#suggestion-discussion

1 messages · Page 204 of 1

peak lark
#

nerf rogues damage and make them be full speed when walking backwards, making them more skill based

crimson flax
peak lark
#

and a wizard gets destroyed by a ranger, every class has their weaknesses except cleric cause cleric is op

peak lark
main oasis
white cliff
velvet berry
#

not a troll just dont care to have someone reverse shit on its head when its doesnt go his way any change you suggest or anyone suggests would be someone controlling how people play. The game is plagued with rats people who would rather gremlin and wait all day to stab people in the back its not that its not strong its too strong is the problem. why should all team fights now resolve with one team actively trying to fight while the other waits and traps a dark room its extremely boring when its one team that chooses to be agressive and the rest of the teams are just gremlins waiting always playing passive and running the entirety of the match

main oasis
peak lark
peak lark
bright swift
#

NERF RANGER

peak lark
main oasis
#

And every class would benefit from removing the weedwhacker effect anyways, the game would just be more fun in melee

peak lark
main oasis
#

Personally really like playing grey gear rogue, but I def agree that the class needs less multiplicative abilities and more static numbers, I still think my changes would be nice in almost any instance of melee, especially to help make the agility stat matter outside of running away

peak lark
main oasis
#

Nah but it would help make it more fun outside of camping and give it the ability to fight back outside of getting geared out of your mind and dps checking people or ratting

peak lark
#

maybe

granite plinth
#

Add more skins to shop, would be fun to see another human variant, goblin, dwarf, other fantasy skins.

Allow bards to play songs while sitting (tranquility and clarity since now they have to sit and babysit the team)

Necromancer class, focus on bone magic, summoning

Larger coin storage

Trade items between other characters owned by you

More uses for keys

winged maple
#

Has anyone suggested instead of 1-15 lobbies having an opt in option on character creation to only queue no trade lobbies against similar accounts. Can opt out at any time but can’t opt back in except at character creation.

silver dock
#

Has anyone else thought that they should add a testing room? Like they had in the tavern and goblin cave, but you dont need to get into a dungeon for it.

static cave
#

add a teaming section to player reports

lyric wave
#

help make phantomize a useful skill UPVOTE thank you

silver dock
static cave
silver dock
static cave
frozen solstice
#

1v1, 2v2, or 3v3 Arena style PVP only. Wagers to enter, winner takes all. Gear loss or no Gear loss.

craggy kayak
#

can we get a way to buy 5-10-20 character slots

merry kestrel
#

delete fighter, class obviously abandoned
doesn't do anything except can use all weapons lol

#

every other class does every weapon better. just delete fighter.

abstract swallow
#

based, delete it and replace it with spellsword

pulsar schooner
#

Make it to where only 2 lvl 15+ players have to be queued to go into higher lobbies because alot of the time it's one good player with two low lvls.

elfin vigil
fast lily
#

The problem is the fact that there is a little too much armor shred rn with Rogue + weapon passives. They need to dial that back. Make the rogue attack worse and distribute that power to the rest of the class (make the poisons better) and dial back the armor shred.

nimble haven
#

someone's a fighter main

merry kestrel
fast lily
#

I'm a cleric main. Warhammering fighters is a blast.

fast lily
merry kestrel
# fast lily This is a PvEvP game, having a lot of tools in the toolbox can be great. I've se...

I'm a fighter main. It gets tiring to lose extract after extract because you get spawn rushed by a ranger, barb, warlock, or rogue, all of which can pin you down and force you into a purely defensive and losing fight.

Fighters are allowed to ask for nice things.

Right now fighter just has every tool every other class has (minus traps, minus rage, minus spells, minus ambush, minus actual burst damage, minus control options) but worse.

abstract swallow
# fast lily This is a PvEvP game, having a lot of tools in the toolbox can be great. I've se...

Fighter struggles very much in the current state of the game, being a 'toolbox' character in a game where there's spellcasters and dedicated utility classes is not a fun place to be, especially when you're as feature-bare as Fighter is.
He has one viable/supported build path, the worst statline in the game, has 0 utility, and is incredibly dependent on not just having equipment, but having that equipment be high-rarity bases.
You're either a SnS PDR brick that costs more to run than both your teammates' kits combined, or you're actively griefing your team from the moment you hit Ready.

merry kestrel
fast lily
#

The larger overall problem with fighter is that the game has gotten to the point where it's fast and aggressive. In a slow fight, in a game with a slow metagame, Fighter wins out, but right now the dungeon crawl theme of the game has been overrun with the sprinting meta we've seen on full display in streams. Bard had exacerbated the issue since going into early access with being able to accelerate everyone.

I think fighter is well designed, but the overall state of the game is unfavorable to them. They're well designed, and imo they don't need changes despite being able to be more flexible ability wise. I'm saying bring things to fighter's level, rather than bring fighter up to this meta.

#

Do you want fighter to be turned into a 100 mile per hour zerg rushing class like everything else currently meta, or would you rather see your class identity preserved as a toolbox/jack of all trades class? That's the point I'm trying to make.

abstract swallow
#

I think Fighter has a solid design foundation, but his existing content is all "legacy" to put it nicely.
He's still designed around being a tank (in a game that has long since abandoned that concept), he's got built-in drawbacks that modern classes/class content lack, he lacks any scaling except PDR/AR (which the devs have admitted are fundamentally broken and need to be reworked), and his only supported build path is about blocking (which is still highly punished in the current melee combat system).

#

He desperately needs the Class Trainer to stop the terrible Perk & Skill system from taxing him to death for his class features, and to breathe some life into more than one very outdated playstyle.
And give him Windlass back for the love of all that is good. Rangers certainly aren't going to use it.

zenith falcon
#

add ilevel, actual level 15 system don't solve anything, the game is already not fun anymore. Every game contains a hound of disgusting dogs wiping the lobbies with their lobsters gears, the game is terrible in this state.

fast lily
#

btw I think the level 15+ requirement is a good start.

Now make it so that you must bring in at least 100 gp worth of gear to do highroller, based on NPC sell values. If you don't have 100 GP worth of gear, you can spend 100 GP worth of ante.

lyric yew
#

re- rolling on Lowbie charcs 1-14 is better.

zenith falcon
lyric yew
vague grove
#

Please keep under 15 matchmaking or a similar system to weed out hyper geared players from stomping lobbies. Some of the best fights, wins and losses since the changes yesterday.

patent mauve
silver dock
upper hearth
#

For the love of god fix spiders

#

Fix the parry for Skeleton Guardsmen

silver dock
#

@fast lily "Fighter is fine. Probably the closest class to balanced." That's the point of them, but because every other class is being worked on and overtuned, the most balanced class is now one of the weakest if not the weakest. I'd give them some slack if shielding wasnt so awfully coded.

zenith falcon
abstract swallow
#

I like how the sentiment of people begging for carebear queues have gone from "it's all evil pubstompers! Protect us!" to "GEARED PLAYERS ARE FILTHY ANIMALS, YOU'RE DISGUSTING MONSTERS. THEY ONLY DESERVE WHAT I HATE (playing the game normally)."

velvet berry
#

The Armor Rating curve has been modified and slightly flattened at the very high range.
Physical Damage Reduction now has a hard cap of 85%.
to all the trolls saying fighter reduction wasnt nerfed

velvet berry
nova flame
velvet berry
#

If you only main rogue your trash at the game

static cave
#

i main fighter and win most of my battles. sounds like youre just not good with the fighter imo. its meant to be an allaround class but not excel in one subject. used the way it should and you can kill anything

velvet berry
drowsy grotto
#

nerf ground traps to drain health instead of x damage for stepping on it

static cave
#

lmao makes no sense considering my only lvl 20 is a fighter.

velvet berry
#

when the game is dead from the rats ruining it thats on yall. everyone can cry change this change that if the gameplay becomes static rogue and ranger bs no one is going to play

velvet berry
static cave
velvet berry
static cave
#

rogues imo are the most op, they go invis, have poison and a double jump.. lol nerf that and the time it takes to draw a bow shot and itll be a level playing field

zenith falcon
static cave
#

my biggest issue is the teaming in solos. if they dont fix that ima stop playing

zenith falcon
velvet berry
velvet berry
upper hearth
velvet berry
white cliff
#

Based and ranger nerf pilled.

main oasis
#

I really think just removing the slow will go a long way, am still all for nerfing ranger into the ground

scarlet temple
#

We should be able to lather ourselves in oil and slide around the map or add rollerskates for "mounted" combat

#

What if Ironmace adds a lawyer class so you can role-play as leorio from hxh

#

Grilling. Minigame.

#

Gorilla class where they pick up barrels and have to throw them at a plumber class that's trying to save a mid tier waifu in an industrial complex.

#

Cybernetic augmentation

nimble solstice
#

make a hardcore permadeath map pls

grave nebula
#

i dont know if it's because i've never played a game like this before but this Trade system is extremely unintuitive

fallow wraith
#

does anybody know any good launch options

languid summit
#

i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788
i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain

#

👍

quartz pasture
#

Anyone ever think about how the people with the most incentive for queue and level changes to revert are the people making cash off the game who couldn't do that if trade was further restricted?

ember swan
#

@languid summit it's better for the game that way otherwise when you start a new character you'll be getting wiped by the same guys. And for the new players that turns them away, why would ironmace sacrifice that?

languid summit
quartz pasture
languid summit
#

if u want more information just scroll up becuase there was whole 3 hours long conversation about it and almost everyone admited that im right obviouslly if u want to tell me about something that i dont know i would be pleased because its the whole point of discussion

quartz pasture
#

It's an adjustment that some people like and some people don't. There isn't an objectively right position on the matter since it's purely about what you like in DnD.

Contrary to your point I've done like 20 matches today and only a quarter of them had geared people. In crypts the ratio was maybe half, but that's identical to what it was before.

ember swan
#

I would suggest making 2 matchmaking pools based on if you want to be a trader or not. On character creation give the option and whatever you pick is permanent for that character. That would solve both problems for matchmaking. The self found gear is always the best and most rewarding. It will be harder and more balanced lobbies overall but also a lot more fun.

languid summit
#

here is the start

#

@ember swan @quartz pasture

languid summit
quartz pasture
languid summit
quartz pasture
languid summit
languid summit
quartz pasture
languid summit
quartz pasture
quartz pasture
#

Ah fr? Nevermind time well spent

languid summit
ember swan
#

@languid summit it's a better idea than yours lol. "Revert it so new players don't want to play the game" is what I hear. Awesome idea. How about giving the option and the way I said would work. Why do people want the trade anyways?

languid summit
#

i actually bellieve that long mid transparrent conversation can realy blow some wind in your wings

scarlet temple
languid summit
quartz pasture
#

Quoting Socrates so badly that looking up the quote gave literally zero results was silly

#

Kinda like what sitcom nerd would do, quoting the allegory of the cave to a room of strangers

languid summit
#

wtf @quartz pasture @scarlet temple that wasnt socrates thougt i made this up thats why i said th emassage bellow

stuck perch
#

Can someone tell me what this area below my inventory is for? Is it for some new feature?

scarlet temple
#

Ohhhh you're UBER trolling lol +1

languid summit
#

ok i dont have time for this if u have any question im sure it was already asked yesterday if dont want to vote just dont

rocky oak
#

every class except rogue and bard cant open locked chests

celest scarab
ancient grove
#

they need to make the occultist chest piece wearable for the wizard I said what I said

languid egret
#

I’d like to store my bolts…..

undone apex
#

to prevent the gold for usd spam in trade chat, only allow numbers to be posted after linking item

exotic lily
#

🏹 🇷 🇦 🇳 🇬 🇪 🇷 👍 🇳 🇪 🇪 🇩 🛡️ 🇧 🇺 🇫 🇫 🏹

languid egret
#

Ha^^

remote lotus
#

Lol

languid egret
#

Let’s look at warlock instead bruv

remote lotus
#

Are servers down?

solid basin
exotic lily
# solid basin bro says the most op class needs a buff 😂

After speaking with my extensive party of think tank experts we have determined that the ultimate form of progress for this game is thus: Disregard the call for help. Players don't know what they want, people may be saying that it is time for a ranger nerf. This could not be further from the truth. Rangers need at least double the draw speed and to have no reload time. Having the ammunition should allow you to chain arrows. In fact, all of these classes should have a slight rework. Stealth is already a major component of the game and hiding in shadows is not enough. The "Hide" skill should not be exclusive to rogues but a global skill that every class has innately. Additionally bows should not be restricted to only a few classes. Every class should start with a ranged weapon of some kind that allows them to compete in the PvP space. In fact there should be a poison system globally as well. What would be more thematic then a grizzled warrior launching a sneak attack with their ranged weapon coated in poison? It could even be something possible to spec into. Something similar to other games in the fantasy genre, maybe calling it a Stealth Archer build? Possibly even allowing these parties of "Stealth Archers" to skate through the dungeon along the edge, the rim of the map and get the full experience of the designed area. Truly bringing this game to its peak. Honestly the sky is the limit if this game is properly cared for. My group and I would also like to see additional mobs and bosses added to the game before anything else. Preferably the quintessential fantasy monster and the cover piece for the high roller dungeon. Dragons. We suggest not just one as a boss, but smaller dragons that soar through the halls and can be killed to provide buffs to players that approach the corpse. This way while the start of a run may have difficulty the power will ramp up regardless of the players luck or ability to clear quickly. This could also lead into the skill system that is planned for the game. There could be an entire tree dedicated towards these buffs or "dragon souls" as we have started calling them. You could customize your specific character so that as you progress through runs your character feels heroic. This would also accentuate fully clearing each floor of the dungeon in that rim fashion so as to take in all possible buffs for a party. The stealth aspect would turn into a more enjoyable cooperative experience where players are ambushing these dragons for their buffs (souls) as they move toward the final boss within the dungeon. Once again driving the games quality into the sky. Additionally while we enjoy the aspect of crafting we feel that it is too diversified. The fantasy elements that are needed take the player out of the experience. Iron would be much easier to fit the theme. Then crafting daggers would allow players to have a close range option if their stealth is breached which, might I remind you, would be a huge draw. Stealth archery against dragons after crafting as many iron daggers as you need? We are constantly thinking of new advancements so be ready. In conclusion, Stealth Archers and dragon souls are the key to bringing the Sky rim to your game.

languid egret
#

Nobody gonna ready that sorry. Anyways bard is also stupid

exotic lily
#

Thats okay mostly wanted to see how much I could type and post

gentle rapids
unkempt nebula
#

Arrows and Bolts either need to
A. Be way cheaper
B. Be storable

abstract swallow
#

quivers are already confirmed
they'll very likely be an additional bag that Rangers start with once the bag/weight/equipslot systems drop

ivory quarry
#

why is it that the ranger is way to week in melee and his projectiles are way to easy to side step.

rich iron
#

thoughts on team based matchmaking? so like if your solo you only get other solo players or if duo only duo players.. you get the point but would it hurt the game?

abstract swallow
drowsy grotto
#

Fix Invis for mobs, If I invis infront of a centipede and the centipede walks away all the way back to its spawn point. Why the fuck can it know when I un-invis?

rich iron
abstract swallow
misty rapids
drowsy grotto
rich iron
misty rapids
abstract swallow
merry kestrel
#

lmao barb HMA wins against fighter halberd even when halberd gets first hit and has plate helm. just delete fighter.

abstract swallow
merry kestrel
#

i literally could not have played it better. i got first hit, i hit the stab to his head and he still won.

dire orchid
remote lotus
#

^^

rich iron
kind bolt
#

There has to be a way to stop this teaming in Goblin tunnels. Literally the third time today Ive been hunted down by two players working together. This last one was the most aggregious. A barb and cleric and the cleric was buffing and healing the barb.

earnest meadow
#

people need to stop price checkig in discord, sell it how you want to and get better at barting jfc

drowsy grotto
#

The level 15 garbage that was added to the game literally just makes it so if you don't have money at lvl 15 with a large % of characters the game becomes unplayable.

#

also make slow as fast as icebolt it makes zero sense

earnest meadow
#

yea it just means if im not geared by my like 2nd or 3rd run on a charecter I have to reset

#

i got run down by a ranger when i was basekit fighter

drowsy grotto
#

also nerf blow of corruption already, it's stupid how it can oneshot anyone at base kit (minus barb ObViOusLY)
15 seconds for half of your health at mid gear

earnest meadow
#

i think some of their spells scale too hard bc of high base will

drowsy grotto
earnest meadow
#

i mean like abilities

drowsy grotto
earnest meadow
#

or maybe make it scale off of STR as an incentive

drowsy grotto
#

That's stupid, you'd start off with a negative buff to BoC

keen walrus
#

next new map that we get can the pregame lobby be the old bar from the playtests?

stray wasp
#

Nerf BETA Cleric support meta, i'm tired of seeing a beta femboy twink buffing another player and making him imortal, it's bad, there is no counterplay to that, let us CHAD SIGMAS have some fun too

teal sundial
#

Barbs are TOO STRONG in this build I think. Having their move speed decreased with weapon drawn makes sense. They shouldn't be able to chase down a half-geared player and win every time.

novel jewel
mortal vale
#

nerf cleric holy strike, doing way too much damage especially when going against a cleric solo\

merry kestrel
#

barbarians just hit harder and faster than fighters 🤷‍♀️

#

and before fighters have a full set of blue plate, barbarians with any tier of any gear have more effective HP

pliant quiver
#

Falchion should get nerfed if Horseman's got nerfed, right? Always felt like the more powerful weapon and the difference has obviously grown.

half berry
#

Zone changes need to be reversed. These new zones are horrible.

merry kestrel
#

nerfing falchion will just create an even bigger disparity between the options available to the CLASS.

sinful sentinel
#

ye but they nerfed axe mastery which was arguably the problem giving an extra 15-35% in the form of 5 flat damage as opposed to the 10% it gives now I feel that solved the problem, honestly right now I see fighters are running kite shield and rondel and trucking kids because they have the frames to block after they attack and rondel's stab attack to strike wherever they need to.

haughty helm
#

opinions on rouges at this point of the game?

main oasis
dusty garden
#

Release the Tallent system.

unique locust
untold fiber
#

Please walk back the matchmaking level 15 change, it ruins the game for everyone else who is not sweaty. You used to be able to find some greens or gear, but now - every game just has caped squads farming poor people (at level 15+). Problem is, if you don't have a 3-person squad, or the ability to farm up, you will NEVER farm anymore in 3v3. Fully tuned and kitted cape squads just dominating. It's boring and making the game not much fun to play anymore.

jagged flicker
scarlet temple
#

There should be a map that takes place in a retro style animatronic arcade pizzeria where it's more like defend the point from waves of mobs and the match only ends at a certain time and there's lore about the animatronic mobs and something happened in 87 and

elfin vigil
scarlet creek
unkempt nebula
#

Agreed, francs arent super viable rn, i dont really see any reason to run them

scarlet creek
#

AND, they aren't even available all the time. It's either franciscas or it's knives.

scarlet creek
#

Javelins when?

unkempt nebula
scarlet creek
#

Then, I can be a true Spartan. Throw my Spear and attack with my Sword and Shield

unkempt nebula
#

what if barbs could dual wield horsemen axes and swing them both rapidly

scarlet creek
#

I'll tell you what we really need: Francisca axes and throwing knives to be retrievable from a dead body.
It is insane that we cannot get them back

lone spire
scarlet creek
unkempt nebula
#

Is there even a reason to play barb at all rn? Fighter is genuinely just better

civic zodiac
#

barb buffed can be scary

fleet rune
#

Can we get smite fixed so it doesn't bug half the time you cast it. Just had to use it 4 times to get it to activate

unkempt nebula
scarlet creek
unkempt nebula
scarlet creek
#

I'm liking the Bardiche, but it's technically not an axe so I can't make a good build with it. 2 hander perk only gives +5% damage with 2 handed weapons

unkempt nebula
#

Bardiche isnt an axe? What is it

scarlet creek
#

That's basically nothing. It's a POLEARM, technically. So, not an axe, even though it has an axe-like head.

unkempt nebula
#

That makes no sense, Halberd at least has the pointed end, bardiche literally looks like a huge axe

scarlet creek
#

Really, I think that some weapons should classify as both. Bardiche should be a Polearm/Axe.

unkempt nebula
#

Does Barb have a slow? I feel like a shout that if it hits a player slows them would be cool

scarlet creek
unkempt nebula
#

That requires you to get to someone though, they for sure need something with some range to it

scarlet creek
#

I just looked it up and apparently a Halberd is classified as a type of AXE. So, Bardiche and Halberd should be Polearm/Axe type weapons. Also, why can Barbarian not use the Halberd? Or the Spear for that matter.

unkempt nebula
#

Off topic from the barb stuff but the amount of spam in trade outpost for selling gold for cash is outrageous

unkempt nebula
#

Easy fix too, just pc ban the accounts doing it

soft acorn
#

Please remove rogues completely from the game. They are ruining the whole fun from the game.

civic zodiac
#

we should have an a/h

small furnace
# unkempt nebula Easy fix too, just pc ban the accounts doing it

If they had a volunteer that would just watch trading post and ban someone the moment they post that message it'd be pretty fine. $35 per game minimum + the time investment of getting a character to level 15 for each game. The gold sellers need to turn a profit so repeatedly having to buy new accounts would make it hard for them to continue selling.

elfin vigil
soft acorn
#

Any unskilled, gray-geared rogue can kill every squishy geared class either by camping or by their exaggerated starting movement speed. Remove rogues from the game please

elfin vigil
civic zodiac
#

unless they are the one selling the gold

small furnace
# elfin vigil Yup or just a good report system so everyone is a volounteer 🙂

Report systems would still involve that delay between them getting to the report which could be anywhere up to 2 days based on how business days work.

I think it wouldn't be hard to find a few trusted/loyal volunteers from this discord that are well known within the community that could be trusted to trade-ban someone misusing it for real world trading

lone spire
elfin vigil
#

I know this sounds crazy but what better time than an EA to try this ?

READ TILL THE END.
It requires well fleshed out merchant system.

https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change

If you have any suggestions counter arguments feel free to answer me here or on the thread --

There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations

elfin vigil
buoyant wren
#

nerf flanged mace range it shouldn't have the same range as a longsword 🤦‍♀️

graceful frost
small furnace
autumn stream
shrewd laurel
#

WHY IS THERE NOT A TRANSFER SYSTEM BTWN CHARACTERS

scarlet creek
scarlet creek
# shrewd laurel no

Why? Why can arrows be obtained from dead bodies, but not throwing axes or knives? I guess remove arrows from being lootable then.

scarlet creek
scarlet creek
#

Either arrows and bolts shouldn't be lootable from the person you shot, or you should be able to get francisca axes and throwing knives from people you hit.

shrewd laurel
scarlet creek
plush haven
scarlet creek
plush haven
shrewd laurel
scarlet creek
scarlet creek
#

And, arrows are only 1 gold per arrow. Axes and knives are 9G PER!

trim maple
#

anyone else love that the only ways to counter range in this game is "get range yourself or dodge"?

shrewd laurel
#

im not mentioning knives bc they dont matter.

scarlet creek
#

As a wizard, why would you ever use throwing knives if you can just use a crossbow? Same for fighter as well.

icy panther
#

Hey everyone, me again. Another day, another rogue killing me, so can we nerf rogues?

granite plinth
#

Anything that makes rangers weaker is smart rn so I'd go with remove arrows lootable

plush haven
shrewd laurel
plush haven
scarlet creek
icy panther
#

I just hate the arrow slow

lone spire
icy panther
#

If ranger arrows didn't slow outside of ankle shot I'd be fine.

shrewd laurel
scarlet creek
plush haven
lone spire
scarlet creek
icy panther
plush haven
scarlet creek
scarlet creek
fallen patrol
scarlet creek
icy panther
#

Still, I feel that if you want ranger to be balanced he can keep the damage, just make the slow only apply on leg shots, either go for damage or go for slow instead of double dipping.

plush haven
#

yea ranger shouldnt have a perk for slow and have arrows slow too

icy panther
#

The game would be better if the classes had a lot of perks just innate. Ankle shot being one of them

lone spire
#

love it when people who dont even know how basic game mechanics work talk as if their opinions are valid

plush haven
restive rock
scarlet creek
languid summit
#

i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain

scarlet creek
#

Oh, now there's an idea. A medieval village map. I would like that. Going from house to house, alley to alley. It also has height as some buildings might be 2 stories tall and you could get on the roof.

plush haven
scarlet creek
#

I think that would be awesome

burnt dome
#

was a concept of a marketplace (leaving offers on marketplace which expires after a certain time) in progress? The trade chat makes me wanna cry

plush haven
#

also i think someone posted about an auction house

soft acorn
#

Quick question to devs: When are you going to remove rogues completely from the game?

When the game will reach 2000 players online or never?

scarlet creek
plush haven
twin kiln
plush haven
#

9578 in lobby

scarlet creek
twin kiln
#

...

plush haven
scarlet creek
# twin kiln ...

I'm just saying, if you can't feel anything, you can keep going.

#

And you can survive without breathing or a heart for 15-20 seconds before going unconscious.

plush haven
scarlet creek
twin kiln
#

That's not what you said

plush haven
scarlet creek
#

Yeah, it doesn't matter. One bullet can kill you and you could survive 30. It's all about luck.

twin kiln
scarlet creek
#

But, basically, a bullet isn't going to throw u back or down unless it hits something vital. If your heart is hit, you have about 15 seconds before falling unconscious. That's if you don't pass out from shock and if ur on drugs, well.

plush haven
scarlet creek
#

Depends on the drugs I guess. @plush haven Where do u see the total online pop?

twin kiln
#

Depends on the caliber

twin kiln
#

If you're shot in the heart you immediately go into cardiac arrest.

scarlet creek
#

Yeah, getting shot with a .22 LR is different from a 12.7X55mm. Both can kill however.

plush haven
#

click player list bottom right on the play tab and current pop is at the top

twin kiln
scenic abyss
#

Oh we’re talking medical stuff? I can chime in here. You’re gonna black out in about 8 seconds following an arrest in perfusion to the brain. If a carotid artery is severed, that’s gonna be the fastest. Even if the heart gets shot, there’s still some pressure built up by systole which will continue flow for a small amount of time. Complete severance of the spinal cord would cause instantaneous disruption of motor and sensory function of everything below the site, great for stopping a barb in their tracks. Final thing to note is that an arrow is far larger than bullets used by most police systems, causing more trauma and an increased rate of haemorrhage. Happy to answer any questions 🙂 I’m bored at work rn

orchid zodiac
#

high roller goblin cave sucks, too much risk, too difficult and the loot is not rewarding
its worth only if you killed very geared player and sell his stuff

decrease mob density, and how fast circle closes
so atleast there is time to loot stuff..

elfin vigil
autumn stream
plush haven
elfin vigil
#

I know this sounds crazy but what better time than an EA to try this ?

READ TILL THE END.
It requires well fleshed out merchant system.

https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change

If you have any suggestions counter arguments feel free to answer me here or on the thread --

There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations

elfin vigil
civic zodiac
#

fighter is designed to be versatile.

limber matrix
#

Just wanted to say I really like the zone fixes. Game feels a lot better now.

glacial sphinx
#

Fighter having a bow is fine, but ranged weapons need a small reduction, mainly longbow and crossbow and a small one for recurve. Survival bow can get a small buff

eager agate
#

Get rid of the Trading system, save the game

kindred drum
#

Make rogue not one-shot. That is all. Thanks.

granite plinth
upper hearth
kindred drum
#

Besides with ambush and stealth they just ignore armor anyways. I've watched a rouge kill a fighter in four stabs wearing full plate.

toxic sierra
short heath
idle plaza
#

This level 15 and under matchmaking change is so dumb , over 15 if you have no gear and youre just screwed with the entire lobby rocking kits like they should be in high roller. You need to matchmake based on gear score. The better gear you have, higher rarity etc, the higher gear score you have, and the higher gear score lobbies you get put into

short heath
#

They need to do something to force well-geared players/trios into HR rather than attempting level based matchmaking. While it does help a lot of players, the moment you hit 15 you're screwed and that's going to be a massive jump for the majority of the playerbase, that likely won't be taken well and will be quite a turn off.

heady basalt
#

i can't login someone help me please

strange gorge
#

They need to remove clarities from the game if they actually want to make the game slower
like why can cleric just get full spells back in like 10 seconds after a fight
and then their team can just immeidately jump into another fight no issues

it should be like the old playtests where the only way to get spells back was from campfire
rn ppl cast fuking all buffs when they hear a single footstep its insane
back in the day u would only buff when u actually saw a team or was sure there is gonna b a team close

hallow acorn
upper hearth
#

They need to add more skill based counters, right now its all about movement speed or getting cleric heals/armor and weed whacking each other

short heath
maiden trellis
#

Any thoughts on making the merchants class specific? Personally its just odd to see gear for the other classes in the shop for other characters but not being able to trade between characters. Not sure if people see this as a feature or not but its really noticeable on classes that can only use certain weapons and the shop is full of things they cant even use. Buying gear for others in your party is nice but enabling sugar daddies to equip their whole party with stuff isn't something I like the idea of either.

glacial sphinx
# hallow acorn Here is my suggestion about **short races** *(like dwarfs, goblins, halflings, ....

When considering races you can't only look at pro's and cons compared over the whole spectrum of classes. You have to consider what ways players have to minimize the effect of cons while maximizing the effect of pros at the same time.

A wizard for example with a small stature is a huge advantage, not only is it harder to hit from range (Wiz main weakness is ranger). That wizard also doesn't care about weaknesses in melee combat that it's designed to counter by kiting. Your tradeoff suggestion is a pure buff in that case as well as you now are less likely to get oneshotted via hs.

So balancing a small stature race you have to do something drastic like -20% max hp to balance it against its best use case. Otherwise every Wizard will have to run a small race. This also means it'll be terrible for its worst use case. That's why I would avoid adding different body types personally

upper hearth
hallow acorn
# short heath 100% agree. Hell, Onepeg even said he's gunna be spam rerolling to stay away fro...

the problem is with loot trading fee and random class loot, because there is a high chance you won't get any high tier item from looting for your class, which means the only way for it to be useful to you is in 2 out of 7 instances to give away to your team-mate (or he needs to switch class) and for the other times its just stuck in your inventory to sell, so more than half of time you will try to sell it on the market, which makes getting good gear only matter of getting few gold runs and trading on market... the fee should be a percentage of the selling price (maybe on a curve, so that high priced items won't lose that much gold)...

zenith rover
short heath
manic quail
hallow acorn
# glacial sphinx When considering races you can't only look at pro's and cons compared over the w...

yes, i agree with you in some points, but the thing is that by being closer to the ground with the wizard it is a much bigger problem for you to cast projectile/AOE spells, which could mean that you may hit yourself with fireballs much more often and with increased limb damage, it would hurt more... and as you said ranger is natural enemy of wizards and by having increased damage to limbs, the size wont be much of a problem, because you won't need to aim for the torso...

hallow acorn
# short heath Loot being randomized is not the problem, lol.

i meant it in general... the problem is that with number of classes... the more classes there are the less likely you get items for you or your party and the more likely you will sell it on the market, which means overflooded market with higher tier loot... which means lower prices, which means selling sets of good gear is not much of a hassle... but the problem still remains on how to get gold without investment (thats the biggest barrier), when you have some gold, then it is easy to gain lot of good gear to be able to use in higher tier lobbies...

mild lance
#

Fix the fact that rangers can jump-turn while loading the next arrow. They can perfectly maintain a running speed, especially with little to no armor on. Making a barbarian, cleric, or fighter literally unable to touch them.

graceful frost
#

anyone able to dm me the invite to the d and d trading/auction discord?

ruby sonnet
elfin vigil
elfin vigil
elfin vigil
# short heath They need to do something to force well-geared players/trios into HR rather than...

I put a comment under this thread

This is a « bad » suggestion or should I say an incomplete one, if you really want to add this system you should still be able to queue in higher queues , for example you’re at 50 score
U should be able to queue in the 49-99 but also in the 100-149 and the 149+

I still want to slap more geared players and I’m sure a lot of people want to but some people also want to play against their gear levels , this addition could really make it balanced as people who wanna take risk will be able to, knowingly they might get destroyed by overgeared players

elfin vigil
elfin vigil
elfin vigil
left charm
#

When I press start, it says "paymenat status verification failed" and I cannot play

urban ibex
#

I suggest adding some kind of middle tier, normal, veteran and high roller/ranked
https://darkanddarker.featureupvote.com/suggestions/492036/make-3-tiers-of-dungeon-normalveteranhigh-roller

The Idea:
I believe 3 tiers of dungeon might bring a bit more balance to lobbys and to the risk/reward ratio for low gear players:

  • the first tier, which would be what is now normal, would be aimed at people in grey green, players that start or casuals that do not have an economy and want to build themselves a basic kit, with a slightly lower drop rate regarding blue purple + items (maybe more green items then though) to push geared players out.

  • The second tier, "veteran" difficulty, which would have a higher drop rate (something in between the current normal and high roller) and more red monsters with an occasional nightmare monster. it would be aimed at players with green blue kits

  • The third which would be the current high roller, that leaderboard is based on. It would be aimed at blue-purple and above kitted guys and those who want to have a go at the leaderboards.

Why:
Currently a lot of average to good players that are correctly geared do not go into high roller as they know they will just get 1-2 tapped by overgeared teams going for the leaderboards (or risk losing gear to a dc but that's another issue).
These geared players in turn stomp players that are in normal as they don't have an economy or just lost all their gear.
(Yes git gud i know, but sometimes you have a bad session, you lose all your gear and it feels almost impossible to gear yourself back up as you get destroyed by gigachadgears every couple of games and the latest swarm update often makes you cross a large part of the map which gives you less time to loot, that or you start in the finish zone).
The system i suggest could also make the "level matchmpools" irrelevant.
Players could still queue any mode they want but there would be no use for a geared team to stay in normal killing grey players.

urban ibex
glacial sphinx
#

Personally I believe they should move leaderboard competition into a new competitive map that is only available at certain times. That way you don't get knock on effects that move people that should be in HR into normal out of fear. Plus it becomes less of a grindfest to see who has the most time and more of an actual competition.

elfin vigil
fallen copper
#

Remove trade and just have auction house for utility game would be so much more fun without it

glacial sphinx
# elfin vigil Only issue is, at what hour ?

Definitely something I think has to be worked out. Just off the top of my head I'm thinking something like you have it open 2-3 hours at a time, at three different times per day. And you give players 5 (or 10 or whatever amount you deem fitting) tickets to enter each day to use at their discretion.

somber hearth
#

Make player carried light sources reveal rogues or invis. 1, lanterns now have a good use bc you can have weapon out. 2, you can have a team mate with a torch while you have weapon out. 3, you can throw your torch to check corners. If that's too strong, there is the option to require the light source to be nearby for 1 second or something.

elfin vigil
somber hearth
north briar
#

Give barb a single ranged option to be competitive with every other class at range. I suggest Survival Bow.

hoary notch
#

Please, I beg of thee, make lockpicks buyable from one of the Merchants 👏👏👏 15 gold or something idk

maiden trellis
sudden fractal
#

can we remove rank based matchmaking pls its killing the game thanks

quartz igloo
#

I think that'd work for the most part but would just be a balancing thing. I don't think a fighter should be able to regen every fight but having and extra would be okay. idk im not a game designer but for Wizard i think it'd be nice cause then id actually be able to use something other than the same 5 spells. and none of my friends play bard and i don't wanna spend 150g+ on clarity pots every game. maybe i dont know any better but I feel like the WIZARD could be able to use more spells than a cleric without having to get rid of meditate

#

Maybe not so much being able to use 10 spells cause I can see how that can be broke but maybe like 6 or 7 spells or one spell perk instead of 5

quartz igloo
#

cause if i wanna play solo i HAVE to run light orb or some rouge is gonna 3 shot me but then i cant have a damage or utility spell. and even then light orb doesn't work all the time

#

but also i might just be playing wrong idk

short heath
feral prism
#

Make is so we can create threads here, so we can talk about the suggestion instead of it being all over the place

somber hearth
#

Not sure why solo/duo/trio queue has to be tied to a specific map. Playing goblin caves and ruins gets dull 😦

somber hearth
short heath
south tendon
waxen inlet
#

I dont like that I can outplay someone with high end gear but be totally unable to actually hurt them. I think that high end gear should either be VERY rare or nerfed big time. I also think naked fights are more fun than geared ones. Perhaps theres simply too many tear levels for gear?

#

If I hit someone ten times and they hit me twice I have outplayed them.

#

You dont understand the concept of outplaying if you say that but thats ok. You just dont understand the word.

elfin vigil
waxen inlet
#

When its no longer about skill but about stats the game is boring.

short heath
elfin vigil
elfin vigil
elfin vigil
# short heath That's what HR is for.

No HR has a higher PVE difficulty that is not manageable as easily with grey gear , why would you not like the idea of queueing into higher geared players ? I don’t see ur point

waxen inlet
elfin vigil
waxen inlet
waxen inlet
#

Even the devs have expressed that their vision for the game is to slow down the team fights and that high end gear is an issue. I think this game should mainly be about skill and not about stats to some degree. Hopefully we find that this will be the case after some tweaking.

ancient briar
#

I got such a skill issue that I need Ironmace to create a matchmaking ranking. I'd be bronze 5 or rusty 5.

summer crystal
#

de-incentivizing gear hunting in dungeons and putting emphasis on methodical preparation for survival

ancient briar
#

PLEASE ADD MMR TO THE GAME. I SUCK IN THIS GAME I NEED TO PLAY AGAINST BOTS PLS!!

marsh tinsel
#

remove the default slow from ranger shots when they dont have crippling shot equipped and they hit you literally anywhere for free 30% slow

summer crystal
granite plinth
elfin vigil
muted nova
#

game should have 2 different modes, casual and sweaty. Only can play casual if you average x hours

elfin vigil
summer crystal
# granite plinth It would only be required to scale with the lower damage players can output due ...

Yes, "cheese" is why everyone is so focused on class balance, gear inequality, and the TP. More intelligent A.I. (smarter low-level monsters with a greater catalogue of moves at the cost of reduced damage resistance, would shift the PvE element from being a chore to the guiding element of each run. Doesn't anyone find it strange the scariest element of this game is the other players and not the dungeons themselves? Classic gameplay conventions like looting corpses for rare gear distract from the dangers of questing. It should play like the cave of wonders; don't touch anything, get what you came for.

elfin tiger
#

LFG | I'm Bard or Wizard.

storm blade
#

can we end the jump meta already

#

like is that what we really want everyone jumping when they fight if you dont jump when you fight gg you lose

valid atlas
ancient briar
#

it doesnt make any change for those above 15.. it actually makes this worse for newbies

hallow acorn
ripe bluff
#

remove bolaslingers being around every corner in GC HR. there is not a single mob in crypts or ruins that is as aids as bolas

earnest night
#

Bring back the old lobbies, it's the game people fell in love with, now 1-15 is super easy with people rerolling character non stop and 15+ is the meta gamers rogues and ranger so unfun to play now

lone crescent
#

Hear me out, potions current state is unbearable, as a Barbarian healing is painful, potions are not a reliable source of healing and bandages are too slow, most of the other classes don't have problems cause they have less hp and they use bandages fast.
As a Barbarian it takes way more than a minute to fully recover after a fight and bandages are unusable during a fight.
The gameplay is too fast for players to waste 2 minutes healing and Barb has no reliable source of healing.

We need more better potions or a healing rework targeted to Barbarian

placid raft
#

@lone crescent They said they wanted the idea of taking damage to be costly, So someone with more HP will struggle without support to get back up to full. This game is trying to balance around the 3 man squad. So if you are running a squad without healing, It may not be wise to run a class that has to take a bunch of damage to do something.

lone crescent
#

Rogue can heal up to full in 30 seconds or even less while Barbarian sometimes need 2 minutes, making him useless and unable to take any fight in that time period

placid raft
#

Many of the Classes do not have a Healing ability or spell, Barb does have a perk to make potions much more effective

lone crescent
#

Potion chugger is a meme, you waste one perk to heal 3 hp more

hallow acorn
lone crescent
#

Potions on Barb does absolutely nothing now that they nerfed healing

daring trail
lone crescent
echo wharf
#

Up the portals in the goblin cave, there is way too little. more people are dying in the swarm than other players.

lone crescent
#

A nerf/buff they can make is a unified using time for bandages for everyone, no matter the stats

hallow acorn
daring trail
neon sonnet
#

I think we should have a market in this disc channel too

hallow acorn
lone crescent
#

Yeah just don't take hits, easy fix...

daring trail
#

"my class isnt OP, make it OP for me"
Barb is in a pretty good spot right now tbh, im not sure of these complaints

earnest night
#

This is a suggestion channel not a debate / gif channel btw

daring trail
lone crescent
#

I played Caves HR, oneshotted a Rogue but he left me with low hp, no way to put a campfire down for the zone, no surge kit cause they are rare and infinite healing time, if i were any other class i had options to heal to full

hallow acorn
daring trail
cerulean kestrel
#

There really needs to be separate balancing for solo

#

Rogue meta in gobbo HR is mind numbing boring

lone crescent
daring trail
lone crescent
#

This if you have enough time to put it down with slow interaction speed, i didn't had time to do it

cerulean kestrel
lone crescent
#

@daring trail just no, Rogue for example could use bandages and heal to full in 30 seconds while moving

#

The whole healing nerf doesn't make sense to me, they want slower pace but then there is the zone closing, just what?

daring trail
cerulean kestrel
#

Games not balanced around solos my guy

daring trail
lone crescent
#

Rogue could turn around the corner or close a door and use 2 bandages easy

cerulean kestrel
#

So can Barb what

lone crescent
#

Not with low interaction speed, that's the point

cerulean kestrel
#

You’re complaining about interaction speed being OP then ? 😂

daring trail
#

Hes upset because barbarians heal slower, but that is a downside to playing barbarian.. you cant have it both ways lol

lone crescent
daring trail
cerulean kestrel
#

You can bust through doors faster than anyone can open them. Your PvE clear is one of the fastest

lone crescent
#

I'm salty cause i need to pass half of the game time healing

hallow acorn
# cerulean kestrel Games not balanced around solos my guy

true and it should stay that way... different classes/perk combos counter only few other classes... you as a player need to recognize that and dodge fights that will be disadvantageous to you if you can... if there is a meta and certain classes are played more... play those classes or play those that can counter them... otherwise you will be in a disadvantage most of the time...

cerulean kestrel
daring trail
cerulean kestrel
#

Especially since it’s the least engaging, one dimensional, boring class

cerulean kestrel
daring trail
cerulean kestrel
daring trail
#

its just how rogue is designed right now

cerulean kestrel
#

Which is exactly why solo needs separate balancing.

lone crescent
#

"The game shouldn't be balanced around solo" it's not an excuse for a class to be weak, especially when you are trying to play a solo mode

cerulean kestrel
#

For example removing double jump and shortening the time of invis/ reducing ability to walk while invis would be a good start

daring trail
lone crescent
#

Every class should be strong as it's own and strong in a team

#

Barbarian is at his lowest point right now@daring trail, everything got nerfed

daring trail
hallow acorn
cerulean kestrel
#

Achilles not one shotting anymore doesn’t mean the class is bad now 😅

daring trail
cerulean kestrel
lone crescent
#

Achilles nerf, franciscas nerf, Horseman and Hatchet nerf, axe spec nerf, every other skill outside Rage are weak, yeah stronger than ever...

#

While Ranger can be untouched and dodge every nerf, yeah sure...

cerulean kestrel
daring trail
hallow acorn
cerulean kestrel
lone crescent
#

Movespeed cap had to happen anyways

#

I will be happy when they will give to Barb a little boost to healing (even vendors selling surge kit is enough) and some good skills other than Rage and Achilles

daring trail
cerulean kestrel
lone crescent
daring trail
cerulean kestrel
#

Stop taking damage to PvE, yo welcome

daring trail
lone crescent
#

Potion Chugger is the worst Barbarian perk

cerulean kestrel
#

Use a bandage next time, yo welcome

daring trail
lone crescent
#

Oh wow i never thought about healing to heal

cerulean kestrel
#

Game doesn’t need to change because you’re salty about a single situational death. Just take the L and move on brotha

lone crescent
#

Come back when a Rogue with worst gear oneshots you or when you feel completely miserable when fighting a Ranger

daring trail
cerulean kestrel
daring trail
abstract swallow
#

man came out swinging with the hard facts

lone crescent
#

"Oh no a Ranger trap, better step on it"

cerulean kestrel
#

Mix up your movement and bodymorph and the ranger has to guess

daring trail
#

barbs do suffer against rangers, but its an avoidable situation.

lone crescent
#

Yeah if you get the right zone and the right situation

cerulean kestrel
#

Useful tip against door traps is to close the door then start disarming as the door is closing. You’ll finish the disarm through the door

lone crescent
#

I know

cerulean kestrel
hallow acorn
cerulean kestrel
#

Just take 6 invis pots and play like a rogue. Slept on Barb strat

#

Get early zone position and invis camp a door

lone crescent
cerulean kestrel
#

Ayy let’s go someone who actually posts a clip, respect

lone crescent
#

Just notice how the rolls on the Longbow were bad and he was half naked

cerulean kestrel
#

Well first of all, Why did you face check him ? You had the portal he had to come to you

lone crescent
#

Cause he could quickshot me while i was opening the portal

cerulean kestrel
#

But in general your movement was predictable , you didnt change directions as he drew his arrow. Didn’t push on reload. Jump threw your fransisca so your movement was predictable.

cerulean kestrel
earnest night
#

There's no point in debating ranger are broken, spear for melee, longbow that deal ridiculous damage + triple shot + it slows, traps for zone control and instant heal with pop tarts

lone crescent
#

If the Longbow were balanced that could've been a 50/50 fight

#

Imagine if he were in full armor with str stacking and good rolls

#

Here i say, Longbow shouldn't have access to quickshot and multishot

earnest night
#

With the matchmaking changes they did 15+ lobbies are way more sweaty and the number of geared rogue and geared ranger exploded it's making me not wanting to play and imagine being a brand new player getting lvl 15 and hit the biggest difficulty wall of your life, they won't play for long

lone crescent
#

15+ lobbies is a bad change

#

They deceive the player into making them think they are good at the game and suddenly they hit a wall and get destroyed

velvet quest
#

i don like the new ends of the zone because sometimes i go in without gear spawn bottom left and zone is ending top right so all i am doing is running for the zone and have zero time to loot anything

hallow acorn
lone crescent
#

Ranger nerf:

-less slowdown to longbow
-less damage to longbow
-Ranger can no longer use Quickshot and Multishot when ising a longbow
-Quickshot and Multishot now don't apply any slowdown on hit
-Quickshot and Multishot no longer reload ammo
-Food Rations now slow down the user by 30% when using

daring trail
lone crescent
grave nebula
daring trail
lone crescent
abstract swallow
daring trail
grave nebula
daring trail
#

Melee vs ranger. 2 choices, avoid and run, or pop protection and all in. you cant do a half dance where you get hit and run, you will die

grave nebula
uncut pivot
lone crescent
#

@daring trail and then he pops quickfire

cerulean kestrel
slim wind
#

Wow wtf, i shouldn't have to get a vpn to play this fucking game.... what a fucking waste....

earnest night
abstract swallow
#

yeah, the usual people from a certain part of the world have continued to DDoS ever since they dropped the 5-day waiting period for antifraud

slim wind
daring trail
earnest night
daring trail
#

Thats fine, many people happily go into those lobbys with white/green kits and kill those geared kids

#

lots of these geared kids only got their gear from trade chat, they didnt earn it.. ez kills ez life

grave nebula
#

maybe you guys are happy to do that im new and dont appreciate the shift to gear 15+

earnest night
#

a lvl 1-5 pve lobby in the caves only to learn pve with no ore to mine would have been better than this 1-15 safe space

daring trail
daring trail
#

though these noob lobbies did convince me to make a wizard, since everyone in there would be just as bad as me lol

cerulean kestrel
cerulean kestrel
earnest night
cerulean kestrel
#

Especially since it’s not just noobs in 1-15, the bad players who want to beat up noobs are rolling new characters to smurf. You’re left with people who actually want to have meaningful PvP

#

Probably miners / rats are rolling new characters to farm in 1-15 too

earnest night
#

it's only gonna get worse with time too, there's already a bunch of streamers only playing 1-15 to farm clips cause they get rolled by 50 agi 50str rogues in normal gc lvl 15

cerulean kestrel
#

Oof

#

I guess I shouldn’t be surprised that a game like this doesn’t attractive competitive players

earnest night
#

There's a bunch of people saying, this is the best patch the game has ever seen but proceed to say once they reach lvl 15 they will just remake characters, so we should scrap, gear/trading/HR/new player experience that reach 15 just because you like playing base kit ? I guess the devs don't see the problem with it yet

cerulean kestrel
#

I’m sure they’re collecting data on it

abstract swallow
#

I'm sure the devs are gonna see the fact that half the community has suddenly dropped out of 'intended' play down to smurfville

cerulean kestrel
#

Ye

abstract swallow
#

and soon they'll realize that, once again, they have shot themselves in the foot by pandering to vocal-minority casuals in a way that's toxic to the game overall
and that they can't take it back without severely upsetting that audience (who are going to move on anyways)

cerulean kestrel
#

Why they didn’t anticipate it I’m not sure.
Honestly it has to be more than half. Qeue went from instant every time to 30 seconds+

wooden meadow
abstract swallow
# cerulean kestrel Why they didn’t anticipate it I’m not sure. Honestly it has to be more than half...

they basically doubled the number of queues overnight, and they clearly didn't get the population bump they were hoping for by opening up the carebear queues (still less players than last Friday night)
so now you just have the same-at-best population split across 8 queues instead of 5
it's literally what everyone who hated GC/Duo/GC HR being included was warning them about, and every time they do it things get even worse

slender nexus
#

RIP Bard.

cerulean kestrel
#

I think solos was good for the game but that may just be my bias. I think there would be less players overall without solo

grave nebula
#

new players weren't asking for level seperation, they were asking for gear seperation

abstract swallow
#

people will ALWAYS choose to play an easy, 'safe' gamemode than play the 'real' game
even T*rkov has had like... 20% or more of the community play exclusively/majority scav back before the population died?

azure breach
#

Having some Duo channels for ruins would be great

elfin vigil
#

I know this sounds crazy but what better time than an EA to try this ?

READ TILL THE END.
It requires well fleshed out merchant system.

https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change

If you have any suggestions counter arguments feel free to answer me here or on the thread --

There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations

abstract swallow
#

the only channel Duos belong in is the channel I drown them in

earnest night
#

imagine if tarkov made a patch saying if you have over lvl 30 strenght you cannot match with sub 30 str game would die

cerulean kestrel
abstract swallow
#

yeah but people aren't grinding to tackle HR content, they're grinding to tackle baseline content in full kit
that's both an issue with how rewarding the 'safe' and baseline content is, and with the lack of things to incentivize pushing into more dangerous content

cerulean kestrel
#

True, which is lame af

abstract swallow
#

people are gonna pitch a fit when they add durability, but until there's an expense to running nicer gear people are just gonna punch down into the fastest, easiest content

cerulean kestrel
#

Exactly, nerf LR income buff HR

cerulean kestrel
earnest night
#

HR gobo just has too much hard pve, you fight 4 goblins 6 skull 3 bats, 2 centipedes all red while a naked rogue trying to kill you

cerulean kestrel
earnest night
#

with the naked rogues with blue wep and basekit wiz its hard af while fighting pve

cerulean kestrel
#

Rogue is absolutely an issue in gobbo HR. There needs to be independent balancing for solo

abstract swallow
#

HR Gob does have a big a problem with the PvE just being painfully slow, some spawns near-guarantee you not seeing another player unless they're routing for a miniboss or it's one of the last two circles
but that's mostly on solo gameplay 100% being not what the game is balanced around on a fundamental level

rigid prawn
cerulean kestrel
cerulean kestrel
#

Especially when that class has the least engaging PvP

earnest night
#

my lvl 1 rogue has the name RogueAndDarker for a reason

abstract swallow
rigid prawn
cerulean kestrel
earnest night
cerulean kestrel
#

I don’t mind that it’s not priority, 3s has always been their vision of the game. But eventually would like to see it

rigid prawn
cerulean kestrel
#

Might be an issue down the line though

rigid prawn
trim maple
#

I think solo mode exists because the devs want to balance the experience around any size of team, not just 3v3. 3v3 may be the main focus but it's just as viable to make the classes balanced in 1v1 situations aswell

cerulean kestrel
rigid prawn
#

Tuning down rogue so that they can’t armor shred and reducing their percentile scaling would go a long way in cementing them into a back line assassin.

cerulean kestrel
rigid prawn
trim maple
#

I do agree that Rogue is a bit overtuned but at the same time I think their pseudo-backstabs should stay. You should always get the kill if someone doesn't have any idea you're there

cerulean kestrel
#

At any rate there’s more barbs in top 100 than rangers even though I would be surprised if ranger doesn’t have a higher play rate. Probably just that barb has a better rogue matchup though tbh

rigid prawn
cerulean kestrel
grave coral
#

Purchase better servers. Ya'll made enough money by now to not have servers with rubberbanding.

cerulean kestrel
#

Playing slow is rarely an option In gobbo HR with the pacing and the likelihood of 3rd partying

rigid prawn
cerulean kestrel
#

And then you have the teamer rogues… oof

cerulean kestrel
#

It’s fine if there are bad matchups, what’s not fine is a single class representing 50% of the player base

silver dock
rigid prawn
cerulean kestrel
#

Even in fighting games, arguably the pinnacle of competitive gaming, there are 70-30 matchups. But if there was a single character with 50% play rate they absolutely would get adjusted

cerulean kestrel
rigid prawn
cerulean kestrel
#

Yeah invis is just inherently broken and unfun gameplay. Difficult to balance

Glass cannons are in the same boat

#

Unmatched mobility too..

rigid prawn
cerulean kestrel
#

I don’t think buffing is ALWAYS better than nerfing. Some things need to be nerfed.

#

+3 all is an obvious example

stuck seal
echo dome
#

Ban the phrase "skill issue" as when used violates rule 2 of discord but what do i know

cerulean kestrel
rigid prawn
cerulean kestrel
rigid prawn
echo dome
cerulean kestrel
rigid prawn
# echo dome again, it is a violation of a RULE so lets not have double standards? my intent ...

What rule? It’s not disrespectful to call someone out on their bullshit. It’s disingenuous to think that everyone here’s opinion should hold the same weight when people can be so irrational. I do agree that saying git gud or skill issue and leaving it at that can be unhelpful but to call it disrespect when they are actually correct in calling it out as it is, a strange take lol

echo dome
echo wharf
#

healing needs to be nerfed into tthe gorund in this game. Also the invincible spell needs to be removed, it is bullshit

rigid prawn
echo dome
cerulean kestrel
rigid prawn
echo dome
glacial moon
#

Nerf crossbow weapon dmg i mean a green one is around 49 weapon dmg. 1 bolt to the chest takes around 55%-60% of rogues/wizard health.

silver dock
# rigid prawn The key is adjusting it to the point where it’s not completely useless either. I...

The thing with this is that they have found ways to balance it. It took them time which can be applied here, but now that there are ways to fix some issues by looking at other games there isnt much excuse for anyone. There are only two true ways to find an invis'd rogue, Wizards Light Orb and Rangers step tracker. Tracker is fine but limited on the time the steps stay. But Light Orb which is literally supposed to reveal rogues has such a terrible reveal range and usage that I've seen only one other person take it, in all of my time playing. I even had to get rid of it from my spells as I used it almost right in front a rogue and it didn't see him. That spell needs to be 2ft away or it reveals jack sh-.

real trellis
echo dome
cerulean kestrel
# echo dome and i am not?

he’s not the one accusing you of “double standards “ instead of debating the merits of the topic

real trellis
cerulean kestrel
echo dome
#

pardon me for trying to advocate for those who arent as warrior at the keyboard as yourselves but rules are rules and they are being broken daily

real trellis
#

I wonder how many times a day you say something akin to "well excuse me for x," probably approaching infinity

cerulean kestrel
#

Rules like these are meant to be bent. They are in place for the extremes not every technical occurrence

echo dome
#

like even now the response is toxic and attacking almost harrasing

cerulean kestrel
#

I’m just gonna give you the benefit of the doubt and assume you’re trolling… moving on

real trellis
#

You know if you have to keep excusing yourself for what you say maybe what you're saying is... not helpful

echo dome
#

no im not what have you done constructive with your responses other than attack me?

real trellis
#

Mild sarcasm is a deadly assault in 2023

rigid prawn
# silver dock The thing with this is that they have found ways to balance it. It took them tim...

Tuning the existing answers to stealth and stealth itself will be an ongoing battle but remember we have half or the class roster currently. Druid could have AOEs that effect stealth similar to bard, not to mention the other classes that are still being worked on. The devs see the imbalance through the data regardless, they know what’s overplayed / overtuned we just need to let them cook. It took Riot years to balance Evelyn lol

scarlet creek
real trellis
#

Kids like that dude never would've lasted a minute on 2010s internet

echo dome
#

i did not. i made my suggestion.

stuck seal
small island
cerulean kestrel
scarlet creek
#

Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!

stuck seal
rigid prawn
rigid prawn
# plush haven a hunter stalks its prey

KEKW

Another funny example was classic WOW rogue trolling. Hopping in and out of stealth picking off lower level players was an experience many unfortunately had in the early 2000s ( god im old)

cerulean kestrel
#

The cost is a drop in the bucket, if you’re getting a kill with your francisca you’re coming out way up anyway

stuck seal
plush haven
#

what type of wild shapes do you guys think druid will have? it would be scary to see 3 bears running down a hallway after you lmao

scarlet creek
scarlet creek
rigid prawn
scarlet creek
#

That's just what I think would be the 5 shapeshifting animals.

plush haven
cerulean kestrel
#

How about rat 🐀

scarlet creek
cerulean kestrel
#

Double jump was enough of a mistake I hope they don’t add flying lol

rigid prawn
#

I’m hoping that shapeshifting isn’t the core of their gameplay and they have human form nature based spells as well. Aoe roots would be cool and another healing option would diversify boss comps

plush haven
scarlet creek
#

Imagine a falling from the sky bear that starts destroying your party

rigid prawn
short steppe
#

If they add flying they need to make you oneshot while in that form.

silver dock
# rigid prawn Tuning the existing answers to stealth and stealth itself will be an ongoing bat...

I've played league since 2011 the only reason she was bad was because people abused funfire cape. But the issue is that you say it took them years, but again they still have solutions now. When you can look at other games from dozens of years ago for fixes there isnt an excuse now.

I understand what you meant by the tuning battle, but when Light Orb is just so bad in a game with already limited stealth checks, I'm inclined to say they have some favoritism for rogues.

scarlet creek
#

But, yeah, Imma keep using my...Proposition
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!

rigid prawn
silver dock
rigid prawn
stuck seal
#

thinking rogue is their favorite class is wild to me lmao

grave coral
grave coral
#

I understand the hate of getting killed by someone you never knew was there. Play rogue a few times. You'll see it's not as easy as you think.

placid summit
#

Revert back to the original matchmaking system 😩

grave coral
#

You can hear when a rogue goes invis in another room. You walk into that room an die? That's on you.

stuck seal
#

you can be all BiS gear and still get walked through by a barb w a good horseman's axe and achilles lol specially with the MS cap of 350. they can just match you and wizards now

scarlet creek
fathom wyvern
#

Would be nice if there was an easy way in game to report someone being racist and making gross comments about children over voip.

plush haven
#

if you have their name record it and show it to moderator

fathom wyvern
#

Not good enough imo

plush haven
fathom wyvern
#

please reread my 1st message, you are being immature lmao

rigid prawn
placid summit
#

Once again revert the matchmaking back to normals, it’s just better overall , stop limiting people cause their not that good lmao games are a learning processes.

silver dock
# grave coral Almost every class 2 shots a rogue. Their kit is stealth. If you take that away ...

Its being able to two shot them without dieing first. The argument that you can two shot them is very surface level when its the same with Wizard and so many people complain about them too. No one here recently said to take away their stealth. Simply having better ways to actually detect them wont kill them especially when they are one of the most mobile classes. You said that you can hear them invis like the game is completely quiet for that exact moment at all times. You just keep making surface level statements.

@stuck seal If you can read I said, "some favoritism". If you made even made a single rebuttal against it and not just laugh like a douche then I'd think you knew what you were talking about. Saying that becuase a barbarian with an horseman axe can kill you doesn't mean anything. You literally agreed on that they can get two shot, and they didnt nerf the damage of the axe, so no dur. If you get caught by a barbarian then thats on you.

jagged flicker
#

make sure ya'll are voting for stuff

silver dock
main oasis
#

Yeah I thought it'd be nice

hallow acorn
rigid prawn
#

Running around as a drunk dwarf barb is a dream of mine updooted

stuck seal
# silver dock Its being able to two shot them without dieing first. The argument that you can ...

it's literally not though. MS cap of 350 means a 1h barb can match you with rage. people complain about wizard cause it can 2-3 shot every class in the game, at range, while being that slippery with minimal down time cause of clarity pots. rogue has a 40s CD on stealth and a 24s CD on weakpoint. with the MS cap spamming invis pots for bonus dmg is borderline suicide. MS cap also made the stealth runner perk borderline useless. the classes aren't even really comparable in terms of egregiousness outside of whining about stealth mechanics. homie acts like I attacked his character for disagreeing with his opinion on a video game. relax my boy. no one's attacking you.

silver dock
# stuck seal it's literally not though. MS cap of 350 means a 1h barb can match you with rage...

Everything you said are literally nonissues, especially when you look at actual numbers. In the top 20 killers in GC there more Rogues than both Barbarians and Wizards combined. You cry that the cap ruins rogue when you can still jump over object no other class can, open doors the quickest, and have knives to slow anything that does chase you. So you infact have shown it's your fault by trying to argue that youll get caught when you have so many aspects that aid you. In the end don't start something being an ass and someone wont call you out, especially when you had nothing relevant to say.

stuck seal
manic cedar
#

whats the best way to hit ranger shots on kids who play on 6k dpi

short steppe
silver dock
chilly estuary
#

i swear wizard needs a complete class rework xD

manic cedar
#

haste is lame to play against, not having haste would also be lame for wizard

night plover
#

Make archers have not 100% accuracy unless they stand still then it becomes more accurate. triple shot should not be 100% kill every time

long nacelle
#

I think before the devs change any balancing they should fix the stuttering issues. Dark and Darker is the only game I genuinely want to play, and its so frustrating to stutter and rubberbanding into an attack you would have otherwise dodged and die because of it. Please prioritize optimization before ballence.

silver dock
quartz pasture
rigid prawn
chilly estuary
rigid prawn
honest ridge
#

nah bro make em start with 10 agility and remove stealth

chilly estuary
chilly estuary
rigid prawn
# chilly estuary so wizard with sorcerer is how templar/paladin is with cleric rn though if im co...

No problem glad to help!

All i know is the Pally class is more then likely planned, but i dont know if they will take some of the frontliner aspects away from the cleric to give to the paladin or not. My guess would be as all the classes are expanded more they will start to flesh out different playstyles for each class, but we could see some stuff like the aura perk the cleric class has transitioned over etc. Only time will tell!

chilly estuary
rigid prawn
abstract swallow
#

I really hope we won't see Druid drop until we have Class Trainer. I understood dropping Bard as a barebones proof-of-concept because of how dire the situation was and it being explicitly promised, but Warlock being released with 0 content and no skill trees was just a bad move.

hallow acorn
rigid prawn
abstract swallow
#

If they want a content drop, giving us the missing Forgotten Castle map and Class Trainer would be the biggest Ws imaginable, especially for a steam release.

rigid prawn
chilly estuary
small furnace
#

I saw talking about Goblin Caves HR earlier. I don't really think nerfing the base game is going to help, that will just make people start to consider quitting.

I think HR should have some changes made to it, cause currently I just don't feel there's a point for me. I can come out of regular dungeons with 200 gold if I'm savvy and get a few kills on grey kits... Or I can go to HR, pay for the privilege to be matched with a bunch of extremely geared people that will hunt me down while I'm clearing rooms... and even if I manage to sneak by, the portals are so far and few between and with no kill/portal feed I have to win the lottery of luck otherwise someone is going to kill me for any portal I try to take.

To me the choice just seems obvious, why waste money running Goblin HR for the extra risk involved? The entrance fee basically guarantees most people will be geared and the portal differential makes the risk immense.

rigid prawn
rigid prawn
# small furnace I saw talking about Goblin Caves HR earlier. I don't really think nerfing the ba...

HR in general needs bigger incentives. it should act as a geared playground to some extent but HR on goblin caves was a misstep. I think by having the mode available they are subliminally potraying that the game is balanced for 1v1 at higher tier play, but i dont know if that was thier intentions. Maybe solo HR has been insanely helpful for them to help focus individual strengths of the characters for balancing purpose, i have no idea. But if the intention is to balance the game around 3 v 3 then HR gobbos gives the wrong impression imo.

abstract swallow
# small furnace I saw talking about Goblin Caves HR earlier. I don't really think nerfing the ba...

That's the point. It's meant to be an opt-in risk-and-reward. All players are not meant to graduate to High Roller, it's meant to be a queue exclusively filled with players that want more PvP interactions, high-gear play, or challenges to overcome for more and better rewards.
Right now all three of those kinds of players are actively discouraged from playing HR.
It's not rewarding, and geared players are incentivized to play faster, easier LR content instead of tackling more dangerous content that is only slightly more lucrative in exchange for taking much longer at much higher risk.
The players that want to engage in PvP can't even use HR for its intended purpose because gimmick gamemodes like GC have made themselves the primary outlet for duels and fast, frequent PvP.

bright swift
#

Add a counter to ranger (only current counter is to hope they have bad aim, or have your own ranger)

bright swift
abstract swallow
bright swift
abstract swallow
small furnace
#

@rigid prawn Not sure if more incentives or lowering the stakes. Like I said you have a MUCH lower chance of getting out in HR for a multitude of reasons and you have to pay 50g for the privilege to do so. At least when it was 0g there were more varied players trying it out.

There are a couple of spawns in Goblin Caves HR that put you at a giant disadvantage too based on circle location. You might be forced to fight through 3 rooms before you are in the circle and that puts you at a giant disadvantage if you get interrupted by players. You can forget about just running through them unless you're a rogue or wizard with haste/invis.

@abstract swallow It's not like I'm not good at the game or don't play geared, but I play with two mindsets "To earn" or "To fight" If I'm not geared my purpose is to try and earn more wealth accumulate more gold and gear that I can spend and have fun with. If I am geared then I want to have fun with the gear that I have, and I can't think of a less fun way to use the gear I accumulated than going into HR and instantly losing it to a bad spawn or portal rng against another equally geared player.

bright swift
snow tree
#

get rid of gear and just use gold to unlock cosmetics 🙂

graceful frost
#

Anyone able to send me the invite to the dark and darker trading/auction server

abstract swallow
rigid prawn
abstract swallow
#

dropping the ante entirely just turns it into LR+, and encourages people to engage with the content at minimum risk
you should not see default kit players in a gamemode meant to isolate high-gear, high-skill, pro-PvP players from the general population

small furnace
#

I have to agree that 0g highroller seemed a lot better for both geared and ungeared players. For geared players it means there was less risk involved for losing their kits, and for ungeared players it means there was actually a point to trying highroller.

rigid prawn
thorny nimbus
#

so my suggestion is too remove the trade. ( hot take ) i know but, it would fix gold spammers so they cant directly post on the trade anymore. match making would feel more rewording when finding a good item or killing someone for it. plus when they add quest getting items of good quality should be pretty smooth at late game. but i really like the state of the game right now with the lvl brackets. and would like to see it contiune in high lvls and hr.

scarlet creek
#

Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!

small furnace
# rigid prawn Fair point, and its not like 50g is a lot to ante up for the people running it e...

You kind of highlight the point though. High Roller is just so risk-laden that people will continue playing the regular game even after they geared to blues/purples. This is how I play too, if I get geared I want to have fun, the point of having that gear is to feel powerful and nothing takes away that feeling like being put into a place with a lower chance of surviving and everybody is on the exact same footing as me.

The lack of information with the feed in the top left just exemplifies that, you can't even play smart and count the amount of players dead or portals open to your advantage. Like legitimately what's the point of taking my good gear kits into high roller when I can just go into the inferno instead? I genuinely feel as though 0g HR was a good thing for that reason because at least when I took a good gear kit in then I could be sure I still had some kind of advantage, it was still risking my gear for good loot but it wasn't basically a flip of the coin as to whether I was going to lose my kit.

rigid prawn
# small furnace You kind of highlight the point though. High Roller is just so risk-laden that p...

We gotta dissect what HRs purpose is then, is it a natural progression from LR that you transfer over into when you hit the gear thresholds, or is it a testing ground where people can pit their BIS gear against each other to see who's rocking the best gear/ comp?

Hell is supposed to be the progression point and imo this isnt the case because of the lack of the 3 floor design scheme that they designed the redportal system for. The diffculty jump from LR to HR does seem pretty steep and i think this would help bridge the gap. Expanding the map out to include more LR content will greatly help this issue as well. As it is, i do think HR is functioning as its intended (in 3s) but were seeing people hit the PVE skill ceiling while also not being able to make the HR skill floor leap. If this is the case than its just a waiting game unfortunately

formal wadi
rigid prawn
small furnace
#

Yeah I've found that change is pretty bad, longer queue times, less varied players in my lobbies and it's very easy to make a new character and stomp new players.

abstract swallow
# small furnace You kind of highlight the point though. High Roller is just so risk-laden that p...

you're on the right track imo, the issues with HR are also a lot of the issues facing Inferno (and eventually Crypts itself too)
it's not just about incentivizing players to tackle harder content as a goal, some people just aren't built for it, there also needs to be disincentives for "punching down" into the easier content with material and progression that's beyond it. Basically, people need to be encouraged to take appropriate kits to appropriate content.
this is why I'm such a big shilly-shill for adding the larger and more populated 1st floor of the main dungeon back, which would force players to spend more time at higher risk in order to make back the investment on kits, and durability with scaling costs to FORCE players to push on to more dangerous and rewarding content if they're going to bring more powerful but higher-expense gear

formal wadi
abstract swallow
#

getting into an arms race with your own playerbase isn't just pointless, it's an active waste of development resources

small furnace
# abstract swallow you're on the right track imo, the issues with HR are also a lot of the issues f...

I think the inferno system as it is, is kind of great. You get to the end of a dungeon and by that point you can make a decision whether you want to tackle the harder PVE content, higher risk for higher reward. On top of that your risk of facing geared players isn't always going to be the highest, but usually it will be you and one other team in inferno. You have to get through the regular dungeon before you can get to it, then you can decide to take that risk.

It just seems good to me, compared to HR where the amount of portals is lower to intentionally kill off more people, not having a feed so you can't play smart with information and having an entrance fee so everybody is going to be geared and sweaty. I think moving in the direction of creating more content like inferno and incentivizing more play with it would be better.

rigid prawn
formal wadi
#

You can still save up whatever you get

abstract swallow
#

honestly that's my biggest problem with the carebear <15 queue, it's setting the game up for failure with any new player that doesn't know The Wall™️ is coming

small furnace
formal wadi
glacial sphinx
# small furnace You kind of highlight the point though. High Roller is just so risk-laden that p...

Leaderboards existing makes HR more dangerous atm, and then theres also the fee making it more hardcore compared to when it was free. Imo they should redesign the competitive aspect and either move it out of HR into its own map, available only briefly each day, or for a few hours at different times a day to make it more competitive rather than grindy.

HR should be free but slightly less rewarding, droprates in HR are so far above normal mode droprates atm that it being free is probably too good otherwise. This brings in more "just under top tier teams" that may otherwise crush newbies in normals. Then lastly they don't need to disable trade as many others suggest, you can get a better effect just reducing the power of the last 3 tiers of gear provide. Or scrap Legendary and move uniques "down" a tier. That way post 15 experience is closer to 1-14 in terms of power difference, there will still be a bit of a leap ofc cause of the skill gap and teams being more common

small furnace
#

I agree with pretty much everything you just said. I also think everybody suggesting trade goes away entirely doesn't understand that for many people who find good loot immediately wanting to sell it is the first thing that comes to their mind.

For me, a LARGE amount of the fun of the game would go away if there was no trade.

abstract swallow
small furnace
abstract swallow
#

yes, which it should be
there must be a barrier to entry or people will engage with the content at minimum risk since it's higher reward
even on a basic, psychological level there has to be some kind of limit or cost to make the content NOT just the optimal way to play by naked brute forcing

rich cypress
small furnace
upbeat rivet
#

BRING BACK THE STAIRS ON RUINS AND MAKE IT THREE MAN AGAIN!!!! it was dope going from Ruins to Crypts to Hell

abstract swallow
#

I don't mean to come off as elitist here, because I am, but that's a sign the system is working as intended
it's meant to keep psychos like me away from players like you
I should be running HR with the boys, not spending every morning making a new Ranger to place traps on bridge/under axe traps in the baby queue while I enjoy my 3 9:00 AM mountain dews

sand reef
rich cypress
upbeat rivet
rich cypress
sand reef
abstract swallow
sand reef
rich cypress
rich cypress
upbeat rivet
small furnace
sand reef
rich cypress
sand reef
upbeat rivet
rich cypress
upbeat rivet
#

i hardly run into peope in hell as it is

sand reef
rich cypress
sand reef
#

i also miss the blue crpyts lol

upbeat rivet
rich cypress
sand reef
# rich cypress it was mad cool

also less dark , meaning less ppl changing settings to see in the dark better while others dont (looking at you shooter players who play on low lod to see through bushes)

rich cypress
sand reef
#

but alas i just gotta keep spamming light orb, keeps the dark and rogues away lol

rich cypress
sand reef
rich cypress
#

icebolt headshots go crazy

sand reef
#

yep,, with the subpar gear my wiz has on , he does 90

coarse dove
#

all armors should give a decent % projectile reduction, this way the ranger gets nerfed and people stop running around naked too

sand reef
#

Naked boss killing shouldn’t be a thing

jade fossil
sand reef
#

Honestly , a lot could be fixed with just increasing all numbers by like x10 gives more room for changing shit

sand reef
sand reef
#

Tho zap doesn’t matter where you hit which is lame, meaning leg shot does the same as a body shot or head

coarse dove
#

kinda insane that i get 10 times the amount of loot in a goblin cave run than ruins

sand reef
jade fossil
#

it does says, but yhea, loot's not really amazing
It do be true i get more loot out of GC, if you don't get dc'd for no reasons (which i'm still mad about)

rich cypress
coarse dove
sand reef
coarse dove
#

rogues are fineeee, there's the rock paper scissors rule

sand reef
#

you play rogue dont you 😛

manic cedar
#

whats the rock paper scissor rule

sand reef
vernal lotus
#

Light Orb

sand reef
vernal lotus
#

👍

quartz pasture
#

I would probably be okay with this but at the same time I think it just further encourages quick ambush stealth killing brutalizing

sand reef
#

or ...hear me out (read) add damage typing, ie dagger damage, sword, blunt yada yada you get the picture

#

also could just give hide a use amount that has to be regenerated lol

quartz pasture
#

I think tbh unless they buff rogue base hp a bit and maybe move speed after taking a hit they'll continue to push hyper aggro ttk rogue

#

If rogue became less instakill or be killed and instead more dancing in and out they'd be able to increase ttk since it's no longer once someone's on top of you you're dying or taking heavy damage

sand reef
#

well as i said earlier , if they adjust all the numbers by 10X ish they could remedy alot

languid summit
#

i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain

#

i know

#

and im not spamming im sending this massake 1 - 2 times a day

granite plinth
#

We need another map for duos so trios can go back to ruins lol or a new trios map

glacial sphinx
scarlet creek
coarse dove
zenith zealot
#

why this game is not wiped yet... remove fucking prenerf items from circulation to make it balanced

echo wharf
#

nerf wizard

unique locust
lucid eagle
#

@Graysun yo yo, check out this idea spawned from my buddies and I talking while we were gaming - [Item] only usable in raid. Single Portal Scroll(1 person) Epic (Very rare find)- "x" or 15-20 second cast time - Loud audio cues when casting, during cast = Scroll animation with intermittently glowing symbols into creating a blue escape portal. (Only usable during the last circle or the last two circles), value range roughly -300-500, item size (4 slots like old cloth)

Legendary (Super rare find) 20-30 second cast time - Group Portal Scroll (3 person), Loud audio cues when casting, during cast = Scroll animation with intermittently glowing symbols into creating 3 blue escape portal. (Only usable during the last circle or the last two circles), value range roughly -500-1000 (4 slots like old cloth)

For those extremely unfortunate moments where you cant find an escape portal.

silver dock
#

They need to do something about the sword play with viking swords. There have been too many times where a blue one wont even kill a grey gear in 3 hits with victory strike too, theres just now way when even a green one does 30 to 40 dmg per hit on just the body. There needs to be a check on the intergrity of the viking sword.

dusky glade
silver dock
# dusky glade Its really not a fighters best weapon..

From what ive read from other people before, the viking sword is no ones weapon. Everyone has had the same things to say about it. But from me I noticed its doing too little damage. Its genuinely been the most inconsistent weapon that they just threw into the game.

dusky glade
#

Its secretly really good on barb rn after horsemansnerfs

icy panther
#

I died to a rogue in a dark room and I couldn't see anything, is that really fair? Can we remove that class already?

silver dock
dusky glade
#

Yea that's the thing is that fighter have better options but barbs don't so barbs have to use it as their one hander, if barbs could use arming it would definitely be their best 1h weapon

hard sleet
#

Hello, I could not login 5 minutes ago but I can now. This is what I did.

I opened up the darkanddarker website, which refused to load. But I left it trying for 2min and it connected me. I opened up the blacksmith launcher and logged in. I am now on the game.

This could be a massive coincidence that I just got accesss again, but I haven't been able to login for 48 hours and it just worked then. Hope this helps someone!

silver dock
# dusky glade Yea that's the thing is that fighter have better options but barbs don't so barb...

That's the thing though, barbs still have horseman axes that everyone still uses. You can buy those from merchants most times vs the sword you can only find and trade. Barbs have 0 use for the sword anyways as its slower and does less damage as they have less perks that work with it. No matter how you look at it, its a useless weapon for both classes that can use it. I've tried to run it multiple times on both and it has been the worst melee combat. I can't find anything that would indicate that they put thought into the weapon other than just to add another item.

#

I have no idea where their priorities are right now, but when they finally reach a time they work on weapons they need to do something with the viking sword. As of right now it was just a waste of their time to add it.

magic flume
#

Viking sword is pointless yeah

hallow acorn
silver dock
#

In general they need to stop adding janky things until they get a grip on other aspects of the game. An example is the shield attack skill. I just watched a recording where the shield phases through someone, their chest was passing through the shield, and it didnt count as a hit.

mortal lava
#

Do a gear score its fucking annoying getting clapped by noobs with high gear you cant build up a gear or levels game is soon ded if its still running like this

dusky glade
# silver dock That's the thing though, barbs still have horseman axes that everyone still uses...

Just cuz horsemans has perks with it doesn't mean it's better, the Viking sword has 8 base damage higher than the horsemans at the purple rarity with max dmg rolls which is already better than horsemans with the two axe dmg perks. I see this as a plus because it means that I can run other perks such as morale boost and beseker or smash . Plus the Vikings is 10 ms faster than the horsemans

merry kestrel
jagged flicker
chilly estuary
#

i wish arrows had a projectile speed nerf cause they fly way to fast for how accurate they hit specially longbow and tailwind cause they hit so fast and accurate

hallow acorn
silver dock
# dusky glade Just cuz horsemans has perks with it doesn't mean it's better, the Viking sword ...

Where are you getting these numbers? As 8 more base damage doesnt seem it would compensate for the 20% and or more damage the axe actually does when hitting. If that was the case then I'd see more barbs running it. Then the sword being 10ms faster in swings doesnt mean anything when the weapons hit boxes are different, and im betting the axe has a larger forward hitbox to compensate easily for the 10ms. Then you have to consider recovery times. You are the first person ive seen defend the sword. So im genuinely interested in the info you have.

hallow acorn
silver dock
young ore
#

please ban teaming in the caves, idc about open mic, getting triple teamed on in high roller goblin caves and losing my whole wipe sucks, and ik some people will just say skill issue but its a genuine issue because it happens a lot

earnest meadow
#

i had multiple encounters with a rogue and ranger in caves farming ore

hallow acorn
chilly estuary
#

also another good suggestion i got is reducing the body block of mobs especially spiders the spiders body block can be a bit much

vivid coral
#

-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).

You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.

Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats

hallow acorn
scarlet creek
dusky glade
# silver dock Where are you getting these numbers? As 8 more base damage doesnt seem it would ...

8 weapon dmg is way better than 20% dmg increase. And also im probably the first person u met defend the Viking cuz everyone else hasn't figured it out yet after the horsemans animation nerfs and axe specialisation nerfs. Just cuz u dont see barbs running Viking now doesn't mean it's bad. And keep in mind 8 weapon dmg Is objectively better than 20% phys power increase, the other 10% is from headshots only as well. And on top of that u get to run 2 other perks for more utility, survivability etc

scarlet creek
dusky glade
scarlet creek
#

You can use a double axe with 60 damage and get +6 damage with axe spec instead of the +5 it used to be

dusky glade
hallow acorn
coarse dove
dusky glade
hallow acorn
verbal pebble
#

Nerf Magic staff damage no reason a white magic staff should be doing 28 When the quarter staff is supposed to be the melee

chilly estuary
#

i think the best thing they can add is an arena idk how many times some ranger got bailed out from pulling a whole room and the aggro being reset to the person thats chasing him

hearty agate
#

Gear disparity in low roller is the most ridiculous on weekends

#

full purples or lobsters constantly - we really need some way to filter that without just limiting levels lol

chilly estuary
hearty agate
chilly estuary
#

its even worse when you playing caster and you rubberband so now your spells just go poof instead of going off which is fun

#

and another big change is whoever pulls aggro has that aggro on them unless someone else hits the mob cause im sick of someone pulling the whole room just for the mobs to turn around and all chase me xD

split vessel
#

Playing EU and all your gear gets wiped (15 keys worth, each player) because of insane rubber banding

calm prairie
#

anyone else think the current pool of item enchants is rly boring

dusky glade
calm prairie
#

yes we need mid-tier named items that have drawbacks

silver dock
# dusky glade Viking sword is longer and has less slowdown on hit too btw look wiki. But it's ...

Looking at the wiki im not sure what you read. The axe is faster in windup, combos, and attack recovery. Has 2 hitzones compared to 3, meaning even if the sword has generally better damage it also has more of a chance to do less damage. The axe has a much better width to hit things. While the sword is stronger, better length, and less movement penalty, the axe is far better in ore ways at being consistent to make up for what its worse in.

Im not sure if you think you found a hidden gem as if the sword was generally better then people would be running it right now. The game is constantly going for meta so it wouldnt make sense for seemingly only you to have found it since the axe nerfs. But hey lets see because itll be in time that people see if its meta or not and then ill eat my own words if it does.

agile owl
#

can we make rogue smoke bomb throwable, and maybe the deploy the smoke a bit faster, it would make that ability pretty good

dusky glade
#

And I'd say it's much better with the Achilles changes because even if the windup is slightly slower ur guaranteed to hit ur second and third swing on someone if u get them with the new Achilles slow

#

I have found myself to have no problem catching up and 2 hitting squishie geared classes with the viking sword, the windup doesn't bother at all

hallow acorn
urban apex
#

im so tired of running into groups not even 5 minutes after spawning, i wish they would lower the amount of players on the map and make it like tarkov where its mostly ai on the map and a few players

modest cargo
#

One message removed from a suspended account.

civic zodiac