#suggestion-discussion

1 messages ยท Page 228 of 1

obtuse lichen
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Everybody is basically one punch man

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You forgot about the smite

small ibex
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@dawn grotto What is the possibility of player created maps that can be officially accepted and put into the game? I would love to make a map for Dark and Darker.

mellow axle
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If you put a ton of time and effort into the game it only makes sense that youโ€™ll be stronger. Couple that with good playing technique and youโ€™ll be pretty unbeatable. Those guys are going to be on the top of the leaderboard and you just had the misfortune to run into them

obtuse lichen
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im glad for you being optimistic but that's not how it works

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Current leaderboards system doesn't reflect skill at all
And the previous one as well

abstract swallow
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these ones are marginally better, in that they're a representation of what's currently happening rather than who did the most nolife farming
but it's still just a measure of 'what is easiest to play and who is playing it to grind the most'

dry acorn
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It may have been discussed but a reporting option for the trade channel would be fantastic. Even if it secretly does nothing, being made to think that I'm doing something to combat RWT would feel nice.

urban ibex
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Implement a "kill count bracket" system matchmaking, each player you kill grants 1 point, resets when you die. for 3v3 takes the the avg of each player

stuck thorn
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Shared stash among your characters, if worried about juiced level ones. Give it a level limit to access.

mellow axle
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Yeah make that lvl 20 actually matter lol

restive crypt
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Its about getting sandbagged by people who clearly dont need gear from the goblin caves.

long blade
restive crypt
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They should pvp vs people who actually have gear

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nothing wrong with dying to someone who had a chance but theres no chance if its starter gear vs Yellows and purples lol

long blade
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I really cant care for someone losing their starter gear

restive crypt
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Again has nothing to do with losing the gear. You cant accumlate gear if you have sweaty players dumping on you ever match

long blade
restive crypt
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since the change every match i have gone into has had 1 or 2 in the match doing

long blade
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so one person in your game of seven has gear.....

obtuse lichen
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and?

restive crypt
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Changed servers it isnt a isolated issue lol

abstract swallow
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if you're having an issue getting started, why don't you just make some friends to trade and play with?
we're like 4 weeks into the wipe

obtuse lichen
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goblin caves is a different game anyways

restive crypt
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goblin caves is supposed to be for getting gear solo lmao

obtuse lichen
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not true

restive crypt
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high roller is for the sweaty folks to kill one another lol

obtuse lichen
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not true

green vapor
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Ye whats the fun in not fighting people and only fighting starter gears and pve

long blade
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I'm not one of those people that runs with gear every round, but to cry about people that do is just so ridiculous. These people paid for the game and they get to play it how they want to.

green vapor
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Why would you not always run gear?

abstract swallow
long blade
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Because I dont blame other people when I am bad, I try to get better.

restive crypt
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If you have the gear you have the gold to go do high rollers you wanna fight people cool but it isnt about a fair fight if you go into goblin caves regularly its about being to scared to loose your good gear

obtuse lichen
restive crypt
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right the issue is sandbaggers lol

long blade
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Why would I want to go into high roller? Way more likely to run into super meta comps that you dont have much chance against.

restive crypt
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to have a fair pvp lol

restive crypt
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if you wanna sandbag thats fine if youre a coward thats fine too but dont act like its noble lol

obtuse lichen
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Meta slave gameplay
+10 hours of trading for the best gear
You gonna get shit on rn in HR

long blade
# restive crypt to have a fair pvp lol

how would that be fair, I'm not an amazing player I'm just not a terrible player who only plays in default. Plenty of normal people want to run gear in normal crypts. Idk what your problem is.

restive crypt
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so the same thing you told me get better practice lol

long blade
restive crypt
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Right and if your fun is sandbagging thats fine lol just dont pretend it isnt what it is

long blade
obtuse lichen
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I play HR everyday

restive crypt
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All game modes are to get loot for every player. the high roller is for those who have gotten good gear and the gold to do so lol if you want a real fight thats where the people are going to be who can give it to you

obtuse lichen
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And it's actually is not the best place to get loot rn because the state of the gear balance rn is terrible you just gonna get smoked by the players that spend 10 hours on trade per day
And HR goblin is just a pure teaming meta

long blade
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plenty of people in normals with more gear than me.

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no point in continuing this conversation, you've really fallen into the trap created by this discord where people will blame others instead of trying to get better. gl

restive crypt
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This is from experience playing nothing to do with discord. im still playing trying to get better lol

obtuse lichen
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People that have less than 50 hours in game shouldn't be allowed in suggestions

restive crypt
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ive been playing much longer then 50 hours lol

naive elk
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Go discuss random shit and personal stuff in the off-chat or general chat.

dry acorn
storm blade
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alot of people play normals cuz HR is legit full of people just farming/teaming so the pvp just sucks

vast otter
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I would really like to see some sort of rank based match making like LoL or OW. I think the game is just much more fun when your competitors are at least in your weight class so to speak. It would also give some sense of skill progression and recognition

storm blade
stable sky
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Anyone else cant find the game on any server and being pushed out to char select?

north pewter
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How about adding a simple club weapon usable by all classes

normal quarry
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Ideas for fun and lower effort updates: 1) PVE mode against nightmares with max of green drops. 2) No circles more people mode. 3) An event with a special mob skin that occurs 1/n mobs, so we know we'll actually get to participate in the event. 4) Blue shards to buy extra inventory space

pliant egret
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anguish ๐Ÿ‡ฆ ๐Ÿ‡ฉ ๐Ÿ‡ฉ anguish ๐Ÿ‡ฒ ๐Ÿ‡ด ๐Ÿ‡ท ๐Ÿ‡ช anguish ๐Ÿ‡ธ ๐Ÿ‡น ๐Ÿ‡ฆ ๐Ÿ‡ธ ๐Ÿ‡ญ anguish โ‰๏ธ โ‰๏ธ

ripe turtle
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Ironmace really need to increase the loot rate of these necklaces and rings. sick of these bimbos selling green items 500g or 1key.

uneven osprey
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๐Ÿ‡ณ ๐Ÿ‡ด ๐Ÿ‡น WipeHype ๐Ÿ‡ช ๐Ÿ‡ป ๐Ÿ‡ช ๐Ÿ‡ท ๐Ÿ‡พ ๐Ÿ‡ด ๐Ÿ‡ณ ๐Ÿ‡ช WipeHype ๐Ÿ‡ณ ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฎ ๐Ÿ‡ซ ๐Ÿ‡ช ๐Ÿ‡ธ WipeHype ๐Ÿ‘ ๐Ÿ‡ฌ ๐Ÿ‡ช ๐Ÿ‡ฆ ๐Ÿ‡ท ๐Ÿ‘ ๐Ÿ‡ง ๐Ÿ‡ฆ ๐Ÿ‡ธ ๐Ÿ‡ช ๐Ÿ‡ฉ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡น ๐Ÿ‡จ ๐Ÿ‡ญ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ ๐Ÿ‡ณ ๐Ÿ‡ฌ ๐Ÿ‘

echo wharf
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warlock is the most broken class in the game

open summit
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Nerf Warlock pls

mellow axle
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Warlock is fine lmao just rush them

umbral locust
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yeah honestly lol. strafing spells works well too

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It's the gear and magical healing.

echo wharf
# mellow axle Warlock is fine lmao just rush them

just rush them? you forget how fast they are? the can kite and zone most people. not to mention when you get a hit in they can do one curse of pain and get all their health back. also have to be careful getting close because of BoC

brave vale
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Suggestion: Reduce Chain Lightning's damage by 20% per bounce.

wind ridge
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you sound like someone who loves to play ranged classes or you are just a troll because none of this crap is fine and the game is terribly optimized

raven summit
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Just rush tem

Sometimes people forget how fantomyse is a thing and how fast they are WHILE casting their curses, Sure you do have some time to get to them but you have to tank them to get close just for them to reposition and then have to tank them once more to get close, It would be fine if it was done there but they can always wip out a halbeard or a long sword to finish you off once you are in melee range

wind ridge
normal quarry
wind ridge
# normal quarry And what "fixes" might those be? They've done 18 small fixes so far

well i could repost what i said last night but i don't want to you can type my name into the search bar and find it. i don't know if you noticed but this discord used to have every channel jam packed now they are lucky if it gets over 50% full clearly you can see the game is losing interest a lot of it has to do with its terrible optimization.

normal quarry
wind ridge
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  1. Nerf ranged weapons already 5 out of 8 classes in your game can use crossbows/bow without perks but you just leave 3 classes out to hang high and dry (rogue,cleric,barb) seems really unfair in a fight when you get shot once and lose 50% of your health pool. i did not know i was playing call of duty.
  2. Warlock needs a nerf this guy is broken when it comes to fighting almost everyone in the game but takes a crap on all squishy classes even with base gear guy will 2 shot you.
  3. Wizards are becoming too busted late game being able to have double memory 10 spells is broken as all hell. Drink up some clarity potions and campfire your life away fix that.
  4. Rogue's are in a crap stat as of current they have 16 perks everyone cried when they could equip a hand crossbow and you made him handicapped with needing a perk to carry one this guy has way to many useless perks that need to be combined.
  5. i do not know who at iron mace has a hard on for the ranger but nerf this guys damage already guy is still 2 shotting every squishy in the game.
  6. Your trade chat is terrible it was better when it was one single channel instead you split it up into a crap show were people have to look into multiple different trade channels to find gear all classes can wear. honestly at this point with all the gold selling and crap you guys might just be better off shutting down trade as all it does is promote bot's/people trading to streamers and buying gear for all these people to become broken in game.
  7. Everyone has been asking for more storage for gold and instead you add some tedious alterntive invovling crafting. Just add a bigger bag already that cost more gold how hard can that really be.
  8. You are bloating your game up with all this crafting materials and expect us to put it were extactly? if you are going to head down this roadyou need to put in a second stash tab that will only allow you to store crafting materials.
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  1. Honestly your game has some terrible optimization. i dont know who at iron mace decided to add in bard in a game with the crap optimization you guys have. You guys have nerfed the crap out of this guy and he is still broken. You would think this would tell you something delete this guy already. Instead of adding in someone who is game breaking you guys should be focused on how to make gear in the game less broken by lowering stats on green/blue/purple/orange gear.
normal quarry
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Sounds like you're on board with something like the blue shards to buy inventory tabs/space... Did anyone enjoy the blue limit on GC? I thought it was too high, but that should take out gear disparity for most if lowered to green. It seems to me after that, it's a matter of strategy with some advantages to other classes in certain scenarios. I've taken down rangers with bard and rogue. I'm terrible with my cleric, but there are some BA's with those as well

half quarry
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How about we add cancel matchmaking

normal quarry
red vault
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I think clerics need to be nerfed in some areas such as the 2 shot magi dmg build and the heals might be a bit too powerful for the time you have in a match. The buffs are also really strong as well.

sinful flare
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Rangers should not be able to 1 tap fully geared wizards with 1 headshot.
Barbarians with no movement speed bonus on their kit should not be able to reach 350 movement speed with fists and his movement speed skill.

sour pewter
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give rogues survival bows!

visual violet
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REMOVE RNG DOORS

onyx citrus
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Remove spectating after death/ escape. Revealing other players locations for friends queue sniping should be considered exploiting. Suggestion : add a death cam to to replay killers POV only before death.

short heath
echo wharf
echo wharf
short heath
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Ranger is by far the strongest class in the game. Even with damage drop off, they can still onetap multiple classes at ranges those classes can't even come close to dealing damage at.

echo wharf
woven marsh
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There is a very easy way to address multiple issues with the game. Separate matchmaking pools for people who buy into the Trading Guild, and those who donโ€™t. First, this alleviates a lot of the issues regarding gear limits. Second, it nullifies a good portion of the Chinese gold farmers that are plaguing HRs. Third, it separates, at least to some degree, higher and lower level players without implementing SBMM. Thoughts?

abstract swallow
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splitting the game's population in half and making half of that population nonexistant for the other half is uh
obviously not good

naive elk
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  • Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.

  • Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.

  • Add some personality to our current Rarity System, some ideas I have is to didnt allow to any stats in all any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.

  • Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.

  • Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.

visual violet
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can we get some sort of tavern area where you can just test gear/ fix stats to whatever you want so you can visually understand what the stats are doing. like if i found a felling axe with 3 agi how much faster can i actually swing it, no body kn ows

rugged mango
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I feel like removing the trade channel for gear would solve a lot of problems. You wouldn't be able to just go in and buy +strength stacked gear. And if you wanted it you'd have to go farm it and earn it, I'd be much happier knowing I died to someone who worked for the gear vs buying max stats and rolling normal lobbies. It'd make high rollers worth doing to for better gear.

crystal veldt
# rugged mango I feel like removing the trade channel for gear would solve a lot of problems. ...

I'm pretty sure if you split the game into two modes (one with trade market, one without), it will make gold farming more profitable for chinese hackers

  1. new non-trader (ironman) game mode rewards grinding for loot heavily, thus removing those grinders from the trader pool
  2. good gear becomes more scarce in the market
  3. chinese farmers/exploiters take advantage of market scarcity to profit more

also, part of the reason why the farmers and exploiters are having such an easy time is because of the small playerbase. this would shrink it even more making it even easier for them

neat reef
crystal veldt
foggy sparrow
fresh patio
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events should be more community based, not locked to "proven troubadours"

soft nebula
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they talked about getting rid of random modifiers, but what about just making good modifiers rarer, and modifiers not even guaranteed. for example, a green piece has a 40% of getting a modifier, while a purple has an 80% for the first modifier, then it calculates 60% for the 2nd, and then a 40% for the third, or just make every modifier on the purple have a 40% of appearing, making purple most likely have 1-2. after this, modifiers are defenitely on a board for what is most wanted or least wanted in a sense. weapon damage is serverely saught after, so, i devised a modifier rarity system, which is also locked behind tiers of loot. a green can have up to common modifiers. (the modifiers being common [+1 wpn damage] rare [+2 wpn damage] and epic [+3 weapon dmg] the rates for each being affected by the color of the item itself. [at purple, common ab. 60%, rare at 30%, and epic at 10%) making good roles rarer to get on top of getting a good item on top of the already % of even getting those modifiers, these could also make crafting more desirable, having different rates for modifiers, making crafting once again king. this could make getting a good piece even more desirable and in my opinion, even grant the option to make BETTER modifiers, due to the fact getting those exact supreme damage numbers on every piece very rare. thank you

craggy gazelle
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๐Ÿ‡ณ ๐Ÿ‡ด ๐Ÿ‡น WipeHype ๐Ÿ‡ช ๐Ÿ‡ป ๐Ÿ‡ช ๐Ÿ‡ท ๐Ÿ‡พ ๐Ÿ‡ด ๐Ÿ‡ณ ๐Ÿ‡ช WipeHype ๐Ÿ‡ณ ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฎ ๐Ÿ‡ซ ๐Ÿ‡ช ๐Ÿ‡ธ WipeHype ๐Ÿ‘ ๐Ÿ‡ฌ ๐Ÿ‡ช ๐Ÿ‡ฆ ๐Ÿ‡ท ๐Ÿ‘ ๐Ÿ‡ง ๐Ÿ‡ฆ ๐Ÿ‡ธ ๐Ÿ‡ช ๐Ÿ‡ฉ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡น ๐Ÿ‡จ ๐Ÿ‡ญ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ ๐Ÿ‡ณ ๐Ÿ‡ฌ ๐Ÿ‘

soft nebula
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respectfully, gear based matchmaking is a terrible idea, whgats the point of getting better loot if the second you pass a threshold you go against better players, and it keeps going up and up and up. making it so that better gear NEVER gives you an edge against anyone, for pvp, its cool, for the most important aspect of the game which is loot its completely a terrible addition, my suggestion above is me trying to push the skill gap to be lessened while not ruining the aspect of better loot.

hot hemlock
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Whats the point in picking up "better gear" if it isnt perfect seeing as thats what youll be going against where youre forced to play it. Also the change probably would have been way better recieved if they didnt start a leaderboard at the SAME TIME so half of the people who dont wanna sweat are forced to just get run down by the same comp every game

polar garden
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For the love of balance remove warlocks ability to heal off its hydra

rich plinth
short heath
rugged mango
# crystal veldt I'm pretty sure if you split the game into two modes (one with trade market, one...

Chinese farmers wouldn't have a market to trade their farm? They'd have to take the Risk of bringing in the items sold while also risk losing them just to trade them to a player. Sure they could get on the same team and trade it in game, but now you have to risk it all and extract. In my opinion it hurt them more and Increase the risk. And good gear becoming scace is a good thing. It make you grind for the good roll gear and promotes going into high roller for that good gear. Also my bad I didn't mean split the game into 2 mode. I said remove trade completely

narrow plank
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Make pickaxes b able to break blue portals so more people are forced into hell but they cant break the blue portals inside hell. or change the ending hell portals to green or something and have them either give more karma or exp

terse dawn
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Bro what did u just suggest

tiny wigeon
granite plinth
soft nebula
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if anything druid should be able to swap the portals between red and blue, but thats the most portal interation i can think of that isnt insane

pine comet
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Why would a druid be able to interact with magical portals, i do not see how portals are related to nature

soft nebula
pine comet
soft nebula
real trellis
soft nebula
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also i know its not the actual lore but its just a context that could be possible that may be related who knows

pine comet
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First of, if this universe is based of dungeons and dragons their is no "God" or "Satan" and second red portals spawn in groups of three while blues in 1 so how would people be tricked by swapping portals

soft nebula
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well its not used maliciously, its more so if theres no more reds or no more blues and u need the other, to save YOURSELF, and it could be an expensive ability, like revival on cleric

pine comet
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So now you're saying instead of just disgusing a portal a portal as its opposite, it actually changes what the portal leads, revival on cleric only costs 8 spell slots and any decent cleric kit is able to run it comftorably so that means if this was a thing if a party brought a single druid and gave him 2 campfires he could just turn 3 reds into 3 blues and escape

sinful flare
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why does a green crossbow do 1 shot to the head?

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not even bis gear, just green gear and green crossbow

real trellis
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What if you trading worked on a similar system to the "karma point" system, where you have to successfully extract from a raid in order to make 1 trade (purchasing side, selling is uncapped)?

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This would stop people from grinding out a ton of money then sitting in trade chat all day putting together a bis set

echo dome
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someone needs to make sure the next QandA involves the question "why arent the MMOEXP BOTS banned on sight?" Seems phishy if your stance is against real money transactions...If the argument is man power, you have a few thousand in the discord RN that would do it for free.

serene snow
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Why not ban all account that buy gold from gold sellers? Maybe start with a warning temp ban

echo dome
serene snow
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They ban gold sellers as soon as they can. When they ban them they could take the extra step of banning anyone that received a certain amount of gold from them.

echo dome
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i despise cheaters and I pity people who skip the enjoyment of earning the gear. literally half the game.

naive elk
serene snow
echo dome
real trellis
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If you ban people for receiving large amounts of gold or valuable items for nothing in return, you will catch innocent people getting stuff from their friends. If you narrow it down only to people who haven't played together at least a few times, you'll still catch innocent people because sometimes folks in the class discussion channels will give stuff away for free, especially towards the end of wipes. It demands manual review which is more than IM can do right now so another solution is needed.

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I think the more efficient solution would be to look into people coming into servers that are halfway around the world, in the dead hours for that server, in order to lobby snipe high roller crypts with a bunch of other people from the same place.

serene snow
echo dome
real trellis
serene snow
echo dome
real trellis
echo dome
torn goblet
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fuck the rooms with one entrance

real trellis
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No, but it'd waste more of the sellers' time if they actually banned the accounts that have the gold in them

serene snow
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The devs could buy gold and then ban the account that gives it

echo dome
real trellis
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I probably shouldn't talk about this anymore I don't know what is and isn't allowed to be said about this topic and I don't wanna exacerbate the problem

serene snow
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They probably are doing it already

real trellis
echo dome
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I hope they are fighting this stuff and not apart of it but its the real world and thats a lot of money in sales to pass up to some nobody in asia JS

real trellis
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If IM can make this behavior less profitable than other games then they will move back to other games. Right now DaD is very profitable.

torn goblet
# real trellis wdym

one example, was tryna explore crypts solo on rogue and learn the map. i get to the center of the maze for the first time and find two golden chest and a lions head and when i leave i get shot in the head by a ranger. no surprise since the hallway to leave is about as big as my member

echo dome
real trellis
torn goblet
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cant expect it to go great my first time but i just hate being camped after finding loot

real trellis
#

The maze is honestly quite nice for solo rogues as it's difficult for teams to push into you efficiently with the narrow hallways and traps everywhere, but you have to be able to actually hold a corner for it to go in your favor.

echo dome
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lol never played DAYZ

serene snow
torn goblet
real trellis
#

There's something very wrong with the people who main ranger and that's all I'll say on the subject

torn goblet
#

i suppose ill take a break with dollar store dnd

real trellis
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Especially a microtransaction as blatantly pay2win as that

serene snow
real trellis
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Well, I don't think they are either, but it'd make more sense for them to do that than put it in the game openly if they were going to do that, because people would flip their shit about it. They barely got away with redstone shards being a thing and had to walk back classes being locked behind a timewall/paywall after public outrage

serene snow
real trellis
serene snow
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Once my gear starts overflowing I could start selling items and make money. That'd be pretty cool

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And people that don't have time can buy items and get right into the game

real trellis
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That's called pay to win

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Even if you're not paying IM, by allowing such transactions, the game would be implicitly pay 2 win.

serene snow
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If they don't ban gold buyers then they should just add it to the game

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IM could take 30% of each transaction and fund the game forever

real trellis
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I feel like you're not listening to me lol

serene snow
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It's already pay to win so it would be better if they control it and everyone has access

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Or ban gold sellers and buyers. But you don't want to ban buyers.

real trellis
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all they really need to do with boc is remove the headshot multiplier and put it on a 5s longer cooldown

analog pebble
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there is lately a problem with the bard when i play songs a finish them they wont activate

cerulean ruin
short remnant
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Can you please focus on servers and game content. Not pleasing steamers off with a tournament for a BETA GAME

lone crescent
lone crescent
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Why has no one ever talked about it? Lol

lone crescent
cerulean ruin
#

it's off, try drums They need to improve it

winter bison
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I thought rogue was bad after nerf but I was wrong, If you get perfectly stated purples rogue can take on players in greens and green/blue (barely). rogue still on top baby!!

graceful frost
winter bison
graceful frost
winter bison
graceful frost
winter bison
graceful frost
drifting cargo
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Why are streamer allowed to just get kits for free from there chat?? That should be a banable offense like literally die and next game your full purple again. Not all but some

winter bison
viscid galleon
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just put a filter on item lvl please, no one plays high roll, and whats the purpouse of green/blue items when your always getting rushed by purple lobbies again and again in normals

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the cap on blue items was so good and balanced, its unplayable for a non gear new character or green/blue set nowadays

winter bison
viscid galleon
winter bison
cerulean ruin
cerulean ruin
soft nebula
pine comet
soft nebula
pine comet
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So take 75% of the risk out of high roller

soft nebula
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i dont think so either, there could be counters to that, ie. make the spell take a long time (10-15 seconds) and make it loud, so getting randomly third partied while doing it is a high risk, plus as you said, campfiring between every single transformation

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also they could implement a little more "lore" into it describing high roller portals to be stronger in magic or something, disabling the ability to transforming them, and only allowing the ability in normies, but tbf i dont even think thats necessary, based on what i said i feel like itd already be difficult to pull off a full red transformation

#

or you can use that ability to disable a single batch of reds (red to blue), so if you wanna go bossing solo you can attempt to remove some red portals and increase your chances of having hell to yourself, at once again, a very high risk

graceful sleet
#

do not remove dmg from gear

blazing bolt
#

Here's a suggestion: Add clarity potions to the vendor. ๐Ÿ™‚

dense arch
#

Do we think end game wizard is balanced? Cause I just got two shot by zap...

sterile mica
#

best way to decrease the amount of rogues in lobbies = merchants selling lockpicks

fallen venture
#

I think that the weapon damage add should be removed from all other pieces of gear besides weapons themselves. For my reasoning; I just got into the Ruins Normal and had a cleric in full bis gear all purples and the lightbringer flanged mace legendary. Although I was wearing nothing he hit me in the feet and killed me in 1 hit literally just one and he was not buffed in any way that was visible, so I inspected his gear all of his gear was +2 weapon damage on every single piece of gear at the very least he had 20 added weapon damage a mace with 38 base damage.

pine comet
winged sapphire
#

WE NEED MORE INNOVATION IN THIS GAME TO MAKE IT FRESH

#

NEW MOBS NEW MAPS NEW WEAPONS NEW PLAY STYLES

dense arch
# winged sapphire WE NEED MORE INNOVATION IN THIS GAME TO MAKE IT FRESH

I wish they would just flip around all the maps in 4 directions or turn them into quadrants that are rng rolled

Also, every map should hap a way to go deeper into the dungeons - example: Normal Gobby has 3 redportals to a smaller version of high roller with 1 exit and 1 portal extraction

echo wharf
winged sapphire
#

@echo wharf id rather have you not whining and have fresh content

#

we need new attack patterns in mobs and new UI changes such ass a DMG COUNTER IN GAME R TO ROTATE ITEMS

dim jetty
#

Please introduce item limits again. Game is ruined once again. Last patch was great for my friends and I, we don't play a lot because we have full-time jobs. Seems like D&D developers are just trying to make the streamers happy. Really disappointing.

#

I am not sure how you expect players with no items to get anywhere in the game when they get killed within 5 mins from players in full cobalt, purples, etc

proud sigil
#

wizards spells should cost mana, get a mana bar that regains per seconds and also make gear with more mana regain per sec or stat rolls. Its stupid to rest to regain spells

torn goblet
torn goblet
proud sigil
#

while warlocks can spam infinite spells wizards the best spellcasters need to sit down

torn goblet
proud sigil
torn goblet
#

takes 3/4 of the perks available to make it able to cast while he has curse of pain on. makes it viable anyway

torn goblet
#

well man i dont know what to tell you, im bout to take a break from this dookie game anyway

proud sigil
#

but the thing its that warlocks are better spellcasters than wizard, and thats stupid

torn goblet
#

if you build will it really doesnt take that long to get spells back with meditation, extra spell damage too

proud sigil
torn goblet
#

i get ya, idk potions if clarity or a bard friend with chorale of clarity helps

#

clarity pots should be able to buy in bulk on trade if you wait long enough

proud sigil
#

yep if u could buy clarity potions on alchemist i wouldnt complain that much, but searching in the market its too boring

torn goblet
#

i think the market should be like tarkov, post and play

#

i like the live bartering but it isnt worth all the waiting

proud sigil
#

yep

granite plinth
#

make warlock not a better wizard with more upfront melee dmg than a barb with inf sustain on top of it all maybe? a lot to ask ik but

dim jetty
#

Bring back item limits for normal

balmy tundra
#

Separate normal lobbies by who has activated trade post

granite plinth
#

ironmace, hire this man. hes a thinker!

dry glacier
#

Dark swarm should extinguish the environment lights it touches

winter wadi
#

Improve the base kit for all clases it would reduce the gap between geared and not geared and help out the casual players

long blade
green dock
#

Imagine a lvl 1-10 map that was just pve, maybe a boss or two, like starting in โ€œhellโ€ with harder mobs to practice, but not overkill in mob density. So new players it people trying other classes could figure it all out before joining regular matches

dusky ingot
vast sorrel
#

i think for a growing player base there should be a way to practice mobs without the pvp risk and a way to make a small amount of gold. the limited drop rate and gold per game will not make it better that normal online so once people feel confident they will enter the normal player pool but at the moment its very hard for people to learn and there so many different learning tiers.
ie you need to learn the pve, the map, different classes, how stats work, what stats to look for, building a kit, learning how to use said kit, all while practicing with most likely more failures than success
ive just found it hard to get people into the game when there in for a rough time just trying to even get the knowledge to be competative and i know its there fault for being casuals/ timmys ect but we need them

dapper kite
#

remove warlock

granite plinth
#

There isnt much in the way of people who want to practice pve

odd nymph
#

Compared to 3 and 4 tests, equipment is too easy to get and too cheap, causing everyone to lose enthusiasm for fighting and grabbing equipment

pine comet
stray canyon
# dapper kite remove warlock

at the very least reduce the projectile speed of most of his spells. its absurd they move 2x faster than any other classes spells. its literally idiot proof you cant miss because you dont have time to dodge.

small furnace
stray canyon
granite plinth
#

There has to be a Cap for Gear in the normal Dungeons like only green stuff.
You can bring blue or higher in normal Dungeons but only the gear you will find by yourself.
Otherwise its always the same. 1 top 2 high end groups killing the whole Lobby.

small furnace
stray canyon
#

dont you think they would be a little less op if you could just move out of the way like any other spell?

small furnace
stray canyon
#

slow doesnt deal damage chain lightning is hard af to hit and zap doesnt do half what a curse of pain does

#

zap also doesnt heal the wizard lol

small furnace
stray canyon
#

i cant remember the last time i died to a wizard let alone got hit my a chain lightning. idk man it just seems cheese to me that the lock has a kit full of hitscan oppressive ranged plus that goofy ass blow of corruption that doesnt even belong on a caster to begin with XD

#

i cant even complain about the other classes. like i hate the barbarian too but at least his whole deal makes sense and can be counterplayed.

small furnace
# stray canyon i cant remember the last time i died to a wizard let alone got hit my a chain li...

Yes I said I agree with you that Warlock is overtuned but you're arguing for the wrong thing.

Spells being hitscan is fine, that's not the problem.

The problem is they're a swiss army knife that can do pretty much everything in the game exceedingly well right now.

As you outlined blow of corruption is currently broken, they can deny area harder than anyone in the game with Hydra, and they can heal up to full with 2 spell casts out of nowhere by just self casting on their hydra.

vernal hedge
keen pewter
#

Twitch drops on tournaments

real trellis
#

I still think the sanest way to handle gear is to make it so you have to pay to get into normals if you have too much gear, but make HR free once you're at that point

#

(and also lower your inventory size if you do go into normals so that you can't fully recoup the ante cost easily while geared)

hoary moon
faint onyx
#

wizard is actually trash

ripe turtle
spark elk
karmic sage
#

Would be nice to see leaderboards taken out completely. I know it would make the sweats that play for 16 hours a day cry, but it kills the game when you have a juicer streamer team that mows through the map in 3 minutes and rolls every team they come across and they donโ€™t even loot bodies half the time because they want more kills. Watched repoze do this for 15 minutes last wipe and now I donโ€™t even bother watching him anymore because of how boring it is when they 2 tap teams

hardy night
#

briung back item limits...but i know this way would be alot harder...but implkement a gear score system...point of weapon damage gives x amount of points and each point of additional magical damage adds more points...etc cause you can have an amazing blue set and shit purple set...allndepends on the stat rolls...because they people who are shit at the game and run around in normal lobbies in bis kits are literally ruining the game...oh and give us a way to send in clips with the cheater reports so these people can get banned more often.. i have 50+ clips saved of hard proof of people cheating that i have reported...and have not gotten the notification saying they have been banned yet...i know yall are trying to handle em...but if we can send you proof of cheating i figure it would be hepful in getting the PoS people using cheats banned quicker

crimson sphinx
#

I'm the first to admit that I am not great in this game. But tonight I've been on a loosing streak. If I was not facing purple gear players, I was facing teaming in the Goblin Caves. I think the matchmaking could use some improvements and teaming should be punishable as cheating. I do not mind if people team up to kill the Troll or something, but actively attacking others together, healing each other (Cleric) really puts solo players in a disadvantage (on the solo server, lol). Thanks for reading. ๐Ÿ™‚
One more thing: Warlock's phase ability. It says something like it reduces magic resistance. I am not even sure they take magic damage while phasing...

real trellis
#

Organic teaming is not punishable and nothing is stopping you from trying to rizz up the lobby and find a buddy in the goblin caves. Nothing's stopping people from betraying 'friends' either.

As for Phantomize, you can take damage if you are in a hitbox like Fireball's splash damage or if you walk over a trap that has been activated by something else (traps will not activate by a phantomized warlock walking into their trigger zone but may still hit them if something else triggers them). Projectiles do not seem to make contact at all, only AoE effects.

crimson sphinx
# real trellis Organic teaming is not punishable and nothing is stopping you from trying to riz...

Yes, I see in-match teaming and then people betraying one another, but I suspect there are teaming as well where friends try to get into the same match and then play together. I'm not sure how easy is to achieve this, I never tried myself (we just play regular multiplayer maps).

Thanks for clarifying the Phantomize. I was pretty sure my magic did not hit them, so you say only AOE damage. Gotcha. Cheers.

patent mauve
real trellis
# patent mauve I kinda like this idea, if you're wearing blues/purples+ you need to pay 100 to ...

It'd need to be a lot more than 100 because even with severely limited inventory space a juicer could still recoup that fairly easily by picking only the best treasures or taking a high-value item off of a victim. The idea is to dis-incentivize normals by making the reward as low as the risk to the point where you're losing money if you keep doing it. At the same time, you incentivize highroller by making it free once you hit that gear level.

cedar breach
#

let me know if I'm tripping

real trellis
#

You're tripping

vernal hedge
cedar breach
#

100% agree @vernal hedge I think 2 makes it reasonable.

storm blade
#

You would still need to lower the healing 2 rations is still more hp the second wind. You would need to cut it by like 33 percent healing. 3 rations is currently a full hp bar

main perch
#

How does resting create food?

#

you canโ€™t even equip weapons or belt items during that time, why would they be able to cook a sandwich

vernal hedge
main perch
#

Fighter and barb skills are like a component of their stamina, meaning taking a proper rest should restore that, same with casters. rangers are eating an object they brought with them

azure fog
storm blade
#

Hows this ranger is busted already why add more to him

main perch
#

Do you think resting should restore caltrops with campfires?

azure fog
cedar breach
#

LMAO mans trying to reason with a fantasy game. chill bro @main perch

storm blade
#

How this stop trying to buff players and fix gear we dint need to change rations or anything else but gear

vernal hedge
main perch
#

Why not
give me a reason why logic should be ignored instead of saying logic is wrongthink

storm blade
#

Gear is the current issue 30 plus weapons damg 80 PDR 190 stg on bards warlocks ista heal magics two tap

vernal hedge
cedar breach
#

I agree

azure fog
#

Why did they stop the gear limit on normals? That was really nice while it lasted. Did they give a reason for reversion?

storm blade
#

The only thing that will help this game is the devs deleting this discord

vernal hedge
azure fog
#

@storm blade I just want to say the dogs in your profile pic are gorgeous ๐Ÿ˜

storm blade
azure fog
azure fog
vernal hedge
# azure fog Okโ€ฆ 1) that is bull shit. Toxic shitters that pub stomp normals in full purple w...

I don't see how this is a reply to what i said, I never talked anything about them looting? i'll try to repeat it

  1. SDF does not want gear caps in the game
  2. Gear balance will make it so that full purple players power will be way less meaningfull than it is now(so they won't be able to pubstomp everylobby by stat checking people), but i never once said the game is balanced currently.
  3. incentives to go HR instead of normals will also decrease the amount of people going onto normals with insane gear, but this will always happen to an extent
  4. if you are looking for a fare,perfectly balanced experience, a looter extract will never be the game for you
tender seal
main perch
#

Anyone whoโ€™s played high school football or higher will know about pumping yourself up to get adrenaline boosts

vernal hedge
#

yah was a bad example, cornered myself on that one, but let me know once you open you textbook and start casting spells

dim jetty
#

Bring back item caps, game rewards streamers and people who don't have jobs

azure fog
# vernal hedge I don't see how this is a reply to what i said, I never talked anything about th...
  1. it is nice to not want gear caps, but WHY? They have stated they want people with better gear to go HR, but not wanting gear caps requires ignorantly relying on people to self policeโ€ฆ they never have, in any competitive game 2) gear balance is always a great choice, but no degree of gear balance can or should bring white gear and legendary gear in line. Having separated iLvL lobbies is the only effective gate to effect the change they state they desire 3) incentive to go to HR only works for gear acquisitions, but does nothing to stop pub stomp trolls. Those are the ones that gear limit lobby rules are needed for.
#

.

half quarry
#

Can we have stash auto sort. I'm lazy

#

Cancel matchmaking as well would be nice

vernal hedge
# azure fog 1) it is nice to not want gear caps, but WHY? They have stated they want people ...
  1. because it isnt what they want their game to be and neither do a lot of people, simple as that, if you want a fare competitive experience, in the devs words "there's game that already do it better"
  2. once again, its not about making a legendary have the same power has a white, but it making it so I can't grab 9 damage in my pants, it about separating the damage and hp part of strength into str and constituion, same thing with armour rating and pdr, theres plenty that you can do for good gear to still give you an advantage but not make you win by default unless you afk
  3. like I said, these players will always exists, it's a part of the game like you have smurfs and other terms in other games, if this isn't fun for you, take a break until they've made some of changes to this or find a new game
#

@azure fog sdf's thoughs regarding the recently tried gear cap:
"
Q: Gear cap is trash and it removes progression from the game, people don't use anything more than blues and once they do they lose all they worked for in HR cause mega comp teams run the place
A: Yes. Let's remove the gear cap right away. I hate it so much, but I applied it for testing purposes. And at least as of now, I don't see the need for further testing.
"
from the recent dev qna that happaned 2 weeks back? you can read through it here https://docs.google.com/document/d/1HrFdCBAy5GtzSkM7Hy0_EE0YBGiq1w0ywQEh2DOs_wU/edit

dim jetty
#

Lol yeah, in the meantime players who have lives and have no starting equipment continued to get wiped by players in purples and oranges. Your arguments don't really have any merit. The game was objectively more even for the entire player base last patch. This patch is completely one-sided.

half quarry
#

1v1, 2v2, 3v3 arena would be cool

dim jetty
#

"its their game so they can do what they want" what a compelling argument lol.

half quarry
#

Can we have the searching in playerlist work the same as in trade chat? I'm too lazy to type my friends entire name

#

Can we have a longsword only event

#

Friends list for easy trading and invites would be nice

vernal hedge
dim jetty
#

Because next patch that you don't like I could say the same thing, same logic ccould be applied to the last patch

#

well enjoy then. If you reward the top 1% the rest of the player base will fall off. No one likes game breaking yet the game remains broken. They actually made steps toward resolving that last patch then took 2 steps back.

vernal hedge
patent mauve
# real trellis It'd need to be a lot more than 100 because even with severely limited inventory...

I don't think HR should be free at any time, the incentive to go into HR is already there, I go in naked and come out with a full kit and gear to sell worth 1000+ half the time. I think that normal lobbies should have less portals than HR, since grey gear timmies have little to nothing to lose in not finding a portal and if multiple juicers join a normal lobby looking to pub stomp, some 5k+ kits can be lost instantly to the darkness.

vernal hedge
# dim jetty well enjoy then. If you reward the top 1% the rest of the player base will fall ...

because the balancing we saw that was reverted wasn't good, they basically removed itemazation from items and only addressed half of the issues, it's cool to nerf damage so people don't get one shot, but they left healing, buffs and armour rating in the same place so that would lead to people shifting from stacking damage to stacking pdr, have fun killing an 85%pdr figther with a cleric and bard when you are dealing single digits of damage

dim jetty
#

Cool man. I agree, screw everyone who doesn't already have equipment.

#

Meanwhile I'm just going to go play something where I don't have to spend 40 hours a week just to progress

short sorrel
#

I am trying to understand Ironmace's reasoning behind removing the gear cap in normal lobbies. I thought that the game felt the best it had felt for a while after they had implemented that change. It was far from perfect given that crazy stats could still be had on rares, but it still felt like fights and the overall experience was better than before. I personally don't mind running into teams with purples/oranges because my friends and I are good enough to take them down if we play smart but that is far from the experience new players are having. I've befriended a few timmies in Ruins who think the game is impossible because they are getting one shot by a crossbow from 50m away or hit with a single curse of pain and dropping. I think we need some sort of gear cap for normals (whether different or the same as previous) and more incentive for Chads to be in high roller. One of my thoughts is that instead of having HR be for the leaderboards, they create a ranked/unranked mode. ranked has higher tier loot and its the only way to get on leaderboards and normals have less loot/maybe less mobs and are for people to gear up and prepare for ranked mode. Thoughts all?

vernal hedge
dim jetty
#

Yes you're absolutely right, people with god tier equipment should be able to farm people with whites and nude builds. /s

vernal hedge
short sorrel
#

Reminder to interpret people's arguments and suggestions in the best possible light and respond to them accordingly. It will make conversations more productive and lead to more fruitful discussions

vernal hedge
# short sorrel I am trying to understand Ironmace's reasoning behind removing the gear cap in n...

the problem with that is that the game already struggles to get enough people into an HR lobby, its very common to see them not fill up, adding a semi-HR queue I don't think will help move enough people into HR more than it will divide people between 2 hr queues.
any decision to add a new map or queue needs to be tougth about heavily because the games population is not big and if you played when pre-15 lobbies were around it was noticeable that you were waiting longer on normal games and would even start with lobbies not full during peak eu time

short sorrel
# vernal hedge the problem with that is that the game already struggles to get enough people in...

I understand and that's why I propose we tweak the idea of HR entirely to something more along the lines of a ranked mode. It can have more difficult mobs/better loot but maybe not in the same sense that it currently does. I think the entry cost of gold is a unappealing to people for some reason but being able to increase their rank might do so. (These arguments are also assuming we are moving into a full release/back on steam environment where the game is more accessible to the public). I think that changing the queues to unranked/ranked could help encourage the better players to go into ranked while leaving normal for the new players/less skilled to enjoy themselves.

vernal hedge
# short sorrel I understand and that's why I propose we tweak the idea of HR entirely to someth...

Assuming post steam when numbers are surely higher it could work pretty well.

One of my favorite things of when hr was free was that that gave people a chance to learn the maps and fighting nightmares, but there was the issue of people now just solo ratting it for money at no risk which hurts the economy

The devs making the hr maps playable in normals was a good change and yours would help with dealing with the pve aspects of it with the solo rats no being has much a problem

#

Quite different example but would go a bit in line with what cs2 did recently in which you have you old school competitive and now a more serious premier mode

steep tartan
azure fog
#

In short: the ONLY people who are happy the gear cap was removed are the ones who like to wipe normal lobbies in purple gear. Change my mind.

gentle rapids
#

It was a temporary change, and sdf himself said he hated the idea

azure fog
#

That doesnโ€™t address the point or change my mind, simply that sdf may well like rolling normal lobbies ๐Ÿค”

ripe turtle
#

Can you guys see the pings on different servers? If not, would be a nice addition.

vernal hedge
abstract swallow
storm blade
thorny forge
#

why do people always complain about purples? I have had greens and blues that accomplish the same thing most purples/legendarys do because half the time most of the extra rolls are just garbage.

storm blade
thorny forge
#

they just need to make a queue for gray gear and people will stop crying about gear

abstract swallow
#

just implement 'offline raids' for the steam launch like T*rkov does so people can practice PvE and basic mechanics

storm blade
azure fog
# storm blade You might want to understand gear before you say stuff like that. I can get full...

Yes, the gear engorgement by allowing stats to go from +1 to +3 or adding +All stat was a terrible choice. If people are running rubbish stat gear that is a personal dumb choice, no one is talking about imperfect purples and trying to shift the topic to โ€œthere are purples worse than some greensโ€ Is a classic straw man fallacy. Obviously we are discussing full purple BIS teams as the issue. Purple fear is more powerful as it can have up to 4 modifiers and green can have to too 2, BIS purple will always be better than BIS green. Stop trying to derail a valid conversation about gear capping by straw man justifying your high gear kits in

vernal hedge
storm blade
azure fog
storm blade
azure fog
thorny forge
storm blade
azure fog
thorny forge
abstract swallow
azure fog
steep tartan
#

You guys do realise that this isnt youre game right?

abstract swallow
azure fog
storm blade
vernal hedge
#

@azure fog understand a fact, this is early development, all that is happening is testing, you aren't here to enjoy the game, you are here to help it develop or that is what you signed up for when buying the game at least.

Gear cap is meaningless because its not the root of the problem, if you have an engine issue, you dont replace your oil, you go and check whats wrong with the engine and fix it, the reason people ask for gear cap is mainly because gear right now is stupid powerfull at high levels, but we know that balacing changes are to come, they reverted the changes because they were done hastlly and werent complete(for example they changed damage only, never touching on healing and pdr which was the reason they reverted it has at an high end of gearing fights were boring because you cant outdps the cleric healing a pdr fighter with second wind)

the gear cap was simply a test that proved that it had no effect has someone in a bis blue will still pub stomp easily specially if they are half decent, the damage coming from gear is far too strong agsinst base kits and thats what needs to be addressed, a gear cap will only create a false sense of security and delay changes that need to come early in development rather than later

abstract swallow
storm blade
abstract swallow
#

they need to force duos/solos to lobby fill into the same maps as trios for down portals, it's the only way we'll get a variety of gear levels and party sizes again

vernal hedge
abstract swallow
vernal hedge
vernal hedge
abstract swallow
#

GC really was the single biggest mistake they ever made

storm blade
thorny forge
#

on some real shi, can they just unlock the marvelous chest after normal bosses, a homie doesnt want to carry a lockpick on him just to get some loot from the boss room... they already removed the gold pile ๐Ÿ˜ฆ

abstract swallow
#

GC killed team diversity, gave us the gold farming meta, caused nonstop kvetching about solo problems the game explicitly wasn't supposed to be balanced around, etc

vernal hedge
viscid galleon
# dim jetty Please introduce item limits again. Game is ruined once again. Last patch was gr...

look the answer they gave me xd: solo trios, crouch walk everywhere and run the opposide direction of any footsteps you hear. if you see a fight rat nearby. often times the chads dont even loot the people they kill so its free stuff. then I have to let others play and I just can watch from far away? cmooon
Nerd โ€” ayer a las 19:44
no, just save up the gold till you can afford a purp set. then join a group of other purped people are you can now be the guy rolling over the nakeds for fun

#

just bring again the gear limit or make high roll worth it or even buff green items idk but last patch experience was pretty better than nowadays

quiet igloo
#

High roller would be better if pve was reduced to normal speeds. Prove me wrong.

late comet
#

All players who queue normals with legendary gear should be banned for a day so they can shower and go outside

dry glacier
#

Would make it feel more like progressing the story of your character, start with goblins, then gear up to crypts, then fight orcs or gnolls or whatever in highroller

spice jasper
#

add some more races, dwarfs, tieflings, gnomes, dragonborn, githyanki gimme them all

wet dock
#

Spontaneous truces and all are cool, but having half the hr lobby team up on you because you wanted to fight needs to go

#

And fast

#

Otherwise people will keep taking their gear into low roller because if they fight in high roller they lose it

naive elk
#
  • Give the community a roadmap, so this way we can at least have something to waiting for instead being at darkess without knowing what devs plans to the game at long run, the game is in development, but give your players some "credibility" proofing that the devs have something in mind to the future or at least expose what are the plans.

  • Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.

  • Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.

  • Add some personality to our current Rarity System, some ideas I have is to didnt allow to any stats in all any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.

  • Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.

  • Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.

cerulean ruin
tribal walrus
cerulean ruin
naive elk
naive elk
hardy vector
#

the entire games problems lies within the weapon dmg and add wpn dmg attribute

uneven osprey
#

just got one hit by the zap spell...you ruined this game

spice crest
#

giving ranger infinite arrows back and faster draw speed but making his damage around half of what it is rn

uneven osprey
#

1st playtest was best

obtuse lichen
#

Honestly the state of the game when it got out from the early access was better than nowadays

uneven osprey
#

100%

#

game went from being a highly enjoyable knock around game like everyone in greens.....to this slave to the marketplace trying to get bis gear for hours to have the perfect set to roll timmies in grey armor lol get a fucking life

obtuse lichen
#

And when we are going to get an actual support that can be used instead of the cleric
Bard was one of them but they decided to destroy his heal for no reason when it wasn't the actual strongest part about him
And with these heal nerfs they are making every team to run with a cleric as well
+Phys classes keep getting huge nerfs, meanwhile we have a cleric and a mage that can take 50% of your health with one spell even if you are playing on the barbarian

#

HR is not rewarding
The meta is terrible
Everybody has to play mirror matchups
Nobody wants to fight
If you push than you are throwing
Honestly i think developers are fans of this anti push meta where everybody holds angles and waits for a perfect moment to 3rd party someone

#

And why the f earthquake even deals damage it's already insanely strong utility spell even without a damage

#

It should just slow down enemies like a wizard slow does without dealing any damage

naive walrus
#

NERF FIGHTER- TAKE AWAY MOVE SPEED PERK FOR ARMOR

urban ibex
#

make add true and weapon dmg max rolls +2

iron snow
#

Will you remove additional weapon damage stacking to apply on thrown/ranged weapons?

urban glen
#

Give new players a chance to learn the game.

uneven osprey
#

๐Ÿ‡ฌ ๐Ÿ‡ช ๐Ÿ‡ฆ ๐Ÿ‡ท ๐Ÿ‘ ๐Ÿ‡ง ๐Ÿ‡ฆ ๐Ÿ‡ธ ๐Ÿ‡ช ๐Ÿ‡ฉ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡น ๐Ÿ‡จ ๐Ÿ‡ญ ๐Ÿ‘ ๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ ๐Ÿ‡ณ ๐Ÿ‡ฌ 1st playtest was best playtest 10/10

coral sable
#

Being able to break barrels should be determined by the STREGNTH attribute. WILL should be able to affect the amount of faded health a player gets when hurt. KNOWLEDGE should affect how detailed the mini map is and RESORCFULLNESS should affect inventory size. Just ideas not really super invested in these ideas just poped in the noodle.

worn lava
uneven osprey
viral zephyr
#

because it didn't happen lol

short heath
worn lava
hardy vector
eternal nebula
#

Add more buying options on the merchants, add quests, add more crafting options, nerf the amount of things found in chests, increase the amount of money you get from selling weapons and gears to merchants, and remove trading. Then after all of that make it so the first game you play with starter loot matches you with other starter loot players then after that one game put everyone in the same matchmaking

small furnace
# short heath High end Wizards can onetap entire teams with a good Chain Lightning

The wizard disconnect people experience is insane.

I see people talk about how broken rangers and warlocks are in terms of DPS, because they can output massive amounts of DPS and in the case of warlocks they have a ton of utility that make them incredibly strong in every other category.

Yet those same people will often say that wizards are underpowered. Like, no... wizards actually have the highest burst DPS in the game at high geared levels. It's just a harder class to play than ranger or warlock so you won't often see that as much as you do them.

pine comet
#

Wizard is unbalanced when geared with zap and chain, ranger is unbalanced early and mid game when people dont have 80% pdr

small furnace
glacial sphinx
#

The chain lightning claim is pretty false though. I mean unless you're talking about a 60k set or something its not true, and even that wouldn't onetap someone in decent blues.

small furnace
pine comet
glacial sphinx
#

nah it can for sure do a lot of damage and is a strong spell, I just think there is a huge fundamental difference between a onetap and a 70% hit

small furnace
pine comet
glacial sphinx
#

Sure like I said, CL can be strong if used perfectly with great gear no doubt. It's niche but potentially very powerful

pine comet
#

It also is strong if two low gear teams fight, it still deals 50 damage at no gear

soft apex
#

for fighters that take the heavy projectile reduction gear (the stuff that reduces magic resist) it's possible to boost damage taken by a fair bit, like say 50%

#

the original question was about zap, which could easily deal 40+11 damage at the moment. I suspect at those values that you would be seeing a wizard two tap unless you truly tanked your magic resist so low that they got +100% damage.

soft nebula
#

yo watchall think of this:
they talked about getting rid of random modifiers, but what about just making good modifiers rarer, and modifiers not even guaranteed. for example, a green piece has a 40% of getting a modifier, while a purple has an 80% for the first modifier, then it calculates 60% for the 2nd, and then a 40% for the third, or just make every modifier on the purple have a 40% of appearing, making purple most likely have 1-2. after this, modifiers are defenitely on a board for what is most wanted or least wanted in a sense. weapon damage is serverely saught after, so, i devised a modifier rarity system, which is also locked behind tiers of loot. a green can have up to common modifiers. (the modifiers being common [+1 wpn damage] rare [+2 wpn damage] and epic [+3 weapon dmg] the rates for each being affected by the color of the item itself. [at purple, common ab. 60%, rare at 30%, and epic at 10%) making good roles rarer to get on top of getting a good item on top of the already % of even getting those modifiers, these could also make crafting more desirable, having different rates for modifiers, making crafting once again king. this could make getting a good piece even more desirable and in my opinion, even grant the option to make BETTER modifiers, due to the fact getting those exact supreme damage numbers on every piece very rare.

soft apex
soft nebula
# soft apex I really dislike this, because it's the same patch but even less of the playerba...

i get that, but even then purples and legendaries will have not as stacked of good roles anymore, and considering theyre more common in high roller, it can incentivize more people to go there considering the greens and blues theyd get off normie runs dont have that good of a chance of having those good roles, making the loot pool more shiny even if a purple in my suggestion would now be on par with a green-blue item now

#

plus this doesnt mean we cant also implement something like wpn damage only being on rings and weapons too

soft apex
#

whatever hoops and how ever much you spam the rand function, the game is ultimately played after all of that, when someone has safely bought a full perfect set of gear

soft nebula
# soft apex whatever hoops and how ever much you spam the rand function, the game is ultimat...

yeah, but instead of spending the 1 key for an amazing set, the same set would be worth sm more, thats why im saying implementing rarities to those pieces, so that stuff like wpn damage becomes significantly more rare, making even a +2 wpn damage piece go from the 400g it is now to like 1k instead, sure that would mean rich people get it easier, but also means they cant just be buying them over and over considering even for them it would leave a heavy mark in the bank, making other enchants get used more

soft apex
#

but I should be clear, I don't think my ideal is what the majority of players want either. I don't personally need any player psychology tricks to make me go loot the dungeon, that's fun for me and I'm going to do it anyway. If all gear had no rarity and absolutely fixed 'enchantments/modifiers' and you just built whatever set of gear you liked the effects of, that would be great on my end.

I understand many players feel they need to be kept on a treadmill by improving their power inside the game, even if it reduces the challenge or interest in the game. I fact in some cases precisely because it allows them to ignore difficulty and just keep playing the same way.

soft nebula
#

that is good, everyone has their own playstyle, i personally just love this game for the chance of getting that extra spicy piece or weapon

soft apex
#

yeah indeed, there is a unique feeling to finding something that's just set to proportionally silly values and trivializes the game. Dark and Darker also promises to randomly kill you so that you lose it, and can have that feeling again without winning for long enough to get bored of it.

I think even for that camp, it doesn't help to have layers of randomization making good stuff rare, though it does focus the emotional response of fear and elation the more grinding time and randomness is involved in finding absurd advantage.

#

I think though, that feeling of rarity is best communicated without the trappings of mechanical advantage tacked on. That advantage is one way to get players to desire equipment, but with the game's full loot attrition destroying items pretty well, I think gear has enough utility to be desirable even if 'gearing up' doesn't take hours of expert grinding and trading.

Personally I think the game needs some prestige elements for both PvP and PvE, objectives players can try to accomplish within matches that reward them with any of these things:
Cosmetics
Custom basic loadouts
Merchant upgrades
Powerups for just the current match
Narrative, or even being added to a live narrative
"Fun" gear/consumables, but with less power than standard gear (think current uniques but instead of more base stats they have less, retaining their unique effects)

celest pagoda
#

Give Cleric lil throwable javelins

bronze pulsar
#

You guys should make a monk class after the druid, he should focus a balance of strength and agility ,he could have class specific gloves that add weapon damage(and maybe movesets)for punching, on top of quarter staff and maybe a sickle and chain for some range(make it low damage of course), and maybe attack skills like kicking and stuff, i would say buffs or healing with a mantra but thats kinda already covered by other classes, in anycase i think itd be cool to have a class that utilizes punching and i think itd fit in perfectly

short crypt
#

I'm sure they'll use some sort of Ki system with the Monk Class, for buffs and heals. Or maybe they'll give it their own twist who knows

bronze pulsar
#

I think making them too wizard like with spells would be a little redundant, just attack skills should do the trick, but id be happy if a monk that focuses punching came to be in any form

lucid charm
#

What do you guys think about adding constant visual/sound effect that tells you where the portals are when you're close to them? Right now it feels like it's too hard to find portals if the final circles are in some specific rooms(those with multiple floors/corners and full of mobs).

scarlet temple
winged mortar
#

Make it so thereโ€™s no such thing as one shotting people. Reduce the gear dispairency.

silver dock
#

what should i do with trolls bloods?

wintry egret
#

can you dumb devs focus on fixing the game before hosting a stupid event thats going to be unbalanced as hell?

vernal hedge
wintry egret
# vernal hedge if the devs are dumb and the event is stupid surely they could do with some geni...

you bring up a very fair point, currently rangers and any magic damage is insanely strong compared to everyone else, prime example true magic damage a warlock can curse of pain you with 10 true magic damage and phantomize away and it will kill you, theres videos of the rogue being able to hit up to 196 head shots, the ranger can do what ever it wants by simply shooting put bow away run, then theres the wizard still invis hasting in 1-2 shotting people

vernal hedge
# wintry egret you bring up a very fair point, currently rangers and any magic damage is insane...

Yah the current power from gear is far too much but this is what I think the partial wipe we are getting will address.

The way the balanced at the start of the wipe was bad because it only addressed damage but didnโ€™t touch oh armour rating, buffs and healing which made it so supports more than ever was needed, but with no way to scale dmg high level fights were a slog.
Sdf after the second balance patch this wipe said that armour rating would be next but then they rolled back the changes.

I think itโ€™s a pretty safe bet that most of the change we will see with this partial wipe are gonna be around balancing and the goal for the mid November full wipe will be a content update, from the timeline sdf laid out, quests line up with it and also we know they are working on a new map and as per last update would be ready around the end of October

cerulean ruin
#

Added a suggestion to the website about procedural map generation. Yes it might be too soon. But also Yes, playing a new session/playthrough will feel a bit more fresh every time, I'd love to see it.

viscid cosmos
#

Every modifiers give +1 max , the diff being the rariy of the item , that could decrease the gear diff

nova drift
#

it would be nice if there was a wall of shame server where we could upload clips of -not discussions- but people saying things like racial slurs or being super toxic when the other person wasn't even talking with them.

quasi sparrow
#

just an idea, you can put up a bounty of yourself with a gear set. Other players can challenge you for your gear, both players accept like a trade but its a 1v1 arena colosseum duel to the death. Winner takes the other persons gear set (you can put gold in too)

old jackal
vernal hedge
mellow sapphire
#

anyone here shower? no? thought so

nova drift
#

game really needs 3v3 duel arena matchmaking give a way for people to jump in the game instantly and play not feeling like they lost something every time they go on to try to have fun

#

the same type of people that run dungeons would probably rarely play this mode if they dont see it as skillful or entertaining as a dungeon fight

hardy niche
#

What if rogues had a spell wheel to pick different types of poison to apply to their attacks? One to slow, one does damage, one slows casting speed, etc.

velvet quiver
#

Would be nice to be able to invite players who are already in a party to join you, or request to be invited to their party, or to have a friend system.

nova drift
#

i have a better idea, can we get a way for us to mute others in game and for them to see we muted them (like an invisible headphone appears next to your name only for them)

vernal hedge
nova drift
#

i mean whoever you want to i guess enemies tho

#

i want to remove the satisfaciton of the trolls

vernal hedge
#

you can mute them but it's either all or none, would be a weird implementation because how would you know their name, and how or why could they see you've muted them back, wouldn't it be better to have them waste their voice to the walls?

mellow cosmos
#

What yโ€™all think about a new vendor called like Beggar or Soup Kitchen where you could get any grey item base for free

vale igloo
coral sable
# patent mauve Why?

Why not the attributes are pretty bare bones and fleshing them out maybe good plus for the barrel thing it's pretty silly that there's an exception that rogue can't break them.

charred quartz
#

I would like some sort of Queue system instead of the gathering hall to be implemented, games like Hunt Showdown have had good success with this. Thereโ€™s only like 30 people in the gathering hall and a good chunk of them are just teamkillers. Also relying on discord just to find a team is lame af.

north pewter
#

Please make the first death swarm circle fill the whole map. Having to struggle to keep up with it if you spawn outside in base gear feels terrible

fair hamlet
#

can we please lower weapon damage and magical damage stats to match that of magical healing rolls on gear / jewels and also remove all crossbows/ crossbow related items from the game?!?! would be a prettty awesome patch day:)

vale igloo
patent mauve
fair hamlet
#

@vale igloo i did look at your post and your spread sheet. I dont believe your idea is a bad idea but would have to be tested for a extended period of time. Most players would enjoy what your suggesting. The only problem is how would that effect the economy if we saw gear overall being more "relevant" and "consistent" on average. Not a bad idea though, props to you for putting together a whole spread sheet as well=P Cant give a definite answer without testing but i dont hate it ๐Ÿ™‚

ripe turtle
abstract swallow
storm blade
grim saffron
#

This is pretty nice but I think it would be really cool if a perk was added to allow Warlocks to use Evil Eye for an extended amount of time. It would really help with getting cinematic shots for video purposes.

patent mauve
dusky kernel
#

Lasts 10 seconds

#

I actually quite like evil eye on ruins but I really wish it lasted longer

solar radish
#

I hope I'm not the only one who thinks this is a good idea, but I've been seeing that a lot of new players or just timmies have been complaining about the game not being playable right now before wipe because everyone they come across is uber geared. What if they had an End of Wipe Event where all the gear you can think of is available to purchase from vendors and a super discounted price, and make the last few days/week just a full on cage match. I think that sounds just stupid fun, tbh. And it hurts nothing because wipe is literally just a few days away, so all of it would be meaningless fun. (not this wipe, obviously. Futrure wipes) (Edit: and it doesn't even have to be the gear thing. just some really fun end-of-wipe-event that gets every player involved and having fun)

dusk sky
#

wipe the game on a regular cadence please

scarlet creek
tender wasp
#

they should add high roller duos and leaderboards

solar radish
scarlet creek
solar radish
scarlet creek
sturdy igloo
#

High roller should be free, and high roller should be the only place you are allowed to use gear and can find gear besides merchants. Normals is for nakeds that wanna do gold runs with the only loot being sellables. Normals should give 150g on average. High roller should increase to 24 players with 24 portals total. There we go pvp mayhem that everyone enjoys with loot and inferno would always be filled with atleast 2 teams. If there is 6 players left at any time all blue portals should dissapear and in the same place it should spawn red portals forcing atleast 2 teams per game to go inferno. Portals should be easier to find and barely anyone should die to dark swarm cause a portal wasnt found. For every player that dies after 2nd last and last circle 5 seconds should be added to the circle timer. This would prevent the last circle 10 man death that always happens and nobody gets the loot. https://darkanddarker.featureupvote.com/suggestions/504066/high-roller-fix-suggestion

viscid steeple
#

Buff mimic loot

coral sable
vale igloo
# sturdy igloo High roller should be free, and high roller should be the only place you are all...

So... how would one get good gear to go to HR?? Just limiting normals to sellables would mean that no one could gear up before going to HR and when you do go to HR, you get crushed by anyone who has been able to make it out. Also, normals would have no PVP incentive if you can't loot good gear. Nobody would risk their sellables on a chance that the group you're fighting would have enough sellables to make it worth fighting

sturdy igloo
sturdy igloo
vale igloo
sturdy igloo
# vale igloo I feel like your suggestion is to just change the core nature of the game to mak...

What you are saying is confusing right now. "An unforgiving hardcore fantasy FPS dungeon PvPvE adventure." this exists in high roller, not in normals. Issue here is everyone wants to play normals cause its way easier and high roller is thus dead. So lets make high roller free and the most interesting in terms of pvp and loot while normals stays as a preparation for high roller. High roller is the definition of "An unforgiving hardcore fantasy FPS dungeon PvPvE adventure."

vale igloo
# sturdy igloo What you are saying is confusing right now. "An unforgiving hardcore fantasy FP...

Right... but that description is of the game as a whole. It's not meant to be easy. I'm not saying there aren't issues with balance or that circle timings may need adjusted but both Normals and HR are supposed to be hard. As I understand it, the intention of HR is to be a high risk/high reward version of Normals. Also, I think the reason HR is dead is that the rewards don't outweigh the risks of running into players using exploits (teaming with a solo who dies then spectates the other teams for info) or flat out cheaters who are gold farming. The fee for HR actually HELPS make PVP in HR more interesting because, as the earlier test with free HR, it discourages naked rats and means most people who play HR will have decent gear and be a good reward.

restive aurora
#

Yo listen Devs. I understand wanting to test and balance your game. but yall have been changing way too much. the game was at its peak in playtest 3 if you ask the majority/remainder of your long-standing player base.
Balance is important but looking at games like world of warcraft that have been out as long as my life, balance is just a flavor of the month. (one class may be better than it was last month etc) Taking this into account maybe stop doing such dramatic changes to your game...
Look at tarkov. EVERYONE DIES. they change NOTHING. its a huge hit still. bad players are gonna die and good players are gonna live more. thats the bottom line. this game is gonna be shut down and replaced if yall dont start mimicking hits like you've stated you'd do in the past.
It's GREAT that you guys listen to the community but maybe take a few steps back..

tepid cargo
#

Can we get a Universal Stash for all the boys that Hold the Line @dawn grotto It sucks that I have to trade my buddy... lets say like 100+ times

grim saffron
uncut minnow
#

yo , can i play DnD but with macos ? (macbook pro M1)

wooden zenith
#

Actuall Suggestion: Make a community event which is actually playable for people other then preselected individuals or random few people out of all the players. Like a "Loot-Goblin" type new mob that spawns around different times / maps randomly. Or some PvP Only collectible that can be traded for a cosmetic skin or something in the sorts of that. At the moment all so called " Community events" were and to this point still are very poorly plannend. The "Warden" Event blew completely for obvious reasons and wasnt accessible for 99.9% of the Players. The Upcoming "Tournament" where there is no way to enter it (Like what dafq??) also will not make anyone want to play the game more. "Community" - events should be about the community, and let them take a part in it... Maybe consider something like that, thanks.

narrow yacht
# restive aurora Yo listen Devs. I understand wanting to test and balance your game. but yall hav...

the difference in tarkov is no matter how good of gear someone has a timmy or noob can kill them with flesh rounds to the arms/legs, there is nothing to compensate the gear difference in DaD like there is in tarkov. not to mention in tarkov if someone isnt wearing a face shield you can one shot them in the face with a pistol, but again nothing in DaD can act the same like that in tarkov. similar genre completely different concepts

small furnace
dusky ingot
neat hearth
#

please temp ban people who abuse the wizard melee animation bug ๐Ÿค“

graceful frost
foggy sparrow
#

Make traps more visible, it makes sense for them to have holes
not just a ring on the wall or phasing axes

elfin vale
#

huge suggestion: delete all channels where anyone can type at all ๐Ÿ‘

dry glacier
#

Anyone else think it would be a cool idea for them to make a limited amount of unique items? Like the 9 rings of power

pine comet
weary wing
foggy sparrow
dry glacier
dry glacier
#

I'd be fine with it. I'm more so thinking for a future event or whenever they implement this quest system as a kind of reward/bounty for some seemingly impossible task

pine comet
#

Im down with it if you canโ€™t stash it

dry glacier
#

It wouldn't work in the pvp focused way the game is now but hopefully that changes with updates that give players something else to work towards

pine comet
#

Or trade it, if you wanna store it you gotta say goodbye to that account for the wipe

dry glacier
#

What this game really needs is a hideout to build up

pine comet
#

What this game needs is a raiding system where you can rob peoples stashes

foggy sparrow
bronze pulsar
foggy sparrow
#

yes i want a class that is master in stickjitsu

modern night
#

A monk running through you spinning a quarterstaff at lightning speed might just make the game great

bronze pulsar
#

Quarterstaff is an obvious one, but i want class specific gloves that add different punching move sets, maybe even boots that add kicks, if not a kick skill

past oyster
#

What stat do i prioritize as a solo if i could only get access to 1 stat

scarlet creek
solar radish
#

This has more than likely been said before, but we need to be able to report people in trade. Easiest way to get rid of the irl gold-for-money scum

hardy vector
#

rework armor rating and pdr

rework magic resist

rework cleric healing

#

nobody should have 80% pdr, its super unfun to go against, especially when u cant play the shit that counters it cuz they have a ranger

azure radish
#

Hellfire should open doors in hell ๐ŸงŒ

graceful frost
rain knot
#

Add an upper torse skeleton or zombie that crawls on the ground and grabs ur ankles causing a slow or root til you kill it

gusty schooner
#
  1. add gear score with high value on metrics you know everyone wants (ex weapon dmg) 2. make hr require a certain gear score. 3 profit
echo wharf
#

all the magic in this game needs to be reworked. purple gear wizards and warlocks are untouchable

wooden token
tepid cargo
#

Bigger Stash + Barbs can use Round Shield โค๏ธ IRonmace

autumn socket
#

PLEASS ADD SILVER COIN BAGGG

cerulean ruin
#

QoL change that they can implement tomorrow. (probably)

When you sneak, other controls seem to be ignored.

Sneak (walk button) + Interact (lanterns/doors) the interact is ignored.

tiny wigeon
#

Put all your focus on the gold selling and Chinese farming groups ruining high roller.
Regardless how balanced or what changes u guys make, the game wonโ€™t survive long term if, cheating , botting and gold selling isnโ€™t fixed.
The bigger the game gets the more attention it will get from these people , we must find a way to stop or slow it down a lot.
If top players arenโ€™t going into high roller because they face 3 Chinese teams that are farming together, they will join normal lobbies and stomp, pushing the average Joe away from the game.
Region lock your servers, if you have Chinese IP , u can only queue for Chinese region , same with EU and NA, itโ€™s not a 100% fix but it will slow some of the botting down

#

I also think that gear should matter less, if gear doesnโ€™t make your character 5-10x stronger, people are less inclined to buy gold

glad salmon
vernal hedge
# tiny wigeon Put all your focus on the gold selling and Chinese farming groups ruining high r...

i believe they have mentioned that region locking in not possiblee currently has due to the lawsuit in korea they have very limited choices when it comes to their hosting

region locking eu/na servers is also a steadfast way to lose plenty of players has you've now made it impossible(or without resorting to workarounds) to play with friends across the pond, it would be a very miniscule change that would end up hurting the normal joe more than the people looking to abuse the game.

vernal hedge
glad salmon
# vernal hedge but it's something that sdf has at many occasions mentioned will happen, added d...

I would argue that I should be able to I dont want the same type of gameplay from when I first started playing to the end at the start of the game I have to shoot somebody like 7 times to kill them but by the end it's usually 2 or 3 shots this forces players to play very differently and makes me feel like the game changes as I play it which to me is very enjoyable .... I do agree though ranger is a little too strong right now but I think it's better to nerf bow damage then modifiers

vernal hedge
# glad salmon I would argue that I should be able to I dont want the same type of gameplay fro...

well, it's not the direction the devs want to take the game.
they want to reign in the ammount of added damge you are able to stack on gear to balance ttk, which right now is too low.
bringing the top end and low end close together will still allow for you to be plenty powerfull but will also make it that someone lower geared than you can ave a fighting change, IMO this would make the game much more enjoyable because right now unless im facing equally geared people everything dies in 3 hits

I don't understand what you mean here"I dont want the same type of gameplay from when I first started playing to the end at the start of the game I have to shoot somebody like 7 times to kill them but by the end it's usually 2 or 3 shots "

restive aurora
vernal hedge
# restive aurora bro what i have clips of me in lvl 5 surviving 14 shots from lvndmark (one of th...

and how many times did you one tap a juiced mutant play, or meta hk? or been one tapped in the same way?

What he is saying is completely right, with the specific hits boxs in tarkov a low geared player can 1 shot the most juiced player which serves has an equalizer. but him being right doesnt invalidate you case
even the best helmet in the game can easily be one tapped by someone risking 50k roubles

glad salmon
real needle
#

Double hp values. The devs dislike healing as they want combat to feel more detrimental and the player base is suffering from feeling like garbage when they get one tapped by lobsters.

Double base and scaling hp, without changing literally anything else. No more one tap headshots (unless the most extreme situations), fights last longer in general allowing for more skill to be able to shine through AND healing will mean intrinsically less so their idea that fights should be scary and have detrimental effects will shine through.

Just an idea but seriously I think it would resolve 90% of the discourse around gear and certain classes being broken as the time to kill would at least double for most classes.

narrow yacht
# restive aurora bro what i have clips of me in lvl 5 surviving 14 shots from lvndmark (one of th...

If you survived 14 shots one of two things were happening. Either he was using flesh rounds and hitting armor which does virtually no damage or one of you were experiencing extreme desync. But like I said there is virtually no way for a noob/Timmy to counter a geared person in DaD like in tarkov unless they run ranger and you get stuck in a trap. Even then if you have 80% PDR the ranger wonโ€™t be able to kill you most of the time. Also hit reg in tarkov is iffy 70% of the time. Trust me I know how it feels. I have 2300 hours in tarkov

real fjord
#

please nerf the cleric

obtuse lichen
#

nerf every magical class

lime dew
#

ADD TRADE CHAT REPORT BUTTON FOR REAL MONEY TRADERS OR TRADE CHAT WARDENS PLEASE ITS SUCH A SIMPLE ADDITION TO SOLVE SUCH A HUGE PROBLEM IN THE GAME

#

EVERY TWO INPUTS IN THE TRADE CHAT IS A CHINESE TRADER ASKING FOR REAL MONEY

ripe prairie
#

people wouldnt buy items for money if there were easy ways to trade

people who buy items for $ have one thing in common they have $ and dont have time to trade in the obsolete garbage trade system

bring auction house ruin the sellers

sinful flare
#

Plus, the fact that a lot of good items ends up selling for $ means there are much less available in the market to buy with game currency.

vernal hedge
sinful flare
#

If they want to end this buying items with real $ problem, they need to buy the items themselves and then ban the account that sold it to them.
They might lose some money but they still got a profit off them by selling the game to them.

#

If they wonโ€™t take care of it right now, the game will have a huge market full of these guys

#

They might lose like 10k$ but itโ€™s worth it and if they buy the game again to sell more items they keep making profit

ripe prairie
#

im just looking to advocate for an auction house any way possible

sinful flare
#

Auction house will be abused too by people who fake bidding for their friends itโ€™s kinda obvious but ok

vernal hedge
# sinful flare If they want to end this buying items with real $ problem, they need to buy the ...

they will always exist, just like cheaters, you cannot get rid of them as there will always be people interested on it specially due to the potential monetary gains
your suggestions to buy stuff of them to then ban them doesnt work all that well as you'd expect because these guy aren't buying the game themselfs, they buy stolen credit card info in order to buy accounts for peanuts on the dollar. and if that starts to impact it theyll move to do what cheat developers have and make their services only available based on referals

sinful flare
#

And if they get on to all of the personโ€™s personal information then itโ€™s gg to that person and I would buy a yacht instead of a video game

vernal hedge
sinful flare
#

Ik but if you get to that level of losing your information the problem is with you or your credit card company, these traders will eventually get caught by the police.
Thatโ€™s how the world works, but you can still buy items for low amount and ban the account and these traders will still lose money and it will make their life much harder.

#

Instead of selling the items they will have to buy the game 3 times a day

real trellis
sinful flare
#

They still have insurance tho, if they donโ€™t itโ€™s their problem tbh

vernal hedge
#

They are spending money that isnโ€™t theirs, and you are giving them our money
How does that seem to work for you?

sinful flare
#

Yes ik but if they would target them as I said and buy off them, eventually they will lose interest, time and money to do that.
If the game will be huge like fifa then itโ€™s gg

sinful flare
vernal hedge
#

And then they move further underground an you canโ€™t do shit, itโ€™s a losing battle, you can reduce it but no game developer will ever be able to eliminate it without losing their core player base

vernal hedge
sinful flare
#

They need to make it uncomfortable or unprofitable for them thatโ€™s all

vernal hedge
#

Uncomfortable sure, unprofitable no game has ever been able to do, why should ironmace?

sinful flare
vernal hedge
sinful flare
#

Ofc but suing is the only thing you can legally do

vernal hedge
#

Which in it of itself is a massive drain of resources an may end up in it being a waste has the company is based in some dubious fiscal paradise and you canโ€™t reach them

#

Only company that has success suing cheat providers was dice or bungie if I recall, so multibillion dollar companies

sinful flare
#

FIFA sued a lot of coin sellers I know that for a fact

vernal hedge
#

While if I look game company sues cheat provider I instantly get the bungie success story in sueing a cheat provider for 4.4m$

#

The only thing I can find is people getting banned for selling, and stories about groups which stole or hacked accounts to get coins
Nothing about sueing sellers

neat hearth
#

Suggestion: You must complete assigned quests (ie. "Kill that cruel goblin mage who turned me into a newt!.... What? I got better"; "open a lion's head chest for me"; player bounties, etc) in High Roller [EXTREMELY IMPORTANT] in order to unlock the additional stash

naive elk
#

Reposting

  • Give the community a roadmap, so this way we can at least have something to waiting for instead being at darkess without knowing what devs plans to the game at long run, the game is in development, but give your players some "credibility" proofing that the devs have something in mind to the future or at least expose what are the plans.

  • Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.

  • Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.

  • Add some personality to our current Rarity System, some ideas I have is to didnt allow to any stats in all any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.

  • Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.

  • Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.

tepid pebble
#

Solution to buffball : Give barbarian -90% buff duration

rancid pebble
prime thicket
#

what about an invis hasted warlock with 200headshot dmg?

ripe turtle
brave vale
#

Suggestion: Take a more proactive stance on banning people who are so brazenly selling items for real money in trade chat.

#

I've seen more people selling items for "r" and "rmb" than gold in chat right now it's absurd.

brave vale
sturdy igloo
sturdy igloo
brave vale
#

Wizard would still be strong, but as buffball wizard. See Kimchi as prime example

#

Honestly, one easy fix is to kill damage mods on gear... cut in half or limit to specific item slots (e.g. weapons and jewelry only)

sturdy igloo
brave vale
#

The problem is Barb is overtuned right now, especially with war maul having insane impact power

#

When a barb with 200hp, 50% pdr, and 40% mdr runs in with haste invis ignite and just deletes a team pressing W, it's going to be a bad time

sturdy igloo
#

ok yeah there we go u starting to get it.

#

I have to agree that buffs on any character is just stupidly strong, but barb is special.

#

Bard even through the giga nerfs is still viable thanks to his buffs on teammates.

brave vale
#

That and crossbow tbh lol

sturdy igloo
#

Yeah crossbow is stupid, so is warmaul and windlass crossbow, and longbows. Especially with the +25 dmg modifiers we could get. A longbow could do 400 dmg in 1.5 seconds from long range. Just cause someone isnt likely to headshot 3 times in a row doesnt mean its balanced.

brave vale
#

Removing damage from most gear (say only weapons and jewelry can get it) will help a bunch

#

Magic will still have a place to counter PDR fighter

sturdy igloo
#

One thing that should happen is that you should only be able to have 1 dmg modifier on a purple/item, and not 3 dmg modifiers on a purple/item. It has to give you something else. But the issue with this is, then greens would be broken.

brave vale
#

oh yeah, padded tunic with 3wd would be bis lol

sturdy igloo
#

Just nerf dmg to +1 on an item and it would be balanced. But we did this and all the streamers cried that killing someone and getting +1 dmg items wasnt exciting enough.

#

So then we are back to dmg being atleast +3 but only one roll of dmg, and greens can have maybe +1? So we just say fk greens.

brave vale
sturdy igloo
#

Exactly

#

Another way would be going +1 dmg, but giving like +4 agility but less move speed scaling in that case, +4 knowledge +6 resourcefulness, like just giga buff the other stats basically. Only issue here is theres not many stats, its only those 3, strength and will gives damage.

#

Perhaps just removing all types of dmg increase is the way to go and just having items that give upwards of 6 knowledge 6 agility 8 resourcefulness 6 strength 6 will, but removing the dmg increase that strength and will gives. We would still need new stats to be added to the game this way but this would be more exciting i guess to find a rare 6 agility gear piece than just a plain 3 agility one.

compact musk
#

how are you supposed to build a kit if no body is listing anything and merchants have nothing

brave vale
#

People are listing things, be patient. Wipe is tomorrow lol

sturdy igloo
split estuary
#

๐Ÿ‡ท ๐Ÿ‡ช ๐Ÿ‡ฒ ๐Ÿ‡ด ๐Ÿ‡ป ๐Ÿ‡ช WipeHype ๐Ÿ‡น ๐Ÿ‡ท ๐Ÿ‡ฆ ๐Ÿ‡ฉ ๐Ÿ‡ช ๐Ÿ‡ต ๐Ÿ‡ด ๐Ÿ‡ธ ๐Ÿ‡น WipeHype ๐Ÿ‡ฆ ๐Ÿ‡ฉ ๐Ÿ‡ฉ WipeHype ๐Ÿ‡ฆ ๐Ÿ‡บ ๐Ÿ‡จ ๐Ÿ‡น ๐Ÿ‡ฎ ๐Ÿ‡ด ๐Ÿ‡ณ ๐Ÿ‡ญ ๐Ÿ‡ด ๐Ÿ‡บ ๐Ÿ‡ธ ๐Ÿ‡ช

ripe turtle
lone crescent
#

Guys stash expansion confirmed according to Onepeg

We will be able to buy it with gold as a placeholder until they add quests

abstract swallow
#

ew

naive elk
restive aurora
late dock
#

Loot suggestion - If in a group with same players for 1hour+ you should be able to trade loot with each other free in Lobby? ๐Ÿ™‚

subtle blade
#

Can clerics get a 1h weapon that isn't overhead->overhead->overhead?

mellow axle
#

No

hardy vector
#

make zap work with fire mastery

steep cape
#

WHERE DUO HIGH ROLLER AT

short heath
ripe prairie
#

Its not fair to new players that the past few wipes no levels reset.
there should be bonus experience until patch #2

coral sable
#

Highroller should be removed when the full 3 floor dungeon experience comes out (ruins 1st floor/ Catacombs 2nd floor/ Inferno 3rd Floor) the first floor would be the current Normal, 2nd floor would be Highroller and 3rd would be an even harder "High roller Plus" with mostly Nightmare tier enemies and even better loot. Additonally a couple options to skip floors, maybe an Item from the merchants that summons red portals as well as a potential shrine that also summons them. The leaderboards would track the 2nd and 3rd floors.

potent jay
#

Stashable but none tradable ticket system

soft apex
#

Take helpful UI elements like the minimap and the compass and remove them from the UI. Repurpose them into utility items that let you view a full map of the dungeon (no indication of where you are) and a compass that lets you figure out your facing relative to the map.

Maybe you have to buy or find these instead of starting with them.

small furnace
fast hill
#

Solo self found queues. I'm sick of playing with teaming RMTers in Goblin Caves. I got killed by one and another ran up and gave them a campfire.

hexed oar
#

Suggestion: Putting a time on your updates would be nice, Would like to know when wipe is tomorrow so i know when to schedule my time of freedom in the day around it lol :3

hexed oar
abstract swallow
foggy sparrow
fiery lance
#

Possible Suggestions:

  1. scale back + weapon/magic damage a little more and increase magic/armor pen

  2. Newbie lobbies that only allow starter gear and are capped at green drops maybe occasion blues off lions/min bosses and maybe a slight chance for a purple of horde/bosses

  3. Put a bigger focus on balancing risk/reward on some the content I mean i see 90% player base cheese cockatrice/wrath/champs
    Prob controversial maybe a new pot that can only be looted. used in starter lobby that reveals players on mini map for 15-20 seconds(don't work vs invis/stealth)

  4. Maybe add a reroll system you pay X gold to reroll one stat on any green items to allow people to min max greens little more you only get one effect so I don't feel a reroll on the green stat line will be overly powered.

I don't know if any of these are good ideas but, maybe one or a few can be used as a starting point to balance things. IM has done a decent job so far given the court battles and trying to keep players happy but, I feel sometimes they way over correct just to revert stuff I would rather see slow down scaling them the wild swing from over powered to under powered.

frosty vine
echo dome
#

region rock china please. make them trade bot each other.

atomic yacht
#

add lizardman tomorrow

silk bramble
#

Rogues should be able to lock doors

granite bison
past pilot
#

could someone please fix the announcement and change the time to a dynamic timestamp? any mods or staff?

jagged flicker
#

+weapon damage should be limited to Weapons/Jewelry

vernal hedge
blissful herald
#

Iron Mace should implement a Basic Universal Income

granite plinth
#

do we have a time on wipe? ik last wipe it didnโ€™t release till a day after

sinful flare
#

@keen onyx itโ€™s the 27th in Australia when wipe??

sinful flare
twilit anvil
sinful flare
granite plinth
#

last wipe was 12 hours after they said

#

so donโ€™t expect it today or expect it at like 4 am tonight

ripe prairie
#

we know you have the patch notes

twilit anvil
hazy tulip
#

all forms of damage add should be nerfed by 25%. Thoughts?

granite plinth
#

and that just makes abilities way better, like edrich shield and blow of corruption

blissful herald
# granite plinth to much work for no reason

Huh, I was expecting a different response. It would be exceptionally easy to implement. Just give people x gold lol

Now itโ€™s a silly idea but still, I was hoping for a silly response

hazy tulip
granite plinth
past pilot
#

how can you make a class that gets 1-2shot squishier lol

#

"statcheck" gameplay will simply never feel balanced. it cant. if you want the game to feel "balanced" you need to give the players skill expression and counterplay to stuff. i dont think thats the way this game wants/needs to go since its a rock paper scissor class system for the most part.

hazy tulip
granite plinth
past pilot
granite plinth
hazy tulip
#

Its just kinda strange how matchups go depending on what lvl of gear is equiped. Naked rogue vs naked barb is alot more favourable for barbarian compared to bis rogue vs bis barb. Im thinking strictly in a 1v1 situation

granite plinth
#

remember that the iron mace devs donโ€™t like where the direction of the game is going either, so they will most likely change a lot of the stuff in the current game

past pilot
granite plinth
hazy tulip
granite plinth
hazy tulip
granite plinth
hazy tulip
granite plinth
#

this game is in a very bad state, it grew to a scale much larger than the devs expected, with their current wants of the game and the size of their dev team

hazy tulip
granite plinth
#

like their trying to release new content without balancing their current content

hazy tulip
#

Just as a quick example. you know if your playing pdr fighter your gonna have a nice time vs anything except magic dmg. So if you run into a wizard your team is like down a player. You havee crossbow but that doesnt really compensate since ur down a frontline and theirs is charging you.

granite plinth
#

now with more options for a magic useable character they should up scaling on pdr a smidge and bring back 95%

hazy tulip
granite plinth
#

hasnโ€™t been since EA

hazy tulip
granite plinth
#

wouldnโ€™t be a bad idea especially cuz taunt is a perk so that could make it more viable, only issue is that it buffs stuff like ranger and wizard of which donโ€™t need buffs

#

also makes gobby cave fighter a lot worse, maybe add a perk that makes it so plate armor scales better

hazy tulip
granite plinth
#

must be rough

merry kestrel
near turtle
#

normal game max green items and free highroller with rank

pale gorge
#

My suggestion is that they give a set wipe time, Rangers should be the only class with range, as rogues should be the only class with INVIS, as bard with buffs, cleric with heals, and wizard with spells, they need to un mix this mess

frigid merlin
merry kestrel
surreal moat
#

I feel like there should be two distinct types of loot in the game. Similar to tarkov, i think we should have loot that it found in each run, and loot that has been bought in the trade guild. With this distinction, we can split the player lobbies by those who are running found loot from those who are coming into raid with specific decked out loot. Each piece of loot traded from the guild becomes marked loot, and if you attempt to enter a raid with marked loot, you will be put in lobbies with others who have the mark. I feel like this would even the playing field and make the game have a lower time to kill as you wouldn't be able to gather loot that stacks the perfect stats as easily.

pale gorge
#

SCAV entry would be random but Iโ€™d totally dig it

#

Maybe a hideout where you can generate money

#

And perhaps they should add guns to the game too

eager sleet
merry kestrel
eager sleet
#

Basically a better windlass

frigid merlin
#

Stop focusing on ranged weapons they need a harder nerf than idk what

umbral coral
#

id like to suggest another tier to the current dungeons, a "naked" tier, players can only enter with base kit. i feel this would add a slight arcade like aspect. normal lobbies have teams with full kits, nothing wrong with it, but people who have little time to play regularly have little to no chance. the maps and the game is very fun, and i feel this would retain players who cant play all the time.

real sorrel
#

Has anyone else noticed an increase in players using the ESP cheat? I've been watching games a lot after I die etc and I have seen how players are cheating...any comments? BTW anyone who uses cheating has to be the biggest POS twit who ruins the game for others..

#

I just hope the cheating doesn't get so bad it becomes like EFT where the developers don't really care about cheats as long as they are making money. Thats why I stopped playing EFT even after buying the full edition...

umbral coral
real sorrel
#

I was talking about ESP but yea that does occur I bet. What I mean is players can find someone when its impossible without the ESP cheat.

umbral coral
#

i understand what you mean, its still cheating tho. the players using esp and exploiting truly are ruining the game

cold creek
#

Make something with naked rouges in High roller lobby's, for now main rule of HR is not even working. High risk = high reward, but how naked rouges can be risking if they come full naked trying to sneak and extract.
Lobby's are just 1-2 geared team and other 9-12 people are naked rouges...
Very upset

foggy sparrow
nimble igloo
atomic yacht
nova basalt
#

small rework to trade market, so all the capes and multi class gear(like boots , pants, gloves) can be sold in one place. Now its annoying having to go look through diffrent trading markets and loosing some good deals and time

somber adder
#

Make a hangout lobby for hangout and ez trade

#

Might fluctuate the market slightly but the game will bring more players

sturdy igloo
#

What do you guys think about WIPE 26th of october ๐Ÿšซ WIPE 27th of october โœ… ?

dense sand
#

the gear fearers finally realized they should have been wearing their best sets the whole time

iron snow
#

remove spectate mode from HR, give all weapons/shields a parry animation, only have +phys/weapon damage on weapons, remove HR cost but make it more populated, add a mode without the circle

hollow vigil
#

Communicate with comunity about wipes etc.

long oriole
#

Perhaps a loot able item that allows one free game in high roller? Personally I would have their chances of finding one similar to lockpicks. Name them in theme of course "tattered note" or whatever. Idk think it's worth a shot at least

near turtle
#

normal game max green items can equip and free highroller with rank

floral bison
#

Just make the RS GE. I ain't got time or patience to peddle pixels, let me set up a sell price and leave and if people want it they can buy it or don't. Or, let me set up a sell kiosk a la Mabinogi and peddle my pixels that way. Let people PM or mail me if they want to negotiate, idgaf which just let me not waste time not playing the game.

blissful fern
#

I love this game but the updates and these frequent wipes are so poor, people get hyped thinking something is going to change and only more of the same comes, put a leaderboard with rewards for those who play HR and let the noobs kill themselves in the normal game,
make the game make sense even with frequent wipes

smoky brook
#

Bruv, this is early access. This is what you've paid for. Enjoy the journey of the game development through the good and bad patches. If you can't, take a break and come back after the Nov patch.

lucid folio
#

No changes to buffball, but they nerf boc that can be easily kited. They don't know what they are doing

naive elk
# blissful fern I love this game but the updates and these frequent wipes are so poor, people ge...

The game is EA, main problem is that the devs arent doing BIG PATCHES for now, but just adjusting some things here and there. Like I said before, 7 Days to Die is basically in a eternal EA, but they really take time to release a patch and when they do, normally things are really changed or reworkerd. Today patch wasnt bad, but I really think they should nerfed ranger dmg a bit. They nerfed crossbow, but didnt touch longbow or anything.
And I still thinking is a bad idea let people use gold ingot/golden keys as gold value, anyway.

@lucid folio BoC wasnt fair, even if is kited, the class already has damage with inferno, a way to block path, healing, DoT, phantomize, etc, etc. The class didnt need a skill strong as BoC, being able to one-shot mostly of naked class isnt far at all. But they really should touched in the buffball comp, at least try to shake a bit the "meta" and force players to play another way.

[Edit: They touched long bow, saw now, so ignore]

uneven osprey
#

im gonna play b4 i make any suggestions...this is just a suggestion.....also gear based matchmaking should be a thing full stop.

atomic yacht
#

add lizardman before halloween so we can dress up as scalies

proven valley
#

Can we get more detailed patch notes? A lot of players really like to see what modifiers got changed, what can and can't go together now etc

small furnace
#

Loot drops have been rebalanced. There will now be less loot drops overall. Worrying, hopefully they didn't set it back to what it was before the first loot improvement patch.

abstract swallow
#

honestly a huge improvement, hopefully it was as drastic a cut as it needed to be

small furnace
scenic dock
#

wtb no trade league ๐Ÿ˜„

graceful sleet
#

make hr hell bosses have higher chance to drop legendary - unique and revert lb system

abstract swallow
#

I could routinely loot more than I could carry out as a solo in Crypts, without hitting Inferno
it was way, way, WAY too much stuff, and of way too high rarities
I should not be pulling multiple purples in low roller crypts, especially not from generic chests in my spawn room

small furnace
#

Which... of course they've done nothing about. So the economy will likely still be bad. I know I'll start my wipe out by filling a stash with free gold bars.

visual pulsar
#

So people loved the the buffed drops, made it worth opening stuff instead of flat bum rushing spawns. Aaaannddddd itโ€™s gone

atomic yacht
#

add lizardman before halloween!!!

#

Give us scale and scalier!!!

small furnace
restive aurora
#

Fixed location escape/down portals added to the Crypt for testing.
LMAOOOO PLEASEEEEE DO NOT IMPLIMENT THIS. I hope to god these areas arent connector rooms etc or else ppl are gonna camp them and its gonna be so aids for certain comps running from the zone..
entire patch note was like YES YES YES until I read this shit

dusky kernel
#

Added as in extra?
So thereโ€™s more escapes than before?

restive aurora
#

prolly not lol

stiff haven
#

There has to be a nerf to the rogue silence

lucid folio
flint rivet
#

With the removal of excessive dmg stacking wouldnt that just push the buffball meta with a barb to be even more dominant. Bc barbs just stat stick and run everyone over with haste invis and other buffs while sporting a nice 250hp

restive aurora
#

yeah buff ball is definitely a much bigger problem than longbow but how do you nerf it without nerfing wiz or barb harder..
what they need to fix is the lack of footstep audio half the time when an invis barb is rushing u
ranger will hopefully become useless like bard now so enough ppl will cry to devs. surprised there isnt a quiver or something yet lol. why dont wiz bard and cleric have to carry rune stones or some shit. or some sheet music lol

#

im a wiz main anyway so f it keep nerfing everyones class but mine. just doesnt make sense

small furnace
#

Cause it would definitely be entirely tonedeaf to be like: "Okay guys, there's too much damage stacking :3" and then leave magic damage stacking untouched.

plucky remnant
#

an idea to rework the trade stash is to merge multiple stashes and charge the tax for each stash, so that you can trade more stuff at a time while paying the appropriate taxes

#

for the inventory I recommend adding craftable chests, perhaps the objects to craft could be the wood and iron of broken crates and barrels in the game

upbeat dust
#

why not make a interaction whare you drag and drop a empty coin pouch to a gold chest/bag and it fills the pouch. it would be more convieniant then taking out 10 coins at a time

north pewter
#

I'd like in the future if they would revisit the idea of the 3 tier map and I might suggest a way to do it.

Three man game like crypts is now but it starts in the ruins. There's no dark swarm and the first level is an instanced smaller version of the ruins with only your team. You can loot up and fight your way to a spot that would lead down into the crypts as they are now where you can fight other teams, loot and find a way down to the inferno.

As soon as the boss in the inferno is killed, the game begins to end. The dark swarm appears and begins slowly moving in without stopping, and some enemies may even return from death to hinder your escape. Players will have about 2-3 minutes to find an escape or die.

#

Would be more guaranteed escapes like in GC in case teams chicken out instead of going down

#

Also if you queue solo/duo matches you with randos so you can make a friend (optional)

hazy chasm
#

I think you guys have your whiteboard of ideas backwards iron mace. Things are supposed to improve/become more efficient. Yet updates take longer. Maybe hire more staff or realize that trying to do too many things at once hurts more than it helps. Like does anyone really ask for a massive overhauling update that takes 2x as long as a prior update? Nope, pretty sure we just wanna keep enjoying the same game we always have, yet you insist on making it harder to do that each day.

uneven osprey
#

not everyone is a no lifer.....sitting in trade for hours. try hard and casuals never mix and cause games to die anyway. basically cuz the weekend warriors don't wanna get rolled by try hard andy's with no lives. make it a progression like earn your way to fight no lifers ;p sounds like a safer bet then the game dying cuz people don't have that kind of time to waste away at the game for weeks. wouldn't it be cooler to join into a wipe at any time and not have to worry about getting run down by no lifes in full epics, unless u yourself were at that level of the game?seems legit to me. grey can loot greens, greens can loot blues, blues can loot epics, and HR for chances at legendary. also fixed portals is a terrible idea, just sayin. make everyone happy all at once...let try hards fight try hards, and bambies earn there way to fight sweats. best moments in this game is early wipe....why not make it awesome for the whole wipe??

small furnace
#

They have a very silly system where you need to allow public messages on the discord server in order to receive warnings cause their bot will dm you the warning.

You probably just got a warning and it was blocked.

zenith wave
zenith wave
#

uhh? Not allowed to use word play to allow for emphasis in an online world where words have no verbal backing. I'm trying to mentally verbalize my words for the viewer - not sound like a text book. That's not allowed?

grave veldt
small furnace
zenith wave
#

I'm not trying to argue here. I'm just trying to understand the logic so I can go about my days not offending.

willow berry
small furnace
zenith wave
#

So just sound like a robot. Got it.

willow berry
small furnace
grave veldt
#

Yeah it was blocked by the bot because you spammed s and e repeatedly

grave veldt
jovial wren
#

Add more weapon types for cleric. Doesn't necessarily have to do a ton of damage or anything like that, but the variety of weapons that the cleric can use is very limited.

grave veldt
#

If you type ssssss or eeeee for example it'll pick it up

small furnace
willow berry
#

aboos, we shall fight against inustice

grave veldt
small furnace
willow berry
#

eyboad is so boen cant type well so i sound lie a gato , apologies

grave veldt
grave veldt
willow berry
#

id what you mean hmmm

grave veldt
small furnace
#

Literally 1984

stoic narwhal
#

can we just get an SSF mode please, patch seems good though

grave veldt
small furnace
#

What does SSF mean

grave veldt
#

Make sure to ask corny as many questions as you can that require the letters R and K for an answer cheers

stoic narwhal
# small furnace What does SSF mean

no trading, it takes like an hour or more of hardcore staring at trade chat so you don't get sniped to put together a decent set, more if you want to specialize in something like stacking flat hp, or move speed

small furnace
stoic narwhal
#

there's a reason all the top players have fences who handle all the trading for them, it's a terrible experience and the main reason I dont want to play the game

small furnace
willow berry
grave veldt
abstract swallow
#

I'm curious how bad the pharmacy meta is going to be now that we have stacking meds back AND unlimited meds.
Even at a higher price point, this just means pre-medding is back on the menu for every geared team; its removal was one of the healthiest non-gear updates they'd made.

naive elk
abstract swallow
#

that is part of what prompted this post, yes

small furnace
#

Anyway as a ranger player I think it's good lmao. I had no room to loot before because my inventory was entirely taken up by meds and arrows so I had room for like 1 cape to loot when playing geared.

willow berry
#

it was named the, and then it is the opposite of day, the men who fought to potecc the blue blood of the past in medival times, and what the pip do when excited men is excited @grave veldt

naive elk
#

Potions and bandages not being sold by NPC is inda a help to drain gold of the game. At least people will manage better and no just fill their inventory with them. Hope all pharmacy become more "expensive", aswell in the future thei introduce ways to craft better potions with better/extra effects.

abstract swallow
small furnace
naive elk
#

Aw shit, serious? anguish

small furnace
abstract swallow
#

rarity stacking being gone is the saving grace for this, no disagreement there

naive elk
#

Welp, guess things goes to the opposite I said then.

grave veldt
small furnace
willow berry
naive elk
small furnace
zenith wave
# grave veldt Just letting you know

nonono I totally understand and am not throwing a fit or bitching at all - I truly wanted to know wtf? So I could not wtf. ๐Ÿ˜„ I just tend to be a sarcastic jerk :X

grave veldt
#

All good not a problem at all honestly haha sometimes something innocent enough is blocked, I just wanted you to know why so you didn't keep wondering what was causing it haha

#

Nah you're all good don't worry

zenith wave
#

domo

small furnace
#

Good lord, now he's bypassing the 30 second message timer too. Is there any level of abuse this mod won't stoop to?

small furnace
zenith wave
#

๐Ÿคฃ

restive aurora
pine comet
#

I just think that they have to start nerfing zap scaling

small furnace
restive aurora
small furnace
#

I mean that's just... yeah idk what to say honestly. Wizard has always sucked in pve unless you have a crystal sword and even then they don't feel that good in comparison to most other classes.

That's an issue that needs to be tackled on it's own.

cunning scarab
#

Wiz is fine in pve except for bosses, the boost to staff damage helped, but magic missle is king. I hope they don't remove random modifiers, would ruin the game for me I think. Part of the fun is finding gear with the right combo of stats for the build you wanna run. If we can't get random stats, how am I gonna run a magic fighter with a crystal sword to counter PDR stacks?

neat hearth
#

One or more Wardens/Staff scuffs the negative reactions every time. This is totally true. You should probably verify the age of all your volunteers..

granite plinth
#

ah the great rebalance is upon us, hopes are high, and my pee pee is flacid.

signal cargo
granite plinth
#

nothing like thrusting aggressively 15 times for the fight to finish

hearty tulip
#

Hey guys, here's a suggestion I just posted that was a friends idea! What do you guys think?

Fighter - Battle Master Maneuvers / Maneuver Memory

Grant Fighters their own "Spell Memory" abilities. However, rather than being spells, they're fighting "Maneuvers" that they can use in battle. Similar to some of the Maneuvers in Dungeons and Dragons.

Trip Attack, Bonus Physical Damage Strikes, Disarming Attack (reduce enemy physical power), Pushing Attacks, Parry (with weapons that don't traditionally have them), Rally (temporary extra HP), ect.

These are of course, only EXAMPLES of what COULD exist, but ideally, this would give Fighters other viable ability options than the traditional Sprint + Second Wind.

For example, you could end us seeing "Ten Spell" fighters that have two sets of Maneuvers Memory. Maybe having more Intelligence (Since Fighters have a decent amount baseline) could grant more possibility for memorizing more maneuvers.

https://darkanddarker.featureupvote.com/suggestions/504530/fighter-battle-master-maneuvers

pine comet
lusty fractal
signal cargo
feral hedge
#

ironman mode pleeeaaasssse, opt in and only queue against other ironmen, no trading post, only service tabs alloud in merchant and everyone has to use what they find. we would see alot less people in perfectly crafted kits and alot more random piecemeal gear. MAKE IT HAPPEN

thin flicker
exotic field
bitter mist
#

if you all want a starter gear lobby, just go play fortnite. it will be exactly the same experience

thin flicker
modest rampart
#

the entire game is based on getting better gear and extraction, whats gonna be the point of a gray gear only lobby lmao

thin flicker
signal cargo
deft epoch
#

with all the new damage nerfs, killing fighters/barbs with pocket clerics is almost impossible. if damage stat stacking is gonna get nerfed everything needs to get nerfed including cleric heals.

uneven osprey
#

games dead because no lifers and meta andys play this game to roll timmies in grey to feel big. weekend warriors dont wanna be in the same games gear based matchmaking should be a thing it creates progression...greys and loot up to green...green can loot up to blue....blue loots up to purp....and HR a chance at legendary

feral hedge
modest rampart
thin flicker
lusty fractal
modest rampart
signal cargo
exotic field
thin flicker
signal cargo
bitter mist
#

imagine crying about gear with all these drop rates and guaranteed rare drops from chests and mini bosses Joy2

lusty fractal
exotic field
feral hedge
signal cargo
uneven osprey
hearty tulip
thin flicker
# exotic field Grey gear only is literally splitting the amount of players you'd find into two ...

Look, HR didn't even queu before when no economy existed. You're not anticipating that everyone here is getting better. You keep assuming everyone here is bad/noob when actual noobs aren't gonna waste their time and trust me, the game will get eaten alive by sweats even faster. People are like "it's too easy" and "no one's queuing HR" so how is it that 2 contradicting statements exist? If the game was easy HR would be populated

signal cargo
feral hedge
signal cargo
thin flicker
modest rampart
#

honestly i feel they should just add gear caps to each dungeon, like you can only bring up to blue or green in gc and larger dungeons like crypts have no gear limit

signal cargo
uneven osprey
deft epoch
thin flicker
#

Shit we will see I'm down to try, but rogues are gonna have it so bad this coming patch lol ๐Ÿ˜‚ look at the patch notes they buffed ranger and left rogue alone LMAOOOO

bitter mist
#

so fighter vs fighter is just standing in 1 place and trading blows?Joy2 ofc undgeared fighter can kill geared fighter, just like with any other class

feral hedge
deft epoch
uneven osprey
feral hedge
uneven osprey
modest rampart
signal cargo
lusty fractal
small furnace
rich karma
lusty fractal
deft epoch
feral hedge
small furnace
uneven osprey
lusty fractal
rich karma
signal cargo
uneven osprey
bitter mist
# uneven osprey how u figure?

skill means blocking or dodging swings and movement, if you are skilled then gear doesnt matter, ofc im talking about the same class dueling, not some shit like wiz vs fighter

signal cargo
feral hedge
#

grey only sounds boring. the best part of this game is stealing someones stuff when you outplay them, the noobs can learn via trial through fire like the rest of us.

rich karma
signal cargo
uneven osprey
rich karma
#

He has that on copy pasta btw

uneven osprey
modest rampart
bitter mist
uneven osprey
rich karma
#

This @uneven osprey guy was probably in grey at end of wipe after playing 100 hours LOL

signal cargo
rich karma
#

Your messages prove a lot ๐Ÿ™‚

paper silo
#

imagine there being a greys timmis lobby server XDDDDDDD

uneven osprey
#

why shold the wipe be fun for just a week or two...why not make it enjoyable to everyone for the duration...

signal cargo
#

Grey only just gives people the option to start the dungeon on an even playing field. The only negative feedback i got sofar is it would split the already lowering playerbase. Which is stupid

feral hedge
modest rampart
uneven osprey
signal cargo
modest rampart
uneven osprey
#

wide asleep this chat

modest rampart
#

yeah i mean it is but i feel making gray only lobbies wont really fix the issue, just makes it harder on the devs

feral hedge
#

im just being a poophead, but for real people need to realize skill has alot more to do with winning/losing than gear. obviously gear makes a difference (which it should or theres no reason to get better stuff) but if youre losing on a consistant basis and find yourself checking their gear to justify it, you should be thinking about what you could have done differently to change the outcome of the fight. learn from your losses.

rich karma
signal cargo
modest rampart