#suggestion-discussion

1 messages · Page 180 of 1

austere harness
#

brand new person don't encounter anyone cause they get killed by mobs

silver crypt
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ADD another stash pls its unplayable

acoustic bronze
short heath
prisma lynx
#

you still havent sent me the screenshots. I must not have gotten them

short heath
vernal jolt
#

lore should be split onto ancient scrolls with slight gold buff and tied to quest/backstory change my mind

prisma lynx
austere harness
short heath
hidden ore
#

Atm i have no idea how to make a suggestion on the dark and darker suggestion chat anyone knows how i could do that

acoustic bronze
#

whether you can visually differentiate good vs bad players visually, and visually tell the difference between highly and lowly geared players doesn't really matter does it? it's all gamesense, nobody boots up a game and expects to understand the way the playerbase functions, the meta, and the average of the skill level relative to their own without playing the game and learning.

wary epoch
#

They should just add in the map Q for duos Q for trios like hunt showdown does it
some1 make this a suggestion

short heath
austere harness
# short heath Nothing you've said is anywhere near a good argument.

ye cause i don't think you're open to opposite idea. For me the game give you tools to fight what you can't bear (or new player "can't bear" (tho they still bear it and gitgud since launch)
you want change on that i don't simple, i won't make 40 line of stuff to justify what you won't ever agree

wary epoch
short heath
# austere harness ye cause i don't think you're open to opposite idea. For me the game give you to...

If someone ever presented an actual downside to GBMM or some implementation of a similar concept, I'd entertain it and likely criticize it, sure... and that's more than you're doing for my suggestion, because I'd at least entertain the idea rather than just troll and criticize an idea that is meant to make the game better in the long run. Not a single person has given me an actual downside to GBMM yet.

ripe haven
#

How come fighter can't wear leather chest armor?

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Is it imbalanced or is it simply intentional and I'll just have to put up with it?

austere harness
spiral lotus
#

Idk if this was said or not but can we have skin tones? Id like to rep hispanic and black sink tones

ripe haven
austere harness
#

i really feel like the general problem is you don't really want to adapt your gameplay to what you encounter inside the dungeon rather than want to adapt it to what you like

empty valve
ripe haven
#

Base kit mode = skilled player queues

pine comet
austere harness
short heath
# austere harness i don't want a mmr cause i don't want to be jailed with people with the same gea...

So you're openly admitting that you want to just run around and murder players who are clearly not as well geared or as skilled as you are at the game when you're heavily geared? And if you just want to try to outplay people, then run HR lobbies right now in full grays. There you go. With GBMM in normal lobbies you can still do HR runs in all gray and go against geared people, but normals won't be the slaughterfest you want it to be. That's abusive and not good for the community.

ripe haven
#

Low roller mode = base kit only, skilled players
Normal mode = pub stomps, anything happens
High roller mode = professional and cutthroat treasure hunters

celest wind
#

I feel starting armor is just fine, but they have chosen the very worst for most of the classes

austere harness
forest bolt
safe spade
#

GOLBLIN CAVES, staircase from third floor to cave troll boss, the death bug can get through the breakable planks to the second floor by doing its dodge thing and glitches through. FIX

ripe haven
ripe haven
forest bolt
safe spade
ripe haven
toxic pulsar
#

Change all abilities like rupture and achilles etc to only work on melee. It's way too cheesy as is

pine comet
#

Rogues stalking you and rupturing knife you every 40 seconds 🗿

ruby sonnet
lone ocean
#

Wonder if there'll ever be a dungeon with a dungeon minotaur roamin

#

chase parties around, it'd be funny

graceful sleet
#

ur tripping theres so many highroller rejects in normals every 2 games theres a team obv u dont play enough

prisma lynx
graceful sleet
#

its every 2-3 games you'll see it you could be zero gear and still run into them

prisma lynx
graceful sleet
#

yellows purples bard all magic dmg fighter 80 phys reduction cleric all cloaked

prisma lynx
#

Man I wish I had that kind of luck lol
Every person I kill has nothing

graceful sleet
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and theres no point in doing normal lich or gk because you'll get blues from it only hr bosses will drop u purps n yellows all the time so idk what they do in normals.

silver haven
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I would love a spectator mode that allows a birds eye view of the game and action. Also custom lobbies so that we can make community tournaments and stuff, with arena maps for pure pvp. I already have two different competitions for 3 man and solos. PvP would let the teams have lvl 15 characters but restrict them to 500 gold worth of items they buy from the merchants, there could also be a category where all characters are lvl 1 and are restricted to starting gear. The second competitive idea would be dungeon runs. I don't have the rules ironed out for that though 😄

prisma lynx
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And they may be queueing with someone who just doesn't want to do high rollers, I have friends that do that

graceful sleet
prisma lynx
graceful sleet
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we could but im telling u we cant kill them lmao unless were same kit as them

prisma lynx
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You can, it just takes a few more hits
Didn't say it was going to be easy

outer bay
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I think there needs to be a better trade system, something where you can actually list an item you want to sell, something like tarkov, sitting in the trade post is not fun.

prisma lynx
fringe crystal
#

I want option to voice chat when trading with someone for better trade convos

graceful sleet
#

i agree

graceful sleet
#

i mean ushould be able to buy purps off flea n stuff but should be a gear barrier for normals i cant even imgaine all the newer players quitting because of HR rejects controlling normals

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then more would go hr and hr wouldnt be so dead w default grey rouges everywhere

thin patio
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Magic staffs suck. Give them magic power and remove it from books. Books excel in mobility and cast speed. staffs are slow, slower cast speed, and do less magic damage. Staffs should have magic power and more than 2 or 3 to make them hit harder. Basically the choice between damage or cooldown/speed

hexed latch
#

Ban the phrase USD on trade?

rough elm
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Now meeting someone with legendary falchion is kinda like dead sentence and if they have ClericHead backing him up then Skull Skull u have no chance unless same kit. Honestly falchion needs nerf and a quite nasty one it's literally two handed weapon in disguise. In terms of speed it should be the same as viking sword , and viking sword should be buffed and be as fast as current falchion. When i always see viking sword i literally don't take it unless it's last resort since it's that bad (unless rare or epic of course)

median pivot
#

please make it so that potions and bandages in traders always refresh after a raid

signal raft
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they should really remodel the demon centau in hell, he looks like a beekeeper

pine comet
signal raft
mental tendon
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i think bigger maps and longer games would be a great addition so it feels like ur getting more in to the game and it doesnt just end in like 10 minutes, it should feel like a raid, like u enter a dungeon and not just some kinda cave to run around and leave after 10-15 mins, more time would really be a great addition imo, also the loot rooms, bosses, mining all that stuff u basically just farm it in the zone bcs it just passes so quickly

signal raft
craggy tree
mental tendon
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ye but we could make stuff more expensive cause rn u legit offer people god tier gear and they dont wanna pay 150g for that its rly dumb in earlier playtests it was way more expensive and didntt feel so inflated

craggy tree
jade tartan
mental tendon
craggy tree
#

Low demand means low prices

mental tendon
#

doesnt matter u can get blue rapiers as a rogue that deal 29-30 damage for 100-150 and if it was like the 3rd playtest it wouldve been like 300 easily

pine comet
craggy tree
#

So making blue rapiers easier to get would... tank the market further, not increase the prices

mental tendon
#

tbh they could just nerf the loot/ores/drops in general and make the games last longer so u have to explore more and risk more time trying to get something good although it might get boring so idk

signal raft
mental tendon
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but now it rly just feels so off u just enter a game wait 3 mins for high roller to stack up half the time it doesnt even get to 16 players and then u play for 10 minutes go extract and repeat? its rly underwhelming and just doesnt feel like ur entering a dungeon/raid

edgy cape
#

Please let me buy pink and purple torches. It will make me verry happy ❤️ Will pay redstone

mental tendon
craggy tree
signal raft
mental tendon
robust herald
#

Can we add Voip back into the game?

craggy tree
mental tendon
signal raft
mental tendon
lusty narwhal
#

how to start a suggestion

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i think main issue right now with dnd is the teams that just bring into 20 pots/bandages into a lobby...not that it's illegal it just pushes everyone to have to do that in order to compete

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also it just trivializes PvE content. I think potion of clarity should be rarer/more expensive. And some sort of gamefied way of limiting the amount of potions you can bring into a lobby...perhaps a belt slot that holds pots? and pots cannot be stored into inventory/stash

icy panther
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Preparation is part of the game, going in as an unprepared vs prepared team puts you at a disadvantage, as it should. We really shouldn't penalize people preparing themselves to fight an entire lobby, because that means less loot when you beat them. Making Clarity rarer is a direct nerf to Cleric who has no alternative way to regen spells outside of rest, unlike Wizard and Warlock who have more options.

cloud mural
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How about adding voip to the game?

frail gale
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I think they need to make it so the first person who enters the cave troll the doors lock behind them until they kill it or they die. Im going insane getting griefed every damn game.

abstract swallow
sterile totem
#

My bluestone shards from buying the Bard hasnt been refunded.. Anyone with same issue?

short gorge
#

WE NEED VOIP ‼️ WE NEED VOIP ‼️ WE NEED VOIP ‼️

terse pier
#

basically a document saying, among other things, that voip doesn't reflect the views of the devs

chrome estuary
#

Anyone else worried about our trading post market? It seems like nobody buys any gear. I see blues and purples going for barely anything

stoic pier
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MAKE 5 AND 6 MAN DUNGEONS

rough mesa
#

Arrows/bolts quiver that carry above 15 arrows per 3 inventory slots.

empty crest
#

Why bolt can’t be taken on corpse?

modest lance
#

How do I make a suggestion for the game?

remote oxide
#

when are they gonna add more channels to the discord

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or a decent party chat system swear can never get a channel

muted dagger
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I think it would be cool if you made it so warlocks in a trio with bard and cleric cant infinitely camp a doorway with hellfire

tulip hill
somber wind
#

Please add color blind accessibility i can’t tell when some enemies are elite and nightmare and I can’t see difference of legendary and uncommon ❤️💚

cold cliff
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is it just me or should bard be able to wear at least one of the ore helmets or even get one of their own? Every other class can have a full set right?

tulip hill
abstract swallow
glacial sphinx
fossil lotus
#

I would imagine this is an idea but what do you think about using gems as a item defuff/item buffing, could be used with sockets or without sockets

tulip hill
ionic bobcat
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fix the fkn cheating

glacial sphinx
small furnace
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Anyone know if when wipes are implemented they'll reset character level too? Cause holy shit I'm leveling up bard for the first time and I don't ever want to have to do this grueling process again, they get like no exp for helping the party

tulip hill
abstract swallow
small furnace
dry forge
#

Please add spears to items that can be sold in ranger trade post

abstract swallow
glacial sphinx
tiny pewter
#

Can you give us back Tombs, please?

small furnace
calm rune
#

remove arrows pls

tulip hill
# calm rune remove arrows pls

in the recent QnA they said they are working on quivers atm
hard to know what exactly they will give us but hopefully it quells whatever makes you want arrows to be removed

abstract swallow
atomic whale
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Remove slowing bugs from goblins cave

prime geode
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There is no discussion, blue and green tryhards need to be removed from the normal dungeon and put in HR or tell them to take that gear and meds off, ALL MAGIC SHOULD NOT BE BLOCKED BY WOODEN SHIELDS, and Jump spamming and wiggling also should not just counter magic.

still sky
#

Barricade for the Fighter Does not work at all....fix asap please

tulip hill
still sky
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Take the shield completely out of the game until it is fixed please so players are not lulled into a false sense that it will actually block, thank you

atomic whale
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and bats have hp almost like goblins

tulip hill
#

you're just stating facts
why do you think death beatles should be removed?

still sky
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WHY DO MOBS HIT THROUGH WALLS, THEY BLOCK ME BUT NOT MOBS FIX ASAP....PURE INCOMPITENCE. !!!

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That is day one code shit...

twin bloom
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U should really add an MMR/ELO matchmaking to the game , coz otherwise you will lose a lot of new players . Imagine i got a friend who played first time today it was horrible for him he got destroyed most of time he looked at me playing or I restart to go for another game.
And just saying than putting people with 500+hours with people with 0 is not good for both players

devout lark
#

give rangers an arming sword in their starting gear

tulip hill
twilit anvil
twilit anvil
abstract swallow
#

if I had a dollar for every broken English comment begging for gear elo or gearscore, I could just kickstart DaD myself

still sky
ripe haven
#

Dear Devs,

Thanks.

Thanks,

Timothy

tulip hill
# still sky None of that is my problem at all on a simple, basic oversight by the Dev's who ...

you know, funnily enough, there is something you can use to put a wall between you and an enemy swing
its called a shield
oh wait
right before you complained about the walls you claimed shields didn't work, which they do, you just have to actually put the shield between you and the weapon
so think twice before you say others are failing at every turn and actually learn the basics of the game before saying they are broken

glass verge
twin bloom
hushed lake
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I think that giving the zweihander the ability to half sword would help it compete with some of the other weapons as it's tendency to hit walls makes it feel horrid to use. I find myself never using a zwei for that exact reason and it's a shame that it feels like the bottom of the barrel weapon in comparison with other weapons movesets.

graceful frost
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Anyone else in here having big fps or lag issues when tryna ignite dagger ppl. My pc isn’t bad but it isn’t a beast either. Any ideas I have all low settings. I wonder if it’s my anti allising setting

still sky
hushed lake
abstract swallow
hushed lake
nova lake
#

report button in chat lobbys for gold sellers

graceful frost
hushed lake
hushed lake
graceful frost
twin bloom
tulip hill
hushed lake
abstract swallow
graceful frost
twin bloom
still sky
bronze harness
#

can we get a system where low lvl people aing goin against fully geared trios in the goblin cave type maps like some kind of gear limit or lvl cap idk just feels bad coming oin new low lvl and getting smashed by fully geaded decked out players need some kind of balance i feel star siege has a type system where gear cap

graceful frost
abstract swallow
hushed lake
pale plinth
#

When will the Chef class be added so I can make bologna sandwiches for my teammates?

tulip hill
hushed lake
bronze harness
#

yea i dont know how to fix it but something needs to be done

pale plinth
still sky
graceful frost
tulip hill
abstract swallow
graceful frost
abstract swallow
#

p much

hushed lake
# bronze harness yea i dont know how to fix it but something needs to be done

I understand that going against really geared players sucks because it makes sometimes double the combat efficiency. But in order for bringing good gear in to have meaning there has to be that base line of shit gear. It gives you incentive to play save and avoid players while going for the high quality value loot spots.

tulip hill
bronze harness
#

yea all good suggestions and info

hushed lake
pale plinth
tulip hill
hushed lake
pale plinth
rare quiver
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Remove hand crossbow as its completely broken and braindrad to use.

hushed lake
# tulip hill I actually agree with this, but the actual power difference between high and low...

For sure. A three stack of purple players going through my casual dungeon dive makes combat impossible. And sometimes there is not "playing safe" as I mentioned earlier for the slower classes and compositions. It's a very double edged sword though because if you put limitations on that it sort of skews the identity of this game and ruins what makes it special. The game is supposed to be brutal and the pve attests to this at first so I really don't see them making the game easier for players.

molten dragon
#

how do you actually play warlock solo lol shits impossible with 0 gold

hushed lake
molten dragon
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I feel like I gotta get lucky and find a sword, then pretend im a fighter lol

hushed lake
# molten dragon how do you actually play warlock solo lol shits impossible with 0 gold

It is disgustingly hard. You're not going to be able to win 1vx fights realistically without trying to seperate them and take 1v1 fights. The main strat is to just take corrupting blow and falchion them in the head and hope they die. Poking them before melee with curse of pain is pretty Important as well and can be the difference between a 1 shot and a no shot.

rare quiver
#

But like if ur decent mechanically u cant die with a handcrossbow

granite plinth
rare quiver
#

Warlock is good unless u vs ranger or hand crossbow rogue nothing u can do

hushed lake
tulip hill
# hushed lake For sure. A three stack of purple players going through my casual dungeon dive m...

its not about making things "easier" its about making it more fair
in an ideal world players shouldn't die when they don't make any mistakes, but put a player in white gear against someone with a full set of even just blues and there is little to nothing the lower geared person can do
your survival chance shouldn't drop by 75% just because you ended up in a lobby with gigachad rubysilver fighter

rare quiver
#

You can ambush proc, rupture proc and backstab proc and it nearly 1 hits someone with a grey hand crossbow? If you think that is balanced you may need to get checked

hushed lake
hushed lake
granite plinth
hushed lake
granite plinth
#

i have gone from empty stashes to full several times losing it all and gaining it all back in usually a day or 2, as much of a poor argument it is people really just need to git gud

hushed lake
#

A part of it is what it means to "git gud" it's kind of a weird way to do it. You gotta farm gold safely and trade for decent gear smartly (or at least I think that's how you do it) and maybe that's not something that's going to be immediately familiar to newer players. The game is still relatively new and I think to label it as "players need to git gud" is a bit much

granite plinth
hushed lake
queen sable
#

I feel like the War Maul is pretty useless because of it's attack directions. Might be used more if it had the halberd left click move set. I'd suggest making it (or a different copy) into a cleric spellcasting weapon.

granite plinth
#

as someone who participated in the playtests it might make these things seem very common sense to me and not to the new players but I do my best to inform rando's i group up with how to play the game

hushed lake
queen sable
granite plinth
#

but yeah if you know how to play against it, it very much so is a bad weapon

hushed lake
# queen sable in the crpyts map it is almost impossible to use lol if i'm fighting someone wit...

True that I play warlock zwei alot and I suffer the same issues. I'm hoping they give the zwei the ability to use it half sworded so you can trade reach and power for speed and maneuverability because I think weapons like the zwei (and war maul respectively) need it. They can't be bottom of the barrel weapons because of their moveset it makes finding a blue war maul with +1 all attributes +1 will feel like the equivalent of a green morning star with +1 all attributes. Generally the weapon moveset shouldn't impact the quality of the weapon as severely as it does. TLDR help war maul not hit wall

granite plinth
#

what i would rather it do is have like a property that applies a minor slow on hit or pierce armor by like 5-10%

#

so if you get that 1 hit in it either REALLY hurts or it means they are getting a second

hushed lake
granite plinth
hushed lake
#

If you can stack agility and you get good at maneuvering your camera with the arcs it CAN be a really disgusting weapon. Fighter with sprint adrenaline for example. But why would you ever in your life take the war maul instead of anything else.

granite plinth
#

well i would take it over the zwei at any time

hushed lake
granite plinth
#

if zweis first attack chain was the poke it would probably fix most of its issues

hushed lake
#

Or maybe something cool would be that certain weapons would gain benifits depending on where you hit people. Maul hit leg 50% slow or mace hit head minor blinding affect

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Morning star antiheal. something like that.

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Changing the first strike makes it too similar to the longsword IMO weapon identities shouldn't meld based on visuals movesets or special attacks granted by weapons I.e war mauls right click

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Druid hot take. We already know that they're giving druid the ability to shapeshift into animals and we know that's what they want druid to be when it comes to their identity and how they operate as a class. The general perception is that they're going to be able to turn into a bear or wolf then bite the enemies appendages; which is cool. I think that a way to give them a unique sort of utility and help differentiate them from other classes is to allow them to change into a small animal such as a mouse to gain access to levers (and subsequently loot) that other classes might not be able to access.

limber ginkgo
#

How do you suggest stuff?

#

because I need to suggest that they should fix the UI for smaller monitors

inner wasp
#

add a parrying mechanic as even when you block a rogues attack you cant attack without being hit as they have the fastest swing time so add a mechanic where if you block at the right time they are breifly stunned to allow a free hit

zealous silo
#

@keen onyx guys we really need VOIP life or death question

astral reef
#

🇬 🇮 🇻 🇪 anguish 🇲 🇴 🇷 🇪 anguish 🇨 🇭 🇦 🇷 🇦 🇨 🇹 🇪 🇷 anguish 🇸 🇱 🇴 🇹 🇸

limber ginkgo
#

@eager sable

eager sableBOT
#

My prefix is ., you can also just mention the bot like "@eager sable help"

#

Protip: You can use .changelog to see the latest bot updates

astral reef
#

@eager sable We need more character slots, even if they're only purchaseable with blue/red stone. Currently there's already 8 classes with only 7 character slots.

limber ginkgo
#

My UI Is cut off because of my monitor size

astral reef
#

.suggester We need more character slots, even if they're only purchaseable with blue/red stone. Currently there's already 8 classes with only 7 character slots.

limber ginkgo
hushed lake
hardy sentinel
#

Please immediately fix the random rubber banding that makes you unable to interact with anything or even use an ability or pull out your weapon. Just lost a 1.2k set to it and its the 3rd time its happened since the playtest started. Posting the video to reddit.

stable rose
#

my stash is at the point where i go into GC kitted AF hoping a noob kills me so i can clear some space got dayum

rare pelican
#

What if silencing a bard removes any active buffs from them and teammates

hushed lake
#

I don't want rock paper scissor situations though where classes counter each other (that's dumb) but like for example if wizard had the silence spell or if warlock gained a silence curse that removes any effects currently granted by spells or abilities in exchange for curse of weakness.

inner wasp
hushed lake
# inner wasp you would have to hit the middle of the shielf or just at the right time becuase...

That's how it is man I hate to say it. Clerics are really slow due to their armor usually and that's compunded by how heavy their weapons and shields are. They are a slow class and a cleric is always going to have a hard time fighting rogues (they should). Clerics fill a really great team role right now as back line support and tanks. Rogues can space you but if you judgement them for the slow and bonk em once or twice when they go for a stab you should be able to kill em (if buffed).

#

It's borderline impossible to avoid damage from a rogue with hand crossbow even with a shield. It sucks but that's how it is. There's a reason why when I see a ranger as warlock I immediately disengage and wait for a better opportunity to fight them (such as close corners where ranged attacks don't work as well.) Gotta play to each chararcters strengths and against their weaknesses

astral reef
stuck perch
astral reef
#

What makes you say that

stuck perch
# astral reef What makes you say that

People keep asking for it. Although if it's going to impact the game economy in weird ways or people are just using the slots for mule characters we might not be able to make a character of every class.

astral reef
stuck perch
vast knot
#

Fix the damn shields man, its unacceptably bad and has been for ever.

alpine tree
#

they should add a soldier class like us marine starter item would be a rifle with limited ammo like ranger and perks would be grenade/ flashbang etc.

astral reef
lucid vortex
#

Not enough portals in high roller goblin caves, have seen tops 2 with the guaranteed exit if you get a 10 man lobby you can kiss your gear goodbye sit in a corner and stay quiet and try to go to the guaranteed exit

stoic nacelle
#

i think wizards should get a skill to use pavis

stoic nacelle
vast knot
#

probably

graceful frost
stoic nacelle
#

i just like the pavis

#

and cover for casting spells

warped lantern
#

can someone @ me with where I’m able to suggest stuff

graceful frost
warped lantern
#

Tyvm:))

native phoenix
#

i just lost all my shit to exiting lobby can we demand this be removed, there was no notification telling me i would lose my gear

late dome
short heath
woeful elm
short heath
woeful elm
short heath
#

So, just for clarification - you're guessing both of those Rogue pictures are from HR lobbies and believe they are in majority purple tier gear, and your justification for thinking that way is "... the rogue is wearing armour. They don't wear it unless it's a good reason."

fair yew
#

we get it bro
geared people farm normals
get over it

acoustic sage
short heath
livid moat
#

Nerf DIN on bard ... its legit the most stupid thing ive seen

astral reef
faint vigil
#

i have a really neat and handy idea, add a sort button near stash or for in game, you can change what the sortment is in the settings and you can make it so whenever you press sort it will sort accordingly to what you assigned each square for E.G if i wanted heals only in the top left, id select squares that will prioritise heals, the settings part is a bit extra but a Sort inventory button would be really handy :)

karmic trout
#

barbarian is very weak when wearing grey items could use more items for them

faint vigil
hushed lake
#

#RuptureWoundsShouldn'tProcOnHandCrossbow

dawn venture
#

It should not be possible for the lich to do purple, blue right after while purple is still on you and then do another blue on a single person in conjunction, that is insane.

sterile frost
#

yo you guys need to figure out the fucking balancing, wizards and warlocks in grey gear 1 tapping people in full blue like 1 spell or 2 melee attacks

final socket
#

yall think we need a better market system for instance the pain of sitting in chat waiting for gear you want but find one perk and have a perk you dont want but you buy it anyway i feel like if you can post it in lets say "the tavern market or Market center" you post your items there and have players select exactly what traits they are looking for and show all listed items posted in the market i think it would be easier idk tho like or dislike

light root
#

recommend having trade filter for slot type like chest, gloves, cape, necklace, etc.

graceful frost
#

anyone else having big fps drops when using ignite? i have all low settings, updated drivers, and more and im still lagging

junior venture
#

Fun fact: a naked level 15 rogue with a junk castillion dagger can do 53.52 damage in one hit (not accounting for damage reductions on the enemy) Skull

lone ocean
#

*(not accounting for damage reductions on the enemy) *

junior venture
#

I know, but how much is your headshot reduction gonna for that

lone ocean
#

eh fair enough but if they don't manage to sneak on ya they real dead

junior venture
#

What I mean is its doing 53.52 damge in 1 hit with a grey daggerSkull seems balanced

lone ocean
#

glances at barbarian

junior venture
#

But thats the whole idea of barb, I expect barb to 1 hit me, i don’t expect rogue to

lone ocean
#

rogues tend to do critical damage but be squishy quintessentially

junior venture
#

Tru, easy to kill them. But also easy to die to bleed 2 seconds later

lone ocean
#

Just smite or spell em before they get to ya ez

junior venture
#

Fair

lone ocean
#

can't remember but can smite target invis rogues?

#

if ya can maybe ya can smite check for rogues

faint vigil
fast mountain
#

I think they should have a gear score limit on normal dungeons, if your gear score is over a certain point you can't go into normal dungeons.

tranquil smelt
astral reef
gleaming sentinel
#

ADD FISHING TO THE GAME

ionic zodiac
#

Adding slots for bags/backpacks to increase inventory space. Different rarities could give you more slots or they could be permanent upgrades per season.

distant scaffold
#

Nerf Din of Darkness range, Bard was in floor above me and dealt 70 damage to me

glass spade
rare crescent
#

game needs a full wipe. the hacking has flooded the game

subtle blade
#

Please buff falchion

ebon rapids
#

suggestion, cap phys damage reduction between 50-70%, just died to a cleric with 90% phys dmg reduc plus the -3 damage perk, 0 skill involved in this purple plate armor non-sense

rare crescent
#

the armor reduction needs to be capped for sure. no game should have 94% melee damage reduction

subtle blade
#

There should be a logarithmic equation applied to armor, making it go towards a certain number

astral flicker
#

I miss the archers having a campfire but I guess you can sit now anyways

ebon rapids
#

i hit the guy with 2 headshots and a full 3 hit spear combo and they lost 1/4 of their hp. That is when im runnign gear with %armor pen and true physical

subtle blade
#

Adding a log func to armor function, would make it easier to balance weapons, and also penalize cringe 0 armor rogues

distant scaffold
subtle blade
buoyant maple
#

The game is in serious need of an actual incentive to go high roller if you have good gear, which is what I feel is the main contributor to the issue many are facing right now of normal lobbies getting demolished by squads that, for all intensive purposes, SHOULD be going high roller with the sort of gear they have (full loadouts of blues/purples). At the moment high roller lobbies are mainly populated by default-kitted gold farming rogues and rangers, or mostly empty, which makes for terrible PvP, so why would kitted squads pay up the ante for a match they're more than likely to not see any actual action in unless they're boss farming? At the moment going into high roller lobbies with big gear is simply too risky for rewards you could just get by running normal lobbies a few times.

I've been on both sides of this coin, and despite how annoying it is, I don't blame the players who do decide to roll their stacked kits in the normal lobbies. My friendgroup and I essentially NEVER run high roller and typically just end up looting a decent amount of blue gear from when we decide to go to hell. Eventually we end up working our way to having kits that would justify going high roller, but we don't have any reason to, which regrettably makes for an awful PvP experience for lesser-geared squads we roll through. Right now it's a case of "don't hate the player, hate the game", because if you're looking for good PvP, high roller is not the place to be.

#

Not exactly a novel, @subtle blade , I'm just way too critical of myself when I proofread.

restive island
#

just add duo queue/mode on the current maps right now (crypt or ruins) no need to create a duo map, it's too much to ask, simply give us an option to play 2v2, shouldn't be a problem on the said maps right now

flint mauve
#

Multiple pages of inventory space and or let us trade between our characters freely

subtle blade
hushed lake
#

Give barbarian a perk that increases the weapon damage of fists

flint mauve
tardy crystal
#

Duo's needs a map. whether it be created or just an option to duo que on the big maps.

ruby sonnet
subtle blade
# flint mauve We are going to get wipes anyways I dont see the problem. Could also fix this by...

I could possibly agree with stacking utility items, campfires, healing pots etc. However, the problem I see with allowing more storage space is through incentivized grinding and farming of lower quality gear to replace when you eventually die. I believe they want the limit to artificially constrict the amount of replacements one can have, as well as make you actually think about what you choose to save, i.e not hoarding everything. Having limited storage space also incentivizes trading with other players through gold making, incrementing the value of the trading post, both in terms of players storage management (gold usually requires less space than gear), and by causing more of a gold sink to limit the growth of the market value, leading to a more accessible market for newer players.

steep yoke
tardy crystal
#

sorry lemme try again we need a 2v2v2v...... etc map or que option

steep yoke
#

ah

subtle blade
#

ah

prisma sonnet
#

please just need 1 more stash tab for the time being until you guys implement more ways to unlock stash tabs. i want to keep playing but my stash is full of coin purses

stuck perch
# subtle blade There should be a logarithmic equation applied to armor, making it go towards a ...

Yes, but you can't have +flat damage without also having +flat damage reduction. In either case, you will run into balancing issues either at the very top or at the very bototm of gear when it comes to either of those systems. I'd personally prefer a mix of both and converting a low %, somewhere between 10-20% to true damage to prevent situations where you're so well geared that your armor makes you invulnerable. If you had 99% damage reduction and someone where to smack you with 250 damage, you'd take somewhere around 26 damage. With the stacking of health, this is something fairly reasonable, no?

rich cypress
#

rouge just 2 shot me from the front when i had full greens cant wait for the nerf

stuck perch
rich cypress
#

a small dagger doing more than a giant fucking halberd to the head is wild im glad they are nerfing it

stuck perch
#

I'm cool with losing those fights but I want to be able to take more than a couple hits from a rogue especially if I'm going to be this heavy.

rich cypress
frigid whale
#

yes nerf rogues, take all their starting gear away, you do same dmg with fists, run faster and many can dodge attacks

stuck perch
#

enough with the sarcasm. I'm not advocating that we nerf double jump or anything. Just give us some +flat damage reduction to compensate for +flat dam gear.

elder pendant
#

Highroller IS worth it for groups with god tier gear

proven wedge
#

add a gears score in the game !

rich cypress
river kettle
#

ngl, something needs to be done about the high damage reduction fighters. Its cheesy as fuck to run

rich cypress
river kettle
#

esp since its pretty easy to get 50-60 percent for only like 300-500 gold

rich cypress
river kettle
rich cypress
gray skiff
river kettle
rich cypress
frigid whale
rich cypress
subtle blade
#

falchion is 100% broken

vapid dune
#

nerf everything change every class into the same class called "stinkyboy" and the only attack anyone can do is slap each other for 1 dmg

subtle blade
vapid dune
bleak dagger
#

whats up with the falcions? it appears a bit overtuned

heavy knot
#

yo on warlock are all spells dark magic or what

subtle blade
#

High damage, fast swing time, long range, longsword is having similar issues, I'm mostly complaining about taking 80+% damage in one hit in full blue gear because the bard I fought had a green falchion or smth. Or warlocks with gray falchions dealing 70-80 dmg after 30% mitigation

vapid dune
subtle blade
#

Can we remove so rogues can't use rapier? I'm all for them being the fastest class in the game, but also having one of the longest range weapons just feels a bit oof to me

frigid whale
#

and take away weapon mastery from fighter so they cant use all weapons

subtle blade
#

Eh, i dont mind them as much, but I dont like the fastest class having the fastest weapon, with the longest 1h weapon range

celest wind
#

Just take away all perks and skills from every class and every1 will stop complaining right?

glacial sphinx
heavy knot
#

what perks are good on the lock since dark magic ones dont matter?

glacial sphinx
#

Malice is good, self heal from dot is good, the rest I think many are kinda disfunctional

subtle blade
glacial sphinx
#

I do think the rapier is kind of overpowered honestly, it should be -15 movespeed at least. The range and speed combation is so strong.

dawn venture
#

Please add a report feature to trade chat, so many scammers and blatant RWT'ers, especially with golden keys, this needs to be addressed.

spice hinge
glacial sphinx
#

range is huge though, I think rapier would still be better, it also has faster animations

spice hinge
#

If any weapon needs a change, its the viking sword, worst weapon i ever handled, the startup attack takes forever and it just feels like a worse mace

neat reef
#

Rapier has bad DPS compared to other options

grave stirrup
#

sort button for stash inventory

glacial sphinx
#

it scales really well with added damage gear, dps is not an issue

neat reef
grave stirrup
glacial sphinx
spice hinge
neat reef
#

Okay. I'm just saying it's not overpowered

#

If Rogue has spear in everybody would use spear because it's 10373827x better than rapier

real trellis
real trellis
#

Spear also only does 60% of its damage if it hits anywhere outside it's sweetspot, Rapier deals max damage regardless of how close or far you are from the target

#

And just for frame of reference, 60% of a spear's damage is LESS than rapier of the same rarity

neat reef
real trellis
#

No, you wouldn't, because a 3 point difference is a FAR cry from a 27 point difference pal

neat reef
#

As it has by far he lowest attack penalty on movement speed.

It's super easy to hit that 100 percent spot and you can get multiple hits per swing if you know how to aim it

real trellis
#

short swords have ass damage

neat reef
#

Short sword doesn't get its combo interrupted or slow you down much when swinging

#

Some people don't know the actual weapon techs and act like they do....

The only shit weapons are viking sword, staff, and quarterstaff. In that order. Of bad to less bad

solemn frigate
abstract swallow
#

Short sword would be Ranger's highest DPS weapon if he didn't have Spear

real trellis
neat reef
#

Range doesn't matter much if you actually understand how to dodge every weapon

real trellis
#

Ok so we're using kindergarten playground arguments now is it? "Nuh uh I never get hit doesn't matter"

neat reef
#

No I'm saying you vastly overestimate the practical utility the rapier brings over weapons across all classes when talking top skill level

granite plinth
#

I think ppl use average skill level as the basis of an argument for weapons

real trellis
#

Yeah ok buddy

neat reef
#

Is rapier good? Yes. Does it anything op if your pvp aren't actual baboons. No

abstract swallow
neat reef
#

Or if they have a spear. Or a shield and working eyeballs

abstract swallow
#

Nah, they can space the shield
Blockstun is worse than clank recovery lmao

real trellis
#

How is a shortsword going to help you in the case of the enemy having a spear

abstract swallow
wooden finch
#

rogues have to be the most braindead players ive ever seen in any game

neat reef
#

Being able to spin around them quicker since the penalty is way lower and their first attack is a thrust

real trellis
neat reef
#

Backing up and swinging with a rapier is a 50 percent move penalty

real trellis
abstract swallow
neat reef
abstract swallow
#

It's not even spear's fault at this point, they need to just increase clank recovery across the board

granite plinth
neat reef
#

You beat a spear by making it hit the environment

abstract swallow
granite plinth
#

Because if you trying to 1v1 a falch shield with a spear you gonna lose

real trellis
#

not really just hit the legs

abstract swallow
granite plinth
real trellis
spice hinge
neat reef
abstract swallow
rigid cape
#

Working on monster agression could be a great thing, i mean you have 10 mobs after your ass and someone who want to kill you can easily walk past them and they wont even react and still run after you, same with invisibility where mobs just stop agressing you but wont transfer agression on the other guy wh'os 5meter away from them and will keep chasing you after invisibility stops ?

abstract swallow
#

AI improvements are coming, but that's something that'll have to wait until the game has more core systems fleshed out, just like making real maps and collapsing lobbies

neat reef
#

@abstract swallow I just realized crystal sword warlock with ignite and blow of corruption and stacking additional magic damage probably has a good chance of one shooting just about any player

#

Cause you are getting 4x damage out of the additional magic damage.

Sword, ignite, burn, blow

grave stirrup
#

increase range on lightning strike pls ! 🙂

gaunt crow
#

2 player map upvote!

abstract swallow
#

downvote
and make goblin caves time limited while you're at it
you WILL solo and duo in Crypts and you WILL love it

late patrol
#

It is not well perceived how high a player is by the sound

grave stirrup
late patrol
#

haha

abstract swallow
#

he's got the right idea, just the wrong language
Vertical audio is very, very bad

late patrol
#

ye, my english

grave stirrup
#

your english is better than 95% of most english speaking folks.. most games have issues with z-axis dynamics, including audio

#

you even spelled perceived right !

abstract swallow
#

yeah, fact of the matter is they'd have to make above and below versions of EVERY sound for it not to suck, beyond fixing vertical audio just not playing in many cases

vivid warren
#

sitting with 20 golden keys in inv for god sake make gold harder to get

#

Not flexing but it gets so boring after you learn the game

grave stirrup
abstract swallow
neat reef
vivid warren
#

i mean people can open 1 golden key while they try to make 10 friends in same game and all filling thier invitories and go out

abstract swallow
vivid warren
#

1 golden key can fill eveyone invitatories with + 1k loot

#

unlimited chest looting idea was 200% bad

stable rose
#

I jsut witnessed two rogues team up in GC in that 3 story wooden scaffolding room and kill like 2 people...but then when one escape portal spwaned....they turned on each other....I then shot 1 arrow at the winner who was trying to leave and dead. best GC interaction ive had yet.

abstract swallow
wraith kindle
obtuse sentinel
#

Why can fighter do everything makes no fking sense either make him the tank or take him out

cedar yarrow
#

make highroller zone slow now

glacial schooner
#

once again screwed on goblin caves by a rouge who double jumped out of the reachable area in full blue gear to snipe people with a hand crossbow. real positive new player experience amiright

abstract swallow
abstract swallow
celest wind
#

Gobbo cave better map

south prairie
#

hunting traps need to be nerfed

wind phoenix
#

Add a cancel que button, no telling how many times ive qued into a lobby when i forgot a heal or something. This needs to be kinda high priority ngl as i know almost any and everyone would love this feature

rugged falcon
#

There is a popup before entering a run that reminds you to check your inventory for everything that you need in the run

wind phoenix
rugged falcon
#

Then train yourself not to? That is their warning before you go in so you can cancel. There also is a cancel button but you get put in so fast now that you cant click it in time

wind phoenix
rugged falcon
#

It was in previous playtests

wind phoenix
#

can screenshot the preloading screen if needed to prove my guy im constantly recording and ive gone back and looked and its nowhere to be found so thats why its here in "Suggestions"

solar stratus
#

Dnd needs a kind of matchmaking...its so dumb to fight trios with purple gear in normal dungeons because they are too scared to loose their shit in high roller........

wind phoenix
frigid whale
#

nah, destroying n00bs in normals is fun and addicting to many people

solar stratus
#

Yah...i played the last three playtests.. But this is ridiculous. Nearly everytime a full purple or orange gang.... Camping the blue portals... And rarely going deeper

eager ridge
#

Update the game im already bored, add new stuff to do i want new map NOW!

eager ridge
#

Add a hideout like skyrim house mod where u store all your items in

summer pebble
#

we need more character slots

tulip hill
#

So a lot of people have asked for some kind of gearscore matchmaking system
along with that, there are a lot of people who say highroller isn't worth it because of the buy in & the added risk
but hear me out here
what if highroller didn't have a price to join but instead had a minimum gear requirement?

granite plinth
#

no

tulip hill
granite plinth
#

It wouldnt work, it would be better if the HR rounds laster longer

fierce narwhal
nocturne yew
#

Oi what is the best way to play warlock? Vs wizards they blast me down and vs meelee the wack me down. Have not figured the balance

tulip hill
abstract swallow
#

the buy-in served multiple purposes, but most importantly makes it possible for the community to self-segregate rather than engage solely in optimal/sized content

tulip hill
thorny yarrow
#

How do I suggest ? I would love for some kind of damage indicator on the bosses !

tulip hill
abstract swallow
abstract swallow
#

people will not just play as optimally as possible regardless of fun
but they will also feel entitled for all content accessible to them to be easily completable without investment (see: goblin cave nerfs)
the moment you drop the HR ante you're gonna see the same kind of low grade players whining about loot and difficulty that you did when EA launched and caused 3 loot buffs before even two weeks had passed

#

the ante exists to gatekeep babies
I go to HR in order to not play with babies

tulip hill
rugged geyser
#

I wish I could bind each slot of my utility belt instead of having a rotating hotkey

abstract swallow
#

gear minimums just screws lean builds/classes and gates HR access to having whatever floor in kits stored in stash
cutting corners on gear is an expected part of HR nights, and not being able to do that just means a group stops playing or goes and stomps low roller

tulip hill
eager ridge
prisma lynx
tulip hill
#

my guess would be Low Roller, Wizard/Cleric/Bard probably has some blues and purples
The rogues look less geared, one is using a hood and only seems to have a rapier, also they are running adventurer boots insteaf of lightfall so I have a feeling most of their kit is found or gotten from the NPCs
other rogue has a crossbow, mask, and lightfall boots which is much more typical so my guess is they got out their last match or two and has a little bit of backup gear or enough money to buy stuff off the market

#

oh, but the three casters
I see capes on the Bard and Wizard, also I might be crazy but think there is a color difference with purple crystal balls which I think that is one
also the cleric has full plate armor but is running leather boots which could be coincidence but my bet would be its an active choice to not have metal footsteps

hexed atlas
#

please make it so that the mobs don't follow you across the map. Running around as a rogue and look behind me to find a conga line of zombies, skeletons and sprites just following along

tulip hill
#

once you get far enough away they should drop aggro
also you can just close a door

soft acorn
short heath
hexed atlas
paper igloo
#

I understand that stash space is something under consideration, while I agree I don't think we need much more stash space however what are the thoughts on having a utility stash tab where only utility items such as potions, campfires, explosive bottles, etc can be placed. I am not talking about a whole another tab the same size as our regular stash but maybe something like 6-8 rows where we can stow those type of items. Another thought is if we don't want potions stacking to sets of three like they were in previous playtest; perhaps letting those items stack in stash only.

scenic sonnet
#

Nerf bard. INSANE CLASS.

tulip hill
short heath
rose wind
#

Buff wizard just slightly?

covert merlin
#

I've been playing warlock a little bit funnily enough my most hated character which was rogue because they just sit around and stab me to death suddenly became much more easy to manage mainly because of the burst damage but then I have noticed that Fighters barbarian clerics just don't give a f*** if they see you with normal stuff and to be honest you can't really do that much you can still kill them but it feels like really hard cleric at least have a very decent melee weapon warlock doesn't get anything there is a different between a warlock with Gear and war of without a gear so I don't know maybe give them the ability to have the arming sword as a beginner weapon it's not that strong and I can't see why warlock can't use that it would definitely give warlock a better chance instead of just having a staff that do almost no damage and is very slow maybe even just a dagger that feels very warlock you know what dagger to Sacrifice people

hexed atlas
tulip hill
short heath
#

40% ain't too bad, but that's also a very small sample size. Point is, even though that's technically speaking pretty good, you cannot reliably guess what tier of gear people are wearing just by looking at them.

tulip hill
covert merlin
short heath
covert merlin
#

it could work like this Gray and white can meet each other green and blue can meet each other blue and orange can meet each other

tulip hill
covert merlin
tulip hill
# soft acorn Ohh please ban these people who just camp 5 min next to the entrance to cave tro...

oh! almost forgot
while it is totally plausible that guy was a cheater, they could have also been using the rogue's footsteps
when there is very little sound going on it is very easy to track an invisible person by their steps, even more so since the attacker didn't have shoes so his own footsteps sounds drastically different from the rogue's

there was one time I was a ranger in the goblin caves dealing with a rogue
never even saw him but I heard him walk into the room from an open door
even though he had stopped moving I was able to hit him with an arrow from across the room
it was a bit of luck, a bit of knowing where I would have stopped, and a bit of keen hearing

glacial sphinx
paper igloo
#

https://darkanddarker.featureupvote.com/suggestions/474851/utility-stash-tab
I understand that stash space is something under heavy consideration, I am on the side of not wanting to give much more space. However, I think adding a tab that is perhaps 6-8 rows where you can only place utility items such as campfires, potions, explosive bottles, etc. Another thought if we really don't want to add additional stash space then maybe let us stack utility items (in stash only) up to 3 like previous playtest.

soft acorn
# glacial sphinx How is that a cheater lol, going invis right infront of him ofc he's gnna swing,...

That guy from this clip was chasing the streamer on speed hack. While streamer was geared as rogue for movement speed that barbarian was geared in full junk gray items and was still faster than rogue. ( unfortunately I doesn't have a clip from that chase). But there is a clip from the same guy. https://clips.twitch.tv/HyperObesePoultryKAPOW-X8wwf_2-iGH2fgUo

( you can press watch full video and see a chase from that time. wielding double axe and still faster than rogue)

tulip hill
paper igloo
tulip hill
paper igloo
#

I think that would be the move, to place quiver in a util slot.

tulip hill
#

I'm honestly surprised you can't place arrows and bolts on your belt

tulip hill
sand haven
#

Class lock, no 2 ranger 2 cleric shit please

spice belfry
#

Make a discord event so the countdown is available here- a lot of messsages in general are checking this- the event could also include FAQ of the event- like are characters/levels being wiped? are inventories? is it season 1? is it another preseason? how long will it last ? etc

tulip hill
# sand haven Class lock, no 2 ranger 2 cleric shit please

bad take
I see where you are coming from but it would be more wise to balance the classes in a way where running more than one of a class is not problematic
some people want to run 3 man bard and be a marching band
others might want to go shadow wizard money gang with 3 wizards (I guess warlock could be included now that they exist)
restricting party comp like that I feel will take away more than it adds

drowsy grotto
#

god I fucking hate wizards, magical damage is the harder to protect compared to phys. It has a great casting time (unless you use a staff but an 11g investment is nothing) and is overall just annoying to go against unless you're a ranger or something
I just wanna cry a bit, I'm not suggesting anything.

glacial sphinx
#

its okay buddy, maybe dark plate next time

normal lava
primal spindle
#

increase trade window size

rose wind
normal lava
# rose wind Yes

Already one of the strongest classes, doesn't need anymore buffs after it legit just got a spellcasting speed increase.

tacit dew
#

Do you think that the Non-plate classes are also getting Damage Reduction nerfs?

normal lava
tacit dew
sand haven
normal lava
#

Admittedly. I don't feel like the PDR stacking is that much of an issue, aside for goblin caves. Most comps can spare a slot for magic damage. Only problem is the 1 v 1 matchups who don't have a way to inflict magical damage against each other..Altho admittedly there are minor ways to go about it. Some fighters are mad ladding weapon mastery to try out crystal sword against other fighters wizthink

#

Only ones who massively suffer would be ranger, since they need to stack some armor pen.

tacit dew
normal lava
#

They're already working on elemental arrows and quiver, so that will be resolved soon hopefully.

tacit dew
tulip hill
normal lava
#

On a dev interview, it was confirmed. Not sure how far down the line it is tho.

sonic sand
#

We need a gearscore matchmaking system.

buoyant maple
#

The biggest class balance I feel the game is in need of is a scathing rework to the support characters. I know many of us have moaned about it endlessly, but the most problematic aspect of class balance is just how insanely strong cleric and bard are right now, and I don't think it's something that just reworking numbers will fix. In most situations, you NEED a cleric or bard, they're just too good to not be running, and almost always automatically puts your squad at a massive disadvantage in PvP if you aren't.

If I had to suggest a band-aid fix, something I think that could be tweaked is how free these classes having such a wide variety of buffs is. If cleric had less knowledge by default, it'd require the player to actually make choices about what buffs they want to bring. At the moment you don't really need to worry about your spell capacity, as you can already have most of the best buffs by default, the only real thing to work towards is expensive spells like Sanctuary and resurrection if you REALLY want it.

Bard I think is a much easier fix, for a class that doesn't need to worry about spell conservation like wizard, music memory 2 should not be a skill they have. Either that or make knowledge impact music capacity. Again, forcing players to make choices about what buffs they value the most would make bard significantly more balanced IMO, not completely because I feel some of its spells are still a little too strong, but much better.

normal lava
#

Ehhh, less cleric. More bard atm.

#

Currently you can run any comp, aslong as you have a bard.

tacit dew
normal lava
tulip hill
#

fair

tacit dew
normal lava
#

I do imagine spell capacity will be bigger requirement when they start introducing more spells, then people need to pick and choose. Also it's a constant balance on how many SP it takes for certain spells to the point i imagine it'll constantly be changed.

buoyant maple
tacit dew
#

Is there going to be an update tonight?

normal lava
normal lava
tacit dew
buoyant maple
tacit dew
normal lava
#

Honestly. Second they add a dispel magic to something like wizard or warlock. Buffing classes will be alot less stronger. Biggest problem with bard is Din with it's bullshit magic damage stacking, going through walls bs.

tacit dew
sonic sand
#

The only real imbalance in the game lies in items.
Flat increases to stats specifically things like (true) damage and healing has a ridiculously massive impact, more so than levels or playing a different class.
A Warlock with Torture Mastery perk heals for a base of 1 per tick of Curse of Pain for a total of 8 hp after 8 seconds but every flat +1 Magical Healing effectively doubles that base healing of 8. +1 Magical Healing and you heal for 16, +2 = 24, etc. Not to mention you can already apply it to multiple targets to double up on that healing.
And just now I watched my half hp, greenkitted Barb get 1 shot by a Bard's Din of Darkness because he spammed a flat + (True) Magic Damage on his gear.

These kind of increases should be % based and not flat.
I say look at gear rather than classes.

And while we're talking, something needs to be done against a fully kitted blue/purple team steamrolling new players in the non-HR dungeons. Add a gearscore based matchmaking system with luck increases on higher gearscore. Needless to say this needs to be a party average.

normal lava
#

It's movement speed buff, does need a ramp down tho.

normal lava
#

It's bullshit, since you can never push a bard near a doorway since it goes through walls.

tacit dew
buoyant maple
tacit dew
#

I thought +True only makes some of your innate damage pierce. Is that not what it says in the terminology?

sonic sand
#

It means that the damage ignores armour fully.

tacit dew
sonic sand
#

No because it's +1 True Damage, not 1 Damage Converted to True Damage

tacit dew
sonic sand
#

It would mean that the 5 dmg per tick goes through reductions and 1 dmg doesn't.

tulip hill
#

I believe true damage doesn't scale with your power though

sonic sand
tacit dew
sonic sand
#

Might do, not sure how those work.

tacit dew
#

I'll run some Din of Darkness tests later. I might have been mistaken about it.

sonic sand
#

Lemme clip my shadowplay

tulip hill
#

If I recall correctly, some things like Din of Darkness have a multiplier for added damage so you don't get the full damage bonus on each tick of the effect

tacit dew
#

I had killed skeletons with a base Bard's Din with about the 5th Din. And then I equipped like +3 Additional and I didn't notice a change. BUT maybe I made a mistake. Maybe the additional damage- Exactly what @tulip hill just said. Maybe I need to bring the Bard's Will to 15 and run the tests from there.

tulip hill
#

yeah, in the patch notes they refer to it as an "attribute application factor"

obsidian edge
#

How do I suggest a feature?

obsidian edge
#

Ty

sonic sand
tacit dew
sonic sand
#

He was half hp and took 3 tics

rapid ember
normal lava
#

Bard Din is the most broken thing in the game atm in HR's.

tulip hill
#

did some pixel measurements and against the barbarian it did about 1/10 of their health per tick
against the cleric it did about 1/6 of their health per tick

#

for something that has a base damage of 5, that is some insane scaling

normal lava
#

@tulip hill Why i was saying, 3 bard Din would be viable. It'd probably be busted tbh if it works like i'm picturing.

tulip hill
sonic sand
normal lava
tulip hill
#

but not as funny

normal lava
#

Bards can just kite back with it if they were gonna get whacked, don't need to stop playing.

molten copper
#

bard is hilarious. Incredible versatility, never lost at range or melee, infinite spells, can hit just as hard as a fighter with a falchion with even more speed and similar high levels or armor and mr

normal lava
#

Why it's getting nerfed, along with rogue.

molten copper
#

I also can't get over how strong luck is.

I tried bard and picked their luck perk and was getting out with at least 1/2 purples a run from lions head chests (which of course I can open without a picklock and without sacrificing a perk for it like rogues)

tacit dew
molten copper
#

I combined it with the luck potion once with the 150 roll and outfitted a naked team in nearly all blues after about 3 rooms

molten copper
#

Yeah, sorry good point should've added that

normal lava
#

Now if warlock gets half the treatment bard did, i'll be in love.

sonic sand
#

Warlock has similar issues with item value.

normal lava
#

How so?

sonic sand
molten copper
#

Yeah I run spellless lock until I get 1 piece of + magical healing and then I go to spell lock lmao. The gear is definitely an issue.

tacit dew
normal lava
#

Well, there is a cap for warlock healing unfortunately unlike Din. Also warlock is giving up stats in other areas to gain it's magical healing value and has a pre-requirement of having a target to leech offa. Meta warlock doesn't even use torture mastery or spells. It's phantom + corruption blow.

sonic sand
molten copper
#

Yeah I saw a bard in purples/blues with each having about +2 magic power or true magic damage and he wiped a HR crypts solo.

#

No one could get close before din of darkness 2 shot them

sonic sand
#

Cast CoP on someone, heal for 40 over 8 seconds while slashing him to bits with your Falchion, don't forget that extra 20 dmg burst + antiheal and win at least every 1 v 1. Not to mention the massive area denial that is Hellfire.

normal lava
#

You can't have a high enough AR value to survive long, even with the healing.

molten copper
normal lava
#

You're rogue levels of squishy. Why people are running phantom + corrupt. You walk in, tap someone and phantom to reposition and reset.

sonic sand
#

Don't need high AR as long as it isn't heavy either. I wouldn't tell anyone to just facetank everything, need to watch your footwork either way. Just don't mess with rangers, they're your bane.

molten copper
#

Yeah lock has enough hp to survive 1 hit (unless it's a fully buffed barb or ranger longbow headshot) so if you do you just retreat and heal up over 1-2 CoP casts (again only if you have + magical healing)

normal lava
#

It's alot of "do this" but in practice. You're gonna get tapped by the buffed fighter with bard sprinting at you.

molten copper
#

That's what the hellfire is for. Stops people charging at you in their tracks.

tacit dew
molten copper
#

Yeah, but if you can't hear the plate boots of the fighter charging at you you deserve to get got

sonic sand
#

I consider Warlock a Rogue with lifesteal instead of stealth. In teamfights you play it the same, you're not a frontline, you're not a backline, you're the DPS/Carry, you hit shit beside/behind your face/frontline.

molten copper
#

Yeah. They're the burst dps class. BoC is insane on a headshot

normal lava
#

Exactly. So go corruption + phantom.

topaz frigate
#

Fox traps to know triple tick on you

tacit dew
#

I think Bards and DR are much more pressing matters than Warlocks.

tulip hill
#

okay
yeah
the songs going through walls is problematic for sure
was doing some tests on bard in the goblin caves and I killed a guy without even realising it just from clearing mobs

molten copper
#

Warlock simply needs to be finished lmao. The fact that 2 of their perks are nonfunctional is hilarious

normal lava
sonic sand
#

Phantom can not be compared to BoC. 20 bonus damage is more than enough to one-shot a lot of people with a headshot + a bonkers 70% antiheal to counter cleric healing if they don't instadie. That vs a poor positioning crutch.

normal lava
tulip hill
#

Phantomize can also be used to bait people, its not a poor position if you did it on purpose

sonic sand
#

I'll say it again though, classes are not the issue. There is no glaring class imbalance. The imbalance lies in items. They need to sort out their flat stat increases, add caps and work more % into it.

tacit dew
molten copper
#

I will say, I wish phantomize could be cancelled early. I think that'd be really neat.

normal lava
sonic sand
tacit dew
normal lava
molten copper
#

Actually, I take it back. The buff I want for phantomize is make it so traps don't hit you during it. Because that's nonsense.

normal lava
#

Ye.

sonic sand
#

Strange

tacit dew
normal lava
#

It's what most HR warlocks are running outside boss hunting teams.

molten copper
#

Oh yeah spelless lock is dope and I do think stronger, I just think the +magical healing lock is silly

tulip hill
# sonic sand Relying on the stupidity of others, idk.

if they don't pressure you just Curse of Pain them over and over again
speaking of, Phantomize does allow you to be a lot more aggressive with your position, even if its not to bait them into a bad spot, the fact that you can just leave once they try to pressure you is a nice advantage to have
BoC is generally better for actually winning fights in a lot of cases though

normal lava
#

Well, had fun chatting lads. Off to dinner.

molten copper
#

Yeah if I'm planning on going to inferno as a lock I take spells. If not I don't. That's really it tbh.

tulip hill
#

have a nice dinner!

tacit dew
tulip hill
# sonic sand You mean no spells?

more viable than you would think, too bad you have to give up your healing so its feel very lacking without other sources of heals
it also doesn't have much support from perks yet

molten copper
#

Yeah he just needs a perk addition and fix on the existing ones so they trigger on his spells

sonic sand
#

It feels like too much to give up. Hellfire is insane area denial, the midrange poke and heal from CoP, the % stat decrease. For a skill that takes you out of the fight while your team fights on.

And @normal lava, if the strat really is to use phantomize to wait for BoC cd then you're either talking about goblin dungeons or you're big time trolling your team stepping out of the fight that long.

tulip hill
sonic sand
#

Sure, goblin caves I get.

tulip hill
#

I would not recommend it for the 3 man dungeons
without any ranged options warlock is awful in team fights

molten copper
#

Yeah I'd never phantomize in a teamfight unless I've been chosen as the target of their frontline, or stuck in a corner (or jumped on by a rogue). Too much dps loss esp cuz you can run some really nonsensically high dps weapons

tulip hill
#

so I know right now Warlock doesn't have a ton going for it since there is a general lack of content for them atm, but should the healing from Torture Mastery be recoverable health only?

molten copper
#

Only if they make curse of sacrifice remove recoverable life instead of actual life

sonic sand
#

No, I think it's fine so long as items are fixed. We can't really say it's busted or it's not busted when the base is just 1 hp per tic for a total of 8 hp but when geared with + magical healing it can go to say 5 per tic for 40 hp total or even more.

tulip hill
molten copper
#

I think I phrased it poorly. Currently when you cast curse of sac on yourself for the +str buff it removes your hp and you do not have any recoverable hp from that drain. That -SHOULD- be recoverable hp.

sonic sand
#

You can't balance something by base values when it can be changed so radically with items, especially when any item type could have the same stats. You could in theory get +3 Magical Healing on 10 slots for a cheeky 240hp heal, I do hope there is some kind of cap but I haven't found it yet.

tulip hill
#

ah, yeah, Power of Sacrifice should be recoverable

molten copper
#

Yeah it's the most garbage tier spell he has IMO. You can maybe use it in pve but it's range is garbo so if you cast it on an enemy they're probably in range to use that +15 str to kill you now.

tulip hill
molten copper
#

I think it should be "when curse of sacrifice is on a target, you gain +15 strength" I think that would make more sense for the warlock as a "greedy" type character

sonic sand
#

I cast curse of sacrifice on my barb and watch him whack people

molten copper
#

So high risk because of it's shorter range but higher reward because you gain the strength if you cast it on an opponent

tulip hill
molten copper
#

Wait I thought torture mastery only applied to CoP? At least that's what the perk says right?

sonic sand
#

Yes, not sure how PoS helps CoP

tulip hill
molten copper
#

Gotcha. I'll have to try that

latent beacon
tulip hill
#

I also know that if you curse of pain something and then hit it with hellfire while it is cursed the hellfire ticks will heal you

molten copper
#

Yeah I did know that one which is neat

tawny python
#

BAN TEAMING IN SOLO run its so unplayable

molten copper
#

But yeah in game it says "Curse of Pain inflicted upon enemies restores 1 health to the caster with each instance of damage dealt" so perhaps the curse of sacrifice when a curse of pain is on someone counts as another "instance of damage"?

tulip hill
#

That is what I assumed was happening too but I swear they don't need to be cursed, let me test it real quick

molten copper
#

Or the tooltip is just incomplete, which is entirely possible

tulip hill
#

oops, I don't have spellcasting equiped lol, will take me a minute

molten copper
#

Lmao godspeed

atomic yacht
#

add more wizard spells and "lightning mastery", "light mastery" and "frost mastery" perks.
why does bard have more songs then wizard does spells (because it was originally paid for)

tulip hill
#

okay
so Power of Sacrifice does heal you on its own, confirmed
but also after I did my test I made a suicide pact with a random fighter and we stood on a floor spike together

sonic sand
#

Interesting, I wonder if that's a bug or an outdated tooltip

molten copper
#

Hrm. I guess it's probably supposed to be "curses restore hp" instead of just curse of pain?

Does curse of sacrifice > hellfire give you the hp ticks from hellfire I wonder

tulip hill
molten copper
#

not curse of pain, but curse of sacrifice

tulip hill
#

oh! sorry, you combined the names, Curse of Pain and Power of Sacrifice
let me go test PoS and Hellfire

molten copper
#

Since we know curse of pain does apply that, I'm just wondering if it's "all curses" apply that effect to make hellfire recover hp. Ahhhh my bad! I need my coffee lmao.

#

But yes does the sacrifice dot make hellfire recover hp is what I was going for so we got there eventually

tulip hill
#

it does! interesting, you might be onto something

molten copper
#

Okay sweet, so it's most likely an incorrect tooltip. Thanks for all the testing btw!

tulip hill
#

ofc ofc, just don't ask me to test wizard, that's the class I don't have lol

molten copper
#

Ha no worries, I have played plenty of wiz so I've got that under my belt already.

fleet crow
#

Give Warlock and Wizard a starting melee weapon.

molten copper
#

I do think warlock should start with crystal sword. I think it fits the motif way better for sure. Wizard it'd be weird to change the staff now. I know it sucks but I'm so used to starting with it lol. I think they could just buff it's stats/animation a bit and it'd be fine

fair gyro
#

Imo they could fix DR stacking, by making DR give headshot reduction and projectile reduction at higher amounts, and less % damage reduction once you get to a certain breakpoint. thoughts?

molten copper
#

I mean I feel like they could change the curve to just have diminishing returns after a point. Changing the headshot reduction doesn't really make sense, the whole point is that too much armor makes some classes unable to kill an armored up class no matter -where- they hit them. (Unless you have brought specific skills or perks on your class to counter this effect of course, but then you are sacrificing one slot to try and counter someone you may not find in the dungeon)

tacit dew
atomic whale
fleet crow
#

magic power, addit magic, true magic.

and no, magical power is different to addit magic

#

@tacit dew *

tacit dew
torpid flame
#

Has there been a FAQ answer to if more character slots will be added?

paper igloo
pale rose
#

Nerf the ranger traps

glacial moon
#

Would be cool if you got some attributes as you lvl up a specefic class and could choose what u wanna go up in str, agi, will, ect or could choose what u wanna lvl up yourself from 0 in everything. Iknow game is not diablo but i kinda feel it the new genre diablo game LUL

solar garnet
#

Nerf dmg reduc builds on fighter.

molten copper
solar garnet
glacial moon
rapid quail
#

rogue and barb both have too much base attribute

glacial moon
# rapid quail rogue and barb both have too much base attribute

I think all should start from 0 and we should choose for ourself but im not any developer i just suggest it because it reminds me of other games where you choose yourself what attributes u wanna lvl up yourself. But game is atm about gear and not (skills which u put into attributes as u lvl up) and donno how it would effect the game. It was just a suggestioo i thought might could be cool.
You could also just give people like 1 attribute per 5 lvl which makes everyone has 4 free attributes to put into their class as a main stat not to overtune things ect.

molten copper
#

20 free attributes is way too many. 4 is much more reasonable. I do imagine this is what the "trainings" menu is going to be eventually though

glacial moon
molten copper
#

I think my issue with that is while stuff like that in D2 style exists to try and compliment build diversity, usually before long it simply settles into "get the bare minimum of other stats you need then dump it all into the 1 stat that helps you most"

patent stag
#

Well its been a fun couple weeks but I am stepping away from dark and darker until they fix overgeared players in normal dungeons.

atomic whale
#

Buf warlocks range

rapid quail
#

i don't want to be "intimate" with quest givers i want to be able to buy the equipment i want when i want lmao WHAT

ruby pendant
#

In terms of gear I find rangers and wizards able to deal insane amounts of damage with green gear, competitively to everybody else in the game. Hard to balance

glacial moon
#

Maybe i don't wanna be a killer and just interact with players in the game see what they do and such or be that speedy conzales running faster than fast but lose everything else over it in the progress, maybe i wanna be that player who turns the light off in the entire dungeon and make the game darker than dark before the circle even started to move into the map which requires other attributes than "the pvp ones" ect. There is so many ways to play this game which i also believe is what makes the game great. ❤️

molten copper
#

Ah. Youre def in the rarity for that. That would be a good system for that but I'm not sure if IM is looking to design around that kind of emergent gameplay until at least all the core content like all classes are in

glacial moon
short folio
#

we need to be able to bank arrows pls

small nest
#

anyone know anything about the training/tech tree that hasnt been released yet?

fair gyro
#

make spike traps stay down for an extra ~1.5 seconds after you throw a torch on it so you can actually get past it with some skill, it will make the game make more sense and feel polished

1 second would probably be fine even, just sometimes there are traps that are impossible to get by

also make extra unused spell capacity give you faster spell recharge or just extra spells

small nest
#

making it stay down for another 1.5s would make it just easy and environmental traps would just be worthless

short folio
tulip hill
# fair gyro make spike traps stay down for an extra ~1.5 seconds after you throw a torch on ...

I do agree that the downtime on the floor trap could be a tiny bit longer, but not that long
either that or they should retract sooner than they do
right now bypassing a floor spike takes more time than wall spikes and more timing than axes
alternatively they could adjust the trap placements like they did with several of them already to allow one to jump over the corner of the trap to get by or in some cases they have nearby terrain that can be used to get enough height to clear them

steep bronze
#

Add in two more slots for char creation! So we can make one of everything! Please!!!

obsidian ocean
#

I feel like there should be a limitation to non high roller maps. Like lets say you have 3 or more blue items equiped you cant play anything but high roller. I only say this because when i run across teams that are stacked out the wazzoo, purples, blues., legendary, capes, rings, ect; my chances in a fight are like .00001 percent. So all that happens is that people who tend to play many more hours will stifle the progress of those with less hours. And if its something rare to see i wouldn't be bothered, but about every 2 games there is at least 1 full squad in crypts decked out, and about every 4 games there's at least 2 or 3 squads. Whats silly is the map nor my team can offer these players anything but for them to mow us down as we dont have the gear they do.

tight stirrup
fair gyro
#

I think rogue are shafted so hard because the bonus of them outmaneuvering people is thrown out the window with bard buffs

bitter aurora
#

remove spider mummies

#

or allow me to jump over them in a door way, a 1 foot tall spider should not be blocking a 7 foot tall door way

fair gyro
#

rogues need a skill thast let's you jump on players heads, grab them by the ears and steer them into pve like a l4d jockey

merry kestrel
#

Fighter is currently the most played class. Please review this list of changes I've put together that I think would allow Fighter to be both reigned in at high end play, as well as expanded out in mid-tier to let it capture the true "jack of all trades" feeling - not too powerful in any one area, but capable of letting the player be versatile. Barbarians will still do more damage, rangers will still be better with bows, wizards and rogues will still be better at their respective tasks.

Included are some mechanical change suggestions, such as gear availability and item rebalancing.

https://docs.google.com/document/d/1JHcnV9cHoB5aRGQmGu59bS8uvEfNoEpd0YboM1do9jU/edit?usp=sharing

Share your thoughts please, let me know what you think.

tulip hill
# tight stirrup 35 agi is borderline useless compared to every other class's base attributes. ba...

bard has 20 of their point sunk into knowledge, which because they don't have spell memory to worry about, only feeds into cast time and magical interaction speed
but the base stats for cast time doesn't mean much since every class has different spells with different base cast times
so those 20 points into knowledge realistically only grant you an advantage compared to other classes when talking about magical interaction speed

or to put it another way, bard's base stats are not the problem

sterile holly
#

Make matchmaking with filters to choose desired or preferred class, level, and microphone? Should the desired class not be available, then default to a secondary class of choice and finally should that fail just default to any class that still meets microphone and level requirements. I feel a great amount of my time goes to finding new competent players to game with instead of actually enjoying the game itself. Thanks IronMace.

tulip hill
somber wind
#

Had some bard perk ideas:

Lucky Lymric; Hitting an enemy with your instrument has a 2.5% chance to play the selected song at crappy quality if the song can be played with that instrument. Scales with luck, each point is +0.05% chance.

Romantiscism; Lute spells play 1.25/1.5/1.75x faster per nearby teammate including yourself.

Polytongue; Intelligent creatures have a shorter agro range against you and nearby teammates.

Frolicking; Jumping increases your movement speed by 2.5% for 5 seconds; can stack 4 times. 
daring lava
#

i have to quit the game completely due to crashing almost every round. From a PC that runs every gane and dnd itseelf with over 100fps i do not understand how this works especially since iam not the only one with this problem. I lost over 4 Cape, Epic Gears due to crashing

small oak
#

we really need an auctionhouse man this trading is taking way too long

somber wind
somber wind
small oak
glacial sphinx
# small oak we really need an auctionhouse man this trading is taking way too long

AH would be really bad for the game, its been discussed to death but the main points are it will make playing the AH the best way to gain money, and will make all your drops seem worse because you'll be able to compare them with the best drops of 400k people or however many are playing the game. You would see a list of basically every item the game can generate, anything you find will pale in comparison.

small oak
#

what benefit do they have from not adding an auctionhouse type system ?

small oak
glacial sphinx
small oak
glacial sphinx
#

if your stuff doesnt sell its not worth as much as you think

small oak
small oak
glacial sphinx
small oak
#

everyone would be able to filter for their needed stats and buy for the prices the market decides and not the prices that happen because people cant be asked to wait and quicksell

tulip hill
# somber wind Had some bard perk ideas: ``` Lucky Lymric; Hitting an enemy with your instrume...

Lucky Lymric is problematic with many of the songs, both from a balance perspective and a mechanical one. Din of Darkness actually hits both of those snags, its a channelled song but also the attack of the drum is to yeet it at the enemy so there are multiple points of how that would work. As for balance, being able to instantly proc some of the songs would be insane, and it being chance based with such a low rate it means bards would have completely random spikes in power. Overall I'm not sure this idea is even workable with what songs bard has.

Romanticism is an interesting idea, but that is an insane speed multiplier. I definitely think the lute could use some love but those numbers are too high.

Polytongue is...really bad. This effect is largely useless when you are not solo and is still not fantastic while alone. On top of that, what counts as an "intelligent" creature? Most of the mobs in the game are either undead or beasts. I guess this would be effective in the goblin caves but I feel like the design is flawed

Frolicking might as well be a permanent speed boost which bard already has so much of. There is no need to make bard any faster, especially given how easy it would be to keep this up

somber wind
# small oak what benefit do they have from not adding an auctionhouse type system ?

Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pumping gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game. It causes the issue of having to segment content into "what is good to do" and causes dead content just due to the auction house existing. Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game because of theAuction house. An auction house affects what the rewards from content CAN be. Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pumping gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game. It causes the issue of having to segement content into "what is good to do" and causes dead content just due to the auction house existing. Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game. An auction house affects what the rewards from content CAN be.

small oak
glacial sphinx
small oak
small oak
somber wind
# tulip hill Lucky Lymric is problematic with many of the songs, both from a balance perspect...

Lucky Lymric is for sure abit of a scary one, It just seemed like a fun idea. Romantiscism might be abit too much on the numbers but looking at the songs it has I almost feel like it's not a problem that said it does kind of color the balance of the instrument for the future. Polytongue would work on Goblins, Centaurs and Demon Berserkers. I see your point on Frolicking, I just love the idea of prancing around as a bard.

small oak
#

even if you just enable players to have a chat or private trading possibilities then people could set up something ot sell and get trading requests "outside" of the game (you dont have to be activly there) that would also work and is not bottable

somber wind
small oak
ionic bobcat
#

Where is the #warlock channel?

small oak
ionic bobcat
#

I think thats just because FPS is more popular in general than ARPG's especially very complex ones like poe

tulip hill
small oak
#

I just dont think forcing people that play this game for HR or Bossruns etc. to sit and wait atleast like an hour to buy an entire kit when they got the money for it makes any sense. On the long run this will absolutely demolish the player base. Also casual players wont sit there for hours to trade if they are looking for a not 24/7 gaming session

#

i reckon the devs should be more concerned about keeping players and getting new ones then on how "stable" the economy is...

somber wind
somber wind
small oak
somber wind
glacial sphinx
#

Sure they'll ultimately do what they feel is best. I hope they just do some improvement to filters etc though and maybe add a bit of gear to the vendors so people can quickly grab a reasonable set at all times. There are serious downsides to an AH you might not see or agree with, but there's a reason they didn't make an AH so far.

marble lotus
#

Just a small suggestion, but 3 emotes of rock, paper, scissors

small oak
#

Like i said i dont think a full on AH has to be thr solution. I can imagine a System, where the seller can put up something for a price and the buyers who see this offer can send him a trade request similar to how Steam Trading works. The buyer once he has time to can see that request and choose to take or leave it for example. That wouldnt make everything accessable all the time and still make it alot more convenient! 🙂

lucid vortex
#

Just got killed by a barbarian as Warlock after I parried him twice without taking damage and headshot him 4 times in a row, he proceeded to 1 shot me and when I checked his gear he was full grey gear, and had 20 hp left. GG WP

lucid vortex
#

Like I guess I wasn't at optimal hitting range for max longsword damage but what the fuck man

glacial sphinx
small oak
#

Another thing that kinda Bugs me is, that you cant test your damage outside of loading into a round... a practice area where you have a target dummy, for example, would be awesome to Figure out your damage before going into a game.

And i think HR games are just way too quick.. circle closes in an instant it feels like

mellow ridge
#

anyone else think that a bard stacking din of darkness dmg is broken?

modern echo
#

how about a sell all button that sells all stuff to the collector instead of clicking on items idividually?

daring lava
hot nimbus
#

They should make a flintlock gunslinger class more damage but longer to reload

hot nimbus
steep bronze
tulip hill
steep bronze
delicate schooner
#

Give me a self-destruct button that destroys all of my gear if I'm above 50% health, but kills me too.
So when I see someone 2 tiers of gear higher and 8 effects running me down, I can make sure they don't get anything for bullying my grey-weapon struglebuss ass.

modest crater
#

why do mobs still know where you are after going stealth. and why the frick do they stop and stare at you instead of leaving and goin back to otheir patrol location

#

gotta just bne a bug right? no way thats intended

tender tartan
#

Suggestion: Add the ability to transfer items and gold between characters. The current system allows it with a 3rd party and is unnecessarily cumbersome. Add a fee for the transfers to act as a gold sink.

tulip hill
# modest crater why do mobs still know where you are after going stealth. and why the frick do t...

okay, so I think I can explain this one
so first off, I'm pretty sure the mobs do in fact still "see" you but are programmed to no longer attempt to path to you or attack
after a moment, they attempt to go into their idle state, but because you are still in their aggro range they immediately exit their idle state
however you are invisible, so they can't path to you or start an attack
in the end they flip flop between not having a target and attempting to target you causing a strange pattern of them jittering a little bit and sometimes taking a single step

modest crater
tulip hill
twilit void
#

Add daily missions

tulip hill
sweet hornet
#

Maybe make it so that buying a race unlocks it for both genders?

abstract swallow
hoary dew
#

A good way to nerf double jump and jumping in combat in general would making you enter a ''vulnerable state'' while jumping, increasing the damage done to you by a percentage while you remain in the air

delicate schooner
#

It would have to include inventories so people don't cheese it by bringing in their friend's gear.

gleaming oxide
#

Make and actually auction house with a buy now option

maiden coyote
#

I'm sure its been suggested but thoughts on a 2x2 or 3x3 stash item/safe you can buy or craft that can hold 1,00 coins or something with a limit of only being able to own one

fair gyro
naive walrus
#

Suggestion: Please add nipples to ork skin 🙂

livid mason
#

WHY DOES MAGES DROP DRUMS THAT DOESNT MAKE SENSE

strong swallow
#

guys clerics are way too overpowered

polar burrow
#

Game needs a wipe. Don’t need gear based match making. Just make greens more easily found. Make it so a team with starter gear has a possibility of looting enough gear to put up a fight with a geared team. Why are grays and whites dropping from pick lockable chests and wraiths. Doesn’t hurt anyone to make mid tier gear with mods more frequent. I shouldnt extract 3 times with the same gray ass recurve bow or arming sword and one pair of green boots with +1 move speed while killing wraiths and skeletal champions.

marble hinge
#

How do you submit a suggestion?

drifting citrus
marble hinge
#

No no, I thought of a way to improve the trading system

lucid vortex
#

CAN THE MERCHANTS JUST SELL ALL ITEMS AT GREY LEVEL WHY THE FUCK DO I HAVE TO FILL HALF MY INVENTORY WITH GREY SPELLBOOKS AND GREY LONGSWORDS SO THAT I DOn"T HAVE TO PLAY WITH MAGIC STAFF, OR EQUIVALENT FOR ALL OTHER CLASSES.

topaz lagoon
#

ffs please put a gear score on stuff based on rarity, create multiple dungeon with gear score restrictions, like if someone is having 100 gear score he can't go in lower gear score dungeons. I've played like 50 games in the past few days, in like half of those i met a full geared team with 70% physical reduction damage, full dps so we are being one shot by any hit. there is literally no fun to play against FULL GEARED team while you have low sutff. Everybody can't spend 12 hours per day to play and farm the game. Do something about it or your game is gonna die. The people who are full geared don't want to go high roller gg

lucid vortex
granite plinth
#

Need a duo's queue

topaz lagoon
#

the high roller is not the problem, if you are full geared , and you can wipe low lobbys , why woulndt you ? i mean its so easy to wipe low geared people and collect everything they have over and over

fair gyro
#

Rogue's and wizards should have a perk that when you go invis you drop a slippery banana peel down and if someone runs into they fall on their face

atomic yacht
#

rework melt (wizard perk that reduces physical armor by 10% when you burn someone) into every time someone takes burn damage (the dot) they lose % mag armor that stacks

tender tartan
#

Suggestion: Add the ability to transfer items and gold between characters. The current system allows it with a 3rd party and is unnecessarily cumbersome. Add a fee for the transfers to act as a gold sink.

lucid vortex
# topaz lagoon the high roller is not the problem, if you are full geared , and you can wipe lo...

The issue is that the return for them going to high roller is not worth it. You're on average losing gold in high roller dungeons, so it's almost never worth it to go there, they do make a profit in low roller but it's almost nothing, I'd bet each player on the team tops gets 150-200 gold a raid but it's better than going down gold over and over again since their chances of surviving high roller is almost none. I want to go to high roller over and over again but I can't because it's so unlikely that me and my team survive.

somber wind
tight stirrup
tight stirrup
cloud ermine
#

Lemme make 1 of each class, no reason can't have one of each class. Right now I have to constantly delete and remake to play bard or warlock

tight stirrup
#

but i think if u go into HR hell it's worth it as long as u can survive hell most of the time

lucid vortex
#

Yeah but there's like 3 - 6 down portals tops

tight stirrup
#

i feel like that's enough tbh, especially with how many ppl dont take them

#

i think a few months into this game when ppl figure out HR hell is the strat, it'll get worse but rn people dont take them as much

#

im still a proponent of HR ante being lowered for good though

#

especially if they change how gear scales, it'd be good for the health of the game imo

marble hinge
#

Can someone please explain to me how the suggestion system works? I would like to submit a suggestion the proper way

lucid vortex
#

and eitherway most teams aren't making it out

tight stirrup
stuck perch
fair gyro
#

buff wizards movespeed buff from invis to 8% from 5% to counterbalance the time reduction

#

or give it walk through npcs/players

jagged flicker
#

Buckler needs to be sold in armorer more frequently;;

tight stirrup
#

7s to 5s is a big deal and its not like it was that oppressive

velvet marsh
#

I'm assuming someone has brought up the idea of a dungeon mode that requires you to go in empty handed and build up in dungeon. This would alleviate some of the issues with always running into geared players and maintain the best parts of early game combat. So I'm curious, what are/were the points against it?

red galleon
fair gyro
# tight stirrup im not even sure why they reduced the time

I could see them wanting to rework stuff a bit, so maybe you bring just haste or invis instead of invis being a required spell, but the other spells still aren't really good enough to justify bringing imo. I feel like the spellbook could use another slot, so that you can actually bring more utility like the lightball, or ignite for teams even if you aren't using it for yourself.

prime geode
#

Geared players will kill this game, I am done till they fix this. This is not a fun or challenging, its unfair and abusive.

velvet marsh
tight stirrup
#

it also would require better balance of default kits, right now certain default kits are horrible while others are pretty good

fair gyro
tight stirrup
#

unless u mean actually butt+fists naked which would still unfairly favor barbarians

dusky lotus
#

Devs, the casting accuracy needs to be loosened. On a warlock, especially geared, the 'selfcast' when missed "Power of Sacrifice" is stupid enough that the spell isn't even worth using. When geared, it will tick for 50-60. That's 2/3rds my health because it auto self-casts when it misses. This is the same thing for clerics, their buffs will self cast when you're .00001 millimeters above your teams head or shoulder.

Maybe make an invisible 'aura' of the player that gives you something to target the spell to, other than the physical body. Maybe an invisible bubble identical to the protection bubble. Make it always there for every player, and player spells follow the rules of targeting it, while mob spells stay with physical.

Either way. The 'penalty' for barely being off is too punishing for warlocks. And it's disheartening for clerics.

tight stirrup
velvet marsh
tight stirrup
#

i'd love if there was a workaround to that, especially if it meant there was a mode where you could go into the dungeon and be there for like 30+ minutes

#

almost sort of like short term medieval dayZ, that would be absolutely sick to have a mode like that

fair gyro
#

maybe if they make a mode where you don't bring stuff in or out they could call the map 7 nights or something in reference to fortnight

velvet marsh
#

I have just heard many people talk about how combat early game is much more fun than late game atm because of DR and other factors. If there were a way to get that experience still in late game that would be big.

dusky lotus
fair gyro
#

the difference between starter kits and a 50 gold kit is huge, especially on fighter (and maybe cleric?) though it does feel like on other classes going in with that doesn't really make it way easier, but feels required.

mainly talking about wizard here. x.x and rogue cus the the starter daggers are garbo

somber wind
#

I feel like Solo dungeons can only exist if there is a form of ticket system, so an idea is that in normal dungeons maybe there is a way from some content to get a Key which can be used as payment to do the Solo dungeon and gives you 1 delve of the dungeon. Could also make the keys untradable and be destroyed upon being killed if it's on your person and unable to be stored in storages except your stash (Basically a soulbound item that is lost on death) as to prevent them from being the main content people end up doing.

#

It'd be reward only content.

tight stirrup
somber wind
tight stirrup
tight stirrup
lilac inlet
#

Suggestion: Limit 3 people parties to one Support class, bard cleric fighter/barb seems really busted and hard to counter

tight stirrup
tender tartan
lilac inlet
#

I guess it is a bandaid fix to a bigger issue. Just have been seeing a ton of that comp absolutely destroy lobbies.

umbral elm
#

I think the cave troll should have a different grunt for each attack as a audio que for how to dodge

fair gyro
#

they need to make armor rating start giving some projectile reduction and headshot reduction and barely any mitigation at a certain point. That would be the most fun way to handle it. Maybe give crossbows a good amount of innate armor/Projectile defense penetration so that rangers still aren't gimped

tulip hill
tight stirrup
#

they changed it recently as well with the -12 change but that doesn't fix the issue at all

#

all it effectively did was buff all forms of physical damage by 12% and further separate the high-pdr from the low

tight stirrup
somber wind
tight stirrup
#

yeah i think 75% would be enough so long as it's also combined with some other incremental nerfs to fighter, like sprint

tulip hill
fair gyro
tight stirrup
#

i think 65% would be enough if they kept the easy scaling, 75% would be enough if they took the harder scaling

tulip hill
#

I personally like 75% since its a very easy multiplier when thinking about effective health

kindred drum
somber wind
cloud mural
#

HIT THE SKILL CHECK WHILE STUCK IN A RANGER TRAP AND WAS STILL STUCK PLEASE FIX THIS CRAP

sterile frost
#

Implement an item level - if you're rolling normal goblin caves in full cobalt/cloak/accessory gear you should be fighting people of equal quality

tight stirrup
#

i dont think that's such a good idea

tulip hill
lyric yew
#

-Death cap damage. report post death

modest crater
#

they really gotta fix this invis bullspit. 0 reason a mob should still be full aggro to someone who goes invis

hexed belfry
tulip hill
#

I don't think truesight is what's going on ngl

modest crater
lyric vine
#

Imagine if rogue had a passive that made it so he can see in the dark

hexed belfry
#

haha ye or warlock invocation devil's sight

modest crater
#

it makes 0 sense from any standpoint. mobs shouldnt look at you while your invis. especially archers

modest crater
#

if an archer doesnt move from one spot of looking you can almost garuntee theres someone invis right there

hexed belfry
#

you are accidentally gunna undo your point if you keep talking

modest crater
#

its a huge tell and frankly very bad. mobs from other rooms lingering in the wrong tileset is an instant tell

#

and if mobs dont leave after invis they just stare then you are given away

tulip hill
#

let me ask you this
if you pull mobs from one room into another room and invis, why should they walk back to their starting position?

hexed belfry
#

I do think there's a weird bug where when you go invis the mob pathing breaks and they start lurching around slowly.

modest crater
tulip hill
#

okay? but why should it work that way?

hexed belfry
#

if the mob ai was good they would just start attacking random spots

tulip hill
#

true!!

hexed belfry
#

mob ai in this game is so simplistic its like probably 3 lines of code lmfao

tulip hill
#

if player than move to
if in range than attack

willow pier
#

Please nerf the figher/cleric/bard combo. Why haven't we nerfed this. 7 headshots with bows and 4 headshots with a spear and they still don't die

tulip hill
#

how do you think they should nerf them? lots of people have thrown their hat into this specific pile

zealous gull
willow pier
#

stacking buffs should get a nerf. You shouldn't be able to 2 different types of armor/MR buffs at once. Or if you do, it should be lessened. Houndskull helmet needs to change from 20% projectile reduction to 10%

spice cave
#

Except the thing is that the Bard shield and the Clerics shield are not the same shield type

hexed belfry
spice cave
#

Bard adds a flat physical armor and magical armor bonus, and cleric gives a damage shield that blocks all damage to a certain amount. That's like sayign that I shouldn't be able to wear plate armor because the bard gave me armor

willow pier
#

They should overwrite one another. That is the only way to nerf this. When I say 7 headshots with a blue longbow and 3 headshots with a purple spear, it needs a nerf.

runic zodiac
zealous gull
#

it's not that deep bro