i agree, definitely too grindy, but that just makes this map rotation even more annoying. like literally no one asked for it and now we're forced to bear with it and it sucks. like why do me and my team only get to play 1 or 2 raids and then wait for 30 min or fuck around in the caves or ruins which we really dont want to. rather just wait the 30 min tbh but fuck that why cant we just PLAY THE GAME
#suggestion-discussion
1 messages · Page 240 of 1
Map rotation is good, the problem isn't the map rotation but the balance of some maps combined with the extremely poorly designed quests.
If they made the quests less grindy and made a trios/bigger module for goblin caves along with just completely nuking Ruins (fuck that map) the map rotation would just not be a problem.
Though I agree if they don't change anything the map rotation can't stay the way it is, as fun as it is.
I agree, I personally was thinking a faster map rotation may help, though it would still be annoying, like 3 minutes per map
no, forcing players to wait or play maps they dont want to play until their map comes back is NOT good, in fact its VERY bad
Right, but forcing players to only play one map that fits their playstyle isn't that good either.
Only being allowed to play crypts as a trio, and only being able to play goblin caves as a solo (unless you want your shit kicked in) just doesn't feel good. Map rotation is a solution to that. The problem is the maps themselves and the extremely poorly designed quest system.
Yep, playing goblin caves solo gets boring, yes I can play other maps, but I always am at a disadvantage
Sometimes feels nice to beat the odds, but it's always an exception
okay, but like i was saying earlier, thats because thats what the maps are designed for, so map rotation is not the solution, in fact it just makes it WAY worse because like i said gob caves is NOT seteup for trios at all and makes it very dumb. so they would need to make a different version of the map scaled for trios and then one for duos, and even then the problem still stands that forcing people to wait for crypts to come back would still suck balls
They are working on that specifically for goblin caves at least
so that would split the queue's even more and have an even more dispersed playerbase which isnt good
That is literally what I just said. You gotta fix the problems with the map. Ruins is a shit map, nuke it and remake it, and goblin caves needs a bigger module for trios/duos with res shrines.
ok maybe i misread what you said, if i did then my bad, but yea i also hate ruins, if others like it thats fine, but i shouldnt be forced to play it just to wait for crypts to come back is my main gripe. dumbest decision they've ever made aside from giving rangers a buff 4 patches in a row, some buffs way bigger than others. like idk wtf their problem is but they need to get their shit together lol
Me and my trio will literally wait 30 minutes rather than play when ruins is in the queue. Goblin caves is cramped but at least it's fun. Something has to be done about how bad ruins is.
I wonder if they could get away with a 1 minute rotation?
So at most you have to wait 2 minutes if you miss your rotation
Also your opinion on rangers is most likely influenced by ruins, cause they are OP along with rogues in ruins, but Rangers aren't like the strongest class in the game or anything. Don't know if they should be getting more buffs but they aren't needing nerfs either rn.
A shorter rotation would be a great idea, then people can just wait out the bad rotation and also it would give IM feedback on which maps are bad (ruins) because less people will queue for them.
Also very true~
Honestly, when they said map rotation, and then some people thought it was 30 minutes, I was like "there's no way it will be that long... right? 3 minutes sounds nice per map"
So when they did go with such a long rotation, it has proved itself to be too tough on people that want to play specific maps
my opinion on rangers is influenced by the fact that they can kite almost every class and all they do is run, shoot, run, shoot, run, shoot. for me being a cleric main, what do i do against that?? there's literally nothing i can do if they just keep running and shooting and repeating that. but no, buff them 4 patches in a row, its fine.
I get more annoyed with the shotgun aspect of rangers, if I'm running up to them, so long as they hit two shots I'm basically dead from their quickfire
Tripple shot? Whatever it's called
It sounds like you're really dug into your position so I can't really say a lot to you, but rangers are simply NOT the most op class in the game. I feel like the only way people will be satisfied is if a ranger can never get a kill unless they 100-0 outplay someone.
I understand it's very popular to repeat the narrative that rangers are OP because it doesn't feel good to die to ranged damage before you have a chance to get into melee but despite it being a narrative among much of the playerbase it just isn't true.
im not saying they're the most op class, but i am definitely saying they did NOT deserve the buffs they've had as of the last several patches. none of them were deserved or needed and just makes them more cancerous than they already were. but like i said, for a class like cleric or any other class that cant catch them or have limited or maybe no ranged options, what do you do? honestly. the only thing a cleric can do is holy strike IF you have it, oil lanter, or exploding bottle, and that is NOT enough lol they'll just keep backing up and shooting over and over kiting you until you're dead. i mean, if you have a suggestion on how i can kill them more easily when this happens, im all ears lol but until then my only option is to hope that they're dumb and not spacing out enough and maybe i get some strikes in. and if i do get strikes in then they suck cause there's no way possible a cleric catches a ranger, any day.
You can outplay rangers as most classes if you use the map to your advantage. The only exception to that rule is if you are playing ruins (unless you're a rogue, which is just as OP on ruins as ranger is) ruins is a bad map so obviously I exclude it from my argument.
Basically you just have to put yourself in a room that is good to fight a ranger in, and don't chase them unless you're 100% you have some kind of ranged damage to finish them off with. (Francisca, crossbow, holy strike) most rangers will commit to a fight until they are 1 tap and then get out. If a full health ranger is running away from you it is just not worth chasing if you are not a fast class that can keep up with them. Will likely get you killed.
For crypts and goblin caves there are plenty of module rooms that have lots of cover to hide around, and sharp corners which you can hold as cover against a ranger. If rangers want to push you in these moments they need to expose themselves and make themselves vulnerable in order to do so. This doesn't GUARANTEE you will get a kill on them if you do so, but it does give you a significant advantage.
That being said in the game of rock paper scissors I will admit if you are a wizard or warlock you are going to have a very rough time killing ranger. They have more even matchups against rogues and barbs using proper strategy, and generally don't do well against fighters. I think they are slightly favored against clerics as well and honestly I have not seen enough bards to know what the bard matchup is like.
Problem we have with most people calling ranger "OP" is that they try to kill them in the same way you'd kill any other class. But you gotta try to think of them as a rogue but with the melee options reversed. If you can burn their quickshot they will be a lot less lethal, once you close the distance a ranger is a lot less lethal so it's just about forcing them into that disadvantageous position based on what map you're playing... this doesn't work on ruins but ruins is just a shit map as I've said before.
Bard wise they also have a bow or crossbow option, and have movespeed comparable to a rogue or ranger
I think what is terrible is "burning their quickshot options" now puts you on a 20+ second timer, so you have to rush them when they use it, and don't have a lot of time to take advantage of their vulnerability
you're not always gonna have the option to fight the ranger how you want to, most the time its the other way around with the ranger fighting you how he wants to. and yea they're cancer in ruins, but they're also super cancer in crypts. the wheel map for example with the tower/loot horde in the middle. and wether you do or dont chase them at all trying to kill them, they'll most likeley just keep peeking you and pecking at your healthbar as much as they can, because they can. nothing stopping them. and if you run they'll follow. its super annoying and not much, if anything, you can really do about it.
If you run and a ranger follows then you can lead them into a room where they're unfavored. Any sharp corner will do the trick if you just wanted the easy example.
If a ranger is 'catching you off guard' then yes as with ANY class if someone catches you off guard they are much more likely to win the fight if it's on their terms.
okay, so maybe i get a hit in this way, but they're still gonna run away and i wont be able to catch them lol
They should make the boxes in the pregame lobby, but they should drop zero stat party hats anyone can wear.
Sometimes that's how it is, that's more of a 'movespeed meta' problem though. Rangers and rogues are just incredibly fast classes. You don't pursue if you know you can't catch, it's just about letting it go.
You gotta get them in a spot where they can't easily flee if you wanna confirm the kill. No different from dealing w/ a rogue.
but thats what im saying though, pursue or no pursue they still shoot you. nothing stopping them. and trapping them isnt always an option. honestly even if you do try and trap them, whats stopping them from just running, getting a good gap on you, and then speedy open the door with that 25 resourcefullnes and then closing it on you? like i just dont get how you expect me to trap them so easily when they can just slip away without even trying. as cleric i've learned to deal with rogues cause i use protect from evil and i hit my shots when they come in for the poke. ive lived and learned when it comes to rogues, but when it comes to rangers, there's only so much that me as a cleric can do, and most of it is just futile and false hope. like i just have to hope he's not a good ranger or im dead.
I didn't say it was easy, it isn't easy. Dark and Darker isn't an 'easy' game and the only reason any player should be 'easy' to kill is if they're ridiculously undergeared or underskilled.
What's stopping them from turning around and killing you SHOULD be the terrain.
If you are fighting a ranger in the death skull room of crypts for instance then yeah you're gonna have some problems with him getting distance and shooting you... but if it's the circle-hallway module for instance the ranger can't get more than 10 feet betwee you and him without finding himself bumping into a wall. You have obstacles to hide behind and corners to duck behind and if he wants a shot on you he HAS to expose himself.
It really is just about taking fights where you know it's better for you, and not pursuing disadvantageous fights when it's not.
they don't count if you die
im not sure which room you're referring to, but yes cover helps, but by no means solves the issue. do you mean the room with the two archers in the middle and the chest? that sometimes has ore in it? i believe its called "the pit". or do you mean "the vault" with the wraith and champion? cause both of those rooms would be good for ranger even with the cover tbh.
Circular room shaped like a celtic cross if you've heard of that. There's no 'issue' to solve here. I've said that Cleric has a somewhat unfavorable matchup against Ranger, that is the nature of the game a lot of it is rock paper scissors between classes.
there is an issue though, they get buffed over and over and over when it was never needed or deserved. run shoot, run shoot, run shoot. works everytime. ezpz for rangers who have half a brain cell. and i might know which room you mean now, and yea that room would make it better for most classes i guess but still.. thats just one room, and even then they'll still just run, shoot repeat. like wizard or warlock would be good in that room or fighter with sprint but the wiz and warlock are squishy. idk man i just dont get why someone would be ok with them getting all these buffs and think that they're justifiable in any way, shape, or form. just doesnt make any sense. they were already strong enough as it was.
I can explain ONE of the buffs to you. Longbow was buffed because rangers simply weren't using it. Since they nerfed quickshot the 4-5 more damage a longbow did than a recurve simply wasn't worth it most of the time with the slower action speed and no quickshot. They wanted to buff longbow so that rangers would actually start using it again.
As for the cooldown nerfs, you got me. I don't know why they would buff it but I HAVE to assume that IM has some kind of data they're looking at that says rangers aren't doing very well right now. If they don't, then yeah I'm unsure. If it helps the devs have said the classes they play the most are rogues and fighters if I'm not mistaken.
IM has made a lot of weird decisions but I have to assume they're not just randomly buckshotting the game and have SOME kind of data. I think I would personally advocate for them to make that data public so we can know what they're looking at... but IM frequently just leaves things out of their patchnotes in what seems to be purposeful sometimes. (Silver cost of 'divine weapons' went from 2 -> 6 this patch and there was no mention of it) So I don't know if that will happen ever.
And one thing I CAN tell you is that before they merged the trade chats all together, ranger chat was one of the least populated chats. It doesn't prove anything but it does suggest that ranger might be an underplayed class. Which COULD be why they were trying to buff it. That's just speculation on my part though.
see i didnt even know about the divine increase. gonna have to check that out.
I actually added it to the wiki myself, if you notice any undocumented changes should do your part in updating the wiki.
It's ridiculous how much stuff IM leaves out of the patch notes https://darkanddarker.wiki.spellsandguns.com/Patch:6.2#Hotfix_26
i went from playing the game everyday, therefore actively checking my vendors, to not playing at all cause fuck map rotation, so yea i havent been checking my divine rolls to make them cause i havent been on.
I finally beat the grind to unlock the legendary weaponsmith crafts only to find out the price tripled from when I started working toward it.
i had mine done quite a while ago and had been making LOTS of divine rods (the mace), so while i can understand your frustration with the timing, i will say as someone who makes them alot, it was so ez to do and i could produce so many of them, only thing i had to really wait for was good rolls, other than that it was CAKE. so i can see why they'd want to increase it. but what did it get increased by? just more ingots, or what?
Silver ingot/powder cost of crafting 'Sterling'/'Righteous' rare/epic tier weapons has changed from 1 to 2```
It's crazy the amount of stuff they just don't put in the patch notes. 2 patches ago we had this banger:
Potions of healing are now magical instead of physical```
If the devs make another QnA I'm gonna ask why they leave stuff out of the patch notes lol there's no way they just forget about it
bring back original queues as an option. map rotation is completely stupid. makes a lot of the questing unbearable. make material drop rates for quests higher.
i agree with all of this
all the golden craftables for merchants are boss kills why isn't leathersmiths also. troll pelt is like a 2% drop rate.
everyone is not happy with the new map rotation
Its just range meta. How is this fun ironmace. I miss the good ole days of just melee fights.
REMOVE THIS ROTATION OR LOWER THE TIMER IT FKN SUCKS
done with this trash.. lol was fun now its just range ... if we playing this i might as well go play rust or cs go. Done with this
Wow what a great and insightful suggestion
Only ranged class that annoys me is literally the ranger; it just feels like they have a gun sometimes. One of the reasons I like Dark and Darker is not feeling like I'm getting deleted from far away like in Tarkov, CQC is alot more fun and basically all the other ranged classes like Wizard or Warlock still have incentive to limitations that keep them medium range (which also makes the problem worse against rangers since the only people with similar reach can deal with them in certain situations).
THAT SAID I think lowering Rangers damage and lowering the cooldowns of their skills so instead of being burst damage they're consistant damage would make people hate them alot less. An alternative is deciding that Quick Shot (Triple Shot) is just too much and outright removing it so the other skills which are all 1 tier of usefulness lower than it actually get a chance to shin, just it being gone would help lower their burst damage (even if it's peak class fantasy).
nerf Throwing Axe dmg , get 3 tape by it , really men ?
Can we make staffs deal less weapon damage? It’s really confusing to get one shot from full by a staff with blow of corruption.
That's more so blow of corruption scaling off of staff magic damage and less the staff itself hitting hard; If they made the magic damage on the staff less it'd kind be useless since it's gimmick is that it's the best for buffing spells but a slow casting tool making it abit of a cannon (slow and hard hitting) but blow of corruption kinda side steps it's downsides with how it works
ive been spouting this for a couple of wipes now, sadly ironmace only looks at stats and since the lowest of the iq spectrum is what mains ranger we're not going to see a difference except during spikes when theyre broken, like now
Thankfully in the most recent patch aside from the Longbow buff, they did a general damage nerf lowering Ranged Weapon Mastery from +10% to +5% damage (which was buffed to +10% back in November).
A very small suggestion : Adding the fact that you mustn't move during Life Drain in the spell's description. So used to moving all the time it took me a while to figure out.
Make tooltips more accurate in general, add cooldowns to skill tooltips and make any modifyable stat show in the tooltip as modified inside parenthesis. An example could be Zap "If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage." instead if you were dealing 2 additional magic damage saying "If hit, deals 20 (22) Magical Damage and burns the target for 1 (1) second, dealing 1 (2) Magical Damage."
Fix the ranged meta and kiting meta Ironmace god damn
I didn't cheat. Why ban my account permanently?
Why force the player to choose a map instead of letting the player choose the map they want to play?
not enough players to split them into 9 sets of servers
I've been playing for six months and never cheated. Why did I suddenly block my account today? Please give me a reason, after I pay for the account is this how you deal with the problem, blocked for no reason?
I propose to finally make normal shields so that hands and weapons do not pass through them so that after a successful block you can hit at least once safely 🙂
Many people around me have abandoned this game, I have been holding on, and today's mistake of permanently banning my account is disappointing to me
I am in favor of increasing the detection and punishment of cheating players, but it should not be banning normal players like me without any reason
The AI in this game needs a complete overhaul, mobs don't understand height and they just randomly walk up to you. It's completely unfair when you're minding your own buisness and then a skeleton from china desides to agro and is even less fun when you're invisible and a mob doesn't fuck off in 30 seconds. The AI is horrible and as previously mentioned should be overhauled.
Selling plug-ins is illegal in China, just call the police directly
I am a Chinese player, I also hate cheating players, not all Chinese players cheat, most of the same as me still have normal in the game
Blame the player base.
im of the mind that we should ban all of china, unfortunately the best solution due to chinese regulation being so lax towards cheating, also if you got banned and youre from china saying you dont cheat, i call bull
account wide quests instead of having to restart the quest lines on every character.. (but also make shops account wide so people cant abuse lvled up shops on 8 characters to compensate this..) I think this would be a big QOL
@dawn grotto Get rid of this rotation system and let players chose how they want to play instead of forcing us to play on a time based system that punishes players who only have an hour or two to play and cant grind the quest/ map they want.
Put res shrines in GC if you are gonna let teams play there
Add more portals to GC as well such as a triple blue in the end for the final team
If you have boss kill quests you now get 1 shot every hour and a half to do it, and half the time its still warloard so you are just fucked
Trying to find a group to run trios but nobody wants to run EVERY map on threes so now i'm LFG every 30 min which takes MORE time out of already LIMITED time i have to play
I can keep going but jesus christ this is actually worse than when buffball would just kill every team. at least then i could just LOAD BACK INTO THE MAP I WAS TRYING TO PLAY INSTEAD OF HAVING TO WAIT ANOTHER HOUR TO DO IT
@keen onyx @dawn grotto We need a way to check all active quests without checking all merchants 1 by 1
Account wide Affinity instead so we can get quest rewards on all characters but Shop and Crafting progression itself doesn't have to be earned multiple times
https://darkanddarker.featureupvote.com/suggestions/514737/account-wide-merchant-affinity
I think it is necessary that within the map rotation there is always the possibility in all maps of going to hell, otherwise it penalizes the player to wait for the rotation to do bosses or go on quests
you keep decimating your game with these balance changes
i literally dread even logging on playing this game since im forced to play a Wizard (which you apparently hate, not sure why you even made the class) unless I want to start my quests over. As a solo player this just straight up sucks - sure, wizards are "good" if you have a good team and have 120+hp with +11 additional, but if you're a solo forget it unless your kit is a key. AND you can still get 2 shot by a default melee class. Cut the garbage and stop going back and forth between these nerfs are buffs. You've adjusted MM at least 7 times in the past year. It's unbelievable.
i would like the devs to see who can fight a naked lizard barb with a felling axe and survive in normals. just wanna get their opinion on it
a ranger who can hit 15 arrow shots
all while kiting backwards, taking the leg slow perk, and not getting third partied or hit by a mob
that would be 15 hits as their charging you with their what, 98% move speed?
just saying the odds for anyone that doesn't wanna just pew pew is null
the game is not even close to being balanced for solos and at this point im not sure it ever will
like i straight up cannot play the game now with these wizard nerfs - 0 chance im rolling a new class just to spend a month questing again
Do you have the option to appeal the ban? Even if you are cheating, there should be a way to appeal just in case it was a false one.
im just going to go on and sell my keys and kit my wizard out until i lose it all to white geared rangers or something then just be done with the game
the heavy lean into ranger also gets annoying because a duo of rangers is horrifying
i honestly have no idea if the devs even play the game. if the changes are based on data, I'm really not sure where the data is coming from either
oh my bad if your a lizard man with boots that are at least 6 move speed and use shout you can get 100% move speed with your weapon out, now thats wild
They do they upload kill montages on YouTube lol
oh nice i guess ill hang out in here while i sit in trade for the next 45 minutes trying to find items good enough to survive a few times as a solo wiz ill probably end up spending 3500 gold
just killed 3 peeps as a barb with a brown axe in normals, wasn't even full health for most of it
mint
Ok?
Is this supposed to be the counter argument or are you just wanting to be included?
https://darkanddarker.featureupvote.com/suggestions/517147/hr-map-rotation-and-normal-map-rotation-on-seperate-rotations Crypts trio (and all maps) would have 2/3 an uptime per rotation. Just make them out of sync so there's 2 of each at a given time. (most of the time) Which is twice as much as right now.
The HR and Normal rotations only have to not be exactly the same for this to work.
This sucks 😕 hope you just fine it in you to grind a second class as crappy as it is
Post summary screen is great - but it just needs DAMAGE DEALT TO PLAYERS!!! Who's with me!?!??!?!?
REPLY TO THIS TO SAY YES!
Blow of corruption is broken. Im a fucking Barb with 180hp and getting 1 tapped by a fucking random warlock running like crazy without a chest piece. WTF
Two spiders should not be able to trap in me in a corner.
I feel that so hard my dude. Nothing like getting stuck on top or between a couple of spiders and some geometry(usually a lantern), unable to move while another monster or player comes and kills you.
Yes it seems they forgot the important part of the report as there’s no way to know what damage you did or your gear does cause you spawn in waiting room with 3 seconds to hit the dummy from across the room. Then get teamed on or spawn crashed by someone dragging mobs to you etc. there should be some sort of test room as well so you can learn how to build your class better and know where gear is being wasted.
Add a 4 player teams map to the rotation. Make it bigger than the other maps 🙌🏻🙌🏻🙌🏻
Nah
please please please please add spectate back and remove map rotation, this is stupidd
3rd time in a row i get killed by naked barbs and you cant even see if they are full HP to report now
This guy gets it. Something needs to be done.
fix your servers?
all ranged needs a nerf, all ranged spells, all ranged projectile attacks (throwables, bows, etc)
They would need to put more people into the map to fill it.
Their servers are already rubberbanding and having performance issues with the current amount of players on the map xD
Yeah tbh they really haven't thought about movespeed on the lizard barb, he doesn't have to wear a chest or helmet and he's still the tankiest character in normals. It's not as good in hr, but less people pvp in hr, so its not as fun.
add some more blues if youre going to mess with the map, no way there enough blues for more then like 3 teams to evac on gob caves
3 man map should always have red portals
Make some algorithm so people dont always queue up together and find the same game, fought the same teaming 3 ppl where a Bard baits and 2 Rogues just 1 shot you.
can we not have dead zones in the arena that automatic reset goblin cave bosses???????
can we not have golbin mage shoot through walls too
can we have cyclops in hr since we have only 30mins to rotate through the maps, since theres only one cyclops map vs the three troll maps
can we add a miner's hat that provides light and some mining speed boost perk
can we have shields on our back block and not be there for atheistic?
can we have a second layer in the golbin cave thats like a the golbin king&queens's castle?- like red portal
Monster drop loot has to be bugged i get 4 golden tooth, 3 spider silks, 6 rotten fluids, but onle seen 4 moldly bread which is lableded as common
totally just a throwout but, what if they released a map called the goblin caverns, instead of it being 3x3, its 5x5, and a player spawns in every outer room, afterwards, the 2nd layer of the map is all connected with no doors, 2 layers being an overground cavern, with bridges connecting to columns of stone connected to the roof of the cavern, and on the ground floor with rough terrain making it open but giving it cover from archers, and a newer boss in the middle, making the map very pvp focused being itll be easy to spot others.
It's such a hassle every match easy mode fighters who stay out of each others way. I swear to god just get rid of second wind and everything would be fine
It's kinda stupid that I cant pick which blue items i want to give to the weapon merchant for the quest
do something with chinese teaming i can hear chinese talking to find chinese people in solo match
learn mandarin and assimilate with the swarm
I propose a 'Quality Percentage' feature for game items, where each item displays a percentage indicating its quality based on the average roll of its stats. A 100% quality item signifies maximum stat rolls, while 0% indicates minimum stats. This dynamic feature will update in real-time with stat changes, offering players an intuitive measure of item effectiveness and adding strategic depth to item selection and upgrades.
Im just running in to double and triple rangers, goblin caves are all rangers , this is a nightmare
Something must be done to prevent teaming in solo servers. This stuff is wild. Maybe 1 in every 4 games I encounter two people roaming. Likely just friends who don't realize it's against the rules - put a large-text warning in Red in the pre-game screen and it will avert most teamers, I think.
I WANT TO SPECTATE, ITS BORING NOT TO
I made a suggestion that bows should be disarmed if the archer is hit by a melee weapon, this is how Mordhau handles it.
bro, queue up for another game
damn gold sellers 🫵🪤
Does anybody actually like the Ruins map
It would be super helpful in the trading post if there was an 'Inclusive' option while selecting item properties. Like, if I highlight Dex and Agil, currently I'm shown items that have either Dex or Agil. But, with the inclusive option, the only items shown are ones with both Dex and Agil.
game switches maps on its own, nothing like getting geared up as a solo and it sending me to howling caves to get slaughtered by a group of 3, i have never once selected to goto howling crypts but here i am with my best kit on 😛 so before i get slaughtered i figured id lurk in the shadows and type thisssss
its probably solo queue crypts, it changes map for you when the queue type changes
din of darkness should slow
Add ress shrine to Duo and trio goblin caves loool
Jesus. This game has gone to shit...
but they constantly cater to whining streamers - what do you mean it's not peak game design
Reduce the HP of elite and nightmare spider mummies and let them crawl on walls and the ceilings. Update AI to make them a bit more spooky.
how about they fix the random disconnects instead of balance issues first
https://darkanddarker.featureupvote.com/suggestions/517147/hr-map-rotation-and-normal-map-rotation-on-seperate-rotations Crypts trio (and all maps) would have 2/3 an uptime per rotation. Just make HR/Normals out of sync so there's 2 of each at a given time. (most of the time) Which is twice as much as right now.
The HR and Normal rotations only have to not be exactly the same for this to work.
Suggestion: Lower the effects in the Zone with the 2 wisps and the well and the room with the 3 demon bats in hell with pouring blood from the ceilling cuz those rooms lower my fps by 30 
remove the ankle spike traps. You have soo many things already trying to kill you
It feels cheap and it doesn't even make sense design wise from an IRL perspective
Like how did people build these maps without getting their ankles destroyed by these things.
The other alternative im thinking about is to make trap disarming kits stack to 5 and maybe even take less time to arm.
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
Personally i dont think warlock really needs a buff, however the suggested ones would be very nice, mostly the base knowledge however the phys dmg to mag dmg conversion would be to broken.
. I have been playing him a lot especially in team and hes very strong, hydra gives you insane stalling and also is one of the best abilities to help you push teams.
The curses dont have insane dps, however are hit scan and if you get gear can do good dmg by just spam casting cop, and dark bolt damage also becomes insane.
I havent felt week by any means playing warlock, especially being able to get 50 percent mr with ease, occultist robe is insane
This game has way to many cheaters in it.
i havent encountered a cheater yet i dont think
The last 3days I’ve gotten 5 people banned
Its hard to know without spectate. There is hella cheaters running rampant with the spectate removal, such an ass change.
sooo nerf ranger or game dies 👍
Just watched some guy one shot everything in a room in hr
If rogues, rangers and warlocks can one shot you, return the 1-shot mechanic to the locust swarm.
Me and my friends find something else to do whenever it comes up in queue. I hope the data shows IM that when they check it in the rotations later.
yee
Tbh 2 major issues need to be addressed - balancing and teaming. These 2 issues if solved properly will make a huge difference.
A.) Be less heavy handed with nerfs, and do smaller adjustments instead heavy changes. Be considerate of how other mechanics affect the characters as well. We get it, none of you like dying to wizard, nobody likes dying in general but you are bound to lose so get used to it - however, I would argue that wizard prenerf was literally as powerful as fighter in many regards. I think rogue right now is as powerful as fighter. I understand that some classes do need heavy buffs, but just be aware that some play styles (like ranger) are simply not used because they are too easy, not because they are weak. Extensive testing needs to be done and the devs need to find reliable testers (who are anonymous) who aren't biased so they can properly balance these classes and spend less time doing it and more time on other things.
B.) TEAMING. this issue cannot be ignored. I do enjoy the game alot so I don't necessarily mind heavy change as far as balancing personally. But teaming has made me want to quit. Every single time I experience it, it just sucks - and every single time a streamer has to deal with it, it sucks and even people watching have negative reactions to it. I'm telling you right now, nobody would want to play a game where everybody can just team. Not only that, teaming encourages more teaming. Anytime I experience teaming it literally breaks my immersion in the game. Like literally I have to ask myself "should I even do this? I could just die to teamers and I'll literally have no chance" I can figure out if a rogue is invis, I can find alternative routes if I'm being zoned by a wizard, I can carefully kite or zone fighters using items, I can outwit w key barbs.
But when people team it's just a lose situation. And I don't want to team myself, it's cringe tbh.
I know it's a difficult task to surmount both of those issues, but if the devs wanna show that they care about the community, they need to be addressed. And once they are at a point where the classes feel stable, and the meta isn't drastically shifting, the devs can focus on bringing more content
I have the following idea.
Cursed Weapon Mechanics: Warlocks could have a unique skill set allowing them to imbue weapons with various curses. These curses might have different effects, such as draining health from enemies, weakening their defenses, or causing them to become disoriented or slowed. The process could involve a ritual or a special resource, adding depth to the gameplay.
1 Strategic Depth: This ability would open up new strategic possibilities. For instance, a Warlock could curse a weapon to synergize with their team's tactics, like applying a curse that slows enemies, making them easier targets for ranged allies. Alternatively, a curse could be tailored to counter specific enemy types, adding a layer of strategy to preparing for battles.
2 Balancing and Limitations: To ensure game balance, these curses could have limitations. For example, a curse might only last for a certain number of hits or a specific duration. There could also be a cooldown period for re-applying curses, or a limit to how many cursed weapons a Warlock can have at one time.
please fix
- mob hit boxes being like game from the 90's, getting stuck when you shouldnt( specialy spiders)
- invis potion not deagroing mobs
this is tbh probably the most annoying stuff in the game, and clearly an issue without any balance considerations
Let Barbarian use the Warhammer 🗿
nerf blow of corruption
for the love of god
<<<<<<<
its so fucked ist., i lost a 8k kit as a rogue to a almost naked warlock in a close range fight where i had the jump on him also. think about that for a second
You had me up until here are simply not used because they are too easy, not because they are weak.
That's just stupid. Let's be honest with ourselves, most people who play Dark and Darker and most people who play multiplayer video games in general will take the easy way out and meta abuse for a win whenever they can.
I agree ranger is an underplayed class but to say it's because 'it's too easy' is ridiculous. Most people don't seek challenge in games, even in Dark and Darker. We can see this with how many people cry and beg for nerfs and complain about patchnotes every time any kind of change that adds challenge to the game comes about.
It's also the reason why Fighter and Barb has been some of the most played classes historically. Cause it's 'easy' to pres W+M1 key and you get decent success with it. Not to say the class has no nuance, but the skill floor is very low and people tend to enjoy that kind of gameplay.
For the record I think the real reason so few people play ranger is because it's probably not that fun for most to be having to kite and trap for every kill they get. Most people do wanna do melee combat and commit to fights more often.
Ranger is too easy lol. Dude just spam traps, good bows. You're all good. Literally rangers can zone off an entire room and getting caught in a trap is literal death. Windlass with the crossbow perk. There was already tons of viability with ranger. Buff was just unnecessary. And what you're saying is in line with what I'm saying. It's too easy. Range in this game is just fundamentally broken so when balancing it you gotta be careful. I mean wizard is avoidable. Most of their attacks are telegraphed in advance
dark reflection shouldnt be doing 60 damage
You didn't really say anything about my argument which is that it's kinda bs that people will avoid something that is 'too easy'. Like I don't know what world you live in but in the world I live in people intentionally go out of their way to play the easiest, most successful classes/characters in any game to the point where the word 'meta' is even used in a widespread way.
I can understand if it's your take that ranger is too easy for you, but there is simply zero chance that the reason people don't play ranger is because it's too easy to see success. That's just not how people work.
Dude yes lol plenty of gamers are like that.
"Plenty" yes but not the majority. Look at the meta of any game. There's a reason Yasuo/Yone and Teemo are so overpicked in League of Legends, it's because they're low skill floor characters that are incredibly easy to pick up. They are POPULAR because they are easy, not unpopular.
Pudge in Dota is the same way. As are Fighter and Barb in Dark and Darker, it's because they are low skill floor characters you can see success in with little investment.
People aren't 'avoiding' a class because it's too easy to win. Like I REALLY don't know why you have that idea. If people didn't like easy wins cheaters wouldn't exist, pre-teaming wouldn't be a problem and cheesing mobs wouldn't be the primary method used to execute them.
People specifically go out of their way to exploit every possible thing in Dark and Darker to try and make the game easier for them. This game isn't miraculously different from any other game, the majority of people playing Dark and Darker are casuals and if there's a low population of any particular class it is NEVER going to be because 'the class is too easy to win with'. I respect your viewpoint and I respect that there are people that don't like easy wins, but that's simply never going to be the majority of a playerbase for any popular game.
? It's not some universal law, it's just that's why people wouldn't play it, it's not challenging or engaging, so in data it would look under picked lmao
Dude, that's just not how it works. People aren't avoiding a class because it's 'too easy' that's just not how the average person plays this game. You're taking your own feelings and applying them to everybody as if that's a universal constant.
Average people aren't playing this game right now, were literally a small subset of dedicated fans who are engaging in a beta version of the game
???
This has to be a joke, right?
How are you not aware of that
How many people is a 'lot' of people to play a game for you? What does a highly populated and popular game look like to you?
The game isn't even fully released. It's not on steam. Player count HAS dwindled. The average players have already left over a month ago. We're literally IN beta. Average gamers don't even use discord. The people who are left are not "average gamers" lmao obviously there are exceptions like new people finding out about the game
Dude, no. Many of the average players are still here. If you think there's 'not many players left' go look at steamcharts top 100: https://steamcharts.com/top/p.4
Near the 100 mark we see the amount of players that are playing dark and darker right now.
That is not by any means a 'small subset of players' A game that is as popular as the top 100 steam games without being on steam is by no means unpopular and does have average casual players in it.
Bruh yeah lol that's a small subset
They had to introduced skill-based MMR because so many of these 'average' players were complaining about getting rolled by more experienced players. They had to introduce normal no-gear lobbies for that exact same reason because a vocal majority of those players were complaining. How can you say average players don't exist?
Console games literally have more players lmao. Like any console release would lap most of that.
Average gamers fr fr don't even have a PC dude, many are on console. So it narrows down further and further.
Man you're so many levels of delulu I can't even continue this.
I think you've been on PC and discord for so long that your disconnected from the actually average gamers. Most average gamers haven't even heard of this shit lol
plenty of people didnt even know what baldurs gate was lmfao
I think you're giving way too much credit to people just because they own a PC. You're also probably just bending reality because you want things to fit what you think. This is just ridiculous, I've given you plenty of evidence and you just stick to it.
Well it won GOTY that's gonna change
You provided an OPINION based of off flawed logic
I didn't really. An 'average' is a statistical term to represent a generic number based on the medium of data.
There are games not even on steam Valorant for example, so like what? You're not even considering that
Steam is the most popular PC platform and it's has a top 100 list which gives us a good idea of what 'populated' games look like. I believe that if a game has a playerbase that can fit within this level of popularity that there will be a high amount of 'average' players that are not hardcore.
If you think the majority of people that play this game are hardcore maybe you ought to hop in general chat or even just read this chat every once in awhile. You'll see how many people whine and complain for the game to be easier pretty much all the time.
Nobody has mentioned this that I've seen so I'll bring it up. Not being able to find people based on their character name really sucks... Sometimes I like to apologize to the men I've murdered.
that would funny af
Oh, it used to be that way. Before they introduced the friend system you could invite people from their character names. Shit was lit, you could straight up sell a person's equipment back to them.
that what i was thinking i wish they put that back man, ngl i would buy my kit back in a heart bet
revert halberd's damage, whenever i wield it now people just hug me to get its weak spot and i headshot for 25 damage with the weakpart. its also the slowest weapons to hold+slow butt attack, so people are gonna just snipe me or just walk up n hug
I think the better solution is to just make it so someone's account name is shown in game. This would also make it so if someone has a bad reputation you know to avoid their entire account.
Only interaction I had with this stuff was one dude who added me to call me a cheater and say he knows people at IronMace and I would be banned.
Everyone plays cutthroat rogue and or has gone back to land mine
which is back as expected with the ambush change
I genuinely think the best way to fix it would be have it be an escalating 5% Phys bonus each second your in hide
that caps at 50
boom you cant use it as a magical 'lole lmao free damage' button on a 30s cd
Make bard fun again for the love of god the class is so lame right now
I just read “eldritch blast- long cooldown” and had to stop reading. No, stop.
great feedback
delect hunter trap
Warlock already feels plenty viable, the problem is with the trios gamemode itself. The rigidity of the gamemode leaves little room for any kind of build variety. You basically always wanna stack buffs, so you get a Cleric who can frontline/buff/heal others and himself. A bard, and a Wizard. Some variations of that involve having a different frontliner and maybe no bard but yeah it's kind of all the same stuff.
I've said jokingly that a 'no cleric gamemode' would be fun because we'd actually be able to try stuff in trios that wouldn't work otherwise. Idk what they can do to fix how trios meta is tho
im just trying to come up with things that would make you actually take a warlock over a wizard
The buff on your post is WAY too strong, but you are on the right track. The only way to make warlock taken instead of wizard is to give him some kind of usable support buff in combat.
the magic weapon one can be adjusted to be just a %, but I feel the other parts are fine and good
Even at any percentage it would still be too strong. It would result in people running Wizard/Warlock/Cleric(Or Fighter) and just put all the buffs on their frontliner and have him zoom in ignoring the other frontliner's PDR.
I have no problems with Eldritch Blast but that isn't really gonna change anything. I also think having cooldowns as a warlock is kind of against the spirit IM has set out for it.
BoC already exists and is quite strong, stacking BoC with Pact would just be a bit too strong for my liking.
Ironmace isnt afraid to put more magic resist in the game, they just did. I think having more variety for frontline classes is good.
And cooldowns are just part of the game, warlock skills have them just like any other class
Really im just looking to make them more unique mechanically, other than part fighter part wizard
They are already pretty much the most unique class in the game. If you're looking to make them viable at trios we really need to be looking into how to nerf the current meta rather than how to buff another class to take one of the existing class' place
EDIT: Actually no, I take that back. They are the 2nd most unique. Bard definitely takes that place lmao
There's really only three places in most comps, tank/frontliner, damage, and support. Warlock being a weird hybrid of melee and magic in its current state basically means it doesnt excel at either when the current frontliners (fighter and barb) can stack PDR and physical damage or the inverse with magic damage class roles (wizard). I dont see Warlock competing with cleric for the support position, thats bard and druid's job.
I think having a magic based frontliner that trades tankiness for sustain would be interesting enough to switch up the meta. People stack PDR right now because the only other frontliners you're gonna find are also physical damage classes.
The other skill would be intended for Warlocks who want to fill the magic DPS role in a team comp, and better compete with wizard as another option for that playstyle.
Warlock doesn’t frontline, their hydra does 
lmao
Right but the main problem is we're really only seeing a class diversity of like 4 classes in the first place. A frontliner, DPS, and a support is pretty universal for most team based games yes... but... there are several classes that can fill that DPS role: Ranger, Rogue, Wizard, Warlock, Slayer-Fighter... Yet we really only see the one class that gets to take it, and that's Wizard. Wizard is there because they can be a DPS role while still offering support, and having what is essentially two support classes that give buffs while ALSO having a frontliner is far too strong for anyone to contend with. They've made some good strides in nerfing it by making sure prot pots don't stack with protection shield, but it still needs more work cause we still see the same stuff succeeding over and over again in HR trios.
no matter what class, if you block an attack, your next attack should be 50% faster, remove that fighter perk.
Okay. How about unique stashtabs like a Medicine Cabinet, Ore Box, and Armory? They won't stock as much but will be cheaper..
I pray we see an end to all traps that Rangers can place, that is all
anyone know when map rotation is going away? went from playin the game every second of every day to not at all cause i hated the map rotation so much. ill come back when its gone, so hopefully thats soon
New warlock spell idea health siphon. Basically the idea is you siphon your health to other Allie’s. You wouldn’t be able to do other things other then walk while you are casting the spell. The spell doesn’t have a duration and instead will end when you run out of health and die or you cancel it.
PVE option
https://darkanddarker.featureupvote.com/suggestions/517147/hr-map-rotation-and-normal-map-rotation-on-seperate-rotations Crypts trio (and all maps) would have MORE TIME going from 1/3 up time to 2/3 uptime per rotation. Just make HR/Normals out of sync so there's 2 of each at a given time. (most of the time) Which is twice as much as right now.
The HR and Normal rotations only have to not be exactly the same for this to work.
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
get rid of rotation plz god
in dark swarm somethink like 30% healing reduction
He already feels viable imo, but i do think the buffs you listed would be good, however the magic dmg blade would need to be tuned down.
The hit zone nerf on lightning strike is too extreme. Players move too fast and with the delay… incredibly hard to bit players at all.
I’ve stopped using it, so unreliable now
Its fine. Just cause a single wizard spell isn’t extremely broken and more situational isnt the end of the works
Been playing 4-6 or more hours a day since about 2 weeks after full release, and in the past couple weeks I have stopped completely. This wipe and the new systems it's introduced have severed my D&D discord server, and has completely changed the dynamic of play. The questing is the biggest offender and divider of players- I decided as soon as i saw leather cap quest that it was not something i was interested in. Further quests would go on to demand that players spend inordinate amounts of time on ruins, goblin caves, and even non-HR queues for easier questing. Devs were worried about the lack of content, and i understand this system is being tested and quests will change- but unfortunately testing it in this manner with placeholder quests like these alienates a lot of players and fractures communities and groups as it did mine. Likewise, the ranking system is largely just a trial run and a skeleton of what it will someday be, but it's implementation is the main reason I quit. Before, getting into games with stacked/1k+ hours players had a bit more chance to it, now, as soon as a character hits wanderer you are guarunteed, it seems, to encounter 2-3 full teams with fully bis gear maybe 30-50k gold in loadouts people who are purple and orange rank. I actually met a guy who just started that said he vendors every single item he finds in dungeons (whatever, play how you want to, idc), even great items for his class. Making HR free and normals whites and below is an awful solution. It's better than the blue bis crisis a couple wipes ago, but surely this is not the new player experience ironmace intended. Sorry for complaining, its cause i love the game dearly.
Map rotation is probably gonna be here for a long time. There’s not enough players to support all maps running solo/duo/trio. Not only that but it would also allow people to abuse mechanics if they were allowed to keep running one map
People like to say that the quests are worth it if you want to craft... even though you still need to get said materials to craft those weapons. I just want to be able to buy greens without grinding all day long again
I think quests should be account bound and here is why. Currently completeing quests takes forever the drop rate is really low. I Play a lot and I don't think I am going to be able to complete all the quests in 90 days for one character. This makes any other character you play gimped as the merchants are trash for them. It would be cool to say get a lich kill on another class and count towards the quests for your account. It makes me not even want to start another character.
Why is the intact skull drop rate larger than the broken variant? Wouldn't make more sense to flip the two, along with the bone?
Okay, why do most Uncommon Rarity items drop more than Common Rarity items?
Merchant status should be account-wide with the option to do quests on other chars for the other rewards
Quest progression being account-wide would prevent getting the other rewards on other characters
Just wanted to say, been playing since PT3, been top 100 fighter solo a couple times when I had the time. Recently came back after 6 weeks because work got nuts and I had no time.
I really don't like the map rotations, Goblins werent designed for teams of 3, Crypts weren't designed for Solo's. As a holiday event or something I get it, but I'm just really not enjoying this right now. Extractions or not.
remove the rotation
you should increase ranger move speed by another 40 points, they are too slow and easy to catch.
you should fix your servers because for a 35-50 dollars game having constant laggy servers is bad, you know ironmance???
or youre hoping that the mindless 'hold the line' people will continue playing no matter what
"Extremely broken"
Reducing it by 25% is huge. SLow PDR fighters ought to have a hard time dodging it.
And I'm hearing it's 40%, not 25%. It sure seems that way
NO ONE ‼️ IS READING ‼️ ALLAT‼️🍅🍅🤘😭
25% radius reduction. So 44% area reduction.
Heres my monthly check bback in just to say i still dont like the direction of the game. Random forced maps? No interactions with anyone? Might as well have a better experience playing with bots because only sweats and cheaters are enticed to play currently. Sad state of game that went downhill very quickly
Just a caveat, why did you remove the countdown to game start? Makes 0 sense to me..
Explosion bottles should break doors
I read it, it took me less than 30 seconds. You probably need to read more if you think that is a lot
You should be able to spectate when there's only the last team alive in HR
The latest hotfix was a step back in terms of how enjoyable the games meta and balance is. It was in a better place before the patch. Solo wiz was more fun, rangers and rogues were less rampant. MM scaling for wizard needed a nerf, but instead base wizard was nerfed.
Wizard was extremely broken lol. Still is very strong.
The quickshot buff was unnecessary and traps should be removed
Add reds to other trio maps or minimize the amount of adds warlord spawn on Normal Inferno. Or just minimize his spawn rate, for a non quest boss he spawns so frequently.
What is this “forced map” echo chamber. You all like playing the same damn map every day? That’s so lame
Ranger traps should do no damage, They already immobilize you and require you to put your weapon/off hand away in order to remove them, leaving you both unable to dodge or defend ones self. Having them do both an initial damage burst, plus bleed damage, while a ranger spams arrows at you, is completely an unfair advantage, pair that with the recent buffs to the class. The class is already strong with out the traps do their high movement speed, Armor pening arrows, crippling shots, rapid shots, Insanely powerful class only healing skill.
Thoughts on a "Daily Map" which in addition to the existing maps there would be at the bottom left of the map and Icon for the Daily Map which would be the original version of 1 of the maps, this rotates in order each day. So one day it's Crypts (Trio) then Ruins (Duo) then Goblin Caves (Solo) then Crypts (Trio) again on loop.
Yea in fact we do like to play the same map over and over for multiple reasons
First of all it helps the game cause when ppl are playing the same and the same it is become easier to find broken thing's
Second you as a player you can become more and faster familiar to the environment and start adapting more and more
And lastly other maps at this time are not equal fun to play as crypt's are at this point
So yea ironmace instead of forcing us to play maps that we dont enjoy maybe just maybe fix the maps and then run your testing to get info about map rotation...
I enjoy map rotation because I can play duos finally.
Ruins is such a god awful map that I avoid like the plague, so I would always only queue up with my friend on duos in a trio map, or basically just solos. Now I can finally queue up duos in crypts and not be at a significant disadvantage against a cleric meta-stack. Or just chill in the goblin caves. Anything but godawful ruins, if they remove the map rotation then they ought to do something about how terrible and unbalanced of a map ruins is. Don't force me to play ruins.
“Easier to find broken things”.. isn’t that the point? To stop people from abusing certain things on maps. Like running the cave troll 24/7, or going to crypts and getting completely loaded up on gear when the gear ratio is lower on other maps. Or maybe spam mining on ruins every.single.run. There’s too many things that map rotation actually helps to get rid of it
ban people who run in geared in. HR. makes game unfun for noobs trying to gear
A bandage is not a fixer so instead of fixing the issue they create another issue so yeah
@twilit tartan issue for some, not for all. The majority don’t come and complain about it only some do. Honestly the game is WAY more fun now that there is rotation forcing players to play other maps leading to different outcomes and altercations that wasn’t available for the majority of players
Cleric spells among others are ignored by Lobby dummies, you can help fix this issue!
I dare you to make a pool and you will see that the majority of people playing this game actually hate the map rotation as it is right now
they plan to turn it into selectable queues if im not mistaken.
Akin to other games where you just select "solo, duo, trios."
The problem with that is the majority of people that will vote in that pool are going to be people that DONT like the map rotation because they are consciously disinterested in it and will vote. However, those who like the map rotation won’t even care to look for voting pool or won’t be incentivized to even participate. All you see is complaints about the map rotation, in your perspective right? So it makes sense to think “everyone hates the map rotation”. However that’s not the case, since those who DONT complain, aren’t going to be on the complaint list, you see where I’m going with this? I’m using common sense and just looking at how many players are actually complaining vs the amount of people in this discord whom aren’t (since we can’t get a verified number on how many people play the game assuming it’s 20k I definitely don’t see any petitions or all out riots on the game. Everyone is playing just like they did in the last patch, except some aren’t liking the adjustment)
Make it so we can turn off the background sounds. FUCKING OBNIXIOUS.
LET US BUY STACKS OF MEDS. NOT EVEN NEW.
First of all i never said Everyone I say majority and it is not only my opinion sadly i have lots of friends who are playing this game 15 ppl who i personally know 1 rly likes the map rotation , 1 who don't mind and 14 ppl including me that we believe we are better of with out this map rotation also according to player base from the moment that they implement the map rotation dropped evidence i see more and more dead lobby's and also few of the streamers that i am watching i see the same thing .
so yea i even that i have a bias in my believes i remain ambivalent on this subject and draw my conclusion by the hard facts
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
How ever i agree with you not allot of ppl are actually are saying there opinion for anything here in discord the majority of ppl dont even care to complain cause they like the game but they wont do any efford to do anything about it
Also i don't mind to have changes how ever this current change's does only harm to the game instead of good so yea
I was like, 99% certain everyone loved the map rotations. it adds variety, prevents classes like rogues from dominating certain maps automatically (the ruins), makes it so you can queue up without being forced to play certain classes to make a team comp viable due to the map youre playing on, and gave the unique draws of each map more opportunity to be used? If youre like me, and only play Duo (without a third) and lets say wanted to go to hell, you'd be forced into an unfavorable matchup by being forced into The Crypts 3 mans, whilst youre a duo. or if you wanted to farm Gold for lets say, I dont know, the quest lines, You'd be forced into finding a teammate or going solo.
So lets see i will tell you my experience from the moment the map rotation started
Solo crypts 80% fill with rogues and 20 % other classes
Solo Ruins almost full rogues with pickaxes
Solo Goblin caves kinda unknow for me i dont have data
Duo crypts is kinda semy ok but still you see some solo rogues gold makers
Duo Ruins as it was before the patch
duo Goblin caves i dont rly know
Trio Crypts as it was more or less
Trio ruins kinda ok only because the map first created in mind that its gonna be first Flor of the 3v3 game
Trio Goblin Caves it is bad you ether have to leave early cause there are limited portals or portals spawn far away no way to resurrect a member unless you have a cleric with a ress and to small space's
wanna know how to cure 90% of the problems you have? nerf rogue because its currently meta to be nuke rogue.
What they actually have to do is remove the lockpick from rogues and the song from bard and make everyone to open boxes treasures door's portal's etc at the same speed
The rogues are in a kinda ok spot right now damage wise i do and i don't have problems with rogues all comes down to player skill at the end.
rogue isnt even meta
not even close, wiz cleric bard is still meta
also all ranged needs a nerf
the fact that double ranged cleric is unbeatable is crazy and the throwable spam on every character doesnt help
cleric op
more important to add a dealt damage after highroller ingame since you cant even spectate anymore
MAP ROTATIONS: The Right Way

https://darkanddarker.featureupvote.com/suggestions/517903/map-rotation-the-right-way
What do you guys think?
Game sucks!
This is a super small request but It drives me crazy. I'm sick of these iron clay pots stopping my sword swing. The sword goes through all mobs and damges them. Same should be true for clay pots lol.
Rogue invis should work like wizard invis: short duration, but full mobility. It doesn't have to have an afterimage like wizard.
This would also have the added benefit of making invis potions not completely redundant to rogue
nerf ranger, thank you
Considering most rogues pop invis mid-fight in order to get a free damage boost this is just an outright buff to invis.
Also invis potions are not completely redundant to rogue, they proc ambush damage currently and many rogues bring invis potions as extra damage procs.
I think rogue invis would be healthier for the game if it had a lower cooldown but required you to be in a dark/semidark area
We could also just slap timers on rupture/weakpoint/cutthroat so they don't last perpetually
They can even receive cooldown buffs so rogues are stronger in situations outside of landmine
The solution is to make rogue weaker when landmining but stronger outside of that playstyle
I think all weapon skills such as the ones you mentioned should have timers
Whats everyones opinions on the Rotating Maps? Should they be enlarged for more players? add more hells? removed entirely?
i just want crypts available in every queue at all times, dont care about anything else rn
https://darkanddarker.featureupvote.com/suggestions/517915/add-unique-stashtabs-medicine-cabinetarmorboxorebox UNIQUE STASHTABS Such as Jewlery Boxes, Ore Storage, or Medicine Cabinets.
one upvote is appreciated.
cobalt wiz armor should give innate magic pen not armor pen its very hard to justify ever buying them
Leather gloves should give pure dex or dex and agi scaling. Rawhide should give pure knowledge, or will and knowledge scaling. Fighters should have their resourcefulness and knowledge gutted. The points should be split between str, vigor, dex and agi. They should be more agile than barbs but less strong and tanky, but more tanky and strong than the dps classes, but also less agile.
The solo lich needs to have its purple curse removed and only have the blue curse. The healthpool should also be slightly reduced.
Resourcefulness should be removed from the game and the effects it used to apply should only be applied by other attributes.
Reduce the timer for tlhe rotation down to 5-10 minutes
add Res shrines to GC
make GC bigger for duos/trios
Add triple blue for final circle in GC
Make mimics drop better items.
Mimics are currently annoying or a slight inconvenience. They are the least dangerous enemy, and they make you miss out on chest loot.
In a map like Howling Crypts, where mimics are most common, the white weapons dropped by mimics never match up to anything out of an old coffin.
Mimic loot could be replaced by trinkets or gems, instead. This adds a bit more variation to the loot pool, and makes mimics slightly entertaining, instead of slightly disappointing.
In a map like Goblin Caves, mimics could have higher rarity weapons, as a parallel to Howling Crypts, or they could keep the same trinket/gem loot table as a small "bonus" to the existing trinkets.
A slightly "more" impactful change, could be to add a new attack to high roller mimics, like a tongue swipe. The new attack combine with a change to their loot table would make for a more interesting or challenging interaction.
it would be nice if you could save the filters in the trade so u dont have to manually adjust everithing everitime u wanna purchase something
I think that quest should transfer from character to character and shouldn’t be character locked.
The issue that I have ran into with quests is that I don’t “main” one class. I play fighter ranger rogue and warlock, depending on my mood, the map, and the friends that I’m playing with, I play a different class. This has led to the issue that I can’t ever get quests done. Quests being character specific makes people stick with what they know. They pick a class make a character and then main it for the rest of wipe. Having quests linked to all of ones characters would encourage people to try new classes and to branch out. Instead of being a one trick fighter or rogue.
The point of quests was to give people more to do and to encourage people to go explore different aspects of the game. Having quests character locked fights against this idea. And discourages people from wanting to play different classes because they would have to start over their quest progression.
I would highly highly enjoy having spectate back or at least some kind of snapshot of the players whom I interacted with's inventory/health state. I want to know if after a fight if it was close or I was wasting my time etc
Still waiting for a patch to remove or reduce this GOD AWFUL ROTATION SYSTEM!
Already uninstalled and now w/ tarkov wipe and twitch drops i think i'm going to be just fine untill the devs get off their ass and do something about this.
Yall got enough data yet @dawn grotto @keen onyx ? Care to give the game back to the players and let us grind again? All my homies hate runis because it's nothing but rangers and rouges so nobody is grinding that. Then GC just makes ZERO sense for teams without a single Rez shrine in the whole map and all the portals spawning nowhere near each other forcing you to look for portals before half the match is up (AND GC just sucks ass for AP farming as a whole) . And the final nail in the coffin is how your AP is now not tied to the MAP but to the GROUP SIZE so you can lose your title on a map you didnt want to be forced into playing anyway because if you only have an hour or two to play at any given time, well F@#K me then aye? Yea great game. Really worth the uninstall
bro really typed out a whole paragraph to copy paste on every channel lmaooo
anyways, it's time to add a timer to rupture/weak point/cutthroat just like how BoC works
More tavern bar room slots
I’m tired of being kicked out and waiting 30 min to get back in with only 10 people at a time
What? What tavern bar room slots?
Vc channel
Give rogue some kind of ability that reduces the size of their collision detection to let them squeeze into smaller spaces and move around enemy players more easily.Also could give them a way to squeeze between the boarded up doorways silently.
Maybe give them also wings and spider senses ?
You act like it's something ridiculous,but it's fair and makes sense that a dextrous rogue can move and dodge around players more easily.
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
Tired of dying to landmine rogues?.. please upvote https://darkanddarker.featureupvote.com/suggestions/517702/reduce-rogues-50-damage-increase-out-of-invisibility-perk-to-15 : Tired of being brought to half health by a cross-map plink or being eviscerated by ranger traps only rogues have the perk to see?.. please upvote https://darkanddarker.featureupvote.com/suggestions/517704/ranger-traps-and-ranged-weapons-being-op-suggestions
Sorry you are right... Give more mobility to rogues you are totally right !!! What about if they can move on 5th dimension as they please
Show your bias more, clearly you don't like rogues. It isn't that big a deal like your fantastical exaggerations.
Bias why ? i do play rogue they do not need those things that you are saying it is not about bias i am just mocking you cause you are asking for BS rofl.
No you're just being a child it would be cool as a perk. I never said it was needed.
No one said that need something you Ask to GIVE you are asking to change something to give something to a class that it is in rly OK state right now. So yea i am mocking you because you ask for BS .
Its like for me asking Please make barbarian be able to survive more dmg taken witch is ridiculous and i woulve mock my self if i was asking for this
This is the suggestions discussion not the , unwanted opinions of others about your suggestion channel so I'm just gonna stop here.
You made a suggestion and you open your self for criticism if you do not welcome to criticism, then keep your opinion to your self Mr/Mis/They/w/e you call your self drama quin
😆
Its called suggestion discussion, they are discussing your suggestion 
I thought it was a discussion between us and the developers more so? Also I'm fine with actual discussion not childish replies such as Dekoys. Giving no feedback and just saying " lul thats dum" isn't discussion.
Half of the players in every solo lobby are rogues IM pls help.
I would've be happy if they were only half my friend sadly the last games i played 70 % are rogues and then there are some more
Nah its for us to tear apart suggestions
Devs never respond in this channel .
You are calling childish replies when you are asking to take childish things expect to get the same responds and on my very first comment i was just making fun while you are asking for funny things.
If you want a more grow up respond Rogues are highly mobile Character with the most Agility from other Characters in ruins he has the most easy escape out of other characters and you are suggesting and asking to GIVE more ability that reduces the size of their collision detection to let them squeeze into smaller spaces and move around enemy players more easily.Also could give them a way to squeeze between the boarded up doorways silently.
Give me a brake m8 again it is like me asking Give barbarians 200 more Hp so they can be more tanky Give more dmg to Rangers Give more dmg to Mages those calls are ridiculous as what you are asking so yea you take what you ask.
Is it possible to get an all time stat listing? Like currently we see individual stats for each map, but can we add something that shows all kills, all loot, etc across the board?
https://darkanddarker.featureupvote.com/suggestions/517915/add-unique-stashtabs-medicine-cabinetarmorboxorebox unique stashtabs for things like Jewelry. Ore, Armor, and Medicine. Upvote this you swine.
I am pretty sure it exist you can see all kills loot etc look for it
REMOVE THE SHIT BACKGROUND SOUND iN THE LOBBY/TRADE SECTION.
fighters have been spoiled for too long. change is coming
Instead of spectate, can you give option to see a screenshot of the player who kills you gear, invetory, and current health at time of kill? I think this would prevent teaming cheating but still allow for you to learn from deaths.
🇳 🇪 🇷 🇫 🅱️ 🇦 🇷 🇩 so broken can kill everyone with no effort takes little gear to be op moves and swings so fast nerf there buff durration -8% isnt good enough on a class that is buff focused honestly they only have negative -4% physical dmg that needs to be -40% like how there magic power used to be now its only -20% but who cares also when they do shreik of weakness it needs another nerf to range we should be able to get hit 2-3 times before i can pull out a weapon to defend myself also why does the class even need to buff when allegro and accelerando last for 6 seconds now god forbid they can have a buff last for a fight or do you think we get kills that fast honestly im trying to be sarcastic but you all get the point I'm making hear the class is not fun and just sucks to play in high roller with the gear gap bards best in slot gear pails in comparison to other best in slot gear for other classes there are just better options out there for classes cleric is preffered more because its better i would like to main this character more but a lot of people will ask i swap because they dont see the value or ridicule me for not choosing certain songs over others and we are very limited in our sellection considering our mem cap we start with any professional musician knows how to play all songs they like buy heart i dont like seeing the limit on this class at all hope you all have a great day
also would love to get feedback on how bard is doing this wipe idk if 🇮 ronmace will even read this but the class hurts to play and I would love to see some much needed love to the class I was being sarcastic i love the game and eagerly awate more updates thanks more pushing so hard to make this game we all love

Nerf bard? Nah u must be trolling
You can check if any chest if a mimic my going near it, crouching and looking down, if it’s a mimic u will see the fleshy body inside
How bout u open it, and if it’s a mimic, u handle it.
You think wizards would go around using light orb on chests? You realize that wizard spells have a limit before u have to recover them ?
“Lemme just light orb every chest in case it’s a big bad scary mimic!”
What a joke, how do u even survive in real world with ideas like these in your head?
I should have read your name before I tried speaking sense into you, clearly you have no capacity for such a thing
If you stand on the chest it wont open if its a mimic
suggestion I think the map rotations wont be too much of a problem, just spawn less monsters in the trio map when it is on solo and duos, etc.
This I agree with
Playing solo on ruins and howling crypts is very harrowing when there's so many enemies to clear every room
Goblin caves ironically doesn't feel too bad with trios even due to goblins being more dangerous than skeletons imo due to poison and their tactics. It just feels a bit cramped
suggestion/discussion
With the release of lizardfolk I have been thinking how to balance future classes
I was thinking, Dwarves are highly anticipated I remember seeing. Maybe theyd be balance with a headshot damage reduction like the lizardfolk, more starting hp, and be slower or maybe cannot equip leg armor? Since they'd be easily headshot unless they're not too much shorter than humans, I feel like it's something to address
Lizards can't wear a helmet but their head hitbox is basically the same as normal models. I have seen that if you shoot a lizard above their head the arrow sticks into the air.
I'd be pretty annoyed if Dwarves got added and had a reduced hitbox but lizards don't get it despite the supposed upside being the smaller head hitbox.
Their stated upside is the armour across their body and the reduced headshot damage, giving them an interesting spot for barbarians and mages
However the hitbox thing should be fixed eventually I imagine, they were JUST added
Dwarves have to have a reduced hitbox, though it's easier I'd imagine, just squish a human on the y axis a lil ahaha
Ranger got buffed pinch me wtaf
Well the reason for that was causw the head hitbox was supposedly smaller but it isnt.
What was added that buffed them, exactly??
The official stated reason for them not wearing helmets was because of their smaller head hitbox, they don't have a smaller head hitbox.
The headshot reduction was added after they were added because they were so unviable the only people who ran lizard were base kit. They're still pretty terrible now, if they had this 'reduced head hitbox' then maybe but they currently don't.
Ranger's Quick Fire cooldown changed from 24s → 18s.
Ranger's Quick Shot cooldown changed from 28s → 22s.
Ranger's Multi Shot cooldown changed from 28s → 22s.
Ranger's Forceful Shot cooldown changed from 24s → 18s.
Ranger's Penetrating Shot cooldown changed from 24s → 18s.
The last update I saw in announcements had their damage bonus perks nerfed,
I don't know when this was
Ranger cooldowns got buffed and longbow damage got buffed (because rangers weren't using longbow) and people cried so one day later they nerfed the ranger damage perk.
Honestly I see everyone running them anyways
They are an optional thing, and they were an experiment. They'll be changed eventually I imagine, this game is early access still, isn't it?
They're still absolutely awful. Especially for classes like Wizard or Warlock where your damage/magical healing is in your helmet. Not to mention PDR fighter ofc. People run them yeah, I run them but I only do so because I'm so dedicated to the race even though it's an objective downgrade.
It's useful for pdr if you're running intentionally naked
I don't have it but I imagine that's the use
And it's hard to know if they'll change anything or have confidence in it because the devs communicate so little with the community and make so many unlisted changes that a lot of the time seem underhanded. I just don't know what they're going to do at any given point, like we didn't even know they were still looking at the lizardman race and the headshot reduction just kind of popped out of nowhere cause there was no prior communication.
I would rather Lizardman have been an entirely cosmetic race than "You can run this to minmax if you're a naked build but it sucks otherwise :D"
huge agree
they would've done that if it were viable clearly
Last zone should always spawn a 3 man portal
Cleric need female voice for Holy Purification
so weird to me how rogues complain that only landmine is viable while at the same time rejecting any suggestion that allows rogues to play in any way other than landmine
buff ranger for solos
I see alot of complaining yet no votes from y'all nor any topics/links. No balls+ no balls+ no balls.
suggestion This game needs some basic voice emotes ''here this is for you' '''this way'' ''dont kill me '' ''help'' ''TIME TO DIE'' ''i need a healer'' 'etc etc
even diablo 2 had that, come on.
i uh..... can do some good voice acting if you are interseeted 😉
but to not have that is enexcusable, people arent always going to mic up 24/7
even escape from tarkov has that
this would be funny as helll plzzz add atleaset this
please addd and make this cheap dnd, how else am i gonna be a blue skelly
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
let you use shield slam ability while shielding
Add Item Filters to Vendors & add Vendor Alerts. Vote up if you want this ASAP:
https://darkanddarker.featureupvote.com/suggestions/518087/add-item-filters-for-vendors-vendor-alerts
1#dungeon idea:https://darkanddarker.featureupvote.com/suggestions/518088/dungeon-idea 2#Fortune Teller Update:https://darkanddarker.featureupvote.com/suggestions/518090/fortune-teller-update 3#AFK Shop(OSRS Grand Exchanged):https://darkanddarker.featureupvote.com/suggestions/518084/start-your-own-afk-shop-grand-exchanged 👉 👈
weapon idea: unique named pavise with no cooldown shield slam on left click
https://darkanddarker.featureupvote.com/suggestions/518092/weapon-idea-unique-named-pavise-with-no-cooldown-shield-slam-on-left-click
Delect BoC of warlock
May as well delete warlock at that point
Honestly they could delete warlock now and barely anyone would notice because it's so irrelevant
😭
Do you guys think it should be cool to bring the map in 3 level like it was planned (ruins, crypt and then hell) since a lot of people seem to dislike the rotation
Make ale give vigor as well as barbarian change
Man i liked your first 2 idea but not the third one due to easy exploit for some country ppl
Get out of here, stalker
I see good value in interaction speed, but it feels like Resourcefulness is a "dead" stat because it provides very little and has next to no value in PvP outside of niche situations. It would be nice to see a bump in the interaction speed that resourcefulness provides, perhaps even a very small amount of magical interaction speed as well.
This sort of leads into my next topic of mining. Some classes have incredibly low interaction speed, which makes mining very difficult to pull off when so many of the quests and the best gear requires that you mine. As it stands, if you are a class with low interaction speed, I've found it better to ignore mining and just farm money to buy the ingots. I doubt that this is what the developers intended.
There is also the problem of how valuable the ore is. Since the time to mine each type of ore is the same, it makes little sense to go for anything other than gold, ruby silver, and cobalt. I like the copper gear, but so few players mine it because the time commitment is the same.
Here are some ideas that I propose to mining:
- Time-tiered nodes, lesser value nodes take less time to mine compared to higher value nodes. ex. Iron takes 4s, Copper takes 6s, Cobalt takes 9s, etc...
- Interaction speed is no longer relevant when it comes to mining time. Instead, different quality of pickaxes are now the thing that matters. This would help to standardize mining across all classes, making mining more accessible. Sidenote, would like to see the pickaxe prices reduced from woodsman.
- Enemies can randomly drop Iron/Copper Ore.
Random thoughts
- Increase the size of gold purses to 100g, or larger sizes that we can buy.
a. Materials/consumables separate inventory tab? - Cast time, interaction time etc.. displayed in seconds, with two decimals. Example: 1.63s. Would be nice to see a numerical value instead of percentage so that you can better see the effects of interaction speed and cast time.
- Reduce pickaxe size
#d-and-d-suggestions go to the site make a vote and I'll upvote it. I like that as an option. VOIP exists but pre recorded voices sound like lore .
insert radiation noise
LET ME USE GREENS IN NOREMAL PLZZZZZ
lower the fucking mobs
grey stuff and map rotation are the best thing actually 🙂
remove goblin cave map
SORT THE WEIRD ASS PYRAMID SHAPED HITBOXES FOR THE SPIDERS PLEASE FOR THE LOVE OF GOD
JUST REMOVE SPIDERS LMAO
katanas should be added, two handed fast attack weapon that does damage between falchion and longsword but is poor against armor ( like -5% armor pen). this would be for people that want to be fast to catch rogues, casters, and rangers but makes them less affective against fighters clerics and barbs. maybe even make a one handed version thats similar but damage between arming sword and falchion. lets be honest a samurai in this game would be pretty frickin awesome.
for the moveset you could even have the 2-h katana use a stance where you sheath the katana and hold it there with right mouse and when you click left mouse you dash forward 5-10 ft. could make it only do 75% damage so that it wouldn't be good to spam or something.
please lower the mob rate its impossible to play
No weebs
you mind giving me the definition of a weeb??
because its wild to think that because someone likes japanese samurai armor that they are obsessed with anime bud
weeb does not just mean "likes anime"
holy shit, if we cant spectate please add gear to the end screen
i dont want to report people who kill me with BIS.but if a cleric is two t apping me i want to know what he did and where he hit if i cant spectate
its against someone thats obsessed with japanese culture, particularly anime and manga
True
Dungeons and Dragons actually has a samurai subclass for fighter so i see no reason for it to not be here.
or even if they added the hwarang and a bunch of their equipment, i think either would be an awesome addition
make every mape like ruins (everything is balanced)
free to play weekend please
ruins isn't perfectly balanced, ranged classes are really good on it
-Please remove the rotating maps (keep it for events. Not Permanent)
-Please keep the countdown timer in Lobbies, no voip was already a big blow (but necessary) I'd like to know how much time i have to take a piss before the game starts
Rogue needs real reworks. Just an idea, but rogue should have hide removed as an active skill, to open up more game play options. Hide should be reworked with stealth as one perk. Stealth should be a perk that puts the rogue into stealth if he is in a shadow, and only if he stays in shadows, for longer than 1.5 seconds. The only thing that breaks stealth is actions (besides jumping). This gives players a counter play option to rogues in the base kit, as carrying a torch can expose the rogues and protect you from landmines. At the same time, it would be important to also rework and address some of the terrible skills rogue has, in fact they are all really bad outside of weak points and rupture and silence.
Thinking about it now, with this stealth rework purposed.. Smoke bomb could automatically count as shadow for the rogue giving them the ability to basically phase in and out round you during an ambush. Also it would give more reason to use oil lanterns since they are ranged spot lights, you can spray a hallway down or a distant door.
Suggestion: roll the entire game state back to pt4 and try again
Lmao ya
remove the traps
Real talk, give us some different lobby music. It was cool for a while but a year later when I'm half naked at 3am with Dorito dust on my white wife beater farting into my chair I get kinda depressed listening to it
you can probably change the audio files if you try hard enough, like replace the foot steps with zombie farts
Blue portals should automatically open when the game timer runs out https://darkanddarker.featureupvote.com/suggestions/518187/blue-portals-should-automatically-open-when-the-game-timer-runs-out
remove maps except ruins
ruins is objectively the worst map in the game
somehow the spawns in goblin caves give you more time before running into other players
If ruins was the only map that would kill the game for me
hot take but ranged classes in this game are in a class of their own
like 90% of the gameplay in PvP can be boiled down to fighting around doorways waiting for people to run out of spells
Delete all classes and fantasy in the game and make it cod but rename to ranger and ranger. If you rework invis the game will die
give wizard ice shield projectile reduction and apply on ranged attacks
Throwing weapons are in need of a dmg nerf, doing nearly the same damage as a cross bow with them, at nearly 4x the speed
other maps have ridiculous mob rate and trap rate
traps are easy to avoid personally but I agree the amount of mobs on high roller in certain rooms is pretty insane especially when you've got the zone on your ass
I just don't think ruins is a good map either way, it feels too open and the ranger tower is toxic af
yeah am lil bit new to game idk where the traps xd
haha fair enough, they're really not too bad once you figure em out ^^
spudtism releases another vid to nerf rogue and calls all rogues in this disc glue sniffers???? xD this lilbro is out of touch bro dies to rogues and gets mad until the devs nerf rogues into the ground and rename them to harmless dungeon rat does 1dmg per bite
spudhunter quote " stop maining rogue and defending its shitty design" i'ma leave this here cuz where i'm from that's discrimination
Rogue and ranger (mainly ranged weapons) are in bad spot design wise. They aren't fun to face. The way they kill is lame and often not even fun for the person playing the class.
Rogue was more fun in early playtests when it was less about two tapping from stealth and ranged weapons in general in this game don't feel good to fight against. Ranged weapons can't be reliably dodged like spells, they're more silent and less limited than spells and almost every team just spams shots.
These classes need to be more about bringing interesting utility imo.
Clerics solo damage is also still way too high, being able to one to two shot any class is a joke
games not balanced for solo!
game isn't balaance around 1's 2's or 3's atm it's in a bad spot clustefky rn
But it is a game you can play so at least there’s that
Huge agree
Landmine rogue has literally no counterplay, they need to rework the perks so that one shotting isn't the only viable way to play rogue
It does have shitty design though, their one viable pvp playstyle is to invis in one spot and wait for you to get close enough to get one shot. And all other builds are sub-par in comparison. That's shitty design.
I thought it was acknowledged by the devs that the game is too centred around burst damage at some point?
I defo agree with this, it should be balanced for all 3 if they're going to fully support 1/2/3 man queues to this extent
Make it easier to get spider silk
They shouldn't try to balance with 1s 2s AND 3s if that's what you mean. Id rather have solo be an unbalanced mess than have them all be shitty
(It's not really possible to balance it all between 3 player counts)
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
so when it comes down to it, games like this need to make a choice for their balance
either make each class a generalist and balance it in such a way that no matter the match up everyone is pretty much on even footing and the win goes to those with the higher skill or situational advantage
or they could make each class a specialist in a Roshambo style balance system, each class being a counter for some classes while being countered by other classes
The former is really hard to actually pull off but the latter can make combat frustrating, especially in solo where you don't have the option to have a well rounded team
I'm curious what style of balance the community would prefer...
idk
well what would you prefer?
roshambo adds depth to trio play
makes it so you have to work around each others counters positioning wise
Dang, now I'm going to be thinking about this for the rest of the day
monk class would be goated

Mimic Doors
I like the idea of more ambush type enemies
but I feel like Mimic Doors is not the way to go
suggestion maybe make it so if you go back to the main menu from the lobby before a game starts it doesnt just delete your loadout? ,_, The game did not start yet.
counter point
if you could lobby hop like that, there would be a lot of people who search for easy lobbies
either where many people don't have good gear or for a lobby with very little people
why do you want to leave the lobby anyways?
Yeah I would just stop playing the game if ruins were the only map. Every time the map rotation comes up and my only option is ruins I usually do as much as I can to stall or avoid going in, it's just awful.
For the record I'm a ranger player, I don't care if my class is favored that map just isn't fun either way.
i feel that way about goblin caves lol. I actually prefer ruins its one my favs
Yeah I know ruins has it's own fanbase but I just don't wanna play that map. Rogue and Ranger reign supreme in hugely open/dark rooms and every fight comes with a complimentary third party. I'm good.
Remove the Non highroller version of goblin caves
how can i report trade scammers?
How'd they scam?
"nerf rogue" people when a rogue still cant 3 tap barbs, fighters, clerics, warlocks, and even other rogues and bards
I got 3 tapped.. I'm a barbarian. I was in full blues and 2 purple armor pieces.. nuke rogue is wild.
Landmine rogue is the only viable pvp strategy, that's a huge design problem
Also, rogues can hit a barbarian 4 times before barbs can even hit em a single time lmao
Yeah. Honestly, remove stealth and make them play more like wizards, dodging and kiting. Just remove the trashy perma invis tbh
Idk I think reworking stealth is one option, maybe adding truesight potions that let you see invis players. Did you know wizard light spell reveals invis rogues? I had no clue until a wizard totally countered me the other day it was crazy. Cool interaction but wizard is the only class that even has anything like that
Would be nice if there was more perks/spells that countered it, I agree. Like a barbarian shout revealing rogues and removing the ambush perks damage buff, or reworking rangers footstep detection to invisibility detection.
I think generally the game has an issue where most classes only have one or two viable perk combinations. This makes stuff like Rogue invis + ambush even more annoying since it's the only way to perform well on them so everyone runs it. Another example is Ranger just having perks that increase headshot damage (which is already your whole game plan so not that interesting imo).
Hopefully these stagnant perk and ability combinations are a result of the upcoming progression system?
I see what you mean, it is kinda weird how you get your ambush even if you get revealed from your stealth by dmg or something 😂
Fr. What's the counter play even if you find them or hit first? They get the 50% bonus anyway and 3 tap you for finding them first!
The thing that annoys me is that they already nerfed this shit into the ground only to buff it and for us to end up in the exact same situation 
Makes me feel like the devs are too reactionary
They listen, don't play.
Spudhunter summed it up well, the devs are bending over backwards for the loudest most annoying players (rogue mains usually, rangers then fighters) and just buff/nerf whatever they say.
Is there any reason the weaponsmith can't sell the cheapest version of every weapon that way a quarter of my stash isn't gray weapons. I'm failing to see where the problem lies in this.
Those who benefit most from the status quo will do anything to defend it
I've seen a bunch of people talk about how they don't like the rotating queue, but others have pointed out that opening every map to 3 different queues at once may spread the playerbase too thin
so why not rotating incentives instead?
give a good enough incentive and players will concentrate while still allowing people the freedom to play on their preferred map, though perhaps not always with a full lobby
though I'm not sure what could be used as an incentive that wouldn't lead to a large negative reaction...the community is sometimes impossible to please
Still waiting around for the devs to do somthing about rotation. Said it before i'll say it again: stop telling me where i can play the game and when. Just let me play the F@#&ing game i want to play. put res shrines in GC if you are gonna keep it as a team map. Make GC BIGGER and add more/closer portals. STOP BUFFING RANGER / ROUGE if you are gonna box people in and force them to play ruins or just twiddle my thumbs for 30 mins wating for another map I JUST WANT TO PLAY THE GODD@MN GAME
RECOMMENDATION: Make a potion of cleansing. So that lich king (and other bosses) so that any class can at least attempt to solo bosses
WHEN ARE WE FIXING THE VOIP BUG, 80% OF THE TIME NONE OF UZ CAN USE VOIP
just make lich spawn only blue circles in solos
idk if its a good idea or a bad idea but how about u can pay for an empty round for like 1250g of each teammate would help with inflation and here and then u cna do some chill runs with the boys when u feel like it.
bro please hire more admins everyone fucking teaming in solo
pre teaming is the only bannable teaming, maybe learn to read? idk tho
what u talking about they are playing 3v1 all time not hitting each other
So hard to see if a guy is teaming or just teamed in game
Like I saw 2 rangers completely shooting me (solo goblin caves) they might have teamed in game or pre game
agreed
remove or fix axeman skeleton
skill issue #4 1st edition
You can increase the odds of survival by leaving room to sidestep overheads, and anticipating an attack from your right, it's left.
It has LONG reach that it steps into. Making walking back a trap.
try playing wizard on howling crypts agility 15 u cant run it from useless mob just remove it
I sidestep them in platemail with AGI 15 (fighter)
yeah but u cant kill easily on wizard u should spend ur too much spells
If you don't wanna spend spells to kill mobs idk what to tell you. Try a Warlock? They have a decent selection of melee.
nah wizard too strong 😄 killing everyone but dying to zone or mobs lmao
If you struggle into certain things, avoid them. GL in the dungeon gamer.
ll try thanks
One more tip; Fireball instant opens a door, perhaps keeping one spare in case you gotta dip.
Invis breaks aggro on mobs..
yeah i know but I dont wanna break doors because only way to avoid mob aggro
I leave the decision making to you, just something to consider.
not really just for 3 sec
Invis spell to buffer an invis pot? :3
I don't know, I've never tried it 😄 Maybe I will try it, but it seems a little difficult when I always have a zone behind me.
make brewmaster give cleric movespeed so ale actually has a use 💀
What do you guys think of Ale item giving random visual effects along with random benefits like for example RIS or highlighted traps?
Kinda hope they give a sickle as a utility item, like the pickaxe, in the next update. Get more herbs if you use it.
Can you make it to where players in solo's start damaging eachother within a certain raduis after a certain time? Teamin in solo's sucks.
kinda hope they nerf ranger for once instead of the infinite buffs they give the class
fr man!
oh my goodness gracious
golly oh my!!!
🤠

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Removing spectating from HR was an objective downgrade - now idk if I got skill gapped or gear gapped
Make the bard fun again, it’s super lame now
10,000 gold is an insane amount of inventory space because of how small the pouches are. This requires almost 17 out of the 20 rows or 200 out of 240 spots we are given per stash tab. Please, larger size gold pouches, a reduction in cost, or a way for us to "deliver" gold towards the 10k similar to how quests now let us contribute without needing everything at the same time.
The amount of time that players have to spend managing inventory vs. actually playing the game is not fun and if I eventually end up quitting DaD, it will be because I feel like I am spending too much time not in a dungeon.
remove the map rotation ty
Map rotation is the most cancerous feature I have seen in any game. I login to run some bosses, it’s ruins, I alt f4. What kind of idiot thought this was a good idea
Is it just me or are there too many damn skeleton axeman spawns?
New map idea: Haunted Castle! The beginning is the outside courtyard areas and other surrounding buildings like Blacksmith, Dog Kennel, Stable, ect. Second area, first few levels of the Castle, Dinind Halls, Map Room, and other functional thing. Third level upper layer of the castle with treasury, kings gaurds quarters, and kings stuff. Hidden level entrances to the Castle basement complet with Dungeons, Armory and and area where the collected taxes are kept before being sorted.
The new enemies would be ghosts that kinda pattern like the skeletons, different weapons and levels of armor. Upper and/or lover levels (aka third level and/or hidden level) can have wraith, banshee, and litches. Alsp Mad scientists mobs in the basement making fleshbag monstrocity creatures that you have to fight. Could even give it a story you can discern through findable plaques, art, notes, and voicelines of enemies that over time unveil a story. Litches and such could even have little monologs during their boss battles.
Gear shouldn't be the only reason people win fights
allow me to introduce myself
Gear is the main factor determining fights? There's not much skill expression in this game so?
gear is in a weaker state atm, a rouge in white n greens can easily camp n kill a purple fighter
rogue is the only class that can do that and that's an outlier
barb n rogues, barbs n rogues
granted, barbs hit like trucks but they're slow, meanwhile rogues be cheesing with ambush
once a barb hits u like a rogue thats gg
I'm usually the one saying they shouldn't copy Tarkov but gear diff isn't as steep in that game, you can compete with geared players as a rat
yee everything situational at the end of the day
Who thought rogues invis/ ambush/rupture/weakpoint/cut throat was a good idea? Pretty bad game mechanics it’s like fighting a hacker he makes no noise pops out of thin air and 2 shots you. As warlock or wizard you got to cast the whole game to only help the problem. So you’re casting and sitting the whole game or trying to get health back. It takes very little strength or phys power now to get him out of the hole and very dangerous with green dagger, as it reads like 56,56,72 plus rupture or weakpoint like. There goes thousands of gold in gear to a 50g stiletto and 32g gloves from merchant and no way of knowing he was there unless hacking. Seems very poorly thought in game design.
Perks and skills loadouts slots.
i havent touched those classes n ill never will because of rogue ngl
Yea it’s rough sadly.
they really have it all when it comes to kill potential
Landmine rogue has ALREADY been a huge balance issue that they nerfed like 2 MONTHS AGO
two knife percs plus 2 bleeds yuppp
and it's back now because Rogues complain they don't have any viable builds so IM buff the fuck out of ambush to a broken and un-fun state again (I play rogue)
i should just tell the rogue what bloodtype i am seeing how hes gonna take it
lol
trust me bro, kill mini bosses clear two rooms walk into the next to die, check inventory of killer, 9 potions, 12 bandages, 8 throwing knifes, 1 campfire, yeah i wanna play another round
Your stock curse of pain with the will perk is 13 damage to mobs. Juice it up yea you can kill players. But mobs take too long and as your casting and losing health there comes a rogue that made no sound not even running foot step perks. Stab stab and dead. Idk who thinks that’s balanced or fair. And all the “skill issue” comments and stuff. But that’s like if a Ranger hacker saw him across the room in stealth and started shooting him then he complains and people are like get good. Skill issue etc. it’s the same fairness. A hacking Ranger to rogue as a non hacking rogue to most classes.
He just pops out of thin air when you seen him two modules away not a sound and wham wham kit gone.
thats the thing ranger and every class has a counter class, thats that, rogue doesnt have anything stopping him in that category
Yea only counter would be esp.
only counter is to stay in your own room with the doors closed
Yea then zone comes. Lol
hope for the better spawn n camp like a shut in child
The counter to rogue was to just be perceptive and outplay them but now they on shot you from invis so it's not really like you can counterplay it
Cause they always spawn the caster out of zone in corner and the camper classes loot in zone and wait for them fighting their way through the hardest mob parts in GC and zone fighting to keep a little health to deliver their kit if they don’t die to zone and mobs. Lol
doesnt help they have a perk to sient their moevemnt too
facts, some spawns are really cruel in hr
It's a waste of a perk 😂
i mean since all audio behind you is gone they dont need it anyways
I’ve had many rogues fly across two far end to far end of two modules not make a sound kill me and when you could spectate they were not even running feet perk. That was a bit ago as you can’t see now. But I’m sure they’re not running it. Most likely dagger, jokester you need hide duration and the stepping perk. So that’s 4.
frank sinatra:thats life
I play rogue with weakpoint and rupture. Then poison. Dagger master. Jokester. And thrust. And play and attack like a fighter or barbarian. Yep he’s that good. Lol
They also need to up the loot ratio for casters. You see bs magic staffs and people are like green magic staff with 5% magic damage 300g cause they know it’s not like finding daggers and bard gear in the chests. Lol
When orcrist as crystal sword? The goblin slayer in the lord of the rings
give it15% damage bounse against gobs
Nah
Unique named
okai but let the cyclopse norms drop it too and only in gcs, i feel like that would be best suited for it
It doesn't have to be about goblins ngl. Can glow when people are near yk
yesssss, brillant quiet literally, it better have weak detection tho because that would be to broken
Its literally unique
For example Cinder one taps LITERALLY unless its a barbarian (2 tap).
Cleric should have a perk that makes it so you don't lose a charge if you miss a target
why would you give it a perk making it so you can't miss spells
cleric is already very good and you wanna remove any skill expression the class still has.
I wouldn't say landing your spells is the only skill expression cleric has, but I do agree that removing the need to have good aim is not the greatest idea
crutch perks can be alright in specific cases but this isn't one of those cases
I more meant one of the main skills with cleric is hitting spells.
But yeah saying that its the only skill expression is an overstatement and un true.
I think Locust Swarm needs to be changed so you don't need to channel it, but rather place it down and have it move around a small area kind of like the Poison clouds from "Stinky Stick" or have it move in a straight line through doors (But not breaking them) similiar to "Hellfire" (but not through solid walls)
let us melt gold chalice and silver chalice into gold ingots
I'd be down with trying out the hellfire style version
moving around like a poison cloud seems unhelpful and I feel like it would backfire more than it would assist in actually getting kills
Maybe, or it just creates a new dynamic where people in a room constantly have to shift angles. But Id be down with a Locust Swarm that you can send similiar to hellfire but maybe even has a zig-zag movement pattern or something ya know? Bounces off of walls or something?
bouncing off walls is an interesting idea
I was imagining it grows in radius as it goes, up to its current size (since you probably don't want it to be moving near you at full size)
prob could start as a missile then turn into something a little bigger then hellfire as it grows?
well if it doesn't go through terrain then it can be bigger than hellfire, though now that I think about it, sending this down a hallway could be frustrating to fight against
thats why you make it a pattern movement that you can move around
maybe it can be like a magic missile but as slow as normal poison cloud, target someone and follow them
Maybe could make earthquake a cast without channeling while we're at it.
Just nerf the slow and the move DMG, make it like 4 sec duration and 3 casts
that would be absurdly strong 💀
has it been long enough? can we finally get PvE only? I think it would draw a lot of new players to the game ngl
The pve is ass and we already have grey lobbies which might aswell be pve only mode since everyone is ai
whatever, keep gatekeeping while the game bleeds players. it won't last forever like this
The last thing ppl want is pve lobbies, litterally the most boring thing ever
Bro, no... just.... no....
He's spitting pure facts, PvE would need a major set of improvements to warrant a PvE mode. Compare this game's PvE to everything else on the market and it pales in comparison. The combat is far too simplistic to justify a PvE only mode imo besides it just goes against the spirit of the game
Rouges and Barbs will be the death of this game if they don't make items/stats to counter the more annoying aspects of their kit. I dont hate invisibility on rouge. I just hate that I can't take any consumable in to give me a stronger notification for invisible rouges. I dont hate barb, I just hate how he trashes everyone in solos. Can we get a true armor stat that can counter armor penetration? These 2 classes dont need class nerfs, they need general nerfs
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Rework dark reflection, the idea that I can't hit a player just because he brought a perk is completely stupid. There is literally nothing anyone can say to justify something just literally just sets you to half hp because you hit him, it makes any melee fight with him borderline impossible. Either create a requirement to activate it or just simply remove it, it's stupid.
Hell, idea of the year. Add a timer to it and make it a skill instead of a perk.
Rogue mains when the worst class in the game has literally any counterplay against turbo one shot super soldier rogue class 💀
I don't main rogue and BoC already counters rogue and fighter, unless you actually have a reason behind it being fair then stop being annoying.
It's fair because you can build MDR against it, unlike PDR against 70% armor pen Andy
The only class I see getting set to "half health" is a rogue by dark reflection 
MDR is like really hard to build up and ngl I think PDR is in a perfect spot I don't see people running around with 70% armor pen minus like rogues with the armorpen perk.
Also there really isn't an armor with MDR that doesn't sacrifice the possibility of vigor or strength (or otherwise) on it, therefore it's literally just better to stick with actual stat increasers in almost every way.
Yes you don't see them running around because they are invisible plus they are literally all taking the perks lmao
I'm not arguing about rogues I'm arguing about dark reflection
Rogues are stupid rn but they're managable (as like 3 classesish)
Occultist robes/golden robes but only warlocks can wear it and clerics/wizards can only wear the golden version
It's only an issue for rogues and that's if the warlock is running staff with like a 3k gold kit plus warlock is contender for worst class in the game
Literally just pop a lean potion and it does like 5 damage
Plus by building PDR you are also giving up stats you can't have it both ways just build MDR if it bothers you so much
They get like 60% armor pen in basse kit so they three tap literally anything that isn't stacking health
Rogue never has to fight a warlock if it doesn't want to, but you have no choice as a warlock against rogue if you want to fight or not
Yeah but MDR is only with cloth armors with already low amounts of MDR.
There isn't an option unlike vigor which has -6 speed and -15 speed which has differing amounts of PDR based on the piece
So just like PDR except is actually does something against the classes it's intended to work against
What, I'm just saying there isn't customizability for MDR unlike most other gear that has different amounts of PDR.
also the MDR you even get is extremely low
The only one that's good enough to be ran, is the ornate jazerant which has high PDR and decent MDR to boot.
or dark plate ig.
So we agree that there are options against Dark Reflection but people just choose not to use them
I’m a Huscarl class of a type of player and this game as the potential to make a mixed class between fighter and Barb, where you use axe and shield with Viking helmet and a few item’s between Barb and fighter, not using a crossbow, but maybe a new bow like a hunting bow that’s in between survival and recurve bow, and maybe 2 new axes for main hand small fast attack one and a bit heavier one both got this new class, with the potential of new armour like scale and chain mail not sure if this is the right chat for this
I mean, there's an option against rogues. Does that make them balanced?
Just run ranger with the footsteps perk
Rouges are just annoying in general and i have no sympathy for any nerfs to them.
"Be a specific class with a specific perk that may or may not work" is not equivalent but keep trying
What do you play because it’s not a rogue
Rogue needs landmine nerfed but compensatory buffs in other areas
i play fighter but as i keep getting ran down by barbs and back stabbed by rouges ive looked into playing both of those classes.
Run a specific playstyle is the exact same as telling someone to run a specific perk
If not worse tbh
Wearing gear with MDR is not a playstyle 💀
BOC while active should give -20% action
MDR? That exists?
What ever the word is, it is equivilant. And MDR doesn't even fix it, MDR is given at such low amounts in the first place.
Ornate jazerant gives literally 20 magic damage resistance which totals to like 15%
Not only does it exist but so does vigor and magic resist potions but lil bro over here is mad that warlocks are allowed to fight back against turbo one shot super soldier rogue class
I don't play rogue, I don't get what you mean by that. And magic resistance potions literally don't exist, you'd either need to craft one or buy one to actually get one inwhich nobody sells them and I don't think I've seen a single crop a single time. Warlocks are untouchable when you're at low health because of the perk, and classes which are reliant on actually hitting something with a melee attack not only has the issue of BoC but a free 60 magic damage.
I'd say rogue is the least of a warlocks worry in the first place because of BoC, this effects only really clerics and fighters.
It’s funny you say that because I mostly only play fighter, Barb and rouge there all great classes with there own perks. I believe there should be the creation of hybrid classes once you can’t go back for skills and perks for later on in hopefully updates to come
No class is actually bothered by dark reflection except rogue so you are really fooling nobody. Warlock is contender for the worst class in the game and you want to make it worse for fun or what
That sounds waaaay too game breaking
You're stupid, saying warlock is a contender for the worst class in the game shows it. This is over because you probably only play warlock and simply never have touched another class.
I'm not saying they're op btw, I'm just saying they're far off the worst.
Now I know you're trolling just pack it up buddy
High damage, infinite healing, high base stats?
You're a goober and this is over just because of a difference in opinion.
You’re probably right, but I want a true shield Viking Huscarl. Giving a barb a “Viking helmet” without assess to a shield is utter bullshit, knowing they lived using shield walls helping every combat they are in. “In the Viking age” is a bit much
suggestion map type maybe can add village type '''dungeon'' like an old village that got cursed and everyone died and are skeletons or whatever, can have taverns and homes, and hutts and things to loot, it could be a tiny bit more open with roads and things ( but bushes etc )
Bad Take, Warlocks one of the best solo classes in the game
#d-and-d-suggestions take it to the upvote board, that actually sounds very interesting! could be cool, especially if we did some funny ranger 1v1's on the road like the wild west
I hate to be the "game is balanced around trios" guy but warlock provides almost nothing in a team and usually ends up being a worse wizard. I agree it's not weak in solos, but considering the investment required and the fact they aren't dominating the leader boards it's pretty much moot
warlock only good in solos with a fat kit
It can single out players with hydra, be a mid liner and protect the wizard/ranger who has no defense against rogues n' pushing fighter or even just be a front line depending on how you build them.
They also have that insane 15 strength and 15 vigor curse of sacrifice.
They aren't the worst in any case, trios or otherwise. And is probably the second best class for solos.
Plus for duos they are equally as strong, trios is there only falling line.
Personally I could never rate warlock as better in solos than rogue or fighter, not to mention barb and ranger are counter matchups.
Power of sacrifice is nowhere near as strong as haste or invis and also damages the person. Warlock is pretty much a hydra bot in trios and it's more of an annoyance than an actual threat.
When my entire hydra strat is destroyed because my opponent has a space bar
or they hit it twice and now you're -20 HP 
yeah i was looking at the warlock spells and perks, couldnt even get myself to play that junk. he needs some necro abilities, like raise dead skeleton or something
Are we getting tired of ranger meta yet? I suggest we maybe just don't buff em?
Remove the traps please. It is genuinely one of the most awful things in the game to experience, its boring to play with, its boring to fight against and its almost a guaranteed 'whelp Im dead' if you step into it unknowingly because its beneath clientside bodies
I kinda wish we weren't in as rock paper scissors of a meta; I remember when we werent :\
I feel like it's fine, the clientside bodies thing needs to change though. I think a better nerf to ranger would be nerfing quick shot by lowering it's damage to be 40% damage per shot so it's more balanced around being a DPS increase instead of a Total Damage increase (For the Longbow it'll still be a DPS increase but be less total damage since it only shoots 2 arrows).
click n vote
Please add more Xbow for rogue to the shop, this is really ridiculous
"Hello, today while playing Dark and Darker, I accidentally received a 3-day ban for running another Steam game simultaneously. Please lift the ban. My unified name is simgod, and my email is sesrsrsg5555@gmail.com. I would like to continue playing the game right now."
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goblins only in solo version -.- ! This map is not suitable for teams .
i think rogue should be reworked to be more utility and skill based, winning encounters by outwitting, using utility advantages, and not a glorified M15 anti tank mine that just presses q + e and m1 twice to win
hello, could we change the pentagram on spell memory? My friend is christian and he refuses to play magic classes, because of the pentagram. He will never experience the full potential of the game, and I saw on the internet he is not the only one, there is some discussions on steam about it too, but people think its a troll, but its not... Thank you
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fix wizard invis
wow... this game goes into the wrong direction rapidly with each major patch... player numbers also show that.
I suggest sticking to your core idea and not randomly shoving "content" and "balancing" in
also, fix your damn rubberbanding lol
fix goblin cave map
Speaking from experience if someone is that uptight about a simple symbol they'd be way too uptight to use any kind of magic at all because magic is "devil worship." Funny bait though
he says blessings are not spells so yeah, he cares only about the symbol i cant argue with him
how come when i switch from fighter to ranger i start killing everyone.
Man your friend has to lighten up, it's a game. Last thing I'd want them to do is change the game for people with Christian sensibilities.
my face when the assassin glass cannon class assassinates me: 😨😓😵💫🤧
day 100 something of wondering why hidden pockets + pickpocket + creep isnt all 1 perk
I’m a Huscarl class of a type of player and this game as the potential to make a mixed class between fighter and Barb, where you use axe and shield with Viking helmet and a few item’s between Barb and fighter, not using a crossbow, but maybe a new bow like a hunting bow that’s in between survival and recurve bow, and maybe 2 new axes for main hand small fast attack one and a bit heavier one both got this new class, with the potential of new armour like scale and chain mail
It ain’t even a pentagram no?
IDK if it has been discussed before but just remove rogue double jump ty
It's a videogame, religion/politics don't hold any place. Its very in alignment with other games in the dark fantasy genre.
Sorry if this sounds rude, but its a dark fantasy game.
please, for the freaking love of god, please add spectate back into the game, im tired of finding people teaming up in HR SOLO queue and being unable to report him cause i dont know their names, and i cant report them either if they dont hit me atleast once....
removing spectate and adding map rotation at the same time was one of the dumbest idea the team had, the amount of people cheating in SOLOQ crypts is outstanding
just ignore him, he clearly is trolling, in inferno you see pentagrams skulls, demons, liches, gargoyle demons, centaurs, infernal dogs, pools of blood.... but oh hey, that pentagram annoys me! please remove it!
https://darkanddarker.featureupvote.com/suggestions/517147/hr-map-rotation-and-normal-map-rotation-on-seperate-rotations doubles uptime of map types for all group sizes with one simple trick.
1 vote = 1 prayer 🐀 🙏
@keen onyx Is there any way to implement color-blind mode or something me and another one of my buddies are both color blind and its not a problem anywhere in the game except for when we're fighting lich. The blue and the purple to us look identical which is unfortunate being lich is our favorite boss to fight. Hope you see this!
Separate scaling for solos and trios/duos, almost every balance issue in this game comes from the idea that half of the characters are good in solos and the other half trios/duos. (more like 2/3 trios/duos and 1/3 solos but you get my point)
Can we get an arachnophobia mode? Not one that changes the model, just one that deletes them all from the game so I don't have to deal with them anymore
I would enable that because they are annoying and not because they’re scary
@keen onyx great decision to not let me spectate players to report them! I really enjoy having to let teamers hit me so I can report them! Great idea!
wish they could jump and latch. .w.
the giant spider is kinda a push over luckily.
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if rogue goes into stealth and have some mobs on him they comes into last seen position and swing with weapon there
give options for non map rotation queue. map rotation makes certain questing frustrating as hell. shouldn't be forced to play a certain way because there is low population in every server except US East @dawn grotto
Disagree, skins should be mostly cosmetic. Talent trees should be for customization. Especially given that some skins are paid only, and most can be bought they shouldn't bring much power, that would be pay to win.
make vigor affect healing items
it's kinda dumb high hp characters have to invest so much more in healing vs other classes every run
that's what the game is suposed to be tough, how would you prefer things instead?
Previous meta felt a lot better. Rogue and ranger aren't in a good place design wise. Imo they need to give Rogue a utility wheel similar to spell memory and put limited uses of things like a smokebomb/weapon poison/caltrops and new group fight utility on it. Maybe remove lockpicking as a perk and add a unlimited lockpick set there as well. Make them less about oneshots from stealth and more about tools and tricks.
It wasn't rock paper scissors earlier on, before hinged alot more on skill and less on which class you are. Previous meta (although not the meta I was thinking of) as Venger said felt WAY better; Rogue and Ranger are in an exceptionally bad place. Wizard post nerf is in the right place I would say; it's high end is still abit crazy but I feel like that's more of an issue of Magic Resistance not scaling as good as it should and less of an issue with Wizard itself.
Off topic: I think Shield Bash should gain damage based on the Shield's Armor Rating (only the Shield's armor rating; for increasing damage further Armor Rating rolled on the shield itself would work as well as Physical Damage modifiers).
it wasn't yes, but that was due to lacking balance(still plenty lacking) the goal has always been to have to reach rock paper scissors type of balance, one given archtype is not suposed to rule them all
has a rogue main I wish they would finally decide wtf they want rogue has it always the same circle of overnerfed-buffed-needless changes-nerfs-repeat and in an ideal trio rogue doesnt really hold a place and 90% of what he can do, other classes do so better
Ranger is one that I don't think much can really be done against it, them being a mainly ranged class are always going to be painfull in a game where ranged isnt readily available for other characters.
and personally i prefer current rogue to what we had last wipe, the sad part is I really was looking forward to HR Ruins but it turned out being a 80% rogue map of only double jump loot ratting goblins
Terence has explictly said in a Q&A that they don't want it to be rock paper scissors (albeit late last last year). I do not want any to rule, I want them to be sidegrades of eachother personally; all equally able to kill eachother (Yes Wizard should be annhilated if they get actually hit; glass cannon and rogue in my opinion should have burst damage but no where near as high as it is and instead should be a low HP, low Armor Rating, Average Damage, Insane movement speed class where it's all about never being hit and chipping a person down instead of shotgunning them). I do agree Rogue is mismanaged in general right now, for Ranger I think burst damage is the problem; consistant damage is fine but quick shot for example is far too much for the class; It should either have it's damage lowered so the TOTAL damage it does is less than the amount of shots it deals but it's DPS is higher than firing back to back or be removed.
currently rogue problem most likely around armor pen way too high it literally turn PDR to useless.
with or without armor being 3 hit at always, where the fun tho. I do agree they can 3 hit to kill soft character
Even we find him before landmine, they still manage to escape all the time. Chase them down would be the most stupid move.
Either make them softer or lower armor pen from rogue. Or else change hide mechanic related with shadow, make any light source reveal them
armor pen really? how is that the problem
3 hit 70% pdr, don't sound an issue to you?
do you understand how armor pen calculation works to claim that it's the issue?
Not quite, its happening tho, just last night I run cleric with 70% pdr / 152hp, 3 hit and done.
well, it's not a armor pen issue I can tell you
armor pen looks better than it is because it a % reduction, not a flat reduction, so for example 15% armor pen vs a 50% PDR guy would bring him to 42.5% PDR not 35%
Sry what i was trying to mention its weakpoint + thrust combo
even in that case it doesnt make a worlds difference, there are more calculation done by Yorkazord in the rogue chat's pinned comments but this give the general idea:
"
Dealing 40 damage vs 370 Armor (69.85% PDR) - 10.9 Damage
Thrust (no wpa):
55.88% PDR - 17.648 Damage
+6.748 Damage/61.9% Damage increase
WPA (no thrust):
222 armor (45.6% PDR) - 21.36 Damage
+10.46 Damage/96% Damage increase
WPA with Thrust:
36.48% PDR- 25.408 Damage
+14.50 Damage/133.1% Damage increase
"
This of course doesnt account for other possible and likely multipliers like ambush-backstab or the fact that rogue that killed you is a lot more geared than the exemple above
and that's where a big part of the rogue "issue" comes, is the multipliers make our dmg go crazy, while at basekit we are the weakest melee, and full gear our damage when with our cd's up is insane
Bruh that WPA sum up are crazy lol
yah weakpoint+ambush is also the only way your really gonna see a rogue fighitng, without it your are missing your 2 most important damage multipliers and what makes you a rogue
Ive seen one pop invis potion and instantly turn around to murder my teammate, literally nothing to do to save him
Just like old wiz+rogue combo
yh any form of invis procc's our ambush, bard-rogue also really strong
and just to add to the discussion we've had, those multipliers because basically a 0 change when facing non pdr people:
"
Dealing 40 damage vs 100 Armor (17.7% PDR) - 32.92 Damage
Thrust (no wpa):
14.16% PDR - 34.34 Damage
+1.42 Damage/4.3% Damage increase
WPA (no thrust):
60 armor (13.5% PDR) - 34.6 Damage
+1.68 Damage/5.1% Damage increase
WPA with Thrust:
10.7% PDR- 35.72 Damage
+2.8 Damage/8.5% Damage increase
"
which is mean the higher PDR the higher its scaling? Bruh what is the point with PDR at this point
Tarkov recently added a BTR Neutral AI NPC to one of their maps(Streets of Tarkov) which you can interact with(for a price) to take you to certain places within the map, send a limited amount of loot to your stash(would be real nice now with quests and FIR status for items), if you shoot at the BTR it will turn hostile and blast anything within line of sight.
i think a similar Neutral NPC kind could bring a lot of cool gameplay to this game, while not the necessarly the bring you to X part of the map has the maps are too small and closed but having merchant npc+s you can find in the dungeon(similar to Elden ring) which you can trade with for some exclusive items, or try your luck killing them, different types of npc could have different services/rewards and even maybe quests.
thats what im saying, but everyone responded to my suggestion saying shit like "mfw the assassin class assassinates"
it's a % reduction so yah the more pdr the more "effective" but you are glossing the fact that you are still at any given time outside of a 4 second window you are reducing over 50% of the damage we do and about 40% with that 4 second window
and all this assuming you are taking in a dagger to use thrust which majority of people don't has the range from the ss and rapier is nearly too good to pass-up on when just about anyone 2 shots us
An option to upgrade gear: Like from white to green, mostly cause you rarely find equipment's you want like occultist robe
I feel like a special training lobby where you either can equip target dummies with different types of armors or just have them hardcoded with some Armor Ratings that are specified would be pretty neat. This lobby would basically be only for your own party and you can just practice your weapons attack patterns and see the damage output that your set can do without having to risk the set. (Similar to how the Practice Tool works for League of Legends, the Training Area works for Apex etc) It would be such a nice QoL thing.
It could even just be the pre-lobby map so the devs don't need to add anything except for a new Queue type that's outside of the current rotation. I'd think it wouldn't be hard to implement and the only reason against it would be if it would be too server intensive, and I'm pretty sure you could set it up so that these are more or less ran on the player's server (kind of thing)
Fighter shouldn't be the middle man of all stats, that should be bard
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can yall add a tavern or something where u can go in and find parties by finding people in the tavern? would be fun to just have social room place for rp with fellow dungeoneers
Thatd be kinda cool lol
There are payment issues for Turkish players ı'm trying to buy the game for a week, can you please fix the issues before the discount ends? This game is very expensive on Turkish currency and the discount is very important for us.
Can I suggest that we be able to move gold out of our gold bags more than 10 gold at a fuckin time
NO
lol good joke
i hate that we have so many version of the same map
that is in the game already but no one uses it
nah thats a chatroom, im talking about being able to walk around in a tavern and inspect each other and crouch on each other and shit
why 😭
I just want to use my golden key but I can't because I keep getting the wrong crypts map.
I meant why does it have many versions of the map its unnecessary
oh lol, yeah I feel the same way. make it make sense sdf.
yup i got norms and hr but dif maps and just mixed up maps is dumb
fighters should be able to run hunting traps but they only last for 3 secs once caught and deal less dam
One class per team I say. No double or triple Rangers, etc. With so many classes to choose from, it shouldn't be an issue to lock that nonsense down
feel the rage of the triplecleric!
X-key should have a longer channel time to take your weapon off. The higher the move penalty for your weapon, the longer it should take to X-key it away.
Goal: make it harder for classes like Wizard/Ranger/Bard to ranged + kite, removing any chance of punishing them as a melee.
- Sub goal: avoid over nerfing kiting on classes that have it as a core part of their gameplay, like Rogue.
Not really. It's dumb Duo or Triple Ranger is the problem
Let me know what you guys think of my ideas
Great Sword(not zwei)
Weapon Type: Two-Handed
Weapon Slot: Primary and Secondary Weapon
Weapon Class: Sword
Class Availability: Fighter, Barbarian, maybe warlock
Weapon Damage: up to you
Move Speed: up to you
Primary Attack Pattern: up to you
Secondary Attack Pattern: up to you
Note: I think this weapon should be a halfway meeting point between the longsword and zwei
Javelin
Weapon Type: One-Handed
Weapon Slot: Primary and Secondary Weapon
Weapon Class: throwable
Class Availability: fighter, Ranger, Barbarian
Weapon Damage: up to you
Move Speed: up to you
Primary Attack Pattern: throwable
Secondary Attack Pattern: small jab
Animal coverings
Armor Type: light or medium
Armor Slot: Chest
Class Availability: Barbarian
Armor stats: up to you
Move Speed: up to you(not heavy)
This Armor gives the user more resistance from ranged weapons and throwables
jewler
Add another merchant who specializes in rings and neckwear. Add more, and or use already existing items(gems,ore/bars) that can be used to craft rings and neckwear.
This will create a whole new market in the player economy.
Buff Creep allowing you to take 30 steps while stealthed
Nerf Hide so that you can’t attack for 2 seconds after leaving stealth or until you take damage
Hey Zest is right
Who let this man cook
First off, Stealth is the perk that allows you to walk while in Hide, not Creep
Secondly, those changes seem oddly specific with little regard for the ramifications they would bring to the class as a whole. It almost seems like a thinly veiled plead for them to buff a very specific playstyle rather than an actual suggestion to make the class's design better
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I love this game , but the worst feeling is not dying, but realizing you need to sit in the trade house for the next hour trying to put a kit together. Need to have like an auction house to just put up an item for a price. This sitting and waiting for a noob to sell an item for underpriced, or spending a few keys getting a kit together takes too much time. I could buy a few kits and just have them in my stash but space is such an issue even with 3 stashes an entire stash filled with jewelry and 1 stash just dedicated to gold ingots/powder/keys and loose gold, Leaving me 1 stash for items and random stuff, Being able to transfer items between characters is a short term fix, I think gold should just be a number in your stash and coin purses be used for going into a dungeon and picking up loose gold and then emptying it in your stash after your done, also Maybe an item you can get from a quest to hold multiple kits so it takes up less stash space like a wardrobe or something, Maybe upgrade the amount of slots with questing. Idk if its controversial to suggest something like this but also like a recovery system for loosing a kit to npc's in dungeon or zone, kinda like insurance, pay gold so if you die you get it back if no one looted it put a time limit on recovery so if you're not active you just loose it so people cant use the recovery as stash.
If they would just combine the Stealth and Creep Perks then I think there could at least be an argument that the Rogue is in a decent place. The game in general is just too noisy though. Every time you draw an item you give your position away to any players within 30 meters. I hate that every time you want to drink a potion the game is like, "Ladies and gentlemen, Mr. Pete Parada on drums!"
Barbarian needs to be nerfed change my mind
I was typing stuff up about rogue towards BackusMcStabb, but you have caught my attention
So lets start off with a simple question, what about Barbarian do you think is too strong?
Please, nerf Falchion.
He’s soo easy to play. Really all you need is beserker and axe specialization with warcry and rage and you’re good. Fighters can’t do shit against you unless they have all blues and purples and even then the chances of beating a barb are near none. He’s also rewarded with increased damage if you damage him which i wouldn’t be against if the max bonus was lowered down to 20% but it’s fucking 30%. At this point if you’re a fighter main you might as well play barb. Yeah you don’t have alot of ranged options but you don’t need range when you can just hold the W key and kill them. They try to fight back? More damage for the barb.
Like at this point whenever I get mad as fighter i just switch to barb and absolutely stomp lobbies.
Everyone says the nerfs to fighter were justified but now barbs dominate the meta
So Barbarian is designed in a way where you cannot statcheck them. They have more health than you, they have more damage than you, and with their cooldowns they are faster than you. But while barbarian might outstat everyone, they have some glaring weaknesses that the enemy is suppose to take advantage of. Range is one of those weaknesses, allowing some classes to be able to do potentially a lot of damage before the barbarian even has a chance to deal any back. With Ranger, it really comes down to a damage check unless you have a trap nearby. The barbarian can make your shots difficult but at the end of the day arrows move fast enough that its less of them dodging and more of them making it easier to miss. With Wizard, you definitely have the damage to kill the barbarian before they get to you. With Cleric and Fighter, its a different story, and it all comes down to shields. Aside from Cleric, Barbarian weapons are by far the easiest to block and they have comparatively long recovery times. They may hit harder than a fighter, but they are also easier to punish. As for Bard and Warlock, I don't actually have much experience with that matchup, especially post Bard nerf (not a fan of playing Bard in general). They do both have blocking options, but they are rather weak options. I'm sure warlock could cheese the fight real well with Hydra in a door though, since Barbarian doesn't have consistent ranged options.
All and all, Barbarian is well made from a design standpoint. His numbers might be off, but in my opinion Barbarian is not the problem child in the current state of the game
Don't give me this "rAnGE iS hiS wEaKNeSs" bullshit arguement. The lower his health the higher the damage on barb. If you're losing health from arrows you're just going to 1 or 2 tap someone when you get into melee range.
a good bard will shred every squishy and lose to every tank, i play with a bard main and the bow/crossbow with rapier/falcion is absolutely dirty with the move speed and buff they have, its just hard to play
bro if you hit me witha few arrows and arming sword me in the head youll win as a ranger me playing barb its happened countless times
Well that argument doesn't make much sense, regardless of if the Barbarian gets to you at half health or full health, if the barbarian gets to you at all and you don't have a defensive tool, it becomes a statcheck; and if the barbarian isn't low enough for you to kill them before they kill you, then you failed to do enough damage to them. If you feel that the ranged options don't have enough damage or that the barbarian is able to tank it too well, that's fine enough, but denying that range is a weakness for the barbarian is objectively wrong
not saying barb isnt weak against ranged but im just saying if you know how to manage your health bar with the beserker perk it becomes quite easy
take a few arrows of damage and then go in or close the distance when you become that glass cannon
This doesn't really change the argument at all since ideally classes should be balanced at all levels of play, but what level of gear do you typically run?
Hi, and sorry for asking here, but the normal chats are totally frenetic, as always.
What were the main topics of the podcast? Anything related to the steam/legal issue maybe? Or was it just a holiday festive meeting?
Thanks
Litteraly just play cleric if barb is an issue. Proc smite or judgement when the barb gets close then block.
I know that it shouldn’t be just play x if y is too strong, but cleric is a pretty strong option right now. Barb is just one of those classes that does really well at what it’s meant to do, something other classes struggle with
Disagree
cobalt armor should give magic pen instead of armort pen for mage classes
Devs talk about anything interesting yesterday on the darkest hour?
yeah A new ice map is coming out and its gonna release with just one layer but in the future it will have three layers with down portals like ruins/crypts/inferno was supposed to be. Also they are working on a bigger gc for trio gc. Along with a bunch of other stuff. you should watch the vod
You say that, but a roshambo balance style is perfectly valid, as long as players are not forced to fight their counters
there are times where you are suddenly thrust into a very unfortunate situation, but outside of bad portal RNG leading you to fight over them in the endgame, I feel like the game does a good job at allowing people to sneak around, at least in the Ruins and Crypt (idk about Goblin Caves, I hardly play it)
Goblin caves has little to no rotation ability unless you got a really good zone. I also find that I’m facing a big counter to most classes almost every fight (ranger). In my opinion they should make every class be super impactful no matter what. Wizards in the play test used to have the same power that rangers did in deciding fights and fighters had a better second wind to compensate for the higher damage all around. Now it feels like the only big (and reliable) damage class left is ranger or maybe a really really kitted wizard still
Maybe a kreigsmesser would be a good sword type to add
Yeah if you run I to the wrong guy in GC it’s over
from the games I have played on GC, I disliked how little cover there is in most situations
even with the twists and turns of the cave itself, outside of a couple standout rooms, there just isn't enough places to hide, both from sight and from ranged attacks
even in the halls of the crypt you could at least find dark spots without needing to turn off torches
Yeah caves needs to be more varied in cover, i hate the mining rooms because its so wide open a jerk of a ranged player can shoot you
yea whatever bro post a money spread 💰
Whatcha'll think about these changes?
Patch notes:
Rogue:
- Ambush perk damage increase removed. Changed to "Surprise attack" debuff: Reduce damage of target by 50% for 3 seconds after the first successful attack.
- Dagger Mastery perk reduced to 15 --> 10% physical power.
- "Hide" changed to "Battle Stealth": Rogue's stealth changed to 3 charges of 3 seconds of stealth. Running no longer cancels stealth.
- Rupture now applies all stacks of poisoned weapon perk on the first successful hit, damage reduced to 20 --> 10.
- Smokebomb now deals 2 magic damage a second to enemy players.
- Smokebomb Perk Added. Allows smokebomb to be thrown at a distance and applies a drunken effect to enemies for 3 seconds.
- Evasion skill added. Avoid all projectiles for 3 seconds, and reduce physical damage taken by 30% for the duration. Also reduce damage dealt by 30%.
- Additional poison perks added.
- Corrosive poison perk. Reduces resistances for every stack of poison.
- Numbing poison perk. Reduces movement speed and action speed.
- Tumbling skill changed to Summersault. Now rolls towards the desired location.
- New perk added "Echo Location": Use sound waves by striking a wall to detect hidden or invisible enemies momentarily.
- New skill added "Sonic Whistle": Emit a high-pitched whistle that deafens enemy players.
are these the actual patch notes? if so, it works great considering dps doesnt matter nearly as much on barb or fighter as their tank does, makes rogue actually counter ranger. less landmine is nice overall. smokebomb spam would be crazyyyyy, battle stealth is just a rip of khazix from league tbh, evasion could be crazy but sounds like a good idea tbh if its turned down to 1-2 seconds, poison gonna be shit overall to play against, especially if you nuke a rogue then die to poison at 30/160 hp because of whack buffs. echo location for who? weird. sonic whistle doesnt make sense, a sonic boom for barbarian that does that makes more sense if it detects invis as well, tbh.
Deleted my original messages as majority of it was rambling but essentially it boils down to this:
You're mostly right in everything you said as I wanted a way to dissuade them from gutting hide while simultaneously buffing my play style. In retrospect my idea was shortsighted and self serving.
Edit: If anyone read my messages, sorry for the billion edits and changes.
new change idea: rouge can now use pickpocket in trade chat
Reading over the Q&A discussion with the Dev's. Link here: https://docs.google.com/document/d/1LqgFH1WuisLL07nsBrIycHq_99gsV9V4xNCIrX3mhp0/edit
There was some discussion about how the dev's feel like ranger and rogue time to kill is very fast right now.
Maybe adding a small amount of projectile damage reduction to all types of gear would help a little bit. This should be normalized across armor types with plate still having the most projectile damage reduction. To help the scaling of cloth > leather > plate flow, a very small(0.5%-1%) per slot increase to plate's current projectile dmg reduction might be necessary. Maybe not, just thinking as I type. I think the max from base gear values is 18.5% from wearing plate in every slot, and figher is the only class that can realistically attain this. Even Cleric's Templar Armor, also labelled as plate has **Zero "0" **projectile damage reduction.
Maybe some items classified as mail, Regal Gambeson, Northern Full Tunic, Reinforced Gloves come to mind. But in general, cloth and leather armor should have some projectile damage reduction. I also think that removing projectile dmg reduction as an affix would be a step in the right direction of getting rid of the affix clutter and confusion.
As far as the landmine rogues, have them do reduced damage for the next 2-3s when coming out of stealth. The same should be done for invisibility potions, regardless of class. Anyone coming out of stealth does reduced damage for the next 2 or 3 seconds.
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They're not real patch notes, just my ideas for redesigning rogue around poisons and trickery instead of stealth landmine
good idea tbh
Kinda disappointing to see how in the Q&A the devs doubled down on the "play one character meta" saying they like the chapter system and have no plans to make affinity with merchants account wide. Even talking about making a prestige system for characters which further incentivizes playing only one character.
quests are temporary tbh i don't see a point in even doing them
Affinity unlocks for merchants open up a wide variety of crafting for you to do. They're hugely beneficial even on a per-wipe basis. They should be account wide, not per character.
The only thing having them locked per-character does is incentivize you to play one character and one character alone. I really wanna play fighter but I don't wanna do all the quests again to get the affinity up.
i 100% like the stacks of armor removal because that somuch more skill based than hitting someone one time and removing 40%
small suggestion.... PLS for the love of all things holy nerf the damage those flying annoyances (death skulls) do tis' EGREGIOUS ❤️
Bro please God make it so mage skele can't shoot his fireball under my feet while im trying to loot that first chest on Ruins
i think they should focus on content and mechanics first but yeah thats something that can be looked at.
Create a quiver and create a spot for it next to the armor and rings and you can find white green blue purple and gold quiver each upgrade grants more arrows to hold a normal quiver holds 15 arrows a white quiver holds 20 arrows a Green holds 25 arrows blue holds 30 arrows purple holds 35 arrows and gold holds 40 arrows or have each upgrade not go up by 5 and have it go up by less if you don't want them to hold so many arrows
Rogues should get a change to their stealth since wizards got a change to theirs perhaps not make them fully invis but partially or just permanently change it to a new idea a new skill with the perk tide to it being different
Should probably nerf damage until nothing can 2 shot kitted people like the ranger class I feel people with standard and green armor should be able to get two shot people above shouldn't be
A bubble shield made from magic would be cool to see from a wizard That can house a full team inside of it a few hits and it breaks but anybody can walk in and out of it Maybe a wizard would just have to cast it at their feet or they have to cast hold it and stand still or while holding the spell cast they can slow walk with it
What about an acid spell wizards can cast perhaps an area on the ground or projectile It does a slow tic damage
I think a scythe would be a cool two handed weapon a warlock or if you make a necromancer class. They can use it too
Can we please get some kind of post report for who or which team had killed you for their hp upon your own death in HR, its disheartening never knowing if it was a close battle or not
I feel like Quivers could occupy the cape slot if they have stats on them or the equipment belt if they don't. No need to make an equipment slot that only a few classes can actually use
Rogue's Hide doesn't allow them full mobility, its more comparable to Bard's Song of Shadow or an invisibility potion. I would mind seeing it reworked but I feel like keeping it viable as an ambush tool is important rather than making it more like Wizard's Invisibility
Increasing the global TTK could be a good change, however one thing I don't think anyone wants is to make fights feel like a pool noodle fight
A bubble shield for wizard sounds like a sick idea, I'd love to see more utility spells on wizard and something like that might cut down on the dominance range provides. It would be like Wizard's version of Sanctuary but instead of removing damage you are preventing it
The acid spell sounds interesting, but honestly I feel like something like that would be better saved for a potential future Sorcerer class
as cheesy as scythes are I'd welcome them into the game. And as a landscaping tool, I could also see druids having access to them as well
overall, I like the way you think even if I don't agree with all your ideas :)
i love this chat, you get alot of very bias ideas, but sometimes a gem rolls through
fix hackers
Give rogues a Utility Kit similar to a Wizards Memory slot. It could have 3 items of their choice on it
Let them choose between things like: Caltrops (5 charges) /Lockpicking Kit (Unlimited, replaces Perk)/ Smokebomb (4 Charges) / Deadly Poison Vial (5 Charges, replaces Poison Perk and does more damage, lasts 20 seconds) / Crippling Poison Vial (5 Charges, slows victim) / Poison Grenade (2 charges, works like Zombie Cloud but bigger, thrown).
This could help make them less about bursting from stealth and lets them use more types of utility to help the team. It also reduces the bloated amount of perks.
so the dagger buffs are not enought for u or what?
now they should become a support class and an assasin class all in one?
Pretty sure he’s talking about trading damage for utility.
Also, I think the idea in general of having “spell memory” for class specific consumable utility items isn’t a bad idea.
Maybe could be applied to rangers to limit how many traps they can bring
well they would nerf burst from stealth at the same time, thats what the last line signified but yeah guess it wasnt entirely clear
this...actually could work
really plays into the skill monkey archetype you see from Rogues in movies and Dungeons and Dragons
not sold on the specific ideas you posed, but the idea of Rogue having a skill wheel with a handful of utility focused things would give rise to a wider variety of playstyles
assassin type characters are notoriously hard to balance because dying before you can even react is almost never fun, so if they expanded the utility rogue can bring, Rogues could have a solid place in the game even on patches that nerf their lethal potential
that said, I feel obligated to disclose my bias; I do prefer the sneaky rat playstyle over the lethal assassin playstyle
one problem that comes to mind for this idea however
Warlock, Cleric, and Wizard have spell casting items
Bard has their Instruments
How would Rogues go about actually deploying the selected skill?
would be nice if the other rogue skills actually had a place in the meta
as far as skills go, you do see some variation
Cut Throat, Hide, Rupture, and Smoke Pot see decent use by different playstyles
You don't see Weakpoint much anymore after they took away the bonus damage on the first hit
Tumbling has always been a meme
and Caltrops are simply hard to justify because of their limited uses with no way to recharge
that said, Caltrops do have 100% scaling, deploy instantly, applies a decent speed penalty, and are rather hard to spot especially since no one is looking out for them
so I understand why caltrops are limited. I've seen people die to random Hunting Traps that were placed ages ago with the Ranger who placed them sometimes not even on the map anymore
caltrops can do a hell of a lot more damage so just imagine a world where the skill was popular and people just sometimes drop dead or lose 1/3 of their health with no one even nearby
but anyways, at least half of the skills are usable which is more than you can say for some classes
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oh hey Maelstrom, been a while since I've been in the chat when you posted that
not sure if they'd ever add them since messing with the hitboxes would be very out there
but with how much more popular mining is nowadays, thoughts on giving a hypothetical Dwarf race mining buffs in some way?
allow gifting the game
make it so we can see how much damage we did to any player in hr not just how much damage they did to us.
nerf warlock dark reflection lmao that shit should not do 50% of my hp
its actually stupid that it scales with soul collector
Dwarves = new Oddjob gaming story
We could have a different variant for each class, fighters could bring extra skills depending on their knowledge (to give fighters an actual reason for having a high knowledge stat) except for maybe the barb, who compensates by having a few extra attribute points.
i suggest making the game playable to stop the fall of playercount
That kinda sounds like a way for rogues to get multiple perks in exchange for a skill…….
add fishing to game
Instead of having a quiver be a actual lootable item then perhaps it's just apart of the ranger class and it only holds 25 arrows and they remove arrows from the shop and it just auto refills after every match you go in with always a 25 or 30 stack
They could make bards song changed as well along with invis pots rogues ability instead of them making you fully invis your partially invis translucent to the point of barely seeing you it still hides you and from Ai completely but with players it's different they still could have a chance to slightly spot you wizard spell even though your invis you got that outline of you it's still different
Overall I like your ideas to I don't disagree with yours but I do enjoy trying to cover some other ideas devs could always consider I wanna make sure every idea is thought of anything to really push this game to its maximum enjoyment for overall everyone
@worn lava
Quivers are confirmed by the devs to occupy a bag slot when they come out.
(These are the currently unused slots at the bottom of the character sheet)
Classes don't really have intrinsic features so such a mechanic would need to be global or something like a ranger perk
Perhaps, just like the arrows that are ready to fire, each bow could act as a sort of quiver
Back in the day bows didn't even have ammo, so maybe what we need is to meet in the middle
but then again, such a change is rather transformative and you'll always get pushback with such idea
As for the invis, partial invisibility is always iffy
wizards version of the effect is not really a stealth ability, its not designed to allow you to hide, simply obscure
with the other three invisibility options, on their own (without Rogue's perks) they are designed almost exclusively to avoid a fight or set up an ambush
if you're partially visible, even slightly, I feel it gives the opponent too much control over the effectiveness of the stealth
its definitely a workable idea, but could very easily kill these methods of stealth
@small furnace neat, I didn't know we had that confirmed
It's 'confirmed' as in the devs have said it before.
Keep in mind though the devs also 'confirmed' in the past there would never be a flea market and they went back on that. So always take the devs words with a grain of salt.
share vault we need
It is so sad that they keep talking about anticheats, working against cheats, bla bla bla bla bla and then u find 4 naked rogues killing eachother from 4 meters distances.. at least dont lie ironmance 😦
Make it so mobs actually hit walls so they don't hit players through walls.
There is zero reason why this isn't in the game and it's unfair and stupid when you aggro something through a wall just for it to hit you in the head through a wall and do a solid bit of damage.
i like my stealth change idea cuz i think easy cheez kills shouldn't exist in the game if they are removing the ability to cheez sub bosses the devs said they would and to me rogues invis is cheez
I doubt they're lying, it's hard to make any lasting impact on cheaters without doing something radical that also affects normal players. Like the spectator change.
make ambush so you'll need to be close to a player for like three seconds to garner the actual damage increase from ambush.
dude. playtest 1 1 and a half year ago. cheaters. 1 and a half years later, still cheaters.
you realize games will always have cheaters? and there is some games that have been out for like 4-5 years and still have a cheating issue.
I would say the devs have done a decent job with cheaters from the fact they are in ea with a really small team
Cheaters evolve with the game. No game is completely free of them. Games with progression systems like this are especially vulnerable
Yeah and Apex still has cheaters, point? Difference is that they're a bigger company than Ironmace so it's less.
Make it so that you can pull arrows out of bosses so rangers can boss
If you're in a position where you are bossing spending 60g on extra arrows is the least of your problems.
I don't boss as ranger I just have never seen a ranger boss ever, mainly talking about troll tbh, I like doing troll either full naked or fully geared with no inbetween as usually teamers gank and I figured its not really worth The 60g filling your inventories with arrows every time you want to troll as ranger so maybe thats why they dont
Edit: yea the bar to fight hr troll as any other class is just like, buy a slightly better weapon. ranger can buy a melee too but every other class would do that better, so the bar to beat hr troll is buy a billion arrows
then just use a melee weapon like every other class in the game
My buddies and I were talking, and thought special game modes would be a fun idea.
One idea in particular we were thinking about was an arena/horde mode. No high roller, just normal gearing. You are in a circle with waves of enemies that come in, with a finale of a miniboss.
Think it would be cool/fun for more casual players who maybe shy away from PvP.
you don't shoot troll as ranger. you just melee it, there just isnt many rangers in solos, and they arent gonna do troll since it will just get them jumped/camped and killed.
LINKING ITEMS TO FRIENDS VIA A TEAM LOBBY CHAT.
so I actually have an incredible, useful, insightful, unheard of suggestion, take down the servers for a day or two and fix the 'connection terminated abnormally' issue
Pve mode
They need to add a breakdown of damages dealt after you die including heals etc, so you can check if your killer is a cheater
They should Make the three lizard Skins have a different bonus Based on their Discriptions. Considering they are described as having different specialties it would make having no headgear worth it as they would still get at least some sort of bonus
https://darkanddarker.featureupvote.com/suggestions/519368/spell-casting-weapons-rework-cantrips
An idea ive had for a while-
Rework spell casting weapons to include small cantrips in their attack patterns.
https://darkanddarker.featureupvote.com/suggestions/519369/cleric-perk-helping-hand
[Cleric Perk] Helping Hand. It allowes the Cleric to use Bandages, potions etc on Teammates in need 🙂
Consider: minor to slight extension of the war hammer attack range. Clerics appreciate the new toy with a different attack pattern, but the short range usually forces use to trade over taking advantage.
This may be taken controversially but the collectors guild needs to be shut down with the policies they're gonna implement. They're asking people to pay 1250 per wipe to price check which is millions of gold depending how many people use this. The gold for the service goes to their "price checkers" such large amounts of gold could never really be used and will just end up with them selling it on a 3rd party site for Real$ . Also they're asking for gold for an irl service so isn't that already questionable and against some tos? There should not be an entity that affects the in game market this hard.
i dig it. niche. situational. but creates a neat little demi-class medic
earning money with a game you don't own is always forbidden. I've never seen a single EULA which doesn't explicitly forbid earning $ with their game. (doesn't matter if it's selling, boosting, guiding or third party services).
PS: not sure how it is in counter strike, but I guess they have an agreement or smth.
I mean that's pretty clear but a rule is just a rule doesn't mean people will follow it
@olive oasis 100% agree. just saying, technically it's punishable. if they go through that hassle and actually do it... depends.
i second this as a fighter, id like something other than falch to also be viable, the maces deserve love
Wouldn't happen the owner is a top warden conflict of interest
interesting! probably it's also more useful than harmful
Can we get maybe like one or two goblins with different weapons, club or pointy stick would make sense.
sometimes you cant loot a dead body, pls fix it.
This server probably won't be anywhere near as popular once the flea market comes out.
The only reason like this servers are so popular is because the trading in darker is so feature incomplete that the community has needed to make their own tools in order to make it bearable.
ranger nerf so the game isnt dead anymore????? PLEASE?
i was already expecting the CG slander to come eventually but damn, I didn't think it would be that stupidly argued
some of you can't read a message twice and it shows quite easily
So articulate your point? What wasn't read? Let me say someone's point is dumb without saying why or any counterpoint really cause it really creates productive discussion
the fact that you guys can't read "payments go to the price checkers themselves" and have more fun in articulating that the (2) admins will now control the whole market because they got 5000g from the players
like mate, you don't know their numbers so you're all just speculating atm
What are the odds they give us back spectating in high roller? They could give it back with a delay or something.
You're just baiting or ignorant or both 1250 gold per person just 1000 people is 1.25M gold to what ~50 to be generous price checkers that's 25k each but more players more gold so that number scales well what happens to the rest? cause thats alot of gold as for the admins "controlling the market" the guild has basically set prices for every new major trading item and everyone has just kinda rolled with it and if you know how an economy works those with lots of money can control supply and demand and sway markets
Im fine with it if the effect on the market is positive, but id rather the actual list of items you can get expands to create an actual well diversified market, cause right now we got keys and ore farming
The game also lacks any way to actually track supply and demand of items, nor to post the equipment you want to sell for an extended period of time, all we got is the equivelant of a Runescape trade server
People are straight up getting yelled at in trade channels for over pricing items cause they have no idea the average selling prices of said items, thats an issue. Its hard for the average player to judge whether something is truly rare or worth a lot
And no, an auction hall doesnt fix this^
Once again, you're coming up with the "1000 people" number based on... uh... yea... um... nothing. And also, I've got a question for you as well: "Why is it that I casually haven't seen any of you talking about the payment of just 500g instead of 1250g? How curious! It's like you're trying to make the issue seem bigger than it is! How curious!! Because dude, CG is only the main economy-focused place that DaD has, seeing as there's no good organized market ingame nor in this server, and it was only born because of how trash the trade system is, and the lack of proper offers ingame. It's only because of that, that CG has been the main place to sell BiS stuff, endgame gear, and set prices because the PLAYERS have decided to do so to maximize their earnings and organize their trades, and if prices of ANYTHING have ever gone up or down, it's because of reasons, like either reactions to the balance changes (like the 5 ore for ingots into 3 ores, which decreased the price of each gold ingot, tell me where's the market control there?), or because the PLAYERS themselves decide to control the demand and supply. And that would've happened ingame either way, with an economy-focused server existing or not, which people you would know about if you just tried to think for a sec.
I wasn't aware of it costing 500 only from free to 1250 I wouldn't have support 500 either so it's irrelevant and 1000 players isn't a very big reach with how many people are in collector server. Yes it's the only server but does that mean it should just have free reign to do what it wants obviously no. I agree trade system is trash as for controlling prices there was a time where gold went from 500-800 Prequest and pre 3stack for ingots because the guild said that's what they were worth
HR require certain GEAR RATING so you can't just farm it naked and make normal actually worth playing
I don't have a strong opinion on this but I will say I'm surprised this wasn't a thing when they introduced the changes to normal lobbies
like, even if it was a stupidly low bar to clear like needing at least a single green item, I just really expected it to be a thing in some way
I like the idea but I'm having trouble figuring out the best way to actually implement it
To start, how would such an idea work with Fighter's Weapon Mastery?
Fighter is explicitly not suppose to be able to cast spells (as stated on the character creation description)
bandages and potions available in stacks of 3 from NPCs
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
Thats a fair point. I dont really have a good solution for that aside from changing the perk but that feels like a cop out. Although, i dont think fighters would really mind that they cant use crystal sword and magic staff anymore. I guess they could keep the current attack pattern for fighters specifically but idk if working that i to the code is feasible.
Magic Staff they probably wouldn't miss, sure
that said, I can see an argument that Crystal Sword in specific circumstances could be useful to a fighter, being that it is the only non-consumable source of magic damage a Fighter can use
not really useful at this very moment in the meta but it is something to consider
Perhaps Cantrips could be something enabled by the caster via a perk
Each caster could have a perk that says something along the lines of "Enables Cantrips for [weapon]"
Each caster having a different weapon that grants them their specific cantrip
Huge rogue and ranger nerfs. Hopefully people stop whining for now (They won't)
Ironically, they didn't solve any problems on the rogue side - they just made base kit rogue worse, which couldn't kill anyone anyway. The only help was for Fighters with full plate
Base stat nerfs cascade to the rest of rogue since they are one of the most stat bloated classes in the game.
Castillon dagger nerf is also gigantic, considering that was the go-to weapon for three-tapping people.
rogue is still gonna be extremely strong, just needs more gear to 2 tap everyone.
Ranger nerfs are good, however they need to revert the quickshot cooldown buff.
now here comes the crying
Why on earth would they need to revert the quickshot cooldown buff when we don't even know how bad the damage falloff is yet.
They just increased armored for everyone across the board and increased damage falloff for bows.
Why add another nerf ontop of that, as well as killing half the effectiveness of traps.
quickshot is pretty bull shit. it was already extremely strong before and then they buffed it. I am a ranger main, but I can't deny a few parts of the kit were pretty stupid, like traps and quickshot.
I'm a ranger main too, and the quickshot buff wasn't needed, but now that we're getting our damage nerfed it may be. We don't know how much more falloff it is.
that is true. just depends on how much the damage fall off is.
Going off there wording it doesnt seem that harsh. they just said the damage falloff starts earlier, not that its more severe. and the damage folloff isnt that insane. I haven't done in dept testing but its nowhere close to like half damage or some crap
Trusting IM's wording is a dangerous game. They often leave changes out of their patchnotes entirely as to not upset people.
Just have to wait and see how bad it is now.
yeah we will see.
Kind of hope they partially revert the trap change though. 50% is a massively heavy-handed nerf to 'test' something.
Esp. since trapping is more of a normals strat. Doesn't happen as often in HR (you can still get someone with it, but most people have the common sense to look down throw torches in darkness etc)
and might be controversial but I def don't think the game should be balanced around no-gear normals
I hope they don't. traps are complete bull shit and should honestly just be removed. traps are still extremely strong in hr
I do not know how you can main ranger and say that.
they aint a fun game mechanic. there is no skill involved in them and idk where the skill is in sitting 1 room setting up traps on arrows and crap all game.
I don't play ranger for that, I shit on people with a bow, I don't sit there an abuse traps. I get they are a big part of the class, but doesn't change the fact they are stupid.
Even if removing traps would kill the class I would rather have that
They are not a fun game mechanic, but if we're removing things that aren't fun game mechanics then there is an assload more that needs to go before traps.
I would rather not have my class killed so that other people get to feel the game is more 'fun' unless we're doing it across every class.
The 3 strength nerf has a huge impact on gearless rogue, but only takes a point or two of damage off a set that is above 0% Phys power - so the nerf was basically 2~3% damage nerf. Not enough to stop kills, but for base kit rogue its a much bigger nerf (10~15% nerf to damage?). It doesn't reduce the issue of scaling.
It will take FOREVER to kill mobs on base kit
We'll see how much the armor changes factor in - maybe they're adding an extra 3~5% damage reduction on everyone
The vigor and str change affects early game rogue the most, and just increases volatility of the class which makes it less fun to play as - it has already reached a point that it's not very fun to play or play against
that is true, but honestly traps and invis are kinda my 2 main things I hate with this game
Castillon damage nerf is also kinda huge, gotta take that one into account.
All the daggers were decent, Castillion just allowed for a .5 second faster kill with a bit less gear than a Stiletto 3 tap
.5 seconds means a hell of a lot, can mean an extra falchion swing for a fighter for instance.
My point is that most kill scenarios will still occur when someone steps on a rogue, Castillon was just at a sweetspot that made some plays slightly faster (with less gear required), but they probably would have died to a stiletto anyway
Which is "good" to be clear. Rogues should still be able to kill people, the nerf should affect the high end egregious kills which I feel a nerf to castillon damage will.
Stiletto will still do the same thing tbh - they were pretty close to the same effectiveness
"Updated the rotating map pool with the new Goblin Caves. The new Goblin Caves is a larger map that houses both the Cave Troll and the Cyclops." ... It will be even more difficult to complete the mission on the troll's pelt ... someone who did it at the very beginning is lucky
hey cool patch notes but WHEN IS QUEST ITEMS GETTING FIXED. I'm at 50+ wolves between norm/HR and NOT A SINGLE WOLF PELT. like you want us to finish these quests and yet they are so poorly designed to give the items. ive gotten enough rusty sword hilts to finish 5 characters quests but THREE BONES handed in. quest items need to be fixed. obviously some, like surge kits yeah, little harder to find. but youre telling me i can clear multiple areas like the cemetary in ruins or the catacombs in crypts and not get A SINGLE BONE??? make this make sense!
Stiletto moveset is also slightly less forgiving, which is an important factor for skill expression.
I’m selling 15
i mean thanks but thats not the point lol
MAKE LATERNS REVEAL ROGUES!!! More strategic, gives the player a choice run this useless lantern or use a shield or offhand. Make lantern viable again. Rogues didnt need a nerf. They needed fun immersive counterplay. if lantern revealed them close enough but not to close they could still possibly outplay their opponent not completely ruining a good rogues chances of success.
whens the next public statistic chart to show the percentage of players per class etc
if lantern revealed them close enough but not to close they could still possibly outplay their opponent not completely ruining a good rogues chances of success.
Stop nerf rogue , please ?
I wish they would do stuff like this more often. Often shows people that their preconceived biases are not correct. Also transparency is good, and IM is often the opposite of transparent.
u think? cuz i think they are quite transparent based on the podcast a few days ago giving us a rough roadmap
I don't feel like they're very transparent.
Patch notes often exclude important data numbers that the community has to figure out themselves, and in general exclude changes (sometimes major) to the game that again, community has to find out on their own.
In general it feels like a lot of things are kept from the community for whatever reason. Things like what you suggested would be a really good step in the right direction, because atm it just feels like they're choosing which information to drip-feed us so that we won't complain as much.
rogues total stats end up at 106 if the patchnote is correct, instead of 105
Lanterns are actually very useful...though not as lanterns
Its a hard sell if you have access to shields but Lanterns do act as light weight stat sticks
as for everything else you said there, you're not wrong
several people have called for changes to the underlying mechanics of Rogue rather than number changes, but big changes like that are hard to sell, both to Rogue mains and Rogue haters
make it so that pve doesn’t just randomly walk away while fighting
are you referring to how the goblins sometimes back up and yell at you or something else?
Unironically I think bro is onto something, but not in the way he thinks he is.
Make it so the left click of oil lanterns reveals invis. (When you left click with oil lantern it creates a near-useless flashlight-like beam of light infront of you that barely illuminates anything)
i have tried to update my game and its been stuck on 0% updating for like 15 m. my internet is bad but not that bad!!! i have tried to close the launcher and retry and still same anyone having the same probl;em?!
rogue is a money machine
but that's unfair, we should nerf that next patch
usually running as admin works
weakly as my strength is cut by a third
StaAAHppppPPpp ; A a; ;; PLeeAsSeeee
It's Genuinely ridiculous they removed strength from rogues,
does this mean rogues now have the lowest possible HP of all classes? lol
Toggle crouch?
Make Warlock spells not sound like a bomb going off?
W idea
I can tell we still didnt fix the spawn issue on solos. Gotta love having to pvp within 30 seconds of loading in!
remove biscuts completely 🙂
oh and while were at it remove triple shot rapid shot too then rangers will be in honestly a fair spot
this new goblin caves is the worst shit I have ever players
I think an interesting addition could be Season mechanics where to experiment with a major feature. Each Season would get a mechanic and if players don't like it it doesn't become apart of the core game but if people like it, it stays in the game.
https://darkanddarker.featureupvote.com/suggestions/519546/statbased-weapon-requirements
The idea is basically giving weapons to every class, but with a requirement that you NEED to use gear in order to utilize certain weapons for your character. This allows more depth and fun gameplay for all characters involved.
delect trap for real thaty just fun killer
i feel like some mobs just deadass suck and should be removed , looking at you axeman and goblin nightmare archer
A buff on the projectile speed of magic missile would be so awesome it feels like the only time anything gets hit by that spell is if they’re standing 3 feet in front of me and for someone with 7 vigor at base that is a literal death sentence
How would you feel if mobs instead got replaced, such as:
Skeleton Axeman, replaced with a Skeleton Guisarmier who utilizes the Bardiche and performs variants of the basic Bardiche Attack, which can be side-stepped or jumped over. Nightmare variants can use up to all three attacks at once.
Goblin Bolaslinger, replaced with a Goblin Trapper, who sets down traps that slow the victim down by -5% for 3 seconds. Increases the duration and effectiveness by the tier of enemy. Traps can be destroyed by disarming them OR hitting them. Hitting them will create a loud cracking sound.
Goblin Archer, replaced with a Goblin Ranger, who fires a bow or can use a crafted spear for close-range combat. Nightmare variants will almost always use the spear, but will use the bow if the player tries to run away.
Those are typically the most annoying mobs and could easily be replaced with much better versions.
goblin rogue that 3 shots you from stealth
ive been playing only barbarian this patch and just feel theres not great coverage options on them so that would work
sorry for the late reply, I went to bed
anyways, I'd be down to try that out
I find the light of oil lanterns more useful than most, since it is so dim it is safer to use while trying to be sneaky
but yeah Oil Lanterns get overshadowed by Explosive bottles as throwaways and hardly anyone uses it for light
though if they did add something like that, a hard counter to Hide that anyone can use, I'd like to see Hide duration bumped back up or something to compensate
So after 9 levels and multiple attempts at 2v1 rogues vs anything, I'm convinced whatever you did to rogues has made them worthless.
consider wearing gear if you are having trouble!
An interactive tavern should be created with other players and merchant NPCs and within the tavern, in one section, there are PVE portals where each player chooses to enter a PVE game in solo mode, the player vs. the dungeon.
I think this could give a tree of options for those who tend to get angry or tired with the PVP
The cost for entering each map should only be increased once you enter the inferno. It currently costs too much to enter each map.
Why is it, that I can cancel Judgement by pressing its assigned button again, but all other spells and skills I can't? What is this stupid inconsistency?
what did they changed?
Ruins, for example, now costs 45 more points. While they added the inferno portals I don’t think it’s worth the cost.