#suggestion-discussion
1 messages Ā· Page 277 of 1
fix sorc, broke hand casting with apex
Bring back static maps
New update patch 94
All classes are now unable to hit 330 with weapon out the penalty of the weapons in your hands will be applied
Druid from changes to 3 instead of 4
Achilles cooldown reduced by 4 seconds
Barb rage nerfed from 10% to 5% move speed bonus
Worlock stacks changed from plus all to now 3% magic power per stack
Changed chest from holding 10k to 25k
Reduced the time limit where u can get into a old dungeon
Added a a buyable extended shared tab
Wyvrn drop rate changed from 0.5% too 1%
Added lots of new crafts
Added new perks to sorc
Added new meds bag and horders stash
Added a auto sort
Added auto kiter with buildable presets
Added a tutorial
Removed named weapon drops from rookie lobbies
i just want to ask for snake form druid,thats it
death skulls can't be looted in nightmare
@languid thorn I think most of the points you made yesterday wanting to made game easy can be answeared by @heady cloud short: https://www.youtube.com/shorts/S_b1-wDjVSU
and you consider tarkov hard?
never played it. Don't care
in tarkov a 100.000 gold equiv build can be killed with a pistol, you don t have such skill checks here, but in tarkov you buy a 50.000 k gold set straight from vendors, here you can t, and in tarkov you can farm 50.000 to 250.000 equiv gold in a single run in 2 runs you can deff farm a full VERY VERY good sett, here you can t
so it's way easier game
onepegged is the last person ill go to for any information besides reading a patch
yes and no, there s MANY ways to see it, imagine if you could buy gems, in tarkov yo ucan to that (attachments for guns)
you have 10x larger stacked heals
you can always download aimbot and kill anyone with good gear.
what is that argument
Idk its late.
in tarkov you have 5/7 catergories of LOOT items each with its own SUPER SUPER high value
here you have what, 2 ?
and you loot the same 3 fking items for the past 3 yrs
I hate shooters its always so easy to cheat is such games. In Dark adn darker cheating doesn't guarantee win for a cheater.
in order to get to that point you have to play for days to weeks depending on how much time you have to play the game, my brother.
with a job full time i get to lvl 40 if i care
i got my first wipe kappa and after that inertia came and the game turned in to "relism" meta slow walks
and most people don't get to that point in the first 500-1000 hours. They get to 2,000+ before they're really farming.
Not saying it can't be metaed out. it can be for suuuuure, but getting to that point takes time.
most people jaded by extraction games figured the puzzle out and don't feel challenged anymore and that's why they get bored
maybe ppl here should understand that making this game more and more into quake arena cod is not the way, but making it that + 50.000 runs to get a cool gucci set is neither the way
is a fine balance
rn the game is just jumping jacks and aiming mostly
adding 5 more categories to loot
bigger randomized non fogged maps
and proper hot and chill spots
while maitaining a proper melee range ration balance
my example of why this game was alsmot dead aswell, is that the game was made a few pataches ago in Cod basically, no gear meaning, and it dropped to 10.k and less
if i fart at zombie smoke clouds it should blow them away
MAKE BOSS ROOMS EASIER TO FIND THIS CANT BE REAL. IVE BEEN LOOKING FOR 6 HOURS CLEARING 70% of the map and by the time i get there its 4 min
just have fog beremoved
i have a feeling the want to add more modules without removing the 5x5 so they just swap things. but atleast make the boss room always in the center of the map so people have a chance at literally practicing the boss. or at the very least ADD A PRACTICE MODE for every boss. if u want the boss to be invisible on the map give the players a chance at practicing it
im trying to learn warlord and in 6 hours ive only gotten to find that room 5 times
if not the middle module, one to the corner of the middle. putting it near mid. keeping some of the fog elements while not having it feel like its a bad scavenger hunt
Fog of war is best change in the game. SDF once tried it he could not find an escape. Skill issue? Don't be like SDF get good at the game š
dont agree, people would just rush mid like headless chickens and farm, such brainrotted gameplay
i mean all they do now is rush "everywhere" and mob aggro the place up leaving it looking like a barn LOL also werent they supposed to have changed mobs to go home after a bit i still find piles of them at doors with no one in the next room. fix that shit
that s called a hotspot
then why have a 5x5 map if everyone would be goin to the hotspot?
wdym by that
we need 7x7~ maps
the map could be 100x100 chads are still going to the best room 10/10 wake up
yup that s call a hotspot, which is FINE
same as school in PUBG
having boss room in a fixated spot would make the game go 2 steps backwards
if the boss room randomly generates at the middle, cool, let it be the hotspot for the game, but not for every single one, or the game will get way too repetitive
i agree. what about making inferno game timers longer? With the continuous timers cut off earlier down there as well.
hey guys, why troll pelt are low price now? š
check religion
hmmm ok i see
Suggestion: hotfix the sorc bugs the class is unplayable without a fix
Fix Eldritch shield
New update patch 94
All classes are now unable to hit 330 with weapon out the penalty of the weapons in your hands will be applied
Druid from changes to 3 instead of 4
Achilles cooldown reduced by 4 seconds
Barb rage nerfed from 10% to 5% move speed bonus
Worlock stacks changed from plus all to now 3% magic power per stack
Changed chest from holding 10k to 25k
Reduced the time limit where u can get into a old dungeon
Added a a buyable extended shared tab
Wyvrn drop rate changed from 0.5% too 1%
Added lots of new crafts
Added new perks to sorc
Added new meds bag and horders stash
Added a auto sort
Added auto kiter with buildable presets
Added a tutorial
Removed named weapon drops from rookie lobbies
Fixed server stability and dsync
Added a anti cheat
Is the game down? loaded up my game and im logged out and it keeps saying server error
servers are dying
ahhh nicee
MORE BLUES IN INFERNO, this is rediculous
@dawn grotto @keen onyx please fix sorc hand casting is broken with (or without) apex sorcery. You freeze significantly longer than intended when you cast without a book
Took me around 500 hours (A lot of these were spent with a really bad PC where I was barely able to fight anybody) to be able to get to the point where I could know where people would be for tasks and to be able to speedrun level 4 traders in a couple days
they already know about it
Dark and darker you learn everything really fast I think in comparison, since there just isn't that much content and depth
Iām hoping for a hotfix for it instead of needing to wait 3 weeks
Apex of sorcery feels awful now
Contin random dung is lame as shit
GET RID OF DOUBLE CLASSES IN ARENAS!!!! OMG THIS IS HORSE SHIT. Double Healer Druid with a Plate warlock???? this is garbage! I dont mind waiting in que for a few minutes if it means fighting teams with all different classes...
yeah same man. my first pc ran shoreline at 5fps. sold the parts and made another rig that got 45 lol
The absolute brain blast of getting more than 8 gigabytes of ram and loading up tarkov
I tried to run tarkov on a 670m gaming laptop lololololol
its crazy how far we've come from that era
ADD QUIVERS FOR ARROWS IM TIRED OF WASTING MY INVENTORY
where did u find this ? š
proper solo q for arena pls sick of vs duo or trios as a solo
Apex sorc is totally broken. Successful cast with bare hand stuns you for like a second after cast is finished, but failing a cast (hitting obstacle with a hand) doesn't stun you. Meanwhile successful casts with a spellbook don't stun you after cast, but failing a cast makes you stuck for like 2 seconds... It's unplayable
does the squire locker eat kits?
it better not
Itās been fun @dawn grotto @keen onyx , I just read the news you guys gotta pay 87 million to nexon.
Goodluck out there , cya in the next game
6~ million usd
get rid of the ability to have + all atts and true phys/mag on jewelry
Agreed and get rid of +1 all for warlock soul collector
Fix apex of sorcery getting rooted everytime a cast is over for a solid second now was okay the way it was
I miss Terrence taking care of balance changes, any1 else?
If he was balancing game before SDF vision. He was doing wayyyy better job.
Yes, he was... and I agree, SDF has good things and works hard, but balance wise terrence's changes were way more in touch with the game
To me it feels like when something is very clearly wrong it is often ignored for weeks even, and multiple times even made worse (not to hate on the devs but it is my sincere opinion)
Let us rename characters. I would even pay to be able to rename mine!
fishing
maybe I have a bit of your time adventurer https://darkanddarker.featureupvote.com/suggestions/613708/rogue-zweihander
do any anticheat xd
they have to pay roughly 6m $; maybe first read, monkey
@keen onyx @dawn grotto Since the cleric is clearly Catholic influenced, maybe make the paladin Orthodox influenced. Their is a tone of great artistic motifs in the Orthodox churches, and it will add more dimensionality to the medieval Europe vide of the game by including eastern Europe. Warhammer40 is a great example of taking on Orthodox motifs to create bad ass knights, all be it in the future.
isn't it in Korean currency? or is that(your #) the translated amount?
It 6m US$ and something like 85m in koren currency (Won i think)
yea, more manageable, still sucks.
Should be fine yeah. We might have a couple red shard only skin soon tho xD
Mmmm..voice acting on merchants. Some cool sound effects for spells.
did i say they had t pay 87 million dollars? Seems like you need to take ur own tip, and learn to read
dude lives in USA, thinks thats the center of the universe kekw
Anyway they're fine. They made way more than 6m US$ with the sales and cosmetic
im sure they have made more, but do they still have it? is the real question
I hope so xD
long as they are cool š
100 devs needs salary
why does blood sap exist and why is it not in warlock build?
you mean demon blood?
blood sap blade
donno what that is
shadow touch ....
yeah big brains shadow touch + blood sap blade that's the plan
but you cant use it can you ?
Make demon blood consumable for every character.
But when demon Warlock consumes it, it has stronger effect.
like it reduces your max hp but gives you buff ?
remove rapier orb from fighter, give warlock short sword
and more buffs for demon warlock ?
give warlock kris dagger and windlas 
will be to strong with exploitation strike from the demon warlock
Add Logic to all Types of Magic:
https://darkanddarker.featureupvote.com/suggestions/614539/add-logic-to-all-types-of-magic
Someone make a suggestion to save perks along with gear set!
also I think we should be able to have more than one squire pre-set kit it to annoying to have to change everything everytime
Add the ability to rename any gear piece in exchange for a small gold fee from a merchant.
i think that too !
specially after a run, when that armor becomes handled and cannot be dispatched just talking to the squire
i think it should have a quick sell option too, kinda sucks having to change merchants to sell only gem, rings, etc
yeah mb it could remove any looted gear you have on and put it into your stash
that would be very great !
is a non sense loss of time having to sell to the right merchant or takeoff the holeset
Remove Demon's Glee + Sphere fighter.
just got in solo arena and my team was ranger + barbarian 11 gs
pre-rating matches against gladiator and vanquisher
bring back multiple classes in highroller. game was more fun when u had less restrictions
But then warlock would have bigger advantage than other characters, are you sure it's a good idea?
Ym let's say all the characters are finally balanced and demon blood gives 15 strength. Would 17 strength for warlock give him such a big advantage?
Fair
I have a suggestion nerf Demons glee. Just make it so fighters cant use crystal balls with weapon mastery. Boom done, The game is fixed
When are they adding LFG solos
I like the idea of adding thing to do on the map, but adding way to get even more artifact isn't the way imo. Due to Continuous and gate opening instantly there's way more artifact available now than ever before. There's some cool idea of new objective to add on the map here https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
something nice would be to somehow be able to sell more item to the market place mb by doing quest for a merchant or by paying an ingame fee like when you register to be able to trade. Also having to switch between characters to see each individual trade list and redeem it is very time consuming maybe we should be able to see every thing or have an indication when we are in the character selection menu that some items have sold with mb a number( for exemple a yellow excalmation point with the number of items that have sold next to the class in the menu)
DOUBLE CLASSES IN ARENA IS BULLSHIT!!!!! 2 SORCERERS IS IMPOSSIBLE TO PUSH!
the extra content with good rewards sounds great, but the same thing will happen to these rooms unless there is a giga profit item. The ritual thing i assume is from poe, its also about finding a profitable drop, because if its just regular items its just for newer players so it should include a skull key drop or something. I really doubt any of the more experienced , who know how to kill atleast troll bother with chests. Maybe when they add unique armors that give like an additional perk or something that you get from somewhere else than bosses it could be better
That's another question, you could do a lot of thing other than artifact. For exemple, to give more importance to Golden key room, rusted key room etc you could add a hoard with a higher gem drop rate. Then in the ritual room you can give a random key at the end of the fight, Rusty, golden or skull with a lower drop rate. And/or a higher chance to found Unique monster to add a way to drop minor artifact more easily. Artifact should stay the very high end gear, you shouldn't be able to find some except by doing the late game content (bossing etc)
There is too much high end gear in the market right now, at least for only half the season
I don't know if you've read the comment too? There's some good suggestion too
it's a way to do it, the point isn't in the artifacts its more about the winning the lottery feeling you get when getting a skull key or an artifact from something else, because i personally don't think anything else is worth my time apart from bossing currently if i want gold. the forge idea sounds amazing though
Thx, the forge idea is from me
a way to make the regular rooms more viable is also an important part, because you usually just skip everything :/
Yeah, but if you make everything special then nothing is special. Some room need to be meh
even if the forge could spawn in any room it would be great, since then there is incentive
ADD ARROW STORAGE ITEMS. different ammo types. example some arrows have more armor pen but then u have armor pen drop off with different bows but increase the amount of armor pen they have. some arrows apply bleeding stacks but react badly to plate armor
wont it be problematic for balancing? cause then they would have to nerf regular bow dmg, the quiver idea is good
When you say, nothing is worth my time. Do you play Arena? That require some time and farm to gather a good build. But right now I feel like Boss give too much thing, you can get weapon, armor, ring, neck etc on boss. Maybe those special module could offer a special type of gear (or with a better drop rate) Like ring, if you want good ring try to find the ritual room. There is some room where you can find ring on shelve etc, it's nice but not known enough and nor worth most of the time
not problematic. actually its gonna make the bow system more complex and varied. make long bow dmg do 20 dmg for example but the arrow does 10. and bleeding arrow would do 20 dmg and apply a stack of bleed. but has negative armor pen. and diff drop offs. also an armor piercing arrow that does 7 dmg but has 20% more armor pen . basically what im trying to say is. more arrows more playstyles and u can carry multiples. it would be more fun and the quiver idea is a compliment to it so u can have "single use quivers" with diff ammo types too
so each "armor piercing arrow" u throw u cant take it back and make it so arrows can break depending on the surface and with an rng chance and bow type
what do other classes get to match it? because in my experience if you're a good enough shot, you melt people right now
That look very nice but also a lot of work for only what 2-3 class who use bow (mainly one). But I like the idea, new arrow could requier to be crafted
if the ranger isnt prepared to face the enemy class he is at a big disadvantage. imagine having only armor piercing ones vs a rogue or a wizard. the arrows will also break. basically im saying make the arrows do slightly more damage but have diff uses and sorts. and the one that does BIG damage gets countered by plate armor. and drop offs and diff prices
the standard arrow will only be a middle man but be slightly nerfed
used to but got pretty boring since there is no reward for it. don't really care about ranking, prefer the extraction experience, yeah the rings are there, but they are also in mummies which are way easier to spot, since you know where they are exactly, in what room to be more exact
hopefully my suggestion gets added . arrows need a good rework. split the dmg between bow and arrow and make it so diff arrows have armor pen variables and they also drop off on range. except certain types of ammo. the special ammo would be consumed via "single use quivers" that when u throw the arrow u cant take it back because it is "ruined" except standard ones. the armor piercing one has less drop off and more armor pen and less damage. the high "flesh damage one" would have high drop off but apply bleed stacks. this way against casters this wont be abused as hard because of the skill needed to aim with it and it flies slower. has no armor pen. "
Hopefully but it's something they talked about for like ages and it doesn't seem to be a priority
its not hard to code highkey its just a projectile with diff stats.. they can add it literally next patch or 2.
i mean we cant sort by stat or show multiple stats in the marketplace table so you know.. xdd
? i was talking about coding.. not the marketplace. u can just buy "armor piercing arrow quiver" and thats it
im also talking about coding, my point is is that its not hard to do but we dont have it
He's saying that there's a lot of "easy to code" stuff we don't have yet
oh yeah i understand that. its not a priority. im just saying its not that big of a hassle to figure out except maybe the drop off math but its just a parabola
Make 2 or 3 balanced arena maps instead of 20 quirky one sided for ranged or melee dogsht ones. š You cant tell me you all actually look at broken bridge and think no we shouldnt put steps on the other side. Half baked is all thats given every time.
An idea: 24 and under gear-score arena, unranked, open 24/7, a decent way to practice PvP on new classes without only fighting against the most BiS'ly geared players. Keep ranked arena as it is? Neutral on that.
please add more nightmare rangers in hell there arent enough
why would u need under 24gs arena if u can just queue normally and have the same experience
make the maps smaller, there is no pvp
make hell great again
nothing in life is ever "easy to code"
That's kinda what the under 24 bracket is
WTF were they thinking with the new inferno modules? literally cleared half the map and cant find a single extract.
Doing quests next season is going to be a huge pain, i hope you remove inferno quests entirely with the map being this big and the density of mobs being as bad as it is
I can see a 3x3 map with random modules but whatever this mess is now is ridiculous
have a random dungeon queue for those who want lesser time having to pick a specific dungeon
mild correction. "relatively easier to code"
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There are lots of solo non experienced players that enters arena without gear. This causes match to be 2v3.
?? Go on and que arena with squire gear, it will surely be a great experience
Unranked low gs arena is a nice idea. Id like to pvp with some other classes ocassionaly but you cant do it unless you have bis gear, most ppl dont have time to gather more gears than for their main char. The only problem is it would spread players, not sure if theres enough players in this game to make few types of arena and have them run smoothly
Let me buy grey/white protectio pots from Alchemist, please.
Remove the natural slow on bow and cross bow keep the slow perk
I would like to see rat have will scaling again. druid just isnt the same without will scaling rat.
I hope we see a Soul Collector nerf next Friday.
Some clarity for devs(@keen onyx) that don't understand how strong all attributes are:
- 5 Strength = 24/7 White Ale
- 5 Vigor
- 5 Agility
- 5 Dexterity
- 5 Will = Malice
- 5 Knowledge = Sage
- 5 Resorcefulness
And you put all of these into one perk for a class that benefits best from all stats
Imagine you get 5 all on wizard or sorc fkin hell it would be so broken
ADD A MECHANIC THAT PREVENTS CAMPING
I am gonna be posting this every day:
Maybe when someone sits for over 1-2 minutes in the same spot (rogues), there is a sound effect around them or "spirits of the dungeon" cling on them/ around them/ on top of them whatever.. imagine something like warlock's soul collector, where the souls fly around him.
in tarkov, you can and you can't camp.
some locations if you camp in scav area spawns, they spawn around you and look for you.
so maybe if you camp around portals skelly should rise and walk around you
the scavs can also spawn in the most random lcoations away from scav spawns, but very rare to happen.
Ironmace needs to get their heads out of their ass, the game already lost 10k players this wipe and they keep making bad decisions that makes people not want to play. Why would you keep buffing the most annoying class to fight against? That along with the new player experience being absolutely horrible i dont see how this game is ever going to actually grow. And now they owe nexon $5 million i hope they make some changes and start actually listening to the community
When is IronMace adding the MisƩricorde?
Make a lobby that has no player damage, have it non-ranked and only producing white gear at best. That'll give players the ability to try classes and figure out their play style instead of getting killed by the first back-stabbing sweatlord.
just delete the game with how this discord acts 
Isn't this just stiletto dagger
MAke PvE fun again
fix your game tyvm
I get killed in the arena because a teammate is toxic, I kill him the second time he tries to kill me, he reports me for team killing after he killed me, I get a cooldown. Great.
Basically I have to lose a match because someone is toxic, I have to let him kill me over and over, I lose points because the game is lost and if I still want to play I have to go through that again in the second or third game I get
Need to widen sorc armor selection. Like pourpon, mystic vestments, and shadow mask. Maybe even some of the heavier leather and cloth options. Need somthing on sorc, is so stat hungry and is lowest hp/pdr class, let us atleast have all wiz gear lmao.
@dawn grotto p'ls nerf pnater in speed pls
@dawn grotto pls nerfing phanter in speed is a op in speed and not funny in game stabilized pls
what bracket you talking about? sorc with gear is op. wind blast is all you need tbh. add resourcefulness and boom. all spells back fast. Infinite air cannon build.
Nerf druids and barbs c:
Please add a way to boost up tm8s and friends mics please
get rid of +all atts and true phys/mag dmg on jewelry!!
there already is and it's set to max automatically
well yeah but it sounds like their whispering even though its max and yes it might be their mic but be able to boost it up
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
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Ban all daggers, all magical weapons, all bows and windlass
please do something about the teaming in oce solos please and thank you
allow wizard to use sorcerer spells, or at least ice spear, mud shield, and icebound. Would make sense as Wizard is literally a wizard, someone who has mastered the art of spell casting where unlike sorcerer who has to combine spells, he can just cast it.
also because mud shield, ice spear, and icebound are very unique and cool
Fix spider mummy hitbox, they
they've always felt awkward, sometimes you can jump over them other time they block you what is this about
You can't base the game balance on plot
why can i lose crafted gear when i use on another class what happened to it being protected
everyone knows how useless Explosive Bottles are in a fight what if instead of buffing it's damage we increase it's area of effect.
Or add other effect, like a debuff or maybe allow it to burn door and destroy them after a couple of second
apply burning effect for few seconds together with some healing debuff?
Why not
Any reason why healing potions are so cheap? should they be so cheap?
Take 1 hide away from rogue
Fix lobby freezing/Stuttering. I'm having freezes that lasts for 1 minute in lobby(not in the match). Started 4 months ago.
Not rly, they are somtimes used in arena and can have impact. The problem with bottles is it takes space in your bag thats why people dont use it
It's 50% discount for valentines
sometimes?
Yeah it happens someone takes whole bag of this and it has a huge impact
Buffing bottles might cause it a must-have arena item for some classes
i as a warlock take potion and bandage I have slot but whats the point of taking this molotov
It's some option for classes with low ranged potential, it's pretty good for zoning
Like the one map with column in the middle and stairs around it, it's got kinda closed areas where the molotov can be thrown and make a difference in a fight outcome
I think bottles/lanterns should never be 'strong', they should remain occasionally effective, the less must have utility items you need to spend money on to have a chance in pvp the better
What's the current meta for Barb?
does this molotov even deal true damage?
15 magical dmg per second
I had an arena bug in hell where I could see all characters, doors, torches, traps, but not walls. Pls don't ban me.
Maybe I'm just playing wrong then. I'm ALWAYS getting run down by barbs and rogues, the wind blast doesn't seem to be working, guess I need practice. It just feels like sorc is suppst to play like a place between bard and warlock. Thus I figured more of the gear options for that kinda play would be fitting. I still don't get why no mystic vestments or puorpon, shadow mask seems fitting to for sorc. Feels like if wiz and lock can wear all sorc stuff, then sorc should be able to do the reverse
unique characters and gear.
Inferno arena bug: https://youtu.be/mVzC6FFVBNI
Sorc plays a spell caster like wizard, I'm not sure where you think it's between a bard and Warlock looool.
Wizard that can use longsword pretty much.
Barb will run you down mainly because of iron will, but all other melee classes should have an issue pushing you due to the knockback/knockup spells.
Space correctly, have a spot to retreat too and melee is candy to ya
Sorcs mainly build for cdr so that's why they don't need the gear you mentioned. Shadow mask doesn't really seem to make sense even if they could wear it.
can I have a bit of your time dear adventurer https://darkanddarker.featureupvote.com/suggestions/613708/rogue-zweihander
such a meme lol
Need more anti-heal options across the classes
the only thing we have is rogue poison stacks which is ass and blow of corruption
rogue anti heal should just be 50% off the rip
no stacks required
and last like 12 seconds
since this channel was replaced by the feature on the official site, it should be renamed to skill issue discussion
it was really good step in anti heal direction for a rogue. Buffing it more.. meh Idk. Other classes need stuff like this.
Sparkykawa Can Dark and Darker be Balanced? : Deep dive into each class.
https://youtu.be/1WGQ1GzdF34?si=NrqkuVYVfpKyKEfj
long video, lots of suggestions, lots of stuff to discuss
love sparky to death, was one of his first subs on twitch, i was there when he had 6 viewers, dont respect any of his opinions anymore as time went on, but im sure something in a long drawn out video can be a correct take
And yeah I agree, more classes need more anti-heal options.
Fighting resto-druid + healing caster warlock is just not a fun experience even when you win. 4 minute fight just having to run the druid out of heals before finally being able to push and punish them is bad game design
Sparkykawa said the same stuff the community was asking devs for months/years.
very descriptive, thank you for that
I was about to list everything but there is just too much
its unfortunate sparky didnt cut the video up or condense it, most people will not sit through 1 hour 25 min
Nerf barb and druid
Wizard have 50% anti heal too with the fire mastery perk. But yes, more anti heal option would be cool. Imo more than new spell/skill/perk on other class a good thing to add would be a throwable or a consumable that apply anti heal. Like special explosive bottle burn and reduce healing for a couple of second. Or a potion/poison that you put on your weapon and work like rogue poison but only with anti heal (maybe less strong). Need to craft them so there not too easy to get
good idea, rather see an item for it than make every class have every tool in their abilities/perks
I feel like it would be interesting to have more consumable like that. How I see it they add a new gear piece, like a utility belt where you can put potion, campfire, fran axe, knive, explosive bottle, traps etc and it's the only way to bring consumable in the dungeon so you have to make a choice, you can't bring everything unless you equip a bigger utility belt with movespeed penalty. It would be apart from the inventory
But until they fix the issues they've talked about the inventory system we'll never see backpack, quiver and things lile that
Windblast doesnt knock back barbs with iron will and they usually play ironwill, the move against barbs when they come close is water orb. You need a lot of movement speed as sorc. Resourcefulness is a bait, not worth it if you properly rotate yor spells and kite around
.
sorcerer needs to be nerfed, its not fair to be able to deal that amount of damage and be able to spam it
get rid of being able to have both + all atts and true phys/mag on jewelry!
guys is there any downside to getting a traders guild membership
Iām confused since Iām f2p and I always assumed I just couldnāt get one
Would 'Story Teller' be too strong as a song?
As sparky suggested should bard have lowered base stats? Or should Rousing Rhythms be nerfed to 1 all attributes?
Change Curse mastery soit doesnt double hp cost to cast and make it only regen red hp
I think you meant Torture Mastery.
Torture Mastery needs 10% magical healing scaling to be balanced in PVP.
Letās be honest they donāt read anything here
They read some stuff. Some things just can't pass through SDF vision.
Doubt
ill try that, see if it gives any benifit. its between warlock and bard imo because it kites like a lock, and is constantly switching between 2 dif spell wheels. wiz can gust cast over and over, but warlock doesn't get much extra affect from recursing you before the previous one is out. so warlock is hitting and kiting. bard is always switching spells situationally, and is high finess mele. thats why i see them as same. seems way off wiz to me cause i cant just cast over and over till im out of charges.
By the way, are there any perks that apply an additional effect or extra damage to the next spell or attack, refreshing after X seconds? I think this could be a good addition for some weak melee characters, like the Druid in human form.
Make Druid Panther more Predatory
Everyone knows that the Panther is a better Rogue because of its silence and bleeding effects. How about making it feel more predatory by changing one of its skillsāmaybe replacing silence with a chase mechanic that allows the Panther to sense bleeding prey?
suggestion: https://darkanddarker.featureupvote.com/suggestions/615263/make-druid-panther-more-predatory**
Even with your definitions of those classes I don't see how you think sorc is anything like a bard lol, i worry you are trying to play it like a bard and that's why you are dying.
You are just kiting all day, like a wizard or Warlock. Spell caster lol. Bard plays music, and uses a bow and goes melee after getting a hit or 2
I know it's about kiting, the original reason I wanted mystic and shadow mask, they are kiting gear imo.
Sorc can wear a chest that gives will (damage) and agi(movespeed) in the arcane garb. I don't see why you'd even want to use mystic vestments lol. Shadow mask gives agi, but then dexterity and strength, 2 stats that are useless essentially. Most sorcs are gonna use coif, arcane hood, or leather cap since they are all beneficial and give headshot protection
Just giving feedback on the new hell modules: I do like the rooms themselves, but it feels like there's significantly less portals overall whether because of module layout or the rooms themselves. It's way too sparse, right now. I've had multiple times where I've died through no fault of my own whether because we can't find portals, or another time running through the entire map like we were, took the only ones even remotely nearby.
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Make teaming an offence in normals, so sick of running into teams of 3-4 people in normals in solo's.
for every part of the body not covered in at least one piece of armor recieve a health and AR debuff
why
Running around with no armor to maximize movement speed, and taking off clothes to escape or chase should be severely punished. every class has access to a ranged option or cc right now. even though all of the cc is bad due to other issues I think no clothing/hotswapping clothing isn't healthy.
Understandable but them not wearing stuff already makes them squishy
You died to warlock?
no sir
so barb
hold the line pavise or sash when?
what line
Also no I didnāt die. I escaped, but thatās the equivalent of dying
The 3ms dif basically makes it so even the arc garb doesn't compare in speed till legendary, missing half the damage, and all the MR and that's only if your mystic doesn't have 2 agi. In that case mystic is faster than arcane ever can be, and at blue gives as much will based damage as a unique. Shadow mask no ms and gives agi. Plus ypu do need str and dex for use of LS on mobs. So maybe all sorc wouldn't use the mask, but it could help mele sorc be a thing again.
The total ms dif between a shadow mask(blue 2ms) and mystic vestments with 2 agi (2ms) with a total of -3 = +1. Arcane garb and coif, each with arcane is a -3 at purp, and the coif is a -1 at 2agi, so the dif between the 2 sets is 5ms. That's the fis between 317 and 322. Which might just be the dif between a sprinting war druid barb or rogue catching you or not, the 4 most popular class.
having 25 lobby brackets possible means too many empty lobbies.
melee sorc is a meme, no one really thinks sorc should be a melee class, unless you are just looking to meme around.
barb is probably the only one id agree with you on there. due to you being able to cc/knockback all the other classes, it really just comes down to your positioning and knowledge of the map/whats going on.
but everything you mentioned is just hypothetical, since sorc cannot even wear those
My suggestion is "High Violence" toggle. No reason a Zweihander shouldn't be able to take off a goblins head, or a morning star shouldn't smash a skeleton's skull into tiny pieces.
Buff Sage and Malice a bit
Nerf Soul Collector and TM
Thank you
REMOVE THE STUPID FOG OF WAR, just annoying. Does not add any 'fun' of discovery of the map.
I never expected the fog of war to add so much depth to the game. I hope devs donāt remove it.
XDDDDDDDDDDDD nerf barb and druids
You forgot about rogue and sorcerer 
1 agi= 0.75 ms not 1 https://darkanddarker.wiki.spellsandguns.com/Stats#Move_Speed
Nerf ranger and bard too, also cleric 
Sorc has a base of 10 agi, so first 5 agi from your gear give 1 ms per agi point
That's true, arcane garb is a garbage compared to mystic vestments, but there is no better option for sorc unless you run bis gear, then tri-pelt doublet on 5% max hp roll is a great choice. Arcane Hood is a garbage as well, chaperon with it's 20 magic res is much better, but you can choose leather cap depending on the stat you need or coif if you cant get memory capacity from other source.
Basically, sorc items are shit, but you can wear other items, I don't think shadow mask is necessary, you don't rly need to build stats for PvE. It'd be cool to wear mystic vestments tho
when im basically kissing the wyvern's neck, she should not just randomly jump at me. It makes no sense FIX IT
Nerf druid and barb c:
NEW Shapeshift Druid Playstyle Without "Shapeshift Mastery"
The Druid Shapeshift playstyle cannot exist without Shapeshift Mastery equipped. What about creating a playstyle that doesnāt rely on this perk, forcing the Druid to stay in forms for longer?
This would require stronger animal forms without Shapeshift Mastery and an increased casting time for Shape Shifting or decresed number of Shapeshift Charges.
Fog of war making the game difficult. Not fun, unless you enjoy difficult games.
Itās just annoying when you only get 2 hours to play and then spend so much of your time just hunting for the right room to spawn and then finding it.
Give achievement for killing all the bosses in every level of ruins
There should always be a reason to do something, not a reason not to do. Why would they put work into something so negligible while there's a lot of basic important stuff to work on
Because it increases player satisfaction on a base level, which results in longer retention.
Do you know why there are hundreds of different visual versions of Chess? Because by itself, Chess is boring to most people. Adding visual stimuli increases enjoyment.
This is a very odd thing to have to explain.
we can talk about fog all day and still the game need circle back yesterday !
maybe the new map will have it
that would be a free install if so ... game is run to the ground with the removal of circle
What would be more important, balancing chess or making hundreds of different visual versions of it?
Ofc game will never be balanced enough, but theres many simple things to improve more important than some visual additions like the one you mentioned
The second because unlike the first they wont screw it up a week later. It's more dev cost efficient.
Quick question guys if I put on spear mastery does squire give me a spear or I have to do a quest to unlock it on him
I don't think improving something no one talks about is more dev cost efficient than improving the things that are the topics of community discussion and keep this game alive
People don't play chess because of different visual version but because it's a good game. If you need some visual stimuli to play chess than you're not a client that devs should be interested in
You also seem to be under the impression that the folks in charge of balance are the same kind who would be in charge of this task. That is very unlikely.
That's a good point
Balance changes are the least input-heavy task a dev can do and should never take away from any other kind of improvement. It's just swapping numbers after consideration. Programmers (such as the ones writing the swimming code) and devs in charge of art assets would be involved with something like this.
You can say its a waste of resources, but thats just one persons viewpoint, same as mine.
I would argue that basic actions have a more profound impact on enjoyment of routine than anything else. Sometimes thats gore, or spark effects when clashing with a shield, or physics when something shatters, etc. But in a video game it is not unimportant.
Well it's not about balance only, as I said at the beginning, theres's a lot of "basic important stuff" to work on. Balance is one of them. But as well something like making a craftable ring for casters. It's a nonsense physicals have their craftable ring and casters don't. There's a lot of this type of things that are important and could be fixed very quickly, but someone needs to work on them
They should add a recently sold option when tryna price items
I'm gonna go hard on a resource build later, in more just starved for MS most the time. The real thing I think they need to allow sorc is the pourpon. It's lit all the needed stats, and it's ms is nice. But on the topic of mystic vestments, if ypu paired it with all resource gear that has agi on it, ypu could get over the top of 310, have your nessarry roughly 25%cdr and get some good will out of it. And in total my thought is truly that if wiz and warlock can use ALL sorc gear, the sorc should be able to use atleast all their cloth gear.
reinstalling.... what should I know before getting back into it. is there some stupid meta or OP class right now?
remove true damage
Add true to all armor pieces
Please add some logic to the random dungeon process so you dont go through 10 modules in hell and dont find a room with a portal, literally 10 modules i started in bottom left corner and went to bottom right corner and checked the modules above and didnt find a single room with a portal to leave hell
ā¬ļø In the end, it's a PvP game. Balance changes have the biggest impact on the player base in a working game. Balance of the characters determine whether a player stays or leaves.
Balance will never end so I guess you'll never get new content huh.
Good, because there is no balance.
END FOG OF WAR AND ADD MORE ESCAPES IN INFERNO
Balance doesn't have to be 10/10
They have entire playerbase as testers, all they have to do is listen and continue adding new content.
fog of war is bis
Cool then there's nothing wrong with my previous suggestion.
Shouldn't Bard Jolly Time have some downside stacking effect or at least a limit?
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Also, remove true dmg and +all from items.
i still hate the fog of war spend up to 80% of the match sometimes just to find the bosses and not have alot of time if any to solo it only to get sheer utter garbage from the bosses 99.99999% of the time
Rebalance Ceremonial staff.
Add magical weapon damage or increase physical damage.
It will slightly increase the frequency of its use as a primary weapon.
Let me know how resourcefulness build works for you once you test it out. Im convinced resourc is a total bait, I invest in ms/hp/will myself. Ms is a must-have to kite. Often melee fire orb is a way to finish someone, it does huge instant dmg with apex and time dist perks, but if you have low hp you might not survive such a move. Some will at least till 53% magic dmg seems to be very efficient
.
Also you can windblast all the meeles but barb, when barb gets close to you, you can just water bolt him and make distance, but you may need to survive a hit from him, so high hp is needed
- Make the Fortune Teller sell at 50/75 affinity a new item called "Seer's Stone/Crystal" which reveals an area of 2x2 from the player position on their map, channeling for 15 seconds counting towards magical interaction speed. (200 gold maybe?) and a higher quality version at 100/125 affinity for 300 gold (1/3rd faster maybe).
- Add a way to loot an enemy player's revealed map and add it to your own after interacting for 10 seconds (regular interaction speed).
- Add another item for the Fortune Teller that points at the direction of the nearest extraction point when used (consumable, 10 seconds magical interaction speed?), maybe a higher quality one that allows you to chose wether you want a single extraction or a tripple portal one.
Fortune Teller has been almost useless for long enough!
sorc skill pls
- Add a new instrument crafting set for the Tavern Master using Banshee's Sonnet (special drop) with special effects like artifact weapons
Example:
Flute of Doom: If you hit an opponent with an effect they become deaf for 10 seconds (like banshee effect with 8 souls)
Drum of Death: The drum sounds will be much more silent.
Lute of Sorrow: If an enemy is in range of the song played they will become drunk for 10 seconds.
Lyre of Pain: When playing a song succesfully, allies in range will gain a 15 health shield that shields both magic and physical damage.
Or something like that, the main point being giving the banshee some crafts, also I don't think these are OP considering you need a special boss item akin to that of the spectral fabric to craft these.
And also would be cool having a craftable item with a unique passive effect without it being an artifact weapon, and I think it suits the Banshee well (because of the involvement of sound in the fight) and the fact that the item is music related.
Really wish deeper gore was possible
what if we had multi-classes back and it was like the arena game mode.

I wish they removed phantomize as it makes a lot of toxic interactions and add a skill like:
Dark Magic Burst
- push back all non-boss, non-miniboss units away
- also deal dark magic damage around the warlock, thus consuming dark shards in the process.
You could push someone into your hellfire that way, but basicly it's more healthy escape mechanic, with offensive capabilites while in 2-3 player lobbies you can push someone into the wall that way, and push away enemy's teammates.
Something like dark reflection+, so the skill could apply a buff to your next dark reflection used during 15/30seconds. So it makes it AoE and push back enemies and players around you. But the downside of it being a buff is letting an aware enemy decide where to use it, so he could use it to escape frome melee warlock. So the skill option is more caster friendly.
Have a nice day, and remember to praise the dark gods daily, for the boons are many
ā
I think to remove the issue of having the market crash because people dont have enough money storage: people have to transform their money into golden keys then into skull keys. Not having golden and skull keys make one unable to buy artifact and very high level equipment. The solution I found is to just remove the gold storage system and let us have infinite gold storage. I do understand that it will remove a part of the game's progression which is getting you gold coin bag, spectral, and finnaly chests but I think it will help with the issues of the market. Adding that also needs to either change the max price of items in the market or allow people to directly trade gold through the trading post (through an other way than gold storage). I think it is worth testing to see if it works. Thats it for my thinking, have a great day and thank you for reading
bring back circle / battle royale ! save this game !
Can we please do a little different balancing between solo duo and trio simply for mobs on solo wizard i hate bossing they all have +magic resist and minus physical and projectile resistance it would just be nice if that in the different modes the resistance were tweaked so that it isnāt abysmal on solo wizard
any1 knows valentine's quest items locations?
bruh the game state rn is so cancer, casters and druids only good classes to play. Economy is crashing, lobbies filled with sweaty BIS tryhards, we can't even pet the dog anymore in pre-game lobby š¦ There used to be so many new people coming into this game to try it and now it seems like all that has stopped.
suggestion: with the new hidden/fog map add map shrines. hit the shrine reveal boss or a chunk of the map.
Add incomplete map of a currently played dungeon as lootable item.
Fix the weapon hot swap please
Simplify Curse of Weakness description so it reduces all attributes, PDR, and MDR by about 22%
Also I think old version of this curse was better, without reduction of PDR and MDR. It might be stronger now but it was somewhat unique that Warlock weakness was only reducing attributes. Now he joins the club of Bard and Wizard.
Have a nice day 
We should be able to rotate items in our inventory
i love fighting 1v3s in solos 3 people teaming for boss
we should be able to mute the sound in the background in the menu.. we can mute music but we cant still hear that annoying sound of whatever it is. drives me insane please be able to mute that back ground of shuffling cups and whatever it is
@keen onyx hello sdf y have a problen players using blocking exits by su player using for trolling in game example TrishMerigod he is blockade enter next room
fix aggro tired of having to fight everyone's mobs because they aggro'd a mob and dragged it through 3 rooms just for it to change target after they close 1 door its not like these fucking creatures don't know how to use a door, if they walk up to a door the code should just tell them to break that shit down
or get rid of fucking doors
you get rid of doors and it'll make you focus on fixing mob aggro so they're not getting aggro'd through the walls and doors
@keen onyx FIX THE RANDOM HARPY BLAST APPEARING IN WYVERN ARENA EVEN WHEN ALL HARPYS DEAD
remove + all atts and true mag/phys being able to roll on the same piece of jewelry
rework druid
Can you guys add a place, maybe in the test server if that's still a thing to practice bossing? I feel like a way to practice a boss would be a wonderful start at more newbs attempting boss content and exceeding for the better fo their character and producing overall longevity of the newer player base.
It has now been 18 days of searching, and still I cannot find the single Royal Turquoise Gem Bangle I need to finish the final Treasurer quest. I have recovered more than 30 of the other three bangles, and countless other treasures of Royal quality, but no matter what I do, I can never seem to get this one single bangle to drop. PLEASE, can we just take the looted requirement off this damned quest already? I am getting sick of being screwed over by RNG that is completely beyond any effort on my part to effect.
lmao I got like 3 of those
Thoughts on Mythic named armor
Hardly a constructive comment, but just goes to show, RNG does not affect everyone equally.
They should add a new Ronin class with katanas, short katanas, (cant remeber their real name) throwing knifes and different types of bleed skills and more precision based attacks. For example a three hit combo that Goes like this one slice diagonaly from the bottom left then one slice to the left at neck height. Then The last attack is a stab.
A fun skills whould be a that the next attack preformed whould paralize the spot you hit but only recharged by resting at a campfire
Backstep is amazing because you can do stuff during the animation. Maybe allow Rogue Tumbling to do the same but nerf it's coldown.
allow the option if 2 players have already extractedā¦give the remaining player the option of disconnecting to stay on the same level they are on to extract
Add "Accept all transactions" button to Marketplace GUI
We dont need more classess but expand existing with talent tree and maybe specialization. Also 3 button skills to press for more deph.
Randomize "Maze" module?
Remove Toture Mastery
- Let people change their character name
- Let people transfer their accounts to steam
š¼ ā
Make keys soulbound so people actually use them
Hardly relevant, no one would run keys anyways, have you seen the trash loot there is 96% of the time? before the issue of losing keys they should at least ensure an unique weapon, a unique armor piece and a unique accesory in the marvelous chest.
Keys have been used as placeholders for money because they won't let us trade with artifact weapons or golden chests in the regular market
Also everytime I see bro writing a recomendation it's always clear he was killed by a warlock and is salty about it
I would write a 5 paragraph suggestion about a new "Monk" class that specializes in martial arts and styles but unable to equip weapons other than a hand crossbow and a new brass knucle, and out here that dude just goes "nah bro remove the game"
Ok I'm done crashing out
why does pathfinder 3 Dani type lik ehe knows whats goin on
Amount of FPS drops when appraching another team on the map. Is there a way to fix this? I mean it's free wallhack
If you are that incapable of not understanding that some perks or class concepts are just breaking the rules of the game idk what to say. All you can see everywhere is just bhop full speed stack. I did not start playing this game for cod / quake arena fps lol wake up
take away 5 all attributes ā
remove Toture Mastery ā
remove Phantomize ā
"Ban all daggers, all magical weapons, all bows and windlass"
Ok buddy
Besides the total idi0tic and lackluster loot category pool, loot ratio, bossing concept, and quest design, map design, ofc the game is more of an arena tdm when the map is also soo small
"some perks of class concepts"
proceeds to name 80% of the game sh!t
The game had the lowest player counter when it was more and more directed to cod quake arena. The highest player counts was just when the game was ok enough with loot pve/pvp focus. Not the current cod quake rocket jumping
Bro I'm not arguing about that I'm arguing about your suggestions to remove entire classes
For the average players that donāt t just rush spawns and bhop to a boss ofc they ain t playing, not enough properly design pve systems
Wdym remove entire class, is outside of the scope of this game take a step back why should a class heal just by existing with 2 perks, why should it heal vis 2 curses while running and dealing dmg lolā¦
Warlock TM should be high risk, high reward. But it's not.. Sdf vision
Why is warlock the sole class that can outdo any other class in bossing, i wonder
infinite sustain
bard also is great for bossing
The game would tremendously be better if it just had a better pvevp ratio with a proper balance of fast and fun but not cod. Quests are totally useless, quests are also what the avg player have fun with
class is using health to cast spells
I honestly rather fight against a lifebloom aura druid than a normal one
Make warlock have 100 soul energy pool tm restores soul energy via that spels costs soul energy no hp reset for free woaw hard work
That passive should not active more than once via heal and not the dot heal passive an additional +10 heal at 0 gear is broken
At least it doesn't scale with magic healing, but the drawback of no transformations is also insane
If you were to take from the rogue the ability to hide with a perk at least give them +10 action speed and +10% armor pen
also LBA druid has a clear counter with warlock and ranger with purge shot
ok that could be new perk for him. but still based on hp
nah heal via dmg is broken
if you lower numbers it isn't
lower numbers mean is not fun, not fun is bad, nerfing all the time is not good.
REMOVE TRUE DMG fomr the game,
REMOVE inifnite attack loop from rondel
i think devs right now are afraid of nerfing stuff. Look at the healing cleric nerfs, everything is back to normal.
Nah this is what I mean you can clearly see bro is a longsword fighter main because he suggest to remove everything from the game except the "GG bro I parried" weapon
i don t main LS, i used to play LS when nobody was palying with it, anyone that gets killed by LS 90% of the time is pure 0 game thought process behind their attacks
š HAHAH ME HIT HAHAHHA ME HIT HEAD
- gets riposted
OMG OMG LS OP
lol...
just fking 90* run sideways camera all the way down...
is not that hard
My bad, you seem to be able to beat 9/10 times a longsword fighter with a barbarian using a zhei or war maul
i don t play barb either
I would like to say that my game is running smoothly. I think the devs have beaten DDoS attacks for the time being.
let's do this quick what you main so I can think of ways of roasting you instead of playing the guess game
if you can t figure out what i main by simply reading my name, and seeing my picture, yeah idk why you even bother :)))
chill out guys. go to game discussion if you want to roast each other
i can tbe bothered. i give out feedback if maybe read once or if they have some data collection on this channel which is improbable to have
I have some good suggestions, for example:
All of which I personally think would make Crypt/Inferno raids actually bearable and give the currently most useless merchant a good reason to do their quests (specially if they want to keep the "random" dungeon system and add it to other dungeons)
Wish theyd dedicate some serious work hours to fleshing out the quests instead of making balance changes that will never please everyone, or adding pointless inferno modules that dont even include new monsters. As they stand, the quests are bad. The merchant dialogues suggest that they want the player to discover a new room and feel like theyre on a quest to uncover some dark mystery yet dont add any unique dungeon interactions to immerse the player in that type of experience. Veterans just walk in and out of the room they needed for the quest because they know theres nothing unique about it. IMO all the devs are decent at is making a pvp experience. just get rid of the quests if theyre not going to fully embrace them and give crafts for everyone at different intervals throughout the season. You can get them on the market anyhow.
Nah bro even though it is a pain I still like by Bangle Lord free gold coin chest quest š¦
@compact barn Make a video showing ppl HOW NOT TO give ripostes with the majority of weapons, 90% of this player pop never played any melee games probably
I do agree they should show everything the merchant has to offer for craftings with a lock or something so you know what to expect if you level up their affinity enough instead of having the wiki open looking at what affinity the stupid leathersmith lets you craft those spectral coinbags
Agreed, i just think theyre missing out on opportunities to really impress the player base with unique dungeon interactions or quest loot...for the most part the quests are out of touch with the player experience. for example, the dark magic library quest only requires that the player enter the room, however upon turning in the quest the merchant says something along the lines of "thanks for doing that, oh wow you brought back this interesting cursed book as well, ill do some research and let you know what i find." Its like they have the ground work laid out with the room itself and they have the narrative they just arent pushing it beyond that. What if there was like a cool puzzle that you have to solve and it unlocks a secret chamber with the book on a pedestal or something? thatd be neat
the game may as well just be arena and dungeon pvp. all the updates and patches are oriented toward that anyhow
I also hope they add something with the Banshee's Sonnet
yeah thatd be awesome
Banshee killed me 80 times before I could solo her, honestly I was pretty dissapointed.
I was thinking maybe a new cursed instrument set?
Craftable with the Tavern Master with enough affinity, epic quality with a passive effect like an artifact weapon.
For example the flute could mute the enemy's game if they are affected by shriek of weakness or the other one
Drums could be more silent, etc
OR the player has to find snippets of her sonnet around the ruins map and once they discover all of them, it unlocks a unique bard song
yeah those are good ideas too
the content is there, they just dont capitalize on it.
Yeah, also the fortune teller is currently the most useless NPC in the game
I completed her questline hoping for the manasphere and Cyclops crystal crafting recipes, then found out she just gives the squire a common crystal ball
ouch.
And not even craftable items they could add new items with enough affinity
For example (since they want to keep expanding on the random dungeon thing) they could add an item for 200 gold that allows you to channel for 15 seconds and reveal a 2x2 around your character
They could also add a compass that points at the nearest extraction point or marks it on the map after channeling, and a higher quality one that allows to filter for portals or single extraction points
And they could add a special mechanic to random dungeons that allows you to loot another player's map (scaling with regular interaction speed) and add it to yours so you know what rooms they went through, this would also make sense within the context of the game and its theme
yeah that would be kinda neat but dream on lol maybe one of these days they will worry less about balance and worry more about creatively engaging their audience
- Add a quest completion sound and pop up, just like in The Witcher 3.
- Play boss music during boss fights. To enhance immersion, make the boss room doors close upon entering, preventing exit until the boss is defeated, as suggested by several people before.
- Make bosses more unpredictable.
Example: Change constant 30s cooldown of Wivern Slam attack into Random number between 10s-40s
lol this is a good idea actually. Shouldnāt be had to tell people āwalk up to the longsword parry fisher. Look down. Slap his toes till he criesā lol
doggo skins should have tails
There is a blood theme in Inferno, but no blood at all in the Ghost King room. Newly created rooms with blood rivers or waterfalls look amazing. I suggest adding some, especially ones that deal damage in the boss room.
Maybe inferno needs blood type boss or some special demon?
Maybe Warlock, as it is now, should be an Inferno boss rather than a playable character, as described by @languid thorn
Oh yeah, that will surely work when fighting banshee.
make short sword primary weapon for fighters
I understand.. I mean not every boss needs a boss music 
In case of banshee there should 100% be silence.
In that case banshee should be deleted from the game altogether.
Shouldn't banshe's room be way darker as this boss requires mostly hearing?
This would require flying ghosts to emit light.
yo can we get a survey for players with over 2k hours for what the good arena maps are? I love arena but this wipe's rotation is really bad. There are at least 8 good maps(between this wipe and last) that should be in rotation imo, get the rest of the bullshit out please.
its so easy to chop up longsword players with felling axe
MYSTICAL GEM SHOULD ALLOW U TO GEM +1 ALL ATTRIBUTES ON JEWELRY LETS GO CHANGE NOW UPDATE!
agreed^
Honestly...
Neither Bunny jump nor Hot Swap should exist in the game
When someone lands a hit on a player, that particular strike should not be allowed to be parried half a second later anyway.
Perhaps the player that got hit should get a debuff that lasts for 1 second that prevents them from riposting.
sorc skill.
new achievement notifications is cool, but when you click on the tab after getting a new achieve and it has the green (!) on the icon, the achivement window does not bring you to the achievement you just got. It shows the general list of all your achievements defaulting to the Classes sub-tab. There should be a "Recent" tab to view achievements you just got, also maybe a tab for "Close to Achieving" with progress almost completed. Giving achievement hunters an easy idea what to do next.
dark reflection has a cooldown and does % magic damage, thorn coat has no cooldown and does 5 true damage š
Druid is in sich a weak spot(no skills, no perks) he needs all the help he can get.
I do know healer is broken as well as panther but he is like invalid he has good weapons options no range, not real damaging spells.
But he has every getaway tool known to man
remove doors in arenas
Underneath center of "Wheel" module there are a lot of traps and mobs but no one goes there. How about placing treasure horde there, some chests or ores?
This place gives some Indiana Jones vibes.
You should also increase amount of traps there so it's impossible to loot some things without trap disarming kits.
and the quality? what about it? only to unique jewelry? bro that would make mystical gems 25k...
Nah bro people will just tank it and heal or tank it and get their lifebloom aura druid teamate to heal them.
Better idea: an alarm-like trap that summons 2 minibosses at the end of a hallway and some mobs for a gold pile, that way a rogue with trap perk or disarm kit would be somewhat valuable
please make the demigod yellow more yellow
100%. Looks barely distinguishable from unranked lol.
I think adding a 0-24 gearscore bracket for arena would be awesome. whos the king of grey gear?
FIX WYVERN JUMPING WHEN YOU ARE IN HIS FACE, IT SHOULDNT DO A AN ATTACK FROM RANGE WHEN YOU ARE UP CLOSE
Make pregnant goblin skin for 50red shards. 6 million dollars paid within a month.
for sure
it would solve the problem of having to grind for arena gear, and it would solve extremely op builds
please have giant toes be used as a craftable for potions
can we get a restriction on normals where you can't bring in crafted items? it allows for bullshit like stacking copperlight gear to get movespeed capped, in <124 gs
no risk go to ice caverns normal and run the gold pile you'll get it soon
please get better servers, i have 25 ping in discord and im rubberbanding half the game
ironmace is broke from the lawsuit
i disconnected in a arena game and then when i click to load back in its a infinte loading i have to keep clicking okay
remove windlass. remove 5 all on warlock. reduce all ranged damage by %15. reduce elemental bolt boy %25. reduce reckless attack by %30. lower panther damage by %20. Remove weapon mastery on fighter. Game has been fixed
You forgot about rogue.
Why? You don't give any reasons for those changes.
Because in my opinion that stuff is to strong
where can i suggest to the higherups
devs should add that your character list can be sorted in your own order, i hate that my main class isnt on top, that would be a super good addition
Idk about reduce ranged damage
I'm not struggling against bows even as non plate warlock
MeKLiN unintelligent code agorithms in dark and darker:
https://www.youtube.com/watch?v=sk4lnExfqkg
Resolve marketplace item price display issue.
In my opinion stacking action speed on Elven Bow would be much cooler mechanic.
Can we have better map pools for arena. And also a server in England please⦠thanks!!!!!!
if you remove weapon mastery, fighter literally can't do anything against warmaul
the only way is to use survival or recurve bow and kite
Buckler
true
Btw I just notices that Sorcerer is the best kiting class in the game.
- He doesn't need to use spellbook no -10ms penalty
- Has amazing slow/crowd control spells that have low cooldown (Windblast 3s, Eruption 6s, Vortex 9s, ...)
How do you catch this guy as normal mele class?
you dont, you hope they make a mistake or miss spells
Dodge and weave
NERF ROGUE TO THE GROUND this used to be my favorite game ever but now there is literally a rogue waititng for you to fight someone and third party you literally every single gameit has actually sucked the life out of this game in my opinion whats the point of bringing in good gear when you know your just gonna die to some rogue with trash gear following you around for some reason like how is that fun who has the patience for all that
ā¬ļø #dnd-memes-only message
REVERT INFERNO OR REMOVE LOCATION QUESTS THIS SHIT IS IMPOSSIBLE
I hope someone who balances this game watches this.
Sparkykawa Let's Talk About The "VISION" | Dark and Darker:
https://www.youtube.com/watch?v=fav_dKCGrDg
You can see the frustration in Sparky that every player has felt since SDF vision.
The game feels like it is balanced by a 100-hour player who jumps from one class to another and buffs their own class because they die too easily.
Dyno bot was like: "no free speech here"
Bro wtf
I watched it and honestly some of the clips he showed were like click bait. The Druid was getting his clerics heals and he didnāt chase warlock during phantomize
Yes warlock fight he f up 100%
Sorce is broken though
Druid heal I also noticed
The 2 reasons i (1400h player) wont come back to this game until both are fixed.
Nr 1. Collisions.
Playing this game feels like being a 1000kg stone interacting with 1000kg stone. There can be a pebble on the ground on the 3rd monument out of the 6 playable maps that will guaranteed kill you before you learn of it because you and the map is merged together like the immovable object in the physics pilosophical debate. This game is riddled with these things. Mummy spiders make you bounce on it crazy style. 40kg goblins block you in as a 90-140kg freak of nature with magic and powers to challenge the dungeons yet you feel so weak and powerless towards stuff that just doesnt even feel natural. It literally makes this game feel like fighting in a dream.
Hitting a wall behind a player as your weapon āphasesā through them stopping your chain of attacks and fully staggering and slowing your character, Hitting the tip of your giant weapon on the right side of the wall when doing a right to left sweep fully stopping your character in every way shape or form. Hitting your elbow on the wall behind you when casting a spell, or the corner of your book touching a doorframe as youre casting stops your character from casting at all.
No reduced damage, no slowed attacks, literally stops them in their tracks in such a way that just feels so bad and counterintuitive. Dying because of it never feels good, winning because of it never feels good. You never get used to it, it never feels better.
Nr 2. There is no nr 2. This is the only thing that literally makes it unplayable, everything else is just cons of game mechanics and that exists in every game.
Cleric is always strong and has to be to be playable in solos. My friend always plays cleric, it's insane how much he carries fights.
So you are right most of these are clickbaits.
I donāt agree with you. Weapons being stopped makes skill expression
Yeah I watched a couple of his videos and a lot of the clips he shows are click bait clips were he complains about one thing and then you can see why it obviously happened. Itās kinda making me annoyed
I want weapons to be stopped, but try using a club irl and hitting the top of it on a doorframe. It doenst fully stop, it just removes some of the momentum and changes it
Same if a sword hits a wall infront of you, it should glide along it, not fully stop it
Unless itās a perfect slice that sword is bouncing right off that wall
I still think panther druid should be to finish off enemies not to 1vs1.
Yeah I agree that the buff wasnāt needed. It was already a viable strat to hit someone in bear or with a couple of dream fires than go on them with panther
That was one of the worst decisions i've seen since launch TBH, not because it was a "massive buff" or smth.... But because is wasn't necessary IN THE LEAST, similar to when they buffed barb blood exchange, but this is way worse taking into account Druid is an absolutely bullshit class since ages now, the last thing that shit needs is a fkn buff.... Wtf are they thinking
I hope druid gets more transformations that will do different things in a fight. Snake or smt to spit venom...
Idk dude, I hope they break it to the ground, but it'll not happen. My theory is that someone in ironmace likes druids, but never found a game that satisfied him, and now we're paying the price
ā¬ļø
What classes do you think need a buff?
REGIONBLOCK FUCKING EUROPE
Wizard needs an urgent one that's overdue, i don't even play the thing, but sorc cemented its doomfall
Itās broken in solos right now though because the fireball and explosion animation look the same so itās impossible to dodge
Warlock also needed a little boost, but with soul collector buff now it's in a better place... IMHO, the only real issue right now is in solos with druid being the culprit. Besides wizard and Ranger (debatable), all the other classes feel playable
Broken is a strong word for the least played class in the game right now my man
Ranger cross bow is broken one shooting people and warlock is the must broken class in the game right now with the plusās 5 all and curse of weakness. What Iām trying to say is every class is broken and they all have counter play
Idk about sorce or hide rogue though
Those two have zero counter play
Seems like you're triying too hard to defend Driud if that's the closing argument to the discusion, that druid is not broken because the other classes are playable
Itās not. I never said Druid isnāt broken, in fact Iām saying every class has something thatās broken so we canāt really buff any class in general
You're ignoring or not seeing the fact that Warlock is chaseable and squishy with lack of mobility, as is ranger. And every other class lacks a part of the wheel.. while Druid is Tanky with bear, has and ABSURD mobility and escape, versatility to damage at range, has heals and an ABSURD damage output.
The only other class near it in this "Allroundness" is Bard, but atleast he can avoid being squishy in an effective way
Bruh. Warlock is NOT squishy. The warden outfit build with max hp on chest, legs, and neck give you like 150+ hp with 40% pdr. And ranger litterly has backstep which is one of the most busted MOVEMENT skills in the game
The other class are playable with its corresponding shortcomings. Druid is broken
Yes, ranger backstep is clearly 1 to 1 to druid chicken - panther - rat form combination, you're right
ok my dude, you're right, enjoy your Druid my friend
Lmao I play bard, and i never said Druid isnāt broken smarty š have a nice day š
No, but you clearly don't understand the difference between Viable and Broken, have a nice one too
<@&988703997378584596>
DELETE WARLOCK HYDRA AAND RUINS BRIDGE MAP FROM ARENA HOLY
Please delete the arena map where you get spawn trapped from them closing the metal gate on you over and over
I watched it and that's pretty much how I feel lately, just exhausted to do suggestions who're never listened, exhausted to see them doing the same mistake over and over. I feel like some of the big content creator start to get really tired of the game, especially since this wipe and Continuous dungeon who never got tweaked.
It would be nice to see the content creator speak up and gather to send a message to IM. IM need to listen more if they can't learn from their mistake : something like that is really, really necessary https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
And i'd really like to be wrong on that but it really look like most of the problem come from SDF vision's. It would be nice to see him put his ego on the side for a season or two to see if the game get better
its just getting to a point where taking a break is the best thing to do, take a wipe off and come back in 6months or something
i think most of the streamers have spoke up like you said, IM gets tons of suggestions, but patches are coming out slower and slower, so all you can do is wait and hope at this point
how is banshee harder than most hell bosses are you guys thinking about how the difficulty should go up with the layers you go down? just because you're going down the dungeon doesn't mean the boss difficulty should go down???
please give sorc zweihander
remove druid
So now we're going to wait another 3 weeks for a patch, and it will only bring more panther buffs???
DarkFriday: "I just did my first official solo HR lich... and got 2 tapped by a panther druid 30 seconds later. He had warlord rank... just my luck"
please
inferno needs more time or a fix. that map is stupid now
I though the same in the past and I did that a couple of time (not a whole wipe but a month or 2 break) but it's not enough anymore. IM/SDF is going in the wrong way with this game who have so much potential, they need to change how they work, we need to really speak up, and not just about one specific issue like multiclassing or the hotfix 69 but more generally about the way IM work and don't listen to feedback/keep doing the same mistake. I had hope with the stream "The tavern" they did a few month ago, but that's the issue it was a fed month ago. We need something lile that imo, monthly at least, with a mini roadmap of the next month and poll to ask people what they want to add or not. Again https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
I only watch some of them and indeed I saw some complains. But imo they need to gather and really send a message to IM together to make them understand for real. We all love this game, and it's becoming more painful to play it every day because of obvious mistake
We don't even know if now patch are every 2 week, every month, when they are ready. It's terrible how bad they are at communicating things
I don't know how strong panther druid is in normals, but for sure he is strong in high roller. If SDF thinks it's okey now in normals he should at least nerf it in high roller. Decresse some agility scaling or smt.
Just a note, the draw bridges on Castle only work 1 way, is that intended? If you go to the other side and close the bridge behind you to go for a toilet or something, your completely safe but you can't get back into the map unless you get a team mate to lower the drawbridge again, also if your both interacting with the draw bridge from both sides its extremely buggy and the draw bridge jolts up and down vigorously, haven't tried with a 3rd person standing in the middle to see if if causes them to get crushed or launches them in the air
will play around and see the extent of the bug
Hey, anyone want to upvote this suggestions? its about abusing of actual arena MMR system https://darkanddarker.featureupvote.com/suggestions/616788/arena-mmr-rework-idea
I doubt they really expected someone would unlock the bridge, lock it back up, then want to go back into the map. It is an extraction after all
ā¬ļø
<@&988703997378584596>
<@&988703997378584596>
disable arena fame punishment there are soo many people getting angry over nothing
i m a very friendly player i worked hard for my dark blue name and it ll mean nothing when some random ass rougue with 2 losses jumps intentionally in my hellfire just so he can downvote me.
That's why it started with a question then I elaborated incase they wanted to change it, plus the main reason I brought it up wasn't necessarily the function but how buggy the drawbridge was when being used by both sides at the same time, just pointing out bugs, instead of complaining about stat changes 24/7 like most do, plus there's a possibility you might be able to crash the dungeon if people done this on multiple bridges as it caused server lag with 1
i think the worst part of this game is that you can build as much dmg as you want but pdr and mdr is capped and also 3x harder to build
Make randomized maps its own lobby's with higher rewards, Its very hard to practice bosses hunting them down.
yes they should let everyone play solo High Roller š¤¦āāļø
for the love of god if you cant que with multipool classes in arena then dont let the solo que do so
this would make bossing even harder for you since youd have 4 other people trying to 3rd party the boss fight tbh, we already saw it at the beginning of this season lol
i agree there should be an easier way to learn bosses, but this suggestion isnt it
best way to learn with little-to-no loss is just running 24 lobbies and rushing bosses.
stick to the inner 2x2 in inferno and check every door, use cheese spots to kill mobs, or lock them behind doors to traverse quicker
brro this game is dying to rogues and cheaters lol good job ironmace way too kill such a great game
Get rid of random maps when?
Simply said Arena matchmaking needs serious adjustments. Its so unbalanced it highlights the flaws within each class. Crafted kits and gems just allow everyone to abuse their class to its fullest. Matchmaking teams classes together that easily win a team the game. 200 gear scores getting matched with 450+ with serious skill gaps. Its not fun. Its not healthy for the state of the community. Its promotes some of the most toxic behavior.
will steam achievements ever be added?
I don't remember having heard them talk about it
Is searching 40% of Inferno and not finding a portal the indended design of randomization?
in like 99.99% of situations, not finding portals is a skill/knowledge issue. stick to the inner 2x2 of inferno, check every door. it will take you 5 mins to find a module that has extracts. use cheese spots or lock minibosses behind doors to traverse the map quicker
Reduce Barbarian's magical interaction speed back to its previous level
@keen onyx @full tulip @dawn grotto
Those are most impactful/bad patch changes since Patch 69 that require tweaks:
I also included your small tweaks to clarify what we're standing on.
Barbarian:
- Barbarianās Rage changed from Strength 10, Vigor 10, Physical Damage Reduction -10%, Movespeed Bonus āā10% ā Strength 15, Vigor 15, Physical Damage Reduction -15%, Movespeed Bonus āā15%.
- Barbarian's Rage movement speed bonus changed from 15% ā 12%.
Rogue:
- Rogue's Hide skill now has 2 stacks.
- Rogue's Hide cooldown time changed from 28s ā 32s.
- Rogue's Hide Mastery duration bonus reduced from 2.5x ā 1.5x.
Cleric:
- Cleric's Locust Swarm attribute bonus rate changed from 50% ā 75%, and spell quantity changed from 2 ā 1.
- Cleric's Locust Swarm count has changed from 1 to 2 and its attribute bonus ratio has changed from 75% to 100%.
- Cleric's Locust Swarm Attribute Bonus ratio changed from 0.75 to 1.0.
Druid:
- Druidās Panther form health penalty changed from -25% ā -15%.
- Druid's Panther form Scratch damage increased from 10 ā 12.
- Druid's Panther form Neckbite damage increased from 13 ā 15, and silence time changed from 0.1s ā 1s.
- Druid's Panther form now has a 40% physical damage reduction penalty.
- Druidās Panther form health reduction changed from 15% to 10%.
- Druidās Panther form physical damage reduction penalty changed from 40% to 30%.
- Added new Druid perk āLifebloom Auraā.
Warlock:
- Warlock's Torture Mastery attribute bonus ration changed from 10% ā 15%
- Warlock's Darkness Shard now provides a +1 all attribute effect.
Cleric's Locust Swarm might not belong here. I added it because some players say it's too powerful.
You forgot the most important, the Continuous dungeon and blue/red exit who open instantly. The most impactful patch a rarely balance patch, it's patch who change or add a new mechanism to the game (especially when they don't test it before it's added and don't tweak it)
Can we maybe get rid of linear scaling and apply exponential scaling? Clearly adding one is (almost) always good adn desired, whereas stacking like +10 true dmg is the problem. So why not scale using a sigmoid function?!
There is zero wrong with panther rn. Every time i've seen someone complain about it they're straight wrong. Like sparky. Complained he coulsnt kill one while his own ally healed it, while it was also standing in a grove, and when paused he shot it in the foot and claimed it was in the head. Panther hate is reactionary.
Panther hate is more than deserved, considering druids can stack outrageous amount of agility and 3 tap even fighters.
"I was playing as a Ranger in High Roller with 110 HP. A Panther dealt 108 damage to me in two hits.
I don't play ranger but nice try. 140 HP fighter with 45 % PDR, still got 3 tapped.
Is there videos of this? Iāve been trying to play Druid recently and I donāt really get how itās super op in panther form. Itās good yes but not that hard to beat for most classes. I stack around 140-150 hp and all agility I can (around 40) and I can get killed pretty quickly by most classes
Just not true. Even sparky was running a sorc and died in three hits. Provide videos of you wearing a real pdr kit and losing to panther. Ill wait.
we really have to record now everything, people just don't trust others
Since when?
ADD MORE WEAPONS
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
katana with riposte but it staggers playes and slows them for 2 secs after repoze
nah but whatever, i personally don t like asian weapons
and what is repoze?
or you mean riposte?
then add claymore with hilt attack animations
lol no, all weapons need riposte mechanic, but the overall melee combat is tier 0 quality, compared with some actually well design ones
Chiv 2 mordhau...
while Chiv 2 is much easier this game needs some of it to actually balance melee classes along with many of things ranges classes need to be clipped on
such as not holding bows for ever
not being able to bhop at all
and it should achieve a 5050 balance,
right now the game is soo much a QUAKE arena bhop shooter
it just lame to play
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Also, remove true dmg and +all from items.
REMOVE ABILITY TO ROLL TRUE DMG AND +ALL ON SAME PIECES
It would be logical to add a small square kobold shield to the game, which can be used by a rogue, goblins and kobolds are weaker than humans, but they use shields, and a rogue cannot, which is strange
+all is honestly not that bad but true damage should not roll with streght,physical power/bonus and +all
Yeah I agree, I donāt mind + all, but when itās combined with true phys on strength jewelry itās ridiculous
fix most weapon inpact zone plz
agree with all except bhop. movement is a form of skill expression and if you get outplayed by a bhop you got owned
Woaw i spam scroll wheel down in a game that barely has any movements, calm down. If the entire game was built for dashing and fast movements sure, but is not. Bhop is outside the scope of this game making it more in direct for cod babies š¶
Movement is very important i find. like jump attacking w longsword etc. game is def built to reward movement and the bhops only add flair with hardly any benefit. if the game wasnt built for dashing or fast movmeent druids wouldnt exist as well as any perk that grants movement speed lol
Is one thing to add movements and another to make the game look like cl0wn fiesta. All i see is jumping in range poke poke poke like i am watching cod or marvel rivals⦠by the time a melee engagement happens is 1-2 shots usually. This games has went the wrong direction
+all should be only craftable jewelery(necklace only) that is the worst at the game currently
works too
im even down if there is no +all at all.
SDF said himself "gear gives too much" or smt (patch 69) so what these stats still doing in gear?
Personal opinion on the obnoxious state of some classes or build's TTK, true damage should be more limited or entirely removed from the game. Make frost amulet and phoenix choker give + additional damage and buff other additional damage and armor/magic penetration rolls and give base armor pen to more weapons in the game (for example swords 5_10%, axes and polearms 15_20%, Crystal sword base magic pen etc) so PDR wouldn't be too OP with removal of true damage and there would be more viable builds than just spamming fast attacking weapons/spells.
We want to see people actually play the classes the way they're intended to, Not fighters spamming daggers or demon glee or cosplaying as a ranger with their bows, same thing with wizard's point blank magic missiles like an AK-47 and many other unfair things
game is way enjoyable(at least in my opinion) in lower gear
Also without True and +all items will be boring. Someone should invent different weaker stats to replace them?
Maybe other base stats like armor pen, move speed penalty... on an item should also vary this would increase variety of possible items
It's worst than "still doing in gear" they removed it a while ago and added it for no reason without even telling it in the patch note
Imo that's because the ttk is way more slow
update the game or tell us something;(
i have a suggestion: ban the blatant teaming and cheating players in HR
make new barbarian perk/ability that ignores sour spots on weapons and deals 100% of the damage OR maybe spice it even more and make it deal 100% of the weapon's damage no matter what part of the weapon hits the opponent or what part of the opponent (hand, foot, head) just make it do 100%
My guess is they don't have enough people to process every report. One of the best thing they could do is a system like Counter strike where player can review and judge the game of suspicious player and ban them.
make skins like the lizard/lycan wear helmets by removing the skins bonuses, but having the stats when not wearing helmets
have a migration link on webpage to easily link blacksmith to steam without having to go through the launcher...
Use any and all profits from this game on blow and transhookers
That's what LoL had and it hasn't returned back.
Make it as suggestion on "dark and Darker suggestion" page, devs seems to be busy with something right now.
Why? Too many wrongly banned players?
Probably, they said something about reworking the system, I think?
where is that
thanks
I suggest that we donāt listen to the next person to suggest something and skip them. Back of the line they go
I'm happy they're making less constant changes throughout the season. They've actively messed with so many metas by doing large scale changes throughout the season, and I don't think it's actually very smart. The content should be slower and better considered, and be put on the test server first so things can actually be caught before going out to the public.
All that being said, while people are dooming about this season, I've really enjoyed it. I like sorc a lot. I think the class does not work without time distortion, outright. If all sorc builds are presumed to have time distortion I think it makes sense that magic focuses are removed from sorc. It fits with sorcerers theme that they don't actually know how to use things like tome, and just use their hands. I also think that crystal sword still needs a major overhaul. No sorcerer worth their salt would give up a spell slot just to swing it, and no wizard uses it as a magic focus to begin with - It shouldn't even cast spells, it should just be a weapon.
If they use the test server, and I start to lose hope on that. It would be the solution to so much issues, especially now if they delay the hotfix. https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
I don't often go to the suggestions website, but have my updoot. I don't think it would be difficult to get people to engage with it with something pretty basic as a reward. Hell you can see how much money people are willing to spend in game just to get a really bad variant of an existing skin. One cosmetic a season (usable on both accounts) for engaging with the server would probably legit do it pretty easily. You could even re-use season-ending ones.
They do, I'd note, need to actually put the test server on Steam. It occurs to me I don't even know if I can access it now that I've linked (and seemingly now have to only use) my steam account? Despite buying day 1.
1 remove true damage
2 make windlass a named item
3 fix PDR
4 hit impact zone on most weapons
5 make it were u can't hide near a exit
Reason for named windlass?
Windlass is a powerful weapon that can nearly 1 shot anyone in the head
Too many rangers 1 tap 80% of classes in hr with it
It makes sense for windlass to be a named when it's this strong
You mean to remove all windlass rarities from the game and make only named ?
Ye
I think if you remove true damage, windlass will also get nerfed.
Healers will be even more op.
People don't use true on windlass
True isn't good vs healer. Anti healing is
but it adds some damage for sure
what I mean by this. If you remove true that I hope will happen. Cleric and Druid will be able to heal even better than before so they also need a nerf of some kind
antiheal as many people suggested can solve this problem or decrease amount of magical healing on items
Yea but u don't go true u go add on windlass
same thing. remove it
It is not same thing bruh add is trash
so maybe decrease windlass base damage?
I think devs will not remove all rarities of windlass leaving named in the game
imagine how much damage will named windlass do if they add some deadly passive on top of it
no add still get effect by headshot bonus but asied from that is worse then true
same as the unique windless
GET RID OF MULTIPLE CLASSES BEING ABLE TO RANDOM QUE INTO HR! I just got fucked in the ass by triple barbarian ratting together. It's is so lame that we can't consciously que but people can random que with stacking classes. Que times can be longer for the sake of having a better gaming experience for everyone. People are random queing with their homies. It's such ass. Why even risk my BIS if i'm gonna die to stupid things like this?
<@&1019888848773328936>
This entire channel supposed to be about user suggestions in dark and darker page. But somehow players turned it into balance discussion channel.
#šrules perfectly describes what is happening here, but the channel description and pinned messages don't provide much information.
6 deaths in the last 3 days, all of them by druids that can break a door without the need of a passive like barb, can overheal like a cleric, has the mobility of a rogue x2 with vertical movement, has phantomize of the warlock in a fkn passive, has the most OP escape and re engage capability of all classes combined, and OBVIOUSLY received a fkn unnecessary buff to panther damage.... It's just absurd at this point.
My suggestion, remove the fkn class
Might be a good idea to take a break for this season until IronMace get their shit together
any discussion of suggestions typically devolves into discussion around the balancing of the suggestion, as long as the discussion are still respectful and about the game the warden team usually has much more pressing matters to keep eyes on. 25 of us and 465,000+ users in the discord is an uphill battle
I suggest making the game great again
ADD MORE WEAPONS
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Also, remove true dmg and +all from items.
Revert Soul Collector changes in next patch pls
thats fine, windlass is only used for 1 shot camping portals
nobody's gonna be sad about that
whats wrong with flanged mace
is almost the worst LOL
it has such a bad animation
don t even start me on the war hammer
you're just saying its bad, idk what you're talking about specifically
i said, the animation sucks. compared to Mstar which is actually good
u got those 2 mixed up, morning star is confirmed to hit way before the animation finishes, and the hitbox is 1 macehead longer than it looks
do you even read?
?
Is the intended design of map randomization to explore 80% of the map and not find the boss tile?
I'm here to ask everyone to sell there sk's for 50k no less thank you
Let cut throat work on already active abilities, such a sad excuse
Can we have a radial menu for our sit animations? Hold g for radial menu and select set press g to execute last selected sit animation? Also maybe the same for campfires. Right click does not do anything with campfires, you could right click to switch between camp skins before deployment.
Can Warlock Immortal Lament finally be buffed somehow?
Immortal Lament: Casting spells will no longer take you below 1 health.
Suggestions:
- Own damaging spells(POS,BSTB) and skills can no longer take you below 1 health.
- Casting spells will no longer take you below 10 health?
- Doubles all types of healing when Immortal Lament is triggered?
Listen to the fan base and balance characters like druid best class for healing and melee fighting should not be a thing
Buff Druid, feels a little weak atm
Make druid rat break doors by walking and able to kill by polymorphing enemies into cheese
Can we add an āany mapā que? Sometimes I donāt care which map I play on I just want to be in a game as fast as possible
ragebait used to be believable
we need necromancer
get rid of + all atts/true phys on the same piece of jewelry!! and stop taking so long on patches!!!
CAN WE GET A LAST MATYCH REPORT FROM LOBBY ? SOMETIMES I ACCIDENTALLY SKIP MY AFTERMATCH REPORT IN HIGH ROLLER AND WANT TO SEE WHATS UP
Its been SEASONS now and you still havent fixed the hovering frost wyvern glitch. There is a reason I don't buy cosmetics, if you don't fix easy quality of life bugs you dont deserve a single dime.
Yes to the first part. But don't ask for fast patches. That's exactly the reason we're in this mess. They keep trying to rush things. Fast patches on test server would be great.
I liked fast patches. Game feels alive when stuff is changing constantly. More testing is better for a game. If something got overbuffed it should get nerfed next week, not after 5 months.
it should get reverted the next day. dont know why they gotta reverte something next week or month
Always thought the hitbox of that shit is weird. Prob half the reason everyone playing melee cleric now. What do u mean proven tho can u post the proof
Add more armor that is specific to one or two classes , I want more special armor
@unique loom Removing gold storage would entirely fuck the artifact market, though
Something i think it's cool to add is more abilityn passives for the charater
More magic to
That's 'll be more cheap for the iron mace n 'll give player more gameplay style for each class
Nerf Curse warlock and add rapiers to the class we be something
you can't equip demon's Glee on a demon
they really should merge "samey" stats like max hp and max hp %, armor rating + PDR
This just isn't how they operate though. In between the reeing that every class that defeats you is OP, people have been complaining about constant, legitimate balance issues for a long time. They just don't listen to those things broadly. All attributes has been added back in like three times by now, and every time, nobody actually wants it apart from the devs, as far as I can tell.
There's balance issues with sorcerer, where the maths is all out of proportion because they can use magic items alongside both time distortion and apex, and only apex, which is the weaker of the two perks even in its original form, was nerfed.
The way I see it they just haven't proved they can handle that kind of reflexive, rapid development. They need more feedback in their development cycle, and that means putting things on the test server and slowly getting feedback on it, adjusting, and re-adjusting, before it actually reaches the main build.
It's also obvious that behind the scenes they're constantly biting off more than they can chew. We were promised new maps/swimming/druid forms all this season, I remind you. Before that we were even promised a forgotten wizard overhaul to come alongside sorcerer, and wands. That's an issue with how they handle development.
they remove kriss on warlock for a clear reason and u want a fast weapon back who will make the same issues with demon pact ? I see the idea about logic but its legit the same issue as rondell fighter. U cant allow a tank class with fast weapon who can abuse dps stats and be a huge tank and a huge dps at the same time
I think they should buff demon form. It was nerfed a long time ago, specifically to nerf kris dagger warlock, which no longer exists. Also frankly I hate the constant life-drain mechanic. It's just not fun. I'd rather it was similarly balanced to a druid form and just had its own benefits and downsides that didn't involve an arbitrary time limit. Also it has wings. Let it double jump or something, like chicken.
U seriously want to buff a form who actually give 50hp, 30 pdr/mdr ? or its more like a rework with a change of the demon form to be a "permanent" skill ?
More rework, yeah. The health downside is either crippling or irrelevant if the warlock has a healer, especially a druid with long-running regen. I just don't think it's well-designed right now.
More than anything I think it's not fun to use. Whereas I really like being a druid and using its transformations. It's just this flat stat increase with a constant self-burn. It doesn't even use its own claws or anything like that.
for me its stupid to got this type of brut stat like 50 hp, its feel like cheating tbh, we will not speak about the +5 all actually but ig a rework of the demon pact yeah, a form with better mechanic over just a bunch of stats can be well more fun and playable than just 50 hp clic button
I don't mind it being a way of making melee pdr lock actually work. But it needs a better downside or something.
Say what you want about bear and panther, I know they're contentious, but both of them meaningfully change how you play in big ways, and have big weaknesses.
Demonlock is just a warlock with its own weapons, and darkbolt.
Atleast if i need to make a suggestion for the game actually :
- Delete +all attributes
- Delete true damage and make armor pen efficient
- make stat cap different for each classes (330 ms barb is clearly stupid, same shit for 200 hp rogue)
- make real solution for healing in the game
- remove +5 all attributes from soul shard on warlock
- remove hide and give the rogue a real directional ability
- Remove weapon mastery and give slayer recurve bow
- make a full ssf mode (no market, no trade, only squire/merchants
I can explain all of this suggestions tho if someone ask for it
I'm not a fan of removing weapon mastery or bows from fighter. Not at all. If the issue is demon's glee, it's demon's glee that needs removed from the game.
The problem is not demon glee or bow, the problem is the access to mana sphere
The problem is both, but it's only a problem because demon's glee has a unique mechanic in that it's the only fully physically scaled weapon with actual magical weapon damage.
void blade got the same shit
Yeah but you can't use both. Mana sphere is op though, for seemingly no reason. It's literally better than any legendary sphere.
yeah ik, there is a huge problem with crafted item
they seriously need to add a channel for suggestion debate x)
Crystal sword?
The c-sword doesn't have full physical damage comparable to any other weapon, but either way it's not a one-handed weapon either
csword is actually a problem too tbh, its just balance because of low base damage
I actually still think the c-sword should be better, but I also think it shouldn't be a magic-casting item at all, just a weapon. It's stupid though, that the best classes at using it aren't the mages.
I wouldn't mind weapon mastery being nerfed to only include non-magical items or something like that. Because that's supposed to be wizard's thing, it's even on wizard's class feature list that they're the ones who are supposed to get the magical weapons etc.
for me, fighter shouldn't have acces to any magical items like mana sphere, crystal sword etc.. its just stupid
I ran crystal sword fighter last season, but not this one. It's balanced, and it was fairly fun. But I don't want that to be how the game works. I want that build to be possible somehow on the mages, whether it's sorc or wizard or whatever.
The fact there's no real spellswords in the game is sad. The closest is warlock, and warlock... eh. Nobody plays pdr warlock. It's just not good.
anyway, devs dont even look at this channel for what i know so..
duo with a druid, its clearly great and better than fighter actually
I think they look at the discord generally. They seem to get feedback. They just aren't clear about what feedback they are receiving
I've been running it this season. I'm not all that impressed by it. Do you mean with demon form as well? Or phantom+boc? I used boc+spells.
when everyone complain about facts and they dont react i cant believe they look at the discord, like +5 all attributes soul shard is a pain from the buff and a lot of people complain about it with real reason and we still didnt got nerf over it, same shit for healing druid
boc/spells, phantom feel weak when u got a healer tbh
The problem is true damage which demon glee dubble dips on with manasphere especially. It's not just fighter either so many examples of true damage scaling ridiculously
That's true, if damage adds weren't in the game, and I'm increasingly convinced they shouldn't be, the issue would be completely fixed. Percentages would be vastly easier to balance.
hell should have actual escapes, like guaranteed escapes that spawn in 1 of the 4 nodes in each corner, with boss room always center in hell with a portal. half my rounds I can check 5-6 squares and no portals. this is just as bas as the random portal spawns in Gobo way back. people shouldn't die because map layout is crappy. this 5x5 layout is a cool idea, I think execution's needs tuning.
What do you think about weapons and armor losing durability or stats over time with use?
Example:
You shot a bow 2000times weapon damage of such weapon drops by 1
When 90% of what you see is fighters using magic weapons and bows, +8 all att kiting warlocks, rogues creeping around the entire map and turning off lights, or a druid panther being as tanky as a barbarian you know something is wrong
Devs really need to stop nerfing something then buffing to be even more broken than it was. Just listen to playerbase's ideas.
No one in last 2 patches ever said druid or warlock were weak but they got buffed for no reason, and they're not yet addressed
Should doors be breakable by normal attacks?
it was proposed by many.
TBH, I don't see an issue with doors. Maybe in longer fights, they could be annoying.
true
you could blow up druid and it'd be a net positive to everyone
the melee combat just doesn't feel great because there's a stupid meta based around going at light speed around everyone by sheathing your weapons and running around or having casters bhop because of how important movement speed is which leads to stuff like druids flying at you as a rat>chicken>panther combo and warlocks basically having no other option but to kite you using everything they have since the alternative is demonlock where they more or less need to pray that you actually aggress and aren't just going to shoot them five times with a bow leading to the current situation of rogues either ratting around or fighters taking ranged approaches
since the alternative is "die instantly to the guy across the room who is going to make sure he's across the room the entire time because you dared to play a martial" which just isn't fun and leads to more situations where people just end up playing the garbage speedmeta to have a chance to even hit them to begin with since no one barring barbs with balls of steel is going to ever actually push
ADD MORE WEAPONS
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Also, remove true dmg and +all from items.
Is Lantern Shield balanced?
#dnd-content message
I player under 124 gs. Fighter had purple lantern shield, he 2 tapped me.
a you tube video suggested making the windlass a named weapon which i fully back windlass on ranger is better then any named weapon right now
@languid thornalso i am 2400 in vanquisher using shield and flanged mace the mace animation are perfect
oh woaw you are 2400 vanquisher in a 10k player base, pff i care so much
flanged mace is one of the worst animations in the game
@languid thorn relax man. no one insults you
these devs insult me by the low quality of a decision making they do.
with such a gem of a game

this game doesn t even have a collision of weapons and hands implementation so a spear would never go thru due to the characters being too close
including hands would make sure that daggers wouldn't too
that would be the logical approach for the model blocking they go for
@languid thornnot really with shield mastery you get a instant smack with it and can get your shield back up also i have pullede it off only a couple of times but with a lanturn shield i can repost attack twice with mace then second repost the mace has allways been a great weapon armor pen good dmg no recoil time unless you do the third hit over all i really like it and i am aiming for the leaderboard using my build only have a blue frost amulet all at
or just do what a self respecting melee combat games do, which is TIMED PARRYING 
So morning star has better animation?
@languid thornif you are not happy with the game just take a step back from it we will get a new map soon enough and you will have fun later monster hunter wilds is about to come out and every game is about to loss there entire player count
idk why you even ask that while mentioning the sole usable blunt melee lol
@icy knotyes you can drag the animation on it because it has so much more reach they really need to take the slow effect off of it also
i can see it even has longer reach
have you played melee combat games before?
which there are like 3/2 worth even considering that ever existed
no
but looking at the numbers flanged mace should have higher damage then morning star
so. consider grabbing either chivalry 2 ( way easier experience / way more fun )
or mordhau (way more sweatty / but MUCH MUCH more cool )
chiv 1 was the only other existing melee combat game worth considering
is old tho
@icy knot yea never noticed it just pulled it up myself yea they are the same dmg one has more armor pen and reach but the other has faster animation less reach
you completly misunderstand the weapons, look at the green zone, you can bypass shield with M star
@languid thornoh yea that is a good point make sense why it chunks the way it does
wrong too, the animations on Mstar are overall more explosive and faster
oh i didn't know that
- the timing is almost equal, meaningless .1 sec diff if that
@languid thorn yea im looking at it also the morning star first animation has less windup time wtf
Mstar is also power 5 WHO TFK DECIDED THAT LOL?
mstar is pure statistically better idk why you even ask
the difference of 0.05 ms doesn't matter besides the fact it feel faster by nature of the animation
which is WAY more explosive wiiinnd BONK / while flanged is a continues bonk unrealistic behavior even for a game
@languid thornlolz yea dat shit is dumb i would agree same movement penalty and for a single hit the morning star is better can actually interact against longswords compared to flanged mace
nobody reads this m8]
@keen onyx @full tulip @dawn grotto
Based on our conversation and feedback from the player base, we believe some changes should be made to Flanged Mace.

take a load of this guy 
@languid thornwhat about lightbringer tho the extra action speed could counter the recoil and windup at least
i used it for arena fun works very good against 0 brain dual weild fighters or any tanks cause of armor pen
hits like a truck against anything
@languid thorn if i were to change anything about weapons i would increase rapier recoil and make it so rondel and war maul could not swing infinitely
nah that s just bandaind , the entire combat needs a rework from ground up. this entire balance issue with 0 brain hold left click stat check is due to the way way too simplistic of the combat
Correction
entire combat system
to add on this
spels / bows should no be held unlimited, they should have exhaustion and have to recast / rehold at no cost
They do not read these- even if they did it would take them 4 years to implement.
@languid thornthe simplistic combat i believe is why the game will continue cant make it so people with no lives can just 1v3 off of combat now we cant get into magic but with bows they should have a crosshair that widens when moving and not be a hitscan windlass should be a named weapon ie called the op or the reload animation at least should not be able to be enhanced
@golden sablei did have a talk with sdf once when i went to korea i ask for one thing and it was for spear quarterstaff bardiche blocks to prevent weapons from going into the next attack animation at least one handed weapons are getting affected as of right now
that's where you are wrong here. While i agree the simplistic combat is a good aproach is WAY WAY too simplistic.
some ppl can t figure out even the PVE due to this
you can make it simple and have some depth to allow for skill expresion in melee and range, not this run and gun.
Comparing to mordhau, an almost true dead game due to the FULL HARD SWEAT approach this game still is allive due to PVE
Make the game matter in terms of TEAM PLAY
bosses? are just dodge here dodge there hit, NO, involve EACH aspect of the game and classes in unique ways.
combat? why tfk are support classes able to support AND be a DPS at the same time, NO, make teams require support classes in a manner, BUT also require a front liner and a DPSER, while you can go without, this should be the main focus.
The game was the best when? When everyone was thinking, oh i am a wizzard for range, oh fighter for front, oh ranger / rogue, or but wait we may need a support too for some heals
Adding on the SIMPLISTIC issue
Not ENOUGH Loot categories
No reason to actually QUEST (what do you even unlock? besides the 3 worthless customizations) (quests should help you progress to play in better gear)
no reason to PLAY the dungeon ( small maps make the game feel like an arena, run and gun, fast fast fast quick get here do that before anyone)
bad MM system ( 124 / HR was the best way) why? cause you would force anyone to choose, lower risk and lower loot, or high risk high loot.
you know what 24s does? why tfk would anyone play 124s when you get the same thing at 24s, NOBODY in a LOGICAL manner would go for 124s since there s NO incentive.
another problem?
gucci sets are WAY WAY too expensive, comparing to tarkov, it takes 2 runs to get a gucci set, but guess what, that gucci set is locked behind very good 2 runs with high cash flow (very achievable by looting any containers / not in Dad tho LOL ) and also some stuff is locked behind quests (WOAW quests now matter / not in dad tho
if druid can chicken jump across 1 module and through a door window, then fighter's sprint should last for 12 seconds and i should have barbarian's crush to break doors
i finally see the vision
friendly fire
Is the design intent of continuous dungeons to wipe the lobby and then have a team join halfway through while you're fighting boss and have exhausted resources?
Remove TM
remove game simple
Biggest suggestion: play your fucking game
proceeds to play 0-23
Yeah that's all IM plays, the highest gearscore they play is probably 124 I doubt they even have lvl 20 characters for hr
remove phantomise
3 times in a same game is so shitti
replace sdf
No bows already have sway
remove this hidden dungeon bs or make a way to navigate it 5 games in a row cant find a exit portal in inferno just room after room of 50 zombies and bats
I think that was explicitly one of the things they said continous dungeons was meant to address. It makes it so you can never let your guard down.
yeah, just like CSGo, this ain t CS GO. you are wrong
What if a merchant's selling price for an item was dynamically linked to the lowest price of the same item in the marketplace?
- What if merchants were to sell items at 50% of the marketplace price?
- What if there were a minimum price for an item threshold? If a marketplace item's price drops below the in-game price table, it would use the price from the table instead.
Would it have any impact on the marketplace economy?
If F2P players do not have access to the marketplace, could this be a problem with them selling items at 50% of their marketplace value?
No, that s where others issue are, prices for items is way way too high in certain circumstances. They need to make the market like tarkov, free up to a point, if you cross a line for what an item costs, you should get taxed 1:1 ratio of that item
It's always been dumb that people speculatively use keys that are supposed to be utilities that get spent in order to bank money. I'd be very for a bit of reigning in the prices of things in the market particularly for resources. Gear itself will always be subjective though.
Wolf pelts are an easily accessed common bit of loot but they have arbitrary value because they're part of bags and some good bits of gear.
What if keys could get destroyed over time and had to be used before time runs out, say in 3 weeks?
Eh time limits punish playing at your own pace. And I hate fomo. Even if I absolutely no life this game.
Add Legendary Modules
We have a fog of war and a randomized dungeon. How about adding legendary modules to each map, which have a very low chance of appearing? These modules would contain amazing treasures, such as unique weapon, making their discovery an exciting and rare event.
Loot is trash, why would anyone use keys to open the room and loot in it?
Make keys be re-usable. Increase risk for reward
U dont increase risk by making them reusable ?
Keys should legit be valued at a few hundred gold with how they are now.
how about decrese drop rate of lockpicks a bit?
I know there are not the keys you are talking about
fr im shocked how keys break after single use
ik that lockpicks are pretty fragile so i get their single usage
but darn keys are thick and made of good metals designed to be reused
and id be more okay if the loot was rigged to be really worthy to open but you have chance to get all or nothing
no it breaks the game.
People having keys would keep getting richer.
Guys how to send pictures in chats at this discord server
you dont
but rn they are useless outside of trading
there is no use to use of their use
rogue should have a grappling hook to traverse the map
There shoudn't be a limit on how many items you can list on the marketplace on a character
Remove true damage
Buff armor/magic pen
Remove magic weapons from fighter
Nerf druid panther
Nerf rogue hide and creep
Nerf windlass
Nerf magic missiles
Nerf sorcerer spell scaling
Basically nerf any near-instakill mechanic or mechanics that promote ratting like invisibility
Revert dark shard changes
Nerf Torture Mastery magical healing scaling
I enjoyed the original structure of the game. Let me explain... How goblin caves was meant to be solo only, the crypts was trio only queue. Meant to encourage players to play together. Also the zone/circle was a big part of the game. Forcing interactions with other players even if u didn't want too. Putting you in crazy situations. Sometimes being forced deeper in order to survive.
I hope you guys make the game the way you wanted it to be originally. You had 2 million players on the game when you made the game you wanted to make
Honestly, the worst part of warlock isn't even dark shards, even though it is op. I think phantomize needs a huge nerf, it's always been just the worst thing in the game. A hyper kiting focused class should not have an instant get out of jail free card where they get to just reset themselves vs most classes.
all I can say with phantomize I don't have to care about positioning as much. I can make very aggressive moves and not be punished. But still you have to think how you play, you still can die if you don't know what you are doing.
dreamwalk is similarly just bs. At the very minimum both of these forms should be fully vulnerable to any source of magic damage.
I don't want this. The game was objectively worse that way. Both in terms of arbitrary gating of maps and the ring.
atleast take away panthers silence if your gonna keep the class in the game
I'm a fan of the old game ngl. The only bad part was sometimes not finding escapes and dying to circle. But other than that it was better imo
vanilla dnd would go so hard
Why is inferno so damn big right now? Fool ran from PvP, no way I'm finding him in this 9x9 grid full of complex layouts and strong enemies, ffs
is there any plan to fix the 3rd partying for bossing??? inferno isnt bad but gob caves and ice is insane with the abount of people
Remove faithfulness from smite proc, you sad excuse of a company
fix your game panther hit box has been broken for 7 months
Those maps you are speaking of will be randomized soon.
Hey I have a suggestion, how about arena match making stop punishing me with people who grief or disconnect or intentionally idle while i still do over 1k damage and we lose and then i lose rank? how about you do something to fix that ironmace?
Nerf Multishot?
[-> evidence <-](#dnd-content message)
buff wizard hat
ADD MORE WEAPONS
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
REMOVE WEAPONS MASTERY
-
Allow all physical weapons by default
-
Slayer should give access to Recurve Bow
-
Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Remove True DMG - True DMG will never be balanced, since the faster the weapons or depending on scaling it is always broken. Adding on top that there is SOO much armor penetration in the game at the moment. True DMG ruins the balance.
Remove +ALL from the game. Having 1 single stat that gives you EVERYTHING is not balanced. Renders any other trinket without +ALL useless.
Remove +ALL from abilities. Same argument. PPL just stack plus all on everything.
VICTORY STRIKE REWORK:
You gain 10% more damage for 8 seconds. if you kill a targer during this period you get 20% hp back 1 time only
You had me until "Slayer gives recurve bow" F that , fighter doesnt need a bow. Give em a crossbow and call it a day. 100% agree with REMOVE TRUE DAMAGE though
I don't disagree, yeah i know
gold coin chest holds 10k?
Change a Victory Strike on Fighter.
Me and my friend found out that Victory Strike Active Skill is not a popular skill on a Fighter class.
Right now this skill is scaling from Player HP, but its make more sense if Victory Strike will scale from Enemies HP (like players and monsters).
**Changes: **
*- Its give to players the point to take ability and bring a difference between killing a Player and Monster, cause Monsters have a bit more HP then Players and etc.
-
Can add a bit speed percent (maybe 5%) on 5 second duration after killing an Enemies.
-
You can add difference in percent HP healing between kill Monster, Player and Bosses *
- When u killing
Boss (2 percent, for ex. Elite Vyvern - 7110 -> +142 hp)
Player (30 percent, for ex. Barbarian - 200 -> +60)
Monster (15% percent, for ex. Nightmare Skeleton Footman - 330 -> +50)
What it will do to players?
*- More variaty for use cases;
- More ways to build Fighter in the Dungeon;*
I disagree. Fighter is not a Warlock and should not have access to such a good sustain.
No lol that is too complicated for a "fighter" clas
Victory strike
You gain 10% more damage for 8 seconds. if you kill a target during this period you get 20% hp back 1 time only**
simple and concise.
no magical blabler
?
? ;p
you did not read the 1 time only did you :)), and tought of the souls stacking 
meh
10 Victory strike suggestions:
https://chatgpt.com/share/67c1c79e-cea8-8001-9b55-120ef873a23f
I hope I don't get in trouble for posting this
Can we have Dark Offering not to be a meme build anymore?
Nah men, its too unbalanced for fighter, i mean 10% more damage for 8 seconds
Numbers are not important concept metters.
are you ok?
do you wanna start reading the passives for cleric
and smite?
I think bro was joking
:)) ppl cry about fighter non stop all the time, but forget that cleric and barb are more fighter than fighter :)
i got a better victory strike
VICTORY STRIKE REWORK:
Victory strike should be 15% phys power +15% armor pen for 8 seconds, if you get a kill it grants 25% heal on kill once
know bout goofy ahh barb, this man kinda overpowered
i mean passive bout healing 30% after killing
im not joking, its too much for fighter u know im saying
okay bout dmg bonus, but not for 8 seconds cause its just strike not combo
cleric
- blunt passive - 10% more dmg
- smite - 20% more magical dmg for 8 sec
calm down
cleric has infinite victory strike basically 
god damn 


is it really that hard to nerf demon glee damage kinda stupid, so boring with only 1 viable build
Please bring harsher penalties to repeat Teamkillers and Trolls in Arena. It's so annoying to queue and have players constantly teamkilling me and saying slurs non stop.
Dnd fix ur trash gane
https://www.youtube.com/watch?v=1lrHbI6CcLw These 12 CHANGES Should Be The Next Dark and Darker Update! 5OLA youtube
druid and rogue killing solos if they dont nerf rogue or panther this game is gonna die like dungeonborne
ā¬ļø
give warlock club
Dark and darker 2
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"(Copy and type a thing here you wish to change in dark and darker can be anything class balance new mode etc)"
ADD MORE WEAPONS
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
REMOVE WEAPONS MASTERY
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Allow all physical weapons by default
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Slayer should give access to Recurve Bow
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Ban all daggers, all magical weapons, all bows and windlass
REWORK THE FKING FLANGED MACE ANIMATION
Remove True DMG - True DMG will never be balanced, since the faster the weapons or depending on scaling it is always broken. Adding on top that there is SOO much armor penetration in the game at the moment. True DMG ruins the balance.
Remove +ALL from the game. Having 1 single stat that give you EVERYTHING is not balanced. Renders any other trinket without +ALL useless.
Remove +ALL from ability. Same argument. PPL just stack plus all on everything.
VICTORY STRIKE REWORK:
Victory strike should be 15% phys power +15% armor pen for 8 seconds, if you get a kill it grants 25% heal on kill once
delete windlass or make it unusable cause getting 1 shot from across the map by someone in a dark corner or in a dumb cheese spot is gonna kill this game
Low TTK = bad dnd game
ontop of everything els ethats gonna kill this game including rogues and druids
this a decent change, you could add the 5% move speed ontop of it too, so you can use it to chase people if they got mobs behind them
give windlass 30 damage and 80% armor pen and it will be a cool niche for fighting pdr, but also never 1 shotting anyone, but also always doing mostly the same damage to every class and having it be possible to stack some armor pen to get it to 45 damage, it wouldn't accept true or additional phys damage though
ive literally died 5 times today to people eithercamping a blue with windlass or camping troll room sitting at the top of the room ad i was in bis too this shit is not fun at all
Know what u mean xDDD
This clip of thelorr is really interesting:
https://youtube.com/clip/Ugkx-rruWjreRHsrHsFQxDd19JCJQd_rEd1b?si=QZkgSDlwQfS-LikM
Rogue pushed him after hydra ended. He moved so fast he was on top of him in 2.5 seconds. Is that a problem and should be nerfed?
There was also a bug that I already reported at 12:30. Where thelorr received 2 dark shard stacks for killing a panther.
I made a suggestion to change the slayer perk to work with all weapons and give action speed instead of additional damage, thus making it the enabling perk for heavy weapons like maul and halberd, that currently have no real place in the game. We need more fighter playstyles than tin can. Restricting the only other specialization to dual wield (which is just bad mechanically) doesn't make sense.
https://darkanddarker.featureupvote.com/suggestions/618188/slayer-change
Upvote if you like
Bring Back Expressman as an NPC You Can Encounter in the Dungeon
How about bringing back Expressman as an NPC that you can encounter in the dungeon? He could once again serve as a traveling merchant, allowing only those players that found him to deposit items for safekeeping and later retrieve them in the lobby, restoring his unique role in the game.
You can get 2 darkness shards for killing a goblin mage.
so it's intended? or another bug
I reported it as a bug, but I don't think they fixed it. Like, it gives you a little bit of edge over others. Sure, you need to kill one less mob to get shards, but still...
Revert dark shard changes.
Give more shards after killing a player.
season rewards for arena rankings
sdf watches this video and goes: yes, yes, this multishot works just as i intended
ranger: the best ranged class, the best melee class, and the best up close
Miss the communication and feedback from the early playtest days, actions with motive and data
I don't think named weapon "Famine" should have higher healing reduction than Blow of Corruption
but its a named item
you get the skill all the time
but when you have famine you have weapon in hand all the time thus always healing reduction no matter what
ahh i guess so
i feel like if a barbarian catches you with that anyways its a slim chance youll get to heal anyways 
healing debuff even lasts longer, its 20 seconds 
insane
that is pretty unbalanced tbh
have you ran into a guy running famine? i dont see them very much
never seen either i don't play HR much
It's definitely a situational weapon, only useful in specific scenarios, but when you are finally playing vs a lot of healing you are winning in 100%
They buffed named weapons a lot, but I guess the only data we have is from watching YouTube videos.
phantomize should let me run through walls/doors
phase through walls 
But if you donāt make it through all the way then insta death.
also give warlock ability to fly in phantomize 
I'm really glad when i cut throat stab druid out of invis they get 2 hours to run away from me in dream walk and come right back in to kill. Amazing class and much skill
Please allow us to mute lobby ambience, the sound is so grating after 2.4k hours
unironically funny idea
also; make shapeshift mastery reduce transformation time to 0.5 seconds or something instead of instantly watching someone animorph as they cross half the module in a quarter of a second
Maybe finally lower sound of warlock spells? Even thelorr was complaining about it. It might cause hearing problems.
Same thing with rogue invis forcing players to increase their game volume.
Couple things that need fixing:
When hoarding the volume is too high and you cant even hear footsteps even the sounds of the waving flag interrupt with you being able to hear when someone comes.
We should be able to stack the same item all at the same time with 1 click and 1 key.
We should also have an auto sort optio. So for example gems/weapons/ etc get sorted out. I get It its part of the Game but after 2000 hours It gets really tiring having to move things in the inventorys It feels clunky.
We should have a better way to identify when the goblin has your gear back from a Dungeon when you died. Or a timer back. It feels really random to have to check every 10 minutes to see if our set is there or not. At least add a song or a Mailbox option that LETS you know when your gear is ready to pick up.
Make an exclamation for trade sales on every character at the pre lobby. That way we know what character actually sold something. Right now it feels so bad to go through each character to check if there's any sales.
This is just a sugestion out of my own idea but make carreable bags an in Game item so you can go to the Dungeon with an extra bag to pick some more items, make It craftable and expensive or difficult if necessary.
Make footsteps significantly better and mob colission better, the amount of times i died to Bugs and stucks on Doors and walls is shameless.
The troll and the cyclops sometimes bug itself when throwing torchs at them making them unkillable please fix that too.
I just want an item / attribute lookup for my stash PLEASE
That too! I was also thinking the same, trying to find that necklace/ring is super annoying
Who thought Mana Sphere's base stats were okay?
I got killed by a cheater my friend went red portal. I could not report cheater because game started loading us to inferno.
Do you ever get off the game or out of the discord server I see you every time I look at this server
what can I say I love this game
Fair enough
is this intended that a person goes into same dungeon and go for the cave troll boss in same instance?
Idk if this video have been posted or not but I want to share it here as I found interesting the suggested changes that the guy in this video talks about:
https://www.youtube.com/watch?v=1lrHbI6CcLw
What do you think?
Hello good sdf I hope you listen to me. It would be very good if there is a hell in goblin caves that in hell raid orcs and that it is a world of warcraft style city with huts etc and a new boss that is an orc leader who says named I think it would be very good and another thing is that the orcs have the height of a berserker that they have hammers axes etc to attack the player š I hope you listen to me I love them
I don't see any fault that if there is a hell in ruins in another on the ice map why not also in goblin caves
- Give wizard 6 spells for each spell memory
- Each class should have different spell memory icon
Give fighter Big toes
let me leave the game from the view death screen
let us vote for arena maps
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i feel that ironmace should look at old nerfs to classes and reassess them like bards din of darkness and shriek of weakness are near useless over just looking for invisible rogues
When is wipe
banshee broken boss can't even get the souls because they're in the air fix this
also why is there a sound for picking up souls? that doesn't help all it does is muffle the other sounds that are playing at the same time, like I don't hear the Here dash happening because I picked up a soul at the same time and both audio queues happen?
get rid of the sound from souls being picked up and let people collect them easier
fix your fucking boss it shouldn't be rng
out of those 2 things you NEED to fix the soul collection method
or just don't have it.
can you just go cry in game discussion like everyone else? can you please try to keep some channels free from the whinging
when did you get the job of game designer i didnt realize this was your game lmao
How about decreasing the drop rate of spider silk from Giant Spiders and allowing spiders from Ice Cavern and Ice Abyss to drop it as well?
Or create "icy spider silk"?
go do the boss 10 times
and out of those 10 times were you able to take 0 damage? if you did take damage that's rng , if you know how the boss works and still take damage even if you master the fight that's a problem
and out of those 10 times were you able to take 0 damage?
Well, this argument falls apart if we bring the ghost king or lich into the discussion.
But I understand your anger a bit. This new boss needs a little bit of polishing, and it's impossible to do when the player doesn't have headphones.
I hear what you're saying about those bosses, but you could argue that those bosses are much simpler and don't need you to chase things that are RNG.
sorry can't read
bolts in walls ghosts going up and down
i wrote same issue weeks before
yea bolts in walls are also annoying but if you just listen you can hear which side they are coming
also this:
also don't like how she goes to the walls most of the time
deliberately placing the bolts in the wall
at least the last phase is easy
Hear me out they should add either a new character that is centred around throwing weapons like they can throw axes, javelins and possibly knives etc but there like skills/abilities are to like imbue the throwing weapons with poison and other magic related things, cons to it would be like they could only use throwing weapons as melee weapons so they would be competent at range but worst off at melee kinda like a diffrent version of a ranger ?
Just telling about my ideas if no one of note hears this itās fine or if itās a bad idea go ahead and critique it but just saying would be pretty cool also it would be able to function as a sub-class of rangers
It wouldnāt be op though it would be like a ranger but less competent at range and kinda like a mix between fighter but someone who is also ādecent at rangeā just like fighter they are just worst at close combat but slightly better at range
Just a suggestion for a possible future class that could be implemented
Ima read this and think
this sounds fun actually
@sour stratus @elfin onyx I got the idea from battle brothers , itās a turn based game not because of any mechanics just because the fact that the ranged people can use bows, crossbows, and throwable weapons and I though it seemed like a good idea that was already partially implemented that could be a good idea for the future of the game possibly
im looking at dungeons and dragons classes one kinda reminded me of it but i gotta find out which one
kinda like amazon in diablo could be fun, not really based on d&d tho but at some point they will run out. skirmisher type class
first they will finish monk
Yeah and I donāt feel like it would be too overpowered and could be easily a good class but hard to āmasterā you know what Iām saying
And since there is already some throwable weapon elements in the game I donāt think it would be too hard to make happen even if it is more of a subclass of like ranger or fighter
well if subclass they could just add a talent like lifebloom for druid maybe idk
@solar vault have you personally played d&d?
Like actually dnd or dark and darker?
actual dnd, i would hope you play dark and darker
Yeah just making sure but no I only play dark and darker and battle brothers
I havenāt really gotten the chance to play dnd because I donāt know anyone who plays it
Your part: "skills/abilities are to like imbue the throwing weapons with poison and other magic related things"
sounds a lot like the artificer class who as it states in its class description says:
"artificers use ingenuity and magic to unlock extraordinary capabilities in objects."
"You've learned how to invest a spark of magic into mundane objects"
They are basically a tinkerer kind of class, imagine a steampunk cowboy
i might be off by a lot but i can send the website which contains the class and you can look it over, seeing that part made me instantly think of the artificer
Yeah kinda like that but more related to just throwing weapons and not just like random thing too
But you described the idea behind the skills/perks perfectly
so as you may or may not know the classes of dark and darker are are all from d&d but also you know very old class names like fighter, cleric, barb and such and this is one of the classes not in the main "players handbook"
And I said magic related things as in your can imbue the objects themselves with fire and ice stuff like that
I'm really hoping they actually follow through and overhaul wizard like they said they would. I really like the way sorc is right now, and side-by-side it's night and day both in terms of how fun and how powerful the classes are. Wizard has high play potential, but it's fundamentally at a baseline a really bad class. Its stats are weaker, its spells are weaker both base and have less scaling, it cannot dual-cast, it doesn't have the advantage that only it can use spellbooks etc.
Wizard suffered from quite a few nerfs back in the day when it really was the only source of magic damage, and that magic damage was the only way to seriously outclass PDR, but the way the game is now, with poison, warlocks, sorcs etc all being quite pushed, I think wizard not only needs a reconsidered spell list entirely, but most of those nerfs to be undone.
Sorc does need to be finished first though tbh. We have a good spell list (though I think elementals need love, they're really bad), but sorcerer should have alternate skills, and a better suite of perks. And I will continue to advocate that sorcerer shouldn't be allowed to use magic items/focuses, it's the easiest way to balance them and it's thematic.
I did not know this I just simply thought of throwing weapons though to a prior experience of them and though up a class thatās could use them to a good extent
adding breakable objects that can be thrown would be cool to see, we already have pots that you can break so why not being able to pick up a chair and hit someone with it, it would be like when they gave all classes instruments, only the bard can really use them and only the artificer could use these props to there full magical potential
I agree with you but destructible throwable objects could be a very big issue to create and make work properly