#suggestion-discussion

1 messages · Page 187 of 1

gritty void
#

We didnt say it would be used like that

halcyon moss
gritty void
#

Nobody uses it like that now so why wouldd they in future

halcyon moss
#

are you implying people dont change how they play according to buffs/changes?

gritty void
#

It wouldnt be a change that would allow you to do that any easier

halcyon moss
#

i promise it is

gritty void
#

At best it could be used that way in a one on one fight but otherwise it wouldnt be good to do that

#

Do you play warlock at all?

halcyon moss
gritty void
halcyon moss
trim parcel
#

All im saying is that it would ask more outplay opportunity's that the warlock is lacking

gritty void
#

It would have an effect you could easily charge down a slower class and put the fight into your advantage i don't see how that wouldn't and i think it would help with how the class can engage a fight since it lacks a lot of power in its class making it so you dont have to only using blow of corruption as a source of winning a 1v1.

halcyon moss
#

you can already chage down classes with phantomize, being able to end it early would only give less wait time for both participants, either way it gives move speed and you cant be hit. you just have to wait to exit

wide lagoon
#

I just got trade req spammed by a guy called MR8 lol, cant even exit the trade chan

gritty void
edgy cloak
#

It would be great to set up an item level (starter to green/blue/epic & more) for don t be clean up by full purple guys when you are grey ... it's not fair & not fun at all. Today (yes it's the reset tomorrow i know) but i get killed 6 times in a row by purple/orange guys roaming in the basic dungeon 3 player ... i've quit for the afternoon.

glacial moon
#

👆

tardy crystal
lucid acorn
#

we need private match codes so we can hose tourneys!!! i got money to give to the dungeoneers of dnd!

spring hound
#

fix the spawns, so people dont spawn fucking 20 feet from us? we got jumped in the first 30 seconds on the match and lost kits just bc of it

brittle harness
#

Fuck the cleric and the ranger

halcyon moss
honest owl
#

Barbs are actually all braindead

warped coral
#

is it just me or should there be a way to avoid wipes or they should be removed? i mean the stash already feels small and at best you could fit a few high gear kits into your loadoutw/ capes heals and pots + money from previous excursions (especially lvl wipes)

shut prism
cursive kayak
junior minnow
#

they need to nerf barb with horseman axe to op.

knotty berry
#

Hey DandD team, loving the game, but one thing I'd like to see is the removal of flat weapon damage on items. Stats are fine, as these things scale properly, but +weapon damage is broken the smaller you're weapon's base damage is. Weaker weapons are balanced around having fast attack speeds so adding flat damage is completely broken. % damage would be better and much easier for you guys to scale/balance properly. My two cents!

half plaza
#

bring voip back

warm roost
#

Can you devs please put rarity of items next to the name for my color blind friend :(

#

He can't tell blue from purple

subtle summit
vapid umbra
#

why are peopl in this game so afraid to talk about the real glarin problem in this game.. no representability.. no diversity. all character look the same : white man with same face.. cmon, can I include my race in the creation of character for immersion and resprenstability please. think this problem should be addressed before talent and skill tree and wipe

inland haven
heavy hull
#

im sure there are no black orcs elves and skeletons lol maybe a dark elf though would be cool

subtle summit
#

smells like bait

short heath
crimson jewel
#

do you think that goblin cave should get a random gear like escape from tarkov? I met a fighter with purple and orange gears while i have no gear.

fervent needle
#

Hope you like the idea, up vote if you do O.O

prisma sonnet
#

take stealth out of the game or take rogue out. game will never reach its full potential with that in the game

fervent needle
inland haven
subtle summit
south sierra
south sierra
glacial moon
#

Turn off light in entire dungeon after wipe and make players need to hit skill checks when opening doors., Thank you

dim shoal
fallow trench
#

Please admins. Make a channel what is called something like "wipe-info" coz on all channles ppl are asking. Everyone wants to know.

ripe rain
fervent needle
rocky valley
#

IF ROGUES CANT USE HAND CROSSBOWS NEITHER SHOULD THE BARD BE ALLOWED TO

robust thistle
whole warren
fervent needle
# whole warren No way, would destroy the market

there are ways to avoid that from happening, the market it's destroyed, see the feedback from players, only players that will agree with the current market it's the ones profiting from it, Gold sellers that are 24/7 announcing the sites, scammers and the list goes on and on, even if they don't use the market i suggested, something gotta change and a lot of players will uninstall the game if it doesn't change.

arctic junco
dim shoal
fresh wadi
dim shoal
#

developing it

#

someone said adding black race skins is more important to the game than working on key features...

jovial swan
#

I just got a good idea for buffing Wizard that would make sense for the game's world:
-Zap and Chain Lightning now deal increased damage to targets based on how much metal they are currently wielding.

For example:
-Players who are running metallic armor will be dealt 3% increased damage from the attacks per item.
-Players who are running plated armor will be dealt 4% increased damage from the attacks per item.
-Players who have metallic objects in hand will be dealt 3% more damage per weapon or item that is metal, in hand.
-Players who have objects in hand with metal, but have wooden or leather handles, will be dealt 2% extra damage instead.
-Gloves such as the Leather or Rawhide Gloves will nullify damage increases to weapons that are metal.
-Rings and Pendants count as metallic armor and will gain the same 3% penalty.

robust thistle
jovial swan
#

This would be a huge deterrent for any Cleric/Fighter teams who want to be funny lil' shitters.

dim shoal
robust thistle
honest owl
#

Yanno I'd use more of the flute songs if they didn't hurt my ears so much

robust thistle
#

Does not cost a lot considering average full time wages

dim shoal
# robust thistle not enough considering your broke ass didn't buy the Founders edition

Did you just get your first paycheck at McDonalds or something? You are placing a lot of emphasis on wealth for whatever reason. I remember when I get my first $100 paycheck too. But chill out, I didn't feel like paying an extra $20 for a skin. Financial literacy. Heard of it?

Anyway, about the topic at hand. Of course they can do that. But should it be a 'priority' right now. I think people should stop being such snowflakes and accept that adding cosmetic racial differences to a game is not important to its key mechanics

robust thistle
#

No hate from my side to you, kudos for congratulating the developers and showing a louder voice within the community rather than spending more money. Support isn't all about finance sometimes <3

dim shoal
dull sinew
fervent needle
#

i'm not only saying what should be implemented but why it should

#

devs should know for sometime already anyway

dull sinew
# fervent needle for now

why do you make your own when the suggestion allready exist you could just comment on the more popular one and give reasons

fervent needle
jolly grail
#

Here is a craqzy suggestion. MAKE SOME SORT OF SKILL BASED MATCHMAKING OR SOME TYPE OF WAY WHERE SOMEONE JUST STARTING TO PLAY THE GAME DOESNT HAVE TO DEAL WITH LVL 20 SWEAT LORDS WHO HAVE DONE NOTHING BUT PLAY THIS GAME in seperate lobbies. It is not fun having all grays and going through a dungeon with your friends to CONSTANTLY run into groups with nothing but purples and oranges who do not take damage from you and one hit you. Fix this please for the love of god.

south topaz
#

Not that crazy.
There is like 25% of the whole playerbase complaining the same thing.

And in the same time, people will say "They risk losing their gear by going with such a high tier gears and that it is possible to kill them with spawn kits, just wait for them getting third-partied"
I have seen third party happening less than 10 times within my ~30 hours gameplay in Early Access, that totaling the third party rate of ~1/15, and given that purple gear are like ~1.6 times better than starter in both ATK and DEF (Along with the ring and other equipment that gives extra buffs), that results in 1 Fully purple geared person = 3 starter gear person.
Good luck waiting the so called "Third party" event happens.
Something MUST be done.

granite plinth
#

Either remove traps from the game for rangers or limit the amount they can use, people out here be abusing traps like crazy.

granite plinth
jolly grail
south topaz
#

So grinding for hours to have a few Greens and Blue just to have a slight chance against purples with rings and capes?
The main issue is that there is no risk bringing Full purple gears and have meta build into the dungeon.
You wipes everything in the path.
Plus if you have full purple, chances are you know the game very well.
So this turns the game into "Serving the top 5%".
And it is actively discouraging new player from even trying. Increditably unhealthy and will drive the game to death (Don't expect the top players to pay like 20$ MTX per month to keep it alive, many games ended up like that when it is design to be pure hardcore and nothing else)

ebon idol
#

How often do you go in with full purple gear?

south topaz
#

Once every 6-7 match before the wipe announced.
But once that got announced it is once every 1-3 matches.
It got so often so suddenly that one of my friend who regliously defends this game got burnt out from constantly getting deleted by full purples.

jolly grail
#

If I hit a guy literally 10 times with a green sword and my duo hits the same guy 4 times in the head with his green bow, the enemy is question should be dead. Not only at half HP. That is the issue. All because if gear.

ebon idol
#

How often does your purple ranger get randomly assassinated by a green rogue? How often does the purple wizard get bonked in the head by a blue longbow and just slumps over? If you don't permanently run your set, sure, maybe you got lucky. But when you run full gears often you see how this game changes completely. And that is great. Because if low gear play and high gear play is the same, what the fuck am I collecting gear for?

jolly grail
#

When this is 10 raids in a row that is the issue. It isnt the same people over and over. It is every raid.

ebon idol
#

Are you powerful? Yes. Are you "overpowered and immortal running through every enemy"? No.

#

Against andies that just clash into your face like idiots maybe.

granite plinth
jolly grail
#

Every raid has at least one team full of purples and oranges who just decimate the lobby. I do not see how it is such an issue to make a way that newer accounts tis play with newer accounts unless the people who are steam rolling suck so bad they can only win with a huge advantage like that.

jolly grail
dim shoal
#

Personally I enjoy going naked and ambushing a random person with full purple gear and killing them even if it costs my life

ebon idol
#

Yeah. Same.

granite plinth
jolly grail
ebon idol
#

We have this conversation like twice a day, and whenever I ask people what I am even collecting gear for on their version of the game I don't get a good answer.

#

However, I think a matchmaking pre- and post-trader unlock would be fun. If all players in a party are under level 10, you get your own dungeon matchmaking.

jolly grail
granite plinth
jolly grail
ebon idol
#

I play 20 matches to collect enough stuff to run a decent gear, which most of the time isn't even that great (green and blue with a purple weapon I bought). If I don't feel like I can overpower a group of fresh spawns in their undies head on, what am I even collecting for? I will just play mordhau.

native sapphire
#

Use brain not every fight should be fought

charred nova
#

May I ask you a question: at the main menu stage, why the game requires that much resources, when the adventure did not even began?
I mean in the menu/trading/inventory sections my graphics card is literally doing its best to catch up with the 60 fps, but why it is like that? Shouln't this be optimized a little bit?

south topaz
#

That main menu have the game render 3 person and a background.
But true there is no reason why it needs to work so hard for that.

high wyvern
#

make a cross-character transfer system, or a account wide storage system

tropic niche
#

This chat is kinda cringe, grab yourself a 24-26 dmg rondel for 100-200g and weakpoint, you'll kill anyone in any level of gear in 2-3 hits. Complaining that people had something to grind for and it benefited them in a way to make it rewarding is so backwards

ebon idol
ancient briar
#

You know guys.. they should nerf wizard more. From now on wizards should pay to learn their spells. I came up with perfectly balanced formula so wizard would stop being broken from beginning of the wipe. 250 gold * (1+level of a spell). This would create a perfectly balanced gameplay where PDR rules the game and we no longer would see Wizards in games.

south topaz
#

Talking about Skill base matchmaking/ Gear base matchmaking.
Not nesscery making separate dungeon matchmaking, but probability based matchmaking with gear score weighting.
Having Gear score assigned inversely 2^gear rarity: Unique is 128, Legendary is 64, ... , Junk is 2, sums everything up and obtains a final score.
Then have that number multiply by inverse of level. (Final number capped at 65535 per player)
Then when matchmaking, looks up the server with the closest number a random server to matchmake into, with a probability of not joining if the player gear score is away from the server average (If the gear socre is average, then 100% joins, otherwise fails to join propotions to how far away the gear score is to the server average)
When matchmake fails, waits for 1 seconds, relookup the server list and finds the closest to average server to join a random server again with half the failuare rate 4x success rate.
Repeat until that team joins. (Given the Join Probability and wait time, your matchmaking time should not exceed 35sec at the absolute worse case, and overgeared person matchmaking time average should be ~25sec, probility need lots of microadjust from time to time)
That should:
Noticeability reduces the chance of a fully gear player wiping the whole server, but not making that event impossible.
Prevent player burntout from getting repeatly tortured by fully geared player.
While not screwing up matchmaking time by too much.

ebon idol
#

So lets say, I am in my undies, who am I matched with?

#

Vs, lets say me in my undies but I got this nice purple dagger that can oneshot grey players in my back pocket

#

If I am full purple and only get matched with full blue and purple players, what is the difference to me staying white and being matched with other whites?

granite plinth
ebon idol
#

Why would I even want to upgrade my gear? It is all the same anyway. If everyone gets matched with equal powered players, I can just go play some other symetrical PvP game.

south topaz
#

Thanks for letting me know there is something wrong with the equation.
So in theory, if you only have a purple dagger, then your score is 32, assumes that you are level 15, then your gear score is 480
You will match against player in Gray/Whites at around level 12-15.

Change the system to "Randomly throw you into a server" instead of looking up average should solve the "oversymetrical" issue. It should only reduces the probability of new player being matched to fully geared, not impossible,
It is shifting the matchmaking bias, not straight up SBMM

For example:
You are a fully purple geared player, your gear score should be 12K, and given the droprate you are top 0.1% player.
Assumes that there is 200 servers on all the time, given the amount of player in FUll purple chances are you will not get throw into ELOed server.
What will happens is that you fails to join the server the first time, then the success rate starts to increases, it keep increasing until you got into a server.
What that matchmaking really did is to try to shift the probability bias of you joinning a lesser geared server, not to SBMM the server.

ebon idol
#

That could work or could drain all fun of the game and getting geared

dim shoal
#

I think, stop being a precious little sunflower and accept this is a harcore game. Don't ruin it by adding SBMM, it will force every lobby to sweat. I enjoy versing better opponents bc it helps me improve and lets me snowball if I get lucky killing a geared player. #bringbackbullying

south topaz
#

Good luck attracting new player that way.
What happens is this game will run out of money and they will ramp up the MTX to keep it survivable
And it will die fast.

My suggestion is to reduce the probability of getting matched up to a overgear person, NOT make it impossible to match up (It is like reduces the chances by ~30%)

dim shoal
#

I forget its 2023 you're right. lets make this game easy

south topaz
#

There is game that overcather to hardcore player and you know what happens to them?
They ran out of money because the hardcore player drives the newbies away.
Newbies does not get converted to hardcore player (or at least season player).
And then revenue falls fast.
And then they need to make money to survive.
So they start making more aggressive MTX to surivie.
Hardcore player quites.
Game die.

We need to find the balance of having the asymetrical matching while not completely noob unfriendly.
Getting kicked by purple is part of the game, but when that happens once every 2-3 rounds you automatically kills off like 1/3 of the playerbase.

bleak dagger
#

I can also see that a skillbased matchmaking is innevitable at some point.

south topaz
#

SBMM will cause the hardcore player to complaint and quits, not good.
No SBMM whatsoever shrinks the playerbase to hardcore players and repeils new players, not good.
With a probability matchmaking system at least you can blame RNG for matching you to a purple gear.

bleak dagger
#

So seriously if so called hardcore players would complain that they are getting matched with people of aprox even skill, that is just lowkey selfesteem issues.

small furnace
#

I do not want gear/skill based matchmaking. I like the idea that when I queue up I could run into random nakeds or a geared sweatsquad.

It does suck dying to people with way better gear than you, just cause they have better gear... but... it's like 3 seconds and you can start another round for free, and hey if you DO manage to beat them then that is an AMAZING feeling that you will not have replicated with gear/skill based matchmaking.

south topaz
#

I mean, given that hardcore are very loud and serves as a free advertisment we do have to bend out knee to them on a certain degree.
But so far what I see is they want the dev to bend the knee so hard it make the iPhone 6+ blush.
And I really don't want either No SBMM at all or SBMM happening.
Something in the middle please.

bleak dagger
small furnace
bleak dagger
wanton lichen
fiery ore
#

Just make, that people with gear over certain level can only join highroller maps. They are hardcore players anyway, so they will play hardcore maps against other hardcores.

small furnace
south topaz
#

At least that game you have plenty of way to just kills the top gears given it is a fps first.
This game, not only have no safety whatsoever (No insurance, No safety pouch), but it is CQB 95% of the time.
It is MUCH MUCH harder to fight against fully gear person in this game than tarkov.
It is much more hardcore than Tarkov.

bleak dagger
small furnace
wanton lichen
south topaz
#

I mean much harder, not impossible.

small furnace
# south topaz I mean much harder, not impossible.

I do think that it should be much harder to kill someone with much better gear than you yes, and I do like the idea that I can run into these people and occasionally I might even outplay them to such a degree that I am rewarded handsomely for my efforts.

south topaz
#

Just recall, My whole suggestion is to have a probability bias that cause the fully gear player to less likely to join a lowgeared server, by around 20-50%, not to make that event impossible.

small furnace
#

Nah, I think it should be a grab bag of players. That makes it more fun with less predictable results. The game is fine how it is right now with matchmaking, I really enjoy it.

bleak dagger
fervent needle
wanton lichen
livid mesa
#

Buff HR goblin caves the loot is almost the same as the normal goblin caves

wanton lichen
ebon idol
#

Tarkov is a game that definitely exists.

livid mesa
south topaz
#

Recalling my previous texts:

Not nesscery making separate dungeon matchmaking, but probability based matchmaking with gear score weighting.
Having Gear score assigned 2^gear rarity: Unique is 128, Legendary is 64, ... , Junk is 2, sums everything up (exclude arrows) and obtains a final score.
Then have that number multiply by level. (Upper cap 65536, Lower cap 192)
Then when matchmaking, looks up a random server to matchmake into, with a probability of not joining if the player gear score is away from the server average (If the gear socre is average, then 100% joins, otherwise fails to join propotions to how far away the gear score is to the server average)
When matchmake fails, join a random server again with 4x success rate. (guaranteed to join at 9th attempt)
Repeat until that team joins. (Given the Join Probability and wait time, your matchmaking time should not exceed 35sec at the absolute worse case, and overgeared person matchmaking time average should be ~15-25sec, probility need lots of microadjust from time to time to reduce wait time)
That should:
Noticeability reduces the chance of a fully gear player wiping the whole server, but not making that event impossible.
Prevent player burntout from getting repeatly tortured by fully geared player.
While not screwing up matchmaking time by too much.

So in theory, if you only have a purple dagger, then your score is 32, assumes that you are level 15, then your gear score is 480
You will match against player in Gray/Whites at around level 15.

And for each tier of full gear you increase, your chances of getting throw into a grey gear server decreased by around 10-15% (I suck at math so this is a cruel estimation)

The whole thing is a draft before sending it to the suggestion board so don't be agressive.

livid mesa
ebon idol
livid mesa
ebon idol
#

And why do they do that? Because it isn't worth bringing good gear when you are matched against equally well geared players.

tough granite
#

add a rucksack that players can buy from a merchant that can be equipped, has its own inventory space, and can be placed down/dropped. It would slow down movement speed but allow a player/party to carry more supplies, collect more loot, adventure longer, carry their fallen teammates gearm, etc.
it could also add more depth to the fight or flight decision making when in the dungeon, because teams or solo players will have to decide if they want to drop their rucksack to run away, or fight back to keep whatever they have hoarded in their bag. I personally think would be a massive and awesome addition

ebon idol
#

The problem I see with what you are cooking up rn is that we have a high risk, same reward kind of situation. If I go in full grey with other grey players, it is low risk, same reward. Why would I ever want to get out of my undies?

ebon idol
#

Especially when I get matched with other greys. The reason I put on green blue gear is because then at least I stand a chance against well geared teams. If instead "I got a chance" this turns into "I will face them and they will be as well equipped and geared as me", why would I ever go in if not full purple or bust?

swift breach
#

Beat the circle >.<

south topaz
#

3 Blue portal at 20 seconds left or bust.

ebon idol
#

Also, same system will prioritise a oneshot meta. People going in with low gear and a big blue/purple weapon.

livid mesa
ebon idol
#

See, I disagree. Same as I disagree with the matchmaking sentiment.

#

Making it big when you have nothing is great seretonin.

jovial swan
livid mesa
ebon idol
jovial swan
#

The more support we can get for a faster stick, the better it will be.

livid mesa
#

while geared players waste time killing low geared players

ebon idol
#

If that is so easy why don't all the low gear players go into high roller while the high geared people play low roller?

#

Or maybe it just isn't that easy, getting good gear takes actual time and should be worth it. What do I know.

livid mesa
south topaz
ebon idol
#

Damn, people having fun and using smart plays to get gear. They must be stopped.

livid mesa
#

and when you have a team running down normal dungeons and you cant do anything about it tell me how you kill a full geared fighter with 60% phys damage reduction with a white bow

ebon idol
ebon idol
livid mesa
#

You lose time

south topaz
livid mesa
#

and patience when you get run down every 2nd game

ebon idol
#

Oh, sorry, you lose time? Seriously. You lose time by playing this game.

#

Playing games is a huge waste of time. If you are not ready to invest time, go play CoD

south topaz
#

So go ahead and quit.
This is how you loses playerbase and shrink the population to just hardcore player.

livid mesa
#

Yea at some point they will start loosing player base and you guys will be getting exactly 0 items in trade and games will be every game of tryharding yea gl having fun in that

ebon idol
south topaz
#

Explain how my friend getting mauled by full purple once every 2 rounds these few days.

ebon idol
#

I go in with green white gear all the time and there is rarely a moment where me and my mate say "well, that was unwinnable"

livid mesa
#

If you think that Ironmace wants to loose playerbase than you must not know how keeping a game alive works

ebon idol
livid mesa
#

10% hardcore gamers 90% people that wanna have fun

ebon idol
#

If you add mmr or gearscore, this game will be dead in a month.

livid mesa
#

I play high roller mainly Goblin caves and their is nakeds everygame with exception of 1 or 2 players that have some greens and blues rarely purps

ebon idol
#

Nakeds in high roller is no problem. This games principe lives from risk reward. You risk 100 gold in excange for possibly nothing or a good reward.

ebon idol
south topaz
#

I repeat.
All I am for is to make a small bias toward having low-geared player being forced to get match against full purple by ~ 15-30%
In fact it only need to apply to crypt and Goblin Cave Normal
If you are so bias toward "Everything should be randomly distributed" then what will happens and all the green gears and up are all going to flow into the purples.
Don't come to me with the whole Green Longbow oneshotting argument as you can only repeat that stunt so many time until you get completely destroyed by 85% protect fighter.
Then what is the reason to even play this game if like 80% of the playerbase is going to stuck with greys?
To be honest you cannot avoid people in this game peirod.

livid mesa
#

What do you mean you say you cant take on Mobs and just runaway from people or better yet go rogue and just stay invis that why so many players play rogue like dude

#

Its HR goblin caves there shouldnt be naked people in there

ebon idol
#

Eh. I guess this argument is pointless.

#

You are gonna believe what you want, and I will think what I want. Ironmace will do what they want.

south topaz
#

@livid mesa
Given that the game keep track of the Merchant sell value of each item, maybe have a minimum cost.
If your gears does not equals to 150gold or more you need to pay more, up to 250golds, and min entry cost remains at 100g.

thin pier
#

why are people arguing about nakeds going into HR? i think the bigger issue is purples going into normals

livid mesa
thin pier
#

if a naked is going into HR it means they dont have much gold to start with and they're taking a risk to get rewards, if players run into naked in HR they can just oneshot them if they dont already die to mobs.

full purples going into normal and gatekeeping blue portals in final zone and hunting people down without even looting is just gate keeping players from progressing

one is vastly worse than the other, in fact i dont see the former even being a problem in the slightest

south topaz
# thin pier why are people arguing about nakeds going into HR? i think the bigger issue is p...

Just saying. for the purple running into white situation.
Making a seprate server for either No >=Blues or < Level 15 will result in fully geared player waiting forever for a match. -> Bleed Hardcore player
Making a low roll server will NOT solve the bullying issue whatsoever. -> Gatekeep new player
Making SBMM will cause the hardcore player quit and making absolutely no reward attempting to clmb up the rarity ladder. -> Bleed the most player, worst idea
Having no SBMM whatsoever is what we are at now. -> Gatekeep new player

I have said a plan about making a small matchmaking bias with gear score (~10-15% per tier) to reducing the chance of normal running up to purple but not make that event impossible.

thin pier
#

i think you're missing the point of HR, you dont need SBMM or anything like that, if you have a gear based MM and people in full purples sit forever to join a normal lobby, thats good? you want to incentivize BiS players to be doing HR not just stomping scrubs for clips.

players in normal games risk everything they have to extract (whether its blues, greens, maybe they find 1 purple and want to extract etc) but the fully geared players dont go HR why? because then they'd be risking their full set?

if they have the gold to have a full set of purple (and no doubt surplus gold from the walking money bags that bring loot to them for free) then they should pay the small fee of 100g to play against similar matched players.

not only do they borderline oneshot anyone but even the mobs don't pose a threat and can just walk through champ rooms soloing everything, there's literally no point to geared players in normal lobbies other than just scoreboard hunting.

and with the gold creep that items get going into the higher tier, they should be getting more gold from HR to fund more upgrades but why risk what they have when they can just everything from the under geared players and sell it on trade

south topaz
thin pier
#

i see too many videos of these self proclaimed PvP gods eg. "SOLO cleric 1vX Whole lobby" and they're just completely stacked with items fighting starter geared players

obtuse lichen
#

nobody plays HR because current hr meta is dogshit lootpool is bad mobs are harder also people just licking the corners and waiting for the red portals and on top of that it filled with rangers or broken comps

thin pier
#

its detrimental to incoming new players and will deter them from playing, arguing against it leads me to believe you're also one of those players who just pub stomp normal lobbies

worldly fern
# thin pier if a naked is going into HR it means they dont have much gold to start with and...

¿??¿? naked player destroy leaderboards. Naked players destroy the game economy (i myself made more money going hr crypts alone as a rogue than playing hr goblin caves or playing hr with friends with other classes). I had more issues getting slowed down and made waste time from naked and grey players in HR than i had as a grey player fighting geared people in normals. The only time it was different was when they remover leaderboards and HR people flooded normal games (myself included) which in retrospect was a mistake

obtuse lichen
#

Also yesterday i killed full purple set while playing naked barb in duos

thin pier
worldly fern
south topaz
#

Just to make sure I know the context.
What Highroll does to the loottable?

thin pier
#

there's a few problems that need to be addressed.

  1. with the current nerf to healing and basically the fastest way to heal is 1 potion and rest, they need to either flat out remove cleric healing, or severely nerf it. playing team without a cleric or bard is a massive handicap.
  2. lootpool of HR is bad because economy was ruined from loot piles and gold exploits so there was so much gold and items in circulation why risk in HR
  3. lower admission cost
obtuse lichen
#

The only reason i dont play HR it's because im actually loosing more money on the healing then im getting from it

thin pier
#

as solo rogue i was able to easily make 500g-1k trips per HR game

obtuse lichen
#

Yeah solo rogue

thin pier
#

i extracted (without going to hell) with 5 purple items, and that was from only clearing 2 rooms, so they argument that the loot is bad is false

worldly fern
#

You rats. tell me your secrets, i made 500g on the good runs

livid mesa
#

5 purps from two rooms is kinda ridicolous im not gonna lie

obtuse lichen
#

Yeah me my teammates made 1k each 3 runs in a row just by doing normal boss
Without having to lick corners on the rogue

livid mesa
#

you mustve got very lucky

worldly fern
#

Yeah, but is the same as "centipede farming" in globlin caves. if you know the farming points is just easy money

thin pier
#

yeah the RNG was nuts, nonetheless you're still making a lot more than from normals given you extract, but i was able to do that beacuse no one was in high roller, if i tried to do that in previous playtests the lobby would have been full of stacked teams and it would have made itt impossible.
5/10 games i was only person in the lobby, 3/10 games theree was maybe 5 people and they were all naked solo's as well, only once in a while would a team come in, and they were geared to go bossing so they didnt care about hunting players anyway

manic isle
obtuse lichen
#

HR is just not fun to play its basically punishing gamemode with slightly better lootpool and if you want to make some decent money from it you have to rat like a god and i dont like it

ebon idol
#

If there are farming points, said points will be fought over. Same with cave troll. Everyone complaining it was easy loot, meanwhile it was great as a point to fight over.

Now the loot is barely worth investing the time.

thin pier
#

when the risk of HR is purely harder enemies and no players, as long as you're able to do the game mechanics and dodge hits you dont need any heals and you're only losing 100g for admission

worldly fern
livid mesa
gusty lily
#

suggestion: make an announcement in the game launcher with clear time of wipe time/downtimes, saves everyone a lot of questions. Anyway love you, the game is the best since Tetris.

obtuse lichen
ebon idol
#

Instead people are now farming worm keys.

thin pier
#

primetime on OCE server on a weekend, and ofc course lick corners and run when im a naked solo rogue, if there's no one around to contest anything i can just slow clear rooms and pick which mobs i want to fight

obtuse lichen
#

Must be really fun to play like this

worldly fern
thin pier
#

i did it to earn gold, once i had a set and a backup set, i just went in with gear and progressed to solo hell

chilly fossil
#

Do an warmup map, where you can test your abilities, damage, movement etc etc

thin pier
obtuse lichen
#

🤦‍♂️

worldly fern
thin pier
# worldly fern I think you also have a feedback issue of lack of people in hr. If there is no e...

the general concensus from most players i've spoke to is why do HR when you pay 100g admission fee, the enemies are harder and more risk to lose your set and unless you're bossing the main benefit to HR is getting purples or gold.

so if you can play normals, not pay admission fee, mobs aren't an issue and you can pvp other players with purples for that loot (which will have good stat rolls because they're actually wearing it) and you can make just as much money by killing a whole lobby and pilfering through the loot, why risk it all?

#

adding a gear score match making will do nothing but benefit the game, force geared players into actually doing content designed for them, will allow new players to not just get rolled by stack teams (when most new players have a hard enough time fighting AI)

and anyone complaining about long Queue times for normals are just a part of the problem and should be doing HR instead

worldly fern
#

I see, thank you for your point of view. I mostly play with people who also play HR so my opinion was biased, makes sense what you say because normal lobbies are full everywhere everytime

livid mesa
#

Nerf cheaters

thin pier
#

its a progression game, if normal lobbies start lacking the loot you need (which generally lower drop rate for blues) then its time to progress further, imo once you're half green/blue you should be starting to look at HR

ebon idol
south topaz
#

Does this game even have an anti-cheat

ebon idol
#

If it does, it is unnoticable

rare agate
#

Sugesstion : make an announcement when wipe is

jagged cedar
#

What about what about brass knuckles

worldly fern
south topaz
#

Did they refund the lost item from losing to cheaters?

worldly fern
#

They didn't refund mine, that is for sure

ebon idol
#

They don't

#

If you lose your best set to a cheater, sucks for you, I guess

fallow iris
#

Wipe when?

arctic junco
#

they dont know yet, its only confirmed to be today
for further updates youll have to wait for announcements

wooden token
#

We need damage list to review how much dmg we made in this combat, I just hit a bard with spear for 5times. He didnt die.
I want to accurately know if he's cheating. So we must need to know dmg!!!!!

gusty lily
#

Yeah I would love a stats page, after each game and one overall in the lobby for my character.

tacit jasper
#

what stat does posion weapon take? some people said only take true magic damage

plush goblet
#

unless they changed it my poison damage increased with my will stat, not sure if direct magic dmg stats like +magic power and +magic dmg increases it though

thin pier
#

isn't will MR, debuff/buff duration? pretty sure poison weapon works off magic damage, will would probably just increase how long it lasts for if at all

plush goblet
#

will is also magic power increase

rare agate
#

i know for a fact + magic dmg does scale. with poison .

plush goblet
#

So id assume + magic power stats also increase it

thin pier
#

yeah forgot about will being magic power

rare agate
#

" magic Power" i mean , Not dmg. but yea

#
  • magic power Scales with poison. Im not sure if ADD power magic Does it or not .
plush goblet
#

I feel like it would since it reacts almost how spells do to magic power increase

rare agate
#

Why have things like " add magic or Add Power . " why not just " magic power and Phy power" for everything ? maybe they just want to have people have have options but to me there botht he same

#

i bet you more then 80% of the people dont even know the diffrence and it is confuzeing Wtf + add vs Power even is . " +3 Magic power vs +3 add magic power is kinda dumb lol

tacit jasper
#

+3 Magic power vs +3 add magic power , what is the difference

rare agate
#

issue is. like " poison" this math is only effected dmg from a weapon. and Not like lets say " poison " so its confuzeing on how it scales

dull sinew
stark oxide
weak rampart
loud river
#

Calm down, your world isn't ending because you don't know the exact time the wipe is happening

wooden token
tacit jasper
wooden token
#

additional magic damage

devout lark
#

make portals fixed instead of rng

patent stag
#

If anything they should make portals autoclose after a short period to keep people from camping till the last minute.

bright yarrow
#

i dunno about auto closing but they def shouldnt be fixed

patent stag
# bright yarrow i dunno about auto closing but they def shouldnt be fixed

I have seen it way too often where people will open a escape portal and wait until the timer is almost out to get those last few kills. It isnt super common but it is frustrating enough when it does happen. I can also see where it can be abused as well. if they auto close then people would just open them just to limit extracts

vocal lodge
#

just dont play guys is pointless to play right now.

bright yarrow
#

i mean unless ur gear af yeah

vocal lodge
#

they will wipe soon anyhow

bright yarrow
#

i cant wait ive lost pretty much everything on all my main classes and i wanna try wizard

patent stag
bright yarrow
#

fireball seems good for pve imo

patent stag
# bright yarrow fireball seems good for pve imo

most of my experience is running it solo, With the spell recovery rate of fireball i always try to save those for pvp encounters. using 3-4 fireballs to kill skellys when it take so long to recover them is kinda meh. maybe with better gear it feels better.

worn agate
patent stag
fiery ermine
#

all of these suck

bright yarrow
#

if u donty have anything helpful to add maybe dont say anything 🤷

ripe turtle
#

Can we please have cats in Dark and Darker?

astral reef
#

Meditate should be a perk for Wizard that activates when we rest

bright yarrow
ripe turtle
bright yarrow
#

also there is litteraly a skill wizard skill called meditation

patent stag
gritty void
astral reef
fiery ore
#

Wizards run with 10 spells anyway with campfire and green potions. Just add green potions to alchemist merchant.

gritty void
#

There still might need to be a nerf to it somehow because the ability for wizard to have a skill like that spells and one more would be really strong so maybe you sacrifice healing in place of regening mana

bright yarrow
hollow granite
#

turn the meds back to how they were except make them ahve 100% effectivnes on red health and 50% effectiveness on none red health

patent stag
wintry egret
fiery ermine
gritty void
patent stag
gritty void
# patent stag That would reinforce camping behavior.

I'm not going to lie to you guys I don't see an issue with camping in d&d I see it as part of the game I normally am not the one doing it but if I can lock down a small area to get an advantage I will but even so I think the portals closing after a short time of them being opened is a great idea and them being fixed would kind of ruin them completely

inland surge
#

Give Rogues PERMANENT invisibility and Quadruple jump! Also add LGBTQ representation in the dungeon their are waaay too many straight characters and I feel oppressed that people don't know that I'm having relations with 4 different genders!

patent stag
bright yarrow
gritty void
patent stag
patent stag
inland surge
bright yarrow
#

and barbs should have zero cooldown on rage and fear

gritty void
#

Ngl barb needs a buff this patch to hiss skills

bright yarrow
#

a little

gritty void
#

The war maul was the only thing helping him hold until this wipe

patent stag
#

The main worry I have about buffing and nerfing classes right now, is that it feels like Iron mace is reactivly nerfing and buffing based on power creep with gear. and the buff meta from bards. it is a slippery slope.

livid mesa
#

NERF CHEATERS

gritty void
#

I feel like every other class shouldn't be based on how another one hurts or helps them though

#

Barb by himself is not the greatest rn with all his skills basiclt hurting him to help him

patent stag
gritty void
#

You're right about that I was just saying that the class isn't in a great spot and I know that I won't be playing much anytime soon

patent stag
gritty void
#

When solo or even in a team there just isn't much you can do as a class you need teammates to give support when using skills like life siphon and rage fear isn't as good anymore and Achilles puts you in a bad position since you have to aim down

rare agate
#

suggestion at least Tell us if the wipe is at least today :))

bright wind
#

Rogue should get hidden pockets and lock pick as a passive. Already a super perk saturated class

gritty void
bright wind
#

The other perks are all just better so it’s never picked. I’ve literally never seen a rogue take it even one time

patent stag
gritty void
#

The perk itself should be basek8t for rogue

#

I've used hidden pockets quite a few times honestly because I think it is worth taking but I don't use it much n ow because I play more aggressively

bright wind
#

Maybe 1-3 grey untradeable/unstoreable lock picks could be a medium ground between having the perk as a passive and getting actual lock picks as starter gear

vapid umbra
#

goblins as a playable race. imagine it : +movement speed -hp and str or soemthing, could have tunnels around the base to hide in and crawl through, could bbe fun

or maybe goblin as normal size and for lore say : they escape goblin on human breedin for the ultimate warrior and now scoure dungeon for loot.. and a purpose in the world

patent stag
gritty void
gritty void
#

I think races should be cosmetic ill be honest

gritty void
#

I can't remember clearly but I think they did in first playtest

patent stag
gritty void
glass junco
#

Are they reverting the Goblin Sausage changes?

gritty void
#

I really wonder when this wipe will be my guess is 2pm est

granite plinth
#

🇵 🇮 🇷 🇦 🇹 🇪 🏴‍☠️ 🇨 🇱 🇦 🇸 🇸 🏴‍☠️ 🇵 🇱 🇪 🇦 🇸 🇪 🏴‍☠️ 🇵 🇱 🇺 🇳 🇩 🇪 🇷 🏴‍☠️ 🇲 🇪 🏴‍☠️ 🇧 🇴 🇴 🇹 🇾

vocal lodge
#

it will also make the rogue perk useful. now is just idiotic since you can put your potions on your inventory and hide them

subtle yew
#

Duo mode please

livid mesa
#

NERF CHEATERS

torn forge
open token
solemn needle
#

One question, there is any way to trade items between YOUR own characters? (sorry if this is a silly question)

south topaz
#

No

old otter
#

Hey idk if i can ask here? I was just wonder if there is any pve only mode in planing? Like a Charakter were you can only play pve or somethink like that mabye harder enimies and stuff like this me and my friend bought this game cuz we love the idea and we love the pve but we lose all fights in pvp even its a 3vs1 we are just to old to get into meta builds and stuff but we cant always run away from every fight we would love to see somethink like this sry for my english

solemn needle
#

I think the game is around PVP - this being said I recall seeing a suggestion for a "training room" - where you can spawn enemies or dummies and test weapons

granite plinth
#

mandatory IQ test and a $10 paywall to access general chat in the discord

patent stag
old otter
#

Like EfT there is a singleplayer mod and I wish there was somethink like this with coop in DaD

old otter
#

For me and my friends it’s just frustration to loss all pvp fights 😢

open token
spice pelican
#

What about a tab system in the main inventory. One for gold, weapons/armor, hunting items, consumables. Complete quests from vendors to unlock and expand more squares. Don’t know if it’s been brought up before. Would tremendously free up space

patent stag
open token
patent stag
open token
ebon idol
#

They bumped it up because too many people played friendly and escaped in goblin caves. Some point they nerfed number of exit and then increased overall player density. Back when we still had voip, alliances were less likely to be broken.

ebon idol
old otter
ebon idol
#

Yep

patent stag
real trellis
open token
patent stag
stoic thorn
#

So why is it that they took the the hand crossbow off of rogue but then brought it back as a perk
but now it's not purchasable on the trade?
Is that a mistake?
Rangers can purchase spears on trade

patent stag
stoic thorn
#

oh snap, they took it out

patent stag
#

I may be mistaken but I recall having to go to fighter trade to get spears for my ranger.

stoic thorn
#

makes sense, so they purely want to you to buy weapons from the native class now

#

Also what time is the wipe today?

#

nvm just read announcements

patent stag
stoic thorn
patent stag
stoic thorn
patent stag
stoic thorn
#

pvp interactions don't have that same spark to me anymore compared to when I first played the game. Now I find it a lot easier to expect when an interaction occurs because we all funnel into the same areas.

prisma lynx
#

once all of the other issues get fixed. Net code should be a priority as well. I shouldn't be getting hit by attacks that miss me by 2 feet

tulip hill
#

What are yall's thoughts on a Rogue perk along the lines of "Grave Robber: Player corpses are marked on your map after being dead for 1 minute."
doesn't directly increase the power of the rogue but grants them useful information, both for rats and combative rogues

cobalt pumice
#

Please let us sell empty coin pouches to one of the merchants, even if its 0g. Just so we can get them out of our stash

tulip hill
patent stag
cobalt pumice
tulip hill
patent stag
cobalt pumice
bright yarrow
#

Do u not drag the whole bag into the trade window

tulip hill
cobalt pumice
patent stag
patent stag
cobalt pumice
#

i do, would just like to see the ability to sell em to a merchant, seeing as you can buy them just not sell them

bright yarrow
#

Honestly I can't even say I wouldn't fall for that trap

tulip hill
patent stag
patent stag
tulip hill
patent stag
tulip hill
bright yarrow
#

I've started like 4 games this month but only played DaD constantly

patent stag
#

Anyone who has played warlock a decent amount, what are your thoughts on adding a short cast melee range spell similar to combustion from the souls games?

bright yarrow
#

Can't warlocks use a crystal sword

tulip hill
odd saffron
#

🇺 🇳 🇱 🇴 🇨 🇰 🇹 🇷 🇦 🇮 🇳 🇬

bright yarrow
#

I'm not even convinced they're working on training

tulip hill
#

I'm not too worried about training, it'll get here when it gets here

stoic kernel
#

yeah there is a lot still to the game, wouldn't be surprised if we get a year of EA

patent stag
odd saffron
#

🇺 🇳 🇱 🇴 🇨 🇰 🇨 🇱 🇦 🇸 🇸 🇹 🇷 🇦 🇮 🇳 🇮 🇳 🇬 cheers

livid mesa
#

NERF CHEATERS

tulip hill
shut thicket
thin dawn
#

Rangers better get a little nerf or rework the bow dmg before wipe. Every Rogue is going to reroll Ranger at wipe, then the whole discord/reddit will cry.

patent stag
tulip hill
thin dawn
bright yarrow
tulip hill
thin dawn
#

Ranger have a melee weapon and sword base kit, only class to have this

patent stag
# thin dawn they 1-2 shot rogues/wiz/locks

if they land their shots yes. but in my experience i rarely have rangers get the drop on me, and if they are at advantage i just rotate and flank. i also play warlock and wiz a lot

thin dawn
#

dmg fall off and reworking bow dmg, every ranger runs Long Bow

bright yarrow
#

thats like saying every barb runs warmaul ur gonna want the thing with the highest base dmg

tulip hill
thin dawn
#

barbs do not run War Maul

patent stag
#

I have been killed more by fighters using longbows and crossbows than rangers tbh

tulip hill
thin dawn
#

come on guys dont act like Ranger is fine, they are over tuned right now

bleak dagger
#

Its Felling Axe / Horsemens Axe

patent stag
tulip hill
thin dawn
#

BINGO!!!! ^^^^^

bright yarrow
#

point is longbow has highest base stats recurve is ok but u want a longbow

thin dawn
#

Rework Bows so 100% rangert dont go Long Bow. Falloff Dmg and rework bow dmg. Good start to nerfing Ranger, dont gut them like magic spells usuers.

tulip hill
thin dawn
#

im not asking for a 50% dmg nerf to ranger like spell users got

patent stag
tulip hill
#

oh! small quality of life change I would like to see to ranger, might even get it once they add quivers, but the ability to unload bows
right now if you want the arrows out of a bow you just gotta shoot the floor for a bit

thin dawn
hallow lichen
#

ranger should not be nerfed at all until they fix his inventory managment

spark crest
#

Am I the only one hope the game get dynamic map?

thin dawn
#

nerf ranger before the wipe so kids cant cry when a nerf obviously is going to happen.

tulip hill
tulip hill
spark crest
odd saffron
#

🇺 🇳 🇱 🇴 🇨 🇰 🇨 🇱 🇦 🇸 🇸 🇹 🇷 🇦 🇮 🇳 🇮 🇳 🇬 🔓 cheers

thin dawn
#

If Ranger doesnt get a nerf or bow reworked BEFORE WIPE, 100% of disrcod/Reddit will cry when the obvious Nerf is incoming. the Rogue mains switching to Ranger will cry the most, the Meta Jumper aswell.

tulip hill
hallow lichen
# thin dawn nerf ranger before the wipe so kids cant cry when a nerf obviously is going to h...

well traps got nerfed - and other classes can use traps / bow so thats honestly a seperate complaint but arrows are way too big in your inventory and too expensive, it would also be nice to start with an arming sword instead of a short sword. Its already difficult to get gold having to spend 30 each match and being unable to use half your inventory to play, lest they could do is give ranger a weapon that can break boxes and barrels

patent stag
thin dawn
#

Add Dmg Fall off, no Ranger or Fighter should 1 tap across the map.
100% of Ranger run Long Bow, Just Balance them better, bring dmg up a bit on the lower end.

Also when the nerf comes give them Quivers, they do need it badly.

spark crest
#

The best nerf to ranger should be add arrow travel distance greatly affact the damage imo

patent stag
spark crest
#

tbh nobody run survival bow at this stage, i mean what is the point when you can 1 shot ppl in distance away

bright yarrow
#

ok sure arrows should have falll off after a certain distance but rangers need a quiver arrows take up 3 spot and u generally want 2 stacks

#

u know how much gems or jewlry that is

hallow lichen
#

yeah 2 stacks at the minimum, which is 20 gold every raid btw you just hemmorage to play

thin dawn
#

Right now they need to remove Ranger cape and add Quiver, to balance it.

Then once they get things built you can readd it.

spark crest
#

just give falloff damage and add type of arrow ༼ つ ◕◕ ༽つ

tulip hill
patent stag
bright yarrow
#

i mean as long as no one else is picking up ur arrows u shouldnt be buying a ton

arctic junco
hallow lichen
#

im absolutely for tuning down ranger at the higher levels -esp longbow needs diminishing returns, literally is 1 -2 hitting in high rollers with jewlery and good rolls-

patent stag
tulip hill
thin dawn
#

Add a quiver for Rangers, Quivers should give stats like a cape. Disable Cape on Ranger to Balance it. Do not let Ranger Run a Quiver with Stats while no other class can.

Make Arrows a bit cheaper

Now for the Nerfs
Dmg Fall off added
Long Bow dmg nerfed 1-2 pts Surv-Recurvr buffed 1-2 pts. You guys know the exact number here im just giving example.

hallow lichen
#

thats very reasonable

tulip hill
spark crest
bright yarrow
#

fuck id give up my cape slot for a quiver

thin dawn
#

for now

patent stag
hallow lichen
#

it would also be nice if every weapon could break barrels and crates

thin dawn
patent stag
arctic junco
# twilit ruin how do u know

we all know man, sorry i wanted to say the next 30 min.
all the patches start at exactly this time
all take around 2 hours each
and even today 8 hours ago i said the same exact thing
that it would begin in 9 hours

because we were already informed of some huge amount of patches going-in with the wipe

one of which is a lot of rebalancing of classes
adding spells to the Warlock Class
Druid is still not ADDED
maybe another tweak to a few weapons and maybe a buff to the wizard (scaling wise, still no idea)

and the wipe altogether.

so far i have saved myself time only coming back now seeing to myself that it hasnt started yet that i may stand correct on my point

thin dawn
patent stag
arctic junco
tulip hill
twilit ruin
#

ill trust u lil bro

spark crest
#

thank you now im trusting you, the update will start in next 30mins

arctic junco
#

I gave away 6000g today to different people, i felt good about myself

twilit ruin
#

lmao i havent had 1k gold all across my characters

patent stag
thin dawn
#

they said they are adding Dark Magic to Warlock, right now its all Blood MAgic

bright yarrow
spark crest
hallow lichen
#

dude i dont even know what they should do about rogues, they honestly ruin the game sometimes

tulip hill
thin dawn
#

Also how do we get Barb some more Playing Time, tricky thing here because we have seen Barb be OP in last playtests

patent stag
spark crest
hot plume
#

i would like the bard to get exp for using the song chaotic discord and the monsters die killing each other

thin dawn
tulip hill
spark crest
tulip hill
thin dawn
#

dont forget to add while you were opening a portal

spark crest
tulip hill
#

amazing
the perfect reaction

spark crest
#

you can still do this when arcane shield was great

patent stag
hallow lichen
#

i mean yeah you have to take it in stride but - it does feel especaily frustrating dealing with rogues as ranger - like they just destroy you and theres very little you can do besides hope your triple shot out DPS

tulip hill
#

I think the best rogue moment I've seen is when me and a buddy were chasing someone and a rogue popped out to stab my buddy
I just yelled rogue and he 180'd and one shot the poor guy before continuing to chase

patent stag
hallow lichen
#

maybe a potion that every class could drink that reveals players?

spark crest
#

Rogue should fear this, 🔨 ClericHead

spark crest
patent stag
hallow lichen
#

yes, thats what i meant

thin dawn
spark crest
tulip hill
#

rogue stealth has counters, just no one uses them

hallow lichen
#

Without a bard tho its very difficult, esp on the ruins

spark crest
#

Molotov or oil lantern you meant?

odd saffron
#

🇺 🇳 🇱 🇴 🇨 🇰 🇨 🇱 🇦 🇸 🇸 🇹 🇷 🇦 🇮 🇳 🇮 🇳 🇬 🔓 cheers

patent stag
#

What i really want to see is an alchemist class that can throw potions. and craft poison/debuff etc. pots to throw.

spark crest
#

how about necromancer StaringLich

tulip hill
idle shoal
#

Gear limits/score need to be a thing for solo non high roller lobbies at least

spark crest
thin dawn
patent stag
thin dawn
#

Tarkov has a bag where u can put loot in it and you keep it, even when you die.

Do we need something like this? 6-8 slot keeper bag?

tulip hill
patent stag
tulip hill
#

nature's pocket :)

idle shoal
shut thicket
spark crest
#

What is the point to limit gear score, even purple tier or higher are risking their juicy gear in non-highroller.
game like this is designed to be unfair. You can't judge ppl who run pistol in tarkov's lab.
its your choice to run no-gear to play in no risk, but not limit your foe join your no-gear run

thin dawn
#

I think leave the ques/limit gears alone, dont add it but make High Roller WAY MORE REWARDING. Give a reason for these guys to go to High Roller.

tulip hill
#

thoughts on a Rogue perk that allows you to see a target's health in some capacity? I'm thinking something you have to be in pickpocket range for

grave stirrup
#

can we get an island map ?

ionic bobcat
#

Day 1 of asking for a duo map

thin dawn
shut thicket
tulip hill
idle shoal
ionic bobcat
thin dawn
#

They need to add a Que system to play with 2 randos

ionic bobcat
#

the last thing i want to do is play with randoms

candid dagger
#

Could we get floating combat text pls and even stuff like experience showing as floating text pls itt would be nice to see dmg and how much shit heals

ionic bobcat
#

but yet im forced to

thin dawn
shut thicket
tulip hill
bright yarrow
patent stag
# spark crest What is the point to limit gear score, even purple tier or higher are risking th...

dark and darker is not tarkov, i understand the analogy but there is no leg meta in dark and darker. when you are just starting out/dont have the option of better gear getting shit on by geared players is not fair. no if you want to run lower gear and risk the 50-100 gold i agree. but there is no argument that defends keeping things the way they are. design the game to push people to the higher teir maps and make it not worth it to go in juiced to your gills just to get off on killing low gear players.

spark crest
grave stirrup
#

ya i dont wanna play with any of yall

i dont even wanna play with myself tbh

shut thicket
ionic bobcat
thin dawn
#

double jump is fine

tulip hill
jaunty gulch
#

ye double jump is still pretty good.

shut thicket
#

The ability to see health in a game where you don’t have any knowledge about another person’s health, protection rating, anything is just busted to the ground

And yeah, they still take it because there’s no other “god perk” to replace it, seeing health would most definitely do it

jaunty gulch
#

why would rogue get a perk to see someones health thats dumb lol whoever suggested that is sloww

thin dawn
#

Rogues dont need anything to help them take better fights. Seeing enemie HP is too OP

spark crest
#

rogue should get a perk to equip sniper rifle

fiery ore
#

double jump should not exist, and not because its too good or something, but it is without any common sense.. jumping second time stepping on air meh

jaunty gulch
#

i think rogues should be able to call in a UAV tbh.

bright yarrow
#

yeah and wizard should be able to drop nukes

idle shoal
# spark crest Its always by luck and decision making. I still running grey gear in goblin cave...

True there is luck and survival at play but you can get some pretty bad spawns in the caves making the lurking around more difficult.

Not to mention if you need to get inside the ring you don't really have much choice except to run towards an area someone might be and hope the gear they have is reasonable.

There is also the factor that most ppl don't wan't to be forced to hide around and run down the clock

shut thicket
#

In a fight, the only information you have is what you can see: enemy positioning, enemy gear. That’s it. You don’t get damage numbers, because that tells you the enemy’s damage reduction. You don’t get a health bar, because then fights would be so much more campy. The ability for one class, ESPECIALLY the class that is able to go invisible and sneak around on a whim, is a bad choice

tulip hill
fiery ore
#

give barb flying perk, valkirie can carry him because why not

thin dawn
#

Barb needs better Life steal

fiery ore
#

valkyrie*

crude timber
#

bring back drum for all classes Joy1
it's just so hilarious throwing it at monsters or people. KEKW

patent stag
spark crest
fiery ore
#

YES!

patent stag
tulip hill
#

if anyone is familiar with Wildmagic from D&D, what are yall thoughts on a skill that grants you a free cast of a random spell for wizard or sorcerer when it comes out?
like, you use the skill and it equips a random spell with 1 cast worth of charge

spark crest
#

give ability to manipulate enemy mind as cleric.
wololo noise

crude timber
bright yarrow
#

wild magic seems ok but it should have a limited number of uses

tulip hill
bright yarrow
#

hmm i could see rolling haste a bunch could be a problem

tulip hill
#

what if instead of limited uses it's cooldown was dependent on what tier of spell it rolls?

bright yarrow
#

that might be a better idea

tulip hill
#

alternatively if we did want to go with the limited uses maybe it can only roll each spell once

bright yarrow
#

i like the cooldown idea

tulip hill
#

yeah, I'd prefer that too, just throwing out other possibilities

south nebula
#

when wipe

bright yarrow
#

i think around 2 est but we havent been given a def time

patent stag
tulip hill
patent stag
tulip hill
bright yarrow
#

yeah like if u could roll spells that cost more spell memory that could make it viable

patent stag
#

Honestly charge sounds like a really good addition to barb

bright yarrow
#

arent there spells that cost like 7/8 memmory or was that just cleric

flat mural
#

uhh a charge like the skelly with axe has would be pretty fun

#

kind of like a fast step and swing foward

patent stag
lethal light
#

There should be a perk to lower mediations cooldown so you could get spells back quicker

patent stag
#

for instance when was the last time you saw a cleric use locust swarm or earthquake?

tulip hill
# bright yarrow arent there spells that cost like 7/8 memmory or was that just cleric

not in game atm so I'm going off memory but I'm pretty sure wizard gets 25 spell memory to start and all their spells total to about 32(?) and there is only 11 spells atm so its not too hard to equip all the spells you want as wizard
I think this ability idea would work better on sorcerer when it comes out
not only is sorcerer known for their wild magic but it will probably have far less knowledge

bright yarrow
#

fuck why do clerics start with such little spell memory like 12 is shit

patent stag
bright yarrow
#

well then no point to wild magic

#

but why not apply the same concept to cleric

tulip hill
atomic whale
#

Buffed wizards, but nerf bards? rly

tulip hill
cedar needle
#

Wheres the warlock updates! Big sad, we need to have perks fixed and at least another spell!

bleak dagger
#

Doesnt that just mean I have to bring even more healpots to the dungeon?

chrome dune
#

Why not make it so u have yo use sliver coins to craft to give it more use <@&1019888848773328936>

bright yarrow
#

also how did the just trust me bro end up being right about the time

patent stag
gentle blade
tulip hill
bleak dagger
tulip hill
patent stag
novel shoal
#

Not sure if it has been said or not, but consumables should stack in the stash. I loved the change of consumable stacking in the inventory, but having 25% of my stash be consumables (I'm not the only one) feels kinda bad.

void magnet
#

why are they nerfing healing items but cleric is allowed to full heal someone midfight with 2 casts

lone crescent
bleak dagger
south topaz
#

Forced Cleric isn't fun

void magnet
tulip hill
#

forcing any specific class is a bad idea imo

abstract swallow
#

"all attributes can go up to +3"
This is honestly the funniest thing in the whole patch

south topaz
#

And also something something Ranger one tapping something still haven't been addressed.

bleak dagger
abstract swallow
jovial swan
#

I hope that they continue to buff the speed of the Quarterstaff. I will not rest until it at least goes down to -21 or -18.

tulip hill
#

yeah I'm surprised ranger didn't get anything this patch

worn pasture
#

not everyone starts with a helmet, or finds one

patent stag
worn pasture
#

you don't start with gold

tulip hill
bleak dagger
worn pasture
#

or you only play solo wizard in ruins

abstract swallow
south topaz
#

So instead of Nerfing Fighter, they decided to make everyone even tankier.

worn pasture
#

is this the mythical power creep

tulip hill
bleak dagger
#

btw. is the old rusty key removed then as well?

patent mauve
#

The swarm should reduce healing by 50%.

abstract swallow
lone crescent
patent mauve
spark crest
#

next patch, healing potion no longer exist in dungeon

bleak dagger
abstract swallow
lone crescent
south topaz
#

Oh No.
Heal Pot 20HP for 45 sec -> 15HP for 45 sec

spark crest
worn pasture
#

heal pot 15 hp for 5 seconds

patent mauve
bleak dagger
lone crescent
worn pasture
#

did healing scaling get set to 50%? I thought that was magic scaling

patent mauve
lone crescent
#

Yeah i mean potion healing

spark crest
tulip hill
faint belfry
#

Suggestion: For next wipes maybe don´t reset levels?

worn pasture
#

nah, I normally hate levelling up but it's fine on this

south topaz
#

Or make entering red portal grant 4x xp?
So you actually have newbies attempting to go red?

faint belfry
#

yeah for the main character is fine

worn pasture
#

I've never used a character other than my wizard, so idk about side characters

south topaz
#

6 HOURS PER CHARACTER WITH MONTHY WIPE
FUN.

lone crescent
faint belfry
#

But for example i only play cleric when im in a party so its annoying having to start that from 0

spark crest
#

seriously even green tier gear with +3 all, going to be worth at least 300g or higher

pearl garnet
#

the Patchtimes are a Pain in the Ass for all EU Players

worn pasture
#

could say the same for equipment

abstract swallow
patent mauve
lone crescent
worn pasture
#

wipes are more often now due to early access, a testing phase of the game. Nothing that exists now is guaranteed later

patent mauve
patent stag
tulip hill
worn pasture
#

This is a looter. Impossible unless equipment means literally nothing, which changes the entire purpose of the game

patent mauve
south topaz
#

You know, summer is almost over and that I have school to go?
And people have jobs?
6 hours per character is just pure insane. with wipe time this close
This is actively discourage people from playing class outside of meta.

worn pasture
#

oh no, the game is designed for people to play it

lone crescent
patent stag
patent mauve
worn pasture
#

yeah, equipment should look different at different tiers.

faint belfry
tulip hill
patent mauve
faint belfry
worn pasture
#

Shields maybe, but what about full plate?

tulip hill
rose flint
#

outplaying a party and not standing a chance is annoying af

patent mauve
worn pasture
rose flint
#

other than seeing if they have a cape or not

patent stag
bright yarrow
#

i just want rangers to get a damn quiver

faint belfry
rose flint
south topaz
lavish topaz
#

Anyone have any idea when a quest line will ever come???

patent mauve
rose flint
patent mauve
tulip hill
#

does anyone think Warlock's Phantomize should be able to be cancelled early? I feel like either it needs some kind of buff or blow of corruption needs an adjustment because most people seem to agree that blow of corruption is just better in most cases

glacial sphinx
patent stag
patent mauve
rose flint
patent stag
patent stag
tulip hill
patent mauve
patent stag
patent mauve
tulip hill
patent stag
lone crescent
#

Rage Barbarian too

patent mauve
#

I thought they took reduced damage from magic during it, and I ate a skelly mage fireball. OUCH.

tulip hill
#

given that they have a perk on Rogue that interacts specifically with Hide (Stealth) they could add perks that specifically interact with Phantomize that does these sorts of things

patent mauve
#

Didnt read it correctly lmao

patent stag
patent mauve
tulip hill
glacial sphinx
#

The amount of +damage/+true damage on gear should be reduced imo, and I think +3 to all stat is too strong unless its only on 2handed weapons

elfin quiver
#

bards punching the air as always

worn pasture
#

speaking of walking through mobs, reduce the size of mob blocking. There is more than enough room between the skeleton and both edges of the door for me to go through, but no I'm stuck between it and like 3 other mobs as a wizard because for some reason people in this game don't know how to squeeze past others

patent stag
chrome kindle
#

"The gold hoard has been removed from the Ruins map."

Why would anyone queue this map now?!?

lone crescent
#

They can experiment with build too, like spear mastery to use spear, crossbow mastery on Rogue, Slayer for Fighter that prevents you from using plate

I'd like something similar for 2h Barbarian, it locks you out of Horseman's axe usage but it buffs 2h, like less MS penalty or something like that

patent stag
tulip hill
late dome
#

Give clerics the hide ability

patent stag
patent mauve
tulip hill
south topaz
worn pasture
#

rogue sneaks up to a random on the giant walkways in goblin caves and pushes them off

tulip hill
jovial swan
#

Okay so my next post is going to be pretty large, but it'd be my own personal patch to certain "problem classes".

worn pasture
#

also, spike traps shouldn't re-trigger when something stays on top of it. Let me throw a torch on a spike trap to nullify it and walk past, then pick my torch back up to re-enable it

patent stag
jovial swan
#

[Weapons]
-Longbow charge time increased from 2s to 2.5s.
-Recurve Bow charge time increased from 1.27s to 1.8s.
-Survival Bow reload speed reduced from 2.98s to 1.7s.
-Survival Bow can be used by all classes except for Rogue, Warlock and Cleric.
-Crossbow damage reduced by 10 across the board.
-Falchion weapon damage reduced by 3 across the board.
-Quarterstaff movement speed penalty reduced from -30 to -18.
-Quarterstaff damage values on hit 2 and 3 reduced from 110% to 100%.
-Quarterstaff weapon damage reduced by 2 across the board.
-Stiletto Dagger third hit damage reduced from 140% to 110%.
-Hatchet movement speed penalty reduced from -25 to -21.
-Horseman's Axe movement speed penalty reduced from -30 to -22.
-Crystal Ball magic damage increased by 3 across the board.
-Crystal Sword can now allow for a secondary weapon or shield to be used.
-Lute and Drum can now be used by all classes as weapons.

[Ranger]
-Quickshot cooldown increased from 18s to 28s.
-Field Ration HP recovery reduced from 25 to 20.

[Fighter]
-Sprint duration reduced from 6s to 5s.
-Second Wind health recovery reduced from 50% to 35%.
-Slayer perk increases the defense of non-metal armor by 5.

[Cleric]
-Judgement casting time is increased from 0.5s to 0.9s.
-Protection now defends you for 15 damage.
-Lesser Heal no longer scales with Magical Power bonuses.
-Holy Light heals for 15 HP but hits all allies. No longer scales with Magical Power bonuses.

[Rogue]
-Ambush damage bonus reduced from 50% to 30%.
-Back Attack bonus reduced from 30% to 20%.
-Weakpoint Attack damage reduced from 50% to 30%.
-All Skills and Perks no longer affect projectiles and do not deactivate when a projectile is used.

[Bard]
-Music can no longer go through walls.
-Music now has a cooldown of 60 seconds per music piece.

tulip hill
worn pasture
#

why do you want crystal balls to be more effective for spellcasting than staffs? Their whole thing is letting you do stuff other than spellcast while having it out

jovial swan
#

What I'd patch for the game if given the chance.

bleak dagger
#

You need some friends man

jovial swan
#

Let a man have some fun.

worn pasture
#

crystal balls shouldn't give more magic damage than staffs

jovial swan
patent stag
worn pasture
#

and they let you equip other weapons at the same time

south topaz
#

You know what
Potions takes up 2x3 space.
Give me the pre-pre-nerf Heal potion back.

nova snow
jovial swan
worn pasture
#

That seems fine to me

patent stag
#

haters gunna hate

nova snow
#

I dont hate everything. Just everything you post in here everyday

cosmic moss
#

someone knows when they want to finisht warlocs developments?i think ist time to finish him, i want more spells for him

rare agate
#

So basicly " we're reverting back wizards" but keeping the buffed fireball lol.... So basicly wizard huge buff . time to main a wizard now and spam fireball :))

strong cloak
tulip hill
# jovial swan **[Weapons]** -Longbow charge time increased from 2s to 2.5s. -Recurve Bow charg...

"Survival Bow can be used by all classes except for Rogue."
nah, cleric and warlock also shouldn't get it, barbarian is also debatable, wizard already has access to crossbow. This doesn't need to be an (almost) global weapon

"Crystal Sword can now allow for a secondary weapon or shield to be used."
Wizard and Warlock are the only two that get this normally and their only secondary weapon is another spell focus which may cause some mechanical problems/question. This would only affect Weapon Mastery fighter unless one of those two casters wanted to use a lantern

"Pavise can now be held by Barbarian, but no longer held by Ranger."
A pavise is literally a shield used by archers and crossbowmen, it makes no sense to take it away from the quintessential archer and give it to someone who has no thematic reason to have it

those three are the only things I care to bring up as the rest is mostly numbers stuff

thorn sleet
lusty narwhal
#

I just posted a new suggestion:

Add toxcitiy to potion usage

Clearly there's an attempt being done by devs to manage potion usage. Instead of nerfing the effects of the potions, which seemingly only makes having a cleric in group all that more important, perhaps add various levels of toxicity to potions. If you drink too many too often, your toxicity levels reach a threshold and it brings adverse effects (drunk effect, small DOT effect).

lucid vortex
#

I want fighter PDR to be able to reach 99% and have armor pen identifiers on equipment be significantly higher, like ~10-15% higher on each of those stats. that way one or two decent armor pen rolls takes a maxed fighter to like 70% pdr if you have decent equipment, would also give purpose to a dead stat that no one ever takes. Maintains the current philosophy that a geared fighter should be a raid boss tank vs none geared players without magic damage but puts him on even footing with anyone who invested basically any amount of gold in 1 or 2 armor pen stats.

lone ocean
#

"Holy Light heals for 15 HP but hits all allies. No longer scales with Magical Power bonuses." what the hell? So they're makin it less skill based and now i cant heal randoms?

tulip hill
dull sinew
#

MILKhttps://darkanddarker.featureupvote.com/suggestions/482571/add-milk-to-the-game

lucid vortex
lone ocean
lusty narwhal
shut thicket
tulip hill
strong cloak
patent stag
#

no need to change holy light, clerics already have a really strong aoe healing spell.

tulip hill
patent stag
lone ocean
#

also whats the point of gettin gear if i cant level my heals with it?

formal forum
#

Agility should increase ranged weapon damage, not Strength.

strong cloak
#

o i c well they bad not good pacviche needs ranger its obvious not good

lone crescent
dull sinew
south topaz
shut thicket
formal forum
tulip hill
lone ocean
lusty narwhal
strong cloak
lucid vortex
lone crescent
formal forum
lone crescent
#

Fighters gets -20% attack and are super slow at shooting

abstract swallow
#

You did not just say the guy that has 15 STR and no damage boosts does "huge damage"

lusty narwhal
lucid vortex
patent stag
lusty narwhal
formal forum
#

It's too frustrating to face well-equipped fighters and clerics.

shut thicket
lusty narwhal
formal forum
patent stag
shut thicket
#

Believe it or not I don’t think it’s the dev’s intention to balance a fight between a base gear player and a top gear player

tulip hill
#

but were you top 50 warlock? :)

lusty narwhal
formal forum
lusty narwhal
#

if ironmace wants to make the skill tree the way of multiclassing like in D&D this game is gonna be a balance nightmare lol

shut thicket
lone crescent
south topaz
formal forum
#

We need statistics from the last few weeks to see how balanced these classes are

shut thicket
#

The game shouldn’t be balanced around a starter geared player being able to casually and consistently kill geared players, it should be a hard fought battle with high skill involved

lusty narwhal
#

if my grandma is playing a fighter and is just asscheeks does that mean the fighter needs a buff or does that mean my grandma is 95 and can't figure out gmail

woven marsh
#

'We want players to bring fewer healing items into the dungeon, so we are nerfing the effectiveness of healing items.' Lol Classic,

formal forum
south topaz
lucid vortex
# patent stag Fighter baseline is already a very strong class, not to mention 2nd wind. if you...

Sure, that's fine. But eitherway my point still stands, armor penetration is permanently a completely dead stat. How would you make it useful while not having it completely overtake current PDR? I think armor pen should be a useful stat to have, by increasing it's value, without increasing the value of PDR on gear, but remove the cap for fighters/set it to something silly levels of high. If you had a single piece of equipment that rolled 20% armor penetration as one of it's identifiers suddenly that's a very good piece of gear. Realistically 20% armor pen would be about equivalent to a 20% damage increase which on low damage weapons, 20-35, would be about 4-8 damage increase, and higher weapons, would be about 8-16 damage increase. But it would be almost useless vs rogues, barbarians, or any other class that doesn't stack high PDR and armor. I feel like my idea for this change isn't bad as it gives a significant purpose to the armor penetration identifier, while also allowing fighters to really gear out, and take their class to the absolute limits.

patent stag
lusty narwhal
shut thicket
lusty narwhal
jovial swan
lone crescent
jovial swan
south topaz
patent stag
jovial swan
lusty narwhal
lone crescent
#

The solution for me is to keep the fee at 50

lusty narwhal
lucid vortex
mossy panther
#

Its just too hard for normal people

patent mauve
lone crescent
lusty narwhal
south topaz
lucid vortex
lone crescent
patent stag
south topaz
#

@lone crescent
Tell my school to quit learning linear systems so I can improve in game.
It doesn't make sense.

lucid vortex
jovial swan
lone crescent
#

Wtf? Gatekeeping? They should gift you uniques then?

lucid vortex
patent stag
inland bobcat
#

magic thats how

lusty narwhal
woven marsh
inland bobcat
dull sinew
lusty narwhal
woven marsh
soft finch
lucid vortex
#

Okay, as for the conversation happening in here about people not reaching high tier gear because they can't dedicate enough time into becoming good at the game, how about this, what if we increased the resources dedicated into teaching new players how the game works? An effective practice tool, better, more easily accessible and accurate information, learning resources that teach you about the various mechanics of the game, like manipulating your characters movement to dodge incoming attacks. The value of high vs low attack speed.

lone crescent
#

This guy is calling devs disgusting cause he can't get HR loot without effort

inland bobcat
#

would be good to have a training grounds lobby so newer players can test their skills, weapons, spells ect and for more experienced players they could have a fighting arena

robust bison
lusty narwhal
#

don't split the playerbase imo, im against a "pve only" format...but maybe a random pve event that happens once a week would be cool

lucid vortex
#

Anyways, now that I'm done preaching here about my objectively correct and infallible opinions, I will be taking my leave and like excercising or something while we wait for patch.

woven marsh
soft finch
#

I think if more players came in with a mindset of learning from mistakes instead of complaining about how things are too strong would be immensely helpful

inland bobcat
south topaz
lucid vortex
# woven marsh Yes. This is how you have a good conversation. Gobbo caves is a terrible exampl...

stepping back to say this, if they do introduce a gear limit, high roller dungeons need more escape portals because getting out in HR is luck instead of skill. Watched a full grey gear team wipe a full legendary gear team in HR inferno by just taking the escape portals from them, neither team even interracted, the legendary gear team was fighting boss and the grey gear team got locked into going to inferno because they were dead to storm otherwise. The grey gear team played like ass too and the legendary gear team practically took 0 hits.

soft finch
lone crescent
#

Btw if you buy any pvp game you know that you need to invest your time in it to be good, if you don't have time or don't want to invest time in it it's not devs fault

fast lily
#

The game is a PvEvP game. Don't make a game that appeals to everyone, make a game that appeals to the people who want to play your game.

lusty narwhal
lucid vortex
#

Anyways, now I'm FR done.

patent stag
inland bobcat
south topaz
#

@inland bobcat
A golden portal that sents you to high-roll.

lone crescent
soft finch
lucid vortex
fast lily
#

Maybe you get a luck bonus for every 'loop portal', to a cap. If you're in a normal lobby, you're forced into high roller when you take the portal, and players know if you're looping through some indicator.

late dome
#

Fortnite victory crowns

lone crescent
#

I think portals are 5 right now, you make 3 normal portals and 3 boss portals, if the other team wants to take your loot they need to push you in the boss room

odd coyote
lucid vortex
robust bison
south topaz
lucid vortex
lone crescent
lucid vortex
#

Wow. I guess that's not too bad then. I've never seen the 4th and 5th somehow.

lone crescent
#

I saw a guy accepting his death while dropping his rings to his teammate lol

odd coyote
grave stirrup
#

Wizard perk to increase radius & range of lightning strike please
there are no lightning/frost perks at all whatsoever, feels very barebones atm

odd coyote
grave stirrup
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its happened before

lucid vortex
odd coyote
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only inside the circle

arctic lagoon
fast lily
grave stirrup
odd coyote