#dev-qna-archives
1 messages · Page 1 of 1 (latest)
ADD 1v1 RANKED LADDER GAME MODE
hey
yo
yo!
tf is this
hello

NICE
hello
how much will the game be
FUCK
hi
Hey!
please stop spamming ❤️
What is the target price going to be?
hi
WE LOVE YO?UR GAME!
oh hi there
Dev Question and Answer Silly goose
let us play ❤️
Plssss whats is going to happen
$30 release now with updates every so often, ezpz we all win
AMONG US
👋 Please only post questions about the game. sdf will try to answer them
**From now on please only ask serious game related questions you wish to be answered by @spiral scaffold, enjoy
**
Do you guys plan on adding filters to the trading post to make it easier to find what you're looking for?
Are you planning on adding voice chat?
@pallid marsh Any chance the game will come back before February?
There will be a very long slowmode, please choose your question wisely 😉
We're going to do a 30 minute Q&A just for your fun.
English is not my first language so it takes me a while to read and respond. So I'm going to slow down the chat to 30 minutes.
Please feel free to ask anything. If I can't answer right now, I may not be able to respond. Don't be too disappointed. We are still with you anyway.
why cant you guys let the playtest servers up meanwhile update?
will there be skin/cosmetics that will carry over to the actual game to showcase who played in the play-test/alpha version?
Hi, I wanted to know if you plan to do something to prevent players from glitching the monsters/bosses by getting high to kill them without any risk?
Will there be additional maps added by the time of game release?
must.
Are there any plans to add other classic fantasy races? (Dwarves, Elves, etc.)
They will put a proximity voice chat
What are your plans for anticheat measures? Server Authority or do you think about implementing something like EAC?
Thank you for your answer and hard work. I am excited to see the future of this game.
Are there other classes planned for the game at this time?
@spiral scaffold On next alpha will quests be added?
@spiral scaffold will the game have more classes?
Local Voice chat?
can we have voip
@spiral scaffold Are you planning on releasing the perk system in the next playtest, and if so what sort of perks are we expected to see?
@spiral scaffold Will there be any more lategame content added or pvp modes in the game?
Once Devs are happy with the game, will it ever be in an early release format before 1.0?
Can i please ask why we cannot have early access now
How many more playtests do you expect to do before release?
will the training tab be unique for each class?
What is the real reason why you wont release the game?
Yes. I have a plan. Priority is a bit lower.
How many maps are planned/ Are maps going to stay in the setup they are in now or will there be more open world type maps in the future?
Is there any chance we can get an extension to the new year? Been having blast playing with my brother! You guys at Ironmace ROCK!
How does the team feel about allowing a third person mode while playing, not just spectating?
Spanish?
is there an estimate on the pricetag when the game releases?
How much will it cost at full release / Early Access?
Do you have plans of adding other customization options, maybe other races and such?
There is not.
Paid early access?
If so how are you guys going to implement storage between characters? Its pretty annoying have to trade people to get your gear from one character to another. @spiral scaffold Also is an auction house planned?
그렇다면 캐릭터 간의 저장소를 어떻게 구현할 건가요? 꽤 짜증나는 것은 한 캐릭터에서 다른 캐릭터로 장비를 가져오기 위해 사람들을 교환해야 한다는 것입니다. 경매장도 계획되어 있나요? 이것은 나쁜 경우 Google 번역 죄송합니다.
@sdf I wanted to know if there are plans for more maps, and further customization of characters - such as hair/skin tone etc.
Will bard class be introduced in next playtest?
Will the melee combat be changed in any way? I.E. reworking attack speed, combos, stamina, mix-ups etc etc.
@spiral scaffold Will there be a chance for players to have a dummy to test out the dmg from weapons prior to game start. The already given dummy at the height of the game did not give a chance.
Will there be other races, such as dwarves? @spiral scaffold
First would like to say thank you for all you’re doing game is amazing! Second will there be updates to the selling systems and buying like buying multiple items at the same time and selling all silver coins quicker?
Hello thank you for Q/A , is there any way you can release the game in current state as a closed beta for an amount of money so we can play and you do maintenances whenever you wish to , this way we will have fun because most people ( more than 200k ) cant wait and they are trying to get into different games , bad games just to fill the gap you guys left @spiral scaffold
portuguese/brazil language in the game?
To focus only on development.
what are you most excited about to put into your game? will there be parrys and a way to cancel attacks in future updates ?
Will the game be free on release
Does VOIP to you guys include PROXIMITY voice chat with randoms in the game? I want to argue with people across doors
How do you guys stay sane with how wild we have been on this discord Chanel... I appreciate what you do so much!!
@spiral scaffold is there a plan to make items rotateable in inventory/stash
That's not in the plans yet. But I think players will like it.
Do you guys plan to add solo queues ?
@spiral scaffold Is there a plan for a guild system? with maybe a shared storage with ranks to establish who can have access to different guild storage or something alike?
What are some ideas of new spells you'd like to add to the Wizard?
I want to thank dark and darker team for this amazing, game. I wish they made it paid and release it in a state it is now with open servers. Are you planning on doing that?
curious if there will be community voting on features and dev streams/previews of new features. also, any chance of a patreon? i understand your motivations for the project but a lot of people would be willing to help back your project.
The AI needs some more upgrades. It will take little time.
Will be there a way to increase stash size / more stash tabs any earlier?
How will the final game play?will you start at b1 port to b2 and then decide what to do from there?
If you let us keep the blue torch I think it would be cool if I turned off torches and turned them back on they come back blue
yea im just here to say can we please get a early access beta release so we can play. the game is good
Yes.
Visual wise is this test version the final one we gonna see or is it going to be upgraded ?
will there be solo only queues for test next playtest? i honestly think (even with solos most likely being imbalanced and turning into rogue/hunter only games) 1v1ing would still be more fun then getting chased down by a team of 3, sometimes we just want solo games for when the homies are offline
i second this
Why dont you guys release beta and release regular updates cause im addicted to this game i need it
How many more classes does the development team plan to add @spiral scaffold
will you be able to trade items between your own roster of characters?
Should we expect fundamental changes to combat since this is Alpha? or will it remain similar to what we had? @spiral scaffold
IRONMACE announced the next playtest will take place 6 to 13 February.
@spiral scaffold
First off thanks to you and the team for a great game, loved my 70 hours so far
My questions would be:
Are you planning on implementing a lobby room of players in the inn where people can trade, test damage in the dummies and in general interact outside of pre game loading?
Are there other expected classes for full launch aside from bard/druid?
Will the third (first level map) be available in an upcoming playtest?
Are there considerations for adding a parry to single armed blades?
Can we expect more binding for separate items/a crouch toggle?
Thanks again, hope some of the questions can be answered and I wish you and the team a happy holidays!
We have that idea, but we're still experimenting.
@sdf Will the Class level progression tab be in use next playtest?
what about character customization?
@spiral scaffoldThank you for the fun time! We all appreciate your hard work, keep it up! A true jewel in the gaming world 🙂 We love you guys! <hug>
Is there any plans to add low levels spells to other characters. Like you might see in D&D.
Are there plans to change the trading system to an in game trading system or stalls? The green/blue/purple text has me going cross eyed after a good 10 minutes and is tedious to sift through
an Orc would be goated
dope, i see reception to that idea go back and forth but i think it sounds awesome. good luck with development 🫡
We're considering going with things like EAC, and we have our own solutions as well.
@spiral scaffold any thoughts on a solo leaderboard? My buddy @dark heath was working hard on his own in high roller and I wanna see where he stacks up 😂
Are you guys as a team interested in bringing on an or multiple additional writers for lore documents and quests for when that system is implemented?
I got a question:
Why dont you guys ask 10 euro/bucks for the game in his current state. and call it an early acces game. so people can play the game.
Any plans to change how the zone works?
Any plans to make skeleton archers / mages easier to fight in melee range? (Maybe making archers pull out melee weapons, and mages bash you with their staff?)
How deep will character customization go? Will everyone look the same as other people who have the same race, or will there be stuff such as hairstyles, different face models, etc..?
As everyone knows, the bard is the next target.
skill tree on next playtest? sry if already been answered
IS there any report system when you spectate that'll be implemented soon ?
Can i try charm a zombie? PLEASE
Quests are planned to be added in a very early version.
Are you able to have fun during development of the game? Is the pressure too much for you guys to handle? Take care of yourselves and good luck in the future! ❤️
Will we get more deeper levels of hell with harder bosses?
Can we upgrade our stash to get more loot?
This has not been planned yet. I'm thinking of taking a little slower approach that.
what other classes do you plan to add?
Do you plan to add a private lobby system ?
Will there be a dragon boss as indicated on the High Roller banner?
Do you plan to add harder/deeper PVE end game ?
i hope no proximity chat it will kill the atmosphere
There's gonna be wipes? like 2 in 2 months with like for example "seasons" or something similar?
It's very early days, so I can't say anything definitively, but something like a tournament held at a specific time would be interesting. but I don't know when.
I disagree, proximity chat will add to the ambiance
@spiral scaffold Amazing game and really enjoyed it. Was there anything from the playtest that surprised you and the team? Like how well a class did or how people interacted with monsters ect?
When will Quests be out?
what has your highest prio that will be changed after this playtest?
Proximity chat would be fun as long as it's not spammed with memes
There is an Early Access launch plan.
For SDF, did separating high roller dungeons and normal dungeons play out the way you hoped it would?
Is IRONMACE planning on making a lobby where players can chill and interact with eachother (and perhaps merchants and training dummies)?
We still have a lot to develop.
Did the data collected this playtest change any of your plans?
@spiral scaffold Hi ! thank you again for your work job , the game is just perfect apart from a few bugs . just wan't to say please don't add 1v1 or voip or custom game or ppl gonna be toxic ! ❤️ You don't think is the good moment for release with this hype ? ( after the next playtest )
For quick access to all answers given so far, you can use CTRL + F, type "sdf" and click "From: sdf". Please try to not ask questions that were already answered
will there be a slime
any chance we have something before feb, i need this lol
@spiral scaffold How do you feel about adding things like a only PvE lobby for new players so it's not so difficult for them to get into the game. For me personally (and I can see other people experienced this) it was very hard to get my first bit of gear even taking me 3 hours to just escape once, after that with my new gear I was able to escape more often and it kinda snowballed from there getting better stuff.
make a crystal mace so a cleric can cast with it like a mage can with a crystal sword
Please focus on gameplay questions, thank you
will there be a flying carpet ?
Any thoughts of adding a necromancer class possibly?
I really liked the game but i think there is a issue that many have, solo dungeons.
Will there be Dungeons or even only not dungeons but matchmaking only for a single person ?
I really hope it will get added because its the only thing i hate on this game really.
Well, it's hard to say exactly because plans can always change.
Will the game be available in multiple languages?
@spiral scaffold will the people who got shop cosmetics like the skeleton keep them when the games releases?
What is the point of the easier dungeon being made? And will there be a way to stop people with endgame loot nuking low tier dungeons?
I want to add as many maps and dungeons as possible.
Could we have it in its "under developed state" as a early backer access so we could have the game back, even with no or limited support other then game breaking issues. to save resources from the devs
This will never happen.
Please keep this chat for questions only.
First up: thanks for doing great job, this is DnD is a fantastic piece of software!
- What about shared stash?
- Open tavern with target dummys is a great idea. I've never been longer than 10-15 seconds in tavern ;D
- Are you planning map different environmentally, maybe some surface world? Just a few points.
- Will there be matchmaking system to not play 1 vs 3 in most games?
Do you guys feel like classes are in a good place now?
There's always discussion about ranger being OP or barb being the worst class. How do the devs feel about the current roster/balance ?
edit: In spite of the regular nerfs to ranger since last test there are people who are very, very adamant ranger is still overpowered to the extreme and especially in teams of 3, and have the opposite opinion of barbarian, insisting it's worthless.
Are procedural generated maps something on the table for much later down the road? (after full release)
Multilingual support is planned.
not yet.
As a loot aficionado I'd like to know if you are going to implement monster specific loot in DaD? Like, when I've killed a skeleton champion I have a small change to get its helmet. Getting a bandage from mummys corpse is small thing but really good for immersion. @spiral scaffold
Are you going to make an Auction-like system (like, wow or diablo) so we can sell/buy items easily? Sitting in trade chat and trying to snipe something can be really annoying. It would make the game so much better to be able to filter auction items, searching for specific perks and stats.
Do you have a window when you'll be planning to release the game into EA?
could you make the taven be like a lobby where you can walk to trade post/stash/vendors, can use both systems for those that want to do it in tabs
Surely.
will you open more region servers in the full release?
Is the possibility to create guilds an upcoming feature in future playtests?
i really enjoy the game however the ai like skeletons are really easy to cheese and kill once you get the hang of it, with the addition of the "first level map" will there be any progression in the ais difficulty or anything like that to keep it new or difficult for experienced players?
GNOME WHEN?! 
This is already a thing, mummies have a higher bandage drop rate, death skulls have a high ring and necklace drop rate, wraiths drop mostly mage gear, etc
how do you guys still playing dark and darker?
We do not intend to make moving items between characters too easy. The auction house is also not planned for the time being. For the time being, we focus on making the current trading post more comfortable.
will better trader UI be in the next playtest? (e.x. selling all my silver coins at once)
Please try to keep this chat to questions only for SDF. Ty 
Not yet. I have a few ideas, I'll try and think.
Will there be an open beta soon or are we looking at more limited playtests??
Will Floor 1 be in the next playtest? @spiral scaffold
a keyword search filter for the trading post would be very helpful
Is there plans to change the silver exchange doing three at a time seems odd
It's probably hard.
Is the first level of the dungeon going to be implemented into one of the next play tests or sometime soon?
make inventory stash bigger, thats all 😄
@spiral scaffold any idea on if tool tips to clarify what specific stats on items actually do for the player or their specific class?
@spiral scaffold just wanted to pop in and say thanks for the fresh spin on the game type. I enjoyed it and look forward to future updates.
I can tell you that I really hate the stamina system.
I'm sure you have a reason for this but can we work on having loot drop more specific to the class you are using then? Like more of a chance for wizard hats when running a wiz... So that we dont have the need of shared stash...
That day will come. I'm wondering what shape it will be in.
@sdf Have you ever thought about something like enchanting items. For example enchanting a white base item into a blue item with random stats?
General chat should be modified from its 30m timer. thankyou, *see that is how u speak to people.
I was very uncomfortable while playing with this. It will be fixed with high priority.
Will crafting be expanded upon such as cheaper/more common materials?
Not the place for that, chief 🙂 keep this chat to questions regarding game please.
I understand the passionate interest of players, so this is always a concern. But the odds are low.
Will there be a PvE only/more "chill" mode? amazing game btw
Thank god!
We don't want all melee classes to play like that. I don't have any plans yet.
how long will playtest#4 last?
Paid.
What can we expect for quests? will there be actual tasks or will the majority of them be kill quests? kill X amount of player or kill X amount of mobs? I can also see maybe some fetch quests like "get me some "jewlery or gems" stuff but i dont see much else. Enlighten me please 😄
are there plans to give Barbarian a bit of a boost? Right now he feels overshadowed by the fighter and can get shut down by other classes (shield users and anyone with range)
Not yet.
Not yet. There's something I'd like to experiment with a bit more.
Is there the potential for a larger/expandable stash in the future?
@sdf Will Dark and Darker have some sort of seasonal wipe system? If not, what kind of system have you envisioned for the game?
Guilds will exist. However, implementation is far away.
will there be a looking for group option you could choose that will automatically team you up with other solos for a run?
I've noticed the cleric has one less base stat point than every other class. Was the balance choice there because of the large amounts of util and sustain their spells provide?
will wizard invisibility and/or haste be nerfed?
SDF what is your favorite and least favorite class to play?
Will that change when there are more classes?
alot of questions have been deleted so we can see the answer but not the response <(-_-)> please dont delete your questions
I will not comment on this yet. First of all, Meteor Swarm is also written in the planning document. haha that's a joke.
i wish we could see the questions sdf is replying to
@spiral scaffold is voice chat is going to appear in this game ?
is there going to be more classes added in the alpha playtest or is this it
Will the quest system be for one character or will it be shared, and will there be something like a shared inventory.
Fireball feels more like firebolt. Could that be renamed?
@spiral scaffold since cleric and mage are getting new spells they will feel fresh any ideas on how your going to make other classes feel fresh as well?
LMFAO
@spiral scaffold Did you already think about upgrading a lvl 20 character into an advanced and permanent, dedicated class, like when my fighter hits level 20, i can choose 1 of 2 specialised class or stay balanced as it is (i.e. fighter lvl 20 2 choices : paladin (skills and playstyle def/buff/debuff/holydamage) or warrior (less def/more damage/much aggro...)
Also are you planning to add more skills on the default class that already exist ?
Do you have any new data on TTK from this test, or at any rate are you guys still satisfied with the TTK (PvP)? Thanks for the game, it's the best game I've played since I can remember.
I don't have any plans like this because I'm still focusing on development, but I am thinking about creating a way for people to support us.
More magic resist items? Wizard with good gear is crazy I got one shot fireballed in purple full plate as fighter so many times
is there any plans to make monsters able to break planted pavises, and maybe have anti "bug spot" mechanics to make pve more balanced towards non bow classes?
There will be a way. However, I'm still thinking about how to provide it.
How big is the dev team?
wizard needs a sleep magic xD
@spiral scaffold Is there plans for bosses with specific mechanics like Lich and Ghost king on other floors other than Hell? Maybe a Trent in the forest first floor or a Warden/Jailer or something in the second floor? Also will you guys be adding a decent amount more developers to the project due to the popularity of the game so it speeds up development? Thanks.
지옥이 아닌 다른 층에 리치, 고스트 킹과 같은 특정 메커니즘을 가진 보스에 대한 계획이 있습니까? 숲 1층에 있는 Trent나 2층에 있는 Warden/Jailer나 뭔가? 또한 게임의 인기로 인해 개발 속도를 높이기 위해 프로젝트에 상당한 양의 개발자를 추가할 예정입니까? 감사.
can we get a necromancer/pet class?
Are there more bosses planned from the current 2 we have ?
Maybe have it be a quest or a service from the treasurer to increase stash size
Bard sounds like great time, But will there ever be a Martial artist/Monk class?
Is Ironmace hiring, and if so, what positions are available?
I do not know. This is hard to answer. I can say that I am thinking about the 3 layers.
@sdf
Game is amazing and thank you for the playtest, looking forward to the next one.
Have you considered taking the path of exile approach, where the game is playable for free and technically you can reach the end game withouth spending money confortably, yet the small microtransactions (around £10-15 will get you to a place where its easier to manage, due to tabs, where it splits arranges loot for you maybe stacks all your coins into a currency tab, potion tab etc)
Keep up the good work
I’d say put that in #1048762118255673428 as we are trying to keep this chat just to questions! Ty 
Is the adventure point system planned to stay as permanent maybe seasonal progression
What is the feature you're most excited to add in the future? ❤️
@spiral scaffold Will there be such a thing as subclasses?
hey devs, will i keep the same loot and level i had in playtest 3 as i will in playtest 4?
weapon stance/perks would be nice like instead of 3 slashes you get choose stab slash stab or what ever you prefer
Is the ultimate plan to have a leaderboard for normal lobbies, then one for high rollers? Or only the one.
No
does any one know if they need new people for modeling/uvtexture and other tid-bits for the game?
How long the beta will last?
you could pay one of the npc's gold for it
Are wipes of progress going to be a regular occurrence like in other extraction looters?
Can you briefly describe what the bard class is targeted to do. What type of weapon will he use and how will he use his abilities?
Will there be a Druid class planned in the future ?
Please put that in #1048762118255673428 as we are trying to keep this for questions only!ty 
How are you guys so fucking amazing
Do you have an idea of what new developments will be added to the next play test? What are the next 2-3 developments that are being worked on?
@spiral scaffold Is it possible to make linking specific item type in Trade strict to the respective channel? e.g. you can only link weapons in weapon channel/ armor in armor channel etc... People spamming weapons in armor channel all the time 
There is a will to upgrade. It's a matter of time and money.
how will the talent tree mesh with the game? do you have to climb through the skill tree to acquire the best skills/perks? will there be more skills and perks added? red and white skeleton skins look too much like npc and DO give you a tactical advantage, are there plans to remove these two skins? i feel they take away from the experience for me
I love this game thank you devs for letting us have a game that’s actually good! My questions be I would definitely like to spawn something that helps fight as either wizard or some other class and is there going to be an easier way of telling stats when applying gear and modifiers both in game and in lobby?
is there going to be a roadmap released to the public ?
Are progression wipes going to happen after the full release?
not determined. We keep adding to it to satisfy our fantasies as best as we can.
I just want to thank you for making this beautiful gem of a game, and allowing me to play it. I dont lie when I say that it allowed me to smile and laugh like I didnt do in years. Just please dont change it so much to be easier for kids that likes this diarrea of gameplay on new games in 2022, those kids that only like dashes and flashy gameplay. This game is perfect and I cant wait to play next playtest, I love you devs. My only suggestion is to make a solo queue, is a little unfair to be followed by three players when you play alone every single time that im in a game, feels like I cant really enjoy the game how I should be doing, just because I like to adventure alone and would like it to be fair when encountering other players. Cuz the other day I hit a barbarian literally 20 times in the head, but he had a cleric behind him just standing healing him, barb just hit me twice and I died, that felt unfair.
Is it in your minds some feature like EFT`s hideout for the future?
@spiral scaffold do you have some ideas in mind for reducing cheating further? It was a much bigger issue this playtest than last, and I’m worried it will be pervasive when the game launches.
Is there some way the community can help beyond manual reports? Will you check variables to make sure someone hasn’t edited them beyond what should be possible, etc?
It goes somewhat similar. The current state is the intent. There is a possibility that some more interesting things could be added.
Are the loot drops/progression going to be as fast as in the playtest or will be it slowed down on release. Getting to end game loot really only takes a day or two
How can we help you guys out with developing and creating this lovely game!! 😮 beyond being patient and keeping up to date on all the updates!!
Ps.
Will there be a way to record our gameplay/view what we did in game in the future? Looking back I really wish I had recorded some of those amazing moments during that great playtest :3
@spiral scaffoldDo you have plans for implementing speciating mode for Friends?
@spiral scaffold There is any plans to add more languages? Like PT? If it's hard by now, could you open for the comunity to do some mods?
look at the way PoE does it. stash tabs are a good way to monetize games like this
What are you guys thinking the price of the game will be upon release ?
Any thoughts on adding a bit more versatility to each class? Some have pretty set in stone roles, and it would be great if they were able to cover a wider spread, especially for solo players.
I understand the need to keep separate classes in their separate lanes, but maybe even just some more spell options for the casters or new utility based abilities for the martials.
Is there a way to support the game beyond playing to ensure this game isn't abandoned due to financial shortcomings? I.E Kickstarter, GoFundMe, etc.
Interacting in the Tavern has been considered somewhat, but not yet. Toggle option is required for keybindings. I need to do this slowly.
Rangers can have spells. Anyway, I'm thinking of implementing it through artifacts rather than having each class have spell casting.
Chat has been turned off and sdf will be responding to your questions now :)
I'm interested.
I think it must have been a little difficult because the head was homing too accurately and the term was short. I'll think about it.
It is planned.
That would be a lot of fun.
Developing games is the most enjoyable thing.
I guess I can say this. The Lich and Ghost King are not B3 bosses. They were the bosses of B2. They have been living there for some time now.
We have a plan. but how it will be implemented has not yet been determined.
I'm dreaming of something like that.
I'm interested.
It's very likely to go in the form of a season wipe.
Players love us more than we think.
Bug fixes, convenience improvements.
Other than that, it just goes according to plan.
Yes. It worked as we intended. But there are still many things to fix.
Yes. I have some ideas for starting points.
I have some concerns about the various dungeon types and modes. However, since we always develop based on experiments and confirmations, it is impossible to confirm with words at this stage.
First of all, let's just say that the weapons so far are very ordinary basic weapons that we think of.
First of all, I'm very interested in letting the player fly.
I don't know if the class name will be Necromancer, but there must be something like that. It's fun.
Sorry but no.
There are several reasons for this, but it's hard to tell them now. There are still many more things we need to check so that we can answer with confidence.
Class balance doesn't matter right now, at least for me. In a less developed state, balance doesn't mean much, and it's enough for now.
Rangers are not nerfed. It's just that a feature that wasn't implemented was implemented. So are the arrows.
Not in the plan right now.
This is sure to happen. And those items will be utilized in a variety of ways.
It's a dream, but I'd be happy if it was possible. It's still difficult.
I think the difficulty of the first floor will be similar to the current B2. This may change in the future.
It won't be easy.
I'll try to explain a bit better what each item means and how it works.
Something similar to enchantment or gem socket system is sure to exist in the future.
we will try this out.
Yes. This was at a very early stage.
We'll start with something easy to think of. Because building a system comes first.
Perhaps during the Steam Next Fest.
Well, classes are constantly changing in the future.
Not yet. Rather than that, we'll experiment with making the process of finding a party fun.
Just a mistake. I'll increase it. 😅
Buffs and nerfs will come anytime.
All classes are tuned by myself, so I don't particularly like any class. Every class should be fun with its own uniqueness.
Once it was decided to put it in and experiment with it. I'll think about keeping it after checking to see if it has a positive effect.
Most systems are for characters.
If we look only at the classes we currently have, new weapons, Perks, Skills, etc. will do the job.
There are a few plans for this, but all I can say at this stage is that I'm interested in multi class, but I'm going to approach it with caution. and anything beyond max level will definitely exist.
As for TTK, I still think it's good. Of course, it can be changed through testing at any time.
Adventurers will need it.
I'm considering both. AI must be drastically improved.
26 now.
I am interested in all backgrounds in the medieval fantasy world. We will only be able to meet player expectations by adding a significant amount of developers. We will be worried because a team that has been rapidly expanded usually cannot be good.
Bosses must appear constantly.
It is written in the plan. It may be a distant future, but when that time comes, we should think about how we punch and kick in the FPP view.
We plan to hire people from various fields. First, there will be recruitment of development personnel.
The adventure point/currency system is a temporary system to make playtesting fun.
Bard and back system. However, this plan is pushed back a bit because there are things we want to do and things we have to do.
Leaderboards are a temporary feature to make playtesting fun. How that will change in the future is unknown.
Aside from everything else, a bard's instrument should be fun to play, and it should be fun for everyone other than the person playing it. That's the point.
Yes. I want to make them transform into animals.
I'm planning now. So I can't tell now.
We've seen people spend more time than we intended looking for things to use for their classes. we will consider this as a basis.
The training tree has not yet been precisely determined. The Skeleton race was released with a debuff because it was judged that it could have an advantage from what it looks like. This is still experimental.
I don't know if I understood correctly, but if you want to summon an AI of something to join you, that will be possible in the future.
I'm not sure if I understood this correctly, but I'm aware that it's difficult to check Attributes because you can't equip weapons in the lobby. we will fix it
There are still many changes, so there is no plan for public yet.
Yes. I am very interested. I just want to build a house for the players. But it won't be easy.
First of all, I'm interested in applying a good anti-cheat third party, and our solution also exists. Expect the two to interact and defend together.
Of course, hackers are powerful, so it won't be easy to stop them.
We are adjusting to consume game contents according to the test period.
A replay system would be nice in many ways.
Not yet.
More languages are planned to be added.
For now, expect wands and scrolls. I will replace this with an explanation. Development will take some time.
Thank you for thinking of us. There are thoughts on things like Kickstarter and pre-orders.
OK. Now it looks like I've done all the answers. I may have answered a little strangely because I am not good at English. Please understand.
It took a long time because there were a lot of questions from players than I thought. Thank you for your interest. Let's meet again!
https://docs.google.com/document/d/1mOyjH8sYxG5p2aZt_jlofP3-nsHjMnVsxgvqQHdBrjA/edit?usp=sharing
(Thank you to @copper dune for putting this together!)
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity December 26th, 2022 This is a collection of all the answers Sdf gave us during the recent Dev Q&A. Some questions and answers were paraphrased or combined for a better searching and presentation experience. I have separated the questions...
Spanish localization by @acoustic knot
https://docs.google.com/document/d/1O1e8xayMnbcN9wMP6gY60p9n3XaTIqOzno3diEi0M7U/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity (Traducido por Trophy) 26 de Diciembre de 2022 Esto es la recopilación de todas las respuestas dadas por Sdf durante el reciente Q&A Algunas preguntas y respuestas fueron parafraseadas o combinadas para una mejor búsqueda y presentación....
German localization by @spark dew
https://docs.google.com/document/d/1aKk_yu6TD0G5pF0Bsqyze-YnCBeJ6ZjF0Z17Ewya51s/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity December 26th, 2022 Deutsche Übersetzung der Entwickler Q&A Dies ist eine Sammlung aller Antworten, die Sdf uns während der letzten Dev Q&A gegeben hat. Einige Fragen und Antworten wurden umschrieben oder kombiniert, um eine bessere Su...
Russian localization by @jagged thicket
https://docs.google.com/document/d/1_s7iWaij9vd1bYvFaZZKJ1lHoKFMvYbinmHlOoYDg3g/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity (Перевод - Ranishu, супервайзер - Psy0n1k) 26 Декабря, 2022 В этом документе собраны ответы Sdf, которые он дал на вопросы игроков во время недавнего Q&A с разработчиками. Некоторые вопросы и ответы были перефразированы с целью облегчения ...
Portuguese-Brazil localization by @dim ingot
https://docs.google.com/document/d/1HFpgZjSqbwpaOoigKFUsIOVYKg5iZPFuSoC3W4_9sx4/
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity (Tradução: nes#0115) Termos com * estão explicados na última página. 26 de Dezembro de 2022 Esta é uma coleção de todas as respostas que o Sdf nos deu durante o Dev P&R Algumas perguntas e respostas foram parafraseadas ou combinadas para...
Polish localization by @lilac fog
https://docs.google.com/document/d/12UlqhzKJruQ7G-_luE6KoZUHn4WuKz02rLciAytmWDs/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity Tłumaczenie: Mavius December 26th, 2022 Jest to zbiór wszystkich odpowiedzi uzyskanych od Sdf podczas Q&A z deweloperem. Część pytań i odpowiedzi zostało sparafrazowanych lub połączonych w celu lepszego wyszukiwania oraz lepszej prezenta...
French localization by @obsidian snow
https://docs.google.com/document/d/1pOAT9cyuw8RkKbd_zYtoto-ryFG3yH6hY4CdQEUVkUQ/edit
Dark and Darker Playtest #3 Dev Q&A Recap by CalamityTraduction par Francisco Delavega 26 décembre 2022 Voici l’ensemble des réponses que le développeur Sdf a donné pendant une récente “Dev FaQ”. Certaines questions et réponses ont été paraphrasées ou combinées pour faciliter la recherche e...
Chinese localization by @smoky jetty
https://docs.google.com/document/d/1myy5FPpVuzBpgKjDmW9tyoZ7svpcWSDqDAvVtv402VQ/edit?usp=sharing
Turkish localization by @fading flicker
https://docs.google.com/document/d/1rLCLGsiwkJrM7_3w_V5-rKP6xn5LUd0bz93k44Moobc/edit?usp=sharing
Dark and Darker Playtest #3 Geliştirici Soru & Cevap Etkinliği Özeti, Yazar: Calamity 26 Aralık 2022 Yakın zamanda yapılan Soru & Cevap etkinliğinde Sdf’in cevapladığı soruların bir derlemesidir. Bazı soru ve cevaplar daha iyi bir arama ve sunum deneyimi için birleştirildi ve yorumlandı. Sor...
Ukrainian localization by @sullen musk
https://docs.google.com/document/d/1_Mmd3QdWzSTsEtIPMqRkgRqMoxDqBtAk97QvszwHFIs/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity 26 грудня, 2022 року(переклад від Awknd) Це збірка всіх відповідей які надав Sdf під час нещодавнього опитування розробників. Деякі питання та відповіді були перефразовані або комбіновані для покращення пошуку та презентації. Я розділив...
Hungarian localization by @whole terrace
https://docs.google.com/document/d/1FVC8Lwb9XFFZqRFbBLsQppUjlQBxDdlJ_9IlZxqQ0Zk/edit?usp=sharing
Dark and Darker Playtest #3 Dev Q&A Recap by Calamity (Fordítás: Riadric) December 26-a, 2022 Ez az kollekciója az összes Sdf által adott válaszra a legutóbbi fejlesztői K&V alapján. Néhány kérdés át lett fogalmazva vagy össze lett kombinálva jobb keresési és bemutatási okokból. A kérdéseket...
Japanese localization by @fading salmon
https://docs.google.com/document/d/e/2PACX-1vTZmm-1fiYRP2xE2rudm3OlKuBI6bsuOpiD4_NNpo5uPe2pbrV0I9UqX5iB3gx6tdLhfAN11Cl319Xy/pub
By @dim ingot
https://docs.google.com/document/d/1rLKRGAABMVAO_hS0obLkWhNqcNYuaaOHRIA_B0dhsXQ/edit?usp=sharing
Dark and Darker Playtest #4 Q&A with Onepeg & Sacriel Written by nes#0115 with questions & answers directly from the video.A resume of all the answers in details from the last Q&A for Playtest #4There are very slight placement modifications for clearer reading, but nothing is differen...
Russian localization by @jagged thicket
https://docs.google.com/document/d/1C0B0UPCCLMGz_ny0QPBO2gZFilc8sHj133nhU79IwMk/edit?usp=sharing
Личные заметки с Q&A с Разработчиком (со стрима OnePeg) Перевёл ranishu, супервайзер - Psy0n1k, источник: https://www.reddit.com/r/DarkAndDarker/comments/10rftfa/personal_notes_from_dev_qa_on_onepegs_stream/ Основные моменты: Главный фокус следующего плейтеста - сделать игру более доступной и...
Korean localization by @dark heath
https://docs.google.com/document/d/1O4FD8vNoZA9I59oSiFeGTPpUPAZpk360z0vR6AeL_bk/edit?usp=sharing
German localization by @onyx totem
https://docs.google.com/document/d/10U9Firf7o-ZtN0rlyOnZO2gXijvpjKJgHElhBgvjzOM/edit?usp=sharing
Q: Du meintest, Ihr hattet dieses Mal nur 3 ½ Wochen Entwicklungszeit, ist das korrekt? A: Ja, den letzten Spieltest haben wir bis zum 26. Dezember verlängert und uns dann den Rest des Jahres freigenommen. Wir sind am 2. Januar zurückgekommen und haben dann die Arbeit für diesen Spieltest gestar...
Portuguese localization by @dim ingot
https://docs.google.com/document/d/1rudR6T3a4vqTuG1eTdgh7g2mAapBiKkMXag6HyttDoo/edit?usp=sharing
Dark and Darker Playtest #4 P&R com Onepeg & Sacriel Texto feito por nes#0115 com perguntas e respostas diretamente do vídeo. Um resumo de todas as respostas em detalhes da última Perguntas & Respostas para o Playtest #4 Existem muito poucas modificações de posição para uma leitura mais...
Turkish localization by @fading flicker
https://docs.google.com/document/d/1bQORYYHLgnsJql8QcGZKPorf-kthRSGVcwsj-2R0tJU/edit?usp=sharing
Dark and Darker Playtest #4 Onepeg ve Sacriel’la Soru & Cevap nes#0115 tarafından yazılmıştır ve sorular cevaplarıyla birlikte doğrudan videodan alınmıştır.4. Playtest için yapılan Soru & Cevap etkinliğinin detaylı bir özetidir.Daha net bir okuma deneyimi için küçük değişiklikler yapı...
French localization by @obsidian snow and @rustic scroll
https://docs.google.com/document/d/1L9m3ItKkjCwsRxBFDphyv7HCw5yG3c-QhauVsyfa-8k/edit?usp=sharing
Polish localization by @lilac fog
https://docs.google.com/document/d/1tc4Hm8_gsBcGChCswTmtFGhKfMHHNV4v46MwC7Rf4aA/edit?usp=sharing
Dark and Darker Playtest #4 Q&A with Onepeg & Sacriel Tłumaczenie: Mavius Napisane przez nes#0115 z pytaniami i odpowiedziami wprost z filmu.Podsumowanie wszystkich odpowiedzi w szczegółach z ostatniego Q&A z Playtest #4Występują bardzo drobne modyfikacje rozmieszczenia tekstu dla wyr...
English localization by @bitter current
https://docs.google.com/document/d/1LMBS8k7I9gXt_q2A9yHkmsa8iA63ttxC10tVmyTnREs/edit
French localization by @gleaming dove
https://docs.google.com/document/d/1wCN8v5Rzvi0-kghQhPNyK1jImGDqek0dcUXU19852HY/edit?usp=sharing
Portuguese localization by @sharp hill
https://docs.google.com/document/d/1ilmWWETOboXJgQUexn8lcRlxa5Qhu-a8aqzPCxyK1uo/
Russian localization by @jagged thicket and @pulsar kite
https://docs.google.com/document/d/1iZuuWCVZ0_GzFKBIrZWn2dcemuzc3j0cI37r53h2v1g/edit?usp=sharing