#suggestion-discussion

1 messages · Page 242 of 1

earnest hare
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more dmg more light radius

outer lotus
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Add a training area you can enter with any character and gear and have dummies with white gear of each class to see damage to each

queen vector
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Can't take credit for this idea, but felt it deserves mention. A perk for Cleric that allows them to equip either a spellbook in the offhand, or crystal ball

still nimbus
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There needs to be a quest page only

snow dirge
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Make sourspots on weapons do significantly less damage, would introduce alot more skill into the game

modern lodge
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I want to play as an Artificer with the ability to enchant my weapons and armor

swift sage
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Fix goblin cave portals, it makes no sense to not having a single damn portal in v3

spring spoke
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Make the debuff stack count number bigger and RED

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didnt realize centi poison stacked and DEAR GOD did it kill me fast

edgy kraken
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Add fall damage and with it splints to fix broken legs

next wharf
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Don't give tank classes a skill that gives them a speed shrine worth of move speed if the only weakness those classes are meant to have is speed

runic night
lament axle
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pls bring crypts back, ruins almost every game is annoying

fiery mesa
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remove surrender emote and solo VOIP

spice sandal
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its suppose to be hardcore

graceful frost
neon meadow
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IM needs to rework the classes instead of changing gc

drowsy grotto
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Make teaming in general bannable in solos, the fact that I'm seeing entire lobbies of friendlies in solos makes the game so unfun. I signed up for PvPvE, not left for dead.
Such a shit spot for solos to be left in.

marsh viper
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game uninstalled until invis is out of the game 👍

graceful beacon
marsh viper
graceful beacon
marsh viper
graceful beacon
frigid current
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i feel like creating a few escape portals in the final circle is common sense...

toxic oar
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PLEASE OPTIMIZE GOBLIN CAVES THIS IS UNPLAYABLE

foggy sun
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Gelatinous cube that eats empty corpses (not players), big enough to make some hallways hard to walk through and would be a first of its kind. A wandering monster!

foggy sun
ebon pine
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how about we fucking remove goblin caves till you guys can figure out how to fix your game

cerulean steppe
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please stop spawning solo/duo/trio across the map from the initial circle. Spending your entire game playing catch up with pve, being extremely vulnerable to anyone that already spawned inside to set up.

wise torrent
wooden brook
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fix goblin caves holy shit,

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also making crafting mats more common no reason i kill 40+ centaurs and not a single horn or hoof, b4 they changed the rate on troll pelts it took my 80 kills to get one which is fucking stupid 1% chance is fucking dumb FOR A QUEST ITEM some items arent even at 1% which to me is crazy. A gold key off champ at 1% makes sense but quest items/crafting mats at 1% like does ironmace not want people making weapons??????????????

outer meteor
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so what weaknessess are you talking about. I don t play barb

frigid current
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i think it's a build issue that you're experiencing

serene grove
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give barb nordic chants to buff defence , cant stop when casting , takes 10s.tired hear them screaming

frigid current
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goblin caves needs more escape portals this is ridiculous...
playing barbarian, breaking door after door since THIRD circle and still die because there are ZERO escape portals. this is not a problem in ruins or crypts.

dire ferry
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unlucky

jolly fiber
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Buff rouge. 😩😩😩 rouge is so weak now

frigid current
hidden pier
undone spruce
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Bladesinger wizard pls

wise torrent
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change ap system

undone spruce
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Bladesinger wizard pls

frigid current
frigid current
undone spruce
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Add layers to goblin caves, gobbo village on the surface with a shaman boss. Goblin lair underneath the caves

zinc frost
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Alter ranger's field ration to give a buffed up version of tranquility, healing the ranger very quickly while he rests, functioning similarly to how wizards meditate does, where he sits down and eats- but stopping ranger from being able to just runaway and eat a ration, allowing him to escape any situation for no reason

onyx needle
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hi what's the "ruby ore" cost?

frigid current
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spawning on the very edge of the map as far away from the circle as possible is total bullshit

deft idol
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Welcome to BR

ripe turtle
last escarp
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I’ve been thinking about Druid a lot and I just want to type what I think would be cool to make this class so spells I think the 5 base spells should be cure wounds goodberry wall of thorns bark skin and entangle this next set of spells is more utility and what I would like to see in the spell list fog cloud jump locate object or creature and tree stride somehow for skills I think wild shape should be split up per animal so you can’t use all transformations at once so you can take the bear and spellcasting but you can’t turn into a cat or bird unless you give up spell casting depending on how spells are balanced I.e entangle would work like earthquake where you have to stand still a good skill would be to allow the Druid to perform the spell while still moving and maybe even attacking I unfortunately don’t have any good perks outside of typical stat buff ones like 10% + move speed in wild shape the most interesting one would be a perk that allows Druid to move through “rough” terrain so tar pits in the dungeon other Druid entangles earthquake would still dmg but wouldn’t slow

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I also think Druid should be more of cc and utility class that controls the area while provide utility support to the party

spice sandal
primal hawk
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only teamers in solo pathfinder+ do something about it

timid palm
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fix the skeleton ai why is it getting aggro'd from a mile away not even the skeleton archer that was closer aggro's

candid otter
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rework classes before worrying about bugs

pallid vector
drowsy grotto
pallid vector
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fair ive killed a few people in self defence and people didnt care

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no one if friendly in gc

frigid current
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ALL FOR BANNING ALL TEAMING - ORGANIC/INORGANIC MAKE NO DIFFERENCE TO THOSE OF US WHO ARENT TEAMING.

pallid vector
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people just dont want to coinflip getting to inferno so theyd rather be friendly, besides the devs dont want everone to kos, thats why kills reward so little ap

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i had a great time the other day when 7 of us decided to do inferno boss

drowsy grotto
small furnace
small furnace
pallid vector
pallid vector
small furnace
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Dunno then, my experience as is most others is that if you're fighting someone 1v1 you probably will get third partied. Unless that person is already low themselves.

pallid vector
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people like to spectate lol

small furnace
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Yeah and then after the fight they kill you when you're low. Usually happens.

icy sigil
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I love getting spawn rushed as a level 1 less than a minute after I spawn

icy sigil
hallow flare
limber elbow
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The reason why players play teaming is because collecting items and killing monsters is enough points. Killing monsters gets 7 points and killing players also gets 7 points. It's not worth the risk of fighting with other players, so lobby teaming also helps. For a bunch of Chinese people in the lobby to gain momentum, why not make the game so that killing the first player gets 15 points and when you get a double kill, you get x2 the player's kill points?

hardy vector
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just make kills 35 ap or make teaming bannable alltogether

small furnace
limber elbow
foggy sun
small furnace
wooden brook
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NERF BARB LIKE HOLY SHIT? 2 TAPPING ANY CLASS

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the game is not fun or enjoyable with barbs screaming hitting 200 hp like its nothing ffs devs fix this trash shit

lusty mulch
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normal dungeon no pvp hr pvp and add an arena

digital echo
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I just came back from after a while, and having to go into high roller just to use my greens seems absurd

fathom solstice
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match is still in progress eternal loop? is there still no fix for this? has my team just lost all our items

dapper parcel
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quick lil suggestion for the game pretty minor but a toggle crouch unless im dumb and havent seen it in settings

limber elbow
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The most typical hack that helps one Chinese guy win against another is using lag switch. Every time I look at it, it's normal, but just one attack and the game lags. There are times when just looking at that Chinese guy causes It lags immediately, when that Chinese guy dies from monsters the game returns to normal and no longer lags

past epoch
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Hae the Lights for an exit thats going to open, be on,

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we can TELL when its closed, thank you

outer meteor
inland haven
lunar narwhal
# inland haven Just run away. The skills have an timer

dont barbs become like one of the fastest characters in the game once they scream?? or if you get one that can actually aim their axes (which almost any competent barb can do) you will just get achilles strike and die. so yea just run away

inland haven
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Use your ears to hear them come near. It’s not like when you hear people you immediately wait at the door like a dog for its owner, I’m in the middle or move away to gauge the situations

inland haven
lunar narwhal
inland haven
lunar narwhal
inland haven
next pebble
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imagine after everyone on a team is dead you could take their souls and go down to inferno to use a soul forge to reroll items

normal marsh
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no

inland haven
next pebble
inland haven
#

😂

lunar narwhal
inland haven
lunar narwhal
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at the end of the day the solution to these problems should not just end with just dodge and run lol thats how you kill your game imho. oh wait its already dead lmao

inland haven
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End this debate with a firm handshake? 🤝

serene grove
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more with a kiss

cloud pumice
devout lark
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Wolf hunters should be upgraded to epic tier. 5 wolf pelts of 600+ each makes them cost more to craft than golden leggings. They should have a 5str 6hp base and 3 rolls for their price. Golden leggings have 3 innate stats + 4 rolls and cost less. Reason ofc being that gold is much more easy to come by than wolf pelts. Which is why their tier rating does not make sense atm.

tulip hill
# devout lark Wolf hunters should be upgraded to epic tier. 5 wolf pelts of 600+ each makes th...

wolf pelts are used in a lot of things including the gold bag which is probably why people buy and sell them at such a large price tag
the rest of the gear that is crafted with wolf pelts are the same rarity, though Wolf Hunters does take one more pelt than the otherwise comparable Gravewolf recipe
perhaps both Gravewolf and Wolf Hunter could both use 1 less pelt. That way, of the 4 bits of armor that uses wolf pelts, they use 1, 2, 3, and 4 pelts rather than 1, 2, 4, and 5

timid palm
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game crashes way to often freezing mid game

devout lark
tulip hill
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agreed

primal skiff
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Barbs too strong in solo.

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Also doesn't Rage in DnD reduce damage taken instead of increase?

small furnace
primal skiff
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Not sure if the movement speed increase is necessary

small furnace
primal skiff
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Zweihander Barbs are impossible to beat head to head in normals, unless you get lucky and they just miss somehow. The amount of luck/skill it takes to outplay them is really irritating and has a negative impact on the experience of playing solo.

deft tree
hardy vector
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make all teaming bannable

uncut sedge
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ruins ruins ruins ruins ruins ruins ruins ruins ruins

tough willow
# lunar narwhal easier said than done in most scenarios. you will also be dodging their ranger/w...

Maybe if you’re a noob, or you’re in lower ranks. Just find a good team comp. Rangers are a problem? Get a good fighter with PDR, or another ranger at that. There’s endless amounts of things you can do. Don’t push in as hard, go around the map and find where you can get in front of them, use REAL strategies instead of just expecting to go in and slam them. Rangers are so easy to kill it’s crazy, however good rangers are still easy to kill but take a little more brain cells from your hollowed out skull

signal rain
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Yea if you encounter a ranger and one of your plans isn’t to immediately fall back to a doorway to force a closer fight then it’s a you problem. You can’t win every situation but if your losing the majority it’s something your doing. You may not like it but it’s the truth. Look at what your doing and try and find out where you went wrong or what you could have done

verbal mulch
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nerf ranger

tulip hill
# spice sandal hey what do yall think about this: https://www.reddit.com/r/DarkAndDarker/commen...

I'm down for more variety for loot containers
off the top of my head we have all the different chests, a few different types of coffins, skeletal remains, the treasure hoard, and a handful of breakables
while the devs do populate dungeon space with stuff like tables and bookshelves with loose loot on them, stuff like gore bags and cocoons could definitely be used to spice up what you're shoving your grubby hands into
bonus points if the container has some kind of unique mechanic to it, like maybe a buried stash could require a pickaxe to access or a cage hanging from the ceiling could be shot down

next wharf
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does eldritch shield work on ghost king

worn lava
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Y'all need to reduce the drop rate for warlord man spawned in 5 games in a row he was greedy for the spotlight can't even get lich or ghost to spawn in when we got these specific quests we don't want warlord

tulip hill
# next wharf does eldritch shield work on ghost king

I don't see why it wouldn't, though I haven't tested it
as far as I know eldritch shields works just like shield pots or cleric's protection spell but it absorbs magic damage instead of physical damage
do keep in mind though, most of ghost king's damage on his big slam is physical

hardy niche
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Remove Gob Caves from map rotation until you figure out how to optimize them so its not rubber-banding every 10 seconds, between the lag and the "Goblin Pits" module and its absolutely trash mob agro ranges, the caves absolutely suck

tulip kite
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So far my only concern and issue with the removing of crypts and having 2 ruins is that ruins is a very biased map it’s openness, the amount of jump tech for rogue and a couple other factors makes it very biased towards and against certain classes, skills, spells, and perks. And while that can be a good thing in some cases I think that for the most part it’s more detrimental. As far as fixing it goes I’m not entirely sure other than to remove the 3 map stack temporarily Until a better balance is figured out

tulip kite
empty valve
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Also some sections of inferno are really poorly optimized and drop frames on lower end pcs

tulip hill
steady tapir
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yall should make a hell level to the goblin cave, but make it the Under Dark. Make glowing mushrooms for light source, lots of bats spiders, and some new type of enemy like cobalt. Then the boss can be a beholder.

jovial tinsel
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underdark would be sick

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They should release community tools imo, I think we can balance the game better and I wouldnt mind playing custom maps that you dont get to keep loot from

fathom bolt
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underdark map with drow race to coincide its release

glacial sphinx
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Lightning Strike should be more consistent and its deal damage in a cylinder at least the height of a player.

worn canopy
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Imagine Dark and Darker were more like Runescape. An MMORPG that's open world, has a bank that never resets, and has several mini-games. Imagine Dark and Darker wasn't confined to a pre-game lobby and dungeon instance. Instead, you log into a city thriving with other players wearing their hard-earned gear. There are safe-zones and there are areas where PvP is enabled. There are quests all across the map. The merchants are real people. They ask you to go on the same missions Dark and Darker boasts now. You travel to an instance of ruins, go into the crypts, go to hell, and return to complete quests. There are quests all over the map in the overworld. There are more minigames than loot and extract. Balances will have to be made. Rare gear needs to be RARE. Especially if the game were to never wipe. Major economical balances would need to be done to this game. Dark and Darker classes, PvP, but open world. This is a game I would play forever.

graceful beacon
strange arrow
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Gonna prolly get alot of hate for this but there needs to be restrictions on multiclassing. No reason to have two rangers from the same team machine gunning arrows at you making it literally impossible to move.

tulip hill
haughty harbor
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WTF is wrong wihth the servers??????? i jsut rubberband 100 times an hour and it's starting to get really old

haughty harbor
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FIX the servers plz it's absolute DOGWATER this year

timid palm
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fix portal spawning why is it always on the second floor and not the bottom floor and fix teaming in solos sick of seeing 3 people waiting on the last fucking 3 portals and killing anyone else that comes

jovial swan
#

{Vulgun's Ranged Weapons Update}
In order to alleviate the significant power of ranged weapons, the following changes are applied:
-Projectiles are now considered their own category of damage.
-Projectiles can no longer trigger the effects of skills, spells or perks unless specified otherwise.
-Utility Projectiles now have a max capacity of 10, but only one instance of these weapons can be on your person at a time. You cannot exceed the max carrying capacity of these projectiles.
-Utility Projectiles now have random aim when moving and jumping. This aim gets "tighter" the slower you are, and will be perfect when stationary.
-Francisca Axes are now always common rarity, with damage being reduced to 12.
-Throwing Knives are now always common rarity, with damage being reduced to 8.
-Bolts now have a weapon damage value of 4.
-Arrows now have a weapon damage value of 6.

{Bows}
-Bows now deal damage based on the charge of the weapon.
--When a Bow is "ready to fire", weapon damage is 50% of the normal damage.
--When a Bow is "properly steadied" 3 seconds after being "ready to fire", weapon damage is 100% of the normal damage.
-Bows now have 6 less weapon damage universally.

{Crossbows}
-Crossbows now require the user to aim down sights to fire them accurately.
-Crossbows now have random aim when not aimed down sights. This aim gets "tighter" the slower you are, and will only deviate by 20% when stationary.
-The Windlass and Hand Crossbows now have 4 less weapon damage.
-The Crossbow now has 8 less weapon damage.

{Quality of Life}
-All ranged weapons will now have a special sound effect when "ready to throw/fire".
-A fully charged bow will now have a subtle "gleam" effect at the tip of the arrow to indicate "full charge".

#

{Drums}
-Drum weapon damage is now always a static 6 weapon damage, regardless of rarity.
-Drums do not benefit from any physical damage, power or weapon damage bonus anymore.

graceful frost
jovial swan
tulip hill
# jovial swan **{Vulgun's Ranged Weapons Update}** In order to alleviate the significant power...

idk if I like the random spread
cutting the damage already hurts their usefulness
so making them inconsistent in a chase would make them not even worth attempting, you'd be better off just following with your fists out
not to mention they much easier to dodge than arrows since they are a relatively slow projectile

also, what is the point in moving damage from the weapons and onto the ammo? I don't get the point to that change, please explain

a 50% damage cut once you are able to fire seems extreme and nonsensical, once the bow is drawn fully it has all the power its going to get. You could justify it by granting the ability to fire partially drawn shots but 3 seconds for a full draw is silly. The base reload speed of the crossbow is 3.46(?) seconds so with a little bit of action speed it it would be faster to use a crossbow than to fully draw a bow

crossbows having an ADS would be an interesting change, depending on how long it takes to go to and from aiming this could be a good change

and finally making drums do a flat 6 damage with 0 scaling might as well remove their attack altogether, throwing a torch would do more damage

small furnace
#

Check Vulgun's post history before deciding if you want to respond.

shut mountain
#

Can we get a Barb and Cleric or just an All round general Movement speed Nerf, It is not okay for a Barbarian to be able to Out run a Fighter with Sprint even after dropping all his Movement speed debuff gear and the Barb is just chasing him down with a Zwhi out swinging it and still manages to catch up, IT is also NOT okay for a Cleric to be able to Outrun a FUCKING NAKED WARLOCK with his fists out while this cleric is running with his weapons out and plated up, its so BS, Very unbalanced, A barbarian shouldn't be quick at all, The MOFO weighs atleast 180KG just in Muscle mass itself, plus if your stacking Vigor your Barb without rage can have upto 274HP How is this fair when a Fighter Barely hits 200 unless your Getting rid of stats you would need to stack for max health, currently And it has been for awhile now, Barb is meta and it hasn't changed in a VERY long time, everyone sits here bitching about Ranger and how it needs a nerf, Why don't we talk about the movement speed of some of these classes instead considering that even if one class gets changed to Satisfy the Masses, IT doesn't change the factor that you have Classes being able to out run other classes that AREN'T a rogue or a ranger which have the higher agility.... so my question would be, Movement speed nerf and when? (copy and pasting from another channel as i was directed here)

wise torrent
urban sluice
frigid current
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ONE VS ONE MODE - WINNER TAKES KIT

uneven cargo
#

Hello! What if there was an interact-able npc called the stasher that spawned at the halfway timer in the middle of the circle that lets all players guarantee stash 1 or 2 items

Or just an Interact-able minecart that you open like a chest to store those item(s)

jovial tinsel
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Game just needs stat caps that are different for each class. Fighter and Barb should have their MS capped after a certain amount of agility, only able to get additional bonus from their skills. Basically everyone but rogue and ranger should have a huge cap for their MS. This could help give back rogues early game stats because the late game wont scale as hard. Right now rogue specfically is so bad anywhere but high level gear.

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I personally think this dev team should release community tools and custom lobbies that you cant bring loot into. Let us design the maps and monster placement for a change. I feel like whoever is making the maps is just trying to check some boxes lately

wise torrent
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remove or lower small spiders

dire lotus
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Focus hard on anti-cheat

coral temple
ionic bobcat
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i honestly think having a way to see enemy health would benefit this game tremendously. you never know if you're going to have to hit the pdr fighter 2 times or 20 in order to kill him and it would allow for more educated plays

outer meteor
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Charismatic performance needs to be changed. It's the meta way of playing bard but kills the game

meager jasper
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I'm enjoying the new goblin caves but the stability in them seems to be really really bad. Both me and a buddy are just constantly stuttering there to the point where we're constantly getting hit by unavoidable arrows we dodged and stuff like that.

next pebble
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if it doesnt already stinky stick should spawn the cloud when you block with it, it seems horrible compared to the other uniques rn

haughty harbor
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FIX the STABILITY IN GC!!!! plz rubberbandmace PLZ

wise torrent
#

fix fighter's heal ability

runic night
# jovial tinsel Game just needs stat caps that are different for each class. Fighter and Barb sh...

To be honest part of me disagrees with this because the goal of each class is to have the ability to build your character the way you want and have different build for each class. Yes I believe that different caps would help but they would still have to be done in a way that you still have the ability to build your class the way you want it and right now for a lot of people that’s speed for barb and fighter. The issue is that they can build up all this speed without sacrificing anything because they can reach that max speed easily due to abilities and armor being insane right now. They are able to get all stats good because they have decent base stats. Rogue has terrible stats and makes it hard to be good at everything.

runic night
jovial tinsel
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Rogue should have it 😛 blood lust. Can sense if a player is a half or below, dont need to see a HP bar just some kind of visual thing

runic night
undone spruce
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Day four of saying bladesinger wizard and that goblin caves needs three layers

ripe turtle
vague veldt
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Add a confusion spell to the wizard / cleric where it messes up player movement

jolly obsidian
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it would be super nice to have some type of insurance system like tarkov has, would be good for newer players and everyone in general. and some type of "secure container" maybe call it a magic pouch

west marlin
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Nothing like being Shadow Bolted across the map at full HP to die. Or whatever the spell is called

wise torrent
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ban all teamers in hr solo

gusty mason
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Hey to fix land mind Rouge they should add a cloaking and uncloaking animation nothing long just a .5 second animation for putting a invisible cloak on for hide and the Rouge taking it off for another .5 seconds to give whoever he is jumping a chance to react I believe the Rouge should have an advantage for stealthily getting onto someone but a fight should not be decided by him just getting directly infront of someone and stabbing them to death before they can react. Further more they can also add a uncloak sound to help the person orient themselves but that might be a little too much

wise torrent
#

fix cleric spell damages

runic night
gusty mason
runic night
# gusty mason oh not trying to be an ass but what ways do most classes have a way to detect it...

Hydra with the warlock, the tracking footsteps with the ranger, and the light orb for the wizard which those are the classes that rogue is strongest against because they are weaker. If you’ve played rogue then they die quick if you can get the jump. Fighter, cleric, barb don’t have anything but take lots of hits so most of the time can still kill rogue before they get too many hits off.

#

Also I’m not trying to be mean because I am a rogue main but I do see the issue with landmine rogue is there and I think the main issue is that there’s not really any other build for rogue that works. If rogue had a real way to move and be fast and dodge attacks then people would do that more rather than hiding invis all the time.

green silo
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They need to make the incentives for being naked, much less. Makes no sense how a fast naked person can beat an armored person. Literally impossible IRL. Why have gear in the game at all if half the lobby is naked

runic night
gusty mason
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Personally I think that the Hydra and light orb from wizard are kind of niche to where if hydra detects it, its from luck since I don't believe a warlock is going to just drop a hydra in any room he is about to walk into, and as for wizard I think that light orb has such a small range but is good for a Rogue check. Although I think ranger is a good counter I don't think it should be rock paper scissors if I get to live or not. Personally I believe that the class itself should be tweaked to have power brought away from the hide to make it to where the class can be powerful in a different aspect, in my personal oppinion I think that pickpocket should be a basething that a Rogue can do and put more emphasis to playing around people and stealing from what others have done, in a form that isn't just killing before you can react

runic night
# green silo all classes

Half of the other classes just wear cloth armor so it doesn’t make much difference if you think about IRL.

runic night
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Also almost all smart warlocks set hydra in room that’s been cleared.

gusty mason
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that still adds to rock paper scissors what does the other 5 classes have to do as a counter, and a rogue is also not limited to just sitting in a cleared room if they are just in a random hallway with no enemies or by a portal/stationary exit or really anywhere that is not a empty room since hide drops agro

gusty mason
# runic night I believe that the rogue should be changed but I do think the rock paper scissor...

And to as rock paper scissors there should be inherit weakness and benefits to picking a class and to what it's up against, but the weakness shouldn't be I am just killed for not being able to see him in a random spot the counter play should be a fast reaction to where by the time i can understand what's happening I'm not 2 and a half stabs from a dagger and 1hp or dead as for any other class the matchups are in favor of one or the other which is good but there is in a sense counterplay beyond just walking in and seeing if i lost the rogue lottery. I believe that adding a small window to know a rogue is out of a stealth, short enough window to where rogue still has an advantage though, would fix a lot of the issues people are having with the class

runic night
# gusty mason And to as rock paper scissors there should be inherit weakness and benefits to p...

I can agree that it’s hard but it’s the same as a barbarian sitting in a dark spot or using an invis pot. There is not difference in the landmine. I don’t like landmine and I think it’s stupid but right now all of the rogues skills revolve around it. If you make barb a better landmine class then that’s what these landmine will change to. That’s just making the weakest class in the game even weaker.

buoyant wren
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who thought it was a good idea to change centipede poison to stacking and not say it in patch notes wtf XD

gusty mason
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I believe that the fix could extend to all forms of invis, however for rogues its directly built into thier class and as such it has no direct drawback for use besides taking a skill slot, whist with a potion you atleast have a noise to when it is activated and you are unable to move (I know that it's a rogue's perk to do it but the option is still there

ornate vault
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Make warlock spell damgage STOP when they are dead. Wiz spells disappear... the burn dmg too right?

elfin vale
ornate vault
elfin vale
#

once again fire burn does not disappear on death

graceful frost
runic night
ornate vault
#

I take back my suggestion

worldly plover
#

any current insentives for gaining AP other than fighting players with higher gear and end of season rewards? i feel its better to do a few naked runs to stay low AP in order to get lots o loot from non geared enemys

wheat mirage
worldly plover
#

good point

wheat mirage
jovial swan
#

I feel like the game's balance of damage and health should be altered in a more meaningful way, something along the lines of...

#

{Health Changes}

Health now has a base amount of 150.
Health now increases by 3 for every point of Strength.
Health now increases by 5 for every point of Vigor.

{Armor Rating Changes}

Armor Rating now goes up to a maximum of 200 AR Points.
Armor Rating now scales less, granting a maximum of 50% PDR at 200 Points.
Armor Rating can no longer go into the negatives.
These same effects also apply to Magic Resistance.

{Weapons}

Weapon damage is now scaled down by 20% for every weapon in the game.
Weapon attack speed is now increased by 12% for every weapon in the game, except projectiles.
Weapon attack duration is now reduced by speeding up all the active swing animations by 50%.

fast hill
#

Remove percentage based stat improvements

pure basin
#

add some cleanse potions please

livid mason
#

trap placement should be infinitely more louder, that is absolute BS, you cant even hear it if youre a node close to it

eager drum
#

Fighters should not have the ability to use crossbows

karmic saffron
#

cleric spells buggy asf need to be more consistent

kind ermine
#

hey if you play fighter or ranger can you please take a break from the game so the rest of the playerbase can maybe get a chance to enjoy it thatd be awesome thanks

pure basin
#

Now that we only have two maps let us pick s/d/t for either. Only 6 queues, and we aren't forced to play the map we don't like.

kind ermine
#

barbs biggest weakness is the fact that other characters have legs

graceful beacon
kind ermine
#

yeah and a fighter will keep up with you in full plate. ranger will kite for a million years

graceful beacon
kind ermine
#

then i guess were not coming across the same fighters bc i just got killed 20 minutes ago and running bare handed and he caught up and killed me anyway. not to mention they also get crossbows so they dont even need to chase

short parrot
#

please fix the goblin caves circles, I dont understand why I have to traverse almost the entire map running through entire modules just to get into zone, its utterly ridiculous that a player has to spend the entire game just chasing a circle and most likely dying to scores of PVE as a result

graceful beacon
short parrot
#

Not to mention that asscheeks servers that are hosting the GC instances are so laggy that much of the player base now just waits 30 minutes for GC be over

fresh narwhal
#

Add a new system to rank that only allows you to bring the rarity of gear to your respective rank
So Wanderer for example only green and below gear and Pathfinder blue and below and so on

brisk sentinel
#

any1 else having the latency too high for ur normal server issue rn?

west marlin
#

Nerf Warlock and Barbs already you bozos.
@fresh narwhal Dumbest thing I've ever heard

tribal wave
#

i like that idea tbh

fresh narwhal
#

I think it would make the game WAY better
What makes it dumb?

frigid current
#

ROGUES AMBUSH IS BUGGED. "50% DAMAGE BONUS FOR 3 SECONDS" BUT ITS ONLY APPLIED TO THE FIRST HIT AFTER HIDE

runic night
tulip hill
#

I'm pretty sure queues aren't segregated by rank so that would lead to higher ranks having an innate gear advantage

@frigid current 99% sure that isn't a bug, its just a misleading tooltip

frigid current
runic night
tulip hill
tulip hill
#

in any case, another tooltip on Rogue that could use better text is Hand Crossbow Mastery
the +2 weapon damage only applies to the crossbow itself while the language of the tooltip makes it seem like it should apply to your main hand weapon as well

#

oh, and Jokester's tooltip makes no mention of a range to its buff. it should probably read "Give all nearby party members +2 all Attributes"

#

found another one, Hide Mastery states it extends Hide's duration by 40 seconds when in reality it extends it to 40 seconds

#

not seeing any other obvious ones on Rogue, but yeah, game is still full of not quite right tooltips
a bit annoying but not the end of the world

frosty agate
#

I think we can all say. Fix these horrid studder lag on every game lobby. Its getting to be like Escape from Tarkov.

#

Watching people teleport left and right like Nightcrawler from X-Men and shooting bows and you see them only a split second.

knotty socket
#

me and my friend just issntna died to mobs on goblin caves and i mean i didnt even load in

unborn yacht
#

i just extracted and my stuff was as if i never left

#

i tried to reconnect and the result is it says im still in a match and it wont reconnect, i had a SHIT TON of stuff too

dire lotus
#

Provide a way to transfer your chaf purchase to iron mace client because chaf keeps dc'ing you mid game...

soft nebula
full cosmos
# soft nebula they cant do it unfortunately, chaf games is the issue. i had this issue from da...

❤️ thank you i triple that ever since the last update. the game will suddenly freeze and you have to be super fast to close the game and hope it gets you back in time before you get wrecked by mobs,players,storm, ext. i lost a golden dagger and a prime set and rank. due to this problem. but the most frustrating thing is my and MULTIPLE players have tagged and made notes of this issue and it has continued to happen. but worst there hast even been a pin or a post or anything remotely close to an acknowledgement of the issue so we are not even sure management knows about the issue OR is working on it. because there has been no information on if there is something being done to it.

graceful frost
dim jetty
#

Taking crypts out is worst decision you ever made

small furnace
scenic bronze
#

Stop @ every, 4.35 ms

rare snow
#

an update to voice chat option, a way to choose what mic you are using, i cant use in game voice chat cause it uses my computers default mic which is a program that controls my mic and not my mic directly. cant talk to friends in game unless its through discord right now cause they cant hear me in the in game voice chat.

glacial furnace
#

Add battlepass

wheat mirage
#

https://darkanddarker.featureupvote.com/suggestions/522858/dungeoneering-mechanics-cartography
https://darkanddarker.featureupvote.com/suggestions/522875/dungeoneering-mechanics-herbalism-alchemy
https://darkanddarker.featureupvote.com/suggestions/522889/dungeoneering-mechanics-bestiary

Added 3 suggestions yesterday. Just posting them up once more.
General theme is Dungeoneering and things to do in the dungeon that essentially distract your attention but open up future interactions, sales and loot potential.
The goal is to make the dungeon more interactive with what are essentially self-made side-quests with loot anc crafting benefits

wise torrent
#

BAN ALL TEAMERS PLEASE SOLO IS UNPLAYABLE

haughty harbor
#

US west servers are being played and filled by non-US players again GJ ironmace you failed again ❤️

serene grove
#

why cant we shift click items on gathering hall ?

next pebble
#

give wizard the lightning skelly shield thing as a buff, thats a worse ice shield with a small dmg reflect instead of armor rating

#

and damages on blocks of course

woven junco
proud bay
#

Please remove spiders temporarily while the servers are having issues 😭 the amount of times I get juggled and bounced around is getting ridiculous 😦

lavish topaz
haughty harbor
#

how about we jsut fix the servers????? they are stilll terrible! especially new GC map. and if the servers can't handle new gc m,ap adjust that ❤️

upbeat plaza
#

Please fix spawns on Ruins. It's silly that you spawn cemetery or anywhere near it and can get rushed by 3 different people that have spawns right next to you. Constantly losing kits because of that...

lavish topaz
upbeat plaza
#

If they are literally coming at me from all directions with nowhere to run for safety, then yes, its a stupid spawn. Its a great spawn for melee classes, especially rogue that can jump into a damn tree, not for ranged classes that get hard pushed with nowhere to run to.

haughty harbor
#

new gc map literally unplayable with the amount of stutter/rubberbanding. idk i thought we had a 2hour maintnence to fix it but it's worse now????

onyx needle
#

where can i check all the unicues?

glacial sphinx
agile ingot
#

Give kills more ap through a multiplier rather than straight AP. For instance you get 1 kill .05 multiplier on your ap gained through loot. 2 kills .15 3 kills .30 etc could also add more to the multiplier based on player rank. So if you get 3 kills and 200AP worth of loot you'd get an extra 60 AP. This encourages pvp but also keeps with the theme of looting and dungeon crawling I'm sure a balance can be found. Also give less ap on portal opening.

tulip hill
tulip hill
onyx orbit
#

Is it just me or does anyone think we should have a gem bag that we could bring in to bring out gems in greater quanities.

outer meteor
# agile ingot Give kills more ap through a multiplier rather than straight AP. For instance yo...

Might not be a good ideia as it might contradict the ideia of the game. Let me ask you, what is dark and darker? A survival dungeon looter right? We, the adventurers are tasked with what? Retrieve good loot right?

See, it isnt really about killing other humans. Only if necessary or in our agenda. Actively promoting it makes DaD feel more like a war game with multiple aggressive human factions that fight each other and everyone for loot and bloodshed.

That's my take. But I do think the more you go below the more tge survival aspect should count. Not necessary getting more AP from kills but rather the other elements counting more.
Also, it is realistic from a psychological point of view tgat everyone is friendly and nice on tue first floor. Loot is plenty and easy. Try that on crypts or hell...

agile ingot
# outer meteor Might not be a good ideia as it might contradict the ideia of the game. Let me a...

In my opinion like you said it's a survival dungeon looter, you can't trust people everyone is trying to survive and escape with loot. They should want anything you can give them through killing them everyone here is trying to make it rich and become renowned through any means necessary, if they are exploring dangerous dungeons who says they wouldn't want to kill others if that means making it rich and getting more renown (AP). Actively promoting it makes the game feel more dangerous rather than a loot farming simulator, you have to be wary of everything especially people.

I feel the way I implement it makes pvp secondary to the aspect of loot gain, rather than a total non-objective.

orchid zodiac
#

ruins blue portals are too rare, specially at end, there are simply none
i dont always want to go red

outer meteor
# agile ingot In my opinion like you said it's a survival dungeon looter, you can't trust peop...

Not necessarily. At the end it is better to survive and live to tell the tale than die trying. Not saying that killing/attacking isn't an option. But being a murderhobo (doing anything to get rich tends to escalate to more than you can handle) and distrusting everyone will lead you to a quick problem/confrontation. Like, sometimes to survive you can do pacts with others. If both players go their separate way no one dies. And there is also how much you can bring with you, which to a point, killing is redundant. You can trust people, to a degree. How can you tell? Body language and distancing. Also, small acts of friendship for example, help them with monsters or give passage. The factor I believe IM should consider it isn't player killing but surviving, because you are bringing home. Also, more dangerous than an bloodthirsty enemy is one you didn't knew you had 😉 .

last garden
#

fix the crashing issue

agile ingot
# outer meteor Not necessarily. At the end it is better to survive and live to tell the tale th...

Tell that to every pirate or highwayman that's existed, some people would rather risk it all than live in squalor. These adventurers are essentially grave robbers they arent supposed to be Robinhoods merry men. But that's all semantics and storytelling tbh, because the heart of this game lies in the pvp imo, without it the game would of never gotten popular it would just be a bad skyrim dungeon clone. Right now pvp should be incentivized because it brings more life to the game. Again the game is leaned too much toward loot farming simulator ATM and needs pvp to be incentivized more.

undone spruce
#

People are loot piñatas, I think pvp is already pretty incentivized

agile ingot
undone spruce
#

I play solos and duos, pvp a good bit

agile ingot
small furnace
# undone spruce People are loot piñatas, I think pvp is already pretty incentivized

High rank solos are pretty friendly. Exemplar rank and above.

Reasons are as follows:

  • You don't get as much AP for looting gear or killing players, people hoping to rank up are incentivized to loot, not fight.
  • Ruins is the primary map that people play on, it's incredibly easy to third party on this map. Why risk a fight?
  • Dungeon runs are 3-layered now, and thus incredibly long. There's not a lot of incentive to fill your inventory before the first level.
undone spruce
undone spruce
#

Wanderer one, I’m a cas, not much of a tryhard

small furnace
#

Wanderer is still a low rank. It's only when you get to the higher ranks you will see everybody friendly. (Think Voyager and above)

undone spruce
#

Risk is too great at those levels id assume, the buy in costs are super high

small furnace
#

I listed the reasons why it is. Everything is designed for you to lose rank if you fight someone in a straight and fair 1v1.

agile ingot
small furnace
ripe turtle
north mantle
outer meteor
# agile ingot Tell that to every pirate or highwayman that's existed, some people would rather...

you know that is more complex than a generalization. But if you really wanna go that way of generalizing play Kingdom Come Deliverance, the quest about finding the bandits. Sure what the game is is your opinion but not the whole thing. The game is PVP but also much more than that. Let's just agree on it. Also, if you want to compare DaD to a single player RPG dont use Skyrim. Skyrim is pretty mehh in melee combat. Dark Messiah of Arx Liberatis would be more of your vibe.

tulip hill
north mantle
#

yeah

#

i think it work like more of a poke weapon then a primary

north mantle
tulip hill
#

I didn't say the survival bow was bad
I just mean we already have a rapid fire ranged weapon, so a repeating crossbow would either land in the middle of the survival bow and recurve bow, or would be an even more extreme survival bow
that is unless it's fills some other niche like the hand crossbow but I struggle to see what that niche could be

north mantle
#

longer ranged poking would be the niche? since its a crossbow

#

also crossbows have a bigger slow effect on the player

haughty harbor
#

make barbarian have a slower MS cap or remove the cap. barb shouldn't be tied for fastest and have the most health and dmg in the game it makes no sense

tulip hill
# north mantle also crossbows have a bigger slow effect on the player

yesn't
generally the on hit slow of a weapon correlates with the weapon's damage
a harder hitting weapon slows more and for longer since harder hitting weapons tend to have slower attack rates
yes the crossbow slows more than the longbow but that is because it only shoots once every ~3 seconds
if the repeating crossbow were to shoot comparable to the bows than its on hit slow would also be around the same

north mantle
#

makes sence, but i honestly dont even think the weapon would need more then to be another survival bow, just low MS reduction and high ammo count crossy

tulip hill
haughty harbor
#

i've been able to successfully bug out the HR troll multiple times. I reset it a specifc way and it becomes unkillable and won't aggro anymore. most likely an unintended bug? hopefully ironmace is aware

tulip hill
agile ingot
outer meteor
agile ingot
outer meteor
#

but if you go around making pvp the best AP well good bye solo bards as there is no point. My class doesnt stand a chance in normals 1v1

agile ingot
rare snow
#

an increase to the gold coin purse bag, or a way to buy a bigger bag if we get more reputation, cause right now gold coin purse bags eat up a lot of stash space.
---50 coins a bag doesnt seem bad at first but after a while it really does add up, 100 or 200 coins per bag would help a lot in quality of life

a lower cost to stash space at the start, 3,000 is a huge investment for just the first stash tab upgrade, then 10,000 for the second one.
---1,000 for the first and maybe 5,000 for the second would be a lot better, not looking forward to having a stash space full of nothing but coin bags

pulsar flower
#

add a way to view the whole map

outer meteor
#

barbs need a nerf. I just 5th hitted a barb already damaged by a mob and he still killed me. purple wep but no body plus only low armour gear like leather caps.

rare snow
fluid trench
#

Ironmace please forbid to create twinks because player with high rank in hr creates a new character of same class and goes in low rank to humiliate low skill players. It is sick

soft nebula
#

reduce level for trading? now that theres no minimum entry for HR, i think making trading level 5 would be enough, it takes a new player a good 5-10 games to reach it, and a new character only about 2-3, which i think would make it a bit less tedious for newer players with no experience and only stuck with the gear they find

tulip hill
fluid trench
#

Submit please

jovial swan
#

Y'know what, I'm about to cook something that will make everyone (except Rogues) happier.

jovial swan
#

{Ambush}

After exiting Hide, gain a 15% action speed bonus for the next 4 seconds.

{Double Jump}

Unlocks the ability to jump mid-air, but suffer a -15% physical damage bonus penalty.

{Jokester}

The Rogue lightens the mood, granting allies within 6.5 meters a +2 All Attributes bonus.
This bonus does not apply to The Rogue.

{Hide}

Become invisible for 20 seconds. While hidden, the following effects apply:
-You suffer a -20% physical damage reduction penalty
-You can change your equipment in this state

Performing an action, such as attacking, interacting, using a skill or moving, will deactivate Hide. Pulling out a light source will also deactivate Hide

{Rogue's Gear}

The Rogue can no longer use the following gear in order to reduce the amount of damage output the class can still deal:
-Shadow Hood
-Padded Tunic
-Heavy Boots

misty mountain
#

just remove rogue ability to walk

long tide
#

Add new content

real trellis
#

Ah jeez, they're still here

soft acorn
#

Rangers damage is a joke now in normal lobby. Clerics/Fighters/Barbarians can easly survive 6 arrows while rangers dies in 1 maximum 2 hits from any sword

spark falcon
#

Arm stamina for shield blocking or make the shield heavier to use so that blocking affects walking speed a great deal. even with barbarian impact power "Crush" you still get the shield back up to block the next hit.

jovial tinsel
#

Here’s an Idea, stop nerfing classes and fix the underpowered ones. Nerfing everything just makes the game less fun

spark falcon
#

But i really think the shield block is too over powered to be in the game as is, even for clerics, not talking about just fighters.

woven junco
#

@keen onyx When will fix be implemented for cave troll gets bugged when you go in vis and stays in middle of room takes no dmg etc And same thing for war lord when you use warlocks invis

bronze plinth
#

When i queue with my friends, they get inside the dung and i dont, this is my 12th time like this, how do i fix it please tell me

outer meteor
#

magic missile needs a dmg nerf. Just got popped by a green mage with it. so fun

glacial sphinx
wise torrent
#

remove little spiders or fix it we cant move

wise torrent
hardy niche
#

all teaming outside duos and trios should be bannable, fuck organic teaming, its no better than pre-planning when you've got groups of 3+ runninng around in fucking norms

smoky brook
trim dock
#

Add dandori battles

glossy rain
#

Please for the love of god stop forcing me to play goblin caves

gaunt garnet
#

Thoughts on a system where you choose a boss to summon, instead of rng. So when you get to the boss there’s a alter you have to decide which boss to fight and it costs a set amount of AP for hr and they could even make the more difficult bosses cost less to encourage attempting them, and if you beat the boss you get your AP back. Obviously though in norms it would just be free to fight them, for the ability to practice them and questing.

tawny remnant
#

exactly

tulip hill
#

I really hope you unchecked the @ on that reply because they said that almost a week ago lol

pure basin
#

Ruins should be 5X5, Crypts 4x4, and Inferno 3x3. Take out swarm, and keep the timer the same on all maps.

#

AP should be based on mob clearing, and interaction primarily.

tulip hill
gaunt garnet
tulip hill
# gaunt garnet See I picked AP cause what else would you sacrifice to boss other than gold or a...

If we kept it random normally and just added a way to choose at the cost of some kind of token or existing item, while it would be a limited system, would still grant the option to control the RNG and stimulate the economy
For example, the Rusty Broken Sword could be used to change the boss to the Warlord. The Rusty Broken Sword only being used for the quest and crafting the Falchion of Honor. Unless you can use a Flachion, you don't really care about the Rusty Broken Sword after you've done the quest

gaunt garnet
tulip hill
cunning palm
gaunt garnet
#

Bad news for you if you don’t know you also have to kill another lich for the 4th stash and also 10 ghost kings for tailor

gaunt garnet
# tulip hill this wouldn't affect people who don't interact with the new system its random no...

Yea it’s back to luck and how bossing is the only way to get insane items so it would end up limiting people more and with the quests already being a issue it would only make it harder, plus you would be switching the rng for a map spawn for a item spawn so it’s just one for the other, and I feel it’s even worse odds at that point, or you will be spending a lot of gold to buy the item

cunning palm
tulip hill
# gaunt garnet Yea it’s back to luck and how bossing is the only way to get insane items so it ...

idk what the numbers actually are but lets say for this hypothetical we ignore Warlord and just say it's a 50/50 chance of either Ghost King or Lich
so you have a 50% chance to get Lich
but also, at any point, even when you are not going for the boss, you have a chance to get an item you can use to force the boss to be Lich
and you can save that item or sell it
even if the items cost like 1000 gold to buy from someone else, you can make that money in like 2-4 runs if you really focus on getting high value items
all this suggestion does is add additional ways to get to your end goal, the only way it limits what ways already exists is if someone else is also trying to do a specific boss

cunning palm
#

well the limit factor you’re talking about would just be first in first served which i think is pretty fair for bosses

uneven prism
#

Teaming in Solo HR is rampant ive lost 360 ap for 3v1 and 2v1's

gaunt garnet
orchid zodiac
#

fix spider hit boxes

ripe turtle
quaint hound
#

Does anyone else think that the cyclops rock fall phase is messed up? At least on high roller it seems to be really difficult to power through

tulip hill
quaint hound
tulip hill
torpid remnant
#

so hard to find someone to play with. gathering hall should be more useful and need to make people willing to use it.i dont really want to use discord lfg channel while we have gathering hall

cunning palm
tulip hill
sonic tundra
#

I like the idea of rotating game modes but only 30 mins to play goblin caves then stuck on ruins for a hour is rough especially when you're limited on time trying to do challenges that require you to be in the caves dunno bout you but I don't like going into trio caves as a solo.

#

not sure what a fix would be other than giving us more time with the caves or If there gonna keep it like that maybe give us a way to access the caves from ruins too then.

pulsar glade
#

Ranking: split the colored ring around you class icon in half. One is kills/kda(pvp orientated) the other loot/survival rate. Add different rewards(skins) for both since that's what the people want. They often note prolific killers and looters separately with some prelobby inscriptions anyways

modest flame
#

Remove hydra until you fix the stuttering that's been going on for months. Can't walk within 10 feet of it without being perma-stunned

west marlin
#

Nerf Barbs you shit balancers.

tough willow
# quaint hound I seriously hope they fix this, this has been the most difficult part so far. I’...

I’ve taken out the troll probably well over 70 times. I got 13 trolls pelts, but the rock is really not that hard to dodge. Just jump lol. You can literally get double jump to make it easier but half a second after the hammer hit the ground (not the rocks hitting the ground) is when you jump. You’ll miss it every time, It was hard at first just like any boss fight. Learn the mechanics, stop complaining about them.

#

You need to mass damage him while he’s down. It shouldn’t take more than 4-6 rolls falls to get him out of his phase

small furnace
quaint hound
tough willow
# quaint hound I'll keep trying, most of the time what happens is I take damage either way, or ...

When he goes into the phase, go to where his back is turned to you. Start stabbing him there and he should shift to the left and you will be stabbing at his head. This is the sweet spot. Also buy WHITE daggers, don’t go in there naked. Also have the poison build on you will do nearly double the damage if you are constantly stabbing him. Keep trying, you’ll get the mechanic down eventually and then you’ll laugh how easy it really is

quaint hound
pulsar glade
#

SERIOUSLY FnCK you dussy @$5 rogues! Go play a sitting simulator!

hardy vector
#

ban all teaming

median owl
#

Barbs gwetting -50 base ms at this point

jovial swan
#

Gonna be real, shields should all have sourspots when blocking. You shouldn't be able to cause a clank (wall hit) on anyone with a shield at any point. What should be happening is that the edges just have half the impact resistance of the center.

hidden lava
magic yacht
jovial swan
#

They need to add the ability to push mobs.

pulsar glade
#

This game is cursed

jovial swan
#

To have bad game design written all over it? Pretty much.

tight python
#

so much teaming its not even fun sometimes im not even really trying to push fights but still ill get runned down, there needs to be a strict pve map or some system to get the casuals out of the way, or more portals to allow easier escape when the lobby is in plushie mode. perhaps a scroll you can summon a portal?

hardy vector
magic yacht
#

My reply stands

#

🙂

hardy vector
#

theres no premeditated tho, its only organic and solos has gone to shit

proud sigil
#

Make kills count like 50+ ap so teaming will be solved

junior loom
#

remove invis ? 🙂 i think its a boring mechanic afk rogues just not playing the game also i think that you should get more ap from getting kills since its a high risk high reward type beat

tight python
#

do you think auto fill teams could fix this

hardy vector
#

just remove voip

soft nebula
hardy vector
#

in SOLOS

soft nebula
#

reduce loot ap and increase kill ap is the BEST solution to the issue, and maybe even enhance the base loot at higher ranks to encourage people to go up the leaderboard

hardy vector
#

treasure ap is 1:1 with sell value, increasing kill ap wont do shit

soft nebula
# hardy vector in SOLOS

still, no, i have so mana funny interactions with people that make this game enjoyable, even if theyre not teaming. removing voip even in solos would make it more boring

soft nebula
hardy vector
#

that would make getting treasure useless and cracked treasure not even being worth 1 ap

#

its just gonna increase teaming

soft nebula
#

then make gear the main source of AP. that way people would be encouraged to kill other people for their gear, or even make ground gear more appetizing to pick up

soft nebula
hardy vector
#

also its not treasure, its PORTALS giving a shit ton of ap

soft nebula
hardy vector
#

there is so many ways to get across that barrier its crazy

soft nebula
# hardy vector thats basically imposible to do, and would increase farmers because they can js ...

never said they had to make it an insane amount either, they could simply make it the same value as getting loot now. therefore while yes it could happen, its not gonna be more broken than base is now, also if they make it so that gear and kills is more valuable in AP, then getting out of the dungeon in that case would be even harder for those people trying to que in same lobbies anyways * since more people will be after them to kill them

hardy vector
#

that would make looting gear basically same as treasure which means ppl will team and get gear instead of treasure?

soft nebula
hardy vector
#

purple gear is incredibly easy to find

soft nebula
#

true, but not super common either as much as a full inv of blue sellables is right now

#

once again making kills the main source of AP would make teaming and naked farming alot less effective

#

seeing a naked would make you wanna kill them MORE, while right now you simply dont really care about them

hardy vector
#

a full inv of purple gear is EASIER, and theres no nakeds in anything above path

soft nebula
hardy vector
#

removing voip fixes everything, and that downside is ruining the game for newer players by being spawnrushed every match

soft nebula
#

removing voip makes the game less fun and interesting

#

they have non HR, if anything non HR should increase up to allowing blues again. that way they can actually use gear, and have fun with it. maybe even a green cap to use copper gear making it BIS, which isnt even way too insane

hardy vector
#

that would break the economy

soft nebula
#

how?

hardy vector
#

making bis blues incredibly overpriced. it happened before

soft nebula
#

then cap it at green, in hr almost no one wants greens, but you get alot of unusable greens in non HR. i do agree tho seeing overpriced blues would be ass

hardy vector
#

literally same thing

soft nebula
#

no its not? once again people in HR use blues alot as good easy to get fillers. but no one really wants greens, so it wouldnt affect high roller almost at all, while allowing people in non HR to use their items and if greens do get pricy, well they have their version of golden items

hardy vector
#

a 5 phys power green advent tunic is gonna be going for hundreds 💀 blues and purples will be less than greens

soft nebula
#

except for not alot of players actually want to play non HR. sure there will be some people trying to pub stomp, but it wont be as bad as people using full purple in non HR before the HR patch

hardy vector
#

did u see non hr before the norms patch

soft nebula
#

yeah, thats... exactly what im talking about

hardy vector
#

its gonna go back to hr being dead and that happening

soft nebula
#

once again, green cap. and HR has alot going for it now too. actual fun loot, rank system, actually difficult fights , which people play this game for. sure it may split the player base more, but itd make it more healthy for new players actually trying to have fun, because even now a new player going into HR due to non HR being so boring, and could encourage more to stay longer

hardy vector
#

once again its gonna break the fucking economy and hr will be dead

soft nebula
#

HOW? listen im listening to what your saying but just saying its gonna die with no reason aint telling me nothing

hardy vector
#

good greens will be 600-900g and the best way to make money will just be ratting norms and being in norms

#

greens went to 400-500 in price when blues were allowed, and blues were over 1k sometimes.

soft nebula
#

except for no ones gonna buy those greens for 600-900, because no ones gonna wanna invest into something like that. if your good at the game in non HR youll get a kit mid game and be able to stomp, so people will realize and the prices will drop. sure they may be a little more pricey than now, but not that insane as you think itll go

#

ALSO, thats when HR had NOTHING going for it, and a 150g price tag, which, it now does not have, as well as alot of other stuff

hardy vector
#

investing in a 3k-4k green kit will make u unstoppable in norms because everyone else has no attribute gear

soft nebula
#

its really not that hard to get a kit going in no hr, and sure theyll be better off, but your overestimating greens too, as well as the fact that people will EXTREMELY rarely want to spend that much on non HR, other than the people that have a shitload of gold due to them only playing non hr and having nothing to spend that gold on

hardy vector
#

a dude with full greens can easily be doing 25 more a hit

full cosmos
#

ANYYY!!! NEWSSS!!! ONN THEE FREEXING... ERROR.. that keeps on logging on off during games. with the chaff launcher? why is it so hard to communicate with devs over critical issues on the game? i dont see anything on bugs and i know multiple people have tagged and talked about this issue multiple times.

left wagon
#

warlock needs a hydra nerf , why can a warlock heal off his own hydra ?? and it also can just see invis people?? OP

junior loom
#

they should hard buff ap per kills and you could also make it increase the deeper you go like 50 in ruins 100 in crypt and 150 in hell for example (if they keep the current system) its a ladder i dont think ppl should be as rewarded for an afk killing skele playstyle like it would actually make the leaderboard a challenge ect and to balance the extra xp make the entry fee a little higher to make the just looting playstile still good but harder.

tough willow
granite plinth
#

If an npc has wearable gear it should be visible on it. Like a zombie with pants etc. also if goblins have bucklers you should be able to take their weapons

ocean horizon
tawdry musk
#

lower ap for ruins, so if you extract in ruins you have to have an INSANE run to break even in exemplar or demigod. increase AP for crypts and inferno and increase AP gained from pvp there. in addition, allow AP for gear taken from players (things they were wearing) to incentivise PVP and looting. increase circle closing time for ruins and increase # of down portals. result: more people going down and creating pvp in crypts/inferno, and it's actually beneficial to them. if you found any issues lmk

wheat mirage
#

https://darkanddarker.featureupvote.com/suggestions/522858/dungeoneering-mechanics-cartography
https://darkanddarker.featureupvote.com/suggestions/522875/dungeoneering-mechanics-herbalism-alchemy
https://darkanddarker.featureupvote.com/suggestions/522889/dungeoneering-mechanics-bestiary

Added 3 suggestions a few days ago. Jump bumping for visibility. Likely add more in the future for more dungeon mechanics
General theme is Dungeoneering and things to do in the dungeon that essentially distract your attention but open up future interactions, sales and loot potential.
The goal is to make the dungeon more interactive with what are essentially self-made side-quests with loot and crafting benefits

frigid current
#

Hard to imagine that allowing three dudes to roam together on a solo server is the intention of the game.

outer meteor
#

bard needs a buff for soloing. It feels so wrong without charismatic performance. And that perk is broken. All the guides on solo bard highlight abusing song skipping. It completely contradicts the class. It feels that if you dont play a specific way solo and even team bard isnt viable. They need to remove charismatic peformance azap. Only then they can start balancing bard for solo and teams

pallid vector
#

the ranked system is so pointless i created a new character and got to wanderer 3 in 2 hours and my character was only lvl 18

obtuse lichen
#

fun to see the game turning into kill skeletons and group up simulator
why don't they just remove pvp at this point

#

i just want to see a good separated pvp and pve ranked systems

#

Bought game for pvp dropped the game because pvp is not rewarding
People are just runnning unless it's trio where everybody is a meta slave and plays meta comps which is boring

wise torrent
#

fix axe throwing everyone hits the target make harder to use any bow make harder to use throwables

pallid vector
drowsy grotto
#

Warnings if you're going into a raid without spells / any form of healing

formal wadi
wheat mirage
#

Another dungeoneering mechanic suggestion:
https://darkanddarker.featureupvote.com/suggestions/523947/dungeoneering-mechanics-infernal-rituals

The idea of this one is essentially map mutators that also impact delving deeper into dungeons while having a related object for crafting and quest use, which in turn generates more potential loot.

The Infernal Rituals also create visible tension points on the map that can change each game. This mechanic may be limited to high roller or simply have weaker effects in low roller.

I can also see seals having both positive and negative impacts for the Delve Effect (ex. Bonus monster damage and bonus gold loot chance)

ornate vault
#

What is the cause behind abnormal disconnections. Why does it take so long to get back in? I've lost another set of gear and it's making the game unplayable.

tiny wigeon
floral totem
#

Hey guys

#

where can i send a video of 8 people teaming?

graceful raft
#

any bod who will craft for me dm me

tiny wigeon
#

It’s legal for the entire lobby to team as long as they only planned it in game, and not outside .
I have no idea how u can prove such a thing, but I wish u best of luck

#

Teaming feels like a region thing? I know it’s weird to say this, but I rarely find any teamers when I queue, I play on EU.
I have found less then 10 teamers since queuing since September

wheat mirage
tiny wigeon
#

I read so many comments about teaming, dam, that’s honestly really rough , sorry for that

light hound
#

I'm in favor of some sort of teaming penalties for solos, such as a gradually increasing debuff (-10% stats > -20% stats > -30% stats) when within a close proximity with another player for an unnatural amount of time without damaging them - encouraging them to split up after a minute or so. You can also debuff them with an AP deduction if they are close to another player for too long without dealing damage.

scarlet temple
#

Brov nobody wants hatchet

jagged flicker
scarlet temple
#

feel

split fjord
#

wipes are tooooooo long you cant keep it

neon meadow
small ibex
#

Running plate on fighter is soo fucking worthless and always kinda has been but now it just feels completely useless. If you aren’t going slayer fighter your actually trolling

jovial swan
#

I think I know a better redistribution of all classes' attributes.

indigo grail
#

let people choose which map they want to go to again and add back crypts as a map as im tired of playing the worst map ever ruins

jovial swan
#

Or at least the ones that need it the most right now:

{Barbarian}

Strength: 20
Vigor: 30
Agility: 15
Dexterity: 10
Will: 8
Knowledge: 5
Resourcefulness: 17
*Less power, attack speed and buff duration to trade off for higher interaction speeds and health.

{Rogue}

Strength: 9
Vigor: 10
Agility: 20
Dexterity: 20
Will: 17
Knowledge: 5
Resourcefulness: 25
*Higher health and slightly higher damage at the cost of attack speed and move speed. Will heightened for magic interaction and buff duration.

{Ranger}

Strength: 5
Vigor: 8
Agility: 20
Dexterity: 25
Will: 10
Knowledge: 12
Resourcefulness: 25
*Glass cannon.

{Wizard}

Strength: 6
Vigor: 13
Agility: 13
Will: 20
Knowledge: 25
Resourcefulness: 11
*Better survivability through higher health.

{Warlock}

Strength: 18
Vigor: 20
Agility: 8
Dexterity: 11
Will: 20
Knowledge: 17
Resourcefulness: 12
*Trade off power and health for significantly slower speed and attack speed. Those attacks are gonna have some oomph to them at least.

woven oxide
#

With friends on your friend's list.... Can we please confirm delete or have it as an option somewhere else....It's right next to invite and sometimes when I try to invite someone quickly, I accidentally select delete friend and it does it instantly

spice sandal
#

No zone, no maps, no high roller( all in the same except for.a.little mmr system, more incentive to explore not just extract, better quest system (its just too grindy at the moment, like a merchant need a legging with 2 max health), no waiting lobby... Anything else? (For the perfect dnd experience)

terse sequoia
#

Re-enable cross server without ping lock. 200 ping shouldn't block you from playing on that server.

limber elbow
#

Why the F Watch time is 300 second but can only watch for 30 sec and got kick out

graceful frost
terse sequoia
rare snow
#

an update to voice chat option, a way to choose what mic you are using, i cant use in game voice chat cause it uses my computers default mic which is a program that controls my mic and not my mic directly. cant talk to friends in game unless its through discord right now cause they cant hear me in the in game voice chat.

an increase to the gold coin purse bag, or a way to buy a bigger bag if we get more reputation, cause right now gold coin purse bags eat up a lot of stash space.
---50 coins a bag doesnt seem bad at first but after a while it really does add up, 100 or 200 coins per bag would help a lot in the quality of life

a lower cost to stash space at the start, 3,000 is a huge investment for just the first stash tab upgrade, then 10,000 for the second one.
---1,000 for the first and maybe 5,000 for the second would be a lot better, not looking forward to having a stash space full of nothing but coin bags (edited)
Jump

a choice to toggle between unveil the map as i enter new rooms and the normal way we have now, and be blind in knowing where to go so learning the map can be more impactful (fog of war mode being optional in settings)
a way to open map in full screen instead of just the corner alone

graceful frost
graceful frost
terse sequoia
graceful frost
# terse sequoia 🤓 . I played the game. Its not a big issue.

must not play hr then. cause everything I have seen of it before ping lock has been horrible. like 6 mans all in discord vcs together in 9 man solo lobbies all teaming. almost every game

like I said watch a few videos about it. cause if it wasnt "a big issue" there would not be ping lock. think about that why dont ya

runic night
#

Crystal dagger

warm fulcrum
#

A unlock feature where you pay X gold to choose your starting gray weapon loadout that is native to your class. Fighers could start longsword, rogues could start gray rapier. ext. Make it enough money that its an investment and you dont have to rely on weapon vendors rng or take the time between games

random tapir
#

How about each map you will have 30 minutes of goblin cave and 30 minutes of ruines. Instead of it being 2x back to back ruines and then when goblin caves finally happen you already on your way to the inferno and once you finish you again will have ruins only.

worn lava
#

Change wizard spells and skills some are pointless in the current game and no one uses you gotta make them usable again and add more arcane spells 1 just makes the arcane perk useless

split fjord
#

Warlock needs a nerf. Phantomize makes you immune to Phys and current will give you too much MDR(which warlocks stack). Also warlock has a perk with MDR so it's a class that can withstand both Phys and Magi damage for quite a long time. AND HE EVEN CAN HEAL HIMSELF DURING THAT. thats not cool game design. Make phantomize last less(or cool down more) and change the will curve

devout hawk
#

Phantomize literally only lasts for like 6 seconds the skill by itself is worthless unless you have built into high move speed or are in a room where you need to run through mobs. The skill is literally built so a warlock who most of the time will get two shot by almost any class stands a chance.

forest fox
#

Zweihander needs more movementspeed penalty... barbs just insane broken with this... come on

hardy niche
#

Let us rotate items in our bag

hardy niche
split fjord
onyx dagger
#

To address the obvious problem with AP and PVP. Make killing someone in raid worth it. Instead of giving 5 AP for a player kill have 1 player kill cover the entrance fee by 100% or even 50% at all ranks. Just the first kill so it doesn't promote full on lobby wipes. Subsequent player kills should just give little to no AP.

#

I shouldn't go in a dungeon clear my room, kill a player, loot their gear, leave the dungeon and lose AP. That was a full adventure and the intention of the game by design.

tawdry musk
#

obviously no class should be able to facetank a fully geared barb but they should be able to run away and kite

hardy niche
#

Instead of nerfing barb, should just bring everyone else up a little bit. Barb legit feels useless in this super ranged meta. This patch he didnt even get a buff, its just easier to hit max movespeed. (which everyone can do, making barb not any better at all). Yeah he is super strong and has 20 more base hp than fighter, but his weapons slow him down a ton, he has one ranged option which isnt exactly free. you can buy 2 stacks of grey fran axes every 30 minutes. If you land them, you cant pick them back up. One person takes atleast 2-3 stacks to kill. Just increase everyone elses base movespeed and i think thatll solve the issue. This game is all about movespeed, if it wasnt barb, itd be fighter or rogue messing yall up

worn lava
#

Small change that should happen I think you guys messed up the rubysilver cap a wizard should be able to wear it goes with the rest of the rubysilver line up that the wizard can wear cuz it's funny we go from a cobalt hat that's clearly a wizard hat with armor pen strange buff choice to a rubysilver hood seems more fit for a ranger with 5 strength strange wizard can use it I think the leathersmith and tailor need some adjustments it's bizarre and weird right now

runic musk
#

Can we please get a toggle crouch setting i have such a messed up pinkie finger its not even funny

hallow flare
fiery saddle
#

Please fix the lag on goblin caves, it is unplayable.

small ibex
#

They need to put something in the game that detects invisibility. That's the reason rouges are soo annoying to deal with. Just go invisible and you can just get up close and stab whoever in the head. But then you'd have rouge mains bitching and moaning about how they cant use their main strategy; despite being one of the fastest classes in the game they only play the class because they can use invisiblity soo offensively with no counter play to stop it. If there was something you can use to detect any invisibility in the area then I guarantee you would see rouges changing their strategy for the first time in their lives. Heck, they'd probably not run invisibility soo much and take other perks and abilitys.

small ibex
hallow flare
#

Off the top of my head, warlock hydra can, and I’m pretty sure there are a few other ways to

#

Bard damage AoE is good for it too

#

So there are counters, an overall counter would be too dumb though. Some classes counter others better, that’s just how it is, and how it should be

runic night
runic night
hallow flare
runic night
runic night
small ibex
# runic night Dude there are ways to counter play. First off it’s called skill and listening. ...

Bro im a solo fighter main, nobody wants to be that paranoid. I never said that it should show their precise location. If they get detected they can easily get away and open doors fast. Not to mention ive been pelted by 20 throwing knifes from rouges before with poison and rupture. They have double jump, hand crossbow and a bunch of other things they can do. So there are other ways of playing rouge you just want your cheapest strategy to stay safe because you cant play anything else properly.

runic night
small ibex
runic night
runic night
small ibex
hallow flare
#

I’m a cleric main, and I support the right of rogues to be funny little guys. Already the worst class in the game, stop kicking them while they are down lol

runic night
# small ibex Literally different scenarios i was talking about. You're a great representation...

What’s funny is that I’ve branched out and tried other classes and it was easy and you haven’t tried rogue and you’re complaining about it. If you’re not willing to even gain your own information and complain then you have no right to say anything. Also you say two different scenarios but I gave you questions for both. The throwing knife if you hit him twice with Crossy than he’s dead. If you hit him once with falchion then the invis guy is dead.

runic night
hallow flare
#

Every time I’ve died to a rouge, I’ve just been like, “I’m dumb lmao”

small ibex
runic night
hallow flare
spice sandal
#

what quest would you like to see when they re-do the quest system?

runic night
small ibex
spice sandal
pallid vector
runic night
small ibex
pallid vector
spiral kestrel
#

anyone else think it would be cool to start in crypts and choose to go down to hell or up to the ruins? then have goblin caves as a separate queue

small ibex
#

Like holy cope

pallid vector
runic night
pallid vector
hallow flare
small ibex
pallid vector
runic night
pallid vector
runic night
#

Dude honestly it sounds like pvp isn’t your style if you want crutches for everything in this game.

small ibex
# runic night Dude a barb hiding in a dark corner is a lot more scary. Should you have a consu...

i would never suggest that. i should have probably said that instead of visually seeing them with this said consumable you would get a audio notification, sound better? I dont want their one strength to be completely gutted but also it should have more counter plays because its fucking invisibility. Think of it this way if this consumable gets added then there would be more room to talk about rouge buffs. You cant just walk around while invisible with this said consumable existing so you could buff the invisibility stuff a bit if this one thing is added ill say that.

hallow flare
#

How is that not just the same “play paranoid” strat you were vilifying?

runic night
# small ibex i would never suggest that. i should have probably said that instead of visually...

Honestly I want rogue to get buffed but in a way it doesn’t change invis because i think invis is close to being balanced. what rogue needs is a way to actually be fast and dodge and not get out matched by barbs and fighters who are fast and deal a lot more damage. how does it make since for a rogue who should be the fastest and high dps to lose in both those catagories to classes that have a crap ton more health and defense capabilities.

hallow flare
#

The backflip ability having a faster animation could be a cool buff

small ibex
hallow flare
#

I mean, anyone can use invis too with a pot

runic night
small ibex
runic night
small ibex
#

You might as well rename rouge to assassin.

pallid vector
#

fighters having 60% pdr, 120dmg headshots, a shield to block attacks, a crossbow that does 70 body fine tho

small ibex
pallid vector
small ibex
#

sure there’s sprint

hallow flare
#

Every class has stuff that they are better at, take hit and run stealth tactics from rogue, and what exactly are they good at?

runic night
small ibex
hallow flare
#

Caltrops should just be cooldown and not limited, true

small ibex
#

they listen to feedback you know?

pallid vector
#

rogue is dead and it will be as long as people complain about it because they dont like dying to a class being played as it supposed to, I dont like that rangers use bows to kill me from range, lets remove their ability to use ranged

runic night
hallow flare
#

Maybe just nerf ambush and buff the rest of rogues damage then

small ibex
runic night
#

Classes are there for a reason and have different strengths and weaknesses. Rogue has very little strengths right now while barbs and fighters have taken the rogues strengths.

small ibex
runic night
small ibex
#

Here’s my whole opinion on rouges. Invisiblity is what makes them broken and i will admit devs have gone about nerfing them in the wrong way. But it really didn’t matter because invisiblity with its damage perks are still crazy good regardless. Their ability to kite is also good but that isn’t what needs changing. Like I said once this said consumable that detects invisiblity makes it in the game then rouge will have more room to be buffed.

runic night
sudden halo
#

bring back clarity potions plz

devout hawk
#

My take on rouge is that it changes my entire play style when I enter a room. If I see a room cleared and don’t see the class that cleared it I have to avoid the room entirely because I have no way of knowing if there is a rouge behind the door getting ready to two shot me with no counter play

devout hawk
#

I have no problem if a rouge is fast and dodges my attacks that is skill.

#

Hit and run tactics are completely viable and that in my opinion is what rouges should be

small ibex
#

yes that is completely fair. Invisibility however needs someway to be soft detected by a utility

#

i would have less problems with invisibility if there wasn’t soo many sounds that sounded like footsteps like the abient cave noises

hallow flare
#

Just make the 10 steps automatic without needing the perk, then add an activation sound to invis letting you know they are in the general vicinity then

devout hawk
#

Now this just an idea but what if torches acted like light orbs so if a torch came into the area of a rouge it would expose them I know torches do damage now which would expose them but that requires you to get lucky enough to hit them with a random throw but this is just an idea I thought of on a whim

devout hawk
#

Oh warlock I know I can spam hydra but not all classes have that luxury

runic night
devout hawk
#

So I have to play a certain way throughout a whole match just because I saw a rouge in the lobby does not make any sense

runic night
hallow flare
devout hawk
#

Of course but not every class has those options only two classes have the ability to detect a rouge who is hidden wizard light orb and warlock hydra that’s it so how are other classes suppose to play against you just hope they one shot you before you one shot them does not seem like a very fun game mechanic

#

I believe rouge should have a perk that raises the threshold of the max move speed allowing them to be hit and runners

runic night
devout hawk
#

I literally stated warlock has hydra and barb just has a large enough health pool but if a rouge brings weakpoint then a pdr fighter is dead easily

#

So how do other classes bard ranger cleric even stand a chance against you

runic night
devout hawk
#

There is a reason all you see right now is barbs because not so long ago all you saw was rouges

runic night
#

This game is suppose to have strengths and weaknesses. You act like rogue being strong against very few classes that are even played is making the game unbalanced.

devout hawk
#

Rouge is a headache for most people I literally am giving ideas on how to rework the class to be something less annoying and all you rouge mains do is cry

runic night
#

Dude I am down for a rework but most of you guys says it’s a rework when it’s just a flat out nerf without saying it’s a nerf.

devout hawk
#

How is buffing rouges max move speed to allow for hit and runs tactics a nerf

runic night
#

All everyone does is cry when you can’t play smart enough but when a mindless barb is running through lobbies charging no one says anything.

small ibex
devout hawk
#

Like allow rouge to equip a perk to up the threshold of max move speed to be 400 instead of 350

runic night
# small ibex this guy loves his invisibility too much

Like I said earlier I’m fine with invis being taken out completely bugs it’s the only thing keeping rogue alive right now. And even with it it’s still close to impossible to win against most classes that one tap is after we come out of invis.

runic night
hallow flare
runic night
devout hawk
#

Alright well do you at least like the potential idea of having a move speed buff or not

runic night
devout hawk
#

Because this is the suggestions tab I’m down to debate on different class ideas

runic night
small ibex
#

sorry i dont no life on here?

devout hawk
#

Can we go back to suggestions

runic night
devout hawk
#

Killer how would you rework rouge if you had the choice

hallow flare
#

I agree, wish a balance chat was separate. Too many people start balance debates here, and I can’t fault people for continuing the discussion

runic night
#

Give me a sec. Making pancakes.😋

small ibex
runic night
devout hawk
#

Bruh

small ibex
tough willow
devout hawk
#

There has to be trade offs and you know this try to be reasonable

#

Is it really this taboo to talk about changes to a certain class

small ibex
runic night
# devout hawk Killer how would you rework rouge if you had the choice

Anyways a lot of the perks revolve around using hide and most of them should be changed or taken out. Personally I would take hide out or make it so they are translucent or something but a lot of rogues would cry a lot. Anyways tumble needs to be completely changed to soemthing that allows use to get into close counters and dodge. I had two different ideas for this which is some sort of dash/slide either straight back or in the direction that you’re moving. Or give them a sort of phantomize option so no matter what one attack will phase through them. But only one attack. Next is giving them a way to build damage on poison or rupture because compared to BOC on warlock that has many ways to up the damage it’s nothing. Also maybe giving rogue a perk to make daggers not slow you or a reason to run two weapons because it’s sound more reasonable for a rogue to have that perk and not fighter but I do like it on fighter as well.

#

Just some thoughts but I’m not going to lie it would be hard to rework rogue because speed is king.

devout hawk
#

See this is great, ideas for us to think about

opal orbit
devout hawk
#

So you want to make tumble more of a dodge heavy perk and not just a backflip to style on your opponent

devout hawk
#

I like that idea a lot it would allow rouges the ability to stay close but also back off if needed

runic night
runic night
# small ibex surely

Dude I’m just vibing with pancakes and the office. Let’s get back to suggestions.😂

small ibex
#

nah this man just doesnt want his precious invisibility to be touched or changed

devout hawk
#

And it would up the skill ceiling. So your cool with limiting buffs to invis and distributing some of them to other skills

small ibex
#

all I did was suggest there be a utility that soft detects invisibility audibly

devout hawk
#

Like if you for example were to tumble you would get a small speed boost and that would in turn take away the perk showdown runner?

runic night
runic night
devout hawk
#

Maybe if you gave it a timer like you would get the speed boost every 10 seconds

#

Just so it doesn’t get abused.

small ibex
#

or give tumble a cooldown

runic night
#

Yup I agree with that since tumble doesn’t have a cooldown.

small ibex
#

but honestly they can have tumble i just want invisibility to be more counterable

devout hawk
#

I’d say allow tumble to be directional

runic night
devout hawk
#

So compact certain perks together like pickpocket and hidden pockets for example

small ibex
#

make it nonstackable and hard to find and expensive

runic night
small ibex
hallow flare
#

But that ruins the rat play style, which is fine and cool. Maybe make more trade-offs for the invis perks, like the ambush play style is kinda dumb. Maybe the perk that extends hide gives you -30% damage for 5 secs after exiting hide for example

devout hawk
#

Interesting I like the idea but that may gut it too much but who knows

runic night
hallow flare
#

It’d still be a viable way to play in teams but not miserable to play against in solos. Numbers aren’t exact, I just meant as a proof of concept

runic night
#

Maybe a slow effect instead of damage effect?

#

But even than that takes away from the class that’s suppose to be fast.

hallow flare
devout hawk
#

This is so much better now that we’re not ripping each others throat out umm what other perks need new some sprucing up

runic night
#

I only agree to these things if e get other buffs and way to play though.

devout hawk
#

I mean that should be a given the reason all rouges play like this is because it is the only way to play

hallow flare
#

Well, it just makes it branch. You want to be a fast rogue? Go ahead, but if you want to be a sneaky assassin, that’d be a good trade-off

runic night
devout hawk
#

I think that’s fine

runic night
#

Also falchion is over used right now. I want to see a meta change.

devout hawk
#

I like classes to have options in play style which is why I like warlock as I can play magical healing hydrain plate warlock there are just so many variants

runic night
devout hawk
#

Rouges feels kind of meh so I want there other perks to have unique characteristics like what we were talking about with tumble

runic night
devout hawk
#

I agree with you one hundred percent

#

I think rupture is in a fine place and weakpoint has its uses what kind of changed do you think should come to caltrops

#

Maybe give you unlimited but give it a cooldown

pallid vector
#

caltrops hitbox is tiny its pretty useless

#

compared to hunting traps its a joke lol

torpid trout
#

Still not enough portals out in GC, explain to me why I would be able to go an entire GC run kill MULTIPLE TEAMS and STILL not find ONE PORTAL out \

warm fulcrum
#

A unlock feature where you pay X gold to choose your starting gray weapon loadout that is native to your class. Fighers could start longsword, rogues could start gray rapier. ext. Make it enough money that its an investment and you dont have to rely on weapon vendors rng or take the time between games

proper grove
#

personally id like to see caltrops work more consistently overall, i dont even care about it doing much damage

off the top of my head itd be cool if it worked like a moderate/weak but persistent slow that only ends when you hold a button to remove it, kind of like how some abilities work in valorant

helps facilitate a hit and run playstyle where you can get a hit or two in and run, dropping caltrops to cover your escape and maybe tempt people into extended and unfavorable chases

proper grove
# warm fulcrum so like hunting traps?

sort of, but traps are more immediately threatening i think, whereas caltrops wouldnt be the big reason that you die

itd be more like a tool that makes you undesirable to run down in a straight line, so the rogue can make some space

obviously itd have to be on a longer cooldown for starters, among probably other changes

#

basically it sucks to see it work like lego bricks instead of an actual strategic hazard lol

radiant kite
#

Disclaimer: I am a Rogue Main, and I do not like the current stealth/one shot meta for rogues.

Suggestions to give Rogue more counterplay, and counterplayability

Stealth/Hide Mechanic changes
Remove Ambush Perk
Remove Hide as an active, and Hide Mastery

Combine Stealth and Creep Mastery into one

Change "Back Attack" to "Sneak attack". "Attacking a target from behind, or while hiding, deals an additional 30% damage". This would only apply to one ability from hiding and at only 30%, rather than 50% for 3 seconds.

Rogues now by default, 'stealth' when standing still or crouch walking in a dimly lit spot for 3(?) seconds without taking any action.. This effect can be removed with any light source, being attacked, or taking any action.

Other Rogue mechanic changes:
Add "Fencing" Perk. "Successful hits with a rapier increase movement speed by 3, stacking up to 5 times".

Add Hand Crossbow back to baseline.

Add "Paralytic poison" Skill. Coat your weapon in a poison that lowers the targets' action and move speed for 3 seconds.

Make Lockpicking baseline, or add it to Pickpocket, rename to "Subtlety"

Add ammo to caltrops instead of only having 2 uses. Change Caltrops to "Set your throwing star up as a caltrop." Add a small arming time, like .5 seconds after ability is used before they function. Lower damage to 5.

Change "throwing knife" to "throwing star" so it can be used for Caltrops ammo.

Addendum: By combining some utility perks, rogues do not have to limit themselves to a "Landmine" playstyle, and can choose combat perks that allow them to skirmish by setting up for a kill with debilitating effects (slows, caltrops, poke damage) without being a one-shot from stealth.

warm fulcrum
radiant kite
#

damage lowered to 30% and only applies for one attack; if you let a rogue run off and repeatedly 'restealth' mid combat, then that's an outplay and should be recognized as such

vagrant matrix
#

Dark and darker coaching when

warm fulcrum
radiant kite
#

50% dmg for 3 seconds lowered to 30% for one attack is a massive damage decrease. having to 'restealth' constantly, especially in combat, in order to do -less- damage than previously just camping in one spot is a player skill issue

similarly, letting a rogue repeatedly restealth, without attacking them, them attacking, or throwing a torch, is a player skill issue once again

This is the definition of counterplay; where an encounter can go one of two ways based on player actions and decisions

Landmining right now, is quite frankly just a stat check and the outcome is purely determined by the attacker. if they position correctly, geared correctly, and don't miss their attacks, they simply outstat and win

pallid vector
#

10/12 people in my voyager lobby are barbs... interesting

hardy niche
runic night
hardy niche
runic night
languid spade
#

I wonder what the game would be like if they actually banned teamers.

runic night
#

Solos is a joke right now. No one fights anymore because of teamers and the ones who do want to fight can’t because if they try then everyone targets them.

clear spindle
#

Ban teaming its ruining the game

warm fulcrum
#

Not having gray longswords in the merchant really ruins my day, usually i have to stop playing till they have them again

marsh grove
#

melee fights are boring as shit i dont know what u guys are on about

hardy vector
#

ban all teaming

void panther
#

and maybe increase it to 5 because its a good amount but just never comes back

#

this change also invites other forms of ambushes to come into play like a less game over situation of a ranger trap

#

they might have to lower the dmg scaling though i dont think +10 true on a very hard to see trap that slows you for 50% is a good idea

small furnace
#

Wait "When it hits something" are you talking about caltrops? I think I'm just confused with the wording you used.

void panther
#

im saying let it "break" but you can pick it up later

plain cosmos
#

Remove Bard instruments. Let him pull instruments automatcliy from its A-hole wenn we select the music. We need that utiliy slots

random tapir
#

How about make map rotating actually balanced instead of 2x ruines then 1x goblin cave. When you are in infero you miss goblin cave there is no way in 16 hours play session i am doing each day that its only 1-2 hours of goblin cave that i can actually play.

void panther
short mason
cedar zinc
stuck perch
#

Can we add the ability in discord to collapse voice channels for the tavern, and duo party categories?

jovial tinsel
# void panther caltrops disapear after anything walks over it including you

they should apply poison if you took the perk, they should also remain the floor forever unless a player looks at them at pushes E to "clean up". They are so bad atm, worthless, you can only use them when you are being chased and its not strong enough to justify using over anything else, you have better chances just popping stealth and breaking it with shadow runner. They can avoid the trap easily during a chase as well. The only thing its good for is a door way chase

stuck perch
void panther
stuck perch
#

I also like the idea of caltrops being a utility item and not a skill. left clicking should drop them behind you where as right clicking should throw them in front of you. Depending on whether you want to use them to escape or set up an ambush.

jovial tinsel
stuck perch
#

Making Caltrops a utility item should also involve resourcefulness in some way. Probably increase it's size or clean up speed.

void panther
stuck perch
void panther
stuck perch
void panther
stuck perch
void panther
stuck perch
#

The dps class didn't get nerfed every patch for 6 months.

coral fable
#

Fix shields tired of people swings just phasing through makes blocking meaningless.

void panther
#

Let's go back to caltrops under the assumption that we cannot remove or fundamentally change the current skills in the game

void panther
#

If caltrops were changed to be reusable and maybe bigger would it not be in a serviceable spot?

stuck perch
void panther
stuck perch
void panther
#

I think 10 DMG and a 3 second 50% slow is good the only problem being you get 4 hits of it and that's it

coral fable
#

One of the biggest problems I have against barbs is any time im using a class with a shield it's like a 10-20% chance the blocks actually works. Any ideas to help I have tryed turning more using diffarent spacing but the attack just phases through the shield almost everytime

void panther
coral fable
void panther
stuck perch
coral fable
jovial tinsel
void panther
coral fable
stuck perch
#

Make it affect a larger area and not consume the trap when it's stepped on I guess. Make it slow anyone who runs through it for a significant amount of time while applying a bleed effect. Slow Walking through it would still slow but only while in the area of the trap. The idea being that you can avoid the worse of the trap if you walk through it while keeping it "relevant" if people do walk through it.

#

But it still suffers from a few problems that would be resolved with making it an utility item.

void panther
jovial tinsel
#

yeah its strong when it lands but its worthless cause I personally think it should be used to trap players or trick them into dangerous routes, it just doesnt do anything if you chase me and see me throw em

stuck perch
void panther
stuck perch
rare snow
#

i think a rework on poisoned weapon would be nice, if it was just its own poisoned damage, not physical or magical, so it doesnt get its damage decreased by stats, maybe a race could have poison resistance so we could have one more race too, and rather then every hit make it every 3 successful hits poison the target and slow them, or at least give us a kit of 3 different poisons we can equip, like one is damage, one is a slow, one is a weakness that lowers defences and resistances, one is a weakness that lowers attack speed, one could be a silence, each type of poison could have its own cooldown so switching between poisons fast could be a skill and challenge to learning or require you to be in a resting state to swtiching to other poisons, idk i feel poisoned weapon is far too weak but it seems so fun as a rogue to have poisons

void panther
stuck perch
#

Honestly I'd like to see poisons as utility items that can apply different effects depending on which one is used. A poison for every situation sort of thing.

rare snow
#

could just up the damage so scaling wouldnt matter, or make a potent stat specifically for rogues that make poisons do more damage or last longer

void panther
stuck perch
rare snow
#

i dont want poisons in my utility slots, i like having those open for healing items or loot i find

void panther
#

i dont want any class specific utility slot items other than the ones we have

rare snow
#

an update to voice chat option, a way to choose what mic you are using, i cant use in game voice chat cause it uses my computers default mic which is a program that controls my mic and not my mic directly. cant talk to friends in game unless its through discord right now cause they cant hear me in the in game voice chat.

an increase to the gold coin purse bag, or a way to buy a bigger bag if we get more reputation, cause right now gold coin purse bags eat up a lot of stash space.
---50 coins a bag doesnt seem bad at first but after a while it really does add up, 100 or 200 coins per bag would help a lot in the quality of life

a lower cost to stash space at the start, 3,000 is a huge investment for just the first stash tab upgrade, then 10,000 for the second one.
---1,000 for the first and maybe 5,000 for the second would be a lot better, not looking forward to having a stash space full of nothing but coin bags (edited)
Jump

a choice to toggle between unveil the map as i enter new rooms and the normal way we have now, and be blind in knowing where to go so learning the map can be more impactful (fog of war mode being optional in settings)
a way to open map in full screen instead of just the corner alone

stuck perch
void panther
stuck perch
rare snow
stuck perch
rare snow
#

poisoned weapon should be a skill and rupture should be a perk, more poisons could be cycled through like caster spells

stuck perch
#

When it comes to bards, I don't like instruments as utility items. I think having them as weapons would be better (and more challenging to play).

stuck perch
#

Although a utility wheel wouldn't be a bad thing.

rare snow
# stuck perch I don't really like poisons as caster spells. Poisons require careful applicatio...

could just up the damage so scaling wouldnt matter, or make a potent stat specifically for rogues that make poisons do more damage or last longer

what about this i mentioned earlier, a single stat that effects damage, duration, and effectiveness, with thresholds to go for or something, idk i am new to the game so i am having fun stealthing and ratting around trying to just stay alive with the small loot i find

stuck perch
rare snow
#

so what is your opinion of a potent stat or poison stat or whatever we end up calling it
how should it scale with poison damage, poison duration, and poison effectiveness depending on the poison you use that is effected by it

stuck perch
rare snow
#

yeah i guess that does sound like a fair point, then they dont have to make a whole new stat too

jovial tinsel
#

poison scailing with resourcefulness would be nice

stuck perch
#

Does anyone use the Encore skill on the bard? Would it be better if the skill enhanced the next song played? Something like expanding the range of the next song played?

jovial tinsel
stuck perch
glacial sphinx
#

encore should refresh your existing buffs imo

whole warren
azure vine
#

It’s insane that it hasn’t been touched since it’s “rework” that did nothing

runic night
#

@vale pivot hey tell me why it’s a bad idea here the two min wait time is terrible for discussion.

opaque dew
#

what if wizard had a perk where they recovered spell on pve damage

mellow blaze
#

well just lost 3 bis kits to abnormal connection or w.e

tough willow
#

Should be able to wear 10 rings and 5 pendants at a time.

spice sandal
dusky kernel
#

I feel like maybe something that lets you take a low level spell as a cantrip with -x% damage would achieve what I think he’s thinking about
But ¯_(ツ)_/¯

viscid swift
#

fix portals GC. Its impossible to go trio GC

brazen token
#

Can we just get a complete rework of rogue? The concept of "The Flash, but also with invisibility and smoke bombs in case being The Flash isn't good enough to kill off entire lobbies on floor one of a three floor dungeon" is kinda sorta dumb. Low health doesn't actually balance out anything that can stab you four times before you finish a single swing while also still not being there by the time your swing finishes. These people don't even fight mobs and loot things, nor do they have to do so; they just traverse the map killing players who probably haven't even left their spawn area yet.

soft acorn
#

What a broken game when it comes to quests ... Some of items you can buy easily on market and offer them to merchants but others just doesn't work what completely doesn't make sense

hallow flare
#

Can we get preset custom classes? I’m tired of having to change my cleric build based on whether im going to goblin caves or ruins 😩

soft acorn
#

the other day I've bought rusty broken sword for 200g because I've needed it as a last item to finish the quest but apparently the Tavern Master didn't accept it for some reason and then I've sold the same item for 300g so the next guy can have the same problem. But when you buy Gold Ingot on market or any other item -> you can offer it for the merchant to finish quest. f** logic ?

brazen token
spring hound
#

remove double ruins bro no one enjoys being forced to play that shit

soft nebula
#

quick suggestion, make it so that goblin caves doesnt drop your fps to TEN WITH A 2K PC (my friends are also having this)

cunning palm
woven marsh
#

Suggestion. Fix the damn audio so it doesn't sound like a freight train every time you pull out a bandage, potion, etc.

frigid current
#

solo lobby Ruins spawn locations are actually a joke

jovial lagoon
#

Could we get class channels please? Might be able to get useful info instead of random scroll of complaints/ trolling

fickle plover
visual flint
#

suggestion: fix the game

silk oracle
#

it'd be nice if you could just press the up arrow key to re-put the last message you typed in the trading post to make it easier to just re-advertise the same stuff again. Wow has this for channels in that game

junior pulsar
#

Finish making all the additional classes to introduce some variety

snow dirge
#

please please please disable the forced map rotation, i hate feeling like i have to wait to play the map that i wanna play on (especially when goblin caves is so cheeks rn)

inland path
#

Maker a Dwarf with a flintlock

soft nebula
#

implement custom keybinds based on class? while i like having certain abilities on certain keybinds, its uncomfortable for other ones

peak plover
#

One thing that can limit "cheese" for AI could be to make torches damage you when standing on them, sorta like the blood in hell

hardy niche
#

can we reduce the cost of emotes to 1 blue/red shard each? 2 is a bit much with how long they take to earn

crude ridge
#

it would be cool to see a arena/colosseum mode where you could fight players/strong enemies for varying rewards. I think it would be good way to test new monsters and buffed/nerfed classes

jovial tinsel
short mason
hardy niche
#

The Dread Hood (Craft -able Blue Agility Hood) only has 1 agility on it and no special stats. I think this is a mistake

surreal hornet
#

consider adding a healing salve or similar item, same as potion but physical healing instead of magic

undone spruce
simple jolt
fathom bolt
#

Plate lock is already worthless in its current state so if anything it would make it playable

simple jolt
fathom bolt
#

Literally just walk away from them and they’re helpless

simple jolt
fathom bolt
#

There’s a reason you don’t see plate warlocks above pathfinder Skull

wicked roost
#

Can fighters get a perk that increases their shield impact resistance by +1?

fiery portal
#

Bard need some magic damage buff like add +3 weapon magic dmg or +10% armor penetration

fiery saddle
#

Ruins Map Suggestions: 1. No more jumpable walls, make people go through doors like every other map. 2. Remove access to the towers that allows people to see activity all over the map. 3. Make it so engagement with NPCs is going to happen if people are trying to skip them and rush opening a door. Make it a risky choice like with other maps were if you ignore the NPCs you risk getting hit in the back opening a door.

charred minnow
charred minnow
#

you want to prevent people from rush opening the doors.. now imagine scenario where mobs rush towards you when you try to escape circle or fall back from pvp to heal. Jumpable walls are there so people dont complain much about Rogue-s double jump advantage, and doesnt really give you advantage over others because they added skeleton archers next to it. Towers are there for exact reason you want them removed. its tactic, and its called being 2 steps ahead of your opponent. What i would like to see is a bit of fall damage so players think twice before jumping on someones head, and makes it harder for people to escape/avoid pvp.

fiery saddle
#

Yeah, remove the jumpable walls for EVERYONE including double jump rogues and every other map has you deal with mobs around doors with the circle pushing them and it works.

silk oracle
#

make it so these broke bums cant advertise in the trading post if they dont have money for the trade fee

tough willow
ripe turtle
#

Unique diversities. Races should be unique, but not unbalanced.

#

No I don't think your suggestion makes it unbalanced. My point is that races should have something unique to identify them. For example, Orcs could lift boulders without tools or Elves could understand a language other races cannot, making them able to communicate with particular NPCs without difficulties. Stuff like that.

#

Well not really sure about locking one race to a class. As for the Lizardmen, Ironmace have made progress with underwater gameplay. Now, imagine Lizardmen can breathe underwater and other races need a potion or a spell to traverse certain underwater locations.

EDIT: I kinda get the whole "world of warcraft" approach when it comes to character creation and there will be wipes so this allows players to change their race to something else for their classes.

#

Well, Lizardman can withstand poisons and toxins in DnD universe correct?

#

Whatever the case, I would love to see races have unique traits to have some diversity. People might get pissed about races being locked to one class before wipe, but then again Ironmace could have some sort ingame mechanic to allow players to change their race/gender for a price that is not IRL money like you need to complete certain quest chain to unlock certain dungeon area to make the change.

wicked roost
#

Yea, it would also distinguish fighters from the other classes as premier shield users, and prevent them from being beaten down as easily without buffing shields for other users like clerics, bards, rangers, ect

sullen flame
#

Give us pvp arenas or something similar... no mobs just pvp, i think it would be fun to have tournaments in a smallish arena and have 1v1 2v2 3v3 or 5v5

frigid current
#

Stuck floating in the air, once again, due to tiny spiders standing between me and a wall. Love it, doesn't seem like a flaw in the game at all.

hardy niche
#

Increase Barbs base Vigor and Lower their Base Strength, nerf all 2h weapons damage (and longbow) by about 8 base damage. Lower the amount of movespeed barbs recieve from rage by 5%. I think thatd solve the issue

spice crest
spice crest
hardy niche
uncut sedge
# graceful frost 🗿

decrease rangers vision by 30%, sprain one of their ankles so they limp around. Reduce bows damage by 8 and increase their knowledge to help them with their decision making

short mason
hardy niche
short mason
ruby breach
#

Suggesstion remove barb hp bonus on rage, also reduce MS bonus. Reasonable?

short mason
dim thorn
#

Make crypts able to be played always for trios

west marlin
#

Done till they nerf Barbs. Busted as class.

#

Nerf HP, Nerf Speed, Nerf Slow.

#

Also fix Ranger. Sick of having Ghost arrows all the time.

#

And remove invisibility entirely.

copper condor
#

I think a much needed change to combat ranged meta is to require weapon mastery for fighters to use crossbows.

nimble igloo
#

They should give Warlocks a talent that recovers a small amount of hp passively

vale pivot
#

remove barb

graceful beacon
spring spoke
#

+2 damage stat should be +2 total damage not +2 damage every tic. Yes im talking about the rogues and warlocks

soft nebula
thorn mango
charred minnow
#

meow lemme be clear... im backing devs on this one... i love the game, i enjoy the game, and this isnt me being salty about game or game mechanics... im just sayn if wall cracks are reason for suggestion, then every type of "mob cheese-ing" is bad...

#

Amen

mossy burrow
short mason
small furnace
#

Lizardman nerfs? lol, we playin the same game?

#

Just make it a cosmetic race holy...

jovial swan
#

Alright, I've cooked up some good ideas for once. Actual oven-roasted ideas with a hint of spice.

somber wind
#

Undo:

  • Lizardman's headshot damage reduction bonus has been changed from 15% → 10%.
    Lizardman as a race is already completely thrown away by the time you have blues. No reason to nerf it unless there is complaints about it being pay to win, I argue that since you start with 5 blueshards it's not since you can pick any race at the start ad if you picked wrong that's your fault.
  • Warlock's Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.
    I do think this needs a nerf but the -50% Will I feel like just kinda defeats the purpose.
  • Zweihander's movement speed bonus penalty has increased from -40 → -45.
    Zweihander was JUST starting to be useable.
jovial swan
#

{Vulgun's Patch}
[Potions]
-Knowledge now affects the usability of Potions and their durations by a marginal amount.
-Potions of Healing do not require Knowledge to use.
-Potions of Protection require 15 Knowledge to use.
-Potions of Invisibility require 10 Knowledge to use.
-Potions of Clarity require 10 Knowledge to use.
-Potions of Clarity now have a new effect, granting increased spell recharge speed by an additional percent amount while resting.

[Healing Items]
-Bandages and Potions no longer reduce movement speed while in your hand.

[Weapons]
-Zweihander now has new hitbox distribution, now having three hitboxes for every 1/3 of the blade.
-Zweihander hitbox damage distribution is now 100%/70%/50%.
-Halberd now has an additional hitbox near the base of the weapon that deals 50% damage.
-Double Axe now has an altered animation on the first two hits to increase its effective range.

[Classes]
-Fighter's defense-oriented perks now remove the ability to use Potions of Protection.
-Fighter's Sprint is deactivated when attacking and returns when not attacking.
-Barbarian's Strength is reduced to 20.
-Barbarian's Savage perk now grants 7% bonus damage.
-Barbarian's Achilles Strike now has an ability duration of 8 seconds.
-Barbarian's Achilles Strike now deals 5 instant physical damage.
-Barbarian's Achilles Strike debuff duration is reduced to 2 seconds.
-Barbarian's Rage now applies a +8% movement speed penalty.
-Barbarian now has access to the Halberd and Round Shield.
-Rogue's Vigor is increased to 10.
-Rogue's Knowledge is increased to 15.
-Rogue's Ambush perk now increases attack speed by +10% for 3 seconds.
-Rogue's Ambush perk no longer increases damage output.
-Rogue's Double Jump perk no longer reduces base move speed.
-Rogue's Double Jump perk now reduces all bonuses gained from armor and affixes by -50%. This does not apply to interaction speeds.

(1/2)

limber elbow
#

Neft double jumb is both a right and wrong decision. Double jumb op is because the ruin map allows jumping too high. Rogues just need to use their handcrossbow to stand on the roof and shoot arrows down. What Devs need to neff is the forbidden ruin map. jumping too high

short mason
#

I see from your Profile that you are new to the community, so i will clarify some points.

They already removed duration and power from potions scaling from will. Before a cleric with some basic gear could have more than 150% of the blue potion effect. Also they removed the clarity potion for a good reason , it was very OP and gamebreaking.

  • Movespeed on bandages etc. You really want the 320 movespeed rogue to heal AND outrun you at the same time?

  • On the zweihander, It already has 3 zones , the zones you described are the ones we had 2 patches ago....

  • Fighter buffs make no sense , this is a hardcore game , if you press the button it is YOUR fault. why make it so easy?

  • Barb nerfs make sense but dont fix the issue of 350 movespeed. Also , in which univers did barbarians use a freaking Halberd?

  • Make rogues tanky? really? With some minimum gear you already have around 25-30% Atkspeed , so 10% means nothing. Double jump nerf is reasonable because it gives you WAY TO MUCH mobility!

jovial swan
#

[Classes Part 2]
-Wizard now has access to the Arming Sword.
-Wizard's Fire Mastery perk now grants Fireball the ability to set the ground ablaze for 3 seconds.
-Wizard's Ignite now lasts 30 seconds when cast on themselves.
-Wizard's Lightning Strike now has a blast radius of 1 meter.
-Warlock's Blow of Corruption no longer deals additional magical damage.
-Warlock's Blow of Corruption now changes the next attack's damage into pure dark magical damage. This does not scale.
-Warlock's Demon Armor now only affects self-healing.
-Warlock's Demon Armor reduces Knowledge by -25%.
-Warlock's Demon Armor does not affect Will.
-Warlock's Vampirism now increases magic healing by +30%.
-Warlock's Curses and Evil Magic can no longer be cast on summons.

[Adventure Points]
-In order to incentivize players to play in a variety of ways, Adventure Points are changed as such:

Once a player dies, all Adventure Points earned from loot and treasure are lost. All Adventure Points earned from killing enemies, players and interacting (merit-based achievements) are added together and then halved.

This should incentivize players to take more meaningful risks in their adventures, including fighting other players, now that the risks of loss are greatly diminished.

vale pivot
jovial swan
# vale pivot so fighters, the tankiest class in the game with the second highest dps in the g...

The reason that Barbarians are unable to use them is extremely simple: they shouldn't. They are currently the highest HP class with the best damage output and have incredible mobility to boot. They do not need extra stuff.

And yes, Fighter does have the ability to use it, but that's partly because of how the character is designed and partly due to the totality of their kit. Sometimes Fighters aren't tanky. Other times, they are.

Although with Rogue, I'll add one more thing to them.

vale pivot
jovial swan
jovial swan
# short mason I see from your Profile that you are new to the community, so i will clarify som...

Now to address these:

  1. The move speed on bandages only applies when holding them, not when using them. There is no reason that holding a Bandage in your hand has the same effect as holding an Arming Sword. They're not that god damn thick.
  2. Again, wiki inaccuracy, but my version would just be an outright nerf to the utility greatly, regardless. Point still stands.
  3. These are not Fighter buffs. These are nerfs.
  4. The Rage nerf does fix the issue of 350 move speed somewhat. It going from 15% to 8% means that Barbarians will have a worse time catching up regardless, but I could see Barb getting an extra nerf, perhaps to Agility, now that we have tier-based attributes on items.
    4b) Also, to add on to this; if Potions of Protection cost 15 knowledge to achieve, then Barbarians would have to risk not being in movement speed gear just so they can have extra tankiness, which then results in them having multiple playstyles they have to choose between. Either it's movement speed or being able to take more hits. So that kind of also solves the speed Barb issue.
  5. The fact that Barbarian doesn't use Halberd despite it being a heavy weapon is ludicrous.
  6. At no point did I ever mention that Rogue would be tanky. At 10 Vigor and 5 Strength, Rogue would still have less HP than a Ranger.
  7. The reason I made Rogue's Ambush +10% attack speed is not just for the more base level Rogue, but to also remove the single worst part about playing against Rogue...literally that exact perk.
#

Regardless, I do feel my newest batch of change ideas are completely sound and address a lot of the issues with the current state of the game (and the latest upcoming patch).

slow umbra
#

CAN THE FUCKING WARLOCKS HYDRA NOT SEE INVISIBLE PEOPLE PLS

meager jasper
#

-50% will on demon armour is a huge nerf that's completely unjustified, and you still haven't fixed the healing applying on potions. What is even going on? Nobody liked this perk. Do you not understand how high a number that is? That's about a third of your magic damage gone from damage.

jovial swan
meager jasper
#

It literally did not need nerfed at all. It's like they looked at warlock suddenly surviving normally and decided it was now way too strong or something.

#

Or maybe it's their observed fighter-favouritism kicking in. Demon Armor hard-counters fighter.

#

Additionally the heater shield has zero place in a demon-plate build. They don't seem to understand how vital magic damage is to boc and dark reflection. Nobody should be forgoing a magic item for a small amount extra PDR when a crystal ball gives you an effective 12 damage when taking into account both boc and reflect.

#

There's no reason as far as I can tell for a warlock to use it unless they put a main-hand magic item in the game or something like that.

#

They still can't catch a ranger for example with a shield out. It's a crossbow that would resolve that, not a heater shield.

glass pumice
#

invis pot change is moving in a good direction but need to change the knowledge requirement to scale with rarity Demon plate aint gonna be good unless a purp staff heals for like 30 hp total with hydra drain, which is doubtful with the will nerfs, nerfing rogue double jump back to basically the original speed is kinda feels bad considering it just started to get some usage again, but I guess it just makes miners cry spell memory on warlock is not going to be used as long as magical healing warlock is removed spell memory on cleric is too strong at extremely high gear requirements, basically requiring an oracle robe and leather chausesses at purp

wide lagoon
#

add autofill gold bag button plz

opaque dew
#

nobody on the dev team is an idiot like the player base just keep that in mind

glacial sphinx
wheat mirage
#

Would love to see Bard get different spell memory skills since their current alternative skills are kinda "meh"
e.g.
Memory of Longevity

  • 2 Memory Slots
  • Songs in these slots have your current Knowledge applied to your Persuasion skill when played

Memory of Perfection

  • 3 Memory Slots
  • Songs in these slots are played at maximum speed, but must be played perfectly with no skipped notes to succeed

Memory of Protection

  • 4 Memory Slots
  • Playing these songs applies a 6 second damage reduction buff to you and nearby allies. The reduction scales with your Knowledge

Basically just memory slots with bonus effects, but less overall spells, while still having some Knowledge scaling

agile ingot
#

I think this would be a good idea for pvp/pve in the game.

Detailed Mechanics of the AP Multiplier System

  1. Base Mechanism: In "Dark and Darker," players accumulate Adventure Points (AP) predominantly through PvE activities, such as looting, completing objectives, and defeating PvE enemies. PvP does not directly award AP but significantly amplifies the AP earned from PvE activities based on various factors, the loot score in particular.

  2. PvP AP Multiplier Concept: When a player engages in PvP and defeats another player, they do not receive direct AP from the kill. Instead, the defeated player's final loot score determines an AP multiplier that is applied to the victor's accumulated loot score AP.

  3. Calculation of Multiplier:

    • Player Rank Factor: The multiplier is partly determined by the defeated player's rank. Higher-ranked players signify a more skilled and potentially better-looted opponent, thus granting a higher multiplier.
    • Loot Score Evaluation: The total value of the loot carried by the defeated player at the time of their defeat significantly influences the multiplier. More valuable loot leads to a higher multiplier.
    • Map Tier Variable: The level or tier of the map where the PvP kill occurs also affects the multiplier. Higher tiers, which are more challenging and risky, offer a larger multiplier for PvP kills.
  4. Example Scenario:

    • A player has accumulated a certain amount of AP from PvE activities.
    • They engage in PvP and defeat a high-ranked player carrying valuable loot in a high-tier map area (e.g., Inferno).
      -Inversely engaging a low gear, low-ranked player on a low-tier map rewards very little (e.g., ruins).
    • The defeated player’s rank, loot score, and the map tier are calculated to determine the multiplier (e.g. , 0.05, 0.50 ,1x 2x, 3x, etc.).
  • This multiplier is then applied to the victor's existing loot score AP, significantly increasing their total AP.
  1. Encouraging Strategic PvP Engagement:

    • Players must strategically decide whom to engage in PvP based on potential AP gain.
    • Attacking a higher-ranked player in a riskier map area with valuable loot becomes a high-risk, high-reward choice.
  2. Balancing and Progression:

    • The system ensures players must engage in PvE ,but PvP becomes a compelling option for maximum AP gain, for maximum risk.
    • It creates a balanced progression system where risk and reward are closely tied.
  3. Adapting to Player Behavior:

    • Players might adapt their strategies, such as targeting certain ranks or venturing into specific map tiers for PvP.
    • Carrying valuable loot becomes a double-edged sword, increasing potential AP gain but also making one a lucrative target.
  4. Dynamic Game Environment:

    • This system ensures a constantly evolving game environment where player decisions have significant impacts.
    • It maintains a balance between PvE and PvP, making both essential for progress.

In summary, this AP multiplier system intricately links PvP and PvE, making strategic decisions and risk assessment crucial for players. It encourages a dynamic and balanced approach to gameplay in "Dark and Darker," where players must judiciously engage in PvE, but PvP rewards become a compelling option to maximize their AP gains.

https://darkanddarker.featureupvote.com/suggestions/525072/lootscore-ap-multiplier-system-to-encourage-both-pvp-and-pve

visual panther
#

I think the game is good

sullen vortex
# agile ingot I think this would be a good idea for pvp/pve in the game. ### Detailed Mechani...

that would mostly just encourage rampant kos since you have no way of knowing what target is actually valuable. an ap multiplier means if i want max ap, everybody dies. I'm also not going to do any pve at all because the multipliers i can stack plus the loot taken from player bodies would be far more than if i did pve and killed one or 2 people. you would basically be making pve obsolete for anyone that doesn't specifically want to do the pve

#

it's not a bad idea. just the multiplier doesn't work. maybe high value targets are just worth a little more ap

agile ingot
# sullen vortex that would mostly just encourage rampant kos since you have no way of knowing wh...

You need to pve in order to get any meaningful pvp score. You do have an idea both in pregame inspection and by just looking at them. So if your in pathfinder and happen to kill a demigod great, but if somehow a wanderer or lower makes it in you wont get much. But ya obviously there is no way to know whos rank is whose but usually you can guesstimate with the current game. It's tied direcly to your loot score, so you need to go loot and or do PvE.

sullen vortex
agile ingot
sullen vortex
agile ingot
sullen vortex
#

either way, you would want to rush spawns, stack your modifier then go do pve/loot. pve/looting with a bunch of players on the board will get you ganked

sullen vortex
#

pve is rewarded plenty though. pvp is hardly rewarded at all.

agile ingot
# sullen vortex quest items can be gained from player. they require the "looted" status

That looted status means from a dungeon directly, handled means it came from a player who already looted it from a dungeon. Also sure your rush spawns wouldn't be lucrative but ya, then you have to rush the games clock to get kills, risk death yourself and have no idea who you'll be up against , and if they will be worth the time or not, then rush to loot things from the dungeon. Another simple way around this would make the multiplier only apply with existing loot score.

haughty willow
#

Did this hotfix address the Chaf games crashes?

sullen vortex
agile ingot
sullen vortex
#

it's not a bad idea. just the modifier would have the opposite effect of what you're going for. it would over incentivize pvp because a modifier is very strong. you get a x1.5 and now you're pulling 50% more value from everything.

#

making higher rank pvp kills worth more ap is good though

agile ingot
sullen vortex
#

no reason to loot til i get modifier. if i pvp after looting i'm risking all that loot. if i pvp first im risking nothing

agile ingot
sullen vortex
agile ingot
sullen vortex
#

i mean that's a lot for a company that already struggles to meet their own deadlines. would just be easier to make higher ranks give more ap on kill and it would have pretty much the same effect

agile ingot
# sullen vortex i mean that's a lot for a company that already struggles to meet their own deadl...

They basically have the system already there , from a coding standpoint it wouldn't be very hard from my experience as a webdev not a game developer though. The more AP on kill thing just encourages people to huntdown high ranking players, PvP and PvE should both have pros and cons. Right now there is no pros to pvp in highranking lobbies. Pvp should be encouraged for everybody to have a reason to do it or choose not to take the risk.

zenith vessel
west marlin
#

Can you bozos get your shit together and give Rangers a quiver. Sick of having 1/3 of my inventory taken up with Arrows.

cloud hedge
#

remove map rotation and go back to how it was before, bring back crypts

toxic monolith
#

please add an option to turn post processing off.

regal trench
#

add pigs to game 🐷

agile ingot
patent barn
#

Plz plz plz, repair the game bug freezing so bad and sad.

#

Hello, the game is really very good, but it is very punitive in terms of the player's inventory space during the match. This becomes even worse when playing as a Ranger because you spawn in the Ruins, then descend to the Crypts, and then to Hell, all instances with little space and still carrying arrows, requiring a significant inventory for the arrows.

patent barn
muted nova
#

why do we move slower going backward. Why does it make sense that turning after you swing and moving is faster than swinging then stepping back. Why would I turn my back to the enemy in a real fight?