#Horrible performance STILL
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Yeah I'm averaging 45. Playable, not nice though.
i think yall just need better pcs lwk
i get 70-90 fps on some medium some high graphics settings
with liquid simulation off since that tanks performance
ya
Not everyone is rich š„
i see your goated pc
not really
i meant them
not you, you got a peak system
Is it just me, or do you need a supercomputer just to mask poor optimization? If thatās the case, then thereās hope that one day weāll all be able to play the game without having to set everything to low.
it's mainly a problem with unreal engine. the devs did a great job optimizing the game, it's just super hard because of how unoptimized unreal engine is
I donāt really understand why the FPS in this scene drops so much and why the image stutters when moving. VRAM has plenty of headroom, GPU and CPU arenāt anywhere near fully utilized, nothing is bottlenecked, and I see similar performance spikes even in Behemoth, yet it runs smoothly there.
the jungle is likely more laggy than other areas since it has the most foliage
since you're in the forest and the jungle, it probably has both loaded
just a guess tho
In desperation, I tried using Metaās ASW for frame reprojection and set it to 36 FPS with interpolation up to 72 FPS. I donāt understand it ā the game still stuttered and had major drops. Basically, it didnāt help at all.
its only been like, 5 days after the full release. just give the developers some time
im sure they're working very hard to fix as many performance related issues as possible
Iām sure about that too. I just want to describe as much as possible whatās happening to help guide the developers in the right direction. In my opinion, itās currently a roller coaster that needs to become a gentle uphill and gentle downhill. I would never want the game taken away. I love this game, but I want to wait until itās properly optimized. I donāt want to ruin this amazing experience with stuttering, frame drops, or unnecessary lowering of detail. This isnāt a criticismāitās a request. I really want this game; itās the only VR game that truly excites me. Itās a dream game.
have you tried setting your display settings to performance instead of quality?
I fixed it now
how
Could investing in Virtual Desktop help me maintain a stable 72 FPS? Right now Iām using Steam Link and it fluctuates between 45 and 72 FPS depending on where I am. Would this software be able to provide smoother performance and interpolate the missing frames so that it appears consistently smooth?
My specs donāt guarantee stability, for the record
I absolutely get performance issues- itās never stable for a set moment and dependent from a scene-to-scene basis.
Itās the only medium iāve played, but Iād absolutely recommend Virtual Desktop for performance and clarity. Irrifutably even
So even Synchronous Spacewarp (SSW) didnāt help make the game run smoothly?
Lowered the graphics, and turned off dlss
how do you turn off dlss?
when I did this it just paused iāll try again later tho
That, I wouldnāt know.
Iāve never relied on SSW for fluidity just raw horsepower, which works well in my case.
After the update, the DLSS image quality on Quality is worse than it used to be on Ultra Performance, and it actually looked really good before. It also didnāt bring any performance improvement. Please revert it back to the level of version 1.0.
I didnāt want to write this, but it seems like the developers arenāt communicating with us very transparently. My PC setup is between the minimum and recommended requirements, closer to the recommended side. Iām using a Meta Quest 3, but I lowered the rendering resolution to 80%. I disabled SteamVR Home. I set DLSS to Performance, all other settings to Low, and turned off shadows.
Even with all that, Iām not able to achieve smooth gameplay. When I look at the ocean, itās fine. But on the beach, it already starts to stutter, and when I go deeper into the jungle, in some areas it becomes very shaky and drops to around 50 FPS.
I donāt know what else I should configure. With my PC, I would expect to run at medium settings, but I canāt even afford minimum. Iāve tried Steam Link, Meta Link, both wired and wireless. I have WiFi 6 and Iām 1 meter from the router.
That note in todayās update suggesting that itās basically our fault for not setting things correctly ā Iām sorry, but that felt quite unfair.
what version of open composite are you using? for me it just crashes after loading the island
I'm getting the exact same bad performance no matter what settings I use in game
Itās interesting that at any point on the island, the FPS depends on the direction Iām facing. I donāt even have to move or do anythingājust the viewing direction at a given spot on the island determines how many FPS I get. Sometimes itās just a slight drop and it quickly stabilizes back to 72 FPS, but in certain directions it stays around, say, 50 to 55 FPS. Then I turn 40 degrees to the right and suddenly I have 72 FPS; if I turn 110°, I suddenly have 66 FPS. In another spot in the jungle, it behaves differently again. There are places where I can turn in any direction and still have a steady 72 FPS. So it really depends on the viewing angle at a given location.
I also think the game is very sensitive to disruptions and may even be disrupting itself. For example, I once got a notification that the battery in my right controller was low, and that alone dropped the FPS to around 20 for about a minute, and it took over a minute to stabilize again. So overall, it feels like the gameās stability is like walking on thin ice.
Mine claims it's up-to-date.
Hi friends. Now I really donāt understand anything. I opened the Task Manager / Performance in Windows, and I was monitoring both GPU and CPU usage, looking at all 6 cores, or rather 12 logical processors. In the game Bootstrap Island, I found a spot where my FPS drops to 50ā55 even at the lowest detail settings and while standing still. The image stuttered a lot when walking. But what really got me was that none of the logical processors were heavily usedāat most around 50%, but most were lower. There was no bottleneck. Even the GPU had a decent performance margin, and so did the memory. Nothing was overloaded, yet I still had stuttering and 50ā55 FPS. I just donāt get it. What is happening in this game? Does anyone understand this? Iām trying to figure it out, but I canāt.
UkƔzka hry bootstrap island na RTX4060TI, Ryzen 5 5600, RAM 32 GB, SSD
Could it be that the system is using shared memory since vram is almost saturated?
I donāt think so. The minimum VRAM requirements are met, and thereās always sufficient headroom. Iām rather hoping the developers will give us an answer about whatās going on.
Yeah I think you are right I just tried not to say that at the end it's a game issue once again š
I understand you. Iām also very grateful for this amazing game and Iām definitely not trying to blame the developers. Quite the opposite. The developers keep recommending that we check our hardware and settings, because theyāre not aware of any issue on their side. Thatās why I took the time to prepare this video, so they can see how it performs on my setup, in the hope that it will help them figure out what the problem is.
I would really love for this great game to run smoothly and stably, which is why Iām trying to provide the developers with the best possible feedback. Hopefully it will help them identify the cause of these issues so we can all fully enjoy the game š
Yeah, totally agree with you. On my side the thing I hate The most is the extreme pop in (mainly textures and trees) even on epic setting.
Itās more scene-by-scene, I found the jungle to have better performance than the riverlands- the beach being most performant
A well-implemented LOD is only slightly more demanding than aggressive pop-in. Since it doesnāt solve the performance issues anyway, they might as well rework it into a proper LOD system.
Yesterday I went through a specific scene that I previously claimed was dropping below 50 FPS. Why is it now running at 65ā72 FPS and much more stable? If I were developing this game and someone told me this, Iād think they were crazy.
I can run half life alyx very smoothly with graphics to high but this game seems to be the breaking point
specifically looking at the volcano
I tried reducing the horizontal field of view in the game via Steam to 50% in hopes that it might help improve performance or make the image sharper. Neither happenedāapart from the narrower field of view, it ran just as poorly. Iām mentioning this to point out that even when the game renders 50% less, the FPS drops and stuttering remain exactly the same.
It seems the culprit is frametime spikes caused by poor scheduling of engine calculations, with their impact varying depending on the sceneās processing order.
I tried running it via cable using Meta Quest Link and even completely disabled shadows. Itās a disasterācan I expect improvements, or should I not wait and just play it like this? https://m.youtube.com/watch?v=iaprHFbcEaQ
Bootstrap Island na nejnižŔà nastavenĆ pÅes kabel a meta link. HrĆ”no s meta quest 3, render 80%, PC: RTX4060TI 8 GB VRAM, Ryzen 55600, RAM 32 GB, SSD. NĆže už to dĆ”t nejde a stĆ”le to je velmi nestabilnĆ.
The problem seems to get worse the older the save file gets. Audio stutters, halted gameplay.
that is what i have noticed as well. my saves get laggy and stuttery the more i play
If the game is CPU-limited, would it be possible to add a āphysics qualityā setting?
Even slightly simplified physics (fewer active objects, lower simulation frequency, or reduced interaction complexity) might significantly improve FPS stability in VR without affecting visuals as much.
Hi everyone,
I analyzed what causes FPS drops depending on the viewing direction. I picked a spot where FPS varied significantly between different angles. These FPS levels remained consistent over time. I checked which settings were causing the drops and either turned them off completely or lowered them. The other settings, which had no noticeable impact, I turned up to high. This setup gives the best balance of visuals and smoothness.
That doesnāt mean FPS drops no longer occur. But they always recover to 72 FPS after a short moment. Some landscapes are naturally more problematic, but even there, if you stop and stand still for a while, it goes back to 72 FPS.
My hardware is right between the minimum and recommended specs, and this seems to be the best approach. This is a clear message for the developers: if I set the problematic graphical details to low or turn them off completely, then the FPS drops during movement are caused by unoptimized performance, and that should be their first focus. These drops shouldnāt happen too often, last too long, or be too severe.
As for the other settings that still cause issues, Iām not sure if the algorithms can be optimized to allow slightly higher values. If not, weāll just have to accept that if we donāt meet at least the recommended specs, we need to completely give up on dynamic shadows and leave the problematic effects on low.
I wish the developers good luck in mitigating the FPS drops that occur during movement, and if I come up with any further analysis that could help, weāll definitely share it š Oh, and I keep the display on Quality ā I wouldnāt lower it unnecessarily when rendering at Meta Quest 2 resolution.
Check out the graph where Iāve marked the problematic settings.
Soo.. red = bad and green = good?
Yes, you understand it correctly.
But even so, I found places on the island where the FPS consistently stays around 55. And itās the same regardless of whether you use my settings or set everything to LOW. In those areas, itās simply poorly optimized and nothing really helps.