#suggestion-discussion

1 messages · Page 221 of 1

small furnace
#

Last wipe was fun because of the no character reset, hope they stick to that trend. Gear wipes are cool, forcing us to re-grind exp isn't.

daring trail
#

I agree. They pretty much have reverted most good changes. So i just hope for the best.

@white anchor yeah old loot was so bad. I hope it stays the same as now, or maybe same quantity just slightly lower quality. i constatnly find blues and purples even in normal

plain wagon
#

i think sometimes the devs make adjustments that the overall majority cry about before they even play. more people cry and they do it often enough that the devs get in their heads about the changes before people have time to adjust to them so they revert them back and then its the sweats that are happy and the casuals that are like "alright ill go f myself in the corner then"

fierce lichen
#

man warlock is terrible now. only worth running boc and phantomize. no point trying to use spells to heal mid-fight. i have a +4 magic healing set and the healing is just terrible

plain wagon
wooden meadow
#

It might be related to the problem that no progress i saved for the last 9h for anyone. or the „severe issue“ could be too much loot. yeah, it‘s very hard to know

plain wagon
daring trail
fierce lichen
plain wagon
small furnace
plain wagon
short heath
granite plinth
#

I really like the Bard perk "warsong" I think it should be more perks like this, because it gives a buff that only last for 6 seconds, so it forces the bard to play songs while fighting and I think this is the core bard gameplay

wooden meadow
fierce lichen
short heath
small furnace
plain wagon
short heath
plain wagon
dusky arrow
#

Add a report button for people trying to do real money transactions in trading post

prime wraith
#

WHY NO REGION LOCK? ARE THE CHINESE CORPORATIONS PAYING?!

daring trail
short heath
plain wagon
eternal fable
#

Lets address Earthquake forcing you to not move, while doing 1000 damage per step. This is AOE achilles strike before the nerf.

short heath
violet sequoia
eternal fable
#

must be tripping, reddit is in shambles over earthquake @short heath either that or youre trolling

short heath
violet sequoia
#

2 cleeic, 1 with earthquake the other with locust swarm

You move, you die, you dont move, you die

plain wagon
eternal fable
#

Right, but the point still stands. The spell is literally AOE achilles strike, and seems to be bugged and hit for 10 million

plain wagon
daring trail
plain wagon
violet sequoia
eternal fable
#

@plain wagon 1 tick does over 60 hp for me as a wizard, which decent will. This is basically the highest DPS ability in the game. It needs to be addressed

daring trail
plain wagon
eternal fable
#

its ridiculous

plain wagon
#

yeah the few times i have seen it, as a ranger i just instantly target the cleric from the backline

daring trail
eternal fable
#

@dawn grotto Please make sure devs are aware of Earthquake's ridiculous damage right now, if the exploit/issue yall are addressing isnt earthquake. It really needs a quick hotfix. Fights are 1 sided based on who has clerics

short heath
#

Might be bugged again if that's the case.

plain wagon
eternal fable
#

Im not saying remove earthquake. im saying dont make it do 60 damage per step

daring trail
short heath
#

Might also be taking double damage per tick based on z-height and y-length movement values possibly being separate for damage calculation.

plain wagon
#

yeah i think it should prob drop down to 20/tick

eternal fable
#

regardless of why, the spell is doing WAY more damage than it should for something so oppressive. Its basically hard CC or death

daring trail
#

right, like i agree if you are in the middle of it, and try to run out, maybe it does 80% of your hp or kills you.
but 1 step? 50 dmg? lmfaoooo

plain wagon
#

would you rather it hit for initial damage of 15hp and then tick only if you move?

daring trail
eternal fable
#

it noly ticks if you move right now, its just that each step does 55+ damage

tawny ravine
#

Glad to see people talking about clerics again. I hope the new maps for goblin caves get some love because right now they are confusing and a little tricky. My biggest suggestion is that warlock shouldn’t be able to heal off of hydra (and maybe reduce the cost back to 15?)

plain wagon
#

yall watch when ken and jay were playing together, jay EQs a team, and ken just sits back and throws like 4 bottles at em lol

short heath
plain wagon
daring trail
granite plinth
#

Arena game mode... 5v5 3v3 1v1

plain wagon
# granite plinth Arena game mode... 5v5 3v3 1v1

ill do you 1 better

Arena game mode, 1 boss sized room, 8 doors (2 per side), wager 25g/50g to enter, everyone spawns as a base kit fighter regardless of what class you play as, and its a fighters tournament, winner takes the wager money put up by each solo, and gets like a unlocked lions head for a bit of loot before one blue portal spawns

quartz jetty
#

This patch made the game go from the best its been to the worst its been. Please roll it back

daring trail
plain wagon
daring trail
quartz jetty
#

The patch is good for complete noobs. Bad for successful players

hallow ember
daring trail
plain wagon
daring trail
quartz jetty
#

This patch made the game go from the best its been to the worst its been

tawny ravine
plain wagon
hallow ember
daring trail
quartz jetty
daring trail
#

Its sad to see all the scrubs come out of the woodwork because other people have similar gear now

quartz jetty
#

The gameplay loop is ruined

plain wagon
#

the only people that are royally mad about the patch are people that stacked +30 wep dmg builds and +15 all builds. everyone else could care less lol

daring trail
tawny ravine
daring trail
quartz jetty
#

This patch made the game go from the best its been to the worst its been. Please roll it back.
The gameplay loop is completely gone

plain wagon
plain wagon
daring trail
#

Genuinely, this is a game that will have a wipe schedule.
If you think farming gear and it eventually being wiped is a waste of time... i have bad news for ya

plain wagon
quartz jetty
plain wagon
#

blocked lol

tawny ravine
# daring trail using the logic of 'my efforts were wasted' wouldnt a wipe also be that? id arg...

True, but it levels the playing field even more which is more acceptable imo. Now it’s just here is some random purple gear that doesn’t really make sense. I don’t think people are complaining about the changes as much as the suddenness. It’s like wanting popcorn at a movie theater and getting regular corn. Some people just would rather have had nothing despite the fact it is still food.

daring trail
plain wagon
#

yoku i think we were holding conversation yesterday about the game. glad to see to see we're seeing eye to eye after dipping our toes into the patch

quartz jetty
# plain wagon blocked lol

Hopefully the patch is reverted. The game should reward success and the gameplay loop is eliminated now. The game went from the best its been to the worst. Please revert the patch

plain wagon
#

t_phish has to be a bot right?

cold frigate
plain wagon
lime kelp
#

I think a slight increase to the rewards from regular chests was fine but they buffed it way too much and you get consistent blues/purples out of lower tier chests, received better sellable from an ornate chest than I did from golden chests earlier

tawny ravine
daring trail
quartz jetty
eternal fable
#

This patch is incredible

plain wagon
hallow ember
quartz jetty
#

I think people that enjoy this patch don't understand the game nor have had success.
It was great before and now the gameplay loop is eliminated

plain wagon
ionic mist
#

how about a Poll System on discord. where the community can vote on certain changes you guys want to work on. kind of like old school runescape

hallow ember
quartz jetty
lime kelp
tawny ravine
wooden meadow
plain wagon
daring trail
quartz jetty
sullen vortex
#

players aren't devs and in general have little insight on how to make/balance a game. plus a poll just injects massive amounts of bias.

daring trail
covert carbon
#

Anyone catch a bug with full wipe inventory?

quartz jetty
#

Enjoy being strong while being bad at the game while it lasts I'm sure itll get fixed

daring trail
plain wagon
quartz jetty
#

This patch made the game go from the best its been to the worst its been. Please roll it back.
The gameplay loop is completely gone

stone stream
#

Give us an arena that other players can go to and bet on

tawny ravine
lime kelp
plain wagon
quartz jetty
daring trail
plain wagon
eternal fable
#

@quartz jetty youre coping bro, i just got 1 tapped at full Hp by kumas claw. I did 10 damage to them. BiS still fks nakeds, youre just mad you cant steamroll lobbies without seeing geared enemies

plain wagon
quartz jetty
#

So many casual noob takes here rn yikes

daring trail
lime kelp
#

Also do luck potions even do anything 💀 I’ve tested it out a few times today and have seen like 0 increase in the rarity of shit I find

eternal fable
#

Straight up, guys just butthurt he cant statcheck everyone anymore lmfao

daring trail
plain wagon
daring trail
#

but ONLY buy the big ones, the 50g ones are a waste of $

eternal fable
#

What we need are earthquake hotfix, fix the duping, and address the inflated gold coin drops. the gear availability is great, and a full set of good gear still 1-3 taps dudes that arent geared. this is a W

lime kelp
#

Earthquake is pretty crazy idk why no one talks about it

tawny ravine
# quartz jetty This patch caters too much to nakeds. Someone in bis armor shouldn't be 2% stron...

They’re not tho, and I think that’s something people don’t understand. You could kill a geared player prior to this patch from naked gear it was just next to impossible no matter how many mistakes they made or how good you were. Now it’s like slightly easier, it’s just better to get on their level without sinking hours into the game. I appreciate working hard for what you achieve but when geared players just hunt down naked rogue because “kill make me feel good” it’s a toxic environment. There is no monetary incentive to killing a noob, so it shouldn’t be something people are doing.

plain wagon
daring trail
#

Loot quality can be toned back slightly for normal, but keep the quantity imo

quartz jetty
#

The game is more balanced than ever at the cost of ruining the game 😆

plain wagon
#

^ besides this, i was referring mainly to engaging teams and fighting

lime kelp
#

To be fair earthquake might feel strong imo to me because I mainly play ruins and it’s a lot of narrow areas to fight

plain wagon
tawny ravine
plain wagon
eternal fable
#

Earthquake does 55+ damage per step. its AOE achilles strike on steroids. Definitrely need the damage toned down a lot. It is stil strong as a channeled suppression basically, which means your team gets free arrow shots to the head of the enemy. it doesnt need to 1 tap in 1 step

tawny ravine
lime kelp
plain wagon
tawny ravine
#

Same I love ruins despite its flaws.

plain wagon
eternal fable
#

Ruins is great, but i think it needs some changes to make it feel a bit better

tawny ravine
plain wagon
eternal fable
#

I agree, the removal of 1 team felt great too. I just think the spawns are WAY too close. feels like reserve from tarkov. everyone runs to the nearest lions/Royal coffin and jsut fiesta coinflips

quartz jetty
#

This patch made the game go from the best its been to the worst its been. Please roll it back.
The gameplay loop is completely gone

plain wagon
lime kelp
tawny ravine
#

Something I’ve been thinking about is what if you could just keep going deeper. Like what if you started at ruins, went to crypts, then took a portal to hell if you wanted to.

plain wagon
plain wagon
daring trail
plain wagon
tawny ravine
#

I know I just hope they keep their og intentions…

lime kelp
#

Unfortunately rogue is incredibly squishy and now doesn’t do good damage with gear changes so I can’t out damage a fighter and die in two shots 💀

plain wagon
tawny ravine
lime kelp
#

Yeah agreed, it’s nice not seeing lobbies just filled with rogues anymore but they should also still be able to fight lol

lime kelp
plain wagon
#

anyone think wizard meditation should get switch to mana surge or something, allowing him to recharge spells while moving for a few seconds?

wet mortar
wooden meadow
lime kelp
plain wagon
#

yeah i forget bard has that song, i never play with bards lol

tawny ravine
trail flower
#

The new queues are horrible, every lobby ends with ultra geared players hunting down new players

daring trail
trail flower
plain wagon
quartz jetty
#

Theres no point in playing when you get 500g in normals and theres nothing to spend gold on bc good gear doesn't exist.
This patch made the game go from the best its been to the worst its been. Please roll it back.
The gameplay loop is completely gone

daring trail
lime kelp
#

Tbh people just need to play more and figure out how to counter shit, gear only goes so far.

plain wagon
eternal fable
#

i just think the spawns are too close. its ok to have hotspots on ruins, but youre fighting 2 different teams before 5 mins

plain wagon
trail flower
daring trail
plain wagon
daring trail
plain wagon
daring trail
#

like there should be some risk for attempting those bosses. Gob king you can already do in gray kits on multiple classes

plain wagon
#

excited to see the new cyclops boss for gc

limpid tree
#

Can anyone understand they increased the cost of all warlock spells and also removed magic healing from everything? They just made the class viable and then tanked it?

solid fractal
#

It's rogue all over

#

Thank god though, locks these past days has been cancer

daring trail
solid fractal
#

Nah I think it's about the same

plain wagon
daring trail
solid fractal
#

Just you wait, more nerfs inc 😉

#

Yeah but gear was also nerfed sooooo....

plain wagon
#

theres literally craftable gear for warlocks that they intentionally put in the game. gloves, boots chest i think, all with base stats for magic healing

daring trail
limpid tree
#

@plain wagon Ah good the incredibly expesinve craftable armor and the 1k gold pendants and rings seems legit. The healing was busted but now its worthless, unless you have 4k laying around

solid fractal
#

It was same with rogue, we just didn't see one shots anymore

plain wagon
#

it literally takes no brain to make gold now, which is better for the economy because now you can craft the things you want, you can buy the armor you want

daring trail
solid fractal
#

I c you played rogue

limpid tree
#

Buddy if you think 1,300 for a single item to craft something isnt expensive you need to consider some people cant play for 8 hours a day every day all the time. Its unviable for casual play. Seems like poor game design if people cant enjoy the class without commiting their lives to it

daring trail
#

1300g right now, is 10x easier than 3 days ago. you dont need 8 hours a day

plain wagon
limpid tree
#

Most people with a real job who dont live in their moms basement dont have 3 hours extra every day lol

plain wagon
#

buy a 3 magic healing book for 250g, buy +1 mag heal gloves and boots for like 50g, and youre set. sorry you cant instant heal off yourself anymore. it was busted bud

daring trail
plain wagon
limpid tree
#

there isnt +3 healing on books anymore and it doesnt come on gloves and boots unless its crafted what are you talking about

daring trail
plain wagon
limpid tree
#

You can get plus 1 on a book, rings and ammys cost 650 with magic healing each

#

so plus 4 total for maybe 1500 and we bumped up the spell costs and nerfed the attribute while removing access to magic healing.

plain wagon
#

i main warlock, you cant cry to me on this one. the class is better now for the state of the game. spamming hydra and healing off of it was busted, you know it, i know it. you actually have to think about when you cast

quartz jetty
#

Theres no point in playing when you get 500g in normals and theres nothing to spend gold on bc good gear doesn't exist.
This patch made the game go from the best its been to the worst its been. Please roll it back.
The gameplay loop is completely gone

plain wagon
#

as a previous wiz main, welcome to casting

daring trail
limpid tree
#

thats not what im debating....I didnt say it wasnt busted before. I said the fact that the class sint viable to use spells without investing 2k in to gear to function on a basic level isnt balanced. Youre argueing with yourself i never said it was balanced before

plain wagon
plain wagon
limpid tree
#

Thats not balanced then.... thats not what balance means. If a class needs to spend 500 gold more than another class to be viable its not balanced.

quartz jetty
#

Sounds like a good change!

plain wagon
#

yikes that new discord update lol looks like gears coming back

plain wagon
daring trail
quartz jetty
limpid tree
#

How did my issue get worse? Magic healing is going back on items??? I dont think the two of you have reading comprehension levels about 4th grade

astral torrent
#

weapon damage modifiers should only be found on weapons. +1 or 2 all stats should be on rings, pendants, and cloaks, while agility, strength will and other stats should be found on armor. i feel this could bring more balance and more diverse builds. every class should have a class they're scared to run into but not impossible to win against. like a wizard running into a barbarian or a fighter running into a wizard. there really shouldn't be a 1-2 hit kill meta or a one class to rule them all. just an idea

daring trail
plain wagon
limpid tree
#

You wont need 1,300 gold for one item if the changes are rolling back....Like i said reading comprehension. I wont have a problem now. Holy shit lol

plain wagon
limpid tree
#

No i can....I cant afford 2k...I can't with the two of you

plain wagon
daring trail
limpid tree
vocal lodge
#

can you translate 9:00 AM UTC on October 5th. into NY time

plain wagon
#

google can lol

hollow grotto
#

its 5am est

quartz jetty
vocal lodge
#

just 1 hour after i went to sleep! NICE!!!

plain wagon
granite plinth
#

good job killing your game

daring trail
#

is leaderboards starting with the next "hotfix"? cuz DaD is dead until next wipe

honest marten
vocal lodge
quartz jetty
#

W HOTFIX

granite plinth
#

Wow the really screwed up. The last hot fix was great and I enjoyed having money

plain wagon
mellow glen
#

seems like alot ppl hate this +2 AA gear and 1-2 shoot mechanics but i would rather buff defences in game instead nerfing DMG .
Defences and Life should be much easier to build up than dmg , So weak ppl will have much easier time to run away and survive aganist juiced team.
Like 3 STR gives 6 life .... and gear roll like +5 life modifier that make no sense . 3 STR vs 5 life roll its not equal .... in this case + life mod should roll up to 24 if it has to be equal comparing to STR roll dont even talk about +2AA . Some mods then be revaulated becsaue their value cant compete with others . Same for armour roll its too low

honest marten
granite plinth
#

So they really rolled everything back and I have nothing now. What really bad decision to rollback

plain wagon
#

lol i love that i sold all my good gear just for them to roll it back 12 hours later

granite plinth
#

Why are they doing a roll back no one asked for that.

plain wagon
granite plinth
#

So once again they listen to streamers

vocal lodge
plain wagon
granite plinth
honest marten
mellow glen
vocal lodge
plain wagon
granite plinth
vocal lodge
#

yeah gear stats are fine now. thats ok for me. it will be rolledback after the update. not before that items balance will remain the same

honest marten
plain wagon
calm orbit
#

Just wipe the game, dont back to previous patch. I lost 10k+ too. Kids crying bcs without their GOD-LIKE items they cant fight...

spice jasper
#

let us pet the cats

granite plinth
#

I like how they are worried about wasting streamers time and effort. What about my time and effort last night

plain wagon
strange badger
#

https://darkanddarker.featureupvote.com/suggestions/497398/balance-add-damage-modifiers-for-faster-weapons-around-percent-damage-modifiers-#comment558909

This suggestion is to lower "additional" damage modifiers. By the numbers I gave, I make percentage damage increases like physical power optimal for heavier hitting weapons, while faster weapons technically scaling better like what exists in the current model is still maintained slightly.

On top of reducing the power of "additional" damage modifiers I also addressed another issue: having fewer potential rolls: 1 or 2 additional damage, for example, increases the probability of rolling top damage numbers. The percent modifiers, however, have a wider range of rollable numbers. By the law of large numbers, a smaller range of possible rolls means it takes a lot less investment to find everything you need for a kit of high-rolled equipment and it's easier to intentionally diverge significantly higher than the average roll.

To solve this last issue I propose that they add a wider range of possible rolls. Again, in summary, this makes it harder to put together a full kit of the max roll of the modifier. And brings people who try to build a really strong kit closer to the average of what the rolls will give them.

granite plinth
#

Just give everyone 3k gold and no gear

plain wagon
scenic leaf
#

doesnt matter when a ranger one shots you from across the map still

hollow grotto
#

idk what happened that was supposed to spawn players further apart or somethiing but I was at spawn point for like 5 seconds and heard a player, they were geared and just coming to spawn kill me, I had nothing so I just figured why waste my time and let them kill me

strange badger
# mellow glen seems like alot ppl hate this +2 AA gear and 1-2 shoot mechanics but i would rat...

Honestly IMO this gets at the heart of the issue a bit. Personally I don't care whether survivability is buffed or damage is nerfed, personally I think a bit of both would be preferrable.

The real issue increased damage rolls have is that they aren't balanced with other modifiers. They stand out as just better than the other modifiers. They go further than any other modifiers. IM needs to stop trying to pull everything back or magnify everything, and balance things individually a little bit more. Some enchantments are just too unimpactful, while others are too impactful.

quartz jetty
#

This patch is a win people stop whining omg

daring trail
vale vector
#

Can we stop caring about the fucking leaderboards like come on bro this patch one of the best ones they did if you dont like you just bad game going to die if we only care about leaderboards

honest marten
daring trail
plain wagon
granite plinth
#

I demand gold compensation

plain wagon
honest marten
granite plinth
#

Why should average folks lose everything and the rich stay rich with the rollback? Give everyone a large sum

unreal ore
#

furry race when ?

honest marten
granite plinth
plain wagon
unreal ore
granite plinth
plain wagon
unreal ore
granite plinth
#

u can keep your shards, just do the rollback already omfg

plain wagon
strange badger
#

Personally I think the damage numbers in patch 1 went in the right direction: 1 add damage instead of 1-2 for minor modifiers, and 1-2 add damage instead of 1-3 for major modifiers. They pulled add damage back and honestly it made it more balanced with the other modifiers but was still for the most just better.

They reverted the change with the reason that gear didn't feel as impactful as they wanted it to, but IMO the add damage gear still felt impactful, what they needed to do from there to make gear feel as impactful as it should have been IMO is to bring up the other modifiers, not revert it all back.

Frankly there's another problem with add damage modifiers though: they have fewer possible rolls than other modifiers and thus a higher chance to roll perfectly which makes it a lower investment, to build a kit of perfectly rolled equipment.

They either need to increase the number of possible rolls with in-between numbers, or decrease the number of possible rolls for other modifiers. They also shouldn't be afraid of rational (non-integer) numbers when it comes to balancing. Our minds liking integer values is a poison sometimes. You can't balance a scale with a stone weighing 1.3 kilograms on one side if you only use integer kilogram weights on the other side.

unreal ore
plain wagon
granite plinth
#

I want gold compensation or I’ll sue

honest marten
plain wagon
#

i really hope they dont bring back +2/3 all atti

honest marten
#

Yeah, +1 max for all att is fine.

granite plinth
#

They should bring back the McRib

plain wagon
#

wep damage should cap +2 and be on select items, +2 magic healing should be the cap and it should be restricted, + additional damage is another concern because its basically extra wep dmg. things that you can put +2 of the same thing on every piece of equipment is whats broken. restrict which types of gear can get which types of enchantments for armor/weps and youll slow down the some of the gameplay and create new types of builds for people to play

chilly estuary
#

why is this game so buggy rn i cant pick up items when they are dropped on my fighter im ghost hitting on people or hitting walls that arent even there when players are right infront of me

plain wagon
#

like last night, wep dmg got busted into pieces, so rangers were stacking action speed to get more arrows off. thats just an adjustment youd have to make. it works tho

chilly estuary
#

people keeping gear when they escaping

strange badger
# plain wagon im okay with bringing back +2 mag healing or even +3, but i like that its not on...

Personally I think the problem is that people were finding a lot of the modifiers that were left on equipment that couldn't have add damage and magic healing modifiers to be unimpactful.

It made people feel like gear didn't matter except for the equipment pieces that could roll the good stuff, and that the equipment pieces that could roll the good stuff were garbage if they didn't have those modifiers on them.

To me this emphasizes the issue that they need to balance modifiers to other modifiers better.

plain wagon
honest marten
# plain wagon im with you, im just trying to think of a fair way to not have magic healing on ...

I have. Lol. Soft capping is the best way to deal with that imo. Just saying 2 or 3 magical healing is the ideal amount and past that is diminishing returns makes people incentivized to diversify stats. Just opening up magical healing on items and pushing them in a direction after achieving the base helpful and maximized healing is good imo. But also, blow of corruption has helped me win those fights. Just stops the healing but requires a risky play generally. But the sustain helps negate the risk. Since people have been running phantomize, they don’t expect the head bop and heal nerf. That healing reduction is no laughing matter.

grizzled tartan
#

Hear me out, but put patterns like the stars and stuff in capes

strange badger
#

I'd be fine if they did keep the specific modifiers to specifiic gear pieces, but in doing so I think they would need to significantly improve some of the modifiers that could be found on the gear that didn't have them.

plain wagon
plain wagon
honest marten
plain wagon
#

anyone got an opinion on if they should allow trading at level 10 again since level <15 lobbies no longer exist?

vocal lodge
#

ok phoenix choker ahaha what !! thats kinda bdsm

calm orbit
vocal lodge
#

oh no the choker yamate kudasai uwu

strange badger
# plain wagon anyone got an opinion on if they should allow trading at level 10 again since le...

I've thought about this. Level 15 trading was introduced to keep good gear out of <15 lobbies. Without <15 lobbies there's no need for trading to be at level 15, it just hurts more to grind levels.

It's funny when a change is made because it needs to be made to fascilitate another change, then the second change gets reverted, which was the reason the first change was made in the first place, but the first change is left as is. It always feels like the Dev's just forgot why they did something in the first place when it happens.

plain wagon
thorny forge
#

the newest gear change was pretty fun imo, fighting actually felt like it was a fight instead of running into other geared players and fighting to see who gets 3 shot first. dont roll back the game 💯

tender seal
small furnace
#

@daring trail I wish I didn't call it, but I did. If I'm reading that announcement right they're reverting everything good lmfao.

The game is unplayable right now too, who wants to play when everything is just gonna get rolled back?

daring trail
floral totem
#

Today for the first time after 3 months, i DID NOT get shotted by a purple Longsword with Blow of corruption as a fighter. I'm proud of you devs

ocean storm
#

Ranking system - to connect players with a similar rank in match making

ebon idol
floral totem
#

Why

ebon idol
#

Because. Idk, ask devs. But look into #📢announcements . Loot and balancing is gonna be rolled back

nova mango
#

for the love of god, dont give all the shitters, including me, their bis back. legacy items are the biggest cancer in this game. instead slowly but steadily nerf it and only nerf the new items to go along with it.

outer lotus
formal grove
#

What about item level based matchmaking, depending on the lvl of gear you and your team is bringing in the dungeon?

nova mango
#

nah, just make gear disparity less of a cliff

gleaming gust
#

Make curse of weakness more knowledge and health expensive, but make it a dedicated slow so mage lock can exist? Nvm i think flame walker is supposed be the warlocks melee deterrent i should try that

eager creek
#

I think the gear scores on items should be severly squished together - like damage bonuses should only move 1 point for higher grades, and let gear rarity just have extra modifiers on it. That way a green kitted player has a chance at fighting someone in full purples (depending on what extra modifiers they got)

nimble kettle
#

is the game up and running ?

orchid zodiac
#

suggestion: buff rogue

astral basalt
#

Stop rollbacks.... WIPE with EVERY patch

If thats weekly... so be it. you can level to 20 in a single day.

summer drift
#

I liked the change to update legacy items. I lost a bunch of gear but it evens the playing field

#

I think giving people 5 blue shards was more than enough compensation

abstract swallow
#

keeping legacy items is cancer, I would rather them wipe literally every update than go back to "sweatsquads have +3 all jewelry a month after they were removed"
it completely kills any joy in geared play and makes the gear diff problem worse for no benefit

small furnace
dapper seal
outer lotus
small furnace
abstract swallow
#

new looting was way overblown, but a step more in the right direction than wrong

outer lotus
small furnace
#

It would be cool to just be able to ignore trade chat. They killed the economy anyway so I really don't want anything to do with it anymore. This update was good for that: ignoring trade chat and just playing the game.

daring trail
outer lotus
#

They better have kept legendaries in non hell high roller

tame gyro
#

this might just be shouting in the wind, but i feel like the devs need to let their patches stick for at least a few days to get actual concrete data. I dont see how day 1 knee jerk community reactions provides anything meaningful in trying to find balance

small furnace
outer lotus
tame gyro
outer lotus
stray musk
#

Dude, when they gonna remove the fucking SPEAR SKELETON

cobalt root
#

I find the axe skeletons more annoying - almost impossible to avoid taking damage from them

void lava
short heath
#

Quantity going down is bad. Keep quantity as is, rarity go down in no-ante. Change loot table for NPCs to have more/higher chance of crafting materials. Problems mostly solved, but economy still screwed because abundance of gold without gold sinks.

small furnace
narrow snow
#

Nuke the discord and reddits. Will be good for game and community

short heath
# small furnace Last patch gear fear was at an all time low though. More people I knew were talk...

Yeah, the goal is to maintain that while incentivizing the most people into running HR as possible. Lowering quantity and keeping rarity the same, especially for no-ante maps, is going to make it harder for people to get gear progression naturally. If you keep quantity the same but lower rarity in no-ante maps, you maintain more incentive to run HR for players who formerly would gear up then run no-ante for less risky money-making while simultaneously allowing natural gear progression to happen for the more casual players, especially ones that don't want to sit in trade forever.

split estuary
#

🇷 🇪 🇲 🇴 🇻 🇪 WipeHype 🇹 🇷 🇦 🇩 🇪 🇵 🇴 🇸 🇹 WipeHype 🇦 🇩 🇩 WipeHype 🇦 🇺 🇨 🇹 🇮 🇴 🇳 🇭 🇴 🇺 🇸 🇪

small furnace
# short heath Yeah, the goal is to maintain that while incentivizing the most people into runn...

I think the rarity was more important than the quantity.

Realistically getting a blue is great because you have 2 chances for one of the rolls to not be a dead roll. Greens are far too inconsistent, you can go through 20+ greens and not fine one suitable for use.

Getting the chance to loot through 10+ blues each match meant you were likely to get at least one good piece of gear each match. Which is a good thing, or at least it felt like it.

short heath
small furnace
# short heath Not at all, and that's evidenced by trade going to absolute hell during the last...

I'll be real with you I've given up on trade being good. I just don't touch it anymore. It isn't worth my time spending half an hour to try and get someone to buy a purple with half decent modifiers. Trade is not going to be good going down the path they want to go down, and going down that path I'd be cool with them segregating the queues into trade and non-trade, because at this point trade is so pointless and trivial that only the people with hours and hours to spend in it are going to be benefitting.

short heath
#

You gotta maintain natural gear progression while also pushing people to HR. Not pushing them to trade for decent upgrades after finding 20 dead greens and selling collectibles.

woeful parcel
#

Get rid of +1 All

quartz jetty
short heath
small furnace
# short heath I absolutely agree. Trade is a wash as they've made it, and that was made even m...

Yeah I missed the last patch. Currently it seems like people only buy AMAZING rolls. If I find something that has +1all and +1str that's like... a decent roll. It's not a dead roll it's decent, it's not the best but it isn't bad. Previously I could sell something like that for 100g easily, but this patch if it doesn't have +1 all +5 Wep damage and +3 Additional damage you're not gonna be selling it for anything more than 50g, and you have to wait a LOOONG time for someone to come settle for that.

Like gear just feels worthless. If it doesn't have god rolls on it and it isn't for my class then I leave it in chests. Hence why last update felt good cause it updated quantity and quality so there was less of a chance of things being useless to me.

short heath
indigo olive
#

after the game is out of early access can we stop wiping items?

abstract anchor
#

Where can we get the player count and is it dropping ?

abstract swallow
#

player count is pretty much where it is a week into every wipe

hushed cedar
#

if my +all/+dmg stats rerolled into str/agi instead of magical interaction i wouldn't have mind

void wedge
hushed cedar
#

hell no

crisp quiver
#

please delet +all atr and + dmg on armour bullshit, game was doing great we just need another interesting rolls on items and a reduced gear droppin % chance and lower gold/ run, also keep some armour enchant only happen on purple+ gear

abstract swallow
strange badger
# small furnace I'll be real with you I've given up on trade being good. I just don't touch it a...

I find I sell all my loot pretty quickly in trade chat. I typically start high depending on the piece, somewhere between 100 and 300 gold, perhaps higher for really good pieces. tick down by 20 gold increments every 5 seconds and trade doesn't take you more than a few minutes to clear out a few good pieces. Sure you give things at bargain deals but a decent many are not and it's quite profitable.

crisp quiver
abstract swallow
#

+1 all is reasonably healthy since they're keeping the +2~4 single attribute rolls

final mirage
#

when you search to someone , i like to can press ENTER and search console found to find him

crisp quiver
#

+1 benefits too much some classes like bard and warlock, they make those unbalanced when many stat is stacked. We need class specific like block damage, projectile speed bonus, healing small shield apply... those that can benefit a particular class. To exist one particular enchant that is best for all classes is not balanced non fun

final mirage
#

Other suggestion , is build a little village with the merchants in a little market and use the Tabern to enter to the map and Search the match.

abstract swallow
crisp quiver
abstract swallow
#

I shoot both in the head once with a crossbow and win
this post brought to you by the ranger gang

neat prawn
#

Why would you buff chest then nerf it overnight, looting was in the best spot it had ever been yesterday, you didn't have to rush the good loot room cuz u could loot out of any room and get a ok amount of loot, ontop of because it was chest meta. Less players rushing to pvp spawn cuz getting loot off the map was possible, you revert it overnight because of a dupe bug that had nothing to do with it. And now u just make it back to pvp spawn rushing meta, cuz u get more money off killing a geared player than the map now :/ like whats the point in dropping updates if u take them away before its even live for 24 hours because of a bug that had nothing to do with it. There is 0 way you got accurate data on chest meta in 18 hours it was up, because the server got inflated with gold because of a dupe bug. So u nerf the legit way of earning gold? Honestly shit dev decision

abstract swallow
neat prawn
abstract swallow
crisp quiver
#

this speeded patches for 1 day that changes game so much in on direction... not good for the players. Even that we needed more time with this patch they reverted becouse people crying about their +2 atri hoarding gear deleted....

neat prawn
abstract swallow
neat prawn
abstract swallow
neat prawn
#

keep lying to yourself

rugged summit
neat prawn
rugged summit
neat prawn
#

if u run into a actual team comp u just lose, even the rank 1s didnt fight barb balls last wipe when solo crpyting

rugged summit
neat prawn
abstract swallow
rugged summit
neat prawn
#

also not the discusion, are you on crack

#

nerfing chest meta after not even being out for 20 hours because of server gold inflation that was caused by a duplication glitch, is a underhand reaction to something that wasnt a problem. you shouldnt have to all fight for 3 loot rooms. other than boss and hoards, regular loot areas should be viable, otherwise this just turns back to pvp meta where we all just rush spawns

granite plinth
burnt dome
#

Silentnight got only 7 gold in his coffer

short heath
abstract swallow
#

as it should be, winning a 1v3 should always be about an exploited advantage/skill diff

short heath
abstract swallow
#

1v3 being viable and solo crypts being viable are two different things tbh

neat prawn
#

all im saying is they nerfed chest meta because of gold inflation that was caused by a bug while also reverting the gold that made it inflated but then nerfed the actual way of making money legit without giving proper time to test how much gold chest meta was bringing in, without a dupe bug, i understand the need for a fast hotfix because of a dupe bug, ofc but to also nerf legit money making method's in less than a day of releaseing them?, they have no actually data from the last day on how much gold was being introduced into the market with the chest meta. because of the dupe bug inflating the gold drastically, people were litterally buying armor for 300 then selling it for 1250 yesterday because the dupe bug made so much gold that gold didnt matter. and they go and nerf the actual farming method with no data on it since the dupe bug and chest meta were going on at the same time, that isnt balancing thats just overreacting to gold being in the market and nerfing your update based on bugs

civic turret
neat prawn
lyric yew
#

YEA?

short heath
civic turret
#

they have to have some idea how important the econ is to extending the playability lifecycycle of the game, its building up to better gear and then getting a few runs on that high gear that keeps it interesting, if you can max out your gear from every 1 1/2 - 2 1/2 runs it kind of gets old fast ,even though its the same gameplay regardless

abstract swallow
#

onyx is actually right
they've outright said in the patch notes they're testing changes for baseline class balance/functionality and for how gear accessibility/power affects TTK and player gearing
this is all just testing, they don't care about the economy or actual balance, especially when we're still pre-season 1

neat prawn
#

cuz a single decent purp was worth more than a inventory of cracked flawed. its the quality of items that were dropping that could be argued that was causing a issue. but @short heath u cant say they dont care about the economy they literally reverted everyone a day because of a dupe bug that only so many players used, i still dont even know what the dupe bug was

short heath
abstract swallow
#

I mean just look at the gradual, mostly indirect changes that have hit cleric and ranger
both classes are at healthy play and extraction rates, and are performing close to where they want them to in a more final product, despite the "community"'s endless sobbing about it

neat prawn
short heath
neat prawn
abstract swallow
#

what are you even arguing about then lmao

neat prawn
#

i agree it may have been a little over the top, but they have 0 accurate data on it because of hte dupe bug

abstract swallow
#

you didn't need to see data to know the chest buff was way overtuned, the previous chest buff was clearly meant to come after way more internal testing

short heath
#

They still got relevant data, just not as accurate as they'd like. You can still draw a conclusion based on that data even if it is skewed.

neat prawn
#

go read the patch again, the quality of items was the issue, and they nerfed quantity

#

so your still gona make the same 400 gold off 1 inventory, its just gonna take more chest to do it

graceful tangle
#

@dusky fulcrum

short heath
neat prawn
short heath
#

30+ years doing this. Yep. Nooooo idea.

granite plinth
#

wouldn't it fix the new character abuse problem if your queue was based on overall account dungeon clears instead of a specific character's? an experienced player on a level 1 is going to do leagues better than a player's first level 15 I'd reckon...

neat prawn
# short heath 30+ years doing this. Yep. Nooooo idea.

yes thats why your with them on quantity nerfs even tho quality was the issue, getting a full inventory off 3 rooms is not a problem if they are cracked flawed items, only worth 100-200 gold. the quality of items all being green blue purple causeing your inventory of jewels to be worth 400+ is the issue and that wasnt touched

short heath
neat prawn
#

im g im not gonna waste my time looking for it, if your on the same page and thing quality was the issue then why even speak dog. and if u think quantity was the issue ur on crack

short heath
neat prawn
pallid patio
# short heath They care about getting accurate data. You cannot get accurate data with an econ...

re: the economy and duped items... What about Legacy items? It seems very clear to me based on the patch notes that there will be NEW legacy items this patch becase they are 1. Reverting to Oct 5, 9am, 2. making some yet undisclosed nerfs to items stats..... This means any stat they nerf will create a whole host of legacy items that are going to be sold for massively inflated amounts in trade. Basically if they decide to remove +2all there will be a shitload of +2 legacy items

abstract swallow
#

I assume they're just forcing items to have the same stats in the new value ranges

wooden meadow
abstract swallow
#

also they did confirm that there's a next upcoming wipe before or after leaderboards, so we'll probably see a more specific policy on legacy items after that

pallid patio
wooden meadow
idle tartan
#

they should do wipes every other week for a bit so that we get on a schedule and it doesnt feel as wierd

pallid patio
#

i'm just hoping there is a language barrier in the patch notes and they aren't knowingly creating more legacy items. Either make no changes or fully make the change, don't half-ass it. Legacy items have zero reason to exist in any universe.

abstract swallow
#

I would rather have them wipe literally every hotfix than leave legacy items
I do not want to have to collect +3 All jewelry again

grave urchin
abstract swallow
#

they better, or I'm gonna start making a compilation of vendoring legacy items the same way I made a compilation of spawncamping during PT3

winter bison
#

I want no trade mode!!! separate people who hasent* opted in as traders from the pay to wins!!!

short heath
grave urchin
#

also says this
All Attributes was limited to a maximum of 1.

short heath
strange badger
# neat prawn cuz a single decent purp was worth more than a inventory of cracked flawed. its ...

Technically this is wrong. The dupe bug was that the game wasn't saving anything really, you log out and you didn't keep any progress. So people could use a set of equipment they had, relog, and have that equipment back. Everybody who got the duped equipment would lose it when they relogged. Or people could give away tons of really good stuff and it would all be back in their inventory when they relogged. But again everything that they gave away was gone when the people they gave it to logged off.

Technically any damages done by the dupe bug issue is already resolved the moment they take down the servers: all the duped loot would disappear and only the original piece would be there. The reason they're reverting everyone a day is because they decided they didn't like the route they took with hotfix 15 by putting specific item enchantments on specific item slots only and are reverting that change. At least that's my opinion on the topic.

I might be wrong about the dupe bug being fixed by a rollback, or they might have a different dupe bug that's being problematic I got this wrong, but this is what I understand of how it is working.

pallid patio
wooden meadow
#

they are legacy items from our POV, because they can't drop now.

grave urchin
#

it isn't clear if new drops will have the adjusted rolls. Being no more of a specific stat on certain equipment type

fast lily
#

From what it sounds like, they won't be legacy with the adjusted drop changes they're making at the same time of the rollback, as well as adjusting the rolls on the old gear so it's not as OP.

pallid patio
#

Really it's just a question of this line: "All Attributes was limited to a maximum of 1.". Does that mean for ALL ITEMS or just newly dropped items. I guess we'll find out soon enough. But if +2all items are still around in people's inventory but NOT in the dungeon or merchant then that is super fucked

wooden meadow
#

we have to wait. but probably they are simply keeping the rolls and the scale, but adjust the scale in total. so when you had +5 wpn dmg before, and it was the max. wpn dmg you could roll on that item. e.g. it now could be +3 wpn dmg, since this is the new max roll

short heath
#

As far as stat values are concerned, they will probably just do a middle ground... if +3 all patch is a 10 and the most recent patch is a 1, they'll place random modifier values between a 4-6 on that 10-point scale based on what they said.

short heath
sturdy sandal
#

Not sure if that has been suggested but can we please get a damage report at the end of games? Even a death recap?

cerulean kestrel
#

Weapon damage and magic damage back 🤮

neat hearth
#

WOW GRINDING GAME IS BACK
NO LIFER CITY LETS GO
SUCH GOOD GRINDING GAME I LOVE GRINDING AND LOSING TO NEETS

Curse you IM for giving into adderall addicted no lifes

wooden meadow
runic cradle
#

for Halloween the devs should be naked skeletons and be completely invulnerable and run around punching people in the dungeons

snow dock
#

What they have done to loot and chest is just stupid

final tinsel
#

What is the rationale behind re-adding +dmg stats to gear besides weapons? I'm sure that I and many others felt that it led to super-geared 3 mans just rolling entire lobbies with 1/2 hit kill builds.

neat hearth
cerulean kestrel
#

I cannot believe they reverted the damage nerfs

neat hearth
#

"Gear is not skill, but it helps a whole lot if you have no skill doesn't it?" - Corpsehammer

rigid prawn
rigid prawn
shy zodiac
#

If I have four magic healing heal me for 3 a tic if I have 10 heal me for 6 a tic and so on do this instead of just a complete cut make the healing modifiers curve as they go up for warlock

tight fox
#

Paisley I'd imagine you'd know but have they already tested locking more impactful rolls behind higher rarity in previous patches?

abstract swallow
#

lmao did they really forget to change +weapon

split lake
#

Time to take a break. Salute

neat hearth
rigid prawn
# neat hearth Footwork matters a lot! I have 3k hours in Mordhau, brother. I know all about it...

Thats the nature of extraction type games with full loot. Called Gear Fear

Good way to get around it is to look at gear as temporary. Its not that its YOUR gear, its just your TURN to use it HappyCleric

Played a decent amount of mordhau as well, skill floor on that game is for sure much higher but would be awesome to see clashing or feinting added to DAD, think they could make combat more interesting without raising the skill floor too much

abstract swallow
#

yep
there ain't nothing in this game that isn't replaceable
the sooner you start burning down entire stashes to start from scratch to reach a state of zen, the better

neat hearth
formal granite
#

Please Ironmace increase the loot again, that gameplay yesterday was the most fun I have ever had on DAD since release. Stop making a grind simulator.

abstract swallow
rigid prawn
# neat hearth It's too tough and I'm sick of trying to justify running in place in this game. ...

@abstract swallow 100%

It really comes down to design, 100% up to the devs discretion. Think theyve been flip flopping to see where the split in the community lies, from what ive seen more people get upset when gear is just light improvements, feels less rewarding when you find gear in raid.

Finding a happy medium could be possible, but at some point the got to pull the rug out from under 1 side of the community. The devs have to decide what type of game they want to make, one that caters to extraction shooter players or one that caters to deathmatch players.

abstract swallow
#

the 1-14 removal was a good first step, it shows they aren't afraid to commit to their vision when push comes to shove

#

but rolling the current-internally-tested-gear-balance out every time they have to emergency hotfix something is getting old fast for obvious reasons
at least they killed legacy gear for good

rigid prawn
neat hearth
abstract swallow
tepid hemlock
#

I JUST DIED BECAUSE I GOT STUCK AND GLITCHED INTO A DOORWAY. I AM SO MAD RIGHT NOW I HAD THE BEST LOOT EVER

rigid prawn
prisma tartan
#

Halloween event, die and play as a zombie?

pliant trellis
prisma tartan
#

Yeah why not hahaha

rigid prawn
neat hearth
rigid prawn
pallid patio
lyric yew
#

There needs to be a low but noticeable sound for when a player is opening a portal minus the (WASHING) sound when it pops.

neat hearth
#

I kinda want to feel more like I'm playing Daggerfall with PVP, not like I'm crawling up the wtc on you know nevermind@rigid prawn

lyric yew
#

Give us back cool colors for our earned roles - Line holders ... we were there.

rigid prawn
short heath
neat hearth
rigid prawn
short heath
#

Like, just because you saw "extraction" and personally came from a looter shooter/extraction shooter does not mean that this game is what you were playing.

rigid prawn
rigid prawn
short heath
rigid prawn
#

Hence why i said you were contradicting yourself

"In essence the game really isn't an extraction shooter" directly competes with "It's an extraction based dungeon crawling RPG. "

short heath
#

Also, I feel like loot is still easy as hell to find. Not really sure what people are complaining about.

wide lagoon
#

devs should add a shared stash where it costs 15 gold to put in and withdraw stuff. Would make life much easier for solo players. Theres nothing stopping friends from trading each other.

pallid patio
#

has anyone noticed lanterns can only be equipped in weapon slot 2?

stone marlin
#

My English bad btw I apologized

rigid prawn
# short heath It does not. It's not an extraction shooter. Shooter implies guns.

i dont know why your trying jam this point down my throat, I havn't referred to the game as a shooter, plus its just semantics. Shooters is used synonymous with FPS or First person. The word to focus on is extraction, as thats the intended context.

My original point still stands, the game is the sum of its parts, making it both an extraction game and a crawler. Your contradiction is in saying that the because the game is both an extraction game and a crawler, its neither.

"In essence the game really isn't an extraction shooter or a deathmatch style game, though. It's a combination of both" implies this

stone marlin
#

Only applause to dark and darker is u can have a job and still mostly enjoy what this game offers

daring trail
#

@small furnace My first thoughts are, loot is not nearly as good, but it is better than hotfix #14. Havent played enough yet to really tell how good, ive seen no blues in normal boxes, only lions head/golden/royal coffins.
everything else has some quantity, but its mainly gray/white with the occasional green. I have found a few blue sellables.

Already running into +3 wep dam, +4 additional physical damage builds in normals though. It hasnt been 1-2 shot kills yet tho.
So far its unimpressive, but i guess better than hotfix 14

stone marlin
#

No quest to progress for item unlocks in the shop and such 2-4 hours an afternoon on this game you can still enjoy more over then other "extraction games" its one of a kind and most likely will hold the crown for this sub genere extraction game

short heath
daring trail
short heath
#

Yes

#

Just found a blue crystal sword in a coffin

rigid prawn
# stone marlin If it has rangers its a shooter just now guns will arrows that slow you for 2.5 ...

Your english is fine!

I feel ya, there seems to be a community push for removing slow off arrows. Having a perk to add it already, its not like they wouldnt have the option to do so.

The other concern is melee weapons slowing as well, would this screw over rangers that got caught? I think theres a lot of thought the needs to go into making ranger less of burst class with items while also not making them invalid, and seems like the devs plan on focusing on these issues when they implement the quiver. until then, the limit of rangers issues will always be the moderately high skill floor of landing arrows consistently.

short heath
#

Like a regular coffin not the golden ones

small furnace
jaunty rock
#

Make harmonic shield give 40 to self and 15 to teammates

stone marlin
#

They way I see it u can solve it multiple ways is

  1. turn down player model draw distance to stop archers from shooting such long distances I don't feel it is right for a single class to have an ability the almost allows a hitscan shot on a crossbow or windlass at such distance. I don't think people have abused this fully yet.

  2. Make the archers slow a different % per bow type while also say the recurve bow slows you by -40 make it -50 and test it and go up with each level of bow.

  3. Isolate bows take it off fighter leave hand crossbows to the classes that lost them also allow

  • Add in quivers
  • add arrow levels steel etc etc slow % can change per type
  • allow storage of arrows in stash
    +allow stacking that are crafting materials and require more then one atlwast wolf belts moldy bread etc etc to 2 per stack.

A few more things should be added to just to improve just QoL things

#

I could make a list of QoL and class suggestions the suggestions are more of a "take grain of salt" thing my opinion is not fact just an opinion. But QoL updates are a fact they are needed

#

Please lmk with what you disagree with I would like to see the bad in the ideas I got I don't mind the criticism

shell canopy
#

Please bring it back the balances queue is awfull to try leveling and gear up with so much diference on items and levels :/

rigid prawn
# stone marlin They way I see it u can solve it multiple ways is 1. turn down player model dr...

I like the idea of scaling damage on arrows as well as bows, makes them more gear dependant.

Trueshot with a windlass is slept on i agree, my group calls it "The 50" since its the closest thing to a sniper this game currently has lol. I dont know if its broken though, will have to see if it becomes more common place, if it truly is broken the community will eventually jump on it like they did the warmaul.

Both quivers and crafting part storage of some sort have been mentioned by devs, so we could see both implemented at some point.

If we make bows fairly dependant on quivers, fighter could still keep them imo. Making the quivers how you scale the arrows or something would make the fighter have to have both to compete. If you can store quivers you should be able to store them filled, like the current quiver system that's attached to bows.

Scaling slow to arrow tier would be a direct nerf to early game rangers as the top tier could be roughly the same if the scaling allows it.

stuck perch
stone marlin
stone marlin
#

Bro I be playing high roller solo just Invs potions and ratting around teams if I see them sit they taking a windlass to the mouth 😂

rigid prawn
stone marlin
#

Do you think if they add or do add a quiver it will be a cape replacement?

#

That could be used as a balancing item In a way

#

I main ranger I just know he to much to Handle rn especially you played over 4k hours of TF2 PUGs as a huntsman bow sniper 😂 my projectile aim is impeccable

rigid prawn
# stone marlin Do you think if they add or do add a quiver it will be a cape replacement?

That would make the most sense. I think people will complain that they cant wear capes though so it could potentially go in the bows offhand as well, but i think having trade off is a good thing.

The way i imagine quivers, they would be back slot and store a number of arrows that scales with tier. Your ranger would pull from the quiver first and your inventory second, allowing you to sacrifice space for more arrows if you wanted to. Green+ would have additional stats of course, maybe with the ability to roll higher capacity as well.

stone marlin
#

We got spam gifs get this windlass talk up the padge so no one finds out about it

rigid prawn
stone marlin
#

I like that idea I think people would hate not being able to wear a cape but it would allow you to make a choice what to sacrifice allow more ways to play

#

Bro don't get me started on rust I legit have custom chairs hair's I purchased that thingy on steam so I can shoot my rust bow better 😂😂

stone marlin
#

For rust yeah

#

Got to have them when u have a bow in ur hand I never used it except to be a prim God

quartz jetty
#

This patch is fire!

oblique nest
#

Doing the roll back is worse than the original blunder of destroying all our gear...Id rather keep the stuff that we farmed since the patch than lose all that and get my gear restored in a nerfed state....like insult to injury here.

hazy sinew
#

just saying. Rangers don't need multi shot or whatever nerfs. One thing all you gotta do is remove the slow or lessen it when they hit you. That way you can actually chase and they can't run back and forth. This also isn't just me whining like literally every other person in this server. I'm a ranger/warlock/fighter main. And both my fighter and ranger is so easy ESPECIALLY on ruins cause I just. pop a arrow/bolt run away pop another run away and repeat till they are dead. Like it's not even fair. I'm just bullying these guys.

severe comet
#

bruh they need to force ppl with full purple gear into high roller only or do gear score matchmaking, makes the game unplayable for casual ppl who cant ever make money vs a dude who plays 14 hrs a day cape gaming all day pub stomping because they lack the skill to face anyone thats on a simi level playing field

slim temple
severe comet
oblique nest
severe comet
slim temple
slim temple
oblique nest
#

The under 15 queue was about new players

severe comet
#

if it keeps up casual gamers will leave then all that will be left is the cape gamers they cant pub stomp and long queue times

oblique nest
#

not casuals, I'm not saying there isnt a problem with overgeared people in regular lobbies, but people dodging regular lobbies and farming new players is just as bad.

severe comet
#

just like rocket league if ur high mmr (geared af) you should not face against someone running in base kit / greens. And they have high queue times for the "pros"

oblique nest
#

True, but until they figure out a good way to introduce some version of skill based match making, its just kinda what it is, you cant just do it based on "gear" cus then the second a noob gets lucky and finds a purple he now just dies.

slim temple
oblique nest
#

Its a problem they'll have to figure out but its just not as easy as you're making it sound

neat hearth
#

I'm so mad..... I'm gonna say bad words.......

rigid prawn
# slim temple i was one of them but it's not all about new players it's more about casual play...

Now they can past level 15. Since the lobbies are open even when your level 15+ you have the ability of getting matched up with people not in gear. With the old system, 15+ became the new high roller as anybody that couldn't pass the Wall that was 15+ lobbies just restarted their character, making the 15+ skill floor higher and higher.

Now, since everything is mixed, you have a higher chance at ALL levels of coming across lower geared players. Everybody has less of a chance of fighting juicers since the juicers are now spread across the community.

Now they just need to create incentive to play HR.

sour pewter
#

bring rogue BACK by consolidating perks - pickpocket and lockpicking - stealth and shadow runner - etc ... and add 5 or 10 flat magic damage to cut throat... make rogues viable in 3s again plz

abstract swallow
neat hearth
slim temple
slim temple
abstract swallow
rigid prawn
# neat hearth there is a noticebly different attitude now of parties with gear than with 1-14 ...

The side effect has been a raise to the overall skill floor 100%, although the chances of it happening in every game is slimmer now across the spectrum since the majority of the playerbase aren't juiced. Were all going to have good days and bad days where we get in queue with juicers constantly.

The key thing to remember is there will be games where you are the most juiced players, and if you die to a juicer team, spectating them can help you understand the game better at a higher level of play. Great way to get introduced to bossing is watching the juicer team that just rolled you take a red portal.

neat hearth
abstract swallow
#

they have a solution to separate people out, and it worked
it was called Forgotten Castle
Ruins and Blue Crypts filtered HARD and had the single best economy the game has ever seen

neat hearth
rigid prawn
# abstract swallow they have a solution to separate people out, and it worked it was called Forgott...

I wish i played it more, had plans and only played that version of the game for like 3 raids. Blue crypts was a trip though lol, never fall asleep again with that constant blue light! I did like the idea of making crypts harder but Ruins was not even close to being done yet, the thieves highway was real PT5 lol.

I think in the current state of ruins, if they added 1 more outer layer that was more forest or something and added red portals, it could be a good first floor now. Make LR crypts the current HR crypts balance and make hell UBER hard. Make HR kick your arse pve lol.

rigid prawn
abstract swallow
#

ruins just needs a soft rework
make the central 9~ tiles proper (ruined) interiors
break up the outer wilderness to NOT being a big open donut for spawnrush/ranged camping (Blue Crypts' spiderweb design was king, literally the best the game has ever been map-wise)
and actually connect the underground/building areas with other parts of the map instead of leaving them pointlessly independent to each tile/module

rigid prawn
abstract swallow
#

yeah, now imagine if those areas actually went anywhere
it's great plays just waiting to happen

rigid prawn
abstract swallow
#

you get what I'm after

neat hearth
#

on a side note rangers are fricking bs and everyone knows it jfc
THW SLOWDOWN SFDDGPKSTERGFNHOSPRJHNTYIDSRHTKPIOB

abstract swallow
#

just don't get hit

neat hearth
abstract swallow
#

on a more serious note, why did they bring back full weapon/magic damage after specifically leaving it out of what they said they were going to buff back lmao
having 30+ SCALING bonus damage was THE problem with kits

abstract swallow
# neat hearth I do the dance bro

don't dance you hippie
just respect their line of sight or shoot them
if you let them play at their optimal range with no cover you're gonna get picked apart even if they use a survival bow

rigid prawn
# neat hearth you have a point

to add onto being friendly, there's no such thing as a 100% truce. If it comes down to it, you might have to fight over the last portal.

People will sometimes betray at the most opportunistic time for them, so doing things like keeping distance and not having your back turned while interacting with things will go a long way in preventing dying to a break in the truce. When it comes to rangers, Badger nailed it. Rangers, rogues, and barbs will forever be environmental hazards. Never enter a room with anyone without being ready to fight them.

neat hearth
rigid prawn
daring trail
#

loot is fine, not super op now
still finding more geared kids in norms than in HR tho.. add the raw gold back to HR tbh

hearty agate
#

Game: makes good changes - reverts 1 day later - problems return - everything is basically as it was with some more nerfs and +all nerfed

#

I understand the idea of fixing duping and it makes total sense to fix that - but why are we reverting a change after one day on top of it?

formal granite
#

Who else thinks yesterday was the most fun they ever had playing Dark and Darker? I can't believe they revert the changes after one day and people are literally sitting here telling them how much better the game was that way.

stuck perch
amber solstice
#

Did the devs not originally design the game with powerful gear and big gear gaps? They have nerfed gear disparity by huge amounts and made better gear infinitely more available. All of the people that want gear to not exist just want a different game. Bug them for a fair arena mode. I think they could successfully make a game for the no gear people but it's not the game they want to make. Defaults PvPing with nothing to gain or lose gets old quick for me and apparently the devs too.

blazing bolt
#

@dawn grotto I just want to say that we should all give a huge thanks to the amazing team behind Dark and Darker that is listening to their community and making the game more amazing despite the challenges that have impeded the game. Thank you guys ❤️

quartz jetty
neat hearth
#

brilliant

stone marlin
#

OKAY THERE IS A BUG WHERE IF U MAKE IT OUT YOU LOOSE ALL YOUR ITEMS AND ONLY KEEP THE ONES U WENT IN IWTH

#

my freinds kept there stuff but my bard lost evverything

frigid berry
#

So they changed the loot back? I want the new looting system back, dungeons dont feel worth to run.

stuck perch
crisp quiver
#

Duck it we need gear caps. Neck beards can be mad all they want the average player is gonna be ok with the changes. Instead of pandering to the 1% sweatlords help out the other 99% who want to play a better game. TTK felt good for those few hours after patch 15 since people didn't have crazy stats on every piece of equipment they had. Make +all only available on jewelry/capes and watch how much better it feels without everyone stacking +all on every piece of gear they have. There is a reason you have the stats the way they are, Any higher on certain stats and it becomes unbalanced so why allow sweats to become so overpowered you can't do anything against them? +weapon should not be on armor since that makes 0 sense, Make the rolls on items make more sense like armor can't get any dmg buffs like armor pens or +weapon dmg and weapons can't give damage reduction. Don't fold to these no lifers when you know what your vision for the game is. Hold true to what you said and the most of the community will support you!

small furnace
#

I did lose a raid to getting stuck on spiders and juggled endlessly inside the swarm, my sword wouldn't reach them on the floor it was an agonizing and slow death.

Thankfully I didn't lose much but still, would rather that not be a mechanic.

neat mantle
#

Brief stuns on hit Dark Souls 3 style to fix the movement speed meta

carmine saddle
#

regionlock china when

sweet nymph
#

patch 15 is very poggers, like a breath of fresh air

main perch
#

So if they are playing they are either not in China or have a vpn and can’t be targeted

neat hearth
#

Make it so jumping on the spiders SQUISHES THEM 😈

main perch
#

Spiders colliding on you blocking your jump is the worst

Especially on rogue who needs 2 hits and has no range to hit them

wooden token
#

Here I think a good direction to balance Modifiers.
We need almost 2 modifiers to make a real difference, such as Armor level and phy reduce percentage. Need to compile both to reach 60+ phy reduce.
we need Additional phy and true dmg to make survival bow be threatful to other character.
We need weapon dmg and phy power and armor penetrate to make ranger be powerful.
By doing so, everyone will need at least 2 modifier in almost all gear working together so they have advantage in one aspect, thus not powerful in every aspects at the same time.
So we need to cut the cap for armor level from 15 to 10. 65+phy reduce barb definitely need some weakness. lower their damage is acceptable. For their movement speed buff is temporary. Not one shot almost everyone is important, that says 75armor penetrating is too damn powerful. I believe 55percent is fine to against fighter and cleric.

What's more important, is to make defensive modifier harder to build than offensive modifier, which is the key part to make everyone feels they have a chance to challenge GOD GEAR TEAM, not make this game just LEFT CLICK and chase around.

we need to make a way that Geared team are not so hard to die(ranger is an example, every team have confidence to kill him.) , and not too fast at the same time.

mellow glen
# wooden token Here I think a good direction to balance Modifiers. We need almost 2 modifiers t...

are u ok ? Defensive Modifiers should be easier to build vs offensie and defense mods should much more common than dmg if u wanna increase survivability and avoid 1-2 taps . There is roll +3 STR which give 6 life its joke that life roll mod roll to i think +5 ? We need rebalance value of many moods if STR give some dmg and 6 life then life roll should roll up to 18 or even 24 to be competeteive with 3 STR roll . also additional armor rolls like +8 or 16 is too low should be up to 32 48 .

instead nerfid dmg and zoom zoom at endgame they should add more defences more life more armour . gap betwen mobility and armor is too big ... full sets of armour should give additional reductions like full cloth gear should gave like 10% additional DR for leather 20% and plate like 30% or something

wooden token
#

LMAO, 32 additional armor, then who can kill barb? with 75+phy reduce 70+ magic reduce.

You make this game Geared team with no chance to lose, for every team who dont have their dmg to certain point do not have ability to fight back.
Again,barb need some weakness, which should be damage

indigo grail
#

amazing so i lost 6 hours of gameplay where I got a coupl k worth of gold in not only actual gold but items as well and now I have to sit here and get boned in the face??? I suggest i get back the shit I lost

mellow glen
# wooden token LMAO, 32 additional armor, then who can kill barb? with 75+phy reduce 70+ magic ...

but idea is u also have that gear and big life pull so basicaly u can just stay and open portal while they hitting u and u can still run away easly
@wooden token ok i understand u but we talking about diffrent thing im talking about item and mod balance and u talking about class imbalance ... im not sure if nerfing/balancing all gear becasue arround one class is good idea it can be done in other way

wooden token
#

item balance and barb balance is both imporant for this circumstance.

mellow glen
wooden token
#

If armor is still too much, barb is totally smash fighter, why do we need fighter when hes lower hp,lower dmg

nova drift
#

if I cant get back my white name from trying to farm positive karma reports because of 1 accidental pk and 1 intentional pk after over 500 extracts on my account, and i keep getting kicked from parties, then forget it im going full dark red name. i might as well kill people for their gear until they implement a better reporting system .

you also get blamed more for mistakes with a red name even when you had no control over the situation.

Might as well go full anakin

mellow glen
wooden token
#

if ranger can get it, barb definitely can get it.
then its too easy to wipe the whole lobby full of Not enough damage team.
And if they do not have all offensive purple gear. They have no way to kill this bard with cleric.

#

then the game is GEAR GAP game.

mellow glen
wooden token
#

If its too safe for Geared team, Lower geared team feels too hard to challenge.

#

if barb can go 75+ phy reduce and 200hp
fighter can only 83+ and 150hp
and fighter dont have lots of damage

#

fighter will last 5hits around. so fast to die

mellow glen
#

"then the game is GEAR GAP game." isnt that game all about gear ? i loved it becasue its like diablo or path of exile full pvp focused with diablo itemization ... i will never play if its another FPS game like call of duty with no iteams or leveling and without progression . ? im pretty sure many ppl love this game becasue of itemization ,

wooden token
#

its a game that gear can make you feel strong, but not too safe to wipe all other Low geared team.
This make the game fun and dangerous therefore interesting.

#

if you have enough gear then dont need to care anything, just W , left click.
its a boring game.

mellow glen
# wooden token its a game that gear can make you feel strong, but not too safe to wipe all othe...

well maybe its not good for game when supergeared teams play normal and they farm on noobs im ok with that i can handle them i will be rat but for sure would be nice if they add content which will make those supergeared teams go to other maps or do superhard content for super rewards that would be nice . We also dont have ladderboards yet so i believe many supergeared teams just play normals for fun instead pushing ladder in HR and thats hurts sunday players

mellow glen
wooden token
#

thats too hard for most player to get ALL GEARED and all modifier useful.

mellow glen
wooden token
real trellis
mellow glen
real trellis
pallid patio
#

so the optimal way to play hell is ULTRA boring only no-lifers do this shit

#

get centaur in a spot where he can't move, shoot him 20 times standing still... super hard top tier gameplay. Such skilled gear acquisition

mellow glen
real trellis
#

Mobs being cheesable is also something that needs to be looked at yeah

#

Maybe if a melee mob can't reach you for 10 seconds (and not because of kiting) they call the nearest ranged mob over

mellow glen
pallid patio
mellow glen
paper abyss
#

re-nerf all the overpowered gear, balance felt great pre-dupe rollback

dim goblet
#

remove +1 all attributes. Remove the weapon damage. Make modifiers on items like they were yesterday. It was a great decision! Why didn’t you just fix the bug with item duplication and leave everything as is? anguish

#

yesterday we fought on equal terms with people who were better dressed than us. A person could make a mistake and because of this he would lose his equipment. Today, I am being killed by a fighter in which each item has +1 all attributes and additionally strength or dexterity... How to deal with this? in such clothes he can make mistakes 5 times, but not die in the end

#

fighters gain such an amount of strength and agility that it is impossible to hit him. He immediately blocks with his shield and then hits you... This creates an imbalance. I'm not talking about archers or rogues who gain "weapon damage" on every item and shoot you at 50% HP in the body.

#

Barbarian is very fast, due to the fact that he can gain both strength (increasing his HP pool) and speed through agility. As a result, this is a huge carcass that runs and swings its hammer very quickly, destroying 50% of HP in 1 hit and you don’t have time to block it

#

Yesterday weapon mods were really important. I didn’t look at the line “+1 all att”, I looked at things like additional running speed, armor rating, action speed and so on... This brought both balance and added interest to the game... Now everything is simple they are looking for +1 all and in addition to this strength or dexterity... the rest of the modifiers are just garbage compared to them.

celest pagoda
#

plus all is way to easy to find

indigo grail
#

Suggestion: please nerf barbarian, getting two tapped by a walking tank when i have a ton of armour on with strength rolls is rediculouos (he was naked other then a cape and green hammer)

opaque urchin
#

I think that addidng those blue gems completely broke progression on those.

Right now i have -200/400 to achieve

hybrid marlin
#

There needs to be alot more motivation for people with high gear to do HRs it's a serious problem for people to kit themselves out simply to demolish people with no kit... I'm trying to introduce my friend to the game and in both Ruins and Crypts we can't go a single round without running into people with all blues and purples.

twin kiln
opaque urchin
twin kiln
opaque urchin
# opaque urchin True. Without stats like +1 all on people, even on HR yesterday we had a chance ...

I consider those two serious issue with society of the game and quality of gameplay.

I can grind like 2 days or more to have full gear, maximum purple ( never above). Meanwhile someone spends literally 2-3 USD to get up to 4k gold or unique names weapons. And due to that and +1 all and such, I do not stand a chance even with some nice blue gear. Always getting one shot ( even on fighter) with a spell or an arrow to the chest. Not to mention barbarians

crimson jewel
#

pleaseee ironmace pleaseeee. Fix the right click bug. I kept throwing my lantern.. And pleaseeeeeee. Fix the goblin aggro. They just aggro to me from above or below. Pleaseeeeeeeee ironmace. Reduce the amount of mobs a bit in gc. It's too tight and too crowd.

livid mason
#

What do you think of implimenting clarity sickness to prevent the pots from being heavily used cleric/wizards? I think clarity pots heavily disregards magical healing on gear for cleric so they ought to do something about that since they have too much healing at base. since the base healing back then was designed for playtests that did not have clarity potions yet.

indigo grail
crisp quiver
#

Duck it we need gear caps. Neck beards can be mad all they want the average player is gonna be ok with the changes. Instead of pandering to the 1% sweatlords help out the other 99% who want to play a better game. TTK felt good for those few hours after patch 15 since people didn't have crazy stats on every piece of equipment they had. Make +all only available on jewelry/capes and watch how much better it feels without everyone stacking +all on every piece of gear they have. There is a reason you have the stats the way they are, Any higher on certain stats and it becomes unbalanced so why allow sweats to become so overpowered you can't do anything against them? +weapon should not be on armor since that makes 0 sense, Make the rolls on items make more sense like armor can't get any dmg buffs like armor pens or +weapon dmg and weapons can't give damage reduction. Don't fold to these no lifers when you know what your vision for the game is. Hold true to what you said and the most of the community will support you!

bleak dagger
opaque urchin
crisp quiver
low charm
#

just experienced for the first time in ruins that a team can keep you out of the worm lair by manning the switch and the only way around is to send one person in by themselves or wait them out

quartz bloom
#

I love the idea of there being a queue for people that buy access to player trading and a queue for those that don't.

Trading characters would not be able to queue with non-trading characters. A non-trading character could buy access at any time but there would be no going back until the next wipe.

What do you guys think?

low charm
quartz bloom
low charm
#

correct. youre essentially limiting the BIS (best in slot) concept by running lvl 1-14 and doing this definitely helps but with the merchant change it wasnt nearly as effective. just implement a gear score system to the queues and you would have the exact same effect without people sandbagging the classes

quartz bloom
#

The gearscore idea is far more complicated than a trading and a non-trading queue. It also fragments the playerbase far more.

low charm
#

so lets discuss this in whole. what about the <15 queue was so appealing? compare that to a "trade-limited" queue. and then we discuss what the difference between that and a gear score system would entail

prisma tartan
#

Need a gulag system or respawn, more action. Or players turn to zombies when they die

quartz bloom
#

The non-trading queue and the 1-14 are exactly the same in practice. The only difference with my idea is that you could get the 1-14 experience permanently without having to reroll characters.

low charm
#

so youre saying that the appeal of the 1-14 was that typically (cause it wasnt 100% effective) you dont run into characters with BIS gear?

quartz bloom
#

The appeal is that even though people can grow strong through found gear and the RNG of merchants, they will likely never grow as strong as they could through player trading. It would also be exponentially more difficult to have backup kits with the perfect stats too.

quartz bloom
low charm
#

absolutely but your "no trade queue" wouldnt fix that

quartz bloom
#

With my suggestion, there would be no queuing between trading and non-trading characters within each wipe.

As stated in my original suggestion.

#

So you'd get on with some friends and instead of saying "anyone got a char under 15?", you'd say "want to play on our trading or non-trading chars?".

low charm
#

so how does that differ from a gear score system? with a gear score system every piece of gear on a character's person contributes to what your "pool" of the lobby. you would essentially eliminate all of the "sharing" that would still be available with your idea. obviously there are ranges for the gear score to determine who you play against but this would conceptually eliminate people bringing in BIS gear for their friends so they can steamroll the lobbies (which was being done in 1-14 queues).

The idea that this would somehow split the player base doesnt make sense either. in fact it would actually feel much more natural in the way that you deal with the competition. for example. new players are learning how to PVE for the most part. then they start escaping more with loot or dying to pvp. so their ability to pvp would have to improve in order to get out with said loot. then as they get better their gear score goes up. and with this the competition would be harder as well. and so on. and so on

quartz bloom
low charm
#

so for example you and i are partied together in your non-trade queue

lofty tusk
low charm
#

we each have the ability to go through our merchants and pick out the best gear available for myself or you and we can compile that to create the ideal gear for what is available to us in this exact moment. but this punishes people who dont have "friends" that they play with regularly. every friend that you have that plays this game contributes to the gear available to you theoretically. so instead of trading in game. you discuss whats available to you and your friends and they bring whatever it is that you are looking for into the lobby for you

quartz bloom
low charm
#

you wouldnt be breaking the rules of your "no trading" but it allows you to have a larger resource pool than potentially other people

lofty tusk
quartz bloom
lofty tusk
#

wdym i could just join a special discord of tryhards that has a trade specificly for the mode without trading....

low charm
#

not at all. i can speak for myself and everyone that i know who plays this game that the vast majority of my gold is made through selling trinkets. not gear

quartz bloom
lofty tusk
#

yes it wuold be easy, i could still technically speaking offer real money for gear (i personally wouldnt bother with that but we all know people do it)...i could set up trades inside the dungeon and just have a buddy there to help me extract....its not that hard to work around tbh

low charm
#

im not saying its as easy. im saying that everyone doesnt have the same access to resources. meaning that you are going to still have a small group of players running around with BIS gear because their friend pool is larger than others

pallid patio
#

HR Goblin cave is EVEN MORE FRIENDLY after the patch due to the insane amount of loot you get for free vs the risk of fighting. I'm not exactly complaining because I'm making shitloads of money but... sometimes I want to fight a WILLING PARTICIPANT

quartz bloom
lofty tusk
low charm
quartz bloom
pallid patio
lofty tusk
#

its only a risk for people that play alone....everyone else wil just circumvent the rule

pallid patio
lofty tusk
#

i completely get the idea of wanting a more "fair" mode, but this just isnt the be all en all solution....fyi playing games in and on its self is a waste of time, so that wont stop anyone

celest pagoda
#

guys i am a stream remove +1 all its a lazy slot

low charm
quartz bloom
# lofty tusk its only a risk for people that play alone....everyone else wil just circumvent ...

I think you're being a bit disingenuous.

Currently, if I have 5k gold, I can just go into the trade channels and hang out for 10 or 15 minutes and buy each and every piece of BiS gear I want to build a set.

You're trying to suggest that a system where I have to find each seller on Discord or on a forum outside of the game and then trust them enough to queue in with them to drop it for me, risking losing it in the process, for each and every piece, would be just as easy.

lofty tusk
low charm
timber pawn
#

Would be awesome if the recoverable health could be white instead of light red, very hard to see with even mild color-blindness

quartz bloom
# low charm like i said. its not about being easy. its about availabiltiy of resources to th...

1 to 14 existed. Despite its flaws, many still favored it over 15+ queues and would reroll just to play in what still felt like a fairer environment most of the time. My idea is simply to allow people to stay in that kind of non-trading "found gear" queue for as long as they want and to not allow players from the trading queue and non-trading queues to queue together (which would be an improvement over the 1-14 queue that existed that people already liked).

quartz bloom
lofty tusk
low charm
low charm
lofty tusk
#

prove it dont just claim it, looks at rocket league lol

quartz bloom
low charm
lofty tusk
#

they are all hugely popular and huge successes idk what you are on

short heath
#

@abstract swallow thoughts on the current patch?

I think things are pretty healthy across the board. Loot is relatively easy to come by, power imbalance over tiers of gear isn't terrible to the point of being insurmountable (even though TTK is VERY short currently, which I don't think the devs want), and even the Ruins was seemingly being ran by non-meta duos as often as meta duos. I don't think I personally played enough Crypts to form a trios opinion because I was playing mainly duos with a friend, but it also seemed a lot more healthy. We 2v3'd a few teams, but still got rolled by any buffball we encountered, although we DID take one or two of them with us in the process, which is a good thing. Certainly better than standing literally no chance. I think this patch is a LOT better than most people think it is/thought it would be, especially with weapon damage rolls coming back.

low charm
#

yes but they all started without SBMM and when they changed it they lost over 50% of their player-base immediately.

lofty tusk
#

imagine listing 1 of the world most profitable games, with one of the biggest playerbases ever in gaming as an example why skill based matchmaking doesnt work...

quartz bloom
#

It's impossible to prove anything to someone that can't directly respond to what's stated. I've multiple times described what your idea of circumvention looks like (having to queue into the dungeon with multiple different random people to acquire a set, risking losing the piece you're trying to acquire each time) and you continue to ignore that and suggest that it would be just as easy as the current trading system.

low charm
#

which game are you trying to use as this example? because if we want to talk about most profitable game id say it was the MOBA category

lofty tusk
#

like just say you dont like it and call it a day...but to go ahead and list huge titles as an example why it failed....man im at a loss for words

low charm
quartz bloom
lofty tusk
#

yh tell me more about how fortnight and rocketleague are failures due to skill based matchmaking......

short heath
low charm
lofty tusk
#

also i played with a friend who was a pro cod player....go figure

low charm
lofty tusk
quartz bloom
#

My final summary before I depart this enlightened conversation 😛

People liked the 1-14 queue. Many are disappointed it's gone. One of the main abuses of that system (that people already liked and miss) was that people could have friends give them loot purchased from trading and then join the 1-14 queue.

My idea is simple. Allow the 1-14 queue experience (no trading) forever until you choose to enable trading.

Furthermore, don't allow trading characters to queue with non-trading characters, thus eliminating one of the major abuses of the 1-14 queue (that people already liked, even with that abuse).

Would there still be ways of circumventing the system? Perhaps. But it has to be kept in mind that people already liked the 1-14 queue (to the point of deleting and rerolling characters just to maintain the experience) and what I'm proposing is that same experience.

I find it hard to believe that this wouldn't satisfy many of the players that enjoyed the 1-14 queue experience.

lofty tusk
#

playerbase dropoff is normal in ANY online game....the fact that fortnight was able to hold on to its growth for as long as it did, is quite a testement to just how successfull that game was

low charm
short heath
# quartz bloom Even with a gearscore system, there is a huge disparity between a poorly itemize...

GBMM would shift the economy to a more healthy state because there would be people prioritizing bis greens to attempt to circumvent the system as much as possible while realistically not gaining as big of an advantage as there currently is possible to gain via gearing and subsequently purposely queueing for a lobby you know is filled with undergeared/less experienced overall players to attempt to get the easiest lobbies possible. The point is to objectively reduce the potential stat differential between the lowest and the highest geared players within a lobby.

lofty tusk
low charm
plain cosmos
#

Make ttk Higher

lofty tusk
#

correlation and causation...and all that....

short heath
low charm
lofty tusk
#

prove it... show me the graphs and dates...the whole works....feel free to dm it

vagrant perch
#

pls get back 1-14 and 15-20 matchmaking !!

short heath
# plain cosmos Make ttk Higher

My favorite thing to do right now is to run Ruins solo as a Rogue with weakpoint, rupture, and poisoned weapon with + weapon damage and as much str/agi as possible, but not running a cape so people don't see me and immediately think I'm geared to the brim, poking fully geared Rangers twice and watching them flop over as they try to run away. Actually comical.

#

I have like 3 full Ranger gear sets just chilling in my inventory because they thought they could run up to me and Spear me to death. Kekw

lofty tusk
#

my dude literally sends me the growth stats claiming that because the growth didnt stick to 150% over a span of 5 years, and over the years the growth percentage dropped, and it supposedly correlates with the release of skill based match making...but literally not a single product can hold on to its initial growth percentage....so in conclusion...i was right lol

short heath
low charm
lofty tusk
#

jep lol

vestal relic
#

There is a simple fix to this silly weapon damage bonuses.

Have rules on gear bonuses, for example: One piece of gear can only benefit from one type of weapon damage mod specifically.

So, +wep dmg, true phys, true magic,magic dmg, physical bonus, all of these would be the same "rating", so if a random roll rolls out one of these, none of the other ones appear on that piece ever.

This avoids players from making sets that can increase one attack by like 50 damage.

It ALSO allows a piece to have more variety in bonuses that can make you more tanky, or faster.

If this is too drastic, you can limit it to one physical, and one magic bonus. So warlocks can benefit from both for example.

But having +3 wep dmg, +3 additional and then true damage. On one piece? Let alone a whole set? That's really dumb and will only benefit the squads who already obliterate people.

low charm
# vestal relic There is a simple fix to this silly weapon damage bonuses. Have rules on gear b...

i mean theoretically it would benefit everyone who is trying to run the class that way because everyone has access to trade chat. if youre talking about the people who find it naturally thats just rng and the chances of those aligning a incredibly small. but i do get your point. the real problem to me is that these items are priced at 1000+ gold per piece and the majority of players dont have that kind of gold to spend on gear like that so the small percentage of players that do are generally career gamers and this is imo is where the problem is stemming from. the company is appealing to their career player audience more than their average player-base

short heath
low charm
short heath
low charm
#

"the PROBLEM to me

vestal relic
# low charm i mean theoretically it would benefit everyone who is trying to run the class th...

Not sure what you mean at the start? I mean limiting how the pieces are rolled. The randomness is too out of control. It's silly that it is even possible to get that much damage at all lmao. It needs to be toned down.

That a rogue could craft a set that can demolish people or a ranger that can shoot an arrow dealing like 90 damage or more

If we remove that it is even possible, we remove the really expensive 1000+ gold problem, we have no chance of a glasscanon protected by a team or just the absurd difference between a lowgear player and a geared one.

The gap is too insane with this rollback imo

low charm
#

not problem FOR me. jesus.

#

didnt know i was gonna be giving an english lesson today

short heath
wooden meadow
low charm
short heath
#

Just because you can't add and he can't apply proper grammar to his thoughts doesn't mean you're supposedly giving lessons or collecting homework. Introspection would do you both well.

wooden meadow
low charm
short heath
neat jay
#

BRING BACK NORMAL CAVES MAP ONLY AND TRIOS RUINS

vestal relic
short heath
neat jay
vestal relic
low charm
low charm
short heath
neat jay
#

if i wanted to play high roller goblin caves map i would play high roller... rofl

wooden meadow
# short heath Yes, and I ignored this because 1 - yes, it does still matter, and 2 - I had alr...

„If you watch your character sheet and add the total percentage increases you get from no buffs to as buffed as a Bard can possibly get you right now, the total increase is near 200% across your whole team. Being able to do that AND have competitive ranged dps to a Ranger is not okay.“
this was your explanation. ok, let‘s engage on that idea. what would be a great threshold for bard buffs on a team, if 200% is problematic. 50% in total? less or more?

plush sky
low charm
plush sky
low charm
short heath
# wooden meadow „If you watch your character sheet and add the total percentage increases you ge...

Again, I have said this 5 times in the past 3 days - the problem with Bard is that they can apply these buffs at the same time and while you choose to believe that they aren't as impactful as they truly are, it is quite obvious that they have a significant impact, otherwise the class would not still be ran in meta team comps after being nerfed 3 patches in a row.

Song buffs need to be aoe around the Bard, meaning that as soon as you leave that aoe around the Bard the buff goes away. They also need to only persist while physically playing the song and only for 5-10 seconds thereafter, which renders teams/Bards to only having 2 concurrent buffs at any given point in time AND limits the dps potential of your team by denying Bard access to things like buffing then Crossbow for 80% of people's health pools. This needs to happen, or serious diminishing returns on buffing needs to happen, in order to balance the class and even out this insane buffball meta they've built.

plush sky
short heath
low charm
short heath
plush sky
low charm
crisp quiver
#

1Duck it we need gear caps. Neck beards can be mad all they want the average player is gonna be ok with the changes. Instead of pandering to the 1% sweatlords help out the other 99% who want to play a better game. TTK felt good for those few hours after patch 15 since people didn't have crazy stats on every piece of equipment they had. Make +all only available on jewelry/capes and watch how much better it feels without everyone stacking +all on every piece of gear they have. There is a reason you have the stats the way they are, Any higher on certain stats and it becomes unbalanced so why allow sweats to become so overpowered you can't do anything against them? +weapon should not be on armor since that makes 0 sense, Make the rolls on items make more sense like armor can't get any dmg buffs like armor pens or +weapon dmg and weapons can't give damage reduction. Don't fold to these no lifers when you know what your vision for the game is. Hold true to what you said and the most of the community will support you!

short heath
plush sky
low charm
# short heath I probably have around 1.2k hours at this point across all the PTs and EA.

so im probably sitting someone around 800 hours but do you remember how much more difficult it was for you (i know it was for me at least) when you fired up the game for the first time and tried to get out? no idk about you but i didnt have nearly as much of a problem with the kitted trios as we do now. but it was still hard to learn on its own. and since EA release it seems like a lot of the lobbies have geared teams steamrolling in them surrounded by naked players. thats infinitely harder than what i had to deal with when i started.

short heath
# crisp quiver 1Duck it we need gear caps. Neck beards can be mad all they want the average pla...

I'll be honest, + all isn't a massive deal being limited to + 1 all across the board as a random modifier. + weapon damage is way more of a problem currently. But yes, in general, they need to make a decision on what kind of community they want to foster... and if they're smart, they'll focus on the average playerbase since a game like this will not likely ever have a true "pro" scene they can profit off of, and their current financial model is geared towards a casual, average playerbase anyway.

low charm
short heath
low charm
short heath
vestal relic
# low charm i just dont know how to reduce this without a general "damage down by XX%"

I already explained that if you have a pool of rolls that can't land of on the same item.

So you cant have 3 different pluses to your weapon damage, only one, or two. This limits the modifiers on every single item, effectively reducing the damage BONUSES by 66%. (not damage bonus, but the bonuses themselves, which in turn would probably do the same but I am not a mathematician so dont quote my math lmao)

low charm
short heath
low charm
#

and now my argument is based on my prior statement being true. i think its not on steam currently because IM partnered with CHAF and now they either cant put it on steam due to contract rules or wont put it on steam in response to steam dropping them from the market

short heath
low charm
lofty tusk
#

valve will not publish games that are in a legal battle, its just a company policy, and a smart one at that

low charm
#

i wont disagree with that at all lol

#

they are the largest pc game catalog they have a lot to lose and very little to gain

lofty tusk
#

exactly, if they had to go sifting thru each and every game with a case against them they would prob have to hire an entire team + a legal team just to be safe lol

low charm
#

well lets be real here lol they probably already do lol

lofty tusk
#

fair haha

short heath
# low charm im not a lawyer so dont take this as fact but as long as they didnt sell the gam...

No, they'd still be held liable because they were a means by which IM profited, and also would profit from those Steam sales, which is a direct loss of potential gains from Nexon (again, if they were to win the case in Korea). Where you are doesn't protect you from liability in any case. The reason Nexon attempted to form a case in the US as well as in Korea is multi-fold... they wanted as much $ out of IM as they possibly could get because they're a direct competitor that took advantage of a game design they scrapped that obviously saw extreme success to slow them down/potentially shut them down, and they wanted to take advantage of two separate legal teams to gather as much time as they possibly could against IM (time = money) and attempt to prevent IM from releasing Dark and Darker into EA (and therefore becoming profitable). Nexon was literally trying everything they could to squeeze IM dry and shut them down entirely. They also started the case in the US simply because they could and have the funds to do so, because again - time = money, and they know IM is nowhere near as big as they are. They could sustain both cases, while IM probably couldn't have.

low charm
short heath
astral warren
#

woman elf/orc barbarian should scream in woman voice lines

astral warren
#

my character is male barb originally i use woman elf but i scream in male voice :(

low charm
#

Back to the earlier discussion. How do we feel about a gear score system as a whole? My thoughts on how it would work is as follows:

Trash gear: 0
Grey: 1
White: 5
Green: 10
Blue: 20
Purple: 30
Orange: 40
Uniques: 80

Now all gear that falls in these categories applies this include: throwables, potions, bandages, etc.

The ranges could apply as follows in solo:
0-70
70+ - 140
140+ - 280
280+ - 420
420+
Each range of gear score is allocated to allow 14 items of the next teir. But no more than that. Which means you could not bring in gear for your teammates and "sandbag" the team's gearscore

bleak dagger
#

could you just stop this gearscore BS? It doesn't work, it will never work snd they will not implement it.

low charm
bleak dagger
#

If you want a balanced experience, then why having any gear in the first place? It's imbalance by design. What is your incentive to aquire gear if not for gaining an advantage, thus creating an imbalance. You guys with this gearscore shit don't understand that you basically asking to remove gear entirely from the game. It just doesn't work in this game.

nova mango
#

id just like the gear disparity to be less of a cliff tbh

bleak dagger
low charm
#

That's not at all what's being asked or even implied. I guess firstly we should ask the simple question. Do you think fully geared trios steamrolling a lobby is a problem?

bleak dagger
prime thicket
#

because HR is just not worth it... with a 300gold entrance fee as a team...

wide lagoon
#

Theres not enough players to seperate into different lobbies tbh

lofty tusk
#

gearscore is a mmorpg mechanic....pve based stuff...like looter shooters etc etc

muted nova
#

the problem with gearscore is that people would actually have fun

#

it needs to be hard, with gearscore everyone could just extract and not ever die

bleak dagger
#

Why do people believe that with a gearscore they would struggle less against the streamrollers? It wouldn't solve any of the problems for "timmies"

lofty tusk
#

the issue with gearscore, no matter how you spin it, it doesnt work for this kind of game....even if you say for example we have a gray-blue bracket and a purple-yellow bracket....you may aswell just move 1 of the 2 backets....if you cant comprehend this idk what else to say

muted nova
#

gearscore would take forever for matches

#

imagine being full unique and getting empty lobbies lol rich get richer

bleak dagger
low charm
#

Using economic analogies. That's a capitalistic concept. Because one person did it. That means everyone can do it. Which is innately not true. I'm not asking for them to remove those players. Or that those players give their gear to lesser players like a "socialist" would. The idea of a gear system is to allow players with lesser skill to be able to compete against people of higher skill. That's literally how it works. But when two people of similar gear face off the one who is more skilled than the other would be the winner. But there are many ways to set up your kit that would allow for creativity of builds and combat to flourish rather than this stat-stacking-buff-ball meta we have right now

lofty tusk
# muted nova imagine being full unique and getting empty lobbies lol rich get richer

even if the lobby would be full...essentially if you are in top bracket, lower bracket gear becomes irrelevant, to the point that you wont ever play in the lower bracket unless you are fully gear wiped....you may aswell just take 1 of the brackets and balance all gear levels within that bracket and have the exact same result but without the segration of the playerbase...

muted nova
rare seal
#

Gearscore doesn’t need to be simple gray-blue that’s a very simple implementation of the system and no it’s not only mmorpg system plenty of games have it hell even single player games have it where gear is involved. This is EA after you could implement this kind of system for a week or two and see how it goes does it help, does it make things worse but alas people will mald and cry and we are going to be stuck with hotfixes and no direction for the game

lofty tusk
low charm
limpid niche
#

No gearscore. Its fine how it is. You can find so much loot now. And its so rewarding killing better geared people

lofty tusk
bleak dagger
# low charm Using economic analogies. That's a capitalistic concept. Because one person did ...

In its core principle it is just like capitalism, anyone can get stuffed, but not everyone. And you are essentially saying it: how would they compete with less skill against people with higher skill? They would still just loose. That's not a gear problem, but skill. And gearscore wouldn't change that in the least. In a nutshell the most skilled player have the best gear; that's just how it is; and I can't see how a gearscore would alter the outcome in the least.

muted nova
lofty tusk
#

essentially each bracket would be its own version of the same game, there is literally no reason to ever leave the 1st bracket....

bleak dagger
muted nova
#

unless loot pools change there is no reason

#

so let's have a ranking system. Different brackets going up. Each rank you get placed in a map with higher loot quality

low charm
lofty tusk
#

realisticly there arent many options, its either have a starter kit dungeon, have a no trade mode, have skill based matchmaking, have low level dungeon, off the top of my head...or any combination of those

muted nova
#

I guarantee my suggestion would save the economy.

lofty tusk
#

or ofcourse, just do nothing would also be a option, but a lot of people wont enjoy that tbh

bleak dagger
muted nova
#

people would actually play and pvp to secure their place in the bracket because loot would be a prize to fight over.

#

Nobody would have access fo higher tier loot until they go into higher brackets for better loot quality verses their level

lofty tusk
low charm
lofty tusk
#

imo a combination of skill based matchmaking light (only checking amount of kills and extractions), combined with compressing the overall geargap but adding some very nifty skill modifiers etc in high end gear, to the extent of if you have 3 pieces of "fire runner" perked gear, the fighter sprint leaves a trail of fire (not a serious example but just to illustrate the concept)

violet sequoia
low charm
lofty tusk
#

ya be more creative than just slapping some numbers on the gear, but ill admit that takes quite a bit of extra dev time

#

it would also be very complimentive of trading...i find for example 2 pieces of "barb skill perk gear" i play fighter...now i need to trade because i want those sweet set perks

low charm
bleak dagger
lofty tusk
violet sequoia
#

Wont work

low charm
bleak dagger
lofty tusk
#

yh just to clarify what i mean by a light skill based mmr is that you just track the bare minimum stats, so like you track only extractions and amount of kills within the past X hours of gameplay

bleak dagger
low charm
violet sequoia
# low charm What is the point of making classes balanced if the game wasn't meant to be fair...

Not fair, does not mean stupidly broken gear, class, perk or skill

It means that if you go into a game, you can fing geared people, it means tha you. Can loose your súper gear because of a body Block from mobs.

Means that if you are bad at the game you Will get stomped, and if you are tryhard you can snowball

The inhability of a player to get better gear or winning more pvp does not mean that developers should make the game easier for them
But the contrary, they need to get gud

low charm
bleak dagger
bleak dagger
lofty tusk
#

another thing that would be cool imo, is if there was gear more suited for damaging pve and gear more suited for pvp

violet sequoia
lofty tusk
bleak dagger
#

would wait until the pve gear boys cleared the pve and then destroy them with my pvp gear

low charm
bleak dagger
violet sequoia
lofty tusk
low charm
#

That being said I love this game because of the satisfaction of accumulated wealth on successful runs and how much the devs seem to want to satisfy their playerbases. However I also recognize the mountain that is starting new and having to avoid at least one trio of pvp hungry buff-balls

bleak dagger
lofty tusk
lofty tusk
#

ah yh forgot about that lol

low charm
bleak dagger
#

there is no reason to block as a cleric when you 1v1 in meelee

violet sequoia
#

They should do a 24h EVENT of no gear lost the Day before every wipe
It was funn yesterday

torn goblet
#

i liked the loot from yesterday but now my stash is at 200 gold

low charm
bleak dagger
torn goblet
bleak dagger
torn goblet
#

bet

high iris
#

Revert this patch pls… Playing without major gear disparity was so much fun. Even content creator such as Katie and sobad said the same thing.. where is the issue on making the fights balanced , less gear dependent and fair? At the end of the day if you are good you will win the fight regardless of the enemy team is in default or blue gear..

wild obsidian
#

few suggestions:

Rogues:

-consolidate lockpicking/pickpocketing to one perk

-rogues can choose a perk where a blade is cloaked in non lethal poison that adds the drunken effect, 3 stacks of this applies the
debuff for 10 seconds, and can be re-applied in one attack within 15 seconds of triggering effect

-consolidate stealth and bake it into the hide ability, so all rogues can move 10 steps without the need for an additional perk

-add a shadow step ability, where players can can move back 3 metres, and leave a dark after-image, that similarly looks like the effect when rogues use stealth when they transition to invisibility, the after image has density and has 1hp, after image fades away after 3 seconds

-add a perk(phased stealth?), that effects how stealth works and gives the players a dark shroud, during the ability when using stealth, players will gradually cloak to partial invisibility over a 1 second ramp up, when a player attacks that invisibility is broken, but when the player stops attacking they phase back into stealth, taking this perk makes stealth last 10 seconds, and reduces the cooldown of stealth by -20 seconds

wizard:
-add a spell that shuts doors from a distance, these doors can be unlocked as usual, this spell additionally reinforces doors, making the barbarian crush perk take two hits to break the door, using this spell on a locked door will open the door instead

-add a spell that creates a 1 metre protection dome, which blocks all physical projectiles, after taking 200 damage this dome breaks, and lasts 10 seconds, if the dome is hit by an arcane spell, 20% of the damage is transferred to the wizard who originally casted the protection dome, the dome is a channelled ability, and the caster cannot move during this time

-add a perk that significantly reduces spell casting speed when using a staff, when the player uses a spell in quick succession, spell casting speed is reduced by 5% up to a cap of 30%, lasts 5 seconds before all stacks fall off, additionally, holding a charged spell will add one of these stacks for every 3 seconds the player holds a charged spell(including channelled abilities like dome of protection)

-add a perk that reduces all magic damage by 50% to the player, and adds 1 additional spell usage to all the players spells, however all offensive spells are transformed to add an additional effect, fireball will explode violently leaving small pools of fire around the impact zone, zap will arc to one additional enemy, ice bolt slow is extended by 2 seconds, lightning strike lingers for 4 seconds, hitting players within 1 metre of the spell every 0.5 seconds, chained lightning reduces magic resistance by a flat -50 to players hit for 5 seconds

bleak dagger
high iris
lethal totem
#

Give Wizards Shadow Masks

short heath
amber abyss
#

Remove HR Goblin map from regular goblin caves

short heath
# bleak dagger In its core principle it is just like capitalism, anyone can get stuffed, but no...

This isn't true, though. There are plenty of really skilled players who don't play often enough to have full stashes of amazing gear sets, and there are also plenty of the exact opposite - people who are trash at the game and just play so much that they slowly accumulate enough gear (or gold to buy this gear) to run multiple matches in a row with said gear.

Time investment ≠ skill capability, and skill level ≠ time to play and gather bis gear sets. Tons of examples of these opposite sides of the spectrum exist.

The direct benefit that GBMM would have on both the economy and gamestate is that players who play enough to get decent gear sets but aren't actually skilled enough to roll HR lobbies against actual good players (you even pointed these players out in another of your comments) will have two options - either continue running no-ante lobbies in good gear sets against other similarly geared players, or go to HR and actually learn to play better instead of just relying on gear accumulated over time to carry them. While forcing these players to either improve or run HR, you're simultaneously improving new and casual player experiences by objectively keeping the potential stat differential at a minimum within the bracket they'd fall into, which gives them a better chance to learn and improve from their encounters with other players (because you can't learn anything from getting onetapped) rather than just getting ran through or gaining the mindset of avoiding pvp at all costs. It is very possible to overcome a bis green trio with all white/some greens, and on the opposite end it is effectively impossible to overcome a bis purple with white/greens. The well geared team would have to have gotten jumped, outplayed, or played super poorly themselves in order for that to happen in most cases. GBMM would give value to bis greens as well, to help the economy form itself a foundation.

muted nova
azure fog
#

Gear disparity in normal lobbies is the single biggest problem in this game. It is terrible for community health. Game/community health is not about the top 10% it is about the brand new player that is undecided if they are staying or not. Every game needs new blood to Keep it fresh and alive. Normals and casuals ARE a game’s community. They are the bulk of the purchases and funding by the numbers. We are currently subjecting brand new players and casual players who loose gear to be steam rolled in normal lobbies by purple troll squads. They don’t even bother looting the dead half the time, the purple trolls are only there to bully the normal lobbies. This is why the game has negative population growth.

short heath
# azure fog Gear disparity in normal lobbies is the single biggest problem in this game. It ...

Bingo bango, I've been saying this for over a month now. No amount of incentives will ever push the players who terrorize/bully new players/casuals into HR. They already have the gear - they don't go into these lobbies to get anything but satisfaction from killing other people and denying their progress, which is pathetic that the only way they can feel good about themselves is by doing this.

abstract swallow
idle tartan
#

give back 1$ beer

main roost
#

WTS Deathbloom 20key

stuck perch
tight fox
#

I still think more impactful rolls like weapon dmg and all attri should be locked behind epic and up rarity and that LR dungeon should cap at blues, forcing people to go HR to actually get kits and reducing the insentive of just jumping down into LR as a full purp gear team wiping everyone

short heath
tight fox
#

Yeah idk

#

watching fully kitted team rolling LR lobbies to go into hell and still get a good amount of decent loot at their lvl seems kinda counter intuitive

short heath
#

I was just being facetious there, because @stuck perch made his usual claim and still has yet to outline how exactly these issues would manifest. I'm tired of hearing that things along the line of GBMM or gear capping lobbies will somehow ruin the game without getting any form of logical explanation as to how or why, so I'm just done engaging with people about it when they say it anymore.

tight fox
#

I don't see why we couldn't test it

#

a few weeks of testing isn't gonna kill anyone

stuck perch
# short heath I was just being facetious there, because <@198962978203238400> made his usual c...

I've done so every time we've had this discussion and you promptly forget the points as if they were never mentioned every time. This has been going on for how long? At least a month now. I'm not going to retype the same argument just so you can ignore it and claim I've never explained any of it. I'm also not the only one who's be refuting your claims and you've yet to address any of those points. Talking about it with you is a waste of time aside from pointing out that you're full of shit.

stone marlin
#

i think archers should get grey campfires back and lose bear traps on default

tight fox
#

campfire is like a get out of jail free card I think it would be too strong as a base kit item

short heath
real trellis
#

why the FUCK do ales cost 8 gold minimum now? That's actually crazy just to fuck over bards and clerics lmao

calm orbit
#

NERF THIS FCKING UNSKILLED WEAPON DMG BONUSES. this game is so fcking unskilled.

real trellis
#

HEAVY LEATHER LEGGINGS BUMP HEALTH NOW?!!??!?

calm orbit
tight fox
real trellis
tight fox
#

I think bumping it down to like 4-5 would be ok