And anyway removing something who's not criticized by the vast majority of people is too bad. There's always way to improve thing's, look at this video, lots or good idea and different one about fog of war : https://youtu.be/jclyoWUlG0g?si=ThXglODIxwugxOWz (I'm sry but Ryan is just the goat, my vision of the game is pretty close of his and you can tell he really love the game and want to improve it)
#suggestion-discussion
1 messages · Page 276 of 1
skill idea for sorc let them cast the same spell 2 times it would be balanced coz they lose out on 5 spells
https://darkanddarker.featureupvote.com/suggestions/611193/why-not-have-unique-poison-damage-stat < Do you think poison should be a different damage stat? Poison damage is currently magical damage. Vote if you agree!
Also why is it called "debuff duration bonus" stat in a gear? That implies it increases the debuff durations, not decreasing it. Shouldn't it be called "Debuff duration reduction" instead?
goblin town for second floor in goblin caves when?
Change Thanos completely. Thanks.
make warlock able to use rondel
remove rondel
Couldn't we nerf the ranged mobs aimbot? I feel like every time i go melee on a ranged mob it's 50/50 if I'm getting hit, like why are ranged mobs stronger the closer i get? Also they destroy doors in a single arrow, keep tracking your head without sight, they even aggro you through walls, who wasn't hit by an ice arrow through a fucking small gap in the wood wall in ice cave is either lying or doesn't play ice cave. It's very common in Ice Cave map to see 4/5 deaths by crossbow/archers.
they aim at your head, what do you expect for real , make them shoot randomly so we cant even dodge? The fact that you are a new player that is still getting killen by pve doesnt mean the game is badly designed.
It's a shame you didn't go the route of having a pve dungeon mode, and have guilds, I like to picture myself as an adventurerer and do my quests, to then finally gather all those quest items and repeatedly be murdered, thus never completing my quests, infact the 3 seasons I have played I haven't finished a single quest line because of the ruthless playerbase, I just want to mine some ores and have a friendly conversations with other adventurers,but it seems like one hell of a toxic playerbase/community
It’s a toxic community for sure, but you’re roleplaying on a hardcore pvpve game, might wanna rethink that
They're fairly easy to dodge can be annoying if you pull to much.
Simple side stepping will dodge all of the arrows, and if on ice cave all you have to do is crouch and look down to dodge their melee attack.
Check our ryan6daysaweek on YouTube, he has guides on how to deal with every mob type in the game
the fog of war and randomized dungeons is a good change, the fog of war radius is a bit small though, it can be a pain to find a red or blue sometimes when you spawn in with 9 mins left. speaking of, add more blues or static blues in the corners of inferno. i cleared like 8 modules the other day and didnt get a blue or ghost king -_-
@ripe turtle no because it is in fact increasing the debuff duration stat, which just so happens to be negative. Less negative=good. Double negative. I wish that it wasn't magical but physical. I wish it also had an element like how fireball zap and other effects do
The reveal radius definitely needs to be increased. And I think they will add more blues once they are certain that they like randomized tiles
I understand where you are coming from. The devs don't do a good job of fostering all the micro pieces of their community. They only seem to focus on the pvp and pve barely. The story is barely present and they don't incentivise to roleplay at all. All the build crafting is min-maxing. Most barbarians don't play elf because it's cool they do it because they need agility
halberd is a trash weapon it should be removed from the game
All you have to do Is not w key the mob. Play smart. Wait for the mobb to shoot go in for a stab, back up to the range you can dodge at (will take a minute to figure out how close you can be and not get hit.) then go in for another hit. Rinse and repeat till it’s dead.
make the marketplace select the given rolls on the item you are trying to sell so you dont have to put i.e max health or true phis dmg
So I just fought against one guy killed him, tried to heal up, he spawns same place fights me while I am half hp and I die. Are you meant to be able to respawn same lobby?
😂
skill idea for sorc 2x cast the next spell
Increase time to kill, and increase inferno timer. Thanks.
Give Warlock Immortal Lament passive Health Regen below 20HP or a bunch of buffs below this value like 10 magical/physical healing, spell cast speed...
Or bunch of resistances the lower HP is
boring to play against rat warlocks running 24/7. game should change name to rat and ratter
its possible to
clarity potions on squire
add an emote that lets us really throw it back.
why warlock is literally op right now?
Please lose the random maps with the shroud! it's the worst thing for anyone who doesn't sweat this game and know every tile
"If" the Random dungeon and the fog of war is to stay, PLEASE at least make the map uncoverable, so your exploration each season stays. It can be different each season, it doesn't need to be different each load. The frustration of racing to find an exit in a high roller is immense. And/or, make the exits multi use!
How many hour do you have on the game? The game is meant to be played for hundred, even thousand of hour. On the long run you'll be glad to have random map and fog of war, it break the routine and have a lot of positive side effect, it reduce spawn rush, making boss harder to find avoid the overflow of gear on marketplace (like we have now since the start of this season) among other thing. If they have to work on something it's the Continuous dungeon part not the Random dungeon imo
@indigo grail how is warlock op when they get 3 shot by a barb
1 throwing axe and 2 swings most warlocks are dead
Yeah? Like most class. Barb is meant to 2-3 tap squishy class, that doesn't mean Warlock is not strong right now. Don't know if he's op but he's in a good spot
@jolly leaf but warlocks aren't meant to be squishy they should be focusing vigor and magic damage
1 frenchsca shouldn't be the end of your game
you have claric barb fighter and bard in top teir
Not really, well that depend on your build but warlock can either focus on magic/physical damage for melee lock, magical healing and true damage/spell casting for caster warlock. Then sure your can build a bit more tanky with the plate perk and/or the demon. But half of the time the warlock is squishy, fast with magic damage, his point is to kite and heal on people, if they manage to get close and you don't have phantomized you'r dead
the point I'm making is warlock isn't top tier right now
That's why Warlock have phantomize, flamme walk stuff like that
most barbs walk through flame walk
I mean if you play it to its strengths everything in the game is top tier.
Depend on the build, Spell predation/Plate warlock is pretty strong right now, same for full magical healing +5 all build
barb is the rock to warlocks scissors
I kinda agree with that. Some class/build are definitely strong right now but every class can be very good
Barb is the rock to a lot of classes, because it’s heavily forgiving if you take a hit or two. You can generally out run it out maneuver a Barb though. You don’t know how many times I’ve played rogue against Barb and just pulled my weapon out and turned when he sheathed his got a few hits and ran when he pulled it out
Try to play course of weakness + spell predation against barb. I feel like I counter Barb pretty easily with this build
As long as you play safe when he pop Rage or Achille strike, yes exactly
barb takes some clothes off and he's now faster than you
But yeah Barb is a class you relies a lot on his stat and skill, if you stay careful about his skill then curse of weakness absolutely destroy them. -25% to all stats is insanely good against barb
its an easy class with barely any thinking
Well it's a Barbarian what do you except. Of course you don't need a degree to play it xD
plus there's a limit on how fast you can go barb maxing speed you're not getting away from
Anyway we're in the suggestions channel not game discussion
yeah I'm suggesting a nerf to barb
how can he wear full heavy mail and be faster than a warlock in phantomize
there's no excuse
How, what would you change? "Nerf that" is not really a suggestion. I suggest to reduce the MS he get from Rage, probably nerf the armor pen of Reckless too
read what I said either change how movement works or lower their base speed
a tank shouldn't move like a jet
its called the triangle for a reason speed damage health you can't have all 3
see fighters low on damage but is tanky and fast
ranger is fast and high damage. bard is fast and high damage rogue is fast and high damage
barb is fast high damage and high health
Yes. And the issues with Barb is that he have insanely good base stat, with that much base strengh and vigor he can focus on building move speed and still have hp and damage. You want to nerf Barb speed? Balance his base stat, it's lore accurate that Barb have 5 knowledge and 7 ressourc but it's making him way too strong in game
this isn't dungeons and dragons this is dark and darker and lower agility wouldn't be a terrible thing if you want to keep both strength and vigor high
they got the idea of the game from it doesn't mean they have to build the game exactly like it
But it is... Each class have the same total number of point split in each stat. And Barb have a lot of Strengh and vigor because he have very very low knowledge and ressourc
@jolly leaf you know stats are randomized when you start a game of dungeons and dragons?
Well that depend on the rule you choose to play with but yeah. In my version you start with X everywhere and you can put point where you want.
But anyway, Barb do have unfair base stat compared to Ranger or rogue for exemple who also have no use or Knowledge but start with 10 and 12 iirc
youre not playing right then they get a free +5 all atts and can even double it with demon form youre trippin
@indigo grail they just got that and they lose to barb
They can? Demon form give you +5 all but remove the shard so it remove the +5 the shard give you
you just simply dont kjnow how to play warlock then
you don't know how the shards work
it obsorbs the shards meaning you can get a knew five in demon form giving you 10
so you use demon form than kill 5 enemies?
I'll check that but I think you'r wrong on that one
no toddfather confirmed it
so you use demon form as youre fighting someone and than go collect 5 more shards?
Ok, well I hope it's not intended then and will get fixed
No he'es saying that you don't lose the +5 of the shard when you transform and get another +5 on top of that, i think
exactly
https://youtu.be/JRM3oNeA9DU?si=_dQ-kF_mXNKu5c2b it's this video I guess?
Well guys, I really need to sleep xD See you in the dungeon
hella lmao
it consumes it meaning you use them and gain 5 all from that
I know what it means I'm saying if it consumes it, you'd have to go collect 5 more to get the +10, so mid fight are you running and killing 5 more mobs
sorc skill pls
why are people who work weekends STILL trolled on arena rofl @dawn grotto
make clairtys findable in raid
I hope devs revert all +all recent changes.
@timid palm this guy is speaking facts. BARB Rage and Achilles is too strong or their agility. You can invest so much in Movespeed as one character but Barb doesn't have to because he has those 2 insane skills. (Beside recent +all changes that will be reverted)Flamewalk doesn't hurt him much, if you phantomize only mobs can save you that stand in a doorway otherwise he catches up to you easily.
Barb can NOT have all 3, speed damage and health pick 2 all 3 is crazy
Before High roller leaderboards you could easily see what classes are the strongest in solos.
90% of the time it was Barb, Rogue or Fighter that counteres those 2. Even skinny Pete was complaining about it in one of his videos.
the most toxic classes right now are ranger with the stupid one shot build and the unkillabel warlocks runing around. barbs are only a problem in combination with druid
why is arena warlords only 100 spots and every region is included in the same bracket? can't make progression with this system
its cursed
Make it so you can’t break icicles with any crossbow or any instrument it truly doesn’t make sense I love how many mechanics are allowed but nothing ever gets changed or fixed it’s kinda sad to see devs not really gaf abt their game sdf ur blind brotha u got no vision for this mid game
Suggestion: Bandaid fix for shields, apply partial dmg reduction if a block and hit register at the same time
Give Fighter Shield Slam Concussion effect.
bringing circle back asap is a very good idea you got my full support
we need a gear score mactmaking in arena 2 out of my 3 ranking games had base squire gear teammates and its trash design
@keen onyx hear me out
ruins bosses and goblin cave bosses are meant for people to try or do once they know how to kill them
the fact you are able to run at someone solo bossin and simply kill them while the boss ignores you or camping outside until they kill the boss is a bad gameplay design
my solution in solo, ruins/gc: when a 2nd guy enters a boss room, they get a debuff until they leave the room (maybe something like 5% less damage + 60% of boss aggro, while first player simply gets his agro reduced to 40%)
additionally, when boss dies the player who has dealt the most dmg to the boss gets a buff (preferably ++-strength/will, some +dexterity, +resourcefulness for next 1min 30sec and instant healing to 75% of your max health if you ended below that)
this way campers are punished since the player bossing will most probably statcheck them, also gives window for the boss killer to loot something without having to care about being in danger, alternatively give +++agility and ++ dexterity stats, NOT dmg, this makes it better to simply run and for players who wanna do troll+ cyclops for the gold
however there is still 1 problem, ranged players with arrows and spells damaging you from outside
solution: when a player outside boss room damages the player doing boss they will receive a curse that deals 40 true damage over the next 6 seconds
this makes it so players cant simply kill you from the outside for free, if they want to kill you they will have to fight you inside (with a debuff)
tldr: campers wont be able to camp anymore, and ranged wont be able to freely kill you or chunk you down for free
making it so the only possible scenario is to fight inside boss room with a debuff (usually most player that go kill the one bossing are more geared)
also make it so when there are 2 or more players in boss room, the boss cant perform x attacks, troll roar/cyclops run at you (maybe also add boulders?)
theres a 0% change that he hears you out
should probably separate random and premade arena if there is a ranking system
Why does magic protection potion when consumed have the same icon as Antimagic?
- Remove 1 charge from Rogue Hide
- Undo Warlock Soul collector changes
- Nerf Lifebloom Aura or Healing during taking damage
- Nerf Barb
- Nerf Multishot
- Nerf Sorcerer Apex of Sorcery
so no patch?
hello guys, i have some problem with the game. I keep like laging or somthing when i am close to a mob or anything like a studder and i have tried some thing to fix it but it dosent work. any idee on how to solve?
undo warlock +5 all and nerf demonlock and please give us kris dagger back
Sad TTV people have to team up with 2 more players. #fighter message
no one uses apex its not good
nerf rogues phys power 2 tapping everyone
rogues used to be glass cannon now they are just cannon
https://streamable.com/4cm4dp
Please someone explain this...
Maybe put it in Korean I think that’s his first language
I would like to add on the last part, when more than 2 players or however many enter while it’s attacking it rages out and has a different move speed or maybe even turn into its HR variant, turning red with rage since so many people are in their room
If your internet crashes while entering the arena, you will lose the items, be careful, this happened to me
Agree with everything but apex and lifebloom. Apex isnt as good as you think it is but I think lightning storm is overtuned. Druid is a decent healer now but the problem remains the classes it would target. Barb's core stats are just overtuned imo. Warlock should not have a free +5all definitely though
If they remove +1 all rolls on jewelry, I think the Fangs of Death Necklace could be a good craftable item with +1 to all as a base stat, since its main stats are bad thus not worth crafting.
druid needs to be nerfed asap. if he gives tree to someone and heals him once the target is unkillabel no mather what you do. we had a druid yesterday in arena who healed more then 2 players did damage 2.4k healing in one arena match and then tell me how am i supposed to kill a frontline when the frontline has more hp then a hr boss thanks to druid just plain stupid
the game needs a big adjustment to fit with the new changes, players and especially new players are having a hard time doing anything, they need to value the quality of the content more than the quantity imo.
Someone made video about druid support healer months ago, maybe it was Kazaren. On video he showed that druid is a really good healer if you play well. But now with Lifebloom Aura Druid is just too strong. He doesn't even need a team he can can frontline himself with continues healing overtime.
y its absiolutly stupid no idea why they didnt hotfix that right away
There is a wall between players and devs when it comes to balancing things. They needed an entire tournament to realize that Druid shapeshift was too strong.
Inferno and Ice abyss should have criteria you have to meet before getting access to the boss fight, and once you are in no one else can interrupt you or your group
nerf ranger, mage
its simple make the doors to boss unopenable when the bos fight starts and they open when boss dies same for wyvern a forcefeild around the circle that unlocks when player dies or boss dies seems loike a no brainer no idea why they kept it the way it is atm
thats a good idea that also prevents boss resets when the pull isnt going well you either kill the boss or it kills you
yup
new warlock curse or COP buff? https://darkanddarker.featureupvote.com/suggestions/611634/druid-spell-locust-swarm
I really like this mechanic.
If the target dies while inflicted with Locust Swarm, transfer Locust Swarm to nearest enemy and refresh the duration.
"Plague" would be better name for this, what if after player is killed it affects 2 other closest targets?
Or maybe it spreads not by killing a player, but by them standing near an ally for a certain amount of time.
What makes you think warlock needs any buff currently?
It's the most played class currently, there is minimum 3 in every lobby and sometimes even more in solos. Almost every team in duos and trios has one
Im just propoosing stuff
Chill out @daring trail
I'm asking for discussion and you tell me to chill out 🤣
Genuinely what makes you want to suggest a buff for warlock rn
Does it just feel underpowered when you play it?
not buff i think plague mechanic would be amazing for some spell
I simply am using your own words, you said "new curse or cop buff?"
My bad COP is ok now doesn't need buffs or changes
ARENA NEEDS BETTER ARENA MAPS NOT THAT KIND OF BULLSHIT
sorc skill pls
REMOVE ROGUE FROM SOLOS OR DELETE IT FROM THE GAME - SOLOS WILL BE UNPLAYABLE UNTIL THIS HAPPENS
just remove hide
what happend to the south america server, 24, 124 and 224 is literally empty
Which map seems to be a problem?
Once a boss fight starts.. or is done the doors should lock for 10 seconds.. tired of doing a boss run then get ganked by someone who is too scared to do it and just crashes in while imn at half health.
add a passive for rouges, give them more weapons a lil more hp and disalbe hide also make caltrops throwable. boom we now have bandits
bro nearly all maps its no skill when you get just a better spawn
I don't know. I started my arena journey today. I won 9 games out of 10.
I'm gonna let you know if after 100games my win rate will be 50%
What class, what build?
Thus making your theory true.
Good old TM worlock. Without dark shards.
The easy way xD
I also had good longbow ranger in my team.
Anyway any ideas how to buff Druid chicken?
Maybe Pecking should also act as a reset, refreshing all shapeshift charges?
Chicken form is nothing more than movespeed tech for druids, doesnt need a buff tbh, unless they remove the flying across the map
^
True, but pecking seems useless
i mean i got 4 different classes to almost 2k rating its not that hard tbh
Sure, it's just that right now TM Warlock is pretty strong in arena. There's 1 in almost every game
y i am playing one right now aswell its fun af xD
TM magical healing scaling nerf when?
I would prefer to see more skill/perk/spell who apply anti-healing (Like poison weapon, blow of corruption etc) than nerf healing
Give sorc more base memory capacity, am I supposed to gem this shit to play or wtf
i wouldnt say nerf the healing itself, i think it should be nerfed beyond maybe 2 targets. like the warlock can only heal from 2 targets at once, beyond that its either completely negated or only heals like 10%
being invincible outside of 1 shots becuase you can just train mobs with a get out of jail free card (phantomize) is whats broken tbh
Or remove some magical healing from gear so cleric will also be nerfed, as well as druid.
doesnt really fix the problem with warlock healing though.
druid healing is good but it atleast has a solid counter with purge shot/spell predation
give more classes a 50% (or more) heal cut ability/perk
In low gear still strong so TM magic healing needs to be changed to 10%
i actually ran some low gear with friends new to the game last night, and the amount of + healing you can get in 124 lobbies is insane, this lock had 152hp with +15 magic healing
actually unkillable if he curses someone. makes no sense lol
Please make the east coast server better. I have to go on west coast to avoid lag which isn’t great cause of the latency. On east coast the game falls apart in key moments with lots of things happening west coast rarely foes that.
The range class uses Bunny Hop, they have super running speed and damage, the ranger has two charges on their stepback, the mage has haste and invisibility, and 10 arcane missiles and can shoot the shield user in the toes, and has It is almost impossible to defend against damage, and even has reduced healing. Sorcerer does not need to use magic books, and the spell speed is almost impossible to defend with a shield. There is no consumption. With two wind magics, no one can get close to them except barbarians, demon warlocks and druids. Relying on absolute numerical value to crush all melee combinations, traditional turn-based combat becomes a true damage spam game, and the arena map has no bunkers.
People who balance games actually say what they like instead of basing it on the actual situation of the game.
FKIM
Why is 25-124 just full teams of pickpocket rogues. Literally just had to deal with 2 teams of full rogues while my 2 teammates were also rogues.
they NEED to nerf warlocks like their magic damage is just WAY too strong
@dawn grotto ever since spellbook got a melee the range you "clink" with the wall when casting spells is ENORMOUS. Please speak to SDF about fixing this. It feels horrible clinking with a wall with your left butt cheek when you cast with your right arm
Does deathblooms dmg increase with True Magical? or is it just set to 30 after 3 stabs?
the wipe will end and I will not have found Torn Bat Wings yet
Give rouge arming sword and survival bow. Remove hide and give rouge 15 knowledge.
Either every class 15 will or have perms/skills/spells accurately display what you are getting
Sorc needs more base memory capacity, with time distortion you need to still go for useless knowledge or you cant use more than 6-7 spells even if you resign from expensive spells like elemental, surge or levitation - you cant even take these under consideration since you cant afford even cheapest spells.
sorc skill pls
Bro people need to stop teaming up in Goblin caves in solos atleast
can we please have a forced cooldown of 5 seconds on phantomize if the warlock receives any damage? it's just too annoying to fight @dawn grotto
LOL
i mean just remove bunny hopping from the game and boom warlock is balanced i mean its not that hard. same with the instant weapon swap remove that and boc is way worse all of a sudden.
Didn't know Boc is a problem
it isnt but you can run caster lock with boc and then use the cheese weapon switch to instantly have crystall sword in your hand wiothout anymation and one tap them with boc its kinda troll in my opinion
not it doesnt the problem with it is i play warlock right now aswell you bunny hop kite them until they are a bit weak then you cheese weapon swap into boc and you win basicaly every one v one they should just eliminate the cheese shit cause i dont think its intended i mean i use it aswell why wouldnt i but its still stupid
Yea that's the only playstyle for caster there is. If you take away "quick weapon swap" which I think devs are cooking right now, mele classes will get buffed forcing casters to kit infinitely. If they remove bunny hopping casters will become dead classes. More people will play barb, fights will end in 10 seconds.
they jsut need to adjust the move speed of meeles if they remove bunny hoping its stupid anyway that a fighter in full palte with lightfoots gets to 330 move speed that shouldnt be in the game
SDF vision:
Experimental) The maximum movement speed of fighters and barbarians has been changed from 330 → 350. 🤣
wouldnt surprise me tbh xD
tm warlock under 24 gs hits you with two spells and you can't do shit about it ggs
peak gameplay, I watched death cam and it was a guy sitting in the boss room looting my shit while I lost half my health from two spells
well he gave you 15 str 15 vigor you should thank him and fight him
You can always dodge his curses making him lose hp with each one. If he misses POS he will kill himself.
yeah try and catch something moving at 315 movespeed while the ground burns
so true they need a nerf
nerf ranger and mage., make solo rank rating. i want to see rating be fair
@keen onyx please. add a keybind that switches to squire and when pressed a 2nd time it just puts your squire gear on and switches back to lobby automatically
warlock need a debuff its inot ok he can get so much heal from the cleric with his own heal
sorc skil pls
I heard that 100,000 accounts were created when legendary status was free on Epic Games, but the player base didn’t grow at all. I think it was the worst idea the developers could have had—they invited an unimaginable number of cheaters and people looking to profit from those free accounts. Accounts created that day that remain inactive should be deactivated by the developers to reduce the risk of future cheating, as they were likely made by cheaters seeking backup accounts or by people looking to profit.
Try to escape from 315 movespeed barbrian that increases his speed to 330 with a press of a button and can slow you as well
Im just saying it all comes down to soul collector nerf not other things.
wheres the u[date?
they should move away from healing classes instead of making more i think it would be cool if cleric was more of a controll class instead of a lil heal bot
they jsut need to nerf healing massively. its plain stupid what these classes can heal druid literally makes any frontliner unkilabel
i like that they are adding more anti buff ball but the game needs way more anti heal
y with the amount of healing there should be way moe anti healing
bc there is little to no conterplay if you have a big beefy frountliner and there is a cleric or druid sitting behind them healing them. it would be nicer if more charecters had accses to relible anti heal. i think mollys should do anti heal bc uk you are on fire
more sorces of antiheal and buff the existing antiheal 10% on posisoned weapon is a joke you dont even feel it
sorc skill pls
again Shit spawns Equal loose
wizard and warlock both have this
Nooooooo wayyyyyy dude its almost like i said give more classes 🤣🤣🤣
silly take
Why didn't you mention rogue?
What's silly is your brain 🫡
you got some issues brother why are you taking it personally hahaha
Reading is hard for you I gotcha
good one
sorc skill
Make everyone go ruins and you have to take a specific extraction to get goblin caves, crypts, ice, water?
REMOVE AI FROM ARENA WHY IS THERE AI IN A PVP MATCH
that would honestly be sick
sorcerer has way too much dmg
just make open world at this point
would massively improve queue times and you can decide on a whim wich map to go to sounds like alot of fun tbh
people hate ruins as it is, forcing everyone to start on ruins wouldnt go over well. cool idea in theory though
remove high value loot from sub 25 such as wolf pelts and certain boss drops. this way the sweats wont have much of an incentive to play it and the new or casual players can have a better overall experience exploring the dungeons.
how do you counter LIFEBLOOM DRUID:
https://www.youtube.com/watch?v=KvXf60eLlaQ
Make the game good instead of bad please
Maybe add an ‚in combat‘ status effect when you get damaged that lasts 2s and the effect refreshes for every damage instance. While ‚in combat‘ all sources of healing on yourself are reduced by 40-50%. At least that would prevent clerics and druid from spam healing during fights. You would have to actually retreat out of combat for 2s to get effective heals
ruins would need a bit of a rework
anyone with a purge. he even says that in the video dude LOL
more classes should have some sort of a purge though, maybe not one that removes ALL buffs, but atleast 1 or 2 for doing something
there needs to be private matches for arena
@dawn grotto lock in gang so we can have some tournaments
yo where i can report teamming people :?
fuck this game honestly, its druids clerics rogues and nothing else in Highroller, you are getting fucking scammed for unbalanced shitty classes this game offers.
Even if you win they get countless free resets, no rewards for you. Been like this shit for months and still no move from devs. Keep going with the bs path you choose.
I play a lot of these moba's, and the limit of 3 people on a team in DaD is really lacking.
Do you think they would be open to the idea of having large teams?
6v6 or 8v8?
That would be much more fun!
Some one needs some COPIUM!!
Too much chaos imo, I dont think dad was ever supposed to be a dynamic game
More than 5v5 would be a total mess, maybe 5v5 would somehow work, 'somehow' at best. Imagine you run into 3 ranger 2 fighter team and you get instantly killed by volley of arrows, what would be with 6 or 8 ppl
It would be nice to see some other classes then just barbs. Every game i go into it's just barbs with 200hp and zero brain.
Maybe hotfix warlock being unkillable in sub 25s sometime this week
10% stacking no?
Nerf barb pls.
sorc skill
At the same time sounds kind of dope. Like an LTM or something would be kinda cool
I don't think rangers would play purge shot in solos and this druid build doesn't seem that broken.
Give dark magic some effect. Make it so it applies debuff duration penalty or it's damage ignores portion of target's magic resistance?
Give Dark Enhancement a 25% healing debuff or should it be in completely new perk for different spell?
please give the ability to change the base stats of classes so that there are more build options. for example, a mage through melee combat
thats what gear is for...
25 knowledge I don't need
10 points are better to be distributed in strength
and then the class is giga broken cause its not meant to have 40 strength as warlock without any gear like its pretty obvious why they cant do that
we have such a class, barbarian
BG3 has a mechanic where investing too many points into a single stat increases the cost of upgrading it further.
you can also make a limit
yes difference beeing that barb doesnt realy scale with gear that well compared to other classes. a problem a meele magic damage dealer like warlock wouldnt have with those kind of stats. you could creat a fucking 200 hp warlock with boc
yes I can, but this is a feature of the class. but it is easier and simpler to make a barb have 200 hp
I'm not asking for 200 HP for a mage, transferring 4-6 points is not a problem
especially for money maybe
spend 4 hours going to hell ✔
fight through hordes to get to the demon bats ✔
kill all 4 demon bats ✔
get torn bat wings ✘
next wipe is going to happen and I won't have found a single torn bat wing or a centaur hoof
there is no fucking way the drop chance is 15% i've been hunting them since wipe
I have a AMD 7900xtx & it doesn't let me select "FSR2" in the "Anti Aliasing & Super Solution" settings. Is anyone else who has a 7900xtx have this issue as well?
Sorc needs more base memory capacity, you cant even hold cheapest spells now not talking about elemental, surge or levitation
Wiz or cler dont have this problem since they want to go knowledge for spell casting speed anyway. Meanwhile as time dist sorc you would need to stack useless knowledge to even be able to play this class since double spell memory is the only option
I was thinking the same when I started playing as warlock. Now I understand that I can't have all most powerfull spells. You are right, here: Meanwhile as time dist sorc you would need to stack useless knowledge to even be able to play this class since double spell memory is the only option
But devs can't give Sorc more base memory capacity.
- Warlock has 9 Memory Capacity
- Sorcerer has 14 Memory Capacity
- Cleric has 14 Memory Capacity
- Druid has 14 Memory Capacity
- Wizard has 19 Memory Capacity
They need to give him some skills to fix this issue—much more than the wizard has, in my opinion.
Kinda funny way of thinking, you get a perk so powerful you dont need knowledge and still cast faster than anyone else. But instead of being happy about that you want to also get all the other benefits of knowledge for free. Imo it makes more sense to nerf Time Distortion to +50% castspeed or something instead.
Arguably looking at the memory capacity of characters I would suggest giving Warlock some kind of "Unfathomable Wisdom" perk that would boost his knowledge/memory capacity if they really want to keep second spell memory for this character.
I looked deeper into Sorcerer Spells. It's really cool that everything has an effect, but some could use a bit more creativity.
- Lightning elements could have increased damage against plate armour.
- Fire elements could have increased damage against cloth.
- Air elements could not work well against heavy armour.
These mechanics could apply to all mage characters, not just sorcerer. It would require some work, but players would appreciate such immersive details
kinda of makes sense though, sorcerors dont have a high knowledge stat in any DnD lore. Havent seen this be an issue outside of you complaining about it though
came back too the game after a month break and barb seems absolutley broken unkillable 330 ms 1-2 shot you like wtf im i literally dont want too play anymore cause barbs seem to just be invincible
i dont think this is needed at all, warlocks can easily run all 5 spells in just regular squire gear, if you wanted to run a second spell memory for whatever reason i think its very reasonable to have to build some knowledge or mem cap
I think it would be very beneficial for the game if there was a training mode, where you enter to test the gear and train game mechanics
sorc skill when
I hear a lot about removing bhopping, which is a fine way to go but we would need to address 300+ effective hp barbarians running at 330 movespeed against ranged. A good middle ground would be something like hunt showdown uses when youre crouch spamming, where after a certain number of them itd slow you heavily.
Bhop once or maybe twice in X seconds? no penalty. Third time? immediate large movespeed penalty. @keen onyx
there is a pretty simpel fix for the 330 barbs got suggested alot already cause everyone is sick of that. remove add move speed and remove all the free agility from barb gear then they cant get to those insane move speed numbers
That would arguably be less effective against barb and fighters than other classes. Barb and fighter both have movespeed buffs that would make them have more movespeed than the people kiting them
if you remove there acces to loose trousers or lightfoots then it doesnt mather they then have to use there move speed buff with skill to catch you otherweise they are to slow thats how it was when the game came out i cant remember 330 move speed barbs in early palytests
they had way less access to agility therefore the game was way slower fighters where literall turtles in there lobster gear
best skills for ranger
Add shooting accuracy to the game, make it so that ranger naturally has the highest.
rather ranged fall off damage and ranger has a perk to make it less
Barbarian's savage should not be 10% damage bonus for no chest armor but should be 3% per missing piece of armor slot. tell me i'm wrong without being a fuckin liar
also. campfires that are part of the map should offer the same bonuses as normal campfires
As I said, you cant have even cheapest spells, it's not about having all the most expensive ones. Elemental, surge or levitation that are more expensive cant even be taken under consideration
What are you talking about, it's a perk, it's not free shit, if it was so powerful it'd get nerfed, meanwhile it actually got buffed because it had too much of a drawback with raising cooldowns, the drawback is still high but reward is high aswell. Yet you cant fully benefit from it the way you should because you need to go knowledge anyway just for memory capacity. It will never get nerfed to +castspeed since the x4 cooldown drawback is a huge thing, many sorcs dont even use this perk now even though you have only 6 perks to chose from.
I don't think balance of the game should be based on dnd lore. Sorcs only option is double spell memory, means all you can use it for is 9-10 spells, and you can hold only about 6-7 cheapest ones if you dont go for knowledge. It would make sense if you could go for anything else than double spell memory, but now you're forced to build certain useless stat just to actually use the class. Idk why people dont complain about it, possibly because till last patch sorc could hold only 8 spells, now you can hold 10 but you actually cant because memory cap blocks you
The main thing is that memory capacity is just a side effect of knowledge, so wiz and cler just have it since they go knowledge for spell casting anyway, no one cares about memory cap. And they still could go 5 spells if they didnt have memory cap, sorcs only option is to go for 9-10 spells. Either give him another option instead of double spell memory or fix something with memory capacity so you're not forced to gem useless stat to use the class
i dont think its too much to ask to have to build some sort of mem cap to run over 6-7 spells, every class already has to either build knowledge or mem cap to achieve that. bard is same scenario , other abilities useless so double song memory is only option. they'd just be even crazier if they could run 10 songs base kit. same with sorc.
you keep saying its a useless stat, but even by your standards its very useful being able to run a full 10 spell
Mem cap is supposed to stop you from using a lot of most expensive spells, not block your spell slots even for cheapest ones. Mem cap for example for wiz/cler is a total side effect of building knowledge for spell casting speed, so they dont build it intentionally to hold spells. That's why i called it a useless stat, for casters its a side effect shit like buff duration bonus from will. Maybe the way is to give sorc more 1-cost spells or give time dist perk 5 add memory cap or give sorc some other option than double spell memory
But yeah it's not really a big deal until you try to build arena kit and you're forced to waste one affix in every item to gem it with add memory cap, it just makes building sorc less enjoyable rather than actually weaker
I suggest nerfing druid heals, having 8+ minutes of full team health resets is pretty broken, and shouldve been hotfixed last week.
Having add mem cap on items becomes a basic condition to use a class
honestly it just seems to balance time distortion imo
its already nuts sorcs have the ability to have 0 second cast times, you want to give them the world of being able to run 10 spell without having any knowledge or mem cap. Honestly you could run a different perk and then knowledge now effects you and your spells come up in 2-6 seconds
it just doesnt make sense, all of their gear already has their perfect stats (Agi,will,resource), they should definitely have to get some mem cap to afford 10 spell
man looking at it right now, in literal 8 gear score base kit sorc can run 9 spells, including the likes of elemental bolt, wall of fire, mud shield, while still having the utility of wind blast, eruption, and the damage of lightning bolt, fire orb, flamestrike
i dont even see the problem, this is most likely why ive never seen anyone complain about it right here lol
get 1 piece of gear with mem cap and bam 10 spell, if you wanna run the most expensive spells then you need 2, maybe 3 pieces of gear with mem cap. you arent losing much
i guess thats why pretty much all sorcs run a coif, that 5 knowledge from a epic coif is all the extra mem cap they need to run whatever spells they want
.
this is blatantly false, run a epic or legend coif and gg, no need to gem mem cap at all lol. even if you dont want to run the coif and you run arcane hood, you dont gem every item with mem cap, you gem maybe 2 items, or you just get 2 items with +3 and gg, 10 spell whatever you want
ooof im not even including that you are running +1 all on your rings/pendant either.
yeah this is something only you are complaining about with sorc, because its a non-issue in reality
Yeah you can use coif and chausses and then you can afford basic spells, with coif only you can use 9 or 10th useless one and you already spent 5 stats getting forced to wear exact item as a condition to play a class
you dont have to run chausses, you are over exaggerating
Whats the 10th spell you choose
Stone skin unusable for caster then yes coif is enough
run a epic+ coif, while having +1 all on your jewelry and you run whatever you want within reason. no need to even have mem cap in the build
+1 on jewelry and epic coif is 22 mem cap
its easier to tell you the spells im not running- stone skin, glaciate, levitation, and earth elemental
Cant afford any of the expensive spells, you can use stoneskin or glaciate then, and you already wear exact head as a basic condition to play the class
Then its 23, you have 22, gotta gem it, if you dont want to use damn coif u gotta gem few more items
actually wild, dude has to run 1 item with knowledge/mem cap and the class is useless to him
Exactly what im talking about, youre forced to gem this side effect stat to play the class even when you resign from 2 out of 3 expensive soells
whats wild is you can always just get memcap on the coif too, legit 1 item LOL
well im glad we had this convo, brings a better understanding to what a great spot sorc is in when it comes to mem cap tbh
I've never said that class is useless lol. Being forced to build side effect stat as a condition to play is not enjoyable thats it
You should bring yourself better understanding of what suggestion and discussion is about. Im not here to whine about a big problem in the game but suggesting what could be done to improve the experience. It wont really affect the gameplay, but sorc wont be forced to wear exact item to play the class the way its meant to be played
Something between qol and balance change
Not a big deal at all, and you treat it like I describe a must-solve problem
you suggested something that doesnt really make sense, we had a discussion about it. Now im in better understanding of what a great spot sorc is in when it comes to mem cap. this isnt qol at all, its just simple balance. other classes have to do the same stuff, it keeps classes in check and balanced honestly
it would be ridiculous if bard didnt need to run knowledge or mem cap to run a full 10 songs. the same way it is for every mem-cap user. they have to run some sort of mem cap to fully utilize 10 spells. its just balance
No they don't, mem cap for them is a side effect, the will have it no matter what build they go for. Meanwhile every time dist sorc runs exact same 10 spells and needs to wear exact same head piece with exact same gem in it, and then you can go for your vision of build and the variety starts, I think variety start point should be moved
you can deny reality (literally gave you examples), but unfortunately that doesnt mean you are right
What examples? The only example - Bard? It's not even a caster, that's a different pair of boots, he can even have a lot of mem cap on instruments and he still has other skills he can use if he doesnt want 10 songs, sorcs only option is double spell memory since theres literally nothing else. "the same way it is for every mem-cap user. they have to run some sort of mem cap to fully utilize 10 spells" - totally not, they dont need to run 10 spells, sorc has no other option, and even when they do they have mem cap as a side effect of knowledge so no caster cares about mem cap
You can act like you haven't read the same sentence I'm writing for the 5th time but it doesn't make you right
Make season (Leaeerboard) rewards for Solo/duo and trio 
I’m a bit forced to play one lobby to finish needed rewards, and getting “nothing” from playing other “lobbys” 
Shouldn't Spell Reflection be a perk that refreshes every x amount of seconds? This ability Is so useless that if you take it you are trolling.
give bard a plate perk and call him fighter
change AP system so that time and effort gets you forward , the least you are doing is risking your gear and time, there is no need to LOSE AP just by dying or getting killed each time. there should just be progression not regression
Its only consistently good against hitscans.
I been running it a lot and one major issue is, "it reflects back to your crosshair", that means if you block for your feet, it reflects to the ground.
If it sent directly back where it came from with increased speed it would be useful in solos/duos.
For now its only worth using if you go full sole frontline in trios.
Is Fighter Taunt a good Skill?
Taunt: Increases the aggro value to all monsters within a 7.5m area by 50%. Gain 12% Physical Damage Reduction and 12% Magical Damage Reduction for 10s.
Give Pickaxe ability to destroy ice
buff caltrops area of effect, no one uses that shi
Buff dark offering, only used in niche builds for such a colon skill
I like this idea.
I think losing AP is fine, but once a rank is reached you can still get the reward.
Remove or fix continuous dungeon
where'd my health go is this a bug? https://gyazo.com/0ecab786d805a76183da47e21fdb44f1
the first 2 hits do like 25% and that last hit did like 50%
Probably a leg shot for the first hit, body shot for the second and the last shot look like a headshot so it deal 1.5x damage
Add a freezing effect to the ice abyss when the player is too high to prevent rogues and druids from jumping onto walls and moving out of map bounds.
Ice Abyss is unplayable - druid/rogue/sorc can just see you anywhere on the map and jump in and kill you
Instead of worrying about gold storage, have us worry about materials storage. Change bags, pouches, and chests to hold different materials. Make gold storage just an shiny number on the bottom of the screen.
If chests were a 1.5 percent instead of a .1 percent chance pull things would be significantly better. they weren't always this expensive (3 skull keys)
Bows shouldnt have inherent armor pen. Should be a ranger only perk and should be reduced from what it is right now. Surv bow shouldnt have any, recurve should be 5 and longbow should be 10. Pen should also fall off with range with bows and crossbows.
nerf the sorcerer, hopefully they bring some good balancing this patch but I sadly dont hope so
it should be hard to get 50 plus magic damage bonus
I'm not really into clarity potions, but Is it worth crafting higher-rarity ones if they only increase the duration by 2 seconds?
Victory Strike useless?: #fighter message
Victory Strike: Your next attack within 10s deals an additional 20% Physical Power Bonus. If the target dies from this attack, heal for 15% Percent Max Health Healing.
I don't like the part where it heals the player. Is fighter a warlock?
Proposed modification:
If this attack kills a target, the ability's cooldown is reduced or fully reset.
I think combat form should be enabled on default universally on all casters and it should be neutral.
Then what about second wind xD
well At least it's one use only
Except if you use a campfire. And what about Barbarian Moral boost perk or the skill who heal on each hit? I don't think it's an issue to have healing perk or skill on non magical class, but some of them may be too strong
I think healing in a fight is somewhat lore-accurate for the barbarian.
I mean healing after killing any target, give this warlock.
If it only worked for killing a player, it would be acceptable for the barbarian.
Any healing after fights over, is just to deal with third parties
and cooldown reset on kill, basically means no purpose of the ability.
Here I propose some changes for default Warlock setup.
Newly created Warlock is given:
Skills: Phantomize, Spell memory
Perks: Malice
Spells: Power of Sacrifice, Curse of Weakness, Curse of Pain, Hellfire
Changes:
- Malice needs to be changed to Shadow Touch so new players have some form of healing as each spell kills them.
- Power of Sacrifice should be removed as this spell missed by a caster will remove 35% of his health.
- Hellfire might be the coolest spell, but it's also the most dangerous. I think everyone has at least once seen how some noob died from it in the kill feed.
I meant cooldown resets if Victory Strike kills a player
I know, and thats useless
You are right it would be only good in well communicating team and in third parties.
can we change it so when I put it to trios I don't have to tick the box to get teammates ? like obviously I put it to trios cause I want to play with others, and not go into trios alone every time for the first time just so i have to reset... only makes sense to not have it ticked
What if the Fighter or Rogue was given a perk that reduced their ability cooldowns by a certain amount after getting a kill? It would be a strong perk for team fights.
DELETE rogue tumble from the game and just give rogue the same one as ranger????????
make it so there can't be duplicate classes even when you queue with randoms, both arena and HR
YO CAN WE BALANCE DRUID AND SORC IN 224 LOBBIES? THEY ARE RUNNING FULL EPIC/LEGENDARY ITEMS WHILE IM STUCK WITH BLUES.
Would love a killcam. its sometimes not understanable how you get dmg.
The longer looting animation for looting other player kills was never enough. Maybe try a 1min window where only the killers can loot and if you kill whoever scored the kill you get all the looting rights from that person, same for bosses. It would actually be a fun mechanic, were you can retreat and healup/reset and when you get back to the bodies you expect a "challenger".
should someone tell him?
😂😅
That doesnt seem like a class specific problem. It seems the problem is that you are fighting people with legendarys and purples while you have blues... Id suggest staying far away from 224.
no its 100% a class specific problem. because they dont need to bring in a weapon which takes up 1/3 of your gear score in those lobbies. therefor all other classes are locked to blues / SOME purples, and the classes that dont need any weapons can bring in FULL purple and SOME legendary items.
Dont 224+ lobbies not have a gear score cap? Why would you be limited by gear score in a bracket that has no gear score caps?
its MAX 224 lobbies. its 225+ thats got no cap
oh that makes more sense. The argument against your point is that a good weapon is WAY more valuable than any good armor piece or jewelry so other classes get to benefit from them while druid and sorcerer have to make up for it in other types of gear. Weapons provide you flat extra damage and extra attributes. For sorcerer and druid to increase their damage they cant just get a more damaging weapon but have to instead build other stats through armor pieces to increase their damage. Also If your point stands youll have to include barbarian cause they can get a massive physical damage bonus for no gear score since they dont need to wear a chestpiece.
i mean barbs arent that much of an issue because no one on my server never go it, with like reckless etc.
Druids can run the worst pos legendary items ever and still be strong as fuck. BUT the fact that they CAN go bis legendarys and purple and completely statcheck me in movespeed, tankiness and damage all at once is not fun to play against.
Sorc is basically just the same, run some will from base stats on items, with some mdb aswell and you will just 1 shot ppl, or get agi from legendary items and be as fast as a racecar while im stuck with the stats of blue items, with less movespeed, less dmg, less health.
I dont have enough experience in such lobbies in order to make a proper judgement here but I feel like first of all trading hits with a bear druid shouldnt end in your victory by design, which makes sense considering how slow bear is and how easily you can dogde or block it. Panther is two shot by most melee classes so I find it difficult to think of a scenario where a druid JUST statchecks you and wins (only case I can imagine is if your pinned against a wall or trient which is just spacing). Druid never has movespeed, damage and tankiness at the same time, they have to trade each of them out based on the situation according on the form they take (bear= damage/tankiness, panther=movespeed/some damage) Now when it comes to sorcerer I cant really say much as I havent really seen that so called 1 shot magic power level of strong but sorcerer feels a like a one tap or get one tapped kind of situation so Idk. Testing for stats and damage numbers would be needed to make any concrete conclusions I guess.
yeah but a druid can jump half a module, do 70% of your hp as panther, dodge everything by going mouse or face tank you by going bear. that champ has a form for each situation.
⬆️ True. It's somewhat of a problem but doesn't seem that important at the moment.
its kinda important, makes some fights completely unwinnable just because i dont play those classes
In General settings you can turn on/off your Death Cam. After you die, you have the option to watch your opponent's POV.
Every fight can be won, as long as you learn on your mistakes. But there are also instanced where all you can do is leave.
no not every fight can be won, legit ive just lost 50-70% of my hp cause a sorc is on my screen for a second cause no audio
New class ;/ some time will pass before it will be balanced.
druid isnt new still is like that?
Well also Rogue
Some time will pass before the devs learn how to balance. ;D
Devs started using gathered data a lot. I hope they aren't using the averaged win rate of each class instead of looking at the best players of each.
Fighting off a Druid is a matter of ajusting to your opponents forms. If he is panther just hit him twice since you got better reach. If he is rat use an aoe spell, bottles, torches etc. Bear, just keep some space and backpedal, use doorways and poke. Chicken... you just smack I dunno what to say. I do get that a good druid can be very difficult and frustrating to fight as they change forms to counter your attempts to fight them the second you try to do something but its a matter of practice I feel like and usually even the best players allow for openings by doing slip ups. Best way to make such a slip up happen is to force the druid to fight on a incline so the second they try to transform to bear they fail leaving you ample time to bash their head in at their weaker form
I sort of dont agree with that. I can imagine cases for almost every class where a fight cannot be won if the opponent is semi competent (which depends on weapon selection, spells, etc. Its more build specific than class specific sometimes) however I do think that you have the tools to avoid them in almost every case if you know what fights you can and cant win.
I think the panther is still the strongest form. It should be used to catch up and kill people that are low HP. With best gear they can kill anyone, especially mages that are sileced and there is nothing they can do.
https://www.youtube.com/watch?v=7CZBEZniOdU
https://www.youtube.com/watch?v=U8gYfhxkOPY
Can we get an anticheat and longsword parry removed.
A player should receive a Reward Token or a Blue Shard for reporting a bug. They should also be rewarded for reporting a cheater outside the game, as in-game reporting could lead to mass spam reports against innocent players. Reporting outside the game requires time and effort to gather proper evidence for the Iron Mace team.
The sashes keep track of how many kills it has on it with the person name of whoever used it
"Hold The Line" sash when?
so teaming is just out of hand now
can we PLEASE get an "organize stash" button? It takes up way too much time organizing kits and loot to trade
ETA on arena?
i wish they would add
add disenchanting / scrapping so you can use the stuff you don t even wanna bother selling.
add item categories (more loot diversity) - metals - tools - medical / herbalism - leatherworking - textile mats - alchemy items
Suggestion: use the 60+ devs you’ve onboarded for the past year so we can tell a difference in patch and content frequency and size. Currently, there is no indication the dev team has changed hardly at all even with 60+ and onboard time of one year. Lawsuit no more scape goat.
Disenchanting very cool idea
has there been any announcement on when religion is going to be released
Could we please get a qol update for coinchests/bags. Like make it so we can hold alt or another key and hover over small purses and it puts it in the chest. The exact opposite of what we can do now. Seems like a simple thing to add.
Nop they said "upcoming" when they added the Sash but that's it
Fish shoes for fishing update
Theres always a bigger fish
Fish people that make gulping sounds as race
Remove the mobs from arena!! Why is there ai in a pvp match!?
remove hide from game -> give rogue more burst damage, something like triple crossbow shot or something
What a terrible idea. The issues with Rogue isn't Hide it's his ability to Landmine people (kill them almost instantly right after invis or if they catch them by surprise). Giving him another way to burst people isn't a good idea, especially if he can do it with range. Rogue deserve a rework, but imo he need something like that https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (read the comment with a few upvote too)
It would make him a support who apply debuff on ennemy so the other player of your team can kill them more easily, and he can keep Hide for that.
Just reduce agility and remove ambush. Bam, landmine rogues will be no more.
I think double hide should only be for pickpocket
Go play rogue in arena in gap and the open mage room tell me how good it feels to use one hide
who cares about hide being weak in open spaces.
buff rogue throwing knive costs. nothing in game to stats. just make it so there is a cheap craft for it because as a class that needs so many throwables that have small impact. buying the cheapest ones for 60 gold per 10 dmg is really insane. it just forces people to embrace landmining and more harder styles. and barbarians and fighters really hard counter rogues which are super popular. 0 counter to them unless u have lots of them. of which they can heal back.. francisca axes arent used as a way to deal dmg but as utility. throwing knives are for chip damage so making them cost so much to craft should be buffed
can we please have warlock soul collector shards be consumed by blow of corruption please please
Is this supposed to be a buff or nerf
Another overcomplification of dark shards is just bad in my opinion.
Rogues on half the arena maps. They want to balance around arena they said. Rogue is terrible on half the maps
yeah ive read that
So they should give them utility item wheel and teamfight perks. Instead of buffing hide through the roof making them monsters in solos.
Yeah something needs to change but we know Ironmace takes them 10x longer than expected to do anything
+60 plus devs been onboarding past year btw, lawsuit done cant tell. I swear there is like 10 devs actually supporting the game
Nerf barbs c:
The worst things they buffed since SDF vision in my opinion are:
- Barb rage
- Druid Panther
- Warlock TM, Soul Collector
- Rogue 2 charges of hide
- Cleric, Druid healing
only bad one was barb rage
The game should not be balanced around solos. Solos is and always will be an unbalanced mess, it is the price you pay for not having friends
- Make matches 30-40 min with 4x size maps and proper scaled player numbers per map
- higher focus on pve aspect of the game : many newbies don t play melee games cause they are simply too hard for newcomers in all aspects what saves this game is the small amount of pve available
- greatly expand the loot table : currently only a few things matter in the game to loot and is too repetitive adding more categories could massively improve it: blacksmith items, tools, alchemy, tailoring, leatherwork items (each category having its own high value items)
- looting pve and random zones should net you a high end set equivelent of gold in 2 matches (this will allow for gear fear to be negated)
- expanding the crate system (like tarkov) a chest should cost 10% of the value it can hold so make it that when you are max treasurer rep you can buy one for 10.000g or item barter for it and also find it in piles and to hold 100.000 gold (add crates for each category of items : armors, weapons, loot)
- going back to 124 / hr ques rn there s like 80 players per que if you divide it from 20.000 / the main issue is that ppl have to gain too much from 24s either greatly nerf that or get rid of it to compact the players ( also rebalance or rightly ban the purple and above weapons in 124s unless found to eliviate issues)
- going back from hidden random map to as mentioned above carefully crafted big size map with HOT spots (for more risk and pvp) CHILL spots for other playstyles (making "w key aggro" players happy and slow paced players at the same time)
- greatly expanding the questing system to have stuff you actually wanna buy and use just like in tarkov (tailoer should maybe have backpacks from buyable to craftable, goldsmith should maybe sell basic gems too)
- add disenchanting so you can gain a chance to have the stats from that item be converted to gems and mats (legendary item gives: mats , royal gems (%chance drop) etc)
remove this stupid rejoin shit !
Make it so weapon mastery gives you an extra weapon slot instead of being able to use every weapon. Would be dope.
Weapon Restrictions Suggestions:
Physical weapons only: The Fighter should focus solely on physical weapons and not magical ones (such as staffs or wands) or ranged weapons like bows. The Fighter should be a jack-of-all-trades, master of none, relying on versatility in physical combat rather than magical or ranged attacks.
Recurve bow access: it should only be the Recurve Bow and only when they are not wearing plate armor or via the slayer perk.
Knife restriction: Fighters should not be allowed to use knives. While historically fighters may have used small blades in certain situations, in the context of the game, knives do not fit the Fighter’s role as a physically durable combatant focused on larger, more impactful weapons. (fighter can still use normal crossbow even with plate equipped)
Weapon Mastery Changes: With these weapon restrictions, the Weapon Mastery perk could be removed, as Fighters would already have defined weapon choices.
I think weapon mastery giving you an extra weapon slot instead of allowing you to use all weapons would be more fun Then just adding a bunch of restrictions to the perk.
nah i don t think that, what the hell would you need a 3rd weapon to loose more gear? XD
just remove weapon mast
ban daggers
ban magic
ban all range but crossbow (recurve bow allowed when no plate equipped or if equipping the slayer perk
allow ALL weapons
Different weapons are better vs different match ups…. Plus you don’t have to be rude. Maybe you lose all your gear and are norms locked but that sounds more like a skill issue to me..,,…
nope, you can kill anyone with any weapon
i get what you mean, but that is not good enough imo
Yes but some weapons are better in some match ups….. I see you are keeping it 100
wdym keeping it 100
to talk about Fighter nerfs is legit the most boon thing to do
If you think about It hard enough maybe you will figure it out bud.
idk man i don t overthink messages i have my own opinion
I would hope you have your own opinion. Would be kinda sad if you didnt.
Everyone has an opinion and this is a discord channel for sharing them.
what are you even saying
I thought you had your own opinion.
it should only be the Recurve Bow allowed and only when they are not wearing plate armor or via the slayer perk.
you just have no logic
Thats a very original idea Im sure the lorr would approve.
Fighter should be able to use crystal sword.
why, he s a fighter not a magic boy
First reason Crystal sword is melee weapon similar to other weapons fighter uses, and since the latest update granting it a block. Fighter is one of the few classes other sorc that can even make use of that functionality of the weapon.
is a magical weapon not a physical weapon, i personally don t see it fitting
When I said that different weapons are better vs certain match ups you said “nope, you can kill anyone with any weapon.” I would say you’re logic is the that is flawed sir.
Second it is not particularly more powerful when compared to other options fighter has access too. IT has less overall damage than a longsword of equivalent rarity, and less range, while not even possessing the longswords repose ability.
Third The ability of fighter to use crystal sword is good for game balance overall as it gives fighter access to hybrid damage and allows them to counter strategies or metas where high PDR is the norm.
Finally Crystal sword has become part of fighters identity in this game, it has existed as a build since the early days of the playtests, and offers the class a unique build where they focus on building magic damage rather than physical. And we as a community should probably pormote alternative builds and playstyles
i get what you mean, for me is about the class personality more balance can be done anyway
The crystal sword build is iconic though and has become part of the class identity.
As stated in my first point, it is a sword not much different from other swords fighter uses. No reason a fighter shouldnt be able to pickup the magic sword, I mean knights in shining armor weilding magic swords is the traditional hero myth afterall
Nerf DRUIDS HEAL thank you very much 🙂 u cant kill nobody when they have druid in team
well
the perk of 1 hp per 3 second should not activate the lotus heal or whatever
the other perk of 2 hp ticks when healing it should be done only 1 time
the fact you have 4 heals + passive and you get another + 10 hp heal is insane :))
I'd prefer they add one or two more way to debuff people (Like Spell predation and the new ranger skill), I don't think it's that much of an issues if there is way to counter it.
its not the way, cause u chave complete to change everything just nerf the heals, like i played wiz with 80% magic dmg 9 true, i one shot rougs/rangers for fighters i need like 2 balls. But when there is a druid u cant do shit. even if u focus druid first he heals like in 2 sec to 100% and thats annoying. as LameCombat said u have 4 heals and passive. thats crazy
can we please nerf the damage of barbarians why can this calss 1-2 shot you before you can even swing your weapon
Yes but imo the TTK right now is too way too high so I like thing who make fight longer like healing, you'r probably right tho it because even if TTK was longer he would still heal too much. It could be nice to nerf to 1 more heal per tick instead of 2. And if that's still not enough then nerf healing spell scaling or duration etc.
nerf barbs its ridiculous
Game can be balanced around solos and trios, devs just need to add more perks and abilities.
Honestly, no, it can't. Balancing it for both solo and trio would ask so much more effort and time spent on balancing, it's the last thing we want, imo they already spend way to much time "balancing" the game instead of adding new feature, content, qol etc etc
Could fix the arena bugs like when I get glitched and can't open doors or reload my bow or heal. And could fix how it shows the wrong items on my side bars such as showing heals when it goes to a torch.
nerf projectiles. they are ruining the game. remove bow from everything, but ranger and nerf crossbow
True, but as an old player, the things that keep me going are the Friday patches with balance updates and new content for characters
BUFF Halberd
The new armour set with the Ore on the new map should increase action speed pretty please
just noooo to the entire post wtf dont try to ruin the game that i love please ty<
yes exactly pvp is so boring with 3 longbows on the enemie team
Why not give frostlight some protection from fire damage?
this fucking druid still being the most broken class after its released is nonsense I wonder how many players they keep losing to this nonsense but insist on keeping the bullshit going
Nerf warlock/delete +all from darkness shards
Fighting a +15 all in trios isn’t fun
lol the only reason the game is alive is cause of "casual" players pve is the only thing good keeping them here
its a pvp game not a pve game. If you want a pve game with many bosses to kill play darksouls but dont try to ruin an awsome game cause you get skill gaped
Can we please make it so it takes like 5 seconds for a portal or stairs to escape to activate?
It's actually both pvp and pve tbf
+15?
+5 from shards
+5 from tree of life
+3 from rings
+2 from that one bard song
Honestly the+ all for warlock should only be in demon form
you don t get it, this not a pvp game only is a pvpve and the focus is too much on the pvp side to attract new players while the pvp is also bad quality
while also the game now has a quake arena feel and not an extraction game
^
Please make a way to more comprehensivly report players for cheating or teaming
Imo they really need to improve the PvE/Adventure side of the game. Add new objectif on the map, things to do in the dungeon other than PvP and boss.
There's some cool idea in this suggestions https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem (look the comment too)
Clip the video and send it in, its pretty easy.
I shouldnt have to run clip software to get cheaters and teamers banned
its takes 10 seconds, And yes you should if YOU want to report someone take 10 seconds clip it and post it in in game reports.
I have an old pc and its a real burden for my performance
they already have a deathcam
You don't have to add a clip when you report. It's better but not needed, if someone is reported enough time, even without clip, I think they're going to check and ban him
just got 1 tapped by a sorcerer spell with 165hp
and its a fucking aoe one this gotta be a joke
omg why is this balancement team so uncompetent
Thundestorm?
So did you stand in the thunderstorm? that will do it.
no the one with flame coming out of ground
So you stand in it for 15 sec?
Ahh it prob wasnt a 1 tap, they prob knocked you up into a ele bolt
we were talking a sec before and this guy suckerpunched me in a sec I was dead with 165hp 15 mr ah yeah 1 windblast and that but I stayed like 1 second
this is still unreal tho 1 second kill time for aoe spell
It wasnt one spell, it was prob two or three
It wasn't one spell 1 second kill time for aoe is normal huh
I meen if you stand in the middle talking to someone giving them a free shot, yes.
They have a perk that gives them more damage for standing still, so he prob cheap shotte dyou while your talking with that perk.
okay but why can sorcerer (simple weapon user classically) use longsword, but ranger (Aragorn is the definition of ranger and he uses a longsword) cant?
in D&D ranger has proficiency with every weapon, just like fighter, so why cant ranger even take weapon mastery
the way to fix the ranged perma kiting meta is to make ranged overall less effective, and promote every class engaging in melee more, make ranged play slower and purely for poke to engage off of, and give every class some viable options in melee
Ranger has Spear/step back, used properly its really strong.
youre completely missing the point though. they have one actual option, and even then they have 100 base HP, they are designed explicitly to stay out of melee, and thats not a good design for a game like this, especially with the more modern classes that have come out since. key word in my last message was options. not option.
Im not missing the point, a RANGER still has a viable melee option. Why Would they have more options then a melee based fighter?
thats just the poorest faith take possible. im done debating this if you immediately jump to exaggeration like "more options than a melee based fighter." when i say give them more weapon options, fighter it tooled entirely to melee, and still gets ranged options comparable to ranger, so just stop.
They have Short sword, Arming sword, Spear. how many more options do you want? and fighters ranged isnt nearly as good as a ranger lol, ima guess you didnt play during multi class when the whole community HATED that classes didnt have an Identity .
at least more than a warlock lmao, theres no sense to why a martial class like ranger which in D&D has proficiency with literally every weapon has fewer melee options than a warlock.
I can tell you havnt played enough.
i did play during multiclass, and that was legitimately the healthiest time for ranger build variety. you clearly have no idea what a ranger's class identity is either lol. you have a clear sense of baseless superiority here and youre making wild assumptions, im done
LOL
buddy go play a fighter if you want variety, Rangers are specilized for RANGE. Thats the point of diff classes.
thats literally not what a ranger is but okay lmao, if you think the "range" in ranger means ranged combat that tells me everything i need to know. peace.
In this game it is, And you dont seem to understand that, ALSO Rangers get Rapiers as well. So they have 4 diff kinds of melee options... the same as most other classes... lol next youll say they should be able to wear plate.
💀 okay lol
buddy must be a ranger main that keeps getting clapped cause hes bad at the class, Normal rangers dont let anyone even get close if they are good.
Thought you were done? You keep typing musta hit a nerve lol
dude. did you read my message. like at all? thats exactly the problem with ranger's class design. im typing because im not gonna watch someone twist my argument lmao
Your still typing when you said your done
i was done before you started arguing with a strawman to try to twist my words lmao
Also I read it and replied and proved you wrong, second that class isnt ment for the way YOU want to play it. Go play a fighter.
youre didnt though. you completely missed the point, as i initailly said lmao. the ranged kiting meta is not healthy for the game, i offered a solution, and youre saying now i want to just buff ranger lmao, youre completely misrepresenting my point
ranger is the clearest example of the problem because they only have one real melee option. warlock can be just as bad if not worse, but most warlocks these days arent, because they actually stand a chance in melee combat.
Your So wrong it hurts but Enjoy your Ranger gameplay lol, Fyi your still yapping when you said your done
you cant spell, it hurts lol. i cant change my mind?
Says they guy putting periods and commas left and right for no reason? Lol
Buddy just please go learn the game, Learn how to play better and understand how things work. Gl lol unlike you i am actually done talking to you cause theres nothing upstairs i can tell.
yeah, you dont know how to write lmao. reading your messges was giving me a headache anyway, good luck with your day, friend.
Maybe add a "Trash Can" button in the stash so we can get rid of squire gear easier?
make potions/torch/util bindable please
that scroll through by pressing 3 and 4 is straight up obsolete
I think rangers not just being bow guys is a good idea. I legit think they should get some kind of ritual-spell casting; remove Track (or w.e it's called, the footstep one) and make it a spell along with other utility spells to give the glass versatility. Like a Longsword
longsword for ranger is bullshit, like frl. like u rly wanna try to fight a barb with longsword ? WITH A RANGER ? body u fck 1 shot u dont even get chance to block. Spear is the best thing ranger can wear. U can keep distance to every class, with enough money u can make hella dmg to all classes. Fightet today a ranger bro got rly nice skills 2 heads and i dont know what to do, cause u cant heal so quick and he is gonna f... your ass 🙂 so its just skill issue of msot players not the weapons
I suggest you let me balance the game. If you don't, you'll continue to lose players until the game is dead. I balance the game, someone else focus on content. E z dub.
Disagree, rangers are already too powerful as it is with the current meta. The last thing they need is another buff.
I do understand what you're saying, but there needs to be a decent trade-off for it to work.
I think the current balance of the game doesn't really matter about future updates for classes to keep them interesting in my opinion; but the general sentiment is a build on to a previous conversation in which Rangers aren't just ranged fighters, despite the name suggesting otherwise. Bring them more in line with D&D to give them more of an identity, naturally balancing that is implied
Suggestion - Place China in their own Region because they are completely ruining the OCE region.
Ban every Chinese player having more than 3 named weapons
Add a red portal or hole in the middle below room in ruins, since there’s no ore or hoard or anything good might as well make it a clean getaway
Get rid of hide. Buff the absolute shit out of smoke. Give Rouge a toolbelt power that acts like spell memory where you can put multiple different little powers, like smokebomb!
add craftable double axe
call it skull splitter and give it 10 percent amour pen
Should balance all class by giving longsword to all class
make second level of goblin caves with Balrog boss
Make Longsword parry just 1 hit, not 2. and it will be balanced. 
each red portal should be guarded by subboss
Give all Sashes 1 armor?
Make them craftable so we can use them in Arena
increase Magic Penetration of Magic Staff to 20%?
Give back the 2 more magic weapon to the staff. There's no real point playing it right now
give rogues console commands
Druid healer was playable before lifebloom aura existed. Should all his healing spells be nerfed now, so it's playable only with lifebloom aura equiped?
Warlock should not heal via curses, it breaks the logic of the game as resource based - change my mind
^healing in general needs a big nerf. would be way more healthy for the game
Spells should not be on cooldown change my mind, the sorcerer is a game breaking class.
warlock loses hp with each cast = resource based
but overly gains it back leadin to a drain tanking playstile focusing on just poke running which is not fun and also not intended, why a class should be able to regain HP while not consuming potions
class should be able to regain HP while not consuming potions so player doesn't die/ so it's worth playing such class
no it breaks the logic of the game
do you know what Torture mastery is?
it doesnt the healing is jsut overtuned but if warlock couldnt heal himself at all he would be worthless wtf xD
yes i mained Warlock , it breaks the game
warlock should have a SOULD pool, idc about balacing healing it should be removed
warlock should be changed to a 0-100 sould pool regained by life drain or TM
instead of healing via TM you gain "souls" which allow you casting, thus removing infinite HP
but devs already wasted so much time on this class and it works quite well. It just feels broken because of bad balance changes.
to me is not broken, it break the game logic, same as sorcerer
same as druid did before the limit set on shapeshift (infinite resets)
warlock same thing (infinite resets)
Sorcerers should naturally have magical powers; the developers made them differently to stay consistent with their D&D lore.
Sorc needs a bit of tweaks.
i suggest u make a dlc for finishing quests aotomatically
I think Air type magic of sorcerer is quite strong and needs to be nerfed, not only it pushes an enemy but also deals quite good amount of damage and is easiest to hit.
if warlock is not a broken class, why is it the only class that can outright do any boss the easiest, why? cause of infinite healing, that breaks the game imo
complaining about warlock when druid is in the game is crazy druid heal is way more broken warlocks are fairly easy to kill
thi s^
just cause one is an issue does not mean the other is not an issue either
it isnt an issue before warlock had the 5 all he was garbage you obviously dont know much about pvp in this game only real issue right know is weapon mastery fighter. druid and the 5 all on warlock everything else is fairly balanced atleast in trios
you obviously misunderstand what i say cause you probably cannot comprehend the topic i am saying is for the entire logic of the game
I think the pickaxe should have armour pen value.
Remove true damage and buff armor and magic pen.
Real and "ranged combat and ranged tools in their current state are overbearing and overtuned"-pilled
i want someone to carry me to vanquisher in arena
Give bola to ranger or rogue kit?
please fix sorcerer already, sound bugs and lightning bolt just randomly not hitting the target and goes away in space
Nerf Barb pls
crafted gear needs higher gc
Buff Cleric. Thanks. (Yes I am
Biased.)
Hear is my suggestion Fix teaming
From me and everyone else in the community, ban these people please or better yet add in match relay to make catching these people easier. PLEASE
https://medal.tv/games/dark-and-darker/clips/jEKWGoYtn2CCYxSZv?invite=cr-MSxNSmIsMjMyNjQ4MTUs
https://medal.tv/games/dark-and-darker/clips/jD7LQD5QLSCUKLcCJ?invite=cr-MSxLbnUsMjMyNjQ4MTUs
https://medal.tv/games/dark-and-darker/clips/jD1wA5GSp6XtHEMzs?invite=cr-MSxJZmosMjMyNjQ4MTUs
https://medal.tv/games/dark-and-darker/clips/jCpxoh5IZDJoNDtqm?invite=cr-MSwyU04sMjMyNjQ4MTUs
I have made multiple reports of these people and Ironmace staff/anticheat team has done nothing these accounts still Remain unbanned/Unpunished
Please place penalties on these accounts or investigate them their are so many more and it feels like yall dont care untill yall figure this shit out im done lmao.
IceBear1(Cheater)
TheAnshu(Cheater)
ASDQQWEF(Cheater)
NAIBA23(Teamer/Rank Booster)
Floras(Teamer)
9U9U(Cheater)
XIAOWowo (Cheater)
BADATBARBbutdislibar (Teamer)
change spiders or take them out there is no ways spiders are going to stay the way they are
can we make it so you cant shoot through a shield by goign up to it
allow torches to have ranks of rarity also….could idealize a brighter aura of light or in fact effects that can help allies or inhibit enemy players/PvE
Or like torch with unique effect. A holy torch who slow undead monster in the ligth radius, a torch that fear away (like barb scream) beast monster if you hit them with it (like beats are afraid of fire). Stuff like that, it's gadget but it's a cool idea
BUFF EVERY SINGLE CRAFTING TOOL MADE FROM IRON. u cant use so many iron ores only to craft 2 throwing knives. or traps or etcetc. they are just overpriced crafts. please atleast. when crafting. make the craft have a buffed quantity or less crafting price. these craftable items are getting out of hand. useless.
seriously am i supposed to use iron ore to craft traps because the market is expensive?
@keen onyx fix hell please, join in on a match with less than 10 minutes every single time and cant find an exit this is dumb
a unique torch can have an ability that causes an EoT to cause radiating/pulsating damage to enemies and cause a PDR percentage decrease for as long as its on the ground
65% pdr and i got 2 tapped by a barb lol this game has actually become ajoke no wonder irs dying
I really hope it dies with the way they dont listen to players and go with their own bullshit balancing
competition is on the way so if they make anything better ironmace has no chance if they dont start listening but I have 0 belief now that they will
so dimo is getting banned?
https://youtube.com/clip/UgkxH7HDeD6t3TprMGfkO68hv3CinxIGFqOC?si=K-Q2LmzVtEByzMMK
👍

no offense, half of this suggestions and subjects are not very smartly thought
#game-discussion message
Give druid ability(skill) to shapeshift into some kind of stronger hybrid animal?
To encourage more HR groups and overcome gear fear of others could we maybe float the idea of a multiplier bonus for HR randoms or an extra AP cost for arranged teams versus randoms to promote more play?
This doesn't come from my personal struggle of having to solo HR only, but to encourage more community. I would like to try some team HR too.
What do you mean?
I'm not sure how this helps at all. Most people don't queue solo into trios, people either have friends or use LFG in this discord for trios, all you'd be doing is making those people less likely to queue HR. This would just make even less ppl play
If you want to run "team hr" as you put it, utilize the lfg channels and try finding ppl with same hours played as you
ADD A REPORT GRIEFING OPTION
remove warlock hydra from arena and nerf his healing in arena
I really believe they need to up the gear score cost of these crafted pieces
@icy knot I cant see the clip does anyone have a downloaded copy
stronger and druid dont really belong in the same sentence tbh
Same, been asking for month now
Only in arena?
can we just remove this shitty fog of war, every1 is using esp anyway
everyone is using esp? I dont think you should use this channel to complain
I think fog of war can help devs identify who is using esp.
every single team we see on boss, has literally bee-lined to it, spawn and within 2-3 squares they are on it
meanwhile we can run and explore 70% and see jack
hear me out...200 gold every time you win arena to buy more heals and consumables
Hear me out... Consuming stuff on areana doesn't waste them.
yes it does lmao
It does though? my potions aree gone when i use them. also for rangers we need to buy lots of arrows
Redesign Thanos to not be ridiculous
update...consumables are indeed used in arena
Once you learn how to deal with the mobs efficiently in inferno, it takes maybe 3-4 minutes to find boss.
Its only a 4x4, stick to the inner 2x2 and check every door.
I'm not saying esp doesn't exist but it's also not hard to find the boss room
the whole point of this is risk to reward, too many people want a safe way out and spending time asking people to join a group is too time consuming for a game that has seasonal wipes
Your whole point of posting was to "encourage more HR" but yet it does the exact opposite of that, you would lose more ppl with what you suggested.
Honestly if spending 10 mins looking for ppl to play with is too time consuming then just play solo hr? You still get rewards in solo
asking people to play with you is not a "safe way out" lmao
It's okay be to anti-social, I completely get it, but punishing people who have friends is as dumb as you could get lol.
They have a solo queue just for ppl who are anti social
@spring veldt @storm lintel my bad guys. I meant it would be cool if playing arena wouldn't waste consumables.
ahhh yeah that would be good too
sick of playing barb and barber with every other barb having 5 lads on them or 1 shotting me while i have 65% pdr and 170 hp its just so dumb you can spend 20k on a kit and lose it in 1 swing too a barb in shitty ass gear i wouldnt complain about a class but when the class is 99% of what kills you in this game it just get sick yea lets have barbs be able to slow and then give them the ability to ignore all armore and 1 tap said slowed person no matter what theyre hp or pdr is and you think oh ill just dodge the achilles but they are at 330 ms too and are right ontop of you
that's why I gave up playing high roller. Also double invis rogue is still in the game 
Get rid of the red by spectral knight.
STOP LETTING SAME CLASSES INTO ARENA
How is he 330 with rage and slowing you with achilles and one shotting you with reckless. Also use a shield or hit some ranged.
LAD stacking is whack tho 💯
REMOVE WRAITHS FROM ARENA
remove subbosses from arena?
each LAD = 5 gear sets of yours 
revert hell back to the way it was please. Your change made 2 years of map knowledge useless. I like rng but not on the maps. The homies have stopped playing due to these changes and its gonna cost your loyal player base.
Arena maps are so garbage. Arena is about fighting not about the normal delve experience. Remove PvE mobs. Create modules that are balanced so you have to earn the advantage instead of just get advantage based on your spawn. The Pyramid maps is a great example of a balanced layout because it is King of the Hill and you have to rush the top to gain an position advantage.
Id suggest @dawn grotto and @keen onyx play the game in BIS arena at 2k+ mmr and stream it live on the official IM twitch account for 30 minutes at somepoint
I hated doing all the same stuff every game. Also rushing each spawn.
Oh man. It would be amazing to see them play.

obviously but still it makes the guy immortal hes literal unkillable with 4 lads there should be a limit to 1 trigger every like 10 mins or something and not be able to just keep equiping them triggering over and over
Nerf barb c:
x2 Thinking that the game makes you use your head but only using the barbarian is to press W and click, I hope they eliminate that garbage class, there are people on YouTube who literally play barbarian with one hand
and dont even get me started on the slow from francisca axes like wtf
XDDD
barbtxrds
Remove cutthroat
can we just point out that if you spectate a lobby half of it are rat rogues it a fucking pandemic bro
After you hit some obstacle with a hand while casting with a spellbook as sorc with apex perk, you get stuck for like 1-2s and cant do shit. Is it intended, since failing to release a spell is still considered casting? I havent noticed it happening while casting with bare hands
This has been the case since the beginning of time
does anyone know if gob merchant gives you, your stuff back if you die from falling off the map ? in ice caverns ?
No loot back if fall into void
Nah that fact of the matter is, any real OG loyal players all think random modules are a huge W, it's the continous dungeon that still needs work.
Your map knowledge is still 100% useful, you have a huge edge on anyone who recently started. Or maybe you didn't really know the maps as well as you think
Hey I got an idea about mystical gem, what if we added the ability for goldsmith to slot it into weapons and it had a unique effect? Maybe have the ability to do so be unlocked from goldsmith's quests, maybe his final quest. But maybe it could like increase the base stats of whatever it was slotted into by 20%, or add more gem slots by 1-3, or reroll the item completely. Either that or add a gem that can do these things. any thoughts?
remove items being destroyed in your listing its dumb as fuck and i dont even get why it was added, just lost a gold key bc of it
make craftable double axe that gives 10 percent armor pen or somthing
Vaal orb in dark and darker would be sick
Hey just a suggestion mostly around solo high roller, rogue invisibility and creep should be changed somehow. It's unhealthy how they just turn off all lights as they go and silently crouch around the whole map in bis gear and can get a free kill if anyone happens to come close. Rogues identity shouldn't be reliant on hide, they should be stronger in other aspects but nerf creep and hide.
Creep and hide is the most toxic, unhealthy, unfair playstyle in the game. Devs tried to nerf it many times, but changes were reverted due to crying rogues. This time after SDF vision they buffed it for no reason. Why?
Druid is worse
make goblin cave inferno
With Balrog as boss
#game-discussion message
Remove fog of war from 0-24 gear score?
I disagree, imo the issue isn't Creep or Hide it's the ability to Landmine/insta kill people in combo with Hide who's unfair. But Hide is just a tool for me, Rogue could reworked and keep Hide. I'd love to see something lile that https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
But SDF said "No rework, I know there's an issue with Landmine Rogue but that's my vision of Rogue" ...
the problem is that Rogue realistically is capped to only have 2 available playstyles: landmine ratting to instakill or carry 15 stacks of throwing knifes with poison weapon while spending 1k on grey throwing knifes per game
you cant simply go and facetank 1v1 like fighters, barbs, bards because you will get 2/3 shotted
you cant use rapier (except viola) since you need dagger mastery and daggers to do dmg
if you want to make landmine rogue and knives less played they would have to give rogue more agency, making rapier usable in pvp, making knives unable to apply poison weapon, removing dagger mastery and just making it an intrinsec perk?
in exchange they would have to do changes, add skills like the ones Ryan6daysAWeek said in his video, maybe dash, ulity wheel like a spell wheel, stuck doors, apply stun/slow (caltrops is a meme, kinda like smokebomb), maybe a skill to uncap move speed with sprint?, rogue is supposed to be the fastest class and still u get outrunned, a buff/debuff skill like barb has?
basically encourage skill expression being rewarded instead of perma crouching whole game on the same 2 modules
and to add (squire gives you 2 knives) and they are overpriced, so is just easier and cheaper to landmine instead of spam throwables
And they're both extremely annoying/frustrating to play against. And yes I liked the idea in Ryan's video even tho I prefer the poison spell wheel, but as long as SDF don't change his mind rogue won't get a rework unfortunately.
There is other very niche build for Rogue, especially to counter PDR I made a BIS Cobalt kit for Arena with 94 Armor pen with Weakpoint and I can "facetank" fighter or barb because I kill them before I die. Same idea with the full PDR/HP rogue who's meant to kill PDR class before he die thx to armor pen
Not a suggestion but can you not go into a duo match as a solo into Ice Caverns?
Please add "Translate" button. very hard play on Asia. where is too many different languages...
Patch the game
I see alot of these suggestions for rogue and always wonder.. will it do anything?
If you nerf this landmine meta, then rogues are basically useless. They won't be able to kill any class, cept maybe a wizard.
How do you combat that?
Nothing in Ryan's video would change that.
Do you give them more ranged options? Sounds aids, they'd be even more annoying to play against.
I don't know where you else you can put rogue.
What does making them lock doors do, or giving them a dash, or the ability to go over movespeed cap? It just makes them even more aids, and honestly if you do that but take away landmine, basically useless tbh. You just made a class that is annoying and that's it
everyclass is annoying in some way, the point is landmining is just unfun for everyone, just perma crouch and wait
you lock rogue but cant move around the dungeon like every other class, you are gated to rat invis to kill or die
For me a good solution to try is this https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons. A new purpose for Rogue, he'll become a support class who debuff ennemy to help his teammate, greatly nerfing the landmine meta without removing Hide or creep
it will do alot right now you can either landmine or you can play mosquito. if they gave rogue a viabel option to use instead of beeing forced to run hide like a dash or a reworked tumble that is worth using then all of a sudden you have a class thats not forced to landmine but can actually play the game. and you can balance it way better
for me playing against rangers is way more unfun then rogue. They turn of the light take a headglitch they can shoot through and just camp all game without any counterplay basicaly
There isn't much to go off of here, you suggest a poison spell wheel and some very vague poisons that may be available.
You could make him a support class, but all you are doing is killing the class overall because he will never matchup to a druid or cleric or bard
It doesn't change anything. All you've done is take away his ability to kill people
Hey I made a suggestion, I'm not paid to think all the detail and balance everything xD And it doesn't take away his ability to kill it just change the purpose of Rogue, making him a support instead of a DPS and I think that would make him more interessting to play in trio that what he his now. Also as you said I didn't think all the detail and without that we can't know if he'll be able to compete with other class or not
I just can't see or haven't been given a suggestion that wouldn't kill rogue entirely. If you take away hide or take a charge away in its current state, I mean rogue is just kinda screwed. All they have is landmine or spend over 1,000 gold in throwing knives
That's why I think a Rework is the best solution, and we're here to make suggestion
Right but how do you change him to a support without gutting the class?
If you are trying to get rid of landmine, what could you change about him to make him even somewhat comparable to other supports while maintaining the fact it's a rogue
Removing landmine don't mean removing Hide or Creep for me it mean removing stuff like Ambush, probably make the opposite like reducing damage out of invis. And we're free to imagine other tool to help him applying his poison. I don't know if you've read the comment too
make rogue being able to fight without landmine or knives
That's the idea
IDK MAN barb has literally:
-For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -15% Physical Damage Reduction.
-Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s.
they could just give something like this to rogue
Barb is broken and 95% of the community will agree, this is not the way to go
So pretty much we give rogue a poison wheel and that will basically replace bringing 1000 knives into a game
im saying it in a way like: there is no reason those skills exist for barb, Im sure they could make skills or perks that just enhance rogue pvping without invis shit if those already exist
give rogue zweihander
Yeah and a Rocket Launcher too
is a sword anyways, rogue doesnt use sword for pvp unless viola
We got a glimpse of Rogue with Spear, Sword etc and it was kinda overpowered
you dont see the vision
https://darkanddarker.featureupvote.com/suggestions/613709/weapon-mastery-split-into-melee-weapon-mastery-and-ranged-weapon-mastery < Here's my suggestion about Fighter's Weapon Mastery perk. Please leave a vote, if you agree!
By the way shouldn't Rogue Tumbling animation be faster?
Never had such problems with rangers. If they sit in one spot it means they are noob, and can easly be skill gapped.
Give Rogue Perk with bonuses(Movespeed,...) for a few seconds after killing a player.
Yes, it's nearly useless
Fix that fkin insta snapping weapons in inventory. its bs. Many times i got kill by someone who snaped in mid reloading animation to 2nd weapons and started swing instatnly lol.
can you put the druid broken silence on the slow bear instead of the cringe speedy panther because it's just beyond broken, ty
talking mostly about arena and its straight up bullshit what happens there at like 2100 elo and above
It is if you stack Action speed, but it could "scale" more, allowing you to thumble further or something like that
nerf windlass
Maybe Windlass damage should be nerfed, but it should gain the ability to disable shields for a few seconds.
Ilike the idea of the windlass as is but a 1shot to someone with equal gear is to much
sooo this game is just all rogues now huh like wtf https://medal.tv/games/dark-and-darker/clips/jFvnGTnFCQDsacl2W?invite=cr-MSx0MDgsMzA2MDkxMzYwLA
Well everyone run full PDR demon glee, so people play rogue to counter that
bro but do you see how many rat rogues are in the lobby i agree demon glee fighter is super strong but the amount of rats is crazy that whole lobby is rogues
Yeah xD But you're in solo too
thats all i play i have no friends what you think this is
You can try to make some, that's what LFG channel are for. The game was made around trio and is meant to be played in trio, and unfortunately some class are unbalanced in solo. That's why they added the random matchmaking for trio, but like most game now random people are trash most or toxic most of the time
Shouldn't cap for Max Health Bonus on items be higher? Is it ever worth having it instead of Max Health?
That or nerf Max health. There is some scenario where it's better than max health, especially now with the gems, sometimes it's less risky to pick Max health bonus instead of getting a bad 1 Max health roll
nerf warlock i keep running into warlocks with 330 mv with 150+hp doing 40hp per curse and they can full debuff you not balanced at all
can you go back and complain in the game discussion channel
I suggest give arena back
It would be cool to test letting arena open for a week or two, to see if there is enough player or not
Buff Bear pendant, Peace is leagues better and I wanna roleplay brother bear
sjpuld I just give up the wolf pelt quest? they never drop
The first time I tried using the Warlock's Life Drain, I thought the spell didn't work because I didn't realize you weren't supposed to move. How about changing it so you can cast it while moving, but your speed is reduced by 99%?
buff every single key rework luck
YO CAN WE NERF DRUID IN 224 LOBBIES PLEASE? LIKE ITS SO UNFUN RUNNING BLUES AND THEN THE DRUID GOT FULL ON ROLL LEGENDARY AND EPIC GEAR
Also real asf bro
just got ambushed in the sewers by a rat druid lol, gl hearing the rat with all the mob and water noise. Was really helpful the panther has the same hit sound as normal zombies
https://darkanddarker.featureupvote.com/suggestions/613849/fog-of-war-qol-and-mapping
Map QOL and improvements/suggestions
Extend how fog of war works as in if you explore 40% of a room you reveal it completely.
-Make fog of war base reveal radio bigger and even bigger with resourcefulness.
-Try to add mechanics that reward exploration, for example sub bosses or special areas behind strong enemies that give you "clues" to either the boss or an exit, just play around this idea.
-Finally to be able to retrieve the map of a fallen player and add it to yours.
I think we should add the circle back in and the teles randomly spawning it adds more high stakes to
nah, you cant work around dungeon crawling and bossing if the game forces you to move to a certain area
True but I feel like it pushed pvp way more
Yeah, too much even. That's why they removed it in the first place
Ya but I feel like it was more fun because it was harder to get out and had way more risk. Getting out with an inventory of loot doesn’t feel the same as it did.
I kinda agree but I don't think we need the zone to get that back. I heard a lot of people saying that Random Inferno bringed back this feeling because it's harder to escape now
yeah but they deff could make it a mode like high roller but keep the zone in for people who want it to be harder and could possibly make it give better loot
what if there was a section in your inventory separate from your loot area for meds, but you can only put your potions/bandages in this tab. I think it would free up more room for loot and also limit the amount people can bring in so they can't be walking pharmacies
That's a good idea and they might be considering it, since there's some free space in your eq tab, probably prepared for future changes like the one you pointed out
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do you get better stuff from golbin merchant for doing quests
I think the chance increases a bit.
Bring back "do not take damage" quest but expand it by killing mobs, boss or player in same game.
Pregnant goblins.
Then make it a Achievement not a quest
my mates and i played this game and finally were ready to enter high roller, for you to block us entering due to having the same class, this is dumb pure dumb
if people cant be the same class, that class is broken
ruined the game now we getting off
https://darkanddarker.featureupvote.com/suggestions/613924/frost-wyvern-soluton-for-fog-of-war-in-the-future < I believe this could be the solution for the Frost Wyvern boss grinding in the future when they implement random maps and the Fog of War to Frost Mountain maps aswell. Please leave a vote, if you agree!
Adrenaline rush have the delay of cooldown timer starting until the buff ends.
The buff is strong but its like the ability is on 40 sec cooldown.
Breakthrough and sprint have instant start on their timers.
I think Adrenaline rush need same treatment or lower its base cooldown from 28 by a lot to make it useable.
I think it's just unpleasant coming across 3 ranger teams etc. It's cool trying some same class comps but I think blocking this option does more good for the game. It needs to be enjoyable after all, and it's not enjoyable when you suddenly get knifed by 3 rogues or get shot at by 3 rangers from the other side of a room
Maybe a cap of 2 players of the same class per team would be the way. But it's better how it is than no limit at all
Weak mental stuff right here loooool, you probably wouldn't survive HR if you give up that easily.
Class diversity is the best thing they added to HR. They should also put it in solo queue, and arena solo queue
exactly that was terribel before when you ran into 3 bis geared of whatever class its jsut broken
a few fighter suggestions for QoL to make slayer a bit more fun, i still have a blast playing it
-Slayer perk gives 3 additional damage and reduces the movement speed penalty on offhands by 50%
-Dual Wield changed from 10% flat to 5% base adding 5% per hit to stack to 20%, adding one stack per hit when alternating weapon hit, stacks lasting 2 seconds to encourage using the dual wield attack pattern, instead of one weapon being a stat stick
-When Slayer perk is equipped, let Breakthrough reduces the swing speed penalty by 30%. i feel like if im gonna be an all in blender and die in 1-3 hits trading, itll be a bit more high octane.
slayer is my favorite way to play fighter and its always nice to see more diverse builds rather than just seeing longsword/SnS and the occasional halberd user. it seems just a better way to use dual wield is on plate fighter with rondel and shortsword and rocking 60% pdr, which makes Slayer feel unnecessary. thoughts?
Kill Lich without taking any damage achievement.
1000iq achievement 👏
please as self found and solo self found along with leaderboards please!
really need to fix archer npc arrow trajectory @keen onyx
Delete solos so people don't spam the same complaints about rat rogues and druids
Druid ground mist spell when?
Nerf barbs
Make stash tabs so that we can name then. 
the fact that archers can just hit u anywhere is cvrazy tbh
wiz move speed while casting was nuked forever ago and hasnt been tweaked again. occulist boots were nerfed to 3 move speed which is incredible. they were prob used a lot, but lightfoots still exist and are faster, why bury occulist boots? meanwhile barb rage was buffed from 10%-15% move speed bonus, sprint was buffed so fighter can reach max move speed, and shield move speed was buffed. playing arena as a wizard with lightfoots im being caught by fighters and barbs with their weapons out and swinging while im hasted and with my hands out. doesnt make sense
You have to take into consideration that a spellbook is only -10 move speed and Wiz gear have pretty low MS penalty too. Sure Barb and figther have broken Movespeed skill but still it's a temporary speed buff, Wizard is still globaly faster (and yeah back then Occultist boots were busted every caster was playing them, but 3 ms make no sense, do 4 like the strengh or dex/agi boot)
wiz is slightly faster w/o buffs. as soon as someone builds ms, wiz is slower. sprint comes back in 25 sseconds or something. wiz is only effective if you can perfect b-hop so the atrocious speed penalty while casting doesnt turn you to stone
Well you might want to build some MS too, especially in solo. I'd love to see more ice spell or add slow/knockback to more spell


so in high roller you cant run two of the same class... but... if you jsut go duos and q up u will be the only two people? so u cna run two rangers two rogues two full pdr fighters etc.? lets go ahead and turn our brain on and patch this
Anyone know how to fix rubber banding?
Gonna be perfectly honest, been grinding Bangle Lord for the last 11 days and I cannot get a Royal Turquoise Gem Bangle to save my life. I've had each of the others multiple times, and countless dozens of other Royal treasures, but this single piece has completely deadlocked my ability to complete this quest, and it is utterly abysmal that such a mission critical requirement is stuck behind RNG that I have no control over.
In the future, can we PLEASE at the very least remove the 'looted' requirement from this quest, so that we can resort to putting forth the effort to earn the coin to use the marketplace to avoid these situations? I have a job and other responsibilities in my life, I can't afford to be dumping weeks into a game trying to chase down one random piece of loot that may or may not ever drop for me.
Quests should be challenging, yes, but this isn't a test of skill or knowledge. Even with going into High Roller, going to the trouble of loading up a Luck kit, and focusing only on the handful of chests/piles/mobs that can drop such an item, success or failure is STILL entirely random occurance, and that is NOT good design for a game objective.
Can we get anticheat already? Tired of running into blatant cheaters and cheat togglers. If this isnt fixed in a month. I am putting a review warning people that anticheat sucks. will also get friends to do the same.
Ms is a lie (on wiz, at least). As soon as I gave up ms I started winning. Focus on dmg and hp instead. You wear them down with fireball/zap/ice bolt (with icemastery) kite and then you end on magic missile when they close in.
If you see cheaters, try to record and report
we have to make up for the lack of anticheat? we wont ever get the gear back we lost. I would rather quit until they fix it then band aid fix this myself
What region are you playing? Haven't seen a cheater in a long time. Most I reported got banned
east is full of em
Removing the looted requirement wouldn't trivialize the quest either, as I can guarantee that such a change would spike the marketplace price of these bangles. The cost alone would make trying to buy all four very unfeasible for most players, but it would at least allow those looking for that one specific item able to complete it with some investment of time to build up the coin to do so.
If the quests were persistant, then it wouldn't matter, everyone would EVENTUALLY complete it. But as things are now, with quest progress being wiped each season, the current state of the quest is just too based on luck to complete.
It's really not that easy. First there is an anti cheat, second #game-discussion message
@jolly leaf better anticheat is a suggestion to discuss. Smh
@jolly leaf you mean the one that false bans players consistently. Need a way better one.
Sure but that's expensive
Better to spend a bit on a better anticheat rather than not have a player base. Neglect the cheating problem enough and people will find something better once it releases or just switch games. Happens all the time. Warning devs so this game doesn't become another statistic due to the management.
And only cheaters don't want a better one.
Except it's not "spend a bit" As I said in the message I linked earlier: Even big company like EA, Ubisoft or Riot can't manage to beat (or even put a decent fight) against cheater and they have all the money they need to do it. It's an issues any no amount of money can fix, even to just improve it it require very invasive solution who don't really work and are not popular
Anticheat that destroys the hackers pc would work well. No law suit needed for damages if the hacker loses their pc. If you hack on 1 you prob hack on all games. Anticheat that destroys hardware would be the best option. @jolly leaf
xD In what world do you live. If that actually an option it must be illegal
It wouldn't be. Since hackers cause damages which leads to lawsuits. It's like the grand theft clause. You cause 3-5k worth of damages and you meet the threshold. I'm working on figuring it out now tbh. Tired of hackers. I'll make it myself. @jolly leaf
Why not xD but pretty sure it's illegal to destroy someone property. While cheating in a video game isn't illegal it just break the Game ToS. Not exactly sure of that but I don't remember earing of people being sued for cheating or even for selling cheat
Look it up. It's illegal to cheat in games. @jolly leaf it's messing with a companies property. You have a license to the game. Not a copy you own. Instead of suing which is a companies right. I would destroy the offenders pc and state the legally binding tos as why. Stating as a way for the other party to avoid going to court. Pc is forfeit. Court is more expensive than the lost pc. It cost money and well potentially their life behind bars. So again. Destroyed pc or court?
My thought process is. Pc gets destroyed. You definitely will never cheat again. Once people hear about it. Cheating will cease.
I know were playing a fantasy game but stop trying to live in a fantasy world 🤣
I've ran into 2 blatant cheaters ever in dark and darker, and I pretty much only play east.
Unfortunately in the US there is no federal law that makes cheating in video games illegal.
Destroying the hackers pcs 🤣 that's just funny tbh. Wouldn't you think vanguard would do that already if something like that was even close to legal?
Look it up. It's illegal and you can be sued. Look it up. Good luck with whoever you talking to.
You should probably look it up lol, multiple links stating it's not illegal in the US . I mean shit I'm all for martial law against cheaters LOL, publicly shame them and chop a finger off or something.
But that's just fantasy world, we live in the real world
You looking at the wrong stuff then. I did my research before posting. Just gonna block you for being rude. Have a better day. Take your loot in the dungeon. Thanks for your loot man.
Obviously you have not, have fun seeing blocked messages in discord that you're gonna hate click anyway 🤣🤣
Gg and gl
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This would be great, I think it would deter a good amount of cheating.
But real world man, why has vanguard or EAC or any other anti cheat not done this?
I think it's pretty simple to see why they haven't done this
There's a game company I don't know which one that can enter a cheater's house and take their PC if they're caught cheating.
Of course you "don't know which one"
You don't add value to conversations. Just hate on people. Just leave the chat. People don't need the hate.
Living in your fantasy world isn't a place for suggestions, that's better for getting lost in tavern chat
Add value to the suggestions channel, and keep hate clicking on my messages 😆
Teaches cheaters not to cheat. Computer goes bye bye cause you cheat and less people will cheat overall. Slap on the wrist ain't gonna help here. Time to up the ante. Pure hardware destruction.
What's sad is you're actually just mad that I am right. The most well known and renowned anti cheats don't do what you are suggesting, for obvious reason
Parents teach you right from wrong?
Can we add a punishment for not wearing gear? I know you "lose gear stats", but super fast ranged characters dropping gear to punish melee characters. You should lose extra stats for having nothing on a location. The skins that can't wear helmets and barbs stat gain from not wearing a chest should also negate such stat losses.
Your ego is big. But research you do is little
@daring trail is always here to argue not to discuss.
People that weren't trained like pets do that.
Keep hate clicking my messages nerd 🫡
You are mad because I am correct lol.
Honestly you should go out and make this pc destroying anti cheat and prove me wrong, we'd all appreciate it
You can't expect an untrained dog not to piss on the floor.
You only say this because I counter all your Warlock buffs with logic lol
Hold my 🍺
I'm actually glad that I'm rent free in your 🧠
.
I actually made a suggestion in this chat and every single person is fighting. In my view you're all trolls.
Cool. Were having a convo and bro jumped in. But we the trolls. K
W change tbh, should've been done a long time ago
Me and fishu chatting. Other dude apparently does this all the time.
Wild how you don't even know who you are talking to lol, this whole convo was with Dilo, fishu is the one who came in and added nothing in all reality.
Wild the fantasy world you are in tbh
Thank you. Yoku has gained me on their side.
As you can see. He's still here causing problems.
Keep hate clicking 🫡 block feature works great in discord 🤣🤣
.
.
@icy knot let me know if you trying to play. Hopping out this chat. Bro is mental.
nah, just don't take this guy seriously.
I'm not tbh. I can't fix people's crazy. Just leave it to the professionals.
Thanks brother 🫡 keep this chat clear for real suggestions 🙏 good luck in your games
Pretty sure cheating is illegal too.
No it's not, it beaks the Term of Service etc of the game but that's it. In term of law nothing stop you to cheat in a game
Actually after some reading it seems that some country do have law against cheating in video game and South Korea is one of the few. But anyway most of the time cheater are from other country which make it way harder to pursue people and there's no chance of it being profitable. And I don't even know if you can pursue let's say a US or EU player for cheating if there is no law against that in his country, the game is SK but not the player.
I think it would be nice to add the achievements you can earn in game should be on steam to
Someone suggested to remove-goldsmith: https://darkanddarker.featureupvote.com/suggestions/613862/remove-goldsmith
It's way too easy to get crazy gear by using gems at the goldsmith, every lobby unless it's under 24 gearscore is filled with people min/maxing their gear more than ever because it's so easy to get exactly the random stat rolls you want by using the goldsmith. It should not be this easy, almost entirely takes away the excitement of finding cool gear because if a ring doesn't have all attributes, then it's not even that good anymore and if a ring comes with true physical damage, then that just means you don't have to spend extra money slotting it.
Make socketing possible only with looted items or gems?
Or every found gem should already have some stat given to it. Increasing the cost of certain(bis) gems? Would it be more costly? Im not thinking right now.
Make gem always give the worst roll, maybe remove roll like True/Add damage who are automatically bis. And add a in-game NPC in a special module where you can bring the gem and the piece of gear you want to socket, here you can get better roll (Between the max we have now and the true max stat, for exemple if you want Action speed on a ring you could get between 1.2 and 1.5% action speed) but you need to take the risk to bring your gear and gem in game and lose them
And do what Ryan suggested, add Gem hoard behind Key door so key get more purpose than just a money and Key room are a interesting place to go too
An in-game NPC would be cool, but I think it would be too risky and besieged by people. I would not risk going to such an NPC unless it could give BIS stats.
Well it would give bis stat, and the Goldschmidt would be nerf to giving bad roll to incentivize going in game. And yes right now it would be risky because crowded but not if you add other point of interest (like the gem hoard, maybe a Expressman NPC too who roam the map)
or multiple altars on the map?
Imo that's the thing the game lack thr most right know, objective on the map. Point of interest
Was Ryan talking about nontradeble keys?
No, iirc. But I don't think it's a good idea. He suggested to increase the drop rate tho, so they're less rare and less expensive
make an arena chat
I've heard in some suggestion that the Marketplace and trade should be removed. Two of the best features in the game also somewhat ruined the loot extraction experience. Should some items be untradable to enhance this "loot extraction experience"?
Such a chat would be too toxic. Don't you think?
I though about that in the past before removing it there's thing to try imo : less space to sell gear (5 instead of 10, maybe account wide), bigger fee, item stay less time and you have less time to get the gold of a sold item. Maybe allow to sell only self found item? (that might be too much as a start). Goblin merchant service could also not give you back everything, or maybe only self found gear.
The option to sell gear to other can't be removed imo, and I really loved the increasing of drop rate. My guess is that there is thing to do around Self found gear, making it more important. That way, yes you found a lot of epic/legendary gear but you can't sell everything (Player you looted, Reward token, Quest reward, Goblin gamble) so it reduce the abundance of gear
im pretty sure it would
Nerf barbs c:
barbs feel pretty weak
🤣
except for the tanky bois running reckless i guess
Does a class that kills in 2 hits, tanks with 200 hp+ and runs 330 seem weak to you?
I wonder If or How they will nerff reckless attack or barb
Skinny Pete Dark And Darker Rogue And Ranger Screams You Can Study And Listen To:
https://www.youtube.com/watch?v=l93-cLSqLR8
8:54 best part
I want, wish and need the developers to weaken the barbarian's ability to move so quickly.
The barbarians are so used to the fact that all they have to do is just use a neourone that when I kill them they complain to me or insult you.
That's disgusting, the worst thing is that everyone thinks it's okay for any mxrxn with a neuron to kill him in 2 hits.
cool idea. i think more stuff actually inside the dungeon is a great idea. the socket system should definitely be nerfed slightly, shouldnt be able to put true damage in as a socket at all imo. it already gives less than-bis rolls outside of that though. maybe at this npc in the dungeon you could socket +true or +all maybe
add expressman back into crypts+inferno as a npc you visit in the dungeon aswell

not sure how to feel about this though, selling stuff is already painful, swapping between chars etc. I remember the insurance system was originally meant to only have a small chance to give you some gear back, but with it being all gear that doesnt get taken out, it would suck to revert back to just some gear.
honestly if you 'reduce the abundance of gear' all you are doing is hurting the smaller-guys. this doesnt hurt people who play the game for a living, actually helps them tbh cuz now they just stomp lobbies even harder with gear
Maybe, I'm not sure about that too. But we can't deny that the looting aspect of the game have been badly impacted by Marketplace, then increase of gear drop and now Goldsmith. Looting have lost a lot of it's interest now that you can buy everything and gem it to get what you want. I don't see a good solution but I think I got a good answer to people asking to completely remove Goldsmith or Marketplace
i dont think these people asking to remove goldsmith or marketplace are more than a vocal minority, i wouldnt even say vocal because ive seen maybe a handful of people even say stuff like this
its expected to have a lot of gear 8 weeks into wipe, the game would be incredbily boring if it was so hard to come by that theres a barren market 2 months in.
finding a +all ring with +3 max hp and another decent roll on it is still a crazy find, finding chest pieces with +5 max or +2 of a base stat is still fun and exciting. the goldsmith already doesnt allow bis rolls (outside of +true which should be removed)
i personally dont see how looting has lost interest tbh i could definitely deny that. there is still bis to be gotten in chests and on bosses that you cannot socket in
@daring trail That's a lot of word. Finally xD
what i see is that its just easier to re-make kits at fairly decent prices than it has been in any other season/wipe
Yeah I agree with that, but this season was rigged by Countinuous dungeon. The fact it's always GK in Inferno and that you can run straight to Inferno now that gate open almost instantly resulted in an aboundance of Named, Unique and Legendary gear even in the first two week of the season. That's why this feeling of "There is too much gear" is already that important
i agree that continuous dungeon has its flaws, its not perfect, and im not sure how to fix the problem of going straight to inferno to boss while keeping continuous in the game
its also weird that they put the easiest boss in inferno, no clue who decided that was a good idea
Probably make every exit more like the new bridge of north and south of Ruins or like the elevator. If portal and Stair are not instant to take anymore, more fight will occur here slowing people and reducing the amount of people going down. Also probably do that, if someone take a gate (not red one I guess unless you do red elevator or boat that all the team can take at the same time) you have to wait a couple minute for it to come back and usable again
Put back Lich and Warlord in Inferno and do a new boss for Crypt
Reduce the gear you find on boss, but increase what you get in the chest/hoard behind them
That would avois people to rush Inferno, kill GK, open portal and leave with the Skeleton key and named item they found
They'll have to open the Treasure room behind boss and loot it a bit to get item and key
all good changes imo. lich/warlord should 100% be random along with GK in inferno.
i dont think those changes really slow anything down though.
what was slow about it before was it took 30+ minutes just to get to inferno(not good imo), now you can rush reds and be down there in 3 mins
unless you make reds spawn later, that doesnt change.
id be down for more of the reward being on piles/behind the locked boss door. i like the idea of non-tradable keys and having bigger rewards behind gold/skull key rooms so there is a reason to actually use the keys. its so dumb that they are just gold storage
nobody would even consider using that
that is a complete waste
as example, nobody even gives 2 fks about lightkeeper store from lighthouse tarkov
I don't know how it work in tarkov but I really think it could work in DnD. Just need to make it worth it
gems should give the same max rols and be allowed to be taken off items straight up, and allowed to be set in for free at any given time
make the new vendor sell gems via questline unlocks
make the a fitting merchant be able to disenchant ( witch store ) - gives the mats of said NAMED item
dismantle ( armourar / blacksmith / tailor for fitting armor / goldsmith ) - gives mats / gems based on rarity of said item
Yeah, maybe open door middle game instead of late. Or keep blue early and only red mid game
That would make getting good gear even more easy, I don't think it's a good idea
idk why ppl got this vision of adding worthless functions that have been ALREADY added in higher impact games like tarkov and PROVEN worthless
make the game 4x bigger maps, randonmized , no fog, with HOT spots and chill spots
(looting 2 matches survived should net enough cash for A FULL gucci sett , right now a gucci set is prob worth a stupid amount of runs)
this would allow for more players in a map, bigger exploration feel, and worth pve in while also hard nerfing the QUAKE arena cod feel of spawn rushing due to small maps (not bad on certain maps, but not all of them)
Remove again 24s, is a worthless que, that only divides the servers to a 80! players per que, more or less based on regions,
there s no reason to play 124s if you have same rewards
or VERY VERY hard nerf all loot from 24s and GREATLY increase loot in 124s
it makes no sense to compare this game to tarkov, the only thing they have in common is the pvpve extration part
you arent mosin 1 shotting someones altyn from 500 meteres away in dark and darker
That's just a different game, go play Tarkov if you want to play Tarkov
you can have the same EXACT feel with enough skill set added in this game,
add me mordhau like combat and watch ppl folding mfkers in gucci set while using white
i enjoy a good tarkov sesh, but acting like these games are similar is stupid at the end of the day
yeah, thats exactly what this community and devs DONT want lol
Exactly, we don't want a TarkovxMordhau
well no wonders the game is always nearly dying and PROVEN by their last "making gear equalized" effect had which drove it to 10k like lol
gear should be good enough and accessible enough for everyone keeping rewards meaningfull but not impossible
a god damn fulgor should NOT be 10 - 20 damn SK
its definitely not nearly dying. 10,000 active players is still instant queues with full games lmfaoooo. their balance is questionable most of the time but you're over exagerating big time
Also, there s just not enoug things to loot
Add more classified loot pools with each section having each OWN high end tier item
from like
alchemy
leatherworking
smithing
tailoring
herbalism
and so on
why tfk do i loot the same 3 fking gems and the same 3 fking items
artifacts are meant to be that level of rare tho, i could understand that about a BIS stat epic piece, but literal artifact/named weapons should be that rare
you can have another way for doing it, what if you can partake in a very demanding questline to where you gain a "recipy" for 1 named item that is hard enough but easy enough for ppl to do
they have those items
Even more rare imo. It should be nearly impossible to make double LAD Barb (Or even 7 LAD bard) or build like that
hazeblade, demons glee, icefang dagger etc
where, the 3 sh1t stained items that nobody crafts?
this game barerly has even fking 3 worth using weapons by balance and animation design
this is bound to happen given enough time
i would almost rather see the artifacts be non-tradeable
or they could be "unique" as in you can only hold 1 in your inventory at a time
Why not
how about add some god damn weapons
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip - part1san spear - Billhook
One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)
Executioner - Great Sword - Estoc - Falx
B@st@rd Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar
Kite Shield
Targe Shield
Allow short sword to be used in main hand
Now that there is the Socketing system why not. But more different item make each it harder to find each item. With that many new weapon, finding a good Short sword is going to be harder
But iirc it might be where IM want to go. Making the rarity more on finding the "template" item you want instead of finding an item with good roll
is hard to say make em hard to find, the harder something is ppl won t do it, not hard enough is worthless
is a very carefull balance
that s what i want, but you can t have only 1 fking source
why also tfk are gems locked to rarity of item, let me use green in puple
but not revers, so a green item cannot take over green gems,
if they dont do something about rogues the game is gonna die
add spirits that look like the warlock's soul collector status, which will reveal players hiding in a room after some time
still no patch is crazy
Usualy they released them on Thursday/Friday depend where you live. And based on what Graysun said a few day ago we can expect to have an update within the next 2 day
+15 att warlocks is fair and balanced
I think all the game needs atm is to have the randomized dungeon thang working for every map and lots of new toys for all the classes to play with (equipment, skills, and perks). Balance can always come later
Based on what they said it's exactly what they planned to do for this season, every map random and new stuff for class
I fully expect them to be behind on that but whatever. Progress is progress.
npcs should not have guaranteed trajectory hit lock
look up a 'ryan6daysaweek' guide, most of the pve is very easy
can we have a way to retreive items we lost too cheaters it seems super unfair that if you get a cheater banned after dying too them you need too lose all those items you worked for
can we please fkn adress the teaming and amount of cheaters in oce it is getting so out of hand its ridiculous
co op PvE version of the game that has multi classing , where my friends and I can keep going deeper and deeper and the mobs keep scaling and getting harder.
The PvP isn’t even fun to me anymore. I just want to boss against interesting bosses. Learn Interesting pve encounters like how to pull NEW modules correctly.
This is the only game I want to play. It d pay $75 for this version of the game. And id pay extra money for new modules and classes.
- What if open red gates were only in boss gold pile rooms?
But there should be also a possibility for non experienced players to go deeper into a dungeon. A way that is more painful than doing a boos.
- Closed red gates that opens at the last minutes.
They could also make it work better with a continuous dungeon system. For example, gates that take time to open could be placed in most common rooms or rooms full of mobs.
Additionally, red gates that require manual opening (20s - 30s) could automatically close after 10 seconds, and the mobs guarding these gates could respawn when the gate shuts.
all extracts and downs should have an iron gate on them, you can manually raise it with a cool pulling animation (this takes 3 seconds) and its open for 15 seconds before it drops back down. simple as
Still too easy to go down. Where is the risk factor.
players going down isnt the problem, its them going down during fights
Quick farming unique items is
is it?
As discussed. Yes it kinda is.
where search bar for stash 💀
where gc continuous dungeon balance 💀
haze blade buff
Nerf barbs
good suggestion , i swear every person i see im HR books it blue
fight with dignity please , whole point if hr is to play with the chance of losing something, to try nd get something better
so, was drop rate of named items decreased?
I hope so after buffing them all
TBH, I thought they would do more in this patch. They've really slept on it these past few weeks.
Well they said they got a 1 or 2 week holiday so
And if they got some rest thank to that it's a good thing
Thank god named weapons can't be used in arena. Ranger would be broken.
Every class would be broken, the TTK would be instant and it wouldn't be any fun anymore
add a small type of shrine/interactable (1-2 per game) that spawns on a random locations that guides you to ghost king in inferno
Nerf Druid idk why you would buff it in the first place
It's not that big of a buff but still I felt like Druid was in a good spot since the 4 charge. No need for buff or nerf
thats a terrible idea
Improve the visual effect of Curse of Weakness
No sorc stuck fix
How come you get stuck for like 2sec after hitting wall with a hand during spellbook cast. You're not casting anymore yet apex perk still blocks you? That's stupid af
Failing a cast is already a punish, and if you cant move nor cast for the next 2s its a death sentence
I didnt notice it happening while casting with bare hands
4 charge did nothing
It slowed Druid playstyle a tiny bit, but yes I agree imo the real issues with druid is the panther+chiken combo and ability to combo shapeshift instantely. Instead of charge they should have added a short cooldown between each shapeshift, like 2-3 sec. That way if you go rat for exemple you're stuck as a rat for 2-3 sec, same for every other form. So no more Panther+chicken+bear crossing the whole module instantely
Owing 5mil really threw off iron mace to buff druid
guys what if we're all going through high roller druid PTSD and the changes aren't that bad
realistically 4 charge made it harder for the druid to see you and go 3 modules over before you could open a door, and their kill potential in some forms has always been extremely weak when going into melee classes, I've killed full kitted druids as a ranger with a spear before when they go panther bc of how much free dmg they take. i feel the buffs arent that bad
A suggestion on transforming rogue into something funner to play that isn't solely based around land mine damage.
Maybe a personal/squad lobby with a dummy to test damage and where you can swap your stash inventory seamlessly would be great for testing damage
why so many cl0wn reacts for no reason
Onepeg Druid Buffed? New Map Modules and More! - Hotfix #79:
https://youtu.be/Ro4TUKCdM1k?si=ixvBOBN7R4shsFZH
I hope someone who balances this game watches this and reads some comments.
Bard should have a song to turn summons against its party, kinda true to the class(deception) and it’s not like summons aren’t pointless(2-3 tap) and or annoying anyways
⬆️
⬆️ moldy bread: heals you instantly for example 20health but then you lose 25health overtime and suffer harsh visual effects.
I would be fine with Chaotic discord turning summons against their team
Is it possible to make it so you don't lose sashes when you die so it's easier to play in groups?
YAY PANTHER FORM IS BUFFED! THE GAME IS BALANCED (sarcasm)
anyone having the glitch where your mouse does not register on the screen?
REMOVE FUCKING VOID IN HELL WHAT THE FUCK