#suggestion-discussion
1 messages · Page 204 of 1
What the hell did i just read
and a wizard gets destroyed by a ranger, every class has their weaknesses except cleric cause cleric is op
maybe not full speed but something like that.
Nah I've checked it with the current system even if you do that a fight using W+M1 can hit even if you're moving full speed away and you time the entry perfectly
https://darkanddarker.featureupvote.com/suggestions/491213/light-improvements-to-diversify-melee-combat
These are needed to let rogue have anything of the sort
My Econ gear secret is actually buying gray plate as a cleric reaching 30% pdr, bard buff to 45% and using diving protection to hit 75% pdr for 4 seconds while my wizard rinses everyone.
not a troll just dont care to have someone reverse shit on its head when its doesnt go his way any change you suggest or anyone suggests would be someone controlling how people play. The game is plagued with rats people who would rather gremlin and wait all day to stab people in the back its not that its not strong its too strong is the problem. why should all team fights now resolve with one team actively trying to fight while the other waits and traps a dark room its extremely boring when its one team that chooses to be agressive and the rest of the teams are just gremlins waiting always playing passive and running the entirety of the match
Like an instant turn so you're moving at full speed away even with perfect timing still loses to a fighter with arming sword moving forward in terms of trying to get a hit in without getting hit
so iframe ability is the solution
https://darkanddarker.featureupvote.com/suggestions/491213/light-improvements-to-diversify-melee-combat this could work without giving them iframes
the new zone makes it harder for that to happen, but if a team of 2 rangers and rogue gets the perfect spawn and zone blesses them, then why shouldnt they use their class to its fullest?
NERF RANGER
but they would still be without an ability to help em be better at face to face combat, hit once dead kinda thing, so that doesnt change anything. you would just make the class way harder with no reward for it. no balancing just straqight up nerfing
I mean it would give them the ability to BE in a face to face fight without stacking strength/damage, you could still get hits in and get out and be more reliant on dodging rather than a massive dps to win fights
And every class would benefit from removing the weedwhacker effect anyways, the game would just be more fun in melee
yes but they would still be 1 hit from death just with lower damage now. current rogue is so gear dependent its crazy, starting out you will get slaughtered all the time unless you just sit and wait for the perfect moment. but if you get gear you can wipe entire lobbies by running weakpoint and ambush. the problem with the rogue is high end too good low end is too bad.
Personally really like playing grey gear rogue, but I def agree that the class needs less multiplicative abilities and more static numbers, I still think my changes would be nice in almost any instance of melee, especially to help make the agility stat matter outside of running away
i dont have a problem with your suggestion i just dont think it would fix the rogue.
Nah but it would help make it more fun outside of camping and give it the ability to fight back outside of getting geared out of your mind and dps checking people or ratting
maybe
Add more skins to shop, would be fun to see another human variant, goblin, dwarf, other fantasy skins.
Allow bards to play songs while sitting (tranquility and clarity since now they have to sit and babysit the team)
Necromancer class, focus on bone magic, summoning
Larger coin storage
Trade items between other characters owned by you
More uses for keys
Has anyone suggested instead of 1-15 lobbies having an opt in option on character creation to only queue no trade lobbies against similar accounts. Can opt out at any time but can’t opt back in except at character creation.
Has anyone else thought that they should add a testing room? Like they had in the tavern and goblin cave, but you dont need to get into a dungeon for it.
add a teaming section to player reports
help make phantomize a useful skill UPVOTE thank you
I was wondering how they would look into that.
they need to stop the teaming in solos its bad. we need a section to report it
Well yes i agree but that doesnt answer how when we report them that they look into it
then they should add a ticket section in discord for teaming where we can send recordings
1v1, 2v2, or 3v3 Arena style PVP only. Wagers to enter, winner takes all. Gear loss or no Gear loss.
can we get a way to buy 5-10-20 character slots
delete fighter, class obviously abandoned
doesn't do anything except can use all weapons lol
every other class does every weapon better. just delete fighter.
based, delete it and replace it with spellsword
Make it to where only 2 lvl 15+ players have to be queued to go into higher lobbies because alot of the time it's one good player with two low lvls.
I know this sounds crazy but what better time than an EA to try this ?
READ TILL THE END.
It requires well fleshed out merchant system.
https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
Fighter is fine. Probably the closest class to balanced.
Melee, but can use ranged with a reasonable downside
Rewarded with skill and game knowledge.
Scales well with gear.
It's only problem is the fact that it's abilities are pigeonholed into Sprint/Second Wind unless you have enough money to pharmacy bag and drop Second wind for the victory strike attack to boost a crossbow hit or something.
The problem is the fact that there is a little too much armor shred rn with Rogue + weapon passives. They need to dial that back. Make the rogue attack worse and distribute that power to the rest of the class (make the poisons better) and dial back the armor shred.
someone's a fighter main
Fighter is not fine. It suffers from mediocrity and is not good at any one thing. In an RPG setting, that means it is bad.
I'm a cleric main. Warhammering fighters is a blast.
This is a PvEvP game, having a lot of tools in the toolbox can be great. I've seen fighters 1 tap people with Victory Strike + Crossbow shots. I'd say it's fine.
I'm a fighter main. It gets tiring to lose extract after extract because you get spawn rushed by a ranger, barb, warlock, or rogue, all of which can pin you down and force you into a purely defensive and losing fight.
Fighters are allowed to ask for nice things.
Right now fighter just has every tool every other class has (minus traps, minus rage, minus spells, minus ambush, minus actual burst damage, minus control options) but worse.
Fighter struggles very much in the current state of the game, being a 'toolbox' character in a game where there's spellcasters and dedicated utility classes is not a fun place to be, especially when you're as feature-bare as Fighter is.
He has one viable/supported build path, the worst statline in the game, has 0 utility, and is incredibly dependent on not just having equipment, but having that equipment be high-rarity bases.
You're either a SnS PDR brick that costs more to run than both your teammates' kits combined, or you're actively griefing your team from the moment you hit Ready.
By the time a fighter can afford to run a PDR build, there's no point in playing anymore 
The larger overall problem with fighter is that the game has gotten to the point where it's fast and aggressive. In a slow fight, in a game with a slow metagame, Fighter wins out, but right now the dungeon crawl theme of the game has been overrun with the sprinting meta we've seen on full display in streams. Bard had exacerbated the issue since going into early access with being able to accelerate everyone.
I think fighter is well designed, but the overall state of the game is unfavorable to them. They're well designed, and imo they don't need changes despite being able to be more flexible ability wise. I'm saying bring things to fighter's level, rather than bring fighter up to this meta.
Do you want fighter to be turned into a 100 mile per hour zerg rushing class like everything else currently meta, or would you rather see your class identity preserved as a toolbox/jack of all trades class? That's the point I'm trying to make.
I think Fighter has a solid design foundation, but his existing content is all "legacy" to put it nicely.
He's still designed around being a tank (in a game that has long since abandoned that concept), he's got built-in drawbacks that modern classes/class content lack, he lacks any scaling except PDR/AR (which the devs have admitted are fundamentally broken and need to be reworked), and his only supported build path is about blocking (which is still highly punished in the current melee combat system).
He desperately needs the Class Trainer to stop the terrible Perk & Skill system from taxing him to death for his class features, and to breathe some life into more than one very outdated playstyle.
And give him Windlass back for the love of all that is good. Rangers certainly aren't going to use it.
add ilevel, actual level 15 system don't solve anything, the game is already not fun anymore. Every game contains a hound of disgusting dogs wiping the lobbies with their lobsters gears, the game is terrible in this state.
btw I think the level 15+ requirement is a good start.
Now make it so that you must bring in at least 100 gp worth of gear to do highroller, based on NPC sell values. If you don't have 100 GP worth of gear, you can spend 100 GP worth of ante.
re- rolling on Lowbie charcs 1-14 is better.
Trios or duos or solos?
trios
It's early access just re make and play under 15 bracket trust me its better.
Please keep under 15 matchmaking or a similar system to weed out hyper geared players from stomping lobbies. Some of the best fights, wins and losses since the changes yesterday.
You must learn the ways of the rat.
I was thinking the exact same thing. They are meant to be middle of the pack type of class, yet they really dont feel that way. Useless or just bad perks, same issue with most of the skills. Armor and shields are almost pointless against most classes. Its a sad class when most fighters i run into are just tanky rangers.
@fast lily "Fighter is fine. Probably the closest class to balanced." That's the point of them, but because every other class is being worked on and overtuned, the most balanced class is now one of the weakest if not the weakest. I'd give them some slack if shielding wasnt so awfully coded.
I don't want to play like a rat, I want the geared dog to fights with others dogs
I like how the sentiment of people begging for carebear queues have gone from "it's all evil pubstompers! Protect us!" to "GEARED PLAYERS ARE FILTHY ANIMALS, YOU'RE DISGUSTING MONSTERS. THEY ONLY DESERVE WHAT I HATE (playing the game normally)."
The Armor Rating curve has been modified and slightly flattened at the very high range.
Physical Damage Reduction now has a hard cap of 85%.
to all the trolls saying fighter reduction wasnt nerfed
the vertical slice right
Hey y’all, I’m here to say rangers should lose accuracy while moving it is the best change they can make to the rangers kit while keeping it a viable class: https://darkanddarker.featureupvote.com/suggestions/491608/rangers-lose-accuracy-while-moving
dumb comment
those people are the same rogue and ranger mains. that refuse to get good at the game and blame others when they got bested
If you only main rogue your trash at the game
i main fighter and win most of my battles. sounds like youre just not good with the fighter imo. its meant to be an allaround class but not excel in one subject. used the way it should and you can kill anything
coming from a rogue main that wont admit he is so he fabricates a stroy to tell me im bad
nerf ground traps to drain health instead of x damage for stepping on it
lmao makes no sense considering my only lvl 20 is a fighter.
when the game is dead from the rats ruining it thats on yall. everyone can cry change this change that if the gameplay becomes static rogue and ranger bs no one is going to play
russian disinformation
sounds like your gripe shouldnt be with fighters but to nerf rogues and rangers..
it has been actually but you cant justify a nerf if all the rogue trolls say everything else is good rogue and ranger need a fat nerf and no one talks about it
rogues imo are the most op, they go invis, have poison and a double jump.. lol nerf that and the time it takes to draw a bow shot and itll be a level playing field
I'll already stop playing until they fix normal lobbies as I'm not allowed to play with caped dogs litteraly one shoting me while I can't escape because they play fighter + bard and are way too fast
my biggest issue is the teaming in solos. if they dont fix that ima stop playing
Yeah it's disgusting too but difficult to patch I guess
i havent experienced it too much until i did hr it makes hr solos unplayable at times the same type of people are the same that stab people in the back and arent able to be good by themselves so they have to outnumber everyone
speed buffs and heal buffs should be limited in general i think its odd wizard and rogue have no self sustain but ranger the sniper class does and this hasnt even been thought about even after the heal changes
Yeah, it has no collision with the longsword
so it does but its in a very weird spot aim left of the strike and you can hit it with very end of the sword parry hit box but that is the only way i have hit it and its only like 60% effective
Me when I pick up three greens and a blue from inferno. Am I? The drama?
Based and ranger nerf pilled.
I really think just removing the slow will go a long way, am still all for nerfing ranger into the ground
https://darkanddarker.featureupvote.com/suggestions/491213/light-improvements-to-diversify-melee-combat not to say the current system is bad but I think this would be fun
We should be able to lather ourselves in oil and slide around the map or add rollerskates for "mounted" combat
What if Ironmace adds a lawyer class so you can role-play as leorio from hxh
Grilling. Minigame.
Gorilla class where they pick up barrels and have to throw them at a plumber class that's trying to save a mid tier waifu in an industrial complex.
Cybernetic augmentation
make a hardcore permadeath map pls
i dont know if it's because i've never played a game like this before but this Trade system is extremely unintuitive
does anybody know any good launch options
i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788
i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain
👍
Anyone ever think about how the people with the most incentive for queue and level changes to revert are the people making cash off the game who couldn't do that if trade was further restricted?
@languid summit it's better for the game that way otherwise when you start a new character you'll be getting wiped by the same guys. And for the new players that turns them away, why would ironmace sacrifice that?
have you just totally ignored my whole massage how its bad for new players or what?
Your comment is kinda nonsense and purely opinion based. So are all comments on the matter though, for and against
if u want more information just scroll up becuase there was whole 3 hours long conversation about it and almost everyone admited that im right obviouslly if u want to tell me about something that i dont know i would be pleased because its the whole point of discussion
It's an adjustment that some people like and some people don't. There isn't an objectively right position on the matter since it's purely about what you like in DnD.
Contrary to your point I've done like 20 matches today and only a quarter of them had geared people. In crypts the ratio was maybe half, but that's identical to what it was before.
I would suggest making 2 matchmaking pools based on if you want to be a trader or not. On character creation give the option and whatever you pick is permanent for that character. That would solve both problems for matchmaking. The self found gear is always the best and most rewarding. It will be harder and more balanced lobbies overall but also a lot more fun.
that was a topic of discussion few days ago and its not a good idea
From reading that it seems like many people disagreed and you just kept talking over them until they eventually stop responding
until they eventually got lacked out of arguments
Or they just have better things to do than respond to someone stubbornly talking down to others about a completely subjective gameplay feature, yknow

the truth is that the best way to plat a discusiion is to keep akins youself why until you will dicover roots of the problem -socrates

yea i just dont know anymore how the fuck to convince guys that just comes and say no ur not right
Plat a discussion, dicover roots :)
You could touch grass maybe
- mean 2. i spend on pc about 2-3 hours a day so i think i can do that
You've spent 2-3 hrs today arguing in a discord chat bud I think those numbers may be low
i was on phone in train
Ah fr? Nevermind time well spent
better than watchin tiktos like most of todays younglings
@languid summit it's a better idea than yours lol. "Revert it so new players don't want to play the game" is what I hear. Awesome idea. How about giving the option and the way I said would work. Why do people want the trade anyways?
i actually bellieve that long mid transparrent conversation can realy blow some wind in your wings
Yeah ik I'm sowwy it's just like the change is barely live and it was done to try and appease the gear base matchmaking gang, let it ride. They'll change it if they need to. I think it's a mixed bad through and through so just have to wait and see. And tbf the Socrates quote was silly.
- it seems that you dont know what ur taking about 2. why are yoo all so mean
Quoting Socrates so badly that looking up the quote gave literally zero results was silly
Kinda like what sitcom nerd would do, quoting the allegory of the cave to a room of strangers
wtf @quartz pasture @scarlet temple that wasnt socrates thougt i made this up thats why i said th emassage bellow
sounds like you 👍
Can someone tell me what this area below my inventory is for? Is it for some new feature?
Ohhhh you're UBER trolling lol +1
ok i dont have time for this if u have any question im sure it was already asked yesterday if dont want to vote just dont
every class except rogue and bard cant open locked chests
the casual experience is definitely still not playable, but at least limiting the maxed players from new ones is a good start
they need to make the occultist chest piece wearable for the wizard I said what I said
I’d like to store my bolts…..
to prevent the gold for usd spam in trade chat, only allow numbers to be posted after linking item
🏹 🇷 🇦 🇳 🇬 🇪 🇷 👍 🇳 🇪 🇪 🇩 🛡️ 🇧 🇺 🇫 🇫 🏹
Ha^^
Lol
Let’s look at warlock instead bruv
Are servers down?
bro says the most op class needs a buff 😂
After speaking with my extensive party of think tank experts we have determined that the ultimate form of progress for this game is thus: Disregard the call for help. Players don't know what they want, people may be saying that it is time for a ranger nerf. This could not be further from the truth. Rangers need at least double the draw speed and to have no reload time. Having the ammunition should allow you to chain arrows. In fact, all of these classes should have a slight rework. Stealth is already a major component of the game and hiding in shadows is not enough. The "Hide" skill should not be exclusive to rogues but a global skill that every class has innately. Additionally bows should not be restricted to only a few classes. Every class should start with a ranged weapon of some kind that allows them to compete in the PvP space. In fact there should be a poison system globally as well. What would be more thematic then a grizzled warrior launching a sneak attack with their ranged weapon coated in poison? It could even be something possible to spec into. Something similar to other games in the fantasy genre, maybe calling it a Stealth Archer build? Possibly even allowing these parties of "Stealth Archers" to skate through the dungeon along the edge, the rim of the map and get the full experience of the designed area. Truly bringing this game to its peak. Honestly the sky is the limit if this game is properly cared for. My group and I would also like to see additional mobs and bosses added to the game before anything else. Preferably the quintessential fantasy monster and the cover piece for the high roller dungeon. Dragons. We suggest not just one as a boss, but smaller dragons that soar through the halls and can be killed to provide buffs to players that approach the corpse. This way while the start of a run may have difficulty the power will ramp up regardless of the players luck or ability to clear quickly. This could also lead into the skill system that is planned for the game. There could be an entire tree dedicated towards these buffs or "dragon souls" as we have started calling them. You could customize your specific character so that as you progress through runs your character feels heroic. This would also accentuate fully clearing each floor of the dungeon in that rim fashion so as to take in all possible buffs for a party. The stealth aspect would turn into a more enjoyable cooperative experience where players are ambushing these dragons for their buffs (souls) as they move toward the final boss within the dungeon. Once again driving the games quality into the sky. Additionally while we enjoy the aspect of crafting we feel that it is too diversified. The fantasy elements that are needed take the player out of the experience. Iron would be much easier to fit the theme. Then crafting daggers would allow players to have a close range option if their stealth is breached which, might I remind you, would be a huge draw. Stealth archery against dragons after crafting as many iron daggers as you need? We are constantly thinking of new advancements so be ready. In conclusion, Stealth Archers and dragon souls are the key to bringing the Sky rim to your game.
Nobody gonna ready that sorry. Anyways bard is also stupid
Thats okay mostly wanted to see how much I could type and post
fall into a woodchipper take
thats dumb
Yo What in the wall of texts is this? Who made him do this?
Arrows and Bolts either need to
A. Be way cheaper
B. Be storable
quivers are already confirmed
they'll very likely be an additional bag that Rangers start with once the bag/weight/equipslot systems drop
why is it that the ranger is way to week in melee and his projectiles are way to easy to side step.
thoughts on team based matchmaking? so like if your solo you only get other solo players or if duo only duo players.. you get the point but would it hurt the game?
The game is balanced around trios, with the intention that there's mixed group sizes in a single map, and that teams will naturally lose players as they die/escape.
Fix Invis for mobs, If I invis infront of a centipede and the centipede walks away all the way back to its spawn point. Why the fuck can it know when I un-invis?
yes people die off as the raid progresses but i still don't get why that team based matchmaking would effect it really at all?
you'd turn the game into a mono-sized queue, completely defeating the point of the portal/permadeath system
solo/duo are just gimmick battle royale gamemodes, that's why they're just short rounds on a single map, under-strength parties aren't intended to be taken into the real gamemodes as anything but a self-inflicted challenge
I think this is an interesting idea
Dumb ass, it's a WIP character
it'd encourage all party sizes wanna play more especially if your kitted but that's just what i think. I understand what your saying but i really do think if there gonna test lvl based match making they might aswell try out team based match making just to see how it'd effect the current metas
yeah that's why im suggesting a new spell, what's wrong with u
there is no real metas right now, just damage stacked kits blasting eachother in seconds and carebears tickling eachother in default kits
the game is missing way, way, way too many core features for them to be focusing so much on balancing/player experience like this
lmao barb HMA wins against fighter halberd even when halberd gets first hit and has plate helm. just delete fighter.
that's why spear is better than halberd, clank combo reset is the highest DPS in the game if you hit before the withdraw on 2
i literally could not have played it better. i got first hit, i hit the stab to his head and he still won.
Based take
Monetization Strategy: Add cape skins that may be obtained via events and blue/redstone shards
https://darkanddarker.featureupvote.com/suggestions/491946/monetization-strategy-add-cape-skins-that-may-be-obtained-via-events-and-bluered#comment552414
^^
oh yes there still is, I could go into 50 minutes about the metas with team comps and specific weapons that are still very op but im not gonna argue that for a hour XD. And yes you could say that they run good gear but when you have weapons that can still be faster then a rogues attack speed and that also deal wayyy more dmg aswell it's hard to argue that those weapons aren't a meta
There has to be a way to stop this teaming in Goblin tunnels. Literally the third time today Ive been hunted down by two players working together. This last one was the most aggregious. A barb and cleric and the cleric was buffing and healing the barb.
people need to stop price checkig in discord, sell it how you want to and get better at barting jfc
The level 15 garbage that was added to the game literally just makes it so if you don't have money at lvl 15 with a large % of characters the game becomes unplayable.
also make slow as fast as icebolt it makes zero sense
yea it just means if im not geared by my like 2nd or 3rd run on a charecter I have to reset
i got run down by a ranger when i was basekit fighter
also nerf blow of corruption already, it's stupid how it can oneshot anyone at base kit (minus barb ObViOusLY)
15 seconds for half of your health at mid gear
i think some of their spells scale too hard bc of high base will
I never really had an issue with the spells as they require a decent bit of aiming
But BoC is so bull shit in close to every way.
i mean like abilities
Oh yeah, probably. BoC shouldn't scale imo, or atleast cap it to like 10% increase of damage.
or maybe make it scale off of STR as an incentive
That's stupid, you'd start off with a negative buff to BoC
next new map that we get can the pregame lobby be the old bar from the playtests?
Nerf BETA Cleric support meta, i'm tired of seeing a beta femboy twink buffing another player and making him imortal, it's bad, there is no counterplay to that, let us CHAD SIGMAS have some fun too
Barbs are TOO STRONG in this build I think. Having their move speed decreased with weapon drawn makes sense. They shouldn't be able to chase down a half-geared player and win every time.
walk in to bait a swing then swing, its so easy to just not get hit
nerf cleric holy strike, doing way too much damage especially when going against a cleric solo\
he walked straight at me after i hit him at max range, i hit him with the halberd stab and then he hit me 3 times in the head before i could get the 3rd swing in. i don't know what to tell you, i started at max range and was backpedaling as he was approaching and being hit.
barbarians just hit harder and faster than fighters 🤷♀️
and before fighters have a full set of blue plate, barbarians with any tier of any gear have more effective HP
Falchion should get nerfed if Horseman's got nerfed, right? Always felt like the more powerful weapon and the difference has obviously grown.
Zone changes need to be reversed. These new zones are horrible.
it's more than that. the classes that normally use falchion have less HP than the classes that use horseman's have damage
nerfing falchion will just create an even bigger disparity between the options available to the CLASS.
ye but they nerfed axe mastery which was arguably the problem giving an extra 15-35% in the form of 5 flat damage as opposed to the 10% it gives now I feel that solved the problem, honestly right now I see fighters are running kite shield and rondel and trucking kids because they have the frames to block after they attack and rondel's stab attack to strike wherever they need to.
opinions on rouges at this point of the game?
https://darkanddarker.featureupvote.com/suggestions/491213/light-improvements-to-diversify-melee-combat it would be so wild if you upvoted this lol jk jk...unless?
Release the Tallent system.
Please walk back the matchmaking level 15 change, it ruins the game for everyone else who is not sweaty. You used to be able to find some greens or gear, but now - every game just has caped squads farming poor people (at level 15+). Problem is, if you don't have a 3-person squad, or the ability to farm up, you will NEVER farm anymore in 3v3. Fully tuned and kitted cape squads just dominating. It's boring and making the game not much fun to play anymore.
https://darkanddarker.featureupvote.com/suggestions/486846/add-classic-elf-girl-to-the-store Consider upvoting, they changed the elf girl face from the one I bought at launch. I just want the current one AND the old one to both exist as options. -Also I have a comparison image I can DM. +45 so far would love your help hitting +100 
There should be a map that takes place in a retro style animatronic arcade pizzeria where it's more like defend the point from waves of mobs and the match only ends at a certain time and there's lore about the animatronic mobs and something happened in 87 and
Change profile picture quick please
Just create a new character
If this happens, Francisca axes need to stack to 3 again and only be 5g an axe. And, they should be buyable by the 1 or by the pack of 3 like arrows are (5 and 15). Right now, they are 9g an axe for grey and you can only buy them in a pair for 18g.
Agreed, francs arent super viable rn, i dont really see any reason to run them
AND, they aren't even available all the time. It's either franciscas or it's knives.
They are the ONLY ranged weapon that a barbarian can use, that's the only reason to run them.
Javelins when?
Thats true, barbs need a buff imo, maybe a unique ability to hurl spears
Dude, I had that idea too. We should have a spear perk that lets us use spears and throw them, I'd also like to have a viking shield to go with our sword
Then, I can be a true Spartan. Throw my Spear and attack with my Sword and Shield
what if barbs could dual wield horsemen axes and swing them both rapidly
I'll tell you what we really need: Francisca axes and throwing knives to be retrievable from a dead body.
It is insane that we cannot get them back
https://darkanddarker.featureupvote.com/suggestions/478691/cooldown-to-punish-resellers
Go upvote! Make items circulate in-game before being able to be re-sold!
Try it yourself, go list ranger/rogue only item for cheap and you have 20 off classes looking to buy it for re-selling! Its killing re-gearing for actual players!
https://darkanddarker.featureupvote.com/suggestions/484425/make-francisca-axes-and-knifes-pickable-from-dead-bodies-like-arrows Found this on suggestions already
Only has 6 votes but still, I agree.
Is there even a reason to play barb at all rn? Fighter is genuinely just better
barb buffed can be scary
Can we get smite fixed so it doesn't bug half the time you cast it. Just had to use it 4 times to get it to activate
Just walk away
I just hate that Barbarian doesn't have a lot of synergy with its perks. U can have one synergistic build with bonus damage on only axes. And any axe over 50 damage technically got a buff with the change to axe specialization.
This happened to me earlier with magic missile, it would either not cast at all or just fart out one ball lmao
I'm liking the Bardiche, but it's technically not an axe so I can't make a good build with it. 2 hander perk only gives +5% damage with 2 handed weapons
Bardiche isnt an axe? What is it
That's basically nothing. It's a POLEARM, technically. So, not an axe, even though it has an axe-like head.
That makes no sense, Halberd at least has the pointed end, bardiche literally looks like a huge axe
Really, I think that some weapons should classify as both. Bardiche should be a Polearm/Axe.
Does Barb have a slow? I feel like a shout that if it hits a player slows them would be cool
We have achilles that is a -30% slow for 2 seconds if you hit someone
That requires you to get to someone though, they for sure need something with some range to it
I just looked it up and apparently a Halberd is classified as a type of AXE. So, Bardiche and Halberd should be Polearm/Axe type weapons. Also, why can Barbarian not use the Halberd? Or the Spear for that matter.
Off topic from the barb stuff but the amount of spam in trade outpost for selling gold for cash is outrageous
Easy fix too, just pc ban the accounts doing it
Please remove rogues completely from the game. They are ruining the whole fun from the game.
we should have an a/h
If they had a volunteer that would just watch trading post and ban someone the moment they post that message it'd be pretty fine. $35 per game minimum + the time investment of getting a character to level 15 for each game. The gold sellers need to turn a profit so repeatedly having to buy new accounts would make it hard for them to continue selling.
WHat about one trade and then the item becomes untradable until it is run in raid ?
Any unskilled, gray-geared rogue can kill every squishy geared class either by camping or by their exaggerated starting movement speed. Remove rogues from the game please
Yup or just a good report system so everyone is a volounteer 🙂
unless they are the one selling the gold
Report systems would still involve that delay between them getting to the report which could be anywhere up to 2 days based on how business days work.
I think it wouldn't be hard to find a few trusted/loyal volunteers from this discord that are well known within the community that could be trusted to trade-ban someone misusing it for real world trading
thats what i meant, make the item be taken into game before re-trade
I know this sounds crazy but what better time than an EA to try this ?
READ TILL THE END.
It requires well fleshed out merchant system.
https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
If you have any suggestions counter arguments feel free to answer me here or on the thread --
There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations
True it can be done but needs more work from the team as thee might be missuse or dramas around it. but yes I think it would be very nice.
issue is also that these websites already had the occasion to make their advertisement sadly.
It should have been prevented the first day a RDM message was posted.
nerf flanged mace range it shouldn't have the same range as a longsword 🤦♀️
It doesn’t. And it’s an extremely precise range to not miss and not get handle hits
I mean look at how many people are on the 'warden' list, I'm pretty sure most discord mods don't get paid, or at the very least don't get paid very much as is the universal standard. Any of those people could easily do this if they would trust them with that power.
https://darkanddarker.featureupvote.com/suggestions/491985/dwarf-race
put your upvotes in the bag 🔫
WHY IS THERE NOT A TRANSFER SYSTEM BTWN CHARACTERS
What do you guys think of this:https://darkanddarker.featureupvote.com/suggestions/484425/make-francisca-axes-and-knifes-pickable-from-dead-bodies-like-arrows
Found it on the suggestions page.
no
Why? Why can arrows be obtained from dead bodies, but not throwing axes or knives? I guess remove arrows from being lootable then.
no
Arrows no longer lootable from people you have shot, what do you think?
no
yes
Either arrows and bolts shouldn't be lootable from the person you shot, or you should be able to get francisca axes and throwing knives from people you hit.
or u could be less butthurt that barb has a ranged ability he cant pick up and be satisfied with that
I said francisca axes AND throwing knives, this includes rouges, wizards, fighters, and warlocks
maybe give a reason why you think instead of being a prick work together damn
no
Just a troll.
a small pener troll
asking to pick up axes is the troll
See, now, the thing is you're only saying axes when I specifically said axes and knives.
hes the butthurt one LMAO
And, arrows are only 1 gold per arrow. Axes and knives are 9G PER!
anyone else love that the only ways to counter range in this game is "get range yourself or dodge"?
im not mentioning knives bc they dont matter.
As a wizard, why would you ever use throwing knives if you can just use a crossbow? Same for fighter as well.
Hey everyone, me again. Another day, another rogue killing me, so can we nerf rogues?
Anything that makes rangers weaker is smart rn so I'd go with remove arrows lootable
play cleric buff yourself and push once you get the hang of it its easy
trying to give everyone a worthwhile ranged option will ruin a game centered around melee. why do u thnk ppl h8 ranger
honestly it wouldnt matter i see rangers with 60+ arrows at a time
And, having a class dedicated to Range with no one who can shoot at them also ruins the game. Why do you think people hate ranger?
I just hate the arrow slow
noone? 85 pdr fighter with xbow wants a word bozo
If ranger arrows didn't slow outside of ankle shot I'd be fine.
rubbing those braincells together i c
Lol, rouge with weakpoint wants a word. Ranger with penetrating shot wants a word too. Wizard too.
let me shoot you irl with bow see how slow you are after
you were talking about rangers and how nobody can shoot them...strawman much?
Well, in real life a bullet won't slow you down unless it hits something important.
If I wore plate I'd probably ignore it and continue running at you
thats a bullet not a long stick causing pain at every muscle usage
You said 85 pdr fighter. I stated ways to fight against them.
you should stop talking
You're funny...
Funny looking.
If a bullet hit me, id run through a red portal and go to hell
yea probably lmao
Sounds like a good time.
Still, I feel that if you want ranger to be balanced he can keep the damage, just make the slow only apply on leg shots, either go for damage or go for slow instead of double dipping.
you should stop acting your pener size
yea ranger shouldnt have a perk for slow and have arrows slow too
The game would be better if the classes had a lot of perks just innate. Ankle shot being one of them
love it when people who dont even know how basic game mechanics work talk as if their opinions are valid
what do you guys think of this upvote and comment on it if you like it please https://darkanddarker.featureupvote.com/suggestions/491991/floor-is-lava-map
With the current form of map-layouts, a mapheight of 4-5 floors sound like a mouthful.
Does seem interesting, but a lot of height can lead to problems. I think something like a one level but big map would be nice. Like a forest with ruins and stuff, maybe even a village or something.
i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain
Oh, now there's an idea. A medieval village map. I would like that. Going from house to house, alley to alley. It also has height as some buildings might be 2 stories tall and you could get on the roof.
make a suggestion ill upvote it i think it would do well
Hmm, in goblin caves I have actually seen a decrease in over geared people. Most people are just brining in greens with the occasional blue. There are rouges that bring a purple dagger and some green gear however. Specifically building to kill people the fastest.
https://darkanddarker.featureupvote.com/suggestions/491992/a-medieval-village-map
I would really like to see fights in a urban medieval setting.
I think that would be awesome
was a concept of a marketplace (leaving offers on marketplace which expires after a certain time) in progress? The trade chat makes me wanna cry
yea nobody wants to haggle on trade chatr even tho they sat or best offer
also i think someone posted about an auction house
Quick question to devs: When are you going to remove rogues completely from the game?
When the game will reach 2000 players online or never?
Yes. Yes it will.
Clearly you haven't seen people on drugs. Taking over 30 bullets before going down.
where are you getting your player count there are currently 13,326 player in dungeons
I'm an EMT and also a volunteer firefighter. They take about 4 to the chest and roll over.
9578 in lobby
Yeah, because one of those is gonna hit the spine and make walking impossible.
...
there isnt a guarentee its gonna hit their spine it could hit lungs or other important organs
I'm just saying, if you can't feel anything, you can keep going.
And you can survive without breathing or a heart for 15-20 seconds before going unconscious.
thats extreamly dependant on where you get shot and if you are on drugs
No, no you can't
You're telling me you can't survive on the oxygen in your brain for 15 seconds?
That's not what you said
lmao this is dumb exhale your lungs and count as high as you can before breathing in again
Yeah, it doesn't matter. One bullet can kill you and you could survive 30. It's all about luck.
used to be 20000
Mostly talking about the heart, moment it stops you're clinically dead. 8 to 10 minutes with no CPR and lack of oxygen to the brain will cause permanent brain damage, after that your chances of resuscitation are low.
But, basically, a bullet isn't going to throw u back or down unless it hits something vital. If your heart is hit, you have about 15 seconds before falling unconscious. That's if you don't pass out from shock and if ur on drugs, well.
the total online pop is roughly 22k
Depends on the drugs I guess. @plush haven Where do u see the total online pop?
Depends on the caliber
angle dust will keep you up
If you're shot in the heart you immediately go into cardiac arrest.
Yeah, getting shot with a .22 LR is different from a 12.7X55mm. Both can kill however.
click player list bottom right on the play tab and current pop is at the top
Oh cool, thanks.
But yeah, I just thought this was dumb and wanted to iron out any misconceptions. Especially if it's used in an argument talking about a video game
Yeah.
yes
Oh we’re talking medical stuff? I can chime in here. You’re gonna black out in about 8 seconds following an arrest in perfusion to the brain. If a carotid artery is severed, that’s gonna be the fastest. Even if the heart gets shot, there’s still some pressure built up by systole which will continue flow for a small amount of time. Complete severance of the spinal cord would cause instantaneous disruption of motor and sensory function of everything below the site, great for stopping a barb in their tracks. Final thing to note is that an arrow is far larger than bullets used by most police systems, causing more trauma and an increased rate of haemorrhage. Happy to answer any questions 🙂 I’m bored at work rn
high roller goblin cave sucks, too much risk, too difficult and the loot is not rewarding
its worth only if you killed very geared player and sell his stuff
decrease mob density, and how fast circle closes
so atleast there is time to loot stuff..
No. Smaller hitbox means op and hard to balance.
You didn't even open to see what i wrote, did you
extra headshot damage
I know this sounds crazy but what better time than an EA to try this ?
READ TILL THE END.
It requires well fleshed out merchant system.
https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
If you have any suggestions counter arguments feel free to answer me here or on the thread --
There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations
i did
My bad missed the first lines :x
fighter is designed to be versatile.
Just wanted to say I really like the zone fixes. Game feels a lot better now.
Fighter having a bow is fine, but ranged weapons need a small reduction, mainly longbow and crossbow and a small one for recurve. Survival bow can get a small buff
Get rid of the Trading system, save the game
Make rogue not one-shot. That is all. Thanks.
dont wear the default head armour and you wont get one shot as much
The Current trading system.
Sorry, my bad. 2 hits when I'm wearing straight green when there's less than a second between their attacks is basically a one-shot.
Besides with ambush and stealth they just ignore armor anyways. I've watched a rouge kill a fighter in four stabs wearing full plate.
https://darkanddarker.featureupvote.com/suggestions/490387/removetradingpost
#removethetradingpost
#STOPRMT
And make the game hard again.
I had a methed out dude take 9 shots to the chest and was still trying to stab my partner.
This level 15 and under matchmaking change is so dumb , over 15 if you have no gear and youre just screwed with the entire lobby rocking kits like they should be in high roller. You need to matchmake based on gear score. The better gear you have, higher rarity etc, the higher gear score you have, and the higher gear score lobbies you get put into
They need to do something to force well-geared players/trios into HR rather than attempting level based matchmaking. While it does help a lot of players, the moment you hit 15 you're screwed and that's going to be a massive jump for the majority of the playerbase, that likely won't be taken well and will be quite a turn off.
i can't login someone help me please
They need to remove clarities from the game if they actually want to make the game slower
like why can cleric just get full spells back in like 10 seconds after a fight
and then their team can just immeidately jump into another fight no issues
it should be like the old playtests where the only way to get spells back was from campfire
rn ppl cast fuking all buffs when they hear a single footstep its insane
back in the day u would only buff when u actually saw a team or was sure there is gonna b a team close
Here is my suggestion about short races (like dwarfs, goblins, halflings, ...) and how to balance them for the gameplay:
https://darkanddarker.featureupvote.com/suggestions/492021/dwarfgoblinhalfling-race-lowered-headshot-increased-limb-damage-multiplier-trade
I would like to know your opinion in the comments... 🥰
I would love to see the statistics for this patch, willing to bet 40-70% made new characters because their tired of fighting full purple teams in regular
They need to add more skill based counters, right now its all about movement speed or getting cleric heals/armor and weed whacking each other
100% agree. Hell, Onepeg even said he's gunna be spam rerolling to stay away from fully geared nerds wanting to roll lobbies 24/7 with no challenge.
Any thoughts on making the merchants class specific? Personally its just odd to see gear for the other classes in the shop for other characters but not being able to trade between characters. Not sure if people see this as a feature or not but its really noticeable on classes that can only use certain weapons and the shop is full of things they cant even use. Buying gear for others in your party is nice but enabling sugar daddies to equip their whole party with stuff isn't something I like the idea of either.
When considering races you can't only look at pro's and cons compared over the whole spectrum of classes. You have to consider what ways players have to minimize the effect of cons while maximizing the effect of pros at the same time.
A wizard for example with a small stature is a huge advantage, not only is it harder to hit from range (Wiz main weakness is ranger). That wizard also doesn't care about weaknesses in melee combat that it's designed to counter by kiting. Your tradeoff suggestion is a pure buff in that case as well as you now are less likely to get oneshotted via hs.
So balancing a small stature race you have to do something drastic like -20% max hp to balance it against its best use case. Otherwise every Wizard will have to run a small race. This also means it'll be terrible for its worst use case. That's why I would avoid adding different body types personally
Right? I actually started have insane amounts of fun on new characters, almost forgot what fun was after the playtests.
the problem is with loot trading fee and random class loot, because there is a high chance you won't get any high tier item from looting for your class, which means the only way for it to be useful to you is in 2 out of 7 instances to give away to your team-mate (or he needs to switch class) and for the other times its just stuck in your inventory to sell, so more than half of time you will try to sell it on the market, which makes getting good gear only matter of getting few gold runs and trading on market... the fee should be a percentage of the selling price (maybe on a curve, so that high priced items won't lose that much gold)...

Loot being randomized is not the problem, lol.
So true I never find loot for the class I'm playing.
yes, i agree with you in some points, but the thing is that by being closer to the ground with the wizard it is a much bigger problem for you to cast projectile/AOE spells, which could mean that you may hit yourself with fireballs much more often and with increased limb damage, it would hurt more... and as you said ranger is natural enemy of wizards and by having increased damage to limbs, the size wont be much of a problem, because you won't need to aim for the torso...
i meant it in general... the problem is that with number of classes... the more classes there are the less likely you get items for you or your party and the more likely you will sell it on the market, which means overflooded market with higher tier loot... which means lower prices, which means selling sets of good gear is not much of a hassle... but the problem still remains on how to get gold without investment (thats the biggest barrier), when you have some gold, then it is easy to gain lot of good gear to be able to use in higher tier lobbies...
Fix the fact that rangers can jump-turn while loading the next arrow. They can perfectly maintain a running speed, especially with little to no armor on. Making a barbarian, cleric, or fighter literally unable to touch them.
anyone able to dm me the invite to the d and d trading/auction discord?
Hello, fellow bards and music enjoyers. Since they are doing a big rework, this might be the time to address the note skipping meta. It makes the songs sound worse and rewards you for it. Shouldn't you sound better if you are a skilled bard? https://darkanddarker.featureupvote.com/suggestions/472948/bard-music-should-sound-better-when-you-get-good
Yay see my suggestion !
https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
Hey Ingot the same suggestion except mine a bit more infos on the effect and suggestions on how to help with the cons of removal, feel free to take a look https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
No. Because I want to stomp bad players in high gear while I’m grey.
I put a comment under this thread
This is a « bad » suggestion or should I say an incomplete one, if you really want to add this system you should still be able to queue in higher queues , for example you’re at 50 score
U should be able to queue in the 49-99 but also in the 100-149 and the 149+
I still want to slap more geared players and I’m sure a lot of people want to but some people also want to play against their gear levels , this addition could really make it balanced as people who wanna take risk will be able to, knowingly they might get destroyed by overgeared players
Im really not sure I feel like it would be a total hell to balance because small hit boxes might also be op on certain classes such as rogue or ranger
I mean if they choose to is it that bad ? At least people don’t get gear gapped so they don’t have excuses anymore and understand that it might be skill issue 🤣
Why , I like to buy gear for my friends before starting a run , and I like when people do it for me too !
When I press start, it says "paymenat status verification failed" and I cannot play
Wrong channel
I suggest adding some kind of middle tier, normal, veteran and high roller/ranked
https://darkanddarker.featureupvote.com/suggestions/492036/make-3-tiers-of-dungeon-normalveteranhigh-roller
The Idea:
I believe 3 tiers of dungeon might bring a bit more balance to lobbys and to the risk/reward ratio for low gear players:
-
the first tier, which would be what is now normal, would be aimed at people in grey green, players that start or casuals that do not have an economy and want to build themselves a basic kit, with a slightly lower drop rate regarding blue purple + items (maybe more green items then though) to push geared players out.
-
The second tier, "veteran" difficulty, which would have a higher drop rate (something in between the current normal and high roller) and more red monsters with an occasional nightmare monster. it would be aimed at players with green blue kits
-
The third which would be the current high roller, that leaderboard is based on. It would be aimed at blue-purple and above kitted guys and those who want to have a go at the leaderboards.
Why:
Currently a lot of average to good players that are correctly geared do not go into high roller as they know they will just get 1-2 tapped by overgeared teams going for the leaderboards (or risk losing gear to a dc but that's another issue).
These geared players in turn stomp players that are in normal as they don't have an economy or just lost all their gear.
(Yes git gud i know, but sometimes you have a bad session, you lose all your gear and it feels almost impossible to gear yourself back up as you get destroyed by gigachadgears every couple of games and the latest swarm update often makes you cross a large part of the map which gives you less time to loot, that or you start in the finish zone).
The system i suggest could also make the "level matchmpools" irrelevant.
Players could still queue any mode they want but there would be no use for a geared team to stay in normal killing grey players.
This middle tier would also allow players to get used to nightmare monsters new patterns like reds do in normal
Personally I believe they should move leaderboard competition into a new competitive map that is only available at certain times. That way you don't get knock on effects that move people that should be in HR into normal out of fear. Plus it becomes less of a grindfest to see who has the most time and more of an actual competition.
Facts this is a good point , leaderboard isn’t only skill it’s also about pure playtime which is a bit sad.
Only issue is, at what hour ?
Remove trade and just have auction house for utility game would be so much more fun without it
Definitely something I think has to be worked out. Just off the top of my head I'm thinking something like you have it open 2-3 hours at a time, at three different times per day. And you give players 5 (or 10 or whatever amount you deem fitting) tickets to enter each day to use at their discretion.
Make player carried light sources reveal rogues or invis. 1, lanterns now have a good use bc you can have weapon out. 2, you can have a team mate with a torch while you have weapon out. 3, you can throw your torch to check corners. If that's too strong, there is the option to require the light source to be nearby for 1 second or something.
Maybe not show the rogue but reduce his invisibility to more opacity , and after a few seconds , like a weird light reflection noticeable if you really pay attention
Also a good suggestion. Lots to play with on the player light source idea.
Give barb a single ranged option to be competitive with every other class at range. I suggest Survival Bow.
no
Please, I beg of thee, make lockpicks buyable from one of the Merchants 👏👏👏 15 gold or something idk
Fax
I mean I don't really care about that part of it. Just kind of sucks when youre a cleric and the only weapon you can use is a pickaxe but he has all sorts of fighter weapons in stock all the time.
can we remove rank based matchmaking pls its killing the game thanks
I think that'd work for the most part but would just be a balancing thing. I don't think a fighter should be able to regen every fight but having and extra would be okay. idk im not a game designer but for Wizard i think it'd be nice cause then id actually be able to use something other than the same 5 spells. and none of my friends play bard and i don't wanna spend 150g+ on clarity pots every game. maybe i dont know any better but I feel like the WIZARD could be able to use more spells than a cleric without having to get rid of meditate
Maybe not so much being able to use 10 spells cause I can see how that can be broke but maybe like 6 or 7 spells or one spell perk instead of 5
francisca?
cause if i wanna play solo i HAVE to run light orb or some rouge is gonna 3 shot me but then i cant have a damage or utility spell. and even then light orb doesn't work all the time
but also i might just be playing wrong idk
Read the suggestion I put on the actual forum. It only applies to no-ante lobbies, so you can punch up all you want in HR lobbies while making no-ante lobbies a safe haven for newer players.
Make is so we can create threads here, so we can talk about the suggestion instead of it being all over the place
Not sure why solo/duo/trio queue has to be tied to a specific map. Playing goblin caves and ruins gets dull 😦
@dawn grotto you might like this idea
There already is literally zero reason for fully geared out teams to queue for no-ante lobbies. The only reason they do it is because they want to wipe lobbies with no effort and at next to no risk.
True, i wanna play solo ruins and castle and maybe duo castle or duo goblin
I dont like that I can outplay someone with high end gear but be totally unable to actually hurt them. I think that high end gear should either be VERY rare or nerfed big time. I also think naked fights are more fun than geared ones. Perhaps theres simply too many tear levels for gear?
If I hit someone ten times and they hit me twice I have outplayed them.
You dont understand the concept of outplaying if you say that but thats ok. You just dont understand the word.
I read it , I think no ante lobby is the perfect place to farm bad players with good gear. Antre lobby is bad for that because , there is an ante…
When its no longer about skill but about stats the game is boring.
That's why GBMM needs to exist.
Yes but that’s what I’m saying , you need to be able to volountarily queue into higher geared players if you want to , you didn’t mention it.
That's what HR is for.
He outplayed you , you have grey bow he had a cloak and full gear you knew it would take 15 hits to kill yet you tried , he knew it took 2 he got bored of u and killed u lol
No HR has a higher PVE difficulty that is not manageable as easily with grey gear , why would you not like the idea of queueing into higher geared players ? I don’t see ur point
I have blue and greens, I block and dodge all his attacks, I attacked him ten times to the face and he couldnt hit me but still won the fight. Thats not outplaying someone. Thats all got to do with stats.
Heh I guess but don’t come in suggestion to pour your rage please.
I was suggesting a solution to this issue if you scroll up.
I guess that’s a suggestion
Even the devs have expressed that their vision for the game is to slow down the team fights and that high end gear is an issue. I think this game should mainly be about skill and not about stats to some degree. Hopefully we find that this will be the case after some tweaking.
I got such a skill issue that I need Ironmace to create a matchmaking ranking. I'd be bronze 5 or rusty 5.
Ive had similar ideas myself!
de-incentivizing gear hunting in dungeons and putting emphasis on methodical preparation for survival
PLEASE ADD MMR TO THE GAME. I SUCK IN THIS GAME I NEED TO PLAY AGAINST BOTS PLS!!
remove the default slow from ranger shots when they dont have crippling shot equipped and they hit you literally anywhere for free 30% slow
i agree that dungeon monsters' hit points should be adjusted to match game flow, however the rudimentary A.I. doesn't allow them to challenge adventurers in a cerebral fashion. IMO, a starting kit felling axe shot to the head should kill a goblin on contact, the caveat being, a smart goblin would raise his buckler to act as a helmet, limiting the damage to blunt.
Were you using hollowpoints?
It would only be required to scale with the lower damage players can output due to reduced gear in the proposed lobby, if such a change were to be made. And I agree the AI needs a lot of work. "Cheesing" isn't very interesting gameplay.
Idk man nothing better than opening a chest and finding a god roll item for your class ngl
game should have 2 different modes, casual and sweaty. Only can play casual if you average x hours
I like the suggestion about helmets tho I tought of it myself because honskulll op
Yes, "cheese" is why everyone is so focused on class balance, gear inequality, and the TP. More intelligent A.I. (smarter low-level monsters with a greater catalogue of moves at the cost of reduced damage resistance, would shift the PvE element from being a chore to the guiding element of each run. Doesn't anyone find it strange the scariest element of this game is the other players and not the dungeons themselves? Classic gameplay conventions like looting corpses for rare gear distract from the dangers of questing. It should play like the cave of wonders; don't touch anything, get what you came for.
Agreed.
you dont HAVE to.
LFG | I'm Bard or Wizard.
can we end the jump meta already
like is that what we really want everyone jumping when they fight if you dont jump when you fight gg you lose
they just separated lobbies play under 15 it’s super easy
it doesnt make any change for those above 15.. it actually makes this worse for newbies
Dynamic NPC vendor prices affected by market value
https://darkanddarker.featureupvote.com/suggestions/492066/dynamic-npc-vendor-prices-affected-by-market-value
remove bolaslingers being around every corner in GC HR. there is not a single mob in crypts or ruins that is as aids as bolas
me too fam me too
Bring back the old lobbies, it's the game people fell in love with, now 1-15 is super easy with people rerolling character non stop and 15+ is the meta gamers rogues and ranger so unfun to play now
Hear me out, potions current state is unbearable, as a Barbarian healing is painful, potions are not a reliable source of healing and bandages are too slow, most of the other classes don't have problems cause they have less hp and they use bandages fast.
As a Barbarian it takes way more than a minute to fully recover after a fight and bandages are unusable during a fight.
The gameplay is too fast for players to waste 2 minutes healing and Barb has no reliable source of healing.
We need more better potions or a healing rework targeted to Barbarian
@lone crescent They said they wanted the idea of taking damage to be costly, So someone with more HP will struggle without support to get back up to full. This game is trying to balance around the 3 man squad. So if you are running a squad without healing, It may not be wise to run a class that has to take a bunch of damage to do something.
Every class can heal to full fast except Barbarian, he is the most penalized class.
It is balanced around trio yes, but that's not an excuse to make a class weak
Rogue can heal up to full in 30 seconds or even less while Barbarian sometimes need 2 minutes, making him useless and unable to take any fight in that time period
Many of the Classes do not have a Healing ability or spell, Barb does have a perk to make potions much more effective
Potion chugger is a meme, you waste one perk to heal 3 hp more
Dwarf/Goblin/Halfling Race - Lowered Headshot / Increased Limb damage multiplier Trade-off
https://darkanddarker.featureupvote.com/suggestions/492021/dwarfgoblinhalfling-race-lowered-headshot-increased-limb-damage-multiplier-trade
Potions on Barb does absolutely nothing now that they nerfed healing
This is the difference between 80 hp and 120hp lol
Rogue has nothing in his kit to increase healing, its just the fact barbarian has 40 more hp on average.
healing is poopoo right now for everyone, barbarian isnt a special case here
You must be joking, try to compare the time a Rogue needs to use a bandage to the time a Barbarian needs
Up the portals in the goblin cave, there is way too little. more people are dying in the swarm than other players.
A nerf/buff they can make is a unified using time for bandages for everyone, no matter the stats
if you play solo and tend to take a lot of damage, try to play more around Health Shrines... buy some med kits from market (if you can)... buy some campfires from the shop (can be cheaper on market)... try out the perk Morale Boost that gives you health for each kill... or just wait for a buff.... try out the perk Potion Chugger which lets you heal more for less time => faster healing....
All bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade.
This is directly from one of their fairly recent balance changes.
yes a rogue interact speed is more, but still, this isnt a barbarian specific problem. no rework or fix is needed specifically for barb when it comes to healing.
I think we should have a market in this disc channel too
try to be more agile with agility gear, which enables you to dodge more attacks, thus reducing the need to heal...
Yeah just don't take hits, easy fix...
"my class isnt OP, make it OP for me"
Barb is in a pretty good spot right now tbh, im not sure of these complaints
This is a suggestion channel not a debate / gif channel btw
it is a suggestions discussion
I played Caves HR, oneshotted a Rogue but he left me with low hp, no way to put a campfire down for the zone, no surge kit cause they are rare and infinite healing time, if i were any other class i had options to heal to full
sorry... tried to suggest thinks... gif deleted...
a campfire will still give you positive HP through the zone.
There really needs to be separate balancing for solo
Rogue meta in gobbo HR is mind numbing boring
Still it leaves you with half hp and you need to rely on potions for the rest
welcome to healing as anyone besides a cleric
This if you have enough time to put it down with slow interaction speed, i didn't had time to do it
Buy green and blue campfires, people sell them for 25g
@daring trail just no, Rogue for example could use bandages and heal to full in 30 seconds while moving
The whole healing nerf doesn't make sense to me, they want slower pace but then there is the zone closing, just what?
They dont want healing to be easy
Games not balanced around solos my guy
Barbarians can also bandage while moving- this isnt something only rogues can do brother
Rogue could turn around the corner or close a door and use 2 bandages easy
So can Barb what
Not with low interaction speed, that's the point
You’re complaining about interaction speed being OP then ? 😂
Hes upset because barbarians heal slower, but that is a downside to playing barbarian.. you cant have it both ways lol
Yeah, healing should be the same for everyone
healing is the same, interact speed is not
Because you’re salty about dying in the zone ? You have the highest health pool in the game bro
You can bust through doors faster than anyone can open them. Your PvE clear is one of the fastest
I'm salty cause i need to pass half of the game time healing
true and it should stay that way... different classes/perk combos counter only few other classes... you as a player need to recognize that and dodge fights that will be disadvantageous to you if you can... if there is a meta and certain classes are played more... play those classes or play those that can counter them... otherwise you will be in a disadvantage most of the time...
"my class isnt OP, make it OP"
Nah hard disagree. There needs to be separate balancing for solos. When rogues are 50% of the playerbase the mode is going to be rogue only eventually. Should the entire mode be only for one class ? Horrible design
The game is desgined around 3v3 though, solo balance can be adjusted maybe after they release the full game
Especially since it’s the least engaging, one dimensional, boring class
Yeah I don’t mind that it’s not priority, and that they are focused on 3s. That’s always been their vision of the game.
have you been to a HR lobby? its like 90% rogues. and thats because rogues are the easiest to play and get out with solo
Yeah exactly. I’m rank 5 wizard, it’s boring as fuck
its just how rogue is designed right now
Which is exactly why solo needs separate balancing.
"The game shouldn't be balanced around solo" it's not an excuse for a class to be weak, especially when you are trying to play a solo mode
For example removing double jump and shortening the time of invis/ reducing ability to walk while invis would be a good start
just stop, barbarian isnt weak in 3v3 or solos
Every class should be strong as it's own and strong in a team
Barbarian is at his lowest point right now@daring trail, everything got nerfed
Barbarian is seeing the most use and success this patch, even with achilles nerf
this will never happen... thanks to balance changes... meta shifts... get yourself a wizard with Light orb spell or a ranger with Chase perk or a fighter with a high AR... those are just the ideas i can come up with...
Achilles not one shotting anymore doesn’t mean the class is bad now 😅
rank 5 wizard, how many barbs you see on teams of 3? like 90% of the time?
Lmao my dude there’s no meta shift that’s going to change how oppressive rogue is.
I do run light orb I’m forced to. It’s not enough though
Achilles nerf, franciscas nerf, Horseman and Hatchet nerf, axe spec nerf, every other skill outside Rage are weak, yeah stronger than ever...
While Ranger can be untouched and dodge every nerf, yeah sure...
Rank 5 solo, not sure about teams. Barbs are well represented in solos though they have the 2nd highest amount in top 100 under rogues dominant 40% of the leaderboard
movespeed being capped, has allowed barbarian to run as fast as every other class. barb also one shots everything cept a fighter/cleric. Achilles slowing mvoespeed by 30% is still a death sentence. barb is really not that bad brother
Dynamic NPC vendor prices affected by market value
https://darkanddarker.featureupvote.com/suggestions/492066/dynamic-npc-vendor-prices-affected-by-market-value
Good point about move speed cap being an indirect buff
Movespeed cap had to happen anyways
I will be happy when they will give to Barb a little boost to healing (even vendors selling surge kit is enough) and some good skills other than Rage and Achilles
technically speaking barbarians already have a perk that makes potions 20% better. So they actually heal better than other classes already
Bro buy surgical kits from utility trade. Yo welcome
You don't waste a perk to heal 3hp more
then stop complaining about healing
Stop taking damage to PvE, yo welcome
that 3 hp wouldve kept you alive to get that campfire down
Potion Chugger is the worst Barbarian perk
Use a bandage next time, yo welcome
it takes him 6 seconds instead of 5, not a viable option
Oh wow i never thought about healing to heal
unplayable class
Game doesn’t need to change because you’re salty about a single situational death. Just take the L and move on brotha
Come back when a Rogue with worst gear oneshots you or when you feel completely miserable when fighting a Ranger
i am that rogue, it is so fun taking in a green dagger and shitting on purple kits because they never check for rogues
I play gobbo HR as a wizard my dude. I live in that suffering
rangers are also super easy to deal with. you ready? go the other way. dont walk into their trap
man came out swinging with the hard facts
"Oh no a Ranger trap, better step on it"
Mix up your movement and bodymorph and the ranger has to guess
barbs do suffer against rangers, but its an avoidable situation.
Yeah if you get the right zone and the right situation
Useful tip against door traps is to close the door then start disarming as the door is closing. You’ll finish the disarm through the door
I know
And if you get the zone (which you’re more likely to since you don’t have to spend time setting up and can move through the map quicker) he’s forced to facecheck a Barb line of sighting him. It goes both ways
In certain situation certain class is always stronger... If you want to be stronger at all times, be always in those situations with that class to have an advantage... If you are not in that certain situation, figure out a way to it...
Just take 6 invis pots and play like a rogue. Slept on Barb strat
Get early zone position and invis camp a door
What could i have done differently?
https://youtu.be/mWWXdL_aORU?feature=shared
Ayy let’s go someone who actually posts a clip, respect
Just notice how the rolls on the Longbow were bad and he was half naked
Well first of all, Why did you face check him ? You had the portal he had to come to you
Cause he could quickshot me while i was opening the portal
But in general your movement was predictable , you didnt change directions as he drew his arrow. Didn’t push on reload. Jump threw your fransisca so your movement was predictable.
Camp the corner and if he face checks you then jump him , he doesn’t know if you’re opening or not
There's no point in debating ranger are broken, spear for melee, longbow that deal ridiculous damage + triple shot + it slows, traps for zone control and instant heal with pop tarts
If the Longbow were balanced that could've been a 50/50 fight
Imagine if he were in full armor with str stacking and good rolls
Here i say, Longbow shouldn't have access to quickshot and multishot
With the matchmaking changes they did 15+ lobbies are way more sweaty and the number of geared rogue and geared ranger exploded it's making me not wanting to play and imagine being a brand new player getting lvl 15 and hit the biggest difficulty wall of your life, they won't play for long
15+ lobbies is a bad change
They deceive the player into making them think they are good at the game and suddenly they hit a wall and get destroyed
i don like the new ends of the zone because sometimes i go in without gear spawn bottom left and zone is ending top right so all i am doing is running for the zone and have zero time to loot anything
the closer you get the easier it is for ranger to hit all quick shots... melee classes in ranged conditions will always be in a disadvantage, because you will have to dodge/block all shots to get to him... the only ranged option for barbarian currently are his Francisca axes...
Ranger nerf:
-less slowdown to longbow
-less damage to longbow
-Ranger can no longer use Quickshot and Multishot when ising a longbow
-Quickshot and Multishot now don't apply any slowdown on hit
-Quickshot and Multishot no longer reload ammo
-Food Rations now slow down the user by 30% when using
i almost wish this clip was 30 seconds longer in the beginning.
by the looks of it, you knew that escape portal was there, but tried to engage the ranger anyway.
it was greed that killed you here
I tried to engage the skele champion then i heard the Ranger coming in and he saw me
having to play barb like a roque is why the game doesn't feel right rnow
also, right around 10 sec, when you popped your prot potions.. you HAVE to go all in or not engage at all. If you went all in when you popped your potion you would have 1 shot the ranger, because he was basically naked
He took 60% of my hp with quickshot and i was stuck in place for the slowdown, 2 more hits before reaching him were almost guaranteed
It's going to be the single biggest point for people to quit on, I guarantee it
you'll get 20 hours in, finally get a class to 15, and then you're gonna get dumped straight into caped bluekit hell on a character that has been tradelocked and buying overpriced shopgear for the past 30 extracts
re watch the clip, and pretend you arent the barb.
he hit you with 2/3 shots, which left you at about 50-60%hp left. at which point you tried to run, and you ate another arrow. after that, it took him 2 more arrows to kill you
yep the first week without trade was bs
if you went all in when you popped that prot potion, he wouldnt of had enough time to hit you 3 more times
Melee vs ranger. 2 choices, avoid and run, or pop protection and all in. you cant do a half dance where you get hit and run, you will die
Lmfao fair
it is def the current way to play though youre right
Good point
https://darkanddarker.featureupvote.com/suggestions/492073/proposal-for-monthly-wipe-day please vote up if you agree monthly wipes would make the game better overall. please take the time out to read the suggestion as well thanks. without wipes the game is sure to die.
@daring trail and then he pops quickfire
Ikr it’s great. Been making so much more money off peoples kits when I play LR now
Wow wtf, i shouldn't have to get a vpn to play this fucking game.... what a fucking waste....
calm down lil bro this isn't normally how it is
yeah, the usual people from a certain part of the world have continued to DDoS ever since they dropped the 5-day waiting period for antifraud
well since its been like this for days... this is normally how it is 🙄
This isnt rust, its gotta be less often
There is a small percentage of the player base who can 'gold cap' in a day. Most people grind for weeks to get to that point, wiping on a monthly basis would kill the population imo
Right now people are just spamming lvl 1-15 and delete character and redo to not face people with gear sooo
Cowards gonna cower
Thats fine, many people happily go into those lobbys with white/green kits and kill those geared kids
lots of these geared kids only got their gear from trade chat, they didnt earn it.. ez kills ez life
maybe you guys are happy to do that im new and dont appreciate the shift to gear 15+
a lvl 1-5 pve lobby in the caves only to learn pve with no ore to mine would have been better than this 1-15 safe space
this is why i dont think the 1-15 lobbys are good. Its a very false sense of how the game actually is
absolutely
though these noob lobbies did convince me to make a wizard, since everyone in there would be just as bad as me lol
And of course it’s more than that. Without the other noobs to water down the player pool the 15+ is way harder for noobs than before
very true
Ayy let’s go, wizard fun af
gear isnt hard to get
100% but people don't think about that so they think all lobbies were like this before when before you would get a geared player every 10+ lobby, now it's every lobby or every 2 lobby
Exactly
Especially since it’s not just noobs in 1-15, the bad players who want to beat up noobs are rolling new characters to smurf. You’re left with people who actually want to have meaningful PvP
Probably miners / rats are rolling new characters to farm in 1-15 too
it's only gonna get worse with time too, there's already a bunch of streamers only playing 1-15 to farm clips cause they get rolled by 50 agi 50str rogues in normal gc lvl 15
Oof
I guess I shouldn’t be surprised that a game like this doesn’t attractive competitive players
There's a bunch of people saying, this is the best patch the game has ever seen but proceed to say once they reach lvl 15 they will just remake characters, so we should scrap, gear/trading/HR/new player experience that reach 15 just because you like playing base kit ? I guess the devs don't see the problem with it yet
I’m sure they’re collecting data on it
I'm sure the devs are gonna see the fact that half the community has suddenly dropped out of 'intended' play down to smurfville
Ye
and soon they'll realize that, once again, they have shot themselves in the foot by pandering to vocal-minority casuals in a way that's toxic to the game overall
and that they can't take it back without severely upsetting that audience (who are going to move on anyways)
Why they didn’t anticipate it I’m not sure.
Honestly it has to be more than half. Qeue went from instant every time to 30 seconds+
Great point
yeah, they placed themselves in a dilemma. I hope they find a good way to get out of it
they basically doubled the number of queues overnight, and they clearly didn't get the population bump they were hoping for by opening up the carebear queues (still less players than last Friday night)
so now you just have the same-at-best population split across 8 queues instead of 5
it's literally what everyone who hated GC/Duo/GC HR being included was warning them about, and every time they do it things get even worse
RIP Bard.
I think solos was good for the game but that may just be my bias. I think there would be less players overall without solo
new players weren't asking for level seperation, they were asking for gear seperation
if goblin caves had just stayed its little dinky self, I could live with it
but it was super problematic even when it was the only alternative gamemode, over 45% of games were being played in it even back in the playtests, and that number has only grown since
it went from a fun little minigame to something that people safely grind up full gearsets to take into the main gamemode
people will ALWAYS choose to play an easy, 'safe' gamemode than play the 'real' game
even T*rkov has had like... 20% or more of the community play exclusively/majority scav back before the population died?
Having some Duo channels for ruins would be great
I know this sounds crazy but what better time than an EA to try this ?
READ TILL THE END.
It requires well fleshed out merchant system.
https://darkanddarker.featureupvote.com/suggestions/491403/trading-system-complete-change
If you have any suggestions counter arguments feel free to answer me here or on the thread --
There was also a suggestion to make items untradable until runned in a raid again which I didnt see explained well in suggestions so I made it here if you prefer this one : https://darkanddarker.featureupvote.com/suggestions/491981/trading-limitations
the only channel Duos belong in is the channel I drown them in
imagine if tarkov made a patch saying if you have over lvl 30 strenght you cannot match with sub 30 str game would die
Well personally I would like gobbo HR to be another “real” game mode. I would be fine with tuning down LR gobbo loot.
You do kinda have to grind up in the “safe” mode though with high roller fee’s being a thing.
yeah but people aren't grinding to tackle HR content, they're grinding to tackle baseline content in full kit
that's both an issue with how rewarding the 'safe' and baseline content is, and with the lack of things to incentivize pushing into more dangerous content
True, which is lame af
people are gonna pitch a fit when they add durability, but until there's an expense to running nicer gear people are just gonna punch down into the fastest, easiest content
Exactly, nerf LR income buff HR
Yeah you’ve been pro durability since the play tests and I agree with you
HR gobo just has too much hard pve, you fight 4 goblins 6 skull 3 bats, 2 centipedes all red while a naked rogue trying to kill you
It just takes experience, it’s not as hard as it seems
with the naked rogues with blue wep and basekit wiz its hard af while fighting pve
Rogue is absolutely an issue in gobbo HR. There needs to be independent balancing for solo
HR Gob does have a big a problem with the PvE just being painfully slow, some spawns near-guarantee you not seeing another player unless they're routing for a miniboss or it's one of the last two circles
but that's mostly on solo gameplay 100% being not what the game is balanced around on a fundamental level
Naw solo should be a way to play the game outside your friend group or nothing else. This game is designed around 3 class synergy so naturally there will always be good and bad matchups
I mean even as wizard clearing all PvE except bola with a crystal sword it really isn’t that bad. You may not have time to loot much though if you get a bad spawn and circle so maybe you’re right
When a single class out of 10 classes makes up 50%+ of the playerbase and 40% of the leaderboard I think an adjustment is very necessary. It’s quickly becoming a rogue only mode
Especially when that class has the least engaging PvP
my lvl 1 rogue has the name RogueAndDarker for a reason
Rogue will always massively be overrepresented because it's a 'safe' class to rat with and has control over what engagements they take
Addressing the rogue doesn’t mean they have to balance around solo play. Rogue is strong right now but they should keep solos out of their mind while balancing beyond solo vs 3s gameplay
Which is why there needs to be independent balancing for solo. That playstyle is fine in 3s because it’s not great. Removing double jump, reducing the time in stealth, removing ability to move while stealthed would be a good start
majority of the playerbase is in goblin caves so don't ignore it lol
That’s why I’m saying independent balancing. Balance changes that only effect solo.
I don’t mind that it’s not priority, 3s has always been their vision of the game. But eventually would like to see it
That’s a mis step in the devs part, solo mode should have never been added pre EA. It’s fun in its own right and I don’t mind it existing but I agree with badger HR gobbos put way too much focus on solo mode for the new players.
As long as there’s enough players to fill 3s I don’t think it’s an issue to split the player base
Might be an issue down the line though
Although this could be an answer it would teach people untransferable skills if they focus on solo mode. The natural split will only increase with addition of more maps etc, and as the trend followers phase out of the game this will only make queues longer
I think solo mode exists because the devs want to balance the experience around any size of team, not just 3v3. 3v3 may be the main focus but it's just as viable to make the classes balanced in 1v1 situations aswell
It’s a valid point, but I think it’s a better alternative than a rogue only mode
As long a class based system is the focus this will always be the case. A ranger is strong against a barb and a rogue is strong against a wizard. This is because of the fundamentals of the classes, without removing this there is no solo balance
Tuning down rogue so that they can’t armor shred and reducing their percentile scaling would go a long way in cementing them into a back line assassin.
But again Tweaking things to be less Rock Paper Scissors for solo only can greatly alleviate this
How do you do that without changing how the classes work? How do you make the barb able to handle a ranger holding a hallway?
I do agree that Rogue is a bit overtuned but at the same time I think their pseudo-backstabs should stay. You should always get the kill if someone doesn't have any idea you're there
I don’t think the Barb ranger matchup is nearly as one sided as you say. The ranger can’t push the barb either, and the Barb can get easy zone positioning faster than a ranger can
At any rate there’s more barbs in top 100 than rangers even though I would be surprised if ranger doesn’t have a higher play rate. Probably just that barb has a better rogue matchup though tbh
It’s mutli factor as well but my point is there are unfavourable and favourable matchups, whoever holds zone naturally holds the advantage yeah but you could make the same point against rogues holding angles. You might not know they are there but if your paranoid enough they aren’t as big of a problem. Barb also can spin and 1 shot potentially so barb make pretty good anti rogues
Big problem is rogue can skip all PvE to get early positioning and just invis camp the doors to the center. That combined with the fact that they are never in a disadvantage situation they can always disengage with double jump and mobility and force you to face check their stealth again
Purchase better servers. Ya'll made enough money by now to not have servers with rubberbanding.
Playing slow is rarely an option In gobbo HR with the pacing and the likelihood of 3rd partying
I honestly think gobbo HR should be removed from the game, it’s not a good place to balance from because the strengths and weaknesses of the classes are amplified at higher level play. You would have to butcher the class system to make it work in any regard focused on 1v1
And then you have the teamer rogues… oof
Maybe so, but it’s worth the try at least. Start with disabling some rogue perks in solo and see where it goes.
It’s fine if there are bad matchups, what’s not fine is a single class representing 50% of the player base
An issue with this is that the game doesnt have an unlimited time to just check every corner. You also are at risk for even trying to check every spot they could be in. So with the limited ways to check and the limited time limit to even check, that makes the rogue still strong even without them being able to two or three shot most classes.
They could play with it yeah, but ide rather they play around with 3 level progression and flushing out classes more so we can actually balance the game around the intended playground. Rangers for example won’t be as harrowing at ranges is a Monk can intercept their arrows and throw them back for example
Even in fighting games, arguably the pinnacle of competitive gaming, there are 70-30 matchups. But if there was a single character with 50% play rate they absolutely would get adjusted
I think even a few small changes would go a long way. It shouldn’t take up too much development time. They already put the work in to make the modes and have a leaderboard. Some small adjustments won’t hurt the game
The key is adjusting it to the point where it’s not completely useless either. In the past, invis has been the single hardest thing to balance around in other games. For any LOL players that know the back and forth that was Evelyn, they know what I’m referring to lol
Yeah invis is just inherently broken and unfun gameplay. Difficult to balance
Glass cannons are in the same boat
Unmatched mobility too..
It can be unfun to play against, but if more classes are giving abilities like “True sight” or other aspects than there can be counter play. Buffing is always better than nerfing
I don’t think buffing is ALWAYS better than nerfing. Some things need to be nerfed.
+3 all is an obvious example
absolutely not. they need to get rid of solos lmao i already feel like all the rogue nerfs have been aimed at solos anyway. always been trash comparatively in trios
Ban the phrase "skill issue" as when used violates rule 2 of discord but what do i know
That’s why I’m suggesting independent changes for solo. Balance changes that only affect solo and not teams and visa Versa
What I mean by that is bringing others up to the strength of the strongest class is a better approach than cutting the heel of what’s strong. Nerfs are necessary as somethings come out way overtuned but I’m general it’s better to raise up than to tear down
Well said I generally agree
Skill issues make up the majority of the complaints in this discord though. Lots of people can’t face the fact that they misplayed and play the blame game instead. Human nature and all that.
Factual
again, it is a violation of a RULE so lets not have double standards? my intent here is for not having harrasment
It’s not that insulting relax
What rule? It’s not disrespectful to call someone out on their bullshit. It’s disingenuous to think that everyone here’s opinion should hold the same weight when people can be so irrational. I do agree that saying git gud or skill issue and leaving it at that can be unhelpful but to call it disrespect when they are actually correct in calling it out as it is, a strange take lol
number 2, when used and lets not pretend like its not used to immediately follow up and cheap shot someone
healing needs to be nerfed into tthe gorund in this game. Also the invincible spell needs to be removed, it is bullshit
Read the rest of my post lol that was rhetorical
yup
well glad you support double standards
He’s making a reasonable point my guy
Grow some thicker skin dude not everyone’s trying to get you. If you complain about something that was your fault to begin with people will call it out naturally.
and i am not?
Nerf crossbow weapon dmg i mean a green one is around 49 weapon dmg. 1 bolt to the chest takes around 55%-60% of rogues/wizard health.
The thing with this is that they have found ways to balance it. It took them time which can be applied here, but now that there are ways to fix some issues by looking at other games there isnt much excuse for anyone. There are only two true ways to find an invis'd rogue, Wizards Light Orb and Rangers step tracker. Tracker is fine but limited on the time the steps stay. But Light Orb which is literally supposed to reveal rogues has such a terrible reveal range and usage that I've seen only one other person take it, in all of my time playing. I even had to get rid of it from my spells as I used it almost right in front a rogue and it didn't see him. That spell needs to be 2ft away or it reveals jack sh-.
You are such a hugbox enforcer dude lmao you tried to act like "soyboy" was a racial slur
IT IS am i in the twilight zone here
he’s not the one accusing you of “double standards “ instead of debating the merits of the topic
No it isn't lmao
Okay now I have a feeling you’re just trolling
pardon me for trying to advocate for those who arent as warrior at the keyboard as yourselves but rules are rules and they are being broken daily
I wonder how many times a day you say something akin to "well excuse me for x," probably approaching infinity
Rules like these are meant to be bent. They are in place for the extremes not every technical occurrence
like even now the response is toxic and attacking almost harrasing
I’m just gonna give you the benefit of the doubt and assume you’re trolling… moving on
You know if you have to keep excusing yourself for what you say maybe what you're saying is... not helpful
no im not what have you done constructive with your responses other than attack me?
Mild sarcasm is a deadly assault in 2023
Tuning the existing answers to stealth and stealth itself will be an ongoing battle but remember we have half or the class roster currently. Druid could have AOEs that effect stealth similar to bard, not to mention the other classes that are still being worked on. The devs see the imbalance through the data regardless, they know what’s overplayed / overtuned we just need to let them cook. It took Riot years to balance Evelyn lol
He was having a civil conversation and then you said he was toxic. He simply said rules are made to be bent, when was he toxic?
Kids like that dude never would've lasted a minute on 2010s internet
i did not. i made my suggestion.
and she's still a super obnoxious 15-30% ban ran champ in solo Q lmao
Guys, what do you think ?https://darkanddarker.featureupvote.com/suggestions/492093/trade-system-rework
To be fair I think he’s talking about dousiq who does tend to be on the edgy side
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!
most definitely. super obnoxious.
Lol yep, as long as stealth as a mechanic exists it will feel cheap to get killed by someone you didn’t know was there.
a hunter stalks its prey

Another funny example was classic WOW rogue trolling. Hopping in and out of stealth picking off lower level players was an experience many unfortunately had in the early 2000s ( god im old)
I think making other classes besides rangers and casters have to take up inventory for extra consumables is fine
The cost is a drop in the bucket, if you’re getting a kill with your francisca you’re coming out way up anyway
having extras isn't the problem, never getting them back is. they are gonna bring a ton regardless cause you can never have enough util in this game.
what type of wild shapes do you guys think druid will have? it would be scary to see 3 bears running down a hallway after you lmao
Yep, you just bring a bunch because without a ranged option in this meta you die.
Bear for tank, wolf for agility, snake for venom or paralyzing, rat for sneaking through small spaces, and bird for flying.
Bears are a must but wolves seem likely since they already have animations/ models. I’m really interested if they add a flying form since flying is something that’s been considered by the devs in the past
Flying would be so OP
That's just what I think would be the 5 shapeshifting animals.
flying would get you out of the map in some areas but at least there is the invis barrier between the grids
How about rat 🐀
I'm pretty sure rat will be one. I can imagine going through the locked bars on crypts to get to a chest instead of unlocking the gate.
Double jump was enough of a mistake I hope they don’t add flying lol
I’m hoping that shapeshifting isn’t the core of their gameplay and they have human form nature based spells as well. Aoe roots would be cool and another healing option would diversify boss comps
imagine the cell walls that have to be picked to open you could run from a team and squeze through it
I'm assuming a bird will have a LOT less health comparatively. So u die in 1 arrow. Also make flapping noises so people hear you if ur wating above them to switch your shapeshift
Imagine a falling from the sky bear that starts destroying your party
It also depends on how they approach form health. If it’s like TTD&D the form is more additional temporary Healthpoints that when hitting 0 reverts you to your human form
If they add flying they need to make you oneshot while in that form.
I've played league since 2011 the only reason she was bad was because people abused funfire cape. But the issue is that you say it took them years, but again they still have solutions now. When you can look at other games from dozens of years ago for fixes there isnt an excuse now.
I understand what you meant by the tuning battle, but when Light Orb is just so bad in a game with already limited stealth checks, I'm inclined to say they have some favoritism for rogues.
But, yeah, Imma keep using my...Proposition
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!
They obviously have some biases since they devs have favoured classes that have seen more dev time. Fleshing out stealth counters or adjusting stealth to be less forgiving will undoubtedly happen. Stuff like Halo style stealth “shimmer” or shorter stealth timers etc might be in our future
Id hope so. Rogues are just too big of an issue with so many aspect of the game currently giving them major advantages against most classes.
Its going to be a rollercoaster of balance as they adjust / add content. The true EA experience lol
thinking rogue is their favorite class is wild to me lmao
Almost every class 2 shots a rogue. Their kit is stealth. If you take that away they aren't viable at all.
literally lmao
I understand the hate of getting killed by someone you never knew was there. Play rogue a few times. You'll see it's not as easy as you think.
Revert back to the original matchmaking system 😩
You can hear when a rogue goes invis in another room. You walk into that room an die? That's on you.
you can be all BiS gear and still get walked through by a barb w a good horseman's axe and achilles lol specially with the MS cap of 350. they can just match you and wizards now
@green bloom Thanks for creating this: https://darkanddarker.featureupvote.com/suggestions/484425/make-francisca-axes-and-knifes-pickable-from-dead-bodies-like-arrows
Found it a couple days ago and agree completely.
Would be nice if there was an easy way in game to report someone being racist and making gross comments about children over voip.
if you have their name record it and show it to moderator
Not good enough imo
its still better than just complaining about it
please reread my 1st message, you are being immature lmao
i think rogue is SDFs fav class, might be wrong but it was one of the devs. figther being another dev fav
Once again revert the matchmaking back to normals, it’s just better overall , stop limiting people cause their not that good lmao games are a learning processes.
Its being able to two shot them without dieing first. The argument that you can two shot them is very surface level when its the same with Wizard and so many people complain about them too. No one here recently said to take away their stealth. Simply having better ways to actually detect them wont kill them especially when they are one of the most mobile classes. You said that you can hear them invis like the game is completely quiet for that exact moment at all times. You just keep making surface level statements.
@stuck seal If you can read I said, "some favoritism". If you made even made a single rebuttal against it and not just laugh like a douche then I'd think you knew what you were talking about. Saying that becuase a barbarian with an horseman axe can kill you doesn't mean anything. You literally agreed on that they can get two shot, and they didnt nerf the damage of the axe, so no dur. If you get caught by a barbarian then thats on you.
make sure ya'll are voting for stuff
Ooh thats a good one. This especially applies to fighters.
Yeah I thought it'd be nice
Dwarf/Goblin/Halfling Race - Lowered Headshot / Increased Limb damage multiplier Trade-off
https://darkanddarker.featureupvote.com/suggestions/492021/dwarfgoblinhalfling-race-lowered-headshot-increased-limb-damage-multiplier-trade
Running around as a drunk dwarf barb is a dream of mine updooted
it's literally not though. MS cap of 350 means a 1h barb can match you with rage. people complain about wizard cause it can 2-3 shot every class in the game, at range, while being that slippery with minimal down time cause of clarity pots. rogue has a 40s CD on stealth and a 24s CD on weakpoint. with the MS cap spamming invis pots for bonus dmg is borderline suicide. MS cap also made the stealth runner perk borderline useless. the classes aren't even really comparable in terms of egregiousness outside of whining about stealth mechanics. homie acts like I attacked his character for disagreeing with his opinion on a video game. relax my boy. no one's attacking you.
thanks... 
Everything you said are literally nonissues, especially when you look at actual numbers. In the top 20 killers in GC there more Rogues than both Barbarians and Wizards combined. You cry that the cap ruins rogue when you can still jump over object no other class can, open doors the quickest, and have knives to slow anything that does chase you. So you infact have shown it's your fault by trying to argue that youll get caught when you have so many aspects that aid you. In the end don't start something being an ass and someone wont call you out, especially when you had nothing relevant to say.
you're right. everyone else is wrong/has a skill issue. my bad. have a good one kiddo.
whats the best way to hit ranger shots on kids who play on 6k dpi
Aim for center mass instead. Play it slow.
Good boy, move along because you dont have an argument especially when you spew that I was stating opinons. The literal stats of the game state everything you said isnt an issue for most of the top 10 players from being rogues.
i swear wizard needs a complete class rework xD
haste is lame to play against, not having haste would also be lame for wizard
Make archers have not 100% accuracy unless they stand still then it becomes more accurate. triple shot should not be 100% kill every time
I think before the devs change any balancing they should fix the stuttering issues. Dark and Darker is the only game I genuinely want to play, and its so frustrating to stutter and rubberbanding into an attack you would have otherwise dodged and die because of it. Please prioritize optimization before ballence.
Also a naked barb running with no weapon and rage has a ms of 339 sooo alrighty kid.
Optimization early in development is almost always an ongoing goal. They've been optimizing the game further with most patches. I haven't had any stuttering issues though tbh. Maybe check out this forum post to see if anything here helps.
Wizard is super unfinished, devs have stated he currently plays more like the intended sorcerer class, need WAY more spells in his roster til hes even close to finished
ah i see so sorcerer is the stealthy rogue caster thats why wizards feels so off xD
In its base form yeah lol, sorceror will be expanded on as well when the time comes but wizard has been pitched as the "utlility" mage
nah bro make em start with 10 agility and remove stealth
ty for actually being informative and not a get gooder i been having to block those peeps
so wizard with sorcerer is how templar/paladin is with cleric rn though if im correct
No problem glad to help!
All i know is the Pally class is more then likely planned, but i dont know if they will take some of the frontliner aspects away from the cleric to give to the paladin or not. My guess would be as all the classes are expanded more they will start to flesh out different playstyles for each class, but we could see some stuff like the aura perk the cleric class has transitioned over etc. Only time will tell!
hopefully warlock gets more spells and they actually dark magic xD
Wouldn't be suprised if he gets a massive overhaul with the next content patch. Bard went through a similar situation so my hope for the next content patch is WIP druid with a more fleshed out warlock as well as other various tweaks across the classes also.
I really hope we won't see Druid drop until we have Class Trainer. I understood dropping Bard as a barebones proof-of-concept because of how dire the situation was and it being explicitly promised, but Warlock being released with 0 content and no skill trees was just a bad move.
Dynamic NPC vendor prices affected by market value
https://darkanddarker.featureupvote.com/suggestions/492066/dynamic-npc-vendor-prices-affected-by-market-value
Fair point, might be better to let things bake a little longer before putting in the hands of the community. My want for content is just too strong! 
If they want a content drop, giving us the missing Forgotten Castle map and Class Trainer would be the biggest Ws imaginable, especially for a steam release.
agreed, we need the 3 tier dungeon system so we can truly see the potential of the Dungeron crawler aspect of the game. Ruins is great and all and i hope they test bed maps like it in the future to help with feedback but we need to be able to delve deeper!
imagine a map where you start in hell and you can have a down portal that goes even deeper that would be sick
I saw talking about Goblin Caves HR earlier. I don't really think nerfing the base game is going to help, that will just make people start to consider quitting.
I think HR should have some changes made to it, cause currently I just don't feel there's a point for me. I can come out of regular dungeons with 200 gold if I'm savvy and get a few kills on grey kits... Or I can go to HR, pay for the privilege to be matched with a bunch of extremely geared people that will hunt me down while I'm clearing rooms... and even if I manage to sneak by, the portals are so far and few between and with no kill/portal feed I have to win the lottery of luck otherwise someone is going to kill me for any portal I try to take.
To me the choice just seems obvious, why waste money running Goblin HR for the extra risk involved? The entrance fee basically guarantees most people will be geared and the portal differential makes the risk immense.
Im hoping things like this are the intention. They gotta make content out of the dragon art they have at some point!
HR in general needs bigger incentives. it should act as a geared playground to some extent but HR on goblin caves was a misstep. I think by having the mode available they are subliminally potraying that the game is balanced for 1v1 at higher tier play, but i dont know if that was thier intentions. Maybe solo HR has been insanely helpful for them to help focus individual strengths of the characters for balancing purpose, i have no idea. But if the intention is to balance the game around 3 v 3 then HR gobbos gives the wrong impression imo.
That's the point. It's meant to be an opt-in risk-and-reward. All players are not meant to graduate to High Roller, it's meant to be a queue exclusively filled with players that want more PvP interactions, high-gear play, or challenges to overcome for more and better rewards.
Right now all three of those kinds of players are actively discouraged from playing HR.
It's not rewarding, and geared players are incentivized to play faster, easier LR content instead of tackling more dangerous content that is only slightly more lucrative in exchange for taking much longer at much higher risk.
The players that want to engage in PvP can't even use HR for its intended purpose because gimmick gamemodes like GC have made themselves the primary outlet for duels and fast, frequent PvP.
Add a counter to ranger (only current counter is to hope they have bad aim, or have your own ranger)
Hopefully monk is the answer
At this point, I don’t care what they do, they just need to be nerfed
just shoot him, king
he's got like 102 HP and 12% PDR at best
So have your own archer essentially, I already said that
yeah, it's a team based game
if your comp has 0 ranged options, any ranged classes will just destroy you unless you approach from advantage
@rigid prawn Not sure if more incentives or lowering the stakes. Like I said you have a MUCH lower chance of getting out in HR for a multitude of reasons and you have to pay 50g for the privilege to do so. At least when it was 0g there were more varied players trying it out.
There are a couple of spawns in Goblin Caves HR that put you at a giant disadvantage too based on circle location. You might be forced to fight through 3 rooms before you are in the circle and that puts you at a giant disadvantage if you get interrupted by players. You can forget about just running through them unless you're a rogue or wizard with haste/invis.
@abstract swallow It's not like I'm not good at the game or don't play geared, but I play with two mindsets "To earn" or "To fight" If I'm not geared my purpose is to try and earn more wealth accumulate more gold and gear that I can spend and have fun with. If I am geared then I want to have fun with the gear that I have, and I can't think of a less fun way to use the gear I accumulated than going into HR and instantly losing it to a bad spawn or portal rng against another equally geared player.
The only counter to a class shouldn’t be a more skilled person of the same class, that’s just bad balancing
get rid of gear and just use gold to unlock cosmetics 🙂
Anyone able to send me the invite to the dark and darker trading/auction server
that's like every class in the game but barb and default rogue
always pack a strap, even if it's just 6 francs
I would look at dropping the ante entirely as an incentive! The higher loot pools are already a good start but i do think greys are a little too abundant in HR. Gobbo cave HR is a mess though yeah lol
dropping the ante entirely just turns it into LR+, and encourages people to engage with the content at minimum risk
you should not see default kit players in a gamemode meant to isolate high-gear, high-skill, pro-PvP players from the general population
I have to agree that 0g highroller seemed a lot better for both geared and ungeared players. For geared players it means there was less risk involved for losing their kits, and for ungeared players it means there was actually a point to trying highroller.
Fair point, and its not like 50g is a lot to ante up for the people running it either. We just need to get people to try out HR when theyve started to hit that point instead of just dominating LR lobbies endlessly. I don't think GBMM is the answer at all though.
At least if its a skill issue they are pretty good loot balloons when they misplay lol
so my suggestion is too remove the trade. ( hot take ) i know but, it would fix gold spammers so they cant directly post on the trade anymore. match making would feel more rewording when finding a good item or killing someone for it. plus when they add quest getting items of good quality should be pretty smooth at late game. but i really like the state of the game right now with the lvl brackets. and would like to see it contiune in high lvls and hr.
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!
You kind of highlight the point though. High Roller is just so risk-laden that people will continue playing the regular game even after they geared to blues/purples. This is how I play too, if I get geared I want to have fun, the point of having that gear is to feel powerful and nothing takes away that feeling like being put into a place with a lower chance of surviving and everybody is on the exact same footing as me.
The lack of information with the feed in the top left just exemplifies that, you can't even play smart and count the amount of players dead or portals open to your advantage. Like legitimately what's the point of taking my good gear kits into high roller when I can just go into the inferno instead? I genuinely feel as though 0g HR was a good thing for that reason because at least when I took a good gear kit in then I could be sure I still had some kind of advantage, it was still risking my gear for good loot but it wasn't basically a flip of the coin as to whether I was going to lose my kit.
We gotta dissect what HRs purpose is then, is it a natural progression from LR that you transfer over into when you hit the gear thresholds, or is it a testing ground where people can pit their BIS gear against each other to see who's rocking the best gear/ comp?
Hell is supposed to be the progression point and imo this isnt the case because of the lack of the 3 floor design scheme that they designed the redportal system for. The diffculty jump from LR to HR does seem pretty steep and i think this would help bridge the gap. Expanding the map out to include more LR content will greatly help this issue as well. As it is, i do think HR is functioning as its intended (in 3s) but were seeing people hit the PVE skill ceiling while also not being able to make the HR skill floor leap. If this is the case than its just a waiting game unfortunately
Getting rid of geared players below 15 levels is the best thing I've ever experienced. Even if there's a geared player in your lobby usually you can get away from them. My team actually got kills today instead of being rolled over, it's just great
Experiences have been varied, glad its working for you though! Cant deny for the morally corrupt its become even easier to single out the lower skill community and exploit it though
Yeah I've found that change is pretty bad, longer queue times, less varied players in my lobbies and it's very easy to make a new character and stomp new players.
you're on the right track imo, the issues with HR are also a lot of the issues facing Inferno (and eventually Crypts itself too)
it's not just about incentivizing players to tackle harder content as a goal, some people just aren't built for it, there also needs to be disincentives for "punching down" into the easier content with material and progression that's beyond it. Basically, people need to be encouraged to take appropriate kits to appropriate content.
this is why I'm such a big shilly-shill for adding the larger and more populated 1st floor of the main dungeon back, which would force players to spend more time at higher risk in order to make back the investment on kits, and durability with scaling costs to FORCE players to push on to more dangerous and rewarding content if they're going to bring more powerful but higher-expense gear
It would be pretty easy for the devs to just lock people out of playing < 15 lobbies if they go into a 15+ one. I think having a skill issue is better than a gear issue at the end of the day
doesn't stop solo rogues from just stacking rubysilver and droptrading lobster kits
you can make it 'harder' but every further restriction makes pubstomping even more effective, and creates more situations where new players are caught in the crossfire
getting into an arms race with your own playerbase isn't just pointless, it's an active waste of development resources
I think the inferno system as it is, is kind of great. You get to the end of a dungeon and by that point you can make a decision whether you want to tackle the harder PVE content, higher risk for higher reward. On top of that your risk of facing geared players isn't always going to be the highest, but usually it will be you and one other team in inferno. You have to get through the regular dungeon before you can get to it, then you can decide to take that risk.
It just seems good to me, compared to HR where the amount of portals is lower to intentionally kill off more people, not having a feed so you can't play smart with information and having an entrance fee so everybody is going to be geared and sweaty. I think moving in the direction of creating more content like inferno and incentivizing more play with it would be better.
Saw someone saying to make opting out of trade the prerequisite for "<15" lobbies as well. Combined with your system it would make it a lot harder to smurf with gear
Yeah, they gotta mine that first though, and rubysilver doesn't always get good rolls.
You can still save up whatever you get
if it were just a one-way opting that would be reasonable
making it a player choice would at least do SOMETHING to mitigate new players hitting The Wall™️ and getting dumped straight into capetrio hell
honestly that's my biggest problem with the carebear <15 queue, it's setting the game up for failure with any new player that doesn't know The Wall™️ is coming
Oh that is a REALLY good idea actually. If I ever want to do a lot of mining I should make a new rogue for it now.
Gotta agree with you there. Being able to opt out would be great in general
Leaderboards existing makes HR more dangerous atm, and then theres also the fee making it more hardcore compared to when it was free. Imo they should redesign the competitive aspect and either move it out of HR into its own map, available only briefly each day, or for a few hours at different times a day to make it more competitive rather than grindy.
HR should be free but slightly less rewarding, droprates in HR are so far above normal mode droprates atm that it being free is probably too good otherwise. This brings in more "just under top tier teams" that may otherwise crush newbies in normals. Then lastly they don't need to disable trade as many others suggest, you can get a better effect just reducing the power of the last 3 tiers of gear provide. Or scrap Legendary and move uniques "down" a tier. That way post 15 experience is closer to 1-14 in terms of power difference, there will still be a bit of a leap ofc cause of the skill gap and teams being more common
I agree with pretty much everything you just said. I also think everybody suggesting trade goes away entirely doesn't understand that for many people who find good loot immediately wanting to sell it is the first thing that comes to their mind.
For me, a LARGE amount of the fun of the game would go away if there was no trade.
let's split the baby on Ante
for certain hours of the day, and every holiday/weekend, the ante gets cut in half to 50g
It's still paying 50g for the privilege of a coinflip on losing your kit.
yes, which it should be
there must be a barrier to entry or people will engage with the content at minimum risk since it's higher reward
even on a basic, psychological level there has to be some kind of limit or cost to make the content NOT just the optimal way to play by naked brute forcing
skill trees would defintely be nice so people can have more variation in builds fighter only has 5 perks that you would consider using because they other ones are horrible
I'm telling you this won't make a difference is all, if you think it 'should be' then okay, but I'm telling you this from the perspective of someone who intentionally doesn't engage with HR because it isn't worth it.
BRING BACK THE STAIRS ON RUINS AND MAKE IT THREE MAN AGAIN!!!! it was dope going from Ruins to Crypts to Hell
I don't mean to come off as elitist here, because I am, but that's a sign the system is working as intended
it's meant to keep psychos like me away from players like you
I should be running HR with the boys, not spending every morning making a new Ranger to place traps on bridge/under axe traps in the baby queue while I enjoy my 3 9:00 AM mountain dews
did you like it cus it was a cool concept or cus it was empty ? 🙂
right now there is a middle point where you would be destroyed in high roller but you have enough gear to kill people in pubs and the need to fix that without splitting the playerbase
it was cool. made the run feel more adventurous and fullfilling
it was a really good gameplay mechanic and fun but it was a playground for rouges and rangers
More maps will probably address this , as long as they give them different loot pools
gear scaling and stat-stacking do need to be addressed, no disagreement there
@upbeat rivet yea dont get me wrong it was cool and i liked it too, but you cant deny half the lobby was dead or left before going down , making each layer even easier , i would love to see it re added once they get that multi lobby system they talked about with one peg a while ago in to play
if they added back ruins into the rotation without having it be a ranger rouge playground it could put a bandaid on the problem since because its a bigger map you can run away and have less chance to run into geared pub stompers
true but if i remember correctly the room everyone spawned in was the golden key tower so i think you aleast had 2 other teams you had to fight but i can remember too well
well the game was different at that time and it wasnt out that long. it think it would do alot better now
If you think HR is meant to be as unpopulated as it currently is most of the time then sure I guess it's good as is. Though based on the amount of people that complain about geared people in their basic lobbies I would say it's currently not working as intended.
same my memory is so shit if i was a wizard i could only have 2 spells
lol for me the first 2 play tests all i can remember that barb was king back then
you could still run into geared , stomping every one till no one is going down, then they have easy farming , i say add it back when they get the server merge shit into play(if they are still planning that , who knows i miss the dev talks 😦 )
people do that with hell runs in crypts now anyways. but for sure when they can add lobby merging
lobby merging would be insane to counter the low amount of people could go well with the rest between runs system maybe
i hardly run into peope in hell as it is
yea but thats my point , imagine it like this, ruins is just the pre lobby and you wipe every one at the start , then you have the full crypt and hell timers to loot and shit
atleast back then the crypt was harder than normal having mostly reds and blacks but still easy tho
i also miss the blue crpyts lol
it was alot easier to escape down into crypts and they could add ways to make the transtion down even easier
it was mad cool
also less dark , meaning less ppl changing settings to see in the dark better while others dont (looking at you shooter players who play on low lod to see through bushes)
the people who use gamma boosting programs to brighten their screen are nerds bro
yep , defeats the purpose and they cant really track that lol same as on screen cross hairs
but alas i just gotta keep spamming light orb, keeps the dark and rogues away lol
whats your wizard setup personally ive been taking meditation because i didnt have any clarity potions when i tried it but do you take dual spell memory?
recently dual memory , Zap, Icebolt , fireball, haste invis, light orb, magic missle , lightning strike thats all i can get with base stats
icebolt headshots go crazy
yep,, with the subpar gear my wiz has on , he does 90
all armors should give a decent % projectile reduction, this way the ranger gets nerfed and people stop running around naked too
Naked boss killing shouldn’t be a thing
Icebolts can headshot?
Honestly , a lot could be fixed with just increasing all numbers by like x10 gives more room for changing shit
Yes it can , does a lot of damage but limb damage suffers , so it’s a longer range but slower zap ⚡️
Ay, fair enough
Tho zap doesn’t matter where you hit which is lame, meaning leg shot does the same as a body shot or head
kinda insane that i get 10 times the amount of loot in a goblin cave run than ruins
Doesn’t ruins say it’s higher loot(which is funny if that’s the case) lol
it does says, but yhea, loot's not really amazing
It do be true i get more loot out of GC, if you don't get dc'd for no reasons (which i'm still mad about)
Higher chances but less loot over all it sucks
Yeah, its hilarious, plus ruins is a ranger fest
dont forget about rogues. Love checking the player list and theirs so many more pages of rogues and rangers than any other class
rogues are fineeee, there's the rock paper scissors rule
you play rogue dont you 😛
whats the rock paper scissor rule
whats gonna counter stomething you dont know is there and can two tap you ? (in some cases i have one tapped geared(ish) fighters and 3 tapped a juiced barb before he even could react. On crypts its not AS bad cus there isnt as many places to double jump to.
Light Orb
works better in crypts yes, but i have yet to get knocked out of stealth by one
👍
I would probably be okay with this but at the same time I think it just further encourages quick ambush stealth killing brutalizing
or ...hear me out (read) add damage typing, ie dagger damage, sword, blunt yada yada you get the picture
also could just give hide a use amount that has to be regenerated lol
I think tbh unless they buff rogue base hp a bit and maybe move speed after taking a hit they'll continue to push hyper aggro ttk rogue
If rogue became less instakill or be killed and instead more dancing in and out they'd be able to increase ttk since it's no longer once someone's on top of you you're dying or taking heavy damage
well as i said earlier , if they adjust all the numbers by 10X ish they could remedy alot
i apeal to everyone that think that new change about separating players below and higher than lvl 15 is wrong and should be changed vote here https://darkanddarker.featureupvote.com/suggestions/491412/please-revert-the-new-level-15-matchmakingtrade-post-change#comment551788i played 10 matches from this update and i 9 times got killed by full blue and epic guys so playing without a gear for fun after lvl 15 is now bassically impossible and anyone dont want to make new character each time it hits lvl 15 think that players dont want to tryhard and take good gear each time they enter dungeon on their main character if someone wants to actually go like that he goes high roller but know cassuoal players cant even play this game level 15 can be achieved by casual in like 7 hours of playing so they play 7 hours in peace and then they face a wall that completelly changes game upside down and most new players will just stop playing becaouse of very high loss ration and this will empty their storages people want a challange not a lvl 15 wall that makes game unplayeble the whole point of this game is to get stronger gather better gear what is point of getting stronger if when u get stronger enemies get stronger too + all new player that will have to stang against lvl 15 wall will just bounce of the game or small chance of playing to the point when they will be alteast average which mean this game will turn into survival of the fittest bou playerbase will be too small for this game to maintain
i know
and im not spamming im sending this massake 1 - 2 times a day
We need another map for duos so trios can go back to ruins lol or a new trios map
Wrote down some ideas about the dynamics of highroller and how these issues influence the post lvl 15 game.
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!
https://darkanddarker.featureupvote.com/suggestions/484425/make-francisca-axes-and-knifes-pickable-from-dead-bodies-like-arrows
nah its a good change, i was able to play from lvl 1 thanks to guys going "naked fun" with full traits like you not being there
why this game is not wiped yet... remove fucking prenerf items from circulation to make it balanced
nerf wizard
@Graysun yo yo, check out this idea spawned from my buddies and I talking while we were gaming - [Item] only usable in raid. Single Portal Scroll(1 person) Epic (Very rare find)- "x" or 15-20 second cast time - Loud audio cues when casting, during cast = Scroll animation with intermittently glowing symbols into creating a blue escape portal. (Only usable during the last circle or the last two circles), value range roughly -300-500, item size (4 slots like old cloth)
Legendary (Super rare find) 20-30 second cast time - Group Portal Scroll (3 person), Loud audio cues when casting, during cast = Scroll animation with intermittently glowing symbols into creating 3 blue escape portal. (Only usable during the last circle or the last two circles), value range roughly -500-1000 (4 slots like old cloth)
For those extremely unfortunate moments where you cant find an escape portal.
They need to do something about the sword play with viking swords. There have been too many times where a blue one wont even kill a grey gear in 3 hits with victory strike too, theres just now way when even a green one does 30 to 40 dmg per hit on just the body. There needs to be a check on the intergrity of the viking sword.
Its really not a fighters best weapon..
From what ive read from other people before, the viking sword is no ones weapon. Everyone has had the same things to say about it. But from me I noticed its doing too little damage. Its genuinely been the most inconsistent weapon that they just threw into the game.
Its secretly really good on barb rn after horsemansnerfs
I died to a rogue in a dark room and I couldn't see anything, is that really fair? Can we remove that class already?
Id agree if people actually ran it and not spam the axe still. The sword is genuinely just another asset that they threw in and have given it 0 attention. Its worse than the arming sword in every way, and you can't even buy them from the merchants.
Yea that's the thing is that fighter have better options but barbs don't so barbs have to use it as their one hander, if barbs could use arming it would definitely be their best 1h weapon
Hello, I could not login 5 minutes ago but I can now. This is what I did.
I opened up the darkanddarker website, which refused to load. But I left it trying for 2min and it connected me. I opened up the blacksmith launcher and logged in. I am now on the game.
This could be a massive coincidence that I just got accesss again, but I haven't been able to login for 48 hours and it just worked then. Hope this helps someone!
That's the thing though, barbs still have horseman axes that everyone still uses. You can buy those from merchants most times vs the sword you can only find and trade. Barbs have 0 use for the sword anyways as its slower and does less damage as they have less perks that work with it. No matter how you look at it, its a useless weapon for both classes that can use it. I've tried to run it multiple times on both and it has been the worst melee combat. I can't find anything that would indicate that they put thought into the weapon other than just to add another item.
I have no idea where their priorities are right now, but when they finally reach a time they work on weapons they need to do something with the viking sword. As of right now it was just a waste of their time to add it.
Viking sword is pointless yeah
I believe that their current priority is on improving their anti-cheat, which has been a great addition with fast response from devs... there are many multiplayer games (e.g.: Sea of Thieves *cough*), that do not have one after many years from release...
That's a great thing to see. Im not against where they are going with that, and I get they dont have the biggest team, so how fast they work is great. But the sword seems to be a waste of time to add in the first place without being thought out, and to not touch it since release because they had other things to worry about.
In general they need to stop adding janky things until they get a grip on other aspects of the game. An example is the shield attack skill. I just watched a recording where the shield phases through someone, their chest was passing through the shield, and it didnt count as a hit.
Do a gear score its fucking annoying getting clapped by noobs with high gear you cant build up a gear or levels game is soon ded if its still running like this
Just cuz horsemans has perks with it doesn't mean it's better, the Viking sword has 8 base damage higher than the horsemans at the purple rarity with max dmg rolls which is already better than horsemans with the two axe dmg perks. I see this as a plus because it means that I can run other perks such as morale boost and beseker or smash . Plus the Vikings is 10 ms faster than the horsemans
if you're getting clapped by noobs maybe rethink who the noob is man
https://darkanddarker.featureupvote.com/suggestions/486846/add-classic-elf-girl-to-the-store Consider upvoting, they changed the elf girl face from the one I bought at launch. I just want the current one AND the old one to both exist as options. **-Also I have a comparison image I can DM. **
i wish arrows had a projectile speed nerf cause they fly way to fast for how accurate they hit specially longbow and tailwind cause they hit so fast and accurate
i believe that they have recently increased its damage values... but i dont play barbarian so i dont know if it is any good... i just remember that the attack pattern is kinda meh and its recover speed on hit is slow...
Where are you getting these numbers? As 8 more base damage doesnt seem it would compensate for the 20% and or more damage the axe actually does when hitting. If that was the case then I'd see more barbs running it. Then the sword being 10ms faster in swings doesnt mean anything when the weapons hit boxes are different, and im betting the axe has a larger forward hitbox to compensate easily for the 10ms. Then you have to consider recovery times. You are the first person ive seen defend the sword. So im genuinely interested in the info you have.
same as asking for removing different tiers of loot... its a multiplayer fantasy looter extraction game, so that would kinda change the core aspect of the game...
here is my solution (feel free to upvote/comment):
Dynamic NPC vendor prices affected by market value
https://darkanddarker.featureupvote.com/suggestions/492066/dynamic-npc-vendor-prices-affected-by-market-value
Its has a lot of issues. Even with the damage buff the weapon as a base seems flawed to the point that increased damage doesnt do much for it.
please ban teaming in the caves, idc about open mic, getting triple teamed on in high roller goblin caves and losing my whole wipe sucks, and ik some people will just say skill issue but its a genuine issue because it happens a lot
i had multiple encounters with a rogue and ranger in caves farming ore
maybe its just work in progress and they may latter add some kind of Viking Perk that lets you wield Round shield/improve attack speed of the sword... just wait and see is my take for now...
also another good suggestion i got is reducing the body block of mobs especially spiders the spiders body block can be a bit much
-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).
You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.
Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats
two weeks ago, they have addressed this issue (and are monitoring changes):
#📢announcements message
Guys, I have a proposition. One of 2 things needs to happen. Either 1, Arrows and bolts are no longer obtainable from someone you shot. Or 2, Throwing axes and Throwing Knives can be looted like arrows and bolts. If arrows and bolts are only 1 gold per, then by golly I should be able to loot my axes and knives off people since they cost 9X what an arrow does!
https://darkanddarker.featureupvote.com/suggestions/484425/make-francisca-axes-and-knifes-pickable-from-dead-bodies-like-arrows
Also, how about a map like this: https://darkanddarker.featureupvote.com/suggestions/491992/a-medieval-village-map
8 weapon dmg is way better than 20% dmg increase. And also im probably the first person u met defend the Viking cuz everyone else hasn't figured it out yet after the horsemans animation nerfs and axe specialisation nerfs. Just cuz u dont see barbs running Viking now doesn't mean it's bad. And keep in mind 8 weapon dmg Is objectively better than 20% phys power increase, the other 10% is from headshots only as well. And on top of that u get to run 2 other perks for more utility, survivability etc
Depends on the weapon, if you have a 40 damage weapon, then 20% would be the same as 8 weapon damage.
Yea exactly so for 1 hander, horseman benefits from like a 6 dmg increase with 20%. Viking sword max roll purple is 39 base dmg and horsemans is 31
You can use a double axe with 60 damage and get +6 damage with axe spec instead of the +5 it used to be
But not exactly cuz it used to add 5 weapon dmg not additional phys dmg
if you want to concentrate votes for this feature, i suggest that you comment on all duplicates that have lower number of votes and redirect them to your suggestion... just by browsing i have found many duplicates... and still do not know if yours has the highest amount of votes...
record your gameplay and report them, they get banned
Viking sword is longer and has less slowdown on hit too btw look wiki. But it's ur own pref and actually I would prefer people to not start using it because i don't want it to get nerfed
Dwarf/Goblin/Halfling Race - Lowered Headshot / Increased Limb damage multiplier Trade-off
https://darkanddarker.featureupvote.com/suggestions/492021/dwarfgoblinhalfling-race-lowered-headshot-increased-limb-damage-multiplier-trade
Nerf Magic staff damage no reason a white magic staff should be doing 28 When the quarter staff is supposed to be the melee
i think the best thing they can add is an arena idk how many times some ranger got bailed out from pulling a whole room and the aggro being reset to the person thats chasing him
Gear disparity in low roller is the most ridiculous on weekends
full purples or lobsters constantly - we really need some way to filter that without just limiting levels lol
i just deleted my wizard and made a new one to avoid the lobsters
yeah 15+ lobbies are just dumb atm
its even worse when you playing caster and you rubberband so now your spells just go poof instead of going off which is fun
and another big change is whoever pulls aggro has that aggro on them unless someone else hits the mob cause im sick of someone pulling the whole room just for the mobs to turn around and all chase me xD
Playing EU and all your gear gets wiped (15 keys worth, each player) because of insane rubber banding
anyone else think the current pool of item enchants is rly boring
They should add negative enchantments like curses
yes we need mid-tier named items that have drawbacks
Looking at the wiki im not sure what you read. The axe is faster in windup, combos, and attack recovery. Has 2 hitzones compared to 3, meaning even if the sword has generally better damage it also has more of a chance to do less damage. The axe has a much better width to hit things. While the sword is stronger, better length, and less movement penalty, the axe is far better in ore ways at being consistent to make up for what its worse in.
Im not sure if you think you found a hidden gem as if the sword was generally better then people would be running it right now. The game is constantly going for meta so it wouldnt make sense for seemingly only you to have found it since the axe nerfs. But hey lets see because itll be in time that people see if its meta or not and then ill eat my own words if it does.
can we make rogue smoke bomb throwable, and maybe the deploy the smoke a bit faster, it would make that ability pretty good
The sweet spot for viking sword is way better than sweet spot on horsemans. And it's not only me who thinks this there are a few top barb mains who have started using viking sword too
And I'd say it's much better with the Achilles changes because even if the windup is slightly slower ur guaranteed to hit ur second and third swing on someone if u get them with the new Achilles slow
I have found myself to have no problem catching up and 2 hitting squishie geared classes with the viking sword, the windup doesn't bother at all
Dynamic NPC vendor prices affected by market value
https://darkanddarker.featureupvote.com/suggestions/492066/dynamic-npc-vendor-prices-affected-by-market-value
im so tired of running into groups not even 5 minutes after spawning, i wish they would lower the amount of players on the map and make it like tarkov where its mostly ai on the map and a few players
One message removed from a suspended account.
games still in developpement. pretty sure way more stuff coming. and if you queue for HR on a region where its early morning you frequently only get 4-6 player per game