#Horrible performance STILL

1 messages Ā· Page 1 of 1 (latest)

viscid cairn
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Well not horrible the game just needs WAYY more optimization.

vague mulch
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Yeah I'm averaging 45. Playable, not nice though.

stark oriole
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i think yall just need better pcs lwk

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i get 70-90 fps on some medium some high graphics settings

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with liquid simulation off since that tanks performance

sweet lava
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ya

raven hemlock
rigid finch
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does it get better from here

stark oriole
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not really

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i meant them

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not you, you got a peak system

subtle sandal
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Is it just me, or do you need a supercomputer just to mask poor optimization? If that’s the case, then there’s hope that one day we’ll all be able to play the game without having to set everything to low.

stark oriole
subtle sandal
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I don’t really understand why the FPS in this scene drops so much and why the image stutters when moving. VRAM has plenty of headroom, GPU and CPU aren’t anywhere near fully utilized, nothing is bottlenecked, and I see similar performance spikes even in Behemoth, yet it runs smoothly there.

stark oriole
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since you're in the forest and the jungle, it probably has both loaded

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just a guess tho

subtle sandal
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In desperation, I tried using Meta’s ASW for frame reprojection and set it to 36 FPS with interpolation up to 72 FPS. I don’t understand it — the game still stuttered and had major drops. Basically, it didn’t help at all.

stark oriole
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its only been like, 5 days after the full release. just give the developers some time

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im sure they're working very hard to fix as many performance related issues as possible

subtle sandal
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I’m sure about that too. I just want to describe as much as possible what’s happening to help guide the developers in the right direction. In my opinion, it’s currently a roller coaster that needs to become a gentle uphill and gentle downhill. I would never want the game taken away. I love this game, but I want to wait until it’s properly optimized. I don’t want to ruin this amazing experience with stuttering, frame drops, or unnecessary lowering of detail. This isn’t a criticism—it’s a request. I really want this game; it’s the only VR game that truly excites me. It’s a dream game.

sweet lava
viscid cairn
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I fixed it now

sweet lava
subtle sandal
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Could investing in Virtual Desktop help me maintain a stable 72 FPS? Right now I’m using Steam Link and it fluctuates between 45 and 72 FPS depending on where I am. Would this software be able to provide smoother performance and interpolate the missing frames so that it appears consistently smooth?

rigid finch
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My specs don’t guarantee stability, for the record

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I absolutely get performance issues- it’s never stable for a set moment and dependent from a scene-to-scene basis.

rigid finch
subtle sandal
viscid cairn
sweet lava
viscid cairn
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Upscaling

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Turn it off

sweet lava
rigid finch
subtle sandal
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After the update, the DLSS image quality on Quality is worse than it used to be on Ultra Performance, and it actually looked really good before. It also didn’t bring any performance improvement. Please revert it back to the level of version 1.0.
I didn’t want to write this, but it seems like the developers aren’t communicating with us very transparently. My PC setup is between the minimum and recommended requirements, closer to the recommended side. I’m using a Meta Quest 3, but I lowered the rendering resolution to 80%. I disabled SteamVR Home. I set DLSS to Performance, all other settings to Low, and turned off shadows.
Even with all that, I’m not able to achieve smooth gameplay. When I look at the ocean, it’s fine. But on the beach, it already starts to stutter, and when I go deeper into the jungle, in some areas it becomes very shaky and drops to around 50 FPS.
I don’t know what else I should configure. With my PC, I would expect to run at medium settings, but I can’t even afford minimum. I’ve tried Steam Link, Meta Link, both wired and wireless. I have WiFi 6 and I’m 1 meter from the router.
That note in today’s update suggesting that it’s basically our fault for not setting things correctly — I’m sorry, but that felt quite unfair.

bronze light
# rigid finch

what version of open composite are you using? for me it just crashes after loading the island

bronze light
subtle sandal
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It’s interesting that at any point on the island, the FPS depends on the direction I’m facing. I don’t even have to move or do anything—just the viewing direction at a given spot on the island determines how many FPS I get. Sometimes it’s just a slight drop and it quickly stabilizes back to 72 FPS, but in certain directions it stays around, say, 50 to 55 FPS. Then I turn 40 degrees to the right and suddenly I have 72 FPS; if I turn 110°, I suddenly have 66 FPS. In another spot in the jungle, it behaves differently again. There are places where I can turn in any direction and still have a steady 72 FPS. So it really depends on the viewing angle at a given location.
I also think the game is very sensitive to disruptions and may even be disrupting itself. For example, I once got a notification that the battery in my right controller was low, and that alone dropped the FPS to around 20 for about a minute, and it took over a minute to stabilize again. So overall, it feels like the game’s stability is like walking on thin ice.

subtle sandal
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Hi friends. Now I really don’t understand anything. I opened the Task Manager / Performance in Windows, and I was monitoring both GPU and CPU usage, looking at all 6 cores, or rather 12 logical processors. In the game Bootstrap Island, I found a spot where my FPS drops to 50–55 even at the lowest detail settings and while standing still. The image stuttered a lot when walking. But what really got me was that none of the logical processors were heavily used—at most around 50%, but most were lower. There was no bottleneck. Even the GPU had a decent performance margin, and so did the memory. Nothing was overloaded, yet I still had stuttering and 50–55 FPS. I just don’t get it. What is happening in this game? Does anyone understand this? I’m trying to figure it out, but I can’t.

subtle sandal
glossy linden
subtle sandal
glossy linden
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Yeah I think you are right I just tried not to say that at the end it's a game issue once again šŸ™‚

subtle sandal
# glossy linden Yeah I think you are right I just tried not to say that at the end it's a game ...

I understand you. I’m also very grateful for this amazing game and I’m definitely not trying to blame the developers. Quite the opposite. The developers keep recommending that we check our hardware and settings, because they’re not aware of any issue on their side. That’s why I took the time to prepare this video, so they can see how it performs on my setup, in the hope that it will help them figure out what the problem is.
I would really love for this great game to run smoothly and stably, which is why I’m trying to provide the developers with the best possible feedback. Hopefully it will help them identify the cause of these issues so we can all fully enjoy the game šŸ˜‰

glossy linden
rigid finch
subtle sandal
subtle sandal
sweet lava
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I can run half life alyx very smoothly with graphics to high but this game seems to be the breaking point

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specifically looking at the volcano

subtle sandal
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I tried reducing the horizontal field of view in the game via Steam to 50% in hopes that it might help improve performance or make the image sharper. Neither happened—apart from the narrower field of view, it ran just as poorly. I’m mentioning this to point out that even when the game renders 50% less, the FPS drops and stuttering remain exactly the same.

It seems the culprit is frametime spikes caused by poor scheduling of engine calculations, with their impact varying depending on the scene’s processing order.

subtle sandal
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I tried running it via cable using Meta Quest Link and even completely disabled shadows. It’s a disaster—can I expect improvements, or should I not wait and just play it like this? https://m.youtube.com/watch?v=iaprHFbcEaQ

Bootstrap Island na nejnižŔí nastavenĆ­ přes kabel a meta link. HrĆ”no s meta quest 3, render 80%, PC: RTX4060TI 8 GB VRAM, Ryzen 55600, RAM 32 GB, SSD. Níže už to dĆ”t nejde a stĆ”le to je velmi nestabilnĆ­.

ā–¶ Play video
frozen dune
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The problem seems to get worse the older the save file gets. Audio stutters, halted gameplay.

stark oriole
subtle sandal
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If the game is CPU-limited, would it be possible to add a ā€œphysics qualityā€ setting?
Even slightly simplified physics (fewer active objects, lower simulation frequency, or reduced interaction complexity) might significantly improve FPS stability in VR without affecting visuals as much.

subtle sandal
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Hi everyone,
I analyzed what causes FPS drops depending on the viewing direction. I picked a spot where FPS varied significantly between different angles. These FPS levels remained consistent over time. I checked which settings were causing the drops and either turned them off completely or lowered them. The other settings, which had no noticeable impact, I turned up to high. This setup gives the best balance of visuals and smoothness.
That doesn’t mean FPS drops no longer occur. But they always recover to 72 FPS after a short moment. Some landscapes are naturally more problematic, but even there, if you stop and stand still for a while, it goes back to 72 FPS.
My hardware is right between the minimum and recommended specs, and this seems to be the best approach. This is a clear message for the developers: if I set the problematic graphical details to low or turn them off completely, then the FPS drops during movement are caused by unoptimized performance, and that should be their first focus. These drops shouldn’t happen too often, last too long, or be too severe.
As for the other settings that still cause issues, I’m not sure if the algorithms can be optimized to allow slightly higher values. If not, we’ll just have to accept that if we don’t meet at least the recommended specs, we need to completely give up on dynamic shadows and leave the problematic effects on low.
I wish the developers good luck in mitigating the FPS drops that occur during movement, and if I come up with any further analysis that could help, we’ll definitely share it šŸ˜‰ Oh, and I keep the display on Quality — I wouldn’t lower it unnecessarily when rendering at Meta Quest 2 resolution.
Check out the graph where I’ve marked the problematic settings.

raven hemlock
subtle sandal
subtle sandal
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But even so, I found places on the island where the FPS consistently stays around 55. And it’s the same regardless of whether you use my settings or set everything to LOW. In those areas, it’s simply poorly optimized and nothing really helps.