#suggestion-discussion

1 messages · Page 274 of 1

deep laurel
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Huh, it would just be like .5 seconds or 1 second. Just long enough so weapons with fast attacks like the Kris won't cause a bunch of HP return.

jolly leaf
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Or add a small action speed debuff when you use the skill

deep laurel
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Yeah, I think its a better idea than removing weapons because of it. They could at least try it.

jolly leaf
deep laurel
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With 1 second activation cooldowns the Kris would get 2 ES strikes. But yeah that's true because they never said why they removed Kris. But the community seems to think it's because of ES. I just want more 1 handed weapon options than the falchion.

deep laurel
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it would be cool if demon form in BP could have some unique spells or skills they could use. like a leap attack that uses their wings to get close. you'd just have to hold the button like with spells.

quaint thunder
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Make phantomize passive so that it activates if an attack brings the warlock to 1-35% HP. If an attack outright kills them then it doesn't activate. EDIT: And remove the warlock's ability to manually activate it

vestal sandal
quaint thunder
vestal sandal
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Ye

quaint thunder
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Also please please please update the parry hitboxes (especially on felling axe and hatchet).

vestal sandal
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Im hoping for a crystal sword parry attack or some less casting speed delay.
It doesn't have magic damage so I think it should be the quickest casting weapon.

hoary abyss
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Two possible solutions to the current boss room 5th party battle royale problem:
Rare non-tradable item drops that allow you to solo a boss. Different items for different bosses and normal/hr version. Rare enough to not solely rely on for boss kills

And magic doors that won’t allow players in who have beaten/interacted with boss corpse and escaped too recently. Still allows for boss counters at any stage of the fight, maybe can thin the numbers a bit

zinc shuttle
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suggestion: Make it so no one can spawn into a dungeon thats already playing and people can re install their games :)!

cold drum
vestal sandal
cold drum
vestal sandal
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I rather have you phantomize for less duration but higher movement speed. Especially since buff duration can make it already so long.

cold drum
vestal sandal
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Idk about that, I play that too but the balance dont make sense for me

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mdr penalty shouldnt be that high. I think either you make it very short but immune to all dmg or you can get hit by everything + last long.

cold drum
vestal sandal
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Thats only true for extreme caster build but thats true for all casters

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The curse of weakness debuff is good change, now you need bloodstainedblade buff

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also I think all spells should get a -1 cost on health

cold drum
vestal sandal
cold drum
vestal sandal
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Its not a dmg problem, true magic goes hard.
Just reduce hp cost and shadow touch needs either more hp rec or scaling.
Melee weapons hit way too slow on warlock for it to be useful.
Dark reflection should go to 15 as well.
Then if you can cancel phantomize by choice, you can use it for massive outplay bursts.
Then eldritch shield might as well give a shard, instead of a timer.
And Spell Predation should remove all buffs, not magical only.

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If crystal sword gets a parry + if you can cancel spell without having to have empty spot, it would be nice for warlock players.

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And antimagic is just dumb because divine + neutral + curse don't work.

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If they fix all of that, then its no brainer phantomize need a slight change on how it works.

icy knot
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what if goblin could only return items that were brought to the dungeon by player and also looted by player

cold drum
vestal sandal
vestal sandal
icy knot
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Or maybe dark magic damage should apply buff and debuff penalty?

vestal sandal
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not buff, just debuff

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In the end its warlock not bard/cleric.
I think if they add back that bat transformation it would be cool

vestal sandal
vestal sandal
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Problem with warlock is that, its a pure vampire class rn. A lot of its core dnd identity is missing.

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also your ideas are not suitable for the game. 666 stacks xd?

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Dark offering is nice where it is rn, they just need to reduce the cooldown on it to help out on the resourcefulness toll.

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And any spell lasting for 3 min is just dumb

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Ur over tuning all your ideas to highest level beyond broken

icy knot
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I mean numbers can be always reduced. I just hope they improve all the things that are not used.

icy knot
vestal sandal
icy knot
# vestal sandal They would if they reduce cooldown + decrease value per stack and decrease hp ta...

It will be harder to balance than torture mastery.
If players would stack resourcefulness Iron Mace can as well remove cooldown on it, if they leave it as it is it can only be taken with high gear.
25% bonuses at 10 stacks for losing 50% health for example. people would still complain how broken it is especially on crystal sword.
No matter how much energy they put into current dark offering I predict It will become dead skill that can be played only with crystal sword with insane gear.

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Maybe allow player to move at least with activation and reduce bonuses

vestal sandal
icy knot
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I mean I would love to take it(Dark offering) with Torture Mastery but you have to stand still

vestal sandal
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Standing still for 1 stack to maintain aint big of a deal

icy knot
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yea only few stacks

vestal sandal
icy knot
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true

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dark offering + demon with high gear lots of healing + cleric?

vestal sandal
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Ye, not for hybrids

icy knot
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Have people tried this?

vestal sandal
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crystal isn't that popular, so its uncommon and cleric is not that nice for backlining in duos

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People run smite/protection.
Cleric is like extreme fighter/barbarian rn in duos+solos.

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They dont know what they are doing, they might as well remove classes and just make everything universal.
The way I see it, fighter is better archer.
Warlock is better fighter.
Sorc is better wizard.
Cleric is better barbarian.
Barbarian is better druid.
Druid is better cleric.
Like classes do another classes work, better.

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So idk what's gonna happen to this game, kind of weird philosophy they got going on.

icy knot
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True.

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I wished warlock had more of a teamfight based spells. maybe are of effect darkness spell?

vestal sandal
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Thats what it is on d&d

vestal sandal
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Like bloostained blade is fake ignite, rather have debuff spells and not everything be about bursting/kiting.

icy knot
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And also there is "Spell Predation" that nobody uses. It is in similar place as old weakness. Not worth casting and it only affects one player.

vestal sandal
icy knot
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Spell predation seems stronger than weakness. If it would affect more than one player at once it would be overpowered. But there are already so many spells that hits only one player...
I wish weakness was weaker but had cone shaped area effect.

vestal sandal
icy knot
icy knot
vestal sandal
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nah anything that reduce movement speed is really strong, would be too good cause thats a lot of time to back away or cast another.

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With basically no risk.
Kind of sorcerer elec + winblast + fireorb combo.

icy knot
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I'm most excited about dark magic damage debuff I hope they add this.

vestal sandal
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Pretty sure if that happens its going to be next year. They hard focusing on monk and sorc for a while.

icy knot
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I did ask for weakness buff on christmas and I got it 🥺

gloomy stag
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is there any news on not having continuous dungeons it is the worst addition to the game

icy knot
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Why does Lyre can have additional weapon damage, magical damage bonus, armor pen... stats on it? Am I missing something?

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Isn't Barbarian Iron Will the best perk in the game right now?

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Barbarian Iron Will:
Gain 75 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%.

Warlock Malice:
you get 3 Will

glacial sphinx
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Warlock anti magic is about as overpowered as iron will

icy knot
glacial sphinx
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yeah for sure

icy knot
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Also warlock suposed to counter wizards not barbarian am I right?

jolly leaf
icy knot
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It also gives them immunity to knockback effects without any move speed penalty.

jolly leaf
# icy knot Yea 🤣

And no Warlock isn't a really good counter of Wizard as Wizard have the burst and anti heal to counter warlock (Also the fireball who counter Phantomize)

icy knot
icy knot
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@vestal sandal

  • Don't you think Life Drain should be a Tier 3 spell now? Its only real use seems to be on Hydra. It used to be hard for a player to heal back up, but after potions/bandages buffs(long ago) it is easier now.
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  • The Warlock "Spell Predation" is a Tier 3 ability. It could have a small cone-shaped area of effect (a few meters with a 15-degree angle), stealing 2 or 3 random buffs to justify its buff.

I hate that most of the Warlock's important spells are single-target, which makes them terrible in teamfights. I think adding some kind of area effect would greatly improve their utility especially one that doesn't deal damage.

deep laurel
magic briar
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Warlock has Eldritch Shield and Anti-magic perk (25% magic DR). Warlock also deals damage via unlimited aim-assist spells and has good sustain while dealing damage. On paper, it is set up to counter Wizard.

Those are fairly soft counters, though. The class balancing would need to be much more finely tuned than it is for those to be the deciding factor in the matchup.

In reality, yeah, Fire Mastery cutting into Torture Mastery healing - and the sheer amount of consistent burst that Wizard can dump - makes it favored in the high gearscore 1v1 right now.

icy knot
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If there will be new aoe darkness spell for warlock should he also be able to see through it?

amber hornet
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there should be poor grade magic prot prots included in squire gear

zealous cipher
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the boss should prioritize aggroing a third partying team.

vestal sandal
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Not gonna lie, I would like to see melee's have more skills than 2(dunno how they would balance the amount).
And have a more downscale on the meta skills.
Classes have optimal skills vs low value ones.
Casters feel like they have 4x your skill value.
Barbarian gets huge leeway against range due to knockbackresistance + mdr, fighter needs to use sprint to get close while barb just goes juggernaut with no slot penalty.

marsh mist
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a nice qol feature would be able to reorganize the stashes you have like move stash 1 to stash 3s place or vice versa be easier to organize your inventory

hoary pike
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Huh? Like SW,?

keen scaffold
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let fighters use lanterns again for slayer fighter

stuck warren
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Why is everyone complaining about sorcerer? My friend was playing ranger and was about to download a client to shoot through walls, but then I remembered sorcerer exists and it can be done for free!

hoary pike
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Rip

midnight whale
deep laurel
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There should be 1h crystal weapons. You could do like the crystal sword and leave a spell slot blank to attack.

stuck warren
midnight whale
stuck warren
deep laurel
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turn that shit perk infernal pledge into something like shapeshift mastery

icy knot
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Why does nightmare champion has only more health compared to elite? I think his attack speed also needs a buff.

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I'm trying to get to the pile in ice cavern. I see rogues agro mobs then invis onto me. If he fails he does it again becouse he has another invis. How about nerfing this so agro'ed mobes before invis sees him all the time. This is one of the annoying mechanics* that rogue can pull of. Is this intended?

teal pendant
# icy knot I'm trying to get to the pile in ice cavern. I see rogues agro mobs then invis o...

So, u want to nerf the only up who bring rogue okay in the meta ? Warlock can do the same with pahntomize, or druid with rats if they play it perfectly. I can understand that u find it not fair especially when its the yeti cuz its annoying to deal with but ig its not that much of a problem for game, or u got another vision over that maybe ? Cuz nerfing rogue on a great mechanic like that will no help to get rid of the problem of rogue being toxic on many aspect of the class

icy knot
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I got into another game, same rogue, same story. He has all the mobs on him again. I cursed him. He double jump to high spot so mobs can't reach him. After the curse passes he invis again. All mobs are on me now. I leave using blue.

teal pendant
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not a pro on warlock but cant u just flamewalker + hellfire at a door so every mobs just disappear ?

icy knot
teal pendant
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:/ Rogue is the weakest class in team, not even the best solo class, just want to smash it down to the ground again is not the solution

icy knot
icy knot
celest trail
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get rid of the joining in progress or make it shorter

teal pendant
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Rogue is slightly better in solos than warlock just because he counters u, and u still got so many way to deal with invis so i cant understand why u want rogue to be nerfed again. If u got problem with ice cavern pile just get on top of a box/ice pillar in the room, clean the mobs then take ur pile

icy knot
icy knot
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or maybe by every class

teal pendant
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wdym weaker class bro ? he is the weakest melee class, get smashed down by every class except wizard and warlock wdym x) Ofc rogue will get nerfed cuz people cry over it every time, its the only reason.

icy knot
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I don't care about that, but whatever.

teal pendant
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and get 2 tapped by every melee with better range and access to real range weapon, or one shotted by barb, but yeah bro rogue is the weakest melee class of the game its a fact, even melee wizard or judgement/smite cleric is better

icy knot
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it is ok class. barb stronger anyway

teal pendant
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Bard is way stronger, fighter same shit, barb is not even arguable, druid same. Cleric disable the whole rogue gameplay with judgement and melee wiz 1 shot. Even melee warlock can 1 tap rogue, the only way rogue is better is in mind gameplay where rogue players play with ur patience and ur weakness. most of the time when u lose from a rogue its just a skill issue i will not lie to u, cuz for everyone who say rogue is meta, broken etc.. just try it, try to play it and u will see whats the real deal i mean.

Ofc Rogue can be frustrating so much, cuz ironmace made it like that, cuz in reality rogue need a real rework not just nerf the strong abilities

icy knot
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bard is strong, fighter seems okey, pdr seems broken, barb broken beyond comprehension, cleric better barb, sorc nerf

teal pendant
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Ofc rogue need to be balanced, we are forced to play landmine to be relevant, cuz the gameplay u speak about is not that easy to win again great players. and about the "4 tap plate fighter" i will seriously want to look at the kits bro cuz its clearly not possible with equals golds invested x)

unborn pond
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What’s the single strongest stat in this game?

icy knot
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vigor, action speed?

unborn pond
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I would probably say move speed and it needs to be controlled way more than it is right now.

teal pendant
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depends ur class lmao

unborn pond
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The whole game relies heavily upon move speed for every class PvP or PvE but it’s so varied it’s ridiculous

lofty estuary
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Idea

Let us go to a sort of "practice room"

Literally a single player instance with several dummies and such to test out numbers 'n shit

Thoughts?

(Unless it's already possible somehow then please tell me how)

icy knot
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Wouldn't it would be better if every class had different physical power bonus/ magical power bonus Scaling/curves and aother stats? It would take more time and effort to do but all the class would be easier to balanced individually.

teal pendant
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yeah its a great solution, but when we see the actual balancement of the game im not sure they can do that without making the game horrible for a long time..

icy knot
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@keen onyx @full tulip By the way ruins harpie shotgun/multishot still can oneshot players.

icy knot
glossy arch
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This would be viable if you live in Brazil where basically nobody plays, however EU it is a hell scape out there, it is Rogue after Rogue after Rogue sitting at doors and corners waiting for ambush the living daylights out of you, which by the way you have zero counter to, especially as a caster due to silence. Sure you can farm troll if you want to decline your mental health, I don't know what servers you play on but EU is nightmareish.

icy knot
icy knot
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@keen onyx @full tulip
I noticed spectral has some bugs when there are at least 2 players in the boss room:

  • He can sometimes mid combo use Shockwave.
  • He will prioritise using dash attack.
  • If one player is very close to the boss, he will prioritise attacking this player(especially with dash attack because of previous point).

solo boss Shockwave timer bug:

  • There is also a bug with Shockwave, it has some kind of 25 second timer before it is used again by the boss. When someone is doing boss by himself and he dies, the timer doesn't reset. When new player enters boss room, spectral can start the fight using this attack.
icy knot
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Goldsmith socket can give 3-4 max health or 1 vigor. Would any class choose 1 vigor instead of 3 hp?

teal pendant
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what ur point when u can get 3-4 max health and 1 vigor ?

icy knot
teal pendant
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ok but what is the point bro ?

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thanks god u cant socket 6,5 hp on every item

icy knot
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Shouldn't Cloth Pants have socket granting +2 or +3 max health? idk

teal pendant
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the minimum max health roll on pants is 3

icy knot
icy knot
teal pendant
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goldsmith work in a way that u can only socket the low part of the roll

icy knot
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does vigor increase physical healing?

teal pendant
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max roll stat is 2, u can only get 1 with socket. max hp roll on pants is 6 u can only get 3 or 4

icy knot
quaint thunder
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Please fix the felling axe's hitbox.

icy knot
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Compering it to other main attributes its garbage.

teal pendant
ashen canyon
unreal cedar
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Druid's shape-shifting is too oppressive and breaks the mold in relation to what all other classes offer inside the design of the game. I propose giving the shifting ability charges similar to Rogue's Hide ability. Five or six charges seem good, enough to perform a panther chicken bear jump and maybe a single door window rat jump before they must manage their shifting cooldowns.

next lance
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honestly you guys need to put in training hall so the overall skill level can improve in game.. no one can train without it .. u have to set aside during dungeon time to train.. ridiculous.. also the ranger.. needs to have his allies be able to see a red outline of his traps i think.. yet it conflicts with the rogues "traps" skill.. which is conflicting.. the ranger is lacking and rlly could use the help .. even when notifying allies the odds of them hitting ur own trap is +++ .. if own allies had a outline of ur traps that would make the range rmuch more fun to play .. also you guys ever think super long term - like add about 50 more weapons.. and etc..etc

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lastly .. about boss'es its dissapointing about how the aggro is or what not.. that people will prefer or demand that they solo a boss or what not.. forcing others to have to sit and wait, yet understanable because of eradict actions with multiple people in which makes it not as fun.. any plans to correct all that

lilac garden
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while sorcerer breathes the game is in a bad place

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fucking aim assist abilities smh

next lance
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also .. sorcerer is wonderful and the fact that you cannot hotkey spells makes it justifiable.. u rlly need to get some sklls/perks for them tho .. its kinda mehish atm

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and fix flamethrower and other spells etc - -

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oh yeah .. most importantly and im sure you are aware of this Fact- .. when are you guys going to fix ray of darkness for warlock -- which is underpowered all day.. and needs to be fixed where it can be used like the fun spell that it is.. second the same for war hammers and war mauls as well.. with the underpowered overall weapons atm that they are no one plays them unless deciding to handicap oneself.. when you guys could totally buff them and fix them =p

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one thing about the sorc thats kinda odd atm.. its real easy to hit 50 will and put on the 25% magic dmg bonus... yet u die faster then fast when melee rushed -

pure jasper
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Make the molotovs “burn” the doors and break them after 2/3/5 seconds ? So any class can break doors with a delay which can be bypassed with a little preparation (by throwing the molotov in advance while heading towards the door while it "burns")
Edit : The rarity rarity could reduce the time it takes to destroy the door.

harsh plume
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there shouldnt be 7 people watching one person try to get a troll pelt.... caves needs adjusted

jolly leaf
ashen canyon
ashen canyon
# jolly leaf Exactly <:Salute:1115406658965876806>

I feel as though bossing should get one of two changes. One, portals should open on ALL boss completions. Reason? X amount of players took X amount of escapes and now the only one left is in the other side of the map, but you have no way of knowing this till it’s too late.

Two, bosses should not be able to be third partied, give us ten second to recoup after killing the boss atleast that

jolly leaf
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As for escape, infinite stair was too strong but with Continuous one use stair/rope/portal is not enough. A 3-4 min cooldown on stair and rope would be great imo

ashen canyon
# jolly leaf I agree with 2 but let's tweak Continuous settings first, see if it's enough

I like they way inferno feels now, with the portal being able to be opened after gk kill, but what I don’t like about continuous setting is we have very little to no info on how many people can be in on a dungeon in the first place. What if 15 people can spawn in but only 12 extracts are the case? (Figurative numbers don’t know how many extracts or people can come in off top of my head.). But what if someone just comes in and take a portal or rope or stairs? To (survive the dungeon.). What then? Does he get replaced next spawn wave?

jolly leaf
granite knot
ashen canyon
granite knot
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Then how would you solve the issue when rogue comes behind you when the boss dies and you want to loot him?

ashen canyon
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Doors lock on agro

granite knot
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When he's inside the room?

ashen canyon
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If he’s inside the room you will see him before you kill boss

granite knot
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When he has Hide?

ashen canyon
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Hide isn’t permanent

granite knot
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Fair enough

ashen canyon
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Also you could have it where when you enter the room boss agros with no safe spot inside the room that way people can’t hide inside

frosty thicket
jolly leaf
spring spoke
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Suggestion, dont put people BACK into the same LOBBY they died in....

coral viper
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Please fix hatchet please fix hatchet please fix hatchet

sick mantle
jolly leaf
eager anchor
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They need to make market gear keepable after every arena win or lose, last wipe I was able to gear and play almost all classes this arena season I've come across legendary gear but not near enough to play multiple classes in arena, it's not impossible to find legendary gear for a class but it's incredibly time consuming, like I'll be lucky to best in slot gear 1 character

jolly leaf
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And also maybe make quest reward and reward token item minted

eager anchor
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@jolly leaf thats a great idea but in current state I find wizard gear on my fighter and it's basically garbage because I can't share it with him for arena, and the whole 3 months wipe cycle I think is more of a reason to just allow market gear in arena, like I said last season I was able to gear and play multiple, multiple classes from barbarian to wizard I could gear and play anything. It made making money to buy bis gear more important in current form I have 40kg troll pelts troll bloods stacks of gold bars and it's all sorts irrelevant, because all I wanna do is gear my classes and compete in the arena but I can't

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I could waste the money? But lose one game and your 10kg kit is gone, it's not sustainable

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Also the people who play and sweat the most aren't affected by this whole minted gear thing they still have all the true magic or true physical bis gear it's the casual to nooby players who are gonna suffer the most in arena, it just takes away from the player base in arena.

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Is it cool or exciting to find bis gear for arena? Yes it is, I think it's a cool system either way. However I just wanna gear and play arena. I don't really wanna dungeon dive, I wanna dungeon dive enough to suit my characters up, arena is what I wanna do. I just think it's lame I gotta jump through all these hoops just to be competitive

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Sorry for the massive rant, I'm hoping other people feel the same way

vestal sandal
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Kind of agree but arena is either massive kiting or unorganized gameplay. I wonder how they actually gonna implement their philosophy of all classes can 1v3.

mint ledge
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Figure out a way to eliminate gambling from the game. make it illegal to some degree because people who gamble on the regular have hoards of named weapons and unique armors. It makes it absolutely impossible to run 225+ hr. You almost always find a team with all named items and unique gear and they just clear through entire lobbies which is completely unfair for people who don't gamble. If that person or that team dies, they can just run another kit.

icy knot
icy knot
jolly leaf
# eager anchor Sorry for the massive rant, I'm hoping other people feel the same way

Np np I totally get it. But still I think allowing people to buy gear to the marketplace would make it too easy/ruin all the fun. Like (sure it's because of Continuous needing settings tweaking but) this season for exemple is already totally fucked due to people spamming Ghost king. I feel like people already have everything they had at the end of last season, the marketplace is flooded with bis gear and the price are already sky rocketing (troll pelt is already way higher than what it was last season). Also it would create an issue with cheater/farmer and people who buy from them. Honestly I'd prefer to test making the loot you find "Found by" for the whole account, not crafted only found in the first time (Especially with socketing making it even more easy now if you'r not looking for perfect BIS, I really think it'll be the good middle ground between Now and Marketplace gear). Then if that's still not enough we can try a season where you can use marketplace gear. And i'm totally ok with making the season of Arena a bit shorter than the HR one and let people buy gear at the end of the season like the last one, that give people a new purpose at the end of the season and allow player to test all kind of build (Last season I played a healer druid and had a lot of fun with it and probably wouldn't have tested it ik arena without buying the kit)

icy knot
mint ledge
quaint thunder
stray hollow
icy knot
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Any reasone why robust gives 10% HP not 10% vigor?

teal pendant
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Because 10% vigor is weak

teal pendant
quaint thunder
teal pendant
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Idk i personally dont play fighter, the tech is to crounch turn ur back and look up

quaint thunder
icy knot
teal pendant
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With u want vigor and not 10% hp

quaint thunder
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yea you can 180 parry it sometimes if you time it right but if barb is good they still get around it. there isn't any counterplay you just gotta hope the barb isn't that experienced

teal pendant
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Yeah its the weakness of parry LS

quaint thunder
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im cool with having a weakness i just dont want the weakness to be a glitchy hitbox haha.

icy knot
teal pendant
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Yeah why* mb

icy knot
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  • Idk currently robust always gives a player 14health no metter what gear they wear.
  • I also think that vigor is much better looking stat for a barb, because it also provides physical healing(someone told me) so it would make them heal up faster to 150 HP.
teal pendant
#

They already got potion chugger to heal up faster

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And if u give them vigor, they will more focus on damage and ms, so its not the best idea tbh, like please dont buff barb

icy knot
teal pendant
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Yeah, so its a buff, please dont buff barb

icy knot
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Of course he needs a lot of nerfs

quaint thunder
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I feel like barbs should get tons of vigor and be tanky. They should do lots of alpha damage but swing slow and move slow (low dps)

jolly leaf
icy knot
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I think it's also the problem of robust, almost every barb is taking it because its free HP. Maybe with 20% vigor robust, It would force them to choose a play style: either stack vigor on their gear and use it, or don't.

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I mean it would still be free HP but much less if you don't stack vigor.

strange path
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@anyone, is the hopes for a feature to allow players to freedom while Qued. As much as we don't want it, longer wait time in lobby while only being able to access the leader board that does nothing other than show the previous acts. People feel locked to the table and something like inventory access just to move around. The ocd would appreciate

jolly leaf
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Or just simply take the same path than Sorcerer perk. Give 15% HP like it used too but lose 10% something else, strengh or MS

jolly leaf
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That doesn't deserve a proper suggestion. It's just a balance change, there is way more important stuff unfortunately

rare sandal
# quaint thunder I feel like barbs should get tons of vigor and be tanky. They should do lots of ...

As mostly a solo player, I dont understand why the strongest class has to be the fastest. I think out of all classes Barb is the one that should be terrible in solos for being slow and predictable, you should need your team to take full advantage of the HP and DMG. Just restrict things like loose trousers/lightfoot/laced turnshoe for a start, but as long as he has these stats Rage is just a press to win button vs anything suishy within 5m in solo.

unique flint
icy knot
void pasture
#

Really hoping for a shapeshift cooldown on druid. Class is so wildly broken in solos

jolly leaf
# rare sandal As mostly a solo player, I dont understand why the strongest class has to be the...

The issues with barb is that his base stat are way better than most other class and he have perk who give lost of stat without downside. That allow barb to focus on other stat like MS, sometime action speed, PDR with his gear and still have more damage and HP than most other class thx to base stat and perk. They need to give him a bit more knowledge, it make no sense that Barb have 5 knowledge when other physical class have 12 for the ranger, 10 for the rogue (Bard being an expection and fighter too as he have 15 everywhere) and imo some perk (especially Robust) should have downside, the same way Sorcerer perk do. Robust could give 15% hp like it used too but reduce Strengh or MS

icy knot
jolly leaf
#

And imo teaming should be allowed for PvE or just looting. The issues is when people team only to PvP

icy knot
#

100% they were teaming outside game.

#

I'm starting to collect folders of each teamers I see.

grizzled gull
#

Please find a way to announce patch times properly

jolly leaf
grizzled gull
somber elk
#

add pepsi in the game as drink

ivory quartz
jolly leaf
ivory quartz
rare sandal
vestal sandal
#

Its better to see complaints. Because when they dont you know they lost all interest.
Some games have that as an early sign for stagnation.

whole hull
#

Suggestion**
I think that the continuous dungeon system is great, needs a bit of work but I love it nonetheless.
I believe the Crypts (lvl 2) is the best implementation of this with Fog of War and random module placement. Masterpiece.

However I have a suggestion, There should be some sort of mechanic that reveals the location of the boss room in some way. I had an Idea that maybe, killing Skeleton Champions would drop a map that when picked up would reveal a pin-prick on the user map of the user that picked it up, showing where the Boss room is.

Another way to get this map would be as a rare drop from chests maybe. This would give some direction to players in crypts level, not make it so that the boss room gets mobbed and also give players a reason to loot more of the Crypts level instead of skipping it for Inferno

jolly leaf
granite knot
daring trail
sick mantle
tropic cypress
#

I'd love if the game had a 4+ player team mode.
so pissed with having to leave some friends behind

cold dagger
cold vortex
#

Add a lying down emote or as an animation for resting. If an enemy player focuses on you in this state they won't see your corpse's name, so they should be able to tell that you're playing dead if they look closely. I wanna have the option to play dead and then sneak up on people and scare the shit out of them, plus I like the idea of people starting to randomly bonk corpses out of caution

cold dagger
cold vortex
merry kestrel
#

Let fighters wear feather hats, leather bonnets, and straw hats

It's historically accurate

ripe turtle
#

Allow us to read the ancient scrolls!

nova basin
#

Id definitely trade out the skeleton banner for it

tawny ivy
icy knot
#

wow I just found another spectral bug with "Shockwave" he used it 2 times in span of 5 seconds. I don't know what caused this.

icy knot
#

why Warlock hellfire doesn't work on slimes? Bug?

icy knot
#

If warlock shouldn't have necromancy spells, how about new spell that takes control over mobs?

  • Should it be single target or AOE?
  • Should it be dark magic spell?
  • Should it also buff mobs with some move speed/attack speed buff?
  • Should it also work on sub-bosses?
jolly leaf
icy knot
#

But I do think bard debuffs are balanced.

nova basin
#

Being able to have a one time exchange for each rank would allow someone to perhaps come at a later season, and if they have to grind "question marks" then atleast if its something they don't want, they can get something they enjoy

stuck warren
#

All attribute is ruining the game. Nothing is worth anything in the store except rings and necklaces with +all + true + 3 max

icy knot
#

Devs... seperate True and additional from all attributes?

abstract bone
#

Limit warlock dots to one target at a time.

lilac garden
#

can ranger get a perk for crossbow that allows him to shoot in faster succesion with more bolts like 4-5 instead of just 1, imagine having a magazine under the crossbow that loads in the bolt from underneath it

abstract bone
lilac garden
abstract bone
daring trail
lilac garden
icy knot
hidden harness
#

make chase show footsteps in real time. stealth needs a real counter

quaint thunder
#

I already suggested this but i want to suggest it again: Please fix the Felling Axe parry hitbox because it's impossible to parry consistently. Thank you IM!!

granite plinth
#

in what universe did barb need to be buffed

icy knot
granite plinth
#

accurate

icy knot
#

but tbh they buffed unused skils which is good

#

but where are nerfs to most broken barb skills

rare sandal
#

We can close this thread now, knowing that they certainly dont pay any attention 😄

wise quarry
#

how about NOT patching during the weekend wtf is wrong with the se devs??

whole hull
weary dagger
#

DONT MAKE A PATCH DURING A TOURNAMENT

naive thunder
#

is this suggestions discussion that we dont use?

native mason
#

why on a saturday midday when EVERYONE IS PLAYING!!!??? I just dont understand ppl man

peak lantern
#

bro ban me I don't care anymore, I have to say whoever manages these patches are r-tards, sdf especially, go ahead k-ll your own game. We will find other games to play eventually. Suffer.

glacial hollow
#

I'VE BEEN PLAYING SINCE THE BEGINNING BUT WHAT'S HAPPENING TO THE GAME IS SLOWLY BECOMING NO FUN. CLASSES THAT WERE FUN ARE ALL CRAP NOW ONLY BARBER IN LOBBY LIKE 220 LIFE AND HE 1 SHOT YOU GG DARK AND DAKER YOU KILL THE GAME. 1200 Dislike 😄

twilit granite
#

change this patch or im calling luigi

scenic notch
#

PLEASE NERF CLERIC

peak lantern
civic wagon
#

SUGGESTION: stop and fix existing mechanics (weapons penetrating shields, desync blocking etc.) rather than adding new content/classes putting the game into unfixable balance hell

twilit granite
civic wagon
slow arch
#

does Spell Sculpting work on merge spells?

naive thunder
#

lets just let clerics use unlimited spells

ashen nymph
#

we did it boys they buffed rangers most 3th most useless perk to 3th useless perk xd good job iron mace how about you give rangers a real buff / rework cuz every one hates the class even tho rn its the most trash class and you give us somethin sometimes thats useless and only once in 10+ patches get a grip @keen onyx

south topaz
#

I have seen this game for quite a while,
Did they actually listens to suggestions even once?
Or just constantly bows down to very skewed data and "elite" streamers?

Why is balancing almost always consistently terrible??
Why is adjustment step this huge every time? (Like cutting lightning sphere damages in half)

Why did they still not realize how overly oppressive barbarian is?

Why is underwheamling perks almost never got properly addressed?

ashen nymph
civic wagon
ashen nymph
icy knot
scenic notch
#

NERF CLERIC LIKE HUH???

ashen nymph
south topaz
#

This unkillable of a one-shot machine just runs toward you.
You can't do anything about it.
The only class that might outrun a buffed barb are naked ranger and druid.

The barb player is just
Use Perk
Hold W
Aim Head
Click mouse
Enemy dies.

While the defending player have to:
Try to parry
Try to do those insane dodges
Try to manage movement speed economy to minimize getting one shotted
Using all kinds of insane movement techs inorder to hopefully run at the same speed as barb, only to get axed and kneecapped so you got oneshotted anyway
Try to hit the barb at least 3 times even with the highest damaging weapons

Like how is this fun??

ashen nymph
#

while complaining people run true dmg

ashen nymph
strange crescent
#

here is my suggestion, Get SDF off balance and 🇱 🇪 🇹 Wakeup 🇹 🇪 🇷 🇷 🇾 Wakeup 🇨 🇴 🇴 🇰

daring trail
#

Sorc nerfs and buffs are great, mostly needed. But ironmace has gotta be out of touch with these barb buffs and cleric buffs.. wtf are these patch notes

ashen nymph
south topaz
#

I would say,
Go ahead and make barb as tanky as possible, deal as much damage as possible, and make them be able to chase down as much as possible, but THERE MUST BE AT LEAST ONE BIG DOWNSIDE THAT CAN BE COUNTERED.

Str 25 -> 35
Vig 25 -> 35
Agi 13 -> 5
Dex 12 -> 5
Wil 18 -> 15
Know 5 -> 5
Res 7 -> 5

All Axes have a 20% longer windup and recovery animation time (and thus, ~16% slower).

higher Str and Vig so that they felt stronger
Horrible Agi means they can only catches up to naked rogue speed as to always outrunning everyone.
Horrible Dex means they takes 2000 years to swing their funny one-shot axe so you actually have a chances to do something. (For a total of around 40% slower)

ashen nymph
slow arch
#

rework merge perk

hoary pike
#

Give Druid’s way more spells, And perhaps more summons, make them a viable 10 spell class

frozen agate
#

my longsword and halberd will still slaughter the barbarians, we stand strong. land your bolts in the head of the casters men, they will not last long.

slow arch
frozen agate
tender tundra
#

TO DEVELOPERS >>>>>>>>>>>> NOW YOU CAN DELETE CLASS SORCERER, IT WILL BE THE SAME CHANGE AS NERFS

70% PLAYERES IN SOLOS ARE BARBS > WHY DID U BUFF BARB ? RIP TO GAME FOR MAGIC HEROES

Little tip for those games: nerf step by step, not 50% of basic values

daring trail
# tender tundra TO DEVELOPERS >>>>>>>>>>>> NOW YOU CAN DELETE CLASS SORCERER, IT WILL BE THE SAM...

all sorc nerfs were completely needed, there was no reason for lightning bolt to do 100+ damage AND go through the wall. it doing 50/60 damage is still high, and combos with fire orb will still destroy melee who ape you.

on top of it, why could a caster class also dominate in melee with lightning sphere and all the melee buffs?

no need for the crying about deleting the class, still a great class to play, its just not overpowered anymore.
now you can go play barbarian if you want overpowered

fleet furnace
#

NICE ANOTHER BARB BUFF ITS LIKE 80% OF THE SOLO PLAYER BASE DOESNT JUST PLAY DRUID AND BARB! Devs love to ruin the game with this cancer. Barb has most health, movespeed, most damage. and they KEEP GETTING BUFFS

late marsh
#

Remove slow mode from class discussions.

ashen nymph
latent furnace
#

let the squire provide arcane garb, arcane gloves and arcane hood pls

jolly leaf
heady bane
#

•Remove SDF’s “vision” from the game

icy knot
#

I think devs should change VFX of Curse of Weakness it is hardly noticable.

celest crescent
#

Can we get a boost to the Lycan race skin? I never see this in use anymore. 4 vigor is hardly anything. Other races are much better and I feel like this class would have a beefier buff perk than 4 vigor..

rugged summit
#

Why the fuck is Barbarian still allowed to be this way. They're absurd in every regard.

icy knot
#

Weakness reduces percentage of a percentage of PDR and MDR.
Is this intended?
#warlock message

grim cedar
#

Change Curse of Weakness to do flat %. It doesn't scale for crap. It's back to being as useless as before your "change"

granite knot
tropic cypress
#

also, I want the player search to include offline players. I don't wanna wait till both me and my not-yet-added friends are online for me to add them

sacred bluff
#

Same classes shouldn't be in the same team on arena. If it's not possible to queue up as a team with the same classes, it should also apply to random teams. We had multiple games in a row with compositions like that, it's just not fun

tropic cypress
left veldt
grizzled karma
#

Give Ranger pets
-crow:scouts and alerts you to players.
-hog: tanks for you and takes creature aggro
-spider: shoots web that slows players
-wolf: Melee bleed and boosts your damage with pack damage
-cat: heals you with a purr

tawdry musk
#

add druid bacteria form with no hitbox and 1000% movespeed and it gives surrounding enemies a virus that does 5 damage per second with 1:1 magic damage scaling

hollow flame
#

Don't turn off voip by default

gloomy nacelle
#

give wizard knock please (a spell to open locked things)

mighty fulcrum
gloomy nacelle
hushed sinew
#

this game needs more mimics, i demand mimic barrels and boxes, mimic doors, and once more maps get the randomized modules, mimic walls that you can kill to open up a passage.

gloomy nacelle
#

I want a mimic mimic, it jumps out to scare you and it LOOKS like a mimic, but upon further inspection its just a normal chest rigged with mechanicals and decorated to look like a mimic.

rocky wyvern
#

give wizard sorc spells and vice-versa

astral rose
#

Has there been a wipe recently?

#

Is there a way I can check myself if there was a wipe?

rocky wyvern
hoary pike
foggy sun
gray shale
#

Crazy suggestion but actually nerf Barb and druid

south topaz
# foggy sun just play sorcerer, what's the difference?

Went from decent with 2 busted spell to absolute trash
Like what they did to bard, druid, wizard

They are so consistently anti-fun at balancing that it is comical.
And cherry on top is that they seem to never take a single recommdations from community in terms of balancing
And therefore busted class remains busted for multiple patches
Ruined class remained ruined for >10 patches.

marble nova
#

make druid shapeshifting slower or rat have a cooldown for door hopping please.

upbeat parcel
#

Fix your "abnormal detection" software and stop handing out false temp bans

icy knot
icy knot
#

How about creating a room that you have to mine into, containing a loot pile?

valid loom
#

Get rid of true phys/mag necklaces to allow other necklaces to be in the meta and add true phys/mag as rolls to weapons/spellcasting.

static turret
#

Make arena 2x2 modules

rare sandal
# south topaz I would say, Go ahead and make barb as tanky as possible, deal as much damage as...

they have so much "heavy" gear with agi as a base stat available and lower agi means better scaling on items they allready are using. so taking 8 agi will not remove 8 move speed.. 2-3 at best with loose trousers and agi chest/helmet.. For me the best solution is dont let them wear any cloth and dont put agi on barb helmets at least. And they will still hit 15agi with only rings/neck so nerfing agi just wont do much in general, the other thing is 12% movespeed on rage.. do they really need a ms buff i think its a bit of a joke... either make it impossible to build over 300ms or change rage.

candid wolf
rare sandal
# candid wolf yes this ! how can a barb with a 2 hander shout 1 time and be faster then a rogu...

this is why they build all the dex, for fast weapon swap.. you can have a zwei or bardiche and do the jump-> weaponswap->attack combo without loosing any speed and do that at 330 MS.. IM clearly doesnt now about these basic mechanics, they think "oh barbs are fast but carry heavy weapons".. no they are not, they just build dex and jump.. you can even bunny hop during the first swing and still no loose speed until you got 400 dmg off at 330 speed, all you need is a bit of xp and macros...

candid wolf
icy knot
#

Add 5v5 arena

valid loom
ashen nymph
#

I am here to make an suggestion the suggestion being to listen to the comunity and to have someone some average player to balance the game the fame will end like the Cycle

icy knot
icy knot
#

To be honest this patch is good, but community expected Barbarian nerfs.

valid loom
somber elk
#

keep barb and barber forever

ashen nymph
queen igloo
#

I don't know if any developer reads this channel, but if they do, I have one suggestion; ignore balance and take 1-2 weeks making LiveOps possible.

I've never seen a game be taken offline for the duration and the frequency that Dark and Darker has, and it needs to be phased out soon. This was an acceptable measure during the Playtests; as there was no obligation to customers of Dark and Darker. However, now that people have bought the game, expecting it to be accessible when they want it, twenty four hours a day, it is beyond frustrating when the game is taken down for maintenance.

Yesterday, the game was taken offline for a completely unscheduled patch, and in doing so, interrupted Soapies' scheduled tournament, when the patch easily could have been scheduled sometime else. I'd love to see more content to the game, but equally if not more so, I loathe not being able to play the game how I want, when I want. Please, take one or two weeks and talk with your staff and iterate on your process to push updates first to the Testing Server, even if such updates will leak information to the players, so we can help you in turn look for critical issues, and in doing so, have a smoother time when updates are pushed. As well, find a solution to the long downtimes during a version change, as this should be near-seamless.

The test server should NEVER be a version (or many versions in this case) behind the base-game, there's nothing to test! In my opinion, the test server should be one version ahead of the base game, and should be QA tested by both Ironmace itself and the Hold the Line backers. Although this would be a development bottleneck, I would appreciate the 1-update-buffer as insurance for critical game exploits and players finding other various unintended bugs.

icy knot
ashen nymph
valid loom
icy knot
#

Maybe they should just watch best players of current classes to see which ones are wiping whole lobby without breaking a sweat.

#

Or maybe they should play their own game. I mean at least I as a Warlock main can say TM should be nerfed to 10% and antimagic to 20%.

valid loom
ashen nymph
#

they should do the updates based on oh manny people play that class how manny content creators make content about it and how it performs

icy knot
ashen nymph
#

fr

candid wolf
#

Nerf Barb Nerf Cleric Nerf Move Speed in General and Buff the weak Meele classes so they can be played in trios without griefing your team (fighter, Rogue for exampel onyl way they are succesfull in HR is if they are played perfectly)

thorny coyote
icy knot
thorny coyote
#

Give to druid be like summoner class, with very strong summons, like Wolfes, Bears,

gritty flare
#

is there any reason barbarians can just run at me with a hatchet, blood exchange, and morale boost and wipe my whole team in <224.
seems kinda "broken" considering he has 195 hp and 55% pdr and 35% mdr and 314 ms with his hands out not raged

soft coral
#

The chicken change was not warranted in my opinion. To even move around silently you had to slow walk and the whole time your feet were slapping on the ground. If you can't hear loud slapping chicken feet walking around you then it's either a sound issue (wouldn't be surprised with the sound in this game.) or a skill issue.

However removing this removes a bit of fun and takes away from class identity. The rat form I can see it's just too OP to be silent but 100% not the chicken. There was no problem there and removing more and more fun things and class identity are just gonna drive the casuals away the game has left.

The game is already mostly a sweat fest and we should be working to add casuals to the game not drive them away.

Now instead of trying to sneak up on someone and giving them a chance to hear me, or trying to hide to survive the sweats spawn rushing I will likely just sit in a corner the whole game in panther/human and wait for someone to walk by to get a kill, or sit in the dark and wait for the dungeon to move onto the next level so I can loot in peace and actually have gold to buy items etc.

Or perhaps I'll just uninstall because there are more and more changes that take away the fun in the game when it's already 75% sweat heaven. At this point I am having more fun playing WoW Hardcore and will probably just stick with that.

slender solstice
#

as fun as it is dying to barbarians with hatchets every raid, why dont we restrict the class to heavy two handed weapons, so we dont have the hardest hitting & highest health class running around the map at the same speed as everyone else

icy knot
tropic cypress
#

when will we be able to swap item places in the stash?
I want to place one 2x2 item in the place of another 2x2 item and have them switch places
would be huge for stash tidying

ripe turtle
#

Is there a way to not able to throw your lantern? I just threw my BIS lantern accidentally in the arena and the enemy team took it. 😦

naive thunder
#

so they just arent gonna release new quests?

icy knot
slow arch
#

buff Thornof Earth

icy knot
ionic eagle
#

MAKE ZOMBIE FARTS NOT GO THROUGH DOORS?????? WHY IS THIS STILL A THING

ripe turtle
wheat stone
#

the Harpy attak is rly dumb with the feathers...rly stupid dmg

faint estuary
#

I suggest Ironmace fixes their buggy anti cheat. Stop letting legit players get perma banned for no reason.

hushed sinew
unreal robin
hushed sinew
unreal robin
hushed sinew
#

that could be interesting, but might end up being just a better version of thunderstorm that yo dont have to channel

celest crescent
#

Perk to auto combine spells for Sorcerer.
Let Sorcerer cast spells with off hand while holding a weapon with 1 hand
I would also like to be able to re-arrange my stash slots to organize them or be able to give them nicknames to reference what I'm storing in that stash space.

nova basin
#

i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.

jolly leaf
faint estuary
#

fix the random false bans.

rain stirrup
#

Im gonna suggest the devs nerf barb and slightly buff sorc.

versed hinge
#

There is only 1 single Axeman skeleton on ruins, why

golden hare
#

👆

slow arch
#

buff spell merge perk or let all sorcs be able to merge atlest give a bonus for using hands only maybe give the option to take off the 2 wepons slots on wheel or more spells when u use it

icy knot
azure echo
#

bro they should add a training grounds type thing to test stuff

icy knot
azure echo
icy knot
main pasture
#

Why not add a damage based boss loot system? where the team that does the most damage loots the boss almost instantly and everyone else at current speed. EX: I had a druid run in and summon a treant to aggro the boss and me while causing chaos so he could finish off the boss in a couple of hits. He then vaccummed everything and panther chickend whatevered out of there.

elfin onyx
# main pasture Why not add a damage based boss loot system? where the team that does the most d...

That probably would be better than whoever gets the last hit, it would incentivize either killing the player then the boss or waiting for them to complete it. It would be nice if the player dies, the next person who did the most damage is the one to loot the boss quickly. Now would this be player or team based? Cause I've seen streamers swipe good stuff off of bosses when their teammates 100% did more work but they "need content" pretty cringe.

granite knot
main pasture
#

I would say player

icy knot
jolly leaf
leaden galleon
#

remove additional armor rating from plate armor you shouldnt be able to get 70% pdr with 180hp 20+str with 2nd win

rare tusk
#

can warlocks please have access to another 1 handed weapon? currently we can only use the falchion

leaden galleon
#

also why can rogues build 150+hp like the point of a rogue is to be squishy not have as much hp as a fighter

icy knot
#

I wonder which rogue would win when fighting 1vs1 normal vs HP.

ripe turtle
#

Here are my suggestions for Barbarian nerfs:

Morale Boost:

  • Receive 33% Percent Max Health Healing after killing a player. 15 second cooldown.

  • Receive 25% Percent Max Health Healing after killing a player. 3 second cooldown.

Blood Exchange:

  • For 12s, receive 5% Percent Max Health Healing with each successful attack. Scales with magical healing.

In exchange, suffer -10% Max Health Bonus for the duration.

  • For 8s, receive 10% Percent Max Health Healing with each successful attack.

In exchange, suffer -20% Max Health Bonus for the duration. (Revert)

icy knot
#

barbarian blood exchange is better demon warlock

ripe turtle
#

I don't like looting legendaries from normal first floor dungeons. They should be found either in golden chests, marvelous chests, treasure hoards, inferno/abyss or bosses. Right now people easily find legendaries, making it less valuable.

lament grail
#

Worst problem of this game is not bugs, not lack of new content, It's the balancing. Hire a professional crew or seek help from veteran players who geniunely wants to improve the game or find other solutions adressing this problem. Because as we all know you have no idea how this game works.

icy knot
#

Why doesn't the rogue make louder footsteps while invisible? It's the most op mechanic in the game and should have downside. Or I'm just mad cos he should not be able to be invisible 24/7.

sand thicket
#

We need an auto repurchace button for a setup (potions picks ect)

icy knot
#

Well-balanced game, especially the rogue, who can kill everyone and is invisible 24/7. It used to be that you could wait out his invisibility to counter him this way. Now, either you are a barbarian and tank his ambush, or you have to run away and go blue after seeing a rogue because he is invisible 24/7 and you can't push him at all.

#

Last Rogue nerf: Rogue's Hide cooldown time changed from 28s → 32s

Either one of IM devs is a bad rogue main that has no skill so he needs rogue to be overpowered or one of them can't do simple math.

Do they not understand that after Rogue activates Hide the cooldown of another hide starts ticking? So when he is invisible he still has one more and another is about to be back.

#

If they want to keep 2 stacks of hide in the game the cooldown of it must not only be double but almost triple(80s)

lucid vortex
#

Anyone know why Barb got fucking buffed last patch? Why did that happen?

languid pebble
valid loom
nova basin
#

i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.

worldly storm
#

HEY STUPID DEVS TAKE THE HATCHET OUT OF THE GAME HOW HARD IS IT AND WHILE YOUR AT IT BARB SHOULDNT BE THE HARDE3ST TO KILL AND AT THE SAME TIME BEING THE FASTEST CLASS HOW THICK SKULLED DO YOU HAVE TO BE TO REALISE THIS

hollow flame
#

anti-cheat

light pebble
#

barb isnt not op yall are just bad

torn goblet
torn goblet
icy knot
icy knot
gritty flare
#

bluetooth felling axe incoming

icy knot
#

Every class should have strengths and weaknesses, meenwhile barb and rogue...

valid loom
#

they both have plenty

icy knot
valid loom
#

again with the 24/7 invis? anyone doing that build is literally trolling otherwise your exxagerating from cope

gritty flare
# icy knot Every class should have strengths and weaknesses, meenwhile barb and rogue...

tell me one weakness my 40% pdr 187 HP 296 ms 5 True 15% armor pen Rage BE barb has right now.
i can kite a BOC warlock, i can outrun any class with rage and heal all the damage you do like its nothing, 2 tap wizards bc they cant run 2 tap rogues, 5 tap pdr fighters with their 2nd wind proc, 5 tap other barbs who arent doing the same. oh and btw if you do create distance while we are fighting bc we traded alot of dmg ill throw 4 torches at you heal 40% of my hp and hop back in like its nothing.

valid loom
#

barb and rogue are noob stomp classes, while i say the blood exchange buff was unnessasry, and hatchets need a bug fix on how they interact with shields

gritty flare
gritty flare
icy knot
#

Why do you think everyone in solos play barb, rogue
becouse rogue is broken I know its your favourite class but someone its upcounterable right now.

valid loom
#

bro he has 10 will, his stealth is 6 seconds without will or hide mastery

#

if you run hide mastery thats one less dmg perk

icy knot
#

well than why every one is runing hide mastery. maybe its worth it

valid loom
#

ok clearly everyone is running it thats why all the top tier rogue mains aren't running it or are moving to other classes got it.

icy knot
#

They aren’t playing it for the same reason Skinny Pete didn’t play Barbarian when he got the rage buff. He knew the change was insane, making the class overpowered.

Whatever, you’re no dev. It will EVENTUALLY(2months) be nerfed because it’s too strong.

valid loom
#

ah yes every rogue main isnt playing it because its too good makes total sense

icy knot
#

Yes pls DEVS @keen onyx @full tulip @dawn grotto leave the rogue as it is now becouse this guy @valid loom is saying hide is okey. Im just mad because I have no skill. Just skill issue my bad.

valid loom
#

bro i can make the same argument

icy knot
#

nah your arguments are just better. you win

#

by the way player count is going down quite fast I wonder why that is?

valid loom
#

clearly you would know

icy knot
#

yes of course, the game is so unbalanced no one wants to play it

valid loom
#

right thats why we have so many full lobbies in duos trios and solos

icy knot
#

continues dungeon system exist

#

Arguing with an id. is like playing chess with a pigeon. No matter how good you are, the pigeon will knock over the pieces, crap on the board, and strut around like it won.

valid loom
#

didnt realize you thought of yourself a pigeon but people identify as a lot of things these days who am i to judge

lethal anchor
#

Funny how your logic of "hide mastery is so OP that's why no one plays it, because they want to be fair" completely falls apart with how many barbarians are running the vampire hatchet barbarian build. Because that's not OP, right?

icy knot
#

ok my logic is flawd but it is op

#

Player count drops significantly becouse they started the season with very unbalanced classes

versed hinge
#

i think the Tri-Pelt crafted items should cost 1 Troll 1 Wolf and 1 Extra thick Pelt instead of 1 Troll 2 Wolf Pelt

lethal anchor
icy knot
warped edge
#

player counts drop drastically a couple weeks after every new wipe

icy knot
#

player count is almost the same as before wipe

warped edge
#

send a pic

#

preferably where you’re smiling and maybe with a rose in your chest pocket if you got one of those maybe even some flowers in your hair or some cool raybans

lethal anchor
lethal anchor
#

There's definitely balance issues in the game right now. Rogue is not one of them. There's a reason you don't see many rogues in HR, or in Arena.

soft nebula
lethal anchor
#

Unless the rogue is in full legendary gear vs. a squire gear barb, that's not happening either.

candid wolf
warped edge
wintry fulcrum
#

why give no reason ban?

warped edge
#

sorry i’m new at my job in ironmace

slow arch
#

rework merge spells or how you cast it dosent seem worth over normal spells on sorc

leaden galleon
#

make it so franys and throwing knives are 1 slot items again people just spam the shit out of them and there really isnt a counterplay and make the slowness when it by it slightly less

leaden galleon
#

nerf hand crossbows they reload too fast and do too much dmg shouldnt be able to do both

#

throwing knives also do too much magic dmg with the poison

#

nerf sorc lightning thing legit takes no skill to aim and you can hit people through walls
lower fighter pdr% cap and make barbs og action speed lower

leaden galleon
#

its because it takes less skill than a barb to sit in a corner with 7 true 30% action speed and 5 tap someone before they can realise whats happening

late wharf
leaden galleon
#

why does it need a buff explain

#

whats makes rogues so weak compared to every other class

vivid warren
#

Ong can Iron mace start punshing HR solo Teamers they actually evoloved and now teaming as 3 to 4 ppl killing me and share loot im losting expensive kits to unfair fight its at SEA server the best ping for me 😦 why i have to deal with chinesse gold sellers in my HR lobby every run

icy spindle
#

can we give rogue a parry whenever we duel wield dagger or something

candid wolf
ruby kestrel
#

let me eat people soul hearts

icy knot
#

Evil character eating soul heart so player can't be revived? 🤔

ruby kestrel
#

yes warlock perk

icy knot
#

You are cooking

#

They could add this to soul collector as additional mechanic 😂

#

Or new perk with each eaten heart more bonuses.

jolly leaf
#

A permanent dark shard when you eat a heart. But it work only 1 or 2 time per run

icy knot
#

@jolly leaf 👨‍🍳 that's a strong buff

jolly leaf
#

Not if it's a whole perk to do it

icy knot
#

So as a new perk? Because soul shards are needed for a demon.

#

Current soul collector is pretty good right now in my opinion even for caster warlock.

#

@keen onyx @dawn grotto Also why soul collector after killing a player give 1 shard. Wouldn't it be cool if it would give more than 1? 2? 3? I mean these are shards not entire souls. So this change would be cool if killing player would give more.

jolly leaf
#

Kinda like Slayer prevent to equip plate armor, some perk could prevent to use other perk

icy knot
#

The only issue would be having 2 perks playing around soul shards and there is also simple unused dark enhancement.

desert lodge
#

Is there a point to having different grades of plants?

Can we only have 1 grade since all crafts only use uncommon grade?

brittle crane
#

"Chromatic Gems that give 1 all stats" they are made crafting at alchemist/gold smith by combinding all gems you get a chromatic gem which is 1+ all stat. all green make green one all blue make blue etc.

granite plinth
#

A queue option where u have no bug and a balance game

hollow flame
#

Let me report someone for teaming and cheating

dull ruin
#

Why aren’t we nerfing barb yet?

lilac garden
#

give ranger unlimited arrows perk

brittle jungle
frail quest
#

Create 1h Rapier parry/riposte against all 1h and also maybe staves/spears

attack animation is a lunge and step back

hollow tree
#

Fix the wizard .. what a good idea

nova basin
#

i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.

lucid vortex
#

Ironmace, I can't make Sterling Blade because it requires GREY longsword instead of white longsword and my squire doesn't offer that anymore, which means if I want a poor quality longsword, I have to buy one for 125 gold off the market! That is absurd!

winter idol
lucid vortex
slow arch
#

let sorc chose if they want to use the mele weapon and sheild slots on wheel for spells.

tawdry nexus
#

adding a mini tooltip picture in an upper corner of the view market tab that shows the item you are appraising would streamline marketplace vendoring

tiny nacelle
icy knot
#

Maybe Warlock Infernal Pledge should have some kind of stacking (burning) effect just like banshe's ghosts, with each swing or hit you get 1 that provides you with some bonuses. At 6 stacks you receive damage from burning but also deal damage from burning all around you.

lilac garden
#

still praying for a search bar for the stashed items

quaint thunder
#

Put a pickaxe on the STUPID SQUIRE SO I STOP FORGETTING TO BUY IT

icy knot
scarlet pivot
#

Can we put a lever on red stairs that takes like 5 seconds to open and closes after like 5 seconds so ppl cant camp reds and leave instantly. Fighting is so cringe rn bc of that and thats if they dont instantly leave when they see you

lapis ember
#

HATCHET IS UNBLOCKABLE FIX IT NOW

#

just remove it, its an anomaly and its clear. there is 0 reason besides pure ego/narcisism for it to stay

icy knot
#

Forcefull shot doesn't work

brisk kelp
#

Idk how many times we have to say this, we do not want fast TTK, we do not want Barb and Barber. We do not want move speed meta. We do not want 1 hits. We do not want 1 class to be broken af, we want hit reg fixed. We want to be able to block, we want more social aspects (tavern, purchasable houses, in person market (GE), random dungeons on all floors, remove or completely rework continues dungeons.

Not barb and barber.

icy knot
glossy basin
#

which seems to have curiously resulted in knockbacks generally not working, though there's been existing jank specifically with bear knockback on mobs mid animation

icy knot
glossy basin
#

if you windblast or forceful shot ghost king during chase pre-patch he would just stop moving completely

brisk kelp
#

I’ll gladly volunteer all my time I put into this game into helping the balance team as this is crazy.

icy knot
#

Should druid be given skill to throw his spear?

brisk kelp
leaden galleon
leaden galleon
brisk kelp
leaden galleon
#

like what are u on about im agreeing they should nerf druid

icy knot
#

Give wizard "You shall not pass" spell.

delicate vine
#

remove barb

icy knot
#

Cokatrice's Lucky Feather is called lucky but doesn't provide any luck

rotund pelican
#

cut the speed mode down a bit plz and add more spear weapons!

lilac garden
#

make phantomize go through walls and iron bars HyperShake

#

sorcerer druid warlock uncatchable dream team

minor pulsar
#

i hope one day we can put a lantern in either hand rather than only 2nd weapon slot

tribal belfry
#

Give Druid another healing spell

icy knot
rotund pelican
icy knot
tribal belfry
icy knot
#

I hope he gets more spells, perks and skills.

torpid ruin
#

TLDR, Barb got buffed because it was really bad in arena, people are complaining because now u have to play in a new way each time u find a barb, bait his blood exhange, ppl just have to get used to it. Druid still exists but its just every got used to it

candid wolf
icy knot
#

Warlock is also bad in arena should he also be given insane buffs like Barb?

fleet ridge
quick bison
#

I had a suggestion with arena and prizes for winning,

to play arena you have to put an item up for prize could be anything winners take all they are randomly given out

fleet ridge
#

Yeah ong i dont care about class balance too much just nerf barb and add more content. Arena has no incentive for playing and the only point of interest on maps is bosses unless you are questing

quick bison
#

Arena is soo much fun, but fuck please i need something for winning

fleet ridge
quick bison
#

(rarely)

icy knot
#

All Barb needed are some buffs to skills/perks based on how many alies or enemies are around him.

#

Same story with warlock, give him some AOE spells.

halcyon crescent
#

if Judgment is going to take 1.25sec to cast you should be able to do it while moving, it's almost useless in pvp when the enemy can either run out of range or hit you before you can finish casting

ripe turtle
#

Hmm CoW with 10% pdr and mdr flat reduction debuff should be acceptable. Not too OP, Warlocks will find it useful and it's a good spell rotation in my opinion. What do you guys think?

EDIT: Okay, after some calculations the flat debuff is not the way. The more resistance and armor you have, the less effective it gets while those with low resistances suffer the most which is not ideal. What about 30 percentage debuff instead of 15?

lime mural
#

@keen onyx please add ghostly essence to banshee and or spectral knight, they are both ghost type enemies.

kind pilot
#

FIX THE RUBBERBANDING

ivory quartz
brittle harbor
#

Gear without base stats should be able to roll +1 all I think.

slow arch
#

rework merge or buff the perk also ldet us have a option to take 10 spells instead of the wepon and sheild slot.

icy knot
icy knot
granite knot
bright fulcrum
ivory quartz
icy knot
# icy knot Are you aware that: if your target has 20% pdr and you use weakness on it you lo...

@full tulip @dawn grotto @keen onyx

  • In my opinions this is good ensuring weakness will be strong on high PDR target but 15% looks weak, no one will be running with 75% pdr and then it only take away 12% pdr so I would buff it to 30% or 40%.
    so that 30% weakness pdr:
    20% -> 14%
    40% -> 28%
    75% -> 52,5%

  • There might be also a problem with targets having negative resistance.
    If warlord has -22% pdr after 15% weakness his pdr should go up to -18,7%.

  • I was testing weakness for a month now, I would say its pretty strong but only in teamfights(which is good), so that others can deal damage/fight when you weakness the target. On high roller you can lower target gear(stats) from legendary to almost rare which seems OP but for a spell that is single target and doesn't deal damage that's a good thing. If devs plan to buff pdr or mdr reduction to above 35% they should consider nerffing all stats reduction to 20% as it will feel like a death sentence in teamfight.

  • Or maybe 25% could be a perfect number, it could simplify description of a spell that looks too long. 22% for everything(attribs, resistances) if 25% will be too strong?
    25% weakness pdr:
    20% -> 15%
    40% -> 30%
    75% -> 56,25%

frozen fiber
#

i think they should add stash pages for certain items like meds or throwable. Path of exile has a stash system like that, it is paid for but its cheap, Even tho you have to pay for it, it feels worth

valid loom
#

instead of giving us one extra stash space for one character from quests could we just get a second shared stash unlocked by quests?

jaunty iron
#

K so- the marketplace does this cool thing now where when you buy something, it brings you back to the 'View Market' page and refreshes the list.

NEAT!

Do ya think.. if ya tested it out, even ONCE, you could make it so that if you go to buy something and "This item has already been sold" you could also bring us back to the 'View Market' tab, and refresh it? Instead of just staying on the same screen, then when we leave it, the page isn't even refreshed, and you end up re-clicking the same item that has been sold.
smh...

limber elbow
#

The current game is super boring because there is no specific goal in the game, from finding treasure to fighting, PVP, the level division is mixed up between old and new players, and the item mode in the game picked up from treasure chests is too unbalanced and devalues ​​items, so the limit for normal and high lobbies is only to pick up items from blue and below, but there will be a function to upgrade gear from white to high using materials or gold that will give a success or failure rate to epic, legendary, name items. It will create some goals to avoid boredom and devalue items in the game.

candid wolf
icy knot
candid wolf
icy knot
slow arch
#

rework merge or buff the perk also let us have a option to take 10 spells instead of the wepon and sheild slot.

icy knot
#

Maybe ranger should have some stacking perks:

  • If Ranger hits the target, ranger gets stacking action speed.
  • if Ranger hits the target, target loses some PDR with each hit.
  • if Ranger hit's the target 3 times, Chase activates or ranger deals increased damage to the target
limber elbow
# candid wolf pretty weid take especially regarding the gear. since you have so many different...

Green gear will not be expensive because green and blue can still be picked up from treasure chests, and those items can be upgraded to epic, legendary or name items based on the ratio of using materials or using goldcoins so that those items are worthy of their true value instead of epic items that are only 20 gold or legendary items that are only 70 gold, making the game extremely boring and emotionless.

#

This is a dungeon crawler game that comes out with treasure, not a pile of treasure that only costs a cup of coffee or worse.

#

No one takes the time to play a match, pick up treasure chests that give out super cool stuff that looks like trash and has no value whether used or sold.

neon inlet
#

Do someting with abbys, these Rougs can jump everywhere like monkeys, its not even funny anymore to make this shit wyvern, cause everywhere u have 2-3 rougs sitting on iceblocks and shooting your ice down...

neon inlet
#

and make something with these barb weapons u cant parry this shit..

hearty solstice
#

Gold nodes need to be in more places and not just in a central area that can only be accessed by beating two bosses on Goblin Caves. Put them in rooms with the least traffic that is accessible from the get go, maybe you'll need to beat a sub boss as well. Cavern Lake, or Goblin Maze in the Goblin Mines for example. Put Gold nodes in Crypts, put them in Inferno. That, or let me use the merchants to make gold bars out of my gold coins for a static price. Literally anything other than stuck behind two bosses or sold for inflated prices in the "Market"

obtuse apex
#

Using 4 LADS and never dying has to be an unintended effect. Nee d adev to confirm if this is intentional, if it is its game breaking. Every HR lobby at night has a team doing this and their barb is unkillable.

left patrol
#

Squire arena queue?

violet plover
#

@dawn grotto chances you add some kind of dedicated settings page / support for xbox adaptive controllers & quadstick controllers? The limited options for keybinds makes it hard to make any adjustments to gameplay for disabled players that aren't using a standard keyboard / mouse setup. My quadrapelegic homie wants to play this game and we tried setting it up on his adaptive controller but we can't do much without proper supportability for the hardware.

strong briar
#

Warlock kris dagger when?

brittle harbor
celest crescent
brisk kelp
lethal zodiac
#

Barbarian Perks Rebalance: Bonuses for Savage and Robust are based of the amount of Missing Gear pieces

nova basin
#

i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time so you stick with your decision. if you play during a season and dont like those cosmetics. then you dont have to worry since its a win win anyway

slow arch
#

rework merge or buff the perk also let us have a option to take 10 spells instead of the wepon and sheild slot

ivory quartz
slow arch
lethal zodiac
lethal zodiac
slow arch
ivory quartz
slow arch
#

magic power bonus is overrated just build true mag or stack will so u get mr also

sterile plinth
#

nerf barb

icy knot
#

If classes are balanced for arena(trios), rogue and warlock would be insanely buffed, but it's not happening.
I bet one of the IM devs is 50hours barbarian main that thinks the class is weak but in reality its skill issue.

candid wolf
jolly leaf
#

Pls don't remove 0-24 and 125-224

icy knot
jolly leaf
#

And they STILL didn't changed any of the CMM setting, you can still join way too late in a game, there's still too much player on a single map, boss are still being ultra focused and third partied

tidal lake
#

Give us poe2 style support gems for abilities

valid loom
#

while i dont really have an opinion on combining 0-24 and 25-124 for norms, removing 125-224 seems like it will have the opposite effect of the behavior they said they wanted to discourage, "We don’t want the default decision for players to simply run headlong into battle." in HR thats all people will do now because they can go in with greens and blues and if they die no loss, but if they win they could get bis, and this encourages landmining even more

granite knot
meager jasper
#

Removing the brackets is an absolutely terrible change as usual. What is it that these devs don't get with that they shouldn't be making these kinds of sweeping changes at all without very good reason, and certainly not weeks into a season? These brackets are what allowed skill expression without stepping on players who weren't ready for them. HR will now be purely sweatlord matches and newbies will be matched in with fully kitted unkillable bis 124 kits. This is not good.

#

I certainly won't be playing any HR now, not when the only way to even slightly mitigate the risk is to bring in ridiculously expensive uniques and artifacts. Under 224s was a perfect space to express skill and understanding of your builds without making everything about who's got the best gear. And now it's just gone. Same for 124, only for everyone above 24, now we have no reason to really fight because we don't know if we're being matched with nothing or a real kit, and everyone below that who's starting out just gets to suffer and for no good reason.

coral heron
#

So now skilled players can use whites to stomp timmies in green and take all their stuff easier? 🤔

I feel like this exacerbates the problem they were talking about. Now their is no risk in using white kits to try and score green kits from timmies. How does this decrease spawn rushing? Now the hunters know they might have gear for them if I win.

Maybe minted gear should apply to 0-124 norms. Save the timmies loosing that stuff they gor from that first escape that we all know the re-qued with on without thinking about taking it off.

coral heron
meager jasper
#

If the issue was spawn rushing, there's a very simple fix that doesn't involve removing the brackets:
Finish the damn random dungeon system

coral heron
#

Maybe this Rookie bracket will mean somthing. If it is opt in, idk hiw they keep sweats from using it to hunt, if it's like an mmr type restriction based on inmatch pvp then I think it sounds solid atleast.

candid wolf
#

questing gona be a pain now was so relaxing to quest in 0-24 lobys now you get ran over by maxed out 124 kits

slender solstice
#

If the game is trying to go towards a directions of, "...rebalance the risk/reward factor and return a sense of danger and decision making when assessing combat situations in the dungeons." why not reintroduce random exits back into the game? At the very least adding them back into only High Roller lobbies for increased difficulty. The gameplay loop for an extraction game is so boring when you know there are options available to you for extracting that are 100% safe and guaranteed. Even more so on classes and builds with high mobility. If you take a bad trade or make some mistake, you can simply just run away with your stuff and que up again. I thought the game was much more fun when players had to compete to leave the raid and use the abilities of their classes to their advantage in clever ways to secure exits. Not even in a BR zone system, even though I felt the game was more fun that way.... Literally just random exits around the map that aren't marked that appear randomly. Especially since the goblin recovers your stuff if no ones leaves with it. They could just adjust the goblin so each gear piece has a % chance to come back if you don't exit in time.

neon inlet
#

High-roller dungeons now have a single gear-score range of 125+ / Bring 224/225 lobbys back, u destroying your game like this, everywhere rougs hiding and trying to thirdparty to steal your 600 gear . You want to make the game FOR the player not AGAINST the players remember 🙂

icy knot
#

Purge shot is a bad idea. Ranger is not a magical class. I don't think it is worth taking.

misty sky
#

Hello everyone! Imagine! After the update, I lost the gear that I saved for 2 weeks for the arena. 😭 😭😭😭 Is this normal now? Where can I complain?

icy knot
#

Isn't Lifebloom Aura too strong?

granite knot
#

What does Lifebloom aura even do?

stray solar
#

WHEN does the high roller season start?/

brisk kelp
#

Since yall forgot Wizard was a class. Give Wizard meditate while he sits. No reason for it to be an entire skill. Get it up to current meta of other classes.

icy knot
sacred steeple
#

It needs to be tested cuz it's written in very weird way Lifebloom Aura ( Restores and additional 2 health to target when caster heals self or allies within aura range. Disables shapeshift )

#

Heal/Restore/Recover Does Heal=Restore and recover affect only recoverable hp?

jaunty iron
#

what are tokens of honor used for? probably crafting something right?

sacred steeple
#

Ok talent is broken as it can be test it now

granite knot
cloud crypt
icy knot
#

Game is so unplayable now. Its battle royal/arena 24/7 so many teams.......

sacred steeple
#

Removing brackets was big shot in the knee

late marsh
#

Bring back 0-24gs.

icy knot
# late marsh Bring back 0-24gs.

Or make it so players can only join within the first 2 or 4 minutes. Everyone was asking for it, but they still haven't changed it.

#

@keen onyx It takes so much time to loot a body you didn't kill, which is fine. But if your teammate has already looted the body, why doesnt it also allow you to loot it fast? IM pls fix.

ashen nymph
umbral stirrup
#

Ironmace forgot wizard is a class. Can we get new spells/perks?

#

Cantrips would be nice

leaden mural
#

Make good gear harder to get. the problem with what this patch adds is that people wanting to play high roller are gonna get run over by better geared players that were normally playing 225+. The fix is to make normal 0-124 and make it so only gear up to blue rarity drops. then re instate 125-224, but make it so only up to purples can be worn in. while having golds and uniques still be possible drops/upgrades in the dungeon. What this will do is allow newer players to walk into highroller after a norm more confident that min maxers won't steam roll them. My personal experience was that going into high roller early in my playtime made me a much better player much quicker. having good gear this easy to get is awful. I can die in a good kit but guess what it'll take me one raid to get it back and that's not how it should be. MAKE THE GAME HAVE RISK AGAIN.

stark ibex
#

revert this shit bring the brackets back

granite knot
#

I guess maybe boycotting the game will make them return those brackets back?

hasty flame
#

let epic games buy the game atp

misty iris
#

My suggestion is remove sdf and bring back Terrance

vital vigil
#

Hey how about having the ability to name our stashes like 10 characters? I wouldnt mind having tabs like.

Gold bags
normal
HR
Quest
Potions
BIS

icy knot
main drum
#

minimize the campfire icon and make it a 1 slot item, there is no reason for them to be 4 slots while not being a weapon or cloth while also being squire gear / 2nd idea, make campfires stack to 4

icy knot
#

@keen onyx @full tulip
I want the old dungeon crawler back, not continuous deathmatch! Bring back the dungeon crawler and make your battle royale a separate game mode!

somber elk
hasty flare
#

100% needs to be 2 gearscore lobbies for highroller, how do you reasonably expect people to compete against 600+gearscore named item running godsquads, split Highroller into +350-

grand umbra
#

Remove 0-24, keep 224

somber elk
grand umbra
#

<224 = fun fights

224 = I run from everything bc I dont wanna be gear checked

somber elk
#

newer players, the lower gear score divisions have become killing grounds with bloodthirsty players having little to lose.
(lol ironmace new players suffering let make them suffer more)

icy knot
past helm
#

i realy want my 24 normals back the reason : all these +5 true rangers dont belong in the lowest lobby wtf is that....

umbral elm
#

Can I suggest my mandatory 'change account platform' ticket I submitted over a month ago be worked on? They keep updating the date on the ticket and the status has never changed from 'New'

main drum
#

@keen onyx remove gathering hall. (literally dead lol, why is it still in the game)

leaden mural
golden notch
#

Is it too much to ask for changes to the Warlock for players who actually try to play it with plate armor?
I have been struggling lately more than usual since you guys have been buffing all other melee classes while you keep ignoring the Warlock.

The main problem for warlock under my perspective (I mainly only play warlock)is that:

  • All other classes are faster than a plate warlock, except for barbarian which they have 20 strength and 25 vigor with no items.
  • If you want to go for spells, you would need to sacrifice perks on damage and/or health to make it viable.
  • If you want to try the Blow of corruption along with the blood pact, you will have 2 animations which are at least 2.5 seconds or so, which makes the Warlock vulnerable during that time.
  • there is no use for the amount of will a warlock have for default unless you use a crystal sword with it, specially since the more you buff the melee classes, the meaningless it feels to have any amount of magic resist.
  • low/negative action speed make it feel super week, I mean, a plate armor warlock is keep but it feels extra week with the negative action speed

Is there a possibility to do something about it? And if in any case you guys are already working on it, I thank you guys beforehand

@keen onyx @full tulip

eager junco
#

Please add a 250+ high roller. No one wants to fights sweats as a 180

icy knot
#

my client is constantly lagging after every patch.

restive cipher
#

Please nerf barb MS buff. I feel like barbarians are the tankiest highest damage and the fastest right now and its not fair. I dont think anyone believes barbs should be the best class it just doesnt make sense. I would rather deal with a 100hp wizard dealing loads of damage than being unable to kite a 200hp barb that 1 shots me

icy knot
#

Devs 1 more altar of sacrifice is needed in ice abbys

sonic pendant
#

does anyone actually like randomized dungeons? i don't understand this push.

icy knot
lime mural
#

Ladders make your character unable to equip, unequip any weapon or utility items slotted in already.

timid meadow
#

If you're going to raise the gear score to 124, ban epic and higher weapons

ashen apex
#

please let me set "class loadouts" for skills/perks/spells. Like a wardrobe function but for builds. Click one button and it change your perks/skills/spells to a saved setup

blazing ether
#

Can we get a duel system, I want to fight friends, don't need much just a open room with some cover randomly out. And the power to invite up to 5-8.

Just want a place to fight for fun with nothing on the line

coral heron
#

@keen onyx Being gear checked is the LEAST fun part of the game, can we at least get the HR 224 and under lobbies back?

barren grove
#

rework smoke pots so it can be recharged and caltrops so there can only be 4 on the map but u can recharge it with campfire. PLEASE. NOBODY USES THEM AND SMOKE POT HAS 3 CHARGES IN A 15 MIN ROUND. either give it more charges or make it single use rechargable

lost pine
#

Gear minted on another character should not be lost in arena

barren grove
#

REWORK ROGUE PICKPOCKET so the players gets actually rewarded for risking being weak and super close to someone. land mining another player is more profit than pickpocket.

#

also another suggestion. make some perks on certain classes that struggle in solo more useful. like giving extra move speed etc or a slight niche so they dont get stat checked by a barb as a wizard

icy knot
#

Why would devs add +2 attributes to a 2-cost cleric spell that already gives 3 stats for 30 seconds?!

WAS CLERIC WEAK???

light hound
light hound
icy knot
#

30 seconds? ☠️

timid meadow
#

This has got to be the worst update in a while. I just played a match where there was only 1 set of portals in all of inferno, very lame. Please bring back <224 HR, and <24 normals. No one asked for these changes.

candid wolf
misty iris
#

bard needs new weapons! i want to use a spearrrr

#

bard in general i think needs rework half the songs are absolutely useless

barren grove
#

THE DEVS LISTENED TO ME ABOUT THE SMOKE AND CALTROPS LETS GOOO.. now rework pickpocket so it becomes viable again please :) having to stay melee range to someone and not kill them only to take 5 health pots is really unrewarding

junior anchor
#

I want to see people with fulgore in my normal matches and have the slight chance of taking it from them. The game is so dead and boring when everyone is in white gear

rapid whale
#

Imagine there would be a mode that you would queue on random generated maps with random generated modules and every time you went down it would be harder and the scenery would change as well like ruins-crypts-inferno. You'd need people to have assigned roles like "carriers" so they can carry the extra loot. I suppose it's really hard making random generated modules though

timber jetty
slow arch
#

more dmg spells on druid when?

hollow crystal
#

only today they announced when Saint Nick is leaving... I gave up on it as I couldn't play much in this change of year and I had no idea when it would be over! Can't ya'll communicate better when events are going to be over? Geez x)

slow arch
#

let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword

wet flint
#

Can you guys pease make it so you can change a character slots name because having to delete a whole character to change its name is absurd maybe make it so you can only change it once every month or something

junior anchor
#

gj wasting 6 hours of a friday pushing a patch everyone hates. Classic IM

grim pagoda
#

Just suggesting that if you're not having any fun on the game anymore because of the hotfixes, Marvel Rivals is also free to play and not half it's content locked behind a pay wall. It's good fun

elder sigil
#

Unique crystal sword artifact should have a permanent ignite or similar effect

barren grove
#

buff pickpocket so that u can take accessories off of someones hand but remove the abilitiy to take weapons and gear. only treasure and jewelry. also merge the perk with lockpicking and call the end result (sleight of hand) or something. seriously if u pick pickpocket as a perk u already made ur class useless by removing dmg and utility from u. even tho it is RNG i find it really hard to make profit because realistically everyone has a 100 potions in their inventory. making it likely u lose more money by equiping the "money making" perk

empty mantle
# golden notch Is it too much to ask for changes to the Warlock for players who actually try to...

my problem with trying to focus on melee builds for warlock is that they're are 10x more vulnerable to being kited than actual melee classes

fighter has sprint, barb has rage
barb & rogue apply buffs to their weapons that last forever until they hit something

warlock on the other hand
drain HP constantly while in demon form
0 movement abilities
BoC is on a timer

If you decide to take spells instead of demon/boc
Power of Sacrifice runs out very fast if you try to use it as a buff, while also damaging you unless you use eldritch shield (still takes hp, and doesn't protect against the whole debuff anyway)
bloodstained blade also doesn't last a long time
So you have to cast 3 buffs and then click BoC/Demon

need to build into STR, Vigor and agility while having very low base dex and access to only the slowest weapons basically. If you're taking spells you also want to get knowledge to be able to slot everything and not have atrocious casting speed for your buffs.
I heard that they want warlock to be more of a frontline type of caster, but warlock's ability to frontline is just sad

unborn pond
#

Melee warlock has countless issues between its perks not doing enough for it in comparison to other classes or it needing far more stats than everyone else as a hybrid to having worse and less weapon options terrible move and action speed and 0 ranged options and 0 movement speed boosts or enemy slows.

night tree
# unborn pond Melee warlock has countless issues between its perks not doing enough for it in ...

Platelock can wear plate that even fighter cannot, and has access to the only magical shield in the game, not to mention it's still able to use TM if you want, lifestealing AT RANGE. People were mad about barb doing it just in MELEE. I just use pavise on fighter to prevent taking damage while being kited, and it works because of counterattack. Platelock can and should just stack buff duration and use phantasm to catch up to folks, it would also make eldritch shield last longer. Not really sure why folks think warlock needs any kind of buff, when a single perk makes you able to wear basically any BiS item that you find in the dungeon.

#

This reminds me of people complaining that sorcerer, the most versatile caster in the game, got its 'melee nerfed' even though it can still cast a mudshield and wield a longsword, not to mention having a teleport skill.

slow arch
#

let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword

unborn pond
#

You are saying warlocks perk is so good that it can make you a worse fighter or barbarian, you can equip plate armor and damage your casting capabilities but you can’t use it effectively like a fighter or barbarian or cleric you don’t have the perks or movement or utility not to mention your weapon selection is so much worse than bard barb fighter rogue cleric ranger.

Eldritch shield is a 25 hp magic shield that takes health to cast and doesn’t scale at all shield potions are just better.

You could use phantasm to chase but you can’t really pressure people with it because you can’t do anything in it and suck in melee and if you take phantasm and spell casting you are just a worse TM warlock who can’t pressure because you suck in melee and can’t get out of melee.

If platelock was any good there would be people playing it at high level streaming it or making guides

mint edge
#

revert the god damn inferno map changes

glad coral
#

get rid of allowing people to join the same lobby they just die in

daring trail
#

random inferno, big W

taking away gear brackets, big L

empty mantle
icy knot
# unborn pond You are saying warlocks perk is so good that it can make you a worse fighter or ...

@full tulip @dawn grotto

  • God argument with Eldritch Shield, we use hp and it doesn't scale at all.
  • Plate lock feels weak especially because of powerfull Barbs Wakeup It might need some dex buff, but would boc platelock lose to plate fighter? Warlock negates his second wind and is just better option with Crystal sword also has perks that benefits from will. Maybe devs should do something to encourage warlocks to play different weapons as plate warlock not only Crystal sword, perk that sacrifice will for different stats.
unborn pond
#

Demon armor doesn’t make you a solid frontline class on its own but it does make you a terrible caster on its own, barbarian and fighter and even cleric have robust or defense mastery or perseverance which instantly makes them a competitive frontline fighter with a solid mix of HP and / or damage reduction which warlock simply doesn’t have access to, remove the downside of demon armor and either give +1 strength/vigor/dexterity/agility for each plate armor piece worn OR +5% PDR and +5% PDR Maximum

icy knot
karmic birch
#

124

unborn pond
#

Developers nerfed warlock a lot when it still had access to Kris until they eventually decided to remove Kris from the class but never reverted the nerfs to Warlock they made because of Kris being too powerful

The warlock class as a whole is balanced around a weapon we don’t even have access to anymore.

icy knot
#

@keen onyx @full tulip @dawn grotto No one is gonna play your newly cooked ability for ranger I propose to change it so it lowers PDR with each hit instead.

unborn pond
#

After the Developers removed the Kris warlock never received a new weapon in response, warlock could use something to fill the gaps left by the removal of the Kris I suggest at least 1 the following weapons:Warhammer, Arming Sword, Viking Sword, Spear, Battle Axe, Lantern Shield or Horseman’s Axe.

icy knot
icy knot
remote shuttle
#

Please revert continuous dungeons. This mechanic is interesting in theory but terribly executed. I am joining games and looting my own corpse from the previous session, and going to inferno where there are no portals because they don't respawn and were already taken. Also it's extremely frustrating joining a game and the boss is already dead and I never had a chance to contest it considering killing bosses is kinda the whole end goal of the game in the first place. This "fog of war" mechanic and randomized modules feels extremely unhealthy for the game. People enjoyed knowing where to go to find certain items and better loot. It created natural hotspots and pvp zones and skilled players were able to utilize the map to their advantage. Now, it's just frustrating stumbling around trying to find a staircase / boss room / quest room. The game is genuinely going to tank due to these changes for the love of christ undo them

trail ginkgo
#

please add a way to report players you dont die to. Just ran into blatant cheaters that i couldn't report because my team mate and i went down

lime mural
#

@keen onyx please remove tru dmg, tru magic, and +all attributes. thank you.

icy knot
#

Maybe +all attributes should be only on cloaks?

lament grail
#

nerf druid infinite reset, they are the richest players cuz they don't fucking die

icy knot
icy knot
jolly leaf
#

Like what's the point in making quest account wide or leaderboard reward one per account to make it more "fair" for player with less playtime but you add other stuff who compensate like +1 all or continous (who break the market price on specific item like gold coin bag so in the end it require a lot of time to gather some). That make no sense

candid wolf
limber elbow
#

Nothing new Ironmace still nerf the Rogue 1 more time , ironmace dont have brain to think what they need to improve the game just Focus the Rogue and nerf rogue down WTF , new game system is rust to loots but rogue need rest to recharge skill

lime mural
candid wolf
timid meadow
candid wolf
lament grail
#

nerf druid

drowsy ginkgo
#

bring back 224

icy knot
worldly yew
#

I would like to be able to test damage, weapons, equipment, and magic effects on a dummy (training dummy) before a match in a local environment, without online matchmaking. I want to verify the performance of equipment and other elements.

icy knot
#

@keen onyx @full tulip @dawn grotto
Cleric is too powerful on solos when fighting Warlock or Rogue.
I think cleric Perseverance needs to be changed a bit so it doesn't negate damage over time, like poison or curse.
So these classes can fight him instead of running away with tail between their legs.

junior anchor
#

put a fking cooldown on hydra wtf is this BS

valid loom
granite knot
#

Warlock has no AoE spell, which really sucks

slow arch
#

let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword

polar gust
#

Bring back 0-24 gear score lobbies, this current system is not fun

granite knot
#

What about any AoE damaging spell?

sterile wasp
#

Add better maps for arena

icy knot
junior anchor
#

how is this game such a laggy peice of shit with all of this rubberbanding

valid loom
#

Would be nice if there were more bats on ruins and Ice Cavern, there is currently only 3 on ruins and 4 in Ice caves meanwhile goblin caves has a lot more garunteed spawns with almost double for random spawns as well.

dull scroll
#

pls remove auction house would fix problem so hard and finding an epic or a legendary would feel good again also remove additional move speed remove true phys and true magic and rest is good

unique quiver
icy knot
#

@keen onyx @dawn grotto @full tulip How about giving barbarian teamfight ability that makes him tankier(HP...) on activation based on how many enemy players are around him instead of buffing his basic abilities making him unstoppable monster in solos?

dull scroll
#

REMOVE TRUE DMG AND ADDITIONAL MOVE SPEED also TRADING AND AUCTION HOUSE for first 4 weeks after wipe like TARKOV

#

REMOVE TRUE DMG AND ADDITIONAL MOVE SPEED also TRADING AND AUCTION HOUSE for first 4 weeks after wipe like TARKOV and season should start instant after wipe !

dull scroll
#

xD

icy knot
#

There is no way xD

dull scroll
#

yes i am but doesnt matter pdr is pdr

#

true dmg should not be also additonal move speed for full pdr fighters on boots making them springt like a ninja

#

and then also me as ranger 7 true dmg is to much and then rogues i mean WTF rogues with 7 true dmg killiong barb 200 life 4 stabs

icy knot
#

Forcefully shot is not enough? "Thelorr" is amazing with it.

icy knot
eager junco
#

Arena Feedback -
Limit Gearscore
Limit Classes per team

Normal Dungeons -
Loading in with 10 minutes.
Constantly fighting 100+ gear score kits with base squire set
Nerf Wolf Pelts. Making too much from them
Close Boss Doors until finished. (3rd party rats ruin boss fights)
Remove Potion of luck from market - Easy gold profit

dull scroll
#

@icy knot cause forceful shot is bugged sincse 1.5 weeks

eager junco
dull scroll
#

no

warped tundra
#

the elite goblin mage needs to be deleted, why if im baiting it behind a wall invisible as a rogue do the projectiles wrap around the wall and track me in invis

icy panther
#

Re-implement the GS brackets but nerf loot so people have an incentive to go up in brackets. Sub 24 should never drop anything better than the odd green.

icy knot
#

@dull scroll What do you think about new ranger ability?

dull scroll
#

BULLSHIT WILL nobody use i trios or duos

#

and on solo you dont use it also if they would made this a perk would be better then maybe you use it

sterile wasp
#

Add better Arena maps

meager jasper
#

After a while, I'm definitely feeling like the loss of the lower bracket has made the entire "normal" bracket incredibly sweaty. Suddenly every game in frost caves is a battle royale in the middle for instance. I really don't like the loss of either of the brackets in HR and norms, and think this should be reverted.

slow arch
#

let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword

icy knot
#

SDF: "We don’t want the default decision for players to simply run headlong into battle"
@keen onyx pls, get into the dungeon at least 5 times with your friends, see for your-self you made things worse.
Constant battle royale now.

unique seal
#

I would humbly love if they got rid of the Triumph level cap ty

urban sleet
#

Reimplement sub25 please. I don't care about gear, I don't want to fight a person that minmaxes their stats and sockets gems on full all attri jewelry. I don't want to waste time on that myself. I was having the best time in a long time after returning to the game and now I don't feel like opening it again. Cheers.

grim cedar
#

Either give back Kris to lock or remove hatchet and demon glee/rondel from fighter. It’s annoying they always have the faster weapon draw when you have no choice but to box it out

slow arch
#

give us the ability to take off Sorcery Combat slots.

lucid vortex
#

Is it even possible anymore for any class other than cleric to reach -95% debuff duration reasonably?

#

Nevermind, you actually can't

#

100 will, maxed -debuff duration on all items only reaches -76.5% can we buff debuff duration why did this get nerfed so hard. I wanted to make a cool melee wizard build and the idea is just completely dead because it's impossible to reach enough that it would be viable.

quaint thunder
#

Remove randomness from squire equipment. It's pointless and annoying. My longsword does 40 damage some days and 42 damage others.

warm helm
#

PvP in this game is insufferable and the gear makes it even worse at least in sub25 I dont feel like im getting killed because of gear every match... oh wait

urban vessel
#

It would be wicked if we could "stake" an amount of gold per player on an arena que, 100-500 per player to join a match, payout to each victor on a W..

rich fiber
#

make resurrection work maybe?

elfin onyx
dry tusk
#

🇷 🇪 🇹 🇺 🇷 🇳 this 🇸 🇺 🇧 Salute 2️⃣ 5️⃣
🇷 🇪 🇹 🇺 🇷 🇳 this 🇸 🇺 🇧 Salute 2️⃣ 2️⃣ 5️⃣ Capywiz 🇭 🇷

austere lily
gritty flare
#

W game just got headshot by a barb in norms running a gold double axe w reckless and rage got 1 tapped

marble nova
#

Necromancers class that can spawn skeletons

marble nova
#

or perk to be like a sub class

icy knot
#

Give the most evil character (warlock) ability to enchant mobs in an area, making them fight alongside you for some time.

marble nova
icy knot
marble nova
icy knot
#

Maybe enchanting one player could also be a thing. But it might be too powerfull/game braking.

late wharf
slow arch
#

remove hide ffs

icy knot
slow arch
icy knot
#

Why is blacksmith soo laggy in lobby I can't play on it?!

scenic notch
#

can we like... nerf cleric?? hello? lol.
why did we all collectively complain about cleric being a problem the entirety of last season, you nerf them for 1 patch, and it gets reverted immediately with extra buffs on top? why does bees do 75% of my hp before i can leave the radius? like, do you even play your own game?

icy knot
slow arch
#

remove hide

candid wolf
scenic notch
#

smite isn't an issue. healing output, judgement, and swarm are.

icy knot
#

remove 1 hide

icy knot
#

Something is wrong with the servers. I have amazing internet connection but everything is frozen in lobby. can't sell items, can't change characters, can't go to the market, merchants are bugged. I have to wait for about 20 seconds before lobby unfreezes and then it will freeze randomly again.

midnight hinge
#

@silent iris suggested it in his video, I just wanted to post it here: Give Rondel dagger a combo attack and not the infinite chain.

meager jasper
# icy knot Give the most evil character (warlock) ability to enchant mobs in an area, makin...

Not a good idea at all in that format. First of all that kind of shit should be in wizard's kit, and should just be a spell. It also should not take control of any mob you haven't already killed, that's inherently a one-hit kill button for mobs. I'd say it should be something like "Reanimates a normal or elite grade undead enemy for x time". Nightmare undead would be way, way too strong compared to all the other summons. It should obviously only be a single summon at a time too.

#

Putting it in wizard's list keeps it balanced. Wizard could use some sort of conjuration, but has limited casts like druid's treants unlike warlock. Warlock's already got a stationary demon summon and that's enough tbh. We're also due an overhaul for wizard still.

icy knot
# meager jasper Not a good idea at all in that format. First of all that kind of shit should be ...

Yes, it’s somewhat like a one-hit kill button for mobs. However, I’m not suggesting that the mob should follow the Warlock indefinitely—14 seconds feels like a reasonable duration. After that, the mob could regain aggro on the Warlock. Alternatively, the mob could follow the Warlock indefinitely, but only one mob could be charmed at a time.

Most mobs aren’t overly challenging for players, aside from a few nightmare-tier ones. Additionally, since Warlocks sacrifice their own health to cast spells, this could function as a high-tier spell while remaining balanced. If it does end up being used as a on hit kill button, the developers could implement a mechanic where the charm ends prematurely if the Warlock deals damage to the mob.

icy knot
meager jasper
#

Fluff wise I don't think it fits warlock at all. D&D-wise warlock is a pact mage. They can't even natively cast animate dead. Necromancy meanwhile is a school of learned magic.

#

While we're at it though I think they made earth/lava elemental unusually bad, and it probably needs a slight buff.

#

And if elementals are staying a sorcerer thing wizard should get something like that, and necromancy has that more mystical, studied vibe that'd fit wizard better.

still jasper
#

Put gear scored back…..

icy knot
#

I've noticed that not only can a warlock deal dark magic damage, but a bard also has a song that does it. Does any other class have something that deals it?

#

@meager jasper Do you think dark magic should be special kind of magic that has some effect? Do you think wizard should have access to it or any other class? If yes what dark magic spells would you give wizard?

remote blaze
#

Wizard and sorcerer should have slightly overlapping spell pools

meager jasper
#

Because wizard's design is all about perks that are supposed to be school based it needs these spells to belong to an actual defined archetype.

#

Not that at the moment it's really like that because they never actually gave wizard enough spells for fire etc to matter

#

Also, holy hell, HR is just awful right now. At least in solos, all-unique barbarian there with two artifacts. Did not stand the remotest chance. I think I'm honestly... just not going to play too much anymore until they reinstate the brackets to be honest.

icy knot
barren grove
#

make the stat tags in the fleamarket smarter. lots of people refer to physical damage reduction as PDR. why not add (PDR) to the name itself so it works makes it more efficient? shouldnt be a hard change right?

runic night
#

What if they added three perks to every class. Leather mastery, plate mastery, and cloth mastery. When equipping these perks you can then use any armor with that set. Meaning armor build diversity is more readily available to every class. I feel like it would allow every class to make some unique builds that they couldn’t before without doing something as crazy as multi classing.

icy knot
winter idol
barren grove
#

nerf barb so he isnt a big teamfighter. add a tanky class thats good at crowd control if thats what u want trios for. solos are so infested with barb abusers that it needs a slight rework

#

new players are NOT going to win vs a barb that is playing with his feet

deep jackal
#

MY SUGGESTIONS ARE :
remove mem capacity (everyone can be able to play its class freely) / and remove movement speed scaling on stats and gear (make each class has its own basic movement speed) / fix long sword parry and counterattack (fix all weapons mobs/bosses/players hitboxes) / fix server delay and hit boxes are shit / fix UI ( to be able to see all your cooldowns and spell charges without selecting them/ improve quality of life, like stach auto arrangement. thank you ironmace for listening (much love)

deep jackal
#

shield bash to silence or double dagger finisher dash attack or for escaping

#

and barbariand charging excuting attack

#

make bard use instruments more often to fight not only buff

barren grove
#

nerf barb :) ( insert 2k words )

deep jackal
#

make crystal sword more useful for sorcerer, when sorcerer equip crystal sword, the spells auto select "supperss sorcery" for both skill 1 and skill 2 slots , so sorcerer can attack and parry with crystal sword more easely

#

make it possible that players can enter in a game by their own so they can quest peacefully ( pve only mode)

#

and for learning bosses, and make items can't be used for trading in this mode

#

make a battle royale mode that every one enter with squire gear only and exlusivlly, and there's no escapes ( blue / red portals or d oors or ropes ) and a closing zone, and the last survival (top1) win the game, and according to placement opens a chest that gives reward accordingly

wide kiln
#

Can we get more quests on goblin caves and less on ice

hoary pike
runic night
slow comet
#

Make ruins randomized so that it actually makes sense with the gear score squish. The current system promotes high geared players running it down on noobs.

icy knot
icy knot
kind sage
#

Bring back the old lobbies the best season of Dark and Darker just got destroyed as players leave to go play Rivals.

rustic glade
#

Nerf barbs and rangers.

icy knot
arctic lagoon
#

1 votes

  • Death skull summon, a dark magic shadowy version of death skull that attacks for 30 damage and disappears, but limb damage applies for where it hits

downside of it is that it can be swatted out of the air/also hit others

  • shadow cloak, self/ally buff that if you stand in shadows/unlit areas you gain a damage, movement, and stealth. covers the entire body in a haze of shadow

downside is just being really easy to see in lit areas and cannot gain buff

  • Dark fog, blast a fog cloud of dark cloud that blocks vision but also causes a small damage tick of poison.

covers a large area but will harm you as well, if players stand in it they can see others in the cloud but not outside it

rustic glade
#

The Barbarian class only requires one neuron to play and is unbalanced.

coral agate
#

I'm at the point where I can't return to DaD until some of these changes are reverted.

**Continuous maps **- too much mob and objective poaching when you have drops that overlap in crafting and questing, creating huge bottlenecks (Wolf Pelts, I'm looking at you). And I'm not even mentioning things like ore and bosses. Looting your own body is weird, and spawning right next to a player still happens too often. Also if you play during 'off' hours you will almost never see a fresh map again.

**Pre-25 gear score **- devs said this change was because lowbie lobbies were 'bloodbaths.' Did they stop and think what basically forcing people to bring in 'good' gear would do to this dynamic? My lobbies weren't all bloodbaths before, but NOW they are! I spend 10 minutes a run finding gear just to be mowed down before I make it out of the first module.

My main focus is to quest until my log is empty. I don't want to focus on PvP until this baseline is done but this wipe is making it nearly impossible whereas others have made me feel more like I could satisfy my playstyle.

rustic glade
#

I keep wondering if developers play their own game

#

And if the developers actually play their own game, I hope they do so from the perspective of all classes, not just the OP barbarian.

rustic glade
#

:/

icy knot
#

Curse of Hadar for warlock
#warlock message
"Channel spell, a 9m area is shrouded in a thick dark cloud that does curse damage each second"

#

Give Warlock Soul Collector 3 or 5 shards after killing a player.
#warlock message

dusty wagon
#

I again strongly suggest arena either has its day of the weeks rotated, or is always available.

misty crater
#

Can we please bring coin purses back into normals ? A single bangle sometimes is worth more than a full pouch. It’s not game breaking to bring them in.

quaint thunder
#

Just my thoughts. Someone smarter than me could tweak the numbers

Barbarian Rework
PERKS
Intended role: Fast, tanky, low DPS but big hits (especially vs PvE)
Robust = Gain 10 Vigor but lose 5 Strength
Berserker becomes "FRENZY" = Gain 1 Add phys DMG for every 10% missing health
Axe Specialization = Gain 3 Add Phys DMG with axes
Executioner = Fatal headshots heal 5% max HP
Morale Boost = Killing a player gains 5 Add Phys DMG and 10% movement speed for 7 Seconds
Savage = Shirtless gives you 4 Add Phys DMG
Potion Chugger becomes "Superstitious" = You cannot receive magical healing but you always recover health as if you are sitting down
SKILLS
Savage Roar = Stuns PVE for 10 seconds (they don't run), reduces player dmg by 30%. Works on minibosses.
Reckless Attack = Your next attack gains 10% Action Speed and 10% Physical Power Bonus
War Sacrifice = Same except no health cost
Rage = For 6 seconds gain 12% Action Speed, 5% Physical Power, and reduce all types of incoming damage by 3 (as per cleric's perseverance)
Reworked Stats
20 STR
20 Vigor
13 Agility
8 Dexterity
20 Will
10 Knowledge
9 Resourcefulness

runic night
outer sable
#

Can we get a list of buffs you can knock off somebody with purge shot?

jolly leaf
outer sable
leaden galleon
#

add anti heal like rogues poison but make it a attribute

thorny coyote
#

REMOVE DRUID MOBILITY FROM GAME!!

strange crescent
#

Plz give warlock kris back and adjust explotation strike like you did for blood exchange.

deep laurel
#

ES should just have activation cooldowns between strikes

#

even 1 second would stop the kris spam

lime mural
#

@keen onyx give the option to throw a spellbook too. thank you

deep laurel
slow arch
#

remove hide

indigo grail
#

hell does not need the fog of war and randomized map, it is genuinly aids to try and clear 6 modules just for not one of them to have an extract

icy knot
#

@keen onyx @dawn grotto When fog of war will be shared between players in a team?

icy knot