#suggestion-discussion
1 messages · Page 196 of 1
Ok? Brain can provide new brain cells, so don't worry too much.
I guess it doesn't aplies to you
Why do you have to be rude?
Because i can't stand idiotic people that dont even have a solid argument when they are making suggestions like this
I thought we where having an actually discussions and im trying to figure out why you guys think this idea is so bad. But you just keep saying rude things.
Because you are obviously trolling
Is it not a solid argument to try and come up with ideas to stop ppl from rushing though rooms just go get to a boss or the best loot in-game?
No im not.
You stop rushing them for what reason?
Just to make the game unplayable and let people suffer in a shit rooms?
Stop them from rushing to the best loot as soon as they spawn into a dungeon..
The game will not be unplayable because u need to hit a skill check to get though a door.
It already really hard to make profit by playing with a good gear unless you are rushing good rooms
It's not hard to make any profit in-game!
Im taking my 3 keys setup and i need at least like 10 successful games to get value from it and you want to make it 20 games or what?
So u cry that u need 10 succesful games to get 3 keys?
Im crying that i need to extract 10 times in a row to make my setup pay off already
Well what u expected? 1 extract and profit is made?
And you want to make me get stuck in a hr shit rooms with 0 loot but black skellies
Yep and if that's a problem then it's skill issue u cant get out of the room because u can't clear just a part of the room so u can open a door without agro.
Yeah basically by making door skillchecks you are nerfing classes with a slow interaction speed
Well mages can blast doors with fire balls, barbs can 1 shot doors. And u still cry
And buffing rangers and rogues once again because they can simply skip it
https://darkanddarker.featureupvote.com/suggestions/487670/blue-portals-should-give-off-a-medium-or-small-zone-of-antiinvisibility High roller portals having a zone of anti-invisibility?
anyone else think if they increase the vendor prices for selling them greens we might be able to trade a bit easier ?
They can't skip it they need to hit a skillcheck but again u lost all your brain cells so it make sense u not understand
How it will make a trading easier if the green item is shit nobody is going to pay for it still
Ranger skips skill check because of his high interaction speed
On slow classes you can get up to 2 skillchecks
people will just vendor it instead of trying to sell their shit on trader
Just dont pick up shit greens
So how about rogues? Do they not need to hit a skill check when they open a chest? They do! Why u think it would be otherways for doors? And i not hit that skill check each time i am human not a fk robot
i dont
Imo traders needs to reworked completely
why tf would opening a door be a skillcheck
THIS IS SO OTHERS VENDOR IT AND DONT TRY TO SELL US THEIR DOGWATER GREENS FOR 100g
You can use filters
Vote to rework Rage into giving physical power https://darkanddarker.featureupvote.com/suggestions/487642/rework-rage-to-give-flat-15-physical-power
not if your trying to sell it ?
It requires skills to open a locked door. Try it out yourself
I would rather see low value modifiers on greens be improved so they are worth more
@glacial moon I've done it before, but the doors in this game aren't even locked?
Why would you sell it
But den... These doors arent locked were just struggling to open doors
i cant tell if your trolling.lmao to early
Who the fk struggles to open a door in-game?
If you are not selling it you can use filters to avoid dogwater items
What about it?
Our characters in full gear putting weapons aside slightly to open a heavy old wooden door
Poor you. What can i say? It will take u a little longer yes maybe but not that much tbh it's more about clearing those mobs near a door. Then it would be no problem
😎
I think it would help High roller, as some of the biggest complaints about free highroller were just the massive amounts of rogues, if they make high roller more worth it, slightly disincentivising skipping all PvE and looting for a cheap and easy kill might make more people play it.
suggestion wouldn't make it impossible to portal camp, but make it more likely to see the rogue just before they hit you with ambush proc if you have decent portal opening speed
Are you actually mentally challenged? Im saying the doors arent locked and giving a possible reasoning for the doors to have an opening time
i understand but im staying as a whole. if they were to increase the sale price of green items a bit more, IE you can sell green boots to the trader for 6g now but if u were able to sell it to the trader for a little more say 15g. people are already vendoring stuff for 30g some times so. it would just pull all the dogwater items to vendors and not trade and save PLAYERS as a whole to BE IN game more and not on that stupid traderpage
I think camping a escape portal is ok tbh with you.
I camp portals only when i see a ranger because i spit on the rangers
High roller portals are a disaster and anyone who thinks otherwise didnt play highroller
It's a game man. But yeah doors could just open when u press open i totally agree with you there
I could tell by your class flair
it's just wierd most HR Gcave games when they were free, you'd see 2 rogues at minimum at the portals with like 3 pieces of gear in their inventory. I've seen 4 before and usually there was 3.
You can lose a god set because of a naked rogue stealing a portal, and when there's 8 naked rogues every game its just not worth going high roller over normals
I haven't camped one single escape portal yet but i can't see the problem if someone wants to do it
You make a post for skillchecks on doors then say shit like this. Youre 100% a troll.
Huh? Okay man someone is triggered. When i say a door could just open when u press the button to open the door u become mad and says troll?
I dont think you understand what being triggered is.
You suggest something stupid, people respond with good reasonings as to why its a bad idea.
You basically tell them " haha skill issue" then act like youre not intentionally trying to instigate. Go back to school.
Who decides what suggest is stupid? You or?.. Who are the people with good respons? You or?. Is it a problem that you need to hit a skill check to open a door (IN A GAME) where curenntly the meta is skip everything, to kill player, a boss and then escape.
Plenty of people responded to you with good sound arguments on why skill checks on doors is a bad idea. Youre idea is garbage. You want a mandatory skill check to open an unlocked door. Its a garbage idea
Right youre a troll forgot. Gonna stop feeding you now.
Well from the future everydoor is know written as "closed" now the idea is great.
Because the door says lock'd. That much for a logic.
No u are one of the trolls in the forum sayin it's a bad idea because the door is "open" and then u need interaction speed because it's a game but u not understand this u just come with troll arguments that the door is open and u don't need to hit a skill check because u think game is real life. If game was real life i can assure u not every door is OPEN in a real life scenario where u went into a cave with wooden doors which has locks on them but again i know u can't understand this because ur such a troll like the rest.
We should all collectively suggest or vote on a suggestion that says voip should be on by default. Feel like this game used to be so lively with voice now it’s one or two people in voice
Remove interaction speed on doors because that's what people wants - Open door because door is open. No need for interaction speeds.
lol then everyone would be able to chase you 100% of the time
Nah it's stupid if it's not to do like this. Let's Feed the trolls
did you actually play the game or are you just trolling here?
Let's also get rid of monsters in rooms, because ppl skips them anyways. Dungeons should just has loot and a boss
You are blocked so u not get a answer because ur a troll bye also u suggest to remove bard entirely. Who is troll now?
Doors should have interaction speed. This is because if we look at these old, decrepit ruins we are entering and the stone brick doorways these old rotten doors are in. They arent gonna fit properly, these doors are going to be harder to open then a normal door and would require either more strength or some resourcefullness to open. Be that in knowing how to jam the bricks back into place or fit something around the door to open it.
A Cleric for example wouldnt be able to get their gauntlet covered hands through those door holds so would have to set side the mace/staff and take off the gauntlet to open the door. This plays into the low resourcefullness the cleric has stat wise.
Skill checks to QUICKLY open a door would be nifty but skill checks that are mandatory to open a door and reset your door opening if you fail should not be in the game at all. Stop being a troll and get a life den
LUL in real life some doors are so rotten so there ain't any door anymore. But again your a troll saying im a troll so we get no where and thus i only read the first few lines. Becasue u get what u feed others. Simple as that
the GAME isnt real life, it is taking aspects from dungeons and dragons and other western medieval fantasy (which stems from real life) to make the game. im done replying to you now, and I seriously hope you leave your room atleast once today to empty your pissbottles
I don't i like them full then i hand them out to strangers for free saying it's juice before i be running away
Comparing a fantasy game where we kill eatch other and mythical monsters to real life 
Somewhere this is real life but to each their own because most minds can comprehend this
Maybe in their life, doors take time to open and not everyone is good at it
¯_(ツ)_/¯
Truth well said
such as the life of our average character in dark and darker.
It’s always a fun argument to see thrown around specially in this setting, I couldnt care less if doors have or don’t an interaction.
Just fuck any skill check lmao
LUL hahah i understand and i get why ppl not like to hit a skill check im just saying i think it's needed to stop some classes from rushing too much.
Personally I think the interaction speed is good as it prevents people from spam closing a door that opens towards them. imagine that in this setting, one player gets through the door, a rogues sitting on a lantern just spam closing it so that the rest of that guys team cant get through.
in case it was missed, monk class
it's like a fast melee class that uses quarterstaves and bare knuckles
https://darkanddarker.featureupvote.com/suggestions/487297/monk-class
Bruh wtf, I was doing this shit yesterday to my teammates, doubled jumped on top of door and was just closing asap.
But yah some interaction is needed with doors, I’m just not sure it need to get to such a slow pace as it is with clerics.
Idk can’t say it’s bothered me too much to think about it
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
What i find the most funny is people saying myth creatures not exsist yet they still believe dino's once walked the earth (im not saying they didn't) just tryin to compare it.
pre interaction speed change. IT WAS HORRENDOUS they made it quite a lot faster from then. cleric main and hooooo BOI was pre buff opening doors and looting felt like a SLOG
I get that need to stop the loot rushing(like hatchlings in tarkov) I just don’t think an inconvenience to everyone would be the way to fix it.
Maybe adding some doors which are special and require certain condition to be fulfilled, for example: kill all mobs in the rooms, light the 4 braziers could make more sense
what kind of fallacy is this? We have actual proof of dinosaurs, we have actual bones, and we understand for the most part how physics isn't supposed to work
that is not the same as MUMMIES who drop green bandages
I think your right
did the troll just say that dinosaurs dont exist? LMFAO
LUL I was just tryin to say that maybe we don't know it all and there actually are unicorns somewhere
unicorns are just rhinos, kirins are just giraffes
What ever, goblins then, elfs and such.
No I think his approach is more like it more of a context thing, just like if you told someone from 300 years ago that we can fly and go to the moon he’s probably call you a witch
This
If we don’t comprehend something we are quick to make it mythical, because has humans we always need to have an explanation or meaning taken away from everything
I mean shit, it IS magic. Science really is just magic we have figured out. Technically to people of ye olde past we ARE witches and wizards. look at the technology we have its basically magic
Sometimes i wonder if dragons are actually real and not just fairy stories. On earth or not, if dinos are real why can't dragons be real (somewhere) maybe not on this planet.
Yep basically, it’s a very cool train of thought and leads to some interesting discussions of what can be the thing we think impossible or mythical atm that we will figure out in next decades
In 1962, in his book “Profiles of the Future: An Inquiry into the Limits of the Possible”, science fiction writer Arthur C. Clarke formulated his famous Three Laws, of which the third law is the best-known and most widely cited: “Any sufficiently advanced technology is indistinguishable from magic”.
Interesting
A solid theory to what dragons could be is that they were extremely old specimens of dinassaurs or offshoot species, pretty interesting theories
the original dragons, like the german lindwurm, were likely komodos
they were often cited as being POISONOUS before they were cited as being fire breathing
4 sure
Are you annoyed of not being able to loot your Throwing Knives or Francisca Axes that have struck down your foe, much like a bowman can loot their arrows/bolts from a slain foe. Well, visit the suggestion board and upvote the suggestion.
https://darkanddarker.featureupvote.com/suggestions/487681/allow-throwing-knives-and-francisca-axes-to-be-looted-off-of-slain-corpses
I mean there is a theory of some dragonish kind like lizard people on earth rn so who knows xD
Komodo’s are basically dragons, I fucking love them and how their saliva has like 50 different things that can put you 7 feet under
please stop calling conspiracies "theories", or even "hypothesis"
conspiracy ideas lack informational support, evidence, or testing. :V
Question / idea - In terms of balancing wizard, why don't we change the addition of damage to magic missle from each separate 'ball' into the whole spell (all 10 balls). Meaning +10 true magic damage would add +1 damage to each ball ?? That way scaling wizard with stats would be a lot flatter without possibility to have OP MM ?
Dinassaurs not dragons
🤣
🫡
That was painful to read, bud
Not sure. Raptors has feathers i heard. Could be cool if human once visit a planet full of dinassaurs tho
You. In Dnd you don’t need to do an ability check to open a door , it’s so basic it only takes time it should be obvious but I see you do have temp room IQ thought you were trolling my bad lol
Yah I’ve seen this too on how recent modeling of dinassaurs points to them having feathers which would lineup with the fact that we know birds are some of the closest relatives to them, like a fucking chicken is related to Dino’s more closely than a crocodile iirc 
ah, you must be a conspiracy conspirator who conspires with other conspiracists
Oh yeah.
To answer your point I know dnd I’m a GM myself and host 2 groups
Not once have they done ability check to open normal wooden doors.
All cool. In the game i played the board game, the game master decided this as a rule
Bet that game master had you fighting on ledges constantly
Decided to do ability check for every unlocked wooden doors ? Lol
Ok that’s weird af ngl , those are not needed if you try to counteract rushing around you need to improve other mechanics such as traps , monster slowing or immobilizing spells , in my game nobody rushes because if you did you might basically kill your character or your whole group
Can't remember why i think it was if were fleeing from a monster and had to get though a door asap
did he use critical fumbles too?
Yeah rushhing is not a thing in dnd at least what i know - I just don't like the current meta where all rush in dark and darker.
Btw, what’s happening on 21.07.23
Opening a door is an action in combat but not an ability check those are different things.
I had to roll the dice
Dark and darker Early access of course !
I will just go ahead and spew all of my feedback rn.
1 and most important. Give us back the old elf female skin wtf is this new one, at least give us the option to choose the old one.
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Dumpster bard songs into the ground and then burn it, then burn it again. The tooltips/durations on these buffs were not accounted for how impactful they are on the game. The difference between a bard and non-bard groups EHP/attack speed/movement speed/free bandaids/free aoe rogue lockpicking/extremely effective debuffs.. I mean cmon.. Somebody needs to pass that so I can smoke too.
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The gear disparity in this game is still too large, but it probably is more complicated with mitigation/etc than I would make it sound like. In short, gear power creep is still too high.
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This is going to be an unpopular take, but I actually think for the health of the game.. Like these noobs need help man... Like give all the noobs 1 hp pot to start or something... the amount of players and full groups that die to pve in the first 2 minutes is ASTOUNDING. Like Idk.. I'm fine with the hardcore element, but some of these players REALLY need the extra noob starter kit is all.
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1-2 shots need to be looked at. I am fine with very fast TTK, but when you consider where bards are at in the meta.. I don't think 1 shots are really the play here... Something has to be done about the damage sourcing from buffs imo. Not sure how much it needs to be adjusted, but it definitely does.
Well this shouldn’t be the case at least in normal dnd this is probably a home brew rule , rolling the dice suggest you can fail but an above average human adventurer would never fail to open an unlocked wooden door , it would just take home time (1action)
Well it was a home brew rule 4 sure. Anyway, i just don't like the current meta where ppl skip/rush too much of the start of the dungeon if this makes any sense to you and thus i tried to come up with a solution for this by making a suggestion. It was bad apparently and thats all cool.
i think spawn rushers is a problem
AND I THINK PEOPLE DRAGGING MOBS THROUGH THE DUNGEON IS A PROBLEM.
I can understand that but skill check to open doors would feel very frustrating , instead , make resourcefulness not scale on door opening duration , place magic doors that only open when mobs are all dead in a room , trap that trigger in front of certain doors you can change the pace and still let the fun
Me 2 glad to see im not the only guy
This makes sense but he’s back to what I say, a mechanic shouldn’t be cumbersome for the sake of cumbersome, make the best rooms be locked behind more traps, maybe a puzzle, or miniboss/guardian that needs killing before the room unlocks.
All doors requiring a check would be aids
Magic doors which unlock when mobs in a room are all dead - sound cool ngl
Make it a suggestion maybe it’ll draw attention 😉
For sure i will try come up with something
I mean im not claiming to be the best writer in english but this is what i could do.
I get you and i think this would work too. Not sure but i think most actually agrees that rn too many spawn rushing atm without any penalty what so ever.
I SUGGEST THAT we can check teamate's
equipment when we're in the lobby
thats an outstanding suggestion.
WOW THX
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺 Ⓜ️ 🇦 🇰 🇪
🇮 🇹
🇪 🇦 🇸 🇾
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose 🇫 🇴 🇷 🔨 🇨 🇭 🇪 🇦 🇹 🇪 🇷 🇸
**It's for you not for me **
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
I never use second wind and I always use combo attack.
That's great!
That doesnt change that Second Wind is strong and Combo Attack isn't
I think you mean adrenaline rush; combo attack is a perk.
Rage +15% Physical power instead of +15 strength
https://darkanddarker.featureupvote.com/suggestions/487642/rework-rage-to-give-flat-15-physical-power
Threesome?
THREE PLAYER IN ONE TEAM

damn I want me some threesome ruins ;3
FK XD I dont know how to say it in short word
three man. you were probably looking for "duo ruins or trio ruins"
YAP I'll recorrect it
I use both. My load out for fighter includes combo attack, adrenaline rush and sprint.
yeah it's the slayer build. However you said you use combo attack instead of second wind, which is nonsense.
yeah combo attack is a perk not a skill chicken 😛
No I wasn't. I was responding to the guy saying combo attack was weak and that second wind was op.
combo attack is weak.
Obviously....I never said it wasn't lol.
the way you worded your comment then is strange "I never use second wind and I always use combo attack"
the way you worded this comment makes it seem like youre saying "I never use this perk. I always use this perk"
I never said it wasn't weak. I was just stating that I used it and liked it.
can we get a trading app for mobile?
No it wasn't. I was replying to his suggestion.
I am with Piticus, your wording was odd in that case.
I was replying to the specific suggestion that @merry kestrel posted. If you read his suggestion, you will find that my wording makes sense.
even in response to that, the way you formed the sentence is confusing.
"I never use the second wind skill. For perks I always use combo attack"
Would have cleared it up. just needed clarification due to how its worded thats all. not trying argue just sentence was confusing
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
Can we get updates during non peak hours of the day
Why would I need to specify that second wind is a skill and that combo attack is a perk? If you play the game you would know what they are already.
because someone who doesnt play fighter might be confused on your comment in that specific formulation of the sentence. its kinda like when people say "I never use hide, I always use thrust"
if you dont play rogue and without looking it up, which of those two is the skill, which is the perk.
Yes, but I was replying to a suggestion, I wasn't talking to someone who plays rouge.
idk anyone who plays 🟥 but anyone who didnt look at that suggestion and wanted to discuss your comment would be confused THATS ALL IM SAYIN.
Why would they want to discuss it if they don't play fighter?
petition for fist shaking emote
🤦♂️
please make the change on trade market where if you're the first to trade it stays on top, so tired of being fast for nothing and then the others after get accepted @dawn grotto
When you guys plan on fixing all the cheesing you can do when killing mini bosses? Wraith u just sit down. In Hell you can kill almost every miniboss while standing on a shrine or any "high ground" this makes the game soooo anticlimatic that is a shame. I hope you guys can fix this so in the future we can see some really cool Dungeons for 5man or even 10man where the PvE feels truly amazing.
Its not that kind of game tho, its not monster hunter world, the jank is what makes it great
I'm pretty sure cheese is an intended mechanic
you are wrong, they already stated that they are planning a 10man "raid" to and the main boss is a frost dragon. this game will be both PvE and PvP.
Any official statement regarding this?
Yes, the fact that cheese is still possible after more then a year
Not good enough reason to believe this is what their final product is going to be like. Maybe they just focusing on having more content for people to test out
the game is slow and clunky, its the style of it, there's not gonna be super hard bosses that u can't cheese, its simple as that really
Cheese is not intended. The game is in early access and they only have one programmer lmao
Cave troll for example got the running sweep that could be dodged by jumping, one playtest after they added an almost identical attack that needed to be crouched under, that's clearly a boss where cheesing is not intended
i was referring to Wraith, Heavy armor skeleton, the "minotaur" in Hell and the centipede
Mobs are supposed to be punishing but still easy if you know what you are doing (or have enough time and space to cheese), remember that everytime you engage any mob you risk a third party with another team
yeah but the easy comes from breaking the matrix instead of just knowing the pattern of the attacks. is like you stop playing just because the game is broken at its core and feels wrong.
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
Cheese is a waste of time, fighting the miniboss the intended way is faster
also there are some places where only Rangers can jump (if u dont want to remove all your equipment) One is where there is this shorcut that you need to destroy a wooden barricade (where the Mage Goblin and a mini library is) Before breaking the wooden barricade there is a TRAP on the floor, if you look up there is a tiny ledge where Rangers and Fast Classes can get into but Barb/Figther/CLeric Cant and is impossible to fight them there lol.
You need to determine if you have enough time to use the easy way or if you need to be faster and risk
i dont want to determine nothing. i want the thrill of knowing damn a freaking Heavy metal Skeleton is chasing me and is SHOW TIME. instead of just jumping from a table to a wooden case and kill it from a safe spot.
I can get up there without removing any armor as a Barbarian
Remember you move faster with weapons stowed
probably without armor, a full geared Figher cant.
Just press x and crouch jump honestly
Yes cause there's an intermediate ledge to jump on, you don't need to make the long jump directly
I just want to know if the game is working as intended or they are planning on changing those "mechanics"
? Draughr is like the least scary of the minibosses because you can just jump his swings and stay within a certain range so he never shield bashes
I'm convinced it's intended, if they don't want you to cheese the Champion they could just give him any vertical slash and that's it
Wraith is the same, he could be flying higher, instead he's stuck on the floor
w/e they did to the wraith AI is what made this new cheese even work lmfao. resting after attacking it once so it never loses aggro is one of the weirdest bugs
Every miniboss without a vertical slash is meant to be cheesable imho
even the zerker demon is cheesable and he has a vert.
Pants on head take. There are supposed to be patterns, but standing on a box isnt intended.
Kinda, it's an oblique slash, they could give him a straight vertical slash
Learning a monster's pattern isnt cheese - making it so you can engage a boss without risk is cheese.
If they don't want players to cheese mobs they could give straight vertical slashes to every miniboss or they could give them the ability to adjust the height of their slash
This, sorry got a phone call so couldnt reply. I dont care being able to kill a boss without taking damage thats what would differentiate a good player from a bad player.
Being able of holding aggro from wraith and just sit down while the rest of my team kills it feels wrong.
Same with the skelly.
The fact that after all this time they didn't bother doing it and instead they added even more cheesable minibosses is enough to make me think it's intended
being able to get up onto walls is intended. they wouldnt have mobs in rooms where you can get on stuff otherwise. thats one of the reasons why they made mobs able to break boxes and made it so that flying skulls can now break doors
Sure, let's just take the art team off mesh corrections and reanimate new attacks, and have the programmer implement them instead of working on new features. During early access. Smh.
Tell me why the Cockatrice is cheesable then, it's a new miniboss
Cockatrice you run to a rock and is unable to attack you lol?
Imagine making an argument that “because you can therefor it’s intended” 🤔
Without the devs saying cheese is intended you can’t claim it to be so definitively
It's a known "issue" from the first playtest and still none of the devs bothered
What I would say tho is cheese is definitely being allowed (at least for now) by virtue of the devs not changing it
If i'm interpreting devs vision correctly all the PvE is meant to be punishing but is meant to become trivial for skilled players
You mean jumping on a rock isn’t high skill? 🤣
Now taking the champion as an example, slower classes have no chance of killing him with low tier gear if they don't use the environment
idea for HR:
maybe there is an item that you need to find/buy that is consumed on dropping into a HR lobby, something similar to like a hall pass
so there's a "fee" if you want to just be lazy and buy it off merchant, or you can find it in normal/hr lobbies off mobs
main issue would be stash space with an item that players would have to stockpile so they could run HR, i guess you can make them 1 slot items and make them stack on each other up to 10+ or something
honestly if there was a specific MAP that needed a special item thatd be dope kinda like labs
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
https://darkanddarker.featureupvote.com/suggestions/487582/make-luck-potions-cost-event-candy
Reposting this for the other timezone.
TL;DR: Luck potions are too good, but instead of nerfing them, make them purchasable only with Event Candy.
Honestly I'd rather see the whole luck mechanic removed. Although I could see the luck potion have an extremely short duration, enough to loot few chests. This would mean that you'd want to save it for those good chests which would mean you could find them on players who haven't used theirs yet. But using candy isn't a bad idea.
Hot take but I think the game currently is way too gear gap rather than having some sort of skills don't get me wrong there is skill involved but the ratio right now is like 70/30, they need to lower the gear gap(ex: make all the item stats max +1) or make good/insane gear easier to get or the game will die cuz of people running good gear on normals the high roller currently is mainly leaderboard grinder with god sets or people going in with minimal gear or the occasional team that run good gear on normals those guys will not go back to high roller after they dead to the leaderboard grinders with their good gear.
There is trade chat. How would you make it even easier to get that gear ? You can already buy it....
How about reducing the number of tiers of gear (colors), stopping at blue for the moment and waiting for another map to get the rest. Let people play within a reasonable range of gear, then when we get a new 3 map stack we can orient that towards higher geared people with some sort of heavy fee to discourage going back to the smaller playground?
Here's my thoughts for more details. Don't forget to read the added comments.
https://darkanddarker.featureupvote.com/suggestions/484028/fixing-over-geared-people-in-lower-lobbies-motivating-better-geared-people-to-mo#comment544273
Agree with the problem. But imo I’d like to see stats on how many people survive a match on average. Cuz with the battle royale system it’s really challenging to not get w keyed by a geared team. If the game was more like tarkov instances you could hide and escape teams
yeah but the good gear go for 500+ per item and its not common you usually get 250g per run on normals
Then don't go for that top gear. You can easily beat purple geared guy with blues and greens
in case it was missed, monk class
it's like a fast melee class that uses quarterstaves and bare knuckles
https://darkanddarker.featureupvote.com/suggestions/487297/monk-class
not when HR is not filled and all you run into is leaderbard grinders
finally, someone speaking sense
There’s a huge chance it could happen but a class that can do a lot of damage without gear might be too strong (also would be In like two years lol)
It does still require gear, the unarmed damage scales off gloves
they could make insurance system and save pocket but thats a lot of work for them they will probably prioritize making new content
You could just give him "fist weapons" like they do in FFXIV
Read the actual info in the link and not just the title smh, i built the whole class
They’d still do more dmg with no gear, and do you want to start with hands? (I guess junk quarterstaff but gaddam that’s good)
Read
The
Post
They dont do more damage with no gear
Add a fcking lever inside cave troll so the first person that enters can lock himself in. No point playing when there is 3000 idiots camping the door who cant even kill cave troll or they just grief
Bro that’s your version, there’s no way the devs haven’t thought of a monk class it’s just not going to happen for a very long time
this is why as a cleric I protect the sanctity of cave troll fights mhm mhm.
I think they should use my version and it should be upvoted
Based 👍
I hate playing the bard for the simple fact that the instruments are in the 3/4 slots
Yea it’s a shame. Most players have seem to agree that being mid-low tier loot is pointless in the crypts bc you’re likely to get rolled by a greased team. And it’s more efficient to farm goblin caves for gold and buy a set. It’s not how the game was intended and really unfun. Idk what the fix is but I hope it changes
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
Easiest fix they need to lower the gear gap(ex: make all the item stats max +1) or make good/insane gear easier to get/more common
Definitely feel making gear easier to get. If you don’t kill the boss or have a class to open lock chests (lol what is a lock pick) you don’t get good gear
The fix is nerfing bard being able to refresh all your spells so buffball comps are out the window
Why not reach a compromise where bard songs are powerful but come with disadvantages the bard has to work around?
like what?
Are allegro and accelerando good examples of abilities that are too strong? I've got examples for those but if you think different songs are the issue then I'll come up with another example.
So according to you allegro and accelerando is more OP than having a cleric with infinite heals or wizard with infinite spells?
No, I'm trying to get a benchmark ability that is considered too strong before suggesting compromises that won't solve the issue.
To start kinda Crazy that songs aren’t effected by spell memory
Yeah bard songs are spammable but they're also long to cast, don't allow you to pre-cast your spell and release it on your timing, require you to succeed at a quick time event failing which will degrade your song, require you to have a specific musical instrument in hand for each song.
Songs should have a limit not being able to spam refresh spells without your team resting or using a campfire. Have you seen wizard/barb/bard?
Bro wtf are you smoking i play bard. You can dish out 5 songs in a matter of seconds with animation canceling the last notes you play
Chorus of clarity has been nerfed to the point where I can't even ask my team's bard to carry it.
When the fk was it nerfed? And tell me why people are playing bard/wiz/barb then
Don’t know why they can’t fit it in they got 10 slots
Alright then, remove note canceling. Adjust the bard song cast time to what they should be instead of expecting every bard to use a specific perk to cheap out on the intended song cast time.
"Expecting"???? That perk is literally the best, if you play dogshit perks thats on you
You play rousing rythms into allegro and you can dish out a din in a matter of seconds with canceling last 2 notes then just pressing F on the last note when you complete it and you can play the next song without having a delay in the end
Bard needs a limit on that song and its fine.
If there’s a perk or skill that is mandatory for a class to be effective, the list of perks and skills should be rebalanced or the perk/ skill in question should probably just be made base kit
It was nerfed from 8 points per second, to 2 points per second in hotfix 3, now it's 2 points per 3 seconds. It requires something like 3 casts of the full duration song to get my smallest spell back. Bards have just been telling me to stop asking and sit down or take meditate.
Ok so every rank 50 player that is running with bard is using the song for fun i guess
People are playing Bard/wiz/barb because wiz+barb was the previous meta that terrorized lobbies, now it's the same plus the bard buffs. Mostly stacking accelerando and allegro on top of haste.
Yeah and wizard has unlimited haste and invis thanks to bard. It is either nerfing bards spell recovery or making wizard haste + invis only affect themselves
It is very hard to get geared now that the game is out and its not only a 3 day thing. With full geared players playing in starter gear lobbies its hard to get started. I believe there needs to be some sort of gear calculator and the lobbies are based on how geared you are.
Bard's don't see the effect of their chorus of clarity. and if they're running 10 spells, it's hard not fiting a few less than useful spells in.
It makes sitting down faster I guess.
You only spam allegro accelerando rousing is 120 sec and when you engage you run into enemy team trying to get the shriek of weakness off that literally takes 0.25 sec to play. Armor + mr buff is 120 sec so idk what ur talking about tbh
That wouldn't be a good fit for this game. People would be able to cheese the system to get guarenteed access to low gear lobbies and still wipe then on top of it hurting other aspects of the game. You can't have any sort of gear based or level based match making in an extraction looter game.
I’d prefer if the difference between tiers of gear was minimal
I’d rather gear be same-ish between 1 or 2 tiers, depending on rolls.
Sure best in slot gear would still roll greys but if you had whites or greens you’d be pretty equalish with blues and purples
What are you talking about? I thought we were talking about chorus of clarity here.
When you cast chorus of clarity, you don't see how little an effect it has on your team mate's spell regen.
yeah honestly I dont see why people think CoC is the reason bard is strong... it still takes time and cant be used mid combat unless youre playing bard poorly lmfao
But anyways, for Allegro and Accelerando, I'd like them to only apply 1 stack every 8 seconds, with refreshing the song while it's still active resetting the timer (and not the spell). This means you'd have to reapply the song once every 8 seconds to keep it going and getting those stacks. Getting to 3 stacks would take 24s and that amount of time would justify them providing powerful bonuses as opposed to nerfing them until they're not that much effective. This also comes with the vulnerability of getting your buffs dispelled by your enemy requiring that much time in combat to get it back up. It also offers counter play in the form that silencing the bard can force him to miss that refresh window.
just ignore the PERMANENT movespeed atksped armor magicarmor etc buffs LMAO
In this way bard songs remain powerful, but take a long time to get up to their full power and require timely maintenance. In order to help with maintenance, I'd want the duration of bard spells to key off of his buff duration as opposed to just that of his targets, although a combination of both or the average of both would also be tolerable.
Which take time and quick time events to cast, can be dispelled in combat.
dispelled by what
Right now, the only dispel mechanic we have is the cleric's cleanse spell (which contrary to the tool tip removes all buffs and debuffs, we've tested it out). But we'll hopefully get more dispelling options as it provides counterplay to buffs/debuffs and also lets buffs be strong while giving an option to deal with them.
by death
simply shoot the bard in the head once with your crossbow
(Accelerando/Allegro do need to go or be completely reworked from the ground up, as it is they trivialize PvE clearspeed and PvP engagement/positioning)
Id bet money theyre going to overnerf bard because clueless people are crying about it on reddit. Then it will just go back to nobody playing it
and then there's this guy who thinks allegro makes you clear mobs faster
With the above idea, I think they're fine. The bard would have to maintain them constantly or it'll take close to 30s to get them back at full power, this also plays into the bard's weakness of announcing the presence of the party to everyone in within several rooms. If you want to keep those buffs up you can't just throw them down right before combat.
are you illiterate or is the barb icon just for show?
It wouldn't be quite as bad if they had to play for the whole duration, but that's not fun to play. They're just super toxic and need to go.
He's talking about a bard in a party of 3 with a barbarian taking the buffs.
You specifically mentioned allegro and accelerando, neither are the reason why bard makes clearing mobs easy
Of course, get rid of note skipping. And let it scale with the bard's buff duration so by itemizing for it he'll get larger windows in which to do other stuff while maintaining it.
What then is the reason the bard makes clearing mobs easy?
Why would I say it in here? As of right now, everyone is blindly complaining about bard, and will end up getting the wrong thing nerfed. If I start enlightening all you clueless people, you might start complaining about the real problem.
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
I'm not sure bard makes clearing mobs any faster than just having an another whatever party member is actively clearing mobs. Weakness, movement speed, & attack speed obviously allow you to more quickly kill things though, than if the bard was not playing those songs.
Then why take part in the conversation at all?
So are you just not refuting the fact that you're one of the blind complainers? You're complaining, and you obviously don't knwo what's actually good or bad about the class.
this guy too
He's probably either talking about the selfish buffs, or the chaotic discord song, neither of which are all that efficient especially when in a group.
I didn't say easy, I said clearspeed. Mobility and action speed massively accelerate roomclear and trivialize PvP engagement at 0 resource cost and with minimal upkeep. Shriek of Weakness makes this even more trivial even after several well deserved nerfs, and makes them the single best class for clearing minibosses and inferno bossing with.
Allegro remains the single largest DPS boost in the game by an absolute mile, even after the nerf, and it's not okay.
Keep coping to try and stave off more Bard tuning for whatever comp is carrying you, I just hope that whenever the nerfs do come you return yourself to lobby.
I was saying I don't think bard makes clearing mobs significantly faster than any other 3rd party member would who is actively swinging. Movement speed & attack speed will make you swing faster and get up to mobs more quickly, and weakness will let you kill mobs in fewer swings? But I don't think that's like some wild difference between another DPS class being in the bards place with regard to clear time, a ranger could be dropping mobs while a bard would be there keeping buffs/debuffs up.
they are not dispelled by death. bard buffs stay on allies even if bard dies lmfao
You're just straight up wrong. Again, I'm not gonna tell you cry babies what it really is, but Allegro is absolutely not the reason Bard makes clear times so fast. but please, keep insisting that's the case, I dont even run Allegro LOL
Bard is actually the fastest leveling class in the game, utilize Unchained Harmony to mass-open chests and coffins to loot and use Piercing Shrill to clear rooms like Pyramid.
You've also got very fast solo PvE in default kit with Rapier Mastery + Shriek.
So many people that just take what others say as the truth. Go in game and test stuff vs the the Target Dummies and maybe you'll figure it out.
Did you take account of the noise you make while doing so, alarming nearby parties to your presence and possibly attracting those who want to hunt players down?
Totally not cleric that can one shot a whole room (not just bats) or rogue that gets infinte chest xp /s
I think Vinny just blasting hostility regardless of wot people are saying, I'd say Bard is fine but it's also naive to say making people move and attack faster or weakening mobs has no impact on clear times lol.
I doubt Unchained harmony provides xp on it's own. Using it doesn't seem to use the luck stat until you actually peek in the chest. Although this is easily testable.
You have to be the one to open the containers afterwards, but in rooms like the coffin halls in crypts you can rack up 24+ exp from containers alone.
I didn't say allegro or weaken wasnt making it faster, i said it's not the reason why bard is so fast at clearing. Ill tell you now, Allegro is not worth running.
Neither is chaotic discord in a party if that's what you're harping about.
I never bring discord and Allegro is only for solo mining.
No, chaotic discord is not worth running
cleric room clear spell is on a 45 or 50 second CD and does 100 damage. takes eighteen years to open chests(which gives more exp then mobs unless its minibosses) and take longer to get room to room. Bards kit increases the speed of every aspect of xp earning, killing players, killing mobs, breaking pots, looting chests.
Hmm... I'd go with aria of alacrity for solo mining over allegro.
In fact, the lute is worthless, especially if you think the clear time is whats good about bard
I would suggest one global bank between all your toons. It's annoying getting good drops for my other toons on toons that can't use them.
Wot about both
Just go all bard and spam the no attack song and then use voip to convince everyone to be friends
too much down time required to keep it up. Also when mining I want to be left alone not attract pvp oriented players.
Killing players doesn't provide any experience.
doesnt it?
Nope, at least according to the wiki (specifically stated) I remember seeing something about it in discord but couldn't find the citation.
Wiki warrior still at it huh? Wonder which class youll die to and come complain about next.
report astrongnicca, he's using 3rd party hacks
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
opinion: rogues should be reworked to have less of a rat playstyle, something is wrong when mage feels more like a rogue should, no one wants to feel like they have to stealth check every corner just so some rat doesn't pop out and grief you at the worst moment, a lot of the time rogues don't even accomplish anything for themselves and just end up randomly griefing someone then dying
I'm fine with rogues getting a different playstyle improved or added but don't take away a playstyle just because you don't like it. I love ratting as a rogue.
I get that we don't want bard being overpowered but they were at a really fun point when they came out. Sure some balancing changes were needed, but because they went with nothing but hard nerfs instead of compromising I don't want to play the class I thought I was going to main since the begining of the EA.
Bard was op af when it came out what are you on about LOL of course it was "really fun" winning every fight
Go jump in a lake
Nice one, reported. Good to see people are capable of civil conversation
You're not contributing to civil discussion nor have you been.
Guys, being op was so fun, now that its just good I dont wanna play bard anymore 👶🏽
He's just stirring up shit like I do, you gotta learn to pick your battles man
to fix the economy I think we should be able to dump gold into something......
What he really needs to do is find something productive to do, rather than sitting in here replying to every message when literally nobody asked
Yeah I'm not paying attention him.
Except for blatantly toxic replies. Get a grip kid, you're mad because I'm willing to refute all the nonsense you spout, and you can't handle it. Maybe if you had any kind of argument with substance, you'd be able to back it up.
Would like an exp counter
Reported for THAT? Lmfao why? Can't you swim? Do you think that's a death threat?
He's just trying to rile me up because he wants the attention.
Perhaps he's just trying to dodge a bath
He's right though bard was absurd at EA launch and is still very good
The movespeed and attack speed buffs alone are cray
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
The fact that you can just shut down other spellcasters, slow enemy movement, lower their defense and offense, and hit people through walls... lmao.
Right but there's different ways of balancing a class. Some nerfs were waranted, but you could also bring in a compromise as opposed to just reducing the power blatantly. When Ironmace said "slightly" on one of their bard nerfs they meant by 75%, as in going from 8/s to 2/s, which then got reduced again to 2/3s. They could have made the song longer to play, either by removing the note skipping or lengthening the song for example.
Which one was this
Chorus of Clarity
I'm not saying it wasn't strong. But right now I've been told by the bards that I play with that they don't bother with it. Does it mean we need to bring it back to what it was, no. But some other means of balancing it rather than just nerfing it to obscurity would be appreciated.
HAHAHAHA
Yeah you little walking clarity potion that nerf was heavily deserved
Imo bard needs to lose an instrument and have those songs condensed into the rest of the instruments
Like mash some of those effects together but lower the effectiveness slightly to make up for the easier upkeep, like why have 2 separate action speed buffs just have it apply the long one and the short one at the same time
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
I'm not saying it should stay to what it was, but it didn't have to become an after thought on the list of bard songs.
I like having many instruments and not always taking all 4 of them with me. Often times I didn't take a lute for example.
The Trading is trash, It takes years to gear a player
When I play bard I don't enjoy having to play the entire catalogue of Bach's life work every 120 seconds just to stay viable
Because the shorter one only applies to yourself, not your allies. It's meant to be used if you want to be fighting over spamming songs.
wdym? the problem is people that make it hard, not the market, maybe they could make it so we can put sell/buy offrs, but just saying this should work fine but people are a bit ....
Still not seeing why it couldn't do both
we really need a way to control how many healing stuff people bring into their games.. i see so many people with 6+ healing potions and other healing options that is just ridiculous
BRUH POTIONS HEAL FOR 15 AND TAKE 30S NOW WHAT DO YOU MEAN
well is stupid having to kill people like 3-4 times if u even can do it..
Uhh yes I would like cleric to be more meta thank you sir like COME ON
If you are having to deal 3-4 times someone's health over a battle in order to kill them I suggest you push them instead of letting them run away for literally 5 minutes
Because having a buff that applies to your team that gives that much attack speed and lasts 2 minutes would be considered OP and required in every comp. The team buff on the other hand requires constant reapplying every 8 or so seconds.
The new potions heal for so little and so slowly I can't think of any case where it would actually save someone's life in a fight
They're for after battle more so than during battle.
No I mean have one part only apply to you and have the other one need reapplying as normal just to save on song space
I know which is why I can't figure out why this dude thinks that healing items need to be more limited
Because people don't want to be fighting topped up teams all the time.
Suggestion, make it so warlocks only benefit from 12% of magical healing on dots :), 1 tick shouldn't full heal.
XXDDXDXDD warlock are the worst class in the game
I'll say it again then: "I would like cleric to be even more meta please sir"
Healing pots heal for 15. Fifteen. Five plus ten. Over 40-35-30-25-20 seconds by rarity
I'm not disagreeing but entire team roles (which I hope we'll get more than just clerics for the role) being substituted by cheap consumables also rubs me the wrong way.
I have to go, but I'd love to continue this later.
Healing potions heal. So slowly. In such small amounts. Perhaps you would prefer if the only method of healing without a cleric was sitting down?
And I don't disagree with you. Bye
A hp pot or bandage or surg kit can't save you from getting twoshot by a barb but a cleric heal can
lmao what you have no idea what ur talking about, can pots heal you for 50 in middle of a fight?
This isn't overwatch there is no hard-coded dps healer tank role
If you want to you can slot only damaging spells on cleric or go slayer fighter for more damage but no plate pdr
Is this optimal? No, but it's something you can do
nAHHHH WHAT IS this DMG, barbarian took 60hp from me fully geared, with 1 THROWING AXE
maybe is not such a big deal in teams but when going solo is super anoying.. on top of people chessing content taking the hits and just chug a potion afterwards
it takes 0 skill to bring potions and chug them all day isntead of doing stuff the rigth way
Duo Ruins High Roller is gonna be great!
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
I'm really hoping they will add more 3's maps because losing ruins to duos sucks. Love playing duos on it but just feels like crypts is filled with sweaty folks with stacked gear.
If this is the post about the butt slider again I'm going to block you
I haven’t posted the buttslider what is that lmao
oh right that's uh someone else
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
Did anyone suggest a hotwheel for consumables like we have for spells? It's very annoying to have to grab a torch in my hand when i just want to select the heal / trap. That leads to revealing my location in the dark.
I Suggest to make rogue's invisibility spell to work for 10 minutes so they can camp even more.
gear diff is so bad rn i literally have gotten into 5 lobbies full of blue and purple as my level 3 rogue. crying to the bank
Opening coffins should have a chance on spawning a vampire.
Suggestion : Crafted items like Rubysilver and Cobalt should show a "created by : ___"
I feel like Torture mastery should be base kit on Warlock and make the perk just give you +1 (or 2) magic healing
lockpick should def be base kit on rouge as well, kinda ridiculous that you have to waste a perk slot to open certain chests
We need a bigger trade window or an item that can be traded for larger gold/currency quantity. Maybe gold bars or something so that people can stop being scammed for keys and late game/high roller gear.
please make bard have some sort of penalty to play music and slow walk because this is becoming a joke how they can walk off buffing up madness clearly bard should never been put in this game..
2 hours of playing as warlock with some breaks, im nearly 14 lvl and Alchemist never offered me a spellbook to buy
Isn’t everything technically crafted by the merchants and we just give them the materials? Not saying no to the idea I actually like it a lot it just got me thinking
If it bugs ya I can not ping ya with that just thought you’d get a laugh outa it lmao
by the way devs said that getting caught on cheating for the first time ends with warning ? 2nd time is perma ban? so its worth cheating if they can't ban cheaters for so long. Maybe its an idea to make hacks vs hacks lobby
I was mostly joking
No. They said getting caught playing with cheaters intentionally would get you a warning then a ban. Cheaters are banned immediately or perhaps in ban waves but they don't get a warning.
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
Remove utility auto switch / make it an optional setting:
https://darkanddarker.featureupvote.com/suggestions/487919/remove-auto-utility-switch
what do you mean? thats how the game is supposed to work. Your'e supposed to get roflstomped by buffballers, thats the gameplay.
Buff barbarians please, reduce cost of francesca axe and increase dmg dealt by it.
read comments before mine bud its a common shtick stopping newer players. not the only one whos said it. theres an upvote for training maps, gear rarity cap maps, etc everwhere.... also mine was more of a joke saying crying to the bank haha
Dedicated Push Button?
It takes a lot of time to implement such things, so you got to be patient
of course i totally agree, still love the game all the same 🙂
no no no, you've got this all wrong. Youre supposed to rat till level 20, run from every fight you come across, and maybe, just maybe, you can get a lucky kill on a 1 hp fighter while hes frantically trying to open a blue portal. Then you can sell all his purp gear and get huuuuuuuge come up. This is all a very calculated and 50000 IQ design choice by the devs. If you have a problem with it its just a skill issue and you should get gud
i almost got whooshed lol
I killed a full blue fighter in gray gear today and his 2 green teammates lol I did have a team tho (in crypts)
cap your honor
glad you found the team with their monitors off
^ lol
that ninja edit tho @prisma dock
LMAOOOOOO caught
I mean ya can’t kill a 3 man without a 3 man lol we were all gray or green at best
They used to with pot stacking.
It’s crazy to me everyone whines about gear when you can kill geared fighters with reckless attack song of weaknesss or weakpoint attack as a team
a level 1 fighter rogue and cleric as a team or any other 3 level 1s cannot go against full purple squads. if you think otherwise youre in denial
And even if you can’t extract in goblin caves and win like 2x you can flip things on the market for massive profit if your bad
Yeah but introspection is lost on a lot of people. Some of them insist that running at them swinging wildly is the limit of valid tactics they're willing to consider.
Our lowest level was 10 I was level 15 day one doing high roller tho just solo cave troll and you can get 15 in a couple hours
Funny, because the 3 man full geared buffballers can W and swing with reckless abandon as a valid strat, and youre DEFENDING that strat
Good to see it’s as heated as ever in here
this disc is full of autists (myself included), of course its going to be heated
Don't put words in my mouth. I never said anything of the sort. Besides the more advantages a side has, the less they need to play well to win. That includes tactics, strategy, dodging ect.
That means it leaves them open to their opponents taking advantage of those things.
why cleric buffs dont last 120s like bard buffs do?
You'll let the buffballers put whatever they want in your mouth, dont know why youd be upset about just words
Because bard needs nerfs prob
Oh now it’s getting heated and kinky
I think some of those buffs should. At least the one that does almost the same thing (Blessing) as one of the bard's song.
https://darkanddarker.featureupvote.com/suggestions/485438/increase-the-duration-of-bless-to-120s-to-match-the-bards-rousing-rythym
Play rouge to beat buff ballers sneak past the frontline kill the buffer run til buffs are gone it’s not as good as buff balling but it’s still a good way of beating it
Nerfing the fun and utility out of everything isn't the way to make the game fun or to balance things.
so youre killing a full plate cleric with 60% dam resist with a naked rogue?
just 60%? if he has a blue weapon he can probably 2 tap that.
making bard the best class in the game for a 3 man isnt fun for partys its good with mages or clerics b.c refreshes thier spells its good for buff balling mage into 50% dr and infintie spell slots without resiting so it can take the shield spell that gives it mroe hp than barb or it can give a cleric / fighter max dr and heal the whole fight while massively fucking the enemys with the debuff 3 note song its not fun to fight or have to run a cleric in every team comp
naked rogue
blue weapon
bruh
36% after wpa a blue dagger is 50 gold on the market but even assumingyou cant get 50 gold for a run you can run a gray dagger for 7 gold that will doe 60 damage on first swing to back of head lol which will do 40 hp in one swing (after dr)
He did say if bro can’t just pick out what you want to read
now your gona conplain about my edit
NAKED ROGUE
BLUE WEAPON
WTFISTHISCHAT.JPG
There's a lot of issues here. But you can still balance them without nerfing. For example the bard mechanic of clicking on the notes is a way to add complexity to his songs to off set that they're powerful.
fuck me running jfc
i said with gray weapon its 60 damage reading comprehension i was commenting on blue daggers being 50 gold
How much time does the cleric have to turn around and react to being stabbed in the head before he dies?
usually dies to 3 stabs in the head with the 7 gold gray dagger and takes 2 hits to kill me luckily tho daggers swing faster than maces and if they have a spell book out cause htier buff balling than you kill them before they get a swing off
Even if they have their mace out, if you get them from behind they have to register what's going on, turn around and swing. Most of the time it doesn't get to that.
exactly
did you reread what i said ye tor is the first line the only thing you can comprehend still
I don't think he bothered to read past the first half of what you said. He might just be trying to stir things up.
kinda funny that i replied to someone else about a blue dagger and he coulddnt read the rest about with a gray weapon not to much of a suprise tho lol i think hes just sneeding and wants to rant
It's not like blue daggers are super expensive either.
and i feel wanting to rant after losing alot
There is not a single grey dagger in this game that will do 60 dam on a headshot against 60% dam resist, your math is boned. And yes, i did see your edit, it was not as much of a response to your post specifically
read the full post its 40 damage after damage resist 💀
You do know that you have access to perks and skills even as a level 1 rogue?
22*1.5 weakpoint attack X1.5 ambush X1.5 headshot X1.1 dagger mastery
Im not concerned with arguing againsts your edits, your math is still boned. its not 40 after dr
I'd throw in back attack in there but that requires you to get behind the target.
weakpoint attack reduces dr by 40% .6X.6 =.36 wow redusing damage by 36% after weakpoint attack @stuck perch was doing a level 10 build for somit you can getin 2 hours
hes also factoring in perks that a level1-5 wont have all of
I've given up on attempting to speak sense into people in this Discord.
You said a naked rogue, not a level 1 rogue. If you want him to calculate what a level 5 rogue could do, you have to ask him that specifically.
devs dont read ur discussions anyway
ok so well do level 1 22 damage X 1.5 for head shot X 1.5 for weakpoint attack X 1.5 for ambush stab how much damage is that bro
reduce that by 36% and than how much damage is that?
You're not gunna reliably get off Ambush without the rest of the perks.
so than you get the one perk for walking ten steps and that is like level 5 which is verry attanable
22*1.5 weakpoint attack *1.5 ambush *1.5 headshot*1.3 back attack*60% DR = 57.9
If you creep up behind them without being seen because they're focused on something else like fighting your party, you don't need to use it until you need the damage buff.
W + L-click tactics don't work with rogues all that well.
but you can get level 5 in a couple hours max in goblin caves and he spisificly asked for level 5 access
Oh and I forgot to apply the armor pen from weakpoint attack in there.
but its funny he wants to have the attidue of he loses no matter what so he can give up ya know but i whined a lot in discord my first day playing too replying to you i think thats what hes struggling with is the armor pen math tbf tho all these buffs arent multiplicivitve besides the headshot one iirc damage ends up closer to 60 before armor b.c of negtivie phys power and all that its more like 22 +11 +11 *1.5 iirc so its 66 damage reduced by .36 after wpa reducing dr
True I forgot about negative armor pen.
22x1.5x1.5x1.5x1.3x.4=38.61
weak point attack reduces damage reduction by 40%
None of you know how to do math, lol.
Ill concede, my math was wrong
ye ya just didnt know about weakpoint attack it is about 40 ish damage after all the changes cuz rouge gets negitive phys power and other things also the 1.5s arent all multiplicitive meaning its 22+11+11*1.5 reducesed by .64 for about 42 damage
For all the disc to see, @prisma dock is correct on the damage value of the dagger. We may dissagree on the finer points of balance, but you were correct on your math. @stuck perch still bottoms for buffballers tho
i do think buffballing needs nerfs but a good way to fight it is rouge killing the buff baller big issue is if its bard you kill them and they sitll are buffed for 2 mins aster bard dies lol
Cleansing the front line guy after his team spent 20s buffing him is hilarious too.
wait cleric clense turns off buff ball i need to try that next time i run cleric i barely play it tho
I think that Cleanse needs to be a longer cast speed length and have an area of effect instead of being single target.
Yeah, I don't know if it's intended but it removes all buffs and debuffs.
Bro this is the disc for bottoming and complaining
💀
That's not a bad take, but we could just get more than one dispelling mechanic too.
i basicly only play fighettr or rouge b.c every time i play cleric i just get religated to full healing my team on a 1 second cooldown the whole fight and its BORING
if i was running buff balla nd htat hapepned id be so pised lamo thats kinda funny tho
Cleric frontline with a maul buffed by Bard and wizard is fun too.
I think this is good counterplay, the only problem is that it’s locked to only cleric, or I think bard, severely limiting for solos or brawler and magic players edit:too to good
Imagine being a Fighter thinking you have 85% DR and you get two tapped because Cleanse brought you back to reality.
💀 thats unironicly hillarous when iplayed buff ball last play wipe the onlyl time i almost died was a rouge wpa me cuz i zoned out held w and left clicked unless thier was a mage but no one played mage at the start of playtest and i got god gear on first day doing deep dives so had like 93.( dr iirc
i 100% woulda died to that zoning out expecting nothing to stand a chance agisnt me and than just DEAD
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
I had a suggestion asking for more dispelling mechanics and listed a bunch of possible ones. I don't need the exact examples implemented but rather just more dispelling mechanics in general. That can lead into the game tolerating stronger buffs and debuffs because we have ways to counter them.
https://darkanddarker.featureupvote.com/suggestions/472900/add-purge-mechanics-to-several-classes-to-add-counter-play-against-buff-stacking#comment543589
fighter is best class rn bro as a fighter secondary player it doesnt need buffs
Fighter needs a 2hand perk. That's about it.
please actually read what I posted instead of assuming I'm asking for second wind buffs. I am not asking for second wind buffs. this is why no one listens to some of y'all
Hey, I commented something reasonable the first time I saw you post that.
you did and i appreciate you actually reading it instead of making broad assumptions
If skills are almost never used on a class, then those skills are underpowered compared to their other options. Fighter skills are definitely boring and there is no reason at all to run half of them, I'd like to see some more options
i wish thier were longer fights without buffballing but i guess thats the benifit of a buff ball @tulip sundial ye thier needs to be more than just cleric to do that wizard should have dispel plus rouge semi counters it and i think it woudl be fine at that poitn
I don't think enough Rogues value being able to silence backlines/Clerics because damage and armor are so scuffed right now. Damage scaling still needs to be toned down a lot, imo, so that we can see anything other than massive dps and aim fights. There's zero thought put into 90% of team fights atm besides for dpsdpsdpsdps.
Not necessarily. There could be a problem with the perception of the skill or players might just like a different playstyle or the perk is ok power wise but it's boring to use.
buffing combo attack by increasing the damage on 2nd and 3rd hit by 10% woudl be craxzy isnt arming sword the highest dps weapon in the game rn or am i misunderstanding what yoru saying
True, but even if you did nerf all of that, that doesn't mean players are going to play any differently. There will always be those who focus on burst or dps exclusively.
Right now, combo attack buff activates AFTER the second hit, and only applies to each consecutive hit within 2 seconds after the second hit. If you miss just one attack, combo attack deactivates. The only way to consistently activate combo attack is to ALWAYS hit EVERY attack and, even then, it only really applies to the 3rd and 4th hit because most things die in 3 to 4 hits anyway.
It also doesn't stack. So it's capped at +10%.
ye i feel like damge is way to high i think rouges 2 shotting people rn is fine cuz they get 2 shot no matter their kit which is cool they force others to play thier game listing to footsteps etc
☝️
i think it should cap at 10% thats like the equiv of +5 str on fighter for dps and with slayer it goes hard on low geared chars and if you miss you can swing to hit a corpse if its nearby not practical 90% of the time but it keeps the combo going (just listing somit that is good) adrinline spike is flat out useless tho
Don't get me wrong, Rogues are basically meant to burst squishies... but right now they're one of two classes that can reliably beat Fighters/Clerics in plate. I think Rogues need to not get armor pen and just get flat damage so they remain lethal to Wizards, Rangers, Bards, and other Rogues, but can't immediately murk Clerics (or Fighters) in plate. That would bring silencing into the mix and put focus on Rogues sneaking into the back line to render Clerics useless, but still alive, while the rest of the team fights. They can then change targets to hit the other back line squish or help dps front line.
on most arming swords, combo attack only gives +2 to +3 damage, even with slayer, and only if you keep hitting. And again, the bonus is useless because you would still kill things in the same number of hits
and even then I don't advocate for anything higher than 10%, just that it be a more consistent bonus
think about how much +3 damage costs on a weapon thats the equiv of moving yoru blue mid arming sword to an orange lowrole
no slayers run orange arming swords sir and, even then, a falch is cheaper for the same damage. and even then, a blue arming sword is basically a waste on slayer
(buff leather caps)
no im saying combo attack adds +3 damage 32 goes to 35 im not saying slayer im saying combo attack which you said is +3 damage
ah i see ok. well, combo attack should still be more consistent so it can apply to more weapons, such as spears, longswords, halberds, falchs, flanged maces, etc
big issue i have with figher is second wind i think it should be removed its not fun to play with or agisnt and is only a buff to the rich as i can bring like a green campfire kit every dungeon to refresh my second wind between fights but other fighters prob cant or it should heal for half as much but be able to be used multiple tiem sin the dungeon idk tho i think it should just be blatted cause one time use skill is kidna sad if its meta for most players
[Suggestion] Option in settings to not select the next utility item after using one
🆙 Vote it up
Bro bring back the old way of healing, nobody likes this new horrible healing pot change, its so bad.
do you like second wind
i think second wind is strong but not oppressive, i just think other skills need to be buffed
other classes have skills that are better overall and not one time use
but i think fighter's other skills should be buffed so that second wind isn't so mandatory.
I like it. Down w the pharmacy meta!
Yeah like i said, nobody
Literally no one else is agreeing with you. The dungeon should be dangerous
Stacking four pots before every fight was just boring, I prefer heals being more difficult to get
Pickpocket on rouges should be able to steal worn jewelry
There comes a point in a games life where changes start to make things tedious, the game is heading that way cuz you masochists want the game "hard" as if it's not hard enough, keep that up and the game dies because everyone eventually gets bored and sick of it.
Pve is easy. The hard part is the pvp, which is on purpose.
They're finding that right balance, but they marketed the game as "hardcore" so it's not surprising a lot of people expect it to be.
The health pot meta didn't make the game any harder or easier. It just provided a wealth check before every fight, either you have tons of pots or you go in at a severe disadvantage.
Simple change is adding a cooldown before you can use another health pot to prevent spam, that is a much easier change and would be implimented, but nobody thinks twice do they? yall ride the devs like you call them daddy. Think for your selves
hell no
Isn't.... isn't that exactly what they did???????
there is some straigh up baboons running 10 health pots 5 protect pots in normal 3v3 runs, thats nonsense and then proceed to die to skeletons. thats not wealth check. thats brain diff
not really, they made health pots take extra long to heal you, while it does help prevent spam it make the pot kinda useless in combat since its as slow as molases
But health pots aren't intended to be used in combat, you use them outside of combat so you can be ready for the next fight.
imo pvp atm is oneshot or being oneshoted so they should not focus on health and should look at stats and how they scale. makes non sense every characters looks stack STR and then Knowledge on mage its kinda meme they just want to pop up all dmg and explode others, there's no counterplay. You hit you win you throw ur arrow first u win u throw ur spell early u won thats about this pvp meta.
u should have time reaction and make pvp more skilled imo
That's a fair point. How about increasing the health gain per point of strength so tankier classes can soak more without it scaling off into something silly?
health is increased by it
but that's stupid, what battle royale do you know that does this? the zone closing in and stuff makes things fast pace, who's the idiot behind that idea?
Okay so the developers should dissable voip in solo goblin cave because people are teamming and killing others.....
I know it is, I'm saying it's not increased enough by per point.
yea i mean id like how fighters scale with armor rating but makes non sense fighter full ar and str just oneshots u anyway with a flachion or bardiche so thats what im talking about every class should have his own stats scales
It seems like we're talking about rogues, just wanna note. A near base kit rogue did kill me and my friend the other day with a green stiletto in just a couple of hits from behind before we even noticed him. I'm not upset about it, stuff happens, but yeah base kit rogues are very capable of killing people with extremely high phys res.
Dark and Darker isn't a battle royal. Battle royals you fight until 1 team remains and this isn't the case here.
make fighter do less dmg and tank more im aight w it for example but every class should be tankier coz makes non sense this oneshot meta.
i dont think thats right. u as a fighter are tanky on your own. + armor from good gear + health from alot of strength u can easily get. nah its fine the way it is. Id argue make fighter do less dmg
Yet you're 2 or 3 tapped by a rogue before you can react. barb is even worse due to the lack of DR and not being to use a shield.
u can be a fighter full geared purple if i hit u w 2 zaps w 50knowledge mage u dead XD so who cares i mean
it makes non sense rogues and rangers looking for STR instead AGI just because meta is oneshot and u want to stack as many STR as possibvle for example
well mages counter fighters
Suggestion doesn't exist, I'd love to upvote it though
Barbarian has "extreme health" listed as a pro for their class. Yet they get bursted down just as easily as other classes.
facts
barb can 1 shot, rogues have to play like rats to accomplish that
A good wizard can kill everyone and anyone if they're skilled enough, same with bards. They're probably the strongest skill dependant classes there is right now.
i bet you 100 bucks i can beat any wizard with my ranger. Some classes counter others, and thats okay
You can kill most, because most people who play wizard lack the skill to be able to play him to his full effectiveness. If you've ever run into a wizard that really knows what they're doing though they will make you feel the class is ridiculously overtuned.
facts but stills the same problem idc if wizard outplays me hitting me 5 spells, but i dont like being 1 shoted (im main wizard btw i know what zap// fireball // mm does HAHAH)
I didn't say they couldn't. They just don't have "extreme health" as advertised on the tin. Their ability to one shot is mitigated by their slow movement and attack speed. Barbs typically need help to be able to one-shot.
yeah if u hold distances but if u dont see it coming w haste invi and he's melee ur fked
At least a wizard using haste/invis combo to outmanuever me while choosing which spell to snipe me with and avoiding damage feels more fun to play into than a rogue just coming out of invis and 2-tapping me.
barbs are one of the fastest class in the game.
\ remove chestpiece and run people down with horsemans axe + rage ..
another thing that makes nonsense for me beside this oneshot meta its just the movement speed hahah like it has no sense for me some classes with bigger gear than cloth just catch people naked thats like wtf HAHAH
Here's my suggestion for the health
https://darkanddarker.featureupvote.com/suggestions/483802/increase-the-health-provided-by-strength-this-will-help-balance-damage-in-turn
You did not just say that barbs are one of the fastest class in the game, they're only fast because no chestpiece...
trust me i think wizard is omega busted, i really do, but i also do more dmg then him in a faster amount of time
That horseman's axe is the only valid gameplay option for Barb is sad. But even then you can still be countered by anything that immobilizes or slows you.
like i said , without chestpiece, its the best way to play it for the bonus perk
There are 4 classes that can move faster than barb without removing a chestpiece.
- Rogue, base and default.
- Bard, with any of their movement buff songs.
- Ranger, still has high base AGI
- Fighter, sprint duh.
brother barb with RAGE, stop questioning, im saying everything u need to know yet u question it knowing the answer
Once you get set the scaling for health you can look at DR options. % based DR is a horrible armor system. We should explore other DR systems like ablative and additive systems. The final result can be a mix of multiple of these.
I'm saying its wrong though, I can outrun barb on any of those classes even when they have rage. In a worst case scenario just removing your shirt while running, it literally takes 0 time and boosts your movement speed.
you really want a class like barb the most dmg class in the game to be able to outrun others as base speed? of course not. your lucky enough to have traits that allow you to outspeed for moments
I am taking into account their perks and skills.
its bad enough that it can be double buffed by bard and wizard, just to run 1v3
It's not about having the barb outrun others, it's about having some cons to mitigate the pros of the class.
its a hard thing to balance, i believe barb is a situational class
I mean if you wanna get realistic every class in the game is a game of rock paper scissors (except bard and maybe wizard who with high enough skill beat anyone)
Yeah but that assumes the players picked the right set of perks skills and spells to counter specific classes.
im pretty sure barb without chest piece, with proper perks to benefit it, and rage is the only good meta pick.
There are definitely some classes where it feels like they only have one good way to play them.
exactly
Though for most classes they still only have like 2 viable archetypes, wizard and bard being the exceptions, maybe cleric too.
Can't quarterstaves and spears also parry?
i played bard first time on goblin caves, i was spawn gear, dropped 3 kills by rushing them down with 4 bufffs... ahha that class is dumb as hell
i legit was 40% hp i got hit three times. by a ranger melee, it dealt no dmg to me brother, ended up getting 20 cobalt ore from him
Glad you like the class, I'm not touching it until they stop nerfing the fun out of it. Aside from that I thought I was going to main it.
noo dont get me wrong, i was testing it. i dont like the whole concept of playing music 70% of the time. but it is hella strong solo, and mega busted in a team
https://darkanddarker.featureupvote.com/suggestions/487976/problem-with-teamming-in-goblin-cave-voip-on-solo-map-should-not-be-available can you give your opinion about it?
i play ranger soo, its really not my thing
i have never seen anyone getting teamed up by 3 guys in goblin that´s crazy
I'm not against selfish bard, solo or in a team. They're just bent on fixing the class by nerfing it until it's no longer fun rather than creating some counter play or some compromises to mitigate bard's strengths.
bro today i went in goblin with my best eq for like 3k and 3 people just push me and killed me and split my loot together
there were saying in voip idc about teamming idc idc... etc
like its not 1 time i got killed by teamming people on solo map right..
that´s mad bro, i have never seen such, but i do think that is an extremely rare occasion right. its not fair to straight up ban such feature, its not like they feel safe, theyr voip buddys could always backstab them
but as ironmace has said, premeditated teaming is bannable, so if there is proof they were sniping into eachothers lobbys they can and will be banned
yee but the problem is that u cant do much about it they will do it propably again in next games aswell only what u can do is just do a ticket that do nothing tbh
Hey a lot of classes can use the wonderful weapon that is a quarterstaff. Historically it was one of the more common weapons to find people using too.
For most of history there wasn't a government ban on people owning private weapons. It has more to do with cheap materials, the ease of manufacture and the defensive nature of the weapon.
Who thought it was a good idea to let warlocks spam Curse of pain infinity its so disgusting devs please for the love of dark and darker change that ASAP !!!!
Spaming curse of pain has a price for the warlock. What's wrong with that?
disgusting geared bard opening up portal in 0.5 second after misplays, just tanking creeps. so stupid
For real can't they just limit the amount of potions you bring to the dungeon to 1 of each type (type, not rarity) per player? This would solve the goddamn "pharmacy bag" meta no?
make health you can heal back up to not disappear after standing up. I don't see the point in it disappearing besides making it more of a risk in sitting down when enemies might be around. but with how long the sitting and standing animation is I feel like you're already at a disadvantage. mostly just annoying to enter a room you think your safe in only to sit down and have a spider from across the room run on you and you loose all the health you could've healed because of it
there is no cost at all you can dodge it 30 times they hit it once and get all health back it is the most broken thing in the game and if you dont think so you havn't experienced it its the poorest mechanic in the game
-instead of banishing +3 all make it greens can drop up to +1 all, blues +2 and purples/legies up to +3, all with lower rates, so some equips can feel really unique and valuable
imagine complaining rogues are the obnly class that need nerfed
fix the damn PVE mobs hitting through the walls
Make a friends list. Create the ability to sort items in your inventory. Create the ability to "Sell All Trash Items" To the collector. These are low level dev tasks that would make us love you. Just fix the thing.
If the wall blocks my sword it should block the damn skeletons too!
At 4 health per cast, casting it 30 times before landing that's a total cost of 120, and they don't get MR against their spell casts. Either he's running immortal lament or he has tons of extra health. If he's running lament, he's dealing less damage but also you can probably 1 tap him.
Sounds like a good idea, submit it to the official site so we can vote it up.
https://darkanddarker.featureupvote.com/
The Ai isn't good enough to recognize that which would lead to a lot of cheesing.
no he is just geared brother trust me ive ran into a few time against GEARED warlocks in HR its impossible to play against the problem lies with them being able to cast infinitely legit doesnt matter if i dodge the spell 50 times and he is stuck in the storm cant catch him because he heas 30+ agi and hits one goblin or me with a spell and gets FULL HEALTH mean while chunks me for 1/4 its so disgusting and even if i managed to get into melee he goes invulnerable and gets away in storm its the only class that can legit solo hell bosses you cant tell me its balanced at all
I'm not saying it's balanced. However you'd be clearer if this was explained with less rage.
yes i am raging its disgusting
please bring back free high roller. now all the people that get gear of any type end up in full purples constantly and simply out number people. make a dungeon that has a high roller price and drops those rewards. but at lease have a mode that drops semi decent gear rather than the rare blue every so often. ruins has better drops than dungeons however you cant 3 stack in it anymore so its either dont play with friends or get dog loot when you have nothing. im not saying good loot shouldnt be worth it but high roller having the price makes it that the scaredy cats that dont wanna lose their kits just run around in free dungeons 2 tapping nakeds.
Maybe rightly so, but in your rage you've taken a handful of warlock features thinking it's a single problem. It seems to be the scaling for the self healing that you have issues with not the amount of spells cast.
nah, free high roller killed everything good about high roller and flooded the game with even more lootbloat
and what, to fill GC HR, a HR version of a lower effort casual dueling gamemode? just go to Crypts in US/EU servers like everyone else until they wise up and trim down the queues
nope i dont care about the healing i dont care about the blow of corruption i only care about them being able to cast a spell as many times as they want
But they can't cast it as much as they want, they don't have the health for it unless running lament in which cast they're likely sitting at 1hp.
im sorry but you are just wrong what other class do i have to dodge the same spell 15times ? get hit once then have to dodge another 15 like bruh
Bard has no limits on the number of times he plays his spells, not even a health cost.
bard doesn't have curse of pain.. or whatever its called
Yeah I don't think this is a problem. The self-heal maybe but the number of casts of that thing isn't.
lets agree to disagree
Sure we'll go with that.
Has anyone thought about a replay system at all; to store locally; maybe 12-24hr serverside storage? I think many of us wonder how inthe world we died to 1 thing or the other and such a thing would be good to not just see more aboutt he game, understand it deeper. But also assuage concerns about something being to powerful or a mechanic not working properly. What do you guys think chat?
I suggest they fix their god damn game with the disconnects. how's that? Can't wait for nexon to take this and make it perfect and that nexon execs sleep with ironmace wives
this bait is so weak even Ghost wouldn't fall for it
c'mon
WE NEED BIGGER STASH SIZES
No no, he'd fall for it.
Speak for yourself.
Achillies strike needs to be removed/reworked, its ability is good for the barb to fight long ranged opponants although it leads to the issue of characters that need to be close to fight being completely hopeless in a large amount of scenarios. (eg, fighter pushes -> gets hit -> can't run or damage, easily footstooled or just stalled out of weapon
The downside to barb is slow attack speed (most of the time) and being on average slower then 90% of the classes in most scenarios, there shouldn't be an option that completely negates its downside. (I think fighter dash should also be removed for a similar issue of being too viable for every scenario)
Anyways that's all 💋
archer skeli shoudnt aim for the head
Achilles strike when paired with a throwing axe can be used to get a lot of damage or force the opponent to stop moving, allowing the barbarian to get close
If the barbarian is already in melee combat, their two handed weapons are still slow enough to dodge or block effectively making achilles strike easier to avoid but extremely deadly if the barbarian managed to hit you with it
the only time it becomes a real issue comes when you consider the horseman axe (and to a lesser degree the hatchet)
the one handed barbarian weapons have enough speed that Achilles strike is no longer making up for a weakness of the barbarian but is instead amplifying the class's strength
with that said however, against ranged classes the barbarian still needs to make it to them which can be difficult, and for classes with access to shields a horseman axe is still very plausible to block
so in reality this combo is most effective against rogues, which is actually fine considering barbarians should probably be very effective against rogues
with all that said though, I do wish the two handed axes had a bit more going for them but horseman axe is just so much more flexible as weapons
tl;dr you generally should use a shield against barbarians especially against Achilles Strike, if you don't have a shield, you should avoid directly confronting barbarians
so other classes should just be able to run from them without them having any chance to get melee range ?
Axes/fists, I don't want my only option against a class to be going out of range just to avoid one attack which has an infinite usage time.
So I'm forced to bring a shield just to deal with one situation?
Screw two handed weapons, am I right?
I don't want my only option to fight other people to be drop your gear and use fists just to able to get close to them
You don't drop your gear and you can always pull out your weapon when you get close to range once you hit them with the strike, rage is a thing ya know?
I am talking about fighter
Longsword, Bardiche, Quarterstaff, Spear, and technically the flute can also block, shields are just more forgiving with their blocks
Yeah but how many times have you ever really seen anyone block with those minus longsword?
pretty dumb to remove +3 attributes from every piece of gear going forward and not wiping, now we have old pieces still in circulation which is crazy OP now
that's a player issue, not a game issue
It is a game issue if the ability to block with non-shields is horribly horrendous.
It seems like player issues when i have no problem dealing with that barb
you are unironically describing a skill issue
Plus fists and aim at legs = achillies strike still hits, shields obviously negate this but then we're back at square one with being forced to bring an item.
If they added a spell that one shots and the only counter was a single frame dodge, do you think that'd be an issue?
if players can manage to do reliably once they understand how then no it wouldn't be an issue.
what I'm saying is blocking with those weapons is not as hard as you are making out to be
Fine, so the counter to an infinitely lasting achillies strike is to block it when they can just be patient?
just bonk that barb in the face and kill it problem solved. IDK how to counter weakpoint attack either
Then they attack whilst you're and then it's practically KO
yes.
that would be the smart play on the barbarian's part assuming it is a situation where they aren't being pressured to retreat or push
So, it is an issue?
then go play barb shows us how you won't die to any players with it. If you really think there is no counter play to barbarian with achilles how do i manage to kill those ?
I usually don't die, I've only really screwed up to rogues and fighters with 60%+ phys reduction.
how is both parties having an option that keeps the fight in a neutral state an issue?
if neither players are being pressured to act, I don't see how not acting is a problem
Constant neutral is an issue.
If someone had the ability to stunlock perm but if they stopped at any moment they'd insta-die, that's constant neutral but also still an issue due to the fact it's stopping both players from actually doing anything meaningful in the game.
It'd just usually lead to a third-party, which is an unsolvable issue, but if a perm-neutral situation does happen it only benefits the third-party.
cave troll is the worst boss ever created come on, just run in circle around him and hit his bag of healt for 20min just for the zone to kill you.... And even if you kill him loot is 80% not worth it even with a luck potion
High roller cave troll is even easier
Make cleanse remove drunkenness' with ale to be more viable with teams.
being forced to stun someone or you instantly die is not a neutral state even if the stun does no damage and has no cooldown
one player (the person with the stun) is being pressured to keep the stun up or they die
your hyperbolic analogy doesn't work
fact, the barbarian could choose to go in and try to bypass the block
fact, the other person could choose to go in to force the barbarian to act
these are both very risky for the person initiating, yes, but both players can choose to progress the fight at any time, another discepency in your analogy
just gotta have a cleric perma healing you and its gg what ever you rocking
Well the analogy was hypothetical, still the barb should have other options to deal with ranged enemies as that's the main focus of the strike and if it isn't then it's simply just too strong.
I'm a heavy disliker of skills being forced due to the other options being worthless and this is a prime example of it even if it is counterable (even though the counter is stupid).
LFG, lvl 20 barb down for HR, hell, pvp; dm if you need one
So either buff all other barb skills in-order to be equal with the strike or simply nerf it.
also it's been 40 minutes and I needed to go like 10 minutes ago, sorry to cut the argument short.
Achiles Strike is designed to stop people from fleeing, either applying it range so you can get into your comfort zone as a barbarian, or in melee to force the person to contend you
those able to block can block the strike itself or if they are hit by it use their block to survive the follow up attacks, those unable to block are generally more mobile or have range and should look to keep good spacing and dodge any throwing axes
the ability's numbers should be under heavy scrutiny but its design is fine
and alright, have a nice time doing whatever it is you gotta go do :)
Get rid of rouge double jump. nothing like a rouge getting to an area that noone can reach and just sit there for the raid
Make the magic system logical
https://darkanddarker.featureupvote.com/suggestions/488022/let-everyone-choose-their-starter-weapon-from-the-options-available-to-their-cla let everyone choose their starter weapon
I think the double jump slow debuff should be a double jump cooldown instead. So you wouldnt be able to doublejump repeatedly instead of being slowed
goblin map has like 1 portal that spawns 1 second before the swarm kills you .... its literally dogshit after patch..... you kill every person and die to no portals
better off just going ruin and winnning 1v2 and taking one of the 300 portals then wasting gear to swarm deaths in goblin cave
They took the complete wrong direction with zap and made it completely unusable with low geared wizards and made it only strong with high geared ones (in goblin caves at least)
3 portals one stairs. 9 players.
1 portal spawns 3rd ring, 1 spawns 4th ring final spawns 5th ring. stairs open 3rd/4th ring. youre being skill gapped
how often dose it wipe?
Eventually
Please add the fists of justice gauntlets from regular show
Honestly cestuses would be cool
Maybe even an end-game quest item when they start making quests in 2043
Can there be an option to turn off automatically equipping the next slot in your toolbar. Ive been killed too many times for drinking a pot and being forced to take out another pot before I can run again because it slows my movement speed.
#MakeMerchantSellInfinitePots thanks 🙂
We had this once. It was terrible.
Genuinely the worst meta the game has ever seen.
Check it out and upvote if you agree that rupture should also still apply DoT effects on throwables if achilles does, or just remove them both from throwables, not one or the other.
Youtube links provided in the topic.
I don't want wipes every time they change a piece of gear, but I think something should be done about changing gear and then the old gear being much stronger as a result.
+3 attr change is a huge example of this.
People are scowering chats looking for +3s to make their builds with for thousands and thousands of gold. In reality when they changed it so that +3 can't exist anymore they should've just auto adjusted every existing +3 to +1.
This whole grandfathered gear situation will only get worse over time, and yeah it'll fix itself by the next wipe but assuming we're doing one every 6 months thats a long time to deal with the consequences of people hoarding unfair loot, even if you only come across it once in a blue moon.
Is their already an official suggestion to lower the effectiveness of wiz's haste+invis on other players (biggest offender here being barbarian)
a halfed duration would be amazing in that you would be more likely to actually hear them cast it before an invisble one shot machine just appears out of thin air
Get A MMR before all the virgins going full purple into goblin caves kill your game
I'm lvl7, how dafuq im gonna even compete
I've seen some talk on match making on gear with a score, but I don't think Item level match making is the way to go. A ranked system would probably be better. Be matched against people who have similar wins and losses, and those who WIN more get a boost of some kind, like loot you can open inside the tavern, that way it incentivizes people to try to win and get better, but also keeps people of different skill levels away from each other. I'm thinking similarly to something like Hearthstone.
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
These two links do NOT recommend second wind buffs.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
thats the easiest way to cheese the matchmaking, loose a bunch on white to get into the bot lobbies. theres little you can do with skill alone other than run away or get very lucky to kill and player thats 3-4 gear tiers above you
the major factor deciding fights is gear difference, this is not like eft that you can still kill a geared player with one headshot.\
Yes but I think it's better than limiting it to gear score alone as it would also be bad for noobies or those who are having a hard time. Also, when I talk about Hearthstone, there is two game modes. Casual (Which is everyone from any skill level plays at random) and Ranked (Which is where you get your better loot from if you do win more, and are placed at higher brackets next season as well with great incentivization to win.) Heck, you can put a lock on someone who is purposely dying over and over to get into weaker lobbies too. But in either case, I am trying to find a middle ground for those who are both yelling at each other "I hate geared" people vs "skill issue" people
again, if you get paired with ppl with similar gear, skill difference is what should make a fight. thats something you can have always with you and at the very least youll be able to survive more fights, and not get one shot by a barb or rogue that you cant literally do nothing about that.
its literally not worth it, skill gaping your sister every night, every game 1v3 much easier then goblin caves is my point like 2 portals and they spawn in the dumbest fucking spots like 3 floors anf its on one of 3 lvls why would anyone want that.... or you play 1v2 or 1v3 kill a group of shits crutching on being in a group and there are like 300 portals all over all game long easy to get away... or play goblin caves.... get greys unless your farming troll
get gud kiddo.
I think with the same wins and losses, you'll more than likely be paired with people with similar skills anyways. And if Barb and a Rogue is an issue with that.. then that's sort of a problem in itself.
all my games are ver geared people coming in to normal lobby and killing everyone. i wish they had a gear score system
your talking shit when your on twitch with a fake anime bot as the person lmfao hide some more
I mean.. I hope they get to that first.
a regu;ar gear rogue or barb is not, but when youre lvl7 and some dude just jump out of invis full purple theres literally nothing you can do to win that
Oh absolutely, I don't disagree! I don't feel great at the game and I will definitely get owned!
you sound mad. maybe put a little more time into getting better at the game and understanding the map design and less time baby raging when you get destroyed by a low level grey kitted cleric in goblin caves.
But I don't think it's that EXACT approach that would be best. Maybe you can mix the two together somehow? But in either case, I just want everyone to be able to enjoy the game, it's fun, and when I do win I feel great, but I recently feel like I have plateaued now.
i have never ddied to anything besides no portals and not being near the exit thats my point
thats literally a skill issue kiddo. portals are super easy to get on GC. just learn the map trash.
I make 100k a year and work full time I dont have hours a day to beat off in my moms basement and go on twitch with a fake female bot and pretend to be good at something lol
you dont make 100k a year, I probably pay more for my house then you do, aint a fake female bot, dont pretend to be good. I know im bad which is why I dont do High roller but atleast I know im better then a baby raging shitter like yourself
i mean shit dude im at work right now. while youre jacking off and crying over a video game
mhmmm i bet
sorry that you got shit on by your inability to understand basic map reading and map design that after a few runs of goblin caves you are unable to locate the portals or know how to traverse the map.
maybe your dad can beat it into you the same way he pounds your rear every night.
put back on that baseball cap to hide your balding head, and those baggy cloths to hide that extra weight, thats why your twitch name is not a real person. you are ashamed of who you really are. its ok.
lets go watch this guy and twitch and his 20 folowers
yep mhm. its okay kiddo I understand that youre inbred and think you are successful in life. go back to the basement.
Do we have a confirmation for removing the bad toolbelt changes?
none yet. whats wrong with the changes? I havent felt it being off.
ok balding chubby adult
the fact that you are this mad at me for saying you got skill gapped in goblin caves literally tells me and EVERYONE reaidng this convo that you are trash at the game and have no life lmfao. 100k a year my ass
For me it's the weird animation lock and pulling out the torch while I'm sneakily bandaging myself in a dark corner
Guys, can you take the arguments out of the suggestion? .. I mean, this is just a suggestion, but still! lol
im having fun. Idk why hes so angry but this is quite amusing while im drinking coffee on my break lmfao
AHAHA oh thats great
careful dont get your msg blocked for spam skilla!
How much you think I make? Let's play the money game.
yea buddy keep sitting in discord all day while never touching a girl in your life, to the point where the closest you ever got was your own twitch Ai bot who you made female for extra attention lol. hey guys come watch me on twitch! wait its a female anime bot? HUH? yea no thabnk you thats cringe.
More than 1. Less than 1 billion.
honestly havent seen you raging in chat over goblin caves so probably20 an hour 😄
That's less than a third of what I make. Some of us do work for a living, and lots of hours at that.
I mean I do work for a living, im making about 20 an hour which is around 150k a year. not a lot but if youre making 60 an hour im impressed what do you do for work?
yea i just worked 90 hours then some balding fem boy started to insult me when I make more money and have abs. just Don't like peasents breathing near me
The nuclear is quite literal in my name.
ahhh that makes sense lmfao.
u guys confused channel
good chat i subbed to your twitch
damn I guess all those selfies on my twitter with my almost shoulder blade length hair is balding. damn. stop raging over goblin caves and learn the map LMFAO.
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
These two links do NOT recommend second wind buffs.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
Like I get it skilla you have body dysmorphia and figure that working out non stop when youre not getting railed by your father is gonna make you feel better, but clearly its not.
Go outside, get some air, touch some grass. Maybe smoke a joint or have a smooth glass of whiskey. Attacking me for the fact that I enjoy using a vtuber model to stream so that I can have shit in my background that isnt TOS friendly is insane. You dying to not finding portals in goblin caves because you cannot learn the map layout after 2-3 runs and cant use your ears to locate the portals opening is quite literally a skill issue and not a game issue
I would like to see a revision on their skills, and not a nerf on their two best skills.
i am not asking for a nerf. why doesn't anyone actually read the post or what's in them
No no! I wasn't saying you did! I just hope if Devs are to read this, they don't think to nerf. I remember saying something about a spell in a different server, and then the dev was like "You're right. I'm going to nerf this ability."
It was for a game called Swords and Magic and Stuff. lol
I unironically want wizards to have like teleports and illusion and conjuration spells
Only so that the rest of the classes can be just as broken :V
I'd love to see that.
Check it out and upvote if you agree that rupture should also still apply DoT effects on throwables if achilles does, or just remove them both from throwables, not one or the other.
Youtube links provided in the topic.
my game crashes every game
Make double gate portals spawn at ruins, its that akward moment when you wanna leave the dungeon but you also wanna help your friend leave as well but maybe is not worth the risk cause you both may endup dying... (I digress). I wouldn`t make them all spawn as double gates, just follow the concept of crypt.
Decision making is a cool aspect of gates, as well as fighting true rooms of enemis to find the double gated portal could be. My 2 cents anyways.
its so stupid that Fighter's skill sprint gives more movement speed than Warlock's Phantomize ( About 6% ms diff) + additional during Phantomize Warlock gets 50% more magic dmg - even more stupid.
Maybe additional arrows and bolts should pierce him for extra 25 % damage?
Unless they changed it, two portals do spawn during final ring...
Most spells can't actually hit you during phantomise, the splash damage from fireball can get you but that's about it, anything that requires direct impact just sails through you
Yeah Achiles needs to get nerfed, wtf is that shit
Just opened my phone after work and this is what I seen. How many hours you working a year Jesus, i make a lil more than you and I’m not even seeing half that!!
Fighter needs some kind of change/buff as it has no place in the current meta and a majority of its skills and perks are useless. Toddfather has a video on this that covers this topic in its entirety. https://www.youtube.com/watch?v=P33_DXAOH9s

40 a week at just under 20 an hour , over 20 when nightshift like right now.
honestly my math is probably wrong I did it fast. lemme dbl check it now
dude how da fuck did I get 153k wtf did I type in
Redid the math cause IDK WTF i typed in previously. was doingsomething for work at the times o I have to assume I misplaced a number between the two so gonna have to redo some work .-. just under 30k a year which I dont see all of.
Add Javelins as another ranged option.
math doesn't math for me.... 20$/h is 41600$ a year. (52 weeks x 40 x 20) - people make some crazy math
oh yeah I guess 52 weeks i was doing it as 20x8= 160 x 14 (days) = 2240 x 12 months = 26880.
mental math when im doing other stuff is NOT my strong suit .-.
all good - my brain is just fart 😐
math is hard.
i wish there was an option to disable lobby sounds
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
I'm absolutely dying that you misread your income as being 6x what it actually is hahahaha
bruh I dont even pay attention to my income. I have enough disposable that I buy what I want when i want it and live fairly comfortably LMFAO
That's aight I once told someone I make in an hour what I make in a day on accident so I do feel with you the quick maffs failure
it is as it turns out, me inputting a number from work in the math and my income into the work I was doing... almost sent off a report with the entirely wrong numbers
remove bard, wizard, and blow of corruption. Thanks
petition for shaking fist ingame emote
yes
Day 2 of suggesting a trade channel here in discord
bolas and arrows should not be able to break doors
I agree or make it so player arrows can also break doors >:C
Auction House idea:
https://darkanddarker.featureupvote.com/suggestions/487024/auction-house
STOP THE GOBLIN MAGES HITTING THROUGH FUCKING WALLS bruh I was all the way at the centipede spawn under the goblin mage + health shrine in goblin caves. Got hit 2 times for 80% my hp and died. The mage was sitting near the health shrine just wall zapping me WTF
A ton of PvE can just hit through walls, it's kinda rediculous
I was slow move speed because I was bandaging from the first wallhack. Second one hit me all the way through the wall + floor combo absurd
they should add taking damage from standing on torches to stop people from cheesing hell
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
A good adjustment to bard would be after let's say 5 songs either in general or the same tune he needs to re-adjust his instruments. Than after that give him a perk where he does alilittle bonus dmg if he smacks someone with a lute, it re-tunes his instruments 🤣
It would be nice to be able to see party mates in your mini map, atleast for pvp fighting when alot is happening 
Check this out!! Thrown torches applying achilles still for barbs but not rupture for rogues!! Upvote to get this changed!!
Guys how do you feel about traps having a universal time to break? I don't think resourcefulness should be the determine factor
I think you should just be able to 1 or 2 hit them with melee/arrows to destroy them after activated.
As well has being able to attack it or throw shit at it to activate it
Make windlass able to break doors to give them a more utility aspect aswell
Don’t make every arrow break doors that wouldn’t make sense , also skeletons break doors with Swords we can’t do that ourselves and shouldn’t
Don't you hate it when someone joins your VC randomly without going through lfg to see what you're planning to do and what classes you're asking to play with, and you have to ask them to leave because they can't do what you're planning on doing? Or when you're trying to duo in the ruins, and someone joins the VC randomly and starts shouting slurs at you when you explain that you're only playing duos right now? Here's my suggestion to fix this issue. https://darkanddarker.featureupvote.com/suggestions/488128/random-vc-joiners-are-a-problem-that-needs-looking-at
Improve the Wizard hat, if its gnna have -5 movement and bad armor it needs more headshot reduction or an attribute bonus. I really want to wear it
some armor is not meant to be good
It's just there so you don't have negative armor, like the adventurer's tunic, cloth pants, ranger and rogue hoods, wanderer attire
fix the stutter when pulling out each different intrument, so many people having this
It's got an iconic look and there are very few helm options for Wizard, it should be viable to wear before green level. Currently equipping a white one is worse than having nothing
Personally I think they should make an even longer wizard hat that has +1 will on it and have that be something you can find
https://darkanddarker.featureupvote.com/suggestions/480844/we-need-to-talk-about-torches-theyre-worthless-if-you-already-have-some Torches should not show up in chests that need to be LOCKPICKED and they DEFINITELY shouldn't be on the ground in the troll's loot room
Like I used bard's opening song to open up a locked bronze chest WITH THE PERK THAT GIVES ME MORE LUCK and I looked inside... TORCH. Are you fucking kidding me? Imagine if someone used a lockpick on that.
The absolute bare minimum that should be in a chest is 1 silver coin
i didnt think abt that but I agree, should work like all the other traps in the game
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
randomize monster spawns, slow down the swarm, buff buffs, buff clarity potions, remove instruments as items and make "i" cycle instruments. leave the wizard alone, nerf hunting traps to not deal damage if you don't move.
I've made a suggestion regarding a recent change to the game that I find a bit questionable. Give it a vote and post a comment if you feel the same way 
https://darkanddarker.featureupvote.com/suggestions/488139/after-using-a-utility-item-you-will-automatically-grab-the-utility-item-in-the-n
remove redundant armor pieces that serve no purpose but to bloat loot pool
But but but my bard needs 3 funny helmet (which literally all have same base stats lmao)
elven bow of no counterplay
occultist tunic is also just frock
I want to suggest the removal of locking perks behind levels. Doesn't it make the user experience objectively worse?
Having to Regrind these perks and sink hours of our precious time with an unnecessary handicap benefits no one.
It has disincentivized me getting back into the game after a wipe, it disincentivizes me from playing more classes each wipe.
It feels like an absolute chore. Wouldn't it just be way more fun to always go in with full perks?
Who actually wants to play the game with less perks than the other players? It's hard enough for newer players, why make them tie their arms behind their back?
https://darkanddarker.featureupvote.com/suggestions/488162/removal-of-locked-perks
Silver coins material for craftin silver arrows and weapons against vampires and werewolves.
What you think about even more hardcore dungeon "Dragon nest" which would allot 4 peoples parties and no hell level ?
Add martial artist class. Specializes in hand combat or quarterstaffs. Perhaps a leg-sweep ability that can disorientate the opponent for a few seconds and has faster punching speed than other classes.
Make ur own discord ?
Bigger dungeons, harder enemies, magical doors which opens up after all monsters are dead in the room, more puzzle in rooms, more traps in rooms, mini bosses before bosses, darker dungeons n cave systems (more light torches by default set to OFF),
Real DnD - More pve - Little lesser pvp -
Make rogue a pve class, they steal in town from vendors, and players. (if they get caught it gives bad karma)
New system called: Karma system, bad karma means player killer, a theif forexample getting caught, or doing a quest from a vendor which gives you bad karma as a reward with a few other things.
Good karma, is helping players, doing quest's (for good karma) which gives good karma as rewards and other things. ect.
I love the DND stuff - but if you are looking for a pve experience, this is not your game. This is all around PVP and extraction
That s fine too i don't mind pvp im just sayin atm rogue kinda start to feels more of a pve class than a pvp. Donno if this is intentionally or. Because they have some plans with it i assume.
dnd pve = baulders gate

I mean we donno what is coming with these skills and vendor quest's ect. And i think devs want rogue to become more a pve class rather than a pvp. (Not saying it won't be able to do some pvp but just not as good as pve)
nothing will ever be PVE only
Did i say that? Sorry my mistake then. But i just mean that it feels they are trying to make it more of a pve class than a pvp. Not saying it can't pvp
These are great suggestions imo - once the DaD website is up and running you can post a suggestion on their board
yeah ? Devs want rouge to be pve rather than pvp ?
thats exactly what you fucking said my dude xD
nvm the suggestion board is working - https://darkanddarker.featureupvote.com/
Read my edited comment again 🙂
"edited"
Well it's not a suggestion that rogues should be pve class only xD
suggestion / new feature....
why is Ironmace leaving ranger as the only “straight dps” untouched with his damage, when he deals the most damage in the game with the least amount of effort? It just shouldn’t be fighters and rangers using ranger in high roller to win every lobby, it’s already old.
rangers are easy to kill as rouge, its just rock paper scissors
Well wizard has extremely limited range on his spells, with limited space for spells, where as ranger can walk in the dungeon with 100 arrows and keep going nuts
This game needs:
-Fighters to have a new perk that allows them to run Crossbows.
-Fighters to have Sprint nerfed to +30 flat speed with any metal plate armor on, but still +50 if no metal armor is used.
-Bard to have 30 seconds cooldown when casting music on an ally, per ally, per music piece.
-Warlock to have his Perks fixed and additional Perks/Skills/Magic.
-Warlock to have Blow of Corruption hard nerfed.
-Chain Lightning to be changed to a beam that can be channeled for up to 5 seconds, deals colossal damage to the initial target, and then less damage equally distributed to multiple targets.
-All Classes to be able to throw the Drum or hit with the Lute.
-All Bows/Crossbows to deal less weapon damage.
-All Arrows/Bolts to have weapon damage and rarities applied to them.
-Quarterstaff to have a buffed movement speed.
-Viking Sword to have a new attack pattern.
-Castillon Dagger to deal slightly more damage.
-Goblin Bolaslingers to throw at the feet instead of the head.
-Death Beetle slowdown stacking removed.
-Better Cave Troll loot.
Boom, better game.
Better for casuals, hardcore players and pros as a start.
fighters can use bows though ?
I don’t think fighter sprint needs to be nerfed it’s already not that great, and nobody is waiting 5 seconds for a chain lightning bro lol
@granite plinth I'd remove any ability for them to use Bows and relegate it to a perk.
@ruby pendant It's not 5 seconds of casting time, it's 5 seconds of channeling time, meaning you're holding that beam down for 5 seconds after casting for 2. Mid-ranged beam, though.
ahh i see what youer saying, yeah agreed
Just make a new spell instead of changing functionality of already great spell
We do not need a broken spell that can wipe even stacked teams.
i just hate bards, theyve literally ruined this game for me
Actually I think my nerf to Fighter using Bows might not be necessary since I'd be reworking how bows, crossbows and arrows work.
Fighter has shitty perks unless you run longsword anyways or naked fighter
Yea, Viking sword has the mace swing animation, wish it had something different
I think my changes would be a very fair start, especially the one with Bard, which really limits and makes him less braindead on teams while also not nerfing him on solos.
There is already "wtf"
the bard campfire spell, should only speed up campfire healing AT A CAMPFIRE, not act AS A CAMPFIRE
<.<
30 seconds of cooldown per musical piece, per piece, when casting per ally, would be an amazing nerf that makes it so that Bard can't spam anything to allies, but if he uses it on himself, no cooldown at all.
So yeah, it'd be up to 60 seconds of cooldown if cast on BOTH allies, per music piece, so players using them would have to think very wisely or they will get boned.
useles class, its like suggesting to remove bard
I could probably think of many other ideas that the developers really need to consider that I believe would be very great for all levels of play.
yeah ive had enough of the game where it is right now, im waiting on some changes
crazy idea - bard songs should affect ALL players in range
that would be recipe for chaos 
a fully boosted barbarian with cleric and bard can perfectly one shot anything I believe? and I love it
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
What if bard songs were, idk, 20% weaker but he had some resource (bardic inspiration) that made the effect of songs 50% stronger
He could still spam in an even weaker state and would have to manage his resources for pvp encounters
Things like:
-Lockpicks being single-stack, unlimited use items that have rarities to increase lockpicking speed and reduce skill check frequency.
-All two-handed weapons currently without M2s having an M2.
-Potions being reverted back to the previous state; the 2.0 state, not the 1.0 state.
-Bandages being changed to heal 25% of non-recoverable health if used after recoverable health.
-Quickshot being changed to deal 3 hits of 50% damage each.
-Ambush dealing 30% additional damage.
-Stealth having less footstep time but can allow you to not become visible when someone bumps into you.
-Invisibility actually resetting enemy placements back to normal instead of having them stick around.
-War Maul dealing damage to shielding enemies just to be extra terrifying.
-Weapons of 4 impact power or more penetrating vases and continuing their swing regardless.
-Weapons of 5 impact power or more penetrating boxes/barrels and continuing their swing regardless.
Standard Gear Dungeons for newer players to not get abused: https://darkanddarker.featureupvote.com/suggestions/488150/standard-gear-only-dungeons
These are all changes I feel benefit all levels of play.
And also a cast iron skillet as a weapon, just because it'd be hilarious.
and ranger must chop arrows 😄
What about cleric? they also should knee before him ?
you forgot to mention that Rogues should be removed from the game.
then you are in wrong place, its discussion place xD go post on page if you want just post
YOU BACK okay I need some HELP you never realized to MY IDEAS
What do you think about adding an item level system so if you go in grey/white/green stuff you won't meet blue+ gear and for the lobbies you can do like 0 - 100 lvl item / 100 - X lvl item, it might also improve the pvp in the high gear lobbies because they'll all be geared with the same rarity of items
it's not like everyday there are 10 people suggestion the same or similar. And it is still a dumb suggestion; could as well remove gear entirely from the game.
Bigger dungeons, harder enemies, magical doors which opens up after all monsters are dead in that room, more traps in rooms, mini bosses before actually bosses, darker dungeons n cave systems (more light torches by default set to OFF) (Or at least try it out as a test) -
New system called karma (Good karma means helping players ect, bad karma means killing players ect) - Quest from vendors - Which also could give bad/good karma rewards ect.
idk i was just thinking about this, i didn't read other suggestions but it might be a good option for the new players or if you want to get some loot in your stash
good suggestions just have a couple issues:
Lockpicks, I don't think they should be fully unlimited but should have a % of breaking, if you make them unlimited use their value will just drop to worthless over time.
Bandages- do you mean recover 25% of you total unrecoverable health or would recover 25% of the bandage total heal(so if bandage heals 10, 10/4 equals 2.5 unrecoverable hp?), but work on unrecoverable hp
Ambush doesnt need any buff it does plenty of damage already, if anything change some of the other perks to make other build more viable such has the rogue poison build
You should think this through. You are basically asking to remove gear and gear rarity from the game.
Bandages would only be where they recover 25% of the HP described on the item's description if used past recoverable health.
Ambush does 50% at the moment. I'm nerfing it to 30%.
it's not enough nerfing. Using Ambush should kill the Rogue himself instantly.
ahhhh, solid suggestions then.
had read that has buffing ambush by 30%
but instead of a nerf to it I would still rather first see a buff to their other perks and see how that could change perk selection, granted the 50% dmg I think wouldnt be ever a skip
I have a great suggestion:
Creating a Rogue and clicking into a game should automatically delete the whole account and ban the player permanently. This way you can filter out the rats from the playerbase.
Instead of doing this, put them into a lobby with only fellow rogues and replace all normal skeletons with red crossbow skeletons
I love it
hopefully this will be added this patch
nothing still being done about the ad's in trade channel selling gold, NICE....not even a report button
you can mute them, there has been action on these accounts you have to understand that they create new accounts everyday to spam
seeing them isn't the issue getting them out of the game and out of the economoy is the problem
problem is, to my knowledge, people buying gold arent getting banned so its just giving cheaters an income and another reason to be scumbags
also it takes 5 days for them to be able to type again in the trade channel after they make a new account having somoene just moderate that shit with players able to right click and report those spamming ad's in the channels, and yea people buying gold should be banned too .
but if they make accounts daily, lets say 5, they will have a continunal supply of mule/trade spam accounts, and it must be profitable
of course but why not add simple features that would combat it better and punish players who buy the gold as well
Set equipment restrictions for regular dungeons. You shouldn't be able to bring in anything higher than say blue equipment in.
instead of trying to set equipment restrictions and cry cuz ur getting destroyed by ppl who played the game more then you.
Voip on baseline, Ppl stop shooting naked on sights ( for 0 gain ?) the option to somehow visually see traitors ( so if any1 acts friendly and then stabs you, ucan "report", like the blue/orange name in trade), so theres consequences to the action
Just the last day ive tried to solo lvl cleric in crypts, i get killed on sight by ( surprise all rangers), 0 gain 0 threat, some ppl are friendly, but rangers always shoot on sight
petition for shaking fist ingame emote
Right? And where are they getting the gold?
who knows, whether its cheating or collectively farming together as an organization
There are obviously people selling it to them.
Dang I can make money? Sign me up
Fighter perks and skills are in a bad place, they're uninteresting and unused - there's a reason you only see fighters rocking shield and sword and using second wind and sprint 24/7. However, they're just the strongest skills fighters have. I propose that some perks and many skills need revised in order for fighter to enjoy more versatility in their choices.
https://darkanddarker.featureupvote.com/suggestions/487150/fighter-perk-revision
https://darkanddarker.featureupvote.com/suggestions/487153/fighter-skill-revision
They should make big updates and stop with so many hotfixes, what is the reaso to do it now and delay hours in it? Make a pbe or change something cuz this is too much
They’re in early early access, first month or so is going to be heavily focused on bug fixes and optimizations, responding to major game balance issues etc.
I’m positive they’re simultaneously working on new content and just aren’t ready to drop it yet.
like 5,30 hours this "hotfix" thats the thing i hate, im casual player atm, and always i can play w a friend its like 5 hours of hotfix so we cant play that day
Will you cut off your hands so these dumb suggestions stop getting typed up.
PLZ NERF BARD!!!! You can DO IT! You can??
yah I wish they did it like tarkov and gradually shut servers down for updating but keeping updated servers up so that the game doesn't really stop(or for a smaller ammount of time)
honestly, i get they have to fix shit. but do they really need to do it in the middle of the day, like 3 times a week. and now basically 6 hours ?
middle of the day in eu-na, it's currently 00:20 in korea so im fairly certain they would also like for this to be done already
Guys, I need help to push this suggestion, it is higly important and I believe everybody will agree with it!
Let us feed the bones we get as drop from skeletons to Otto before the match start !
See equipment of teammates in the Lobby:
https://darkanddarker.featureupvote.com/suggestions/487729/see-equipment-of-teammates-in-the-lobby
don't you think moving items in the same inventory or between inventories is a bit clunky? swapping them by dragging and dropping would improve it:
https://darkanddarker.featureupvote.com/suggestions/488243/swap-items-between-inventories
https://darkanddarker.featureupvote.com/suggestions/486581/remove-bard Here is my suggestion
you can already. go to the gathering hall doesnt madder what server and right click on there name
It's early access and there's a lot of changes happening. Even if things in game aren't changing much, the server side might. For example, they mentioned DDoS protection specifically. Not to mention the exponential growth of the game currently. That creates growing pains.
I imagine once the game is in a much better place and/or released then maintence will be much more streamlined/infrequent.
it's EA. constant patches is literally best case scenario
Im going to get flak for this but holy hell am i tired of the 'its early access' excuse. Yea no shit theres gonna be some growing pains, but the moment you start selling your product it should be held to a higher standard and people should be able to critizise it.
that's just an incorrect understanding of game development and what EA is
and of course people should criticize. but it has a standard of EA, not higher, cause it's EA
The game is way less buggy for me than it was in the playtests, I have not yet lost my earnings from a run due to a black screen error, this used to happen 2x daily during playtests, I'd say the game is much more polished but obviously has a long way to go
Here is my suggestion : https://darkanddarker.featureupvote.com/suggestions/486581/remove-bard#commentsDiv
I've made a suggestion regarding a recent change to the game that I find a bit questionable. Give it a vote and post a comment if you feel the same way fellow holders 
https://darkanddarker.featureupvote.com/suggestions/488139/after-using-a-utility-item-you-will-automatically-grab-the-utility-item-in-the-n
https://darkanddarker.featureupvote.com/suggestions/487024/auction-house
The Auction house would be a way to passively sell items and provide a much more convenient method of trading items while both online and offline. An item put up for auction in the auction house is locked away from the seller. Auctions can have a bid price, and a buyout price. The buyout is set by the seller. To auction an item costs the same as the trading fee 15g and does the trade automatically (Seller pays the auction fee only and no fee on the buyer, the fee is not refunded if the item does not sell). The Bidders can throw as much gold at the bid as they can afford and locks that gold from being used elsewhere until another buyer bids higher and the funds are sent back to the bidder. The auction house can be categorized by rarity/properties etc... similar to the trade chat, but has a defined list with current bid prices, bid time left, and the buyout price.
I've seen a similar system to this in other platforms and believe this could work especially well here.
I think they shuld make Wiz invizability only for wiz not for a team to prevent Inviz barb masacre 😄
https://darkanddarker.featureupvote.com/suggestions/487890/stealing-the-portal-scrolls
Disable a portal to collect a scroll fragment, once a game, collect quite a few of them ~7-10 to pay alchemist or fortune teller a ton of gold to craft a mobile escape portal scroll.
Players could use these as valuable trade pieces both fragments and complete scrolls so keys aren’t the only items used as trade costs.
that's stupid
Rogue main here and it definitely needs a nerf. It's obvious that rogue is the most versatile and overpowered class in the game, need to reduce its dmg to maybe 40-50% current value, and reduce invisibility to 5 seconds max OR a waaaay longer cd.
You misspelled ranger twice
i love ppl keep on asking to nerf sth that killed them, pathetic
Go play Mario kart
nerf turtle shell, its not fair that getting hit by that red thing. right kiddo
Nerf daedalus stormbow too easy to kill destroyer
Open chest spell…
stop this already. It's just so dump.
its crazy to me that this isnt an option and is just forced on everyone
yeah it apprears they didn't think that one through. I have no idea what they were on about that.