#suggestion-discussion

1 messages · Page 223 of 1

fast lily
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'Invest in gold'

abstract swallow
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I just wish it were less obnoxious to craft, they're very convenient for holding HR fee cash

peak rock
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Have VOIP ONLY LOBBIES

hot hemlock
peak rock
hot hemlock
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So punish people who cant run discord and DaD at the same time

peak rock
hot hemlock
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You want immersion go LARP

lucid granite
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I'm really sick of spawning into ruins and getting rushed down by teams who know where you spawn within the first 10 seconds of the match starting

hot hemlock
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So then dont sit in ur spawn off rip

soft nebula
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why cant under lvl 15 players trade even though the lvl 15 matchmaking gap was removed? this change only makes it more difficult for newer players

short heath
soft nebula
short heath
soft nebula
hot hemlock
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Getting to Lv15 takes like 4-5 hours. Just gives them time to stock up before selling it literally does nothing to stop RMTing

abstract swallow
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I'll back up Onyx on this one, anything that slows down the immediate return-on-investment of using fraudulent/stolen accounts, especially in a game with wipes, is always important.

hazy flame
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this is so dumb for so many reasons

real trellis
sage lily
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Hear me out gents i know its a controversial take but i think that the CRUX of all the games balance problems stem from 3 man teams they too easily cover each others weaknesses and it allows for heavily geared groups to steamroll to easy what i was thinking and it could be a complete ass take but thats why its a good idea to talk about it what if the game just had duos and solos? Duos you would have to seriously consider what classes you bring and what you are leaving on the table. it would definetly add more of a danger because if your buddy goes down you're on your own and i like that concept

winter bison
sage lily
winter bison
winter bison
sage lily
real trellis
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The problem with trios is that you always end up in a feedback loop of 2 buffers and 1 character that absurdedly benefits from buffing

winter bison
real trellis
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If you don't run bard/barb/cleric(or wiz) you're more or less asking to get rolled

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And Ironmace just keeps nerfing things in a way that barely effects the high end of play and makes early game play much worse

sage lily
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i just think if the game was centered around 2 man teams players wouldnt have every option at their disposal and thats a good thing

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it would make ambushes and catching people off guard more deadly because if you lose your teammate your on your own it would cause people to play more carefully and slow down dark and darker to what it was

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right now its run through and steamroll teams constantly

winter bison
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dying to a guy with fulgore and other gold items is the real cancer lol i had it happen once. but you know he didnt find that gear. he bought 50k gold with irl funds for that fulgore no doubt

sage lily
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tbh people buying gold on an early access game where it wipes constantly dont bother me they are wasitng their money

winter bison
sage lily
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im not saying i condone it but it doesnt bother me as much as if the game was live and everything was persistent

hot hemlock
patent violet
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MORE PORTALS PLEASE!!! Specifically 3 person blue portals

hot hemlock
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Therefore it wouldnt be balanced around the extra gamemodes.

sage lily
# hot hemlock The game was made for trios. Solos and Duos were added after.

yes but alot of the issues people complain about are because trios throw the balance out of wack do to a pure numbers game whoever gets the first kill in a 3v3 is gonna win 99/100 the bloated gear is more impactful beause you can have a 3 man team all having crazy gear while a 2 man is much more tame by comparison

hot hemlock
meager crown
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Hello! I just wanted to say absolutely loving the new patch, I think the game feels great and the fights feel fair even when I fight with green/blue vs purple, I still lose but with more skill I would have won. I hope IRONMACE keeps this vision of the game for future patches, the last 5-6 patches have felt extremely unfun and the gear disparity was unplayable, many many fights were impossible but all previous impossible fights feel possible now. Please please please keep the game like this or at least keep the same vision, please keep gear abudant because it gives noobs a chance to go zero to hero and come out of the dungeon with a decent (playable) kit after 2-3 raids. It truly feels like the early playtests/early patches when the game was much more fun. I know players are gonna cry and say that their purple gear sucks and they die to green/blue players but thats how it should be. These players who cry do not play well, they only win when the gear disparity is 100 to none, I love that skill feels present in the game again and I really hope it stays this way. Appreciate you IRONMACE,

hot hemlock
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The game was made for trios and balanced for trios as has been stated by the devs

sage lily
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the game is built around gear otherwise what would the point of the game be if gear didnt matter at all whats the point of even going IN the dungeon

hot hemlock
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Any loot based game is built around gear. Whats your point

sage lily
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you said remove gear entirely

hot hemlock
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Yes it was a hypothetical situation not a suggestion.

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With gear or without gear in a 3v3 whichever team gets the first pick will have an advantage in the rest of the fight

sage lily
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yes but if the game were say 2v2 instead of 3v3 gear wouldnt matter AS much because you dont have 3 people with great gear to deal with

hot hemlock
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Gear still matters in ruins, Gear still matters in solos.

fickle dirge
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Bro, I will keep saying it. The trading needs an improvement. Is getting pretty stressful to try sell or buy.

3 hours to get something. Or 3 hours to sell something.

We need an take or order system or a trade overhaul where you can see pic of the items, descriptions, perks, and the list of auctions where you can bid or just buy right away. Without having to spam like a maniacal god to get attention.

sage lily
# hot hemlock Youd still have 2, your point is still useless

My point is the game has a numbers problem people complain about geared players especially groups of 3 geared players they can easily cover each others weaknesses and stop any team. Now most peoples solution for this is to nerf gear "like last patch". the problem with that though is that this games core gameplay loop is get better gear in the dungeon its fun we all like a good loot grind. The problem with that is that 3 man teams purely from a numbers standpoint in a system like this are a problem, they cover each others weaknesses TOO WELL they stomp EASILY. now my point was if the game was designed for and balanced around duos that numbers game would get alot easier gear wouldnt be AS much of an issue because you wouldnt have a group of 3 people coming at you if you somehow manage to get a pick that geared player is now BY THEMSELVES and that would be good for the game

hot hemlock
sage lily
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your soloution is basically saying to allllll the players bitching about this exactly issue is let it fester instead of finding a real solution

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Because at the end of the day the devs cannot and will not find a suitable solution for balancing trios its impossible mainly do to the game being inherently gear based "as it should" and a 3 man being able to basically cover all weaknesses its a compounding issue the only thing they could do would to give individual pices of gear item level and matchmake based off of that but that opens up alot more issues

hot hemlock
sage lily
# hot hemlock You keep saying 3 man covering all their weaknesses like its a bad thing. If you...

the game is meant to be hard and a 3 man team being able to cover all facets of combat is not good and opens up snowball issues like we are experiencing especially combiend with the gear issue if the game was strictly duos and solos in duos players would have to think carefully about what they want to play and not have everything at their fingertips like we have now it would make people make hard choices and actually be lacking in certain respects

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that at the end of the day Is good for the game like it or not

hot hemlock
sage lily
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you simply just dont understand what im saying dog

hot hemlock
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You simply dont understand that the ONLY way you dont cover a weakness with team comp is in solo, even if it was duos only there would be a set meta and there would be counters and covers etc etc etc until its only solo

sage lily
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fine enjoy the snowball getting stomped by 3 man teams because thats ALL this game will ever be unless they do something about it

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its just not sustainable

hot hemlock
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Lmao

sage lily
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im not focused on what this game is im focused on what it could be your like game was made around 3v3 so like it or not thats what it should be even if theres a glaring issue that 90% of the player base complains about on a daily basis so much so that they are willing to complain so much that the devs nerf gear the thing that literally everyone plays the game for and the whole POINT of going in the dungeon

hot hemlock
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I dont think you even know what youre arguing for anymore, 2 posts ago it was Class coverage, now its gear, whats next?

stuck perch
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What's the argument about?

woven marsh
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Suggestion: Different weapon damage types should have different effects rather than everything just causing slow. Piercing weapons should have armor pen, slashing weapons should apply a slow, blunt weapons should either have a knockback function or cause a dizzying effect similar to ale. Give people a reason to use different weapon types besides just raw damage and attack animations.

stuck perch
woven marsh
# stuck perch They added armor pen on a bunch of different weapons in varying amounts. That's ...

They did, but they kind of chose odd/random weapons on which to put it. Maces and crossbows. The game is based on D&D, in most editions there are feats that provide certain status effects based on damage type. And it makes sense. I guess you could make an argument that morning stars and war mauls could ignore armor to a certain degree, but I think there is a better argument to give armor pen to stilettos, rapiers, and rondels considering that weapons like those were generally used to penetrate plate mail and chain mail. It would also give rogues a fighting chance against 70% dmg reduction fighters.

stuck perch
small furnace
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Since I discovered gold farming on naked rogue it's literally felt like an infinite money glitch.

This might sound like a real 'first world problem' but I actually have so much gold that I don't know what to do with it and it's starting to burn me out of the game. I kinda hope they do something to spice up the game or maybe make it so there's more uses for gold cause rn yeah idk I'm just feeling a bit fatigued of it all.

stuck perch
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Rogues have perks and skills to get around armor. A rapier or dagger is the last weapon I'd want if I'm fighting someone in armor. I'd rather grab my sword by the blade and bash my opponent over the head with the guard than use a rapier to get past a fully armored opponent. Rapiers are great against light armor or no armor.

woven marsh
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https://en.m.wikipedia.org/wiki/Rondel_dagger Towards the end of the first paragraph under “use”

https://en.m.wikipedia.org/wiki/Stiletto Also under the use area of the page.

The rapier page does t specifically point out its ability to penetrate armor, but in traditional D&D settings that has been a feature of piercing weapons.
Do you know why a Mordhau grip was effective at penetrating armor? Because it converted a slashing weapon into a piercing weapon. You’ve obviously never fought close quarters against a heavily armored opponent. A small dagger that can slip through the gaps between plates is actually exactly what you want. You close the distance so they can’t swing their sword or mace or whatever at you, get into a grapple, and find a spot to slip the dagger in. Anyone who has studied HEMA would know this.

stuck perch
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You can get around armor with a dagger, but it was a backup weapon not a primary weapon. And getting around at joins in the armor was difficult as the main purpose of armor was to protect the target. If you're grappling your target then a dagger makes more sense than your primary weapon. Same goes if you get knocked off your horse and bunch of milita pile on to you. Great time to use something like a stiletto But you're not using it as a main weapon for anything. Funny enough the picture under "use" shows armored combatants fighting like I mentioned, gripping the blade and bashing his opponent with the guard.

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I think you're confusing the mordhau grip with the other common way of halfswording. The image I mention where he grabs his weapon by the blade is a mordhau grip. It converts a slashing weapon into a blunt or bashing weapon not a piercing one.

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Reading your stiletto article it also doesn't strike me as a weapon of choice. If you're going to stab someone with enough force to get through mail you're going to need to either grapple him or push him up against something. Not a situation I'd want to aim to get myself in.

halcyon talon
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any plans of adding arachnophobia mode? my friend wants to play dark and darker but finds the mummy spiders too disturbing to play with 😦

stuck perch
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Now if you want to talk about forcing a grapple on your opponent and using a dagger, that's fine but there's a reason why people had main weapons.

stuck perch
halcyon talon
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thank you @stuck perch

hot hemlock
stuck perch
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Anti-armor weapons were things like warhammers.

hot hemlock
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Civilian self defense during the times when armored men would barge into homes

stuck perch
crystal oracle
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Please move the Cave Troll location on GoblinCave-03-N - it being in the top left corner of the map is absurd. Troll is outside of the zone in majority of the cases. Taking into account killing the troll can take several minutes, it makes it almost impossible to kill it, then loot, then survive

stuck perch
waxen flame
stuck perch
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Concussions from battle were a huge thing back then. Also some blunt weapons like warhammers could collapse plate armor causing you to suffocate in your own armor.

idle moat
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stealth itself is a problem not ambush .. problem is steps are way to silant you cant hear them so it means invisibility just does not have counterplay. and inivibility counters like rangers steps perk its just shit .. you basicly in the rouges double jump distance when you start seying steps ..

waxen flame
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I think devs have mentioned making rouge into more of an agile ambush sorta class with things like tumble, smoke bomb, caltrops, etc. Hopefully one shot rouge is not here to stay

bleak dagger
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rogues are honestly not a pvp threat at all right now - at least in crypts. Because they all signed up for naked money printing.

stuck perch
stuck perch
idle moat
# stuck perch How is stealth itself a problem?

obviously damage is problem from perks that stealth gives but i feel that skill cap on invisibility is soo low. and damage is so high. they sould look at the numbers 50 prc of the players in lobies are rouges .... and steps thing .. bro they increased it by 50 its still in rouges attacking range its imposible to see steps before you get to place ... you see steps and he is on to you always

stuck perch
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They should also be specific as to how far you can hear different noises. Otherwise you don't ahve a good grasp of what perks like Enhanced senses and creep actually do.

idle moat
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i mean creep is 450 units and i used it and it feels you have to be so close still to see it .. they sould lover amount you see because its so hard to see sometimes .. for example mabye 2 seconds

stuck perch
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Stealth used to be a pretty high skill cap. Just hiding wasn't enough but now it's pretty useless outside of a damage buff.

idle moat
# stuck perch Stealth used to be a pretty high skill cap. Just hiding wasn't enough but now it...

ty. but still i think game is so not balanced. pobably most i have seen in all pacthes need some hard work to do. as a game tesster and player i see just player base droping . hotfix 16 was path to right direction. altho i had some of my friends buy the game and insta leave because they got roled by full legendary teams in few seconds. removing lvl 15 ques was bad direction i think. or mabye lvl 10 ques should be better dont know

vernal hedge
idle moat
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but losing new players is not great eather.

narrow snow
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Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall
Dungeon loot in inferno feels not too strong but really nice overall

PLEASE LEAVE LOOT SCALING IN INFERNO AS IS

vernal hedge
# idle moat but losing new players is not great eather.

it isn't but your losing people with both methods and imo the pre 15 lobbies were more of a bandaid fix if anything has I believe they want to minimize extra queues where possible to avoid splitting the already not big playerbase

slow yacht
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TEAMING SHOULD BE A BANABLE OFFENSE IM IN HR GC AND I HAVE # FUCKING LOSERS ATTACKING ME AT ONCE HOW IS THAT FUN OR FAIR>?!>!>!>!>!>!>!>>!!> IRONMACE

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FIX YOUR GAME IRONMACE IT IS NOT SOLO FRIENDLY

topaz adder
idle moat
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sadly i dont have video of my last game 95 prc kills were rondel dager rupture or rapier xD

vernal hedge
slow yacht
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there is a solo map called goblin caves i shouldnt have to kill 3 people teaming on me

idle moat
slow yacht
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glad to know its bannable now i will reprot them next time tired of losing pruple kits to 3 grey kids teaming

vernal hedge
idle moat
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sorry no. for that sympho guy

vernal hedge
slow yacht
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lasernight you are ignorant lmao actually bad at the game assuming someone getting teamed on is running greys? get good bud

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sitting in the discussion channeling waiting to talk smack to randoms lmao get a life bud

hot hemlock
idle moat
slow yacht
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lmao im sitting on 4k gold you are an actual monkey. i dont die to solo players only teamers im not bad at teh game like you lastenight lmao dying to rogues you are actually nad

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rogues are bad and you cant even kill one lmao go talk smack some where else lolol

idle moat
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oh bro i have 20 gold bars siting i have gold iam talking about game state and that rouges are just only class stat just brainded goes and kills people .. ijust kiled 2 caped guys as lvl 10 rouge with blue rapier only xD thats just shows how broken it is .. and as a rouge player you ar bias so just sit there and enjoy before its nerfed

slow yacht
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im not even talking abour togues i was talking about kids teaming in GOBLEN CAVES and your ignorant self starts talking shit to me? get a life

hot hemlock
slow yacht
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got tthe two sweebs with anime characters as there profile pic talking shit to me this is actually hilarious. ive been playing for two days lmao i just got back from a trip. you should go touch some gras diplomat

hot hemlock
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You come in here and baby rage on your keyboard like its gonna change the fact that people will always team.

slow yacht
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you literally come in here with no life and nothing better to do to talk shit to people actually bugged about teamers go get a life bud

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dude is a discord mod for sure lmao get a life

hot hemlock
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? The ad hominem approach is a wild one for someone who was baby raging then trying to flex. Then when they get outflexed the other person has no life

runic musk
visual sandal
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honnest warlock opinion to devs, u should buff a bit mh healing 25% is too rude, hydra is not the spell i want for warlock, look for something more interactive like flame walker can be, ty

hot hemlock
idle moat
hot hemlock
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Ranger does plenty of damage in no gear lol

woven jolt
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bring back split matchmaking for sub lvl 15

hot hemlock
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Theres just no need with how available gear is atm

visual sandal
hot hemlock
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Idk what warlock youve been playing but You can buy like a +6 mheal set for 800g

visual sandal
#

+6mh is shit actually lol

idle moat
mighty quarry
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Bring back lvl or better gear matching. So is low level casual have some fair matches. Yesterday it was greys vs purple gear. Like a newbie footballer playing against premier division.

visual sandal
hot hemlock
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+6 is more than enough to keep you full hp on any pve lol

visual sandal
hot hemlock
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I mean depends, but yea its not as good as it was which is kinda the point

visual sandal
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mh was a problem because of hydra gameplay spamming healing infinite, mh healing is not that much a problem otherwise imo

opaque urchin
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Ironamce, please fix the progress on blue shards. After granting them my progress is -200/400 and does not change at all

vernal hedge
# visual sandal mh was a problem because of hydra gameplay spamming healing infinite, mh healing...

hydra mh was an issue because it gave them loads of crowd control and a portable blood bank, the nerf to MH was still needed regardless has top end of it was insane how much a warlock could tank by just having 2 curses active.
the issue is that they now got double
nerfed with lesser available magical healing and reduced effect of it, kinda like how rogues got nerfed last patch, so my money is on that we are gonna see warlocks buffs soonish

visual sandal
ivory quartz
versed stump
muted nova
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We need the game to be harder. Mobs need to be tougher or give curses when hit by them. Reduced max health after using heals should be a thing to punish making many mistakes taking too many fights

modest cedar
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Question:
Do Fighter perk "Breakthrough" remove trap from ranger?

zenith wolf
#

Does physical healing boost fighter's second wind?

woven marsh
celest pagoda
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give maces four swings

dusky kernel
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Best I can do is 2 swings so you can do it twice and pretend it’s 4
¯_(ツ)_/¯

tired ingot
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I think we should have some way of opting out of trade chat lobbies. I think no trade chat is the reason why those 1-14 lobbies felt a lot better

low charm
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jesus christ if i die one more time from the freakin lag spikes im going to uninstall this game!

dusky kernel
#

Maybe do it now so you’re ready in advance 🤔

short heath
hexed veldt
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So I like how everyone complains about warlock etc, but when are you zxxdkpfdkjekf gonna complain about the real issue at hand?
Clerics have insane scaling of dmg, tankiness and their heals are just overpowered.
Small heal needs a nerf in ammount as well as how much it heals going from 4 to 2 uses and making it heal only 10 with the perk it'll do normal heals + tons of will anyways
Second of all the other heals aka the big ones should not be 4 it should be 2 instead of 4 and also it heals for 30+5 from the perk and then modified by your PERSONAL stats to heal people for even more.
Big heal same story turn it down to 2 uses Make them come back quicker when people sit down sure But turn it down to 2 uses and make it also small heal healing less, you get more by the stats you gain anyways and same thing to the big heal
As for healing shrine skill, that cannot be 2 uses, it's stupid, nerf it entirely thank you very much, that shit is just broken and the fact that you get 2 uses is stupid, one max.

Clerics been getting 0 fking nerfs and it's pretty much meta in any comp as it gives you a frontline tanker/healer/high dps and an eartquake bomber.
If a class is that powerful and not getting nerfed I wonder why they are nerfing rogue's, barbarians, wizards and warlocks when you got legit a dumb cleric around the corner never getting nerfs and with all these itemization options nowadays cleric is just beyond broken.

@keen onyx I beg brother look into this, it's beyond broken for a cleric to heal 80 hp on one big heal which happens a lot btw

hot hemlock
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Because theres counterplay to just about everything youve just typed about

mellow sapphire
hexed veldt
# long blade Not reading that

Up to you what you wanna read, clerics are broken tldr and need to get nerfed.
Also no one asked you specifically to read anyways if you feel so called out replying kekw

mellow sapphire
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They nerfed healing way back, making clerics even more needed. Then they nerfed bard healing, making clerics again the main healing. Then they nerfed damage, making cleric spam healing even harder to kill. Then they made PDR easier to reach, making cleric/fight/barb even harder to kill with 50% pdr with 3 pieces of plate

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They just need to listen to my suggestion and make a black hp bar, if you heal so much health then you lose like 1% max hp or something. That way heals are not such a big deal.

celest pagoda
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revert warlocks shit way to easy to hit i dont even have to aim on body

distant kettle
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I suggest we remove the abiloty to get 1 tapped by longbows since thats still happening

hazy sinew
#

Good warlock tip is to buy crystal balls off the wizards because they would be selling the physical stuff for less.

hazy sinew
hazy sinew
hazy sinew
wanton copper
#

they should make an organization button, for gear

hazy sinew
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uh. Not sure if this is normal or not but I was full blue with a fighter and I got one tapped by chain lightning by a base wizard and the chain almost one shot my friend.

snow moth
#

Rock-paper-scissors emote.

hazy sinew
muted nova
hazy sinew
#

what?

still wyvern
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The rings that are just lootable. Items why can’t you wear them save some room in your bag

cobalt root
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Only ranged weapon that should be able to one tap should be the windlass crossbow since it requires so much time to reload

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And hardly anyone uses them

plush sky
hazy sinew
plush sky
#

Every morning on EU there is a HUGE amount of hours where GC doesn't even fill up on normal let alone HR

warm steppe
#

Let fighters using slayer perk wear other headgear such as shadow mask or hood since right now all you can wear is the leather cap.

summer kelp
#

reduce the amount of gold found so the market goes down again or increase the drop rate of troll pelts please the stash is too small for this inflation

mellow sapphire
abstract swallow
hazy sinew
mellow sapphire
main turret
#

Put in gear score based match making

hazy sinew
hazy sinew
timid mango
#

When deleting a character, the prompt should not use the word "a"

main turret
timid mango
#

It should say "Enter the character's nickname", or something to that effect

main turret
# hazy sinew Plus gear score is very bad in 99% of games. It's very easily avoidable and not ...

Tired of being told by randoms in the discord “be patient” and “its pointless anyways” cause its as if people dont want the challenge of using skill to win at this game. It should require a base amount of team work and skill to navigate through a dungeon crawler. There is no amount of skill that can overcome a purple gear gap to naked players and if you think there is you havent played enough.

timid mango
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Also the bard should not get bonuses for every instrument in their hotbar

main turret
timid mango
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huh

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Damn, high level items are pretty borked, eh?

hazy sinew
mellow sapphire
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yeah this game is too easy rn

faint wagon
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It’d be cool if they added a way to open the mini map fully but in return you have to stand still to do so and check where you are

main turret
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They dont even know how luck works and you think they will implement match making properly? Lol

lyric trellis
#

Would highroller be more worth while instead of a 100 gold fee, it was a 100 gold deposit. And you can get that gold back upon escaping. But if you died you lost that 100 gold. Making it so there is still a risk to running highroller but on the offhand you don’t necessarily have to get that 100 gold worth of items extra to make the run have value.

stray citrus
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Plz add visual cues for sound to help deaf people and so i can listen to music while i play. Plz

royal pulsar
#

Hey! how about a friendlist? 😆

restive plover
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Create a utility item that can barricade doors. If you have the item equip and interact with a closed door it barricades it and now that door has a skill check (similar to the lockpick minigame) in order to open it.

floral drift
#

Suggestion: Add hp stat, remove ranger hp slow, region lock china

vernal ether
#

The sweats are not fun, Ironmace! Crypts is a nightmare hellhole of geared players. Handing out more gear like candy is not the solution to that. Ruins and gobbo are MUCH more fun to play because everyone isn't just slamming through it ganking people with full blue sets. The playtests were better than this! Make people earn their loot!

winter sun
#

I don't really post complaints because I know the developers are working hard but this change to not have 1-14 lobbies and not segregating just completely geared people and teams is crazy. It literally only supports people who are streamers or who can no life this. There is no skill in constantly getting 2 shot. This is terrible change and no fore-thought to the actual community what so ever. It's really sad to see the 'squeaky' wheel get their way again. @keen onyx

cedar breach
#

Since fighters get their 'Second Wind' back, Rangers should get their Rations back from campfires

cerulean ruin
#

Suggestion: Put Weapon dmg rolls on Weapons / Armor Rolls on Armor / And only jewerly the ability for +1 all attributes

candid hull
#

If ironmace decides to introduce 1-15 lobbies again, which i consider a good solution as a safe space for new players to learn the game, please consider introducing 3 changes to those queues, limit gear drops to green-blue, so it will devalue the insentive to gear go gear up in those lobbies, if the character lower that lvl 15 participates in a raid with a character >15 lvl, this character can no longer queue in <15 lvl lobbies to prevent geared players abusing the system, and last but not least, upon deleting your character, you can't create new for ~3 days, to prevent people resetting the character upon reaching lvl 15, maybe even longer than 3 days, 7 or so, under normal circumstances, there is no insentive to deleate your character, unless you want to just sit in lvl <15 lobbies.

stuck perch
# idle moat ty. but still i think game is so not balanced. pobably most i have seen in all p...

The game will never be balanced until they release all the content they intend and spend years balancing it. Right now they're trying to balance the game with only 3/4 of the classes in the game. Part of balancing is offering counters to some mechanics, character options and metas, not having the complete slate of classes on which to do so means they can't properly do so or they carry a huge risk of skewing the balance and creating problems later on.
Only the most egregious balance problems needed fixing now. Things like Warlock healing on Hydra, rogue two shotting everyone including fighters and barbarians with not that much gear, Bard's Din of Darkness and Shrill scaling, scaling on all dot mechanics, Movement speed cap. Those things were egregious, things like Eldritch Shield, Harmonic Shield, accelerando, allegro, and so on were not. Maybe they weren't balanced but they are not worth the time the devs spend on them instead of finishing the slate of classes and maps that are planned.

idle moat
void remnant
#

@coarse girderMMR is stupid and doesnt work well in most games

muted nova
void remnant
#

@muted novai could easily manipulate it by going in a purposefuly dieing naked a lot then go in with gear

candid hull
#

This is a terrible suggestion to an extraction game, the genre functions so drastically different from mmr, it's not even a question to be considered.

And don't get me wrong, i'm completly fine with steep learning curve, but to exclude "me" bias, I thought from a position of a new player that has limited time, the concept of <14 lobbies was ok from my perspective, but lacking those limitations, to prevent abuse by severely more experienced players.

But than again, maybe we should try to find fun in playing the game, learning it, and not in particular winning all the time, key to enjoy this game is acceptence of the fact, that you could lose your gear at any point, as well as gain so much in another.

void remnant
#

who said mmr was going to be loot based?

candid hull
#

Let's not kid ourselves here, MMR is just not a solution ironmace, rightfully so, will ever consider bringing into this game

ruby pendant
#

Anybody else triggered by how warlock is allowed to be a hybrid melee caster but wizard NEEDS to be gear dependent to do so?

mellow sapphire
ruby pendant
#

Turn Ignite from a spell, to an active ability and revert balance changes

drowsy pike
dawn nebula
#

if you make the match making a spectrum so that say all greens are facing blues and geared blues are facing all purples and everything in between so that there is still outplay and gear levels are different but not incompatible then that makes those that want to brawl happy and stops the starter kit characters from getting run up by some rubysilver chads that they cant fight

upper sonnet
#

Add a new crafted Occultist boots that's stupid expensive but they have 14 MS in honor of the before times Salute

real trellis
#

PUT GOLD ORE NODES IN THE OTHER DUNGEONS! RUINS IS FULL OF EXTREMELY GEARED PLAYERS WHO EITHER BEELINE TO MINE GOLD OR BEELINE TO GANK WHOEVER IS MINING GOLD! YOU CAN'T MINE GOLD THERE UNLESS YOU'RE BOTH IN FULL PURPLES!

abstract swallow
#

but if they do that how will I just rush the nodes and plant 4 bear traps on them for free youtube content

terse pier
#

📠

#

The purple + legendary loot matchup when I'm going in completely naked really makes me question why I bother playing

#

Why am I as a naked player getting matched agains people with purple weapons + gear ?

limber mica
tender seal
small furnace
terse pier
#

its a pvp game, the pvp shouldn't be so lop sided in every match

small furnace
terse pier
#

this game isn't going to get new players if you're matched against stacked chads rushing your spawn

abstract swallow
#

ok

tender seal
terse pier
#

I shouldn't be forced to play a specific mode to gear up, and besides that has the same problem lmao

tender seal
terse pier
#

if I want to play with my friends on level 1 characters it's really inexcusable to put against players who are level 20 with purples and legendaries. It's awful game design frankly

abstract swallow
#

not really

small furnace
#

GC doesn't have the same problem. Most people in that are not very geared at all. You occasionally run into some caped dude but it's not every match like crypts or ruins.

terse pier
tender seal
terse pier
small furnace
terse pier
abstract swallow
#

yeah but they're right assumptions

terse pier
small furnace
tender seal
terse pier
abstract swallow
terse pier
limber mica
#

tbh lobbies are really unfair for new players now, everyone has 4 perks and you start out with 1 perk, aside from being shit at that point its unfair

small furnace
terse pier
#

e.g. how hunt does its MMR based queue, you can literally toggle between the two modes. Besides, a loose range based GBMM system would allow for a ton of variety in build crafting

abstract swallow
#

hunt isn't a gear-based dungeon crawler
seems disingenuous to compare the two

small furnace
#

This just in, gear-gapped games don't matter as much when people die in the span of seconds to gunshots no matter how geared they are.

terse pier
small furnace
#

I stated the game has asymmetrical matchmaking. This is an objective truth. You argued against that saying it has no matchmaking, this is false.

terse pier
#

by asymmetrical matchmaking what are you talking about? network based? something that accounts for gear or skill level?

small furnace
#

No, I am not twisting your words. You took issue with me saying the game has asymmetrical matchmaking and decided to say it has no matchmaking. This is not true, this is false.

It has asymmetrical matchmaking, where players of any gear level or skill level could be matched up.

Asymmetrical means in lay-mans terms: inequal. Matchmaking where you can get put up against people that are far different from you.

terse pier
#

That's not a term used in industry or games media so no wonder I have no idea what you're talking about? This doesn't really even qualify a difference between skill, network, or gear.
Calling it asymmetrical matchmaking imples it's actually taking an input based on those above factors, which it isn't, hence why I would refer to that as NO matchmaking - it isn't doing something to give you an uneven matchup, it's just purely random whether you get stacked level 20s or level 1s who just bought the game.

small furnace
#

I can't tell if you're being serious. You didn't know what the word "Asymmetrical" means? Is english not your first language or are you just very young?

upper sonnet
terse pier
#

I know what asymmetrical means, but nobody refers to a game that doesn't matchmake based on any factor - out of standard network connection - "asymmetrical matchmaking".

small furnace
#

Oki doke. You enjoy yourself friend.

terse pier
terse pier
upper sonnet
#

alot of stats just straight up suck total ass

terse pier
#

real

cyan latch
#

How much do you think I can sell a trolls club for rn?

upper sonnet
#

+Debuff Duration still actually nerfs you (it literally increases debuff times on you). + Power is pointless because you can very easily hit the soft cap for Power with just raw stats like STR or Will. Why the hell would you want +70% Memory Capacity when Knowledge and flat Memory cap will let you equip any spell combo in the game anyway. +Interaction speed should be 1 stat why the fuck is it 2 and rolls so frequently. etc

#

They should also add new stats that are more interesting tbh

terse pier
#

Honestly it's surprising how long it's taken for a lot of this stuff to get ironed out.

#

Pruning the loot table of stats that are useless on certain loot that's exclusive to, for example, non-casters, would be a good start

upper sonnet
#

They FINALLY just deleted Item Equip speed like 2 patches ago lol. A literally useless stat. It didn't even like, let you switch items faster

#

It literally only effecting putting on the item on. As in the item its rolled on. That's it.

glacial sphinx
#

Bad stats need to exist so there's good gear and bad gear. Also every stat granting the same amount of power as the current best stuff would reintroduce a larger gear gap, as the value of the extra stat rolls on higher tier gear would go up.

small furnace
hardy vector
#

remove the 10 phys power with spear proficiency.
nerf ranger base agil by 5
nerf ranger base resourcefulness by 3
nerf ranger base recurve damage from 27 to 24
forest hood gives resourcefulness instead of strength

echo dome
#

market/trader needs its own class lmao

small furnace
echo dome
#

idk man i seem to do alright keeping up even if they do have bot/scripting, not discrediting your argument just saying from my experience just wanted to add

small furnace
# echo dome idk man i seem to do alright keeping up even if they do have bot/scripting, not ...

Go look at the utility trade chat right now. Take note of the messages and tell me if you see any messages getting repeated every exactly 10 seconds.

You could look at the chat for hours and you'd see the same people doing that.

If you've ever tried to sell a key or gold ingot, or tried to buy one you'd know it's near impossible to click on the trade when someone is selling at a below average market price. If you set an ad for that price the millesecond you click 'send' someone will trade you. It isn't humanely possible to react that fast, people are using scripts to monopolize trade chat.

echo dome
#

idk i just bought a pack of 8 rings for 200 haggeling with a guy. flipped each ring for AT LEAST 100 a piece. just had to be quick to click is all other than competition idk what your trying to argue

ahhhh I see why its a problem okay sorry stoner moment

small furnace
#

That doesn't have much correlation to what I said. People are scripting for HIGH ticket items. Keys and ingots, troll pelt etc.

stuck perch
upper sonnet
#

And also of course the issue is there's like, 7 good stats (3 types of +Damage, +All, +Attributes, +Armor, +Magic Heal for 2 classes) and then literally every other roll possible is awful and worse than those 7 that you're gimping yourself if you run them

small furnace
upper sonnet
#

I mean I think the blue and purple thing is just a bandaid fix that's clearly causing problems

#

Like the crazy amounts of hyper inflation we're having on prices and how anything that isn't BiS is not selling in trade at all.

small furnace
upper sonnet
#

I think we're gonna be hitting 6k keys here soon.

#

Watching the price of Gold Ingots rise in real time was wild. And I mean, ostensibly they do care hence why every time they wiped they cited dupers as the reason for it.

hasty bridge
stuck perch
upper sonnet
#

+Phys is the only one that is worth stacking since after awhile AR does hit a softcap that is effective for it

stuck perch
upper sonnet
#

No I mean the softcap on scaling from AR

winter bison
#

Idea for game improvement, make the game not freeze for seconds at a time while red skellys attack you on spawn. I know its a skill issue but some players may struggle with this

stone marlin
#

any way for you know u guys to do what ever good gaming comapany does and stop the ddos attacks?

cedar mica
#

Nerf Ranged damage please.Salute

winter bison
fallow kite
#

Could there be a practice mode for various bosses that doesn't require rewards, for example, finding the Troll of the Goblin Cave boss takes too much time on the way and is too costly for newbies who aren't familiar with the map and the way the boss attacks, so having a practice mode to help newbies understand and practice how to kill the bosses could lead to a better experience. There could even be a boss practice mode race, with a leaderboard to see the fastest kills.

stone marlin
#

kinda like a simple thing to do? not really that hard? im still confused why this is going on?

royal orchid
abstract swallow
#

it's all damage lmao
you can stack +damage on anything

fickle hazel
wooden ibex
#

Can we discussed to add a time limit on the monsters, chasing you.... its like they follow you forever and its pissing me off

hazy sinew
#

Does all attribute bonus add to my magical healing?

hazy sinew
spice crest
#

gear based matchmaking should be in the game

hazy sinew
spice crest
unkempt dew
#

make solo and duo queue fun again

hazy sinew
spice crest
hazy sinew
uncut flume
#

NERF RANGER AND MAGE, IS CRAZY HOW BROKEN THOSE CLASES ARE

hazy sinew
winter bison
#

hydra needs a cooldown if its going to block doors

midnight crow
tame smelt
#

can you implement a Gear Score rating for lobbies? Ive been in 20 dous back to back where we just get ROLLED by the first group in full purples holding W that jsut tank all the dmg and 1 shot us. I love the power creep and getting stronger with weapons. but to just be steam rolled the fuck over with no chance because of gear disparity isnt fun

cobalt root
#

there's already enough portals + guaranteed exits for basically all 7 players
(in the completely normal map varient, there's only 1 alternate exit, but in the HR varients, there's 2 alternate exits)

And 1-2 portals spawn in the first few circles, then 1 portal for every other smaller circle

#

yeah those cases are rough
but the best plan is to try to stay to the highest floor possible in the end zones
easier to go down than up

stuck perch
#

That's why you want to keep to the higher floors as your hunting for a portal. It's easier to go down than up.

#

Atlhough a lot of those GC rooms with several floors have elevators in them that will bring you to the top.

vapid crag
#

balance ur cleric !!!!!

cobalt root
stuck perch
cobalt root
#

not that map varient
it's on the right hand side of the map in that one varient
a long tunnel with the centipede, and directly above it is the shaman room with the rockslide exit next to it

stuck perch
#

Fun interactive map too for those who didn't know about it.

cobalt root
#

ya that's the right one
didn't know about that map site - very useful

stuck perch
#

You mean GC1?

cobalt root
#

ya GC1

real trellis
#

Either have the goblin cave be the HR variant or the normal variant, but stop with the Godawful abomination of sticking them both together. It leads to horrible map design with dead ends everywhere.

stuck perch
#

That one's not too bad to be on the top floor, You can climb up near from near the Centipede, or move west from there if you can break some boards. If you're on top, and you move west by the northern corridor from the stair case there's a spot where you can break some pots and jump down. Although the center room is rarely cleared so that may be more trouble than it's worth.

small furnace
#

How the hell did Gold ingots go from 650g each to 1000g each in 1 day? What is happening to the economy man?

frosty agate
#

nerf warlocks more, too much mobility for how much they can deal AND HEAL

stuck perch
frosty agate
# stuck perch What's this about? Why is everyone clammering for a super low balance point? It'...

Dont even defend it, its been a MAGIC META for so many play tests because magic protection somewhat scarce. They have so much utility to utilize.
I dont know why people jump to defend to either buff magic / or complain about certain aspects that is stopping them from doing magic damage properly to people.

To add to it.
Warlocks can endless cast spells but their kit is based on some magical healing or moderate amount with magic damage mixed in. They can just recast the lifesteal/dot on people over an over and over.

stuck perch
#

I've never complained about any of that and I'm willing to get rid of Warlocks healing from their hydra. Just give me back a 40 point Eldritch Shield for 5 health.

frosty agate
#

Nothing like being a fighter or rogue and warlocks phantomizing - running away and dropping hydra and blocking doorways so you cant reach them whilst they lifesteal off it.

small furnace
stuck perch
#

BoC and Phantomize are fine as is. Maybe give Warlock a perk that allows you to phantomize through doors.

drowsy grotto
#

If they could just revert the changes to crossbows that'd be cool
"Lets give our already dominant classes armor pen range that has no windup, that'd surely fix this game!"

abstract swallow
#

So I see people have finally started to sour on gear availability being triple-overtuned. Surprised it took so long.

small furnace
stuck perch
small furnace
#

Ranger triple shot can be blocked too, dodged as well. We still decided that needed to go from 15 seconds to 28... and nerf it's practicality a little with longbow.

stuck perch
#

It, like many strong abilities needs counters not nerfing.

small furnace
# stuck perch It, like many strong abilities needs counters not nerfing.

If I'm playing a slayer fighter, how am I going to have counterplay for it, unless I force them to wallbonk which is a longshot. Just don't get hit? It's a stretch to say that given they usually use a falchion which has a wide sweeping arc and for me to get in with my own arming sword or falchion it's a huge stretch to say that I should just not get hit by it.

They have immense casting damage, loads of health privilege and decent range and when I get in close to them they still win in a 1v1 because of that ability that has a 15 second cooldown and chunks the class that is supposed to have near the strongest melee in the game down to 10 hp.

stuck perch
violet sequoia
small furnace
# stuck perch You can see him prep the ability, focus on blocking that first hit then fight hi...

Well, that's kind of my point actually. He is a terrible matchup for me regardless because he can outdamage me at a mid range and has a load of healing. I'd like to think if I can get close to him though that I can hopefully win but that just isn't the case because he presses his free win button and out damages me even at close range.

Slayer fighter can't block, they don't use shields. I get that the meta is shield fighter but it shouldn't be the only way to kill a warlock, they can do the same thing to barbs as well, cause the damage is enough to 2 tap most barbs as long as they get the first hit.

stuck perch
#

Slayer fighter should have a shield and spare weapon as his second weapon but I also understand that a Slayer fighter will have a harder time against him. In a team fight I'd say something like Eldritch shield would've helped but since it's been nerfed to the ground it's not going to soak a hit to the head with it. In general when I play Slayer fighter I want to flank, not attack someone head on.

abstract swallow
stuck perch
#

Block punch?

small furnace
# stuck perch Block punch?

The shield blocks it but the attack still goes through. Very noticably when the blocking noise and animation is played but the person still takes damage.

stuck perch
#

Yeah I don't know what to do in that case. Nor do I know if that's a feature, a bug or something where you got hit then blocked like when your arm or head gets hit because it's sticking out.

cobalt root
#

I think they should just remove block impact - any shield should be able to block any attack except from some boss attacks

stuck perch
icy panther
#

Similar behavior when you attempt to block a skeleton and it decides "yeah you're hit anyways buddy"

violet sequoia
#

I think BoC is in the same tier as the prenerf WPA of rogue and the prenerf Aquilles of the barbarian

People use to forguet the estatus efect of BoC because of the high damage and capable of 1shot, but bro, reduce healing efect for 12s is Just nuts....

cobalt root
bleak dagger
violet sequoia
#

Ohh yea 15 seconds of cooldown

mighty quarry
#

DArk and DArker seemed more fun a year ago, not it feels like the name should be Gear and Geared

granite plinth
#

It feels quite punishing to fight at begin levels even in normal lobbies, as ive run into back to back lobbies with players whom are quite geared.

void remnant
#

this trade system is so amazing i love waiting 30 mins for my tm to find the gear he wants. screw an objective passive trade who wants that?

#

lets keep the interpretive priced trade that you have to look for online players only and not play the game itself... such a better trade system...

#

75% trading 25% playing such a great idea that is what people want to do

#

say you play goblin cave 11 times and made 1250 gold but took you 1.5 hours to sell a key at the price it should be who had more fun?

#

this current trade system is legit the worst trade ive dealt with in a game because our devs want to live in the 90's

#

its and old school system which is why we dealt with this in the 90's

#

mise as well go back to being kicked off the internet because a phone call came in and reopen our old RS accounts

#

oh wait RS has a open trading system where you dont have to type what you selling over and over again because they left the 90's

#

playing 3's hey guys hold on let me gear up again. 30+ mins later alright im ready...

#

that legit is what this game is atm and i wanna say its gonna kill the game but that is interpretive maybe yall love sitting in a lobby instead of fighting but its not for me honestly

icy egret
#

Is transfering loot between user's characters going to be a thing any time soon without having to have another person willing to help you

quiet gorge
brave sundial
#

Just wipe the game already lol

frosty anchor
#

the way they make the old rusty key usseles is insane u cant use now u can lockpick with rogue this door.. where the sense

ivory quartz
ivory quartz
dry acorn
#

can rangers get an actual nerf, what is the go. Only thing that makes me want to quit the game is how blatantly broken they are? Timeline on nerfs? When. It's disgusting.

wicked wyvern
#

I know people say we should nerf ranger because being 1-2 tapped by the longest range in the game is annoying, but I think it is part of a larger issue.

This is only possible because every gear piece can have multiple types of +damage (physical, weapon, true, etc). Thoughts on limiting certain modifiers to certain gear slots? I don’t think it makes much sense to have 3 damage modifiers on your helmet, armor, boots, but maybe putting damage mods on the weapon, gloves, cape, rings, pendant? Idk. It seems easier to balance when you can swap out what modifiers can be on each gear slot rather than blanket nerfing an entire class.

strong grotto
indigo egret
strong grotto
oak current
#

Hello everybody if you like to play Bard and feel that he's geting too much nerfs go check DnD suggestions and seek for "Serious Bard rework" you won't loose your time i promise 😉

main perch
crystal oracle
main perch
#

dont you know
drawing a bow takes feet

loud pendant
crystal oracle
#

I've never seen so many ridiculous suggestions in one singular post

stray scaffold
crystal oracle
#

Here are real healthy suggestions that will benefit the game

  • Increase the fucking trade window slots. Its dumb to have max possible trade limit with gold set to 1250 . Or redesign the trade to not put the gold into slots but have a slider with gold value, so you can put as much gold there as you have in your inventory. Otherwise buying items that cost 2-3k for example becomes a headache.

  • Increase the actual size of inventory, or at least give players a chance to buy additional inventory space. A lot of people are loot goblins, they love to loot and store the loot, and I want to have more then 2 sets stored in my inventory

main perch
#

i think the current issue with trade is that gold is too abundant and not worth trading for currently

the player inventry or the stash?

the player inventry is fine imo, you can hold like 100 gold in garbage tier trinkets and like 10 pieces of gear,

the shash is kinda limiting but i can hold a solid 10 different full sets of gear, not that i use any of it

toxic pulsar
#

Condense trade chat all into 1 channel so we can buy/sell easier.. filters exist for a reason and can take the place of the various channels.

main perch
#

trade chat should be like the ge in runecape tbh, its too fast and cluttered as is rn

crystal oracle
#

yeah i meant stash, stash is too small. Sometimes you hold some utility items, and other gear, and it takes a lot of space

Also, the big gold bag crafting recipe should be changed to be more affordable. The ingredients to craft it are too hard to find and way to expencive.

You either need to go for troll hunt and pray for pelt, or go to farm gold on ruins, and what if you want to play solo ?

There are so many design flaws in current system that can be refactored and made better

lime summit
#

Would it be a bad idea to suggest an auction house trading system? that way someone can put up an item for X amount and collect the gold later. Keep the current trade system for direct trade between players and let the auction house be its own automatic trade system that way its not a "whoever clicks the fastest wins"

strong grotto
bleak dagger
main perch
#

Row of boots, row of gloves, row of pants, row of hats, like 3 shirts, and the rest is weapons and gold bags

bleak dagger
winged mortar
#

Reduce effectiveness of gear by another 25% across the board or bring up the base gear 10-20%

#

Being a lightly geared cleric and getting 1 shot by a ranger while buffed isn’t fun.

muted nova
winged mortar
# muted nova sounds like you don't have hounskull

Random blue kettle hat the point is. No gear should make it so unbalanced. The skill should be the deciding factor. Gear should only provide at max imho a “20 percent advantage” I know that’s open to some interpretation.

#

I have played every class to lvl 20 except barb and wizard

#

Getting “heavy geared” is quite difficult as a solo player imo

muted nova
hot hemlock
rigid prawn
hot hemlock
#

Because one requires a wizard to focus on an incantation while the other requires 2 different sets of muscles being utilized

bleak dagger
crystal oracle
rigid prawn
# hot hemlock Because one requires a wizard to focus on an incantation while the other require...

That’s just abstract rationalization, argument could be made in the same way to the bow. Holding back a bow at 120lbs draw weight take sturdy feet to leverage yourself, wiz has been studying for ages he can naturally cast.

See what I mean?

We need to focus on what balanced and good for the game. Using realism and lore reasoning is good for grounding the idea but balance should be the number 1 concern

bleak dagger
bleak dagger
hot hemlock
#

Average longbow draw weight was 60 lbs, not 120. We didnt start going past 80lbs until we started modernizing hunting/recurve bows

rigid prawn
# bleak dagger yeah but only "the realism" you want to see and being applied.

Bows should have some drawbacks beyond ammo. Not being able to hold the bow drawn forever like you have superman strength or something

I don’t think wiz should move while casting mm, I was making a point that saying bow shouldn’t have similar restrictions because you can move and shoot irl is a bad take if we’re trying to bring rangers down a notch

plain basalt
#

Yeah standing still to cast seems like a great idea for this game — not

crystal oracle
#

yeah, this is not a hyper realistic game, not everything should be logical and real in game. But there are things that are core game mechanics, and shooting while drawing or moving is one of them.

bleak dagger
rigid prawn
hot hemlock
#

Please google it, The english longbow was an average of 60lbs

crystal oracle
#

There is no balance in making archers standing still to shoot, that is not balancing, that is incredibly terrible game desing

rigid prawn
crystal oracle
#

goes to do same bucket as making snipers to stay still and not move in FPS games, because well, how you can trully aim down the scope and shoot a sniper rifle on a move ?

spark elk
#

Yo sick discussion on shit that doesn’t matter.

rigid prawn
#

The only ranger idea im full on board for is being unable to hold full draw indefinitely. Rangers skill floor is too low, needs to be raised a bit and that would do the trick imo

dusky kernel
#

Although the draw weight of a typical English longbow is disputed, it was at least 81 pounds-force (360 newtons) and possibly more than 130 lbf (600 N).
This is what Google gave me at the top ¯_(ツ)_/¯

#

I was curious but otherwise disinterested in the rest of the discussion btw, but I wish y’all the best 😆

rigid prawn
crystal oracle
#

Actually here is a take, rangers actually do NEED A BUFF in some areas, and do NEED A NERF in some
Here is what I think

BUFFS

  • The arrow economy and logic needs to be changed, in some way, spending 1 gold per arrow, is too much. Normal ranger, usually takes 5-6 stacks of arrows into crypts. Otherwise you are running the risk of running out of ammo, especially if you plan on going down to hell. Often collecting arrows is not an option. So that is 75-90 gold each round you need to invest before going into the game.
    And from here comes the next problem, arrows take to much space in your inventory. You often cannot allow yourself to drop them in order to collect loot instead. So you are stuck in this weird situation, where you should make decision, are you willing to risk the chance to not having enough ammo for possible future fight for sake of a loot ?
    So here what I think, of possible changes that would fix this.

Change the arrow size to take 2 slots like bolts, instead of 3.
Allow arrows to be placed in utility slots maybe, just like explosive bottles etc. This will free up quite a lot of space for ranger to have stuff in their inventory.
Reduce the price of arrows, make it 5 gold per stack of 15.
After each round, give the ranger default 2 arrow stacks that they would get if they died in the dungeon. Because now surviving is less rewarding? Makes no sense.

These 4 points are things that would buff ranger, but would buff in a healthy way, it would make the game better for rangers, without actually affecting the combat. So these are quality of life buffs i would say.

Now for the nerfs, and nerfs actually should affect combat.

The draw duration I aggree with, there should be a mechanic that would make the aim shaky at least after long time holding it in drawn position. Similar mechanic exists in Mordhau, where if you draw for too long, you need to redraw the bow.

Reduce the amount of bows in the quiver by 1 for each type of bow, so as a ranger you will have less shots, before you reload, so you need to be more percise with each shot.

Neglect the multi shot and fast draw combo, that shit was strong, and it keeps being strong, makes bows like survival bow incredibly strong just because you can chug 4 arrows in a row into someone and they can't even evade because arrows slow you down

timid grove
#

we need stash tabs. streamers among others are buying a second copy of the game and using it as personal stash tabs, many of us don’t have the time to level more characters… just for inventory space.

rigid prawn
# crystal oracle Actually here is a take, rangers actually do NEED A BUFF in some areas, and do N...

Quivers will solve your arrow problems for the most part, seems the devs are waiting for its implementation to revisit ranger. Although I do think that having to restock arrows is a good money sink for the advantage of having ranged superiority, your other suggestions I see nothing wrong with. Quick fire and multi shot stacking is gross though without damage reductions it will remain the 100-0 hp combo for the ranger

strong grotto
# crystal oracle what are you even talking about, I'm not talking about real life shit , i'm talk...

Here's the problem with your logic. You can't shoot fireball. You CAN shoot bow. So why it everyone are playing medieval combat simulation, while bow users are playing CS:GO? That is the exact reason the rangers are so strong, because they have a massive advantage in mobility, range, damage without any real drawbacks or laws of physics. So it isn't stupid for you to be unable to move with your bow drawn, because you CAN'T MOVE WITH THAT SPEED by any logic, and you CAN'T hold the bow drawn for infinite time, like rangers are able to.

crystal oracle
#

they get move speed reduced already with drawn bows, that's enough mobility restriction in this game

rigid prawn
bold shell
#

this game requires a gearscored matchmaking because u are getting annihilated by full blue/purple guys especially in 3man because they refuse to go high roller and just farm normal, most of them just kill your team and loot nothing because they go to hell. it is way to unbalanced like that especially when you start late in this wipe. its great game but this garbage happens way to often and before the toxic community says skill issue: you can hit a full purp barbarian with 6 arrows in the thorax and several hits by the fighter who blocked every attack and u still receive the oneshot and see yourself back in the lobby because it is in 80% of the cases a gear issue. you gotta fix that i cant think of people having fun playing this game casually as long as u get matched with full geared guys in the normal 3man or even goblin cave. this guys are just farming on poeple who arent investing 8 hours a day since wipe started and this lvl 15 mm i red about feels like non existent

strong grotto
midnight berry
rigid prawn
strong grotto
# bold shell this game requires a gearscored matchmaking because u are getting annihilated by...

Game doesn't need gear scored matchmaking. It just needs better loot and more distance between player's spawn points. What I mean is, I would've less frustrated starting game in defaults VS someone in his full purples, if the loot I can find is green tier minimum and is 80% consist of loot I am able to wear. It will not only preserve the time to find a game short, but will also allow for people to have a fighting chance with the loot they can find from the nearest chest. White and gray tier items should be only available through vendors and goblin merchant as a failed roll.

bold shell
#

mid game content wont fsolve it, we did it ourselves oyu know. why would u risk losing a 2k of gold worth gear in higher dungeon if u can just roll over non geared guys to farm gold for basically free but imma take a look at the suggestion @rigid prawn

vernal hedge
#

And the devs as well have said there won’t be a gear base matchmaking, it’s not the experience they want to provide with their game

bold shell
#

no gear based matchmaking will result in less players over time

#

why would you wanna play another day if u get rolled over by full geared people and on the other hand: where is the fun to fight several teams with no gear who arent a challenge

rigid prawn
midnight berry
real trellis
#

the hr maps are fucking awful in normal gc

strong grotto
midnight berry
real trellis
#

The mob density was clearly not rebalanced to account for it being normals

bold shell
#

u almost never run into geared players in goblin cave, i just played 6 rounds in goblin cave and survived 2 of them because therer wasnt a ranger u takes 1/3 with every shot on my legs or a mage who 2 taps me with zap

real trellis
midnight berry
bold shell
#

gear is 70% in this game

strong grotto
real trellis
bold shell
#

im glad u are not experiencing the stuff i do @Roque but think about it again if u play with some guys in 2 or 3man and get rushed down by some guys with way more movementspeed, its a total gamble

midnight berry
cerulean ruin
#

Suggestion: Put Weapon dmg rolls on Weapons / Armor Rolls on Armor / And only jewelry's the ability for +1 all attributes
What do you guys think?

neon sentinel
rigid prawn
strong grotto
# bold shell u almost never run into geared players in goblin cave, i just played 6 rounds in...

That's the other problem with the game. It is the HP system. While we already have a concept of "lethality" of hit in the game with hits in the head are the most damage inflicted and hits to the limbs are less damage, it can be improved with a deadly shot be only available in the core or in the head. But, I don't think we will ever see something like bleed time to prevent one-shots as a possibility, neither the lethality of the damage.

bold shell
#

limited movement doesnt solve it u should just que as example, if u are full white/green u shouldnt match with blue/purple, its like being in a pvp situation in WoW where ur group is lvl 45 and u have to fight lvl 60s

neon sentinel
bold shell
#

well problem is they dont need to aim for your head, i agree that limb dmg is quite low but it doesnt matter for exmplae if a mage zaps you or a cleric almost kills you with a single holy strike, as fighter u may block it, as roque or ranger ya dead

cerulean ruin
#

I feel like all in all balancing would be at least 10x easier when you keep rolls on their respective items.
Eliminating 10 items with +1 all attri's or items like +3 weapon dmg on armor items, the ability to accumulate currently up to +30 wep dmg easily is nuts

midnight berry
rigid prawn
strong grotto
strong grotto
cerulean ruin
midnight berry
bold shell
#

as said me and my friends had the situation(and its just 1 example) where we fought a full blue/purple barb/cleric/bard squad and we hit the barbarian several times in the head, my fighter blocked every attack of his horseman axe and i had 6 arrows in his head with only 30 dmg recurve in 30s and he 1shot the fighter, me and our cleric, so this very situation was a total gear difference and you may fix it with better loot in chest but i gurantee it will result in uberhighgeared players farming the same dungeon you and your "noob" squad because they are just farming gold and refuse to go higher dungeon, so you either need gear scored mm or restrictions like you can only access to normal dungeon with white/green gear and find the blue and purple stuff there and highroller only accessible with blue and purp and yea you can add another difficulty between highroller and normal but u have to do something about it or else you and your friends will be crushed an evening and play another game the next day, return to DnD so have the same experience and it will repeat until one of your friends simply say: no im not playing this game anymore. this is the reality

neon sentinel
midnight berry
#

lightfoot boots -> creep on rogue, sharpshooter gloves -> buffed draw speed on ranger etc

#

a barb chest piece that provides 100 magic damage block would be killer

bold shell
#

@neon sentinel well they can do that but u still get 1shot by an archer with a single thorax hit if u play a mage as example so yea u have the potential to run away but we also had the situation where 3 single escape portals have been in the same room with the hell access and the enemy team just camped it killed 2 of us which they didnt loot because there as nothing interesting on us and our 3 guy just ran into 1 of their hell portals and literally killed the 3rd camper of this ahole squad, in which reality doenst the gearscore mm doesnt help

#

u even have masses of roque players who are pumping high roller just to loot some stuff and this is the experience for u going highroller facing tons of grey rogues looting the map and either be a loot pinata for you or they just run into the depths of the dark swarm to deny the loot

strong grotto
# cerulean ruin I have a video of me perfect blocking a quarterstaff with buckler... at least it...

Just as I've said - the combat system in the game is SHALLOW AF. At this point you can even remove the blocking from this game as a thing, because your movement speed is your best defense AND offense in the game. You can literally stack agility on every slot and you will win. Combat system needs to be reworked, the movement speed should be equalized and not be affected by the armor. It is that or the combat will NEVER be fair or anything aside of stat check.

bold shell
#

it has to be in either gearscored mm or you can only enter normal 3man with grey to green gear and highroller only blue to purple or even normal with only grey/white and highroller with green and better gear or u will have people abusing the sense of having those modes

midnight berry
neon sentinel
bold shell
#

i played rogue by myself for such a long time, i understand you @midnight berry but is a major issue

#

@neon sentinel well it doesnt if u purp up and kill ppl who can be way better then you but u dont care because u receive literally 0 dmg, think of 90% dmg reduction fighter as example

strong grotto
bold shell
#

if the loot drop is increased, why would u play high roller rakshazi

#

it is a good idea to have only green and better in chests but it wont solve the way ppl are playing this game

strong grotto
#

Because those are the places for you to RELIABLY get purples and the only place for you to get unique equipment. It is easy to understand, really.
There was also a GOAT idea, that was genius in it's simplicity: if you are above certain equipment level - the HR is free for you, but normals are not. And if you are below that equipment level - it is free for normals and HR is back to 50G for entry.

split lake
#

HR crypts has been CRAZY loot. I roll HR a lot now. Where before, I didn’t run it at all.

bold shell
#

u find good puples in normal 3man and as said if u play the game casually u experience the same stuff like u are playing escape from tarkov 4 weeks after wipe but with the fact that u cant head,eyes a full geared player

neon sentinel
# bold shell <@181600758855106560> well it doesnt if u purp up and kill ppl who can be way be...

But with the movespeed change you could hopefully outrun them. But if they are camping the only portals, thats just the unfortunate luck of the round spawning all the portals near them. Thats a different problem altogether and one that idk if needs fixing. That player got lucky and saw their opportunity. And it doesnt come without risks, but they are minor risks for a tank.
Also i hope you understand im not arguing in frustration. I appreciate your honest feedback on my idea 👍

bold shell
#

yea thats a different problem but literally the same outcome: high geared players will f you up, im quite cool with the actual system but my friends are not willing to literally waste their time because they dont want to commit all their afternoons in this game to ba able to barely play it

neon sentinel
#

Also the action speed increase i proposed would help rogues deal more dmg by attacking faster. It also helps with poison stacks if the rogue is running it and allows for more potential hits while weakpoint is active

silver dock
bold shell
#

im glad that you understand that im not just being outragerous and delustional but only want to have agood experience and time for players who arent grinding . the movement spd change will help for sure but the gear thing killed any joy of my friends who tried over and over again and got annihilated because they cant farm gold do high geared and also high skilled players in goblin cave and we cant play 3man ina true fun way becasue of those purpgangs, i personally just enjoy goblin cave and may get clapped now and then by high geared players or players who team up but im having fun and get gold sometimes but in a group we laugh 3 rounds being killed by high geared guys and the teams frustrated after the 10th round

midnight berry
bold shell
#

it would @midnight berry, that would be more fun in this game just as only getting green or better loot in dngs

neon sentinel
midnight berry
#

The perks should NOT stack tho. I don’t want to wait 80 seconds to fight another rogue with super stealth lol

hybrid marlin
sweet nymph
#

fix damn ghost shots from crossbows, its not fixed at all

tranquil plaza
#

rangers slow on attack NEEDS TO BE GONE

graceful folio
#

NERF RANGERS

oak current
#

Hello everybody, if you like the bard class and feel it needs rework go check "serious bard rework" in DnD suggestions

light stirrup
#

Fix the economy, why are keys like 8k each rn lmao

shut prism
near turtle
#

cap normal game, green items max on normal game, all items high roller and high roller freeeeeee

#

cap normal game, green items max on normal game, all items high roller and high roller freeeeeee

jagged flicker
light stirrup
tranquil plaza
#

imo economy is best what its has been for looong time

shut prism
light stirrup
#

There's toooo much gold imo lol

There's a sweet spot between before and now

exotic parcel
#

I don't mind there being a bit more wealth knocking around, but last week was definitely absurd

scarlet creek
#

It's not just resourcefulness, only some songs have Persuasion scaling and none have more than 50% scaling. Some only have 5% or none at all.

near turtle
#

cap normal game, green items max on normal game, all items high roller and high roller freeeeeee

#

cap normal game, can equip green items max on normal game, all items high roller and high roller freeeeeee*

oak current
true sable
#

Lets get an auction house going plz. Trade chat is not a great experience for anyone involved. In the meantime plz open a forum style text channel in this discord so ppl can post items they have for sale. There is a native search function in discord which will enhance the feature further until an auction house can eventually be added in game.

As a side note, other discords already exist for trade but are ran by members instead of the game and dev team itself. So you can clearly see there is a desire for this amongst your players.

stuck perch
magic depot
timid palm
#

if you have to play lv 15-20 people at least make trading possible at a lower level

stuck perch
stuck perch
pallid patio
#

I am once again BEGGING FOR MORE FIGHTER HEADWEAR

#

PLEASE FOR THE LOVE OF GOD PLEASE let fighter have TWO ( i KNOW AN ABSOLUTE MASSIVE NUMBER INCOMPREHENSIBLE TO MAN) TWO alternatives to plate helmet

stuck perch
pallid patio
#

OR FOR THE LOVE OF GOD PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE LET ME WEAR RUBYSILVER LEATHER CAP. WHY CAN I WEAR LEATHER CAP BUT NOT RUBYSILVER LEATHER CAP??!?!?!?!

#

i'm just so fucking sick of being the only class in the game that is forced to go into the game without headwear (slayer can't wear plate). and leather caps are more rare than troll petls

stuck perch
#

Make sure you find and upvote suggestions that ask for this sort of thing. Pleading for it here won't do anything. At best you can convince other people to upvote your suggestions here.
https://darkanddarker.featureupvote.com/
Is the site, the devs pay attention to the popular ones.

frosty juniper
stuck perch
white hound
#

how about some more escape portals in hell on HR so if you actually live you can get tf out

frosty juniper
#

hell portals should spawn earlier and blue portals later to discentivize camping last portal for people who wanna kill boss etc in hell and dont wanna be disturbed perhaps

crimson jewel
#

Dev needs to fix right click bug asap.

frosty juniper
#

cause now ppl stay in last circle and dont let anyone else get out

calm prairie
#

what if weapons had stat requirements instead of class requirements? zweihander rogue

honest narwhal
#

I dont think there should be a limit to buy healing potions/bandages. when im doing well and killing teams so its very easy to restock on healing off the dead players, however if you have a few wipes back to back then you cant buy anything until the shop turns over. You may have a nice backup kit to put on but why use it if you cant bring healing with you. Promotes me to run naked until the shop refills. It feels really bad. Also you could choose to log in and buy every time it resets and amass a stockpile. i dont see why limited supply is a thing and i feel it only punished players who are wiping often.

frosty juniper
#

maybe limited to actual pockets? and put pickaxe and torch as weapon slots

stuck perch
frosty juniper
#

mabye just put dark grey pots on the shop that suck but are in unlimited supply would fix too

#

15hp over 60sec or something

#

or the actual dark grey 15 over 45s

stuck perch
#

That's not a bad idea too.

#

I think clarity pots should also be in the shop. They can be a bit more expensive than health pots but healing and mana pots are the basis of any fantasy game.

azure fog
#

What I think is funny is the number of fighters that use second wind but take pots instead of camp fire. Base 100hp skill heals 50% = 50hp. Grey campfire will heal you 60 hp AND reset second wind so a 110hp value for 4 slots (only 1 slot on belt) and 25 gold. But instead they take on 7 pots for same value for 7 slots and x3 the gold

real trellis
scarlet creek
arctic gust
nimble haven
magic cove
#

How do i beat all the chinese players teamming in oce hr the whole lobby is rogues teaming and i am solo ???

stuck perch
gray talon
#

remove warlock being able to curse hydra and healing off it, its the most stupid thing i have EVER seen. spam hydra clear everything while infinite heal! GOOD JOB

nimble haven
#

@stuck perch Seasonal would be a very cool idea for it, but you are right...try to limit the amount of seperate ques as much as possible and thats what im having trouble coming up with for the idea =/

rapid osprey
#

Nerf cleric and even more earthquake this spell is disgusting and rly too much. Cleric can do everything heal ,buff, tank, dps. like its the main antagonist.

polar basin
#

Do you think we may have 5 man dungeons at some point?

small furnace
small furnace
vale raft
scenic leaf
#

after nerfing daggers to next to nothing now half the classes in the game get 1 or 2 shot from rangers from across the map if its a support class it shouldnt do that much damage everyones taken a hit except for rangers. the skills isnt the issue its the raw damage of bows with the skills

tough moth
#

Allow people to make buy offers

magic flume
#

New mob idea: succubus. Very hot demon

void frigate
#

i think in normal 3 lobbies you shouldnt be able to bring in purple gear and above, but still be able to find purple gear in game. would also make more people play high roller because they would want to use there epic gear and it would be fine because its expected in there.

#

.
Right now its better the grind goblins by yourself and then team up when you get op gear with a three stack that does the same thing, this is a problem and my above suggestion would fix the issue. only people who would have a big problem with the suggestion are people who enjoy steam rolling in normal lobbies. the only real problem with this idea is that you need epic gear to be real effective in hell but i think this could be balanced around

glass grail
#

Weirdest thing happened today, got killed by Floor Spikes using Phantomize

#

I don't know if it's because there were spiders in the trap or whatever but yeah please have it in mind when you do the next hotfix @keen onyx

fathom bolt
glass grail
#

Explains why I got hit but still seems like a dumb feature to add to an ability that's supposed to make you untouchable.

small furnace
stuck perch
wintry breach
agile gulch
#

NERF. THE. FKING. AXMEN

stuck perch
#

Have you figured out how to block or dodge them yet?

agile gulch
stuck perch
#

They're not the only mobs that will get you through a closed door. Honestly I don't mind mobs being able to attack through doors and and walls. It's a small relief for all the mobs players cheese.
But once you learn how, they're blockable and dodgeable. I haven't figured out how to block that downward chop yet but I've been dodging it pretty well and the sideways swing is easier to block and dodgeable if not.

#

Hard mobs are important or the pve will grow stale.

stuck perch
#

In any case, if anyone has trouble dodging a mob pm me and I'll send you a video that explains how to dodge every mob.

rigid prawn
stuck perch
rigid prawn
# stuck perch Does that work for both the downward and sideways swings?

Sideways you have to just look 90* to the right and it should block everytime, similar to zwei.

If you really want to look stylish as long as you keep yourself glued to their right shoulder and move around them clockwise as they swing, you’ll dodge both the over head and the side swing everytime. Becomes harder with reds of course need more ms

stuck perch
#

Downward swing tends to not track once it's started so moving to either side works. But if you move too soon it'll compensate for your movement.

rigid prawn
stuck perch
#

I have more trouble with spearmen when I have to fight it with starter rogue daggers.

hardy vector
#

whens the ranger nerf

#

its a class faster than rogue, with traps, that does more damage than a barb with more resourcefulness then a bard. also not to mention it basically gets +10 strength with a spear

#

does that not sound wrong

stuck perch
floral vapor
#

I think there should be a hotkey to hit when hovering over a gold purse to pull out 10 gold instantly to the mouse

vast tide
stuck perch
vast tide
#

It's a class that has the highest damage in game, while remaining the safest in game, with super high speed in every aspect, and a heal, while being able to also have great melee.

@stuck perch

#

The majority of the time facing them, you'll get killed in two arrows at even gear regardless of class from across the map

#

Don't forget being able to block you off with 10+ traps that if you touch once you're guaranteed dead.

stuck perch
# vast tide It's a class that has the highest damage in game, while remaining the safest in ...

Highest damage in game? Is it out damaging wizards and barbarians now? Faster than rogues? Rogues have more agility than rangers and lighter weapons, where are you getting that? Blocking us off with 10+ traps, do you know how expensive it would be to use that many traps? The most I've seen someone use against us is 5 traps and he died like a chump. I have no idea what sort of rangers you're playing against but I never see ones that strong in all of those fields at once. Are you sure you're not taking every ranger you've ever encountered and rolling it all into 1 mythical legend?

vast tide
# stuck perch Highest damage in game? Is it out damaging wizards and barbarians now? Faster th...

Do you play ranger or something? It's literally the most requested thing in the game right now for posts on the dark and darker official suggestions. There's tons on tons on tons of videos saying how they are alone killing the game right now.

Yes they do out damage barbs because you're being dpsed constantly while being unable to do anything back. Wizards don't have the range either to compete with them. They have never been actually nerfed to any real degree and if you played any of the alphas there was always 70% of the leaderboards being rangers. Traps cost practically nothing and they're found like candy. Rogues are useless right now and barely do anything but loot and run. Sounds like you've only played at the bottom of the ladder or you're taking the latest dose of hardcore ranger copium.

#

Nearly instant ranged damage from across the map by someone faster than you that does 80% of your hp bar and slows you is not fun, interactive, or balanced in any way, shape, or form.

stuck perch
# vast tide Do you play ranger or something? It's literally the most requested thing in the ...

Ranger is my least played class. I suck with them because I can't seem to hit with arrows. I know others play them well but they're just not my cup of tea. That doesn't mean I want them removed from the game. Their shots are dodgeable and you can take cover or use shields to mitigate their damage. You need more practice playing against rangers. I'm not going to disagree that rogues are in a hard place right now but that doesn't mean rangers should join them in their misery. Traps currently cost 25g and they're one time use whether someone steps in them or not and they also take up inventory space. But you expect me to believe ranger players spend 250g+ in traps alone per match when they would be lucky to make 200g in their match?

hardy vector
vast tide
# stuck perch Ranger is my least played class. I suck with them because I can't seem to hit wi...

Every - Single - HR game I've played nearly every ranger is in full purples/orange with 9+ traps so yes. Like I said traps are like candy from chests, crates, etc.. you don't need to buy them. The fact you don't think they need to be gutted then refactored tells me all I need to know lmao.

Shields don't matter worth a damn you'll get shot and the foot and only take 20% less damage which seriously doesn't matter. In a hr game earlier two teammates have 60% pdr and shields while a single ranger in blues and purples proceeds to two tap every team member with an army of traps.

weary lion
#

Ill ask this ojnly once, for the love of god add a item type filter for which equipment slot it goes to so that i can filter items for only pants, gloves, etc without needing to click on each type of pant wears

vast tide
#

Like if you don't think ranger is busted, just stop typing lol the class is destroying the game and apparently everyone but you knows it

frosty agate
#

Fighter's need a change, they should have some better skills or their E should heal more or at least faster.
As it stands, out of all the classes in the game. They get shit on so quickly because people cry there is a oversaturation of Fighters or some other vague suggestion to it.

**Rangers **longbow does a lot of damage, can nearly 1 shot wizards/warlocks and can two shot classes most classes. Also have traps they do a lot of damage, traps that can be disabled can take a LONG time for certain characters who have a low certain stat. **Cookies **for 20-25% HP x3 (More than Fighters Second Wind)
Warlocks can infinite lifesteal off their pet and spam their curse marks without cooldown and with great sustain.
**Wizards **can 1 shot if directed with fireball, chain lightning does either half or more than half HP to most players.
Rogues (Were A LOT Stronger before the dagger patch) They are manageable now but they only use rapiers and swords which killed their dagger perk.
Barbs had/have a lot of base magic resist to make them the perfect counter for most everyone if they build it right, their shout reducing damage and just making you even weak like rogues 45% debuff from weak point
Bards have so much group utility with support to make them a amazing feasable fighter that they can slow/debuff/pdr buff and outright dot players, oh and they buff move speed as well. Too much movespeed to certain players and tapping sidestrife makes them impossible to hit.

See where I am getting at.
Fighter has two attack ability which are underused and worthless completely.
Victory Strike - 20% damage bonus with a 5 HP heal. This is meager and worthless as a skill because two other skills like Sprint and Second Wind are just a no brainer.
Shield Bash - 20 flat Damage and 20% slow. This is a laughable joke of a skill, this SHOULD be changed so it slows to 40% and staggers players so they cant cast/attack for 2 seconds or 3. We are already Slow as hell so it would be use for close quarters as we are suppose to be TANKS. Our damage can be varied to subpar compared to other classes which can either kite and tag fighters with no end.

hardy vector
#

atleast with slayer you can run down the faster classes and actually deal dps to barbs instead of being a metal box and absorb war maul hits until ur dead

#

with slayer you also can have decent pdr and magic resist with a crossbow, while having insane dmg output and speed

#

my slayer fighter atm had 294 base ms with 80 a hit with a arming sword, and 102 with a crossbow.

frosty agate
static cypress
#

Suggestions for the most overpowered classes at the table right now.

Ranger: Make their bows do less damage and slow, fr. Overall each arrow is dealing too much and can be shot from distances with zero indication on noise from where it is coming from. Fix the fact that their arrows levitate where they landed and they should realistically drop to the ground same as drums (but well the devs hate bards so) it would make sense not to want to fix bolts/arrows as they are. The ammo as it let's you still keep eye level and not lose sight of your opponent. As of right now you can place hunter traps STILL on arrows mid air.... this catches people in the chest or face and they have to wait the full duration of the trap.. anguish disgusting. Make the rations only usable when they're sitting after all or they should be taking in 50% of the healing if they're on the run eating, make it slowed down like what you did to bard.

Fighter: Make their healing a flat rate instead of 50%, that shit scales so egregiously hard when it's above 140+ hp. Make them a bit slower if they are over here spamming their sprint every 17 seconds with 15 second up time. They are by far the most basic and straight forward class and they should still have to dodge or attempt to use more skill expression like the other classes. Right now they just try to facetank everything and can.

Cleric: Slow these mofos down and make their spells do more debuffs or have aoe that slowly drains their enemies the longer they fight in melee with them. As of right now they just nuke everything and heal stupid amounts. I dislike them overall the most as they can have either paladin builds or cleric builds and I think they should be split tbh. There's plenty more support options to look into and with decent long range options like guiding bolt. Paladins would be sick to include for they could use smites and more martial weapons with auras.

Barbarians: They honestly are just fine and need a mobility ability like smashing leap or something that slows those around the landing area and gives them a bit more ability to dodge.

Warlocks: Blow of corruption needs looked at.. does so much damage atm.

Bards: Let us play our songs sitting down ffs. You've done enough to us already.

Rogues: Let em use bows at least survival.

Wizard: Should make the Frost spell slow more.. Ranger arrows slow more atm. 😅 tf.

frosty agate
#

That's 5% per second.
Cleric I forgot to mention on it but yeah their 15% Pen fucking wreckes shit like none other, Mika Fistyou can target you and if you go behind a wall during the cast/incantation of it you can still get hit.

static cypress
frosty agate
#

Their spells too help SOOOO Much.

vast tide
#

Also just like remove bless or make it so something else. It's just a worse rousing rhythms

frosty agate
vast tide
#

It's kinda just forgotten about and outdated.

static cypress
vast tide
static cypress
vast tide
#

Like bless is +3 to only a few stats compared to all, has charges, and doesn't even last as long.

#

Half the tooltips on bard aren't even correct unfortunately

#

Stuff that's supposed to last 2 minutes doesn't and things that last 30 seconds last 2 minutes. like apia doesn't even last the full 2

static cypress
# vast tide Says 30 but it actually lasts 2 min. And doesn't have uses.

Huh? It's not 2 minutes buddy lmao it's 30 seconds 😂 trust, I've damn near only played Bard. Will can increase this.. ye the post even says there's ways to increase it but at most were looking at 45-1 minute IF you've got buff or will stats. Which are garbage on Bard. Also bro, reddit is full of incels and angry peeps. I hope all is well. I'ma hop off discord. I've said what I've needed to above ^. Hope we can all see through the issues and come to realize rangers, clerics and fighters are clearly ontop right now.

stuck perch
# hardy vector ok then. at the cost of a perk i can detect traps. see how stupid ur argument is...

It used to give +10str, it got nerfed to +10 physical attack power. Which means Ranger doesn't get extra health from using it. There's a major difference here. Detect traps is a great perk and I'd be sorry to see it go. Not only does it highlight traps of all types for you, it lets you disarm them. When disarmed they're no longer highlighted. have you ever chased a rogue with trap detection through a dark and trapped hallway? He can see them, you can't. If he previously disarmed some of them, he knows which ones are inert and which ones are not. It would be great to see more trap types in game both from players and dungeon traps as well as more trapped areas so you can make better use of the perk but as it is now I like it.

@vast tide If you're fighting rangers that are better geared than you I understand why you're having so much trouble but even then they can't shoot you if you're in total cover. And they can't set traps next to you without you noticing, so fight them on your terms.
If you guys think ranger needs changes, then we can talk about it but please be more constructive than "lol too strong must invalidate class"

ancient grove
#

add a PVE only mode or something that leans away from people trying to hunt each other down and makes them work together instead

frosty agate
#

Oh I forgot, Ranger spear could be toned down a little bit as well.

drowsy grotto
#

barb needs a buff of some kind

#

The only reason why barb was originally strong was because of achillies strike but now he's very much pathetic, I think the nerf was warranted but he needed something to actually make him 'good'.

#

Examples of some buffs could be making his actual effects last more than 7 seconds, anyone with half a brain in their body will just avoid them for that short period of time.

#

The only way to even make them half usable is activating them in a point blank range which;
A. gives the enemy free hits
B. doesn't even guarentee any damage given

#

They could easily just make them situationally turn off, E.g., Warcry: Increases Max Health of self and allies, after being hit twice the effect deactivates.

#

Anyways that's my rant/suggested change, it feels bad to see barb get pummeled into the ground so hard without anyone mentioning it.

stuck perch
# static cypress Suggestions for the most overpowered classes at the table right now. Ranger: Ma...

I want more indications of where I got hit rather than where the shot came from. It would be easier to defend if I got hit in the leg or arm while trying to block arrows.
Fighter are mostly fine, I'd allow them to wear the feathered hat because it would be fitting and would give slayer fighters something other than leather caps to wear.

Cleric needs debuffs and CC with scaling. A flat 0.75s that's further reduced by the target's debuff duration is a joke.

Barbarian with a leap would be great and a nice callout.

Warlock needs their Eldritch shield returned to 40 health at the cost of 5, we can keep the 20% damage buff nerf (was 40%) maybe increase the buff duration to 12s. And the possibility of healing off of their hydra removed.

Bards are pretty sad. Let them be decent support characters again outside of super well geared teams. Return the strength of their songs to what they were at release and find other ways to nerf them especially by adding counters. Change Song of silence to a channeled spell. Except for the Din of Darkness and Piercing Shrill, those can remain as they currently are. Extend the range of bard debuffs and make Lament of Languor a % based slow instead of a flat slow. Make Shriek of weakness also a % based armor debuff. In both these cases they would be stronger vs people that have a lot of speed or armor and not as oppressive against people that don't.

I'd approve of Rogues using survival bows, but I'd also want a ton of other changes to rogues, some reasonable some pretty drastic
Reasonable rogue suggestion: https://darkanddarker.featureupvote.com/suggestions/500287/rogue-balancing-proposal#comment560929
Drastic rogue suggestion: https://darkanddarker.featureupvote.com/suggestions/500289/stealth-change-proposal#comment560932

Wizard needs more spell options in general, but short of that, increase the duration of the Icebolt slot to 2s and add a Frost mastery perk at adds additional damage and duration for slows from frost element spells and perks. Also increase the base duration of the slow spell to 5s and let the wizard's stats further increase it's duration especially since it gets reduced by the target's debuff duration.

winter bison
#

I keep getting put into games without my team.. even after remaking party

severe merlin
fiery lance
#

Add base gear lobbies only base gear allowed 50% less loot would let people play vs equally geared players to learn game while not lettings them stuff their banks, if you or a team mate has even 1 item not base kit you get added to regular lobbies. Also maybe give a choice of diffrent base kits per class.

frosty agate
stuck perch
cobalt root
#

I think warlock shouldn't have access to the 2h melee weapons - there's no way they should have insane level magic, and also incredible melee damage with long melee reach, especially with BoC

stuck perch
stuck perch
small furnace
static cypress
# stuck perch Which parts did you like the most?

Hit indications like tarkov would be coo ngl. I think hitting people in the arms should either decrease damage with martial stuff and/or decrease accuracy with ranged stuff like bows/arrows for 3-5 seconds. Legs should slow em down and the body should overall tank more imo. Headshots are ay okay at critting.

What I liked too was the fighters with feathered hats, the warlock shield was a bit much to nerf and bards for sure need some kinda love. The silence should be channeled 100% and the wizards need to be able to spec into Frost, arcane, fire, etc.

Druids are coming then monks then probably Sorcerer maaaybe. I really want cleric/paly to be separate so sorc/wiz can.

Read the rogue suggestions: they do need a way to camo and get their ambush off. I'd like to see them be able to dash a short distance instead of backflipping 😂

stuck perch
celest pagoda
frosty agate
small furnace
frosty agate
small furnace
solar cloak
#

Please god IronMace implment a gearscore system, this game feels fucking awful with the state its in right now

stuck perch
small furnace
gilded aspen
#

Auction house when?

stuck perch
solar cloak
# stuck perch It would be worse with a gearscore system.

it wouldnt, all they would have to do is separate the higher echelons into their own que ie high roller, and seperate anyone in base and other lower gear into normals. Then when all gear has values they can tweak and fine tune game balance infinitely. Its the best solution to this dog shit que system where I have to que into geared out players while im in base gear. Literally anyone with gear just has to rush center circle and hold it, because the current meta doesnt allow for pushes into rooms its all about holding rooms and forcing people to come to you.

stuck perch
solar cloak
# stuck perch Then they spend the rest of their days tweaking a gearscore system that will nev...

thats not true at all, the value for the rolls just need to be normalized and the gear will always have the same gearscore. IE Greens can have a value depending on stat rolls between 3-5, Blues 5-7, etc etc. It doesnt mean itll have a different value with someone else. itll literally have the same value just people will have to mix and match gear to fit into a particular lobby and I know I can beat someone in greens and blues in base gear even if they take the best greens and blues they can find. The gearscore system would be incredibly easy to tweak and set, and it would be helluva lot less work than these fucking sporadic hot fixes and reverts.

stuck perch
golden fractal
stuck perch
solar cloak
cyan latch
#

Srs question is Additional Physical dmg better than Physical Power? or is it the other way around?

solar cloak
#

World of Warcraft for instance has gear scores but they dont make it so each piece can be worn by literally everyone, they have different stated gear its just normalized

stuck perch
golden fractal
stuck perch
#

It's hard to spot jokes sometimes some people are legit saying those things seriously.

solar cloak
# stuck perch Just don't wear it? Then if you find a piece of gear that has 2 good rolls for y...

if anyone in the party has a gear score that exceeds bracket put them in highroller, otherwise put them in normals. and yes, in these types of games you can get a few good stats and choose to wear it OR you could idk sell it to someone who could use it better and buy other gear more to your liking. Yes sometimes wearing a piece is going to be less beneficial in the long run so you can choose to not wear it. It would still be a better system than what they currently have.

stuck perch
# solar cloak World of Warcraft for instance has gear scores but they dont make it so each pie...

By the time World of Warcraft implemented gearscore, equipment was pretty specific has to who could use it and it contained stats only for those classes, at some point gear also contained more stats that would change depending on which class wielded it. So +str if a strength class equiped it but also +int if an int class equipped it. I don't want the devs setting in stone how I should equip my character.

stuck perch
#

There's also a huge amount of problems with match making in general, whether that be gear based, skill based or level based. In the end it's a horrible concept that will likely destroy the game in a single blow.

solar cloak
stuck perch
#

Oh wait all I have to do is unequip my gear to go into lower brackets, does that mean I can carry my gear in and then equip my lobster set to fight in the low bracket? <=Sarcasm?
Then this also means I can go in base sets and mine or farm gold with little to no pvp threat. That's not a good thing.

small furnace
stuck perch
small furnace
abstract swallow
#

unfortunately they've really leaned into the 'just farm gold' meta that Goblin Caves started with these enhanced gold storage/trading options because
surprise surprise
letting people store/move more gold lets them crank up prices to hyperinflated levels of inaccessibility

stuck perch
abstract swallow
#

there's not a lot that can be done about it at this point unless Ironmace starts walking back very popular mistakes
which they've proven they can do, but I wouldn't get my hopes up

stuck perch
#

Yeah I'm not going to get my hopes up either. The best I can hope for is they'll take these warnings in mind when they review the data and maybe that'll convince them. But more than likely they're going to overcompensate elsewhere.

abstract swallow
#

it doesn't help the community would piss and shit itself to death if Ironmace ever followed through on ANYTHING to slow the economy/looting down like weight/durability/itemID

stuck perch
#

I haven't heard from item ID, but weight was in their original plan and I'd like to see it happen. I don't think durability will be good though. I lose enough gear through dying I don't want a "surprise" your durability is up so you lose your weapon moment.

abstract swallow
#

it's a game based around gear and looting, durability and repair costs are blatantly missing
it doesn't have to even be mid-match-relevant durability, I don't care if shit takes 20 dungeon runs to break

stuck perch
#

If you can repair it outside the dungeon then it's just another gold sink.

abstract swallow
#

yes, I don't care what they call it or dress it up as
I want a universal gold and item sink

small furnace
#

Repair costs will not fly if the community is anything like me. Especially not if the repair costs scale with gear quality

stuck perch
#

I'd even take bi-weekly wipes until the game grows in depth.

cobalt root
#

maybe the training perks can cost gold to level
once they get implemented

small furnace
#

Monthly sounds like the sweet spot yeah.

abstract swallow
#

given that that's a third of their intended wipe duration, they're gonna need to start filtering cash sooner rather than later
especially if they plan on giving us even MORE stash space

stuck perch
#

I'm not opposed to extending the time inbetween wipes eventually but we need more content for that. Right now 1 month is still stretching it.

gilded ether
#

Would be nice if alchemist would sometimes sell explosive bottles, and the surgeon could also randomly sell surgical kits

stuck perch
#

surgical kits are so powerful I don't think I want a steady source of them.

small furnace
stuck perch
#

through trade or something else?

small furnace
#

Through trade, so yeah it's not the same but it's basically the same for anyone that can spend that kind of money easily... which technically should be everyone right now since farming for gold is the easiest it's ever been with almost no gear requirement.

stuck perch
#

But they still have to be found in the dungeon. Which means their price will ultimately be decided by availability.

ionic bobcat
#

fix smite not activaitng its literally been like this since release bro

#

before release i mean, its always been like this. gotta press that sht 5 times sometimes before it actually works

ivory quartz
ivory quartz
hot hemlock
#

Weight is already a thing via ms deductions on gear unless youre talking ab like sellables weight

near turtle
#

cap normal game, can equip green items max on normal game, all items high roller and high roller freeeeeee*

slender marten
#

Region Lock China

toxic pulsar
#

Something needs to change about the key economy.. right now the best way to make money is to literally spam normal GC naked and leave lobbies til you get near a skel champ and fish for keys all day. 1 key is more money than you'd make for 0 risk doing anything else

runic musk
urban apex
#

noo i like the item drop rate how it is it gives everyone a chance

small furnace
#

The item drop rate test has ended and will be adjusted to an appropriate level

The fact they call it a 'test' makes it clear what they're gonna do. Buh bye good item drop rates.

urban apex
#

its overanguish

gritty gull
#

Solo castle mode when

celest pagoda
#

chest were actually worth looting as a negative interaction speed rip back to floor loot and kills

vivid knoll
floral oar
#

i think wizards should have cantrips

fossil bridge
#

Does anyone know why gold ingots halved in price???

plush ember
#

Suggestion: Cleric and warlock should share some items with each other - > meaning that cleric should be able to wear "occultist XYZ" items

vernal hedge
sonic birch
#

I wish rather than make a filter for Items Attributes you want. I wish they made a filter for Attributes you don't want. ... So you can filter out all the junk stat rolls on items.. especially for Rings and Necklaces.. cos i swear you waste so much time also looking at rings that would be good for other classes.

queen jacinth
#

Guys what do you think of Gear score + mmr kind of matchmaking? I think gear must be include to ranked mathmaking system for future

forest storm
#

I'm wondering if leaderboard will have an effect on matchmaking...
maybe something similar to mmr from Hunt Showdown

crisp quiver
#

Dear friends, I like the sword and board gameplay but currently game does not reward the block and retaliate style. At high enemy agility levels I cant even block and attack with enough gap to get on defensive stance. I would like to make it work like on default enemy kits when you choose the 2 block perks it is possible.
Blocking an skilled enemy is difficult as they adjust their attack and can be only somehow reliable on vertical slash enemy weapons, if I succesfuly block I should get somehow an advantage. On high gear blocking only can prevent damage but not give you advantage on a 1vs1 situation.
These are some ideas to reward blocking in general:
• New gear enchant roll block damage, will damage enemy on succesful blocks
• Add a fighter perk to counter barbarian smash, currently you cant efectively block 2h enemy barbarian, this gets worse when they have+agi stacking and bard buffs, as their swing animation become very fast.
• Modify shield slam to keep the block guard on the damage animation, maybe make it only usable after a block. This will help to avoid the boring sprint/secondwind meta.
• Make the when you block an enemy a fixed stagger not affected by agility, this could make an open for a retaliation and block again against fast swinging weapons.
• Possibility of adding a increased enemy stagger gear roll enchant.
• Perfect block ability is trash, make it a inmunity to damage small time frame while in defensive stance

strong grotto
#

It is not so shield or blocking problem, it is more so about how shallow the combat system is in general. Besides, if someone told me there is a medieval-ish game, where only few weapons can block and only 2 characters are able to use shield I'd said it is the worst kind of combat. All weapons should have a way to block something. I'd go as far as to make a whole new system, where block isn't the secondary attack of a weapon, but just a move, available to all classes. Strength of block is determined with STR of a character and the weapon, while your block recovery is tied to your AGI. And, for love of all that is Holy, make blocks viable and not that stupid system, where you need to twist your character all around just to have a CHANCE of blocking something.

halcyon perch
#

What if there was a queue that can only be entered with basic equipment. There you could collect some gold and maybe find green or, in rare cases, blue equipment. This way you could get back on your feet and be protected from strongly geared players.

strong grotto
# halcyon perch What if there was a queue that can only be entered with basic equipment. There y...

Once again... You also try to find a solution between those who have and have not the gear by eliminating those who have. But the problem isn't in the gear gap existing. The problem is how long it takes for you to gear up. Just remove all whites and grays from the drop list, make them sellable by vendors only, then crank up the drop rate to green and higher on everything and increase the distance between the spawn points of characters. Thus, even if people start in their defaults vs geared, they will have a solid chance of obtaining solid starting set and above from few containers. DONE. Gear gap isn't eliminated, but it isn't as obvious as before.

halcyon perch
strong grotto
#

Two metal contraptions wouldn't do anything to each other, when tied in one "stack".
Two potions in a glass vial, when tied to each other in one stack, can break while moving.
That's why. Besides, when anything in this game was convenient at all, lol?

strong grotto
hot hemlock
#

Glass bottles tied together at the neck dont break unless youre slamming them against stuff lmao

wooden meadow
#

now that you mention it: how is the char able to equip pants, when there are already equipped shoes? I get it for loose trousers, but plate pants?! they should really work on the unrealistic part of the games

vernal hedge
wooden meadow
hot hemlock
#

Yes please let me kill someones horse with them on it so they can be stuck to the ground unable to defend themselves while I tbag their living corpse

vernal hedge
# wooden meadow it‘d be fun to introduce a literal mule you could take into the dungeon to refil...

it could be a interesting service, imagine you can pay a npc that spawns somewhere in the edges of ruins to bring out some gear for you, maybe needs payment in a specific currency like silver coins
or like you say rent a mule that you can offload some loot into that would be at a specific point in the dungeons, bu makes this accessible only in the first layer of dungeons, don't wanna see people mulling the enterity of hell lol

wooden meadow
hot hemlock
#

Next thing you know we will have xiaotinglu89 1 MULE=1USD

wooden meadow
vernal hedge
#

I dodge all playes, me no cheat, tlust me

vernal hedge
hot hemlock
vernal hedge
wooden meadow
#

or an extract through which you can only leave, if you bring a mimic with you

vernal hedge
granite plinth
#

game is crashing, fix it

wooden meadow
#

a mimic escape portal or health shrine is like the most devilish thing

strong grotto
smoky mesa
#

make goblins have less hp fukers

wooden meadow
strong grotto
#

True. It is beyond stupid, that bats are this tanky, lol.

wooden meadow
#

I actually checked and they only have 90hp. is it possible that they are so tanky, because you‘re almost always guaranteed to hit the wings and therefore getting the limb dmg penalty?

violet sequoia
#

Yes

strong grotto
scarlet creek
lyric yew
#

Don't touch the drop rates.... it actually feels playable and competitive.

mental hill
floral totem
#

Suggestion : block Youtube and Reddit for developers of Dark and darker. Lets see what their brains come up with 😄

dark lynx
#

Maybe instead of getting rid of the 1-14 player que you tweak exp numbers of certain mobs to force people who should not be in there out. Like I do not think a "New Player" killing troll or farming skele champs/wraiths you can make certain mobs worth ridic amount of exp and that will force none new players to level up. Also make it so you can delete then recreate a char within a certain amount of time. So for those scummy gents looking for ez YT videos they cant just keep cycling through. Hive it like a 24hr cd

azure compass
#

that would make silver more gold dense than pouches

#

60/90 max, but i think 30 is fine

scarlet creek
#

Silver pouches. Actually, I want rusty key to be a silver hoard. A lot of silver and only some gold and items.

azure compass
#

it already has an incentive since a stack of silver is worth more than a 1x1 cracked sellable

quasi sparrow
#

I have a system that may stop teamers in Dark and darker.

Put a Random timed delay before matchmaking, make it 5-45 seconds and that way it makes it harder for people to que into the same matches intentionally.

Premeditated Teamers have been the spite of the community. Please implement a system to fix it

drowsy grotto
#

Add 'Condensed gold' or 'Platinum' , it'd simply be a way to condense 50g into a singular item. It could cost 55g to do so in-order to tax that sort of thing as well.

azure compass
pliant island
stuck perch
azure compass
pliant island
kindred osprey
#

my suggestion is, if you are going to nerf the loot drops, do a wipe so players who do not have a large amount of gold or a surplus of gear already do not have a massive advantage.

vocal lodge
#

anguish Bring anguish back anguish hotfix anguish 15 anguish

stuck perch
azure compass
#

well its not like you're actually doing surgery on yourself, its just an injection, which is quite easy

daring trail
kindred osprey
daring trail
#

Even right now you constantly run into purple+ teams in normals... take the enhanced loot out of the equation.. those guys still have those kits, everyone else cant even get enhanced loot now lol

kindred osprey
#

at least with the loot as is, you could find a weapon that may allow you to fight back, otherwise you are SOL

daring trail
stuck perch
azure compass
abstract swallow
stuck perch
#

Properly injecting someone is more than just putting magical healing juice in someone. It's either intramuscular or intravenous and those aren't so easy that even trained professional don't accidentally mess it up on the first try. Also about that magical healing juice, it's likely just milk-of-the-poppy or some other mundane painkillers.

stuck perch
abstract swallow
stuck perch
abstract swallow
#

trade membership needing daily/weekly renewal would be nice

strong grotto
# stuck perch Would the possibility of more random deaths in the dungeon help? I mean stuff li...

Nah, I'd made it that armor and weapon have their own durability, that will deteriorate after every escape. Think of it like re-sharpening your weapons, repairing holes in your armor and such. Jewelry can stay as it is. It will create the sink for items, and with the deterioration after every escape it will prevent you breaking the weapons or armor in the run. So, win-win. Maybe legendries are to always stay in max durability.

abstract swallow
strong grotto
#

Yup.

stuck perch
strong grotto
#

It also will keep the trade even more alive and, as such, the gold to sink even faster.

waxen flame
#

Depending on how it works it kinda sounds like itd encourage only bringing your super good gear when you need it

strong grotto
tame smelt
#

they just need to do a gearscore/rating based match making problem solved

waxen flame
#

I hate the idea of gearscore and think it goes against the spirit of extraction shooters

tame smelt
#

good thing this isnt a shooter. i love the power creep and feeling stronger from gear upgrades. but getting 1 shot by full purple speed demon you cant escape or kill is silly

strong grotto
tame smelt
#

yesterday in ruins my buddy and i tried to rat, tried to play super safe.8/10 games we were hunted down and killed by bunny hopping dous that just b lined for nearby spawns not looting anything just cleaning out players right next to them. dont make it impossible to kill a geared player. i mean getting 1-2 tapped with a bow as a fresh spawn is silly

strong grotto
#

And about "speed" problem - it is the thing that devs should realize first. You can't have a healthy PvP experience, when the movement speed is so different between the characters. It should always be the same. If you want to still add the feeling of "load" and "weight of equipment" - it is much better to create a way for sprint for EVERY character, but make the recharge of that sprint wary, based on the load you have. The move speed itself should not be affected at all.

abstract swallow
#

gearscore system bad
think about what you want a gearscore system to accomplish and try to suggest things that push the game towards the same
if you just try to band-aid the problem, but not the source of the problem, you just create something people will exploit (see: 1-14 lobbies failing so badly that Ironmace nuked them almost immediately)

waxen flame
#

^ this

tame smelt
#

whats wrong with a gs system? you have 0 chance as a fresh spawn its not even a skill issue. i dont mind losing good fights because i got out played. being run down 1 tapped is different. second i get good gear i go to HR, these dudes are just farming lowbies. spread out spawns or put less players on map? idk how youre supposed to get around the giga geared players. hide the whole time? whats the point of that

waxen flame
#

Its not supposed to be a fair fight, gear exists to give you an advantage

eager sleet
#

I think that the strength stat should only effect damage and that HP should be its own constitution stat this would probably help the game by not making str such an good stat and make one shots less of a problem

tame smelt
#

theres a difference between "fair fights" and being unable to play at all....

#

im assumig youre the guy in the lobby playing dad all day drooling waiting for the casuals to hop on to run down lmao

rigid prawn
# tame smelt theres a difference between "fair fights" and being unable to play at all....

They are trying to achieve that currently, that’s what the constant sweeping changes in the hotfixes has been all about, striking a balance. What your asking for is a fundamental change in the game, it’s not a shooter no but it’s an extraction game nonetheless, gear disparity exists in these types of games.

All gbmm does is invalidate gear since there’s really no reason to have scaling gear if the enemy team gets the exact same scaling at them same rate.

abstract swallow
tranquil plaza
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Day 10304 of asking to nerf bard and remove ability to throw drums

rigid prawn
abstract swallow
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queue splitting is another good argument against more divided matchmaking

tame smelt
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What I’m hearing is the giga geared players who are on all day don’t want to be rolled themselves lmao. Imagine if they can’t just hold w solo wiping lobbies of fresh spawns. Craaazyy

rigid prawn
tame smelt
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You’re right god forbid I go to SUGGESTION-DISCUSSION channel for an early access game. And if it keeps coming up in discussion it’s an issue. But you’re a 100% correct. Why try to improve a game when you can play something else. Brilliant

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Imagine thinking other people are sitting in disc all day too “talked to death” go outside

rigid prawn
tame smelt
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Go back and read. I laughed at your comments and you’ve said nothing of substance. Everyone against gs rating system didn’t make a single good point against it. Longer que times? Exploits? Vague and should actually be tested. At its current state this game rewards people that play all day long gate keeping people who hop on for a few hours. An MMR system or gs is at least worth testing. With that I’m done

daring trail
# tame smelt Go back and read. I laughed at your comments and you’ve said nothing of substanc...

The devs have already said that other games already do that well ( theory of GBMM/MMR system ) and they dont want that for their game.

I dont know what else is gonna help the issue at hand though. I have never been a fan of GBMM in this game, but how can someone who doesnt play this game for a living, go in gray kit, and come out when you have purple kits with god stats hunting every player down in the normal lobbies.

Now it sounds like they will nerf loot, which makes that issue even worse

rigid prawn
tame smelt
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Minimum they need to kill the high movement speeds. I’m ok with assessing a fight and NOPEing the fuck out of there. I get it tarkov rules. Stay alive, rat, scavenge till you get gear. The Ferrari tanks running you down minimum needs to be addressed. They at least let me RUN away I’m game

abstract swallow
stuck perch
tame smelt
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No bro it’s a skill issue ok? Just don’t get 1 tapped by someone moving at Lamborghini speeds face tanking everything’s be better or play something else

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Also that was sarcasm ^

daring trail
eager sleet
abstract swallow
daring trail
tame smelt
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And gold taxes just again. CRUSH casual players. You’re not hurting the sweats they got gold in droves. Once the snowball effect starts it keeps going.

stuck perch
rigid prawn
tame smelt
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I just want the ability to run away from a bad fight at LEAST

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and don’t talk about “that’s life, sometimes you lose” getting 1 tapped, crushed, run down a min after you spawn 8/10
Times isn’t about skill

ripe turtle
eager sleet
abstract swallow
# daring trail Yeah and you see this more and more every day. Like the only answer i can see i...

GBMM tries to address the problem from the wrong end, because it's fighting against the game's design (mixed teams starting at the same point and naturally filtering deeper) and creating new problems while only barely mitigating the problem of stompsquads
stompsquads need a lot of different, little solutions and pieces of content in order to properly discourage them and divert their players into appropriate content

stuck perch
tranquil plaza
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remove ability to throw drums from bard! or nerf drums dmg by 60%

tame smelt
stuck perch
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So you want a game where if you get jumpped by a team where you don't have the advantage you can just pull the plug and get away without consequences? Imagine if everyone who you tried to fight just disconnected and that prevented them from loosing gear. 90% of fights would be people disconnecting from one side or another.

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That would suck and the game would favour cowards.

tame smelt
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No baby doll I don’t want to be run down as a naked fresh spawn 30 secs after spawning and get 1 tapped 🙂

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Lmao cowards. Bro I play this game TO pvp. Except in this case I’m lucky to get a few swings in. Do NO damage and get 1 shot. That’s if I’m lucky enough to get in range. Amazing how many no lifers farming low gear lobbies exclusively claim skill or fear issue. I BET you get mad if a fresh spawn eludes you 😂

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It’s cool you’ll just drive non sweats out of the play pool until there’s a wipe and you’re stuck playing other no lifers. Playing the last 2 days I think including goblin caves I saw maybe 5-6 gray geared players aside myself

terse dawn
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bro if u cant get gear rn u are truly bad

abstract swallow
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it's like 2 weeks into the wipe
why would there be grey gear players left

storm blade
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so what do i do with 30k gold buy more keys this is getting out of hand

terse dawn
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spend it on juiced gear and use it

storm blade
tame smelt
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On a completely different note. Can slayer fighters get some drip for helm slot? Everyone else gets something cool, fighters jsut get a leather diaper

terse dawn
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then buy juiced gear that takes less space than 1k gold

rigid prawn
# eager sleet I mean yea that's fine, however the damage meta is a problem a lot of the proble...

Like badger said, some of this can be fixed by adding the yet to be developed content into the game. A stronger mid game with more map options would help give people something to do before transitioning into HR, durability would deter people from “wasting” good gear in LR lobbies, bringing in a 3 tier dungeon system would make diving deeper more interesting/ rewarding etc. Right now there’s no reason for a BiS kit team to play HR since the loot pools are so juiced, they will make more money safer by just staying in LR lobbies. I’ve suggested a system similar to gbmm that adjusted ante cost from HR to LR with gear, but it shares the same issue of gbmm which is a lot of dev time/ balancing for systems that are constantly changing.

It sucks getting rolled by a high gear team and some more relentless then other/ setup kill zones, but with the current gear disparity it’s way less of an issue than it has been. A white falchion only deals 5-10 or so less damage than a purple, obviously stacking additionals amplifies this but we’re still talking about 3 hits turning into 2. The devs will be adjusting things constantly as new systems get added and gear changes, but I think they’ve got a strong focus on keeping a balance between gear disparity and skill expression so you can expect positive changes

terse dawn
storm blade
rigid prawn
terse dawn
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the issue with people saying they cant get gear is they suck at the game. i play 2 days a week and wipe lobbies when i do play

storm blade
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im just so tired of using mules to hold gold and candy corn

tame smelt
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Lol bad at the game. You’re right. I have no chance to improve getting sent back to lobby and not extracting

abstract swallow
rigid prawn
storm blade
rigid prawn
tame smelt
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It’s not underestimating skill. It’s fine spent. This game has a big gate keeping issue like tarkov used to. You just have to get ahead of the curve and you got a snowball effect going. I DONT have an issue with it. All I’m saying is let me RUN from those people because I’ve played maybe 4 hrs this week

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Paisley I can tell reading is not a strong suit for you sport. Anyway I’m out spent more time in discord today than a month

rigid prawn
final thicket
ripe turtle
storm blade
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lol anyone see an issue with triumph lvl

eager sleet
# rigid prawn Like badger said, some of this can be fixed by adding the yet to be developed co...

I'd like to see an mmr system in the game but I honestly don't know how they'd go about measuring it, understandably people don't like seeing full kit purple and blue people in their lobbies. I think durability would only piss people off especially considering how easy you can lose stuff and it feels extra bad to get a great item with like 1/20 durability left. Heck maybe input a gear system and lock it behind a unique dungeon where you need it to get in and make it rewarding and fun enough as an incentive to play it.

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Other than that one dungeon the gear score wouldn't matter

rigid prawn
# eager sleet I'd like to see an mmr system in the game but I honestly don't know how they'd g...

Just creates artificial splits in an already niche community. The devs have stated that other games do matchmaking already, they have no plans to implement anything like it. Extraction games come with the caveat of potentially being under geared for an encounter. Learning to traverse the dungeon to dip juicers and picking your fights is part of the skill expression that the genre allows.

Durability creates both a deterrent for pubstompers since running your BiS becomes less worth it if your killing defaults, and also add a gold sink in either rotating gear out of the pool or creating a maintenance cost. The game is in desperate need of more gold sinks and durability is a reasonable way to add one.

eager sleet
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Idk if I'd want to play with durability being a thing, as a average to below average player that would just make the game even worse

copper lynx
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I have a suggestion on improving the trade system. I’m not sure if someone already suggested it or not. I think the trade system should transition to an auction house where they can put the said items for sale, which will be 15-20gold to have listed. Which the auction house will post items for X amount of days and if it expires the item will be delisted and return to the players stash or withdraw area in the auction to pick the item back up.

rigid prawn
# eager sleet Idk if I'd want to play with durability being a thing, as a average to below ave...

It depends on how they implement it. If it’s like DS2 and we’re breaking weapons kid combat with ai, I would agree yeah that’s trash. Adding a use amount on weapons and adding scaling repair kits to the game would be less punishing and would achieve the same results.

People hear the word durability and instantly recoil from it, but there’s been a lot of games that have done it right, would be worth exploring rather than not.

eager sleet
copper lynx
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@keen onyx

eager sleet
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Trade chat SUCKS to the point I don't even use it or try to use it an auction house makes it where I can browse what I want easier and it's more competitive

copper lynx
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Trade area is just horrible because you have bots spamming ads trying to get people money. Also, no one wants to sit and wait for people to buy whatever they want. I think it’s best to post the item for X amount days and keep playing.

midnight swan
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Could we add an visual effect where whenever we kill someone with icebolt, their body turns into an icecube or some sort of frozen effect?

eager sleet
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I'll say it again bc you pinged a dev, split str into con for HP and str for damage

stuck perch
eager sleet
terse pier
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you elitists need to get off your high horse and realize the game can be made better for everyone while being more accessible

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gold differences of 500+ should not be happening, its a pvp game, with battle royale mechanics no less. The PvP needs to be fair, let alone balanced

abstract swallow
terse pier
daring trail
terse pier
rigid prawn
terse pier
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Who's catering? High roller and high level play would still be maintained in HR games, meanwhile you can actually have a fun time in greys in normals instead of getting MASSIVE gear diff

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like I don't want the playerbase segregated but there is no defense for the game matchmaking someone who is a level 1 player, fresh to the game, against chads in purples and blues

hot hemlock
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No matter the risk/reward gear will always stomp norms

storm blade
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or maybe its both kids with gear are better and they have gear so u dont win

terse pier
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nah, I've skill gapped many chads, I shouldn't have to do that every game

abstract swallow
# daring trail Idk, we will see what the future holds, but they've already tried giving people ...

it's the natural outcome of the way the game is set up right now
currently the community is playing what is supposed to be a hardcore, multi-floor dungeon crawler like a battle royale because the game's still floundering with 1~2 floor slugfests that print out endgame-viable gear
filling the game out to its intended duration, implementing collapsing lobbies, etc would go more towards stopping hyperaggro gang violence against children than GBMM ever would

storm blade
terse pier
rigid prawn
abstract swallow
daring trail
# abstract swallow it's the natural outcome of the way the game is set up right now currently the c...

Even if the game came out and was 3 floors like initial design, ruins>crypts>inferno...

That design still doesnt stop this pub stomping lol. Doesnt de-incentivize it either. It might encourage it even more, because now, if they go to inferno, they will 100% be matched with other players. which may scare them into only stomping ruins and extracting.

I dont think this design prevents or even helps the issue

terse pier
spiral spindle
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Man if they lower the loot it's gonna feel so bad getting 100g max out a dungeon

abstract swallow
terse pier
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players with 1000g+ worth of equip/consumables should just get a separate queue. GBMM plox

daring trail
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Maybe no GBMM, but just a naked queue or something. Let the grays go in without purple geared kids.

abstract swallow
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even if they did give in and give you your limited queue, what's the stop me from just stomping you with just under that limit?
we literally just saw this play out with 1-14 queues

terse pier
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there are solutions, if queue times are too long, broaden the range a bit, so on

abstract swallow
ember moon
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1-14 queues were good. they had some geared players cheatong the system but overall it was much better of an exp than what it is now. i shouldnt be a lvl 3 playing again lvl 20s with all the gear you can imagine

daring trail
terse pier
ember moon
terse pier
abstract swallow
daring trail
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But abusing 1-14 lobbies did allow people to farm in lobbies that werent ruined with purple+ god kits

terse pier
daring trail
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The whole "i dropped my friend a full purple set then sent them into pre-15 lobbies" is basically a meme. id say less than 0.0001% of people did this in reality.

terse pier
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it was more so just the fact that experienced players are perfectly capable of getting geared out before level 15

ember moon
# terse pier the 1-14 lobbies were a bandaid solution, but the smurfs were a problem imo

agree, i donmtt hink they will leave it like how it is now forever but im loosing interest slowly with not being able to actually play the game and have to run away from half the lobby thats geared when they should be in high roller. the loot now is insane there is 0 reason to not play hr but people like stomping low lvl players so that needs to be fixed somehoe

abstract swallow