#suggestion-discussion
1 messages · Page 179 of 1
Give us some fucking stash spaces. It hurts less to miss a Power of Sacrifice than having to sell good items for piss cheap, or simply not be able to pick up loot cause your stash fills up so damn quick.
PREACH
We don't have to reward HR, it's completely fine to punish it. Just give us a way to stash gold outside tens of pouches that will remain even after you lose all your shit after 2 failed runs in the dungeon.
my other message stating i was unable to hear a significant amount of sounds other people were may show to you I need to have my volume up? People with chronic tinnitus (ringing coming from ears) will over time cause hearing loss. but in general, ANY ringing noises happening outside of ears will trigger tinnitus for most people with tinnitus. thats kind of tinnitus. even if it's very quiet, ringing can trigger more ringing.

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The game's limited stash space is causing me psychosomatic tinnitus, I swear I'm boutta start hearing voices too if they don't give us a solution
Ok but that seems like a self-eating snake to me...
don't think you know what tinnitus is!
I have it, so i mean.. ok 👍
I've said this before but at the risk of sounding like a broken record.... Either make a Duo queue for the Crypts or turn the Ruins into a Duos map. Having to spam invites to randoms to fill a 3rd slot is agonizing. Not to mention the risk of getting a teammate who is, let's say, below average.
friend, if i turn my volume down i will not be able to hear footsteps at all. I have it so i can just barely hear them and as is, am barely unable to. don't exactly know what your point is. the wisp ringing is quite loud and I wish i could make them not ring at all. thats my suggestion. if they implimented this, it would not effect you at all, because you would be able to leave it on if you wanted!
my point is, if your hearing is damaged and you suffer from tinnitus. I dont think cranking the volume up will help you much. but hey im not a doctor, im just using basic logic here
Rapier needs some kind of parry/riposte right click ability
rapier is onehanded so it only gets a left click
Please no, rogue blocking attacks is bs
also rogue doesn't need a parry
yo
buddy i am not cranking the volume i have the volume right where I am able to hear anything????? i literally said its too quiet but you're right, I can't turn it up, because I suffer from tinnitus, and the wisp ringing is very loud. If the wisp ringing was able to be turned off, I would turn the volume up more, because I have hearing loss, from tinnitus, and cannot hear what my teammates hear. what is your problem man like what do you not understand why are you picking a fight with me in the dark and darker suggestion channel
Buddy I'm not picking a fight with you. I just disagreed with you. Dont take the internet comments so personally. Good luck with your issue
I dont know if others are in agreement. but i feel like the clerics weapon arsenal is lacking. Not having a single fast attacking weapon feelsbad. alot of priests in DnD and Lore would hide daggers under their cloak what do you all think?
there is no reason to disagree with an accessibilty menu feature. if i was able to turn of ringing it would not affect you in any way
https://darkanddarker.featureupvote.com/suggestions/473381/remove-the-attack-speed-reduction-on-hit-and-instead-just-lower-attack-speed-a-b
if they implemented lower attack speed while hitting air you wouldn't need a parry
Ohh ok you were projecting. Got it. Take care of your ears. Good luck. Cya
yea they got rid of suggestions >~>
yes
https://darkanddarker.featureupvote.com/ this is where they are now :/
MAY GRAYSUN\ BLESS YOU
In classic d&d clerics don't use bladed weapons so no. If it's not d&d I'd say yes
rapier is already a very nice weapon on its own
a parry dagger as an offhand weapon though would pair well with the rapier, both mechanically and thematically
https://darkanddarker.featureupvote.com/suggestions/473401/luck-potion-buff-transfers-on-kill what do you guys think about this
honestly, sure, I'm down for that
But you drink the potion how do you get the luck lol
drink their blood!
Hey guys, I've just made a post on the website detailing my thoughts on the game's stash space. I would appreciate it if y'all could give it a look and an upvote, and share it if you agree.
how are you guys able to post the links to your suggestions its telling me i cant
wait!! warlock idea
either a skill, spell, or perk, idk which would be better
but give warlock the ability to take the buffs of people they kill! (for a duration)
@summer drift appologies some additions to DnD made clerics able to weild Daggers See 5E DnD
in 3.5 they also can use some blades
really comes down to what god/domain the cleric belongs to to determine if stabbing things is okay
the idea of clerics using blunt weapons I believe is a historical inspiration
iirc priests would sometimes show up to battles in order to grant death rites to dying soldiers
they were generally expected to be unarmed but since it is a location with potentially hostile people running around they would take "walking sticks" with them which were just ornate clubs
well no one is probably going to vote for mine but I made one:
https://darkanddarker.featureupvote.com/suggestions/473403/allow-rogues-to-have-rooftop-running-again

That's not classic d&d. I'm not saying it makes sense, just saying that it depends on the lore
yeah, that is a hard idea to sell for sure lol
Has there been a suggestion submitted to allow combining the coin purses like previous play tests? Having to manually empty purses filled with various amounts is super annoying
there has been a few people saying that, yeah
oh wait, submitted, I'm not sure, might as well submit it anyways
Hello, fellow bards, but also music enjoyers! I am very passionate about this class but I believe there is a big problem: the current meta is to play songs in such a way that it sounds worse. Here is my suggestion to change that.
https://darkanddarker.featureupvote.com/suggestions/472948/bard-music-should-sound-better-when-you-get-good
What do you think? 🤔
I think we just need new/different songs in general for each time you play tbh
we need more stash space more than anything
Yeaaahhh, but I kind of get it. Hitting a solid object slows your sword down. In an actual sword fight, you can swing in the air very quickly, as soon as you hit something though it slows that swing pretty significantly. I think that slow is what makes combat feel so good tbh. I think that you should be able to counterswing a lot faster after blocking with a shield though. And actually, if you have a secondary weapon, you should be able to swing that as a follow up after your first weapon is slowed down after landing a hit.
add motion blur setting, why not :)
Let other classes use instruments to play bad music because it would be funny
Idk if this was suggested but Backpacks as a item you can find and pick up and extract with and re enter with nothing to broken just maybe a 6 slot in stash and inventory that when you open it becomes a 12 slot this would take the cloak slot if you chose to bring one in
just imagine a barb prancing down the hallway playing a flute horribly
I'll have you know my squads Barb prances everytime I buff him.
.... thats terrifying
I would, naturally as a rogue main, flee for my life'
You should, because I'm giving him a speed buff and he's capable of catching rogues with that shit.
where do I send a suggestion? 😅
because I want to suggest to make items like "shine bingle" "simple bracelet" "light gold bracelet" easier to pick up :3
https://darkanddarker.featureupvote.com/suggestions/473428/reduce-instrument-bloat
Thoughts removing one of bard's instruments? Not the songs, just reducing the number of different instruments
@granite plinth suggestions can be submitted at this link https://darkanddarker.featureupvote.com/
holy cow, there's so many bad suggestions
I shall ammend my previous statement with AAAAAAAAAHHHHH
No?
did you read the suggestion? I gave reasons in the actual submission and would like to hear counter arguments
There is already a backpack. How do you think your character is carrying all that loot? Lol
natures pocket :)
Prison Wallet.
The fact that magic can penetrate stone walls and kill people is moronic at best. No line of sight kills? That is very lame.
is this about warlock or bard
If its about Warlock and you died to hellfire that's flat out on you, shits so slow lol
ironically slower that someone in fullplate
And extremely loud.
especially when its going through a wall
Someone studied at the promethius school of running away from things
its my pockets bro dont be like that regardless the game needs more storage and i think a physical item would be more appealing then expanding the base "pockets" or the stash
is it just me or are there too many different stats on items. I suggest a few to be eliminated
it was a bit of a learning curve for me but now that i read the wiki i fully understand what is what and how it works and basically each class really only needs 1 or 2 of these stats but its different for each class and without them some things would be brokedy broke
I think they are ok. Just need to have say fighter gear not roll bonus spell capacity and spell dmg etc
95% Phys reduction fighter op until you meet a maxed true damage rogue or archer lololol
maybe not the rogue as much but the archer is a Oof straight thumpin
The drop rate for lockpicks could stand to be a tad higher. Doesn't make much sense to have something that rare be a one-use on a chest that will most likely give whites that Rogue can literally take as a free perk.
+1
or as a bard to just play a song
or put them in the market for 50g a piece
Yep, another gold sink too. Been playing past 2 weeks and only ever looted one lockpick, legit about as rare as capes.
facts
REMOVE BARD AOE DAMAGE ITS UNPLAYABLE
maybe make it so you can have more characters, i would like to have 1 of each class but it maxes out 1 before all classes atm
unplayable? just hit the notes :)
I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit
agreed
i did quickly add another note haha
also agree lol
Perfect then haha
Fr
Bard it only damages enemies and goes through walls
It's so dumb
+1
doe anyone know if this has been mentioned? "maybe make it so you can have more characters, i would like to have 1 of each class but it maxes out 1 before "
wait
you actually gave me an interesting idea!
what if instead of aoe effects, bard selected targets
so each time the beat of the music happens whoever the bard is looking at gets added to the target list
I think Devs have stated they don't want to add character slots, increase stash size, or add an auction house. (given the relevant suggestions right now)
fight music with music 👌
when will i get my points back from buying bard
suggestion: give rogue a healing item of some sort to start, almost every class gets one, but the least tanky one doesn't, doesn't make 100% sense to me
Suggestion: some kind of friends list so we can add our friends and see if theyre on for easy invite
JUST STOP HIM BEING ABLE TO MOVE WHILE PLAYING
Bard would just die to mobs then whenever he tried to debuff or damage them
thats because the rogue is meant to be the least tanky one, makes sense
If anyone needs one I'd say it'd be barb my beefy boy needs some love
GOOD ITS A SUPPORT CLASS THAT CAN USE A RAPIER
Has there been any statement about adding character slots? I have seven level 15 classes but I don’t have room for wArlock now sadge
like a brown surgkit lmao
That would be funny lol
nerf rogue
I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit
its not that strong of a class man
yessiir
a naked rogue can eat 6 horseman axe swings
it just cant thats the funny thing
just had that happen to me, 3 to the head and 3 to the body and he was alive, and it took him 5 swings to kill me. he had full naked and i was full green
a naked rogue is like 1 shot to poison from goblins
unless you hit all arm shots, and he was prot potioned,
he was probably a hacker or something then if he was actually naked
this is just not true, he wouldve died to the 3 body shots lol, ive died GEARED to 3 body shots
then they had a good weapon. but they survived 6
lag maybe? dsync, no rogue is surviving 6 naked shots
well he did
did u check his health by spectating after?
yep
Maybe you should sell your stuff cheaper
how much did they have?
1/4 hp
then i have no clue unless u just hit his hand over and over
Dark and Darker could really use a "practice" arena. No stakes, no earnings, nothing lost if dead, just bring your gear and practice pvp vs other players
heres my suggestion nerf rangers
it'd be nice if stepping into the zone didn't make it impossible to see anything, even with torches etc. just a thought
common suggestion, lol
More like, other people should.
probably the most unintelligent take ive seen on here xd selling and buying is absolute aids and takes forever
You are yes, sell stuff cheaper and people will buy
As a Warlock being able to kill an enemy player and take their Soul Heart to consume it to heal yourself sounds like a cool idea
Yes ! Sell stuff cheaper and buy stuff more expensive! man u r dumb xD
Go to your mummy with that mouth loser boy
i like this idea
warlocks already op enough
nah dude i kill them so often they also only have like 4 spells
then they suck. a good warlock is unkillable and just uses phantomize to run away
Gosh, i hope so.
suggestion: remove the lickpick minigame from huntin traps.... rangers are toxic enough and the traps are also effective enough without it
Suggestion: +1 character slot so we can make enough to actually play/test the game. (and add +1 each time new class is released...)
I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit.
100%
There should be a perk for bard that plays the song faster but makes the notes smaller for a high risk high reward type build
Gear limits in normal lobbies are needed. No purps or high in normals
just died in the goblin caves because the player i spawned next to rushed me and brought the aggro from his room over to my location, 7+ goblins killed us both in a corner. There should be some kind of gear insurance for BS like that. 1000g kit for 15 seconds of gameplay.
i know that sucks man but always bring invis potions for shit like that when you bringing in a kit. Invis potion drops aggro on mobs
There really doesn't need to be MORE ways to recycle gear in this game right now
If someone hasn't brought this up, they need to implement weighted gear matchmaking. Tired of seeing full mythic kitted trios wiping normal dungeons.
Warlock has decent phys stats and access to weapons like zweihanders and Halberds, but basically all of of his perks are for magic. They should add some perks that let him be effectively a battlemage type class. Or even full martial if you want to get rid of spellcasting.
100% was just in a normal goblin caves where a fully epicced rogue killed i think 6 of the 10 players himself. That is stupid as hell. Block epics and higher from normal lobbies
funny enough i tried exactly that, but because i was trapped on top of a spider bouncing up and down technically i was moving i guess so the invis buff was gone immediately after popping. im not pressed just thought it would be a neat feature. could maybe even involve the Goblin Merchant and have a probability of stealing the stuff idk
would be nice to see them sell some stash tabs in the store for red/blue stone shards. This would give us more room so that gear can be stored for future runs the amount of gold that you have to keep in order to buy gear leaves you such little room for gear sets. Also it would be nice to see the there be a slot for just arrows and bolts not in your inventory. all other clases other then rangers can have a full inventory of loot. The rangers are penalized in inventory space in order to keep arrows that will be needed for fights especially if your looking to fight players.
a perk for bard that would raise the limit of the songs performance value so if you miss a note its crappy, miss no notes but hit the white is good and all in the yellow area is perfect that also that speeds up the songs by .25x every time you hit the orange sweet spot or just increase the speed of songs by 1.5x - 2x
THEY SHOULD ADD A TRADE CHAT. 15-20 MINUTE COOLDOWN?
This game is going to become nigh unplayable in another week if gear-based matchmaking is not implemented. Reported this issue last playtest, but soon enough most normal lobbies are going to have fully epic'd out players wiping the floor with everyone else and poor players won't be able to farm gold. You see this same issue in every MMO with world pvp, max level players ganking lowbies for kicks.
they should just make high roller more worth it (if you get the drop on them tho its not too hard to kill them)
I agree with you, but that alone won't stop the ganker mentality. You will still have epic'd players rushing normal lobbies to grief others even if high roller was free and dropped an epic off every mob.
I cant play on any of my characters without just being bullied everygame, there always atleast two rangers atleast shooting me from different directions. The state of the game as of today seems like if you dont play fighter w/ bow or ranger, you cant play. Theyre ruining the game rn
a single rouge with a green knife or a sneak attack works on most geared up guys (as a bard i killed a guy with full blue with just my naked gear)
run naked rogue, sit center circle, one shot a purple player from behind = profit
i love bard but to many times at spawn i start buffing and some naked rogue tries to kill me a gets a whole wave of monsters on me. it happend like 3 times in a row
I don't believe that, because I can throw on a kit of blues and naked no gear rogues hit me for 5-10 damage. I just went in with a set of full greens and an epic rogue killed me in 2 taps.
I also don't play rogue, don't like the playstyle, so doesn't really help me or any other non rogue players if rogues can kill epic'd guys just by looking at them funny
the rogue needs to taake weakpoint attack and actualy land his shots, but yes geared rogues are way stronger
Nerf bard again
DAWG
you can try running naked fighter with longsword and parry into one shot someone in blues
does longsword do more damage after a parry?
double damage and double speed with two hits + perks
grey longsword will beam for 200 dmg in 1 second on headshot riposte
interesting, didnt know that. is that only longswords or all parry weapons?
i only use longsword so idk, i think its unique. it also cancels block stun on riposte. longsword is probably the best weapon in the game
hell yeah those are some great tips thank you sir
i cant find my place in this meta lol
you'll probably need to watcch a parry guide though, its not easy
we still need gear-based matchmaking badly, but I'll try out some longsword stuff for sure
lmao (if i were you just play whatever you find fun and fuck the meta)
not how it works lol not fun getting stomped every match
i just played bard and cleric after they got nerfed. yeah he did. like two days ago
bard didnt get nerfed haha good jokes tho
The meta was to skip notes and they upped the requirement so you could no longer skip half the song. they reverted a bit of it tho
We need duo map
when friendlist
Crypts are right there bro
Rouge damage needs a heavy nerf
My feedback here. You guys really need to make the gobiln cave easier to get up and down floors.
You should make the Cave Troll patrol the whole cave
GOD NO
Just shrink em down a bit and have em waddling through there
i think gobby caves are hard enough as a 0 gear solo
im sure this has been mentioned but can we add a friends list that links an account so you can add your friends without having to search by name for them each time?
How about some really hard to hit jumping poisonous small frog enemy
Oh, wait, I've got it! Crate Snakes!
Poison Cloud and Arrow Trap Chests
Please do something with the gold, having half my inventory taken by bags of 50 is no fun
Instead of having a bunch of trading posts have one big market and add a good searchbar and filter that isnt buggy
Suggestion -- If Stealth is applied all monsters should completely lose agro, especially after a few seconds go by and you aren't in their radius when you come back
I think warlock blow of corruption should be "next hit target" and not timed one shot buff, see other like rupture or achilles strike are guaranteed to proc if hit next time after use, only warlock's blow of corruption has timer to hit
We need a dedicated gold stash, asap. Other than that, we need to remove the skill check from ranger traps while buffing their base stats a little. We also have to remove the "move while stealthed" from rogues, as that's the only thing that makes them disgusting outside of double jump in ruins.

If you listen, you can hear invis people very close to you with headphones for sure.
I mean if they are walking around even crouched
please god make it so you cant spawn in the same spawn in goblins 18 times in a row id appreciate that
add an in game shop purchase to increase stash size
Hear me out on what I've got to say next. I think you guys will actually agree on it.
suggestion: make chases take less time by adding some kinda of mechanic to them, like speeding up when aiming at the opponent. Most of my goblin cave encounters turn into me chasing them around for like a minute killing them with fists
Doesn't make it any less disgusting
Just means you gotta wait 40 seconds for the stealth to end, or swing your weapon around like a madman, hoping you'll hit them or that they won't attack as soon as you're locked in animation
Morale boost healing for 12% of any npc is broken? healing only when you kill a player is kinda shit.
apply all the buffs on yourself as cleric/bard or ready your second wind as fighter and just go in, daring them to try it
even better as a warlock with falchion, they hit you once and you oneshot them
Again, your odds of getting them out of stealth when they can sneak into any position they want is close to 0. They've got the upper hand no matter what, they can wait, you cannot.
I ain't saying it's unbalanced, I'm just saying it's probably the worst mechanic in the game. It's up there with ranger traps requiring skill checks to disarm.
{Weapons}
Universal Change: Weapon animations have been altered so that the swings of the weapons are significantly faster visually without impacting the feel of the weapon too much.
Change: This would also reduce the duration of the hitboxes, making some weapons not last for far too long and allowing more chances for enemies to get in on missed swings.
{Two-Handed Weapons}
Universal Change: All two-handed weapons now have a blocking animation.
Universal Change: All two-handed weapons have heavy attacks, with them being activated by pressing the attack button while blocking.
{Shields}
Buff: All shields now have a shield bashing animation that can cause any weapon to recoil against them if timed correctly. This is activated by pressing the attack button while blocking.
{Rapier}
Buff: The attack order has been changed to swing/swing/slash/stab.
{Rondel Dagger}
Nerf: There is now a third stab to the dagger that has higher recovery time.
Nerf: Cancelling the second stab now induces a higher recovery time.
{Viking Sword}
Change: The order of the attack has been changed to slash/slash.
Buff: The Viking Sword has less recovery time on the second slash to compensate for the lack of a third.
I'm sure this has been said a thousand times, but a way to duel people safely would be nice. Just adding my voice to the pile.
also quite weird that bard skillchecks and other types use different keys, just make them all rmb
I've also got a few more changes, so bear with me...
add reforging weapons thoughts
why would you nerf rondel lol, it's quite bad as it is
It's the best dagger in the game, the hell do you mean? Just because you suck with it doesn't mean it's bad.
frrr
stiletto is the best due to insane attack speed
The Rondel Dagger is literally a continuous, uninterrupted swing unlike Stiletto. With more effective range and less animation jank to worry about.
ong this vulgun person has no idea what theys talkin bout
primary slot for rogues is the rapier, any dagger in that slot is trolling
no
Ew, Rapier on Rogue. Disgusting. You guys really do suck.
WHAT LMAOOO YOURE TROLLING LOLLLLLLLLL
Please more slots on inventory stash... 😦
from their suggestion yesterday, it's probably not trolling, much worse than that
NERF FUCKING FIGHTER I BEG
rapier is literally the best weapon for rogue what is this person on about
The rapier's for pansies and Fighters who can't use a real weapon.
I wouldnt say block, but if they added a weighted number to gear and then set up matchmaking based off of a overall weighted gear score then you would have a more balanced matchmaking experience. if people want to run higher end gear then they should matchmake with other people running similar gear. I know this is over simplifying it but I think this is needed.
cringe
Buff: The attack order has been changed to swing/swing/slash/stab.```
mmyess the thrusting weapon will open with swing swing slash
No. Id like a challenge please
Yup, +10000
Then go try 10 push ups
I do sets of 50
That was just soft punch assuming u r nerdy lol chill
No need to be hostile
The fact the game is constructed around zone implifies weighted matchmaking
Yet we dont have that and we have to take these ridiculous not fair fights
Only con i can see is time for gathering whole lobby for high geared players
Make ruins duo map thank u
I suggested that like 6 months ago and I got like 100 downvotes XD
Duo high roller would be fire in ruins
Wait i was thinking about goblin caves, nvm
Honestly as the game lifetime continues the ability to acquire better gear will get easier, I dont think it will be much of a issue.
They could mix blues purples and best ones and then give better spawns for blues and purples dependently how "far behind" they are
Def possible to work out
i think in a month or so the game market will settle in better and it will be less expensive to get gear there.
just say you’re bad at the game and move on 🤦♂️🤦♂️🤦♂️ this is the dumbest debate i have ever partaken in
Perhaps BUT there will be wipes
YESS THIS IS WHAT IM TALKING ABOUT LIKE WHAT ARE THESE SUGGESTIONS LMAOO
And the question is how fast better geared people will find a lobby
{Rapier}
The Rapier has been reworked from its original functionality in order to make it feel more proper and elegant to use:
Additional Mechanic: The Rapier can now be used to block incoming attacks from weapons. Doing so will cause the Rapier to swing and knock the foe's weapon back as if that weapon hit a wall.
Additional Mechanic: The Rapier's stab attack can now be manually activated by pressing the attack button while in the defensive stance. The animation is changed but it will remain a stab.
Change: The normal attack pattern of the Rapier is changed to swing/swing/slash/slash.
Nerf: The Rapier can no longer be dual wielded with other weapons or used with shields.
this dude is trolling
no just stop please your ideas are as good as your decayed brain
Mans trying to turn this into mordhau
i really can’t tell if they’re being serious or not
I would hope Iron mace steers away from wipes. we all know they are going to add more content to the game. with a weighted gear matchmaking system wipes are unnecessary.
I dont mind wipes, ala tarkov style
More content before wipes'd be nice, ie quests and stuff but thats a while away i suppose
sounds like a skill issue
quests are a great idea
BooHoo maybe if a player plays the game and becomes more skilled they can defeat enemies even if they have better gear
thank you for the link!
XDDD buy the game first, ty
Duo Maps
I mean going into a game with starting gear, and getting the jump on someone, slapping them around repeatedly, then dying in 2 swings because they are in full blues in a non-highroller lobby feels bad. Is matchmaking the fix? I dunno but its an idea I guess 🤷♂️
Top 20 barbarian 3 playtests current stash value 2.16k
still hard when the enemy one shots you
Go grey 50 times in a row and challange some chads
I dare you to win against a full blue fighter as barbarian with white/grey. 1 out of 10 maybe
wow a class gets countered by another class?
huh
give me a dark grey felling axe against a blue cleric fighter comp and i solo them
Xddddddd Yes, and u get this exact class counter once per 10 chads encounter
I'm not personally a fan of the rock paper scissors thing, from a solo perspective at least
why no voice chat dude
felling axe gaming
that would actually not be that hard imo
double axe is underrated too. got a purp with like 4 agility and +2 all att for 200
better internet is also something you can fix yourself lmfao
Skill issue, stop whining
New maul right click looks fun too, not enough room to make a barb :(
this is why people think there are cheaters in this game lol
oh nvm lol
lmao
Its an interesting addition. havent used it much this wipe but day 1 i got a 6k with it solo on gob caves
And then you woke up with ur dad in ur bed
Are you polish?
XDDDDDDDD are u mad?
im only asking because i saw your spotify and i am polish
If u ve seen this then why asking XD it's obvious
I have a suggestion, give warlock hellfire scaling speed with more chanelling
Been doing this since release to make a metric sheet on how impactful gear seems to be for balance adjustment purposes and to see if something like GBMM is a real necessity or not with wipes. Not even a whole week in going against full blue+ trios as a trio in all gray for 2 days straight so far and I'm 100% convinced that without some form of GBMM that this game will die due to the new player experience being so bad that once the initial playerbase stops playing as often that numbers will never be able to replenish.
Reddit post would help that suggestion get some more upvotes
weird seeing how the game averages 40000 players
Excacly, thank you for bringing peace for my soul. Gn all
Ah and don't care about this sam account. He must be trolling or smth else. Waste of time
I agree with that statment 100%, and people who complain about wanting a challenge will still have it, inevitably people who are running better gear will taper out to be better skilled, so I dont see any negatives to it.
Honestly someone said it in reddit before and I kinda agree that the problem is trading. 99% of players buy their blue+purple gear with gold. If they remove the trading with gold and allow only trading items would be a nice fix IMO (ie: if you want a blue fighter chest, either you drop it or find something of value to someone who has that blue piece for trade). Ofc make gold useful elsewhere then, crafting, etc.
anyone else think it would be cool to see your personal stats for things like highest extraction streak, highest killstreak, ect.
Bro has absolutely no idea how new release and early access populations die off and it is hilarious. Unless the game is absolutely spectacular (aka no game breaking exploits or bugs and those that do exist are fixed promptly, and even in some of those cases), populations die off after about 8 months to roughly 40% of their initial number in most cases, lower than that if the game is worse/realistically needed another beta testing phase, and only better up to about 60% if the game is legitimately S tier (BG3 is on the way there).
I lowkey hate trading, its too time consuming to sell shit but an AH would absolutely ruin this game so 🤷♂️
I think changing the market to a auction house will help with a lot of things
I dunno...people will still sell cheap and getting a full set will be easy
AH will make getting gear SO easy and cheap imo
i kinda like the whole wait and find a good deal kinda thing
40% from 40k would still make a decent player count
dont get me wrong I agree 100%, maybe if they added it as a second option. let people who dont want to sit on the market spamming in chat put their items on auction and keep the open market channels as well
We lost community due to losing the steam store front
A good work around might be really high auction house cuts from the sale price. I'd honestly be down for that.
I'd prefer to just have an action house, not a big fan of spending time spamming the message and then dealing with people who are trying to lower the price in dms
honestly I think unfortunatly Ironmace was kinda forced to release how they did due to the nexon drama.
Oh 1000%
I am sure we will get a influx of more players once the dmca with steam is removed
Also true. Which hopefully won't be as bad/will be back on steam soon? The US Nexon/IM case was dismissed. This game has amazing potential, but they absolutely need to do something about GBMM if not even a week into their seasons people will be running no-ante runs in full blue+ and rolling through gray lobbies "for fun".
God Nexon execs should try skydiving with second hand parachutes I swear, they suck so much ass
Ahhh, thank you so much for recorrecting the amount of time for Good performances in songs
That's better. It's not nearly so exacting now thank goodness.
Nah, keep the base weapon as a staff but give it + 1 knowledge to make up for how garbage the casting animation and spell cast speed is comparatively.
Honestly, Traps should be able to be triggered by being hit with a heavy item (axes, and maces, Sveihander, even decently length sword, maybe even crossbows. It makes no sense to have a skill check If the trap has not been triggered.
The catch is, well it catches that item and removes it from your hand, and you have to liberate it with the skillcheck action, same as if you step on it.
they might have to add gear levels ngl, if this becomes a genuine problem
or just go off of level, the higher the level the less chance you have of being paired up with lower levels
Being able to throw a torch or something like that to disarm traps at the cost of eating the item you threw seems like a pretty solid idea.
If you dont want to nerf it so much (cuz tbh it would be a pretty hefty nerf), make it only weapons no?
please Nerf Fighter D:
In order to combat the buff meta, I think buffs should have a downward curve, e.g. as the buffs and stackable item stats increase, the damage or Ms/ interaction speed or whatever it is of any said item goes up, the ratio at which it goes up decreases on a curve. Also in order to discourage full purples from entering a normal lobby, I think they should still be able to because it’s their gear and they’re still risking it, there could be like a bounty system for the most geared team and/or teams, where people in minimal gear could know their whereabouts or have a warning so they have a little bit more time to prepare for an encounter or flee from it. That or as said group amounts kills in a lobby, or when they reach a certain kill count the entire lobby gets notified of their presence* every few minutes or so as to put the decked out team/teams at a disadvantage and give the normies/nakeds a fighting chance
i dislike that
What do you dislike about it, let’s have a discussion, it is a suggestion channel after all and I’d like to see how everyone else thinks
i dislike that also... and this comment is out of pocket... BUT
there is precedent for some of it. in dungeons and dragons there is a max amount of attuned magical items you can possess. this is to balance the power of multiple magical boons.
There needs to be a artificer class, a class all about making magical items for themselves and others. I feel as if mining with this class can help with profits, and have it be like the mining class, something that creates items for profit and strength. Have perks where they can see minerals from afar, start off with a pickaxe and lesser than junk clothes.
Maybe have them start off with a gauntlet, and allow them to use all class swords and crossbows. This class will be all about money wealth and quick gain, maybe add more places to mine, have the character be able to forge an item mid raid, yet have it be slow, (3-4 minutes). This could also go with health flasks, a mineral and creation system for harder to acquire items, would be amazing and lead to many possibilities. Not to mention it would stop the power vacuum of stacked players in raids.
As for the class stats, this is an artificer, have him have decent strength and health, and make it so he has to finish minigames while creating items. (nothing like the lockpick mini-game, to fast, would actually become impossible).
Anyways, that's my suggestion, I think it would be a cool class to have, and create a distributor, and manufacturer. If you think this is stupid, please debate with me.
fix crouch on shift. i cant pick up items while crouched..
that's bug report bro.
💪
as I was saying, stop givin suggestions, lets talk. I need this to be popular. Just like the warlock glass long ago.
so your solution to the trap problem is to make it take away your main hand weapon likely? That's worse than being caught and slowly damaged to death tbh. Throwing something at it or hitting it to disarm it sounds great though, and requires you to take attention away from your foe and slow you down.
Actually, my boys, should I just put this in d and d suggestions already?
Wizard invis was nerfed 7s to 5s. I think back up to 6s
Also, rogue using invis pots to proc ambush needs to be fixed.
Also, fix the description text for abilities. It's not uniform or even logical in many cases.
ALSO, nerf drums... fast Projectile high damage Achilles strike drum is kind of a joke. Drums hitting you for 50+ damage...
I love this idea. Balances traps while still keeping their utility. Probably makes the trap a lot weaker than it currently is, but as of right now it's just a free kill or a waste of 2-3 seconds, no in-between.
Hey question- how can I get this to d and d suggestions? I think this is a really good idea for the game lol.
same
remove bear trap
Thank you Iron Mace for hearing my battle cry for Bards. I think this is a good middle ground. You guys did awesome!
is there a possible chance for extra stashes like 2 extra. id even pay 5quid a month for extra 2 or 3 pages
an artificer class would have to give only temporary boosts to power during a raid or there would be too many items in circulation. forging mid game wouldnt change anything do to the high requirements to create rubysilver. having them start with a pickaxe is a bad idea, as again, too much ore would go into circulations. having a "money and wealth" class is also a bad idea, considering they could use it as a alt character to farm gold for a main and the economy would become overinflated. (not as much of a problem as keys are being used as curreny atm, and gold is in too much supply) . letting them use ANY weapon is wild, this makes them a pseudo fighter without the abilities but same stats and classic dnd artififcers have spells, and would strip warlocks title as the caster-fighter. --- a artificer class would be cool, but it would be something like a support class with temporary weapon and armor enchantments, or creation of consumables like lockpicks. actual item creation would break something ---
@eager sable help
Closed
crazy another hotfix and rogues arent balanced lololol
Just had a bard kill me throw the wall in under 3 seconds with the drum on high roller
FIX THIS CLASS
NERF THE BARDS DPS
ITS ABSURD
I wont be touching high roller until this is fixed
Till then I will be rolling normal lobbies because I dont have to deal with that bullshit
Playing this game has two options
- Roll everyone in regular lobbies and its so boring
or
- Go high roller and die to bard
This game is not fun for me because of one class
My buddy just quit
Im considering quiting as well
{Player Levels}
Player Levels are a new leveling system that functions identically to the Class Level system, but is completely distinct from the latter in that it applies to the overall player account rather than the individual character.
Player Levels start at 0 and max out at 100, and experience is earned through actions similar to that of the Class Leveling system.
{Matchmaking}
Due to the above addition, matchmaking is also getting a change in order to provide newer players with a significantly better starting experience and to ease them into the game before getting to the real fun.
When players are below level 25, they are locked to playing only against players who are of that same level or lower. This is to allow the newer players to have the ability to experience the game and keep playing.
Once players reach level 25, they are able to start playing with all other players on or above that level.
Players below level 25 can bypass this system by playing on teams with players who are level 25 or higher. This is so that players who have friends do not get locked out from experiencing the game with them, and who know that said player will likely suck.
{High Roller and Trade Post}
The High Roller dungeons and Trade Post are no longer locked behind class level requirements, but instead player level requirements. This is to allow players who already have the experience get into the mix with new class accounts as soon as possible.
Tl;dr: Account-bound level system that fixes a lot of shit in this game.
I challenge anybody to play high roller for 2 hours with no bard on your squad.
Then come here and give your feedback regarding the teams you fight that have a bard.
Paying money for stash size increase is a terrible idea unless said stash upgrade was capable of being purchased with in-game currency too.
At least fighters with good bows can stand a chance, but then you have to play smarter than them which is instantly harder
Shooting the bow through a wall?
taht honestly seems unintended and hopefully'll be removed, but the bard does need a nerf
ALSO THE WARLOCK'S ABILITIES CAN GO THROUGH WALLS
Bard is 100% too powerful and honestly I think the "restore spells" song is one that is just too strong to keep in the game.
@knotty sentinel only one spell goes through the wall, and its incredibly slow AND makes a very distinct audio queue while being casted and while going through the wall. Warlock is fairly weak in terms of meta. That's just not a good argument, though I personally don't find bard damage songs to be that powerful.
lol im just saying, in the maze on the original map, that shit caught me out of nowhere
{Additional Comments for Player Levels}
Player Levels affect certain aspects of the game to allow the players to feel progression towards a goal. The following levels unlock the following aspects of the game:
{Level 1} All Classes
{Level 5} Ability to earn White Rarity Items
{Level 10} Ability to go into High Roller Dungeons, Ability to use Trading Post
{Level 15} Ability to earn Green Rarity Items
{Level 20} Ability to earn Blue Rarity Items
{Level 25} Ability to earn Purple, Legendary and Unique Rarity ItemsUpon reaching {Level 50}, players will now earn Sigils that are tied next to their names. These sigils are cosmetic and show to other players the experience of a player.
Sigils upgrade every 10 levels, from Iron at 50, Bronze at 60, Silver at 70, Gold at 80, Diamond at 90 and Iridescent at 100.
thats cool, but idk abt the items locked behind levels
getting shit on by level 25s with purples and you cant even find one yourself
i think decals on shields would be neat. not like whatever we wanted but allow like faction flags on shields of like red crosses or even just colored patterns
any way to report people, obvious aimbot out with rangers it seems
that would be dogshit. imagine placing a trap and they just melee it and run through lmao that would remove traps completely from being useful
Wizards early game damage needs a looking at, I've ran down too many while in white full pate even with negative magic AR, and they just don't do any damage.
does magic damage stack on rogue poison?
yes
Gear based Matchmaking? just a thought
ew
@eager sable help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
Protip: You can use .changelog to see the latest bot updates
The game really need an area you can practice combat in. Either an area where you can practice against specific monsters or an area where you can practice e with other players. It's a bit like rust or pubg, without a shooting range of sorts it's reeeealy obnoxious to try and learn a new weapon.
I've been working on longsword parry for two days and it's like a 5 minute loop for a few chances at practicing a parry then I die and have or buy another longsword...
Is the suggestion bot down or sum?
skins should remove all attributes buff
Yeah or just also give us a shared stash tab
@eager sable help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
FOR THE 100th effin time. REMOVE THE DOUBLE JUMP ON ROGUE PLZ DEVS!!!!!
Why? It fits the class fantasy and works flawlessly. It's a great perk. Instead ask for something comparable for the other classes. Rogues can't have all the fun toys, right?
Could we please Have the ability to right click coin pouches and "Fill All" would be so much nicer than having to drag 10g individually into each one this would be SO NICE.
just shift right click the gold in your inventory and it'll move to a pouch with room in your stash.
@eager sable help
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.shards - Shows shard information
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Use .help [command] to view more information about a specific command, including usage examples.
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i guess thats a work around, i just feel it would be easier with a one click option lol
That's the issue You cant catch a rogue!!! I have beaten fully decked barbs and fighters with basic rapiers. u stab and double jump then back flip. For a game paced this slow, the perk is too op.
IM 14 now dunno what menace i will be at 15
Why are you chasing rogues? You wait until they come to you or shoot and throw stuff at them.
A stiff breeze will kill a rogue. You just got to catch them make a mistake.
The dualing grounds
A game mode allowing 1v1 pvp or pve duals.
This mode would not grant exp, money, or loot.
Instead it would be used solely for practice/training and competition for leaderboard spots. (Of course this could change if devs wished to create a more complex mode, but im assuming adding another difficult task for devs to balance isn’t what you want)
This provides a way for players to practice skills without worrying about losing gear, while also not having a clunky practice/tutorial mode. I believe it would fit into the game very smoothly.
Players could choose whatever class they wish, and could also choose a preferred class to play against when matchmaking.
Note: (I have an alternative idea for this that may make the mode more simple)
Players could also choose to fight monsters, fighting against increasingly difficult waves of enemies.
Weapon levels would not be present, and armor would not be changeable.
The player could choose whichever weapon they wished.
Issues:
Balancing this mode may be difficult as players would not be able to rely on high level weapons to kill enemies. Instead they would need to rely on game balance and skill to provide fair fights.
Creating an MMR system would make this mode much better but my be a challenge devs wouldn’t want to undergo.
Conclusions:
This mode would provide an environment for new players to get to know the game without being stressed out and would give players a change of pace, allowing for a break from the feeling of repetition or slow placed grinding that the base game can have. I believe this could make more players stay on the game without getting bored while giving the community a way to get even better at this wonderful game.
More importantly, there is a chance of fostering a highly populated, and very competitive community within the dualing mode, giving the devs the option of either keeping a simple dual mode or expanding it into a complex and rewarding addition to an already great game.

Bard still needs nerfs lol. Best skills in the game, best perks in the game, almost every music he can play is amazing, buffs last forever, debuffs are game changing, and he can use the best weapons in the game\
u r not getting my point nevermind!!
Do you want rogues to be silly easy to kill?
So Bards can use their damaging dealing spells while in a zone of peace, seems a bit busted
Anyone else think a dual mode would be good? 
No, bards needs some scaling tuning and removing the note skipping abuse, but the buffs should be returned to what they originally were. Is it strong? yes, but so is rogue speed, barb damage and fighter armor. Are we supposed to nerf everything that makes every class unique and fun just because other classes don't have something comparable? Why not add similar things to those other classes. It would be great if Clerics and Wizards could get new buffs with which to support, stuff on par with what the bards have. Also add ways to strip buffs off of enemies so it's not just a meta of two teams stacked with buffs running into each other all the time.
Also bard darkness din thing is absolutely abismal please obliterate it out of the stratosphere
Why? why not provide counterplay options against it? instead of straight off nerfing it? Just make it comparable to other dots scaling wise and keep it at that.
No straight up nerf it. Bard is OP and no one can change my mind lmao, its bs (not in solos in teams)
Because im salty and filled with malice and rage
Then also nerf barb health and damage, and ranger damage because those are OP too.
Also while we're at it, clerics shouldn't be allowed to heal either.
That whole mentality sucks. Those abilities are strong, but also fun. We can bring the other classes up to that level instead of just crapping all over the good things bards bring to a team.
anyone else think that pots and bandages shouldnt go out of stock? since I do a lot of solo I dont have a cleric, and my alchemist never has any health pots.
I would be fine with the darkness song for bards being reworked as long as we get to play songs faster in general
Hot take : bard is only as strong as the people around him, isn't that sweet?
Cleric DOES need a nerf, the cleric+bard combo is insane. Barb is easily the worst class, only made decent by bard+cleric
How fast do you need to play songs?
don't you touch my barb
Some songs are too long, like the harmony song that increases defense. That kinda thing should only exist for utility songs like opening chests/doors
Relax, that was sarcasm because people keep shitting on bard.
Those songs aren't meant to be used in combat, they last 2mins you can take your time casting them outside of battle.
And songs like chaotic discord which lock you into a playing animation SUCK
at the expense of A weapon, you chose what weapon to hit it with
They are still very much effective in combat
Then don't use them. You've got plenty of choice for what you want to use as Bard. I can't say the same with wizard for spells.
let me jump on spiders like goombas. these tiny creatures should be able to body block me when i jump
Ok here's an actual suggestion (wondering if anyone important reads these)
Barb blood exchange and life siphon are unusable skills and could use some changes. That is all.
Sorry for my ignorance in advance. How do I make a suggestion?
Hey by all means cast it when you want but don't complain that the song you could have cast 30s before engaging is too long to cast in combat.
Telling me not to use them is kind of an moot comment. Obviously I'm not using them, that's why I'm complaining
@meager cedar you message in this echochamber of a chat room
I'll pm you the website.
If devs want more variety they should buff options that don't get used often rather than always nerfing options that are crucial to a class
I think the class cap should be increased from 7 to 8 (9 when druid comes out) not being able to have 1 of each class seems unintentional
if they were to reduce the time to cast that song specifically how long should the new cast time be?
Charismatic performance shouldn't even be a perk for bards imo. It should be a normal thing for the class
Make it as long as allegro. I think Allegro is a good baseline for the longest song you can cast at the start of combat
and if it is intentional that is insane
As long as they remove the note skipping aspect of it, I don't care.
I think skipping notes is fine. You're playing magic music in a dungeon, not an orchestra
As long as they remove the song effects that make the song itself sound bad in a few cases. I like how some songs don't sound bad at all when you skip notes
You're playing music to create magic, not to chill with your buds.
That's why I don't care if skipping notes is a thing. I think it's very thematic
If you play a song and skip notes, it's going to sound like shit. In an orchestra or not.
Have you played the song that increases all stats by 3 while skipping notes? When you skip the last notes it sounds like you shorten it, doesn't sound like shit at all. It makes sense. You're shortening a song, not playing bad tunes
Do you agree allergro is about 6s to cast?
I think anything that takes longer than allegro is far far too much. Allegro is already too much but it's somewhat tolerable
Removing note skipping would make the class not fun to the point of making it unplayable for me. I like my quick play mechanic, that’s why the perk exists
Yeah go listen to your favourite band, but have them skip their notes. see what that sounds like.
I don't like sitting around doing nothing as a bard while teammates fight. I like drawing out my crossbow, throwing drums and knives,etc
The perk exists to help new bards not suck at the class not to cheese and give an excuse to nerf everything else we have.
Dude nobody's playing the bard to listen to music. You said it yourself, you're playing music to make magic happen, not to play a concert
No one's here to enjoy the bard playing, they play to get buffs
You're not playing music for it's own sense, you're playing music to create magical effects. If you skip on notes you should get a weaker effect not a stronger one.
The perk does not exist to help new bards not suck. That’s an ignorant statement. It is very clearly intentional to increase the efficiency of bards who play many songs and want to get off those songs quickly

It has nothing to do with the strength of effects Imo, it's all about time management. Bards should be able to play with the tempo of their music better than anyone. It's like making a remix of your favorite music
Timing it with a stop watch allegro is about 6s, that's with 0% cast speed. I can get 39% cast speed with only self buffs and perks. If you did that it should significantly reduce the time needed to cast songs. And it only gets better with gear, so why should bards get to skip notes for even shorter songs unless those songs suck hard?
That's not what the tooltip indicates.
It's like when you played ocarina of time and you could play different tunes on it by holding the joystick and the a and b buttons
I would like to see a slingshot added to the game, it would have similar damage to the hand crossbow and when u reload you would pick up rocks off the ground.
Agreed. If you’re going to nerf the bard, I think there are different ways than removing note skipping. Anyone who’s leveled a bard in a team and had any amount of fun, enjoys the note-skipping. Don’t remove the most fun aspect of a class to nerf it
You can already increase the tempo through increasing your cast speed, with buffs, perks and gear. Before the nerfs I had it at 50% cast speed without skipping notes and again that's without gear.
I'd be fine with taking out skipping notes as long as we got 2 things in return:
A - all songs should be shorter
B - there should be some form of skill or creative expression involved in the way you play, not just mashing the mouse button in a pattern
With note skipping we have a chance to be skillful and mindful of the way we play music, it adds creativity to the process. We need something like that in the minigame
I certainly didn't. I enjoyed the quality of the buffs I provided, I didn't care about the note skipping until they started to nerf other aspects of bard, of which the scaling for din of darkness was the only one that made sense.
Not having note skipping just makes the bard more boring to play. Idc about balance, I wanna have fun with this game
Were those buffs strong? Yes but provide options for counterplay and not just nerfing it because people are too stupid to not stay behind a door while an enemy bard is ramping up Din of darkness or Percing shrill.
Map for max 2 people in group would be nice
It's like those guys who hear a ranger set a trap and complain when they just W over to him and step in it.
I agree Ghost
If slayer worked off of bucklers as well to make both the perk and buckler more viable
Din of darkness sucks because it takes your control away, but piercing shrill hitting through walls shouldn't be a source for complaining imo
How does it take your control away?
You're locked into a stupid animation that takes 10 seconds
have they mentioned adding a parry to the buckler yet?
That's the price of using Din of darkness compared to Piercing Shrill. You can always cancel out of the animation by pressing F if you want to.
Din's not the only song that uses that either, Peace, Discord also have post song animations.
It would suck if Din was exactly the same as shrill but for drums.
Exactly. They all suck. It takes agency away from the bard.
I disagree. It's a price to pay on some songs, a price that allows for additional power in the mix of balancing things. I'd understand if you don't take those songs because of them but I don't see a reason to remove them. It's also only a fraction of the songs that have that so you have plenty of other picks.
I disagree. I think there are better ways to nerf the songs than that. We already have over time effects that work for other songs, why can't those songs work like that but be weaker? There's no reason they can't work
I'll take the stronger songs with the additional time price over weak and ineffectual songs that I need to spam.
Fix the rogue hide bug devs
How do you make a suggestion in the suggestions channel?
did francisca axes get nerfed?
since playtest 4 (just started playing again)
It's also a balance thing. Take peace, if it didn't require the post song animation, you could play it indefinitely with not window of opportunity between the songs for players to do anything to the bard. If they reduced the duration it would just be ineffective. Right now you have the time you play, and the time with the effect. Inbetween enemy players can do something about you. Same with Din and discord but that last one would just let you farm mobs too easily, more so than it already is.
Most important suggest of the week- add more charafter slots!!!
Game have 8 characters, but you can own only 7!!!(((
And Druid on entercome way - 9th(sacral number) person.
They don't use the channel anymore. Use this link instead:
https://darkanddarker.featureupvote.com/
Boring
And from the get go peace song has always been terrible design-wise
I'm ok with dropping the note skipping mechanic although if it stays with need a different perk for people capable of hitting every note. I'm also ok with scaling down the +dam contribution to Din (not but not shriek) to make it in line with all other dots. Everything else should be returned to their original values. If you want additional nerfs, give players ways to dispel buffs.
But don't give weak buffs that I can crap out in 2s by skipping notes
Why? It takes creative thinking to get the most out of it, but it works fine.
Can we please nerf the damage scaling of weapons? I don't like getting 2 tapped by someone with a purple weapon, while i'm in almost full blue... I think the leap from green to blue and blue to purple are too huge, am i wrong?
How you know it was a purple?
That applies to all songs, the only difference is that those take your agency away more than normal
That's probably a very complicated subject. There's tons of stuff that factors into damage scaling.
I price I gladly pay. If that wasn't there those songs would be broken.
Because I checked after he killed me in legit 2 hits. Was a ranger with purple spear, he had mostly green, except for bow, which was blue, but I was full hp cleric with bubble and almost full blue gear. He 2 tapped me
Two tapped you with a bubble? What? Thats not possible
I'd advocate for a different armor system. I'd rather flat damage reduction played more of a role and a low % of damage was always converted into true damage.
Additionally I had roughly 25-30% phys dmg red, I didn't get to check the stats of his items, but even with god rolls on everything I feel that's a bit overtuned
Were you wearing blue plate helm?
Hounskull helmet, blue. So 20% hs red even if one of them magically was hs considering where he was looking
That makes not sense. Two shotting a head with a bubble.
Your telling me he would one shot your head without a bubble?
My thoughts exactly, to my knowledge rangers don't have any melee damage amplifiers (skills to use to temporarily boost damage). No, had 60% after first hit, second hit killed me from there. he probably did roughly 60% of my hp per hit, which co-aligns with bubble being 20 hp shield, so he did roughly 60 dmg per hit through my dmg mitigation
(clerics have a base hp of 94 hp, with gear stats i had 100. so he did 120 dmg with two hits through blue plate gear with a purple spear. I don't think the weapon scaling is fine atm, having a purple weapon literally doubles damage from gray/white weapons
so is the original suggestion of removing your weapon to do it, but I was trying to not sound indignant
Something like the hideouts from tarkov in this would be cool, just kinda re-hash it as a 'guild hall'
Also can i please store arrows in my stash or reduce the cost of them in the shop, 1 gold per arrow is kinda crazy especially if you're just starting
please make it so we can have only 1 support character per team
has someone already said make enough slots for one of each?
They need to fix mob aggro... People who run for the caves early game often pull dozens of mobs and lead them onto someone else.
wizard is a better rogue, nerf barb strength, why is falchion just as strong as longsword
the gear disparity is really awful, theres always a team in full purples just going around killing newbies and not even looting anything
din of darkness needs a full rework
Definitely, damage through walls, floors etc no aiming necessary can have insane damage with the right gear
No skill required
it should collide and explode, and be the speed of fireball, jk i love it
They need to add DUOS
It's only going to be worse over time, we are just 2 weeks in, so not even close to be half of the time players have before gear-whipe.
I'd like the addition of a true BR like teammode (classic map), in which everyone starts naked and only uses gear that they find in there.
So same as we have already but without gear from stash to bring in.
Showing a friend the game by playing is basically impossible if you aren't in the first week of playing, and I think that has been a big positive factors in all of these playtests that is falling away right now relatively quickly.
Over time, it becomes harder and harder for people to get into the game or get somewhere, which is fine with the seasonal whipe thing, but rather than pushing these people to a different game in the hopes of them coming back at season start, it would be cool to offer them an alternative gamemode to stick with the game for longer.
item rating sucks tho
No. We shattering all game online to goblin cave, in 2 lobbies(normal and highroll); ruins, and crypt 2lobbies.
6th count lobbie is a bad idea. Empty raids or extremely long term of game searching.
why dont i get wheel map anymore or why is it so rare its annoying getting the same old map over and over. nerf crossbow skeles
idk maybe something like "you can only bring purples and higher into high roller mode" at least, give new players a chance to survive - as it stands its hard to get anyone into the game
where can i make a suggestion? channel is locked so would here be okay?
You try running ruins if your having trouble?
i was thinking of gear based matchmaking, just to help out players who aren't having a good time in early game, essentially you just get matched into lobbies with people that have your level of gear, like say each piece of gray gear is 1 point, but purple is 5, so people in the 1-10 bracket wont be matched with people who have like level 50 gear? but if you have worse gear and want to join a higher gear match then you can do that
You see it in ruins too - someone comes in in full purples and kills the whole lobby, doesnt even bother looting
Heck talking about gear quality why is there even a darker-grey tier, just let people start with the trash grey stuff and remove that lowest tier of gear, its so useless its better to drop it all on spawn
I JUST LOVE GETTING TRAPPED BETWEEN 37 BATS AND LOSSES EVERYTHING HOLLLYYY SO FUN
Can we lower the reach of skeletons swords. I should NOT be hit from 10 yards away, if its not the reach then its desync
jfc fix not being able to jump over spiders its so dumb they are 3 inches tall
Petition for Normal Lobbies to only have gear of green rating or lower to be brought in. If u find a blue or purple and can equip it, u can use it for that raid, but u can't bring in better than a green to normal lobbies. I feel this would even the playing field between newbies and experienced players as the gear can get quite crazy in normal mode. People are bringing in ruby and cobalt gear to Normal matches to kill under-geared players for fun. Currently, there is not much incentive to go to High-roller when the other people there are gonna have purples most of the time. People don't want to take such a huge risk, and people go to High-Roller not to loot chests and stuff, but to loot other players for their gear that is expensive. Or to do key room, of course. I think lowering gear level in normal lobbies would be a good change that would extend the livelihood of the game.
I know some of you might say "Get Better," and well, I agree a bit. But, having a fighter with over 70% physical damage reduction steamrolling lobbies for fun might be fun for 1 person, but everyone else is gonna quit because they can't even extract since they are being hunted down. I love running green gear in Normal lobbies and recently killed an absolutely kitted rouge that had purple gear on. He did half my health in one hit through Bless and Protection and tanked a hit to the head with smite enhancing my blow after taking a Holy Strike. That is simply unacceptable for the average player to defeat. If I had not been buffed up or had been something other than Cleric, I would have died in one hit after the poison got me or he would simply hit me again.
TLDR: There needs to be either more incentive to go into High-Roller lobbies or there needs to be a limit on what you can bring into normal lobbies.
Heck, I'd accept some kind of ranking system. But, that would be a bit hard to set up.
Nope, I like playing around some better geared people. I think player density is the problem on the maps, occasionally facing off with a stronger group is part of the game. And fyi my best gear is blue at this point.
I like fighting higher geared players too, but think about the people who are trying to level up after just buying the game. If they're just getting steam-rolled by everyone because their gear is better then they just won't play again.
Most likely those people will die to monsters before purple geared players. That said, reducing the player density would also make encountering purple groups less frequent.
8 players for the solo map and 16 players for the ruins/crypt. 8 players for inferno
the real issue is how the current game play loop is not to really go for finding gear but getting large amounts of gold to just buy god rolled items, that is what needs a change.
Yeah, but what could we do to fix that, I'm sure they're listening to us
I agree with that. Make goblin merchant less likely to roll god items.
I'll tell ya what we need: Clarity potions on Alchemist
Goblin merchant isn't the problem (spent 2k on him aint got dick), it the player market
Best I got was a blue from goblin merchant that was kinda nice. Some people get insanely lucky though
I know people who buy from the goblin, sell on the player market and reinvest in the goblin.
Just spent 100 gold on a grey longbow lol
well then, I just go shit luck
Spellbooks should be default for cleric tbh
Give second wind to barbarían and change the ability name to inmortal rage
BRO I HAVE RAN INTO PLAYERS WITH GOLD AND PURPLE GEAR 3 GAMES IN A ROW NOW
PLEASE FOR THE LOVE OF GOD PUT A EXIT AT THE END OF THE TROLL BOSS I KILL IT AND EVERYONE CAMPS EXIT MAKES ME NOT EVEN WANT TO DO IT
I WAS NAKED 😭
A range indication for spells (maybe a small circle around how far you can cast)
we should remove the skill checks on traps, it makes absolutely no sense at all
As someone who's killed it probably close to 100 times by now, I've extracted probably 80-85 times from it. You need to be aware of who's at what door, the second he died grab a prot pot because people will rush. I don't want to just say it's a skill issue, but it sounds like you're just not prepared properly and getting rushed
Rouge really need to be addressed, the have best in class movement, they have double jump, they have the best damage, best armor pen, they have the ability to have dot damage, they can go invisable, they are able to lower the armor class of anyone by a flat 50%. there is no cons to this class, if you find our self out ranged you go invis and push them. there is no solid counter aside from a well placed hunting trap.
How does it make no sense at all?
They have low health. Din of darkness also counters their stealth. Tracking ranger perk as well.
There is no need for it to do more damage then it already does, it does damage from the first moment you step in it, and does more damage when you move, then more damage when you fail the check, while the owner is standing there attacking you, it just away for the ranger to quickly cheese a kill.
low heath does not come into effect when 80% of rouges are currently 2-3 shoting players.
Ah I thought you meant the checks on the dungeon traps.
maybe like a PvE gamemode, so other players aren't a factor and new players have a safe space to learn the game mechanics. i know i have several friends who are interested in the game, but are put off by the very competetive PvP aspect
daily reminder rogues need to be nerfed!
yes take the starting daggers away, fist do about same dmg and you run quicker
Implimenting a rarity cap that allows you to equip higher rarity that you find there will lead to people unwittingly discarding their old crap for the new blue/purple and then when they extract they find themselves unable to re-enter the dungeon unless they unequip that blue/purple they found. They may or may not have enough gold to buy a white/gray replacement from the vendor, or the vendors straight up might not be selling the type of armor/weapon they want. What then are they to do? Go in missing a piece of armor? Wait until the vendor is selling the weapon or armor piece they want?
Good question, I suggest we make it harder to trade for the exact item you want with god bonuses and make the vendors always sell ALL grey items and occasionally have better gear available.
If vendors always sold all gray items there would be no reason not to run lightfoot boots 100% of the time, or gray shadow mask
Does anyone know if the quality of a pickaxe affects mining speed?
But, idk I'm just putting ideas out there. Something needs to be done, maybe wipe every month or something because eventually you are just going to have a bunch of people who want to kill new players for fun.
have not tested but I had a blue on ranger and it didn't feel faster than normal
Implimenting a "Green or worse" cap on low-roller would also stymie groups that want to practice hell bosses in relative safety
Or have people who only play normal, like me. I usually play with green gear in normal goblin all the time. I don't feel that high roller is worth it.
I'm not paying 100G for 'slightly' better loot (And harder mobs to fight)
You don't go into HR unless you have a goal in mind
Exactly why I don't I'm just here to have fun
either looting one of the specific areas, doing the boss, or pvp. Treating it like normal runs will not be super profitable even if you bring a luck pot
Got 24 hours of revoke access to game cause i try to take a portal in same time with a guy.. need help
Those are valid reasonings, I think tuning something along with double jump would be a good change. Double jump is just objectively unfun to play against. Very game breaking on certain spots, and it removes skill checks from attack patterns on most weapons in PvP scenarios.
I've never had any trouble playing against it. I had it used against me a couple times when I was playing wizard and I thought it was manageable.
remove double jump, give 20% move and interaction speed
The rogue becomes much less of a threat when you can debuff his speed.
It's not that it's hard to play against, I said it's unfun. I don't think there's anyone that likes fighting a rogue with double jump. I think it's just poor for the game overall to have something that's just a low skill ability that gives you so much leeway. It feels good for no one except the rogue.
It doesn't need to feel good for classes other than rogue. Other classes need counter play options to counter or mitigate it.
just remove the starting daggers, fists do about same and you run faster
or remove all the starting gear, you know map and can dodge you dont need it
FIX THE GAME CRASH ALL THE TIME ENNOYING ESPECIALLY WHEN YOU AR GEARED AND CRASH !!!!! this is not good
If something is unfun to play against, objectively mind you, it shouldn't be in the game. Period. I don't think you can come up with a valid argument for that but I'd like to hear it if you could. If the game is unfun for reasons like unfun abilities to go up against, it will create animosity with the playerbase is my argument. Not everyone shares the same opinion as I, as I'm sure, however if they continue to create abilities like double jump for classes that just constantly feel bad to go up against regardless of skill level involved it's not a good thing.
its unfun to run into fighter with 50% heal, bandage, shield and better weapon, prove me wrong
Wait are you having the same issue as me ?
My dark and darker game crashes everytime I play it.. it happens mid game sometimes even in the lobby its random crashes sometimes it takes longer to crash and sometimes less time.. but at the end of the day it crashes.. is this the game issue that's happening to you cause I found something interesting like right now about this crash..
Unfun abilities happen when there's no not-frustrating counterplay to an ability. Give players abilities that are fun to use and offer some sort of counter to something like double jump and double jump will no longer be unfun to play against. Now this is something easier said than done, but for example, a wizard spell that prevents jumping within an aoe centered on the wizard.
I ran a software called "Event Viewer" it comes with windows built-in I basically found an error code of the cause of the game crash the code is "0xc0000409" It means the game was wrongly installed so it probably has like a corrupted file or something.. the only solution to this crash is to unistall and install back the game and it should fix it.. I already done this even before knowing this information.. but I'm still doing this now just in case if it works now... but I must say I think it's not gonna work and I'm here probably wasting my time
That isn't counterplay. That's rock paper scissors. The game inherently has that already due to certain classes being weak/stronger against others which is fine, but what you've just suggested would require you to run wizard alone just to counter rogue, which isn't a good idea. I get that it's just off the top of your head though. Creating new abilities is hard, I think the simple and easiest fix would just be to give double jump an ICD (internal cooldown) of like 2 seconds. Not spammable for kiting, making the abilitiy the same at it's core, but there's more skill involved and with less annoyance. It wouldn't be a constant dread everytime I see a rogue to know that at a moments notice they can just flee because of double jump.
My example was a wizard spell because it's the first thing that came to mind. But other options exist. Cleric's Judgement, Bard's Lament, both nerf speed. They could be made to nerf upward mobility as well. It's not a great idea to give a single class the only counterplay option to an ability. And the example with the wizard is indeed counterplay and not r/p/s. The wizard still needs to take the spell over others (strategic counterplay), and he has to cast it at the right time to trap the rogue while mitigating the rogues attempts to avoid the spell. Where as the rogue needs to approach the group with the wizard knowing that the wizard might have that spell and he will have to try and play around it. Maybe he tries to jump the wizard first. Maybe he puts a cut throat enabled bolt in the wizard when he sees him cast ect. Sure it's a hasty example but it would make double jump less "unfun" to play against.
magic staff should be removed from the game
it's only in the game to give new players a hard time and to dilute loot pools, change my mind
make high roller back to 50g or 75 and make it longer
I agree, I never run high roller because it's such a big buy in
have highroller refund players that extract, or change the label in the menus from "Ante" to "Entrance Fee"
Just fix the staff instead of removing it. Make it deal magical damage like the Crystal sword.
to fix it I think they would have to do alot to it, either speed up casting or add magic damage and alter the animation/hitbox a bit
unlike the other casting stuff it doesn't add extra magic damage to spells too so it's extra bad already without the other problems
Adding magic damage especially to higher quality ones sounds like a start. The animation/hit box isn't anymore annoying than the crystal sword.
zap needs nerfed, shit does way to much damage and the range is absurd
I hate how easy it is for the swing to just go through people especiallly fi they are to your left at all
Zap is very similar to Warlock's Curse of Pain, do you feel the same way about that spell?
the range is shit and it does shit damage without gear.
I think double jump is a great feature. it allows the rouge to get into some cool spots to set up ambushes and make get aways after landing a few attacks on tankier builds. I wouldn't be opposed to them putting a cooldown or a limit on it though
curse of pain does not feel like it has the same range at all not sure what your saying. multiple times using my warlock ive been outranged by zap
thanks
In that case, would making Zap have the same range as Curse of Pain be sufficient to quell your frustration?
Sure, bard exists and cleric exists, but I disagree that judgment counters double jump/deals with it. Easily baitable by a good rogue but on average cleric vs average rogue you could be right. Bard's Lament does, to an extent but it doesn't change the core issue of the ability being unfun. Have a bard on your team or just bust against the ability isn't good counterplay. I disagree with the r/p/s argument on wizard, just because the ability you mentioned at first brainstorm quite literally counters jumps and nothing else. Sure, it's a niche tech you can choose over something like invis/zap/etc, however when you run into a wizard and you automatically have to play around it, you just see Wizard and know your build is shot unless it's taken care of. That wouldn't feel great for the rogue with double jump, however it could make it tolerable. I don't consider that counterplay, but maybe we have differing opinions. But again, having to run a certain class just to counter a passive, not even an ability mind you, just doesn't feel great. It would work out if you run them already sure, but I still just think the core issue could be solved by removing the ability or just altering it to my previously mentioned iteration of double jump.
It's not about running a specific class to counter a passive, more than one ability can create opportunities for counter play. They also need not all be the same, give a handful of classes ways to deal with it and chances are you'll have one on your team that has the option. As far as what I mean by counterplay I'm using the specific game design term of "counterplay". And it would feel fine for the rogue with double jump as long as the outcome of the fight is not strictly decided by whether the other team took a given ability or not. At there very least it's better than changing how smooth the ability feels in the hands of a rogue.
is there a reason we cant expand inventory?
Yeah, the small stash limits economic and supply bloat
Use it or lose it
It's important balance wise to keep a strict limit on what people can store away. The game loop depends on characters never being too far away from being reset to a naked starting kit. And like the other guy said it prevents bloat.
thats bullshit. Since 1. you can just store on a second account or a buddy; 2. different classes need different amount of store capacity. Imagine you play main halberd. How many are you gonna store? I would buy stash tabs. Like PoE did.
then they should ban you for doing that
That's why there are fees for the safe trading of gear. But even then it's more of a hassle than anything. If you're running out of room in your stash, you should start converting your gold into something that's more compact.
yeah ban for trading; gtfo lad
Daily suggestions;
Duo ques (no HR)
More character slots
More character slots is a given unless they plan on limiting us to only a few characters for some weird balance reasons. It's likely they they allow us to unlock more with bluestone. Duo queues on the other hand would require their own map and I hope we get a 4s or 5s map before that. But we'll probably get it eventually. However until then Crypt does fine for duos, hell it does fine for Solos too.
I want a warlock spell where he consumes all the light from light sources in an area with dark magic.
I want a small cup of water I can use to douse a nearby torch, or just have a sip from if I'm feeling thirsty
Nah, players can run up and light the torches the normal way. Although Wizard could get the opposite, a fire spell that lights every light source in an area.
Add an "Arena" type mode where it's just you and 1 other person, fighting to the death. Winner takes the loser's loot.
Although if Warlock gets a spell or perk to see in the dark it would be neat for him to get a spell or perk that just dims all the light within a certain radius of him.
My suggestion: Let us choose for ourself what is considered "JUNK" it's pretty annoying when you can't stash handbow crossbow bolts in stash or things like throwing knifes ect just because game consider it as "JUNK" i might not
Please make Skeleton King debuffs more color blind friendly, Blue and Purple is literally the worst combination for us. Why not Blue and Yellow? Or something with more contrast
It's to keep you from stashing supplies that are starter/supposed to be limited in availability or that are an intended expense per run
Junk is anything in the starter kits. During the playtests players would stash them in their stash, go into lobbies naked and reset to get more then they'd take a bunch into a dungeon. This change is to avoid abuse.
that's a good idea, or a colorblind friendly mode that would make them different colors or perhaps affix a pattern to them. You should submit that as an official suggestion. Here's the link:
https://darkanddarker.featureupvote.com
Nerf goblin warrior posion 1 hit on rogue in head with standard gear and ur dead
Yep, don't get hit by the goblins.
Solo queue isn't easy mode.
facts
Go play the real dungeon
I find Crypts to be easier than caves (as solo). Not sure about ruins.
Gobbo cave better map tho
It's too small and cramped. Also monsters are not as forgiving as crypts.
Goblin cave is better designed because they were designed as an actual map unlike crypt/inferno tiles
I feel there is much more space than in crypts
It's a small 3x3 tile map with tight corridors
And crypts is a larger map with tight corridors
Crypt corridors generally have to allow 3vs3 fighting so it's a bit more roomy.
Well they almost certainly feel more cramped than gc corridors
Crypt corridors outside of double hall and prison are complete garbage tbh
At least throw some barrels in them
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Weapons like zweihander are completely unusable in crypts
There are tons of breakables in the crypt corridors, they're just not all over the place, blocking our way. They've been placed where it makes sense.
you wouldn't have this issue if you deleted characters when they hit max level like god intended
The pool corner begs to differ
what about the pool corner?
It has breakables all over the place and blocking the paths, silly
Anyways, I just meant the halls were very barren and uninteresting to navigate
Account email change plz
Are you talking about the SE corner of Crypt N1 with the blockables placed to block the path west?
Have a number showing the healable health, for example 12/67/98 instead of just 12/98 like it'd be right now
Yeah, it's got the wall of crates/urns in both sides
Silly place, that, especially back in the death circuit days
have people been complaining about the falchion in here yet?
Alright, so I've been thinking about this for a while and a lot of people seem to agree with me. I think you should add a training ground where people can go and focus on kill ai without reward or loss. It would also massively help new players understand how the ai attacks, without being under the pressure of losing all of their stuff. I mainly want it so I can practice blocking with my shield because that's something I struggle with more often than not.
why would they?
That placement was intended to block passage, especially because those two spawns were so close to each other. Besides it gave players spawning in the pool a chance to hear their neighbours coming over. Why did you call it the death circuit?
Because spawns just used to be a big circle of deathmatch, where you'd race from spawn to spawn spawn killing teams.
A death circuit.
Not everyone did that, it was more economically viable to catch them near the middle once they've filled up with loot. Besides if you weren't going to be playing like that you knew some people did so you had to mitigate that possibility by not sticking around in your first room too long.
I didn't care about it being economically viable, I spent all of PT3 spawncamping as many teams as I could in Low Roller with quick shot instant kills.
It was also insanely lucrative in HR, to the point that having 3 or more teams alive by the first circle was less common than not.
In high roller maybe. In normal, it's a whole lot of bother to kill undergeared people who haven't looted anything yet. If you catch them near the middle they're jack full of the best pieces of loot they've managed to find in the dungeon. And unless you happen to be able to get to the spawn before people even left their spawn room, it's spawn rushing not camping. That said, I've managed to deal with spawn rushing teams as a solo player on different classes. My best experiences in DaD are from that playtest.
Bad idea. Immersion and stress is part of the game
You don't understand, I'm not there for their loot
I'm there to record killing naked baby teams like I'm making a CS frag video
I am the problem they need to fix
It's kinda sad you pride yourself on being a problem. But rest assured players like you are a problem I learned to deal with by the halfway point of the playtest.
Mostly by running away but I was able to make my stand a few times.
lmao cringiest thing i've read in a while
Petition to nerf falchion range, or buff quarterstaff range 🙂
Besides for every couple players like what you've described you'll get a player like me who will help other players I meet in the dungeon. I remember one time I dropped a blue weapon for a solo fighter, when I queued as a solo rogue because it had good stats for him.
He thought I was super sus, but after I walked off he picked it up. I saw him later on using it. Unfortunately I didn't make it out of that one.
I hope to do more of that when proximity voice comes back.
The only problem spawn rushing created is players sometimes getting rushed before they had time to spawn. The simple answer to that is to lock the spawn rooms until 30s into the match to give a chance for everyone to load in before the game started.
can we have a max 2 in group on a map?
PLEASE add more storage spaces, whats the point of not having more storage
Would it be possible to have true shot buff stay until used. Making it more crossbow oriented?
did they buff the mage ?
One day we can haz more slots
+1
hi how to give suggestion ?
I'm gonna be honest, Dark Swarm should just be removed. It kind of just ruins the exploration and adventuring aspect of the game, and it creates so many other problems (i.e. not being able to make it to portals in time, other portals being guarded by teams, instant death when the last circle closes, so on and so forth).
Other players and the already-limited resources of the map are enough of an incentive to hasten the game flow.
But I will add that to replace it, there'd be two systems I'd introduce:
- AFK death timer (for the cheeky bastards that want to remain where they are)
- Endgame Swarm (which is a swarm that only starts to appear in endgame and very slowly saps your health)
infinite rogue/ranger/wizard camper spotted
Yes, it does limit the adventuring aspect of the game, because it is a battle royal. The game is designed to enclose players for a fight to the death or for them to escape/go down. I won't lie and say i've been inconvenienced by th instant death and dying to dark swarm or getting low then dying to somethingelse from it but it shouldn't be removed. That is like phasmaphobia but ghosts can't start hunts since it could kill a player and make them not gain as much money.
do you even realize how dumb what you just said is
Offline mode is a good suggestion. Tarkov has it for a reason. Don't be silly.
-1
A perk (probably for fighters) that shows the damage counts like on the target dummies but for all enemies.
Yeah... we got 7 slots for 8 class (9 will be)...
I wana play em all
Since the game is still in EA it is the best time to hard cap Damage Reduction until more counters are added. Cap DR at like 70-75% for the time being. Change that number accordingly to public feedback and analytics.
Easy to code this in
anyone else feel like the last playtest on steam had a better UI than the current one?
Let rogues place bear traps and let us pick our bear traps back up
Fuck no
yeah rogues are really good that's a crazy suggestion
And tripl jump!
i'd rather just remove invis for rogues 😅
Let this man cook
Give trap proficiency to Rogues with Trapper and Fighters with weapon master
Traps should be a perk for rogues then, think that'd be pretty palanced
nah rogues are already good why would they need a trap
Add a ping button
give a bigger stash, and a joined stash if u have 2 same classes characters
WE NEED VOIP
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Let us purchase character slots for blue/red stone. I'd be totally fine with that
i think more stashes x gold must be core, like 500 gold for another stash and be progresive like 750 another one, etc..
imo trade market should be an auction house like other games it takes many time to gear properly and be hours waiting for that ring u looking for its depressing.
Warlock should start with crystal ball and sword
Buff magic staff, it should be fastest cast speed
nerf damage reduction
put cloaks in utility trade
all class only trade channel i have to search fighter, barb, rogue and ranger sections to find a physical damage leather cap
okay, but only if they nerf damage first
magic staff should be highest + magic power. Book should be run speed, magic orb should be cast time or a mix of the other two since i can dual wield
Make it that skins don't actually have a effect on your status its so stupid
need a bag of holding, take up like 4 squares and can hold 1000g
please add incentives for solo play in GC, better loot rolls, something. Ppl teaming isnt an ISSUE, but it could be.
Default gear crypt with better drop rate.
Can you please for the love of god make the bard damage song damage teammates so the bard doesnt comepletely nullify the potential of rogue. You got invis and the bard just rolls everywhere in a 3 man making it impossible to play the role against them. Its the dumbest game mechanic ive come across. If every other character needs to worry about damaging teammates with all their kits so should bard.
Arrows should be either:
- cheaper
- sellable
or - placeable in stash
As a fighter or rogue starting out, it's far too expensive to bring enough arrows in with you, and you have to buy them all before the run since you can't store them.
If you come out with half a stack, you can't even sell them, so you're almost forced to buy more, go again and not waste those.
It's very restrictive for almost no reason. Make white arrows, add them to the vendor, allow them to be sellable and stashable
Is there a chance for us to make and join guilds in the future?
It would be more fun to have some kind of banner under our name and fight for glory of the guild
Are they pulling you out of stealth with it?
Yeah it always pulls you out of stealth when you take any damage. So being able to roll around constantly playing the same tune completely negates stealth play
Just think it should require some skill or communication to use that spell like every other class has to
can the cost of campfires be reduced? Why tf do they cost so much
How do i post a suggestion?
ban teamers in GC
How do i make a suggestion?
Mine would be that Alt + Right clicking on a coin pouch will remove a coin from the pouch.
Alternatively if you Alt + Drag a coin pouch, the amount to remove should default to 10 or highest amount.
anyone got any fixes to mad frame drops during fights got good pc
nope
This game needs online GM, I was killed hundreds of time with only 1 hit
Please if i kill a boss in HR Make 3 blues spawn as a reward so we dont have to clean other room and can loot peacefully, this is so bs designed because hell is like 10 minutes and you dont have time to kill all the bad mobs distribution in some rooms
Lul?
You gotta be trolling.
I am not sure if they're teaming in-game or friends loading into the same GC and then teaming. Because it's normally trios running around teaming and if you try and team with them also, they will exclude you from the trio team and kill you (i died to teamers in GC a minute and a half after typing this).
Anyone agrees they should make the Stash size bigger? or make multiple of them? trading loot thru characters is so annoying
No way lol
Only change I want to stash is making gold more condensed
Your not a bard player. They have to play the whole song for it to go off. They can’t “spam it”. You can’t camp behind doors sure but theres tons of room for counterplay.
Getting rid of the dark swarm is a bad take imo, changing how it works however would be nice
I personally would love it if it actually moved through the dungeon like a all consuming fluid
the battle royal circle feels too artificial
We need a button to enable and disable skins modifiers someone just wants to play with the skin cuz looks good 😦
I've never really had a problem with organised teams in the caves
like, I've been killed by people who had made a truce but given how easy it is to form a truce with someone just by crouch spamming at them I feel like its not really an issue
I will say that once they add a friends list mechanic they should probably make it so you can't end up in a solo lobby with someone on your friends list
Good idea for when they add Friends
+1
I'm hesitant to say the same thing for trio lobbies though
a lot of the big names will probably end up friending each other but from what I've seen they are pretty good sports about things
I'm sure it could cause an issue but I have personally never seen a group of 6 in the crypts/ruins working together
Only truce I ever made in the caves is when a barb bribed me with a blue falch to leave him alone so he could take the gate exit lmao
I've done similar things, but generally only when I'm just there to be a little gremlin
like using phantomize to collect an ungodly amount of mobs and delivering it to the first player I find
make itemlevel to matchmaking balance on the game
Hey, I see alot of people making alot of suggestions etc. I just want to say, I'm loving this game and well done to the devs
Would like more character slots so you can have one of each class please. Not sure why this is not a thing already
so while this is a fairly common request I haven't seen any suggestions on how it would actually work
well actually I did see one proposal that it could be based on rarity which is a fine way to do it that avoids having to consider specific stats
but even then, would it be a point system similar to mmr using your kit's total item level, peak item level, average item level?
if it is based on rarity instead of the specific rolls on the items doesn't the lay a trap for less knowledgeable people who might equip trash tier blues and ending up in a higher lobby than they honestly should
or on the flip side someone who is extremely knowledgeable getting their hands on a set of max damage green gear
that problem might be tolerable but it still needs to be considered
if it works off average or total item level, someone could equip very minimal armor and take in a monster of a longbow and kill people before they even have a chance to fight back
my point is, with any matchmaking system that gets put in place, we need to consider all the ways it can be exploited
I ain't reading all at.
the only matchmaking change they should do is base it off of level for people starting new characters.
how would that interact with say two level 1 characters in a party with a level 20?
Can we have duo matchmaking please?
base it off with level to align it with unlocking new perks 1-4 5-9 10-14 15-20
Can we please fix enemys JUGGLING you aginst walls and making you unable to move until you die
that doesn't answer the question I posed
if I go into a game with my level 20 character, but I bring my level 1 friends, what bracket do we end up in?
I was just suggesting that matchmaking change for goblin caves, team game modes should be anyones game.
ah! understandable then
yeah, that could work, but there is still a huge variance in power among the 15-20 group given that a loss streak can bankrupt someone quickly
character slots when?
atleast limit to one of each character if thats their concern
Yeah the fact there's a limit seems weird
please extend the length of highroller dungeons, shit is very anti pvp. hardly have time to loot, let alone fight other players
^
On that note, give us 1-2 more minutes in hell I feel like the 6 minute timer is crazy
please make pendandts different colors like you did with rings
Balance Ranged Mobs - End the aimbot at melee range - Fix - Increase the projectile speed (So they are less a joke to dodge at range), but when hit by a melee blow, make it interrupt the bow animation. Have the enemy try to run towards the nearest monster that will help it.
LF1M Cleric for Hell runs/ bosses if your experienced. Pm Me
ADD GUILDS TO THE GAME
hello guyz what about an option : when you tag you can be paired with 2 other random people who choose this option too.
This would lead to people doing this, just to kill their team.
One message removed from a suspended account.
neeed more slot for trade plz
Let’s look at the original idea of the game.
You were supposed to start in the Ruins. And then go down to the crypts. Then down to hell then inferno.
However, the down gates didn’t open until way to freak late I’m Ruins and instead of just opening then sooner they just removed them.
So to keep this same sort of linear progression they could do it with gear as well.
In low roller you should be able to obtain blue gear and wear it on low roller but you shouldn’t be able to take blue or Better in. Low roller should be there to gear you for high roller.
Again, the idea is progression. And pushing players into more challenging content.
When my team goes into low roller all blued out. We are basically world bosses to lobbies and a skele is harder than they are.
slayer work for two handed weapons on fighter not just duel wield
GBMM is very badly needed.
valid, stacking gear in normals is a dumb concept
if the game stops giving you the impression you're losing because of your own mistakes it starts getting annoying-boring rather than challenging, "oops i ran into a fighter that has 95% damage reduction even tho he looks exactly the same as a guy in gray gear, that was my bad!"
Highroller shouldnt end so quickly its stupid
Oh my god rogues need a nerf
why cry about fair matchmaking, people like owning n00bs, should stay that way
Gear has nothing to do with "owning noobs" if you are more skilled than fair gear match making shouldn't take your fun away.
care to elaborate?
If you want the game to exist for a considerable amount of time, the ideology of "owning noobs" needs to go away. And since we all know that there will never be a point in time where some no-life, insecure man child who only gets his jollies off by winning in a video game won't want to just feel strong because he's in full purple rolling through a lobby of brand new players half naked with the rest of their gear being gray either "for the luls" or for their awesome YT montage content, there needs to be some form of GBMM. Not even 2 weeks into a season and you already have this exact scenario happening. 3 month wipes won't prevent it or make it good enough to maintain new player retention rates at a sustainable level.
There stealth lasts insanely long, other classes you can counter but there's no counter to invisible man sneaks up to you after you kill someone and shanks you in the face I start hitting them and even dodge there attacks, FULLY BLUE GEARED and they dps me down before I can kill them I'd say 90% of the time
Wipes shouldn't be needed with well done GBMM. I honestly would be really happy if iron mace kept everything persistent, especially if they plan on adding more dungeons and world content.
wizards need double the nerf then, cuz they can do same but better
If people really have a hard on for wipes then add seasonal content similar to how diablo did it. start new seasonal char, play seasonal content. Keep everything after. All the while if people don't want to participate they can keep playing base content
One of two things needs to happen based on their decision to wipe or not. If they do choose to keep wiping, then they need drop rates to be worse, wipes to be more often than every 3 months, or a gear restriction placed on no-ante lobbies such that you can't take in any gear that is blue or higher. If they don't want wipes, GBMM is an absolute must. It sounds like they do want wipes, though, which is fine and allows for a good portion of their current system to work properly with a few tweaks. Stash sizes, class levels, and generic game design for extraction based games all kind of mesh with wipe-based economies, which is fine. There will need to be adjustments, though, and stash size is definitely something to consider increasing at this point. Regardless of whether they do any of the above, they definitely do need some form of quest progression, which I think based on the last playtest is in the works, just not quite there yet. And reasonably, I don't think making drop rates worse is a smart idea. Most people are already fairly displeased with the reduced drop rates we see now as compared to playtest rates, so that kinda means you gotta put in the gear restriction or a GBMM to help with new player retention.
No because a Wizard takes more skill, they actually have to land there spells with a cap on how many they can use before needing to refill with potions, a Rogue just grabs a decent knife, armor pierce and hide
Rogue seriously needs a nerf, the dungeons are getting infected by mass camping Rogues
Wizard's invisibility spell allows them full movement while it is active and ignite + rondel dagger will do just as much damage as a rogue
wizards can also use the rest mechanic to recover spells, so unless they go a while without being able to take a break their spell count shouldn't be that much of an issue
Rogue has the superior ambush but wizard is able to force themselves into the enemy backline for just as quick assassinations
fact of the matter is with rogue, you have to either not hear them sneaking up on you or walk into a trap, either way your actions decide what happens with a rogue encounter even if you don't know it
Yes and also the burst is insane, ambush and weak point need to be tuned. I shouldn’t see fighters get their hp ripped by someone I can’t fcking see. Then on top of that their survivability is absurd. Something needs to change
No disagreement here, just voicing my personal opinion. Every game that I have played with wipes I eventually get burnt out on. Tarkov, rust etc. Played tarkov for 3 years and honestly can't even stomach the thought of having to regrind everything anymore. Rust is different entirely. But nonetheless I fear the burnout that wipes bring.
The only nerf I see being reasonable for Rogues currently is double jump getting a cooldown such that it can only be used once every few seconds instead of literally off of every jump the Rogue makes.
remove lock pick mechanic from hunter traps
Make HR zone close slower
Yea that would totally make the class balanced hahahaa, ur so biased ur opinion doesn’t matter
Ok bud. 🙂
I can see what they were trying to do with that addition. I think if they made the "mini game" it's own unique style. Like a animation of you spreading the jaws open or something similar. I know before people were getting out of them so fast it honestly didn't feel worth using traps. Maybe make it a simple interaction like doors but add a slow debuff for a short time after freeing yourself
not to mention wizard is far more flexible in fights than a rogue is
depending on what spells they bring, wizards can have insane aoe damage, zoneing, more potent ranged damage, team buffs
rogue is kinda specialised in two things, self survival and single target dps
it would be nice to have a choice of Grey weapons to choose in load out
Add a training room with training dummies with various amounts of armour. You can bring in any gear to test with as well. Also have a dummy to heal test on.
I mean, if grey weapons is what you want you can get those in the NPC shops
I assume you mean starter items, if so, I agree
yes starter sorry bad phrasing. it'd be nice to have differnet styles to play on 0 builds
Making the 3v3 a 3v2 is a really big advantage even more so if you take out someone important like they're wizard or ranger
I think when the game actually gets everything implemented and build variation becomes more possible, this will be less of a problem, but definitely do need to at the very least have a gray version of each possible weapon.
yeah, its interesting too because we have the stats of all the brown items, just most of them aren't actually in any starter kits
makes sense to be slowed a duration after u get out. but the lock pick is an anoying and unfun mechanic to an allready anoying thing to deal with.
I agree lol. And it chunks you so hard when you fail the lockpick.
No other class can double jump, that gives them extreme advantages for dodging arrows and spells, AOE spells won't even harm rogues if they are at the peak of there jump
they can even use that second jump to stop you from hitting there head hitbox
keep in mind that if the rogue is waiting while hidden for the opportunity to stab that important person, in those moments its the rogue's team will be fighting in a 2v3
a rogue assassination is high risk high reward that depends on the actions of the enemies to work well
I have seen some hilarious interactions with this though. My buddy was running wizard and fireballed a Rouge at the perfect point mid jump. Sent that Rouge to the ceiling in one of the bigger rooms.
heheh nice
They definitely need to make lockpicking and disarming traps a much more consistent skillcheck. Instead of starting at a random time, the line starting at a random point on the circle, and the "success" zone being at a random point on the circle, it needs to be consistent. Make the minigame start at the same time (when the bar of interaction completes), and based on your resourcefulness, the speed of the line should increase or decrease, but the starting point of the line and where the success zones are at should always be the same. Just make resourcefulness actually useful and make it have a huge impact on disarming traps and lockpicking. Make success zones bigger and line speed slower with more resourcefulness, and vice-versa with less.
Maybe that will become a play. I call it the Rougecannon. Ally wizard sends Rouge teammate flying across the room to engage 🤣🤣
this is true! double jump is extremely powerful
back in playtest 5 I advocated them making so the rogue required a nearby wall in order to use the perk and renaming it wall jump which would make it far less spamable
Giving the double jump a cool down could solve a lot of issues
this is true, though I would much prefer adding a conditional than a cooldown
I think at the end of the day, irom mace has the hard data on how people are playing. I trust they will make appropriate balance changes based on that data. Double jump, fighters outranging rangers etc.
10-20 second cooldown that scales with a stat would be nice, so it's good but just niche enough to not be spammable in fights
true
a gear score system that prevents entering non high roller with full blue + gear would be nice, not really fair to newer players who duo queue to face a fully geared team in a regular dungeon
I would prefer charges, like you gain one double jump every 10 seconds or something up to 3 charges
Good job onyx
That is a good idea, considering everything else in the game ability/spell has cooldowns or limits. Having a stacking amount of double jumps that replenish over time sounds very fair
Or couple second cooldown between each one
they could implement an i-level system like in WOW
that's workable, makes the rogue really have to really think about their jumps
though one thing that makes me iffy on doing any sort of cooldown is the fact that on several occasions I have used double jump even when I intended a normal jump simply because I was stepping off a small bit of rubble and for a split moment I was in the air
even with a charge system, should this happen I have one less charge that could have saved me otherwise
I dunno, I think dying because of bad luck is a pretty common theme in this game. Getting a bad spawn, mobs aggroing unnaturally putting you in a tight spot, getting rolled up on by a trio right at the start, hitting a wall when try to swing a weapon or cast etc.
that's not an excuse to add more situations where once may die to random bs (also hitting a wall is 99% of the time on the player)
do you guys think goblin caves high roller is worth it? had many runs and only some of them paid out even though i got out
I wasn't disagreeing with you, I was stating it would be par for the course. Honestly I have come to view things like that as the charm of dark and darker lol
add arenas. Players can put up pieces of armor or money to fight over
please don't start romanticising sources of frustration, that seems unhealthy
Haha I am sorry but anyone who enjoys hardcore full loot games like dark and darker enjoys the frustration 🤣.
I'm just here to loot
I'm just here to pickpocket that guy's loot
I am here for otto
valid
Otto deserves all the head scratchies
@eager sable Make a small 3x3 map, with the gimmick being that the edges of the map loop around to the opposite edge. This means there would be more paths to rotate into zone and no central point to rotate to early, which in turn could allow for some interesting fights and possibly support having more players on a smaller map.
For more replayability, the grid modules layout could also be randomized for every run.
Loot needs to have the hitboxs tweaked, very frustrating to break open pots or boxes and the bracelet or necklace is half clipped into the ground and can't be picked up. You have to be pixel perfect with coins and gems to grab them and it feels really unnecessary.
Seconded. make the area inside rings/necklaces intractable, add a fudge more around gold coins and gems. Frick silver coins they can stay on the ground(which is its own issue tbh)
Remove double jump of the game, you went from dnd realistic stuff to shit casual arcady bs
Did you just say "dnd" and "realistic stuff" as part of a point?
Yup they did
I woke up the keyboard warriors thinking they have a point, oupsy
Go touch grass my friend, it was talked about in length earlier. I think the best change they could make is a stack of double jump uses that replenish on a cooldown. You came in hot so don't get bent because people point it out.
to be honest this is fine with me, you can play with a chance to betrayal or cooperate with unknown teamate
would be better with voice of course
I think they said voip is coming soon
you're right honestly, double jump isnt good for the game
I don't even play rogue tbh, but if rogue looses double jump I think fighter should loose second wind.
They now need to rework maps and balance a skill around 5 other classes. Honestly it was a bad addition since the beginning.
I wish warlocks could use francisca axes
Yeah I agree with second wind, but the 92.5% dmg reduction have to go first 😬
I agree to a point, I think gear based matchmaking would help that. ( que onyxnuclear 😆)
Yes thank you ! Agreed
You can't do gear or level based matchmaking in a game like this. This game isn't supposed to set us up for fair fights.
agree with ghost -> matchmaking is a bad idea overall
Tanks having high DR isn't a problem. They just need to have a damage ratio that is inverse to their damage reduction in order to balance out the class. If you're building to be a tank, your damage output shouldn't also be considerable and versatile. Ranged weapons shouldn't be usable by Fighters, imo.
BRAWLLER CLASS WITH PUNCHING
Then why is high roller a thing? Take that blue and purple there!
you are a new player, you enter the game naked and face that fully geared 92% dmg reduction 1 tap warrior camping low tier for total domination.
Added challenge with higher payoff?
the majority of players don't have or run amazing gear in normals. This is a rare event
Does anyone know how long the early access of dark and darker lasts?
don't fight it, be smarter and try to escape or backstab
same thing happen when u try to 1v3
Before you even get to that you're going to die a bunch to mobs. Then you need to learn that you need to avoid stronger players where possible.
Yes, because someone else's stats are visibly displayed for people to know when they're about to open a door and get dunked on by some dude in full blue.
if you run away you mostly die to zone and pve past first floor, I understand what you are all saying but its not how its going atm =S
Do you even play this game right now? Ever seen a fighter wipe a normal goblin cave running high gear with a purple or higher crossbow? Must have missed the kitted out trios stomping lobbys in normal dungeons too.
I didn't miss it, I said it was rare. Which it is rare.
yes a fighter fully geared is visible, you have clue like cloaks -> perfect weapon set etcetc
The white gear looks exactly the same as blue gear does, btw.
Its every 2 match easy, you are right
lowering player density would fix that. They increased it a way back and it's been hell since.
Really because my boys and I tying to level up new classes ran into kitted trios non stop last night.
Make sure you aren't having negativity bias, or losing and saying every time you die they are super geared.
you can inspect
of course but the chance people laucnhing with white stuff is lower than blue depending on your Q
It's not hard to spectate and inspect the team that wiped you
aand launching lobby can be used to precheck that
It isn't. I can only assume your are extraordinarily unlucky if you face super geared players in normals every game
I rarely see geared players, which sucks because I want their stuff
Hey does anyone know how to reduce lag
I stream and have clipped no less than 4 trios a night rolling blue+ in norms.
Agreed. More and more lobbies are having multiple fully kitted teams because high roller isn't worth the cost to get in right now, you rarely break even. 2 nights ago my team got obliterated by a full magic dmg Bard using Din of Darkness through a wall. Literally 2 games later we ran into THE SAME TEAM and they did the same shit, same OP gear. Then the game after that, a different team with another kitted Bard chased us down with Din of Darkness. It's been a lil rough.
Make sure you're playing on the right server.
Only 4? In a whole night of games?
And that is blue + as well. Blue gear isn't really hard to get
I am
Yes, all 5 seconds of it because the lobby is full instantly.
It is very well possible I am unlucky. I love good fights even if I loose. But when I get insta one shotted and inspect them after to see they are running full kits in a normal dungeon it is very tilting indeed
It’s to the point my torch won’t load and the sprites aren’t either
Take screen shots and ask in the tech support channels.
I can’t load in I am stuck on the class select
It could be a blessing too. Once you win one of those fights you will be loaded.
but you wont win
exactly lol
Have you seen the just outplay it video on reddit?
man i get your point but i don't feel hopeless to fight them like you to the point i need a matchmaking
I mean I am not saying to fight them with gray gear. Do the bare minimum, get some green and maybe a couple of blues and fight them
have pots, prot potions, axes. And you can out play them
Also group up with other people. It's not intended to be a solo game and even the solo map is quite hard.
If you never find gear, rat some games and get a few hundred gold then buy the gear off the trading post
Meta atm : Fighter 92% dmg reduction rushing you, cleric perma shield+heal, barb buffing speed, dmg, armor, spell recharging. Imagine everyone run this setup 24/7 in normal dungeons. Game wont last at some point, mostly if normal dungeons are loaded with it and new players cant start at all
True but how about newer characters that don't have the gold to buy from npc's and are too low level to hit the market.
There will also be occasional wipes.
It isnt that hard. It only takes like 10 or so games to level to 10. New players need to learn the pve anyway, they arent going to survive anyway
But they should focus on pve and gold
For sure, also skill tree might help with alot, will see =S
Depends on how many mobs they kill and how often they extract.
well yeah, different people learn at different speeds, but they still have to learn it.
Yes that is currently the problem, these are fully kitted teams that don't want to go high roller and hunt down the whole lobby while they wait for hell portals to open. Most of us are just trying to get out with some basic gear and loot and we get chased down by these raid boss teams over and over. It's very discouraging. The game is obviously meant to be hard yes. But the more the game ages without a wipe, the more obvious these issues are becoming. High roller needs a tweak, I think that will help immensely to filter these high gear players out of normals.
I think you are throwing the baby out with the bathwater tbh. I am a huge advocate for giving as much player freedom in a game as possible. Saying they just need to get good is toxic, high roller exists for people who are better skilled and have better gear.
Most new players I encounter are super loud and they don't pay attention to their surroundings.
I'd like to see training dummies added to the "going to hell" rooms
This is exactly my friends and I experience. We know we are not the best, we accept the loose, but there have to be a middle ground for sure
I am not saying just get good, but I think it is fair to expect someone to learn the game to get better results
Again I'm really not blaming the high gear teams, high roller is not worth the cost and risk atm. 100g to get in and with how fast the circle moves, you have no time to clear rooms and have to race to the final circle. Hard to break even, so why bother. They stick to normal dungeons and go to hell instead
I dont expect to be able to fight geared players in tarkov or any other similar game either. I dont expect to jump into competitive csgo and be ok first game
Well zero from hero is actually easy in tarkov, LEG META. This game dont have any way to deal with chadlord as naked
You cant really just deal with a chadlord as a naked in tarkov either. You have to get the right weapon and ammo to be able to really have a chance in tarkov legging someone who is geared. It takes a lot of time and skill to be able to do that. No new player would be able to do it, so it is similar.
Oh yeah no new player for sure sorry, but its the option if you have nothing, ppsh the leg ! haha
You know what might fix a lot of the issues people have.. a "self found only" toggle where you only queue into other players who have trade disabled.
Actually would be fun ! haha
Ahh the good ol ppsh
Here is what you do if you need help as a new player.
Play all the classes, figure out which one feels right.
Hop into some solos, fight the mobs until you feel comfortable and try to survive. Not fight, survive.
Watch videos on how to dodge the moves of all pve enemies and go out of your way to practice dodging.
listen for other players, find where the loot is and survive. Learn how to run, to listen, to be quiet.
Eventually you will survive and be level 10. Go buy some gear.
Try out all of the weapons, use the one you like the attack animations for.
Then start fighting
Once you fight you get better. Eventually you will win. You are now the chad
Gear Based matchmaking fixes it as well.
no
no gear lobbies is rat vs rat vs rat... no pvp and no threay
gear based matchmaking means gear is meaningless to some degree idk
there always needs to be that threat in the dungeon of someone geared otherwise game is too ez
Only a minimum of 4 a night that have actually killed me. I spectate after I extract every match just to get a true metric of how many people are taking blue+ into normal lobbies and there's been at least one team per match since 3 days ago with capes and blue+ going into my normal games. I don't always die to them, but it is like at an 85% chance that people fully kitted out are just trying to roll through normal lobbies over the past 3 days now.
Very disapointed to see that bard din of darkness wasnt even mentioned in the QA.
Yet damage reduction was mentioned?
Big yikes...
I really wish I had some of you guy's luck lol. I rarely get any really geared players in my lobbies lol.
edit: not never but rarely
din was nerfed
its original nerf was an actual joke
ITs still insanely op
yea, I feel like having gear based matchmaking is exploitable by those that want to (obviously)
While also eliminating the threat of a player whos good/luckier/whatever and has good gear, which makes them a threat
It also means like, a weird difficulty spike?
Okay, you did a dungeon naked but now youve got Grey Tier shit.
Cool, youre gonna get bonked in the next dungeon by people who know how to fight and you dont because most of your games are in the naked caves
Also every class needs gear to different degree, so this would make some classes more powerful, imo?
Ranger and Fighter i can see for sure be broken since they dont require as much in the gear department. a Fighter with Adrenaline rush and some good swings can still kill you, arming sword or not
Ranger as we're all aware can bully most classes anyway, save maybe for the shield classes who can at least hope to get a bit closer.
Having gear based matchmaking maybe fixes (one) thing while making other issues more prevelant.
Not really cuz it makes pve and bossing easier still. Making the game fair, most especially for new players, is the smart and right thing to do if we want the game to last and new players to come join in the fun.
wizard is still better then din
add a tutorial that says hey you.may be paired with geared players: if this happens, run
I almost never die to wizard
Yet whenever I run into a bard in HR
I die to din of darkness while he hides behind a frontline that is getting spammed healed by cleric
Or he straight gets me through the wall
I mean yeah, wizard can output more damage than a single bard spell. But it's the extra utility that bard has ontop of aoe magic damage that is pretty nuts.
Other than cobalt and rubysilver armor it is very difficult to tell if a player is kitted by visuals
And the damage has a pretty big AOE, i mean you're potentially hitting every opponent at the same time
Exactly
Wizard spells still damage teammates and have to be actually aimed
He also is either stationary or incredibly slow while casting
While the bard does aoe that doesnt harm his teammates
Brother, for the 90th time, not only can you NOT tell the tier of gear someone is wearing because white and purple look the same if it's the same piece of gear, but you also cannot reliably get away from a team who wants to kill you if they're close enough to hear you.
Yep I figured that out
Ik you cant tell the difference but i feel like SEEING a dude in full plate should at least make you reconsider if you want to fight or not.
Theres also plenty of ways to get away, especially if theyre geared because theyre (((probably))) slower than you
Though now I feel like just making the gier have more visable tiers would be a good compromise.
Grey armor is rusty and broken, while purple armor is shiny and eyectaching
We still coming to steam?
Agreed they need to polish hr for sure
It is all relative and you need to learn how to discern gear. If you have no armor and the other person has full plate, dont fight them. If they look cool and glowy and you don't, dont fight them. It really isn't that hard to see a diference in gear.
You dont need to literally see their inventory
theyre working on it, but they cant give any dates. they just mentioned it in the Q&A
You. Can. Not. Tell. The. Difference. Between. White. And. Purple. Gear.
I'll take that as a yes, good to hear thank you.
Well. I can, but I believe you that you can't
Honestly, I feel like the best way to balance bard would be to have what songs they have access to be tied to a perk. Maybe by default your songs are more-so self buffs that play towards the battle bard playstyle - so you can still lvl through solo gob caves, and you can take a perk to swap them out for more team utility. Obvi don't have it 50/50 buts exchange like maybe 3 - 5 spells
Ima send you 10 different screenshots of differently geared players and let's see how accurately you guess the average tier of their gear. If you're above 50%, I'll concede.
Sure I am down
i think just nerfing the AoE and or makin the spells harder to cast for the bard could balance it. I get the feeling the biggest issue is just that
"Bard sit in back and tweedle on flute, deal significant damage for free while being impossible to hit in some scenarios"
id also like to see these just out of curiosity, and to learn
I think it would be a great idea to share to results of this for learning purposes
Oh yeah, obvi nerf din and maybe... the other one i don't remember the name lol. But even afterwards I think they're still be pretty nuts just because they have hella utility and can also do stupid damage in melee at the same time.
Coming from a bard main btw, i just want to see more skill expression with the class bc rn you can play the class pretty brain dead and be really effective
I think if it is that easy to tell at a glance @prisma lynx should make a YouTube video guide about it. It would be very beneficial for everyone
yea, agreed.
They could probably strike a cord by making a perk required to make the spells their current strength, maybe? youve got to specalize in buff or offesnive and it takes up a perk slot
Plus fudging the values a bit to be a bit more nice overall
I'm out to eat currently with my family. I'll compile the screenshots tonight and send them all over to him and will post his guesses here, shortly followed by the actual average gear tiers, and his percentage.
And I am being serious too, if it is possible that is awesome information to have
https://darkanddarker.featureupvote.com/suggestions/471139/quivers-for-rangers I would just like to thank everyone for their support this is one of the best achievment made to date im so happy i could cry
Yeah exactly, just a perk that allows you to specialize in the current two most common playstyles while also nerfing din to still be effective but not busted.
filthy ranger...but i upvoted cause i love everyone
lol rangers are pretty filthy but it just didnt seem fair to clog up one classes inventory (i understand some fighters use bows as well but i digress)
the new season will start in 1 day?
i also dont see how din is that busted tbh, Ive never had it do much for me EXCEPT when it was an already low enemy, in which case, yaeh its p good.
I usually prefer shriek
yeah nerfing rangers by clogging space in their inventory and also needing to gold sink into projectiles on a projectile focused class isn't the best way to go about it. Honestly, keep the quiver system but remove arrows as a consumable so they still have to "reload" but they have an infinite amount
Thats just how it used to be wasnt it
fr
It's not that it does a lot to a signle target, it's the total dps when you're hitting 3 people at the same time while your team is also wailing on them. Just making a cleric have to choose what class to heal bc of a bards tick damage can kill off either the tank or dps for the group
I could. You obviously cant tell looking right at the armor unless it is really special armor, but there are a lot of things that go into it. You can get a sense of how good someone is, how coordinated they are, their pots, how they move, etc... All of these things clue you into how geared they probably are. You don't really need to know how geared someone is either way. You just need to know the difference between you and the other person. But that isn't me saying I can't do it. I am still waiting for the screenshots
me* was a typo
I just made a listing on the suggestion page talking about what I think is one of the biggest balancing issues in the game, hand crossbows! if you could give it a look and consider upvoting it if you agree, I'd appreciate it!
https://darkanddarker.featureupvote.com/suggestions/474118/hand-crossbows-are-op
OK so hear me out, unique armor pieces. There’s unique weapons with magic powers so what if there’s armor to combat that? For example maybe mage armor for wizards, light armors, heavy armor, etc.
Skill ≠ gear, and vice-versa. Someone could have absolutely goated movement and never get touched by AI but could be in full white. That's the main problem with you making the claim you are. There is no visual difference between the tiers of the actual armor and weapons. No shit a person who LOOKS like they know what they're doing is probably good at the game and is likely to be geared. But how does a brand new player know what that even looks like? First game ever and you're telling me you'd be able to tell by looking at a person, their gear as it appears to you, and maybe how they move or attack and be able to tell that that's a fully purple geared person? You're a moron if you honestly believe that a brand new person could ever tell that.