#suggestion-discussion
1 messages · Page 175 of 1
EAC and Battleye are terrible anti-cheats lmao. Battle eye might aswell be a virus given the rootkit and how little it actually does. also when it comes to anti cheat software being more popular just means more people are working to make cheat software specifically to counter those tools, so in some ways an in house anti-cheat might be better since there arent already widely known exploits in the cheater community like there is for EAC and battle eye
what they should do, is greatly decrease casting time for wizard, greatly increase projectile speed, increase spell amount and recharge rate, and lower damage
that way wizard is more responsive, more fun to play, more reliable to get hits, while still having balanced DPS
I agree with everything but the damage, theyve already nerfed wiz damage into the ground and honestly the fact that a white longbow does more damage than a fireball is absurd to me. Wiz is just terrible rn
that's fair, and my point was more about wizard being responsive and fun to play, you can always tweak damage to be balanced
yea for sure, especailly with all the new casters that don't have charges at all playing wizard just feels awful.
Wizard feels even worse by the fact that its basic kit is ass. if they started with a grey spellbook it wouldn't feel so bad
Yea, all the caster besides bard use the magic staff which is stupid, wizards are magical researches its kinda ridiculous they don't start with a book (or just make magic staff not terrible)
make wiz as easy as ranger lol
How should I send pictures in the chat? why the fighter can equip hand crossbow?
need money juju ::(
Hello! Not sure if this is the right chat. I have four friends playing DnD right now. I qued in with one as double rouge then a SEPARATE 3 man group of my friends also qued in. The game put our two groups together giving us a 5 man. Like the bard was able to buff everyone, the names of everyone showed, the groups mashed together somehow
you should all be banned jk but its kinda scummy
We didnt do it intentionally
day 3 od suggesting a stash upgrade for dark and darker
devs seem completely against adding stash space but honestly if they don't I probably quit the game after a week when my stash is full lmao
Sounds like a weak af reason to quit kekw
Well I don't die enough to just buy more gear over and over and am almost always making more than I'm losing
Anyways, I came here to cry about how insanely annoying it is to try and find an all-class item on the trade channels. Each player lists them in their classes channel, so I gotta' run around looking to hope and find something decent.
one issue i see coming with items, is every time they add a new class, the pool of items you want to get gets more diluted
We need a better way to trade. Something similar to the Grand Exchange in Runescape or the market in Albion
Getting wizard items is impossible now because all the wizard loots spawns are taken up by bard instruments and warlocks physical weapons.
5 players just died in the final fight cus of the swarm. The final zone needs to stay way longer, or the zone shouldnt instakill you.
it's so bad in HR you barely get any time to even loot before you're forced into 3 other teams to fight for the extract
yeah, i feel like, if possible, loot should spawn on demand, and the drop rates should be affected by which class opens the container. for example, if a fighter opens a chest, there should be a set chance to get fighter items.
HR if anything should be longer lobbies than normals considering mobs usually take longer to clear
that way you can add as many classes as you want, and it prevents loot dillution
Chests are already in such a way that items aren't predetermined whats inside until the player opens it. I don't know if the class opening it though affects anything
perfect then, then make it so each class's loot table it different
but yeah that does seem like a simple fix if it ever got bad. Chests used to be predetermined but with them adding the luck potion they're not
like, make it so 1/5 items are usable by your class
Please can we nerf Bard, cleric and fighter comp?
Bard buffs absolutely need to be looked at and also the drum song that hurts you shouldn't deal damage through walls
and of course, luck and chest grade will still affect the Quality of the loot you get
I was in the giant worm room on ruins and a bard was above me killing me through the ground with that stupid song lmao
fix the bug where u get stuck in a trade with a player and have to alt-f4 to get out
The flute song does damage through walls as well, but I feel if they didn't they'd be much Harder to justify taking over any of the other utility spells
It also need to scale 0.5x off gear damage bonuses like almost all other DoT's
give high roller skeleton mages more spells than just fireball and shield. as of now there is practically no difference in difficulty between the normal and hr mages
kyle you just want the world to burn don't you
Give them chain lightning lol
imagine an hr mage that shields itself, slows you, and then fireballs and zaps you haha
lol and kill everything including themselves
Absolutely
im not opposed to giving the skeleton mage something like the frost spell
a simple projectile that shoots faster than fireball
yea frost would be good, maybe even magic missile too. zap not so much cause hitscan on aimbot obv wouldnt be very good
for the love of god
nerf the freakin goblin archers and the bleed on them andd they have aim assist?????? like jesus if ur not a fither or cleric u gotta play on maximum difficulty
one feature that'd be really cool, is the ability to visit waiting rooms without queuing for a match, so you could test out movement and test damage on dummies
can you guys add the Tavern back into pre game lobbies
Please make it where rangers can store arrows in stash...or even make the arrows half price or something. Please and thankyou
Make your game playable 😄
bro no way those are so easy to dodge
of course they have aim assist, they are software. you know they aren't real right?
Should they not have a report option for teamers? Goblin caves are riddled with them. Literally ran into a group of six teamers earlier.\
https://darkanddarker.featureupvote.com/suggestions/471139/quivers-for-rangers I am once again asking for your support
Can we get more party voice channels...why is it still at 100 when they always full XD
this game is more than just slaughtering everyone you see. its more a game of strategy and decision making, so most players understand that fighting another player is a cost to your own chance of extracting. players be a bunch of sociopaths when in the dungeon because thats just an aspect of the game design. ig its kinda like playing chess in terms of choosing when and when not to team/trust others
i imagine it will become less cancerous once voip is back. or more, who knows
People proclaimed in here that it was not possible to que up with others in goblin cave but you just said it so. But i don't think we can stop it and tbh let them that just mean more loot just make sure to take the portal since there only are 4
Tell us if dead teammates have disconnected. It sucks to revive one and find out they're gone, especially if you have 2 hearts and need to choose who to rev
Maybe use discord xD
I dont think his suggestion is that bad, even in discord someone might d/c and not tell anyone.
theres no voip, and the game is being played without voice coms alot, dont be ignorant. This feature was in previous playtests no reason for it not to come back
Suggestion is not bad, but teaming up with "strangers" and not even talk on discord or somewhere out of game is to me a little wierd but to each their own. I just think communication is a huge factor in this game.
that is how many many people are playing
Bunch of wierdo's. 🤣 Probally thinking im the wierdo
Anyway its past my bedtime, have to sleep so i can wake up play this beloved game. Goodnighty foks.
Don't nerf cleric or fighter as they're not the issue. Cleric is being heavily affected by Bard as it can regenerate their Spells easily. Fighter is only an issue because the Physical Damage cap is 95% instead of something more reasonable like 75%.
is it me or does the 2h axe skeleton booost itself forward as it swings
it's called a lunge but yes.
sidestep
specifically you want to swing to it's side stepping past it's hips. Unless it sweeps in which case you'll be smashed.
Did the devs say anything about doing auctions? I'm basically spending over half of my time in the trade chat just advertising.
Duo Que would be nice
Do i buy the hold the line pack
Up to you brother

make a duo queue! massive brain idea

their fire aoe is larger and lasts much longer :O
Is it skeleton and shards worth the extra 30$?
It is if you think it is 🫡 I did it to support the devs but your choice entirely
lol its funny how in practice it has the opposite effect, bc ppl just make them fireball a wall next to them and they die from their own fireball fire. effectively makes them easier to kill than normal
Please "Region Lock" China IP , so many Chinese hackers ! I spent a lot of time and golds to buy stuffs then lost all to these hackers and their friends!
Being able to make 8 characters would be amazing instead of 7. One for each class
Am i the only one who thinks gear need to be regualted per lobby? i just did a goblin cave and ran into a fighter will fill purple gear and i came into with base cleric. I know mad cuz bad but alot of people dont have time to get that far this early in the game feels un fun and unfair. A thought would be that the gear u where give u a score 1-100 and the match makeing could try to match people wearing simalar gear scores. When in a group if one player has better gear it would boost the entier party gear score. but i guess thats what high roller is for right? but nothing stops the high rollers from makeing the newer players have a bad exsperiance
Just give us a training room
grey longsword which is 2h should do more damage than a grey falchion
yep lol
and then they bot sell all your gear and put the gold up on a website for $5 USD per 1000g. scary world
Some kind of progression system, right now you can play for a year and still be same and broke as the new guy
brother the progression system is supposed to be your own skill lol
They specifically said they wont
Damn
wont what, make auctions? what about simple trade posting? surely they dont intend to just keep it as a bunch of separated chats?
They want it to be the chats to make actually playing more convenient and for prices to never stabilize as it's better for the game economy as well as stops item liquidity which causes balance issues on it's own.
Let me find what I explained about it before 1sec
theres a plethora of ways to create a trading market that allows for all of that. it doesnt need to be a lazily made chat log
What about a way to just make a listing of items you want to sell that automates the transaction so I can go play the game?
thats just putting all the work onto the players. people will get tired of sitting in a chat trying to trade all day if they arent already
yhx will try that next time
Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pumping gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game. It causes the issue of having to segement content into "what is good to do" and causes dead content just due to the auction house existing. Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game. An auction house affects what the rewards from content CAN be. This is why for example when Runescape added the Grand Exchange the amount of people wearing Barrows went from seeing it every 40 people to every 5 people. It didn't increase content activity just reward access and invalidated doing the content yourself meaning you never have to do content you find "scary". The market can only be so flooded in a non-auction house market (which as a side note I prefer not having, it allows community based price rigging and buy low/sell high). Some people have before suggested untradable items as a solution but that is why World of Warcraft has almost no tradable items now. With time more aspirational content gets added which means more untradables which means over time the game gets bogged down with untradables causing a new problem. This is why currency in WoW is also worth nothing now and often not even used in trading when it does happen.
ok, fair point. the ability to post infinite listings WOULD cause this problem. there are solutions though. dont allow infinite listings. maybe like 5 max
I mentioned tarkov because it has an auction house.
Yes but it's functionally infinite listings when there's enough people playing. Lets say on avg. using current numbers we cycle about 1 million people. That is 1 million listings (Reason I say this is the game is always around 30-40k people online at all times).
This will increase when we get back onto steam since we averaged 10x that.
Make a pve only lobby. Casual gamers would LOVE it. Give us our own tavern to build up with the loot, kinda like Escape from Tarkov.
hell yes
Here comes the haters
They specifically clarified we wont be getting PVE only and that they have no intention to cater to casual gamers as it's not their intended audience. HOWEVER the tarvern thing is happening, Specifically we will be getting player owned housing.
Where is this information coming from?
SDF a few months ago (Design lead).
Sdf?
Terence also re-affirmed this in a Q&A on a stream also a few months ago.
new Class: Jester. No fighting skill, but with voip chat a fun class to play
SDF is the design lead for Dark and Darker being the final go ahead for content in the game.
If you wanna see some of their messages look up SDF_#8507
Perhaps when they realize the money theyre missing out on, they'll reconsider. It is a business after all.
what means player owned housing?
SDF is kinda doing the thing that Nikita has done with Tarkov where they're "making the game for themself", so I'm unsure if he cares too much about being excessively successful.
Difference is that nikita doesn't play tarkov lol
Exactly, SDF actually plays the hell out of Dark and Darker and is a monster.
Have you seen him as fighter in that one teaser?
So what can you do if your stash is full of stuff you don't want to bring into a raid? Maybe they can have a dismantling system where you can get materials for crafting (of course, this would require a more robust crafting system to go with it).
yea.. it would change the economy, but it wouldnt ruin it by any means. people would still be hounding down actually good deals and good items, the way gear works in this game with all the different possible stat types and rolls. it would basically be the same thing we have now with all the separated chats, except it would all be filtered through one space properly and efficiently. if they want to keep it a game of "whoever trades first" wins the good deal then they can still do that, it just doesnt need to be a cluster of chaotic chatrooms
They have considered the idea of a more robust crafting system from what they've said but nothing is set in stone on that. They do intend to expand stashes in some way though, nothing confirmed on how though; they don't want it to be direct though.
Thats a crazy fun idea man!
That may be, but with the wild popularity of EmuTarkov, they've gotta see theres a market there. At the very least, Battlestate agreed to let Emutarkov go as long as those who use it buy the original game
Of course but I do know that SDF just doesn't like the idea of feeling even mildly safe in the Dungeon.
Reminder that people had to convince him about doing Solo Dungeons as he thought it should be a team based game only but decided to do a trial run of it to see how it changed the game (He decided it was fine).
He relented specifically because people were going into Crypts solo (back when it was the only map).
Safe? Half the people in there die to pve. Shoot, just make the pve even harder, bosses and whatnot. I just cant stand sweaty chads beefing up and beating down. I got a job, as much as id love to live the game, i cant, and theres nothing else like it.
how do you make a suggestion?
Type it here
So the in discord suggestions is disabled but you can go to https://darkanddarker.featureupvote.com/ to suggest, but they also read here too.
i posted there already, thanks for your time though
find people to play with, maybe wait until they add some form of gear cap to the normal runs so that sweatlords dont farm new players
They clarified they wont as they like the idea of weaker players being able to scavenge dead higher end players and abruptly jump wealth levels.
ahahaaa. right.
However I like the idea of players who are Level 14 and lower to not be paired with level 15+ personally.
So people who are able to do High Roller for example and have all of their perk slots aren't able to play with people who cant.
Skill based match making would be much better
I would hate that so much lol, I don't want to have to deal with people of similar skill constantly.
would make the game more sweaty, dont think its good since the focus isnt on balance that much
skill based wouldnt work well in practice. just having some sort of seperation between very beginning players and veterans is ESSENTIAL though, its only a matter of time before the game dies if they dont eventually tackle it
And thats why so many people dont want pve. Cus the crappy players would go there, and the ones left couldnt beat on the weak anymore.
Exactly. SoT experienced that, they had to adjust too
Skill based matchmaking (unranked) is awful in every game lol. There just has to be a balance of higher geared players vs low-no gear players
And the game will die when tryhards kill it
You guys just wanna beat on noobs, thats all there is to it.
waiting for gender change option
Either skill based matchmaking or a gear rating system that groups people based on the level of gear they're wearing would be cool, even if there's a wider range of players than in other games with mmr systems. I get that the occasional weak player could loot a dead high end player and get out rich, but more often it's just geared players bullying the rest of the lobby. Not only is it not fun to fight someone and do no damage but you can't "get gud" if the fights you get in are so heavily unbalanced
this might be a feasible position to take for gameplay like the team vs team in crypts or inferno map, because there are enough factors at play to make that a possibility. but im thinking more so of a fully epic and legendary geared sweatlord joining a normal goblin cave and cleaning out the entire map without any threats. theres just too much of a disparity in that situation.
I think that personally all we need is Players who are Level 14 or lower aren't matched with Level 15 or higher unless there aren't enough players to do so. It'd make it so people who CAN high roller cant play with the weaker players.
Like if the Host or anyone in the Squad is Level 15 they will bring them into the Level 15+ queue
agree actually. either 15 or 10. anything around there would help a ton
14 I think would be ideal since it'd have a large enough player grouping and be RIGHT below the High Roller level requirement
The gear or character level isnt the only problem. Ita actual video game skill. Youd have to check that, or all other attempts will fall short. That why SBMM
Which for example I think a Level 12 player shouldn't experience being hit by a Fulgor for example
I do not think that's important, trial by fire. You will get better with time.
the reason this doesnt really work in practice is because people get better, and thats the main focus of this game, rapid improvement from failures and challenges
Not everyone HAS time.
It also causes trickle down balance which can hurt the lower end
then they shouldnt be playing dark and darker ig..
That mindset has actually hurt MMOs so bad straight up lol. Anyone who does have the time then becomes 2nd class.
Not everything needs to be for the casual gamer.
Should be for all gamers
If the game dont make money it WILL shut down. One sure fire way is to cater to a wider audience, basic business philosophy
LUL it wont die off of that, there's lots of games that exist off of niche audiences and this game having a form of MTX through cosmetics will protect it even further
it is not always about catering to the largest amount of people possible. if the entire world was like that i wouldnt want to live in it
You guys just want crappy player to beat on so its more fun for YOU. Typical pvpers.
this IS a pvevp game. go play stardew valley bro
Auction house is needed, Gear Score matchmaking is needed
Bard really needs a nerf, they shouldn't be allowed to hide behind a wall and spam you with damage song
Musta struck the truth nerve there🤣
if u were bard u could play music back or silence
this guy thinks hes saying something. idk anymore
someone earlier said they don't wanna play against people their own skill level tho and I don't understand that mindset... like you ONLY want to curbstomp new players or get wrecked by someone more geared/better than you? how is that fun?
i think they were referring to the implications of a system like that? also maybe they meant they like the challenge of fighting a better player?
So tell me, would you play fpr long dying 19 time out of 20? Be honest, youd shit all over a game that did that to you, and youd be hoping a version you could enjoy would be implemented because it really is an amazing game. But its NOT fun to get shellaced 90% of the time
am i the only one that thinks that barbarian needs a bit of movement speed?
switch out your loot for speed
im good at games. when i start this game, i died to the first goblin i met. second time? same thing. i died like 30 times before i made an extraction. but when i finally made it after all that learning and effort, it felt amazing. so yes. i would and am
if you are bad, you just need to die until you are good. if u arent improving at all no matter how much u die, its probably cause your placing the reasonings and blame of your deaths in the wrong direction. to which id say youre gonna face that problem in every game mate
Its the Dark Souls/Elden Ring effect
"you just need to die until you get good" doesn't make any sense. Yes there are some things you can learn with each death but that doesn't compare to actually getting to play the game and use the mechanics. The argument for sbmm or a gear score rating system is that new and bad players can get a chance to actually PLAY the game, which is how anyone gets better. The argument against it so far from what I've seen is just "I like bullying the weak" and "just get good"
i said earlier that i think its essential that they add some kind of seperation. like zandorum said, maybe lvl 15. the problem with a strict sbmm system that you are proposing though doesnt fit in a game this nuanced
I'm not arguing for a strict sbmm system
how make suggestion?
I just want SOMETHING when right now we have nothing, and everything anyone suggests keeps getting shot down cuz people seem to be afraid that ANY form of sbmm would be too strict
well, theres already a precedent for a distinction between level 1-14 players and 15-20 with the highroller lvl requirement. i imagine they will build off that once they can get around to it, but yea, preferably sooner than later lol
highroller is cool and if they build off that then great, I just wonder if the incentive to play high roller is high enough for geared players. You gotta pay gold and the monsters are considerably harder, meanwhile you could just grind any of the free maps and basically guarantee survival and loot if you're geared enough
I think I like your idea that level 15 players should get their own queues for the free maps but I wonder if it might be better to do a gear rating system instead of character level
good way to ruin the game, there'd be no rush of a default looting someone absolutely stacked (gear score matchmaking)
NERF BARD PLEASE
THIS IS ABSURD
Rather have them fix bugs and launcher stuff now. Let them collect data for the class balances. shits been out only a week, DaD produced so much tears here if it was water whole world would never be thirsty. lol
You can easily kill geared people if the situation is right, I've done it before on wizard with grey gear, got a ton of purples/blues/capes/heals/etc
just cuz you had an easy kill in one specific situation doesn't negate what I'm saying
What you're saying suggesting makes it impossible for what I'm saying to happen.
But it does
The whole game flow is about massive ups and massive downs, a sbmm or gbmm would absolutely ruin that
skill issue
Legitimately. You can kill geared people on solo rogue with greys. Just make a mob army.
as ideal as that might sound, it would make the game far too competetive in practice. things would become toxic and everything would be "balance this" "nerf that" "fuck everything". its best to keep it as an unpredictable and varying gameplay experience, and you cant get that by making everyone equal all the time
But nerf bard
true
Honestly they just need to balance the perk that makes it so you only have to play 1/3rd of the notes to almost instant cast spells.
that's literally happening anyway rn in this chat
exactly so best not excacerbate it
rogues should get rework.
most useless class in 3v3, and most broken in 1v1.
i will cry about 1v1:
you cant win against it as wizard, warlock, bard and ranger, cuz he get u on 2 hits, before you will pick up your weapon.
in most situation he out from invis.
you cant win against it as fighter, barb and cleric, cuz he just kite u with rapier, taking no dmg, and while you will try use potions or francisca axes to poke him, he will just all in, before you will be able to switch weapon.
there is literally no counter play.
i have problem with naked rogues as gear classes, but when rogue is geared, there is no more question "do i win it", there is "how fast he will kill me"
Skill issue.
bro how is achilles strike fair
WHAT DO YOU GUY THINK OF MAKING A PERK FOR WIZARD THAT IMPROVES REST
Why would they need it?
Why can he give 30 buffs and kill me thru walls all at the same time lmao
so they can use other perks.
How does taking away a perk slot make it so they can use other perks? Do you mean the skill slot? Honestly rest is already pretty strong, if you bring a few clarity potions you don't need meditate
Wizard start is rough
ya i mean skill slot. in that regard to why would they need it why would rogue get a 2+ all buff for everyone. it's not needed but its there
his buffs are insanely over powered
and his aoe dps that goes through walls and doesnt harm teammates is insane
The AOE dps is what I'm talking about, you just use the flute shriek song skip all the notes except the last 3, and it's almost an instant cast and it still does 25 base magic damage since you would run the perk that upgrades performance. I don't mind the buffs that much, it forces the bard to reveal their position every 2 minutes
you do understand that this is a rock paper scissors game? What does the rogue do when he gets hit with achilles strike?
Duo Map.
he cant get hit, thats a problem.
i understand that barb counter fighter and cleric, ranger is good against wizard, wizard against barb etc.
but in this rock paper scissor, rogue is like laser, destroying everything, no counter, just running around map and killing everyone.
you can't hit him once? That's on you. You have so many tools to at LEAST get one hit in, they are so insanely squishy. btw doesn't rage give you a 15% speed boost?
im not talking about my self.
i talk about game.
if class have like 120% movement speed, you have 80%, this +15% not changing anything.
if there is so many tools to hit rougue, name one, and i will laught on it, cuz it will be wrong.
in what universe does rogue have 120% move speed? Which game are you playing? Rogue has 103%.
still, even if it is 103%, he is much faster than any class.
as long as he can use rapier or crossbow, he will win every fight.
anyone else character rubberband like every game even with good wifi?
havent been rubber banding, can tell i keep missing my chain lightning though
BRO WHY HAVEN'T THEY FKIN FIXED THE SHIT ASS HAND CROSSBOW BUG WHERE IT DOESN'T SHOOT
bard shouldnt get to mess up a song to buff faster makes buffs so fast in a game so slow paced
rogue feels really weak against all the other buffs imo
how to submit suggestions? respective channel doesn't work
Who is in charge of balance?
rogue is by far the least scary class in the game as they die to 1-2 hits even when geared
bard getting debuffed?
yeah i get 1 shot and 2 shot by falchion users all day now, tbh jsut nerf falchion and im happy
i land like 6-7 hits on someone, with ruptures they dont die, but i make one mistake and im two shot
Please add an Auction House. Spamming text in a chat is such a backwards way of doing things
agreed to this man, need to be able to lsit stuff overnight
you'll get ganked from other parties regardless, it's just moving onto a different prblem
remove bards dmg song its too strong
idc about ganks i care about getting one shot in a 1v1
one shot should barely be possible with god sets
its a diffrent.
you CAN do 6-7 hits, but if you get hit, thats YOUR mistake.
any other class dont have that skill problem, maybe excpect mag, who still have no chance against rogue.
there is no question how good enemy will play, just how bad or good you will play, cuz everything that can do enemy, does no matter, untill you do a mistake.
bro if i make them miss 3-4 autos with a falchion and i hit them with 6-7 and ruptures they should not be able to kill me, idc your reasoning lol. 30 seconds of invis doesnt make up for it
wait, so pickaxe rarity dont give mining speed?
buff mini boss and boss loot worm is literatly dropping trash
add a weekly or bimonthly item reset
enemy can just oneshot a rogue by pulling out a crossbow lol
in that case even their speed won't help
as a new player seeing a dungeon full of mostly naked rouges that double jump cheese to get outside of certain boundaries and or to cheese bosses is not healthy. please please please address naked rouges dominating so easily as well as the issue with double jump.
Also cleric weapon diversity is something I'd like to request as variety in even equipment can spruce up gameplay. the same maces are quite dry after a while
in time to take crossbow, he already will kill u.
next
it just won't happen, Im playing bard so if he's close, he's debuffed, thus, will not oneshot me
or cheese hitreg via double jump
at the same time, I can freely oneshot the rogue with a falchion
you try to tell me, that you winning 1v1 as bard, against rogue?
also, you have time to play song, and still survive his 10 shots on u in this time?
you must be a cheater
yes, if it's 1vs1, I am winning
i've seen bards rock people all the time. As a warlock I can blow of corruption 1 shot all these no armor rogues
nah, Im not specifically playing it for him, in a fight, I spam the debuff to keep it on enemies and give teammates a damage buff from playing a song
so if a rogue is there, they're already debuffed
are you still talking about 1v1? its not looking like that
it's a situation when rogue jumps me in a fight, if it's goblin caves, I easily 1vs1
literally never died to a rogue as bard there since I keep all possible buffs on me all the time and apply the debuff the moment I see someone
Why are people not talking about bard?
Its busted af
he is, but well... it's not like cleric isn't
Bard+cleric is so unfun and OP. Makes the game boring af
more character slots B)
i think it's just that their combo is easy and straight forward. me and my buddy have found warlock+ranger with traps is pretty crazy
It doesn't
so you never meet geared rogue, and never had 1v1 with any.
Bard's Chorale got nerfed, it's alot worse than it was before; Cleric is still good with it but it's 4x worse than it was before.
so what it give?
can we all agree though that the falchion does too much damage? its stronger than the long sword
8 points per second, it's now 2
force full purple sweats to do high roller -_-
It's fine for it's tier, if you wear gear from it's tier it's ok therefore it's ok. Reminder Cinder does 214 damage.
I did, geared rogue dies to 2-3 headshots instead of one
yeah but the falchion has a faster attack speed than the long sword, can be used with a shield, and does 1 more damage than the longsword at every tier. also cinder is a halberd
Bro just start banning like .com and shit like runescape
Nah Im saying its worse when you combo it, bard and cleric combo is so unfun to fight when they're boosting a barb or fighter
I think the problem really comes from being in the crypts. Being so close lets them just straight survive. I've killed two rogues that jumped me as a cleric in full grey plate armor. on ruins its easier to seperate out people and move speed counts for more
NERF BARD
No, the real problem is the full meta comp lmao. The map isnt even that bad IMO, just some chokepoints and spawns
i agree, but please change your name before saying that lol
the whole map is a choke point IMO. When I play cleric on it I have like 200 move speed lol and anyone who isn't as armored as me just gets trapped in a corner and beaten down. When i try to do that on ruins they just walk away
it's also both insanely stupid and funny that the only viable way to play warlock, a dark mage, is to just become a fighter wannabe
yeah but it is sooo good lol. I actually love using blow of corruption and phantasm. I don't even cast spells anymore
it's so satisfying 1 shotting a rogue. I don't think enough warlocks are using 2h weapons cause these rogues really think we are just squishy loot bags charging without even stealthing
why even use 2h, falchion does the job well enough
add a map with terrible loot but has a cap on some kind of gear score mechanic. Building a kit is too damn hard now that they have blue portals spawn so you basically need to win the map to get out or get insanely lucky
Bard and Cleric combo is fine with the nerf, the issue is Cleric being so good at what it does WHEN you have a Bard.
Falchion is also shorter than the Longsword, has worse sweet spots and lowers your movement speed more. Oh and also it's missing the parry so it's actually slower than the longsword.
Yes, thats exactly what Im saying lmao, I personally think buffs shouldnt stack like they do. Max amt of buffs, or lower the % when you have X buffs applied
Longsword is better than Falchion by a mile due to parrying and blade length.
it's slow af tho
The parry makes the Longsword faster, so in the hands of a skilled player it's much better.
Nerf bard perk that increase good to great song. People can do 3 notes and trigger great which is BS. You hardly ever see crappy or plays anyway after the perk
It's 50% of a song
cleric isn't busted at all. you seem to not play much
Oh thanks, Probably should increase the percentage then 75% or something since they can get action speed when playing
I played cleric all prev playtests
I think nerfing Charismatic a small amount would be a way to nerf Bard without hurting it SUPER bad but it needs to be not TOO bad cause the class is only good with that Perk
Cleric + bard is a busted combo lmao, what world are you on
don't nerf charismatic, just make so that the performance can only be good if there's no failed notes
I wish bard was never added
having only one support in the game wasn't good either
yeah because of bard
I can only imagine how much more people would complain if every bard knew at least the basic songs they always need to use like shriek of weakness
fighters can get 90% damage reduction you're dealing like 2 damage with a 20 damage dagger to them
absolute majority of bards I see, even in hr, don't use it and spam completely useless stuff
The giant wurm in caves has only 1 chest as a "reward" in addition to the wurms drops. Doesn't seem well worth the effort for a very stationary and very far from ideal position to stay a long time. Perhaps upping the quality of loot or added more chests could be an idea?
add being debuffed by a bard and rogue seems like a very fun class to play
Im in on this, Its awful tryna level a alt and u run into people who bring a full Ruby set into Normal goblin cus they aint wanna lose it in Highroller
Maybe make the aggro on this game work like the aggro on every single other game in existence? It stays on the eprson that pulls it, if not in a party, instead of proxitimity... Just a thought
I've seen a cleric in full ruby set die to zombies in normal
Just a bad player, Most good highrollers wont die to someone below blue
how do i suggest things?
Most people cant get blues
we ran through lobbies while having grey/green (even though it was grey with near max armor rating), bard kinda negates it
Bard will most likely be nerfed, Its phy reduc is too high, same for rangers n the longbows too much dmg for a class that dont gotta do anything but sit behind the frontline or camp a hallway
imo, it's ok to keep the bard like that for now since it's a good way to teach people that ooga booga running into people swinging your weapon won't end well (and shouldn't)
Oh nah i agree, shouldn't be rewarded as a fighter forsay to just press Sprint n W keying someone, though I do think bards Speed buff should be slightly nerfed on fighters, its insane how fast they can get ha
and that they have to focus the backline instead of trying to swarm a tanky fighter or potentially oneshotting barb
I dont see ranger as needing a nerf
Take away ranger damge and the class is ass
Its a dps class
Get close and ranger dies
Simple as
Nah longbow is the only thing that needs a slight nerf, shouldn't 1/2 shot classes from afar is the only issue, otherwise its fine
imo, the only class that is really out of balance is a rogue being far too weak
this class is very popular while being pretty weak, all the tricks will stop working soon as people will get basic game knowledge
personally as a rogue player lvl 20 i think the rogue is in a perfect spot tbh
if thats your actual take
You need to play the game more
bro i bought dark on chaf games and it keeps telling me i dont have enough space or a bad archive i got enough space can i get help?
idk, we are running around onetapping rogues
Rogues are keen to 1 shots
ya in normal lobbies
Rogues who dont know what they are doing
Sure
bad ones most likely a good rogue will try to play to their advantages of speed and double jump
one of us is also a rogue and he has to play extremely carefully as he gets killed in 3 hits even if full epic
same in hr
well yea playing careful is part of the class you cant just run in you have to sneak and get behind and out kite the enemy with your speed
enemy pulls out a crossbow
crossbow is a different story lmao u just gotta dodge and pray tbh
Honestly rogues are really powerful to sniping enemy clerics/bards right now, hide with vanish and catch em from behind (Also remove ur shoes in vanish, makes ur steps more silent 😄 )
Yal aint play enough if u aint see the Wizard deathbow combo lol
if cleric is smart enough to wear plate gear, gl with that
It can give a key to a loot hoard room
Not a issue if the rogue is smart n running Weakpoint, Rupture only good if ur not doing a stealth build but going combat rogue
Hello, IDK if this is the place for feedback, so here it goes:
- IDK if there has been any changes in the movement speed since second early acess (the last EA from Steam), but I feel that moviment is way slower than before or mobs needs more "advance" movement to dodge attacks. This for me isn't a problem, but mine friends are having a real HARD time to get in the game solo because of that.
- Besides that, I feel that having a good move speed is also a problem right now, since there is a ton of players that are making naked-run just to better dodge stuff while having great results with it. I think that naked run should just be a troll thing and not a meta choice.. since kinda ruins the immersion of the game.
- TLDR: reduce movespeed penalty while geared and not increase the damage taken while naked, new players needs to better play alone. Otherwise, it's only going to be a team game for new players, since PVE is very punishable
but i have killed many people with full purple or blue as a low geared rogue just by out kiting with my other rogue teamate and agro switching them but i also have played the playtests and got lvl 20 rogue everytime so maybe its just a playtime diff
ADD STASH TABS SO I CAN PLAY THE GAME PLS
It's not proximity, damage dealt increases agro; if you are dealing the most damage it will change to you.
rogues are the absolute majority of players I see and they almost never do anything harmful, usually die before doing damage or try running to sneak only for my fighter to oneshot them under my debuff
Already did went from 60 to 40.
i think its one of the hardest classes to master so some people get annoyed at low level and dont put as much time in but honestly if you learn the class its one of the most balanced classes in the game a character who can go out of sight and rat very high up in a room with double jump should be able to be easily punished if hit
also pretty sure the reason for that wasn't pvp, but the extremely fast pve clear speed which they could see in stats right away
you're so unbelievably out if touch
a hyper mobile high damage class is fragile to counter its strengths
Im talking about what I see in game, including hr, if you have enough braincells to know what to expect from rogues, they aren't a problem
ah yes my braincells are the reason I can't double jump up onto a chandelier or outcrop while they headshot me w purple 1h crossbows and third party while other teams fight
you don't need to double jump there, you need to pull out a crossbow and oneshot them
Bad take
opinion without argumentation is worthless
Hello, IDK if this is the place for feedback, so here it goes:
- IDK if there has been any changes in the movement speed since second early acess (the last EA from Steam), but I feel that moviment is way slower than before or mobs needs more "advance" movement to dodge attacks. This for me isn't a problem, but mine friends are having a real HARD time to get in the game solo because of that.
- Besides that, I feel that having a good move speed is also a problem right now, since there is a ton of players that are making naked-run just to better dodge stuff while having great results with it. I think that naked run should just be a troll thing and not a meta choice.. since kinda ruins the immersion of the game.
- TLDR: reduce movespeed penalty while geared and not increase the damage taken while naked, new players needs to better play alone. Otherwise, it's only going to be a team game for new players, since PVE is very punishable
my cleric will get right on that
judgement
why on earth would I ever in my right mind chose judgment over literally any other option
i understand, but even then it's in a corner of the caves, and it bugs out to only use poison sometimes. You spent 6-7minutes killing it and you might get a key. Killing the troll is safer, gets more stuff, and doesn't screw you zone wise.
rather than railroad an entire class to pick one pick and one only maybe oh I dunno fix the problem?
holy purification is literally the only viable alternative
Your friends having issues with normal caves is an issue of stubbornness. If you play it slow enough for the first 4-5min you guarentee and exit every time if you play conservatively. In the same vein if your friends slowly learn the different mods, caves become incredibly understanding for any class. Thats not to say every class can do caves well or easily, but the barrier to entry is barely off the floor.
if you aren't doing your job as support, sure
but even then, insta damage nuke is much better
To expand on that even goblin caves on high roller I can melee all the mobs except for centipede/worm without taking damage(on my warlock). It just takes practice and probably a bunch of deaths edit: a huge part of it is just patience. back up for all melee mobs besides skeleton axe and spear, those move around the left. all archers/bolas move back a bit then strafe. mages just get around a corner. get a swing in and move back out. at some point you will get the timing to get two swings in
I mean.... I get it and I agree in some levels, but for new players it is too brutal man, especially in the goblin caves that should be a "first experience" thing for them. Honestly, I don't want to let a feedback like: nerf all mobs or sms, I really think it's is safe that everybody here would like a tiny bit of movement speed buff while geared. This would help the noobs and us.
But that is my opinion idk
dude, what is your level?
taking* a guess that you are not a newby guy
everyone was a noob at some point
Idea for troll in goblin caves, if you kill him a portal opens up early for you
sure, for me it was 3 play test before haha, same to you. At that time we learned just from 3 diferent skellies and one blue boss haha
that being said if i play fully armored cleric with like 220 move speed i'm still faster that most mobs. i just turn and move away, after the swing happens i move back while swinging and after i hit i either get another in or turn around and move away. a lot of their attacks have a long wind up. if your character is fast enough or weapon long enough they will start moving towards you again giving you a free shot before they stop and start attack animation again. The problem IMO with nerfing them is that once they get the skill to kill them they become basically fodder in between you and other players.
If you don't mind my suggestion, play a cleric and take them into a game and let them 1v1 melee some mobs to get some training in, and you can keep them healed as they learn
brother
that said they should put in some training rooms you can spawn enemies to fight with no rewards/losses so people can get some better training in
ok that is good recomendation acctually
I will try that 😄 thanks mate. But mine feedback still remains
yeah i get it, it is a discussion. The biggest thing with increased damage while naked is that people just go in naked and it kinda completely negates the idea of wanting to exit with better gear. Before that patch it was better for rogues to not wear gear, i still see rogues going in with only boots, gloves, and shadow mask into high roller caves. its just not fair to the rest of the classes imo that they get rewarded for only needing to buy/collect 1 type of item (dagger) and still be very successful in killing fully geared players (mostly wizards). And the double jump gives them very good escape on maps. I messed around on rogue and go into ruins solo and even with gear on i think i have 315 move speed with lightfoot boots. i just run from people till their group splits up a little and kill their caster and then run away
is it still possible to submit suggestions? idk how to use the feature here
That feature is currently disabled as they are focused on stability, not new features.
I see, was looking for somewhere to talk about an existing perk
You can do that here or in #game-discussion
okay, im going to paste something here, its not too big, just something I find is important to consider for the bard class
As someone who was fiending for a bard class and finally gets to play one, I find the Bard perk "charismatic performance" makes the bard feel cheap and less skillful to play.
Bards do not have a limit on how many times they can play their songs like spells do, but the catch is that how effective your songs are is dependent on how well you play your songs, often in the middle of an intense fight when you need to be focusing on both the chaos around you AND the song minigame on your screen.
charismatic performance allows bards to "speed play" songs by purposely missing some notes to make the song complete faster and I personally think that's just lazy and cheap and removes part of the skill required to maximize your impact as a bard. Currently if you don't also employ this tactic as a bard you are automatically at a disadvantage.
Every time I hear an enemy team approaching and I hear their bard playing awful off-key music, I roll my eyes. It is funny for sure but I know it means this bard is purposely putting in less effort and generating the same (if not better) results than my bard.
There would be a super easy fix for this. Either completely scrap charismatic performance and just add a "plays songs somewhat faster if hitting all notes perfectly" perk. Or alternatively, make it so that if you miss a note in your song, that part of the song doesn't get skipped, meaning if you miss notes, your song doesn't complete any faster then a song where all notes are being hit.
thats the least of the issues with bard atm, and tbh i think it adds more skill given how many songs they have to play knowing which part you should skip to make it even quicker
7 classes only allowed to have 6. Shouldnt have to spend at least 30 hours extracting to get the blue stones, or your alternitive ( spending 10 dollars) but you cant even have all 7 classes
I thought they admitted that was a mistake, and they're going to remove those paywalls for classes? Genuninely asking, I thought I heard that.
Honestly I like the tech but it should be changed to just auto finishing the song at 50% hits with a flourish
It sounds like arse and it'll be the default for bard and I don't want them balancing around that
take out bard i beg to god
^
is warlock in a viable spot for solo duo asking warlock mains
Yes just play melee warlock and one shot everything ^
would you guys be down for a 5th perk slot when we hit level 20? atleast for now since we dont know when were gonna get skill trees?
On the bottom of our equipment box on our characters, there are 2 large black boxes, unused for now, anyone knows what they could be used for
yes i main warlock. use a 2h with blow of corruption and phantasm for escape. don't even worry about spells lol. Barbs give me the most trouble because of their high HP/magic res. fighters get poked in the face then back off when they realize 3/4 of their health is gone. Rogues realize they f'd up when they get 1 tapped in the head. best weapons to use imo are falchion, longsword, and halberd
The nerf to damage taken while not having a chest piece equipped doesn't even come close to solving the naked movespeed problem. Case and point, this Barb chased me down and hammerfucked me with his FISTS. He's not even geared out, and 1-tapped my friend. That's a fucking problem. https://medal.tv/games/dark-and-darker/clips/1pbfODzu02Um3C/d1337eNFrB9j?invite=cr-MSxRdFQsNDAwNDU3Nyw
Make most weapons have the ability to parry, so extremely skilled players can take on juicers
The Nerf to tsong of clarity was WAY to harsh. 8 a second to 2 a second is not a "minor" nerf
Think you are already deaf if you need to turn it up that loud
Standard volume is literally fine
okand
<@&1114091574972911696>
NERF BARD
I propose the addition of a new money-making mode that introduces an exciting twist to the gameplay. Imagine taking on the role of a crafty "loot goblin" within the game. As you step into this role, you'll start off with a modest stash of 200 gold coins. While playing as the loot goblin, your abilities are unique: you won't be able to engage in looting, wield weapons, utilize potions, or employ any skills at your disposal. However, an intriguing advantage comes into play – the dungeon-dwelling monsters will recognize you as one of their own, refraining from attacking you as you traverse their domain.
It's important to note that there will be a deliberate trade-off to your speed – you'll move at a slightly reduced pace of 20% to 10%, which adds an element of challenge as you maneuver through the environment and interact with doors. This nuanced aspect adds an extra layer of strategy to your escapades.
Your ultimate objective in this mode will be to locate the "hell gate," which serves as your escape route. Successfully passing through this portal will grant you passage to the outside world, allowing you to keep the loot you've acquired during your unique goblin adventure. It's worth noting that this distinct gameplay can be accessed once a day, adding a sense of anticipation and strategy to how you approach this mode.
Furthermore, to maintain the essence of solitary goblin cunning, you'll embark on this venture solo, without the company of fellow players. This encourages individual mastery and strategic decision-making as you navigate the challenges presented by the dungeon and its inhabitants. This innovative mode promises an exhilarating and distinct way to accumulate riches within the game world, catering to players seeking a fresh and unconventional experience... It's worth noting that to maintain a balanced and immersive experience, the participation of loot goblins should be restricted to one per match. This should also only take place in Trios!
Here's another change I think we should universally agree upon:
Visual Change: All weapons now have their swinging speeds during the attack portions of their animations increased significantly. This is to make the weapon swings feel much faster, more powerful and a lot more realistic as it would now feel like they have more force put into them.
Change: While this does reduce the amount of active duration of the attack, this also allows weapons to reach the positions of their swing earlier.
The current swinging animations look too slow and whimpy.
What yall think?
I'd rather have a DbD-like mode than that tbh
);
The consistency of which AI will land headshots, or even gain a headshot that in reality hit your foot, needs to be addressed, also within that, the Aimbot like abilities of AI being able to loose a arrow/bolt, 45-90° to their side, or even in some rare cases in which the projectile will track you and curve around some corners or flat ignore the fact that the shooters bow is behind cover, but some how the arrow will fly though or around said cover (the new bola goblin is the worst offender of this).
Really want a parry dagger offhand
Add "Sell all Junk" button for jewlery and other "junk" items.
just remove the ranger class completely
Being hit by Melee should allow for spell interupts
I dunno why people think friendlies aree "free and easy kills". :x
When using shriek of weakness as bard, I think that dead enemies should not radiate the debuff aura still. Mimic for example after defeated still do
Are spears just not very common in the shops?
Since suggestions are disabled I'm just going to say it here: "weapons should clank off of enemies with a louder sound and more sparks depending on the enemies damage reduction to give feedback during a fight on the enemies DR. For magic DR there could be a sizzle sound"
My suggestion is duo que for us with only 1 friend
Another option is having the fleshy hit sound as well as an armor clank sound and playing one louder and the other quieter depending on the damage reduction percentage.
[Bard]
Universal Nerf: Missing half of the notes when playing music will now always result in a Poor Music Playing.
[Beats of Alacrity]
Nerf: Maximum duration reduced from 120 seconds to 90 seconds.
[Aria of Alacrity]
Buff: Now affects allies.
Nerf: Maximum duration reduced from 120 seconds to 90 seconds.
[Ballad of Courage]
Buff: Now affects allies.
Change: Duration changed from 10/60/120 seconds to 30/60/90 seconds.
[Harmonic Shield]
Nerf: Duration reduced from 60/90/120 seconds to 30/45/60 seconds.
[Song of Shadow]
Buff: You can now move up to 10 steps before being revealed.
Buff: Your movements are now silenced by 50% when invisible.
These effects only apply when playing music Greatly.
no
Can we have better indicators/telegraphs for the troll high/low roar attack and remove the cheese where you can stand the perfect distance away from the Troll by having him lunge way further, rogues also shouldn't be able to dodge the high attack by double jumping unless they perfectly do it.
Add health bars to monsters
Can we please change the patch window times, right now all the patches have been at the prime gaming time in EU. Please consider this for the next patches.
What does everyone think of a custom class system? But, with restrictions like no higher than 20 in an attribute and no lower than 5. Of course you would still get the normal 75 attribute points to distribute, but I wonder how skills and stuff might work with that.
welcome to what OCE experience in almost every online title except D&D
[Gear Protection]
Prior to starting the match, you can protect your gear from being consumed upon death. However, the cost of protection is dependent on the amount of gear you have, what rarity it is and its affixes.
Gray Tier: 5 Gold
White Tier: 15-25 Gold
Green Tier: 30-45 Gold
Blue Tier: 400-500 Gold
Purple Tier: 600-1000 Gold
Gold Tier: 1100-1500 Gold
Unique Tier: 2000-5000 Gold[Additional Notes]
-Gear Protection applies per piece and not wholesale.
-Gear Protection only applies to items in Primary, Secondary and Armor slots, but not Utility slots.
-Enemy players cannot take your protected gear under any circumstance.
-Ally players cannot take your protected gear under any circumstance.
-Ally players can remove and destroy the chest piece to still obtain the "Soul Heart", however.
Honestly, I wish they had a custom class. The class I -want- to play is somewhere between Fighter/Ranger/Bard. :x
I have a bard as my main, but I also play Spear Ranger or Bow Fighter periodically too. There's also things about some of the classes that I just don't care about at all, but if people could make custom classes, there'd be some new meta around that and people would complain, etc, etc.
The idea of this is solid but there would 1000% be people abusing this to dupe items that are worth more than the values listed here.
That is true. I'll probably change the prices of the more valuable ones.
There, I think that should do it.
Make on Goblin Cave ''Troll boss key'' only could drop from a boss have a small chance to drop from it then after wards where everybody goes in loot room you could open it with that key and could doo the gold pile.
No
gear insurance works somewhat in a game like tarkov (still gets abused) but it would be incredibly easy to abuse in D&D, no heals/team mates dead or youre running from a fight youre losing? run deep into the storm and theres next to no chance you dont get the gear back. Would just create un-fun gameplay imo
That will let me bring up my second point:
[Gear Protection: Decay]
Dying in the Dark Swarm will decay your protected gear by 1 Tier and alter its affixes.
Dying two times otherwise with Gear Protection will do the same thing.
[Gear Protection: High Roller]
The price for protecting any gear is quadrupled for High Roller.
the way i would abuse it is just keep a set of gear ready for a high roller game and farm up the gold to protect it in between high roller games
Yeah so the more you guys point out, the more I'll add to the many, many counters to the abuse.
or just lose the gear
but than it just becomes a convoluted system the more you add
This game is full of convoluted systems. One more won't hurt.
what else is convoluted? I'm not trying to just be a contrarian or a troll. I genuinely think it's a bad idea and takes away from what the game is
The combat is pretty convoluted. So many "ands" to it.
Also I don't think the idea of Gear Protection is bad since you'd have to pay a steep sum of money, per item, per match, to keep them. So it's very limited based on the items you have and can't even be abused up to the highest level.
If insurance were added to the game it would just ruin the fun of pvping, which is to gear up from players with better equipment than you. Insurance would only work if it retrieved what isn't taken, but if someone takes after you've died, it isn't returned to you.
yeah but a big part of the game is that you can lose all your stuff IMO. the caves match a maximum of 4/10 can escape, ruins i think it is 9/18
Having up to 12 gold pieces in your kit, for example (including both weapon slots and their primary/secondaries) would cost you anywhere between 7200 to 9600 Gold.
yeah and all that does is make the people who are amazing at the game who can farm that ina few hours in high roller be able to insure their stuff more
You are more than likely never going to have that much money. And this still scales. Players will likely almost never have the money to protect their stuff.
i made 1000 in the last hour on goblin caves killing people and looting, and i am for sure not the best
thats not including the blue rings and necklaces i collected without selling
An hour? I see. Well, then you've convinced me of one thing...
Now look at the prices.
that someone who isn't a top tier player could insure full gold gear in like 6 hours?
in goblin caves, not even if they have a full squad doing boss runs
Now that 12 gold gear set should cost about 13,200 to 18,000 gold to protect, making the grind significantly greater and likely to ruin your stash in the process.
okay cool, now apply that to the rogue who only needs a single dagger and nothing else to suceed in matches
with blow of corruption i already 1 shot rogues, 2 shot anything not in plate, and 3-4 shot plate players with a long sword or halberd. I would absolutely only insure my main weapon because i don't really need anything else. a few items with like +1 true damage or armor pen on it would help but those can be bought for like 50g on trade
I think i would be a good idea to put a cap on the gear you can bring in to the "normal" dungeons. Considering how much of a differance there is between having gear and not having gear (dmg, armor etc) it's a frustrating experience to run in to squads with top end gear (all blue or better) in normal lobbies, who really should be playing HR against equally geared opponents but instead is choosing to "farm" low tier players in normal lobbies.
I thought a big part of the game loop was that you gear up in "normal" lobbies and then go play in HR. it just seem to me that alot of ppl forget to transfer to HR, so maybe a cap would help facilitate that that 🙂
There needs to be a better way to trade and sell items to players.. some sort of market listing where the item can just sit there untill sold. So we don’t have to sit here and manually sell all these items half the time I’m trying to sell stuff when I’d rather be playing the actual game
Honestly not what im thinking is needed. Nerf the effectiveness of the buffs but extend the duration. Lets say instead of 50 extra armor do 30 and make it 50% longer duration. Also makes it so you don't have to spam everything all the time while playing bard which is honestly annoying.
- make fighter max DR 75%
I agree, maybe increasing high roller loot drops would help. I've honestly just been farming goblin caves until i have enough to buy potions and a weapon and a HR ante, because the loot is already so much better
Allow junk items back in the stash or make every single arrow and bolt at minimum a common item. The primary point of Fighter is his weapon mastery but if I want to put my bow back in my stash, I am FORCED to keep my 30 GOLD worth of arrows in my inventory and to take them into the next raid despite actively not even wanting to risk bringing them in with me.
That, or arrows massively need a discount on price to make losing them by being forced to take them into a raid not such a stupid loss. 30 Gold for 30 arrows is insane, I'd have expected it to be something like 10g for 30.
Not only is this overpriced, but archers (AKA Rangers and Fighters) are already massively punished just for even existing by virtue of arrows having to take such an obnoxiously large amount of physical space in our inventories.
Petition for a Pike to be added that can be used by cleric
Surely classes that don't start with arrows/bolts could stash ammo
There was talk from the devs about considering multiclassing. Something like that could let you play what you want.
With the bard having several 120s buffs, could we add similar length buffs to the other casters? Let cleric's Bless last 120s. It pretty much does the same as Rousing Rythym except it doesn't buff knowledge. The spell would still be single target and still have limited uses. If they implement purging mechanics it could still be purged.
How can i make a suggestion?
Rousing Rhythm should be +2 to all at most, jokester +1 to all. Harmonic Shield should be around +30/+30, all three are giving way more than other similar perks/spells.
increasing the cleric's speed, it's unfairly slow for everything.
.
enemy cant take gear is already dumb maybe it returns in the circumstance ur gear isnt looted like dying to zone ect
could we please get potion stacking back
looting in hr is fucking impossible because you need to stack so much healing
Idk why knowledge give you interaction speed make no sense to me. Mages are absurdly fast opening portals
its magical interaction speed, also how doesnt it make sense that understanding things makes you better at operating them?
they need to put in a separate que for people with a certain gear score, im tired of trying to level and get gear, but all im met with are the apes who come in with full blues and oranges and roll entire lobbys.
that just doesnt seem worth it tbh
Allow players to 'reforge' items - This would help people keep inventory clean at a chance to get something better.
Example: Reforging 3 random green rings has a 10% chance at rolling purple, 40% rolling blue, 40% rolling green, 10% destroy the rings
You know what... Looks like having a mobile app for trade gona be a very cool idea. I mean everybody hates waste of ur playtime for tradepost copypaste, but its gona be fun to do it they u r on your way back home from work, for example.
Spend this time to buy nice gear and be ready to play then u get back home sounds very delicious 
Nah no insurance, terrible idea that robs the victor of their spoils.
It does not. If it gets looted you do not get it back. Only stuff still on your corpse/ on the floor would come back to you
It wont stop either. All those people farmed the gold hoardes 24/7 when it was basically free and will have alt account loaded up with 10k gold to buy w/e they want from the market
read what I replied to
Economy is actually busted rn because of all that
Ahh sorry yea that would be not good.
np
Late to this, but the reason people don't go to HR or even standard Hell is because there's no real incentive to do so when standard Crypt is easier to deal with, drops just as good loot as HR (at a lower rate and minus Uniques) and is overall easier to escape from, which means faster shards.
CountryPricing
100g coin purse when i got 7 rows of just 50g purses
HOW THE FLIP DO I FIZX STUTTER OMG
-dx11 in launcher settings
I don't mind that the initial magic staff is garbage, but it can't be garbage no matter what color it is.
I think it is a good idea to have a staff of power, a crystal ball of dexterity, a sword and a book of speed.
All I really need at the moment is for Death Skulls to not block movement. It's a 5 inch wide bird, that's not stopping a toddler. Either that or make them not dash through you. Kind of silly how a physical object that can stop a grown ass man can fly THROUGH 2 layers of plate armor and a torso, and do 5 damage. 3 options to make sense. Either A: they need to be ghosts, B: they need to do infinite damage since they can casually fly through some of the strongest material to ever exist, or C: stop dashing through people.
agreed
Most of the suggestions in here tonight can be solved by turning your critical mindset towards yourself.
flute should have 5 spells
yeah this is I think the main point, that an epic or legendary staff should feel exciting not useless. It needs some scaling spellcaster statistic baseline in my opinion
Add a real lobby where you can set up stalls/ or auction house to replace/in addition of current trade system. It's fun for MMO feels but it's very unpractical and removes players from the actual game
Make global trade channel instead of the ones sorted by class we have now. With the filters in place it does not matter which chat I am in I can filter for what I want. Selling an item that is used by multiple classes is a pain since I need to keep going thought multiple trade channels.
DISCORD IMPROVEMENT SUGGESTION: let the people set their flag on the group so people can search group on their language
make team death to traps punishable
Interesting Addition: have a vendor or the Mage vendor be able to enchant/ reroll buffs to equipment and weapons or even try to buy a certain buff. Cost increases the more you try one specific item.
Another Addition is to give the treasure a Vault: where the player can pay X amount of gold per length of time to store gold or precious items and increases costs for more slots/pages of inventory. Could have it exclusively gold and valuables.
There could also be a system where you can order an item to be made from a specific vendor. i.e. asking the weapon Smith to create a green sword. Cost varies to rarity and will come with no enchantments. Time will be varied as well to make the item according to rarity. Legendary items won't be able to be crafted and this will also set a market price for items with my other suggestions above. Possible add on is to increase cost if you want a shorter wait time.
How about we just nerf falchions
falchions are stupid true
Falchions are probably gonna get a nerf, they're crazy good
no they will buff bard and cleric so the buff stacking can be even more op
What are you supposed to do against full purple geared players running down lobbys on normal? I wish we could cap on normal, that's just not fun. Unless we play a 2m game and hop into the first blue portal we see, you can't survive, they're hunting down lobbies
Nothing. You can't do anything.
Make friends and die with all your loot anyway.
Don't play the game as a final result.
And then all the meta slaves will whine "why is there no one to kill wtf?"
Yuh they need to nerf buff stacking, and also need to implement loose gear-based matchmaking
before bard was even a thing with their insane buffs i was saying there should be a class that has dispells in some form as a direct counter to cleric, so the meta isnt so cut and dry
Gear score can help with matching however then the problem is high skilled players killing new players. And it kills the zero to hero plays
The ods of you making a zero to hero play as a low geared player is very unlikely when you're talking about playing against stacked teams with blues/purples
I would love a dispell to be added
Aye it's cringe that the only real counter to cleric/bard buffs is to run away
mind boggling how a support character can 2 shot u with a 40 dmg falchion
👍
An item they can add is scrolls and have spells be able to be used by non mage classes
That'd be quite cool
imagine a rougue casting ignite on himself of chani lighting
It shouldn't be wizard spells IMO, just unique utility based spells like clearing buffs, maybe locating certain items on the map, etc?
like a dbd map?
It's unlikely but doable if you spam thousand of games. But for a working person than dont have this kind of free time, lobbies running down with fully equipped, 50 heal pots and prot and potions in the inventory, purple bis stat squad is just pointless
Ye or invisibility or detection. To generate yhe economy
imo giving every class spells takes away from the fun of being a spellcaster. About dispel I think wizards should have a single target one and warlocks an aoe skill one that dispels everything around them, including teammates.
warlock is already op with being able to carry weapons like halberts
Invis detection is a good one. But yeah I agree that it would take away from spellcastsers, that's why they should only be non-class specific spells
You can't say it takes away from them when penalties of using a scroll can be sitting still and chant time
Also spells scrolls are a thing in dungeons and dragons, it'd make sense if they would port something like that over
Like every fantasy has spell scrolls
never liked them in any game
It can do half as much dmg bec you're not a wizard but it's something
Maybe, I still don't like the idea of Rogues having access to stuff like chain lightning or ANOTHER invis
But that's the thing chain lighting could be a class specialty
It would make the buffs like spell duration viable on non spell caster classes
So only fireball would be a scroll? That's okay, I still think non-class spells would be more interesting and would read better in MP (i.e you know only wizards can fireball, only clerics can shield, etc)
could see maybe light being okay for other classes to have, most other stuff would be kinda broken unless its very slow and almost unuseable
It could be a perk in the skill tree they will try to be implementing. That way it's a trade off as well
https://i.imgur.com/h18pnGq.png
Remove aimbot from pve.
How is AI supposed to aim w/o aimbot? A cone?
skill check
if they ever do random aim for AI the game is going to be more cancer
Aah, I like the trade house. Feels OG. If you don't have something worth selling just flip it to a merchant and keep playing
Randomise precision over the head, make it hitbox square +-20% or whatever in the zone around it which would make it easier to dodge arrows
RN you can easily dodge AI shots if you know how
Yeah you are trying to dodge he randomly shots and you still die
The fact that it's perfectly consistent makes it easy to dodge. Since you know exactly where it's aiming. If not you couldn't consistently block or dodge
?
Not when you have some pvp going on at the same time, sometimes you can't, and it's annoying that they accurately shoot you in the head if you can't move freely
That's a different story
At least make them aim for the lower body so the arch hits either chest, abdomen or legs depending on arc and player movement.
They are scrunkly goblins or shaky animated skeletons, the fact they always aim for a perfect hit on the head is stooped
- if you ever pvp next to the mobs you are probably doing something wrong
That's either overextending to an unclear area, or getting caught with your pants down by a surprise attack most of the time. Sometimes it's just bad targeting rng tho
Like someone would spawn mobs then they'd turn and attack me while in melee range of them.
Lower body hitbox is bigger - means harder to dodge means more hits from the archer
Lowering attack speed of the skellies is the best way to fix it
people will have a bigger window after skelly shot to kill them
Would mean less funny 50 damages on fresh installs too though, also makes shields more about "press right click" on pve archers than "do this 45º upwards stroke or get hit on the dome"
But yes, I agree on less attack speed or more reload speed on xbows as well, or at LEAST remove the random double-shot on archers so you can time your approach
You can always try to position the enemy between you and the PvE. It's good that it's a threat.
The double shot is every other shot or at least used to be now I just know the timing and assume it'll always double
what can i say just git gud
By the way a funny interaction, or a PSA
If you're a barbarian and an xbow skeleton shoots at you, if you use the fear scream they can immediately shoot at you again after the fear is over without having to reload the xbow
probably a bug
[Crystal Ball]
Buff: Magical Damage increased to 3/4/5/7/9/11/13/15 to justify its harsh weight.
thath too much lol
How does it go past unique?
lotta weight but u can use a dagger its a tradeoff u trade speed for closerange dmg
Alright, then this:
[Crystal Ball]
Buff: Magical Damage increased to 3/4/5/6/7/8/9/10.
Buff: Fighter can now throw the Crystal Ball for 10/12/14/16/18/20/22/24 Physical Damage.
Buff: When thrown, it makes a distinct, echoing sound upon hitting a headshot.
The drum already exists, no reason for only fighter to be able to throw thematically
Well he's the only non-mage able to use it.
So I get why the naked run was nerfed but the fact I can’t run savage on my barb anymore saying I want the armor buff just makes him feel like a fighter with no range or a shield now. Also bard scaling is so broken right now it’s nuts. Like if we compare bard to cleric. Clerics buffs are mid in comparison also last way shorter. Witch I think is very balanced. I don’t mind the duration of bard buffs but and extra 50magic res/armor along with speed boost and reduction of the stats of only enemies and the buffs only hit ally’s. Where it should be for everyone in range would fix the bard just spamming songs and if the damaging songs hit allies then they would have to split from the group or scout. I’m all for a balanced game play but with the buffs to armor fighter/clerics/bards jut out stat every else. To fix the rouges and barbs to bring them back in and not have such an issue with heavy armor either increase armor on leather/cloth or reduce the movement penalty on them would make the people who still want the fast movement better and they would still have to get the gear as well
devs still didnt delete rogue, game is still unplayable
Well think about it a bit. Fighter has no ability to use the Spell Capacity Skill, so the only other option is to allow him to throw it like you can the Lantern.
"I can't use spells with this! BEGONE, BALL OF DEATH!!"
Can it currently be thrown? I don't know it could if so
If you saw it in the buff list, the answer is no. It can't be.
lol
redditor discord moment
it’s lag just for me or for you all
I means, putting any weapon in one of the 3/4 slots would be a sin. For storage balance, why couldn't a dagger be stored?? And why would that be used over a fran/throwing knife if it's in slot 1/2.
Fighters with the use any weapon perk can use throwing knives but frans deal more, and as mentioned earlier the purpose is to equip a rondal otherwise you use a book
-35 w/ a rondal ball or -10 w/ a book. Sword for high WIS/mag DMG melee builds and Staff as a cheap option
some way to return the bard to buy the WARLOCK?
Like a gold chest but a potion crate and a bandages crate maybe
Am I the only one who thinks ruins map needs to be a duo Que that would be sick
I think the devs were planning to unlock all the classes and refund the currency but still haven't made it
thank you so much
Warlock needs 'Fear' spell. But we all know the game has a very unforgiving environment so it easily be too OP. But warlock and fear are like finger and nail, hoping for a nice balanced fear spell.
Even jus converting 1 skelebro at cost of health to attack anyone else (similar to bard Discord)
Warlock needs two major nerfs before we can talk about giving him anything else:
1) Warlock can no longer use the Falchion.
2) Blow of Corruption either deals 8 Magical Damage or is consumed after 5 seconds and upon missing.
No
Yes. It needs to be nerfed or it will become a problem once Warlock is finished.
Warlock is literally fine right now besides Boc being such high damage
I mean those two nerfs I just posted would remove the poblem and make them fine immediately.
Cant there be death windows (how much dmg u dealt, them to u, Your items were stolen by Rouge(Rouges username) number of items, and etc. ?
I saw people complaining about invetory like some thing dissapeared, now is that work of a rouge steal ability or game really delete some items
Hi, I got an error downloading the game. The error is called Code 0. Can you please help me.
make trade fees % based on gold transfered instead of a flat amount
flat fee keeps people from spam selling garbage
ban purple usage from non-hr goblin caves
Improve trading
based, we really wish for equipment slot type filter (weapons, helm, gloves, chestpiece .etc)
Warlocks need falc for double with crystal ball
TRADING:
I would look into some type of flea market system or. how Path of exiles does it with the forums and putting stuff up there. this chat system is barbaric and u rarely can sell anything
or i just have poopy items
Get rid of battle royale circle mechanic entirely, its stupid bring 300+G in gear knowing that its a gamble if portals will even be there for you to leave, it also disallows for solo play on the main maps(good ones, bc goblin caves has no portals and is too vertical)
thats the point.
if ur looking for that type of game look up Expedition Agratha on steam.
Try expedition dead game
i was just playing it i get tons of player kills
it'll pop off when the next update hits.
i still get about 2 to 3 player kills a game
Copium🚬💨💨
This is why I can't take 95% of the people in here serious.
Expedition Agratha has 23 people in total playing the game and you say stuff like "I was just playing it and got lots of kills" @calm jetty
2 to 3 players a kill is not bad for a big ass map. just saying. it gave me my dark and darker fix till it came out
Dark and Darker is way better, Agartha felt super buggy and floaty
And enemies can sometimes bug out and get cheap hits on you, or spam healing and run away faster than a player can
Has anyone made a suggestion to add total kills/deaths for characters in normal queue?
Let me have more than 7 toons. Thank you
But what if I play a support class?
Can we please get a trade filter sort by item slot, instead of type? I want to search for pants, not leather 😦
You can
Just add global stats for normals like in leaderboards but for yourself
Nope terrible idea, the circle is there for a reason. If you dislike the highstakes gamble with gear find a new game, or get better at this one
We can get the ability to put ammo in the belt slots as we do with traps or the bard does with his instruments???
Basicly the whole trading system is rly old you spent too much time in it
Give us a bigger stash please. I understand you don't want people hoarding loot but we have legit no stash at the moment. Even doubling the size we would have now people would still go broke and not hoard that much.
BAN TEAMING IN SOLO CAVES
That sounds an awful lot like a quiver
if its 15 per belt slot I think i dont mind it as a tradeoff
Why though? This is fun. It's all about trust
the risk is why the experience is fun and meaningful, and gear has to leave the system
No, you can't. Unless you manually pick each pants slot item out of item name sort. You should be able to just sort by Pants or Gloves or Chest or Boots. Weapons are fine, you can sort by axes or swords but currently right now the option is to sort by Leather or Cloth or Plate. Would be 100x better to just sort by Boots if you want boots, etc.
player count on website. like runescape.
founders edition gain blue shards faster.
click player list ingame.
duo maps. noone likes getting slapped by 3 man chads on discord with blues lobby time after half is full to speed up wait time.
Also if you're solo in normal maps you're much more likely to find a random portal and escape, it's just easier to die.
Most people do pre made teaming
last man standing mode. no portals . one team escapes. zone closes faster to the 2nd to last one and after few mins it slowly closes .
hit makers with founders edition. shows the damage u deal. big number = good brain chemicals
u want the founders edition to be p2w?
no advatage dumb ass
It would give you an idea of where your enemy health bar is at
get a job
showing damage you deal is 100% advantage. it lets you know if you hit chest head or arm
so what its a video game . fuck off with ur poor opinion
Ah fair, good point
You got me there
Like your idea is completely fine, if it's not for buying the founders edition. Why does it have to be only founders that get hitmarkers instead of everyone?
I think the game is better without hitmarkers/dmg numbers but it's an idea for sure.
You can just have to specify what pants you want and that's better if you don't want a certain pair to show up.
Facts, I make it out like 80% of the time on solo crypts and the success rate is much higher when I have green+ gear on.
I could explain why it’s not an advantage but since u want to come at me like a keyboard warrior why should I be nice about it .
It tells you what you could calculate on your own. It’s qol . You can easily test ur damage remember it and add it up based on what hits u do . Or the game can just show you . It’s basically a tracker
Just wait till u run into three chads and the sound is bugged
I always run into the zone, there's like less than 1% of chads that actually stick around for you to come out.
lmao i didn't come at you, i just said that it was p2w. The only person "coming at" anyone, is you insulting me when i told you it would be p2w.
but you do not know every time you swing where exactly it made contact. With damage numbers you would know every time.
If you paid money to see these numbers, it's by definition p2w. If you don't see why, i'm sorry.
Eventually they all get into the panic mode of needing to find escape portals and leave me be
Yeah but now the chads are running normals to gank. Ur think that but the last game I played this morning I ran into a stacked team on the edge of zone as I was running from another team
Its rng if zone becomes small especially in high roller and you’re solo you’re forced to fight the remaining full gear un-outskillable 3 stack
It’s not my fault ur brain is broken. Use it to think about what I said . It’s information u could know already but the “”add on would allow u to think about other things. Would I raid on wow without a dps tracker
Hahaha the dark and darker player base is so casual they know nothing abt what makes a game good lol they are what is known as the “Dunning Krueger” effect
this is bait
I have inferno down as well so if push comes to shove and the kill feed has been a lil slow(less chance of chads going down) I know I can delve deeper to find an escape portal.
I actually don't think it is. I think he's being serious, sadly.
U cant get better at rng, thats a major prob w the zone is that it removes skill and implements luck where you cant improve on as a player
Ur just trying to be cute it’s coming at someone . Ur trying to bring my comments down and make ur self look good. Don’t @ me if I have to explain the obvi to u
See, you are the only one throwing insults? You can't tell me why it has to be founders edition only feature. It's not information you know already. You don't know where you hit every time. It's not comparable to wow damage meter, because wow is a tab target game and it has damage numbers built in (FOR EVERYONE). It would be p2w in wow if you had to pay money to see damage numbers.
also wow has health bars
- right now you can almost always escape 2. they intend later for there to be fewer survivors
“Aww dude i just died and lost my 300g loadout because a 3 stack team with a 1000g loadout was guarding the portals so they could get all the loot! That…was…AWESOME!!””
the reason you care about that loadout in the first place is cause you can lose it. Of course it can suck sometimes running into an impossible group or having the exits spawn in a terrible spot.
If it comes down to the last circle, and you havnt found a blue portal yet then you aren't playing correctly. Theres so many solo blue portals that spawn early. That's what makes solo viable in crypt/ruins. You don't have to wait for 2 more blues for your teammates. You can leave early.
I've got one Perk idea I want to give to each class (not Bard). Y'all might like a few, hate a few, be weirded by a few, but I got ideas.
Let us select more than one role on discord so we can view/participate in multiple class channels
you can, just dont spam the icons. Do 1 at a time slowly in #1026916693806686208
Is an explosion bottle physical or magical damage?
Until the 3 stack with cleric/fighter full gear(actually unkillable unless you run wizard) just gate keeps any way out. With this being the case 1/3 raids approx, there is literally no point for you to run good gear as a solo on 6 out of the 8 classes, and again im doubling down on how shit goblin caves is and how little portals and vertical the map is because half the time it spawns on the penthouse floor of the map and zone kills you, which is outrageously boring
No shit, thats the fucking problem is the relying on luck for a good portal, and thats a terrible extraction royale game mechanic, rng extracts are only make sense if there are absolute extracts as well
No one should be able to guard portals to box you out unless youve waited until too late
This is not the case on high roller/goblin caves/ or sometimes the ruins
Do not play highroller if youre not ready to lose your loot hahaha what is that crazy take? Stick to normal runs
Solos needs a soft gear lock or something, people going in trying to level characters/learn the game should not be getting flexed on by people wearing full blues and purples. That will harm the life of the game in the long run as the gear disparity gets worse.
So dumb, its not a good game design for players to not be able to extract based off of funneling the whole lobby into the most juiced trio running cleric/fighter/bard
I have an idea how to make team maps more viable for solo/duo. Currently teams spawn together. What if teams spawn apart, each one solo and they have to find each other. In that way teams have to find each other before they can use their natural number advantage. And it would make each round more interesting and unique. And also less streamlined.
I like playing rogue/ranger/warlock alot and there’s nothing more blue balling than not being able to win because i got a bad zone or because a 3 stack running the most mind numbing meta comp is blocking my way out
As those classes i literally cant do a thing i cant “be good” there is no outplay and that is so insanely bad for the longevity of the game
Because what the hell are players gonna be playing the game for in a year, theres nothing meaningful to grind the game for
This game is gonna die if it stays predicated on too much unpredictability and outplay-ability
…… ur taking this personal
Sure there are similar meta comps but theyre all so op and forbid use of other iconic classes on the fun maps where the best loot is
Hit the training posts then, No reason to add it onto players otherwise someone will know if ur one shot or not and just bum engage.
The best loot is in hell, you can get similar quality loot playing ruins
[Fighter]
Finishing Blow: Deal 15% extra damage on the final hit of your combo if all other hits connect. Does not apply to certain weapons.
[Barbarian]
Persistent Rage: Gradually gain a 1% increased movement speed every 3 seconds a player is in your line of sight, up to 15%. Decays at a rate of 3% every second when they aren't in your line of sight or past 16 meters.
[Rogue]
Lunge Attack: While invisible, hold the attack button to uncloak and dash forward for 1.5 seconds at base movement speed with an additional 30% speed increase, delaying your attack until you release the button or the ability ends.
[Ranger]
Air Dash: While in the air, press the jump key again to dash in any direction, jumping 0.2 meters high and 4 meters in the direction. Cooldown of 15 seconds.
[Wizard]
Arcane Recovery: Meditation restores your spells 50% faster, but reduces its effective duration proportionately.
[Cleric]
Beacon of Hope: Healing allies who are within 20% of their health remaining grants them an additional 3 All Attributes bonus for 5 seconds.
[Warlock]
Otherworldly Leap: While using Phantomize, Warlock's jumping height is increased by by 200%.
Bro u just never run high roller, the loot and profit is a way different ball park
Fighter idea is neat but bad overall, Too hard to chain ur attack combos without taking too much dmg.
If you're PKing sure the quality of loot is different, if you're afk killing normal mobs its about the same. And it seems like with your off meta (bad) comp you're just killing mobs
Barbarian is neat but has to be a timer not LOS, cant allow a 1 shot class to gain too much speed otherwise everyone will die
I added a decay rate and range.
The warlock one is weird wont lie
The game will also just die if the 3 most boring pvp classes stay meta, its literally just holding left M while having cleric buff and bard haste
U being ok with that is downright disturbing
Cant have the warlock one though now that I think about it because melee classes wont be able to get him if he jumps into weird spots that only rogues can get to
Wizard Fighter Bard Cleric Rogue I'm counting 5 classes not 3
I'm counting 5.
Most broken classes currently stand at Fighter Rogue Wizard, They fill the leaderboards with a unholy amount

Also I just thought of another unique Fighter Perk.
You’re so clueless, rogue is soo insanely far from being meta and since we’re talking 3 man comp it most definitely is bard/cleric/wizard or fighter
Rogues are one of the best 1v1 classes currently, awful for 3v3 comps though.
There are not that many wizards, at least in veteran adventurer. More than previous playtest for sure
Yeah thats why they are bad outside of goblin caves, which is sad bc its one of the most fun classes to play
[Extra Pouch]
Grants an additional adventuring pouch that can store utility items.
[Jump Attack]
Performing an attack while falling from the air deals extra damage based on how far you fall before landing, from a minimum of 5% to a maximum of 20%.
No rogue is so insanely far from the S classes but 2 of them are supports. Fighter DR got nerfed so its powerlevel is down and rogue has weakpoint. Rogue isn't S tier but you can run it to kill wizards
Its makes sense though, Its not really a class meant to be in team fights unless your rogue runs a setup to quickly snipe Bards/Clerics and then its very useful.
what is this
Two perks I'd give Fighter just for the fun of it.
Ranger needs a perk thats called "Sniper shot" where he shoots 1 painful arrow but its slow to draw and has a short distance requiring perfect timing to be good.
maybe a different name sniper and short distance lol
Hahaha dude fully geared on fighter does like 75-90% physical damage reduction so the only way to kill it is with wizard which no one runs bc of how squishy they are, rogue could literally never ever kill a full juiced fighter even if rogue was full juiced, find a clip of a “really good” rogue player killing a full hp fighter, it doesnt exist
Nope rogue has weakpoint and you can kill it with that
Better yet:
[Spearhead]
Increases the drawing time of the bow by 20%, but arrows that hit from at least 24 meters away deal an extra 50% damage to their target.
This does not apply to Skills that increase the amount of arrows you can use at one time or in succession.
Dont like warlock and wizard one as they are directly tied to one specific skill choice. Ranger I don't like its too anime for this game and double jump was trouble enough. Barb one is probably too strong.
Code in that your spells dont get used up in the pre-game lobby, it's not hard at all. It's annoying if it happens and should not be a thing at all.
Youre so dumb, if u do the math the weakpoint only comes out to like 16 percent AP, thats terrible weakpoint is a joke against full juiced fighter
I'd agree with this if REPOZERROGUE wasn't #1 for most kills in Forgotten castle HR as a rogue
I'll rework each of them then.
Literally sifted through his vods looking for a time where he kills a full juice fighter and it as predicted doesnt exist, its literally impossible
I didn't even know that dude had VODS, whats his channel even called?
On top of the insane armor stats of a full juiced fighter they also have second wind which is soo broken it doesnt make sense
Go to twitch and search repoze1
Those clips where he fights 3 stacks w fighters, they dont include bards haste, nor do those barbs ever have anything more than like 500g kits
Nope you are the low IQ here not me, you're complaining about there being a zone remember? And how you can't escape with a worst known to man comp! Yeah you can absolutely kill fighters with weakpoint, maybe not you specifically, but people with functioning brains can for sure
You are so disconnected from reality that it blows my mind
Fighter, cleric and bard are broken
Thank you bro
I love the amount of defaulting to personal insults instead of having a discussion there is here
All classes are broken, it takes skill
That guy constantly dropping headass suggestions
Check fighter trade chat 600 people while the others classes have 200
Me the disconnected one? Ok tell me who wrote this "Get rid of battle royale circle mechanic entirely, its stupid bring 300+G in gear knowing that its a gamble if portals will even be there for you to leave"
Barb is rather scary right now as well if he gets the drop on you.
The ironmace glazing is crazy no one wants to discuss actual bad game design so it can change for the greater good of the games future
Barb is uselesss fighter can do everything he does better
You're also guilty of just insults I'm not supporting you lmao
I'm not glazing ironmace haha where is this delusion coming from? This game has its fair share of flaws, you're just arguing bad points. The only solution to your point is to get good
And then all the other things that were brought up, yes i still stand by that the rng provided by that mechanic is just bad for people who dont want to run bard fighter cleric and or run in smaller numbers which is most of the people who are playing the game, this discord is unironically so popular bc of how unplayable solo duos are on the only fun maps
how about fixing barb 1-2 taps 95%+ of the time, thats a solid suggestion
@granite plinth like bro without looking i can imagine all the lfg text channels are posts from people looking for a cleric or bard hahaha
You're just drawing bad conclusions from your own poor gameplay
Is anyone having any success as a ranger after this recent patch?
Youre just throwing insults and glazing
I'm not amazing at the game by any stretch but I'm especially having a rough time on ranger right now.
Going to need more information. What class are you playing as where you're having this issue?
Hahaha someone with a brain
Where is the insult?
Again you’re disconnected from reality or something
You are making poor gameplay decisions before the game begins, in this games equivalent of competitive format, and whining
do you play the game? not sure what more information is needed, hop on and pvp barbs my guy, or stop sweating,
Say again??
I do play the game, this just reads like incredible skill issue whining my guy without more information as to the problem you're having
The game has plenty of issues, the problem you're having is caused by a deficiency in foresight and strategy. And your solution is to remove skill from the game to compensate. I mean if that's an insult hey, it is what it is. It's also a viable critique and you're still wrong
I'm 6'4"
yes, massive headshot dmg is a skill issue, go down another gallon of mountain dew and shower ur rank nutsack
🤝
Yea, considering how slow their swing speed is you must be standing still to have it landing often enough to complain about it.
Diagnosis: terminal lack of skill and critical thinking
Have you tried being tanky? Hounskull reduces it by 20%, maybe play fighter/cleric.
this is the worst suggestion group i have ever seen, have you tried (insert version of youre trash/get gud here) LOL
No but you are just so insanely wrong you cant strategize around an unlucky zone or on a high roller lobby where you have to fight the 3 stack meta comp fighter raid boss with more hp than you, that is un outsmart-able there is no outplay there, and that is why there is no good reason to invest very much into your gear, because you cant actually be a “skilled” wnough player to win against those odds
yeah i was gonna say barb is the only class i can reliably parry with the longsword because it is so slow
100%
Part of the charm in the game is RNG. I'm pretty sure even the maps will be more randomzied at some point
One perk for every Class:
[Fighter - Finishing Blow]
Deal an extra 15% damage to your target if they are at 20% health or lower.
[Barbarian - Unstoppable Pursuer]
Increases your attack and defense rating by 12% while you have no weapons currently equipped. Additionally, Crush can be used with your fists.
[Rogue - Lunge Attack]
While invisible, holding the attack button of your weapon will cause you to uncloak and perform a delayed attack for up to 1.5 seconds or until you release the attack button. During this time, your movement speed is increased by 30% of your base movement speed.
[Ranger - Scavenger]
Enemies have a 5% chance of dropping arrows at a bundle of between 1-3 arrows.
[Wizard - Arcane Recovery]
Meditation restores spells 35% faster, but reduces its duration by 65%.
[Cleric - Beacon of Hope]
Healing allies within 20% of their health remaining grants a 3 All Attributes bonus for 7 seconds.
[Bard - Font of Inspiration]
Increases the speed at which Music can be played by 30%. If all notes are hit, increases the duration of all status buffs by 15%.
[Warlock - Otherworldly Leap]
Automatically perform a Phantomize while jumping, with your jumping height being increased by 100% and falling speed being reduced by 100% after using it. Cooldown: 60 seconds.
We can VC this if you want, you're going in circles and talking about things that arent relevant
You didn't ask "Hey guys, barb hits really hard how do I fight them"
You came in crying that they need a nerf because you don't know how to dodge/block/kite.
appreciate that my guy, at least u got half a brain in your response, and yes i am using, fighter, and always use a plate helm when possible, sometimes with hounskull i can take 2-3 instead of 1-2 hits, but its still a huge issue, and i can ONLY imagine rogues/rangers/clerics/wiz/war without plate helms or builds must be 1-2 tapped EVERY time
Bard, cleric and fighter are braindead broken classes
I disagree, i think that is actually insanely blue balling, unless your into cuckoldry
You don't have to fight the stacked team, that's where you get stuck.
Not me running through the zone for a quarter of the map for a better position, guess I'll call it luck that i know the map.
If this isn’t going anywhere here with no emotional boundaries why would this convo go better in vc
I need you to clearly state your points, and there needs to be no slowmode
@patent mauve do you know who i would go to talk to, to make a suggestion for this chat? like the people with green names mainly telling people to stop sucking or get good (paraphrasing) because thats just trash PR
Abt to go to class
Yeah I mained rogue for playtest 3-4 but ive shifted to cleric because of how strong rangers longbow shots and falchion fighters headshots just merc me in 1-2 hits as rogue.
on the falchion i think that thing is too stronk, it outperforms 2h weapons and you can use an offhand with it
zone spawn sucks and the battle royale zone shouldn't instant kill at end of match
@grand mirage y0
huh
i can restate more organized. The un guaranteed extracts are bad, the inability to outplay a more kitted 3v3 team fight against the meta comp is bad, the unprecedented power of a armored fighter along with its second wind is bad. Also the games sword play is terribly dry and cookie clicker-esque
u still got that key?
i agree, i know helmets matter and headshots matter, but idk how in the world anyone can find a game enjoyable getting 1-2 tapped as a regular rule of thumb, not everyone plays cranked out on cocaine to jump run move like a spazz
It needs a action speed nerf, or bad sourspots
i keep going back to saying how the 2h longsword does less damage, attacks slower, and has like -25 more move speed
@granite plinth like i can promise if the game were to stay like this or get more randomness the game will die in less than a year from now
The longsword has the chance to deal 1.8x damage though, with reposte.
Technically it's 2.7x damage if you headshot. Falchion only 1.5 on headshot.
yeah that is true, but the parry doesn't block most things, you still take a hit (and i'm not talking axe head from a barb moving past) so as a warlock it's more economical for me to just try to stay back a poke most the time. I am practicing on it though still
Game would be better if most melee weapons could riposte
Warlock is busted, that class is insane with how drain tanky they are.
i dont even use spells
Fortunately for us we know the game changes weekly, so we can already dismiss it dying by staying the same. Randomness I don't even know what that means or how you would quantify it, but if you mean less skilled then yeah - it still wouldn't die
Yeah thats exactly what i mean by randomness ig, and yeah hopefully your right and that they do make needed changes, but i srsly think theres no point in grinding this game for long because u cant get good or skilled at it, the skill ceiling is extremely low, games where you can improve at mechanics and other skills tend to last insanely long compared to experience/content incentive games
Just look at games like league of legends, cs go, all the big name games that people play for 10’s of years involve the empowerment of player progression beyond in game experience grinding or similar systems
how do i leave a suggestion
U just did lol
Genius idea!
how do you get it into the bot chat
very late reply but as support its stil cool to see death-escape ratio and kills, stats in general are nice to have
I agree that they're nice, but imo they should be really careful about which info they give to us. There's always psychological factors involved in seeing K/D ratios and something like a Escape ratio
High roller gob caves is a thing if you don't wanna fight three mans
Some people will change they way they play completely just because the number exists on their screen
U missed like half the convo, goblin caves is ass bc of how random it is to get an extract, because its so layered you get cucked so easily by a portal being in the wrong floor and you sometimes being just stuck in the wrong floor bc u were just unlucky
Whisp drop whisp essence to craft whisp potions into throwavle flashbangs
No idea if it still works as well but just goin in as base cleric you can get out with alota stuff most of the time, don't need no fancy gear to farm it
My issue is then, whats the point of making money if there is no point to spend the money on better gear
Well goblin is for easy farmin to get gear for groupin high roll or at least imo
Its a rat meta, or full juiced cleric/bard/fighter meta
I'd say most classes are pretty balanced
Isn't there going to be a wipe anyways?
Thats a bad argument
In what way it's an opinion not an argument
Each have their own strengths but some are more equal than others... glances at rangers
Class’s effectiveness is currently determined on compositional effectiveness and currently the power level of cleric/bard/fighter blows everything else out of the water, all they have to do is avoid rangers from afar until the circle is small and then they can just death ball everyone
Any idea what next classes gonna be btw?
I hopin for necro or maybe illusionist or somethin
I mean I wouldn't say it blows everything out of the water I've killed plenty of bard cleric fighter teams as cleric ranger fighter I agree that the game encourages good team comp but so does any other class based game and there are plenty of good options for the different team roles dps tank support
Don't tell anyone about the holier than thou squads...
The problem is is when it comes down to fully geared versions of these comps that is the one that will 95% of the time win, like its a joke how good that comp is when full juiced, you cant outplay it, and it forces people who care abt winning to play those classes
Some ideas about ranger traps.
What do you think about being able to pull the spike from the ground as something like a strength check, but it’ll still deal damage/slow the player.
Another thing was a further increase to how long it takes to place. Cause trap mastery is legit faster than most classes opening a door
That's just wrong there are plenty of strong options for team comp and it is by no means impossible to fight a cleric fighter bard as anything else
I wont argue you on this, ive stood by defending the reality of this game for too long alrdy
Geared wizards are still a menace right?
Rogue still insta counters unless you can haste away if the rogue is undergeared
I mean if they sneak or is rogue just too fast now for the ol run and fire ball?
But no one should be playing rogue with your "optimal" team comp
Someone used external hanging to pierce through the wall at the entrance of the ruins treasure
Im not even referring to that argument, i would never argue that rogue is apart of any meta comp
It ought counter the "optimal" refered to though (geared wizards against "meta")
Geared wizard is only thing that kills geared fighter
Kinda rock paper sissors no?
So then you admit that fighter cleric bard isn't the only viable strategy
Perception of that relation in engagement is likely the meta compared to any certain strat
Hahaha i like that analogy alot, thats exactly what the current state of dark and darker is
[Flail]
Weapon Class: Mace
Weapon Type: One-Handed, Primary Weapon
Damage: 22/23/25/27/29/32/35/38 to 22/25/27/29/31/34/38/41
Attack Pattern: Diagonal Left Swipe/Diagonal Right Swipe
Alternate Attack Pattern: Continuous Swing
Attack Range: 2.2m (alternate: 1.4m around body)
Attack Speed: 355ms/1120ms/288ms/1220ms
Spin Speed: 550ms, then 488ms every rotation, 882ms recovery
Attack Rate (Alternate): 1 hit every 488ms rotation
Damage Range: 40% (base), 60% (chain), 100% (ball), 80% (ball, alternate attack)Press the attack button to perform swipes at the opponent.
Hold the attack button to spin the ball around your head and damage opponents repeatedly.The continuous rotation attack of the flail can be stopped with a well-aimed shield or upon hitting a wall, forcing the recovery.
The continuous rotation attack can pierce vases and pots, allowing it to continuously strike multiple objects of that type at once.
:/ that's exactly what most class based comp games come down to
If you interpretted that the meta comp is the only thing that can kill other things than yeah ig lololol
Warlock is a strong contender truthfully when with cleric and bard
I think the "meta" is knowing what your team can probabilistically beat and choosing your fights correctly
Any input on this?
Another idea was to remove the lockpick stuff for lower level traps, and to give it to the rarer ones
In the good ones like league, overwatch or apex etc… skilled players can still outskill or outmechanic other people, in this game you just get comp/gear diffed, which again leaves no longevity for the game since players cant actually get better at the game itself because the skill ceiling is basically non existent
Sure but with 2 equally skilled players it comes down to class differences its the same with dark and darker
Someone used hack to touch the treasure at the entrance of the ruins treasure
There is no skill ceiling in this game, there is nothing to get good at except for wizard, U just get better gear lol
I mean you have to get good at aiming learning your attack patterns and your enemies get good at blocking and dodging and more gear is definitely a part of it but you can't take that away when the game is based on loot extraction
You clearly haven't seen how bad my group is
I have to disagree here there's always things you can improve on ie: making sure u hit only head for max damage, or learning how to block better, or even working on not missing swings
Cleric, ranger, wizard, fighter, bard, and soon warlock are all super viable.
Barbarian still feels a bit clunky imo, but they are very powerful when no one has gear.
Rogue is well... rogue.
For cleric you have to get good aim to cross room heal mid battle
Thats so delusional, the movement speed is so slow in this game is basically requires no aim skill, and the attack patterns of swords are as basic as it gets, and its not like its chivalry with excels and drags or anything that takes actual skill to apply
I fought off 4 people in a duo 2 barbs, ranger and wizard with a barb teammate throwing healin to em while blocking and macin their blocked attacks. defo need some skill for that
Move speed in cs is slow are you saying aiming isn't part of that game?
if i had missed those heals and buffs we'd both have been dead
Dude what are you saying, cs movement speed is like 4x as fast, dark and darker movement speed is how i run in my dreams
Perhaps the most important aspect in the game is positioning
Might seem simple but it isn't
This is trye but then you can still get cuckholded by bad portal spawns and if the team that youre forced to fight is a barb cleric fighter in that small of a circle you’re just done
True enough sometimes luck offsets your skill but thats rather realistic
My guy you could have talked about the recoil in cs to disprove my point but instead you chose to double down on the movespeed you don't move in combat in cs you stand still and try to click head first
If cheating is a problem atm and something devs have to focus on now instead of focusing on developing the game; would it make more sense to develop a "replay system" and maybe try to develop something similar to the CS:GO community anti cheat?
In small area a squad of shielded clerics could deal with that meta though
The attempt to rationalize by calling it realistic is so fallacious, realism does not = fun in 90 percent of cases
It isn't fun I agree but it's hard to get rid of those luck aspects (without breaking game balance or immersion), I think as it is now is what an experience of delving into an unknown dungeon is like... not even the most skilled are without threat to their lives
Earth to r****d the point was that cs is more aim intensive because of how much faster the movement speed is, and that this game has insanely slow movement speed so it lacks the need for aiming skill
my suggestion is variable quality gold coin purses to loot, that increase capacity with rarity IE purple coin purse holds 200g
Tho anyone want to talk about this?
Imo the ranger traps are just really bad. Place them under bodies, and in pretty bad spots then all the sudden you just can’t do anything as well.
It’s pretty anti fun having to make sure you’re not walking into some random trap a ranger placed
My guy cs is all about holding points its not a movement shooter like tf2
Youre going off on such a tangent im not gonna argue w u bro lol
I mean we were both talking about cs for no reason
can someone tell me what spell capacity does
do they have plans to add a duos mode
It let's you equip higher cost spells
i thought that was knoledge
No you tried bringing it up to make the aim of cs seem comparable to the aim skill required for dark and darker😆😆😆😂😂
Nah I was just saying low movement speed doesn't mean no aiming required(especially with all the double jumping those rogues do)
I do kinda wish melee had more variation tho, anyone with a shield at high skill can just completely nullify barbs
Barb and warlock are the worst classes in the game
Yeah it would be nice for all weapons to atleast have a overhead and a side attack so fighters and clerics couldn't just look up against barbs
Ok wtvr you want to think dark and darker objectively requires no aim skill, no tracking no target switching no crosshair placement no flicking no microadjusting, just the general motorskills of a senile grandparent
maces too themselves, every weapon needs like a side attack thingy
:/ have you played this game or are you just baiting
Every weapon need a repoze ability
it defo needs tracking, perception and flicking to a degree if you are working as team cleric
Bro ranger is the only class you need to aim with and its easy if its hard for you you’re disabled:/:/:/:/
Ok you must only play rogue or something
Ya ever tried being the squad's only cleric? When you hit those spells and block stepping in and out with the mace be a blissful dance of skill
Ok but its like the most basic easy aim that every one has this game isnt an aim intensive game the whole argument of this game being skill based because it requires aim is a red herring at best, because its such an insanely small aspect to this game and weighs almost nothing on the outcome, ok im done arguing with you guys im being such an asperg trying to defend this game, i should just let everyone be wrong
We defending the game cause we've actually played it
The few classes that actually have aim is cleric, wizard, ranger, warlock, and barb kinda
It's not always quick but it is precise and intense for each movement matters alot, you really need to try more team classes balancing between support and offense
Bro im 234 on highroller leaderboard i play too Solo/duo rogue player
There we go
So the class that hides from fightin?
If youve played any other shooter you have the aim required to fullfill every aiming need dark and darker has to offer
I maxed out and grinded warlock and wizard, ranger too
It'a a different kind of skill to be fair but each move matters with good reaction time
Literally degened this game since it released while i wait for my semester to start back up
I understand why you've been complaining now if any class needs a buff its rogue you are forced to be a rat if you actually want to win
Thats definitely the biggest reason that im here to complain but still what im saying is truth
Wizard and warlock be respectable how can ya deny skill in that?
My bad i do actual think there is skill in warlock and wizard but way more wizard than warlock fs, wizard is prob the only class w a high skill ceiling which i actually really like
Rogue is fine. They are kinda gear dependent later on, but theirs debuffs are very strong.
I feel like warlock is already strong, but missing some tools
Thank you for actually being reasonable now(though cleric has most of the same skill requirements of wizard you could argue more since cleric needs to block and the other class definitely still take skill to master aswell)
does bard get EXP for kills of monsters under deliria?
Thanks for the suggestion thats genius!
the whole point of my current build is to be a solo coward, leveling is slow D:
Ain't the suggestion thing broken at the moment tho?
Also, i think credit for assists has to be taken into account if im using AOEs ill never get a last hit
If you want to level up quick just do some solo base kit bard farm some monsters die repeat
that just so happens to be my current loop
@eager ridge Your name gives away the troll. incase you werent aware. you know?
Yeah leveling just takes awhile good luck
My suggestion is: Remove Rogue's (Trap ability) since it only has 6 uses and make that trap something rogues/ranger could buy or buff the uses to 12 and make it do more dmg like 25 instead of only 10.
So does yours lol and your pfp
Ranger trap ideas
1: make traps take longer to place. Trap mastery is a bit op
2: interact with the spike to pull it from the ground, but you’re still slowed/take damage. Strength makes that faster.
3: better visibility, and tbh shouldn’t be able to be placed under/near bodies
4: remove the lockpick for lower level traps.
Or just make it so you can throw an item like a torch or drum to pop the trap cause the point is they shouldn't be walls they should be traps. To catch those who are unaware
That too tbh
If I know a ranger just dropped a trap on the other side of a door, I should be able to get past it without tanking a triple shot from the ranger. The gameplay is boring, the alternative of running through zone to find a new path is boring, and there is no counter play
I also said how checking for traps 24/7 is kinda antifun, but having some way to trigger/disable them is nice for the aware
Ofc ranger is pretty oppressive in open rooms and long hallways. So they still can be a nuisance is it’s hard to reach/in the dark.
Tho a lot of what has been mentioned makes a ton of counterplay around them.
Would be nice if the devs took some of them.
CAN SOMEONE PLEASE suggest me a free vpn?
radmin vpn
I feel like there should be a gear cap for normal dungeons vs high roller. It isn't very fair when a new player goes in and immedietly facing people with purple gear. Imo i feel like regular dungeons should be capped a blue gear and reserve the epic and legendary gear for high roller. I fell that you should still have a chance to find epics in normal dungeons just not be able to equip them. This would make the new player experience much better in my opinon.
This topic might be overdone already -- i dont come here often. But are you're guys thoughts on the best way to nerf bard (if you belive he needs a nerf)
Yea I understand that sentiment, my biggest beef with ranger traps is that if I play slow and meticulous I should be rewarded with options.
Right now traps punish you for not bum rushing a ranger asap and that's only if you know they are there.
I can sit on the opposite side of a door on zone 3-4 and I can hear a ranger place a trap right on the other side, but now I have no way to deactive it or get past it without tanking a triple shot cause you know the ranger is going to camp it for a free kill. The entire idea and gameplay loop around this scenario is enough to make me not want to play the game anymore even though it only happens less than 1/10 games cause it feels that atrocious.
Add a buff cap so oldest buff gets removed? Exclude shrines buffs and now bard/cleric combo isnt so op
Simply go around, you shouldn't ever stay in one spot.
His buffs are fine, they just need to either take away the perk that upgrade his performance, or make it so bards can't skip 2/3rd of a song's notes and almost instant cast and STILL get a perfect performance.
When you get to zone 3 or 4 like I mentioned you dont have that luxury. Tank storm for unknown amount of time running through mobs and hoping an exit spawns in a map like goblin cave isnt fun cause 1 player dropped a free item on the ground
Yea. It’s the few that play like that makes it kinda rough, and tbh I feel like the reason it’s not that bad rn cause people don’t really spam them like we used to. Though it doesn’t excuse the fact they are still stupid op
Thoughts on a small percentage chance of instruments breaking after throwing them? I believe instrument combat is used a lot more than the devs intended and barbs carrying around 6 drums chain throwing them is pretty disruptive to gameplay imo. Not to mention the hitboxes which make throwing knives and francesca axes useless to carry as a throwable.
Reduce +1/2/3 to all stat song to to +2 for 10/20/30 seconds. Reduce Harmonic Shield to 30armor/30 magic armor. Reduce Din of Darkness tick speed.
Yes you always can go around, if you're not bringing a health pot to run through a tiny bit of storm damage (also wtf do you mean unknown storm damage? can't you use the map?) then you're poor and should be looting more
You're assuming the best case scenario is available everytime
There is ALWAYS a route to go around.
There is literally never a dead end. use your map man.
is the all stat song really that problematic anyways
No it's not the problem at all. The problem is bard can cast a BASE 25 damage spell in about a second, over and over again that hits AOE through walls/doors.
Some of his songs are a bit busted (from what ive heard), but overall i agree, that perk is doing too much.
He gets buffs off in a quarter of the time, simply removing that perk would force bards to spend more time casting songs.
While some may be powerful i think its just the infinite casts and the perk that makes it easy to cast while playing terribly.
When durability is made I’m sure they will be fairly low. Barbs with 1 shot drums is in fact stupid.
hm intresting take, i think its a bit too much tho. Buff stacking instn inherently bad, the opportunity to do so just needs to be more limited imo.
If they did this, they might as well remove bard from the game.
Yea I don't think it needs to be harsh but the thought of having more than 6 spell based buffs seems redundant imo. If thats the playstyle of the character is always have more than 6 buffs the class needs a re-design I think
I play Bard, the only problem is the near instant cast with perfect performance.
yeah agree, as soon as i saw the perk i was honestly confused why they thought it was a good idea to add.
I spend a lot of time teaching new bards that it's the one perk you have to always have on tbh
skip all the song notes till the last like 3, play them perfectly, perfect song cast in a quarter of the time. Just so op 
oh just realised what youre saying, by "buff cap" you dont nessesarily mean 1 buff. And it would only apply to bard buffs right?
I think the problem is that there are less ways to play around a double buff comp other than projectiles or a rogue in the backline. More opportunities to either debuff opponents or a way to remove their buffs would be more helpful than removing creative gameplay.
Yea have a hard limit on the amount of spell casted buffs on a single character, it can be easily balanced 6 seems fair could be 8 etc.
Like I said, nerfing the bards buffs isn't the problem. It's the note skipping with perfect performance.
Creative gameplay meaning reason to run team comps like double buff rather than overpowered buffs that make someone invincible obviously
exactly thats what i dont like about the perk, its just a must have. Without any interesting trade off or anything.
Debuff splash potion anyone?
Yea that address the bard concerns but I hear a lot of people say the 3's meta is bard/cleric/damage dealer of some sort that just gets giga buffed to be unkillable and do insance damage. I don't play a lot of threes so I could be wrong
Agreed, there is no incentive to playing the songs perfectly with the harder skill checks, the perk should nerf the songs that they dont pay attention to.
Maybe the buff cap could be based on a new stat. The more of the stat you have the more buffs you can add to yourself. That way the buff stacking playstyle is still accessible to those that reach the requirments.
The bards buffs are good, but that's the bards bread and butter, it SHOULD take the bard about two minutes to cast all his buffs (assuming you're running double spell memory) and then you hear him coming if he's stacking the speed buff for his fighter/etc.
With the way the perk works right now you can get all the bards buffs off in like a minute if even that.
i like that, the perk would be more balnaced if it gave you the option to finish the song early for a lower song rating
How about they make encore (the cringe pointless skill no one uses) play the next song 2x as fast. That way the bard can have acess to faster songs, but they have to sacrfice a skill slot instead of a perk slot
If the upgrade performance perk is still in the game that would be pointless
right of course, theyd have to remove it, that is my point
nerf bard
So if you miss a note does the song "skip" or "jump" ahead so it plays faster?
This also wouldn't work, bard needs access to his two spell memory skill slots
why does he "need" access to it, its player choice.
Without that you might as well not play bard, I know I wouldn't
It's meta. If your bard isn't running double spell memory he's a bad bard.
i think 5 songs + the ability to play songs faster, would rival 10 songs + slower songs playing speed.
and even if it doesnt reach a "perfect balance" thats not really the goal anyways.
Not in the slightest. 5 of the buffs last for 2 minutes if you play them perfectly. That means you're not taking the damage song, or the unlock song, or the speed song, or any of the other situational songs.
