#suggestion-discussion
1 messages · Page 235 of 1
Oh yeah, that's definitely the biggest concern. I have a lot of ideas on how to build workarounds for people who try to game the system by intentionally tanking their MMR, but until we see what their metrics actually go by it is hard to make any suggestions.
Like with SBMM being strictly based off of your extractions and kills, a pretty easy way to combat tanking it is having a weighted calculation that takes into account your highest-achieved MMR. For instance, if that was an arbitrary value of 2800, during the calculation it would make 2800 = 1, and say that if you tanked your MMR to 1000, that number would only have a 0.1x multiplier towards the 0-1 scale generated by your highest-achieved MMR, whereas the 2800 would have a 0.9x multiplier, and whatever the resulting number is between the 0-1 scale would be the resulting multiplier applied to your highest-achieved MMR value. It doesn't solve the problem, but it makes it SIGNIFICANTLY more time consuming to tank your MMR (and subsequently to climb. It would look like this...
IF MMR GOES DOWN:
END OF Last Game MMR = (BEFORE Last Game MMR) - (MMR Loss)
0-1 Scale MMR = ( (END OF Last Game MMR x 0.1) + (Highest-Achieved MMR x 0.9) )/(Highest-Achieved MMR)
Next Game MMR = (0-1 Scale MMR)(Highest-Achieved MMR)
IF MMR GOES UP:
Next Game MMR = (BEFORE Last Game MMR) + (MMR Gain)
Obviously you can adjust the multipliers as you see fit to control the pace that you think is appropriate for losing MMR, and it's not perfect by any means... people who have a few great games in a row will climb well, then might get stuck for a few games in an MMR they aren't necessarily ready for, but I think that would be more preferred than having people tank MMR for free wins.
Game needs to make it so teaming in Solos leads to a permanent ban, theres so many rogues, fighters and barbarians just teaming up on other classes where u stand no chance, i just lost a full BIs ranger set to 2 rogues who decided to team, the only viable class in solos is rogue cause u can actually run away from teamers and not fight them
could we maybe not allow the warlock class to one tap base kit
this might be a terrible idea but what if there was like a tax system for people above lvl 15 that don't go high roller so like if i didnt go hr for a day i would have to pay like 100 gold in taxes per day maybe increasing the tax fee every day by a small percentage until you go high roller which resets it
@faint merlin lol! Facts my dude. And while were at it not allow Barbs to 1/2 tap with a base kit axe. Not allow Rogues to stack so much damage that you can't turn around all the way before you die. Remove movement nerfs from all ranged attacks so we can catch Rangers or whomever is throwing 16 axes at you
for the treasurer:
make a new roadmap progression system that becomes very long to complete, but is super rewarding, giving him substantial amounts fo silver, but the upgrades go like this:
1: (60 silver) upgrades stack of silver to 45
2: (120 silver) upgrades stack of silver to 60
3: (240 silver) upgrades silver to 2 pieces for 1 gold
4: (480 silver) upgrades stack of silver to 75
5: (960 silver) upgrades stack of silver to 90
6: (1920 silver) upgrades silver to 1 piece for 1 gold
7: (3840 silver) upgrades stack of silver to 120.
is this necessary? no, but for those who wanna make their silver more valuable, they can, in a fun little detour to max out something for players who like to max out stats like this.
keep in mind your sacraficing this silver for the quest, and not being rewarded in gold for these rewards
The Wizard does need an upclose defense measure imo. I've killed several lately with basic kits because they didn't have a REAL option once i got close. I have a level 1 Wiazrd for the record this is purely a balance suggestion
Deserved for playing ranger
Rogue main in Solos but got bored, decided to play ranger and get teamed on, fun
Play wiz
Wizard main in 3s
Nice 
lmao magic missle
IMO the limits should be bumped to green for standards then HR blue and above.
Hmmm ante is 0, but people can go with full gear and not starting gear. Am I missing something? Also commented to the wrong chat, sorry.
im saying to limit gear vs skill, they should just make HR blue and above and standards greens
Look at elder being smart
XD
green needs to be allowed in lower dungeons i think unless abuse kits start hapepning
take the level 15 need off high roller and trader plz
they did its bugged right now
Can we have merchants always sell grey quality gear for all items?
what if you guys made wizard able to walk very very slow with magic missile in use i feel magic missile shouldn't keep us in place i think you guys should test changing that small detail it would be like warlocks spell beam sorta cuz they can move while using it
PLEASE DO SO THAT I CAN MOVE MONEY FROM COING BAG TO COIN PURSES OR EXTRACT MORE MONEY AT ONCE THIS IS ANOYING
I 100% agree. Especially in Ruins. My gf and I are forced to go to HR Crypts after one match on ruins. We get stomped almost every time sadly. At first Ironmace made it to where purple and better was for HR, now White or better. Meeting in the middle at greens or blue would be very beneficial without new players getting stomped in the normal dungeons. ❤️
You're not forced to go to the HR crypts at all? Stash or sell your stuff, kit yourself out in grey, and stay in low rank until you can afford good things.
You do have a point. But at the same time, If I do that wont I just get shit on unless I'm bringing in purples when I play HR? It feels like there isn't any reason to keep white or green gear since most people I get killed by in HR are decked out in all Blues and purples. So should I just keep selling all white and green gear I get from ruins until I can afford a blue and purple kit?
Maybe so, yeah--That's more or less what I do.
I run green gear and do just fine in HR if you hide a little in circle and wait for the agro players to find eachother and fight to the death and clean up any survivors or vulture the deads loot after the winner leaves
With the restriction being set to "Poor" quality gear only, it feels as though white, "Common" quality gear has little to no use.
Common gear has no extra enchants, why not allow it to be used in normal dungeons? This will also help with the merchant issue for poor quality gear, as you'll have a slightly larger variety.
Add a fps and ping counter. i wanna see wtf im lagging for
I agree with this! I said before that green would be best, but this would be better. I see now that you actually do alright with green geen in HR. I was just doing bad and was unlucky
Norms could just become the no enchantments mode essentially, more about improving mechanical skill / team composition / game sense instead of just having better gear. Then you take your green / blue gear into HRs for better loot.
You mean a skill-dependent game mode vs a gear-dependent game mode? 🤣
This is all gunna come full circle eventually, and the whole time I've just been sitting back after saying my part at the beginning.
from my experience it seems to be more like the mmr isn't working/hasn't worked for long enough to operate properly:
has a poison rogue with a slayer fighter we have about a 40 raid streak with only 1 of us dying maybe 1 every 10/15 raid(always extract with all the gear) and most our lobbies are timmys(in the context of ruins) meanwhile im watching other friends with not as much overall success play ruins too and getting demons glees and falchion of honour frenquently, most geared player we saw was yesterday a slayer/ranger duo with wolfhunters and mostly purple(equivelent gear to ours) but the servers were so attrocious no one wanted to commit 
In my experience, I haven't seen enough evidence to be able to tell that some form of matchmaking has been applied even in the shadows... and I have been playing with the intent of testing anything and everything there is to test. I would purposely die to AI sometimes to see if that made MMR losses hit easier or harder than vs dying to actual players... never saw anything concrete. Lobbies almost always seemed random. Tried it on all maps, HR and no-ante Crypts and GC... I'm convinced there isn't an actual system implemented, and if there is, it isn't effective at all.
if anything the only thing weve been having more is good naked wizards, we went from finding none to every game has 2-3 now
but one crossbow shot from my figther and they are back queueing
I think the idea of merging Normal and High roller together is good for player density and lowering how often you see geared players like how they've done with HR right now. I suggest however High Roller be rebalanced for the idea of being the ONLY gear mode instead of the high difficulty mode (Note: This would be alongside Starter Gear Mode).
try crypt solo - i experienced more other solo / duo teams in crypts by that.
I almost exclusively play as a solo in Crypts bud.
As discussed above, this would be terrible for the game overall. No sense of progression and forced HR participation by not having a step between literal naked timmy lobbies and HR leaves the false impression that people are playing HR because they want to when in reality it is simply the only other game mode to play, assuming you're not just spamming naked runs. The idea of naked timmy land being a game mode is better suited for LTE, or once the game is actually a finished product, only along with a no-ante selection like previously seen that does allow gear that isn't effectively base kit.
I think a lot of people are going to wake up over the testing period for naked lobbies and realize that they're just bad at the game and will probably consider leaving. Really odd testing phase to go through right before a wipe, let alone in general when your game design is "hardcore" in nature, allegedly, and isn't even finished. This is going to do 2 things - give people hope when the reality is that they won't see improvements, and drive away people that realize that it isn't always the gear screwing them over. While it is a massive problem, and obviously I'm a proponent of making things more fair for non-competitive lobbies (new/casual players), doing this will only make the problem more well-known as the players who are legitimately bad will be discouraged by still dying a million times to one, and the decent players will get that false sense of hope from winning only due to no gear differential.
RP servers
i would like reduced pve ish is annoying as fuck while trying to pvp
What do you guys think of the devs releasing short snipets or screenshots of new stuff we are getting in the next wipe/update to generate interest and discussion?
Path of Exile generally has a great leadup to wipes with sharing stuff that can be has simple has(in dark and darker context) how the bases stat of a armour might have changed from str to vigour, some text from a quest, a snippet of a new weapons/skill/effect and giving us the prompt to guess what weapon/skill/mob it might be?
They NEVER update with information early it's always "The patch is in a week, here's no info on any changes we're gunna do"
I know, that's why I posted this in suggestion discussion, was curious to hear what people think about it
imo it should be green and below, for standards then Blue and above in HR, solves the gear vs skill issue
I agree with this to a degree, because 99.9% of the time regardless of skill.. Gear Triumphs over skill
For ex a full green kitted fighter vs a Purple/Unique/Gold tier fighter
9.9 out of 10 times the more geared guy wins.
yeah 1-2 hitting people is always better than 2-3hitting people lol
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If only there were a way to make people wake up to the fact that Ranger isn't S++++++ tier and the best class in the game with no other class coming close.
if I hear a single time that rogue is op from grey lobbies i'll lose it 
Literally the worst base kit in the game.
lowest melee hp char
lowest starting melee damage
starting weapon with least range and damage
hmmm... must be overpowered
On this, people will probably be more inclined to think Ranger is broken cause of their very solid base kit honestly.
it's not overpowered until you die to it
People hate rogue and call them OP for the same reason as ranger
kills 50 rogues, doesn't bat an eye
dies to one rogue popping out of invis
nerf this broken class
It doesn't feel good to die to.
A ranger aiming 3 headshots on you from across the room just does NOT feel good to die to. Feels bad, regardless of whether it's fair or not.
Same with a rogue, a rogue coming out of stealth and aiming several headshots on your head to kill you just doesn't feel good, even if it's fair.
exactly lmao
I don't think ranger is op, but fuck me the long bow damage is too big
Longbow isn't even the ranger meta for the most part rn. Recurve stronger cause of triple shot.
Imagine being in the group of people playing this game because of it's hardcore, skill-based niche and complaining about getting headshot to death by one of the only classes that has a skill cap that is even remotely high in terms of mechanical skill. Kekw, all these "Rangers are OP" nerds need a reality check.
yh i know, but it feels awful when a green longbow of some random naked ranger 50%'s my rogue for no reason
and that's because I have like 135hp
Same people that cry about wizard being bad because they can't play him properly. Telling you people's tune will change when they see how many shirtless wizards are running around with a spellbook in naked queue.
@vernal hedge Ur a rogue, anyone can kill you if they get the jump. If you want a class that can't die as easily when geared play barb or PDR fighter. Only they get that privilege.
@vernal hedge you have 135hp on a rogue ? thats kinda crazy
your going around the issue, it's not rogue being too squishy
longbow just does a shit ton of dmg by itself+several damage increasing perks, similar to how falchion damage is overtuned+paired with slayer
I play ranger and rogue mostly, it's not like im saying this of just playing rogue
If you don't have PDR, a ranger should be able to kill you with well aimed shots. I don't see why this is controversial to you and many others. A wizard or warlock can do the same thing, just not from as far. Longbow chunks you for 50% of your health with a headshot when you don't have PDR, and that's fine. There's nothing wrong with that.
so should a ranger be able to one shot people with medium to high gear?
@frozen karma it's pretty good gear, tripelt doublet, wolfhunter leggings etc
if you dont have that much PDR yes
Amazing, it's almost like when someone isn't very tanky they should die quickly to a ranged DPS that is targeting them and is aiming their shots well.
You don't have to take every fight against a ranger. If you have to cross 100m of distance before you can get to them, maybe consider relocating to a different room where they don't have as much room to kite. Playing on their field is not how you beat them.
Also to be 100% clear, I am of the opinion that ruins is an unbalanced map, and I won't accept that as an argument for why rangers and rogues are broken. That map just isn't fundamentally balanced well.
I don't need to hear how to fight a ranger, im not a fucking timmy 
im discussing balance purely
I don't see a problem currently with how rangers function. I think that you should be able to die if a ranger is hitting headshots against you with a longbow and you don't have PDR.
im not talking about several headshots.
1 single shot killing you is what im talking about, it's not about fighting him on his terms or anything. purely damage.
In most cases 1 headshot from a ranger is not going to be killing you if you are mid-high gear. Even if they are mid-high gear.
Yeah, honestly it's a non-issue.
when you play ranger how much hs dmg are you doing btw?
If I'm playing with mid gear? It's usually around like 90 these days.
High gear you can break 100
As a person who has been on the receiving end of a Nipalan headshot like 4 times and haven't died with ~30% PDR and maybe just over 100 health
Your max hs damage as Ranger is theoretically just over 100, assuming "normal" PDR %. If you're against anything over 50% you won't break 100.
ive broken 120 easily this patch on my sets personally, and im not going in insanly geared(orther than fangs because easier to craft than buy necks)
that why i bring up the issue of it doing too much damage, I don't see it has very enjoyable for other people to just get 1 shotted by a longbow headshot, regardless of skill.
Even with max damage rolls that's literally impossible with a Longbow
lmao kay
I'm fairly certain you know as well as I do, the people that are complaining about ranger en masse are not complaining that with top tier gear you can 1 shot headshot someone. No, these are likely timmies that are upset a base kit ranger with a recurve shot them 5 times running in a straight line toward them before they could get a hit off.
Not that I even agree it's possible to 1 shot most people, but even if I were to entertain that it wouldn't change my opinion.
I do, and that's why i was saying this isn't about multiple shots or me not knowing how to fight them. I wanted to purely talk longbow dmg+perks.
Most people are ass in this game, like you still have people crying about BOC and warlock in todays meta...
BOC is still immensely strong, I would not be surprised if people are complaining about it.
I still don't think it's a problem because as I said and Onyx echoed in most cases you are not going to be one shotting people with longbow headshots;
insanely strong if you aren't prepared for it, a good warlock has infinite more chances at killing me with a smart phantomize than a boc(granted I still havent die to a warlock in over a week)
on the longbow we will just have to disagreed
No, it's insanely strong in general. Think about it, the melee caster hybrid character has a stronger melee skill than every melee-specific class in the game. A skill that if it lands properly and on your head chunks most characters down for 80% of their healthbar just on base kit alone.
Sure.
Also I agree phantomize is the better option for anything other than GC and in high geared play, but that doesn't change what I said about BoC.
has a rogue id argue I can suffer the most from boc, I remenber vividly being 1 shotted by it before 
with the damage reduction and cooldown change I just feel it hasn't been a treat anymore, perhaps for a plate fighter it's still much wrose due to move speed and plate
Theoretical max damage hit against a target with 10% hs reduction and 35% PDR (average rolled gear, really) with literal BIS gear using a Longbow with Ranger perks is only 108 damage.
The damage reduction was 5 damage. If BoC was strong before it certainly still is, the base damage was never a problem it's all the scaling that it can benefit from. (Scaling that warlock has in their base kit mind you)
scalling which becomes a lot less important once you remove 25% of the base scalable damage no?
that's how I look at it personally
No, because it benefits from base magic damage in-kit, and warlock gets like 25% magic damage bonus straight up.
Removing 5 damage + the 25% of 5 damage which is like 1.25 for a total of 6.25 does not change the fact it adds a ton of extra magic damage to your hit when using the base kit staff that benefits from both base kit magic power bonus and headshot modifiers. Making it extremely scale-able, and meaning you can chunk 80% of someone's health bar with a base kit warlock landing BoC on most characters since magic resist isn't really something anyone builds.
Mind you that's base kit specifically, don't even need to mention the double-dipping damage with crystal sword builds.
I'm yet to see a crystal sword warlock ever since they removed the spell canceling quick-stab
maybe it was the nerf happening a long with other warlock changes and there being a lot less warlock in general but I simply just do not see a boc warlock has a treat anymore specially with the shortened "lifespan" once active.
if anything I see it has an adavantage(class specific maybe) but bait boc and then he is free, no way to kill me, no way to go immune while healing
I like the current GC setup, but common gear should be fine since it still doesn't provide extra stat rolls @dawn grotto
Ya'll gotta learn to read before you make suggestions like this.
@small furnace am curious to hear your take tough. What would you say are the biggest issues in the game currently?
Lack of direction. Devs are extremely unclear with their intentions are very often will undo changes after 1 day calling it an 'experiment' without giving it any real time.
Unless you wanted a more specific answer
No that answers it pretty well I agreed.
Specially the month or 2 we lost to pussyfooting regarding all attributes and damage in gear and the class nerfing and buffing that was needed with the back and forward
That's a pretty good example, but to list some more common examples:
- Devs talk about wanting meds and healing to be more sparing, a few patches later they make meds stack again and make them unlimited in shop.
- Devs say MMR will never be a thing as it is against their vision. They implement a gear cap then say: "never again" before a couple patches later stealthily implementing an MMR system and talking about future improvements to it.
- Devs say repeatedly that there will never be an auction house or flea market because they don't like the idea of it. Now we have flea market confirmed to be coming soon.
- Devs say they don't like the idea of adding extra stash tabs. Add a way for stash tabs to be bought and earned through quests.
They don't ever stick to anything, they are easily influenced by player outcry and they don't seem to have any solid opinions of their own that they stick to. They blow whichever way the wind goes.
First we have lizardmen, now we need Ratmen
Yep and this creates a complicated issue.
Because while it’s good that the devs can take in feedback and show flexibility in some things, them caving to all the outcry goes to show that they don’t have a vision for what the end product will be, like you say it seem they just go with the flow.
And this in turn starts to create a community that know if they cry hard enough the devs will do it, like a spoiled brat.
Another good one was goblin caves:
1.We won’t add a solo map
2. We are adding a solo map has an experiment
3. Goblin caves is now a full on map but we won’t balance around it
4. We’ve added an high roller to goblin caves
5. We are making balance decisions based on internal 1v1 but trust us, the game is balanced around trios
If you were to ask me my more SPECIFIC question which I had an answer for lined up. The most problematic thing in the game right now is the entire lack of compositions that can work in the intended balance gamemode (trios)
The fact that the prominent team comp has been buffball and anything that can stand a chance against buffball basically since the playtests says a lot about the direction the game is going in.
true, which has been the reason I avoid crypts unless i'm doing memes or solo play.
I don't wanna be forced to play the meta comp because its by far the most viable for trios, it-s what made me into a ruins main tbh, I can play whatever comp I want and recognize that it+s sub-optimal but still being able to make it work because I don't have a invis, speed buffed, protected, healed, move cap barbarian running at me with 250hp and 40%pdr.
cutting the 3rd member makes balancing much more simple granted there's been many simple suggestions they could have tried out like wizard buffs being selfbuffs only but never did so, instead they prefered to destroy haste for 1 patch
I would like a wizard perk that increases the max charges you get on spells. 5->8, 4->6, 3->4.
I feel like this will help solo wizard more than trio, since solo has to commit spells to clear quickly.
I feel this could come at the cost of regeneration to keep it balanced
What if they just let you take multiple copies of the same spell
(Would probably have to be +1 spell memory for each copy you take or something tho)
anyway we can get a duo highroller with a down portal???
PLEASE KEEP THE GAME JUST LIKE THIS, NORMAL= WHITE LOBBY AND GREEN+ HR ONLY. MAKES THE GAME SO MUCH MORE FUN. LOVE YOU IRONMACE 💜
this is good solution
I came here to mirror something of this statement!!
Please do keep this lobby! normals feel so good again I'm loving it!! <3333 (pls fix pickpocket...) And keep hr free or like 20g or something, so people play it more! This is fantastic 😊
I like the idea, with limits. 2 MM, 2 FB, 1 LS, 2 Zap, 1 Light Orb, 2 Slow. That loadout only requires wizard to have 26 spell memory, or 32 knowledge. That's 29 before sage. +4 knowledge, maybe +5, depending on how it handles decimals. That isn't a huge commitment for a huge gain in strength for the wiz. Maybe at +2 for copies, since then you're requiring 9 knowledge from your kit for that gain. That's enough to still cause low level gear to require decisions.
ruins the value of purples
I would love to see some expansion on duos, me and a friend are not a fan of the 2v3's and prefer ruins, but as of this test thats not possible anymore
they should make it so uncommon items can be brought into ruins
Next step Is green only with RAW stats and we Gucci guys
What would you guys think of a sort of salvage system for crafting? I personally would much rather like to salvage a blue at a vendor opposed to vendoring it for 7g. Gives a bit more purpose to holding onto a badly rolled blue helmet instead of dropping it for a white crown for the collector.
With the salvage system vendors could provide a service of crafting gear with known rolls.
Gear salvaged gives the appropriate rarity of material, used in turn to craft the appropriate rarity item when enough salvage materials are gathered.
With this they could even introduce some sort of grinder you can craft and bring INTO the dungeon and salvage items on the fly.
Thoughts?
sort the fucking spiders out, they are shite, make them have no collision box, i dont want to be fucking spider surfing 247
the most felt comment ive seen in a while @unborn mulch xD
dark and darker... more like spider surfer
dang, but i like spider surfing. lmao helps me hunt down my targets
Okay what's up with dual wielding? I mean come on! Larterns are the only realiable solution for dual wielding? What about secondary weapons? Seems to me they need a LOT of love from Ironmace and lanterns should get their movement penalty back.
I'm a fan of restricting the rarity tier for gear that can be brought into regular matchmaking, but I think "poor quality" is the wrong cutoff point.
Common (white) or maybe even Uncommon (green) would feel much better, in my opinion.
The real issue to be avoided is getting absolutely dominated in the normal queue by people decked out in blue/purple gear, while still allowing people to feel good about (and get use from) the loot the manage to extract
yes
they are changing it to common grade in a few hours
Keep the cap at common! I feel like uncommon opens up a lot of power. Though I wouldn't be opposed to an uncommon test to see how it actually plays out
so, it is reasonably nice for utility, and would potentially be good if combat wasn't mostly determined by arithmetic on your gear. But sadly you can get numbers so high with the gear arithmetic that no, it is not worth dual wielding 2 weapons, pretty much ever.
WHERE IS HIGHROLLER RUINS???
Remove crossbows from the game, they are too OP and no amount of adjusting damage is going to help
make crossbows ignore physical scaling and action speed, instead gaining physical damage bonus as action speed for reloading
(and then set them to 30-34 damage or whatever)
Ironmace simply need to put down ideas on a table about making secondary weapons usable and reliable while not nerfing lanterns to useless. What ideas? Well, I will put couple key words here: animation, hitbox, speed, movement, damage, combos. Right now, secondary weapons will give you the numbers, but they will slow you down whereas lanterns got the numbers without movement penalty and they work as light sources while wielding a weapon. Obviously there are things needed to be done.
do you know what secondary weapon has the lowest movement speed penalty? Hint: it is not a dagger 😦
Exactly! There is obvious problem that needs solving.
Please keep the current test when game wipes on Wednesday. It fixes all the problems. HR is incentivized simply because it's the only way to run gear. And players running normals can't complain about being stomped by juiced teams in epic gear. It's perfect please don't make this just a test and keep it a permanent feature.
my pet dagger buff is giving them massive base armor penetration (damage can stay quite low). Reduced movement penalty also makes sense since you give up the range.
As much as i get annoyed at dieing and losing a kit, the push into HR is much needed
How does that ruin the values of purples ? Im actually confused
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So when we had exactly what you were asking for no one wanted purples because no one wanted to do high roller. High roller was almost always completely dead. No one went in without at minimum purple but because purple became the Whites of High Roller people went in exclusively with Orange minimum which made MOST purples fall down to 50g.
Idk what high rollers you were in i was in nothing but purple and unique/ orange weps
Talking about a little while ago when it was purple minimum high roller and blue maximum normal roller
ah see thats why I said blue and higher for HR
Suggest raising the gold pouch from 50 to 100. Feel like to get the first additional tab theres no reason gold pouches should take 2/3rds of my inventory :/
There was actually no gear limit on HR at all, it was just the latter. They had max blue gear for normal game, and because HR was so unpopular at the time people would pay like 200g for a decently rolled blue, but only 50g for BIS purples since they couldn't bring them into their norm games.
Ah yeah that's right
they have other forms of money holding that are getting buffed. they can be crafted as well as they are implementing a questing system that can unlock via that way as well.
Please for the love of god fix the magic staff hitbox. So many times I'm literally swinging my staff inside someone/ai and it doesn't count as a hit.
Test server. these drastic changes every couple of weeks to 10k plus player base could be eliminated through a test server for all of these wild changes. I understand the game is in the test phase, and not alienating one side of the player base with these drastic back and forth changes is also important. A test server helps alleviate that.
all gc teaming bannable
maybe the PvE in HR Goblin Caves is a actually a little too hard
for sure, imo the certain changes they should probably make is:
-reduce flying creatures in spider room
-reduce spiders in underground crystal caverns
-reduce movement speed of nightmare mobs or make them less of an occurance
-give mobs a base chance of 80% to spawn, make it not as rinse and repeat
-reduce bat health
-reduce bolaslinger damage to their their slow already being so prominent
just a little extra breathing room
If you betray the Timmy towards the end, none of it should be considered teaming
Make all gear only be able to roll one extra stat and higher rarities items just be able to roll that stat slightly higher. making stat combos harder to build.
Add in a Parrying dagger. A secondary dagger that enables you to block and then parry with it (similar to longsword)
Keep the gray dungeons please, it's the best experiment you've done
Have you perhaps seen the last dev interview?
please test out giving wizards ability to walk while using magic missile
They should make giant spider poison dodgable because right now that crap is more accurate then the crossbow skeleton no joke
Class imbalance needs addressing. Fighter rogue and ranger is like playing a tutorial switch over to wizard and warlock youre playing dark souls. How is this considered balanced?
Hear me out. HR Duo Map. Solo is boring if you like talking to people, trios is alright but fights can be drawn out depending on comp.
Lets just get a nice middle and do HR Ruins or HR Duo GC (Four teams, total of 8 players). Max of four portals)
Warlock have to start with sword and a book, wizard have to start with staff and book or book and magic sword
Yeah , let’s do another game mode! And they adding the ice map aswell soon!
It’s gonna be great to have 10k player base , spread around 5 regions, and playing 4 maps , 3 of those with highroller, so effectively 7 maps!
Sounds like a great idea! I’m sure no problems will come from spreading the player base this thin!
if we remove goblin caves as we have it and make it the starter dungeon(maybe have it with a green item cap) while focusing on the group content like the game should be it would actually work decently well.
Let's remenber how the description of the game is "An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters."
If there are only white and gray items in the normal lobby, it would be best for the Devs to reduce the HR entry fee, because no one who runs all white and green items at once is forced to enter HR because the gear score is only limited to white or less. , better than wearing all gray clothes like yesterday
which they should have done
"To give players a proper playground to utilize their higher gear items, we have now removed the level 15 limit and any required ante for all High-Roller dungeons for this experiment. We have also temporarily removed the level limit for the trade post so all the higher end loot you extract from the HR dungeons can better find a suitable owner during this experiment."
Because these are the last days before the wipe, it's always free. Are you a new player or what? Limiting gear to white and below is quite good, but the problem is that 70% will be lost when entering HR because the monsters are too strong. , another reason is when there are too many loots they will drop gray items, the HR cost is from 75 for goblin cave to 100 for HR crypt, there are some runs that can't earn 50g because it's all gray treasure
wtf are you on about? it's not always free the last few days of wipe.
also i have no clue what you are on about, I copy pasted the CEO's words explaining why they have made it free, go to #📢announcements and get a clue 
The guy is a troll. He does this In Every chat and copy pastes the same thing when people tell him he is wrong
I wonder why people have fun pretending to have brain rot
I don't know I just block them, ain't worth my time to read.
Why dont have plans for a map with more players on squad? Like 4 or 5 players, with more or less 30 players by map
They haven’t even figured out balance in trios much less in 5’s
Theres an immense list of stuff they need to address before thinking about it but they already said it’s something they’d consider in the future
nerf felling axe 
bc wiz and warlocks are stronger classes, high skill floor but also higher skill celling
They could put in the karma advancement system after the end of the runs, the current system few people remember to use, maybe just a reminder when you have 1 karma to spend would be better
PVE would be a cool mode
Limit the amount of arrows / bolts carried by classes other than rangers.
Give a quiver to rangers so they can stack their arrows into it without having half their inventory full of arrows.
Reduce the mount of spells mages can have available cuz right now there is no way to get even close to a mage since he has about 50 spells to throw at you.
Make it so rangers have to stand still to reload since melee classes shouldn't have to run after them for about an hour to even have a chance to shoot them (kitting is killing the fun)
Make lantern not count as secondary weapon for dual wield/slayer perks. Makes no sense that they should be so fast and hit so fast and do 2hander damage while swinging fast with 1hander
I haven't
well its something that coming, if you purchased the more expensive version of the game you automatically have access to it(when it comes)
from the last interview this touches on it a bit and why it's taken a long time to come out :
"
OnePeg: Yeah, a lot of people have asked about the Test Server and how was that supposed to work.
Terence: Yeah, we are working on that now. The problem was, we couldn’t do that previously because again, we’ve built the platform from scratch in two months. We had to build out all basic functionality. Even right now we’re building basic functionality. So people always complain about, “Hey, how come you guys do all your news releases through Discord and not your own launcher?” If we wanted to do that, we had to hard code everything. So to get that out in time, we had to just build that functionality. Now we’re actually going back and making things flexible. Stuff like that, platform-wise, now we have a little bit more time and freedom. We still have limited resources but now we can to go our engineer to say, “Hey”. We have a little bit more breathing room. These are things we feel are important, the test server is something we feel is important. We just didn’t have the resources at that time because It was chaos. Now things are kind of settling down, the foundations there, we’re fixing these things one-by-one. So probably this week, next week, we’re probably going to start updating the news on the Blacksmith. In real time because we just got that functionality.
"
It would be more reasonable to limit equipment to green or less for normal and blue or more for HR, instead of just white or less for HR and green equipment is almost useless and there are rare items that can only be use on HR
Im down, I enjoy a longer experience, but if u remember during the last playtest , they were trying that concept, ruins was first map, then u go to crypts.
And ppl were upset, it seems like ppl wanna plug and play and be quick about it, and not have to spend time adventuring the levels. Which made them revert that decision in less then a day
I didnt play that play test unfortunately but I would have loved that, I personally would also prefer a 30-40m raid than 2 or 3 10 minute raids.
an idea I had today was that they could experiment with having normal modes be what we are used to, but HR being the layered map experience.
Or in a similar way to how tarkov wants to do their open world mode, it would be closer to the endgame, has in first you'd have to complete a chain of quests/objectives or extract every map before having that options, in this case it would be the layered maps
the issue I have with suggesting it to be a third queue and with longer match times is there potentially not being enough population for it
Could be interesting , the problem I have with adding a bunch of new modes and content , is splitting the already small player base.
I also prefer 40mins raids, however I prefer ultimately to play the game, in any shape or form. So I’m very scared of adding that many options to a game with such small player base.
I’ve seen other games do this and it ended up killing th e game , because the worse thing that can happen to a game , is long queues
Exaaaactly
too many people skip this point when asking for ironman mode or adding solo- duos to other maps.
this is what almost killed pubg to the point they needed bots to fill their matches
YES!!!
Ppl seem to think that adding anything to the game won’t make their experience worse , they forget that waiting for queue is the worse thing, worse then playing with cheaters , worse then playing vs kited players
YES PLEASE
I miss games having a queue. Gave me time to take a piss or smoke a cig games nowadays just try to keep you in place as long as possible
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
https://darkanddarker.featureupvote.com/suggestions/509844/group-solo-players-into-3-man-groups-for-ruins make a auto-grouping party system for ruins
Bring back voip in lobbies please. Remove the ability to inspect and keep names anonymous
I dunno about you, but usually I can take piss between queuing and starting the match, even if I am little bit afk at start, there aren’t spawns that insta aggro mobs or super close to other players, so it’s fine for lil afk
How about instead of splitting lobbies and allowing us to buy any gear above common, they upgrade our kits rarity after we survive (X) amount of Raids? So everyone drops in grey/white and after that run eiother the whole kit or a oiece is made green, then blue and so on. Couple that with matching us against people within a gear piece or two of ours in rarity and only allow drops to be 1 rarity above what we are wearing. Now match make the rarities by 2 like grey/white - green/blue - purple/gold - uniques. This will eliminate the always contentious SBMM and keep lobbies from spliting as the que can expand or be shortened and a dead lobby mean you'll be bumped up after your gear upgrades upon extraction, UNLESS you re buy all grey/white. Of course the vendors would have to carry the junk/common version of all gear but everyone could pick their loadout. This would also stop EspORts
tOP GAmerZZ from abusing the lower lobbies as they'd have to stick with crap gear and everyone would know what was going on.**
Help me with this idea Dungeon Lords and Lasses! If we can put together a solid idead we might save this games fun yet!
Remove magic resistance from Occultist Robes, give it magical healing scaling with quality like the Occultist Hood. Give warlock base kit the occult robes and occult hood in junk quality so that it can start out with 2 magical healing. Also give magical healing to the Occultist hood at rarities below Common, as right now grey quality Occulitst Hoods have no innate stat.
make wizards able to use walking during using magic missile test it
so u want the highest damaging spell in the game to have no downside? aight
it doesn't have to be normal walk it can be a slowed walk same as when slowed or ice bolted
I mean, I don't think it would make much of a difference, but it's a pretty low priority thing to try out lol. As long as the walking it pretty slow, it's probably not going to make the spell much better than it is now, and it's hardly used for pvp as is
I definitely think this is a positive change. Possibly bring it up to greens in base lobby as greens are in an awkward position atm; being crappy for HR but unable to bring into regular play; I hope its kept.
yes🫡
i think if they ever do that mode where u start it ruins, go to crypts then inferno, the normal mode is really cool. starting with nothing and working yourself up to the gear you need for inferno while surviving pvp
Keep the playtest changes, fix up Ruins, and keep HR free but call it something else. 
Necromancer class. Spell one control undead. Spell two control another undead. Or only one Spell control one boss monster.
Only works if said monster was killed first. Sounds fun and op lol
Remove scaling on throwables and tone down crossbow damage a lot so ranged meta goes away
Special emote for skeletons to pretend you are a mob and not a player 😉
That would split the player base, which obviously means it's a bad idea with no merit whatsoever
Don't see how that would split the player base. A skeleton walking around like a skeleton. You basicly naked with a sword as a weapon. Besides initial surprise attack I doubt you can do much besides make some funny videos
bring back the blue normal lobbies and get rid of the highroller fee so casuals dont get killed by juiced purple / legends and high roller is already risky without the fee
You should limit equipment from green or lower for Normal map and equipment from blue or higher for HR, and a type of solo training mode where you only have 1 map alone to learn the map and monsters but cannot take items from inside. When you release a map, you only get experience
Can we please have a server that is PVE only? So that we don't have to worry about PVP cheaters using ESP and Aimbots who kill us all day and night when we want to play. I honestly just want to play against the PVE now since there are so many cheating cheatengine.exe hackers that have ruined the normal experience of the game for me. The AI animations, and the loot game circle is enough for me to play this game forever and build Discord friendships of likeminded PVE'rs along the way. The PVP cheating players kill the desire to play all PVP games. Warzone, Halo, Bloodhunt, Tarkov, Fortnite, they are everywhere in all the PVP games and they outnumber the honest players. The only way to make an environment as a Game designer that is safe from these scumbags is a PVE only server. And they will still come even PVE only but at least they can't impede our fun and only a very few of them will live on the PVE server.
that EZ if Devs ban all china player sure down 90% hacker
I really liked the common quality or less lobbies since I wasn't able to play as much this wipe. Feels like a safe spot where noobs can hop into the game even late into the wipe and find fair fights
I know there are considerations around splitting the lobbies further but imo would be great to have 3 lobby tiers for any player to find their spot:
Common or less gear quality brought in (current normal loot)
Normal no gear restrictions (slightly increased quality loot)
HR (high quality loot)
I feel like it should be an end of wipe thing only, or you should be able to go into grey/white only and not keep anything you extract with. It should be used to learn the game not as the main game mode.
After fixing the error of not displaying items when collecting items in the dungeon, it still exists but is better. After updating the white gear lobby, the error started to return. Devs updated to fix the error or update the old error again.
If you remove the issue of wiping and deleting items every month, the game will revive instead of saying that the game is balanced or because players have a lot of equipment so they have to wipe, that's the reason why no one wants to stick with the game anymore. add a boss hunting mode with many different types of bosses so players can use piles of equipment to hunt like a 1vs1 ARENA with bosses, no one cares about players storing equipment to act as newbies in normal
It's a wipe based game, that's never gonna happen. Wipes happen in this genre so you don't just get a full stash and lose interest. I think the frequency should slow down but wipes need to stay in the game.
It's true that Wipe is necessary, but they use it like a company that has a deadline before the end of the month and wipes once. When a game is released every 3 months, who has the patience to wipe 4 times? Wipe usually follows a cycle of at least 2 months. Wipe once a month or less, even the smallest detail is to rent Stash, the rental price instead of 100g per day is 3k gold per month, no one collects 3k gold immediately like selling, not rent, if there's one bug left, just update it. Fix the small bug and the old bug will come back like the bug of not displaying loot in the dungeon and losing it when going out.
It takes like 2 days to hit endgame
hacker china can clear everything and boss with full basic gear , if you never see a china player
you don't need to be a hacker to boss or clear hell in basic gear....
im randomly watching a china full basic gear kill every boss in second floor crypt
Disagreed. Would settle on a reduced gear quality loot cap in that queue, but don't waste people's time. It's not a tutorial. It's an alternative mode where you can't put yourself at a significant gear advantage relative to others. I would personally probably use it as my primary queue to play on and occasionally take the gear I earn there to compete with other people with more gear in the other queues.

You should limit equipment from green or lower for Normal map and equipment from blue or higher for HR, and a type of solo training mode where you only have 1 map alone to learn the map and monsters but cannot take items from inside. When you release a map, you only get experience that will help some player want only pve
Instead of continuously Wiping, why don't the game developers come up with a form of solo arena dungeon, the boss will gradually get stronger and the reward will gradually increase, every time a boss is defeated, you will get access to the inventory and have to pay 30g as a fee and Go on
Why does the HR map have a starting corner near the troll door but another person starts right next to it and 100% of the time they meet a ranger and just wait to die in that spawn corner?
nobody plays warlock... there's so many things wrong with it, its hard to start 😭
nvm just saw something broken
Tbh I think end of every month a wipe would stop gold sellers.
and why would that be?
you are giving them every month a period of increased value of gold, if anything that works backwards because gold is more important at the start while there isnt much i the economy
Imo if you wipe more often. People wouldn't want to keep buying gold.
people buy gold for an advantage.
buying gold give you a much higher advantage at the start
tbh and imo, i think someone is just a monkey
Idk what a good place to put this is but:
I've been really enjoying the poor/common dungeons and high roller also got a lot more enjoyable
Really hope this stays for next wipe I'm having a lot more fun and everything just feels more balanced
this is the best "test" thing they did, runnig as naked and be able to do hr is so cool, now maybe will be less upset people about super geared people in the regulars, i really hope this stays
i suggest they make formal complaint page
My buddy buys gold and he looses it the same as everyone else lol
Agree. Poor/common gives you a feeling like in the playtests. Its total not fun to fight with grey gear against full purple with demonsglee. I like the change but it feels like there should be sth between grey gear normal and full gear hr. Love this game hope it stays alive. I will hold the Line!
Really man
Can we start a petition to add base magic power to the cobalt hat? IMO rare wiz hat should always be a step below cobalt, but with the base magic damage it’s almost always better. Unless your in it for the drip.
okay and?
Are you trying to tell me that someone that bought X amount of gold doesn't have an advantage over someone that didn't because he can lose it the same.
We aren't factoring in any other variables such as skill, luck etc.
People who buy gold have 0 skill. It goes hand in hand, people with skill dont need to buy gold?
Idk ur always blabbing in here like u have autism, its fun to fck with you. Lmao
that's case by case, I don't know people that buy gold in this game but do in tarkov, you have both the dad gamer that's bad at the game like you have the 5000 hour sweat that just can't be bothered to grind for the 12th time
but sounds like you are trying to justify cheating because they are bad
⏰ 200% Autism Detected ⏰
Cleric ability: Healing Word: Channel and mutter Prayer aloud for a short duration: Next spell has increased Healing%. 24 sec CD.
Nerf longsword
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
People with skill don’t buy gold? Suuuuurely this is the case , come on man, wake up
skill issue
Starter loadouts could use a better design that could benefit old and new players alike. What do you guys think?
https://darkanddarker.featureupvote.com/suggestions/509956/customizable-loadouts-with-point-buy
when is wipe
today
i think before the customizable housing is in game it doesnt make sense, but next year maybe something to put on the list
neat suggestion
its kinda pointless, of course if you play today it makes some kind of sense in highroller, everybody is throwing all their gear in, but playing normal lobby its not a big deal to extract , there are some core things that are being worked on and a crafting system for the coming hideout was allready talked about which would replace this system presented here in theory which is only quality of life for a very specific phase in the meta
What are we to do about teamers? Just got grouped on by full BiS kit in Hr Goblin caves, 3 at once..
You can try reporting them if you record it. #📢announcements message
just outplay them lmao
I feel like rangers don't do enough damage, maybe IM can make it so that u don't need a perk to use spears.
Absolutely
WHEN IS WIPE
This isn’t the chat to be asking this question
As I do agree that buying gold isn’t the best thing to do I will say that for the people who want to play the game but like you said don’t want to spend a bunch of time grinding in the game to get to a decent spot (weather that be because they have kids and a full time job or just overall don’t really have time to grind like most of us do) buying gold honestly is about their only option to somewhat enjoy the game
I still think they should get banned
I don’t think its a great thing to do but until they can figure out a better way for people with limited time to enjoy this game its going to keep happening regardless
I think its a completely ridiculous take to say you can't enjoy the game without gear. I hopped in this patch super late with no gear and playing normal lobbies was completely fine.
It’ll always happen tough, I’m gonna be frank if you don’t have time to play, just don’t, and I know that’s hard to hear for these people but it is what it is.
These same people are then going to complain that hackers and abusers are ruining the game, but forget that they are the ones feeding this
When is update
Even if it always happen. Ban them anyways .
Remove main bosses from normal dungeons. Gives incentive to stray from the normal dungeon to seek the endgame content.
add duo HR
the bosses have diffrent variants in hr and if you remove the bosses from normals even less people will be willing to try to learn a boss and risk losing everthing if you fail
Suggestion: Transparency about patch times, especially for a massive patch and wipe that is planned on the same day :3
wheres the suggestion to stop having to run through a whole ass army to stay in the first circle in high roller? Like why am i spawning 2 rooms away from first circle? gives you like 2 minutes to clear about 15-20 mobs in some places
They actually want it to be slower, so if anything you'll have to run through two armies in the future. Devs have pretty consistently said that they believe the pace of the game is too fast.
Depends on the type of person you are and how quickly you can learn. You can enjoy your time playing the game while still losing and learning things to improve and eventually progress to the point where you're no longer getting rolled 9/10 matches... and then there's the majority of the people who play video games, who are not of the caliber of skill to get to that point in a relatively short amount of time, and who won't enjoy getting stomped 9/10 games for hours on end before they start to get better. Every game has a learning curve, but the barrier to entry for some is so high that you really don't even know what you could possibly be learning from your first 20-50 hours of gameplay when you're just consistently getting rolled/onetapped by juicers, which was (still is, kind of) the case for Dark and Darker. That's not healthy for player retention and playerbase growth.
I mean have you heard what they said about noobs wanting a fair arena lol
Not particularly, no. I'm not interested in any form of arena or battlegrounds combat style. That shit is boring to me.
I'm more attuned to open world pvp, where I can get jumped by other players while I'm in the middle of fighting mobs. Being able to quickly turn the fight on end and win in situations that looked abysmal to start are some of the reasons I enjoy games like Dark and Darker. Outplayability.
Nah what I meant is the juicer just going around killing everyone. Got killed by the same team 4 times in one day lol only lost garbage gear but it is annoying
Trap rant:
I would like to suggest ranger traps be removed or changed. I think its absurd that they have the ability to hold you in a small place, do damage and dont give you leniency to survive them if there is an enemy there.
A ranger having traps is completely fair mechanic I think, however when they hold you in place, it becomes very OP, The amount of super expensive kits i've lost to rangers by walking over a trap under a piece of equipment or just in a dark area is outrageous, there isn't skill involved and it shouldn't be expected to run around the whole game looking at the floor for traps. I'm more speaking of goblin caves on this rant but in general I think my point is still valid.
Change the traps?
I dont think there was much thought behind the traps here but I do definatley think they should be more balanced. Currently when you walk over a trap, it hurts you, then does a damage over time, and holds you in place, and then to unlock it you have to look down, find it, and fold it for a second or two for it unlock it, there is so much here that is not right.
remove 2 player map
Proposed solutions?
Why not add an actual fun aspect to traps, they could be like a windowmaker trap on overwatch for instance where it gives you an alert that someone has stood on it, or a big bang to let nearby players know, an alert for mobs to attack you, or higher aggro range because of a pheramone or something? A bleed that damages over time which can be tracked to find the player? there are so many great options for the traps to be implemented as but as it stands there honestly the most toxic part of the game. Its a shame that someone can die with near zero counterplay due to walking over something that was blended in with the ground, and to add to it, most of the time they are rangers with zero gear. As a squishy class its almost impossible to survive a triple shot from the default recurve bow which is honestly absurd.
I know people will say its a skill issue or just look out for them or don't stand in them but its honestly draining to constantly search for them on the ground and its just toxic to die as a full geared to a trap on the floor, its not so much an issue for barbarians and PDR fighters but for anything else its unfair.
Also to make things even worse, I've definatley experienced traps that have been placed without the sound being made, I know that the sound can be funky but yeah, annoying.
TLDR: Traps suck change them, make them just make a noise and some damage or a knockback or something
Real? I thought most people agree that pve kinda gets in the way of balanced pvp encounters and creates a lot more gear dependency since you get a huge advantage for clearing rooms faster.
I mean yeah, this is exactly what I was talking about - it has become better, but it is still a massive problem for their new/casual playerbase. And seeing the SAME team 4 times in a day doing this is not uncommon. There's about a 90/10 split between casual gamers and no-life, sweaty, basement dwelling gamers respectively... and if a dev team doesn't want to at least make the game habitable for their casual playerbase or inviting enough for their new player retention rate to allow the game the ability to grow and possibly survive, they have to eventually face the reality of their decision making.
Hence why gray lobby is actually good. But it will just be overshadowed by the people who want to stomp others. They think it's good to rid of noob players lol how can a game keep running if new players aren't willing to sink 50 plus hours to get good
It's also bad because said pro players will use the gray lobby to make easy gold
Most people aren't the devs. And, to be frank, if you want gear to seem like it matters more, having more pve is exactly how, without buffing the gear in your game, you would accomplish that... because better gear does lead to faster clear speeds, which then allows your team the advantage in positioning within the rings as they close. The problem with that game design is that eventually, specifically in no-ante matches, players who are new/casual will be literally forced into fighting juicers, and will inevitably be turned off after getting clapped by them as they're forced into pushing into them as they are gatekept from the last few portals that juicers are guarding because their only goal in each match is to just wipe lobby and reset without going to inferno.
Yeah I mean I know that, but when I say 'most people' I meant like even the people that the devs supposedly listen to, all the streamers and big names and whatnot in the 'elite discord'
Thought it was generally agreed upon that pve density is currently not in a good state for both some of the normal maps, and HR.
I'd say density is pretty good right now everywhere except for HRGC, but honestly GC is a trap and shouldn't exist in the first place.
I mean when they merged some of the HR map pools with normals they didn't really decrease the density in those maps, I'd say those ones are the problem areas, and HR GC is definitely a problem which yes, HR GC isn't great for the game's health but it's in the game so it should probably be addressed at some point.
cool i tried a normal today and 2 ppl just came in with full rubysilver gear ggs
This is literally not possible, like full stop not possible you're just making stuff up for clout or attention.
Literally doesnt even have the game installed to know its Common gear only right now 💀
He probably think the armor style is above its grade Hence he said that
bro that's just a lie
"How to say you're full of sh!t, without saying you're full of sh!t" lmao!
wipe is in 30 minutes boys
the type of person to say he got in a fight when infact the cut on his lip is just herpes
lmaaoo
Bruh the one room you open the door and there’s 5 goblins spiders coming up the stairs and a giant spider just waiting for you to brake it’s silk
for something somewhat of a beginner solo map, its incredibly hard for new commers for pve. this is mostly due to the verticality of hte map making it harder to navigate easily/ find exit portals, as well as the mob desity which is hard to dodge a bola, a archer, a deathbetle and an ax goblin and maybe throw in a few spiders too
this games needs a system for reporting players on a game, is incredible the amount of players i'm facing who put some random and noisy sound and keeps annoying you, it's a disgusting expierience when you whant to play
skill gap
turn off voip?
add more bard solo spells to make them NOT trash in solos
can we add in-game player counter for grey lobbies? just a QOL improvement
In 59 minutes it will be the 23rd by UTC timing. Honest question, Why wait until the release day to do testing on the patch? Why not have a dedicated server to test it on way in advance to avoid not coming through on the given timeline?
They’re working on a test server and plan for it to be ready by February
ahh ok makes sense
yeah, but i want the chance to speak to friends or speak with random people in the game without having to mute everyone for ever.
voip on/off has a keybind you can set
Does anyone know if they fixed the weapon switch bug? Its really bad
Changes to mining are needed
https://darkanddarker.featureupvote.com/suggestions/510112/add-changes-or-rework-mining
A qte would be nice for mining cuz itll keep you engaged for better rewards or just make veins a thing
seriously, mining neeeeeeds to be less just time consuming and more active
honestly just make it so the higher quality the ore the more time it takes to mine (or vice versa for the lower quality ores)
then maybe more people will be willing to grab stuff that isn't just rubysilver/gold
Thats the change suggestion
can you stop restar level of character pls ?
some of people don't have time to play 40h per week ....
its big problem for adult players
Leveling doesn't take that long tho
Yea?
But you know that we have more than 1 class
I play almost all classes
So it takes too fucking long....
and with the last few playtests being purp teams stomping timmies, yeah it took awhile to level characters sometimes
but the fact that it isnt full purples in norms lobbies now makes it much easier to level
It is what it is I guess. Honestly if you play decently for 2 hrs you can get a few levels on 1 characters.
yeah for sure but extracting is what gives the bulk of exp, and extracting was nearly impossible with purple teams camping portals as a level 3 character with no passives/perks
Please add High Roller Ruins if you're gonna keep the lobbies as "common" it is frustrating to only be able to play with good kits in Crypts. I dont mind HR, but being down a man is unplayable.
New skill for wizard. A single spell can be slotted as an instant cast skill. It can be reused but has a cooldown rather than limited number of casts.
They had that for bard and it got nerfed bc it's to strong
I just want instant ignite with arcane shield damnit
Maybe limit it to only certain spells
Can we get a duo highroller
Can u read the announcements
I have does it say something about it?
Yes
Is that for the upcoming wipe?
We are working on introducing the HR Ruin so duos can also earn a title. thatsfrom the last announcement
SUGGESTION: Make Crush open chests instead of destroying them. It's annoying having to pick up all the items just to see if there's a treasure hidden underneath.
no. crush is cool
yea
but mb this should get a litle buff
You don't play barbarian enough. I main it and it's fkn annoying having to pick up and drop everything just so I don't miss a treasure.
you dont know me
u basic, i know u xD
uh ok
its fast
but noisy
but thief have the same time to open without noise
perk at least should be insta destroy any chest box or barrel
and items should appear on them self in strict way
from best to worst
none of yall should be making suggestions WTF is this lmao
In my main opinion the game already needs the implementation of an auction house
technical support had been playing dark and darker for an hour and it just stopped playing anytime now :3
give cleric a function like wizard meditate called Pray 🎙️🙏
stop nerf bard, just DELETE that class at all. Garbage class with no buffs, no stats, no use.
Nerf each patch.... 18 bards in trade chat
fix explosion its common sense its suppose to be the better bigger version of fireball and suppose to have a big BOOM i think you need to change how it explodes and the radius keep the damage just change how it explodes have you not seen anime or wizard clips of any kind GIF search explosion spell and that's more precise how its accurately suppose to be obviously you cant make it too OP but at least upgrade how it looks exploding or change the name cuz that isn't a Explosion spell that's a sticky bomb spell or call it living bomb if you google living bomb it matches what you made
You guys need to make it so you can turn in individual items for the merchant quests having to stockpile 15 items per quest in stash before being able to turn the quests in is just ridiculous.
THIS. Stash space is very limited early on, having 10+ 4 slot items sitting around is going to be very annoying
First feedback that already found its dumb, for those giving item to merchant such as 15 camp fire have to feed up all as once, how many slot do i need to contain them before turning in?
The quest turn ins require 15 of an item. Holding 15 of one item, let alone multiple separate quest items is insane. Please let us turn them in not needing all 15 at the same time.
^^^^this needs to be changed immediately. I love this game but this is moronic with current stash sizes
Make a Quest tab to see all active quests while in the tavern
I think the gap between Common only duos into high-roller trios is too massive. I have a friend that I play with consistently and we enjoy duos but as soon as we finish a raid with some greens we're forced into either playing trios at a 2v3 disadvantage or buying white gear to go back into duos? High-roller duos solves this, making normal Ruins go up to Uncommon would also help solve this.
Add a lock pick puzzle while mining ⛏️ so mining can be faster
I made a suggestion for active quests because I was also getting lost.
https://darkanddarker.featureupvote.com/suggestions/510155/current-active-quests-in-pause-menu
EXPLOSION IS CRAZY
add fall damage
I hope they don't lock the 'exclusive skin' behind demigod like they did in the mockup, 800 AP per entrance fee, that shit is gonna be rough to get and there's no way you'll get it unless you're wiping lobbies.
Really need a high rollers duo, i can't really even play with the starting gear ban cause getting gear doesn't matter if its 3v2
new idea. make it so you can turn in items towards completing a quest a little at a time. so i don’t need to hold 15 leather caps in my stash for a quest turn in.
Uh oh! No quests for the alchemist. Does this mean we are back to the old vendor status for him? Greys only? How do we level his affinity up so we get better items. Crying in wizard. Also, this seems like a no-brainer, but you need to be able to turn in leather caps and campfires individually rather than stashing 15 of each.
very good update but give us duo HR
can we please get random queueing on games that can have 2 or more players on a team instead of solo queue a squad game
Please let me bring pickaxes into Low Roller so I can do the mining quest
Allow you to turn single items for turn in quests instead of all items all at once. There is no way im holding onto 15 looted leather caps and 15 campfires
So true
They already said they're working on it
@waxen iron Hi! the cleanse of Cleric don't remove the curse of Warlock it's normal?
let us turn quest items in even if it's not all that are required for the quest so that they don't kill stash space
Please, help this suggestion have a better visibility :
https://darkanddarker.featureupvote.com/suggestions/510191/remove-the-blue-stairs-minimap-icon-or-allow-the-torch-to-be-turned-off-to-remov
Thank you.
I'd rather see the wizard crystal sword able to parry instead of cast or something else to help a wizard out in HR hell since we can't block and all we have is dock dodge and roll and sooner or later if we don't kill the axe guy or spear guy or longsword guy in time we are just dead backed up into a corner facked
fixing clipping through elevators
You cant upgrade the alchemist... so wizard cant get books or crystal swords lol
dark and darker the game is now perfect !!!! i loves all changes thank u soo much S2
Make the bounty hunter event role a different color than grey 😓 we looking like server noobs in here
+1
please put this game on a regional based price and you will get a lot of new players in south america
Yeah please do that
this
Suggestion: Let's say you are in a team of three, you hit a mob and its agro on you. But, your teammate helps you and kills the mob, so you don't get any quest progress. Make it so anyone who hits a mob gets credit for the kill in squad play.
plz just fix the lag
do you get the nightmare skelly once you get to pathfinder? or do we have to wait 91 days to get that skin, cause that would be ass imo
is there gonna be a rollback?
Quests should be able to recieve the items as we get them, not all at once, how can we get enough slots in our inventory for 15 campfires and 15 leather caps
Darky darker is great
when are the maps going back to normal
not everyone will be happy, someone will be upset. You can't patch or update mental health.
can anyone explain what a ginger bread cookie is lol
Hopefully soon.
mob density in GCs needs to be reduced its almost ridiculous at this point
Why can’t I magically heal on warlock
It's broken, like many other things this patch
Hear me out on this...
{Changes Needed for Hotfix 21 or 22}
{Barbarian}
Increase Barbarian's agility from 8 to 18
Increase Barbarian's knowledge from 5 to 12
Reduce Barbarian's dexterity from 12 to 10
{Fighter}
Remove the ability for Fighter to use Crossbows at base level.
{Ranger}
Reduce Ranger's agility from 20 to 14.
Reduce Ranger's movement speed when using Field Ration by -30%.
{Warlock}
Turn Flame Walker into a Skill.
Remove Flame Walker as a Spell.
{Felling Axe}
Remove the Felling Axe's ability to cancel cooldown on hit.
Reduce the Felling Axe's cooldown by 33%.
Each of them are easy to explain:
-Barbarian is way too slow in his current state and needs to be able to catch up even against players who are geared in heavier armor. And he's also too slow when opening portals so the Knowledge stat is a QoL change.
-Fighter should not be able to use any ranged weapon at base level aside from the Francisca Axe. They already have good enough gear in the armor department and the melee weapon department, so removing any range would be fine.
-Ranger should not be fast.
-Ranger should not ignore the fact that all other heals slow you down.
-Flame Walker into Phantomize is a powerful combination; sometimes too powerful and easy to exploit. So instead, it should just become a skill on a 48 second cooldown if you want to run that combo. But hey, this gives him a new Skill.
-Felling Axe is too dumb in its current state to exist. It's pretty much instant death for anyone going against it and it's proven to be way too rewarding once the first hit is made. Also, Barbs can just exploit Achilles Strike to prevent escape. So down it goes to the gutting room floor.
guys what do u do with rubysilver now
please fix the lantern bug requiring you to throw it to be able to attack. happens 15 times a game
@waxen iron i got banned for no reason, there is a bug or whats happening?
Me too, I submitted a ticket yesterday and don't know if I should do something else.
Guys how do you upgrade the alchemist to get off of this shitty 2 damage book??????
Please make it so you can turn the items in for quests before you have them all, not a lot of stash space this early wipe for 15 caps ect
Is it possible to put the 2 player map back to normal? Not having a HR makes it so you can’t play duos with gear.
PLEASE MAKE IT TO WHERE YOU CAN TURN IN QUEST ITEMS AS YOU GO
@dawn grotto 🙏
Lower the requirements for these quests because 15 campfires is a lot to have to find in raid and store. the quests need a little reblancing with higher numbers like that towards the highjer teir qqests
are you actually serious? 15 campfires is ridiculous
fix goblin caves absolute shit map
say it without crying
15 campfires is fine if you can turn them in as you go only problem I’m having is storing them lmao
fix collision with players/monsters, bouncing off them feels terrible, make it so that living beings are treated the same way as objects collision-wise
Give back 11 agility on Barbarian
Is there no Quest Log to check the status of quests? I have to go back to the merchant and click them all till i remember which one had it?
fix goblin caves aboslute shit map
We need to talk about Pickaxes, can we quadruple the price and make them go into a slot of their own that soul binds or something. Always forgetting the fucking thing and tired of rebuying it.
i sense, a hint of sadness.
add a quest tab to see active quests
as a quick fix they could let campfires stack in stash, should be doable
Why are none of the new items sellable, utility gloves and trap disarm kit stuck in my inventory
I guess that's the "serious issue"
#📢announcements message
heard it was quest reward duping
levelling is too easy imo, been playing for like 2 hours now this wipe and am already level 12
So I dont see a way to turn in like one of the 15 leather caps the leathersmith needs for this quest and having to fill my inventory with 15 leather caps is very inconvenient.
A quest tab with all the active/completed quests you have would be a nice addition. Going through each of the merchants to figure out where you've made progress is a bit tedious
QUEST TAB PLEASE
Imagine this game having a proper report system.
If it did, these teamers would be so gone and the game would start being in a healthy state. Had to report two of them in the "cheating" category because I'm certain they were on comms prior to the match.
You dont get banned for teaming lol. Unless your like doing it in giant groups tons of games on end or pre planned or things like that
Tbh people should be banned for teaming on another player or group of players.
Idk there are a lot of weird scenarios in this game and it kinda ruins the spirit of the game. Maybe for hr trios only
we NEED to be able to deposit our quest items in the middle of quests I cannot have 15 leather caps in my stash bro
Quests in general need to have their requirements lowered. And probably carry over between characters.
Then you have the problem that kills aren't shared within a group, so something like the Lich quest would require 45 kills for a 3-man team. In the current system, even getting 5 kills each would be a hassle.
There's certain spawns in HR goblin where it's basically a death race to get to the circle, with so many mobs it's like actually ridiculous sometimes
Why is there no roasted turkey campfire skin Ironmace? Where is your holiday spirit? I don't care if you are a korean company.
Might be nice if there was an AP multiplier for queuing solo into crypts
I WANT TAKE coin purse on normals too ....
i have to waste sometimes 3/4 spots

Take the “common” lobby restriction off ruins until HR is ready!
Do not do this.
Yeah, let’s just ruin the duos experience! Go into crypts HR as duo? Down a person and can never PVP. Go into GC HR as duo? Banned. What’s your opinion on this? It’s a terrible system for duos until HR is implemented. Unless you’re someone who only plays one game a day.
I enjoy standing a chance as a solo
Wait… you’re playing solo Ruins instead of GC and saying Duos shouldn’t get non “common” lobbies. You’re insane.
You’re an idiot. My god.
you are thing I would get banned for saying
Go play GC and stop trying to put your opinion on duos as a solo
no
when you sit , compass still dont work
Play the solo map..? Why would you restrict duo players because solo players want to play a duo map 0 iq
I dunno man. This guy might be acoustic.
LET US TURN IN QUEST ITEMS. I CANT KEEP 15 CAMPFIRE KITS IN MY INVENTORY
Mimic Doors
- Quest tab so I dont need to check each merchant
- Hand in 1 item at a time if we want instead of collecting all 15 caps (example)
- Fix collision shape for the lootable skeletal corpses on the floor. Character gets stuck on it when you should be able to walk over it.
lol literally just killed by a naked bard again like 3 patches ago like u guys dont wanna learn yea
I know you must get better and so on... But getting busted by the first goblin I meet makes me uninstall the game
This should be like in the far future of the game since its crazy idea but, what if dragon lair raid where you can possibly bring 6 people lul
They’d rather be like @hot wolf and not learn how to loot. Just be Timmy and play with starter gear.
upset?
yea youre right, point is that i was purple pdr fighter with lots of pdr and he was literally naked with a gray rapier and i even hitted him 3 times. i dont know, maybe lag, maybe do something about this shitty class cause its almost shitty as rogues
We need to deliver itens one by one, its impossible to fit 15 fire camps and 15 lether hoods with one tab of stash.
go into HR
#Suggestion
- Quest tab so people dont need to check each merchant
- Let us hand in items one by one to quest givers at a time instead of collecting all 15
New merchant, the scavenger: only sells the items you lost in your last session if you died, as long as your corpse wasn't looted before the swarm closed in on it.
#Suggestion
Bring back gray/white (even green) normal lobbies and have HR be the "normal" game (with 0 entrance fee [there is no reason to disincentivise HR]). Everyone I played with expressed how much they enjoyed the division, and I personally have no interest in playing the game in its current state. Having an even playing field to learn the game (or new classes) without having to risk your best gear to match the competition should be a universally appreciated concept. Please fix the problem with BIS geared players matching with starter geared players before more people stop playing for good.
Buff rogues vitality, I shouldn't be punished every time I'm in a fight with the fact that I can get flung into hell by one sneeze of a goblin or fighter
Remove the sewer spawn. You spawn in and are inside your team only to be trapped by a gas zombie
@dawn grotto @keen onyx First off thank you for all the hard work you do!
My suggestion is to change the quests that ask for 12 of one type of item ie; Leather Cap and Campfire Quest, to let the quest giver accept fewer than the total amount required so 11/12 leather caps aren't sitting in our stashes
Or just make it so we can put 6/12 then put the other half later.
Anyone else getting upset at the fact that you cant hear behind you. Like you have audio blinders on and you can only hear about 180 degrees in front of you... and everything behind you is just near silent?
bug with the smite (not activating on button press) is somehow back
auction house
^
more mimics maybe mimic buff statues or sumn or like statues that have a chance to turn alive
this is literally how it is right now idk if you've played or not
Allow us to turn in items as we find them. trying to have space for 15 hats and 15 campfires isn't it.
everyone in the goblin caves is so scared of ban no one uses voip anymore, super boring maybe dont scare the community into not using one of the core features of the game ?
What you mean? People teaming all over the place.
please let us give in quest items as we get them, half my inventory is practically quest items right now. super annoying especially due to the nature of how its not easy to find them all in the dungeon
Can we get a new sub-tab maybe under the stash or class tab to show progress on all active quests
i think it would be good to make normals capped at greens and make hr 50g
dealing with trade channel is already burning me out. i probably wont play much after today, it costs way too much time sitting there waiting for trades
Please fix that I dont need to turn in 15 campfires at ones, so annoying
I dont have the inventory space/stash space for that chief
practice dummy range to test weapon dmg and effects
warlock passive should make spells only cost 2x more
make mob aggro more stable so that it follows certain rules known to players instead of randomly snapping between targets
are they planning on rolling back because of the dupe glitch?
Monk Class good stats: AGI, Will, Vigor
bad stats: Str, Knowledge, Resourcefulness (Can be switched with Vigor, but it depends on how you see Monks)
I use VoIP to shit talk teamers, I'm assuming they used it before I got there.
Let people consume soul hearts in solos to gain 50% hp, it'll fix 90% of third partying.
is the fighters kit every going to be tuned down? every single one og my HR matches at 12k mmr is literally full of fighters in full PDR its so depressing to play every single match vs this cancerous playstyle.
wtf is wrong with hr skelly warlord? it just insta killed me the second I entered the room? I was tryna cross to my teamate and we got stuck in a door way, and got insta killed.? wth kinda boss design is that
The devs need to separate the Goblin Caves map pools. Make it "Upper Goblin Caves" for the original version of the map and "Lower Goblin Caves" for the randomized versions based on HR.
The devs need to separate the Goblin Caves map pools. Make it "Dark & Darker" for the original version of the game and "Super Weenie Hut Jr." for the casualized versions based on PT5.
Nerf the scaling of BoC already, it's completely unfair against classes that aren't fucking invincible (barb)
The quests seems to be pretty unreasonable to me.
- 72 skeletons kills? I played 2 hours last night and I've got 17 skeletons killed (going to the Crypts alone as there are way more skeletons there than in the Goblin Caves). So it would take around a week, if I can play 2 hours every day...
- 15 leather caps needs to be turned in one go? That takes up 2 x 2 x 15 = 60 space in the inventory (total 22 x 12 = 264). That's 23% of the total inventory space.
- Repeat this for the campfires. Now 45% of our stash is lost for quest.
- And all of this is for the Tier I quests.
Pretty steep I would say for the causal gamer. I acknowledge this may be fine for someone playing 8-10 hours, but is the goal to only cater for those who can afford to play "full time"?
I feel like even on a really bad crypts run I kill at least 9 skeletons I dunno what to tell you
wait are they not gonna fix the fact that you have to turn in every single quest item at once???
They should make it to where you can turn quest items in 1 at a time, 15 leather caps take up a lot of space 😅
Why isn't there a stash to store specific mission items, or is there a way to give them in advance until they have enough but have to give them all at once? A newly purchased box costs 3k gold and the treasure drop rate in the map is reduced. Before the edit, everything was gray and white, including HR, only white and green were dropped and all were small treasures priced at 7g for 1 green treasure, there was no quick sell mode but every game had to click nearly 50 times for the pile. Small treasure in HR
HR Goblin caves is Unplayable due to Foreign teamers in OCE
15 is WAY too much to ask for all at once on an item that takes 4 stash slots and doesn't stack. How are players expected to store gold, equipment, and crafting items if their stash is holding 14 leather caps and 14 campfires?
if Solo mode want balance just give HR goblin cave limit at green gear because so many blue and purple item , all have a chance to fight
Can we let rogues break boxes/barrels with something other than pickaxe please
If limiting each white item in normal helps everyone enjoy green items, then each HR goblin cave mode should be limited to green items because HR is full of blue and purple items, then purple items are for HR crypt map to hunt for Legendary equipment, and the treasures in the regular map and HR are all trash because they were nerfed quite miserably
there should be a common mode apart from the regular dungeons
Archer should have an ability to piss in a jar and throw it at people bruh
You should only use these limits for solo mode, but not for other modes. It will keep the balance and avoid limiting the gear of the entire mode, making the player frustrated like the first time the gear limit was introduced, it is only good in solo mode.
im saying there should be common only mode and then the regular dungeons aswell
That's what they do now in the goblin cave and ruins
quick suggestion, allow us to give the merchants the items for the quests one at a time. right now its kind of only feasible to do one quest at a time, like 15 leather hats, have to pass up the 15 campfires i need because i wont have enough inventory space to hold both. oh 15 blue items... have to wait till i get through the leather caps AND THEN the campfires, THEN i can get started on that quest. Idk it feels bad to pass up things that you need for a quest just because you have to sit on SO many items until you have enough to deposit all of them at once. would be a SUPER nice quality of life change. would feel so good to keep and eye out for them all and deposit them after each raid.
Nerf Felling axe 
Instead of fixing Slayer triggering with shields they should have made it a natural thing while youre using the shield smash skill. Extremely illogical for the skill that makes you use your shield as a weapon to then not consider the shield a weapon.
Bring back OG ruins, I liked the multi-floor areas. I know there's a rogue problem with the map, could just put invis walls like now. I just miss the multi-floor areas.
I'd also like to see Lava Inferno.
Remove Slows for all bows. Lower crippling shot...
wym? crippling shot isn't even good it should slow by at least 50%
this was a joke by the way
Active icon for people you have active quests for not just for new quests
Better yet, a tab like Tarkov that just lists all of your active quests at once
Suggestion could we hand in quest items individuality instead of 15 campfires ect takes up my whole stash
^
I think adding Solo, Duo, Trio to all maps is a mistake and will split the community too much and kill the game due to low pop (since it would split the game from 5 maps into 15).
it would make no difference, people who are duos, will play ruins anyway ? adding map choice will not divide the player base further
It would divide it because it would be different lobbies... What do you mean?
If player A and B want to play Duos and player C wants to play Solos they will not be in the same lobby and therefore be split.
there is enough of a player base to fill 3 lobbies.
whats killing the game is zero new content, and purple sqauds waffle stomping everyone.
The purple squads have been resolved.
giving people variety, content and fun.
makes new players that want to stay.
it will be a problem as we get more maps, which is planned soon
honestly wont, there will probably just be a map that no one plays. cough goblin caves
If anything was shown it'd be MORE populated due to the boss not being built for it
Sure Devs Buff the F*king Bar 120hp got 1 hit on the Legs and die WTF is that shit , 4 game hit him 5 time always near dead and just 1 tap im dead WTF is this
IS cyclops broken now ?? On rock phase its droping more rocks then usual ?
Pretty sure this has been said, but let me hand in my damn quest items without needing 15 of them in my stash at the same time. This makes literally 0 sense considering the fact that 15 campfires or caps basically take up the entire stash.
please change the quest system so that we can deposit quest items, so we don't have to spend half of our chests on "trash", the chests are already small, it's expensive to increase them now at the beginning of the wipe, it's not worth it It's worth wasting all this space and time to do the quests, put in place this deposit system, where we "send" the items to the NPC and he starts counting the delivery of that item, removing it from our inventory and making space, this will improve and It makes the quest system much more attractive than the current one, where most players found the loss of current space horrible.
Remove fighters from the game for the next pre-wipe event. That would be so much fun.
MAke pvp ap 200
Make a patch notes only thread in the Dark and Darker discord
They need to reduce the range of swords or make two-handers have a lot more range. What do you mean that my long as hell double axe misses a Fighter but oh, the FIGHTER gets to hit me with their arming sword at the same range?
If I'm going to be using a large, slow weapon, I expect it to have range to back it up.
can everyone up vote my suggestion?
Update: You can now cash quest items a number at a time instead of all at once.
You should be able to turn in quest items as you collect them, rather than needing to hold onto 15 camp fires
Yes can we PLEEAASSEE turn in quest items one at a time, having to collect them all to turn in together is making it so I'm unable to progress in multiple quest lines at once. It makes absolutely no sense given the limited stash space I think as a whole the community was really looking forward to quests and this oversight is bound to leave a sour taste in players mouths. I'm guessing this should be a pretty simple fix and in my opinion it MUST be implemented ASAP!!! Otherwise, love the patch IronMace, keep the momentum going!!!!!
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
I'm gonna be real, they should make all plated armor "Uncommon" rarity. No affixes in uncommon rarity either. That should make it much more fair for new players going against high PDR.
A white plate set isn't high PDR by any means.
A white plate set is too high for a new player. It should be cloth only for new players using Fighter and Cleric.
Absolutely not.
No, it absolutely should be that way. Plate armor gives more than enough PDR that gives those classes too much of an advantage. I'd remove that ability for starter maps so everyone's on a more even playing field.
If you can't learn from the encounter against them what their weakness is in combat when it is literally as even as you can possibly make it, then you're just bad and unwilling to change your fighting tactics.
Hard class counters exist. A Wizard would 3 shot either of them. A poison Rogue 4 shots Fighters in full white plate.
Legitimately, stop complaining, and get better. The game is legitimately as easy as it will ever get right now for all classes. Learn mechanics and class counters.
People shouldn't be forced to play a class they don't want to just to hard counter it.
Lul?
You're not forced into playing a class to hard counter them... I'm saying if YOU choose to play a certain class, no matter what that class is, there WILL be a counter to it.
For Fighters and Clerics, especially in the current white only mode, that counter is magic damage.
Which not all classes have. And one that does has miniscule amounts of it.
Not all classes have "high PDR", either.
You're fuckin high and REALLY bad if you think that things need to get even easier than they currently are.
Rapier range nerf.
the mob density in goblin caves is ridiculous please stop this bullshit
Lanterns should straight up not proc Slayer.
In fact, I'd make them into utility items with their own WD attached so they can dish out damage and not be used in a weapon slot.
It seems like bad design to give a non-weapon item the "weapon" status when it doesn't even do anything aside from being a literal utility item.
I don't understand how the game maker developed the game. After a period of testing, I realized that the items in the golden chest or any locked chest were full of trash, but in the wooden box, there were all good items, for example, a blue treasure like a gem. The price is 22g and the wooden box comes out with a blue scroll, the price is 72g, but the chest is locked and doesn't drop large treasures, it's all small trash.
That the reason why game now Full Barbarian , fighter and Cleric because they can break the wood box
this haha yes its true the good loot is all in the wooden boxes i dont know why but yeah its dumb lol
Why are troll's clubs going for 3 keys lol
teaming needs to be completely bannable. i just got team killed in HR goblin caves
this update has been the best thing to happen to this game in a long time
What if there was a screen displayed before you exit the match after you die displaying all the loot you couldve had? So people can cry about it at the end of every match.
Adding a friends list would be very cool as well.
Listen, I have a series of ideas. Many won't be agreed upon, but I think they would move the game into a better direction.
About your debate on the normal map being cloth armor only, I highly disagree; Even if new players are basically naked with ONLY the starting kit, after a few good tries they should be able to learn enough to get out with some stuff to sell to aquire some better equipment to even the field no matter what the class. As stated by Onyx the game is far easier than it once was and it feels like it's in a pretty good state atm, definitely on the right trajectory imo so I'm thinking it should just get more well tuned/balanced from here on out. It is supposed to be a pretty hardcore game and one must be ready to accept failing 10/20/30 times at first before getting out. The path to achieving your first extract with some loot is indeed treacherous and unforgiving but that's the beauty of it. The fact that you can get right back in the pre game lobby, into another game before you even know it to put the lessons of the previous round into practice smooths the edge of it pretty well I think. A cloth only normals wouldn't prepare new players in any way for what they would come up against in the next tier. I think theres just enough of a disparity in normals right now for new players to develop the grit needed to go forward with the overall learning curve of the game.
So what I'm gonna be posting may be put into parts, since it's gotten so big, so bear with me on these.
Buff daggers
21 dmg for blue cast is nutty low
{Balance Patch vs Hotfix Patch}
Balance Patches are now completely separated from Hotfix Patches. This is to ensure that players will understand that a hotfix is meant for any bug or exploit-related issues to the game whereas a balance patch is meant to be applied to the aspects of the gameplay intended by the developers.
{Balance Patch #1}
Balance Patch #1 includes a plethora of changes to increase the quality of life for players, as well as fine tuning certain powerful and underutilized characters for both the solo and trios experience.
{Lanterns}
Lanterns are no longer a secondary weapon item, but are now Utility Items.
Lanterns now have physical weapon damage that increases per rarity.
Lanterns no longer have affixes, but will now increase your movement speed by an amount while held. This bonus increases the higher the lantern's rarity.
{Chests and Portals}
To even out the playing field for all players, Chests and Portals are reworked to be significantly less impacted by the Resourcefulness and Knowledge statistics, respectively.
All characters, regardless of class, will now have a more balanced chest opening and portal opening speed, with some exceptions on the high and low end, and these speeds are more impacted by the interaction speed bonuses and less by the flat statistics.
{Goblin Caves}
To ease players into the game better, Goblin Caves should be split up into two distinct maps: Upper Goblin Caves and Lower Goblin Caves.
The Upper Goblin Caves is the original version of the map that came upon release and will always be that version of the map. To compensate, it has lesser quality loot and can only be accessed with Common or lesser gear.
The Lower Goblin Caves are the new random variants introduced in recent patches, and can be accessed with Uncommon gear.
(1/2)
Yaaay! More maps and game modes!
My lobbies are already 8/16 people after waiting 3 minutes!
Can’t wait for more maps and modes so my lobbies go to 5/18 people!
No game before has ever died due to long queues and empty lobbies 🙂
that's just plain wrong... lobby waiting time is around 5-10 seconds
Dude , that’s not my experience and I play EU at good times.
Sure sometimes the lobby is quick, but more often then not my@lobby is 8/16 players , even if the lobby is fast
Do you even understand how the lobby system works?
You queue, get into lobby that waits at most 3 minutes.
During these 3 minutes , it searches for ppl that are queued and around similar matchmaking, and places them in the same lobby.
After 3 minutes are done, you go into game, doesn’t matter if it’s full or empty, it starts.
There are streamers with very high matchmaking , their games are 1/18 , that’s fun!! Add more maps and game@modes !
wait... there's matchmaking? how stupid is that?!
There are 5 of these suggested on the first page of New Suggestions. It's a great way of preventing the idea from getting publicity.
{Barbarian}
The following stats have been changed:
Strength: 23
Vigor: 32
Agility: 12
Will: 15
Resourcefulness: 14
Potion Chugger now increases the duration of Potions of Invisibility by +20%. They are unaffected by the penalty other potions receive.
Achilles Strike now has a buff duration of 10 seconds.
{Fighter}
Fighters can no longer use the Crossbow weapon.
Slayer now applies a -15% Armor Rating Reduction when used.
Breakthrough now applies a 3 second Slowness debuff immunity after use.
Second Wind now applies a 50% heal over 20 seconds. It cannot be activated while at full health, but no longer has a delay before it starts healing.
Shield Slam now applies 20 Knockback to enemies hit by the attack.
Sprint now deactivates if you are hit during the ability.
{Rogue}
Ambush now applies a 30% physical power bonus and now only activates after Hide deactivates.
Poison Weapon is now a Skill and applies the poison element to any weapon for 30 seconds.
Weakpoint Attack now applies a 20% physical power bonus if it hits a headshot.
{Ranger}
Field Ration now applies a -40% movement speed penalty while eating.
Quickshot now applies a -30% projectile damage penalty when activated.
{Wizard}
Intense Focus now applies a -20% magic damage penalty to the next attack.
Magic Missile no longer homes in on enemies, but projectiles now move at 8m/s.
{Cleric}
Judgement now has increased range, but takes 1.5 seconds to cast.
Smite now has a 32 second cooldown.
{Warlock}
Blow of Corruption now deals 15 Magic Damage over 10 seconds.
Eldritch Shield is now a Skill with a 32 second cooldown, but the same effects.
Flame Walker is now a Skill with a 40 second cooldown, but the same damage statistics.
Summon Hydra is now a Tier 5 Spell.
(2/2)
Why do any of this. You would have to run with a lantern out. Resourcefulness would be more useless than it already is and the gc change seems not needee.
Also seperating the patches up doesnt rlly make sense, it would just be longer downtimes for the same stuff compared to putting in the same patch
Yeah dude Im sure they are taking the remove ranger suggestion with 1.5k votes seriously
Why are you bothering with the site, then?
The change is a forgone conclusion... copying tarkov so copy tarkov
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I was actually considering the idea of "Lanterns now have affixes that can be applied when you are within range of their light", but I thought that would have been too powerful, so the move speed up and weapon damage when thrown was the second best option.
-
Resourcefulness would still have its uses; such as mining, opening doors, using healing items, etc. etc. It's only chest opening that would be affected.
-
It would be 100% necessary due to the fact that the Goblin Caves were originally meant to be the "starter map". Additionally, High Roller Goblin Caves implies that you're in a lower section (via the static exit), and if the normal version of the map has the "lower sections" of the caves, then it makes sense to split them up.
3b) You can even have special areas where the Lower and Upper floors can lead into themselves for one match, but will not go back to the previous area. You can only go down or up once, then you are forced to exit.
- Separating the patches up would allow for more focus on either the balance or the bugfixes, not both at the same time. Balance patches can be put out there, the devs can collect data on them while also putting out hotfixes for any bugs in the game, and then if there's need to rebalance things, boom, new balance patch. It might result in more downtime, but I feel this would be for the betterment of the game.
4b) That doesn't mean there can't be small balance changes in a bugfix. If something is super unbalanced, the next hotfix can fix that up quickly, too.
I mean why wouldnt they just focus on balance but it still be a hotfix that has a few other tweaks or bug fixes? There is no reason to switch then.
Why do lanterns need a buff of any sort? There is already enough throwable stuff and why make it so everyone has to run with a lantern out. Just a useless change.
The gc maps are designed to have multiple layers. Splitting that up ruins the map more and there is already low gear lobbies, how much more noob catering do ppl want before the devs fix there game.
Resourcefulness is already useless and taking away another big part of it makes it even more so. Especially when you can get a +15 percent interact speed role on armor.
That really seems like people's mindsets and I hate it. Because it's in a genre with a small sample size, they should just do the same because that's what the others did? Screw that.
"Hotfix" seems like a poor word for it. Would prefer they call it something different. Honestly not a big deal, though.
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The reason to switch them is, again, to allocate focus in a manner that would probably work better for the game. The game is in a very buggy state as it is right now, so focusing on Balance > Bugfix > Bugfix (possible) > Balance would be a better idea than just Balance/Bugfix > Bugfix > Bugfix/Balance.
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Lanterns aren't getting a huge buff; in fact, it's a net nerf since now players can't use them with any weapon. That's why the changes I made are there; to compensate for the major nerf.
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The Goblin Cave maps obviously do have layers. But realize that it makes no sense to have the map be utterly randomized and confusing for new, inexperienced and/or casual players. So again, taking that into consideration, separating the caves and giving more opportunity for adventure would be a greater idea.
3b) If this game doesn't cater towards new players or inexperienced ones, you're going to be having even longer matchmaking times and will likely leave the game because you are either getting the juicers or you are going to get bored.
- I'm taking a small part of it away. It is still useful in the ways that matter, aka your "resources". A chest is not a "resource". It is an "obstacle" no different from a vase or an enemy. I'm simply making a change idea that would increase the flow of gameplay and reduce the boredom of waiting when looting.
Basically if there is a clear separation between a Bugfix and Balance patch, then I feel the devs would be able to change the balance of the game in a more meaningful way with better statistics and context, as well as focus on getting the game ironed out after each Content or Balance Patch that comes along so that the next major update patch can fare better without all the hiccups bugs cause.
So yeah, a Balance > Bugfix > Bugfix > Balance route would give devs more time to process if something unbalanced needs to be reworked, rather than the current Hotfix system.
please reduce camera bob or give slider
Who cares about interaction speed of any kind... its just a waste of rng. Now with the addition of more stats that you can roll helps no one. Remove both normal and magic interaction speed as you already have stats that determine them. No one cares for them and they are just a trash stat to get in general vs any other stat you could want. Nothing but crap to fluff up the rng.
Atm most players don't want to cater to the newer players. Likewise the player base will be the select few and the game will probably die. All that balancing stuff seem pointless imo when more time could be spent on making new things or maps or more mobs. Quests class perks. Skill tree would've been nice. Personally I love interaction speed and resouceful stat
I'm pretty positive this person is a literal troll. I haven't seen a single thing they've said or posted that hasn't been absolutely moronic at best.
Just cause i dont simp for the devs or support wack changes doesnt make me a troll
I'm responding to you, but I'm talking about @jovial swan
I see my b
He prolly aint a troll, just got some weird takes
Wanted to chime in and say good work to the team iterating and working towards a solutions for a game more rapid I've seen in any early access game. I took a break between the last iteration. But right now the game feels overall really good with the changes. The normal common and HR uncommon+ feels good. Been long time player from first early access. Much easier to get newer friends in with the common lower lobby. Looting doesn't feel atrocious with rates. Item stats feel overall good with questing in place. Good work team. I know a lot of the negatives get pointed out more than positives, grateful for the game though
My biggest concern right now is them saying they will add duos and trios and solo queues for all the maps, and they will add a new frost area map in a month.
This would make around 15 maps that ppl can queue for, currently we are at 5 maps, and I’m having lobbies that are half empty, that’s a big issue.
Empty or near empty lobbies kill every game.
Im all down for maps and different game modes, but can’t have all those options with only 10-15k player pool , it will kill this game
When me and my friends go into a game and the match starts at 8/16 , it’s fucked, we are 3 man team already , so only 5 opponents.. and me and my friends aren’t even good , our mmr isn’t high at all yet we struggle to find a full lobby, I love this game but they gotta stops listening to ppl whining about map content
My biggest suggestion is that when getting hit with a holy strike from a cleric, my whole screen stayed white, not just for a couple of seconds, but for the whole game, my screen was just a bright white permantly after getting hit with a clerics holy strike, only ended when i died and left the game, so i hope they fix that
Fighter shouldnt be able to run down anyone they want while swinging sprint needs toned down its ridiculous sprint should never bring you above 300 ms
PLEASE LET US TURN IN PARTIAL QUEST ITEMS PLEASE
https://darkanddarker.featureupvote.com/suggestions/510469/sprint-speed-tuned Sprint changes for fighter
Wasn't the consensus that Fighters shouldn't be able to run you down with Plate but it's fine with Slayer? This seems like the anti-solution.
I don't think they should be able to run down any ranger rogue or wizard with how bulky and much DMG they do
Right now they're just running around being better rogues basically
Invisibility skill was nefted from 60s to 20s but now continues to be nefted, bringing with it the skill to increase invisibility time is only 35s while the skill is clearly recorded as +40s, adding 20s becomes 60s but it is disabled. Reduced to 35 seconds, why not Neft the Bar for 1 hit but keep pressing the rogue and neft continuously
Neft the items in the gold locked crates, put all the good stuff in the wooden crates, the rogue is constantly being nefted, dirty buffs for other classes to break the wooden crates without needing a lockpick, while the rogue has given up a skill to unlock them, and there are others. Other classes only need to smash barrels, Bars can use skills to break faster or even smash doors
Other classes with dirty buffs will be given lengthy announcements to let everyone know, but treasures or anything related to rogues will all be nerfed in silence.
remove vigor :>
Longsword's Riposte doing 187% damage is so damn dumb. Talk about an EZ Bake attack.
It should be lowered to like, 130% or maybe even 120%.
It's way too rewarding especially for a stray block.
https://darkanddarker.featureupvote.com/suggestions/510469/sprint-speed-tuned Sprint changes for fighter
Theres not enough stash space to do these quest were you need 15 campfires
Quests need the following changes
- Be able to turn things in 1 at a time
- Not have quests be seperate across all characters or VASTLY lower the amount required to complete them
- BETTER REWARDS, I am level 20 fighter already after 1 day but the quest to kill 75 skeletons gives under 100 xp, kinda crazy
PLEASE GOD MAKE THE HR AP MORe FAVOURABLE FOR KILLS AND SHIT. IM KILLING DUDE AND I CANT TAKE GEAR ANYMORE AT PURP RANK BC IT LITERALLY DOESNT COUNT FOR SHIT
remove the limits from normal lobbys
i got alot of green/blues shit with no use, at the end i vendor the gear cause cant be used :/
The quest system and vendor rep is literally a 1 for 1 copy of tarkov
Because this queue system seems more successful, I would like to see them combine HR and normal mobs so that more elites in normal, more nightmares/ancients in HR, along with some ai improvements so nightmare/ancients and elites are faster and less cheesable 👍
chain lightning is too strong lmfao
Make affinity scale better, theres no way I have to kill lich 15 times to unlock blue merchant armor.
{Weapons That Need to be Nerfed}
[Stiletto Dagger]
Nerf: Weapon damage reduced by 3 universally.
Nerf: Final hit now has a 15% longer cooldown.
[Falchion]
Nerf: Weapon damage reduced by 5 universally.
[Felling Axe]
Nerf: Attack no longer has cooldown cancellation on hit. Instead, it recovers twice as fast on its normal cooldown on hit.
Nerf: The slowdown caused by being hit by a Felling Axe is reduced to -10%.
[Rapier]
Nerf: Weapon damage reduced by 3 universally.
Katana weapon
The above weapons I mentioned are too good for what they provide. The nerfs would effectively reduce their tremendous power without completely gutting them.
Also, I'm gonna be real, y'all should reduce AP gained from killing a player to 1. Maybe even remove it altogether.
Do you just want the game to be pve?
I mean, if they can make the enemy AI better and add more to it, I would absolutely prefer that.
HELLO CAN YOU GUYS PLEASE PLEASE LET US GIVE SOME QUEST ITEMS SO OUR INVENTORY IS NOT COMPLETELY FULL OF CAMPFIRES
Felling axe?
why do i need to have 15 campfires on me, why cant i just give them bit by bit
i think a feature needs to be implemented where quest items are highlighted in some way during looting so you know what to take without having to look at a screenshot of the quest
Stiletto dagger? U must be a wizard or ranger main
So u want a single player game, then why u bought this ? Go play dying light or something
we need a centralized quest tab to manage and track all quests rather than clicking between all the merchants
Nope, Barb/Rogue/Fighter Main. And I'm definitely calling for nerfs for these dumb weapons.
all skele/zombies should be faster, NOT attack faster, i just mean move faster so u cant just run through rooms as easily. coming from 2k hrs playtest 1 gamer 👍
I am not against this , I’m against making the game a single player game like he seems to want
Quest mechanics are very aggravating, no quest tab, no quest progress ingame, no way of giving some of the quest items before having them all...
At least you should be able to give some of the quest items away just for inventory management
im with u too
on top of that, the rewards are bad
can we get high roller duos plz
This patch is a huge step in the right direction. Great job Dev team. Keep up the good work!
upvote
hb fighters not get 50dr from just a set of whites... wtf?
quests in my opinion are nice, but if we can give part of quest items (not all by once) to npc, and save this progres by that we eliminate problem with stash place
yeah stash space is crazy trying to do quests and keep gear you find that's good
literally no space and we need space for all the gold to even stash upgrade 😛
15 campfires while finding 15 leather hats is no big deal guys thats only like 120 spaces taken just on 2 quests alone....
If ranged weapons aren't looked at in any of the upcoming patches, that'll be part of the reason this game dies.
And then they give you 5 pickaxes , another 20% of the stash
I think first stash expansion should be 1.5k or 2k
Spell color skins. i want blue fireballs PLS
indeed, however, ive stopped doing quests because the time cost isnt worth what ur getting vs just playing the game and looting and trading
I'm trying to get them done cause I wanna see whats different at max trader level, personally I think if the lvl 1 stash expansion is cheaper, 1.5k or so, then questing would be easier and of course the next stash spaces will be 7-10k as planned
Are they gonna let us submit items one at a time for quests like leather caps?
That would also be the next best quality of life thing they can do other than making 1st stash storage cheaper
I respect that, that was my thought process too. Thing is 2nd quest armorer only unlocks green and thats a few hours (MINIMUM) of mining ruby and cobalt. Then, to unlock blue (im guessing because I havent done this yet) you have to kill Lich 15X. Like bro...not worth
In those 10+ hours of gameplay you could play roller and get like hundreds if not thousands + amazing purple gear
Suggestion: Allow quests to be partially turned in instead of all at once. Reserving 90% of your stash is terrible.
please remove the list of players from the gathering hall. people just spam inv and dont read the chat is cancer if you are a cleric cuz you get spammed by bad players that dont read
I feel like Harmonic Shield is garbage ever since it got nerfed 5 times. I don't really see any reason to run it. +15 Armor Rating and Magic Resist just isn't appealing. I feel like I'd be hard pressed to run it even if it had a lower spell cost (Currently 5, I feel like it's at the power of 2 right now maybe even 1 tbh). I feel like it should be pushed back up to 30 or atleast 25.
Mods legit need to ban this Vulgun dude for the shit he's saying lmao
I haven't seen so many bad ideas from a single person in my life.
I suggest that you guys add a tab for all the quests so we dont have to click on each trader and then click their quest tab, similar to tarkov
Who ever added the sewer spawn should be fired./
speaking of sewer, theres a gate that opens like midway through the game right below the sewer and the door partially blocks part of the sewer tube above it, and theres also a mummy spawn in there which makes traversing it pretty painful at the moment
This,.
Not sure if anyone has mentioned this already and if so I apologize for the redundancy. But we need the ability to either turn in partial quest items while we are in the midst of collecting them all, or we need a separate inventory for quest items. They take up far too much inventory in your stash. Also the Nicholas quest telling you to kill 5 of each player classes is difficult when some classes aren’t played as much as others.
pvp is worse in norms now.. they need to forget the idea of a newb safe place its never ganna happen... apex bronze is 99% pro pred players people will do anything to feel they have a leg up
I don't see how it's worse in norms. I say it's better because As a noob I killed 2 of three player teams. Vs I fight a team and realized they're blue purple gear. At least now as a solo player you can best a team.
i play with random that dont have mics cuz i have no friends.. usually they are terrible and some discord comp with the meta buff ball comps sweeps though atleast before i could carry the randoms with a decent set.
So you rather them geared blue and purple who's going to whoop your behind. How is that any better
cuz if i win i get gear.. now pvp is pointless to do but everyone in there still acts like tis the world cup tourny
Uhhh in noob area you win fights and get gear. Almost every time I escape I get 2 to 3 blue gears which I then use in high roller which I get even better gear. Of course I still die to teams but it's whatever lol
We need a discount in latin america, the player base is decreasing too much
Let us turn in single quest items please
does anyone like the new healing aim? i feel like its kind of worse 
I am so sick of seeing Fighters with Crossbows every single match. It's gotten to the point where it's a necessity for them to play and it just makes the game feel so much less fun, especially since even if you get in their face, they probably have high enough PDR to still win.
It's just dumb. There's literally no skill involved when playing against Fighter. It's just gear carry at this point and the Fighter has to be REALLY terrible to lose while stacked.
https://darkanddarker.featureupvote.com/suggestions/510524/remove-crossbow-from-fighter-and-nerf-weapon-mastery In this vein, I've thought of two perfect solutions to really ensure Fighters have to think for once.
Also, I think armor pen needs to be separated into "Cloth Armor Penetration" and "Metal Armor Penetration". Basically crossbows and the halberd now deal "metal armor penetration", which in short means it would only greatly affect Fighters. Mace weapons would do both, of course.
quest items need to be able to be turned in one at a time not all at once with the limited stash spae
zone needs to go asap. There are spawns where it's impossible to get across the map quick enough
its cause its a nerf to hitscan spells. its not a new healing aim its a nerf to hitscan stuff making them harder to hit
i see i see
Make the non-high roller dungeon loot cap uncommon. A set of green is at least a somewhat even chance against a grey to white set depending on skill and class matchup
revert bard's resourcefullness back to 20 or change persuasiveness to be 5 higher having a 25% nerf on all songs duration just makes the class so much more tedious to play
norms is such a waste of time now. always just 1 person left standing and cannot have res because cant have enough knowledge. only reason to go norms is to kill newbs for fun
BRING BACK FULL GEAR NORMALS
they just need to allow greens. atm greens have 0 use in the game
all gear should have durability and once it runs out it's destroyed
I actually like this idea... i back this
BRING BACK FULL GEAR NORMALS
id say 3-4 raids worth of use and that item is done is a fair way to do it
that sounds about right
and you should be able to salvage your gear for some crafting currency depending on rarity. including destroyed items
and get rid of trading
measuring durability loss and calcing it for every item would be hard to do. honestly a easy/lazy way is having handleing charges. like 4/4 uses of ''handled'' and every time you Q into raid it gets reduced by 1 after you exit on 0 charges it doesnt break, it just loses its magic and turns white
maybe to start with. Ironmace could probably iterate on it
BRING BACK FULL GEAR NORMALS
Do not. No need for purple/yellow in norms
BRING NORMALS WITH WHITE-BLUE GEAR!
AH HA so you agree that it should stleast have greens
BRING NORMALS WITH WHITE-BLUE GEAR!
KEEP COMMON LOBBIES!
I found a purp hounskull, blue temp armor and a green mace in norms. i was like a god for 1 raid lol
True. Greens are A-OK. Blue is pushing it, but I'd take it over common only
greens let's you take in amulets which is nice, and it means you can queue right back into normals without selling or putting anything away
i keep my whites and vendor the greens. that how useless they are
Nerf Felling Axe 
How about this instead?
https://www.reddit.com/r/DarkAndDarker/comments/17wuvts/suggestion_new_itemization_ideas/
I know what YOU just got killed by.
BRING NORMALS WITH WHITE-BLUE GEAR!
KEEP COMMON LOBBIES!
Y'know they should just make it so arrows and bolts, like Franciscas and Throwing Knives, are destroyed upon contact with the enemy. This way Rangers and Fighters now have to use actual critical thought when using their weapons.
Man, I can only agree with greens. Blues was too much. Atleast a green BIS kit won't be TOO bad...
Then again...
yes and alot, for real think about it.
felling axe animation were way too fast since its animation cut off after landing a hit.
its not the damage its the speed need to be nerfed
...I can see it.
BRING NORMALS WITH WHITE-BLUE GEAR!
KEEP COMMON LOBBIES!
Aight man quit it before I find a mod to tattle on for spamming. There are more productive and less annoying ways to get your point across.
I think they should bring back "amplified gear". You know, where there's no affix but the gear itself has a higher base stat than normal.
...They already have that for higher rarities?
No, there used to be no affixes to some armor pieces and weapon pieces whatsoever, just an amplified stat. Let me explain.
this is the wrost thing to balance before, single piece of purple could outplay you no matter what modifier it got
If you're thinking what I'm thinking imma have to agree with @spark crest
When the difference between a normal kit and a BIS kit is too high, only the 1% have fun.
That was sort of the exact problem we were having for months
Allow me to explain what it used to be.
It used to be like, whenever you got a green Barbuta Helm, there was a chance there was absolutely no affix. Instead, what you got was an even higher armor rating than normal. So instead of it being around 23-24, it'd be around 26.
...We have that in the form of +armor stats and +weapon damage stats.
lets take apex legend as example, such as lvl 5 bodyshield vs lvl 1 bodyshield you could still do equal play because of the weapon damage wont be different to other.
however current state of DaD, item not just affect on how much hit you can tank. Its also adjusting how much damage you dealing and how fast its.
there will not be balanced with playtest standard
Yeah but I'd say make it even more dramatic. A blue Barbuta Helm could have the affixes of Physical Damage Bonus and Agility, or it can just shoot straight up to +34 AR without any affix attached to it.
Ah nah man. Us fighters are fine. Last thing we need is to give people an excuse to pray to ironmace for our downfall.
Oh I'd actually make it so that certain gear doesn't get that affix at all. Well. All Fighter-specific gear. lmfao
That's even worse. Nyet rifle fine.
Last thing I want is a tanky ranger or a tanky rouge
Honestly, I kind of want to see a Dark and Darker without any affixes. Instead, higher rarities just change the base stats presented to those rarities to some degree at random.
there will be no surprising for loot then, after all this is a dungeon crawler mainly.
Same here actually. But they need to do something else to make looting interesting then.
maybe later on they will apply arena mode or else with no affixes
and again god damn nerf felling axe 
I still think their should be afixes, but maybe done in a different way.
IMO, the difference between a dead item and a BIS item of the same rarity is too high.
Listen to this example at least. You'd have a Blue Shadow Hood with the possibility of the following:
Armor Rating: 15-16 with the chance of going up to 22
Magic Resistance: 15 with the chance of going up to 20
Strength: 2 with the chance of going up to 3
Headshot Reduction: 5% with the chance of going up to 12%
Move Speed: -5 with the chance of going down to -2
And it doesn't affect all statistics, either. It could affect one, it could affect two, could affect all. You'd never know.
...No. That would involve completely changing how items are balanced, and just when we're getting to a decent balance state no less!
Stop cooking, you're burning up the kitchen!
Fix rubberbanding and don't lie to us for the 4th time if u guys don't fix it
Besides, affixes already do alot of the things you're suggesting, just without the crazy amounts of min-maxing!
Honestly I feel like this idea would be a lot better than the affix system we have. Just have statistics that are super variable with some or all being changed depending on how lucky you are.
I think that's a you problem
The affix system is genuinely terrible, especially with how many stats we need to keep track of. So reducing it significantly (especially since some armor gets 2 native stats on them in higher rarities) would make a world of difference, while adding a newer and much more interesting mechanic.
INSTEAD of an affixing system? Maybe.
Well. Duh. That's what I'd do. Remove the affix system and replace it with the "variable stat system" if I had the choice.
It certainly would actually get SOMETHING that fits the item instead of getting magic power on a armingsword.
please rework the Nicholas quest, highly doubt most will be able to complete this due to the low volume of Bard players.
🤫
@jovial swan Aight I actually kinda see your point and imma have to agree with ya. This way, you're guaranteed to get SOMETHING that will benefit the item, and therefore the build you're going for. It's just more of a personal preference thing on what's better instead of praying you don't get knowledge rolls on your curias.
Like hear me out on this, replacing the affix system with my "variable statistic system":
{Shadow Hood - Rare}
Armor Rating: 15-26
Magic Resistance: 15-22
Strength: 2-4
Dexterity: 1-3
Headshot Reduction: 5%-7%
Move Speed: -5 - +4
100% chance of one statistic changing.
75% chance of second statistic changing.
5% chance of third statistic changing.
0.1% chance of all statistics changing.
Of course numbers would change.
This would be way better then the current system while still having randomness
I just learned that the former presidents name is banned on this discord. thats crazy we live in a dictatorship world like this
I'd hard cap the statistic boosts at like 2 or 3 though. Unless you want all raritys to have the same base stats but have increasing chances to get stat boosts.
@jovial swan Post this on the reddit if ya haven't already, I think you're onto something...
My idea of variable statistics would also get the game into the state it's supposed to be in regarding the TTK, would allow for weapons and other items to have new base statistics that are not currently seen in-game and remove all of the junk affixes seen in gear altogether.
While still keeping the excitement of loot randomness!
This solves all the issues we have with the current system. Now you just need to get enough people in on the idea.
Let's take a weapon for example, the infamous Quarterstaff of an Epic rarity:
{Quarterstaff - Epic}
Weapon Damage: 31-42
Move Speed: -30 speed to -22 speed
Attack Speed: +3% to +4%
Impact Power: 4-6
Block Power: 3-5
Armor Penetration: 2%-3%
100% chance of two statistics changing.
50% chance of three statistics changing.
5% chance of four statistics changing.
1% chance of all statistics changing.
Or maybe an even more infamous weapon, the Crossbow:
{Crossbow - Epic}
Weapon Damage: 39-49
Move Speed: -60 speed to -44 speed
Attack Speed: 0.86s to 0.7s
Reload Speed: 4.2 seconds to 3.2 seconds
Projectile Speed: 30m/s to 34m/s
Armor Penetration: 5%-10%
100% chance of two statistics changing.
50% chance of three statistics changing.
5% chance of four statistics changing.
1% chance of all statistics changing.
Imma have to disagree with changing the impact and block power personally, you're risking making the rolls you get more important then the choice of weapon type.
@jovial swan I mean, that's sort of how it is already but, for example. People take mauls because they hate shields. Giving weapons a chance to roll higher impact powers gives them a chance to outperform a maul with a poor role on something that it's literally built for.
I don't really see any issues with the current system. A lot of those stats stacked on top of each other would create unbeatable monsters, and people are already very strong even with the current system.
This system hasn't even been fleshed out currently, so I don't think there's a need to entirely rework everything to that degree. But so far, I've actually been having a ton of fun. I think having random rolls is a good thing, I think having junk loot is actually a great thing
Which is why I want a serious hard cap on the amount of stats that being boosted, but once you do that, it's not dissimilar with the system we currently have. It just removes junk rolls being on items that it shouldn't even be on anyways.
That's why the numbers could obviously change and certain aspects can be altered or removed. This way there can be a finer balance to making this work better than the previous system.
Besides, it feels like it's already going that way considering how certain stats are becoming basekit, like Magic Healing on Occultist Hood.
We already have +weapon damage on weapons, so having a system that has a chance to boost weapon damage changes literally nothing in that regard
Do you understand the words "changes literally nothing"
Yee. +Weapon damage or + Weapon damage. Different system, exact same outcome.
The reason I added impact and block power was because there had to be 6 stats on everything for my idea to work. Although, maybe the "impact power" and "block power" could be replaced with something a little more interesting, such as...say...object penetration and mob damage.
I would agree to it under two circumstances, keep the random rolls, and reduce how high the gear stats can roll. Random rolls creates junk gear, people sell junk gear, noobies buy junk gear. It creates vertical economy and helps with non serious builds. I think getting rid of random rolls is a bad idea
Which would be as follows:
Object Penetration - Allows for your weapon to move through a breakable object after striking it. The higher the power, the more objects it can go through upon destruction and the higher chance it has in breaking the object on first hit.
Mob Damage - Allows for an increased damage output against mob enemies as bonus damage.
Mashing the two systems together is a terrible idea. It would just increase the gap between a normal kit and a BIS kit
As for the second one... The entire system they are suggesting can be easily finetuned so that's no problem.
Okay, but if all gear virtually has the same rolls, then builds become less creative and more linear. That's actually less fun
Which means metas are easier to predict, and certain gear will always come out on top, so they'd have to micromanage gear stats even farther than currently, whereas right NOW people have to discover what works, and can use a variety of different styles and weapons/armor to figure out what works. Obviously the exception to this is fighter, but that's honestly another huge problem in and of itself
Why not just change the stat cap for each item? Or it doesn't necessarily HAVE to be 6 each does it?
Shits not gonna have the same rolls. Each item is going to have different amounts of different kinds of boosts. All this system does is guarantees that what you get is atleast in some way universally useful.
Right, less creativity. More linearity.
But right now, you can find any kind of gear so long as it's random rolls work out. If it becomes a whole "well this one is obviously worse because one stat" then idk. It'll be too easy to read into how useless a piece of gear is, where right now, random rolls aren't necessarily bad, it just depends on what your building
Metas are stupid easy to predict right now.
All martials want strength, vigor, agility, and arguably dex
All spellcasters want agility will knowledge, and maybe strength.
If you have an item that doesn't have stats that in some way supports any metas, it gets thrown in the trash or used by nakeds.
The amount of base stats changed is always going to be 6 just to make sure that all original affix slots are covered, as well as the change in any other main statistic of the gear item.
Okay, so how would reducing the variables make it less predictable? See what I mean. It would be more linear. It would change from certain stats, to certain weapons with certain stats. Currently its "oh, I can either have an arming, or a falchion so long as either have A/B." It would be oh "arming is always better because I need this stat purely, now I just gotta find the one with the highest stats" when right now you need to weigh your stats with whatever else your wearing to make sure your build works together
It doesn't. But it doesn't make it more predictable either. You're gonna need to loose the dream of a super creative and versital sandbox. People want specific things that go towards a certain meta. If it doesn't go towards that meta, nobody buys it at the traders and you end up selling it to the vendors, or use it as opposed to going naked. Try selling an item with magic rolls to the fighters. They won't even buy it for 50g at this wipe.
Dude what? I sell stuff all the time. My main economy comes from selling stuff, and I sell junk all the time. Right NOW it's weird because wipe just started everyone is really really poor, many aren't even lvl 15 yet, that's how it's been every wipe
... Clearly ya don't.
This wipe there's alot of good items coming in at a lightning quick pace due to the floodgates at HR being opened. Until they close, you're not gonna be able to sell anything that fits that classes meta in some way shape or form
Plus we're in the middle of experimenting. Ideally starter gear will be it's own mode alongside old normals, and then HR
My point still stands. People are going to be starters for a few hours to a few days at most. They're gonna want good gear that fits a certain meta. All this system does is make it easier to achieve that without being the 1% while still having the randomness of looting.
The devs were talking about nixing this current loot system entirely so I'd say this is a good alternative
And having 6 useful stats per item still leaves room for build diversity
Instead of a similar number of good ones and 20 dogs++t ones.
@jovial swan Ya ever post this idea on Reddit, lemme know and I'll support ya. The details could still use some fine-tuning but the idea itself is very good!
These are good alternatives!
I just thought of something a little different than those alternatives. There is also the idea of just adding Critical Damage as a base statistic. Basically it's a modifier to headshot damage by a marginal degree, possibly with Epics going from +3% to +5% damage.
But I wouldn't be sure how that'd fare.
Hmmm.. At melee, people already go straight for the head, so it might as well be a straight damage boost. I don't really like it... For ranged weapons? Maybe, sense landing headshots with them take more skill, but rangers already get enough love as it is IMO.
BRING NORMALS WITH WHITE-BLUE GEAR!
KEEP COMMON LOBBIES!
Jumping the rock fall mechanic on cyclops is way too tight. Please make it to where we have to jump the smash itself and the rocks are visual OR give us more time to jump the rock dmg
Quit it.
Not being able to piece-work the quests item by item is a pain in the rear and an archaic mechanic. I should never have to have a dang Notepad file open on the side for a game in 2023 lol
You can use any quality Bangle for the 11 Bangle Quest, doesn't have to be Cracked. Can be Green, Blue, etc. The quest notes should be updated to signify this.
There should also be indicators on each merchant (Gold Question Mark? Too WoW-like?) that indicates when a quest is completed and ready to be turned in
Also, why no way to check active quests in ESC menu or in Inventory menu? I shouldn't need to have to track all of this in a separate notepad file on another monitor, some people don't have that luxury
Should be able to complete a quest without it filling my inventory with pickaxes
lmao puddle this was gonna be my next suggestion. I have enough to fill 5 pickaxes in stash but still cant complete quest... I have enough stash space for 5 pickaxes but still cant accept?? Like what is this
yea now my damn inventory is full of pickaxes, and mining makes me want to not play the game and i need 25 ingots total for the next quest??
At least the gold fits into purses, that was my biggest hangup. Didn't have the gold space but enough for 6 pickaxes lol, bought purses and it was no prob
quest progression feels like it was put together in 10min
nah they prob just implemented it and will let the QoL come over time. It's archaic for now but they've been ON TOP of updates recently so I'm not too concerned. They seem like no-brainer additions that don't ruin the experience
theres quests u need to be level 5 to get but u have to kill enough skeletons to be easily lvl 7
Non-Issue imho
I kinda wish the quests was account wide. they too grindy to have seperate for each character
Non-Issue imho, but I understand the frustration
You're not going to complete all quest lines or even maybe half of the questlines or even a quarter by level 20 from what I'm seeing so that just comes with the territory. Could wipe like 30 skellies at least EASY with a few Mika Vista Cleric runs, u kno?
the skele quests r the only easy ones, 15 hats/campfires seems outright impossible 1 time let alone multiple
now that theres quests that require 1/3rds ur inventory, there needs to be more ways to increase its size
unless another person does damage mobs, they should always be on the person that aggroed them first, then they should be aggroed on a person that did the most damage to them, why not just make such clear and understandable aggro system instead of mobs randomly snapping onto people?
Yeah my initial suggestions address this, played a shitton of Tarkov so I'm just more catering to the QoL they implemented there.
Honestly, might be best to just adjust the extra loot tabs to like 500g, 1000g, 2000g, per tab, just to cater to the insane inventory space needed for questing and maintaining good builds in your inventory. That is, if they don't want to implement slowly turning in items piece by piece for quests instead of all at aonce
Non-Issue. Just be prepared like Scar, keep your teeth and ambitions bared.
it is an issue. Everything should be predictable.
How about, don't run directly toward non-aggroed mobs expecting them to not turn around? Fool me once, shame on you..... etc.
that's not even touching what I mean. I meant mobs that are already aggroed
For the most part I find them predictable, instant 180 swings is the only problem and it doesn't happen much in my groups
IYou don't need to touch them for them to turn around and immediately attack with no indication of aggro, correct. It's difficult and annoying and tough. This is a difficult game, and wouldn't you, as a skeleton, do the same? Go for who is quickest to hit? It makes perfect sense to me. It doesn't need to directly cater to other games you've played w/ Aggro systems like WoW
Annoying? Yes. Tough? Yes. But adheres to the difficulty curve of the game and how the aggro system defys all, much more simple, aggro systems in games that came before it.
they often turn on people who are not doing the most/any damage to them
I did just run into this a few runs ago and was frustrated yes, but it's just part of the knowledge set that I added to account for this kind of aggro system.
I said "touch" in the context of the meaning of my words, not mobs, read more carefully
Yeah i edited my post, my bad, I did not read that correctly, initially.
they aren't going for the quickest to hit, they can snap onto literally anyone in a certain radius for no reason
especially niteceable with skeleton champ
Yep, which is unique and I'm okay with. Like, I get it, it should be "Hey my barb buddy hit aggro to a level of 100, and my other 2 buddies as bard and cleric hit them to a lower aggro lvel and we were able to kill it without aggroing it. I get it, that's how it has historically worked. But they clearly programmed the aggro to work in a way that defies the norm, and I respect them for that.
difficulty should be predictable too, like patterns of bosses or nightmare monsters that you can learn and fully negate. Aggro system should also be completely clear.
Aggro system is completely clear, you just need to be very careful and work around it.
I don't mind them swapping but having a chance to react would be nice
it should be either that or it just follows whoever does the most damage
Well don't run in and just don't expect them to turn around and 180 hit you. Easy work around, just don't do the thing lol
except it isn't, mobs randomly snapping onto people isn't something you can calculate, therefore, wrong
Well it sounds like you learned a hard lesson today. Just don't rush in and expect all mobs to not just 180 you insta. It's frustating, but fair. I'm more peeved about how pike skellies can hit you through doors, myself.
no, I didn't die to it, it's just that randomly taking damage and wasting pots on it is not the way it should be. And no, it is not fair because you can't predict when it happens. Should always be able to.
If they want the pve to be hard they can do things besides instant target change swings, pretty much anytime there's a miniboss my group finds a cheese spot which doesn't seem in the spirit of the game
Then be more careful. They clearly programmed the aggro to work in such a way that defies what is expected, and I respect them for that. Hardcore game desereves hardcore mechanics.
it's not hardcore, it doesn't make it hard or kill you, it's just an annoyance, which is always bad to have
An annoyance to you. Sounds like a personal problem tbh
same as literally everyone who got hit like that playing with me, it's completely bs just because it is not predictable
Then expect the unexpected, you fucken Animaniac.
lol, kidding aside, for real, it seems like they intentionally made the mobs to be able to 180 without indication of aggro (spells, hits, etc.) and yeah, that's super annoying and tough, but it's part of the game.
it's irrational to force people to expect random things that shouldn't be in there
It's called a "Learning Curve" my young brother. I was annoyed by this too, but hey, I learned.
learning curve is learning predictable things, you can't learn random instant swing, it just happens
Yea the learning curve is find cheese spots and don't help with pve unless u can kill it before it swaps agro
It's not random lol, just don't do the thing. You are complaining about a specific thing that you now know about. Be more careful and communicative with your team and you won't be subject to such.
nope, I will, that's exactly the reason why it's bad. The only way to avoid it is to stay miles away from the teammate fighting pve, therefore, ignoring the problem in hopes it goes away
FIX THE STUTTERING
it's a team game and shouldn't force you to not play as a team, especially with random things
I mean, just expect them to attack on you if you have no aggro and they can 180 at any time on you. Just account for that and you'll minimize damage. It's annoying, yes, but it's a game mechanic to account for.
or to remove to make the game just better
Or you can just get better?
It's bad for new player retention, it makes the pve stale
you straight up said yourself, to minimize damage, even your wording suggests you can't fully avoid it. That simply doesn't allign with "getting better"
I mean, you're complaning about something you now know about, and know how to potentially account for. Just keep that in mind and try not to keep a good distance to potential 180 non-aggroed skellies
so, don't help a teammate, back to what I already answered to
Well I meant like you can never 100% prevent damage in such a fashion, Just pretend like they're aggroed on you and attack in such a fashion and you should be okay like 99% of the time. I don't speak in absolutes.
Yea u do, u spent 30min telling him that he is wrong and to get better
in terms of game machanics, it should be absolute. Randomness is always bad
People shouldn't be spamming suggestion chats with complaints.
He is suggesting it to not be in the game????????
they should, removing bad things is a suggestion
Fair, but the suggestion seems to go against how they intentionally programmed the aggro to work. This doesn't seem like an oversight, seems more like a "lets make it tougher by implementing X", ya kno?
doesn't mean it was a good idea and should stay
Quest system taking 1/3rd ur inventory is fine and it's a skill issue that u complained about it earlier. Clearly since they programmed the system that way there is nothing wrong with it
Yeah I was just throwing QoL stuff out for an already cramped inventory space in the face of quests. Either let us piece-turn-in the quests or set the extra stash tabs to a cheaper threshold like 500/1000/2000 instead of 3000 for the first one. Right now it's kinda unmanagable and unreasonable with the number of quests and demands for turning in everything at once.
No ur wrong, they coded it that way on purpose. Just account for it and take less loot
I get your sarcasm, but we were talking about 2 different issues, quest inventory management and aggro. I'm not trying to be mean or trolly or anything, just trying to understand how the devs want things to be. There could very well be a hotfix tomorrow regarding aggro and nothing regarding quest/inventory space management, u know? I could be 100% wrong and y'all 100% right
This is a suggestion channel, it's not about right or wrong it's about suggesting things to make the game better. Telling someone with a reasonable suggestion that it's a skill issue and part of the game so they are not valid in their criticism is not right
I agree 100%, I feel that this aggro issue brought up is just nature of the game, but you're right. That's just my opinion. Who knows where the devs wanna take it, but I was just throwing my 2 cents, not trying to be a meanie or nothin, u know?
BUFF ROGUES
But yeah, like having a quest tab when you look up inventory in game, where you can see your active quests and what items are left or what skellie kills are left would be massive. Shouldn't have to have a notepad open in a different browser to track such things
I had a run yesterday with a buddy where he got slayed af, and I ran away and met up with another solo, who VOIPed with me and said "I'm just going for quests, I don't care about loot" and was basically saying "Just don't kill me, and were good." I made it out after we chatted about the incoming players and I ended up making it out with a dang cape on my buddy gave me before he croaked. That's what I'm most happy about, that people are queueing for different motives (quest, killing, looting, etc.) and that's super refereshing after so many runs of getting slaughtered by kitted legendary/epic people a few wipes ago XD
Quests r good for the game, idk if the current implementation, including requirements and rewards is worth the time to do them
Oh it's amazing to finally have this patch, but you're right, they just implemented the quest stuff. Seems like QoL things like in-game quest status tabs and turning in items piece by piece will slowly come with time and suggestions, like most other things in this game. I got nothing but respect for these devs in doing whatever they could to deliver content to us in the face of pending litigation and set-backs, like not being able to put this on Steam while Greed & Greeder and Crawl & Crawler are able to just copy this game 100% and get away with it lol. Kudos
can we PLEASE make quest items be able to be turned in whenever THIS IS TERRIBLE, why do i have 14 camp fires in my stash???
Yeah mate, scroll up, seems to be the biggest complaint for questing. The QoL will come with time but the more voices we have regarding these issues will mean the more that will be seen
Like, is there a real reward for turning in 25 ingots?
Idk but with the current system I'm not even going to attempt it, along with the campfires and maybe even the 15 rare weapons.
We need high roller duo option
Which I should not be doing as a casual player, imho, I shouold be going for quests slowly but surely, not spending time min/maxing my inventory to account for 14 campfires like @spark sonnet said
Even if they fixed it, do I get something that's worth turning them in for? Even if it's not immediate
Imo if your a casual Ayer you wouldn't be worrying about it on discord 🤣 but it is annoying saving the space
Depends on how you consider "worth". I definitely don't even think it is worth it and I haven't even looked at rewards. Having my inventory (without the 3000g tab extra, which is seemingly absurd imho) filled with ore and campfires just doesn't seem worth any reward. It's just not fun to me.
Nah you right, I have been playing this for a lot of wipes and still play a lot of other games, but I'm just trying to put my brain in the headspace of someone who would play on a more casual basis.
Like, the ingot quest is like... my whole inventory lol. And that's just 2/4. Are there quests that exist that require inventory space that we don't even have unless we earn the 3k and so forth for extra tabs? Just seems a bit ludicrious imho
But yeah, from like a purely RP perspective, Woodsman would probably be cool if I dumped off the campfires like 2-3 at a time instead of all at once and the Leather Cap quest?? Like c'mon lol, work with me here my vendor in christ
this game is so bad for high ping, melees going through players not connecting half the time. same with arrows
The extra stash space is in theory / a way to implement a separate space for quest related items . Yea the cost is absurd . But ideally a second stash to@place ores ignots powders as well as quest items . The only issue is being asked tk bring campfire or leather helmets or weapons . As those don’t fit the materials@only stash . Replace those quests with something relevant or also allow turning items in one by one
ive never played this game in a state where barbarians didnt just overpower and kill everybody
would DaD add to game matchmaking for maps where >1 player? sometimes hard find ppls to play
( HERES A GREAT SUGGESTION QUIT LETTING PEOPLE TEAM IN SOLO GOBLIN CAVES OR THE GAME WILL LOSE PLAYERS DO TO STUPID STUFF LIKE THIS EVERY ACCOUNT SHOULD HAVE A NUMBER ON IT LIKE DISCORD SO WE CAN PREVENT CHEATING ONLY STREAMERS SHOULD GET STREAMER FOR THERE NAME . ) SO SICK OF PUTTING GOOD THINGS OUT HERE WHEN THEY DONT GET USED @SDF like JIMLAHEY#00000 so they are distinguishable
someone's been drinking again
DUO HR and even Down portals on EVERY map. at the moment ur just Forced to play 3 man lobbies to go into hell.....
Race skins need more love in terms of racial traits! Please leave your vote, if you agree! https://darkanddarker.featureupvote.com/suggestions/509121/racial-traits-need-to-be-special
Can multiple barbarians in a party have a mild stack increase when they roar together? a tribe of barbarians should have a shared strength in roaring as a group. please ❤️
They need to make quest items able to turn in, even if you don’t have Everything yet smh
true but also relax and play double jump naked rouge on ruins
Auction house
REGION BLOCK THE CHEATER COUNTRY!!!!!!!! ITS KILLING YOURGAME!!!!!!!!!\
I know it sucks
2 Major Suggestions for the community/ (1.) Silver coin Pouch (2.) Junk Box for crafting items. Every wipe i find myself with no room cause of these things
no
The first extra gear tab should be 1k.
Can we get quests for Alchemist so I can get my blue magic sticks back please? Fortune Teller offers blue balls, I want blue stick.
can we give quest items 1 by 1 instead of taking up the entire stashhhshhshshsh?????????!!!!
remove poor filter pls
Quests give experience but they are the most useless things, simply a player can reach level 20 and still not complete any quests, quests take too long, some quests are almost impossible to do like killing a lich or a ghost king. Don't say that killing 15 times, even once, may not be possible
Wiz class is almost an extremely buggy class, maybe due to hidden buffs, so Wiz is currently even more annoying than Ranger. It's simply a ranger that runs fast but can't fight, and Wiz buffs running and stealth buffs while running and spamming spells, to be honest. 70 games kill almost all classes but Wiz is naked with only 2 magic damage spell books but can't kill it at once and Wiz is not level 5 and kills the entire lobby
The guy who killed you with wizard is also sweating his balls off, not a single wizard spell is easy to cast/land tbh, wizards are in the best place they’ve ever been in my opinion, and that’s as a plate fighter main
Devs, please consider reducing the amount of items and kills needed to complete quests. There's no reason I should be trying to gather 20 GOLD INGOTS as a BARBARIAN.
Why does being a barbarian make a difference, you’re not getting to use the gold ingots, and every class can use a pickaxe lol
Barb's way too slow to mine ore.
The difference from maybe 10 seconds to even 15 seconds isn’t bad, mining is always hard for each class
Please for the love of god make an expiration timer on ranger traps, i just lost a fight to a fighter cause of a ranger trap that was placed at the start of the match!
just completely remove teaming in solos... its a little absurd how many times ive died from people teaming in solos. its every game... ban them
lol skill issue
can some1 make a suggestion to let us turn in the quest items one by one 
Suggestions for quests
- Be able to turn in quest items one at a time (not all at once).
- A quest screen when in game so we can track quest progression/items needed.
In addition the ability to check your quests while ingame and item highlighting for items that are required for a quest in containers, your inventory and in the stash.
where i have to send a clip to report people?
And make them less stupid. Like nobody cares for 15 campfires or leather caps and the last tier of the collect is 4 gold rarity gems. What do they expect the average player to do
Yeah the quests right now are grindy for no good reason. Apparently down the line you need 15 lich kills? What a joke
Yeah. For the last collector quest you need 1 of each gem at gold rarity which is like hr gold pile only
What are these devs thinking? 
I love how you get Exp for these quests that realistically, wouldn't be completed before you are max level
Give Cleric the ability to use longswords. Yes, no?
that would be out of character for cleric
I don't think so. Care to explain why?
Cleric was designed to quite literally be the "bonking" character.
"One of the early Dungeons & Dragons rules that made no sense involved clerics not being able to use bladed weapons. According to the Player's Handbook in Advanced Dungeons & Dragons (quoted below), this was due to clerics not wanting to shed unnecessary blood"
they disagree with me but its from DnD originally, which is the source material for this game for the most part
Well they do sway away from some Dnd rules, so why not this one, plus it would be nice to have another longsword character.
give the longsword to bard
and cleric
Rapiers should be removed from Rogues. They don't really fit the playstyle of Rogue as an ambush/stealth character at all.
Also I'm going to be real, all DoT abilities should stop working unless it's specifically the burning state. If the caster is dead, so is it.
cleric should be able to use pavise
silver coin purse
Here's probably the best suggestion I've seen:https://darkanddarker.featureupvote.com/suggestions/496438/warlocks-should-be-able-to-voip-through-evil-eye
Warlocks need to be able to VOIP through Evil Eye. I know the audio components are currently locked to the player class, but since posession is shifted, it shouldn't be too hard to also include them on the Skull. I feel it'd bring lots of fun shenanigans.
Slowdowns should not stack.
Or hell, if they should stack, they should deal about 3 damage at most.
10k for the 3rd stash tab is too much. why not make it 4k? seems like a reasonable price jump i swear its like they promoting gold selling with this crap
its not even that i couldnt get 10k, i dont have room for it. defeats the purpose of unlocking the 2nd tab when all it does is hold gold pouches for the 3rd lol
@jovial swan Rapier is fine... and DoT abilities don't come off of a player in any game, ever, once the person who applied them dies in-game. Damage over time is fine.
Yo everyone, I have a simple suggestion that would make everybody's life much easier. Could it be possible to get merchants to accept quest items before you have the full amount you need to hand in? Some items like Campfire Kits dont stack and they take a huge amount space in stash (i.e.: campfire kits quest from the woodsman would take 15 x4 slots which represents 1/4 of standard stash loot space). I find it quite inconvenient and that's only 1 quest. Besides this, patch 2 is feeling fun. Let me know what you think 😄
There’s no way this isn’t implemented in an upcoming hotfix. Gotta be the most prevalent suggestion I see made in this channel. Shouldn’t need to build to 3k gold just to house ingots and campfires alongside gear
This is being worked on for sure.
Sweet, I also thought I couldn't be the only one with this issue. Surely they will let you hand in right away next hotfix @willow zinc @quiet harbor
The issue had been acknowledged, so we know it's in the works, it's likely not too bad of a change, but since hotfixes have cutoffs fingers crossed.
make the fucking nightmare archers more consistent with their fucking 3 tap
or make an animation instead of the arrow spawning in their bow randomly ffs
had it happen again, but its the second time this has happened. pretty rare bug but if you lag at just the right moment and hit a trap, the trap machine guns you and you instant die. just another con to living in canada with bad ping
revert holy strike