#suggestion-discussion

1 messages · Page 175 of 1

granite plinth
#

an in house anti cheat made by what like 5-10 people is never going to beat an anti cheat like EAC or Battleye with probably 100+ employees not including years upon years of experience

gloomy nacelle
# granite plinth an in house anti cheat made by what like 5-10 people is never going to beat an a...

EAC and Battleye are terrible anti-cheats lmao. Battle eye might aswell be a virus given the rootkit and how little it actually does. also when it comes to anti cheat software being more popular just means more people are working to make cheat software specifically to counter those tools, so in some ways an in house anti-cheat might be better since there arent already widely known exploits in the cheater community like there is for EAC and battle eye

fervent tundra
#

what they should do, is greatly decrease casting time for wizard, greatly increase projectile speed, increase spell amount and recharge rate, and lower damage

#

that way wizard is more responsive, more fun to play, more reliable to get hits, while still having balanced DPS

gloomy nacelle
fervent tundra
#

that's fair, and my point was more about wizard being responsive and fun to play, you can always tweak damage to be balanced

gloomy nacelle
granite plinth
#

Wizard feels even worse by the fact that its basic kit is ass. if they started with a grey spellbook it wouldn't feel so bad

gloomy nacelle
gritty mantle
#

make wiz as easy as ranger lol

glacial hornet
#

How should I send pictures in the chat? why the fighter can equip hand crossbow?

rigid scarab
#

need money juju ::(

uncut epoch
#

Hello! Not sure if this is the right chat. I have four friends playing DnD right now. I qued in with one as double rouge then a SEPARATE 3 man group of my friends also qued in. The game put our two groups together giving us a 5 man. Like the bard was able to buff everyone, the names of everyone showed, the groups mashed together somehow

granite plinth
#

you should all be banned jk but its kinda scummy

uncut epoch
#

We didnt do it intentionally

mortal ingot
#

day 3 od suggesting a stash upgrade for dark and darker

granite plinth
#

devs seem completely against adding stash space but honestly if they don't I probably quit the game after a week when my stash is full lmao

livid kestrel
#

Sounds like a weak af reason to quit kekw

granite plinth
#

Well I don't die enough to just buy more gear over and over and am almost always making more than I'm losing

livid kestrel
#

Anyways, I came here to cry about how insanely annoying it is to try and find an all-class item on the trade channels. Each player lists them in their classes channel, so I gotta' run around looking to hope and find something decent.

fervent tundra
#

one issue i see coming with items, is every time they add a new class, the pool of items you want to get gets more diluted

pseudo forge
#

We need a better way to trade. Something similar to the Grand Exchange in Runescape or the market in Albion

gloomy nacelle
granite moon
#

5 players just died in the final fight cus of the swarm. The final zone needs to stay way longer, or the zone shouldnt instakill you.

granite plinth
#

it's so bad in HR you barely get any time to even loot before you're forced into 3 other teams to fight for the extract

fervent tundra
#

yeah, i feel like, if possible, loot should spawn on demand, and the drop rates should be affected by which class opens the container. for example, if a fighter opens a chest, there should be a set chance to get fighter items.

granite plinth
#

HR if anything should be longer lobbies than normals considering mobs usually take longer to clear

fervent tundra
#

that way you can add as many classes as you want, and it prevents loot dillution

granite plinth
#

Chests are already in such a way that items aren't predetermined whats inside until the player opens it. I don't know if the class opening it though affects anything

fervent tundra
#

perfect then, then make it so each class's loot table it different

granite plinth
#

but yeah that does seem like a simple fix if it ever got bad. Chests used to be predetermined but with them adding the luck potion they're not

fervent tundra
#

like, make it so 1/5 items are usable by your class

elder osprey
#

Please can we nerf Bard, cleric and fighter comp?

granite plinth
#

Bard buffs absolutely need to be looked at and also the drum song that hurts you shouldn't deal damage through walls

fervent tundra
#

and of course, luck and chest grade will still affect the Quality of the loot you get

granite plinth
#

I was in the giant worm room on ruins and a bard was above me killing me through the ground with that stupid song lmao

stiff saddle
#

fix the bug where u get stuck in a trade with a player and have to alt-f4 to get out

mortal thistle
#

The flute song does damage through walls as well, but I feel if they didn't they'd be much Harder to justify taking over any of the other utility spells

gloomy nacelle
tough granite
#

give high roller skeleton mages more spells than just fireball and shield. as of now there is practically no difference in difficulty between the normal and hr mages

granite plinth
#

kyle you just want the world to burn don't you

gloomy nacelle
tough granite
#

imagine an hr mage that shields itself, slows you, and then fireballs and zaps you haha

tough granite
gloomy nacelle
fervent tundra
#

im not opposed to giving the skeleton mage something like the frost spell
a simple projectile that shoots faster than fireball

tough granite
obtuse verge
#

for the love of god

#

nerf the freakin goblin archers and the bleed on them andd they have aim assist?????? like jesus if ur not a fither or cleric u gotta play on maximum difficulty

fervent tundra
#

one feature that'd be really cool, is the ability to visit waiting rooms without queuing for a match, so you could test out movement and test damage on dummies

amber perch
#

can you guys add the Tavern back into pre game lobbies

nimble haven
#

Please make it where rangers can store arrows in stash...or even make the arrows half price or something. Please and thankyou

gusty seal
#

Make your game playable 😄

fickle osprey
dim shore
kindred folio
#

Should they not have a report option for teamers? Goblin caves are riddled with them. Literally ran into a group of six teamers earlier.\

glossy linden
oblique nest
#

Can we get more party voice channels...why is it still at 100 when they always full XD

tough granite
#

this game is more than just slaughtering everyone you see. its more a game of strategy and decision making, so most players understand that fighting another player is a cost to your own chance of extracting. players be a bunch of sociopaths when in the dungeon because thats just an aspect of the game design. ig its kinda like playing chess in terms of choosing when and when not to team/trust others

tough granite
glacial moon
neon orchid
#

Tell us if dead teammates have disconnected. It sucks to revive one and find out they're gone, especially if you have 2 hearts and need to choose who to rev

thorn geode
neon orchid
# glacial moon Maybe use discord xD

theres no voip, and the game is being played without voice coms alot, dont be ignorant. This feature was in previous playtests no reason for it not to come back

glacial moon
neon orchid
#

that is how many many people are playing

glacial moon
#

Anyway its past my bedtime, have to sleep so i can wake up play this beloved game. Goodnighty foks.

somber wind
#

Don't nerf cleric or fighter as they're not the issue. Cleric is being heavily affected by Bard as it can regenerate their Spells easily. Fighter is only an issue because the Physical Damage cap is 95% instead of something more reasonable like 75%.

shadow bolt
#

is it me or does the 2h axe skeleton booost itself forward as it swings

jagged flicker
jagged flicker
rough falcon
#

Did the devs say anything about doing auctions? I'm basically spending over half of my time in the trade chat just advertising.

covert relic
#

Duo Que would be nice

tall flower
covert relic
primal cosmos
tepid olive
tall flower
covert relic
tough granite
zinc path
#

Please "Region Lock" China IP , so many Chinese hackers ! I spent a lot of time and golds to buy stuffs then lost all to these hackers and their friends!

fast solar
#

Being able to make 8 characters would be amazing instead of 7. One for each class

hidden hazel
#

Am i the only one who thinks gear need to be regualted per lobby? i just did a goblin cave and ran into a fighter will fill purple gear and i came into with base cleric. I know mad cuz bad but alot of people dont have time to get that far this early in the game feels un fun and unfair. A thought would be that the gear u where give u a score 1-100 and the match makeing could try to match people wearing simalar gear scores. When in a group if one player has better gear it would boost the entier party gear score. but i guess thats what high roller is for right? but nothing stops the high rollers from makeing the newer players have a bad exsperiance

velvet phoenix
#

Just give us a training room

queen sable
#

grey longsword which is 2h should do more damage than a grey falchion

tough granite
soft grove
#

Some kind of progression system, right now you can play for a year and still be same and broke as the new guy

tough granite
somber wind
rough falcon
#

Damn

tough granite
somber wind
#

Let me find what I explained about it before 1sec

tough granite
rough falcon
#

What about a way to just make a listing of items you want to sell that automates the transaction so I can go play the game?

tough granite
somber wind
#

Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pumping gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game. It causes the issue of having to segement content into "what is good to do" and causes dead content just due to the auction house existing. Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game. An auction house affects what the rewards from content CAN be. This is why for example when Runescape added the Grand Exchange the amount of people wearing Barrows went from seeing it every 40 people to every 5 people. It didn't increase content activity just reward access and invalidated doing the content yourself meaning you never have to do content you find "scary". The market can only be so flooded in a non-auction house market (which as a side note I prefer not having, it allows community based price rigging and buy low/sell high). Some people have before suggested untradable items as a solution but that is why World of Warcraft has almost no tradable items now. With time more aspirational content gets added which means more untradables which means over time the game gets bogged down with untradables causing a new problem. This is why currency in WoW is also worth nothing now and often not even used in trading when it does happen.

tough granite
somber wind
#

I mentioned tarkov because it has an auction house.

somber wind
#

This will increase when we get back onto steam since we averaged 10x that.

jovial scroll
#

Make a pve only lobby. Casual gamers would LOVE it. Give us our own tavern to build up with the loot, kinda like Escape from Tarkov.

jovial scroll
#

Here comes the haters

somber wind
jovial scroll
#

Where is this information coming from?

somber wind
#

SDF a few months ago (Design lead).

jovial scroll
#

Sdf?

somber wind
#

Terence also re-affirmed this in a Q&A on a stream also a few months ago.

analog flame
#

new Class: Jester. No fighting skill, but with voip chat a fun class to play

somber wind
# jovial scroll Sdf?

SDF is the design lead for Dark and Darker being the final go ahead for content in the game.

#

If you wanna see some of their messages look up SDF_#8507

jovial scroll
#

Perhaps when they realize the money theyre missing out on, they'll reconsider. It is a business after all.

analog flame
somber wind
#

SDF is kinda doing the thing that Nikita has done with Tarkov where they're "making the game for themself", so I'm unsure if he cares too much about being excessively successful.

icy panther
somber wind
#

Have you seen him as fighter in that one teaser?

rough falcon
tough granite
# somber wind Yes but it's functionally infinite listings when there's enough people playing. ...

yea.. it would change the economy, but it wouldnt ruin it by any means. people would still be hounding down actually good deals and good items, the way gear works in this game with all the different possible stat types and rolls. it would basically be the same thing we have now with all the separated chats, except it would all be filtered through one space properly and efficiently. if they want to keep it a game of "whoever trades first" wins the good deal then they can still do that, it just doesnt need to be a cluster of chaotic chatrooms

somber wind
ebon valve
jovial scroll
#

That may be, but with the wild popularity of EmuTarkov, they've gotta see theres a market there. At the very least, Battlestate agreed to let Emutarkov go as long as those who use it buy the original game

somber wind
#

Reminder that people had to convince him about doing Solo Dungeons as he thought it should be a team based game only but decided to do a trial run of it to see how it changed the game (He decided it was fine).

#

He relented specifically because people were going into Crypts solo (back when it was the only map).

jovial scroll
#

Safe? Half the people in there die to pve. Shoot, just make the pve even harder, bosses and whatnot. I just cant stand sweaty chads beefing up and beating down. I got a job, as much as id love to live the game, i cant, and theres nothing else like it.

swift sleet
#

how do you make a suggestion?

jovial scroll
#

Type it here

somber wind
swift sleet
tough granite
somber wind
somber wind
#

However I like the idea of players who are Level 14 and lower to not be paired with level 15+ personally.

#

So people who are able to do High Roller for example and have all of their perk slots aren't able to play with people who cant.

jovial scroll
#

Skill based match making would be much better

somber wind
glacial sphinx
#

would make the game more sweaty, dont think its good since the focus isnt on balance that much

tough granite
#

skill based wouldnt work well in practice. just having some sort of seperation between very beginning players and veterans is ESSENTIAL though, its only a matter of time before the game dies if they dont eventually tackle it

jovial scroll
#

And thats why so many people dont want pve. Cus the crappy players would go there, and the ones left couldnt beat on the weak anymore.

#

Exactly. SoT experienced that, they had to adjust too

empty valve
#

Skill based matchmaking (unranked) is awful in every game lol. There just has to be a balance of higher geared players vs low-no gear players

jovial scroll
#

And the game will die when tryhards kill it

#

You guys just wanna beat on noobs, thats all there is to it.

swift sleet
#

waiting for gender change option

lavish oxide
#

Either skill based matchmaking or a gear rating system that groups people based on the level of gear they're wearing would be cool, even if there's a wider range of players than in other games with mmr systems. I get that the occasional weak player could loot a dead high end player and get out rich, but more often it's just geared players bullying the rest of the lobby. Not only is it not fun to fight someone and do no damage but you can't "get gud" if the fights you get in are so heavily unbalanced

tough granite
somber wind
#

Like if the Host or anyone in the Squad is Level 15 they will bring them into the Level 15+ queue

tough granite
somber wind
#

14 I think would be ideal since it'd have a large enough player grouping and be RIGHT below the High Roller level requirement

jovial scroll
#

The gear or character level isnt the only problem. Ita actual video game skill. Youd have to check that, or all other attempts will fall short. That why SBMM

somber wind
#

Which for example I think a Level 12 player shouldn't experience being hit by a Fulgor for example

somber wind
tough granite
jovial scroll
#

Not everyone HAS time.

somber wind
tough granite
#

then they shouldnt be playing dark and darker ig..

somber wind
#

Not everything needs to be for the casual gamer.

jovial scroll
#

Should be for all gamers

#

If the game dont make money it WILL shut down. One sure fire way is to cater to a wider audience, basic business philosophy

somber wind
#

LUL it wont die off of that, there's lots of games that exist off of niche audiences and this game having a form of MTX through cosmetics will protect it even further

tough granite
#

it is not always about catering to the largest amount of people possible. if the entire world was like that i wouldnt want to live in it

jovial scroll
#

You guys just want crappy player to beat on so its more fun for YOU. Typical pvpers.

tough granite
spark comet
#

Auction house is needed, Gear Score matchmaking is needed

celest egret
#

Bard really needs a nerf, they shouldn't be allowed to hide behind a wall and spam you with damage song

jovial scroll
#

Musta struck the truth nerve there🤣

jagged flicker
tough granite
lavish oxide
#

someone earlier said they don't wanna play against people their own skill level tho and I don't understand that mindset... like you ONLY want to curbstomp new players or get wrecked by someone more geared/better than you? how is that fun?

tough granite
jovial scroll
#

So tell me, would you play fpr long dying 19 time out of 20? Be honest, youd shit all over a game that did that to you, and youd be hoping a version you could enjoy would be implemented because it really is an amazing game. But its NOT fun to get shellaced 90% of the time

sullen jungle
#

am i the only one that thinks that barbarian needs a bit of movement speed?

jagged flicker
#

switch out your loot for speed

tough granite
#

if you are bad, you just need to die until you are good. if u arent improving at all no matter how much u die, its probably cause your placing the reasonings and blame of your deaths in the wrong direction. to which id say youre gonna face that problem in every game mate

rough falcon
#

Its the Dark Souls/Elden Ring effect

lavish oxide
# tough granite if you are bad, you just need to die until you are good. if u arent improving at...

"you just need to die until you get good" doesn't make any sense. Yes there are some things you can learn with each death but that doesn't compare to actually getting to play the game and use the mechanics. The argument for sbmm or a gear score rating system is that new and bad players can get a chance to actually PLAY the game, which is how anyone gets better. The argument against it so far from what I've seen is just "I like bullying the weak" and "just get good"

tough granite
lavish oxide
#

I'm not arguing for a strict sbmm system

misty walrus
#

how make suggestion?

lavish oxide
#

I just want SOMETHING when right now we have nothing, and everything anyone suggests keeps getting shot down cuz people seem to be afraid that ANY form of sbmm would be too strict

tough granite
#

well, theres already a precedent for a distinction between level 1-14 players and 15-20 with the highroller lvl requirement. i imagine they will build off that once they can get around to it, but yea, preferably sooner than later lol

lavish oxide
#

highroller is cool and if they build off that then great, I just wonder if the incentive to play high roller is high enough for geared players. You gotta pay gold and the monsters are considerably harder, meanwhile you could just grind any of the free maps and basically guarantee survival and loot if you're geared enough

#

I think I like your idea that level 15 players should get their own queues for the free maps but I wonder if it might be better to do a gear rating system instead of character level

pliant bone
frail surge
#

NERF BARD PLEASE
THIS IS ABSURD

tawdry patio
#

Rather have them fix bugs and launcher stuff now. Let them collect data for the class balances. shits been out only a week, DaD produced so much tears here if it was water whole world would never be thirsty. lol

cloud pumice
lavish oxide
#

just cuz you had an easy kill in one specific situation doesn't negate what I'm saying

cloud pumice
pliant bone
cloud pumice
tough granite
magic cloud
#

But nerf bard

pliant bone
cloud pumice
# magic cloud But nerf bard

Honestly they just need to balance the perk that makes it so you only have to play 1/3rd of the notes to almost instant cast spells.

lavish oxide
tough granite
storm totem
#

rogues should get rework.
most useless class in 3v3, and most broken in 1v1.
i will cry about 1v1:
you cant win against it as wizard, warlock, bard and ranger, cuz he get u on 2 hits, before you will pick up your weapon.
in most situation he out from invis.
you cant win against it as fighter, barb and cleric, cuz he just kite u with rapier, taking no dmg, and while you will try use potions or francisca axes to poke him, he will just all in, before you will be able to switch weapon.
there is literally no counter play.
i have problem with naked rogues as gear classes, but when rogue is geared, there is no more question "do i win it", there is "how fast he will kill me"

deft epoch
#

bro how is achilles strike fair

livid mason
#

WHAT DO YOU GUY THINK OF MAKING A PERK FOR WIZARD THAT IMPROVES REST

cloud pumice
magic cloud
livid mason
cloud pumice
# livid mason so they can use other perks.

How does taking away a perk slot make it so they can use other perks? Do you mean the skill slot? Honestly rest is already pretty strong, if you bring a few clarity potions you don't need meditate

pallid plinth
#

Wizard start is rough

livid mason
frail surge
cloud pumice
pliant bone
waxen shale
#

Duo Map.

storm totem
pliant bone
storm totem
pliant bone
storm totem
#

still, even if it is 103%, he is much faster than any class.

#

as long as he can use rapier or crossbow, he will win every fight.

sweet lodge
#

anyone else character rubberband like every game even with good wifi?

livid mason
#

havent been rubber banding, can tell i keep missing my chain lightning though

deft epoch
#

BRO WHY HAVEN'T THEY FKIN FIXED THE SHIT ASS HAND CROSSBOW BUG WHERE IT DOESN'T SHOOT

fallen copper
#

bard shouldnt get to mess up a song to buff faster makes buffs so fast in a game so slow paced

wanton loom
#

rogue feels really weak against all the other buffs imo

lucid folio
#

how to submit suggestions? respective channel doesn't work

granite plinth
#

Who is in charge of balance?

lucid folio
livid mason
wanton loom
#

yeah i get 1 shot and 2 shot by falchion users all day now, tbh jsut nerf falchion and im happy

#

i land like 6-7 hits on someone, with ruptures they dont die, but i make one mistake and im two shot

lucid violet
#

Please add an Auction House. Spamming text in a chat is such a backwards way of doing things

wanton loom
livid mason
granite plinth
#

remove bards dmg song its too strong

wanton loom
#

one shot should barely be possible with god sets

storm totem
wanton loom
storm totem
deft wagon
#

buff mini boss and boss loot worm is literatly dropping trash

pastel venture
#

add a weekly or bimonthly item reset

lucid folio
#

in that case even their speed won't help

glacial schooner
#

as a new player seeing a dungeon full of mostly naked rouges that double jump cheese to get outside of certain boundaries and or to cheese bosses is not healthy. please please please address naked rouges dominating so easily as well as the issue with double jump.

Also cleric weapon diversity is something I'd like to request as variety in even equipment can spruce up gameplay. the same maces are quite dry after a while

storm totem
lucid folio
glacial schooner
lucid folio
#

at the same time, I can freely oneshot the rogue with a falchion

storm totem
lucid folio
queen sable
#

i've seen bards rock people all the time. As a warlock I can blow of corruption 1 shot all these no armor rogues

lucid folio
#

nah, Im not specifically playing it for him, in a fight, I spam the debuff to keep it on enemies and give teammates a damage buff from playing a song

#

so if a rogue is there, they're already debuffed

storm totem
lucid folio
#

literally never died to a rogue as bard there since I keep all possible buffs on me all the time and apply the debuff the moment I see someone

frail surge
#

Why are people not talking about bard?
Its busted af

lucid folio
#

he is, but well... it's not like cleric isn't

empty valve
cold dagger
#

more character slots B)

queen sable
somber wind
storm totem
somber wind
storm totem
queen sable
#

can we all agree though that the falchion does too much damage? its stronger than the long sword

somber wind
autumn idol
#

force full purple sweats to do high roller -_-

somber wind
lucid folio
queen sable
cloud ermine
#

Bro just start banning like .com and shit like runescape

empty valve
queen sable
frail surge
#

NERF BARD

empty valve
queen sable
queen sable
lucid folio
#

it's also both insanely stupid and funny that the only viable way to play warlock, a dark mage, is to just become a fighter wannabe

queen sable
#

it's so satisfying 1 shotting a rogue. I don't think enough warlocks are using 2h weapons cause these rogues really think we are just squishy loot bags charging without even stealthing

lucid folio
graceful flax
#

add a map with terrible loot but has a cap on some kind of gear score mechanic. Building a kit is too damn hard now that they have blue portals spawn so you basically need to win the map to get out or get insanely lucky

somber wind
somber wind
empty valve
somber wind
lucid folio
#

it's slow af tho

somber wind
#

The parry makes the Longsword faster, so in the hands of a skilled player it's much better.

livid mason
#

Nerf bard perk that increase good to great song. People can do 3 notes and trigger great which is BS. You hardly ever see crappy or plays anyway after the perk

glacial schooner
livid mason
lucid folio
somber wind
#

I think nerfing Charismatic a small amount would be a way to nerf Bard without hurting it SUPER bad but it needs to be not TOO bad cause the class is only good with that Perk

empty valve
lucid folio
#

don't nerf charismatic, just make so that the performance can only be good if there's no failed notes

frail surge
lucid folio
#

having only one support in the game wasn't good either

glacial schooner
lucid folio
#

I can only imagine how much more people would complain if every bard knew at least the basic songs they always need to use like shriek of weakness

fleet coral
lucid folio
#

absolute majority of bards I see, even in hr, don't use it and spam completely useless stuff

sage oyster
#

The giant wurm in caves has only 1 chest as a "reward" in addition to the wurms drops. Doesn't seem well worth the effort for a very stationary and very far from ideal position to stay a long time. Perhaps upping the quality of loot or added more chests could be an idea?

lucid folio
silent grove
errant epoch
#

Maybe make the aggro on this game work like the aggro on every single other game in existence? It stays on the eprson that pulls it, if not in a party, instead of proxitimity... Just a thought

lucid folio
silent grove
rain sundial
#

how do i suggest things?

errant epoch
#

Most people cant get blues

lucid folio
silent grove
lucid folio
silent grove
lucid folio
#

and that they have to focus the backline instead of trying to swarm a tanky fighter or potentially oneshotting barb

frail surge
silent grove
lucid folio
#

imo, the only class that is really out of balance is a rogue being far too weak

#

this class is very popular while being pretty weak, all the tricks will stop working soon as people will get basic game knowledge

stray eagle
frail surge
heavy plaza
#

bro i bought dark on chaf games and it keeps telling me i dont have enough space or a bad archive i got enough space can i get help?

lucid folio
#

idk, we are running around onetapping rogues

silent grove
#

Rogues are keen to 1 shots

frail surge
stray eagle
lucid folio
#

one of us is also a rogue and he has to play extremely carefully as he gets killed in 3 hits even if full epic

stray eagle
#

well yea playing careful is part of the class you cant just run in you have to sneak and get behind and out kite the enemy with your speed

lucid folio
#

enemy pulls out a crossbow

stray eagle
#

crossbow is a different story lmao u just gotta dodge and pray tbh

silent grove
#

Honestly rogues are really powerful to sniping enemy clerics/bards right now, hide with vanish and catch em from behind (Also remove ur shoes in vanish, makes ur steps more silent 😄 )

#

Yal aint play enough if u aint see the Wizard deathbow combo lol

lucid folio
#

if cleric is smart enough to wear plate gear, gl with that

somber wind
silent grove
glossy cobalt
#

Hello, IDK if this is the place for feedback, so here it goes:

  • IDK if there has been any changes in the movement speed since second early acess (the last EA from Steam), but I feel that moviment is way slower than before or mobs needs more "advance" movement to dodge attacks. This for me isn't a problem, but mine friends are having a real HARD time to get in the game solo because of that.
  • Besides that, I feel that having a good move speed is also a problem right now, since there is a ton of players that are making naked-run just to better dodge stuff while having great results with it. I think that naked run should just be a troll thing and not a meta choice.. since kinda ruins the immersion of the game.
  • TLDR: reduce movespeed penalty while geared and not increase the damage taken while naked, new players needs to better play alone. Otherwise, it's only going to be a team game for new players, since PVE is very punishable
stray eagle
#

but i have killed many people with full purple or blue as a low geared rogue just by out kiting with my other rogue teamate and agro switching them but i also have played the playtests and got lvl 20 rogue everytime so maybe its just a playtime diff

jade pawn
#

ADD STASH TABS SO I CAN PLAY THE GAME PLS

somber wind
lucid folio
#

rogues are the absolute majority of players I see and they almost never do anything harmful, usually die before doing damage or try running to sneak only for my fighter to oneshot them under my debuff

somber wind
stray eagle
lucid folio
glacial schooner
#

a hyper mobile high damage class is fragile to counter its strengths

lucid folio
glacial schooner
#

ah yes my braincells are the reason I can't double jump up onto a chandelier or outcrop while they headshot me w purple 1h crossbows and third party while other teams fight

lucid folio
#

you don't need to double jump there, you need to pull out a crossbow and oneshot them

lucid folio
glossy cobalt
#

Hello, IDK if this is the place for feedback, so here it goes:

  • IDK if there has been any changes in the movement speed since second early acess (the last EA from Steam), but I feel that moviment is way slower than before or mobs needs more "advance" movement to dodge attacks. This for me isn't a problem, but mine friends are having a real HARD time to get in the game solo because of that.
  • Besides that, I feel that having a good move speed is also a problem right now, since there is a ton of players that are making naked-run just to better dodge stuff while having great results with it. I think that naked run should just be a troll thing and not a meta choice.. since kinda ruins the immersion of the game.
  • TLDR: reduce movespeed penalty while geared and not increase the damage taken while naked, new players needs to better play alone. Otherwise, it's only going to be a team game for new players, since PVE is very punishable
glacial schooner
lucid folio
glacial schooner
#

why on earth would I ever in my right mind chose judgment over literally any other option

sage oyster
# somber wind It can give a key to a loot hoard room

i understand, but even then it's in a corner of the caves, and it bugs out to only use poison sometimes. You spent 6-7minutes killing it and you might get a key. Killing the troll is safer, gets more stuff, and doesn't screw you zone wise.

glacial schooner
#

rather than railroad an entire class to pick one pick and one only maybe oh I dunno fix the problem?

lucid folio
glacial schooner
#

HA

#

smite when it doesn't bug out my guy is fantastic.

sage oyster
# glossy cobalt Hello, IDK if this is the place for feedback, so here it goes: - IDK if there ha...

Your friends having issues with normal caves is an issue of stubbornness. If you play it slow enough for the first 4-5min you guarentee and exit every time if you play conservatively. In the same vein if your friends slowly learn the different mods, caves become incredibly understanding for any class. Thats not to say every class can do caves well or easily, but the barrier to entry is barely off the floor.

lucid folio
#

if you aren't doing your job as support, sure

#

but even then, insta damage nuke is much better

queen sable
# sage oyster Your friends having issues with normal caves is an issue of stubbornness. If you...

To expand on that even goblin caves on high roller I can melee all the mobs except for centipede/worm without taking damage(on my warlock). It just takes practice and probably a bunch of deaths edit: a huge part of it is just patience. back up for all melee mobs besides skeleton axe and spear, those move around the left. all archers/bolas move back a bit then strafe. mages just get around a corner. get a swing in and move back out. at some point you will get the timing to get two swings in

glossy cobalt
# sage oyster Your friends having issues with normal caves is an issue of stubbornness. If you...

I mean.... I get it and I agree in some levels, but for new players it is too brutal man, especially in the goblin caves that should be a "first experience" thing for them. Honestly, I don't want to let a feedback like: nerf all mobs or sms, I really think it's is safe that everybody here would like a tiny bit of movement speed buff while geared. This would help the noobs and us.

But that is my opinion idk

glossy cobalt
#

taking* a guess that you are not a newby guy

queen sable
arctic lagoon
#

Idea for troll in goblin caves, if you kill him a portal opens up early for you

glossy cobalt
queen sable
#

that being said if i play fully armored cleric with like 220 move speed i'm still faster that most mobs. i just turn and move away, after the swing happens i move back while swinging and after i hit i either get another in or turn around and move away. a lot of their attacks have a long wind up. if your character is fast enough or weapon long enough they will start moving towards you again giving you a free shot before they stop and start attack animation again. The problem IMO with nerfing them is that once they get the skill to kill them they become basically fodder in between you and other players.

#

If you don't mind my suggestion, play a cleric and take them into a game and let them 1v1 melee some mobs to get some training in, and you can keep them healed as they learn

glossy cobalt
#

brother

queen sable
#

that said they should put in some training rooms you can spawn enemies to fight with no rewards/losses so people can get some better training in

glossy cobalt
#

ok that is good recomendation acctually

#

I will try that 😄 thanks mate. But mine feedback still remains

queen sable
# glossy cobalt I will try that 😄 thanks mate. But mine feedback still remains

yeah i get it, it is a discussion. The biggest thing with increased damage while naked is that people just go in naked and it kinda completely negates the idea of wanting to exit with better gear. Before that patch it was better for rogues to not wear gear, i still see rogues going in with only boots, gloves, and shadow mask into high roller caves. its just not fair to the rest of the classes imo that they get rewarded for only needing to buy/collect 1 type of item (dagger) and still be very successful in killing fully geared players (mostly wizards). And the double jump gives them very good escape on maps. I messed around on rogue and go into ruins solo and even with gear on i think i have 315 move speed with lightfoot boots. i just run from people till their group splits up a little and kill their caster and then run away

supple prism
#

is it still possible to submit suggestions? idk how to use the feature here

sage oyster
supple prism
sage oyster
supple prism
#

okay, im going to paste something here, its not too big, just something I find is important to consider for the bard class

#

As someone who was fiending for a bard class and finally gets to play one, I find the Bard perk "charismatic performance" makes the bard feel cheap and less skillful to play.

Bards do not have a limit on how many times they can play their songs like spells do, but the catch is that how effective your songs are is dependent on how well you play your songs, often in the middle of an intense fight when you need to be focusing on both the chaos around you AND the song minigame on your screen.

charismatic performance allows bards to "speed play" songs by purposely missing some notes to make the song complete faster and I personally think that's just lazy and cheap and removes part of the skill required to maximize your impact as a bard. Currently if you don't also employ this tactic as a bard you are automatically at a disadvantage.

Every time I hear an enemy team approaching and I hear their bard playing awful off-key music, I roll my eyes. It is funny for sure but I know it means this bard is purposely putting in less effort and generating the same (if not better) results than my bard.

There would be a super easy fix for this. Either completely scrap charismatic performance and just add a "plays songs somewhat faster if hitting all notes perfectly" perk. Or alternatively, make it so that if you miss a note in your song, that part of the song doesn't get skipped, meaning if you miss notes, your song doesn't complete any faster then a song where all notes are being hit.

livid furnace
#

thats the least of the issues with bard atm, and tbh i think it adds more skill given how many songs they have to play knowing which part you should skip to make it even quicker

main kernel
#

7 classes only allowed to have 6. Shouldnt have to spend at least 30 hours extracting to get the blue stones, or your alternitive ( spending 10 dollars) but you cant even have all 7 classes

dawn oak
abstract swallow
graceful sleet
#

take out bard i beg to god

tight kiln
#

^

stray eagle
#

is warlock in a viable spot for solo duo asking warlock mains

tight kiln
#

Yes just play melee warlock and one shot everything ^

cyan nymph
#

would you guys be down for a 5th perk slot when we hit level 20? atleast for now since we dont know when were gonna get skill trees?

gilded ether
#

On the bottom of our equipment box on our characters, there are 2 large black boxes, unused for now, anyone knows what they could be used for

queen sable
# stray eagle is warlock in a viable spot for solo duo asking warlock mains

yes i main warlock. use a 2h with blow of corruption and phantasm for escape. don't even worry about spells lol. Barbs give me the most trouble because of their high HP/magic res. fighters get poked in the face then back off when they realize 3/4 of their health is gone. Rogues realize they f'd up when they get 1 tapped in the head. best weapons to use imo are falchion, longsword, and halberd

short heath
eager ridge
#

Make most weapons have the ability to parry, so extremely skilled players can take on juicers

dusk lodge
#

The Nerf to tsong of clarity was WAY to harsh. 8 a second to 2 a second is not a "minor" nerf

terse sequoia
#

Think you are already deaf if you need to turn it up that loud

#

Standard volume is literally fine

primal spindle
#

okand

dusk lodge
#

<@&1114091574972911696>

graceful sleet
#

NERF BARD

rotund iris
#

I propose the addition of a new money-making mode that introduces an exciting twist to the gameplay. Imagine taking on the role of a crafty "loot goblin" within the game. As you step into this role, you'll start off with a modest stash of 200 gold coins. While playing as the loot goblin, your abilities are unique: you won't be able to engage in looting, wield weapons, utilize potions, or employ any skills at your disposal. However, an intriguing advantage comes into play – the dungeon-dwelling monsters will recognize you as one of their own, refraining from attacking you as you traverse their domain.

It's important to note that there will be a deliberate trade-off to your speed – you'll move at a slightly reduced pace of 20% to 10%, which adds an element of challenge as you maneuver through the environment and interact with doors. This nuanced aspect adds an extra layer of strategy to your escapades.

Your ultimate objective in this mode will be to locate the "hell gate," which serves as your escape route. Successfully passing through this portal will grant you passage to the outside world, allowing you to keep the loot you've acquired during your unique goblin adventure. It's worth noting that this distinct gameplay can be accessed once a day, adding a sense of anticipation and strategy to how you approach this mode.

Furthermore, to maintain the essence of solitary goblin cunning, you'll embark on this venture solo, without the company of fellow players. This encourages individual mastery and strategic decision-making as you navigate the challenges presented by the dungeon and its inhabitants. This innovative mode promises an exhilarating and distinct way to accumulate riches within the game world, catering to players seeking a fresh and unconventional experience... It's worth noting that to maintain a balanced and immersive experience, the participation of loot goblins should be restricted to one per match. This should also only take place in Trios!

jovial swan
#

Here's another change I think we should universally agree upon:

Visual Change: All weapons now have their swinging speeds during the attack portions of their animations increased significantly. This is to make the weapon swings feel much faster, more powerful and a lot more realistic as it would now feel like they have more force put into them.
Change: While this does reduce the amount of active duration of the attack, this also allows weapons to reach the positions of their swing earlier.

#

The current swinging animations look too slow and whimpy.

rotund iris
#

What yall think?

jovial swan
#

I'd rather have a DbD-like mode than that tbh

rotund iris
#

);

static gazelle
#

The consistency of which AI will land headshots, or even gain a headshot that in reality hit your foot, needs to be addressed, also within that, the Aimbot like abilities of AI being able to loose a arrow/bolt, 45-90° to their side, or even in some rare cases in which the projectile will track you and curve around some corners or flat ignore the fact that the shooters bow is behind cover, but some how the arrow will fly though or around said cover (the new bola goblin is the worst offender of this).

kind cave
#

Really want a parry dagger offhand

wild pewter
#

Add "Sell all Junk" button for jewlery and other "junk" items.

placid cobalt
#

just remove the ranger class completely

static gazelle
#

Being hit by Melee should allow for spell interupts

split moth
#

I dunno why people think friendlies aree "free and easy kills". :x

barren spire
#

When using shriek of weakness as bard, I think that dead enemies should not radiate the debuff aura still. Mimic for example after defeated still do

split moth
#

Are spears just not very common in the shops?

rancid void
#

Since suggestions are disabled I'm just going to say it here: "weapons should clank off of enemies with a louder sound and more sparks depending on the enemies damage reduction to give feedback during a fight on the enemies DR. For magic DR there could be a sizzle sound"

digital coyote
#

My suggestion is duo que for us with only 1 friend

rancid void
jovial swan
#

[Bard]

Universal Nerf: Missing half of the notes when playing music will now always result in a Poor Music Playing.

[Beats of Alacrity]

Nerf: Maximum duration reduced from 120 seconds to 90 seconds.

[Aria of Alacrity]

Buff: Now affects allies.
Nerf: Maximum duration reduced from 120 seconds to 90 seconds.

[Ballad of Courage]

Buff: Now affects allies.
Change: Duration changed from 10/60/120 seconds to 30/60/90 seconds.

[Harmonic Shield]

Nerf: Duration reduced from 60/90/120 seconds to 30/45/60 seconds.

[Song of Shadow]

Buff: You can now move up to 10 steps before being revealed.
Buff: Your movements are now silenced by 50% when invisible.
These effects only apply when playing music Greatly.

lucid vortex
#

Can we have better indicators/telegraphs for the troll high/low roar attack and remove the cheese where you can stand the perfect distance away from the Troll by having him lunge way further, rogues also shouldn't be able to dodge the high attack by double jumping unless they perfectly do it.

rotund iris
#

Add health bars to monsters

elder osprey
#

Can we please change the patch window times, right now all the patches have been at the prime gaming time in EU. Please consider this for the next patches.

scarlet creek
#

What does everyone think of a custom class system? But, with restrictions like no higher than 20 in an attribute and no lower than 5. Of course you would still get the normal 75 attribute points to distribute, but I wonder how skills and stuff might work with that.

livid furnace
jovial swan
#

[Gear Protection]

Prior to starting the match, you can protect your gear from being consumed upon death. However, the cost of protection is dependent on the amount of gear you have, what rarity it is and its affixes.

Gray Tier: 5 Gold
White Tier: 15-25 Gold
Green Tier: 30-45 Gold
Blue Tier: 400-500 Gold
Purple Tier: 600-1000 Gold
Gold Tier: 1100-1500 Gold
Unique Tier: 2000-5000 Gold

[Additional Notes]
-Gear Protection applies per piece and not wholesale.
-Gear Protection only applies to items in Primary, Secondary and Armor slots, but not Utility slots.
-Enemy players cannot take your protected gear under any circumstance.
-Ally players cannot take your protected gear under any circumstance.
-Ally players can remove and destroy the chest piece to still obtain the "Soul Heart", however.

split moth
#

I have a bard as my main, but I also play Spear Ranger or Bow Fighter periodically too. There's also things about some of the classes that I just don't care about at all, but if people could make custom classes, there'd be some new meta around that and people would complain, etc, etc.

lucid granite
jovial swan
#

There, I think that should do it.

tacit ingot
#

Make on Goblin Cave ''Troll boss key'' only could drop from a boss have a small chance to drop from it then after wards where everybody goes in loot room you could open it with that key and could doo the gold pile.

livid furnace
#

gear insurance works somewhat in a game like tarkov (still gets abused) but it would be incredibly easy to abuse in D&D, no heals/team mates dead or youre running from a fight youre losing? run deep into the storm and theres next to no chance you dont get the gear back. Would just create un-fun gameplay imo

jovial swan
#

That will let me bring up my second point:

[Gear Protection: Decay]

Dying in the Dark Swarm will decay your protected gear by 1 Tier and alter its affixes.
Dying two times otherwise with Gear Protection will do the same thing.

[Gear Protection: High Roller]

The price for protecting any gear is quadrupled for High Roller.

queen sable
jovial swan
#

Yeah so the more you guys point out, the more I'll add to the many, many counters to the abuse.

queen sable
#

or just lose the gear

livid furnace
#

but than it just becomes a convoluted system the more you add

jovial swan
#

This game is full of convoluted systems. One more won't hurt.

queen sable
#

what else is convoluted? I'm not trying to just be a contrarian or a troll. I genuinely think it's a bad idea and takes away from what the game is

jovial swan
#

The combat is pretty convoluted. So many "ands" to it.
Also I don't think the idea of Gear Protection is bad since you'd have to pay a steep sum of money, per item, per match, to keep them. So it's very limited based on the items you have and can't even be abused up to the highest level.

untold charm
#

If insurance were added to the game it would just ruin the fun of pvping, which is to gear up from players with better equipment than you. Insurance would only work if it retrieved what isn't taken, but if someone takes after you've died, it isn't returned to you.

queen sable
#

yeah but a big part of the game is that you can lose all your stuff IMO. the caves match a maximum of 4/10 can escape, ruins i think it is 9/18

jovial swan
#

Having up to 12 gold pieces in your kit, for example (including both weapon slots and their primary/secondaries) would cost you anywhere between 7200 to 9600 Gold.

queen sable
#

yeah and all that does is make the people who are amazing at the game who can farm that ina few hours in high roller be able to insure their stuff more

jovial swan
#

You are more than likely never going to have that much money. And this still scales. Players will likely almost never have the money to protect their stuff.

queen sable
#

i made 1000 in the last hour on goblin caves killing people and looting, and i am for sure not the best

#

thats not including the blue rings and necklaces i collected without selling

jovial swan
#

Now look at the prices.

queen sable
#

that someone who isn't a top tier player could insure full gold gear in like 6 hours?

#

in goblin caves, not even if they have a full squad doing boss runs

jovial swan
#

Now that 12 gold gear set should cost about 13,200 to 18,000 gold to protect, making the grind significantly greater and likely to ruin your stash in the process.

queen sable
#

okay cool, now apply that to the rogue who only needs a single dagger and nothing else to suceed in matches

#

with blow of corruption i already 1 shot rogues, 2 shot anything not in plate, and 3-4 shot plate players with a long sword or halberd. I would absolutely only insure my main weapon because i don't really need anything else. a few items with like +1 true damage or armor pen on it would help but those can be bought for like 50g on trade

lusty stream
#

I think i would be a good idea to put a cap on the gear you can bring in to the "normal" dungeons. Considering how much of a differance there is between having gear and not having gear (dmg, armor etc) it's a frustrating experience to run in to squads with top end gear (all blue or better) in normal lobbies, who really should be playing HR against equally geared opponents but instead is choosing to "farm" low tier players in normal lobbies.

I thought a big part of the game loop was that you gear up in "normal" lobbies and then go play in HR. it just seem to me that alot of ppl forget to transfer to HR, so maybe a cap would help facilitate that that 🙂

vapid coral
#

There needs to be a better way to trade and sell items to players.. some sort of market listing where the item can just sit there untill sold. So we don’t have to sit here and manually sell all these items half the time I’m trying to sell stuff when I’d rather be playing the actual game

sinful thicket
queen sable
late skiff
#

Allow junk items back in the stash or make every single arrow and bolt at minimum a common item. The primary point of Fighter is his weapon mastery but if I want to put my bow back in my stash, I am FORCED to keep my 30 GOLD worth of arrows in my inventory and to take them into the next raid despite actively not even wanting to risk bringing them in with me.

That, or arrows massively need a discount on price to make losing them by being forced to take them into a raid not such a stupid loss. 30 Gold for 30 arrows is insane, I'd have expected it to be something like 10g for 30.

Not only is this overpriced, but archers (AKA Rangers and Fighters) are already massively punished just for even existing by virtue of arrows having to take such an obnoxiously large amount of physical space in our inventories.

scarlet creek
#

Petition for a Pike to be added that can be used by cleric

glossy hinge
#

Surely classes that don't start with arrows/bolts could stash ammo

stuck perch
#

With the bard having several 120s buffs, could we add similar length buffs to the other casters? Let cleric's Bless last 120s. It pretty much does the same as Rousing Rythym except it doesn't buff knowledge. The spell would still be single target and still have limited uses. If they implement purging mechanics it could still be purged.

void cedar
#

How can i make a suggestion?

glacial sphinx
#

Rousing Rhythm should be +2 to all at most, jokester +1 to all. Harmonic Shield should be around +30/+30, all three are giving way more than other similar perks/spells.

thorny orchid
#

increasing the cleric's speed, it's unfairly slow for everything.

frank rune
#

.

hollow slate
slow raven
#

could we please get potion stacking back
looting in hr is fucking impossible because you need to stack so much healing

vocal lodge
#

Idk why knowledge give you interaction speed make no sense to me. Mages are absurdly fast opening portals

glacial sphinx
#

its magical interaction speed, also how doesnt it make sense that understanding things makes you better at operating them?

mild lion
#

they need to put in a separate que for people with a certain gear score, im tired of trying to level and get gear, but all im met with are the apes who come in with full blues and oranges and roll entire lobbys.

sinful thicket
granite plinth
#

Allow players to 'reforge' items - This would help people keep inventory clean at a chance to get something better.
Example: Reforging 3 random green rings has a 10% chance at rolling purple, 40% rolling blue, 40% rolling green, 10% destroy the rings

manic warren
#

You know what... Looks like having a mobile app for trade gona be a very cool idea. I mean everybody hates waste of ur playtime for tradepost copypaste, but its gona be fun to do it they u r on your way back home from work, for example.
Spend this time to buy nice gear and be ready to play then u get back home sounds very delicious Campfire

glacial sphinx
little wyvern
ruby hound
ruby hound
#

Economy is actually busted rn because of all that

little wyvern
glacial sphinx
#

np

icy panther
stone moat
#

CountryPricing

honest blade
#

100g coin purse when i got 7 rows of just 50g purses

lusty fjord
#

HOW THE FLIP DO I FIZX STUTTER OMG

distant night
#

-dx11 in launcher settings

minor canyon
#

I don't mind that the initial magic staff is garbage, but it can't be garbage no matter what color it is.
I think it is a good idea to have a staff of power, a crystal ball of dexterity, a sword and a book of speed.

hoary onyx
#

All I really need at the moment is for Death Skulls to not block movement. It's a 5 inch wide bird, that's not stopping a toddler. Either that or make them not dash through you. Kind of silly how a physical object that can stop a grown ass man can fly THROUGH 2 layers of plate armor and a torso, and do 5 damage. 3 options to make sense. Either A: they need to be ghosts, B: they need to do infinite damage since they can casually fly through some of the strongest material to ever exist, or C: stop dashing through people.

topaz blade
#

Most of the suggestions in here tonight can be solved by turning your critical mindset towards yourself.

hexed crypt
#

flute should have 5 spells

glacial sphinx
subtle agate
#

Add a real lobby where you can set up stalls/ or auction house to replace/in addition of current trade system. It's fun for MMO feels but it's very unpractical and removes players from the actual game

plush shale
#

Make global trade channel instead of the ones sorted by class we have now. With the filters in place it does not matter which chat I am in I can filter for what I want. Selling an item that is used by multiple classes is a pain since I need to keep going thought multiple trade channels.

grave rampart
#

DISCORD IMPROVEMENT SUGGESTION: let the people set their flag on the group so people can search group on their language

patent axle
#

make team death to traps punishable

short sluice
#

Interesting Addition: have a vendor or the Mage vendor be able to enchant/ reroll buffs to equipment and weapons or even try to buy a certain buff. Cost increases the more you try one specific item.

#

Another Addition is to give the treasure a Vault: where the player can pay X amount of gold per length of time to store gold or precious items and increases costs for more slots/pages of inventory. Could have it exclusively gold and valuables.

#

There could also be a system where you can order an item to be made from a specific vendor. i.e. asking the weapon Smith to create a green sword. Cost varies to rarity and will come with no enchantments. Time will be varied as well to make the item according to rarity. Legendary items won't be able to be crafted and this will also set a market price for items with my other suggestions above. Possible add on is to increase cost if you want a shorter wait time.

worthy yew
#

How about we just nerf falchions

void magnet
#

falchions are stupid true

terse pier
#

Falchions are probably gonna get a nerf, they're crazy good

void magnet
#

no they will buff bard and cleric so the buff stacking can be even more op

ember hill
#

What are you supposed to do against full purple geared players running down lobbys on normal? I wish we could cap on normal, that's just not fun. Unless we play a 2m game and hop into the first blue portal we see, you can't survive, they're hunting down lobbies

ruby hound
terse pier
#

Yuh they need to nerf buff stacking, and also need to implement loose gear-based matchmaking

livid furnace
#

before bard was even a thing with their insane buffs i was saying there should be a class that has dispells in some form as a direct counter to cleric, so the meta isnt so cut and dry

short sluice
#

Gear score can help with matching however then the problem is high skilled players killing new players. And it kills the zero to hero plays

terse pier
#

The ods of you making a zero to hero play as a low geared player is very unlikely when you're talking about playing against stacked teams with blues/purples

short sluice
terse pier
#

Aye it's cringe that the only real counter to cleric/bard buffs is to run away

worthy yew
short sluice
#

An item they can add is scrolls and have spells be able to be used by non mage classes

worthy yew
terse pier
ember hill
short sluice
glacial sphinx
#

imo giving every class spells takes away from the fun of being a spellcaster. About dispel I think wizards should have a single target one and warlocks an aoe skill one that dispels everything around them, including teammates.

worthy yew
terse pier
#

Invis detection is a good one. But yeah I agree that it would take away from spellcastsers, that's why they should only be non-class specific spells

short sluice
#

You can't say it takes away from them when penalties of using a scroll can be sitting still and chant time

terse pier
#

Also spells scrolls are a thing in dungeons and dragons, it'd make sense if they would port something like that over

short sluice
#

Like every fantasy has spell scrolls

glacial sphinx
#

never liked them in any game

short sluice
#

It can do half as much dmg bec you're not a wizard but it's something

terse pier
#

Maybe, I still don't like the idea of Rogues having access to stuff like chain lightning or ANOTHER invis

short sluice
#

But that's the thing chain lighting could be a class specialty

#

It would make the buffs like spell duration viable on non spell caster classes

terse pier
#

So only fireball would be a scroll? That's okay, I still think non-class spells would be more interesting and would read better in MP (i.e you know only wizards can fireball, only clerics can shield, etc)

glacial sphinx
#

could see maybe light being okay for other classes to have, most other stuff would be kinda broken unless its very slow and almost unuseable

short sluice
#

It could be a perk in the skill tree they will try to be implementing. That way it's a trade off as well

keen grail
upbeat monolith
obtuse lichen
#

if they ever do random aim for AI the game is going to be more cancer

glossy hinge
keen grail
obtuse lichen
#

RN you can easily dodge AI shots if you know how

obtuse lichen
upbeat monolith
obtuse lichen
keen grail
#

Not when you have some pvp going on at the same time, sometimes you can't, and it's annoying that they accurately shoot you in the head if you can't move freely

obtuse lichen
#

That's a different story

orchid bane
#

At least make them aim for the lower body so the arch hits either chest, abdomen or legs depending on arc and player movement.
They are scrunkly goblins or shaky animated skeletons, the fact they always aim for a perfect hit on the head is stooped

obtuse lichen
#
  • if you ever pvp next to the mobs you are probably doing something wrong
upbeat monolith
#

That's either overextending to an unclear area, or getting caught with your pants down by a surprise attack most of the time. Sometimes it's just bad targeting rng tho

Like someone would spawn mobs then they'd turn and attack me while in melee range of them.

obtuse lichen
#

Lowering attack speed of the skellies is the best way to fix it

#

people will have a bigger window after skelly shot to kill them

orchid bane
upbeat monolith
#

You can always try to position the enemy between you and the PvE. It's good that it's a threat.

The double shot is every other shot or at least used to be now I just know the timing and assume it'll always double

obtuse lichen
#

what can i say just git gud

orchid bane
#

By the way a funny interaction, or a PSA
If you're a barbarian and an xbow skeleton shoots at you, if you use the fear scream they can immediately shoot at you again after the fear is over without having to reload the xbow

obtuse lichen
#

probably a bug

jovial swan
#

[Crystal Ball]

Buff: Magical Damage increased to 3/4/5/7/9/11/13/15 to justify its harsh weight.

worthy yew
#

thath too much lol

upbeat monolith
#

How does it go past unique?

worthy yew
#

lotta weight but u can use a dagger its a tradeoff u trade speed for closerange dmg

jovial swan
#

Alright, then this:

[Crystal Ball]

Buff: Magical Damage increased to 3/4/5/6/7/8/9/10.
Buff: Fighter can now throw the Crystal Ball for 10/12/14/16/18/20/22/24 Physical Damage.
Buff: When thrown, it makes a distinct, echoing sound upon hitting a headshot.

upbeat monolith
#

The drum already exists, no reason for only fighter to be able to throw thematically

jovial swan
#

Well he's the only non-mage able to use it.

granite plinth
#

So I get why the naked run was nerfed but the fact I can’t run savage on my barb anymore saying I want the armor buff just makes him feel like a fighter with no range or a shield now. Also bard scaling is so broken right now it’s nuts. Like if we compare bard to cleric. Clerics buffs are mid in comparison also last way shorter. Witch I think is very balanced. I don’t mind the duration of bard buffs but and extra 50magic res/armor along with speed boost and reduction of the stats of only enemies and the buffs only hit ally’s. Where it should be for everyone in range would fix the bard just spamming songs and if the damaging songs hit allies then they would have to split from the group or scout. I’m all for a balanced game play but with the buffs to armor fighter/clerics/bards jut out stat every else. To fix the rouges and barbs to bring them back in and not have such an issue with heavy armor either increase armor on leather/cloth or reduce the movement penalty on them would make the people who still want the fast movement better and they would still have to get the gear as well

storm totem
#

devs still didnt delete rogue, game is still unplayable

jovial swan
#

"I can't use spells with this! BEGONE, BALL OF DEATH!!"

upbeat monolith
#

Can it currently be thrown? I don't know it could if so

jovial swan
obtuse lichen
#

redditor discord moment

fickle crown
#

it’s lag just for me or for you all

upbeat monolith
#

I means, putting any weapon in one of the 3/4 slots would be a sin. For storage balance, why couldn't a dagger be stored?? And why would that be used over a fran/throwing knife if it's in slot 1/2.

#

Fighters with the use any weapon perk can use throwing knives but frans deal more, and as mentioned earlier the purpose is to equip a rondal otherwise you use a book

#

-35 w/ a rondal ball or -10 w/ a book. Sword for high WIS/mag DMG melee builds and Staff as a cheap option

viral yarrow
#

some way to return the bard to buy the WARLOCK?

fallen tundra
#

Like a gold chest but a potion crate and a bandages crate maybe

granite plinth
#

Am I the only one who thinks ruins map needs to be a duo Que that would be sick

obtuse lichen
mint seal
#

Warlock needs 'Fear' spell. But we all know the game has a very unforgiving environment so it easily be too OP. But warlock and fear are like finger and nail, hoping for a nice balanced fear spell.

upbeat monolith
#

Even jus converting 1 skelebro at cost of health to attack anyone else (similar to bard Discord)

jovial swan
#

Warlock needs two major nerfs before we can talk about giving him anything else:
1) Warlock can no longer use the Falchion.
2) Blow of Corruption either deals 8 Magical Damage or is consumed after 5 seconds and upon missing.

late dome
#

No

jovial swan
#

Yes. It needs to be nerfed or it will become a problem once Warlock is finished.

hushed adder
#

Warlock is literally fine right now besides Boc being such high damage

jovial swan
minor sonnet
#

Cant there be death windows (how much dmg u dealt, them to u, Your items were stolen by Rouge(Rouges username) number of items, and etc. ?
I saw people complaining about invetory like some thing dissapeared, now is that work of a rouge steal ability or game really delete some items

gentle yacht
#

Hi, I got an error downloading the game. The error is called Code 0. Can you please help me.

devout lark
#

make trade fees % based on gold transfered instead of a flat amount

glacial sphinx
#

flat fee keeps people from spam selling garbage

astral vigil
#

ban purple usage from non-hr goblin caves

sick maple
#

Improve trading

wide charm
hushed adder
calm jetty
#

TRADING:
I would look into some type of flea market system or. how Path of exiles does it with the forums and putting stuff up there. this chat system is barbaric and u rarely can sell anything

or i just have poopy items

eager ridge
#

Get rid of battle royale circle mechanic entirely, its stupid bring 300+G in gear knowing that its a gamble if portals will even be there for you to leave, it also disallows for solo play on the main maps(good ones, bc goblin caves has no portals and is too vertical)

calm jetty
eager ridge
calm jetty
calm jetty
#

it'll pop off when the next update hits.
i still get about 2 to 3 player kills a game

eager ridge
#

Copium🚬💨💨

ruby hound
#

This is why I can't take 95% of the people in here serious.
Expedition Agratha has 23 people in total playing the game and you say stuff like "I was just playing it and got lots of kills" @calm jetty

calm jetty
#

2 to 3 players a kill is not bad for a big ass map. just saying. it gave me my dark and darker fix till it came out

summer drift
#

Dark and Darker is way better, Agartha felt super buggy and floaty

#

And enemies can sometimes bug out and get cheap hits on you, or spam healing and run away faster than a player can

tranquil forge
#

Has anyone made a suggestion to add total kills/deaths for characters in normal queue?

ashen apex
#

Let me have more than 7 toons. Thank you

summer drift
crisp nymph
#

Can we please get a trade filter sort by item slot, instead of type? I want to search for pants, not leather 😦

obtuse lichen
granite plinth
boreal axle
#

We can get the ability to put ammo in the belt slots as we do with traps or the bard does with his instruments???

sick maple
lusty crystal
#

Give us a bigger stash please. I understand you don't want people hoarding loot but we have legit no stash at the moment. Even doubling the size we would have now people would still go broke and not hoard that much.

stray wasp
#

BAN TEAMING IN SOLO CAVES

summer drift
glacial sphinx
#

if its 15 per belt slot I think i dont mind it as a tradeoff

summer drift
glacial sphinx
crisp nymph
# patent mauve You can

No, you can't. Unless you manually pick each pants slot item out of item name sort. You should be able to just sort by Pants or Gloves or Chest or Boots. Weapons are fine, you can sort by axes or swords but currently right now the option is to sort by Leather or Cloth or Plate. Would be 100x better to just sort by Boots if you want boots, etc.

fervent sundial
#

player count on website. like runescape.

fervent sundial
#

founders edition gain blue shards faster.

crisp nymph
fervent sundial
#

duo maps. noone likes getting slapped by 3 man chads on discord with blues lobby time after half is full to speed up wait time.

summer drift
stray wasp
fervent sundial
#

last man standing mode. no portals . one team escapes. zone closes faster to the 2nd to last one and after few mins it slowly closes .

#

hit makers with founders edition. shows the damage u deal. big number = good brain chemicals

crisp nymph
fervent sundial
#

no advatage dumb ass

proven geyser
#

It would give you an idea of where your enemy health bar is at

fervent sundial
#

get a job

crisp nymph
#

showing damage you deal is 100% advantage. it lets you know if you hit chest head or arm

fervent sundial
#

so what its a video game . fuck off with ur poor opinion

proven geyser
crisp nymph
#

You got me there

#

Like your idea is completely fine, if it's not for buying the founders edition. Why does it have to be only founders that get hitmarkers instead of everyone?

#

I think the game is better without hitmarkers/dmg numbers but it's an idea for sure.

patent mauve
patent mauve
fervent sundial
#

I could explain why it’s not an advantage but since u want to come at me like a keyboard warrior why should I be nice about it .
It tells you what you could calculate on your own. It’s qol . You can easily test ur damage remember it and add it up based on what hits u do . Or the game can just show you . It’s basically a tracker

fervent sundial
patent mauve
crisp nymph
patent mauve
#

Eventually they all get into the panic mode of needing to find escape portals and leave me be

fervent sundial
#

Yeah but now the chads are running normals to gank. Ur think that but the last game I played this morning I ran into a stacked team on the edge of zone as I was running from another team

eager ridge
fervent sundial
eager ridge
patent mauve
#

I have inferno down as well so if push comes to shove and the kill feed has been a lil slow(less chance of chads going down) I know I can delve deeper to find an escape portal.

crisp nymph
eager ridge
fervent sundial
crisp nymph
#

also wow has health bars

granite plinth
eager ridge
glacial sphinx
crisp nymph
jovial swan
#

I've got one Perk idea I want to give to each class (not Bard). Y'all might like a few, hate a few, be weirded by a few, but I got ideas.

delicate tulip
#

Let us select more than one role on discord so we can view/participate in multiple class channels

crisp nymph
ember rampart
#

Is an explosion bottle physical or magical damage?

eager ridge
#

Until the 3 stack with cleric/fighter full gear(actually unkillable unless you run wizard) just gate keeps any way out. With this being the case 1/3 raids approx, there is literally no point for you to run good gear as a solo on 6 out of the 8 classes, and again im doubling down on how shit goblin caves is and how little portals and vertical the map is because half the time it spawns on the penthouse floor of the map and zone kills you, which is outrageously boring

eager ridge
granite plinth
eager ridge
granite plinth
#

Do not play highroller if youre not ready to lose your loot hahaha what is that crazy take? Stick to normal runs

pallid dome
#

Solos needs a soft gear lock or something, people going in trying to level characters/learn the game should not be getting flexed on by people wearing full blues and purples. That will harm the life of the game in the long run as the gear disparity gets worse.

eager ridge
ashen bluff
#

I have an idea how to make team maps more viable for solo/duo. Currently teams spawn together. What if teams spawn apart, each one solo and they have to find each other. In that way teams have to find each other before they can use their natural number advantage. And it would make each round more interesting and unique. And also less streamlined.

eager ridge
#

As those classes i literally cant do a thing i cant “be good” there is no outplay and that is so insanely bad for the longevity of the game

#

Because what the hell are players gonna be playing the game for in a year, theres nothing meaningful to grind the game for

#

This game is gonna die if it stays predicated on too much unpredictability and outplay-ability

#

…… ur taking this personal

#

Sure there are similar meta comps but theyre all so op and forbid use of other iconic classes on the fun maps where the best loot is

silent grove
granite plinth
jovial swan
#

[Fighter]

Finishing Blow: Deal 15% extra damage on the final hit of your combo if all other hits connect. Does not apply to certain weapons.

[Barbarian]

Persistent Rage: Gradually gain a 1% increased movement speed every 3 seconds a player is in your line of sight, up to 15%. Decays at a rate of 3% every second when they aren't in your line of sight or past 16 meters.

[Rogue]

Lunge Attack: While invisible, hold the attack button to uncloak and dash forward for 1.5 seconds at base movement speed with an additional 30% speed increase, delaying your attack until you release the button or the ability ends.

[Ranger]

Air Dash: While in the air, press the jump key again to dash in any direction, jumping 0.2 meters high and 4 meters in the direction. Cooldown of 15 seconds.

[Wizard]

Arcane Recovery: Meditation restores your spells 50% faster, but reduces its effective duration proportionately.

[Cleric]

Beacon of Hope: Healing allies who are within 20% of their health remaining grants them an additional 3 All Attributes bonus for 5 seconds.

[Warlock]

Otherworldly Leap: While using Phantomize, Warlock's jumping height is increased by by 200%.

eager ridge
silent grove
granite plinth
#

If you're PKing sure the quality of loot is different, if you're afk killing normal mobs its about the same. And it seems like with your off meta (bad) comp you're just killing mobs

silent grove
jovial swan
silent grove
eager ridge
#

The game will also just die if the 3 most boring pvp classes stay meta, its literally just holding left M while having cleric buff and bard haste

#

U being ok with that is downright disturbing

silent grove
granite plinth
jovial swan
#

I'm counting 5.

silent grove
#

Most broken classes currently stand at Fighter Rogue Wizard, They fill the leaderboards with a unholy amount

granite plinth
jovial swan
#

Also I just thought of another unique Fighter Perk.

eager ridge
silent grove
tawny lagoon
eager ridge
jovial swan
#

[Extra Pouch]

Grants an additional adventuring pouch that can store utility items.

[Jump Attack]

Performing an attack while falling from the air deals extra damage based on how far you fall before landing, from a minimum of 5% to a maximum of 20%.

granite plinth
silent grove
jovial swan
#

Two perks I'd give Fighter just for the fun of it.

silent grove
#

Ranger needs a perk thats called "Sniper shot" where he shoots 1 painful arrow but its slow to draw and has a short distance requiring perfect timing to be good.

queen sable
#

maybe a different name sniper and short distance lol

eager ridge
granite plinth
jovial swan
glacial sphinx
granite plinth
#

Code in that your spells dont get used up in the pre-game lobby, it's not hard at all. It's annoying if it happens and should not be a thing at all.

eager ridge
silent grove
eager ridge
silent grove
eager ridge
#

On top of the insane armor stats of a full juiced fighter they also have second wind which is soo broken it doesnt make sense

eager ridge
eager ridge
granite plinth
eager ridge
stray wasp
#

Fighter, cleric and bard are broken

eager ridge
soft finch
#

I love the amount of defaulting to personal insults instead of having a discussion there is here

lethal light
nova snow
stray wasp
#

Check fighter trade chat 600 people while the others classes have 200

granite plinth
rocky holly
#

Barb is rather scary right now as well if he gets the drop on you.

eager ridge
stray wasp
#

Barb is uselesss fighter can do everything he does better

soft finch
granite plinth
#

I'm not glazing ironmace haha where is this delusion coming from? This game has its fair share of flaws, you're just arguing bad points. The only solution to your point is to get good

eager ridge
empty heart
#

how about fixing barb 1-2 taps 95%+ of the time, thats a solid suggestion

eager ridge
#

@granite plinth like bro without looking i can imagine all the lfg text channels are posts from people looking for a cleric or bard hahaha

granite plinth
rocky holly
#

Is anyone having any success as a ranger after this recent patch?

eager ridge
rocky holly
#

I'm not amazing at the game by any stretch but I'm especially having a rough time on ranger right now.

soft finch
eager ridge
granite plinth
#

Where is the insult?

eager ridge
granite plinth
#

You are making poor gameplay decisions before the game begins, in this games equivalent of competitive format, and whining

empty heart
soft finch
granite plinth
#

The game has plenty of issues, the problem you're having is caused by a deficiency in foresight and strategy. And your solution is to remove skill from the game to compensate. I mean if that's an insult hey, it is what it is. It's also a viable critique and you're still wrong

empty heart
granite plinth
soft finch
patent mauve
empty heart
#

this is the worst suggestion group i have ever seen, have you tried (insert version of youre trash/get gud here) LOL

eager ridge
# granite plinth The game has plenty of issues, the problem you're having is caused by a deficien...

No but you are just so insanely wrong you cant strategize around an unlucky zone or on a high roller lobby where you have to fight the 3 stack meta comp fighter raid boss with more hp than you, that is un outsmart-able there is no outplay there, and that is why there is no good reason to invest very much into your gear, because you cant actually be a “skilled” wnough player to win against those odds

queen sable
summer drift
jovial swan
#

One perk for every Class:

[Fighter - Finishing Blow]

Deal an extra 15% damage to your target if they are at 20% health or lower.

[Barbarian - Unstoppable Pursuer]

Increases your attack and defense rating by 12% while you have no weapons currently equipped. Additionally, Crush can be used with your fists.

[Rogue - Lunge Attack]

While invisible, holding the attack button of your weapon will cause you to uncloak and perform a delayed attack for up to 1.5 seconds or until you release the attack button. During this time, your movement speed is increased by 30% of your base movement speed.

[Ranger - Scavenger]

Enemies have a 5% chance of dropping arrows at a bundle of between 1-3 arrows.

[Wizard - Arcane Recovery]

Meditation restores spells 35% faster, but reduces its duration by 65%.

[Cleric - Beacon of Hope]

Healing allies within 20% of their health remaining grants a 3 All Attributes bonus for 7 seconds.

[Bard - Font of Inspiration]

Increases the speed at which Music can be played by 30%. If all notes are hit, increases the duration of all status buffs by 15%.

[Warlock - Otherworldly Leap]

Automatically perform a Phantomize while jumping, with your jumping height being increased by 100% and falling speed being reduced by 100% after using it. Cooldown: 60 seconds.

granite plinth
soft finch
empty heart
stray wasp
#

Bard, cleric and fighter are braindead broken classes

eager ridge
patent mauve
eager ridge
granite plinth
empty heart
#

@patent mauve do you know who i would go to talk to, to make a suggestion for this chat? like the people with green names mainly telling people to stop sucking or get good (paraphrasing) because thats just trash PR

patent mauve
queen sable
terse pier
#

zone spawn sucks and the battle royale zone shouldn't instant kill at end of match

frozen aspen
#

@grand mirage y0

grand mirage
#

huh

eager ridge
frozen aspen
empty heart
patent mauve
queen sable
eager ridge
patent mauve
#

Technically it's 2.7x damage if you headshot. Falchion only 1.5 on headshot.

queen sable
eager ridge
patent mauve
queen sable
granite plinth
eager ridge
#

Just look at games like league of legends, cs go, all the big name games that people play for 10’s of years involve the empowerment of player progression beyond in game experience grinding or similar systems

warped tundra
#

how do i leave a suggestion

eager ridge
#

U just did lol

eager ridge
warped tundra
#

how do you get it into the bot chat

tranquil forge
summer drift
#

I agree that they're nice, but imo they should be really careful about which info they give to us. There's always psychological factors involved in seeing K/D ratios and something like a Escape ratio

jade tartan
summer drift
#

Some people will change they way they play completely just because the number exists on their screen

eager ridge
wary narwhal
#

Whisp drop whisp essence to craft whisp potions into throwavle flashbangs

lone ocean
eager ridge
lone ocean
#

Well goblin is for easy farmin to get gear for groupin high roll or at least imo

eager ridge
#

Its a rat meta, or full juiced cleric/bard/fighter meta

jade tartan
#

I'd say most classes are pretty balanced

rocky holly
#

Isn't there going to be a wipe anyways?

eager ridge
jade tartan
lone ocean
#

Each have their own strengths but some are more equal than others... glances at rangers

eager ridge
#

Class’s effectiveness is currently determined on compositional effectiveness and currently the power level of cleric/bard/fighter blows everything else out of the water, all they have to do is avoid rangers from afar until the circle is small and then they can just death ball everyone

lone ocean
#

Any idea what next classes gonna be btw?

#

I hopin for necro or maybe illusionist or somethin

jade tartan
lone ocean
#

Don't tell anyone about the holier than thou squads...

eager ridge
blissful raft
#

Some ideas about ranger traps.
What do you think about being able to pull the spike from the ground as something like a strength check, but it’ll still deal damage/slow the player.
Another thing was a further increase to how long it takes to place. Cause trap mastery is legit faster than most classes opening a door

jade tartan
eager ridge
#

I wont argue you on this, ive stood by defending the reality of this game for too long alrdy

lone ocean
#

Geared wizards are still a menace right?

eager ridge
lone ocean
#

I mean if they sneak or is rogue just too fast now for the ol run and fire ball?

jade tartan
placid stump
#

Someone used external hanging to pierce through the wall at the entrance of the ruins treasure

eager ridge
lone ocean
#

It ought counter the "optimal" refered to though (geared wizards against "meta")

eager ridge
#

Geared wizard is only thing that kills geared fighter

lone ocean
#

Kinda rock paper sissors no?

jade tartan
lone ocean
#

Perception of that relation in engagement is likely the meta compared to any certain strat

eager ridge
jovial swan
#

[Flail]

Weapon Class: Mace
Weapon Type: One-Handed, Primary Weapon
Damage: 22/23/25/27/29/32/35/38 to 22/25/27/29/31/34/38/41
Attack Pattern: Diagonal Left Swipe/Diagonal Right Swipe
Alternate Attack Pattern: Continuous Swing
Attack Range: 2.2m (alternate: 1.4m around body)
Attack Speed: 355ms/1120ms/288ms/1220ms
Spin Speed: 550ms, then 488ms every rotation, 882ms recovery
Attack Rate (Alternate): 1 hit every 488ms rotation
Damage Range: 40% (base), 60% (chain), 100% (ball), 80% (ball, alternate attack)

Press the attack button to perform swipes at the opponent.
Hold the attack button to spin the ball around your head and damage opponents repeatedly.

The continuous rotation attack of the flail can be stopped with a well-aimed shield or upon hitting a wall, forcing the recovery.
The continuous rotation attack can pierce vases and pots, allowing it to continuously strike multiple objects of that type at once.

jade tartan
eager ridge
frank jewel
lone ocean
#

I think the "meta" is knowing what your team can probabilistically beat and choosing your fights correctly

blissful raft
eager ridge
# jade tartan :/ that's exactly what most class based comp games come down to

In the good ones like league, overwatch or apex etc… skilled players can still outskill or outmechanic other people, in this game you just get comp/gear diffed, which again leaves no longevity for the game since players cant actually get better at the game itself because the skill ceiling is basically non existent

jade tartan
placid stump
#

Someone used hack to touch the treasure at the entrance of the ruins treasure

eager ridge
jade tartan
tender tartan
#

You clearly haven't seen how bad my group is

frank jewel
blissful raft
#

Cleric, ranger, wizard, fighter, bard, and soon warlock are all super viable.
Barbarian still feels a bit clunky imo, but they are very powerful when no one has gear.
Rogue is well... rogue.

lone ocean
#

For cleric you have to get good aim to cross room heal mid battle

eager ridge
lone ocean
#

I fought off 4 people in a duo 2 barbs, ranger and wizard with a barb teammate throwing healin to em while blocking and macin their blocked attacks. defo need some skill for that

jade tartan
lone ocean
#

if i had missed those heals and buffs we'd both have been dead

eager ridge
lone ocean
#

Perhaps the most important aspect in the game is positioning

#

Might seem simple but it isn't

eager ridge
lone ocean
#

True enough sometimes luck offsets your skill but thats rather realistic

jade tartan
grizzled lotus
#

If cheating is a problem atm and something devs have to focus on now instead of focusing on developing the game; would it make more sense to develop a "replay system" and maybe try to develop something similar to the CS:GO community anti cheat?

lone ocean
eager ridge
lone ocean
eager ridge
tepid lintel
#

my suggestion is variable quality gold coin purses to loot, that increase capacity with rarity IE purple coin purse holds 200g

blissful raft
jade tartan
eager ridge
eager ridge
#

Not sinking in that boat w u lol

jade tartan
fallow wraith
#

can someone tell me what spell capacity does

signal salmon
#

do they have plans to add a duos mode

jade tartan
fallow wraith
eager ridge
jade tartan
#

Nah I was just saying low movement speed doesn't mean no aiming required(especially with all the double jumping those rogues do)

lone ocean
#

I do kinda wish melee had more variation tho, anyone with a shield at high skill can just completely nullify barbs

stray wasp
#

Barb and warlock are the worst classes in the game

jade tartan
eager ridge
lone ocean
#

maces too themselves, every weapon needs like a side attack thingy

jade tartan
eager ridge
#

Every weapon need a repoze ability

lone ocean
eager ridge
jade tartan
lone ocean
eager ridge
# lone ocean it defo needs tracking, perception and flicking to a degree if you are working a...

Ok but its like the most basic easy aim that every one has this game isnt an aim intensive game the whole argument of this game being skill based because it requires aim is a red herring at best, because its such an insanely small aspect to this game and weighs almost nothing on the outcome, ok im done arguing with you guys im being such an asperg trying to defend this game, i should just let everyone be wrong

jade tartan
blissful raft
#

The few classes that actually have aim is cleric, wizard, ranger, warlock, and barb kinda

lone ocean
eager ridge
#

Bro im 234 on highroller leaderboard i play too Solo/duo rogue player

lone ocean
eager ridge
eager ridge
lone ocean
eager ridge
#

Literally degened this game since it released while i wait for my semester to start back up

jade tartan
#

I understand why you've been complaining now if any class needs a buff its rogue you are forced to be a rat if you actually want to win

eager ridge
lone ocean
eager ridge
#

My bad i do actual think there is skill in warlock and wizard but way more wizard than warlock fs, wizard is prob the only class w a high skill ceiling which i actually really like

blissful raft
#

Rogue is fine. They are kinda gear dependent later on, but theirs debuffs are very strong.
I feel like warlock is already strong, but missing some tools

jade tartan
cerulean cypress
#

does bard get EXP for kills of monsters under deliria?

eager ridge
cerulean cypress
#

the whole point of my current build is to be a solo coward, leveling is slow D:

lone ocean
#

Ain't the suggestion thing broken at the moment tho?

cerulean cypress
#

Also, i think credit for assists has to be taken into account if im using AOEs ill never get a last hit

jade tartan
cerulean cypress
grizzled lotus
#

@eager ridge Your name gives away the troll. incase you werent aware. you know?

jade tartan
glacial moon
#

My suggestion is: Remove Rogue's (Trap ability) since it only has 6 uses and make that trap something rogues/ranger could buy or buff the uses to 12 and make it do more dmg like 25 instead of only 10.

blissful raft
#

Ranger trap ideas
1: make traps take longer to place. Trap mastery is a bit op
2: interact with the spike to pull it from the ground, but you’re still slowed/take damage. Strength makes that faster.
3: better visibility, and tbh shouldn’t be able to be placed under/near bodies
4: remove the lockpick for lower level traps.

slate ocean
blissful raft
#

That too tbh

slate ocean
#

If I know a ranger just dropped a trap on the other side of a door, I should be able to get past it without tanking a triple shot from the ranger. The gameplay is boring, the alternative of running through zone to find a new path is boring, and there is no counter play

blissful raft
#

I also said how checking for traps 24/7 is kinda antifun, but having some way to trigger/disable them is nice for the aware

#

Ofc ranger is pretty oppressive in open rooms and long hallways. So they still can be a nuisance is it’s hard to reach/in the dark.
Tho a lot of what has been mentioned makes a ton of counterplay around them.
Would be nice if the devs took some of them.

tepid citrus
#

CAN SOMEONE PLEASE suggest me a free vpn?

grand urchin
#

radmin vpn

quaint grotto
#

I feel like there should be a gear cap for normal dungeons vs high roller. It isn't very fair when a new player goes in and immedietly facing people with purple gear. Imo i feel like regular dungeons should be capped a blue gear and reserve the epic and legendary gear for high roller. I fell that you should still have a chance to find epics in normal dungeons just not be able to equip them. This would make the new player experience much better in my opinon.

vague rose
#

This topic might be overdone already -- i dont come here often. But are you're guys thoughts on the best way to nerf bard (if you belive he needs a nerf)

slate ocean
# blissful raft Ofc ranger is pretty oppressive in open rooms and long hallways. So they still c...

Yea I understand that sentiment, my biggest beef with ranger traps is that if I play slow and meticulous I should be rewarded with options.
Right now traps punish you for not bum rushing a ranger asap and that's only if you know they are there.
I can sit on the opposite side of a door on zone 3-4 and I can hear a ranger place a trap right on the other side, but now I have no way to deactive it or get past it without tanking a triple shot cause you know the ranger is going to camp it for a free kill. The entire idea and gameplay loop around this scenario is enough to make me not want to play the game anymore even though it only happens less than 1/10 games cause it feels that atrocious.

slate ocean
cloud pumice
cloud pumice
slate ocean
blissful raft
wet crown
#

Thoughts on a small percentage chance of instruments breaking after throwing them? I believe instrument combat is used a lot more than the devs intended and barbs carrying around 6 drums chain throwing them is pretty disruptive to gameplay imo. Not to mention the hitboxes which make throwing knives and francesca axes useless to carry as a throwable.

glacial sphinx
cloud pumice
slate ocean
cloud pumice
#

There is literally never a dead end. use your map man.

vague rose
cloud pumice
vague rose
cloud pumice
wet crown
blissful raft
vague rose
cloud pumice
slate ocean
cloud pumice
#

I play Bard, the only problem is the near instant cast with perfect performance.

vague rose
cloud pumice
#

skip all the song notes till the last like 3, play them perfectly, perfect song cast in a quarter of the time. Just so op KEKW

vague rose
wet crown
#

I think the problem is that there are less ways to play around a double buff comp other than projectiles or a rogue in the backline. More opportunities to either debuff opponents or a way to remove their buffs would be more helpful than removing creative gameplay.

slate ocean
cloud pumice
#

Like I said, nerfing the bards buffs isn't the problem. It's the note skipping with perfect performance.

wet crown
#

Creative gameplay meaning reason to run team comps like double buff rather than overpowered buffs that make someone invincible obviously

vague rose
grizzled lotus
#

Debuff splash potion anyone?

slate ocean
wet crown
vague rose
cloud pumice
#

With the way the perk works right now you can get all the bards buffs off in like a minute if even that.

vague rose
#

How about they make encore (the cringe pointless skill no one uses) play the next song 2x as fast. That way the bard can have acess to faster songs, but they have to sacrfice a skill slot instead of a perk slot

cloud pumice
vague rose
#

right of course, theyd have to remove it, that is my point

graceful sleet
#

nerf bard

slate ocean
#

So if you miss a note does the song "skip" or "jump" ahead so it plays faster?

cloud pumice
vague rose
cloud pumice
#

Without that you might as well not play bard, I know I wouldn't

cloud pumice
vague rose
#

i think 5 songs + the ability to play songs faster, would rival 10 songs + slower songs playing speed.

#

and even if it doesnt reach a "perfect balance" thats not really the goal anyways.

cloud pumice