#suggestion-discussion

1 messages · Page 276 of 1

jolly leaf
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And anyway removing something who's not criticized by the vast majority of people is too bad. There's always way to improve thing's, look at this video, lots or good idea and different one about fog of war : https://youtu.be/jclyoWUlG0g?si=ThXglODIxwugxOWz (I'm sry but Ryan is just the goat, my vision of the game is pretty close of his and you can tell he really love the game and want to improve it)

slow arch
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skill idea for sorc let them cast the same spell 2 times it would be balanced coz they lose out on 5 spells

ripe turtle
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Also why is it called "debuff duration bonus" stat in a gear? That implies it increases the debuff durations, not decreasing it. Shouldn't it be called "Debuff duration reduction" instead?

lilac garden
#

goblin town for second floor in goblin caves when?

opaque umbra
#

Change Thanos completely. Thanks.

main drum
#

make warlock able to use rondel

plain otter
lost vapor
#

Couldn't we nerf the ranged mobs aimbot? I feel like every time i go melee on a ranged mob it's 50/50 if I'm getting hit, like why are ranged mobs stronger the closer i get? Also they destroy doors in a single arrow, keep tracking your head without sight, they even aggro you through walls, who wasn't hit by an ice arrow through a fucking small gap in the wood wall in ice cave is either lying or doesn't play ice cave. It's very common in Ice Cave map to see 4/5 deaths by crossbow/archers.

short mason
drifting oak
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It's a shame you didn't go the route of having a pve dungeon mode, and have guilds, I like to picture myself as an adventurerer and do my quests, to then finally gather all those quest items and repeatedly be murdered, thus never completing my quests, infact the 3 seasons I have played I haven't finished a single quest line because of the ruthless playerbase, I just want to mine some ores and have a friendly conversations with other adventurers,but it seems like one hell of a toxic playerbase/community

thorny vigil
daring trail
wide ibex
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the fog of war and randomized dungeons is a good change, the fog of war radius is a bit small though, it can be a pain to find a red or blue sometimes when you spawn in with 9 mins left. speaking of, add more blues or static blues in the corners of inferno. i cleared like 8 modules the other day and didnt get a blue or ghost king -_-

astral fjord
astral fjord
astral fjord
lilac garden
#

halberd is a trash weapon it should be removed from the game

languid acorn
spark sonnet
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make the marketplace select the given rolls on the item you are trying to sell so you dont have to put i.e max health or true phis dmg

vestal sandal
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So I just fought against one guy killed him, tried to heal up, he spawns same place fights me while I am half hp and I die. Are you meant to be able to respawn same lobby?

slow arch
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skill idea for sorc 2x cast the next spell

opaque umbra
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Increase time to kill, and increase inferno timer. Thanks.

icy knot
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Give Warlock Immortal Lament passive Health Regen below 20HP or a bunch of buffs below this value like 10 magical/physical healing, spell cast speed...

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Or bunch of resistances the lower HP is

wide lagoon
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boring to play against rat warlocks running 24/7. game should change name to rat and ratter

plain otter
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clarity potions on squire

somber finch
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add an emote that lets us really throw it back.

indigo grail
heavy umbra
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Please lose the random maps with the shroud! it's the worst thing for anyone who doesn't sweat this game and know every tile

heavy umbra
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"If" the Random dungeon and the fog of war is to stay, PLEASE at least make the map uncoverable, so your exploration each season stays. It can be different each season, it doesn't need to be different each load. The frustration of racing to find an exit in a high roller is immense. And/or, make the exits multi use!

jolly leaf
# heavy umbra "If" the Random dungeon and the fog of war is to stay, PLEASE at least make the ...

How many hour do you have on the game? The game is meant to be played for hundred, even thousand of hour. On the long run you'll be glad to have random map and fog of war, it break the routine and have a lot of positive side effect, it reduce spawn rush, making boss harder to find avoid the overflow of gear on marketplace (like we have now since the start of this season) among other thing. If they have to work on something it's the Continuous dungeon part not the Random dungeon imo

timid palm
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@indigo grail how is warlock op when they get 3 shot by a barb

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1 throwing axe and 2 swings most warlocks are dead

jolly leaf
timid palm
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@jolly leaf but warlocks aren't meant to be squishy they should be focusing vigor and magic damage

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1 frenchsca shouldn't be the end of your game

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you have claric barb fighter and bard in top teir

jolly leaf
# timid palm <@178449090080800778> but warlocks aren't meant to be squishy they should be foc...

Not really, well that depend on your build but warlock can either focus on magic/physical damage for melee lock, magical healing and true damage/spell casting for caster warlock. Then sure your can build a bit more tanky with the plate perk and/or the demon. But half of the time the warlock is squishy, fast with magic damage, his point is to kite and heal on people, if they manage to get close and you don't have phantomized you'r dead

timid palm
jolly leaf
timid palm
ashen canyon
#

I mean if you play it to its strengths everything in the game is top tier.

jolly leaf
timid palm
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barb is the rock to warlocks scissors

jolly leaf
ashen canyon
#

Barb is the rock to a lot of classes, because it’s heavily forgiving if you take a hit or two. You can generally out run it out maneuver a Barb though. You don’t know how many times I’ve played rogue against Barb and just pulled my weapon out and turned when he sheathed his got a few hits and ran when he pulled it out

jolly leaf
jolly leaf
timid palm
jolly leaf
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But yeah Barb is a class you relies a lot on his stat and skill, if you stay careful about his skill then curse of weakness absolutely destroy them. -25% to all stats is insanely good against barb

timid palm
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its an easy class with barely any thinking

jolly leaf
timid palm
jolly leaf
#

Anyway we're in the suggestions channel not game discussion

timid palm
#

how can he wear full heavy mail and be faster than a warlock in phantomize

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there's no excuse

jolly leaf
timid palm
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read what I said either change how movement works or lower their base speed

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a tank shouldn't move like a jet

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its called the triangle for a reason speed damage health you can't have all 3

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see fighters low on damage but is tanky and fast

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ranger is fast and high damage. bard is fast and high damage rogue is fast and high damage

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barb is fast high damage and high health

jolly leaf
timid palm
timid palm
jolly leaf
timid palm
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@jolly leaf you know stats are randomized when you start a game of dungeons and dragons?

jolly leaf
indigo grail
timid palm
jolly leaf
indigo grail
timid palm
#

you don't know how the shards work

indigo grail
timid palm
#

so you use demon form than kill 5 enemies?

jolly leaf
indigo grail
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no toddfather confirmed it

timid palm
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so you use demon form as youre fighting someone and than go collect 5 more shards?

jolly leaf
jolly leaf
indigo grail
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exactly

timid palm
#

thats not right unless they didn't change it

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it says consumed so its 100% a bug

jolly leaf
#

Well guys, I really need to sleep xD See you in the dungeon

indigo grail
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hella lmao

indigo grail
timid palm
slow arch
#

sorc skill pls

dusty wagon
#

why are people who work weekends STILL trolled on arena rofl @dawn grotto

slow arch
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make clairtys findable in raid

icy knot
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I hope devs revert all +all recent changes.

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@timid palm this guy is speaking facts. BARB Rage and Achilles is too strong or their agility. You can invest so much in Movespeed as one character but Barb doesn't have to because he has those 2 insane skills. (Beside recent +all changes that will be reverted)Flamewalk doesn't hurt him much, if you phantomize only mobs can save you that stand in a doorway otherwise he catches up to you easily.

timid palm
icy knot
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Before High roller leaderboards you could easily see what classes are the strongest in solos.
90% of the time it was Barb, Rogue or Fighter that counteres those 2. Even skinny Pete was complaining about it in one of his videos.

candid wolf
lilac garden
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why is arena warlords only 100 spots and every region is included in the same bracket? can't make progression with this system

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its cursed

neon turret
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Make it so you can’t break icicles with any crossbow or any instrument it truly doesn’t make sense I love how many mechanics are allowed but nothing ever gets changed or fixed it’s kinda sad to see devs not really gaf abt their game sdf ur blind brotha u got no vision for this mid game

naive thicket
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Suggestion: Bandaid fix for shields, apply partial dmg reduction if a block and hit register at the same time

icy knot
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Give Fighter Shield Slam Concussion effect.

pliant pagoda
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bringing circle back asap is a very good idea you got my full support

lavish fox
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we need a gear score mactmaking in arena 2 out of my 3 ranking games had base squire gear teammates and its trash design

main drum
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@keen onyx hear me out
ruins bosses and goblin cave bosses are meant for people to try or do once they know how to kill them

the fact you are able to run at someone solo bossin and simply kill them while the boss ignores you or camping outside until they kill the boss is a bad gameplay design

my solution in solo, ruins/gc: when a 2nd guy enters a boss room, they get a debuff until they leave the room (maybe something like 5% less damage + 60% of boss aggro, while first player simply gets his agro reduced to 40%)
additionally, when boss dies the player who has dealt the most dmg to the boss gets a buff (preferably ++-strength/will, some +dexterity, +resourcefulness for next 1min 30sec and instant healing to 75% of your max health if you ended below that)

this way campers are punished since the player bossing will most probably statcheck them, also gives window for the boss killer to loot something without having to care about being in danger, alternatively give +++agility and ++ dexterity stats, NOT dmg, this makes it better to simply run and for players who wanna do troll+ cyclops for the gold

however there is still 1 problem, ranged players with arrows and spells damaging you from outside
solution: when a player outside boss room damages the player doing boss they will receive a curse that deals 40 true damage over the next 6 seconds

this makes it so players cant simply kill you from the outside for free, if they want to kill you they will have to fight you inside (with a debuff)

tldr: campers wont be able to camp anymore, and ranged wont be able to freely kill you or chunk you down for free
making it so the only possible scenario is to fight inside boss room with a debuff (usually most player that go kill the one bossing are more geared)

also make it so when there are 2 or more players in boss room, the boss cant perform x attacks, troll roar/cyclops run at you (maybe also add boulders?)

stiff kestrel
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theres a 0% change that he hears you out

halcyon crescent
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should probably separate random and premade arena if there is a ranking system

icy knot
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Why does magic protection potion when consumed have the same icon as Antimagic?

icy knot
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  • Remove 1 charge from Rogue Hide
  • Undo Warlock Soul collector changes
  • Nerf Lifebloom Aura or Healing during taking damage
  • Nerf Barb
  • Nerf Multishot
  • Nerf Sorcerer Apex of Sorcery
slow arch
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so no patch?

keen breach
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hello guys, i have some problem with the game. I keep like laging or somthing when i am close to a mob or anything like a studder and i have tried some thing to fix it but it dosent work. any idee on how to solve?

wispy lynx
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undo warlock +5 all and nerf demonlock and please give us kris dagger back

blissful crane
rain stirrup
lament grail
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nerf rogues phys power 2 tapping everyone

lament grail
#

rogues used to be glass cannon now they are just cannon

mystic mural
elfin onyx
elfin onyx
radiant canyon
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If your internet crashes while entering the arena, you will lose the items, be careful, this happened to me

meager jasper
icy knot
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If they remove +1 all rolls on jewelry, I think the Fangs of Death Necklace could be a good craftable item with +1 to all as a base stat, since its main stats are bad thus not worth crafting.

candid wolf
pale dawn
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the game needs a big adjustment to fit with the new changes, players and especially new players are having a hard time doing anything, they need to value the quality of the content more than the quantity imo.

icy knot
candid wolf
icy knot
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There is a wall between players and devs when it comes to balancing things. They needed an entire tournament to realize that Druid shapeshift was too strong.

lilac garden
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Inferno and Ice abyss should have criteria you have to meet before getting access to the boss fight, and once you are in no one else can interrupt you or your group

random quail
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nerf ranger, mage

slow arch
candid wolf
icy knot
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"Plague" would be better name for this, what if after player is killed it affects 2 other closest targets?

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Or maybe it spreads not by killing a player, but by them standing near an ally for a certain amount of time.

daring trail
icy knot
daring trail
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Does it just feel underpowered when you play it?

icy knot
daring trail
icy knot
uncut pawn
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ARENA NEEDS BETTER ARENA MAPS NOT THAT KIND OF BULLSHIT

slow arch
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sorc skill pls

weary creek
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REMOVE ROGUE FROM SOLOS OR DELETE IT FROM THE GAME - SOLOS WILL BE UNPLAYABLE UNTIL THIS HAPPENS

stiff pike
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what happend to the south america server, 24, 124 and 224 is literally empty

icy knot
wicked steppe
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Once a boss fight starts.. or is done the doors should lock for 10 seconds.. tired of doing a boss run then get ganked by someone who is too scared to do it and just crashes in while imn at half health.

upbeat dust
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add a passive for rouges, give them more weapons a lil more hp and disalbe hide also make caltrops throwable. boom we now have bandits

uncut pawn
icy knot
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I don't know. I started my arena journey today. I won 9 games out of 10.

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I'm gonna let you know if after 100games my win rate will be 50%

jolly leaf
icy knot
icy knot
jolly leaf
icy knot
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I also had good longbow ranger in my team.

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Anyway any ideas how to buff Druid chicken?

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Maybe Pecking should also act as a reset, refreshing all shapeshift charges?

daring trail
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Chicken form is nothing more than movespeed tech for druids, doesnt need a buff tbh, unless they remove the flying across the map

candid wolf
jolly leaf
candid wolf
icy knot
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TM magical healing scaling nerf when?

jolly leaf
rapid oxide
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Give sorc more base memory capacity, am I supposed to gem this shit to play or wtf

daring trail
# icy knot TM magical healing scaling nerf when?

i wouldnt say nerf the healing itself, i think it should be nerfed beyond maybe 2 targets. like the warlock can only heal from 2 targets at once, beyond that its either completely negated or only heals like 10%

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being invincible outside of 1 shots becuase you can just train mobs with a get out of jail free card (phantomize) is whats broken tbh

icy knot
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Or remove some magical healing from gear so cleric will also be nerfed, as well as druid.

daring trail
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doesnt really fix the problem with warlock healing though.

druid healing is good but it atleast has a solid counter with purge shot/spell predation

icy knot
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It does 😝

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A bit in high gear

daring trail
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give more classes a 50% (or more) heal cut ability/perk

icy knot
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In low gear still strong so TM magic healing needs to be changed to 10%

daring trail
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i actually ran some low gear with friends new to the game last night, and the amount of + healing you can get in 124 lobbies is insane, this lock had 152hp with +15 magic healing

actually unkillable if he curses someone. makes no sense lol

fresh plinth
#

Please make the east coast server better. I have to go on west coast to avoid lag which isn’t great cause of the latency. On east coast the game falls apart in key moments with lots of things happening west coast rarely foes that.

clever anvil
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The range class uses Bunny Hop, they have super running speed and damage, the ranger has two charges on their stepback, the mage has haste and invisibility, and 10 arcane missiles and can shoot the shield user in the toes, and has It is almost impossible to defend against damage, and even has reduced healing. Sorcerer does not need to use magic books, and the spell speed is almost impossible to defend with a shield. There is no consumption. With two wind magics, no one can get close to them except barbarians, demon warlocks and druids. Relying on absolute numerical value to crush all melee combinations, traditional turn-based combat becomes a true damage spam game, and the arena map has no bunkers.

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People who balance games actually say what they like instead of basing it on the actual situation of the game.

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FKIM

brazen cape
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Why is 25-124 just full teams of pickpocket rogues. Literally just had to deal with 2 teams of full rogues while my 2 teammates were also rogues.

vital scaffold
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they NEED to nerf warlocks like their magic damage is just WAY too strong

eternal fable
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@dawn grotto ever since spellbook got a melee the range you "clink" with the wall when casting spells is ENORMOUS. Please speak to SDF about fixing this. It feels horrible clinking with a wall with your left butt cheek when you cast with your right arm

wicked steppe
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Does deathblooms dmg increase with True Magical? or is it just set to 30 after 3 stabs?

lilac garden
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the wipe will end and I will not have found Torn Bat Wings yet

serene marten
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Give rouge arming sword and survival bow. Remove hide and give rouge 15 knowledge.

serene marten
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Either every class 15 will or have perms/skills/spells accurately display what you are getting

rapid oxide
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Sorc needs more base memory capacity, with time distortion you need to still go for useless knowledge or you cant use more than 6-7 spells even if you resign from expensive spells like elemental, surge or levitation - you cant even take these under consideration since you cant afford even cheapest spells.

slow arch
#

sorc skill pls

lime wyvern
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Bro people need to stop teaming up in Goblin caves in solos atleast

bitter island
#

can we please have a forced cooldown of 5 seconds on phantomize if the warlock receives any damage? it's just too annoying to fight @dawn grotto

worldly inlet
#

LOL

candid wolf
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i mean just remove bunny hopping from the game and boom warlock is balanced i mean its not that hard. same with the instant weapon swap remove that and boc is way worse all of a sudden.

icy knot
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Didn't know Boc is a problem

candid wolf
# icy knot Didn't know Boc is a problem

it isnt but you can run caster lock with boc and then use the cheese weapon switch to instantly have crystall sword in your hand wiothout anymation and one tap them with boc its kinda troll in my opinion

icy knot
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Yes.

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Btw Boc damage doesn't increase with usage of Crystal sword I think.

candid wolf
# icy knot Btw Boc damage doesn't increase with usage of Crystal sword I think.

not it doesnt the problem with it is i play warlock right now aswell you bunny hop kite them until they are a bit weak then you cheese weapon swap into boc and you win basicaly every one v one they should just eliminate the cheese shit cause i dont think its intended i mean i use it aswell why wouldnt i but its still stupid

icy knot
candid wolf
icy knot
lilac garden
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tm warlock under 24 gs hits you with two spells and you can't do shit about it ggs

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peak gameplay, I watched death cam and it was a guy sitting in the boss room looting my shit while I lost half my health from two spells

icy knot
lilac garden
livid phoenix
random quail
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nerf ranger and mage., make solo rank rating. i want to see rating be fair

main drum
#

@keen onyx please. add a keybind that switches to squire and when pressed a 2nd time it just puts your squire gear on and switches back to lobby automatically

uncut pawn
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warlock need a debuff its inot ok he can get so much heal from the cleric with his own heal

slow arch
#

sorc skil pls

icy knot
#

I heard that 100,000 accounts were created when legendary status was free on Epic Games, but the player base didn’t grow at all. I think it was the worst idea the developers could have had—they invited an unimaginable number of cheaters and people looking to profit from those free accounts. Accounts created that day that remain inactive should be deactivated by the developers to reduce the risk of future cheating, as they were likely made by cheaters seeking backup accounts or by people looking to profit.

icy knot
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Im just saying it all comes down to soul collector nerf not other things.

ancient prism
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wheres the u[date?

blissful wedge
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they should move away from healing classes instead of making more i think it would be cool if cleric was more of a controll class instead of a lil heal bot

candid wolf
blissful wedge
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i like that they are adding more anti buff ball but the game needs way more anti heal

candid wolf
blissful wedge
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bc there is little to no conterplay if you have a big beefy frountliner and there is a cleric or druid sitting behind them healing them. it would be nicer if more charecters had accses to relible anti heal. i think mollys should do anti heal bc uk you are on fire

candid wolf
slow arch
#

sorc skill pls

uncut pawn
#

again Shit spawns Equal loose

willow talon
daring trail
willow talon
#

silly take

daring trail
#

Why didn't you mention rogue?

daring trail
willow talon
daring trail
#

Reading is hard for you I gotcha

willow talon
#

good one

slow arch
#

sorc skill

slow comet
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Make everyone go ruins and you have to take a specific extraction to get goblin caves, crypts, ice, water?

dreamy vigil
#

REMOVE AI FROM ARENA WHY IS THERE AI IN A PVP MATCH

lament grail
#

sorcerer has way too much dmg

icy knot
candid wolf
daring trail
#

people hate ruins as it is, forcing everyone to start on ruins wouldnt go over well. cool idea in theory though

pliant horizon
#

remove high value loot from sub 25 such as wolf pelts and certain boss drops. this way the sweats wont have much of an incentive to play it and the new or casual players can have a better overall experience exploring the dungeons.

icy knot
dusty wagon
#

Make the game good instead of bad please

wheat quest
#

Maybe add an ‚in combat‘ status effect when you get damaged that lasts 2s and the effect refreshes for every damage instance. While ‚in combat‘ all sources of healing on yourself are reduced by 40-50%. At least that would prevent clerics and druid from spam healing during fights. You would have to actually retreat out of combat for 2s to get effective heals

candid wolf
daring trail
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more classes should have some sort of a purge though, maybe not one that removes ALL buffs, but atleast 1 or 2 for doing something

rapid oxide
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Sorc needs more base memory capacity

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Dont make me gem this shit wtf

sour parcel
#

there needs to be private matches for arena

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@dawn grotto lock in gang so we can have some tournaments

calm sleet
#

yo where i can report teamming people :?

lament grail
#

fuck this game honestly, its druids clerics rogues and nothing else in Highroller, you are getting fucking scammed for unbalanced shitty classes this game offers.

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Even if you win they get countless free resets, no rewards for you. Been like this shit for months and still no move from devs. Keep going with the bs path you choose.

blissful crane
#

I play a lot of these moba's, and the limit of 3 people on a team in DaD is really lacking.
Do you think they would be open to the idea of having large teams?
6v6 or 8v8?
That would be much more fun!

rapid oxide
#

Too much chaos imo, I dont think dad was ever supposed to be a dynamic game

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More than 5v5 would be a total mess, maybe 5v5 would somehow work, 'somehow' at best. Imagine you run into 3 ranger 2 fighter team and you get instantly killed by volley of arrows, what would be with 6 or 8 ppl

brazen cape
#

It would be nice to see some other classes then just barbs. Every game i go into it's just barbs with 200hp and zero brain.

eternal fable
#

Maybe hotfix warlock being unkillable in sub 25s sometime this week

rustic glade
#

Nerf barb pls.

slow arch
#

sorc skill

wide badge
icy knot
icy knot
#

Give dark magic some effect. Make it so it applies debuff duration penalty or it's damage ignores portion of target's magic resistance?
Give Dark Enhancement a 25% healing debuff or should it be in completely new perk for different spell?

mossy geyser
#

please give the ability to change the base stats of classes so that there are more build options. for example, a mage through melee combat

mossy geyser
#

10 points are better to be distributed in strength

candid wolf
mossy geyser
icy knot
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BG3 has a mechanic where investing too many points into a single stat increases the cost of upgrading it further.

mossy geyser
#

you can also make a limit

candid wolf
# mossy geyser we have such a class, barbarian

yes difference beeing that barb doesnt realy scale with gear that well compared to other classes. a problem a meele magic damage dealer like warlock wouldnt have with those kind of stats. you could creat a fucking 200 hp warlock with boc

mossy geyser
lilac garden
#

spend 4 hours going to hell ✔
fight through hordes to get to the demon bats ✔
kill all 4 demon bats ✔
get torn bat wings ✘

next wipe is going to happen and I won't have found a single torn bat wing or a centaur hoof

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there is no fucking way the drop chance is 15% i've been hunting them since wipe

raven sundial
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I have a AMD 7900xtx & it doesn't let me select "FSR2" in the "Anti Aliasing & Super Solution" settings. Is anyone else who has a 7900xtx have this issue as well?

rapid oxide
#

Sorc needs more base memory capacity, you cant even hold cheapest spells now not talking about elemental, surge or levitation

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Wiz or cler dont have this problem since they want to go knowledge for spell casting speed anyway. Meanwhile as time dist sorc you would need to stack useless knowledge to even be able to play this class since double spell memory is the only option

icy knot
# rapid oxide Sorc needs more base memory capacity, you cant even hold cheapest spells now not...

I was thinking the same when I started playing as warlock. Now I understand that I can't have all most powerfull spells. You are right, here: Meanwhile as time dist sorc you would need to stack useless knowledge to even be able to play this class since double spell memory is the only option
But devs can't give Sorc more base memory capacity.

  • Warlock has 9 Memory Capacity
  • Sorcerer has 14 Memory Capacity
  • Cleric has 14 Memory Capacity
  • Druid has 14 Memory Capacity
  • Wizard has 19 Memory Capacity
    They need to give him some skills to fix this issue—much more than the wizard has, in my opinion.
glacial sphinx
icy knot
#

Arguably looking at the memory capacity of characters I would suggest giving Warlock some kind of "Unfathomable Wisdom" perk that would boost his knowledge/memory capacity if they really want to keep second spell memory for this character.

icy knot
#

I looked deeper into Sorcerer Spells. It's really cool that everything has an effect, but some could use a bit more creativity.

  • Lightning elements could have increased damage against plate armour.
  • Fire elements could have increased damage against cloth.
  • Air elements could not work well against heavy armour.
    These mechanics could apply to all mage characters, not just sorcerer. It would require some work, but players would appreciate such immersive details
daring trail
vestal cloud
#

came back too the game after a month break and barb seems absolutley broken unkillable 330 ms 1-2 shot you like wtf im i literally dont want too play anymore cause barbs seem to just be invincible

daring trail
steep blaze
#

I think it would be very beneficial for the game if there was a training mode, where you enter to test the gear and train game mechanics

slow arch
#

sorc skill when

eternal fable
#

I hear a lot about removing bhopping, which is a fine way to go but we would need to address 300+ effective hp barbarians running at 330 movespeed against ranged. A good middle ground would be something like hunt showdown uses when youre crouch spamming, where after a certain number of them itd slow you heavily.

Bhop once or maybe twice in X seconds? no penalty. Third time? immediate large movespeed penalty. @keen onyx

candid wolf
eternal fable
#

That would arguably be less effective against barb and fighters than other classes. Barb and fighter both have movespeed buffs that would make them have more movespeed than the people kiting them

candid wolf
#

if you remove there acces to loose trousers or lightfoots then it doesnt mather they then have to use there move speed buff with skill to catch you otherweise they are to slow thats how it was when the game came out i cant remember 330 move speed barbs in early palytests

#

they had way less access to agility therefore the game was way slower fighters where literall turtles in there lobster gear

uncut pivot
#

best skills for ranger

icy knot
#

Add shooting accuracy to the game, make it so that ranger naturally has the highest.

fossil steppe
fervent ember
#

Barbarian's savage should not be 10% damage bonus for no chest armor but should be 3% per missing piece of armor slot. tell me i'm wrong without being a fuckin liar

#

also. campfires that are part of the map should offer the same bonuses as normal campfires

rapid oxide
rapid oxide
# glacial sphinx Kinda funny way of thinking, you get a perk so powerful you dont need knowledge ...

What are you talking about, it's a perk, it's not free shit, if it was so powerful it'd get nerfed, meanwhile it actually got buffed because it had too much of a drawback with raising cooldowns, the drawback is still high but reward is high aswell. Yet you cant fully benefit from it the way you should because you need to go knowledge anyway just for memory capacity. It will never get nerfed to +castspeed since the x4 cooldown drawback is a huge thing, many sorcs dont even use this perk now even though you have only 6 perks to chose from.

rapid oxide
# daring trail kinda of makes sense though, sorcerors dont have a high knowledge stat in any Dn...

I don't think balance of the game should be based on dnd lore. Sorcs only option is double spell memory, means all you can use it for is 9-10 spells, and you can hold only about 6-7 cheapest ones if you dont go for knowledge. It would make sense if you could go for anything else than double spell memory, but now you're forced to build certain useless stat just to actually use the class. Idk why people dont complain about it, possibly because till last patch sorc could hold only 8 spells, now you can hold 10 but you actually cant because memory cap blocks you

rapid oxide
# glacial sphinx Kinda funny way of thinking, you get a perk so powerful you dont need knowledge ...

The main thing is that memory capacity is just a side effect of knowledge, so wiz and cler just have it since they go knowledge for spell casting anyway, no one cares about memory cap. And they still could go 5 spells if they didnt have memory cap, sorcs only option is to go for 9-10 spells. Either give him another option instead of double spell memory or fix something with memory capacity so you're not forced to gem useless stat to use the class

daring trail
# rapid oxide I don't think balance of the game should be based on dnd lore. Sorcs only option...

i dont think its too much to ask to have to build some sort of mem cap to run over 6-7 spells, every class already has to either build knowledge or mem cap to achieve that. bard is same scenario , other abilities useless so double song memory is only option. they'd just be even crazier if they could run 10 songs base kit. same with sorc.

you keep saying its a useless stat, but even by your standards its very useful being able to run a full 10 spell

rapid oxide
# daring trail i dont think its too much to ask to have to build some sort of mem cap to run ov...

Mem cap is supposed to stop you from using a lot of most expensive spells, not block your spell slots even for cheapest ones. Mem cap for example for wiz/cler is a total side effect of building knowledge for spell casting speed, so they dont build it intentionally to hold spells. That's why i called it a useless stat, for casters its a side effect shit like buff duration bonus from will. Maybe the way is to give sorc more 1-cost spells or give time dist perk 5 add memory cap or give sorc some other option than double spell memory

#

But yeah it's not really a big deal until you try to build arena kit and you're forced to waste one affix in every item to gem it with add memory cap, it just makes building sorc less enjoyable rather than actually weaker

eternal fable
#

I suggest nerfing druid heals, having 8+ minutes of full team health resets is pretty broken, and shouldve been hotfixed last week.

rapid oxide
#

Having add mem cap on items becomes a basic condition to use a class

daring trail
# rapid oxide Mem cap is supposed to stop you from using a lot of most expensive spells, not b...

honestly it just seems to balance time distortion imo

its already nuts sorcs have the ability to have 0 second cast times, you want to give them the world of being able to run 10 spell without having any knowledge or mem cap. Honestly you could run a different perk and then knowledge now effects you and your spells come up in 2-6 seconds

it just doesnt make sense, all of their gear already has their perfect stats (Agi,will,resource), they should definitely have to get some mem cap to afford 10 spell

#

man looking at it right now, in literal 8 gear score base kit sorc can run 9 spells, including the likes of elemental bolt, wall of fire, mud shield, while still having the utility of wind blast, eruption, and the damage of lightning bolt, fire orb, flamestrike

i dont even see the problem, this is most likely why ive never seen anyone complain about it right here lol

#

get 1 piece of gear with mem cap and bam 10 spell, if you wanna run the most expensive spells then you need 2, maybe 3 pieces of gear with mem cap. you arent losing much

#

i guess thats why pretty much all sorcs run a coif, that 5 knowledge from a epic coif is all the extra mem cap they need to run whatever spells they want

daring trail
#

ooof im not even including that you are running +1 all on your rings/pendant either.

yeah this is something only you are complaining about with sorc, because its a non-issue in reality

rapid oxide
#

Yeah you can use coif and chausses and then you can afford basic spells, with coif only you can use 9 or 10th useless one and you already spent 5 stats getting forced to wear exact item as a condition to play a class

daring trail
rapid oxide
#

Whats the 10th spell you choose

#

Stone skin unusable for caster then yes coif is enough

daring trail
#

run a epic+ coif, while having +1 all on your jewelry and you run whatever you want within reason. no need to even have mem cap in the build

rapid oxide
#

+1 on jewelry and epic coif is 22 mem cap

daring trail
#

its easier to tell you the spells im not running- stone skin, glaciate, levitation, and earth elemental

rapid oxide
#

Cant afford any of the expensive spells, you can use stoneskin or glaciate then, and you already wear exact head as a basic condition to play the class

rapid oxide
daring trail
#

actually wild, dude has to run 1 item with knowledge/mem cap and the class is useless to him

rapid oxide
#

Exactly what im talking about, youre forced to gem this side effect stat to play the class even when you resign from 2 out of 3 expensive soells

daring trail
#

whats wild is you can always just get memcap on the coif too, legit 1 item LOL

well im glad we had this convo, brings a better understanding to what a great spot sorc is in when it comes to mem cap tbh

rapid oxide
#

I've never said that class is useless lol. Being forced to build side effect stat as a condition to play is not enjoyable thats it

rapid oxide
#

Something between qol and balance change

#

Not a big deal at all, and you treat it like I describe a must-solve problem

daring trail
#

you suggested something that doesnt really make sense, we had a discussion about it. Now im in better understanding of what a great spot sorc is in when it comes to mem cap. this isnt qol at all, its just simple balance. other classes have to do the same stuff, it keeps classes in check and balanced honestly

it would be ridiculous if bard didnt need to run knowledge or mem cap to run a full 10 songs. the same way it is for every mem-cap user. they have to run some sort of mem cap to fully utilize 10 spells. its just balance

rapid oxide
#

No they don't, mem cap for them is a side effect, the will have it no matter what build they go for. Meanwhile every time dist sorc runs exact same 10 spells and needs to wear exact same head piece with exact same gem in it, and then you can go for your vision of build and the variety starts, I think variety start point should be moved

daring trail
rapid oxide
#

What examples? The only example - Bard? It's not even a caster, that's a different pair of boots, he can even have a lot of mem cap on instruments and he still has other skills he can use if he doesnt want 10 songs, sorcs only option is double spell memory since theres literally nothing else. "the same way it is for every mem-cap user. they have to run some sort of mem cap to fully utilize 10 spells" - totally not, they dont need to run 10 spells, sorc has no other option, and even when they do they have mem cap as a side effect of knowledge so no caster cares about mem cap

#

You can act like you haven't read the same sentence I'm writing for the 5th time but it doesn't make you right

broken rapids
#

Make season (Leaeerboard) rewards for Solo/duo and trio anguish

I’m a bit forced to play one lobby to finish needed rewards, and getting “nothing” from playing other “lobbys” shruge

icy knot
#

Shouldn't Spell Reflection be a perk that refreshes every x amount of seconds? This ability Is so useless that if you take it you are trolling.

lilac garden
#

give bard a plate perk and call him fighter

idle dome
#

change AP system so that time and effort gets you forward , the least you are doing is risking your gear and time, there is no need to LOSE AP just by dying or getting killed each time. there should just be progression not regression

vestal sandal
icy knot
#

Is Fighter Taunt a good Skill?

Taunt: Increases the aggro value to all monsters within a 7.5m area by 50%. Gain 12% Physical Damage Reduction and 12% Magical Damage Reduction for 10s.

icy knot
#

Give Pickaxe ability to destroy ice

main drum
#

buff caltrops area of effect, no one uses that shi

terse hamlet
#

Buff dark offering, only used in niche builds for such a colon skill

tacit otter
tacit otter
misty iris
#

Remove or fix continuous dungeon

timid palm
#

the first 2 hits do like 25% and that last hit did like 50%

jolly leaf
icy knot
#

Add a freezing effect to the ice abyss when the player is too high to prevent rogues and druids from jumping onto walls and moving out of map bounds.

robust anvil
#

Ice Abyss is unplayable - druid/rogue/sorc can just see you anywhere on the map and jump in and kill you

narrow coral
#

Instead of worrying about gold storage, have us worry about materials storage. Change bags, pouches, and chests to hold different materials. Make gold storage just an shiny number on the bottom of the screen.

graceful ermine
#

If chests were a 1.5 percent instead of a .1 percent chance pull things would be significantly better. they weren't always this expensive (3 skull keys)

rare glacier
#

Bows shouldnt have inherent armor pen. Should be a ranger only perk and should be reduced from what it is right now. Surv bow shouldnt have any, recurve should be 5 and longbow should be 10. Pen should also fall off with range with bows and crossbows.

lament grail
#

nerf the sorcerer, hopefully they bring some good balancing this patch but I sadly dont hope so

surreal rain
#

it should be hard to get 50 plus magic damage bonus

icy knot
#

I'm not really into clarity potions, but Is it worth crafting higher-rarity ones if they only increase the duration by 2 seconds?

icy knot
#

Victory Strike useless?: #fighter message

Victory Strike: Your next attack within 10s deals an additional 20% Physical Power Bonus. If the target dies from this attack, heal for 15% Percent Max Health Healing.

I don't like the part where it heals the player. Is fighter a warlock?

Proposed modification:
If this attack kills a target, the ability's cooldown is reduced or fully reset.

vestal sandal
#

I think combat form should be enabled on default universally on all casters and it should be neutral.

jolly leaf
icy knot
jolly leaf
# icy knot well At least it's one use only

Except if you use a campfire. And what about Barbarian Moral boost perk or the skill who heal on each hit? I don't think it's an issue to have healing perk or skill on non magical class, but some of them may be too strong

icy knot
#

I mean healing after killing any target, give this warlock.

#

If it only worked for killing a player, it would be acceptable for the barbarian.

vestal sandal
#

Any healing after fights over, is just to deal with third parties

#

and cooldown reset on kill, basically means no purpose of the ability.

icy knot
#

Here I propose some changes for default Warlock setup.

Newly created Warlock is given:

Skills: Phantomize, Spell memory
Perks: Malice
Spells: Power of Sacrifice, Curse of Weakness, Curse of Pain, Hellfire

Changes:

  • Malice needs to be changed to Shadow Touch so new players have some form of healing as each spell kills them.
  • Power of Sacrifice should be removed as this spell missed by a caster will remove 35% of his health.
  • Hellfire might be the coolest spell, but it's also the most dangerous. I think everyone has at least once seen how some noob died from it in the kill feed.
icy knot
vestal sandal
icy knot
drifting jewel
#

can we change it so when I put it to trios I don't have to tick the box to get teammates ? like obviously I put it to trios cause I want to play with others, and not go into trios alone every time for the first time just so i have to reset... only makes sense to not have it ticked

icy knot
#

What if the Fighter or Rogue was given a perk that reduced their ability cooldowns by a certain amount after getting a kill? It would be a strong perk for team fights.

main drum
#

DELETE rogue tumble from the game and just give rogue the same one as ranger????????

drifting jewel
#

make it so there can't be duplicate classes even when you queue with randoms, both arena and HR

soft kiln
#

YO CAN WE BALANCE DRUID AND SORC IN 224 LOBBIES? THEY ARE RUNNING FULL EPIC/LEGENDARY ITEMS WHILE IM STUCK WITH BLUES.

honest wolf
#

Would love a killcam. its sometimes not understanable how you get dmg.

rare sandal
#

The longer looting animation for looting other player kills was never enough. Maybe try a 1min window where only the killers can loot and if you kill whoever scored the kill you get all the looting rights from that person, same for bosses. It would actually be a fun mechanic, were you can retreat and healup/reset and when you get back to the bodies you expect a "challenger".

blazing stratus
icy knot
raven violet
soft kiln
raven violet
soft kiln
#

its MAX 224 lobbies. its 225+ thats got no cap

raven violet
# soft kiln its MAX 224 lobbies. its 225+ thats got no cap

oh that makes more sense. The argument against your point is that a good weapon is WAY more valuable than any good armor piece or jewelry so other classes get to benefit from them while druid and sorcerer have to make up for it in other types of gear. Weapons provide you flat extra damage and extra attributes. For sorcerer and druid to increase their damage they cant just get a more damaging weapon but have to instead build other stats through armor pieces to increase their damage. Also If your point stands youll have to include barbarian cause they can get a massive physical damage bonus for no gear score since they dont need to wear a chestpiece.

soft kiln
# raven violet oh that makes more sense. The argument against your point is that a good weapon ...

i mean barbs arent that much of an issue because no one on my server never go it, with like reckless etc.
Druids can run the worst pos legendary items ever and still be strong as fuck. BUT the fact that they CAN go bis legendarys and purple and completely statcheck me in movespeed, tankiness and damage all at once is not fun to play against.
Sorc is basically just the same, run some will from base stats on items, with some mdb aswell and you will just 1 shot ppl, or get agi from legendary items and be as fast as a racecar while im stuck with the stats of blue items, with less movespeed, less dmg, less health.

raven violet
# soft kiln i mean barbs arent that much of an issue because no one on my server never go it...

I dont have enough experience in such lobbies in order to make a proper judgement here but I feel like first of all trading hits with a bear druid shouldnt end in your victory by design, which makes sense considering how slow bear is and how easily you can dogde or block it. Panther is two shot by most melee classes so I find it difficult to think of a scenario where a druid JUST statchecks you and wins (only case I can imagine is if your pinned against a wall or trient which is just spacing). Druid never has movespeed, damage and tankiness at the same time, they have to trade each of them out based on the situation according on the form they take (bear= damage/tankiness, panther=movespeed/some damage) Now when it comes to sorcerer I cant really say much as I havent really seen that so called 1 shot magic power level of strong but sorcerer feels a like a one tap or get one tapped kind of situation so Idk. Testing for stats and damage numbers would be needed to make any concrete conclusions I guess.

soft kiln
icy knot
soft kiln
#

its kinda important, makes some fights completely unwinnable just because i dont play those classes

icy knot
icy knot
soft kiln
icy knot
soft kiln
#

druid isnt new still is like that?

icy knot
#

Well also Rogue

#

Some time will pass before the devs learn how to balance. ;D

#

Devs started using gathered data a lot. I hope they aren't using the averaged win rate of each class instead of looking at the best players of each.

raven violet
# soft kiln yeah but a druid can jump half a module, do 70% of your hp as panther, dodge eve...

Fighting off a Druid is a matter of ajusting to your opponents forms. If he is panther just hit him twice since you got better reach. If he is rat use an aoe spell, bottles, torches etc. Bear, just keep some space and backpedal, use doorways and poke. Chicken... you just smack I dunno what to say. I do get that a good druid can be very difficult and frustrating to fight as they change forms to counter your attempts to fight them the second you try to do something but its a matter of practice I feel like and usually even the best players allow for openings by doing slip ups. Best way to make such a slip up happen is to force the druid to fight on a incline so the second they try to transform to bear they fail leaving you ample time to bash their head in at their weaker form

raven violet
icy knot
frigid berry
#

Can we get an anticheat and longsword parry removed.

icy knot
#

A player should receive a Reward Token or a Blue Shard for reporting a bug. They should also be rewarded for reporting a cheater outside the game, as in-game reporting could lead to mass spam reports against innocent players. Reporting outside the game requires time and effort to gather proper evidence for the Iron Mace team.

copper pendant
#

The sashes keep track of how many kills it has on it with the person name of whoever used it

icy knot
#

"Hold The Line" sash when?

storm blade
#

so teaming is just out of hand now

iron snow
#

can we PLEASE get an "organize stash" button? It takes up way too much time organizing kits and loot to trade

brittle harbor
#

ETA on arena?

languid thorn
#

i wish they would add
add disenchanting / scrapping so you can use the stuff you don t even wanna bother selling.
add item categories (more loot diversity) - metals - tools - medical / herbalism - leatherworking - textile mats - alchemy items

golden sable
#

Suggestion: use the 60+ devs you’ve onboarded for the past year so we can tell a difference in patch and content frequency and size. Currently, there is no indication the dev team has changed hardly at all even with 60+ and onboard time of one year. Lawsuit no more scape goat.

gloomy stag
#

has there been any announcement on when religion is going to be released

ember swan
#

Could we please get a qol update for coinchests/bags. Like make it so we can hold alt or another key and hover over small purses and it puts it in the chest. The exact opposite of what we can do now. Seems like a simple thing to add.

jolly leaf
split nimbus
#

Fish shoes for fishing update

rapid oxide
#

Theres always a bigger fish

split nimbus
#

Fish people that make gulping sounds as race

dreamy vigil
#

Remove the mobs from arena!! Why is there ai in a pvp match!?

lilac garden
#

remove hide from game -> give rogue more burst damage, something like triple crossbow shot or something

jolly leaf
# lilac garden remove hide from game -> give rogue more burst damage, something like triple cro...

What a terrible idea. The issues with Rogue isn't Hide it's his ability to Landmine people (kill them almost instantly right after invis or if they catch them by surprise). Giving him another way to burst people isn't a good idea, especially if he can do it with range. Rogue deserve a rework, but imo he need something like that https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (read the comment with a few upvote too)
It would make him a support who apply debuff on ennemy so the other player of your team can kill them more easily, and he can keep Hide for that.

granite knot
#

Just reduce agility and remove ambush. Bam, landmine rogues will be no more.

icy knot
#

I think double hide should only be for pickpocket

golden sable
#

Go play rogue in arena in gap and the open mage room tell me how good it feels to use one hide

icy knot
#

who cares about hide being weak in open spaces.

barren grove
#

buff rogue throwing knive costs. nothing in game to stats. just make it so there is a cheap craft for it because as a class that needs so many throwables that have small impact. buying the cheapest ones for 60 gold per 10 dmg is really insane. it just forces people to embrace landmining and more harder styles. and barbarians and fighters really hard counter rogues which are super popular. 0 counter to them unless u have lots of them. of which they can heal back.. francisca axes arent used as a way to deal dmg but as utility. throwing knives are for chip damage so making them cost so much to craft should be buffed

restive cipher
#

can we please have warlock soul collector shards be consumed by blow of corruption please please

icy knot
#

Another overcomplification of dark shards is just bad in my opinion.

golden sable
icy knot
#

So they should give them utility item wheel and teamfight perks. Instead of buffing hide through the roof making them monsters in solos.

golden sable
#

Yeah something needs to change but we know Ironmace takes them 10x longer than expected to do anything

#

+60 plus devs been onboarding past year btw, lawsuit done cant tell. I swear there is like 10 devs actually supporting the game

rustic glade
#

Nerf barbs c:

icy knot
#

The worst things they buffed since SDF vision in my opinion are:

  • Barb rage
  • Druid Panther
  • Warlock TM, Soul Collector
  • Rogue 2 charges of hide
  • Cleric, Druid healing
ivory quartz
languid thorn
#
  • Make matches 30-40 min with 4x size maps and proper scaled player numbers per map
  • higher focus on pve aspect of the game : many newbies don t play melee games cause they are simply too hard for newcomers in all aspects what saves this game is the small amount of pve available
  • greatly expand the loot table : currently only a few things matter in the game to loot and is too repetitive adding more categories could massively improve it: blacksmith items, tools, alchemy, tailoring, leatherwork items (each category having its own high value items)
  • looting pve and random zones should net you a high end set equivelent of gold in 2 matches (this will allow for gear fear to be negated)
  • expanding the crate system (like tarkov) a chest should cost 10% of the value it can hold so make it that when you are max treasurer rep you can buy one for 10.000g or item barter for it and also find it in piles and to hold 100.000 gold (add crates for each category of items : armors, weapons, loot)
  • going back to 124 / hr ques rn there s like 80 players per que if you divide it from 20.000 / the main issue is that ppl have to gain too much from 24s either greatly nerf that or get rid of it to compact the players ( also rebalance or rightly ban the purple and above weapons in 124s unless found to eliviate issues)
  • going back from hidden random map to as mentioned above carefully crafted big size map with HOT spots (for more risk and pvp) CHILL spots for other playstyles (making "w key aggro" players happy and slow paced players at the same time)
  • greatly expanding the questing system to have stuff you actually wanna buy and use just like in tarkov (tailoer should maybe have backpacks from buyable to craftable, goldsmith should maybe sell basic gems too)
  • add disenchanting so you can gain a chance to have the stats from that item be converted to gems and mats (legendary item gives: mats , royal gems (%chance drop) etc)
devout geode
#

remove this stupid rejoin shit !

languid acorn
#

Make it so weapon mastery gives you an extra weapon slot instead of being able to use every weapon. Would be dope.

languid thorn
# languid acorn Make it so weapon mastery gives you an extra weapon slot instead of being able t...

Weapon Restrictions Suggestions:

Physical weapons only: The Fighter should focus solely on physical weapons and not magical ones (such as staffs or wands) or ranged weapons like bows. The Fighter should be a jack-of-all-trades, master of none, relying on versatility in physical combat rather than magical or ranged attacks.

Recurve bow access: it should only be the Recurve Bow and only when they are not wearing plate armor or via the slayer perk.
Knife restriction: Fighters should not be allowed to use knives. While historically fighters may have used small blades in certain situations, in the context of the game, knives do not fit the Fighter’s role as a physically durable combatant focused on larger, more impactful weapons. (fighter can still use normal crossbow even with plate equipped)

Weapon Mastery Changes: With these weapon restrictions, the Weapon Mastery perk could be removed, as Fighters would already have defined weapon choices.

languid acorn
languid thorn
#

nah i don t think that, what the hell would you need a 3rd weapon to loose more gear? XD

just remove weapon mast
ban daggers
ban magic
ban all range but crossbow (recurve bow allowed when no plate equipped or if equipping the slayer perk

allow ALL weapons

languid acorn
languid thorn
#

nope, you can kill anyone with any weapon

#

i get what you mean, but that is not good enough imo

languid acorn
languid thorn
#

wdym keeping it 100

devout geode
#

to talk about Fighter nerfs is legit the most boon thing to do

languid acorn
languid thorn
#

idk man i don t overthink messages i have my own opinion

languid acorn
languid acorn
languid thorn
#

what are you even saying

languid acorn
#

I thought you had your own opinion.

languid thorn
#

it should only be the Recurve Bow allowed and only when they are not wearing plate armor or via the slayer perk.

languid thorn
languid acorn
ivory quartz
languid thorn
ivory quartz
#

First reason Crystal sword is melee weapon similar to other weapons fighter uses, and since the latest update granting it a block. Fighter is one of the few classes other sorc that can even make use of that functionality of the weapon.

languid thorn
#

is a magical weapon not a physical weapon, i personally don t see it fitting

languid acorn
# languid thorn you just have no logic

When I said that different weapons are better vs certain match ups you said “nope, you can kill anyone with any weapon.” I would say you’re logic is the that is flawed sir.

ivory quartz
# languid thorn why, he s a fighter not a magic boy

Second it is not particularly more powerful when compared to other options fighter has access too. IT has less overall damage than a longsword of equivalent rarity, and less range, while not even possessing the longswords repose ability.

Third The ability of fighter to use crystal sword is good for game balance overall as it gives fighter access to hybrid damage and allows them to counter strategies or metas where high PDR is the norm.

Finally Crystal sword has become part of fighters identity in this game, it has existed as a build since the early days of the playtests, and offers the class a unique build where they focus on building magic damage rather than physical. And we as a community should probably pormote alternative builds and playstyles

languid thorn
languid acorn
ivory quartz
neon inlet
#

Nerf DRUIDS HEAL thank you very much 🙂 u cant kill nobody when they have druid in team

languid thorn
#

well
the perk of 1 hp per 3 second should not activate the lotus heal or whatever
the other perk of 2 hp ticks when healing it should be done only 1 time

#

the fact you have 4 heals + passive and you get another + 10 hp heal is insane :))

jolly leaf
neon inlet
#

its not the way, cause u chave complete to change everything just nerf the heals, like i played wiz with 80% magic dmg 9 true, i one shot rougs/rangers for fighters i need like 2 balls. But when there is a druid u cant do shit. even if u focus druid first he heals like in 2 sec to 100% and thats annoying. as LameCombat said u have 4 heals and passive. thats crazy

vestal cloud
#

can we please nerf the damage of barbarians why can this calss 1-2 shot you before you can even swing your weapon

jolly leaf
past sky
#

nerf barbs its ridiculous

icy knot
jolly leaf
brazen cape
#

Could fix the arena bugs like when I get glitched and can't open doors or reload my bow or heal. And could fix how it shows the wrong items on my side bars such as showing heals when it goes to a torch.

zealous pawn
#

nerf projectiles. they are ruining the game. remove bow from everything, but ranger and nerf crossbow

icy knot
teal arch
#

BUFF Halberd

opaque fulcrum
#

The new armour set with the Ore on the new map should increase action speed pretty please

candid wolf
candid wolf
icy knot
#

Why not give frostlight some protection from fire damage?

lament grail
#

this fucking druid still being the most broken class after its released is nonsense I wonder how many players they keep losing to this nonsense but insist on keeping the bullshit going

opaque fulcrum
#

Nerf warlock/delete +all from darkness shards
Fighting a +15 all in trios isn’t fun

languid thorn
candid wolf
sharp lake
#

Can we please make it so it takes like 5 seconds for a portal or stairs to escape to activate?

rigid marsh
opaque fulcrum
sharp lake
languid thorn
rare vapor
#

Please make a way to more comprehensivly report players for cheating or teaming

jolly leaf
sharp lake
rare vapor
#

I shouldnt have to run clip software to get cheaters and teamers banned

sharp lake
rare vapor
#

I have an old pc and its a real burden for my performance

#

they already have a deathcam

jolly leaf
#

You don't have to add a clip when you report. It's better but not needed, if someone is reported enough time, even without clip, I think they're going to check and ban him

lament grail
#

just got 1 tapped by a sorcerer spell with 165hp

#

and its a fucking aoe one this gotta be a joke

#

omg why is this balancement team so uncompetent

jolly leaf
sharp lake
#

So did you stand in the thunderstorm? that will do it.

lament grail
#

no the one with flame coming out of ground

jolly leaf
sharp lake
lament grail
#

we were talking a sec before and this guy suckerpunched me in a sec I was dead with 165hp 15 mr ah yeah 1 windblast and that but I stayed like 1 second

#

this is still unreal tho 1 second kill time for aoe spell

sharp lake
#

It wasnt one spell, it was prob two or three

lament grail
#

It wasn't one spell 1 second kill time for aoe is normal huh

sharp lake
#

They have a perk that gives them more damage for standing still, so he prob cheap shotte dyou while your talking with that perk.

stiff salmon
#

okay but why can sorcerer (simple weapon user classically) use longsword, but ranger (Aragorn is the definition of ranger and he uses a longsword) cant?

#

in D&D ranger has proficiency with every weapon, just like fighter, so why cant ranger even take weapon mastery

#

the way to fix the ranged perma kiting meta is to make ranged overall less effective, and promote every class engaging in melee more, make ranged play slower and purely for poke to engage off of, and give every class some viable options in melee

sharp lake
#

Ranger has Spear/step back, used properly its really strong.

stiff salmon
# sharp lake Ranger has Spear/step back, used properly its really strong.

youre completely missing the point though. they have one actual option, and even then they have 100 base HP, they are designed explicitly to stay out of melee, and thats not a good design for a game like this, especially with the more modern classes that have come out since. key word in my last message was options. not option.

sharp lake
stiff salmon
#

thats just the poorest faith take possible. im done debating this if you immediately jump to exaggeration like "more options than a melee based fighter." when i say give them more weapon options, fighter it tooled entirely to melee, and still gets ranged options comparable to ranger, so just stop.

sharp lake
#

They have Short sword, Arming sword, Spear. how many more options do you want? and fighters ranged isnt nearly as good as a ranger lol, ima guess you didnt play during multi class when the whole community HATED that classes didnt have an Identity .

stiff salmon
#

at least more than a warlock lmao, theres no sense to why a martial class like ranger which in D&D has proficiency with literally every weapon has fewer melee options than a warlock.

sharp lake
#

I can tell you havnt played enough.

stiff salmon
#

i did play during multiclass, and that was legitimately the healthiest time for ranger build variety. you clearly have no idea what a ranger's class identity is either lol. you have a clear sense of baseless superiority here and youre making wild assumptions, im done

sharp lake
#

LOL

#

buddy go play a fighter if you want variety, Rangers are specilized for RANGE. Thats the point of diff classes.

stiff salmon
#

thats literally not what a ranger is but okay lmao, if you think the "range" in ranger means ranged combat that tells me everything i need to know. peace.

sharp lake
#

In this game it is, And you dont seem to understand that, ALSO Rangers get Rapiers as well. So they have 4 diff kinds of melee options... the same as most other classes... lol next youll say they should be able to wear plate.

stiff salmon
#

💀 okay lol

sharp lake
#

buddy must be a ranger main that keeps getting clapped cause hes bad at the class, Normal rangers dont let anyone even get close if they are good.

#

Thought you were done? You keep typing musta hit a nerve lol

stiff salmon
sharp lake
#

Your still typing when you said your done

stiff salmon
#

i was done before you started arguing with a strawman to try to twist my words lmao

sharp lake
#

Also I read it and replied and proved you wrong, second that class isnt ment for the way YOU want to play it. Go play a fighter.

stiff salmon
#

youre didnt though. you completely missed the point, as i initailly said lmao. the ranged kiting meta is not healthy for the game, i offered a solution, and youre saying now i want to just buff ranger lmao, youre completely misrepresenting my point

#

ranger is the clearest example of the problem because they only have one real melee option. warlock can be just as bad if not worse, but most warlocks these days arent, because they actually stand a chance in melee combat.

sharp lake
#

Your So wrong it hurts but Enjoy your Ranger gameplay lol, Fyi your still yapping when you said your done

stiff salmon
#

you cant spell, it hurts lol. i cant change my mind?

sharp lake
#

Says they guy putting periods and commas left and right for no reason? Lol

#

Buddy just please go learn the game, Learn how to play better and understand how things work. Gl lol unlike you i am actually done talking to you cause theres nothing upstairs i can tell.

stiff salmon
#

yeah, you dont know how to write lmao. reading your messges was giving me a headache anyway, good luck with your day, friend.

eager sigil
#

Maybe add a "Trash Can" button in the stash so we can get rid of squire gear easier?

restive cipher
#

make potions/torch/util bindable please

#

that scroll through by pressing 3 and 4 is straight up obsolete

peak wren
#

I think rangers not just being bow guys is a good idea. I legit think they should get some kind of ritual-spell casting; remove Track (or w.e it's called, the footstep one) and make it a spell along with other utility spells to give the glass versatility. Like a Longsword

neon inlet
#

longsword for ranger is bullshit, like frl. like u rly wanna try to fight a barb with longsword ? WITH A RANGER ? body u fck 1 shot u dont even get chance to block. Spear is the best thing ranger can wear. U can keep distance to every class, with enough money u can make hella dmg to all classes. Fightet today a ranger bro got rly nice skills 2 heads and i dont know what to do, cause u cant heal so quick and he is gonna f... your ass 🙂 so its just skill issue of msot players not the weapons

rare glacier
#

I suggest you let me balance the game. If you don't, you'll continue to lose players until the game is dead. I balance the game, someone else focus on content. E z dub.

honest granite
peak wren
honest granite
#

Suggestion - Place China in their own Region because they are completely ruining the OCE region.

icy knot
#

Ban every Chinese player having more than 3 named weapons

elfin onyx
#

Add a red portal or hole in the middle below room in ruins, since there’s no ore or hoard or anything good might as well make it a clean getaway

serene marten
#

Get rid of hide. Buff the absolute shit out of smoke. Give Rouge a toolbelt power that acts like spell memory where you can put multiple different little powers, like smokebomb!

surreal rain
#

add craftable double axe
call it skull splitter and give it 10 percent amour pen

prisma plinth
#

Should balance all class by giving longsword to all class

icy knot
#

make second level of goblin caves with Balrog boss

broken rapids
#

Make Longsword parry just 1 hit, not 2. and it will be balanced. anguish

icy knot
#

each red portal should be guarded by subboss

icy knot
#

Give all Sashes 1 armor?

jolly leaf
icy knot
#

increase Magic Penetration of Magic Staff to 20%?

jolly leaf
lilac garden
#

give rogues console commands

icy knot
#

Druid healer was playable before lifebloom aura existed. Should all his healing spells be nerfed now, so it's playable only with lifebloom aura equiped?

languid thorn
#

Warlock should not heal via curses, it breaks the logic of the game as resource based - change my mind

candid wolf
languid thorn
#

Spells should not be on cooldown change my mind, the sorcerer is a game breaking class.

icy knot
languid thorn
icy knot
#

class should be able to regain HP while not consuming potions so player doesn't die/ so it's worth playing such class

languid thorn
#

no it breaks the logic of the game

icy knot
#

do you know what Torture mastery is?

candid wolf
languid thorn
#

yes i mained Warlock , it breaks the game
warlock should have a SOULD pool, idc about balacing healing it should be removed
warlock should be changed to a 0-100 sould pool regained by life drain or TM
instead of healing via TM you gain "souls" which allow you casting, thus removing infinite HP

icy knot
#

but devs already wasted so much time on this class and it works quite well. It just feels broken because of bad balance changes.

languid thorn
#

to me is not broken, it break the game logic, same as sorcerer

#

same as druid did before the limit set on shapeshift (infinite resets)

#

warlock same thing (infinite resets)

icy knot
#

Sorcerers should naturally have magical powers; the developers made them differently to stay consistent with their D&D lore.

#

Sorc needs a bit of tweaks.

atomic shuttle
#

i suggest u make a dlc for finishing quests aotomatically

icy knot
#

I think Air type magic of sorcerer is quite strong and needs to be nerfed, not only it pushes an enemy but also deals quite good amount of damage and is easiest to hit.

languid thorn
candid wolf
#

complaining about warlock when druid is in the game is crazy druid heal is way more broken warlocks are fairly easy to kill

sharp lake
#

thi s^

languid thorn
candid wolf
languid thorn
solid merlin
#

I think the pickaxe should have armour pen value.

granite knot
#

Remove true damage and buff armor and magic pen.

dusty wagon
lilac garden
#

i want someone to carry me to vanquisher in arena

icy knot
#

Give bola to ranger or rogue kit?

lilac garden
#

please fix sorcerer already, sound bugs and lightning bolt just randomly not hitting the target and goes away in space

rustic glade
#

Nerf Barb pls

high matrix
#

crafted gear needs higher gc

vapid galleon
#

Buff Cleric. Thanks. (Yes I am
Biased.)

slate junco
#

Hear is my suggestion Fix teaming
From me and everyone else in the community, ban these people please or better yet add in match relay to make catching these people easier. PLEASE

https://medal.tv/games/dark-and-darker/clips/jEKWGoYtn2CCYxSZv?invite=cr-MSxNSmIsMjMyNjQ4MTUs

https://medal.tv/games/dark-and-darker/clips/jD7LQD5QLSCUKLcCJ?invite=cr-MSxLbnUsMjMyNjQ4MTUs

https://medal.tv/games/dark-and-darker/clips/jD1wA5GSp6XtHEMzs?invite=cr-MSxJZmosMjMyNjQ4MTUs

https://medal.tv/games/dark-and-darker/clips/jCpxoh5IZDJoNDtqm?invite=cr-MSwyU04sMjMyNjQ4MTUs

I have made multiple reports of these people and Ironmace staff/anticheat team has done nothing these accounts still Remain unbanned/Unpunished

Please place penalties on these accounts or investigate them their are so many more and it feels like yall dont care untill yall figure this shit out im done lmao.
IceBear1(Cheater)
TheAnshu(Cheater)
ASDQQWEF(Cheater)
NAIBA23(Teamer/Rank Booster)
Floras(Teamer)
9U9U(Cheater)
XIAOWowo (Cheater)
BADATBARBbutdislibar (Teamer)

sudden mesa
#

change spiders or take them out there is no ways spiders are going to stay the way they are

vestal cloud
#

can we make it so you cant shoot through a shield by goign up to it

sturdy forge
#

allow torches to have ranks of rarity also….could idealize a brighter aura of light or in fact effects that can help allies or inhibit enemy players/PvE

jolly leaf
barren grove
#

BUFF EVERY SINGLE CRAFTING TOOL MADE FROM IRON. u cant use so many iron ores only to craft 2 throwing knives. or traps or etcetc. they are just overpriced crafts. please atleast. when crafting. make the craft have a buffed quantity or less crafting price. these craftable items are getting out of hand. useless.

#

seriously am i supposed to use iron ore to craft traps because the market is expensive?

lime mural
#

@keen onyx fix hell please, join in on a match with less than 10 minutes every single time and cant find an exit this is dumb

sturdy forge
#

a unique torch can have an ability that causes an EoT to cause radiating/pulsating damage to enemies and cause a PDR percentage decrease for as long as its on the ground

vestal cloud
#

65% pdr and i got 2 tapped by a barb lol this game has actually become ajoke no wonder irs dying

lament grail
#

competition is on the way so if they make anything better ironmace has no chance if they dont start listening but I have 0 belief now that they will

zenith gulch
#

👍

lilac garden
lament grail
icy knot
summer lantern
#

To encourage more HR groups and overcome gear fear of others could we maybe float the idea of a multiplier bonus for HR randoms or an extra AP cost for arranged teams versus randoms to promote more play?

This doesn't come from my personal struggle of having to solo HR only, but to encourage more community. I would like to try some team HR too.

daring trail
#

If you want to run "team hr" as you put it, utilize the lfg channels and try finding ppl with same hours played as you

deep aurora
#

ADD A REPORT GRIEFING OPTION

main drum
#

remove warlock hydra from arena and nerf his healing in arena

long blade
#

I really believe they need to up the gear score cost of these crafted pieces

slate junco
#

@icy knot I cant see the clip does anyone have a downloaded copy

daring trail
jolly leaf
carmine saddle
#

can we just remove this shitty fog of war, every1 is using esp anyway

long blade
icy knot
carmine saddle
storm lintel
#

hear me out...200 gold every time you win arena to buy more heals and consumables

icy knot
#

Hear me out... Consuming stuff on areana doesn't waste them.

spring veldt
storm lintel
opaque umbra
#

Redesign Thanos to not be ridiculous

storm lintel
daring trail
summer lantern
daring trail
storm lintel
daring trail
#

It's okay be to anti-social, I completely get it, but punishing people who have friends is as dumb as you could get lol.
They have a solo queue just for ppl who are anti social

icy knot
#

@spring veldt @storm lintel my bad guys. I meant it would be cool if playing arena wouldn't waste consumables.

storm lintel
vestal cloud
#

sick of playing barb and barber with every other barb having 5 lads on them or 1 shotting me while i have 65% pdr and 170 hp its just so dumb you can spend 20k on a kit and lose it in 1 swing too a barb in shitty ass gear i wouldnt complain about a class but when the class is 99% of what kills you in this game it just get sick yea lets have barbs be able to slow and then give them the ability to ignore all armore and 1 tap said slowed person no matter what theyre hp or pdr is and you think oh ill just dodge the achilles but they are at 330 ms too and are right ontop of you

icy knot
wide kiln
#

Get rid of the red by spectral knight.

swift bear
#

STOP LETTING SAME CLASSES INTO ARENA

dusty wagon
storm lintel
#

REMOVE WRAITHS FROM ARENA

icy knot
#

remove subbosses from arena?

zenith gulch
small ivy
#

revert hell back to the way it was please. Your change made 2 years of map knowledge useless. I like rng but not on the maps. The homies have stopped playing due to these changes and its gonna cost your loyal player base.

alpine violet
#

Arena maps are so garbage. Arena is about fighting not about the normal delve experience. Remove PvE mobs. Create modules that are balanced so you have to earn the advantage instead of just get advantage based on your spawn. The Pyramid maps is a great example of a balanced layout because it is King of the Hill and you have to rush the top to gain an position advantage.

dusty wagon
#

Id suggest @dawn grotto and @keen onyx play the game in BIS arena at 2k+ mmr and stream it live on the official IM twitch account for 30 minutes at somepoint

icy knot
icy knot
vestal cloud
rustic glade
#

Nerf barb c:

rustic glade
vestal cloud
vague verge
#

Remove cutthroat

vestal cloud
#

can we just point out that if you spectate a lobby half of it are rat rogues it a fucking pandemic bro

rapid oxide
#

After you hit some obstacle with a hand while casting with a spellbook as sorc with apex perk, you get stuck for like 1-2s and cant do shit. Is it intended, since failing to release a spell is still considered casting? I havent noticed it happening while casting with bare hands

wide badge
sweet cosmos
#

does anyone know if gob merchant gives you, your stuff back if you die from falling off the map ? in ice caverns ?

daring trail
#

Your map knowledge is still 100% useful, you have a huge edge on anyone who recently started. Or maybe you didn't really know the maps as well as you think

low violet
#

Hey I got an idea about mystical gem, what if we added the ability for goldsmith to slot it into weapons and it had a unique effect? Maybe have the ability to do so be unlocked from goldsmith's quests, maybe his final quest. But maybe it could like increase the base stats of whatever it was slotted into by 20%, or add more gem slots by 1-3, or reroll the item completely. Either that or add a gem that can do these things. any thoughts?

frail frigate
#

remove items being destroyed in your listing its dumb as fuck and i dont even get why it was added, just lost a gold key bc of it

surreal rain
#

make craftable double axe that gives 10 percent armor pen or somthing

wide badge
blazing fern
#

Hey just a suggestion mostly around solo high roller, rogue invisibility and creep should be changed somehow. It's unhealthy how they just turn off all lights as they go and silently crouch around the whole map in bis gear and can get a free kill if anyone happens to come close. Rogues identity shouldn't be reliant on hide, they should be stronger in other aspects but nerf creep and hide.

icy knot
#

Creep and hide is the most toxic, unhealthy, unfair playstyle in the game. Devs tried to nerf it many times, but changes were reverted due to crying rogues. This time after SDF vision they buffed it for no reason. Why?

main drum
#

make goblin cave inferno

icy knot
icy knot
jolly leaf
# icy knot Creep and hide is the most toxic, unhealthy, unfair playstyle in the game. Devs ...

I disagree, imo the issue isn't Creep or Hide it's the ability to Landmine/insta kill people in combo with Hide who's unfair. But Hide is just a tool for me, Rogue could reworked and keep Hide. I'd love to see something lile that https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
But SDF said "No rework, I know there's an issue with Landmine Rogue but that's my vision of Rogue" ...

main drum
#

the problem is that Rogue realistically is capped to only have 2 available playstyles: landmine ratting to instakill or carry 15 stacks of throwing knifes with poison weapon while spending 1k on grey throwing knifes per game

#

you cant simply go and facetank 1v1 like fighters, barbs, bards because you will get 2/3 shotted

you cant use rapier (except viola) since you need dagger mastery and daggers to do dmg

if you want to make landmine rogue and knives less played they would have to give rogue more agency, making rapier usable in pvp, making knives unable to apply poison weapon, removing dagger mastery and just making it an intrinsec perk?

in exchange they would have to do changes, add skills like the ones Ryan6daysAWeek said in his video, maybe dash, ulity wheel like a spell wheel, stuck doors, apply stun/slow (caltrops is a meme, kinda like smokebomb), maybe a skill to uncap move speed with sprint?, rogue is supposed to be the fastest class and still u get outrunned, a buff/debuff skill like barb has?
basically encourage skill expression being rewarded instead of perma crouching whole game on the same 2 modules

#

and to add (squire gives you 2 knives) and they are overpriced, so is just easier and cheaper to landmine instead of spam throwables

jolly leaf
# main drum the problem is that Rogue realistically is capped to only have 2 available plays...

And they're both extremely annoying/frustrating to play against. And yes I liked the idea in Ryan's video even tho I prefer the poison spell wheel, but as long as SDF don't change his mind rogue won't get a rework unfortunately.

There is other very niche build for Rogue, especially to counter PDR I made a BIS Cobalt kit for Arena with 94 Armor pen with Weakpoint and I can "facetank" fighter or barb because I kill them before I die. Same idea with the full PDR/HP rogue who's meant to kill PDR class before he die thx to armor pen

hazy sphinx
#

Not a suggestion but can you not go into a duo match as a solo into Ice Caverns?

thorny coyote
#

Please add "Translate" button. very hard play on Asia. where is too many different languages...

mossy summit
#

Patch the game

daring trail
# jolly leaf And they're both extremely annoying/frustrating to play against. And yes I liked...

I see alot of these suggestions for rogue and always wonder.. will it do anything?

If you nerf this landmine meta, then rogues are basically useless. They won't be able to kill any class, cept maybe a wizard.
How do you combat that?

Nothing in Ryan's video would change that.
Do you give them more ranged options? Sounds aids, they'd be even more annoying to play against.

I don't know where you else you can put rogue.

What does making them lock doors do, or giving them a dash, or the ability to go over movespeed cap? It just makes them even more aids, and honestly if you do that but take away landmine, basically useless tbh. You just made a class that is annoying and that's it

main drum
#

everyclass is annoying in some way, the point is landmining is just unfun for everyone, just perma crouch and wait

#

you lock rogue but cant move around the dungeon like every other class, you are gated to rat invis to kill or die

jolly leaf
candid wolf
candid wolf
daring trail
jolly leaf
# daring trail There isn't much to go off of here, you suggest a poison spell wheel and some ve...

Hey I made a suggestion, I'm not paid to think all the detail and balance everything xD And it doesn't take away his ability to kill it just change the purpose of Rogue, making him a support instead of a DPS and I think that would make him more interessting to play in trio that what he his now. Also as you said I didn't think all the detail and without that we can't know if he'll be able to compete with other class or not

daring trail
#

I just can't see or haven't been given a suggestion that wouldn't kill rogue entirely. If you take away hide or take a charge away in its current state, I mean rogue is just kinda screwed. All they have is landmine or spend over 1,000 gold in throwing knives

jolly leaf
daring trail
jolly leaf
main drum
#

make rogue being able to fight without landmine or knives

jolly leaf
main drum
#

IDK MAN barb has literally:

-For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -15% Physical Damage Reduction.

-Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s.

they could just give something like this to rogue

daring trail
#

So pretty much we give rogue a poison wheel and that will basically replace bringing 1000 knives into a game

main drum
#

im saying it in a way like: there is no reason those skills exist for barb, Im sure they could make skills or perks that just enhance rogue pvping without invis shit if those already exist

#

give rogue zweihander

jolly leaf
main drum
#

is a sword anyways, rogue doesnt use sword for pvp unless viola

jolly leaf
ripe turtle
icy knot
#

By the way shouldn't Rogue Tumbling animation be faster?

icy knot
#

Give Rogue Perk with bonuses(Movespeed,...) for a few seconds after killing a player.

astral fjord
broken rapids
#

Fix that fkin insta snapping weapons in inventory. its bs. Many times i got kill by someone who snaped in mid reloading animation to 2nd weapons and started swing instatnly lol.

zenith falcon
#

can you put the druid broken silence on the slow bear instead of the cringe speedy panther because it's just beyond broken, ty

hazy sphinx
#

Wish there was training dummies to test out

#

(Not in raid obviously)

candid wolf
jolly leaf
astral tartan
#

nerf windlass

icy knot
#

Maybe Windlass damage should be nerfed, but it should gain the ability to disable shields for a few seconds.

upbeat dust
#

Ilike the idea of the windlass as is but a 1shot to someone with equal gear is to much

vestal cloud
jolly leaf
vestal cloud
vestal cloud
jolly leaf
# vestal cloud thats all i play i have no friends what you think this is

You can try to make some, that's what LFG channel are for. The game was made around trio and is meant to be played in trio, and unfortunately some class are unbalanced in solo. That's why they added the random matchmaking for trio, but like most game now random people are trash most or toxic most of the time

icy knot
#

Shouldn't cap for Max Health Bonus on items be higher? Is it ever worth having it instead of Max Health?

jolly leaf
leaden galleon
#

nerf warlock i keep running into warlocks with 330 mv with 150+hp doing 40hp per curse and they can full debuff you not balanced at all

long blade
dusty wagon
#

I suggest give arena back

jolly leaf
solemn berry
#

Buff Bear pendant, Peace is leagues better and I wanna roleplay brother bear

wide lagoon
#

sjpuld I just give up the wolf pelt quest? they never drop

icy knot
#

The first time I tried using the Warlock's Life Drain, I thought the spell didn't work because I didn't realize you weren't supposed to move. How about changing it so you can cast it while moving, but your speed is reduced by 99%?

barren grove
#

buff every single key rework luck

soft kiln
#

YO CAN WE NERF DRUID IN 224 LOBBIES PLEASE? LIKE ITS SO UNFUN RUNNING BLUES AND THEN THE DRUID GOT FULL ON ROLL LEGENDARY AND EPIC GEAR

soft kiln
wide lagoon
#

just got ambushed in the sewers by a rat druid lol, gl hearing the rat with all the mob and water noise. Was really helpful the panther has the same hit sound as normal zombies

full parcel
#

https://darkanddarker.featureupvote.com/suggestions/613849/fog-of-war-qol-and-mapping

Map QOL and improvements/suggestions
Extend how fog of war works as in if you explore 40% of a room you reveal it completely.
-Make fog of war base reveal radio bigger and even bigger with resourcefulness.
-Try to add mechanics that reward exploration, for example sub bosses or special areas behind strong enemies that give you "clues" to either the boss or an exit, just play around this idea.
-Finally to be able to retrieve the map of a fallen player and add it to yours.

dense hemlock
#

I think we should add the circle back in and the teles randomly spawning it adds more high stakes to

full parcel
craggy merlin
jolly leaf
craggy merlin
#

Ya but I feel like it was more fun because it was harder to get out and had way more risk. Getting out with an inventory of loot doesn’t feel the same as it did.

jolly leaf
dense hemlock
plucky canyon
#

what if there was a section in your inventory separate from your loot area for meds, but you can only put your potions/bandages in this tab. I think it would free up more room for loot and also limit the amount people can bring in so they can't be walking pharmacies

rapid oxide
sand lintel
#

do you get better stuff from golbin merchant for doing quests

icy knot
icy knot
#

Bring back "do not take damage" quest but expand it by killing mobs, boss or player in same game.

opaque fulcrum
#

Pregnant goblins.

jolly leaf
static coral
#

my mates and i played this game and finally were ready to enter high roller, for you to block us entering due to having the same class, this is dumb pure dumb

#

if people cant be the same class, that class is broken

static coral
#

ruined the game now we getting off

ripe turtle
vestal sandal
#

Adrenaline rush have the delay of cooldown timer starting until the buff ends.
The buff is strong but its like the ability is on 40 sec cooldown.
Breakthrough and sprint have instant start on their timers.
I think Adrenaline rush need same treatment or lower its base cooldown from 28 by a lot to make it useable.

rapid oxide
# static coral if people cant be the same class, that class is broken

I think it's just unpleasant coming across 3 ranger teams etc. It's cool trying some same class comps but I think blocking this option does more good for the game. It needs to be enjoyable after all, and it's not enjoyable when you suddenly get knifed by 3 rogues or get shot at by 3 rangers from the other side of a room

#

Maybe a cap of 2 players of the same class per team would be the way. But it's better how it is than no limit at all

daring trail
# static coral ruined the game now we getting off

Weak mental stuff right here loooool, you probably wouldn't survive HR if you give up that easily.

Class diversity is the best thing they added to HR. They should also put it in solo queue, and arena solo queue

candid wolf
green swift
#

a few fighter suggestions for QoL to make slayer a bit more fun, i still have a blast playing it

-Slayer perk gives 3 additional damage and reduces the movement speed penalty on offhands by 50%
-Dual Wield changed from 10% flat to 5% base adding 5% per hit to stack to 20%, adding one stack per hit when alternating weapon hit, stacks lasting 2 seconds to encourage using the dual wield attack pattern, instead of one weapon being a stat stick
-When Slayer perk is equipped, let Breakthrough reduces the swing speed penalty by 30%. i feel like if im gonna be an all in blender and die in 1-3 hits trading, itll be a bit more high octane.

slayer is my favorite way to play fighter and its always nice to see more diverse builds rather than just seeing longsword/SnS and the occasional halberd user. it seems just a better way to use dual wield is on plate fighter with rondel and shortsword and rocking 60% pdr, which makes Slayer feel unnecessary. thoughts?

icy knot
daring trail
restive cipher
#

please as self found and solo self found along with leaderboards please!

sturdy forge
#

really need to fix archer npc arrow trajectory @keen onyx

wide kiln
#

Delete solos so people don't spam the same complaints about rat rogues and druids

icy knot
#

Druid ground mist spell when?

rustic glade
#

Nerf barbs

vital vigil
#

Make stash tabs so that we can name then. this

soft canyon
night oyster
#

wiz move speed while casting was nuked forever ago and hasnt been tweaked again. occulist boots were nerfed to 3 move speed which is incredible. they were prob used a lot, but lightfoots still exist and are faster, why bury occulist boots? meanwhile barb rage was buffed from 10%-15% move speed bonus, sprint was buffed so fighter can reach max move speed, and shield move speed was buffed. playing arena as a wizard with lightfoots im being caught by fighters and barbs with their weapons out and swinging while im hasted and with my hands out. doesnt make sense

jolly leaf
night oyster
jolly leaf
ripe turtle
plush sand
#

so in high roller you cant run two of the same class... but... if you jsut go duos and q up u will be the only two people? so u cna run two rangers two rogues two full pdr fighters etc.? lets go ahead and turn our brain on and patch this

hushed adder
#

Anyone know how to fix rubber banding?

wet pebble
#

Gonna be perfectly honest, been grinding Bangle Lord for the last 11 days and I cannot get a Royal Turquoise Gem Bangle to save my life. I've had each of the others multiple times, and countless dozens of other Royal treasures, but this single piece has completely deadlocked my ability to complete this quest, and it is utterly abysmal that such a mission critical requirement is stuck behind RNG that I have no control over.

In the future, can we PLEASE at the very least remove the 'looted' requirement from this quest, so that we can resort to putting forth the effort to earn the coin to use the marketplace to avoid these situations? I have a job and other responsibilities in my life, I can't afford to be dumping weeks into a game trying to chase down one random piece of loot that may or may not ever drop for me.

Quests should be challenging, yes, but this isn't a test of skill or knowledge. Even with going into High Roller, going to the trouble of loading up a Luck kit, and focusing only on the handful of chests/piles/mobs that can drop such an item, success or failure is STILL entirely random occurance, and that is NOT good design for a game objective.

frigid berry
#

Can we get anticheat already? Tired of running into blatant cheaters and cheat togglers. If this isnt fixed in a month. I am putting a review warning people that anticheat sucks. will also get friends to do the same.

ruby sonnet
ruby sonnet
frigid berry
ruby sonnet
#

What region are you playing? Haven't seen a cheater in a long time. Most I reported got banned

wet pebble
# wet pebble Gonna be perfectly honest, been grinding Bangle Lord for the last 11 days and I ...

Removing the looted requirement wouldn't trivialize the quest either, as I can guarantee that such a change would spike the marketplace price of these bangles. The cost alone would make trying to buy all four very unfeasible for most players, but it would at least allow those looking for that one specific item able to complete it with some investment of time to build up the coin to do so.

If the quests were persistant, then it wouldn't matter, everyone would EVENTUALLY complete it. But as things are now, with quest progress being wiped each season, the current state of the quest is just too based on luck to complete.

jolly leaf
frigid berry
#

@jolly leaf better anticheat is a suggestion to discuss. Smh

#

@jolly leaf you mean the one that false bans players consistently. Need a way better one.

jolly leaf
frigid berry
# jolly leaf Sure but that's expensive

Better to spend a bit on a better anticheat rather than not have a player base. Neglect the cheating problem enough and people will find something better once it releases or just switch games. Happens all the time. Warning devs so this game doesn't become another statistic due to the management.

frigid berry
jolly leaf
frigid berry
#

Anticheat that destroys the hackers pc would work well. No law suit needed for damages if the hacker loses their pc. If you hack on 1 you prob hack on all games. Anticheat that destroys hardware would be the best option. @jolly leaf

jolly leaf
frigid berry
#

It wouldn't be. Since hackers cause damages which leads to lawsuits. It's like the grand theft clause. You cause 3-5k worth of damages and you meet the threshold. I'm working on figuring it out now tbh. Tired of hackers. I'll make it myself. @jolly leaf

jolly leaf
frigid berry
#

Look it up. It's illegal to cheat in games. @jolly leaf it's messing with a companies property. You have a license to the game. Not a copy you own. Instead of suing which is a companies right. I would destroy the offenders pc and state the legally binding tos as why. Stating as a way for the other party to avoid going to court. Pc is forfeit. Court is more expensive than the lost pc. It cost money and well potentially their life behind bars. So again. Destroyed pc or court?

frigid berry
daring trail
# frigid berry Anticheat that destroys the hackers pc would work well. No law suit needed for d...

I know were playing a fantasy game but stop trying to live in a fantasy world 🤣

I've ran into 2 blatant cheaters ever in dark and darker, and I pretty much only play east.

Unfortunately in the US there is no federal law that makes cheating in video games illegal.

Destroying the hackers pcs 🤣 that's just funny tbh. Wouldn't you think vanguard would do that already if something like that was even close to legal?

frigid berry
daring trail
frigid berry
daring trail
daring trail
# icy knot ⬆️

This would be great, I think it would deter a good amount of cheating.

But real world man, why has vanguard or EAC or any other anti cheat not done this?

I think it's pretty simple to see why they haven't done this

icy knot
#

There's a game company I don't know which one that can enter a cheater's house and take their PC if they're caught cheating.

daring trail
frigid berry
daring trail
frigid berry
daring trail
frigid berry
brittle harbor
#

Can we add a punishment for not wearing gear? I know you "lose gear stats", but super fast ranged characters dropping gear to punish melee characters. You should lose extra stats for having nothing on a location. The skins that can't wear helmets and barbs stat gain from not wearing a chest should also negate such stat losses.

frigid berry
icy knot
frigid berry
daring trail
frigid berry
#

You can't expect an untrained dog not to piss on the floor.

daring trail
daring trail
brittle harbor
#

I actually made a suggestion in this chat and every single person is fighting. In my view you're all trolls.

frigid berry
daring trail
frigid berry
#

Me and fishu chatting. Other dude apparently does this all the time.

daring trail
brittle harbor
frigid berry
#

As you can see. He's still here causing problems.

daring trail
icy knot
icy knot
frigid berry
#

@icy knot let me know if you trying to play. Hopping out this chat. Bro is mental.

icy knot
frigid berry
daring trail
granite knot
jolly leaf
jolly leaf
# granite knot Pretty sure cheating is illegal too.

Actually after some reading it seems that some country do have law against cheating in video game and South Korea is one of the few. But anyway most of the time cheater are from other country which make it way harder to pursue people and there's no chance of it being profitable. And I don't even know if you can pursue let's say a US or EU player for cheating if there is no law against that in his country, the game is SK but not the player.

verbal siren
#

I think it would be nice to add the achievements you can earn in game should be on steam to

icy knot
#

Someone suggested to remove-goldsmith: https://darkanddarker.featureupvote.com/suggestions/613862/remove-goldsmith

It's way too easy to get crazy gear by using gems at the goldsmith, every lobby unless it's under 24 gearscore is filled with people min/maxing their gear more than ever because it's so easy to get exactly the random stat rolls you want by using the goldsmith. It should not be this easy, almost entirely takes away the excitement of finding cool gear because if a ring doesn't have all attributes, then it's not even that good anymore and if a ring comes with true physical damage, then that just means you don't have to spend extra money slotting it.

#

Make socketing possible only with looted items or gems?

#

Or every found gem should already have some stat given to it. Increasing the cost of certain(bis) gems? Would it be more costly? Im not thinking right now.

jolly leaf
# icy knot Or every found gem should already have some stat given to it. Increasing the cos...

Make gem always give the worst roll, maybe remove roll like True/Add damage who are automatically bis. And add a in-game NPC in a special module where you can bring the gem and the piece of gear you want to socket, here you can get better roll (Between the max we have now and the true max stat, for exemple if you want Action speed on a ring you could get between 1.2 and 1.5% action speed) but you need to take the risk to bring your gear and gem in game and lose them

#

And do what Ryan suggested, add Gem hoard behind Key door so key get more purpose than just a money and Key room are a interesting place to go too

icy knot
#

An in-game NPC would be cool, but I think it would be too risky and besieged by people. I would not risk going to such an NPC unless it could give BIS stats.

jolly leaf
icy knot
#

or multiple altars on the map?

jolly leaf
icy knot
#

Was Ryan talking about nontradeble keys?

jolly leaf
lilac garden
#

make an arena chat

icy knot
#

I've heard in some suggestion that the Marketplace and trade should be removed. Two of the best features in the game also somewhat ruined the loot extraction experience. Should some items be untradable to enhance this "loot extraction experience"?

icy knot
jolly leaf
# icy knot I've heard in some suggestion that the Marketplace and trade should be removed. ...

I though about that in the past before removing it there's thing to try imo : less space to sell gear (5 instead of 10, maybe account wide), bigger fee, item stay less time and you have less time to get the gold of a sold item. Maybe allow to sell only self found item? (that might be too much as a start). Goblin merchant service could also not give you back everything, or maybe only self found gear.

The option to sell gear to other can't be removed imo, and I really loved the increasing of drop rate. My guess is that there is thing to do around Self found gear, making it more important. That way, yes you found a lot of epic/legendary gear but you can't sell everything (Player you looted, Reward token, Quest reward, Goblin gamble) so it reduce the abundance of gear

lilac garden
rustic glade
#

Nerf barbs c:

lilac garden
rustic glade
lilac garden
#

except for the tanky bois running reckless i guess

rustic glade
#

Does a class that kills in 2 hits, tanks with 200 hp+ and runs 330 seem weak to you?

icy knot
rustic glade
#

I want, wish and need the developers to weaken the barbarian's ability to move so quickly.

#

The barbarians are so used to the fact that all they have to do is just use a neourone that when I kill them they complain to me or insult you.

#

That's disgusting, the worst thing is that everyone thinks it's okay for any mxrxn with a neuron to kill him in 2 hits.

daring trail
# jolly leaf Make gem always give the worst roll, maybe remove roll like True/Add damage who ...

cool idea. i think more stuff actually inside the dungeon is a great idea. the socket system should definitely be nerfed slightly, shouldnt be able to put true damage in as a socket at all imo. it already gives less than-bis rolls outside of that though. maybe at this npc in the dungeon you could socket +true or +all maybe
add expressman back into crypts+inferno as a npc you visit in the dungeon aswell

daring trail
# jolly leaf I though about that in the past before removing it there's thing to try imo : le...

not sure how to feel about this though, selling stuff is already painful, swapping between chars etc. I remember the insurance system was originally meant to only have a small chance to give you some gear back, but with it being all gear that doesnt get taken out, it would suck to revert back to just some gear.

honestly if you 'reduce the abundance of gear' all you are doing is hurting the smaller-guys. this doesnt hurt people who play the game for a living, actually helps them tbh cuz now they just stomp lobbies even harder with gear

jolly leaf
# daring trail not sure how to feel about this though, selling stuff is already painful, swapp...

Maybe, I'm not sure about that too. But we can't deny that the looting aspect of the game have been badly impacted by Marketplace, then increase of gear drop and now Goldsmith. Looting have lost a lot of it's interest now that you can buy everything and gem it to get what you want. I don't see a good solution but I think I got a good answer to people asking to completely remove Goldsmith or Marketplace

daring trail
# jolly leaf Maybe, I'm not sure about that too. But we can't deny that the looting aspect of...

i dont think these people asking to remove goldsmith or marketplace are more than a vocal minority, i wouldnt even say vocal because ive seen maybe a handful of people even say stuff like this
its expected to have a lot of gear 8 weeks into wipe, the game would be incredbily boring if it was so hard to come by that theres a barren market 2 months in.

finding a +all ring with +3 max hp and another decent roll on it is still a crazy find, finding chest pieces with +5 max or +2 of a base stat is still fun and exciting. the goldsmith already doesnt allow bis rolls (outside of +true which should be removed)
i personally dont see how looting has lost interest tbh i could definitely deny that. there is still bis to be gotten in chests and on bosses that you cannot socket in

jolly leaf
#

@daring trail That's a lot of word. Finally xD

daring trail
#

what i see is that its just easier to re-make kits at fairly decent prices than it has been in any other season/wipe

jolly leaf
daring trail
#

i agree that continuous dungeon has its flaws, its not perfect, and im not sure how to fix the problem of going straight to inferno to boss while keeping continuous in the game

#

its also weird that they put the easiest boss in inferno, no clue who decided that was a good idea

jolly leaf
# daring trail i agree that continuous dungeon has its flaws, its not perfect, and im not sure ...

Probably make every exit more like the new bridge of north and south of Ruins or like the elevator. If portal and Stair are not instant to take anymore, more fight will occur here slowing people and reducing the amount of people going down. Also probably do that, if someone take a gate (not red one I guess unless you do red elevator or boat that all the team can take at the same time) you have to wait a couple minute for it to come back and usable again

#

Put back Lich and Warlord in Inferno and do a new boss for Crypt

#

Reduce the gear you find on boss, but increase what you get in the chest/hoard behind them

#

That would avois people to rush Inferno, kill GK, open portal and leave with the Skeleton key and named item they found

#

They'll have to open the Treasure room behind boss and loot it a bit to get item and key

daring trail
# jolly leaf Probably make every exit more like the new bridge of north and south of Ruins or...

all good changes imo. lich/warlord should 100% be random along with GK in inferno.

i dont think those changes really slow anything down though.
what was slow about it before was it took 30+ minutes just to get to inferno(not good imo), now you can rush reds and be down there in 3 mins

unless you make reds spawn later, that doesnt change.
id be down for more of the reward being on piles/behind the locked boss door. i like the idea of non-tradable keys and having bigger rewards behind gold/skull key rooms so there is a reason to actually use the keys. its so dumb that they are just gold storage

languid thorn
jolly leaf
languid thorn
#

gems should give the same max rols and be allowed to be taken off items straight up, and allowed to be set in for free at any given time

make the new vendor sell gems via questline unlocks

make the a fitting merchant be able to disenchant ( witch store ) - gives the mats of said NAMED item
dismantle ( armourar / blacksmith / tailor for fitting armor / goldsmith ) - gives mats / gems based on rarity of said item

jolly leaf
jolly leaf
languid thorn
#

idk why ppl got this vision of adding worthless functions that have been ALREADY added in higher impact games like tarkov and PROVEN worthless

make the game 4x bigger maps, randonmized , no fog, with HOT spots and chill spots
(looting 2 matches survived should net enough cash for A FULL gucci sett , right now a gucci set is prob worth a stupid amount of runs)

this would allow for more players in a map, bigger exploration feel, and worth pve in while also hard nerfing the QUAKE arena cod feel of spawn rushing due to small maps (not bad on certain maps, but not all of them)

Remove again 24s, is a worthless que, that only divides the servers to a 80! players per que, more or less based on regions,
there s no reason to play 124s if you have same rewards

or VERY VERY hard nerf all loot from 24s and GREATLY increase loot in 124s

daring trail
jolly leaf
languid thorn
daring trail
#

i enjoy a good tarkov sesh, but acting like these games are similar is stupid at the end of the day

daring trail
jolly leaf
languid thorn
#

well no wonders the game is always nearly dying and PROVEN by their last "making gear equalized" effect had which drove it to 10k like lol

#

gear should be good enough and accessible enough for everyone keeping rewards meaningfull but not impossible

a god damn fulgor should NOT be 10 - 20 damn SK

daring trail
#

its definitely not nearly dying. 10,000 active players is still instant queues with full games lmfaoooo. their balance is questionable most of the time but you're over exagerating big time

languid thorn
#

Also, there s just not enoug things to loot
Add more classified loot pools with each section having each OWN high end tier item
from like
alchemy
leatherworking
smithing
tailoring
herbalism
and so on

why tfk do i loot the same 3 fking gems and the same 3 fking items

daring trail
#

artifacts are meant to be that level of rare tho, i could understand that about a BIS stat epic piece, but literal artifact/named weapons should be that rare

languid thorn
daring trail
#

they have those items

jolly leaf
daring trail
#

hazeblade, demons glee, icefang dagger etc

languid thorn
#

where, the 3 sh1t stained items that nobody crafts?
this game barerly has even fking 3 worth using weapons by balance and animation design

daring trail
#

or they could be "unique" as in you can only hold 1 in your inventory at a time

jolly leaf
#

Why not

languid thorn
#

how about add some god damn weapons
Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip - part1san spear - Billhook

One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)

Executioner - Great Sword - Estoc - Falx
B@st@rd Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar

Kite Shield
Targe Shield
Allow short sword to be used in main hand

jolly leaf
#

But iirc it might be where IM want to go. Making the rarity more on finding the "template" item you want instead of finding an item with good roll

languid thorn
languid thorn
#

but not revers, so a green item cannot take over green gems,

vestal cloud
#

if they dont do something about rogues the game is gonna die

lilac garden
#

add spirits that look like the warlock's soul collector status, which will reveal players hiding in a room after some time

slow arch
#

still no patch is crazy

jolly leaf
# slow arch still no patch is crazy

Usualy they released them on Thursday/Friday depend where you live. And based on what Graysun said a few day ago we can expect to have an update within the next 2 day

opaque fulcrum
#

+15 att warlocks is fair and balanced

fickle trail
#

I think all the game needs atm is to have the randomized dungeon thang working for every map and lots of new toys for all the classes to play with (equipment, skills, and perks). Balance can always come later

jolly leaf
fickle trail
sturdy forge
#

npcs should not have guaranteed trajectory hit lock

daring trail
vestal cloud
#

can we have a way to retreive items we lost too cheaters it seems super unfair that if you get a cheater banned after dying too them you need too lose all those items you worked for

mild beacon
#

can we please fkn adress the teaming and amount of cheaters in oce it is getting so out of hand its ridiculous

pale dust
#

co op PvE version of the game that has multi classing , where my friends and I can keep going deeper and deeper and the mobs keep scaling and getting harder.

The PvP isn’t even fun to me anymore. I just want to boss against interesting bosses. Learn Interesting pve encounters like how to pull NEW modules correctly.

This is the only game I want to play. It d pay $75 for this version of the game. And id pay extra money for new modules and classes.

icy knot
#

They could also make it work better with a continuous dungeon system. For example, gates that take time to open could be placed in most common rooms or rooms full of mobs.

Additionally, red gates that require manual opening (20s - 30s) could automatically close after 10 seconds, and the mobs guarding these gates could respawn when the gate shuts.

slate pewter
#

all extracts and downs should have an iron gate on them, you can manually raise it with a cool pulling animation (this takes 3 seconds) and its open for 15 seconds before it drops back down. simple as

icy knot
slate pewter
#

players going down isnt the problem, its them going down during fights

icy knot
#

Quick farming unique items is

slate pewter
#

is it?

lilac garden
#

where search bar for stash 💀

where gc continuous dungeon balance 💀

tame flax
#

haze blade buff

rustic glade
#

Nerf barbs

bronze fern
#

fight with dignity please , whole point if hr is to play with the chance of losing something, to try nd get something better

icy knot
#

so, was drop rate of named items decreased?

jolly leaf
icy knot
#

TBH, I thought they would do more in this patch. They've really slept on it these past few weeks.

jolly leaf
jolly leaf
icy knot
#

Thank god named weapons can't be used in arena. Ranger would be broken.

jolly leaf
main drum
#

add a small type of shrine/interactable (1-2 per game) that spawns on a random locations that guides you to ghost king in inferno

opaque frigate
#

Nerf Druid idk why you would buff it in the first place

jolly leaf
icy knot
#

Improve the visual effect of Curse of Weakness

rapid oxide
#

No sorc stuck fix Skull How come you get stuck for like 2sec after hitting wall with a hand during spellbook cast. You're not casting anymore yet apex perk still blocks you? That's stupid af

#

Failing a cast is already a punish, and if you cant move nor cast for the next 2s its a death sentence

#

I didnt notice it happening while casting with bare hands

jolly leaf
# opaque frigate 4 charge did nothing

It slowed Druid playstyle a tiny bit, but yes I agree imo the real issues with druid is the panther+chiken combo and ability to combo shapeshift instantely. Instead of charge they should have added a short cooldown between each shapeshift, like 2-3 sec. That way if you go rat for exemple you're stuck as a rat for 2-3 sec, same for every other form. So no more Panther+chicken+bear crossing the whole module instantely

opaque frigate
#

Owing 5mil really threw off iron mace to buff druid

barren badger
#

guys what if we're all going through high roller druid PTSD and the changes aren't that bad

#

realistically 4 charge made it harder for the druid to see you and go 3 modules over before you could open a door, and their kill potential in some forms has always been extremely weak when going into melee classes, I've killed full kitted druids as a ranger with a spear before when they go panther bc of how much free dmg they take. i feel the buffs arent that bad

hot badge
wide lagoon
#

Maybe a personal/squad lobby with a dummy to test damage and where you can swap your stash inventory seamlessly would be great for testing damage

simple axle
#

why so many cl0wn reacts for no reason

icy knot
scarlet pumice
#

Bard should have a song to turn summons against its party, kinda true to the class(deception) and it’s not like summons aren’t pointless(2-3 tap) and or annoying anyways

icy knot
hidden hemlock
sour oxide
#

Is it possible to make it so you don't lose sashes when you die so it's easier to play in groups?

alpine violet
#

YAY PANTHER FORM IS BUFFED! THE GAME IS BALANCED (sarcasm)

foggy sun
#

anyone having the glitch where your mouse does not register on the screen?

mossy summit
#

REMOVE FUCKING VOID IN HELL WHAT THE FUCK