#suggestion-discussion

1 messages · Page 266 of 1

winter raptor
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Sometimes when you arent fast enough and try to jump over them, you just end up gliding back. If the hitbox was a bit lower, I feel like you would at least glide forward most of the time which would make it less annoying

sullen hull
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Its the worst with nightmare spiders when they slow you additionally

sullen hull
slate pewter
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just make the collision hitbox like 5-6 pixels tall and it solves the problem immediately

hollow crystal
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I cant believe they patched the mini-gear when dropped as a rat... outrageous

dull scroll
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Arena actually arena without mobs and no looting aspect would be great like a colosseum with npc sitting on a bench cheering when kills happen in the arena

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you also could module merchant npc in first row sitting watching the fight and cheering

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PLS Remove DAmn silly arenas with dumb paths where spawn location decides the win and remove mobs or lower mob spawns on some maps

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also pls do the lobby where you sit with your friends that you can stan up mobe arrround in this house and have a room with different training dummys where you also see or know the stats and you could like decorate the house depending on the quests you have done like unlock the dummy room with first quests or something

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also add deeper layer to goblin caves and let you trade with your friends in the party

grave stirrup
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Like expanding stash space, let us buy more trade listing space. Gold sinks are healthy

twin brook
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What u guys tink about cacster druid spells like boomking form from wow with all star spells ?

cold dagger
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make quests account wide

lime frost
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Heres a suggestion, lets get the devs to read the test server feedback and suggestions. (and leave a mark showing that they've actually acknowledged them)

worn cape
granite plinth
# dull scroll Arena actually arena without mobs and no looting aspect would be great like a co...

This would be so cool. Also add win stats. Like Valorant. Ace, Team Ace, Flawless, clutch etc.

A literal coliseum map would be so cool. It would be so cool to hear the npc crowd go crazy when you clutch a 1v3

In case anyone doesn’t know what those mean.

Ace you kill every other team member.
Team ace each team member gets a kill.
Flawless you win without any of your team dying.
Clutch you win outnumbered 1v3 (maybe 1v2)

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Also remove looting from arena. Make. You win you get 1 reward token, you lose, you get nothing.

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Also get some xp for winning, if you don’t have time to loot but still win, you gain nothing from a win. I basically solod all theee rounds in a level 1 barbarian and didn’t get a single level.

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Also put evil eye back in for Warlock. Not super super useful but super cool.

granite plinth
dense sand
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everyone just gonna buy one set from the market and the pvpers will be done with the pvpve experience

granite plinth
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That makes no sense in regards to anything I said at all.

If you buy gear from the market you lose it on defeat remember?

dense sand
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then articulate your suggestions better

granite plinth
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Brush up on your reading comprehension skills.

tepid karma
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hi, is there an API for dark and darker?

vestal cloud
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is there a fix underway for the arena loot bug where you can lose your minted gear?

shrewd hornet
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oops

toxic cloak
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Had a found by me shield get deleted by arena I suggest they fix that

hearty spoke
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Luck should not negatively effect the chance to get useful quest items such as wolf pelts, especially with the religion system locking you into a luck bonus for every character for the whole wipe. Some quest items should increase rarity as to be positively effected by luck OR quest items can gain a flat chance to drop with luck increases as to prevent some quest items from being harder to gather for questing for Blythar followers. Or let me change religions lol.

royal light
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nerf warlocks

civic zodiac
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they should remove warlocks phantomise.

autumn karma
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They should allow links or suggestions to other discords about the game and not ban or isolate, it would be a good idea to modify the rule. For example, the Spanish discord for the game, although not official, encourages integration and guides in Spanish. Or also the collectors discord for the market exchange that is well structured. Please do not ban or isolate me for the suggestion since the bot detects the words of other discords when suggesting them, but I think potential is lost by not recommending these other discord channels.

mint star
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what they need to do is greatly reduce the mob density of the arena maps

signal moth
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Punish people who leave arena early.
I'm tired of playing long games and being the last alive because my teammates suck, just to end up being solo the entire game

jolly leaf
# civic zodiac they should remove warlocks phantomise.

Come on you've been here for a long time, you can find better suggestions than "Delete this". They could make Phantomize a charge spell that need to sit down/campfire to recover it. Or reduced/stop any healing while in phantom form. Lot of thing can be done

grave stirrup
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REMOVE PVE FROM ARENA

grave stirrup
civic zodiac
shy yacht
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imo phantomise should last for 1 min

muted crag
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could our next race skin be insectoid? Like a fluffy bee?

grave stirrup
tiny wigeon
tardy parcel
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warlock is broken dunno why people still crying about it

granite plinth
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1 spell is overtuned and all of a sudden "WARLOCK IS SO BROKEN!!!!"

granite plinth
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this game is in desperate need of balance its so bad i cant even

dull scroll
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last warlock buff from 7 to 15 magic damage on curse of pain was just to much

crude hill
granite plinth
crude hill
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Good then, that is what i talk about in my suggestion.

granite plinth
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not sure which one you are, because to me, they are all hidden to me (username wise)

crude hill
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suggestions links?

granite plinth
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You are the one who wrote it? Whoops lol. Yeah it would be good to try atleast

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I would like something that shows you the boss before going to inferno, or just add lich to crypts because it fits

crude hill
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I think once you don't have to wait 30 mins. Practicing bosses in real games won't be that big problem.

neat lava
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Make it so that if you are running around naked, you take bonus damage. 5% for every slot that you aren’t wearing. Make glass cannons actual glass cannons. Naked warlock problem might be less terrible.

dull scroll
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and they literally put 0 efford into arena they just took already made map parts and didnt changend anything they rly just didnt put any work on this and didnt used any brain cells wtf

arctic hound
# neat lava Make it so that if you are running around naked, you take bonus damage. 5% for e...

I agree the amount of naked warlocks right now is insane. But you already DO in fact take bonus damage when you are naked. They can get around it though by wearing juuuust enough gear that they lose the damage taken debuff while still having very high MS.

The naked meta used to be much worse; but I do agree it's still dumb af. Also, removing gear in combat is hella stupid. Add a removal time at least that slows you down while you remove gear, the same as equipping gear.

tardy parcel
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imagine a skill that was only 7 damage instant + some which was ok but suddenly ironamce decided double buff to get to:
15instant+15 damage and gives you 20 health with TM which both scaling with magical power and healing btw

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and now since you do not have to spam curse of pain

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warlock realised that they can actually use bolt of darkness and ray of darkness now. They broadened their horizon at least one good thing about them

proud palm
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Fix MMR in Arena there ain't no way to play it if I go with 400 GS and match me with 10 GS TEAMMATES!

vestal cloud
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on the arena map with the mummies around where the blue extract is ruins map if you go downstairs im pretty sure theres a thing where the stairs too go back up doesnt spawn and your stuck down there

vocal siren
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I would love to see a low roller mode that's only PVE with absolutely garbage loot. Anyone going for loot would need to go to normal's or high roller but new players could practice mobs without risk of getting rolled on by players much better than them. It might split the population a little at first but would make it easier to retain new players meaning a healthier population in the long run

wicked grove
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Make a GIGA CHAD skin

dusky ingot
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anyone else think that abusing brightness and gamma to see in complete darkness should be punishable?
just had a guy rush in troll room and hit 2 perfect headshots in the pitch black area

woeful raptor
glad coral
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get rid of reflect 5 true damage for druid because they do enough damage already when i killed him we trade cause he relfects fucking 5 true phys damage

ashen canyon
deft wraith
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DO NOT PLAY ARENA WITH GEAR. I spent 2 weeks farming my kit for arena, just to lose my entire found set because i dced. Its not worth it

ashen canyon
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I mean that would have happened in arena or the dungeon you dced my guy.

deft wraith
ashen canyon
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In main menu, that is an issue to be brought about, you can reconnect to dungeon or arena as far as I know, haven’t experienced it myself

deft wraith
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Yeah dude i was so upset. Had 3 pieces of bis cobalt that i crafted and some fat purples.

finite magnet
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So the game currently has a move speed issue but I don't think that's necessarily a bad thing or a bad game design choice, movement speed is a fun stat. Going fast feels great in every game, and I think it definitely has a home on this game too. I think the bigger problem that it really shines a light on is how bare bones the combat mechanics are and how few ways there actually are to interact with movement speed. For instance, if my opp is a ranger, I can try to dodge his arrows, look for traps, stack pdr, and etc, but if he's just faster than me, none of that matters and it's because most classes can't interact with movement speed in a meaningful way.I feel like a good way to fix that is to rework the limb damage system and to give weapons on hit effects.

Give bladed weapons Achilles strike but worse, slowing you by more like 15% for only a second or so, and only doing 1 damage a step, but only if they hit your legs. And maybe give blunt weapons a stun affect if they hit your head or arms? A stronger slow, maybe more like 20% but for a smaller window, maybe half a second? And have it decrease your action speed by a small amount too, to simulate being stunned. All of this would be thematic and fit the feel of the game while giving melee combat more interesting choices other than swing at the opponents head and try to dodge his swings aimed at your head.

This will accomplish many things-
Add more skill expression into the game and make kiting more skill intensive and not just turn and run away. Do I am for his legs, exposing my head more but slowing him and guaranteeing my follow ups hit? Do I try to jump crouch over his swing and punish him, but expose myself by making my trajectory predictable?Do I try to hit the bard in the legs when I catch up to him, knowing he could just whip around and get a free head stabs in?It would also;

Make blunt weapons significantly better (while not the worst weapon class, most of them are mid or bad)

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It would also shift the meta significantly, since it indirectly nerfs ranger warlock and wizard, it gives us the ability to put power back into wizards utility skills (which are just fun to use I mean haste invis self cast is just chefs kiss and imo making the class more about cool outplays and kiting and less about fireball oneshots) and allows us to shift the power away from warlock kiting builds and back towards hybrid caster BOC and other builds (especially if you make the bleed damage on step magic damage, nerfing phantomize). I don't really know how much it would effect ranger since they are in a pretty good spot, and getting caught as one is already a death sentence so I doubt an extra small slow would make it any worse but they would prob need compensatory buffs

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Right now part of what makes the game so hard to balance is that we currently only have one real balancing lever, and that's damage. But by adding on hit effects we can change that.Melee warlock suffering? Make crystal sword shred a little magic resist on hit, making subsequent hits do more damage and rewarding them for getting in close and striking multiple times. Fighter winning two many 1v1s? Make larger weapons and blunt weapons stun more when they strike a shield. Ranger ends up too weak? Make them slow on leg hit base kit but only make it like 10-15%, and have the perk double it. Barbarian feels worse to play now that everyone else gets Achilles strike? Well guess what my man all two handed axes now also apply the bleed and slow effect on headshot, buffing arguably the worst weapon class and making half of their untouched perks viable overnight. Rogue doing way too much damage and one shotting people out of stealth? Yeah ngl I don't really know how to fix that one but the others are good ideas I think

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All of that let's us shift power around and change balance without just making classes better or worse at killing you

wild ledge
finite magnet
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I made a post on the suggestions forum please upvote it if you think my write up has any merit

tardy parcel
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it has been long time since I saw some solid arguments here damn

gray crane
granite plinth
finite magnet
tardy parcel
finite magnet
vestal cloud
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still dont understand why people think move speed is a problem like what do you want everyone too have the same speed? then rangers are gonna get destroyed and so are wizards then plate is gonna be op and your gonna complain about that next

finite magnet
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If you guys agree with my thoughts please upvote and comment on the forum post, they tend to look there more

brave karma
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Sprint 45-30-15 > 30-20-10

finite magnet
brave karma
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sprint has no downside and has been meta for the entirety of the game

tardy parcel
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wait until he sees phantomize

brave karma
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it needs a nerf, but ironmace is too scared to nerf fighter or something

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phantomize is needed because warlock is squishy and a ranged class, although it could get a nerf

finite magnet
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Sprint is meta because fighters have no other good options

wild ledge
coral sable
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Things that need to be addressed soon: -Rondel Fighter, Barbs quick MS scaling, Druid, cleric scaling for certain spells and warlock being overtuned. -The MS meta in general. -Rogues fundamental game design issues and viability. -stat changing skins in general. -Blunt weapon damage being slightly overturned -blue and up beartraps. -Magic staffs having way too much weapon damage? (Its a staff for magic? not a mace.)

tardy parcel
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a jail free card that has 6 second of immunity "increased magical damage" my ass it only get hit by 2 spells and you even get movement speed

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so you run so hard that by the time any melee class catches you you have your phantomize back wow shocking AND your curses still hitting enemies while healing you

wild ledge
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eh.. usually phantomize = quick death if you're fighting someone who knows what they are doing.. its really easy to just follow / kill you once its off.. and if they time the swing right.. you literally have no counter

granite plinth
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is there a way to link my steam account to d&d? Because i can't login into ironmace with my account xd

brave karma
coral sable
# brave karma lmao magic staff has zero range and hits slow asf

and? Staffs should not do more damage than a mace melee. Unless its a perk or spell that does that. magic staffs are ranged and non ranged weapons so spell books and orbs are ranged only. If you need to switch from melee to spells in a quicker than just switching weapons there you go.

granite plinth
brave karma
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bonk wizard requires tons of gear and is still pretty shit

torn goblet
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when are bots getting removed from arena?

tardy parcel
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<25 lobbies trios are basically half of the lobby dying to mobs while other half is having +100 fame in their character but literally playing worse than my 80yo grandma not even talking, looking to chat, looting chest killing mobs while I fight

livid mason
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adding a dummy in the spawn room for arena?

fresh plinth
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my internet was getting killed for a second till I closed the game then it was back to normal immediately idk what that was about but its was like .5 download to 300 as soon as i closed the game.

frank flint
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i suggest to not work on anything else till your servers dont lagg out on meeting and fighting enemys! or make a pvemode ? this is going on for over 1 month

bright fulcrum
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actually unplayable. every time i perform any action i teleport 3 times and the action gets eaten by the server. pay for your game

tall mist
fathom wyvern
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being queued with under 25s while having 200gs into arena is rough

blissful crane
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All classes need to have a pry bar with a chance to break open locked chests.

junior anchor
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you should drop all gear in arena, so many cheap asses refusing to come in with real sets because they have self found epic gloves

gleaming cedar
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Rust style inventory queue transfer system. The ability to queue item to be moved by holding down a key. Thoughts?

graceful mirage
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nerf warlock holy shit this is so aids to play

idle kindle
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I've never played a hardcore Melee Combat/Fighting game where the main mechanic of the game is running away during every fight. Probably why it feels so shitty to play most the time. maybe they should look into that

marble dagger
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there is no consistency in arena, one game you get naked timmys on your team, vs fully kitted teams, next is opposite, just let the que take its time rather than these 1 round games before everyone leaves.

untold wyvern
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Whenever yall add the first layer to ice caverns the gold pile should return to the middle again but have it be the 3 hit piles just like crypts has

marble dagger
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shit is so cringe, 90% of time someone just quits, and you sit there with afk guy in spawn forced to kill him and int, or enemy gets entire loot for free

limber elbow
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So many dog hacker with china name in the game , 5 poison stack on 1 HP fighter but he can't die and that is normal lobby below 24 gears score , no gear barb can 2 tap with white one hand hatched , all so many dog from china control the price on market like Ore and key

rugged summit
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I think my biggest issue with Arena is the mini bosses. If i wanted to boss, I would go do regular dungeons. I don't want to run around dodging wraith, i want to fight another team

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The best Arean maps right now are the goblin cave maps. There's actually room to fight an meanuever.

lament sequoia
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  1. Nerf weapon mastery 2. Remove Rondal daggers on bard 3. Nerf Shapeshift for druid 4. Low damage scale on bear form 5.Nerf/change phantomize 6. Nerf Curse of pain scale by half to like .5 and .25 for dot dmg 7.Lower robust for barb to 10% and increase base stats. 8. Nerf Smite dmg but apllies long slow with faithfulness 8. Lower all ranged weapons dmg by 5% 9. Buff ranger agility base stats
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Would love to see some big balance changes that actually make sense to most

granite plinth
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how do we feel about a floor where you are in a cave (similar to the goblin caves) under the sea? (or some other big pool of water)

analog grail
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Im just a simple man that doesnt care too heavily about the warlock meta, all i want is the ability to pin quests to somewhere on the screen to then go hand in hand with the ability to check quests mid game (save me time going thru them mid match)

silent oxide
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Classes like Barbarians and Clerics are at a significant disadvantage compared to casters and other ranged users. To address this, there should be a penalty or restriction to prevent casters from simply jumping out of melee range to land another free hit. Pure melee classes already suffer greatly due to the lack of gap closers, unlike more balanced classes like Druids, or Warlocks who can repeatedly use "phantomize" as a get-out-of-jail-free card.

Even a Wizard with just 90 HP can strip off their armour while running, leap away, and land a few spells, which can be devastating for melee-focused characters. This further exacerbates the imbalance.

Another issue is Fighters, who can run with capped movement speed MS while also being able to use almost every weapon without any real drawbacks or penalties and still wearing full PDR armours. This is problematic, especially when compared to other melee classes like Barbarians, Rogues who lack relatively rapid and stronger ranged options, are slower despite having the same level of gear, and have 70% of their skills come with significant drawbacks. It feels unbalanced and frustrating.

Additionally, the current "longsword and rondel" meta needs attention. I'd suggest reviewing the kill statistics by weapon type, and I'm certain you'll see how the rondel's high DPS, combined with the longsword's ability to deal double its base damage twice, contributes to the issue. To help balance this, at the very least, the Barbarian’s Crush perk should negate parries or stagger opponents, rather than allowing them to get a free hit in return, for the rest of attack patterns instead of a boosted riposte damage just make them stagger the parried target while opening up a window for a basic hit with LS.

Lastly, the movement speed system itself needs a thorough rework. Instead of assigning arbitrary penalties like minus MS, introduce light, medium, and heavy armor classes that are affected by stats. Light armour could benefit from agility, while medium and heavy gear could gain bonuses from strength and vigor. This change would not only create more diversity in playstyles but also eliminate problems like overly fast Warlocks, who shouldn’t benefit from high agility while using robes etc.

marble dagger
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are you gonna punish the griefers in arena? some are literally searching to end up opposite their friends, then leave so you have to play 2v3 rest of the game, only punishment for the legit players killing the afk leaver

real gull
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How do you all feel about the current state of arena. I think the only issue is that its too many mobs, and it would be nice to have like a full minute after the final round to allow the winning team to loot. It only makes sense

mild crown
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sorry wrong discord

wicked grove
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nerf daggers

tropic frigate
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Return small and big items from druids

coral wharf
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Nerf Druid to the fucking ground

rugged summit
rugged summit
# silent oxide Classes like Barbarians and Clerics are at a significant disadvantage compared t...

Barbarian doesn't need any help at all. Achilles is arguable the best slowing effect in the game. Barb has been one of the best classes since the early playtests. W + LMB + ARRGGGGHH = WIN. And that's fine it's the point of the class.

The armour stripping needs fixing. At the low levels people don't even wear armour, the MS im more worth it. You should take bleeding damage if you get hit without a chest, or leg piece on.

glad ingot
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Perhaps luck pots should have set luck value. its kind of redundant you have to have good luck ..to get good luck.

graceful mirage
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literally 4 tapping people through full pdr and you can barely get one swing off

glad ingot
graceful mirage
glad ingot
graceful mirage
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you can say that but two rogues and two warlocks being extremely common has to point towards some sort of broken meta

glad ingot
gusty lily
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i hope they expand on arena and give it a league and such. Also looting some equipment from enemy would be nice for the winner.

graceful mirage
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rogue does require slightly more skill but its still annoying being 4 tapped in full pdr by someone thats not even wearing any blues

glad ingot
rugged summit
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Rogues aren't OP. There have been time where they were, and it was bad. The problem with rogue, is that the design of the class is pure Anti-fun. They aren't fun to play as, and they sure as hell aren't fun to play against. There's nothing fun about chasing a mosquito, and there's nothing fun about stepping on a landmine.

graceful mirage
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also, would be nice to have a round for the winners to loot in arena. there is time but 90% of the time the enemy team just bum rushes you

rugged summit
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Meh that's not a big thing for me. If i wanted loot, i wouldn't be in Arena

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Im there to fight, which is why they need to get rid of the mini-bosses. They're cancer in the arena.

graceful mirage
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would be nice to have something to actually fight over, maybe show like a purple and a blue in the beginning on the screen, whoever wins gets it with random enchants / rolls

gusty lily
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yeah or a ranked system, I am sure there will be

rugged summit
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I mean There should definitely be rewards of some sort. I was hoping they would take a page out of Runescape. Meet me at Al-Kharid homie. Let's place bets

gusty lily
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also cool

graceful mirage
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yeah but atm its kind of just a headache to play with the aids of two maybe sometimes 3 warlocks on one team and the mini-bosses and mobs everywhere. Im not joking my team mate just walked out of spawn and was immediately insta killed by a skeleton crossbowman

rugged summit
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Yeah I don't know who made the decision to leave the mob denisty the same, but it was a bad move. The best maps are the Goblin caves ones, because there is actually room to fight

graceful mirage
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the demon throne room is absolute aids, theres too many mobs with too much health that do too much damage

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walk out of your spawn and have to fight a berserker and two hell dogs

rugged summit
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If i wanted to get 3rd patried while trying to fight mini-bosses, i would Queue up in the standard adventure.

graceful mirage
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the funniest part is that people clear usually ( so they arent fighting mobs mid fight ) but this is arena, i genuinely dont know what the devs are smoking nowadays and cant make common sense choices

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just make it so the teams are fighting over a random purple and maybe a very small chance for a legendary and 0 mobs, just have fun and it would be 10x better even though its already low effort as hell

sinful lava
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Suggestion: A tab or visual to show common quests your party is all on at the same time.

tardy parcel
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if u not gonna nerf warlocks (which means we are f*****) at least make them unable to use longsword. Imagine being so overpowered in range but also can parry the shit out of melee class. At least fighter should feel special about that no?

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with being able to use longsword they are basically upgraded fighters

rugged summit
tardy parcel
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also how come we not received any balancing patch this late into wipe. Like what you haven't got enough data yet?

rugged summit
olive jackal
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NERF WARLOCK

sage bay
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shirtless meta is a bit dumb

oblique pewter
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maybe nerf cleric no? that broken class can tank 20hit but 2 hit all class nice balance

sharp stirrup
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Tiefling skin for new ranked season rewards? LINE_PLS LINE_COOK

tardy parcel
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I have seen more naked warlocks past 2 weeks then I have seen girls in my life

median peak
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please sepperate soloQ groups and premades, its ridiculous to play with random people and go up against cleric/bard tryhard groups on discord

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id like to play it more but its honestly just throwing away gear as it currently is

tiny wigeon
median peak
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dont think just sending people to the meatgrinder in fights they can win is any better, then you get a even smaller player ool

tiny wigeon
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Btw you talking about arena or normal game mode ?

median peak
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both tbh

tiny wigeon
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Well in arena you don’t lose gear if it has the “crafted by “ or “found by “ tag from you.
In normals , I don’t have experience playing with randoms but I’m surprised you would use gear. From my understanding you can get hard griefed by your teammate , sorry for that

hearty swan
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What do we think about having a map specific loot pools? Like having every gear only drop in certain maps, the thicker gear in frost maps or something like that yk.
I feel like with arena that’d make the game feel more purposeful, since it’s no longer just about gold farming, but directly finding the gear that you want to use in arena.
It’d make the grind more fun too, since you can choose which gear you want before hand and grind that specific dungeon, instead of spamming queue and hoping you get a good piece of gear.
I think more unique seeming gear in general would be nice too, like a goblin set of gear or special boss/sub boss gear. And more crafting options that aren’t just recolors of existing gear

austere bramble
tardy parcel
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so thats the same think in reverse then no? give barb a ranged weapon?

austere bramble
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Give barb cop
That would be funny
Got a good April fools

pale snow
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getting two shot by a half naked furry with a big axe pisses me off, nerf barb

winter citrus
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Remove the movement speed gain from phantomize it already makes you intangible

Buff scaling for healing from torture mastery

Nerf damage of curse of pain a good few notches

Curse of pain can now only target one enemy at a time

Allow warlock to swap weapons in phantomize

Possibly give warlock a tiny bit more base dex or give it a perk to trade spellcast speed for "youth" (dex), to encourage a hybrid playstyle between melee and spellcasting

Severely handicap warlock healing vs boss enemies and their summons, they have all the tools every other class has to boss but more, bring them a bit closer to the other classes.

Make curse of weakness cost 1 more knowledge but make it effect total stats after armor not just the base stat value

sharp stirrup
winter citrus
lofty saddle
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I think lockpicks shouldn’t break when successful, can I get an Amen?

winter citrus
tardy parcel
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warlock being able to steal life from 10 mobs chasing them while he is hellfire rushing all the door through mobs is bs.

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god forbids you try to catch those warlocks because even though he constantly curses mobs and steal life, most of the mob's agro will be on you

winter citrus
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Also warlocks are the only class that can reliably solo wyvern without taking 13 minutes

tardy parcel
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warlock is the easiest class for all bosses.
for this I recommend:
make hellfire goes faster and increase the damage it does to players
but lower the damage it does to mobs

winter citrus
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I'm fine with it dealing dmg to mobs just lower the hp you get from bosses so mistakes mean more

tardy parcel
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so that people can actually stop hellfire rushing in trios/duos goblin

winter citrus
tardy parcel
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but one requires skill while the other requires pressing right click from a distance while infinite health is coming to you + you can do that in all bosses

winter citrus
#

Tbh troll parry doesn't require skill you just crouch infront of it hold right click, run when it does the 2h swing repeat and kill it in 20 seconds lmao but I getcha

tardy parcel
#

but honestly can you even compare how easy it is to kill all bosses with all other classes vs hellfire spawn?

#

especially the wyvern?

nocturne pond
#

id say there isnt much difficulty difference imo. one requires you to learn movesets which is just knowledge not necessarily harder, the other you just keep distance and learn openings. they both have their drawbacks.

graceful frost
paper olive
#

add more servers bc thats so unplayable as range classes with very big ping?

olive jackal
#

Delete phantomize, or make it so you cant cast it if a spell is active

robust bridge
#

Naked warlocks should not be able to solo nearly everything by constantly running and healing off of curses. THESE NEED A HUGE NERF

rugged summit
#

So the Arena opens for 3 days, and then closes for 3 days? That's kind of lame to be honest. I hope that's only during testing

jolly leaf
pale snow
#

remove rogue and warlock, make all characters base move speed the same, remove all move speed buffs

#

no hit scan attacks (total bullshit)

lilac storm
#

Add buy all button in expressman!

languid spade
#

please reduce armor scrap requirement for quest

pale snow
# rugged summit Lol no.

fine then, make the classes that rely upon move speed such as rogue, warlock, ranger as squishy as possible, cloth armor = dead to giant sword going obviously clean through you, cut in half dead. otherwise trash game

royal light
#

NERF WARLOCK

pale snow
#

make it so that you either are fast or armored, no in between, I'm tired of hitting a guy seven times in the head with a longsword and his bandanna that I didn't even hit saved his life from a big metal sword cutting his head in half seven times, then he just aimbot curses me for a free like third of my health lost (which they get back in health healed) like the PVP in this game is actually stupid, it's leechlock, landmine rogue, druid transform spam, or ranger from a mile away with a survival bow just spamming LMB and q for backstep on rare occasion that they are actually caught up to

jolly leaf
# pale snow make it so that you either are fast or armored, no in between, I'm tired of hitt...

First of all, I agree with you, there is a problem with the move speed in the game. But, I don't think the "Nerf move speed to the ground and remove all class that work around that/that I don't like'" is a good idea. There is thing to do/try before doing that. You are able to make a pretty accurate list of what class and especially what build of those class are too strong for you, maybe try to think of way to nerf them?
I too agree that Landmine rogue, the warlock that can heal full life so easily and druid that spam shapeshift are some of the most problematic class and here some suggestions/idea to change that.

For rogue a replacement of landmine (without totally removing the hide mechanic) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

For Warlock, a nerf to how he heal himself : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And for Druid unfortunately I didn't made/see a good suggestions but imo adding a 2-3 second between each shapeshift would be a good start

And finally for move speed imo the good thing to do would be to nerf the way to get move speed (maybe removing one or both Additional move speed stat on boots), remove the ability to jump + swap weapon without losing speed and most importantly to add skill or maybe consumable to melee/slower class that allow stronger CC, like root or maybe even stun : https://darkanddarker.featureupvote.com/suggestions/580732/how-to-break-the-ranged-meta

Have a look at the suggestions and Upvote them if you like them

royal light
#

NERF WARLOCKNERF WARLOCKNERF WARLOCKNERF WARLOCK

royal light
#

NERF WARLOCK

lament sequoia
#

lower damage to parry lmao what a joke parry so damn easy to do ... makes fights boring . So many people just using longswords

#

also cause penalty for not wearing clothes to take 100% increase dmg lmao no more striping eh

wicked laurel
#

NERF WARLOCK

vestal cloud
#

make arena all wekk long i cannot stand wanting too pvp and having too get teamed on by 5 people in goblin caves

lament sequoia
#

bro where the balance changes coming ?

wicked laurel
#

rondel dagger fighter should not be as powerful as it is

#

why is that the meta fighter build

vestal cloud
austere bramble
austere bramble
wicked laurel
austere bramble
wicked laurel
#

all good homeslizzle

tardy parcel
#

bard and fighter using dagger more than rogue fr fr

#

nerf warlock btw

nimble lotus
#

Hey can we give the monk class a possible parry? One that would disarm (make them drop thier weapon)instead of giving a strong counter? It could be super fun to play around. It could be countered by dual wielding, ranged, Druid, and magic classes (since their attacks aren't necessarily done by the weapons)

#

That or a jump kick that takes off thier chest plate, limit it as much as you'd like but the counters can be people just not wearing chest plates!

abstract willow
#

Make druids have 2 change back 2 human before using different form

raw sluice
raw sluice
floral linden
#

PLEASE MAKE THE EXPRESS MAN ACTUALLY BE THERE FOR LIKE 10 SECONDS MIN

tiny wigeon
tiny wigeon
glacial sphinx
jolly leaf
nimble lotus
#

@austere bramble i think one is in the works after sorcerer

dull scroll
#

The option to DIsable VOIP Get this out of the game. VOIP is a rly rly cool aspect in the game back at the playtests where everybody had VOIP was so much more interaction now on EU servers literally everybody has VOIP Turned off and i think this is shit

agile blaze
#

as a solo only player, of which there are quite a few, it would be nice to be able to craft things without having to do quests that are impossible for the average casual solo

neat lava
#

Semi animation lock bear overhead. He shouldn’t be able to do a triple pirouette while doing the overhead hit.

#

Add PVE mode so that new players can learn the game. Make the rewards unappealing so that they eventually move onto pvp.

burnt cave
#

can we please have solo versions of bosses like lich and warlord?? in hr these bosses are so disgusting to attempt bc of the abilities that are balanced around having a trio

graceful frost
little acorn
#

ban the teamers dont be trash devs, literally 3 ppl can sit here and team and get away with it like this games going to die you keep allowing this to happen. and they sit there and talk shit when chasing you 3 deep in solo its crazy calling each other by thier names and shit too like bro. games going to die can promise you that.

brave karma
fathom plover
#

@brave karma try walking in a slight arc when dodging the 3 ice bolts, that way one of the three should have a good rotation on wherever he decides to fly to and do his 1st phase attack

#

besides that yeah it really is up to rng, cant really do anything about it unfortunately

brave karma
fathom plover
#

yeah Ive only done 10 or so wyvern runs this wipe on bard, getting hit is already so rng Im not too sure what to do differently
I think I usually get hit if Im closer to under him, so if you arc outwards you may have a chance

brave karma
#

idk why they gotta make the attacks kinda easy but make some dumb uncontrollable stuff rng

marble dagger
#

Where is hotfix for the quest that cant be completed?

brave karma
tardy parcel
#

so still no new patch after this late into wipe? didn't their holiday end already?

jolly leaf
jolly leaf
pale snow
# raw sluice @ivory_soap so ur on fighter. Ur playing the problem it's self. U can just use l...

ranger has like forty bow abilities, plus can do more damage with it if you're actually statting yourself with dex and agility (like you should be as it's it's main stats, that and armor pen) making it so you can spam four arrows in the time it takes fighter to knock one, and with over half the damage AT LEAST meaning you absolutely DESTROY anything at range, you are definately a ranger if you complain about literally the only other class that can use a longbow when it still can't even use it as well (in compotent hands, the fact you are complaining means you aren't those hands buddy, I've been maining ranger this wipe and my lord he is insanely OP if you use him with half a brain and shotgun, literally wiping lobbies with him)

#

survival bow + forceful shot + quick shot or fire or whatever it's called (two seperate abilities to increase fire speed, take either or OR EVEN BOTH because why not) shotgun bow+longbow+penetrating shot, or backstep for survivability if you feel it's needed and can't play around the build (not reccomended, I would reccomend using a team to single out enemies, shotgunnning then moving on) and many, many more builds but those two are just blatant win conditions against most opponents, the only real counter for the first build is a slayer running breakthrough and sprint and just closing the distance and smacking you silly, which will never happen because no one builds fighter like that

pale snow
# raw sluice What 🤣. U 2 tap any caster on long sword fighter. Maybe stop holding block and ...

left click takes four hits without a headshot, even if you go for headshot they just duck, and yeah I usually kill them but that isn't the point, fighter has sprint too, but I'm saying EVERY class should have it's move speed abilities and stuff at the VERY least toned down, your goal shouldn't be to run and gun war of attrition because that's mouse hunt from the N64, if I want to play that I will, but I'm trying to play dungeons and dragons but extraction based, if you are gonna play PVP then actually PVP don't be a little in the corner spamming knockback and DOT it should be a simple change, casters bows and rogues should have spell spam, arrow spam, and traps like caltrop respectively in order (actually give wizard some spell traps too that would be cool, ranger has traps too already) which allow them to slow opponents or even stop them entirely allowing for a subdued version where it isn't just chasing a guy the entire match while mobs hit you and not him because he moves so fast aggro dumps on you every time, that's stupid and you can't convice anyone with half a brain cell that the move speed meta isn't broken and absolute nonsense

austere bramble
sullen pivot
#

Ok a lot of people won't agree with me, but if possible could I make dungeons just for me and my friends, or is there plans for no pvp dungeons?. I play ND get something decent and then I usually have a top geared play just come and wipe me and my buddy's or just me by myself which yeah it's part of the game but it is definitely on my top annoyance list.

pale snow
# austere bramble Make a speed build or play in <25 gs?

speed build makes plate fighter too squishy to use or do too little damage, can't use plate lock to do so really, and the other classes abuse it... there is no reason I should have to spend 1k+ gold as a FEE basically to just be able to move at a similar speed to base kit characters

austere bramble
#

So your complaining that you move too slow when using one of the slowest things in the game and your solution is to nerf everything else instead of trying something else

pale snow
#

also barbarian? move speed is a no go XD good luck getting max move speed without crippling the rest of your build

#

I'm saying it's TOO much of a difference, a couple percent difference sure but like.. base kit warlock can outrun a barbarian to the point they can LITERALLY RUN CIRCLES AROUND THEM

austere bramble
pale snow
#

move speed meta makes it so you either fight at range, or die. it's stupid and you can't convince me otherwise

austere bramble
#

Try playing a barb with rage, Achilles and savage with some 6 speed boots

pale snow
#

dude I see you typing you can't change my mind

austere bramble
pale snow
#

bruh that doesn't help unless you can hit them to begin with and when they have effectively double your MS even WITH those boots you still end up getting kited like an AI mob

tardy parcel
#

oh yeah it is so fun to use loose trousers / lightfoot boots / no chest no helmet just to be able to have barely +300ms to be able to get close of naked rangers/warlocks. we sure do get ms without losing anything right

austere bramble
#

Never once have I not been able to catch up to someone else

tardy parcel
#

wow my lord teach me your teching

pale snow
#

range has a vice grip on the meta and needs a nerf, getting three shot from across a room by a dude you have literally no way to catch unless you do what xenola just said

austere bramble
tardy parcel
#

xd I see buddy thx for your arguments and helps

austere bramble
#

Tho tbf I do just play in base gear so I probably should have said that earlier

pale snow
#

aaaaand the only people that can use them effectively is a fighter built specifically for it (that can do basically nothing in actual combat so they're just a meat shield and are only semi-viable unless flanked by rogues and only in party play)

#

or FUCKING RANGER, and barb and warlock TECHNICALLY have them, but they're smaller shields and you can simply shoot around them, so the problem isn't fixed

austere bramble
#

I think barb should get longsword tho so we have more options for blocking

pale snow
#

so basically, sacrifice all your utility as a fighter and become a meat shield for your teammates (that still dies to casters, traps, and arrows poking you once in a while or flanks from rogues and stuff) or go ranger which only enforces the range meta more

#

do you see the problem yet or are we gonna just be two brick walls yelling at each other

austere bramble
#

I mean I don’t play either of those classes so I don’t really see any problems
I just bonk rangers with a pointy stick and they die

pale snow
#

BRUH THEN WHY DID YOU EVEN VOICE AN OPINION

austere bramble
#

Just wanted to make sure no one wants barb nerfed
It is perfectly balanced like all things should be

pale snow
#

............

austere bramble
#

Reject people with range, go back to barbarian

tardy parcel
#

he is the true meme lord

pale snow
#

bruh

austere bramble
#

Thanks I guess?

olive jackal
#

barb longsword would be cancer

austere bramble
#

Not more than warlock ls

olive jackal
#

true

#

I think wl shouldnt be able to use ls

celest crescent
#

For Halloween can we please get a witch cauldron camp fire cosmetic? I want my character/team to hop into it like a hot tub lol

raw sluice
austere bramble
#

Let barbarians throw shields (including pavise) like a frisbee

hot zephyr
#

make arena two different modes normal you keep your gear hardcore you lose your gear and the winners get it

pale snow
# raw sluice Well maybe play a different wep if long sword takes to many hits with left click...

it's not even just longsword (and it's only a noob trap if you've never played dark souls, if it is it's a weapon of mass destruction but requires a lot of skill with the timing, dex helps a LOT with it) it's melee in general being disappointingly ineffective against squishy classes that then proceed to one shot you from a mile away after borderline teleporting away, it feels like driving around a giant target on square wheels playing basically any melee class, it's absurd and you can't say it's not without lying to yourself

pale snow
#

shield charge, gain a bunch of armor magic resist and move speed and anything in the path gets hit and nocked away for a bit of damage, but has a large cooldown and takes an ability slot, only works with pavise and give it to fighter, bam shield fighter is actually decently good at being a shield

#

spell reflect+improved shield slam (made into shield charge, shield slam is trash let's be honest even with buffs it just sucks) with a pavice and suddenly you have a half decent build that isn't overpowered, has burst effectiveness so it becomes weaker than normal when it's abilities aren't up but has excellent utility in team play

#

OR make it so shield charge doesn't do damage, just knocks them back and keep shield bash so they have to take both for optimal effectiveness and it makes it so you can't combo it with magic reflect as easily

vapid galleon
#

Instead of knocked back, make it a “knocked down”, where their movement speed is fucked so others on your team can actually catch fleeing naked warlocks and wizards.

pale snow
#

yeah exactly perfect change

#

that would make move speed meta not as good, it would allow fighter to have more variety of actually decent builds, AND this build idea wouldn't be an absolute melee powerhouse so it's easily countered with a barb with a felling axe face stuffing it

#

not overpowered, good utility, adds veriety 10/10 ironmace please

vapid galleon
#

Maybe make it cleric tho bc fighter can just use a bow to solve range issues. Otherwise Cleric has.. What? Hide behind a door and heal and maybe catch them by locking them in if they don’t have a hellfire?

#

Nothing you can do, unlike every other class. You’re cucked. Now I hear you say “Judgement”, but that don’t do jack shit! They’ll hop and skip out of range before you can blink!

pale snow
#

yknow what touche I agree

#

except nerf his damage buff his tankiness

vapid galleon
#

Honestly I’d be fine with a new spell that worked like Dark Ray, some super sayan holy light shit.

pale snow
#

YEAH WAIT give fighter shield slam and cleric HONLY NOVA and it's just a kahmehameha which is a holy damage ray of darkness

lament sequoia
#

You know what why is daggers still not fixed lmao cliping through shields and stuff. Also they player hitbox is so inside you miss with weapons like spear .. it just clips through them .. wierd .. watched my buddys spear go through the rogue three times ... one hit as well. Like hello.

pale snow
#

yeah that's lame pisses me off more than most anything in the game ATM

spare garden
#

levers

sturdy forge
#

bring fame rewards for certain levels of fame obtained

vestal cloud
#

its really just so unfin versing a warlock please ironmace i really want too stop compaining about this

#

anti melee flamewalk combined with the hardest spell too miss that does half your health with the ability that is a get out of jail free card ontop of that they can heall back too full health while running away from you its just wild too how this shit isnt already nerfed

grave stirrup
#

Give us some cool weaps like trident, bolaslinger, double bladed swords, brass knuckles with spikes

#

nunchucks

jolly leaf
#

Here some suggestions I think are really needed :

Pls have a look and Upvote what you like Salute

tiny wigeon
# jolly leaf Here some suggestions I think are really needed : - A rework to Warlock's healin...

Yo Dilo , I dunno about your suggestion for the movespeed meta. I play mostly wizard in solo and duos , at <125 gearscore.
And I feel that if I couldn’t bunny hop I would die almost against everyone.
And I think adding a stun to a melee class would be even more one sided.
Sure I can kite a pdr fighter easily, but kiting Druid, bard, rogue, barb and slayer fighter is hard. I often feel that they run towards me , if I miss my icebolt , I’m dead. And sometimes they even jump the icebolt which negates the slow and they hit me enough to slow me down for the next hit and I die on the 2nd hit.
I don’t like the movespeed meta, but I don’t think giving melee classes a stun is the way to go

austere bramble
pale snow
grave stirrup
#

hopefully removing PVE from team PVP arena

#

its absolutely miserable

silent oxide
#

https://darkanddarker.featureupvote.com/suggestions/583417/optimizing-arena

To improve the Arena, I suggest removing sub-bosses and focusing on elite and nightmare mobs. The waiting time could be better used if players didn’t have to spend money on healing items before entering. Instead, introduce a special merchant who sells health and magic protection potions, ensuring fair access to key items. This would be helpful when facing teams with multiple casters, especially with random matchmaking.

Make the Skeleton Merchant the exclusive Arena trader, with rewards based on performance. Winning teams earn silver or gold tokens, and individual performance bonuses could be tied to highest damage dealt, most damage tanked, or most kills, assists. Losers should receive no rewards, so that can't be abused. These tokens could be used to purchase items from the Skeleton just as usual.

grave stirrup
#

or maybe an entry fee and the winning team gets the pot

really looking forward to solo/duo arenas though

lofty yew
#

Would love to see spells in game that have to be unlocked like for example a cleric spell to summon a Skelton but you have to see the lich use it like 20 times or something, maybe warlock can cast a cursed shield on teammates but has to kill 100 skeleton mages

quaint elbow
jolly leaf
# tiny wigeon Yo Dilo , I dunno about your suggestion for the movespeed meta. I play mostly wi...

Stun may be too much but root or more easy slow to apply could be good. Also imo that should come with a nerf to make harder stacking move speed, maybe by removing one or both speed stat on boots.

Also for me Wizard is special I see him like a class that is harder to play in solo because he rely more than other in having a frontline to protect him while he DPS. And I know it's not fair for some class but the game should be balanced for trio only, especially now that group can auto fill. (Things can be done about that too tho, imo the group should be created before in the tavern screen, so you can talk to the other before the game start, too choose a strat, see if someone have a red name etc)

jolly leaf
# tiny wigeon Yo Dilo , I dunno about your suggestion for the movespeed meta. I play mostly wi...

Also maybe those control ability could be consumable and not skill, with stat requirement that make them easier too use for melee class but still eventually by all other too. Things can be done/tried, unfortunately I never saw any really good suggestions about move speed rework and that's why I liked this one that try ti solve the issues without directly attacking/nerfin move speed to the ground

shy yacht
uncut walrus
#

Arrows need to be refilled after every round in arena.

granite plinth
#

Nerf rondel fighter, buff platemail

rugged summit
#

I'm really hoping today's hotfix cleans up the menu a little bit. I know it's probably not high pirority, but it's getting super cluttered. The menu screen used to be pretty clean and navigable. Not so much anymore

austere bramble
silent oxide
velvet path
fathom wyvern
#

Nerf warlock vs pve, tired of queuing with warlocks that might as well be queuing solos with their lack of teamwork and wanting to clear everything themselves

fathom wyvern
shy yacht
fathom wyvern
#

Blocked, go into dms or gen chat if you want to just talk about useless shit @shy yacht

shy yacht
grave stirrup
#

Yall didnt remove the subbosses from arena? Nobody likes that garbage

#

supposed to be team v team PVP... not a thousand death skulls trapping you into a corner and having a wraith camp the staging areas

wide terrace
#

Allow players to play arenas while servers are down for hotfix

blissful crane
#

Rogue's Cut Throat duration changed from 3s → 2s.

At this point, just remove Rogue from the game, they have broken the class so much that it's unplayable, now today another nerf!

winter citrus
visual spear
#

Here's a good suggestion IM

Stop playing favourites with your class balance. This patch is an actual joke lmao

olive jackal
lament sparrow
#

Hi! I have a suggestion about goblin ears. The gobbo merchant should accept them, in trade for a better shot at the gamba. Much like he used to accept Gingerbread Cookies.

final aurora
#

you guys really nerfed Warlock into the ground more, whilst not touching Barbarians...Actually incredible...

slender rapids
#

please add an offline training zone, with dummies, things to practice crouch jumps on, and toggleable PVE mobs.

vale walrus
#

Please add a practice mode to practice the PVE aspect of the game, including bosses

molten wagon
#

love how noone gives a fq how op barb is nd now they even can stack throw axe

tardy parcel
#

bruh

#

tell it to joke warlock nerf

jolly leaf
gloomy storm
#

How about stop hammering warlock into the ground. theres a suggestion. These devs need to stop listening to cry baby streamers. go watch some warlock play. or better yet give it a try yourself. its hardly overpowered compared to some of the other classes. Bard, Barb, pdr fighter

How can the only answer every single patch be NERF WARLOCK

Its become a meme #NerfWarlock that these devs take too seriously.

#

and if you dont want multiple warlocks on one team how about make it so you cant have multiple of any class on 1 team. That would be STEP 1 in the right direction to balancing this game

jolly leaf
gloomy storm
#

btw 3 of my warlock buddys have all just decided this patch is the last straw. Hopefully not but not great player retention

modern ibex
# gloomy storm btw 3 of my warlock buddys have all just decided this patch is the last straw. H...

So now there will only be 11 Warlocks in all of my games instead of 14?

Listen, I understand not wanting your favorite class to get nerfed, I really do. But Warlock is oppressive as hell and a completely unfun shitshow to play against. We'll just have to wait and see how it feels with the nerfs, but the fact that a well built and played Warlock was literally incapable of getting hit by melee is just insane. There's a reason every. single. team. has one.

If your buddys are gonna quit over Warlock getting some much deserved nerfs then they wont be missed lol

tardy parcel
#

I love when warlock players say "try then cry" but they do not actually play other classes that much. Let me give you an example of how I played DaD for 30min. I wanted to abuse warlock because it was op I entered trios, We were all warlocks. and we fought against a full trio warlock team and we got third partied by another 2 warlocks. I queued Duos we were both warlock (wow so creative classes people playing) and we fought against another 2 warlock

#

other classes that cry about warlock, unlike warlock mains, do actually play both classes to see that warlock slams all classes to the ground.

#

when I die to warlock I spectate the whole lobby just to see %50 of the lobby is warlock

#

so please accept the fact that your class is actually broken thx

#

and I do not need any counter arguments of warlock mains in this discord when I can see best examples by entering solo / duo / trios alone just to die to mobs instantly to be able to spectate and see %70 of lobby is warlocks

#

because in this discord every class cries about their own weakness but warlocks are still the loudest despite being the strongest

gloomy storm
#

so what we should be nerfed into the ground because Ironmace made our class kill bosses the fastest? making it the obvious class of choice at the start of a wipe

tardy parcel
#

you are talking as if unlike other classes you do not have every choice of either being able to escape or just steal life from boss or 10 mobs following you when you hellfire door rush and at the same time kill the player that is chasing you or interrupting you in the boss room

gloomy storm
#

what?

tardy parcel
#

what I am telling is you not just have the fastest and easiest boss killing than other classes, but you can actually survive a lot serious situations than any other classes as well even in boss fight. And for the note, people are boss rushing with every class they have fun with because bosses are easy

gloomy storm
#

sounds like you sir have been having some skill issues with warlocks. lol idk you have your opinion i have mine

tardy parcel
#

so just claiming warlock is getting nerfed due to fast bossing is just bs

gloomy storm
#

im in and out before the next troll rusher gets there most times

tardy parcel
#

you not gonna die even if someone comes tho so np you have infinite hp resource like a troll

gloomy storm
#

its just not true you need to go give it a go

#

get us some clips of you completely ripping people to shreds as warlock

gloomy storm
#

but that is because of the boss killing capabalities nothing else. so they are tackling the wrong thing

tardy parcel
#

your opinion is rejected as a warlock main get gut. Now if you do not mind I am gonna go fight with 8 warlocks instead of 10 in my lobbies thx for advices tho

bright fulcrum
# modern ibex So now there will only be 11 Warlocks in all of my games instead of 14? Listen,...

They didnt nerf the unfun stuff though. The unfun part is the slow-burn permaheal Torture Mastery builds where Warlocks just tag you and run away. To not have that playstyle be prevalent, Ironmace has to lower (not increase) the costs of other spells and make them viable; Since Warlock has to spend HP to cast, however, you need SOME kind of way to heal if you're casting all the time. This means Warlocks are usually either Hydrain or TM so they don't have to fill their inventory to the brim with potions. If a Warlock plays TM, everyone cries because the Warlock just tags a curse or two and runs to heal back. If a Warlock plays Hydrain, everyone cries that Warlocks get to full reset whenever they want. If spellcasting isn't worth it and we have to play melee, everyone cries that BoC is too good. This game's community is eternally crying, but Warlocks are an easy target for everyone else to gang up on because of how annoying their playstyle is when it's played in an optimal way. We only got a break in here when everyone was crying about Druid, and we'll get another break when everyone cries about Sorcerer. What Ironmace NEEDS to do about Warlock is pick an identity for it to lean into and make it good at that in a way that isn't lame. Personally, I reckon they should incentivize non-curse spells and give some other way to handle health costs so we can use the other spells on our list so we aren't forced to just run away all day and have to actively engage in combat outside 2 Zaps every 12 seconds.

main anchor
#

Plz change religion and set the stats like 40 luck at max, 10 armor and 10 mr, 3 phys power and 2 magic power, why adding damage to undead and other things like that nobody cares, you gonna ruin the "hype" around the religion system if your not gonna listen the community :/

austere bramble
#

If anyone complains that “2 Francisca axes is too op” think about this:Rangers can carry 10x as many ranged weapons in the same number of slots with arrows, fighters can use both bows and Francisca axes and spellcasters have these neat little things called spells

toxic grail
#

they need to make a button that auto imports the specs items from "my listings" into the "view market" so you can see quickly what an items worth

midnight whale
austere bramble
#

Still has range and good enough damage

#

Maybe not rivalling ranger damage but still respectable for regainable stuff

bright fulcrum
#

Let Darkness Shards carry over between floors. No reason for it not to

austere bramble
#

Daily ask for barbs to get a shield charge where they run at someone with a small speed boost while holding up shield(ideally pavise, they can’t use it normally tho) and if they collide with something it ends and slows the movement speed of the thing it hits

#

Open to suggestions for it though

faint onyx
#

Just go ahead and delete wizard. You clearly dont want anyone to play it

visual spear
#

If you're going to buff Frans to be 2 per stack just life throwing knives then buff their damage to be in line with Frans. Because you did consider that, right IM? When you buffed Frans, you considered that they outshine throwing knives now??? Right?????

quasi river
jolly leaf
tardy parcel
jolly leaf
tardy parcel
#

It takes way longer for barb to wear frans axe while rogues can literally wear it midchase, not effected by it

visual spear
#

not effected by barb having 6 axes now

lmao

idle kindle
#

I think Druid is really underpowered and needs to be buffed. They should have at least 2, 3 or 46 new animal forms. Also, you should be able to be a combination of two animals at once with no penalty. Maybe give them a few more pets as well like a murder of crows that auto blinds all enemies to make escaping even easier, and a magical vine creature that heals you constantly. Maybe also an auto revive mechanic for the beginners who are still learning the 256 different animals

ashen apex
#

Make any unarmored body part lose any PDR protection.
i.e. I have 40% PDR, but no gloves, I get hit in the hand and I get no PDR bonus from my Armor Rating

shy yacht
vestal cloud
#

make bears need a huge amount of space too tranform why am i right ontop of a druid and they are still able too go bear please xplain

rugged geyser
#

why did they nerf the whole warlock kit instead of just focusing on tm, though? seems even less interesting to play anything other than tm right now, which was one of the main problems imo

shy yacht
knotty mirage
#

@g... hoping no fallen ear.

summar,
I am either very healthy OR am very unhealthy. I play this game so much and I have no made or gotten success , idrk hot to fram this,. these are some inkling of text i a m trying to communi

idk
...
Okay warmup is over.
HI i am writing i am probably not able to transmit enough wpm to condese the speach i like to say
I AM AMERC
i am a huammn
and i am who is.
so I need hep p

I need help because I am in alowed to be free.

I am living in the home. BEAST. I need a way to fin somewhere . ; Stable?
haha
I know in probable. i am not despertate i am generally asking,.
please help support . or something

I am NOT NEEDING a life...
or something

i am in the lines of what is happening.

No ones listen.
so i am afflu grade bnt

to say help

this is a message
because i am . OOM out of mo,..
pld

so i am saying, to those out there that play dark and da,rler for a while

i am need of somewhere to expolore life not in the waty that is opportunistic to me/

idrk
i am just making a video to hope someone can . type or say something.

kind of am fail

big faili

i need , some ai d aa
dd daodwo ㅗㅑ
ㅙㅔㄷ 새 ㄴㄷㄷ 내ㅡ대ㅜㄷ. =]] 0[}
ㅑ 므 ㅜㅐㅅ ㅁ ㅊ ㅛ치ㅐㅔㄴ. ㅔㅣㄷㄴㅁㄷ 애ㅜ;ㅅ ㅇㄷㄴㅅ개ㅛ ㅡㄷ 내ㅕㅏ 뭉 ㅡㅑㅜㅇ.
< 13

granite plinth
#

If druid is broken then what class is balanced ?

tiny wigeon
austere bramble
austere bramble
austere bramble
tiny wigeon
# austere bramble I think it’s because every other class already had a solid ranged option and bar...

Well they have done this before. It was exactly like this, and they nerfed it , for a reason , barbs would just carry and spam axes.
And sure , they could still have 6 axes before at the expense of all their utility slots or a lot of inventory space and having to equip them and get slowed.
Now they can have 6axes on just 3 utility belts.
The fact you can carry that many means you can be more careless with it , and trust me , if you played before, a spamming Francisca axe barbarian ruins the game.
Sure rogues can use 2x throwing knife but the damage a throwing knife does compared to a franny axe isn’t even close

austere bramble
#

They still have to hit and they have pretty slow velocity

tiny wigeon
#

If they heavily nerfed Francisca axe damage I would be down , but being a wizard and dying to 3-4 axes is messed up

tiny wigeon
tiny wigeon
#

Ok well then we will see in the upcoming days how it is with this change being in the game again

austere bramble
#

But unless ur holding the left click on it u have to be very close or they have to be running in a straight line to get hit

tiny wigeon
#

Hopefully frannys take a lot of gearscore and you won’t see barbs with 6+ on lower lobbies at least

austere bramble
#

Also their prices are hiked way up
130 for a green

tiny wigeon
austere bramble
tiny wigeon
#

You will see brother , there is a reason why they made this change , im just surprised they forgot about it

jolly leaf
jolly leaf
tiny wigeon
final crypt
unique seal
#

I humble decree o thee at Ironmace, please grant Quarterstaff just a teensy tiny bit of armour pen, 5 or maybe 10 or 12.5 or 7.5 percent, love you lots from Bob

dapper gull
#

Combine swiftness and armor mastery into one perk, but you have to wear full plate for the perk to take effect that way people are encouraged to wear full plate

jolly leaf
dapper gull
#

That would be one way to move away from this ridiculous MS meta

jolly leaf
hybrid holly
#

We need a consumable item that can detect Rogue's hide

dense sand
south topaz
south topaz
hybrid holly
#

That's right.
And Rogue. don't need technique to defeat an enemy.
It's too annoying that We can't counter it without using wizards or birds or something.
If We choose a skill for a rogue, We will lose in PvP against other jobs.

true marsh
#

Can we please, for the love of God, remove three-layer quests? Or at least have it be "do this or that" depending on the map. It's so tedious going down to Inferno only to be screwed by the map being wrong.

dense sand
jolly leaf
shy fjord
#

Warlock was absolutely over nerf'd

giving now that the innate cost of the spells are so high, and, the nerf of the curse of pain making it less viable to run curse mastery, the build doesnt really have much variety and usefulness.

shy fjord
jolly leaf
#

Yes that could be nice. I think a consumable that root or slow could be cool too, but like invis pot locked behind a stat that more melee oriented like Vigor

hybrid holly
#

Rogue's hide can be used effectively for all jobs.
For MPK or for a hide attack.
Due to the double jump, Rogue ignores the dad rule in the ruins.
This is breaking the rules just like Druid's rat door penetration.
It is strange that we are forced to use a specific job class to combat this.
What are we supposed to do in solo mode?

eager oyster
#

It's crazy how Ironmace changed Rangers draw speed about 3 seasons ago and now every single class in the game that can use Range is legit a better Ranger. Rangers have lacked so much since Ironmace decided to nerf Rangers into the dirt and that is they lack any pressure to even chase enemies let alone kite them, not to mention modules are only finite space and you can't kite forever. Traps are limited its not like you can bring 30 into a game so if youre playing ruins now goodluck getting down to the 3rd floor unless youre looting traps along the way and stay out from all fights if not being chased by that 1 druid player that will never let you escape becaues they can just engage on you for free all game. Or that Fighter that has faster move speed than you with 50% pdr in full plate and also hits harder than you with ranged weapons. Not to mention crossbows on bards and or survival bows will pretty much allow them to always just W key you if they even manage to hit you once. I just want to say that I'm by no means a new player. i've always mained ranger as i've always loved the skill level involved in projectile tracking but one thing is for sure Rangers are not a master of ranged combat if anything they're a hinderance to any team comp and bring little to nothing to the table. All gear that gives dmg slows rangers down to the point they can't even kite the enemy. Pavise is absolutely useless because youre to slow and cant attack with it.

#

Hunting traps kill you, your teammates not to mention you are limited when playing traps especially in solos because as soon as anyone hears a ranger they just W key them for easy loot. Oh how sad it is to play ranger this day and age might as well just play a level 1 fighter or bard or warlock or rogue or any other level 1 class and go in gray gear and just kill them to show dominance because they are ABSOLUTELY USELESS. No ironmace buffing forest hood did not make ranger viable. They lack PRESSURE in fights. Sure hit your longbow headshot from half a module away while the enemy is duck crouching behind cover and Line of sighting you sureee just trap them, meanwhile you get close to spear them and they still manage to hit you or you shoot headshots and they just duck them. Sure you can just trap them twice but then again youre already dead because they just dismantle your trap with their 180 hp meanwhile youre a idiot with max move speed 20k gold kit on and 110 hp and get 1 shot by a green kitted rogue. Heck you even lose to Wizards with their haste invis and they icebolt you out of invis and you cant even get your bow out in time to get a single shot off and if you do .. gues what they just duck crouch you because the meta for avoiding ranged combat which every class seems to have has made every single player in the game a master at dodging ranged combat. This isnt Demo version anymore or Play Test 1 ironmace. You dont need to nerf Rangers draw speed with bows by 30% anymore. Take it back to the good ol days.

#

When rangers actually had a specific mastery in a combat style and stop over simplifying ranged combat for every other class making it better and more viable to play than ranger. thats not how you buff a class by improving their playstyle ina opposite field. Give fighters buffs to shield oriented skills. Barbarians buffs to different playstyle and same with every other class in the game maybe then can Ranger actually be a viable classs. And one more thing before i go. REMOVE DRUID, if you play Druid you are a RAT.

eager oyster
#

Just got 1 shot from bear form druid after hitting him near death and getting close to finish it he just goes bear form and 1 shots me. Only stacking strength doesnt even have additonal physical power or true dmg this game is dog shiiiit game developer needs fired no idea how to balance anything

true marsh
whole furnace
#

I don’t get it no one even uses ranger anymore bc every class you can have a fucking bow it’s ridiculous

fathom wyvern
#

No helmet races (Lizard/Lycan) need buffs. Not worth running in 125+ other than to look cool

steady harness
#

fix the rubber banding

blissful crane
blissful crane
true marsh
upper hearth
#

Remove the windows on doors. Also make doors have a chance to either be locked or fall off their hinges to help prevent endless kiting.

ashen apex
devout elk
#

Can something be done about the prices for the religions, i spent around 10k on zorin before the season reset and now my hard work is completely gone

paper apex
glacial sphinx
austere bramble
vestal cloud
#

lol no rondel fighter nerf just a fighter buff devs are fucking delusional for real

#

"lets nerf wizard but give fighter a buff" fucking geniuses working at ironmace for real

wispy scarab
#

#NerfDruidBuffLock

austere bramble
upper hearth
jolly leaf
austere bramble
upper hearth
jolly leaf
desert lodge
#

Worms need to not be able to chase throughout the whole map

wind elk
#

Why does IM suck so bad at balancing ?

eager oyster
#

@wind elk because they only listen to Reddit users and Twitch streamers. They need to take the game in a direction that fits the intended design of the game while also not affecting the gameplay loop. If they want it to be a Competitive TTK extraction PvE/PvP full loot game then Druid shouldn't be able to 1 shot you. Most classes shouldn't be able to 1 shot you, but most importantly a Bear form druid only stacking strength and nothing else shouldn't be able to 1 shot you regardless since they are a Tank transformation. They should have to stack Physical damage reduction or HP not strength and ontop of that the damage should be fixed in Tank form like 20-30% of your max HP so you can't use it as a get out of Jail free card much like Rat form and Panther form with the escape. Druid is not balanced at all. And it disgusts me

faint onyx
#

IM need to stop making these big sweeping changes each patch. Particularly class balance changes. It drives players away. A certain percent of the warlock players will just quit DaD after this patch, wiz too

#

I think ^ this is why the player base is declining. Small tweaks not amputating limbs and gutting a different class every other week

median tundra
#

Am I the only one that thinks having half of your inventory full of med supplies is a bit ridiculous?

main reef
glad ingot
#

Please make Sterling for all weapons. Thank you.

strong portal
#

Has it been suggested to exchange Gold to Silver with the treasurer or is that something implemented I am unaware of?

i.e. convert gold to silver to create silver bars

languid ridge
#

Idk if anyone's already asked for this, but, could the squire menu have a set option, where u can have like 2-3 base sets to choose from that you as the player can edit and save, I know there isn't too much need or application for this however, as a fighter it'd be nice to have the option to be able to quickly swap to a light, movement set from a heavy amor rating set or vice versa

strong portal
median tundra
#

But you shouldnt have 30 health pots and bandages

glad ingot
median tundra
#

Or something like your 3 or 4 slot being a med pouch limiting how much you can hold.

glad ingot
#

character list is messed up again 😦

vestal cloud
#

ironmace please i love this game but the fact that you have a class that has both one of the best range advantages and the fastest output of damage close range and they can wear plate have 50% pdr while still having 310 moe speed 330 with sprint active is just abasulutley broken you need to take rondel dagger away from the fighter class it is just too overpowered every other person i run into is running rondel on fighter its just way too much dmg output for a class that is all around good you need to nerf rondel fighters idk how many people need too complain about it for you guys too realize that its an issue

marble dagger
#

Getting banned for teamkilling someone who blocks the only door out of the spawn is dumb.

winter idol
#

So guys I had an idea how to implement a proper game loop into the game and also get rid of the map rotation.

For that we need to clarify what is the actual ingame goal in the dungeon runs. While there are quite a few activities you can do, nothing really stands out as a goal that all players share. But the common reason we all keep delving will always be the greed for loot. So basicly looting is the common goal for all (at least most) of us. Now the game loop has to be designed around that. If you think about it, there is actually not much actually incentivizing you to play the gear you accumulate. Every content in the game can be accessed with any gear even base kit. That has to change.

Similar to most mmorpgs I suggest designating the different gear score brackets to different maps. That way you would advance through the different dungeons while improving your gear.

In order to make that work there need to be three changes:

  1. There needs to be a minimum gs for every bracket
  2. Loot tables have to be adjusted depending on the map.
  3. Quests have to be adjusted according to the new accessibility of certain maps.

For example it could be like this:
0-24 gs: Goblin caves. Drops would be mostly green and occasionally blues, Bosses drop purps.
25-224 (or 324) gs: forgotten castle. Drops mostly blues occasionally purps, boss legendaries
225 (or 325) and above: frost mountain. Drops mostly purps occasionally legendaries, boss drops uniques.

Profits:

  • easy to implement
  • no map rotation anymore
  • choice of map actually has a meaning instead of just preference
  • in order to get better gear you need to invest gear
  • option to get rid of high roller as a separate queue and implement it into the higher dungeons
  • it fits the style and the general direction of dark and darker quite well and does not conflict with the idea of heaving multilayered dungeons

What do you think about it?

tiny wigeon
# winter idol So guys I had an idea how to implement a proper game loop into the game and also...

Ok so, can’t remove highroller , remember that high roller also adds new difficulty to the mobs.
So suggesting to only have goblin caves on 0-24 means there are nightmare type goblins that they made that would never see the light of day. Like the iconic nightmare goblin mage , would be nowhere to be found.
I think that’s not good, we removing content from the game.
And also, this bracket of 24-224 is waaaayyy to big.
That’s way too much gear difference and fights will be stat checks all the time instead of skill fights.
And what if I have a quest for goblin caves? I’m forced to play naked? Sounds like forcing players too much

glacial sphinx
#

They can and should remove highroller. Just slightly increase crypt and infernos difficulty by adding a bit more elites to crypts and a few more nightmare mobs to inferno. Its a pointless mode that no one really likes anyway and the excessive amount of nightmare mobs make PVP less fun

winter idol
#

You have some points. For the gear score: IM has to dial that. Numbers where just for reference. Also I wanted to have a white only map for beginners and people that dont want to invest anything, so there are only two maps left to distribute the rest xD would obviously change with the implementation of new maps in the future.

For the point of forcing players: like I said currently we can access every content in every gear we want, thus gear becomes basicly irrelevant in terms of content. To have some sort of progression there needs to be something unlocked by reaching the games goal (collecting gear). Unless you want IM to implement tons of new content for this, there needs to be content designated to the different tiers of play.

To the point of taking away content: you could easily implement nightmare variants in a second layer of gc or within special rooms that have better loot or something like that.

glacial sphinx
#

I dont like the idea of the gear score based content though, just removing HR and tuning the difficulty of the lower floors/bosses a bit makes more sense to me

winter idol
glacial sphinx
#

Why do you think that's needed and why do you think HR is required for that? Its just a higher difficulty which would also exist if you tune up the regular inferno a bit.

winter idol
# glacial sphinx Why do you think that's needed and why do you think HR is required for that? Its...

You missunderstood. I absolutely think hr should be integrated into regular dungeons. That's just not the point in what I suggested. I even pointed out that it would be totally viable to do so.

The fact that this game desperately needs a proper game loop is nothing that I came up with. There are tons of videos out there that talk about this. 'Not like this' and 'ryan6daysaweek' to just name some creators that talked about this.

tiny wigeon
#

And adding nightmare mobs to existing maps would be rough for the new players. They figuring out inferno for first time and already have nightmare mobs? That’s rough

glacial sphinx
#

Inferno already has nightmare mobs in normal

glacial sphinx
winter idol
#

To be fair, while some nightmare mobs are pretty iconic, I dont think that I would consider them 'quality content' that I would rate higher than having a proper game loop.

tiny wigeon
analog grail
#

feel like they need to fix the expressman a tiny bit, find that since im always taking reds down and no one else is i dont get the opportunity to use him, feel like they should add a 15second timer if your the last player or only player to go down that way you get to use him

jolly leaf
# winter idol You have some points. For the gear score: IM has to dial that. Numbers where jus...

I like your thinking on thus idea but unfortunately I don't think it'll work. As @tiny wigeon said, too much "forcing player" and sad to remove some content, like no more Red troll/Cyclops?

I mainly agree with you, I too think the game loop is too light and that IM need to improve it but I think there is other way.

They need to add mote thing to do in the dungeon, things like this https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem. Right now when we go in the dungeon it's either for PvP, Quest, Boss and maybe farm some ore or craft material. It would be really cool to have ne objectiv with medium to high difficulty, going for a Forge run to upgrade your gear with the risk of getting ambush by other player, or in a Boss rush/PvE Arena kind of run with a room that lock you in and send wave of monster to you.

And for the gear score well I got used to the idea that there is no perfect way. The system we have now where the game try to put you with people close in gearscore is probably the best, they just need to adjust how queueing work, on what is the priority (more accurate matchmaking, shorter queue time ...), and maybe give some option to the player so he's able to say "I prefer to wait more but have better matchmaking" stuff like that. And most importantly this system (actually any gearscore system) rely on how many player we have, that's probably the most important metrics and we can't really do nothing about it. I made that suggestions that I think would be a really good start https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation

and finally about the idea of removing HR to layer the difficulty on each floor I kinda like the Idea maybe only for Ruins Crypt Inferno for a start as it's where it'll work the best. But they do that they need to add a white gear only, easy on every floor with less loot game mode

tiny wigeon
# jolly leaf I like your thinking on thus idea but unfortunately I don't think it'll work. As...

I like this crafting idea, this force idea is pretty cool , it would be cool if the forge had multiple spawn points , so people can’t just camp the forge and farm you. So at least you had to go look for it first. I love this. The biggest issue I see with this is that items in your inventory increase your gearscore. And maybe I’m a 25-124 player and I can’t craft anything unless I join the higher bracket type of thing.

jolly leaf
#

And imo it's one of the top priority right now

tiny wigeon
jolly leaf
# tiny wigeon Sometimes I miss the old days you know. The days where you kill a dude with 2x y...

Honestly? Absolutely not. Getting rushed and stomped by a fully gear team 8 run out 10 was not fun and still isn't fun. I prefer by far having fair fight where if I lose it's because the guys in front of me is better or because I made a mistake or could have played better. I guess there is an adrenaline rush when you manage to kill a full gear team but most of the time they just suck and two shot you while you played perfectly, dodge/block most of the hit and land 4-5 hit to see that they're not even mid life on the killcam. That's not worth it to me

tiny wigeon
# jolly leaf Honestly? Absolutely not. Getting rushed and stomped by a fully gear team 8 run ...

Yaaay, like I said , I also prefer it like that.
Just makes me sad is all. There was a moment playtest 4 and 5 it felt the game was very good. But then people starting to be little rats, rushing spawns , etc.
I think that’s the beauty of a playtest, people aren’t super tryhardint cause they will lose their progress. So they play mostly for fun. Moment game came out, community just changed.
Remember when greens were more expensive then legendaries? Cause people would rather “win” the video game , then feel a challenge from it.

jolly leaf
tiny wigeon
grave stirrup
#

remove PVE from TEAM PVP ARENAS

winter idol
# jolly leaf I like your thinking on thus idea but unfortunately I don't think it'll work. As...

I thought about what you wrote and maybe my approach just isn't it idk. But I feel like there needs to be something that all the looting is leading to. Like pvp only players now have arena. That was a beautiful addition and gave purpose to the looting. I just dont enjoy fighting others for the single purpose of fighting them. I love meaningfull pvp but I cant have deathmatch or similar formats. What I actually want is something similar to arena for Dungeon delving enjoyers like me. I love your suggestions and upvoted them already, but I feel like they are just more fun activities you could do and nothing to build up loot for. Nothing that gives you some sort of progression towards a greater goal. I thought of maybe changing bosses or lower floors in a way that you actually need a certain amount of gear to have a chance of beating them or changing them so that it's more about the gear you bring in the fight and less about the countless hours you invested learning every detail of the bosses attack animations. But I think a lot of people like there bosses this way so I dont see this as a solution either. I just want some sort of progressive goal and meaning in the game xD

bright fulcrum
#

What'd demon form catch a stray for? It's not even good as it was

jolly leaf
# winter idol I thought about what you wrote and maybe my approach just isn't it idk. But I fe...

Yes I feel the same, a PvE goal would be awesome. Do you have any idea in mind? I'd like something that's accessible by everyone but hard enough to "force" you to try it with gear. My dream would have been something like "Raid" boss that require several team or maybe one really good geared team to down, like they tried to do with Frost Wyvern. But people seem to be too PvP focused or don't trust other enough for that unfortunately.

jolly leaf
jolly leaf
winter idol
sullen hull
#

They need to remove crossbow hotswapping with the normal crossbow and the windlass. Carrying 4 crossbows in your inventory can guarantee a kill in less than 5 seconds assuming youre landing your shots.

My proposed solution is to make the equip timer the same as the reload speed.

winter idol
elfin vale
#

rename rogue to victim

winter idol
# jolly leaf Yes I feel the same, a PvE goal would be awesome. Do you have any idea in mind? ...

I also dont know if I'm alone with my opinion, but I feel like actually bringing gear into the dungeon feels like a complete waste. And that's just not how it should be for a loot focused game. Pve fights feel mostly the same with gear, until you get to the point of oneshoting small mobs, but for that you have to be quite stacked with damage and there is also no further progression beyond that. Pvp fights on the other hand just get worse and worse the higher your gear score is. So for me looting stuff is great fun, but actually using the stuff I looted feels like willingly reducing the fun of the game xD. And there is just nothing you can do with gear that you cant do without. So why even bother? Dont get me wrong, I play most games with gear and often above 125 gs, but every other game I contemplate why I'm even doing that xD spending thousands of gold on kits just to get oneshotted or kited or stabbed to death by a Rondal without any real profit in terms of content or gameplay changes through it.

winter idol
winter idol
#

"We have now lifted the inventory item restriction policy when entering a dungeon. We originally implemented this feature to limit loopholes exploiting Gear Score, but after testing, we decided that it wasn’t a good idea to restrict certain class builds."

celest gyro
#

Mouse over buff icons for a description

sullen hull
narrow snow
#

Suggestion: Fire you're inexperienced devs, Hire someone who won't create spaghetti code and unfinished mechanics. You can use the funds to allocate towards some more experienced devs. Don't just keep people on your team because of nepotism reasons. You should be looking for the best possible devs to make the game as good as possible. Mismanagement of employees will lead to mismanagement of the game and then the entire company.

visual spear
#

Actually just delete rogue. You clearly don't want us playing it.

Wpa helped us with fighters? Nerfed. Cut throat helped with warlocks? Nerfed. Throwing knife mosquito build was the only viable build? Nerfed.

narrow snow
shy yacht
normal cloud
#

please remove the mobs from arenas. or remove the mini bosses and have less mobs in the map. the PVE takes away from what we're here for. PVP

late ore
#

I would like to share my feelings on the state of the game, what it does well, and what it does not do well. Dark and darker has the best melee combat system of any video game I have played to include elden ring, Mount and blade, Chivalry, etc to name only a few. I love the melee combat system in this game and it is soley the core reason why I have played this since its first play test. Unfortunately the game has become such a ranged kite fest that melee combat isn't even something anyone gets to engage with anymore. It has unfortunately just become a standard fps. While its fine if you love FPS games, in my opinion it was the other half of this game that made it fun, which no longer exists. Duos and Solos are comprised exclusively of movespeed stacking and ranged play. There is no viable way to play a melee tank in these game modes, which unfortunately has ended my favorite game. You could argue that I am totally wrong, but I would bet this preference represented the majority of all the players that have since quit this game.

jolly leaf
#

I don't think nerfing move speed to the ground is the solution but they need to nerf it a bit. Maybe remove one of the two move speed stat, or make agility reduce your strengh or vigor a bit, that way if you choose to be fast, you'll also be weaker and squishy

jolly leaf
deft wraith
#

i disagree. I think no mobs in arena makes it a much better experience. There needs to be some sort of mode without pve. Whatever it may be

azure breach
#

I think you should be able to report team killing whether or not you have a blue or a red name, most people have red names because they like it aesthetically, and not being able to report teamkilling because of it is kind of lame.

deft wraith
#

@azure breach agreed. Both my buddies have red names because it looks cooler whilst i have blue. I dont think anyone at all has ever downvoted or upvoted a random player

forest tundra
glacial sphinx
# deft wraith i disagree. I think no mobs in arena makes it a much better experience. There ne...

Nah I think a bit of PVE is good even though many maps for sure had too much in the previous weeks, there's a ton of perks and skills that interact with PVE and in general Dark and Darker PVP usually involves considering PVE.

Its not good to try balance around two entirely different environments (for example, Warlocks without any PVE or lots of PVE are quite different). Besides, having a few mobs around paces the combat and creates dynamic situations you can play around which adds depth and variety to the rounds.

red orbit
vapid galleon
#

Keep Red names cucked. Too many of them outright deserve the title and color, and those who don’t knew the woes of choosing drip over power. You can’t have both, mortal..

narrow snow
#

Stop letting SDF cook. Thats it, get Terrence back in the kitchen. We havent gotten player statistics in almost a year now. Dev communication is almost at an all time low. SDF is on record saying he thinks ranger should be able to 1v3. SDF is on record saying he DOSENT care about BALANCE. SDF is the "genius" behind multiclassing. SDF said bunny hopping is good because its present in Counter strike. SDF has said time to kill should be LOWER. The games playerbase is on a DECLINE. JUST GET SDF OUT OF THE KITCHEN FOR THE LOVE OF GOD

sullen hull
#

Thought of another solution to this issue based on the fix they tried a month ago. (https://youtu.be/8gvpXi3yal8?si=x6Xj0ZDs_Ws8xfER 10:20)

  1. (My original idea) Make the swap timer be equivalent to the reload speed of the weapon used. This allows the utility of mobility with the weapon while preventing it from bursting down a player like in the clip.
  2. Allow only 2 weapons of the same kind (ranged only(?)) in your inventory. This is similar to the previous fix, but keeps the 'class build option' alive.
    2a. Personally think classes should be balanced enough where they dont have to do this to secure kills.

Any and all suggestions, criticisms, feedback, etc. welcomed. I want this to be a change that actually happens, so the more discourse the better.

gilded fractal
#

If wizard/cleric have spell charges, ranger has arrows and warlock pays with health, shouldn't mele classes have stamina? BarbStare

gilded fractal
austere bramble
hollow crystal
#

We still have no plans for buying it on steam, aye? My non-dollar ass is still anxious about it

vestal cloud
#

yea lets rebuff warlock and also not nerf rondel fighter at all ive literally lost faith in these fucking devs bro

verbal compass
#

Will arenas eventually have private play where no one gets or losses stuff? that way you can pvp with friends and stuff

static gazelle
#

Once more I shall do my wiply ritual, gib Drow. That is all

jolly leaf
round anvil
#

i got banned for abnormal detection and does anyone know what this is for i have over 800 hours played and money spent into the game, it'll suck to start over 😦 i was looking on reddit and sounds like theirs been alot of accidental bans ?

red horizon
#

i just got that aswell...

gilded kernel
#

Got the same thing while spectating my friend after id extracted. It says its a temporary ban which is relieving, but id just like to know why it happened.

#

Happened like 30 minutes ago or so. First run since the new quests came out

stuck warren
#

Why does iron mace think that lowering the amount of franciscas able to be bought on one character is going to have any effect in the dungeon. all it does is lower the quality of life of people who will get the axes by switching through each of their 9 characters. pointless change

grave stirrup
#

REMOVE PVE FROM ARENAS, WTF NOBODY LIKES IT

#

lmao

vestal cloud
#

HUGE BUG WITH LEAVER PENALTYS AFTER AN ARENA GAME PLEASE FIX

jolly leaf
wicked grove
#

i Suggest not giving me a leaver penalty when i didn't leave.

vestal cloud
#

devs really pissing everyone off these past couple patches i suggest not nerfing things that no one thinks is a problem idk who complained that throwing knives were op

humble spindle
#

I SUGGEST something everyone can get behind. Everyone wants to see how much damager they are doing so here it is.

  • ADD TEST DUMMIES TO EVERY SPAWN ROOM IN ARENA.
tardy vector
#

Rogue has no need for knowledge, those attribute points NEED go to str and will so that base isnt -20% Magic power and -14% Physical. fkin retarted ass balancing

foggy sun
#

qol feature. push the text that pops up that says the dungeon has changed is not right over the (my listings and view market buttons) its just crazy annoying

graceful jetty
rotund orbit
#

is anyone else getting leaver penelty from losing arenas?

#

like, i fully wait till i see the final menu pop up and it throws a leaver penelty on me anyway

tardy vector
#

I suggest everyone uninstall prob best feeling I've had towards this game. ✌️

nova vale
graceful mirage
nova vale
#

The 3 layer system having centaur hoof quest is such a shitty decision, and kill ghost king another shitty one

nova vale
graceful mirage
nova vale
#

I dont get why Graysun keeps giving shitty quest ideas, centaur hoof quest shouldnt exist.. taking 36min to 3 layer system is just.. what??

graceful mirage
#

Im only doing the main 4 trader quests but yeah thats dumb, waiting over 20 mins just to go to hell is ridiculous

vestal cloud
#

yea i mean i love this game but some of the shit they do is literally killing there game

#

wasnt ruins supposed to be a standalone map what happened too that?

sick grove
#

Are we ever getting a server in NA Central ?

vestal cloud
#

I WISH I COULD Q FOR ARENA AFTER MY GAME BUT NO I HAVE A LEAVER PENALTY

median tundra
#

Anyone else getting constant leaver penalties?

austere bramble
vestal cloud
#

PLEASE MAKE GEAR BRACKETS FOR ARENA WHY ARE OTH MY TEAMATES IN SQUIRE GEAR AND THE ENEMY TREAM IS IN ALL PURPS

quick forge
#

LEAVER PENALTY FOR LOSING OR WINNING WHY!!!!!!!!!!

graceful mirage
#

no fun allowed.

glacial sphinx
mint star
#

keep getting leaver penalty after match is over no matter if win or lose needs a fix kinda hard to play when you get a penalty for 5 mins every time you play one match to the end

grave stirrup
#

replace the 20+ death skulls/monsters with 1-2 strong sub bosses in the middle of the arena (to prevent rushing) and it will be much more enjoyable. please and thank you

upper hearth
#

Idea:

NEW Warlock perk "Masochism"

Applies buff duration instead of debuff duration to curses casted on self and allies to allow increased duration of curses like PoS and BsB.

upper hearth
tulip hill
# upper hearth Idea: NEW Warlock perk "Masochism" Applies buff duration instead of debuff du...

I like the idea of a perk that makes self casting PoS and BsB more common, but I feel like that perk steps on the toes of Curse Mastery, both in effect and specific mechanics
Curse Mastery already grants your PoS +30% duration
but more importantly is how the two perks would interact
Curse Mastery makes PoS apply a different status that simply does the same thing with a longer duration, which is why a normal and Curse Mastery PoS can stack
This perk would likely need to apply a buff with the same effect to work smoothly
but that would then mean that there are now 4 versions of PoS; Normal PoS, Curse Mastery PoS, Masochism PoS, and Curse Mastery + Masochism PoS
with all of them literally have the same effect but all with different durations
just seems like a bad idea from a backend perspective
and while that isn't inherently a problem with the perk idea itself, the infrastructure for modified buffs/debuffs could definitely be better, I still feel like the idea is better suited playing with anything other than the duration

upper hearth
tulip hill
# upper hearth More of a spit-ball idea than anything else, we really do need some sort of scal...

One of the biggest things that deters me from attempting plays with self casting PoS is the amount of damage it deals to yourself/allies
while the stats are substantial, its still 40 damage you are hitting yourself with
if they made Bloodstain Blade count as a curse for Curse Mastery's increased duration, that would be great
as for a new perk to further a selfcasting build, perhaps one that grants you increased healing while affected by a curse, allowing you counteract the damage with proactive plays

chrome gale
#

Give option in normal Lobbys to either be an adventurer or Bandit. Bandits starts together but have less total members adventurers start more spread out. adventurers are friendly which has way of being identified. mobs friendly to bandits decent free gear slightly stronger then base but cant find new upgrades inside dungeon. kills rack up points allowing for slightly better or more options for bandit free gear.

Some people like to focus on pvp and others enjoy exploring might be a good way to help get party with similar players and make some interesting moments.

wicked grove
#

Undo Ballance patch, fire all devs who do balancing, hire competent devs to balance combat and fix lag. Profit

opal furnace
#

Is there any discount codes or aby promo codes? Need for friends ❤️❤️ we love you gamę.

meager oasis
#

Fix the Potion Trial Quest please!!

blazing latch
#

Fix Arenas???

little acorn
#

if possible add a green/blue arrow on map for team members so you can see where they are on the map if they are too far from you

warped vault
#

I suggest clarity potions come back as a lootable item but only in certain areas and rarely. Because I am tired of grinding 400 gold for 2 potions or grinding 50 hours to find enough leaves for 5

narrow kite
#

fix penalty leaving

stuck warren
#

Another day another empty lobby. Ironmace please stop starting games with 1 team in the lobby. Make the queue times longer if nobody is in the matchmaking. Nobody wants to fight mobs all day.

deft wraith
#

Anyone else getting a leaver penalty every time an arena match ends? I'm hitting exit to lobby after the victory screen and still getting hit with it

half dock
#

goblin trader gambling loot should be minted to the player

red orbit
#

Why did they stop doing the DaD suggestions

tough nacelle
round anvil
#

does anyone know how long a ban appeal takes ?

brisk kelp
#

Why is leaver penalty not fixed yet?

indigo tree
#

it probably requires a patch, and have you seen how people lose their mind for patches?

real jungle
#

suggestion, fix the fucking leaver penalty in arena and stop trolling everyone?

thick gorge
thick gorge
#

Or allow the Squire to hold a suit of armor , one full kit, Maybe make additional kit slots purchasable with coin.
It might also encourage building kits/specs.

tough nacelle
#

Can we just have arena without anyone losing kits, or gaining anything, and just fight, like you know an arena

thick gorge
#

royal rumble, 1 person gets added every 20 seconds

spare garden
#

arena

merry forum
#

yall really need to nerf move speed in this game , everyone just runs away now no one fights and when they do the druied just rats away

stuck warren
#

LOL why does iron mace release every warlock wizard gear like frostlight crystal sword/ ruby vestments/ grave wolfs/ wolf leg all before brave hunters and tri pelt doublet very well balanced. totally have no clue what class the devs like to play the most!

velvet path
#

A more dynamic alternative to "sitting by the fire" for casters.
Add a new stat for spellcasting items - Spell Energy Regeneration. For a magic staff - 15, for a spell book - 10, for a crystal sphere - 12, for a magic sword - 5, for a ceremonial staff - 20. When equipping a spellcasting item, a buff is placed on the player. This buff restores the amount of spell energy specified in the magic staff stat every 2 or 3 seconds. After using any spell, a debuff is placed on the player for 30-40 seconds. This debuff prohibits the regeneration of spell energy and is re-applied when any spell is re-activated.
https://darkanddarker.featureupvote.com/suggestions/584259/a-more-dynamic-alternative-to-sitting-by-the-fire-for-casters
캐스터를 위한 "불 주위에 앉아 있는 것"에 대한 보다 역동적인 대안입니다.
주문을 생성하는 아이템에 새로운 특성인 주문 에너지 보충을 추가합니다. 마법 지팡이 - 15, 주문서 - 10, 수정 구체 - 12, 마법 검 - 5, 의식 지팡이 - 20. 주문을 생성하는 아이템을 장착하면 버프가 적용됩니다. 플레이어. 이 버프는 2~3초마다 마법 지팡이의 특성에 지정된 주문 에너지의 양을 회복합니다. 주문을 사용한 후 30~40초 동안 플레이어에게 디버프가 적용됩니다. 이 디버프는 주문 에너지의 보충을 방지하고 주문이 재활성화되면 다시 적용됩니다.
추신 Google 번역으로 작성됨 🙂

#

Более динамичная альтернатива "сидения у костра" для кастеров.
Добавить новую характеристику для предметов создающих заклинания - Восполнение энергии заклинаний. Для магического посоха - 15, для книги заклинаний - 10, для кристаличской сферы - 12, для магического меча - 5, для церемониального посоха - 20. При экипировки предмета создающего заклинания на игрока вешается баф. Этот баф востанавливает указанное в характеристике магического посоха количество энергии заклинаний раз в 2 или 3 секунды. После использования любого заклинания на игрока вешается дебаф на 30-40 секунд. Этот дебаф запрещает восполнение энергии заклинаний и перенакладывается заного при повторном активировании любого заклинания.

round anvil
#

did anyone else receive a ban yesterday ?

tulip hill
#

while it may be awkward to implement, in the absence of multiclassing, what are yall's thoughts on some spells being available to multiple classes on a conceptual level?
for example, I feel like Flame Walker isn't inappropriate for wizard given they already use the Fire spell type and have multiple perks for that damage type

sturdy forge
granite harbor
tulip hill
foggy kiln
#

When will the Druid be nerfed? Other classes have to pay a much higher cost and perform more complex maneuvers to counter and defeat the Druid, whereas the Druid's required effort is far less. In the matchups against other classes, the Druid can afford to make numerous mistakes, while other classes can only make one or two. Is it reasonable for such a class to exist? I suggest changing the Druid's shapeshifting skill to have a cooldown and a limited number of charges so that the Druid cannot act recklessly during battles.

pale snow
#

WHY DID THEY SHADOW NERF WARLOCK

#

they BUFFED it's damage for caster curselocks, which great and all for their build style, but it NERFS the actual spell itself being used for buffs, it makes it so it's more curse than buff and it isn't worth running, damn you ironmace you unintentionally reinforced the basic B..ch warlock gameplay with it why T_T

turbid junco
#

can we remove druid

nova vale
#

Druid main with 500h, nerf this shit and give limit to transformations.. its funny to one tap with bear sure, but not becoming a whole zoo and panther hopping across the map

#

buff panther health and limit transformations

winter idol
#

Since i found no better idea of content progression i made a suggestion with my idea of a gear based progressive game loop.

https://darkanddarker.featureupvote.com/suggestions/584294/how-to-implement-a-game-loop-and-get-rid-of-the-map-rotation

I know that there are some things that have to be dialed out but it is just meant to be a pitch to spark an idea. Feel free to add thoughts or better ideas to achieve a game loop in the comments.

I also know that locking any kind of content behind any kind of mechanic is something that will have a lot of people crying, but how can there ever be any kind of progression if you have any kind of content unlocked from the start? Like do you want to play an RPG that lets you fight the final boss before actually playing the game? or an MMO that lets you run the final Raid without playing trough lower level dungeons and raids?

Dark and Darker has to satisfy both dungeon delvers and people that are just here for the pvp and nothing else. With arena they implemented a solid overarching goal for the later. But if you dont find joy in deathmatch style battles (wich is imo why most of us playing this early access game and not mordhau or chiv) there also needs to be some overarching goal and progressive motivation. Quests kinda tackle that, but in the long run this imo can only be achieved by tieing the unlocking of content to your progress in the game.

Anyway this was my ted talk. Feel free to upvote my suggestion if you like it or at least the idea of having any kind of content progress.

tulip hill
nova vale
tulip hill
# nova vale spells like wizard, that you can get back by resting

idk, I feel like it would be better to have some kind of cooldown system rather than spell charges
for example, say a druid turns into a bear, does some bear things, then turns into a panther; bear goes on cooldown for some amount of time
then they turn into a human; panther goes on cooldown for some amount of time
a little bit later, bear comes off cooldown but panther is still on cooldown

to me that sounds like a more interesting system that still leaves plenty of room to balance it
this system also addresses a complaint I've seen about druids using rat form to jump through windows
even with a few charges, that trick would allow the druid to escape anyone who can't break doors given how much distance each door would give
if rat had an impactful cooldown, you'd only be able to do the jump through one door before having to run away normally for a time

nova vale
#

people who complain about a druid jumping through doors is pretty much skill issue, you can one shot him with bows

#

Im a druid with 500h on it, i never jump through doors when someone has a bow

#

most complaints are people who just suck at the game honestly

tulip hill
mossy acorn
#

wiz buff when

#

also add a reque button so i can run back to back base kit games pls

distant burrow
#

can we get a in game quest log

winter idol
sinful bobcat
#

can you give us a way to report people in arena? just went against a blatant ranger hacker and i have no way of reporting him.

sinful bobcat
pallid vector
glacial sphinx
#

without it the gameplay is lost, they can give it 5 charges with a 6 second recharge time so theres a limitation

left patrol
clear blaze
#

I used to play a ton of Path of Exile. Loved to watch people stream the game too. They used to have a thing where you could view the streamers gear. I think that would be an awesome thing for Dark and Darker!

tiny wigeon
fathom wyvern
#

Fix ritual room walls between rooms. Losing a run when a skeleton in the next room decides to chop you in half because the walls are thin enough for them to swing through like doors is rough

round anvil
#

anyone know how to speed up the false ban process

tardy vector
#

id take landmine rogue anyday over bullshit class Druid,

vestal cloud
#

gear brackets for arena PLEASE i dont get why im being paired with nakeds

warm canyon
#

I would like to petition for a non-cat +2dex class ty

upper hearth
#

For the dear love of god rework druid so his spells are functional in pvp and remove rat jumping/ rat spots where you cannot chase

fathom wyvern
forest hearth
#

Suggestion: do everyone a pavor and just delete rogue. dont tempt me with playing such a dog class that been awful for a year when any class can do anything better than rogue. bloated perks, bad skills, awful base stats, theres just no reason at all for it to be in the game. even the "8" seconds of hide is really 6 with base stats because the class is so bad, meanwhile even full pdr fighter with invis pot is a better rogue than rogue. should take about 10 min, just delete the whole class.

austere bramble
austere bramble
pallid vortex
#

I think this game would be way more balanced and enjoyable if druid was completely reworked, this comes from someone who abused him for a few days hes 2x stronger than any class

narrow snow
#

Stop letting SDF cook please

wicked laurel
#

druid needs a nerf im tired of chickens flying overhead turning into bears and just landing on me for my whole health bar. two ripostes straight to the head without the bear rage and hes still more than half health. 10 impact power on all attacks is too much

flint linden
#

Just remove loot from Arena, too many greedy teammates focus on looting rather than fighting, then we lose anyway. or just add maybe small gold on win to cover potions, bandages etc

ember saddle
#

make smoke pots regen on campfire or make them infinite again. i want smoke bomb 😦

pale snow
#

removing armor should give negative PDR and MDR

nova vale
#

it you hit a druid body before he transform you will insta kill him, theres 1 sec window.. Y4mi kills druids that hop through doors all the time like that

flint linden
#

add craftable magic staff

unique seal
#

Hi Ironmace its my birthday and can I please make one lil request, is it possible to allow the Short Sword/Other secondary weapons the ability to be used in the right hand ;-;

brittle harbor
#

Make it so free players can't play with people who bought the game!

pale snow
#

rework the skelly champ skin, give it special longsword with heater shield animations similar to the champ in game, an additional damage buff (maybe +5 due to the animations being kinda worse and the nerf I'm about to list) and a reduction to MDR (maybe keep it at 5% due to the other options already having a downgrade, like the longsword animation being easier to abuse)

pale snow
#

I'm smoking the devs giving the worst skin in the game as a reward for grinding the shit out of the game, it's stupid. it's literally just a worse version of nightmare skelly, every skin dropped from HR has been and are still meta, so wtf is this

red kite
#

Still waiting for the map rotation system to be removed

winter citrus
pale snow
mint star
#

kinda like need to remove the pve aspect of arena we are there for pvp not pve if i wanted to pve id play the normal game not arena....

lime cosmos
#

I would suggest that making content for this game may have a positive effect

faint onyx
#

Fire whoever does the balancing for DaD

shy yacht
#

warlock should be able to cast spells and open/close doors during phantomise

shy yacht
#

wdym

proper shadow
#

Warlocks should NOT have stronger spells then wizards that’s for sure…because you know spells are literally all the wiz gots that’s the whole class. I understand a warlocks whole thing is healing from his spells which is fine give home healing but do NOT make one (level 2!!) spell from a base kit warlock, do more damage then 3 fuckin ice bolts…class identity guys remember

proper shadow
shy yacht
#

?

proper shadow
#

And if you don’t know that’s a terrible idea you should not be suggesting ideas in chat, keep it in your friends group

vestal arrow
proper shadow
proper shadow
proper shadow
# nova vale buff panther health and limit transformations

Don’t buff health (it’s supposed to be squishy) and yes nerf transformation…a simple way to do this is to give the animal forms specific skill, cool downs when you turn into the form. So this will negate the” panthers glide “ as some call it because chickens double jump wouldn’t kick in until a sec later or so they may dash and turn into a chicken but no gliding across the entire module. We have a move speed cap for a reason.

shy yacht
proper shadow
# shy yacht i think you just know you have no real reason to disagree with the idea, so your...

Okay brother you want facts I got you
Fact one
You as a warlock can cast curse of pain a very low cost spell and if you land JUST ONE casting of it you are taking half max hp from who ever you hit.
So with that in mind you could land your one curse and while it tics you just run straight at your target and even if they don’t do any damage to you, you could simply phantomise and hit them with one or two dark bolts while your victim literally can’t do anything,
Can’t damage you, can’t run from you and can’t chase you down…..
Would you like me to continue with more facts or do you get how dumb the idea is now?

pale snow
shy yacht
proper shadow
shy yacht
#

(special snowflake below btw)

proper shadow
shy yacht
proper shadow
#

Dude what are you talking about lol. I have present a lot of facts and you have present 0 your also doing a lot of talking about feelings friend 😉

languid python
#

make the fucking firefly abdomen drop from the bug like a giant dragonfly instead of a GIANT ROCK GOLEM... idk

winter citrus
pallid vector
shy yacht
pallid vector
fiery lily
#

Buff barbarian

fiery lily
weak willow
fiery lily
#

Buff Barbarian.

wicked grove
tiny wigeon
tiny wigeon
# pale snow rework the skelly champ skin, give it special longsword with heater shield anima...

Animations would be different , which often means they would simply be better.
When you face an opponent , you can see his weapon and how he gonna swing, now u wanna add skins having different animations to this whole thing?
What kind of drugs are u on for even suggesting this? xD
I mean, it’s okay to think stuff like this , but how do u write it and not see the obvious problem?

pale snow
pale snow
#

personally, I think the store as it is now is somewhat predatory as you can only obtain the HR skins by buying the legendary edition

tiny wigeon
fiery lily
#

y'all need to quit making us responsible drug users look bad with your batshit insane conversation

pale snow
#

where those devs??? and I can't share I'll go to jail

leaden galleon
#

and please fix the agro of mobs in this game is crazy how a goblin archer will agro onto you from 5 feet away whilst someone already has agro ontop of it

fathom wyvern
#

Nerf warlock pve dmg, there shouldnt be a go to class for easy boss farming

shy yacht
tiny wigeon
tiny wigeon
# fiery lily No.

This guy is legit just baiting troll comments , pay him no attention my man

stuck warren
#

Barb should get a crystal ball and be able to cast fire balls if wizard can use a rondel and a cross bow whilst still being able to cast spells.

fiery lily
#

busted asf.

velvet path
#

A more dynamic alternative to "sitting by the fire" for casters.

Add a new characteristic for items that cast spells - Spell Energy Regeneration. For a magic staff - 15, for a spell book - 10, for a crystal sphere - 12, for a magic sword - 5, for a ceremonial staff - 20. When equipping an item that casts a spell, a buff is placed on the player. This buff restores the amount of spell energy specified in the magic staff characteristic every 2 or 3 seconds. After using any spell, a debuff is placed on the player for 30-40 seconds. This debuff prohibits the regeneration of spell energy and is re-applied when any spell is re-activated.

This innovation will not strengthen casters during combat, but will improve their life after it. Now casters are too "stuffy", the game should not turn into Mordhau or Chivalry 🙂
https://darkanddarker.featureupvote.com/suggestions/584259/a-more-dynamic-alternative-to-sitting-by-the-fire-for-casters

static hare
#

What if they allowed Arena to be only played a certain amount of times a day per character but the loot was insane?

ashen nymph
#

suggestion delete druid or delete insta shapeshift

static hare
#

Make Shapeshift Mastery a dexterity/knowledge check that adds duration to the Form change

abstract willow
#

make druids change back to human before another animal form @keen onyx

vestal cloud
#

I REALLY HATE THAT YOUR FORCED TOO PLAY ICE CAVERNS TOO COMPLETE QUESTS I REALLY HATE THAT MAP ITS NOT FUN AT ALL

tiny wigeon
jolly bronze
#

Please remove the lv 20 cap on Arena. Not sure why it needs to be capped, is the loot too good?

tiny wigeon
#

Seems obvious to me , kind of shocking that you wouldn’t get there after thinking about it for a couple seconds. Kind shows how self centered you are. “Why can’t I go into arena naked and with 1 perk?!?!” Come on now … maybe single player game would work best for you

true kraken
#

nerf warlock into the ground such a busted class

austere bramble
true kraken
austere bramble
#

Both

true kraken
#

they need to nerf phatom and cruse of pain is all

tiny wigeon
austere bramble
#

I’ve seen the amount of warlock special substance suggestions this guys been making but how the hell does he even get these ideas bro

neat lava
#

please put in counter measures to the extendo hit hacks people are using. it's absolutely ruining the game experience bumping into these losers repeatedly.

rancid ember
#

Make people who leave during arena lose their gear

red orbit
#

They just need to make it so you have the option to report anyone that was in your last game

rugged summit
#

They really need to get rid of the mini-bosses in the arena. It defeats the whole purpose of the game-mode.

If i wanted to kill wraith, centaur, zerk, etc... I would just jump in the regular adventure.

So many games end up being decided just by which mini-boss you spawn next to. It's no fun.

Also SPIDER MUMMYS.....DESTORY THEM ALL.

dapper gull
#

please nerf weapon mastery. Its so dumb seeing rondel fighters, crystal sword fighters, and bow fighters. Theyre just better rogues and rangers. lool.

winter raptor
#

Shouldn't they add some sort of acceleration? Hit and runs are fine, but it's weird that characters can take of full speed each time. Should be something minor like 98% at start, 99% after 0,5s and 100% after 1,5 sec

neat lava
#

unnerf hand crossbow

#

no reason it should take longer to reload a hand crossbow than any other ranged weapon in the game

velvet path
#

How do you like the idea of ​​adding spell regen for hitting mobs with a magic staff? About 5 spell points per hit?

#

For a ceremonial staff?

elfin epoch
leaden robin
#

What do we think about the ability to trade bluestone shards into redstone shards maybe 2 blue into 1 red

hollow crystal
blissful crane
#

When do we got weapons with mod that are more useful to the weapon, like increased draw speed for bows, etc.

graceful frost
hollow crystal
graceful frost
#

I do agree the system could use some tweaks.

shy yacht
#

curse of pain should ragdoll the victim for the duration of the curse (because theyre in pain)

prisma shadow
#

While this suggestion may be ignored by players and developers, I believe I should make it if it is ever considered.

Today, I’m suggesting the addition of slings.

Now, what is a sling? A sling is a projectile weapon typically used to throw objects such as rocks or lead bullets at high velocities. They have been used in warfare since the Neolithic era and have been used to deadly effect against armies of the classical era and beyond.

Slings are underrepresented in contemporary media and rarely discussed. Few games implement Slings, but a prominent one is Chivalry: Medieval Warfare. In this game, slings are medium-damage weapons capable of launching two types of projectiles: rocks and lead sling bullets, which are made for armored targets.

In Dark and Darker, slings could be implemented not as a singular weapon but as two weapons:

Balearic Slings:

These are your stereotypical slings. They deal low-medium damage and are fast to reload. They essentially act as the counterparts to the Crossbow/Recurve Bow. Because of the simplicity of these slings, they are quite nimble, allowing the user a high degree of mobility. They have the same range as a Staff Sling but cannot throw anything heavier than what the staff sling throws.

Staff Slings:

These are slings attached to a staff. They deal medium-high damage due to the ability to throw heavier projectiles at much greater distances than the Balearic slings. They act as the counterparts to the Windlass Crossbow/Longbow. They have the same range as a Balearic sling but are slower to reload. Because of the size of their projectile, they could serve to deal with more blunt force trauma.

In game:

In game, the Balearic Sling and Staff Sling both work as skirmisher weapons. The Balearic Sling, specifically, chips away at their health until an opportunity arises to finish your opponent with melee. Both slings have different purposes and use different types of ammunition. The Balearic Sling uses Lead-Bullets, with slight armor penetration, while the Staff Sling uses large rocks, with an emphasis on blunt force.

Balearic Sling Game Design:

The Balearic Sling is meant to be the fastest and possibly the one with the fastest DPS. With slight armor penetration thanks to the lead bullets (anything around 5%), the Balearic Sling is meant to chip away damage, a completely different role than the Staff Sling, which specializes in slowing down the target. The Balearic Sling would have a projectile velocity of 35 m/s 2:35 But would have less damage than a Survival Bow at around 18-19 Damage. The Balearic Sling would have a much ‘slow effect’ than the bows, but not by much.

Staff Sling Game Design:

The Staff Sling is meant to be the heavy hitter of the slinger class. While Staff Sling offers no armor penetration due to the blunt projectiles, it offers more damage. The Staff Sling is meant to slow opponents down, either while facing your opponent or if they are running away. The Staff Sling will have projectiles traveling at a similar speed to the Balearic Slinger 30-35 m/s, but would have more damage than a survival bow at around 24-25 Damage. The Staff Sling would feel much slower than the Balearic Sling and Survival Bow but would offer a ‘slow effect’ almost on par with the Windlass Crossbow. This can be adjusted based on player thoughts and balance.

The addition of Slinger weapons could bring variety to the ranger class, which lacks any significant content in the form of weaponry or perks (looking at you, Campfire Mastery.) The addition of the slinger weapons could add variety to the dungeon and make justice for the slinger weapons, which are so underrated in media such as movies and video games.

prisma shadow
frozen karma
#

IMO there shouldn't be 2 of the same class on 1 team.

prisma shadow
#

I drop the most in-depth suggestion this chat has seen in a while and bro comes in saying this shit I’m KMS

median moat
#

When will we know about season rewards (not ranked) before wipe? I mean when all quests will be open? (1 month, 2 months before wipe?). Thx

prisma shadow
#

Dude, this is the suggestion discussion channel.

shy yacht
#

no this is the complaining channel

tiny agate
#

A little QoL addition - add bag/chest capacity of your stash next to gold (how much gold can your bags hold)

iron raven
#

Where do I report cheaters?

prisma shadow
#

Definitely not the Suggestion Discussion Buddy

tiny wigeon
# prisma shadow While this suggestion may be ignored by players and developers, I believe I shou...

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

prisma shadow
tiny wigeon
waxen plank
#

Add more spells for druids anguish

limber elbow
#

Druid class is the worth class in the game can't be kill and he can kill any class with bear form , Just need to nerf 1 thing for druid - If druid turn into any animal form they need to turn back to human and then they can turn into animal again not spam rat chicken and then a flying bear into your enemy face and 1 tap all lobby

tiny wigeon
leaden galleon
brisk kelp
#

Nurf fighter. Nurf move speed on fighter, Nurf damage and healing on fighter. Nurf Druid. Delete instant transform from the game for Druid. Buff rogue back to something usable. Nurf cleric damage. Nurf overall move speed. Everyone and their mother running at 330, in full plate of course.

tiny wigeon
leaden galleon
#

not talking about bosses

#

im talking about general pve
ive seen so much pve on a person and then it just deagros and retargets onto another person without them being closer than the other person or even hitting it

lament drum
#

add 15% DMG bonus against demons on sterling and divine weapons

shy yacht
#

new religion bonuses suggestion:

blythar: +10% goblin damage bonus
solaris: +10% undead damage bonus
noxulon: +10% demon damage bonus
zorin: +10% player damage bonus

#

fix: 5 min leaver penalty if you leave after killing troll or golem

keen eagle
#

Movement speed and the penalties associated with using weapons, swapping weapons etc was balanced for a reason. Bunny hopping completely negates these. Remove it from the game. Remove the perk for druid to change forms instantly or just remove the class entirely.. the class is neither fun or engaging to interact with.

shy yacht
civic parcel
#

the other ones are useless in comparison

static turret
civic parcel
#

the people who dont pick zorin are the people who dont read what the religions do lol nobody in their right mind would pass up 10% player dmg

unborn terrace
#

i picked my religion on what they stand for, i dont care about the stats

shy yacht
civic parcel
shy yacht
civic parcel
#

then you'd be screwing over everyone who didnt pick zorin

shy yacht
civic parcel
shy yacht
civic parcel
keen eagle
rugged summit
prisma shadow
#

It would probably fit barb the most since Romans viewed slingers as barbarians, but they still recruited them

glacial sphinx
#

I think fewer classes should have ranged options, not more

prisma shadow
#

I would only suggest slings to be available to only barb and ranger mostly due to history and such

glacial sphinx
#

If anything fighters and bards should have their ranged options nerfed so ranged damage is limited mostly to Ranger wizard and warlock

brisk kelp
#

Fighter MID swing should not be able to run down a rogue with high ms. Plz god nerf fighter already. And remove instant transform for Druid.

#

In full plate of course^

rugged summit
pallid vortex
#

When is druid getting nerfed so the game could heal.?

rugged summit
tiny wigeon
prisma shadow
#

ookay, but sling weapons please

hidden furnace
#

what if they added a 4th gear score limit in normal, like 225 that way it incentivizes playing high roller rather than bringing in like 400+ gs to shit on people who have like 2 green items and maybe a blue

#

125gs seems way too easy to get to like i do a run with base gear and then often times leave with like 189 for exaple only off a few looted pieces of armor/weapons

austere bramble
#

Please give bardiche some craftable stuff

austere bramble
velvet path
austere bramble
desert lodge
#

Need to give the exclamation on the character select screen when there is a expired/sold item in the Marketplace. Maybe even as far as Expressman and Goblin returns?

tame wing
#

why cant you just queue into whatever map you want on whatever amount of players you want. All this waiting is BS

chrome comet
#

Drop a new sword and call the named version excalibur 💯

old needle
#

Add some armor pen to the quarterstaff, every other blunt weapon has armor pen except for the quarterstaff, might give it some more uses

stuck warren
#

LOL why does iron mace release every warlock wizard gear like frostlight crystal sword/ ruby vestments/ grave wolfs/ wolf leg all before brave hunters and tri pelt doublet very well balanced. totally have no clue what class the devs like to play the most!

wicked laurel
#

DRUID NEEDS A NERF its not even close to fair. druids own the arena. first person i ran into, goes from cast to a bear on top of me, undodgable attack that took 90% of my health, i just barely got away after second winding, he comes flying through a window at me and hits me again for most of my health. i ran right through the middle of goblin caves and with some luck i lost him. next person i ran into was a different druid who lunged ontop of me and turned bear. they need to put a cooldown on shapeshifting or something, the instant switch; panther to chicken to bear is unbelievably overpowered. the slam attack is often unavoidable and does way too much damage. plus rat mobility like window jumping makes them unavoidable on slower classes.

pale snow
#

here's an idea, add a second floor to gobbo caves with a huge open room with a large open spot in the ceiling that lets light in, with a bunch of plants and stuff like on castle but with cobwebs everywhere and a giant spider boss that spawns mummy spiders and when it gets low summons three giant spiders (like the ones on gobby caves) and the rest of the map is a bunch of cave like structures with the minibosses consisting of centipedes, giant spiders, and death worms, and the enemies on the map consist exclusively of bugs like the dragonflies, spider pots reskinned as web nests, death beetles, occasional bats, and a new enemy that's a mother spider that spawns tiny mouse sized spiders that you have to kill with fire bottles

#

add in a special way down in mid that spawns half the time in place of the elevator that's a giant web lined pit

#

or maybe add it on the sides in lesser visited locations, with a second goblin town above

austere bramble
tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

pale snow
#

that's stupid

#

I added a post for the spider den map, go check it out

shy yacht
#

why would any game developer read a discord game ideas channel

regal trench
#

suggestion: lower skeleton warlord spawn rate from 100% to 33.33%

#

reasoning: there is meant to be 2 other bosses that can spawn in that room

slender rapids
muted crag
#

Reduce all warlock spell cost by 1.

shy yacht
sharp orchid
#

where do you get a Firefly's Abdomen

tough nacelle
sharp orchid
tough nacelle
forest fox
#

@dawn grotto Remove the fart emote, this doesnt fit into DND!!!

glad ingot
#

Please remove the one shot kills from the hell bosses. Thanks to the lag and desync you cannot avoid them most of the time. Nothing like taking 30+ minutes just to get to hell only to be killed by the 1st one shot mechanic cause even though you dodged it you still die due to desync. So please since it does not seem like you are ever going to do anything with the server problems in the very least get rid of the one shot mechanics ffs.

limber elbow
#

Today is 2/10/2024 Finally done the first quest from Lethersmith finding 5 armor scrap Best shit quest system in the game , and Potion trials quest From alchemist is bug , drinking 20 invi potion , 20 protection potion , 20 magic potion , 20 healing potion but only heal potion check GOOD JOBS IRONMACE

hazy crypt
#

remove the ability for fighters even with weapon mastery to wield bows, or put a heavy debuff(30-50%) on the damage as in its current state, a fighter can do more damage than a ranger at range (a ranger should do more damage than a FIGHTER with a bow) and outlast a ranger due to having plate armor.

faint onyx
#

2 extra utility slots. No utility items allowed in inventory to que.

faint onyx
#

Also get rid of both types of protection pots. The consumables meta is ass

#

Oh you've got a potion that gives you and extra 30% health? Cool... that's a fun mechanic...

#

Oh you've got 6 of them? Even better.

austere bramble
#

Flip will and knowledge bonuses because I should have knowledge to operate magic devices but magic endurance(will) to be able to chug pots

languid pebble
#

Make it so in Arena you don't lose shit cus you can't take shit...dumb as fuck

halcyon flame
halcyon flame
clever prism
#

Make it possible to turn off ambient sounds in tavern

faint onyx
halcyon flame
#

That’s like saying bringing gear to a game is meta, it’s not, you’d just be at a disadvantage if you didn’t do it

faint onyx
#

The degree to which a certain part of the game is used and/or is relevant to the game play is a definition of how it relates to the game meta. That's literally what it is

#

The type, quantity, stats etc on that gear is the meta, yes that's exactly right.

#

Consumables, gearing, perk/skill builds, map use and in game decision making are the components of the meta.

proper shadow
#

👍 OR 👎 ! VOTE FOR THE FUTURE OF THE DUNGEON:

when multi classing is reintroduced make it so each character my choose to multi class into ONE other class.

Example: a wizards chooses to multiclassing into cleric for healing, that wizard may now only choose from the wizard and cleric perks/skills lists when leveling. The wizard can no longer choose from any other classes perks and skills lists

scarlet fulcrum
#

two suggestions:

  1. Druid nerf
  2. Add in a final quest from each vendor that unlocks map icons such as rez shrines
onyx pivot
#

remove druid entirely

chilly snow
#

why are they so worried about arena like the actual game doesnt suck right now

formal ferry
#

one suggestion: give the winners of arena a reward token as a reward for winning

neon bronze
#

One suggestion: Perhaps add a bounty system with the goblin merchant to replace gambling. In short, a selection of randomized quests that reset daily/every so often, and reward various pieces of gear. Players could decide which to tackle, based on the rewards. For example, they might prioritize a quest they know rewards them a legendary over one that doesn't. And the difficulty and number of quests offered on the bounty board could increase as the goblin affinity increases

pale snow
#

Ironmace, fix the iron mace it's attack range is like three times longer than the length of your arm and weapon combined what is this game even

left raven
#

fucking nerf the absolute shit out of warlock it is too op and needs to be nerfed to the ground the spells still stack if theres two warlocks

dim pier
#

druid

pale snow
#

maybe a rework to the karma system? I mercy kill a guy because his teammate asks me to because the dude's wifi is down, he doesn't wanna lose a 1k kit and there's ten seconds and only a solo extract and his homie died, so I kill the randy yet he can still (and did) punish me, and a teammate tries to kill me, i kill them after they attacked me first, I get punished, and a teammate walking into a sword swing that would not have hit them had they stayed still? I get punished.... this is stupid I know the system doesn't really punish you but even though my intent and actions are for good I get viewed as a teamkilling psychopath because of my name color, I don't even like red I like blue but it takes ten years to raise karma, I could give a guy a 10k item (and have before) and as a result get +1 karma and then nothing, it's stupid

#

maybe some way to regain karma faster, like helping people to complete quests by killing things they need killed for quests gives a decent karma boost

#

it'll help balance out the trolls, liars and people getting themselves killed by accident and getting all upset because they literally walked into the middle of a melee fight with polearms not expecting to get hit and obviously getting hit

sturdy forge
#

allow shift + right click on gold to fill gold bags to 50, without singly having to click and drag one by one

halcyon flame
vestal cloud
#

demon lock is a fucking issue i saw one eat 10 magic missle shots to the dome like how is that balanced

#

GEAR BRACKETS FOR ARENA HOLY CRAP

austere bramble
wheat harness
#

Rogue perk consolidation.

Rogue as a class has been receiving nerf after nerf for the past half a year. This, coupled with various changes to other classes has completely stripped Rogue’s class identity away. There are classes like bard and slayer fighter that do rogue’s job better and greater efficiency, while we rogues are forced to stay in the rat/landmine strategy with Hide, sacrificing at least 2 perk slots to make the ability effective. In order to even BEGIN to make rogue competitively viable and fun again there needs to be massive perk consolidation for the class, as well as reworking their abilities.

  1. Double jump base kit
    Double jump was nerfed into the ground due to a knee jerk reaction to the complaints of rogues dominating ruins in season 1. Since then though, with the introduction of the crows an overwhelming majority of locations are now inaccessible to rogue without taking DOT damage. Because of this, rogue should gain double jump as base kit without the -10MS. The class should fundamentally be an acrobatic duelist, and should feel as such.

  2. Dagger mastery/Thrust merge
    Unfortunately due to the rise of the PDR (physical damage reduction) meta that is taking place, daggers for Rogue’s at face value deal negligible damage against heavily armored opponents. Thrust is supposed to help with this issue, but at the end of the day 7 out of the 9 classes barely scratch above a PDR percentage of ~20%, making Thrust a one time situational perk against Cleric and Fighter. Sacrificing a perk slot to deal with the potential for an encounter with these classes isn’t fun, and limits freedom of perk choice. By merging dagger mastery and Thrust together you encourage dagger usage while simultaneously freeing up a slot to improve your kit against other threats.

  3. Tumble rework/acrobatics ability

This ability/skill would function similar to a spell memory wheel that would allow you to select from various acrobatic feats that the rogue can perform

tiny wigeon
# wheat harness Rogue perk consolidation. Rogue as a class has been receiving nerf after nerf f...

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

calm dove
#

Man I think pvp would be way more fun if less classes had OP ranged weps. For example Bard extremely strong support class. He doesn't need a bow or crossbow. At the very most let him use the hand crossbow. Fighter class if they must have a crossbow they should be made to take the perk for it. At the same time they should not be allowed to use other bows. Probably be best if they didn't have crossbows either though. This would help stop the dumb range meta where a teams shoot at each other from half a football field for 5mins. Doing fuck all except wasting meds and increasing the chances for a 3rd party for when the fight finally ends. I think back to those early playtest days and it wasn't this range meta where each team posters with no one wanting to push.

median tundra
#

I agree

visual spear
#

Make enemy light sources like torches and lanterns reveal a rogues invis, nerfing the invisibility itself so that you can actually buff the class to be good and not just a sick practical joke. That way people can actually have a counter to landmine that's their fault for not bringing if a rogue blows them up from stealth.

open wigeon
#

hiding in light should show a translucent partial visible rogue

viscid mica
visual spear
open wigeon
#

they could probably boost rogue ambush damage as a result of the light changes, since now theres counter play

calm dove
# viscid mica 100% this. Only class that should dominate consistntly from far is the ranger. F...

Yeah idk how ppl don't see this. I mean we have fighters in full armor running survival bow. Bards running dual crossbows while dishing out the best buffs in game. If you're not one of thse classes you're forced to just hide until ppl get close range. Which they won't they will just sit back and hope you push them. I'm on a wiz and i'm using my crossbow almost as much as spells. Hits harder than some spells. Harder to dodge at longer ranges. Just dumb.

wind elk
#

hey Ironmace. how about u give some rouges some love.. maybe? stop nerfing the shit out of us

nova vale
#

Game is dying not because of bad balance, but because this season is the same as the last, if nothing new gets added people will leave in droves

graceful mirage
#

Put a cooldown on shriek of weakness, you shouldnt be able to spam it every second, at least a 3 second cooldown per song. Also instead of hitscan make curse of pain a projectile. (and every other spell in the game besides cleric heals) The whole idea being able to hitscan away 30% of someones HP and run away is ridiculous at least make it somewhat skillful

open wigeon
#

I wouldn't say the game is dying, but it does have a new player retention problem. Its a very similar problem that all full loot hardcore pvp MMOs went through. The experienced players eat the newbies/low skill players. Those newbies/low skill players leave. Then the mid tier players become the new low skill players and they get eaten. This repeats until the game slowly bleeds out in population over several years. The biggest issue is there isn't an on boarding system to protect/teach new players how to play.

onyx pivot
#

make an option to turn the chat box off

proper shadow
#

SQUIRE SUGGETION: maybe another tab in the squire for your ARENA load out. You can put your gear in this tab to have the squire notify you “if gear is not found by the character entering the arena it will be lost to the victor if you lose your match”

#

ARENA SUGGESTION: make a hardcore mode. Where if you lose your gear will be distributed to the player that killed you most (in the event there is a tie some how the spoils will go to the last person to kill you)

hushed kettle
#

Inferno suggestion: At least have an indicator of what boss will be in Inferno before we spend 45 minutes just to find out it's not the boss we want/ need.

blissful crane
#

Make every collectible item stack to 10!!!!!

austere bramble
blissful crane
austere bramble
blissful crane
austere bramble
#

Let barbs shield charge with a pavise, with a slight speed buff and when they hit someone it applies a slow

blissful crane
#

Path of Exile has a great system, they allow you to purchase additional inventory slots for a small amount of money. DaD could make some more income to expand the game by selling such things!

austere bramble
tough nacelle
#

PSA:

restive patrol
glacial sphinx
restive patrol
#

its not like everyone will have it in arena, it will be a rare occurance and will be cool to see someone pulled in on their own

glossy pasture
#

TAKE MOBS OUT OF ARENA

unique seal
#

I am here once again requesting a Crystal 1 handed weapon to be wizard only (dagger/short sword in right hand) and also to please consider perhaps buffing Quarterstaff to 4 block power and 5 or 10% armour penetration

quasi kindle
#

should take out the ability to whisper while still in dungeon, people feed others info for advantage out of spite or whatever

vestal arrow
#

^yeah ive had ppl message me telling me to go kill ppl its cringe in game of course

quasi kindle
#

its actually fucked they can just give you live info of where people are

waxen plank
#

Would love to see caster druid more viable (not just animal forms). I suggest to rework the Nature's Touch and Dreamfire combo, by adding Restore in the mix. So the new description looks like this:

DreamFire
Deal 15(1.0) magical damage to all enemies in an area. Instantly heals caster and allies currently affecte by Nature's Touch or Restore for 10 (1.0) health per target damaged. This effect applies within a 7 m radius of the caster.

halcyon flame
onyx pivot
#

make it so u dont get warlord 50 times in a row before u get ghost king

pale snow
#

here's my suggestion, don't play with @eager gull or @runic wedge they'll teamkill you if you ask for your stuff they stole back

#

they also think the whole "who.... asked" thing is absolutely hilarious and makes them total geniuses, fuckin ipad babies

tardy vector
onyx pivot
#

MAKE IT SO WARLORD ISNT THE ONLY BOSS THAT SPAWNSSSS