#suggestion-discussion

1 messages · Page 245 of 1

jovial tinsel
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MMR is trash, I agree 100% it does not need to exist in this game. Thats not the point of this game. At the start, it felt like runescape wildy and that was great. Now it feels like a structured ranked mode with elo league of legends style. I dont like it at all, the metric for season rewards shouldnt be tied to a rating you get that devolves into lobby teaming for pve since its easier to get those rewards thats way. You will never fix this if you keep season rewards tied to them. Seasons rewards should be entirely based off your specific characters career time in the wipe. Like slaying bosses, killing specific mobs, looting certain amount of treasure and gold, getting player kills. A specific rating like League of legends and Dota makes the game feel like a trash esport

wheat mirage
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I think he means that you can literally just die from the cold waiting

edit: or not

short parrot
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I literally watched it glitching on a piece of ice and couldnt get to it

wheat mirage
short parrot
dense sentinel
short parrot
jovial tinsel
small furnace
#

I've said this many times but the AP reward is not the problem, unless they make it something absolutely ridiculous...

The problem is the fundamental aspect that you risk losing both your kit and your AP entrance fee entirely anytime you engage in pvp with someone. If a 1v1 is completely fair then it's a 50/50 chance you lose your AP and your kit, but even if you win there's a good chance you get third partied and lose it anyone.

Unless you're an absolute pvp god, but then the idea of only 1 person coming out on top of every lobby doesn't work well when you have to extract 4-5 runs in a row in order to make any progress... So people just loot instead because it lacks the risks that pvp comes with in order to climb.

They have to do something about this if they want people to feel comfortable pvping at high ranks.

short parrot
jovial tinsel
small furnace
# short parrot You SHOULD have 3 seperate environments and at the very least an integration tes...

I'm a QA software tester by career and it feels like a lot of people don't understand this.

Yes, EA involves 'testing the game' for the devs but it should not be to this extent. They should have some degree of UAT to the point where game breaking bugs aren't found nearly every patch that need to be hotfixed out a day later.

It feels like the devs don't even do unit testing on their own with how obvious some of the stuff that gets past is. We should ideally have at LEAST 3 layers of testing before it makes it to the live environment where people are playing.

merry kestrel
jovial tinsel
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How the fk does this studio have 50/70 employees? What are they doing? Who is testing shit? Who are the devs in charge of balancing this game? It literally feels like they lan with each other at the office and have a good ol time, then patch it in, suiting the experiences they just had at the fkn studio. I've never seen a game deploy as many changes and hot fixes than IM.

small furnace
# merry kestrel I'm not sure any UAT team on the planet could catch every dupe bug possible befo...

That's very hyperbolic of you, I pointed out a specific issue.

It should have NEVER been an issue where campfires cause a crash/dupe on ice caves that made it to live. That is such a basic test case: 'use a campfire to heal on new map' that could have been found out very easily by devs unit testing their own code.

These kinds of bugs slip past in nearly every single big patch and need to be hotfixed out a day later.

merry kestrel
jovial tinsel
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bro imagine this going live on steam, they wouldnt even be able to afford the amount of patches through steam services, it would bankrupt them

hazy pelican
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Has anyone thought about implementing an arena? A map you can que into that is an arena with traps and obstacles, and then you can fight one other team to the death, winner gets the others loot and maybe like a golden chest or something with a portal out.

small furnace
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In ANY other software application this would not be acceptable. Stakeholders know that when glaring issues like this make it to live it damages consumer's impression of the application too much.

That is why we perform rounds of testing BEFORE a patch goes out. Those testing rounds can take as little as a couple days, or even a week. They don't need to be pumping out patches as often as they are.

IM is not immune to this because 'early access' they are damaging the reputation of their game every time they put glaring issues like this on live, and some people are blind and just saying 'early access duhurr' when we can see the playerbase actively shrinking and general sentiment toward IM getting worse and worse over time. I DO NOT want this game to die, it is a unique concept and Neither DungeonBorne nor GreedisGood correctly emulate the feelings of this game.

#

WrathofKoopa did an excellent dissertation on this subject that I recommend you go look at it if you are firmly in the camp of: "IM can do no wrong, you are paying to test." https://www.youtube.com/watch?v=tsigbjXZSaw

merry kestrel
# small furnace In ANY other software application this would not be acceptable. Stakeholders kno...

Videogames are not comparable to any other software development industry on the planet, and just because the userbase lost the plot doesn't mean they're right.

The playerbase is dying because the game is unfinished and short. People play other games. As the game releases more content people will come back.

It's also not on steam. I personally know 3 people who will not buy until it's back on Steam. I'm of the opinion that, currently, everyone who will buy DaD outside of steam already has, and more people bought it than Ironmace was even expecting.

No, Ironmace is not immune to criticism, but that's why we're here. We're here to help them test the game. That does not mean tell them, "stop hotfixing" or "test it more." That means saying "hey savage roar is strong" or "hey there's this bug in this map."

small furnace
# merry kestrel Videogames are not comparable to any other software development industry on the ...

I don't know why you take issue with those of us with experience in the field of software application development saying that they SHOULD use multiple testing environments and perform rounds of testing before actually putting out fixes.

When you use the shield of 'it is early access, you ARE the tester!' you are allowing them to further damage their reputation with each mistake that they make. Sure, you sure aren't disenfranchised yourself as you'll always make that excuse to yourself... but you CANNOT deny that there are MANY players who find themselves constantly getting upset with these updates and eventually those players will have enough and they will leave. They will spread the word that Dark and Darker is not a good game for people to be playing.

Sure, you might find that acceptable... but I do not. I do not want to see people quitting this game and speaking ill of it to all their friends and the game slowly burning out due to a lack of competence from the development team.

They have 50-70 employees now. Surely a few of those people are QA engineers like myself, I see no reason why they can't have Release cycles that involve one or two rounds of testing. With the issues that CURRENTLY slip past it is very obvious that they currently do not.

short parrot
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I'm a technical IT business analyst and am currently facilitating a PoC and later a pilot in which capacity and resourcing for the UAT team to test before going live has already been ratified, this is a REQUIREMENT before going live in any reputable development team that releases ANYTHING into production. I just get the feeling that IM has no project management or are just doing this by shooting into the dark and hoping they can fix whatever their clientele find

To say that videogame development isnt comparable to any other software development industry is a blatant lie.

small furnace
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You have to come to terms that the people that you are constantly saying: "It's early access, you ARE the tester!" to... those people matter too. A live service game like this needs a constant flow of players to succeed, and yes while you may find yourself more lenient on such game breaking issues. If you are constantly having to tell people that little blurb then it should be very apparent to you that there are a lot of people for whom that does not ring true.

You need those people for this game to succeed, it isn't acceptable to just allow your reputation to be hurt with a significant portion of your audience on each release.

haughty harbor
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i suggest you fix the servers. if a newbie dies to lag the way i jsut did on steam release the game will get insta refunded

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also add a real auction house we all know it's not that hard

small furnace
fathom bolt
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It’s likely coming tomorrow

small furnace
merry kestrel
# short parrot I'm a technical IT business analyst and am currently facilitating a PoC and late...

I think you're trying to apply the standards for the industry you work in against videogame development. The majority of a videogame dev team, esp for an indie title, is going to be artists, not programmers; often, even in a team of 50, you only have a handful of actual programmers who implement things.

Even then, not every single item is going to be QA'd. It will be tested to show that it works and, if it works on their side, they implement it.

Videogame QA, esp indie dev, is just not comparable to "technical IT business analysis", pilot programs, or proofs of concept. You're asking literal artists to tell you what the final concept will be before they've finished even designing it. There are no shareholders here. There is no "end user" who the license will be handed off to when everything is said and done. There may be a GDD but the final product will invariably be changed and the GDD will receive many updates inbetween.

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I'm just sick and tired of people acting like the game is finished when it's not even close. They know there's problems. They've stated they know there's problems. They've stated they're working on them.

serene grove
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people literaly cried to devs to make a MMR , now u suggest to remove it , what kinda joke are we making to the devs

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if only cosmetics wouldve shown at early season people would go rank more

merry kestrel
serene grove
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so graysun shoudnt listen to the comunity

merry kestrel
serene grove
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cause every petition we make is worktime for devs

merry kestrel
serene grove
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i cant agree ,

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im done grinding demi , and i actually would give my stuff to other barbs so they can get to demi also

merry kestrel
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I think the current way HR is done is also poorly designed and the AP loss forces conflict avoidance.

edit: maybe not poorly designed but poorly thought out for this type of game

serene grove
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just like i take someone stuff if they are willing to spare

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yea but thats not on us, removing mmr is very precipitated

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lets just see what they give us this week

short parrot
# merry kestrel I think you're trying to apply the standards for the industry you work in agains...

In order to get something developed, the functional, technical and business requirements need to be elicited from stakeholders and then analysed to determine the voracity of the proposed solution or design. Artists arent consulted on requirements, they're artists. If you're eleciting the requirements for all systems, processes and the general outcome of the game's core design from the artists then you've already started at a loss.

As for your desciption of QA testing, if it works 'on their side'? Are you referring to the same client and version of the game that gets released to the public and for all intents and purposes is the exact same in everyway to the one they test 'on their side'? I dont think you understand what Quality Assurance testing is.

Indie games are quite literally PoC's at their core, a PoC is the uses short timeframes and limited scope to test the feasiblity and implementation. Kind of like how IM has been releasing more and more content and changes in iterations. I get the feeling you have no idea what you're talking about amte. sorry, but thats just the factual reality of software development whether gaming or not.

indigo grail
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im straight up begging on my hand and knees pleading nerf barb, being caught up to by a barb while i have all agi gear on and having 50 throwing axes thrown at me is unbelievable, this is easily just ignorance and ignoring the community, at some point youd think wed see a barb nerf after the countless ammount of people complaining and videos from big content creators in this community, but somehow they instead give barb a buff in the new patch

jovial tinsel
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Classes just need flat out reworks, they worked for player tests but now it’s a little whack. The newest class is the most complete class which makes me annoyed lol

elfin vale
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buff rogue, data shows the game is always upcharting in players when rogue is op (im making this up but please buff rogue im so so sick of barb being meta it has been half a year)

dry glacier
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They should add different skin colors so i can be black

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It's all White and Whiter in this game

jovial tinsel
merry kestrel
short parrot
merry kestrel
short parrot
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@merry kestrel Please quote the part where I said game devs aren't artists. thanks

merry kestrel
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And no, indie games arent PoC. They're someone's dreams made real, as cheesy as that sounds. Indie titles can be as big or small as they want, but a fully released indie game is still a full game.

short parrot
merry kestrel
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Okay man, enjoy your stakeholders

short parrot
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Devs and artsists are two different roles, not sure if you're aware of that chief. Your logic is akin to me asking the woman that works in UX for architectural advice to integrate with a cloud db.

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If you dont know what you're talking about you shouldn't say anything.

jovial tinsel
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No point in discussing these things, we should be focused on lighting a fire under IM’s butt. I’m sure they are more than aware of the stuff said here. I hope they slow down a bit and just address the instability first and foremost.

short parrot
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Agreed.

merry kestrel
# short parrot If you dont know what you're talking about you shouldn't say anything.

You're right, I'm sorry.

I wasn't aware you were an industry professional. Since I don't know what I'm talking about, are you able to share when a 3D artist's works gets handed to a developer in a videogame development team?

Assume it's an indie studio developing a 3D FPS RPG. Please use industry specific language, such as material or mesh, when appropriate; even better would be Unreal engine specific language, such as actor.

Since you know so much about 3D art pipelines in videogame dev, I'm just curious when the artist hands it off to a developer.

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Videogame design is not the same as the field you work. You aren't ready for this fight m8.

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I agree the lag is bad and should be fixed.

I do not agree that every bug found would have been found by QC. Live is never going to be 1:1 the same as test server on a small team.

I do not agree with having a full multi-man QC team in the age of instant hotfixes and early access buy-in.

dry acorn
#

Make Rogue Stealth Cool Again

merry kestrel
short parrot
merry kestrel
short parrot
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AKA I'm working.

wheat mirage
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Would like to see Trap Disarm Kits gain some more use.

Some unavoidable but obvious traps that are far more deadly for instance.
Like an axe trap above a door that will swing down as soon as someone tries to open the door.

Or an obviously rigged chest that cannot be unlocked with music and explodes if opened without it. Must be disarmed to be opened, but increases the loot rolls. stacks with locked.

Disarming a trap will also disarm nearby traps in a chain effect. This means a trap disarm could disarm an entire floor trap section that could be blocking a passage

Disarm Kits gain unlimited uses but have a longer interaction time of ~15 seconds, sped up by resourcefulness

Requires a mini-game to disarm, similar to lockpicking. Failing badly can set the trap off

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Could make trap disarms on environment trap last a few minutes instead of being permanent

flint root
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Dear developer it is 3 Clerics top 100 solo hr, i suggest make the bind 3 seconds ,or add a holy light type of damage spell for pvp, or longer range on Jugement. Or all of it,, thank you so much 🙂

devout mural
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ip ban gold buyers

peak heron
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this game is in beta and already looks 5x times better than dark, i love the game but im slowly getting drainned of the bs they put out, like is just me that feels like every update they take a step forward and 2 back?

long blade
meager jasper
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Having tried it out I can confirm: Holy hell dungeonborne has awful combat.

peak heron
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seems like so but the game just came out

meager jasper
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Overall it's easier, and on a class level there is zero concern for balance.

peak heron
meager jasper
peak heron
meager jasper
peak heron
meager jasper
#

It sounds like you're frustrated and unironically coping by throwing in with a competitor you know is much, much worse.

peak heron
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hyped*

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lol much worse in pvp not the whole game, the map already looks better, models look better, inventory looks better, healing system looks better, like what u mean exactly??

meager jasper
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I don't mean to be rude, but this game is really bad. I actually want competition for ironmace, but this ain't that.

peak heron
meager jasper
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The maps looking better have honestly very little baring when the core gameplay fundamentals are actively unpleasant.

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To say nothing of them all being assets, just like DaD. There's no real originality here. In fact, most of the assets seem to be the exact same assets.

peak heron
meager jasper
peak heron
meager jasper
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Balance may change, but combat in this is floaty, unresponsive, and generally poorly considered.

peak heron
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no one really cares if a game is a copy paste, after all all games that exist is a bit of a copy of something that existed

meager jasper
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Yeah. I hope this shows ironmace what they can do with maps, but otherwise I cannot see this being a real competitor. And their opportunity to wow consumers is now, and they're wasting it.

peak heron
meager jasper
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In the first play tests, DaD by and large had the same combat system and felt good and animations have only generally been tweaked. You underestimate just how much work would go into making this combat system good. This needs actively removed and redone.

peak heron
meager jasper
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Also we can make direct comparisons here, this is not the first clone to come out. Greed is Good happened, and that even had superior combat out the gate I'd say. But you need to really be impressive and be impressive immediately in order for a product to have a reasonable chance in an already saturated market. The reality is that nobody is going to care about this game after a relatively short period of time.

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But GiG showed everyone what a good auctionhouse looked like, and it informed DaD's development. Which is good.

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You can't sit and make excuses for something that's bad and hope that it will develop. That's just not how products work.

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Even when it's only relatively bad to DaD.

wheat mirage
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I like some of the ideas of DB, but yeah, the combat feels not great atm.
Tried the Pyromancer (fire guy in any case).
Main staff attack was just a click and hold with no weight
My character's speed made me constantly question whether I was accidentally crouching (seriously, I spent 2 minutes in a room crouching and uncrouching and trying to sprint, etc)
The turn speed is slow and feels awkward
The sword and shield felt ok, but the delay on swings is awful, and there's no headshots and it feels like you don't need to aim as it's the same damage everywhere. And charging a sword attack raised my shield, which actually just blocked my view and made it hard to gage distance

peak heron
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bro the game has a lot of potential (pvp its literally just one point of the gameplay) and the market its not satturated btw, this kinda game started with dark and darker and the game has been out for like 2years max

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and there is some stuff they already got right that d&d didnt after all this time out

meager jasper
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I'm describing how markets work, not the "potential" of a game. They've already lost, is the thing. They don't have an audience base to waste their first impression with.

peak heron
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i mean its not like d&d is on a podium like they were on the first play test, u can clearly see a HUGE drop in the number of players since the first play test so yea i think there is room for them to take "first place" even more seeing how iron mace conducted their last updates

meager jasper
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And the reality is, DaD has always felt good to fight in. The balance and meta are occasionally issues, but the core gameplay has remained entirely the same.

wheat mirage
peak heron
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literally taking 1 step forward and 2 back when it comes to pvp and the general gameplay

meager jasper
meager jasper
long blade
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@peak heron has like 6 messages, very likely he's a paid dungeonborne bot.

peak heron
stiff drift
peak heron
meager jasper
wheat mirage
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Then again I main a Bard, so the game has even less appeal to me

wheat mirage
meager jasper
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I tried fighter pyro and swordmaster. Fighter was the strictly best class among all of them. It had better armour, better skills, and more damage base.

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Fighter's spin to win aoe whirlwind is extremely good.

wheat mirage
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It does also seem odd that casters have 2 spells and that's it. Maybe more unlock, but there was no indication of that

meager jasper
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One of my first engagements as a fighter was fighting two wizards, alone, with fighter. They were both obviously out of mana so they ganged up on my in a corridor and tried to sword-and-board me and I just won extremely easily. When I played pyro I could see why - You get no real mana if you don't bring potions and you only recover a trickle of it over a long long time.

copper condor
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I want to see what the players at the top of the leaderboard look like irl

meager jasper
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But I wasn't impressed with pyro, and swordmaster was just valueless. Inexplicably worse abilties and armour than the fighter with the same weapon selection.

peak heron
meager jasper
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Speculation is meaningless when they haven't put anything else into the game. Oh and it seemed like each staff had its own innate spell, which was interesting but they are very weak.

wheat mirage
meager jasper
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The fact that you seemed to gain stat ups on levelling also seemed to be potentially broken.

peak heron
wheat mirage
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Who knows, in a year or two it could be the big thing and mechanically satisfying, then I'd happily play it

peak heron
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like i remember perfectly how much supporst dark got in the first play test mainly after nexum starter with their bullshit, that kinda of behavior is what enables a game to grow

wheat mirage
meager jasper
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Steps back? I don't know what you people are huffing in terms of your frustrations with DaD but honestly, DaD is consistently releasing good content and then addressing the balance for them. They need to hurry up and listen to barbs and casterlock being OP, and give us an auctionhouse already, but generally the game's slow expansion of content is very pleasing to me.

I just wish they would focus less on ranged damage overall, but they seem to know that.

meager jasper
wheat mirage
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As in, they aren't an alternative, or have a twist, or a different fundamental principle. The two games are literally "one is better than the other". So it seems odd for them to showcase it with the weak combat it currently has

peak heron
stiff drift
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I find it interesting how people forgot that sdf never wanted an auction house to be in the game and it took a lot of strife between him and players (and maybe internal) for him to even start considering it. Meanwhile they as players already decided that an auction house has to be in the game, the game is worse if it isn’t, other games that have it are “ahead”.

wheat mirage
meager jasper
peak heron
meager jasper
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There's always going to be wrong moves in balance, and right ones. That's actually the point of an early access.

wheat mirage
meager jasper
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Indeed, to counterpoint you, you're seeming to give this other random dev the benefit of the doubt, but not ironmace, when in reality this mistake was made a relatively short amount of time ago and no doubt will get fixed.

peak heron
wheat mirage
meager jasper
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It's not "blasting". Again, I have no investment in dungeonborn either way - the game is either bad or good and that's what allows it to be a competitor. It has nothing to do with people giving opinions on it.

peak heron
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not talking about u, im talking about general opinion people have of a game that came a week ago and already has many points better than dark

meager jasper
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My observation is simply that this is not a viable competitor, and from a marketing perspective they have wasted their best window for marketing their game by putting out something that's an inferior product with no real alternative draw.

peak heron
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something that the game i love could have donne a year ago

peak heron
stiff drift
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Competition as a vehicle of quality is a capitalist myth. There are so many games with amazing quality and depth and no competition.

peak heron
wheat mirage
stiff drift
meager jasper
wheat mirage
wheat mirage
stiff drift
peak heron
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its literally targeting the same audience, the only reason they made the game so similar to dark is to compete for the audience, and like i said i dont think its something that bad if they do better than the ones they "copied"

peak heron
wheat mirage
peak heron
meager jasper
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The one thing that dungeonborne does really well is its use of better maps. I personally increasingly think the modular approach to dungeon design in DaD just doesn't work and doesn't make sense outside of a random-generation system. If that's what they're eventually going for, so be it, but generally speaking it's better to have custom-designed maps if they're going to be static like they are now.

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But if map design is the only selling point it's relatively low. Loot and combat are cores of the game and they fall short in DB.

wheat mirage
peak heron
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they have all the time of the world to make a diff map, like i said they copied dark to strike the same audience

stiff drift
# wheat mirage This seems like bait. They are exactly the same game with different underlying m...

I’m not sure about that.
One has a novel combat system that is very simple but also fun, polished, and deep enough to be fun for hundred of hours. The other has an arcadey MMO mobile game combat system with no depth aside from the abilities you can use.
One has deliberate design choices that are controversial but make the game unique and often feel-good, e.g., the precision with which you have to point at trinkets to collect them. The other is focused entirely on QoL and accessibility.

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A lot of people, especially older, are drawn to Dark and Darker because of these quirky design decisions and for them Dungeonborne is not a competition because that game has a completely different design philosophy despite superficial mechanic similarity.

meager jasper
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Also, IM, if you're listening: Give us book mimics, those things are funny.

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mimic potions are also far cooler than invis pots

peak heron
#

true af

quiet hatch
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I have an idea for the rogues so they can get that nerf everyone wants but for them to still be sneaky but basically rogues should get a perk that replaces hide and only allows them to be in stealth when they are crouched and for hide to potentially have a longer duration or infinite duration until they break crouch

deft hedge
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Serious Question/suggestion:

  • Should double jump be removed?

It seems like in its current form it just causes a ton of design problems. Having to put weird invisible walls up that the rogues just ignore.

Recently, I got killed within the first 30 seconds of a match on "ruins" by a rogue that jumped over the wall. (Full golden boy also..)

There wasn't any counter play. I couldn't even hear him because he was so high up and he didn't need to open a door, or break the barrier. This... seems not.. right.

Am I crazy? Do people like fighting rogues who run around on the roofs? I play a lot of rogue too and often times it feels like I'm going out of bounds when I use that perk.

junior burrow
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Sliders for the UI. We have access to a bunch of low resolutions but cannot use them since you cant see the loot tables properly.

hollow sentinel
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Ranger is at a huge disadvantage in solo's. Either increase move speed or create some other escape function.

deft idol
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Please reduce the overall HP on ice map skellys. Normal crypt elites/nightmares have way less hp AND no slowing abilities, and are basically half as dense on the crypt map, not to mention some of the strategies to dodge the new attacks aren’t consistent (especially with such egregious lag). You’re getting punished 2x for failing to execute on an enemy with nearly 50 percent more HP.

pine comet
foggy sun
# hollow sentinel Ranger is at a huge disadvantage in solo's. Either increase move speed or create...

Rangers don't need a buff anguish they have traps and can gate keep doors like its no ones business. They also can three shot most classes as long as plate (or they are a barb) is not on them. On top of all of that they have arguably one of the strongest melee weps in the game (10 plus physical power spear). Move speed wise, they have a ton, zero to low armour means fast movement. All together they have good movement speed, high dmg, long range, traps to deny area, a melee weapon that can headshot very easily like to give them anything else would be to turn them into the new "barbarian".

graceful frost
tough willow
hollow sentinel
strong grotto
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I was gone for 2 days off discord and THAT SHIT ABOVE is the first thing I see...

hollow sentinel
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Solo's as a ranger is absurdly difficult. What class does ranger have an advantage over in solo's? None.

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Even rogues now do half my health with their epic hand crossbows lol

limber elbow
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Climb to the Demigod rank and proudly receive all the rewards, then relax and play the game for fun without worrying about the silly scores in the rank, then check to see if you lose your rank, you will lose the Fuck your rank reward system IRONMACE

soft nebula
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when going into hell, the main theme of it is obviously which boss you get, i think it would be cool if we get a certain "roar" or sound depending on which boss we get right as we spawn in, make it more threatening to new players, and make it more clear to better players

strong grotto
sudden trail
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I'm just coming back to ask once again for a future update to contain a hotkey to look at map during dungeon. Or maybe you have to bring a map item in or find one to be able to even see the map to begin with?

strong grotto
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That's a good idea, actually. Map would be nice. Not everyone are able to memorize all, at least for reason of not being able to play the game all the free time.

wheat mirage
peak heron
dull finch
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bann teaming again, would be a great suggestion in my mind

dull rune
last garden
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fix lag

pulsar creek
limber elbow
#

I hope IRONMACE has someone who plays the game they created themselves, playing solo and encountering teaming quite a bit, that was before the introduction of the rank system mode, playing any game is like 50 matches, all 50 matches are all 1 bunch. Teaming Chinese dogs always fight with a group of 4-5 people at the same time. Even when looking for cover, they always see a group running around hunting people and they are all Chinese dogs. If they can't hack, they team up together. hunt people

torpid trout
graceful beacon
deft hedge
strong grotto
soft nebula
#

yeah but thats boring, a more dramatic entrance like theyre srceaming echoing through the chamber is so much cooler

graceful beacon
# strong grotto What advantage precise? Traps? Situational and require time to place, which you ...

against wizard you out dps easily. you can easily dodge Franny axes with some distance (something barb can't do to arrows) you also out dps warlock. these are advantages
Understand that ranger has been balanced for a while. he doesn't need a buff or a rework. if you go in trios you will see he has a place in countering wizard. one thing thats nice about rangers movespeed is that he can choose his fights

strong grotto
graceful beacon
strong grotto
#

Name me ONE CLASS, that aren't at the advantage against wizard at the moment?

graceful beacon
#

Everytime I see you in this discord i lose more faith in humanity

void panther
hallow flare
#

Just give them more, new spells

inland haven
#

I mean if wizards could have a perk where they could double their spells for less total damage or less scaling that could be cool
Name: “past scholar” or “spell mastery” cays the devs do like to put mastery in their perk names
(coming from a non-wizard player)

grave pike
#

Can I just get a perk that allows fighters to one shot barbs 🤷🏼‍♂️ id only use it on them promise

ornate fable
#

I wish the rank progress for rewards would track by peak rank instead of final rank

haughty harbor
#

nerf rogue it's oppressive to the barbarian meta

manic lantern
#

Got 3 ranged hits off on a warlock with xbow and 2 throwing knives, went in to melee to finish and dark reflection + 1 non-BOC Kris dagger killed me. I had 118hp. Pretty lame death

#

Dark reflection needs some kind of indicator on the character model

#

The model can turn into a demon 8 ft tall but can’t glow purple or something to indicate Dark Reflection is off cooldown?

rain shoal
#

Let the bard use the club because it would be really funny, pleaseeeee

strong grotto
#

WHAT!?!?

  • Barbarian can now equip the Round Shield.
    ARE YOU INSANE!?!?? He is not only the best in the offense, NOW he is also good at defense!??! WHAT. ARE. YOU. SMOKING?!?!
hallow flare
#

Good changes all around devs, keep it up 👍

strong grotto
#

They just OFFICIALLY broken the barbarian. Now I can't even try to defend this crap. This is bullshit. NOW he needs to be nerfed to the ground to even have a right to be called somewhat balanced.

halcyon perch
#

rangers trap mastery is pretty useless imo. Maybe if you could place them silently it could be a good addition to the perk.

merry kestrel
#

The problem w/ Meditate isn't how useful it currently is, it's that Resting is "just as good" because you have to sit down regardless.

Let wizards move around while meditating and it's suddenly a useful skill. Like a Clarity Potion but a skill.

topaz lark
merry kestrel
#

or make it act like a Second Wind but Meditate, just remove the charges and put it on a 30s or 60s cooldown

topaz lark
#

That actually sounds good probably 60 or higher tho meditate can recover a lot in a short time

static turret
#

meow :3

forest tundra
#

why do this to warlock:(

glacial sphinx
#

torture mastery change was needed for late game, but they should probably get some better early game recovery or maybe reduce health cost on CoP

spark phoenix
#

make the skeleton not bleed pls, i want to refund because of this

mystic yoke
real trellis
#

Torture mastery is just a badly designed perk that has seen changes over and over that do nothing but make it impossible to use in the early game with low gear while still being too strong when fully geared out. Just get rid of it and go back to the drawing board on how to help warlocks sustain health with hp cost spells.

dusky kernel
#

I said it jokingly in #warlock earlier but, like, what if TM only healed recoverable health and had its ratio buffed back somewhere between .25 and .5? 🤔
Bad idea? 🤔🤔

real trellis
#

Hell, maybe give them a spell that just puts a trolls blood-esque buff on them. Slow but consistent healing over time that isn't effected by magic healing at all preferably.

real trellis
gritty thorn
#

let wizard and cleric regenerate spells after 30 seconds of not casting a spell, that (rapidly) accelerates the longer they don't cast. allows for pve and looting etc where you can actually play the game, but still doesn't cause spell regeneration during combat.

merry kestrel
#

I think all warlock spells should cost HP to cast but should recover HP if they hit. remove torture mastery or make it improve HP regen'd on it.

real trellis
#

That's also a solution I've considered

merry kestrel
#

It turns their spells into a skill shot and there's no infinite healing if they get chunked. They'll refund their cost if they keep hitting but they won't recover if they get trapped and so can't be immortal.

real trellis
#

The heal should be over time and about 120% of the spell cost to compensate for spells that do not deal direct damage

static rock
#

Could y'all make a new role for update pings it's kinda annoying getting a ping nearly every day 💀

fiery saddle
#

fix plng lock server pls

stable sky
#

Make other currency (KEYS CANDY etc) for market. F.e 4 keys 200 gold 20 candy.

glass ivy
#

Can't play on EUROPE

tawdry turtle
#

I can't play on US west even though i love on the west coast. what is happening. for some reason though, it allows me to que up east asia servers

peak reef
#

I suggest making Public Test Builds, giving a code to players which could use in their Game Launcher so they could test the new update/content and see if is stable and works as intended before patching the base game.

blissful quiver
#

cant play na servers

plain sedge
#

Fix the warlock spell "Evil Eye."

sharp cape
#

REMOVE DARK REFLECTION OR MAKE IT NOT WORK WITH DARK SHARDS
YOURE A BAD DEV IF YOU THINK HITTING SOMEONE WHO ISNT EVEN LOOKING AT YOU SHOULD DO OVER OF YOUR HALF HP

west marlin
#

Why am I getting penalized for leaving a normal games lobby... I use it to reset my default kit. God. You guys fucking suck.

merry kestrel
granite plinth
#

add game to steam again i got a brothera that refuses to buy it unless its on steam or epic games

west marlin
merry kestrel
west marlin
merry kestrel
idle crater
#

theres nothing more fun than someone walking through a little hole in the stone wall for you to flip the lever trapping them in with you

#

or that gate in 4 square, bait one to push then seperate them with the gate lever

idle crater
#

make the green gas clouds from zombies explode if you get a torch too close(damaged by it while holding torch), or throw the torch into the cloud.

#

it could be like a flashbang type thing for surprises or it could do some damage

haughty harbor
#

i suggest you fix the servers

terse vale
merry kestrel
#

Meditate should be like a Clarity Potion but a skill, let wizards move while it's active

void panther
west marlin
#

@terse vale I can only buy 2 Hunting Traps from the merchant per 30 minutes. I enter a Normal game then leave right away to get 2 more.

haughty harbor
#

the servers got EVEN WORSE KEKW

#

they are probably gonna roll back too what a joke. (apparrently a dupe is ongoing)

#

i literally just made an item disapear in my inventory........ it's gone gone

spring spoke
#

i have the worst internet in my party and im the only one that can que ;D

graceful frost
fresh plinth
#

I just did a speed test and my internet is fine but its giving me the latency thing again.

haughty harbor
#

i want this rollback to happen asap i have like 3 free days left before end of season and i'm exemplar 3 (just fell out of 2 from lag) i need time to grind ap and today was a wash since half the day was maint and the other half was unplayable solo with the lag

arctic lagoon
restive cargo
#

hey does anyone know when next season/ wipe starts?

balmy latch
#

Suggestion : IP ban every piece of shit who exploits dupe glitches. Instead of having to continuously roll back servers, remove all the bullshit people got, and ban them for abusing exploits for gains causing so much bullshit

#

Can't imagine continuously rolling back servers after updates is good for player base.

haughty harbor
#

No rollback after dupe????? No rollback after shit servers got made worse????? @keen onyx must be trolling while he appears offline. I suggest you rollback or just give everyone the demigod rewards

peak jackal
#

if theres no rollback alright i guess i dont care since items and shit dont matter to me i just want to grind ap so i can have the skins and i cant play the game from this "latency too high" on us servers so i cant get ap for the skins.

sudden mesa
#

the game needs a wipe bad

ebon rock
#

roll back everything to this morning, ive died all day long due to high server lag

azure bison
#

anyone else cant get into game on any server?

strong grotto
# graceful beacon pdr fighter. pdr cleric. they are too slow to catch up to wizards. if you look i...

Why would you need to catch up to wizard as a fighter? Ever heard about crossbows? Or bows? Have you missed, that fighter is better ranger? As for cleric - one judgement and wizard is done. If not - just move to more closed area, where he can't utilize his ranged advantage or chip you away with AoE. The moment he decides to move to you closer he is dead. Overall, wizard can either stall cleric or hold him off for a while, rarely win.

dusty sonnet
#

is EU frankfurt down ??

azure bison
brazen token
#

Maybe make it so people can play on their home servers again? As much as I love trying to get neat limited cosmetics while at the complete mercy of Tokyo or Singapore's ping, I'd rather just not.

Stability really is important, especially when you're offering goodies to players and the timer is ticking down for them.

muted crag
#

Yo lot, let me runs something by you all. What if we could type in the amount of gold we want to use in a trade instead of using bags of 50?

graceful frost
last garden
#

Bring back mh warlock

brazen token
graceful frost
coral heron
#

why is my ping lock keeping me from playing in my own region, but japan is fine??? i should be in US west, i live in Utah

novel prism
#

I love this game so much, even if I won't get demigod, but all I could wish this game is stability and best performance. Im sure thats hardest part in gamedevelopment, but I believe in you @zealous linden.
also hope game will be back on steam soon, and goblin 3 map adventure also)

strong grotto
strong grotto
#

If you troll, at least TRY to sound believable, old man.

wooden ermine
#

I think we should buff barbarians

#

pretty sure you live in japan buster @coral heron

strong grotto
#

Buff lute's melee damage. And add one more swing in the animation, Buff the perk to raise the damage of the instruments to 75%, better 100%, I want for bards be new barbarians, but with more style and less monkey.

granite plinth
strong grotto
heady yacht
#

cant play in eu (my home server) or any us servers

wheat mirage
#

Piercing Shrill and Banshee's Howl should swap names,
Then make Banshee's Howl deal more conditional damage:
"On completion, fires a wave of sound in the target direction. Deals X damage to the first target hit. Damage and scaling both increase based on the difference between the target and your current health percentage, capping at a 70% difference"

Makes Banshee's Howl based on predicting death. The more % health you have over the target, the more it deals. If you have the same or less HP than them, it is essentially useless.
This makes it a ranged finisher song with conditional use

strong grotto
#

Not even to mention the panic it will ensue to see a bard with his flute out of his pants...

limber elbow
#

Another extremely miserable error in the game was created, instead of getting close or based on a certain distance, it will provoke the monsters, but now the monsters automatically break down the door and automatically push from another room and drag them to the room where they are clearing monsters.

wheat mirage
strong grotto
#

They will do different things. One debuffs for set ammount, while ather is to be a tankbuster device.

wheat mirage
#

I am not caluclating for negative armor here, but just to compare strength

#

Basically most basic gear junk armor's would fare worse against a reversal of armor than a flat -30

#

Not saying that couldn't work for another class FYI, but I think as a Bard Song, it's too strong. My goal was to replace the currently intentionally weak bard damage song with a more conditionally decent damage song

#

(Also, for Banshee's I'm more following the D&D spell effect over the lore)

strong grotto
#

Shriek should just debuff attack and move speed then. To be fair, I don't like the way songs are right now, they require too much of attention to keep them constantly up, especially solo, I wish for there would be more impactfull, quick songs to do damage and to crowd control. Maybe like sound wave push people back. Also, the Shriek right now is basically must have with no alternatives, while I would like there was some options to have and feeling like you trolling.

#

Bad take. Please don't involve this kind of mental issue politics into this game.

wheat mirage
# strong grotto Shriek should just debuff attack and move speed then. To be fair, I don't like t...

Bard songs need an overhaul. But I'm being realistic in trying to fill in a gap in the current songs (actual conditional use cases instead of 100% use because it's free)
Shriek can't reduce MS, or what is Lament of Languor doing? Attack-only, maybe. But then what? We need to play 2 songs before attacking because now we have 2 100% use-case songs with no conditionals
And you can believe I am trolling with actual suggestions due to disagreeing with them I suppose

strong grotto
wheat mirage
strong grotto
#

From anyone with functioning brain, mate. Though I am not expecting this from an old dude posing flirting anime girl in a discord chat. That was also the last crap I've read from you. Blocked.

wheat mirage
strong grotto
# wheat mirage Oh man, I blocked them ages ago xD But mainly for the cringe factor

I mean... I have my hopes still up for humanity. No matter how thin that hope is. As for our topic, the bards as a class supposed to be a Jack-of-all-trades. Currently though, they feel like a discount mage. There is no skills worth having but song memory and you are always going uphill in any PvP scenario, aside of some specific builds like 2-crossbows, flute and 50% utility speed perk. Like there is too much of power inside the songs he has, instead of being able to play without half or with no at all.

#

Also, ALL bard does requires a LOT of time. You want to heal up? Play the song and rest a while. Want to buff yourself? Again, play 5 songs, making all know where you are and feel like an actual class for the next 100 seocnds or so, before you need to, once again, reaply those buffs. Damage songs? You will root yourself to the place for about 10 seconds, enjoy being a sitting duck. He needs to have quicker options.

wheat mirage
# strong grotto I mean... I have my hopes still up for humanity. No matter how thin that hope is...

I see them as a jack of all master of none. And because the spells have no limits and no conditionals, they're all exceptionally weak
The Bard can break barrels with Lute, Ranged with Drum, Parry with Flute, throw axes and knives, crossbow and survival bow, even hand crossbow. He has Rapier (with mastery) and Falchion, he can also use a shield and turn invisible. He can even provoke monsters, open locked chests and open doors while running.

The bard possibly does so many things that the songs needed to be extra weak

#

In fairness though, three of the mentioned things are his utility songs. And the utility songs I believe are spot on

strong grotto
# wheat mirage I see them as a jack of all master of none. And because the spells have no limit...

Yes, he is like that. All you've said is true. He is jack of all, but no mastery. He just uses to much time doing all those things and is useless without having those buffs on him all the time. This is exactly what I am talking about, BTW. Raise the quality of songs, give him better, actually usefull skills, that will make him good at one thing, instead of locking all his utility behind the songs while making him crap without those.

wheat mirage
strong grotto
merry kestrel
#

Make Meditate behave more like Second Wind but for spells, and on a CD instead of needing to recharge. Meditate isn't taken because Resting forces you to stop moving and Wizards already have an abysmal PvE clear time

merry kestrel
graceful beacon
# strong grotto Why would you need to catch up to wizard as a fighter? Ever heard about crossbow...

it's pretty obvious you only play solos because these takes are terrible. a fighter can't just pull out a crossbow mid fight. in duos he just gets rushed the second he does this and gets hit. even in solos, he still gets countered by wizard. a wizard can survive even a headshot crossbow bolt and can magic missile easily. they are too slow to dodge the magic missile. if they try to push, they will get missiled or outran. you also said cleric could judgement the wizard and kill him. what?? not only is judgement easily baitable, but also any decent wizard isn't getting close enough to a cleric to let him hit a judgement. he also can't chip you down with holy strike. holy strike can be consistently crouch jumped over, and if you are paying attention it will never hit you. pdr cleric can try to tank with heals, and will get missiled, he cant judgement unless you are way too close, and the cleric cant just decide to "move closer". A full pdr cleric build has 70-75 movement speed with weapons out and can easily be outran by a wizard. you also made the take that fighter is a better ranger. this is simply wrong. when he uses bows, he has one less perk and has -10% power bonus. he also doesn't have the perks ranger has, being faster reload, increased damage with bows, faster while how is drawn, etc. a base kit fighter with a bow is just worse than ranger as he is slower and has less damage. a pdr fighter with a bow is too slow to kite like a ranger can. this is not to say fighter with a bow isn't good, it just can't possibly take the position of ranger.

wheat mirage
# strong grotto More like the fact you actually needed ALL those buffs in order to feel their im...

I don't reckon a general improvement song would be good though. Then it's just one song you play all the time, at which point it may as well be a passive of the class. This is why Bards need tradeoffs and conditionals. If they want to gain buff X, they need to give up on having buff Y & Z. And they need conditionals for power. A song you can play to good effect all the time must be weak by design. A song that has power under specific circumstances can not only be impactful, but also isn't necessarily played all the time.

That was the idea behind the Banshee remake. It's not useful at all times, the power has a clear conditional state. But it's also not a state you can guarantee (you don't absolutely know their health). Along with that it became a projectile attack so it needs aiming while playing.
All of this combined would allow for a damage song that can actually deal damage, with good scaling, under the right circumstance, while still being spammable

tawny remnant
graceful beacon
tawny remnant
granite plinth
strong grotto
granite plinth
granite plinth
strong grotto
# granite plinth You have literally no arguments alr then

Here's where you made a mistake. I've already told you: 1 - I am not entertaining looneys. 2 - it is YOU need to prove me, that there is more than "M" and "W", not another way around. Thus it is impossible for you and conversations is already done. World will not suddenly change its fundamental laws just because bunch of mouth breathers got high and decided so. Get real and get a grip. Blocked.

granite plinth
granite plinth
#

Piss off looney.

vivid spear
#

I'm not dissing Transgender, I'm dissing this dude

granite plinth
#

I know i just think "Piss off looney." is rlly fucking funny

vivid spear
#

"you need to prove to me" is such a crazy statement because inters*x already exists

elfin sun
#

Piss on looney

vivid spear
#

true

strong grotto
elfin sun
elfin sun
strong grotto
granite plinth
#

oh my god how butthurt can you be you said like 20 minutes ago that youd ignore the "rainbow loonies"

merry kestrel
strong grotto
still finch
#

lol

vivid spear
#

You started it Rakshazi what? LMAO

merry kestrel
vivid spear
#

It was an innocent suggestion to add a rainbow cape for support and you had the deficiency to make it pol and about illness and rights

strong grotto
merry kestrel
still finch
#

dude is seething rn blocking everyone

vivid spear
#

Just report him honestly don't take the bait

Talks about others getting offended and they just want an echochamber to themselves

merry kestrel
#

Let him dig his own hole.

strong grotto
still finch
#

eww dont @ me

vivid spear
still finch
#

dude plays a fantasy game with magic in it. lol

granite plinth
strong grotto
vivid spear
#

They're probably a rakshaza and got two left hands

still finch
#

Translation: youre disgusting lol and plz go play cod or something where your kind is more welcome

vivid spear
#

A rainbow cape would be cool though

strong grotto
merry kestrel
#

Dude doesn't believe men can like men. 🤔

vivid spear
#

Nobody is forcing you to believe in normal human standards bud you're living in delusion.

still finch
#

Blocked. Magic isnt real and you cant tell me otherwise.

granite plinth
#

omg stop arguing already you shouldve stopped after like 3 messages as you said

strong grotto
vivid spear
#

That's the message I wanted to report to discord for warranting hate based on identity really

still finch
#

idk about you i am generally liked by my peers, but i also dont spew shit from my mouth

merry kestrel
granite plinth
merry kestrel
vivid spear
strong grotto
merry kestrel
#

<@&988703997378584596> ok but fr why is this guy still here

vivid spear
#

I've already reached out to some/one

merry kestrel
#

He literally went on an anti-LGBT hate rant because someone wanted rainbow capes. BarbStare

still finch
#

terminally online mental patient lonely dude spews his opinions online IN THE WRONG CHAT

vivid spear
#

Literally the moment I saw that first message from the terminally online mental case

still finch
#

go back to 4chan

fickle plover
merry kestrel
#

Make hunter traps a slow instead of hard CC

make Meditate act like second wind but for spells so wizards can reasonably run it

give wizards rapiers and a perk that grants them +3 spell uses but restricts spell memory 2

give fighters a 2H perk (faster weapon drawspeed or buffed hitslow, idc, just something for 2 handers please)

give clerics a longsword perk for the perfect paladin roleplay

make tumble into a dash that's actually faster than walking but has like a 3s CD

condense bard songs and make instruments modify the length/intensity/ease/damage of the song

extend frost skelly recovery frames, they attack too frequently and it feels inconsistent

make HMA have -20 MS instead of -30 so barbs have choices to run with round shield

make utility items only fit in utility slots to avoid pharmacy and throwables meta

dance emote

rainbow capes

still finch
#

as a bard main i kinda hate that utility items part. i only have one free slot, and two if i dump torches

merry kestrel
# still finch as a bard main i kinda hate that utility items part. i only have one free slot, ...

the idea behind the song condensing and the instrument redesign is so that you, as a bard, just have to choose ONE instrument "do i want longer lasting, or stronger, songs?"

and the songs being condensed would be like "Song of Haste" for MS and action speed, or "song of power" for damage output. the underlying idea is you can only have one buff active at a time so you, as the bard, have to choose which one to give your party at a given time

#

So like before you engage you use the Haste song, then in the middle of the fight you switch to power, but then say you start losing or become flanked you can use a Song of Defense to increase PDR and MDR but you lose the power

vivid spear
#

I like all your suggestions

still finch
#

lowkey i dont know how to fix bard to make it feel up to par with the rest of the classes, but i dont think thats it. maybe making buffs be more team based instead of solo buffs, but that would also be busted so like idk man

#

but I would personally LOVE some empty utility slots. carrying a campfire or surg kit without a 4 square of inv space and trying to switch potions or something is a nightmare

merry kestrel
still finch
#

Yeah, but in D&D bards also have spells and subclasses

merry kestrel
still finch
#

they get up to 6th level spells.

granite plinth
#

Bard really does need buffs

merry kestrel
#

that's effectively half casters in 3.5

still finch
#

THE FUTURE IS NOW OLD MAN

merry kestrel
# granite plinth Bard really does need buffs

Bard doesn't need buffs - there's some broken builds with bard. They need a redesign, just like rogues

@still finch in 5e they overcompensated for Bards being bad historically by making them better spellcasters than wizards. 🤷‍♀️

still finch
#

lol sorry nah i never played any version of DND other than 5e. I am currently playing a bladesinger wizard/artificer in my Curse of Strahd campaign and I feel extremely strong.

#

bards need something. i am not quite sure what it is. we need too many stats. literally every stat besides will

#

and now that will is tied to mag interact, its still not like an awful stat. i just think like most other classes need 2 or three stats to optimize

granite plinth
still finch
#

needing vig, movespeed, str, agi, dex, resourcefulness, and knowledge is kinda hard to stat for.

#

meanwhile barb stacks movespeed and wins pretty much every fight minus maybe pdr fighter, and with savage roar might as well win that one too

vivid spear
#

That's because bladesinger is frontloaded wizard

granite plinth
#

Why did god make me a bard main anguish

still finch
#

@granite plinth because he hates us

vivid spear
#

is that a frog as a name by the way

granite plinth
#

Transitioning to being a barbarian player and hitting demigod in 3 hours

meager jasper
#

The warlock changes are completely unwanted in this patch. You've ruined healing, and nerfed an ability that was already terrible.

granite plinth
vivid spear
#

you mean bolt of darkness going up in cost from 2 to 3 in demon form while you have full mspd and can heal if it hits

still finch
#

you must play bard perfectly to win most fights, while barb/fighter push q+w, locks push w and right click multiple times per second, rogues landmine, rangers two shot you, and idk wizards are the same as bards as you have to play like a god to win fights. idk im probably just bad at the game, but this is how bard feels rn

meager jasper
#

I personally think warlock is too strong at a high level. It's a great caster and it's super fast. Hydrain is honestly way more of a problem than curse.

vivid spear
#

the moment they take hydra off as a target for curses it'll be fine

meager jasper
vivid spear
#

Then ig that wasn't working as intended since the hotfix says from 2 - 3

meager jasper
vivid spear
#

idk man two peeps are saying it costed health it must've costed health

meager jasper
#

Well either way, that's god-awful. And the one thing they didn't nerf was make it life drain on range despite the tooltip saying it's melee only.

granite plinth
#

The tooltip was just straight up wrong, i tested demon form against troll and it does indeed cost health
I wouldnt trust the tooltips because at launch demon form said it lasted 0 seconds lmao

merry kestrel
# still finch needing vig, movespeed, str, agi, dex, resourcefulness, and knowledge is kinda h...

The song condensation imo would be good for removing Knowledge as a requirement - only 4 songs instead of 20

It would also mean you only have one skill and don't need extra perks, except maybe a perk to stack two songs at half effectiveness 🤔

It would allow some breathing room in perk and skill choices. tying the strength of a song half to an instrument also removes a lot of the scaling problems.

I disagree with strength being a core stat. The stat prio for any melee class is MS, Health, PDR, Damage, in that order. Ofc if you want buffs you have to worry about the other parts of the equation too but those are the main 4 stats you need, and you don't need any main stats for any of them.

I think most likely IM had a grand idea about how bard was going to work and now that it's implemented, it's becoming increasingly messy

vivid spear
#

Its a class that uses health as a resource and gets it back when they deal damage with spells

meager jasper
meager jasper
#

If the burn effect on demon form wasn't there it would probably still be terrible, if you ask me. It's way too weak with its chip damage.

vivid spear
#

What bard needs is song skills that are 1 button presses to buff bc rn I don't see any other reason to not run double song memory, and with low knowledge and lots of song bloat, it kinda sucks tbh

merry kestrel
vivid spear
#

I did the same and half the time it was the flute

pallid vector
#

bard strongest solo class in the game

merry kestrel
#

dichotomy of man

vivid spear
#

idk, more skills to bard that lets them play as solely buffers/debuffers or even run songless and make them more like panache dex fighters

#

I legit feel like bard blows so god damn hard without songs, and with songs they're like, a fighter with a bit more spd

granite plinth
#

low gear slayer fighter is better than low gear bard

vivid spear
#

in solo I mean, theyre not great, theyre just terrible because they start at a lower threshold of whats normal for a class alr

merry kestrel
# vivid spear idk, more skills to bard that lets them play as solely buffers/debuffers or even...

personally, if I had my way, I'd redesign all of the classes around the idea of "Specialty pillars"

So like for Barbarian, it would be something like

  1. Berserker (stronger w/ less health)
  2. Bruiser (huge health pool)
  3. Viking (armor and SnS)
  4. brawler (high impact)

Right now they have a lot of perks that are just "more damage lol" and they lean REALLY HARD into 1 and 2, and some 3.

I'd make maybe 2 perks for each pillar, and 1-2 skills for each pillar, and redesign EACH class like that

granite plinth
merry kestrel
#

Then if I came up with a bunch of pillars, perks, or skills that suddenly started bloating a class, I could instead start consolidating those into a NEW class that doesn't step on someone else's toes

vivid spear
pallid vector
merry kestrel
vivid spear
#

ah yes what is it 3 damage for 3 seconds after song play counting the weapon swap speed

yes that is an epic perk truely

pallid vector
#

+3 wep dmg is a big deal, thats +6dmg on headshots

vivid spear
#

thats 4.5 on headshots

pallid vector
#

tru its 150, very much so, its S tier perk

granite plinth
#

4.5 is pretty substantial

vivid spear
#

yeah I know, but how long does it last again serious question, like 3-6 seconds?

pallid vector
vivid spear
#

You have to play a song, swap weapons, get in range, get a hit in? idk lots of variables

merry kestrel
granite plinth
merry kestrel
#

suggestion turning into bard chat KEKW

vivid spear
#

then again I don't have a lvl 15 solo bard

true see idk shit about bard but it feels like its fucking ROUGH without songs whereas ranger can just "i have a bow gimme 50% of ur health plus a ton of distance"

meager jasper
granite plinth
#

Demon form isnt good at all

meager jasper
#

Yes, it's bad, and it makes me worry a lot for Druid.

vivid spear
#

Ive seen a lot of people say "just get +10 all" like it isn't an effort to find and kill 10 mobs

meager jasper
#

I've had +10 all on the demon, and it's not super hard. But +10 to your damage stats is a few extra points of damage when the base damage is 20.

pallid vector
meager jasper
#

If it was +1 phys and magic damage for each soul, that would be interesting.

vivid spear
#

we need a paladin

or a cleric longsword/flail weapon

merry kestrel
meager jasper
merry kestrel
granite plinth
#

Flail would go hard

merry kestrel
#

Flail would be too goofy, it'd have to have a pre-rendered swing animation so the phyics don't bug out

granite plinth
hot hemlock
#

Would be the same as any other mace

merry kestrel
#

I remember the first time I found the flail in Elden Ring and I used its AoW and thought I was being trolled by fromsoft because it just spins it in front of you KEKW

vivid spear
#

I just want to live out my dream as the flail shield spellless cleric that somehow gets stacks on stacks on a one-off smite rather than a weapon buff for 8 seconds

merry kestrel
#

smite+judgement goes hard unironically, main hand warhammer+shield, offhand warmaul

mystic cedar
#

I really would like them to make it so we can pick and play the crypt map and if you want more loot in the crypts you play ruins then go down.

robust hedge
#

Remove inspect in lobbies.

modern night
#

Allow players to inspect others in the Lobby before you queue up. Would love to check out my friends gear while we chill at the table.

tranquil dagger
teal tusk
#

Potions should stop working if you take damage. Only useful OUTSIDE of combat to heal back up.

Potions are now REQUIRED for any PvP fight. They should be used outside of combat to heal you up. If you drink a potion and take any damage the effect of the potions is removed. This is similar to how Dota handles this. It is so people don't just Chug potions nonstop in a PvP battle.

pulsar creek
woven oxide
#

Add a main central boss to Frost Caves, make it inferno for goblin caves. Rotate crypts back into the main maps and get an inferno map to compliment ruins?

shell loom
eternal dock
#

Make it so it gives your second wind back if fat fingered in lobby

granite plinth
#

i had a 7k gold gear kit and there was a team of 6 players in solo. i ambushed 1 of them and he died then i ran but the 5 of them cornered me and held all of my doors so i had no escape. how do i deal with this since not even a report button popped up ???????????? they didn't know i was wearing bis mid set and they were all geared. it was 1 warlock 2 rangers 1 barbarian 1 fighter and lastly a bard whom i found first and killed.

#

MAKE IT HARDER TO RANK UP AND MAKE KILLS WORTH A LOT MORE POINTS THAN LOOT.

meager obsidian
#

Hey guys, Ranger Arrows are still bugging/missing in the starter-kit.

granite plinth
#

make 1 kill worth 300 points and make it so you need a lot more points to rank up than at the moment and YOU STOPPED ALL TEAMING IRONMACE. until then ur solo mode is a FUCKING JOKE and better REMOVE IT

dense kayak
#

How about a limited daily PVE Mode that people could run like once to thrice a day and not have to worry about PvP for that run

swift isle
#

BUFF ROGUE PLS

azure bison
#

@swift isle no?>

swift isle
#

yes

azure bison
#

nerf ranger

mellow osprey
#

can we get some kind of outline on rolls that are maxed i cant keep up

small furnace
junior jacinth
#

add a method to transfer items between your own characters, or significantly increase stash size and make it shared between all chars

hearty fog
#

PLEASE FIX THE CRASHES the amount of gear i have lost crashing mid game is just draining... one thing to die to your own cause but to die because you got terminated from the servers is another thing

balmy latch
#

Pls do not make stash space shared between characters as mentioned above. This game would be F tier if that change was made. Sincerely, people with friends as well as a second computer

glad ingot
balmy latch
glad ingot
humble herald
#

Daily quests and weekly with rewards such as healing pots and bandages, make it easier for new players to have a shot at pve, add a training room to be able to check out move etc for weapons and spell effects and casting ect.... as it stands this game is unnecessarily hard to get your foot in the door. If you play rouge do you even get a heal item? Or maybe make the first 1-5 levels as "starter lobbies" where any level player can have a less pvp focused run. Adding in a daily quest list would keep players coming back too and giving out free healing for the quests would definitely help new players survive longer for their first runs. Think about it before this hits steam, because when that happens this community will eat them alive. Stop balancing around the top 1% if players and balance the gear that makes their class over the top! Maybe add gear score for high roller and the better gear you wear the higher your lobbies will be and vise versa.

balmy latch
#

Dungeonbourne impressed me with the dailies system. I understand dark and darker is hard-core but a daily system for small rewards would go a long way.

humble herald
#

The game is about to hit steam right so a new wave of players having there first experience on the game, at least for me when I played everyone was new lol, this i gonna be some (Free weekend) type shit thats not gonna land with many people

balmy latch
#

Is it really about to hit steam tho

humble herald
#

Meh maybe they got the Korean rating and nothing really stopping them now, we will see tho

balmy latch
#

Feel like with the instability, shaky patch notes (dunno if you play NA servers or played last night but the game was simply unplayable for us all night) and potential rollbacks, it would only hurt them to put it on steam. The ping lock issue was actually insane.

#

I've never had a game tell me my ping is too high for my own servers, while simultaneously allowing me to queue up in Seoul and Tokyo with absurd lag. The general chat was funny as fuck tho people crying about losing kits to laggy fights

humble herald
#

Didn't play but the issue has been going on long before the last patch just randomly after 1 run I couldn't queue up again. But honestly I agree with you the servers need fixing before steam

oblique lava
#

we need a dark cloaked blade

gleaming sentinel
#

Would be pretty sweet to see an objective based/team based matching system maybe like CTF with larger parties of 8 v 8 or something with the same PvE/PvP experience

narrow coral
#

larger lobbys just for team pvp would be fun

sand haven
#

CAN WE BAN THE MULTIPLE CLASSES ON THE SAME TEAM PLEASE? ITS BORING TO FIGHT 3 RANGERS 3 BARBS 3 ROGUES ITS STUPID CHANGE THIS THANKS @keen onyx

haughty harbor
#

I suggest we actually fix the lag like WTF????

dry acorn
#

Bard has a parry and Rogue doesn't?

strong grotto
strong grotto
outer niche
pliant coyote
#

fall damage needs to be a big thing this is a 10/10 hands down

dry acorn
strong grotto
# dry acorn I'm just surprised that Rogue doesn't have a parry mechanic but the Bard does, r...

Rogues were never about parry. They were about evasions, quick kills and stealth. So far rogue checks all the boxes. As for parrying - the game needs to have better fighting system in general. Parry, blocks, feints should be a thing regardless of classes or weapons. This is something IMace better steal from their own clone, dungeonborne. That and damage numbers on hit so we could make an educated decision in fights. Numbers or somehow to show the severity of wounds characters have. I can understand it is an early access, but not to improve combat nor adding visual cues in the game? That's straight lazy.

silk meteor
#

I would like the idea of showing the actuall numbers of damage/heal on spells with the equipped gear. For example if im wearing a total of 8 magical healing, when i use the spell memory skill in game and hover over lesser heal, it would show 15(8) or 23. Pretty much a QOL upgrade but it would really help out 😄

dry acorn
peak reef
#

I kind of feel that warlock is a bit too strong, pvp and pve wise, I do not really have experience with the class as I am not that much of a caster enjoyer, but I think that being able to heal off their own hydra making potions for them almost pointless to have and the panthomize ability combined with the fire walking spell is a bit too much...

real trellis
#

And phant has a long cooldown so I think it's fine. They don't have any other way to escape a slayer running sprint or a barb with high ms and rage

granite plinth
#

you know you dont have to say this shit 😭

frigid current
#

Once you start collecting treasure and thinking about AP, the climb is incredibly easy - it's more of a grind than a challenge. The game would be a lot more enjoyable, and rank would mean a lot more, if competition was enforced in some way.

For example, rank being determined by something else entirely.

merry glacier
#

add an animation or delay to throwables or even better cap how many people can hold, dying to a base kit who has half an inventory of axes makes for an unenjoyable experience

peak reef
#

Add more light armour helmets not just the Leather Cap 🙏

hallow flare
frigid current
#

I don't know, I find myself running around like a chicken with my head cut off on goblin caves and sometimes die just because I can't find a portal in time. The options are to either risk running to a static that may have been used, run around looking for an escape portal, or fight over the SINGLE portal in the center. I don't consider this a skill issue, but I could be wrong.

One alternative could be to eliminate the fog entirely, remove statics and random portals, and have a closing circle on the minimap that indicates when a group of portals becomes active. Thus, the only way to escape is at that moment that the portals activate, and with either a third or half as many portals as there are players, players would be forced to fight over the portals simultaneously. The portals could be spaced apart just enough so that defeating someone at one buys you enough time to open the portal and quickly loot the opponent. This way, AP increases could be based entirely on escaping/player kill counts, and treasure could be bought by the collector at a higher price range to encourage looting. Obviously, this sounds like an entirely different game at this point, but I think it would be a better approach in the way that rank might actually mean something.

storm blade
#

There should be a BEAR in ice cave IMO

tiny mason
#

Gobo caves needs more blues

fossil vigil
#

monk class with a perk that pervents fatal damage pacifist play through to demigod

open snow
#

you should be able to favorite items in the trade post

proud sigil
#

Man, the marketplace needs to get fixed. Buying gear in trade chat is the only reason I hate playing this game lol

proud sigil
rich veldt
#

I suggest you change how dependant wizard is on gear, and how boring it is yo wait for spells

elfin sun
#

fix: more ice

obsidian oasis
#

why is ice unbreakable now in ice caves?

ornate vault
#

I'm sorry for bitching about ice caverns, I really like it now

One tihng that needs to change is the wendigo HP - That thing is a turbo tank.

For solos only, if you could decrease it's Hp... that'd be ideal

hollow vale
graceful frost
wise walrus
#

barbarian round shield was a good addition. I think classes that have not had some love shown will really breath some freshness to other classes. Ranger rogue fighter.

kind sage
#

Leaving Adventure Point feedback here. The current system locks my Adventure Points into solo, duo, or trio group sizes. This is a horrible design for anyone whos normal trio or duo groups stop playing when they reach season reward level and then it forces the other players to go LFG with players they do not want to play with. It takes a lot of effort to find new players to play with regularly and become proficient as a group. I want to be able to use my trio AP points and finish my season as a solo player but I can't use my AP points. I might as well just stop playing the game because I'm not starting over this late in the season. I'm not interested in a debate and I really don't care about opinions on my feedback. Just providing feedback to Ironmace developers.

graceful frost
forest tundra
sand haven
pallid vector
#

3 rangers is just completely disgusting no team comp can beat that

forest tundra
#

ive never once seen streamers run triple ranger, or conversly get stomped by triple ranger. a rogue can easily get the jump, fighter with a crossbow can contest, and it basically just stops the push from either side which is literally the entire point of ranger. Yeah they have an advantage if they have position on you, but if you have position on them they are equalyl fucked and cant push

graceful frost
#

Trip ranger is a timmy stomping comp or a trolling trap spamming comp. Not much more to it

forest tundra
#

^

#

lose one ranger and now ur 2 rangers who cant do shit in melee

#

i also cant think of another triple comp that should be limited, like triple wizard almost always dies even if they kill 1 or 2 people lol

sand haven
#

doesnt matter if its 3 rangers any classes stacked is annoying, 3 rogue 3 rangers 3 wizards 3 barbs

forest tundra
#

its fun to play, interesting to play against, not meta

sand haven
#

are you guys dense on purpose or are you actually this slow?

forest tundra
#

or some find it annoying to play against, regardless not bannable or restrictable. people are so unaccustomed to people disagreeing with them in this community. its literally your opinion, one that i disagree with

sand haven
forest tundra
#

if you get shit on by triple ranger you bad at fighting ranger and it makes sense that u die. 1 ranger one cleric one fighter is stronger. fun for u isnt fun for everyone else. playing three of the same class feels more different then running the competitive or meta team comp every game

shadow whale
#

Suggestion if you're going to make it a rule that getting in to outa bounds areas is a ban able offense maybe stick to that rule even for streams with a few hundred viewers rather than playing favorites.

forest tundra
#

u basically just say the same thing everytime, assuming that the reason you die is some inherent flaw with the game rather than how you actually fight the team. Triple ranger is not actually good and often loses unless they are good players, but continue to mald lmao

brisk cove
#

All I want is proper ESDF support

#

cannot rebind F key.

hardy vector
haughty harbor
smoky brook
#

and, theyre planning on Ice Wyverns, Yetis, and a few more monsters that have yet to be seen, bosses as well. give them time to perfect them

haughty harbor
smoky brook
haughty harbor
dire anvil
haughty harbor
dire anvil
#

we get it next update or something

haughty harbor
dire anvil
#

its going to be a ice dragon and they need to finsh stuff up so stop begging for something theve already promised

haughty harbor
dire anvil
#

New weapon Idea, the cross (or any religous symbol) would take up the secondary weapon slot and be capable of casting spells would have a +Magic healing stat in place of the magical damage bonus other spell casting implements have. would only be used by cleric and maybe druid.
It would cost 15 movement speed to equip this item would have the same casting animation as the crystal ball. Thoughts? @faint needle @spice hinge For helping a bit with the idea

outer mural
#

suggestion: FIX MARKET PLACE

pulsar glade
#

remove boc

swift creek
#

In Native American culture windigos sometimes help people and sometimes hunt people. What if there was a 50% chance the windigo will drop something when you approach it and a 50% chance it will attack you. It would add more to the fear/jumpscare vibe you get from it.

pulsar glade
#

Warlock was all blue cobalt armored and was with staff. I was running 2 pieces of plate. I don't see a reason that should've happened. There was actually no counterplay. I hate warlocks anyways I heard his cast in the closed door and ran so FN fast to opposite direction closed my door behind me .Idk how he knew to follow me. but I sat at the door hoping to surprise. 1 falchion from me and I literally instadie. I wanted to grind some more tonight but F it.

Remove boc or mitigate scaling

#

Or make victory strike good. So I can run around with a BOC too. You get it

vocal tiger
#

What about a small chest in the limbo when going down in a later, like 4x3 cells or less(scale with a merchant affinity?) that you can use to send to stash when going deeper, kinda works like a limited secure container from tarkov

void panther
limpid zodiac
#

I Just found a leather bonnet with 0.1% physical damage reduction and 0.1% projectile damage reduction as two of its modifiers. Can we PLEASE get rid of these USELESS modifiers for something more realistic like 1%-5% atleast? Thank you.

kind sage
#

The solo duo trio locked AP points for the same rewards is just so stupid. I want to earn points playing in different group sizes to count for the same rewards. If my team quits late in the season I'm not starting over as a solo I'm just going to go play another game until next season.

sharp cape
#

Change the crafting system to be random bonuses but less materials

regal hornet
#

I have this really nice Mercural Cloak, and everytime i wear it in the dungeon it ends up randomly folding over my head and blocking view. I was just in this intense 1v1 with a barbarian, and I was literally guessing where to shoot and throw fran axes ><. I'd much rather have the cloaks look a little worse and be functional than have them actually get in the way of vision randomly at terrible times. Love the game, Thanks for the special attention to Cloaks

void panther
light hound
kindred acorn
#

So why are their no black guys in the game?

vapid galleon
#

Why are there no Koreans in the game??? The plot thickens

kindred acorn
#

FR though like why only white people... its not very inclusive.

vapid galleon
#

Perhaps in full release

cunning yacht
#

no Mexicans?

kindred acorn
#

it'll be paid skin

vapid galleon
#

More customization is something I look forward to. They should add Polish people & mounts. I want Winged Hussars

#

I don't think that a basic skin color should be paid for

kindred acorn
#

i paid for elf and im glowing white

vapid galleon
#

Maybe certains skins, like if they have tattoos or a cool hair style but not basic skins

kindred acorn
#

oh im sure they will add a tabaxi soon enough

vapid galleon
#

I want Catfolk. Kitsunes would be awesome too

#

I wish they had a page just for aesthetics/customization suggestions. Kinda like how they've looked into Druid fanart

kindred acorn
#

they dont have an art team really tho it would just be bought assests off the unreal market place for now

#

maybe if game gets big enough for them to add a real art team but i doubt it

cunning yacht
#

id be fine with just a basic face and hair swap

kindred acorn
#

nah you love the cleric hair you know it

cunning yacht
#

it is quite godly

vapid galleon
#

They have potential. There are a lot of casual gamers who play. It depends on how broad they can make the player base w/o compromising on the PvPvE aspects, though as a casual I'd prefer some PvE.
Hair & Face swaps would be cool

kindred acorn
#

yeah i talk about PvE mode all the time actually brought it up the other day

#

PvE mode would be fun and just make it to where people can make a class that is PvE specific like you cant bring them in to PvP lobbys so people can abuse OP loot they find in PvE lobbys no trading all self found or merchant bought things I think it would open the game up to a lot more people and it would also be good if you are having a bad night in PvP lobbys just to have a nice chill reset match of PvE

small furnace
#

I don't think this game has dynamic enough pve to warrant a pve mode that would last anything more than a week.

arctic bough
#

What do yall think about the idea of removing MS armor modifers and speed through agility entirely and the only way to directly affect ms being through abilities/shrines? I feel like it would overall make the game feel more consistent and make it easier to balance out classes

vapid galleon
#

Indeed, either PvE needs to be separate from PvP pr PvE needs to be less rewarding in terms of loot, like normals

kindred acorn
vapid galleon
#

I think Dungeonborn has something like it, but I prefer DaD's aesthetic so I haven't played it. I've seen a video on it recently

kindred acorn
#

i played dungeonborn for like 45 minutes and uninstalled its so bad compared to DaD

arctic bough
#

Does it play any differently really?

kindred acorn
#

they do have some good ideas but core gameplay feels awful super sluggish imo

arctic bough
#

ah so they just slowed it down?

vapid galleon
#

Enemies seem too easy. Very PvP focused w/ close spawns, from what I've seen

arctic bough
#

oh well that would make me want to play it

kindred acorn
#

not just slowed down it just feels really clunky. but thats just my feelings on it im not one to tell someone else how to feel.

arctic bough
#

yea ill have to go check it out sometime

vapid galleon
#

I think it's still in open access for a little bit? So it's possible to test it our

arctic bough
#

oh i didnt realize it wasnt out. Is it on steam?

vapid galleon
#

I just prefer DaD's look.
I think it's a alpha or beta or something on Steam

kindred acorn
#

its in a playtest on steam and its free playtest

arctic bough
#

huh i dont see it in search weird

kindred acorn
#

its there all one word

arctic bough
#

oh dungeonborn i was searching dragonborn lol

vapid galleon
#

One thing I'd like implemented for DaD is some sort of "horror" theme. Like, instead of being closed in by the dark/blizzard that a player or NPC would act as a sort of Jason/Freddy and hunt players

arctic bough
#

its kinda crazy that there able to copy the game so hard, i mean it literally just looks like dnd lol

vapid galleon
#

That's cool! It'd be cool to play a wraith or demon or especially a Wendigo.
And yeah, D&D has definitely become popular outside of board games/rpgs

kindred acorn
arctic bough
#

yea im checking it out now

tropic forge
#

Make the Normals do a map rotation but keep highroller Able to choose !

rich gazelle
#

I'm sure this has been talked about but did the devs ever talk about adding a global chase mechanic like Chivalry where hovering mouse over your target makes you run faster to hit them? Game is cringe when all I do on cleric is rip off all my gear around a corner and buff to catch other naked players over 2 mins just getting the odd punch in.

arctic bough
narrow coral
#

my faveourte part of this game early on was voip and funny interaction/roleplay id like to be able to enter less sweaty lobbys where people want kills and play useing a funny imression of a wizzard agiants someone calling me a blasphemous spell caster. but i cant think of an easy way to impliment this for the devs anyone got ideas

naive gulch
#

I would like to suggest an "lost item return" in-game for all gear brought into the dungeon. Just like Escape from tarkov have. Where all the items lost hasn't been picked up by the one kiiller or other scavaners from the dungeon. This would make people play more HR and also they would get more gear back, resulting in more people would play the dungeons like they are supposed to. yes/no?

ember gate
#

When putting out the notes you guys should put an 1~2 hours more than what you think you'd finish that way if you guys finish earlier than posted no one gets disappointed. Enjoying the game. Thanks

strong grotto
# rich gazelle I'm sure this has been talked about but did the devs ever talk about adding a gl...

There are few problems in the core of this game.
1 - you should NEVER be allowed to remove anything from you if in combat in the first place.
2 - the whole game's battle system is based on 2 core principles: movespeed and literal stat check on hit.

So, what this game needs is not even the cahse system from chivalry, it needs an overhaul in general.
1 - We could have a charged attack that gives us some speed burst while performing it so every class would have a way to chase others.
2 - We should have some way to dodge, as example, something as simple as dirrection key + space key Vermintide style.
3 - We could have a blocks and parries with ALL the weapons, not only selected few, that is the most stupid thing in the current system IMO.
4 - We could have a damn sprint on a KEY and some form of stamina, instead of only giving it to fighters, basically cursing the whole class as always locking one skill slot for it.
5 - We could have some form of visual cue to understand what damage we did to someone, either with numbers on hit or by severity of wounds appearing on the models. Like, even if D&D, which thisa game has its roots, Dungeon Master will always tell you how injured the enemy LOOKS, in order to give some information to his players, wheter they should push or retreat. Additionally, this may also make Victory Strike on fighters actually viable.
6 - We could have the ability to HOLD the attack for some time to feint and mix the opponents or to prepare a big hit.
This list can go forever. And I can only hope IMace are going to look into it, because if not... There will be a day people will go to somewhere, where all of this presented. Like there are already good attempts to clone DaD, like Dungeonborne. So far DaD is still better, but it is only a matter of time.

visual umbra
leaden marten
#

I hope they make the "Rotation Queue" the first option. It's pointless being the second option.

rich gazelle
# strong grotto There are few problems in the core of this game. 1 - you should NEVER be allowed...

I can agree as well with the damage showing but the other points I feel as if are more "careful what you wish for" type deal, adding any sort of feint raises the skill cieling drastically as far as sweats and new player experience; adding dodges like vermintide could in turn make slow; vertical swinging weapons feel terrible versus players. Charge attacks could easily destroy the power creep scale and make bulldozing dungeons as say barb "ez". Sprint could be interesting but overall could lead to rogue spam outrunning nightmare mobs for loot only runs trivializing alot of the game. It's always important to remember all aspects of the game with big core changes and we all don't want to hear the word clone comparing this game to others but nonetheless something must be done.

spring spoke
#

At this point just give everyone legendary gear, dont roolback

strong grotto
# rich gazelle I can agree as well with the damage showing but the other points I feel as if ar...

That's why I always typed "we ccould" and not "we should". All of those are subject of scrutiny. That being said, even if it is going to raise the ceiling and introduce sweaties in the game - it is still better to have some form of outplay possible in combat aside of "my move speed is greater so I auto-win every encounter", Feint and parry, or at least block, some from of charging to close the distance those are needed to be considered in one way or the other. As for "...bulldozing dungeons as say barb "ez"..." arguement, well. Isn't it already as such EXACTLY because barbs are so mindless? Current fighting in the game is stat checking. And barbarians are having the best weapons and best ability scores to check those from the others. And there is little to no one who can outrun those drugged monkeys.

sudden trail
#

Could you guys bring back the times maps and then make ice cavern the third map area for goblin caves?

rich gazelle
# strong grotto That's why I always typed "we ccould" and not "we should". All of those are subj...

True, the barb bulldozing dungeons was strictly towards pve aoe grinding not so much players but yea that is a problem too currently I can say first hand. My ideas for the game though are more unique, more fantasy-esque. Say a spell that disarms a target for "x" seconds, maybe a rogue dummy corpse to throw off chasers around a corner only to break invis for a kill. Maybe a chance for blunt weapons to stun plate wearing targets like clanging a bell for a second? Perhaps a stacking defense buff for blocking subsequent attacks? every piece of plate perhaps having a chance for non- crossbow type weapons to ricochet off and deal no damage? I'm always more for the everything is broken class types then trying to achieve all class balance. So many unique mechanics draw away the mindset of only stacking damage or speed to win. But that's just my take.

strong grotto
# rich gazelle True, the barb bulldozing dungeons was strictly towards pve aoe grinding not so ...

Those ideas are more fitting Dungeonborne, I'd say. There is already much higher fantasy elements, than what DaD gives us. DaD is more down to earth fantasy. Thus, something like ability to actually fence with your weapon and not mindlessly mashing LMB is going to fit better in my opinion. And as for barbs... I think I know the core issue. The problem with barbarians isn't in fact that they are good during those 8 seconds of rage. The problem is that they are ALWAYS good, but during the rage - they are BEST. If the rage was buffed, but his core stats and perks were lowered... Maybe that would've fix him. At least then you'd have to survive the 8 seconds and have a chance to win, lol.

rich gazelle
# strong grotto Those ideas are more fitting Dungeonborne, I'd say. There is already much higher...

I have played dungeon bourne as well but that games PvP feels more fast paced and intense. It reminds me of game like Arena of Kings if you played it, battlerite, or more WoW-type pvp big, flashy abilities clearly doing damage or closing gaps. Didn't see anything like non damage- trickery type abilities or passive bonuses for equipping certain armor types but maybe I missed it. My ideas come more from games like dota or FFXI, for instance in dota heroes that deal ludicrous damage and have insta blinks to a target are actually the worst because they provide no form of CC, or in FFXI they had weapon damage types like bash, pierce and slash which did more against some monsters and negative against others. Either way interested on an example of what "down to earth" fantasy games you've played?

strong grotto
# rich gazelle I have played dungeon bourne as well but that games PvP feels more fast paced an...

Ever played Diablo 1 and 2? Maybe Warhammer Fantasy? The battle for Middle-Earth? Valkyria Chronicles? Thief? Arcanum. The list can go on. The core is that yes, there is magic in the world, most of the people will never be able to use or to see it, soldiers are still fighting medieval style combat even if the opponent is some kind daemon. Mages are few and far between. The doctors are still a thing and not replaced by healers, who can suddenly heal all injuries and replace your limbs and so on. Something like that.
Imagine being a regular bloke in the Harry Potter universe. Yeah, goblins are real. Spirits too. You will never see one though. And if you do - you are probably dead or in the army.

unborn yacht
rich gazelle
# strong grotto Ever played Diablo 1 and 2? Maybe Warhammer Fantasy? The battle for Middle-Earth...

This explains alot because I honestly have never played any of those games. I get what your saying though now (I think) but I don't think that's what the devs are shooting for. The problem with that kind of down to earth game for me is it's boring, feels so realistic that it sucks alot of fun out of the experience. My side is if I play a game I want to be a race or cast spells like gandalf, harry, Uther, or witch doctor. when games come out that are fantasy but only include humans and everything else is a "legend" or folk-tale it just feels stale experience wise like why did I pay for it. But clearly were 2 different type of gamers and hope to see the game prosper, nice chat with ya bud hope to see ya in the dungeon. 👍

tough willow
#

Stop limiting people’s speech on general chat and other chats . Making it where people can only speak once per 10 minutes so they can’t tell you how shit this game is more times than once is crazy.

sweet hull
#

I made some new suggestions if anyone wants to check them out id appreciate it

strong grotto
# rich gazelle This explains alot because I honestly have never played any of those games. I ge...

No one told you can't cast spells in those games or universes. It is that if you do - you are rarity. Take Warhammer as example. Core of the army in the Empire are footmen. Regular bloke with armor, shield and sword, musket maybe. While your enemies are usually orcs or beastmen savage hordes, sometimes Daemons of Chaos. Enjoy your stay in the army, It aint' going to last, ha-ha. Battlemage is not a unit of 15 dudes shooting fireballs at the opposition, it is ONE MAN who can, somewhat, control the Winds of Magic and to literally wipe whole regiments with one good spell. And there is always some witch hunters around to see you yourself don't turn daemon, because you failed the spell. In fact if you do - lets just hope your head explodes and not in the way to create a mile x mile crater. You may not like it, but I do. Exactly for the reason of being a regular bloke with a regular weapon, who can outsmart and defeat daemons and mages. You can be a damn batman breaking face to superman in this kind of fantasy! What is there not to like?

warm helm
#

Please remove Map rotation. idk why you guys reverted it. I only play solo and refuse to play certain maps. I hate having to wait to play after every match

nimble igloo
#

They should make Goblin caves have down portals to the new frost map

meager jasper
#

This is getting silly ironmace. If you cant afford real testing at least open a test server like you promised your founders. It would do wonders for preventing these kinds of blunders.

While im giving feedback let me just say I much preferred being able to choose maps. Rotation wasnt particularly fun because maps are not equally viable for compositions and classes.

sweet hull
#

oh I just meant the suggestions page below this in disc and the newest posts

strong grotto
sweet hull
#

im "michael" and made a few ideas ive been saving up have more but idk if ill do it until later

meager jasper
sweet hull
strong grotto
sweet hull
#

I got a few for different subjects so I could copy link for all I guess but would be prob better to not spam here with it, theyre all back to back in newest posts atm

strong grotto
meager jasper
#

Tbh my only emotional response to this is "yeah kinda expected that"

tough willow
rich gazelle
meager jasper
#

I have just read the map system and wow its even worse than rotation. What is it they dont understand about us not wanting fixed maps for set groups? And fully random rotation now?

#

I cannot stress how disinterested in playing the game that makes me

strong grotto
# tough willow Don’t argue with the dev simpers. Smh, who are you? Don’t you know the game is b...

There is a huge gap between me and dev simpers. If I was a simper - I would've not being here, suggesting changes to the game they've made, posting links to those changes to prevent this game from dying, or, at least, from turning to the hellscape of inbalance. This is the game I like. This is why I play it. I've never said I like the developers. In fact, in many ways I don't like them. I just have more options to entertain myself in gaming.

nimble igloo
meager jasper
nimble igloo
#

You only need one guy to release software really, take a backup, release the code, rollback if errors. You don't need the entire dev department for that

spice zephyr
#

I think people are forgetting this is an early access(even if limited time skins are not exactly how I would see early access rewards)

meager jasper
#

Anyway all of that is a distraction. It seems like the map system is so poorly conceived now that I wont be playing for a while unless i misunderstand the implementation.

nimble igloo
#

It's funny seeing a guy called Zen spitting his dummy out and throwing all the toys out of the pram

meager jasper
#

Again. I have very little emotional investment. There is no need for baseless ad hominem. Im providing feedback on a patch.

strong grotto
# rich gazelle Reading this i'm trying to understand what you want to see in DaD based on your ...

I just want the game, where every class has a chance to play solo and the outcome is decided by skill, and not by simple "press the button to kill". I want to control the way characters move and act, not being controlled by weapon, that has the predetermined movements, which instantly makes 80% of weapons useless, because of poor moveset. I want the game, where you can't just stat check whoever, with no one-shot crap, where you at least have a chance to win, even from the ambush. I just want to have fun playing the classes I want, instead of barbarian, because developers are so dumb they can't understand, how bad it is against one.

nimble igloo
#

Barbarian sucks now though

meager jasper
#

I see. You're a troll.

spice zephyr
#

wouldn't say suck per see, unless you are running reckless strike

spice zephyr
strong grotto
# nimble igloo Barbarian sucks now though

Sure. Got nerfed in his STR, but raised other stats, while also buffed the hell out of his other skills, perks, made potion chugger overpowered, so he can now not only run faster than everyone, not only still be able to do amazing damage with his weapons, now he even has a good defensible option of shield... Yeah. Sucks indeed.

rich gazelle
spice zephyr
#

that's not even the most difficult part, to me what really makes it difficult is stuff seemingly unrelated to the classes itself, for example maps, a closed off map will aid a burst type melee class much more than a ranger. A really open map will make ranged damage prevailent and as such, good luck running classes like cleric, then you get mob drops, and I don't think anyone wants to argue that it's much easier to get a weapon for fighter, barbarian, ranger etc. than for example cleric because mob drops are themed.

spice zephyr
rich gazelle
# spice zephyr that's not even the most difficult part, to me what really makes it difficult is...

Very true, I am a true to the end cleric main, my original post was frustrated ripping off all my gear for kills to catch naked wizards and rangers in normals farming kills. Successfully but still cringe worthy. Rogue I always feel is a necessary evil. if you dedicate every last resource to 1 shot you should be able to but at a very vulnerable afterward price like once per match cooldown like second wind.

strong grotto
# rich gazelle yea bro i'm sorry but I have to agree with this guy, what your asking for is a p...

You go for extreme. It is not that evey class should have healing, disable and escapes to be balanced. It is just that I don't become suddenly uselss, when facing one class over the other. Besides, even if every class had those - it is till possible to be good so long as to classes themselves are different and played in unique way. The core idea of gaming is to having fun. Not having to struggle uphill, simply because you chose the "off meta" class for reason of loving his fantasy. It just requires an actual work and dedication from the devs.

vestal cloud
#

Ironmace what actual f dude you are gonna make a player who loves this game but by forcing me to play gc you guys make the absolute worst decisions at this point idk what to say other than you are destroying your own game

spice zephyr
# rich gazelle Very true, I am a true to the end cleric main, my original post was frustrated r...

I believe that rogue's design is simply very frustrating to play against. The archetypes he displays are simply very one sided and cannot be easily interacted with

-Nuke rogue is an unfun design, because there is like 2 classes who have anti invisibility abilities, one of which is simply not viable in pvp, and if the rogue deems a target too tanky to be killed sufficiently fast, there is not much limiting them from just running away

-Mobility rogue with ranged throwables or hand crossbow is aimed at the opposing player never catching up to the rogue and does a pretty good job at that

I do believe rogue is an essential class to the setting and he cannot be removed, but man are the rogue players pesky

unborn yacht
spice zephyr
#

Please do expand on that, aside from high pdr I don't see how exactly cleric would counter a rogue on high end

rich gazelle
# spice zephyr I believe that rogue's design is simply very frustrating to play against. The ar...

Right, rogue kiting should not be, rogue rushing your face should not be unless he already surprise attacked you from behind. If you want scroll up and you can see my original ideas for more unique mechanics like a rogue dummy corpse he drops running around a corner. A gullible player would assume their DoT or bleed kills them; but if none was applied he could cleverly trigger a spike trap; drop the dummy and make it look like he died only to have his pursuer try to loot the dummy to find nothing as he hides or stabs him in the back where the bulk of his perk damage should come from outsmarting opponents.

unborn yacht
spice zephyr
#

ok normals I agree

#

in normals clerics kit counters rogue pretty rough due to perseverance

pastel arrow
#

i like boys

unborn yacht
#

clerics have it good in normies but then its the opposite in high roller

spice zephyr
unborn yacht
rich gazelle
unborn yacht
spice zephyr
#

do you bother with the frock?

unborn yacht
hallow flare
#

Big L patch, I wasn’t even whining about map rotation before, but when it was gone the game was way more enjoyable. Didn’t have to rush in the lobby all the time. Empty lobbies happened sometimes, but I’d rather queue times be increased to combat the issue. The player base is small because we all know a wipe is coming, I’d rather the queue time take 8-10 minutes then have this or old map rotation back

unborn yacht
#

i try to replace my frock with best possble whites, i try to wear plate boot and rivited gloves, i use maximum roll or near maximum roll whites usually

rich gazelle
#

what do you wear in normals? i usually go templar, morningstar with buckler or round, and lightfoot with chapel but that mve speed is like 268 with weapon out, far below what ranger and wizards move at with only boots and gloves with weapon away

unborn yacht
rich gazelle
#

im sorry but what game are you playing? that brings you to like 250's mve speed they are moving at 280+ as a cleric they will kite you all day!

unborn yacht
#

as im the kind of guy who likes to buff himself and do melee

tough willow
unborn yacht
rich gazelle
#

so what you run no chest or legs?

unborn yacht
#

i run 3 things for legs its loose trousers plate leggings or dark leather leggings

#

depends on hat i can get my ahdns on from the merchants, tbh idk which one i like the most , tho plate pants have the clear tradoff of loosing lots of move speed so when i bring plate pants ill have to take them off if somebody too fast

rich gazelle
#

and your weapon of choice? besides fists out like when you corner them?

unborn yacht
#

i stock up on 31 damage war hammers and other maximum roll white gear when i can

rich gazelle
#

i gotta see this happen cause if i even touch plate anything im getting 180 zapped or survival bowed and immediately kited removing weapon on ruins, the big bridge room especially

hallow flare
unborn yacht
#

ruins is what i play on usually

#

if somebody uses a longsword on ya and tried to counter just go for their legs from the side hit them toes ;p

tough willow
rich gazelle
#

you enjoy that door slam to them runing with your abhorid interact speed as they shed all agro onto you then reopening for a favorable win?

tough willow
#

Because it should be very known why this game is dying. It’s not because of the wipe.

unborn yacht
#

i want solo que normies back for all maps at all times, this restricting map selection is awful

#

i want solo que normies back for all maps at all times, this restricting map selection is awful and i know im correct, im gonna stop playing until i hear that they bring backlast patches map selection

rich gazelle
#

i've had alot of luck with quarterstaff though, still can block, 100% weap damage at all distances and only 30 mve slow pen

restive otter
#

i agree too, that i want to play solo on every map to learn it. Man its so terrible to be forced to play 1v3 when you are new to the game, when you are trying to quest or learn. What are you thinking with this backroll.... realy dissapointing!

hallow flare
# tough willow Ur a child, I was agreeing to your point while correcting your minor error

For someone who claims to agree with me, you seem to be doing a lot of seething right now, maybe chill and not focus it towards someone who isn’t arguing with you, and said as much. Don’t get so bent out of shape over state of the game right now, ebbs and flows. I’m kinda pissed another rollback is going to knock me back down to pathfinder from voyager, but whatev

tough willow
unborn yacht
#

i want solo que normies back for all maps at all times, this restricting map selection is awful

strong grotto
spice zephyr
#

I don't mind the rotation, but that might be just my brain being broken from playing noita

strong grotto
deep birch
#

remove this shit rotation map pls

spice zephyr
normal quarry
#

Go back to October 2023 please

strong grotto
glacial sphinx
#

I like the new staff mastery perk for Wizards, though I suggest tweaking it slightly. Reduce the added magic damage to 3, but allow it to apply to all two handed melee options (crystal sword/staff/magic staff) and restore some spells on killing NPCS. Something like one tick of sitting down. This would make it a great perk in general for soloing.

rich gazelle
spice zephyr
#

it's clearly a perk for naked wizards to deal better with pve, your changes would straight up make it op in my mind

strong grotto
spice zephyr
strong grotto
rich gazelle
#

gotta be a meta slave until we can properly spec how we want with the "training" tab

unborn yacht
#

i want solo que normies back for all maps at all times, this restricting map selection is awful

rich gazelle
#

me too, love dwarves in every game, want nothing more than dwarf pally with war maul but god.. havent seen a single person run that weap in ages

strong grotto
rich gazelle
#

the problem is more that a weapon can never be "good" for cleric so long as barb and fighter can abuse it. they need their own exclusive weapon

strong grotto
#

Clerics need flails.

rich gazelle
#

yea that would be dope, or just give use knuckles and let me mike tyson my way to victory with like a -5 mve speed penalty lol

strong grotto
#

Those would be too OP if used with smite xD

rich gazelle
#

the rangers and wizards would say but the barbs and falcion fighters would see free walking loot pile

hallow flare
#

Does blunt weapon mastery actually apply to fists?

rich gazelle
#

I think we can all agree that PS3 make the best gaymes (we fly high, no lie, you know ddiiiiiissssss)

wheat mirage
#

So, Staff Mastery
Does that effect the Magic Staff (aka. Weapon Type: "Magic Stuff")
or
The Quarterstaff (aka. Weapon Type: "Mace")

I feel they need to re-jig types at this point

haughty torrent
#

if stuff has already been sold on the market place and is waiting on the owner to take the money, remove it from marketplace for others to see so that people arnt trying to buy already sold stuff forever...

wheat mirage
#

So miffed that they listened to the people complaining about rotation. They knew it wasn't sustainable, but did it anyway

woven junco
#

@keen onyx 1 hour wait times are no good cant do any trio goblin or duo goblin if your trying to shut the game down Great way to do it is by what your doing now

#

legit waiting 9 hours :{

glacial sphinx
#

read the announcement its 3 people overworked atm, just chill

dull sinew
fiery saddle
jovial tinsel
#

:^)

upper hearth
fiery saddle
pale hearth
#

how much for gold coin chest ?

storm blade
#

right now 11 gold

proud abyss
#

@sdf Is there plans of releasing a marketplace api in the future? Was thinking you could run a regression for every item. Response variable is price and explanatory variables are things like quality of item and all the different types of attributes.

woven junco
#

@keen onyx Go hire Mithril Studios On a real note bro this patch is ass and i dont think you guys will ever improve and if you do it will be tofu on tofu with no soy sauce I pray that Mithril find its holy light and helps you on programming and coding im sure they have a team dedicated to this im very dissapointed in IRON MACE works atm and hope that will change ive only been this dissapointed when my dog passed lets hope this never happens again I pray for Iron Mace to get thier shit together

meager jasper
#

And by the way, using the data immediately after releasing a map for how removing rotations changes the spread of players is deeply silly. I played almost the entirety of the patch since ice caves, on ice caves, where possible.

#

Not because I don't like goblin caves. But because I wanted to learn ice caves. And it's new.

#

But I will almost never play on ruins, purposefully. And no amount of forced rotation will change that, because I simply don't have a ranger or wizard, and I don't want to risk my slow plate wearing ass on it. It would be one thing if we had shared quests or some other way of easily going to a different class, but we don't. So I don't.

#

I defended rotations personally for a while, but they're worthless, I take it back. They need to go back to pure selection. It worked fine.

jovial tinsel
#

yeah im sick of ruins, I was queing up ice map non stop, I want to play the new content, wtf are they doing

hallow flare
meager jasper
#

Traditionally whenever I see ruins rotate in it's my time to stop and sell anything I found on the trade chats, but now with market I won't have to waste my time doing that, so I guess I just won't be playing during those times. It's ridiculous they're encouraging me to not play this way.

Ruins is literally the only map I didn't ever like even when it was seperate, but they've forced quests and gold into it, put it above the good map (which is now a boring filler layer), all to try and force people into their confined "vision" which straight up doesn't work.

wheat mirage
jovial tinsel
#

Would be interesting to be able to Que for crypts and join an in progress match to fill players back in or something. When you are waiting to go to hell, maybe you go to another pre lobby and gather players

wheat mirage
#

Free selection is great for AP farming, but didn't seem great for PvP content since it's 3x the queues

meager jasper
#

Ice caves has plenty of players, but the map encourages you to hunker down on an exit.

jovial tinsel
#

This is a problem that is exclusively based on early access imo, if we had steam players there would be no need to do this forced rotation and more so, we shouldn’t set the game up like it’s going to stay in this state

hallow flare
meager jasper
#

Never seen an empty game, once. Took a barb from zero to pathfinder during the ice caves.

wheat mirage
storm blade
#

i would happily wait longer to plaay the map i want to paly

meager jasper
#

When i saw they were doing a hybrid I was like "Oh cool, so they'll have selection but also have quick-queue with maybe an xp bonus or somethin?"

wheat mirage
solemn spade
#

Remove Duos from the game.

Solo/trio only will fix a lot of player pool problems.

meager jasper
#

That would have actually worked if they want a more even distribution. Have both a rotational queue and a select, and you get some sort of relatively minor bonus

wheat mirage
jovial tinsel
#

Playing random Que should give you bonus luck or something. Plus there’s no matchmaking for some reason despite gathering all being dead

solemn spade
#

Also make a game mode where you get more exp/ap boost if you play a random map.

meager jasper
#

A luck bonus for random queuing would be great. Even if it's just a 50 luck boost or something, like a small luck potion.
But no. All stick. All force.

solemn spade
wheat mirage
#

Tbh someone made the suggestion of a 5 minute rotation a while ago. And to me, that seems like the obvious winner. 6 queues, short wait if you don't like the map

meager jasper
#

Again, never had any issue seeing full lobbies

solemn spade
#

Yeah sure, I'm a troll. Nice go-to, cat pfp.

meager jasper
#

So you don't have any data then, just anecdotes?

solemn spade
#

I played trios ice cavern all day yesterday. Only saw MAX one other team out of 10+ games.

meager jasper
solemn spade
#

"never had any issue seeing full lobbies".

meager jasper
solemn spade
#

9 queues is too much no matter how you look at it. something has to give.

wheat mirage
wheat mirage
meager jasper
solemn spade
#

Game should probably only have ~4.

Maps going back to solo/duo/trio only with a 4th game mode that can do any map on trios with a luck/ap/exp boost might work. only 4 queues.

solemn spade
meager jasper
#

lol what? Nobody wants them to prioritize trios over everything else. The vast majority of people play this game solo.

#

Normals are, functionally a different game with very little overlap with the rest of the game other than quests. It's nonsensical to even consider them competing for the same playerbase.

wheat mirage
solemn spade
meager jasper
wheat mirage
solemn spade
wheat mirage
meager jasper
# wheat mirage I find this statement odd. My friend and I play a mix of normals and HR dependin...

Yes but they are not for the same purpose and realistically if you're using green gear you got in normals, in HR you are ... the extreme low end of geared for HR. It's easier to gear yourself in one game in HR than it is to spend time in normals trying to get gear from it. It's a bit of a moot point and not really important though.

And yes I don't play normals almost at all. It was only ever used early on for me before I realized that it would be more profitable to run naked into HR in all circumstances. Used it to jump brazenly into wisps on normals, that was it.

wicked grove
#

sword mastery is too weak

wheat mirage
meager jasper
#

Also I just actually logged in after updating. I didn't realize they had made the roatation this bad It's one random pairing?

wheat mirage
solemn spade
#

Because it seems like 3/4ths of my lobbies have at least one gold team which will go out of their way to clear the whole lobby and ignore loot on the surface map, the gear for pvp is less relevant.

If I bring BiS purple gear to ruins, I have a high chance of running into a full (or mostly) gold team that is likely 1) as good or better at the game than me; 2) has far better base stats. If they are in my lobby, I have to 1) camp storm for extract; 2) hope to run into them as a 3rd party; 3) fight them and likely die unless they blunder.

So the gear is almost irrelevant. And normals doesn't give AP so it's a waste of time to me. Also HR loot is so good that you can usually get a few decent pieces before any pvp.

meager jasper
#

@keen onyx @dawn grotto
revert this change, oh my god, please.
This is completely unplayable. I'm happy you decided only my duos should have frost mountain, but that's completely ridiculous. We wanted at least full rotation or full selection. This is awful

wicked grove
wheat mirage
#

I still think they need to put rotation back (the working system) and just reduce the queue time. Could even be a 3 minute rotation. Just enough time for lobbies to pick up

meager jasper
#

What the hell is this. I realize I just said I hated ruins but the game's quest system is tied to it. So now I can't go there? The fuck are you smoking?

wheat mirage
meager jasper
wheat mirage
wicked grove
#

Freely picking a map was so nice

meager jasper
#

That's not okay. This is completely indefensible.

#

Freely picking felt great, but even if the lobbies were too much they should have went back to full rotation.

wheat mirage
solemn spade
#

I can't think of any build that is not viable in trios. But there are spells and builds that are not (or are less) viable in solos. Game should be balanced around tiro play and the RNG rotation should be for trios. This makes 4 HR queues and 4 Norm queues. If this game has any competitive sports scene at all, it's trios. Solos is for grinders and isn't as fair as trios, so it's less interesting competitively.

wheat mirage
#

Or at least no one to tell them to revert the change til after the holiday

meager jasper
wheat mirage
solemn spade
#

I do nothing but play with randoms and I've only been team killed twice on accident

wheat mirage
wicked grove
wheat mirage
#

I have about a 10% chance of even matching with someone of the same language, and then no one uses voice anyway, and the average player is like... 12? And also there is no reason NOT to kill a team mate

meager jasper
#

My own real buddy's killed me more times on accident lol.

wheat mirage
#

I mean, what? my name turns red?

solemn spade
#

If you're a front liner you have probably been team killed more. I'm cleric only.

meager jasper
#

Wizard just be like that, yeah. Stray zweihanders and hammers too.

wheat mirage
#

Back to the original topic though. I find solo and duo dungeons fun anyway. So why force the trifecta?
We had good rotations.
The reason they got changed was because people wanted ruins RIGHT NOW

solemn spade
wheat mirage
#

Then the queues were spread 3-fold and they saw how f'd up it was over literally 2 days apparently

wheat mirage
solemn spade
#

That would probably work tbh

wheat mirage
#

Still 6 queues, same as old rotation too

#

And if trios wanted another map, they just drop a member for a while
And any time someone whines about not being able to do ruins, people can tell them to get a trio (or wait 15 minutes). Done.

solemn spade
#

This would hinder the gold flooding the market too

#

all the gold comes from solo/duo ruins runs. base kit rogues and rangers.

#

though honestly gold should be taken out of ruins and put into lower floors.

wheat mirage
#

tbh ruins would still be doable, just on rotation
That was partially fixed by not having ruins be 2/3's of the rotation

wheat mirage
meager jasper
#

I hate the idea that a pvp heavy map gatekeeps crypts and inferno.

#

Especially such a hugely unbalanced one that favours very specific classes and compositions that no other map does.

wheat mirage
#

But they should definitely remove blue exits from it. Why have a map with equivalent loot as the first stage and just allow people to pop out
They could even keep Ruins having good loot if it had no blue exits. Because at least then you need to get through 2 dungeons for it

meager jasper
#

While I'm at it, the marketplace shows listings that are already purchased. That's just very basic bad design.

wheat mirage
meager jasper
#

Sure, but I'll reiterate it for the sake of them not keeping it when it patches, or it'll essentially be unusuable. No one is going to be able to use a marketplace in which 90% of the listings are not real

meager jasper
#

So far the only thing I've glanced at and like are the new perks, which are interesting. However I must wonder: why are they so opposed to making the crystal sword effective at any level?

They just gave the magic staff a perk which grants it magic damage +5, which given that it has a scaling magic damage bonus that's really good, and a decent physical damage, immediately makes it vastly more effective than a crystal sword lol.

#

Why do you hate the coolest weapon in the game, Ironmace? Please. Give it some love.

#

If they had done the inverse and given the c-sword a perk that gives it +5 magic damage(non-melee, like another magic item, which of course stacks with it anyway but makes it a viable igniter), that would've been way more interesting imo. I don't really think the staff needs a perk to have a niche, maybe just a slight balance tweak.

#

Also rest in peace all players who want to play wizard right now. Solo goblin caves only isn't something wizards do well in, ever. There's a reason I used to, even when ruins was multi-player and not on rotation, solo there anyway.

shadow whale
#

Suggestion fire the people who thought it was a good idea to push out an update with only 3 people in the office on saturday when everyone is playing cause that was not a big brain idea.

meager jasper
#

Unironically a deeply stupid idea, yes. But obviously no, don't fire them. Just learn not to push out major updates like this.

wheat mirage
shadow whale
#

Nah they need to be fired this isn't the first time they've done stupid stuff it just keeps happening at this point.

meager jasper
meager jasper
wheat mirage
meager jasper
#

Yeah, suddenly fighters have less reason to use a flanged mace for instance. It would be better if these kinds of perks were full packs for the weapon types.

wicked grove
#

sword mastery honestly is trash atm, needs buff

wheat mirage
#

I dunno, it sounds better than, as stated above, the -5% damage Flanged Mace "perk"

#

They also need to fix their weapon types to begin with

wicked grove
#

true

wheat mirage
#

Staff mastery
Wizard STAFF is a "Magical Stuff" Weapon
QuarterSTAFF is a "Mace" Weapon

Are they both staffs? It's so loose?

#

They should literally just have two types each

#

Magical and Staff for Wizard Staff
Mace and Staff for Quarterstaff

storm blade
#

i love you guys but why do an update when no one is in the office??

storm blade
#

like almost every patch you guys need to do a hotfix and im fine with that but why do one when no one is around knowing the track record of the patches

haughty harbor
#

marketplace should be a next season thing at this point anyway. nobody with a brain cares about having a market 1 week before wipe. (unlesss ur cooked) i hope with this data we have the market day 1 of net fresh

storm blade
#

i work 50 hours a week plus and this is my day off so sad

meager jasper
#

What's... going on in these ice caves all of a sudden? Did they remove all SBMM? Because I'm on an essentially fresh character and so is my buddy and that was two full-gold, full-legendary guys.

haughty torrent
#

BRING BACK OLD ROTATION WAYS (rotations for all 3 player groups) [solo duo trio]

rustic seal
#

As a solo player, Why would I want to play dark and darker anymore? I'm forced to either play Goblin Caves or play 1v2 or 1v3 on the other maps. Guess time to take a break from the game

granite plinth
rustic seal
#

Changing of partys and maps gave me hope.

granite plinth
rustic seal
#

I guess the game is dying? they can't afford to do that. :L sad to see such a good game Loosing more players than gaining

granite plinth
rustic seal
#

Ice map felt fine, just less pvp, had a lot of rubber banding

crude crag
solar falcon
rugged summit
#

The new Market system is cool. But I really wish things would get De-listed once they are sold. It's pretty annoying that everything I clock buy on said it's already sold

viscid dust
#

When are they gonna put a set limit to the number of franchesca's you can carry in your inventory

fiery saddle
#

Give everyone the ranked cosmetic unlocks for being your play test team.

rugged summit
viscid dust
#

that'd be amazing, im tired of being run down by barbs with 6-12 sets of fran's in their inventory, if you can make the first 3 sets work i dont think you should be able to bring in any more. It's way too strong to be able to kill someone in 3 frans if they're a squishy class, but be able to hold/throw over 24... and its not only that you throw and equip them so fast

idle crater
#

if bards cant drum spam, barbs shouldnt be able to franny spam

upbeat plaza
#

They used to have a cap on how many traps you could bring. Just having a max cap for certain utility items would keep it fair. Maximum of 6 traps, knives, axes. imo

idle crater
viscid dust
upbeat plaza
viscid dust
pallid vector
#

revert the new rotation system please it sucks as much as the old one

sand swift
#

i suggest you to replace the sytsem of the map it was better when we can choice wich map we want to do with solo duo or trio please put that system again

formal wadi
#

Dual wielding two weapons should give you 10% action speed on any class without needing a perk

torn hazel
formal wadi
torn hazel
unreal cloak
wicked grove
#

dual wielding should nerf damage 🙂

woven junco
#

spam roll back to make game good again

torn hazel
#

This healing ability would be then added to blow of corruption.

Phantomize should deaggro mobs you walk through similar to chaotic discord. and these two seem broken

unreal cloak
slate robin
radiant hearth
#

<@&1019888848773328936> General and other chats don't need to be as bad as they are. Today is a symptom and not the disease. If we handle things on "easy" days, hard ones like today aren't as hard.

There are enough mods to set schedules of an hour and constantly tamp it down. Coordinate or add new mods if coverage is needed. Don't wait for us to call you. Lay out guidelines on whats allowed and visibly hold that line. Visibility is key.

Being a part of this discord is a privilege and not a right. This is bad advertising and a poor reflection of our silent majority. We can be the most productive testing force in the industry with your help. We can do better, but can't do it without you. Help us, please.

#

I love this game and all of you. LINE_HOLD LINE_THE LINE_LINE

balmy latch
#

Does someone need to remind the devs wipe is like 2 weeks out? Why even rollback if it wasn't immediately? Days away from wipe and we are being threatened with rollback with no time?

coral heron
#

When is the rollback happening???

balmy latch
# coral heron When is the rollback happening???

Good question. They've teased it twice In 8 hours but here we are still no roll back. Players wasting their time unsure if the game is worth playing because all of their progressfrom the last x amount of hours all the way up till the rollback could be taken.

fluid shadow
#

with the rollback please do a rollback to the map selection changes. Right now is bullsh*t. Either let me pick whatever map or go back to rotation. I only play solo, don't leave me out of playing the map I wan't just cuz you want it for duos or trios.

balmy latch
balmy latch
coral heron
balmy latch
coral heron
scarlet temple
#

Extend season simple as