#suggestion-discussion

1 messages · Page 191 of 1

stuck perch
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What do you not understand? more options gives you more options to bring in. I'm not asking for more fireball uses

south nebula
#

Shared stash for the love of God. Tired of selling epics for 50g instead of running them on my alt

tall halo
#

you got 11 spells with over half are really good, if you don't know how to work with that idk what to tell you, when some classes don't have options

stuck perch
tall halo
stuck perch
tall halo
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last time I checked, wizards mv is like 3rd without abilities

stuck perch
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There's not much of a difference between the playstyle of a wizard who takes lightning strike over fireball. They're both blasting, and a wizard shouldn't be locked into just using damaging spells.

tall halo
#

you got 4, non damage spells. if that's not enough, play cleric

obsidian patrol
#

Yoo where do i report a bug

stuck perch
#

They have 3 buffs and 1 debuff. How many buffs does bard have? How many does cleric cleric have?

stuck perch
#

Yelling "skills issue" isn't going to provide more gameplay diversity for a class.

naive walrus
#

is there a bug with the bard music?.... just doesnt play sometimes while hitting all notes

stuck perch
naive walrus
tacit scarab
#

they need to add back gold for ante

stuck perch
abstract swallow
stuck perch
vernal lotus
#

Maybe bards and clerics having more buffs than wizards is very in line with their class fantasy 🤨

stuck perch
# vernal lotus Maybe bards and clerics having more buffs than wizards is very in line with thei...

That's strange because a wizard having a lot of spell options to choose from and this across a wide variety of spell types is their class fantasy. Clerics and bards may have a lot of buffs, but wizards should have more spells overall, spread across damaging spells, buffs, debuffs, and utility spells. It's great that bards have 19 spells to choose from, and it's also great that those spells are mostly buffs, debuffs and utility with a splash of damage spells included. But Wizards should have as many or maybe more total spells to choose from even if a higher percentage of those spells are damage spells.

lethal viper
vernal lotus
gritty plinth
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Anyone without a chest and legs on should take constant cold damage. Being naked should not be one of the best sets in the game.

stuck perch
#

Asking for what?

solar falcon
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https://darkanddarker.featureupvote.com/suggestions/485201/healing-mechanics

TLDR; leave the longer potion timer, bring back healing tiers. Leave bandages as is. Fix the alchemists pricing. Slightly improve the potions spawn rate in chests and enemies for lesser health faster classes. improve surgical kit spawn rate in boxes and barrels for greater health classes that do break these more.

This suggestion is more in line with their goal of reducing the amount of consumables people bring in and need to carry around and help newer players not be at such a disadvantage, when they got rid of the tiers of health and made all potions a flat 15hp that is what they claimed the goal was

unborn yacht
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notice the cleric in the concept art could wear a hood

stuck perch
arctic junco
solar falcon
#

https://darkanddarker.featureupvote.com/suggestions/485201/healing-mechanics

TLDR; leave the longer potion timer, bring back healing tiers. Leave bandages as is. Fix the alchemists pricing. Slightly improve the potions spawn rate in chests and enemies for lesser health faster classes. improve surgical kit spawn rate in boxes and barrels for greater health classes that do break these more.

This suggestion is more in line with their goal of reducing the amount of consumables people bring in and need to carry around and help newer players not be at such a disadvantage, when they got rid of the tiers of health and made all potions a flat 15hp that is what they claimed the goal was

vestal trench
jade tartan
vestal trench
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being naked should give you a -20% attack speed/spell casting speed modifier for being cold or something.

gritty plinth
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@vestal trench yep, being naked and able to kite as a rogue or a ranger is nonsense

stuck perch
mystic yoke
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It should just apply bleed to every attack so being naked is properly ULTRA RISKY

vestal trench
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also there could be a debuff of like -30%movement speed/attack speed/casting speed for staying in the same module for more than a couple minutes (not in inferno maybe) to stop rogues from sitting in the final circle and just waiting for someone to come open a portal and then getting a free kill.

jade tartan
vestal trench
stuck perch
mystic yoke
stuck perch
fast flower
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YOOO!!! DaD does messages when they ban !!! THATS AWESOME!

mystic yoke
stuck perch
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Besides if you turn around you're usually dead because rogues stack massive damage and armor pen.

jade tartan
vestal trench
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Rangers/Fighters(with weapon mastery on) should have an exclusive item "quiver" that goes in your cloak slot and has 3x4 slot to hold 3 stacks of arrows (3x15=45) or 6 slots of bolts (6x8=48), arrow max stack stays 15, bolt max stack reduced to 8) The quiver isn't mandatory to hold arrows/bolts but free's inventory space, and can have same stat bonus' as capes.

fast flower
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Can we get a award for reporting cheaters you ban? i mean 100G wouldnt be that bad considering i lost over 1k in items to this jerk.

mystic yoke
vestal trench
fast flower
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@mystic yoke would be nice as i just got the pop up saying this person was banned thank you for your report

stuck perch
mystic yoke
stuck perch
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I've had rogues tell me they can do 200 damage in one strike with a blue dagger and nothing else. Ignoring most damage reduction. ignoring 65% Damage reduction I think.

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As tested on training dummies.

mystic yoke
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I gotta say, that sounds like complete BS since not even barbs with purple axes can hit those numbers with a headshot. I'd love to see the build though if it's real

stuck perch
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That was prior to the recent nerf to weapons.

vestal trench
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You should get a protection potion that absorbs 25 damage while opening a portal, if you cancel open, you lose the protection and take any damage it absorbed. rogues sitting in last circle waiting for someone to open a portal is lame.

stuck perch
vestal trench
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Cause they have an ability called "hide" that makes them invisible and when they are invisible you can't see them. You also can't turn your head 180' and look behind you which is where they are coming from. Thanks for the suggestion though.

mystic yoke
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It's not exactly easy for rogues to predict the exact location a portal will open, wait there in shadows, and properly activate stealth at the right time... if you are getting consistently ambushed at portals then you are not situationally aware and opening without clearing anything.

stuck perch
# vestal trench Cause they have an ability called "hide" that makes them invisible and when they...

If they take any damage it pops them out of hide. If you have any aoe abilities it's a quick check. Wizard also has an anti-stealth spell that's useful for that. If you don't have either of those things, some quick weapon swings where you'd think a rogue would commonly hide is not a bad thing, Also when you're opening a portal, try to keep your back to a wall to limit rogues sneaking up from behind.

mystic yoke
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Check at LEAST ten paces around portals if you cannot clearly see everything, that's how far rogues can move invisible with the stealth perk

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You can also wait around for a minute if you think rogues are nearby but nobody else. The hide doesn't last forever, there are counterplays

stuck perch
fast flower
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Lol plus my smoke bomb or caltrops depending on how I feel hide more or slow you by 50% for 3 seconds 8 times

analog barn
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getting one shotted is okay sometimes but when im level one trying out new characters and 6 out of the 8 lobbies i was in had at least 2 teams stacked to purple i feel like there should be a level bracket and or some sort of matchmaking balance.. unless there is?

fast flower
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Just report them all. Honestly. They either P2W or cheat at this point. And my reports are paying off so 1 of the 2 are true

silk arch
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REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME

fast flower
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I mean I would hope they aren't false bans that is always a factor but generally the false ban rates are minimal compared to actual bans

jade tartan
mighty folio
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Allow us to swipe torches or throw them at zombie gas to make it explode

late minnow
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Something has to be done with the teaming that occurs in Goblin Caves. It makes the map unplayable pretty much as a solo dungeon b/c a single raid doesnt go by without people teaming. It makes it by far the least interesting dungeon. Maybe disable VOIP for that map?

mystic yoke
magic depot
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  • Arrows no longer apply a powerful slow effect, better than even ice bolt.
  • Jumping while aiming now correctly applies the 1s movement speed debuff instead of completely bypassing it.
    We believe Ranger will still be completely broken after these changes, but this might help a little.
haughty willow
#

Find a way to eliminate these “banks”

atomic hazel
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please make it so abilities used in the starter area dont count towards the actual dungeon cant tell you how many times as a fighter i've accidently hit E in that area and screw myself when the game starts

stuck perch
mystic yoke
finite bay
stuck perch
#

detonating a cloud near other clouds would start a chain reaction.

spiral kestrel
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Everyone is talking about nerfing ranger and maybe that’s fine but just slightly. But the good wizards rn delete rangers, cleric/fighter plate armor decimates us to the point where it’s an actual joke. Anyone annoyed at the fact that a horrible player can throw on some plate armor and grab a cleric and walk around the map Scott-free ? It needs another nerf. And cleric healing needs a nerf if we’re going to continue the slower healing/more hardcore meta!

quaint walrus
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ruins is awful give duos crypt

golden plinth
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Hello warriors. Salute The only thing this game lacks to be popular is a friend list. This is the only thing missing at this stage of development and it is very important and urgent to do it. Thank you, good game to all and good luck.
PS: Otherwise I suggest dismemberment in ed issue and gameplay mechanics. That would be crazy 🙂 You have a wooden leg, +2 noise - 2 agi + 1 atk

abstract swallow
stuck perch
abstract swallow
stuck perch
errant sigil
# silk arch REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME...

Have you ever played rogue? It’s a garbage class. You’ve just never played it so you don’t understand the mindset. It would help you with other classes and learning the hiding in this game. I play barbarian and I play it like a rogue and hide everywhere and one shot people from the shadows. I’m way worse than a rogue. Naked barbarian with a mallet one shotting you is going to become a problem

stuck perch
vague gate
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Buff skull key to always have a legendary item and 10% for a unique. It’s the rarest item in game and it gives a purple 95% of the time when used. Plus you have to risk the key. Pointless worthless placeholder for gold currently.

abstract swallow
# stuck perch What do you think about returning the crypt max players to 16?

It would be a healthy change, especially if they consolidated the side queues together. Having the lobby scaled in such a way that it can be filled exclusively with 3stacks is problematic for lobby balance and makes the dungeon feel incredibly dead, since so much more of the dungeon is unoccupied at any given time and it depopulates much quicker.

jade tartan
mystic yoke
stuck perch
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I don't think having more unoccupied space is always a bad thing, but I liked how the variance of parties changed how concentrated or spread out the dungeon was. Also I really dislike spawning in the middle of the dungeon.

jade tartan
mystic yoke
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That's why you rotate so that the circle closes on them instead, and force them to come close. Don't fight rangers at range, it's literally in their name

vague gate
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People thinking rangers are broke when I was a full gear with 34 strength, headshot my fighter full gear and did 14 damage 💀💀💀

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The only thing ranger is good at killing right now is wizards, it gets outclassed by everything else

jade tartan
abstract swallow
# stuck perch I don't think having more unoccupied space is always a bad thing, but I liked ho...

It's not a bad thing, but in a dungeon that has those internal and very spread spawns it results in 2-3 groups being stuck chewing their way in from the far corner of the circle, 2-3 groups being spawned adjacent to eachother, and the rest being spaced apart waddling around the dark without ever seeing someone unless they intentionally play aggressively.
Blue Crypts did this much better, with teams being spread out in a snowflake pattern that had various outside connections between branches cut to encourage taking secret passages to the interior of the map or moving through/controlling chokes where the branches met.

spiral kestrel
vague gate
vague gate
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It’s the same thing, you wear the same armor, have the same damage reduction, have a shield, how are you getting tripple headshot in the first place?

jade tartan
vague gate
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Skill issue, anyone getting tripple headshot deserves to die

mystic yoke
vague gate
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Or you should consider moving in any direction and stop pulling a rickon stark

jade tartan
vague gate
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Ah the infamous ranger toe shot doing 5 damage per hit

mystic yoke
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Shots to the limb do the least amount of damage. You can protect your head, watch them run away and reposition - or you can not, and just die. Clearly one is the better option lmao

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Situational awareness helps a lot too, I honestly have a pretty hard time being shot by rangers before I know they are there

vague gate
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I feel like lock has never experienced running an actual gear set and uses a frock and chaperon on cleric

jade tartan
# vague gate Ah the infamous ranger toe shot doing 5 damage per hit

its not about the 5 damage its the slow that let's them run away and continue to shoot and if I run they just chase which is very easy for them to do as they are much quicker than me all I can do is try to hold a corner or a door and pray a exit spawns near me or they get bored and leave

analog barn
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calum you sound like youre compensating for something ripping on people for being bad at a video game 😂 its just a game dude no one cares that youre better

vague gate
mystic yoke
analog barn
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then educate him instead of acting like being good at game means youre superior in some way lol

vague gate
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Trying to get a class nerfed because ur bad at the game is not smart and just annoying

jade tartan
vague gate
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Okay I will educate you @jade tartan ,take judgement, buy items with physical damage reduction

mystic yoke
vague gate
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Just use judgment and literally run at them

jade tartan
vague gate
analog barn
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lol

brave notch
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Is the melee combat going to get an overhaul in the future?

vague gate
late minnow
#

this is a really neat argument

vague gate
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The only way a ranger kills cleric 1v1 is if he steps in a trap

jade tartan
vague gate
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Yeah that’s when you press judgement and slow and get ran at

jade tartan
vague gate
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You are a bit delusional my friend, good luck with your cleric runs!

jade tartan
vague gate
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90% of the map is close quarters with range to use judgment, I said that because ur dumb and I can’t argue with dumb

jade tartan
ancient briar
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what you guys think if Ironmace would add an item that would help us finding blue or red portals?

mystic yoke
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Yall are just arguing to argue at this point OttoPopcorn

vague gate
vague gate
jade tartan
ancient briar
ionic bobcat
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With all the talk about gear-based matchmaking, I have a suggestion. If they were to test it, I would say a good way to do it is to add a point value to each piece of gear and if the sum of the points exceeds a set limit then the player will only be allowed to join HR lobbies

vague gate
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I don’t think gear based match making will ever exist

ionic bobcat
vague gate
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There’s no way to balance it at all since green items can outperform legendary items

granite plinth
jade tartan
ancient briar
spiral kestrel
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you guys arent understanding that as the game goes on, more players are simply going to just run tank fighter, cleric, and 1 DPS in norms and delete the entire lobby. its already happening. With the healing nerf, cleric needs a nerf. plate armor needs a slight tweak again. all im going to say!

ionic bobcat
vague gate
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It’s risk to reward, there doesn’t need to be gear matchmaking

jade tartan
ionic bobcat
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what they really need to fix is getting spellcaster rolls on non-spellcaster class gear

mystic yoke
ancient briar
vague gate
#

I need stash upgrade zzz already have 1 row of keys now

jade tartan
spiral kestrel
ionic bobcat
mystic yoke
granite plinth
ionic bobcat
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just so pocket cleric is still viable

jade tartan
granite plinth
ionic bobcat
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yeah i agree holy light is too op with the healing changes

spiral kestrel
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@mystic yoke oh i see. interesting. hats off to you then. Only thing I can think about is once again, the plate armor point I am making. you guys can probably ignore the DPS entirely unless its a wizard, which was my original point! people were saying nerf ranger, but plate armor for fighters and clerics (mainly fighters) needs a slight reduction.

mystic yoke
jade tartan
spiral kestrel
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also remember im talking about cleric healing mixed with tank fighter as a composition, mainly.

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i think clerics heals should be nerfed if we are going to nerf healing ITEMS

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plate armor still needs to be plate armor too. Im suggesting just a slight tweak, not a total nerf.

jade tartan
mystic yoke
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I would be fine with Cleric heals taking much longer to cast, honestly, leaving it for mostly out-of-combat use or emergency heals instead of spamming it every fight

jade tartan
unique barn
#

A message for all the fatherless dipshts that play on US EAST servers, teabagging means FRIENDLY, if you want to fight just fight, no need to be an honorless coward and lie, just fight my dude, it's a pvp game not 4D chess ur not smart for fake teabagging.

rugged heath
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I think an auto queue system for duos or trios would be pog so people don't need to search around for other people

mystic yoke
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Might help with your ranger problem if you could bubble yourself and not get slowed from their shots in the first place, for example, instead of healing it after they have slowed you

spiral kestrel
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Yea honestly cleric heals are mostly fine but ironmace nerfed healing items into the ground and their reasoning was that they wanted the game to be more punishing/hardcore/slow to recover in the dungeon. So cleric spamming heals and popping clarity potions like candy isnt balanced right now. Im sorry but its not. That being said @mystic yoke that would be a good idea. Casting speed nerf for heals would help a lot. I might not be typing right now if I wasnt constantly witnessing tank fighter getting spam healed by cleric hiding behind the wall every single raid lol.

granite plinth
#

Sup

jade tartan
jade tartan
obtuse lichen
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Making the game slower and more punishing is so cringe while having pubg circles
I guess developers wants us to use ranger in every comp to skip every pve encounter and take less hits in pvp

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I died so many times to the mobs because the circle keeps spawning on the other side of the map

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It's actually a trolling if you play highroller and have no ranger in team to kill mobs on inferno floor

spiral kestrel
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ranger could definitely have some triple shot/hunting trap nerfs or something. team composition needs to be a factor in a game like this, but balance is also needed.

obtuse lichen
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I think healing change needs to be reverted and more time per round provided

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Rangers weren't that broken before the healing change but now it's just a pure meta if you want to actually make gold from raids

spiral kestrel
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taking away ranger self-heals would be cool if they wont revert the healing item nerf, but they would need to nerf cleric heals as well. or cleric just basically gets a buff

obtuse lichen
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Nerfing healing into the ground is just going to kill the game completely

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It's so fun to waste 2 minutes trying to heal barbarian with bandages and pots

spiral kestrel
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yea seems like its just forcing people to play different classes

obtuse lichen
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Literally every hit is like -60 gold
Half of my inventory filled with healing and i can't make normal money
I make like max 200 gold per match and then lose 1k+ gearset to the bullshit
never died in pvp today only to pve

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Also i have to find surgicals before i can actually go geared it's so dumb

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The game is impossible without a cleric+ranger in your team rn

rugged heath
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should healing be percentage based? Since all classes have different health it would be a good way for everyone to heal about the same amount.

obtuse lichen
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And ghost king is pretty much unkillable without a cleric as well

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Because you just cant outheal his damage with pots anymore

spiral kestrel
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seems like the general consensus around here is that we would actually be ok with significant healing if we slowed it down and met at a happy medium. We do not have balance right now. And we do not have significant healing right now with regular, readily-available healing items (potions, bandages). We only have significant heals with a cleric. If cleric healed slower it wouldnt be so hard to win a fight without one. If we increased the amount of healing done, even if the potions healed slower, we would be ok with that right? I think that may be the answer to a lot of problems. Percentage-based healing is an interesting idea too.

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this ties into ranger getting a self-heals nerf too. which may be needed

obtuse lichen
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Before making these changes they should try to get rid of the pubg circles

abstract swallow
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Ranger heals are fine as they are, since they're essentially a channel with capped uses.

abstract swallow
spiral kestrel
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yea ranger heals i could go either way on. doesnt matter that much, especially if all classes had some significant amount of healing

obtuse lichen
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It makes no sense how they want the game to be slower but punishing for being slow at the same time

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Dungeon speedrunner no damage any percent

spiral kestrel
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the circle keeps the tension though. I still think significant healing, albeit slower healing, would help this too. it would reward good players in their positioning, fighting, rotations, etc. it would stop rewarding cheesy team comps, and it would help new players recover health. its probably misery right now for them

abstract swallow
obtuse lichen
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If you get unlucky with the ring you die

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Ah yes i almost forgot beartraps

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Plus if you initiate a melee fight you just get 3rd partied almost every time

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ratting is a pure meta rn

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Unless you have a ranged weapon and can do damage from miles away without pushing and putting yourself in disposition

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It seems like developers are fans of the ranged combat

spiral kestrel
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Not sure if I agree. Fighting for your position is needed, knowing when you are being pinched, recognizing if your fight is drawn out for too long, resetting the fight, rotating, re-engaging, is all a skillful thing. This is a skill. The healing balances we have been discussing would help pro-active players win fights and fight for positions. Allow people to significantly heal without a cleric in a 3 man or nerf the cleric healing slightly. Both need to happen imo. I think healing speed right now would be fine if we had proper healing AMOUNTS. Being a barb right now is pure misery. Cleric healing needs to be significant to want to play the class, but NEEDS to be balanced. A healing speed nerf, capacity nerf, or recharge time nerf could help too. Also, as a ranger, I wouldnt care if they removed traps completely! Ranger is good still.

vale brook
#

REMOVE THE ABILITY TO MOVE WHILE INVIS CANGE MY MIND

dim geode
obtuse lichen
dim geode
#

Lmao. You actually know nothing. Going too fast is suicide

obtuse lichen
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What do i need to know how to run around the boss for 6 minutes trying to heal the damage from 1 singular mistake?

dim geode
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Only damage you take from that boss is screams. And bandages are perfectly fine

obtuse lichen
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Or get ranger in your team tell him to stay at the doors and shoot?

dim geode
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Ranger can self heal, wl can heal, bard will give plenty of healomg

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You only struggle if you get hit by jump thats it

obtuse lichen
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So basically you are saying that we have no right to make mistake except taking the guaranteed damage from the scream?

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When the lich is just twice as easier than a ghost king?

dim geode
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Even if you make mistakes, someone healthy takes aggro and you bandage

obtuse lichen
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Tell me why most of the players just farming lich and skipping ghost king?

dim geode
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Because of the oneshot mechanic and janky puddles??

obtuse lichen
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Yep exactly + the guaranteed damage from the scream on every teammate

dim geode
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Bro I'm not arguing that ghost King is more dangerous, bit saying you need a cleric is just dumb as hell

obtuse lichen
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Well ok you dont need cleric if you are taking like 7 minutes to kill him
But when you actually have some dps and he screams twice its dumb

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Try to outheal that

dim geode
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It's really not bad

obtuse lichen
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Not bad getting 50% of the health being taken only because he screams twice?

jade tartan
# spiral kestrel Not sure if I agree. Fighting for your position is needed, knowing when you are ...

I think making the heals better again would make more sense than nerfing cleric currently unless they add another class that focuses on healing more than cleric in which case nerfing clerics heals makes more than enough sense. If you make all the heals bad it just puts any team third partying in an even stronger position which sucks losing all the loot you just earned because another team walked into you just as the fight ended is never fun and without quick healing there is no chance in fighting them off your only option is to run

dim geode
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50% on squishy clases...

vernal lotus
#

A boss being hard? Imagine

lone crescent
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They should make Cleric heals over time, it's dumb that a cleric could spam heals on a player and make him immortal

dim geode
#

That can be healed pretty quickly with pots and bandages

obtuse lichen
jade tartan
dim geode
#

Oh no... some comps are better than others at certain things

spiral kestrel
lone crescent
dim geode
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Who would thought bringing 3 barbs into boss would be harder...

spiral kestrel
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i would be so down with leaving cleric alone and making his heal more like a campfire

jade tartan
dim geode
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If you don't like cleric, bring bard. If you don't like either, bring warlock or ranger. All do fine with boss

spiral kestrel
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Yea but Im not a player who lacks a cleric, i play with a very good cleric. its super broken right now just having one. its required in a team comp. there isnt another class right now to fill the role. Cleric focusing on one or the other is a good idea. Cleric having ticking heals instead of instant re-gain on health is the BEST idea. Buffing healing item amounts is needed regardless

glacial moon
#

Emote to lay down as a skeleton before it araises (This way you can trick ppl with skeleton skin)

jade tartan
dim geode
#

Cleric is absolutely not required. Bard is also a very good support. We run wizard, bard, ranger/rouge and do fine

spiral kestrel
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true but make the heal stop when he reaches full. is he going into a fight with half health? his second wind will recover that quickly. then your heal stops ticking pretty much

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@dim geode yes, but the bard has been tweaked down recently, its extremely skillful, cannot instantly heal someone to full health, and cannot deck himself out in rubysilver plate armor lol.

jade tartan
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i don't know adding ticking heals sounds like you are just trying to slowly turn cleric into mercy which I don't quite like

spiral kestrel
thorn cedar
#

Damn there's another lock, what up brother

jade tartan
dim geode
jade tartan
upper hearth
#

Would making highroller only available after a hell run work? Going deeper and deeper into the dungeon?

jade tartan
spiral kestrel
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@dim geode you run a good team comp, wizard, bard, all extremely skillful. Wizard is extremely squishy and needs good positioning, awareness, movement, and pure skill. Geared rangers can 1 -2 shot him. You guys are basically skill-issuing people and are a good team. nothing wrong with that. the problem is the only counter right now to pretty much everything armor is a good wizard

lone crescent
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Maybe cooldown on holy light and lesser heal, or maybe negative status to players which prevents healing from magical sources for x seconds

spiral kestrel
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cooldowns on holy light and lesser heal would work but it would need to be very slight so it doesnt kill the class

jade tartan
lone crescent
#

The nerf to clarity potion will do nothing, the problem is instant healing to full, if a cleric can heal a player up to max 4 times in a fight it's like playing 3v7

jade tartan
#

a nerf to clarity pot would mean they wouldn't have max holylight at all times and actually would mean you have to use them sparingly

dim geode
#

Clarity potion tickels holy light replenishment lol

wind river
#

If you’re not jumping straight on the cleric heal bot when the fight starts you’re doing it wrong.

dim geode
#

Biggest problem (I'm not sure with nerfs/rebuff recently) was protection

lone crescent
hearty cedar
#

Add friends list.

dim geode
#

It's a fast easily replenished spell that literally kept people invulnerable to physical

patent mauve
#

Can we get a shared stash plz

wind river
lone crescent
#

Some buffs need to be reworked completely, like for example Aria of Alacrity and Beats of Alacrity, that's an overlap, it shouldn't be possible to have both

jade tartan
dim geode
#

Wasn't sure if it got rebuffed with changes but good. Was very problematic

lone crescent
#

It's crazy how they talked about nerfing heals but didn't touch the Cleric

dim geode
#

Unless you have insane knowledge, holy light is way too slow in a high damage slug fest

lone crescent
#

I prefer pharmacy bag meta instead of being forced to play with a Cleric

jade tartan
#

most of the balancing problems happen in the high geared end of the game

upper hearth
dim geode
#

It feels like nobody has played cleric if they think your spells come back instantly from clairty

upper hearth
wind river
jade tartan
dim geode
#

Bard is a separate issue. I agree chorale is its own issue, but also bard does most of the bulk healing in between

lone crescent
fallen copper
#

bard songs should have charges and remove clairty would slow the bard playstyle down

dim geode
#

Nah clarity and tranquility should be much weaker while active, but mich stronger if the party is resting in my opinion

wind river
jade tartan
fallen copper
lone crescent
#

Cooldown on buff that lasts 120 sec is useless anyway, cooldown on short duration songs? Sure

jade tartan
lone crescent
#

Maybe give charges to instruments, like drum have 3 "ammo" and consume them every song and they just recharge overtime

dim geode
#

Bard buffs really are not a problem in itself.. they just need to softcap some combination buffs with other classes

jade tartan
#

if they added a max buff cap it would help

lone crescent
#

Yeah but on instruments, like if you play beats of alacrity, rousing rhythms and accelerando no more drum for the fight

jade tartan
#

though they would need to change some abilities from being buffs like holy aura probably

dim geode
#

Max buff cap is just janky

jade tartan
#

meh it would make it so you actually need to choose what buffs you want to have in the moment and add some strategy to it instead of just cycling through everything

ancient grove
#

PLEASE MAKE LOTUS STORM AND EARTHQUAKE CAST SIMILAR TO HOLY STRIKE TOOOOOOO MANY TIMES I MISS THOSE SPELLS BECAUSE THERE IS JUST TOOO FINE OF A LINE TO ACTUALLY GET IT TO CAST PROPERLY

jade tartan
#

They are basically the same as holystrike already tho?

ancient grove
#

no they aren't they cast entirely different in example you can move with holy strike and cast you have to stand compeltely still to get earthquake and lotus storm to cast properly

jade tartan
#

yeah thats what makes the spells balanced

ancient grove
#

what makes the spells balanced is the cost definetly not the fineky spell cast

#

2 charge high knowledge cost. You shouldn't have to be completely still for a already LONG cast time for a skill that is meant to zone

jade tartan
#

i mean they could just make it so you move very very slowly as you cast it I guess but its not that tricky just take your hand off wads before you cast if you are having trouble

ancient grove
#

the devs definetly didnt make the skill thinking that

#

success rate of holy strike compared to earthquake or lotus storm should be slightly adjusted

jade tartan
#

sure like I said they could just take your movement away at the cast but its really not that bad

ancient grove
#

yeah but quality of life change forsure

jade tartan
#

definitely but there are bigger things they need to deal with first

ancient grove
#

def not looking for a major change to the animation just something to increase chances of it actually going off

long nacelle
#

I think it could be a good idea to make high roller cost gold to enter at 15 and become free at 20. Right now there isn't really a noticeable benefit to hitting level 20 and with this it could become the goal that really makes you push for that lvl 20 goal. That and with high roller just flat out being fee it feels way to easy to just hit 15 and grind with base gear till you either get great drops or get lucky and get out and it seems to be slowing down the player trade economy.

jade tartan
#

they also need to make smite easier to activate right now it fails to proc all the time

fickle wave
#

Gear based match making needs to be a thing

#

Gob caves should be default loadout only

drowsy grotto
#

Nerf bard ranged options, he shouldn't have close to EVERY FUCKING RANGED OPTION IN THE GAME. Drums, knives, fransica axes, all crossbows????

ionic harness
#

it would be nice in the trading hall if you could temporarily mute people or the items theyre linking so they stop popping up without needing to outright block them

low kestrel
#

Why do I keep dying through the fucking walls every single man PLEASE. it's a ginamours thick wall and the little MOSQUITO IS POISONING ME through the wall, also arrows from archers, spear mob EVERYTHING PLEASE FIX it's top priority this shit

tacit scarab
#

ADD FEES BACK TO ANTE

ashen summit
somber wind
#

[Bard Perk Reworks]

  • Dancing Feet; Removes movement speed reduction on instruments (instead of +10 movement speed as that's garbage and therefore why it's not used).
  • Jolly Time; Drinking Ale heals 5 HP per Rarity Level (for a Max of 35 drinking a Unique Ale) and gives 10 Movement Speed while Drunk (This is mostly to make it an option that people might actually use, currently it's not worth it due to the visual effect being a problem).
  • Reinforced Instruments; 50% Increase Weapon Damage Bonus when attacking with a Musical Instrument. Parry damage with Instruments is increased by an additional 50%. (This just adds on the Parry text)
  • War Song; Doesn't affect allies only affects yourself currently. Change it to affect everyone.

Thoughts?

shadow bolt
#

didnt play much this time around thought ill go in.... only up against blues purp. Gear based needs to be a thing imo.

narrow lotus
#

fix portals i killed cave troll was in a blue portal and got killed while in the portal

vivid warren
unique barn
#

Ruins need loot buff, and maybe some more lighting, it really favors rat rogues and rangers a bit much, im not making any money with my duo on this map

hollow lark
#

You guys need to do something about teaming. I just ran into a 4 man squad on ruins lmao. 4 people chasing me down

stuck forge
#

High roller gobelin cave could be good.

pliant bone
#

Cant wait to see in patchnotes, Ranger:
Removed

ebon idol
#

I rather run duo in crypts and risk running into three people than play ruins.

abstract thunder
#

Anyone else got disconnected and banned for no reason? this is kinda upsetting..

sharp vault
stuck perch
# somber wind [Bard Perk Reworks] * Dancing Feet; Removes movement speed reduction on instrume...

Warsong doesn't affect alles? eep.
That said, I use Dancing feet and the different instruments have different movement speed penalties for a reason. If a perk completely removed them it would become a mandatory perk.
I'd make Storyteller have a global range, or at least drastically increase it. I'd also increase the range of Song of silence and Lament of Languor so that I can reach their back line from immediately behind my front line.

tulip sundial
vivid warren
tulip sundial
#

agree with, worded it like an idiot

#

more of a vent, I see a lot of people on the forums who thing jank is gameplay

#

Im going to be very dissapointed if their dev philosophy goes the BSG route, making the game smooth and intuitive is very important to keeping the community fresh with new players and to not frustrate veteran players with QOL stuff that should have been added back in beta

#

Stash Tetris TM doesn't contribute to the skill ceiling

granite plinth
placid summit
#

We need to have the leaderboard back, I don’t need special loot or anything from HR or normal runs… I want my stats tracked and to see who I’m better than. It’s make the game more competitive and have more replay ability

still badge
#

for the love of god nerf warlock im a lvl 20 barb playing goblin caves and the past three runs ive been one shot by naked warlocks edit: i just watched the warlock that killed me two shot a geared fighter

mossy burrow
#

WHY DO RANGERS HAVE HIT PUNCH WITHOUT CRIPPLING SHOT!?!?!?

#

So friggin annoying. Even without crippling shot you get slowed...

#

and they're RANGED!! Why not just let me stun a enemy in place if I'm melee in that case.

formal wadi
#

Anyone make a suggestion about the Bard item bloat? Leather Chausses and Bardic Pants are just Cloth Pants except Bard only. Wanderer Outfit and Troubadour outfit are the same and entirely useless compared to even padded tunic. All of Bard's 3 hats are exactly the same as each other. Why does Bard get so many redundant items that are restricted to only this class?

earnest nebula
#

Can we have a boxer perk where you are not allowed to equip any weapons and you punch straight instead of the hooks and maybe increased movementspeed/attackspeed?

arctic junco
#

literaly

vivid vine
#

barbarians need a way to close the distance between ranged putting weapons away makes ranged classes run tp fast they can never be hit

soft acorn
#

There are many people that enter Trade post without having 15g fee for trading. I think there should be a warn for people who doesn't have 15g in stash that they can't sell or buy an item.

ruby hound
#

Requesting a "sell all jewelry" button of some kind when selling to the collector that moves all sellable items into the slots at the same time.
faithful9believer

soft spire
#

ive starting to seen multiple times 2 sets of players que sniping each other on solo dungeons, would it be possible what if they make that players cant match each other more than 1 time

silent quiver
#

Just queued a high roller with my teammates and spawned separately and on solo teams, THIS NEEDS TO BE FIXED, pls submits reports

karmic violet
#

what about "singer fatugue" the faster you play the instuments the slower or less quality the buffs become

sweet garden
#

Money brought into the dungeon should accrue interest so that people come in with fat stacks

somber wind
#

I came up with some modifiers/enchantments; thoughts?

[Reserved Modifiers]
These modifiers I feel are the most simple and least disruptive to the existing game balance of my ideas. They impact the game the least; the stacking of them could cause some problems for some of them however hence me being reserved with the max rolls.

  • Thrown Weapon Damage +X; This is weapon damage but only for Thrown Weapons. Rolls 1-2.
  • Luck +X; This provides Luck directly. Rolls 1-5.
  • Skill Damage +X; This is similar to Weapon damage but instead it's just damage from your skills. Rolls 1-2.
  • Imbue Magic Damage +X; This gives the ablity for the weapon in your hand to inflict Magic Damage, the amount is equal to X. Can only roll 1.
  • Inherent Item Attributes +X; Increases the inherent stat(s) on the piece of gear it's rolled on by X. Rolls 1-2. Example: Riveted Gloves have +1 Strength by default. If the Riveted Gloves had "Inherent Item Attributes +2" it would increase the +1 Strength on the Gloves to +3.

[Risky Modifiers]
These modifiers I decided to experiment with a little bit and could end up causing problems for balancing. The ideas themselves however felt too interesting to not put forward for consideration.

  • Reserve Enemy HP X%; When dealing damage to an enemy and their remaining HP is equal to or less than X% then they die. This modifier is NOT additive or multiplicative and does not stack (So if you have 2 pieces of gear with Reserve Enemy HP X% it will use whichever modifier has a higher X% and the other will do nothing). Rolls 1-5%.
  • Cumulative Damage Reduction +X%; Each time you take damage, you gain this much Damage Reduction for 4 seconds; If you take damage again during the 4 seconds the buff will refresh and gain another stack of the buff. If the duration runs out all stacks fall off. While under the effect of the buff there is a visual effect. Rolls 0.5-1%.
  • Nullify <Debuff> X%; When a debuff is applied to you there is an X% chance to have it immediately fall off. Rolls 1-2%.
  • Replicate <Buff> X%; When taking damage from an opponent, you have an X% chance to gain a duplicate of their buffs (including how much time is left on the buff). Rolls 1-2%.
  • Untouched <Consumable> X%; This provides a chance to NOT use up an item. Rolls a random consumable (Including Thrown Weapons) and Rolls 1-2.5%. Example: If you have "Untouched Protection Potion 1%" you have a 1% chance upon drinking a Protection Potion to keep it instead of it being used up.
sharp vault
#

i SUGGEST someone makes an announcement about the giant ban wave against non-cheaters. is that too much to ask?

somber wind
sharp vault
tulip hill
sharp vault
abstract swallow
#

I mean they've only banned me on accounts I've cheated on, so they're doing something right.
(The joke is that I've not been banned.)

sharp vault
abstract swallow
sharp vault
abstract swallow
tulip hill
#

thats not true, cheaters will definitely try to convince people they are innocent even after getting caught
granted innocent people will also do the same, but there is good reason to believe that not everyone complaining is a cheater

sharp vault
tulip hill
silk arch
#

REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME REMOVE ROGUE FROM THE GAME

sharp vault
tulip hill
#

oh yeah, they should probably make some kind of announcement, one of the worst things to do during an uproar is not communicate
even a simple "we are working on it" message would be nice

#

assuming they haven't already said something along those lines, idk, I don't keep an eye on general but I do know they sometimes pause the chat to address the things being talked about in there

tulip hill
sharp vault
slender void
#

Anyone else think the wizard nerfs were a little extreme, but justified. Like, my barb had 51% magic resistance and a wizard with only a green book half-healthed me with a not-even direct hit from a fireball. That's just insane.

sinful pike
#

FIX ROGUES NOW PLEASE FOR FUCK SAKE YOU CANT EVEN ATTEMPT THE TROLL ON ANY OTHER CLASSS BECAUSE ROGUES JUST CAMP YOU OUT AND FUCKING 1 SHOT YOU IM TIRED OF THIS BULLSHIT

languid spoke
#

Add class passives and enable more build diversity:
Rogue - Lockpicking
Barbarian - Can break chests and doors
Fighter - Can equip all weapons (-% power for non-fighter specific)
Wizard - Rest is Meditation (maybe half as effective?)
Ranger - Detect recent footsteps / Enhanced hearing
Warlock - Small % Life steal vs. cursed targets
Cleric - Requiem (rez with higher hp/no cost) or Holy Aura (armor/magic res talent)
Bard - 50% faster swapping between weapons and utility items

vale pivot
limber elbow
#

witch is still the worst class in the game, just white gear with a book no one can access, now Devs block players from entering solo goblin cave because forcing players to enter another mode, solo players are forced to enter mode different and lost everything because Devs blocked matchmaking continuously in solo mode

somber wind
slender void
abstract swallow
steep idol
#

CURSE OF PAIN HITBOX IS GARBAGE

granite vortex
#

yeah it doesn't even line up with the crosshair

atomic hazel
#

can we have a channel specifically to report people teaming in solo dungeon?

nova dragon
#

we need a WoW style auction house rather than sitting around in trade chat spaming our gear we want to sell.

nova dragon
atomic hazel
short heath
ashen marlin
#

is there going to be an addition of a practice arena where players can try out the various weapon types, like an arena style thing where everyone is in greys and you can duel other players to practice?

atomic hazel
#

"Finally, we’ve noticed a higher amount of teaming in the maps, especially the Goblin Caves since the re-introduction of VoIP. Although we want to encourage enough freedom for spontaneous player interactions and emergent behavior, we are also concerned that excessive and preplanned teaming can quickly degrade the experience for the player-base. Before we take the heavy -handed approach of banning teaming outright, we will try and dis-incentivizing undesirable behavior through in-game mechanics"

languid spoke
#

that makes sense for normals but why bother with a restriction on high roller?

leaden onyx
#

the coin pouch should be able to go on the belt like a potion. its literally where you would keep a coin pouch.

proven jacinth
#

just buy gold ig, they dont seem to be doing anything to stop it

torpid grove
#

goblin caves needs a rework. when it comes down to the last couple zones there's not enough avenues to how many different levels there are when it comes to exit portal spawns

#

almost guarantee that map's dark swarm kills the most players while also being the map that allows the least amount in

charred summit
#

i rarely see anyone dying to swarm without some huge contributing factor like just finishing a fight with a player and couldnt heal in time

bleak dagger
#

60% of normal goblin caves has 1 purple/blue rogue or wizard in it who just traverses the map at lightningspeed while everyone else gets one- or twotapped by them and is literally a sitting duck waiting to be farmed while they can always disengage from a fight and outrun everyone else.

glass dock
#

Rogues should be able to use crossbows without a skillpoint or atleast handcrossbows, damn near every other class can use some form of range except rogue ( do not say throwing knifes, not even gonna recognize them)

proven summit
bleak dagger
glass dock
#

youre comparing apples to oranges, those classes along with wizard or fighter make no sense to have a bow, a rogue does. Maybe youve never played DnD but it is usually in a rogues kit. Also you still waste a talent on the handcrossies

granite plinth
#

DoT's need a looking at holy hell wizard with ignite, haste, and invis with magic stacking is so overpowered in low- mid gear

idle thunder
#

GEAR BASED MATCH MAKING !! im tired of running into scared ass kids who wont go high roller, so they take blue and purple in and poor stomp, since they dont have enough skill to go to high roller.

bleak dagger
twilit anvil
idle thunder
twilit anvil
#

You're the one crying about it

idle thunder
#

this is the suggestion channel its literally for suggestions lmfao

bleak dagger
atomic hazel
idle thunder
idle thunder
atomic hazel
shrewd meteor
#

For the monster parts that are dropped (ie mimic tongue, moldy bread, skull etc) to be used in like a ritual or something for a once per use or timed bonus effect. There would need to recipes involved and maybe a multiple number of the same ingredient type to be used.

Or alternatively a crafting system which allows grey or white level armor the ability to be upgraded with said parts to make them a higher grade with potential rolls on them

idle thunder
elfin vigil
atomic hazel
idle thunder
shrewd meteor
whole marlin
#

I still think races should be cosmetic only.

atomic hazel
idle thunder
atomic hazel
idle thunder
#

yeah im lvl 20 and i still rock naked fighter
i almost never die unless its to a dude full purple and blue then it doesn't matter how good you are they just tank to much.

limber elbow
#

Wizz got buff and got new spell teleport right ? or it's hack , camp the door and he teleport behind me , after check only 1 Wizz naked in the map

atomic hazel
limber elbow
atomic hazel
limber elbow
#

Wizz is almost a class that should be banned, even with full clothes, it can't come close to Wizz with all white clothes

#

The entire dungeon is full of Wizz and rangers, the other classes are almost powerless except for the extremely strong fighter

atomic hazel
#

The trick is closing the gap between you and the wizard

limber elbow
idle thunder
limber elbow
idle thunder
#

rangers just shoot your feet and run away and do it again, and wizz shoots fireball like every 1.5 seconds shits wack

fair oasis
#

Please add the ability for rogues to get throwing knives from people hit with them like arrows, or at least be grabbable from the corpse <3

devout lark
#

maybe make people downed in squads so you can res downed teammates

elfin vigil
fervent tundra
#

Bosses should have health bars

bleak dagger
limber elbow
#

Why the hell does a bard playing music on the 2nd floor cause damage to the bottom floor, and the Bard keeps doing it at the bottom with no place to run, hold the portal and beat him to death?

limber elbow
bold plover
wintry umbra
#

Nerf crystal sword dmg

upper hearth
#

Just a question. Has anyone else noticed that audio seems off? Some footsteps don't register and fights seem further away.

dense marlin
#

Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.

#

I forgot to mention that he makes any pve encounter an absolute joke.

dense marlin
#

I also forgot to mention that hes also the fastest class in the game xD

shadow jacinth
#

no bard/cleric insta lose

potent steeple
#

Can we get a ladder/non ladder? wipe the ladder not the non like diablo?

ebon idol
#

How would you guys feel if bosses dropped a lockpick together with the rest of their loot?

#

Doesn't seem too strong, but would give you one chance at opening the boss chest without a rogue or bard in the group, who in turn garantee you can open it.

manic isle
surreal wraith
#

So when they will add an Action house?

glacial schooner
devout lark
unique barn
#

Throwing a drum at an invis pot player does not bring them out of invis,
I threw my Drum at a barbaian named S0ur and i saw blood leak out of his body but he stayed invis which was hilarious.
I guess my suggestion would be to make it so damage with instrument brings them out of invis?

glacial schooner
wintry umbra
# dense marlin Hello dear Developers Of Dark And Darker - When will u finally either remove or ...

Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.

atomic whale
#

Bigger traps would be easier to spot ?

junior minnow
#

please nerf barb horseman

wintry umbra
#

Nerf it all

glacial schooner
#

traps currently are fine.

atomic whale
granite plinth
#

traps are not fine wtf, a geared ranger will get like a full quiver off on anyone who stands in it and probably get like 200-300 damage off

atomic whale
#

it does not has to be even geared, its just free headshots

bold plover
atomic whale
#

??
none of classes should be able to win vs team

#

traps already deal bleed dmg and damage on move...
slow effect would allow trapped persons to counter play rather then die 😄

shadow jacinth
#

Hello dear Developers Of Dark And Darker - When will u finally either remove or fix the Bard? Its been in an absolutly 100% inacceptable State for Weeks now. It can still do OP Meele Dmg, can shot Crossbows, Kill you through a wall without you being able to do anything in a few hits with Gear. Making it even worse on the corridormaze Crypt. He can buff his whole team to become nearly invincible in Meelecombat. He can recover Spells, he can open Locks, he gets the most loot out of anything because of Luckperk. He can buff Barbs to become an absolute Sonic with almost nothing to fear. Hes a Supportclass that can easily win 1v2 in the Hands of a good player. The only thing that balances it at the moment is that its absolutly 0 fun to play if u starting it so that prevents most people from exploiting the shit out of it. DO SOMETHING MEANINGFUL TO IT PLEASE DIM OF DARKNESS wasnt the only problem, it was just the worse. But its still very very bad.

edgy cloak
#

Could you forbiden the access of ruins to the rogue ? it's just boring to die with a backstab.

atomic whale
#

i bet all antibard guys play rouges

prisma stag
atomic whale
prisma stag
#

You must play a bard with a response like that. If you actually think Bard is fine you really are mentally challenged.

#

Infinite mana, group run speed, pick locks, luck potion perk. Run around playing guitar hero

#

As a bard player yourself, you know theres more then just that. I understand though, you'd rather have a class you can play that takes zero effort to get results.

silver hazel
# atomic whale i think otherwise, if you can't explain your point without instult you are dumb ...

I can do that without insulting anyone. Let's begin;

-Firstly, AoE songs can still hit you through roofs/floors/walls. You could call this a tech issue since some Cleric spells also do the same thing, but regardless leads to a lot of cheesing.
-Secondly, Bards 100% need to be made to rely on getting Knowledge points to unlock more songs. The lockpick/clarity songs should require a good amount of Knw for example. And no, the "skill checks balance this out" is a poor counter because the skill checks are super easy.
-Thirdly, and this can be applied to other classes too, but certain perks like the Luck ability need to be locked behind lvl 20. It's RIDICULOUS how much god-roll gear was farmed literally hours into the wipe because people stacked luck pots with a luck-perked Bard. Also gives a lot of incentive to push for lvl 20 whilst maintaining a good progression/loot gained curve.

prisma stag
#

Its also funny how he said I was insulting someone, yet used the phrase "I bet all antibard guys play rouges" as an insult. By the way, its rogue.

silver hazel
#

There, no insults done at all

prisma stag
#

called me dumb, cant spell insult... the irony

shadow jacinth
atomic whale
quartz radish
#

what do you think guys about hour counter in game?

glacial schooner
atomic whale
bleak dagger
#

Rogues are so fucking broken

atomic whale
verbal rune
#

How about report button in trade chat so u can report scammers or people buying items for real money? Nobodys doing anything with that

lunar escarp
#

Add PK currency STOP TEAMING!

azure jasper
#

warlock lfg

marsh musk
#

AUCTION HOUSE

#

The current trade system is fucking unbearable! It's ruining the game for me.

glacial schooner
prisma lynx
# marsh musk AUCTION HOUSE

An auction house would be bad for the game. It would allow too easy access to gear looted from the game which would pile up much faster than currently. The game would become flooded with gear overtime much like late wipe tarkov. Also, this would eventually turn the game into a free for all with extra steps. Loot would become meaningless as the auction house gets flooded and the gameplay loop would become buy gear -> pvp just like mid to late wipe tarkov. Finding good loot would no longer be a challenge or rewarding. This would also ruin the experience of the trader type players and the ability to barter for gear. It would also allow too easy access to meta gear sets causing much much more of a problem with overgeared players bullying lower geared players. Right now the trade chat forces you to take what you can get and increases the value of gear all around through the simple virtue of it being less easy to obtain. It also increases the variety of gear being worn since you can only get what someone is sitting there and selling at any given moment. The trade chat is the best thing for the game.

It can be improved though, through better filtering and a better interaction system. Maybe even adding voip to trades.

The UI could use a substantial overhaul for the trade chat

marsh musk
bleak dagger
prisma lynx
fiery ore
granite plinth
#

all i want, The Ruins High Roller, Thats it (maybe unnerf rouge double jump)

prisma lynx
bleak dagger
prisma lynx
limber elbow
#

match making error ? keep finding match for 1 hours only work if click many time

glacial schooner
prisma lynx
granite plinth
prisma lynx
# granite plinth what are you smoking, i want some

Unfortunately nothing at the moment. You got some?

I think it is pretty easy to see why tarkov had to heavily limit their auction house. It almost killed the game

Trade chat solves the issue at its core. It limits the gear you can buy without limiting the gear you can sell. It is probably the only way to truly solve the issue

And it artificially limits the sheer amount of gear on the market without actually hard limiting it and making it impossible to sell certain things (like tarkov is now)

woven oxide
#

Solo/Duo options on each map?

heavy edge
#

more maps needed honestly with more random layouts, i can see this game getting old without them changing it up

jovial scroll
#

I say just eliminate gear trading PERIOD! If you find good gear, good for you. If not, tough #$%& !!! Problem solved!

#

That would eliminate or at least slow down lobbies full of blue/purple chads.

elfin vigil
elfin vigil
granite plinth
elfin vigil
#

The only gear you would keep would be for your friends classes

prisma lynx
#

eliminating trading would be better than an auction house. But, the major problem with it would be getting drops for other classes. It would really suck to get your first boss kill and get an item for a ranger when you are a wizard. There would have to be lots of other changes. It would also ruin the bartering and trading experience that a non-trivial amount of people like doing.

@granite plinth I didn't say it was optimal, I said that the ui should be redone. But the system itself should remain in place

granite plinth
jovial scroll
#

If you want to bring in gear you found and give it to your friends at the start of a match, fine. But if no trading, it would make it very difficult to fully gear up with blue purple. Could stop A LOT of complaining at ALL levels

prisma lynx
# granite plinth i vote for runescape style trading

This is the same thing, but with a better ui I think right? You are trading person to person with trade requests still. I agree the UI is pretty bad and needs to be redone completely.

@jovial scroll I agree removing trading would help with this, but I think the core of that issue is that it is too easy to get lots of loot. I think they should solve that problem by making loot harder to get and or easier to lose.

jovial scroll
#

If not trading, you would have to fine a piece at a time for your class, build it up slowly before you could go out "fully geared"

elfin vigil
#

That would incentivize dungeon dwelling even more , give more value to HR because finding gear for yourself would be « easier »

jovial scroll
#

@elfin vigilI agree, getting sick of all the useless crap anyways

elfin vigil
#

Everyone would be happy about it and okay more gear would be generated but in the end it would be more rewarding for everyone to loot

#

Plus PK cuz u can’t sell stuff would be less of a thing and looting decent gear from players would be more valuable and you usually would only take loots for you or your mates (maybe a bow for your cleric mate if he also plays ranger) but that would be about it

#

Idk just a thought rubysilver would also be more rewarding because you would have mined it yourself almost exclusively

#

They can combine this with a reduction of global amount of loot to balance things a bit of course

prisma lynx
#

It would, but I think it is going to be hard to sell this system to people. It would essentially make gold worthless unless they completely redid the traders and made them better. That I think would be really hard to do without causing the same problem as an auction house were you can essentially buy all your sets whenever and at no inconvenience. The trade chat allows for gold to be valuable enough to buy gear (and as a result feel valuable) while at the same time limits what people can buy without feeling like a hard limit (like untradable items on tarkov). I think a better solution really is just to add more gold sinks and make gear much harder to get. I do think the trading experience is also another factor to consider as well. Removing trading would remove that entire aspect of the game.

elfin vigil
jovial scroll
prisma lynx
#

Well I think there needs to be a definitive solution to the merchants and gold problem before they should try removing trading. I think that is a hard problem to solve

elfin vigil
lone crescent
elfin vigil
prisma lynx
#

I wasn't talking about gold selling. I am talking about gold being valuable or useful at all after trading is removed. Merchants right now are barely useful. If you remove trading without changing anything else, gold would be about as useful as silver is now

jovial scroll
#

I thought there was supposed to be a "quest" system for tarders anyways. Similar to Takov (echh!, Tarkov sucks!) but they did have good ideas

glacial schooner
#

or just one vs other

jovial scroll
#

Traders could sell better gear up to a certain point, but at vastly inflated prices from the current trade market

prisma lynx
elfin vigil
elfin vigil
prisma lynx
jovial scroll
#

@prisma lynxtrue, but the entire point of the game is looting, if the loot is horribly hard to get, people might get bored. I think what im trying to say is leave the loot tables alone, just make people get it for themselves.

#

BUT, ive also suggested that we get a personal tavern (agin similar to Tarkov hideout) which would give us something to spend our gold on besides gear

prisma lynx
elfin vigil
prisma lynx
# elfin vigil I don’t mean specific gear to be sold but maybe unlocking tiers unlock higher qu...

The problem is though. The quest would have to be hard long and rewarding. Hard so people cant rush it, long so wipes last longer, and rewarding so that players actually do the quest. But, the problem is it will only be rewarding if your chances of getting purple gear are higher from the merchant than game after quest completion. If you have purples all the time you now have the auction house problem, so it would have to be a relatively low chance to get purples from the trader even after quest completion. I think it will be really hard to find that balance.

#

The main problem to avoid is being able to just buy gear sets. Because once you can do that consistently, gear in game has lost all value.

jovial scroll
#

Ask yourselves this. If you buy a full set of blue/purple gear, what is the point of killing other people? What reward do you recieve, other than simply killing another person? You obviously arent getting better gear, youve already got it. We need something to put our gold into. A tavern to build up is a perfect solution. Others could maybe visit your tavern, see how cool it is. Im sure thats a tall order, but at least youd have something to work towards instead of just piling treasure in your stash

prisma lynx
elfin vigil
jovial scroll
#

If there any Tarkov pleyers here, they would probably agree that their system and ideas are probably the best in the genre, just poorly implemented for all but the most serious players. but the overall game loop is unique and the best in the genre by far! (BTW, Tarkov can kiss my you know what) EmuTarkov is pretty great though

prisma lynx
#

I personally think the tarkov trading system sucks even though I do play the game religiously. In order to make the auction house not kill the game, they had to make things not found in raid un-tradable and all of the meta ammo not tradable. Which means if you ever kill anyone in game you essentially get nothing unless it is something you will use. I hate it. I love the fact that if I kill really geared players in this game, I get a lot of money from it.

jovial scroll
#

@prisma lynxOK, correction, their system is great except for the trading, but the rest is awesome.

#

yes, untradable stuff could possible help

prisma lynx
#

It would certainly help, but right now the trade chat solves that issue already without having to do that.

lethal viper
prisma lynx
#

Removing trading obviously would be the same thing as making everything untradable too, and I think that would solve some of the gear flooding issues, but it creates those other issues as well.

jovial scroll
#

I just think some end game objectives would vastly help. Your reward for killing others is only gear you can use, or gold to sink into your endgame. Would vastly improve the game imo

neat finch
jovial scroll
#

@neat finchwhat downside can you see in allowing duos to playe each map type?

neat finch
prisma lynx
#

I know people will hate me for it, but personally I think solo and due queue should be removed. On;ly one queue, statistically most people play solo, most games will be all solos anyway, sometimes you will have to run from larger groups. Benefits are: lower queue times, more satisfaction from progression and power, access to all maps, more variety in games, ability to play casually or competitively, etc...

And: It worked in earlier playtests

jovial scroll
#

@neat finchits up to the devs to make their player base happy or not. They surely know if they have too much on theior plates or not

prisma lynx
#

The devs aren't actually required to take our feedback either. It is their project, they can do what they want with it. It may or may not work out for them business wise though.

#

Them having playtests doesn't mean they are somehow required to take feedback. It means they are looking for feedback, which means they will probably take feedback. That doesn't mean they are required to take it

#

It probably was, but that doesn't mean they are required to take it. You didn't say feedback was required (which it probably was if that was their purpose), you said they are required to take it, which they are not

neat finch
prisma lynx
#

I didn't repeat the same point. You said they are required to take it. I said that was not the case which is true. You then replied that they are required to get feedback. And, I agreed with you. But your initial statement was still wrong. They are not required to take feedback; they are simply required to obtain it (probably).

#

Woo victory, finally my english degree did something

#

There fixed it, added "(probably)" to the end since it may not actually be required depending on intent of the playtests

#

oof and all the messages get deleted when the mistake is found. 🦎 out

prisma lynx
granite plinth
#

There needs to be a gear score limit, its actual cancer having full purple gamers just steam rolling maps. like go to high roller

long blade
#

nope

#

they have to give those teams more of a reason to want to go to high roller

shy cipher
#

i think the grapics settings is bugged. i cant have low settings on which makes my game lag when wizards casts

long blade
#

nah

granite plinth
#

we will see

abstract swallow
granite plinth
#

@abstract swallow thats already whats happening ?

abstract swallow
# granite plinth <@182208570584989696> thats already whats happening ?

players are overgearing in LR because it's too fast and lucrative, there's no incentive to tackle harder content or disincentive to punching down
they just need to get around to implementing durability with rarity-based repair costs and the missing first floor of the main dungeon
and undoing the absurd lootbuffs would probably help, we shouldn't be pulling multiple purples/blues in LR Crypts lol

neat mantle
#

They need to add Armor Color Dyes so I can dye my Fighters armor white and wield a rapier and call myself "DiscountGriffith."

soft oracle
#

I would love to see in Stash "details" my Primary and Secondary weapon damage. In menu character has no weapon in his hands. Would be nice to see how much damage it deals with different gears. I can see it in game, but thats too late.

ivory vigil
#

I have an Idea... What if you could destroy escape portals instead of going through them? Would make it so you could force more people to die per run, reducing the amount of loot getting out

#

so like if I'm in a room and I see 2 portals I can kill one and take the other. Thougts? am i an idiot for this idea?

frail surge
heavy edge
#

they should implement contracts you can purchase from merchants that have either gold or armor rewards, something to incentives having to fight certain things most players would normally avoid such as centaurs, centipedes, boss skeletons, and wraiths. also contracts that require you to kill them in a certain way and force you to enter the 2nd dungeon and actually fight the bosses.

patent mauve
#

Solution for the goblin caves, a portal doesnt spawn for each player killed by players in the first 2 minutes.

heavy edge
#

team contracts and bounties would make the game feel more purposeful. they can launch this with basic contracts like kill 5 bow skeletons, or kill 20 spiders for a reward of 15 gold and then like kill 4 wraiths for some green-blue gear, enter 2nd dungeon and kill 3 demon dogs for gold or charm. and then higher rewards for higher contracts like bosss fights

long blade
heavy edge
civic creek
stuck perch
abstract oracle
#

Add it so you can just add items on like a market cause having to be in the trade area all the time to sell stuff is just annoying, I wanna play the game not sit in the trade area

devout lark
#

make cloaks utility, so we dont ahve to check every single trade post

stuck perch
upper bramble
#

I suggest removing rogue from the game and nerfing ranger into oblivion

haughty sentinel
#

Add a mode where you can enter and leave how you like with the gear equipped and try your damage on a test dummy.

elfin vigil
upper hearth
#

I believe the should remove or modify the jump check for Ghost king. The timing is way off/ doesn't feel right and its lead to no one trying him.

elfin vigil
upper hearth
elfin vigil
#

It is counter intuitive I’ll give you that but if you think about it it makes sense it’s just about knowing the timing , yes you can’t first try it that’s true

woven marsh
#

Suggestion: Give Jokester to the Bard and the Improved Loot ability to the Rogue. Why it isn’t that already is beyond me.

grave crest
#

Should make resting give more compounding health after certain duration lengths. Say 30 sec, 45, 1m

glacial palm
#

i suggest balancing goblin caves

spice timber
#

can rogue footsteps in stealth be looked into please. Multiple times during the past 1-2 patches I've had rogues walking around in stealth with no footstep sounds without using the creep perk. I think the audio for it is getting bugged sometimes.

long blade
frosty agate
#

Bards need a proper balancing, they are such a HEAVY Support they can carry themselves with some of their songs

untold gyro
#

I don't know if this was talked about before but could there be a stat possible under physical damage bonus and magic damage bonus that show The additional magical or physical damages

honest owl
sullen sparrow
#

Some of the songs are too strong aswell

frosty agate
#

They are honestly just a better fighter in some aspects

stuck perch
stuck perch
odd saffron
#

Lets Get these Unlocked :

  1. Class Training
  2. Portals Spawn After Killing Bosses.
  3. Auction House
  4. Crafting System that makes sense
  5. Raids (PVE)
frosty agate
#

Why raids? That I feel like is bad, for this type of game.
We also got crafting ruby/cobalt as well, for now.

sullen sparrow
#

Game needs a gearscore matchmaking system

lucid granite
#

Here's one suggestion I think we could actually all get behind.

ADD A CURRENCY ABOVE GOLD, THERE IS SO MUCH OF A GAP BETWEEN GOLD AND KEYS RIGHT NOW IT'S ABSURD. I DONT WANT TO BOUNCE BETWEEN 5 CHATS AND TAKE OUT A CAR LOAN AND POSSIBLY GET SCAMMED BECAUSE MY INVENTORY SPACE IS TOO FULL.

Just make platinum coins/platinum coin pouches.

Make it equivalent to 10 or even 25 gold, have the treasurer be the only thing to trade it, and converts it back equally.

You'd be doing everyone who plays this game seriously a favor.

abstract swallow
wispy viper
#

I want warlock to have blink by the end of the weekend.

I trust this will happen.

slender void
#

Honestly I just want Warlock to have Eldritch Blast or something. The class feels insanely weak. All it's got is BoC. And even then, BoC is a one-time wonder, if they survive they can just run till the effect runs off and get pocket-healed by their clerics like usual. Curse of Pain and Sacrifice have buggy aim that doesn't really seem to line up with the cursor, not to mention the wonky cast time of having to line it up to cast when the bar is full. The abilitys feel insanely sluggish, can rarely if ever land them on people since it seems to go through their heads and chest. I really wanna like the class since Warlock is my favourite D&D class but atm it feels like they shouldn't of released it in its current state. There's just not enough to give good feedback on.

sullen sparrow
#

What about all classes having the same base movement speed and a stamina bar for sprint. rogues could spint a bit longer but recover slower and the heavier classes could sprint shorter distances but recover abit faster. Tired of playing as a fighter that can catch up to a rogue or ranger that can just walt away. those fights are very boring

dull halo
#

I was a fully kitted cleric, all purple gear with all attributes, this wizard with literally BASE GEAR, was able to kill me. That should not be possible when magic resistant rating was 158. Nerf Wizard, Nerf Rogue, as said before. You guys are favoring both of them right now and we are all suffering for those who don't use them.

slender void
dry pecan
#

Bypass trader and hr cooldown by verifying account through phone number or some way

lone crescent
severe rover
#

Make a way to empty Coin Purses quicker

thorn marsh
#

I think a reduction in the amount of players going into a single dungeon needs to be cut in half. As it stands your either A. Spawning next to 2-3 groups at the start B. No ones is really killing mobs just using mechanics to “get past” them C. Its becoming a battle royal rather than a dungeon crawler

trim parcel
slender void
prime geode
#

glad teaming is the priority and not the full gear players ruining normal dungeons, or rangers having infinate range and 2h dps

#

oh and theyhave the best on hit slows in the game.

tawdry willow
#

SUGGESTION: Please make hoarding gold easier. having 4k basically makes the stash useless and to spend it you have to sit hours in tradechat..

vivid warren
kind quiver
#

I don't understand why rogue need a perk to equip hand crossbow while all other classes can equip everything freely
warlock can equip all things
same for bard
either keep the same logic as rogue & fighter or remove it makes things so unbalanced

haughty tree
shy junco
#

yes plz, crossbow too

violet zealot
#

increase amount you can trade!

shy junco
#

increase stash, or allow us to buy more spaces

signal yew
#

Not a fan of HR maps layout

tulip sundial
honest owl
crimson jewel
#

why? fighter can use any weapons according to DnD

formal lake
#

please bring back staircases to crypts from ruins

somber wind
# frosty agate Bards need a proper balancing, they are such a HEAVY Support they can carry them...

We are already heavily nerfed, I do not think we need to be nerfed further. We have very little scaling currently with anything. Bards are in a good place, the current problem is being able to have 2 support classes on 1 team and the consequences of it. I'm not saying to restrict it, but I'm also saying something needs to be done balance wise about having a Bard AND a Cleric on the same team.

nova snow
somber wind
nova snow
haughty tree
#

Its not the duration, cos u can just spam it, its how fast it regens spells.

somber wind
haughty tree
#

yeah, and i can still keep bless up at 100% uptime on 3 people

somber wind
haughty tree
#

I never sit downn

nova snow
quaint walrus
somber wind
nova snow
somber wind
nova snow
#

Also your previous point requires a heavy amount of stats, while the better option just requires a bard to play a song. We get jt you dint want ur main class to be nerfed but it's oppressive to the meta and needs changing

somber wind
kind quiver
somber wind
# nova snow Circular reasoning...

You need X to do Y, you can also use X to do Z. It's not circular.

Chorale of Clarity AND Resting both require high Knowledge/Spell Capacity to be useful. Chorale of Clarity is only middlingly good for someone who isn't heavily geared.

quaint walrus
faint onyx
#

Rework stackable rogue abilities. Starter kit rogue with rupture weakpoint thrust dagger specialty poison and jokester.... its kinda dumb

sullen sparrow
somber wind
#

@nova snow Resting provides base 8 SP per tick. Chorale of Clarity provides base 2 SP per tick.

SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity

#

It is 4x more effective to rest than it is to have Chorale apply to you for regaining spells while both suck pretty bad as Recharge Cost (SP) = 100 * Tier so Zap for example requires 100 SP to restore 1 cast/Fireball being Tier 5 makes it require 500 SP.

This means BOTH require the person regaining spells to have Knowledge/Spell Capacity for it to be even vaguely useful. The spell is NOT overpowered and is NOT insane. The issue is how well SP scales.

To note: Campfires provide 34 SP per tick.

#

It takes 12.5 seconds to get 1 cast of Zap back from resting. It takes 50 seconds from Chorale. This is all before Knowledge/Spellcasting Speed.

haughty tree
#

i cant disagree with the math there, cos bless costs 1, and i get 4 back in 1 song.

somber wind
somber wind
haughty tree
#

i always run a base of 17 knowledge

somber wind
#

So +100 Knowlege = +100 Spell Capacity = +100 SP per Tick

SP itself needs to have diminishing returns from Spell Capacity, This is the issue. Not Chorale.

vivid warren
haughty tree
#

@somber wind it just should not be effected by any outside source, a standalone buff that does its thing alone.

somber wind
haughty tree
#

Shouldnt effect Chorale.

somber wind
#

AH ok I see what you mean, thoughts on then buffing Chorale's base SP regen and making it unaffected by Spell Capacity of the target?

haughty tree
#

Chorale shouldnt scale with anything, it should just be what it is. A flat number.

somber wind
#

So it doesn't take 50 seconds to get back 1 cast of Zap but also doesn't take like 3 seconds lol.

haughty tree
#

exactly, if ur geared, or if your base kit, chorale should do the same amount of spell regen

somber wind
#

I'd be fine with that nerf personally, that said I do think that even if Chorale didn't exist the SP scaling is also an issue on the high end for Resting.

haughty tree
#

the only problem with that, is the Will stat and how it interacts with buff duration

somber wind
#

That's true but I also think that with it being a flat and lower number it should be fine. If it's still a problem it could become buff duration agnostic as well.

bold radish
somber wind
tulip sundial
arctic lagoon
toxic mesa
#

High roller being 0 gold entry has really blew the economy on gear. Like its so easy too get free boss lobbies where people get some items too over price them. 100 games 10% of the nakeds get away with sellables/gear and sell too make gold, it just makes holding gold soo difficult where keys become absurd amount.

tawdry sail
#

trading is legit the worst part of this game. people cant read. such a waste of time

tulip hill
slender void
#

I think barbarian needs some serious adjustments honestly.

The fact of the matter is: If you don't use horsemans axe or hatchet, you don't exist as a class. Even with Rage, you can barely catch a majority of the classes, especially if you're using a two hander. Even when unarmored and bare handed, you can still barely catch these classes. Using a two handed, even when catching someone out, is always the worst possible option. The swing speed for most is insanely slow, making its damage output worse than Hatchets or Horseman axes with the only exception being Double Axe (No, I'm not counting the Felling axe because one miss with that weapon and you're basically death). The Viking sword was a nice addition, but with all of the traits for Barbarian being centered around axes, there's zero reason to bother using a viking sword.

We need a trait or some sort of adjustment that makes coming in with two handed axes more appealing than the constant spam of horseman axes. Nerfing the horseman axe itself won't do anything. It will always be the go-to pick for barbarians because of the movement speed it provides and the fact that it has almost the same reach as all of the two handed axes. This will never change no matter how weak the weapon becomes in terms of damage.

cursive roost
tulip hill
#

the balance of bard is a very different topic, take the suggestion as it is, a commentary on design
just because a class is currently powerful doesn't mean it deserves to be clunky

deep apex
#

Please for the love of darkness, add an auction house.

wary vale
#

PLEASE FOR THE LOVE OF GOD UNBAN ALL THE PEOPLE THAT GOT FALSELY BANNED THIS MORNING. AKA ME

simple crescent
#

Pls make cosmetics purely cosmetics we alrdy have gear stats don’t need race stat changes except u wanna make game for future pay to win via red gem only op races obv. !

stuck perch
tulip hill
stuck perch
tulip hill
tulip hill
stuck perch
jade ginkgo
vivid warren
#

Making HR free killed market blues barely sells

weak rampart
#

Eyo where's that "remove ranger" suggestion, I wanna go upvote it

stuck perch
zinc marsh
#

Add a command channel so you can kick people from your created voice channel. the ammount of freaks you have to endure because you cant kick them is wild

tulip hill
# stuck perch Maybe, but it could also replace you melee weapon especially if you're more focu...

as funny as it is, the lute is not a good weapon
it is slower than any of bard's other melee options
its damage is only marginally better than the short sword or rapier
even with the perk that increases the damage of your instruments it still comes out as a worse falchion in damage, speed, reach, on hit slowdown, probably other aspects I'm haven't considered
I would much rather they just remove the lyer and put its songs on the other instruments

stuck perch
errant sigil
# tulip hill while you almost never see it on barbarian, I've seen a lot of clerics use the w...

Totally but it’s also easy to dodge and one shot a cleric in the face with a Falcon after the first swing it’s slow on the return minus the left click but the left click to the body doesn’t do enough damage to one shot you and since you’re moving slow it’s easy to take a one handed weapon to the face. Right now all one handers are over powered in the meta. The one hand mace is seen in the majority for cleric. I’d like to see other one handers outside longsword and double axe I’m the Meta.

soft monolith
#

Remove the joker perk for rogues, give it to bards. It makes much more sense for bards to have it, since rogues dont need more stat boosts than they already have. Give rogues a counter/reduced dmg for a successful parry to be able to outplay when you're forced to fight, rewarding for skillful play.

No rewards should be given when you're brute forcing (rushing as two rogues with joker trait, or archers with spears) besides barb where you already have the stats presented at the start, should be the only kit that may challenge you because thats the idea of a berserker.

rangers shouldn't be able to use spears, because why does that make sense. Give them a better way to recover, like more hp during resting and bonus when using a campfire

warlocks/wizards are too gear dependant. Solo players hardly play them unless you're fixated on playing your class forever. make hit box a bit more bigger, it's too easy to miss your spells and as a solo player it's death if you happen to miss 2 or 3

Clerics are alright currently but may be adjusted when druids come out

fighters have too much of a kit depending on which weapon they use, speed boost is a bit too fast for a "cooldown"

bards are awkward characters in this type of game, take away luck and give it to rogues. Joker should replace luck for bards and vice versa

stuck perch
icy panther
#

Buff wizard

tulip hill
errant sigil
viral parcel
#

all classes feel more balanced BUT then theres a ranger he can use the most easy weapon to use in the game and it dose Fat damage and SLOWS you by 25% perk or not its the most broken shit ever and makes playing anything but a rouge agaist a ranger imposible unless you have a sheild also love getting 3 tapped by a comman longbow while not being able to move or do anything about it

weak rampart
errant sigil
icy panther
#

We really need to buff wizard, he's lagging behind again

tulip hill
stuck perch
slim jolt
errant sigil
viral parcel
stuck perch
errant sigil
tulip hill
stuck perch
#

More or less, if you're not the one with aggro, go wild. But You also need to do the shoulder turning trick with the primary.

slender void
stuck perch
prime geode
robust lark
#

Rangers and projectiles overall need to visited the nerf shop

slender void
# stuck perch Only when you fight on their terms.

No, just in general, Rangers are the strongest class in the game. This isn't even debatable.

Their heal does not apply a slow and heals for nearly 50% of their HP and is usable 3 seperate times. Their triple shot is the highest single target damage in the game by far. Their traps are some of the best zoning tools provided to any class in general. Spear Mastery removes their weakness in melee, making them do the same damage as BARBARIANS in melee. Their high speed makes them difficult, if not almost impossible to catch in most cases for most classes.

They are the most versitile, have some of the highest damage and the highest survivability of all the classes.

Nerf 'em. But more over, nerf the constant double classing.

prime geode
#

Rangers the class are fine compaired to playtest 2/3. But the moment they changed movespeed on swings and hits thats when rangers just skyrocketed in the power, and ruins map just made them gods with the open sightlines and infinate range.

robust lark
#

Atleast make triple shot double shot for starters and spear mastery should have a negative dmg debuff

stuck perch
slender void
#

Congrats, you don't have a problem fighting rangers.

I don't remember asking. It doesn't invalidate the fact they're currently the strongest class in the game.

tulip hill
prime geode
#

spears are fine for the ranger, as that truely is their only melee weapon. Rapiers and arming swords will get them killed much more often. As far as the triple shot, yea that needs a damage degridation on arrows 2 and 3. First should do full normal damage then half for arrow 2 and a quarter for arrow 3.

tulip hill
prime geode
# tulip hill I feel like the 10% power bonus with spears is unnecessary, sure they'll do less...

sure, I would agree that for a patch they removed the +power to just see the numbers. Although at that point I dont believe spears should be a perk for them then, unless you switch it with more attack speed or less move penalty while holding the spear. As it really is the only way for them to melee without being 2shot by any fighter/cleric/barb. WITH ALL THAT SAID, It really does come down to the damage statistics that only Ironmace has access too.

livid mason
#

what do you think of bola gobbo being able to curve shots?

tulip hill
# prime geode sure, I would agree that for a patch they removed the +power to just see the num...

Rogue's hand crossbow perk doesn't edit any stats when using the weapon
the point of the perk is giving the class a stronger option in situations that they otherwise have limited power
Rogue's throwing knives are hard to hit and take up a lot of inventory to be able to spam them
the perk allows them to instead have a slower firing but much easier to carry and use ranged option
spears do a different but similar thing for ranger
once you are in a ranger's face their job becomes a lot more difficult, the spear makes defending yourself in melee a lot easier

pine bolt
#

guys how do I send Ironmace my idea?

prime geode
tulip hill
glacial schooner
# tulip hill Rogue's hand crossbow perk doesn't edit any stats when using the weapon the poin...

the issue with the crossbow is that combo with double jump its not about the damage as it never has been. it's always been about apply bleed out of reach and out of range. the mobility their skills afford them means that they can kite apply dot and control the terms of most any fight. naked rouge w hand crossbow still dominates normal matches. rouge is still too strong and needs lots of readjusting

tulip hill
glacial schooner
tulip hill
pastel steppe
#

FIX YOUR DAMN MAPS. I EXPECT TO DROP SOMETHING AND IT NOT FALL THROUGH THE MAP. #STUPIDAF

tulip hill
pastel steppe
#

ring dropped on a floor and it goes through the map

tulip hill
# pastel steppe ring dropped on a floor and it goes through the map

yeah, real small items like that have a tendency to clip right under the ground texture
pretty sure the collision box of the floor is too low in a lot of areas for items that small
while they could go around and adjust the floor everywhere, if that is the actual issue they could also just make the collision box of small items like that bigger
at least then, even if it does clip into the floor, you'd still be able to pick it up even if you can't see it

modern quest
#

why does gold takes space in inventory, now the only way to have space and to buy ACTUAL good gear is by buying keys but PROGRAMS is taking control of the key trading system

#

pls add a comment and upvote that post

crimson sand
#

A ranger just shot me through a skeleton mob and while that is hilariously realistic that just pissed me off so bad.

next coral
#

what do you guys think about the slow of ranger's arrows

prime geode
#

Its my suggestion, thanks for the upvote

tulip hill
#

never trust a mob to act as cover, especially with the networking problems this game has
whenever I play ranger my arrows sometimes pass right through mobs and since I don't generally aim for the thing on the other side of a mob it sucks 99% of the time
there was one time my arrow passed through a mob and killed a rogue I didn't know was there though, that was really funny

slender void
#

Heal spamming from Clerics needs to be addressed still. The constant spam of heal on a fighter or a barb is absurd. It leads to situations where it's basically just a pokemon battle, with one cleric just spamming clarity potions and throwing heals over and over and over again.

abstract swallow
#

Stop fighting Clerics straight-on when they're taking advantage of defensive terrain. If an enemy Cleric is casting more than once in a combat, you're making a serious misplay.
Pushing a Cleric and his frontliner in a doorway or hallway is the equivalent of walking into a hunting trap that glows and can be heard three rooms away.

tulip hill
#

that's a lot of hyperbole
its more like trying to push a long hallway with a ranger at the end of it or splitting up to search for a rogue
generally not a good idea and playing directly into their strengths
that said, I do think the almost instant nature of cleric's healing is questionable design when considering the level of tank available in the game

cinder folio
#

When is levelbased matchmaking coming?

tulip hill
#

I'm not sure they have any plans for a structured matchmaking system, unless I missed that announcement

drowsy grotto
#

I really want them to nerf the speed increase from the speed thing ability that fighter has, it's completely busted.

tropic niche
#

#LimitBardsTo1MusicSheet

ivory pendant
#

NERF WIZARD , he kill everybody with ZAP .. COME ON WHAT IS THIS ?

drowsy grotto
#

make the poison actually dodgeable from the big spiders

slender fable
#

Make hunting traps sellable in Rangers post ples :c

spring wharf
#

class limits would be nice and what up with the gear gap worse then any other takov lite game like god as a new player to the wipe and game its basically the hardest to go from the zero to hero status to a geared player ik dying is normal im fine with dying but when i dont find anything all raid then i get into a fight then leads into another and another i cant loot shit as a cleric u are more focused on healing and buffing that i cant look down and loot but my partners can ill leave a raid with 30 gold per run maybe or dead and partners stacked cause while i had to sit to regen heals and spells and healing teammated that another team rolls up and im unable to loot just sucks

soft monolith
#

allow rangers or other classes to have alternative ways to heal for solo players. Like perks, or skill tree that helps indiviual players to get back into fights without having to completely rely on a party

stuck perch
stuck perch
undone bane
#

why do the spells not tell you how much damage they do? isnt that just basic info

stuck perch
slender fable
stuck perch
analog barn
#

So were not gonna get some matchmaking median that stops full geared people wiping beginner lobbies but they want to ban people having fun together and teaming? I'd rather take 2 full grey armor people on vs 1 completely purple dude anyday but hey I guess that's just me lol

gloomy pewter
#

give cleric 10 spells again please and I love your game

small furnace
#

Have footsteps seemed broken for anyone else? I don't hear people coming up behind me anymore

real tide
#

PLEASE make a better trade system... this isnt fun spending so much time on the trade market.

  1. Hoping someone is trading at the same time you are looking. With specific stats or whatever.
  2. Trades are half the time already being traded with someone else.
heavy edge
#

the cleric needs a major buff in the meta, no range attack and has to stay still to use any ranged spells, make him useful against magic

hallow saffron
native light
#

Hello everyone, I'm going to write a little essay on the balance as I see it now. Let me know what you think. I have around 200 hours over 3 playtests and I've played rogue, wizard and now fighter over this period. I feel like the game is somewhat well balanced apart of few things.

Rogue

High attack speed with daggers scales incredibly well with stats and weapon damage. I think double-jump is still bit strong (even after the movespeed penalty nerf) but generally their speed is fine and the stealthy tactics are awesome. But I feel like the rogue class gets too much from stacking all stats and/or strength. Getting both a lot of health and damage can make fighting skilled and geared rogues almost impossible. I think it would be best if the class has lower health so you can still kill them with timely reaction. Either you can reduce their strength or introduce new stat - constitution and give rogue less health that way without messing up their damage completely. Or maybe try and adjust their skill set for hit and run and give them poisons instead of overwhelming dps while their health is unchanged.

Wizard

For wizards, I feel like they suffer the most from solo PvE. Playing solo wizard and grinding the start can be agonizing. For this I think they should get a cantrip - spell that does not require spell slots while it is weaker than normal spells (fixed dmg). This should help a lot. On the other hand, while wizard has decent gear, it is one of - if not the most - deadly class out there. Magic missiles are way too strong in my opinion. Perhaps the scaling with bonus magic damage is the problem but I'm not sure. Also zap damage can be overwhelming.

Ranger

Rangers are great class but I feel like they suffer way too much from melee. For this I would suggest to let them have some better armor - some sort of scale mail (but slower than leather). Or perhaps give them more health without giving them op damage (by introducing constitution).

hallow saffron
#

YO we have a class thats built around peeing on people? How do I unlock the WIZZard?

native light
#

I'll add one more feedback - the +all stat value on items. I know this isn't 1:1 coversion with DnD but take an example from there. Having a +2 stat items is considered very good. Having +5 or more is considered insane. Imagine now that you can get +all stats on every item. Sure, it doesn't translate the same here in Dark and Darker but look at the prices of such items in the game. Any items with other stats have somewhat linear price progression. But when you have items with +all stats, and they are instantly 10x in price. I feel like you can keep it in the game but let it be only on rings/amulets. Perhaps limit the +all to only 1 as it was before. Currently you can get absolutely insane characters by stacking all stats.

PS: Love the game. Fingers crossed all goes well with the legal stuff and looking forward to having you back on Steam (hopefully). Much love from CZ!

ripe estuary
#

how do I make a suggestion?

heavy edge
#

rogue is great if you know what youre doing, wizard needs no buff maybe a slight nerf and ranger does crazy damage if you play it right needs no work. 3 arrows do some stupid damge

vivid warren
#

does anyone agree that when your not a plate class that horseman's axe with a barbarian a bit too much ? if it didnt 1 shot you it will

sullen sparrow
sullen sparrow
glass dock
heavy edge
#

clerics need a buff

teal sundial
#

I think it would be really cool, if the devs added a visual aide, where when you pass by fires / magical sources / arcane types of stuff in the dungeon, that your primary spell casting item (spellbook, staff, crystall ball) glows, sparks, or colored orbs emit from them. It would be a cool little addition!

odd pebble
#

nerf the bard cleric combo, unplayable to vs

vagrant slate
#

Fix your fucking servers

bleak dagger
pallid dome
onyx lotus
#

This suggestion did pretty well when I made it in the discord during the last playtest, trying it again on the feature suggestion page

https://darkanddarker.featureupvote.com/suggestions/485774/let-us-modify-base-kits

tl;dr: goldsink to "permanently" (until the next wipe) replace your default gray gear with different shit-tier gear of your choosing, so being knocked to the floor still lets you play the way you want to--just with garbo default gear stats.

drowsy bramble
pallid dome
quaint pine
#

They should nerf fighter heal it should stop when hit cause the amount of advantage they have over for example rogue is insane it creates a heavy inbalance in terms of fighting ability and skill level I think in fighting.

The rate of healing is way too high and way to advantageous in 1v1s since fighters can hold really strong weapon types plus the heal if they are kitted out they never die in 1v1s

wary vale
#

I got a good suggestion. After you submit a support ticket through your iron mace account they should have an automated email sent to you saying it was recieved. I currently got 2 support tickets sitting with them (i hope) and its coming up on a day since i put the first one in. I went to their website and found their email address so i sent them an email outlining what the problem is, because there is no way to track support tickets on iron mace (which would be another nice thing to have)

lusty crystal
#

Do something about the premeditated teaming in solo's clearly whatever you tried to do didn't work

vivid warren
stable bough
#
  • Dynamic pile: As you loot the pile, it shrinks, smaller and smaller until nothing is left. Changing the treasure pile with different models each time.
  • There should be different tiers of treasure pile with different size and texture (bronze = rare max, silver = epic max and so on...).
  • Increase significantly the amount of raw golds (limited amount) in the treasure pile to reflect the models and lower items.
  • To avoid cheaters exploiting, it must be unlocked only after the room was opened. Otherwise you cannot interact with the pile.

event:
Allow tiny bronze treasure hoard to spawn randomly instead of a fake treasure chest with a single gem in it.
https://darkanddarker.featureupvote.com/suggestions/486068/treasure-hoard-needs-serious-attention

glossy forge
#

could be neat to have cases/chests you could buy to increase stash space similar to tarkov: gold case, weapon case, accessory case, armor case(s). Make them cost 500g+/ea. Could help keep the economy in check with people stacking endless gold having a good reason to dump money for QOL upgrades

knotty ocean
#

Separate currency tab when?

tired osprey
tired osprey
vivid warren
stuck perch
sacred adder
#

How to send bug report

lime parrot
#

make portal spawn on top and down on goblin caves ffs the portal on goblin caves suck.....

knotty ocean
agile bolt
#

New perk for wizard?
Mana Manipulation: Increases projectile speed of spells, but reduces their damage by 25%

pine jewel
#

its would be nice for some kind of permanent progression, nothing in game of course, but maybe cosmetics or a permanent account level for playing the game. how about a tracker on how much gold you've spent in between wipes and once wipe happens all that gold youve spent turns into xp for your account level, i think that would be pretty cool

sullen sparrow
sullen sparrow
mint star
#

wtf is your ai all about? im sitting there invis watching a bola goblin go to town on a barb and my invis comes off and the goblin insta targets me and im just chillin there

rigid pier
#

Piercing shrill should NOT hit people above or below you, not even through walls. Just got 3 shotted by some guy on the floor above me that prob didn't even know I was there. All my gear 😦 broken and OP as is right now

gentle rapids
knotty ocean
#

@dawn grotto Please add a separate stash tab for currency.

stable bough
#

Queuing in normal dungeons can be a problem for new comers when they are up against teams of players with full purple/leg. Adding the Zero to Hero mode would make the game much more enjoyable when the season has begun for sometime and make the game evergreen and not wipe waited/hyped:

Zero to Hero:

  • The only mod available until lvl 5 (less ppl will quit the game), level 5 unlock normal games.
  • You start with no gear, you may keep it all if you successfully extract.
  • You still can sell your gear to vendor, bank it up or even trade it at lvl 10.
  • Start with Ruins, then B1, then inferno. 15 mins each (to give plenty of time to loot / fight), 45 minutes total. The lower you go, the better the rewards ofc.
  • Merge B1 and B2 from other games to fill. B1 with max 12 players, Inferno with max 9 players.

Normal games / high roller:
You may use your gear in bank

This will allow players who wanna start from scratch to do so and will not have to wait for the game to wipe. This will prevent over geared players to ruin the experience of players with starting gear and give a safe haven to new comers.
https://darkanddarker.featureupvote.com/suggestions/486125/make-the-normal-games-zero-to-hero-and-solve-the-gear-and-wipe-problem

upper hearth
#

Achilles Heel No long applies on one handers, Other abilities on Barbarian should be buffed

dense siren
#

May I suggest that players under invisibility spells/skills should have footsteps sound? wiz-barb / wiz-fighter invis cheese strat is kind of overwhelming

little wyvern
#

I really do not like the 1 less Portal on GC change and I do never team up... My extractions have gone done from 50% to maybe 10-20%... And the Teams just hold down the fewer Portals...

untold stream
stable bough
# untold stream you dont need to protect you weaker player base, you need to give them mechanics...

How would you enjoy the game without the weaks? There cannot be strong without weaks and weaks without strong. You are the **weak **or the **strong **of someone else depending of your position on the scale, no matter how good you consider yourself, I can say with confidence that you are not on the top, anyway, top never lasts because it requires too much energy to do so. In the end if all the weaks leave the game, then it will only remain the "strongest", but amongst the strong will be stronger players (works in both ways). And you could be the weakest of the strongest, but still the weakest nonetheless. In the end you will lose all/most of your games because everyone is stronger than you. You could try to become stronger, but then you will be capped by your cognitive and physical abilities. So, you will end up frustrated about the game and eventually quit. You are too competitive. At this stage if you are "really strong" the game will be long deserted. See it this way: More player base to own because you "supa stronk", more people buying the game, and new comers have a chance to learn without being bashed by timmys in ruby silver, those who want to start from scratch without waiting a wipe have the opportunity, normal lobbys remains to enjoy it with your saved gear, everyone wins.

gentle rapids
#

What da hell

untold stream
#

you are the one wanting to remove the weak by putting in a different game mode lol

icy panther
#

bind should be 2 seconds

sinful pike
#

Hello everyone, I'm going to write a little essay on the balance as I see it now.

Rogue

High attack speed with daggers scales incredibly well with stats and weapon damage. I think the class is perfectly fine and having the ability to 1 shot, wizard, ranger, warlock while being invisible isn't a problem and doesn't need to be fixed. I also enjoy playing highroller goblin with the other rogues and hunting down the only 2 other classes in the lobby. I also enjoy having the ability to wait for someone to kill the troll loot the loot room and kill them instantly as they open the door real fun! I also love the ability to 3 shot fighter and barbs with just a green dagger I don't need to bring any gear into the lobbies compared to other classes and i really enjoy that! I hope none of these issues get fixed so i can continue playing the game on easy mode!

gentle rapids
#

I haven’t had that happen on barb but sure…

hot hemlock
#

LINE_COPE its almost like they have to use daggers and jump on top of classes that love being up close

summer bolt
sinful pike
short heath
sinful pike
ivory pendant
#

NERF WIZARD

ripe turtle
#

What kind of cosmetics would you guys want to see that are not game breaking nor do they give you any tactical advantage?

ivory pendant
#

NERF WIZARD i go in lobby there is 17 wizard and ADD BACK CANDYS

gentle rapids
ivory pendant
#

NERF WIZARD i go in lobby there is 17 wizard and ADD BACK CANDYS

granite plinth
gentle rapids
#

You where asking if cosmetics give you a tactical advantage… some do, if you want a suggestion add dwarf idk

summer bolt
real trellis
deft nest
gentle rapids
#

So “low roller” lol

summer bolt
winged sapphire
#

PLEASE ADD ROTATING YOUR ITEMS WITH R

ripe turtle
#

Dark and Darker mobile trading and auction house?

real trellis
#

Remove ranger from the game and take bows away from fighters

lethal vapor
#

I hope we can stack the golds from each gold bags. It is very annoying after trading the gold in coin purse drop to 35. and I need to put like several times for 10g out from another gold bag to make 50g coin purse.

coarse night
#

I think they should bring back going down into hollowcrypts from the ruins map that was fun af and unlike the ruins map there was actually loot

mossy elbow
#

Give Rangers a Quiver which takes up 6 Space, where they can stash like 60-90 arrows. So they are not as limited on looting just because they needed to be nerfed.

gusty lily
simple lynx
#

PLEASE let us know when teammates back out!!! i have rezzed a disconnected person so many times

drowsy bramble
strange skiff
vivid vine
#

blood exchange for barbarian should have more uses or be rechargable right now 1 use for the whole fight seems worthless

sharp plaza
subtle blade
#

Petition to make wizard fireball aoe smaller

sharp plaza
#

my first one I think that wasn't just my friends 😎

sterile zodiac
#

Is it me or are barbarians overpowered against all melee combatants? On average they can one shot the average melee player and with regards to speed they can catch up to naked rogues, applying achillies strike after which all escape is futile.

gentle rapids
#

Don’t get into melee with a barb, they’ll have a hard time catching you anyway

sharp plaza
#

I mean between smokebomb caltrops invisibilty double jump and just base speed a rogue should just never put themselves in that situation if you get in it you are gone tho

sterile zodiac
gentle rapids
sharp plaza
#

I find most of my gameplay as rogue as just avoiding fights till I know Its winnable im not good at combat or some chad in gear but I do know unless hes injured or busy avoiding barbs is just the best play overall that healthbar is to big and mines to small

vagrant yew
#

They should add voice chat for trades

worldly ridge
#

As a Rogue player, if there’s a Barbarian or Fighter I’m avoiding them at all costs

sharp plaza
#

if hes using double axe tho you can outspace with rapier fairly easily but anything else im not skilled enough atleast im just bad tho

sterile zodiac
hushed lichen
worldly ridge
#

The way I fight Barbs if I ever have to is I unload all my throwing knives into them, kite their cooldowns and then pull out Rapier and pray they aren’t fast enough to hit me.

sharp plaza
#

umm all ive got left is if you can't dedicate a ability slot to getting away from them is to land your throwing knives and create enough space to slip him

worldly ridge
#

Barb and Fighter are both stat checks. If your gear isn’t good enough to kill them you will die.

worldly ridge
hushed lichen
#

cant you just dodge though? barbs are slow and clunky and rogues are fast

sharp plaza
#

fist out barbs I think are faster

#

slow in combat but overall they are decently speedy there weapons just have a massive penalty on speed

worldly ridge
rich sphinx
#

maybe "RUINS" can change into a mode ,the mode is players can choose what kind of "RUINS" they want to in ,the "DUO RUINS" or the "THREESOME RUINS"

sharp plaza
#

honestly as a barb you don't need more dmg any more strength is really overkill you should focus agility for movespeed/action speed

hushed lichen
#

just like rogues beat up clerics and so, its natural to have counters, that being said fighting them isnt impossible

sharp plaza
formal lake
#

Please bring back staircases in ruins to go to crypt

gentle rapids
#

That was a thing?

sharp plaza
#

last playtest you would go deeper into the base dungeon and it had elite mobs

#

they reverted it after a week because people didn't like it and wanted to just play in the base dungeon

limber elbow
#

WTF ranger got new buff ?? jumb in to stab ranger and he knock back me with normal shoot WTF is that

sterile zodiac
onyx lotus
limber elbow
#

ranger hit me with normal shoot after using 3 arrows and knock me back and slow , he just lv 10 and got nothing

young spade
#

bring high roll fees again. i'm playing against noobs in every round

sharp plaza
sterile zodiac
onyx lotus
#

I'm thinking the goldsink element should still be there, but quests could open up new possibilities to be purchased in

limber elbow
sharp plaza
#

gold sinking doesn't sound bad make it so if the items are open for purchase on your traders you can 1click buy/equip your starting kit if you want just Qol for getting back into raids with not garbo

limber elbow
#

i thin that ranger can knock back with normal shoot is hacker

sharp plaza
#

one of the named bows can do that

sterile zodiac
limber elbow
sterile zodiac
limber elbow
sterile zodiac
limber elbow