#suggestion-discussion

1 messages · Page 238 of 1

severe merlin
#

if the game had stayed at the point where the meta was just invis-oneshots with rogue, it would not have lived. warlock isn't exactly a landmine when you can see and play around BoC.

mossy burrow
#

I'd literally have to hit that warlock 3-5 times AT LEAST to kill him, while he has the ability to 1 shot, yeah ok.

#

The game could be just as bad at the moment with phantomize BoC if everyone decides to rock warlock.

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But no, the publicity was about rogues, not warlocks, talk about baiting people in to buy the game then completely do a rework on what brought the majority here in the first place.

severe merlin
#

agreed, oneshots shouldn't be prevalent in the game. it's not engaging. but a rogue should be about dipping and dodging around each attack hitting pressure points. unfortunately, fighter can do it even better with sprint while not having the downside of being squishy

floral totem
#

Dude u said correctly: a content creator did something, got popular and things changed. We Just Need tò wait for them tò do a crying video and they Will nerf stuff. Ironmance Is Just doing what content creator suggest to do, since playtest 2

mossy burrow
#

-20 speed on double jump was a kick in the nuts too, don't just penalize us when we actually double jump noooo, gotta slap a permanent slow on that bad boy right?

floral totem
#

That was a correct nerf

mossy burrow
#

Playtest 4 was the best still imo, I should of left my money in my steam wallet lol

severe merlin
#

it's not just during/right-after double-jump anymore? haven't played much recently because of finals. that does sound a tad overkill.

mossy burrow
#

No its permanent, -20 speed always.

severe merlin
#

oof, yeah that seems a bit excessive. as broken as it can be, movespeed is half of rogue's kit.

mossy burrow
#

and they made the class thats suppose to be a glass cannon into just glass. I get 1 tapped, I have to hit someone 5 times to kill them and I'm slower than cold molasses

floral totem
#

But u can doublejump around dude thats nasty what are u talking about. Locks cant oneshot but u can do all the warmogering stuff u want?

severe merlin
#

I mean, if we don't want rogues to just be invis-oneshot characters, they need movespeed to compensate fortheir healthpool. even if double-jump can help avoid a headshot during combat, it seems odd to punish even when it's not being used.

mossy burrow
#

I mean idc anymore, I'm done with the game for a bit after that but to absolutely shit on the most played class in the game and that basically made your game into what it is via Jays videos bringing in such a population of players, mainly rogues is just craziness to me.

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I'd like to see the charts for the population dropoff after that rogue nerf, anyone know where to find it? Games not on steam still so can't do it there.

severe merlin
#

game's been falling off over time regardless of that nerf

floral totem
floral totem
severe merlin
#

and if a game with 8 classes has over half of the playerbase only playing one of them, then it probably does need to be looked into. regardless of which class it might be

mossy burrow
mossy burrow
floral totem
floral totem
mossy burrow
mossy burrow
#

and I'd bet half of the 40k was rogues that bought the game because it looked fun while watching jay

floral totem
#

And 11k are warlocks, 3k rogues and 1k all the other classes xD

mossy burrow
#

then realized after the nerf the game wasn't what its all cracked up to be >.< Don't get me wrong, I got my monies worth, but I got that in the playtest alone.

worn lava
#

you got to nerf the geared warlocks by nerfing the hydra a geared warlock is really hard to beat and has the most advantage over any class by lowering the health and damage on the hydra so its easily taken down would make it fair across the board some people may view this as bad because they don't want warlocks to be nerfed again and everyone says warlocks are the worst class right now and that's true but a geared warlock is different and lowering the health and damage on the hydra wouldn't hurt the ungeared warlocks at all just the geared ones who use it none stop to make it impossible to push them most cases

floral totem
#

Dude Just the fact that a guy can stay in a room blocking the entrance without HIS OWN BODY its a massive stuff. You also giving him lifesteal, High dps and go on. Devs Just shit out of the bucket with this One, theres no mutch Justification tò do

torn goblet
#

protection buff on boss klll for 1 minute to counter little sausage campers

ripe turtle
severe merlin
azure notch
#

Please add a Class filter for the Trading Post, as it is very overwhelming rn to find clothes for example

lone cape
#

I just wish double jump was usable ;-;

jagged fjord
lone cape
#

You have to cut a foot off to use it

dusky ingot
lavish iris
#

let quests be done with handled items...

#

or balance the quests better

full lagoon
#

change the norms gear cap to uncommon then make HR anything/Blue and up

subtle orchid
#

Suggestion: quicker mining speeds for lower value ore
would love to see more copper and iron craftables too, it doesnt feel worth it making copperlight gear right now

prime geode
#

Fix the cheater problem and revert all meds back to no stacking

#

this game is trash with the esp and blantent chase the whole map

grand cape
#

edit: also i agree with this guy above me

fix animations and hitreg
client and server side hitreg is off... and its getting worse, this should not be a thing with such slow interaction, jaygriffuh already showed clips of it with the falchion for instance, and today i experienced the same, the player sword location and distance does not match at all.

carmine pawn
#

Dunno if this has been mentioned before but a parry dagger or a sword breaker dagger would be a nice addition for rogues and bards as a defense option. It would have to have a very precise animation and timing but it could give enemies a debuff similar to the giant spiders that makes it so you can’t attack. It would be a high skill weapon

drowsy grotto
#

Make it so you can eat the hearts of dead players in goblin caves in-order to regain like 25% of health. (You can only eat one per game)
Fixes most thirdpartying

pine comet
#

Cannibalism Skull

unique seal
#

Once more I ask may I please be granted a higher droprate for Spider Silk oh great ones at Ironmace 🙏

sharp cape
#

Add trading between characters with a 30G fee. This could be a simple quality of life change so you don't have to trade through someone, or it could keep items' "looted" status so you don't have to grind hundreds of hours to get characters to max affinity if you play multiple

magic root
unique seal
magic root
unique seal
wise walrus
#

fix the fucking scaling on arcane.

unique seal
devout lark
#

I think they need to gut fighter will and knowledge and distribute into dex, str, agi, vigor, res. I think they need to make rawhide gloves either purely knowledge scaling, or scaling with knowledge + will with either 2knowledge and 1 will or opposite. They need to make leather gloves scale with either pure dex or dex + agi with 2dex 1 agi or opposite. Visored barbuta needs to have either str, agi, dex or vigor to make them viable. The will scaling is basically dead. The item has no use for any purpose. All other helmets do potentially fill a role. Will gives a negligible amount of mr, debuff duration and buff duration ,but not enough to warrant it as a base stat for a pure fighter gear piece.

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I understand that they want fighter to have 15 of everything to be the true jack of all trades, but that would only work if fighters could utilize will and knowledge. Knowledge does two things for fighter; that is using shrines faster and opening portals faster. That is completely uneccassry. In a group the spellcasters will be the ones opening portals and interacting with shrines is not so important that you want to neglect important stats for that one little niche scneario where you could pull off a heal or using a shrine buff. Will has more merit than knowledge as it actually helps you keep buffs longer, but still advantage of the physical attributes i think would outweigh that purpose. In solos the will is basically dead.

hard meadow
#

Sounds like you don't know what Cutthroat does

tiny wigeon
dark sundial
#

Cleric is bullshit

obtuse stone
#

Dying to a cleric is a skill issue ngl

crude ridge
#

why isn't every weapon able to block/parry?

glacial sphinx
#

so different weapons can feel different?

ripe turtle
cursive patrol
unborn saffron
warped stratus
#

Something needs to be done about the auction house, bc just spamming your items takes so long and its annoying. A market system similar to Wow or Tarkov would do so well, pay a fee and post your item, someone may or may not buy it. Boom, done. Dont have to spend 15 minutes Shift clicking an item to raffle it off so it doesnt get lost in the wall of text in chat.

unborn saffron
graceful frost
obtuse stone
#

when the only class capable of healing other players is the best at healing other players and literally nothing else 😱

#

well considering the guy is a rogue player, you know he just walked face first into a cleric and dps checked because he's probably incapable of imagining any other way to play rogue

tiny wigeon
dark sundial
granite plinth
#

Ironmace, please for the love of god give bard some buffs, there is no point in running the class when you can play cleric to support, play ranger to use crossbow/surv bow, play rogue for rapier combat. The bard feels like a jack of all trades but a master of none, and it needs to have something that makes it stand out.

honest tangle
#

give bards extra storage to store musical instruments

next solar
#

I think it would be a lovely change

hardy vector
#

nerf ranger

heavy steppe
#

We Want Named Wizard İtem

supple nimbus
#

Love Common only low roller! It’s helped teach my friends how to play and when we die it’s nice to know it’s all skill/game choice.

sharp cape
#

Give every class 2 characters so you can keep ur set collected for high roller while running white kits with your friends

hardy niche
#

Should let every class use the Pavise to see if it'd get any more use

obtuse stone
#

I'd love to see cleric able to use pavise

unique seal
#

Could the Mystical Gem room be guaranteed on all goblin high roller maps please

sterile holly
sterile holly
crude ridge
#

give some daggers armor penetration

arctic lagoon
#

made a suggestion about hell improving, please upvote it so that part of the game gets worked on https://darkanddarker.featureupvote.com/suggestions/513493/start-working-on-hell-again-before-new-map

right now hell is the MOST unapproachable map in the game, the stacking of enemies in one spot, the fact enemies are nearly as glitchy as a bethesda game means the dev team needs to focus on it

suggestion for improvements
-visibility
-fixing hitboxes of enemies
-fixing spawns of enemies and players
-make ai less aggressive/manageable
-improve loot drops considerably for hell
-make it so that if i go down i can store items, can have a hard limit on what i can send up

dire lotus
#

Maybe tighten the matchmaking so people who are 3-5 ranks higher aren't matched

green vapor
#

they aren't matched tho lol

dire lotus
#

I got a voyager in my alt's green lobby

green vapor
#

proof? how you know hes in voyager? its not like it shows you

dire lotus
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There was a purple emblem beside his name when spectating. Other people have their rank when you spectate..... I am sure they are aware of it, it's a suggestion for dev's. Go keyboard somewhere else nerd.

green vapor
#

why are you so mad? i just asked to see proof cause i havent heard of it before

#

you're really sensitive man, get a grip.

small furnace
fathom bolt
#

i think rank is separate from mmr

sterile holly
unique seal
#

Im not sure if its in the game but a Warpick would be awesome and Im positive there is a model somewhere in the game since the statues of armour occasionally have one

I would also once more ask for a Wizard only Crystal Dagger with the Armingsword moveset but inverted (poke, diagonal, diagonal)

green vapor
soft nebula
#

can we get a split between armors and weapons in the trading hall? way too fast rn

green vapor
#

youdo know you can pick what you want to pop up in chat right?

unique seal
urban apex
#

did anyone elses game start running like shit after the last launcher update?

brittle crane
#

please fix your AI

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Legit Idk how many suggestions I need to leave, but the ai is dreadful how many times going invs or they get stuck and keep aggro its insane

ornate ferry
thin flicker
thin flicker
tulip hill
tulip hill
thin flicker
tulip hill
#

they'll only hit you if they already started an attack and no they will not purposely path to you to bump you out of invis

thin flicker
#

Not pathing, but like they'll take lil stutters forward. JS it's been that way for like, a long time, it's nothing new. I'm sure it was intentional

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Otherwise invis would be a get out of jail free card even if you're surrounded and one player is nearby

tulip hill
thin flicker
ripe yoke
#

take barbs starting hp to 100

green vapor
soft nebula
# hushed cedar use filters

i know filters exist, but what if im looking to build a set from start to finish, its alot of filters to put on, and sometimes i just like taking a look at the market for some goodies for other classes and whatnot, but atm its too fast to even tell

ornate ferry
#

anyone know how much a key is worth in terms of gold at the moment

small furnace
thin flicker
small furnace
# thin flicker Invis pots are plenty useful and have saved me already lol

I get you it just feels stupid and cheaty? Like I get that we do a lot to cheese mobs but players are supposed to feel like the smart ones, it kinda feels cheap when all the mobs freeze in place and are just waiting for you to come out of invis to get you again, like they're the ones cheesing you.

tulip hill
#

Do yall think double jump was nerfed too much?
I've seen a couple people talk about using it but have personally not seen it once yet after it the speed penalty became a constant thing

fathom bolt
#

yeah, if they want to nerf it just keep the ms reduction when you land

thin flicker
tulip hill
#

I mean
before taking gear into account, having double jump moves your base movement speed to 290, which is less than any other character in the game
and though your gear generally slows you down less than most, you also have nothing in your kit that speeds you up (wait, I forgot about shadow runner)*
so in order to escape any situation with this perk, you're forced to absolutely abuse the mobility it does grant you
and given that people were still complaining about rogues spamming double jump in combat even after they made it so you are slowed after double jumping, I feel the only reason people aren't complaining about that now is because double jump is effectively dead

*I'll have to try out using shadow runner with double jump at some point

quaint tundra
#

PLEASE REMOVE HR GOBLIN MAP ROTATION! I hate it so god damn much

faint onyx
#

The country that has a great wall should be georestricted so that they cant ruin the game for the rest of the world.

low vapor
#

higher mimic spawnrate

thin flicker
#

Please introduce interaction levels between mining. Make gold hard to mine and other ores easier to mine in according to rarity

tulip hill
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like the room with the large chest in a cage in the middle, right outside the door to the cage are 3 chests that I think are always mimics

real trellis
thin flicker
#

Because gold items are endgame content, it's too easy to access endgame content and I understand that gold is softer but there's also magic in this game, explain that? Not everything has to be based off of reality. Or just switch gold and rubysilver rarities

#

Also it's just a hassle to mine. Hella boring lmao.

grizzled token
# thin flicker Also it's just a hassle to mine. Hella boring lmao.

I was thinking, they should make a skill-check while mining that would give you a large bump in progress that could scale with your strength. You than can have resourcefulness and Strength as different ways so mine, and the skill-check might just give ya something to do atleast.

They also should add some sort of Ore-Bag to the game to allow ya to carry out more, but could be like a wolf-pelt + something to craft

hazy tulip
grizzled token
#

Just different ways to make it more interesting, Right now mining sucks if its not gold and isnt worth it

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They should make the Gold Ore POI's have some sort of mini-boss you need to kill and than a gate opens to allow you at the ore

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And than impliment them on other maps, Like if ya kill the wraith the door opens and than ya can go inside and get a lionshead and maybe 1 ore vein

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just more interesting / dynamics POI's in general would be nice, Like you could do a ritual in an area that could summon like a wave of skeletons, and that would open a static down portal or something

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or better yet just things to do inside the dungeon to bring players together instead of just the ring, the right right now feels really annoying to play around (crypts specifically) as the mob densisty, and lack of diagnal tile movement in some tiles results in you tailing the edge of ring sometimes.

Im very excited to see them experiment with no ring modes

naive elk
#

Allow rogue to use hand crossbow without a perk and let the woodsman sell white hand crossbow. wizthink Why every class have access to crossbow/a efficient range damage and rogue only has use a perk to use it, at least do the same about the other class.

tulip hill
# naive elk Allow rogue to use hand crossbow without a perk and let the woodsman sell white ...

Rogue has throwing knives
they are just as easy to hit as Barbarian's Throwing Axes, albeit they have less damage
But given that Barbarian has more straight forward damage than rogue in general that tracks
Rogue also has the option to apply their rupture via their throwing knives, so if you are able to land it, that is +20 damage
Ambush and Poison Weapon also allow for extra damage, though Ambush is much more suited for going in with melee

All things considered, Barbarian's and Rogue's ranged combat is pretty comparable when not considering Hand Crossbows

As a side note, does anyone know if Rogue's Back Attack perk works with throwing knives?

low vapor
tulip hill
#

the one withe the two walk ways and the heal shrine?

low vapor
#

ye

#

and ive killed 6 out of 15 and 4 of them were lions head chests

tulip hill
#

looks like on crypt 6, that room is in the top left (other maps have it in the bottom left), and the room I mentioned is south one and east once
otherwise, yeah, that room doesn't really spawn near any spots I know has mimics
also holy hell to have 4 of them be lionhead chests, that's pretty out there

rich veldt
#

I think rings and amulets should vendor for more... Its kinda dumb that a green amulet vendors for the same as a gray bangle.

tulip hill
#

hadn't noticed that jewellery sold for so little, though its not quite as low as grey bangles, it probably should be more than they do

thin flicker
thin flicker
thin flicker
tulip hill
misty kernel
#

Small QOL that prob been suggested before but for the trading post there should be a filter for usable by class type

tulip hill
#

I think I, or maybe someone else, already brought this up a while back but here it is again
Hunting Trap should be a skill, not an item
It would function like Rogue's Caltrops, a limited number of uses per match, non-rechargeable
Making it a skill rather than it being an item does 4 big things:

  1. Introduces an opportunity cost to using them.
    Ranger has some pretty good skills. 25x3 heals, defense penetration, massive boost to bow attack speed, and a couple of burst damage skills
    By putting the trap as one of their skills, they are forced to give up a potent piece of their kit in order to have access to a very different tool yet still very lethal tool

  2. Allows the ranger to have traps every match.
    As it stand now, ranger starts with 2 traps but once they are used must either buy more, die, or find them in the dungeon
    While other classes do have consumables as a part of their starting kit, such items are much more common and can be used by multiple classes
    It would be a little silly to do a suicide run just to get your bandage back as a fighter, but doing one as a ranger gets you two new traps
    Making traps a skill instead of an item eliminates that situation completely

  3. Removes them from the drop table
    As I said before, Hunting Traps are very powerful tools, so as someone who has played a fair share of ranger I get excited when I find a trap on a shelf...until I realise I'm not a ranger that run
    No other class can use Hunting Traps which makes the fact that they're an item very weird to me
    Sure we have the bard instruments being bard exclusive now, as well as some armor, but because Hunting Traps can so easily be turned into a skill to remove them from the item pool, I think they should

  4. Limits how many traps can be placed
    Most of use have probably seen the strat before
    placing 20 traps down in one room and just waiting
    Luckily if traps were a skill, you could no longer fill your inventory with them
    Sure the strat is funny, but its not fun.

median goblet
#

how is bard still this dogwater, use the new studio to at least make all the classes playable

tulip hill
proud sigil
#

nerf shortsword damage and slow on hit, increase action movement speed reduction.

ripe turtle
tulip hill
# proud sigil nerf shortsword damage and slow on hit, increase action movement speed reduction...

it is a bit strange that the short sword's action movement speed penalty is lower than the daggers
not even by a little, daggers have -15% while short sword has -9%
as for the on hit slow, could honestly make that more like the Castillon, slashes do -7% for 0.5s and the stab does -15% for 1s
with all that said though, if they are going to nerf the short sword's numbers can they also make the attacks land more consistently
Whenever I use the weapon it seems to swing straight through enemies sometimes

floral totem
#

take away soloq or ban teaming people

tulip hill
#

Help me understand
how would taking away soloq help people avoid getting teamed up on
does that not just throw all the solo players into lobbies where they are more likely to be forced into 1v2 or 1v3 scenarios?

floral totem
#

yea it would suck. but, the currest state of the game also suck, so

tulip hill
#

that's...not a good argument
what stops you from deploying a little diplomacy yourself?
also the devs have already stated full on teaming is not within the spirit of the game and could be grounds for punishment
#📢announcements message
unless they have changed their mind since then (please correct me if they have), if you are seeing people forming actual full time alliances in the dungeon, they are in fact already breaking the rules

floral totem
# tulip hill that's...not a good argument what stops you from deploying a little diplomacy yo...

youre right, i did not use a good argument. I went into the dungeon to try out myself to team against people and yea it works. its wrong, and 9 out of 10 as soon as we killed the other guy we killed each other, so not even smart. I dont know man, i feel like playing the game is almost pointless at the moment, really repetitive, gear check every time, magic classes able to destroy anything they came across.. IDK, i feel that for 35$-50$ the game should be better. i also know that this is an alpha and go on, but still.

#

okay just spent 800g into goblin caves. just to get 1 shotted by a mage with magic missile

#

do you really believe that this game is worth shit? i believe not. and i want my money back. Ironmance took my money and never gave the opportunity to take em back. i want my money back so i can buy a proper game. this game is a frode

tulip hill
#

Have you contacted customer support about this? I'd start there
Though depending on how many hours you've racked up, I'm not sure refunds would be on the table anymore, though I have no idea what their policy is on the matter is

floral totem
#

I have many hours in the game. and they dont offer refunds

cursive patrol
tulip hill
#

Don't antagonise them, that will only beget more rudeness

floral totem
cursive patrol
floral totem
#

i dont clip myself playing the game tho, i can narrate to you if you want

floral totem
tulip hill
floral totem
#

we had a fight the other day, nothing particular

tulip hill
#

shame, though given how hostile they are here I'm not surprised

cursive patrol
#

Scroll up to 12/⁰8 when dude was trying to say green spellbooks cost 600 gold.

tulip hill
#

That conversation seems extremely mild, hardly justification to have a grudge

cursive patrol
tulip hill
#

I have spoken not a word of the validity of any opinions yet, if fact I quite strongly disagree with this person's opinion of the game

unborn saffron
limber elbow
#

This game is almost occupied by the Chinese, the Quest reward system sometimes takes too long and rewards are almost non-existent, some quests are almost 100% impossible to complete, and Rank mode is like a game. When you want to try a different class, when you go to rank, you always see a group of purple and orange ranks, so why create a rank system to divide levels when you just put gray and white ranks in the lobby with a group of purple and orange ranks separated by each other? up to 3 - 4 rank levels

tulip hill
mortal bone
#

they need to unnerf bard

wide nebula
#

they need to nerf warlock

tulip hill
placid summit
#

Update the value of live player kills in game! some of these battles are so epic or tough just for like 6-7 AP points is wild lmao

tulip hill
#

I know the clock can really put the squeeze on you but I'm guessing most the AP is suppose to be got by looting those kills

small furnace
tulip hill
#

I know they clarified the purpose of the change in policy, I'm still unsure exactly how that policy is being enforced
Just because normal players are not the target of the rule does not mean they still can't break the rule, yahknow
At the end of the day, it would be all but impossible to implement an accurate automated system for something like that so I'd assume such cases are to be handled on a case by case basis to judge if a player is intentionally attempting to ruin the game experience for others

hidden lava
#

Give bards back their heal, or release druid. Or else I make the community suffer as a rogue 😤

gentle mist
#

Make hand crossbows more common in woodsman. I just want to play cross bow rogue. But the game just says no. And no one sells them either

torn goblet
#

remove circle

stuck thorn
#

Quests should be across all characters

torpid bolt
#

i love that the devs implemented a way to "rent" more stash tabs with gold ingame. but as a busy person please let me buy a permanant one with red shards ❤️

fervent lintel
#

Reached Pathfinder - now I LOSE AP after every successful extract...

midnight whale
gentle mist
proven lion
#

please buff longsword so it doesnt slow you more than the person you hit with it. Doesn't make any sense lol

dusky lotus
#

This game is not fun for casual players. Which means its slowly going to die. There needs to be a mode where the is no pvp. Enjoy the game that only caters to sweats.

pine comet
#

Player count has never been higher even since they made normals whites only, the only reason why game isnt at like 100k like before is because it’s no longer on steam and people find the blacksmith launcher untrustworthy

crimson shuttle
#

Can you buff the stat "Knowledge", Both warlock and bard Need an insane amount of that stat to just use their kit. No reason why 1 knowledge doesnt equal 1 memory slot.

fathom bolt
brittle karma
#

MAKE BE ABLE TO CRAFT RUSTY DAGGERS, IVE killed 2k skeletons and havent seen one :)

crude ridge
#

actually be able to leave a pre game lobby without being punished for it. No reason I should lose an entire kit for leaving when the lobby isn't even full

shy orbit
#

I even found a Troll Pelt in my quest to find Spider Silk.

prime geode
#

OPEN STATIC DOWNS THE MOMENT THEY ENTER THE CIRCLE

pallid vector
pine comet
#

Games would never start from the lobby being filled up if that ever happened

brittle crane
#

How am I getting hit with FIRE DAMAGE WITHOUT GETTING HIT WITH THE FIREBALL fix your AI and collusion its garbage

lucid acorn
#

NERF THE WIZARD FFS

#

HOW MUCH LONGER TILL YSLL REALIZE HOW BROKEN IT IS!!!

gentle mist
#

remove throwables? i feel like unless im bringing in 8 throwables im just asking to lose my gear, its a really unfun "more or less" non-optional game mechanic

limber elbow
#

The sound system is almost non-existent, other players run up without any footsteps, opening the door a few steps away also makes no sound, while I run to other players, there are all Chinese waiting.

idle crater
#

more of the chest pieces and leg armours particularly, leather and cloth need to have magic resistance built in the wizard meta is just ridiculous

stoic thorn
#

rank shouldnt be based on how many gems and bangles I gather but instead be based on a scale of 30% gathering loot, 30% mob kills/boss kills, 40% player kills

small furnace
# stoic thorn rank shouldnt be based on how many gems and bangles I gather but instead be base...

We've seen what happens when HR leaderboards are entirely determined by playerkills. Results in bloodthirsty lobbies of people spawn rushing and killing people without even bothering to loot.

That's the reason they reworked it in the first place, to make the system LESS reliant on kills. Perhaps a little too unreliant though, 20% is okay but putting it to 40% is just bringing back the old problem.

stoic thorn
small furnace
# stoic thorn but the scaling of looting and mob kills should overweigh it, should it not?

Not by enough. I said I'd be good with 20% because currently player kills are kinda just, nothing? Which is definitely not ideal. I don't like highly incentivizing them too much though because it results in roll lobbies which makes many people just not want to play HR. It's good to have a good mix of people that are there to kill as well as loot. Which I feel aside from in the highest ranks of HR it currently does well.

stoic thorn
# small furnace Not by enough. I said I'd be good with 20% because currently player kills are ki...

I guess I disagree because I'm more on the side of this game is more of a BR than an Extraction Looter.
Tbh, what is a good indicator of skill in a ranking system other than killing others? After a while anyone can learn the bosses or rat for a portal. So what sets someone apart from another other than their skill in pvp?
I agree that I don't want the game to turn into a bloodbath and everyone tunnel brained on killing each other but I believe it should be one of the most prominent metrics in a rank system.

small furnace
# stoic thorn I guess I disagree because I'm more on the side of this game is more of a BR tha...

Just kinda hard disagree currently. If they improve class balance that every class is able to equally run through lobbies then sure, but it seems like fighters and barbs as well as rogues to a less extent are the ones that are able to do that without stopping right now. I don't like the idea that because you don't play one of these classes you have a harder time ranking up. (Not saying those classes can't do well in pvp, but just they don't do as well in nonstop pvp situations)

stoic thorn
small furnace
# stoic thorn I get that and that's a game balance issue. hopefully some of these problems get...

For reference I'm a ranger player, so usually to get a good kill I need to kite and setup. I don't look to do it specifically because kills are more of an 'opportunity' to me. I can't just kill anyone I want to kill, so I loot and if an opportunity comes up I take it. I understand Fighter, Barb and Rogue can kinda just run people down and kill them but I don't like the idea that the way some classes are forced to play would disadvantage them in ranked. Of course looting being the primary way already does kinda disadvantage wizard a little bit but he more than makes up for it with the ability to be able to kill said fighters steamrolling lobbies.

gritty schooner
#

Can we get a damage feedback after death. Would be nice to know what combination of skills killed me

haughty helm
#

i feel as though barb needs some kind of nerf. whether it be health or ar or dmg just something. i feel it a little crazy that a default barb had up to 140 hp and 50ar could take 6 hits from full geared rouge then go to kill 2 full geared fighters as well while only getting down to 50 hp

wind leaf
#

Barb had its health and dmg nerfed after the attribute rework. Barb had 143 with Robust now you have 140. It's harder to build health than before. We had 15% Attack Power from 30 Str, now we have a base of 10% from 25 Str.

#

At least we got baseline faster, which is fitting for a barb, since Action Speed is still low

tulip hill
# gritty schooner Can we get a damage feedback after death. Would be nice to know what combination...

Would be nice but something like that would need to be granted to the player after their whole party is out of the game as it could grant information that might assist still living allies that you didn't notice or could not have known about, especially if its detailed
Like perhaps a rogue had shot you with a ruptured hand crossbow from the shadows
if you didn't notice it in the moment, I don't think the game should allow you to report to your allies that there is a rogue in play after you die

gritty schooner
#

Ya I'm not saying the whole team shouldn't be wiped first though

tulip hill
#

A post game analysis would be cool, with a map showing your pathing through the dungeon and timestamps each time you took damage or got kills and stuff

gilded lintel
#

how about this shit developers make spider silk more dropable???

#

so no1 have to play 30+ goblin caves just to drop spider silk?

unique seal
#

KEKW Ngl you just gotta beat your head against the wall until they either boost the drop rate or put spiders elsewhere/drop the silk elsewhere like Pots etc
I finally got it after 200 something games

tiny wigeon
#

It’s actually funny how I’ve looted two spider silk. But I have looted 0 rusted sword hilts , and I need two of those.
I also play every map, I know they only drop from sword skellies

dusky ingot
#

make troll boss fight actually fun and not just a sweat fest of dodging 1 hit kill attacks
literal worst boss fight i have ever fucking seen and iv played a souls like before

supple fog
#

Give axes extra limb damage

tulip hill
ripe turtle
idle dome
#

Normals bosses need to be balanced to the white only gear we can wear.. they are harder than HR bosses because we lack dmg/knowledge etc

raw summit
#

When an ennemy is focused on you, if someone else come closer he should attack him aswell instead of serving as an ally

tulip hill
idle dome
# tulip hill Normal bosses are weaker than HR bosses most of them have less health and less m...

brother normal bosses are lower hp but are balanced to when we could bring in gear up to purple bro...

now its white only half the classes can't even use all their spells.. and the amount of dmg you can bring in with whites is not great... so yes rebalance on those bosses is needed

before whites only I was able to complete some of the bosses, now i fail everytime on normals but im fine on hr logic??

dusky ingot
#

i can solo lich in normals

tulip hill
idle dome
dusky ingot
#

i doubt you can

tulip hill
#

Well to be fair, different classes are better at bossing than others right out the gate
For instance, Warlock has infinite sustain, allowing them to pretty easily solo bosses as long as they don't get burst down or run out of time

dusky ingot
#

well to be fair, he did not specify what class he plays and then said "have you completed every boss with every character?"

tulip hill
#

They have the fighter, barbarian, rogue, wizard, and ranger roles, so that narrows it down a bit, assuming they picked those because they actually play them

#

soloing lich on any of those would be fairly difficult if not impossible with all the forced damage
Ghost king realistically just needs some meds to heal the scream damage
and Warlord...I'm not actually super familiar with the Warlord fight but I think all of his damage is avoidable (correct me if I'm wrong)

spiral spindle
idle dome
tulip hill
#

I can see a good reason to make the bosses accessible even in Normals
would be a great place for players to learn the boss fight, though if they nerf the fight they need to also nerf the reward

timber charm
#

When 5 person queues? EyesRight

cerulean fossil
#

so today I died only to hunter traps or not finding portal in time. for the portal thing - I was greedy, ok . But Hunter traps, its just such a bs, or Im just narrow minded for not looking at my f feet all the time

dusky ingot
spiral spindle
tulip hill
weary prairie
#

does every goblin cave map has the boss? and yes is there a surefire way to find him? i know of the multiple level one but where else is he?

small furnace
craggy gazelle
#

Either add more Wisps to Ruins or make it 5 to complete the quest, not only do I not have friends but this map blows lol

weary prairie
small furnace
weary prairie
#

having the solo boss as a quest is fkin frustrating hope they change the it somehow that you are not always 1 tap

tulip hill
# craggy gazelle Either add more Wisps to Ruins or make it 5 to complete the quest, not only do I...

The only kill quest I have a problem with is the first Tailor quest, and that's simply because its one of the first quests you get and it sends you directly to hell
Sure killing a total of 25 wisps for two quests will take a while since they are all on one side of the map
but each time you spawn over there you can pick up a few
also Ruins has a ton of solo players going in, so not having friends isn't too much of a disadvantage, not to mention a 1v2 is super doable especially if you get the drop on them
as for the map blowing, can't say much about that, I personally love the map; even prefer it over Goblin Caves when playing solo

thorn geode
wet dock
#

nerf crossbows and bows into the ground, but give ranger stronger perks that enable those weapons so that they retain their class fantasy. This way you don't have fighters and bards using ranged weapons arguably more proficiently than they do

white grove
tulip hill
wet dock
#

I'm for it

#

I was also thinking ranged accuracy needs to be a thing, especially when moving. Ranger having perks that allow more accuracy in general and while moving would be good too.

#

especially since current ranger perks are really bland

tulip hill
#

oh, you bring up a good point
we can use accuracy as a way to make Rangers better than others with the ranged weapons
They'd still be fairly even at mid range but down long halls or in larger rooms the ranger would take an advantage

wet dock
#

yeah, I think it'd be a more fun game and help with the crossbow meta, damage tuning on its own probably won't be enough without completely gutting the weapons

#

I'm just tired of trying to rat my way to hell and the thirsty trio of all ranges weapons chases and shoots at me like a firing squad lol

#

trying for that exact inferno quest y'all were talking about

tulip hill
#

could always group up with some randoms from the gathering hall
even if they down follow you down to hell, they can still help you survive long enough to get a red portal

worldly monolith
#

@dawn grotto

  1. Quests should be Account bound (It makes it so you don't want to play alts)
  2. Quests - Should act like seasons journey in Diablo. So If I kill lich and ghost kings multiple times without having the quest, when I get the quest that data will be saved for me when I get there as progression.
wet dock
#

^

wet dock
tulip hill
wet dock
#

god please yes to all 3 of those

small furnace
fervent violet
#

Let the evil eye warlock spell detect hidden players as after images so there is a reason to take it

white grove
idle dome
tulip hill
# fervent violet Let the evil eye warlock spell detect hidden players as after images so there is...

Counter idea, have Evil Eye project a light forward like a bullseye lantern and allow you to park it somewhere for a good amount of time
Could honestly do both but Hydra is already a fantastic anti invis tool
and idk how much health the Evil Eye has but with this retooling it would probably be wise to make it have very little health or otherwise not be a good target for Torture Mastery
also reduce its tier, one of the reasons no one runs it is because it takes too much spell memory

white grove
white grove
# idle dome scream does damage?

does damage based on the amount of stacks you have. one health pot will negate the scream and he only does it at certain HP thresholds.

white grove
# idle dome scream does damage?

before you complain about bosses being too hard i recommend learning and understanding them fully, the only one that's an actual issue is the warlord. The lich, GK, cave troll, and cyclops are all very easy once you understand them.

idle dome
white grove
idle dome
white grove
idle dome
tulip hill
#

For the record, I as an observer to this conversation see the logic in both of your standpoints
you two seem to have a difference in opinion over the game design however
Buddy believes that normal's bosses should be easier to defeat than HR bosses, but the fact that in HR you can bring a solid set of gear makes that not the case
Modal seems unconcerned with the design aspect of the situation and is simply stating that once one is skilled enough, gear no longer is the major determining factor

I am more inclined to side with Buddy on this simply because there is little to no reason why high skill players should be invested in white lobbies, therefore white lobby design should aim to be for players with lower skill or confidence

idle dome
tulip hill
#

I'd actually like to see the bosses get additional moves once you go into HR, like how some Nightmare enemies will do combo attacks
That way doing white lobby bosses teaches you the basics of the fight and then you get to figure out some more technical raid like mechanics in HR

#

oh wait, lich does have additional moves that don't show up in White lobbies, neat

tulip hill
# white grove yes. that's logical. you're getting carried by gear?

Here you ask if they are being "carried by gear" implying that the lobby that you are gear restricted would be more difficult
White lobbies have easier PvE and is overall much more hospitable to newer lower skilled players
The question is not if the fight is easy, as the ease of a given fight is determined by the player's skill, the question is why is the HR bosses easier than the White Lobby bosses
and if your answer to that has anything to do with using good gear than you have completely lost the point of the conversation

white grove
idle dome
white grove
#

There is no point you’re making lol. The only boss difficulty that is an issue is the Warlord.

gentle mist
#

Remove throwables

haughty helm
#

new update: make it so the black goblin archers dont agro on me from across the room when i sit down and triple shot me first try and do 95 % of my health

tulip hill
gentle mist
topaz spade
brittle crane
#

how are half the mechanic changes to this game not put anywhere in notes. like getting reduced speed by 20-60% when hit

#

That means if youre hit your engaged in fight there is no skill of dodging anymore how tragic and dumb

tulip hill
woven jackal
#

Spell suggestion : arcane tempest. Arcane type, level 3, 2 charges. 3 second cast time.

After a 0.5s delay, push back nearby targets 1m. While charging they cannot get within 1 meter of you. Also, while charging, you deal 10-30 damage per second to enemies near the edge of the 1m circle, ramping with charge duration for up to 5 seconds. Total damage 100, with each second of damage scaling 100%.

PVE usage: deals less damage than a single magic missile charge, but only gets 5x casting implement base damage, as opposed to 10x. This can be used to clear multiple melee enemies, however leaves you vulnerable to ranged enemies. Can be used when enemies are close to push them back and regain breathing room, without charging longer, for minimal damage.

Pvp usage: keeping the damaging radius tight allows any melee player pushed away to take a step away and not take much damage, while giving them room to swap to a ranged damage source, like bow, xbow, knives or frannys. A 3 second cast time, even with considerable cast speed and arcane mastery, still leaves some channel time to cast (note magic missile is 1.25 seconds). This allows rogues to still kill an unprepared wizard. Positive pvp outcomes of this spell would be using the knock back only to regain breathing room, the rare outplay instance of pinning an opponent in place with it.

Balance: this spell takes from the magic missile power budget, providing pve centric clearing from its high damage and ability to affect multiple enemies. Leaving the spell at a low spell level allows it to be regenerated at the same pace as magic missile. Keeping charge count at 2 prevents wizards from aggressively clearing rooms, but instead forces them to meter it out or rest frequently. It also reduces the amount of clearing power provided by a single campfire or meditation. With this spell, you'd have to reduce the effectiveness of magic missile, either by reducing its scaling back to 50% or reducing the number of missiles.

#

Big number is scary, but ideal design would make it difficult to use for damage in pvp, making it a PVE damage spell and pvp utility spell. A bit of nuance that I think goes well with wizard

tulip hill
woven jackal
#

Oh, sorry. Similar to magic missile, channeling after cast, immobile

tulip hill
#

ah, well in that case I would like to suggest making the AoE a bit bigger but instead of completely preventing things from getting inside it have it apply a hefty slow on the initial knockback
easier to code and makes it so you can't full on trap a player in a corner
alternatively you could make it so entities inside the AoE cannot attack

gentle mist
#

also rogue should atleast be the same speed as a wizard

tulip hill
#

Wizard and Rogue being the same speed? How do you figure?
Generally speaking within archetypes the rogue is suppose to be the fast one

serene knoll
tacit pasture
#

Casting heal should not attempt to heal a dead goblin corpse laying on the ground infront of me.

serene knoll
# gentle mist nuh uh.

barb base speed shouldn't be changed. if you really care about being fast then run agility and dexterity gear barb is the most mind numbing easy class in the game. if you give them more base speed and they have iron will it just becomes even more op than it already is.

tulip hill
#

yeah, the hitboxes on some entities need a lot of work
if you are trying to cast something on yourself its good practice to look up right as the spell goes off

solar marten
#

What other races and classes would you like to see implemented?

#

Personally, I’d love a necromancer class. As far as races go, I’d love a fairy race. I highly doubt that would happen, but that is my dream race.

brittle crane
#

with the new reductions to speed now melee is determined on how far it can reach if you have a dagger compared to a two hander even a rapier you can be out ranged because of the slow that is added when hit by a person on top of the swing slow it makes it impossible to hit good players. They can keep you at range horrible design.

untold willow
#

make magic missile interruptible by attack

storm blade
#

Is copper ore just useless

iron snow
#

replace the "item type" tab in the trade with "class type" so that you dont have to sift through all the gear you can't use on your current character

austere nacelle
#

wizard is just too overpowered

austere nacelle
graceful frost
bold atlas
#

Can someone please add more duo calls in the discord please?

timid palm
#

fix goblin caves you shouldn't be able to get stuck on a lamp

#

Like what lamp stops someone from moving or jumping

graceful magnet
#

anyone already proposed in the trade a new filter option "requeried class"??

lunar fog
#

give more points for killing players, its disgusting to kill 3 people on goblin cave, extract with their entire gear and lose rank points

unique seal
#

If possible may we be able to get an unlock-spell for Wizard perhaps

twilit anvil
tulip hill
#

What if Golem dropped a few bits of ore, that would be pretty nice, especially for those who don't generally carry a pickaxe

tulip hill
# unique seal If possible may we be able to get an unlock-spell for Wizard perhaps

I love the idea of more utility spells on wizard
Right now wizard is tooled really hard towards nuking targets with a ton of damage but imo that sort of stuff should be what Sorcerer has when they come out
Wizard should have a swiss army knife of spells but right now over half their spells are just different ways to throw damage forward in different ways

exotic elm
sharp cape
#

REMOVE SCALING FOR SMITE AND BOC WHEN USED WITH STAFF
1-2 TAPPING EVERYONE IN THE GAME IS NOT OKAY

feral plinth
#

how about you fix the absolutely terrible spawn in crypts where the axe skele in front of you is already spawning and walking at you? amateur design.

oblique pewter
#

nice quest of no life

tulip hill
feral plinth
dreamy thorn
#

Add Arachnophobia Mode KEKW
No Really, just turn the Spiders into Rats and we are fine 🙂

tulip hill
limber elbow
#

Last week, the game was quite balanced despite losing in a duel in any case, but from yesterday and today, the hacker rate increased dramatically, to be honest, all white ranks have to play with purple ranks. mixed with orange rank, when I changed to a champion, I met a group of naked chinese hackers who killed me with 2 hits while the total number of hits I got in was 4 hits. For a player without equipment using gray weapons, it's almost a joke. If devs want to ban hackers, they just need to focus on 3 Asian servers, then the game will almost never have a Chinese guy with poor performance who allows hacking to play.

dreamy thorn
limber elbow
limber elbow
#

As a certain young Chinese man once said after being banned from the game because of hacking, it's a matter of skill, it's just a support software, everything is because I play too well.

dreamy thorn
#

Reminds me of the HvH Counter-Strike Community

plucky scaffold
#

i have yet to see a single hacker

thin geyser
#

Wouldnt it be nice if Dad made a phone app where u could access ur stash/ merchants and do trades

light flare
#

I just met two warlocks, they keep casting spells on each other, and their Hydra, hit them with crossbow but full hp after 1-2 seconds lol, how?

topaz spade
craggy gazelle
#

Add
More
Wisps
To
Ruins

There is no reason for there to be a quest requiring 15 kills for them on a map with FOUR of them.
On top of that everytime I get there 15 seconds into the match theyre already dead.

oblique pewter
#

No brain quest maybe just fuck this game now thx for the spider tilt 😉

ripe turtle
small furnace
quartz badger
#

Add a way to add items to the quest and keep it their for the quest please I don’t want another 27 leather caps in my stash

sharp cape
#

TAKE AWAY LIZARD UNDERWEAR (and dont give them genitals)

stray plinth
honest tangle
#

please make it so that bards can change the music priority without having to revert everything all over just to switch a song in the middle

#

also make templates that can be saved

gritty plume
#

give longsword block the same impact power resistance as the current buckler shield (maybe fix desync first so we can actually react block and not lucky guess about it)

stuck thorn
#

show me the quests that trigger across all characters

quartz badger
midnight whale
grand charm
#

What if Helm's in general had alot more headshot dmg reduction?

brazen pivot
#

What if fire damage (like from Fireball or Hellfire) would light up torches and cold damage (like from Ice Bolt) would extinguish torches?

storm blade
#

fix teaming please they dont even hide it in high ranks

pallid vector
hardy vector
#

make the ranks avg rank instead of lowest rank lobby in triosits stupid fighting exemplars because they have a 3rd on a smurf in neophyte to wipe lobbies

loud wyvern
#

Nerf mages. This class now has all benefits of other classes. Invisibility, haste, crazy move speed, can make 150 hp without losing damage. Chains which guarantee of making damage when your teammate or their teammate die, slow, on hit magic damage, missiles which one-shot anyone, lights which counter rogue, very fast spell recover, too low skill cost!!! While other magic classes think what to take, which build choose, wizard obvious take 2 spellbooks and all spells, they don't sucrfice other stats for knowledge/memory capacity. Now game lives to create content for mages

solar oyster
#

probably not the first person to suggest this, but I feel as though if you want to increase the importance of the Resourcefulness stat, small increments of Cooldown Reduction or “CDR” could be a potential candidate! There are some classes that could benefit greatly, but it also makes you have to choose between resourcefulness or another stat, because of the chance of getting that ability back during a fight before the opponent. It adds another element to the pacing of longer fights, because we aren’t all counting eachother’s timers out to the exact second. @keen onyx @dawn grotto

jolly bough
#

Has there been any talk around adding a paladin class to the game maybe after druid?

upper sonnet
glass harness
#

Nerf mages. This class now has all benefits of other classes. Invisibility, haste, crazy move speed, can make 150 hp without losing damage. Chains which guarantee of making damage when your teammate or their teammate die, slow, on hit magic damage, missiles which one-shot anyone, lights which counter rogue, very fast spell recover, too low skill cost!!! While other magic classes think what to take, which build choose, wizard obvious take 2 spellbooks and all spells, they don't sucrfice other stats for knowledge/memory capacity. Now game lives to create content for mages

frail gale
#

Nerf mages. This class now has all benefits of other classes. Invisibility, haste, crazy move speed, can make 150 hp without losing damage. Chains which guarantee of making damage when your teammate or their teammate die, slow, on hit magic damage, missiles which one-shot anyone, lights which counter rogue, very fast spell recover, too low skill cost!!! While other magic classes think what to take, which build choose, wizard obvious take 2 spellbooks and all spells, they don't sucrfice other stats for knowledge/memory capacity. Now game lives to create content for mages

jolly bough
upper sonnet
#

Druid, Paladin, Monk, Sorcerer

green vapor
sharp cape
green vapor
# sharp cape pretty damn op when you can go naked with a blue staff and 1-2 shot anyone also ...

get better at the game and you wont get 1-2 tapped cleric smite stack with magic staff is the worst thing on the planet, ranger keeps distance, rogue hides, fighter crossbows and shield blocks, warlock wins with boc or spells, wizard wins with spells, barb wins with buffs and a decent blue weapon, and bard just shouldnt fight cleric smites, especially in solos. and a shield cleric also wins against it lol

green vapor
#

then how you still complaining about smite? it aint even that op when they have -20 ms or whatever it is lol

sharp cape
fiery saddle
#

Nerf wizards

glossy storm
#

Please lower quests difficulty

hazy mesa
#

Health caps need to be a thing

#

170hp bards, 140hp wizards, and 160hp rogues shouldnt be a thing

austere nacelle
#

spider silk is too rare for the number of spiders available. i've killed so many spiders and spent countless hours killing them this whole wipe and have yet to see a single silk

timid palm
#

the goblin right next to the door going too the escape shouldn't be right inside the door when you open it up

spice pelican
#

why is there exemplar and demigod in wanderer lobbies? Every other game a full gold set team steam rolls the entire lobby

brave vale
#

Suggestion: Sell character renames for redstone shards.

lusty fractal
timid palm
#

@lusty fractal its a bug where he stands right next to the door when you start to open it like he's aggroing through the door

austere nacelle
main oracle
#

Suggestions

  1. I would like the Magic Missile Ratio to be lowered to 0.6-0.7
  2. I wish the Tailor could sell wizard hats
  3. Alchemist to sell spell books with 3 magic damage again
  4. I wish the Tailor could sell more items like the Leather-smith.
  5. I hope Ironmace add a training room very soon.
unique seal
#

Might we please get a trait/perk on Wizard called "Crystal Mastery" and that allows us to wield both the Crystal Ball and Crystal Sword at the same time

twilit anvil
dusky ingot
#

i feel like warlock should have a perk to equip plate armor
iv seen a lot of warlocks or "dark sorcerers" that wear straight up armor in media
even the lich has armor

dusky ingot
#

looks like it

unique seal
#

Hes got really nice Pauldrons/Spaulders that link into what looks like a hooded mantle and robe but thats kinda it I think

meager grove
#

Make all the quests progress account-wide

dusky ingot
livid mason
#

Melt and arcane feedback needs a rework, none of those perks ever used since the playtest it's dumb

meager grove
brittle crane
#

Introducing a fatigue mechanic to a warlock class that relies on health but boasts unrestricted ability spam could bring about a necessary balance to the class's propensity for constant, powerful actions, particularly in well-equipped scenarios.

orchid zodiac
#

please improve mob hitboxes, they are walking huge squares

vernal hedge
meager grove
#

but doing the campfire & leather caps on all the characters is dumb

idle dome
#

cyclops boss falling rocks Rng? needs to be changed to a consistent way of avoiding it

vague compass
#

A ren-fest type village themed map complete with jousting ring, pavillions, and yodeling AI enemies.

topaz tartan
#

i'm gonna echo what i said before. this game needs a pve mode. literally for one reason, to reach to a broader audience to further fund the project. that's literally all. i'm not bitter because i died in a dungeon. i don't care. literally no one cares about how good anyone is at this game. no one cares. all they care about is playing a game they like. this project is so unique and spot on in so many aspects of what fantasy gamers crave, it's potential is deadlocked by the pvp turnoff. it's a computer program. remember that. since it's very first dungeon, players have dedicated their time to manipulating that program to win. hacks, exploits, whatever it is. it's just going to be the way of it. there will never be a way around that aspect of computer gaming. creating a standalone mode that seperates the user from that aspect would unlock so much potential in this project, the new life it would breathe into would be unfathomable. you'll always have people to chase around and kill in pvp mode, that will never disappear, but unless something changes, the game might.

#

the real reason i posted what i posted was the population of the gathering hall

idle dome
#

please increase drop rate of wolf pelts

graceful beacon
#

they have said before in an interview they are having no problem funding the project

quiet hatch
#

can we do something to fix the AI anytime i deaggro a mob they should not jus stand around me while im in invis and while they are in the middle of agroing another player if i get too close they switch aggro again back to me after deaggroing its kinda of a problem i aggroed the boss i go invis in the boss room and then it chases other players and when i come out of invis it runs away from the people who are hitting it and runs me down and smacks me to death makes no sense

stoic glen
#

All I'm saying is we should get a riposte on rapiers similar to parry on longsword. I have no reason or justification other than aesthetic.

steady tapir
#

Please for the love of god, nerf warlock. I just got one tapped by a staff/blow of corruption at full health. Im a fighter with blue gear. that shouldnt be thing.

spiral spindle
#

What game mode you play?

idle dome
brittle karma
steady tapir
# late dome 🧢

ill record it next time, the warlock was full purp of course but still one tap with a staff?

vale patrol
#

i have a question out of all the classes what one is bottom tier? i have a problem with fighter stats. yes i know he is suppose to be well rounded. they are front lines yet barb, warlock, gets more str, vigor. which doesnt make sense. how am i suppose to defend front lines when our stats are shit for fighter. tell me why he needs 15 knowledge when he doesnt he benefit from that. im not asking for a buff but please fix his stats. i feel like he isnt a good class to pick for front lines

steady tapir
vale patrol
#

Okay I def will try it out but I don’t want to stop playing fighter cause I like playing him. I just think they should relook at his stat line so it more accurate.

late dome
#

Do not use the 30% reduction skill, It is very bad

steady tapir
young bear
#

Trader item filter addition; blacklist items/attributes ? Selecting certain attributes is cool but sometimes I just don't want to see attributes if I'm looking for good gear

steady tapir
#

yall should make a monk class quarterstaves, short swords and fistycuffs.

tulip hill
#

I've seen a couple different takes on potential monk classes
starting with a quarterstaff and having a perk or two focused on unarmed are good places to start
short swords being the most mobile weapon seems appropriate
probably give them access to throwing knives to give them at least some kind of ranged option
I am having trouble imagining their stats though
hard to decide what stat would be low since monks are generally idealised in both mental and physical capabilities

vernal pond
#

Need resurect table in hell waiting room

steady tapir
tulip hill
late dome
#

Nah monk is going to have high dex and perks that give action speed

#

It's all you need really

vale patrol
gentle mist
#

Gib Gladiator ring mode

pallid vector
#

the only people that use gathering hall are 35yo casuals

heady stag
#

these quests need to allow us to turnn in one at a time and the spawns for some of these quests the spawn rate for items or kills is ridiculously low

unique seal
#

I wonder what they could do to make Arcane Mastery more balanced as the -1s is pretty insane on the cast time

glacial sphinx
#

its fine, been like that since forever

#

could make melt, arcane feedback, reactive shield a bit better though to create more choice

fathom bolt
#

Magic missiles is the only issue with wizard rn imo

tulip hill
#

How do yall feel about the state of Rogue's Hide ability?

fathom bolt
#

needs to be reworked, its not a fun mechanic

tulip hill
#

Good to hear
I was going to throw out an idea for a potential rework
It should be a perk, not an ability
Hear me out

After standing still for a few seconds while not in bright light the rogue goes invisible
any bright light brought near the rogue will pull them out of hide
This means that torches and lanterns will be able to counter this
however, there is no longer a duration, the rogue can sit there as long as they want
effectively, all this does is extend how big pitch black shadows are for the rogue, allowing them to hide in places that are bright enough to see but still outside the light
this also removes the oddly specific mechanic of Wizard's Light orb specifically counting Rogue's Hide, since now it is a general mechanic

#

this change also stops rogues from using Hide as a combat buff in combination with Ambush and Shadow Runner

umbral raptor
crimson osprey
#

there desperately needs to be a speed penalty for removing gear

unique seal
tulip hill
#

I wouldn't mind if they took the current equip time and split it in half between equipping and unequipping

storm cipher
#

So how about we remove the spawn in sewer tunnel where a night mare zombie can literally trap you and kill you if you’re base kit or remove that one zombie ya know just a suggestion

rare linden
#

@keen onyx Why do wizards get a boost every update? Why is there such a strong class in the game and all the developers give up on it? Don't you see that everyone is joking that you only play wizards?
How can any one skill remove 60% of our tank’s health? Who came up with a better missiles? Online is falling every day, because it is not possible to play against fucking wizards. FIX THIS SHIT PLEASE.

fast hill
#

Try a season without trading and adjusted loot/storage to compensate. See if the game is overall better with the severely reduced real world currency trading potential.

daring ginkgo
#

@rare linden it is possible, just get your friends together and range meta him, 3 bows or xbows

sharp cape
#

i just LOVE HOW I LOSE KITS WORTH KEYS TO WARLOCKS WITH DARK REFLECT AND SOUL COLLECTOR! AWESOME DESIGN BY THE DEVS EFFECTIVELY MAKING WARLOCKS IMMORTAL TO MELEE CLASSES BECAUSE HITTING THEM NEARLY INSTA KILLS YOU
i guess logic is hard and they might just need some time to realize that nearly insta killing by getting hit isnt engaging gameplay
(also nerf magic missile)

onyx sky
#

I guess stock up on explosive bottles, crossbow bolts, and throwing knives

austere nacelle
#

wizard is way too overpowered. was fighting a centipede and he runs up and 2 shots me with lightning strike and then fights off a ranger immediately after with just a couple zaps. oh and he's naked btw. big surprise there. and i was almost full health. was only missing like 5-10hp no more than that.

zenith gulch
#

Disconnect to the server?
Today I got this issue 2 times. Is it so hard to make it possible to reconnect without kicking you out of the game. Or is it possible to keep you in game and just give you or ur internet enough time to join?

quiet hatch
#

Heres an Idea nerf Crossbows, they should not be able to one shot squishy builds long distance i got killed with a white crossbow 1 tapped from a fighter at 94% hp playing a ranger i should not be getting out ranged by a melee class build they should do damage similar to throwing axes or a little bit more not 90 hp and as i said its not fair that the ranger can get one shot from a crossbow fighter like what else is ranger even in the game for if there is another class that does more ranged physical damage

true zenith
frank night
#

I think that the chickens in the pre-game lobby should be killable

fathom bolt
#

hot take but i agree

pale summit
#

can we bards be able to play our own music? like certain buttons can be different notes?

gilded ether
#

Can we adjust the spell memory costs on earthquake and locust swarm now they have been dramatically nerfed?

zinc jewel
#

fucking remove swords and rapiers from the fucking rogues

barren wraith
#

If you add the billhook to the game it would be nice if you made the special attack use the hook to drag enemies closer while doing a smaller amount of damage.

It would be historically accurate and I think it would add nice versatility to slow movespeed melee gameplay. Let's say a rogue gets a bit too close while trying to poke with the rapier - ops you got billhooked - and then the melee user can follow up with a normal strike.

If you haven't already thought of this because it seems kind of obvious for such a weapon and if you could manage to balance it.

tulip hill
# barren wraith If you add the billhook to the game it would be nice if you made the special att...

Right now we have 2 weapons (and an instrument) that have weapon specific mechanics
That being the riposte on the Longsword (and flute)
As well as the blowthrough of the windlass
riposte is simply an alternate attack pattern with a different damage multiplier
so the Windlass' blowthrough is the most unique effect a normal weapon has
I would be interested in normal weapons with quirky effects but I feel that a pull is a bit too out there for one of the first couple effects
perhaps instead it could simply be an attack with a longer duration slow compared to what you typically see?
the Windlass for example applies a 55% slow for 2 seconds, having a weapon with similar slowing capability that you don't need to reload would be a very potent tool

limber elbow
#

After the update was released within 2 days, even though it took 2 minutes to search for each game, I didn't encounter any hackers or Chinese bastards. Today, the Chinese bastards and hackers started coming back, I guess I'm losing my mind. 2 days for the Chinese to use the hack for the new patch, a Barbarian using Zweiahnder with 120% running speed while fighting, a naked rogue with gray dagger killing players in full gear purple, a wall hacker cleric waiting for others to run Come and turn on the buff and run out to kill the player

novel fox
oblique pewter
#

190 goblin no spider silk extract.
very funny game.

tulip hill
tulip hill
ripe turtle
tulip hill
ripe turtle
# tulip hill Got any ideas for the races that exist already?

Hmm. Well Orcs are strong and hardy. Since the game is still in early access and there aren't maps or different enviroments to suggest any traits for races. Orcs could be resistant to cold, maybe move boulders without tools, allow to eat fallen humanoids to replenish health, maybe see in a dark (have this special vision) etc.

Right now, it's difficult to suggest anything before we see more of the content.

tulip hill
#

or if we wanted to get a little more crazy with it, orcs could slowly gain recoverable HP up to their HP max in exchange for less magical healing
would make them great with bandages but not so good with any healing spells or potions

tulip hill
#

For Skeleton, they currently have damage dynamic where they are less resistant to physical but more resistant to magic
we could take that idea of a defensive dynamic but turn it to something that you can't get with armor
So maybe we could use impact power as a medium for a damage modifier
Looks like the lowest impact power of a weapon is 2 with the daggers and a couple other weapons
the highest seems to be 6 with the windlass and warmaul, 7 if a warmaul barbarian is running Crush
though impact power is also negatively affected by the sweat/sour spot mechanic so the warmaul can be as low as 4.2
not sure exactly how to handle the numbers, but basically my idea is to have the Skeleton race more resistant to low impact attacks but vulnerable to high impact attacks
That would make them good against rogues and bows but weak against bigger weapons and barbarian in particular

#

and actually, I think many spells, like magic missile, also have impact powers since they do trigger shield reactions
though I'm unsure what their actual numbers are

ripe turtle
#

In the next ice/cold map, I would like Ironmace to add hypothermia. You stay too long in one spot and you just freeze to death. Now imagine you get disconnected several times... 😉

limber elbow
true zenith
tulip hill
true zenith
#

it would be like having a spell memory youd have a channel time where I can imagine the player like inscribing a rune on a trinket of some sort than imbuing themself with the status effect

tulip hill
#

okay, so basically just like any other buff spell but with a fancy animation

true zenith
#

i didnt wanna put too many details as i believe if the devs were to do it theyd be better at making the decisions on duration and other specifics

#

exactly

tulip hill
#

fair enough, but the more specific the idea the more feedback can be given
like the wrist bow, I like the idea but I think we can simplify it
maybe have them start with a hand crossbow and the skill lets you install a repeating mechanic ontop that lets you shoot a few bolts without needing to reload

true zenith
#

but also could see this class focus on area denial with other perks so that rune didnt have to be the main focus as artificers traditionally could be a self buffing class or a support in ttrpgs

true zenith
tulip hill
#

thanks! :D
yeah, numbers are hard to get right when you can't actually play around with it in game
I generally put stuff like "[amount]" in place of actual values if I want to get that specific

true zenith
#

as well i had added a comment to my humonculus idea in DnD the artilerist artificer could make a flame thrower or balista or a guardian sentry (think healpad on soldier76 in OW) think that would be interesting swap too

tulip hill
#

oh I'm a huge Dungeons and Dragon nerd, Eldritch Cannon iirc

true zenith
#

hell yeah man thats my shiizzzz

tulip hill
#

We do have Hydra so there is precedent to have stuff like that

true zenith
#

id like to think of this class in dark and darker as sort of an answer to warlock being a halfcaster in a sense

tulip hill
#

hmm
as far as melee goes, Artificers are generally depicted with weapons that can also be used as tools
The War Maul is the first thing to come to mind, it's just a giant hammer after all

true zenith
#

as i had made it so you needed a perk to share the runes

true zenith
tulip hill
#

Crystal sword would probably be a good starting weapon if they have the option for spells
while its not a tool in the traditional sense, it is a weapon that doubles as a spellcasting focus and that would give each caster a different starting focus

true zenith
#

hmm yeah i could see that too have an animation of them like etching runes into it

tulip hill
#

oh so true, hadn't thought about that

true zenith
#

rather more simple like just wave their hand over it and see like it glow certtain color depending on the rune usedthat way they dont have to make new animations for each casting focus

tulip hill
#

they could always make the spell charging effect be a bunch of runes appearing around the focus

true zenith
#

oooooo i like that a lot kinda like how you see music notes around players with bard

tulip hill
#

just like that, yeah!

true zenith
#

that would be awesome also just throwing it out there but a warforged skin xD on alchemist

tulip hill
#

so true, though I do think they would have to call it something else, probably just "Construct"

true zenith
#

oh for sure but anyhow back to the artificer talk think having them be viable whether in GC or team maps gives the idea a lot of versatility

#

but i wasnt sure how far to go in homage of the class in terms of source material

tulip hill
#

I am actually getting dragged away from my computer here in a minute so I'm sorry to say but I cannot continue this discussion
have a nice day! :)

true zenith
#

no worries you tooooo thanks for the feedback'

frosty agate
#

Being point blank with a two hander user and they cant do their full swing should diminish their power from their weapon, it only makes sense. If you cant break barricades without getting a full swing or crates or whichever, this should apply for damage as well.

small furnace
frosty agate
#

Its like the Rogue's thrust ability not working for like 3-5 playtests

true zenith
echo dome
#

player Agaduh and player IL0vestr0ngw0men 2 barbs coordinated teaming in GC just happened dont know where to report other than the chumpy feeling they offer in game

obtuse stone
#

Rogue skills should have a timer like BoC. If they want to turbo 3 shot people from stealth then they should have to commit, or the victims should have a reactable window while the rogues use their skills out of stealth.

green goblet
#

Can someone explain to me how IRONMACE can ban for 3 days for having an inappropriate username without warning that I've used for the past 3 wipes and then tell me I have to delete the character and lose all my progress this wipe??? And then I file an appeal and this is what they say.
Thank you so much for reaching out to us and for your patience in awaiting a response.
We wanted to provide you with an update on your support ticket.

You have been banned for a limited period of time for using an inappropriate nickname. The next time you are caught, you will be punished more severely.

If you have any questions, simply reply to this ticket and it will re-open.

Sincerely,
IRONMACE

#

It's just bullshit man they don't have the decency to warn before doing this? How is this "Just"

#

A chat gpt response dumb af

main canopy
#

Yo I feel like next wipe they should make it so leveling on your first character takes like 5x longer but your alts get an xp boost after you get to level 20, that way quests xp actually matters and it doesn't take 2 hours to level

proven valley
#

Queueing with friends in goblin caves hr is really easy right now after the matchmaking changes. We tested and got into 6 lobbies together, and then got 3 of us in 2 lobbies together back to back. Something needs to change or goblin caves will be unplayable with teamers/spectate teamers.

pallid vector
green goblet
true zenith
pallid vector
green goblet
green goblet
tulip hill
green goblet
tulip hill
#

You typed it in such a way to bypass filters, they didn't want you to make such a name
by purposely bypassing the filter you knowingly did something you weren't suppose to
the filters being in place is the warring

true zenith
green goblet
true zenith
# green goblet It's a tarkov reference so no it wasn't to "get a reaction" even if it is offens...

I get the reference to another game and I like tarkov too but you do understand and that whole like EULA and TOS of the game that everyone scrolls past also outlines acceptable langauge that the devs want within the game as Zest said previously you went out the way to get past the name filters so the warning was something you agreed to, to even play the game cant be shocked when its reported enough times or finally caught

tulip hill
#

what does it not being racist have to do with this?
that would be like saying "Even if it is assault, I didn't maim him"

green goblet
tulip hill
#

would you like me to make it more generic?
"Even if I did break the rules, I didn't break them in this other more horrible way"

green goblet
true zenith
#

also it being your name for the playtest doesnt exactly give you the excuse that it was acceptable, mostly because them working on the game itself durring those periods im sure they didnt care as heavily about naming conventions so that doesnt make you in the right just because they werent focused on that, and maybe not a permanet ban i can see that being extreme but whose to say if they had just deleted the character that you wouldnt have just come up with a different name that violates the service I know the likelihood that almost nobody reads the TOS or EULA (myself included) but it doesnt stop the common sense of if my name bad i get removed from platform

daring ginkgo
#

@green goblet iron mace is in the wrong for not allowing us to change our names or pay a gold fee or something to change the name of our character

true zenith
#

agreed there should be an option but also like just start a character with a non offensive name yeah youre gonna grind again but that option was always there and it wasnt taken advantage of

green goblet
true zenith
#

you did already cosent to their rules when you accepted the TOS so yeah you may not like the outcome but you were in violation of their policies

#

Understandable i get that and myself included dont find it that offensive like haha funny meme honestly, but you have to think from others perspective and know that not everyone thinks like yourself

#

its a awareness that we all have as adults or even just cognicent beings that not everyone will find something you find funny, funny

sturdy scroll
#

Permaban the god damn people who team in goblin caves, there is no such thing as "Organic" teaming. its an unfair advantage for multiple players to gang up on a singular player and split the loot before extracting. its a solo map make it stay that way....

true zenith
#

sorry about your account and i do hope you can appeal and that you at least understand it and dont make the mistake again @green goblet

true zenith
tulip hill
true zenith
#

valid point indeed

#

if your goal is to solo the lobby so be it but always the opportunity to make resolutions in game pvp is a choice in some cases

tulip hill
#

I honestly prefer Ruins for solo play, more space lets me avoid fights easier and there are plenty of other solos for fair duels

hazy tulip
#

we need to do something about these teamers in gob caves. Ban em all i say.

true zenith
#

see above @hazy tulip

hazy tulip
#

LIke any form of teaming is premeditated

#

They've eclearly stated u dont have to fight but if something starts happenning. One or both of you should scram and play solo. its a solo mode. jeez

tulip hill
#

you have described a mentality issue
if I don't bring healing before I don't want to, someone else bringing healing is not an unfair advantage
my comment was to address the idea that it is an unfair advantage, not if it should be aloud

hazy tulip
austere nacelle
#

spawned in with all purples and legendaries including jewelry and immediately died to a warlock. all he did was cast a couple times. i even used all 3 lesser heals and there was no way to get away. why is that even possible

hazy tulip
hazy tulip
austere nacelle
hazy tulip
tulip hill
hazy tulip
# tulip hill cheating is explicitly stated to be against EULA teaming is not mentioned and as...

here ya go dingus. This is from sdf
"If you deliberately and repeatedly team up with the purpose of creating large mobs for the purpose of unfairly dominating a dungeon then you already know who you are and we will be monitoring and taking action against those egregious cases. If you are a normal player who enjoys the typical dynamic interactions in the dungeons, then you do NOT need to worry about a ban. As we stated in the previous announcement, banning these exploiters will be just one of the tools we will use to meet this challenge and we will work on integrating other supplementary systems and policies to mitigate the harmful effects of these abusers. We are sorry for the confusion in causing normal players to fear for their accounts."
Are you one of the "egregious cases"? Im starting to think you are.

austere nacelle
# hazy tulip And clerics pretty weak xd

thats not true. i mean i was wearing plate, so i can see how he did hella magic damage, but i also have high will to counter his high will. AND i used all my magic heals and he still killed me in just a few casts of curses. cleric isnt the strongest. but he's not weak by any means.

hazy tulip
tulip hill
#

lets go one point at a time

  1. This is from the discord and in no way addresses what I just brought up
  2. This does not have the full context of the address
  3. Right above the text you copied they state the following
I just want to add and make it crystal clear that we are NOT targeting normal players with this policy. We are looking to cut down on the blatant malicious teamers that are brazenly abusing loopholes and utilizing roundabout ways, like targeting less populated servers to improve the teaming advantage in order to circumvent the original ban on premeditated out-of-lobby teaming

They have made it clear that the address is targeted more at specific groups of people who are coordinating out of lobby assaults

Your conduct in this conversation is hostile and unpleasant. Please calm down, I explicitly stated I'm not addressing the matter of should it be allowed so your assumption on my stance on the subject is not grounded in what I have said.

obtuse stone
#

bro is typing out a strongly worded email in suggestion discussion chat 💀

hazy tulip
# tulip hill lets go one point at a time 1. This is from the discord and in no way addresses ...

Of course they mention the unnamed region, since that was clearly the worst of it all, showcasing how blatant of an issue teaming is. This was not an issue exclusively to the "unnamed region" it is an issue across all servers and the issue is teaming players. If you do not condemn teaming, you are toxic to the game and "hostile and unpleasant" There is no middle ground. A solo mode IS A SOLO MODE. If you think im "hostile and unpleasant" its cause im using you to vent after ecountering teaming pricks in the caves. They defenetively made me play less, and i wouldnt be suprised if others feel the same.

tulip hill
hazy tulip
daring ginkgo
#

@hazy tulip if you were good at the game you would've won the 4v1 or whatever it was

hazy tulip
tulip hill
#

By the sounds of it, you may just need to deal with impromptu groups in GC or sneak around the occasional duo in the ruins
Until the Devs take a stronger stance on the matter we as players can only petition for what we thing the game should be

#

if you're any good with wizard or are willing to learn it, Chain Lightning might be a nice thing to have :)

hazy tulip
tulip hill
#

never give the enemy the satisfaction or your loot, dying to the Swarm was probably the biggest middle finger you could have given them lol

hazy tulip
# tulip hill never give the enemy the satisfaction or your loot, dying to the Swarm was proba...

Yeah I think so too but anyone in my position would be infuriated and just think it ruins the game. We NEED game playback, with the voip. This is not meant for goblin caves, like i said, however clear it may or may not be from the devs. A SOLO mode is supposed to be a SOLO mode. Sometimes i dont even wanna voip, i just wanna do me and go SOLO. runninng into teams in a SOLO mode shouldnt be a thing. THen i would go solo in ruins or crypts. Its that simple.

daring ginkgo
#

@hazy tulip have you tried joining them? and just betraying them b/f they leave

hazy tulip
daring ginkgo
#

@hazy tulip I live for melee combat and its the only reason I play the game, but yea, sometimes I feel like playing among us 👿

hazy tulip
tulip hill
#

And hey, the more people who do exactly that the less people will be willing to team up in fear of being back stabbed

daring ginkgo
#

Im mostly waiting for them to fix falchion hitboxes with longsword interactions, goes straight through my blade near every time

tulip hill
#

Last I checked there wasn't an issue, is this a new problem?

daring ginkgo
#

you can watch a great video by oggression on it, a lot of weapons will just go straight through the longsword on the defenders screen because on the attackers screen it did not hit the longsword, also happens vice versa, the only screen that matters is the attackers screen in these interactions, also happens for shields although the discrenpancy is less because the shield hitbox is massive

tulip hill
#

ah I see, so it is a rather new issue
sad to hear, I like longsword gameplay
hope it gets fixed soon

daring ginkgo
#

This also means that you can't react parry, if you react to the swing coming at you with a flick in order to cover the spot, you will fail 100% of the time because you are several frames behind, what you are seeing is not what is happening on the server

#

if you want to parry an attack you need to be holding the exact position it is going to be coming from well before the attack would ever hit you, which means the weapon has near 0 skill expression

#

the falchion is the biggest offender of these problems because at least from what I can tell, it seems to have a forward reach inconsistent with its swing, as in its not a normal arc imo, it almost seems to follow an arc except the middle part of the swing is a lot farther than you would ever expect

sharp cape
#

ranger trap being guaranteed death for not noticing a tiny trap on the ground has been since day one a totally balanced and well thought out utility

daring ginkgo
#

it has a very loud setting sound and punishes you for walking in complete and utter darkness, get good @sharp cape

sharp cape
daring ginkgo
#

then say that instead of complaining about how you didnt notice a trap and died to it

hazy tulip
#

rannger trap is only op because its annoying. Check every doorway, forget once and u might die...

sharp cape
daring ginkgo
#

I mean if you describe a problem where the solution is skill issue, Im gonna call you out on it

tulip hill
#

I've suggested making the trap an ability with limited uses and no recharge like caltrops
that would raise the opportunity cost of using them as well as take an item only 1 class can use out of the item pools

sharp cape
daring ginkgo
#

thats because its the counterplay to your problem anguish

hazy tulip
sharp cape
daring ginkgo
#

@sharp cape ok so what is the problem then, are you being camped or are you exploring? in which case you shouldn't be walking in a pitch black area thats clearly suspicious

sharp cape
small furnace
daring ginkgo
#

if you really want to nerf traps then you would make it so throwing a torch on one triggers it

small furnace
# hazy tulip traps useless? huh?

I didn't say they're useless, I said if you WANT to take a useless item out of the pool take out trap disarming kits.

Turning it into an ability is just overnerfing ranger for no reason.

tulip hill
sharp cape
hazy tulip
tulip hill
small furnace
tulip hill
# small furnace Congratulations. I clarified. <@463552425484091422> The compensation buff would...

Fighter doesn't need throwing axes, they have crossbows
but I do see your point with Barbarian
While not crucial for their success hunting traps do cover one of their major weaknesses
we could give Ranger back their starting campfire
while that wouldn't replace the traps in covering a weakness, it would provide rangers with a fantastic team utility
or perhaps the on hit slow amounts for their bows could be adjusted, though that is a very controversial subject

small furnace
#

If you are worried about the bottom rung of players then your suggestion should've been "Rangers don't start with 2 hunting traps" instead. From the beginning. Instead of "Hunting trap doesn't exist and rangers must use an ability to do it"

tulip hill
#

Between Crossbows, Weapon Master, and Sprint, I stand by my statement that Fighter doesn't need throwing axes on his list of class weapons
As far as high level Rangers go, not every ranger cares about traps because their playstyle and teammates don't produce defensive opportunities
Hunting traps are an extremely potent tool on their own and the fact that they have seen so many significant mechanical changes is a testament to them being very hard to balance
If taking away a supplemental bit of a class' kit is so devastating to that class, then we have an issue

hazy tulip
tulip hill
#

If traps truly are essential to Ranger's success then we would see an unreasonable number of people taking this hypothetical skill

#

that said, I'm sure there would be a rather high number of people taking trap + quickshot since that is already an extremely deadly combo

true zenith
#

hi zest

tulip hill
#

hello :)

small furnace
true zenith
#

i think throwing axes and their use are definetly necessary you can stand by your statement all day but the slow it proivdes so that the gap can be closed and actually secure a fight is absolutely what i believe sets apart higher tier player not saying that as a dig to your style or opinions just stating my own from experience

small furnace
tulip hill
austere nacelle
true zenith
#

Not at all, I believe they can for still take fights and excel in the right hands even when you run out of frannies. I do however believe that the use of them will make many of the fights easier for engaging and disengaging. By no means am I saying a fighter wouldnt function without them but rather that to press the full advantage of their kit frannies are absolutely S tier and in my belief give them a nice utility to increase odds of winning a duel.

silver hazel
#

o/ Fighter main here. Can confirm franny axes are very useful but, context-wise, are used more often than not to break barriers/chase down escaping players

#

Aside from that, especially vs. a HR team who move well or use shields, you'll arguably be wasting time throwing axes at them and hoping for a hit that wouldn't warrant an actual push

small furnace
#

I'm being a bit hyperbolic when I say they're ABSOLUTELY required, you will simply lose a lot of fights that you would otherwise win if you don't have them.

My comparison that removing ranger's trap would be equivalent to removing franciscas on fighter still stands.

tulip hill
true zenith
#

but yeah not absolutely necessary

tulip hill
small furnace
tulip hill
#

that would probably be one of several changes
kinda threw that one out there because I miss ranger's campfire from the playtest

true zenith
#

i think that wouldnt be a terrible change if they got their base campy back i can see that what other changes would you suggest? also sidenote do rangers recharge their biscuits at campy?

small furnace
#

Ranger biscuits do not recharge and I think that is for the better.

true zenith
#

for sure just didnt know

tulip hill
#

well headshots still slap hard so I don't think their damage needs a buff, at least not for longbow or recurve
introducing an alternate back slot quiver item would be nice, holds your arrows to free up inventory space, but plenty of people have suggested that
honestly I could see them letting rangers use spears naturally and reworking spear mastery into a more general perk that increases their melee capability with any weapon
Kinesthesia (perk that lets you move faster with an arrow drawn) could probably be buffed a bit just to help out with poking and shooting while being chased
any ideas from you guys?

true zenith
#

i could see the spear mastery change in the future I think a decent alteration could be a small leap or dash sort of mechanic to buff kinesthesia kinda like hanzo dash just off top of my head obviously not as spammy but could see that as helpful for them

#

maybe like a meter nothing like near as far distance as OW

small furnace
# tulip hill well headshots still slap hard so I don't think their damage needs a buff, at le...

Quivers are already planned so that wouldn't be much of a 'buff', they'll be going in bag slot though not on back.
Letting rangers use spears naturally is nice but it isn't really a buff to pvp since when you take spear as a ranger you take it specifically for pve clear, arming sword handcrossbow is the superior option for pvp.
Kinesthesia bumping up to 30% or something like that could definitely be working toward compensation for that.

I don't really have any good ideas for how to compensate for removing one of ranger's best tools in pvp. If you buff their ranged damage at all you make the class too strong (as we've seen in the past) and if you buff their melee damage you take away the class' supposed one weakness. Buffing their movespeed and other such things just makes them more frustrating to fight which would make more people call for them to be nerfed even if they aren't performing superbly.

true zenith
#

yeah i get what your saying perhaps like a alterable arrow like a fire arrow a bleed arrow something like that additionally i will say if that were to be a feature we saw Id hope that the slow for these types would be reduced from their base on hit slow kinda as a trade off

#

as well as procing the anti heal for fire arrow like how fire mastery does maybe if you were to choose to not use just regular arrows maybe the bleed arrow would also force a blood trail so easier to track a potential kill

tulip hill
#

this one might be a bit of a weird one but what if rangers reloaded arrows one at a time rather than needing to complete a full reload animation?
overall it would take about the same amount of time to get all your arrows back, but if you're forced to cancel it early you still get a couple arrows ready

small furnace
tulip hill
#

could make a less potent version of Crippling Shot base kit

true zenith
#

yeah thats why im saying if they were to use status effect arrows they would lose the move speed slow not entirely but at a reduced capcity yk i can imagine that a good balance could be achieved

#

the on hit slow for longbow is at what % now btw

tulip hill
#

30% for 1.0s I think

true zenith
#

And crippling shot does how much i assume it scales 100% with that right?

tulip hill
#

I'm not actually sure how % slows stack in this game but crippling shot is 35% for 2.0s

true zenith
#

yeah if that stacked completely idk how id feel about that turning even ata reduced rate into just basekit

small furnace
#

Crippling shot isn't even currently meta as it is.

true zenith
#

true i enjoy hanstringing people as much as the next person so i guess i could see it

tulip hill
#

I imagine they are multiplicative, but even still, I'm not sure how much of a base kit Crippling shot we could have before its starts getting stupid to deal with

@small furnace probably because there are just better perks to take, but I do know it is very potent when used correctly

small furnace
tulip hill
#

like a lot of the rogue perks
most of them are pretty good but you only really see a handful of them

silk monolith
#

maybe just me, but i would enjoy a silver coin purse that costs 5 silver

#

now that there's a reason to collect them it would be nice to condense them

silver hazel
#

Just can't wait for the wiz/rogue nerfs tbh

#

It do be rough out here

cunning gorge
#

should really make a change where quests are account wide - ive got no desire to start over all these quests on a new character

pulsar creek
#

blue only normal lobbies should come back, being forced to play hr if you want to run any gear kinda sucks sometimes i just want to chill and do quests but still have something to fight for

small furnace
cunning gorge
#

yea i mean im a solo player, ive been playing for about 3 weeks on wizard which is generally slow to quest for a solo (cant even do the troll pelt one anymore i dont think)

small furnace
jagged flicker
#

Just want anything worthwhile on fighter besides Sprint/Heal. If I don't have it, and the other fighter does, I am incent'd to always have mine reset at campfires forever.

gilded ether
#

Add a self found queue, and lessen the # of players / matches

austere nacelle
#

the tailor vendor is broken. evey vendor except for tailor lets you get greens and two blues when getting their affinity leveled to 100. why the tailor doesnt do this, idk, but i feel like its not supposed to be like that and they just havent fixed it? seems kinda silly to have them all do this except for tailor

proven silo
#

Add protection for people who aren't connected as of when the match starts.

pale cosmos
#

make a 4 playerrrrr

pale summit
#

buff Tranquility, i cant heal for shit

somber wind
jade pumice
#

killed the troll boss over 20 times now no pelt jesus

cunning gorge
#

cyclops is a pretty feebleminded boss fight - in terms of the mechanics created - there's literally no way to not take damage by the rocks unless your lucky am I correct? Even jumping, you can get hit. Seems bad unless im missing something

jagged flicker
cunning gorge
#

they should make all quests be able to be done on all maps - for example - maybe 2 direwolves spawn in GC so its not a lot but at least you can get it done - current questing sucks for solo players. Just need to add more modules to maps or content - that being said i love the game but it needs to be adjusted

#

like - going in naked solo on normal maps just to kill wisps or get to hell to get a couple kills then just die seems flawed

#

im currently on my 30th naked ruins run just b-lining it for wisps or checking for worm spawn while people for some reason are try harding to take me out like my junk staff will be a huge come up

#

it never fails either people could be fighting mobs, im clearly naked and couldve killed them - i run by and wave and they chase me 3 modules almost every time it's hilarious

ember hearth
#

wish they had a pve only mode/server to just chill with friends and try and do the bosses together...

cunning gorge
#

normals should basically be a pve mode or an option - there's literally 0 point othen then quests, the loot is garbage and the loot is plentiful in HR

pale cipher
#

Copper ore should not takew as long to mine as Rubysilver

noble plinth
wind nova
#

Please, pretty please.... fix bard. The class is not played, especially in solos. 10 songs should be possible with low -moderate knowledge, songs should actually have some meaning, currently the class is just horrible.

limber elbow
#

Hackers have been tested too many times and now don't dare to do anything too much, but hackers use the old hack to take all the items in golden chests, lion chests or iron chests without opening or breaking the lock. This is a type of hack. The old hack dates back to the release of the game when Chinese hackers played too poorly and relied on hacking to collect all the items in the chest and exit the game without needing the blue portal. The current Crypt map has all the chests locked after breaking the lock. There are only a few scattered items left in the chest, which is the easiest sign of Chinese hackers in the game

rancid pebble
sterile wasp
#

I’m sure this is already in development but I believe that players would love to see more maps

ripe turtle
solar thorn
#

Bring the old game back like high roller entering fee because people just loot out off the zone and they dont fight because they are too scared to lose gears

tulip hill
dusk widget
#

Fix tailor affinity level do anythinhg to his offers only more crafts...

timid rose
#

get rid of MMR if there's one, it's not fun at all to play only vs players of your skill range in an extraction game

solemn spade
#

chinese teamers ruin the game

tulip hill
#

Without condemning or condoning that opinion
That is a really hot take (the mmr one, not the chinese teamers one)

solar thorn
#

and all people just sitt in trade chat and tries to sell padded tunic with shit rolls for 5ingots because they see purple gear for first time and thinks thats realy good and expensive

#

my friend came back to this game after long time and played for few days and he is full of bis items in old days you have to work for that much items

#

not just come for 2 days and have full inventory of gold and good gear

#

overoll this game now is loot simulator

fading harness
#

get rid of ranger traps and the game will be so much better

tulip hill
# solar thorn these people are scared to fight so they just loot and this is it and with enter...

I guess I hadn't considered that line of thinking
and thinking about it, I'm weird when it comes to gold, I think I subconsciously equate it to progress in a way divorced from gear
I'm completely alright with going in with some nice and expensive gear but I dislike the idea of actually risking gold itself
I like big number but I don't care about shiny clothing
shiny clothing is a tool to make number bigger

fluid yacht
#

A good group of people will go into high roller to gear up, rather then fight all the time, they gear up so they can fight later, I myself do that as getting into unwinnable fights just isn’t fun to do. I definitely understand peoples want to PVP in HR, which I’m totally down for, but sometimes ya gotta gear up in dungeon as some days you just get some REALLY bad luck with things

#

I totally see where you are coming from though Morty

tulip hill
#

That's fair
as long as you have the minimum skill to deal with the PvE with starter gear going into highroller can get you a good kit a lot faster than trying to find good stuff in the normal dungeon

solar thorn
fluid yacht
#

I’m not saying everyone, hence why I said a good group. I don’t understand those individuals not wanting to PVP, unless they are just coming in for bossing and that’s it. If that’s their way of playing, sure it’s pretty crappy, but that means you could likely find them in HR Hell, and get them while they boss.

solar thorn
fluid yacht
#

Yeah, it’s pretty lame ngl

exotic kraken
#

I think that instead of MMR, there should be 2 entirely separate queues. One for people that have opted into trade hall, and one for the people that have not opted in to trade hall. This would still allow casual players to build good sets over time while being able to always play with any cool gear they loot, but it would put the people that want to buy fully optimized gear sets every run in trade hall into a different queue. This system focus more on the experience each player is aiming to have with the game rather than how skilled they are.

fringe pendant
#

is there any concern about making an auction house? something similar to the wow one? instead of this actual trade system?

true zenith
#

hey guys would love to talk bout a class idea like a self buffer/support melee similar to bard but in the take of an articifer any ideas

#

i think following the rune crafter/artillerist trope would be so interesting like a homunculus that could be a controllable sentry similar to hydra to cordon off an area either as flamethrower, eldritch cannon or guardian ( heal pad similar to soldier 76) or using spell memory too self buff maybe with a perk that could allow the player to share such and such buffs with his team

#

or an ability to modify weapons like access to a hand crossbow that could modify to have a repeating mechanic that would break after a 3 shots maybe? or increase his armor pen or some other aspect on his melee choice examples like a rune of weightlessness to increase the players action speed, or rune of sharpness to increase physical damage etc. etc.

true zenith
#

its a pvp game?

#

@dusky lotus depending on what your are playing or the context that makes you feel like its not fun I'd be interested to hear whats making you feel this way? especially since low roller is limited to whites thats a pretty even playing ground and just either learning the mechanics you need for a specific class to be successful?

opaque reef
#

I ain’t reading allat

vestal ore
small furnace
#

Mate I am sorry but if you came to this game specifically for pve content with no pvp I think you just came to the wrong game. Devs know their playerbase, devs know the most people who play this game are not here because of the riveting pve content.

Also saying "Only 15k players" is rich, go look at steamcharts top 10 and tell me how much each game has. 15k is by no means a small amount and a valiant amount of players for a game to hold onto.

true zenith
#

@dusky lotus I mean the white only mode doesnt stop you from collecting loot in game and you can wear more than whites if found in raid of course you have to remove it for the next run but its a tactic to stop those whom learned how to manage mobs, maps, game knowledge and build up equipment faster than that of a new or even average player and steam rolling an entire lobby, if youre losing in a specific circumstance multiple times to the same thing yes sometimes there is things that definitely need to be adjusted (as the game is not full release its early access but i digress) perhaps look at what you did in the games you lost I know no one likes to be told their not skilled and thats not what im saying but perhaps change your playstyle or find a way to adapt to what has happened also HR no longer is a gold cost for entry if you do choose to enter those lobbys yes the drops are better than normals and your going against other confident players I understand voicing your opinion and I encourage you too although perhaps find other ways to play around how others do the devs dont control their player base the player base makes the meta so the anger could be put into positive constructive critiques for the game/devs those that know more than you will take advatnage of their knowldge that doesnt mean game bad just means you still have to learn

small furnace
#

Just doublechecked, if dark and darker were on steam it would be the 75th most popular game with 15k players. Idk what it is with people and thinking that 20k players is a 'dying game' or something, maybe ya'll come from fortnite or something.

faint onyx
#

Achilles strike applying off AOE throwables is so busted.

true zenith
#

what like oil lanterns and explosive bottles? @faint onyx

#

@vestal ore i saw a similar post not sure if it was yours but i did upvote one like it and commented bout casting a blink spell would be dope

vestal ore
vestal ore
#

damn I just read AOE in his post. nvm. I never even knew it applied on explosives because I figured the fire ticks wouldn't count towards achilles

sullen heart
#

Please consider making Bard a fun class again

true zenith
# dusky ingot torches, lanterns

thats insane for the lantern because and i havent relooked into it but it got labeled utility item thought theyd remove the weapon damage stat? itll definitley get removed if thats the case and i dont think torches do damage if thrown if that skill is procing it thats wild

true zenith
dusky ingot
true zenith
ripe yoke
#

remove nightmare axeman

sullen heart
dusky ingot
sullen heart
#

How about just remove the charismatic performance instead? Make bards have to hit every single note, make the songs harder, and buff the effects. You missed a note? Guess what, you suck, start over.

grizzled token
#

This is my little list of things I think would help the game, made the list up for a discussion elsewhere but would love yalls opinions.
**
-Scale Current Damage and PDR down so that the cap of 85% is now 50%**
"High scaling PDR makes it so you need incredibly high damage, and any PDR over 50% is more impactful than before."

-Make Traps apply a slow status effect rather than inhibiting movement completely
"Traps are an incredibly toxic playstyle for the game, and never feel like you've been Out skilled"

-Make Crafting weapons have more unique effects similar to Artifacts
"I think Silver weapons as whole are a huge step in the right direction. The fact that Stinky Stick is not a craft able item using Rotten Fluids astounds me, Let us create more unique enchantments even if it as the cost of other enchantments. Obviously you need to be careful with what you allow to be crafted, but I think it would give the game more depth and interest when looting as opposed to raw stats."
**
-Add a Static Blue portal inside the Hell Treasure Hoard**
"Killing the bosses in the game can feel very daunting, and in return for the kill you sometimes lose the opportunity to clear where the ring may pull. I think as a reward you should be given the option of a single out portal"

-Make Golden Chests / Golden Ore Unlock after needing to kill a Mini-Boss nearby
"I think giving players rewards for completing Mini-Boss kills in areas, such as unlocking Gold Ore spawns or Golden Chests would improve the complexity of looting, and could allow for more interesting interactions beside the Loot chest -> Move to another room -> Kill adds gameplay loop."

#

-Double the current drop rate of Quest / Crafting Items from mobs
"Lets just try it and see how it feels, some stuff like Spider Silk, Goblin Ear, and Moldy Bread feel incredibly grindy for something that doesn't deserve to be. Things like collecting all Legendary Gems, or needing to get a Troll Pelt feel like they deserve to be that hard and grindy, but Moldy bread? I think it doesn't warrant its current rarity."
**
-Make Golden Keys / Mystical Gems more Common**
"If you increase how common they are, it will allow players to interact with these parts of content more often, rather than using them as an arbitrary monetary value. This will always happen, but when its tied to content specifically it feels quite bad."

-More Craft able Utility items

A skinning knife that doubles the chance of quest items, but is consumed

Cobalt / Rubysilver Lockpicks with less chance of consumption when used

Golden Lockpick that gives 15 additional luck when used on a chest

A simple Gold Coin Bag that cost 2 wolf pelts, and 5 Copper Ingots that can hold 500 gold coins

A throwable bomb, that would break doors and boxes in an area, while doing minimal damage to players (Maybe uses copper and grave essence)

magic briar
#

@grizzled token Some good ideas here! I'll give my honest first impression feedback. I'm assuming constructive criticism is welcome - no malice intended in these:

  1. PDR cap
    This sort of depends on the game's overall damage pacing. Right now, one of the main benefits to playing fighter is that you aren't as heavily punished as other classes by what I view as a core problem with the game: 100% physical power / Strength scaling on ranged damage. If ranged damage scaling is nerfed in some way, then this nerf to PDR would be totally appropriate imo. In general though, I think Time-To-Kill in this game needs to go up*, rather than down [edit, got them reversed].

  2. Traps
    I agree and disagree in part here. First, Traps are one of the biggest assets that Rangers bring to a team over a Fighter. Tactical / Strategic placement is a rewarding mechanic and one of the few Ranger has going for it (at least in normals; and to a lesser extent also in HR). I think Traps shouldn't last as long as they do, nor should they require looking down to disarm. I'm not sure how I'd rework them, but having them only be a slow would murder Ranger in Crypts. That being said, they are generally trap = kill if your team is aware, so the power level could definitely be taken down a notch.

  3. Crafts
    Always in favor of more cool craft ideas.

  4. Static Hell Boss escape
    I'd suggest making it a 3 man escape portal. There's no reason to reward the rogue tagging behind your group watching you kill the boss. But otherwise I think it's a good idea.

#
  1. Golden Ore/Chests mini-boss
    Seems cool to me. Particularly with the ore. For the Golden Chests, I'd like it if their value went up to accomodate for having to kill a mini-boss to loot. This is also a massive nerf to rogue specifically, but I think it's fine to make ratting a bit less rewarding (Looking at Rogue's leaderboard stats in every map).

  2. Hoard items more common
    I'd get a little worried about them being too common for leaderboard reasons (Streamers, whales, etc). But that aside, I think the bigger issue is that taking a Key / Mystical Gem with you is a gigantic risk for a pretty mediocre reward. You don't guarantee the map. You don't guarantee the spawn. You don't guarantee the circle. If you die, you lose an item worth 8-10,000 gold. Bad design imo.

  3. Utility items
    Always in favor of more crafts, haha.

Edit: 8. Quest items

  • I think a lot of these can be addressed by just lowering the requirements. 15 leather caps and 15 campfires for players just starting the season with 1 stash tab is just insanity. A boat load of wisps when only 2-3 spawn per Ruins map is also insane to me. 15 (30?) Lich Kills and 10 Ghost King kills is also ruining normal Crypts right now. I'd like to see an increase to quest-kill mob spawns (in the case of wisps and Giant Spiders) - and also a lowering of requirements for a lot of other quests.
grizzled token
# magic briar <@202712770003599360> Some good ideas here! I'll give my honest first impression...

I appreciate the feedback, I agree with the problems with the PDR cap adjustments, overall I think scaling it downs gives them more opportunities to reduce the amount of damage total, while still making it effective generally.

For the take with traps, they could potentially have it so rather than being a root at the moment, they could do something where they shred armor, and have the root maybe 1-2 seconds rather than till you look down and disarm it. The armor shred could last over an amount of time of 8-10 seconds maybe. This would still allow for in team play to give options for punishing an aggressive push, but offering more options than insta-kill is always good imo.

I agree it could feel bad for it getting taken by a rouge after killing the boss, but I also think there would be an equally bad playstyle arrise where you kill the boss and another team comes to fight and than all 3 leave through the boss loot room, and could be equally as frustrating

Overall with the rest of the responses I dont wann get it too long, but I appreciate you opinon! Thank you for taking the time to respond

copper anvil
#

Knock 15 seconds off timer for every person thats joins sick of waiting 2:30mins for 1 player

dreamy relic
#

would it be possible to have a vendor absorb the items needed for some of these quests, such as The leather caps and the campfire kits? They take up so much room in the stash.

somber wind
#

Something i'd like to see is a Left handed 1 hand casting tool so we can make use of magic rolled Lanterns on casting classes without it just being only useful with Blow of Corruption.

magic briar
#

If you spawn in the Goblin Caves spider room 10 times, find/kill/loot an average of 3 giant spiders each time, then successfully extract each time, you will have had a 45% chance of finding spider silk.

For Centaur Hoof, assuming you successfully make it to Inferno 10 times, find/loot/kill all 3 centaurs each time, successfully extract after doing so, you will have had a 26% chance of finding a Centaur Hoof.

I think there might be a problem with some of the quests.

somber wind
narrow pollen
#

anyone else crash every once and a while? just losy another good kit..

tulip hill
# narrow pollen anyone else crash every once and a while? just losy another good kit..

Between me and my group that I play with, I think we've only had 1 crash incidents and that was a problem with the person's video drivers
We have had a few incidents where one or two of us DCed for no apparent reason but not any more common than other games
Now that I think about it, while stutters are common the game's stability has been very kind to me all things considered

cunning gorge
#

im reading a lot of people say there's no PVP - i play HRGC and PVP is non stop aside from the occasional make friends guy and try to scumbag someone. Also, on ruins pvp is non stop and im just trying to quest. People chase me 3 modules when I'm naked with a grey staff just trying to kill a wisp

magic briar
# somber wind It's probably just a different drop rate, that's all it sounds like to me from t...

Well I'm focusing in on exactly how hard it is to find these mobs and kill them. Compare these quests to other "kill enemy" quests. You need to kill 30 giant spiders to have close to a 50% chance of seeing the silk. And then 30 centaurs is a 25% chance for Hoof. The Centaur Hoof being Tavern Master quest #8 means that you would have to get very lucky to have both "Kill Lich" quests active at the same time (Armourer #3, Tavern Master #9). Then Spider Silk gates Ghost King kills in Tailor #3. So currently I'm helping the people I play with get their ghost king kills, while they can't do anything to help me with a rare drop off an even rarer mob that doesn't even appear in every map of its dungeon.

#

I just don't think it's amazing design. A challenging quest is a good thing. A brain grind is not.

cunning gorge
#

kinda reminds me of old school WoW and Everquest - sometimes you just need to be super lucky to get bis

#

not everyone is going to be able to unlock max crafting otherwise it would be pointless, i see the route IM is going. My only problem is that solo players cant do it

magic briar
somber wind
somber wind
# magic briar Well I'm focusing in on exactly how hard it is to find these mobs and kill them....

Oh no 100% it's abit bad right now, I do think luck should scale harder for crafting materials; maybe we could get some tools for scavenging like a Skinning Knife that if it's in your inventory it makes it so instead of it being 0-1 Pelts from an enemy it becomes 0-2 and slightly increases drop rate. Could be lots of tools the modify drop rates or drop quantities for target farming. Another could be elites of the related creature are ALSO more inclined to drop their materials with nightmares being even more inclined than elites as well.

cunning gorge
#

im actually OK with the drop rates - the stuff you get and can craft from completing these quests is insane BIS. it should take a long time. again, my only problems are 1) solos are gated 2) certain classes are gated (at the very least it's more difficult IE Wizard killing cave troll although I know it can be done)

magic briar
# cunning gorge im actually OK with the drop rates - the stuff you get and can craft from comple...

Spider Silk is a tier 2 quest. We literally can't unlock the quest to do Ghost King until we complete the Spider quest. The drop is essentially only possible in Goblin Caves. It's literally anti-solo gated lol.

So okay, you decide to do goblin caves to get it. Without really good luck, have a nice time trying to finish within 100+ goblin caves runs. % chance to even kill giant spiders or find the person who did, % chance to spawn in the room, % chance to not be teamed after killing them, 2% chance it drops, only 3 giant spiders total. 1 out of the 3 maps doesn't even have any that spawn.

cunning gorge
magic briar
#

Or is it 1 out of 4? The wiki might not be updated, but there's at least one configuration in normals I've seen that isn't on the wiki.

#

Oh it's the highroller map. Its layout can roll down to Norms. I didn't know that. But it looks like the giant spider density is a lot higher for highroller. Two rooms spawn them, that's interesting.

I've been doing normals figuring it's faster. Maybe that's the wrong strategy to farm silk.

small furnace
magic briar
small furnace
magic briar
small furnace
#

You will get 50 luck every time because that's how this game works :3

magic briar
#

That's still a lot of luck potions to go fishing for one drop. But that's better at least.

small furnace
#

It's not super feasible, I'm not going for it myself. Just gonna do the weaponsmith's quests myself and then be gud. I'm happy with 3 stash tabs no need for a 4th

mellow hatch
#

Woodsman needs white hand xbows pleeeese.

steep oak
#

make bard not awful thanks theres no situation you would rather have a bard than a cleric or wizard

granite plinth
orchid burrow
#

They should do something about teams just constantly third partying whichever team is fighting the boss. Not a single run today was my team able to kill boss because another team would just come in mid boss fight and kill you. They have zero interest in fighting the boss, they just leave after. Maybe lock boss doors till the team wins or dies?

steep oak
granite plinth
steep oak
sharp cape
#

nerf crossbow, fix warlock soul collector glitch, nerf wizard, rework hunting trap, nerf falchion, fix halberd

mossy lava
#

Add Delay to Spectator mode
Reason: Players may abuse the Spectator mode in real-time to provide accurate comms to others if they are teaming. Adding a delay to the game makes it so that they can still watch but not relay information to others still in game reliably
//
Also could add a Replay VOD like PUBG where it's enabled after the match is completely over, however that requires way more work

stone spear
#

Should have a rotating game mode that allows solo for ruins / duos for crypts etc.

long tide
#

MENA Server

sharp cape
#

this game is at a point where i die to glitches such as the halberd hitbox or soul collector dark reflect more than i die to actual skilled enemies
these issues have been here for WAY TOO LONG
FIX YOUR GAME COPPERTOOTHPICK
oh also losing to the horrible servers, fix those too

livid mason
#

can we make mimic tooth stackable at 3? thanks

wind nova
#

Fix Bard.

copper anvil
#

this game is dumb rn naked archer and wizard is usain bolt no way to escape them ?? melee warlock, sounds good (reality blow of corruption mad cus bad???)

glacial sphinx
#

I think having both "Mimics and Money" AND "Bedtime Stories" as a pre requirement for the alchemist quest is delaying alchemist progress too much. Especially since the Alchemist quest also requires some rare mobs (wisps)

silver hazel
#

Still waiting on much-needed Wizard nerfs praysun

tulip hill
sharp cape
tulip hill
# sharp cape The souls are never taken away when used

Yes, the souls are consumed when casting a spell but boost Dark Magic Power
Dark Reflect specifically does Dark Magic Damage but is not a spell
Its debatable if that is wise to have in the game but as far as I can tell it is intentional and not a glitch

sharp cape
tulip hill
sharp cape
tulip hill
glacial sphinx
silver hazel
tulip hill
# glacial sphinx fighters by far the most dominant and played class and you want to nerf their so...

To be fair, the scaling on magic missile is kinda wacky
landing just two of the missiles gives you 200% , more than any other spell, with the exception of Ignite but that is a weird spell to talk about scaling
while its easy to dodge most of the missiles, if the wizard knows what they are doing you are bound to get hit by a few of them

I think the biggest issue is where the wizard's power is allocated, not how much power they have

silver hazel
tulip hill
silver hazel
tulip hill
#

and actually, thinking about it
maybe instead of each chain having slightly less base damage they could make it so each chain has less scaling

glacial sphinx
#

MM could be 75% scaling, probably should buff Fireball damage a bit in exchange since it's fallen off, nerf crossbows and bows by around 15%. Nerf fighters sprint to ~30 movespeed or so and grant Bards a bit more starting memory. As a package of changes that could be ok.

silver hazel
silver hazel
# glacial sphinx MM could be 75% scaling, probably should buff Fireball damage a bit in exchange...

I suggested MM having a 0.75 scale so agreed there, Fireball COULD use a small buff but the anti-heal burn is so strong right now I'm not sure about it.

Fine with less dmg on xbows as long as the armor pen remains, Sprint should remain the same since Second Wind was nerfed down to 40% (doesn't sound a lot on paper but it was a BIG hit regardless). Can't comment on Bards, they seem fine currently

tulip hill
glacial sphinx
#

Sprint at 50 is ridiculous, every single fighter runs it. It's more than 17% movespeed for anyone under 300 while most other movespeed buffs were nerfed (haste from 12 to 5, bard buff duration and effect nerfed).

glacial sphinx
#

Think bard honestly needs a few more changes, including some QoL ones. Personally I think it would be much nicer if you could play all songs with all instruments but the instrument changed the duration/effect in some way. But I'm also not a bard main so I think my opinion here might hurt the class for people that enjoy that

#

I just think it's a bit too clunky and as a result it kinda hinged on flat stat increases in the past carrying it and letting you use the OP crossbow/rapier to make the class work despite that clunkiness

tulip hill
# glacial sphinx I think the perk is fairly weak, its just probably too niche since a lot of clas...

Will is a good stat for anyone since it decreases Debuff time, though I see your point
I think it would be interesting if the numbers were bigger but the Knowledge was given to only the Bard and the Will was given to only the other party members
the Bard knows a lot of stories, giving him knowledge but the stories he tells gives his friends a moral boost reflected in the Will boost
that kind of falvor, yah know?

glacial sphinx
#

Not saying the stats don't do anything, but they aren't the stats you're gearing for in many cases. Comparing it to the closest equivalent which is rogues' Jokester, it just seems far inferior. Then again compare it to Wizard's Sage and it's still far better, giving about twice the amount of stats unless very geared AND to your entire team.

tulip hill
glacial sphinx
#

Yeah it feels off, I think it's because they wanted rogues to have an option to support a team. But imo that should be happening through things like scouting or tools like smokebomb etc. Not just flat stat increases comparable to cleric/bard buffs. Not saying those tools were good enough to earn them a spot but I think that should be the goal

fringe bay
#

I have a suggestion. Don't ban me for 3 days for no reason. F this game bro I'm done for good.

silver hazel
#

RIPbozo I guess?

fringe bay
fringe bay
tulip hill
fringe bay
glacial sphinx
#

doesnt sound like thatd be it, isnt there an email or something telling you why

tulip hill
#

Yeah, I can't imagine that name would get you banned

glacial sphinx
#

mm kinda weird tbh, seems counterproductive in terms of preventing future abuse

fringe bay
#

Whatever I'm just gonna quit this game even if I'm unbanned. It's honestly messing with my life how addicted I am to this bs

tulip hill
silver hazel
#

The thing is, if skills like Haste and w/e the Bard skill to improve move speed was as strong as they were I'd agree with you. But I'm willing to compromise and reduce the move speed bonus slightly if it means Wizards get fuckin sorted finally lmao

echo heart
past widget
#

`Going to be honest this is the best version of the game ive had the most fun with.
Would like to have a counter on the buying of potions so i can buy in 3's 6's or 9's clicking 18 times to buy then another 18 outfill and purchase for bandages and potions is just silly. or Sell them in stacks of 3's 6's 9's

tulip hill
silver hazel
glacial sphinx
#

Think MM is mostly fine, its only with very high gear levels it becomes problematic. Give it 50% scaling and up the base dmg to 16 or something

silver hazel
tulip hill
#

I did just have the thought though
if you are able to move while casting there is a non-zero chance you hit yourself since the missiles move so slowly

silver hazel
#

True, true

tulip hill
#

not really a reason to not do it, Hellfire exists after all, just thought it was funny

glacial sphinx
#

not a great idea to ruin the only good pve spell on the worst pve class

#

MM is fine and fun its just tuning to base dmg/scaling to make it slightly less insane at the very top end

tulip hill
#

Ignite's not bad for general PvE, but I see your point
MM is definitely designed with PvE in mind so any changes need to consider the impact that has on wizard's PvE capability

silver hazel
glacial sphinx
#

I'd also change ignite a bit probably. Give it like 12 swings and a 30 second duration, whichever runs out first. Buff the damage to like +8 per swing but remove +added damage scaling. That way its less about fast weapons like a dagger and you can actually support your team with it because its not tuned around having added damage.

silver hazel
glacial sphinx
#

the ignite playstyle is completely dead for a long time now and its never been good for buffing teammates unless they built very specifically for it

#

scaling with will/ or % magic damage never mattered. and I suggested removing the +added scaling that is actually been the problem in the past

tulip hill
#

I like the idea, but a simpler way to make it work better with slower weapons would to have the damage all be in a DoT
Rather than having extra damage on every swing, it applies a non stacking damage over time that last like 3 seconds or so

#

3 seconds might not be the right duration, but long enough where slower weapons aren't missing out on damage but short enough where fast weapons keep the DoT going more consistently

#

Oh actually, Fire Mastery already increases burn duration by 2 seconds, so just moving the damage to the DoT works since if you want to use it with a slower weapon you can just equip the Fire Mastery perk to not lose out on the damage

glacial sphinx
#

yeah could be okay to be dot only, although dots in this game are a bit iffy with the effect of duration

tulip hill
#

true true
Debuff duration makes DoTs very unreliable at times

#

could make it so Ignite applies some other debuff, either along with its small DoT or instead of a DoT
maybe like a base kit heal cut, stackable with Fire Mastery's heal cut
Or perhaps it could grant the attacks armor penetration for even more anti PDR

#

With the armor penetration idea, it makes it so it scales with both the wizard's stats and the attacker's stats, making it a better support spell
The little bit of magic damage gets boosted by the wizard but the armor penetration is more valuable on martial classes

pale ginkgo
#

PLEASE UP VOTE/PIN : ADD A NEW DISCORD TEXT CHANNEL FOR PEOPLE WHO WANT TO CRY AND COMPLAIN ABOUT THE GAME THANK YOU SaluteIRONMACEsealHoldTheLine1HoldTheLine2IRONMACEsealSalute

silver hazel
#

Ignite is amazing for dealing with Fighters and Clerics, and if you Ignite a front line Cleric who also uses Smite you can half health a geared Fighter with one headshot

#

Take it from someone who fights them often 😛

queen niche
#

Hear me out.... Lightning mastery for wizard, 5% damage bonus with slows from lightning strike and chain lightning being strengthened by maybe 15% or so. Maybe even consecutive strikes decreases charge time.

glacial sphinx
queen niche
#

yea i just want to fullfill my palpatine fantasy

versed tendon
#

Can we have the option to change our starting loadout permanently? For example on rogue you only start with one dagger instead of having two equipped or you can start with no pieces of armor equipped for example.

tulip hill
#

On my Rogue I move my torches down one slot and always split my daggers up
And for ranger I know some people differ on what side of their inventory they prefer their arrows
Oh, not to mention Bards might want their instruments set up a particular way
In no way is this a needed change, but it would be a very nice one

boreal tundra
#

rogue ability called mind games, when pressed then send out 10 audible footsteps in whatever direction they are looking (can be used while hiding without giving away position)

visual violet
#

for the love of god can you guys please place more balance change weight on solos. every since you changed the match making and made the range of games FAR tighter im playing against ONLY PDR fighters as a barb and now im getting fuckin salty.

#

i kill one and will ALWAYS be third partied and there is no way im killing 2 juiced fighters back to back.

ripe turtle
graceful frost
graceful frost
# visual violet its a balance issue

I mean you just said you killed the one you were fighting, so how op can it be?

You died cause of a 3rd party not cause the class is insanely op.

visual violet
#

the balance issue is the fatc that fighters literally can cross rooms in PDr very fast and killing one takes your whole fucking life to do and then you auto die to the third party. i can be third partied by any other clas or fight multile of any other class and my skill will dictate if i win. my skill doesnt counter vs PDr fgthers. even if i have the drop witha fully kited zwei hitting 150s i hit a PDr fighter 4 times before he sees me and then 2 more times he doesnt die and 3 hits me in 1/4 of the time with a falc

#

its fucking WILD and that class is a solo class dominator . esp since casters rarely play solo. i just lost my demi god last nigth bc of it. not to mention they also like to play halberd which we know is actually broken.

small furnace
#

@visual violet Oh hey just realized you're the solo barb demigod guy

The way this game is balanced is currently around trios. Devs have openly stated that multiple times, though the nerfs to things like slayer fighter and barb blood exchange make me think that they kind of flip flop on this point a lot... cause I don't think ANYONE was going around saying that slayer fighter is broken in trios.

If they ARE going to balance the game around every mode then they should probably just do it openly rather than pussyfooting around like they have been thus far.

visual violet
# small furnace <@112293009957138432> Oh hey just realized you're the solo barb demigod guy The...

right. that was going to be my next point. they are just kinda doing whatever and its kinda cringe. but the solution to this is easy. just make a handful of perks for every class that would clearly be trash in trios but make the game balanced in solos and or have them only as perks you can pick for solo.

as it stands the only things i can do to fight PDR fighters is 1 pray they are REALLY bad. 2 outplay them and PRAY they dont have GG gear. 3 pray i dont die right after even if i win. Reckless being a 1 time thing thats so easily blocked and a waste on limbs is so CRINGE

small furnace
#

I think that adding perks to the game that have qualifying text in them that says: "When you are not within x amount of meters of a teammate then..." would certainly be a good way to add some extra balance to solos, and also give players that decide to go solo in ruins/crypts a fighting chance + the added benefit of when your teammates die, you have a leg up over just being dead in the water.

So yeah I think that could be a good idea. Currently solo gameplay just feels like rock paper scissors. As a ranger main when I see the 'rock' to my scissors that is a PDR fighter main I basically never take the fight. Meanwhile a naked wizard can run up to and instakill a purple-kitted fighter if they don't hit their crossbow.

visual violet
#

yeah and im all for a rock paper scissors feel, however i feel like you shoudl always be able to outplay and win. i think the game needs to be pusshed more towards how you play and less about getting 3 tapped by a falc user who has the most MS in the game

small furnace
#

The problem is definitely the MS meta.

As a ranger if I run into my counters which are:
A. A PDR fighter
B. A sufficiently kitted barb

I always have the option to run away, kite into traps, use pinning shot and such.

I understand other classes don't get such luxuries when facing counters though. Sure, a warlock can phantomize away, a wizard can haste away. If a barb has to run away from a matchup he can't win though it's a little harder because you don't get that MS luxury.

I know they already made changes to the MS meta by capping it, so I'm not sure what else they could do to push away, maybe exploring perks that give more variety of play in solo situations as you said is the right idea.

#

and I think rock paper scissors is good, but the extent it's at right now is kinda really weird

#

Like I don't think a fully kitted PDR fighter should be invincible to some classes, and literally die to naked versions of other classes. That just feels like it's way more about the matchup than any player skill involved.

visual violet
#

yes that. i think mainly they just need to remove most if not all FLAT ms . sprint is busted bc its fLAT MS

glacial sphinx
#

wouldnt be busted at 30 though, its just that its 17% even at 300 when most other movespeed buffs got nerfed a lot

#

haste/bard buffs and rogue mobility got nerfed via DJ nerf at least, think 35-40 makes sense for sprint

oblique stream
#

Arena-type gamemode to test builds/practice pvp would be sick. Limit to normal gear

sharp cape
exotic stag
#

I would like to have the weaponsmith always with all grey weapons. i hate it, that my prefered weapon is not buyable. Also a Magical nerf would be nice, like cooldown on skills for all magical classes, also wizards need a dmg nerf aswell.

eternal fable
#

@dawn grotto I apologize for the ping, but please do something about the spider silk quest. Its only available from giant spiders, which are predominantly on GC. Only 2 of the GC maps have the room with them. In that room, if you get there, triple death beetle can slow you to a standstill, dying to spiders. Players could contest you. You have to hit 3 pressure plates to even access the spiders. The drop chance is 2%, so minimum youre running 300-500 goblin cave runs, hoping for the right map, hoping for a good spawn, hoping you survive getting there, and theres still a Very low chance to get the drop. On top of ALL of this, you still need 3 dark fabric, and >15< old cloth. This quest gates caster's chest pieces and its ABYSMAL to grind. Please consider speaking to the team about addressing this. Thank you.

woven jackal
#

Give barbarian a leap ability to slam little Rangers

granite plinth
#

Add a training dummy to Stash so we can store armor/ make it so you can only put one of each armor type. Similar to a gold chest so we can save more room. just an idea

#

and a weapon rack

visual violet
#

REVERT THE FUCKING TRADE CHAT

woven jackal
azure vine
visual violet
#

now i have to spend almost an hour as a barb to find anything i can use at my rank

azure vine
#

i feel like prices are so inflated more because gold is so easy to get

#

it does feel worse for solos tho, idk if you are one or not

small furnace
azure vine
#

honestly

azure vine
small furnace
azure vine
#

same its crazy

small furnace
#

Like why would I pay 1.5k in jewelry that gives me less of an effect that buying a purple tiered weapon for 200g. I get the purple weapon then I kill someone and get kitted, simple as.

formal wadi
exotic stag
exotic stag
# woven jackal I feel like a lot of what you're saying here is coming from someone who plays si...

its just an idea, cause its way too easy so spam skills with warlock/wizard/cleric and is momst rpg like games theres cooldown on skills, for a reason, like warlocks can easy place one hydra after another to block door entrys, its simple and effective and a way too hard to play against. also wizard spaming all theirt skills after another x) ok i mean at some point there skills are empty, but good wizards than already killed minimum 2 of 3 ppl in the other team. also spaming all chain lighting after another against a team (with corpses laying around or a teammate tanking the shots) is way too easy. i mean all this is fun when ureself are playing it, but its, in my oppinion, noit balanced. just my oppinion and suggestion.

woven jackal
exotic stag
naive elk
#

Put white/gray hand crossbow in the woodsman.

warped stratus
#

Barbarians need a dash, a fast uncontrollable dash that sprints forward to close gaps or make distance. Getting in a fight with ANYONE with ranged capability just feels awful. Its either option A) wait around a corner until they MAYBE blindly walk into your strike zone or B) attempt to hold your ground/push and get pelted with arrows or magic. Ive gotten to the point where i can dodge magic, and arrows rather well, but it means nothing when the attackers can kite back so easily and continue firing while you make virtually no progress to getting closer to them. The "fantasy" of being a barbarian includes not wearing armor, so, in theory, you are capable of chasing people down. I dont expect the moevement speed of a rogue, but the class needs something similar to a Charge in a straight line for x amount of feet, screaming and holding your axe up high.

drowsy grotto
#

nerf magic missal to how it was before, it's stupid how it can literally kill almost any player even if they have WAY less gear then the opponent.

#

Wizards can literally be good in every scenario with extremely high damage with invis and running capabilities with the only downside of having less health? Stupid, dumb even.

limber elbow
#

Watching the match after escaping, I discovered that 3 Chinese bastards used the wall to chase them but luckily they were able to run away. After watching, the 3 Chinese bastards continued to use wall hacks to look at the players and control them. Especially, it is possible to check other players' equipment and gear from a long distance. Ranger using wall with aim bot just runs and shoots randomly and it will automatically hit the head. Reporting also does not work because IronMace does not check.

sterile holly
#

Reduce physical and magical damage for nakeds similar to the pdr penalty

pallid vector
drowsy grotto
#

Revert the changes to ironwills magic resist, and possibly remove every single fucking lazy ass "increase your magic resist by x" it's lazy and the fact it directly counters like two classes is unfun.

dense ridge
#

I know that cleric is not designed to be a solo class, so can we get goblin dungeon solo only for clerics? They dont stand up to any other class in there

pallid vector
dense ridge
pallid vector
#

No class 1-2 hits a cleric

dense ridge
pallid vector
#

U must be doing something seriously wrong

dense ridge
# pallid vector No class 1-2 hits a cleric

rogue, necro, barb, fighter, ranger or wizard for example. Never won engagements with any of them so far in goblin dungs. Rangeds just kite or push with overwhelming force. melee outrun so buffs dont last

dense ridge
pallid vector
dense ridge
#

beginning of the game, normal goblin dung

pallid vector
#

Id recommend u watch how people play cleric then

#

You should win basically every engagement, hes insanely strong
I dont even fight clerics theres no point

#

And for ranged users just 2/3 shot them from range with holy strike

oblique rover
#

Make nakeds have 1 hp, increase all armor values by 35%, or remove all movement penalty on armor. There is no reason the game should be chasing down a man with no clothes for 20 minutes.

crystal shale
tired vault
#

Give warlock cooldown reduction perk for no spells meme builds

sharp cape
#

Death #3 to warlocks abusing the soul collector dark reflection glitch that has been in the game for way too long, just like the halberd's hitbox glitch (or oversight)
ironmace you guys suck, fixing blatant and game altering glitches should be the priority

meager jasper
#

Glitch? It's a feature that it works with dark reflection. Just because you dont like it doesnt make it not feature lol

sharp cape
meager jasper
#

That's not a glitch. It only disperses when you cast.

sharp cape
#

so you think its intentional that warlocks almost one shot any melee class by simply existing? and it never goes away?

meager jasper
#

They dont lol. And dark reflection itself has a cd

sharp cape
#

cd? and yeah they do in high gear lobbies

meager jasper
#

So the problem is gear balance at high levels as always then lol. For literally every class

sharp cape
#

well if we're talking about that then its really just casters being crazy op due to most classes having very little possible magic resist
i guess crazy unbalanced is better phrasing

meager jasper
#

I dont think casters are unbalanced. Casters do better against melee and terribly against ranged weapons. That's how it is.

sharp cape
#

they are unbalanced
caster damage can scale while magic resist usually can not, simply not balanced game design