#suggestion-discussion
1 messages · Page 223 of 1
I just wish it were less obnoxious to craft, they're very convenient for holding HR fee cash
Have VOIP ONLY LOBBIES
Dividing the playerbase due to people not wanting to team or listen to some of the weird shit in voip is nowhere near a good idea
i just want the game to be interesting. atleast dont allow party only comms. not very immersive
So punish people who cant run discord and DaD at the same time
just dont use discord and use VOIP? using discord would also not be immersive
You want immersion go LARP
I'm really sick of spawning into ruins and getting rushed down by teams who know where you spawn within the first 10 seconds of the match starting
So then dont sit in ur spawn off rip
why cant under lvl 15 players trade even though the lvl 15 matchmaking gap was removed? this change only makes it more difficult for newer players
Deterrent to gold farming/RMTing. Takes longer for them to be able to make $.
once theyre at 15 tho it makes no difference, if u are consistant lvl 5 to 15 should take at most like 3 hours
You don't understand how bans and fighting gold farmers/RMTers works, do you?
it doesnt matter, there are other fixes for that instead of making a lower end of the playerbase worst off
It doesnt affect anything when they wipe stash only and keep levels lmao
Getting to Lv15 takes like 4-5 hours. Just gives them time to stock up before selling it literally does nothing to stop RMTing
I'll back up Onyx on this one, anything that slows down the immediate return-on-investment of using fraudulent/stolen accounts, especially in a game with wipes, is always important.
this is so dumb for so many reasons
how do i downvote
Gold farmers don't need "time to stock up" because they cheat to get their stock. The extra time it takes is extra work they have to do. If it wasn't causing problems for them they wouldn't be DDOSing the game out of rage.
Hear me out gents i know its a controversial take but i think that the CRUX of all the games balance problems stem from 3 man teams they too easily cover each others weaknesses and it allows for heavily geared groups to steamroll to easy what i was thinking and it could be a complete ass take but thats why its a good idea to talk about it what if the game just had duos and solos? Duos you would have to seriously consider what classes you bring and what you are leaving on the table. it would definetly add more of a danger because if your buddy goes down you're on your own and i like that concept
honestly 1 man teams is too much for you.
way to be constructive
game has solos and duos. you dont need to play 3's
if you were to say you dont like the duo map or the solo map maybe i could get behind it cuz those maps are kina lame imo
my point is that most people complain about the 3 man fully geared player groups stomping is because having 3 people on a team is inherently way to strong and gear becomes to much of an issue combined with them covering each others weaknesses.
The problem with trios is that you always end up in a feedback loop of 2 buffers and 1 character that absurdedly benefits from buffing
thats more of how trade ruins the game.. people shouldnt be able to get perf gear with the best stats.. plus they can just credit card their way to success.. removing trade would make the game more fun 100%
If you don't run bard/barb/cleric(or wiz) you're more or less asking to get rolled
And Ironmace just keeps nerfing things in a way that barely effects the high end of play and makes early game play much worse
i just think if the game was centered around 2 man teams players wouldnt have every option at their disposal and thats a good thing
it would make ambushes and catching people off guard more deadly because if you lose your teammate your on your own it would cause people to play more carefully and slow down dark and darker to what it was
right now its run through and steamroll teams constantly
dying to a guy with fulgore and other gold items is the real cancer lol i had it happen once. but you know he didnt find that gear. he bought 50k gold with irl funds for that fulgore no doubt
tbh people buying gold on an early access game where it wipes constantly dont bother me they are wasitng their money
its cheating same as some dude running speed hacks..
im not saying i condone it but it doesnt bother me as much as if the game was live and everything was persistent
The game was made for trios. Solos and Duos were added after.
MORE PORTALS PLEASE!!! Specifically 3 person blue portals
Therefore it wouldnt be balanced around the extra gamemodes.
yes but alot of the issues people complain about are because trios throw the balance out of wack do to a pure numbers game whoever gets the first kill in a 3v3 is gonna win 99/100 the bloated gear is more impactful beause you can have a 3 man team all having crazy gear while a 2 man is much more tame by comparison
Remove gear entirely, in a 3v3 whichever team gets first pick will always have a massive advantage to win the fight.
Hello! I just wanted to say absolutely loving the new patch, I think the game feels great and the fights feel fair even when I fight with green/blue vs purple, I still lose but with more skill I would have won. I hope IRONMACE keeps this vision of the game for future patches, the last 5-6 patches have felt extremely unfun and the gear disparity was unplayable, many many fights were impossible but all previous impossible fights feel possible now. Please please please keep the game like this or at least keep the same vision, please keep gear abudant because it gives noobs a chance to go zero to hero and come out of the dungeon with a decent (playable) kit after 2-3 raids. It truly feels like the early playtests/early patches when the game was much more fun. I know players are gonna cry and say that their purple gear sucks and they die to green/blue players but thats how it should be. These players who cry do not play well, they only win when the gear disparity is 100 to none, I love that skill feels present in the game again and I really hope it stays this way. Appreciate you IRONMACE,
The game was made for trios and balanced for trios as has been stated by the devs
the game is built around gear otherwise what would the point of the game be if gear didnt matter at all whats the point of even going IN the dungeon
Any loot based game is built around gear. Whats your point
you said remove gear entirely
Yes it was a hypothetical situation not a suggestion.
With gear or without gear in a 3v3 whichever team gets the first pick will have an advantage in the rest of the fight
yes but if the game were say 2v2 instead of 3v3 gear wouldnt matter AS much because you dont have 3 people with great gear to deal with
Youd still have 2, your point is still useless
Gear still matters in ruins, Gear still matters in solos.
Bro, I will keep saying it. The trading needs an improvement. Is getting pretty stressful to try sell or buy.
3 hours to get something. Or 3 hours to sell something.
We need an take or order system or a trade overhaul where you can see pic of the items, descriptions, perks, and the list of auctions where you can bid or just buy right away. Without having to spam like a maniacal god to get attention.
My point is the game has a numbers problem people complain about geared players especially groups of 3 geared players they can easily cover each others weaknesses and stop any team. Now most peoples solution for this is to nerf gear "like last patch". the problem with that though is that this games core gameplay loop is get better gear in the dungeon its fun we all like a good loot grind. The problem with that is that 3 man teams purely from a numbers standpoint in a system like this are a problem, they cover each others weaknesses TOO WELL they stomp EASILY. now my point was if the game was designed for and balanced around duos that numbers game would get alot easier gear wouldnt be AS much of an issue because you wouldnt have a group of 3 people coming at you if you somehow manage to get a pick that geared player is now BY THEMSELVES and that would be good for the game
So then dont play the trios mode
your soloution is basically saying to allllll the players bitching about this exactly issue is let it fester instead of finding a real solution
Because at the end of the day the devs cannot and will not find a suitable solution for balancing trios its impossible mainly do to the game being inherently gear based "as it should" and a 3 man being able to basically cover all weaknesses its a compounding issue the only thing they could do would to give individual pices of gear item level and matchmake based off of that but that opens up alot more issues
You keep saying 3 man covering all their weaknesses like its a bad thing. If you see a glaring weakness in your own 3 man team why wouldnt you want to fix it.
the game is meant to be hard and a 3 man team being able to cover all facets of combat is not good and opens up snowball issues like we are experiencing especially combiend with the gear issue if the game was strictly duos and solos in duos players would have to think carefully about what they want to play and not have everything at their fingertips like we have now it would make people make hard choices and actually be lacking in certain respects
that at the end of the day Is good for the game like it or not
If you dont like 3 man fights, dont play the 3 man map. IDK any other way to put it, the people who complain are the people who want the game to be geared for casual play.
you simply just dont understand what im saying dog
You simply dont understand that the ONLY way you dont cover a weakness with team comp is in solo, even if it was duos only there would be a set meta and there would be counters and covers etc etc etc until its only solo
fine enjoy the snowball getting stomped by 3 man teams because thats ALL this game will ever be unless they do something about it
its just not sustainable
Lmao
im not focused on what this game is im focused on what it could be your like game was made around 3v3 so like it or not thats what it should be even if theres a glaring issue that 90% of the player base complains about on a daily basis so much so that they are willing to complain so much that the devs nerf gear the thing that literally everyone plays the game for and the whole POINT of going in the dungeon
I dont think you even know what youre arguing for anymore, 2 posts ago it was Class coverage, now its gear, whats next?
What's the argument about?
Suggestion: Different weapon damage types should have different effects rather than everything just causing slow. Piercing weapons should have armor pen, slashing weapons should apply a slow, blunt weapons should either have a knockback function or cause a dizzying effect similar to ale. Give people a reason to use different weapon types besides just raw damage and attack animations.
They added armor pen on a bunch of different weapons in varying amounts. That's reason to use them right?
They did, but they kind of chose odd/random weapons on which to put it. Maces and crossbows. The game is based on D&D, in most editions there are feats that provide certain status effects based on damage type. And it makes sense. I guess you could make an argument that morning stars and war mauls could ignore armor to a certain degree, but I think there is a better argument to give armor pen to stilettos, rapiers, and rondels considering that weapons like those were generally used to penetrate plate mail and chain mail. It would also give rogues a fighting chance against 70% dmg reduction fighters.
What? Maces and crossbows ARE the weapons where armor pen makes the most sense. Do you know how hard it would be to get a stiletto around armor? You'd pretty much would have to grapple your target. Maces, especially warhammers on the other hand were created specifically to combat heavy European armor. Crossbows are apparently also made specifically to defeat armor.
Since I discovered gold farming on naked rogue it's literally felt like an infinite money glitch.
This might sound like a real 'first world problem' but I actually have so much gold that I don't know what to do with it and it's starting to burn me out of the game. I kinda hope they do something to spice up the game or maybe make it so there's more uses for gold cause rn yeah idk I'm just feeling a bit fatigued of it all.
Rogues have perks and skills to get around armor. A rapier or dagger is the last weapon I'd want if I'm fighting someone in armor. I'd rather grab my sword by the blade and bash my opponent over the head with the guard than use a rapier to get past a fully armored opponent. Rapiers are great against light armor or no armor.
https://en.m.wikipedia.org/wiki/Rondel_dagger Towards the end of the first paragraph under “use”
https://en.m.wikipedia.org/wiki/Stiletto Also under the use area of the page.
The rapier page does t specifically point out its ability to penetrate armor, but in traditional D&D settings that has been a feature of piercing weapons.
Do you know why a Mordhau grip was effective at penetrating armor? Because it converted a slashing weapon into a piercing weapon. You’ve obviously never fought close quarters against a heavily armored opponent. A small dagger that can slip through the gaps between plates is actually exactly what you want. You close the distance so they can’t swing their sword or mace or whatever at you, get into a grapple, and find a spot to slip the dagger in. Anyone who has studied HEMA would know this.
You can get around armor with a dagger, but it was a backup weapon not a primary weapon. And getting around at joins in the armor was difficult as the main purpose of armor was to protect the target. If you're grappling your target then a dagger makes more sense than your primary weapon. Same goes if you get knocked off your horse and bunch of milita pile on to you. Great time to use something like a stiletto But you're not using it as a main weapon for anything. Funny enough the picture under "use" shows armored combatants fighting like I mentioned, gripping the blade and bashing his opponent with the guard.
I think you're confusing the mordhau grip with the other common way of halfswording. The image I mention where he grabs his weapon by the blade is a mordhau grip. It converts a slashing weapon into a blunt or bashing weapon not a piercing one.
Reading your stiletto article it also doesn't strike me as a weapon of choice. If you're going to stab someone with enough force to get through mail you're going to need to either grapple him or push him up against something. Not a situation I'd want to aim to get myself in.
any plans of adding arachnophobia mode? my friend wants to play dark and darker but finds the mummy spiders too disturbing to play with 😦
Now if you want to talk about forcing a grapple on your opponent and using a dagger, that's fine but there's a reason why people had main weapons.
If you want the devs to answer the question you'd have to submit it during a Q&A session, if you want to submit suggestion you'll have to write it up and add it to a fight then you'll have to get people to vote it up enough that the devs can see it. Here's the site:
https://darkanddarker.featureupvote.com/
thank you @stuck perch
Rapiers and daggers were literally made to attack the gaps in armor.
Rapiers were mades as a self-defense weapon for civilians and for duels. Not for the battlefield. Daggers were used as a side arm, which while they were used against armor they weren't the most effective weapon for that.
Anti-armor weapons were things like warhammers.
Civilian self defense during the times when armored men would barge into homes
Civilian self-defense when there were brigands on the road. There wouldn't be enough room to use a rapier in most homes.
Please move the Cave Troll location on GoblinCave-03-N - it being in the top left corner of the map is absurd. Troll is outside of the zone in majority of the cases. Taking into account killing the troll can take several minutes, it makes it almost impossible to kill it, then loot, then survive
By the time Rapiers came around chainmail had fallen out of favour. Combatants would wear full plate armor, and the really cheaply armored had padded armor.
Why pen armor when you can just hit the armor so hard that the person inside gets their skull flattened
Concussions from battle were a huge thing back then. Also some blunt weapons like warhammers could collapse plate armor causing you to suffocate in your own armor.
stealth itself is a problem not ambush .. problem is steps are way to silant you cant hear them so it means invisibility just does not have counterplay. and inivibility counters like rangers steps perk its just shit .. you basicly in the rouges double jump distance when you start seying steps ..
I think devs have mentioned making rouge into more of an agile ambush sorta class with things like tumble, smoke bomb, caltrops, etc. Hopefully one shot rouge is not here to stay
rogues are honestly not a pvp threat at all right now - at least in crypts. Because they all signed up for naked money printing.
How is stealth itself a problem?
They recently buffed the ranger step seeing perk, but there are other ways to counter it. Like closing doors behind you and keeping an eye on them to make sure no one enters the room without one of you spotting them.
obviously damage is problem from perks that stealth gives but i feel that skill cap on invisibility is soo low. and damage is so high. they sould look at the numbers 50 prc of the players in lobies are rouges .... and steps thing .. bro they increased it by 50 its still in rouges attacking range its imposible to see steps before you get to place ... you see steps and he is on to you always
They should also be specific as to how far you can hear different noises. Otherwise you don't ahve a good grasp of what perks like Enhanced senses and creep actually do.
i mean creep is 450 units and i used it and it feels you have to be so close still to see it .. they sould lover amount you see because its so hard to see sometimes .. for example mabye 2 seconds
Stealth used to be a pretty high skill cap. Just hiding wasn't enough but now it's pretty useless outside of a damage buff.
In any case I came up with a suggestion to make make stealth a more interactive mechanic making the use of light and darkness to stealth.
https://darkanddarker.featureupvote.com/suggestions/500289/stealth-change-proposal#comment560932
ty. but still i think game is so not balanced. pobably most i have seen in all pacthes need some hard work to do. as a game tesster and player i see just player base droping . hotfix 16 was path to right direction. altho i had some of my friends buy the game and insta leave because they got roled by full legendary teams in few seconds. removing lvl 15 ques was bad direction i think. or mabye lvl 10 ques should be better dont know
lvl15 queue had it's positives but in the end having new players play an essentially "different" game I don't think is the best way to have them started, theyll grow used to one thing and after hitting a specific level they are thrown into the wolves without any explanation on what changed faving better and more geared players
but losing new players is not great eather.
Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall
PLEASE LEAVE LOOT SCALING IN INFERNO AS IS
it isn't but your losing people with both methods and imo the pre 15 lobbies were more of a bandaid fix if anything has I believe they want to minimize extra queues where possible to avoid splitting the already not big playerbase
i understand ..
TEAMING SHOULD BE A BANABLE OFFENSE IM IN HR GC AND I HAVE # FUCKING LOSERS ATTACKING ME AT ONCE HOW IS THAT FUN OR FAIR>?!>!>!>!>!>!>!>>!!> IRONMACE
FIX YOUR GAME IRONMACE IT IS NOT SOLO FRIENDLY
I dont know what game your playing, but rogues arent played anymore, i dont see any, im the only one each game there
sadly i dont have video of my last game 95 prc kills were rondel dager rupture or rapier xD
it is a bannable offense?
If you have a clip you can report it
and yes this game isnt nor is it meant to be solo friendly, it's quite literally built and balanced around trios
there is a solo map called goblin caves i shouldnt have to kill 3 people teaming on me
bro you so capped xD because you prob rat whole dungeon and dont see people at all
glad to know its bannable now i will reprot them next time tired of losing pruple kits to 3 grey kids teaming
is that meant for me? am confusion
sorry no. for that sympho guy
yah it's cringe, #1056520745330675763 this is the channel where you get the report form I belive
lasernight you are ignorant lmao actually bad at the game assuming someone getting teamed on is running greys? get good bud
sitting in the discussion channeling waiting to talk smack to randoms lmao get a life bud
I think its more you arent solo friendly
xD you just made me laugh ty man. i can send my game vids if you want you will see how much rouges there are .. by the way i am here only after dieing to rouges .. thats only class that can kill me xD
lmao im sitting on 4k gold you are an actual monkey. i dont die to solo players only teamers im not bad at teh game like you lastenight lmao dying to rogues you are actually nad
rogues are bad and you cant even kill one lmao go talk smack some where else lolol
oh bro i have 20 gold bars siting i have gold iam talking about game state and that rouges are just only class stat just brainded goes and kills people .. ijust kiled 2 caped guys as lvl 10 rouge with blue rapier only xD thats just shows how broken it is .. and as a rouge player you ar bias so just sit there and enjoy before its nerfed
im not even talking abour togues i was talking about kids teaming in GOBLEN CAVES and your ignorant self starts talking shit to me? get a life
Only 4k? My 4th mule has that much in liquid gold alone not counting gear lmao
got tthe two sweebs with anime characters as there profile pic talking shit to me this is actually hilarious. ive been playing for two days lmao i just got back from a trip. you should go touch some gras diplomat
You come in here and baby rage on your keyboard like its gonna change the fact that people will always team.
you literally come in here with no life and nothing better to do to talk shit to people actually bugged about teamers go get a life bud
dude is a discord mod for sure lmao get a life
? The ad hominem approach is a wild one for someone who was baby raging then trying to flex. Then when they get outflexed the other person has no life
stop chimping out lmao
honnest warlock opinion to devs, u should buff a bit mh healing 25% is too rude, hydra is not the spell i want for warlock, look for something more interactive like flame walker can be, ty
Remove vampirism and revert torture mastery and itd be fine imo
i think warlock is in good game state now . they just make max 1 healing per item. and it will be fine. i mean he is same as ranger no gier no damage .. no healing.
Ranger does plenty of damage in no gear lol
bring back split matchmaking for sub lvl 15
Theres just no need with how available gear is atm
i think not, and dev too prob, if the best the class can do is abusing healing spamming hydra its just not funny to play against, we do have plenty of spells that are unplayable actually and if u dont have a multiple k golds gear u heal nothing
Idk what warlock youve been playing but You can buy like a +6 mheal set for 800g
+6mh is shit actually lol
i mean bro first look at other classes that can doo all to. for example cleric . can tank do phys dmg jugment healing and he is a mage at same time xDsolo its unkilable .. and you talking about warlock
Bring back lvl or better gear matching. So is low level casual have some fair matches. Yesterday it was greys vs purple gear. Like a newbie footballer playing against premier division.
i do agree dont worry, im just a warlock main so i talk my class there, nothing else, and i just wanted to say that hydra gameplay is not the good way to push the class
+6 is more than enough to keep you full hp on any pve lol
yes, on pve, and if u do pvp with +6 mh u get clapped
I mean depends, but yea its not as good as it was which is kinda the point
mh was a problem because of hydra gameplay spamming healing infinite, mh healing is not that much a problem otherwise imo
Ironamce, please fix the progress on blue shards. After granting them my progress is -200/400 and does not change at all
hydra mh was an issue because it gave them loads of crowd control and a portable blood bank, the nerf to MH was still needed regardless has top end of it was insane how much a warlock could tank by just having 2 curses active.
the issue is that they now got double
nerfed with lesser available magical healing and reduced effect of it, kinda like how rogues got nerfed last patch, so my money is on that we are gonna see warlocks buffs soonish
yeah kinda agree, but i think mh should be 35% tbh, make hydra cost less health but u cant heal on it, overall i still want hydra to get deleted
Warlocks need more nerfs. Untill it is impossible to heal off your own hydra, they need to be gutted.
Opinions & thoughts? https://darkanddarker.featureupvote.com/suggestions/500417/markets-squire
We need the game to be harder. Mobs need to be tougher or give curses when hit by them. Reduced max health after using heals should be a thing to punish making many mistakes taking too many fights
Question:
Do Fighter perk "Breakthrough" remove trap from ranger?
Does physical healing boost fighter's second wind?
Yes, that’s my point I’m not saying only weapons with armor pen should be able to damage armored opponents. I’m saying a Warhammer, mace, or morning start doesn’t “penetrate” armor. It causes concussive injury. So give PIERCING weapons armor piercing, and give concussive weapons a concussive effect or a knockback.
nope
give maces four swings
Best I can do is 2 swings so you can do it twice and pretend it’s 4
¯_(ツ)_/¯
I think we should have some way of opting out of trade chat lobbies. I think no trade chat is the reason why those 1-14 lobbies felt a lot better
jesus christ if i die one more time from the freakin lag spikes im going to uninstall this game!
Maybe do it now so you’re ready in advance 🤔
Rubberbanding is absurdly bad right now, I agree.
So I like how everyone complains about warlock etc, but when are you zxxdkpfdkjekf gonna complain about the real issue at hand?
Clerics have insane scaling of dmg, tankiness and their heals are just overpowered.
Small heal needs a nerf in ammount as well as how much it heals going from 4 to 2 uses and making it heal only 10 with the perk it'll do normal heals + tons of will anyways
Second of all the other heals aka the big ones should not be 4 it should be 2 instead of 4 and also it heals for 30+5 from the perk and then modified by your PERSONAL stats to heal people for even more.
Big heal same story turn it down to 2 uses Make them come back quicker when people sit down sure But turn it down to 2 uses and make it also small heal healing less, you get more by the stats you gain anyways and same thing to the big heal
As for healing shrine skill, that cannot be 2 uses, it's stupid, nerf it entirely thank you very much, that shit is just broken and the fact that you get 2 uses is stupid, one max.
Clerics been getting 0 fking nerfs and it's pretty much meta in any comp as it gives you a frontline tanker/healer/high dps and an eartquake bomber.
If a class is that powerful and not getting nerfed I wonder why they are nerfing rogue's, barbarians, wizards and warlocks when you got legit a dumb cleric around the corner never getting nerfs and with all these itemization options nowadays cleric is just beyond broken.
@keen onyx I beg brother look into this, it's beyond broken for a cleric to heal 80 hp on one big heal which happens a lot btw
Because theres counterplay to just about everything youve just typed about
Thats what im saying. https://www.reddit.com/r/DarkAndDarker/comments/173ro54/black_hp_bar/ I want a heal nerf for everyone not just consumables.
Not reading that
Up to you what you wanna read, clerics are broken tldr and need to get nerfed.
Also no one asked you specifically to read anyways if you feel so called out replying kekw
I wouldnt say broken. I would say unchanged. Actually they did buff cleric weapons.
They nerfed healing way back, making clerics even more needed. Then they nerfed bard healing, making clerics again the main healing. Then they nerfed damage, making cleric spam healing even harder to kill. Then they made PDR easier to reach, making cleric/fight/barb even harder to kill with 50% pdr with 3 pieces of plate
They just need to listen to my suggestion and make a black hp bar, if you heal so much health then you lose like 1% max hp or something. That way heals are not such a big deal.
not reading that either
revert warlocks shit way to easy to hit i dont even have to aim on body
I suggest we remove the abiloty to get 1 tapped by longbows since thats still happening
Good warlock tip is to buy crystal balls off the wizards because they would be selling the physical stuff for less.
You can be one tapped by anything if it's good
that's what they and everyone wanted though.
actually a genius idea. Only recover that HP on a campfire or smth. maybe a health shrine
they should make an organization button, for gear
uh. Not sure if this is normal or not but I was full blue with a fighter and I got one tapped by chain lightning by a base wizard and the chain almost one shot my friend.
Rock-paper-scissors emote.
true
yeahhhh. So it does 35 damage right? full kitted wizard probably has atleast 10 added magic and 50% power bonus. Do 45 plus 22.5 so 67 damage minimum
what?
The rings that are just lootable. Items why can’t you wear them save some room in your bag
Only ranged weapon that should be able to one tap should be the windlass crossbow since it requires so much time to reload
And hardly anyone uses them
Welcome to most games, it's not even random people just teaming up anymore, its literally people coordinating joining and having trios it's pathetic
That doesn't really work unless you are on dead servers playing high roller by the way. It would take like 20 tries for one team up. Also when people do it they don't go in with anything because then they can just leave. and if they have base gear they aren't a massive threat. Same with high roller, 75G every try. It just doesn't really happen or work that often.
Thanks for you're input. But you're wrong. It happens a lot
Every morning on EU there is a HUGE amount of hours where GC doesn't even fill up on normal let alone HR
Let fighters using slayer perk wear other headgear such as shadow mask or hood since right now all you can wear is the leather cap.
reduce the amount of gold found so the market goes down again or increase the drop rate of troll pelts please the stash is too small for this inflation
It is but according to my reddit post people say it will help the "chads"
splitting the queues with extra maps of different sizes was always a mistake tbh
I don't play EU
Every buff to anything will help the chads. It's not about the 12 hour a day sweats it's about the majority
it wouldnt help them, because if they fight alot they will have like 80% max health
Put in gear score based match making
¯_(ツ)_/¯
They're working on improved match making. Just be patient
Plus gear score is very bad in 99% of games. It's very easily avoidable and not effective
When deleting a character, the prompt should not use the word "a"
They already assign an arbitrary value to gear attribute bonuses. Could easily take a gear and inventory score like greed is good and implement match making based on that. That way you wont run into players who go in with purples when you are naked. Maybe they would have greens but the gap wouldnt be nearly as egregious
It should say "Enter the character's nickname", or something to that effect
Tired of being told by randoms in the discord “be patient” and “its pointless anyways” cause its as if people dont want the challenge of using skill to win at this game. It should require a base amount of team work and skill to navigate through a dungeon crawler. There is no amount of skill that can overcome a purple gear gap to naked players and if you think there is you havent played enough.
Also the bard should not get bonuses for every instrument in their hotbar
They dont. They only benefit when they actually have it equipped in their hand ready to use it. Same goes for weapons on all classes. Only get the bonus with the weapon actually out and ready to use.
uh. yeah my point is that what you want is being worked on already
yeah this game is too easy rn
It’d be cool if they added a way to open the mini map fully but in return you have to stand still to do so and check where you are
They dont even know how luck works and you think they will implement match making properly? Lol
Would highroller be more worth while instead of a 100 gold fee, it was a 100 gold deposit. And you can get that gold back upon escaping. But if you died you lost that 100 gold. Making it so there is still a risk to running highroller but on the offhand you don’t necessarily have to get that 100 gold worth of items extra to make the run have value.
Plz add visual cues for sound to help deaf people and so i can listen to music while i play. Plz
Hey! how about a friendlist? 😆
Create a utility item that can barricade doors. If you have the item equip and interact with a closed door it barricades it and now that door has a skill check (similar to the lockpick minigame) in order to open it.
Suggestion: Add hp stat, remove ranger hp slow, region lock china
The sweats are not fun, Ironmace! Crypts is a nightmare hellhole of geared players. Handing out more gear like candy is not the solution to that. Ruins and gobbo are MUCH more fun to play because everyone isn't just slamming through it ganking people with full blue sets. The playtests were better than this! Make people earn their loot!
I don't really post complaints because I know the developers are working hard but this change to not have 1-14 lobbies and not segregating just completely geared people and teams is crazy. It literally only supports people who are streamers or who can no life this. There is no skill in constantly getting 2 shot. This is terrible change and no fore-thought to the actual community what so ever. It's really sad to see the 'squeaky' wheel get their way again. @keen onyx
Since fighters get their 'Second Wind' back, Rangers should get their Rations back from campfires
Suggestion: Put Weapon dmg rolls on Weapons / Armor Rolls on Armor / And only jewerly the ability for +1 all attributes
If ironmace decides to introduce 1-15 lobbies again, which i consider a good solution as a safe space for new players to learn the game, please consider introducing 3 changes to those queues, limit gear drops to green-blue, so it will devalue the insentive to gear go gear up in those lobbies, if the character lower that lvl 15 participates in a raid with a character >15 lvl, this character can no longer queue in <15 lvl lobbies to prevent geared players abusing the system, and last but not least, upon deleting your character, you can't create new for ~3 days, to prevent people resetting the character upon reaching lvl 15, maybe even longer than 3 days, 7 or so, under normal circumstances, there is no insentive to deleate your character, unless you want to just sit in lvl <15 lobbies.
The game will never be balanced until they release all the content they intend and spend years balancing it. Right now they're trying to balance the game with only 3/4 of the classes in the game. Part of balancing is offering counters to some mechanics, character options and metas, not having the complete slate of classes on which to do so means they can't properly do so or they carry a huge risk of skewing the balance and creating problems later on.
Only the most egregious balance problems needed fixing now. Things like Warlock healing on Hydra, rogue two shotting everyone including fighters and barbarians with not that much gear, Bard's Din of Darkness and Shrill scaling, scaling on all dot mechanics, Movement speed cap. Those things were egregious, things like Eldritch Shield, Harmonic Shield, accelerando, allegro, and so on were not. Maybe they weren't balanced but they are not worth the time the devs spend on them instead of finishing the slate of classes and maps that are planned.
agreed . just dont think making content for example for ruins so accessible and when you see 9 rouges out for 16 players ... i just lose will to play .. i can kil 2-3 but one of them will get me . thats toxic for a game .. and fights are so boring... only vs rouges .. no real fights
@coarse girderMMR is stupid and doesnt work well in most games
I think it could be good if the higher mmr you are the better loot you get. Only problem is how long would it take for players to load in.
@muted novai could easily manipulate it by going in a purposefuly dieing naked a lot then go in with gear
This is a terrible suggestion to an extraction game, the genre functions so drastically different from mmr, it's not even a question to be considered.
And don't get me wrong, i'm completly fine with steep learning curve, but to exclude "me" bias, I thought from a position of a new player that has limited time, the concept of <14 lobbies was ok from my perspective, but lacking those limitations, to prevent abuse by severely more experienced players.
But than again, maybe we should try to find fun in playing the game, learning it, and not in particular winning all the time, key to enjoy this game is acceptence of the fact, that you could lose your gear at any point, as well as gain so much in another.
but then you get poop loot
who said mmr was going to be loot based?
Let's not kid ourselves here, MMR is just not a solution ironmace, rightfully so, will ever consider bringing into this game
Anybody else triggered by how warlock is allowed to be a hybrid melee caster but wizard NEEDS to be gear dependent to do so?
it should, that way it incentivizes players to extract to climb higher for better loot.
Turn Ignite from a spell, to an active ability and revert balance changes
Warlock is designed to be hybrid, wizard is not. Melee wiz is a gimmick build people created because it worked with enough gear and a high threat frontline to draw aggro. He's meant to be bad at close quarters because he has high damage mid range.
if you make the match making a spectrum so that say all greens are facing blues and geared blues are facing all purples and everything in between so that there is still outplay and gear levels are different but not incompatible then that makes those that want to brawl happy and stops the starter kit characters from getting run up by some rubysilver chads that they cant fight
Add a new crafted Occultist boots that's stupid expensive but they have 14 MS in honor of the before times 
PUT GOLD ORE NODES IN THE OTHER DUNGEONS! RUINS IS FULL OF EXTREMELY GEARED PLAYERS WHO EITHER BEELINE TO MINE GOLD OR BEELINE TO GANK WHOEVER IS MINING GOLD! YOU CAN'T MINE GOLD THERE UNLESS YOU'RE BOTH IN FULL PURPLES!
but if they do that how will I just rush the nodes and plant 4 bear traps on them for free youtube content
📠
The purple + legendary loot matchup when I'm going in completely naked really makes me question why I bother playing
Why am I as a naked player getting matched agains people with purple weapons + gear ?
I'd like to propose an alternative solution to low level lobbies, combatting smurfs, while allowing new players to have fair fights:
https://darkanddarker.featureupvote.com/suggestions/500545/separate-114-lobbies-tracker
opinions?
b/c you chose to come in naked and they chose to not come in naked?
#rogue message You can absolutely mine gold without gear.
I've done it very easily. It's a pathetically easy way to make money.
and if I'm on a level 1 character?
its a pvp game, the pvp shouldn't be so lop sided in every match
Everybody has to start somewhere, yeah you're gonna start by getting your ass kicked usually. That's life.
this game isn't going to get new players if you're matched against stacked chads rushing your spawn
ok
then you do a single goblin caves and stop acting like you're helpless when you're in reality just scared or cheap
I shouldn't be forced to play a specific mode to gear up, and besides that has the same problem lmao
guess you should uninstall then
if I want to play with my friends on level 1 characters it's really inexcusable to put against players who are level 20 with purples and legendaries. It's awful game design frankly
not really
GC doesn't have the same problem. Most people in that are not very geared at all. You occasionally run into some caped dude but it's not every match like crypts or ruins.
nice discussion bro definitely gotem
he doesn't want real answers, he's only here to complain about not being able to AFK his way through PvE only lobbies
people are less likely to bring gear into goblin caves but you're just as likely to get matched against a level 20 as a level 1 player who's new to the game
It isn't awful game design. The devs are doing something that not every single dev has done.
If you want symmetrical cookie-cutter 50% winrate matchmaking you have 100s of games to pick from. This game is a very unique one that has asymmetrical matchmaking.
stop being ignorant, this sentence is packed full of assumptions lmao
yeah but they're right assumptions
The devs said they're making more changes to the matchmaking in the future. I see no reason why optional gear based matchmaking wouldn't just objectively make this game more fun for literally everyone.
It doesn't have asymetrical matchmaking, it has no matchmaking
You don't understand what the term 'matchmaking' means if you're saying that. It has no MMR, but it certainly has matchmaking otherwise we'd all be playing alone.
he knows, he just wants to whine and argue
LOL you guys are such big brains clearly it isn't worth the time
so do I
ffs yeah it's an online multiplayer game, it has matchmaking 😂 and the sky is blue?
tbh lobbies are really unfair for new players now, everyone has 4 perks and you start out with 1 perk, aside from being shit at that point its unfair
You said "It has no matchmaking" and then you say that. Why are you acting like I'm the stupid one when you said something contradicting yourself?
e.g. how hunt does its MMR based queue, you can literally toggle between the two modes. Besides, a loose range based GBMM system would allow for a ton of variety in build crafting
hunt isn't a gear-based dungeon crawler
seems disingenuous to compare the two
This just in, gear-gapped games don't matter as much when people die in the span of seconds to gunshots no matter how geared they are.
You're making me out to be stupid to stroke your ego and take what I said hyper literally when the context of the conversation makes it very clear we're talking about some kind of gear based matchmaking 🤓
I haven't said anything like the other two have. I've been entirely civil with you the entire time but you made me out to be stupid because I pointed out the difference between "MMR" and "Matchmaking" to you when you said "This game has no matchmaking" even though it clearly does.
I stated the game has asymmetrical matchmaking. This is an objective truth. You argued against that saying it has no matchmaking, this is false.
It has network based matchmaking which is the bare minimum? But if you re-read the sentence I literally said gear based matchmaking so you're really just twisting my words it seems like
by asymmetrical matchmaking what are you talking about? network based? something that accounts for gear or skill level?
No, I am not twisting your words. You took issue with me saying the game has asymmetrical matchmaking and decided to say it has no matchmaking. This is not true, this is false.
It has asymmetrical matchmaking, where players of any gear level or skill level could be matched up.
Asymmetrical means in lay-mans terms: inequal. Matchmaking where you can get put up against people that are far different from you.
That's not a term used in industry or games media so no wonder I have no idea what you're talking about? This doesn't really even qualify a difference between skill, network, or gear.
Calling it asymmetrical matchmaking imples it's actually taking an input based on those above factors, which it isn't, hence why I would refer to that as NO matchmaking - it isn't doing something to give you an uneven matchup, it's just purely random whether you get stacked level 20s or level 1s who just bought the game.
I can't tell if you're being serious. You didn't know what the word "Asymmetrical" means? Is english not your first language or are you just very young?
lmfao definitely not
https://darkanddarker.featureupvote.com/suggestions/500559/limit-damage-to-only-roll-1-type-per-item Idea for this mythical happy medium for damage while still keeping many of the same rolls and keeping it as a relevant stat. This mostly lowers the cap but also increases itemization more.
I know what asymmetrical means, but nobody refers to a game that doesn't matchmake based on any factor - out of standard network connection - "asymmetrical matchmaking".
Oki doke. You enjoy yourself friend.
Yessir! 
Generally an item rework would be nice. +mem on my rogue gear 🤢
alot of stats just straight up suck total ass
real
How much do you think I can sell a trolls club for rn?
+Debuff Duration still actually nerfs you (it literally increases debuff times on you). + Power is pointless because you can very easily hit the soft cap for Power with just raw stats like STR or Will. Why the hell would you want +70% Memory Capacity when Knowledge and flat Memory cap will let you equip any spell combo in the game anyway. +Interaction speed should be 1 stat why the fuck is it 2 and rolls so frequently. etc
They should also add new stats that are more interesting tbh
Honestly it's surprising how long it's taken for a lot of this stuff to get ironed out.
Pruning the loot table of stats that are useless on certain loot that's exclusive to, for example, non-casters, would be a good start
They FINALLY just deleted Item Equip speed like 2 patches ago lol. A literally useless stat. It didn't even like, let you switch items faster
It literally only effecting putting on the item on. As in the item its rolled on. That's it.
Bad stats need to exist so there's good gear and bad gear. Also every stat granting the same amount of power as the current best stuff would reintroduce a larger gear gap, as the value of the extra stat rolls on higher tier gear would go up.
Bad stats do need to exist. I agree with the premise but not the reasoning you took to get there.
I am pretty sure gear would stay as worthless as it is now. Economy is hyper inflated and changing rolls wouldn't change that.
remove the 10 phys power with spear proficiency.
nerf ranger base agil by 5
nerf ranger base resourcefulness by 3
nerf ranger base recurve damage from 27 to 24
forest hood gives resourcefulness instead of strength
market/trader needs its own class lmao
Wish there was a higher text limit, but I was as brief as could be given the current problems with trade chat.
https://darkanddarker.featureupvote.com/suggestions/500578/improve-trade
idk man i seem to do alright keeping up even if they do have bot/scripting, not discrediting your argument just saying from my experience just wanted to add
Go look at the utility trade chat right now. Take note of the messages and tell me if you see any messages getting repeated every exactly 10 seconds.
You could look at the chat for hours and you'd see the same people doing that.
If you've ever tried to sell a key or gold ingot, or tried to buy one you'd know it's near impossible to click on the trade when someone is selling at a below average market price. If you set an ad for that price the millesecond you click 'send' someone will trade you. It isn't humanely possible to react that fast, people are using scripts to monopolize trade chat.
idk i just bought a pack of 8 rings for 200 haggeling with a guy. flipped each ring for AT LEAST 100 a piece. just had to be quick to click is all other than competition idk what your trying to argue
ahhhh I see why its a problem okay sorry stoner moment
That doesn't have much correlation to what I said. People are scripting for HIGH ticket items. Keys and ingots, troll pelt etc.
Why do you want ranger nerfed that bad? It's like you hate that people play him.
I think bad stats would be fine with stuff like Magic on items and also low rolls but I feel like stats that are just completely useless shouldn't exist
And also of course the issue is there's like, 7 good stats (3 types of +Damage, +All, +Attributes, +Armor, +Magic Heal for 2 classes) and then literally every other roll possible is awful and worse than those 7 that you're gimping yourself if you run them
I used to see this as a problem but since they made blues and purples way more common I don't see an issue with it anymore.
I mean I think the blue and purple thing is just a bandaid fix that's clearly causing problems
Like the crazy amounts of hyper inflation we're having on prices and how anything that isn't BiS is not selling in trade at all.
In my opinion you should get used to that. I don't think devs care about the trading economy as evidenced by how terrible the state of trading is in general.
I think we're gonna be hitting 6k keys here soon.
Watching the price of Gold Ingots rise in real time was wild. And I mean, ostensibly they do care hence why every time they wiped they cited dupers as the reason for it.
Allow us to add our own flavor text to crafted gear, purely a fun little side thing with 0 gameplay impact aside from maybe it costing coins to help decrease the amount in the economy
+Physical Damage reduction, +move speed, +casting speed, +action speed, +projectile reduction aren't that bad of stats either.
+Projectile Reduction is the only one you can't get like near max from either Attributes tbh
+Phys is the only one that is worth stacking since after awhile AR does hit a softcap that is effective for it
+Phys has had a hard cap. for several months now...
No I mean the softcap on scaling from AR
Idea for game improvement, make the game not freeze for seconds at a time while red skellys attack you on spawn. I know its a skill issue but some players may struggle with this
any way for you know u guys to do what ever good gaming comapany does and stop the ddos attacks?
Nerf Ranged damage please.
really its just longbow dmg
Could there be a practice mode for various bosses that doesn't require rewards, for example, finding the Troll of the Goblin Cave boss takes too much time on the way and is too costly for newbies who aren't familiar with the map and the way the boss attacks, so having a practice mode to help newbies understand and practice how to kill the bosses could lead to a better experience. There could even be a boss practice mode race, with a leaderboard to see the fastest kills.
kinda like a simple thing to do? not really that hard? im still confused why this is going on?
not just longbow, crossbow is ridiculous too
it's all damage lmao
you can stack +damage on anything
Can we discussed to add a time limit on the monsters, chasing you.... its like they follow you forever and its pissing me off
Does all attribute bonus add to my magical healing?
I feel like that would encourage just running away the whole raid. Maybe maybe not.
Close a door
gear based matchmaking should be in the game
Gear based matchmaking would cause a lot of issues and they said they won't be adding it. But they are working on a better matchmaking system. It has yet to be revealed what they plan though.
maybe trader match making and non trader matchmaking? instead of gear
make solo and duo queue fun again
What do you mean exactly?
like a que for people who click become trader and one for people who cant use trade chat
that would be the same as 14+ lobbies. Which obviously didn't go well lmao
oh yea your right
NERF RANGER AND MAGE, IS CRAZY HOW BROKEN THOSE CLASES ARE
It's more of just ranged gameplay in general that needs some tweaking.
ong it sucks
On that note, here's my suggestion to improve trade chat in general:
https://darkanddarker.featureupvote.com/suggestions/500578/improve-trade
hydra needs a cooldown if its going to block doors
https://pasteboard.co/Ndth4QAJtMEQ.png
Pieces of armor like this should not exist
can you implement a Gear Score rating for lobbies? Ive been in 20 dous back to back where we just get ROLLED by the first group in full purples holding W that jsut tank all the dmg and 1 shot us. I love the power creep and getting stronger with weapons. but to just be steam rolled the fuck over with no chance because of gear disparity isnt fun
there's already enough portals + guaranteed exits for basically all 7 players
(in the completely normal map varient, there's only 1 alternate exit, but in the HR varients, there's 2 alternate exits)
And 1-2 portals spawn in the first few circles, then 1 portal for every other smaller circle
yeah those cases are rough
but the best plan is to try to stay to the highest floor possible in the end zones
easier to go down than up
That's why you want to keep to the higher floors as your hunting for a portal. It's easier to go down than up.
Atlhough a lot of those GC rooms with several floors have elevators in them that will bring you to the top.
balance ur cleric !!!!!
the most annoying spot to be in is the area with the centipede below, and the rockslide alternate exit above
if someone already used the alternate exit, in order to go below to above, or vice versa, you have to go through like 5-6 rooms
You mean directly above or below the centipede? Isn't there a ramp there and health shrine, with a way to jump down further on?
not that map varient
it's on the right hand side of the map in that one varient
a long tunnel with the centipede, and directly above it is the shaman room with the rockslide exit next to it
If you're talking about GC1 with the position being num-pad 6, that's the one I originally thought you were referring to. The other one would be GC3 with num-pad 2
https://darkanddarker.map.spellsandguns.com/map/GoblinCave-03-N
Fun interactive map too for those who didn't know about it.
ya that's the right one
didn't know about that map site - very useful
You mean GC1?
ya GC1
Either have the goblin cave be the HR variant or the normal variant, but stop with the Godawful abomination of sticking them both together. It leads to horrible map design with dead ends everywhere.
That one's not too bad to be on the top floor, You can climb up near from near the Centipede, or move west from there if you can break some boards. If you're on top, and you move west by the northern corridor from the stair case there's a spot where you can break some pots and jump down. Although the center room is rarely cleared so that may be more trouble than it's worth.
How the hell did Gold ingots go from 650g each to 1000g each in 1 day? What is happening to the economy man?
nerf warlocks more, too much mobility for how much they can deal AND HEAL
What's this about? Why is everyone clammering for a super low balance point? It's backwards.
Dont even defend it, its been a MAGIC META for so many play tests because magic protection somewhat scarce. They have so much utility to utilize.
I dont know why people jump to defend to either buff magic / or complain about certain aspects that is stopping them from doing magic damage properly to people.
To add to it.
Warlocks can endless cast spells but their kit is based on some magical healing or moderate amount with magic damage mixed in. They can just recast the lifesteal/dot on people over an over and over.
I've never complained about any of that and I'm willing to get rid of Warlocks healing from their hydra. Just give me back a 40 point Eldritch Shield for 5 health.
Health in exchange for shield is nice but, more needs to change for hydra I feel like. Cool down timer perhaps for it so people just dont drop it constantly, but that would end when people can stop life stealing from it. Their Phantomize and BoC is such a STRONG bit for them as well.
Nothing like being a fighter or rogue and warlocks phantomizing - running away and dropping hydra and blocking doorways so you cant reach them whilst they lifesteal off it.
I do think warlocks are a bit overtuned at the moment. Though I think what needs to be looked at is blow of corruption and possibly their damage scaling with some of their spells.
Warlocks get the highest benefit from damage scaling with their spells, and blow of corruption 1-taps tons of people and has an extremely low cooldown. Both should probably be looked at.
Aside from the free heals from the hydra I don't care about it. Maybe give cleric a banishment spell or skill that works against hydras. Could also be a perk that makes their Holy Purification also affect demons which they could make hydra count as one. Also killing any summon before it's duration ends should cause some backlash to the warlock to incentivize players to attack the thing.
BoC and Phantomize are fine as is. Maybe give Warlock a perk that allows you to phantomize through doors.
If they could just revert the changes to crossbows that'd be cool
"Lets give our already dominant classes armor pen range that has no windup, that'd surely fix this game!"
So I see people have finally started to sour on gear availability being triple-overtuned. Surprised it took so long.
How is BoC fine rn? It's a 20 magic damage add that scales with headshot modifier/magic damage and basically disables healing with a literal 15 second cooldown. Even if you miss it you can kite and run away until it's back up which won't be long. It's like old ranger triple shot levels of busted with that cooldown.
I'm fine with it because it can be blocked (as far as I know)
If it had a longer cooldown I might agree with you but 15 seconds is not punishing at all for missing it. You can buy 15 seconds of time easily as a warlock, for an ability that will often come close to 1-tapping most classes.
Ranger triple shot can be blocked too, dodged as well. We still decided that needed to go from 15 seconds to 28... and nerf it's practicality a little with longbow.
It, like many strong abilities needs counters not nerfing.
agreed
If I'm playing a slayer fighter, how am I going to have counterplay for it, unless I force them to wallbonk which is a longshot. Just don't get hit? It's a stretch to say that given they usually use a falchion which has a wide sweeping arc and for me to get in with my own arming sword or falchion it's a huge stretch to say that I should just not get hit by it.
They have immense casting damage, loads of health privilege and decent range and when I get in close to them they still win in a 1v1 because of that ability that has a 15 second cooldown and chunks the class that is supposed to have near the strongest melee in the game down to 10 hp.
You can see him prep the ability, focus on blocking that first hit then fight him and soak his physical damage with your armor. Since falchion swipes are side to side and rather slow they're rather easy to block. However keep in mind that due to his magic damage from not just BoC but also his spells, as a fighter he's a horrible matchup for you.
@vulgardesperado because is has an utility and its also a way to save gold and have more stash space
Well, that's kind of my point actually. He is a terrible matchup for me regardless because he can outdamage me at a mid range and has a load of healing. I'd like to think if I can get close to him though that I can hopefully win but that just isn't the case because he presses his free win button and out damages me even at close range.
Slayer fighter can't block, they don't use shields. I get that the meta is shield fighter but it shouldn't be the only way to kill a warlock, they can do the same thing to barbs as well, cause the damage is enough to 2 tap most barbs as long as they get the first hit.
Slayer fighter should have a shield and spare weapon as his second weapon but I also understand that a Slayer fighter will have a harder time against him. In a team fight I'd say something like Eldritch shield would've helped but since it's been nerfed to the ground it's not going to soak a hit to the head with it. In general when I play Slayer fighter I want to flank, not attack someone head on.
"just block it" is kind of a moot argument if they're using a weapon that can blockpunch, but they've done a good job of cleaning that up (at least until EA)
Block punch?
The shield blocks it but the attack still goes through. Very noticably when the blocking noise and animation is played but the person still takes damage.
Yeah I don't know what to do in that case. Nor do I know if that's a feature, a bug or something where you got hit then blocked like when your arm or head gets hit because it's sticking out.
I think they should just remove block impact - any shield should be able to block any attack except from some boss attacks
I'm fine with strong attacks causing a stagger instead of plowing through.
Similar behavior when you attempt to block a skeleton and it decides "yeah you're hit anyways buddy"
I think BoC is in the same tier as the prenerf WPA of rogue and the prenerf Aquilles of the barbarian
People use to forguet the estatus efect of BoC because of the high damage and capable of 1shot, but bro, reduce healing efect for 12s is Just nuts....
monsters just don't have proper weapon collision anyway - they can swing through walls ffs - their weapon collision need to get fixed
yeah they should decide what they want the skill to be. It can't be both an extreme damage boost and a utility healingdebuff. And all that with little CD.
Ohh yea 15 seconds of cooldown
DArk and DArker seemed more fun a year ago, not it feels like the name should be Gear and Geared
It feels quite punishing to fight at begin levels even in normal lobbies, as ive run into back to back lobbies with players whom are quite geared.
this trade system is so amazing i love waiting 30 mins for my tm to find the gear he wants. screw an objective passive trade who wants that?
lets keep the interpretive priced trade that you have to look for online players only and not play the game itself... such a better trade system...
75% trading 25% playing such a great idea that is what people want to do
say you play goblin cave 11 times and made 1250 gold but took you 1.5 hours to sell a key at the price it should be who had more fun?
this current trade system is legit the worst trade ive dealt with in a game because our devs want to live in the 90's
its and old school system which is why we dealt with this in the 90's
mise as well go back to being kicked off the internet because a phone call came in and reopen our old RS accounts
oh wait RS has a open trading system where you dont have to type what you selling over and over again because they left the 90's
playing 3's hey guys hold on let me gear up again. 30+ mins later alright im ready...
that legit is what this game is atm and i wanna say its gonna kill the game but that is interpretive maybe yall love sitting in a lobby instead of fighting but its not for me honestly
Is transfering loot between user's characters going to be a thing any time soon without having to have another person willing to help you
https://darkanddarker.featureupvote.com/?query=remove trading
🤣
Do it, remove it! 🔥
probably not
Just wipe the game already lol
the way they make the old rusty key usseles is insane u cant use now u can lockpick with rogue this door.. where the sense
I think HR hell has a door that can be opened with rusty key now, but def not worth as much anymore.
Grand exchange was the worst mistake they ever made, stopped playing old school after they added it back. Truly was a sign of things to come.
can rangers get an actual nerf, what is the go. Only thing that makes me want to quit the game is how blatantly broken they are? Timeline on nerfs? When. It's disgusting.
I know people say we should nerf ranger because being 1-2 tapped by the longest range in the game is annoying, but I think it is part of a larger issue.
This is only possible because every gear piece can have multiple types of +damage (physical, weapon, true, etc). Thoughts on limiting certain modifiers to certain gear slots? I don’t think it makes much sense to have 3 damage modifiers on your helmet, armor, boots, but maybe putting damage mods on the weapon, gloves, cape, rings, pendant? Idk. It seems easier to balance when you can swap out what modifiers can be on each gear slot rather than blanket nerfing an entire class.
Remake how the bows work and rangers will be fixed:
- No holding bow prepared to shot infinitely, just 2-3 seconds and then you need to draw again.
- No slow applied on when hit by arrow.
- Arrow lose damage the more they travel.
- You can't walk with bow drawn.
- Add spread to the shot instead of pinpoint accuracy.
Done.
Arrow already loose damage the more they travel and I think it would be better cause a massive accuracy hit instead of not being able to move
Yeah. Added this point as well.
Hello everybody if you like to play Bard and feel that he's geting too much nerfs go check DnD suggestions and seek for "Serious Bard rework" you won't loose your time i promise 😉
i beleive the storm moves at a good pace, maybe make the first circle be a tiny bit more inclusive of the corners
other than that i would only change the instant kill when the game is ending, dying the portal delay when near full hp doesnt feel fun
not being able to move with bow drawn?
I want whatever you smokin there funny guy
dont you know
drawing a bow takes feet
almost like they did this last hotfix they reerted
I've never seen so many ridiculous suggestions in one singular post
I agree, I’m fine with the swarm, though maybe a bit slower wouldn’t hurt. But instant death at the end definitely isn’t fun, especially when as a barb it takes me 30 minutes to open a portal
Here are real healthy suggestions that will benefit the game
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Increase the fucking trade window slots. Its dumb to have max possible trade limit with gold set to 1250 . Or redesign the trade to not put the gold into slots but have a slider with gold value, so you can put as much gold there as you have in your inventory. Otherwise buying items that cost 2-3k for example becomes a headache.
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Increase the actual size of inventory, or at least give players a chance to buy additional inventory space. A lot of people are loot goblins, they love to loot and store the loot, and I want to have more then 2 sets stored in my inventory
i think the current issue with trade is that gold is too abundant and not worth trading for currently
the player inventry or the stash?
the player inventry is fine imo, you can hold like 100 gold in garbage tier trinkets and like 10 pieces of gear,
the shash is kinda limiting but i can hold a solid 10 different full sets of gear, not that i use any of it
Condense trade chat all into 1 channel so we can buy/sell easier.. filters exist for a reason and can take the place of the various channels.
trade chat should be like the ge in runecape tbh, its too fast and cluttered as is rn
yeah i meant stash, stash is too small. Sometimes you hold some utility items, and other gear, and it takes a lot of space
Also, the big gold bag crafting recipe should be changed to be more affordable. The ingredients to craft it are too hard to find and way to expencive.
You either need to go for troll hunt and pray for pelt, or go to farm gold on ruins, and what if you want to play solo ?
There are so many design flaws in current system that can be refactored and made better
Would it be a bad idea to suggest an auction house trading system? that way someone can put up an item for X amount and collect the gold later. Keep the current trade system for direct trade between players and let the auction house be its own automatic trade system that way its not a "whoever clicks the fastest wins"
Drawing long bow takes a lot of strength. You can find 180-200 pound long bow, the one used by soldiers, then try and draw it while moving. Don't forget to film the process, I wanna have a good laugh.
10 different sets of gear? How are your gear sets looking like? wtf 10?!
Row of boots, row of gloves, row of pants, row of hats, like 3 shirts, and the rest is weapons and gold bags
dude its a video game, not a simulation. Arguing with realism is off the charts.
Reduce effectiveness of gear by another 25% across the board or bring up the base gear 10-20%
Being a lightly geared cleric and getting 1 shot by a ranger while buffed isn’t fun.
then get heavy geared
sounds like you don't have hounskull
Random blue kettle hat the point is. No gear should make it so unbalanced. The skill should be the deciding factor. Gear should only provide at max imho a “20 percent advantage” I know that’s open to some interpretation.
I have played every class to lvl 20 except barb and wizard
Getting “heavy geared” is quite difficult as a solo player imo
true, the moment I play trios i get so much gear. just playing wizard cleric barb is so free
3 already exists,4 is just illogical, and 5 they arent pinpoint they have drop to account for unless youre closerange.
It’s not realism it’s balance using realism to ground it. Why does wiz have to stand still while firing MM if you can walk with a longbow?
Because one requires a wizard to focus on an incantation while the other requires 2 different sets of muscles being utilized
why do you need to use a blue stone emerging from the ground to get bsck to the lobby and how did you enter in the first place?
what are you even talking about, I'm not talking about real life shit , i'm talking about the game, not being able to move in game with bow drawn, is stupid.
With your logic, show me people spawning hydras and shooting fireballs
That’s just abstract rationalization, argument could be made in the same way to the bow. Holding back a bow at 120lbs draw weight take sturdy feet to leverage yourself, wiz has been studying for ages he can naturally cast.
See what I mean?
We need to focus on what balanced and good for the game. Using realism and lore reasoning is good for grounding the idea but balance should be the number 1 concern
I think he should send you a video of him being dropped out of nowhere into an underground dungeon fighting undead and other people in medival armor and using magic for some gold coins to the death. His logic is his own.
yeah but only "the realism" you want to see and being applied.
Average longbow draw weight was 60 lbs, not 120. We didnt start going past 80lbs until we started modernizing hunting/recurve bows
Bows should have some drawbacks beyond ammo. Not being able to hold the bow drawn forever like you have superman strength or something
I don’t think wiz should move while casting mm, I was making a point that saying bow shouldn’t have similar restrictions because you can move and shoot irl is a bad take if we’re trying to bring rangers down a notch
Yeah standing still to cast seems like a great idea for this game — not
yeah, this is not a hyper realistic game, not everything should be logical and real in game. But there are things that are core game mechanics, and shooting while drawing or moving is one of them.
you are trying to argue with realism logic about longbow drawspeed, and yet, in the same sentence it somehow makes totally sense to you that a person can use magic. Get out please.
This is incredibly wrong lol. English long bows could hit 130lbs and were minimum 80lbs.
Please google it, The english longbow was an average of 60lbs
There is no balance in making archers standing still to shoot, that is not balancing, that is incredibly terrible game desing
Naw the one focused on realism here is you, I’m stating that you attacked his suggestion for being realistic instead of addressing the balance points. I made the wiz comparison to show you how it’s dumb to approach it from that perspective.
goes to do same bucket as making snipers to stay still and not move in FPS games, because well, how you can trully aim down the scope and shoot a sniper rifle on a move ?
Yo sick discussion on shit that doesn’t matter.
I suggest you do the same before you ask others to lol, google proves you wrong
The only ranger idea im full on board for is being unable to hold full draw indefinitely. Rangers skill floor is too low, needs to be raised a bit and that would do the trick imo
Although the draw weight of a typical English longbow is disputed, it was at least 81 pounds-force (360 newtons) and possibly more than 130 lbf (600 N).
This is what Google gave me at the top ¯_(ツ)_/¯
I was curious but otherwise disinterested in the rest of the discussion btw, but I wish y’all the best 😆
Exactly! Lol. The guys shooting longbows were massive in muscle build and stature to allow them to pull back larger draw weight bows. Bows irl are very much strength weapons unless your using a modern compound
Actually here is a take, rangers actually do NEED A BUFF in some areas, and do NEED A NERF in some
Here is what I think
BUFFS
- The arrow economy and logic needs to be changed, in some way, spending 1 gold per arrow, is too much. Normal ranger, usually takes 5-6 stacks of arrows into crypts. Otherwise you are running the risk of running out of ammo, especially if you plan on going down to hell. Often collecting arrows is not an option. So that is 75-90 gold each round you need to invest before going into the game.
And from here comes the next problem, arrows take to much space in your inventory. You often cannot allow yourself to drop them in order to collect loot instead. So you are stuck in this weird situation, where you should make decision, are you willing to risk the chance to not having enough ammo for possible future fight for sake of a loot ?
So here what I think, of possible changes that would fix this.
Change the arrow size to take 2 slots like bolts, instead of 3.
Allow arrows to be placed in utility slots maybe, just like explosive bottles etc. This will free up quite a lot of space for ranger to have stuff in their inventory.
Reduce the price of arrows, make it 5 gold per stack of 15.
After each round, give the ranger default 2 arrow stacks that they would get if they died in the dungeon. Because now surviving is less rewarding? Makes no sense.
These 4 points are things that would buff ranger, but would buff in a healthy way, it would make the game better for rangers, without actually affecting the combat. So these are quality of life buffs i would say.
Now for the nerfs, and nerfs actually should affect combat.
The draw duration I aggree with, there should be a mechanic that would make the aim shaky at least after long time holding it in drawn position. Similar mechanic exists in Mordhau, where if you draw for too long, you need to redraw the bow.
Reduce the amount of bows in the quiver by 1 for each type of bow, so as a ranger you will have less shots, before you reload, so you need to be more percise with each shot.
Neglect the multi shot and fast draw combo, that shit was strong, and it keeps being strong, makes bows like survival bow incredibly strong just because you can chug 4 arrows in a row into someone and they can't even evade because arrows slow you down
we need stash tabs. streamers among others are buying a second copy of the game and using it as personal stash tabs, many of us don’t have the time to level more characters… just for inventory space.
Quivers will solve your arrow problems for the most part, seems the devs are waiting for its implementation to revisit ranger. Although I do think that having to restock arrows is a good money sink for the advantage of having ranged superiority, your other suggestions I see nothing wrong with. Quick fire and multi shot stacking is gross though without damage reductions it will remain the 100-0 hp combo for the ranger
Here's the problem with your logic. You can't shoot fireball. You CAN shoot bow. So why it everyone are playing medieval combat simulation, while bow users are playing CS:GO? That is the exact reason the rangers are so strong, because they have a massive advantage in mobility, range, damage without any real drawbacks or laws of physics. So it isn't stupid for you to be unable to move with your bow drawn, because you CAN'T MOVE WITH THAT SPEED by any logic, and you CAN'T hold the bow drawn for infinite time, like rangers are able to.
they get move speed reduced already with drawn bows, that's enough mobility restriction in this game
I agree but it should scale with bow type. There should be 0 restriction on crossbows realistically but maybe some movement based inaccuracy could be added. Longbows should be essentially a stand still while drawn, recurves less so with survival being the fast movement bow.
this game requires a gearscored matchmaking because u are getting annihilated by full blue/purple guys especially in 3man because they refuse to go high roller and just farm normal, most of them just kill your team and loot nothing because they go to hell. it is way to unbalanced like that especially when you start late in this wipe. its great game but this garbage happens way to often and before the toxic community says skill issue: you can hit a full purp barbarian with 6 arrows in the thorax and several hits by the fighter who blocked every attack and u still receive the oneshot and see yourself back in the lobby because it is in 80% of the cases a gear issue. you gotta fix that i cant think of people having fun playing this game casually as long as u get matched with full geared guys in the normal 3man or even goblin cave. this guys are just farming on poeple who arent investing 8 hours a day since wipe started and this lvl 15 mm i red about feels like non existent
Yes, the spread of shot is necessary. Especially while moving. That's one of the points I've covered above.
https://darkanddarker.featureupvote.com/suggestions/500656/unique-armor-pieces-and-potential-abilities what do yall think of this suggestion I posted yesterday. Not sure if i have seen anyone bring up this idea
Gbmm comes with its own problems, what we really need is more mid game content and incentive to join HR.
Besides mid game content, I think this would do a lot to keep pub stompers out of LR lobbies while incentivizing HR
Game doesn't need gear scored matchmaking. It just needs better loot and more distance between player's spawn points. What I mean is, I would've less frustrated starting game in defaults VS someone in his full purples, if the loot I can find is green tier minimum and is 80% consist of loot I am able to wear. It will not only preserve the time to find a game short, but will also allow for people to have a fighting chance with the loot they can find from the nearest chest. White and gray tier items should be only available through vendors and goblin merchant as a failed roll.
mid game content wont fsolve it, we did it ourselves oyu know. why would u risk losing a 2k of gold worth gear in higher dungeon if u can just roll over non geared guys to farm gold for basically free but imma take a look at the suggestion @rigid prawn
And the devs as well have said there won’t be a gear base matchmaking, it’s not the experience they want to provide with their game
no gear based matchmaking will result in less players over time
why would you wanna play another day if u get rolled over by full geared people and on the other hand: where is the fun to fight several teams with no gear who arent a challenge
My suggestion will directly address this imo.
Mid game content (or MidRoller if you will) would give the people not ready for Hr a place to go since HR is such a wall for some people. It really depends on what the devs want HR to be though
I disagree. as the game moves forward I think it will become more popular and honestly help with eliminating this issue. Most people suck at the game anyway. I almost never run intoi a geared up player unless I am playing goblin caves
the hr maps are fucking awful in normal gc
Wrong again. It is not the lack of GBMM will result in less players. It is the gear gap. You point at the wrong problem. It isn't the problem that someone starts in good set vs someone in bad set. It is the problem that you can't gear up reliably in the one game, while facing someone already stacked.
HR goblin caves is maybe one of the worst maps in the game
The mob density was clearly not rebalanced to account for it being normals
u almost never run into geared players in goblin cave, i just played 6 rounds in goblin cave and survived 2 of them because therer wasnt a ranger u takes 1/3 with every shot on my legs or a mage who 2 taps me with zap
there has been a cape fuck in every GC lobby I've been in this morning
very easy to avoid and kill a ranger tho if they don't get you with your pants down
gear is 70% in this game
I think it was an attempt to slow the solo game a bit. So people wouldn't be able just spawn and run to other spawn with no effort.
You understand that for certain classes this does not make any difference whatsoever right, and if anything it makes it worse in some cases
I do. Devs don't.
im glad u are not experiencing the stuff i do @Roque but think about it again if u play with some guys in 2 or 3man and get rushed down by some guys with way more movementspeed, its a total gamble
would you guys be interested to see unique gear work like this? I think it could solve a lot of class issues we have seen in this perk meta for most classes
Suggestion: Put Weapon dmg rolls on Weapons / Armor Rolls on Armor / And only jewelry's the ability for +1 all attributes
What do you guys think?
https://darkanddarker.featureupvote.com/suggestions/500763/agility-and-movespeed-changes
I dont think gear based matchmaking is a good change but i recognize the gap between geared and ungeared players. I think limiting movement would fix a lot of the issues of gear disparity while also being a generally healthy change for the game.
Reasonable, would be easier to balance for
That's the other problem with the game. It is the HP system. While we already have a concept of "lethality" of hit in the game with hits in the head are the most damage inflicted and hits to the limbs are less damage, it can be improved with a deadly shot be only available in the core or in the head. But, I don't think we will ever see something like bleed time to prevent one-shots as a possibility, neither the lethality of the damage.
limited movement doesnt solve it u should just que as example, if u are full white/green u shouldnt match with blue/purple, its like being in a pvp situation in WoW where ur group is lvl 45 and u have to fight lvl 60s
Im not against it but i think there would need to be a lot of rebalancing as a result. What about things like agility, strength, will, etc? Would those stats be limited to certain gear? What kinds?
well problem is they dont need to aim for your head, i agree that limb dmg is quite low but it doesnt matter for exmplae if a mage zaps you or a cleric almost kills you with a single holy strike, as fighter u may block it, as roque or ranger ya dead
I feel like all in all balancing would be at least 10x easier when you keep rolls on their respective items.
Eliminating 10 items with +1 all attri's or items like +3 weapon dmg on armor items, the ability to accumulate currently up to +30 wep dmg easily is nuts
If anything keep those stats untouched. I think the system now for specifically player stats is great
I understand the sentiment but the wow comparison is a little off imo lol. Lvl 60 fighting lvl 59 is almost no contest lol
That's easy, actually. If it is the heavy armor - let increase STR. If it is leather - AGI.
Again, different topic. The problem with you having so little control of your weapon and can't block or parry with anything, but shields or few weapons due to how shallow the fighting system in the game. Introduce more depth of the combat and add some parry or block technics to all weapons (like chamber locking or weapon on weapon collision) and the problem will be solved.
I have a video of me perfect blocking a quarterstaff with buckler... at least it passed through my buckler fully (trolls bane) but it still shouldn;t have..
https://darkanddarker.featureupvote.com/suggestions/500656/unique-armor-pieces-and-potential-abilities Unique armor should give us passive perk slots as unique bonuses/
as said me and my friends had the situation(and its just 1 example) where we fought a full blue/purple barb/cleric/bard squad and we hit the barbarian several times in the head, my fighter blocked every attack of his horseman axe and i had 6 arrows in his head with only 30 dmg recurve in 30s and he 1shot the fighter, me and our cleric, so this very situation was a total gear difference and you may fix it with better loot in chest but i gurantee it will result in uberhighgeared players farming the same dungeon you and your "noob" squad because they are just farming gold and refuse to go higher dungeon, so you either need gear scored mm or restrictions like you can only access to normal dungeon with white/green gear and find the blue and purple stuff there and highroller only accessible with blue and purp and yea you can add another difficulty between highroller and normal but u have to do something about it or else you and your friends will be crushed an evening and play another game the next day, return to DnD so have the same experience and it will repeat until one of your friends simply say: no im not playing this game anymore. this is the reality
Late response but with reduced movement across the board, even a player with all grey gear is more capable of out maneuvering and running away if they play it smart. Right now, gear makes that nearly impossible and i think this also plays a role in teaming.
lightfoot boots -> creep on rogue, sharpshooter gloves -> buffed draw speed on ranger etc
a barb chest piece that provides 100 magic damage block would be killer
@neon sentinel well they can do that but u still get 1shot by an archer with a single thorax hit if u play a mage as example so yea u have the potential to run away but we also had the situation where 3 single escape portals have been in the same room with the hell access and the enemy team just camped it killed 2 of us which they didnt loot because there as nothing interesting on us and our 3 guy just ran into 1 of their hell portals and literally killed the 3rd camper of this ahole squad, in which reality doenst the gearscore mm doesnt help
u even have masses of roque players who are pumping high roller just to loot some stuff and this is the experience for u going highroller facing tons of grey rogues looting the map and either be a loot pinata for you or they just run into the depths of the dark swarm to deny the loot
Just as I've said - the combat system in the game is SHALLOW AF. At this point you can even remove the blocking from this game as a thing, because your movement speed is your best defense AND offense in the game. You can literally stack agility on every slot and you will win. Combat system needs to be reworked, the movement speed should be equalized and not be affected by the armor. It is that or the combat will NEVER be fair or anything aside of stat check.
it has to be in either gearscored mm or you can only enter normal 3man with grey to green gear and highroller only blue to purple or even normal with only grey/white and highroller with green and better gear or u will have people abusing the sense of having those modes
u can't blame people for going in naked when the gaming experience for our class has been shit on lol all we are good for anymore is the loot. If we could do damage we would fight
I think unfortunate situations like that are a fine part of the game. The dungeon should feel dangerous, unpredictable, and unforgiving
agreed
i played rogue by myself for such a long time, i understand you @midnight berry but is a major issue
@neon sentinel well it doesnt if u purp up and kill ppl who can be way better then you but u dont care because u receive literally 0 dmg, think of 90% dmg reduction fighter as example
Not happening and not the answer, I've told you. The loot drop should be improved the way, that you can easily obtain a solid starting kit in like 3-5 chests/crates. No whites or grays, only greens and above.
if the loot drop is increased, why would u play high roller rakshazi
it is a good idea to have only green and better in chests but it wont solve the way ppl are playing this game
Because those are the places for you to RELIABLY get purples and the only place for you to get unique equipment. It is easy to understand, really.
There was also a GOAT idea, that was genius in it's simplicity: if you are above certain equipment level - the HR is free for you, but normals are not. And if you are below that equipment level - it is free for normals and HR is back to 50G for entry.
HR crypts has been CRAZY loot. I roll HR a lot now. Where before, I didn’t run it at all.
u find good puples in normal 3man and as said if u play the game casually u experience the same stuff like u are playing escape from tarkov 4 weeks after wipe but with the fact that u cant head,eyes a full geared player
But with the movespeed change you could hopefully outrun them. But if they are camping the only portals, thats just the unfortunate luck of the round spawning all the portals near them. Thats a different problem altogether and one that idk if needs fixing. That player got lucky and saw their opportunity. And it doesnt come without risks, but they are minor risks for a tank.
Also i hope you understand im not arguing in frustration. I appreciate your honest feedback on my idea 👍
yea thats a different problem but literally the same outcome: high geared players will f you up, im quite cool with the actual system but my friends are not willing to literally waste their time because they dont want to commit all their afternoons in this game to ba able to barely play it
Also the action speed increase i proposed would help rogues deal more dmg by attacking faster. It also helps with poison stacks if the rogue is running it and allows for more potential hits while weakpoint is active
True they do get slowed but they also slow you. But the real issue is being able to move and still having perfect cursor aim. Im not sure if you've shot a bow, but while moving you tend to sway a bunch, and not from just fatigue of having it drawn. Just moving will throw you off target by a pretty decent margin.
im glad that you understand that im not just being outragerous and delustional but only want to have agood experience and time for players who arent grinding . the movement spd change will help for sure but the gear thing killed any joy of my friends who tried over and over again and got annihilated because they cant farm gold do high geared and also high skilled players in goblin cave and we cant play 3man ina true fun way becasue of those purpgangs, i personally just enjoy goblin cave and may get clapped now and then by high geared players or players who team up but im having fun and get gold sometimes but in a group we laugh 3 rounds being killed by high geared guys and the teams frustrated after the 10th round
https://darkanddarker.featureupvote.com/suggestions/500656/unique-armor-pieces-and-potential-abilities Unique armor should give us passive perk slots as unique bonuses. Lightfoot boots -> Creep or hide mastery, Sharpshooter gloves -> +15% draw speed, Savage gloves or chest -> magic block or axe damage, Vampiric Gloves -> extra 10% lifesteal for warlock. Etc. I think this would make the game a million times more fun when approaching boss battles or rare chests
it would @midnight berry, that would be more fun in this game just as only getting green or better loot in dngs
At first i though "no way, that would be too strong!" And then i remembered Fulgor makes a lightning strike every successful attack lol.
Voted this idea up. Would be fun and uniques are rare as hell anyway so i dont think it would be too busted
Thank you. My thought was they can just select perks that are underutilized anyway so they would be the less busted option regardless for every class
The perks should NOT stack tho. I don’t want to wait 80 seconds to fight another rogue with super stealth lol
This suggestion is amazing
https://darkanddarker.featureupvote.com/suggestions/498828/gear-based-ante-flip
fix damn ghost shots from crossbows, its not fixed at all
rangers slow on attack NEEDS TO BE GONE
NERF RANGERS
Hello everybody, if you like the bard class and feel it needs rework go check "serious bard rework" in DnD suggestions
Fix the economy, why are keys like 8k each rn lmao
Game will wipe soon enough and then the problem is solved
cap normal game, green items max on normal game, all items high roller and high roller freeeeeee
cap normal game, green items max on normal game, all items high roller and high roller freeeeeee
post a vote you coward (no balls, no balls, no balls)
Or just nerf treasure spawn rates
imo economy is best what its has been for looong time
No thanks easier to get gear now.
There's toooo much gold imo lol
There's a sweet spot between before and now
I don't mind there being a bit more wealth knocking around, but last week was definitely absurd
You do realize that Will is still calculated in the songs right?
It's not just resourcefulness, only some songs have Persuasion scaling and none have more than 50% scaling. Some only have 5% or none at all.
cap normal game, green items max on normal game, all items high roller and high roller freeeeeee
cap normal game, can equip green items max on normal game, all items high roller and high roller freeeeeee*
Well if you're right this is silly, why making the class depending of more statistics than before... I feel sometime the manager of the class balance is drunk
Lets get an auction house going plz. Trade chat is not a great experience for anyone involved. In the meantime plz open a forum style text channel in this discord so ppl can post items they have for sale. There is a native search function in discord which will enhance the feature further until an auction house can eventually be added in game.
As a side note, other discords already exist for trade but are ran by members instead of the game and dev team itself. So you can clearly see there is a desire for this amongst your players.
Not sure I agree. A crossbow isn't complicated to use, why should it get taken from other classes that use it? Should some of those classes get the windlass crossbow instead of the normal crossbow? If they're not firing as often it might not be as harsh.
https://darkanddarker.featureupvote.com/suggestions/500823/gear-indicators here @everyone ship and send get these full purps shining beacon bright you can see them through walls
if you have to play lv 15-20 people at least make trading possible at a lower level
The limit on trading is specifically to combat people that trade for real money. It makes bans more effective. Other ideas they tried was preventing people from trading until their accounts were more than a certain amount of time old. It's not something they can remove without a suitable replacement.
And then no rogues would ever wear purple.
I am once again BEGGING FOR MORE FIGHTER HEADWEAR
PLEASE FOR THE LOVE OF GOD PLEASE let fighter have TWO ( i KNOW AN ABSOLUTE MASSIVE NUMBER INCOMPREHENSIBLE TO MAN) TWO alternatives to plate helmet
Someone wanted feathered hats to be allowed on Figther so he could RP being a Landsknecht, all things considered it's a fun idea.
OR FOR THE LOVE OF GOD PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE LET ME WEAR RUBYSILVER LEATHER CAP. WHY CAN I WEAR LEATHER CAP BUT NOT RUBYSILVER LEATHER CAP??!?!?!?!
i'm just so fucking sick of being the only class in the game that is forced to go into the game without headwear (slayer can't wear plate). and leather caps are more rare than troll petls
Make sure you find and upvote suggestions that ask for this sort of thing. Pleading for it here won't do anything. At best you can convince other people to upvote your suggestions here.
https://darkanddarker.featureupvote.com/
Is the site, the devs pay attention to the popular ones.
crossbows should at least be behind a perk for fighters and bards.
Not for fighters, bards maybe.
how about some more escape portals in hell on HR so if you actually live you can get tf out
hell portals should spawn earlier and blue portals later to discentivize camping last portal for people who wanna kill boss etc in hell and dont wanna be disturbed perhaps
Dev needs to fix right click bug asap.
cause now ppl stay in last circle and dont let anyone else get out
what if weapons had stat requirements instead of class requirements? zweihander rogue
I dont think there should be a limit to buy healing potions/bandages. when im doing well and killing teams so its very easy to restock on healing off the dead players, however if you have a few wipes back to back then you cant buy anything until the shop turns over. You may have a nice backup kit to put on but why use it if you cant bring healing with you. Promotes me to run naked until the shop refills. It feels really bad. Also you could choose to log in and buy every time it resets and amass a stockpile. i dont see why limited supply is a thing and i feel it only punished players who are wiping often.
idd they should limit the amount u can bring inside instead tbh
maybe limited to actual pockets? and put pickaxe and torch as weapon slots
They could have healing supply be based on shop rep accumulated through quests?
mabye just put dark grey pots on the shop that suck but are in unlimited supply would fix too
15hp over 60sec or something
or the actual dark grey 15 over 45s
That's not a bad idea too.
I think clarity pots should also be in the shop. They can be a bit more expensive than health pots but healing and mana pots are the basis of any fantasy game.
What I think is funny is the number of fighters that use second wind but take pots instead of camp fire. Base 100hp skill heals 50% = 50hp. Grey campfire will heal you 60 hp AND reset second wind so a 110hp value for 4 slots (only 1 slot on belt) and 25 gold. But instead they take on 7 pots for same value for 7 slots and x3 the gold
Gray campfire doesn't last long enough to refill second wind, you need a green. Also having enough time to set, let alone sit at, a campfire, is relatively uncommon
Grey does if u have a friend place it and you are already sitting. White will if u place it and sit down immediately
I suggest you go upvote this https://darkanddarker.featureupvote.com/suggestions/470585/gift-the-game-to-a-friend
Discussion around an ironman mode, with no trading...similar to the below 15 lobbies we had. https://darkanddarker.featureupvote.com/suggestions/500854/ironman-mode
How do i beat all the chinese players teamming in oce hr the whole lobby is rogues teaming and i am solo ???
voted up. But we need to limit the number of different queues we have. We can't afford an Ironman queue for solo, duo and trio, on top of normal and high roller queues for solo, duo, and trio bothin normal and in ironman mode. Some options could be to make some of these queues available on a seasonal basis (even if it's shorter like weekly)
remove warlock being able to curse hydra and healing off it, its the most stupid thing i have EVER seen. spam hydra clear everything while infinite heal! GOOD JOB
@stuck perch Seasonal would be a very cool idea for it, but you are right...try to limit the amount of seperate ques as much as possible and thats what im having trouble coming up with for the idea =/
Nerf cleric and even more earthquake this spell is disgusting and rly too much. Cleric can do everything heal ,buff, tank, dps. like its the main antagonist.
Do you think we may have 5 man dungeons at some point?
Just a note, white campfires restore second wind too. It's specifically grey campfires that don't restore second wind, but even a grey campfire will restore second wind if you can convince someone else to place it down for you while you're already sitting.
(I'm not taking part in this discussion just making a minor correction on your part)
If anything they might do 4 eventually considering this game is based around dnd and the average dnd party is 4 players.
Though I doubt it.
https://darkanddarker.featureupvote.com/suggestions/500880/nerf-strength-attribute Strength nerf suggestion
after nerfing daggers to next to nothing now half the classes in the game get 1 or 2 shot from rangers from across the map if its a support class it shouldnt do that much damage everyones taken a hit except for rangers. the skills isnt the issue its the raw damage of bows with the skills
Allow people to make buy offers
New mob idea: succubus. Very hot demon
i think in normal 3 lobbies you shouldnt be able to bring in purple gear and above, but still be able to find purple gear in game. would also make more people play high roller because they would want to use there epic gear and it would be fine because its expected in there.
.
Right now its better the grind goblins by yourself and then team up when you get op gear with a three stack that does the same thing, this is a problem and my above suggestion would fix the issue. only people who would have a big problem with the suggestion are people who enjoy steam rolling in normal lobbies. the only real problem with this idea is that you need epic gear to be real effective in hell but i think this could be balanced around
Weirdest thing happened today, got killed by Floor Spikes using Phantomize
I don't know if it's because there were spiders in the trap or whatever but yeah please have it in mind when you do the next hotfix @keen onyx
if any trap is activated already (including ranger traps) you take damage like normal in phantomize
Explains why I got hit but still seems like a dumb feature to add to an ability that's supposed to make you untouchable.
Actually no, the best way to make money right now is naked ruins farming. Gold ingots are 1000g each. You risk 25g each run with your pickaxe but that is all, it is the freest possible money you could make. The economy is broken and anyone can get rich for no risk right now.
Additional game modes can be really fun, but we have to becareful not to flood the game with good ideas that require seperate queues all at the same time. If with had rotation of special game modes every week or so we could make the best of fresh ideas on top of not splitting the queues more than we should.
happened to me yesterday, @fathom bolt I was walking over one at the same time a zombie walked over one, so that explains that
NERF. THE. FKING. AXMEN
What's wrong with the axemen?
Have you figured out how to block or dodge them yet?
theyre in my and everyone ive talked tos opinion the worst mob to find. went into high roller and one got me through a closed door while I was miles away
They're not the only mobs that will get you through a closed door. Honestly I don't mind mobs being able to attack through doors and and walls. It's a small relief for all the mobs players cheese.
But once you learn how, they're blockable and dodgeable. I haven't figured out how to block that downward chop yet but I've been dodging it pretty well and the sideways swing is easier to block and dodgeable if not.
Hard mobs are important or the pve will grow stale.
In any case, if anyone has trouble dodging a mob pm me and I'll send you a video that explains how to dodge every mob.
You have to crouch, look straight up and make sure your not spaced wrong of it will hit your legs. Most consistent way I’ve found
Does that work for both the downward and sideways swings?
Sideways you have to just look 90* to the right and it should block everytime, similar to zwei.
If you really want to look stylish as long as you keep yourself glued to their right shoulder and move around them clockwise as they swing, you’ll dodge both the over head and the side swing everytime. Becomes harder with reds of course need more ms
It's not always possible especially in tight corridors.
Downward swing tends to not track once it's started so moving to either side works. But if you move too soon it'll compensate for your movement.
Yeah, gotta nudge them to the right side of the hallway or something lol
I have more trouble with spearmen when I have to fight it with starter rogue daggers.
whens the ranger nerf
its a class faster than rogue, with traps, that does more damage than a barb with more resourcefulness then a bard. also not to mention it basically gets +10 strength with a spear
does that not sound wrong
It gets +10 attack power with a spear at the cost of a perk. That's different than when it used to get +10 str.
I think there should be a hotkey to hit when hovering over a gold purse to pull out 10 gold instantly to the mouse
Yeah just needs to be gutted and reconfigured. They are entirely ruining the game rn.
How is it ruining the game? I barely if ever play ranger and I have no where the level of animosity against it that you guys are portraying.
It's a class that has the highest damage in game, while remaining the safest in game, with super high speed in every aspect, and a heal, while being able to also have great melee.
@stuck perch
The majority of the time facing them, you'll get killed in two arrows at even gear regardless of class from across the map
Don't forget being able to block you off with 10+ traps that if you touch once you're guaranteed dead.
Highest damage in game? Is it out damaging wizards and barbarians now? Faster than rogues? Rogues have more agility than rangers and lighter weapons, where are you getting that? Blocking us off with 10+ traps, do you know how expensive it would be to use that many traps? The most I've seen someone use against us is 5 traps and he died like a chump. I have no idea what sort of rangers you're playing against but I never see ones that strong in all of those fields at once. Are you sure you're not taking every ranger you've ever encountered and rolling it all into 1 mythical legend?
Do you play ranger or something? It's literally the most requested thing in the game right now for posts on the dark and darker official suggestions. There's tons on tons on tons of videos saying how they are alone killing the game right now.
Yes they do out damage barbs because you're being dpsed constantly while being unable to do anything back. Wizards don't have the range either to compete with them. They have never been actually nerfed to any real degree and if you played any of the alphas there was always 70% of the leaderboards being rangers. Traps cost practically nothing and they're found like candy. Rogues are useless right now and barely do anything but loot and run. Sounds like you've only played at the bottom of the ladder or you're taking the latest dose of hardcore ranger copium.
Nearly instant ranged damage from across the map by someone faster than you that does 80% of your hp bar and slows you is not fun, interactive, or balanced in any way, shape, or form.
Ranger is my least played class. I suck with them because I can't seem to hit with arrows. I know others play them well but they're just not my cup of tea. That doesn't mean I want them removed from the game. Their shots are dodgeable and you can take cover or use shields to mitigate their damage. You need more practice playing against rangers. I'm not going to disagree that rogues are in a hard place right now but that doesn't mean rangers should join them in their misery. Traps currently cost 25g and they're one time use whether someone steps in them or not and they also take up inventory space. But you expect me to believe ranger players spend 250g+ in traps alone per match when they would be lucky to make 200g in their match?
ok then. at the cost of a perk i can detect traps. see how stupid ur argument is? i think anyone would choose a perk slot to use a spear and get 10 strength while using it
Every - Single - HR game I've played nearly every ranger is in full purples/orange with 9+ traps so yes. Like I said traps are like candy from chests, crates, etc.. you don't need to buy them. The fact you don't think they need to be gutted then refactored tells me all I need to know lmao.
Shields don't matter worth a damn you'll get shot and the foot and only take 20% less damage which seriously doesn't matter. In a hr game earlier two teammates have 60% pdr and shields while a single ranger in blues and purples proceeds to two tap every team member with an army of traps.
Ill ask this ojnly once, for the love of god add a item type filter for which equipment slot it goes to so that i can filter items for only pants, gloves, etc without needing to click on each type of pant wears
Like if you don't think ranger is busted, just stop typing lol the class is destroying the game and apparently everyone but you knows it
that exists
Fighter's need a change, they should have some better skills or their E should heal more or at least faster.
As it stands, out of all the classes in the game. They get shit on so quickly because people cry there is a oversaturation of Fighters or some other vague suggestion to it.
**Rangers **longbow does a lot of damage, can nearly 1 shot wizards/warlocks and can two shot classes most classes. Also have traps they do a lot of damage, traps that can be disabled can take a LONG time for certain characters who have a low certain stat. **Cookies **for 20-25% HP x3 (More than Fighters Second Wind)
Warlocks can infinite lifesteal off their pet and spam their curse marks without cooldown and with great sustain.
**Wizards **can 1 shot if directed with fireball, chain lightning does either half or more than half HP to most players.
Rogues (Were A LOT Stronger before the dagger patch) They are manageable now but they only use rapiers and swords which killed their dagger perk.
Barbs had/have a lot of base magic resist to make them the perfect counter for most everyone if they build it right, their shout reducing damage and just making you even weak like rogues 45% debuff from weak point
Bards have so much group utility with support to make them a amazing feasable fighter that they can slow/debuff/pdr buff and outright dot players, oh and they buff move speed as well. Too much movespeed to certain players and tapping sidestrife makes them impossible to hit.
See where I am getting at.
Fighter has two attack ability which are underused and worthless completely.
Victory Strike - 20% damage bonus with a 5 HP heal. This is meager and worthless as a skill because two other skills like Sprint and Second Wind are just a no brainer.
Shield Bash - 20 flat Damage and 20% slow. This is a laughable joke of a skill, this SHOULD be changed so it slows to 40% and staggers players so they cant cast/attack for 2 seconds or 3. We are already Slow as hell so it would be use for close quarters as we are suppose to be TANKS. Our damage can be varied to subpar compared to other classes which can either kite and tag fighters with no end.
the only viable fighter rn is slayer
atleast with slayer you can run down the faster classes and actually deal dps to barbs instead of being a metal box and absorb war maul hits until ur dead
with slayer you also can have decent pdr and magic resist with a crossbow, while having insane dmg output and speed
my slayer fighter atm had 294 base ms with 80 a hit with a arming sword, and 102 with a crossbow.
Warlock/Bard can outrun you by far because of song and Phantomize
Suggestions for the most overpowered classes at the table right now.
Ranger: Make their bows do less damage and slow, fr. Overall each arrow is dealing too much and can be shot from distances with zero indication on noise from where it is coming from. Fix the fact that their arrows levitate where they landed and they should realistically drop to the ground same as drums (but well the devs hate bards so) it would make sense not to want to fix bolts/arrows as they are. The ammo as it let's you still keep eye level and not lose sight of your opponent. As of right now you can place hunter traps STILL on arrows mid air.... this catches people in the chest or face and they have to wait the full duration of the trap..
disgusting. Make the rations only usable when they're sitting after all or they should be taking in 50% of the healing if they're on the run eating, make it slowed down like what you did to bard.
Fighter: Make their healing a flat rate instead of 50%, that shit scales so egregiously hard when it's above 140+ hp. Make them a bit slower if they are over here spamming their sprint every 17 seconds with 15 second up time. They are by far the most basic and straight forward class and they should still have to dodge or attempt to use more skill expression like the other classes. Right now they just try to facetank everything and can.
Cleric: Slow these mofos down and make their spells do more debuffs or have aoe that slowly drains their enemies the longer they fight in melee with them. As of right now they just nuke everything and heal stupid amounts. I dislike them overall the most as they can have either paladin builds or cleric builds and I think they should be split tbh. There's plenty more support options to look into and with decent long range options like guiding bolt. Paladins would be sick to include for they could use smites and more martial weapons with auras.
Barbarians: They honestly are just fine and need a mobility ability like smashing leap or something that slows those around the landing area and gives them a bit more ability to dodge.
Warlocks: Blow of corruption needs looked at.. does so much damage atm.
Bards: Let us play our songs sitting down ffs. You've done enough to us already.
Rogues: Let em use bows at least survival.
Wizard: Should make the Frost spell slow more.. Ranger arrows slow more atm. 😅 tf.
Fighters are already one of THEE Slowest Classes in the game next to Cleric. Flat 50% at a slow rate too as well, it takes 10 seconds to fully use it.
That's 5% per second.
Cleric I forgot to mention on it but yeah their 15% Pen fucking wreckes shit like none other, Mika Fistyou can target you and if you go behind a wall during the cast/incantation of it you can still get hit.
I hit a fighter with 3 drums, 2 crossbow bolts, 2 rapier hits, 1 hand crossbow shot... he was shrieked half the time to reduce his attacks and armor. Dude still had 26 hp after all that. Sigh, blues+purp with blue bow.
ye the 50% heal needs looked at imo. It's just so much if you've got more than 120-140 hp
Their spells too help SOOOO Much.
Also just like remove bless or make it so something else. It's just a worse rousing rhythms
But your using Drums which have WAY Too much damage for being a hollowed piece of wood. Drums could be nerfed a bit as well. And you must have fought a PDR Fighter then, slowest moving mofo. You could've kited and crossbow'd and shriekd and just kept going
It's kinda just forgotten about and outdated.
Rousing rhythms last 30 seconds and can be 1, 2 or 3 depending on if you play it right. And it's a cast of like 3-4 seconds
Says 30 but it actually lasts 2 min. And doesn't have uses.
I agree. If we toned down the drums along side making Bard actually play on the ground that'd be fine imo. But the drums dealio is cause we lose the ability to play songs if the drums not in our hands. 😐 Rangers.. are fr just walking circles around every class atm
Like bless is +3 to only a few stats compared to all, has charges, and doesn't even last as long.
Half the tooltips on bard aren't even correct unfortunately
Stuff that's supposed to last 2 minutes doesn't and things that last 30 seconds last 2 minutes. like apia doesn't even last the full 2
Huh? It's not 2 minutes buddy lmao it's 30 seconds 😂 trust, I've damn near only played Bard. Will can increase this.. ye the post even says there's ways to increase it but at most were looking at 45-1 minute IF you've got buff or will stats. Which are garbage on Bard. Also bro, reddit is full of incels and angry peeps. I hope all is well. I'ma hop off discord. I've said what I've needed to above ^. Hope we can all see through the issues and come to realize rangers, clerics and fighters are clearly ontop right now.
It's 2 minutes. Even a 10 second reddit search will show that. https://reddit.com/r/DarkAndDarker/s/9XoQQRpHTX
It used to give +10str, it got nerfed to +10 physical attack power. Which means Ranger doesn't get extra health from using it. There's a major difference here. Detect traps is a great perk and I'd be sorry to see it go. Not only does it highlight traps of all types for you, it lets you disarm them. When disarmed they're no longer highlighted. have you ever chased a rogue with trap detection through a dark and trapped hallway? He can see them, you can't. If he previously disarmed some of them, he knows which ones are inert and which ones are not. It would be great to see more trap types in game both from players and dungeon traps as well as more trapped areas so you can make better use of the perk but as it is now I like it.
@vast tide If you're fighting rangers that are better geared than you I understand why you're having so much trouble but even then they can't shoot you if you're in total cover. And they can't set traps next to you without you noticing, so fight them on your terms.
If you guys think ranger needs changes, then we can talk about it but please be more constructive than "lol too strong must invalidate class"
add a PVE only mode or something that leans away from people trying to hunt each other down and makes them work together instead
Oh I forgot, Ranger spear could be toned down a little bit as well.
barb needs a buff of some kind
The only reason why barb was originally strong was because of achillies strike but now he's very much pathetic, I think the nerf was warranted but he needed something to actually make him 'good'.
Examples of some buffs could be making his actual effects last more than 7 seconds, anyone with half a brain in their body will just avoid them for that short period of time.
The only way to even make them half usable is activating them in a point blank range which;
A. gives the enemy free hits
B. doesn't even guarentee any damage given
They could easily just make them situationally turn off, E.g., Warcry: Increases Max Health of self and allies, after being hit twice the effect deactivates.
Anyways that's my rant/suggested change, it feels bad to see barb get pummeled into the ground so hard without anyone mentioning it.
I want more indications of where I got hit rather than where the shot came from. It would be easier to defend if I got hit in the leg or arm while trying to block arrows.
Fighter are mostly fine, I'd allow them to wear the feathered hat because it would be fitting and would give slayer fighters something other than leather caps to wear.
Cleric needs debuffs and CC with scaling. A flat 0.75s that's further reduced by the target's debuff duration is a joke.
Barbarian with a leap would be great and a nice callout.
Warlock needs their Eldritch shield returned to 40 health at the cost of 5, we can keep the 20% damage buff nerf (was 40%) maybe increase the buff duration to 12s. And the possibility of healing off of their hydra removed.
Bards are pretty sad. Let them be decent support characters again outside of super well geared teams. Return the strength of their songs to what they were at release and find other ways to nerf them especially by adding counters. Change Song of silence to a channeled spell. Except for the Din of Darkness and Piercing Shrill, those can remain as they currently are. Extend the range of bard debuffs and make Lament of Languor a % based slow instead of a flat slow. Make Shriek of weakness also a % based armor debuff. In both these cases they would be stronger vs people that have a lot of speed or armor and not as oppressive against people that don't.
I'd approve of Rogues using survival bows, but I'd also want a ton of other changes to rogues, some reasonable some pretty drastic
Reasonable rogue suggestion: https://darkanddarker.featureupvote.com/suggestions/500287/rogue-balancing-proposal#comment560929
Drastic rogue suggestion: https://darkanddarker.featureupvote.com/suggestions/500289/stealth-change-proposal#comment560932
Wizard needs more spell options in general, but short of that, increase the duration of the Icebolt slot to 2s and add a Frost mastery perk at adds additional damage and duration for slows from frost element spells and perks. Also increase the base duration of the slow spell to 5s and let the wizard's stats further increase it's duration especially since it gets reduced by the target's debuff duration.
I keep getting put into games without my team.. even after remaking party
though this is partially an innate problem with 2-handed weapons, it could be an opportunity for actually interesting warlock perks. just wish we saw more weapon variety
Add base gear lobbies only base gear allowed 50% less loot would let people play vs equally geared players to learn game while not lettings them stuff their banks, if you or a team mate has even 1 item not base kit you get added to regular lobbies. Also maybe give a choice of diffrent base kits per class.
It sucks that Fighter is Locked to a single Leather Cap and nothing else. Let us mingle and wear the wizard cap. 😂
there's a historical reason for the feathered hat on fighter
I think warlock shouldn't have access to the 2h melee weapons - there's no way they should have insane level magic, and also incredible melee damage with long melee reach, especially with BoC
I'm not sure where they want to go with that but I think sdf has a particular idea in mind for why warlock has that. That said I rather staff warlock myself, I just want my god damn shield back to what it was. nerf the damage buff aspect if it's a big deal.
Solid!! Sounds good to me
Which parts did you like the most?
Real, give more options to slayer fighter. They're infinitely more fun to play than boring af plate fighter.
Hit indications like tarkov would be coo ngl. I think hitting people in the arms should either decrease damage with martial stuff and/or decrease accuracy with ranged stuff like bows/arrows for 3-5 seconds. Legs should slow em down and the body should overall tank more imo. Headshots are ay okay at critting.
What I liked too was the fighters with feathered hats, the warlock shield was a bit much to nerf and bards for sure need some kinda love. The silence should be channeled 100% and the wizards need to be able to spec into Frost, arcane, fire, etc.
Druids are coming then monks then probably Sorcerer maaaybe. I really want cleric/paly to be separate so sorc/wiz can.
Read the rogue suggestions: they do need a way to camo and get their ambush off. I'd like to see them be able to dash a short distance instead of backflipping 😂
What do mean that Eldritch Shield was a bit much? Did you mean that the nerf was a bit much or the original ability was a bit much?
Monk fenna be op as hell I bet
I got a 90 damage slayer fighter who has 32% Armor Pen, its disgusting.
Without mace, just imagine if mace was included
If you're hitting 90 damage per hit on a single swing then at that point Slayer isn't even doing all that much haha
Could do higher but, main purpose was armor pen so its hitting full potential on people who are armored or lightly armored
Do you have a Falchion of Honor or something how are you hitting that high with one hit?
Please god IronMace implment a gearscore system, this game feels fucking awful with the state its in right now
It would be worse with a gearscore system.
Nope.
Esplain then
Auction house when?
devs said not planned
it wouldnt, all they would have to do is separate the higher echelons into their own que ie high roller, and seperate anyone in base and other lower gear into normals. Then when all gear has values they can tweak and fine tune game balance infinitely. Its the best solution to this dog shit que system where I have to que into geared out players while im in base gear. Literally anyone with gear just has to rush center circle and hold it, because the current meta doesnt allow for pushes into rooms its all about holding rooms and forcing people to come to you.
Then they spend the rest of their days tweaking a gearscore system that will never be quite right over adding any new content or fixing any other issues. Also a gearscore system is easily exploited and hard to make work with random gear as the same item can be worth something different depending on who uses it.
thats not true at all, the value for the rolls just need to be normalized and the gear will always have the same gearscore. IE Greens can have a value depending on stat rolls between 3-5, Blues 5-7, etc etc. It doesnt mean itll have a different value with someone else. itll literally have the same value just people will have to mix and match gear to fit into a particular lobby and I know I can beat someone in greens and blues in base gear even if they take the best greens and blues they can find. The gearscore system would be incredibly easy to tweak and set, and it would be helluva lot less work than these fucking sporadic hot fixes and reverts.
Because a fighter wearing plate gloves that gives +spell casting speed and +agi will get as much benefit out of them as a cleric? If you say a gearscore system is incredibly easy to tweak and set, you've never worked in the game industry.
Hey - the Agility helps a little.
It's not whether or not the agility helps, it's whether that item has the same value for a fighter as it does for a cleric. If it doesn't it's gear score is not going to be representative if the item.
Just dont wear the +spell casting speed and +agi?? Thats not even a proper argument. The gear with fixed stat weights will either roll good stats or bad but it will be normalised across the board so +spell casting speed and agi may have the same score as a +move speed and +str set.
Srs question is Additional Physical dmg better than Physical Power? or is it the other way around?
World of Warcraft for instance has gear scores but they dont make it so each piece can be worn by literally everyone, they have different stated gear its just normalized
Just don't wear it? Then if you find a piece of gear that has 2 good rolls for your class but 1 roll you can't really use you're punished for using it because it'll bump you up a bracket. So you can only use items that have purely the stats you need or you're going to be fighting above your weight. Also how do you balance a party with a wide difference in gearscore?
I get what you're saying, bro. And I agree wholeheartedly. I was just making a joke.
It's hard to spot jokes sometimes some people are legit saying those things seriously.
if anyone in the party has a gear score that exceeds bracket put them in highroller, otherwise put them in normals. and yes, in these types of games you can get a few good stats and choose to wear it OR you could idk sell it to someone who could use it better and buy other gear more to your liking. Yes sometimes wearing a piece is going to be less beneficial in the long run so you can choose to not wear it. It would still be a better system than what they currently have.
By the time World of Warcraft implemented gearscore, equipment was pretty specific has to who could use it and it contained stats only for those classes, at some point gear also contained more stats that would change depending on which class wielded it. So +str if a strength class equiped it but also +int if an int class equipped it. I don't want the devs setting in stone how I should equip my character.
So now you're going to punish my friends for wanting to play with me?
There's also a huge amount of problems with match making in general, whether that be gear based, skill based or level based. In the end it's a horrible concept that will likely destroy the game in a single blow.
We had GS all the way back in TBC, it works just fine without changing variable stats like STR/INt. Im not going to punish your friends for playing with you, hell im not even going to punish you for playing with them. Simply unequip a couple pieces or use lower gs gear to play with your friends still in normals. gear your friends up then go to highroller.
Oh wait all I have to do is unequip my gear to go into lower brackets, does that mean I can carry my gear in and then equip my lobster set to fight in the low bracket? <=Sarcasm?
Then this also means I can go in base sets and mine or farm gold with little to no pvp threat. That's not a good thing.
Then this also means I can go in base sets and mine or farm gold with little to no pvp threat. That's not a good thing. So true, especially now that gold farming is the most profitable thing in the game.
Not HR.
Not boss running.
Not player killing.
Nope, farming gold on the default ruins map.
Well I meant mine minerals or farm treasure trinkets to sell for gold coins. Gold ore being part of the minerals.
Yeah nothing comes close to gold mining now. You can get up to 15 if you're lucky per run which is about 3200g per run.
Obviously you won't get that much every time but even on the low end you are looking at 1000g
unfortunately they've really leaned into the 'just farm gold' meta that Goblin Caves started with these enhanced gold storage/trading options because
surprise surprise
letting people store/move more gold lets them crank up prices to hyperinflated levels of inaccessibility
Yeah not a good thing IMO. but I've got to pick my battles or I'd be here 24/7 complaining about everything under the sun.
there's not a lot that can be done about it at this point unless Ironmace starts walking back very popular mistakes
which they've proven they can do, but I wouldn't get my hopes up
Yeah I'm not going to get my hopes up either. The best I can hope for is they'll take these warnings in mind when they review the data and maybe that'll convince them. But more than likely they're going to overcompensate elsewhere.
it doesn't help the community would piss and shit itself to death if Ironmace ever followed through on ANYTHING to slow the economy/looting down like weight/durability/itemID
I haven't heard from item ID, but weight was in their original plan and I'd like to see it happen. I don't think durability will be good though. I lose enough gear through dying I don't want a "surprise" your durability is up so you lose your weapon moment.
it's a game based around gear and looting, durability and repair costs are blatantly missing
it doesn't have to even be mid-match-relevant durability, I don't care if shit takes 20 dungeon runs to break
If you can repair it outside the dungeon then it's just another gold sink.
yes, I don't care what they call it or dress it up as
I want a universal gold and item sink
Repair costs will not fly if the community is anything like me. Especially not if the repair costs scale with gear quality
I don't think we need repair costs if we get frequent enough wipes, but I want at least monthly wipes.
I'd even take bi-weekly wipes until the game grows in depth.
maybe the training perks can cost gold to level
once they get implemented
Monthly sounds like the sweet spot yeah.
given that that's a third of their intended wipe duration, they're gonna need to start filtering cash sooner rather than later
especially if they plan on giving us even MORE stash space
I'm not opposed to extending the time inbetween wipes eventually but we need more content for that. Right now 1 month is still stretching it.
Would be nice if alchemist would sometimes sell explosive bottles, and the surgeon could also randomly sell surgical kits
surgical kits are so powerful I don't think I want a steady source of them.
They sell for 40g each and gold is basically in limitless supply rn. There's already a steady source of them.
through trade or something else?
Through trade, so yeah it's not the same but it's basically the same for anyone that can spend that kind of money easily... which technically should be everyone right now since farming for gold is the easiest it's ever been with almost no gear requirement.
But they still have to be found in the dungeon. Which means their price will ultimately be decided by availability.
fix smite not activaitng its literally been like this since release bro
before release i mean, its always been like this. gotta press that sht 5 times sometimes before it actually works
Weight and durability are poor mechanics, they add unnecessary bloat to the game.
I agree Surgical kits should remain found in raid only. If you can't afford to stock them up or pay the 50-100g then use a campfire.
Weight is already a thing via ms deductions on gear unless youre talking ab like sellables weight
cap normal game, can equip green items max on normal game, all items high roller and high roller freeeeeee*
Region Lock China
Something needs to change about the key economy.. right now the best way to make money is to literally spam normal GC naked and leave lobbies til you get near a skel champ and fish for keys all day. 1 key is more money than you'd make for 0 risk doing anything else
This is a great idea
noo i like the item drop rate how it is it gives everyone a chance
The item drop rate test has ended and will be adjusted to an appropriate level
The fact they call it a 'test' makes it clear what they're gonna do. Buh bye good item drop rates.
its over
Solo castle mode when
chest were actually worth looting as a negative interaction speed rip back to floor loot and kills
https://www.youtube.com/watch?v=Bn3xq9lshV0
fix this bug
i think wizards should have cantrips
Does anyone know why gold ingots halved in price???
Suggestion: Cleric and warlock should share some items with each other - > meaning that cleric should be able to wear "occultist XYZ" items
Because loot is being changed back to normal, or at least nerfed from its current state.
Less gold coming in, gold is more valuable, items are worth less gold
I wish rather than make a filter for Items Attributes you want. I wish they made a filter for Attributes you don't want. ... So you can filter out all the junk stat rolls on items.. especially for Rings and Necklaces.. cos i swear you waste so much time also looking at rings that would be good for other classes.
Guys what do you think of Gear score + mmr kind of matchmaking? I think gear must be include to ranked mathmaking system for future
I'm wondering if leaderboard will have an effect on matchmaking...
maybe something similar to mmr from Hunt Showdown
Dear friends, I like the sword and board gameplay but currently game does not reward the block and retaliate style. At high enemy agility levels I cant even block and attack with enough gap to get on defensive stance. I would like to make it work like on default enemy kits when you choose the 2 block perks it is possible.
Blocking an skilled enemy is difficult as they adjust their attack and can be only somehow reliable on vertical slash enemy weapons, if I succesfuly block I should get somehow an advantage. On high gear blocking only can prevent damage but not give you advantage on a 1vs1 situation.
These are some ideas to reward blocking in general:
• New gear enchant roll block damage, will damage enemy on succesful blocks
• Add a fighter perk to counter barbarian smash, currently you cant efectively block 2h enemy barbarian, this gets worse when they have+agi stacking and bard buffs, as their swing animation become very fast.
• Modify shield slam to keep the block guard on the damage animation, maybe make it only usable after a block. This will help to avoid the boring sprint/secondwind meta.
• Make the when you block an enemy a fixed stagger not affected by agility, this could make an open for a retaliation and block again against fast swinging weapons.
• Possibility of adding a increased enemy stagger gear roll enchant.
• Perfect block ability is trash, make it a inmunity to damage small time frame while in defensive stance
It is not so shield or blocking problem, it is more so about how shallow the combat system is in general. Besides, if someone told me there is a medieval-ish game, where only few weapons can block and only 2 characters are able to use shield I'd said it is the worst kind of combat. All weapons should have a way to block something. I'd go as far as to make a whole new system, where block isn't the secondary attack of a weapon, but just a move, available to all classes. Strength of block is determined with STR of a character and the weapon, while your block recovery is tied to your AGI. And, for love of all that is Holy, make blocks viable and not that stupid system, where you need to twist your character all around just to have a CHANCE of blocking something.
What if there was a queue that can only be entered with basic equipment. There you could collect some gold and maybe find green or, in rare cases, blue equipment. This way you could get back on your feet and be protected from strongly geared players.
Once again... You also try to find a solution between those who have and have not the gear by eliminating those who have. But the problem isn't in the gear gap existing. The problem is how long it takes for you to gear up. Just remove all whites and grays from the drop list, make them sellable by vendors only, then crank up the drop rate to green and higher on everything and increase the distance between the spawn points of characters. Thus, even if people start in their defaults vs geared, they will have a solid chance of obtaining solid starting set and above from few containers. DONE. Gear gap isn't eliminated, but it isn't as obvious as before.
Thank you for your reply. But increasing the distance between players would also cause other problems. Either enlarge the map and thus extend the match time or reduce the number of players and thus pvp encounters.
Two metal contraptions wouldn't do anything to each other, when tied in one "stack".
Two potions in a glass vial, when tied to each other in one stack, can break while moving.
That's why. Besides, when anything in this game was convenient at all, lol?
Nah, not really. Just don't allow two players to spawn right near the other. I was dead multiple times because of some caped jerk, who had spawned next door to mine took my existence as his personal offense. And I was in all default gear every time...
Glass bottles tied together at the neck dont break unless youre slamming them against stuff lmao
now that you mention it: how is the char able to equip pants, when there are already equipped shoes? I get it for loose trousers, but plate pants?! they should really work on the unrealistic part of the games
and why the hell are we comparing in real life bottles to magical potion flasks wtf.
but anyways proper glass does not break easily, and if that's a concern you can always make the vial out of something else such has horns bamboo or clay, you know, like the clay we used to trasport shit for centuries in horse pulled carriages and through sea storms, aka pretty rough terrain
it‘d be fun to introduce a literal mule you could take into the dungeon to refill your pots and offload loot
Yes please let me kill someones horse with them on it so they can be stuck to the ground unable to defend themselves while I tbag their living corpse
it could be a interesting service, imagine you can pay a npc that spawns somewhere in the edges of ruins to bring out some gear for you, maybe needs payment in a specific currency like silver coins
or like you say rent a mule that you can offload some loot into that would be at a specific point in the dungeons, bu makes this accessible only in the first layer of dungeons, don't wanna see people mulling the enterity of hell lol
or surprise someone with his pants off, while he‘s changing gear
Next thing you know we will have xiaotinglu89 1 MULE=1USD
there‘s so many nice and interesting mechanics this game introduces. that‘s why I‘m looking forward for what‘s to come
I dodge all playes, me no cheat, tlust me
yah stuff like some of the extracts that tarkov has could be interesting, like the car extract's that you pay for and can get a relation based discount.
or some of the extracts were you need a flare or to drop you backpack or armor but applied to fit this theme
Pacifist extract, can not have killed any players or mobs to use 😈
or mobs I like where you are going with this, rogue only extract 😄
or an extract through which you can only leave, if you bring a mimic with you
Secret mimic boss?!? Mimic pets?
The possibilities are endless
game is crashing, fix it
I‘m dreaming of a skill/song for bard to convert any interactable into a mimic. 
a mimic escape portal or health shrine is like the most devilish thing
Didn't know you were a horse pulling a cart full of vials. But I will go once again:
1 - your BELT load is limited.
2 - the size of those bottles.
3 - material of those bottles.
4 - game makes you to chose whether you want an additional pot or that blue trinket over there.
5 - last and the main reason... F U from the devs, the game wasn't made to be a convenient one anyway.
make goblins have less hp fukers
Prop hunt: bard edition
we should probably start with bats first!
True. It is beyond stupid, that bats are this tanky, lol.
I actually checked and they only have 90hp. is it possible that they are so tanky, because you‘re almost always guaranteed to hit the wings and therefore getting the limb dmg penalty?
Yes
Better improve combat first:
https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-battle-system-improvement
I do think this is very important for bows. Not sure on the melee portion, but could be interesting. Upvoted. You should not be able to just hold a bow ready to fire for a long time. Crossbows are what u want if u wanna shoot instantly.
Don't touch the drop rates.... it actually feels playable and competitive.
https://darkanddarker.featureupvote.com/suggestions/501100/scav-gladiator-type-pvp-arena
Lemme know what you guys think. I feel this could be a good mode to help people practice PVP and help new players earn a little gear.
Suggestion : block Youtube and Reddit for developers of Dark and darker. Lets see what their brains come up with 😄
Maybe instead of getting rid of the 1-14 player que you tweak exp numbers of certain mobs to force people who should not be in there out. Like I do not think a "New Player" killing troll or farming skele champs/wraiths you can make certain mobs worth ridic amount of exp and that will force none new players to level up. Also make it so you can delete then recreate a char within a certain amount of time. So for those scummy gents looking for ez YT videos they cant just keep cycling through. Hive it like a 24hr cd
that would make silver more gold dense than pouches
60/90 max, but i think 30 is fine
Silver pouches. Actually, I want rusty key to be a silver hoard. A lot of silver and only some gold and items.
it already has an incentive since a stack of silver is worth more than a 1x1 cracked sellable
I have a system that may stop teamers in Dark and darker.
Put a Random timed delay before matchmaking, make it 5-45 seconds and that way it makes it harder for people to que into the same matches intentionally.
Premeditated Teamers have been the spite of the community. Please implement a system to fix it
Add 'Condensed gold' or 'Platinum' , it'd simply be a way to condense 50g into a singular item. It could cost 55g to do so in-order to tax that sort of thing as well.
this idea is pretty awful, especially on the magical side, any class can stack any attribute with gear, so any class could run magic, there is also the fact that that would make any spellcaster class able to cast all spells including heals
Warlock with torture mastery curse of pain and lesser heal go brrrrr
Weight was supposed to factor in strength as a carrying capacity stat.
i was thinking a barb that could prot, bless, haste, and invis himself, with an earthquake just incase he somehow found himself in a disadvantaged position
hahahaha that would be a good one too
my suggestion is, if you are going to nerf the loot drops, do a wipe so players who do not have a large amount of gold or a surplus of gear already do not have a massive advantage.
Bring
back
hotfix
15 
Here's an interesting idea on surgical kits. You should be able to use them on someone else and they should be half as effective on yourself. Have you ever tried performing surgery on yourself?
well its not like you're actually doing surgery on yourself, its just an injection, which is quite easy
I hope they do wipe, because if they nerf loot without wiping, its gg to anyone who doesnt play this game as a job
that is my sentiment 100% even though it would really mess me up quite a bit due to having a kit on all my characters. But I want the game to be enjoyable by all and that would be the easiest way to do so.
Even right now you constantly run into purple+ teams in normals... take the enhanced loot out of the equation.. those guys still have those kits, everyone else cant even get enhanced loot now lol
at least with the loot as is, you could find a weapon that may allow you to fight back, otherwise you are SOL
for sure, its not great rn, but still playable
It's much easier to properly inject someone else than inject yourself.
i dont disagree but either way unless you're spilling some of the magical healing juice on the floor, its all getting in there whether or not its you doing it to yourself or another
the game has 0 item sinks atm, so once you're geared you're geared until a complete teamwipe or game wipe
combine that with low-end content being absurdly rewarding and you've got a recipe for everyone endlessly farming easy content in cheap purple kits
this has been the case since they added purples to low roller like three months ago
Properly injecting someone is more than just putting magical healing juice in someone. It's either intramuscular or intravenous and those aren't so easy that even trained professional don't accidentally mess it up on the first try. Also about that magical healing juice, it's likely just milk-of-the-poppy or some other mundane painkillers.
Would the possibility of more random deaths in the dungeon help? I mean stuff like making dungeon traps pierce armor or something?
that's only a temporary solution at best, since players will adapt
you've gotta passively pull items and money from both individual players and the overall economy
Hmm, maybe but it needs to be a way that makes sense in setting. Dying to traps or hard to avoid mobs works insetting. Just losing random items no so much. They could make the trader membership pass only last a day.
trade membership needing daily/weekly renewal would be nice
Nah, I'd made it that armor and weapon have their own durability, that will deteriorate after every escape. Think of it like re-sharpening your weapons, repairing holes in your armor and such. Jewelry can stay as it is. It will create the sink for items, and with the deterioration after every escape it will prevent you breaking the weapons or armor in the run. So, win-win. Maybe legendries are to always stay in max durability.
"durability only changes after you extract" is a great way of handling it
Yup.
I wouldn't call that a win-win, it sounds like a boring mechanic that would be forced on to the players just so we can get another gold sink
It also will keep the trade even more alive and, as such, the gold to sink even faster.
Depending on how it works it kinda sounds like itd encourage only bringing your super good gear when you need it
We have a problem. That is the solution. It may not be perfect, but it is the best solution to prevent some cape-jerk to constantly steamroll people in his OP purple set. Since he would be able to do it only so much, and there is no guarantee for him to get another just as broken set.
Exactly.
they just need to do a gearscore/rating based match making problem solved
I hate the idea of gearscore and think it goes against the spirit of extraction shooters
good thing this isnt a shooter. i love the power creep and feeling stronger from gear upgrades. but getting 1 shot by full purple speed demon you cant escape or kill is silly
It is bad idea. Really. I am against steamrollers too, but it is better to create more sinks for equipment and to raise the loot quality in general, so you can always find something really good even in your defaults. Do that and create more space between spawn points in the map and the game will be solid.
yesterday in ruins my buddy and i tried to rat, tried to play super safe.8/10 games we were hunted down and killed by bunny hopping dous that just b lined for nearby spawns not looting anything just cleaning out players right next to them. dont make it impossible to kill a geared player. i mean getting 1-2 tapped with a bow as a fresh spawn is silly
And about "speed" problem - it is the thing that devs should realize first. You can't have a healthy PvP experience, when the movement speed is so different between the characters. It should always be the same. If you want to still add the feeling of "load" and "weight of equipment" - it is much better to create a way for sprint for EVERY character, but make the recharge of that sprint wary, based on the load you have. The move speed itself should not be affected at all.
gearscore system bad
think about what you want a gearscore system to accomplish and try to suggest things that push the game towards the same
if you just try to band-aid the problem, but not the source of the problem, you just create something people will exploit (see: 1-14 lobbies failing so badly that Ironmace nuked them almost immediately)
^ this
whats wrong with a gs system? you have 0 chance as a fresh spawn its not even a skill issue. i dont mind losing good fights because i got out played. being run down 1 tapped is different. second i get good gear i go to HR, these dudes are just farming lowbies. spread out spawns or put less players on map? idk how youre supposed to get around the giga geared players. hide the whole time? whats the point of that
Its not supposed to be a fair fight, gear exists to give you an advantage
I think that the strength stat should only effect damage and that HP should be its own constitution stat this would probably help the game by not making str such an good stat and make one shots less of a problem
theres a difference between "fair fights" and being unable to play at all....
im assumig youre the guy in the lobby playing dad all day drooling waiting for the casuals to hop on to run down lmao
They are trying to achieve that currently, that’s what the constant sweeping changes in the hotfixes has been all about, striking a balance. What your asking for is a fundamental change in the game, it’s not a shooter no but it’s an extraction game nonetheless, gear disparity exists in these types of games.
All gbmm does is invalidate gear since there’s really no reason to have scaling gear if the enemy team gets the exact same scaling at them same rate.
tl;dr:
it punishes certain classes for being more gear reliant than others
it's antithetical to a game centered around gear-based progression
it doesn't address the problem (gear dif is still extreme, aggro groups can still stomp)
it creates exploitable matchmaking (gold farmers can farm empty lobbies, bullies now have unlimited access to new/lowgear lobbies)
Day 10304 of asking to nerf bard and remove ability to throw drums
Not to mention the horrible wait times higher gear tiers will have to go through to get a full lobby. They would 100% have to extend the 5 min pregame timer as I doubt it would be enough
queue splitting is another good argument against more divided matchmaking
What I’m hearing is the giga geared players who are on all day don’t want to be rolled themselves lmao. Imagine if they can’t just hold w solo wiping lobbies of fresh spawns. Craaazyy
Lol take it whatever way you want, the truth is the chances of gbmm being added to the game is next to none. The devs have directly addressed this and it’s been talked to death in here. If you don’t like it your free to play other games
You’re right god forbid I go to SUGGESTION-DISCUSSION channel for an early access game. And if it keeps coming up in discussion it’s an issue. But you’re a 100% correct. Why try to improve a game when you can play something else. Brilliant
Imagine thinking other people are sitting in disc all day too “talked to death” go outside
Lol you ignored all the points brought up and made an off hand comment about us being juicers, so far there’s been 0 discussion from your end, more just pointless blabbering
Go back and read. I laughed at your comments and you’ve said nothing of substance. Everyone against gs rating system didn’t make a single good point against it. Longer que times? Exploits? Vague and should actually be tested. At its current state this game rewards people that play all day long gate keeping people who hop on for a few hours. An MMR system or gs is at least worth testing. With that I’m done
The devs have already said that other games already do that well ( theory of GBMM/MMR system ) and they dont want that for their game.
I dont know what else is gonna help the issue at hand though. I have never been a fan of GBMM in this game, but how can someone who doesnt play this game for a living, go in gray kit, and come out when you have purple kits with god stats hunting every player down in the normal lobbies.
Now it sounds like they will nerf loot, which makes that issue even worse
Like Yok said, discussion on the matter is pointless since the devs have already stated they don’t want to add gbmm to the game. There’s a lot of real world data that reinforces our points but I doubt you’re looking into that hard anyway. It’s a flawed system and goes against the game design logic. Accept it and move on
Minimum they need to kill the high movement speeds. I’m ok with assessing a fight and NOPEing the fuck out of there. I get it tarkov rules. Stay alive, rat, scavenge till you get gear. The Ferrari tanks running you down minimum needs to be addressed. They at least let me RUN away I’m game
gear doesn't just need to be nerfed, it needs to be spread out over deeper dungeon dives
so long as the first floor of the dungeon drops endgame HR viable gear there will never NOT be a reason to just stomp it as efficiently as possible
A lot of players can't look past the fact that they die and their killer happens to have better gear. They refuse to look inward at what they could have done differently and refuse to consider using other advantages aside from gear and maybe immediate skill.
No bro it’s a skill issue ok? Just don’t get 1 tapped by someone moving at Lamborghini speeds face tanking everything’s be better or play something else
Also that was sarcasm ^
This sounds good on paper, but we've already seen it.. These people running around in god kits in normals arent going to go HR. It doesnt matter what you put in HR. HR Inferno loot is god tier right now, and they still roam normals. They can farm green/blue with the occasional purple in normal, or they can go HR and only get purples and maybe legendaries.
They still choose normal lmfao
Sometimes playing perfectly isn't enough and the situation becomes well guess I shouldn't have gone here were a guy could pull up and kill me which circles into just don't play the game. I don't want to hear a "skill issue comment" bc sometimes there's no skill and its all luck that you aren't found
yeah, with no item sinks/gold taxes for running better gear the game incentivizes taking the strongest gear into the weakest content because it's always pure profit with minimal risk
no amount of HR being viable or fun or good will stop pubstomping LR in full kits from being easier, faster, and still profitable
Yeah and you see this more and more every day.
Like the only answer i can see is a GBMM. ive always been against it for this game, but what else would stop these people?
Even taxes for running better gear wouldnt stop them lol
And gold taxes just again. CRUSH casual players. You’re not hurting the sweats they got gold in droves. Once the snowball effect starts it keeps going.
How far back does playing perfectly need?
That’s life though, isn’t it? Sometimes you hit hard walls and there nothing you could have done differently yes, sometimes you third party the caped team with defaults and catch them with >20% hp and make 4K in gear. The gear system supports both events.
I just want the ability to run away from a bad fight at LEAST
and don’t talk about “that’s life, sometimes you lose” getting 1 tapped, crushed, run down a min after you spawn 8/10
Times isn’t about skill
Alright since the Bard got nerfs once again (especially for recovery), I have made this new Bard song suggestion. Please leave a vote!
I mean yea that's fine, however the damage meta is a problem a lot of the problems seeing here are ms is too high, weapon damage random attributes lead to some unfair 1 shots, people are being both tanky and hard hitting bc the str stat is too strong, and people with full gear are farming low roller lobbies
GBMM tries to address the problem from the wrong end, because it's fighting against the game's design (mixed teams starting at the same point and naturally filtering deeper) and creating new problems while only barely mitigating the problem of stompsquads
stompsquads need a lot of different, little solutions and pieces of content in order to properly discourage them and divert their players into appropriate content
100% successful retreat odds is just as bad as getting 1-tapped.
remove ability to throw drums from bard! or nerf drums dmg by 60%
Soooo… get dunked on if you’re not on all day. 1$ per 1k gold makes sense now
So you want a game where if you get jumpped by a team where you don't have the advantage you can just pull the plug and get away without consequences? Imagine if everyone who you tried to fight just disconnected and that prevented them from loosing gear. 90% of fights would be people disconnecting from one side or another.
That would suck and the game would favour cowards.
No baby doll I don’t want to be run down as a naked fresh spawn 30 secs after spawning and get 1 tapped 🙂
Lmao cowards. Bro I play this game TO pvp. Except in this case I’m lucky to get a few swings in. Do NO damage and get 1 shot. That’s if I’m lucky enough to get in range. Amazing how many no lifers farming low gear lobbies exclusively claim skill or fear issue. I BET you get mad if a fresh spawn eludes you 😂
It’s cool you’ll just drive non sweats out of the play pool until there’s a wipe and you’re stuck playing other no lifers. Playing the last 2 days I think including goblin caves I saw maybe 5-6 gray geared players aside myself
bro if u cant get gear rn u are truly bad
it's like 2 weeks into the wipe
why would there be grey gear players left
so what do i do with 30k gold buy more keys this is getting out of hand
spend it on juiced gear and use it
out of room on 8 players
On a completely different note. Can slayer fighters get some drip for helm slot? Everyone else gets something cool, fighters jsut get a leather diaper
then buy juiced gear that takes less space than 1k gold
Like badger said, some of this can be fixed by adding the yet to be developed content into the game. A stronger mid game with more map options would help give people something to do before transitioning into HR, durability would deter people from “wasting” good gear in LR lobbies, bringing in a 3 tier dungeon system would make diving deeper more interesting/ rewarding etc. Right now there’s no reason for a BiS kit team to play HR since the loot pools are so juiced, they will make more money safer by just staying in LR lobbies. I’ve suggested a system similar to gbmm that adjusted ante cost from HR to LR with gear, but it shares the same issue of gbmm which is a lot of dev time/ balancing for systems that are constantly changing.
It sucks getting rolled by a high gear team and some more relentless then other/ setup kill zones, but with the current gear disparity it’s way less of an issue than it has been. A white falchion only deals 5-10 or so less damage than a purple, obviously stacking additionals amplifies this but we’re still talking about 3 hits turning into 2. The devs will be adjusting things constantly as new systems get added and gear changes, but I think they’ve got a strong focus on keeping a balance between gear disparity and skill expression so you can expect positive changes
actual facts give me a cowboy hat
do u not see this issue i ask what to do with 30k gold get told to buy gear then people go im so tired of geared people
You underestimate how trash people are at games lol. There’s people fighting to keep 200g in their stash rn. The struggle is real but it’s constant, people just need to realize they will eventually get good enough to succeed they aren’t willing to put the work in though
the issue with people saying they cant get gear is they suck at the game. i play 2 days a week and wipe lobbies when i do play
im just so tired of using mules to hold gold and candy corn
Lol bad at the game. You’re right. I have no chance to improve getting sent back to lobby and not extracting
that's fair, I was just being toxic
also they need to ban muling, it's absolutely gamebreaking
I just juggle the 3 accounts of my friends who aren't playing and have way too much shit
If your sitting in 30k gold yeah turn that into gear, ignore the people complaining about gear disparity they are just behind and salty lol. Leaderboards start soon you got a hell of a head start for replacing your juice when you eventually die lol
same maybe fix storage of gold no mor gold bags
With that attitude you’ve lost in lobby. Go in with your focus on extracting and stop picking fights you know your gonna lose and watch your luck turn around. The game is more then just a deathmatch lol
It’s not underestimating skill. It’s fine spent. This game has a big gate keeping issue like tarkov used to. You just have to get ahead of the curve and you got a snowball effect going. I DONT have an issue with it. All I’m saying is let me RUN from those people because I’ve played maybe 4 hrs this week
Paisley I can tell reading is not a strong suit for you sport. Anyway I’m out spent more time in discord today than a month
Your creating this entirely in your head. People 0 to hero constantly in this game. Seems like you have a skill issue that you refuse to acknowledge. At least try to be less toxic though people might actually take you seriously lol
you right used to be you could load up fight and feel good about the loss now its specific location/spawn rush and there are people who are just ahead in loot from taking (imo) boring extracts for 4-5 hrs to build wealth
What do you guys think of healing percentages on healing potions and bandages? Leave a vote for my suggestion if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/501166/changing-potion-and-bandage-healing
lol anyone see an issue with triumph lvl
I'd like to see an mmr system in the game but I honestly don't know how they'd go about measuring it, understandably people don't like seeing full kit purple and blue people in their lobbies. I think durability would only piss people off especially considering how easy you can lose stuff and it feels extra bad to get a great item with like 1/20 durability left. Heck maybe input a gear system and lock it behind a unique dungeon where you need it to get in and make it rewarding and fun enough as an incentive to play it.
Other than that one dungeon the gear score wouldn't matter
Just creates artificial splits in an already niche community. The devs have stated that other games do matchmaking already, they have no plans to implement anything like it. Extraction games come with the caveat of potentially being under geared for an encounter. Learning to traverse the dungeon to dip juicers and picking your fights is part of the skill expression that the genre allows.
Durability creates both a deterrent for pubstompers since running your BiS becomes less worth it if your killing defaults, and also add a gold sink in either rotating gear out of the pool or creating a maintenance cost. The game is in desperate need of more gold sinks and durability is a reasonable way to add one.
Idk if I'd want to play with durability being a thing, as a average to below average player that would just make the game even worse
I have a suggestion on improving the trade system. I’m not sure if someone already suggested it or not. I think the trade system should transition to an auction house where they can put the said items for sale, which will be 15-20gold to have listed. Which the auction house will post items for X amount of days and if it expires the item will be delisted and return to the players stash or withdraw area in the auction to pick the item back up.
It depends on how they implement it. If it’s like DS2 and we’re breaking weapons kid combat with ai, I would agree yeah that’s trash. Adding a use amount on weapons and adding scaling repair kits to the game would be less punishing and would achieve the same results.
People hear the word durability and instantly recoil from it, but there’s been a lot of games that have done it right, would be worth exploring rather than not.
Yea id rather cut down on player interactions and just have an auction house
@keen onyx
Trade chat SUCKS to the point I don't even use it or try to use it an auction house makes it where I can browse what I want easier and it's more competitive
Trade area is just horrible because you have bots spamming ads trying to get people money. Also, no one wants to sit and wait for people to buy whatever they want. I think it’s best to post the item for X amount days and keep playing.
Could we add an visual effect where whenever we kill someone with icebolt, their body turns into an icecube or some sort of frozen effect?
I'll say it again bc you pinged a dev, split str into con for HP and str for damage
You can make one of those in discord...
You could make a trade chat in discord and have an AH in the main game, what's the difference? It's only useful if you have a large server
this kind if sentiment is idiotic, frankly
you elitists need to get off your high horse and realize the game can be made better for everyone while being more accessible
gold differences of 500+ should not be happening, its a pvp game, with battle royale mechanics no less. The PvP needs to be fair, let alone balanced
"hey maybe you should buy some gear, the wipe has been ongoing for a while"
"GET OFF YOUR HIGH HORSE ELITIST"
if you wanna chill out I can give you a real response bud

Idk, we will see what the future holds, but they've already tried giving people incentives.
These pub stomps squads arent going to stop unless they are forced to IMO
GBMM would aid the games design because PvP would actually be viable for people who don't grind the game 24/7
Why? The nature of extraction games allow for gear disparity, besides the games the easiest it’s ever been. Theres gotta be a cut off point at some point, the devs shouldn’t have to cater to every single Timmy that rolls their way.
Who's catering? High roller and high level play would still be maintained in HR games, meanwhile you can actually have a fun time in greys in normals instead of getting MASSIVE gear diff
like I don't want the playerbase segregated but there is no defense for the game matchmaking someone who is a level 1 player, fresh to the game, against chads in purples and blues
No matter the risk/reward gear will always stomp norms
or maybe its both kids with gear are better and they have gear so u dont win
nah, I've skill gapped many chads, I shouldn't have to do that every game
it's the natural outcome of the way the game is set up right now
currently the community is playing what is supposed to be a hardcore, multi-floor dungeon crawler like a battle royale because the game's still floundering with 1~2 floor slugfests that print out endgame-viable gear
filling the game out to its intended duration, implementing collapsing lobbies, etc would go more towards stopping hyperaggro gang violence against children than GBMM ever would
okay so now u have gear what do u do with it
what are these "collapsing lobbies"?
What’s the offence? There’s something to be said about taking away from people who are better than you. You could learn a new trick or see a mechanic you had no idea existed just because you were lucky enough to get matched with someone with some hours in the game. Do people make the same complaints about Tarkov? Lol
lobbies collapsing into one another, the dev's term for refilling lobbies as you go deeper
Even if the game came out and was 3 floors like initial design, ruins>crypts>inferno...
That design still doesnt stop this pub stomping lol. Doesnt de-incentivize it either. It might encourage it even more, because now, if they go to inferno, they will 100% be matched with other players. which may scare them into only stomping ruins and extracting.
I dont think this design prevents or even helps the issue
Tarkov has a much lower skill floor, it's an extraction shooter, whereras D&D has BR mechanics - and I don't subscribe to the idea that just because Tarkov does something one way means that D&D should just copy it, because they're pretty damn different and I believe the D&D devs are capable of making better solutions than that mid game anyway
Man if they lower the loot it's gonna feel so bad getting 100g max out a dungeon
it's not a bite-sized solution, even if the game was at its intended size and didn't reward wiping lobbies with completely free hell/boss runs you'd still have to strangle the economic side of things and get the game feature-complete enough that you could work on balance
players with 1000g+ worth of equip/consumables should just get a separate queue. GBMM plox
okay i will que up with 999
Maybe no GBMM, but just a naked queue or something. Let the grays go in without purple geared kids.
even if they did give in and give you your limited queue, what's the stop me from just stomping you with just under that limit?
we literally just saw this play out with 1-14 queues
soft range based, like dark souls level matchmaking, for example
there are solutions, if queue times are too long, broaden the range a bit, so on
this would just result in dead matchmaking immediately
1-14 queues were good. they had some geared players cheatong the system but overall it was much better of an exp than what it is now. i shouldnt be a lvl 3 playing again lvl 20s with all the gear you can imagine
as someone who abused 1-14 lobbies, they were HORRIBLE for the game.
fucking miserable gameplay loop to just trade everything and delete/remake
idk why you think that, there are players entering the dungeons with all levels of gear, plus as I've said frequently, opt-out GBMM would solve the issue anyway
as somebody who played everyday no they were not.
the 1-14 lobbies were a bandaid solution, but the smurfs were a problem imo
"opt-out GBMM"
so this is just about pandering to you, at your specific gear level?
also 1-14 queues were almost entirely full of rerollers, the subreddit bragged about it nonstop
But abusing 1-14 lobbies did allow people to farm in lobbies that werent ruined with purple+ god kits
it's a "do you want a fair pvp experience" toggle - just like hunt showdown has
The whole "i dropped my friend a full purple set then sent them into pre-15 lobbies" is basically a meme. id say less than 0.0001% of people did this in reality.
it was more so just the fact that experienced players are perfectly capable of getting geared out before level 15
agree, i donmtt hink they will leave it like how it is now forever but im loosing interest slowly with not being able to actually play the game and have to run away from half the lobby thats geared when they should be in high roller. the loot now is insane there is 0 reason to not play hr but people like stomping low lvl players so that needs to be fixed somehoe
I'm gonna be completely honest here chief, maybe this just isn't the game for you
this is a hardcore extraction dungeon crawler where the developers intend for you to meet players of different gear levels at all times
they have legit, straight up said that if you want a matchmade PvP experience that you should play something else
I feel the exact same