#suggestion-discussion

1 messages · Page 247 of 1

strong grotto
#

Well, few other solutions I've championed before were actually implemented into the game. If that one is going through too, well... Maybe I should concider to really try and make a game of my own instead of just dreaming to do it one day, lol!

hallow flare
#

I do like the idea of making rangers a more skillful class and not just point and click, but they’d need to tweak it so that they don’t all just use crossbows because they are easy

strong grotto
#

If they do - there is still the quiver solution. Additionally, it isn't as quick to use, so you still have more chances (windlass to the head though is... Unbeatable), and the sway could also be introduced.

pallid vector
#

means they actually have to aim and think

static turret
#

Day 5 of asking for catboy class

devout jasper
#

ask for a race you gotta cut the peer in half

jolly wyvern
#

how to know what status sign means what ?

turbid fiber
#

warlocks should be able to augment weapons with pestilience or somethin like wiz ignote

hallow flare
smoky grotto
#

Hi all,
I thought to a player quality of life improvement about backpack.
I'm not speaking about increasing it's space or similar...
To demonstrate it I also written a Proof Of Concept. Ok now stop. Rather than stealing you so many time just with words, let me suggest to take a look at this suggestion: https://darkanddarker.featureupvote.com/suggestions/534339/improved-backpack , check the POC and in a few seconds everything will be clear.
Thank you

zenith wave
#

BACKPACK BACKPACK

hallow flare
#

Pack management is fine IMO, it’s a separate skill and gives you something to do while resting too

sharp cape
#

just got stuck floating between spiders and a pot mid fight
REMOVE SPIDER COLLISION

static turret
#

rogue buffs when?

civic zodiac
#

Remove spider from spawning so quick when someone around tbf

fast hill
#

Change the mimic's loot table to be instead be random items that were left behind by players. For example a player dies and isn't able to be looted, a random assortment of those items, maybe weighted by type, will appear in a future game.

Edit: The items would go into a global pool and may even have a note saying who left them behind.

vivid knoll
#

lower the staff attack

normal nova
#

Can we remove the necessity to go through ruins to get to crypts? Ruins is boring and crypts always feels dead now. Idk why they keep trying to push ruins on everybody. Everyone trashed on it when it came out originally too to where they reverted it back then.

flat mirage
#

Quick suggestion: damage feedback during the runs. Like dumies but with everything. It would be helpfull to know how much damage another player gets when i punch them in the face

hot wolf
#

Dwarf or Goblin race next patch please. Been saving my blue shards for it specifically.

chilly snow
#

The duo team xxHanzox420 and Zads number 4 and 5 on the duo ranger leaderboard have been running the same named item kits for over a week now. Me and my buddy have killed them twice and both times the server has crashed and everyone has returned to the lobby with their kit they started with.

mental jackal
brittle crane
sly meteor
#

Make loosing in hight roller less punitive.Dying once and loosing hours of progress is just not fun in the slightest.It forces me to wait 25 minutes th play ice caves cuz its the only decent map where absolutely no risk is involved.

graceful frost
graceful frost
# sly meteor Not items.AP.

its so easy to get ap already. however I wouldn't be against loosing a bit less depending on how long you survived or how many kills. So if say you went to crypts, or got a few kills before you died you would loose say 500 instead of 600 or 700

sly meteor
graceful frost
weak zenith
strong grotto
hidden hemlock
#

I feel like you should be able to search your inventory, just adding the same search filters they have in the marketplace, so we can search for random attributes or something to that extent

scenic snow
#

@keen onyx @dawn grotto While it also imperative that you restore the any map/anytime map system, here are some suggestions for combatting teaming. It has reached the point where banning pre-teamers is not enough. In-game teaming needs to be bannable.

Addressing the issue of teaming in the solos mode of a game like "Dark and Darker" requires a multifaceted approach, focusing on detection, deterrence, and design adjustments. Here's a comprehensive solution that covers these areas:

  1. Enhanced Detection Mechanisms
    Behavior Analysis: Implement algorithms that analyze player behavior to detect patterns indicative of teaming, such as moving together for extended periods without engaging in combat, sharing resources unusually, or repeatedly joining the same matches together.

Reporting System: Strengthen the in-game reporting system to allow players to report suspected teaming easily. This should include a user-friendly interface and the option to attach evidence, such as screenshots or video clips.

Machine Learning: Utilize machine learning models to learn from reported incidents of teaming and improve the detection algorithms over time. This can help in identifying subtle forms of teaming that might not be immediately obvious.

  1. Deterrence Through Punishments and Warnings
    Warning System: Implement a system that issues warnings to players detected of teaming for the first time. This serves as a deterrent without immediately resorting to harsh punishments.

Scaling Punishments: For repeated offenses, implement scaling punishments. These could start with temporary bans from solo mode and escalate to longer bans or even permanent bans for severe repeat offenders.

Transparency: Make the rules against teaming clear and visible in-game, including the consequences of such actions. This helps set clear expectations and deter players from attempting to team in solo mode.

  1. Game Design Adjustments
    Solo Mode Adjustments: Adjust the design of the solo mode to discourage teaming. This could include mechanics that inherently make it difficult or less rewarding to work together, such as:

Dynamic events or objectives that encourage player movement and competition.
Implementing features that increase the risk of betrayal among non-official teams, such as loot that can only be used by the individual who picks it up.
Matchmaking Improvements: Improve the matchmaking system to reduce the chances of players who might want to team up being placed in the same match. This could involve analyzing player connections and previous interactions to identify potential teamers.

Incentives for Solo Play: Increase rewards and incentives for players who perform well in solo mode without teaming. This could include exclusive cosmetics, titles, or other rewards that can only be earned through solo play.

  1. Community Engagement and Feedback
    Community Feedback: Regularly engage with the community to gather feedback on the effectiveness of measures against teaming and any new tactics that players may be using. This helps in continuously updating and refining the strategies to combat teaming.

Educational Content: Create and share educational content highlighting the importance of fair play and the negative impact of teaming in solo mode. This could help in building a community culture that discourages teaming.

Implementing these solutions requires ongoing effort and adjustments based on their effectiveness and player feedback. It's also crucial to balance these measures to ensure they do not negatively impact the experience of solo players who are not engaging in teaming.

Lastly, please remove the instant-kill at the end of the zone and allow players to search in the dark for portals while medding.

scenic snow
#

@keen onyx @dawn grotto
당신이 언제든지 맵 시스템을 복원하는 것이 중요하다는 점을 강조하면서, 팀 결성을 방지하기 위한 몇 가지 제안을 드립니다. 사전 팀 결성자를 금지하는 것만으로는 부족한 지경에 이르렀습니다. 게임 내 팀 결성도 금지되어야 합니다.

"다크 앤 다크"와 같은 게임의 솔로 모드에서 팀 결성 문제를 해결하기 위해서는 다각적인 접근이 필요합니다. 이는 탐지, 억제, 그리고 디자인 조정에 초점을 맞춥니다. 여기 이러한 영역을 다루는 포괄적인 해결책이 있습니다:

강화된 탐지 메커니즘
행동 분석: 팀 결성을 나타내는 패턴, 예를 들어 긴 시간 동안 함께 이동하거나 전투에 참여하지 않고, 비정상적으로 자원을 공유하거나, 반복적으로 같은 경기에 함께 참여하는 것과 같은 플레이어의 행동을 분석하는 알고리즘을 구현합니다.

신고 시스템: 플레이어가 의심되는 팀 결성을 쉽게 신고할 수 있도록 게임 내 신고 시스템을 강화합니다. 이는 사용자 친화적인 인터페이스와 증거를 첨부할 수 있는 옵션, 예를 들어 스크린샷이나 비디오 클립을 포함해야 합니다.

머신 러닝: 머신 러닝 모델을 사용하여 팀 결성에 대한 신고된 사건들로부터 학습하고 시간이 지남에 따라 탐지 알고리즘을 개선합니다. 이는 곧바로 명확하지 않은 팀 결성의 미묘한 형태를 식별하는 데 도움이 될 수 있습니다.

처벌과 경고를 통한 억제
경고 시스템: 처음으로 팀 결성이 탐지된 플레이어에게 경고를 발행하는 시스템을 구현합니다. 이는 처벌에 즉각적으로 의존하지 않고 억제 수단으로 작용합니다.

처벌의 단계적 적용: 반복된 위반 행위에 대해서는 단계적인 처벌을 구현합니다. 이는 솔로 모드에서 일시적인 금지로 시작하여 장기 금지 또는 심각한 반복 범법자에 대한 영구 금지로 확대될 수 있습니다.

투명성: 게임 내에서 팀 결성에 대한 규칙을 명확하고 보이는 방식으로 제시하며, 그러한 행위의 결과를 포함합니다. 이는 명확한 기대를 설정하고 플레이어가 솔로 모드에서 팀을 시도하는 것을 억제하는 데 도움이 됩니다.

게임 디자인 조정
솔로 모드 조정: 팀 결성을 억제하기 위해 솔로 모드의 디자인을 조정합니다. 이는 함께 작업하는 것을 어렵게 하거나 보상을 덜 받게 하는 메커닉을 포함할 수 있습니다:

플레이어의 움직임과 경쟁을 장려하는 동적 이벤트 또는 목표.
비공식 팀 간의 배신 위험을 증가시키는 기능을 구현, 예를 들어 주웠을 때만 사용할 수 있는 전리품 같은 것입니다.
매치메이킹 개선: 같은 경기에 배치될 가능성이 있는 팀을 구성하려는 플레이어의 기회를 줄이기 위해 매치메이킹 시스템을 개선합니다. 이는 플레이어 연결과 이전 상호 작용을 분석하여 잠재적인 팀 결성자를 식별하는 것을 포함할 수 있습니다.
솔로 플레이 인센티브 증가: 팀 결성 없이 솔로 모드에서 잘 수행하는 플레이어에게 보상과 인센티브를 증가시킵니다. 이는 솔로 플레이를 통해서만 얻을 수 있는 독점적인 코스메틱, 타이틀 또는 기타 보상을 포함할 수 있습니다.

커뮤니티 참여 및 피드백
커뮤니티 피드백: 팀 결성에 대한 조치의 효과성과 플레이어가 사용할 수 있는 새로운 전술에 대한 피드백을 수집하기 위해 정기적으로 커뮤니티와 교류합니다. 이는 팀 결성을 방지하기 위한 전략을 지속적으로 업데이트하고 세분화하는 데 도움이 됩니다.

교육적 콘텐츠: 공정한 플레이의 중요성과 솔로 모드에서 팀 결성이 미치는 부정적인 영향을 강조하는 교육적 콘텐츠를 생성하고 공유합니다. 이는 팀 결성을 억제하는 커뮤니티 문화를 구축하는 데 도움이 될 수 있습니다.

이러한 해결책을 구현하는 것은 지속적인 노력과 그 효과성 및 플레이어의 피드백에 기반한 조정이 필요합니다. 또한 팀 결성에 참여하지 않는 솔로 플레이어의 경험에 부정적인 영향을 미치지 않도록 이러한 조치를 균형 있게 조정하는 것이 중요합니다.

마지막으로, 지역 끝에서의 즉사를 제거하고 플레이어가 암흑 속에서 포탈을 찾을 수 있도록 하며, 치료하는 동안 검색을 허용해 주십시오.

vapid galleon
#

agreed

serene grove
#

if its a solo queu and theres a party formed , ill form a party to pvp the other party

#

if ur gonna make a IA based on behavior on players bruh thas just the society of china on a nutshell

scenic snow
# serene grove if ur gonna make a IA based on behavior on players bruh thas just the society of...

Not an AI, just an algorithm that tracks player positioning in solos as well as an option to report teaming that is not pre-teaming. Also it's hard to coordinate with multiple teaming groups and oftentimes people will form a group of 4 and then become aggressive toward all solos they see for the rest of the match. I just opened a door in ruins, got cross-bowed in the face, chased down by a barb, and flanked by a rogue (in solos). I watched them all loot my body without swinging at each other once. Then they chased down another poor solo.

serene grove
#

im no a tech guy , but making an algorithm or an IA or something would take time , and lots of trys and errors.

#

i supose it takes time to make algorithm

scenic snow
serene grove
#

theres no teaming in duos tho

scenic snow
# serene grove theres no teaming in duos tho

I mean, there is, its just more rare than in solos. They've done a lot of good work combatting duos/trios pre-teaming, but the teaming in solos is insane. Ruins solos lobbies have a 100% chance of a large group of 7-8 people in mid and the only way to kill them is to play quasi Among Us like Repoze. The problem is that not everyone is as good as Repoze. The average player should not have to face an 8v1 if they'd like to PvP in solos.

serene grove
#

if u were to play soloq ruins having the teaming issue in mind, i meaan, i wouldnt really mind do some teaming. if i see a jucied player ill team forsure. Plus this game aint really focusing on pvp anyways

#

yea sure is frustrating to get killed by teamers , but u have to have that in mind ,

scenic snow
strong grotto
scenic snow
#

@keen onyx I think I see the problem now. Sorry for the essay(s).

serene grove
scenic snow
strong grotto
# serene grove yea sure is frustrating to get killed by teamers , but u have to have that in mi...

Well, average monkey with an axe player only logs in to fight others, forgetting that, even if the game has many battle royale mecanics, it is still NOT a battle royal. And your main goal NOT to KILL ALL, but to gather loot to improve your character and then to extract said loot. PvP is just one way to get that loot, and is only a part of the game. For them, though, that is all they want to see. One solution for that would be either creating some kind of arena mode or the mode, where there is only one portal to go out and it is spawned in the last circle only to incentivize that PvP and not a cooperation. And those have to be EXACTLY A NEW MODES of game, for not all of the players here are PvP oriented.

serene grove
#

pvp arena , 90% barbs 10% fighters i predict

serene grove
strong grotto
fervent agate
#

Suggestion, dont just not spawn portals an entire game in goblin caves

tulip venture
static turret
#

Day 6 of asking for catboy class/race

north ferry
#

Make instruments playable by note with keyboard keys, so people can play random songs in game to meme. Adds a bit of levity and fun 🙂

solemn spade
#

I have never hated PLAYING trios more than the end of this current season. Not for any reason to do with classes, lag, bugs, etc. But the sheer amount of gold gear, and the massive stat differences, coupled with the de-correlation of rank + quality of gear + match making... Just FML.

I feel forced to run around the lobby inspecting everyone to see if they're hiding gold gear in their inventories, then if I see a gold team I have to be careful not to be the first team to run into them. They have 20%-30% more hp, hit 2 or 3 times harder, have decent resists, etc. They farm lobbies all day, with no interest in going to Hell or doing bosses. They wipe the lobby, take blues after 10 minutes, queue again. And you run into them at literally any rank, many of the streamers are running on characters that Wanderer/Pathfinder rank, you can go look for yourself.

It is not fun to queue into trios right now. It is not about "get gud", I am better than the average DaD player. gold teams are usually as synchronized and experienced (or more) than you, and will stat check you unless you you third party them or catch them off guard, which would be lucky.

A very low hanging solution is to squish the stats of gear across the ranks, so that gold teams don't have such a significant advantage over Blue/Purple BiS. I don't no-life this game. I get on once every couple days and do a PUG with randoms from this Discord. Most of my deaths are not from incoordination, but getting absolutely bull dozed when we encounter a gold team, because the gap between BiS purple and gold gear is huge. Gold teams rush the entire map deleting teams quickly, and there's an 80% chance they find us and a 95% chance they kill us all if they do. Of the dozens of times I've queued into gold lobbies with full expensive gear myself, we've only won a couple of times. There have been a handful of times where we'll kill 1 or even 2 of them, but usually it's a very short fight where they run at us with supreme confidence because they have no fear because they are aware of how OP their stats are. @dawn grotto @granite plinth @gentle blade

inb4 people shit talk this; anyone disagreeing with this is not the average player, and if you kill the average player's experience the game dies with it.

spice jasper
#

Have the game wipe when the season timer ends!

icy shore
#

transfer all gold button. right clicking all the gold to transfer to my stash after every raid is tiring

hoary osprey
#

Get rid of redundant rotations maps, such as ruins tríos/goblin solos

haughty geode
worn isle
haughty geode
swift quest
#

Can we get an official Wipe Announcement? (Or end of season date). Twitter/website/discord.

civic zodiac
#

idk but its pre-season 1 and considering the reward is gold bag potion and shit i feel like there will be a *real season * following this one. would be stupid to give gold bag that gonna get wiped right away as reward

civic zodiac
real trellis
#

Don't bring honor into the equation lmao

#

Especially not when combat in this game is such a stat check with a minor focus on skill expression

civic zodiac
#

there should be an honor system tbf. peoples who get reported and placed in a bad honor category play with each others. so at the end toxic players play with toxic players. and teamer with other teamers

haughty geode
civic zodiac
#

i dont think gearlocking would solve anything . but i do think having a mid-roller max with blue gear max could be a nice inbetween. like the actual ice cavern wich theres no second and third floor could be great for diversity

scenic snow
# real trellis Especially not when combat in this game is such a stat check with a minor focus ...

This is not true unless at the absolute highest tier gear level. Yes, a wizard with +11 True Mag and 150hp only has to hit a couple spells and can eat a lot of damage, but in everything other than BIS gear, which is 99% of instances, skill is absolutely the focus. If you blame every loss on your killers gear, that is a skill issue on your part and the reason that so many people decide to team: They can’t fight their own fights.

haughty geode
scenic snow
civic zodiac
haughty geode
real trellis
civic zodiac
#

so by changing highroll for midroller it would split how? by creating more player that go elsewhere i dont understand?

haughty geode
#

When crypts was the only map there was never dead lobbies for example.

@civic zodiac Example: Low roller players dont see high roller players.

If we add a 3rd tier.

Now low roller players dont see mid or high roller players.

real trellis
#

I think low roller should allow greens but NOT jewelry

haughty geode
#

So thats even less people for HR leaving for mid roller. Making mid and hr split.

#

This = dead lobbies... same with if we get solo queue on all maps. So many dead lobbies.

civic zodiac
#

peoples who get stomped on high roller and decide to not go there will not go back to it cuz they forced if they remove every other option. they will just quit

#

problem is peoples get stomped by supersweat and stop going to highrollers and stick to other mode or low rank lobby instead. so high rank is dead cuz its not appealing for normal players to go there

haughty geode
scenic snow
# real trellis And are we not talking about people in bis gear getting teamed? I'm confused lol

No I’m talking about the issue of teaming in solos altogether. Solo ruins is unplayable because if you want to play the game correctly - by scaling your fights, calculating opportunities to push and retreat, mob-clear, and loot kills - you can’t do so in the current state of solos. This is because the entire lobby teams up in a large cesspool in the middle of the map. You literally have to play Among Us if you want to PvP. My original statements were made under the impression that most players would like to see teaming gone, but I see now that people would rather play the game like an RPG than how it was designed. In the end, Ironmace won’t kill this game - the cowardly player base will.

haughty geode
civic zodiac
#

the best move would be removing solo and add like huntshowdown some solo players buff to compete a bit more easely vs teams. alongside a honor system.

haughty geode
civic zodiac
#

but if bunch on solo with buff team it* will be a shitshow so without an honor system it just gonna move the problem elsewhere

#

but solo only in every game like that = recipe for disaster peoples team on and exploit everything they can to win.

haughty geode
#

I have killed gold kits in blue gear with my teams.

civic zodiac
#

i killed a duo of supergeared player while solo the other day by taking em by surprise while having the upper ground on an archer. gear is just a helper but most of time the situation and positioning make the kills

scenic snow
# civic zodiac the best move would be removing solo and add like huntshowdown some solo players...

The real solution is to make teaming bannable. The devs were open to the idea of in-game alliances, but recently they have been pushing PvP over teaming by far. An algorithm needs to be put in place alongside a reporting system to combat this issue, and if people don’t like it, they can go play any PvE game of their choice. Teaming with 3-4 solos, then hunting down solos on the fringes of the map only pronounces one’s lack of skill.

haughty geode
civic zodiac
#

problem is. i hosted some gaming server on other games. every1 lies every1 try to say bullshit to get legit player banned and then out of all that crap theres some legit claim of players behaving wrongly and you need to sort out what right what false of all this mess

#

its not easy to solve. especially when its teaming in a game lot of player play passively in order to farm

#

only fix is record everything and show clips of cheaters.

scenic snow
haughty geode
scenic snow
# haughty geode I agree with this, but no bans. Bans kills community, I got false banned for ki...

Teaming needs to be deemed against the rules. That is my opinion, because solo lobbies have gotten out of control. How will they make a reliable banning system? Read the first message in my thread about teaming. These devs know what they’re doing, and there are many methods that can be easily employed. Something as simple as a location tracker for reported players running alongside other solos without swinging at them would not cause false bans.

haughty geode
scenic snow
haughty geode
scenic snow
haughty geode
scenic snow
haughty geode
#

Its sad because most people in solo are trash and have to do it.

scenic snow
# haughty geode Because its gonna happen no matter what. Its why I quit solo altogether forever...

Teaming on such a massive scale isn’t going to “happen no matter what.” All it takes is a nudge from the devs in the rules, the terms of ranked, and the AP system to limit the issue to a rarity. Like I said before the real problem is exactly that. Trashcan players who can’t win 1v1s running to their group of 8 teamers in mid and crying that someone’s trying to kill them. It’s a PvP driven game. Make ranked have some semblance of an association with skill, and the issue is mostly gone.

haughty geode
scenic snow
plucky flint
#

should make a map and monsters with just beauty and fan service quality, to increase the fan base, not everybody likes to kill ugly monsters only... 🙂 make some mushrooms and cute things ... 🙂

soft sky
#

Do NOT remove duos please

fallen stag
devout jasper
tulip venture
icy shore
#

"mark as junk" and "sell all junk" buttons \

#

remove phantomize audio or atlease lower it

ebon pine
#

@keen onyx can’t wait to quit the game after you remove duo queue!

solid warren
#

Try putting trios on ice caves.. then ur gonna have data that shows that “no trios are playing”
ITS BECAUSE ICE CAVES SUCKS

somber wind
grizzled oasis
#

Don’t remove duo que, only reason people don’t play it rn is because ice map has zero pvp. Should just move more of the extracts to one part of the map so that people have to go there and also limit them more. Will keep the open map but not have it be so boring

#

The pve is great and the map looks amazing and feels nice to pvp on it’s just you’re more likely to never see someone at all because of all the extracts being all over the map, people can safely run to a nearby static if they don’t want to fight.

mental jackal
#

Please god leave duo in. I normally play alone, sure, but every so often I get a friend in and we have a blast, win or lose. I'm an Ice Cave rat and I just grab a bunch of garbage and hide near a static till it opens, but that's a fault of the map, not the duo queue. A lot of people play duos. Removing it feels like a huge jab at them.

warm garden
serene grove
#

@keen onyx add more gambling merchants , feed more gamba to the adi cted

thin flicker
#

Where is everybody seeing this "remove duo queue" announcement

foggy sun
desert geyser
#

It would be nice if the supermarket could search for more than 1 roll at a time and enter the minimum value of the roll.

west marlin
#

Get rid of invis.

mint notch
#

Please up the amount of AP from PVP kills and make different AP amount from PVP kill by rank difference. If you are lower rank than the player you kill, you get more AP and vice versa ( with the base AP from PVP kill is 20AP for example). If this system is in consideration and ppl are pvping, looting and bossing at the same time, you can up the amount of AP needed to reach the next rank.
In my opinion, this will help with the over friendly meta and "organic" teaming where 5 ppl chase one person since that person wants to PVP as well as PVE and looting.
I genuinely love this game and have played since the first playtest. What I've seen now is that ppl rather be friendly for rank grinding than PVP. PVP is only for gear farming. It is also very difficult sometimes to differentiate whether it is organic teaming or not.
Lastly, teaming should not be a thing and should be a temp ban offense and perma ban if repeated.

void panther
foggy sun
meager jasper
fast hill
#

Ban having multiple accounts
Have gear be a greater influence on matchmaking

static turret
#

yo its day 7

meager jasper
#

Putting the message here so it's loud and clear as well. Removing duos is removing a part of your playerbase ironmace. I am not going to be continuing playing if I cannot play duos. @keen onyx @dawn grotto

You are actively pushing more and more players away with constant poor decisions related to your map rotation, and making your own imagined problem worse for yourself. Put full selection or a full rotation for all queues back on. And no I don't want you to extend the wipe time, because we can't use any maps right now.

woven storm
#

Lots of people are criticizing the possible removal of duos , I agree that the removal of duos is harmful to the game. I believe that solo queue is the inferior experience, since class design has some hard counters , it can make some lobbies instant death for some classes. As such id recommend keeping the duo lobby and the removal of the solo lobby, and looking into the possibility of adding things like hunt showdowns solo exclusive self revive and AP bonuses.

static turret
#

absolutely not

#

duos can queue into trios 2v3 is easier than 1v2

spark crest
#

Please add a reconnect button instead of forcing us to restart the game once disconnected

west marlin
#

I swear these guys don't listen to the community. Games dying and they refuse to do anything. REMOVE THE BACKGROUND MUSIC ALREADY. SICK OF HEARING THE CLINKING.

whole zenith
#

SaluteLINE_SDF 🇩 🇴 🇳 ' 🇹 🇷 🇪 🇲 🇴 🇻 🇪 🇩 🇺 🇴 🇶 🇺 🇪 🇺 🇪 LINE_PLS Salute

stable wagon
#

remove solo and duo

whole zenith
#

ye now ur just trolling
SaluteLINE_SDF 🇩 🇴 🇳 ' 🇹 🇷 🇪 🇲 🇴 🇻 🇪 🇩 🇺 🇴 🇶 🇺 🇪 🇺 🇪 LINE_PLS Salute

stable wagon
#

no solo and duo suck and ruin the game and the economy, please remove

reef token
#

how does it ruin the game and the economy exactly?

#

well im upvoting any suggestion i see about keeping duos so they maybe realize how dumb this is

civic zodiac
#

id say remove solo and make a buff for solo/duo that play against bigger team alongside a MMR handicap. like 10-20% damage and HP alongside a regular interaction buff to help looting and moving at a faster pace and getting mmr penalty to help solo to play against lower ranked duo/trio as example. would have a less spread out playerbase and an average more enjoyable experience i think like that. cuz removing completly duo without compensation would just encourage to queue solo and team or will rise the toxicity as duo forced to play vs trio.

fading flicker
#

why are they removing duos

civic zodiac
#

no idea.

craggy kayak
#

Can we get a way to deal with liquid gold that is more space effiecient since the market only deals with it?

woven storm
sullen nebula
#

Suggestion: don’t remove duo

violet stream
sullen sage
#

Suggestion : For hard quests (such as kill 10 Ghost King or 15 Lich), let people choose between 2 objectives.
For example : kill 10 Ghost King OR 20 Cyclops ; kill 15 Lich OR 30 Cave Troll.

Why : People usually master 1 map, their favorite one. Asking to kill 15 base monster of an other map isn't a big deal, but asking them to master it to the point of being able to kill multiple time a boss isn't fun. Moreover, asking solo players to kill a mob designed for team of 3 isn't fair.
Moreover, Some boss such as Lich are nearly impossible to do in solo except bt playing cleric or Warlock.
By letting players choosing between 2 equivalent goals, you let them train on the game content they like, while not removing so much difficulties (a new player would have an hard time train to do a cyclop, but he can do it after some train)

wooden ermine
#

no i bought the game yesterday @violet stream

meager jasper
# civic zodiac id say remove solo and make a buff for solo/duo that play against bigger team al...

I'd unironically leave the game just as hard if they removed solo. The game needs all three and they need to start understanding that. This really isn't complicated, if they want to be able to compete with a game like hunt showdown, all these queues need to exist. They bring players each seeking something different, they do not spread them out - that's the result of their matchmaking. The offering needs to be good not bad or missing like it has been.

granite plinth
meager jasper
sullen sage
#

the duo queue is the less played, they will bring it back at the steam release I think.
For now duo is desert, there is no pvp it's only pve, and the game shouldn't be that.
And duo players can play on trio (they are doing that for a lot of team because they prefer ruins than ice caverns)

meager jasper
#

The amount of complete delusion here that 10k people is not enough to fill lobbies is absurd.

sullen sage
#

It's not full every times, on my server (europe), but may be it is on the asian one or the US one

meager jasper
#

I'm on the europe server, it's full every time.

granite plinth
meager jasper
# granite plinth Hunt has 3 queues while DaD has 4 rn, and now people cry about solos being only ...

The most obvious, if hard, solution is to make the maps actually random so there is only three queues like hunt. I would much rather be able to play the other two maps, and it be random, than not be able to play them at all. Otherwise, it would be better imo if they just put full selection, but a quickplay feature like any number of other games that have a lot of lobbies that need to be filled.

Quickplays for extra rewards are industry standard, and they do work.

#

Let's use a completely different example, shall we? The wait times on darktide are not exceptionally bad for most levels of play but their equivalent of demigod which will always be relatively empty, by the way.

darktide has a 24-peak of 5.5k and... an absurd amount of individual queues, I believe? There's a full map with individual maps that randomly spawn at different difficulty levels.

granite plinth
#

Darktide is different because each game only has 4 people

meager jasper
#

That doesn't change anything. It's just special pleading. There are literally currently a third of the players of dad playing darktide right now. There are roughly 3-4 times the amount of players in a dnd match. Do the math.

#

If this is about filling demigod matches, they're completely missing the point of the game. The game will never be full at high levels. That's just not how these games work, especially when those matches are gated by a huge grind.

static turret
meager jasper
#

And removing any queue is a loss of players, no matter how you put it.

devout hawk
#

Also how does removing duo queue fix anything? You are only driving away a big part of your player base

meager jasper
#

It doesn't. It's completely delusional.

granite plinth
#

I dont think removing duo helps because in the state that the game is in right now it shouldnt have even been added, instead they shouldve focused on improving gc and ice caves so that people actually want to play them or get the game on steam

meager jasper
#

If there is an issue with matchmaking spreading things too thin, which at most levels of play there isn't. Then they need to change how they matchmake, not remove game modes that are selling points.

meager jasper
granite plinth
meager jasper
#

What are you talking about? Duos was ruins for a very long time.

#

Before then, I played solos and tried to trio with my duo, often getting completely stomped. We aren't going back to that.

granite plinth
#

I believe it was added in september

hot hemlock
#

Duos was only ruins a month after EA released

meager jasper
#

So... the majority of EA thus far?

hot hemlock
#

Counting playtests its a minority

meager jasper
#

True. I only jumped on board in PT4. But the game was very different and had a much less sweaty playerbase then. It was semi-possible to duo in trios back then. Not now, I think.

granite plinth
#

My point is that duos are a good thing and they should be in the game but the game isnt ready for it yet

hot hemlock
meager jasper
hot hemlock
#

Imo duos is by FAR the most balanced gametype we have, PvE and PvP pacing feels fun and fresh compared to solos slogging and trios blitzing

meager jasper
#

Removing duos or not catering for them at all will probably cut a chunk out of solos as well.

granite plinth
meager jasper
granite plinth
hot hemlock
#

The amount of people who went from wander/path to demigod in the 3 days we had free maps by abusing ice caves is insane

meager jasper
#

But lets say they weren't filling for argument. That's because there's a hard timer on starts rather than them filling the lobby and then starting. They are so dedicated to that they would rather have matches start super fast than actually fill (or have an entire audience from duos)

hot hemlock
#

I mean 3m to fill a lobby from the first person joining is quite some time

meager jasper
#

You know. The patch where no doubt everyone went over to play the ice caves to try them out. And then "Reeee the queues are deaaadd"

hot hemlock
#

Thats not true

granite plinth
#

Im not talking about when ice caves came out
I was getting lobbies with 3-4 people in solo ice caves lmao

meager jasper
#

That's a huge distortion of statistical analysis.

hot hemlock
#

Ice caves was out for 3 or 4 days before map selection was free, most of the community disliked it

meager jasper
#

After that it was only open for full selection for a small time. And was still very much being explored.

hot hemlock
#

Im not though, it was a large community consensus that ice caves was sub optimal due to mob density+ map time+ map mechanics + mob jealth

meager jasper
granite plinth
#

You cant tell me ice caves wasnt dead, it was a wasteland

hot hemlock
#

Then they nerfed mobs and increased time when they made map selection open

meager jasper
#

You people clearly still haven't gotten the memo that the ice caves has the best loot in the game at the moment, and certainly isn't dead. And it wasn't dead then either. But it's a map that encourages you to hunker down on an extract, and not push toward other players, especially solo.

#

I whined about ice caves too early on. Personally, I think it's amazing now. I fully take it back. I sorta think maybe the berserkers are a bit too much for a crypts-level-area. But that's a minor quibble.

hot hemlock
#

It was 100000% dead during map select thats why the greatest ap climb in history was made by like 50k points in 3 days

meager jasper
#

During map select, I went in and played duos with my buddy on it. We were teamed by four different teams converging on us. It's not dead, not at all. Also it has some sort of map-wide audio mute on it, by the way. You definitely can't hear players unless they're real close or something.

hot hemlock
#

I think you and I are on different pages. Im talking about during map select youre talking about now

meager jasper
#

It hasn't really changed that much, beyond the timer, which is substantial. Again, when the timers were low, you didn't push outside one module.

#

That doesn't mean there wasn't anyone in the map. Going into observer mode made that clear.

hot hemlock
#

The timer, AND the mob hralth

meager jasper
#

Yeah. I didn't like it as much then. But I played it exclusively because I was learning it etc. And plenty of others did. There wasn't anything "dead" about it.

#

You're arguing that because it was bad, that it wasn't played at all. And that just isn't true. It had a hoard in the middle of it, that I think is the reason that keys have crashed so much.

granite plinth
meager jasper
# granite plinth I like ice caves, i know that it has good loot, i played on it exclusively for a...

The amount of players on ice caves hasn't meaningfully changed from a players perspective. It was full lobbies then, it's full lobbies now. People died on it more early on. Like seriously, did you ever stop to just observe other players on it? There were plenty of parties.

It's hilarious watching Normals kill-feed on it. All mob deaths. Reminds me of the PTs. I miss when people were hilariously bad at GC

graceful ermine
#

getting the caves to yourself after watching everyone die was hilarious every time, same experience in the new caves lol

outer lotus
#

If ironmace removes duos ik officially they smoking some hard shit

graceful ermine
outer lotus
graceful ermine
outer lotus
weak vale
#

Make the item storage thing a bag of holding. Das it.

graceful ermine
#

will it be a secure case like in Tarkov? wonder what you'd even keep in there besides treasure/high value meds

glacial sphinx
#

Instead of removing duos, remove solo. Or remove solo and duos so everyone is mixed together again like the playtests.

glacial sphinx
#

Goblin caves was one of the biggest mistakes, they should've never created a solo mode

weak zenith
glacial sphinx
#

The majority of the playerbase has always been solos, the thing they dont understand is that if all those players are mixed into trios you will face a mix of solos duos and trios, but mostly solos still. That's how the environment was in the playtests

weak zenith
#

Personally i do think i prefered all three queues mixed but im a definite minority there lol

glacial sphinx
#

They created mechanics that favor solos and could expand on them. Stuff like single exit portals and shrines favor solos more relatively. They could also create lonewolf perks that are powerful but have their effect diminished with every added teammate.

weak zenith
haughty geode
ebon pine
#

Just a daily reminder that it would be more beneficial to remove unbalanced solos instead of balanced duos @keen onyx can’t wait to watch you burn off 10% of your playerbase though!

hot hemlock
ebon pine
storm sequoia
#

Can devs pls increase portal counts or the method of spawning ffs. You decreased the count of portals because you thought it will increase the PVP but it fuckign doesn't. I am just dying to damn swarm because I cannot find any portal

small furnace
meager jasper
small furnace
graceful frost
hot hemlock
small furnace
void panther
crimson sphinx
#

I would love to see more effort put into cheating prevention and punishment.

I went into a solo game. I got killed by teamers, both of them fighting me at the same time. While spectating, I found another "duo" walking hand-in-hand. That's more than 50% of the solo match is cheating. If you find a "team" fighting a solo together, then not fighting each other (so it's not a 3-way fight), it should be permaban. No questions asked. If you find people working together side-by-side, it should be temporary ban.
If people do not want to fight, they can avoid each other. Period. No need to work hand in hand and get risked identified as teamers.

Please, Ironmace, have an IronHand to deal with these cheaters. It's pretty demoralizing getting killed by teamers when you're trying to push to get to the next AP level before the season ends.

Thank you.

static turret
#

CATBOY CLASS NOW

river flint
#

Cavetroll🇧 🇷 🇮 🇳 🇬 🇧 🇦 🇨 🇰 🇴 🇱 🇩 🇬 🇨 Cavetroll

static turret
#

I WANT THE PINK AND BLUE CATBOY CLASS AND OR RACE RIGHT NYAOW

#

seriously tho catboy race would slap

foggy sun
#

they need to add silver armour thats hella white

glacial sphinx
#

silver threaded cloth armor would be cool too

haughty harbor
plain sail
#

I suggest make spiders go thru mobs so we dont get blocked by them what do u guys think? It's annoying af when ur cornered by spiders and cant jump

sly meteor
#

Reduce damage scalling.
The meta is really broken atm.You have no chance of fighting back is the ennemy is more geared.And it all comes from 1 problem:
The damage scalling.

Since damage scales WAY faster than health and armor,theirs absolutely no use in building up vigor.Time to kill are practically instant.And the reason speed and damage is the meta is because damage scalling is so overtuned,since the damage is overtuned,you need speed to AVOID the damage rather than tank it.This is completely stupid.

brittle crane
strong grotto
strong grotto
# sly meteor Reduce damage scalling. The meta is really broken atm.You have no chance of figh...

No, the problem is not in scaling, the problem is in the core of the game's idea - you are able to PvP people without any restrictions based on your gear. There are no "weight categories", no "leagues", no "gear score" and you aren't even starting on the base level of gear your map to find anything better in the game itself. And PvP junkies will never allow for any kind of fracturing of player base for, as they themselves say, "it is fun and we lose any incentive to farm for gear". Which is wrong, but that is why they are PvP junkies. Of course they will all start freaking out and go "Nooooooo! I like to fight people, who outgear me to get their stuff! You are just bad, reeeeeee!!" and all that. But the fact is - they just like stomping. They like to punch down. And that is the only way those thugs will ever want to play. Fair games are not for them.
So, if there will be no fracturing based on level of the equipment you have - the problem is unsolvable and you will always have close to zero chances to kill such overkitted monkeys. But, hey - that is exactly the reason why people became more friendly inside the dungeons. To have a chance.

brittle crane
strong grotto
sly meteor
#

But I agree,the pvp has no skill involved.Its all just stats check.And people who say "its part of the game" are just BISSED out cowards that jusst love crushing no gears

strong grotto
# sly meteor I still thinks that damage scales too much.For exemple,"tank builds" are non exi...

And why would you need a tank build in the game, where the first strike decides the outcome? If you want for tank builds you will need to change the fighting system, to give more control over weapon, give feints, parry abilities, dodges. Right now it is just a stat check and not fighting. You apply blunt force towards the enemy in BLIND attempt to see if he is geared to the teeth or will die in two hits. The visual tips on what the level of your enemy or how high his HP are nonexistent.

strong grotto
sly meteor
strong grotto
#

"A little"? You are VERY generous with your evaluation of this crap of a battle system.

sly meteor
# strong grotto "A little"? You are VERY generous with your evaluation of this crap of a battle ...

It feels really random.I just get one tapped by any ranged weapons.Barbarian,who is supposed to be the best melee class,is the WORST melee class,but somehow the best ranged?Fighter is just a fat ranger.Bard is just a fast ranger.Its all just range.And the melee combat,as you said,is just "ahah I have better gear.Die."

If I could actually parry with my shield,kick them to knock em back,then just faint an attack and do a heavy blow,the melee combat would feel good

#

Winding up my warmaul to break their shields and go throught their plate.Put my shield up forward to charge at the archers etc.Itd make things interesting.

strong grotto
#

Yes, it would. Monkeys will rage though. For their gear quality will lose that leverage it has now.

sly meteor
brittle crane
strong grotto
brittle crane
#

so 0 votes

strong grotto
static turret
#

Day 8 of asking for catboy class

violet stream
polar junco
#

just make the cyclops not suck ass by removing the dumb f'ing rng of getting clocked in the head and dying even when you play perfectly

#

how could they make such a terrible boss AFTER making a good one on the same map

meager jasper
violet stream
# meager jasper Buddy I'm not interested in indulging someone who's going to come at me like a d...

Well apparently I replied to the wrong person originally. I'm not sure why your being so aggressive. Are you not the one telling IM you and many players will leave because of the removal of Duo? So it seems strange why your so combative when you made the comment in the first place. You're the one making threats and stirring up negativity. I'm just trying to understand. You don't seem to understand these are TEMPORARY changes as IM makes the best of their lower Early Access player population and will surly re-add duo when player population allows. Until the full release with full player base IM has to compromise for current player experience. So if you think you know better than IM and want to spread negativity then perhaps you should Get Lost.

thin flicker
#

imagine 2 different rotations one for HR, one for Norms, and then a third single map rotation like they have now. So it does sort of funnel the choices down but theres 3 constantly shifting choices?

So while trios for HR would be Ruins, Trios for norms would be GC - as an example. I understand everybody wants all map choices but its just not feasible currently with how dead the lobbies can be during off times with that many choices - so dont discuss that specifically.

Thoughts?

granite plinth
wise walrus
#

Maybe add some more flavor to the other classes during this HEAVY testing period.

abstract crane
#

Hello, is someone good with prices in the marketplace? I found a good item and dont know for how much i should sell it

agile ingot
#

I kinda think it would be cool if IM did some more open maps kinda like hunt showdown by choice where there are multiple big bosses to go after, that arent inferno level difficulty and whoever downs the boss can be seen by enemy teams but the team who killed the boss gets nice buffs in return. It would be cool if they tried out a similiar extract mechanic too.

hallow flare
#

I would like to say I fully support making normals a ranked mode too, it feels like the more pure PvP experience tbh. I get the worry of scaring away new players, but I think they should do something else to separate new players, like maybe what they did before with characters under level 15 and characters over 15 being in separate pools for norms

tulip venture
strong grotto
# hallow flare I would like to say I fully support making normals a ranked mode too, it feels l...

Normals already have more PvP exactly because people have something to lose in rankeds. IMace made one of the most stupid things tying AP earned to extraction ONLY. No extraction - no AP. That is the reason most of the players go friendly, because there is so little information on WHO are you going to attack and what gear he has, so it is always a safer bet to just chill and extract with AP. If IMace were a bit smarter, they would've made extraction a multiplier of AP earned, that multiplier could also increase with each person you killed. But at the same time, if you die yourself - you will still receive the AP you earned, but without said multiplier.

#

With that kind of system people would have more incentives to not only run rankeds in general, but also would make them more competitive and PvP oriented, and normals be more chill, as IMace wanted. Too bad they are not that smart. If only. If. Only...

craggy trail
#

i just have 1 question... why remove duos?? with the pop dying and so many of my friends having left the game most of the time the biggest group we can get is 2 so why force duos to play into trios now ? even more people are going to leave the game with this change

strong grotto
jovial swan
#

{Staff Mastery}

Magic Staffs gain +5 Physical Weapon Damage.
Non-Magic Staffs gain +10 Magic Weapon Damage.

#

Very basic change idea, but would make this perk significantly more balanced than it currently is, and futureproofs it whenever more staff-type weapons come into the game.

low nacelle
static turret
#

meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ meow meow meow meow nyan na dokubetsu dokubetsu dokubeta nyan~ :3

hallow flare
#

Ooo, maybe have new players be separated based on triumph level. Once they get enough extractions, then they get to get matched with more experienced players

#

To make it so people can’t abuse an idea like this, have it be locked to a per game purchase criteria, so if people wanted to smerf in these lobbies, you’d have to keep buying the game every time, and also have AP be unobtainable and high roller locked behind that certain number of extractions

rough bough
#

Crypts

wintry wolf
#

remove the exit game button from the sidebar when you die. the amount of times i have it exit game instead of the return to lobby button and have to relaunch is obnoxious

hallow flare
wintry wolf
meager jasper
thin flicker
#

Normals should have all of the smaller maps

dense dove
#

Change physical healing make it heal more with bandages and instead of a 50% potion healing make it a 100% becouse even with full physical healing it only gives you + 6 hp from potions

elfin onyx
#

There should be a dummy to test your damage on waiting floors, something to pass the time if you take a red portal/static early

small furnace
#

Got a hot suggestion rn. It is a mechanic in dnd that when a mob becomes less than half health they become 'bloodied' or 'damaged'. Works for player characters and npcs as well. Just thinking this might be a cool mechanic to have in Darker. Would make people more willing to engage in fights when they see they're fighting someone and they become 'bloodied'

Would also make it so it's much more risky to be running through the map on less than half health, cause people can see that you're 'bloodied' and close to death.

sly meteor
small furnace
sly meteor
small furnace
#

Damage numbers is probably a bit too much info creep for this game, I suggested 'bloodied' because it fits with the dnd style and it still conveys some amount of information.

Going into every fight blind with only a guess at what the enemy's gear level is and if you'll win kinda sucks, so I think SOME kind of information would be helpful

sly meteor
small furnace
sly meteor
small furnace
#

Regardless, that is the perception. It's why HR doesn't have a timer or show when portals arrive/killfeed, because people's perception is that 'less UI is more hardcore!'

sly meteor
small furnace
#

Nah you're funny. People used to be more actively pvping but the new system just ensures that if you're pvping you're more likely to be dying, and if you die you lose multiple games of progress.

Also I say "New system" but I mean this wipe, just talking in boomer speak

tender kelp
#

Make sure the New upcoming insurance system do not allow throwing stuff hidden when you Can t escape for any reason become a meta to get it back later, like in tarkov👍

small furnace
languid spoke
#

i'd like to see a 'custom' class and think it fits the dungeon crawler style better. use something like ultima online style stat allocation. You have a character. How you equip them, what stats they have, what skills they have, etc. determine more than anything else. It would play nicely with "multi-classing" and the skill tree too.

Characters get 105 total stats as they currently do, 5 minimum, 25 maximum stats to allocate however they see fit. All characters can choose from all passives and all skills. To add flavor characters could additionally choose 1 passive (class themed would work) at level 20. If needed weapons can be locked behind STR/stat requirements.

By class themed passives I mean things like: Savage (+10% phys bonus with no chest piece), Hide Mastery (40s hide timer), Lockpicking, Dual Wield, Weapon Mastery (ignore STR requirements), etc.

Example character:
STR 25, AGI 25, VIG 5, DEX 25, Will 5, Knowledge 5, Resource 15.
Race: Orc +1 STR, -1 AGI (26 STR, 24 AGI)
Passives: Sharpshooter, Quick Reload, Kinesthesia, Crippling Shot
Skills: Sprint, Rage
70 hp.. glass cannon.. dead in 1 hit to pretty much anything if Rage is active. Might be OP and skills like sprint/rage may need to be removed to slow the game down.. but damn if i wouldn't play the shit out of a game with player choice like this.

Anyways.. just dreaming out loud lmao

civic zodiac
#

Would need to rework all armors and class only gears and would make every1 play the same meta over n over mostly i dt think it could be ever done in a game like that tbd

fast hill
#

Remove ability to see modifiers on crafted gear

frigid current
sly meteor
#

Add a proper combat system.Running and pressing left click dosent show off skill.

sly meteor
frigid current
thin flicker
#

People, this is a suggestion discussion place. @sly meteor this combat system is a LOT better than many considering how many types of combat there is.

My original intent was to post, we should be able to spectate last player/team without time limit. I wanna watch sometimes

sly meteor
thin flicker
#

And mechanically it IS better. Ive seen those other games and theyre kinda like for honor/chivalry in some ways, in this game its trying to lean towards hitboxes matter, so they just gotta polish up some hit boxes and thats it. Stabbing feet is entirely viable which is kinda crazy lol

sly meteor
crisp pendant
fast hill
civic zodiac
thin flicker
thin flicker
craggy berry
#

should start focusing on game crashing another set lost as soon as i engage i fucking cba

soft nebula
#

with the changes to mh on warlock, it feels slightly clunky, maybe change occultist hood to scale off rarity like other items, so purple would be 5mh

scarlet creek
#

What would you guys think of Bronze Armor? U craft copper armor and then upgrade it with Tin. Or maybe you just make bronze with Copper and Tin together, not sure if an upgrade would make sense. I would like to see gear that has been crafted that can be upgraded further.

#

Like Copper->Bronze->Celestial Bronze
Copper being green, bronze blue, and celestial bronze purple.

small furnace
# sly meteor Idk,I feel like theirs not really a hight skill ceilling.How you start with the ...

Disagree, there is a very high skill ceiling it's just not where you'd expect.

The actual pvp combat itself is fairly simple for anyone to learn, most of the 'skill ceiling' comes from the math, game sense and prediction side of the game.

Being able to gauge whether you win a fight, being able to put together good gear sets, being able to survive against pve, effectively kite and run away, take advantageous fights etc. The 'knowledge' part of the game is the much higher skill ceiling, whereas the actual combat unless you're playing ranger, wizard, or warlock isn't overtly high.

civic zodiac
#

I agree. Positioning map awareness and general knowledge make everything. Gear matter but a bad player full gold will lose vs a top player in green. 100% unless shit situation happe

stuck reef
#

ice caves is terrible imagine making a map with all statics without even having a map notification that a static has been taken or not.

tribal girder
#

guys I think rogue should be removed 💡

chrome crescent
#

I SUGGEST TO FIX THE MAP ROTATION LINE_PLS 😃

wintry egret
civic zodiac
#

Some peoples find reason to complain when theres not. Ice cave is literally the best map for beginner to start their grinding and buildup their wealth a bit. Other maps its sometime a huge pita even inpossible if you are late in some situation its not even to compare

torpid wren
strong grotto
bright abyss
#

longsword perk for bard, please. Thank you for coming to my DaD talk.

strong grotto
#

Not gonna happen. It is better to change the battle system for people to have more sword play with any weapon, than to just give everyone a one good weapon.

meager jasper
#

The staff didn't need to be nerfed in magic damage, it was already not exactly competitive with a book. Instead they're doubling down on having a fundamentally broken, unwanted perk in the game that continues to give wizard a permanent smite, and doesn't even improve their actual dedicated melee weapon, the crystal sword. Needless to say, I'd much rather the staff was a powerful magical item rather than a bonk-stick, and that the crystal sword actually had value as a melee weapon.

strong grotto
#

Agree to that. Especially the permanent smite part. It is absolutely insane they make perks like that without any consideration.

fluid inlet
#

Can we get map selection back I haven’t played in like a month ever since y’all took it out I don’t like ice map

worn lava
#

they should make a ice whirlwind that slows enemies and does tic damage for the wizard kind of like the clerics 2 spells

static turret
#

DAY 9 of asking for a pink and blue catboy class

last escarp
#

Can I just ask who on the team has a hard on for barbs they are arguably still the strongest being able to have the most hp high ms and high dmg and yet here they are getting buffed and from my understanding from the last part of they think this class isn’t being played as much which is insane to think

brittle crane
waxen bane
#

PLEASE STOP MOVING THE MERCHANTS WTF

green kestrel
#

This game would be insanely popular if they made a PVE COOP mode. And made the dungeons bigger, deeper, etc. Your never going to balance pvp. Not with this many classes.

neon meadow
empty dome
#

my ping should be less in frankfurt servers yet im forced to play in east asia

grand yarrow
#

is anyone else not able to connect to the server they normall queue in because of "high ping?"

empty dome
#

@grand yarrow same i always play on frankfurt with no lag issues but now im forced to play in east asia and its lagging

obtuse kindle
#

add ability to search for 2 random modifiers (eg move speed bonus and move speed add so only items with both modifiers show up)

haughty harbor
#

rogue is trash and not a SINGLE DEV MAINS ROGUE IN 3's. plz fix rogue so streamers come back

tulip venture
mellow ridge
sweet canyon
#

Shape shifter mob, between attack it switches forms into a new mob, could be random, like every attack is diff mob. but keeps the health pool that you give the mob , so spider mummy 300 hp, loot is just whats given to it and not what other mobs drop, I.e. goes from spider mummy into skeleton champion but doesnt give skeleton champion loot like gold key, just its own loot pool for shape shifter.

worn lava
mellow ridge
worn lava
cunning palm
#

a perk for wizard that replaces their default rest with a worse version of meditation

native granite
meager jasper
granite plinth
#

Suggestion: Stop playing Goblin Caves so I can get to Voyager pls

haughty harbor
#

you've caged rogue for 6months ironmace!!! Free us and buff us to the level of fighter barb bard cleric plz

trim dock
#

How is the capability to change the email associated with your account not supported??? That's fucking insane. Fix this immediately.

static turret
#

day 9 of asking for catboy class

static nexus
#

can we bring back map rotation? as a solo id like to play ruins without running into trios. kinda sucks being restricted to goblin caves.

static turret
#

there literally is a map rotation

hot hemlock
rocky creek
#

Small suggestion MOVE THE FREAKING TRADERS BACK TO THE ORIGINAL PLACEMENT!~!~!~!
I feel super trolled no new merchants no merchants removed just troll us all and rearrange.

pine comet
#

Yer going to feel trolled again if they do move again and complain

static nexus
drowsy grotto
#

Max health bonus and max health add to half of what they can be, they are waaaaay too dominant.

#

Would you rather deal 2% more damage or tank an extra hit giving you an extra 30 damage because you can swing again, completely stupid...

sly meteor
strong grotto
pine comet
#

What, why are you saying clerics..?

rare bluff
#

Toglable option to make it so you cant cast power of sac on yourself so you can use it without fear of killing yourself

granite plinth
#

revert it to making items sell for very little to merchants so there isn't as much gold going around cause not every noob finding a shit purple item should be rewarded. and make everyone be tankier for prolonged fights with more outplay potential or just make every class fucking 1 shot it's a shit game state where rogues get shit on and all they do is run around and smoke bomb.

granite plinth
#

but even so what's more annoying than my class being shit is the game lagging and roll backing 1 or 2 days ago i lost a 4k gold kit to a huge roll back and that was the worst feeling i had in a while

strong grotto
strong grotto
green kestrel
strong grotto
#

Agree for 100% with the statement of a gentleman above.

tidal bloom
#

Pirates And Ninjas Update Concept (shorted due to character limit)

Part 1: Pirates
Treasure Hunting:
Found in dungeons or bought from the collector at high prices and enough quest progress, are “Treasure Scrolls” ranging from uncommon to unique. Scrolls can be opened while in the lobby or in dungeons. Based on rarity, there will be clues to where the treasure is buried (goblin, ruins, ice caves, etc.), and an idea of what kind of treasure it is. (heavily inspired by clue scrolls in OSRS). If a player with a Treasure Scroll finds the location of the treasure and digs it up with a pickaxe, They will be rewarded with a chest with loot corresponding to the rarity and loot pool of the scroll and the scroll will vanish.
Treasure Loot pools
Consumables
Amulets, rings, Trinkets & gold / silver coins
Weapons
Gold Ore
More?

New weapons
Scabbard
Main hand sword, between arming and falchion. (fighter, warlock, bard? , barb?, druid?)
Unique Variant: killing a player/mob spawns an intangible skeleton pirate swordsman that only targets others. (not teammates) (intangible to prevent blocking doors / stuck in corners.) despawns after 10 seconds.

Flintlock pistol
Second hand projectile weapon like hand crossbow (ranger, perk fighter, perk rogue, bard?)
Uses a new ammo type and gunpowder
2-3x reload time from hand crossbow and cannot move while reloading.

Flintlock Rifle
Main hand windlass crossbow variant. (ranger, perk fighter, hunter perk druid?, perk bard?)
Uses the new ammo and gunpowder
2-3X reload time from windlass, cannot move while reloading.

New Ore
Coal (replaces copper)
Used to make Steel bars and coal dust
Sulfur (replaces copper, only takes 1 bp slot (turns to dust))
Used to make gunpowder.
New Craftables
Steel
2 iron ore, 1 coal ore
It’s cobalt but for weapons, instead of undead damage it could do something else idk.
Gunpowder pouch
2 coal dust, 2 sulfur dust
Creates a pouch that allows for 5 flintlock weapon reloads.
Campfire (Uncommon)
2 coal, 2 torch

#

Part 2: Ninjas
(weebs rejoice)
Introduction
A smuggler of eastern goods has joined the merchants. (didn’t feel like making a elaborate story for this one)
-rogue / barb / druid? gear trader (cowls, masks, new weaponsmith weapons)

(no gameplay content addition, treasure hunting is enough)

New Armors
Samurai/Ronin armor
Plate armor (Fighter, Barb, perk warlock)
Dex scaling, lighter, less protection

Samurai/Ronin helmet
Plate helmet (fighter, perk warlock)
Also Dex scaling, lighter / heavier than barbuta?, less protection

Samurai/Ronin Legs
Plate Legs (fighter, perk warlock)
Dex scaling, lighter than plate pants, less protection.

Oni Mask
Helmet (not plate) (fighter, barb, druid?)
Strength scaling
No protections.
(shadow hood for fighter/barb op?)

New Weapons
Katana
Longsword alternative
No parry, instead, clicking with hands out unsheathes the sword and swipes quickly. Good for chasing.
Unique variant: causes bleed on target
Tantō
Castillion/stiletto alternative
Unique variant: causes bleed

Rapier alternative for rogue and bard (one handed katana?)
Why is rogue’s best starter weapon a rapier?

Jade Sword (crystal sword alternative)
Magical healing instead of damage?
Unique variant: something to do with jade golems. (hearthstone ripoff, lifesteal /chain lightning target :0)

Oni Club
2 handed club (barb, perk fighter)
Unique variant: rage mode
Too many melee weapons already but fits the eastern theme and oni mask.
Merchant quests
Unlocks better rogue gear
Throwing dagger (looted) x10
Invis potion (looted) x5
Coal ore X10 + sulfur powder X10
Merchant craftables
Smoke pot (since we already steal rogues stealth, so why not)

strong grotto
#

Weeb.

hot hemlock
civic frigate
#

a map where the outside skybox is basically an endless village, the map itself is a village/kingdom with maybe a castle as a 2nd florr u fight outside and enter. the first floor is just a huge seemingly endless village the players must find their way through, shrines being center pieces in towns and escapes being carages drawn my horses/ wells or sewers that can be playable. i got this idea from the "skyrim lore images" where it makes fun of how small the holds are ingame but are literally miles in lore, giving the illusion of this map being larger than it is may help w immersion

candid otter
#

every looted unique extracted with counts as 200 AP each and every kill gives more AP the higher rank you are

thin flicker
#

Google tabaxi. Its surely on the path somewhere

granite plinth
# strong grotto They are a cancer. Sure. At least I can see them coming. And not just being blow...

tbh with you bro rogue is just where it should be right now but we all like to cry about it being weak cause we can't chase people down like other classes but i haven't died once in 20 games and i just keep getting more and more.. it's just sometimes it feels not okay for example i outplayed a slayer fighter like 30 games ago and he had no idea where i was. when i popped up on him out of invis from behind i hit him 4 times and he hit me twice and i died. i was way less geared than him ofc but idk.. we just like to cry about it rogue is fine the way it is right now

strong grotto
# granite plinth tbh with you bro rogue is just where it should be right now but we all like to c...

Well, then stop crying. Invisibility, especially as long as rogue have, that also allow you to move and proc bunch of damage buffs at the same time is NOT FUN in a PvP, where every death sends you back HOURS of game progress. It is not the fast paced CS:GO match, where if you died to sniper you can be alive and playing with the same stuff you had in a minute. It is a game, where you die and lose something you may have farmed for weeks. And you lose that to something you wasn't even able to see, for crying out loud! Invisibility is a cheap and stupid mechanic that has ZERO counter play most of the times.

granite plinth
granite plinth
pulsar glade
#

Victory strike rework. Remove healing . Add extra headshot damage on skill too

granite plinth
pulsar glade
#

They give up sprint or 2nd wind . Which do u hate more

granite plinth
#

they'll never give up sprint hello they just give up shitty second wind for one shot potential

pulsar glade
#

Everyone uses that comp and are adamant it's best. It'd be nice to see different ability builds. I'm not stuck on headshot damage but something else is acceptable

granite plinth
#

try rondel + other dagger with adrenaline rush that is a fair damage increasing skill based combo not i bonk you in the head for 200 dmg hurr durr

pulsar glade
#

Says the rogue crying about his class. Go get bent and enjoy replying to yourself. Peace

Barb mains am I right.

Meta slave

granite plinth
#

alright if u say so.

#

perhaps if you'd like when maintenance is over i can stream you how weak rogue is

pulsar glade
#

@granite plinth u lack an understanding of English champ. I said I'm NOT stuck on the headshot damage. I'm open to constructive criticism but you're a detriment to this community. Lemma spell it out you're bad

tulip venture
#

I wish I could edit messages with content blocked by the server filters

trim flint
#

What are the odds of having a monkey man playable race in DnD? with a jungle map? the planet of the apes references would be sick

weak zenith
#

It be that way sometimes

tulip venture
#

There’s a subreddit for that involving dragons and cars

granite plinth
static turret
#

day 10 of asking for catboy class and or race and make it pink and blue

haughty harbor
#

you've caged rogue for 6 months. free rogue ironmace

weak zenith
#

Sometimes you do gotta lure some mobs to em if they actually realize you arent a threat but most of the time theyre terrified

primal skiff
primal skiff
weak zenith
primal skiff
#

agree

trim dock
hot hemlock
#

Read next time before you make the account

neon meadow
haughty harbor
#

beastperson race from mushuko tensei. it will make part of the community happy -1knowledge +1dex

static turret
#

YES OMG BOYKISSER CLASS

tranquil epoch
#

Revert to old rotation

elfin vale
#

rename rogue to victim

upper hearth
#

Add more stuff similar to the longsword for melee that rewards skill and practice with a certain weapon, preferably one for each class.

serene grove
#

add a perk to rogue that gives 10ms only in the shadows. but if inside lighted areas give -5ms penalty

#

and increase cooldown of smoke pot that shit annoying af

tulip venture
rain snow
#

Fix the goblin boss rooms! its already enough learning to fight that shit. why does it reset the boss in certain parts of the room? Seriously ridiculous.

serene grove
granite plinth
onyx sky
#

Is there a way to confirm how the AP system works in this game?

tulip venture
steep oak
#

Make bards other skills usable, running double spell memory is great and all but it would be nice to have encore or dissonance usable with maybe new skills. Bard hasn't gotten anything new since early access release and it feels like bard has been kinda forgotten about besides for balance

haughty harbor
#

uncage rogue you've caged rogue for 6months. it's one of the most popular classes and you've shackled us

dire anvil
#

be able to rearrange your own traders how you like

elfin vale
zealous forge
#

i had this idea about druid class. what do you guys think

agile ingot
tulip venture
arctic lagoon
#

ideas for new weapon variants and type, shivering and hellfire, and claymore

brittle crane
celest haven
#

give drow micro transaction skin 🗣️🗣️🗣️❗️❗️❗️❗️🔥🔥🔥

fathom bolt
#

for real

cunning gorge
#

Anyone know if they are planning to allow you to filter by multiple modifiers in the market? It sucks sorting through everything especially if you're looking for something specific or bis. They should add this

amber cape
#

Add a wardrobe that takes up similar space as a coin chest or slightly larger with room for an entire kit. Add an equip button to swap on kits…..

civic zodiac
#

multiple alongside the number would be great.

rapid osprey
#

remove map switch and map by players. Let people choose the map they want to play like last update !! I dont want to be forced playing map due to the players of the team or goblin cave in solo, ice boring in duo etc......

stone ember
#

I cool ability for Barbarian You throw your melee weapon and do some damage but you lose your weapon in process and have to reclaim it hahaha BarbStare (dunno how to make suggestions so put it here)

upper hearth
#

Make gold gear a drop from lich or HR bosses, +3 all was tried in the past and it didn't work either.

hoary osprey
#

Are backpacks a thing they will add on the future?

hot hemlock
hidden hemlock
#

Potential idea; Gold Gear can’t be traded.
I think this would make it so gold teams couldn’t run as rampant as they are and it still rewards players who completed the quests

civic zodiac
#

i still think a self found gamemode would be awesome. split playerbase but well some peoples like me would enjoy the game even more.

wide reef
#

Idea:

Come out with Arena mode and remove all AP from dungeon runs. Add AP to Arena mode and make this the 'ranked' gameplay.

The people who care intensely about PvP and rank will get their fix in arena; and the dungeons become more about building gearsets to eventually use them in arena and gain AP.

raven sundial
#

Has anyone noticed that a stack of 3 Common bandies cost more than buying them 1 at a time?

elfin vale
#

rename rogue to victim

pallid vector
empty valve
haughty harbor
static turret
#

cant even remember days anymore its been so long since ironmace is ignoring the obvious demand of the community smh

hot hemlock
raven sundial
celest haven
#

day 2 of asking for epic drow micro transaction skin 🗣️🗣️🗣️❗❗❗🔥🔥🔥

vast echo
#

they need to add the old map style back where you just choose map and party size

terse socket
#

ADD CAT BOYS

civic lion
wide reef
#

I'm not entirely opposed to a rotation based on party size; but I think they really need to rework some of the maps to make them all serve a purpose or at least all have as much end game content as Crypts does.

A second level on Goblin Caves, a complete rework and separation of Ruins from crypts; and a new, second level to Ruins.

I understand their original intentions were to have a three layer dungeon; but in my opinion: Crypts, Inferno; and then a third level that's unlocked by defeating the boss; would be perfect.

civic lion
#

What do y'all think of a rogue or ranger ability that lets them detect nearby portals on the map?

near elbow
neon citrus
#

Does the barbarian shout that reduces nearby enemy physical damage still stack with other barbs in the team or did they fix that? Cause if not I suggest they do.

wide reef
unique seal
#

Bring Crypts as a starter back :C

tiny wigeon
meager jasper
#

Just to add my opinion, I've always thought crypts was the best map and that ruins was the worst. Not only is it the worst, but it heavily favours specific classes, encouraging you not to go there at all. I don't like that a map that heavily favours ranged classes is right before the map that favours melee formations - It's not balanced at all, and gates what would should be content for one class behind having to deal with your natural counter in their natural environment.

static turret
#

day 12 of asking for catboy class

pulsar nexus
#

Add sort all i beg you

stoic spruce
#

I believe all pickaxes should be able to pick out ice barricades

upper hearth
#

Add a -30% move penalty for 5 seconds after holstering a crossbow/ranged item as a fighter.

vapid galleon
#

Cat boys.
If not, Kitsune or Catfolk

upper hearth
upper hearth
swift creek
#

Remove gold???

meager jasper
upper hearth
pine comet
#

Shoulda brought back ruins with blue crypts

near hedge
#

Could there be a non-seasonal PVE? It's a bit disheartening to loose all your stuff every season....

I love the Game play, and of course will keep playing. However, not being able to keep any of yourstuff for long term? That sucks. I know for PVP reasons, wipes and seasons make the game have content and even make it more fair, compared to just continuel treasure hording, but in a non PVPVE, I think it would be nice. You could get the PVPVE for people who like that (which i am also an enjoyer), and a PVE (where you can just chill and play with your friends).

Path of Exile (I know) had a non-seasonal character option when creating a character so for the purpose of this exactly, and its something I've not seen in any other game. I know Dark and Darker is still in the Balancing era of its development, but It's some food for thought. I know me and my pals would love to see it, and it might even allow for the community to find new people to Co-op with in PVPVE.

Ted-Talk over.

vapid galleon
#

It'd be nice.

marble wharf
#

how do i report teamers? i have videos

wide reef
tulip venture
upper hearth
#

Rogue should only be able to go invis in bushes or shadows, lanterns & any light source will reveal them. Allow them to poison potions on enemies during invis, as well as to poison potions and leave them in loot piles. Add trapped doors that will use a molotov/lantern. Rogues in the fantasy genre are better at indirect fights and utility, it should be so in DaD.

patent mauve
#

Torture mastery should be changed to 50% increased spell cost(rounded up) instead of +100%, keep the base heal per tick 1 (0%) scaling, then also make it heal recoverable HP per tick by 1(25-50% Attribute scaling). The healing would be less volatile as some damage would stick to TM warlocks but they would also benefit more from additional magical healing/magical power bonus. This also makes the increased spell costs less crippling as you would heal the lost spell cost HP more rapidly in combat. Curses would cost 5 HP instead of 6, lifedrain would cost 9, flamewalker 8, and hydra 15.

empty valve
#

Everyones complaining about rogue, why not give him about .5~ seconds of not being able to attack after coming out of invis. This gives the opposing player time to react, and kills the landmine rogue. In return give him back stats and buff skills, so rogue is rewarded on properly sneaking and hiding

wide reef
#

After 1000's of hours of gameplay; I whole heartedly believe there needs to be a shove mechanic for mobs. The way they're able to perfectly align themselves to block your path; without any way for you to maneuver around them other than just leading them away; can feel incredibly annoying and immersion breaking.

Generally just unfun that a tiny little goblin and a beetle can halt your entire path.

craggy isle
#

Remove smoke pot and hunter traps. Very counter intuitive to how the game is played. Just ran into 9 naked rogues with smoke pot in 3's, I am refusing to play this game until at the very least smoke pot is removed. Hunter traps atleast you can see and jump over even though they are completely broken

haughty harbor
#

remove smoke pot and buff barb and fighter and bard and cleric rogue is too op and the other classes are too weak rn

warm haven
patent mauve
hardy berry
long blade
pine comet
#

Why is smoke bomb problematic to people? Besides the reasons above me because 75% of skills have negligible cooldowns with infinite uses

hardy berry
stable dune
#

A sandbox mode to test our kits ingame performance without the risk of losing it entirely would be cool, I hope we get it in the future

hot hemlock
craggy isle
brittle crane
neon meadow
hardy berry
#

@hot hemlock sorry slow mode made me unable to post the pic with 2 teams running up on me and a friend, was super fun watching 3 rangers and a rogue collectively loot my body

hot hemlock
#

Yea but you pasted a picture of the same team twice 😂

hardy berry
patent mauve
gusty atlas
rare bluff
#

Make malice perk for warlock give curse of pain antiheal on the dot

tough willow
#

Make everyone mask up, I think it’s stupid that my character can catch diseases from other people not covering up.

craggy isle
static turret
#

Day 12 of demanding catboys, also rogue buffs when

lapis kestrel
#

Give me feedback on this one:
Remove solo and duo mode, return to all team sizes in one queue, BUT remove the storm mechanic so smaller teams can rat around the map, add more escape options as needed. Introduce OPTIONAL random matchmaking if you want to fill your lobby and play with others. Remove MMR based matchmaking.
Solves map rotation issue since it won't be needed
Solves dead lobbies issue since we can consolidate the queues
Solves multi-mode balancing issues
Solves queue sniping
Solves smurfing

static turret
#

Horrible for anyone but trio players, i dont wanna rat around the map solo i wanna fight other solo players.

lapis plank
#

Ironmace. Please get it together. A Voyager player, clearly marked per spectating, should not be able to queue up with Neophyte teammates. We created new characters to just have some fun with no gear, and even still get rolled by gold players. We are a full Neophyte squad, and everyone else in the lobby is Neophyte. How the hell can a Voyager player be in our lobby? They are quite literally just abusing the ranked system to either farm AP or easy gear by going in full gold and rolling all of the low ranked players. I don't know how this hasn't been brought up and changed after the months the ranked system has been out. But please think before implementing these changes. This is disgusting, and should not be allowed. That is probably -3 dnd players until wipe hits.

terse dawn
#

Change the ice mountain modules with 20 axemen, the loot isnt worth clearing one of the hardest mobs in such density

lapis iris
#

Hear me out… an offline mode with a separate stash would be super beneficial for the game in terms of numbers

warm carbon
#

pls devs add more blue portals to the gobbo caves ❤️

lusty ridge
#

Most people I’ve played with agree that fighting in crypts is more fun than fighting in ruins. Shorten the time for red statics opening and add incentive to go down so there are more teams going down. This will also fix the issue of every boss attempt taking over half an hour (just to find out it’s warlord anyway). Also add back the old fun crypts modules like bridge room, mummy room, and maze.

wide reef
#

Make light orb bump out all invis.

It's ridiculous that invis pots and wizard invis can't be countered by light orb.

heady bolt
#

Make Marketplace accesible through dnd website or mobile app and make the data exportable so we can run some spreadsheets and find exchange rates.

weak zenith
graceful frost
graceful frost
weak zenith
lusty ridge
graceful frost
weak zenith
elder bobcat
#

Chads lmao

weak zenith
#

My prefered way to play solo cuz i reaaaallyy hate solo queue.
But ye people get irrationally FURIOUS about being pickpocketed lol

elder bobcat
#

That’s half the point of doing it

hollow wave
#

Here's a suggestion. Work on a huge update to fix this broken unstable mess of a game and maybe just maybe your own community won't shit talk it so much

weak zenith
#

Angy

elder bobcat
#

Aye. Fix it. It’s that simple

weak zenith
#

Yea, just do it! Hit the "fix all bugs" button!

elder bobcat
#

It’s next to the “break it” button

graceful frost
weak zenith
#

I mean, its frustrating for a ranger to shoot me from outside my range but i dont think thats be reason for removal lol

Like, just wait for the smoke pot to wear off? Back out of it and stay aware of your surroundings when its dropped? Dunno what to tell ya man lol

graceful frost
# weak zenith I mean, its frustrating for a ranger to shoot me from outside my range but i don...

I don't think you understand what im saying at all. half the reason there is even so many rogues in trios rn is cause of smoke pot.

Also when your in the middle of a fight 3v3 and a rogue puts a smoke pot in the very middle you can't instantly back out always or you will lose the fight from it.

I genuinly don't understand why your tryna defend it, also when did I say it should be removed

lusty helm
#

fix your goddam servers

unkempt jay
#

has anyone made something like path of building for this game

shadow plinth
upper hearth
static turret
proven vortex
#

Of all the things that need to be addressed, I don't think smoke pot is even in the top 100

civic zodiac
#

what about introducing set items. could be cool to collect em a bit like d2. not too strong not too rare. just give some stuff to collect in order to have a couple of cool session before to lose it like the rest XD

zinc swallow
#

The game needs more mob drop specific craftable weapons with cool but not op effects

weak zenith
# graceful frost I don't think you understand what im saying at all. half the reason there is eve...

Its really not.

Rogue is THE class you play if you wanna rat 3s. Smoke pot is a tool that is usefull in escapes and getting away from rangers.

Literally the first thing you said about this was "remove smoke pot"

And lastly, you havnt pinpointed any specific reasons you see it as a problem. Youve just said its frustrating and youd lose a fight if you just walked backwards lol.

(Also wowee, idk how i forget people in this server get so angry over attempts at actual discussion lol. Get over yourselves.
Not directed at you but the people after you going after me as a person instead of using their brains)

#

In other words. Calling me brain damaged, stupid, etc. Isnt gonna give me any info on why you think the topic is a problem. Its just gonna tell me you probably died, lost some good stuff, and blamed whatever you could think of in the heat.

#

F

misty burrow
weak zenith
misty burrow
#

He said it like three times and I’m not insulting you tf

weak zenith
# misty burrow He said it like three times and I’m not insulting you tf

Didnt say you were, scroll up a bit.

And hes only really said the ability is annoying. And that rogues are in trios BECAUSE of smoke pot. Which outright doesnt make sense lol.
Its a smoke screen that applies a slow. Its a tool.
Rogues normally go trios and rat kills, which imo is valid.
And what i first mentioned was that it sounds like he has a problem with rogues queueing into trios, not that smoke pot exists and is used

#

The bit where people cry and insult in response is less directed at specific people and more about the vibes of this channel.
Actual discussion attempts are regularly met with
"Im gonna insult your character because you disagree with my thoughts on this ability in a video game"

misty burrow
#

Yea that’s way too long chief

weak zenith
#

What in the world are you doing in the discussion channel then? XD

#

Im just wanting to know what in specific is wrong with smoke pot. I havnt had any issues with it and normally have seen it used to serve its purpose, to block visibility on an area and make an easier escape for the rogue

wicked grove
#

REMOVE THE SLOW FROM HITS, ESPESCIALLY RANGED. why have perks that slow like legs shots if every hit pretty much puts you at a dead stop

stoic cloak
#

fighters should have a separate perk for bow usage and the damage penalty of it should increase to 35%

tough willow
#

Its really not.

Rogue is THE class you play if you wanna rat 3s. Smoke pot is a tool that is usefull in escapes and getting away from rangers.

Literally the first thing you said about this was "remove smoke pot"

And lastly, you havnt pinpointed any specific reasons you see it as a problem. Youve just said its frustrating and youd lose a fight if you just walked backwards lol.

(Also wowee, idk how i forget people in this server get so angry over attempts at actual discussion lol. Get over yourselves.
Not directed at you but the people after you going after me as a person instead of using their brains)

celest haven
#

day 3 of asking for epic drow skin micro transaction

rough bough
#

wanna hear a cool suggestion guys? bring crypts back

tulip venture
#

Day 1 of asking for a complete ruins rework I suggest a castle map with several (like 4 sections) that don’t connect to each other unless specific requirements are met (like a bunch of levers or something) hopefully funneling more teams down to crypts and turning ruins into a set-up phase with maybe one team to beat to secure a down portal/ stairs

worn lava
#

Make 1 more stash space put it in the store and have it buyable there wouldn't be anything wrong if you guys did that I think 5 stash spaces would be the perfect point to go to and stop at 5 is definitely enough room for everyone the fourth one through the missions not everyone is gonna do so everyone would definitely buy it. You guys can make a good profit that should help you get the money hire more people

civic zodiac
#

buyable stash via real money would cause drama

static turret
#

horrrible suggestion, just sell skins for irl money

#

DAY 13 OF DEMANDING CATBOYS

shadow plinth
tough willow
#

Add bologna
Add sandwich
Add crafting recipe: bologna sandwich
Add spell: bologna throw
Add effect: slows target for 15 seconds
Add spell: bologna shield
Add effect: 20% healing for 20 seconds
Add effect: 15% PDR

graceful frost
# weak zenith Its really not. Rogue is THE class you play if you wanna rat 3s. Smoke pot is a...

I never said remove smoke pot. Please link the message if i did.

I mean i have pinpointed reasons you just dont read them. It has super high uptime of like 50 percent only has only 12 seconds of cooldown once the pot is down. Along with a 20 percent slow making it impossible to catch anyone or move.

I never said “youd lose a fight if you just walked backwards” your exaggerating and putting words in my mouth. You said just back if there is a smoke bomb in a fight from a random rogue. You cant always just back and many times you will lose the fight if you disengage because of the rogue.

From what i see your not making an attempt at discussion, just putting words in my mouth and refusing to read.

I never used and derogatory words or any insults against you. I have just responded with counterpoints

upper hearth
#

Remove gold craftables, or add them as a one time reward for a final quest. Give them cool names and give them as HR boss rewards if you don't wish to remove them.

viscid solar
#

Change some of the quest to rather rng based placing based like the campfire quest you have to place a campfire at every static exit or maybe a mixture like a quest where you need to taint a health shrine in hell with a demons blood

weak zenith
# graceful frost I never said remove smoke pot. Please link the message if i did. I mean i have...

Ah im seeing what happened now, the names in these chats start to blend together after a while and i confused you with the dude from before (i think leeeroy?) I can admit that mistake. Sorry about that.

I can definately agree that smokepots cooldown is too short, but i still wouldnt say its OP or anything.

Its purpose is to help in escaping by blocking sight and slowing enemies so i think the slow is fine personally.

Generally if i have any problems with rogues its because they played the class well and caught me by surprise. Just simply havnt had an issue with smoke pot but being reminded of the super short cooldown, yea the cooldown could definately be longer lol

graceful frost
# weak zenith Ah im seeing what happened now, the names in these chats start to blend together...

most of my problems with rogue isn't rlly cause they played the class right. the class is horribly designed, smoke pot and invis are two very bad mechanics in the game. two frustrating abilities with very little counterplay.

This is not saying that smoke pot is op, since its not like a meta rogue thing, its just frustrating and bad design. Not saying rogue is op with invis, but its badly designed.

pure basin
#

If your account has enough AP across all of your characters you should get demi god.

neon meadow
graceful frost
neon meadow
static turret
#

Permaban teamers why do i have to 1vX people in solo lobbies

tired ingot
#

Eliminate static exits. Too many individuals mine gold, hide, and exploit these static exits, which only encourages farmers.

sly meteor
tired ingot
low topaz
sly meteor
languid spoke
small ibex
#

please add email changing

foggy sun
#

They should add more horrifying monsters! I'm talkin true jump scare material, like shit crawling on the walls or something. Imagine your in ruins and there is some flesh eating ghoul crawling on the walls. wizthink

static turret
#

they should add catboys

foggy sun
static turret
#

+1 all so everyone runs it and the game is full of catboys

devout jasper
#

a brawler class culd be fun or like a monk or something

modern lodge
#

minics that are shaped like other things like doors or coffins or the floor spikes or random scenery

also mimic prophunt mode would be fun

upper hearth
#

Remove spider silk, moldy bread and other such grind quests from the quest line. Possibly replace them with killing sub-bosses like champion and Wraith with a particular weapon or in a particular area. In no way shape or form should a player grind 30+ hours for moldy bread for a quest line.

foggy sun
foggy sun
devout jasper
#

nice

#

i love what you just told me but i hope they will add more content to existant classes that are lacking some spell / perks / skills

devout jasper
tulip venture
# tulip venture Day 1 of asking for a complete ruins rework I suggest a castle map with several ...

Day 2 of asking for a complete rework or ruins so there isn’t as much W keying across the map to get to other teams, maybe adding some floors that collapse into crypts that separate you from your team if you fall in them / maybe and adjacent module system where you can catch glimpses of another teams progression as both teams push towards a contested loot location just something ruins right now doesn’t feel good as the “default” map

tiny wigeon
woven junco
#

IamChaos - Rouge and IamJoeRoguen Warlock @gentle blade @mint ravine @granite plinth they are teaming on solo Goblin HR Like can we get them banned

tulip venture
woven junco
#

its just unreal and devs do nothing

charred fossil
#

god please fix this dcs. Lost another kid cuz game crashed. Lost more kits to lags than died. This game is realy good but please this is so annoying af

tulip venture
lapis iris
civic zodiac
#

id be down for a PVE mode where everything you loot is untradable no gold/collectors things for peoples to learn pve and maybe gear himself with basic untradable low quality stuff before to jump in the games. as a solo player i played a lot and never experienced hells/bosses and things since i didnt wanna get rolled on by teams. would be great to learn also spots where u can cheese mini boss and things without being in the serious sessions. but well it will split pop and sweatlords will disagree to the fact bad player also exist.

pulsar nexus
#

REMOVE RANGERS

civic zodiac
#

if you remove rangers then mages will rule as king of all

lapis iris
# civic zodiac id be down for a PVE mode where everything you loot is untradable no gold/collec...

Players with different skill levels will always be drawn to online play, as many just love PvP. But it's important to recognize that lots of folks have quit because of PvP issues. This change might bring some of them back and even help new players feel confident enough to give online mode a shot. So, it's more like an investment aimed at possibly increasing and stabilizing the player rate in the long run.

#

Though I'm sure there will be plenty of people complaining about the offline mode anyway.

civic zodiac
#

i agree. this game have a long learning curve for average players. having a training ground outside of pvp would help for general playerbase improvement. most of players will ignore it and just go straight on normal mode either way it would just attract a portion of the playerbase that would otherwise quit.

lapis iris
#

Exactly.

woven junco
#

Honestly this needs to be copied and reposted by everyone The owners of the game are just like nikkita they ban Accounts but the game is re buyable to the people they ban Ip ban wont solve it but hardware banning would solve the whole issue the devs / owners are greedy asf and just wrecking the game and it just gets worse Meaning SDF and Terrence i mean its a simple fix to ban the teamers and cheaters and thats hardware banning but they will never agree to it cause they would lose money its just sad @keen onyx @terrence Get your shit together or sell the game to a real development studio so the game wont die in 1yr or 2

latent oriole
woven junco
#

No there not

#

mac address is perm unless they buy a spoofer Hardware ids cant change without a spoofer make it more expensive on the cheaters and teamers Your fucking retarted \/

latent oriole
#

Yes they are, there are legit hundreds of tools specifically designed to help evade HWID bans, do some research 🙂

#

Again brother, do some research, if these things worked devs would of been doing them.

civic zodiac
#

hackers are a problem on everygame sadly. as long the governments laws dont punish these peoples nothing will change no matter how much effort peoples put in. best way to counter it is having skins / emote and lots of personal shit you gain over time so losing an account would mean something. right now fresh account or new one it dont matter. for my part i would be really willing to have a worldwide computer register. and peoples caugh using illegal programs could have their device disabled from online gaming alongside money penalty to pay to the game company affected. that would help more to solve the problem than any anti cheat programs.

patent mauve
#

Torture mastery should be changed to 50% increased spell cost(rounded up) instead of +100%, keep the base heal per tick 1 (0%) scaling, then also make it heal recoverable HP per tick by 1(25-50% Attribute scaling).

low topaz
tough willow
# civic zodiac hackers are a problem on everygame sadly. as long the governments laws dont puni...

Yes cheaters are a problem but should they be legally responsible for something that really doesn’t cause anyone harm? The answer is no, that’s why the US government will never push regulations on cheaters, it’s harsh punishment for the crime committed. There’s a lot of people that will say cheating is good, because it gets people to stop playing games which are inherently terrible for your mental health and physical health. Two sides to every story , two very different opinions living in the same world. Who’s wrong? No one.

#

There will always be cheaters, no matter what. Containing them and making it unfun for them to play is a completely different ballgame

tulip venture
#

I wouldn’t mind if they made cheater only lobbies and turned off trade and voip- like if they made trade broken for them and not work not obviously turned off

civic zodiac
#

cheater cause great harm and cost a lot to company for anti cheat services update and the ressource needed to monitor all this. and not only company but someone who purchase a game and having their experience spoiled by hackers is not to neglect. saying that hackers cause no arm is delusional

tulip venture
civic zodiac
#

bad reputation and player lost arm more than extra account purchased by cheaters. either way i just said my opinion i dont really care. for my part if i see a cheater idgas tbf they are uncommon and if they like to be seen as total loser its their problem

tough willow
# civic zodiac cheater cause great harm and cost a lot to company for anti cheat services updat...

Trust me, if this game actually implemented some real anti cheat there wouldn’t be much cheaters. However, there will always be cheaters like we said. It is the companies responsibility for keeping cheaters out of the game, not the cheaters responsibility for staying out the game that’s just not how it works. Legality perspective, you can’t just force someone to be financially responsible for something you can’t put real evidence or a number to. “This cheater ruined my experience”. Experience is completely subjective. Cheaters kill games, that’s true, but to hold them “financially” or “legally” responsible is a joke lol.

rustic epoch
#

the reason trios is bad now is because ruins encourages the most broken meta because there aren’t enough doors and ranged classes can just kite everyone else for hours with insane move speed and a bard on their team lamenting everyone for over 80 seconds with 35 resourcefulness

woven junco
#

implement file Checker IDC if its not LEGAL

civic zodiac
#

saying that its company responsability is false. every game where cheating mean getting huge reward in return is plaged by cheater no matter what since if an anti cheat fix one program then a dev will release a new one to make profit its always cat and mouse. its not like a competitive game where u lose ur rank/skin/everything so if you have you endup never going far. game like ark / diablo / dark and darker will always be plagued with cheater cuz it worth using it to win.

elfin vale
#

rename rogue to victim

#

also make portals only openable with a soul heart from a dead player or something tbh lets get the pvp goin

tulip venture
# tough willow Trust me, if this game actually implemented some real anti cheat there wouldn’t ...

If I were to alter the experience of visitors by being a visitor at Disney land and intentionally violating policies at Disney land in such a way that they lose revenue from less people coming because of you intentionally subverting people’s experience Disney would be likely to sue you for revenue lost and if they could prove widespread impact from one individual in country sueing would be feasible

pulsar glade
#

U do the crime you pay the time. F CHEATERS. it's a human problem not the developers. They should pay to the fullest extent. They're selling in game wares for money probably untaxed too u buffoons. A plethora of laws broken. Anyone on their side for any reason or throwing them Any bone is delusional

tulip venture
civic zodiac
#

what you find not serious in that?

tulip venture
civic zodiac
#

oh right XD

lapis iris
pulsar glade
#

Make HR player souls a different type to collect and use to upgrade any existing gear to the next loot tier. The higher the grade the higher soul cost to craft.

civic zodiac
#

i like this idea

#

or like an altar in hell where u could use player soul to imbue a piece of gear to give it a buff.

pulsar glade
#

That's a neat iteration of the idea

lapis iris
civic zodiac
#

soul grade could correspond to actual player rank. giving a good reward for killing demigod players.

#

untill its abused and peoples dying on purpose to feed friends XD

elfin vale
pulsar glade
#

It just needed fleshed out and developers to hear it . Not everyone watches spud but they pay attention to their website where upvotes are noticed. Im not hear to take glory I just want a better game .

worn lava
#

Hey devs why don't you put a limit of how many throwables you can have in your hotbar and on your character stash like limit How many you can bring into a game? So if people have 15 throwing axes they can only physically bring in three. The game just won't allow them to bring in anymore like you put a cap on it at least so people can just stop running and throwing it or chasing and throwing it I'm sure the purpose of them isn't to be the main damage and maybe have people when they're in their dungeon only able to pick up three It should be used when a person is first engaging to get that first hit or when a person is almost dead so you can do a safe throw to secure a kill You shouldn't be able to stack up on em Little broken that way

worn lava
#

When you guys release the PVP arena I hope you don't allow players to bring in gear they have I haven't looked much into anything you guys stated about PvP arena, but I hope you make it a pick your kit scenario from a selection you guys made and go PvP other players and If you win you get a cool reward that consistently brings people back to wanting to try to get a reward. Maybe have gear as a reward. Gold gear purple gear. Some new kind of gear item they can use in the regular mode I just look at tarkov failed arena mode hope that doesn't happen here

round meteor
worn lava
#

I have a pretty sick idea. How to slow down teaming make people happy to pvp and make people less wine when they lose gear in some anime when you kill a monster they drop a crystal and you can take it to upgrade a weapon or make a better weapon if there was an item like a player soul You can pick up and use that to somehow upgrade an item or make a item That would be a cool way to incentivize people to pvp and another interesting way to get gear but you would have to make it so you can't get it from your teammates. Only enemies

ruby breach
lapis iris
tiny wigeon
stark wave
#

People who suggest offline/pve modes have a bit of the tism. The AI is so bad that you could learn it all within 30min. Literally just go play fallout or any single player game

lapis iris
stark wave
#

No, any type of an offline mode is dumb and would just split the playerbase more than it already is. All your suggestions says is that it helps players with anxiety. They don't need offline mode for that at all they just need a warmup area before an actual game starts

#

The game was made as a pvp dungeon crawler. Go watch a video if you have anxiety. Dying is apart of the game

round meteor
#

If somebody doesnt want to play the game because they feel overwhelmed by PVP aspect of it, they wont play it.
If you give them PVE mode, they at least can enjoy the game on some level. Make a restrictions like they dont rank up, some items dont drop or even early version you can take items in but eveyrthing you bring back is only shop sellable or restricted to PVE.
And those people who play PVE then, maybe later warm up to PVP and try it.
There is I think 0 backdraws to PVE idea.

lapis iris
# stark wave No, any type of an offline mode is dumb and would just split the playerbase more...

No it also talks about time and familiarizing themselves with the actual game

If you did take the time to read it try actually absorbing the information I provided.

PVE might be easy for you but for someone who has a lack of time I dont think the process of trial and error is the most enjoyable part. If PVP is such a large part of the game then most people will stick with the online mode but for the people who like the game for what it is without the PVP it'll help them actually get into the game

lapis iris
stark wave
#

You saying I didn't absorb any info as if it takes more than a second to read your post. Bro your only reasoning is cus "uwu I'm scawd of da monstahs" as if most people don't learn patterns extremely quickly. Literally watch a video and play normals if you have gear fear

#

Also this game was made as a pvp focused game. Either don't play it or get better

lapis iris
round meteor
worn lava
#

I hope you devs push to bring in variety players right now it's growing in sweat and rat and meta players and those groups are known to kill games they are the 1% that kicks out the 99% variety really grows a game keeps everyone happy and keeps em playing keeps the funny moments rolling best example in terms of funny moments I got is Halo reach that game pushed out so much variety and created the peak of funny random moments that made everyone love to come back and laugh and smile great place everyone made some of their closest friends in that game kinda right now in this state of dark and darker I've noticed it pushes people to not make friends pushes people to leave discord groups and find new ones so fast

stark wave
lapis iris
stark wave
#

You have unlimited lives and start with the same gear as everyone else in normals

lapis iris
stark wave
#

I'm older than you and work 60 hour work weeks. This shit is not hard and youre coping

round meteor
# stark wave Except it's not a stupid take, you are not the main character of the game. Dying...

"Skill Issue"
How am I supposed to get better at the game if 3/4 times I cant even reach the thing I want to get better at? Everytime I want to go to Inferno I likely get killed.
"You are not a main character" is even worse take i swear to got. Get a grip man. Your idea for this game is not a center of the universe. People want to experience it in different way. Why you try to gatekeep something that literally have 0 impact on your experience of the game?

lapis iris
stark wave
round meteor
#

Like talking to a wall. Or actuall nah, wall would be better cuz it wouldnt get butthurt like that.

stark wave
#

The difference between us is that I'm rooted in reality and I dont care about playing the game as intended. Offline mode will never get added

#

If they ever add offline mode, I'll venmo both of you 10$

lapis iris
stark wave
#

The negatives outweigh the positive but you can't see that cause you're so adamant on getting your way. Splitting the player in any capacity is a bad thing ESPECIALLY when it's max player count recently has been around 10k.

Also if you have ever actually worked in game design or as a game dev you'd know that adding something like offline mode would create TONS of problems unless none of your progress was tracked at all.

lapis iris
# stark wave The negatives outweigh the positive but you can't see that cause you're so adama...

but what I am trying to tell you is that a bunch of players left because of the PVP playerbase rolling them in the start giving them absolutely no chance in learning the game (This would be a fix for that thus increasing the player population) to me that is a major win and that is not even all of the positives.

The progress would be separate from your online account I said that in the post

stark wave
lapis iris
stark wave
#

You didn't do your research at all. Pvp balance will always be an issue due to placebo or actual problems. People left because of the major lag a couple of patches ago, the end of a wipe cycle (which you would know if you played other games) the lack of attention to solos which makes up a majority of the playerbase, map rotation being extremely unpopular, forcing maps on players, etc

#

Also you being in a guild doesn't mean anything, compile a list of people saying it was bad or else I'm going to assume you have ancedotal evidence from maybe like five people

#

Also the devs during beta and many other times already said that an offline mode would be unfeasible

lapis iris
stark wave
#

Good luck with that, every offline mode suggestion maybe gets 10 up votes max and then goes nowhere

lapis iris
#

I would like to see this game grow because I have been backing it since playtest 2
I don't think gatekeeping the game with "The game is a hardcore hack and slash looter" is the best thing for the community due to that would just be another case of the community killing another amazing game due to their want for PVP rather than growth

novel escarp
#

add more extractions, almost impossible to get out of duo high roller

ruby breach
#

having a online only game, add a offline mode has a variety of security issues including the ability to trick sever side invetorys to have items that werent earnt online. Also its alot of work to make offline mode as they need seperate Id’s for items, people have to essentially host there on sever which the game might not be optimised for. so yea possible but pvp cant exist offline and it designed to be PVPVE not PVE

elfin vale
brazen token
#

Dear Devs,
Yes, its me again. I realize you love specific classes and hate the rest of them, but could you, I don't know, actually bother trying to balance warlocks? Infinite spells, infinite speed healing off of a minion they summon endlessly, etc. Yeah, very cool, much fun. Simply amazing.

Like, I get it, hur dur warlocks in dungeons and dragons spam endless spells, we we gotta do it here. No. You actually don't. You designed a class where the drawback is health costs for their endless spells, and then you gave them all the tools in the world to just not give a damn. I don;t know what in the world actually made you think this was a good design, but its not. It's really just not.

I feel like I'm playing a dungeon crawl, and the warlock is playing some sort of magical first-person shooter with laser canons and turrets and crap.

lapis iris
ruby breach
sudden mason
#

Am I only one who wants more swordplay mechanics? After like one more content update I’d really love for them to revisit melee combat and add stuff that works from other melee fps titles. If you’ve played any other ones you’d know DaDs is a little lackluster as far as what you can do with your weapon, to inflict and mitigate damage

stark wave
stark wave
sudden mason
stark wave
#

Yea I even messaged the devs of both games hoping they would get off their asses and try something different because even mordhau had their own battleroyal

near marsh
hardy vector
#

add a limit of 1 crossbow in ur inv for all 3 crossbows

stark wave
near marsh
# stark wave They did that with the battle royal

do you actually understand the level of work that would go into something like that? i understand one obscure project did it therefore its possible, but we have no idea how their scenes, gamestates, backend server exchanges, or what compiles at runtime. every program(game) is made differently. what may be very easy in one setup is literally impossible in another

stark wave
sudden mason
#

^^^Realistically, it’s a tall order but not impossible. But let’s bring it back to DaD. This game got great bones, all the things you need for the extraction/dungeon delve side of the game, we just need better combat to put it simply. I’d love feint/parry/sidestep but totally non spammable, say 6-8 second cd so it’s more about the engagement, what you do when you first collide with another player. Imagine barb vs fighter. Barb swings first but feints the long axe swing. Fighter burns his parry on the feint so he sidesteps to avoid the next swing. Now the barb has choice to go all in knowing his parry and step is down for another few seconds, and he still has his so there’s a chance he can get a hit off without taking damage, in a way where he really actually out skilled him. Idk I think that would be so much more engaging than stutter stepping with people for the first hit than spamming lmb 🫠

quiet basalt
#

Judgment should deal increased damage to undead and warlocks, would make sense and also be very cool Graysun

brazen token
faint dirge
#

Ah cleric is your only role

brazen token
faint dirge
#

Nah your just biased af

brazen token
# faint dirge Nah your just biased af

Right, it has nothing to do with playing the game and seeing what other classes get in their own kits versus what clerics get. Still utterly lacking a ranged weapon, btw.

faint dirge
#

So holy strikes, earthquake and locust swarm do not exist?

#

Also the frontline tank healing class that has an undodgeable mid-range nuke should also high range?

brazen token
faint dirge
#

True for solos cleric kinda lacks range/movespeed

brazen token
#

My opinion is that every class should be solo viable, and tbf, clerics can be fine with certain matchups. Anything ranged just sucks to go against, though, and Warlocks just outlast anything they can do.

fathom bolt
#

cleric just needs like guiding bolt or something as spell

faint dirge
#

That sounds very fair (irony)

brazen token
#

I said it earlier, but cleric vs warlock just feels like a standard rpg character vs an fps protagonist with a laser gun and turret and limitless regen if they get so much as a few seconds of cover.

#

I don't want to face Master Chief in Dark and Darker

eternal dock
#

Make it so each map change doesn't leave an additional "map has changed" message to click accept, but one message overall stating the map has changed ( so I do not have to click 30 times etc if afk for any amount of time.).

tulip venture
vestal cloud
#

please for the love of god nerf divine protection and get rid of staff mastery and get rid of savage roar or nerf it these abilities are way too strong right now

brazen token
#

If you're fine with PDR fighter, there's nothing wrong with 4 seconds of clerics pretending to be them at the cost of an active ability.

civic zodiac
#

HUGE QOL request. being able to purchase multiple quantity of an item. buying gold coin purse 1 by 1 when you want to fill an entire tab of it is a pain

patent mauve
#

Torture mastery should be changed to 50% increased spell cost(rounded up) instead of +100%, keep the base heal per tick 1 (0%) scaling, then also make it heal recoverable HP per tick by 1(25-50% Attribute scaling).

devout jasper
#

id love to get a damage display

pulsar glade
#

U do the crime you pay the time. F CHEATERS. it's a human problem not the developers. They should pay to the fullest extent. They're selling in game wares for money probably untaxed too u buffoons. A plethora of laws broken. Anyone on their side for any reason or throwing them Any bone is delusional

ashen pike
#

Since Torture Mastery was a high-risk, high-reward playstyle before the nerfs causing it to be more of a high-risk, mid/low-reward, is there any chance of removing the 'Double Cost of Spells' component of the perk? As it is now it just doesn't feel great to play/worth to play compared to other options.

lapis iris
tulip venture
static turret
#

day 14 of asking for catboys to be added

tulip venture
static turret
#

one can hope Salute

limpid prawn
near mesa
#

what will happen if i sell a gold coin chest for 30k but i dont have enough inventory space to hold 30k

minor mirage
vestal cloud
#

bro i just lost a 15k kit to server terminated ive been getting this allm day anyone else getting that wtf

#

im tilted man wtf i was in a fight and i just get server terminated restart game its happened to me 5 times today is something wrong with the servers????

dry glacier
#

Y'know what this game really needs? Weapon clangs. If I swing my blade and hit someone else's blade it should make a loud noise and negate dmg. I think this mechanic would drastically change fights for the better and make some epic outplays

patent mauve
obtuse skiff
#

i feel like holy purification should remove debuffs on nearby players

brazen token
#

I feel like warlocks shouldn't exist as a class in a game where everyone else has actual resources that get expended

fast hill
#

Add a shared stash between characters and then tie rank to the account and not the character

brazen token
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Like seriously, any other class in the game that misses 95% of their skills actually suffers some sort of penalty for doing so. Warlocks land one thing on something they summon themselves and suddenly oh look, they're back to perfectly fine. They make a mistake and use their get out of jail free buff to get away. It's maddening, and its stupid that something like this exists in the damn game.

#

Every damn time I encounter someone picking a fight now, its because they're a warlock or a wizard, and there's nothing I can do against this shit. I HAVE NO RANGED OPTIONS.

#

TLDR - FIX THIS SHIT, PLEASE

#

A five minute chase around a god damn room and the warlock can throw 80 fucking spells without rest or drawback, meanwhile I've burned through everything I have and nothing comes of it because absolutely nothing on the spell list can cope with this shit.

#

A health cost doesn't matter if the class itself is designed to be able to ignore it through warlock-only gear and spells/perks/abilities that trivialize that cost to the point of it not existing. It's literally just infinite ranged damage spells and a summonable turret/health battery with no downsides. Not to mention an escape ability that's low cooldown AND whose drawbacks only matter to a single class in the game.

fathom bolt
#

buff warlock

brazen token
#

Go for it, I'm done til there's some real balancing done

patent mauve
brazen token
#

How about we just do away with endless spell gimmicks? Because by the very nature of the concept, its just going to allow for literally endless spellcasting regardless of what explanation they give as to why they deserve infinite spellcasting.

fathom bolt
#

Thats the warlock win condition, sustain. Its also why all of their spells do much less damage than their wizard equivalents or are harder to burst with

brazen token
#

Their win condition is not dying. Yes. Not dying is very much what they do. They have an entire concept based around not dying. There's no weakness to it as it stands.

fathom bolt
#

if you dont know how to punish it, sure
cleric is just a bad matchup against any kind of ranged atm

brazen token
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Yeah, every class has ranged except the cleric. I love being punished for existing in a balanced state.

next pebble
languid spoke
pine comet
hot hemlock
civic zodiac
#

If it exist then peoples will cry when scumbags use cheat to deflect every hit making melee class worthless

drowsy grotto
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This games competitive population is gonna die out without balancing changes done to a majority of classes for independent gamemodes, x is too strong in solos whilst x is weak in trios. y is too weak i nsolos whilst is too strong in trios.

civic zodiac
#

In any game u cannot balance class when theres several group size.

#

Only way is removing solo and duo and force everyone to play trio. Wich gonna hurt pop even more

languid spoke
civic zodiac
#

Most of competitive player play trio only and the core game design is for trio. Wont happen

languid spoke
civic zodiac
#

Balance will come over time. They already doing a great job vs what it was a year ago when if u didnt buy gold to get full purple you was already losing. Its very hard to balance a game like that

lapis iris
idle crater
#

maybe locust swarm is ranged, idk ive never seen it cast once

brazen token
# idle crater you have flash bangs and earthquake, bind those are ranged

Earthquake requires you to stand still channeling while the enemy can counter it by standing still, and they can still shoot you with the ranged weapons and throwable clerics don't even have options for. Holy Strike is a delayed aoe with the same limited range every cleric spell has. Locust Swarm is widely regarded as hot garbage.

idle crater
#

ive gotten half hp'd by the clerics flashbangs

restive warren
#

they hurt but it's easy to play around if you have room

idle crater
#

fireball is delayed aoe and easy to play around with room

restive warren
#

room meaning range 😛

idle crater
#

uhhhhhhhh ok

brazen token
#

Fireball is a projectile with huge range to it. Holy Strike is a targeted poof aoe with a 7-8m range that has a delay before it takes effect.

restive warren
#

you can out range and chuck throwables while cleric tries to channel the spell easily i've had it happen to me plenty of times

idle crater
#

well to me the flashbang seems op, im with you that you only get like 2 of them compared to infinite tho

restive warren
#

you can't pick those battles as cleric a lot of the time you gotta gap close first then you flashbang when they try to run or they make some bad mistake and change their mind

idle crater
#

is cleric meant to be played solo, i mean cmon mang

restive warren
#

solo is in the game adding one more tool isn't some insane thing

brazen token
idle crater
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bruh not every class, show me one successful solo cleric, besides zone rats

brazen token
#

Even a barbarian has throwing axes, and a wizard can forget his spells, leave the house with a crossbow and throwing knives, and still bring more ranged to the table than a cleric.

idle crater
#

barb shouldnt have ranged fuck barbs

#

and wizard having xbow is ridiculous, i think limiting classes to no ranged would be good more than just cleric

restive warren
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except ranger exists in the way that it does

idle crater
#

im ranger main so im cool with it

restive warren
#

sniper simulator

idle crater
#

fucking john wick simulator, some of the survival bow plays are actually busted

brazen token
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Seriously though, fighting a warlock as a cleric feels like a standard fantasy character vs a first person shooter protag, complete with laser guns and regenerating shield/health if they take cover for like 3 seconds. They even get a turret in the form of a hydra

idle crater
restive warren
#

I play cleric main and wizard second and it's a whole different world lol

#

ignoring bonk entirely

idle crater
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and as rogue, rofl they are so preoccupied with random shit, i feel yolu on that, i only played rogue for like the entirety of launch, the moment i started ranged i thought it was easy mode

#

youd have to be throwing out some frag bangs to do anything

brazen token
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Even if I go full magic damage and robes with ms, I've got...4 shots with holy strike, and an even-more-ranged-limited judgement that goes on full cd if they simply walk away from it. That's it. That's my full offensive magic damage arsenal as a cleric in solos, since both LS and EQ require channeling, EQ requires enemies to move to deal damage, and LS is hot garbage damage-wise and can simply be moved out of.

Then I sit down to rest while the warlock is pelting me with his 120th spell.

#

I will say, warlock non-projectile spells have the same range as the clerics' spells. It's just they also have projectile spells, which aren't limited to that range. Clerics lack anything to cope with that. Even assuming cleanse works on curses, that's 5 casts vs endless casts.

foggy sun
# lapis iris @everyone https://darkanddarker.featureupvote.com/suggestions/536097/adding-an-o...

I "lowkey" don't like this idea,anguish If someone buys the game and is scared to fight other people (because they will be better than them), then they clearly have no idea what type of game they just bought. If combat skill is the problem, then training should be done in the dungeons, just like everyone else did! I don't want precious time wasted on making training areas; I want more content and balance/optimization. I would also add that norms is basically the training area anyway. Steam release should be top priority imo. wizthink

elder bobcat
#

Offline would take almost 0 work from devs and not connected to online play. I wouldnt touch it myself but if some people feel they need it to learn pve I don’t see a problem with it. Kind of feels like complaining about what your neighbors have for dinner

proven vortex
#

Warlocks curse of pain should only damage a target on the first cast, after that they should have to hit you with bolt/beam etc.

civic zodiac
woeful hawk
#

I’m a bard main that plays Barb and why can I run 345 move speed with rage while hitting for over 64 weapon dmg and have 160 hp

#

All for 1.2k gold balanced guys trust

civic zodiac
#

Ima say mage and range can be equally destructive with the same budget.

main oasis
#

remove hitscans, even curses should just be high speed projectiles

elder bobcat
#

No

main oasis
# foggy sun I "lowkey" don't like this idea,<:anguish:1060646286912655420> If someone buys ...

nah dude mid take, it's low effort gamemode to make.
"training should be done in the dungeons, just like everyone else did!" makes it sound like you had to arduously grind for hours on end to become decent at this, which is sad, and that you are salty that someone else might get it easier, which is sadder. All the players who haven't been playing while it was off steam will need ways to get back into the game. Nonsense like that is why games like chiv and mordhau are near dead, minimal entry for new players and an insurmountable skill gap

elder bobcat
#

Facts

woeful hawk
pine comet
foggy sun
# main oasis nah dude mid take, it's low effort gamemode to make. "training should be done in...

I didn't have to arduously grind; I just had to play the game. Second, I'm not salty at all; you just can't seem to understand that the Ironmace team is tiny. They should not focus on training in early access; they should be trying to make a stable product! But if you want to talk about true "nonsense,"  making a game mode that will train people even though basic balancing is still a problem, is an utter waste of company time.

main oasis
# foggy sun I didn't have to arduously grind; I just had to play the game. Second, I'm not s...

dude that's like one interns 4 hours, it's tiny, it's wild to me that multiple people have said that and you still can't read it, of course everyone wants a stable product and balance, and it's wild to me that they are still struggling with balance this hard, on the other hand it very clearly is not a waste of time, multiple people have said such. and I still gotta say that if it was enough that you had to go our of your way to say something along the lines of "just do it in game like everyone else" you def too worried about how much more fun other people get to have

main oasis
pine comet
foggy sun
main oasis
#

lmao fair enough

foggy sun
devout jasper
main oasis
pine comet
#

They have no biases

static turret
#

Day 14 of asking for catboys

devout jasper
main oasis
#

if hitscans are bad I really think you should try other classes

pine comet
#

How would hitscans like invis or protection work, would they just not activate on self until they hit a wall?

main oasis
#

yes

#

wait nah they swirl back around like a boomerang if they hit max distance or a wall

pine comet
main oasis
#

max distance for most hitscans is quite short, so boomeranging occurs quickly

pine comet
#

So you could technically shoot in across a long room and have it boomerrang back into an enemy

#

Also what about zap, it’s a hitscan but it does shoot out this thing that wouldn’t make sense to be flying through the air

wheat mirage
# elder bobcat Offline would take almost 0 work from devs and not connected to online play. I w...

I mean, sort of. But you need those neighbours for the game to work.
Reminds me of Ultima Online adding Trammel (a safe world parallel to the PvP world), then they wondered why the PvP world only had 10% of the players it used to now that people could farm without worry in the other world.
It's definitely better for the players who don't want PvP, but if your goal is a PvP game, you need to go 100% or not bother

civic zodiac
#

Training mode should be a thing its a fact. Having peoples who play for a while but never be able to play the endgame content cuz solo or just not experimented enough is a shame and will encourage new player to giveup before to reach the point they become efficient enough to stand their ground in the real gamemode. Just 1 thing items should not get transferable to normal gamemode for balance purpose

#

and i say it knowing i would never play this gamemode unless new content released for testing shits. i just understand that some peoples need it to improve

lapis iris
# civic zodiac and i say it knowing i would never play this gamemode unless new content release...

I personally also don’t need the game mode but after doing my research on why a large portion of the player base left I found a lot of it had to do with the lack of room for growth for those with little to no time. I don’t see why if someone wants to enjoy the game we should gatekeep it when doing so would actually benefit the game more by providing a more attractive game mode to a larger audience

civic zodiac
#

when i started a year ago and i was just getting stomped by p2w warrior in full purple and cannot even try shit to improve and explore the game i quit. then tried back some month later. not everyone will give a second chance.

lapis iris
civic zodiac
#

this game is hard. its not just a shooter where u aim / shoot and win. map awareness, positioning team composition and especially gear is all that matter. these skill can only be improved with experience. experience that is way easier to obtain via a pve mode

lapis iris
elder bobcat
#

I dont think anyone would main pve mode and i would not support anything obtained there be transferred to the real game

civic zodiac
#

it need to be like a single player for ark. just somewhere u go see new stuff and learn pve that have nothing to do with normal gamemode progression.

lapis iris
#

I personally think it should be limited to 1 person as well seeing as how the idea of playing with friends should be more than enough to bring them to the online servers once they have an understanding of the game and feel comfortable enough with jumping in. Right now the new player experience is horrible and everyone knows that yet it seems a bunch of people don’t want to give them an opportunity to learn in a less stressful environment. If the game were to release on steam without a better training system it is sure to be review bombed and the overall rating being something like “mostly negative” will be enough to make people turn away without giving it a second thought

civic zodiac
#

just remove solo. in every extractionlike game solo mode is a mess. hunt showdown is a good example. when it had solo it was teaming/camping fest. they removed it problem solved. theres another gamemode like BR solo. full of teamers again but its not the real gamemode so damage is reduced.

#

id rather have a random matchmaking system and play with random player alongside the option to have solo/duo player buff corresponding with the handicap. like a solo vs trio could get like 30% hp and like 15% damage buff with 50% player interaction something like dat. solo player will still be in a disadvantage but still can hold their ground if they good. but the result the playerbase is not spread out teaming is like reduce to nothing and will encourage peoples to make friends to play trio most of time. as a solo player i think its the most acceptable solution

pseudo prism
#

the best thing would be to make ALL maps (including hell) available from the lobby for solo, duo and trios. Then you scale the loot and difficulty of enemies by the number of red portals you have gone through and randomize the red portal locations.

civic lion
#

Recommendations to make Tumbling viable:

  1. Side dash, dependent on direction currently strafing; or
  2. Increase the range and speed.
    I'd love to see this skill become viable, a dodge mechanic pairs so well with a glass cannon with short range (daggers) attacks.
stray halo
near marsh
civic lion
hidden hemlock
#

can we please make song of silence actually work

shut crane
#

can we just remove the rogues ability to go invis and make them more reliant on traps and other gadgets?

eager cliff
#

To fill up trio lobbies and make ratting (rogue smoke pot etc) less of a problem. Shouldn't they just make it so you can't go into trios without 3 people or duos without 2 people? So not solo.

lapis iris
surreal sundial
#

why dont they make player match for a random map as trio duo and solo

#

not like now those empty lobby

haughty harbor
#

nerf rogue more it's still too strong. barb fighter bard and cerlic are far too weak and need major buffs

static turret
#

Just add the catboys already smh

lapis iris
true ivy
lapis iris
lapis iris
tulip venture
tulip venture
lapis iris
# tulip venture Ty king

Maybe have it to where you can only escape in Crypts? Unless your goal is to specifically have a safe area

plain cosmos
#

Sell Game to the Nexon

tulip venture
tulip venture
lapis iris
fair oasis
#

Do they look here?
Every class in the game can burst down eachother in 2-3 hits. how come rogues get so many nerfs? it's bad enough I have to learn to dodge everything to even exist but at least that makes me feel skillful
I avoid combat all together and Ironmace nerfs my ability to run away, WHYyyYYYyyy ; A ;

obtuse stone
#

I think they are balancing rogue around high elo

fair oasis
#

balancing only for people in Bis isn't how you balance

obtuse stone
#

high elo not bis

fair oasis
#

; a ; even if thatw as the case, every class 2-3 hits in bis in high elo all the same, hek wizard does in 1 hit !!
and even fi you tie their hands behidn their back jsut to win the argument, not everyoen is good! Stop balancing aorund 1% of players ; A ;

tulip venture
fair oasis
#

I'm sorry but that may have been true like a year ago
but deifnitly not now

tulip venture
fair oasis
#

I knwo people create stigmas and liek to label and push away groups like when the west coast got really really gross with the chinese stuff but the whole "rat rogue" thing is a bit grating after awhile,
if oyu mean a naked rogue it's cause what little armor our gear gve sus isn't worth it

tulip venture
fair oasis
#

sorry but I dont' care about tarkov nor about rat and chad stuff, it's just highschool name calling and I'm here for fun dungeon divign fantasy

#

this is actually what it all soudns like:

Ugh those stinky fighters,(Theyr'e called stinky cause all their armors hand me down from the auction house) ugh stinky fighters ruining the game
ugh u^u eveyr lobby full of stinks

every youtube video "How to get to HIGHEST RANK as STINKY FIGHTER" "Pro Stink Tactics"
"secret tricks to win as a Stinky boy"

it's all frustraiting!

#

then oyu go to the server to ask for help as your class is weakened and weakened and everyoens goes "Every games full of stink dude" "ugh jsut get good stinky" "eh stinks will find a way."

#

and fi you're bad your'e jsut told to go do soemthign else... and it sucks :/

tulip venture
lapis iris
fair oasis
#

WE HAVE TO HIDE EVEYRTHIGN ONE SHOTS ; A ; And- AND It's a STEALTH CLASS >A< AcChgHgH
IT woudl jsut be a "ROGUE" thats whata rogue is! a thief an assassin, a sneaky lil guy!!

#

"ugh stinkies, always walking through the room making noise cause they have all the armor they bought" It's a fighte,r they clank and make noise and are arrmored, and this is the ridiculous stuff the thats being leaned into

lapis iris
fair oasis
#

neither is a headshot from accross the room, fighter or ranger, neither is one shot from any angle from a barb, neither is every class out speeding me, neither is starting with -30% debuff, neither is rogues nto gettign a single power up what so ever.

neithe ris the fact your poison cna be negated with a bit of magic resist

noble bobcat
#

Where can i report a bug? like the totally annoying Mouse-Bugs. Like autopressing RMB and not accepting a Mouse input? This is going on for too long.

fair oasis
lapis iris
#

Allow them to have their old damage back though and speed

fair oasis
#

jsut noticed your'e a fighter, Iw as wondering why you thought poison was so good lol
I wouldnt' mind losing poison and part of my thieve sidentity for literally eveyrhtign else back. coudl have a wizard jsut not have a staff, give em the

#

coudl take away wizards magic missle while we're at it ro the fighters "use anythign skill"

lapis iris
fair oasis
#

lol oki doki <3

lapis iris
#

As the game stands right now the first few minutes of a fight is just magic and bolts/arrows

elfin vale
#

if cbow did 10% less like the bows do it’d be whatever

elfin vale
#

rename rogue to victim

tulip venture
#

I think it would be a good idea to do community polls like osrs if game decisions are gonna be made based on player opinion just so we can be sure it’s not a loud minority driving things

elfin vale
minor mirage
strange sluice
#

Making more possible queues and making even more empty lobbies isn't a good look on this game.
Experienced players complain about rogue's stealing the loot of the players they kill.
Medium players complain about how overpowered gold players are due to their financial capabilities to buy gears with amazing rolls wiping lobbies.
Low exp players complain about how big of a difficulty gap it is from wanderer to pathfinder.

tulip venture
real merlin
#

what ab removing the normal queue? just have it be high roller isnt that kinda how the game was released and we all had fun playing it. you just get gear or get got

ashen pike
tulip venture
ashen pike
#

i'm terrible at proofreading bc i get stuck in a loop and reread the same sentence over and over

silver spruce
#

Should do something like tarkov for end wipe and do events, Like put BIS gear in all the vendors for 1 gold or something like that. Would be super fun and let people limit test

dry glacier
lapis iris
shadow plinth
compact epoch
#

WE NEED A GEAR SCORE LOBBY RANKING SYSTEM. ppl are smurfing to low lvl lobbies to hunt new players. This game is soul sucking!

tulip venture