#suggestion-discussion
1 messages · Page 274 of 1
Maybe they could try that indeed. And give back the Kriss or Castillon maybe
Or add a small action speed debuff when you use the skill
Yeah, I think its a better idea than removing weapons because of it. They could at least try it.
We don't really know what motivation was behind removing Kriss maybe there was more the ES
With 1 second activation cooldowns the Kris would get 2 ES strikes. But yeah that's true because they never said why they removed Kris. But the community seems to think it's because of ES. I just want more 1 handed weapon options than the falchion.
it would be cool if demon form in BP could have some unique spells or skills they could use. like a leap attack that uses their wings to get close. you'd just have to hold the button like with spells.
Make phantomize passive so that it activates if an attack brings the warlock to 1-35% HP. If an attack outright kills them then it doesn't activate. EDIT: And remove the warlock's ability to manually activate it
I think it should be a skill but allow me to hit physical attacks on them.
Like do you mean just make them pass through things but still allow you to hit them?
Ye
Also please please please update the parry hitboxes (especially on felling axe and hatchet).
Im hoping for a crystal sword parry attack or some less casting speed delay.
It doesn't have magic damage so I think it should be the quickest casting weapon.
Two possible solutions to the current boss room 5th party battle royale problem:
Rare non-tradable item drops that allow you to solo a boss. Different items for different bosses and normal/hr version. Rare enough to not solely rely on for boss kills
And magic doors that won’t allow players in who have beaten/interacted with boss corpse and escaped too recently. Still allows for boss counters at any stage of the fight, maybe can thin the numbers a bit
suggestion: Make it so no one can spawn into a dungeon thats already playing and people can re install their games :)!
So what ur saying is
Press Phantomize lose 50% mr
get Hit by Phys dmg and Magic dmg but u cant use spells or anything
I also want them to be able to cancel the skill. All of that or just reduce how long ur in it.
But whats the Point then ?
Why should u use Phantomize ?
I think it needs buff + nerf.
Invincibility + you flamewalk you have free no brain resets.
Rather the skill cranks u up, instead of the no brainer.
I rather have you phantomize for less duration but higher movement speed. Especially since buff duration can make it already so long.
Warlock is the weakest class in Game rn
Flamewalk doesnt do enough dmg
There IS No class in the Game who need so Many different stats to be good Like warlock
Idk about that, I play that too but the balance dont make sense for me
mdr penalty shouldnt be that high. I think either you make it very short but immune to all dmg or you can get hit by everything + last long.
Barbarian Runs him down
Fighter runs him down
Ranger wins easy on range
Rouge Cut throat counter everything
Sorcerer Just oneshots him
Cleric is His biggest counter
Bard also runs him down
Druide Panther 3 shots + has a silence
There is really No class worse than warlock rn
Thats only true for extreme caster build but thats true for all casters
The curse of weakness debuff is good change, now you need bloodstainedblade buff
also I think all spells should get a -1 cost on health
They didnt even apply the "buff" 😂
And No wiz and sorc are so much better right now
Wiz doesnt have to get Close Like warlock
And sorc is Just overtuned rn
Ik xd but its good that they gonna add it yk
They did that couple of Times i think and Just patched that Back
I dont think that this is a Problem
I think eighter they buff His dmg,
Give him new usefull spells
Or Just Nerf every melee in this fkn Game
This Game is only balanced around Low IQ Play WHO Press W Key and Swing
Its not a dmg problem, true magic goes hard.
Just reduce hp cost and shadow touch needs either more hp rec or scaling.
Melee weapons hit way too slow on warlock for it to be useful.
Dark reflection should go to 15 as well.
Then if you can cancel phantomize by choice, you can use it for massive outplay bursts.
Then eldritch shield might as well give a shard, instead of a timer.
And Spell Predation should remove all buffs, not magical only.
If crystal sword gets a parry + if you can cancel spell without having to have empty spot, it would be nice for warlock players.
And antimagic is just dumb because divine + neutral + curse don't work.
If they fix all of that, then its no brainer phantomize need a slight change on how it works.
what if goblin could only return items that were brought to the dungeon by player and also looted by player
Yeah i mean If u buff His whole Kit i dont mind a Nerf to Phantomize 😂
problem is too many people are biased so everyone is on edge lmao
in high roller 1 v 1 yes.
things that don't require skill like dark reflection are bad to buff in my opinion. I would buff dark enhancement instead:
https://darkanddarker.featureupvote.com/suggestions/604800/warlocks-dark-enhancement-is-underused-and-weak
change dark magic damage a bit:
https://darkanddarker.featureupvote.com/suggestions/604806/improve-dark-magic-damage
Dark magic just need a change.
I think warlock should lean towards disabler in that front.
You only go dark enchantment for the arrow.
In general though they need to increase how viable diverse playstyles are.
Or maybe dark magic damage should apply buff and debuff penalty?
Thats what I meant by disabler.
not buff, just debuff
In the end its warlock not bard/cleric.
I think if they add back that bat transformation it would be cool
for example aoe blind that wisp do, should be a warlock disable spell.
I also have some weird dark offering suggestions:
https://darkanddarker.featureupvote.com/suggestions/604809/rework-dark-offering-suggestion
https://darkanddarker.featureupvote.com/suggestions/604890/rework-warlock-dark-offering-2nd-suggestion
malice buff suggestion:
https://darkanddarker.featureupvote.com/suggestions/604799/warlocks-malice-needs-a-buff
Evil eye rework?
https://darkanddarker.featureupvote.com/suggestions/604798/magic-traps
Problem with warlock is that, its a pure vampire class rn. A lot of its core dnd identity is missing.
also your ideas are not suitable for the game. 666 stacks xd?
Dark offering is nice where it is rn, they just need to reduce the cooldown on it to help out on the resourcefulness toll.
And any spell lasting for 3 min is just dumb
Ur over tuning all your ideas to highest level beyond broken
I mean numbers can be always reduced. I just hope they improve all the things that are not used.
Is just don't like current dark offering. If they reduce coldown it will be broken, having 50% bonusus is too much and standing still in place aspect to lose health is terrible. Even when they balance it out I don't think anyone will be playing it.
They would if they reduce cooldown + decrease value per stack and decrease hp taken.
Issue is its only optimal for crystal sword with 2 skills rn, since you need to have a lot of ress. Crystal sword need a lot of buffs to make it solid anyway.
It will be harder to balance than torture mastery.
If players would stack resourcefulness Iron Mace can as well remove cooldown on it, if they leave it as it is it can only be taken with high gear.
25% bonuses at 10 stacks for losing 50% health for example. people would still complain how broken it is especially on crystal sword.
No matter how much energy they put into current dark offering I predict It will become dead skill that can be played only with crystal sword with insane gear.
Maybe allow player to move at least with activation and reduce bonuses
rn you 2 shot with it.
If you bring it to 2% per stack and you need to have lets say 30% cooldown reduction (instead of more) it would not have a big impact, just a choice of stat. wis or strength is way better trade at that point.
I mean I would love to take it(Dark offering) with Torture Mastery but you have to stand still
?
Standing still for 1 stack to maintain aint big of a deal
yea only few stacks
hybrid build aint value if you do this.
Waste of stats basically
Ye, not for hybrids
Have people tried this?
crystal isn't that popular, so its uncommon and cleric is not that nice for backlining in duos
People run smite/protection.
Cleric is like extreme fighter/barbarian rn in duos+solos.
They dont know what they are doing, they might as well remove classes and just make everything universal.
The way I see it, fighter is better archer.
Warlock is better fighter.
Sorc is better wizard.
Cleric is better barbarian.
Barbarian is better druid.
Druid is better cleric.
Like classes do another classes work, better.
So idk what's gonna happen to this game, kind of weird philosophy they got going on.
True.
I wished warlock had more of a teamfight based spells. maybe are of effect darkness spell?
Thats what it is on d&d
? ? ?
Like bloostained blade is fake ignite, rather have debuff spells and not everything be about bursting/kiting.
And also there is "Spell Predation" that nobody uses. It is in similar place as old weakness. Not worth casting and it only affects one player.
they just need to make it universal and not just magical
Spell predation seems stronger than weakness. If it would affect more than one player at once it would be overpowered. But there are already so many spells that hits only one player...
I wish weakness was weaker but had cone shaped area effect.
its not op, you kind of waste time deal 0 dmg for stacks while they rush at you.
And I think they are going with full hitscan on warlock
By the way. It is more worth reducing stats by 25% of barbarian buffed by bard/cleric or removing all buffs at once? Idk.
Its counterplay.
What if spell predation would also slow target by 50% for 0.25second? it would be cool in my opinion.
nah anything that reduce movement speed is really strong, would be too good cause thats a lot of time to back away or cast another.
With basically no risk.
Kind of sorcerer elec + winblast + fireorb combo.
I'm most excited about dark magic damage debuff I hope they add this.
Pretty sure if that happens its going to be next year. They hard focusing on monk and sorc for a while.
I did ask for weakness buff on christmas and I got it 🥺
is there any news on not having continuous dungeons it is the worst addition to the game
Why does Lyre can have additional weapon damage, magical damage bonus, armor pen... stats on it? Am I missing something?
Isn't Barbarian Iron Will the best perk in the game right now?
Barbarian Iron Will:
Gain 75 Magical Resistance and immunity to knockback effects and raise your Magical Damage Reduction cap to 75%.
Warlock Malice:
you get 3 Will
Warlock anti magic is about as overpowered as iron will
True I think it needs nerf as long as Iron Will needs nerf as well.
yeah for sure
Also warlock suposed to counter wizards not barbarian am I right?
Magic class are supposed to counter melee class like fighter and barb. "Supposed"
Yea 🤣
It also gives them immunity to knockback effects without any move speed penalty.
And no Warlock isn't a really good counter of Wizard as Wizard have the burst and anti heal to counter warlock (Also the fireball who counter Phantomize)
Yes. I just heard that somewhere maybe in lore that Warlock > Wizard
@vestal sandal
- Don't you think Life Drain should be a Tier 3 spell now? Its only real use seems to be on Hydra. It used to be hard for a player to heal back up, but after potions/bandages buffs(long ago) it is easier now.
- The Warlock "Spell Predation" is a Tier 3 ability. It could have a small cone-shaped area of effect (a few meters with a 15-degree angle), stealing 2 or 3 random buffs to justify its buff.
I hate that most of the Warlock's important spells are single-target, which makes them terrible in teamfights. I think adding some kind of area effect would greatly improve their utility especially one that doesn't deal damage.
I agree. Or an aoe at least, but a cone would be best imo
Warlock has Eldritch Shield and Anti-magic perk (25% magic DR). Warlock also deals damage via unlimited aim-assist spells and has good sustain while dealing damage. On paper, it is set up to counter Wizard.
Those are fairly soft counters, though. The class balancing would need to be much more finely tuned than it is for those to be the deciding factor in the matchup.
In reality, yeah, Fire Mastery cutting into Torture Mastery healing - and the sheer amount of consistent burst that Wizard can dump - makes it favored in the high gearscore 1v1 right now.
If there will be new aoe darkness spell for warlock should he also be able to see through it?
there should be poor grade magic prot prots included in squire gear
the boss should prioritize aggroing a third partying team.
Not gonna lie, I would like to see melee's have more skills than 2(dunno how they would balance the amount).
And have a more downscale on the meta skills.
Classes have optimal skills vs low value ones.
Casters feel like they have 4x your skill value.
Barbarian gets huge leeway against range due to knockbackresistance + mdr, fighter needs to use sprint to get close while barb just goes juggernaut with no slot penalty.
a nice qol feature would be able to reorganize the stashes you have like move stash 1 to stash 3s place or vice versa be easier to organize your inventory
Huh? Like SW,?
let fighters use lanterns again for slayer fighter
Why is everyone complaining about sorcerer? My friend was playing ranger and was about to download a client to shoot through walls, but then I remembered sorcerer exists and it can be done for free!
Rip
you should get better friends ngl. I would never associate myself with cheaters, thats an L.
There should be 1h crystal weapons. You could do like the crystal sword and leave a spell slot blank to attack.
Your right i'm blocking him on everything. @crystal seal
can't tell if not srs or srs, but if srs, thats a W.
I am very serious. Dark and darker has the best anti cheat known to man. Not only do they have outstanding software protection. They made a class in the game the equivalent to what hacks could give you aimbot through walls!
ah i see, not srs
turn that shit perk infernal pledge into something like shapeshift mastery
any better ideas?
Why does nightmare champion has only more health compared to elite? I think his attack speed also needs a buff.
I'm trying to get to the pile in ice cavern. I see rogues agro mobs then invis onto me. If he fails he does it again becouse he has another invis. How about nerfing this so agro'ed mobes before invis sees him all the time. This is one of the annoying mechanics* that rogue can pull of. Is this intended?
So, u want to nerf the only up who bring rogue okay in the meta ? Warlock can do the same with pahntomize, or druid with rats if they play it perfectly. I can understand that u find it not fair especially when its the yeti cuz its annoying to deal with but ig its not that much of a problem for game, or u got another vision over that maybe ? Cuz nerfing rogue on a great mechanic like that will no help to get rid of the problem of rogue being toxic on many aspect of the class
I got into another game, same rogue, same story. He has all the mobs on him again. I cursed him. He double jump to high spot so mobs can't reach him. After the curse passes he invis again. All mobs are on me now. I leave using blue.
not a pro on warlock but cant u just flamewalker + hellfire at a door so every mobs just disappear ?
Im just mad. Im waiting for friday patch that will nerf rogue invis.
:/ Rogue is the weakest class in team, not even the best solo class, just want to smash it down to the ground again is not the solution
its ice cavern. I don't want to waste 3minutes on clearing yeti+mobs, when rogue takes a pile
Oh no Warlock is also weak in team
, Rogue is better in solos.
get rid of the joining in progress or make it shorter
Rogue is slightly better in solos than warlock just because he counters u, and u still got so many way to deal with invis so i cant understand why u want rogue to be nerfed again. If u got problem with ice cavern pile just get on top of a box/ice pillar in the room, clean the mobs then take ur pile
warlock in a nutshell
Yea start clearing all the mobs. and die becouse there is always another player
Rogue will be nerfed im telling you. He is unpushable by weaker classes.
or maybe by every class
wdym weaker class bro ? he is the weakest melee class, get smashed down by every class except wizard and warlock wdym x) Ofc rogue will get nerfed cuz people cry over it every time, its the only reason.
weakest mele? maybe in squire gear. Meenwhile Rogue with gear can 4 tap plate fighter.
I don't care about that, but whatever.
and get 2 tapped by every melee with better range and access to real range weapon, or one shotted by barb, but yeah bro rogue is the weakest melee class of the game its a fact, even melee wizard or judgement/smite cleric is better
it is ok class. barb stronger anyway
Bard is way stronger, fighter same shit, barb is not even arguable, druid same. Cleric disable the whole rogue gameplay with judgement and melee wiz 1 shot. Even melee warlock can 1 tap rogue, the only way rogue is better is in mind gameplay where rogue players play with ur patience and ur weakness. most of the time when u lose from a rogue its just a skill issue i will not lie to u, cuz for everyone who say rogue is meta, broken etc.. just try it, try to play it and u will see whats the real deal i mean.
Ofc Rogue can be frustrating so much, cuz ironmace made it like that, cuz in reality rogue need a real rework not just nerf the strong abilities
Rogue is so fun to play, you see the guy, you invis, you get closer, he sees you, you invis again, if he is an i.. he pushes you, you invis again, you kill him, you win, you are insane, skill iss.. other player
bard is strong, fighter seems okey, pdr seems broken, barb broken beyond comprehension, cleric better barb, sorc nerf
Ofc rogue need to be balanced, we are forced to play landmine to be relevant, cuz the gameplay u speak about is not that easy to win again great players. and about the "4 tap plate fighter" i will seriously want to look at the kits bro cuz its clearly not possible with equals golds invested x)
What’s the single strongest stat in this game?
vigor, action speed?
I would probably say move speed and it needs to be controlled way more than it is right now.
depends ur class lmao
true forgot
The whole game relies heavily upon move speed for every class PvP or PvE but it’s so varied it’s ridiculous
Idea
Let us go to a sort of "practice room"
Literally a single player instance with several dummies and such to test out numbers 'n shit
Thoughts?
(Unless it's already possible somehow then please tell me how)
They are working on one
Wouldn't it would be better if every class had different physical power bonus/ magical power bonus Scaling/curves and aother stats? It would take more time and effort to do but all the class would be easier to balanced individually.
yeah its a great solution, but when we see the actual balancement of the game im not sure they can do that without making the game horrible for a long time..
@keen onyx @full tulip By the way ruins harpie shotgun/multishot still can oneshot players.
or maybe a few meters with a 45-degree angle stealing 1 buff
This would be viable if you live in Brazil where basically nobody plays, however EU it is a hell scape out there, it is Rogue after Rogue after Rogue sitting at doors and corners waiting for ambush the living daylights out of you, which by the way you have zero counter to, especially as a caster due to silence. Sure you can farm troll if you want to decline your mental health, I don't know what servers you play on but EU is nightmareish.
Wouldn't it would be better if life drain was AOE spell?
https://darkanddarker.featureupvote.com/suggestions/605274/rework-life-drain-into-aoe
@keen onyx @full tulip
I noticed spectral has some bugs when there are at least 2 players in the boss room:
- He can sometimes mid combo use Shockwave.
- He will prioritise using dash attack.
- If one player is very close to the boss, he will prioritise attacking this player(especially with dash attack because of previous point).
solo boss Shockwave timer bug:
- There is also a bug with Shockwave, it has some kind of 25 second timer before it is used again by the boss. When someone is doing boss by himself and he dies, the timer doesn't reset. When new player enters boss room, spectral can start the fight using this attack.
Goldsmith socket can give 3-4 max health or 1 vigor. Would any class choose 1 vigor instead of 3 hp?
what ur point when u can get 3-4 max health and 1 vigor ?
Cloth Pants can be socketed with 3-4 max health or 1 vigor. Why should I ever choose 1 vigor?
1 viorg gives 1.80HP or smt
Shouldn't Cloth Pants have socket granting +2 or +3 max health? idk
the minimum max health roll on pants is 3
Everyone would here be choosing 3-4 max health if you have to decide between 2 stats in one place
didn't know that, thanks
goldsmith work in a way that u can only socket the low part of the roll
does vigor increase physical healing?
max roll stat is 2, u can only get 1 with socket. max hp roll on pants is 6 u can only get 3 or 4
No.. Vigor seems like same stat as max health.
Please fix the felling axe's hitbox.
Compering it to other main attributes its garbage.
wdym ?
good question
I hardly ever choose an ability score over stat increase unless it’s like agility on boots even then it’s kinda hard to justify it.
Druid's shape-shifting is too oppressive and breaks the mold in relation to what all other classes offer inside the design of the game. I propose giving the shifting ability charges similar to Rogue's Hide ability. Five or six charges seem good, enough to perform a panther chicken bear jump and maybe a single door window rat jump before they must manage their shifting cooldowns.
honestly you guys need to put in training hall so the overall skill level can improve in game.. no one can train without it .. u have to set aside during dungeon time to train.. ridiculous.. also the ranger.. needs to have his allies be able to see a red outline of his traps i think.. yet it conflicts with the rogues "traps" skill.. which is conflicting.. the ranger is lacking and rlly could use the help .. even when notifying allies the odds of them hitting ur own trap is +++ .. if own allies had a outline of ur traps that would make the range rmuch more fun to play .. also you guys ever think super long term - like add about 50 more weapons.. and etc..etc
lastly .. about boss'es its dissapointing about how the aggro is or what not.. that people will prefer or demand that they solo a boss or what not.. forcing others to have to sit and wait, yet understanable because of eradict actions with multiple people in which makes it not as fun.. any plans to correct all that
while sorcerer breathes the game is in a bad place
fucking aim assist abilities smh
also .. sorcerer is wonderful and the fact that you cannot hotkey spells makes it justifiable.. u rlly need to get some sklls/perks for them tho .. its kinda mehish atm
and fix flamethrower and other spells etc - -
oh yeah .. most importantly and im sure you are aware of this Fact- .. when are you guys going to fix ray of darkness for warlock -- which is underpowered all day.. and needs to be fixed where it can be used like the fun spell that it is.. second the same for war hammers and war mauls as well.. with the underpowered overall weapons atm that they are no one plays them unless deciding to handicap oneself.. when you guys could totally buff them and fix them =p
one thing about the sorc thats kinda odd atm.. its real easy to hit 50 will and put on the 25% magic dmg bonus... yet u die faster then fast when melee rushed -
Make the molotovs “burn” the doors and break them after 2/3/5 seconds ? So any class can break doors with a delay which can be bypassed with a little preparation (by throwing the molotov in advance while heading towards the door while it "burns")
Edit : The rarity rarity could reduce the time it takes to destroy the door.
i like this idea
there shouldnt be 7 people watching one person try to get a troll pelt.... caves needs adjusted
Cave isn't the issues. The problem is Continous, you spawned too far? Too late in the game? Just go out and retry. That increase the amount of people trying to kill the boss. Allow new player to join a fame only for the first 3-4 min and reduce the max number of player per map, that would be a great start
Agreed before you could clear the lobby out then boss, but now? Killed five or six people, FRESH BATCH OF SIX just spawned in to replace them.
Exactly 
I feel as though bossing should get one of two changes. One, portals should open on ALL boss completions. Reason? X amount of players took X amount of escapes and now the only one left is in the other side of the map, but you have no way of knowing this till it’s too late.
Two, bosses should not be able to be third partied, give us ten second to recoup after killing the boss atleast that
I agree with 2 but let's tweak Continuous settings first, see if it's enough
As for escape, infinite stair was too strong but with Continuous one use stair/rope/portal is not enough. A 3-4 min cooldown on stair and rope would be great imo
I like they way inferno feels now, with the portal being able to be opened after gk kill, but what I don’t like about continuous setting is we have very little to no info on how many people can be in on a dungeon in the first place. What if 15 people can spawn in but only 12 extracts are the case? (Figurative numbers don’t know how many extracts or people can come in off top of my head.). But what if someone just comes in and take a portal or rope or stairs? To (survive the dungeon.). What then? Does he get replaced next spawn wave?
I think it's 15 for trio 14 for duo and 11 or 12 for solo. Probably less for inferno but I don't know how much. But yes, boss portal are cool
I have an idea, that invulnerable shield skeleton mage casts? Place it on the player who killed the boss for 10 seconds.
No, cause for the second a ranged class would dominate the shit out of anyone nearby
Then how would you solve the issue when rogue comes behind you when the boss dies and you want to loot him?
Doors lock on agro
When he's inside the room?
If he’s inside the room you will see him before you kill boss
When he has Hide?
Hide isn’t permanent
Fair enough
Also you could have it where when you enter the room boss agros with no safe spot inside the room that way people can’t hide inside
Can someone explain this spawn? https://youtu.be/Vw76NEhlTDc?si=6NqWb-Nh4F0oroYP
You joined the game late, someone already spawned here and let the door open, he probably died to the Centaur pooling him near the spawn. You spawn right after he died with a Centaur right in front of you and a door open. I already spawner in a room where someone trapped a Nightmare Demon Bersker, it was something
Suggestion, dont put people BACK into the same LOBBY they died in....
Please fix hatchet please fix hatchet please fix hatchet
🇲 🇪 🇬 🇦 👏
https://darkanddarker.featureupvote.com/suggestions/605514/1-minute-expressman-inbetween-layers-in-crypts-with-current-matchmaking
Make the Expressman Great Again
Even better make the Expressman a NPC that roam the map or hide in a module. He's on every floor but your need to find him to give save your gear
They need to make market gear keepable after every arena win or lose, last wipe I was able to gear and play almost all classes this arena season I've come across legendary gear but not near enough to play multiple classes in arena, it's not impossible to find legendary gear for a class but it's incredibly time consuming, like I'll be lucky to best in slot gear 1 character
I get that but the season last 3 month. You still have more than 2 month to find gear on several class. More than market item I think they should make minted item account wide so if I find a good spear with my wizard I can give it to my figther and use it safely in arena
And also maybe make quest reward and reward token item minted
@jolly leaf thats a great idea but in current state I find wizard gear on my fighter and it's basically garbage because I can't share it with him for arena, and the whole 3 months wipe cycle I think is more of a reason to just allow market gear in arena, like I said last season I was able to gear and play multiple, multiple classes from barbarian to wizard I could gear and play anything. It made making money to buy bis gear more important in current form I have 40kg troll pelts troll bloods stacks of gold bars and it's all sorts irrelevant, because all I wanna do is gear my classes and compete in the arena but I can't
I could waste the money? But lose one game and your 10kg kit is gone, it's not sustainable
Also the people who play and sweat the most aren't affected by this whole minted gear thing they still have all the true magic or true physical bis gear it's the casual to nooby players who are gonna suffer the most in arena, it just takes away from the player base in arena.
Is it cool or exciting to find bis gear for arena? Yes it is, I think it's a cool system either way. However I just wanna gear and play arena. I don't really wanna dungeon dive, I wanna dungeon dive enough to suit my characters up, arena is what I wanna do. I just think it's lame I gotta jump through all these hoops just to be competitive
Sorry for the massive rant, I'm hoping other people feel the same way
Kind of agree but arena is either massive kiting or unorganized gameplay. I wonder how they actually gonna implement their philosophy of all classes can 1v3.
Figure out a way to eliminate gambling from the game. make it illegal to some degree because people who gamble on the regular have hoards of named weapons and unique armors. It makes it absolutely impossible to run 225+ hr. You almost always find a team with all named items and unique gear and they just clear through entire lobbies which is completely unfair for people who don't gamble. If that person or that team dies, they can just run another kit.
What gambling are you talking about? goblin merchant?
They have those unique items because they are skilled at the game. This game is really challenging, and new players often believe that having good gear is all it takes to defeat anyone in high roller. I used to think the same way. I stuck to normal mode, and after 1,500 hours of practice, I finally became skilled enough to compete in high roller.
Np np I totally get it. But still I think allowing people to buy gear to the marketplace would make it too easy/ruin all the fun. Like (sure it's because of Continuous needing settings tweaking but) this season for exemple is already totally fucked due to people spamming Ghost king. I feel like people already have everything they had at the end of last season, the marketplace is flooded with bis gear and the price are already sky rocketing (troll pelt is already way higher than what it was last season). Also it would create an issue with cheater/farmer and people who buy from them. Honestly I'd prefer to test making the loot you find "Found by" for the whole account, not crafted only found in the first time (Especially with socketing making it even more easy now if you'r not looking for perfect BIS, I really think it'll be the good middle ground between Now and Marketplace gear). Then if that's still not enough we can try a season where you can use marketplace gear. And i'm totally ok with making the season of Arena a bit shorter than the HR one and let people buy gear at the end of the season like the last one, that give people a new purpose at the end of the season and allow player to test all kind of build (Last season I played a healer druid and had a lot of fun with it and probably wouldn't have tested it ik arena without buying the kit)
Im tired of teaming. If I see at least 2 times same people teaming. Im making a video and sending to devs.
https://darkanddarker.featureupvote.com/suggestions/605554/make-teaming-in-normals-bannable
skull key gambling, gambling streams
I mean it's very hard to consistently parry it. It phases through your sword
that would make it impossible to consistently parry.
Any reasone why robust gives 10% HP not 10% vigor?
Because 10% vigor is weak
There is tuto on ytb, and thanks god parry is not consistently
Can you link me the tutorial? is it Oggieson's?
Idk i personally dont play fighter, the tech is to crounch turn ur back and look up
ok yea it's impossible to consistently parry or however you say it
20%
With u want vigor and not 10% hp
yea you can 180 parry it sometimes if you time it right but if barb is good they still get around it. there isn't any counterplay you just gotta hope the barb isn't that experienced
Yeah its the weakness of parry LS
im cool with having a weakness i just dont want the weakness to be a glitchy hitbox haha.
Why?
Yeah why* mb
- Idk currently robust always gives a player 14health no metter what gear they wear.
- I also think that vigor is much better looking stat for a barb, because it also provides physical healing(someone told me) so it would make them heal up faster to 150 HP.
They already got potion chugger to heal up faster
And if u give them vigor, they will more focus on damage and ms, so its not the best idea tbh, like please dont buff barb
or stacking vigor.
robust = 25% vigor
20 vigor barb = 5 vigor ~ 11hp?
50 vigor barb = 12.5 vigor ~ 26HP?
Yeah, so its a buff, please dont buff barb
Of course he needs a lot of nerfs
I feel like barbs should get tons of vigor and be tanky. They should do lots of alpha damage but swing slow and move slow (low dps)
Yep the issues is that if they get lots of HP through base stat and perk then they can focus their gear on getting move speed, action speed, PDR etc. (And they have the class gear to do that too, the heavy helmet and chest piece who give agi+dex)
I think it's also the problem of robust, almost every barb is taking it because its free HP. Maybe with 20% vigor robust, It would force them to choose a play style: either stack vigor on their gear and use it, or don't.
I mean it would still be free HP but much less if you don't stack vigor.
@anyone, is the hopes for a feature to allow players to freedom while Qued. As much as we don't want it, longer wait time in lobby while only being able to access the leader board that does nothing other than show the previous acts. People feel locked to the table and something like inventory access just to move around. The ocd would appreciate
Or just simply take the same path than Sorcerer perk. Give 15% HP like it used too but lose 10% something else, strengh or MS
⬆️
make suggestion i'll vote up
That doesn't deserve a proper suggestion. It's just a balance change, there is way more important stuff unfortunately
As mostly a solo player, I dont understand why the strongest class has to be the fastest. I think out of all classes Barb is the one that should be terrible in solos for being slow and predictable, you should need your team to take full advantage of the HP and DMG. Just restrict things like loose trousers/lightfoot/laced turnshoe for a start, but as long as he has these stats Rage is just a press to win button vs anything suishy within 5m in solo.
Would increase the chance for bugs when moving something in your inventory and getting in a game
So they balanced Barbarian for trios. I wonder how much they would have overbuffed Warlock if they had done the same.
Really hoping for a shapeshift cooldown on druid. Class is so wildly broken in solos
The issues with barb is that his base stat are way better than most other class and he have perk who give lost of stat without downside. That allow barb to focus on other stat like MS, sometime action speed, PDR with his gear and still have more damage and HP than most other class thx to base stat and perk. They need to give him a bit more knowledge, it make no sense that Barb have 5 knowledge when other physical class have 12 for the ranger, 10 for the rogue (Bard being an expection and fighter too as he have 15 everywhere) and imo some perk (especially Robust) should have downside, the same way Sorcerer perk do. Robust could give 15% hp like it used too but reduce Strengh or MS
Again I met 2 fighters teaming on solos to farm spectral.
Tap1xx and JuFioxx
https://darkanddarker.featureupvote.com/suggestions/605554/make-teaming-in-normals-bannable
If it's always the same 2 you can report them
And imo teaming should be allowed for PvE or just looting. The issues is when people team only to PvP
No it was the other pair unfortunetly.
100% they were teaming outside game.
I'm starting to collect folders of each teamers I see.
Please find a way to announce patch times properly
They might not know the exact time themselves. They'll release it when it's done
Idk bro i'd know when im finishing a weekly task when i have been doing for at least two years
add pepsi in the game as drink
They shouldnt announce a patch if they dont have it done yet, that is unprofessional.
They could have simply turned on the quests which are already in the game files, and patched the game next week when it was finished. There is no excuse
I'll wait until it's 0:00 EU time as most of the time when they say "Today" they speak on EU Timezone. And for the quest my guess is that they're going to add new craft with this hotfix and that's why they're delaying the quest
Man dude, you give these guys way more credit then they deserve. I could understand it six months ago, but at this point they really dont deserve it.
on the other hand you got to give em credit for having people love their game so much that they rage in discord because the game was supposed to patch today.. which it probably will, but still why not complain and let em know that this is "inexcusable" .. That only happens to very few games...
Its better to see complaints. Because when they dont you know they lost all interest.
Some games have that as an early sign for stagnation.
Suggestion**
I think that the continuous dungeon system is great, needs a bit of work but I love it nonetheless.
I believe the Crypts (lvl 2) is the best implementation of this with Fog of War and random module placement. Masterpiece.
However I have a suggestion, There should be some sort of mechanic that reveals the location of the boss room in some way. I had an Idea that maybe, killing Skeleton Champions would drop a map that when picked up would reveal a pin-prick on the user map of the user that picked it up, showing where the Boss room is.
Another way to get this map would be as a rare drop from chests maybe. This would give some direction to players in crypts level, not make it so that the boss room gets mobbed and also give players a reason to loot more of the Crypts level instead of skipping it for Inferno
I had the same idea of a map or partial map of the floor or compass to the boss. But for me we should drop them on the lootable skeleton corpse on the ground, like they are dead adventurer body who started drawing a map but died. The Skeleton corpse are almost useless and that could be a cool adding
Good point, I don't bother looting skeleton corpses...
This for sure, this stuff was fine a year or two ago, but they've had multiple wipes multiple patches that have taken longer than posted.. they are obviously not learning from their mistakes. Love the game and the company but how many times are you gonna make the same exact mistake lol, it's getting old
Party 👏 Map 👏 Markers
https://darkanddarker.featureupvote.com/suggestions/605727/party-map-markers
I'd love if the game had a 4+ player team mode.
so pissed with having to leave some friends behind
the game would probably get massive balance changes if the game is still being balanced around trios
Add a lying down emote or as an animation for resting. If an enemy player focuses on you in this state they won't see your corpse's name, so they should be able to tell that you're playing dead if they look closely. I wanna have the option to play dead and then sneak up on people and scare the shit out of them, plus I like the idea of people starting to randomly bonk corpses out of caution
you missed out, there is one but it was a ranked reward in S1
Bring it baaaaaack
Let fighters wear feather hats, leather bonnets, and straw hats
It's historically accurate
Allow us to read the ancient scrolls!
I really wish they made a way for old exclusives to come back, couldn't even have a chance to get frozen pot :[
Id definitely trade out the skeleton banner for it
Make it a curse or blessing
wow I just found another spectral bug with "Shockwave" he used it 2 times in span of 5 seconds. I don't know what caused this.
why Warlock hellfire doesn't work on slimes? Bug?
idk why they should.
If warlock shouldn't have necromancy spells, how about new spell that takes control over mobs?
- Should it be single target or AOE?
- Should it be dark magic spell?
- Should it also buff mobs with some move speed/attack speed buff?
- Should it also work on sub-bosses?
They already though of something like that, and they said it's harder to do than it look. It's something they'd like to do in the future but not a priority
Interesting opinion from fellow warlocks about bard weakness: #warlock message
But I do think bard debuffs are balanced.
Being able to have a one time exchange for each rank would allow someone to perhaps come at a later season, and if they have to grind "question marks" then atleast if its something they don't want, they can get something they enjoy
All attribute is ruining the game. Nothing is worth anything in the store except rings and necklaces with +all + true + 3 max
Devs... seperate True and additional from all attributes?
Limit warlock dots to one target at a time.
can ranger get a perk for crossbow that allows him to shoot in faster succesion with more bolts like 4-5 instead of just 1, imagine having a magazine under the crossbow that loads in the bolt from underneath it
No. Crossbows already op enough.
it would distinguish the class from everyone else using crossbow, it can come with adjustments
if a xbow can 1-2 shot someone across a module. only thing it needs is hard nerfs.
adjustments
The crossbow perks already distinguish it from other classes lol
its a single perk and bard does what ranger do with crossbow better
Yes, remove the main ability that makes Warlock effective in teamfights.
make chase show footsteps in real time. stealth needs a real counter
I already suggested this but i want to suggest it again: Please fix the Felling Axe parry hitbox because it's impossible to parry consistently. Thank you IM!!
in what universe did barb need to be buffed
developers disconnected from reality
accurate
but tbh they buffed unused skils which is good
but where are nerfs to most broken barb skills
We can close this thread now, knowing that they certainly dont pay any attention 😄
how about NOT patching during the weekend wtf is wrong with the se devs??
I feel like all players should have a incomplete map on them. When they die, the players that killed them can loot their map, and doing so would reveal the areas that the dead player had visited. That would also be really cool
DONT MAKE A PATCH DURING A TOURNAMENT
is this suggestions discussion that we dont use?
why on a saturday midday when EVERYONE IS PLAYING!!!??? I just dont understand ppl man
bro ban me I don't care anymore, I have to say whoever manages these patches are r-tards, sdf especially, go ahead k-ll your own game. We will find other games to play eventually. Suffer.
I'VE BEEN PLAYING SINCE THE BEGINNING BUT WHAT'S HAPPENING TO THE GAME IS SLOWLY BECOMING NO FUN. CLASSES THAT WERE FUN ARE ALL CRAP NOW ONLY BARBER IN LOBBY LIKE 220 LIFE AND HE 1 SHOT YOU GG DARK AND DAKER YOU KILL THE GAME. 1200 Dislike 😄
change this patch or im calling luigi
PLEASE NERF CLERIC
these dudes are doing the biggest self-sabotage I have ever witnessed, I loved the game but like wtf is this?? There was too much broken shit with sorcerer and druid's panther especially, barb was already strong as F, there is like 0 rationality behind their moves, also look at their update timings, they are not updating for weeks and choosing a prime day to update, totally r-tarded
some would say sub-tarded
SUGGESTION: stop and fix existing mechanics (weapons penetrating shields, desync blocking etc.) rather than adding new content/classes putting the game into unfixable balance hell
best i can do is a barb buff and maybe a wizard nerf
i wonder if this patch will be next patch 69 removing 25% of playerbase
with poorly chosen changes
hatchet barb is core issiue in balance
buff class specific perks/items for build around the weapon 👍
Seems like it
does Spell Sculpting work on merge spells?
lets just let clerics use unlimited spells
Do you think something like https://darkanddarker.featureupvote.com/suggestions/605922/idea-to-balance-weapon-slots-affecting-gear-score would do away with the hatchet barbs? 🤔
we did it boys they buffed rangers most 3th most useless perk to 3th useless perk xd good job iron mace how about you give rangers a real buff / rework cuz every one hates the class even tho rn its the most trash class and you give us somethin sometimes thats useless and only once in 10+ patches get a grip @keen onyx
I have seen this game for quite a while,
Did they actually listens to suggestions even once?
Or just constantly bows down to very skewed data and "elite" streamers?
Why is balancing almost always consistently terrible??
Why is adjustment step this huge every time? (Like cutting lightning sphere damages in half)
Why did they still not realize how overly oppressive barbarian is?
Why is underwheamling perks almost never got properly addressed?
they focus only on trios whitch is the least played game mode and on highly skilled players or streames thats why
they dont listen to shit when you see cleric buffs and barb buffs
@balmy ocean sounds good way to balance the one/2hand gearscore
like have you seen the ranger buff its such a joke hope they nerf CAMPFIRE MASTERY
"highly skilled players" skinny pete doing well with blood exchange
NERF CLERIC LIKE HUH???
yea even skinny pete (better barb then most others) is still killing people just by having a gear worth 1,5k g and insta 1taping people with zwei
This unkillable of a one-shot machine just runs toward you.
You can't do anything about it.
The only class that might outrun a buffed barb are naked ranger and druid.
The barb player is just
Use Perk
Hold W
Aim Head
Click mouse
Enemy dies.
While the defending player have to:
Try to parry
Try to do those insane dodges
Try to manage movement speed economy to minimize getting one shotted
Using all kinds of insane movement techs inorder to hopefully run at the same speed as barb, only to get axed and kneecapped so you got oneshotted anyway
Try to hit the barb at least 3 times even with the highest damaging weapons
Like how is this fun??
while complaining people run true dmg
i get you but barb with iron will rage will always catch a ranger especialy if he runs ms build with achiless
here is my suggestion, Get SDF off balance and 🇱 🇪 🇹
🇹 🇪 🇷 🇷 🇾
🇨 🇴 🇴 🇰
Sorc nerfs and buffs are great, mostly needed. But ironmace has gotta be out of touch with these barb buffs and cleric buffs.. wtf are these patch notes
it takes skill to shit on your game every other patch xd
I would say,
Go ahead and make barb as tanky as possible, deal as much damage as possible, and make them be able to chase down as much as possible, but THERE MUST BE AT LEAST ONE BIG DOWNSIDE THAT CAN BE COUNTERED.
Str 25 -> 35
Vig 25 -> 35
Agi 13 -> 5
Dex 12 -> 5
Wil 18 -> 15
Know 5 -> 5
Res 7 -> 5
All Axes have a 20% longer windup and recovery animation time (and thus, ~16% slower).
higher Str and Vig so that they felt stronger
Horrible Agi means they can only catches up to naked rogue speed as to always outrunning everyone.
Horrible Dex means they takes 2000 years to swing their funny one-shot axe so you actually have a chances to do something. (For a total of around 40% slower)
this is event tho a meme realy good
rework merge perk
Give Druid’s way more spells, And perhaps more summons, make them a viable 10 spell class
my longsword and halberd will still slaughter the barbarians, we stand strong. land your bolts in the head of the casters men, they will not last long.
2 more dmg spells and im all in until then i dont care
lightning spells on sorc were way over tuned. not just for clipping through walls, the slow AND heavy damage was oppressive to the point of being too strong
TO DEVELOPERS >>>>>>>>>>>> NOW YOU CAN DELETE CLASS SORCERER, IT WILL BE THE SAME CHANGE AS NERFS
70% PLAYERES IN SOLOS ARE BARBS > WHY DID U BUFF BARB ? RIP TO GAME FOR MAGIC HEROES
Little tip for those games: nerf step by step, not 50% of basic values
all sorc nerfs were completely needed, there was no reason for lightning bolt to do 100+ damage AND go through the wall. it doing 50/60 damage is still high, and combos with fire orb will still destroy melee who ape you.
on top of it, why could a caster class also dominate in melee with lightning sphere and all the melee buffs?
no need for the crying about deleting the class, still a great class to play, its just not overpowered anymore.
now you can go play barbarian if you want overpowered
NICE ANOTHER BARB BUFF ITS LIKE 80% OF THE SOLO PLAYER BASE DOESNT JUST PLAY DRUID AND BARB! Devs love to ruin the game with this cancer. Barb has most health, movespeed, most damage. and they KEEP GETTING BUFFS
Remove slow mode from class discussions.
no they are to scared to see how people see the game
let the squire provide arcane garb, arcane gloves and arcane hood pls
He still doesn't provide some of the druid gear piece...
•Remove SDF’s “vision” from the game
I think devs should change VFX of Curse of Weakness it is hardly noticable.
Can we get a boost to the Lycan race skin? I never see this in use anymore. 4 vigor is hardly anything. Other races are much better and I feel like this class would have a beefier buff perk than 4 vigor..
Why the fuck is Barbarian still allowed to be this way. They're absurd in every regard.
Weakness reduces percentage of a percentage of PDR and MDR.
Is this intended?
#warlock message
Change Curse of Weakness to do flat %. It doesn't scale for crap. It's back to being as useless as before your "change"
That's actually great change, make barb move slower, but let him hit like a truck if you get too close.
Yes, they fixed the bug.
let's be real the game will never be "balanced", and the fun resides in unbalanced fights (I'm a chill, no-sweat, fun only noob)
also, I want the player search to include offline players. I don't wanna wait till both me and my not-yet-added friends are online for me to add them
Same classes shouldn't be in the same team on arena. If it's not possible to queue up as a team with the same classes, it should also apply to random teams. We had multiple games in a row with compositions like that, it's just not fun
100% correct.
many times I queue up with my warlock friend, and we get another warlock as our random 3rd player.
it must be consistent.
I completely agree. I’d rather wait than fight 3 rangers on a ranged map
Give Ranger pets
-crow:scouts and alerts you to players.
-hog: tanks for you and takes creature aggro
-spider: shoots web that slows players
-wolf: Melee bleed and boosts your damage with pack damage
-cat: heals you with a purr
add druid bacteria form with no hitbox and 1000% movespeed and it gives surrounding enemies a virus that does 5 damage per second with 1:1 magic damage scaling
Don't turn off voip by default
give wizard knock please (a spell to open locked things)
its called fireball
fireball cant open locked metal chests, and if bard can do it infinitely I see no reason why wizard shouldn't have knock. -_-
not with that attitude
this game needs more mimics, i demand mimic barrels and boxes, mimic doors, and once more maps get the randomized modules, mimic walls that you can kill to open up a passage.
I want a mimic mimic, it jumps out to scare you and it LOOKS like a mimic, but upon further inspection its just a normal chest rigged with mechanicals and decorated to look like a mimic.
give wizard sorc spells and vice-versa
Has there been a wipe recently?
Is there a way I can check myself if there was a wipe?
i think it has been 2 or 3 weeks since wipe
Hell noooo
just play sorcerer, what's the difference?
Crazy suggestion but actually nerf Barb and druid
Went from decent with 2 busted spell to absolute trash
Like what they did to bard, druid, wizard
They are so consistently anti-fun at balancing that it is comical.
And cherry on top is that they seem to never take a single recommdations from community in terms of balancing
And therefore busted class remains busted for multiple patches
Ruined class remained ruined for >10 patches.
make druid shapeshifting slower or rat have a cooldown for door hopping please.
Fix your "abnormal detection" software and stop handing out false temp bans
ranger new druid?
not stupid. He should have most spells.
It could also counter magic lock.
How about creating a room that you have to mine into, containing a loot pile?
Get rid of true phys/mag necklaces to allow other necklaces to be in the meta and add true phys/mag as rolls to weapons/spellcasting.
Make arena 2x2 modules
they have so much "heavy" gear with agi as a base stat available and lower agi means better scaling on items they allready are using. so taking 8 agi will not remove 8 move speed.. 2-3 at best with loose trousers and agi chest/helmet.. For me the best solution is dont let them wear any cloth and dont put agi on barb helmets at least. And they will still hit 15agi with only rings/neck so nerfing agi just wont do much in general, the other thing is 12% movespeed on rage.. do they really need a ms buff i think its a bit of a joke... either make it impossible to build over 300ms or change rage.
yes this ! how can a barb with a 2 hander shout 1 time and be faster then a rogue with a dagger just plain stupid
this is why they build all the dex, for fast weapon swap.. you can have a zwei or bardiche and do the jump-> weaponswap->attack combo without loosing any speed and do that at 330 MS.. IM clearly doesnt now about these basic mechanics, they think "oh barbs are fast but carry heavy weapons".. no they are not, they just build dex and jump.. you can even bunny hop during the first swing and still no loose speed until you got 400 dmg off at 330 speed, all you need is a bit of xp and macros...
true they dont play there own game otherweise they would know stuff like that
Also don't allow to socket additional/true damage
Add 5v5 arena
I have mixed feelings on this, while i do agree that socketing true is maybe too strong, on the other hand this system was put in place to help people with less time be able to compete. Also some classes are reliant on true dmg to even work
I am here to make an suggestion the suggestion being to listen to the comunity and to have someone some average player to balance the game the fame will end like the Cycle
@queen igloo you seem like a guy that would love this change 
https://darkanddarker.featureupvote.com/suggestions/604804/nerf-ranger-multishot
Average player is a bad player. They should listen to the best, streamers?
To be honest this patch is good, but community expected Barbarian nerfs.
after watching a lot of streamers rants idk i feel like theyre pretty biased when it comes to balancing, I'd rather have an objective opinion
keep barb and barber forever
nah average player is the 80% of players so why do they feel like they need to listen only to streamers and why the hell is the only buff to ranger eFin kinestesia
I don't know if any developer reads this channel, but if they do, I have one suggestion; ignore balance and take 1-2 weeks making LiveOps possible.
I've never seen a game be taken offline for the duration and the frequency that Dark and Darker has, and it needs to be phased out soon. This was an acceptable measure during the Playtests; as there was no obligation to customers of Dark and Darker. However, now that people have bought the game, expecting it to be accessible when they want it, twenty four hours a day, it is beyond frustrating when the game is taken down for maintenance.
Yesterday, the game was taken offline for a completely unscheduled patch, and in doing so, interrupted Soapies' scheduled tournament, when the patch easily could have been scheduled sometime else. I'd love to see more content to the game, but equally if not more so, I loathe not being able to play the game how I want, when I want. Please, take one or two weeks and talk with your staff and iterate on your process to push updates first to the Testing Server, even if such updates will leak information to the players, so we can help you in turn look for critical issues, and in doing so, have a smoother time when updates are pushed. As well, find a solution to the long downtimes during a version change, as this should be near-seamless.
The test server should NEVER be a version (or many versions in this case) behind the base-game, there's nothing to test! In my opinion, the test server should be one version ahead of the base game, and should be QA tested by both Ironmace itself and the Hold the Line backers. Although this would be a development bottleneck, I would appreciate the 1-update-buffer as insurance for critical game exploits and players finding other various unintended bugs.
Who could have objective opinion? Guy that has 50 hours into the game that hates rangers because he doesn't know how to counter them.
also streamers are biased to like every barb player hates rangers even tho they conunter us (fighters as well)
I'm not agreeing with ranger rager, just saying streamers arent a good choice either
Maybe they should just watch best players of current classes to see which ones are wiping whole lobby without breaking a sweat.
Or maybe they should play their own game. I mean at least I as a Warlock main can say TM should be nerfed to 10% and antimagic to 20%.
when should they be playing their own game, I mean they've said they do and there are memes about sdf on the korea server I've heard, but they've also talked about how some of they're work days have been 12-20 hrs non stop more often then not. Also many of them have familys.
they should do the updates based on oh manny people play that class how manny content creators make content about it and how it performs
⬆️ I would love to see the numbers. How many players play Barb and how many kills they get per game.
fr
Nerf Barb Nerf Cleric Nerf Move Speed in General and Buff the weak Meele classes so they can be played in trios without griefing your team (fighter, Rogue for exampel onyl way they are succesfull in HR is if they are played perfectly)
Dont nerf Barbarian, He have to be strong.
but not broken
Barbarian role - beat all mage classes, like antimage.
Give to druid be like summoner class, with very strong summons, like Wolfes, Bears,
is there any reason barbarians can just run at me with a hatchet, blood exchange, and morale boost and wipe my whole team in <224.
seems kinda "broken" considering he has 195 hp and 55% pdr and 35% mdr and 314 ms with his hands out not raged
The chicken change was not warranted in my opinion. To even move around silently you had to slow walk and the whole time your feet were slapping on the ground. If you can't hear loud slapping chicken feet walking around you then it's either a sound issue (wouldn't be surprised with the sound in this game.) or a skill issue.
However removing this removes a bit of fun and takes away from class identity. The rat form I can see it's just too OP to be silent but 100% not the chicken. There was no problem there and removing more and more fun things and class identity are just gonna drive the casuals away the game has left.
The game is already mostly a sweat fest and we should be working to add casuals to the game not drive them away.
Now instead of trying to sneak up on someone and giving them a chance to hear me, or trying to hide to survive the sweats spawn rushing I will likely just sit in a corner the whole game in panther/human and wait for someone to walk by to get a kill, or sit in the dark and wait for the dungeon to move onto the next level so I can loot in peace and actually have gold to buy items etc.
Or perhaps I'll just uninstall because there are more and more changes that take away the fun in the game when it's already 75% sweat heaven. At this point I am having more fun playing WoW Hardcore and will probably just stick with that.
as fun as it is dying to barbarians with hatchets every raid, why dont we restrict the class to heavy two handed weapons, so we dont have the hardest hitting & highest health class running around the map at the same speed as everyone else
current Barbarian role - wipe whole lobby
when will we be able to swap item places in the stash?
I want to place one 2x2 item in the place of another 2x2 item and have them switch places
would be huge for stash tidying
w suggestion
L suggestion
they are just too fast that's all
Is there a way to not able to throw your lantern? I just threw my BIS lantern accidentally in the arena and the enemy team took it. 😦
🤣
so they just arent gonna release new quests?
About this dark offering of ours. if it has to stay as it is, to be playable/usefull at least in low gear it needs to last longer for example 25 seconds or smt and I really wish player could move when offering HP.
buff Thornof Earth
Dark offering also has a bug. Sometimes after activation animation starts but nothing happens.
MAKE ZOMBIE FARTS NOT GO THROUGH DOORS?????? WHY IS THIS STILL A THING
https://darkanddarker.featureupvote.com/suggestions/606143/put-your-lantern-on-your-hip-by-pressing-r-default-key < Here's my suggestion about putting lantern on your hip instead of holding it. Leave a vote if you like!
the Harpy attak is rly dumb with the feathers...rly stupid dmg
too much dmg
I suggest Ironmace fixes their buggy anti cheat. Stop letting legit players get perma banned for no reason.
this could work, you'd have to be selective on which spells you give though
Give wizard fire arrow and give sorc arcane lock. I think it's a fair trade
maybe ya, arcane lock could pair with one of the earth spells to make a door blockade
Arcane lock + lightning sphere could create a bigger electricity dome but make it static instead of following the sorcerer
that could be interesting, but might end up being just a better version of thunderstorm that yo dont have to channel
Perk to auto combine spells for Sorcerer.
Let Sorcerer cast spells with off hand while holding a weapon with 1 hand
I would also like to be able to re-arrange my stash slots to organize them or be able to give them nicknames to reference what I'm storing in that stash space.
i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.
https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players Pls it's time to do that so we don't get random broken buff or unbalanced/buggy new feature
fix the random false bans.
Im gonna suggest the devs nerf barb and slightly buff sorc.
There is only 1 single Axeman skeleton on ruins, why
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buff spell merge perk or let all sorcs be able to merge atlest give a bonus for using hands only maybe give the option to take off the 2 wepons slots on wheel or more spells when u use it
Devs should Add more nightmare Axeman skeletons
bro they should add a training grounds type thing to test stuff
Its coming they said
thanks for letting me know
I'm gonna suggest they balance classes on solos.
Why not add a damage based boss loot system? where the team that does the most damage loots the boss almost instantly and everyone else at current speed. EX: I had a druid run in and summon a treant to aggro the boss and me while causing chaos so he could finish off the boss in a couple of hits. He then vaccummed everything and panther chickend whatevered out of there.
That probably would be better than whoever gets the last hit, it would incentivize either killing the player then the boss or waiting for them to complete it. It would be nice if the player dies, the next person who did the most damage is the one to loot the boss quickly. Now would this be player or team based? Cause I've seen streamers swipe good stuff off of bosses when their teammates 100% did more work but they "need content" pretty cringe.
Same happened to me but it was lich and he ran off with the loot...
I would say player
Yami killing everyone with magic missile.
I think it is balanced considering it is W-key meta. It's other players problem they don't think.
https://www.youtube.com/watch?v=DAYon5BZTgY
Better than just update it they should make it more accessible https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
remove additional armor rating from plate armor you shouldnt be able to get 70% pdr with 180hp 20+str with 2nd win
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can warlocks please have access to another 1 handed weapon? currently we can only use the falchion
also why can rogues build 150+hp like the point of a rogue is to be squishy not have as much hp as a fighter
I mean everybody can wear whatever they want. Is it even worth building so much hp on a rogue.
I wonder which rogue would win when fighting 1vs1 normal vs HP.
Here are my suggestions for Barbarian nerfs:
Morale Boost:
-
Receive 33% Percent Max Health Healing after killing a player. 15 second cooldown.
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Receive 25% Percent Max Health Healing after killing a player. 3 second cooldown.
Blood Exchange:
- For 12s, receive 5% Percent Max Health Healing with each successful attack. Scales with magical healing.
In exchange, suffer -10% Max Health Bonus for the duration.
- For 8s, receive 10% Percent Max Health Healing with each successful attack.
In exchange, suffer -20% Max Health Bonus for the duration. (Revert)
He is reffering tank rogue here, is see the problem.
https://www.youtube.com/watch?v=xtcMmZH0rwg
barbarian blood exchange is better demon warlock
I don't like looting legendaries from normal first floor dungeons. They should be found either in golden chests, marvelous chests, treasure hoards, inferno/abyss or bosses. Right now people easily find legendaries, making it less valuable.
Worst problem of this game is not bugs, not lack of new content, It's the balancing. Hire a professional crew or seek help from veteran players who geniunely wants to improve the game or find other solutions adressing this problem. Because as we all know you have no idea how this game works.
Why doesn't the rogue make louder footsteps while invisible? It's the most op mechanic in the game and should have downside. Or I'm just mad cos he should not be able to be invisible 24/7.
We need an auto repurchace button for a setup (potions picks ect)
Well-balanced game, especially the rogue, who can kill everyone and is invisible 24/7. It used to be that you could wait out his invisibility to counter him this way. Now, either you are a barbarian and tank his ambush, or you have to run away and go blue after seeing a rogue because he is invisible 24/7 and you can't push him at all.
Last Rogue nerf: Rogue's Hide cooldown time changed from 28s → 32s
Either one of IM devs is a bad rogue main that has no skill so he needs rogue to be overpowered or one of them can't do simple math.
Do they not understand that after Rogue activates Hide the cooldown of another hide starts ticking? So when he is invisible he still has one more and another is about to be back.
If they want to keep 2 stacks of hide in the game the cooldown of it must not only be double but almost triple(80s)
Anyone know why Barb got fucking buffed last patch? Why did that happen?
Welcome to Barb and Barber!!! They do this every patch, they buff a class that needs nerfed. ALL HAIL IRON MACE 🫃🏻 🫃🏻 🫃🏻
while i don't agree with most of your rant against rogues, this is the one point I do agree on. Not so much that rogues footsteps need to be louder, most people who pay attention notice it right away, but the Creep Perk takes away counterplay from hide/stealth and I think that perk needs to either be removed or made so that it cant be taken with stealth
i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.
HEY STUPID DEVS TAKE THE HATCHET OUT OF THE GAME HOW HARD IS IT AND WHILE YOUR AT IT BARB SHOULDNT BE THE HARDE3ST TO KILL AND AT THE SAME TIME BEING THE FASTEST CLASS HOW THICK SKULLED DO YOU HAVE TO BE TO REALISE THIS
anti-cheat
barb isnt not op yall are just bad
man do i miss the kris dagger on warlock
double negative, i guess you’re kinda right then
Yes your mad bru
about steps yea I just was angry because there was nothing I can do vs rogue.
wrrrr 
bluetooth felling axe incoming
Every class should have strengths and weaknesses, meenwhile barb and rogue...
they both have plenty
barb? what? plates? he is so strong plates might not counter him now. rogue now is 24/7 invis
again with the 24/7 invis? anyone doing that build is literally trolling otherwise your exxagerating from cope
tell me one weakness my 40% pdr 187 HP 296 ms 5 True 15% armor pen Rage BE barb has right now.
i can kite a BOC warlock, i can outrun any class with rage and heal all the damage you do like its nothing, 2 tap wizards bc they cant run 2 tap rogues, 5 tap pdr fighters with their 2nd wind proc, 5 tap other barbs who arent doing the same. oh and btw if you do create distance while we are fighting bc we traded alot of dmg ill throw 4 torches at you heal 40% of my hp and hop back in like its nothing.
barb and rogue are noob stomp classes, while i say the blood exchange buff was unnessasry, and hatchets need a bug fix on how they interact with shields
hatchets need their msp cut to like 25-30 cuz their is no reason i should be able to do the things i do with it
i just 2 tapped a lizard man barbarian who couldnt run away. a lizard man..... yk the barb build meant for MS
it's not about 24/7 its about that he can be invisible for so long.
Why do you think everyone in solos play barb, rogue
becouse rogue is broken I know its your favourite class but someone its upcounterable right now.
bro he has 10 will, his stealth is 6 seconds without will or hide mastery
if you run hide mastery thats one less dmg perk
well than why every one is runing hide mastery. maybe its worth it
ok clearly everyone is running it thats why all the top tier rogue mains aren't running it or are moving to other classes got it.
They aren’t playing it for the same reason Skinny Pete didn’t play Barbarian when he got the rage buff. He knew the change was insane, making the class overpowered.
Whatever, you’re no dev. It will EVENTUALLY(2months) be nerfed because it’s too strong.
ah yes every rogue main isnt playing it because its too good makes total sense
Yes pls DEVS @keen onyx @full tulip @dawn grotto leave the rogue as it is now becouse this guy @valid loom is saying hide is okey. Im just mad because I have no skill. Just skill issue my bad.
bro i can make the same argument
nah your arguments are just better. you win
by the way player count is going down quite fast I wonder why that is?
clearly you would know
yes of course, the game is so unbalanced no one wants to play it
right thats why we have so many full lobbies in duos trios and solos
continues dungeon system exist
Arguing with an id. is like playing chess with a pigeon. No matter how good you are, the pigeon will knock over the pieces, crap on the board, and strut around like it won.
didnt realize you thought of yourself a pigeon but people identify as a lot of things these days who am i to judge
Funny how your logic of "hide mastery is so OP that's why no one plays it, because they want to be fair" completely falls apart with how many barbarians are running the vampire hatchet barbarian build. Because that's not OP, right?
ok my logic is flawd but it is op
Player count drops significantly becouse they started the season with very unbalanced classes
i think the Tri-Pelt crafted items should cost 1 Troll 1 Wolf and 1 Extra thick Pelt instead of 1 Troll 2 Wolf Pelt
Gonna need a source for those numbers. Preferably one that's not "trust me bro"
player counts drop drastically a couple weeks after every new wipe
player count is almost the same as before wipe
send a pic
preferably where you’re smiling and maybe with a rose in your chest pocket if you got one of those maybe even some flowers in your hair or some cool raybans
Fishu: player count is the same as before wipe
Also Fishu: Player count drops significantly
😆
There's definitely balance issues in the game right now. Rogue is not one of them. There's a reason you don't see many rogues in HR, or in Arena.
youre forgetting about unkillable pdr rogues that can 3 shot a barb
Unless the rogue is in full legendary gear vs. a squire gear barb, that's not happening either.
holy shit how can people cope so hard that they think rogue is a strong class xD rogue is by far one of the worst classes. you loose basicaly to everything in meele if you dont play perfectly meanwhile barb holds w and kills you in 2 hits while beeing faster and having 180 hp
this is so true lol HR is filled with PDR rogues, it’s a bit busted
why give no reason ban?
sorry i’m new at my job in ironmace
rework merge spells or how you cast it dosent seem worth over normal spells on sorc
make it so franys and throwing knives are 1 slot items again people just spam the shit out of them and there really isnt a counterplay and make the slowness when it by it slightly less
nerf hand crossbows they reload too fast and do too much dmg shouldnt be able to do both
throwing knives also do too much magic dmg with the poison
nerf sorc lightning thing legit takes no skill to aim and you can hit people through walls
lower fighter pdr% cap and make barbs og action speed lower
if its the weakest class in the game why hasnt there been a single patch in the games history where people dont play it
its because it takes less skill than a barb to sit in a corner with 7 true 30% action speed and 5 tap someone before they can realise whats happening
because there are active players on every class regardless of where they fall in the meta, rogue is the weakest class right now by far. honestly could go for a buff
why does it need a buff explain
whats makes rogues so weak compared to every other class
Ong can Iron mace start punshing HR solo Teamers they actually evoloved and now teaming as 3 to 4 ppl killing me and share loot im losting expensive kits to unfair fight its at SEA server the best ping for me 😦 why i have to deal with chinesse gold sellers in my HR lobby every run
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can we give rogue a parry whenever we duel wield dagger or something
even if you sitt all game in a corner you lose most jumps + most teams have awarnes
let me eat people soul hearts
That's some interesting idea.
Evil character eating soul heart so player can't be revived? 🤔
yes warlock perk
You are cooking
They could add this to soul collector as additional mechanic 😂
Or new perk with each eaten heart more bonuses.
A permanent dark shard when you eat a heart. But it work only 1 or 2 time per run
@jolly leaf 👨🍳 that's a strong buff
Not if it's a whole perk to do it
So as a new perk? Because soul shards are needed for a demon.
Current soul collector is pretty good right now in my opinion even for caster warlock.
@keen onyx @dawn grotto Also why soul collector after killing a player give 1 shard. Wouldn't it be cool if it would give more than 1? 2? 3? I mean these are shards not entire souls. So this change would be cool if killing player would give more.
True, could be cool to have perk who are exclusive. Like you can either eat heart to get permanent Dark Shard or take Soul collector
Kinda like Slayer prevent to equip plate armor, some perk could prevent to use other perk
The only issue would be having 2 perks playing around soul shards and there is also simple unused dark enhancement.
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Is there a point to having different grades of plants?
Can we only have 1 grade since all crafts only use uncommon grade?
"Chromatic Gems that give 1 all stats" they are made crafting at alchemist/gold smith by combinding all gems you get a chromatic gem which is 1+ all stat. all green make green one all blue make blue etc.
A queue option where u have no bug and a balance game
Let me report someone for teaming and cheating
Why aren’t we nerfing barb yet?
give ranger unlimited arrows perk
that could work
Create 1h Rapier parry/riposte against all 1h and also maybe staves/spears
attack animation is a lunge and step back
Fix the wizard .. what a good idea
i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time. so then you still have to work hard to make it to demigod. if you play during a season and dont like those cosmetics, you can swap em.
Ironmace, I can't make Sterling Blade because it requires GREY longsword instead of white longsword and my squire doesn't offer that anymore, which means if I want a poor quality longsword, I have to buy one for 125 gold off the market! That is absurd!
Just wait for weaponsmith selling them and stock up on a few
Maybe it's just me but I wouldn't want my sterling refined blade to be made out of the rusty longsword. Also I understand there's a solution but that doesn't mean it shouldn't be changed.
True.
let sorc chose if they want to use the mele weapon and sheild slots on wheel for spells.
adding a mini tooltip picture in an upper corner of the view market tab that shows the item you are appraising would streamline marketplace vendoring
or just wait for the weaponsmith to sell grey longsword and bulk buy
Maybe Warlock Infernal Pledge should have some kind of stacking (burning) effect just like banshe's ghosts, with each swing or hit you get 1 that provides you with some bonuses. At 6 stacks you receive damage from burning but also deal damage from burning all around you.
still praying for a search bar for the stashed items
Put a pickaxe on the STUPID SQUIRE SO I STOP FORGETTING TO BUY IT
Doesn't druid need some Animal wheel like this guy described. Animal that can be called to support you?
Can we put a lever on red stairs that takes like 5 seconds to open and closes after like 5 seconds so ppl cant camp reds and leave instantly. Fighting is so cringe rn bc of that and thats if they dont instantly leave when they see you
good idea, add same with blues
HATCHET IS UNBLOCKABLE FIX IT NOW
just remove it, its an anomaly and its clear. there is 0 reason besides pure ego/narcisism for it to stay
Forcefull shot doesn't work
Idk how many times we have to say this, we do not want fast TTK, we do not want Barb and Barber. We do not want move speed meta. We do not want 1 hits. We do not want 1 class to be broken af, we want hit reg fixed. We want to be able to block, we want more social aspects (tavern, purchasable houses, in person market (GE), random dungeons on all floors, remove or completely rework continues dungeons.
Not barb and barber.
How bad does IM code have to be for one perk to stop working when you buff another by just changing a number?
they changed how knockbacks work because it was breaking ghostking
which seems to have curiously resulted in knockbacks generally not working, though there's been existing jank specifically with bear knockback on mobs mid animation
oh i see I judge to early
if you windblast or forceful shot ghost king during chase pre-patch he would just stop moving completely
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I’ll gladly volunteer all my time I put into this game into helping the balance team as this is crazy.
Should druid be given skill to throw his spear?
I think so, if they remove instant transform
u only lose most jumps if u cant hit ur attacks which is just a skill issue + most teams DONT have awareness to know there is a rogue especially if they never knew they had a rogue to begin with
also make it so druids in rat/chicken form can get hit by goblins (melee)
or add a ability like wizard insta cast every 20seconds would be cool
If wizards had natural meditate. They need that desperately. Wizards are so nurfed by having to sit and not be able to hear someone stabbing them from behind lol
like what are u on about im agreeing they should nerf druid
Give wizard "You shall not pass" spell.
remove barb
Cokatrice's Lucky Feather is called lucky but doesn't provide any luck
cut the speed mode down a bit plz and add more spear weapons!
make phantomize go through walls and iron bars 
sorcerer druid warlock uncatchable dream team
i hope one day we can put a lantern in either hand rather than only 2nd weapon slot
Give Druid another healing spell
No we don't want another cleric ☠️
do you know what class works best with warlock
Sounds like a good start for a joke.
I would say ranger and cleric.
Why did they add spell memory 2 if I can’t use 10 spells 😭
To troll druids 😂
I hope he gets more spells, perks and skills.
TLDR, Barb got buffed because it was really bad in arena, people are complaining because now u have to play in a new way each time u find a barb, bait his blood exhange, ppl just have to get used to it. Druid still exists but its just every got used to it
cause they probalby will add spells soon
Barbarian trying to stop all incoming Barb nerfs at all cost 😂
Warlock is also bad in arena should he also be given insane buffs like Barb?
Sorc also bad in arena with the cooldowns. Time to make the beam track through walls again
I had a suggestion with arena and prizes for winning,
to play arena you have to put an item up for prize could be anything winners take all they are randomly given out
Yeah ong i dont care about class balance too much just nerf barb and add more content. Arena has no incentive for playing and the only point of interest on maps is bosses unless you are questing
Arena is soo much fun, but fuck please i need something for winning
True i like arena but my friends wont hop on since you cant make any profit. You lose money by playing because of med costs.
(rarely)
All Barb needed are some buffs to skills/perks based on how many alies or enemies are around him.
Same story with warlock, give him some AOE spells.
if Judgment is going to take 1.25sec to cast you should be able to do it while moving, it's almost useless in pvp when the enemy can either run out of range or hit you before you can finish casting
Hmm CoW with 10% pdr and mdr flat reduction debuff should be acceptable. Not too OP, Warlocks will find it useful and it's a good spell rotation in my opinion. What do you guys think?
EDIT: Okay, after some calculations the flat debuff is not the way. The more resistance and armor you have, the less effective it gets while those with low resistances suffer the most which is not ideal. What about 30 percentage debuff instead of 15?
@keen onyx please add ghostly essence to banshee and or spectral knight, they are both ghost type enemies.
FIX THE RUBBERBANDING
Arena itself is the incentive. It is fun to do pvp
Gear without base stats should be able to roll +1 all I think.
rework merge or buff the perk also ldet us have a option to take 10 spells instead of the wepon and sheild slot.
💀
I think judgment wasn't a problem in solo cleric I don't know why they nerfed it.
Are you aware that:
if your target has 20% pdr and you use weakness on it you lowered target pdr to 17%
20 x 0.85 = 17
it doesn't take into account its Percentage
people say that's intentional
This way 75% pdr target would have 63,75% pdr
Try to bait BE when barb speedruns you, good luck with that.
This. Been over a year at this point
there is no gear without basestats. The dashing boots and darkleather have magic resist as their base stat. You get both damage resist types
@full tulip @dawn grotto @keen onyx
-
In my opinions this is good ensuring weakness will be strong on high PDR target but 15% looks weak, no one will be running with 75% pdr and then it only take away 12% pdr so I would buff it to 30% or 40%.
so that 30% weakness pdr:
20% -> 14%
40% -> 28%
75% -> 52,5% -
There might be also a problem with targets having negative resistance.
If warlord has -22% pdr after 15% weakness his pdr should go up to -18,7%. -
I was testing weakness for a month now, I would say its pretty strong but only in teamfights(which is good), so that others can deal damage/fight when you weakness the target. On high roller you can lower target gear(stats) from legendary to almost rare which seems OP but for a spell that is single target and doesn't deal damage that's a good thing. If devs plan to buff pdr or mdr reduction to above 35% they should consider nerffing all stats reduction to 20% as it will feel like a death sentence in teamfight.
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Or maybe 25% could be a perfect number, it could simplify description of a spell that looks too long. 22% for everything(attribs, resistances) if 25% will be too strong?
25% weakness pdr:
20% -> 15%
40% -> 30%
75% -> 56,25%
i think they should add stash pages for certain items like meds or throwable. Path of exile has a stash system like that, it is paid for but its cheap, Even tho you have to pay for it, it feels worth
instead of giving us one extra stash space for one character from quests could we just get a second shared stash unlocked by quests?
K so- the marketplace does this cool thing now where when you buy something, it brings you back to the 'View Market' page and refreshes the list.
NEAT!
Do ya think.. if ya tested it out, even ONCE, you could make it so that if you go to buy something and "This item has already been sold" you could also bring us back to the 'View Market' tab, and refresh it? Instead of just staying on the same screen, then when we leave it, the page isn't even refreshed, and you end up re-clicking the same item that has been sold.
smh...
The current game is super boring because there is no specific goal in the game, from finding treasure to fighting, PVP, the level division is mixed up between old and new players, and the item mode in the game picked up from treasure chests is too unbalanced and devalues items, so the limit for normal and high lobbies is only to pick up items from blue and below, but there will be a function to upgrade gear from white to high using materials or gold that will give a success or failure rate to epic, legendary, name items. It will create some goals to avoid boredom and devalue items in the game.
pretty weid take especially regarding the gear. since you have so many different gear brackets you can make kits from uncommon to legendary and they will all sell. Greens are more expensive then blues with trash stats
For me the saddest thing is that this game is all about PvP but there is no balance between classes. So you can be best mage in the world with best gear, but infinite invis rogue with cut throat will kill you with no problem.
for sure but every class needs a counter if youa re the best wizz you play 10 spell and light orb so rogbue loses invis and dies you can always outßplay some classes jsut counter you but you can still outplay them most of the time
yes counters are good, as long as there is a chance to "counter a counter" by playing smarter.
rework merge or buff the perk also let us have a option to take 10 spells instead of the wepon and sheild slot.
Maybe ranger should have some stacking perks:
- If Ranger hits the target, ranger gets stacking action speed.
- if Ranger hits the target, target loses some PDR with each hit.
- if Ranger hit's the target 3 times, Chase activates or ranger deals increased damage to the target
Green gear will not be expensive because green and blue can still be picked up from treasure chests, and those items can be upgraded to epic, legendary or name items based on the ratio of using materials or using goldcoins so that those items are worthy of their true value instead of epic items that are only 20 gold or legendary items that are only 70 gold, making the game extremely boring and emotionless.
This is a dungeon crawler game that comes out with treasure, not a pile of treasure that only costs a cup of coffee or worse.
No one takes the time to play a match, pick up treasure chests that give out super cool stuff that looks like trash and has no value whether used or sold.
Do someting with abbys, these Rougs can jump everywhere like monkeys, its not even funny anymore to make this shit wyvern, cause everywhere u have 2-3 rougs sitting on iceblocks and shooting your ice down...
and make something with these barb weapons u cant parry this shit..
Gold nodes need to be in more places and not just in a central area that can only be accessed by beating two bosses on Goblin Caves. Put them in rooms with the least traffic that is accessible from the get go, maybe you'll need to beat a sub boss as well. Cavern Lake, or Goblin Maze in the Goblin Mines for example. Put Gold nodes in Crypts, put them in Inferno. That, or let me use the merchants to make gold bars out of my gold coins for a static price. Literally anything other than stuck behind two bosses or sold for inflated prices in the "Market"
between ruins bosses
Two super easy bosses*
Using 4 LADS and never dying has to be an unintended effect. Nee d adev to confirm if this is intentional, if it is its game breaking. Every HR lobby at night has a team doing this and their barb is unkillable.
Squire arena queue?
@dawn grotto chances you add some kind of dedicated settings page / support for xbox adaptive controllers & quadstick controllers? The limited options for keybinds makes it hard to make any adjustments to gameplay for disabled players that aren't using a standard keyboard / mouse setup. My quadrapelegic homie wants to play this game and we tried setting it up on his adaptive controller but we can't do much without proper supportability for the hardware.
Warlock kris dagger when?
Ah okay, I would have never considered MR a base stat when will is similar, but it is similar to vigor and flat health.
i second this 100%
https://discord.com/channels/988365908009447485/1053792401543659520
Start using this again. 7 months since last bug? I could list around 200 off the top
Barbarian Perks Rebalance: Bonuses for Savage and Robust are based of the amount of Missing Gear pieces
i wish cosmetics could be traded out per tier that its from, make it to exemplar, trade out for another seasons exemplar as a one time so you stick with your decision. if you play during a season and dont like those cosmetics. then you dont have to worry since its a win win anyway
rework merge or buff the perk also let us have a option to take 10 spells instead of the wepon and sheild slot
take 10 spells instead of weapon? Can't you just build more knowledge and meme cap?
I think sorc just needs more persks.
Apex could probably get buffed back up to 100% magic power bonus or 75% at least given the downside is so massive. It was only broken at release because of the lightning storm scaling being wonk
i dont want the weapon slots even if i could take 1 off take crystal sword and add another spell id be happy with that why do i get left with a slot i cant use? at least give the option to take on or off
as a Sorc that is currently running Apex current apex is fine, 50% bonus is insane
literally 2 tap a hippo barb in HR
yeah id never use a perk that gives - ms i dont care how good it is the same reason why mana fold is trash well the cd resuc is bad to but yeah no deal
If you say so, but I kinda agree with @slow arch From my expereince in this game Movespeed is king, and giving it up is almost never worth it.
But hey I kinda want the perk to be useuable, I think it makes for an interesting build and play style, so if you say it is good ok then.
magic power bonus is overrated just build true mag or stack will so u get mr also
nerf barb
skinny pete is fighting players with his bare hands that's how strong this class is.
If classes are balanced for arena(trios), rogue and warlock would be insanely buffed, but it's not happening.
I bet one of the IM devs is 50hours barbarian main that thinks the class is weak but in reality its skill issue.
y i saw that 2 no way a barb should be abel to tank a full bis ranger with his fists and lose basicaly no health
Pls don't remove 0-24 and 125-224
my friend says its not worth going hr now
Especially in this season where due to CMM everyone already have full Stash of bis kit and named item. People who can't play too much or just don't want to try hard too much can't compete anymore
And they STILL didn't changed any of the CMM setting, you can still join way too late in a game, there's still too much player on a single map, boss are still being ultra focused and third partied
Give us poe2 style support gems for abilities
while i dont really have an opinion on combining 0-24 and 25-124 for norms, removing 125-224 seems like it will have the opposite effect of the behavior they said they wanted to discourage, "We don’t want the default decision for players to simply run headlong into battle." in HR thats all people will do now because they can go in with greens and blues and if they die no loss, but if they win they could get bis, and this encourages landmining even more
Duh, who would ever go HR now if all those sweatlords with named weapons will roam the dungeon?
Removing the brackets is an absolutely terrible change as usual. What is it that these devs don't get with that they shouldn't be making these kinds of sweeping changes at all without very good reason, and certainly not weeks into a season? These brackets are what allowed skill expression without stepping on players who weren't ready for them. HR will now be purely sweatlord matches and newbies will be matched in with fully kitted unkillable bis 124 kits. This is not good.
I certainly won't be playing any HR now, not when the only way to even slightly mitigate the risk is to bring in ridiculously expensive uniques and artifacts. Under 224s was a perfect space to express skill and understanding of your builds without making everything about who's got the best gear. And now it's just gone. Same for 124, only for everyone above 24, now we have no reason to really fight because we don't know if we're being matched with nothing or a real kit, and everyone below that who's starting out just gets to suffer and for no good reason.
So now skilled players can use whites to stomp timmies in green and take all their stuff easier? 🤔
I feel like this exacerbates the problem they were talking about. Now their is no risk in using white kits to try and score green kits from timmies. How does this decrease spawn rushing? Now the hunters know they might have gear for them if I win.
Maybe minted gear should apply to 0-124 norms. Save the timmies loosing that stuff they gor from that first escape that we all know the re-qued with on without thinking about taking it off.
Amen, could not agree more with you.
If the issue was spawn rushing, there's a very simple fix that doesn't involve removing the brackets:
Finish the damn random dungeon system
Right?!
Maybe this Rookie bracket will mean somthing. If it is opt in, idk hiw they keep sweats from using it to hunt, if it's like an mmr type restriction based on inmatch pvp then I think it sounds solid atleast.
questing gona be a pain now was so relaxing to quest in 0-24 lobys now you get ran over by maxed out 124 kits
If the game is trying to go towards a directions of, "...rebalance the risk/reward factor and return a sense of danger and decision making when assessing combat situations in the dungeons." why not reintroduce random exits back into the game? At the very least adding them back into only High Roller lobbies for increased difficulty. The gameplay loop for an extraction game is so boring when you know there are options available to you for extracting that are 100% safe and guaranteed. Even more so on classes and builds with high mobility. If you take a bad trade or make some mistake, you can simply just run away with your stuff and que up again. I thought the game was much more fun when players had to compete to leave the raid and use the abilities of their classes to their advantage in clever ways to secure exits. Not even in a BR zone system, even though I felt the game was more fun that way.... Literally just random exits around the map that aren't marked that appear randomly. Especially since the goblin recovers your stuff if no ones leaves with it. They could just adjust the goblin so each gear piece has a % chance to come back if you don't exit in time.
High-roller dungeons now have a single gear-score range of 125+ / Bring 224/225 lobbys back, u destroying your game like this, everywhere rougs hiding and trying to thirdparty to steal your 600 gear . You want to make the game FOR the player not AGAINST the players remember 🙂
Purge shot is a bad idea. Ranger is not a magical class. I don't think it is worth taking.
Hello everyone! Imagine! After the update, I lost the gear that I saved for 2 weeks for the arena. 😭 😭😭😭 Is this normal now? Where can I complain?
Isn't Lifebloom Aura too strong?
What does Lifebloom aura even do?
WHEN does the high roller season start?/
Since yall forgot Wizard was a class. Give Wizard meditate while he sits. No reason for it to be an entire skill. Get it up to current meta of other classes.
+2 to all ticks of healing
It needs to be tested cuz it's written in very weird way Lifebloom Aura ( Restores and additional 2 health to target when caster heals self or allies within aura range. Disables shapeshift )
Heal/Restore/Recover Does Heal=Restore and recover affect only recoverable hp?
what are tokens of honor used for? probably crafting something right?
Ok talent is broken as it can be test it now
Falchion of honor is crafted out of it.
falchion of honor and a one quest requires it
Game is so unplayable now. Its battle royal/arena 24/7 so many teams.......
Removing brackets was big shot in the knee
Bring back 0-24gs.
Or make it so players can only join within the first 2 or 4 minutes. Everyone was asking for it, but they still haven't changed it.
@keen onyx It takes so much time to loot a body you didn't kill, which is fine. But if your teammate has already looted the body, why doesnt it also allow you to loot it fast? IM pls fix.
its horible but I am happy that they see ranger as a class xd
Ironmace forgot wizard is a class. Can we get new spells/perks?
Cantrips would be nice
Make good gear harder to get. the problem with what this patch adds is that people wanting to play high roller are gonna get run over by better geared players that were normally playing 225+. The fix is to make normal 0-124 and make it so only gear up to blue rarity drops. then re instate 125-224, but make it so only up to purples can be worn in. while having golds and uniques still be possible drops/upgrades in the dungeon. What this will do is allow newer players to walk into highroller after a norm more confident that min maxers won't steam roll them. My personal experience was that going into high roller early in my playtime made me a much better player much quicker. having good gear this easy to get is awful. I can die in a good kit but guess what it'll take me one raid to get it back and that's not how it should be. MAKE THE GAME HAVE RISK AGAIN.
revert this shit bring the brackets back
I guess maybe boycotting the game will make them return those brackets back?
let epic games buy the game atp
My suggestion is remove sdf and bring back Terrance
Hey how about having the ability to name our stashes like 10 characters? I wouldnt mind having tabs like.
Gold bags
normal
HR
Quest
Potions
BIS
give wizard dual wield perk: staff + sword, to be like Gandalf from LOTR.
minimize the campfire icon and make it a 1 slot item, there is no reason for them to be 4 slots while not being a weapon or cloth while also being squire gear / 2nd idea, make campfires stack to 4
@keen onyx @full tulip
I want the old dungeon crawler back, not continuous deathmatch! Bring back the dungeon crawler and make your battle royale a separate game mode!
fighter and fire
100% needs to be 2 gearscore lobbies for highroller, how do you reasonably expect people to compete against 600+gearscore named item running godsquads, split Highroller into +350-
to feel the pain
Remove 0-24, keep 224
hr = feel the pain 
<224 = fun fights
224 = I run from everything bc I dont wanna be gear checked
newer players, the lower gear score divisions have become killing grounds with bloodthirsty players having little to lose.
(lol ironmace new players suffering let make them suffer more)
Experimental ‘Rookie’ matchmaking system for all modes and dungeons.
i realy want my 24 normals back the reason : all these +5 true rangers dont belong in the lowest lobby wtf is that....
Can I suggest my mandatory 'change account platform' ticket I submitted over a month ago be worked on? They keep updating the date on the ticket and the status has never changed from 'New'
@keen onyx remove gathering hall. (literally dead lol, why is it still in the game)
to pick ppl up and invite them quickly?
Is it too much to ask for changes to the Warlock for players who actually try to play it with plate armor?
I have been struggling lately more than usual since you guys have been buffing all other melee classes while you keep ignoring the Warlock.
The main problem for warlock under my perspective (I mainly only play warlock)is that:
- All other classes are faster than a plate warlock, except for barbarian which they have 20 strength and 25 vigor with no items.
- If you want to go for spells, you would need to sacrifice perks on damage and/or health to make it viable.
- If you want to try the Blow of corruption along with the blood pact, you will have 2 animations which are at least 2.5 seconds or so, which makes the Warlock vulnerable during that time.
- there is no use for the amount of will a warlock have for default unless you use a crystal sword with it, specially since the more you buff the melee classes, the meaningless it feels to have any amount of magic resist.
- low/negative action speed make it feel super week, I mean, a plate armor warlock is keep but it feels extra week with the negative action speed
Is there a possibility to do something about it? And if in any case you guys are already working on it, I thank you guys beforehand
@keen onyx @full tulip
Please add a 250+ high roller. No one wants to fights sweats as a 180
my client is constantly lagging after every patch.
Please nerf barb MS buff. I feel like barbarians are the tankiest highest damage and the fastest right now and its not fair. I dont think anyone believes barbs should be the best class it just doesnt make sense. I would rather deal with a 100hp wizard dealing loads of damage than being unable to kite a 200hp barb that 1 shots me
Devs 1 more altar of sacrifice is needed in ice abbys
does anyone actually like randomized dungeons? i don't understand this push.
I like, I hate continues dungeon system.
Ladders make your character unable to equip, unequip any weapon or utility items slotted in already.
If you're going to raise the gear score to 124, ban epic and higher weapons
please let me set "class loadouts" for skills/perks/spells. Like a wardrobe function but for builds. Click one button and it change your perks/skills/spells to a saved setup
Can we get a duel system, I want to fight friends, don't need much just a open room with some cover randomly out. And the power to invite up to 5-8.
Just want a place to fight for fun with nothing on the line
@keen onyx Being gear checked is the LEAST fun part of the game, can we at least get the HR 224 and under lobbies back?
rework smoke pots so it can be recharged and caltrops so there can only be 4 on the map but u can recharge it with campfire. PLEASE. NOBODY USES THEM AND SMOKE POT HAS 3 CHARGES IN A 15 MIN ROUND. either give it more charges or make it single use rechargable
Gear minted on another character should not be lost in arena
REWORK ROGUE PICKPOCKET so the players gets actually rewarded for risking being weak and super close to someone. land mining another player is more profit than pickpocket.
also another suggestion. make some perks on certain classes that struggle in solo more useful. like giving extra move speed etc or a slight niche so they dont get stat checked by a barb as a wizard
Why would devs add +2 attributes to a 2-cost cleric spell that already gives 3 stats for 30 seconds?!
WAS CLERIC WEAK???
Wasn't the three stats just replaced with 2 all
Gear should probably have an account-wide tag, but I'm not sure if they're trying to incentivize playing on different characters.
The drawback will be that class diversity will plummet as PVE specialized classes will become the only way to farm gear for your account
For how long?
30 seconds? ☠️
I would love this
This has got to be the worst update in a while. I just played a match where there was only 1 set of portals in all of inferno, very lame. Please bring back <224 HR, and <24 normals. No one asked for these changes.
plate lock is super strong just got to build it hybrid and use crystal sword
bard needs new weapons! i want to use a spearrrr
bard in general i think needs rework half the songs are absolutely useless
THE DEVS LISTENED TO ME ABOUT THE SMOKE AND CALTROPS LETS GOOO.. now rework pickpocket so it becomes viable again please :) having to stay melee range to someone and not kill them only to take 5 health pots is really unrewarding
I asked for less gear score coddling
I want to see people with fulgore in my normal matches and have the slight chance of taking it from them. The game is so dead and boring when everyone is in white gear
Imagine there would be a mode that you would queue on random generated maps with random generated modules and every time you went down it would be harder and the scenery would change as well like ruins-crypts-inferno. You'd need people to have assigned roles like "carriers" so they can carry the extra loot. I suppose it's really hard making random generated modules though
bro be glad that there is a solo que, i remember times i had to play 1v3 if i want to play crypts
more dmg spells on druid when?
only today they announced when Saint Nick is leaving... I gave up on it as I couldn't play much in this change of year and I had no idea when it would be over! Can't ya'll communicate better when events are going to be over? Geez x)
let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword
Can you guys pease make it so you can change a character slots name because having to delete a whole character to change its name is absurd maybe make it so you can only change it once every month or something
gj wasting 6 hours of a friday pushing a patch everyone hates. Classic IM
Just suggesting that if you're not having any fun on the game anymore because of the hotfixes, Marvel Rivals is also free to play and not half it's content locked behind a pay wall. It's good fun
Unique crystal sword artifact should have a permanent ignite or similar effect
buff pickpocket so that u can take accessories off of someones hand but remove the abilitiy to take weapons and gear. only treasure and jewelry. also merge the perk with lockpicking and call the end result (sleight of hand) or something. seriously if u pick pickpocket as a perk u already made ur class useless by removing dmg and utility from u. even tho it is RNG i find it really hard to make profit because realistically everyone has a 100 potions in their inventory. making it likely u lose more money by equiping the "money making" perk
You mean like cinder?
my problem with trying to focus on melee builds for warlock is that they're are 10x more vulnerable to being kited than actual melee classes
fighter has sprint, barb has rage
barb & rogue apply buffs to their weapons that last forever until they hit something
warlock on the other hand
drain HP constantly while in demon form
0 movement abilities
BoC is on a timer
If you decide to take spells instead of demon/boc
Power of Sacrifice runs out very fast if you try to use it as a buff, while also damaging you unless you use eldritch shield (still takes hp, and doesn't protect against the whole debuff anyway)
bloodstained blade also doesn't last a long time
So you have to cast 3 buffs and then click BoC/Demon
need to build into STR, Vigor and agility while having very low base dex and access to only the slowest weapons basically. If you're taking spells you also want to get knowledge to be able to slot everything and not have atrocious casting speed for your buffs.
I heard that they want warlock to be more of a frontline type of caster, but warlock's ability to frontline is just sad
Melee warlock has countless issues between its perks not doing enough for it in comparison to other classes or it needing far more stats than everyone else as a hybrid to having worse and less weapon options terrible move and action speed and 0 ranged options and 0 movement speed boosts or enemy slows.
Platelock can wear plate that even fighter cannot, and has access to the only magical shield in the game, not to mention it's still able to use TM if you want, lifestealing AT RANGE. People were mad about barb doing it just in MELEE. I just use pavise on fighter to prevent taking damage while being kited, and it works because of counterattack. Platelock can and should just stack buff duration and use phantasm to catch up to folks, it would also make eldritch shield last longer. Not really sure why folks think warlock needs any kind of buff, when a single perk makes you able to wear basically any BiS item that you find in the dungeon.
This reminds me of people complaining that sorcerer, the most versatile caster in the game, got its 'melee nerfed' even though it can still cast a mudshield and wield a longsword, not to mention having a teleport skill.
let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword
You are saying warlocks perk is so good that it can make you a worse fighter or barbarian, you can equip plate armor and damage your casting capabilities but you can’t use it effectively like a fighter or barbarian or cleric you don’t have the perks or movement or utility not to mention your weapon selection is so much worse than bard barb fighter rogue cleric ranger.
Eldritch shield is a 25 hp magic shield that takes health to cast and doesn’t scale at all shield potions are just better.
You could use phantasm to chase but you can’t really pressure people with it because you can’t do anything in it and suck in melee and if you take phantasm and spell casting you are just a worse TM warlock who can’t pressure because you suck in melee and can’t get out of melee.
If platelock was any good there would be people playing it at high level streaming it or making guides
revert the god damn inferno map changes
get rid of allowing people to join the same lobby they just die in
random inferno, big W
taking away gear brackets, big L
ah yes, let me use torture mastery without speccing into magic healing because im building plate, so i end up breaking even on healing at best while casting spells slower because of demon armor. Also lets not pretend phantomize is going to help in closing the distance, it only gives +5% move speed bonus and makes you take more magic damage.
@full tulip @dawn grotto
- God argument with Eldritch Shield, we use hp and it doesn't scale at all.
- Plate lock feels weak especially because of powerfull Barbs
It might need some dex buff, but would boc platelock lose to plate fighter? Warlock negates his second wind and is just better option with Crystal sword also has perks that benefits from will. Maybe devs should do something to encourage warlocks to play different weapons as plate warlock not only Crystal sword, perk that sacrifice will for different stats.
Demon armor doesn’t make you a solid frontline class on its own but it does make you a terrible caster on its own, barbarian and fighter and even cleric have robust or defense mastery or perseverance which instantly makes them a competitive frontline fighter with a solid mix of HP and / or damage reduction which warlock simply doesn’t have access to, remove the downside of demon armor and either give +1 strength/vigor/dexterity/agility for each plate armor piece worn OR +5% PDR and +5% PDR Maximum
Also this new perk could encourage to play spells like Bloodstained Blade, Curse of Weakness and Power of Sacrifice as these doesn't benefit from will,
124
Developers nerfed warlock a lot when it still had access to Kris until they eventually decided to remove Kris from the class but never reverted the nerfs to Warlock they made because of Kris being too powerful
The warlock class as a whole is balanced around a weapon we don’t even have access to anymore.
@keen onyx @full tulip @dawn grotto No one is gonna play your newly cooked ability for ranger I propose to change it so it lowers PDR with each hit instead.
After the Developers removed the Kris warlock never received a new weapon in response, warlock could use something to fill the gaps left by the removal of the Kris I suggest at least 1 the following weapons:Warhammer, Arming Sword, Viking Sword, Spear, Battle Axe, Lantern Shield or Horseman’s Axe.
yoo they should add staff of Saruman from LOTR
@keen onyx @full tulip @dawn grotto So Cleric now can give 2 attributes from spell for 30 seconds, but he has to replenish spell charger.
Meanwhile Bard can do it:
- for free
- to multiple players
- for 120 seconds?
hello?
He always was and still is one of the strongest classes in the game.
Please revert continuous dungeons. This mechanic is interesting in theory but terribly executed. I am joining games and looting my own corpse from the previous session, and going to inferno where there are no portals because they don't respawn and were already taken. Also it's extremely frustrating joining a game and the boss is already dead and I never had a chance to contest it considering killing bosses is kinda the whole end goal of the game in the first place. This "fog of war" mechanic and randomized modules feels extremely unhealthy for the game. People enjoyed knowing where to go to find certain items and better loot. It created natural hotspots and pvp zones and skilled players were able to utilize the map to their advantage. Now, it's just frustrating stumbling around trying to find a staircase / boss room / quest room. The game is genuinely going to tank due to these changes for the love of christ undo them
please add a way to report players you dont die to. Just ran into blatant cheaters that i couldn't report because my team mate and i went down
@keen onyx please remove tru dmg, tru magic, and +all attributes. thank you.
Maybe +all attributes should be only on cloaks?
nerf druid infinite reset, they are the richest players cuz they don't fucking die
Or remove them at all. Game was better without them.
Same story with Rogue Trickster. It requires no skill at all just be close to the team. Does it even fit rogue as D&D character I think not. I know guy is weak in a team but you could give him diffrent skills and perks.
Of course remove +1 all. They keep making questionable changes to "close the gap between player who play a lot 1 those who can't" bit the' they add stuff like +1 all who require hour of farm to get ring and necklace for Arena for exemple
Like what's the point in making quest account wide or leaderboard reward one per account to make it more "fair" for player with less playtime but you add other stuff who compensate like +1 all or continous (who break the market price on specific item like gold coin bag so in the end it require a lot of time to gather some). That make no sense
so that barbs can stomp lobbys even easier ? xD without true magic you can basically delete wizzard and warlock and without true phys you can delete rogue and bard probably so y no thx
Nothing new Ironmace still nerf the Rogue 1 more time , ironmace dont have brain to think what they need to improve the game just Focus the Rogue and nerf rogue down WTF , new game system is rust to loots but rogue need rest to recharge skill
thats not true and you know it, unless youre new to the game and don't know what youre talking about.
i main wizzard since playtest 2 and with all the mr in the game without true magical wizzard does negative damage
nobody runs mr dude
a unique weapon is 175 gear score, and weapons are restricted to legendary or less - you're not going to see it in normals
hahaha y iron will and antimagic doesnt exist xD
nerf druid
bring back 224
I do. I go occulist robe and antimagic. Casters don't exist for me in normals.
I would like to be able to test damage, weapons, equipment, and magic effects on a dummy (training dummy) before a match in a local environment, without online matchmaking. I want to verify the performance of equipment and other elements.
@keen onyx @full tulip @dawn grotto
Cleric is too powerful on solos when fighting Warlock or Rogue.
I think cleric Perseverance needs to be changed a bit so it doesn't negate damage over time, like poison or curse.
So these classes can fight him instead of running away with tail between their legs.
put a fking cooldown on hydra wtf is this BS
I think its fine for there to be a class that has resistance to dots, Tbh my main problem with them was just that if you went melee cleric there was just no fighting or escapaing them, and now thery're at least trying to balance judgement. I think rogue and warlock honestly just need buffs/reworks in some areas theyre lacking
Warlock has no AoE spell, which really sucks
let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword
Bring back 0-24 gear score lobbies, this current system is not fun
What about any AoE damaging spell?
Add better maps for arena
I only want darkness AOE and evil eye as revealing enemy trap or smt. What do you suggest? I like when AOE spells have an effect not only deal damage.
how is this game such a laggy peice of shit with all of this rubberbanding
Would be nice if there were more bats on ruins and Ice Cavern, there is currently only 3 on ruins and 4 in Ice caves meanwhile goblin caves has a lot more garunteed spawns with almost double for random spawns as well.
pls remove auction house would fix problem so hard and finding an epic or a legendary would feel good again also remove additional move speed remove true phys and true magic and rest is good
https://darkanddarker.featureupvote.com/suggestions/607603/reinstate-gear-brackets
Revert the brackets back to the previous patch to allow new players room to learn the game. While allowing those who have moderate experience to practice, learn, farm and finish quests. So they are better prepared for the higher gear rated lobbies.
Remove additional move speed, so no one can escape from barbarian.
@keen onyx @dawn grotto @full tulip How about giving barbarian teamfight ability that makes him tankier(HP...) on activation based on how many enemy players are around him instead of buffing his basic abilities making him unstoppable monster in solos?
REMOVE TRUE DMG AND ADDITIONAL MOVE SPEED also TRADING AND AUCTION HOUSE for first 4 weeks after wipe like TARKOV
REMOVE TRUE DMG AND ADDITIONAL MOVE SPEED also TRADING AND AUCTION HOUSE for first 4 weeks after wipe like TARKOV and season should start instant after wipe !
Are you a ranger main?
xD
There is no way xD
yes i am but doesnt matter pdr is pdr
true dmg should not be also additonal move speed for full pdr fighters on boots making them springt like a ninja
and then also me as ranger 7 true dmg is to much and then rogues i mean WTF rogues with 7 true dmg killiong barb 200 life 4 stabs
Forcefully shot is not enough? "Thelorr" is amazing with it.
I understand your anger, those are difficult times.
Arena Feedback -
Limit Gearscore
Limit Classes per team
Normal Dungeons -
Loading in with 10 minutes.
Constantly fighting 100+ gear score kits with base squire set
Nerf Wolf Pelts. Making too much from them
Close Boss Doors until finished. (3rd party rats ruin boss fights)
Remove Potion of luck from market - Easy gold profit
@icy knot cause forceful shot is bugged sincse 1.5 weeks
Is it still not fixed with yesterday hotfix?
no
the elite goblin mage needs to be deleted, why if im baiting it behind a wall invisible as a rogue do the projectiles wrap around the wall and track me in invis
Git gud brotha
Re-implement the GS brackets but nerf loot so people have an incentive to go up in brackets. Sub 24 should never drop anything better than the odd green.
Oh I thought they fixed it
@dull scroll What do you think about new ranger ability?
BULLSHIT WILL nobody use i trios or duos
and on solo you dont use it also if they would made this a perk would be better then maybe you use it
Add better Arena maps
After a while, I'm definitely feeling like the loss of the lower bracket has made the entire "normal" bracket incredibly sweaty. Suddenly every game in frost caves is a battle royale in the middle for instance. I really don't like the loss of either of the brackets in HR and norms, and think this should be reverted.
let sorc have the option to take the meles slots on spell wheel off for more spells not every sorc runs long sword
SDF: "We don’t want the default decision for players to simply run headlong into battle"
@keen onyx pls, get into the dungeon at least 5 times with your friends, see for your-self you made things worse.
Constant battle royale now.
I would humbly love if they got rid of the Triumph level cap ty
Reimplement sub25 please. I don't care about gear, I don't want to fight a person that minmaxes their stats and sockets gems on full all attri jewelry. I don't want to waste time on that myself. I was having the best time in a long time after returning to the game and now I don't feel like opening it again. Cheers.
Either give back Kris to lock or remove hatchet and demon glee/rondel from fighter. It’s annoying they always have the faster weapon draw when you have no choice but to box it out
give us the ability to take off Sorcery Combat slots.
Is it even possible anymore for any class other than cleric to reach -95% debuff duration reasonably?
Nevermind, you actually can't
100 will, maxed -debuff duration on all items only reaches -76.5% can we buff debuff duration why did this get nerfed so hard. I wanted to make a cool melee wizard build and the idea is just completely dead because it's impossible to reach enough that it would be viable.
Remove randomness from squire equipment. It's pointless and annoying. My longsword does 40 damage some days and 42 damage others.
PvP in this game is insufferable and the gear makes it even worse at least in sub25 I dont feel like im getting killed because of gear every match... oh wait
It would be wicked if we could "stake" an amount of gold per player on an arena que, 100-500 per player to join a match, payout to each victor on a W..
make resurrection work maybe?
Well there used to have a 100 gold pay in and people liked it cause it weeded out more people and others didn’t because it seems unfair if your giving up gold and ap to enter hr
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2️⃣ 5️⃣
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2️⃣ 2️⃣ 5️⃣
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you really shouldnt be getting gear diffed in sub 124
W game just got headshot by a barb in norms running a gold double axe w reckless and rage got 1 tapped
Necromancers class that can spawn skeletons
or perk to be like a sub class
Give the most evil character (warlock) ability to enchant mobs in an area, making them fight alongside you for some time.
a perk named necromancy or something id be down
no necromancy is for necriomancer bringing mobs from the dead
Maybe enchanting one player could also be a thing. But it might be too powerfull/game braking.
warlock is already extremely strong with pve near by he doesn't need another buff for being an ahole and never clearing pve
True
remove hide ffs
⬆️ so many times they tried to nerf it. Now for some reason "SDFvision" they decided to buff it.
0 couunterplay its complet cancer to vs
single target mob enchantment? can't enchant subbosses.
Why is blacksmith soo laggy in lobby I can't play on it?!
can we like... nerf cleric?? hello? lol.
why did we all collectively complain about cleric being a problem the entirety of last season, you nerf them for 1 patch, and it gets reverted immediately with extra buffs on top? why does bees do 75% of my hp before i can leave the radius? like, do you even play your own game?
SDF vision in action. Devs are going in circles. They don't discuss changes with playerbase.
remove hide
y cleric is the best healer but also does the most meele damage with smite oh and it can be one of the most tanki classes and it can buff your team with all atributes and 5 weapon damage not to mention the locust swarm one shots if you build full rue
smite isn't an issue. healing output, judgement, and swarm are.
remove 1 hide
Something is wrong with the servers. I have amazing internet connection but everything is frozen in lobby. can't sell items, can't change characters, can't go to the market, merchants are bugged. I have to wait for about 20 seconds before lobby unfreezes and then it will freeze randomly again.
@silent iris suggested it in his video, I just wanted to post it here: Give Rondel dagger a combo attack and not the infinite chain.
Not a good idea at all in that format. First of all that kind of shit should be in wizard's kit, and should just be a spell. It also should not take control of any mob you haven't already killed, that's inherently a one-hit kill button for mobs. I'd say it should be something like "Reanimates a normal or elite grade undead enemy for x time". Nightmare undead would be way, way too strong compared to all the other summons. It should obviously only be a single summon at a time too.
Putting it in wizard's list keeps it balanced. Wizard could use some sort of conjuration, but has limited casts like druid's treants unlike warlock. Warlock's already got a stationary demon summon and that's enough tbh. We're also due an overhaul for wizard still.
Yes, it’s somewhat like a one-hit kill button for mobs. However, I’m not suggesting that the mob should follow the Warlock indefinitely—14 seconds feels like a reasonable duration. After that, the mob could regain aggro on the Warlock. Alternatively, the mob could follow the Warlock indefinitely, but only one mob could be charmed at a time.
Most mobs aren’t overly challenging for players, aside from a few nightmare-tier ones. Additionally, since Warlocks sacrifice their own health to cast spells, this could function as a high-tier spell while remaining balanced. If it does end up being used as a on hit kill button, the developers could implement a mechanic where the charm ends prematurely if the Warlock deals damage to the mob.
I would consider it to be evil spell, but yes it would be good on wizard, especially for solos.
Fluff wise I don't think it fits warlock at all. D&D-wise warlock is a pact mage. They can't even natively cast animate dead. Necromancy meanwhile is a school of learned magic.
While we're at it though I think they made earth/lava elemental unusually bad, and it probably needs a slight buff.
And if elementals are staying a sorcerer thing wizard should get something like that, and necromancy has that more mystical, studied vibe that'd fit wizard better.
Put gear scored back…..
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I've noticed that not only can a warlock deal dark magic damage, but a bard also has a song that does it. Does any other class have something that deals it?
@meager jasper Do you think dark magic should be special kind of magic that has some effect? Do you think wizard should have access to it or any other class? If yes what dark magic spells would you give wizard?
Wizard and sorcerer should have slightly overlapping spell pools
Only direct death-related magic should be under it as a necromancy school. It should avoid anything curse, darkness or demon related because all of that belongs to the warlock's identity. Maybe poison or rot themed magic? Some sort of aoe that explodes corpses is a classic.
Because wizard's design is all about perks that are supposed to be school based it needs these spells to belong to an actual defined archetype.
Not that at the moment it's really like that because they never actually gave wizard enough spells for fire etc to matter
Also, holy hell, HR is just awful right now. At least in solos, all-unique barbarian there with two artifacts. Did not stand the remotest chance. I think I'm honestly... just not going to play too much anymore until they reinstate the brackets to be honest.
I haven't been playing HR for the past 3 or 4 months due to the buffs for Barb, Rogue, Druid. Also, Cleric is still broken in trios.
make the stat tags in the fleamarket smarter. lots of people refer to physical damage reduction as PDR. why not add (PDR) to the name itself so it works makes it more efficient? shouldnt be a hard change right?
What if they added three perks to every class. Leather mastery, plate mastery, and cloth mastery. When equipping these perks you can then use any armor with that set. Meaning armor build diversity is more readily available to every class. I feel like it would allow every class to make some unique builds that they couldn’t before without doing something as crazy as multi classing.
so every character would need 5 perks instead of 4? I don't think a rogue in plates would be a good idea.
I made a suggestion to change lycan attribute to str. The basic idea is that hatless skins will never be as good as just wearing a helmet. But at least they could be given some niche by making them give offensive attributes. Kinda like savage.
https://darkanddarker.featureupvote.com/suggestions/607965/change-lycan-attribute-to-strength
Upvote if you like
nerf barb so he isnt a big teamfighter. add a tanky class thats good at crowd control if thats what u want trios for. solos are so infested with barb abusers that it needs a slight rework
new players are NOT going to win vs a barb that is playing with his feet
MY SUGGESTIONS ARE :
remove mem capacity (everyone can be able to play its class freely) / and remove movement speed scaling on stats and gear (make each class has its own basic movement speed) / fix long sword parry and counterattack (fix all weapons mobs/bosses/players hitboxes) / fix server delay and hit boxes are shit / fix UI ( to be able to see all your cooldowns and spell charges without selecting them/ improve quality of life, like stach auto arrangement. thank you ironmace for listening (much love)
just a fun sugestion, make for exemple , rogues or fighter have a small dash attack, i want to see a dashing attack in the game
shield bash to silence or double dagger finisher dash attack or for escaping
and barbariand charging excuting attack
make bard use instruments more often to fight not only buff
nerf barb :) ( insert 2k words )
make crystal sword more useful for sorcerer, when sorcerer equip crystal sword, the spells auto select "supperss sorcery" for both skill 1 and skill 2 slots , so sorcerer can attack and parry with crystal sword more easely
make it possible that players can enter in a game by their own so they can quest peacefully ( pve only mode)
and for learning bosses, and make items can't be used for trading in this mode
make a battle royale mode that every one enter with squire gear only and exlusivlly, and there's no escapes ( blue / red portals or d oors or ropes ) and a closing zone, and the last survival (top1) win the game, and according to placement opens a chest that gives reward accordingly
Can we get more quests on goblin caves and less on ice
I think dark magic should have specific like de buff or something similar, the dark demonic blood magic is all warlock kind of stuff
Not five perks just 4 still to where if they wanted to sacrifice a perk to wear some different armor then they can. And there’s more than just plate armor. Leather armor is such a great set of armor in the game.
Make ruins randomized so that it actually makes sense with the gear score squish. The current system promotes high geared players running it down on noobs.
There is so much diversity in gear. You just can't wear all of them because it would be too broken on some classes, also class identity stuff...
I hope they add some kind of effect to every dark spell even working with Bard Din of Darkness:
https://darkanddarker.featureupvote.com/suggestions/604806/improve-dark-magic-damage
The worst-case scenario would be if they added such an effect to Warlock's Dark Enhancement, I would hate that!
@dawn grotto Devs, please add some effects to dark magic spells, even if it means nerfing them a bit.
Bring back the old lobbies the best season of Dark and Darker just got destroyed as players leave to go play Rivals.
Nerf barbs and rangers.
Nah ranger got already nerfed in this season. Ranger class is only hated by new players.
spell ideas for warlock to give him more variety https://darkanddarker.featureupvote.com/suggestions/608009/spell-ideas-for-warlock
1 votes
- Death skull summon, a dark magic shadowy version of death skull that attacks for 30 damage and disappears, but limb damage applies for where it hits
downside of it is that it can be swatted out of the air/also hit others
- shadow cloak, self/ally buff that if you stand in shadows/unlit areas you gain a damage, movement, and stealth. covers the entire body in a haze of shadow
downside is just being really easy to see in lit areas and cannot gain buff
- Dark fog, blast a fog cloud of dark cloud that blocks vision but also causes a small damage tick of poison.
covers a large area but will harm you as well, if players stand in it they can see others in the cloud but not outside it
The ranger class is very strong, takes little risk, does excessive damage, and turns the game into a shooter.
The Barbarian class only requires one neuron to play and is unbalanced.
I'm at the point where I can't return to DaD until some of these changes are reverted.
**Continuous maps **- too much mob and objective poaching when you have drops that overlap in crafting and questing, creating huge bottlenecks (Wolf Pelts, I'm looking at you). And I'm not even mentioning things like ore and bosses. Looting your own body is weird, and spawning right next to a player still happens too often. Also if you play during 'off' hours you will almost never see a fresh map again.
**Pre-25 gear score **- devs said this change was because lowbie lobbies were 'bloodbaths.' Did they stop and think what basically forcing people to bring in 'good' gear would do to this dynamic? My lobbies weren't all bloodbaths before, but NOW they are! I spend 10 minutes a run finding gear just to be mowed down before I make it out of the first module.
My main focus is to quest until my log is empty. I don't want to focus on PvP until this baseline is done but this wipe is making it nearly impossible whereas others have made me feel more like I could satisfy my playstyle.
I keep wondering if developers play their own game
And if the developers actually play their own game, I hope they do so from the perspective of all classes, not just the OP barbarian.
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They don't
:/
Curse of Hadar for warlock
#warlock message
"Channel spell, a 9m area is shrouded in a thick dark cloud that does curse damage each second"
Give Warlock Soul Collector 3 or 5 shards after killing a player.
#warlock message
I again strongly suggest arena either has its day of the weeks rotated, or is always available.
Can we please bring coin purses back into normals ? A single bangle sometimes is worth more than a full pouch. It’s not game breaking to bring them in.
Just my thoughts. Someone smarter than me could tweak the numbers
Barbarian Rework
PERKS
Intended role: Fast, tanky, low DPS but big hits (especially vs PvE)
Robust = Gain 10 Vigor but lose 5 Strength
Berserker becomes "FRENZY" = Gain 1 Add phys DMG for every 10% missing health
Axe Specialization = Gain 3 Add Phys DMG with axes
Executioner = Fatal headshots heal 5% max HP
Morale Boost = Killing a player gains 5 Add Phys DMG and 10% movement speed for 7 Seconds
Savage = Shirtless gives you 4 Add Phys DMG
Potion Chugger becomes "Superstitious" = You cannot receive magical healing but you always recover health as if you are sitting down
SKILLS
Savage Roar = Stuns PVE for 10 seconds (they don't run), reduces player dmg by 30%. Works on minibosses.
Reckless Attack = Your next attack gains 10% Action Speed and 10% Physical Power Bonus
War Sacrifice = Same except no health cost
Rage = For 6 seconds gain 12% Action Speed, 5% Physical Power, and reduce all types of incoming damage by 3 (as per cleric's perseverance)
Reworked Stats
20 STR
20 Vigor
13 Agility
8 Dexterity
20 Will
10 Knowledge
9 Resourcefulness
It’s not like you are sharing skills and perks. This is just making more armor available to everyone. And you could only equip one of these perks to let you wear that type of armor not one perk to let you wear all armor. Just like the warlock perk.
Can we get a list of buffs you can knock off somebody with purge shot?
We still don't have a clear list for Warlock's spell predation or for what exactly Cut throat can silence or remove. We'll need to try, try and try again to learn what get purged
Would be much easier if they just listed it. Or gave us the damn dummy room.

add anti heal like rogues poison but make it a attribute
REMOVE DRUID MOBILITY FROM GAME!!
Plz give warlock kris back and adjust explotation strike like you did for blood exchange.
ES should just have activation cooldowns between strikes
even 1 second would stop the kris spam
@keen onyx give the option to throw a spellbook too. thank you
oh man so I was talking in chat about a Bas tard sword that was versatile and found this suggestion. it would be so cool if we got more weapons like these.
remove hide
hell does not need the fog of war and randomized map, it is genuinly aids to try and clear 6 modules just for not one of them to have an extract
that's why its called hell 😉
@keen onyx @dawn grotto When fog of war will be shared between players in a team?
nerfs are coming that's what sdf said
