#suggestion-discussion

1 messages · Page 226 of 1

harsh grotto
#

Cleric heal shouldnt be instant

short sorrel
#

Game actually feels okay right now with how easy it is to get gear/gold

hybrid heath
#

if u play cleric wizard in ruins, i hate you

cobalt root
#

Like arrows, throwing weapons should be recoverable upon killing an enemy.
Since they're more expensive though, maybe only have a 50% chance at recovery

vestal cloud
#

IM DONE IRONMACE when the fuck are you gonna nerf ranger lke what the actual fuck WHY did you make it so you cant move in traps TRAPS should not be game over yet if your solo it is this is absolutley ridiculous that they still havent fixed this issue and still havent nefedrange its to the point im actually frustrated ive loved this game since pt 2 but wtf rididculous

ruby linden
#

Remove circle, increase dungeon timer, increase player count and lower the loot spawn rate and it’s almost a perfect game

supple trellis
#

this update has done nothing with gear restrictions instead the no life pieces of crap just bis up is full blues and go ham

tranquil plaza
#

Remove ability to throw drums from bard also they should not have access to xbows

neat hearth
#

okay, I'll say it. The game is in one of the best states it's ever been

small furnace
echo wharf
#

blow of courruption is still stupid broken, two shooted by a warlock as a barb. insanity

grizzled karma
#

Add in a short spear. a longer range piercing weapon that you can use with a shield or dagger, etc

slate girder
#

i cant this game everyone teams in gobling cave its not enjoyable

hardy niche
#

PLEASE MAKE A "Goblin Bank" WHERE WE CAN STORE OUR GOLD FOR A FEE!

abstract swallow
small furnace
hardy niche
small furnace
royal orchid
#

inflation is because GC has 6 portal + a guaranteed exit for a 7 player lobby, making everyone that doesnt die to pvp extract with at least 200g without counting the gear

small furnace
#

I would be okay with gold bags if they were more reasonable to craft, like 1k in resources perhaps.

hardy niche
small furnace
hardy niche
# small furnace It's too much storage.

For just gold? Bro like my inventory is constantly full and im not even that rich. Ive got 7 gold ingots and a couple backup sets. We need something to replace theses stupid purses i dont see the bags/chest being obtained much easier anytime soon

royal orchid
#

also the game has a very few gold sink, beside trade fee, so each time a 7 player lobby finnishes GC you inject 1400 gold on average into the economy

small furnace
hardy niche
reef reef
#

People Abusing bows and crossbows makes being a wizard uselesss since they can drill arrows with less cost

small furnace
hardy niche
#

or like a % deposit and flat withdrawl

small furnace
hardy niche
#

but not true about the trading with items is cheaper, gold ingots were just 1100g not even a week ago and dropped to 600 literally overnight

small furnace
# hardy niche Thats why its The "Goblin Bank", i am not the numbers guy, just thinking somethi...

The problem is I do not think there is a number that makes it more worth it.

Gold storage items are the best way to do this, a big upfront initial investment and then you get a free way to store money proportional to your investment.

The problem is the investment right now is simply not worth it. Gold bags store 500 saving you 6 slots and cost 10000 gold. If they were a lot more accessible they would be actually useful.

hardy niche
small furnace
#

Sorry, by "Gold storage" I mean ACTUAL gold storage, not what people are doing right now with gold bars. Like the coin bags are good, just their implementation is bad. You can't make them too inaccessible that they aren't worth the investment.

hardy niche
#

or require much less items and easier ones to get, i dont want to farm troll personally.

small furnace
hardy niche
small furnace
short sorrel
#

I think what needs to happen now is a re-work of the stats that get applied to armor/weapons. Greens should only have a maximum of +1/2 to a stat roll, blues should have a maximum of 2 stats with a +2 to whatever it is, and so on as you go up in rarity. That would help with the min/maxing of any gear rn

hushed kettle
#

At this point, I'd rather have a trade system before a friend's list.
Spending more time in the trade channels than in dungeons is ridiculous...

short sorrel
#

I shouldn't see a blue longsword with +3 strength and +6 physical power

hardy niche
#

and they have to have a HR variant if they are gonna keep they Gear Requirements in game

small furnace
# hardy niche Like what classes? I personally enjoy ruins and duo as fighter/barb

Rangers for one have an absolutely massive advantage due to the open areas which benefit the character with the highest range in the game.

Secondly, rogues who benefit from it being the darkest map by far.

Also on a personal note I just don't enjoy that map even playing as those classes because of how open and easy it is to catch/hear people in rooms next to you. I have the highest rate of being third partied in fights than any other map. I just avoid that map, I play crypts even in duos cause I have better odds there.

echo wharf
#

ill say it again blow of corruption does to much damage

hardy niche
alpine olive
#

We need a better storage space. Keeping it limited is 100% viable. However it is too limited rn. Struggling to find any room for your money if you wanna have 1 or 2 extra sets is aggravating. Stocking up to craft items takes up too much space. If you wanna be a miner you have hardly any room to spare. They need to offer some kind of storage expansion or at the very least make the coin bags and chests more accessible

small furnace
hardy niche
small furnace
# hardy niche Is there like some proof behind ruins being unpopular since the item drop patche...

It's... still the only duo map in the game so of course people are going to queue for it. No I have no proof this is just what I've talked about in this channel previously with people.

I'm always going to advocate that they don't continue to work on ruins as it's own standalone thing.

I will also note, that on an OBJECTIVE basis, as a team you have the lowest chances of any map.

How can I say that?

Goblin caves you are up against 6 other players. That's 6 'teams' you have to contend with.

Crypts you are up against 12 other players. That's 4 'teams' you have to contend with.

Ruins you are up against... a whopping 14 other players. That is literally 7 'teams' you have to contend with.

Statistically just looking at numbers, ruins has the lowest chances for players.

#

Ruins has more players and is smaller than crypts in size.

hardy niche
#

It requires the most tact and strategy, no shutting a million doors, lots of open space, lots of shadows to hide in, lots of people. Tons of good loot, 2 bosses and multiple gold ore spawns

small furnace
#

You think you can get 16 people to fill an HR lobby for ruins?

That really isn't happening, HR is dead as it is, even for the most popular maps.

hardy niche
small furnace
hardy niche
small furnace
hardy niche
#

Idk man then how do you plan to get wolf pelts? lmfao

small furnace
hardy niche
#

Someones gotta go kill wolves dude. If people stop playing ruins guess what, no bags, so give the ruins players what they want and you play w/e you want

small furnace
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People won't stop playing ruins because currently it has the most potential for money for ONE reason: Gold ore veins. The easiest most riskless way to make money in this game. It's incredibly unbalanced.

hardy niche
#

Then they need to remove gear req from Ruins, only option if no HR

worthy iron
#

Ruins Def shouldn't have gear cap without a hr

hardy niche
#

^thank you

small furnace
#

I'm not a proponent of the gear cap anyway. It killed the value of purples and made finding purples entirely hollow for me.

hardy niche
#

But if bags only cost Wolf pelts the price of pelts would go up

small furnace
#

I don't play HR because leaderboards exist now so any purple piece of gear I find might as well be thrown in the trash.

small furnace
hardy niche
#

well if purps are worthless why not just run HR and not care about losing the gear? Bro they would FORSURE go up. The reason they are 300g is cuz no one has gold for Troll pelt so no point

#

Also no one was room to just store these items on top of mining/having gold and more than one kit

small furnace
# hardy niche well if purps are worthless why not just run HR and not care about losing the ge...

Cause I don't like the leaderboards and I don't want to play with the people that grind it. It is unenjoyable for me. I do what I find enjoyable in this game.

The high risk high reward high stakes gameplay of HR is FUN as hell when everybody is doing the same rat race and trying to get out with more than they came in with. Whether that's through killing, ratting, or clearing and looting.

That fun for me is entirely erased when you add people into the equation that just rush through the lobby trying to rack up an arbitrary clout number.

small furnace
fleet horizon
#

whats the best class for goblin caves?

small furnace
fleet horizon
small furnace
#

With a ranger you just have to be good enough at the game and dodge their shots, close the distance as fast as you can while taking as little damage as possible.

I have no answer for wizard honestly. You have to hope the wizard is bad at the game, cause if a wizard is good enough at the game it can feel like an unfair fight.

fleet horizon
hardy niche
small furnace
hardy niche
#

If they get close enough to zap, close distance and kill, if they run, shoot in back with crossbow.

#

dont run straight at them, move side to side right as they cast, its not too hard to dodge

small furnace
hardy niche
small furnace
#

Well tbh if you're going against someone at their level even running away won't help you lmao. Those dudes are a menace to society.

hardy niche
small furnace
#

I am assuming the dude asking was gonna be mostly ungeared. Crossbow def helps if you can get a good poke out but it's not the be all end all solution.

hardy niche
#

ah ungeared fighter vs base kit wiz, idk id prob risk it for the kill each time depending on how close they are

#

oh if thats the counter just run breakthrough as fighter. no slows can hurt ya

small furnace
#

Ironically a good indicator I find can be what the base kit wiz is wearing.

The ones that know what they're doing usually take off shirt and pants/hat because it helps them kite the fighter better.

Sadly "run breakthrough" is just not viable given how contested skill slots are in this game.

hardy niche
#

But i run adrenaline sprint as slayer fighter and i def keep the second wind as a 70%+ PDR fighter

small furnace
#

Even as base kit fighter you need second wind to have a chance against barbs/warlocks/other fighters

Sprint is needed to catch rangers and rogues.

You CAN run breakthrough if you really are running into a lot but the thing is most wizards are just not good enough to pose that kind of a problem. So giving up a highly contested skill slot for them is not worth.

hardy niche
#

Naw you can def run adrenaline rush sprint and have MUCH more of a chance against all 3

#

depending on your personal skill level i suppose.

small furnace
# hardy niche Naw you can def run adrenaline rush sprint and have MUCH more of a chance agains...

Problem is adrenaline rush has a very big particle effect and you can be kited while it's going, then you get the penalty afterwards.

You won't survive against warlock because BoC clap is an instakill or 2-tap against you. You need second wind to recover since second wind healing is not affected by BoC (weirdly enough)

Barb again, does more damage than you so if you are running in with adrenaline rush you will still be out dps'd by him assuming he can land his hits on you.

hardy niche
#

Warlock and Barb both hit too hard for second wind to even get its value. Killing them as fast as possible, baiting out the BoC and dodging barb swings then getting 2-3x the hits on them as a normal fighter, they just melt or run away

#

I promise you its better and you get more value from it if you time it right

small furnace
hardy niche
#

well to each their own

jovial swan
#

I've a hilarious suggestion:

[Elevators]

Any elevator-type landmark can now instantly kill anyone who is underneath it as they are descending, regardless of HP or armor. The notable landmarks that can do this are, for example:
-The Central Ruins Stone Elevator
-The Goblin Caves Wood Elevators

tropic haven
#

BRING BACK 3 MAN RUINS

frosty agate
small furnace
pine comet
pseudo urchin
#

if i play only 10 games and i play well will i get the 1 decay game per day?

silver dock
# echo wharf blow of courruption is still stupid broken, two shooted by a warlock as a barb. ...

Oh this falls on deaf ears apparently. They nerf achilles strike to the ground, but they ignore BoC and actually buff warlock. 20 magic damage that not many classes get high resistance to and its scaling is 100%. Not only do they get good weapons to use it on but other than the damage, they lower how much you heal too? These warlock players cried over some mediocre nerfs while BoC still stayed the same.

urban apex
#

for the love of god get rid of the spots where you can just get permanently stuck in the map

strange marlin
#

for the server they should make a HR lfg

calm prairie
#

I would love to see the standing heal come back for bards in a more balanced way, and with clerics being able to heal standing I think it could be figured out, possibly with a high knowledge cost or even a limit to how many times you can cast it. Like a rangers heal only having a few charges.

lilac frost
#

Make wizard and cleric spells not use uses in the lobby for when you want to check the damage of them

cobalt root
#

or any other charge-based skill, like second wind, if you accidentally press that key

woven marsh
#

How in the name of God can the Rogue be in the sad state it is in while Warlocks exist in their current state. I just had a Warlock with a 30 dmg staff literally one-shot my armored fighter with 40+% PDR. I was missing maybe 10 hp but was well over 100. That is absolutely insane. Nerf Blow of Corruption ffs...

calm prairie
#

if im running crush as a barbarian, mobs should just explode when i kill them so i dont have to spend time looting. thanks

hallow cargo
#

is teaming up literally the only way to survive in goblins? this issue is seriously getting out of control, multiple aspects of the game are completely voided by teaming in goblins

main perch
woven marsh
calm prairie
#

u kinda walked right into him but i wouldnt have expected to get 1shot either i guess lol

main perch
#

I can’t see your own gear and that site is ass in phones so I can’t read what he had

if you had metal gear you probably had near 0 magic damage reduction, you got hit by the centipede at the same time and were near 60%hp and then got headshot by blow of corruption for a around 40 magic damage + the physical from the staff which also headshot you

calm prairie
#

he didnt gethit by centipede it was dark reflection

main perch
#

So 60 magic damage + staff physical

solid cypress
#

Can they just add a duos high rollers so I can stop having to play goblin caves and get countered or howling crips with buff ball

woven marsh
# main perch I can’t see your own gear and that site is ass in phones so I can’t read what he...

I had Blue Templar Armor and a Visored Helm which has built in Will. I did have -10 MR from the Visored Helm and metal boots. But my gloves were leather and gave Will. Centipede did not hit me, that much is perfectly clear. In fact, when I went down the Warlock was between me and the centipede. As for his gear, he had +2 weapon dmg on his boots, and 5% increased magic dmg on the staff, which had 30 phys and 9 magic. There is no math on this planet that equates to that kind of dmg with that gear. It's been reported. In this case I am 99% sure he was hacking, but the lock still needs a nerf. lol

silver dock
silver dock
small furnace
woven marsh
silver dock
short heath
#

BoC Quarterstaff is bonkers

muted crag
#

Guys, should resourcefulness influence physical healing?

atomic yacht
teal torrent
silver dock
muted crag
echo wharf
#

warmaul needs to be nerfed, as well as blow of corruption

muted crag
#

Roewk, have you tried not standing still?

teal torrent
small furnace
# short heath Warlocks are a weird spot for me. I like that they deal mixed damage in melee li...

I'd like that to be the case too. I think if BoC doesn't benefit from modifiers and scaling it's fine, but just like... you use it on a staff and it gets the melee + magic damage + any additional magical and physical + magical power modifier + headshot modifier applied to all damage?

It's just too many stacking damage sources for one ability. If it's 20 flat damage then it's fine, but it's never just 20 flat damage added.

echo wharf
muted crag
#

slow them back with a throwin axe.

deft epoch
sweet nimbus
#

remove prox chat hr gc is so lame nobody wants to fight because their trash and just want to team same story in ruins like nobody uses prox chat for more than trash talk and teaming lets be fr no good reason get it out the game

silver dock
sweet nimbus
#

in a solo q btw i heavily assume you're a bad gamer

silver dock
silver dock
gilded plume
#

booooo bring back heal spells working on enemies. stop discouraging spontaneous teaming, you already have a limited number of portals.

sweet nimbus
#

youre muted random save your breath

silver dock
silver dock
small furnace
sweet nimbus
#

watch out we got keyboard warriors in chat

small furnace
silver dock
sweet nimbus
#

i get you guys like a chill game me too right but thats not what a competitive game is supposed to be especially an unforgiving game like high roller for people who actually have skill and are making there way up the leaderboards and for the record i never trash talk and ive helped a lot of new players out but you wouldnt understand the level im coming from

silver dock
small furnace
# sweet nimbus i get you guys like a chill game me too right but thats not what a competitive g...

I feel you but as I've been saying for the past month they ought to make a ranked mode for leaderboard climbers and have HR separated from ranked.

HR exists for two reasons, and those two reasons are very diametrically opposed to one another. People who are there to progress and play at higher gear levels are just there to play the game at a higher level and enjoy themselves, people who are climbing leaderboards are trying to increase a number to gain clout and respect of others.

These two groups of people are at odds with one another, so they ought to make a ranked mode in the future to accommodate this.

sweet nimbus
#

bizzarro world we live in cant find people who can see both sides

small furnace
# sweet nimbus thanks man for being reasonable

I mean I only said what I said initially cause I think your suggestion was bonkers. There is a way to fix these problems but I don't think 'remove voip' is the way to go. I'm a big fan of voip and the unique interactions it creates in this game at all levels of play.

sweet nimbus
#

maybe its not the problem and your solution might be better but the way the game is now i think it just creates unbalanced gameplay in hr

small furnace
#

If they create a ranked mode I am down for them creating more stringent and strict rules for ranked mode since I imagine it would exist for the primary purpose of leaderboard climbing.

Until then though I don't think we should remove such a core feature of the game. I understand the desire for a competitive scene but sadly as it is there just no worthwhile dedicated competitive mode. Especially with how they keep trying to encourage casual players to go to HR through both incentives to HR and disincentives/restrictions on regular gameplay. (Most recently with removing purples)

sweet nimbus
# small furnace If they create a ranked mode I am down for them creating more stringent and stri...

I just wish you could see these guys in HR man. They use Comms like "I hit him twice, flank this angle, another player NE", and I can go on. These little voice interactions make big plays in what's supposed to be a solo mode. I know I'm probably not making a lot of sense but I'm trying to explain how it can be used for more than just "Hey I'm cool. There's a bard piece in that chest over there."

small furnace
# sweet nimbus I just wish you could see these guys in HR man. They use Comms like "I hit him t...

I play a lot of HR myself. I just don't do so when leaderboards are up, but I do know there is a great degree of cooperation where people more often than not just wanna live and let live. With a majority of my interactions in HR having ended with people just wanting me to leave them alone and vice versa.

So I do get the struggle, and I do get how rough it is to be teamed up on in solo modes as it's happened to me before. IM needs to figure out what they want to do with HR cause currently not enough people play it, and the playerbase is very divided on what it should or shouldn't be.

Still, I'm against VOIP being removed because of the great interactions it can create, even when you're not teaming necessarily, such as this: #fighter message

(Excuse bad audio, I have terrible problems with balancing audio)

jovial swan
#

[Luck Potions]
The Luck Potion system has been reworked, and there are now four types of Luck Potions:
Potion of Luck - Grants 50 Luck when consumed and can be bought for 50 Gold.
Potion of Fortune - Grants 100 Luck when consumed and can be bought for 150 Gold.
Potion of Felicity - Grants 150 Luck when consumed and can be found in dungeons.
Potion of Prosperity - Grants 300/400/500 Luck when consumed and has to be crafted.

[Crafting Recipe: Potion of Prosperity]

Any Luck Potion: 1
Gold Powder: 1
Grave Essence: 3
Intact Skull: 3
When using a Luck Potion, the Potion with the higher bonus will increase the bonus value of the Potion of Prosperity, hence the three different levels.

golden fractal
#

Fighters:
"Shield Slam" is worthless. Any time that you'd want to use it, you're better off swinging your weapon. Additionally, the range is absurdly short. The Animation will show the shield extend, but I don't think it actually does. It doesn't feel like it extends the range of the shield any further than it's held in front of you by default. I also find that the shield ceases to be a shield during the Shield Slam animation. I was hoping there would be something if you shield-bashed an incoming attack. You take the damage.
"Perfect Block" is underrated but could still use some love. It should, at the very least, reset a weapons combo when you do land a "Perfect Block." As it is - perfect block doesn't give you much additional blocking power.
The real benefit to "Perfect Block" is the "Counterattack" perk. It FEELS (I don't have any way to confirm this) that "Counterattack" really only perks after you land a "Perfect Block." I know you get the buff icon at the bottom of the screen, but it doesn't feel like it really makes you attack any faster.
However, after landing a Perfect Block, your next two swings are noticeably quicker.
**Breakthrough **just isn't worth it with the other great skills available. Though it works quite well.
Second Wind should be recharged while resting (albeit very slowly). Regardless, it's absolutely essential unless you're coming with more meds than a pharmacy. Even then...
"Victory Strike" should have its damage buffed or its heal-effect buffed. Personally, I think the heal-effect should be buffed, but either way, there is a reason it's not often used.
"Taunt" isn't worth it, even in a group. If it gave you and your party 25% Physical Damage reduction for 8 second, it might be worth taking over:
Sprint / Adrenaline Rush

storm pelican
#

does a flanged mace count twords blunt we pon mastery?

storm pelican
#

does morningstar?

golden fractal
storm pelican
#

thx

golden fractal
eager creek
#

if anything they didnt go hard enough on the gear based lobbies. Full blue can close to BIS for some classes. They should have made it green or limit the amount of blue items you could take.

storm pelican
golden fractal
eager creek
#

I am running some disgusting gear on my barbarian and warlock, demon hunter/ cobalts +9 magic healing and 330 ms. for my warlock at least all I had to do was use slightly worse jewlry and a purple falchion. -- for me im having fun, but I can see how this exp didnt help the nub stomping.

deft epoch
eager creek
#

I dont follow. everyone cares about their own loot. It takes hours to shop for it lol..

deft epoch
#

ok so my suggestion does fix the issue
if its only a few people that are like that

eager creek
#

the only reason normals aint being flooded is because of leaderboards.

deft epoch
#

well yes exaclty thats why in the suggestion i said buff HR loot

eager creek
#

with your system I would be able to use my BIS troll banes though, so it would be fun for me lol

#

Loot doesnt matter when you have loot. If you buff loot, it just means itll take them less games to fully chad out to go to normies and stomp.

deft epoch
#

yes but when they chad out they go to HR because there should be a lot of loot

eager creek
#

but its more fun to kill players then mobs

#

and its a lot more fun to go on a massacre than have a 50/50 duel.

deft epoch
#

yeah true

eager creek
#

at least for me, if I die ik im spending an hour in trade. So if I see another geared barb, ill usually not push them.

deft epoch
eager creek
#

It is fun, but our trade isnt- wish we had aution house. Ill take bad trades on my ungeared characters.

eager creek
#

anyways, hope they get some decent data from this test. and as a LR enjoyer myself I wouldnt mind if it was limited to 4 blue items or even just greens. All my friends stopped playing from how sweaty this game was.

deft epoch
#

yeah it would work on gc too

vernal hedge
#

granted im curious to know what they are gonna make of the new map that should be coming at the end of the month, I personally would love a 2nd level to ruins or a ruins HR considering the blue limit to normal lobbies and how duo players are now shafted of using purps

lucid dawn
#

REMOVE WARLOCKS HEALING FROM THEIR HYDRAS

proven moon
#

make higher tier loot have better modifier like greens can only get +1 wep dmg blues +2 purples +3 legendaries/artifacts +4 idk blue shouldn't be stronger than purps or leggies

vernal hedge
#

Despite being against adding more queue to avoid splitting the not massive community through several maps/modes/etc(sepcailly went some HR lobbies already struggle to fill up) but with the recent changes limiting blue gear to normal a HR Ruins would be really nice, currently there isn't any good way for a duo to use the purple they obtained, either they are forced to split and solo HR GC or they need to find a 3rd to go to crypts

lapis cloak
#

Go to HF for destroy Gold Coin Purse... possible sell to merchant ?

vernal hedge
steep fossil
#

PLEASE MAKE VOICE CHANNELS FOR DUO LOBBIES. PEOPLE CONSTANTLY JOIN TO SPAM/GRIEF/OFFEND OTHERS

granite plinth
#

But thats the fun part

jovial swan
#

How I'd make High Roller more appealing to play:

[High Roller - General]

The price of High Roller is now universally 50 Gold.

[High Roller - Dungeons]

Gear drops from High Roller are no longer lower than Rare grade items.
Loot drops from High Roller are no longer lower than Uncommon grade items.

[High Roller - Inferno]

Gear drops from Inferno in HR are no longer lower than Epic grade items.
Loot drops from Inferno in HR are no longer lower than Rare grade items.

[Enemies]

Enemies in High Roller have a 10% chance of dropping crafting items alongside their normal drops.
Sub-Bosses in High Roller have a 50% chance of dropping crafting items.
Bosses in High Roller have a 100% chance of dropping crafting items.

[Nightmare Enemies]

Nightmare enemies in Goblin Caves always drop an Epic rarity item or higher.
Nightmare enemies in Hell (Inferno) always drop a Legendary rarity item or higher.

[Gear Binding]

The steep pricing of High Roller increases, with there now being an optional fee to bind your gear to your player.

Binding your gear prevents other players from taking your gear upon death and prevents you from losing it, but it also prevents you from equipping any weapons or utility items you find in the dungeon. Any loot that you had in your stash can still be stolen by other players.

Gear binding costs 10,000 Gold.

#

The last idea would be controversial, but again, it is quite a huge price to pay to keep your stuff, and High Roller is the kind of place where you need to have good gear to keep, and there's always the possibility of you not even dying and thus spending the fee for nothing.

#

So you're punished for paying the fee or not paying the fee.

vernal hedge
# jovial swan How I'd make High Roller more appealing to play: **[High Roller - General]** > ...

waaaaaaay to rewarding.
crafting materials from hell would lose all value has you are basically guarenteed them on a decent hell run.
I don't get why you are making nightmare enemies basically better than bosses currently.
Gear binding is also such a shit idea, sorry, wtf is the point of me going high roller and fighting bis geared players that even if i kill them i will get 0 from, this makes 0 sense, you want to make the most money possible with 0 risk and HR will become a sweat fest of people in full legendaries just rushing you down because worse case scenario they lose 300g(they most likely wont due to gear)

jovial swan
vernal hedge
jovial swan
#

My price scale model would make it a huge risk for low to medium reward.

#

Best case scenario, you die and keep your stuff, but lose a lot of money.
Worst case scenario, you don't die, keep your stuff, lose a lot of money.

vernal hedge
# jovial swan But is **1300 Gold** easy to get for all Legendaries?

assuming it's protecting me from losing multiples keys of gear?
100%, easiest way to play leaderboard lol.

imagine this, you are playing high roller, you took down a juiced trio of streamers going for leaderboards, you get to their body, oh... all the loot is not takeable
this would feel alwful, it's like dying full kit to a naked wizzard, he risks nothing, you risk everything

jovial swan
#

I see. Then perhaps I'll just make it so extreme a price that it'd probably not be worth it outside of very niche instances.

vernal hedge
#

but lets put in some math, right now, if your suggestion went into play, anyone can without any risk get on leaderboard with 0 risk for 4 keys. if your gear is worth several keys that's a worth investment for bragging rights, repoze wouldn't have lost his deathbloom+8 damage pants and other insane gear, does that seem balanced?

grave ivy
#

Only way I could see anything work would be akin to Tarkov where they can loot it. But, if nobody does, you get it back after a time delay.

vernal hedge
jovial swan
#

Alright, final price: 10,000 Gold.

vernal hedge
#

like zeckls said, the only way i'd accept something like this is an insurance system like tarkov

vernal hedge
# jovial swan Alright, final price: 10,000 Gold.

repozes deathbloom alone was 15 keys- aka around 75.000 gold. in just one gear piece, that's 7.5 runs covered, still arguably worth it.
you don't understand that the issue is you having absolutely 0 risk, gold is meaningless

jovial swan
#

Hmm...I've got it.

grave ivy
#

90k right now, but yes.

jovial swan
#

[Gear Binding]

For paying a steep fee of 1000 Gold, you get to bind your gear to your person. This prevents other players from taking most of your gear upon your death, but the following penalties are applied:

-One piece of your gear can be taken by your killer.
-Once you die, you lose access to the rest of your gear for an entire month.
-All loot you get in High Roller turns into Junk Tier loot.
-All leaderboard stats are not recorded from that session.

vernal hedge
#

that's over complication and still keeps in question how toxic this would be to other players, you just had the fight of your life, risking your own gear against sweats, and you reward is?
Sound the drums
Living to tell the story....
how would you feel if that were you @jovial swan ?

small furnace
# eager creek at least for me, if I die ik im spending an hour in trade. So if I see another g...

That's strange, when I see other geared players in crypts lobbies I normally specifically go after them when I'm geared, especially if they're the same class...

Cause that means backup kits in-case I die, and that's where all the good loot comes from.

I avoid pubstomping noobs unless they attack us first cause like what's the point? I'm just ruining someone else's time for pretty much no reward, I don't want their loot.

Killing the geared players is more fun, they put up more of a fight and I don't feel bad about it, plus like I said more loot to contribute to my backup kits so I can keep going forever the more I win.

jovial swan
#

Wait, I'll add one more thing.

#

There. I made the changes.

vernal hedge
# jovial swan Wait, I'll add one more thing.

if you really wanna have some sort of keepsake mechanic in the game I'd rather it be some sort of scroll/seal that can very rarely dropped of some sort of content, and through this you can guarenteed save one item, but that's the maximum alowed per character, one item.
This way players would also be kept in control of how much this should cost.

vernal hedge
# jovial swan **[Gear Binding]** > For paying a steep fee of **1000 Gold**, you get to bind yo...

I find it's too little reward to get 1 item, you just died, it should be you being punished.
if all the loot you obtain is turned into junk the goal will be to just have 1 carry running this(likely selling runs) with the best possible set together while the other are playing normally. leaderboards would have to not affect everyone, because it makes no sense that you could fuck others leaderboards ranking with this, does it makes sense to you that a competition would be affected by playing people outside said competition? doesn't to me
and the gear not returning in a month is once again, overcomplication for no reason, we haven't even had 1 month wipes so should I lose the kit that in FedEX limbo waiting to be redelivered?

elfin shale
#

Wouldn't it be nice if you could buy grey and white clarity pots from alchemist? Instead of being played by the trade market and the ridiculous prices that are set.

harsh marsh
harsh marsh
real trellis
#

Debuff duration stat rolls on gear is still negative, right, like it increases the duration of debuffs on you still? Do you think they're ever going to change that or is it forever going to be worse than getting no roll on your gear

vivid coral
#

-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).

You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.

Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats

toxic pulsar
#

remove crossbow from fighter xd

ruby pendant
ripe bluff
#

remove pregame lobbies. there is absolutely no logical reason players should be able to scout the entire lobby and recruit other players to team vs you before the game even starts.

exotic saddle
native depot
#

If you don't allow other classes to use ranged weapons, then we'll just have more rangers. How about we just remove rangers already

ruby pendant
eager creek
#

Fighter is at a disadvantage just by picking the fighter class lol.

ebon viper
#

I would like to suggest that the normal lobbies be specifically for Grey, White, and green quality gear while blues and above be for high roller. The Purple to high roller change was good, but we're still seeing people in full blues with capes and rings, that should honestly be in high roller, going into normal lobbies with people that have greys or nothing on and clubbing seals

eager creek
#

Facts, or at least limit the number of blues to 3 or something. ^^

hearty agate
#

I mean if you go down to greens it will just be people with full green jewelry and armor doing the same

native depot
#

Green prices on good rolls would increase too. I think the system right now is fine and the game is the most competitive its ever been

hearty agate
#

Yeah blues is fine to me - yea there will be some people with BIS blues but even then you can actually beat them unless it’s a buff ball - but that’s an issue with buff balls and not gear

native depot
#

I don't really play crypts unless I'm on rogue ratting but agreed buff ball is the issue. You can get close to BIS blues for 1k and easily extract a bunch of times, paying it off and then some. Much better system than getting rolled by BIS purples and legendary items in LR

atomic yacht
#

add lizardman... NOW!

granite plinth
#

I'm thinking some kind of momentum mechanic might be cool - invert movement speed added to physical bonus or something, offset by armour rating to simulate charging into battle. The slower your character (heavier) the more force is generated by running.
I don't know how it'd work with walking, sidestepping etc speed modifiers.
Thoughts?

neat hearth
#

Just wanted to say I think the game is in an awesome state. Normal lobbies are more fun than ever.

grave veldt
#

https://docs.google.com/document/d/1-x3yAn_9q0XwDb9TMxAgWXfVaKkuo4AsSZ8wbUOLuHA/edit

Make sure to keep upto date with the developer Q&A to know what is planned and what isn't before making suggestion poll as it may have already been covered.

You can use the search button at the top of the linked page to search up if an idea has been or not

ripe turtle
crystal jewel
#

can i suggest that instead of the default mic being the only option through the game, their be an input option so that i caqn choose a virtual audio cable, id like to be able to run through the dungeon as donald etc

spark pond
#

Add a dragon boss that’s a dragon that breathes fire and shit

hot hemlock
#

Its already in the works

tawdry thistle
#

add a right click and delete option to items so that we do not have to go into high roller to get rid of coin purses OR allow us to sell them to a vendor like the treasurer and he wil purchase them bac kfor 2g ea or something

elfin vale
#

no just let me sell the damn coin bags and get nothing back idc

wintry helm
#

Can I get a sie job in banning gold sellers?

tough cedar
#

Why are empty gold bags considered a "rare" item? lol...can't bring empty bags into dungeon to drop and can't sell them to merchants for 0 gold to make room in stash. Pretty dumb outcome of the update

hardy vector
#

nerf slayer fighter (why does this exist)
nerf ranger crossbow perk (???)

small furnace
hardy vector
#

also from a warlock and rogue main, plate fighters are so fucking easy to kill

small furnace
# hardy vector slayer fighter dominates solos rn

Slayer fighter is nothing compared to full plate fighter. I play a ton of solos and that just isn't true.

You're a warlock and you can't kill slayer fighter? Just bring blow of corruption you literally one tap them.

south pagoda
#

Add a looting bag that can be crafted to bring into raids to store more loot and please add a rotating feature to rotate items within your inv to make more space and a pretty cool thing would be a custom HR RUINS and a hell portal for it that’s different to Crypts Red

hardy vector
small furnace
hardy vector
#

you think im gonna run magic staff boc in hr? also staff boc dies to anything with a longer range

small furnace
safe copper
#

I would like to suggest a consideration toward development of a bounty system in the game. Perhaps a way for players to place bounties or at least the system place bounties upon players who tend to aggessively seek out other players to kill over the PVE NPC. Especially those who have many kills of players. This way other players will begin to seek out them to collect bounties. The higher the bounty the more difficult it will be for them to navigate maps without others being alerted of their presence. It might even bring a collective group of players together to achieve the collection of said bounty. I think this would be an interesting add to the game and will give the PVP players more opportunity to PVP themselves to death. They should love it.

hardy vector
small furnace
hardy vector
small furnace
# hardy vector boc is only "insanely busted strong" with a cs. also the reason why i dont take ...

It's amazing with a staff too because it gets scaling power from all your magic damage and it scales with headshot damage.

You can bonk someone for upwards of 80 damage with it, assuming you're in HR you have plenty of +additional magic damage gear so you will definitely be near one tapping people with it.

You activate it and a rogue comes within melee distance of you he will keep his distance... and during those seconds that boc is active with your staff you can spam curses on him and he'll either have to run far to get out of curse distance or take his chances with you getting literal free damage on him until it's up. Then once it's up it's LITERALLY a 15 second cooldown so it's not like you're gonna be vulnerable for that long.

This is all assuming you can't just bonk them and one tap them anyway. It needs a nerf, it probably WILL get nerfed but abuse it while it's still here.

#

Slayer Fighter needs some love, wanting them nerfed is just silly. They have almost no options for how to play the game and plate fighter is the meta rn and has been for awhile.

hardy vector
oblique pewter
#

big up for crossbow we can rename the game it's like call of duty now

granite plinth
#

More character slots, I would like to be able to make race and class specific named characters. While I might name my male human wizard GandalfTheBlight, I would like to name an undead female wizard Hellvira. As it stands there is just enough room for one of each class released, would love if it was 2 each.

minor ridge
#

Gear should be limited to greens in normal matches, a blue item cap doesn't really do much since you're still able to pull off insane gear set ups. Blue, purple, and legendary/named gear should be grouped into one tier, whereas grey, white, and green in another. To compensate the match quality, maybe drop the loot quality to balance out the matches and make the geared people willing to run HR.

narrow snow
#

A trash bin to delete junk tier items / non-sellables.

small furnace
minor ridge
# small furnace You can still get +3 weapon damage on all pieces of gear with greens. If the ge...

I think the game is going to bleed one way or another, and i understand that you can still get good stats and good sets with green gear, but the disparity between the two ends of the spectrum drops if something like what I suggested happens, in which everyone has a much more fair chance of actually playing the game.It doesnt make sense that, in a game about hardcore survival, looting, and pvp/pve, people with better gear should be able to win almost every fight with no issue against people with less strong gear. There should be some kind of an opportunity for people with less strong gear to win a fight, and people with better gear should have/feel some kind of risk in bringing in the gear theyre bringing. Closing in the range between the two groups of players would make the game true to itself, in my opinion of course.

small furnace
# minor ridge I think the game is going to bleed one way or another, and i understand that you...

You guys want way too much honestly. You got your compromise with the blues but this is pushing things way too far.

The game was never meant to be super 'fair' it was always meant to be a level of asymmetrical pvp. I'm just gonna quit the game if this becomes a 'gear score' system which you can't play anything unless it's a white or you go to HR to get stomped by leaderboard runners. Like nah man it's way too much. Just be happy with what you got.

brittle crane
#

The game isnt gear its AI, and lack of unique challege so people just go around trying to force pvp like its pubg/apex etc.

#

If the AI posed any enjoyable challenge like Darksouls, and the Unit collision wasnt abysmal. There might be hope, but if the unit collision isnt good, and the AI isn't good theres no incentive to fight NPC's other than being annoying task to get to the next room.

royal orchid
#

npc never had good loots too so your not incentived to kill them unless its to get to a chest

brittle crane
#

Exactly might as well remove all AI and focus purely on the game itself/gear/classes like rust had to so the game feels good. and not like a damp stick

small furnace
brittle crane
#

I said remove it to focus on class balancing, and gear like rust had to do

royal orchid
#

i wouldnt mind better pve but there are way more important issues to focus on rn for that to be worth it and its never gonna be whats holding people into this game, its the pvp and the looting gameplay loop

abstract swallow
rotund violet
#

I just bought 2000 candy corn, 7g per. Can you go ahead and put stats preview back on Jack o Lantern now?

small furnace
# abstract swallow give an inch, they'll take a mile this is literally the "remove trade from the g...

It's so damn real man.

Making blues restricted to HR would remove so much flavor from the game, I already feel kinda bad looting purples like: "Oh wow I got a god roll, too bad it's worth literally nothing and I can't use it unless I wanna play with the leaderboards" if they make it like that about blues too I just won't play anymore.

They really do just wanna strip back every part of the game until it's a bunch of grey kits fighting each-other in another classic battle royale game.

craggy kayak
#

let bards reorgise memory priority from the bottom bar without needing to remove all their songs

naive thicket
#

we should have a free week/weekend to get friends addicted

pine comet
small furnace
pine comet
#

Is it possible to make a game temporarily free and then make people have to pay if they wanted to continue playing?

small furnace
#

Steam games do free weekends all the time, so yeah

pine comet
fair hinge
#

I would say that it shouldn't be free, but for a fraction of the price. That way the Devs still get paid we can get more development funding.

#

Nvm you're talking like a free play test, yeah could help a lot.

hardy vector
#

remove rogue handcrossbows

light stirrup
#

Anyone else lose the desire to play as much with this patch? Idk what it is, the blue gear lobbies being just as bad if not worse than normal lobbies before, mini free high roller almost lol. Gold purses being unique, and STILL having the lack of accessibility to gold storage items such as the bag and chest. Who would pay 100x the cost of what the container holds? Nobody. Also, tired of the trade chat, it's so bad there's a massive discord dedicated to alleviating this problem. most of the community prob not even in them or the biggest one, the collectors guild. That's where the big trades happen for the best gear.

Anyways, rant over, love this game but lately been lacking the desire to play due to these issues.

eager creek
small furnace
pine comet
jovial swan
#

We really need a report option for "Teaming with Enemy Players".

#

Like that should be one of the priorities. A better report system.

long blade
atomic yacht
#

add lizardman plz its just stealing something from the unity store

i must be a scalie

echo wharf
#

sorry tired of wizards being able to just proxy kill people without even hitting them

ancient briar
#

I'm tired of killing Wizards. Poor guys have no defence against my mighty axe

cobalt root
#

you must have been going against low geared wizards - strongly geared wizards can kill even BIS buffball barbarians in 2-3 spells

silver dock
# small furnace It's amazing with a staff too because it gets scaling power from all your magic ...

You dont even need to run spells as a solo. phantom and BoC are legit all you need. If you get caught out then you can easily just phantom to reposition, and then BoC is all you need for damage. If you run a good weapon damage set and a crystal sword you can two ore three tap anything. Ive legit killed more people playing around testing out warlock and escaped with more loot than any other class ive played pre lv 15

There are differences with needs and wants, and BoC NEEDS to be nerfed. Nerf it to the ground like they did achilles strike, as having something like that on a class with so much utility is not healthy for the game whatsoever.

minor ridge
# small furnace It's so damn real man. Making blues restricted to HR would remove so much flavo...

but doesnt this trend just express that steamrolling lower geared people is easy and reliable? My point is that people wanting to come in and roll entire matches and doing so with no need to be scared because of their "god gear" is not fair, and that I do not think you can deny. This just completely removes the enjoyment of anyone trying to start off in the game, or people who are having struggles with making money as well. It's just not an inherently healthy trend.

slender marten
#

Wipe the servers, game stale.

small furnace
# silver dock You dont even need to run spells as a solo. phantom and BoC are legit all you ne...

It is kinda crazy how fast they saw barbarian having a nice thing and were like "nerf it to the ground" but warlock has been one-tapping people with a melee ability with 15s cooldown since day 1 and it hasn't been touched.

@minor ridge I'm not denying anything, but if you guys push so hard to make it so that only greens or whites can be played in normals I'll just quit the game. I didn't sign up for this game to have a competitive equal experience.

worn canopy
#

Suggestion - Personal stats with option to inspect others / set to private. Including but not limited to: Player kills, deaths, revives, times been revived, each type of mob kill, gold earned from collector/merchants, normal vs HR tab, special items looted/found, escapes, percentage of times gone to hell, amount of times entering crypts as solo / duo / trio, pots broken, etc.

smoky brook
#

Probably been mentioned already but again, please add a way to get rid of empty gold bags

echo wharf
#

once again was once shotted by a warlock as a full blue barbarian. this game is garbage

silver dock
# small furnace It is kinda crazy how fast they saw barbarian having a nice thing and were like ...

The major nerf to achilles was good as barbarians already do a lot of damage, and achilles was just an unnecessary addition to that damage. Now that being said, i agree on why TF is BoC still the same. Especially when its doing the same and or more damage achilles strike was going... on a mage class. I sound like a broken record with how many times ive mentioned that. But until they fix it and not try to work around it by nerfing everything else but BoC, then it has to be mentioned.

Also idk why these people, noobs or what, are still trying to get gear based match making lowered more, as if thats going to fix anything. The gear restriction is fine at blue, if at all in the first place. Like you said, it made purple loot pointless for casual players. But the reason the gear restriction doesnt feel like its working for these people is the devs removing the level restriction.

limber whale
oak dirge
#

Reverse the gear restriction patch for normals ... BUT add levels 1-14 pure starter gear queues and normal 15+ or any gear queues

silver dock
oak dirge
#

make a 2 slot dungeon gold pouch that holds 50 gold but make it a trash item that cant be banked sell it in the treasurer merchant

buoyant wren
#

every class except barb, ranger, cleric, fighter need a buff, enough with the nerfing, bring the other classes to the same point as the top 4 before we start nerfing the entire game into the ground, i fckn love this game but have such a hard time playing because the moment i switch off of meta, i die repeatedly to meta it kills my passion for the game and completely subsides any desire to continue to play

silver dock
buoyant wren
#

not looking for an arguement about my opinion save your time typing

silver dock
small furnace
# silver dock The major nerf to achilles was good as barbarians already do a lot of damage, an...

I will literally quit the game if they cut normals down to green.

I don't even like normals down to blue, as I've said it just feels awful to find purple or god forbid a legendary when we run the lich and know that we can only use it for the one run. I certainly HOPE it's temporary and they will undo it, but due to the amount of people going: "Yeah so good!" I doubt it, probably hear to stay.

Wish we could un-open the pandora's box that is gear restrictions but now that it's been done I doubt it will ever get undone.

As for blow of corruption and achilles, yes achilles needed a nerf. I just think it's super weird that they nerfed achilles which was also something that would basically one tap if it landed but they leave BoC in the game. Personally the nerf I'd give BoC is that it just cannot benefit from any scaling. 20 extra flat damage on an attack is fine, as long as that damage doesn't get added magic damage or headshot modifiers or power modifiers etc.

oak dirge
#

If you want to help casuals learn but still have good pvp have 3/6/9 (or 5/7/9) players/teams random raids, this would make occasional raids be more pve focused and some being heavy pvp focused with some being at the balance we see now

grim stag
little summit
#

The fact that you have to create a ticket on the website to report blatant teamers/cheaters in solo maps is disgusting when you have support staff and tickets available in discord.
Additionally, when the website is down you're just screwed because that's the only way to really report cheaters. - 1/10 customer support.

jovial swan
#

I'm gonna be real, they need to separate HP from the Strength stat.

tender seal
jovial swan
#

Strength should be as follows:
-Penetration Power (how much armor penetration you deal)
-Impact Power (how many hits it takes for destructible objects to break; or if an object that is normally not destructible can be broken, like chests or doors)
-Damage Output (self-explanatory)
-Block Breaking Power (self-explanatory)

#

Then you have a whole different thing for health where it's just the vitality of the character that can be changed through max health bonuses and not Strength.

jovial swan
#

Also, gonna be very real here. Silence is not going to be healthy for this game.

#

Same with Hunting Traps. Or anything that partially or completely limits a player's ability to play.

tender seal
jovial swan
#

Also, Rogue should legitimately NOT be the class that's able to Silence people. This coming from a Rogue main.

dense sand
dense sand
jovial swan
#

True.

#

Also, you know, if there's anything I learned with the experiment regarding the base maps and item rarity, it's that it's not draconian enough. They should make it so that only Uncommon rarity items or lower can only be brought into the Goblin Caves.

tender seal
# jovial swan Also, you know, if there's anything I learned with the experiment regarding the ...

So me and my friends just queued up for a normal crypts run (didn't have any gear a red spider mummy took us out last game) and once again we get bodied by a fully geared wizard. The new hotfix did nothing!!! He was wearing full green (all but 4 items were green) and even had a necklace on with +action speed. Somehow he hit me with 4 fireballs while I struggled to jump on the barrel he was standing behind, then my friends died to an axe skeleton. When is ironmace going to finally do something about this gear greep and limit lobbies to white items only. I'm by no means a bad player at all but when you have these sweatlords running around fully greened out you can't do anything. I can only imagine what it's like for a new player. This is only going to drive new players away from a game that I'm definitely not bad at. Ironmace do something!!!

Credit - https://www.reddit.com/r/DarkAndDarker/comments/178k1ar/guys_this_gear_creep_is_out_of_control/

jovial swan
#

Tbh, this game is just horribly unfun in its current state. Ever since the second big patch, it's been downright unbearable.

keen scaffold
#

hotfix the goddamn gold coin purses tonight please just turn them into a gray item tyvm

runic cloak
#

When guilds and quests ?

final aurora
jovial swan
#

Gold Coin Purses are considered Uniques. Uniques can't be taken into normal dungeons.

keen scaffold
#

they cant be brought into normals and to free up space you need to pay someone to take them for free

final aurora
#

ahhh I see, ty

jovial swan
#

Bro, I'm so sick and fucking tired of Judgement being the go-to skill for PvP Cleric. Tbh it needs to be made useless for how long it's been powerful.

keen scaffold
#

or go in naked into a high roller and dropem yourself

jovial swan
keen scaffold
#

yeah its a pain in the ass and one of the dumbest oversights ive seen in a patch

jovial swan
#

They need to reintroduce a hard lock to magic damage and magic healing. Make magic damage only cap at 25% increased damage, and magic healing cap at 3 HP per second.

#

Then we won't have:
-Wizards capable of soloing a Trio with relative ease.
-Warlocks being able to outheal everyone to a tremendous extent.
-Rogues being able to do 16 damage of Poison on first hit, per tick, when geared.
-Clerics being able to take away all your health from a single button press and 0.5 second start-up attack that legitimately takes no skill to hit.

real trellis
crystal dune
#

Can clerics even Run 10 Spells? Like mentioned in that post. They have only 1 spell memory right?

abstract swallow
vernal hedge
abstract swallow
#

devman wants you to crumple instantly if you fuck up/pick a fight with a bigger fish, not for fights to go on long enough that you can sustain multiple re-engagements
see: tranquility rework, med stacking getting outright removed, pre-medding getting gutted, etc

vernal hedge
ripe turtle
faint onyx
#

fix wizard for christ sake. Ungeared is completely unplayable and geared is brokenly op

quick rivet
#

Are flea market and offline mode something they are working on or plnning to?

toxic pulsar
#

put gold ore in hell or high roller, get it out of ruins, it's supposed to be a more fun casual map but tryhards spam it for gold 24/7

silver dock
# jovial swan I'm gonna be real, they need to separate HP from the Strength stat.

Not a bad idea on paper, but unpleasant to balance. It makes it so squishy classes are squishy as they have to choose health over damage, and not just get both. But if people are squishier then wouldnt more people complain about getting one shot more? Thats already a big issue, but now itll be even worse when you have another stat you want to roll so you can have chance to survive getting even hit once. Next is that the will stat would need to be changed in the same way for magic stats. But what would you do about balancing out what stats you keep or remove if strength and will gives all those bonuses? How would this effect rng on item rolls?

vernal hedge
wild hollow
#

Hello, I'm Class Master
The level-up system will be open soon

violet sequoia
#

Is it possible for rogue deal 16 damage per stack of poison???

toxic pulsar
#

Every time I play duos it's in between doing tryhard hell/hr, or because I only have a friend on who wants to mess around in duos

silver dock
# faint onyx fix wizard for christ sake. Ungeared is completely unplayable and geared is brok...

Idk... ive killed plenty of people in blue and purple as a base or green wizard with a staff. They are literally meant to be strong as they lack 3 major attributes. But what I certainly agree on is that once they get even a little geared they can easily snowball if you play right. Thats why I heavily dislike ever using spellbooks and orbs as they make wizards boringly strong. People who use them are just trying to play easy mode. Saying a wizard takes skill is only true when you use staffs and swords.

They even nerfed books and orbs, but it wasnt enough. They still give too much dps and mobility at the buy of a single item. The only issues using books or orbs is whether you run instant cast or meditate.

indigo egret
naive thicket
toxic pulsar
indigo egret
vernal hedge
toxic pulsar
vernal hedge
midnight shoal
#

meta stats for ranger?

scarlet creek
runic cloak
#

When guilds and quests

keen scaffold
gloomy anchor
#

does anyone else get the (the game has ended abnormally-please restart) message.... im so sick of losing gear from it at least 2-3 times a day?????

keen scaffold
#

oh i see, youre saying without the gold ore spots it would be casual and i agree

#

although initially the ruins were supposed to lead into the crypts and if they did that like in that one playtest then i would understand leaving the ore deposits. but right now its a sweat fest for that gold

deft idol
gloomy anchor
deft idol
#

Don’t take in good gear atm

fresh wyvern
hot hemlock
scarlet creek
#

If you camp the gold, less gets to the market and it holds value more. So if u have a lot, stop others from getting it

hot hemlock
#

Bros advice is try tohold a monopoly over an infinite resource KEKW

scarlet creek
proper pulsar
#

SA SERVER DONT WORK ATM

rotund violet
#

Want more people to go HR instead of normals in blue bissies?

Bring back stats preview on Jack O lantern!

Also bring back legendaries with hidden stats, as it was previously in playtests.

naive elk
viral yoke
#

Take out blue portals and zone close. add in static extracts around the maps and make a set number of red portals spawn for hell around the map.

gray crane
#

Going about separating gear by rarity to enter dungeons is useless. Need to come up with an overall gear score equation that will separate overall quality into different tiers.

runic cloak
#

When guilds and quests

gray crane
#

someone not being able to bring in 1 purple sword, versus someone bringin in all BIS blues...is totally nonsensical

atomic yacht
#

let me date the alchemist

prisma magnet
#

Add weapon sway to bows and crossbow with a "hold to steady" option.

atomic yacht
vernal hedge
proven flare
#

why warlock can heal from hydra, that's dumb

mortal gazelle
#

what if they roated maps for solo players like for 1 hour you have gc then for 1 hour you have crypts this would just be for solo players and other maps would stay the same makes it possible to get crafting matirals as a solo

brittle karma
#

Please explain to me why the devs cant just make selling to merchants viable if I buy something for 120 from them I should be able to resell it for half so if I steal someone's blue chest piece that isn't BiS I should be able to sell it for around 50 to 60 gold to merchant instead of wasting an hour in trade chat and no that wouldn't fuck anything because realistically gear takes up more slots so if you fill those slots with green or blue collectibles you'd make way more money than selling the gear. So it would definitely work. It would help noob players and it would also make trade chat less annoying. Then only BiS gear would be sold which end turn lowers the cost of that gear because everyone would be trying to sell it.

white spade
#

Devs dont care about trade and how much everyone hates it, they been showing it since they never even once talked about it. brazilian server are down for at least 3 hours and the devs said nothing also, they only care about trying weird data gathering changes that sometimes break the game all behind early access excuse.

primal skiff
#

Suggest changing wording on Rogue perk "Jokester" from the current: "The Rogue lighten's the mood, giving all party members around him +2 in all attributes."

to:
"The Rogue lightens the mood, giving all party members +2 in all attributes."

This is a very small change, but it removes ambiguity. giving all party members "around him" suggests that it does not buff him also. Currently, it appears that the rogue himself also benefits from this perk, gaining the stat bonus as well. Given that the rogue is also buffed, removing the words "around him" makes it less confusing.

grave nebula
#

I have a lil suggestion. IMO you shouldn't be able to fling your armor off your character so quickly in the tab menu. Seeing as how changing weapons and equipping gear takes time, so should taking it off, even if it's a tiny amount of time. Personally i think too many people use this to their advantage and while i think it's kind of funny, i don't think it's in keeping with the game for it to be so instantaneous that it becomes an often talked about strategy in various situations.

gray crane
keen field
#

Teach noobs how to play so they can battle people wearing blues and not think it's impossible

grave nebula
dusky kernel
#

What if there was a -1 or -2 move speed per empty slot? (Excluding jewellery and cape)
Not sure how else you’d make it less beneficial for speed

grave nebula
#

im not sure im for negative move speed penalty on removed clothing except for shoes (which most people aren't unequipping), but if their was a tiny amount of time needed to de-equip or if you couldn't de-equip armor while moving, it might affect the dynamics of move speed in a beneficial way by preventing people from instantly gaining move speed mid-battle in requiring people to take a couple seconds to gain that speed

rigid grove
#

Can we get a potion case, a first aid kit/case, or something of the sorts? More inventory management items would be great. As it stands right now, I either have to sit in trade for forever to sell things, sell them for dirt cheap, or sell to vendor to make room in my stash. Success shouldn't feel like a downfall.

azure fog
# gray crane https://darkanddarker.featureupvote.com/suggestions/502512/cumulative-gear-score...

I agree in part. 1) I think it breeds to stay individual and not team based. There is no mechanic in game to confirm a teammates gear score before going in. Also it is better to encourage ALL players striving for best gear, team based scores will incentive one or two player carry with others naked. 2) I think lobby split blue and lower normal purple higher HR is good. At no time should a full white fresh slaw be facing a purple team. But individually iLvL or gear scoring is better and lobbies being matched with similar gear levels even inside the normal/HR split is positive

hardy kindle
#

Ban teaming in Goblin Caves, what are you supposed to do when 2 super geared guys decide to team up before the game? Just ban people who do that they make the game not fun

storm blade
slender marten
#

WipeHype <------ soon please. 💤

hardy kindle
azure fog
#

Teaming in general should be bannable i run into teaming in 70-80% of HR goblins and usually in 50% of normals.

storm blade
fierce quest
#

hello. where can I use a golen key ? should i play in high roller ?

calm dove
#

Man I want to keep playing this game but the number 1 biggest issue this game has is the trading. There's people that have the time to min/max by sitting in trade chat and there's ppl who don't. That alone is creating a huge issue. Either remove trading or give us a better system. The current system is something runescape even left behind.

pure summit
calm dove
pure summit
pure summit
calm dove
pure summit
calm dove
#

I mean who wants to spend hrs trying to build a gear set using trade chat. idk how more ppl are not upset about it. I keep finding myself and my friends playing less and less over this one issue. Hopefully something changes soon. I think they're still tied up in legal stuff and it's getting close to the end of it all.

pure summit
calm dove
tidal cloud
#

My suggestion is about another method to stop players with HIGH-END GEAR queuing into normal lobbies. And the best way in my POV is to add some sort of "Item Score", for example ITEM SCORE wont be limited by only item rarity it will take into account +all, +weapon damage, etc. I cant speculate much about how much each stats will be in ITEM SCORE, but is better them only rarity. A lot of items that are blue are better than purple and sometimes even yellow, so limiting only rarity is not actually a good way to say which person can go to normal games or high rollers due to the problems earlier presented...

uncut slate
#

Give cleric meditate, meditation just as religious as it is arcane

wintry egret
#

FiGhTEr sO WeLL rOUnded

#

love that every class in the game can literally beat armor rating, can we do something about fighter sucking ass in every situation the passed wipe?

ruby kestrel
wintry egret
#

Bard>Fighter Rogue>Fighter Barb>Fighter Wiz>Fighter Ranger>Fighter Warlock>Fighter Cleric>Fighter

terse sonnet
#

It’s not skill issue when you get one shot in full blue with 140 HP by a fireball from a mage

wintry egret
# cerulean kestrel Absolute skill issue

oh yeah #4 fighter all wipe last wipe just to get shit on the entirety of this wipe due to everyone countering my every move, rogues have speed and poison, bards can weaken and slow me, warlocks can literally just eat me, Barbs 2 shot fighters, before you say skill issue why dont you tell me how its a skill issue

cerulean kestrel
terse sonnet
#

Talking about skill issue… the guy probably never played fighter

wintry egret
wintry egret
terse sonnet
#

Yeah probably !

cerulean kestrel
#

Lol #4 fighter at killing troll, I’ll actually post my leaderboard rank unlike you

wintry egret
#

at the current moment with all the changes theyve done to every class the fighter hasnt been touched

wintry egret
terse sonnet
#

At killing troll ? We talking class balance you talk about 1 mob in the game ?

cerulean kestrel
wintry egret
#

i dont need to screenshot my skill cus i know what i got, i dont need to boost my own ego like your 12 year old ass

sonic sigil
#

dale muchachos, habiliten el sv

wintry egret
cerulean kestrel
#

Checkmated yourself with that one bud. Cheers

wintry egret
# cerulean kestrel Exactly thanks for proving my point. <@298286247699546113> you’re the one who b...

wait what, i brought up how fighters are countered by everybody currently and my defense was i was on the leaderboard for fighter and you proved me right by finding where i was #4 in exactly you didnt wanna share my other ranks cus you know where im at on em, not only that i told you exactly how i was getting shit on and you still have not told me how its a skill issue in the slightest, so realistically you checkmated yourself bud, cheers. Theres obviously no arguing with stupid so im just going to block you ok?

cerulean kestrel
wintry egret
#

So can anyone help this guy out? what am i doing wrong as a fighter in HR GC against everyone else

wintry egret
cerulean kestrel
wintry egret
#

you literally called out my #4 ranking on troll killing you knew exactly who i was you fucking psycho

cerulean kestrel
#

Man thinks rogue poison counters fighter idk how to help someone like that

cerulean kestrel
wintry egret
cerulean kestrel
#

Guess I shouldn’t be surprised by someone who thinks farming troll adds credibility to class balance discussion

small furnace
# wintry egret love that every class in the game can literally beat armor rating, can we do som...

Just read everything you said and the problem is they can't buff fighter because of how prominent they are in 3s.

Solos are another thing sure, where the PDR isn't helpful because you end up being very slow and can be out-ranged/kited by wizards and warlocks who just ignore your PDR and move 10x faster than you.

Think a good middle ground would be to buff slayer fighter. Slayer fighter has almost no prominence in 3s and are generally considered pretty underpowered, though I don't know if that would suit you, would certainly suit me though as I love playing slayer fighter.

wintry egret
wintry egret
small furnace
# wintry egret what weapon would you say slayer would be better off running around with?

I'm more of an arming sword fan with slayer because of the high attack speed and low damage, the +5 flat damage helps a lot. Falchion is also pretty good, point of slayer fighter is to be able to actually keep up with your opponent, but you die a lot easier so you wanna try and output more damage before you die. I recommend offhand lantern, hand crossbow is also good if you use all-weapon fighter because the hand crossbow can benefit from the +5 flat damage too which more than negates the 10% damage penalty. Just depends whether you like the additional movespeed or not.

#

You can also use short sword if you're using arming sword, short sword and arming sword have weird combos that work together and go much faster. Plus short sword is only -10 extra movespeed so it can be hella worth.

silent mica
#

Are there any current suggestions about quests/stash upgrades being more tied to HR?

If they can incentivize HR through more account progression stuff, that should help quite a bit with the dead HR lobbies, as well as drag some of the people who primarily just play to stomp LR into HR

small furnace
# silent mica Are there any current suggestions about quests/stash upgrades being more tied to...

It would be a good idea but before that happens we need to figure out what to do with leaderboards. Currently leaderboards are entirely tied to HR but if we're gonna tie late game progression to HR as well it seems like there should be a dedicated ranked mode instead.

I know a lot of people have interest in grinding out their name/fame but that's 'ranked' in that sense has never interested me in games all that much as I usually avoid it since I'm just playing for fun.

silent mica
# small furnace It would be a good idea but before that happens we need to figure out what to do...

I don't actually know if there's that much of a problem with having them both tied to the same mode

I'm not actually sure how the LBs function currently, but if it is (or was changed to) top 20 games or something, going into HR early for progression wouldn't hurt any rankings if you care about that, and if you don't then it doesn't matter much.

In my mind, HR is probably intended to be where you go when you're geared but people are way too risk averse to run it with the entrance fee, even if the risk/reward is worth it numerically. So HR player pop dries up quickly, which leads to people running LR in the same gear instead, which is where a lot of balance complaints seem to be coming from.
Gear locking LR, I think, seems to be the bandaid fix for that, rather than addressing the issue. But people haven't responded well to HR changes in general, in terms of trying it more at least, unless it's completely free.

A quest/progression system in HR seems to be the only way to do that, by giving a reason for players to consistently run HR, which lessens the people who 'should' be running HR going LR instead

cerulean kestrel
#

Ironmace seems to keep making changes with this fantasy that players won’t abuse the system. as evidenced by Graysuns message that “players won’t abuse BiS blues they will just go to HR”

small furnace
# silent mica I don't actually know if there's that much of a problem with having them both ti...

I played a ton of HR when it was off leaderboard.

Now that it's on leaderboard I do not play.

Sure, HR can be where you go when you have a god set, but if the people I'm playing against aren't just there for the reward of HR through either PVP, bossing, or looting and are instead there for the incentives of clout through the leaderboard I don't think I want to be a part of it. I'm not the only one that feels that way either.

So instead usually when I get a purple it just gets vendored instead. I really don't want to play with other leaderboard players, I like HR in concept and I enjoy playing it when it isn't tied to a clout-based number but when it is that's it for me.

Introduce a ranked mode separate from HR and you'll find a lot more people are willing to play HR.

calm dove
small furnace
oak dirge
#

Cant Play the game on my main cant delete gold pouches cant afford HR dont have Stash space Cant play the dumb game didnt play my main since last patch it has a bunch of empty gold pouches in bags ... i dont wanna delete my only lvl 20 yes i suck at game but why cant i delete gold pouches WTF

calm dove
small furnace
cerulean kestrel
pine comet
#

Why did you spend 35 dollars on this if you need food?

ripe prairie
#

imagine not wanting an auction house

jovial swan
#

I'm going to post some Gear changes that I believe would be really good for this game.

wet ether
#

ngl I think the devs should add a team auto-fill option. if team killing is an issue with the random teammates then make team-killing a bannable offence

jovial swan
#

{Common Gear}

Common Gear is no longer lost upon death, so long as that gear is currently equipped on your person.
Common Gear can still be taken off of your corpse to be used by other people.
This includes weapons and armor, but does not include utility items.

{Junk Weapons}

By pressing Alt + Left Click on your weapon while in the Stash menu, you can change your weapon into any other weapon that is available to your class.

This new weapon will always be Junk Tier and will have any additional stats reduced by half outside of the weapon damage and movement speed.
You can only perform this option twice prior to the match starting and cannot add a weapon into an empty slot.

glacial sphinx
dusky talon
#

Add an auction hall, sitting in the trade hall is mad annoying

cobalt root
#

last circle in GC shrinks way too fast, if you're a barbarian you don't even have enough time to open the last portal as it comes up before the circle shrinks to nothing - needs to last another 5-10 seconds before the map collapses

normal quarry
#

I'm down for no circles

calm dove
thin thunder
#

I think it would be awesome to have a merchant that only accepts silver.. and has only items other merchants don't, isn't that genius?

calm dove
neat hearth
#

skeleton corpse loot sucks 😄

pure juniper
granite plinth
#

delete your game and hold it over to better devs Skull

fair oasis
#

Could dagger mastery add the ability to retrieve thrown daggers from bodies and make them faintly glow for easier pick up? That would be awesome<3 <3

granite plinth
fair oasis
jovial swan
#

I honestly think they should remove Ambush's damage modifier and make it a 30% attack speed increase modifier for the next 3 attacks within 5 seconds.

atomic yacht
#

make caltrops non charge based and instead just make it a cooldown

jovial swan
#

{Weapons}

Falchion - Nerf: Weapon damage universally reduced by 2.
Longsword - Nerf: Riposte damage bonus reduced to 130%.
Rapier - Nerf: Damage bonus reduced to 100% on hits 2 to 4.
Viking Sword - Buff: Attack angles changed to two quick diagonal slashes.
Viking Sword - Buff: Attack wind-up speed increased.
Zweihander - Buff: Weapon damage universally increased by 5.
Flanged Mace - Nerf: Armor penetration reduced to 5%.
Morningstar - Nerf: Armor penetration reduced to 8%.
Castillon Dagger - Buff: Weapon damage universally increased by 2.
Bardiche - Buff: Weapon damage universally increased by 3.
Bardiche - Buff: Attack animations changed to be more prominent in the swing and increase range.
Spear - Nerf: Weapon damage universally reduced by 2.
Battle Axe - Buff: Attack speed increased by 20%.
Felling Axe - Rework: Felling Axe is now a two-swing weapon that has higher recovery upon missing and does not transition into the second hit unless you hit the first.
Felling Axe - Rework: The second hit of the Felling Axe has high recovery.
Longbow - Nerf: Weapon damage universally reduced by 10.
Longbow - Nerf: Attack charge time increased to 2.8 seconds.
Recurve Bow - Nerf: Weapon damage universally reduced by 5.
Crossbow - Nerf: Armor penetration reduced to 8%.
Windlass Crossbow - Nerf: Armor penetration reduced to 12%.
Crystal Sword - Change: The Crystal Sword can now have a secondary item equipped to it that isn't a magical item. This removes its ability to charge spells, however.
Drum - Nerf: Weapon damage reduced to 10/11/12/13/15/17/19/21.
Lute - Buff: Weapon can now be used by all classes.

gritty bobcat
#

Sad to see that the goblin caves number of players hasn’t gone back up to 9 and reduce the amount of portals that spawn.
They’ve had multiple patches to fix it since it got ruined.

I can’t speak for other people as I don’t know the numbers, but I’m sure majority of people dislike it just by searching for “goblin cave” in the discord. And people will leave slowly, and it’s kind of sad as this was my favorite game by MILES.

eager creek
#

Squish the base number on gear way closer together, where White is only slightly worse than blue or purple. Gear rarities already have additional augments for each rarity grade, having the base numbers almost identical will feel more rewarding for both the noob and chad. the noob will have to outplay, and the chad wont steamroll as easily.

jovial swan
#

Forgot to add one more change I had:

Hunting Traps: Hunting Traps have been removed due to their imbalance and the fact Rangers have had it good for too long.

eager creek
#

did you post it on suggestions?

jovial swan
#

Or, perhaps:

Hunting Traps - Hard Nerf: Hunting Traps now require an entire 7.5 second animation of setting them up. This can no longer be sped up by the perk as it will be removed.
Hunting Traps - Hard Nerf: Hunting Traps can no longer restrain people. They simply slow down their movement speed by 30% for 5 seconds.

eager creek
#

I wish the traps just massively slowed, like 50%, only one foot is caught, you should be able to drag it...

keen scaffold
#

so when are the warlock nerfs happening and what are they gonna do with BoC and hydra+ CoP?

sullen venture
#

Regional locks

eager creek
#

Boc is not the OP spell lol.

small furnace
jovial swan
mint sluice
#

this game is completly unplayable on ruins it is ridiculous they would implement such a high vaulue item on only one map it makes the entire loby just spawn rush and kill for gold because it is the only thing worth doing so you just end up with a bunch of spawn rushers and juicers just adding to theyre bank overall not been fun since patch

jovial swan
#

Instacast needs to be gotten rid of or hard nerfed by tier. Ain't no way we should allow that to be a thing.

eager creek
small furnace
eager creek
#

Phantomize is what stops melee classes way more than boc. Literally cant engage if we phantomize and flame walk. its so cheese.

small furnace
eager creek
#

you cant outrun my build lol. But I never run into the player unless I have to, it just makes space.

small furnace
eager creek
#

Id argue fighters second wind is the best starting ability, by a mile. Boc just removes healing, so thats why you feel it harder.

small furnace
eager creek
#

Didnt know that, dont play the class much.

small furnace
#

I feel it 'harder' because a warlock one or two taps me as a melee character even if I get the jump on him. That doesn't feel right that a warlock can just press a button and win any melee engagement.

eager creek
#

its in a pretty weak place compared to the 2 other melee classes.

small furnace
#

Even if I'm playing barb I will not go to trade a BoC with a warlock unless I damn well know he's already low.

eager creek
#

ok, now youre capping, barb craps on warlock lol. Boc only does 25 extra damage w no gear.

small furnace
eager creek
#

I mean, we can do gear checks haha. My barb and warloc are loaded.

small furnace
#

I'm not talking about gear here but you just said it's only 25 extra damage, which means you clearly don't know how the scaling on BoC works.

eager creek
#

ok, how much does ungeared boc do?

#

tbh i havent played with the skill since the spell changes.

small furnace
# eager creek ok, how much does ungeared boc do?

It does +20 additional damage, but it also takes into account the extra magic damage from staff, which I assume you already knew because you said 25.

HOWEVER, it also takes in any additional magic damage, which ofc base kit doesn't have... but it ALSO takes into account any magical power bonuses, which base kit DOES have. On top of that it also is affected by headshot modifier. Which means you have a base kit skill that can just add like 40-50 damage onto your attack for free.

eager creek
#

No, I wasnt counting the staff damage - staff always does that. was counting the will + dmg bonus.

small furnace
#

Oh, well it def aint 25. Go try some damage tests on the dummy with base kit warlock with optimized perks sometime.

The main problem comes from the scaling. If it were always just 20-25 extra damage in base kit I wouldn't care, but it being able to benefit from magical power, magical damage and also headshot modifier is just way too much damage. I would not care if it were always just 20 25 damage as you say. That's a perfectly reasonable chunk of extra damage for a melee skill. (Which begs the question, why is victory strike such awful trash compared to it? I would KILL for a 20 damage victory strike)

eager creek
#

Just punched the dumby, it was 26 body shot

small furnace
#

Perks?

eager creek
#

32 with staff, which counts the magic damage from staff.

#

I actually had malice on (+will) which you shouldnt run anyways

small furnace
#

I can't login to the game rn so I can't really test cause dead servers for me.

but iirc Warlock has 25% magical power on base kit correct?

So a bonk with staff is 25 phys damage.

Activate BOC and it takes into account the magical damage.

So it adds 20 + 5 damage to the melee attack.

That's already a 50 damage melee strike.

Now we take into account for the 25 damage the +25% magical power. That ought to be 32 damage.

So 32+25 = 57.

Now we can apply that as a headshot modifier and we'll say the average player has 10% headshot reduction which means a 40% increase in damage. That's upping the damage to 80.

80 damage on a melee attack with a base kit warlock staff. Come on, that's a bit ridiculous, and it only gets more ridiculous when you add in a bit of scaling stats.

#

You should not be two tapping people that get within melee range of you as a base kit warlock with a staff.

violet sequoia
#

Warlock combo, 1 curse of pain, 1 BoC at the head

jovial swan
#

Gonna be real, they need to hard nerf these no-skill abilities:
-Sprint
-Second Wind
-Cut Throat
-Quick Shot
-Judgement
-Blow of Corruption

They need to be worse than they currently are.

pine comet
#

I have never seen anyone complain about cut throat before

jovial swan
#

It's becoming the meta for Rogue now.

#

Also, I just got one-tapped from full health by a BoC Warlock. If this skill does not get changed soon, I'm out.

pine comet
#

How do you feel about smite staff cleric

jovial swan
#

That needs to go, too. Anything that allows for instant magic damage is pretty dumb.

celest pagoda
pine comet
celest pagoda
#

with that slow ass staff im gone by the time your done casting

pine comet
#

You underestimate the range on the staff

celest pagoda
#

i play cleric no spells i've killed countless clerics with spells lol i dont underestimate nothing

pine comet
#

Wait idk why I said range on staff, I meant range on holy strike

vernal hedge
# jovial swan **{Weapons}** > **Falchion - Nerf:** Weapon damage universally reduced by **2**....

mostly good changes but I find some unnecessary nerfs to already underused weapon nad some buf missing:

  1. I think longsword shouldn't be nerfed, if anything receive a slight buff to it has being a longsword figther realistically puts you at a disavantage if playing against someone that knows how to counter LS
  2. Viking sword has laready been changed several times and is in a good spot currently, your attack wind-up change would make it better than horsemans axe at every point
  3. I don't think maces need any change, only people realistically use them are cleric for lack of a better option
  4. Castillon dagger should be for all dagger instead has they are currenty in a bad spot and underused, rapier and short sword are better at any situation pretty much
  5. no need to nerf spears has they are only used by ranger basically, instead remove the 10% attack power bonus that rangers grab with their perk to not make it an even worse weapon for fighters
  6. feeling right now is good, even a very geared barb missing a hit can cost him the fight due to the recovery time or a naked fighter can be able to upset a fight by placing his hits well
neat jay
#

STOP TRYING TO BALANCE GEAR, BALANCE CLASSES INSTEAD

abstract swallow
#

or, y'know, stop desperately trying to balance an early access game that has almost none of its content implemented

#

spoilers: even if you get good balance you've just wasted hundreds of manhours satisfying the noisiest parts of the community, who will immediately go back to complaining when you actually go back to finishing the game

gusty lily
#

so i am queueing for goblin caves with a grey green fighter and it takes forever, on my naked ranger i get in the game immediately. Sideeffect of gear based matchmaking?

noble tide
#

The Melt Perk on Wizard Should allow fireball to Destroy iron doors.

gusty lily
#

we need 3v3 random search so you can hit a button and que with strangers. And a friendlist. PLaying alone is boring after a while

low osprey
#

On your page have build recommendations for classes and what stats to focus

vernal hedge
tender seal
silver dock
# eager creek Boc is not the OP spell lol.

Almost everytime you speak you show you have no idea what balance is. First about the disperity between gear and then saying BoC isnt broken? Yeah lets have everyone listen to the person with such bad takes.

vernal hedge
silver dock
tender seal
vernal hedge
# tender seal 1) It does if you're using your money to pay animators and designers instead of ...

Lol you get of your high horse KEKW
you make it sound has if everyone at ironmace even the janitor is doing balancing changes
What I said isn’t wrong, just because balancing is being done doesn’t mean you are producing content which doesn’t make what ironmace said incorrect, it doesn’t have to be 8 or 80 there is also a middle ground
An animator or designer won’t be doing balancing work because that not their job,it was a joke, if they are doing it ironmace is completely lost

tender seal
bronze swallow
vernal hedge
bronze swallow
#

Yeah I’m just joking, there’s a lot more going on than just content and balancing though.

vernal hedge
indigo egret
vernal hedge
bronze swallow
indigo egret
vernal hedge
#

Put a timer on wpa and it would be just has broken, you don’t need to pre cast it, you use it just before going in, at that point 80% of classes do not have the ability to run

bronze swallow
#

Pick rates should be a good indicator of ability balance, how are other fighter abilities not being buffed if only 2 are selected

indigo egret
vernal hedge
#

In fact on rogue example specially you never want to have wpa active unless you are in the fight already had it makes you visible af, but this is more of a rogue exclusive

vernal hedge
bronze swallow
#

I can’t say BoC is absolutely broken, but it’s poor design imo. Always felt like a placeholder ability to get the warlock out there but doesn’t capture his identity so we’ll

indigo egret
vernal hedge
bronze swallow
vernal hedge
bronze swallow
#

Warlock should have a varied selection of 1-strike abilities with a more interesting choice than just flat D. BoC - prevent healing for 15 sec (this alone could be insane in a team fight). Draining strike- heal for the amount of damage dealt. Cursed strike. Reset the curse duration and amplify of all cursed on target

bronze swallow
vernal hedge
bronze swallow
#

It’s definitely needed and warlock and rogue are the best classes to wield it. Not only would it balance class pick rate but also ability pick rate. Maybe for once not all fighters and rangers would choose “press button to heal”

#

Generally I dislike that fighters run only 2 actives when the fighter class should have so many interesting manoeuvres and abilities

silver dock
silver dock
bronze swallow
clear helm
#

If a warlock play BoC that literally trolling gear team vs gear team you need to have phantomize + spell

bronze swallow
clear helm
#

BoC is just not playable against good player tr$sh skill tbh

silver dock
clear helm
#

Without spell and phantomize you have no escape or tempo

bronze swallow
silver dock
silver dock
clear helm
#

You asked for explanation

tidal cloud
# ruby kestrel bro you are literally just mad you cant get gear. Color based matchmaking was a ...

funny how u assumed that. I only said that because the ones who destroys people in normals are always guys who dont have the confidence to bring those items to a High-Rolle match. In my opinion normal matches u shouldn't be able to bring something so outrageously good that u gonna be killing most people with 2 to 3 hits. And lets remember that this is a game and the top priority is to have fun, a lot of friends of mine quited the game due to how unbalanced normals were, yeah they were "bad" for the average "tryhard" that only thinks about its own butt while the game is losing more and more players, because he aint good enough to go to high-roller games and go against people who are on the same level of gear

limpid niche
#

Go to work

bronze swallow
silver dock
clear helm
bronze swallow
#

And easy fix to make sprint more strategic or out-playable would be a small exhaustion period at the end, where you move slower.

silver dock
clear helm
#

You asked for argument that the same as explanation of my statement

clear helm
#

But be arrogant that gonna prove ur right rn

bronze swallow
#

MS is so crucial, an ability with such a big impact that’s useful across the board for any situation will have 100% pick rate

#

A good idea for fighter perk would be small MS boosts on-hit for combo rather than the small extra damage

silver dock
clear helm
#
  • english is not my first langage
silver dock
silver dock
clear helm
#

Because you are arrogant that fact like the fact boc is not playable in 1v1 2v2 or 3v3 against good player

silver dock
# clear helm + english is not my first langage

You keep failing to read even the first sentence, but yet youre stuck on a simple statement you THINK is a question. So no matter how much you spew your bs you really dont have an argument. Hope you can read this and learn what it means one day 😉

indigo egret
clear helm
#

I understand that you wrote a statement but the think is you just don't want to talk. Just be arrogant

#

You're probably from Na with this kind of mentality

silver dock
clear helm
#

bro think he is god and unserstand the game better than everyone 💀

indigo egret
#

No I'm using the actual developers of the games as backing of this, since when they nerfed everything else about warlock BOC stayed unnerfed which means it's not as broken as you cry about

silver dock
silver dock
clear helm
#

Saying someone have no argument is like asking for them but ok

indigo egret
silver dock
clear helm
#

the game is based about 3v3 and even in 1v1 without phantomize you can't play

#

na cave goblin player 💀

thick sky
silver dock
silver dock
clear helm
#

Rogue was not nerfed because of cave goblin, but because that was easy to rat and oneshot someone in crypt but that fine

#

HR was full of rogue for this reason.

silver dock
clear helm
#

Crypt is 3v3 but HR was unplayble because of that . I maintain the balance is about 3v3

#

Rogue was destroying 3v3 lobby by just beeing AT every corner

#

Same reason they made HR AT 150g with less player they wanted only Gear team and not rogue

silver dock
clear helm
#

Cave goblin is not the Real game

silver dock
#

you probably didnt guess it because you have no idea what youre talking about. so let me help you, rogues.

clear helm
#

Never said the top roller were rogue and that normal because the rogues were in HR to make money and kill people

silver dock
clear helm
#

Patching around gc is the worse thing dev Can do

silver dock
clear helm
#

Rogues was not going to be on top in lb while beeing rat you are do stupid ahahah

silver dock
clear helm
#

Every HR lobby was full of rogue

#

Beeing a rat make money but not as beeing good as a team. But beeing a rogue rat was easy that why everyone was doing it. It did not show on lb because geared team would perform better and play more than some rat

silver dock
clear helm
#

It effect on lobby, I Can read you 'ever played HR crypt in that moment. Only two or only one geared team by lobby

naive elk
clear helm
#

And full rogue trying to sneak for treasure and teamup to kill ur dps

silver dock
clear helm
#

Lb and competitivity make the game popular for numerous people. But rogue every where was destroying it

clear helm
#

Learn how to read bro Skull

#

Idk why I keep talking to someone who think boc IS not trash...

silver dock
clear helm
#

you literrally said that having an effect on lobby and 3v3 is diff

#

bro can't talk without trashtalking and saying he is right

#

you delusional probably NA and only play gc open your door touch some grass and connect neurone

#

cya ❤️

indigo egret
silver dock
clear helm
#

The game is originally 3v3 and focus around that who care about gc, just casual who think the game is hardcore...

#

Gc is a gold mine that all

earnest night
#

Give the stinky stick higher base damage or increase the cloud chance Significantly and able to hurt PVE, right now it feels like a 10% chance that never procs on players, grief your team
all in all the trolls bane is better than it

mellow sapphire
#

clouds do hurt pve, it just sucks

earnest night
golden fractal
#

My opinion/suggestions - feel free to flame them as you see fit. I've gotten every class to 20 (except bard) and have done most content available as most classes. I'll start with what I consider my "main" - If I had to chose one class, it would be:

**Wizard **- Needs a buff and maybe a few more spells. A "Shotgun" type spell would be handy. Something with an Area of Effect without risking blasting yourself. Like Fire-Spray or Ice Shards. Short distance, wide area, low damage per projectile / high projectile count. A Zone Spell would be nice, too. Ice Wall / Arcane Barrier - Something big enough to block a door for a few seconds. Maybe even longer than a few seconds but destructible.
Their defensive perks NEED some love. They're not worth it. The "frostbite" on Ice Shield is barely (if at all) noticeable and the 20 armor is 2% damage reduction. If a goblin hits me for 50 dmg, it reduces the damage by 1. But it does nothing for the poison. Reactive Shield is more like Reactive Wet Napkin. It can soak up...nothing. It doesn't change the number of hits it takes for anything to kill you (except maybe spiders).
Their perks are lacking. I'd suggest something that allows for slightly faster spell recovery during rest, so that Meditation isn't all but essential. Not so fast as to make Meditation irrelevant, but fast enough to use Intense Focus without sacrificing 25% of your run resting to recover your spells.
Maybe a perk that allows for your Knowledge Stat to replace your Strength Stat when using either a Crystal Ball & Weapon or Crystal Sword.
Give Reactive Shield a bonus vs. Ranged Damage? Maybe emit a Knockback effect when melee damage triggers it?
A perk that doubles the number of times you can cast each spell. That would make Meditate less of a requirement.
/endwiz

mellow sapphire
indigo egret
# golden fractal My opinion/suggestions - feel free to flame them as you see fit. I've gotten eve...

While I agree some new spells would be nice and all that you mentioned sound fine to me. As for your perk suggestion I think not just wiz but every class besides warlock needs a perk rebalance as there are so many that are never used or not really worth using over others. I do however disagree with the faster recover of spells and that meditate is required. Early on it is Definitely good as it allows you to get back a good amount of spells but once you get a good amount of clarity there is no reason to run it over intense focus or more spells. So I belive it to be fine where they are right now. Maybe some spell capacity changes for some spells will be needed. IE I think zap should cost 1 more

silver dock
# indigo egret As I said earlier he is apart of the loud minority who thinks everything they sa...

an excuse to justify your side being the minority. What sense does it make for the majority to be silent? You and your boyfriend arent even on the same page yet you agree with eachother? So why did they nerf the rogues then? The people complaining about them were solos, but based on your boyfriends logic they did it based on the 3v3 scene? No one complained that about them in 3v3, meaning that 3v3 is the majority? But if no one complained about them in 3v3 then how would your logic match up to what ramp said? Neither of your logic make sense with one another so how am I supposed to take whatever you say with any shred of value?

When rogues were broken and over played the rogue mains themselves were the ones saying that they were useless in 3v3. But if 3v3 was the reason they changed it whos the one lying here? If they were good in 3v3 then that means the rogue mains were lying to keep their mains from getting nerfed, sounds similar to warlocks rn. But if they really were bad in 3v3 then why would they change them if the minority in solos doesnt matter?

earnest night
limpid niche
#

Remove silver coins from the game it would probably help with server performance too

azure osprey
#

How would you guys rate plate armor fighter with halberd and crossbow in goblin dungeon? I use it for 3v3 but always had support and am wondering if I'd be too slow

golden fractal
# azure osprey How would you guys rate plate armor fighter with halberd and crossbow in goblin ...

Moving on to Fighter.

I realize Fighter is the most played class, but realistically, they're the most underpowered. This is due to their poor stat distribution. Specifically the 15 Knowledge. Opening portals and shrines quicker just doesn't justify the stat sink. Barbarian has double the Strength right off the bat. I think this can be easily mitigated by including a perk that subtracts Knowledge and replaces those stats with Strength/Agi. Maybe a perk that Does -5 Knowledge for +5 Strength and another perk that would -5 Will for +5 Agility. Or something to that effect. Not necessarily those exact numbers. But I believe that if something like that was included, it would become as universal as Second Wind. -5 Knowledge for +5 Strength would be immediately employed by almost every Fighter Main in the game.
Most of their perks are well designed and work. However, I've done some testing and I think (I may be wrong) I've found that the "Counterattack" perk only activates with the "Perfect Block" Skill. Again - I've tested this, and I rarely notice a difference after blocking an attack UNLESS I have Perfect Block Equipped, successfully "Perfect Block" an attack (with the sound effect), and immediately counterattack. In that situation, there is a NOTICEABLE attack and movement speed increase. Aside from that, almost never anything noticeable.
Shield Slam is worthless. The range to impact an opponent is shorter than the range you hold it while equipped. You have to be virtually ON TOP of the target. When you use it - the shield ceases being a shield and attacks can penetrate it.
Taunt could be reworked. Maybe rework the damage reduction so that if you're in a party of 3, everyone gets 10%, if you're duo's, you both get 15%, and solo, you get 30%. Didn't mean to reply.

golden fractal
wind leaf
#

Restart your servers. They've been unstable since morning. EU can't join matches and there has been no announcement.

golden fractal
#

Cleric.

They're actually kind of Over Powered. That's all. They're in a really good place. A good Cleric can be a headache for any class. But a bad cleric is easy loot. And they're virtually essentially to serious "High Level" content. I'd like to see more weapons available, though. A Flail would be awesome. I'd also like to see a Talisman or Rosary capable of casting Cleric Spells in One Hand and Bopping things with my other. Crystal Ball style, but with a cleric. That might be too much, though. They're already the most powerful class, IMHO.

earnest night
craggy kayak
#

Fighter second wind gets longer duration with the Will stat, but only heals for a fixed 50%. It should have a base 50% heal and recover more hp if you have positive buff duration.

earnest night
#

it's already the best fighter skill sooo, no it doesn't need buffs

craggy kayak
#

fighter has no super strong perks or skills, just usefull ones. Has never had anything like achilles or double jump, i wouldnt mind some fighter love

#

and arguing its the best so it doesnt need work doesnt make sense, its clearly not intended to punish the fighter if they have more will

earnest night
#

every class has wasted stats, barb starts with 11 agi 18 will

golden fractal
# earnest night How is the class with the most pdr, access to shield, longsword AND AWP, sprint,...

I've explained already how it's underpowered. I immediately do in the post you reply to. You can read it. But I don't think you read anything I wrote so I'll just offer to demonstrate for you how underpowered Fighter is. I've had this discussion and had to make this demonstration a number of times. Would you like to 1v1 me, your fighter vs my Barbarian? This'll be the 5th time I've had to kill a fighter to prove the point, but I'm willing to. Fighter is not much in a fight. A Barb is literally twice as powerful.

And no, only Fighter has legitimately wasted stats.

thick sky
craggy kayak
#

@earnest night will is not a wasted stat its MR and buff duration. it shouldnt punish the fighters second wind if he builds any of it

golden fractal
earnest night
#

ok give barbs windlass crossbows and ill allow fighter to get 5 more will and remove 5 knowledge

golden fractal
past gale
#

Wheres the DEVS to talk about the Brazilians Servers?

midnight forum
#

This game currently has a major issue with the Warlock's damage output. Even Fighters are almost instantly defeated, which is a clear indication of a significant balance problem. I urge you to promptly reduce the Warlock's damage output and adjust it to a more appropriate balance.

restive rock
#

.jaysavvy, rather than a stat-allocation perk, what if the fighter got more ways to use will and knowledge? The devs have thought of implementing scrolls, which the fighter could utilize.

summer kelp
#

Instead of forcing knowledge on bards for spell memory make it coupled to the quality of the instruments as it's currently mostly meaningless and alleviates pure Stat necessity while keeping gear reliance

mellow sapphire
#

game just needs a new stamina system. Make it where you can only swing so many times. Or how long you can hold a bow charged, spell charged, instrument played

merry kestrel
rough elm
#

I don't think warlock damage output is the main problem here it's just that fighter barely has any magic resistance , and by adding some more options for fighter to get more magic res would be correct choice. Even if u right now went full magic res with fighter u would be vulnerable to physical attacks because it would be kinda like 30% magic res + 40% phys and that 30% magic res wouldn't do shit to protect you. So it's not even worth going for magic res and best choice would be just stack as much dr as possible , and use different strategies to combat warlocks-wizards instead going straight for any of the mages. Which again well any mage class will do extremely well against fighters and is supposed to and vice versa.

earnest night
vast echo
#

When is ruins hell gonna be a thing

tender seal
earnest night
tender seal
quartz jetty
earnest night
merry kestrel
earnest night
#

Well maybe don't play the master of nothing class, it's literally a starter class average at everything, literal walking tin can

merry kestrel
earnest night
#

Also if it's that boring, why is it the most played class, longsword isn't boring in any way

merry kestrel
earnest night
#

well most fighters use kite+falchion or arming which is -35ms or -40ms, same as longsword and you can have a bow or a 1 tap crossbow, you can literally use anything in the game except magic how is it boring

merry kestrel
# earnest night well most fighters use kite+falchion or arming which is -35ms or -40ms, same as...

Heater, not kite*, and Heater also reduces speed significantly more while blocking, which is how it's used. In addition, Shield is fighter's most primary tool - akin to spells on a wizard.

If you get one tapped by a bow or crossbow from a fighter, you were out of position and providing a headshot without moving.

and i mean a true one tap headshot. Most people say "HE ONE TAPPED ME" when it was really a culmination of damage that led to their problem,

earnest night
merry kestrel
frosty juniper
#

ranged weapons hit way too hard in comparison to slowass 2handed weapons

merry kestrel
frosty juniper
#

at least longbow/xbow/windlass are way overtuned. Gray longbow 33 dmg, gray xbow 40 dmg, gray longsword 33 dmg

quartz jetty
merry kestrel
frosty juniper
quartz jetty
merry kestrel
merry kestrel
quartz jetty
#

Zweihander could use changes I'm fine with longsword and spear how they are

merry kestrel
quartz jetty
#

Quite a bit. It has its weaknesses but riposte is extremely strong if you land it

merry kestrel
quartz jetty
#

It does more damage tho

merry kestrel
abstract swallow
#

Are people still defending the longsword as anything but a noobstomper

quartz jetty
#

Riposte outdamages most weapons

abstract swallow
#

Fighter chat is cope city and even we figured out longsword is one of the worst weapons in the game lmao

merry kestrel
quartz jetty
#

Longsword also has more range and starts with a poke so its a tradeoff with the higher regular dps of the falchion

tender seal
earnest night
#

Bro 2 hit from a white longsword riposte removes like 140 hp from barb

merry kestrel
#

Longsword directly counters barbarians, yes

And only barbarians

quartz jetty
earnest night
merry kestrel
#

you want your target at arm's length to pull off consistent parries, and even then if the opponent as good footwork they can get out of riposte range quickly.

earnest night
merry kestrel
earnest night
#

I think you underestimate the riposte damage

merry kestrel
#

i do not

earnest night
#

riposte deals 150% multiplied by 150% headshot

#

i've been 2 tapped too many times as a geared barb to a grey fighter

merry kestrel
#

first, a barbarian having ONE counter does not make longsword good. not wanting one thing buffed because it only counters you and is useless in other scenarios shows your clear bias.

second, let's do some ACTUAL MATH.

#

Let's assume a 25 strength fighter, so he has a phys multiplier of 10%.

Let's assume a 35 damage white longsword, no other relevant modifiers.

35 damage * 1.87 riposte is 65.45 damage (damage and HP are actually decimel but rounded)

Headshot, 98.175 damage

40% PDR, 58.905

Gjermundbu helmet, 12% headshot reduction, 51.8364 damage final against a 40% PDR barb wearing a helmet

(edited: i originally said 35 damage green, but green is 36-38 damage, which would change the final outcome by 1-3 damage consequently)

#

so anyway, let's talk about longsword damage and how riposte does less headshot damage than a base maul in a base barb's hands.

#

or are you not ready for that conversation

#

@compact barn ☝️

#

kinda wack when you actually put numbers down on paper

frosty juniper
#

Can talk about grey battle axe being 38-40 dmg and gray xbow being 40-41dmg with 20% ARP xD

merry kestrel
#

like base frostbolt does 30 damage + junk staff 5 damage, 35 damage, + 15% more damage from base 20 will, so 40.25 damage BASE using a junk kit

frosty juniper
#

if longsword was a bad topic

merry kestrel
#

Double Axe white 47-49 damage, we'll take 48.

48 x barbarian 1.15 base phys power multiplier at 30 strength (notice they need +15 to match wizard's +5 will) is 55.2 baseline damage on a white double axe on the only class that can use them.

Headshot multiplier 82.8 damage

let's assume 50% fighter for ease of math, so 41.4 damage, 20% headshot because hounskull, 33.12 headshot damage against a 50% fighter in a hounskull

frosty juniper
#

i meant battle axe but yea it outddmgs double axe too (45-47 as grey)

merry kestrel
#

now

lone crescent
#

Battle axe is useless, the worst weapon in the game currently

merry kestrel
#

let's say it's not a fighter in a hounskull and only 20% PDR. That's closer to 64 damage per headshot against any other class KEKW

frosty juniper
lone crescent
#

If they for whatever reason buff longsword they need to nerf riposte

merry kestrel
frosty juniper
#

yes but its a game and one is a ranged option in a slow movement game xD

merry kestrel
#

Imagine being the king of the buffball meta and wanting your only solo counter to be nerfed. The narcisism lmao

lone crescent
#

For me Longsword is fine as it is

frosty juniper
#

riposte is also risky to pull off, even when i watch youtubers who make riposte guides it seems they get hit more than 50% of the time

merry kestrel
quartz jetty
#

Mans havin a hard time against a battle axe with a longsword yikes 😬

frosty juniper
#

also you have to time the click really well for riposte to even happen

merry kestrel
lone crescent
#

The damage of normal hits is good and riposte does insane damage, a Fighter with grey longsword with a successful riposte could kill a decent geared Barbarian

merry kestrel
#

Even if someone catches a parry-riposte off your war hammer, it doesn't stop your combo.

lone crescent
merry kestrel
#

ok time to do more math.

lone crescent
#

Yeah war mault is kinda op, the only real counter is a shield

frosty juniper
#

war maul counters shield

lone crescent
#

With block perk you can kite the maul and never get hit

frosty juniper
#

hmm maybe with the block perk yea didnt consider that

merry kestrel
#

White warmaul 51-53 damage, let's assume 52.

Barbarian 30 strength/+15% phys power base, no other modifiers.

52 * 1.15 == 59.8 damage

headshot 89.7 damage

50% PDR == 30% PDR, 62.79

20% headshot hounskull, 50.232

so a base barbarian with no other modifiers headshots for the same damage as a fighter with +10 strength

lone crescent
#

Most Fighter in HR runs that perk, they block your hit and run away with speed boost

merry kestrel
frosty juniper
merry kestrel
lone crescent
lone crescent
quartz jetty
merry kestrel
merry kestrel
# quartz jetty Can't kite a war maul? What? Lmao

i mean what're you going to do? barb rages and puts away his maul and starts punching you until you turn around again lmao. you were already in melee once and PDR barbs are as fast as full plate fighters, faster with rage.

merry kestrel
quartz jetty
#

You have sprint theres so many ways to beat it. You dont have to face tank it lol

lone crescent
merry kestrel
lone crescent
#

Barbarian start punching you, you draw your weapon and get a free hit, maybe 2 cmon...

merry kestrel
#

Have any of y'all actually played a fighter or talked about the differences with people who play both fighter and barbarian

tropic crescent
#

barb vs fighter matchup is like 90/10 in barbs favor

foggy sparrow
#

What about additional thing for rogue's skill "creep", he opends doors quieter

lone crescent
merry kestrel
quartz jetty
lone crescent
#

It's difficult even on mobs to get 100% damage

hot hemlock
#

Half of rogues perks should just be native to the class lmao

merry kestrel
hot hemlock
#

If you cant space war maul properly for sweetspot idk what to tell you bro that has never been a problem for me

foggy sparrow
hot hemlock
lone crescent
#

It's not that i can't do it, most of the time people will come closer to you and mitigate 30% of the damage or you will go closer to avoid being kited

If you always try to attack with sweetspot they just need one step back to dodge

brave karma
teal plume
#

Ironmace says they don't want an auction house, but refuse to address the problem of thousands upon thousands of chinese gold farmers, chinese trading bots, and chinese merch bots in the trade section. How do they expect us to play this game and actually trade people when it's just chinese players spamming 24/7 trying to overcharge on 99% of items.

lone crescent
#

I'm convinced that's part of the balance of the weapon to get an inconsistent sweetspot

hot hemlock
#

There is very little skill when it comes to countering barbmaul if they get first hit.

lone crescent
#

Really people underestimate how much distance a Fighter can create after being staggered by the mault

brave karma
#

dont let them get first hit

earnest night
brave karma
#

longsword is ass

atomic yacht
#

buff caltrops and tumble

earnest night
brave karma
#

only good in very few situations, if you not running a sheild on fighter jus switch to barb

merry kestrel
merry kestrel
lone crescent
tropic crescent
brave karma
brittle karma
#

Just dodge the warmaul 🤷‍♂️

lone crescent
earnest night
#

also purple longswords cost 100g and 2 tap barbs with 40 pdr 180hp, so if you're asking me, are you willing to gamble against a longsword and lose all your gear to land 1 hit to insta die, after, nty

charred summit
#

The word staggered literally means you are not going at 100% in anything anymore lol

lone crescent
#

In the video he loses 7 points of movement speed while staggered, just 7, it's 3% less

#

While Barbarian will lose 40% while swinging

#

Also if you block the hilt of the maul you block his combo and he's dead

brave karma
#

what are yall arguing about

earnest night
#

Riposte is literally the scariest thing in the game

lone crescent
brave karma
lone crescent
#

Fighter already have all he needs to counter a war maul

charred summit
earnest night
lone crescent
earnest night
#

tell me longsword is trash after watching that

lone crescent
#

If the Fighter can successfully block every hit and have enough space no one is able to kill the other and they can go on forever

charred summit
#

But you were saying getting staggered doesn't slow you... you said that's fake... stop contradicting yourself. You said staggered doesn't slow but now you are saying the staggered doesn't matter

merry kestrel
charred summit
#

Ahhh ok so there was context he was not mentioning

lone crescent
merry kestrel
lone crescent
#

Btw a round shield is a better counter for war maul

earnest night
merry kestrel
thick sky
charred summit
#

There have been times where by the time I've recovered from block staggered, with counterattack and shield mastery, I'm already trying to block warmaul barbarian... not sure how I'm gonna use the extra movement when I can't stop their swinging to get into range. Also blocking the hilt of the hammer is finnicky from personal experience

earnest night
merry kestrel
brave karma
#

if barb uses anything other than a warmaul hes alr dead

earnest night
lone crescent
merry kestrel
charred summit
#

Fighters need a shield perk that grants a action speed penalty to people he blocks against. Not alot but prevents people from just swinging away like nothing happened

earnest night
thick sky
#

do you guys seriously not have an opinion on gigantic spiffer moomy boss?

merry kestrel
brave karma
#

ya idk what these people yappin about, war mauls scary asf but fighter has advantage in a 1v1

charred summit
#

Just smack the legs, pretty easy to abuse the LS users, rarely do they ever get a riposte off on me

merry kestrel
earnest night
charred summit
#

Oh I'm talking about any weapon I use... not just warmaul

lone crescent
#

Longsword vs war maul is probably the worst matchup ever

ruby kestrel
earnest night
lone crescent
#

Maul will go through the sword, activate the parry and smash the head of the Fighter

charred summit
#

Anyways I gtg back to work

brave karma
merry kestrel
charred summit
#

Barbs with crusher perk causes so much stagger when blocking against a warmaul or felling axe

brave karma
merry kestrel
charred summit
#

Look fighters don't have alot of perks to use... and as a I said, not alot of action speed penalty maybe 3% at most

brave karma
merry kestrel
charred summit
#

^

earnest night
brave karma
#

so dont use round lmao, dont let a cleric on top of u, war maul is barbs only sheild counter and if they didnt have it they would be dead in every fight

frosty juniper
lone crescent
# charred summit Barbs with crusher perk causes so much stagger when blocking against a warmaul o...

No, felling axe with crush will light stagger round shields and do nothing to heater shields

Also the amount of impact power doesn't make the stagger last longer, there are no stagger, light stagger and heavy stagger

First if your impact power is lower than blocking power, second if they are equal and third if impact power is higher and war maul has 6 impact power without crush, it can stagger heater shields (with 5 blocking power) even without the perk

merry kestrel
merry kestrel
earnest night
merry kestrel
brave karma
#

doesnt counter lock

merry kestrel
#

because of hydra? literally never heard a barb complain about lock lmao

lone crescent
earnest night
merry kestrel
lone crescent
merry kestrel
#

fair

brave karma
merry kestrel
earnest night
frosty juniper
brave karma
lone crescent
merry kestrel
brave karma
#

still op with gear

earnest night
merry kestrel
lone crescent
earnest night
merry kestrel
brave karma
earnest night
lone crescent
#

But yeah you need to be at least around 300ms with fists to make the class playable

merry kestrel
earnest night
lone crescent
frosty juniper
#

Killing running people with torch is meta as barb btw, only 3% slow on swing and more range than fist (faster run and more range)

tranquil dagger
#

Warlocks are rough for barb if they have a brain. It's not really hydra that's the problem, so much as kiting with flamewalker/phanomize while lifestealing

frosty juniper
lone crescent
#

Punches will not slow you down, they will make you faster actually

tranquil dagger
lone crescent
#

This has been tested before

brave karma
frosty juniper
lone crescent
brave karma
tranquil dagger
frosty juniper
#

Nah i notice people gain range on me when i punch and miss @rich apex

brave karma
frosty juniper
#

And paperdoll also says 5% less mid action

#

If i instead use torch i hit when fist would just miss, and slow em enough for 2nd hit

tranquil dagger
brave karma
tranquil dagger
#

OH, 'it' referred to warlock. That makes more sense