#suggestion-discussion

1 messages · Page 174 of 1

split moth
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Have you considered a Bardbarian?

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They beat their drums in the corner vigorously to help the team.

steep tartan
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i personally think rapier is just well more superior, it allows you to attack with a poke, which easily is the hardest to block, and its spamability with the poke and low movespeed loss makes it easy to get a stab in while backing out to dodge an attack, I could see how both could be very useful in their situations

azure sky
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there a trade channel in this discord for easier trading ?

calm dove
steep tartan
calm dove
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Pluss fighter in all armor with sprint and second wind

calm dove
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What do you guys think about a small account stash the size of a trade window. This is used to trade items to your other chars? The items traded this way would have restrictions placed on them though. To prevent people trying to hoard items and make gold. For example once placed in account stash its now bound to your account and can't be traded. When you pull and item out of the stash it's then further bound to that char unable to go back in the stash. This is just a rough idea but the goal is an easy way to trade items to your other char. Do you think this would be good or bad for the game?

abstract swallow
boreal atlas
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can we make it so that the npc archers cant just aim bot you though your smoke bombs as a rouge

calm dove
somber wind
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Genuinely Idk how 95% Physical Damage Resistance is the cap and was considered ok. I think 75% should be the cap, 80% if we want it to be "Spicy" but I think healthiest is 75%.

calm dove
slender crag
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for a small qol update they should add cursors to the minimap for the teammates location so you're not looking around for their names

somber wind
austere obsidian
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I saw someone complaining about Rangers so I will now complain about Rogues being OP in order to equalize the playing field.

Fr fuck Rogues as a Ranger.

random inlet
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Is it possible to purchase dark and darker with paypal?

primal rapids
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Rouges Movement speed reduced by 30% immediatly

fast maple
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bard class need a narf is destroy me the is Piercing Shrill and Shriek of Weakness is too strong on top of that is through wall and and there speed with Music sheet. anguish

split moth
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Imagine complaining about Bards... :D

red cedar
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Anyone know fixes for chafgames dark and darker crashing randomly?

icy panther
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Bard/Cleric/Fighter is unbeatable if the team is semi-competent

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Normally I'd say run wizard but bard can run the wizard down as the fighter handles the other 2.

abstract swallow
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AntiBall and Buffball both shut it down hard, but it's an amazing stomp comp

kind cave
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That depends on gear. Fighter and Cleric are broken because they take little to no damage from physical attacks, requiring a Rogue or Barbarian armor reduction to do reasonable damage. But then the answer to that is to do magical damage. Cleric is almost a required mainstay, but ambush tactics with enough money to offset combat healing with potions is doable.

I thought about a hypothetical Bard/Bard/Wizard team, where Bards play the AOE nuke song while the Wizards invis them then they finish the weakened enemies off

abstract swallow
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Buffed Fighter gets dropped too fast by magic team fighters, and bard/cleric get rolled very easy with no support/ranged picks.

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You're just praying you don't eat a chain lightning + judgement for twice your total health before you can blink.

kind cave
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To be fair, a Wizard without invisibility is asking to be one to two tapped by a bow user

abstract swallow
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That is part of why AntiBall exists, yes

kind cave
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if Wizard could somehow get a massive AR set they could feasibly become giga-meta

neon minnow
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give warlock able to use buckler pleassseeeee

livid mason
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BUFF WIZARDS SLOW, IT BARD NEGATES THE SPELL

kind cave
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the majority of AR Wizard loses from Best in Slot is the helm of Hounskull vs Leather Cap so enough AR enchants and a Wizard could feasibly be tanky with that Arcane Shield and Reactive Shield

graceful pecan
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Could you guys make a silver coin purse that holds something equivalent to 50g?

mighty vault
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Finish warlock!

cloud pumice
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@granite plinth @dawn grotto @keen onyx please bring back the Quality Of Life update where you dragged a gold pouch over another gold pouch and it would combined the gold of the two. It was in the playtests but now you have to manually take out the gold in 10s to move gold over. It's extremely time consuming for traders.

Sorry for the ping ❤️ love the game, love you guys, keep up the great work!

abstract swallow
cloud pumice
kind cave
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I mean, we had larger cash storage, it was called candy. When we don't have candy we use a different alternative for currency like necklaces

abstract swallow
kind cave
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can't candy give higher swings?

cloud pumice
abstract swallow
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You are dramatically underestimating the liquidity of ingots.

cloud pumice
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I might be for sure

drifting relic
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Any fix for total freezing?

kind cave
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wait cleric can wear rubysilver fine cuirass?

spring hound
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please fix the trade issue, where u cant fucking cancel a trade and have to restart ur entire gamre

lone wedge
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Community Moderators to ban gold spammers in chats. Holy.

fleet coral
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no you can get over 95

abstract swallow
delicate kraken
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make wizard perks for specific spells, wizard perks are so dry, example: 30% extra zap damage

uncut sorrel
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please for the love of god nerf the bard, literal grouped with a cleric they have unlimited healing spell. we have a fully deck purple group and still cant even take em out. literal unfair to any other group that comes across them

neat dagger
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At the end zone where it gets darker and you just instantly die should be removed and just make it to where you take more dmg from the storm or the storm goes slower or something it is so stupid that you can just instant die with the best kit in the game.

mellow kite
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Either make better quality arrows or allow arrows to be stored in stash Im tired of having to bring my entire set of arrows from a good match into to another match where I will inevitably die

clever tinsel
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Is there any reason each character has to be a unique name and not just tied to the account name?

faint wind
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Add a Friends list.
Add a Block or report button in gathering hall for these gold sellers.
Add Kick button to gathering hall as well.
tawdry niche
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how do you post in suggestions? the D-and-D suggestion channel, specifically.

vapid coral
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There needs to be some sort of Market exchange where you can listen items for sell so you need need to activly have to sit there and sell stuff. It takes way to long to sell some pieces of gear

tawdry niche
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There should be a small debuff applied to a person that's healed from a Cleric's Holy Light ability so that the Buffball composition with Bard/Cleric/Fighter or X class is less powerful. Instead of potentially nerfing the classes apart of the combo simply change how the healing works so that you cant spam heals on a geared fighter with a bard behind them giving them infinite spells if they pop a clarity (post nerf)

faint vigil
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Proximity chat, duo mode, more graphical options, fps counter, better inventory size and stash size, arrows for archer being smaller

amber garden
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Can we change the art for the redstone? This one sounds small, but look at the art. the, "2 redstone shards" art has a picture of 3 redstone shards ._.

serene grove
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how about a furry skin

smoky patio
arctic lagoon
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i think there should be a mini map for upper or lower goblin dungeon

arctic lagoon
icy panther
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Necromancer should be a subclass of warlock

smoky patio
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QOL suggestion: when I switch back to my weapon slot 1, holding either right- or left-click should queue a block or attack, respectively, so that we can block or attack as soon as the weapons are ready. To be clear, there should still be a delay between equipping weapon and attacking, but holding the button should cause the attack or defense to take effect as soon as it's ready. The way it is now can result in unnecessary damage being taken or damage lost.

arctic lagoon
buoyant maple
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They just need to nerf the buffball meta into the floor. Fights right now are these boring as hell slugfests where if one team doesn't have a nigh-unkillable demigod Fighter with a bard and cleric rammed up their ass they just lose. There is no viable counterplay outside of just doing the same thing but better, or having a ridiculous gear advantage.

smoky patio
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gathering hall spammers/scammers should be banned from chat

arctic lagoon
unborn yacht
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pickaxes should cost less

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its not worth mining for most of us because of the price

split moth
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Why do some people not consider "getting away" counterplay?

arctic lagoon
# unborn yacht pickaxes should cost less

I AGREE, mining in general needs a rework or massive overhaul. its infurating trying to get the ore only to get ganked because it takes literal 1/10th of the round to do

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the amount of effort is not equal to the reward

buoyant maple
split moth
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Really? I've had games where get out easily enough, or send someone out with the goods.

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I just find people tend to have some murder fetish and will ignore portals and their own safety (in some cases) just to get a kill, even if they skip looting the body. You can say it delays the problem sure, and if you are trying to get three people out, sure, I get that too. If the PvP is such a heavy focus, maybe they should add a game mode where gear/stats/abilities are normalized and balance around that.

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It's just a level of competitive play I can't get into the mindset for.

arctic lagoon
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i LOVE fighting 3 teams with a cleric and bard buffing each other like its a mmo because they then can gank me

gleaming helm
split moth
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Just let your most vulnerable or valuable take the first portals, and your best escape artists take the last portal if possible, and if it's not, oh well. :p

spring fable
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should definitely add a button that sells all the collector items at once, instead of having to click on each one

arctic lagoon
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looking at perks of cleric and EXCUSE ME??? "increase armor rating and magic resistance of yourself, and all nearby teammates" WHY

gleaming helm
maiden gull
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Idk about teams but in goblin caves its usually pretty good to just get away, especially early on. Most people will die to monsters anyway, taking a 1v1 at the end of the match is far less risky than getting into a brawl with two dudes and some goblins.
As for suggestions though, a pipe to smoke. Make it heal or refresh spells or whatever, I just think a pipe is a great fantasy aesthetic that can work in gameplay.

split moth
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Clearly not, Googer.

arctic lagoon
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people are telling me fighter is overpowered but what are these cleric perks and abilities

split moth
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You're playing a team game with other players who, in general, seem to be extremely ready to aggress upon eachother. Getting all three of your team out in any game should be a mark of luck, extremely tight and careful team play, or you're just sand-bagging with high end loot and letting it carry you.

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I feel like you asking me if that's unfun would be like asking me if joining a Quake 3 Arena match and doing anything less than 100% K/D ratio is "unfun" because I died.

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I go into every match expecting to die, so I am never disappointed. :D

gleaming helm
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idk, for a team game, it seems counterintuitive to be unable to actually finish the game with all your teamates consistently...

split moth
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How often do any competitive games/sports have a games where other teams don't score against you?

gleaming helm
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idk difference of opinion ig, i just dont like losing indirectly to the swarm because one god team was blocking us the entire game

arctic lagoon
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also FREE 100 DAMAGE TO UNDEAD

split moth
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I feel it's more like a game of hockey in a way.

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Because it's a low scoring game where a team can get 0 points. If the enemy team scores on you, that just means someone on your team died. Doesn't mean you've lost the game.

arctic lagoon
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I can one shot archers as cleric, with NO effort wtf

split moth
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Are they wearing anything? :x Naked builds WERE nerfed. :D

arctic lagoon
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skeleton archers, the worst things to fight as fighter

split moth
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I still think there should be a bard toggle to prevent harmful songs from hitting others, and allow buff songs to hit others. That's just me. :x

arctic lagoon
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omfg, im playing cleric and its so much easier to do than fighter????

maiden gull
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Been really considering Cleric. Mace/Shield is a nice combo I'll sometimes run on fighter, the healing is disgusting and the buffs are nice to have.
As a solo player it looks so good but I love the variety of fighter gear.

arctic lagoon
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you legit do not have to engage with skeleton archers because you CAN ONE SHOT THEM WITH A RECHARGE SPELL

maiden gull
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The only thing stopping me is that I've already put some time on my fighter and don't wanna start fresh. But I tried them out and being able to heal to full after ANY encounter is just something the fighter only gets once per run, unless I bring in a load of healing items.

arctic lagoon
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this may sound like cope but, fighter has to put so much effort into fighting enemies. especially skeleton archers its not okay

rotund leaf
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😂

maiden gull
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And yeah, oneshotting skeletons is nuts. They're generally not a problem but being able to kill them immediately with no risk is nutty. Just today I got jumped because I took the time to run down and beat up a skelly, as a cleric I could've killed, looted, and been gone long before they arrived.
All for the tradeoff of wearing cloth gear and no longsword? God please yes.
Yknow what tonight im gonna put some levels on cleric.

buoyant maple
# split moth Because it's a low scoring game where a team can get 0 points. If the enemy tea...

I think the difference here is that I value the lives of my teammates more than that. Ok, I might get out if I run away from the demigod meta comp team steamrolling the lobby and jump for the first portal I see, but losing my teammates as well as a sizeable chunk of their gear/treasure? I consider that a losing condition. The entire reason that your idea of "just run away" doesn't work is that it will almost inevitably screw over SOMEONE, if not multiple people, which is counterintuitive to this being a team game.

If we're in a situation such as that, we would obviously WANT to fight the remaining players in order to secure enough portals for everyone to escape. But if we're not running the "right" team comp? Tough shit, either you chance the fight and everyone dies, or you take what you can get and have to pick which of your teammates die. The game's meta being what it is doesn't allow for counterplay that could allow for the other team that isn't running a demigod buffed Fighter, therefore almost guaranteeing a loss one way or another.

split moth
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You're talking to someone who will literally give portals to randos if they're friendly to me and just try to find another one later. :P

arctic lagoon
split moth
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I'm more concerned a person might think they "stole" a portal from me when I saw them and just waited for them to take it, rather than realizing I was offering it to them. :P

maiden gull
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You mean you don't like "slightly less ranged damage" or "can wield any weapon at a damage loss"? No wayyyy.
I think the classes only saving grace is their preferred weapons, and maybe sprint.

arctic lagoon
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my head, hurts so much

maiden gull
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Second wind is nice but guess what, Cleric outheals that and faster.
Goddddd its rough.
Yeah he's only top 3 because the sheer variety of gear. Falchion/Arming Sword/Longsword are all super great on fighter.

gleaming helm
maiden gull
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That reminds me that I need to hit up LFG and try a 3man one of these days. Maybe being a fighter would be a ton better if I have dudes backing me.

arctic lagoon
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hdsdbajdbh cleric one shots skeleton mages, no chance at dying at all

rotund leaf
rain hull
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WHen you get a char to lvl 20 you should be able to prestige for a blue shard

maiden gull
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I bet, a gear-focused class with access to the best weapons being giga-buffed sounds kind of fun to play.

arctic lagoon
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im upset at how easy it is to fight archers and mages skeletons with cleric, im MAD

late dome
maiden gull
arctic lagoon
maiden gull
arctic lagoon
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also, FASTER

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whats also good in a fight? a spell that punishes enemies for moving!

maiden gull
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Oh yeah if you get hit while healing you're probably dead anyways, so being able to heal to full the entire match is so much more valuable.

maiden gull
arctic lagoon
maiden gull
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No way lmao, 20 damage? For walking? Against the class that runs back and heals/buffs constantly?

arctic lagoon
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while its a high cost spell, its actually 10 but STILL

maiden gull
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Is it magic or physical damage? I feel like that could make or break it.

arctic lagoon
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so it makes you take extra damage because youre slowed, imma get a heart attack with this omfg

maiden gull
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I feel like physical damage would be meh since fighters/barbs can stack armor and walk it off.
Oh its also a slow? So I can walk back and heal/buff for free while you either take damage or watch me?
Thats actually hilarious.

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What does the cast look like, so I know when not to sprint at them and die?

maiden gull
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How so? It does damage per step and applies a slow, so I figured it would be active for some time.

late dome
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i meant when the caster moves it ends, the earthquake itself is very visible

maiden gull
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Ohhh gotcha

bitter elbow
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There needs to be a report feature or system that detects links in the trade chat for these cucks posting websites.

cerulean solar
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I feel like they need to stop buffing cleric and wizard and look at some other classes. Duo game mode/map would be awesome as well

outer lichen
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where can i report a obv cheater, a barb qaqaqa attacked us with a double axe 15 meters away

cerulean solar
split moth
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SOLO BAAAAARD!

silk birch
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Enhance the loot on the sub bosses please? You don’t get much for killing them.

split moth
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What's the sub bosses? Skeleton Champion, Wraith, Cocktrice, Giant Centipede?

faint nacelle
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Will you please increase character slot when a player buy a new class package?
I bought one but I cant make the new class character since I already have 6 character which is level 15. 😭

lethal ermine
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ai are too hard in the solo’s mode

neon terrace
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how do you make a suggestion?

lethal ermine
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it’s honestly not idk why they’re able to slow you 75% and then there’s a mage i need to run from

split moth
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RAT 4 LYFE!

cursive stone
native oak
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please bring back voip

lethal ermine
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or there’s just soooo much ai

cursive stone
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Like unironically man, you should be learning how to do this and it should not generally be a problem, you either need to dodge or block enemies

obtuse hedge
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LOOT BASED matchmaking

lethal ermine
spice snow
late dome
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A speed rogue should not be getting hit at all, just fight one mob at a time

cursive stone
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You need to learn how to pull singular enemies at once where possible and how to get headshots on them, or how to drag mobs into other mobs attacks

lethal ermine
spice snow
cursive stone
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Because I'm gonna be real man I main rogue and even in base kit gear, you should not be having too much trouble. Wait for the enemy to attack, turn sideways and move away from them, then dart in and get a hit or two, repeat until dead enemy.

Goblin Bolaslingers are weird and have a quick throw they can do, archers are fairly easy bit messing up is punishing

graceful sleet
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nerf bard

quick lantern
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Please remove the flashback that goes off when wizard finishes charging chain lighting. The spell already takes for ever to cast, to position, and aim, it also makes taking the insta cast skill useless for this spell cause I still have to wait for the flashbang to go off for me to see where the enemy is

split moth
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Bard has no counterplay and is the superior class to all others.

spice snow
graceful sleet
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NERF TF OUTTA BARD PLEASE

lethal ermine
split moth
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Naked fist bard can take a fully purple kitted fighter out.

graceful sleet
split moth
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As a bard main who gets regularly taken out by others, what're we nerfing about bard? Saying "nerf bard" is broad. :P

graceful sleet
split moth
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So you just want the 'buffball' playstyle nerfed, not just "bards" specifically.

split moth
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'cause I play solo bard so I don't get to enjoy the buffball.

graceful sleet
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its insane how much a cleric bard does watch a vid w someone using that comp its game breaking

split moth
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So you are talking about cleric bard X combos.

frosty bay
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Merchants really could use some love with static items. The cesspool of chat spam being the primary method of buying good gear is limited to those who can stand dealing with it. An auction house would be a decent alternative.

cursive stone
split moth
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So what specifically do you want nerfed about bard that would hamstring this combo? Just nerf EVERY buff they have? Sure. Nerf Cleric too? Does it work with Bard/Cleric/Barbarian? Bard/Cleric/Ranger? Duo Bard/Cleric alone wrecking shop? YOu can say whatever about it, but you gotta give some feedback I'd think.

cursive stone
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He did, bardcrutch abuser

split moth
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And... what needs nerfed to fix it? I offered the suggestion of "every buff" they have.

graceful sleet
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lmao just take the character out the game fr

split moth
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Half the strength of every buff they provide.

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Why? Bards are a part of Dungeons and Dragons, and Dark and Darker seems to be pulling a lot from that aesthetic of dungeon crawling.

cursive stone
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Two minute buff duration is ridiculous with how long other buffs last from other classes
Armor scaling needs to be nerfed because that's really the main issue with armor, not just that Bard buffs it, because it is FAR too easy to hit 70%+ Phys DR
Drum and Flute damage abilities need to be fixed because they're an infinite vertical cylinder currently and the flute is basically Judgement but better

split moth
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Wasn't armor scaling an issue before bards, or am I mis-remembering?

cursive stone
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Spell recovery song frankly needs to be flat out removed entirely because the Bard+Cleric combo has clearly proven why it's a problem and no amount of reducing the value is actually going to balance it at all

split moth
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Ooo, I don't party so I didn't think about the spell recovery. I actually agree with that. I was talking to someone earlier that "seems kinda broken" a bard can infinite recover spells, which are meant to be a more limited resource.

cursive stone
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No, not really. Fighters could in PT5 get 95% Phys Reduction, but in order to do it you needed a near perfectly rolled purple and blue kit. Right now, all it takes is a green Fine Cuirass and a Bard+Cleric and you're nearly there

split moth
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So Bard made it easier overall.

cursive stone
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And the actual armor scaling was changed which was a huge problem because that's part of why the values are getting to such a high percentage

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The basic breakdown of the issues are:

Bard brings high amounts of MR, Armor, Movespeed, and Action Speed, all of which are sorely in need for both Fighter and Cleric
Cleric brings powerful buff spells and healing
Bard spell recovery gives Cleric functionally infinite spells, like a supercharged Meditate, except you don't even need to stop doing anything to do it
Bard brings ambient red health healing, eliminating the need for Cleric to dump as many spells into healing and allowing them to save it for PvP or big stuff
Fighter scales too hard with armor values and is too easily pushed along by Cleric aura and Bard songs
Bard gets to take a Rogue perk as a song but does it better in every way, the opening song

Separately:
Bard was able to abuse the drum glitch to teleport through doors to get infinite high value loot and flood the market with items thanks to innate luck and interaction speed, directly causing the removal of all but a few treasure hoards
Bard lockpick song was able to open gold doors for a time

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Now, I do want to say, that if they want to have bard be the STANDARD by which they think classes should exist? Great. That'd be fine. If other classes get boosted up to be balanced to provide a similar level of options and usefulness to a team while still being viable for solo play, that'd be excellent. But that's not how things are right now. THAT is the bigger problem.

split moth
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Nah, just fix bugs/exploits (teleport through doors) and weaken the effect of their lock picking, remove spell recovery from a song (infinite songs makes that ust silly), and limit them to only one set of songs and/or make an instrument take a 1/2 slot on the inventory, and not merely be an accessory they can keep on the belt which would make it more fiddly to take songs for multiple instruments (and a better reason to take reinforced instruments. Probably some other nerfs can be spread around too.

lime crown
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BRING BACK WRAITH LOOT HOARD (Also add more than 7 character slots)

split moth
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Sucks that a class is judged more on what they give to others rather than what they can do alone, but those are some pretty fair points and in a team comp, gotta keep the buffs and such in check too. Maybe have the bard buffs provide half benefit to others, or a "split" benefit where each person receiving said buff cuts into the overall effectiveness (50 armor for one person, 25 for two, 117 for three, or something like that.)

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And finally... add a toggle where you can buff people not in your party/not affect people not in your party with debuffs/damage. :x

lime crown
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Since they removed Cave Troll Loot Hoard they should nerf the boss

cursive stone
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Providing buffs is fine, but armor needs to get rebalanced because some dude in greens should not be getting all the way up to 80% phys DR just because he has a bard and a cleric

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Armor itself is a major issue, Goblin Caves have had fighters running around with 50-60% phys DR for days

lucid vortex
# cursive stone Armor itself is a major issue, Goblin Caves have had fighters running around wit...

High roller goblin caves or? I'm at 55% DR in full blues on my fighter and it took me 2 days to grind for that shit averaging 75% survival rate and 200 gold a raid... And I haven't encountered anyone else like me in the like... 150-200 raids? Not to mention any source of magic damage or armor reduction immediately cripples them because it's flat reduction, not percent. When the armor pen things say they reduce 50% armor or PDR, it's saying 55 - 50 = 5%, not 27.5%.

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Must also be some incredibly well rolled gear with + armor and + pdr

cursive stone
lucid vortex
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Actually I'm not only full blues, I'm partially combalt armor and rubysilver.

cursive stone
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It's a pain in my ass and unless you're either a barb or another fighter doing the same thing in the same kit, you can't really fight it

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Warlock can kinda do it but they still kill you in two hits as a warlock\

deft epoch
#

bro why do normal crossbows have a 1 second delay on the shot it feel really annoying to use

spice snow
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if i get killed by another base gear bard im actually just gonna break my monitor in half

wheat vale
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Can we please get a duo map?

gilded skiff
#

You should make low roller 2v2s and high roller 2v2s with leaderboards and put gear restrictions on. Way to keep the community alive and for gamblers

small furnace
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I think some kind of alternative to the trade system is necessary. I get the attempt to remove auction house was to make it feel more organic, but just watching a chat feed scroll immensely fast and having to spam what I'm selling every 30 seconds to a minute doesn't feel very good.

granite plinth
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need more stash space I don't care if I have to spend 20 bucks for it pls IM we need more space!!!

solemn frigate
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FIX SPEAR,AXE AND LONGSWORD Skeletons, need a urgency to fix it's.
It's not the same thing as facing the previous skulls that you learn to dodge. You are required to have a Shield or a distance to face.
Slow down the movement for the white skulls then, if that's what the dev movement wants.

granite plinth
opal topaz
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Bards should be able to play the brown note as a universal debuff including themselves, don't know why this isn't a feature yet, feels like a bug that its not already there.

lucid vortex
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Rubysilver and cobalt versions of every item, and have the traders rotate in and out items for the same equipment slot? Maybe even rings/pendants/capes?

sturdy bramble
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when is bard getting nerfed? just died to a cleric bard 3 tapped me im wearing full greens on fighter with blue pot and second wind and hes using starter mace to 3 tap, the buffs are just so broken

stuck perch
cursive stone
stuck perch
sudden nest
cyan kelp
#

Anyone Else having an issue selling purples and blues, Its not worth selling it to traders, and no one will buy it on the market. This issue really need to be fixed. Like make traders buy these purples and blues for more than 10 gold

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THESE PURPLE BARD PANT SELL FOR 20, but greens cost 50 when i want to buy them

graceful stirrup
#

Current HR goblin cave feel just awful compare to normal one. Mob density, lack of items You can get, general map layout and ending circle always on the middle when all players fight all these mobs is simple pain. HR crypt should be harder but is far more enjoyful than goblin cave. It need to be changed. Half range enemies and spider should be gone or just throw this map into trash and make HR version from normal goblin cave

elder field
sudden nest
#

bit of a gamble kinda similar ish to the goblin merchant

stuck perch
cyan kelp
velvet phoenix
#

Can we get a damn training room with some dummies in it

sudden nest
cyan kelp
icy panther
# elder field give them to wizard and warlock. cleric is already strong they shouldnt have acc...

The thing is that cleric gets hit with the nerf hammer because other classes it pairs well with are doing great, while they never receive the nerfbat nearly as hard.
It's like the inverse of the mercy situation in overwatch, where blizzard doesnt nerf mercy because teamcomp and instead opts to nerf the characters that can become monsters with mercy, while ironmace isn't afraid to slap cleric if the class is overperforming in comps.

fluid zenith
#

IMO i feel like the warlock is real bad rn in terms of starting gear and overall feel of the character. He/She feels like a mix of wizard and rouge ( squishy and can cast curse/debuff type spells) . but with barbarian slowness. its very clunky and weird. in nothing but cloth i feel heavier and slower then a dude with plate. plus the fact he only starts with a staff and the occultist robes (unless green) are not an upgrade. it feels so hard to get traction with this character. i want to like this character, i think hes so badass.

ocean bear
#

Warlock and Wizard need to start with some steel on their sides, aka a dagger or even a sword. Trying to get the ball rolling with Wizard and Warlock is too painful, especially for Wizard

fervent tundra
#

One thing that's really painful, is the Skeleton armor reduction. it''s suuuuuch a bad downside, when all i want to do is use the skin i paid for.I wish it had no gameplay effect, or at least had a lower impact, like the elf or orc

ocean bear
#

Perhaps a way to toggle it on and off would be nice

sudden nest
#

i run red skelly on my rogue always but i dont notice the differnce between wearing it and not

unborn yacht
#

PICKAXES SHOULD COST LESS

fervent tundra
unborn yacht
#

YEAH ITS NOT EVEN WORTH SELLING THE ORE AT THE PRICE PEOPLE BEEN ASKING

sudden nest
#

pickaxes also only sell for like 2 gold at merchant

unborn yacht
#

25G IS HOW MUCH THEY COST

fervent tundra
sudden nest
#

pre sure spawns are based on load times as i always get 1 of 3 spawn points

unborn yacht
#

i dont mind weather or not i get a good spawn

#

i want pickaxes to cost 8g

mystic sundial
#

We shouldnt have to pay an entrance fee to highroller. Change my mind.
The increased monster difficulty will already hold out a bunch of new people.
The amount of sweaty people to casual gamers is already 99%, with the occasional casual "trying it out" then getting destroyed by people in full blues or a nightmare monster.
Giving less incentive to bother noobs in normal crypts/goblin, giving them a better game experience overall.

The chance of dying, coupled with the price of entry is currently way too prohibitive (even at 50g) keeping out a majority of the playerbase from even trying.

unborn yacht
#

8-12g feels right for the pickaxe

jovial igloo
#

Trade should not be Claas categorised but item categorised.

Some Items can be found in different Claas trades not to mention that some unique stats can be good for cleric unlike fighter, when you are not able to find them on cleric chat.

It will also make the trade sectors equal without forcing everyone to go Fighter trade

fleet fox
#

Create mouseover tooltips to read buffs when in game with inventory open. There are so many buffs and debuffs, it would help to put a name and description to the icons.

unborn yacht
#

yeah

unborn yacht
rough elm
#

@mystic sundial That sounds like a typical skill issue , 50 gold is not even that hard to get and the items u get from it justifies that u need to pay 50 gold. Even if u get lowest possible amount from HR u still get above 50 and on a good run u can get like 300 gold it could be even more if u find some giga chad and u manage to kill him and then selling his gear to trading.

unborn yacht
mystic sundial
#

and everytime you die, you dont lose 50g of those 300g you made on your succesfull run

rough elm
#

mhmmm i don't think u can get 300 gold unless looting some geared guy or going to down portal which itself is harder than being in HR goblin cave

small furnace
rough elm
#

Yeah as i mentioned if u loot some good guy or get very lucky yes but on average no. On HR ur able to get such amount of gold quite frequently

#

Unless ur very bad u die constantly and u end up losing 500 gold worth of gear + luck potion + pots and then HR fee then yes i can see someone's perspective that HR is too much for them

small furnace
#

wdym "Lucky"? This happens fairly commonly, like yeah not every time and sometimes I don't make it out but it isn't just getting lucky if you know how and where to loot

mystic sundial
#

the difference is, dying in normal costs you whatever you found in the run, on highroller you lose 0-800g worth of gear + a 50-100g fee. That's alot of investment to make up from looting.

dense solstice
#

PUT IN A RACE FOR CASTERS

mystic sundial
#

added magical damage goblin shaman skin lets go!

small furnace
#

@rough elm For the record I don't play HR, I want to wait until I've had more practice at this game, I've only been playing for a week or so and the entry fee along with the impression that I'll be up against other geared guys is quite daunting. I only took issue with you saying that getting 300g in a normal non-HR run isn't realistic on average.

rough elm
#

I mean all i need is some green gear ? It's someone's choice to bring their blue gear set and risking to die. It seems u don't understand that HR is supposed to be ur risking all because if everyone could get in HR for free u would see body's dying left and right , u would see some people literally break economy since u already get so much (Those who know what they are doing in HR are too rich at this point already)

unborn yacht
twilit anvil
rough elm
#

Wait wasn't it 100 gold and 50 gold is just a temporary thing and if they revert 100 gold is still a good price maybe making average to 70 gold somewhere could be a sweet spot

unborn yacht
#

yeah 50 gold is temporary correct, it will be back to 100g some time

mystic sundial
#

they haven't changed it back yet, lets hope they dont 🙂 still struggling to convince my groups to go hr. They dont want to take the risk.

rough elm
#

Nah change back to 100 it's actually scary what good loot u can get from goblin HR

icy panther
icy panther
#

One or the other.
Though the removal of the entryfee just makes it become standard and everyone runs junk with no risk. Entryfee makes that psychological demand of bringing decent gear since you have something on the line.

small furnace
#

I don't think it's a good idea to restrict gear one mode, that doesn't sound good at all. Don't think casuals should be never allowed to see loot that good just cause they're casuals.

rough elm
#

Remove entry free and u will see good players running most of the time with rare-epic set which even if u have same set those players run constantly HR and would destroy u basically. What i would so is make the cost to 70 gold reduce the best gear u could get is blue's and very low chance getting epic/legendary from bosses and force players play crypts and go down portal where u would have better chance of getting epic/legendary items

mystic sundial
#

Wouldnt it be a nice progression if normal mode is for people to learn the game, and then they can move into highroller when they feel confident and want a challenge.
The challenge shouldnt be to scrounge up 50-100g everytime you (inevitably) die while learning the map/running into better players.

You could make goblin caves free, and add a 50g cost to normals, and 100g to highroller. people would lose their minds.

unborn yacht
small furnace
unborn yacht
#

ya but what if ur not rogue

icy panther
# small furnace I don't think it's a good idea to restrict gear one mode, that doesn't sound goo...

Yeah but then the entire point of high roller becomes moot. The entire idea is to break out of the shell, take the risk and get a chance at getting greater equipment to dunk on others.

@rough elm Down portals in high roller already demand a few Epics to be survivable, especially against element infused enemies or the new enhanced demon berserkers. Can't afford to sit there and constantly slap an enemy for a full minute when Hell already requires constant movement.

small furnace
#

I mean I have a rogue, even though I'm not a rogue. Rogue is a very easy character to get gear while ignoring the game's combat system entirely.

unborn yacht
small furnace
unborn yacht
#

in other words the armor is the phycological demand because the map itself is harder

unborn yacht
rough elm
#

@icy panther Yeah but it's also the same that these players who think don't need a fee thinks it's too risky and hard to justify to going hr caves. Same people won't go to the down portal cuz it's not player-friendly as well so they are also missing out on the good loot. TLDR: 50 Gold fee for now is more than enough and making any way easier to get in caves or making more player friendly would be too much and it could possibly break the economy/gear (since everyone would be constantly running around with blue's since u get so much money u can buy entire sets)

lone cloud
unborn yacht
#

down portals are good loot, im a cleric and ive had a god amount of decent experinces with a down portals as lng as i got a team with me, usually a fighter and a ranger or barb and ranger

#

i can;t do down portals well alone tho

icy panther
# small furnace The reason you want to break out, and the reason I eventually will is both for t...

Fair, but aren't the Unique's already locked away? I don't know where these loot tables are to check :S

@unborn yacht I'd say the armor is more because of other players. Defeating red/elite enemies in Crypt is not as important than it is in Hell in either standard or HR because Hell really does require you to move more than Crypt ever demands

@rough elm Well it's not just that Hell isn't friendly (as it should be) it's also because Hell on standard doesn't really feel like it improves loot when you can consistently get greens/blues to dip a toe into HR from standard Crypt. Risk/reward to most players just isn't worth it, not to mention people usually just run base kit trash and go rags to riches for most of their runs.

unborn yacht
#

me with wrags most the time will not be in high roller most the time

small furnace
# icy panther Fair, but aren't the Unique's already locked away? I don't know where these loo...

Uniques are indeed locked away, I don't think they should be, but should definitely be at a much lower rate than they are in the base game. Though I don't think it's THAT bad that uniques are locked away, I think taking that two-steps further and putting both legendaries and epics being locked into the mode would definitely be bad for the game.

As for loot tables, you can check them on the wiki for any individual item, shows you the sources for that item and where they can drop: https://darkanddarker.wiki.spellsandguns.com/Felling_Axe#Legendary-0

#

The loot rate for legendaries in HR mode vs normal is like 3x more frequent in HR mode. So it's... VERY well worth it, no need to lock it away, that difference is vast enough that if people really want to get the higher chances with higher risk they'll do it.

sinful vigil
#

Not sure if this is the place to put it, but when we get the druid class they should get a spell that works like the Hunting trap, But instead they place vines that will grow and hold a person in place

boreal swallow
#

when friendlist

marsh salmon
#

Make the stash bigger

wraith kindle
#

What class feels like king of gobo caves?

obtuse lichen
#

fighter is good but only if you have no gear

fluid zenith
#

goblin caves need more exits, more times then not i come out on top but die to lack of portals

fluid zenith
#

Same goes for rego dungeon. idk why they thought it was clever to remove the 3-man escape portals. just constntly feels like a kick in the balls having 2 of your frens leave and one person is left behind. not fun

obtuse lichen
#

i killed cave troll like 5 times in a row and extracted only 1 because portals kept spawning under me

fluid zenith
obtuse lichen
#

Honestly i think inferno should have 1 3 man portal at the final ring

remote pecan
#

For some reason, I can't seem to submit my suggestion for pendant/ring descriptions...

Ox Pendant - A pendant inscribed with the relief of an ox. Within the reflection of the gem, you see a mighty warrior, cleaving their foe in twain as if they were butter.
Fox Pendant - A pendant inscribed with the relief of a fox. Within the reflection of the gem, you see a lithe figure, perched delicately on a thin branch despite plucking a fruit from its stem.
Badger Pendant - A pendant inscribed with the relief of a badger. Within the reflection of the gem, you see a stoic hermit, staring unblinkingly at a tyrant despite their flesh crackling from an immolation.
Necklace of Peace (potentially Dove Pendant) - A pendant inscribed with the relief of a dove. Within the reflection of the gem, you see a wizened sage, smiling at a blooming flower despite witnessing the wonders of the world.
Dex Pendant (cant say its name)- A pendant inscribed with the relief of a rat. Within the reflection of the gem, you see a streetwise urchin, fat with the fruits of opportunity despite living in an urban wasteland.

Ring of Resolve - A ring set with a calming aquamarine. Wearing the ring makes your hand feel clasped in the hand of a lover, squeezing to reassure you during dire times.
Ring of Survival - A ring set with a gleaming topaz. Wearing the ring makes you hand playful beyond your control, slipping easily inside pockets and containers unnoticed.
Ring of Courage - A ring set with a flashing ruby. Wearing the ring makes your hand grip tightly with determination, ready to brandish a blade against those who would oppose you.
Ring of Quickness - A ring set with a dull emerald. Wearing the ring makes your hand fleet and true, flicking the ring from finger to finger with unerring accuracy.

fluid zenith
obtuse lichen
#

devs just wanna fuck us over every time
we have to clear the whole room everytime and sometimes even 2 rooms for portals

remote pecan
#

Okay, the R word for a mouse is filtered lol

obtuse lichen
#

And this 12 minute timer is a bit rush i think it should be around 15 mins ideally

fluid zenith
obtuse lichen
#

I think it was 15 before then they made it 10 and after 12

blissful pawn
#

yo where do i submit suggestions of mine?

obtuse lichen
quartz grove
#

Friends, will a modified minimap with buffs like treatment be considered cheating ?

obtuse lichen
#

yes

#

any modified file is considered as a cheating

woeful aspen
obtuse lichen
#

no

jovial swan
#

[Universal Mechanic: Shove Kick]

Shove Kick is a new mechanic that all classes can use. This attack deals a measly 3 damage to all foes, but takes 0.75 seconds to perform and has a recovery time of 1 second.

When this makes contact to an enemy or player within 2 meters, Shove Kick pushes them away by 4 meters.

Non-miniboss enemies kicked by Shove Kick also receive stagger for 2.5 seconds, and can be pushed aside by the player to allow a quick escape from danger.

Shove Kick has a cooldown of 15 seconds.

#

[Additional Notes]

-Shove Kick would be affected by all physical damage bonuses.
-Shove Kick would be empowered by the Barbarian's Crush perk, allowing it to both stagger shields and break objects.

#

This would introduce another facet of gameplay to present depth for veteran players and grant newcomers to the game an ability to get out of very sticky (often NPC-related) situations.

stray vault
#

Please add a separate "Main menu FPS cap" setting

Allowing the player to lock fps in main menu to 30 or 60 fps is very needed in order to avoid GPU's running at 100% usage when the main "Max Frame Limit" setting is set to a high fps number.

  • My monitor's frequency is 165hz
  • I run the game on max settings with the Max frame setting on 200
  • My specs are: i9 13900k, 32gb 6000mhz 32 latency, rtx 4080
    When I'm anywhere in the main menu, my gpu runs at 100% usage and if I tab out to another monitor, anything I try to do becomes impossible (scrolling discord, spotify, interacting with anything other than the game while tabbed out)

If I lock the game's max frame limit to 60, my gpu runs at 20-30% usage while on the main menu and the problem is resolved.

GPU does not need to run at 100% usage to display frames outside the game instance (dungeon).

Thanks 🙏

jovial swan
trim basin
#

make spears sellable in range trade center

stiff saddle
#
  1. Add an auction house / grand exchange
  2. Remove the 15g trade cost. Flipping stuff can be fun, but 15g is too steep to make it a viable pastime
clear sinew
#

nerf meta comp

sharp estuary
#

How can i Suggest anything to the Ironmace studio

soft finch
stiff saddle
#

The game wipes frequently anyway. Moreover, I doubt 15g is sufficient to accomplish that

grand bane
#

nerf bard again, still too good lmao

jovial swan
#

Remove the damn Bolaslingers, for crying out loud. They're not fun, they're just badly designed.

soft finch
agile anchor
#

Duo queue when?

smoky patio
#

Duo queue is a great idea

devout lintel
#

Are we expecting a quad mode?

smoky patio
#

that would be awesome too

jovial swan
# soft finch How so?

Too much slowdown on a map already riddled with it. Also inconsistent throwing speeds.

tribal venture
#

nerf meta comp

smoky patio
#

just block head-high to counter bola slingers

uneven osprey
eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

jovial swan
#

Also, I'm gonna be real, Warlock kind of needs the following changes:

[Dark Reflection]

Removed. Nothing in the game should EVER reflect an attacker's damage passively.

[Torture Mastery]

Nerf: Now restores health by 0.3 HP every instance.

[Blow of Corruption]

Nerf: Magical damage reduced to 5.
Nerf: Missing Blow of Corruption now consumes the ability.

[Power of Sacrifice]

Nerf: Damage per second reduced to 1.5.

[Curse of Weakness]

Nerf: Base stat reduction reduced to 10%.

This would make it so that Warlock doesn't have the capacity to one-tap a person (even with moderately-high gear) in the head or body and have the most potent healing capability in the game.

soft finch
jovial swan
long sierra
#

yeah its either missing a audio for the throw but they do instant throws which cant be dodged very annoying

compact spear
#

Anyone know if projectiles can colide? If they don't that should be in. Would be pretty cool to see two arrows clash or maybe if two wizards fireballs clash they make a bigger boom.

soft finch
obtuse lagoon
#

how can you add a sguggestion to the devs ?

jovial swan
#

Y'know they REALLY need to separate teams and solos soon or else this game will probably die quickly. There's no satisfaction in killing a solo in 3v1 and there's nothing fair about a 1v3.

#

I wouldn't put it past the demographic leaning towards Goblin Caves as the most frequently-played map. People like fairness, not BS. You offer them BS, they will lose the desire to play.

frigid whale
#

I like going solo in crypts

soft finch
#

"Hey here's our solo only map"

"Here's our team map that you can choose to go solo"

"But I'm at a disadvantage if I willingly choose to go into the teams map"

Yea thats... that's the point.

glass flower
#

How about a perk that does something like +all attributes (for example 6), but loses some for each teammate you have (for example -3) so the perk is useless if you are a 3 stack but it would help someone going solo into something like crypts and ruins. Especially for weaker classes that have no shot of even contesting 1v3. Doesn't need to be something like all attr but other stats like weapon damage, agi, and so on ... Also it should never be too strong a 1v3 should be way in advantage for the 3 stack at any time

hearty agate
#

Soloing in crypts isn’t to bad usually - long as you’re playing to your strengths

blazing hedge
#

When literally every extract people do in the game creates dimensions more inflation than 15 freaking g

#

15g creates a wall for any trade forcing the margins to cover for it and limiting a good chunk of goods that could be traded below a 15g margin, so most probably done to combat item transfers from the same account

#

and even for that 15g is laughable

wild quarry
#

!suggest please make in game friends system

wide lagoon
#

!Suggest Make an autosell button for trinkets and autosell filter by equipment rarity.

covert merlin
#

I just went up against a fighter I got to jump on him I got some good hits on him and he too shots me I have full health he most likely has full health too his armor makes it impossible for me to win that's not my main concern my main concern is he can too sharp me with falchion all of his stats on his items are blue very good items good on him I have no real colored items but I have my battle axe the fighter right now is in a very very overpowered state where he can take the job of a damage dealing barbarian and being an immovable and very fast tank this is not good for the game

wide lagoon
#

!Suggest Let people choose their starting weapon (junk quality)

covert merlin
#

stands right now the fighter can take three jobs in one class the ranger with his ability to carry a bow the Barbarian with the high damage weapons he can use and the absolutely tankiness of a fighter he does everything way too good that's my main problem why play any other class when it's obvious that you can be all free on your team in one class

#

and don't forget that he really doesn't get slowed down with his active ability to make some run fast so he can chase you down in full plate sometimes

blazing hedge
soft finch
covert merlin
#

I am upset is to run into a fighter who can do my job as a barbarian a Rangers job and still be the tankiest he's doing the job way too good it's unbalanced as hell and in the future we are going to see more and more people just abusing it

blazing hedge
#

the increase in stats with good gear, I think that might be a bigger issue than the fighter being able to do 3 roles in one

covert merlin
#

well I can't wait for you to be a barbarian running into a fighter and getting two shot from full health I have 130hp and he can two shot me doesn't that also give a little bit of Warning

blazing hedge
#

Too bad I main Cleric and I bonk all fighters like a Chad

covert merlin
#

remember he can also heal himself so he doesn't really need that much of a cleric either

blazing hedge
#

that's laughable, a cleric will full HP him with 1 heal, his own heal will barely keep him alive in a fight

covert merlin
#

I'm not as much problem with his self heal as its only a thing he can use them himself once but it still heals him for 50% of his health and hair have been healing pots being that cheap I'm surprised I haven't run into three Mans of fully geared Fighters who's just running around and killing everyone

blazing hedge
#

cause of the missed opportunity, a fighter does well, but combine it with other assets and it does even better

#

3 rogues, 3 mages, that sounds fun

covert merlin
#

that is true again him having good gear is not my problem my problem is having that good Gear nullifies every other obstacle that could stand in front of him he has a shield he can block range of Fire he has a perk so you can even give that range of fire back. his protection makes it almost impossible if a barbarian doesn't have the same level amount of gear and he can even do the same amount of damage and carries some of the weapons the Barbarian can use .he's hella fast with his ability so he in certain cases he can even catch up to Rogues it running away. he is dominating in many categories the Barbarians weakness is he's kind of slow the ranger has very little health so he needs to keep his distance declare can fight but is not on the same level of fighting potential and tankiness as the fighter and the rogue is supposed to be very easy to escape but the fighter with the right items can do all of their jobs as good as them. my suggestion is that it should be harder for him to be good at all three things make it so that if he specialize in tankiness then he loses damage make it so if he goes for a fast build he loses his protection make it so if he's going for a Range build that he cannot have that much health give him always give him the option to still be flexible but make noticeable sacrifices.... and I'm sorry for the novella I just wrote I hope it made sense 🤣

blazing hedge
#

I understand there's a serious balance to keep in mind cause of the Barbarian, the more DPS we allow on the Fighter, specially when having good gear the more Barbarian becomes obsolete and inferior cause of it's lack of versatility

covert merlin
#

it's about all the classes not just the Barbarian

blazing hedge
#

It's a matter of either nerfing the Fighter DPS output or making Barbarian more versatile, the other classes are versatile

#

a ranger has "enough" tools to either outgun the fighter or outrun it and the cleric has healing and buffs

covert merlin
#

or just make it if the fighter wants to go for a route he needs to Sacrifice something else he's not losing anything when he's going for a high DPS high armor and the ability to shoot with a bow

soft finch
blazing hedge
#

technically a fully geared fighter is uber vulnerable to magic just by wearing plates

#

maybe some pro wears some cloth item to up its magic resist enough

covert merlin
#

the point is it's very easy to make fighter very very good and harder to counter it a wizard is super weak so if he gets too short either on the body or the head he's dead well the fighter can either stay at a range so he doesn't get hit by lightning and the fireball moves very slow

blazing hedge
soft finch
#

Very easy, just need a full inventory of blue gear lmao

blazing hedge
#

fully geared mage 3 shots most players, no matter the gear kekw

covert merlin
#

and of course a very good wizard against a very good fighter and The Wizard would have an advantage but it's not a one V1 fight they'll be different fights happening and they'll weaken you and use your resources up the fighter is better equipped to those kinds of scenario whether wizard will fail more often but adds of course my limited view on Wizard I will admit I have really not played them that much so in that perspective I could be very wrong

blazing hedge
#

imho, wizard wins against a fighter if they both know what they're doing and have equal gear

covert merlin
blazing hedge
#

afaik it's as fast as an arrow as a projectile issue is casting time which makes it possible to anticipate direction

covert merlin
blazing hedge
covert merlin
#

is a fighter really gonna stand and wait for the wizard to get all of his spell

#

in a 1v1 with all of their resources yes the wizard will win is that what happens in the game usually no fighter has an advantage both short-term and long term

#

sorry for my spelling errors English is not my first language 😅

blazing hedge
#

Again, we can sit down, Wizards have more spells than ever available

covert merlin
#

and again that's time for a fighter to gain the distance to get into melee combat unless he has a bow then you are sitting down which mean you're not moving meaning one shot then another shot and potentially a third shot if you have really good Gear and then you're dead

blazing hedge
#

I don't understand what you're saying, the fact a Wizard can sit down to refresh spells has nothing to do with what you're saying, the wizard wont be sitting down when engaged by a fighter, obviously

vague zealot
#

Has anyone suggested boss room extractions after the boss has been killed?

vocal lodge
#

WE NEED GUILDS AND A REPORT BUTTON FOR CHEATERS

blazing hedge
#

Wizards have been buffed by being able to sit down and refresh spells, if before a fighter might have a chance against a mage if he wasn't constantly meditating now there's no chance the mage will have run out of spells

covert merlin
blazing hedge
#

That's why I don't like the new map, not enough doors, in the classic dungeon, you'll hear them coming and they'll have to open at least a door if you're playing normally

covert merlin
blazing hedge
#

the new map is just too Zerg friendly for my taste, I stay away from it

vague zealot
#

Timed would be fine I'm just tired of killing trolls in GC then getting swamped by the ppl outside

covert merlin
tough flicker
#

Create channels for trading on discord

blazing hedge
#

new map is Zerg fest, no chance for any casters, almost even for the Cleric

covert merlin
covert merlin
# blazing hedge new map is Zerg fest, no chance for any casters, almost even for the Cleric

and again that's the point there should obviously be some maps that should be harder for other classes but for the fighter he does not take any disadvantage because he is so flexible and don't really get any negative of basically being a ranger fighter and barbarian in one class and that's not fun for other people because why should I play Ranger when I can play a fighter why should I play up a barrierian when I could play a fighter and if I'm a fighter yay I have so many options compared to the other classes

vague zealot
blazing hedge
covert merlin
#

I don't know what kind of buff they should have because mainly the Rogues I'm running into don't seem to care about their lives and run straight at me

blazing hedge
covert merlin
#

but thank you for the conversation you definitely had some good point as yourself @blazing hedge

blazing hedge
# covert merlin it's just two versatile

I think the issue becomes that blatant cause of the serious flaws of the new map, I think it's far from being an issue, it's a balance dilemma, not entirely a flaw

calm jetty
#

For stash and inventory outside of dungeons can we get some sorting system in place?

blazing hedge
#

same thing bud, good convo

modern moat
calm jetty
#

sorry but i dont believe a duo queue is really needed

blazing hedge
#

That's cause you're not old enough

calm jetty
#

so ur a ageist?

blazing hedge
#

What makes duo queue a necessity is entirely cause of a portion of the playerbase not having enough people to play DaD with

blazing hedge
calm jetty
vague zealot
jovial tinsel
blazing hedge
hearty agate
#

There should not be separating queues imo - you accept the risk by going into a map that can have up to 3 ppl in a group

blazing hedge
#

Ofc, if you play something like Overwatch, a 5 man game, and you're not a 5 man group, you won't control everything and will be subject to some nasty things

So why improve that?
Lmao.

hearty agate
#

I mean you claim that ppl won’t play with others if they don’t know them - but how are you gonna know somebody if you don’t interact with them

Either you have enough friends for it or you try and find more - it’s not like everyone is toxic and team killing you

blazing hedge
hearty agate
blazing hedge
#

Why is the game offering a 3 man experience and not a 5 man experience, why not a 2 man experience, why not a 4 one?
Is offering a 2 man dungeon really such a limitation or inconvenience

calm jetty
# blazing hedge Again, you're not old enough or too sociable, most people won't play with people...

i like that you dont have enough ppl to play with but yet you claim that you know everyone is having the same issue. also you dont even know how old i am or my personality. so please quit while your ahead.

Duo system will just get abused like the solo one is anyways. Everyone is teaming up in the dungeon or queing together to get an edge.

again I play with 3 man groups, 2 man groups and even solo. and i get out 80% of the time. its all about your skill level and your patience.

hearty agate
#

That’s what they chose - it doesn’t make sense to split every map further into queues - just a min group size of 1 and max of w.e

calm jetty
#

they need to focus on more important things. like Anti-cheat. Sorting system. new classes. skill tree.

blazing hedge
hearty agate
#

Also yes walking out of ruins as a solo is totally doable and yeah the anti cheat should take priority

Asking to make a que because you can’t make a 3 man is a bit much - the issue can be pretty easily resolved on your side if it bothers you that much

blazing hedge
jovial tinsel
blazing hedge
#

I've been playing Duos for around 10 years now and finding a trusted third guy that plays to our specs isn't always possible

calm jetty
blazing hedge
calm jetty
#

your personal thoughts is an opinion. not a fact.

smoky patio
#

It's a fact that he plays duo and it's hard to find someone who fits his and his buddy's method

blazing hedge
#

We have eventual third guys cause we have more irl friends than just us two, but again, not something that is possible reliably cause we have lives

hearty agate
#

It sounds like you have a very specific way of playing after 10 years and that’s something that falls under your approach - not really for the game resolve because you can’t always trust your 3rd

calm jetty
#

i dont see your role as a admin, dev or even a mod. so ur thought is irvealeant.
Then when someone doesnt like your thought. you personally attack them. which means you feel attacked for someone not liking your thought.

smoky patio
#

irvealeant

calm jetty
blazing hedge
calm jetty
unique briar
#

wizard meditation should have a minigame added to recover spells faster or atleast have its duration reduced and spell recovery increased. It's not fun just sitting on the cold concrete half the match

calm jetty
lament frigate
#

Can we make fireball actually do more damage than hitting them with a magic staff?

smoky patio
#

I'm very excited for skill trees

calm jetty
unique briar
#

please make projectiles like bows and spells not eject at different times depending on your ping

calm jetty
#

i think the fireball should move faster though

lament frigate
#

It makes fireball kind of look like shit.

calm jetty
#

well its not really 25 damage. its lower than that. and its alsso not 30damage it should be higher depending on magic mig they have on

blazing hedge
# calm jetty since ive sat here. i have had at least 10 invite requests from ppl i dont know.

Again, idk what to think from y'all not being able to see some people have a difficulty finding reliable third guys.
It's up to the personal situation of every player if they will have 1 or 2 or more people that they can game together with.
I don't have actual data to 100% assure you there's a need from whatever % of the playerbase but I can assure you that it is an issue specially for non english speakers to expand their horizons, socially speaking, online.

#

Which makes a 2 man dungeon somewhat of an objective need, from an unknown amount of players, such as me and my friend

lament frigate
#

Has anyone suggested adding visible base damage amounts for the other wizard spells outside of fireball/magic missile?

calm jetty
blazing hedge
#

Awkay my bad, shouldn't have interacted with this guy, lmao

calm jetty
lament frigate
calm jetty
#

oooo maybe like a damage meter like wow addon would be nice

lament frigate
calm jetty
#

so idk how much balancing they did with them. but i see what your meaning. you cant really gage a build. to see which one is meta.

stoic timber
#

Nerf this team "Cleric + bard + X" this comp is just unfair. Nerf This. everyone is playing it.

silk ridge
#

They have to fix coin purses. You used to be able to change coins between them, now you have to divide coins hahaha

thin lava
#

Please add 1 extra character slot so we can have 1 of each class

full nacelle
#

floating means it changes depending on gear etc, say you switch your boots for magic dmg boots, and the dmg of a spell goes from 12 per hit to 14 per hit

#

idk about implementation but it basically just makes the game run a simulation based on current stats to generate a dmg number

calm jetty
sturdy charm
#

hey guys just got back from selling my kidney, donating plasma, extracting 420 times, and beating my meat left handed, can i unlock a class now?

#

🇲 🇦 🇰 🇪 Salute 🇨 🇱 🇦 🇸 🇸 🇪 🇸 Salute 🇫 🇷 🇪 🇪

past jolt
#

What’s , mouldy bread, maggots, volcanic ash, cloth and all the tid bits for? Like seems like they are for crafting rather than vendoring, is it an unreleased feature

zenith crescent
#

make gold auto go to stash instead of player inventory when selling items (literally has 0 purpose to automaticly go into players inventory) not even a suggestion. just fix it

somber wind
tender junco
#

I am sure it was brought up many times.
Would be nice to have a real Zero to hero mode. A hard core mode with disabled trading and if you die, you die for ever.

soft finch
#

You don't need a mode for that just delete the character yourself

tender junco
#

But trading is still available. And it is nice when you play with the same players on the same condition. So the mode is needed in this case.

soft finch
#

It's really not, seems like a pretty niche desire.

tender junco
#

Okay, nice discussion. 🤗

somber wind
#

Solo Self Found as a mode would be nice, with it's own Leaderboard for wealth.

#

Cant loot other players, cant use the trade menu, cant loot chests that have been opened by other players.

tender junco
#

As GreyFeralas would say. You do not need a mod for it. Just do not loot other players and chests that are open.

somber wind
#

Yes but there is no way to prove your accolades.

tender junco
#

This is why I suggested a hardcore mode above.

somber wind
#

If you become good enough you will be accused of cheating. Just like how Ironman was in Runescape before it got added to the game.

Yes I agree with the mode. It should be selectable when you create a character.

terse pier
signal oak
#

Should make it so that those gold farmers have a report button on them, like that if enough people report them for gold spamming we can get their accounts closed.

somber wind
tender junco
#

@terse pier maybe you are right. But there are always a lot hardcore players. But it may be not enough. I would love to compete with other players where you use the gear you found yourself only. And if you dies, wel... Start over again.

Or at least just a no trading mode, where you can die.

terse pier
#

You're both right, I just wonder if Ironmace would want to risk fragmenting the playerbase c0pypasta

somber wind
ember moon
#

Has anybody else been asking for duos or just me? lol

somber wind
#

Something interesting to consider also is additional modes like Hardocre or Self Found could proivide Blue Shard multipliers since you're increasing difficulty.

somber wind
ember moon
#

I'm hoping, I only have 1 friend that plays regularly so we're duo into trios and it's almost impossible with him playing ranger and me liking rogue. I personally think a duos mode would be better but I'm biased and love duos in any game more than any other option.

thin lava
#

I mean they implemented a gathering hall where you can find new players to join so unless you don’t like meeting new people why not use that @ember moon

granite plinth
#

please PLEASE AUCTION HOUSEEEE this trade is insufferable IT'S SO BAAAAAD MAKE AUCTION HOUSE

ember moon
hollow yew
#

How do we feel about an auction house where you can post items for bid/ buy out ?

smoky patio
#

I like duos

granite plinth
storm flare
#

They should make an HDV like most MMO for selling items, it take way to much time to try to sell items even at some correct price

granite plinth
#

i was trying to give +1 attributes wizard shoes for free but because this trading system is so bad nobody would even take it 🙂 FOR FREE

storm flare
silent grove
#

Player market is weird tbh, I'll try n sell a (Base 3 Will) +1 all +2 Spell cap neck for 100g n no one buys it, but then i sell some ring with 1 str 3 m/s and it instantly sells for 300g

somber wind
covert flume
#

So far this game seems to not be at all about pve or exploring the dg. Its just about fighting. what would be the point?

storm flare
somber wind
# hollow yew How do we feel about an auction house where you can post items for bid/ buy out ...

I'm personally against it as it makes items too fluid, removes the difficulty of the game and makes the only content worth doing whatever makes the most money on average instead of spikes. It will also make things that become unique drops from specific enemies or bosses no longer matter as you can easily get them from the market so only things that would give best gold per hour would be done.

somber wind
rough rivet
#

Literally was just going to come here to say we need a damn auction house lol

#

If not an auction house, something to make the trading experience not so cumbersome

somber wind
hollow yew
#

Honestly. I’m with that take. Start selling items for double vendor in trade house. Stop trying to milk 100s of gold for a mediocre item.

somber wind
# storm flare EFT work great with it

If anything I actually argue it makes it lesser since the only goal becomes currency. When items become fluid like money is, then the only goal becomes money which invalidates aspirational content.

frozen sentinel
#

Remove the need to "lockpick" yourself out of a ranger trap...doing the minigame while getting shot is really cancerous

storm flare
somber wind
#

Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pump gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game.

#

It causes the issue of having to segement content into "what is good to do" and causes dead content just due to the auction house existing.

#

Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game.

#

An auction house affects what the rewards from content CAN be.

#

This is why for example when Runescape added the Grand Exchange the amount of people wearing Barrows went from seeing it every 40 people to every 5 people. It didn't increase content activity just reward access and invalidated doing the content yourself meaning you never have to do content you find "scary".

storm flare
#

Auction house is better than waiting for hours for selling items imo but if that for specific content they can put some restrictions selling

fast lily
#

If I had a suggestion it would be please let every class start with a melee weapon. It could just be a dagger, but what self respecting adventurer doesn't have a melee weapon? Give the Wizard and Warlock daggers.

somber wind
soft finch
fast lily
#

Yeah.

It's awful.

soft finch
#

Still a melee weapon 😄

fast lily
#

I'm speaking as someone who's able to buy from shops with a bit of a stockpile of gold, both these classes have the worst starts and it would be insurmountably better (still bad, but so much more bearable) with dagger. That's really it lol

somber wind
fast lily
#

Named staff that does as much as a greatsword would be hilarious. I'm pretty sure staff is currently just the worst weapon in the game, which sucks.

somber wind
ripe belfry
#

we need a bank/vault we send gear/items/weapons to when our stash is full. it may take a few irl days to move the items from your bank/vault to your stash, but that's the price of having extra room. the stash only holds 3-4kits, I don't have a single space to put even a bandage in lol

fast lily
#

Or they can make it so staff doesn't do weapon damage, and instead magical so it scales with those class's Will stats, then adjust the base damage accordingly so it's not over the top. I just wanna see those starts be a little more even with the other classes

somber wind
white cliff
ripe belfry
fast lily
somber wind
#

I'd be fine with renting storage, something like a daily tax scaled to how much you have in it and if you cant pay it you don't have access to the items until you do and if you don't for long enough items get "Liquidated" slowly to pay some of it off.

ripe belfry
lucid vortex
# somber wind Which is the other solution which is why World of Warcraft has almost no tradabl...

I kind of agree with the points you're saying Zandorum but I think there are more creative ways to make an auction house like that not in the way that you said, for example, making no gold trading for items above a certain rarity, or make people trade items of the same rarity with eachother. Want a unique? Have to give someone else a unique for it. People offer into the auction and then the seller accepts if they got the unique they want, and you can add like a message alongside the auction, asking for what you want.

somber wind
lucid vortex
#

This way people have to still go content hunting, like you're describing, but people who want to play the game through the trade chat still get to.

There's definitely a subsect of players who are looking to only play the game through trading, and I feel like those players should have an opportunity to shine as well.

fast lily
# somber wind Yeah it'd be ideal

It also makes a staff you find in chests an actual interesting upgrade because it would have higher magical damage. Right now it's seemingly rare to find upgrades while playing as a a vanilla Wizard. It's a little easier on Warlock because they have a much larger weapon pool.

somber wind
#

An example is I currently buy a ton of Ore for 20/25g and sell it for 35g at low quantity times.

#

I've also seen before people doing funny stuff like fraud where people will have a bunch of friends join say something like Selling for 50g and then have 1 of them after a few minutes say selling for 40g to scoop up the people holding out as 50g is too absurd.

lucid vortex
weak vale
#

why the fuck arent gathering halls at least monitored once a day, yall have 30+ team members and nobody is willing to at least check once a day in the chat rooms to see the 2 guys spamming ads for a scam all day? do better D&D

somber wind
weak vale
somber wind
weak vale
somber wind
hoary dawn
#

Suggestion: Every map should have guarenteed portals at the final circle.

weak vale
ruby hound
#

I suggest looking at the old playtests and what made them fun because the changes since PT4 to now are awful and have made most of the game not fun. Especially as a solo player.
Game is just simply not fun unless you follow the currently very narrow meta. (or spend a day farming goblin caves to maybe buy some gear from the market to lose to a 3-man with a Cleric/Bard/Barb/Fighter).

fast lily
#

It's really just Bard. Bard is cracked rn

hoary dawn
fast lily
# fast lily It's really just Bard. Bard is cracked rn

Bard is superglue that makes an entire team op. Wizards no longer need to spend time/gold economy to get their spells back, one song makes the entire team gain 50 armor, which is better than a lot of chest plates. Huge action speed increases while also having AoE spells that go though walls... all without limits.

kind wasp
#

honestly i feel like bard is on the same level as cleric rn but just a lower skill ceiling

fast lily
#

Cleric have limited spell slots so they can't just spam. It takes time economy to stop and restore spell slots.

kind wasp
#

bard can just play songs and superbuff their entire team but cleric has to time and aim their spells for them to be effective

quartz cosmos
#

how do i suggest something for #d-and-d-suggestions i suggested a simple word filter for trade back in the 2nd playtest and it got a lot of praise and i now want to suggest an auction house as an upgrade as the filters help the buyers but the sellers are still sitting in trade for 2 hours posting every 10 seconds like bots and it can still be better

terse pier
#

What is with the zone ending the game prematurely? I'm on full health and opening a portal and the game screen just fades to black

kind wasp
terse pier
#

it sucks, they should remove it

molten dome
#

why nakeds got nerfed?

quartz cosmos
vital rampart
molten dome
terse pier
#

the game is already punishing enough, I've got healing and I can tank the zone damage easily but they force a fade to black? Come on..

weak vale
fast lily
soft finch
quartz cosmos
terse pier
#

If the portal spawns are going to be as bad as they are then the least they can do is make it so it doesn't force a game over state

molten dome
#

@quartz cosmos they lowered the def of nakeds.

soft finch
split vessel
#

they changed teh curve to punish people taking of ftheir cloaths

weak vale
terse pier
quartz cosmos
#

i read it wrong XDanguish

molten dome
#

@split vessel exactly, im just trying to understand the logic behind this.
feels like its just nerfing builds that already arent that op, im a bit confused by it.

split vessel
#

that's the logic. people were taking off clothes because of move penalty and not experiencing enough downside

hoary dawn
soft finch
# terse pier No they aren't dude

You're going to get my favorite response soon, portals are fine man. Iirc a total of 6 down portals and... 7 or so proper escapes spawn in ruins, with 4 escapes in goblin caves with 1 guaranteed extract

molten dome
#

@split vessel
yea, that makes sense they would do that, im trying to understand why im does not want them to do that?

weak vale
terse pier
split vessel
#

One issue i've had on inferno is there are a couple of spots where the circle ends edging two rooms, and there is some serious verticality between the two rooms, and they are not directly connected either

weak vale
hoary dawn
split vessel
#

so the only way to navigate is to go through the boss room, fight more mobs, and try to find portals, its really bad luck on that ending in inferno because there were only two portals and the rest were in that other room with verticality, it made escaping this time impossible

weak vale
soft finch
weak vale
#

^

jovial swan
#

I'm gonna be honest, the devs need to get their crap together with balancing this game. The current balance changes are not going in the right direction whatsoever. Changing what doesn't NEED to be changed and not looking at the problematic aspects of the game (Barb two-tap, Cleric's existence, Ranger still being a nuisance, Wizard still being VERY bad solo, etc.).

calm jetty
terse pier
#

"Make game better" is what I want really, the balancing is all over the place

hoary dawn
weak vale
terse pier
jovial swan
cerulean solar
#

There is nothing wrong with the game being hard, but I think there is a line with - why the fuck would you play insert class if this other class does it 10x better with no penalty

jovial swan
#

This game isn't honestly even hard. It's just unbalanced and sometimes legitimately unfair.

weak vale
weak vale
cerulean solar
calm jetty
weak vale
jovial swan
calm jetty
#

everyone wants to rush rush rush rush. if you slow down take your time calcuate your attacks. u can easily take down 3 a man group

weak vale
jovial swan
cerulean solar
weak vale
jovial swan
#

I use the build that actually makes me an unstoppable force when I want to try. Emphasis on when.

weak vale
soft finch
# jovial swan I'm gonna be honest, the devs need to get their crap together with balancing thi...

You're going to need to extrapolate on all of those points because

While swinging, barb is very slow. Turn around , run from them, turn back smack them once, rinse and repeat.

Cleric gonna need more than that, if you give them the opportunity to buff they're definitely scary but you can just walk away until those buffs run out, engage on your terms.

Ranger... ?

Wizard certainly needs a little help solo, the problem is how to do so without tipping it too far in the other direction.

jovial swan
weak vale
#

Shields are cheap, dying aint.

soft finch
cerulean solar
#

Fighter is either where all classes need to be or needs to be nerfed

ruby hound
jovial swan
#

The game's going to die unless we get separation of queues.

#

I've paid 35 bucks just to spend 95% of my time in the Goblin Caves. I'm not putting up with the BS that is 1v3s.

keen skiff
#

Imagine bein so bad ti only being able to complain instead of gettin Better KEKW

amber garden
#

Can we have one more class allowed in character creation? I want one of every class in the game ._.

ruby hound
keen skiff
#

No but at least i don't complain

jovial swan
#

If that ain't getting scammed because of the devs intention, I don't know what is. It's one of the reasons I've been trying to get a refund. I'm already bored AF.

weak vale
jovial swan
weak vale
jovial swan
#

No, it's 100% the game's fault since it's inherently designed this way. So unless something is changed, I'm going to bother them until I get my refund.

soft finch
#

"This game doesn't cater specifically to my wants and desires so it's a bad game"

Is genuinely such a awful take on game design

weak vale
jovial swan
#

That's what you think my take is. My take is that "this game doesn't give players expansive amounts of options to play like they want, so it's a bad game for that among other reasons".

ashen bluff
#

CROSSBOW NEEDS CHANGE:

Problem: Currently bows simply have better dps and utility than crossbows overall. Fighter have more by using bows and Ranger has not enough usefull crossbow perks.

How could crossbow make more viable and stand against the bows in general:

  • armor pen on item
  • perks for Ranger

In general even if you hit one crossbow shot, you will be in disadvantage in contrary to bows (next shots on long rnage, no reload on short range)

Crossbow needs definitly a buff to be an alternative to bows.

weak vale
soft finch
#

Any amount of looking into how the game functions before you purchased would have prevented this. But by your own admission you've already been playing a fair bit, don't think you're eligible for a refund at this point.

jovial swan
terse pier
soft finch
#

Of course you don't because it's what you want.

weak vale
terse pier
terse pier
soft finch
#

We will see! If they do then neat, but until we have word it's what they're going to do...

smoky patio
jovial swan
weak vale
terse pier
jovial swan
weak vale
jovial swan
soft finch
#

"You don't agree with what I'm saying so I'm going to put words in your mouth as if you want the game to die out "

Get out of here lmao, go back to repeatedly failing to learn how to fight a barbarian

terse pier
soft finch
weak vale
terse pier
soft finch
jovial swan
terse pier
soft finch
cerulean solar
#

@weak vale Do you think the game has room for duo queues/map?

terse pier
weak vale
white cliff
terse pier
#

Duos would just be fun tho

white cliff
#

I don’t disagree. But adding more queues so liberally is a slippery slope.

soft finch
wet moth
#

Suggestion: Don't have warlock spells auto cast on the warlock if there's no other target. Why would I want to hit myself with curses ever?

white cliff
#

Pvp is already the bigger threat though?

soft finch
terse pier
#

Disagree, could just use the goblin caves or dungeon, they really aren't too different in size

weak vale
terse pier
soft finch
cerulean solar
#

PvE should not be nerfed, if anything buffed

weak vale
terse pier
soft finch
#

So I stand by that you haven't made any suggestions other than making the game easier.

terse pier
weak vale
terse pier
soft finch
autumn path
#

I feel like we should be able to refund the first character you buy cause what if you not satisfied wit the character you buy and want the other one. for instance i bought the bard and i hate playing him and i want the warlock cause he seems so good

terse pier
# weak vale Exactly. Perfectly outlined.

They're just not transferable, PvE is almost totally predictable every time, you can't predict what a player's unqiue playstyle will be. Besides most normal lobbies are filled with 50% of the players getting killed by PvE anyway. They'll just quit or ask for refunds.

soft finch
#

There are always extenuating circumstances in pvp of course, but once you get the feel of things, suddenly you get the feel of the best direction to move In to dodge X, exactly how much reach or how long of a windup your opponents attacks have, if you have time to get a hit in with your weapon and still get away without being hit back or if you're going to trade swings

weak vale
summer wraith
soft finch
#

For example against a spear which is a thrusting weapon the best dodging method is to either side, a weapon that sweeps you'll be best served by ducking, etc

terse pier
#

Don't get me wrong there's definitely some crossover in terms of learning since you're still playing the game, how to dodge and block etc, but it doesn't change my argument, the game would just be more fun with more players getting to interact with one another and the easiest fix for that is less PvE healthbars. I'm only interested in making the game less tedious, mobs should still hit hard but a room of skeletons takes about 25% too long to kill imo

soft finch
#

Bring a better weapon and hit them in the head more often idk what to tell ya man

weak vale
high reef
terse pier
soft finch
#

Mobs being tougher also lends more... weight, in a way to getting upgrades. Going from having to hit them 5 times to 4 or 3 feels more important

jovial swan
#

[Felling Axe]

Nerf: Damage of all rarities reduced by 4.
Nerf: Miss cooldown increased from 1844ms to 2108ms.

[Falchion]

Nerf: Damage of all rarities reduced by 5.

These nerfs would basically help reduce the significant issue with both of these weapons without altering most of their other attributes and making all of the other weapons viable options in their stead.

Oh, before I forget:

[Viking Sword]

Buff: Damage of all rarities increased by 2.
Buff: The last attack of the Viking Sword is now changed to a horizontal slash.

weak vale
neon kettle
#

Why not have 2 Leaderboards? 1 for Highrollers and 1 for Standard? I don't really see any negative to having 2, only positives; I'm not real big on leaderboards to begin with, but it was interesting to see how you placed against other players in different aspects like kills, gold/loot value, escapes, etc.

terse pier
soft finch
soft finch
weak vale
neon kettle
jovial swan
# soft finch Do you have reasoning behind those numbers?

The Felling Axe's damage output is far too high and allows for Barb to really deal damage--I didn't want to change it too much to keep it an option, so the miss cooldown was also touched to make it even MORE punishing to miss the attack.

The Falchion is just too overtuned at the moment. It's even more powerful than a weapon that requires more commitment to use (Longsword), so a reduction in damage is necessary to maintain the viability of the other swords.

The Viking Sword just sucks. Let's give it something to really make it a choice.

terse pier
weak vale
soft finch
jovial swan
#

The reduction of damage by 5 points still makes it the strongest one-handed sword obviously, but it would only be by a margin (since I buffed Viking Sword).

terse pier
weak vale
soft finch
terse pier
weak vale
soft finch
neon kettle
#

Maybe they could just have private individual stats for players showing their total escapes, kills and loot value instead of a Standard Leaderboard then.

soft finch
#

That would be awesome honestly, especially if they had a percent statistic like how often you get out

terse pier
#

I'd love that, plox add

jovial swan
patent willow
#

@keen onyx @dawn grotto

Regional pricing idea

After you've worked on your anti-cheat measures maybe consider do some regional pricing/discount for geographical low income countries for a week or two and get back to original pricing after that. Everyone who wants to get the game can do so and cheaters will stock up on a few keys. A few weeks it'll be bad (like when CSGO is on discount) but after removing and banning them will be fine.

weak vale
jagged flicker
#

If u want to catch cheaters just look in HR

graceful sleet
#

nerf bard

lucid granite
#

Having a halfling race would be really really funny but I feel that would be really hard to balance

lucid granite
terse pier
#

I wonder if there are plans for that hmmm

ionic bobcat
#

Please stop giving us useless rolls on gear that's specific to our class. There is no logical reason I should get spell capacity rolls on a fine cuirass.

granite plinth
#

Why is double jump still a trait for rogues. If u are a melee only fighter or a barb u can never catch a geared up double jump abuser rogue. speacially in solos. Make bards fly in the next patch ffs,

terse pier
#

I do agree, double jump is a really weird ability to put in a game with movement so slow and meticulous

soft finch
#

Gain health lose movespeed perhaps?

daring hare
#

how does one send a suggestion?

terse pier
#

I also think it's a shame they put invisible walls EVERYWHERE on ruins, it makes climbing certain areas weird even if you're not a double jump rogue

soft finch
#

They had to do so due to objective rogue dominance from sheer height they could access

terse pier
#

100%, I just think there's a middle ground / they should have designed the map with careful consideration of rogue double jump's power

jagged flicker
#

Make ore mining more rewarding. The 10def wizard hat is basically identical to normal wizard white gear. x-x

jagged flicker
#

10 def for a 24ore investment.

soft finch
#

And the random properties?

terse pier
#

I haven't crafted yet, the hassle of mining in the first place deters me. That does not sound very worth

sudden summit
#

How do I add suggestion

jagged flicker
#

Not worth. I got good rolls for the random ones but it's like 2.7 this or that.

soft finch
sudden summit
#

Barb loot is none existent

jagged flicker
soft finch
#

I mean, that's faster casting speed and more damage getting through defences 🤷

jagged flicker
soft finch
#

The defence value for the wizard hat is low? Say it ain't so

jagged flicker
#

Identical to normal.

terse pier
#

I still don't think it's worth the time investment even if you think that's a good roll

soft finch
#

Yea, it's just a guaranteed blue

jagged flicker
#

"ore infused fibers" my butt cheek

radiant hearth
#

nerf bard

terse pier
#

lol maybe they could reduce the cost / increase the rarity tier, I guess it's RNG tho so maybe you could have got a purple? Or is that only with red ore or something

terse pier
#

gotcha

jagged flicker
#

not worth the time and gold in pickaxes.

tough granite
#

change fireball to 35 direct and 15 splash

soft finch
#

🤷

terse pier
#

better off playing the game normally atm, they'll probably do a balance pass of mining eventually

jagged flicker
soft finch
jagged flicker
soft finch
#

Well, fair enough but then you got what you wanted, that sweet blue drip lmao

jagged flicker
soft finch
#

That's fair enough, idk. It's guaranteed blue/purple rarity gear without fighting anything too nasty that you can Aquire in normal dungeons

jagged flicker
#

meanwhile rubysilver cuirass starts at like 94 def.

terse pier
#

they should add alchemy, herbs, mushroom and moulds that spawn on all maps that can be used to make the existing potions and possibly some new ones (+firebombs)

jagged flicker
#

yo firebombs need to be fixed they've been buggy and inconsistent for ages.

terse pier
#

ah really? I haven't used them much since playtests

soft finch
jagged flicker
#

Deadass threw a firebomb thru a mob. x-x

sudden summit
#

Anyone not able to find any good barb loot? Or just me?

jagged flicker
terse pier
#

on my fighter I have found some good axes but it does seem like the loot weighting is a bit weird atm, seems to be a lot of warlock gear?

sudden summit
jagged flicker
#

s'not much but it's consistent.

#

I get barb helms in all my runs. There's only like 1 unique chest for barb so just wear a gamBUSSIN if you incline.

rain rock
#

holy shit buff wizard its so bad its unreal, just look at the stats from last playtest and see wizard on the bottom of everything but heres more reasons

  • Less damage than an Archer shot with 2x the cast time and Way slower projectile speed
  • Squishiest class ingame
  • One of the Slowest classes ingame
  • Archer gets triple shot, where is triple fireball?
  • 30 second meditate to get two fireballs back, and the other skill slot is fucking using any spells, wizard effectively has 0 skills while they should be passives. So why is fireball worse than an arrow from a white longbow?
  • Endgame archers get purple bow to do 60 damage, wizard needs a full set of +20 magic damage to do the same, archer needs one item and can stack more +dmg if they want make it make sense
  • Zap takes .75 seconds to cast for 30 dmg, literally unusable
  • archer can self heal 3 times and has more max HP than wiz

And yeah these are all archer comparisons because its the easiest thing to compare to as it is also a ranged class and the most busted class which has recieved 0 nerfs.

soft finch
jagged flicker
#

yeah but wiz can create lightning with his words.

rain rock
#

also crazy that every suggestion that says buff wiz from the last test had 90% approval and still no buffs.

#

Developers need to wake up and nerf archer, nerf barb, nerf cleric, buff wizard, remove double jump, and probably nerf bard as its overtuned as fuck now

jagged flicker
#

idk invis wizards are better than rogues at burst stabbin

jovial swan
#

This is a suggestion I think should be universally agreed upon:

Every time a new class is created for the game, players will now be given 1 additional character slot.

jovial swan
#

We currently cannot even use all the available classes solely because of this restriction.

rain rock
terse pier
rain rock
#

Its not about matchups its about balance, Wizard is objectively worse in every single way than archer which is another ranged class. All classes should ideally be close in balance but its just so glaringly obvious wizard is weaker than everything else in the game

#

you really shouldnt be dying to a wizard in almost any scenario these days as their attacks literally tickle now taking 3 fireball direct hits to kill even a squishy class like archer

terse pier
#

I think it's about both matchups and balance, plus wizard has the ability to haste as well as use a superior invis to rogue

rain rock
#

you can hear wizards while invis just fine, it doesnt help them much anyways since their long ass cast time makes casting a spell coming out of invis unviable as it takes so long if someone follows the noise you will just get whacked before they close the distance

terse pier
#

yeah but they can sprint while invis, it's a good option

rain rock
#

wizard unironically wins 0 matchups against an equally skilled player

soft finch
# rain rock holy shit buff wizard its so bad its unreal, just look at the stats from last pl...

Point 1: Debatable depending on target, fighters are way more susceptible to wizards, so are rogues

  1. Yes that's intentional because of all the escapes you have access to

  2. Cast haste + invis, now you're the fastest and people can't see you.

  3. Triple fireball would wipe entire teams not just 1 guy.

  4. Actually agree to some extent. Meditate should improve it, not be the requirement to get spells back at all.

  5. Wizards damage multiple people with their spells and thus scale better with more power

  6. .75 seconds is actually quite fast for how much you can buff that, and it'll get faster with more knowledge too. Being hitscan instead of a actual projectile also helps.

  7. That 25 hp do be out here

rain rock
#

its fairly clear in the statistics anyway from last playtest with wizard being at the bottom of every leaderboard

soft finch
#

Besides, wizards also have more options to buff their party as opposed to strictly dealing damage

#

Anyone else remember the invisible hasted barbarians? Pretty sure those are still happening, actually

rain rock
# soft finch Point 1: Debatable depending on target, fighters are way more susceptible to wi...
  1. fighter just uses sprint and whacks you, rogue just runs up because they are so much faster
  2. less hp than rogue but they have double jump and more movespeed
  3. haste + invis only makes you as fast as a rogue for 10 seconds
  4. triple fireball would literally only do 90 damage if you knew the numbers, triple shot does so much more
  5. yea wizard blows
  6. wiz splash damge is literally 15 on a fireball hit, it tickles
  7. magic missile is .5 seconds.

Also wizards can buff their party but just play cleric or bard? Those two are both far superior in both teamplay and individual options

#

Just go play wizard and see how slow and little damage you do instead of debating me on it

soft finch
#

Alright, I'll give it a shot when I'm home, I'll grab a barb friend 🙂

gusty elk
#

Make it to where you can edit your chracters name if youd like?

rain rock
#

yea gl

terse pier
#

triple shot with a longbow is actually gross, it's the only option worth taking on ranger which is pretty boring

soft finch
haughty locust
#

Can we get a extra small stash just enough to store main gear into? sometimes i wana chill with mid gear

tender tartan
rain rock
tender tartan
rain rock
#

Wiz needs to use spells to clear PVE anyway unless youre down to whack a skeleton with your staff 30 times

tawny lagoon
#

Wizard stats were already bad previous playtest, now they are somewhat better at early game but their late game damage got ubernerfed

rain rock
#

yea wiz is just bad

tawny lagoon
#

They haven’t received new content for a while, new spells and reworking useless passives would make them way better

rain rock
#

new content is cool but its existing kit needs to not be trash first

tawny lagoon
#

Also, they are falling behind as buffers now that bard is the best at that

tender tartan
#

I liked it in a comp of wizard cleric barb but of the 3 it was easily the most replaceable. Giving haste to your melee is good but that's about all they do.

rain rock
#

yea u cant even use spells 90% of the time without hitting ur team, especially after zap was nerfed to a .75 second cast

tawny lagoon
icy panther
#

Consuming a skill slot for spells hurts all of the casting classes because they all have another non-memory spell that is just straight up too good to not take

tender tartan
rain rock
#

they have two, buffs ur team as well and tehy stack

tender tartan
#

Rip wizards then

rain rock
#

yea and they are unlimited no spell cost

tender tartan
#

😆

tawny lagoon
#

Wizard could be that hybrid support/damage, but right now it is better to get a ranger or a bard/cleric

tender tartan
#

Would be nice to have a shield spell. Maybe blur or mirror image?

lethal hill
#

Cleric has that already tho

mellow bough
#

Now it's impossible to play VS bard+cleric+some dps party if you are solo/duo.
Just make - If you register trio = only trio against you, if you register duo/solo Crypts you play against duo/solo.

lethal hill
#

And wiz has some ice shield or reactive shield as well, but they aren't really good

rain rock
#

wiz has a 10 dmg shield guys lets fucking g ooo

terse pier
tawny lagoon
shut axle
#

please add duo maps, give me some fair fight and not 3vs2 some map or mode where I can go in two, it is not possible to fight against three when there is a cleric and a fighter (ranger, bard) in the group

lethal hill
#

I've never played melee wiz before because of how little their hp pool is

tender tartan
#

Protection spell + bless + protection potion on a barb makes them neigh unkillable

rain rock
#

Takes 2 magic missiles to kill a white skeleton if you dont hit every headshot

terse pier
#

never seen a solo wizard, there's probably a good reason for that

lethal hill
#

I've tried wizard in goblin caves and I've only gotten out once out of like 7 times

tender tartan
#

Let wizards dual wield like gandalf

rain rock
#

it used to be i could run solo wiz and do just as good as i could on my solo barb or cleric or archer but its just unplayable now.

And i do mean just as good i could wipe lobbies with barb cleric archer just as well as i could with wiz'

lethal hill
#

After that run I bought as many grey spell books I could buy, and I still die cause I cast slow

tender tartan
rain rock
#

and honestly i could get shutdown by any archer to hit me with two arrows

#

on barb im just doomslayer and on archer im fucking legolas and cleric im literally god with a beer and a stick smiting the evils of the world for 80 dmg a swing

lethal hill
#

I either would want like a damage buff to wiz or some more better perks or new spells

rain rock
#

on wiz im just an old man who dies to getting slapped and can throw matches at people and shine a light in their eyes

final ocean
#

is there an item value list somewhere?

lethal hill
tender tartan
#

Wizard get backed into a corner by mummy. Die.

rain rock
marsh dagger
#

Cleric’s judgment range should be increased to 8m or the damage of the ability should return to 35dmg and keep the short range of 5m

lethal hill
rain rock
lethal hill
#

Oh and it was when I went through the doorway so yea 😐

rain rock
#

yea invis is practically useless now all things considered you cant even use it to make space to cast a spell because ur slower and cast time takes so long now

lethal hill
#

Wiz should get a better damage shield, like protection and damage back melee attacks

tender tartan
#

Has anyone tried running wizard with a crossbow? Does that help?

rain rock
#

i dont really think it would make a difference

#

it would do more damage and reload faster than it takes to cast fireball though so i think that says something about wizards viability in combat

jovial swan
#

[Warlock Punch]

A new skill for Warlock, imbuing their dark energy into a singular attack within their fist.

Grants a 50% damage resistance for 3 seconds while charging a powerful dark magic attack. Once the duration is over, unleash a powerful punch that deals 10 Physical and 20 Magical damage.

For each 5% of damage you take, you deal 3 additional Physical Damage, up to 30.

Cooldown: 24 seconds if it misses, 45 seconds if it hits.

stable flicker
#

Id like more tabs for inventory space. Not free you would have to pay with in-game gold for more inventory space.

icy panther
lethal hill
#

As a fighter main I might regret saying this but I want wizard to have more powerful attack spells, other than chain lightning, fireball, lightning strike, zap, and magic missle

ivory radish
#

Pls fix items falling through the floor it is infuriating

jovial swan
#

[Dead Man's Volley]

Another new skill for Warlock, using a spell that they can cast to send an electrical sphere to their target.

Generates a large sphere of electricity that moves at 4m/s and deals 12 dark magic damage on hit. Upon hitting the target, that target is slowed down by 30%.

Dead Man's Volley completely ignores blocking, but can be sent back to the Warlock if it is hit by any weapon. Likewise, the Warlock can send it back to their foe. Each time this happens, the sphere increases in speed by a flat 25% per strike and dealing 1 additional dark magic damage per strike at it.

Cooldown: 24 seconds

late egret
#

In-game chat, so you can talk with friends 🙂

fervent tundra
lethal hill
#

Does anyone have good suggestions to help buff wizard?

prisma salmon
#

wizards are hard to get going but once youre geared the dmg is insane..

lethal hill
#

Oh, well all I have is a grey spell book lol

rain rock
#

wiz needs to return to how it was in play test 4 and start from there

fervent tundra
#

increase projectile damage and travel speed, lower speed penalty while casting spells, lower casting animation on weapons.

prisma salmon
#

you boys clearly didnt play the first playtests, if you buff the wiz too much at the start game becomes unfun

fervent tundra
#

most importantly, wizard starting vallues need buffing

lethal hill
rain rock
#

running into a wiz god every 20 runs who claps you is fine

prisma salmon
#

of course it was more fun than archer it was broken

stiff skiff
#

Wizard meditate should also proc rest

fervent tundra
#

one major issue is wizard has almost no effective range against players. if players are far enough for you to get enough spells off in time, they can easily dodge the slow moving projectile. If your close enough to hit the projectiles, the player is close enough to run up to you and kill you before you can't get enough dps out

rain rock
#

same thing with playing vs rogue or bard or barb or cleric lmao

fervent tundra
#

wizard invisibility should also lower the sounds of footsteps, maybe not make them 100% silent, but make it so it's not trivial to track where an invisible wizard is

tight kiln
#

Make it so you can’t queue with a bard and cleric in the same party

open quarry
#

Remove meditation for wizard and bake it into their rest. If they end it early they still lose the hp they coulda got back. Opens up a skill slot; but still requires memory to fill out two spell books. Or just Add a skill that make next spell free to use ez

fervent tundra
granite plinth
prisma salmon
#

that is on gray gear tho

#

if you get gear 3 fireballs are more than enough to kill one and a half or maybe 2 players if you add 2 zaps

fervent tundra
#

the important part there is IF you get gear

#

gray gear wizard is worse than any other gray gear class

granite plinth
#

idrc have fun 👍 ¯_(ツ)_/¯

prisma salmon
#

yeah agree 100% but the problem is not gray gear wizards, wizard is probably the best scaling class in the game

#

thats why my first comment was, wizard is hard to get going but crazy dmg when you get gear

tawny lagoon
#

Their scaling got nerfed by roughly 30%, on top of the (deserved) gear nerf on playtest 5

shrewd girder
#

Please make Viking swords purchasable from the weaponsmith 🙂

granite plinth
#

Please let us purchase more stash space with ingame gold if the game plans to have a couple month wipe cycle it's going to be awful for stash space

outer plover
#

Can there please be a colorblind mode added? I can’t tell the difference between blues and purple loot and a lot of other objects. It would be great if there were another indicator option to turn on to somehow distinguish items from one another rather than a hue? Maybe a label option to turn on? Thanks.

tender tartan
#

Can we get a guaranteed exit portal in the middle of the very last ring?

gloomy nacelle
# fervent tundra most importantly, wizard starting vallues need buffing

Devs won't do that, They'll see how OP bard is and nerf wizard again since thats been their balancing philosophy since PT3. Devs don't give a single fuck about balance, if they did bard would have half scaling on his damage like everything on wizard does now, ranger doing too much damage with bows? better nerf wizard again. Everyone complainging about barbarian buff ball? heres a class that can stack 6 2 minute buffs and kill you in 3 ticks of AOE damage through walls (oh and another wizard nerf because obviously) Then they give us a slight cast speed buff as if that wasn't a bandaid on the knowledge and cast speed nerfs that already happened, on top of the undeserved damage nerfs.(fireball does less base damage than a white longbow and can actually be dodged)

granite plinth
#

The fact that we don't have an ingame report is wild just ran into a blatant hacker but since I don't record my gameplay I can't report him 10/10

gloomy nacelle
granite plinth
#

doesn't seem like they actually get banned considering this guy is level 20 and is hardcore blatant lmao

gloomy nacelle
granite plinth
#

I mean how the hell isn't meleeing people from 10 feet away an instant detection

gloomy nacelle
granite plinth
#

I mean if they bothered to actually use an anti cheat atleast it would be harder for them to cheat

gloomy nacelle
shrewd girder
#

Please allow Francisca Axes to be picked back up