#suggestion-discussion

1 messages Ā· Page 218 of 1

lone crescent
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With Warlock is even easier

mystic crystal
#

warlock can almost 1 hit anything with blow of corruption they dont even need a real weapon šŸ˜‚

dapper crescent
#

Funny that you think campfires are "too expensive" and that a wizard having 20+ strength ONLY from +all equipment is not a "kitted player" ---> me and my trios have some of the best gear on the server, we are kitted beyond belief, yet we have the issue of our wizard dealing no damage to barbs and warlocks, and about half the damage he should to non-50% MR classes.

We have tons of clarity pots, we have tons of campfires. We're making more than enough gold to use 5 campfires a run, yet it does not change much. The fact is, he's chugging clarity pots while we're fighting a buffball team, in order to kill their backline- then we're left to kite the barbarian for 2 minutes while repeatedly casting spells until he finally drops.

indigo egret
#

The amount of clarity potions I have on ALL my characters would make this point moot. But let's say sure you don't have any clarity potions because you literally never live a game so you have no money to buy a campfire. Just use meditate. Or you can also just not use your spells as much save them and use them smartly and leave early

lone crescent
indigo egret
dapper crescent
strange badger
#

You can often buy like 20 of them for like 100g or less in the trade channels sometimes.

Also if you watch wizard streamers play, on average they come out of the dungeon with more clarity pots than they go in with. If you don't die and kill just a few people you can often keep the clarity pots running strong.

lone crescent
#

You really think that 5 fireballs and 5 zaps are not enough to kill a Barbarian?

dapper crescent
lone crescent
#

That's bullshit, i was kitted as him once and a Warlock took half of my hp in 10 seconds with Curse of Pain

@dapper crescent the hidden 10% still stays, it's not even shown in stats

dapper crescent
# lone crescent That's bullshit, i was kitted as him once and a Warlock took half of my hp in 10...

No, that's bullshit. This person's got better gear than literally everyone who will read this message, including myself. Unless you're running HR bossing in a god comp, with insanely good players, or you've got an artifact, you're likely unable to achieve that level of gear without RMTing.

Oh yeah, the 10% does stay, but they've also got 50% higher magic resistance on average, so youknow, it doesn't change much- people are at minimum 30% tankier against magic this patch than they were last. Barbarians with a bard teammate? Twice as high.

strange badger
lone crescent
mystic crystal
patent willow
mystic crystal
#

Its not necessarily that the barb specifically is broken either to clarify, but the way his gear works right now is what is crazy

patent willow
dapper crescent
strange badger
mystic crystal
#

Since I one hit hydras on my barb i dont know why that matters...?

dapper crescent
granite plinth
#

Warlocks shouldn’t have so much PDR is the fix

lone crescent
# dapper crescent Is that tested on a dummy?

No, 45 is the base damage of a fireball without magical power and additional/true magical damage, a kitted Wizard could deal even more than 100 with one Fireball

If you mean the hidden mdr it was tested on players by Clowd on youtube

fathom bolt
mystic crystal
#

I do agree that Warlock is in a really weird state right now. They have a lot of cheese. And in certain chokes and whatnot they are completely S+ tier, if they have the magic healing to recover relentlessly spamming hydras

mystic crystal
#

But if youre killing the hydras, dodging theyre curses and theyre wasting them on their hydra for heals back u can outplay a warlock without him even realizing it.

lone crescent
fathom bolt
#

Cobalt Templar armor?

mystic crystal
#

Also dont be afraid to get a wizard on ur team, they counter hydra warlock hard

fathom bolt
granite plinth
fathom bolt
#

I’ve been in those scenarios, I’m just more cautious of hydra placement and keep eldritch shield up

strange badger
lone crescent
#

Warlock is OP, they should nerf Phantomize cooldown

He could kite anyone and do passive damage in the meantime

fathom bolt
#

I’ve switched from wizard to warlock because I’m sick of staring at the ground for half of the match

dapper crescent
# lone crescent Warlock is OP, they should nerf Phantomize cooldown He could kite anyone and do...

I don't really want to reopen a discussion, but I'll send some of my data:

Classes have varying negative damage reduction without armor/MR. It depends on class, but on average most classes actually have positive magic resist while completely naked, unlike PDR which is always negative 5-25% while at 0 armor.

This is partly because of the will stat giving MR, and the first 10% being valued extremely low, but in most cases just having absurd base MR.

Rogues at 5 will has -10% MR, bards at 7 will has -4%, barbarians, for some reason, has 11.6% while naked. This is increased to 27% while completely naked, if running the MR perk. A barbarian in full grey barbarian gear goes up to 40% MR.

A good geared barbarian goes up to 65% with the perk(+all gear), 80% with the bard buff, and significantly higher with % magic damage reduction on gear. You can theoretically get a buffball to 95% MDR(unless theyve lowered the cap) by simply building around it, in which case no amount of fireballs headshots will scratch his 150 point health bar. It also means he is unkillable because of gear.

mystic crystal
dapper crescent
lone crescent
#

@dapper crescent they just need a cap on mdr and that's all

Also the hidden -10% mdr is not even listed in stats, we just know it's there, this means that a player with 10% mdr actually has 0% and a player with 80% mdr actually has 70%, here's the proof if you don't believe me https://youtu.be/JlWw1-ri15k?feature=shared

bold rain
#

Game is unplayable due to teams with the best gear ever and wipe lobbies. PLayed 30 games yesterday and only won one

hollow flame
#

they should make a 30g fee to trade items from one character to another

dapper crescent
# lone crescent <@193032827527233536> they just need a cap on mdr and that's all Also the hidde...

It's clowd, so I definitely believe it. Personally I just think you shouldn't be able to achieve high amounts of both MR as well as PDR, unless you're sacrificing other stats for it

Barbarians being the hard counter only bothers me at really high-end levels of gear/skill(since it takes away from the skill of high-end pvp), but it does bother me that theyre the fastest, strongest and tankiest class with the highest damage reduction on average(when they should just have high HP + MR)

The -10% additive MR reduction is really nice though, means that you'll always deal at least 15% damage to a barbarian focusing solely on MR

lone crescent
neat hearth
strong grotto
lone crescent
dapper crescent
dapper crescent
#

I just think they should choose between making barbs sacrifice tankiness for speed and damage, or making them the meatwall buffball of the party. I just don't like them when they're doing both.

serene flume
#

Nerf archer/warlock and make melee great again

dapper crescent
# steady harness no fireball knockback?

Oh yeah, I forgot Iron Will does that now since many barbs choose not to run the perk cause they have so much MR from other sources, and so much HP/speed that they don't really need it. They just jump over the fireball, or jump to get knocked closer to the wizard.

lone crescent
steady harness
#

as i was saying šŸ’€

hoary pebble
strong grotto
lone crescent
dapper crescent
strong grotto
# lone crescent Yes and -10 all is fine... Barb playable for 8 seconds only

There is question mark in brackets, mate. It is a number set as an example. -5 would be enough, if the move and attack speed are lowered. Besides - that is how the rage works in Dungeons & Dragons, which is a base for this game. Furthermore, it is not that barb is playable for 8 seconds only. he is playable ALL THE DAMN TIME, while he can just become a super saiyan with a snap of fingers and not to receive any penalty after what supposed to be a move beyond the mortal limitations.

dapper crescent
#

man thats so difficult to type in correct wording

lone crescent
dapper crescent
tranquil dagger
candid arrow
#

Should I just stop bringing gear into goblin caves? I play as a fighter go in barebones and atleast I dont care about getting teamed against which is everyother match I bring in gear get swarmed by teams in "solos" and it just makes the games feel stacked idk

lone crescent
#

Are you seriously arguing about Rage when armor rating scaling is the real issue? sdf said a nerf to pdr/mdr Barbarian will come in the next hotfix, we don't need a nerf to the only good skill the class has

strong grotto
dapper crescent
# lone crescent The built in -20% pdr makes the health gain useless cause it compensates it for ...

Well, barbs using rage will probably take at most 5-15 more damage/weapon attack at higher end gear. I wasn't referring to the HP increase from rage, though, but rather their HP in total, which more than makes up for the -6% PDR that they suffer during rage(thus allowing them to be the tankiest class despite rage, for both PDR and MR).

But while we're on that note, their rage should not be giving them HP; instead they should be receiving phys power, if anything. It's intended to be a reckless skill that makes you take more damage during it, while allowing you to close gaps with faster classes.

Now, I would love to see them become a lot easier to kill during their rage- but I wouldn't mind it giving them more damage, overall. My favorite time to play barb was when you ran no-chest + rage, morale boost + carnage + berserker while being relatively squishy and I want that back.

lone crescent
strong grotto
frozen wing
#

When queuing HR, make it costs 100g. 50g disappears when queued and the other 50g deposits into your inventory . This would incentivize doing HR by making it cheaper and riskier. Would also make teaming less likely. OSRS has a similar system for their Revenant Caves

strong grotto
# lone crescent You can't possibly nerf Rage without making the class useless <@193032827527233...

That is funny, because barb doesn't even need to rage with all the HP, resistances and the damage he has. Right now the rage is only used to CATCH UP to someone. Not to insure a kill or survival.
FFS, when I play barbarian, and I am NOT A GOOD PLAYER, average at best, my survival and kill rate SKYROCKETS with how easy the class is. And you all trying to say he doesn't need some kind of nerf, when someone as bad at game as I am is simply able to hop on the class and raise his extraction rates from like 35-40% to 80-90%? That's stupid, people. Barb NEEDS to be nerfed or other classes need to be brought up to his level of godhood.

tranquil dagger
#

Rage is like, the last good barbarian skill, even with the increased damage taken.

#

The rest vary between mediocre and self-harm levels of usefulness

lone crescent
lone crescent
#

A raging Barbarian becomes less tanky, that's enough, you are more tanky only vs magic with Rage

#

The built in pdr penalty is there to give minor debuff to low gear Barbarians and huge debuff to high gear Barbarians, the more str you have the more damage you take

dapper crescent
# lone crescent You are easier to kill when using Rage, the damage increase is barely noticeable...

It's the speed that's the prob, combined with barbs' innate tankiness and damage. They can't be the fastest, tankiest, and strongest in terms of damage. That doesn't make sense.

If you want rage to actually affect how you play other than having it allow you to W key and not care what people throw at you, it has to ACTUALLY increase the amount of damage you take. I would say by at least 20%, but preferably more.

(Of course I'm biased, cause I like how barb used to be played when gobbos came out)

abstract swallow
#

It's worth noting that several mechanics interact with Rage's PDR Debuff in novel ways.
But it really needs to be broken up in the Class Trainer system, a class having its whole kit in one button is awful design.

lone crescent
#

You can't make a melee only class and don't give him tools to close the gap

dapper crescent
# lone crescent No, the problem is the overall pdr, not Rage, Barb needs to be fast, this or giv...

I don't want the tankiest class to be faster than rogues either. As for the gap close, it should come at a cost(increased damage taken), and the "cost" is currently not real.

50% PDR going down to 40%, while his MR remains at 60% and his HP increases by 15 flat, really only results in him taking at most 20 more damage throughout a fight, while dealing more extra damage than what he "sacrifices", and being able to catch anyone assuming he's got a decent base speed(as all good barbs do).

To put into perspective, I would rather they don't nerf barbarian gear's ability to go up to high amountsof MR and PDR, if they instead make rage convert a huge chunk of their tankiness into damage/speed.

lone crescent
#

Again it's -20% pdr not -10% and that's noticeable

gentle briar
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fix goblin caves its unplayable

dapper crescent
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If 50% PDR goes down to 30% then thats like, a little more substantial, but it doesnt really change much. They should be meatwalls until they rage, at which point THEY are the danger(and in danger)

lone crescent
#

It's flat -20%, a base Barb will have negative pdr

#

And the duration is 6 seconds btw, not 8

tranquil dagger
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And the speed boost is multiplicative, not additive

umbral elm
#

A black powder grenade with a 5 second fuse
Another throwable for melee to put pressure on ranged people

hoary notch
#

Give barbarian the ability to use the halberd. I mean, why wouldn't he be able to, to be honest? It just seems more like a barbarian type two handed heavy weapon.

proven valley
#

Optimization for the main map needs done to prevent players from leaving. I'm on a i7-7700k1080ti and it's becoming an issue on the lowest settings with no anti aliasing.

Crypts lags way more than the other two maps, especially after the last update added more mobs and other objects.
Might need to roll back some of the added objects and optimize the models first. The shear number of dead mobs on the map doesn't help either.

restive aurora
#

make spears linkable in ranger chat somehow. no fighter is buying a spear lol

keen scaffold
#

so youre telling me a falchion is supposed to phase through heater and round shields and headshot you? hmmm very interesting gameplay mechanics.

earnest tusk
#

@keen scaffold just look up when blocking its not that hard

keen scaffold
#

yeah the attack was blocked yet half my health keeps getting dropped because the falchion, or maybe the shields themselves, is bugged and phases through the shield and gets a headshot.

wintry osprey
keen scaffold
#

i get why an axe would do that, but a falchion should not reach when it was blocked and its hit chain not interrupted because it counted a hit and a block for some reason

umbral elm
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If you're a non magic class you should be able to use the casting book or crystal ball as a projectile

keen scaffold
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aside from the bugginess, its damage is up too high compared to other one handers.

wintry osprey
umbral elm
wintry osprey
umbral elm
#

A barbarian skill that let's you pick up chairs or standing torches or stuff around you that's terrain and use it as a melee

keen scaffold
#

improvised weapon

umbral elm
#

Just thinking of ways to flavor combat it feels so cookie cutter rn

keen scaffold
#

they should add cantrips to the game and melee classes should get something like that

umbral elm
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I think it would be really funny if when you try to use an out of class weapon you use it wrong

#

Or just when you equipt something you can't use and try to attack with it you throw it

wintry osprey
umbral elm
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Imagine if fighters could equipt the crystal ball but throw it like a magic grenade

#

Casts a random spell on impact

azure fog
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You do realize you are just arguing about making tanks tough ranged classes right? The entire balance to barbarian is that he is melee

random lion
random lion
umbral elm
random lion
umbral elm
narrow snow
#

Suggestion: If you have played a max of 20-50 games lifetime you shouldn't be talking about balance you should be soaking up more info and gitting gud

urban apex
ebon jewel
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Match mechanism is not reasonable, from the full set to win a few times, start to match the 1-3 team 50 power Barbarians, 50 power poets. And when I die a few times, I start to match some naked people, and even people can't match.

frosty agate
#

Warlock Blow of Corruption needs the base magic damage nerf, to any given class off base kit. It hits like 40+ HP

ebon jewel
#

I can't understand the design, I need to run out 3-4 times to earn my equipment money back, and I usually get killed after 1-2 times.

unique locust
ebon jewel
#

This makes it almost impossible for me and my friends to play the game unless we use the matching mechanism in a despicable way

umbral elm
#

It's absoluely insane only like a quarter of the weapons in the game can block

azure fog
azure fog
keen scaffold
narrow snow
narrow snow
#

Might have something to do with impact aswell as sometimes shield will block properly and other times it don't do shit

azure fog
narrow snow
azure fog
narrow snow
azure fog
#

If the game isn’t accessible to new or casual players (I.e. keeping high gear comps out of normal lobbies) then they won’t stick around and we lose our player base

vernal lotus
#

Who needs a PR team when apparently everyone in this channel cares so deeply for people they’ve never met to play a game they didn’t develop

narrow snow
azure fog
ebon jewel
keen scaffold
narrow snow
azure fog
keen scaffold
#

no you can have friends drop you items and be in high tier equipment from the get go

narrow snow
narrow snow
#

Ideally you shouldn't be suggesting anything about game balancing if you haven't experienced 40 hours of a game

ebon jewel
#

But you in High Roller,if you successive victories,you can encounter Top team and TV team

azure fog
vocal cradle
#

Please make it so that i can queue for level 15+ queue on a lower level character. I have multiple level 20s but when i want to create a fresh character for a zero to hero run i do not want to unintentionally smurf

narrow snow
unique locust
vocal cradle
keen scaffold
vocal cradle
#

half the lobby dies in the first 5 minutes, its just breaking barrels simulator

azure fog
granite plinth
#

Rangers can't use spear of rot, please fix it

unique locust
azure fog
granite plinth
azure fog
# granite plinth Yeah

Huh… odd. Have you actually made and tested? All spears appear read even with perk in shops

granite plinth
#

Yeah, we have it right now

dire granite
#

still not having response for being false banned permanently.

narrow snow
# granite plinth Yeah, we have it right now

Yeah it's a bug I'm sure they know but they prob waiting for the rest of the patch they won't patch the game for one thing they do it in bulk so no spear of rot for you for atleast a few days or weeks

quick rivet
#

game feels unplayeable lvl15+ every time i die is because some sweaty guys, full gear with legendary cloaks just run over me super easy. Its just anoying, why arent those ppl on high roller?

azure fog
quick rivet
quaint parcel
#

remove HR map from goblin caves that my feedback

ivory geode
earnest night
#

Dear Ironhammer, I cannot play the game because my stash is always full and every goblin cave I do, I have to spend 1 hour to spam trade chat to sell items, and then camp utility trade to buy a golden key cause the gold doesn't fit in my stash, either add an auction house where the item can sit while I play the videogame OR add stash tabs available to purchase for blue/red currency stones, thanks much love

harsh elk
#

Opinion:
GC;Ruins; and lvl 15 lobbys destroyed normal crypts, im not a sweety nor good player but iv always liked crypts and played rougue BUT my rougue playstyle wasnt the stand on a door for 60 secs I jus played and goffed arround my problem is I dont like GC rougue and ruins for me is a ranger map so I can only play crypts wich now turned into a for BIS highroller rejects playground were im in the DEFAULT dungeon playing my class but because the solos go to GC and the rejects with purples come here I cant play my NORMAL DUNGEON with MY NORMAL GEAR,
In my opinion we dont have enough people to have this type of divison in queues like in playtest 4 all that was was the crypts a the solos duos defaults and semi geared went there so it was balanced and fun now its just budget high roller.

astral torrent
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damage stats should only be on weapons. let armor, rings, and pendants have other rolls for builds. the 1-2 shot meta is ruining the accessibility and fun of the game. IMO

umbral elm
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Fighter should get a perk to wear any piece of armor

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I think it would be funny to see people just wearing whatever they can find, their set all mismatched

astral torrent
compact bison
#

Where could I report a bug? When equipping a cape while entering a blue portal, the cape dissapears. I have full video evidence of this occuring.

small furnace
compact bison
stone flower
#

Ironmace what about balancing game ? Make skill count ? Right now we have a lobbies full of legendary-purple geared guys ... if they meet equally geared team they just chill and refuse to fight since their only goal is to kill low geared people and dominate game. Moreover ... skill do not matter ... any semi-geared warlock can solo kill two squads rushing him from, both sides

ripe totem
#

Can dev doing something for people who teaming in goblin cave , my 5 last death was cause of this , my god

crystal veldt
frail quest
#

can we make warlocks' Phantomize cancelable with another click of perk skill use

calm dove
#

Nerf clerics would make the game 10000 better heres how ^

restive gazelle
calm dove
#

Please up vote my post if you want to see clerics nerfed...devs dont look here. They only look at website

umbral elm
#

I hope druid is a second support healing class so cleric isnt the only one

#

Cast HoT's on people then turn into a bear

restive gazelle
#

warlock should transfer their blood to heal the said target by 10HP/SECOND

dense junco
calm dove
dense junco
#

heal spamming should be looked at for sure tho

calm dove
dire granite
#

Waiting for a response about my ban appeal wanted to provide more details to make it faster.

What can be a reason I could have been falsely banned?

  1. I received a report from players because we often used Bard’s invisibility in the crypt, appearing out of nowhere and killing whole packs of well-dressed trios.
  2. On the ban day I went to play a solo crypt and showed up at the respawn next to the pyramid with death skulls. I killed several, went upstairs and began to open the chest, after which I was thrown back in the staggers, the inscription "ended abnormally" appeared. Maybe game thought I have some sort of hacks cause I was teleported quite big distance back in staggers.
  3. I found a case where a person was banned after he looted his disconnected friend, the same thing happened to us and one of our trio DC and asked to kill him, we took his things off him. All of this recorded on the twitch as a VOD.

Once again - I swear, I have never used cheats or other programs to get any ingame advantage. Cheating - disgusting for me. I never teamed with other players (I'm not playing goblin caves at all)
I’m ready to provide you with any data about my computer, VODs from streams where I play with friends, anything that can help.

Sorry for tagging, but I really don't have nothing common with cheating and just want to play game
@gentle blade <@&1114091574972911696>

restive gazelle
dire granite
restive gazelle
dire granite
#

I'll just send report about you writing and thats it

restive gazelle
#

says the one who is ban, i reported you during our match your were obviously using wallhacks

idle crater
#

I suggest changing the name of Spear of Rot, if the Spear cannot be equipped via the Spear perk, then it should not be called a spear, how about the javalin of rot or the finger blaster 300 of rot i mean seriously

placid summit
#

I have sets on sets of purple Weps/gear thousands of gold it’s time to drop the HR lead board brothers n sisters so I can die with honor for stats anguish anguish KEKW

desert harbor
#

Add a stacking debuff when your out in the gas, every 10 seconds your in the gas add another stack which causes more dmg

keen scaffold
#

Ok im back again not just to discuss the fact that the falchion needs a damage nerf, but to also complain about blow of corruption. Getting one shot from BoC and a white falchion on someone in starter gear when i have +4 all atts and about 150 hp total and missing a little less then 30 hp as a barbarian at the time. Who thought it was a good idea to let warlocks use a falchion and not an arming sword instead?

idle crater
vestal ore
neat hearth
real trellis
#

Also if you're claiming a white falch on an ungeared warlock did 120+ dmg you're full of shit

wet mortar
#

Nerf warlock, cleric, ranger and the game will finally be in a balanced state

real trellis
#

Put a cooldown on hydra that lasts 5s longer than the spell and don't allow healing off of it and warlocks probably fine after that

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All cleric healing spells other than sanctuary need to apply a heal over time buff rather than an instant heal

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Ranger needs to lose a lot of hitslow from their ranged attacks, and could also stand to lose 1 field ration charge and the 10% power bonus when using the spear perk. The real issue with "ranger" right now isn't a "ranger" issue but a "we let people get +8 phys dmg on a single piece of gear teehee" issue, it's just most egregious on ranger because they can lob 80 base damage nukes from range

wet mortar
winter pendant
#

WE NEED A TRAINING ROOM WITH DUMMIES TO WORK OUT OUR DMGS AND BUILDS TEAMS SHOULD BE ALLOWED KINDA LIKE APEX JUST NOT AS CRAZY

hearty vessel
#

Instead of lvl1-14 lobbies and lvl15+, have ppl who became a trader in one queue and those who didn't. Then raise the Trader fee to ~1000 and we can actually have a decent game.

echo wharf
#

day 1023989200- of asking for a warlock nerf

wet mortar
small furnace
# real trellis Ranger needs to lose a lot of hitslow from their ranged attacks, and could also ...

You're half right, but it's actually worst on rogue. Dagger attack speed combined with +50 damage on various pieces of gear coming out of stealth there's essentially no counterplay other than 'guess where the rogue is hiding' or 'bring warlock hydra or wizard light orb'

It's rare, because ranger can be played at all levels and rogue is essentially only good at high gear play rn, but when you encounter it hahaha it's the least fun thing in the world.

hearty vessel
ivory quarry
#

I would love to know if ironmace counts artificer class as a main/possible class since its been in dnd since ebberon and then showed even more official attention in {T.C.O.E}, this would be a great addition to dark and darker being a legit hybrid class, caster melee they could take it either way, take inspiration from any one of its subclasses would be awesome and a great addition, I'm curious what ironmace thinks about this. either way I hope the answer is yes, but I do realize as well the time money and effort required to accomplish such a task would be a back burner thought in and of itself.

wet mortar
orchid gale
#

the all attributes roll has to go, there is no reason to purchase or use any other attribute roll when you have ONE roll that can boost +2 of everything

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look at this gear, there's no way you can kill these guys

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also, please limit the amount of weapon damage you can gain from rolls, this same guy has +22 of weapon damage ONLY in his set, not couting the actual damage from his weapon

cobalt root
#

and that's also not even counting the % bonus from all the strength

ancient briar
vestal ore
#

guys when talking about the current loot economy, please keep in mind this is intended by the developers as they are running analytical data tests with an artificially boosted economy

jagged flicker
#

Where the Suggestions @

summer wraith
languid cargo
#

please get rid of hydras being able to target invis players

fading bobcat
#

How would everyone feel if there was a stat on gear like "spell regen either % or # based"? I feel like if they did a small % that was less than resting, it could do well for continuity. It could enable different builds, all the while diluting the stat pool making the RNG more difficult for everyone to get the stats they want.

echo dome
#

suggestion = solo run, less pvp more pve related, map that the only requirment is you can only wear your starter gear. The idea being that the map will be very low tier loot but will allow the offset for other players to aqcuire money at a slower but steadier rate. will also provide a means for all those free gray items everyone is trying to get. idk just a thought.

nova dragon
#

my friend just extraced and lost everything. is this a known bug?

echo dome
cobalt root
#

When opening the class menu, it should automatically go to Perk & Skill instead of Training, since training isn't made yet

brave vale
wide estuary
#

please stop warlocks healing off there own Hydra or team mates

gloomy mortar
#

@urban apex it's not about out playing and it's not about running forward into them. Their spells go through shield you run they chase and cast spells to death. You push them they cast 3 headed serpants and 3 spells that kill you before you can. Gear should for sure have a huge part in it as this game is legit about getting gear and leaving.

brisk jetty
#

maybe make gear lvls if u go in full purp put em with a cclqass lower and higher freshys shouldnt be running into people wiping lobbies

urban apex
foggy steppe
#

Єуле так Горого Š±Š»ŠµŠ°Ń‚ŃŒ?????

gleaming gust
#

my suggestion is that the devs double the budget that they're putting into the servers, so the game is actually playable

red edge
#

can we make the 2 mans last a bit longer?

ancient briar
#

But you know.. hardcore players may disagree because you know wizard is so powerful that he should have a long downtime of 8hours of sleep.

abstract swallow
#

if Wizard doesn't have more naps than a kindergarten class, it should be nerfed into oblivion
the class was designed for 3+ levels of dungeon, not 9 minute solo-friendly battle royales packed with fortnite zoomers with burnt out dopamine receptors

last moth
#

Would be nice if they had any form of matchmaking so ppl in starter and white gear aren't matched with ppl in epics and legendaries

vernal hedge
strong grotto
frank tide
#

Add Anti heal to game to counter warlocks. Warlocks is one of the strongest classes rn that is heal dependent. But what doesnt make sense is the only class that has a anti heal ability is warlock. So the only counter to warlock is a warlock.

strong grotto
# last moth Would be nice if they had any form of matchmaking so ppl in starter and white ge...

Problem is not about them being matchmade in the unequal gear. Problem is the gear gap is too big, and the game has a battle system that is too shallow. Right now it is just a stat check fiesta with someone being able to tank 5-6 hits, while the other is 1-2 hit maximum. We just need some kind of dodge mechanics that isn't just you walking in and out baiting the hit and some form of fencing, maybe weapon on weapon collision, maybe every weapon having a block or parry, anything really. Because right now, if you unable to take a shield or good armor - you just swing in the general direction of the enemy in hope, that you will kill him before he kills you. Incredible fun (no).

frank tide
#

Matchmaking by gear would be terrible for the game. It makes sense by level since the is a perk disparity but for gear would literally make zero sense

keen scaffold
wet mortar
real trellis
glossy rain
#

Blue Falchion was like 46-48 damage only a few weeks ago šŸ˜„

keen scaffold
#

yeah but most weapons were hit with that patch, and for good reason too.

real trellis
keen scaffold
#

what im trying to say is it hasnt been balanced with the other one handed weapons

#

maybe for a two handed weapon that shit would be ok

real trellis
#

It does less than a morning star and swings only a little bit faster

#

It's about ~60% the speed of an arming sword on first hit but only deals abouuut 30% more damage

#

It's also shorter than an arming sword

#

If falchion gets nerfed any further it will no longer be worth using on classes that have other good 1h options like bard and fighter

#

So I'm going to need you to change your diaper, put on your big boy pants, and get over the fact that you got your head caved in by a warlock with a falch, because falchions are REALLY NOT what's broken about warlock rn

storm blade
#

Falc is pretty bad now not going to lie

real trellis
#

Oh and by the way, if you were telling the truth about how much health you had at the time and the gear level of the warlock that killed you, then he was cheating, and the falch had 0% to do with why you died

#

Max rolled damage on a white falch, which you claimed he was using, is 33. On base gear, NOT using a magic staff, BoC does about 39 to the head. I'm going to go ahead and assume you were wearing at least the starter helmet, which would give you 12% headshot reduct and 15 magic resist, which combined with barb's already decent magic resist should chop the damage down to a maximum of ((33x1.38)+38) or about 84 damage. If, as you claim, you had ~120 hp, you shouldn't have been oneshot.

wet mortar
real trellis
wet mortar
real trellis
#

I'm not even getting into the fact that warlock has a negative phys damage bonus at base

wet mortar
real trellis
keen scaffold
# real trellis It's also shorter than an arming sword

false the range on falchion is supposed to be shorter, but for some reason either the first or the third hit seems to have hella range over an arming sword. Maybe its because of the attack animation? Also the fact that it can hit over shields is absurd, it's not an axe, it's a glorified machete.

wet mortar
real trellis
#

Why is it not ok for warlocks to have a skill that lets them do a max of ~40 extra damage on a hit but nobody seems to care that clerics can add +10 (actually works out to ~+15) to every hit they land for 7s

#

And prevent headshot damage for (at least) one hit with protect bubble, and add +5 more damage to each hit with a spell if they feel like it, and wear heavy armor if they want

keen scaffold
#

Yeah they should just rename clerics into paladins.

storm blade
real trellis
#

Clerics only have 2 less base agi than warlocks

#

And oh yeah maces get armor pen

storm blade
#

Yes 2 is alot for base plus his options on gear make him slower

wet mortar
# real trellis Why is it not ok for warlocks to have a skill that lets them do a max of ~40 ext...

Because cleric can't do damage and heal at the same time, and cleric does sustained damage with that ability which is predictable and counterable whereas warlock applies it all at once. Cleric needs a nerf, but warlock also needs a nerf, those aren't mutually exclusive things, and Cleric's melee is not the issue. On the other hand, Warlock causes issues with their: Melee strength, Healing potential, Spell utility, Spell damage.

ALSO 2 agility difference is a MUCH bigger deal than a 2 strength difference, Warlock has 2 less STR than fighter which is more an issue with fighter's stat line but still.

novel quiver
real trellis
keen scaffold
#

also i know that the third hit of the arming sword has more range due to the attack being a stab, but the first 2 hits fall short of the falchion first and third hits.

storm blade
keen scaffold
wet mortar
real trellis
#

Also I never said warlock's self healing wasn't nutty right now, I just said that falchions are NOT a problem lmfao

real trellis
wet mortar
real trellis
#

You can block warlock's spells with your shield

wet mortar
#

Any warlock who's played for 5 minutes or more will just leg you

novel quiver
keen scaffold
vernal hedge
odd coral
#

Please nerf loot. There is way to much good loot in the game.

novel quiver
real trellis
keen scaffold
real trellis
#

You are malding because a cheater killed you and happened to be using a falchion or you're lying about the circumstances of that kill either way chill out lmao

keen scaffold
#

yeah, you mad because im right, you need to chill out falchion hippie.

real trellis
#

I've shown evidence and done the math as to why you are wrong but sure "you're right"

keen scaffold
#

go hug a bundle of falchions for me pal

novel quiver
real trellis
#

I probably shouldn't give you helpful advice because you don't deserve it, but if you're that mad about falchions, try playing in doorways more. Falchions can't do shit in tight quarters like that.

keen scaffold
#

look at the numbers on falchion and then check quarterstaves and longswords dude, its basically a two handed weapon in the shape of a one handed letting you uitlize a shield/orb.

real trellis
#

nobody in the know uses falch/orb on warlock except at extreme gear levels due to the movement penalty lmao

keen scaffold
#

its kinda nutty when you begin comparing it to the arming sword with significantly less damage and less range for the most part.

real trellis
#

Yeah now you're just lying again

keen scaffold
#

lol you say im lying but you havent checked the damage ranges have you?

novel quiver
real trellis
#

Falch deals somewhere around 1.3x the damage of an arming sword but swings much more than 30% slower

vernal hedge
# novel quiver I mean true. But like...to the point of saying cleric has a bad weapon pool is j...

ive played a lot of cleric and he does have poor selection, if you are running it properly you will always have a shield and pick from 1 of 2 maces, which realistically will be the flanged mace because of quicker attack speed and better pattern, morning star does more damage and breaks boxes and barrels in 1 hit which is amazing, but the pattern and attack speed arent that good
I don't really understand why we can use the maul but am okay with the quarterstaff

real trellis
novel quiver
real trellis
#

Alright well birdy keep on yammering about falchions and get them nerfed for a third time to the point that no one ever uses them again homeboy if that's what it'll take for you to stop whining

#

I'm a longsword enjoyer myself because falchions are already at a point that I dislike using them due to the two nerfs

keen scaffold
#

I ran into kenkenobi running lock the other day and he was using a book for one and i dont remember his other weapon. but back to falchions, they are overtuned damage wise and letting them hit over and through shields as if they were axes or morningstars seems dumb to me.

strong grotto
#

At this point it is not about weapons, it is about who holds them and about shallowness of the battle system. We need more depth to fighting, that's all.

novel quiver
real trellis
#

THROUGH SHIELDS?

keen scaffold
#

alright buddy, enjoy this longsword. its in my pocket here hold it rq

real trellis
#

Oh holy fuck how much can this dude lie it's crazy. You have to point your shield where the attack is coming from homeboy you can slip past shields with almost any weapon if you're crafty

real trellis
#

Stop typing blud your whole argument has been "I don't like them they're too strong" and I've shown over and over why that's not really true, cope and seethe

keen scaffold
real trellis
#

If any part of the weapon contacts any part of you at the same time as/before hitting your shield you will get a sound and animation indicating you blocked but will still take damage, it's possible that shields are bugged rn but the more likely explanation is that you're doing it wrong

keen scaffold
#

youve only shown things i already knew about falchions. apparently you havent compared the damage numbers yet like i told you so im still waiting for you to realize that falchions damage needs to be in league with other one handed weapons.

vernal hedge
real trellis
#

Let's not forget that your initial complaint was that you got killed in 1 hit from over 120 hp on barb to a white falchion wielded by a base kit warlock using BoC and as I have shown that is not possible, so you either can't tell when you see a cheater or you are lying

novel quiver
real trellis
#

Even if that warlock had cast power of sacrifice on himself AND bloodstained blade before hitting you, the math STILL doesn't add up chief

brittle crane
#

I'll leave this in both sections, but the AI needs tweaking. There needs to be significant increase in the awareness, line of sight, and unit collision of NPC's. People feel no challenge from the mobs, just annoyance. That's why no one does end game content and instead farms lower geared people because its more of an enjoyable experience than getting stuck on mobs, chased through walls, or lack of any kind of unique awareness or actions from any mobs other than bosses. Which barely have personality as is. At this point maybe removing the mobs for the time being and leaving focus on the gear and pvp so things can feel more rounded. Just some thoughts.

real trellis
#

(That would work out to around 105 dmg roughly not really taking into account barb pdr and mdr)

#

You know what the funny part is? I do think BoC needs to lose the headshot multiplier AND have 5 or so more seconds added to the cooldown

hot hemlock
real trellis
#

I just don't truck with this falchion slander

hot hemlock
#

BoC absolutely needs a CD nerf, I think hs scaling is fine since it can be blocked and disabled

keen scaffold
# real trellis As I've told you time and time again falchions are less dps than arming swords d...

I disagree. The total amount of damage would be higher then an arming sword if it hits harder but slower. An arming sword is just a bit faster but less overall damage. You'll need almost twice as many hits with an arming sword to kill base gear players compared to the falchion. two to four hits with a gray falchion normally gets the job done assuming each player has base gear. an arming sword takes 4-6 depending on hit locations.

vernal hedge
hot hemlock
#

Grey falchion takes 3-4 hits to kill base gears if u arent wearing any add dmg gear

real trellis
#

Blud is set in his ways

brittle crane
real trellis
#

He will not listen to reason

brittle crane
#

when you go hell in high roller at what point as half the classes do you feel the game is challenging and not just annoying.

keen scaffold
hot hemlock
keen scaffold
#

and most of the player base is dead on that third hit meaning your arming sword isn't gonna get to out dps the falchion.

real trellis
hot hemlock
#

Arming sword action speed makes it equal to falchion almost always

brittle crane
hot hemlock
brittle crane
#

I think you just like to argue for the sake of argueing. Legit you aren't using logic, or statics your just arguing to be dumb its wild

novel quiver
keen scaffold
#

youre taking irrelevant variables into this argument but its just as simple as checking the damage numbers for yourself. A falchion, a one handed weapon, should not be 1-2 damage away from a two handed weapon in any case. you seem to love the falchion so much so why dont you just go swallow one for me?

brittle crane
#

you should get out of game suggestions if you are just here to argue and have no validity to your accusations. I made valid points about AI and you reply with garbage.

hot hemlock
brittle crane
#

You are fully delusional if you think this game is challenging and not annoying to people. If you think the AI is flushed out you have never done deving in your LIFE kid

hot hemlock
#

Also where in your statements was there a suggestion? All I see is complaining LMAO

real trellis
keen scaffold
#

Brother, utlity is being able to equip something else in your other hand and still hit just as hard as a two handed weapon you mouthbreather

hot hemlock
real trellis
#

Except for the quarterstaff that thing sucks except for barb

keen scaffold
#

i like the quotation around close as if 1-2 damage isn't close enough for you lol

#

meanwhile the arming sword is anywhere from 5-10 damage behind falchions that varies with quality

hot hemlock
#

Arming sword is making up that damage loss in action speed

#

You seem to think that arming sword is where swords should be but it is equivalent if not better than falchion in most scenarios

keen scaffold
#

you say that but get hit three times with a falchion while hitting someone three times with your arming sword, and lets find out who is dead first.

real trellis
#

Your problem is that you approach weapon matchups as if every fight is a facecheck

steep token
#

Here is my 10/10 suggestion for this fkin game: NERF WARLOCK done deal

hot hemlock
keen scaffold
hot hemlock
#

At least not in a falch v arming sword equal gear 1v1 like youve proposed

hot hemlock
keen scaffold
hot hemlock
real trellis
# keen scaffold Brother, utlity is being able to equip something else in your other hand and sti...

Ok, like what, a shield? Shields are aight, good against rangers, but if you've ever used falch/shield you'll know that it's very tight timing to be able to swing your weapon between blocks, for some enemies/weapon types you can't really get away with it at all.

Or maybe you meant a crystal orb? Yeah, I mean, if the warlock wants to be 25ms slower just to avoid swapping to a book instead, lol. Running falch/ball makes both kiting/casting worse due to the slowdown from the falch and melee fighting worse due to the slowdown from the ball. At high gear levels warlocks can mitigate this with additional agility and movespeed but running falch/ball at low-mid gear is a noob trap imo.

A lantern with good stats on it is about the only argument you have here and even that is shaky.

hot hemlock
#

The only thing falchion has on arming sword is the ability to take down squishy classes in less hits than arming sword

real trellis
hot hemlock
#

Other than that the 2 weapons do equivalent dps

#

So sure more hits for arming sword, same amount of ttk though.

real trellis
#

Falch used to be busted as hell but it has been brought in line after 2 specific nerfs and a general weapon damage range rebalancing and tbh it's already at a point that I just don't use it if I can avoid it

hot hemlock
#

Thats true, old falch was absolutely disgusting but currently I wouldnt say its oppressive at all

real trellis
#

It's fine for slayer fighter shenanigans since you can bump the damage back up to pre-nerf levels

#

aside from that I just don't like it

#

and like I said before if you play around a doorway you can completely neuter falchions due to their extremely wide swings that WILL clip on the doorframe

sturdy tulip
#

hello just an idea taken from another game. in Fortnite they would have static campfire spawns that you would just walk up to and light. could be a cool addition. i know it could be OP for some classes so maybe make them a blue flame that only regens abilities or a red flame that only does health or something like that. just thought it was a cool idea

autumn breach
#

Would be interesting to see something like the blue portals popping up and staying up till the zone closes in again to prevent people from camping them, and creates a sense of urgency to find one and extract. It would be a problem though for the last couple of zones cause the circle closes a little faster but I’m sure something can be worked out.

split lake
#

It would be nice if they nerfed ranger.

strong grotto
# split lake It would be nice if they nerfed ranger.

Ranger is good. It is damage of the weapons that is too high with mitigation and avoidance of damage options are too low due to how shallow the battle system is. Also, they just need to allow for traps to be sprung with attacks and/or torches thrown.

split lake
#

Meanwhile, they 2 or 3 shot most classes.

strong grotto
# split lake Well, I would mostly agree. With the exceptions of: arrows shouldn’t slow on hit...

If arrows wouldn't slow - ranger wouldn't be able to kite anyone and thus be a ranger. He is built like a range fighter and that is what he does. Deal with it. Besides, wouldn't you be slowed at least for a moment when big piece of wood with pointy metal shiny spike on it hit you with a speed and force penetrating your leg or chest? Yeah. I don't think so too.
Rations are just a crutch for new players and solos. They don't require any tuning.

strong grotto
bleak harbor
#

@ionic spear Here might be a batter channel for that lol

ionic spear
ionic spear
honest sphinx
#

What do you guys think?

hazy condor
woven oak
hazy condor
woven oak
# strong grotto We can. The problem with ranger is not about ranger himself. It is the shallowne...

I really dont get this thread the suggestions are pretty not great. up for changing the combat system but this aint it.
nerf damage on limb shots, increase slow duration, you could have increased accuracy for the longer you hold it until a point then it reverts to worse accuracy and eventually misfire? indirectly nerfs quickshot and rapid firing.
(its really not hard to hold a bow at full draw anyway)
i mean you could also have the ability to block with bows but it only absorbs fuck all of the hit and make some balance changes around that. but very not keen on skillchecks to shoot. im tired of tiktok combat systems where you have subway surfers running in the background as a minigame mechanic

rigid prawn
hazy condor
# woven oak I really dont get this thread the suggestions are pretty not great. up for chang...

im not sure what you mean by "tiktok combat system". Like mordhau is pretty chaotic with mechanics and stuff, idk if thats tiktok combat system or not. But i agree with this part "the longer you hold it until a point. . ." I think the ranger doesnt need nerf itself, its the ranged combat system thats the problem, Its boring and one sided, no matter if you hit the in the head or legs, it slows them and does the same amount of damge as a longsword, (i checked and a longbow basically does the same damage as a longsword, if the rarities and attributes are the same) Which is. . . stupid? i dont know about you but i think a sword in a game shouldnt do as much damage than a bow, it should do more so the melee is more risky but is better against ranged classes. Like why did they buff multishot making the rangers have basically a shotgun if they use a longbow doing over 200 DMG AT CLOSE RANGE, classes in my oppinion should be a play style, it shouldnt be like a league of legends style where one class is better than the other. Ranger is okay if they fix the bows and remove the multishot, because a ranger shouldnt be able to fend off a fighter at close range

topaz adder
#

They could nerf 50% of rangers bow dmg they would still be good...

woven oak
hazy condor
woven oak
strong grotto
# woven oak I really dont get this thread the suggestions are pretty not great. up for chang...

Not hard to hold a bow at full draw? Did you seriously said that? Ok. The average draw for battle type bow is 80-110 pounds, which is roughly 40-55 kilos (for those who don't live in the la-la-land and use good system measures, lol). Tell me how easy it is for you to keep that kind of weight fully drawn for extended period of time. Or better yet - show us. Make a video.
Not sure what kind of skill checks you did imagine, in my head it is simple gauge that gradually fills and depletes after reaching the peak of it, while having a certain place on it marked as the "perfect draw". Is that really so complicated? At least now people wouldn't be complaining about rangers having zero skill.

hazy condor
terse pier
#

They need gear based matchmaking

hazy condor
terse pier
#

Rangers need a big fat nerf, just remove triple shot and they'd be somewhat close to balanced

strong grotto
hazy condor
rigid prawn
# hazy condor im not sure what you mean by "tiktok combat system". Like mordhau is pretty chao...

I think their intention is a role based meta, so wizards are strong against melee fighters, weak to rangers, rangers are weak to a fighter, etc. the game is balanced around 3 man teams although it seems that they might be attempting some sort of solo balance based on their q&a.

@woven oak even that’s a very long time lol, traditionally the bow would release at the moment it was at full draw, arrow trajectory can change dramatically if you don’t standardize your motions since even the slight over/under pull or miss alignment of the string means your not hitting what you want, consistency is key.

Now this is a video game of course but I recommend looking at the game Kingdom Come for an attempt at a realistic bow, doesn’t have to be that dramatic but being able to hold back your bow with increasing inaccuracy the longer you have it drawn would go a long way to raising the skill floor while also making bows less dangerous overall since you can’t just hold a door way full drawn for minutes at a time lol

terse pier
terse pier
hazy condor
# rigid prawn I think their intention is a role based meta, so wizards are strong against mele...

yea i agree honestly, except that 3 man teams not balanced, fighter can get 3 shotted by a felling axe barbarian? really? is that the fronline class compared to a "high risk high reward" class? where your ability makes it so you take more damage but do more damage? The classes are so scuffed its not funny. Some classes have only 2 abilities that are useful out of the 10 they got. In some classes all the abilities are useful, example is warlock

#

i just think range in this game has no place, like in medieval times the bowmen would get decimated by cavalry and infantry. . . Problem is in this game you dont have cavalry šŸ˜‚
And the fighter is too slow to even catch up (if they dont have a full inventory of francis axes or a ranged weapon)

strong grotto
#

What would you rather:

  1. To have your time to queue in the game be increased drastically, because people are now segregated by gear, and the more gear you have - the more you wait, which in its own turn will only make smurfing problem even worse.
  2. To actually have a fighting chance against any opponent, because you can outplay any enemy with the depth of combat being added into the game?
    Not sure about you, but I go into the room number 2. I heard there is a hot chick and dinner waits.
strong grotto
hazy condor
woven oak
# rigid prawn I think their intention is a role based meta, so wizards are strong against mele...

You're genuinely interesting to engage with, the fluidity is a fair point yeah, but id argue trying to spam shoot would have worse accuracy then holding the draw for e.g 2s typical yeah you should be firing before 8 seconds for a longbow for optimal aim. but you could definitely hold it longer to prove a point. in this scenario we would say the ranger is a war archer or soldier. very different to an Olympic athlete which primarily focuses in accuracy and not draw weight. im trying not to get too into the physics details otherwise we could start suggesting rangers could see their tragectory and make curve shots etc etc. but atm i think range needs some adjustments and that melee needs more skill expressions

strong grotto
woven oak
#

It could be interesting for rapid shot to change the aiming focal point in the middle to a random position within a crosshair gradient. if that makes sense. happy to try clarify what I mean

terse pier
hazy condor
# strong grotto "...Some classes have only 2 abilities that are useful out of the 10 they go..."...

yea, fighters should get MAJOR buff to their already existing abilities, and clerics. Like for fighters the taunt seems like a really good ability right? Wrong its so useless i might as well use second wind. Alright alright what about an ability that does dmg and heals you, victory strike right? takes skill in knowing hits on pve aswell. . . wrong, its so useless its insane, 5% heal? really? basically needing to do this process 20 times on different targets to heal 100%, and the damage being 10% is basically nothing unless you have a weapon that does insane damage.

And what about the cleric? more defense ability? useless, you already got protection spell. Smite? you got judgement for quick damage early in fights against squishy but high dmg dealing enemies, or slow ones. Just shows how much ideas went into the game with the wrong balancing.

strong grotto
worldly fern
bleak harbor
hazy condor
hazy condor
woven oak
worldly fern
solemn needle
#

one good suggestion - Bow of corruption should go away when hit something - like a wall or shield šŸ¤·ā€ā™‚ļø

hazy condor
solemn needle
#

if that is the mechanic then I have been scammed - I parried with my shield twice and the BoC still affected me on the 3rd hit

bleak harbor
hazy condor
solemn needle
worldly fern
strong grotto
terse pier
hazy condor
strong grotto
#

I literally had my brain exploded when I saw that suggestion of flipping the tax to enter the matches!

woven oak
strong grotto
hazy condor
bleak harbor
hazy condor
woven oak
vernal hedge
#

get rid of this racist
jokes asside, the moment theres a p2w element the game dies, they were heavily called out when there was something that read has them possibly adding p2w in the future

strong grotto
#

Lolwut? Who's racist?

worldly fern
hardy niche
#

Reduce warlock healing modifier to .25x and reduce health cost of spells by 50%

vernal hedge
worldly fern
strong grotto
woven oak
hazy condor
hardy niche
hazy condor
worldly fern
vernal hedge
rigid prawn
# woven oak You're genuinely interesting to engage with, the fluidity is a fair point yeah, ...

Hey thanks! pikahappy

At the end of the day it is a video game and they can explain away any mechanic they see fit, seems they are laser focused on getting the items in a good spot and then they will focus on the class perk reworks etc, it’s in their scope! I’m sure ranger will be addressed sooner than later, seems they want to get the new quiver in before they start screwing around with ranger, skill floor needs to be raised to be inline with other classes for sure!

@hazy condor fighters are capable of out pacing barb and a sword and board fighter played right can out trade as well, key is avoiding the headshot and playing reactionary to the barbs movement, punishing whiffs etc. I find most fighter vs barb situations do lean towards the barb just based on how easy the barb is to play relatively, but get a barb friend to start swinging at ya in pregame lobby and focus on spacing and not getting hit and you’ll see how fast they are forced to aim for the legs lol

hazy condor
vernal hedge
#

oh, it's a pretty remarkable game now tough, specially after 2.0 and phatom liberty, they pulled a lesser no mans sky

hazy condor
strong grotto
hazy condor
vernal hedge
woven oak
#

Cyberpunk was forced to release, sad fate but yeah. if they had waited to release like they wanted (i.e closer to edgerunners) the initial backlash wouldnt of happened, sad reality of preorder and putting a deadline on a product. cd projeck is amazing but oof

rigid prawn
# hazy condor well so far all i saw from barbarians is, use Rage, rush fighter, spam head, fig...

A well placed block and even a warmaul does 0 damage. Getting up and close is actually to the fighters advantage since you can shield-stuff the barb and a lot of the two handlers can’t even swing lol. There’s a really good video floating around that showcases the shield mechanics, one of the skill floor hurdles of fighter or getting to a point where you can rely on your shield to react the way you want it to, just takes practise.

vast hull
#

do a sale please

hazy condor
#

Also i didnt want to look hostile if i did Paisley, its just how bad the updates are, it got to me lately.

strong grotto
rigid prawn
# hazy condor brother, i use longsword, occasionally shields, but if they have crush its liter...

With longsword the blade can resist very little impact, the swings on large weapons don’t bounce so your parry is purely to setup riposte since you’ll have to either trade the hit or dodge it while parrying. Blocking the attack against crush without proper spacing will just setup yourself for the second hit, but blocking should be purely defensive against a barb unless shield stuffing a felling axe etc. you can out footwork a barb and punish their whiffs, match their rage with your sprint and stay reactionary and you’ll fair very well

hazy condor
woven oak
#

@rigid prawn tangent btw, in paladins there is a character you throw coins in a random direction, you can shoot it to richochet shots in a orb around the coin, allowing you to shoot around corners etc. one of the most fun and engaging mechanics ive encountered for a fps.
Id love to see more fleshed out mechanics in other games.
having some ranger skills that are more than just "buffs your ranged attacks in various ways for the next 8 seconds" would be really lovely. even giving ranger throwing knive options that work with things like volley would be a interesting change

vital heath
#

I think the sub 15 lobbies need to track if you have ever hit 15 on the class not just the current level of the class cause it’s killing 15+ lobbies cause only cracked players are playing past 15 instead of there being 1000’s of mid players to dilute the 15+ lobbies there are like 500 players who know the game super well so once you hit 15 you are just fucked the game should never let you back onto sub 15 lobbies on that class even if you delete it

rigid prawn
# hazy condor not really, blocking and going backwards is slower than attacking and going forw...

If you need to backpedal use A and D along side S and turn your screen at a 45* angle, S (backpedaling) reduces your movement speed but a and d (strafe) is not effected by this. You can maximize this by turning 90* and just strafing away purely.

@woven oak would be cool to see something similar, maybe if you have the correct angle with a wall they could add a perk that allows you to glance an arrow to ā€œshoot around cornersā€ and such, throw a suggestion in!

hazy condor
rigid prawn
vernal hedge
woven oak
#

Technically speaking that paladins character; Saati. is originally a Ultrakill mechanic. but even so. I've not seen such a unique and engaging gameplay as that.
I do wonder if they'll ever add balance or disarm mechanics to DnD

hazy condor
woven oak
rigid prawn
azure fog
#

Hypothetically: equally geared/skill wizard vs warlock who should win? And what tactics would you use from both sides? At high distance fireball out ranges lock, at close range zap does more damage than curses but the heal from them may or may not make Up for it? Hydra can force invis to stay mobile but isn’t likely to actually hit anything.

dusky kernel
#

Who should win? Idk
As of right now, warlock probably wins. The healing and eldritch shield are strong

azure fog
#

Assuming not running shield. That is very specific build and not the one usually being played.

hazy condor
azure fog
strong grotto
# azure fog Hypothetically: equally geared/skill wizard vs warlock who should win? And what ...

If warlock finds wizard first, then:
Power of sacrifice then curse of pain the wizard, place the hydra in his general vicinity and watch. If he goes invisible move yourself to where he was, since he is running away. After he re-appears - just smack him a few times with staff. Done.
If wizard finds warlock first, then:
Fireball. Oh, he tries to cast? That's cute. Fireball again. Done.

fathom bolt
hardy niche
floral totem
#

suggest: make this game worth 35$

#

if youre not a meta class or you dont have friends boosting ur ass you cant play the game. at least give the option for a refund.

bleak dagger
floral totem
bleak dagger
floral totem
abstract swallow
fathom bolt
floral totem
floral totem
fathom bolt
#

Big balance changes come like every other week

floral totem
#

true, nothing good tho. any 'balance' means new metas wich boomers can use to shit on people

fathom bolt
#

Always going to be a meta in any kind of competitive game

robust bluff
#

change the map chance on goblin caves to 50/50 right now you get the normal goblin cave version like 1 out of 10 times, and im sorry but the HR map is kinda ass

floral totem
#

what do i do, i have fun and enjoy the game or i go meta and just roll anything on my path? do u think its a good game?

patent mauve
#

High roller shouldn't drop grey/white gear, imo. We have so much access to gear now even in normal queues.

robust bluff
#

im just gonna start leaving the HR goblin cave versions and see how long it takes to get a normal one

floral totem
#

like do you guys have fun anymore playing fighter?

abstract swallow
#

it's reasonably fun, people really underestimate solos and greed into them so you're rich in parries and crossbow headshots
expensive as hell and slow to regear though

violet sequoia
floral totem
#

movement speed

violet sequoia
#

Is that all?
You can build speed on any class...

floral totem
#

lol stop trying dude

#

you also know the game is shit, youre just lucky uve got friends to play and have fun with which to be honest i respect

robust bluff
#

im on 9 times at the moment and still havent gotten the normal map lol

violet sequoia
robust bluff
#

wtf is this no wonder this games dying, this wipe is complete dog shit XD

floral totem
# violet sequoia I think you are getting things in the wrong way... There are plenty of discord w...

i love the game. really set a standard in my opinion about what a game should offer/look like. the problem is that right now its not worth playing and it burn my ass knowing that im still gonna play it. im even good at it, so the frustration is doubled. thats all. i live to vent cause i cant wait to see this game achieve the greatness that it could. right now to be honest i wouldnt focus on developing items n shit but i would spend more time balancing the game. they are just taking time because they have no idea how to. give me back 35$ so i can give u 15, because this is what is worth right now

violet sequoia
formal glade
#

Honestly. Why aren’t attributes just based on the gear. Rings and amulets should be the only versatile equip that can have multipliers for damage and/or defense. Where as armor and shit should only be specific to defensive stats. While weapons can only have offensive stats

violet sequoia
floral totem
violet sequoia
violet sequoia
vernal hedge
floral totem
violet sequoia
#

Of course im not against your point, but i dont share it eider

floral totem
#

what a gentleman

gray narwhal
#

IMO we should be able to sell silver coins to the collector, other than coin bags and silver coins hes unless, kinda like the surgeon who only sells one item. Most ppl avoid silver coins in general but they still get picked up by mistake alot. Unless there is some plans for more types of currencies I.E silver coins, gold coins, plat coins..etc seems like an unneeded item. If silver coins stacked to a value of more than 10g, then grabbing them would make more sense but with coin purses stacking to 50g its already a moot point.

violet sequoia
# vernal hedge The fee should just work has a gold sink imo. Making it so that the fee gets sp...

Well,.make it this way then 18peoples lobby
7 blue portal and the Last 3 pop out toghether. And 6 Red portals

Make them fight let them die more often into the dungeo, but also give the enough rewards to take that risk, if they join as a song le Naked rogue
They Will have to find those 4 ramdom portals

Cause the Last 3 will be for the surviving team
AND if theres 2 or 3 teams fighting for the Last 3 blue, then better, cause they Will die and only 3 will survive, and we are talking about 1k+ gear invesment on each player.

umbral elm
#

Silver coins would be relevant if they were for anything other than making gold

fathom bolt
odd coral
#

Really not happy with the state of loot in the game at the moment. it is way to rich in loot after they buffed loot rates 5 times now. It needs to be nerfed way into the ground. You cant even sell a decent green for 50g or even 4 good bases for 100g.

violet sequoia
# floral totem yes i admit it. but my point stands

You and your friend should join ramdom discordss to play with more people, if the enviroment is not good, Just leave and go to other discord, you know, playing with more people makes the game a litle bit better, cause you can see them. Loose god gear Just like you do

floral totem
#

tried twice got backstabbed both times. i think we've got bad luck

abstract swallow
gray narwhal
odd coral
dim goblet
#

If I understood the name of this channel correctly, then here people can give a ā€œsuggestionā€ for the game and discuss it? I don't want to discuss the crap I just saw on my screen, but I want to ask the developers a question. Don't you think there's something wrong with Warlock? Why does this hero run as fast as the rogue? and why, in the case of a robber, he needs to come at point-blank range, and this BASTARD class can deal damage from a distance and it is impossible to keep up with him, neither using the fighter’s ability, nor slowing him down with any hits, etc. I am silent about the fact that when exchanging HP in fight, this class has a wonderful MAGIC HEALING that works so that the warlock ALWAYS has full HP, regardless of the situation.

Oh yes! I also almost forgot to say about one thing... look at the cleric at the moment when he tries to cast ANY of his skills, it seems to me that he stands almost still, right? Then why can a warlock run away from a fighter with a running speed ability and at the same time cast his skills almost without slowing down? WTF?!

abstract swallow
dim goblet
#

and another question... why has this crap continued since the beginning of the wipe and still no hot fix has been made? ANY HOT FIX! increase the speed of skill casting, slow down the warlock when casting a skill, remove the ability to regenerate HP from your HYDRA or even from monsters. is it really that hard??!?!?!?!?!?

dim goblet
# abstract swallow it doesn't matter how much he heals if you just oneshot him

are you kidding me?? how should I one-shot him? he ALWAYS has full HP. He wears some things with an armor rating, etc., and at the same time I cannot catch him in a situation when he has low HP, because he ALWAYS FULL HP. Equip your best archer with weapon damage and let's go on a raid with you, let's see if you can kill me with one shot? I'm sure you won't succeed, and in between your reloads I'll have time to heal myself/kill you

#

and you won’t be able to catch up with me, because I will be very fast and will shoot abilities at you while you run after me

violet sequoia
abstract swallow
#

Okay, realistically, Warlock is obviously in a janky place but it's not as bad as it feels, trust me.
Warlock's only real place is to put himself in situations where he can force massive distadvantage or repeatedly re-engage at advantage with Hydra, BoC, and self-healing.
Engage him outside those, and he can't achieve his win condition unless you walk into a Parry/BoC headshot.

dim goblet
# violet sequoia Its unfair, but true, AND the reason is because they are fast is because they d...

it's just nonsense that some class can just keep you at a distance and kill you. You cannot approach him in ABSOLUTELY ANY WAY. At the same time, he simply won’t let you go. No matter how bad the player is, he will miss 9 out of 10 times, but sooner or later he will kill you, regardless of your gear. At the same time, even an archer cannot compete with him, because if the warlock receives damage, he puts up a hydra and is healed from it....

hazy condor
dim goblet
# abstract swallow Okay, realistically, Warlock is obviously in a janky place but it's not as bad a...

I'm not stupid and I understand that. There was just a situation on my screen when I was playing solo goblins on a fighter (gir for about 1500 gold). This warlock runs towards me, leaves a few meters of distance between us and starts throwing his skills at me. I understand that I need to run at him, because this fight must be short, otherwise I will die. I press my running speed ability and try to run after him, but in the end he just runs away, while running he casts a skill, turns around and shoots at me. I cannot run away and keep my distance while shooting at him with a crossbow, because he is many times faster than a fighter. But I can’t catch up with him either... Is this a normal game situation? Maybe at the beginning of the game we’ll just roll the dice and whoever gets the most will take all the loot?

dim goblet
# hazy condor wait. . . at the start i was thinking "he is talking about the ranger" because t...

no, it's not a difference in equipment. But the question is the speed of the class and the fact that it has infinite HP. Read the situation I just wrote. If it were an archer, I could cover myself with a shield or keep my distance while shooting from a crossbow. The warlock was many times faster than any archer, besides, when the archer draws the bowstring, he slows down, which I did not notice in the warlock when he casts his skills.

abstract swallow
# dim goblet I'm not stupid and I understand that. There was just a situation on my screen wh...

He's engaging in his ideal range and exploiting your lower movespeed, you should try to do the same with Crossbow and punish him for casting in midrange with francs.
As a rule of thumb, 1v1s/GC isn't what the game is based around so dueling gets super jank really fast, especially for classes with self-sustain, mobility/control options, and especially burst damage (which Warlock has all of right now, so he's king there)

hazy condor
dim goblet
#

just read what I'm about to write...

The fighter has an ability for running speed, which essentially makes him at least a little mobile, and not a stupid stone mountain that every archer/mage, etc. can kill simply by shooting at a distance.

But pressing ABILITY and not catching up with the warlock who is casting skills while running away... this is nonsense! a cleric loses half his running speed when he tries to cast heal or anything else... why can a warlock run normally?

hazy condor
dim goblet
azure fog
hazy condor
dim goblet
# hazy condor no i didnt say that, and its not balanced, nor ranger, nor rogue, XD

with an increase in armor rating, archers became less unbalanced. rogues are also less playable, although yes, if he is wearing several thousand gold, then they can do something unpleasant... but it seemed to me that a warlock needs 1-2 items for +1-2 magical healing and he is ready to kill everything that moves.. .just boots with +9 movement speed and +2 medical healing and that’s it, you can take off the rest of your items and go kill... nonsense

#

I’m surprised that the developers have been seeing this for several weeks since the start of the wipe and still haven’t done ANYTHING. Although even one small ā€œhot fixā€ could affect this... Remove the ability to heal from your own hydra! it's so simple! increase the speed of casting abilities. or cast abilities like the magician missiles..

pale jolt
#

IS BARB A LITTLE TOO TANKY RIGHT NOW OR IS IT JUST ME?

abstract swallow
#

the devs aren't sure if they want hydra healing to stay tbh
it'll probably get relegated to some 'death pact' perk that lets you heal off summons and get a buff

pale jolt
#

Just landed a huge earthquake > judgement > double headshot with 40dmg morning star and a barb was still standing with 10/189 HP

dim goblet
pale jolt
#

ran straight thru EQ

hazy condor
abstract swallow
pale jolt
#

that would make the interaction make more sense, ty

#

still tho.. barb almost 200HP with 50% phys/magic dmg reduction in greens... seems broken idk

dim goblet
# hazy condor yea man i understand and i agree, but archers aswell can get just a few weapon d...

I've never died from an archer in one shot while at full HP. he can use his ability and hit with 2-3 arrows, I agree with this and it can kill you. If you are running around on a naked rogue, taking off even the starting equipment, you are right, perhaps an archer a strong, shooting at such characters. But on a fighter I can break the distance with an archer, but I can’t with a warlock...

It’s just that in the case of an archer, it may not be clear in which direction to balance him and what exactly to improve/worse for him. But in the case of a warlock everything is obvious

harsh elk
#

I suggest for you to fix the servers to stop roollbacks pl

hazy condor
violet sequoia
#

Share it, he might be a cheater

pale jolt
#

Barb too tanky

#

Half the MR on iron will, reduce HP scaling w/STR, something to reel it in. buff their movement speed or something idc

hazy condor
dim goblet
#

This doesn't seem like a problem to me. I was able to dodge a few shots (while also taking a few hits myself) and was able to push them and kill one while my teammate was killing the other. But I can’t catch up with the warlock... At the same time, I play a fighter... and what should a barb do against a warlock?

abstract swallow
violet sequoia
#

I think bard drumm damage needs a rework

He can throw you a drumm that deals 90+ damage at chest

AND then he can do it again in less than 2 seconds

Like wtf

AND the hit box is insane

hazy condor
abstract swallow
#

nah you're right
class trainer is definitely a middle priority rn
fleshing out the core mechanics and fixing big ticket issues should come before new content

prisma tartan
#

2x monster halloween event?

tranquil plaza
#

Add old maps back to pool..new maps sux

abstract swallow
#

facts
bring back blue crypts and stairs ruins

proud sigil
quartz stratus
#
  • Should try to change Warlocks Curse of pain to only last 5 seconds on target. That way the magic healing wont scale in default gear
  • The hydra being able to be cursed is probably terrible? there is currently no downside to blocking a door forever with your hydra.
  • Blow of corruption has always been over-tuned, the Heal de-buff should be reduced to 50% at most, as well as the damage cut down to +15, potentially even +10 if you refuse to stop letting it scale with Will.
  • In general the Will Stat is completely and utterly broken.
  • The amount of magic power as a percentage given is beyond broken.
  • Currently Will governs how long a buff lasts or how long de-buffs last. This should be equal across all classes.
  • This would eliminate the need for ridiculous buff timers. 120 seconds on a bard buff, is that because it only lasts 60 seconds on a rogue? but you do realize it lasts over 2 minutes on a warlock wizard barb and cleric right?
  • If will simply added ~.5 damage -instead of multiplying a percentage- to each increase of will, past 15. along with giving magic missles a different damage calculation (total damage that gets divided by number of missles when cast) For example having 25 will would give you +5 damage, making magic missles deal 55 base divided by 10 on cast. also making fireball deal more on cast ect. Multiplying magic damage by a percentage is insane.
  • Rogues are garbage now, Take out ambush and revert weakpoint to what it was, otherwise people who werent using hide have to now take out weakpoint for hide because weakpoint actually does nothing against 90% of players..
  • maybe even make the daggers feel like a weapon, and not sticks of spaghetti, currently the recurve bow you start with is almost 100% better than the rondel, and you can shoot people from across modules, in triple shot succession...
  • The only good change ive seen is making bards need knowledge AND agility. That was really smart. but you didnt take out note skipping? Are you actually trolling us?
  • Note skipping is the single worst mechanic in the game, its akin to using a blaster in the star wars prequels. just dishonorable. Take it out. If you straight up miss a note that
    SHOULD be a "Bad" song. charismatic performace is supposed to make a good performance perfect, not make the song have a note that is totally skippable. where are your heads at?
  • Rangers should definitely only get 2 rations. If they NEED 3, nerf it to 20 or 15 damage healed. theres no reason they should get recoverable health but not need to use it because rations will do the trick the only 3 times they get caught out by something a health pot cant take care of. HOT TAKE, make rations function like bandages, and only heal recoverable health.
  • Ranger longbow slow is too much and you know it, youve told us you know, and its been around a 30% slow for two months, if youre aware of this and its making people quit, why have you not fixed it?
  • Clerics are currently too good, Their spell pool is too large for the type of combat situations most common in this game, because heals are effected by -you guessed it- Will. With the ability to heal for around 214 HP in base gear WITHOUT advanced healer, you simply cannot kill a fighter getting pocket heals. Thats 314Hp you have to take away from someone whos hitting you in the head the whole time whilst they block their cleric behind the door, Knock down the spell pool size by ONE for EVERY spell except: Locust swarm, Earthquake, and Resurrection.
  • PDR is currently too high and easily attainable, there is no reason why a rogue cant stab a cleric 15 times in the face without being able to kill. I suggest an armour tier system, Heavy leaver, padded leather, riveted gloves, and some new studded leather helmets are all that should be wearable by a cleric. Make light armor for rogues and rangers and wizards and warlocks, and medium for clerics and druids and barbarians, and heavy armor for fighters and potentially a paladin
royal orchid
#

why arent people trying to sell gold for real money in trade chat insta banned? its already annoying to use as a system but now you have bots spamming trade chat with their stupid add filling up the already limited space

twin nymph
muted nova
#

I think there should be less random loot and more static spawn loot. Laying around and what not.

strong grotto
#

JUST GIVE ME ONE EFFING REASON FOR BLOW OF CORRUPTION TO EXIST!??!?

muted nova
pallid patio
#

Right now it's too easy to cheese PvE, imo devs should focus on fixing hell and mini-bosses. But buffing regular hell mobs or mini-bosses hurts the casual player even more (his only chance to survive demons or centaur was to cheese).

Must fix: wall clipping
Unelegant fix for centaur/demon etc: give more ranged attacks for these situations where the player is cheesing. or you know, Centaur just jumps up.
My weird suggestion: Ultra difficult mini-boss that HUNTS players with stacked equipment & inventory, but doesn't go out of it's way too far for Greens/Blue. Some mob behavior other than "patrol & aggro range" would be welcome

bleak dagger
#

but its not a priority in any way.

#

you said they should focus on.

cold root
#

increase drop rate for troll hide. I've killed it 50+ times since patch and haven't seen it once. prior to patch i'd seen it a few times but it shouldn't be this rare

royal orchid
#

ye it seems really rare, i was happy when they told us we would get bigger money pouch but its not worth the trouble so ill keep playing tetris with my stash

quartz stratus
narrow snow
#

the opposite of cringe

quartz stratus
#

Thats so weird it sounds hyper-negative O.o thanks tho, i was like how can anyone think those are bad suggestions xD

narrow snow
azure fog
# pallid patio Right now it's too easy to cheese PvE, imo devs should focus on fixing hell and ...

Honestly the mini bosses are all only likable with cheese, they two tap squishy classes and 3-4 tap tanks ones. You can’t kite them (mostly). And block attack doesn’t work. Though honestly is memorizing attack partners any less of a cheese? W+S circling dogs or felling axe is cheese, just variable levels of skill in the cheese. A mob’s attack pattern is a mechanic, memorizing it to neutralize it is working around that intended mechanic - which is the definition of an exploit.
This is a grey area based in the subjective intent of the (in this case game designer’s) view on if this is intentional or exploitative

azure fog
narrow snow
#

Language is always subject to subjective interpretation

muted nova
#

adding scaling for each weapon, small fast weapons benefit 50% from weapon damage or added.

whole swift
#

The lockpick drop rate is still far too rare, please increase it or make it so that we can buy lockpicks for like 30 gold at the goblin tinkerer

pallid patio
#

Let me melt down my silver to make a sword and now I can roleplay Geralt of Rivia.
Also let me have white beard.

small furnace
hoary notch
pallid patio
# azure fog Honestly the mini bosses are all only likable with cheese, they two tap squishy ...

"is memorizing attack partners any less of a cheese?"
100% yes no hesitation. Check the souls-like genre, the entire gameplay of dozens of games is just mixing attack and defense by learning attack patterns. Instead of roll we have duck, dip, dodge and jump.
"Cheese" is more like 1. wall clipping 2. Centaur (or any enemy) stuck due to pathing and no height scaling, no ranged attack. Things that the dev would obviously fix if they had resources to do it now.
Dark souls cheese was getting the boss to accidentally jump off the edge of the map (hotfixed), not learning its attack patterns.

Right now in D&D you can go take a water break and come back, Centaur is still stuck. Trio runs up on you? Centaur is stuck. It's not engaging, it's cheese. This is a DEMON in HELL. He should know his way around his own house.
Now instead if they buffed pathing, elevation scaling, retreat pathing, gave some mobs anti-cheese range attacks? Now you are forced to engage with core game mechanics - mixing attack with defense instead of shooting an inanimate object.

And yeah maybe they will have to nerf their other stats to make them killable by (insert character & gear level here)

hoary notch
#

They have talked about introducing anti cheese mechanics. Though, ALL minibosses and demons can be dodged without cheese with vase movement mechanics. @pallid patio

small furnace
#

I don't think they should be trying to 'fix cheese' persay. I've said this a lot of times before but I don't think pve needs to be the primary threat, aside from ACTUAL bosses in which they are a suitable challenge.

Pve just needs to be a big timesink that leaves you vulnerable. The bigger the timesink the more you're vulnerable. Sure cheesing a demon berserker is easy if you have a crawlspace or a ledge you can hide in/on but if another team finds you when you're in this vulnerable state your options on how to combat that team are extremely limited as a result. That's what the threat of pve should be in a pvpve game like this.

@hoary notch Also thanks <3

modern night
# dim goblet I've never died from an archer in one shot while at full HP. he can use his abil...

It can only serve to expose in the harshest possible light the fallacy of these analytical constructs (if we may, at least pro demonstratiu, indulge the conceit of referencing them thus) to take them to their logical conclusion; for while it is not a formally constructed axiom within the framework of the Standard Model -- though one suspects that, given Godel's theorem, it could be axiomated by the Socratic method of demonstrating the unprovability of its negation -- it is accepted as a truism among idiosyncratics and traditionalists alike that any attempted isomorphism between such constructs and any concrete system, but not necessarily a subset of a system, must result in a self-contradiction which cannot be resolved without metareferencing the conditions attendant to the self-contradiction; as is demonstrated by the classic "catalogues paradox" of Set Theory that was so anathemic to Whitehead and Russell's magnum opus, notwithstanding.

small furnace
languid spoke
ancient briar
#

Suddenly everyone belongs to top 10%

Go highroll if it's too easy for you.

#

Or stop cheessinf monsters if you don't it so much.

upper sonnet
small furnace
upper sonnet
#

But now why try to get a Legendary when you can already become a Terminator in Purple? A Legendary with mid or bad rolls now is entirely pointless.

#

If you could only get these big stat caps with Legendaries then the Gear Curve would be pushed up. Green-Purple will be a lot more closer in strength but there'd be a big jump to the actual valuable tiers. Think, how many people have you ran into that had a full set of Legendaries? Like, everything, even jewlery. Pretty much no one outside of streamers ran this.

#

If you wanted to stomp normals you would now be putting up like 20k gold instead of just 2k.

#

My suggestion would be more to move the BiS strength of Purples right now to Legendaries/Uniques and then push everything down

#

Green-Purple could only now get like 70% or so of the max rolls and maybe some stats entirely are unable to be rolled like +All

small furnace
upper sonnet
#

I think this would be the best way to balance it out compared to now where you're just able to get mega juiced off of Purples. Which you can find in every map.

#

Even if they kill Jack and nerf Vendors again that doesn't change the issue that the gap between Purple and Legendary is now narrow, but Legendaries are exponentially harder to find.

#

The Devs have also said they've been wanting to extend gear progression out more, the state it was in the PT was not suppossed to be how it's always been

#

but instead in EA they've just made Gear Progression even more narrow

modern night
#

Might be a good move to only have weapon damage/damage percentage/all att’s available on purples and make them harder to obtain again.

silver dock
hardy sentinel
#

Just did some HR runs to test the GC, you guys really need to buff PvE loot still, still make more profit stomping normal GC.

wooden rover
#

ficar mais barato para br?

white warren
#

The solution we need isn't to make 1-14 lobbies that people can go into and forces everyone to reroll or rat for hours to recover f rom being downbad after a few bad runs, its to make some kind of scav style everyone starts the same queue that lets people recover and is capped somehow (blue max? green max?) whatever... I know you can do this in GC and rat, but I want to play with my friends and right now the group queues are just teams steamrolling or bullying the final circle its very hard to get back into a geared state without ratting for hours and running from everything which I don't have the time nor am I willing to do. I never had to do that until this patch.

silver dock
worthy iron
#

I'm making 300+ a run on the caves without pvp

silver dock
azure fog
#

Really what needs to happen is drastically reduce the difference and scaling from gear. Make better gear give a token bonus, still better to have it, but scaling reduced to the point that gear is never dispositive in a fight. 10% advantage with purple over white not the 300% it currently is

hardy sentinel
white warren
# azure fog Really what needs to happen is drastically reduce the difference and scaling fro...

Nah I think they want gear to matter. 10% is too small, but there also needs to be avenues to getting BACK to a geared state so you can compete on a more level ground. I don't think free sets should only be 10% against the best gear. They need to focus on creating viable avenues to getting back to geared so you can go toe to toe with people in any gear. Just letting people who are down on money get run over for hours trying to rat into an extract and START to get some money together to build another set is bad design and goign to chase the entire casual base away. I'm already fed up and back on Hunt until it gets fixed.

worthy iron
white warren
worthy iron
white warren
worthy iron
#

You can't expect to pvp every single run

#

You make some money, do a pvp run until you die, hopefully make enough money to build another kit, then repeat if not

white warren
#

I don't.. I expect to fight the PvE and have winnable pvp encounters. Not a super movespeed barb with 200 hp or a infinite lifesteal warlock steamrolling us every match. The only counter to those guys is to have gear yourself. Its super rampant right now.

worthy iron
#

I mean if you're playing wizard or Cleric in hr gc, you're not a good solo class

white warren
#

I can make 1500 gold and some assorted gear in 2-3 hours on a rogue in greys, but its boring and then I have to transfer that all to the character I really want to play for grouping at night. Get some practice in maybe win a few but if its even matches against other juicers eventually someone on the team will be down on money. You gotta think as the 50% winner not the super skilled streamer. The gameplay loops needst o let people recover without having to resort to hiding for hours to get enough gear to compete.

worthy iron
white warren
#

I'm asking for a "Can't bring anything in" only naked queue instead of the 1-14 queue. Remove 1-14 and put a recovery queue in that lets newbs practice and lets other people work on rebuilding. Cap the possible gear drops make blues super rare mostly greens and gold. Let people build back up in peace and then they have to queue into the normal lobbies and it will make the fights way better.

#

I don't see a valid argument against that at all.

quartz stratus
raven idol
#

We need a true gear based matchmaking system, so chads with meta gear can verse other people with the same setup, then there is higher risk etc. If you have green to white gear on lets say, then you should pair up with that in match etc. This is the balancing we need to thrive IMO.

white warren
abstract swallow
silver dock
raven idol
small furnace
# white warren No, this will kill the game. No gear based matchmaking just make a naked queue f...

As fun as a naked queue sounds, I worry about segregation of the population of the game more.

It REALLY does sound fun don't get me wrong but I don't know about splitting up the population into more and more queues.

@abstract swallow Offline queue sounds good if the premise is that you reset to the gear you went in with after the run no matter what. Like let's say you go in with purples, whether or not you die or extract with better gear you still come back out with those purples.

Would ESPECIALLY help with people being able to learn the 3 big bosses of the game in Inferno.

white warren
abstract swallow
short heath
#

It's really funny seeing people other than me call for GBMM and the same 3 people saying no and not saying why it will kill the game.

white warren
#

It will kill the game because its killed every other extraction game that has done it.

small furnace
small furnace
abstract swallow
raven idol
#

like the cycle had some decent gameplay, and had GBMM, the thing that killed that game unfortunately was cheaters.

small furnace
short heath
#

TCF didn't implement GBMM until cheaters and the lack of GBMM had already driven away the vast majority of their population. They fixed the cheater problem, people came back during s2 after EAC was a success, then everyone left because GBMM wasn't a thing and people starting out in whites were getting one tapped from across the map by exotic snipers on bright sands, the ONLY map the new people could play on.

white warren
abstract swallow
white warren
small furnace
abstract swallow
plush haven
short heath
small furnace
white warren
# small furnace There's like unlimited gear floating around and I still just don't want to waste...

I disagree with the last statement. I've been tryign and to build a "god set" of +1/2 all and damage it takes a significant time investment of ratting and gathering. Thats for an average player, I'm assuming a small subsection of people who win 90% of even matches cause they are really good they can gear faster. I lost two of those sets last night against OTHER people with the same stuff, and then to rebuild we had to go back to ratting which sucks as a squad. A naked queue would let people jump right into a balanced setting to start working on gold/basic gear to get back into the normal queues and go after the juicers.

quartz stratus
#

IMO It doesnt matter what queue systems they bring in, the game is broken on a much more fundamental level. You dont want to run naked runs, its not as much fun. You like smacking the ai 6-10 times every time? I find that really painstaking.. The problem lies in the amount of power you're even able to achieve. With the right gear you can blast people out of existence without trying. The stat system is really bad, a lot of weird stuff going on that only makes the game have a higher snowball effect. They really do tune down the wrong numbers and hold fast with the poorly designed systems in place. Eventually they'll get it right and bring things to a more normal playing field. Practice modes will probably not be implemented, casual players would improve a little, but the freedom to find every bug and exploit will be abused in much higher amounts by "sweaty" players. That is what theyre scared of

white warren
plush haven
small furnace
# white warren I disagree with the last statement. I've been tryign and to build a "god set" of...

I mean, that is my experience. I have like 6 high tier bows just sitting in my stash that I got from looting and various other pieces of crazy kit along with capes.

I don't think I'm that amazing at the game, I am above average for sure but I don't think I'm good enough to be placed in with the leaderboard competitors and sweat-streamers. So I'd like to think my perspective lines up with the general populace.

@plush haven Yeah fair enough.

short heath
white warren
plush haven
short heath
small furnace
#

They also said the same about anything similar to an auction house but hey I'm still gonna suggest that, so that's probably what Onyx is doing.

abstract swallow
white warren
short heath
small furnace
plush haven
short heath
abstract swallow
#

I'm really hoping one of the knockoffs implements GBMM so it's immediately obvious how exploitable and boring it is

#

the entire 'community' shifted to endlessly rerolling characters so they could stay in the tradeless New Players queue overnight, I can only imagine how bad it would get if it was enforced across the board

small furnace
short heath
white warren
#

All the knockoffs I've played play like mobile phone version of Dad

abstract swallow
languid spoke
quartz stratus
# short heath People recognize their mistakes after time, yes. Keep pressure on and they might...

Anyone mad about gear in any way that thinks an auction house would be good in the current state of the game is crazy. Imagine being able to find the exact stats you want at any given time within reason. The way the trade is actually helps balance the game because its broken. if they add an auction house before they fix the game it will die a sad death. If people could buy +20 ALL +30 weapon damage consistently, anyone who didn't would die instantly, and everyone who did would have to just shoot first to win and get unlucky to lose

plush haven
abstract swallow
short heath
small furnace
plush haven
#

would you guys be against a lvl based weapon system

small furnace
short heath
#

Gear, even as toned down as it is right now, still is the most major deciding factor in all fights. That's not healthy. The only time gear should be making that big of an impact in fights is if/when you have a unique (named) item and your opponent doesn't.

quartz stratus
small furnace
lime kelp
#

Is a high roller ruins being considered for the future?

small furnace
quartz stratus
#

Yeah, they turned rogues into ragdolls, and took away the fun of being a bard without actually balancing the bard. Gave warlocks more love than a Shakespeare tragedy. All while ignoring the biggest problems with rangers, and the limited functionability of the stat system and what its worth when you can buff your stats 2X the starting amount

quiet orbit
#

Ya I would like that too

small furnace
silver dock
#

Shield smash needs to be removed or needs to actually be useable. A waste of time to even have that skill in the game.

quartz stratus
# small furnace None of the balancing of classes is the problem. They've said class balance take...

I mean, you can get +51, or +56 of any single stat from gear, and you'd be getting +20-22 on every other stat. So yeah, thats the biggest problem for sure. Although Warlocks can heal off of the hydra, and it doesn't even take gear to heal net positive (class balance issue) Clerics have too many spells in their pool (class balance issue) theres a lot of other stuff too. Like Ranger longbow slows, Rogue perk imbalances, bards song skipping, Ranger rations, Bards songs damaging circle is questionable at best, sound penetrating through solid stone is always awesome. This game needs a lot more fixes to get rid of things that are actually breaking the game.

quartz stratus
pine comet
#

Maybe if shield smash scaled off the armor rating the shield gave

silver dock
chilly estuary
next oriole
#

My problem is extremely geared players. I don't mind the pvp I enjoy it actually but not when it's so aggressive that I can't 'build up my coffers' cause I'm being one tapped my Mr. Barbarian with a full purple set every time I play

mystic vale
#

Goblin Caves should expand the lobby by more than 7 players per match
Goblin Caves split for new players (under LVL 14) has been pretty boring not much PVP encounters
Goblin Caves loot is plenty and you can cash-in +100 gold per run just from chalices and low level treasure
Goblin Caves chaotic nature was great some patches ago, dont know how to exactly pinpoint this out but it doesnt feel the same

These are from a South America player perspective

weary spade
#

let us mass purchase gray weapons again

cobalt root
#

Anyone else feel the blocking mechanic in DaD is really weird? Like you shouldn't have to look up at the ceiling to block an overhead chop.
e.g. you should be able to actually look at your opponent, and block whereever they're attacking you at the same time.

I've been trying to think of an alternative, but haven't thought of anything perfect yet

mint star
#

make it so you cant inspect other players in lobby and also make it so hydra cant see invis thats such bull

umbral elm
silver dock
#

So far from testing shield smash it hasnt been a good experience. Such a cool skill on paper but in practical application it fails at even being decent.

The animations far too slow
The animation blocks any view of the enemy, making it hard to aim
To hit the skill you need to be in their face
But the shield doesnt even block attacks while in the animation
The hitbox is a small section of the shields center, about the size of the fist

Because of how the skill needs to be used it leaves you open and blind, not making what the skill actually does any worth using. A cool skill but essentially useless if you actually want to keep your gear in the long run.

nocturne idol
neat hearth
prisma tartan
#

HR not worth

worthy iron
#

You're not looting it right

raw fractal
#

Would it be possible to get Aus servers that don't lag, used to be good, but now theyre shit and ive been running multiple tests multiple times and its not my computer or internet

earnest night
#

Make it so you can take more than 10 gold at a time out of gold chests

earnest night
ivory cape
earnest night
#

yeah way more fun to take out gold out of it 300 times

ivory cape
earnest night
#

my god you're so funny demi

ivory cape
#

wuss

cobalt root
#

The spawnrate on spidermummy pots should be lowered a little

#

especially if it's an elite spider pot, you basically just have to ignore all the spiders and bumrush the pot even if you have to take damage, otherwise youll never get through them all

small ibex
#

Please add Paladin we need something in this game that is between a cleric and fighter. Also my friend says he will get this game if it gets added.

restive gazelle
crimson jewel
#

hotfix request: fix the right click bug asap (i keep throwing my lantern...) and mob placements aggro in gc is terrible like it has vertical aggro.

fallen zephyr
#

Hotfix request: Waiting time for rooms is very long(5 minutes), 2 minutes is more than enough

restive gazelle
#
  • the other spider spawn realy their is some realy dumb features
ivory cape
#

im spittin dipp like a succa in these caves

junior minnow
#

yo does anyone know if the magic staff counts as a blunt weapon

fallen zephyr
#

im in a lobby for 5 minutes to play solo

#

Hotfix request: limited equipment to play normally, full blue, purple and gold players should go high roller for real competitions, not bother with players without equipment

narrow vessel
#

bro how can you just say that as a request? theyve been trying to fix that for like 5 patches?

fallen zephyr
# narrow vessel bro how can you just say that as a request? theyve been trying to fix that for l...

So, but I don't understand what's happening, it's not like today that I'm going normally and some great players come, every game there's someone in full purple, it's actually very annoying and takes the fun out of the game, because the person doesn't even pick up the items, they just He's going to kill and disturb others, but he doesn't really need the items, he's just going to bother other players.
So let's go High Roller, I wait 5 minutes to play solo, my problem isn't playing solo, it's actually good because I can farm, since normal players are extremely toxic, but it's completely discouraging to think that you'll come in excited to play and be 5 minutes waiting, that's my point.

fallen zephyr
#

If they need to keep the 5 minutes that's fine, only then can they remove the toxic and annoying players, who think that just killing people and disturbing others is cool, it's frustrating that you simply don't have the chance to play the game properly because a full guy purple or more keeps cleaning the lobbies, a toxic player who probably has nothing else to do

vestal ore
azure fog
#

fuck this game and its bull shit over geared normal lobbies

tender seal
scarlet creek
neat hearth
cobalt root
#

It just seems so weird and ungainly - I'm fighting someone, and then I have to look at the ceiling? It doesn't make any sense

velvet coral
#

Nerf warlock

neat hearth
tender seal
fading bobcat
#

@ancient briar I was referring to recharging without resting. Not the resting recharge rate.

covert relic
#

Add some system that prevents full purple steamroll teams in normals

azure fog
gentle geode
#

am i dumb where did the LFG channel go?

woven oak
gentle geode
dark star
#

Yo does anyone like the 15+ lobbies?

sour pivot
#

Suggestion- you shouldn't infinitely float on spiders and get stuck when jumping over them.

real trellis
#

I agree I think jumping on spiders should kill them

sand shale
#

Add a gear score pls

silver dock
strong grotto
#

Remove the burst damage from the game, there shouldn't be a way to one-shot anyone! Remove Blow of Corruption and rework your PvP or REFUND MY PURCHASE!!! I am TIRED of this game's stupidity and your inability of fixing the glaring problems community tells you about for MONTHS!!! This game is literally turned into a pay-to-win STAT CHECK instead of PvP based of skill and reaction!

median goblet
#

add blocking or chambering on more/all weapons it is a bit of a stat check 80% of the time because there is very little counterplay

nocturne phoenix
#

Please fix these TERRIBLE goblin caves zone ends.. especially the HR version. it does not fit the mob density at all. literally 2 shotting mobs hardly even looting and im barely keeping in the cirlce 3 games in a row..

#

Also yes.. warlocks need to have to choose melee or caster this best of both worlds stuff is dumb

silver dock
# neat hearth you probably tested that skill yourself more than even the devs. There's a bunch...

I agree that they pass over crap way too often, and that they make skills and perks that are meh or just bad. There's not doubt as I have actually found and reported two bugs that they fixed right after I sent them the proof. Issues that shouldnt have been in the game for so long if people actually used the perks and skills enough to find them. Simple issues that actually have gotten me killed for not working as they should.

But a prime example that they lack enough care is the fighter class. Their weapon damage perk should only work with weapons, but for some reason a lantern counts as a weapon more than a shield. You know... a shield that you can literally use as a weapon with shield smash. Though you already know from what I said, that skill is garbage in 95-99% of its design and usage. Fighter is arguably one of the least thought about classes with how little attention it gets, and how meh or bad most skills and perks are. What more proof do you need when most people play like tankier rangers running the same two or three skills.

worthy iron
#

Fighter goated class

silver dock
silver dock
cobalt root
#

Blocking is in a terrible state right now. I can have my shield directly in the way of an incoming attack, then get hit for full damage and not even hear the blocking sound of a partial block

strong grotto
nocturne phoenix
#

fix the zones, its embarrasing it shows you dont even play your game. you just put arbitrary ass circles and wtf is the spawn in a room bottom floor near troll entrance.. like what the actual hell were you thinking. there are 2 other nearby spawns that start above you. why would you put someone at that disadvantage? im put there and am in a fight within 30seconds everytime from atleast1 but ussually 2 ppl.. i mean can you hire just 1 person that plays your game aloot? these things are crazy obvious to fix never should have been this way in the first place

fervent tundra
#

remove lockpicks from the game

#

make it so every class has the lockpicking perk, it's stupid that some of the best loot in the game is locked behind having a rare item that doesn't even guarantee acquisition of said loot, essentially locking off a huge amount of loot to the 1 class that has a viable work around

fervent tundra
#

still, it's a game all about looting and getting good gear. imo, no classes should have an easier time getting good loot and gear than other classes

#

in basically any other game with loot behind lockpicks, lockpicks either have infinit uses, or lockpicks are plentiful and super common and easy to bring with you

#

no one wants to be told that there hard work to beat a boss and get his loot is locked behind some arbitrary barrier

#

i beat the dungeon, i beat the boss, i want my reward

bleak dagger
#

do you have any other problems than locked chests?

worthy iron
#

Infinite use lockpick actually would be fair

#

Drop spawn rate even lower, but make it unlimited

fervent tundra
fervent tundra
bleak dagger
#

what do you expect is in the locked chests? 3 legandaries and a unique? just buy some lockpicks and bring them in if you want to know. There is no problem at all.

fervent tundra
woven oak
tranquil plaza
#

Day 191919171 of asking GS based quee..my 50% PDR fighter got 2 tap by bard

ancient briar
#

Nice

#

Gs based mm is not coming because devs want the game to be unfair.

They play this game also but instead of earning gear they just create it for themselves

woven oak
finite lark
fervent tundra
scarlet creek
tranquil plaza
#
  • all stats and wep dmg needs to be gone...at some point ur dmg is just too much that support class 1 shot everyone
woven oak
scarlet creek
#

When is Wizard getting the Knock and Arcane Lock spells? Knock opens a door instantly and Arcane Lock would lock a door for a bit of time

woven oak
fervent tundra
#

it's just, atm, it feels really bad and un fun to go through all the effort to beat a boss or go out of your way to find some of the secret high level loot, only to be told, sorry, you were having too much fun as your chosen class, you should have picked rogue or bard if you actually wanted to get your loot in this game all about getting loot

woven oak
#

Thats why lockpicks exist

toxic pulsar
#

Sub 15 lobbies should be removed and replaced with "self found" lobbies. When you decide to become a trader, your character is moved into the "normal" lobbies. If you want to play in easier lobbies permanently, but be unable to trade and twink our your char as easily, you simply don't sign up for trade.

scarlet creek
bleak dagger
# fervent tundra yes, there is a problem. what do lockpicks add to the game? what makes them enjo...

maybe you could enjoy bringing them with you in the first place, because you actually prepared your game plan, instead of just clicking into another fortnite round. And then being actually not dumb enough to miss the skillcheck and you might have your loot. You better play diablo 4; its a better brainless dopamine clicker.
You are coping. You are angry because you forget them; it's your own fault.

ancient briar
proper shuttle
#

can we get rid of fucking spider surfing, wtf is that shit, why am i just stuck for 20 seconds bouncing on a fucking spider in the middle of a fight

woven oak
proper shuttle
small furnace
woven oak
proper shuttle
woven oak
#

oh fuck me really?

#

Itd be really lovely if there was a push mechanic for hitboxes

molten lark
#

What about a sort of disenchanting service from alchemist for green++ items so that when the roll Is bad u get some material to craft or to reroll stats?

woven oak
#

or spider on a staircase :^)

proper shuttle
woven oak
#

Crush spiders, push skeletons like please its so sad dying to misjudging hitboxes or shit luck

fervent tundra
#

nothing is stopping you from preparing and practicing

prisma tartan
#

Low roller 20 man lobbies, or 2x monster halloween. Pvp is fun but HR 5 man lobby is pve sleep

void remnant
#

how tf how they not fixed the spell use from pregame lobby to start of game... mise as well let people kill each other there as well

#

like fr all the other mirror games have it fixed what is ironmaces problem? that and the random lag when you step on something small

bleak dagger
void remnant
#

this game is legit becoming ass why full gear people gonig into norms? huh crazy maybe hackers like i said before the more expensive you make gobs more hackers chill there and more real players with gear drop down which is happening again. @bleak dagger fat figuring is a common problem

#

@bleak dagger but for me i changed my key bings and still using it on accident because i usually fat finger E but i press q thinking its e

#

@bleak dagger that like me being 12 playing halo 2 and saying its ez just aim for the head idk what ur issue is

summer bolt
bleak dagger
void remnant
#

@bleak daggeractually there are a lot of barriers in this game there is no lobby i can join to test shit out so idk what you mean

bleak dagger
void remnant
#

@bleak daggerif i do it pregame lobby then yes it should reset the fact that there isnt a test area and now if i test my shit out as a wiz in pregame yes it should reset at start which the 2 mirror games in pretest have already figured out

#

absolutly if these new devs can do it ik they can

#

they legit too busy making the game more unbalanced between each playtest to do something like that

fervent tundra
void remnant
#

example warlock amazing solo can kill cave solo ez vs rogue can kill cave troll gets rocked by most solo. i also love how there is a banned word but it doesnt tell you what it is so im assuming its flat earth trade

#

nerfed rough to the dirt while warlock is rising situational wise with minor gear

fervent tundra
slate oracle
#

Trade chat is a mess, it goes by at supersonic speed, and it's hard to even look at items before they scroll past. Sure, you can stop the chat by scrolling up, but even then, this is some early 2000s diablo style trade. A better and more modern solution would be to have a Trade Store Front, you put what you want to trade in you trade post stock (Which commits it to trade and cannot be taken back, to prevent using it as storage), set a price, and then go back to adventuring.

Other players can search by rarity and equipment type, or even by mods and bonuses, and then pick the one they'd like a buy just like from the merchants. When it sells you get your money, and you don't have to spend 2 hours spamming a message into a trade chat and hoping someone sees it scrolling by.

This may be more intensive on the servers to store that gear and data on it, as well as price, but this could also be addressed by limiting the size of any given players trade stock, maybe give us one inventories worth of space to keep trade volume down and not stress the server with people selling 400 white rarity sets of shoes.

fervent tundra
void remnant
#

they just simply need to add a flate earth trade because the word planet and trade is banned

#

i dear yeah to say WT

fervent tundra
#

like sure, it'd still be good to have an open trading area, but it'd also be good to have an area where you can just post what items you wanna sell and have people either buy them for a set price or auction them.
could have more comprehensive search and tags for items, so you can search for specific modifiers

void remnant
#

@fervent tundrashit is so broken right now WT is clearly a bad idea it worked well in tests but as of now no one has the time to sit there for an hour to make 50g on a decent item

slate oracle
#

My main desire here is a passive trade system, set price, set stock, then get back to the actual game. The current system just requires you to sit there spamming a chat message for ages, I'd rather set an item to trade and get my money when someone decides to take it

void remnant
#

@fervent tundra there are a lot of items with good qualitys that get sold for 50g for many reason the usually start of high but not one wants to wait and eventually it drops down to 50g that is legit how i get my quarter staff blue/purp daggers and what not. no one has the time its an 18+ game and most people have full time jobs this is a clear advantage to streamers

#

a WT system would honestly balance it all out but they clearly dont want it because you cant even SAY WT the actual name

#

they are so offended by the word world and the stock exchange you cant even use it together

fervent tundra
#

im not super familiar with a world -- trade system, what does it mean mechanically,? just like, you post items up for sale or auction?

void remnant
#

@fervent tundrayes everytime i use that it makes me wait another 30 secs to post saying something i said was banned and i figured it out its WT

#

@fervent tundrai legit should be able to passivly trade my stuff and then go play

fervent tundra
#

they also banned the term Private -- server, even tho i think it'd be great to play on something like that, as long as loot is kept seperate

void remnant
#

i mean GiG has it and when that game comes out i might go play it over this just simply i can actually play while making money off shit i dont need

void remnant
#

greed is good

bleak dagger
void remnant
#

@bleak daggeryou know it doesnt help much compared to how it was in tests? most items are cheap or stupid expensive

bleak dagger
slate oracle
void remnant
#

yes its a big factor because it can balance the trade system out more because most people selling stuff cheap because of tiem

fervent tundra
#

and also filters for stat modifiers, like the ability to look for + all attributes

void remnant
#

people need to clear out this tiny inventory they give use thus they start off what it should be but have a team that wants to play and botta bing botta boom its 50g for a blue

bleak dagger
#

you people are essentially crying for a supermarket. Roll in, take what you want and slip your credit card. I don't think streamlining the game believing it would be "quality of life improvement" is a good idea. Go play d4 if you don't want to invest any kind of brain effort into a game.

void remnant
#

@bleak dagger d4? dark dream?

bleak dagger
fervent tundra
void remnant
#

@bleak dagger i legit use them all the time but doesnt help you sell shit lets be real

#

you either got keys or you got blues and purps with okay stats worth 50g

bleak dagger
bleak dagger
void remnant
#

@bleak dagger nah i disgree its been like this since the game came out for early access it was never like that in the tests

bleak dagger
void remnant
#

which makes 0 sense because tests where short term and now its not as short you get weeks vs days

#

yes it was i have been playing sense launch and every day it gets worse and worse that is like getting a magical gear warlock item and not having to sit there 30min+ just to sell the shit

#

you have more traders by so much then buyers in the trade system no one wants to wait and that is a fact games are supose to be fast paced this game isnt about trading its about going in fighting get gear get out

fervent tundra
void remnant
#

@fervent tundragoblin was in all tests and only did jewels

slate oracle
#

@bleak dagger Why are you getting so hostile over a QoL improvement that would objectively make it easier to use the trade post? Are you just one of those people who wants the game to be actively hostile to "Casuals"? Because that's how you kill a game real qiuck

void remnant
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tbh idk about the one before EA but he was in the ones before and only did jewels and only came on certain days and everything costed 100g

fervent tundra
#

yeah, the biggest problem with the game atm, even bigger than a lot of known balance issues and QoL, and some systematic issues,
is new player draw. it's just not an appealing game to newcomers

silver dock
# void remnant you have more traders by so much then buyers in the trade system no one wants to...

Well the changes they made were for casuals. You might hate waiting for trades but they made it easier in general to get better loot from other means. The issue where if you are or past lv15 and you didnt have kits then you had to make sure you ran into no one to even have a chance at extracting. The changes made it so you have a higher chance to escape and keep building gold with just base gear.

void remnant
#

@silver dockkits now are attribute based so that isnt really a factor tbh unless you like a fighter that has the highest armor increase per color armor

silver dock
void remnant
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@silver dockalso that isnt really true as it use to be because gob cave HR is 75g and crypt HR is 100g its kind of crazy how you had only starting gear player in norms when it was 0 and now you get full blues and purps today

bleak dagger
void remnant
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@bleak daggeri ascape a lot so its not like much work but if you run into a fast geared barb or warlock or fighter even pretty much anyclass besides a geared cleric chances are you not going to escape them or pull a shit ton of mobs

silver dock
bleak dagger
silver dock
#

@void remnant Iv'e gone from 3 kits to 5 and from 300 gold to 700 just by running base gear into gc. Before the changes I wouldnt even have gotten close

void remnant
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@silver dockits really not though because cheaters push more geared players down which is legit happening right now

fervent tundra
silver dock
void remnant
#

@silver dockno im legit talking to you and i cant even understand that you can't grasp what i am saying i cant simplify it anymore.

bleak dagger
silver dock
void remnant
#

im legit not going to use a snipping tool to show you all to make a connection are you both drunk?

#

i legit feel like you are because i see where you all talked and when i commented and i dont understand how you guys are having a issue

silver dock
void remnant
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or it means im talking to 2 drunk gamers

dense sand
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possibly 3 including you

void remnant
#

we all drunk everyone in the discord

bleak dagger
#

or it means you are completely incompetent in any kind of social interaction and can only comprehend what your own brain comes up with and pretty much turn every conversation into a selftalk about how you are right about everything and everyone else is just drunk.

silver dock
void remnant
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@silver docki actually majored in communications lmao

#

well communication and mass media

silver dock
void remnant
#

then show me where you are confused please go ahead

bleak dagger
#

Apparently communication has nothing to do with communication.

silver dock
#

Ever since you replied, kid. You really are terrible at language arts. Have you no reading skills to realized how many times Ive asked how anything you said has anything to do with my points?

void remnant
#

prove it go copy pasta

slate oracle
bleak dagger
void remnant
#

i legit made valid points and if you couldnt see the relations in what i said doesnt mean it wasnt related just means you didnt understand what i was exactly saying. that is all im going to say

silver dock
void remnant
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@silver docki legit never said it had anything to do with better gear that isnt what we even talked about to begin with

slate oracle
bleak dagger
void remnant
#

@silver dockthe only thing i said about better gear was the fighter had the most advantage so idk what you even talking about

#

@dense sandeveryone drunk you right

silver dock
bleak dagger
void remnant
#

@silver dockjust shut it i was never hostile to you? you could simply scroll up and prove me wrong