#suggestion-discussion

1 messages · Page 179 of 1

mossy walrus
#

They just need to do SOMETHING. I shouldnt need to rely on my friends to hold onto my stuff (taking up their limited space) and do so while collecively losing 60g a window to trade fees (trading to them and back eventually)

dapper crescent
#

Give us some fucking stash spaces. It hurts less to miss a Power of Sacrifice than having to sell good items for piss cheap, or simply not be able to pick up loot cause your stash fills up so damn quick.

mossy walrus
#

PREACH

dapper crescent
#

We don't have to reward HR, it's completely fine to punish it. Just give us a way to stash gold outside tens of pouches that will remain even after you lose all your shit after 2 failed runs in the dungeon.

wraith geode
#

my other message stating i was unable to hear a significant amount of sounds other people were may show to you I need to have my volume up? People with chronic tinnitus (ringing coming from ears) will over time cause hearing loss. but in general, ANY ringing noises happening outside of ears will trigger tinnitus for most people with tinnitus. thats kind of tinnitus. even if it's very quiet, ringing can trigger more ringing.

agile gulch
sand hound
#

.help suggest

eager sableBOT
#
.suggest

Submits a suggestion
sall This command is usable by all users
sunlock You are able to use this command

Usage

.suggest [suggestion]

Alias

.submit

Examples

.suggest This is a suggestion
Submits a suggestion

You can also attach images to your suggestion by uploading an image when you send the command

dapper crescent
#

The game's limited stash space is causing me psychosomatic tinnitus, I swear I'm boutta start hearing voices too if they don't give us a solution

modest wyvern
wraith geode
modest wyvern
woven marsh
#

I've said this before but at the risk of sounding like a broken record.... Either make a Duo queue for the Crypts or turn the Ruins into a Duos map. Having to spam invites to randoms to fill a 3rd slot is agonizing. Not to mention the risk of getting a teammate who is, let's say, below average.

wraith geode
# modest wyvern I have it, so i mean.. ok 👍

friend, if i turn my volume down i will not be able to hear footsteps at all. I have it so i can just barely hear them and as is, am barely unable to. don't exactly know what your point is. the wisp ringing is quite loud and I wish i could make them not ring at all. thats my suggestion. if they implimented this, it would not effect you at all, because you would be able to leave it on if you wanted!

modest wyvern
woven marsh
#

Rapier needs some kind of parry/riposte right click ability

grizzled surge
#

rapier is onehanded so it only gets a left click

jovial lotus
grizzled surge
#

also rogue doesn't need a parry

main oasis
#

yo

wraith geode
# modest wyvern my point is, if your hearing is damaged and you suffer from tinnitus. I dont thi...

buddy i am not cranking the volume i have the volume right where I am able to hear anything????? i literally said its too quiet but you're right, I can't turn it up, because I suffer from tinnitus, and the wisp ringing is very loud. If the wisp ringing was able to be turned off, I would turn the volume up more, because I have hearing loss, from tinnitus, and cannot hear what my teammates hear. what is your problem man like what do you not understand why are you picking a fight with me in the dark and darker suggestion channel

modest wyvern
split brook
#

I dont know if others are in agreement. but i feel like the clerics weapon arsenal is lacking. Not having a single fast attacking weapon feelsbad. alot of priests in DnD and Lore would hide daggers under their cloak what do you all think?

wraith geode
#

there is no reason to disagree with an accessibilty menu feature. if i was able to turn of ringing it would not affect you in any way

modest wyvern
agile gulch
#

yea they got rid of suggestions >~>

split brook
#

yes

main oasis
agile gulch
summer drift
tulip hill
daring python
tulip hill
#

honestly, sure, I'm down for that

split brook
#

But you drink the potion how do you get the luck lol

tulip hill
#

drink their blood!

mossy walrus
wraith geode
#

how are you guys able to post the links to your suggestions its telling me i cant

tulip hill
#

wait!! warlock idea
either a skill, spell, or perk, idk which would be better
but give warlock the ability to take the buffs of people they kill! (for a duration)

split brook
#

@summer drift appologies some additions to DnD made clerics able to weild Daggers See 5E DnD

tulip hill
# split brook <@105033621781364736> appologies some additions to DnD made clerics able to wei...

in 3.5 they also can use some blades
really comes down to what god/domain the cleric belongs to to determine if stabbing things is okay

the idea of clerics using blunt weapons I believe is a historical inspiration
iirc priests would sometimes show up to battles in order to grant death rites to dying soldiers
they were generally expected to be unarmed but since it is a location with potentially hostile people running around they would take "walking sticks" with them which were just ornate clubs

agile gulch
summer drift
tulip hill
sinful jewel
#

Has there been a suggestion submitted to allow combining the coin purses like previous play tests? Having to manually empty purses filled with various amounts is super annoying

tulip hill
ruby sonnet
agile gulch
granite plinth
#

we need more stash space more than anything

woven marsh
# main oasis https://darkanddarker.featureupvote.com/suggestions/473381/remove-the-attack-spe...

Yeaaahhh, but I kind of get it. Hitting a solid object slows your sword down. In an actual sword fight, you can swing in the air very quickly, as soon as you hit something though it slows that swing pretty significantly. I think that slow is what makes combat feel so good tbh. I think that you should be able to counterswing a lot faster after blocking with a shield though. And actually, if you have a secondary weapon, you should be able to swing that as a follow up after your first weapon is slowed down after landing a hit.

faint vigil
#

add motion blur setting, why not :)

balmy steeple
#

Let other classes use instruments to play bad music because it would be funny

gaunt eagle
#

Idk if this was suggested but Backpacks as a item you can find and pick up and extract with and re enter with nothing to broken just maybe a 6 slot in stash and inventory that when you open it becomes a 12 slot this would take the cloak slot if you chose to bring one in

agile gulch
smoky marsh
agile gulch
smoky marsh
granite plinth
#

where do I send a suggestion? 😅

#

because I want to suggest to make items like "shine bingle" "simple bracelet" "light gold bracelet" easier to pick up :3

tulip hill
granite plinth
agile gulch
tulip hill
# agile gulch No?

did you read the suggestion? I gave reasons in the actual submission and would like to hear counter arguments

woven marsh
smoky marsh
#

Prison Wallet.

umbral fiber
#

The fact that magic can penetrate stone walls and kill people is moronic at best. No line of sight kills? That is very lame.

smoky marsh
#

If its about Warlock and you died to hellfire that's flat out on you, shits so slow lol

tulip hill
#

ironically slower that someone in fullplate

smoky marsh
#

And extremely loud.

tulip hill
#

especially when its going through a wall

agile gulch
gaunt eagle
limpid niche
#

is it just me or are there too many different stats on items. I suggest a few to be eliminated

gaunt eagle
cinder rover
gaunt eagle
#

95% Phys reduction fighter op until you meet a maxed true damage rogue or archer lololol

#

maybe not the rogue as much but the archer is a Oof straight thumpin

small furnace
#

The drop rate for lockpicks could stand to be a tad higher. Doesn't make much sense to have something that rare be a one-use on a chest that will most likely give whites that Rogue can literally take as a free perk.

rough gorge
gaunt eagle
#

or put them in the market for 50g a piece

small furnace
gaunt eagle
#

facts

vague gate
#

REMOVE BARD AOE DAMAGE ITS UNPLAYABLE

nocturne rapids
#

maybe make it so you can have more characters, i would like to have 1 of each class but it maxes out 1 before all classes atm

tulip hill
small oak
#

I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit

small oak
nocturne rapids
small oak
#

Perfect then haha

frail surge
nocturne rapids
#

doe anyone know if this has been mentioned? "maybe make it so you can have more characters, i would like to have 1 of each class but it maxes out 1 before "

tulip hill
# vague gate REMOVE BARD AOE DAMAGE ITS UNPLAYABLE

wait
you actually gave me an interesting idea!
what if instead of aoe effects, bard selected targets
so each time the beat of the music happens whoever the bard is looking at gets added to the target list

small furnace
hasty delta
sand totem
#

when will i get my points back from buying bard

hollow grotto
#

suggestion: give rogue a healing item of some sort to start, almost every class gets one, but the least tanky one doesn't, doesn't make 100% sense to me

karmic flower
#

Suggestion: some kind of friends list so we can add our friends and see if theyre on for easy invite

vague gate
#

JUST STOP HIM BEING ABLE TO MOVE WHILE PLAYING

jade tartan
dire nest
jade tartan
vague gate
trim hollow
#

Has there been any statement about adding character slots? I have seven level 15 classes but I don’t have room for wArlock now sadge

spring hound
jade tartan
hardy vector
#

nerf rogue

keen ember
#

I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit

spring hound
hardy vector
spring hound
hardy vector
hollow grotto
#

a naked rogue is like 1 shot to poison from goblins

spring hound
#

unless you hit all arm shots, and he was prot potioned,

hollow grotto
spring hound
hardy vector
spring hound
#

lag maybe? dsync, no rogue is surviving 6 naked shots

hardy vector
#

well he did

hollow grotto
#

did u check his health by spectating after?

hardy vector
#

yep

soft grove
hollow grotto
#

how much did they have?

hardy vector
#

1/4 hp

hollow grotto
#

then i have no clue unless u just hit his hand over and over

arctic hound
#

Dark and Darker could really use a "practice" arena. No stakes, no earnings, nothing lost if dead, just bring your gear and practice pvp vs other players

stray hound
#

heres my suggestion nerf rangers

grizzled falcon
#

it'd be nice if stepping into the zone didn't make it impossible to see anything, even with torches etc. just a thought

hollow grotto
keen ember
small oak
soft grove
void zealot
#

As a Warlock being able to kill an enemy player and take their Soul Heart to consume it to heal yourself sounds like a cool idea

small oak
soft grove
void zealot
hardy vector
stray hound
naive walrus
#

suggestion: remove the lickpick minigame from huntin traps.... rangers are toxic enough and the traps are also effective enough without it

outer storm
#

Suggestion: +1 character slot so we can make enough to actually play/test the game. (and add +1 each time new class is released...)

limpid solstice
#

I think we really need an "auctionhouse" type of system for trading (this takes hours otherwise) and an expandable stash (for example for a good amount of gold) and a "training" instance, where you can test your damage whilst preparing your kit.

void zealot
#

There should be a perk for bard that plays the song faster but makes the notes smaller for a high risk high reward type build

arctic hound
#

Gear limits in normal lobbies are needed. No purps or high in normals

slender solstice
#

just died in the goblin caves because the player i spawned next to rushed me and brought the aggro from his room over to my location, 7+ goblins killed us both in a corner. There should be some kind of gear insurance for BS like that. 1000g kit for 15 seconds of gameplay.

arctic hound
abstract swallow
patent stag
#

If someone hasn't brought this up, they need to implement weighted gear matchmaking. Tired of seeing full mythic kitted trios wiping normal dungeons.

woven marsh
#

Warlock has decent phys stats and access to weapons like zweihanders and Halberds, but basically all of of his perks are for magic. They should add some perks that let him be effectively a battlemage type class. Or even full martial if you want to get rid of spellcasting.

arctic hound
slender solstice
unique sonnet
#

would be nice to see them sell some stash tabs in the store for red/blue stone shards. This would give us more room so that gear can be stored for future runs the amount of gold that you have to keep in order to buy gear leaves you such little room for gear sets. Also it would be nice to see the there be a slot for just arrows and bolts not in your inventory. all other clases other then rangers can have a full inventory of loot. The rangers are penalized in inventory space in order to keep arrows that will be needed for fights especially if your looking to fight players.

void zealot
#

a perk for bard that would raise the limit of the songs performance value so if you miss a note its crappy, miss no notes but hit the white is good and all in the yellow area is perfect that also that speeds up the songs by .25x every time you hit the orange sweet spot or just increase the speed of songs by 1.5x - 2x

spring hound
#

THEY SHOULD ADD A TRADE CHAT. 15-20 MINUTE COOLDOWN?

arctic hound
#

This game is going to become nigh unplayable in another week if gear-based matchmaking is not implemented. Reported this issue last playtest, but soon enough most normal lobbies are going to have fully epic'd out players wiping the floor with everyone else and poor players won't be able to farm gold. You see this same issue in every MMO with world pvp, max level players ganking lowbies for kicks.

void zealot
arctic hound
stray hound
#

I cant play on any of my characters without just being bullied everygame, there always atleast two rangers atleast shooting me from different directions. The state of the game as of today seems like if you dont play fighter w/ bow or ranger, you cant play. Theyre ruining the game rn

void zealot
grizzled surge
#

run naked rogue, sit center circle, one shot a purple player from behind = profit

void zealot
arctic hound
#

I also don't play rogue, don't like the playstyle, so doesn't really help me or any other non rogue players if rogues can kill epic'd guys just by looking at them funny

grizzled surge
#

the rogue needs to taake weakpoint attack and actualy land his shots, but yes geared rogues are way stronger

patent nest
#

Nerf bard again

void zealot
grizzled surge
#

you can try running naked fighter with longsword and parry into one shot someone in blues

arctic hound
#

does longsword do more damage after a parry?

grizzled surge
#

double damage and double speed with two hits + perks

#

grey longsword will beam for 200 dmg in 1 second on headshot riposte

arctic hound
#

interesting, didnt know that. is that only longswords or all parry weapons?

grizzled surge
#

i only use longsword so idk, i think its unique. it also cancels block stun on riposte. longsword is probably the best weapon in the game

arctic hound
#

hell yeah those are some great tips thank you sir

pure charm
#

i cant find my place in this meta lol

grizzled surge
#

you'll probably need to watcch a parry guide though, its not easy

arctic hound
#

we still need gear-based matchmaking badly, but I'll try out some longsword stuff for sure

void zealot
pure charm
#

not how it works lol not fun getting stomped every match

void zealot
#

i just played bard and cleric after they got nerfed. yeah he did. like two days ago

pure charm
#

bard didnt get nerfed haha good jokes tho

void zealot
devout cosmos
#

We need duo map

boreal swallow
#

when friendlist

abstract swallow
static gazelle
#

Rouge damage needs a heavy nerf

lusty gazelle
#

My feedback here. You guys really need to make the gobiln cave easier to get up and down floors.

neat mantle
#

You should make the Cave Troll patrol the whole cave

neat mantle
#

Just shrink em down a bit and have em waddling through there

patent nest
still forum
#

im sure this has been mentioned but can we add a friends list that links an account so you can add your friends without having to search by name for them each time?

neat mantle
#

How about some really hard to hit jumping poisonous small frog enemy

#

Oh, wait, I've got it! Crate Snakes!

#

Poison Cloud and Arrow Trap Chests

atomic ledge
#

Please do something with the gold, having half my inventory taken by bags of 50 is no fun

strange marlin
#

Instead of having a bunch of trading posts have one big market and add a good searchbar and filter that isnt buggy

tall star
#

Suggestion -- If Stealth is applied all monsters should completely lose agro, especially after a few seconds go by and you aren't in their radius when you come back

tired spindle
#

I think warlock blow of corruption should be "next hit target" and not timed one shot buff, see other like rupture or achilles strike are guaranteed to proc if hit next time after use, only warlock's blow of corruption has timer to hit

dapper crescent
#

We need a dedicated gold stash, asap. Other than that, we need to remove the skill check from ranger traps while buffing their base stats a little. We also have to remove the "move while stealthed" from rogues, as that's the only thing that makes them disgusting outside of double jump in ruins.

tired spindle
analog spoke
#

I mean if they are walking around even crouched

jaunty vector
#

please god make it so you cant spawn in the same spawn in goblins 18 times in a row id appreciate that

pulsar pivot
#

add an in game shop purchase to increase stash size

jovial swan
#

Hear me out on what I've got to say next. I think you guys will actually agree on it.

lucid folio
#

suggestion: make chases take less time by adding some kinda of mechanic to them, like speeding up when aiming at the opponent. Most of my goblin cave encounters turn into me chasing them around for like a minute killing them with fists

dapper crescent
#

Just means you gotta wait 40 seconds for the stealth to end, or swing your weapon around like a madman, hoping you'll hit them or that they won't attack as soon as you're locked in animation

reef cosmos
#

Morale boost healing for 12% of any npc is broken? healing only when you kill a player is kinda shit.

lucid folio
#

even better as a warlock with falchion, they hit you once and you oneshot them

dapper crescent
#

Again, your odds of getting them out of stealth when they can sneak into any position they want is close to 0. They've got the upper hand no matter what, they can wait, you cannot.

I ain't saying it's unbalanced, I'm just saying it's probably the worst mechanic in the game. It's up there with ranger traps requiring skill checks to disarm.

jovial swan
#

{Weapons}

Universal Change: Weapon animations have been altered so that the swings of the weapons are significantly faster visually without impacting the feel of the weapon too much.
Change: This would also reduce the duration of the hitboxes, making some weapons not last for far too long and allowing more chances for enemies to get in on missed swings.

{Two-Handed Weapons}

Universal Change: All two-handed weapons now have a blocking animation.
Universal Change: All two-handed weapons have heavy attacks, with them being activated by pressing the attack button while blocking.

{Shields}

Buff: All shields now have a shield bashing animation that can cause any weapon to recoil against them if timed correctly. This is activated by pressing the attack button while blocking.

{Rapier}

Buff: The attack order has been changed to swing/swing/slash/stab.

{Rondel Dagger}

Nerf: There is now a third stab to the dagger that has higher recovery time.
Nerf: Cancelling the second stab now induces a higher recovery time.

{Viking Sword}

Change: The order of the attack has been changed to slash/slash.
Buff: The Viking Sword has less recovery time on the second slash to compensate for the lack of a third.

molten dragon
#

I'm sure this has been said a thousand times, but a way to duel people safely would be nice. Just adding my voice to the pile.

lucid folio
#

also quite weird that bard skillchecks and other types use different keys, just make them all rmb

jovial swan
#

I've also got a few more changes, so bear with me...

iron vigil
#

add reforging weapons thoughts

lucid folio
#

why would you nerf rondel lol, it's quite bad as it is

jovial swan
#

It's the best dagger in the game, the hell do you mean? Just because you suck with it doesn't mean it's bad.

lucid folio
jovial swan
#

The Rondel Dagger is literally a continuous, uninterrupted swing unlike Stiletto. With more effective range and less animation jank to worry about.

iron vigil
lucid folio
jovial swan
#

Ew, Rapier on Rogue. Disgusting. You guys really do suck.

iron vigil
weary hound
#

Please more slots on inventory stash... 😦

lucid folio
broken seal
#

NERF FUCKING FIGHTER I BEG

iron vigil
#

rapier is literally the best weapon for rogue what is this person on about

jovial swan
patent stag
small furnace
#
Buff: The attack order has been changed to swing/swing/slash/stab.```

mmyess the thrusting weapon will open with swing swing slash
craggy tree
broken seal
craggy tree
broken seal
#

That was just soft punch assuming u r nerdy lol chill

craggy tree
#

No need to be hostile

broken seal
#

The fact the game is constructed around zone implifies weighted matchmaking

#

Yet we dont have that and we have to take these ridiculous not fair fights

#

Only con i can see is time for gathering whole lobby for high geared players

rare agate
#

Make ruins duo map thank u

broken seal
#

I suggested that like 6 months ago and I got like 100 downvotes XD

rare agate
#

Duo high roller would be fire in ruins

broken seal
#

Wait i was thinking about goblin caves, nvm

patent stag
broken seal
#

Def possible to work out

patent stag
iron vigil
broken seal
iron vigil
broken seal
#

And the question is how fast better geared people will find a lobby

jovial swan
#

{Rapier}
The Rapier has been reworked from its original functionality in order to make it feel more proper and elegant to use:

Additional Mechanic: The Rapier can now be used to block incoming attacks from weapons. Doing so will cause the Rapier to swing and knock the foe's weapon back as if that weapon hit a wall.
Additional Mechanic: The Rapier's stab attack can now be manually activated by pressing the attack button while in the defensive stance. The animation is changed but it will remain a stab.
Change: The normal attack pattern of the Rapier is changed to swing/swing/slash/slash.
Nerf: The Rapier can no longer be dual wielded with other weapons or used with shields.

small furnace
#

this dude is trolling

iron vigil
molten dragon
#

Mans trying to turn this into mordhau

iron vigil
#

i really can’t tell if they’re being serious or not

patent stag
molten dragon
#

I dont mind wipes, ala tarkov style

#

More content before wipes'd be nice, ie quests and stuff but thats a while away i suppose

broken seal
#

You have my vote

#

Yup 90% dmg reduction fighter in gray lobby is skill issue femboy

tropic prawn
#

BooHoo maybe if a player plays the game and becomes more skilled they can defeat enemies even if they have better gear

errant trail
#

Duo Maps

molten dragon
#

I mean going into a game with starting gear, and getting the jump on someone, slapping them around repeatedly, then dying in 2 swings because they are in full blues in a non-highroller lobby feels bad. Is matchmaking the fix? I dunno but its an idea I guess 🤷‍♂️

tropic prawn
iron vigil
broken seal
#

Go grey 50 times in a row and challange some chads

sand hound
tropic prawn
tropic prawn
broken seal
#

Xddddddd Yes, and u get this exact class counter once per 10 chads encounter

molten dragon
#

I'm not personally a fan of the rock paper scissors thing, from a solo perspective at least

weary hound
#

why no voice chat dude

iron vigil
tropic prawn
tropic prawn
#

better internet is also something you can fix yourself lmfao

tepid olive
molten dragon
tropic prawn
broken seal
#

And then you woke up with ur dad in ur bed

tropic prawn
broken seal
#

XDDDDDDDD are u mad?

tropic prawn
#

im only asking because i saw your spotify and i am polish

broken seal
#

If u ve seen this then why asking XD it's obvious

idle verge
#

I have a suggestion, give warlock hellfire scaling speed with more chanelling

short heath
# broken seal Go grey 50 times in a row and challange some chads

Been doing this since release to make a metric sheet on how impactful gear seems to be for balance adjustment purposes and to see if something like GBMM is a real necessity or not with wipes. Not even a whole week in going against full blue+ trios as a trio in all gray for 2 days straight so far and I'm 100% convinced that without some form of GBMM that this game will die due to the new player experience being so bad that once the initial playerbase stops playing as often that numbers will never be able to replenish.

broken seal
tropic prawn
broken seal
#

Ah and don't care about this sam account. He must be trolling or smth else. Waste of time

patent stag
sand hound
#

Honestly someone said it in reddit before and I kinda agree that the problem is trading. 99% of players buy their blue+purple gear with gold. If they remove the trading with gold and allow only trading items would be a nice fix IMO (ie: if you want a blue fighter chest, either you drop it or find something of value to someone who has that blue piece for trade). Ofc make gold useful elsewhere then, crafting, etc.

slender solstice
#

anyone else think it would be cool to see your personal stats for things like highest extraction streak, highest killstreak, ect.

short heath
# tropic prawn weird seeing how the game averages 40000 players

Bro has absolutely no idea how new release and early access populations die off and it is hilarious. Unless the game is absolutely spectacular (aka no game breaking exploits or bugs and those that do exist are fixed promptly, and even in some of those cases), populations die off after about 8 months to roughly 40% of their initial number in most cases, lower than that if the game is worse/realistically needed another beta testing phase, and only better up to about 60% if the game is legitimately S tier (BG3 is on the way there).

molten dragon
#

I lowkey hate trading, its too time consuming to sell shit but an AH would absolutely ruin this game so 🤷‍♂️

patent stag
sand hound
molten dragon
#

AH will make getting gear SO easy and cheap imo

tropic prawn
lucid folio
patent stag
somber wind
molten dragon
#

A good work around might be really high auction house cuts from the sale price. I'd honestly be down for that.

lucid folio
#

I'd prefer to just have an action house, not a big fan of spending time spamming the message and then dealing with people who are trying to lower the price in dms

patent stag
patent stag
short heath
# somber wind We lost community due to losing the steam store front

Also true. Which hopefully won't be as bad/will be back on steam soon? The US Nexon/IM case was dismissed. This game has amazing potential, but they absolutely need to do something about GBMM if not even a week into their seasons people will be running no-ante runs in full blue+ and rolling through gray lobbies "for fun".

molten dragon
#

God Nexon execs should try skydiving with second hand parachutes I swear, they suck so much ass

pine sapphire
#

Ahhh, thank you so much for recorrecting the amount of time for Good performances in songs

#

That's better. It's not nearly so exacting now thank goodness.

short heath
#

Nah, keep the base weapon as a staff but give it + 1 knowledge to make up for how garbage the casting animation and spell cast speed is comparatively.

neat depot
#

Honestly, Traps should be able to be triggered by being hit with a heavy item (axes, and maces, Sveihander, even decently length sword, maybe even crossbows. It makes no sense to have a skill check If the trap has not been triggered.
The catch is, well it catches that item and removes it from your hand, and you have to liberate it with the skillcheck action, same as if you step on it.

knotty sentinel
#

or just go off of level, the higher the level the less chance you have of being paired up with lower levels

short heath
neat depot
granite plinth
#

please Nerf Fighter D:

fallen venture
#

In order to combat the buff meta, I think buffs should have a downward curve, e.g. as the buffs and stackable item stats increase, the damage or Ms/ interaction speed or whatever it is of any said item goes up, the ratio at which it goes up decreases on a curve. Also in order to discourage full purples from entering a normal lobby, I think they should still be able to because it’s their gear and they’re still risking it, there could be like a bounty system for the most geared team and/or teams, where people in minimal gear could know their whereabouts or have a warning so they have a little bit more time to prepare for an encounter or flee from it. That or as said group amounts kills in a lobby, or when they reach a certain kill count the entire lobby gets notified of their presence* every few minutes or so as to put the decked out team/teams at a disadvantage and give the normies/nakeds a fighting chance

subtle summit
#

i dislike that

fallen venture
#

What do you dislike about it, let’s have a discussion, it is a suggestion channel after all and I’d like to see how everyone else thinks

hexed belfry
#

i dislike that also... and this comment is out of pocket... BUT

there is precedent for some of it. in dungeons and dragons there is a max amount of attuned magical items you can possess. this is to balance the power of multiple magical boons.

proper skiff
#

There needs to be a artificer class, a class all about making magical items for themselves and others. I feel as if mining with this class can help with profits, and have it be like the mining class, something that creates items for profit and strength. Have perks where they can see minerals from afar, start off with a pickaxe and lesser than junk clothes.

Maybe have them start off with a gauntlet, and allow them to use all class swords and crossbows. This class will be all about money wealth and quick gain, maybe add more places to mine, have the character be able to forge an item mid raid, yet have it be slow, (3-4 minutes). This could also go with health flasks, a mineral and creation system for harder to acquire items, would be amazing and lead to many possibilities. Not to mention it would stop the power vacuum of stacked players in raids.

As for the class stats, this is an artificer, have him have decent strength and health, and make it so he has to finish minigames while creating items. (nothing like the lockpick mini-game, to fast, would actually become impossible).

Anyways, that's my suggestion, I think it would be a cool class to have, and create a distributor, and manufacturer. If you think this is stupid, please debate with me.

lilac pumice
#

fix crouch on shift. i cant pick up items while crouched..

proper skiff
lilac pumice
#

💪

proper skiff
pine sapphire
proper skiff
faint onyx
#

Wizard invis was nerfed 7s to 5s. I think back up to 6s

Also, rogue using invis pots to proc ambush needs to be fixed.

Also, fix the description text for abilities. It's not uniform or even logical in many cases.

ALSO, nerf drums... fast Projectile high damage Achilles strike drum is kind of a joke. Drums hitting you for 50+ damage...

untold linden
proper skiff
proud sigil
#

remove bear trap

earnest osprey
#

Thank you Iron Mace for hearing my battle cry for Bards. I think this is a good middle ground. You guys did awesome!

pine willow
#

is there a possible chance for extra stashes like 2 extra. id even pay 5quid a month for extra 2 or 3 pages

primal spindle
# proper skiff There needs to be a artificer class, a class all about making magical items for ...

an artificer class would have to give only temporary boosts to power during a raid or there would be too many items in circulation. forging mid game wouldnt change anything do to the high requirements to create rubysilver. having them start with a pickaxe is a bad idea, as again, too much ore would go into circulations. having a "money and wealth" class is also a bad idea, considering they could use it as a alt character to farm gold for a main and the economy would become overinflated. (not as much of a problem as keys are being used as curreny atm, and gold is in too much supply) . letting them use ANY weapon is wild, this makes them a pseudo fighter without the abilities but same stats and classic dnd artififcers have spells, and would strip warlocks title as the caster-fighter. --- a artificer class would be cool, but it would be something like a support class with temporary weapon and armor enchantments, or creation of consumables like lockpicks. actual item creation would break something ---

fallen venture
#

@eager sable help

eager sableBOT
#

suggester_x Closed

prisma sonnet
#

crazy another hotfix and rogues arent balanced lololol

frail surge
#

Just had a bard kill me throw the wall in under 3 seconds with the drum on high roller

FIX THIS CLASS

NERF THE BARDS DPS
ITS ABSURD

I wont be touching high roller until this is fixed

Till then I will be rolling normal lobbies because I dont have to deal with that bullshit

#

Playing this game has two options

  1. Roll everyone in regular lobbies and its so boring

or

  1. Go high roller and die to bard

This game is not fun for me because of one class

My buddy just quit

Im considering quiting as well

jovial swan
#

{Player Levels}

Player Levels are a new leveling system that functions identically to the Class Level system, but is completely distinct from the latter in that it applies to the overall player account rather than the individual character.

Player Levels start at 0 and max out at 100, and experience is earned through actions similar to that of the Class Leveling system.

{Matchmaking}

Due to the above addition, matchmaking is also getting a change in order to provide newer players with a significantly better starting experience and to ease them into the game before getting to the real fun.

When players are below level 25, they are locked to playing only against players who are of that same level or lower. This is to allow the newer players to have the ability to experience the game and keep playing.

Once players reach level 25, they are able to start playing with all other players on or above that level.

Players below level 25 can bypass this system by playing on teams with players who are level 25 or higher. This is so that players who have friends do not get locked out from experiencing the game with them, and who know that said player will likely suck.

{High Roller and Trade Post}

The High Roller dungeons and Trade Post are no longer locked behind class level requirements, but instead player level requirements. This is to allow players who already have the experience get into the mix with new class accounts as soon as possible.

#

Tl;dr: Account-bound level system that fixes a lot of shit in this game.

frail surge
#

I challenge anybody to play high roller for 2 hours with no bard on your squad.

Then come here and give your feedback regarding the teams you fight that have a bard.

untold linden
knotty sentinel
frail surge
knotty sentinel
#

ALSO THE WARLOCK'S ABILITIES CAN GO THROUGH WALLS

untold linden
# frail surge I challenge anybody to play high roller for 2 hours with no bard on your squad. ...

Bard is 100% too powerful and honestly I think the "restore spells" song is one that is just too strong to keep in the game.

@knotty sentinel only one spell goes through the wall, and its incredibly slow AND makes a very distinct audio queue while being casted and while going through the wall. Warlock is fairly weak in terms of meta. That's just not a good argument, though I personally don't find bard damage songs to be that powerful.

knotty sentinel
jovial swan
#

{Additional Comments for Player Levels}

Player Levels affect certain aspects of the game to allow the players to feel progression towards a goal. The following levels unlock the following aspects of the game:

{Level 1} All Classes
{Level 5} Ability to earn White Rarity Items
{Level 10} Ability to go into High Roller Dungeons, Ability to use Trading Post
{Level 15} Ability to earn Green Rarity Items
{Level 20} Ability to earn Blue Rarity Items
{Level 25} Ability to earn Purple, Legendary and Unique Rarity Items

Upon reaching {Level 50}, players will now earn Sigils that are tied next to their names. These sigils are cosmetic and show to other players the experience of a player.

Sigils upgrade every 10 levels, from Iron at 50, Bronze at 60, Silver at 70, Gold at 80, Diamond at 90 and Iridescent at 100.

knotty sentinel
#

getting shit on by level 25s with purples and you cant even find one yourself

stoic nacelle
#

i think decals on shields would be neat. not like whatever we wanted but allow like faction flags on shields of like red crosses or even just colored patterns

trail mango
#

any way to report people, obvious aimbot out with rangers it seems

potent dirge
static gazelle
#

Wizards early game damage needs a looking at, I've ran down too many while in white full pate even with negative magic AR, and they just don't do any damage.

ripe sable
#

does magic damage stack on rogue poison?

trail mango
#

yes

covert relic
#

Gear based Matchmaking? just a thought

lyric yew
#

ew

junior venture
#

@eager sable help

eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

#

Protip: You can use .changelog to see the latest bot updates

warm bobcat
#

The game really need an area you can practice combat in. Either an area where you can practice against specific monsters or an area where you can practice e with other players. It's a bit like rust or pubg, without a shooting range of sorts it's reeeealy obnoxious to try and learn a new weapon.

I've been working on longsword parry for two days and it's like a 5 minute loop for a few chances at practicing a parry then I die and have or buy another longsword...

junior venture
#

Is the suggestion bot down or sum?

solemn grail
#

skins should remove all attributes buff

warm bobcat
#

Yeah or just also give us a shared stash tab

junior venture
#

@eager sable help

eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

granite plinth
#

FOR THE 100th effin time. REMOVE THE DOUBLE JUMP ON ROGUE PLZ DEVS!!!!!

stuck perch
opal prairie
#

Could we please Have the ability to right click coin pouches and "Fill All" would be so much nicer than having to drag 10g individually into each one this would be SO NICE.

stuck perch
#

@eager sable help

eager sableBOT
#
Suggester Help • Page 2/2
Module: Other

Miscellaneous commands

.changelog - Shows the latest Suggester release
.follow [suggestion id|list|auto] (on|off|toggle) - Views/edits your following settings
.github - Shows the link to Suggester's GitHub repository
.help (command name) - Shows command information
.invite - Shows the link to invite the bot
.locale <locale to set> - Sets the language the bot responds to you in
.notify (on|off|toggle) - Views/edits your notification settings
.ping - Checks bot response time and shows information
.prefix - Shows the bot's prefix on this server
.privacy - Shows the link to Suggester's Privacy Policy
.protips (on|off|toggle) - Views/edits your protip setting
.shard - Shows the shard this server is on
.shards - Shows shard information
.support - Shows the link to the support server
.tutorial - Shows information about setting up the bot and using it
.unfollow [suggestion id] - Unfollows a suggestion
.verify (user) - Shows permissions of a user as they relate to the bot
.vote - Help support the bot!

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

#

Protip: You can join the Suggester Canary program to help test new bot features before they are released to the main bot. Join the Support Server for info!

opal prairie
granite plinth
#

IM 14 now dunno what menace i will be at 15

stuck perch
#

A stiff breeze will kill a rogue. You just got to catch them make a mistake.

junior venture
#

The dualing grounds

A game mode allowing 1v1 pvp or pve duals.

This mode would not grant exp, money, or loot.

Instead it would be used solely for practice/training and competition for leaderboard spots. (Of course this could change if devs wished to create a more complex mode, but im assuming adding another difficult task for devs to balance isn’t what you want)

This provides a way for players to practice skills without worrying about losing gear, while also not having a clunky practice/tutorial mode. I believe it would fit into the game very smoothly.

Players could choose whatever class they wish, and could also choose a preferred class to play against when matchmaking.
Note: (I have an alternative idea for this that may make the mode more simple)

Players could also choose to fight monsters, fighting against increasingly difficult waves of enemies.

Weapon levels would not be present, and armor would not be changeable.

The player could choose whichever weapon they wished.

Issues:

Balancing this mode may be difficult as players would not be able to rely on high level weapons to kill enemies. Instead they would need to rely on game balance and skill to provide fair fights.

Creating an MMR system would make this mode much better but my be a challenge devs wouldn’t want to undergo.

Conclusions:
This mode would provide an environment for new players to get to know the game without being stressed out and would give players a change of pace, allowing for a break from the feeling of repetition or slow placed grinding that the base game can have. I believe this could make more players stay on the game without getting bored while giving the community a way to get even better at this wonderful game.

More importantly, there is a chance of fostering a highly populated, and very competitive community within the dualing mode, giving the devs the option of either keeping a simple dual mode or expanding it into a complex and rewarding addition to an already great game.

this this this

empty valve
#

Bard still needs nerfs lol. Best skills in the game, best perks in the game, almost every music he can play is amazing, buffs last forever, debuffs are game changing, and he can use the best weapons in the game\

granite plinth
stuck perch
fast solar
#

So Bards can use their damaging dealing spells while in a zone of peace, seems a bit busted

junior venture
stuck perch
# empty valve Bard still needs nerfs lol. Best skills in the game, best perks in the game, alm...

No, bards needs some scaling tuning and removing the note skipping abuse, but the buffs should be returned to what they originally were. Is it strong? yes, but so is rogue speed, barb damage and fighter armor. Are we supposed to nerf everything that makes every class unique and fun just because other classes don't have something comparable? Why not add similar things to those other classes. It would be great if Clerics and Wizards could get new buffs with which to support, stuff on par with what the bards have. Also add ways to strip buffs off of enemies so it's not just a meta of two teams stacked with buffs running into each other all the time.

junior venture
#

Also bard darkness din thing is absolutely abismal please obliterate it out of the stratosphere

stuck perch
empty valve
junior venture
stuck perch
#

Also while we're at it, clerics shouldn't be allowed to heal either.
That whole mentality sucks. Those abilities are strong, but also fun. We can bring the other classes up to that level instead of just crapping all over the good things bards bring to a team.

fathom plover
#

anyone else think that pots and bandages shouldnt go out of stock? since I do a lot of solo I dont have a cleric, and my alchemist never has any health pots.

summer drift
#

I would be fine with the darkness song for bards being reworked as long as we get to play songs faster in general

subtle summit
#

Hot take : bard is only as strong as the people around him, isn't that sweet?

empty valve
stuck perch
summer drift
stuck perch
stuck perch
summer drift
#

And songs like chaotic discord which lock you into a playing animation SUCK

neat depot
summer drift
stuck perch
digital echo
#

let me jump on spiders like goombas. these tiny creatures should be able to body block me when i jump

subtle summit
#

Ok here's an actual suggestion (wondering if anyone important reads these)

Barb blood exchange and life siphon are unusable skills and could use some changes. That is all.

meager cedar
#

Sorry for my ignorance in advance. How do I make a suggestion?

stuck perch
summer drift
subtle summit
#

@meager cedar you message in this echochamber of a chat room

stuck perch
summer drift
#

If devs want more variety they should buff options that don't get used often rather than always nerfing options that are crucial to a class

meager cedar
#

I think the class cap should be increased from 7 to 8 (9 when druid comes out) not being able to have 1 of each class seems unintentional

stuck perch
summer drift
#

Charismatic performance shouldn't even be a perk for bards imo. It should be a normal thing for the class

summer drift
meager cedar
stuck perch
summer drift
#

I think skipping notes is fine. You're playing magic music in a dungeon, not an orchestra

#

As long as they remove the song effects that make the song itself sound bad in a few cases. I like how some songs don't sound bad at all when you skip notes

stuck perch
summer drift
stuck perch
#

If you play a song and skip notes, it's going to sound like shit. In an orchestra or not.

summer drift
#

Have you played the song that increases all stats by 3 while skipping notes? When you skip the last notes it sounds like you shorten it, doesn't sound like shit at all. It makes sense. You're shortening a song, not playing bad tunes

stuck perch
#

Do you agree allergro is about 6s to cast?

summer drift
past snow
#

Removing note skipping would make the class not fun to the point of making it unplayable for me. I like my quick play mechanic, that’s why the perk exists

stuck perch
#

Yeah go listen to your favourite band, but have them skip their notes. see what that sounds like.

summer drift
#

I don't like sitting around doing nothing as a bard while teammates fight. I like drawing out my crossbow, throwing drums and knives,etc

stuck perch
summer drift
#

No one's here to enjoy the bard playing, they play to get buffs

stuck perch
past snow
summer drift
#

It has nothing to do with the strength of effects Imo, it's all about time management. Bards should be able to play with the tempo of their music better than anyone. It's like making a remix of your favorite music

stuck perch
stuck perch
summer drift
#

It's like when you played ocarina of time and you could play different tunes on it by holding the joystick and the a and b buttons

scarlet creek
#

I would like to see a slingshot added to the game, it would have similar damage to the hand crossbow and when u reload you would pick up rocks off the ground.

past snow
#

Agreed. If you’re going to nerf the bard, I think there are different ways than removing note skipping. Anyone who’s leveled a bard in a team and had any amount of fun, enjoys the note-skipping. Don’t remove the most fun aspect of a class to nerf it

stuck perch
summer drift
#

I'd be fine with taking out skipping notes as long as we got 2 things in return:
A - all songs should be shorter
B - there should be some form of skill or creative expression involved in the way you play, not just mashing the mouse button in a pattern

#

With note skipping we have a chance to be skillful and mindful of the way we play music, it adds creativity to the process. We need something like that in the minigame

stuck perch
summer drift
#

Not having note skipping just makes the bard more boring to play. Idc about balance, I wanna have fun with this game

stuck perch
#

Were those buffs strong? Yes but provide options for counterplay and not just nerfing it because people are too stupid to not stay behind a door while an enemy bard is ramping up Din of darkness or Percing shrill.

soft grove
#

Map for max 2 people in group would be nice

stuck perch
#

It's like those guys who hear a ranger set a trap and complain when they just W over to him and step in it.

summer drift
#

I agree Ghost

twilit path
#

If slayer worked off of bucklers as well to make both the perk and buckler more viable

summer drift
#

Din of darkness sucks because it takes your control away, but piercing shrill hitting through walls shouldn't be a source for complaining imo

stuck perch
#

How does it take your control away?

summer drift
#

You're locked into a stupid animation that takes 10 seconds

twilit path
#

have they mentioned adding a parry to the buckler yet?

stuck perch
#

Din's not the only song that uses that either, Peace, Discord also have post song animations.

#

It would suck if Din was exactly the same as shrill but for drums.

summer drift
#

Exactly. They all suck. It takes agency away from the bard.

stuck perch
#

I disagree. It's a price to pay on some songs, a price that allows for additional power in the mix of balancing things. I'd understand if you don't take those songs because of them but I don't see a reason to remove them. It's also only a fraction of the songs that have that so you have plenty of other picks.

summer drift
#

I disagree. I think there are better ways to nerf the songs than that. We already have over time effects that work for other songs, why can't those songs work like that but be weaker? There's no reason they can't work

stuck perch
zealous thorn
#

Fix the rogue hide bug devs

solemn cove
#

How do you make a suggestion in the suggestions channel?

prisma lynx
#

did francisca axes get nerfed?
since playtest 4 (just started playing again)

stuck perch
#

It's also a balance thing. Take peace, if it didn't require the post song animation, you could play it indefinitely with not window of opportunity between the songs for players to do anything to the bard. If they reduced the duration it would just be ineffective. Right now you have the time you play, and the time with the effect. Inbetween enemy players can do something about you. Same with Din and discord but that last one would just let you farm mobs too easily, more so than it already is.

bright sparrow
#

Most important suggest of the week- add more charafter slots!!!

Game have 8 characters, but you can own only 7!!!(((
And Druid on entercome way - 9th(sacral number) person.

stuck perch
summer drift
#

And from the get go peace song has always been terrible design-wise

stuck perch
#

I'm ok with dropping the note skipping mechanic although if it stays with need a different perk for people capable of hitting every note. I'm also ok with scaling down the +dam contribution to Din (not but not shriek) to make it in line with all other dots. Everything else should be returned to their original values. If you want additional nerfs, give players ways to dispel buffs.
But don't give weak buffs that I can crap out in 2s by skipping notes

stuck perch
subtle blade
#

Can we please nerf the damage scaling of weapons? I don't like getting 2 tapped by someone with a purple weapon, while i'm in almost full blue... I think the leap from green to blue and blue to purple are too huge, am i wrong?

zealous thorn
summer drift
stuck perch
stuck perch
subtle blade
# zealous thorn How you know it was a purple?

Because I checked after he killed me in legit 2 hits. Was a ranger with purple spear, he had mostly green, except for bow, which was blue, but I was full hp cleric with bubble and almost full blue gear. He 2 tapped me

zealous thorn
stuck perch
subtle blade
zealous thorn
subtle blade
#

Hounskull helmet, blue. So 20% hs red even if one of them magically was hs considering where he was looking

zealous thorn
#

That makes not sense. Two shotting a head with a bubble.

#

Your telling me he would one shot your head without a bubble?

subtle blade
#

My thoughts exactly, to my knowledge rangers don't have any melee damage amplifiers (skills to use to temporarily boost damage). No, had 60% after first hit, second hit killed me from there. he probably did roughly 60% of my hp per hit, which co-aligns with bubble being 20 hp shield, so he did roughly 60 dmg per hit through my dmg mitigation

#

(clerics have a base hp of 94 hp, with gear stats i had 100. so he did 120 dmg with two hits through blue plate gear with a purple spear. I don't think the weapon scaling is fine atm, having a purple weapon literally doubles damage from gray/white weapons

pine sapphire
sly flower
#

Something like the hideouts from tarkov in this would be cool, just kinda re-hash it as a 'guild hall'

#

Also can i please store arrows in my stash or reduce the cost of them in the shop, 1 gold per arrow is kinda crazy especially if you're just starting

cursive kayak
#

please make it so we can have only 1 support character per team

nimble lodge
#

has someone already said make enough slots for one of each?

granite plinth
#

They need to fix mob aggro... People who run for the caves early game often pull dozens of mobs and lead them onto someone else.

rapid quail
#

wizard is a better rogue, nerf barb strength, why is falchion just as strong as longsword

spare otter
#

the gear disparity is really awful, theres always a team in full purples just going around killing newbies and not even looting anything

novel wren
#

din of darkness needs a full rework

dreamy shadow
rapid quail
#

it should collide and explode, and be the speed of fireball, jk i love it

vast walrus
#

They need to add DUOS

red galleon
# spare otter the gear disparity is really awful, theres always a team in full purples just go...

It's only going to be worse over time, we are just 2 weeks in, so not even close to be half of the time players have before gear-whipe.

I'd like the addition of a true BR like teammode (classic map), in which everyone starts naked and only uses gear that they find in there.
So same as we have already but without gear from stash to bring in.

Showing a friend the game by playing is basically impossible if you aren't in the first week of playing, and I think that has been a big positive factors in all of these playtests that is falling away right now relatively quickly.
Over time, it becomes harder and harder for people to get into the game or get somewhere, which is fine with the seasonal whipe thing, but rather than pushing these people to a different game in the hopes of them coming back at season start, it would be cool to offer them an alternative gamemode to stick with the game for longer.

rapid quail
#

item rating sucks tho

bright sparrow
# vast walrus They need to add DUOS

No. We shattering all game online to goblin cave, in 2 lobbies(normal and highroll); ruins, and crypt 2lobbies.

6th count lobbie is a bad idea. Empty raids or extremely long term of game searching.

graceful sleet
#

why dont i get wheel map anymore or why is it so rare its annoying getting the same old map over and over. nerf crossbow skeles

spare otter
#

idk maybe something like "you can only bring purples and higher into high roller mode" at least, give new players a chance to survive - as it stands its hard to get anyone into the game

twin garden
#

where can i make a suggestion? channel is locked so would here be okay?

frail surge
twin garden
#

i was thinking of gear based matchmaking, just to help out players who aren't having a good time in early game, essentially you just get matched into lobbies with people that have your level of gear, like say each piece of gray gear is 1 point, but purple is 5, so people in the 1-10 bracket wont be matched with people who have like level 50 gear? but if you have worse gear and want to join a higher gear match then you can do that

spare otter
#

You see it in ruins too - someone comes in in full purples and kills the whole lobby, doesnt even bother looting

#

Heck talking about gear quality why is there even a darker-grey tier, just let people start with the trash grey stuff and remove that lowest tier of gear, its so useless its better to drop it all on spawn

junior venture
#

I JUST LOVE GETTING TRAPPED BETWEEN 37 BATS AND LOSSES EVERYTHING HOLLLYYY SO FUN

grim vale
#

Can we lower the reach of skeletons swords. I should NOT be hit from 10 yards away, if its not the reach then its desync

solid crater
#

jfc fix not being able to jump over spiders its so dumb they are 3 inches tall

scarlet creek
#

Petition for Normal Lobbies to only have gear of green rating or lower to be brought in. If u find a blue or purple and can equip it, u can use it for that raid, but u can't bring in better than a green to normal lobbies. I feel this would even the playing field between newbies and experienced players as the gear can get quite crazy in normal mode. People are bringing in ruby and cobalt gear to Normal matches to kill under-geared players for fun. Currently, there is not much incentive to go to High-roller when the other people there are gonna have purples most of the time. People don't want to take such a huge risk, and people go to High-Roller not to loot chests and stuff, but to loot other players for their gear that is expensive. Or to do key room, of course. I think lowering gear level in normal lobbies would be a good change that would extend the livelihood of the game.

I know some of you might say "Get Better," and well, I agree a bit. But, having a fighter with over 70% physical damage reduction steamrolling lobbies for fun might be fun for 1 person, but everyone else is gonna quit because they can't even extract since they are being hunted down. I love running green gear in Normal lobbies and recently killed an absolutely kitted rouge that had purple gear on. He did half my health in one hit through Bless and Protection and tanked a hit to the head with smite enhancing my blow after taking a Holy Strike. That is simply unacceptable for the average player to defeat. If I had not been buffed up or had been something other than Cleric, I would have died in one hit after the poison got me or he would simply hit me again.

TLDR: There needs to be either more incentive to go into High-Roller lobbies or there needs to be a limit on what you can bring into normal lobbies.

#

Heck, I'd accept some kind of ranking system. But, that would be a bit hard to set up.

stuck perch
scarlet creek
#

I like fighting higher geared players too, but think about the people who are trying to level up after just buying the game. If they're just getting steam-rolled by everyone because their gear is better then they just won't play again.

stuck perch
#

8 players for the solo map and 16 players for the ruins/crypt. 8 players for inferno

static gazelle
scarlet creek
#

Yeah, but what could we do to fix that, I'm sure they're listening to us

stuck perch
scarlet creek
#

I'll tell ya what we need: Clarity potions on Alchemist

static gazelle
scarlet creek
#

Best I got was a blue from goblin merchant that was kinda nice. Some people get insanely lucky though

stuck perch
scarlet creek
#

Just spent 100 gold on a grey longbow lol

static gazelle
scarlet creek
#

Spellbooks should be default for cleric tbh

proud sigil
#

Give second wind to barbarían and change the ability name to inmortal rage

lone cliff
#

BRO I HAVE RAN INTO PLAYERS WITH GOLD AND PURPLE GEAR 3 GAMES IN A ROW NOW

covert summit
#

PLEASE FOR THE LOVE OF GOD PUT A EXIT AT THE END OF THE TROLL BOSS I KILL IT AND EVERYONE CAMPS EXIT MAKES ME NOT EVEN WANT TO DO IT

lone cliff
#

I WAS NAKED 😭

green perch
#

A range indication for spells (maybe a small circle around how far you can cast)

verbal prism
#

we should remove the skill checks on traps, it makes absolutely no sense at all

hidden tree
static gazelle
#

Rouge really need to be addressed, the have best in class movement, they have double jump, they have the best damage, best armor pen, they have the ability to have dot damage, they can go invisable, they are able to lower the armor class of anyone by a flat 50%. there is no cons to this class, if you find our self out ranged you go invis and push them. there is no solid counter aside from a well placed hunting trap.

stuck perch
stuck perch
static gazelle
# stuck perch How does it make no sense at all?

There is no need for it to do more damage then it already does, it does damage from the first moment you step in it, and does more damage when you move, then more damage when you fail the check, while the owner is standing there attacking you, it just away for the ranger to quickly cheese a kill.

static gazelle
stuck perch
fervent tundra
prisma sonnet
#

daily reminder rogues need to be nerfed!

frigid whale
#

yes take the starting daggers away, fist do about same dmg and you run quicker

real trellis
# scarlet creek Petition for Normal Lobbies to only have gear of green rating or lower to be bro...

Implimenting a rarity cap that allows you to equip higher rarity that you find there will lead to people unwittingly discarding their old crap for the new blue/purple and then when they extract they find themselves unable to re-enter the dungeon unless they unequip that blue/purple they found. They may or may not have enough gold to buy a white/gray replacement from the vendor, or the vendors straight up might not be selling the type of armor/weapon they want. What then are they to do? Go in missing a piece of armor? Wait until the vendor is selling the weapon or armor piece they want?

scarlet creek
real trellis
ebon terrace
#

Does anyone know if the quality of a pickaxe affects mining speed?

scarlet creek
#

But, idk I'm just putting ideas out there. Something needs to be done, maybe wipe every month or something because eventually you are just going to have a bunch of people who want to kill new players for fun.

real trellis
#

Implimenting a "Green or worse" cap on low-roller would also stymie groups that want to practice hell bosses in relative safety

scarlet creek
#

Or have people who only play normal, like me. I usually play with green gear in normal goblin all the time. I don't feel that high roller is worth it.

#

I'm not paying 100G for 'slightly' better loot (And harder mobs to fight)

real trellis
#

You don't go into HR unless you have a goal in mind

scarlet creek
real trellis
#

either looting one of the specific areas, doing the boss, or pvp. Treating it like normal runs will not be super profitable even if you bring a luck pot

silk sun
#

Got 24 hours of revoke access to game cause i try to take a portal in same time with a guy.. need help

hidden tree
stuck perch
frigid whale
#

remove double jump, give 20% move and interaction speed

stuck perch
#

The rogue becomes much less of a threat when you can debuff his speed.

hidden tree
stuck perch
frigid whale
#

just remove the starting daggers, fists do about same and you run faster

#

or remove all the starting gear, you know map and can dodge you dont need it

cursive creek
#

FIX THE GAME CRASH ALL THE TIME ENNOYING ESPECIALLY WHEN YOU AR GEARED AND CRASH !!!!! this is not good

hidden tree
# stuck perch It doesn't need to feel good for classes other than rogue. Other classes need co...

If something is unfun to play against, objectively mind you, it shouldn't be in the game. Period. I don't think you can come up with a valid argument for that but I'd like to hear it if you could. If the game is unfun for reasons like unfun abilities to go up against, it will create animosity with the playerbase is my argument. Not everyone shares the same opinion as I, as I'm sure, however if they continue to create abilities like double jump for classes that just constantly feel bad to go up against regardless of skill level involved it's not a good thing.

frigid whale
#

its unfun to run into fighter with 50% heal, bandage, shield and better weapon, prove me wrong

vivid finch
#

My dark and darker game crashes everytime I play it.. it happens mid game sometimes even in the lobby its random crashes sometimes it takes longer to crash and sometimes less time.. but at the end of the day it crashes.. is this the game issue that's happening to you cause I found something interesting like right now about this crash..

stuck perch
vivid finch
# cursive creek FIX THE GAME CRASH ALL THE TIME ENNOYING ESPECIALLY WHEN YOU AR GEARED AND CRAS...

I ran a software called "Event Viewer" it comes with windows built-in I basically found an error code of the cause of the game crash the code is "0xc0000409" It means the game was wrongly installed so it probably has like a corrupted file or something.. the only solution to this crash is to unistall and install back the game and it should fix it.. I already done this even before knowing this information.. but I'm still doing this now just in case if it works now... but I must say I think it's not gonna work and I'm here probably wasting my time

hidden tree
# stuck perch Unfun abilities happen when there's no not-frustrating counterplay to an ability...

That isn't counterplay. That's rock paper scissors. The game inherently has that already due to certain classes being weak/stronger against others which is fine, but what you've just suggested would require you to run wizard alone just to counter rogue, which isn't a good idea. I get that it's just off the top of your head though. Creating new abilities is hard, I think the simple and easiest fix would just be to give double jump an ICD (internal cooldown) of like 2 seconds. Not spammable for kiting, making the abilitiy the same at it's core, but there's more skill involved and with less annoyance. It wouldn't be a constant dread everytime I see a rogue to know that at a moments notice they can just flee because of double jump.

stuck perch
# hidden tree That isn't counterplay. That's rock paper scissors. The game inherently has that...

My example was a wizard spell because it's the first thing that came to mind. But other options exist. Cleric's Judgement, Bard's Lament, both nerf speed. They could be made to nerf upward mobility as well. It's not a great idea to give a single class the only counterplay option to an ability. And the example with the wizard is indeed counterplay and not r/p/s. The wizard still needs to take the spell over others (strategic counterplay), and he has to cast it at the right time to trap the rogue while mitigating the rogues attempts to avoid the spell. Where as the rogue needs to approach the group with the wizard knowing that the wizard might have that spell and he will have to try and play around it. Maybe he tries to jump the wizard first. Maybe he puts a cut throat enabled bolt in the wizard when he sees him cast ect. Sure it's a hasty example but it would make double jump less "unfun" to play against.

fair gyro
#

magic staff should be removed from the game

#

it's only in the game to give new players a hard time and to dilute loot pools, change my mind

fallen copper
#

make high roller back to 50g or 75 and make it longer

scarlet creek
late dome
#

have highroller refund players that extract, or change the label in the menus from "Ante" to "Entrance Fee"

stuck perch
fair gyro
#

unlike the other casting stuff it doesn't add extra magic damage to spells too so it's extra bad already without the other problems

stuck perch
#

Adding magic damage especially to higher quality ones sounds like a start. The animation/hit box isn't anymore annoying than the crystal sword.

ruby burrow
#

zap needs nerfed, shit does way to much damage and the range is absurd

fair gyro
#

I hate how easy it is for the swing to just go through people especiallly fi they are to your left at all

tulip hill
stuck perch
naive nebula
ruby burrow
tulip hill
hidden tree
# stuck perch My example was a wizard spell because it's the first thing that came to mind. Bu...

Sure, bard exists and cleric exists, but I disagree that judgment counters double jump/deals with it. Easily baitable by a good rogue but on average cleric vs average rogue you could be right. Bard's Lament does, to an extent but it doesn't change the core issue of the ability being unfun. Have a bard on your team or just bust against the ability isn't good counterplay. I disagree with the r/p/s argument on wizard, just because the ability you mentioned at first brainstorm quite literally counters jumps and nothing else. Sure, it's a niche tech you can choose over something like invis/zap/etc, however when you run into a wizard and you automatically have to play around it, you just see Wizard and know your build is shot unless it's taken care of. That wouldn't feel great for the rogue with double jump, however it could make it tolerable. I don't consider that counterplay, but maybe we have differing opinions. But again, having to run a certain class just to counter a passive, not even an ability mind you, just doesn't feel great. It would work out if you run them already sure, but I still just think the core issue could be solved by removing the ability or just altering it to my previously mentioned iteration of double jump.

stuck perch
# hidden tree Sure, bard exists and cleric exists, but I disagree that judgment counters doubl...

It's not about running a specific class to counter a passive, more than one ability can create opportunities for counter play. They also need not all be the same, give a handful of classes ways to deal with it and chances are you'll have one on your team that has the option. As far as what I mean by counterplay I'm using the specific game design term of "counterplay". And it would feel fine for the rogue with double jump as long as the outcome of the fight is not strictly decided by whether the other team took a given ability or not. At there very least it's better than changing how smooth the ability feels in the hands of a rogue.

harsh niche
#

is there a reason we cant expand inventory?

abstract swallow
stuck perch
# harsh niche is there a reason we cant expand inventory?

It's important balance wise to keep a strict limit on what people can store away. The game loop depends on characters never being too far away from being reset to a naked starting kit. And like the other guy said it prevents bloat.

bleak dagger
abstract swallow
stuck perch
bleak dagger
ruby hound
#

Daily suggestions;
Duo ques (no HR)
More character slots

stuck perch
# ruby hound Daily suggestions; Duo ques (no HR) More character slots

More character slots is a given unless they plan on limiting us to only a few characters for some weird balance reasons. It's likely they they allow us to unlock more with bluestone. Duo queues on the other hand would require their own map and I hope we get a 4s or 5s map before that. But we'll probably get it eventually. However until then Crypt does fine for duos, hell it does fine for Solos too.

#

I want a warlock spell where he consumes all the light from light sources in an area with dark magic.

abstract swallow
#

I want a small cup of water I can use to douse a nearby torch, or just have a sip from if I'm feeling thirsty

stuck perch
#

Nah, players can run up and light the torches the normal way. Although Wizard could get the opposite, a fire spell that lights every light source in an area.

loud oyster
#

Add an "Arena" type mode where it's just you and 1 other person, fighting to the death. Winner takes the loser's loot.

stuck perch
#

Although if Warlock gets a spell or perk to see in the dark it would be neat for him to get a spell or perk that just dims all the light within a certain radius of him.

glacial moon
#

My suggestion: Let us choose for ourself what is considered "JUNK" it's pretty annoying when you can't stash handbow crossbow bolts in stash or things like throwing knifes ect just because game consider it as "JUNK" i might not

near zinc
#

Please make Skeleton King debuffs more color blind friendly, Blue and Purple is literally the worst combination for us. Why not Blue and Yellow? Or something with more contrast

abstract swallow
stuck perch
stuck perch
glacial moon
#

Nerf goblin warrior posion 1 hit on rogue in head with standard gear and ur dead

stuck perch
#

Yep, don't get hit by the goblins.
Solo queue isn't easy mode.

abstract swallow
#

facts
Go play the real dungeon

stuck perch
#

I find Crypts to be easier than caves (as solo). Not sure about ruins.

celest wind
#

Gobbo cave better map tho

stuck perch
abstract swallow
#

Goblin cave is better designed because they were designed as an actual map unlike crypt/inferno tiles

celest wind
stuck perch
celest wind
#

And crypts is a larger map with tight corridors

stuck perch
celest wind
#

Well they almost certainly feel more cramped than gc corridors

abstract swallow
#

Crypt corridors outside of double hall and prison are complete garbage tbh
At least throw some barrels in them

astral reef
#

🇬 🇮 🇻 🇪 anguish 🇲 🇴 🇷 🇪 anguish 🇨 🇭 🇦 🇷 🇦 🇨 🇹 🇪 🇷 anguish 🇸 🇱 🇴 🇹 🇸

celest wind
#

Weapons like zweihander are completely unusable in crypts

stuck perch
abstract swallow
abstract swallow
stuck perch
#

what about the pool corner?

abstract swallow
#

It has breakables all over the place and blocking the paths, silly
Anyways, I just meant the halls were very barren and uninteresting to navigate

midnight ember
#

Account email change plz

stuck perch
#

Are you talking about the SE corner of Crypt N1 with the blockables placed to block the path west?

autumn pulsar
#

Have a number showing the healable health, for example 12/67/98 instead of just 12/98 like it'd be right now

abstract swallow
nocturne jetty
#

have people been complaining about the falchion in here yet?

lone cliff
#

Alright, so I've been thinking about this for a while and a lot of people seem to agree with me. I think you should add a training ground where people can go and focus on kill ai without reward or loss. It would also massively help new players understand how the ai attacks, without being under the pressure of losing all of their stuff. I mainly want it so I can practice blocking with my shield because that's something I struggle with more often than not.

stuck perch
abstract swallow
#

Because spawns just used to be a big circle of deathmatch, where you'd race from spawn to spawn spawn killing teams.
A death circuit.

stuck perch
abstract swallow
stuck perch
# abstract swallow I didn't care about it being economically viable, I spent all of PT3 spawncampin...

In high roller maybe. In normal, it's a whole lot of bother to kill undergeared people who haven't looted anything yet. If you catch them near the middle they're jack full of the best pieces of loot they've managed to find in the dungeon. And unless you happen to be able to get to the spawn before people even left their spawn room, it's spawn rushing not camping. That said, I've managed to deal with spawn rushing teams as a solo player on different classes. My best experiences in DaD are from that playtest.

grizzled solstice
abstract swallow
stuck perch
glacial sphinx
subtle blade
#

Petition to nerf falchion range, or buff quarterstaff range 🙂

stuck perch
#

Besides for every couple players like what you've described you'll get a player like me who will help other players I meet in the dungeon. I remember one time I dropped a blue weapon for a solo fighter, when I queued as a solo rogue because it had good stats for him.

#

He thought I was super sus, but after I walked off he picked it up. I saw him later on using it. Unfortunately I didn't make it out of that one.

#

I hope to do more of that when proximity voice comes back.

#

The only problem spawn rushing created is players sometimes getting rushed before they had time to spawn. The simple answer to that is to lock the spawn rooms until 30s into the match to give a chance for everyone to load in before the game started.

soft grove
#

can we have a max 2 in group on a map?

prisma sonnet
#

PLEASE add more storage spaces, whats the point of not having more storage

devout otter
#

Would it be possible to have true shot buff stay until used. Making it more crossbow oriented?

worthy yew
#

did they buff the mage ?

jagged flicker
#

One day we can haz more slots

timber sky
#

hi how to give suggestion ?

jovial swan
#

I'm gonna be honest, Dark Swarm should just be removed. It kind of just ruins the exploration and adventuring aspect of the game, and it creates so many other problems (i.e. not being able to make it to portals in time, other portals being guarded by teams, instant death when the last circle closes, so on and so forth).

Other players and the already-limited resources of the map are enough of an incentive to hasten the game flow.

#

But I will add that to replace it, there'd be two systems I'd introduce:

  1. AFK death timer (for the cheeky bastards that want to remain where they are)
  2. Endgame Swarm (which is a swarm that only starts to appear in endgame and very slowly saps your health)
brisk pebble
autumn pulsar
# jovial swan I'm gonna be honest, Dark Swarm should just be removed. It kind of just ruins th...

Yes, it does limit the adventuring aspect of the game, because it is a battle royal. The game is designed to enclose players for a fight to the death or for them to escape/go down. I won't lie and say i've been inconvenienced by th instant death and dying to dark swarm or getting low then dying to somethingelse from it but it shouldn't be removed. That is like phasmaphobia but ghosts can't start hunts since it could kill a player and make them not gain as much money.

lone cliff
ruby hound
#

Offline mode is a good suggestion. Tarkov has it for a reason. Don't be silly.

fleet fox
#

A perk (probably for fighters) that shows the damage counts like on the target dummies but for all enemies.

manic warren
thin dawn
#

Since the game is still in EA it is the best time to hard cap Damage Reduction until more counters are added. Cap DR at like 70-75% for the time being. Change that number accordingly to public feedback and analytics.

Easy to code this in

slow hearth
#

anyone else feel like the last playtest on steam had a better UI than the current one?

astral reef
#

Let rogues place bear traps and let us pick our bear traps back up

real trellis
#

Fuck no

slow hearth
#

yeah rogues are really good that's a crazy suggestion

slow hearth
#

i'd rather just remove invis for rogues 😅

abstract swallow
autumn pulsar
slow hearth
#

nah rogues are already good why would they need a trap

celest wind
#

Add a ping button

main drum
#

give a bigger stash, and a joined stash if u have 2 same classes characters

harsh venture
#

WE NEED VOIP

astral reef
#

🇬 🇮 🇻 🇪 anguish 🇲 🇴 🇷 🇪 anguish 🇨 🇭 🇦 🇷 🇦 🇨 🇹 🇪 🇷 anguish 🇸 🇱 🇴 🇹 🇸

#

Let us purchase character slots for blue/red stone. I'd be totally fine with that

hearty folio
#

i think more stashes x gold must be core, like 500 gold for another stash and be progresive like 750 another one, etc..
imo trade market should be an auction house like other games it takes many time to gear properly and be hours waiting for that ring u looking for its depressing.

astral reef
#

Warlock should start with crystal ball and sword

celest wind
#

Buff magic staff, it should be fastest cast speed

dark brook
#

nerf damage reduction

high salmon
#

put cloaks in utility trade

deft moon
#

all class only trade channel i have to search fighter, barb, rogue and ranger sections to find a physical damage leather cap

abstract swallow
astral reef
#

magic staff should be highest + magic power. Book should be run speed, magic orb should be cast time or a mix of the other two since i can dual wield

compact crane
#

Make it that skins don't actually have a effect on your status its so stupid

surreal token
#

need a bag of holding, take up like 4 squares and can hold 1000g

stable rose
#

please add incentives for solo play in GC, better loot rolls, something. Ppl teaming isnt an ISSUE, but it could be.

charred owl
#

Default gear crypt with better drop rate.

dense pulsar
#

Can you please for the love of god make the bard damage song damage teammates so the bard doesnt comepletely nullify the potential of rogue. You got invis and the bard just rolls everywhere in a 3 man making it impossible to play the role against them. Its the dumbest game mechanic ive come across. If every other character needs to worry about damaging teammates with all their kits so should bard.

jagged fjord
#

Arrows should be either:

  1. cheaper
  2. sellable
    or
  3. placeable in stash

As a fighter or rogue starting out, it's far too expensive to bring enough arrows in with you, and you have to buy them all before the run since you can't store them.
If you come out with half a stack, you can't even sell them, so you're almost forced to buy more, go again and not waste those.
It's very restrictive for almost no reason. Make white arrows, add them to the vendor, allow them to be sellable and stashable

velvet swift
#

Is there a chance for us to make and join guilds in the future?
It would be more fun to have some kind of banner under our name and fight for glory of the guild

jagged fjord
dense pulsar
#

Yeah it always pulls you out of stealth when you take any damage. So being able to roll around constantly playing the same tune completely negates stealth play

#

Just think it should require some skill or communication to use that spell like every other class has to

trim pollen
#

can the cost of campfires be reduced? Why tf do they cost so much

noble rapids
#

How do i post a suggestion?

stable rose
#

ban teamers in GC

fading wing
#

How do i make a suggestion?
Mine would be that Alt + Right clicking on a coin pouch will remove a coin from the pouch.
Alternatively if you Alt + Drag a coin pouch, the amount to remove should default to 10 or highest amount.

haughty glacier
#

anyone got any fixes to mad frame drops during fights got good pc

loud scroll
#

nope

ember hill
vapid lava
#

This game needs online GM, I was killed hundreds of time with only 1 hit

hollow coyote
#

Please if i kill a boss in HR Make 3 blues spawn as a reward so we dont have to clean other room and can loot peacefully, this is so bs designed because hell is like 10 minutes and you dont have time to kill all the bad mobs distribution in some rooms

trim pollen
# stable rose ban teamers in GC

I am not sure if they're teaming in-game or friends loading into the same GC and then teaming. Because it's normally trios running around teaming and if you try and team with them also, they will exclude you from the trio team and kill you (i died to teamers in GC a minute and a half after typing this).

granite plinth
#

Anyone agrees they should make the Stash size bigger? or make multiple of them? trading loot thru characters is so annoying

real trellis
#

Only change I want to stash is making gold more condensed

fleet crow
tulip hill
#

Getting rid of the dark swarm is a bad take imo, changing how it works however would be nice
I personally would love it if it actually moved through the dungeon like a all consuming fluid
the battle royal circle feels too artificial

timid veldt
#

We need a button to enable and disable skins modifiers someone just wants to play with the skin cuz looks good 😦

tulip hill
# trim pollen I am not sure if they're teaming in-game or friends loading into the same GC and...

I've never really had a problem with organised teams in the caves
like, I've been killed by people who had made a truce but given how easy it is to form a truce with someone just by crouch spamming at them I feel like its not really an issue
I will say that once they add a friends list mechanic they should probably make it so you can't end up in a solo lobby with someone on your friends list

fleet crow
tulip hill
#

I'm hesitant to say the same thing for trio lobbies though
a lot of the big names will probably end up friending each other but from what I've seen they are pretty good sports about things
I'm sure it could cause an issue but I have personally never seen a group of 6 in the crypts/ruins working together

real trellis
#

Only truce I ever made in the caves is when a barb bribed me with a blue falch to leave him alone so he could take the gate exit lmao

tulip hill
#

like using phantomize to collect an ungodly amount of mobs and delivering it to the first player I find

prisma fable
#

make itemlevel to matchmaking balance on the game

vital path
#

Hey, I see alot of people making alot of suggestions etc. I just want to say, I'm loving this game and well done to the devs

stark sail
#

Would like more character slots so you can have one of each class please. Not sure why this is not a thing already

tulip hill
# prisma fable make itemlevel to matchmaking balance on the game

so while this is a fairly common request I haven't seen any suggestions on how it would actually work
well actually I did see one proposal that it could be based on rarity which is a fine way to do it that avoids having to consider specific stats
but even then, would it be a point system similar to mmr using your kit's total item level, peak item level, average item level?
if it is based on rarity instead of the specific rolls on the items doesn't the lay a trap for less knowledgeable people who might equip trash tier blues and ending up in a higher lobby than they honestly should
or on the flip side someone who is extremely knowledgeable getting their hands on a set of max damage green gear
that problem might be tolerable but it still needs to be considered

#

if it works off average or total item level, someone could equip very minimal armor and take in a monster of a longbow and kill people before they even have a chance to fight back
my point is, with any matchmaking system that gets put in place, we need to consider all the ways it can be exploited

eternal nebula
#

I ain't reading all at.

#

the only matchmaking change they should do is base it off of level for people starting new characters.

tulip hill
vagrant hemlock
#

Can we have duo matchmaking please?

eternal nebula
#

base it off with level to align it with unlocking new perks 1-4 5-9 10-14 15-20

robust tiger
#

Can we please fix enemys JUGGLING you aginst walls and making you unable to move until you die

tulip hill
eternal nebula
tulip hill
craggy kayak
#

character slots when?

#

atleast limit to one of each character if thats their concern

molten copper
#

Yeah the fact there's a limit seems weird

jaunty tree
#

please extend the length of highroller dungeons, shit is very anti pvp. hardly have time to loot, let alone fight other players

stable rose
#

^

molten copper
#

On that note, give us 1-2 more minutes in hell I feel like the 6 minute timer is crazy

devout lark
#

please make pendandts different colors like you did with rings

dusky lotus
#

Balance Ranged Mobs - End the aimbot at melee range - Fix - Increase the projectile speed (So they are less a joke to dodge at range), but when hit by a melee blow, make it interrupt the bow animation. Have the enemy try to run towards the nearest monster that will help it.

robust tiger
#

LF1M Cleric for Hell runs/ bosses if your experienced. Pm Me

solar garnet
#

ADD GUILDS TO THE GAME

austere harness
#

hello guyz what about an option : when you tag you can be paired with 2 other random people who choose this option too.

dusky lotus
modest cargo
#

One message removed from a suspended account.

versed nebula
#

neeed more slot for trade plz

pale dust
#

Let’s look at the original idea of the game.

You were supposed to start in the Ruins. And then go down to the crypts. Then down to hell then inferno.

However, the down gates didn’t open until way to freak late I’m Ruins and instead of just opening then sooner they just removed them.

So to keep this same sort of linear progression they could do it with gear as well.

In low roller you should be able to obtain blue gear and wear it on low roller but you shouldn’t be able to take blue or Better in. Low roller should be there to gear you for high roller.

Again, the idea is progression. And pushing players into more challenging content.

When my team goes into low roller all blued out. We are basically world bosses to lobbies and a skele is harder than they are.

haughty glacier
#

slayer work for two handed weapons on fighter not just duel wield

patent stag
#

GBMM is very badly needed.

distant night
#

if the game stops giving you the impression you're losing because of your own mistakes it starts getting annoying-boring rather than challenging, "oops i ran into a fighter that has 95% damage reduction even tho he looks exactly the same as a guy in gray gear, that was my bad!"

small oak
#

Highroller shouldnt end so quickly its stupid

honest owl
#

Oh my god rogues need a nerf

frigid whale
#

why cry about fair matchmaking, people like owning n00bs, should stay that way

patent stag
tulip hill
short heath
# frigid whale why cry about fair matchmaking, people like owning n00bs, should stay that way

If you want the game to exist for a considerable amount of time, the ideology of "owning noobs" needs to go away. And since we all know that there will never be a point in time where some no-life, insecure man child who only gets his jollies off by winning in a video game won't want to just feel strong because he's in full purple rolling through a lobby of brand new players half naked with the rest of their gear being gray either "for the luls" or for their awesome YT montage content, there needs to be some form of GBMM. Not even 2 weeks into a season and you already have this exact scenario happening. 3 month wipes won't prevent it or make it good enough to maintain new player retention rates at a sustainable level.

honest owl
# tulip hill care to elaborate?

There stealth lasts insanely long, other classes you can counter but there's no counter to invisible man sneaks up to you after you kill someone and shanks you in the face I start hitting them and even dodge there attacks, FULLY BLUE GEARED and they dps me down before I can kill them I'd say 90% of the time

patent stag
brisk pebble
patent stag
#

If people really have a hard on for wipes then add seasonal content similar to how diablo did it. start new seasonal char, play seasonal content. Keep everything after. All the while if people don't want to participate they can keep playing base content

short heath
# patent stag Wipes shouldn't be needed with well done GBMM. I honestly would be really happy ...

One of two things needs to happen based on their decision to wipe or not. If they do choose to keep wiping, then they need drop rates to be worse, wipes to be more often than every 3 months, or a gear restriction placed on no-ante lobbies such that you can't take in any gear that is blue or higher. If they don't want wipes, GBMM is an absolute must. It sounds like they do want wipes, though, which is fine and allows for a good portion of their current system to work properly with a few tweaks. Stash sizes, class levels, and generic game design for extraction based games all kind of mesh with wipe-based economies, which is fine. There will need to be adjustments, though, and stash size is definitely something to consider increasing at this point. Regardless of whether they do any of the above, they definitely do need some form of quest progression, which I think based on the last playtest is in the works, just not quite there yet. And reasonably, I don't think making drop rates worse is a smart idea. Most people are already fairly displeased with the reduced drop rates we see now as compared to playtest rates, so that kinda means you gotta put in the gear restriction or a GBMM to help with new player retention.

honest owl
sturdy zinc
#

Rogue seriously needs a nerf, the dungeons are getting infected by mass camping Rogues

tulip hill
# honest owl No because a Wizard takes more skill, they actually have to land there spells wi...

Wizard's invisibility spell allows them full movement while it is active and ignite + rondel dagger will do just as much damage as a rogue
wizards can also use the rest mechanic to recover spells, so unless they go a while without being able to take a break their spell count shouldn't be that much of an issue
Rogue has the superior ambush but wizard is able to force themselves into the enemy backline for just as quick assassinations
fact of the matter is with rogue, you have to either not hear them sneaking up on you or walk into a trap, either way your actions decide what happens with a rogue encounter even if you don't know it

prisma sonnet
patent stag
short heath
slim kraken
#

remove lock pick mechanic from hunter traps

carmine thunder
#

Make HR zone close slower

prisma sonnet
patent stag
# slim kraken remove lock pick mechanic from hunter traps

I can see what they were trying to do with that addition. I think if they made the "mini game" it's own unique style. Like a animation of you spreading the jaws open or something similar. I know before people were getting out of them so fast it honestly didn't feel worth using traps. Maybe make it a simple interaction like doors but add a slow debuff for a short time after freeing yourself

tulip hill
split nacelle
#

it would be nice to have a choice of Grey weapons to choose in load out

atomic yacht
#

Add a training room with training dummies with various amounts of armour. You can bring in any gear to test with as well. Also have a dummy to heal test on.

tulip hill
split nacelle
honest owl
short heath
tulip hill
slim kraken
patent stag
honest owl
#

No other class can double jump, that gives them extreme advantages for dodging arrows and spells, AOE spells won't even harm rogues if they are at the peak of there jump
they can even use that second jump to stop you from hitting there head hitbox

tulip hill
patent stag
short heath
# slim kraken makes sense to be slowed a duration after u get out. but the lock pick is an ano...

They definitely need to make lockpicking and disarming traps a much more consistent skillcheck. Instead of starting at a random time, the line starting at a random point on the circle, and the "success" zone being at a random point on the circle, it needs to be consistent. Make the minigame start at the same time (when the bar of interaction completes), and based on your resourcefulness, the speed of the line should increase or decrease, but the starting point of the line and where the success zones are at should always be the same. Just make resourcefulness actually useful and make it have a huge impact on disarming traps and lockpicking. Make success zones bigger and line speed slower with more resourcefulness, and vice-versa with less.

patent stag
# honest owl heheh nice

Maybe that will become a play. I call it the Rougecannon. Ally wizard sends Rouge teammate flying across the room to engage 🤣🤣

tulip hill
violet sail
#

Giving the double jump a cool down could solve a lot of issues

tulip hill
patent stag
#

I think at the end of the day, irom mace has the hard data on how people are playing. I trust they will make appropriate balance changes based on that data. Double jump, fighters outranging rangers etc.

violet sail
#

10-20 second cooldown that scales with a stat would be nice, so it's good but just niche enough to not be spammable in fights

junior mortar
#

a gear score system that prevents entering non high roller with full blue + gear would be nice, not really fair to newer players who duo queue to face a fully geared team in a regular dungeon

honest owl
patent stag
celest wind
#

Or couple second cooldown between each one

violet sail
tulip hill
# honest owl I would prefer charges, like you gain one double jump every 10 seconds or someth...

that's workable, makes the rogue really have to really think about their jumps
though one thing that makes me iffy on doing any sort of cooldown is the fact that on several occasions I have used double jump even when I intended a normal jump simply because I was stepping off a small bit of rubble and for a split moment I was in the air
even with a charge system, should this happen I have one less charge that could have saved me otherwise

patent stag
tulip hill
stable shale
#

do you guys think goblin caves high roller is worth it? had many runs and only some of them paid out even though i got out

patent stag
latent inlet
#

add arenas. Players can put up pieces of armor or money to fight over

tulip hill
patent stag
honest owl
#

I'm just here to loot

tulip hill
#

I'm just here to pickpocket that guy's loot

patent stag
#

I am here for otto

tulip hill
#

valid

patent stag
#

Otto deserves all the head scratchies

idle heart
#

@eager sable Make a small 3x3 map, with the gimmick being that the edges of the map loop around to the opposite edge. This means there would be more paths to rotate into zone and no central point to rotate to early, which in turn could allow for some interesting fights and possibly support having more players on a smaller map.

For more replayability, the grid modules layout could also be randomized for every run.

bold jacinth
#

Loot needs to have the hitboxs tweaked, very frustrating to break open pots or boxes and the bracelet or necklace is half clipped into the ground and can't be picked up. You have to be pixel perfect with coins and gems to grab them and it feels really unnecessary.

patent stag
loud scroll
#

Remove double jump of the game, you went from dnd realistic stuff to shit casual arcady bs

soft finch
loud scroll
#

I woke up the keyboard warriors thinking they have a point, oupsy

patent stag
austere harness
#

would be better with voice of course

patent stag
glacial sphinx
patent stag
loud scroll
#

They now need to rework maps and balance a skill around 5 other classes. Honestly it was a bad addition since the beginning.

prisma lynx
#

I wish warlocks could use francisca axes

loud scroll
patent stag
stuck perch
#

You can't do gear or level based matchmaking in a game like this. This game isn't supposed to set us up for fair fights.

austere harness
#

agree with ghost -> matchmaking is a bad idea overall

short heath
woeful totem
#

BRAWLLER CLASS WITH PUNCHING

patent stag
loud scroll
stuck perch
#

Added challenge with higher payoff?

prisma lynx
tacit river
#

Does anyone know how long the early access of dark and darker lasts?

austere harness
#

same thing happen when u try to 1v3

stuck perch
short heath
loud scroll
#

if you run away you mostly die to zone and pve past first floor, I understand what you are all saying but its not how its going atm =S

patent stag
prisma lynx
austere harness
short heath
loud scroll
stuck perch
patent stag
prisma lynx
#

Make sure you aren't having negativity bias, or losing and saying every time you die they are super geared.

loud scroll
#

you can inspect

austere harness
patent stag
austere harness
prisma lynx
#

It isn't. I can only assume your are extraordinarily unlucky if you face super geared players in normals every game
I rarely see geared players, which sucks because I want their stuff

green obsidian
#

Hey does anyone know how to reduce lag

short heath
bold jacinth
# patent stag Really because my boys and I tying to level up new classes ran into kitted trios...

Agreed. More and more lobbies are having multiple fully kitted teams because high roller isn't worth the cost to get in right now, you rarely break even. 2 nights ago my team got obliterated by a full magic dmg Bard using Din of Darkness through a wall. Literally 2 games later we ran into THE SAME TEAM and they did the same shit, same OP gear. Then the game after that, a different team with another kitted Bard chased us down with Din of Darkness. It's been a lil rough.

stuck perch
prisma lynx
green obsidian
short heath
patent stag
green obsidian
#

It’s to the point my torch won’t load and the sprites aren’t either

stuck perch
#

Take screen shots and ask in the tech support channels.

green obsidian
#

I can’t load in I am stuck on the class select

prisma lynx
loud scroll
#

but you wont win

bold jacinth
patent stag
austere harness
prisma lynx
#

I mean I am not saying to fight them with gray gear. Do the bare minimum, get some green and maybe a couple of blues and fight them
have pots, prot potions, axes. And you can out play them

stuck perch
#

Also group up with other people. It's not intended to be a solo game and even the solo map is quite hard.

prisma lynx
#

If you never find gear, rat some games and get a few hundred gold then buy the gear off the trading post

loud scroll
#

Meta atm : Fighter 92% dmg reduction rushing you, cleric perma shield+heal, barb buffing speed, dmg, armor, spell recharging. Imagine everyone run this setup 24/7 in normal dungeons. Game wont last at some point, mostly if normal dungeons are loaded with it and new players cant start at all

patent stag
stuck perch
prisma lynx
loud scroll
stuck perch
prisma lynx
#

well yeah, different people learn at different speeds, but they still have to learn it.

bold jacinth
#

Yes that is currently the problem, these are fully kitted teams that don't want to go high roller and hunt down the whole lobby while they wait for hell portals to open. Most of us are just trying to get out with some basic gear and loot and we get chased down by these raid boss teams over and over. It's very discouraging. The game is obviously meant to be hard yes. But the more the game ages without a wipe, the more obvious these issues are becoming. High roller needs a tweak, I think that will help immensely to filter these high gear players out of normals.

patent stag
stuck perch
granite plinth
#

I'd like to see training dummies added to the "going to hell" rooms

loud scroll
prisma lynx
bold jacinth
#

Again I'm really not blaming the high gear teams, high roller is not worth the cost and risk atm. 100g to get in and with how fast the circle moves, you have no time to clear rooms and have to race to the final circle. Hard to break even, so why bother. They stick to normal dungeons and go to hell instead

prisma lynx
#

I dont expect to be able to fight geared players in tarkov or any other similar game either. I dont expect to jump into competitive csgo and be ok first game

loud scroll
prisma lynx
loud scroll
toxic pulsar
#

You know what might fix a lot of the issues people have.. a "self found only" toggle where you only queue into other players who have trade disabled.

prisma lynx
#

Here is what you do if you need help as a new player.

Play all the classes, figure out which one feels right.

Hop into some solos, fight the mobs until you feel comfortable and try to survive. Not fight, survive.

Watch videos on how to dodge the moves of all pve enemies and go out of your way to practice dodging.

listen for other players, find where the loot is and survive. Learn how to run, to listen, to be quiet.

Eventually you will survive and be level 10. Go buy some gear.

Try out all of the weapons, use the one you like the attack animations for.

Then start fighting

Once you fight you get better. Eventually you will win. You are now the chad

patent stag
atomic yacht
#

no gear lobbies is rat vs rat vs rat... no pvp and no threay

toxic pulsar
atomic yacht
#

there always needs to be that threat in the dungeon of someone geared otherwise game is too ez

short heath
# prisma lynx Only 4? In a whole night of games? And that is blue + as well. Blue gear isn't r...

Only a minimum of 4 a night that have actually killed me. I spectate after I extract every match just to get a true metric of how many people are taking blue+ into normal lobbies and there's been at least one team per match since 3 days ago with capes and blue+ going into my normal games. I don't always die to them, but it is like at an 85% chance that people fully kitted out are just trying to roll through normal lobbies over the past 3 days now.

frail surge
#

Very disapointed to see that bard din of darkness wasnt even mentioned in the QA.
Yet damage reduction was mentioned?
Big yikes...

prisma lynx
frail surge
gusty coral
# atomic yacht there always needs to be that threat in the dungeon of someone geared otherwise ...

yea, I feel like having gear based matchmaking is exploitable by those that want to (obviously)
While also eliminating the threat of a player whos good/luckier/whatever and has good gear, which makes them a threat
It also means like, a weird difficulty spike?
Okay, you did a dungeon naked but now youve got Grey Tier shit.
Cool, youre gonna get bonked in the next dungeon by people who know how to fight and you dont because most of your games are in the naked caves
Also every class needs gear to different degree, so this would make some classes more powerful, imo?
Ranger and Fighter i can see for sure be broken since they dont require as much in the gear department. a Fighter with Adrenaline rush and some good swings can still kill you, arming sword or not

Ranger as we're all aware can bully most classes anyway, save maybe for the shield classes who can at least hope to get a bit closer.
Having gear based matchmaking maybe fixes (one) thing while making other issues more prevelant.

short heath
atomic yacht
atomic yacht
frail surge
# atomic yacht wizard is still better then din

I almost never die to wizard
Yet whenever I run into a bard in HR
I die to din of darkness while he hides behind a frontline that is getting spammed healed by cleric
Or he straight gets me through the wall

rose lantern
patent stag
rose lantern
#

And the damage has a pretty big AOE, i mean you're potentially hitting every opponent at the same time

frail surge
short heath
tough vale
#

Yep I figured that out

gusty coral
#

Ik you cant tell the difference but i feel like SEEING a dude in full plate should at least make you reconsider if you want to fight or not.
Theres also plenty of ways to get away, especially if theyre geared because theyre (((probably))) slower than you

Though now I feel like just making the gier have more visable tiers would be a good compromise.

Grey armor is rusty and broken, while purple armor is shiny and eyectaching

muted crag
#

We still coming to steam?

patent stag
#

Agreed they need to polish hr for sure

prisma lynx
gusty coral
short heath
muted crag
prisma lynx
rose lantern
#

Honestly, I feel like the best way to balance bard would be to have what songs they have access to be tied to a perk. Maybe by default your songs are more-so self buffs that play towards the battle bard playstyle - so you can still lvl through solo gob caves, and you can take a perk to swap them out for more team utility. Obvi don't have it 50/50 buts exchange like maybe 3 - 5 spells

short heath
gusty coral
gusty coral
patent stag
rose lantern
patent stag
#

I think if it is that easy to tell at a glance @prisma lynx should make a YouTube video guide about it. It would be very beneficial for everyone

gusty coral
short heath
#

I'm out to eat currently with my family. I'll compile the screenshots tonight and send them all over to him and will post his guesses here, shortly followed by the actual average gear tiers, and his percentage.

patent stag
glossy linden
rose lantern
austere harness
glossy linden
#

lol rangers are pretty filthy but it just didnt seem fair to clog up one classes inventory (i understand some fighters use bows as well but i digress)

sharp anvil
#

the new season will start in 1 day?

gusty coral
rose lantern
#

yeah nerfing rangers by clogging space in their inventory and also needing to gold sink into projectiles on a projectile focused class isn't the best way to go about it. Honestly, keep the quiver system but remove arrows as a consumable so they still have to "reload" but they have an infinite amount

gusty coral
#

Thats just how it used to be wasnt it

rose lantern
prisma lynx
# patent stag I think if it is that easy to tell at a glance <@118458924281233413> should make...

I could. You obviously cant tell looking right at the armor unless it is really special armor, but there are a lot of things that go into it. You can get a sense of how good someone is, how coordinated they are, their pots, how they move, etc... All of these things clue you into how geared they probably are. You don't really need to know how geared someone is either way. You just need to know the difference between you and the other person. But that isn't me saying I can't do it. I am still waiting for the screenshots

#

me* was a typo

acoustic bronze
junior agate
#

OK so hear me out, unique armor pieces. There’s unique weapons with magic powers so what if there’s armor to combat that? For example maybe mage armor for wizards, light armors, heavy armor, etc.

short heath
#

Skill ≠ gear, and vice-versa. Someone could have absolutely goated movement and never get touched by AI but could be in full white. That's the main problem with you making the claim you are. There is no visual difference between the tiers of the actual armor and weapons. No shit a person who LOOKS like they know what they're doing is probably good at the game and is likely to be geared. But how does a brand new player know what that even looks like? First game ever and you're telling me you'd be able to tell by looking at a person, their gear as it appears to you, and maybe how they move or attack and be able to tell that that's a fully purple geared person? You're a moron if you honestly believe that a brand new person could ever tell that.