#suggestion-discussion

1 messages Ā· Page 294 of 1

hybrid holly
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What does that mean? Sorry I don't understand English.

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noooo

teal creek
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god of chaos for being a murder hobo

icy knot
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Oh sorry I meant change current pve mode into offline one

hybrid holly
full patrol
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HR for sure. I mean, both are fun, but I prefer HR over Normal.

hybrid holly
icy knot
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There would be no need for pve mode if devs focused on dungeon crawling in the dungeon from the start

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Instead we got Battle Royale with CMM

icy knot
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@hybrid holly if you guys/devs trurly stopped reading stuff here
so maybe removed this channel
or change it to same format as #1214939921488543774 , but user sees web suggestions in here

hybrid holly
icy knot
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IM if you read here
I love you guys šŸ–ļø

full patrol
# hybrid holly ah no. I wondered which was more fun, a free farm or a farm with people.

Oh...well, from my point of view...a person who doesn't care about rankings or numbers or grinding AP for that demigod color so I can get that nifty new skin...it's pretty nice being able to take the dungeon of my choice, Normal or HR, with the normal lewt tables, which will be new and fresh and load up in 6 seconds every time...free of red gate campers and griefers, free of landmine rogues, free of sweat beards chasing people down across the entire dungeon...being able to pit myself in a zero to hero HR in squire gear or just a torch and some heals...knowing the chance of being messed with by another player is like....1 or 2%, maybe. So for me...it's better. If you enjoy pvp, you won't enjoy the Test, if all those skins and stuff are important to you, you won't enjoy the Test. It's personal preference really.

hybrid holly
full patrol
icy knot
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Maybe performing a double jump should cancel any utility and attack animations for the sake of balance?

Being able to perform the entire utility animation across two jumps without losing any movement speed is insane.
Perk is so strong it is on the same level as abilities
just like purge shot

storm quiver
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Playing this game for a year and all I see is decline so decided to write my ideas maybe anyone out there reading this. Probably won't play until they fix those problems if they ever going to
my game suggestions:

  1. Problem: players camp red and if they make a single mistake they just disappear, they don't get punished. they just escape the fight and it's crazy annoying. Fix: add a lever that opens a gate for 3sec and auto closes.
  2. Problem: boss camping. most bosses have some mechanics that are perfect timing to intervene by other players. since they are at the door camping, they don't risk anything and just hold the door. no risk for them, crazy risk and annoyance for anyone doing the boss. Fix: make players unable to leave boss arena once they started the boss fight. If someone comes inside during the fight they must be unable to leave arena the way it is now. It's either should be gate with a lever that takes time to unlock like my first suggestion or some other mechanic, preferably player intervene the boss fight to be completely unable to leave the arena. That way they have to commit if they want to ruin the boss fight for others and not just triple jump out of the arena as druid.
  3. Problem: Druid is out of control, it's form change mechanic is completely blatantly overpowered and annoying to the point that I'm pretty sure most players leaving the game due to it alone. There is hundreds of ways to fix it, no reason for my own opinion on this topic.
fierce field
spark marsh
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Dear developers, give us a gift for the new season. Add crafting for unarmored fighters. Or maybe dual swords in a season.
@keen onyx @hollow creek @dawn grotto

languid narwhal
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anyone else having a issue where it kicks you out of the game when only fighting lich? it happens to me every time, it says a error occurred and sends me back to the lobby with all of my gear. no issues with banshee, spec, warlord or gk only lich.

icy knot
languid narwhal
bitter thicket
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Can we buff druid

wind coral
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new season will introduce dragon shape

brisk fog
limber elbow
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The game is dead. They announced a new season in January, so everyone held out hope for a whole month until January. After 8 days, they started announcing it at the end of January, treating the players like monkeys. How can they create a masterpiece that could be remembered for generations but lack the brains to develop it? On the outside, the game looks like a giant, incredibly beautiful robot, but inside it's hollow.

icy knot
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bro hates devs because ha has to wait 3 more weeks

patent mauve
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Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

spark marsh
icy knot
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I hope season 8 will be as peaceful as this one
No crazy patches annoying playerbase

frosty juniper
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wide open red stairs and ratting druids are killing the game

near abyss
queen niche
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Revert the change to allow water map on squire playlist. Performs the worst by far. Have to curate a specific spell list and potions to actually enjoy the map. Just unfun. Most of the time loading into water map teammates immediately kill each other.

icy knot
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Balance was good enough in comparison to previous seasons

ripe belfry
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Buff squire to riches so artifacts drop from boss

icy knot
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artifacts dropping in s2r or in normal game mode is good content for casual players like myself

tepid rain
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Make PvE loot quality same as PvP high roll? ANY OBJECTIONS?

icy knot
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btw I just played ranger and I think there are 2 different door models in goblin caves
on some window doors I can use hunting traps on some I can't

icy knot
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If you lean toward dungeon crawling in normal mode—which I hope will be more prominent in season 8 because of the 7x7 maps—you could try changing adventure mode into a random map mode. This way, it becomes a place to learn the basics rather than a spot to farm quests or money. (Some of the harder quests in normal mode feel like a ā€œstand stillā€ difficulty in PvE.)

btw that change you made to HR maps mid season kinda bad. everyone was coping that players don't play the game because HR is random map. it was all BS. this change didn't made a dent in active players in steam chart.
@keen onyx

I expect some queue change in season 8

tepid rain
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Make wizard great again. Make him one shot in squire gear

granite plinth
icy knot
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Understandable

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I didn't play the game when there was no solos

granite plinth
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Somehow I never quit during that time, I felt like I had to carry the solo demon torch 😭

ripe belfry
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And has many disparities in trio comps where you end up only seeing one type of comp healers buff balling

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So then you get a game where ranger rogue and bard can not inflict enough DMG against a cleric barb fighter to potentially full kill any of them

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Tbh any comp without a healer is throwing

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Stop nerfing all the classes and buff them to be able to deal with whatever is being complained about

tired acorn
ripe belfry
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I mean cool they listened kinda to my last rant about making the gameplay loop about getting bis to take into arena and adding a artifact arena but I don't think anyone asked for us to lose everything on a loss

ripe belfry
tired acorn
ripe belfry
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Wizard is the only counter to heals because of his bs anti heal where he has a hit scan explosion and a fireball AOE that is very hard to miss

ripe belfry
tired acorn
ripe belfry
tired acorn
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having a support like cleric druid or bard has been throwing for a long time idk what game you been playing

ripe belfry
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Idk if we play the same game then again I main ranger and sorc

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I used to only play warlock and fighter but I play ranger when I want to win or I'll play rogue and when I want to play for fun I play sorc cuz sorcs move set is fun when you can win with it

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But the funnier thing is 3 fireballs and clerics heals mean Jack shi

tired acorn
ripe belfry
tired acorn
ripe belfry
# tired acorn yeah no one runs it anymore cuz healers arent op anymore everyone has less healt...

So it's a me issue when my entire team has say for example in a simulated dungeon experience aka arena 700 DMG per person me on ranger having 1.6k DMG it is my team 1 win vs the other team with 2 wins they have significantly less DMG done but the heals total 2k is this my fault because I'm not playing wizard or is it a balance issue or a skill issue because my quick shot double headshot with longbow does not full kill the 50pdr heal machine

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2 heals he's either half hp again or a little over half and his team starts just body blocking so he can sanctuary and they all don't die even when we focus him all together or focus one specific person

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Sure being able to out heal a 1v1 is more understandable but 3 entire people unloading spells and arrows at you meaning literally nothing because it does half the DMG it should do essentially is wild unless you happen to be a wizard with 6 fireballs and some explosions

tired acorn
ripe belfry
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Unironically when you could gem all attributes and move speed a while back and get 2 true on gear was probably the most balanced I have seen the game

tired acorn
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what is there to heal when the reckless barbarian just 1 taps someone and makes it basically a 3v1

ripe belfry
tired acorn
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having a support class in the arena is a fk were gonna lose moment

ripe belfry
tired acorn
ripe belfry
tired acorn
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if you are a 40 year old father with 4 kids i can see why you think having a healer is op

ripe belfry
tired acorn
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1 blue bandage = 1 cleric heal btw

ripe belfry
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Does that not mean 1 heal from cleric and a blue bandage and you are full hp

tired acorn
tired acorn
ripe belfry
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Like there is this even crazier thing where a cleric pockets a dark offering warlock with all magical healing and they are almost immortal

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You can build to scale your clerics heals on top of what you are rocking if you have extra gem slots and crafted gear permits that

tired acorn
ripe belfry
tired acorn
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have a good day sir

ripe belfry
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Yeah you too man ā™„ļø

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I still believe wholeheartedly they need to re balance for solos regardless and basically re do the game

icy knot
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Fighters were mad in the past that Sorcerer got access to Longsword. That class has access to Cutlass and Longsword same as Warlock Should only 1 parry weapon be given to these classes to improve class distinction?

I think every class should have access to fast clear weapon. But what about Warlock? he has also access to halberd and bardiche without need of any perks. Should he be given a polearm mastery perk to allow usage of such weapons? yes. but wasting perk slot to play with 2 more weapons without any buffs in it wouldn't be good. maybe access to more weapons should be given in upcoming(season9/10) training system?

ripe turtle
opaque sinew
icy knot
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barbs?
noob barbs that strugle with longsword?

zealous sparrow
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Squire Arena When

fossil fossil
ripe belfry
fossil fossil
ripe belfry
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Would be a fan if every weapon had a parry honestly

fossil fossil
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@blazing vapor Shadow touch scaling when? The perk is poopoo now that soul collector gets triggered.

elfin hemlock
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verbal components for spells would be elite

icy knot
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I wonder if devs want to keep combat as simple as it is

simple suggestion:

Every weapon has different number of swings. Make the final swings more creative and outside the box.

more options suggestion:

Allow players to have more options in combat. Add 3rd possible action beside attack and block. Or let players use 3 skills instead.

combo suggestion:

Allow specific sequence of input to create new moves

rare sparrow
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Get rid of Druid sdf you know it has to be done only reason it hasn’t is 100% because sdf is a rat himself

granite plinth
icy knot
icy knot
queen niche
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remove water map from squire

blissful crane
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Where do we report teaming in solo as cheaters?

peak ermine
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As an aspiring game developer, if we desire DK class being an undead class, they take more damage to divine magic, they take more damage to divine magic, they cannot be ressurected by Altar of Sacrifice

New perks:

-Ressurection of Darkness(1): After death, the unholy knight ressurects to fight again with 50%HP with 10% magical and physical damage reduction for 25 seconds. (stackable by camping)

Shadow Touch renamed to Chaos Strike - Deals 5 true/physical damage with a melee weapon

Antimagic: Gain 25% damage reduction against all magical spells(even dark and evil damage) and lowers their duration by 25%, but amplifies divine damage intake by 25%

Soul Collector, instead of gaining 33% dark power bonus from each it kills, it now gains 33% of DK's Health and an Eldritch Shield that reduces 33% Physical and Magical Damage Reduction(So basically a superior Moral Boost)

Aura of Corruption:While active, reflect 15 Dark Dark Magical Base Damage (75% Scaling) to the melee attacker and reduces their HP regeneration, physical and magical damage by 15% for 8 seconds.

Active Spells:

Soul-Shattering Blow: DK's next attack deals 15(1.5) true dark magic and deals 15 dps to the enemy target and reduces the target’s physical power and magical power by 25% for 5 seconds. for 8 seconds.

-Chaos Bolt: Releases a chaotic bolt of energy at the target, upon impact deals 15 true magical damage and reduces their movement speed by 15%, reduces the enemy's physical damage and magical damage reduction by 15% for 7 seconds. (Cooldown 7 seconds).

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Warlock Balances:

-Removed Demon Armor perk
-Removed Dark Reflection perk
-Removed Shadow Touch perk
-Removed Antimagic perk
-Removed Dark Reflection perk

Warlock loses access to Halberd, Bardiche, Longsword

light flume
bitter mason
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GAME IS DEAD HAHAHHA

icy knot
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Older players love this game so much they come back just to remind us how much it means to them.

ripe turtle
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I bet this game would sky rocket if there is a crossplay service and you could actually play the game in a console.

hollow finch
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Please bring back teams in arena over 2200, not being able to play with my friends is heartbreaking.

tepid rain
zealous sparrow
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Squires arena and multicalss for adventure mode

blissful crane
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If only this games mechanics could be incorporated into an RPG like Baldur's Gate 3, w/o all the bs soap opera sheite of that game. That would be fun!

blissful crane
icy knot
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@keen onyx @hollow creek @devs
have you thought about that?:

Arena item grade will be unlimited,
but artifacts will be lost on defeat.

if not maybe you can cook something out of it for next season

blissful crane
icy knot
blissful crane
icy knot
narrow tree
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day 69420 asking for tumble buff 🄺

abstract bone
abstract bone
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i saw what you deleted

narrow tree
tepid rain
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MAKE WIZARD GREAT AGAIN

ripe belfry
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Rip dungeonborne it did not deserve to die it was this games only competition and it was killed by the lack of money and devs

zenith raven
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Add a recruit-a-friend system, when a new player buys the game, have some sort of code where both players get a torch skin or something

ripe belfry
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why can ranger shoot as many arrows as humanly possible while sorc has a 18 second cooldown for a elemental bolt

icy knot
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Why barbarian can use double axe but rogue can not? Both are humanoids beings this this

full patrol
ripe belfry
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this is not trios balance

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being able to cast a few spells at a time with long cooldowns doing a fraction of the dmg a wizard and a warlock and a ranger can do is insane when they all have hitscan damn near

full patrol
# ripe belfry so play the game vs dont play the game that does not seem balanced in anyway sha...

There are many advantages and disadvantages to every class. So while it might "seem" unbalanced to you, doesn't mean that it IS unbalanced. Maybe they could make all the classes exactly the same except for their skins?? lol

Or...why even have different classes, make everyone play fighter, give them access to all skills and spells and abilities. That'll make it 'balanced'.

Or...forget that, make everyone play fighter and don't give them ANY skills, abilities or spells. That should make everyone happy.

ripe belfry
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the only actual match up that is somewhat fair for sorc is a cleric with very low move speed

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its a matter of can my class perform on a scale similar to the others in most situations yes balanced no not balanced

full patrol
ripe belfry
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there is a massive difference

full patrol
ripe belfry
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before the nerf to cds and casting time yes they could in fact hold their own

full patrol
ripe belfry
full patrol
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You envy what other classes can do. That's a tough way to play a game.

ripe belfry
ripe belfry
full patrol
ripe belfry
full patrol
ripe belfry
ripe belfry
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cant land mine them if they have chase cant close the distance if they have multishot or backstep with a spear and they innately have high movespeed with the gear that is most commonly used

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where is the counter play please explain

full patrol
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I just watched you descend into ranger madness. You went from RANGER shooting too many arrows to holding a bow with 100lb draw...you're all over the place dude. Pick a f'n lane already. lol

And now...counters! Come on man, don't lie to me. Just tell me you hate rangers.

ripe belfry
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ima put this as simple as humanly possible this game is not balanced and needs adjustments and all i can do is suggest and pray the devs take the time to at least watch clips and see what people are saying and test themselves instead of listen to people like you

full patrol
torpid acorn
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so there have been no further comments from the dev team on the "hardcore arena" event?

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the only comment everyone wants to see is the removal of the hardcore aspect and something tells me that wont come to be since its already been 10 days

eager horizon
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Hello Dark and Darker Team and my fellow community members,

I’d like to suggest an Arena-focused feature aimed at improving the experience of casual players, with the broader goal of increasing player retention and overall population.

Suggestion:
In Arena mode, introduce a separate, Arena-only gear system that players can freely customize. This gear would:

  • Be usable only in Arena

  • Be crafted freely, with full stat selection (no RNG rolls)

  • Be changeable at any time, at no cost

  • Never carry over into dungeon gameplay or affect the economy

**Why this helps casual players (and the game overall):
**
Dark and Darker is heavily gear-dependent, especially in PvP. For many casual players, the reality is that they will never experience what it feels like to run their ā€œdream build.ā€ The risk of losing expensive gear, combined with the massive gold/time investment required (often hundreds of thousands of gold per character), creates a barrier that most casual players simply won’t cross.

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By allowing freeform Arena gear, players could:

  • Learn how stats actually affect PvP performance

  • Experiment with different builds, playstyles, and class identities

  • Develop mechanical skill and game knowledge without the fear of loss

  • Feel motivated to continue playing and improving rather than disengaging

This system would effectively turn Arena into a learning, experimentation, and mastery space, while preserving the high-stakes tension of dungeon runs. Importantly, it does not devalue dungeon loot—if anything, it helps players understand why certain gear is valuable.

Benefits to the game’s population and longevity:

  • Lowers the entry barrier for new and casual players

  • Reduces frustration caused by gear disparity

  • Encourages experimentation and build diversity

  • Keeps players engaged even when they can’t commit to long grind sessions

Creates a healthier PvP environment through informed players

The core risk-reward identity of Dark and Darker would remain intact, while Arena becomes a space where players can grow, test, and enjoy PvP without prohibitive costs.

Thank you for your time and for continuing to develop such a unique and compelling game.

Best regards,
A dedicated Dark and Darker player

icy knot
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SDF once these noobs fall in love with your arena mode don't change it to the extend that this guy is describing.
You're gonna lose players in the dungeon. They will get bored with your game quicker.

queen niche
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Remove druid from game please

abstract bone
queen niche
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I didn't think of that, thanks bud šŸ™‚

wicked matrix
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Druid will more than likely see a rework that will narrow its specialties and make them choices rather than all being present all at once. It'll feel like druid is gone, but druid will just be different

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I.E If the druid can do panther, bear, and chicken, it gets no healing

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but those forms would get stronger of course so you'd need to contend with that

wicked matrix
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Thats the only real way to fix druid. Theres a plethora of things you can do to make a form stronger on paper that isnt just more damage and hp.

opaque sinew
muted mountain
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get rid of dreamwalk

opaque sinew
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It needs more removal, rat and bear or panther gotta go

opaque sinew
muted mountain
opaque sinew
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A class shouldn't have access to panther and bear at same time, you can't just be rogue or barb in middle of fight

opaque sinew
muted mountain
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eh, i think both is fine. but having chicken panther mobilty and everything else isnt. so 3 shapeshifts max. should be what druid is. you'll have to pick wisely.

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thorns should also not be a druid perk. it just doesnt align with the class. it should be a spell not a passive thing

tawny rapids
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I really think being able to rebind the ā€œleave menusā€ button from esape to any other key would be a really nice quality of life change

abstract bone
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Druids fine just gotta learn to play better

glacial veldt
frosty juniper
# glacial veldt Here's a way to play Dark n Darker casually when you have little time. It's a re...

Its good and bad imo, good for casuals to actually be able to fight on equal terms so more of them will play most likely, but it is also kind of a choke on content because you dont have to grind the gear first. Which in itself is kinda fun to do (at least the first time around).

They should also either pick SSF or no SSF, the way it was now was just auction house with extra steps to craft gear for bis, which was not really SSF. Maybe crafted gear should only be crafted by ā€charā€ if all the materials are ā€lootedā€ status, or crafted gear shouldnt be allowed in the arena. Gotta pick one or the other imo

errant path
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Bro if these guys announce a "Lava Map" I'm finally done for good I hope they understand we don't need more maps we need the ones we already have to improve

remote hamlet
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PvP currency like WoW. Winning arenas earns a currency. Your capped at earning a certain amount per week. Gear bought with the currency is minted. Hitting 2200 unlocks a varied gear set with no more than 2.5% stat bonus total.

limber elbow
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@dawn grotto Hopefully, the game development team won't make the same mistake as with the Sea of ​​Shit map launch. Creating a new map means adding more maps but lacking players, which will only lead to even fewer players if it's a separate map. Instead, let all current maps connect to the new map, because generally, any area leads underground to volcanic lava, and the game's story will be completely connected. Players from all maps, upon descending through the red gate, will converge on one map, solving the player shortage problem. For example, the Hell map has too few players, so the Ruin map will have four layouts. Upon descending from Hell to the red gate, players will be rewarded by having all their inventory items sent directly to the Expressman NPC, and then a final battle will take place on the Lava map, gathering all players from all maps.

ripe belfry
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Straight up please buff everyone so that everyone can 1v3 if they are good enough so I don't have to accept that I am dead when I am full hp and my team mates get double shot by a crossbow and just fall over so I'm stuck alone to get touched in non consensual ways

ripe belfry
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No one is op if everyone is op

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Please take notes from dungeonborne that game has some quality of life and balance changes this game desperately needs like the combat aka attacking and blocking / parrying was perfect and not jank like this game if you utilize the mistakes made from competitors you can improve your product to the point where it's more desirable than any game that will become available in the future @dawn grotto @formal kestrel if you can find a way to get sdf to listen to you and rebuild the combat to where it feels smooth and using a longsword does not require you to pray you have better internet than who you are fighting this will be a step forward in a good direction after that just like before look at each class just as kits and 1v1 potential against every class making sure they have a counter and by counter I mean a class that should be a tough fight but not a impossible one that is what a counter is when every class can have that middle ground and feel good in most scenarios then you focus on the gear and stats that come with the gear like bows and crossbows having armor pen or books and staffs having magic pen what do they actually need to be viable is a good start to look at when it comes to damage numbers and gear balance

rare sparrow
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No suggestions from me I like the game exactly how it is with all the rats and abnormal behavior ā¤ļø

icy knot
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we don't need another 1 v 3 vision

ripe belfry
patent barn
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As an active Dark and Darker player on the S/A server, I would like to formally register my dissatisfaction with the recent direction of the Arena. What could have been a strong competitive and engagement-focused feature has been implemented in a reversed and ultimately harmful way. In its current state, the Arena feels detrimental to the game and conveys that the test server has lost its purpose, making it difficult to justify investing time in this mode.

The constant and abrupt changes to the Arena’s ruleset—first unlimited Arena access, then restrictions to crafted items only, and finally no restrictions at all—create the impression that players are being used as test subjects without a clear vision or consistent communication. I sincerely regret this outcome, especially because I actively supported and advocated for this mode on the S/A server, only to feel disappointed by what it has become.

In contrast, the drop rate of named items in HR appears to have increased significantly. Without any patch notes or official communication, I personally obtained five named items in very few matches over the last 72 hours, including two from the same boss. The lack of transparency around such a significant change only reinforces the feeling of improvisation and imbalance.

This complaint is made out of concern, not disregard. The current vision for the Arena feels unclear and misaligned with the experience many players hoped to build. I genuinely hope this feedback is taken seriously, for the sake of the project and the community that continues to support it.

whole vigil
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remove horseman axe from fighter no one using that garbage and make recurve bow native to fighter next season, replace templar with champ armor, make Stefan Beret available to all classes @keen onyx

spark marsh
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As you already understand, Slayer will not be at this event. Nor will there be any data collection for him. He is still unfinished in many aspects. There is no artifact in the left hand, no blocking. There are no melee mechanics that could save your life from van-shot death machines. There is no crafting of necessary items, weapons, and armor. I hope you will pay attention to these aspects.
@hollow creek @keen onyx @dawn grotto

icy knot
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remove bardiche from warlock this

hollow finch
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Why would you make it so that you lose all your gear in arena? This will decrease participation and there is already a low number of players in arena.

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What could have been a fun artifact arena weekend is now turned into a gear check where no one stands to gain. Might as well run my artifacts in the dungeon to at least have a chance at getting someone else's gear while risking hundred of hours worth of gear.

blissful crane
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The fighter: It has a natural ability to use a Crossbow, but does not have any Perks to enhance the ability.
Let's add 4 more perks to the Fighter, there is space on the character page for them.
Okay, how about 1-2 perks for Crossbow Mastery and faster load speed?

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Hmm, that is an idea. Perhaps have conditions on taking the new perks. Like if you take the Crossbow Mastery perk, you can not take the Weapon Mastery Perk. I like it! No Gain without Pain!

spark marsh
blissful crane
# spark marsh It would be better if the fighter could fight better in close combat and not die...

Could be a that you have a slow computer, until I got an upgraded computer with a 4070, I found the game difficult and left for a year. After a new computer and gave it a new try, I find the game very easy, and I hadn't been very good at it.
My main is a fighter, I don't find it difficult at all. You have to do like everyone else, carry 5-6 stacks of heal pots and bandages. Though I hardly need that many these days.
I run a Recurve Bow and Viking Sword and Lantern Shield. I used to run the Longsword, but just find the shield much more useful, and the counter attacking blades come in handy. If you are bossing, break out the Longsword for it's reach. You could go spear also, very good weapon with blocking ability and long reach.

spark marsh
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Even if I strike first, I will die. This is no good.

blissful crane
blissful crane
blissful crane
spark marsh
blissful crane
spark marsh
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You will ruin the game and have to delete it. Allow players to choose defensive perks, and the action speed perk should be included in the Slayer perk. For durability, it is sufficient to craft Brigandine, Gambesons, and other heavy types of leather and fabric.

spark marsh
ripe belfry
#

BUFF THE AMOUNT OF LOOT THAT CAN SPAWN IN TRIOS double the amount of pulls you can take from piles in trios and double the amount of items that spawn in chests

rare sparrow
#

Games really good definitely don’t change anything especially solos where you feel like you never win and always lose

brave nova
acoustic ruin
#

AAAIGHT what is even going on with this new arena season, who's dumb idea was it TO HAVE US FIGHT FOR NOTHING AND LOSE EVERYTHING!!!!!!!! HOW DOES THAT EVEN MAKE SENCE!

whole vigil
#

why tf does ranger have 2 exclusive weapons, non of the other classes have exclusive weapons if you think about it

#

also they should just remove the gun weapon that thing is useless from the start and still is

#

even rangers dont use that garbage, and I very rarely see any crossbow rangers

#

crossbow dont allow them to use the broken 1 tap 12 gauge shotgun skill

ripe belfry
#

Make set bonus gear that have effects you unlock when you wear more of a set

neon sentinel
#

Like minor artifact level buffs at 2 pcs and 5pcs. Something small but still noticeable

urban spire
#

UPDATE ARENA FAST !
IRONMACEseal WE WANT TO SOLO QUEUE !
IRONMACEseal WE WANT TO KEEP OUR GEAR!

blissful crane
#

As this season comes to a close, it is very telling how much more enjoyable the game is with better gear. With better gear you can actually get further in the game in terms of rarer monsters and their loot.
Without really good gear, most players get nowhere.

It shouldn't be that way, progress in a game should be based upon your skills accumulated over time as you play - experience.

I suggest DaD start moving towards a more expansive experience and skill point system, as Dungeons and Dragons is meant to be played.

Otherwise, one can see players leaving at the start of a new season, as they wait for gear to be more plentiful and less costly.

Also, levels of gear should be restricted to character levels. New characters should not be able to fit high end gear. It's just cheating, and the players know it.

Seeing level 15 characters in full unique sets shouldn't be allowed to happen.

spark marsh
# whole vigil I would rather they remove crossbow from fighter and make recurve native

Well, I'm more interested in improving my close combat skills than my ranged combat skills. A fighter, a slayer, for example, should be a terrifying close combat fighter, and should not lose to an archer in close combat. Tell me, who among you is afraid of a slayer right now? What do you think when a slayer appears in front of you? (Oh, victim, I'll give him a couple of blows and he'll die.)

spark marsh
# tired acorn just play rogue

A slayer and a rogue are two completely different things. He should not be a rogue. I want to play for Slayer, I play for them and I will continue to play for them. I want to achieve the development of this dead branch.

desert geyser
#

Currently, the wizard with the Rondel Dagger is weak. I propose changing the "staff mastery" and expanding it to include daggers as well.

ripe belfry
#

PLEASE REMOVE ARMOR PEN FROM ALL BOWS

brave nova
#

Anyway, I propose we bring back the ability to write whisper messages to people without needing to be friends with them. There was no reason for this to begin with.

opaque sinew
brave nova
icy knot
#

In league by default you can't message the enemy

You have to change it in settings

cobalt plinth
#

The game is gear looting.....that's...

That's the point..

Am I being baited, chat?

icy knot
#

Gear diff must exist!
But lowering gear diff is always good

ripe belfry
#

current squire gear lowkey sucks for most classes

#

while some of it is perfect because other classes have very decent base stats

icy knot
ripe belfry
tired acorn
subtle gorge
#

Please Bring back some quality of life past updates. Dungeon recovery on HR x.x your players aint that hardcore so why make them suffer. just from a solo standpoint. By the grace of gods if you find my body its yours but by the grace of the goblins... let me buy some of my shiat back x.x

icy knot
subtle gorge
icy knot
subtle gorge
#

I think you should go over it repost the game saving patch notes lol

icy knot
#

Indicator What items are Quest items

Quick fill button addition

Constant interaction speed with corpses improvements

Menu improvements

Additional pages to emote wheel

Tome of knowledge bottom updated

Improved visibility of certain equipment icons

Lots of improvements in water map for player enjoyment

Improved dungeon and arena result screen

.

#

And there is more

Entire season 7 was QoL improvements

full patrol
#
  1. Make all "Luck" potions Uncommon.
  2. Make gold coin purse Uncommon.
  3. Change Wizards "Magic Lock" spell to a "Knock Knock" spell that can open locked doors and chests.
  4. Change wooden doors so that every time they are used, there is an increasing chance for them to break in either the open OR closed position with max chances limited to 3 when it will break for sure in either the open OR closed position.
  5. Add a quiver slot, separate from inventory and utilities spaces that holds 4 stacks of arrows, bolts or throwing weapons.
next pond
#

I LOVE TO BOSS I SHOUILDN'T HAVE TO LOAD INTO A BRAND NEW MAP AND HAVE BOSS ROOM OUT OF CIRCLE...

icy knot
#

🧠

I have an amazing idea
because you guys love farming 24/7 and bossing so much how about we remove every single module from the game and we leave just bosses to farm! this

7x7 map with just boss rooms! that will be great change! this

frosty juniper
#

considering the devs usual out of touch updates season 8 will contain:

#
  • New form for Druid, Boar form, can charge very fast across a module, deals damage and stuns on impact.
#
  • Red stair added to every module.
icy knot
#

no monkey?

#

chyunkus is even emoting its monkey

frosty juniper
#

oh yeah maybe not boar form, monkey form, can climb walls and roof swinging by the arms, travels 1.5x faster than normal

#

throws bananas that if walked on makes enemies slip and fall, stuns for 5 seconds and 10 second -50% slow afterwards.

cobalt plinth
icy knot
ripe belfry
#

@keen onyx I am almost certain that genuinely no one wanted artifact arena where we lose our gear please bring back the old artifact arena where we keep everything please and thank you

#

Whoever said they wanted hardcore arena is actually a liar because what's the point of going in arena and potentially losing a artifact and not gaining anything

cobalt plinth
#

Honestly, not being able to take the loot you earned with you is shrimply misunderstanding the definition of hardcore

next pond
#
  • Mob Aggression switch need to be fixed. the npc will do a attack mid combo and switch while in animation. you can reproduce this when anyone more then one attacks 1 mob.
  • Circle should never close on any modules within the first 5 mins especially boss rooms
    This should help our unexperienced players a better replayable experience when losing or dying to pve mobs / boss or doing boss with pvp kits equiped.
ripe belfry
#

@keen onyx we want the arena to stay please dont try to remove it on wipe the entire player base wants this arena to have 3 modes competitive solo and unranked
Competitive is ssf gear only up to epics unranked you can bring anything and lose nothing solo it's 1v1s and you get to keep gear we don't want mobs in the arena we are strictly there to practice pvp or test builds on people with different builds if you want a even more definitive answer do a poll amongst the players and make a educated decision before trying to remove something that the player base likes we are not in arena to trade we are not in arena to kill mobs we are not in arena to loot we simply want to enjoy the game
We go into the dungeon find good gear and test it out in arena put together a bis kit then go into the dungeon to fight people and mobs and profit

#

@dawn grotto @formal kestrel please I can Only beg you guys so much to make the right decisions

#

90% of the time I feel like this thread is just so we can feel like we have a voice when we really don't

icy knot
#

Mrpig wants to kill the game with more queues

cobalt tinsel
#

i need a squire to riches solo/duo or just bring back gs modes

icy knot
#

Bruh. People forgot about solo squire queue.

Don't split playerbase more!....

next pond
spark marsh
#

Improve the complaint system.

  1. Allow complaints about fraud in the trading post. I often encountered people who offered to buy an artifact at a reduced price. The first time, they would put the artifact up for sale and cancel the transaction at the moment of transfer. Then they would send the exchange again, but instead of the artifact, they would put a low-value item. People will continue to do this until they are punished, or until the trading post rules warn about possible fraud by other players.

  2. Post-match reporting system. For example, today I was killed twice by the same ally. Instead of being able to file a complaint against him, he and his ally are simply not shown in past matches twice in a row. This bug is very annoying, and it seems that some people know how to use it.

spark marsh
#
    1. Allow the slayer to parry/block enemy attacks when playing with swords.
      Add dual blades as 1 item. Add a starting magic resistance of 30 to it.
  1. Combine the "Slayer" and "Dual Wield" perks into one perk so that defensive perks can be used in character building. (Without which the slayer cannot survive in this game).
  2. Provide heavy leather/cloth armor for crafting at merchants. Brigandine, JazƩrant, Gambeson. + More clothing for different materials for the slayer. (Most clothing is unavailable to them, the choice is small).
  3. Craft a short sword and arming sword, + dual blades, if they are added.
  4. Allow the fighter class to choose which throwing weapons they can use, knives or axes. The choice prohibits carrying the other option.
  5. Give the slayer an artifact for the left hand. Either paired blades or a short sword.

https://darkanddarker.featureupvote.com/suggestions/691071/no-block-on-the-slayer

next pond
#

we need player to be able to ping their quest so we can help guide them alot easier šŸ™‚ thanks

timber grail
#

yo question wat happend with the bardiche it is crazy even if bloccked the can go ojn with the combo

#

srry for my bads english

icy knot
#

you encountered desync

final yarrow
icy knot
#

fraud perfectly fits the games character
defending scammers and cheaters is crazy

cobalt plinth
icy knot
#

so what about 50% goblin recovery for ssf items
but crafted items 100% goblin recovery

handled items still 0%

full patrol
icy knot
#

sometimes you suggest hardcore stuff
sometimes you admire aspects that make this game for babies

your vision of the game contradicts itself constantly
šŸ¤¦ā€ā™‚ļø

full patrol
icy knot
#

SDF we need to remove goblin recovery from adventure mode now!

full patrol
icy knot
#

yea everyone knows which one

full patrol
#

Also, crafting needs a major facelift. Does anyone farm copper anymore?

icy knot
#

sdf needs to make different game
where all players are just farming in the dungeon, thats it

full patrol
#

Well, people want some cool things...fishing for example. No one is gonna stop their short dungeon crawl to fish. The game design needs reworked. The game is visually and audibly a killer, but it needs that hook that keeps people playing.

icy knot
#

fishing Skull

full patrol
ripe belfry
#

REDUCE MOBS AGRO RANGE and INCREASE DEAGRO TIME IN HR FOR THE LOVE OF GOD MOBS ARE MORE OF A PROBLEM THEN ACTUAL PEOPLE BEHIND A MONITOR

icy knot
#

this is true wisdom I understood after all of these years

Everyone wants something, but few understand what this game truly needs.

icy knot
#

struggling with mobs
hating rangers

we all hated those things at some point

icy knot
#

that multishot was fire

spark marsh
icy knot
#

😭

icy knot
#

Adding new perks throughout the season will bring more players mid season
W IRON MACE

icy knot
#

How about you limit red extracts but only in High Roller, because only there its the problem

Or how about you just remove red extract from ruins bridge module
Just remove red extracts from most PVP populated modules?

icy knot
#

Will warlock +3all be reworked?

icy knot
#

Disarm:
Makes player unable to perform an attack
But blocking still is available

abstract bone
#

Make sure to nerf fighter when you nerf everyone and give em a bigger MS penatly or like remove swift from the game.

next pond
#

Spell cast speed skin? would help healers keep their team alive longer. Dps caster Numbers can be change if to strong to balance the cast speed

tired acorn
#

it is only 1 knowledge tho i dont think it will help much

next pond
bitter thicket
#

mage skeleton exist and give you knowdege

upper karma
#

Don't add disarm

next pond
tropic grotto
spark marsh
#

Please tell me, have the changes to the combat system affected the fighter Slayer? I couldn't find a way to translate the interview with the developers. And there is no localization. I tried to translate Yami's video, but I couldn't do it for free. I'm sorry, I'm very nervous.

#

I play with an arming sword and a short sword.

tired acorn
icy knot
#

since demon is losing Hp per second due to Abyssal Flame
it would be cool if exploitation strike gave him hp per second to nullify Abyssal Flame negative effect for few seconds
just saying

limber elbow
#

I don't hate the new map, but I hope it will be a red gateway that leads further in the game, rather than a separate map that creates too many maps for players while there aren't enough players.

abstract ridge
#

Twisted cinder torch should not be added to the shop or everyone with one would be a fraud manta ray stomper and that'll make me look like one too @keen onyx

#

And it's a cosmetic so it shouldn't matter unlike the frost walker skin that had stats, so a torch could be a better way to flex achievement.

loud dawn
limber elbow
frosty creek
#

season 8 and still no PVE mode.... WOW what are the devs doing ?
at least put pve toggle in the game ? most ppl quit becaus its annoying to lose all ur loot when u die and sometimes u have good items in bag and someone attack with out consent and its lame af

loud dawn
#

They’ve had adventure mode (pve) for awhile now.

next pond
#

@frosty creek I believe you can side with me on this but it's like going through a class of everything you need to learn for a job. But realize that nothing is done like that when you actually start the job. Or getting to accustom to a game mode. The game is meant to be difficult and mixing pve with live economy is a freebie with 0 gold sink. This game wants no one to be super rich else you will stop playing

full patrol
#

They don't use the Test for it's intended purpose. Maybe they should just change the Test to PvE. Then we can have full games, full loot on both.

next pond
meager jasper
#

Just popping my head back in here after skipping the last update. It doesn't actually look like much of value is or was added. Briefly looked at the water map and tbh my immediate thought was how awful it felt to swim.

Everyone still hate IM? Their seasonal cycle doesn't seem to have meaningfully dropped in player numbers since the last time, but I suppose tomorrow will tell if the peaks reach the water map one.

#

Conceptually I think an extension to GC makes more sense than a fourth map pool for the water map.

#

And obviously we don't have the patch notes yet, but I can't help but notice no monk.

#

I think the best patches in memory were genuinely the ones that added sorc and druid. Those actually felt like they were meaningful additions you could play in a new way with, though obviously to various degrees they needed tuning. (Though when last I was here druid was swinging between being utterly beaten to death by IM or being OP because of some oversight they refused to fix in a straightforward way)

next pond
#

Can we bring back harmonic shield to bard team buffs? Mage damage is to strong

icy knot
#

give us PAUL line emoji: like this one: LINE_SDF

icy umbra
#

DELETE DRUID ITS RUINING THE GAME

full patrol
meager jasper
#

Ah, things haven't changed then.

#

I take it druids can still fly because IM thinks intertia doesn't change when your mass does?

ripe belfry
meager jasper
#

Really?

#

Well I suppose fixing it several seasons after it became a problem is better than nothing.

whole vigil
#

I would trade all the shield perks and skills for fighter just to get ironwill and have recurve be native weapon

next pond
#

Feels bad trying to learn bossing season 8

brisk junco
whole vigil
boreal sandal
#

hi when will the next season ?? today ?

whole vigil
#

so its probably tomorrow, unless they have a another delay then its on 31

weak girder
#

idea 1: they put a timer down, release content when timer is done.

idea 2: when they miss the timer they communicate instead of unprofessionally being silent like they slept through their alarm.

next pond
#

Everyone sees the same timer so it not the 30th they are just missing their deadlines and need extra time. That's all

#

I would highly suggest bringing back pve. The game is going to need time to increase population. Solo's and duo's have tons of teamers and the game balancing also isn't meant for those fights. Too much balancing. The team needs to be strong šŸ’ŖšŸ» healthy and brainstorm new ideas šŸ’” not mindless repetitive plans with same end result add remove add remove. Majority have never bossed and would love to encounter way of incentivising bossing. Maybe bring back spawning bosses with a small chance to increase artifacts drops. Or can add a 2nd transformation to increase difficulty of the bosses with the craftable to start

ashen glen
#

when does the new season come out?

next pond
#

When they finish updating

ashen glen
#

when do servers go down

next pond
#

When they update the game

ashen glen
#

good observation bro, i was jjsut asking maybe something was said somewhere about a time and date.

next pond
#

Have you tried the announcement section

icy knot
#

Dwarf will be best race in the entire game

The Dwarf will change how you play, not just provide simple stat changes like the other races.

broken rapids
#

Merge Lockpick+Pickpocket for Rogues.

past sky
#

We should get red shards in the seasonal packs at least 3 to 5

meager jasper
#

Wow... A lot of those changes are the ones I was begging for, for years.

#

No true damage, a focus on making it feel like points of interest are more of a thing. Parrying gameplay is out of left field though. Very very interesting.

Implementation still matters of course, but I'll definitely give this a try.

#

They even added quivers, guys.

#

The only thing that stands out to me now is that I still think magic, and particularly wizards, need their overhaul, but that can wait until another season. Obviously all of these changes will need to be sat on and watched.

#

W patch on the surface to my eyes tho.

#

Another obvious thing that I immediately think of is: This patch might destroy bear druid's core viability. Parrying was a main counter to bear, for fighter, and I suspect that everyone parrying might just make bear's big swings useless without a rework. And I'm guessing bears and panthers can't parry. On top of that, while I'm happy +all is gone, it should be noted that +all disproportionately made druids specifically stronger. Now that it's dropped I'd expect a significant reduction in what they can do. Including making druids that actually hybrid agi-str to get both forms basically impossible.

I know most people have very mixed feelings on druid, though mostly due to panther. Even as someone who mained it, I'd always play a mage and just panic the moment I knew a druid was with me, because I knew I basically didn't have a chance. But honestly I don't want to see it just dumpstered, and hope they keep an eye on its balance.

subtle plinth
#

ADD PATRONS TO WARLOCKS AND GIVE THE RELEGION SYSTEM A USE FOR CLERICS (or monks)

stoic cloak
#

Just patched LETS GET IT BOYS

stark ibex
#

Can we have solo s2r :)

icy knot
#

I will hold the line.
I will not allow any dumb queue additions

stark ibex
#

it would be chill

icy knot
elder spoke
#

Is there a way i can suggest for this discord to add a PvE channel, players are mean to me when i tell them im just PvE 'ing

ripe belfry
#

GG

empty hare
#

connecting... anyone?

whole vigil
empty hare
#

ah sht...

dire fractal
#

why are the races now 12 when they used to be 5 ?

fossil fossil
#

Back to leaving reviews on steam?

Lets get to it guys.
Every thumbs up is one less gold star for sdf.
LET THEM KNOW HOW BADLY THEY'VE DISAPPOINTED YOU

REVIEW BOMB TIME

My suggestion is that they should stop buffing classes that dont need it..

meager jasper
stiff stone
#

fianlly the game is up

icy knot
#

good ban decisions sdf

full patrol
#

@sdf How about you stop (STOP, CEASE, DISCONTINUE) penalizing the players who want to PvE with a bastardized loot table??? How about you stop doing that. Remove goblin recovery, let their fallen bodies be looted by other players, just have it PvE.

pine basin
#

Bard is gonna be kinda weak into a lot of fights now with all the new weapon block and parries and new skills, kinda hoping they either give some more love to the songs utility wise or even a new item for them to make combat or song playing easier like shield that acts as an instrument or something otherwise I feel like they are kinda under powered unless your cracked or over geared compared to your opponent

spark marsh
#

Why, when I hold down the right click and left click for a combo (short sword + arming sword), the combo that used to happen no longer happens? You haven't done anything for the slayer, and you've taken away one of the most convenient and fastest combos.

granite plinth
limber elbow
#

@dawn grotto why TF game keep shuttering

lucid vortex
#

I think overall I like every change so far, but I think that pommel strike on fighter should work with Longsword, just due to historical use of the weapon. However, I do understand if that would have an impact on balance.

icy knot
#

should disarm be nerfed?

  • should disarmed player still be able to block?
  • should disarm be shorter?
  • should disarm be harder to pull off?
lucid vortex
#

I like disarm as it is, it doesn't interrupt currently ongoing skills.

meager jasper
#

So far my only complaint is that I don't think they should've locked the maps behind AP level. It's just annoying. We also artificially have HR gated even more annoyingly than it was. Getting to 20 to access it was already slightly annoying, and now you can't do it without getting pretty deep into the AP levels, certainly far more AP than it would take to get to level 20.

Variance is what makes games fun. Don't make me farm the same map forever when I want to play ice or GC, especially since you released additions to maps.

#

Shapeshift mastery no longer makes any sense too. If it must be nerfed, so that all druids have a cast time for their transformations, then it should no longer lock you out from spirit magic. It's just not worth running anymore.

lilac lake
whole vigil
whole vigil
#

lower the knowledge cost of life drain ffs

modern cliff
#

wizard is dead.

meager jasper
#

Wizard needs the overhaul it was promised before the game was out imo. Especially now that their scaling is all off and wonky, and they're totally outclassed by sorcs. I also think barb's MR perk needs a nerf now that none of the mages have access to true damage, which before was a huge part of how their damage works.

zenith raven
#

Remove the slow debuff from the 2nd jump from DOUBLE JUMP, you are technically airborne and don't touch the ground

opaque sinew
icy knot
#

-10ms for Dwarf Race kinda insane

next pond
icy knot
#

if it would be -1ms with +1str or smt
it wouldn't be so bad and people would start buying this skin

next pond
#

I need a Spell cast skin for my healers

icy knot
neon sentinel
#

-10 ms is a decent chunk but i think its important to consider that dwarf has a significantly smaller hitbox than other races. They are harder to hit by default, especially when crouching and ducking.

I cant say if -10 is too much but i definitely think -1 is too little

glacial sphinx
#

-6 and no bonuses for dwarf would be okay

icy knot
#

wanna see some NOT game braking bugs?
#warlock message
#warlock message
Almost feels like a combo šŸ”„ but its a bug 😭

Ok the 2nd one might be old mechanic

rose edge
#

currently enjoying the game no doubt, but fighter is a problem lmao

icy knot
rose edge
#

very very true. they probably need more data on how severe the imbalance is aswell

icy knot
#

šŸ’Æ

frosty juniper
#

big issue is wizard is just bad now u basically cant kite, if u find a fighter or barb its gonna be a melee fight whether u want it or not. they just W at you and u cant cast and run.

#

casters was fighters weakpoint, not anymore, basically free kill except if its like a staff bonk wiz

#

but then they just disarm anyway xD

cobalt plinth
#

this this

Skrill Tissue

icy knot
#

It would be cool if devs created some mobs or ceiling that do not react at all unless attacked.

Such mob would be good to kill for questing. player would have to use 🧠 to complete it
as Kill demon fly is still best quest in the game

tough fractal
#

Give the dwarf 50% mining speed

icy knot
whole vigil
#

caster rings are easier to craft "grave essense" than the other rings, they should change the recipes, honestly I would rather they make it so the green rings only need arcane dust, and above it should be instead of copper it should be golden teeth and old bloody bandage instead of skull, 1 slotters that are common to find @keen onyx

next pond
next pond
#

So I just realized why we need a reset because of the oversight. So the people that were banned can't play on that "1" account but can continue to grind on a separate? So the gold is kept or wipe. Because if so what stops them from repeating then waiting to transfer.

rose edge
#

I wonder if they can do something about Bards QOL when it comes to having full pockets with instruments. The quiver is sick for ranger but only having one stack of pots and having to cycle bandages and hold a surgical in the inventory is tough

subtle plinth
#

add many udead and demonic summons for warlock when its our turn

next pond
icy knot
#

entire warlock community still asks for higher % hp activation for immortal lament

next pond
#

New Idea šŸ’”
• Cleric Cleanse Removes all Debuff can't Apply a new Debuff for 3 seconds.

Helps combat warlocks curse of pain from high will or rupture from rouges etc. 5 cast 2 for the healer 3 for the team.

icy knot
#

kinda insane
as insane as perseverence

smoky mason
#

Allow us to turn in items of a higher rarity than what the quest vendor is asking of us, please and thank you

subtle plinth
#

New warlock skill: Undead Legion. Spawns a "Skeleton banner bearer" that has the same HP as a skeleton archer and hold a banner. while the skeleton banner bearer is alive, one random skeleton will spawn every 10 seconds in a 3m range that ignores the warlock who summoned the banner bearer and his allies, and will attempt to find and engage any player enemies. the skeletons spawned by this skill will ignore other mobs, and will be ignored by other mobs. The skeleton banner bearer stays active for 120 seconds or until killed, and the skill cooldown is 30 seconds.

icy knot
subtle plinth
#

more like this

limber elbow
#

@dawn grotto The game should add an equipment resolution mode. Many quests are unobtainable due to high requirements or almost never drop essential items like cockatrice eggs. This would also help solve the problem of having too much equipment at the beginning of a new season and too few chests. Perhaps selling stashes like Path of Exile, which specifically store quest items and gems, would save on stash costs and provide the development team with long-term funding.

little chasm
#

Fighter will always be strong. He is basically the baseline for everything

quasi belfry
#

Bro we need a guild

sturdy shadow
#

Remove or significantly reduce the slow upon landing when jumping , add back health and put rings back in dungeon at lower rates if u want to promote ring crafting.

whole vigil
#

NERF BARB, especially the fking headsplitter bs, infinite rupture that shit should be on named weapons not a perk, its not even a skill with cooldown lmao, these devs are braindead

#

also nerf berserk, whirlwind and heavy swing too

#

put a 1 minute cooldown on headsplitter and reduce damage to 10 and duration to 3

idle kindle
#

If your going to have some balls and BAN CHEATERS then you should ACTUALLY BAN THEM and not just make them pay you to play (buy a alt account) this shit is why I quit, and why I tell everyone to avoid this game.

No brains devs now have no balls either

icy knot
fossil fossil
red kite
#

Support for FSR 4 would be amazing. TAA is really blurry and every other option makes the game extremely crunchy

onyx raptor
#

PLEASE let us šŸ’µBUYšŸ’µ gender-swaps. I'm not going to delete my 800 fame character

normal lava
#

Last wizard update was 2k25, last spell given was 2k24 šŸ˜‚ Gib!

full patrol
cinder orchid
#

Can we get new bard utility songs? +50% oxygen multi target for 2 memory, immunity to fire DoT for 3 memory multi target and a 100% buff to chorale of clarity (it's a quarter as good as a campfire, while the HP one is good) ?

Also you guys might want to decrease the time to place a higher quality campfire and increase the healing it provides, 3 extra seconds for a LEGENDARY is just bad

spark marsh
#

They broke the fight with two weapons in their hands. General combos don't work. It's immediately obvious that the developer didn't remember the slayer in this patch.anguish YoloRage GoblinLove

cobalt plinth
icy knot
sour forum
#

dwarf too slow and needs +immune to drunken effects

sour musk
#

where to get stone mortar for quest?

subtle plinth
#

give warlocks patrons and give the religion system a benefit for clerics

subtle plinth
#

make fighters disarm skill only apply on a riposte, and make the effect reverse if blocked

rose edge
#

Where do i find black roses?

sturdy shadow
serene basin
icy knot
#

I don't know how else you can get there by ok this

gloomy inlet
#

Idea for new warlock spell: Blood sacrifice (can only be used on team mates) cast a coating of blood onto your teammates for 25 seconds (24 hp on TM 12 hp on normal) when the target reaches 50% HP or if the timer runs out it will heal your team mate for the same damage as your current COP with all of its scaling included (ignores all forms of magical damage reduction in its calculations it would be the same amount as hitting a training dummy on ruins basically) THIS DOES NOT BLOCK ANY FORM OF DAMAGE ITS NOT A SHEILD VARIANIT / my reasoning for this spell is that I've always wanted a way to "share" the warlock healing with my team mates in a way that doesn't over shadow cleric or druid healing while still feeling impactful and still pertains to the warlock playstyle of using your HP for damage or buffs

next pond
gloomy inlet
rare tundra
#

sterling zweihander / divine zweihander plz

mystic hatch
#

For the love of God can we pls get some UI on the stash page that shows how many gems of what rarity we have? Hovering over every stack of gems to see how many ive got is tedious

stone harbor
#

Let rogues use cutlass, i wanna be a pirate yar?

rancid halo
#

Give us true magic checkpoints. Like one true for every 15 will you have.

hollow cosmos
#

Can we make the new cape not glow in the dark?

icy knot
#

place red stairs in Ruin's Bath House but! inside hidden canals part

icy knot
#

@keen onyx
#warlock message
Infinite parry on flanged mace
btw those parries don't deal damage for some reason

pseudo venture
#

rework religion buffs , its rly not sane that one religion got magic pen and we are stuck with same religion on every char

modern cipher
#

Hey, have you guys thought about adding a new map in the future based in ancient history civilizations (like a tomb with a mix of Egyptian/Persian/Mesopotamian/Greek/Roman/etc aesthetic)? I was thinking about that some days ago, something like an Egyptian tomb with "prince of Persia" aesthetic, with monsters and mummies and lots of traps (like the trilogy of The Mummy or the classic Indiana Jones stone ball), maybe a couple new weapons/armor pieces based in ancient history (like a kopesh). It could be like a very ancient lost city buried in the dessert or something, with a sandstorm as the event that makes you die at the end of the clock.
Idk I'm just giving ideas, imo it could have great potential.

icy knot
lost yew
#

Consider not locking all the squire gear behind tedious quests next wipe pls. It's a horrible feature. Making the game grindy isn't the way to bring newbies back or keeps more experienced players around. It just makes the game a slog to get through before you get to the actual fun

quasi belfry
#

remove preset characters, each level gives +2 atrribute points up until what max was for preset chars. max lvl30 or something allow for all races to be optional and you can customize each one to a certain degree (face, hair, fat, skinny, etc)
thoughts?

icy knot
#

i guess all weapons and gear types should be usable from the start for people to not hate squire gear

meager jasper
#

I think that would be totally reasonable. Quests shouldn't unlock types of gear, only rarities up to white for it.

#

Is there really a reason why as a druid I cannot start with a brown-quality spear? Does that break the game over a flanged mace? Of course not. Brown plate doesn't break a squire fighter either.

full patrol
lost yew
# full patrol Even the maps are locked behind the grind. Not a good game mechanic to keep peo...

Exactly my point, most players don't enjoy a needless grind. And those who do have better game options. This game is balanced perfectly fine without all the grind.

It wouldn't be as much of an issue if quests were fun or engaging but they aren't. "Go here" "collect these" "kill this", not exactly the peak of fun.especially when the items are stupidly rare, or in the case for newbies especially, you don't know where a module is by heart so you have to look it up.

rare tundra
#

remove disarm

fossil fossil
rare tundra
#

should just not exist

icy knot
solid hill
#

wtf are yall doing with this barb headshot perk? it is the stupidest idea the game has ever had. I kill ever barb and still die to 20 bleed every time like holy braindead

queen niche
#

gut barbarian

abstract bone
rare sparrow
#

let us trade in higher rarity arcane essence for lower rarity ones

limber elbow
#

The game aimed to minimize looting, so it reduced the number of chests and distributed gold and iron chests in random, non-fixed locations, but the gold mining ( gold pile ) areas remained fixed and not limited or randomly distributed. Within a single day, the game was flooded with legendary equipment . Instead of having to kill the boss to access the gold mine containing the gold coin chest, now the entire map focuses on those gold mines because they are fixed and easy to obtain even with Skeleton Champion or Mini-Boss Abomination. Therefore, those gold mines should be removed and replaced with any iron or gold chests

rough fjord
#

id like to suggest to stop touching stats to nerf a specific class and catch a allready weak one in the crossfire

icy knot
#

?

abstract bone
#

you WILL W+M1 engage everyfight and m1 trade till one of you dies.

rough fjord
abstract bone
#

idk im just jokin on the fact they they severly buffed melee across the boards
then said fk dem casters.

#

then they're pullin the same shit last wipe of "theres more class changes we promise" (fun fact: there isn't anymore class changes like the ones from start of wipe)

naive orchid
#

Anyone know where to find awl's and bellow's?

broken rapids
#

Maaaaaaaaybe what about to change "Dissarm" for Longsword remake? on Parry = 1 Swing+Dissarm.
so its some skillbased thing instead of stupid Q/E button randomly hit into any part of body?)

abstract ridge
abstract ridge
brisk junco
#

kinda obvious they stole alot of the game from nexon when it takes them 3 years to make a coinbag for arrows

abstract ridge
next pond
#

Playing wipe 1 day a week. Healers are Amazing. Would love better aim comb to not miss? Can possibly introduce longer fights. Incentives more healers on squads. Same goes for weapons after image or the weapon itself highlighting on where it came into contact would help players practice more on fixing mistakes. Features and tools to help us practice. The community needs more feature & tools

steep frigate
#

the game should get added to consoles would help the player base alot

prisma magnet
#

Suggestion: Remove Throw Option from Lanterns and Allow Blocking

Now that every weapon has the ability to block and/or parry, we should have a way to hold a lantern AND block/parry.

This may seem like a small issue on most classes, however for some, like Bard, you cannot carry torches without sacrificing a heal slot or an entire instrument. This used to be solved by carrying a lantern or a lantern shield. Using a lantern shield takes a big penalty on move-speed and now that the rapier can block, I would prefer using a lantern for light, especially since they can have stat rolls.

TLDR: Remove the throwing ability from off-hand lanterns and allow block/parry while holding a lantern.

naive orchid
icy knot
barren grove
#

give barbarian a shotgun and fighter hand grenades. and the shotgun should be able to fire 10 axes and one tap every single rogue and ranger in the round except vincent for no reason at allBallinRanger

prisma magnet
icy knot
#

people would be mad

zenith raven
#

Give Rogues a new Skill "Barrel" disguise themself as a barrel unable to move

halcyon pulsar
#

It might also be good to change how poisons work and have different types of poison, making that their main mechanic

#

But as it is now, the Rogue is terrible; you have to be selective with your opponents because you’ll most likely get killed in two or three hits if they’re Fighters or Barbarians, while your headshots only take off half their health, or they’ll outrange you even when you’re trying to poke them

lost yew
#

Make gemming phys healing give 2 phys healing bonus instead of one. (Not a jolly time bard btw)

rare tundra
#

sterling/divine zweihander please

modern cipher
#

Add throw option for spear (high damage but you lose the weapon)

subtle plinth
#

give zweihander a 2nd riposte like it says it has plz

barren grove
#

buff daggers back to 20 damage or more
16 damage vs 50% pdr fighters in squire is insane.. or atleast buff rogue poison back to 100% ratio instead of 50%

halcyon violet
barren grove
#

its time you add ammo types for everything
cobalt ammo for added armor pen
copper removes armor pen on your gun / bow but adds damage
frost slows by 5%
rubysilver burns 1 per tick for 5 seconds
obsidian adds bleeding stacks

buff rogue poison.
add gun mastery to ranger
give gun to bard

ripe belfry
#

STOP ZOMBIE GAS CLOUDS FROM GOING THROUGH DOORS

halcyon violet
#

100% should be a disarm on hit location, ie: left or right arm/hand as they do have thier own hit boxes and should disarm what is held in THAT hand.

Not getting tapped in the left leg and now I drop everything... Immersive anguish

broken rapids
broken rapids
#

Stat cap classes

  • Diversity
  • +PDR -Action speed curve
    And things like this.
loud dawn
#

Notes on Sling.
Should auto reload, and projectile speed should be increased, it should also be more mobile than it is.
While it was in use was often used militarily for skirmish tactics, as you can swing the sling while on the move, only needing to pause to plant your feet to throw.

Needs a bit more damage as well. This dev team is dedicated to getting everything wrong every time though.

icy knot
#

give sling to me(lock) and we good

jovial dove
broken rapids
#

Make VOIP voice channel permanently open(Hear/Listen).

blissful crane
#

PLEASE! Reduce the cost of the gold coin POUCH to 250, it should be 1:1 just like the PURSE!!

broken rapids
icy knot
steady wyvern
#

With the new riposte attacks for all weapons, i hope rogue gets some sort of parry/riposte related perk. What do y'all think?

icy knot
#

Rogue is not a fighter

honest lance
#

Spide and spider

dull atlas
#

Please give the druid more magic damage spells so that he's useful as an AP druid(green mage?). If you don't want him to be overpowered by combos with animals, give him some disadvantages, but make sure there's an AP druid and not just an AD or support druid.

#

APc Druid

ripe belfry
#

PLEASE ADD IN BOSS HP BARS

versed hinge
#

Pls remove crystal sword casting, if i can go 10 spell melee sorc with crystal sword I'd play nothing else

halcyon pulsar
#

I mean, isn't it a bit of an exaggeration that the game's latest melee class has less physical power than the mages?

icy knot
#

I hate rangers so much
its so stupid I have to deal with rangers without any good range capabilities
give my warlock a gun so I can shoot at people
Monkey Skull this 🧠 cooking

broken rapids
#

Merge pickpocket+lockpick for Rogue (Since there is nothing else new).

merry kestrel
#

Give Dwarf +mining speed, +pickaxe damage, and +hand cannon AS%

icy knot
merry kestrel
#

New perk that lets rogues turn off torches from a distance

#

New perk that teleports the rogue behind someone when they successly hit with a riposte

#

Perk that turns the rogue invisible if they get below 50% HP (internal cooldown of some number of seconds)

#

There, 3 perk ideas

whole vigil
#

rework disarm so that instead of what it does, it just decreases action speed and cast speed by 30% when hit for 3 seconds and whirlwind to be only 2 attacks with 80% damage from the weapon and a cooldown to skull splitter, also replace last bastion its a useless dead perk cause your 1 shot when its active change it to magic resist perk with no conditions ill take even 10% magic reduction even 10% less than even warlock anti magic, and warlock have already more will and better MR gear. @keen onyx

next pond
merry kestrel
#

Just make Disarm a perk that sheaths the target's weapons on a successful riposte hit and give it an internal CD

merry kestrel
whole vigil
# next pond Not to be rude but reduce Spell cast speed and Action speed is a trash idea. We ...

which ones on fighter, if you talking about glaciate that is only usable on sorc, talking as replacement for the broken disarm without making it completely useless, cause most of the suggestions they just either wanna remove it or make it so bad that it would be unusable, its a skill with cooldown 30% debuff on action speed and cast speed seems reasonable than removing the weapon completely.

#

also u can always kite out the skill, its not always active like how reckless, Achilles, rupture, etc are

#

also mr gear is always trash and now its worse with the gear changes, they either need to add extra attribute to MR gear or give them more mr with reduced pdr

next pond
#

To answer your MR question all melee classes especially running in plate gear should take more damage from casters. Unfortunately. The devs gave you guys Dark cruises. Fighter is already broken in its pdr state we definitely don't need caster not able to damage this buffoon. I'm currently not home and don't main fighter but if you read the perks or skills there is one that reduces either M.s. and possibly A.S. Casters need their cast spell maybe you want warlock to get nerf which is a biased statement because as a developer you have to see everything as one. If one person gets something then it should affect all. Personally it's game sense to bait the disarm just like cleric judgment.

icy knot
#

I don't like how much item drop got buffed. I think it makes players less excited when they get good item. Dopamine that makes them chase better item is removed making them quit game earlier

Although I still didn't play this season at all šŸ¤·ā€ā™‚ļø so I might be wrong

icy knot
next pond
#

I like it just because during end season everyone should have 1 kit for arena by then. I only get 1 day a week to play the game. And losing one kit could mean spending tons of gold or good luck searching. PvP and bossing should be the flow of the game. Or testing builds faster in pve. I hope the devs are getting as much data as possible because now there's is no excuse to have. Everyone can challenge everyone

icy knot
icy knot
next pond
#

° Cleric idea šŸ’” - Cleanse should remove all buff from targeted cast. (Helps against any buff ball rush. Should introduce more longer ttk)

whole vigil
icy knot
#

yes skull splitter doesn't have good design

next pond
whole vigil
next pond
icy knot
#
  • "skull splitter" first thing what comes to my mind is barbarian hitting me with felling axe over and over again Skull šŸŖ“
    What if you play around this mechanic of continuously hitting an enemy like FELLING AXE. Allow all weapons to have such mechanic when Skull Splitter is equipped or idk.

  • 20physical damage over 5 seconds Im not trying to be mean or anything but this is šŸ’© . no one likes damage over time.
    Instead what if you played around recoverable health. Imagine a perk that doesn't make your character deal more damage but instead reduces amount of recoverable health available which makes enemy have harder time to heal up. it would actually be really good perk for even ranger(without using antiheal debuff). this

@keen onyx @hollow creek ā¤ļø IRONMACEseal

perks like these without any damage number that change the way your character is played I think are the best

whole vigil
#

skull splitter needs a nerf, either turned to a skill or a big cooldown

icy knot
#

Friendly reminder devs you can make every damage over time deal less damage less often for longer duration

#

I guess my suggestions would change game too much. its like defying game basic rules.

tired acorn
tired acorn
whole vigil
#

damage over time sucks, skull splitter needs a nerf asap, also disarm needs a rework

#

all of fighter new perks are trash, barb got way better perks

#

change last bastion completely to only giving 15% mdr flat with no stupid conditions just like anti magic

icy knot
whole vigil
#

last bastion is soo stupid get 150 pdr and 50 mdr, 30% projectile resistance when your 1 shot lmao, why would I need that when I am 1 shot, plus it has long cooldown and lasts 8 seconds lmao

icy knot
#

no one is talking about lock

1damage every 3 seconds for 30 seconds 🧠

icy knot
whole vigil
#

immortal lament would always be better than last bastion, you could hydrain with zero hp

tired acorn
#

halcyon understand fighter week need buff to be like barby

whole vigil
#

i just want barb perks on fighter lmao

#

even warlock perks on fighter too

abstract bone
#

Fighter needs some serious nerfs

#

60% of all leaderboards fighters rn

whole vigil
abstract bone
whole vigil
#

and not using that too cause I still would rather have adrenaline with spell reflect for mr

abstract bone
#

ur class is the most picked and most op rn bro don't even try to agrue it anymore lol

#

more than 60% of all leaderboards consist of fighters remember when u cried about druid at the end of wipe? literally same shit but u ain't complaining cuz ur the problem lol (and druid was only leading in solos KEKW)

whole vigil
#

XD, ok dude

abstract bone
#

u prolly still think druid is OP lmfaoo

whole vigil
#

with how much hp and pdr and damage squire bear does yeah

tired acorn
#

fight need to be like barby

whole vigil
tired acorn
#

disarm no work on bear need buff!!!

whole vigil
#

sometimes you just cant kite it especially in tight areas

abstract bone
#

hurr durr cant w+m1 everyone with second wind

tired acorn
#

fight need to win fight thats why called fight class

whole vigil
#

I don't even use second wind, that thing is garbage

abstract bone
#

bros just a timmy 😭 so cute.

whole vigil
#

btw, druid is the most m1 m2 class there is lmao, sometimes you q or e for rat when low but its still m1 m2

#

or do the q for bear crazy pdr ontop of the crazy base pdr

#

they dont have enough, might aswell make the q ability go over the 65% limit, make it 200% pdr just like their hp
so they match lmao

#

make duration 1 min instead of 8 seconds, so they go bear indefinitely and win every matchup

abstract bone
#

i mean yeah afterall now since timmies couldn't stop crying and learn to counter a class that required skill they get to make it skillless and genuinely actually easy now šŸ™‚

whole vigil
#

you must be out of your mind LMAO

abstract bone
#

Theres no more tech to the class anymore. No matter how much they nerf druid its still gonna kill you bro

#

Like you're just not locked in prolly never will be lowkey.

whole vigil
#

I can kill druids fine its the crazy stats they get in animal form which is a bit much, but probably will be able to easily kill them now since its harder for them to insta escape every fight when losing

#

now its just barb whirlwind and skull splitter and fighter disarm which need big nerfs now

versed root
#

Maps feel too large right now. The game played best when encounters were frequent and tension was constant. Going back to 4x4, or even testing 3x3, would bring back that tight pacing and player interaction Dark and Darker originally nailed.
Class balance needs to allow success across all classes, not force FoTM picks like Fighter and Barbarian. The Warlock lifesteal changes were solid, but casters still lack the health, movement speed, and damage needed to compete. Gear rarity feels good, but stat rolls need tweaking. Armor rating on weapons feels unintuitive and out of place.
Too many queues are splitting the playerbase. PvE-only modes should be removed. Keep rotating maps instead so players are funneled together. Separate Normal and High Roller, each with their own map rotation, but no parallel queues beyond that.

https://darkanddarker.featureupvote.com/suggestions/692882/3-very-important-changes

if you agree upvote tf out of this.

ripe belfry
#

@keen onyx please cap the prices of blue gear so they do not exceed 1k on market listing

#

And do the same with epics so they physically can not be listed for more than 2k a piece

#

Allow for keys to be taken out of the dungeon but make them non trade able

And Please make clarity potions recover spells when moving but make them non trade able and only can be acquired through alchemist after getting his quests done

whole vigil
ripe belfry
whole vigil
#

I still dont get why they have not given squire poor purple pots, beer and explosive bottles

whole vigil
#

pickaxe is easy to get from buying it
but would be cool on squire too I guess

ripe belfry
sour musk
#

PLEASE PUT DUMMIES TO HIT AND TEST damage on EXPRESSMAN šŸ˜„

modern cipher
#

I'm a fighter, please nerf "disarm"

median peak
#

please fire whoever designed bladehand 2nd phase in HR, no wonder the game is dead

frozen karma
#

nerf barbarian morale boost you shouldnt get a health boost for killing a teammate

blissful crane
#

Hello!
I just picked up my first legendary trinket!
It would be great, that in the future, we could either turn it into jewelry with stats, or melt it down to make gold for making other jewelry.
Yes...crafting nerds do rule the world!!

whole vigil
upper karma
#

for the love of god add a solo modifier that stops dots when the applier dies, we have been dying to pw for years for no reason, and now skull splitter

pseudo venture
#

revert the ms on jump , its literally impossible to catch up someone faster than u if francisca hit slow u more than the other guy its just speed meta but even worse

teal creek
pseudo venture
#

well its not only francisca like lets say u wanna crossbow to slow down ur opponent u get so much slow from getting the weapon in hand and go back hand free u dont even gap close even if u hit , it was supposed to make kitting weaker but to me it just feel even stronger (and dumber)

icy knot
#

i think maps size is fine
people got used to battle royale killing timmies

teal creek
whole vigil
#

why is there no nerfs to whirlwind lmao

whole vigil
#

next fighter rework for veteran instinct: when you are 69% degrees next to a skeleton while wearing an owl pendant and equipping horsemanshit, and have rotten fluids in your stash, and the game clock strikes below 5 min gain an additional 0.005% phys power and -1% action speed for the duration of 0.067 seconds

#

keep making fighter perks unusable with stupid conditions, cooldowns, short duration while most of the other classes have plug and play perks 10% magic power, 10% phys power flat. 20% flat mdr @keen onyx I really hope you understand hypocrisy

#

I am glad they nerfed Disarm but now everyone can easily just kite it or poke through weapon blocks , instead of what they could of done is make it at least debuff the receiver by losing 20% action speed/cast speed.

#

nerfing dark cuiress, that piece of gear already has horrible useless roles (resourcefulness and will) now an epic will have 1 less str, so silly.

#

buff MR on MR gear and nerf its pdr, I want dark leather leggings to be 69 mdr and 10 pdr @keen onyx

#

even 1 pdr will be fine, actually zero pdr and just MDR dark leather legging

#

buff the mdr in the mdr gear and nerf its pdr @hollow creek

frozen karma
#

Nerf moral boost on barb no reason he should heal for team killing.

halcyon violet
#

Dwarf Suggestion:
Along with the -10MS, give Dwarf "Swift" Perk. In Dungeons and Dragons, Dwarves do move slower but are less effected by heavy armour.

modern cipher
#

do I really need to give 5 legendary weapons to the weaponshith to unlock the spear in the squire???

brisk junco
modern cipher
#

ooh I see

blissful crane
#

I have a great idea.
Let's change the STERLING WEAPON crafting process a bit.
Let's change it so that you can take your current blade, invest silver powder, double the amount perhaps, but then allow the player to craft the Undead Damage Bonus 15% onto any blade up to Rare, so it could be used for Rare item PvP, but not on higher rarity items - they already have enough buffs.
What does chat think? 8-)

pseudo venture
#

Breakable weapons/armor and repair them with gold? We need more gold sink than just religion

gray elbow
#

@dawn grotto @keen onyx Add collision to barbarian whirlwind so it doesn't ignore all walls/doors/props/shields

dense dove
#

allow people to do a quest for squire weapons so you can use what you want and not make us wait 2 more weeks to use different weapons without waiting for the specific weapon to be in the shop

subtle plinth
#

give demon form a built in weapon other than claws, like demon berserker's scimitar or something. explo strike is nye useless with claws

feral heart
#

here is a suggestion, get fucken chinese pre-teamers off the OCE solo queues

frozen karma
#

Remove barbarian morale boost for team kills. Actually stupid

ember shore
#

Is there a reason necklaces and rings are the only pieces of gear you can’t see on a player model? Would be nice being able to see though so you know what your opponent has on when you go to fight them

fresh heath
#

@dawn grotto @keen onyx Let's make the game fun for those not playing barbarian or invis rogue. Balance issues will destroy this game

glass aspen
#

nerf whirlwind or this game dies again

teal creek
#

like my fucking ripostes getting caught on a tree limb or the door frame above me

languid narwhal
#

What are the odds of pulling a gold coin bag in adventure mode rn?

#

because i just got two of them in one run behind old rusty key, idk what the odds of that are but its gotta be 1 in 100,000

lyric meadow
#

BRING BACK OLD SHAPESHIFT MASTERY

#

and just buff druid shapeshifts in general

icy knot
#

either fast transformations or powerful ones
fast ones broke the game so its time for powerful ones

shrewd hazel
#

Dwarf is too penalized with the movement speed reduction to balance the slight height advantage. Some other positive should be included.

icy knot
#

would it be possible to kill fire golem boss if you removed 'hitting him in the cheecks šŸ§€ ?'

lyric meadow
#

however movement with druid is so buns if you cant shapeshift that fast

#

think of panther chicken jump and rats jumping through doors

whole vigil
#

buff the mdr in mdr gear and nerf its pdr if necessary

broken rapids
#

I love beign forced play rogue with no daggers to do some dmg.

#

Add Screaming sound to whirlwind.

gritty epoch
icy knot
#

Some balance changes I am surprised were not added in previous patch notes

  • nerfing action speed parry of all polearms, all high damage weapons
  • making sure all high damage weapons have only 1 riposte?
  • nerfing action speed or damage of barbarian whirlwind
broken rapids
#

also WW should have some melee penalty after use, cuz im getting hits with another melee right aftger spinning.

torn yoke
#

I beg of you to raise the base stat of gear by 1 again as it has been the past few wipes. Squire gear is disproportionally affected by this recent change.

broken rapids
#

Parry just doesnt working, legit parried 2 hits from longsword, he continued swings+it did dmg to me.

I mean wtf is this for? Shoudnt I atleast block it?) Stop combo?

icy knot
#

This skill kinda removes skill expression

Press one button get close

#

Don't think
Don't aim

torn yoke
# icy knot Explain

Stats on gear were lowered this wipe. Epic gear would give 5 in a stat, now it's 4. Rare gear was 4, now it's 3. It's kind of whatever on higher end gear with good rolls, but on squire kits this really sucks. For example common (white) riveted gloves would give you 3 STR the wipe before, now it's only 3. Gray (poor) gear only gives you 1 in a stat. It felt really nice to have white gear give you 3 or 2+1 stats, let you actually branch out a little build even in squire. It wasn't OP, it just felt nice to have some stats even in squire, and it was for everyone. It was just better

rigid arch
broken rapids
#

It should atleast stop the combo.

rigid arch
#

True it should

whole vigil
#

either whirlwinds needs to be deleted or make it apply 60% weapon damage bigger movespeed penalty and ability to stop that shit with a parry or a block

teal creek
#

how does barb outpace while lamented with weapon out and not raged

#

almost certainly not even damaged enough for berserker to kick in

void remnant
#

Fix poison on rogue it legit only lasted 1 sec on a base fighter which is legit the base. it should have ticked 4 times

void remnant
#

Stop making so many changes the wiki legit died because it cant keep up with SDF BS

icy knot
#

People like new goblin caves level. Module design is 9/10(I still haven't been there)

halcyon juniper
#

@keen onyx so how long we going to keep wizard unplayable?

#

this wipe is summarized into melee classes hitting left click repeatedly with 0 nuance or brain power needed.
How long are you folks going to keep destroying this game before you can actually figure out balancing?

In one wipe you’ve seemingly managed to remove 4 classes out of the game to the point where they are quite literally unplayed, or only viable in teams with gear, to which I mite add even with gear Wizard is by far the least enjoyable to play now. You are unable to get a spell off before any melee classes closes the gap.

It doesn’t take a seasoned developer to grasp the concept. The game is just barb and fighter not dark and darker.

#

And this doesn’t even begin to scratch the service at the gross negligence seen in squire kits, where unless you are fighting the bottom 10% of players, casters are useless. Warlock isn’t even played as a caster anymore it’s just boc and phantomize spam now.

#

This game had 3 to 4 times the player base in seasons 1-3. Let that sink in

serene snow
#

Change PvE Format to a Co-op Campaign
These co-op campaigns would have a start and an end. all the players work together to progress from one module to the next. PvE modules would have one entrance and one exit. The exits to the next module are gated by some objective like killing a boss mob, surviving a wave of mobs, solving some puzzle, etc. Completing the campaign should give some sort of reward based on how many adventure points you get.

https://darkanddarker.featureupvote.com/suggestions/693259/change-pve-format-to-a-coop-campaign

graceful harness
#

Make a arifact piece 0f clothing i think a cloak would fit well that gives u a third skill slot

frosty juniper
#

the last season was the best balance its ever been, just was problematic with the druids who were ratting too much

swift isle
#

need to nerf babarian spin crazy how you can parry it and they still spin I mainly play rogue my only option is to parry them with rapier but now they can just spin and I cant do shit about it

frosty juniper
#

we shouldve known the balance was too good - sdf could probably feel naaah this is way too balanced we should remake the whole combat movement system

#

and the timing too lol, uhmm guys we gonna add some new stuff to barb and fighter, oh btw we made them unkitable at the same time so they can really test out their new abilities

subtle plinth
#

new warlock perk. Dark Heart: Dark damage dealt to an enemy is given to the warlock as "shadow", which will heal the amount of damage done, plus a max of 50 overheal when the target you have done dark damage is killed by dark damage. can only affect one enemy at a time, which will be the last enemy you damaged with dark damage

marsh cedar
#

Adjust ray of darkness to when spell casting speed goes up we dont lose damage. Similar to magic missile keeping damage but fires faster

broken rapids
#

Merge Lockpicking+Pickpocket, since there is huge nerf of chests, I dont think Lockpick perk itself is viable.

icy knot
#

future TM description change suggestion:
Dealing damage with curses converts gray health into real health.
or smt like that

proven berry
#

Warlocks need a Perk that gives move speed, caster warlock is not great at the moment as fighters and barbs just run you down in a few seconds... maybe add something like -10 health, +10 move speed

icy knot
#

šŸ¤¦ā€ā™‚ļø

#

give me signal when warlock will be worked on.
I have a 20-page essay for you to ignore SDF. Monkey ā¤ļø IRONMACEseal

icy knot
subtle plinth
#

but fr i have an entire multi page google doc of warlock concepts

icy knot
#

concepts are short
opposite of what you post this

subtle plinth
icy knot
#

lets hope we get more than other classes just because we want to help

subtle plinth
#

yes indeed, warlock deserves more because warlock is my favorite class

whole vigil
#

are they gonna nerf whirlwind or they keeping it broken af

dire fractal
#

anyone having server problems

upper karma
#

get this parry crap outta here these servers are so fucking horrible there is no skill expression in blocking an attack that hit the wall

#

like how am i blocking daggers when theyre far enough away from me i cant even hit them with bardiche

spark marsh
#

https://youtu.be/acSN3S97R0A?si=mCe-jx_YTvZDh87A Here you can see how the combo worked before. Left, right, left, right. It's a very short video. The sequence in which you press the buttons is the sequence of the combo. It's always been that way. But no one believes me. specifically pressing and holding the buttons, not just pressing them. The combo has been broken since the start of the season. I reported it in the bug tracker. But with the release of the fixes, my problem was ignored. The combo now looks like 3 left-handed strikes and 1 right-handed strike. Everything is broken... Please, if you don't want to add anything, at least don't break what was there before.

copper pendant
#

Upon aggroing the boss all doors should lock (and be unbreakable). The only way to out is killing the boss, dying, or invising to reset aggression. This will prevent third parties and allow the boss to be killed while preventing third parties while still instilling a sense of urgency since you can't just walk out the boss room when the fight doesn't go well.
https://darkanddarker.featureupvote.com/suggestions/693432/boss-room-tweak

azure locust
#

For god's sake they need to add an ability for me to change my character name

neon inlet
#

Lets cry about a +3 all warlock but give a fighter +5 šŸ™‚

pearl agate
#

There has the be a auto sort button for the stash, hate having to look for a single 1x1 item out of my 4 stash slots. Yes i can sort it myself but i wont cause im lazy.

daring marsh
#

anyone else not able to find the (green) gold goblet and silver chalice?

pearl agate
daring marsh
pearl agate
#

norms

daring marsh
#

i only get blues+ from gold pile in norms...

unreal elk
#

the movement is this game feels so stale to me lately compared to older versions. I feel like they should really just give everyone a sprint/stamina bar.. and only make the fighter sprint slightly more unique in speed if they want to keep that skill relevant to fighter

icy knot
vernal hedge
naive orchid
#

Anyone useful know where clams are ?

icy knot
#

in the sea?

naive orchid
#

Fishu you been here too long not to help people

winter citrus
#

I think whirlwind is pretty close to being balanced, only thing I see that is particularly nasty is it being able to be used in very tight corridors with no downside

daring marsh
opaque umbra
#

Today I would simply recommend some better physics-based kill animations for PvE. Looks awkward when you slam a goblins head with a war maul and he stands there staggering instead of getting yeeted. And skeletons should shatter, damnit.

brisk junco
whole vigil
#

whirlwind needs a big nerf soon, 70 weapon damage and spin speed reduced by half.

#

buff mdr gear, they are trash, buff the MDR and reduce its pdr example: common grade dark leather leggings (-5 ms, 15 mdr, 50 pdr) to ( -4 ms, 30 mdr, 30 pdr) @keen onyx @hollow creek. Same goes with the other mr gear like Ornate Jazerant, Dark Padded Hose with appropriate changes to ms and pdr

vapid wyvern
#

Would be nice if cleric could have acces to the crystal sword or something similar, all cleric weapon has similar patern and feel the same, maybe a mace that swing like a falchion or something like that, could be cool to have a sword type weapon, idk why restrict them to only mace type

whole vigil
#

make ruins actually randomize, its the same layout every game, and please change the rooms that have no 4 exits to always have 4 doors exits. @keen onyx @hollow creek

abstract mulch
#

lets remove Whirlwind now, you got rid of disarm lets get rid of the most trash ability you ever gave to barb besides crush. they can already outrun you with their weapon out with rage they dont need fking whirlwind too

icy knot
opaque umbra
#

Now if you're desperate enough to have your own intended feature worked on over everybody else's suggestions, keep it to yourself. Nobody cares.

icy knot
#

Do wizard shoes have a 1 millisecond annoying high-pitched sound, or am I tripping?

#

animation:
fix Skeleton Guardsman downward attack so it can be consistently parried

civic parcel
#

anyone else think the quests are horrible this season?

broken rapids
#

Make Dizzy effect after whirlwind.

#

Fix inventory right click on miss :d i leggit dont want to swing while inv.

vernal hedge
frigid berry
#

We need to have impact affect longsword parry. Thank you sdf and team. Longsword has no counter. Its time for impact to make a difference. A fighter shouldnt be able to parry a strong man build with 7 impact with a longsword. Should force stop the parry.

broken rapids
#

Fix buyback if reward coin sold by mistake :d

abstract mulch
#

Can we Nerf Bards Shriek its too dumb its too effective on both bosses and players

gloomy inlet
#

add the option to start red with out your team mates in exchange for not all spawning in the same area and having to just find each other if u choose to start red

orchid hinge
#

Buff Unique"s, they are not even worth running most of the time

pseudo venture
#

make us able to buy lot more inventory , even if its overpriced idc just 3 week ssf is way too much with 5 inventory

lilac lake
hardy forge
#

remove parry , make it so u can block only, shit is fucking stupid, everybody just holds parry

ripe belfry
#

Add a 10 second delay to looting in pve mode so that it is whoever killed something last can loot it and others can not for 10 seconds

frosty juniper
pseudo venture
gloomy inlet
#

add an account wide PvP kill tracker and a class specific PvP kill tracker

torn goblet
#

need hr brackets for ssf duration shit is absolute aids

icy knot
#

nah don't remove parry
just nerf high damage weapons parry

subtle plinth
#

make parried parrys disarm

whole vigil
#

FFS PLASE NERF BARB, nerf whirlwind, nerf berserk, nerf rage, nerf reckless, fk that class

#

nerf base hp and str put it on resourcefulness and knowledge

#

nerf agi too

broken rapids
#

Why does Barbarian have passive bleeding perk and rogue doesnt? I dont count poison, thats weak asf. daggers should have some bleed perk passive tbh since they weak as hell

whole vigil
broken rapids
#

still no reason to barb must have bleeding. :d
And rupture is lowered by pdr.

whole vigil
#

rogue is fine, only rogue needs right now is increasing base vigore and reducing resourcefulness

#

also mid wipe you will get new bs for both rogue and ranger, get ready for both to be broken af like how barb is right now

broken rapids
#

Rogue isnt fine cuz he is forced to be played without daggers.

whole vigil
broken rapids
#

ye fr i do heals with headshots.

eager dove
#

@keen onyx please add a real leveling system,focus everything on a skill tree

icy knot
#

sdf tell us how you doing

modern isle
#

hello

prisma magnet
#

Quest requirement quantities should directly corrispond to the amount of spawns available for said enemy/item. For example, the quest "Death Awakens" requires 7 skelly archers, 7 skelly swordman, 7 axeman, and 2 wraiths. Axeman are rare compared to the others, why wouldn't they be set to 4 or something reasonable for an early season quest.

#

also green treasure should not be this hard to find, i still have no green ceremonial or chalice/golden cup. I would have finished days ago if this was blue treasure...

frosty juniper
#

or we were supposed to get them there idk which is which

whole vigil
#

DELETE WHIRLWIND IVE HAD IT, delete that shit, and nerf rage, berserk, reckless by 50%

whole vigil
prisma magnet
median peak
#

bards should not be allowed to open golden chests for free, bring a lockpick like everyone else. for rogue its fine since they have to sacrifice a perk slot for it.

whole vigil
#

remove whirlwind!!!!!!!!

tired acorn
#

buff whirlwind pls sdf

brisk junco
#

fr buff whirlwind needs another spin maybe 2

broken rapids
#

Nothing going to help this game except proper skill tree. Currently we have tanks with massive damage etc… this needs to be fixed to give classes some identity.

whole vigil
#

I know the guys above are rage baiting, but too be honest if they keep barb this op for a long time this season player count gonna declined even faster, Nerf all of these on barb, Whirlwind, rage, reckless, berserk, and robust @keen onyx, actually remove whirlwind completely, the skill is braindead push 1 button to win.

subtle plinth
#

with the class updates you should be adding skill trees with them

fossil fossil
#

As a melee wiz , can we get another staff skill, one that gives me 5% action speed and 2 extra impact resistance with a staff? I would happily trade my 10% magic damage perk for that.

Also, some more ignite style spells would be awesome!

A perk that doubles buff duration would be 10/10

Jump boost or a low level teleport would be perfect too.

Grayson, save us.

sharp peak
#

Add a keybind to remove current active spell so we can block. Can't be that hard. Set you spell to nothing like when you start a new game.

abstract mulch
brave nova
winter kite
#

Good job punishing bad actors. Its important to set precedent on these things.

My suggestion:
When punishing bad actors be more and more biased based on age.
Example, first major offense from a say 12 year old. Slap on the wrist, educational moment.
First major offense from a 30 year old? Ban. Doubtful that its their first major in their gaming career and at 30 they should know better.

ripe belfry
#

Barbs whirlwind just needs a slight DMG nerf 100% of the weapon DMG is a little bit too much but everyone complaining is not going to help every class grow to be balanced without either buffing all classes to compete with the new advanced in this games combat

#

So far the skill ceiling has been made perfectly casual and counters are in place for people fighting against each class such as disarm or pommel strike or rogue silence and panther silence to stop barbs whirl wind

#

What needs more focus now is classes base stats due to the nerf to all gear and how each class interacts with each other to prevent certain comps from being immortal

#

Shapeshift mastery should also provide a slightly higher spell casting red buff or at minimum a 25% bonus on knowledge stat or something since they have to build it more now

#

Druids have not been a issue at all this wipe and seems more balanced but could use a slightly higher edge to keep transformation gameplay into the game to a extent

#

Rogue still needs invis reworked or completely removed because this class can easily attain 50% armor pen with only perks and gear alone not even using its skills like weak point allowing for builds where any class will die to landmine even barbarian if played properly

#

The addition of either a speed boost or a dash would be a better implementation of a assassin that is quick in and out and potentially able to confirm a kill then escape

rotund gust
#

WTB the Tavern back as a lobby hangout. You can decorate and upgrade your Inn Room above, players in your lobby can go into your room and check it out. Able to change gear at your room above and practice on the target dummies to see builds. Have mini games, like Chess/checkers, or some sort of Medieval boardgame. Have the ability to duel in a courtyard outside the Tavern. Some drunk boxing would be fun.

icy knot
#

The only thing that would bring me back to the game is new playstyles for my beloved Warlock class

dying in order to cast magic spells is such a pain

icy knot
#

what's that

patent mauve
broken rapids
#

SKILL TREE or we are cooked all. its fcked up totally, all around full tanks does one-two taps etc etc.. i refuse to fight these.

broken rapids
#

Make parry to cancel fuckin combos, its so freaking useless in pvp if its not doublehanded oneshots.

broken rapids
#

Quest Vendors should take higher quality quest items insted of lower ones.

bleak hearth
#

I have two ideas I would like to humbly submit:

  1. Delicious in Darker! Cooking with monster parts. There are so many monster parts that serve little purpose for players to buy them on the auction house, how about adding some cooking to the game? It would be another good use for campfires and monster parts, and obviously provides an array of buffs in return. I enjoy the moments around a camp fire.

  2. Tavern vibes! Re-implementing the tavern in some capacity. Personally, I miss the tavern lobby. It really connected the 2D tavern menus to the 3D dungeon gameplay by being something in between. The tavern is very cozy and I like returning to it between harrowing expeditions. It's a nice hub.

ripe belfry
# broken rapids Make parry to cancel fuckin combos, its so freaking useless in pvp if its not do...

I can see what your saying here making parrys that are done properly have a slightly better feel or increase in value for landing would be very beneficial for everyone while also making this more casual and fun by making it so if anyone that lands a parry causes whoever that hit the blade to gain a action speed penalty when the repost is activated so that you can land your repost with possibility of safely disengaging after it lands for a more fluid combat that seems more tactical and less hold w and left click but also simple to where it's anyone's fight and fun @keen onyx @dawn grotto

#

So far you guys are doing amazing btw I love you and your team

whole vigil
broken rapids
#

Just in case, did anyone have issue after beign dissarmed, that you cant use any action button?(M1,M2... opening doors etc..?) It happened me yday, I had to relog

ripe belfry
whole vigil
ripe belfry
whole vigil
#

there is no counter play except kiting it out, I am not risking getting hit with silence, I dont use 1 handers and shield with fighter

ripe belfry
#

If you genuinely believe that you will not improve because when you have tools at your disposal but refuse to use them because you don't want to that's a you problem I play fighter slayer fighter with adrenaline rush and pommel strike and I full kill every barb that I run into every time when they whirl wind

whole vigil
pseudo venture
ripe belfry
#

Why play a losing battle EVERY time

whole vigil
pseudo venture
#

i do but np keep cryin

ripe belfry
#

There is literal one button press things that make barbs fodder

#

Disarm:says hello and walks into your kitchen and takes a caprisun

broken rapids
ripe belfry
#

And low-key cutthroat should always be active on cooldown in my honest opinion literally any on hit abilities that don't go on cooldown until you proc them should always be active

#

Or up

broken rapids
#

Ye of course CT is needed to be ability, thats sure.
Rogue basically miss some ability to avoid Melee attack, something like CT, but not working as dissarm - maybe only reset animation or cancel swing on hit.

#

from my side WW problem is mainly that it can go thru walls without penalty/cancel.. also low penalty for upcoming melee after rotation, and NO DIZZY effect after spin.

ripe belfry
#

Low-key I feel like rogue is insane rn I think rogue is in a really really good spot

whole vigil
#

remove base resourcefulness put it on vigor, sorc has more vigor than rogue its stupid

broken rapids
#

Well.. depens, we will see hot it gonna look after dagger buff now. Personally I hate playing rogue with nonDagger weapon. (I wish Dagger mastery allows dual weild daggers with no movement penalty from 1 dagger equiped atleast.)

Also "its High speed mobility class" (from status while creating class), its kinda not true. only what it has is DJ for mobility. and Ambush(which needs perk slot+hide to activate).

This game mostly need Perk tree, so all classes make some diversity, becuase its not ok that we have full tanks with double handed weapons doing 90+ damage on swing while having 150+hp 300 speed... and high base power in squire gear already.

ripe belfry
broken rapids
#

In perfect scenario maybe. min maxed etc.

whole vigil
ripe belfry
#

Why give the assassin a squishy class more vigor than a fighter is what I'm hearing

pseudo venture
#

rogue is suppose to be a rogue

broken rapids
whole vigil
ripe belfry
whole vigil
#

wizard has 1 more vigor than rogue, these classes have strong range option while rogue does not

ripe belfry
#

Rogue is literally the highest DPS class in the game

whole vigil
#

rogue needs to be 6-10 vigor and reduce resourcefulness to 25-21

broken rapids
#

With TTK in this game u can count DPS only to PvE.

Cuz legit 5 stabs stilleto is basically equal to 1 bardiche hit.

whole vigil
ripe belfry
broken rapids
#

You can hear rogue in invis 2 modules away lol. Specially dagger equip is loud as hell

whole vigil
#

cause you can confidently when you can sneeze two spells on rogue and the class is dead

#

sometimes even 1 spell can fully kill a rogue

broken rapids
#

Just disclaimer, I dont cry about rogues. Hide is always problem in games and yes I wish its removed and exchanged for ability wheel.

I wrote here cuz of Whirlwind stopping motion x objects.

pseudo venture
#

if u want rogue to be tanky & shit just play bard

ripe belfry
whole vigil
broken rapids
#

Arena should have own division for suggestions tbh.
its different world.

whole vigil
ripe belfry
ripe belfry
broken rapids
#

Lets get back to previous discussion about Barbs :d leave rogues alone. thats neverending conversation allover again.

ripe belfry
#

Remove true invis give rogue a double dash like panther with longer range

whole vigil
#

suggestion for rogue in the upcoming mid season class changes, perk +6 vigor, 5% mdr, 5% pdr -6 resourcefulness

whole vigil
ripe belfry
#

I'm ngl I don't see how people are out trading you if you build right every class I have ever encountered on rogue dies minimum 4 or 5 hits this wipe

whole vigil
ripe belfry
#

Barbs included

ripe belfry
whole vigil
ripe belfry
#

Bows need weapon sway and reduction on the armor pen or removal of armor pen and just like 3 true DMG and Lord so help me make it so that holding a drawn bow automatically holsters after 4 seconds of being held at full draw

ripe belfry
#

A long bow is 180 or more lbs of force why are rangers golden sculpted gods with the arm strength of Zeus himself

whole vigil
#

longbow needs a nerf to its damage

ripe belfry
#

I agree with DMG nerf but they should not be able to hold it drawn indefinitely

whole vigil
#

I dont want any true damage on bows, whats the point of removing true damage from the rolls lmao

ripe belfry
#

Ranger down a hallway gg there is no way to push that in any way shape or form unless there is 3 of you to overwhelm him and the entire other team has no other form of range

ripe belfry
whole vigil
#

hand cannon is an exception cuase its slow af to use, imagine getting multishot by 5 arrows with 3 true damge each

ripe belfry
whole vigil
ripe belfry
#

That's 5 entire arrows potentially doing 78 DMG a piece body shot if they are min maxed properly

whole vigil
#

I am hoping they nerf multishot any time soon

ripe belfry
#

They wont

broken rapids
whole vigil
#

btw they made sorc move full ms when casting spells now, I honestly dont know what these devs are thinking

ripe belfry
#

They had a bug that would give them a double slow when casting with both hands this is to prevent that slow bug it's not like actually busted

whole vigil
ripe belfry
broken rapids
#

Skill tree will save the game all around,

ripe belfry
#

Elaborate more on this skill tree I have heard you speak of

whole vigil
#

takes few brain cells to cycle through spells

ripe belfry
broken rapids
#

U never played games with Skill Trees?
Now you have mobile full tank classes with stupid dmg.

Skill Tree brings out diversity for creative builds.
Now its just item/ability meta.

ripe belfry
whole vigil
broken rapids
#

No multiclassing is stupid and its not skill Tree like.

Skill Tree for each class different. not mixing perks/abilities.

whole vigil
#

might be able to cast spells while moving all the time lmao

ripe belfry
whole vigil
#

its 30% ms, and sorcs mostly build ms and be a little above 300 ms

ripe belfry
#

You'll literally just be barely 300 Ms then

whole vigil
#

i might be confused is 30% same as 30 ms, would they get 330 ms if they are 300

ripe belfry
#

Or maybe a little over

#

From what I heard from other sorcs it literally just puts you at like barely above your base move speed with hands out and most sorcs only have like 305 move speed and everyone has like a one button press to catch a 305 target

whole vigil
#

30% of 300 is 90 so they will be cap ms when casting

ripe belfry
#

It should not be a massive deal

whole vigil
#

330 ms casting is not fair and balanced

ripe belfry
#

There's no way on gods green earth they would allow sorc to get 330 move speed for casting with both hands that don't even make sense

icy knot
#

1.75% riposte for daggers is really interesting
I like that

broken rapids
#

Me too but at the same time I would rather see canceling combos for no riposte instead of riposte and get another damage while riposte or getting damage thru parry/block.

(example yesterday I parried 3 longsword combo, and before I landed 1+stepback riposte Short sword hit, i got hit by another 2 hits from longsword.) - not mentioning that I got 2 dmg thru 2 swings from parried swings from 1st combo start.

  • but thats propably desync issue.
whole vigil
#

buff weapon gaurd to be +3 impact power, 5% mdr and pdr when holding block, and 4 seconds for 5 phys power duration @keen onyx

#

allow all classes to use stefan beret since you can easily allow classes to use other classes gear, and champ armor for fighter

#

I wanna use stefan beret on slayer fighter, ranger, melee sorc

quick oriole
#

Why are that keep buff sorcerer is so broken

whole vigil
quick oriole
#

Yes I don’t get it like sorcerer is just spam and you are in the air I don’t get it

#

This is not fun