#suggestion-discussion
1 messages · Page 191 of 1
Shared stash for the love of God. Tired of selling epics for 50g instead of running them on my alt
you got 11 spells with over half are really good, if you don't know how to work with that idk what to tell you, when some classes don't have options
What did you want to give ranger some spells? Having different options to bring in makes the class less stale. Bringing in the same spells that only allow a specific playstyle over and over again is boring.
you just choose to run those specific spells kid, you got options and got buffs, and u still mad. idk what to say than skill issue
Yes because I'm going to want to dump my damaging spells to run only slow. How is that a skill issue? You're just a troll.
last time I checked, wizards mv is like 3rd without abilities
There's not much of a difference between the playstyle of a wizard who takes lightning strike over fireball. They're both blasting, and a wizard shouldn't be locked into just using damaging spells.
you got 4, non damage spells. if that's not enough, play cleric
Yoo where do i report a bug
They have 3 buffs and 1 debuff. How many buffs does bard have? How many does cleric cleric have?
Yelling "skills issue" isn't going to provide more gameplay diversity for a class.
is there a bug with the bard music?.... just doesnt play sometimes while hitting all notes
If you miss a note entitrely it cancels the song.
i have the perk on to miss a note but i just realized it matters how many notes are in the song
they need to add back gold for ante
That, but note skipping requires you to click early not ignore the note. If you fail at it, you'll get the playing crappy music text.
If you cancel a note late in the 'mercy time' of a previous note you can buffer yourself out of being able to hit the last note on some songs, causing it to fail.
They do, but they need to fix the over geared chad problem first. Duo queue isn't going to fix that.
Maybe bards and clerics having more buffs than wizards is very in line with their class fantasy 🤨
That's strange because a wizard having a lot of spell options to choose from and this across a wide variety of spell types is their class fantasy. Clerics and bards may have a lot of buffs, but wizards should have more spells overall, spread across damaging spells, buffs, debuffs, and utility spells. It's great that bards have 19 spells to choose from, and it's also great that those spells are mostly buffs, debuffs and utility with a splash of damage spells included. But Wizards should have as many or maybe more total spells to choose from even if a higher percentage of those spells are damage spells.
Suggestion for HR Duo Queue and a possible fix for Teaming in Goblin Caves:
https://darkanddarker.featureupvote.com/suggestions/484794/hr-duo-duo-in-crypts-or-goblin-caves
If you agree, let the devs know by upvoting the suggestion and even commenting your opinions on it, all your input is valuable!
Good luck in your dungeon delving! ❤️
Strange don’t remember asking 🤗
Anyone without a chest and legs on should take constant cold damage. Being naked should not be one of the best sets in the game.
Asking for what?
https://darkanddarker.featureupvote.com/suggestions/485201/healing-mechanics
TLDR; leave the longer potion timer, bring back healing tiers. Leave bandages as is. Fix the alchemists pricing. Slightly improve the potions spawn rate in chests and enemies for lesser health faster classes. improve surgical kit spawn rate in boxes and barrels for greater health classes that do break these more.
This suggestion is more in line with their goal of reducing the amount of consumables people bring in and need to carry around and help newer players not be at such a disadvantage, when they got rid of the tiers of health and made all potions a flat 15hp that is what they claimed the goal was
notice the cleric in the concept art could wear a hood
Give all armors a low flat damage reduction.
https://darkanddarker.featureupvote.com/suggestions/485201/healing-mechanics
TLDR; leave the longer potion timer, bring back healing tiers. Leave bandages as is. Fix the alchemists pricing. Slightly improve the potions spawn rate in chests and enemies for lesser health faster classes. improve surgical kit spawn rate in boxes and barrels for greater health classes that do break these more.
This suggestion is more in line with their goal of reducing the amount of consumables people bring in and need to carry around and help newer players not be at such a disadvantage, when they got rid of the tiers of health and made all potions a flat 15hp that is what they claimed the goal was
I was thinking the same thing, like a chilled effect where if you have no chest/leg armor on, you suffer a 20% movement slow. It's the only reason why people take off their armor anyways.
It would make gold useless and they would need to at least add a way to trade gear between your own characters otherwise any rare gear you find that you can't use would be pointless
being naked should give you a -20% attack speed/spell casting speed modifier for being cold or something.
@vestal trench yep, being naked and able to kite as a rogue or a ranger is nonsense
I don't think it needs to be a permanent effect, just add rooms where a chill is present or heat or other hazards that people who aren't naked don't have to worry about.
It should just apply bleed to every attack so being naked is properly ULTRA RISKY
also there could be a debuff of like -30%movement speed/attack speed/casting speed for staying in the same module for more than a couple minutes (not in inferno maybe) to stop rogues from sitting in the final circle and just waiting for someone to come open a portal and then getting a free kill.
that is just dumb many rooms take more than a couple minutes to clear and rogues whole thing is ambushing
No I disagree, if you take all armor off and run around naked, it's complete nonsense and it's an exploit in my opinion. they added a modifer so you take extra damage, but it doesn't address the fact that rogues don't care cause they go all in and stab you 20 times and hope you die first. they need an attack speed modifier.
Right, but it's better to give disadvantages than to just make you die outright. Besides it would conflict with existing mechanics like classes starting without boots or barbarians having that shirtless perk.
Just turn around and hit them. Unless you are a wizard or a ranger with bow out, naked rogues usually die much faster than they can kill you (if they have a good weapon maybe not but then they probably aren't naked)
Not possible if they're just poking you with hand crossbow and bleed.
YOOO!!! DaD does messages when they ban !!! THATS AWESOME!
then close the door lol, range is not something unique to rogues
Besides if you turn around you're usually dead because rogues stack massive damage and armor pen.
Turning around is the best thing you can do they do more damage to your back and they outrun you not turning around is literally just giving up
Rangers/Fighters(with weapon mastery on) should have an exclusive item "quiver" that goes in your cloak slot and has 3x4 slot to hold 3 stacks of arrows (3x15=45) or 6 slots of bolts (6x8=48), arrow max stack stays 15, bolt max stack reduced to 8) The quiver isn't mandatory to hold arrows/bolts but free's inventory space, and can have same stat bonus' as capes.
Can we get a award for reporting cheaters you ban? i mean 100G wouldnt be that bad considering i lost over 1k in items to this jerk.
They should just give you back any kits you lose to cheaters, honestly
yeh it's being done in cycle frontier, where you get refunded all your items you had equiped if you die to a cheater.
@mystic yoke would be nice as i just got the pop up saying this person was banned thank you for your report
I'm not saying to not turn around, but rather that you're dead before you do.
That's not been my experience. Usually I turn around right as I notice the damage, and they flee while I"m still at half health because rogues dont' like being looked at
I've had rogues tell me they can do 200 damage in one strike with a blue dagger and nothing else. Ignoring most damage reduction. ignoring 65% Damage reduction I think.
As tested on training dummies.
I gotta say, that sounds like complete BS since not even barbs with purple axes can hit those numbers with a headshot. I'd love to see the build though if it's real
That was prior to the recent nerf to weapons.
You should get a protection potion that absorbs 25 damage while opening a portal, if you cancel open, you lose the protection and take any damage it absorbed. rogues sitting in last circle waiting for someone to open a portal is lame.
Why don't you check for rogues while opening your portal?
Cause they have an ability called "hide" that makes them invisible and when they are invisible you can't see them. You also can't turn your head 180' and look behind you which is where they are coming from. Thanks for the suggestion though.
It's not exactly easy for rogues to predict the exact location a portal will open, wait there in shadows, and properly activate stealth at the right time... if you are getting consistently ambushed at portals then you are not situationally aware and opening without clearing anything.
If they take any damage it pops them out of hide. If you have any aoe abilities it's a quick check. Wizard also has an anti-stealth spell that's useful for that. If you don't have either of those things, some quick weapon swings where you'd think a rogue would commonly hide is not a bad thing, Also when you're opening a portal, try to keep your back to a wall to limit rogues sneaking up from behind.
Check at LEAST ten paces around portals if you cannot clearly see everything, that's how far rogues can move invisible with the stealth perk
You can also wait around for a minute if you think rogues are nearby but nobody else. The hide doesn't last forever, there are counterplays
Do factor in the +5% move speed perk in those 10 paces.
Lol plus my smoke bomb or caltrops depending on how I feel hide more or slow you by 50% for 3 seconds 8 times
getting one shotted is okay sometimes but when im level one trying out new characters and 6 out of the 8 lobbies i was in had at least 2 teams stacked to purple i feel like there should be a level bracket and or some sort of matchmaking balance.. unless there is?
Just report them all. Honestly. They either P2W or cheat at this point. And my reports are paying off so 1 of the 2 are true
REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME
lol someone got rogued on
I mean I would hope they aren't false bans that is always a factor but generally the false ban rates are minimal compared to actual bans
you might need to take a break bud
Allow us to swipe torches or throw them at zombie gas to make it explode
Something has to be done with the teaming that occurs in Goblin Caves. It makes the map unplayable pretty much as a solo dungeon b/c a single raid doesnt go by without people teaming. It makes it by far the least interesting dungeon. Maybe disable VOIP for that map?
I like it, makes the map really unpredictable. Is that person in a team? Do they want to team with me? Makes deciding to engage or not an interesting choice rather than a constant "yes"
- Arrows no longer apply a powerful slow effect, better than even ice bolt.
- Jumping while aiming now correctly applies the 1s movement speed debuff instead of completely bypassing it.
We believe Ranger will still be completely broken after these changes, but this might help a little.
Find a way to eliminate these “banks”
please make it so abilities used in the starter area dont count towards the actual dungeon cant tell you how many times as a fighter i've accidently hit E in that area and screw myself when the game starts
If it consumes the torch I've got no problem with it. Fire spells should do the same.
good idea, easy disarm but it consumes your torch. Fair trade and still gives a lot of value to the ranger who can shoot you while you spend time doing that
Switched my E to R because of my fat fingers lol
The explosion should be a sizable size and do a fair amount of damage. Ignite on a ranged weapon should as well. Could be funny to see rangers or classes with thrown weapons strategically detonate the clouds near other players. You'd also have to watch out before casting ignite on an ally while near those clouds.
detonating a cloud near other clouds would start a chain reaction.
Everyone is talking about nerfing ranger and maybe that’s fine but just slightly. But the good wizards rn delete rangers, cleric/fighter plate armor decimates us to the point where it’s an actual joke. Anyone annoyed at the fact that a horrible player can throw on some plate armor and grab a cleric and walk around the map Scott-free ? It needs another nerf. And cleric healing needs a nerf if we’re going to continue the slower healing/more hardcore meta!
ruins is awful give duos crypt
Hello warriors.
The only thing this game lacks to be popular is a friend list. This is the only thing missing at this stage of development and it is very important and urgent to do it. Thank you, good game to all and good luck.
PS: Otherwise I suggest dismemberment in ed issue and gameplay mechanics. That would be crazy 🙂 You have a wooden leg, +2 noise - 2 agi + 1 atk
you can already duo in crypts bro
you can even solo in them
Agreed, but I really want the whole ruins down into crypts down into inferno concept again.
you and everyone else that enjoyed it before the DoubleJump Nation attacked
I never minded double jump. I didn't like joining ruins, and sitting infront of stairs waiting for them to open for 4mins+ Also the chromatic post processing effect they added to crypt at the same time was horrible.
Have you ever played rogue? It’s a garbage class. You’ve just never played it so you don’t understand the mindset. It would help you with other classes and learning the hiding in this game. I play barbarian and I play it like a rogue and hide everywhere and one shot people from the shadows. I’m way worse than a rogue. Naked barbarian with a mallet one shotting you is going to become a problem
What do you think about returning the crypt max players to 16?
Buff skull key to always have a legendary item and 10% for a unique. It’s the rarest item in game and it gives a purple 95% of the time when used. Plus you have to risk the key. Pointless worthless placeholder for gold currently.
It would be a healthy change, especially if they consolidated the side queues together. Having the lobby scaled in such a way that it can be filled exclusively with 3stacks is problematic for lobby balance and makes the dungeon feel incredibly dead, since so much more of the dungeon is unoccupied at any given time and it depopulates much quicker.
i don't know what you are talking about a triple shot to the head still does 90%of my hp even with full plate ranger easly kills cleric if you just shoot run repeat and there is nothing they can do about it since they are so slow
Go to a door, close it, and rotate
I don't think having more unoccupied space is always a bad thing, but I liked how the variance of parties changed how concentrated or spread out the dungeon was. Also I really dislike spawning in the middle of the dungeon.
one can only hide from a ranger so long before the zone kills them
That's why you rotate so that the circle closes on them instead, and force them to come close. Don't fight rangers at range, it's literally in their name
People thinking rangers are broke when I was a full gear with 34 strength, headshot my fighter full gear and did 14 damage 💀💀💀
The only thing ranger is good at killing right now is wizards, it gets outclassed by everything else
no shit but it doesn't matter if they have zone and I am forced to come to them
It's not a bad thing, but in a dungeon that has those internal and very spread spawns it results in 2-3 groups being stuck chewing their way in from the far corner of the circle, 2-3 groups being spawned adjacent to eachother, and the rest being spaced apart waddling around the dark without ever seeing someone unless they intentionally play aggressively.
Blue Crypts did this much better, with teams being spread out in a snowflake pattern that had various outside connections between branches cut to encourage taking secret passages to the interior of the map or moving through/controlling chokes where the branches met.
You realize you are most likely using grey plate armor with no significant damage reduction or stats. High roller is what im talking about 60% damage reduction + cleric makes every class useless except wizard! Pay attention or your game is going to die 😊
If a ranger is doing 90% of ur hp to you from tripple shot, and ur playing fighter. Ur doing something wrong buddy
cleric not fighter
It’s the same thing, you wear the same armor, have the same damage reduction, have a shield, how are you getting tripple headshot in the first place?
they shoot me its pretty simple
Skill issue, anyone getting tripple headshot deserves to die
You should consider raising your shield and protecting your head
Or you should consider moving in any direction and stop pulling a rickon stark
then they just shoot my toes and runaway
Ah the infamous ranger toe shot doing 5 damage per hit
Shots to the limb do the least amount of damage. You can protect your head, watch them run away and reposition - or you can not, and just die. Clearly one is the better option lmao
Situational awareness helps a lot too, I honestly have a pretty hard time being shot by rangers before I know they are there
I feel like lock has never experienced running an actual gear set and uses a frock and chaperon on cleric
its not about the 5 damage its the slow that let's them run away and continue to shoot and if I run they just chase which is very easy for them to do as they are much quicker than me all I can do is try to hold a corner or a door and pray a exit spawns near me or they get bored and leave
calum you sound like youre compensating for something ripping on people for being bad at a video game 😂 its just a game dude no one cares that youre better
I’m only ripping on him because he’s crying about it when he has no knowledge on it
Honest advice, you should just play a bunch of ranger and pay attention whenever another squad kills you. Learn their tactics, then do what they do when you switch back and face a ranger again
then educate him instead of acting like being good at game means youre superior in some way lol
Trying to get a class nerfed because ur bad at the game is not smart and just annoying
Rangers are fine when its 3v3 I was just saying in a 1v1 cleric eats shit against ranger
Okay I will educate you @jade tartan ,take judgement, buy items with physical damage reduction
So play ranger and find a cleric. A good one will absolutely kill you. Note what they do, then do that
Just use judgment and literally run at them
:/ I know how to play cleric my guy im just saying if the ranger isn't braindead they easly win the fight which isn't a bad thing classes should have weaknesses and strengths
@analog barn and this is why I can’t educate him, there’s clearly some mental disability
lol
Is the melee combat going to get an overhaul in the future?
You play Ranger I’ll play cleric I’ll kill you every time
sure buddy
this is a really neat argument
The only way a ranger kills cleric 1v1 is if he steps in a trap
Have you tried using your legs to move away from the cleric its very effective
Yeah that’s when you press judgement and slow and get ran at
dont get into judgement range then
You are a bit delusional my friend, good luck with your cleric runs!
you just say that whenever I make a point instead of arguing against it but whatever have a nice day
90% of the map is close quarters with range to use judgment, I said that because ur dumb and I can’t argue with dumb
the cool thing about judgement is you can just walk backwards to avoid it
what you guys think if Ironmace would add an item that would help us finding blue or red portals?
Yall are just arguing to argue at this point 
The cool thing about arrows is you can just not get hit
Maybe on the final circle it would be nice if they appeared on the map
holding s is alot easier then hoping the ranger is bad at the videogame
Yeah what irritates me in this game is that sometimes.. you cant find the damn portal in HR. especially if the last circles are in the multi level floors. Adding such item could reduce cheaters who are using ESP to find portals, some of them use it because issues with portals is their main motive to use ESP
With all the talk about gear-based matchmaking, I have a suggestion. If they were to test it, I would say a good way to do it is to add a point value to each piece of gear and if the sum of the points exceeds a set limit then the player will only be allowed to join HR lobbies
I don’t think gear based match making will ever exist
I'm not sure it will either and I'm not even sure its a good idea
There’s no way to balance it at all since green items can outperform legendary items
https://darkanddarker.featureupvote.com/suggestions/484649/change-chorale-of-clarity-on-bard
big fan of this, infinite spells in combat are cancer
yeah the whole point of gear is to give you an advantage if everyone is equally juiced you might as well be running whites
there is a way.. greens should have weaker rolls than legendaries, ex: legendary could roll +3 but coulnd't roll +1.
meanwhile green could roll +1, with high rarity of +2 and could not roll +3
very good point
you guys arent understanding that as the game goes on, more players are simply going to just run tank fighter, cleric, and 1 DPS in norms and delete the entire lobby. its already happening. With the healing nerf, cleric needs a nerf. plate armor needs a slight tweak again. all im going to say!
even if they have weaker rolls, a pair of boots with +1 weapon damage is more valuable to someone like a rogue or ranger than purple boots with knowledge, magical interaction speed, etc anything that doesn't really benefit them
It’s risk to reward, there doesn’t need to be gear matchmaking
not much you can do against that having a tank dps and healer will always be good hopefully as they add more classes there will be more variation in what fills those roles
what they really need to fix is getting spellcaster rolls on non-spellcaster class gear
I've taken out teams like that a LOT with a party of all fighters. Honestly feels kind of easy, just close into melee and there's nothing they can do about it
Well, there are two solutions here: make certain items specifically designed for a class and lock the rolls that work for that class so that item cannot be rolled with something that does work for a different class.
But with that solution you are limiting options to players.
Some fighters like to stack all magical for crystal sword.
I need stash upgrade zzz already have 1 row of keys now
sure but there are some stats that are completely useless on some items
I am definitely not talking about a team of all fighter lol. Thats not hard at all. They have no DPS and no healer, so theyre just extremely slow and tanky. Im talking about a cheesy, extremely overpowered team composition right now. It requires just decent gear, and you dont have to be good at the game to push teams off of you
there's still a lot of rolls that "work" for the class but are pretty useless
I know... I'm saying that your "cheesy, extremely overpowered team composition" feels very easy for me to kill with my fighter friends.
https://darkanddarker.featureupvote.com/suggestions/485321/make-holy-light-into-a-heal-over-time cleric balance suggestion, in line with HP potion changes
i think this would be good as long as its not too long. i would say like 4-5s
just so pocket cleric is still viable
doing that would remove any clutch saves you can make as cleric which would kinda suck
youll still have lesser heal/protect/sanc
yeah i agree holy light is too op with the healing changes
@mystic yoke oh i see. interesting. hats off to you then. Only thing I can think about is once again, the plate armor point I am making. you guys can probably ignore the DPS entirely unless its a wizard, which was my original point! people were saying nerf ranger, but plate armor for fighters and clerics (mainly fighters) needs a slight reduction.
Yeah wizards are the biggest problem with an all fighter comp. If we don't play terrain and zone properly, we just die lol
i mean right now the only real dps are ranger wizard and maybe rogue and both wizard and rogue can get around armor pretty easily
there truly isnt a lot of rogues who can shred armor right now. There are some at the highest level. IMO right now its only wizard and thats a problem. I dont have a huge problem with wizards, because they are squishy and need to actually not take damage and have skill. And I am pretty sure ironmace buffed them again so they could work on specific spell-balancing.
also remember im talking about cleric healing mixed with tank fighter as a composition, mainly.
i think clerics heals should be nerfed if we are going to nerf healing ITEMS
plate armor still needs to be plate armor too. Im suggesting just a slight tweak, not a total nerf.
I think cleric heals are mostly fine right now since its the only real healer class but if they add another they definitely should nerf clerics healing
I would be fine with Cleric heals taking much longer to cast, honestly, leaving it for mostly out-of-combat use or emergency heals instead of spamming it every fight
oh god please we are already so slow with everything else at least let us have this
A message for all the fatherless dipshts that play on US EAST servers, teabagging means FRIENDLY, if you want to fight just fight, no need to be an honorless coward and lie, just fight my dude, it's a pvp game not 4D chess ur not smart for fake teabagging.
lol
I think an auto queue system for duos or trios would be pog so people don't need to search around for other people
I guess, I just find proactive defense to be much more interesting gameplay loop than retroactive healing. Clerics should be rewarded for their skill in anticipating and mitigating damage, healing everything after it's already happened just feels boring
Might help with your ranger problem if you could bubble yourself and not get slowed from their shots in the first place, for example, instead of healing it after they have slowed you
Yea honestly cleric heals are mostly fine but ironmace nerfed healing items into the ground and their reasoning was that they wanted the game to be more punishing/hardcore/slow to recover in the dungeon. So cleric spamming heals and popping clarity potions like candy isnt balanced right now. Im sorry but its not. That being said @mystic yoke that would be a good idea. Casting speed nerf for heals would help a lot. I might not be typing right now if I wasnt constantly witnessing tank fighter getting spam healed by cleric hiding behind the wall every single raid lol.
Sup
some kind of very short lasting (0.5-1s) shield bubble thing so you would have to time the casts with the enemy's swings would be cool
I think ranger is fine enough in 3v3 its just the solo ranger vs solo cleric that kinda sucks which is fine cleric should be weak to range
Making the game slower and more punishing is so cringe while having pubg circles
I guess developers wants us to use ranger in every comp to skip every pve encounter and take less hits in pvp
I died so many times to the mobs because the circle keeps spawning on the other side of the map
It's actually a trolling if you play highroller and have no ranger in team to kill mobs on inferno floor
ranger could definitely have some triple shot/hunting trap nerfs or something. team composition needs to be a factor in a game like this, but balance is also needed.
I think healing change needs to be reverted and more time per round provided
Rangers weren't that broken before the healing change but now it's just a pure meta if you want to actually make gold from raids
taking away ranger self-heals would be cool if they wont revert the healing item nerf, but they would need to nerf cleric heals as well. or cleric just basically gets a buff
Nerfing healing into the ground is just going to kill the game completely
It's so fun to waste 2 minutes trying to heal barbarian with bandages and pots
yea seems like its just forcing people to play different classes
Literally every hit is like -60 gold
Half of my inventory filled with healing and i can't make normal money
I make like max 200 gold per match and then lose 1k+ gearset to the bullshit
never died in pvp today only to pve
Also i have to find surgicals before i can actually go geared it's so dumb
The game is impossible without a cleric+ranger in your team rn
should healing be percentage based? Since all classes have different health it would be a good way for everyone to heal about the same amount.
And ghost king is pretty much unkillable without a cleric as well
Because you just cant outheal his damage with pots anymore
seems like the general consensus around here is that we would actually be ok with significant healing if we slowed it down and met at a happy medium. We do not have balance right now. And we do not have significant healing right now with regular, readily-available healing items (potions, bandages). We only have significant heals with a cleric. If cleric healed slower it wouldnt be so hard to win a fight without one. If we increased the amount of healing done, even if the potions healed slower, we would be ok with that right? I think that may be the answer to a lot of problems. Percentage-based healing is an interesting idea too.
this ties into ranger getting a self-heals nerf too. which may be needed
Before making these changes they should try to get rid of the pubg circles
Ranger heals are fine as they are, since they're essentially a channel with capped uses.
But this guy's onto something we've been saying since the original playtests: The circle mechanic needs work, or to be completely replaced.
yea ranger heals i could go either way on. doesnt matter that much, especially if all classes had some significant amount of healing
It makes no sense how they want the game to be slower but punishing for being slow at the same time
Dungeon speedrunner no damage any percent
the circle keeps the tension though. I still think significant healing, albeit slower healing, would help this too. it would reward good players in their positioning, fighting, rotations, etc. it would stop rewarding cheesy team comps, and it would help new players recover health. its probably misery right now for them
We really need Floor 1/Forgotten Castle to be added to Crypts. Starting halfway through the Low Roller progression and being able to get up to purple loot and extract on the same map goes against everything the game's trying to do.
RN positioning is pretty much is just holding a door with a ranger and cleric with earthquake
If you get unlucky with the ring you die
Ah yes i almost forgot beartraps
Plus if you initiate a melee fight you just get 3rd partied almost every time
ratting is a pure meta rn
Unless you have a ranged weapon and can do damage from miles away without pushing and putting yourself in disposition
It seems like developers are fans of the ranged combat
Not sure if I agree. Fighting for your position is needed, knowing when you are being pinched, recognizing if your fight is drawn out for too long, resetting the fight, rotating, re-engaging, is all a skillful thing. This is a skill. The healing balances we have been discussing would help pro-active players win fights and fight for positions. Allow people to significantly heal without a cleric in a 3 man or nerf the cleric healing slightly. Both need to happen imo. I think healing speed right now would be fine if we had proper healing AMOUNTS. Being a barb right now is pure misery. Cleric healing needs to be significant to want to play the class, but NEEDS to be balanced. A healing speed nerf, capacity nerf, or recharge time nerf could help too. Also, as a ranger, I wouldnt care if they removed traps completely! Ranger is good still.
REMOVE THE ABILITY TO MOVE WHILE INVIS CANGE MY MIND
This is just straight up wrong.
Ah yes just get 1 million dps and skip all the mechanics i forgot
Lmao. You actually know nothing. Going too fast is suicide
What do i need to know how to run around the boss for 6 minutes trying to heal the damage from 1 singular mistake?
Only damage you take from that boss is screams. And bandages are perfectly fine
Or get ranger in your team tell him to stay at the doors and shoot?
Ranger can self heal, wl can heal, bard will give plenty of healomg
You only struggle if you get hit by jump thats it
So basically you are saying that we have no right to make mistake except taking the guaranteed damage from the scream?
When the lich is just twice as easier than a ghost king?
Even if you make mistakes, someone healthy takes aggro and you bandage
Tell me why most of the players just farming lich and skipping ghost king?
Because of the oneshot mechanic and janky puddles??
Yep exactly + the guaranteed damage from the scream on every teammate
Bro I'm not arguing that ghost King is more dangerous, bit saying you need a cleric is just dumb as hell
Well ok you dont need cleric if you are taking like 7 minutes to kill him
But when you actually have some dps and he screams twice its dumb
Try to outheal that
It's really not bad
Not bad getting 50% of the health being taken only because he screams twice?
I think making the heals better again would make more sense than nerfing cleric currently unless they add another class that focuses on healing more than cleric in which case nerfing clerics heals makes more than enough sense. If you make all the heals bad it just puts any team third partying in an even stronger position which sucks losing all the loot you just earned because another team walked into you just as the fight ended is never fun and without quick healing there is no chance in fighting them off your only option is to run
50% on squishy clases...
A boss being hard? Imagine
They should make Cleric heals over time, it's dumb that a cleric could spam heals on a player and make him immortal
That can be healed pretty quickly with pots and bandages
A boss having guaranteed damage imagine
they just need to nerf clarity pots like they did with healing pots
Oh no... some comps are better than others at certain things
you arent wrong, maybe a slight nerf. either clarity potions or yea over-time healing. like a ticking heal instead of an instant heal. so you cant instantly win an even fight
That doesn't solve the issue of Cleric refilling full health to a player in 2 seconds
Who would thought bringing 3 barbs into boss would be harder...
i would be so down with leaving cleric alone and making his heal more like a campfire
I do think cleric needs to either focus on healing or damage more but you can't really touch the healing until there is another class that can fill the clerics role or they would need to buff pots and bandages again
If you don't like cleric, bring bard. If you don't like either, bring warlock or ranger. All do fine with boss
Yea but Im not a player who lacks a cleric, i play with a very good cleric. its super broken right now just having one. its required in a team comp. there isnt another class right now to fill the role. Cleric focusing on one or the other is a good idea. Cleric having ticking heals instead of instant re-gain on health is the BEST idea. Buffing healing item amounts is needed regardless
Emote to lay down as a skeleton before it araises (This way you can trick ppl with skeleton skin)
Ticking heals means that clerics would then be able to heal right before the fight and go in with the fighter which would be quite scary
Cleric is absolutely not required. Bard is also a very good support. We run wizard, bard, ranger/rouge and do fine
true but make the heal stop when he reaches full. is he going into a fight with half health? his second wind will recover that quickly. then your heal stops ticking pretty much
@dim geode yes, but the bard has been tweaked down recently, its extremely skillful, cannot instantly heal someone to full health, and cannot deck himself out in rubysilver plate armor lol.
i don't know adding ticking heals sounds like you are just trying to slowly turn cleric into mercy which I don't quite like
@thorn cedar yea im not 100% sold on the idea. I would probably try nerfing clarity potions and buffing healing items before that. Ticking heals up until full would be playable though at least
Damn there's another lock, what up brother
yeah maybe a cooldown on holylight would work? Just a couple seconds so the cleric has to do something else first before charging up another holy light
Our wizard sees cleric in rubysilver and its free loot
the sky my friend
Would making highroller only available after a hell run work? Going deeper and deeper into the dungeon?
nothing makes me run faster than hearing a wizards charge chain lightning lol
@dim geode you run a good team comp, wizard, bard, all extremely skillful. Wizard is extremely squishy and needs good positioning, awareness, movement, and pure skill. Geared rangers can 1 -2 shot him. You guys are basically skill-issuing people and are a good team. nothing wrong with that. the problem is the only counter right now to pretty much everything armor is a good wizard
Maybe cooldown on holy light and lesser heal, or maybe negative status to players which prevents healing from magical sources for x seconds
cooldowns on holy light and lesser heal would work but it would need to be very slight so it doesnt kill the class
maybe they already have the status effect from gob mage
The nerf to clarity potion will do nothing, the problem is instant healing to full, if a cleric can heal a player up to max 4 times in a fight it's like playing 3v7
a nerf to clarity pot would mean they wouldn't have max holylight at all times and actually would mean you have to use them sparingly
Clarity potion tickels holy light replenishment lol
If you’re not jumping straight on the cleric heal bot when the fight starts you’re doing it wrong.
Biggest problem (I'm not sure with nerfs/rebuff recently) was protection
Yes but it does nothing to the power of the Cleric for 1 fight, it is noticeable only if you take multiple fights in a row
Add friends list.
It's a fast easily replenished spell that literally kept people invulnerable to physical
Can we get a shared stash plz
They nerfed the shit out of protection by not making it scale with magic dmg bonus but it’s still pretty strong
Some buffs need to be reworked completely, like for example Aria of Alacrity and Beats of Alacrity, that's an overlap, it shouldn't be possible to have both
i still do think a cooldown on holylight or something is needed
Wasn't sure if it got rebuffed with changes but good. Was very problematic
It's crazy how they talked about nerfing heals but didn't touch the Cleric
Unless you have insane knowledge, holy light is way too slow in a high damage slug fest
I prefer pharmacy bag meta instead of being forced to play with a Cleric
most of the balancing problems happen in the high geared end of the game
" taking damage in the dungeon should have a high cost. In general" Meanwhile Cleric go Brrrrr
It feels like nobody has played cleric if they think your spells come back instantly from clairty
My main accounts a cleric, having a bard or using the occasional campfire makes you feel like you got infinite heals as they regen between fights
I don’t think cleric is a necessity even though it makes the game a lot easier. Me and my squad have been running rogue/bard/fighter for the last 2 days and haven’t died once. I honestly think all the bard buffs are way more op than anything the cleric has. Bard also has debuffs to enemy prot which makes barbs/fighters way easier to delete.
they don't but my point was they are trying stop people from bringing half an inventory of heals and whatnot but they didn't touch clarity pots which was half the problem
Bard is a separate issue. I agree chorale is its own issue, but also bard does most of the bulk healing in between
They do if you stack spell memory
bard songs should have charges and remove clairty would slow the bard playstyle down
Nah clarity and tranquility should be much weaker while active, but mich stronger if the party is resting in my opinion
Yeah either charges or diminishing returns the more you use a song.
adding charges would be kinda yikes at most they need to add a cooldown
Agreed
would make it so you have to actually time your buffs and not just spam every buff you could still recover songs with sitting and clarity pots
Cooldown on buff that lasts 120 sec is useless anyway, cooldown on short duration songs? Sure
I mean bards whole thing is instead of charges you have to do a minigame instead
Maybe give charges to instruments, like drum have 3 "ammo" and consume them every song and they just recharge overtime
thats just a cooldown...
Bard buffs really are not a problem in itself.. they just need to softcap some combination buffs with other classes
if they added a max buff cap it would help
Yeah but on instruments, like if you play beats of alacrity, rousing rhythms and accelerando no more drum for the fight
though they would need to change some abilities from being buffs like holy aura probably
Max buff cap is just janky
meh it would make it so you actually need to choose what buffs you want to have in the moment and add some strategy to it instead of just cycling through everything
PLEASE MAKE LOTUS STORM AND EARTHQUAKE CAST SIMILAR TO HOLY STRIKE TOOOOOOO MANY TIMES I MISS THOSE SPELLS BECAUSE THERE IS JUST TOOO FINE OF A LINE TO ACTUALLY GET IT TO CAST PROPERLY
They are basically the same as holystrike already tho?
no they aren't they cast entirely different in example you can move with holy strike and cast you have to stand compeltely still to get earthquake and lotus storm to cast properly
yeah thats what makes the spells balanced
what makes the spells balanced is the cost definetly not the fineky spell cast
2 charge high knowledge cost. You shouldn't have to be completely still for a already LONG cast time for a skill that is meant to zone
i mean they could just make it so you move very very slowly as you cast it I guess but its not that tricky just take your hand off wads before you cast if you are having trouble
the devs definetly didnt make the skill thinking that
success rate of holy strike compared to earthquake or lotus storm should be slightly adjusted
sure like I said they could just take your movement away at the cast but its really not that bad
yeah but quality of life change forsure
definitely but there are bigger things they need to deal with first
def not looking for a major change to the animation just something to increase chances of it actually going off
I think it could be a good idea to make high roller cost gold to enter at 15 and become free at 20. Right now there isn't really a noticeable benefit to hitting level 20 and with this it could become the goal that really makes you push for that lvl 20 goal. That and with high roller just flat out being fee it feels way to easy to just hit 15 and grind with base gear till you either get great drops or get lucky and get out and it seems to be slowing down the player trade economy.
they also need to make smite easier to activate right now it fails to proc all the time
Gear based match making needs to be a thing
Gob caves should be default loadout only
Nerf bard ranged options, he shouldn't have close to EVERY FUCKING RANGED OPTION IN THE GAME. Drums, knives, fransica axes, all crossbows????
it would be nice in the trading hall if you could temporarily mute people or the items theyre linking so they stop popping up without needing to outright block them
Why do I keep dying through the fucking walls every single man PLEASE. it's a ginamours thick wall and the little MOSQUITO IS POISONING ME through the wall, also arrows from archers, spear mob EVERYTHING PLEASE FIX it's top priority this shit
ADD FEES BACK TO ANTE
Yerr
https://darkanddarker.featureupvote.com/suggestions/481826/get-rid-of-movement-speed-penalty-when-getting-hit-by-bows-or-crossbows this is necessary to balance ranger
[Bard Perk Reworks]
- Dancing Feet; Removes movement speed reduction on instruments (instead of +10 movement speed as that's garbage and therefore why it's not used).
- Jolly Time; Drinking Ale heals 5 HP per Rarity Level (for a Max of 35 drinking a Unique Ale) and gives 10 Movement Speed while Drunk (This is mostly to make it an option that people might actually use, currently it's not worth it due to the visual effect being a problem).
- Reinforced Instruments; 50% Increase Weapon Damage Bonus when attacking with a Musical Instrument. Parry damage with Instruments is increased by an additional 50%. (This just adds on the Parry text)
- War Song; Doesn't affect allies only affects yourself currently. Change it to affect everyone.
Thoughts?
didnt play much this time around thought ill go in.... only up against blues purp. Gear based needs to be a thing imo.
fix portals i killed cave troll was in a blue portal and got killed while in the portal
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺 Ⓜ️ 🇦 🇰 🇪
🇮 🇹
🇪 🇦 🇸 🇾
Ruins need loot buff, and maybe some more lighting, it really favors rat rogues and rangers a bit much, im not making any money with my duo on this map
You guys need to do something about teaming. I just ran into a 4 man squad on ruins lmao. 4 people chasing me down
High roller gobelin cave could be good.
Cant wait to see in patchnotes, Ranger:
Removed
I rather run duo in crypts and risk running into three people than play ruins.
Anyone else got disconnected and banned for no reason? this is kinda upsetting..
yup just got hit with a 24h ban! on a friday night! 😄
Warsong doesn't affect alles? eep.
That said, I use Dancing feet and the different instruments have different movement speed penalties for a reason. If a perk completely removed them it would become a mandatory perk.
I'd make Storyteller have a global range, or at least drastically increase it. I'd also increase the range of Song of silence and Lament of Languor so that I can reach their back line from immediately behind my front line.
Making the stash complicated and clunky isn't gameplay, just go play tetris if you want that pullshit. Give us a sort button, even pig-headed nikita finally added one after so many people asked for it
i dont get it are you with me or against me
agree with, worded it like an idiot
more of a vent, I see a lot of people on the forums who thing jank is gameplay
Im going to be very dissapointed if their dev philosophy goes the BSG route, making the game smooth and intuitive is very important to keeping the community fresh with new players and to not frustrate veteran players with QOL stuff that should have been added back in beta
Stash Tetris TM doesn't contribute to the skill ceiling
Most of these are cancerous for solo bard, the war song change is good though
We need to have the leaderboard back, I don’t need special loot or anything from HR or normal runs… I want my stats tracked and to see who I’m better than. It’s make the game more competitive and have more replay ability
for the love of god nerf warlock im a lvl 20 barb playing goblin caves and the past three runs ive been one shot by naked warlocks edit: i just watched the warlock that killed me two shot a geared fighter
WHY DO RANGERS HAVE HIT PUNCH WITHOUT CRIPPLING SHOT!?!?!?
So friggin annoying. Even without crippling shot you get slowed...
and they're RANGED!! Why not just let me stun a enemy in place if I'm melee in that case.
Anyone make a suggestion about the Bard item bloat? Leather Chausses and Bardic Pants are just Cloth Pants except Bard only. Wanderer Outfit and Troubadour outfit are the same and entirely useless compared to even padded tunic. All of Bard's 3 hats are exactly the same as each other. Why does Bard get so many redundant items that are restricted to only this class?
Can we have a boxer perk where you are not allowed to equip any weapons and you punch straight instead of the hooks and maybe increased movementspeed/attackspeed?
It would be better to remove all of this gear except for the hats I guess. They have no reason to exist at the moment
literaly
barbarians need a way to close the distance between ranged putting weapons away makes ranged classes run tp fast they can never be hit
just refreshing "up vote this please"
https://darkanddarker.featureupvote.com/suggestions/485253/gold-reimbursement-or-something-when-banning-someone-i-report
There are many people that enter Trade post without having 15g fee for trading. I think there should be a warn for people who doesn't have 15g in stash that they can't sell or buy an item.
Requesting a "sell all jewelry" button of some kind when selling to the collector that moves all sellable items into the slots at the same time.

ive starting to seen multiple times 2 sets of players que sniping each other on solo dungeons, would it be possible what if they make that players cant match each other more than 1 time
Just queued a high roller with my teammates and spawned separately and on solo teams, THIS NEEDS TO BE FIXED, pls submits reports
what about "singer fatugue" the faster you play the instuments the slower or less quality the buffs become
Money brought into the dungeon should accrue interest so that people come in with fat stacks
I came up with some modifiers/enchantments; thoughts?
[Reserved Modifiers]
These modifiers I feel are the most simple and least disruptive to the existing game balance of my ideas. They impact the game the least; the stacking of them could cause some problems for some of them however hence me being reserved with the max rolls.
- Thrown Weapon Damage +X; This is weapon damage but only for Thrown Weapons. Rolls 1-2.
- Luck +X; This provides Luck directly. Rolls 1-5.
- Skill Damage +X; This is similar to Weapon damage but instead it's just damage from your skills. Rolls 1-2.
- Imbue Magic Damage +X; This gives the ablity for the weapon in your hand to inflict Magic Damage, the amount is equal to X. Can only roll 1.
- Inherent Item Attributes +X; Increases the inherent stat(s) on the piece of gear it's rolled on by X. Rolls 1-2. Example: Riveted Gloves have +1 Strength by default. If the Riveted Gloves had "Inherent Item Attributes +2" it would increase the +1 Strength on the Gloves to +3.
[Risky Modifiers]
These modifiers I decided to experiment with a little bit and could end up causing problems for balancing. The ideas themselves however felt too interesting to not put forward for consideration.
- Reserve Enemy HP X%; When dealing damage to an enemy and their remaining HP is equal to or less than X% then they die. This modifier is NOT additive or multiplicative and does not stack (So if you have 2 pieces of gear with Reserve Enemy HP X% it will use whichever modifier has a higher X% and the other will do nothing). Rolls 1-5%.
- Cumulative Damage Reduction +X%; Each time you take damage, you gain this much Damage Reduction for 4 seconds; If you take damage again during the 4 seconds the buff will refresh and gain another stack of the buff. If the duration runs out all stacks fall off. While under the effect of the buff there is a visual effect. Rolls 0.5-1%.
- Nullify <Debuff> X%; When a debuff is applied to you there is an X% chance to have it immediately fall off. Rolls 1-2%.
- Replicate <Buff> X%; When taking damage from an opponent, you have an X% chance to gain a duplicate of their buffs (including how much time is left on the buff). Rolls 1-2%.
- Untouched <Consumable> X%; This provides a chance to NOT use up an item. Rolls a random consumable (Including Thrown Weapons) and Rolls 1-2.5%. Example: If you have "Untouched Protection Potion 1%" you have a 1% chance upon drinking a Protection Potion to keep it instead of it being used up.
i SUGGEST someone makes an announcement about the giant ban wave against non-cheaters. is that too much to ask?
They've been improving their anti-cheat each update.
thank you for the pointless comment
Did you or someone you know get banned in said ban wave? if not, how do you know the given people were in fact not cheaters?
yes i got banned and its all anyone is talking about in general. it happened on a mass scale
I mean they've only banned me on accounts I've cheated on, so they're doing something right.
(The joke is that I've not been banned.)
bruh moment
ok well there are hundreds or thousands of players who have paid for their game and didnt cheat and are getting banned with no comment from the devs. but again thank you for the useless comment
If you've been banned incorrectly, contact support. Assuming you're not just covering your butt after getting caught here, they're just as eager as you to fix the problem.
thats where my concern is. they havent said anything about this and its been hours with countless people complaining about it. cheaters dont cry about getting banned they make new accounts and cheat again.
I assure you, many cheaters cry and try to subvert their chosen game's attempts to maintain integrity.
Again, if this is genuine, reach out to them. It's early access, hiccups are to be expected.
thats not true, cheaters will definitely try to convince people they are innocent even after getting caught
granted innocent people will also do the same, but there is good reason to believe that not everyone complaining is a cheater
to people calling them out on cheats in game maybe??? idk im assuming everything because im not a cheater. just very frustrated because i wanna play this game really bad and i got banned for something i didnt do. just upset
there are countless examples of cheaters doubling down on their lies after being caught in esports and the speedrunning community
bottom line is if a cheater thinks they can maybe get away with it, they'll probably try
I mean think about it, they have already been banned, what do they have to lose?
REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME
i see your point but im definitely slipping away from mine haha. i just want them to announce whats going on
oh yeah, they should probably make some kind of announcement, one of the worst things to do during an uproar is not communicate
even a simple "we are working on it" message would be nice
assuming they haven't already said something along those lines, idk, I don't keep an eye on general but I do know they sometimes pause the chat to address the things being talked about in there
as someone who plays a good amount of rogue when my friends aren't on, I'm interested in your reasons why
exactly thats all i want because i know im getting my account back, its just a matter of when and id like to know 😦 im being impatient for sure.
Anyone else think the wizard nerfs were a little extreme, but justified. Like, my barb had 51% magic resistance and a wizard with only a green book half-healthed me with a not-even direct hit from a fireball. That's just insane.
FIX ROGUES NOW PLEASE FOR FUCK SAKE YOU CANT EVEN ATTEMPT THE TROLL ON ANY OTHER CLASSS BECAUSE ROGUES JUST CAMP YOU OUT AND FUCKING 1 SHOT YOU IM TIRED OF THIS BULLSHIT
Add class passives and enable more build diversity:
Rogue - Lockpicking
Barbarian - Can break chests and doors
Fighter - Can equip all weapons (-% power for non-fighter specific)
Wizard - Rest is Meditation (maybe half as effective?)
Ranger - Detect recent footsteps / Enhanced hearing
Warlock - Small % Life steal vs. cursed targets
Cleric - Requiem (rez with higher hp/no cost) or Holy Aura (armor/magic res talent)
Bard - 50% faster swapping between weapons and utility items
Sounds like a you problem not rogue problem
witch is still the worst class in the game, just white gear with a book no one can access, now Devs block players from entering solo goblin cave because forcing players to enter another mode, solo players are forced to enter mode different and lost everything because Devs blocked matchmaking continuously in solo mode
The issue for Wizard is the high end not the low end, so nerfing the high end without harming the low end is more important. It DID do good the old nerf but it was a hamfisted fix which they ended up thinking too.
Exactly why I say extreme, but justified. Wizard needs nerfs, just not the nerfs they applied.
Yee agreed
It was not a "fix" or balance decision, it was a change for data collection purposes so they could judge an appropriate range of values for the individual spells to scale on.
That's a good point
CURSE OF PAIN HITBOX IS GARBAGE
yeah it doesn't even line up with the crosshair
can we have a channel specifically to report people teaming in solo dungeon?
we need a WoW style auction house rather than sitting around in trade chat spaming our gear we want to sell.
i think the devs have already stated that teaming in the goblin caves is ok. because you never know when your "friend" might try to turn on you.
they literally said in the last announcement they might ban people who team if they can't figure something else out
No, they said that they'd ban people from coordinated teaming, aka sniping lobbies in GC. Teaming up via VOIP wasn't addressed with potential bans.
is there going to be an addition of a practice arena where players can try out the various weapon types, like an arena style thing where everyone is in greys and you can duel other players to practice?
might want to reread that bud cause it 100% says that after reintroducing VOIP there has been too much teaming in goblin caves
"Finally, we’ve noticed a higher amount of teaming in the maps, especially the Goblin Caves since the re-introduction of VoIP. Although we want to encourage enough freedom for spontaneous player interactions and emergent behavior, we are also concerned that excessive and preplanned teaming can quickly degrade the experience for the player-base. Before we take the heavy -handed approach of banning teaming outright, we will try and dis-incentivizing undesirable behavior through in-game mechanics"
that makes sense for normals but why bother with a restriction on high roller?
the coin pouch should be able to go on the belt like a potion. its literally where you would keep a coin pouch.
just buy gold ig, they dont seem to be doing anything to stop it
goblin caves needs a rework. when it comes down to the last couple zones there's not enough avenues to how many different levels there are when it comes to exit portal spawns
almost guarantee that map's dark swarm kills the most players while also being the map that allows the least amount in
i rarely see anyone dying to swarm without some huge contributing factor like just finishing a fight with a player and couldnt heal in time
60% of normal goblin caves has 1 purple/blue rogue or wizard in it who just traverses the map at lightningspeed while everyone else gets one- or twotapped by them and is literally a sitting duck waiting to be farmed while they can always disengage from a fight and outrun everyone else.
Rogues should be able to use crossbows without a skillpoint or atleast handcrossbows, damn near every other class can use some form of range except rogue ( do not say throwing knifes, not even gonna recognize them)
Trading post 'scroll' lock hotkey.
https://darkanddarker.featureupvote.com/suggestions/485558/hotkey-to-pause-trading-post-scrolling
what about cleric or barb? Rogues are stupidly broken; and they can use a handcrossbow
youre comparing apples to oranges, those classes along with wizard or fighter make no sense to have a bow, a rogue does. Maybe youve never played DnD but it is usually in a rogues kit. Also you still waste a talent on the handcrossies
DoT's need a looking at holy hell wizard with ignite, haste, and invis with magic stacking is so overpowered in low- mid gear
GEAR BASED MATCH MAKING !! im tired of running into scared ass kids who wont go high roller, so they take blue and purple in and poor stomp, since they dont have enough skill to go to high roller.
I am not comparing anything. You said it's the "ONLY" class who can't, when A it's not the only class and B they actually can use ranged weapon. So s up and learn how to play.
Then go in with better gear and use your superior skill to kill them
oh found the scared kid who wont go high roller
You're the one crying about it
said the scared kid who wont go high roller
this is the suggestion channel its literally for suggestions lmfao
crying is not a suggestion, is it?
just did my second one and made it out solo in the castle with the starting gear
coming in here with your useless opinion isnt a suggestion that's for sure.
dope man good job, just wait and see
people dont expect fighters to play like rogues thats for sure
For the monster parts that are dropped (ie mimic tongue, moldy bread, skull etc) to be used in like a ritual or something for a once per use or timed bonus effect. There would need to recipes involved and maybe a multiple number of the same ingredient type to be used.
Or alternatively a crafting system which allows grey or white level armor the ability to be upgraded with said parts to make them a higher grade with potential rolls on them
lmfao is it affective ? ill have to give that a try lol
Bad idea until they fix gold selling imo some whale are gonna buy gold and then all things to do 100x rituals and be way too strong
oh yea just hide in the shadows and wait to pounce especially in full gear they dont expect someone in full armor to be hiding in the shadows most people in full armor are too confident\
lmfao thats great ill give that a shot
Only one ritual would allowed to be activated and they'd only give like a 1-2% buff or something
I still think races should be cosmetic only.
i dont wear the plate boots tho too noisy and then they know you're in armor always good to surprise them
oh yeah good idea! i always here those fools clanking around
oh yea just got the game right before the wipe already lvl 15 and 1k gold with full inventory of gear and i still go in naked lol fighter is the way to go
yeah im lvl 20 and i still rock naked fighter
i almost never die unless its to a dude full purple and blue then it doesn't matter how good you are they just tank to much.
Wizz got buff and got new spell teleport right ? or it's hack , camp the door and he teleport behind me , after check only 1 Wizz naked in the map
Can’t they go invisible? Thought they had a spell for that
door is close im stay at the door no way he can invi pass the door
Might’ve just snuck around very quietly or was it a team match and you might’ve heard his partner on the other side while he was flanking footsteps seem off in this there are times I don’t hear them at all
Because it was Wizz who closed the door and ran by. I was sitting camp at the door when I heard the sound of magic casting behind the door and Wizz behind me.
Wizz is almost a class that should be banned, even with full clothes, it can't come close to Wizz with all white clothes
The entire dungeon is full of Wizz and rangers, the other classes are almost powerless except for the extremely strong fighter
Hmm that is weird could’ve been another one that you didn’t notice they can be sneaky fudgers
The trick is closing the gap between you and the wizard
It just closes and runs through immediately, so there's no way to cast it. On the goblin solo map, the right corner of the map takes 2 doors to go around, so it's impossible to go around in 5 seconds.
i agree the speed differnce is what sucks you cant close the gap on rangers and wizz, they are too quick
that why i say dont allows Wiz or ranger into solo dungeon , so broken , rogue full purple get 2 tap by white gear bar , bar get outplay with shield block and all dungeon get outplay by ranger and Wiz
yeah ive played all of the play tests and speed as been an issue the whole time.
rangers just shoot your feet and run away and do it again, and wizz shoots fireball like every 1.5 seconds shits wack
Please add the ability for rogues to get throwing knives from people hit with them like arrows, or at least be grabbable from the corpse <3
maybe make people downed in squads so you can res downed teammates
Maybe he killed you and the other wiz quickly ?
Bosses should have health bars
better play pubg man
Why the hell does a bard playing music on the 2nd floor cause damage to the bottom floor, and the Bard keeps doing it at the bottom with no place to run, hold the portal and beat him to death?
you read every thing i say , only 1 Wixx in the game you noob
Ahahah ok buddy
Add an option to rename Character Name.
https://darkanddarker.featureupvote.com/suggestions/485108/rename
Can you vote if you like the idea ! ^^
Nerf crystal sword dmg
Just a question. Has anyone else noticed that audio seems off? Some footsteps don't register and fights seem further away.
Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.
I forgot to mention that he makes any pve encounter an absolute joke.
so real
I also forgot to mention that hes also the fastest class in the game xD
no bard/cleric insta lose
Can we get a ladder/non ladder? wipe the ladder not the non like diablo?
How would you guys feel if bosses dropped a lockpick together with the rest of their loot?
Doesn't seem too strong, but would give you one chance at opening the boss chest without a rogue or bard in the group, who in turn garantee you can open it.
Best idea put in this suggestion chat in forever.
cleric res spell and also soul hearts
yeh im thinking more of helping downed teammates before they die
Throwing a drum at an invis pot player does not bring them out of invis,
I threw my Drum at a barbaian named S0ur and i saw blood leak out of his body but he stayed invis which was hilarious.
I guess my suggestion would be to make it so damage with instrument brings them out of invis?
ah yes theyre called lesser heal and holy light
Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.
Bigger traps would be easier to spot ?
have you even played bard?
please nerf barb horseman
Nerf it all
???? HOw is it fine if rangers can just block evyrthing and just wait
traps are not fine wtf, a geared ranger will get like a full quiver off on anyone who stands in it and probably get like 200-300 damage off
it does not has to be even geared, its just free headshots
if ranger trap should not immobilze, solo it's impossible vs team
??
none of classes should be able to win vs team
traps already deal bleed dmg and damage on move...
slow effect would allow trapped persons to counter play rather then die 😄
Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.
Could you forbiden the access of ruins to the rogue ? it's just boring to die with a backstab.
FU 🙂 paster
i bet all antibard guys play rouges
If you think the state of the Bard is good for the game long term you lack brain cells.
i think otherwise, if you can't explain your point without instult you are dumb 😄
You must play a bard with a response like that. If you actually think Bard is fine you really are mentally challenged.
Infinite mana, group run speed, pick locks, luck potion perk. Run around playing guitar hero
As a bard player yourself, you know theres more then just that. I understand though, you'd rather have a class you can play that takes zero effort to get results.
I can do that without insulting anyone. Let's begin;
-Firstly, AoE songs can still hit you through roofs/floors/walls. You could call this a tech issue since some Cleric spells also do the same thing, but regardless leads to a lot of cheesing.
-Secondly, Bards 100% need to be made to rely on getting Knowledge points to unlock more songs. The lockpick/clarity songs should require a good amount of Knw for example. And no, the "skill checks balance this out" is a poor counter because the skill checks are super easy.
-Thirdly, and this can be applied to other classes too, but certain perks like the Luck ability need to be locked behind lvl 20. It's RIDICULOUS how much god-roll gear was farmed literally hours into the wipe because people stacked luck pots with a luck-perked Bard. Also gives a lot of incentive to push for lvl 20 whilst maintaining a good progression/loot gained curve.
Its also funny how he said I was insulting someone, yet used the phrase "I bet all antibard guys play rouges" as an insult. By the way, its rogue.
There, no insults done at all
called me dumb, cant spell insult... the irony
i bet ur a nerd
I agree with all, not full about knowledge but yes
what do you think guys about hour counter in game?
ur so real
traps are small enough that they can be dodged. no longer require a skill check and overall arent too bad. the core issue has to do with the fact you can't evade them unless zone is in your favor and damage on ranger is a bit too high. maybe change how armor is calculated to allow them to balance
You need skill check sir. Even if you are trapped or not
Rogues are so fucking broken
HA
i disarmed trap yesterday, whad do you mean "HA? "
How about report button in trade chat so u can report scammers or people buying items for real money? Nobodys doing anything with that
Add PK currency STOP TEAMING!
warlock lfg
AUCTION HOUSE
The current trade system is fucking unbearable! It's ruining the game for me.
no skillcheck is required. literally look down hold key no qte
An auction house would be bad for the game. It would allow too easy access to gear looted from the game which would pile up much faster than currently. The game would become flooded with gear overtime much like late wipe tarkov. Also, this would eventually turn the game into a free for all with extra steps. Loot would become meaningless as the auction house gets flooded and the gameplay loop would become buy gear -> pvp just like mid to late wipe tarkov. Finding good loot would no longer be a challenge or rewarding. This would also ruin the experience of the trader type players and the ability to barter for gear. It would also allow too easy access to meta gear sets causing much much more of a problem with overgeared players bullying lower geared players. Right now the trade chat forces you to take what you can get and increases the value of gear all around through the simple virtue of it being less easy to obtain. It also increases the variety of gear being worn since you can only get what someone is sitting there and selling at any given moment. The trade chat is the best thing for the game.
It can be improved though, through better filtering and a better interaction system. Maybe even adding voip to trades.
The UI could use a substantial overhaul for the trade chat
Just fucking remove trading then in that case
I don't want to sit in a fucking text channel spamming my items for ages, so boring
then go and play a sim game.
You don't have to use it. Just vendor it. Or sell it cheaper
it is flooded already after they made free HR... people literally just dont even want to buy purple items or buying them for 50g
all i want, The Ruins High Roller, Thats it (maybe unnerf rouge double jump)
That is true, but that is a different issue though causing the same problem. Loot is too easy to get now
you should take into account that +3 all makes items that don't have it pretty much worthless.
that too
The amount of time something takes to sell is dependent on how much you are asking, how much people actually want or use the item, how many people of that class are on at the moment, etc. People wont buy something that isn't worth buying. Make it worth it and it will sell fast.
Or wait and find the right person to get more money out of it
match making error ? keep finding match for 1 hours only work if click many time
ah would be good if there was a gold sink to list and a gold sink to buy. current issue is gold stacks up and items don't disappear as fast as its acquired
Well there is. You pay 15 gold when you sell and when you buy. But, I do think there is certainly a problem with too much loot and not enough "anti-loot" in general. Including gold and especially since they removed the HR gold sink. Although that wasn't enough before either
what are you smoking, i want some
Unfortunately nothing at the moment. You got some?
I think it is pretty easy to see why tarkov had to heavily limit their auction house. It almost killed the game
Trade chat solves the issue at its core. It limits the gear you can buy without limiting the gear you can sell. It is probably the only way to truly solve the issue
And it artificially limits the sheer amount of gear on the market without actually hard limiting it and making it impossible to sell certain things (like tarkov is now)
Solo/Duo options on each map?
more maps needed honestly with more random layouts, i can see this game getting old without them changing it up
I say just eliminate gear trading PERIOD! If you find good gear, good for you. If not, tough #$%& !!! Problem solved!
That would eliminate or at least slow down lobbies full of blue/purple chads.
I mean yes people just gotta learn that if you want to sell items it comes with waiting and typing text over and over , so in the meantime everyone cries
That would solve RMD so actually , why not
bro you have to be on crack to look at the trade feed and be like. yeah this is optimal.
The only gear you would keep would be for your friends classes
eliminating trading would be better than an auction house. But, the major problem with it would be getting drops for other classes. It would really suck to get your first boss kill and get an item for a ranger when you are a wizard. There would have to be lots of other changes. It would also ruin the bartering and trading experience that a non-trivial amount of people like doing.
@granite plinth I didn't say it was optimal, I said that the ui should be redone. But the system itself should remain in place
i vote for runescape style trading
If you want to bring in gear you found and give it to your friends at the start of a match, fine. But if no trading, it would make it very difficult to fully gear up with blue purple. Could stop A LOT of complaining at ALL levels
This is the same thing, but with a better ui I think right? You are trading person to person with trade requests still. I agree the UI is pretty bad and needs to be redone completely.
@jovial scroll I agree removing trading would help with this, but I think the core of that issue is that it is too easy to get lots of loot. I think they should solve that problem by making loot harder to get and or easier to lose.
If not trading, you would have to fine a piece at a time for your class, build it up slowly before you could go out "fully geared"
Why not add a luck modifier for your class’s party for example your party is cleric fighter ranger everything a party member opens is (at 70% chance) an item that one of those classes can equip
That would incentivize dungeon dwelling even more , give more value to HR because finding gear for yourself would be « easier »
@elfin vigilI agree, getting sick of all the useless crap anyways
Everyone would be happy about it and okay more gear would be generated but in the end it would be more rewarding for everyone to loot
Plus PK cuz u can’t sell stuff would be less of a thing and looting decent gear from players would be more valuable and you usually would only take loots for you or your mates (maybe a bow for your cleric mate if he also plays ranger) but that would be about it
Idk just a thought rubysilver would also be more rewarding because you would have mined it yourself almost exclusively
They can combine this with a reduction of global amount of loot to balance things a bit of course
It would, but I think it is going to be hard to sell this system to people. It would essentially make gold worthless unless they completely redid the traders and made them better. That I think would be really hard to do without causing the same problem as an auction house were you can essentially buy all your sets whenever and at no inconvenience. The trade chat allows for gold to be valuable enough to buy gear (and as a result feel valuable) while at the same time limits what people can buy without feeling like a hard limit (like untradable items on tarkov). I think a better solution really is just to add more gold sinks and make gear much harder to get. I do think the trading experience is also another factor to consider as well. Removing trading would remove that entire aspect of the game.
Good could be used for « training » also for items from merchants maybe stash upgrade , people would go out of runs with more gear pieces than jewel compared to what we see now
https://darkanddarker.featureupvote.com/suggestions/485687/stop-trade-system-temporarily Lets all give this a try shall we?
Well I think there needs to be a definitive solution to the merchants and gold problem before they should try removing trading. I think that is a hard problem to solve
Yeah. But what you forgot to mention is that this no trading system fixes the gold selling issue too
Make the golden chest in Cave Troll's treasure room unlocked https://darkanddarker.featureupvote.com/suggestions/485690/make-the-golden-chest-cave-trolls-treasure-room-always-unlocked
Have my vote ! More classes will be motivated to do the boss than just rogues
I wasn't talking about gold selling. I am talking about gold being valuable or useful at all after trading is removed. Merchants right now are barely useful. If you remove trading without changing anything else, gold would be about as useful as silver is now
I thought there was supposed to be a "quest" system for tarders anyways. Similar to Takov (echh!, Tarkov sucks!) but they did have good ideas
maybe make its 25% of list cost and additional 20% completion cost
or just one vs other
Traders could sell better gear up to a certain point, but at vastly inflated prices from the current trade market
But we could do the same thing by just making gear more rare. And that would be a lot less work and less damage.
That’s true , merchant should offer more potion qualities and gear too and so on and why not qu’est locked sales too.
People will probably stock up on white looted gear early on and later take stuff from the merchant
It is more rewarding to loot good or decent gear for your own class than to loot other gear or just gold to sell and then buy your gear. That’s a fact
The problem with quest locking sales is we are running into the auction house problem again. Once you are at the point where the auction house is flooded or you have unlocked the traders, the game becomes buy gear -> pvp. The gear itself loses all value.
@prisma lynxtrue, but the entire point of the game is looting, if the loot is horribly hard to get, people might get bored. I think what im trying to say is leave the loot tables alone, just make people get it for themselves.
BUT, ive also suggested that we get a personal tavern (agin similar to Tarkov hideout) which would give us something to spend our gold on besides gear
Well they can't make it impossible to get loot, but I certainly think they can tone it down quite a bit compared to now without making the game boring. Right now you can get easily 200+ gold from a normal or goblin cave run every run without even seeing a person,
I don’t mean specific gear to be sold but maybe unlocking tiers unlock higher qualities which might still be with bad modifiers for example now it only sells up to blue but after 5 qu’est there is a possibility for a purple to spawn in shop
The problem is though. The quest would have to be hard long and rewarding. Hard so people cant rush it, long so wipes last longer, and rewarding so that players actually do the quest. But, the problem is it will only be rewarding if your chances of getting purple gear are higher from the merchant than game after quest completion. If you have purples all the time you now have the auction house problem, so it would have to be a relatively low chance to get purples from the trader even after quest completion. I think it will be really hard to find that balance.
The main problem to avoid is being able to just buy gear sets. Because once you can do that consistently, gear in game has lost all value.
Ask yourselves this. If you buy a full set of blue/purple gear, what is the point of killing other people? What reward do you recieve, other than simply killing another person? You obviously arent getting better gear, youve already got it. We need something to put our gold into. A tavern to build up is a perfect solution. Others could maybe visit your tavern, see how cool it is. Im sure thats a tall order, but at least youd have something to work towards instead of just piling treasure in your stash
I love the idea of player bases or anything else that is a gold sink. Any gold sinks are welcome!
Get that gold out of there it is killing my fun
Low chance but not low enough to discourage it would be just another input in where you can get gear doesn’t break game balance but still is rewarding and you’re happy when you get one in the shop
If there any Tarkov pleyers here, they would probably agree that their system and ideas are probably the best in the genre, just poorly implemented for all but the most serious players. but the overall game loop is unique and the best in the genre by far! (BTW, Tarkov can kiss my you know what) EmuTarkov is pretty great though
I personally think the tarkov trading system sucks even though I do play the game religiously. In order to make the auction house not kill the game, they had to make things not found in raid un-tradable and all of the meta ammo not tradable. Which means if you ever kill anyone in game you essentially get nothing unless it is something you will use. I hate it. I love the fact that if I kill really geared players in this game, I get a lot of money from it.
@prisma lynxOK, correction, their system is great except for the trading, but the rest is awesome.
yes, untradable stuff could possible help
It would certainly help, but right now the trade chat solves that issue already without having to do that.
Suggestion for HR Duo Queue:
https://darkanddarker.featureupvote.com/suggestions/484794/hr-duo-duo-in-crypts-or-goblin-caves
If you agree, let the devs know by upvoting the suggestion and even commenting your opinions on it, all your input is valuable!
Good luck in your dungeon delving! ❤️
Removing trading obviously would be the same thing as making everything untradable too, and I think that would solve some of the gear flooding issues, but it creates those other issues as well.
I just think some end game objectives would vastly help. Your reward for killing others is only gear you can use, or gold to sink into your endgame. Would vastly improve the game imo
I dont think adding further access to duo maps is a good idea. I think make a 1, 2, 3 queue as they have now and make each of those game modes deeper. A down portal map for Ruins and gobbo would be a good start. There is a lot that could be done thematically for those maps.
@neat finchwhat downside can you see in allowing duos to playe each map type?
Increased pressure on the devs to keep more plates spinning at once.
I know people will hate me for it, but personally I think solo and due queue should be removed. On;ly one queue, statistically most people play solo, most games will be all solos anyway, sometimes you will have to run from larger groups. Benefits are: lower queue times, more satisfaction from progression and power, access to all maps, more variety in games, ability to play casually or competitively, etc...
And: It worked in earlier playtests
@neat finchits up to the devs to make their player base happy or not. They surely know if they have too much on theior plates or not
The devs aren't actually required to take our feedback either. It is their project, they can do what they want with it. It may or may not work out for them business wise though.
Them having playtests doesn't mean they are somehow required to take feedback. It means they are looking for feedback, which means they will probably take feedback. That doesn't mean they are required to take it
It probably was, but that doesn't mean they are required to take it. You didn't say feedback was required (which it probably was if that was their purpose), you said they are required to take it, which they are not
Just stop talking to the ding dong that doesn't understand words and move on with your day. There is no winning this lol
I didn't repeat the same point. You said they are required to take it. I said that was not the case which is true. You then replied that they are required to get feedback. And, I agreed with you. But your initial statement was still wrong. They are not required to take feedback; they are simply required to obtain it (probably).
Woo victory, finally my english degree did something
There fixed it, added "(probably)" to the end since it may not actually be required depending on intent of the playtests
oof and all the messages get deleted when the mistake is found. 🦎 out
Hey, looks like there is indeed. Internet first?
There needs to be a gear score limit, its actual cancer having full purple gamers just steam rolling maps. like go to high roller
i think the grapics settings is bugged. i cant have low settings on which makes my game lag when wizards casts
just force them
nah
we will see
if you add a gearcap all you do is create a captive audience of new/poor players to be farmed by players optimized under that cap
@abstract swallow thats already whats happening ?
players are overgearing in LR because it's too fast and lucrative, there's no incentive to tackle harder content or disincentive to punching down
they just need to get around to implementing durability with rarity-based repair costs and the missing first floor of the main dungeon
and undoing the absurd lootbuffs would probably help, we shouldn't be pulling multiple purples/blues in LR Crypts lol
They need to add Armor Color Dyes so I can dye my Fighters armor white and wield a rapier and call myself "DiscountGriffith."
I would love to see in Stash "details" my Primary and Secondary weapon damage. In menu character has no weapon in his hands. Would be nice to see how much damage it deals with different gears. I can see it in game, but thats too late.
I have an Idea... What if you could destroy escape portals instead of going through them? Would make it so you could force more people to die per run, reducing the amount of loot getting out
so like if I'm in a room and I see 2 portals I can kill one and take the other. Thougts? am i an idiot for this idea?
Thats the worst idea I have ever heard
yes you are an idiot
yes
they should implement contracts you can purchase from merchants that have either gold or armor rewards, something to incentives having to fight certain things most players would normally avoid such as centaurs, centipedes, boss skeletons, and wraiths. also contracts that require you to kill them in a certain way and force you to enter the 2nd dungeon and actually fight the bosses.
Solution for the goblin caves, a portal doesnt spawn for each player killed by players in the first 2 minutes.
team contracts and bounties would make the game feel more purposeful. they can launch this with basic contracts like kill 5 bow skeletons, or kill 20 spiders for a reward of 15 gold and then like kill 4 wraiths for some green-blue gear, enter 2nd dungeon and kill 3 demon dogs for gold or charm. and then higher rewards for higher contracts like bosss fights
they are going to add quests so
yes that i am aware of, just feels like something that could be pushed out or a map or new level
Hunt player detected, opinion respected
They're deviating significantly from their original concept so I don't know how much of those intended features will make it in.
Add it so you can just add items on like a market cause having to be in the trade area all the time to sell stuff is just annoying, I wanna play the game not sit in the trade area
make cloaks utility, so we dont ahve to check every single trade post
If you want that, you'll need to submit your suggestion to the site
https://darkanddarker.featureupvote.com/
I suggest removing rogue from the game and nerfing ranger into oblivion
Add a mode where you can enter and leave how you like with the gear equipped and try your damage on a test dummy.
Idea is kinda funny but too « easy » when destroying a portal you should cast an un cancellable and VERY noisy animation in order to tell people around what you’re doing. You can annoy others but you are also taking risks to do so
I believe the should remove or modify the jump check for Ghost king. The timing is way off/ doesn't feel right and its lead to no one trying him.
Timing is easy once you know it get your sack out and try it after a few times you will make it 100% except if it lags
It feels off though, doesn't it? The jump check isn't really even when he hits the ground.
It is , you need to be highest when he does , jumping right when he hits make you lower than needed that’s why you die , theorically it does make sense
It is counter intuitive I’ll give you that but if you think about it it makes sense it’s just about knowing the timing , yes you can’t first try it that’s true
Suggestion: Give Jokester to the Bard and the Improved Loot ability to the Rogue. Why it isn’t that already is beyond me.
Should make resting give more compounding health after certain duration lengths. Say 30 sec, 45, 1m
i suggest balancing goblin caves
can rogue footsteps in stealth be looked into please. Multiple times during the past 1-2 patches I've had rogues walking around in stealth with no footstep sounds without using the creep perk. I think the audio for it is getting bugged sometimes.
What does this even mean. Very vague
Bards need a proper balancing, they are such a HEAVY Support they can carry themselves with some of their songs
I don't know if this was talked about before but could there be a stat possible under physical damage bonus and magic damage bonus that show The additional magical or physical damages
Big agree, they shouldn't be able to take 10 songs imo, either songs need a memory cost or the Bard needs to lose song memory 2
Some of the songs are too strong aswell
They are honestly just a better fighter in some aspects
Please return the ruins to the crypt stack of maps. This is the original concept that drew many people to the game and we were promised you didn't give up on it.
https://darkanddarker.featureupvote.com/suggestions/484362/restack-the-ruins-map-back-over-the-crypts-and-inferno-map-like-the-original-con
I don't mind bard having that many songs. I just wish they would stop nerfing him. If he's too strong, provide counter options, don't just nerf the fun out of him.
Lets Get these Unlocked :
- Class Training
- Portals Spawn After Killing Bosses.
- Auction House
- Crafting System that makes sense
- Raids (PVE)
Why raids? That I feel like is bad, for this type of game.
We also got crafting ruby/cobalt as well, for now.
Game needs a gearscore matchmaking system
Here's one suggestion I think we could actually all get behind.
ADD A CURRENCY ABOVE GOLD, THERE IS SO MUCH OF A GAP BETWEEN GOLD AND KEYS RIGHT NOW IT'S ABSURD. I DONT WANT TO BOUNCE BETWEEN 5 CHATS AND TAKE OUT A CAR LOAN AND POSSIBLY GET SCAMMED BECAUSE MY INVENTORY SPACE IS TOO FULL.
Just make platinum coins/platinum coin pouches.
Make it equivalent to 10 or even 25 gold, have the treasurer be the only thing to trade it, and converts it back equally.
You'd be doing everyone who plays this game seriously a favor.
You don't want there to be a more dense way to stack currency, the stash space would remain limited and the problem would simply happen again slightly later in the wipe, but with prices much, much higher.
There are plenty of other materials and items you can hold onto that can be resold at an effective rate if you want to hold onto cash, including high-end treasures.
I want warlock to have blink by the end of the weekend.
I trust this will happen.
Honestly I just want Warlock to have Eldritch Blast or something. The class feels insanely weak. All it's got is BoC. And even then, BoC is a one-time wonder, if they survive they can just run till the effect runs off and get pocket-healed by their clerics like usual. Curse of Pain and Sacrifice have buggy aim that doesn't really seem to line up with the cursor, not to mention the wonky cast time of having to line it up to cast when the bar is full. The abilitys feel insanely sluggish, can rarely if ever land them on people since it seems to go through their heads and chest. I really wanna like the class since Warlock is my favourite D&D class but atm it feels like they shouldn't of released it in its current state. There's just not enough to give good feedback on.
What about all classes having the same base movement speed and a stamina bar for sprint. rogues could spint a bit longer but recover slower and the heavier classes could sprint shorter distances but recover abit faster. Tired of playing as a fighter that can catch up to a rogue or ranger that can just walt away. those fights are very boring
1,3 🫱🏻🫲🏼
I was a fully kitted cleric, all purple gear with all attributes, this wizard with literally BASE GEAR, was able to kill me. That should not be possible when magic resistant rating was 158. Nerf Wizard, Nerf Rogue, as said before. You guys are favoring both of them right now and we are all suffering for those who don't use them.
cope
100%, the wizard nerfs were needed. Very sad that they didn't stay. A bit extreme, sure, but that class is overperforming like crazy atm. Had a near 58% base barb, pushed to I think 75%~ with shrine of protection, and one fireball still did half my HP. He literally only had a green spellbook.
Bypass trader and hr cooldown by verifying account through phone number or some way
Make the golden chest in Cave Troll's treasure room unlocked https://darkanddarker.featureupvote.com/suggestions/485690/make-the-golden-chest-cave-trolls-treasure-room-always-unlocked
Make a way to empty Coin Purses quicker
Armor dosnt help against magic Magic Resist does. That stat right under armor
I think a reduction in the amount of players going into a single dungeon needs to be cut in half. As it stands your either A. Spawning next to 2-3 groups at the start B. No ones is really killing mobs just using mechanics to “get past” them C. Its becoming a battle royal rather than a dungeon crawler
Make Phantomize cancelable and warlock perck changes for blow of corruption
https://darkanddarker.featureupvote.com/suggestions/485839/phantomize-and-warlock-perks
Why do you think I used %. MR%.
glad teaming is the priority and not the full gear players ruining normal dungeons, or rangers having infinate range and 2h dps
oh and theyhave the best on hit slows in the game.
SUGGESTION: Please make hoarding gold easier. having 4k basically makes the stash useless and to spend it you have to sit hours in tradechat..
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺 Ⓜ️ 🇦 🇰 🇪
🇮 🇹
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I don't understand why rogue need a perk to equip hand crossbow while all other classes can equip everything freely
warlock can equip all things
same for bard
either keep the same logic as rogue & fighter or remove it makes things so unbalanced
Idea to help newer/casual players, those who just love the PvE part of this game, and to help mitigate the gear gap in normal dungeons. https://darkanddarker.featureupvote.com/suggestions/485855/pve-onlypvp-off-dungeonmode
yes plz, crossbow too
increase amount you can trade!
increase stash, or allow us to buy more spaces
Not a fan of HR maps layout
But but but think about the no lifers who only play this game and can’t get off unless they get to pub stomp nakeds
https://darkanddarker.featureupvote.com/suggestions/485865/invisibility-potions-movement
change to make invis potions a little more useful for everyone that isn't a rogue
why? fighter can use any weapons according to DnD
please bring back staircases to crypts from ruins
We are already heavily nerfed, I do not think we need to be nerfed further. We have very little scaling currently with anything. Bards are in a good place, the current problem is being able to have 2 support classes on 1 team and the consequences of it. I'm not saying to restrict it, but I'm also saying something needs to be done balance wise about having a Bard AND a Cleric on the same team.
Remove song that regens spell slots and 90% of people will stop having problems with bard
Thing is, then they should get a replacement spell of some kind like +Magic Damage buff or something. They're ment to be a utility class. That said the regen spell slots song has been made 1/4th as good as it was before already. Maybe nerfing the spell to halve the duration of the buff so you need to play it more often would be a good alternative to removing it.
Doesn't matter how nerfed it gets, having unlimited spells while not resting is a problem
Its not the duration, cos u can just spam it, its how fast it regens spells.
It went from 8pts to 2pts per second already.
yeah, and i can still keep bless up at 100% uptime on 3 people
Might I remind that having enough knowledge or spell capacity causes the same problem when you sit down even without a campfire?
I never sit downn
And I specifically said "without resting"
spear perk for ranger and all weapon perk for fighter, what are you on about?
I'm clarifying non-campfire resting. Which is a big deal. It's possible to match or even exceed the speed of bard WITHOUT meditation.
Requiring the supports to sit down is a lot different then spamming spells and being able to run around while they regen
The amount of time it takes to regen 1 spell makes it not viable in combat currently without said player already having high spell capacity. Base Cleric takes 3 uses of the song to get 1 Heal back for example.
Also your previous point requires a heavy amount of stats, while the better option just requires a bard to play a song. We get jt you dint want ur main class to be nerfed but it's oppressive to the meta and needs changing
For bard to be effective the target needs high Knowledge/Spell Capacity in the first place. Not base.
I specifically pointed out warlock & bard
And I said fighter needed a perk as well
open your eyes and learn to read
might as well look for a nickname buddy
Circular reasoning...
You need X to do Y, you can also use X to do Z. It's not circular.
Chorale of Clarity AND Resting both require high Knowledge/Spell Capacity to be useful. Chorale of Clarity is only middlingly good for someone who isn't heavily geared.
what do you want? do you want a warlock need a perk for a sword or something, lmao
Rework stackable rogue abilities. Starter kit rogue with rupture weakpoint thrust dagger specialty poison and jokester.... its kinda dumb
kindred spirit i see xD. Those poor NoLifers. I think if dnd wants to have greater sucess and a longer lifespan it needs to focus on the average player and not the top 1% World of warcraft has the same problem.
@nova snow Resting provides base 8 SP per tick. Chorale of Clarity provides base 2 SP per tick.
SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity
It is 4x more effective to rest than it is to have Chorale apply to you for regaining spells while both suck pretty bad as Recharge Cost (SP) = 100 * Tier so Zap for example requires 100 SP to restore 1 cast/Fireball being Tier 5 makes it require 500 SP.
This means BOTH require the person regaining spells to have Knowledge/Spell Capacity for it to be even vaguely useful. The spell is NOT overpowered and is NOT insane. The issue is how well SP scales.
To note: Campfires provide 34 SP per tick.
It takes 12.5 seconds to get 1 cast of Zap back from resting. It takes 50 seconds from Chorale. This is all before Knowledge/Spellcasting Speed.
i cant disagree with the math there, cos bless costs 1, and i get 4 back in 1 song.
I'll factor in Clerics Knowledge, 1sec.
2 (Chorale) + 18 (Spell Capacity) = 20 SP per Tick. This is the issue right here. It's how hard Spell Capacity scales. Currently 1 Knowledge = 1 Spell Capacity with no diminishing returns.
i always run a base of 17 knowledge
So +100 Knowlege = +100 Spell Capacity = +100 SP per Tick
SP itself needs to have diminishing returns from Spell Capacity, This is the issue. Not Chorale.
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose 🇫 🇴 🇷 🔨 🇨 🇭 🇪 🇦 🇹 🇪 🇷 🇸
@somber wind it just should not be effected by any outside source, a standalone buff that does its thing alone.
Could you reword that I didn't understand what you ment soz. Are you saying Spell Capacity shouldn't affect SP or that Chorale shouldn't exist?
Shouldnt effect Chorale.
AH ok I see what you mean, thoughts on then buffing Chorale's base SP regen and making it unaffected by Spell Capacity of the target?
Chorale shouldnt scale with anything, it should just be what it is. A flat number.
So it doesn't take 50 seconds to get back 1 cast of Zap but also doesn't take like 3 seconds lol.
exactly, if ur geared, or if your base kit, chorale should do the same amount of spell regen
I'd be fine with that nerf personally, that said I do think that even if Chorale didn't exist the SP scaling is also an issue on the high end for Resting.
the only problem with that, is the Will stat and how it interacts with buff duration
That's true but I also think that with it being a flat and lower number it should be fine. If it's still a problem it could become buff duration agnostic as well.
https://darkanddarker.featureupvote.com/suggestions/485878/add-action-bars-with-dedicated-keybindings-to-classes-using-spell-memory-instead
Add action bars with dedicated keybindings to classes using spell memory instead of the janky wheel.
@haughty tree @nova snow https://darkanddarker.featureupvote.com/suggestions/485879/nerf-chorale-of-clarity
I think you both will agree with this.
From the interviews I’ve seen of Iron Mace they seem to have the Nikita and BSG attitude, which is very disheartening so I’m not holding my breath
lower the cost for ruby and cobalt armor, its insane how expensive it is for even a single set when i can go high roller with a luck potion and get purples
https://darkanddarker.featureupvote.com/suggestions/485890/make-cost-for-unique-metal-items-cheaper
High roller being 0 gold entry has really blew the economy on gear. Like its so easy too get free boss lobbies where people get some items too over price them. 100 games 10% of the nakeds get away with sellables/gear and sell too make gold, it just makes holding gold soo difficult where keys become absurd amount.
trading is legit the worst part of this game. people cant read. such a waste of time
price gouging of ores
https://darkanddarker.featureupvote.com/suggestions/473428/reduce-instrument-bloat
3 instrument bard, that is all
I think barbarian needs some serious adjustments honestly.
The fact of the matter is: If you don't use horsemans axe or hatchet, you don't exist as a class. Even with Rage, you can barely catch a majority of the classes, especially if you're using a two hander. Even when unarmored and bare handed, you can still barely catch these classes. Using a two handed, even when catching someone out, is always the worst possible option. The swing speed for most is insanely slow, making its damage output worse than Hatchets or Horseman axes with the only exception being Double Axe (No, I'm not counting the Felling axe because one miss with that weapon and you're basically death). The Viking sword was a nice addition, but with all of the traits for Barbarian being centered around axes, there's zero reason to bother using a viking sword.
We need a trait or some sort of adjustment that makes coming in with two handed axes more appealing than the constant spam of horseman axes. Nerfing the horseman axe itself won't do anything. It will always be the go-to pick for barbarians because of the movement speed it provides and the fact that it has almost the same reach as all of the two handed axes. This will never change no matter how weak the weapon becomes in terms of damage.
like this shitty class is not enough op, make it even easier
the balance of bard is a very different topic, take the suggestion as it is, a commentary on design
just because a class is currently powerful doesn't mean it deserves to be clunky
Please for the love of darkness, add an auction house.
PLEASE FOR THE LOVE OF GOD UNBAN ALL THE PEOPLE THAT GOT FALSELY BANNED THIS MORNING. AKA ME
Pls make cosmetics purely cosmetics we alrdy have gear stats don’t need race stat changes except u wanna make game for future pay to win via red gem only op races obv. !
Give barbarian some sword and maul specialization perks.
Also barbarian might be slow, but he's a terror when properly buffed.
while you almost never see it on barbarian, I've seen a lot of clerics use the war maul very effectively, even if only as a zoning tool to buy time
thing hits like a truck, and while its easy to dodge if the person using it doesn't know what they are doing, if you don't have a shield its a huge risk to get close to a cleric with a war maul
Instead of removing an instrument, how about we let lute take up a weapon slot so you have your lute as a weapon and the rest of your utility instruments in your utility belt.
that would work I guess
iirc back in the playtest when the lute was the only instrument it was kept in the weapon slot
but the lute is the least used instrument already and with Bards having access to the crossbow I feel as if that change would just further cement the lute as the worst
I'm not super familiar with chain lightnings mechanics
is there a priority list of what it chooses to bounce to?
Maybe, but it could also replace you melee weapon especially if you're more focused on playing songs than attacking. If you're going to take a falchion or rapier in your first slot main hand and a crossbow in your 2nd slot, lute is probably the first instrument you don't mind losing.
it can and will bounce to dead mobs on the floor. so for example if you cast it on someone out of range of you to get the inital bounce butthere is a mob DEAD mob between you. it will chain backwards on the dead mob.
Making HR free killed market blues barely sells
Eyo where's that "remove ranger" suggestion, I wanna go upvote it
You can also target a dead mob to get it to bounce off of it and to someone hiding nearby.
Add a command channel so you can kick people from your created voice channel. the ammount of freaks you have to endure because you cant kick them is wild
as funny as it is, the lute is not a good weapon
it is slower than any of bard's other melee options
its damage is only marginally better than the short sword or rapier
even with the perk that increases the damage of your instruments it still comes out as a worse falchion in damage, speed, reach, on hit slowdown, probably other aspects I'm haven't considered
I would much rather they just remove the lyer and put its songs on the other instruments
I'm fine using all 4 of my instruments concurrently. I'd like to see the lute remade into a weapon as it's the only reason I see myself taking that instrument damage perk. If I'm running lute, I'm not smacking with a normal weapon anyways. If I'm using a normal weapon, I'm not using lute in combat.
Totally but it’s also easy to dodge and one shot a cleric in the face with a Falcon after the first swing it’s slow on the return minus the left click but the left click to the body doesn’t do enough damage to one shot you and since you’re moving slow it’s easy to take a one handed weapon to the face. Right now all one handers are over powered in the meta. The one hand mace is seen in the majority for cleric. I’d like to see other one handers outside longsword and double axe I’m the Meta.
Remove the joker perk for rogues, give it to bards. It makes much more sense for bards to have it, since rogues dont need more stat boosts than they already have. Give rogues a counter/reduced dmg for a successful parry to be able to outplay when you're forced to fight, rewarding for skillful play.
No rewards should be given when you're brute forcing (rushing as two rogues with joker trait, or archers with spears) besides barb where you already have the stats presented at the start, should be the only kit that may challenge you because thats the idea of a berserker.
rangers shouldn't be able to use spears, because why does that make sense. Give them a better way to recover, like more hp during resting and bonus when using a campfire
warlocks/wizards are too gear dependant. Solo players hardly play them unless you're fixated on playing your class forever. make hit box a bit more bigger, it's too easy to miss your spells and as a solo player it's death if you happen to miss 2 or 3
Clerics are alright currently but may be adjusted when druids come out
fighters have too much of a kit depending on which weapon they use, speed boost is a bit too fast for a "cooldown"
bards are awkward characters in this type of game, take away luck and give it to rogues. Joker should replace luck for bards and vice versa
first right click still hurts plenty and is pretty fast. I love punishing people who bait me with it.
Buff wizard
spear is quite popular on ranger, but yeah, two handed weapons are a bit lacking in this game
I agree the first strike is a nice speed my biggest push is for the follow up to have a faster response into a lung to get that length out there so you can actually land it when people turn to run from you. Most of the time it’s the idiot who stands in the pocket that takes the second hit!
all classes feel more balanced BUT then theres a ranger he can use the most easy weapon to use in the game and it dose Fat damage and SLOWS you by 25% perk or not its the most broken shit ever and makes playing anything but a rouge agaist a ranger imposible unless you have a sheild also love getting 3 tapped by a comman longbow while not being able to move or do anything about it
Because tehy should remove ranger, duh
Oh yea thank you spear is strong meta atm! Even see fighters starting to consider it with armor pen!
We really need to buff wizard, he's lagging behind again
I thought wizards was in a fine spot now that they revered the scaling nerf
You don't always need to go for that 2nd strike, just keep using the 1st strike until you're sure to hit with the 2nd. It's otherwise too easy to punish.
he is in a wonderful spot.
It there are like 9 two handed weapons and 3 are being used consistently and maybe 2 others see the light of torches.
this is fax honestly without the slowing shit they would still be really good just less OP moving like a slug and excepting death rips all the fun out of the game
Wizard needs more options for spells, especially buffs and debuffs.
Yeah it ends up being mostly that when fighting even mobs you can’t follow through till you know it’s lethal.
oh more options for sure, but I don't consider expanding a class as a buff
kinda just be a semantics thing
I guess it does make the class more flexible which is a buff, really depends on what they add
More or less, if you're not the one with aggro, go wild. But You also need to do the shoulder turning trick with the primary.
We gotta address double classing right now. Especially with how overpowered rangers are at the moment, fighting against a duo or trio of rangers is basically instant suicide, just because you didn't do the same.
https://darkanddarker.featureupvote.com/suggestions/485925/no-double-classing
Only when you fight on their terms.
Like I said in my comment below the post, THEY GET A FCIN PERK TO SLOW. Make that the only way they get the slow. Then they have to run from a pushing fighter or cleric OR hope they got the aim and skill to kill them before they get close enough to swing.
also thanks for the upvote
Rangers and projectiles overall need to visited the nerf shop
No, just in general, Rangers are the strongest class in the game. This isn't even debatable.
Their heal does not apply a slow and heals for nearly 50% of their HP and is usable 3 seperate times. Their triple shot is the highest single target damage in the game by far. Their traps are some of the best zoning tools provided to any class in general. Spear Mastery removes their weakness in melee, making them do the same damage as BARBARIANS in melee. Their high speed makes them difficult, if not almost impossible to catch in most cases for most classes.
They are the most versitile, have some of the highest damage and the highest survivability of all the classes.
Nerf 'em. But more over, nerf the constant double classing.
Rangers the class are fine compaired to playtest 2/3. But the moment they changed movespeed on swings and hits thats when rangers just skyrocketed in the power, and ruins map just made them gods with the open sightlines and infinate range.
Atleast make triple shot double shot for starters and spear mastery should have a negative dmg debuff
I have no problem fighting rangers, when I die to them it's because I'm not trying hard enough to juke or watching where I put my feet. They're also my worst class when I play them.
Congrats, you don't have a problem fighting rangers.
I don't remember asking. It doesn't invalidate the fact they're currently the strongest class in the game.
their heal is for 25HP or about 28% of their health*
spears are fine for the ranger, as that truely is their only melee weapon. Rapiers and arming swords will get them killed much more often. As far as the triple shot, yea that needs a damage degridation on arrows 2 and 3. First should do full normal damage then half for arrow 2 and a quarter for arrow 3.
I feel like the 10% power bonus with spears is unnecessary, sure they'll do less damage than a fighter, but they also attack faster with their higher agility so even without the power bonus the effectiveness is fairly even
sure, I would agree that for a patch they removed the +power to just see the numbers. Although at that point I dont believe spears should be a perk for them then, unless you switch it with more attack speed or less move penalty while holding the spear. As it really is the only way for them to melee without being 2shot by any fighter/cleric/barb. WITH ALL THAT SAID, It really does come down to the damage statistics that only Ironmace has access too.
what do you think of bola gobbo being able to curve shots?
Rogue's hand crossbow perk doesn't edit any stats when using the weapon
the point of the perk is giving the class a stronger option in situations that they otherwise have limited power
Rogue's throwing knives are hard to hit and take up a lot of inventory to be able to spam them
the perk allows them to instead have a slower firing but much easier to carry and use ranged option
spears do a different but similar thing for ranger
once you are in a ranger's face their job becomes a lot more difficult, the spear makes defending yourself in melee a lot easier
guys how do I send Ironmace my idea?
yeah /\ you can submit ideas at this site, they've been looking through the suggestions to see what are popular ideas and testing them out
the issue with the crossbow is that combo with double jump its not about the damage as it never has been. it's always been about apply bleed out of reach and out of range. the mobility their skills afford them means that they can kite apply dot and control the terms of most any fight. naked rouge w hand crossbow still dominates normal matches. rouge is still too strong and needs lots of readjusting
now that rogues need to sac a perk slot to use the hand crossbow I hardly ever see them being used by rogues
but that really comes down to how competitive rogue's perk slots are, from what I've seen people just prefer to use other options like stealth, jokester, ambush, poison weapon
eh and from what im seeing Is rouges hopping to mostly unreachable places and apply dots to people who cannot reach them
fair enough, we sure are just two people presenting personal experience
hard to make any kind of call without more data
FIX YOUR DAMN MAPS. I EXPECT TO DROP SOMETHING AND IT NOT FALL THROUGH THE MAP. #STUPIDAF
was it a small item like a necklace?
ring dropped on a floor and it goes through the map
yeah, real small items like that have a tendency to clip right under the ground texture
pretty sure the collision box of the floor is too low in a lot of areas for items that small
while they could go around and adjust the floor everywhere, if that is the actual issue they could also just make the collision box of small items like that bigger
at least then, even if it does clip into the floor, you'd still be able to pick it up even if you can't see it
why does gold takes space in inventory, now the only way to have space and to buy ACTUAL good gear is by buying keys but PROGRAMS is taking control of the key trading system
pls add a comment and upvote that post
A ranger just shot me through a skeleton mob and while that is hilariously realistic that just pissed me off so bad.
what do you guys think about the slow of ranger's arrows
up this suggestion please
Its my suggestion, thanks for the upvote
never trust a mob to act as cover, especially with the networking problems this game has
whenever I play ranger my arrows sometimes pass right through mobs and since I don't generally aim for the thing on the other side of a mob it sucks 99% of the time
there was one time my arrow passed through a mob and killed a rogue I didn't know was there though, that was really funny
Heal spamming from Clerics needs to be addressed still. The constant spam of heal on a fighter or a barb is absurd. It leads to situations where it's basically just a pokemon battle, with one cleric just spamming clarity potions and throwing heals over and over and over again.
Stop fighting Clerics straight-on when they're taking advantage of defensive terrain. If an enemy Cleric is casting more than once in a combat, you're making a serious misplay.
Pushing a Cleric and his frontliner in a doorway or hallway is the equivalent of walking into a hunting trap that glows and can be heard three rooms away.
that's a lot of hyperbole
its more like trying to push a long hallway with a ranger at the end of it or splitting up to search for a rogue
generally not a good idea and playing directly into their strengths
that said, I do think the almost instant nature of cleric's healing is questionable design when considering the level of tank available in the game
When is levelbased matchmaking coming?
I'm not sure they have any plans for a structured matchmaking system, unless I missed that announcement
I really want them to nerf the speed increase from the speed thing ability that fighter has, it's completely busted.
#LimitBardsTo1MusicSheet
NERF WIZARD , he kill everybody with ZAP .. COME ON WHAT IS THIS ?
make the poison actually dodgeable from the big spiders
Make hunting traps sellable in Rangers post ples :c
class limits would be nice and what up with the gear gap worse then any other takov lite game like god as a new player to the wipe and game its basically the hardest to go from the zero to hero status to a geared player ik dying is normal im fine with dying but when i dont find anything all raid then i get into a fight then leads into another and another i cant loot shit as a cleric u are more focused on healing and buffing that i cant look down and loot but my partners can ill leave a raid with 30 gold per run maybe or dead and partners stacked cause while i had to sit to regen heals and spells and healing teammated that another team rolls up and im unable to loot just sucks
allow rangers or other classes to have alternative ways to heal for solo players. Like perks, or skill tree that helps indiviual players to get back into fights without having to completely rely on a party
So aside from pots, bandages and the jerky skill what did you have in mind?
Team up with people that will let you loot or give you a share of what they loot. Although if they die sometimes you get to loot them and keep anything that's not for their class. Etiquette demands that you return weapons, jewelry and class gear to him next round.
why do the spells not tell you how much damage they do? isnt that just basic info
I wish they did, they also don't tell you how they scale with each attribute.
play with people that will share loot with you or give you some loot from kills / chests, me as a bard often give my magic/cleric friends loot since i mostly open the chests, hell i even tell them to loot while i refresh buffs. its just gotta ask sometimes if they can share or atleast when u are healing and buffing that u can have some of it
Also if I've gotten good loot on one run I'll buy stuff for the other players for the next few runs. It helps
So were not gonna get some matchmaking median that stops full geared people wiping beginner lobbies but they want to ban people having fun together and teaming? I'd rather take 2 full grey armor people on vs 1 completely purple dude anyday but hey I guess that's just me lol
give cleric 10 spells again please and I love your game
Have footsteps seemed broken for anyone else? I don't hear people coming up behind me anymore
PLEASE make a better trade system... this isnt fun spending so much time on the trade market.
- Hoping someone is trading at the same time you are looking. With specific stats or whatever.
- Trades are half the time already being traded with someone else.
the cleric needs a major buff in the meta, no range attack and has to stay still to use any ranged spells, make him useful against magic
its to help stop the pre meditated teaming that was happening in HR. There were 6-9 people in every HR lobby that were communicating outside the game to wipe lobbies and designate escape portals
Hello everyone, I'm going to write a little essay on the balance as I see it now. Let me know what you think. I have around 200 hours over 3 playtests and I've played rogue, wizard and now fighter over this period. I feel like the game is somewhat well balanced apart of few things.
Rogue
High attack speed with daggers scales incredibly well with stats and weapon damage. I think double-jump is still bit strong (even after the movespeed penalty nerf) but generally their speed is fine and the stealthy tactics are awesome. But I feel like the rogue class gets too much from stacking all stats and/or strength. Getting both a lot of health and damage can make fighting skilled and geared rogues almost impossible. I think it would be best if the class has lower health so you can still kill them with timely reaction. Either you can reduce their strength or introduce new stat - constitution and give rogue less health that way without messing up their damage completely. Or maybe try and adjust their skill set for hit and run and give them poisons instead of overwhelming dps while their health is unchanged.
Wizard
For wizards, I feel like they suffer the most from solo PvE. Playing solo wizard and grinding the start can be agonizing. For this I think they should get a cantrip - spell that does not require spell slots while it is weaker than normal spells (fixed dmg). This should help a lot. On the other hand, while wizard has decent gear, it is one of - if not the most - deadly class out there. Magic missiles are way too strong in my opinion. Perhaps the scaling with bonus magic damage is the problem but I'm not sure. Also zap damage can be overwhelming.
Ranger
Rangers are great class but I feel like they suffer way too much from melee. For this I would suggest to let them have some better armor - some sort of scale mail (but slower than leather). Or perhaps give them more health without giving them op damage (by introducing constitution).
YO we have a class thats built around peeing on people? How do I unlock the WIZZard?
I'll add one more feedback - the +all stat value on items. I know this isn't 1:1 coversion with DnD but take an example from there. Having a +2 stat items is considered very good. Having +5 or more is considered insane. Imagine now that you can get +all stats on every item. Sure, it doesn't translate the same here in Dark and Darker but look at the prices of such items in the game. Any items with other stats have somewhat linear price progression. But when you have items with +all stats, and they are instantly 10x in price. I feel like you can keep it in the game but let it be only on rings/amulets. Perhaps limit the +all to only 1 as it was before. Currently you can get absolutely insane characters by stacking all stats.
PS: Love the game. Fingers crossed all goes well with the legal stuff and looking forward to having you back on Steam (hopefully). Much love from CZ!
how do I make a suggestion?
rogue is great if you know what youre doing, wizard needs no buff maybe a slight nerf and ranger does crazy damage if you play it right needs no work. 3 arrows do some stupid damge
does anyone agree that when your not a plate class that horseman's axe with a barbarian a bit too much ? if it didnt 1 shot you it will
You don't need to know what you're doing when playing a rogue, you need to know what you're doing when playing a wizard. Wizard is way more skill dependent and gear dependent, rogues just have to stay in a corner and wait till someone comes by and they can obliterate them with just a green or blue dagger and nothing more.
Then they are digging their own grave. Just look at rust, imo rust is unplayable, unless you are in a big group, extremely sweaty, cheating or a combination of all of these.
dogmeat boy talking to air, doesnt surprise me you backtracked so easily. Monkey brained mindset truly disgusting.
clerics need a buff
I think it would be really cool, if the devs added a visual aide, where when you pass by fires / magical sources / arcane types of stuff in the dungeon, that your primary spell casting item (spellbook, staff, crystall ball) glows, sparks, or colored orbs emit from them. It would be a cool little addition!
nerf the bard cleric combo, unplayable to vs
Fix your fucking servers
Fix your fucking life first.
Suggestion for Soul Heart Vendor to incentivize PVP https://darkanddarker.featureupvote.com/suggestions/486043/soul-heart-vendor-anti-team-abuse-included
This suggestion did pretty well when I made it in the discord during the last playtest, trying it again on the feature suggestion page
https://darkanddarker.featureupvote.com/suggestions/485774/let-us-modify-base-kits
tl;dr: goldsink to "permanently" (until the next wipe) replace your default gray gear with different shit-tier gear of your choosing, so being knocked to the floor still lets you play the way you want to--just with garbo default gear stats.
https://darkanddarker.featureupvote.com/suggestions/486048/cooperative-map
Collaborative mode guys
Actually dig this one, upvoted.
They should nerf fighter heal it should stop when hit cause the amount of advantage they have over for example rogue is insane it creates a heavy inbalance in terms of fighting ability and skill level I think in fighting.
The rate of healing is way too high and way to advantageous in 1v1s since fighters can hold really strong weapon types plus the heal if they are kitted out they never die in 1v1s
I got a good suggestion. After you submit a support ticket through your iron mace account they should have an automated email sent to you saying it was recieved. I currently got 2 support tickets sitting with them (i hope) and its coming up on a day since i put the first one in. I went to their website and found their email address so i sent them an email outlining what the problem is, because there is no way to track support tickets on iron mace (which would be another nice thing to have)
Do something about the premeditated teaming in solo's clearly whatever you tried to do didn't work
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose 🇫 🇴 🇷 🔨 🇨 🇭 🇪 🇦 🇹 🇪 🇷 🇸
- Dynamic pile: As you loot the pile, it shrinks, smaller and smaller until nothing is left. Changing the treasure pile with different models each time.
- There should be different tiers of treasure pile with different size and texture (bronze = rare max, silver = epic max and so on...).
- Increase significantly the amount of raw golds (limited amount) in the treasure pile to reflect the models and lower items.
- To avoid cheaters exploiting, it must be unlocked only after the room was opened. Otherwise you cannot interact with the pile.
event:
Allow tiny bronze treasure hoard to spawn randomly instead of a fake treasure chest with a single gem in it.
https://darkanddarker.featureupvote.com/suggestions/486068/treasure-hoard-needs-serious-attention
could be neat to have cases/chests you could buy to increase stash space similar to tarkov: gold case, weapon case, accessory case, armor case(s). Make them cost 500g+/ea. Could help keep the economy in check with people stacking endless gold having a good reason to dump money for QOL upgrades
Separate currency tab when?
I find it sad these geared blues and purples just refuse to stay in High roller it is even free so the only loss is gear if they die.
Rogue and fighter are in a solid balance, rogue shouldn't be able to win a full on fight normally and a rogue will learn that you can scare fighters into using second wind and then backing off or realising they can still out damage it with aggression.
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose 🇫 🇴 🇷 🔨 🇨 🇭 🇪 🇦 🇹 🇪 🇷 🇸
Don't give up on the original concept of the game. Please re-insert ruins into the 3 map forgotten castle stack.
https://darkanddarker.featureupvote.com/suggestions/484362/restack-the-ruins-map-back-over-the-crypts-and-inferno-map-like-the-original-con
How to send bug report
make portal spawn on top and down on goblin caves ffs the portal on goblin caves suck.....
Please please PLEASE PLEASE ADD CURRENCY TAB
https://cdn.discordapp.com/attachments/1056010620065034300/1147801696857227314/image.png
New perk for wizard?
Mana Manipulation: Increases projectile speed of spells, but reduces their damage by 25%
its would be nice for some kind of permanent progression, nothing in game of course, but maybe cosmetics or a permanent account level for playing the game. how about a tracker on how much gold you've spent in between wipes and once wipe happens all that gold youve spent turns into xp for your account level, i think that would be pretty cool
It's half their health over 12 seconds, you just kite them when playing ad a rogue, stab and run away. It's extremely effective.
Good idea, but 25% is alot, but the speed the projectiles would have to fly at to make up for it would have to be insane.
wtf is your ai all about? im sitting there invis watching a bola goblin go to town on a barb and my invis comes off and the goblin insta targets me and im just chillin there
Piercing shrill should NOT hit people above or below you, not even through walls. Just got 3 shotted by some guy on the floor above me that prob didn't even know I was there. All my gear 😦 broken and OP as is right now
If you hear it, you take damage… it’s the nature of a song
@dawn grotto Please add a separate stash tab for currency.
Queuing in normal dungeons can be a problem for new comers when they are up against teams of players with full purple/leg. Adding the Zero to Hero mode would make the game much more enjoyable when the season has begun for sometime and make the game evergreen and not wipe waited/hyped:
Zero to Hero:
- The only mod available until lvl 5 (less ppl will quit the game), level 5 unlock normal games.
- You start with no gear, you may keep it all if you successfully extract.
- You still can sell your gear to vendor, bank it up or even trade it at lvl 10.
- Start with Ruins, then B1, then inferno. 15 mins each (to give plenty of time to loot / fight), 45 minutes total. The lower you go, the better the rewards ofc.
- Merge B1 and B2 from other games to fill. B1 with max 12 players, Inferno with max 9 players.
Normal games / high roller:
You may use your gear in bank
This will allow players who wanna start from scratch to do so and will not have to wait for the game to wipe. This will prevent over geared players to ruin the experience of players with starting gear and give a safe haven to new comers.
https://darkanddarker.featureupvote.com/suggestions/486125/make-the-normal-games-zero-to-hero-and-solve-the-gear-and-wipe-problem
Achilles Heel No long applies on one handers, Other abilities on Barbarian should be buffed
May I suggest that players under invisibility spells/skills should have footsteps sound? wiz-barb / wiz-fighter invis cheese strat is kind of overwhelming
I really do not like the 1 less Portal on GC change and I do never team up... My extractions have gone done from 50% to maybe 10-20%... And the Teams just hold down the fewer Portals...
you dont need to protect you weaker player base, you need to give them mechanics to avoid combat
if you keep making different gamemodes to protect the weaker population, you are not fixin anything, because there will always be another weaker population after that
How would you enjoy the game without the weaks? There cannot be strong without weaks and weaks without strong. You are the **weak **or the **strong **of someone else depending of your position on the scale, no matter how good you consider yourself, I can say with confidence that you are not on the top, anyway, top never lasts because it requires too much energy to do so. In the end if all the weaks leave the game, then it will only remain the "strongest", but amongst the strong will be stronger players (works in both ways). And you could be the weakest of the strongest, but still the weakest nonetheless. In the end you will lose all/most of your games because everyone is stronger than you. You could try to become stronger, but then you will be capped by your cognitive and physical abilities. So, you will end up frustrated about the game and eventually quit. You are too competitive. At this stage if you are "really strong" the game will be long deserted. See it this way: More player base to own because you "supa stronk", more people buying the game, and new comers have a chance to learn without being bashed by timmys in ruby silver, those who want to start from scratch without waiting a wipe have the opportunity, normal lobbys remains to enjoy it with your saved gear, everyone wins.
What da hell
you are the one wanting to remove the weak by putting in a different game mode lol
bind should be 2 seconds
Hello everyone, I'm going to write a little essay on the balance as I see it now.
Rogue
High attack speed with daggers scales incredibly well with stats and weapon damage. I think the class is perfectly fine and having the ability to 1 shot, wizard, ranger, warlock while being invisible isn't a problem and doesn't need to be fixed. I also enjoy playing highroller goblin with the other rogues and hunting down the only 2 other classes in the lobby. I also enjoy having the ability to wait for someone to kill the troll loot the loot room and kill them instantly as they open the door real fun! I also love the ability to 3 shot fighter and barbs with just a green dagger I don't need to bring any gear into the lobbies compared to other classes and i really enjoy that! I hope none of these issues get fixed so i can continue playing the game on easy mode!
I haven’t had that happen on barb but sure…
its almost like they have to use daggers and jump on top of classes that love being up close
You can hear them move if even if they are invis
you can't really hear them until they are on you brother
Denial and coping. You can hear an invis Wizard from miles away.
dont play wizard i play rogue brother. sorry i understand you like hiding and instantly killing people but it is a problem and might need to be adjusted. All damage across the board needs to be reworked,
NERF WIZARD
What kind of cosmetics would you guys want to see that are not game breaking nor do they give you any tactical advantage?
NERF WIZARD i go in lobby there is 17 wizard and ADD BACK CANDYS
They give you slight stat changes (and skelly gives you magic resist while giving up physical damage resist)
NERF WIZARD i go in lobby there is 17 wizard and ADD BACK CANDYS
Shared stashes of all characters, minimum level 10 https://darkanddarker.featureupvote.com/suggestions/486150/shared-stash
and your point is?
You where asking if cosmetics give you a tactical advantage… some do, if you want a suggestion add dwarf idk
turn up the volume, brother
You're not going to hear where an invis wizard is in the middle of a chaotic teamfight lmao but yes they do have a sound
If someone its interesed there is a suggestion for add a mode to enter with low gear quality or without gear on a new mode
https://darkanddarker.featureupvote.com/suggestions/486004/solo-entrace-map-with-gear-limited
So “low roller” lol
Would be better if they just didnt announce it and matched minmaxers vs minmaxers and naked people vs naked people 🙂
PLEASE ADD ROTATING YOUR ITEMS WITH R
Dark and Darker mobile trading and auction house?
Remove ranger from the game and take bows away from fighters
I hope we can stack the golds from each gold bags. It is very annoying after trading the gold in coin purse drop to 35. and I need to put like several times for 10g out from another gold bag to make 50g coin purse.
I think they should bring back going down into hollowcrypts from the ruins map that was fun af and unlike the ruins map there was actually loot
Give Rangers a Quiver which takes up 6 Space, where they can stash like 60-90 arrows. So they are not as limited on looting just because they needed to be nerfed.
Suggestion lets que and get into a group with random people like in most other games.. Currently it is a hassle to find a group https://darkanddarker.featureupvote.com/suggestions/486184/add-group-mode-with-random-players
PLEASE let us know when teammates back out!!! i have rezzed a disconnected person so many times
https://darkanddarker.featureupvote.com/suggestions/486203/item-forge
Item Forge without ruining RNG ^ lmk what yall think
blood exchange for barbarian should have more uses or be rechargable right now 1 use for the whole fight seems worthless
A more potent way to bash peoples skulls in with your fist https://darkanddarker.featureupvote.com/suggestions/486208/fist-type-weapon
Petition to make wizard fireball aoe smaller
easy upvote
my first one I think that wasn't just my friends 😎
Is it me or are barbarians overpowered against all melee combatants? On average they can one shot the average melee player and with regards to speed they can catch up to naked rogues, applying achillies strike after which all escape is futile.
Don’t get into melee with a barb, they’ll have a hard time catching you anyway
I mean between smokebomb caltrops invisibilty double jump and just base speed a rogue should just never put themselves in that situation if you get in it you are gone tho
They catch up to naked rogues using their active ability (me).
@serene forge Those are useful tips though it sucks to have to let go of other active abilities, one can only make do with what is available I guess.
Perhaps a balancing change could be that the barbarian cannot apply achillies strike to their fists?
I said hard time not impossible and no Achilles on fists would make the already abysmal ranger matchup even worse
I find most of my gameplay as rogue as just avoiding fights till I know Its winnable im not good at combat or some chad in gear but I do know unless hes injured or busy avoiding barbs is just the best play overall that healthbar is to big and mines to small
They should add voice chat for trades
As a Rogue player, if there’s a Barbarian or Fighter I’m avoiding them at all costs
if hes using double axe tho you can outspace with rapier fairly easily but anything else im not skilled enough atleast im just bad tho
They use horseman axe or fists since it's meta and then it feels like there is no escaping.
its more difficult fighting barbs and such but its doable if you are skilled enough
The way I fight Barbs if I ever have to is I unload all my throwing knives into them, kite their cooldowns and then pull out Rapier and pray they aren’t fast enough to hit me.
umm all ive got left is if you can't dedicate a ability slot to getting away from them is to land your throwing knives and create enough space to slip him
Barb and Fighter are both stat checks. If your gear isn’t good enough to kill them you will die.
That’s just the reality of playing Rogue
cant you just dodge though? barbs are slow and clunky and rogues are fast
fist out barbs I think are faster
slow in combat but overall they are decently speedy there weapons just have a massive penalty on speed
Not when they have Horseman axe and build agility armor. Rage also gives them extra speed.
maybe "RUINS" can change into a mode ,the mode is players can choose what kind of "RUINS" they want to in ,the "DUO RUINS" or the "THREESOME RUINS"
honestly as a barb you don't need more dmg any more strength is really overkill you should focus agility for movespeed/action speed
ngl the skill kit rogue has imo is busted but it makes sense that generally barbs win
just like rogues beat up clerics and so, its natural to have counters, that being said fighting them isnt impossible
Ever wanted to add more potency to your fisting power https://darkanddarker.featureupvote.com/suggestions/486208/fist-type-weapon
Please bring back staircases in ruins to go to crypt
That was a thing?
last playtest you would go deeper into the base dungeon and it had elite mobs
they reverted it after a week because people didn't like it and wanted to just play in the base dungeon
WTF ranger got new buff ?? jumb in to stab ranger and he knock back me with normal shoot WTF is that
No, the barbs adapted and use their horseman axe or the always available fists.
I also don't think a role based rock paper scissors mechanic makes sense in a battle royale extraction game.
customize default kits https://darkanddarker.featureupvote.com/suggestions/485774/let-us-modify-base-kits
ranger hit me with normal shoot after using 3 arrows and knock me back and slow , he just lv 10 and got nothing
bring high roll fees again. i'm playing against noobs in every round
As a quest reward system this sounds great
Forceful shot is a decent skill for ranger but due to opportunity costs no one ever takes it, this is the first time I've heard of someone applying it to the game.
I'm thinking the goldsink element should still be there, but quests could open up new possibilities to be purchased in
The archer can both knock back and slow when he misses the 3 arrow skill. Because he is at close range, if he jumps in and stabs, he will be shot once, repelling the slow effect, while the ranger is level 10 and the skill membrane increases the damage at the end. long range damage
gold sinking doesn't sound bad make it so if the items are open for purchase on your traders you can 1click buy/equip your starting kit if you want just Qol for getting back into raids with not garbo
i thin that ranger can knock back with normal shoot is hacker
one of the named bows can do that
It's a ranger skill called "Forceful shot".
the point is he bring 3 arrows with heal skill dude that the problem
He cannot brng 3 arrows with heal skill if he has forcefull shot, he needs to make a decision between them, that's what I meant by opportunity cost earlier and why no one takes it.
Just about every ranger prefers to get triple shot + Rations.
you know that i can see him play after i die right ?
Well, did you read his skills right?
i play him before and reach to lv 15 so .. ye i know dude