#suggestion-discussion
1 messages · Page 174 of 1
i personally think rapier is just well more superior, it allows you to attack with a poke, which easily is the hardest to block, and its spamability with the poke and low movespeed loss makes it easy to get a stab in while backing out to dodge an attack, I could see how both could be very useful in their situations
there a trade channel in this discord for easier trading ?
wiz,ranger,rogue are best anti ranger class if you want to run them.
but i dont :c i want to play fighter and stab people and block peoples attacks to get dopamine :c
Pluss fighter in all armor with sprint and second wind
Honestlyh the best fighter build to kill rangers is prob not using metal armor. Try dual wielding build for that damage/speed.
What do you guys think about a small account stash the size of a trade window. This is used to trade items to your other chars? The items traded this way would have restrictions placed on them though. To prevent people trying to hoard items and make gold. For example once placed in account stash its now bound to your account and can't be traded. When you pull and item out of the stash it's then further bound to that char unable to go back in the stash. This is just a rough idea but the goal is an easy way to trade items to your other char. Do you think this would be good or bad for the game?
As long as it's time-gated, it's fine since character slots are limited. Unacceptable if they let you buy character slots tho
can we make it so that the npc archers cant just aim bot you though your smoke bombs as a rouge
Good point and I would even be okay if gold was not allowed to be traded.
that would be nice
Genuinely Idk how 95% Physical Damage Resistance is the cap and was considered ok. I think 75% should be the cap, 80% if we want it to be "Spicy" but I think healthiest is 75%.
lol then you wouldn't be able to buff the archer killing the enemy team.
for a small qol update they should add cursors to the minimap for the teammates location so you're not looking around for their names
They specifically said they don't want that in the game
I saw someone complaining about Rangers so I will now complain about Rogues being OP in order to equalize the playing field.
Fr fuck Rogues as a Ranger.
Is it possible to purchase dark and darker with paypal?
Rouges Movement speed reduced by 30% immediatly
bard class need a narf is destroy me the is Piercing Shrill and Shriek of Weakness is too strong on top of that is through wall and and there speed with Music sheet. 
Imagine complaining about Bards... :D
Anyone know fixes for chafgames dark and darker crashing randomly?
Bard/Cleric/Fighter is unbeatable if the team is semi-competent
Normally I'd say run wizard but bard can run the wizard down as the fighter handles the other 2.
AntiBall and Buffball both shut it down hard, but it's an amazing stomp comp
That depends on gear. Fighter and Cleric are broken because they take little to no damage from physical attacks, requiring a Rogue or Barbarian armor reduction to do reasonable damage. But then the answer to that is to do magical damage. Cleric is almost a required mainstay, but ambush tactics with enough money to offset combat healing with potions is doable.
I thought about a hypothetical Bard/Bard/Wizard team, where Bards play the AOE nuke song while the Wizards invis them then they finish the weakened enemies off
Buffed Fighter gets dropped too fast by magic team fighters, and bard/cleric get rolled very easy with no support/ranged picks.
You're just praying you don't eat a chain lightning + judgement for twice your total health before you can blink.
To be fair, a Wizard without invisibility is asking to be one to two tapped by a bow user
That is part of why AntiBall exists, yes
if Wizard could somehow get a massive AR set they could feasibly become giga-meta
give warlock able to use buckler pleassseeeee
BUFF WIZARDS SLOW, IT BARD NEGATES THE SPELL
the majority of AR Wizard loses from Best in Slot is the helm of Hounskull vs Leather Cap so enough AR enchants and a Wizard could feasibly be tanky with that Arcane Shield and Reactive Shield
Could you guys make a silver coin purse that holds something equivalent to 50g?
Finish warlock!
@granite plinth @dawn grotto @keen onyx please bring back the Quality Of Life update where you dragged a gold pouch over another gold pouch and it would combined the gold of the two. It was in the playtests but now you have to manually take out the gold in 10s to move gold over. It's extremely time consuming for traders.
Sorry for the ping ❤️ love the game, love you guys, keep up the great work!
You don't want larger cash storage
All it means is prices in trade chat go up and selling to be dors gets even worse
Well, speaking as someone with stashes full of gold bags, yes, yes I do.
I mean, we had larger cash storage, it was called candy. When we don't have candy we use a different alternative for currency like necklaces
Convert down to stackables, silly.
Ingots are better than holiday candy ever was.
can't candy give higher swings?
ore price is falling, the market is oversaturated, I wouldn't keep my gold in them if I were you.
You are dramatically underestimating the liquidity of ingots.
I might be for sure
Any fix for total freezing?
wait cleric can wear rubysilver fine cuirass?
please fix the trade issue, where u cant fucking cancel a trade and have to restart ur entire gamre
Community Moderators to ban gold spammers in chats. Holy.
no you can get over 95
Many crafted items give special permissions
make wizard perks for specific spells, wizard perks are so dry, example: 30% extra zap damage
please for the love of god nerf the bard, literal grouped with a cleric they have unlimited healing spell. we have a fully deck purple group and still cant even take em out. literal unfair to any other group that comes across them
At the end zone where it gets darker and you just instantly die should be removed and just make it to where you take more dmg from the storm or the storm goes slower or something it is so stupid that you can just instant die with the best kit in the game.
Either make better quality arrows or allow arrows to be stored in stash Im tired of having to bring my entire set of arrows from a good match into to another match where I will inevitably die
Is there any reason each character has to be a unique name and not just tied to the account name?
Add a Friends list.
Add a Block or report button in gathering hall for these gold sellers.
Add Kick button to gathering hall as well.
how do you post in suggestions? the D-and-D suggestion channel, specifically.
There needs to be some sort of Market exchange where you can listen items for sell so you need need to activly have to sit there and sell stuff. It takes way to long to sell some pieces of gear
There should be a small debuff applied to a person that's healed from a Cleric's Holy Light ability so that the Buffball composition with Bard/Cleric/Fighter or X class is less powerful. Instead of potentially nerfing the classes apart of the combo simply change how the healing works so that you cant spam heals on a geared fighter with a bard behind them giving them infinite spells if they pop a clarity (post nerf)
Proximity chat, duo mode, more graphical options, fps counter, better inventory size and stash size, arrows for archer being smaller
Can we change the art for the redstone? This one sounds small, but look at the art. the, "2 redstone shards" art has a picture of 3 redstone shards ._.
how about a furry skin
it looks like it's been closed since May
i think there should be a mini map for upper or lower goblin dungeon
yes, werewolf skin. or dragonborn
Necromancer should be a subclass of warlock
QOL suggestion: when I switch back to my weapon slot 1, holding either right- or left-click should queue a block or attack, respectively, so that we can block or attack as soon as the weapons are ready. To be clear, there should still be a delay between equipping weapon and attacking, but holding the button should cause the attack or defense to take effect as soon as it's ready. The way it is now can result in unnecessary damage being taken or damage lost.
higher level enemies cost more hp? like champions cost half the hp
They just need to nerf the buffball meta into the floor. Fights right now are these boring as hell slugfests where if one team doesn't have a nigh-unkillable demigod Fighter with a bard and cleric rammed up their ass they just lose. There is no viable counterplay outside of just doing the same thing but better, or having a ridiculous gear advantage.
gathering hall spammers/scammers should be banned from chat
yeah, its literally a meta of cleric always up some melee/ranged insane character's ass
Why do some people not consider "getting away" counterplay?
I AGREE, mining in general needs a rework or massive overhaul. its infurating trying to get the ore only to get ganked because it takes literal 1/10th of the round to do
the amount of effort is not equal to the reward
Because running away doesn't solve the problem, it only delays it. Generally speaking, outside of god-tier portal RNG, the surviving teams eventually have to come together where running isn't an option.
Really? I've had games where get out easily enough, or send someone out with the goods.
I just find people tend to have some murder fetish and will ignore portals and their own safety (in some cases) just to get a kill, even if they skip looting the body. You can say it delays the problem sure, and if you are trying to get three people out, sure, I get that too. If the PvP is such a heavy focus, maybe they should add a game mode where gear/stats/abilities are normalized and balance around that.
It's just a level of competitive play I can't get into the mindset for.
i LOVE fighting 3 teams with a cleric and bard buffing each other like its a mmo because they then can gank me
i dont think theyre talking competitive, theyre just mad that 2/3 people in their squad just wont be able to get out because a buffball team is in the same match as them
Just let your most vulnerable or valuable take the first portals, and your best escape artists take the last portal if possible, and if it's not, oh well. :p
should definitely add a button that sells all the collector items at once, instead of having to click on each one
looking at perks of cleric and EXCUSE ME??? "increase armor rating and magic resistance of yourself, and all nearby teammates" WHY
you dont see that as being unfun?
Idk about teams but in goblin caves its usually pretty good to just get away, especially early on. Most people will die to monsters anyway, taking a 1v1 at the end of the match is far less risky than getting into a brawl with two dudes and some goblins.
As for suggestions though, a pipe to smoke. Make it heal or refresh spells or whatever, I just think a pipe is a great fantasy aesthetic that can work in gameplay.
Clearly not, Googer.
people are telling me fighter is overpowered but what are these cleric perks and abilities
You're playing a team game with other players who, in general, seem to be extremely ready to aggress upon eachother. Getting all three of your team out in any game should be a mark of luck, extremely tight and careful team play, or you're just sand-bagging with high end loot and letting it carry you.
I feel like you asking me if that's unfun would be like asking me if joining a Quake 3 Arena match and doing anything less than 100% K/D ratio is "unfun" because I died.
I go into every match expecting to die, so I am never disappointed. :D
idk, for a team game, it seems counterintuitive to be unable to actually finish the game with all your teamates consistently...
How often do any competitive games/sports have a games where other teams don't score against you?
idk difference of opinion ig, i just dont like losing indirectly to the swarm because one god team was blocking us the entire game
It's not even that strong lol
compared to fighters perks???
also FREE 100 DAMAGE TO UNDEAD
I feel it's more like a game of hockey in a way.
Because it's a low scoring game where a team can get 0 points. If the enemy team scores on you, that just means someone on your team died. Doesn't mean you've lost the game.
I can one shot archers as cleric, with NO effort wtf
Are they wearing anything? :x Naked builds WERE nerfed. :D
skeleton archers, the worst things to fight as fighter
I still think there should be a bard toggle to prevent harmful songs from hitting others, and allow buff songs to hit others. That's just me. :x
omfg, im playing cleric and its so much easier to do than fighter????
Been really considering Cleric. Mace/Shield is a nice combo I'll sometimes run on fighter, the healing is disgusting and the buffs are nice to have.
As a solo player it looks so good but I love the variety of fighter gear.
its so much easier its painfully easier than fighters style.
you legit do not have to engage with skeleton archers because you CAN ONE SHOT THEM WITH A RECHARGE SPELL
The only thing stopping me is that I've already put some time on my fighter and don't wanna start fresh. But I tried them out and being able to heal to full after ANY encounter is just something the fighter only gets once per run, unless I bring in a load of healing items.
unless you bring a green campfire kit but still, this this is just insane. i feel the same thing, i have a level 20 fighter
this may sound like cope but, fighter has to put so much effort into fighting enemies. especially skeleton archers its not okay
😂
And yeah, oneshotting skeletons is nuts. They're generally not a problem but being able to kill them immediately with no risk is nutty. Just today I got jumped because I took the time to run down and beat up a skelly, as a cleric I could've killed, looted, and been gone long before they arrived.
All for the tradeoff of wearing cloth gear and no longsword? God please yes.
Yknow what tonight im gonna put some levels on cleric.
I think the difference here is that I value the lives of my teammates more than that. Ok, I might get out if I run away from the demigod meta comp team steamrolling the lobby and jump for the first portal I see, but losing my teammates as well as a sizeable chunk of their gear/treasure? I consider that a losing condition. The entire reason that your idea of "just run away" doesn't work is that it will almost inevitably screw over SOMEONE, if not multiple people, which is counterintuitive to this being a team game.
If we're in a situation such as that, we would obviously WANT to fight the remaining players in order to secure enough portals for everyone to escape. But if we're not running the "right" team comp? Tough shit, either you chance the fight and everyone dies, or you take what you can get and have to pick which of your teammates die. The game's meta being what it is doesn't allow for counterplay that could allow for the other team that isn't running a demigod buffed Fighter, therefore almost guaranteeing a loss one way or another.
You're talking to someone who will literally give portals to randos if they're friendly to me and just try to find another one later. :P
i am not kidding when im looking all over these abilities and perks the other classes get, fighter is legit the weakess when it comes to them all.
fighter has the least amount of viable perks and abilities because of how busted second wind is.
I'm more concerned a person might think they "stole" a portal from me when I saw them and just waited for them to take it, rather than realizing I was offering it to them. :P
You mean you don't like "slightly less ranged damage" or "can wield any weapon at a damage loss"? No wayyyy.
I think the classes only saving grace is their preferred weapons, and maybe sprint.
how do people think hes top 3, its legit hurting my head how long ive been struggling as fighter only to find out how easier it is for other classes.
my head, hurts so much
Second wind is nice but guess what, Cleric outheals that and faster.
Goddddd its rough.
Yeah he's only top 3 because the sheer variety of gear. Falchion/Arming Sword/Longsword are all super great on fighter.
https://darkanddarker.featureupvote.com/suggestions/472202/bring-back-3-man-portals-in-crypts
1 3-man portal every game, like ruins, would be sick to have again. i feel like 3 mans make playing in a trio more rewarding. just me tho
That reminds me that I need to hit up LFG and try a 3man one of these days. Maybe being a fighter would be a ton better if I have dudes backing me.
hdsdbajdbh cleric one shots skeleton mages, no chance at dying at all
fighter with bard/cleric will wipe squads lol
WHen you get a char to lvl 20 you should be able to prestige for a blue shard
I like that
I bet, a gear-focused class with access to the best weapons being giga-buffed sounds kind of fun to play.
im upset at how easy it is to fight archers and mages skeletons with cleric, im MAD
you cant defend yourself as cleric while healing though so second wind is definitely better during a fight
stay outta my lobbys lol
I'm a goblin cave hermit dont worry lmao
spells are easily replenisable
The heal spell is pretty quick to cast if you can get some space though. Second wind is great no doubt, but a one time use boost feels bad some runs.
also, FASTER
whats also good in a fight? a spell that punishes enemies for moving!
Oh yeah if you get hit while healing you're probably dead anyways, so being able to heal to full the entire match is so much more valuable.
Cleric has a slow too?
no, a spell called earthquake that does 20 damage per step
No way lmao, 20 damage? For walking? Against the class that runs back and heals/buffs constantly?
while its a high cost spell, its actually 10 but STILL
Is it magic or physical damage? I feel like that could make or break it.
"Concentrates your mind for a fixed period of time to create an earthquake in a specific area, dealing 10 damage per step and reducing movement speed bonus by 50% when all targets on it move. "
im not sure but you can def buff either one
so it makes you take extra damage because youre slowed, imma get a heart attack with this omfg
I feel like physical damage would be meh since fighters/barbs can stack armor and walk it off.
Oh its also a slow? So I can walk back and heal/buff for free while you either take damage or watch me?
Thats actually hilarious.
What does the cast look like, so I know when not to sprint at them and die?
it stops when you move
How so? It does damage per step and applies a slow, so I figured it would be active for some time.
i meant when the caster moves it ends, the earthquake itself is very visible
Ohhh gotcha
There needs to be a report feature or system that detects links in the trade chat for these cucks posting websites.
God please
I feel like they need to stop buffing cleric and wizard and look at some other classes. Duo game mode/map would be awesome as well
where can i report a obv cheater, a barb qaqaqa attacked us with a double axe 15 meters away
I think there is a report area in this cord
SOLO BAAAAARD!
Enhance the loot on the sub bosses please? You don’t get much for killing them.
What's the sub bosses? Skeleton Champion, Wraith, Cocktrice, Giant Centipede?
Will you please increase character slot when a player buy a new class package?
I bought one but I cant make the new class character since I already have 6 character which is level 15. 😭
ai are too hard in the solo’s mode
how do you make a suggestion?
it’s honestly not idk why they’re able to slow you 75% and then there’s a mage i need to run from
RAT 4 LYFE!
Remember to go actually vote on suggestions
https://darkanddarker.featureupvote.com/
please bring back voip
or there’s just soooo much ai
Learn how to dodge enemies
Like unironically man, you should be learning how to do this and it should not generally be a problem, you either need to dodge or block enemies
LOOT BASED matchmaking
i have a speed rouge build and all i can do is run away there’s just at too much
you should probably get something other than a junk rarity dagger
A speed rogue should not be getting hit at all, just fight one mob at a time
Then you are bad at dodging things and need to improve it
You need to learn how to pull singular enemies at once where possible and how to get headshots on them, or how to drag mobs into other mobs attacks
^^^^^
there’s so much is the thing it takes forever and then by the time in half way done i’m 3rd partied
as rogue you have to pick your fights, cause you have the option to do so
Can you tell me what gear you mean when you say "speed rogue"
Because I'm gonna be real man I main rogue and even in base kit gear, you should not be having too much trouble. Wait for the enemy to attack, turn sideways and move away from them, then dart in and get a hit or two, repeat until dead enemy.
Goblin Bolaslingers are weird and have a quick throw they can do, archers are fairly easy bit messing up is punishing
nerf bard
Please remove the flashback that goes off when wizard finishes charging chain lighting. The spell already takes for ever to cast, to position, and aim, it also makes taking the insta cast skill useless for this spell cause I still have to wait for the flashbang to go off for me to see where the enemy is
Bard has no counterplay and is the superior class to all others.
^^
NERF TF OUTTA BARD PLEASE
i’m fine i’m with that but since the therr it’s so much it’s not ever worth going in most rooms or imma get get ratted on
Naked fist bard can take a fully purple kitted fighter out.
not suprised lmfao it feels like glitch abusing fr
As a bard main who gets regularly taken out by others, what're we nerfing about bard? Saying "nerf bard" is broad. :P
the buffs lmfao what else? do u not know ab cleric bard combo its beyond broken
So you just want the 'buffball' playstyle nerfed, not just "bards" specifically.
facts
'cause I play solo bard so I don't get to enjoy the buffball.
its insane how much a cleric bard does watch a vid w someone using that comp its game breaking
So you are talking about cleric bard X combos.
Merchants really could use some love with static items. The cesspool of chat spam being the primary method of buying good gear is limited to those who can stand dealing with it. An auction house would be a decent alternative.
What are you even talking about, where? Literally just kill enemies
So what specifically do you want nerfed about bard that would hamstring this combo? Just nerf EVERY buff they have? Sure. Nerf Cleric too? Does it work with Bard/Cleric/Barbarian? Bard/Cleric/Ranger? Duo Bard/Cleric alone wrecking shop? YOu can say whatever about it, but you gotta give some feedback I'd think.
He did, bardcrutch abuser
And... what needs nerfed to fix it? I offered the suggestion of "every buff" they have.
lmao just take the character out the game fr
Half the strength of every buff they provide.
Why? Bards are a part of Dungeons and Dragons, and Dark and Darker seems to be pulling a lot from that aesthetic of dungeon crawling.
Two minute buff duration is ridiculous with how long other buffs last from other classes
Armor scaling needs to be nerfed because that's really the main issue with armor, not just that Bard buffs it, because it is FAR too easy to hit 70%+ Phys DR
Drum and Flute damage abilities need to be fixed because they're an infinite vertical cylinder currently and the flute is basically Judgement but better
Wasn't armor scaling an issue before bards, or am I mis-remembering?
Spell recovery song frankly needs to be flat out removed entirely because the Bard+Cleric combo has clearly proven why it's a problem and no amount of reducing the value is actually going to balance it at all
Ooo, I don't party so I didn't think about the spell recovery. I actually agree with that. I was talking to someone earlier that "seems kinda broken" a bard can infinite recover spells, which are meant to be a more limited resource.
No, not really. Fighters could in PT5 get 95% Phys Reduction, but in order to do it you needed a near perfectly rolled purple and blue kit. Right now, all it takes is a green Fine Cuirass and a Bard+Cleric and you're nearly there
So Bard made it easier overall.
And the actual armor scaling was changed which was a huge problem because that's part of why the values are getting to such a high percentage
The basic breakdown of the issues are:
Bard brings high amounts of MR, Armor, Movespeed, and Action Speed, all of which are sorely in need for both Fighter and Cleric
Cleric brings powerful buff spells and healing
Bard spell recovery gives Cleric functionally infinite spells, like a supercharged Meditate, except you don't even need to stop doing anything to do it
Bard brings ambient red health healing, eliminating the need for Cleric to dump as many spells into healing and allowing them to save it for PvP or big stuff
Fighter scales too hard with armor values and is too easily pushed along by Cleric aura and Bard songs
Bard gets to take a Rogue perk as a song but does it better in every way, the opening song
Separately:
Bard was able to abuse the drum glitch to teleport through doors to get infinite high value loot and flood the market with items thanks to innate luck and interaction speed, directly causing the removal of all but a few treasure hoards
Bard lockpick song was able to open gold doors for a time
Now, I do want to say, that if they want to have bard be the STANDARD by which they think classes should exist? Great. That'd be fine. If other classes get boosted up to be balanced to provide a similar level of options and usefulness to a team while still being viable for solo play, that'd be excellent. But that's not how things are right now. THAT is the bigger problem.
Nah, just fix bugs/exploits (teleport through doors) and weaken the effect of their lock picking, remove spell recovery from a song (infinite songs makes that ust silly), and limit them to only one set of songs and/or make an instrument take a 1/2 slot on the inventory, and not merely be an accessory they can keep on the belt which would make it more fiddly to take songs for multiple instruments (and a better reason to take reinforced instruments. Probably some other nerfs can be spread around too.
BRING BACK WRAITH LOOT HOARD (Also add more than 7 character slots)
Sucks that a class is judged more on what they give to others rather than what they can do alone, but those are some pretty fair points and in a team comp, gotta keep the buffs and such in check too. Maybe have the bard buffs provide half benefit to others, or a "split" benefit where each person receiving said buff cuts into the overall effectiveness (50 armor for one person, 25 for two, 117 for three, or something like that.)
And finally... add a toggle where you can buff people not in your party/not affect people not in your party with debuffs/damage. :x
Since they removed Cave Troll Loot Hoard they should nerf the boss
The drum glitch and lockpick unlocking doors is already fixed, and spell recovery did get nerfed but frankly it really does need full removal
Providing buffs is fine, but armor needs to get rebalanced because some dude in greens should not be getting all the way up to 80% phys DR just because he has a bard and a cleric
Armor itself is a major issue, Goblin Caves have had fighters running around with 50-60% phys DR for days
High roller goblin caves or? I'm at 55% DR in full blues on my fighter and it took me 2 days to grind for that shit averaging 75% survival rate and 200 gold a raid... And I haven't encountered anyone else like me in the like... 150-200 raids? Not to mention any source of magic damage or armor reduction immediately cripples them because it's flat reduction, not percent. When the armor pen things say they reduce 50% armor or PDR, it's saying 55 - 50 = 5%, not 27.5%.
Must also be some incredibly well rolled gear with + armor and + pdr
Nope, normals, I've ran into people doing it at least 8 different times in the last day and a half. Fine Cuirass, shield, stuff with either +Armor or +Phys Reduction
Actually I'm not only full blues, I'm partially combalt armor and rubysilver.
It's a pain in my ass and unless you're either a barb or another fighter doing the same thing in the same kit, you can't really fight it
Warlock can kinda do it but they still kill you in two hits as a warlock\
bro why do normal crossbows have a 1 second delay on the shot it feel really annoying to use
if i get killed by another base gear bard im actually just gonna break my monitor in half
Can we please get a duo map?
You should make low roller 2v2s and high roller 2v2s with leaderboards and put gear restrictions on. Way to keep the community alive and for gamblers
I think some kind of alternative to the trade system is necessary. I get the attempt to remove auction house was to make it feel more organic, but just watching a chat feed scroll immensely fast and having to spam what I'm selling every 30 seconds to a minute doesn't feel very good.
need more stash space I don't care if I have to spend 20 bucks for it pls IM we need more space!!!
FIX SPEAR,AXE AND LONGSWORD Skeletons, need a urgency to fix it's.
It's not the same thing as facing the previous skulls that you learn to dodge. You are required to have a Shield or a distance to face.
Slow down the movement for the white skulls then, if that's what the dev movement wants.
the zwei spear and axe skeles are ez af bro just learn how to parry the attacks or block them why should all the ai be walk back and swing ?
Bards should be able to play the brown note as a universal debuff including themselves, don't know why this isn't a feature yet, feels like a bug that its not already there.
Rubysilver and cobalt versions of every item, and have the traders rotate in and out items for the same equipment slot? Maybe even rings/pendants/capes?
when is bard getting nerfed? just died to a cleric bard 3 tapped me im wearing full greens on fighter with blue pot and second wind and hes using starter mace to 3 tap, the buffs are just so broken
Increase the duration some of the buffs other classes get then.
That doesn't really address part of the problem which is that maximum buffstacking is a problem in and of itself and leads to the situation we have now. This isn't Classic WoW, it should not feel like you're having to go do your worldbuff rotation just to participate.
People like stacking buffs though, it feels great. That said, I believe the answer is to provide counter play options. Give Wizards and Clerics a spell to purge buffs from enemies. Then doing your whole world buff rotation comes with the chance that your enemy just purges your party member and you're back to buffing, but this time you're already engaged.
just to add onto this maybe add crates or chests that we can buy from a vendor or make us farm certain materials in the dungeons to craft a crate/chest to put things inside within our stash
Anyone Else having an issue selling purples and blues, Its not worth selling it to traders, and no one will buy it on the market. This issue really need to be fixed. Like make traders buy these purples and blues for more than 10 gold
THESE PURPLE BARD PANT SELL FOR 20, but greens cost 50 when i want to buy them
Current HR goblin cave feel just awful compare to normal one. Mob density, lack of items You can get, general map layout and ending circle always on the middle when all players fight all these mobs is simple pain. HR crypt should be harder but is far more enjoyful than goblin cave. It need to be changed. Half range enemies and spider should be gone or just throw this map into trash and make HR version from normal goblin cave
give them to wizard and warlock. cleric is already strong they shouldnt have access to any sorta of buff granting spells since they kinda are part of the problem
random idea maybe add a feature that allows us to deconstruct gear and have it give us a shard = of rarity of that item and allow us to construct gear based on that rarity if like 10 are collected and the contructed item has random rolls
bit of a gamble kinda similar ish to the goblin merchant
Cleric has a debuff purge already. Removing debuffs fits their class identity so that's fine. Just give them debuffs worth removing.
That would be pretty sick, or you could combine this shard (lets say purple) with a blue and it would change the rarity to purple and give whole new roles
Can we get a damn training room with some dummies in it
yeah like a upgrade system lets say you have a blue item and you combine it with 5 purple shards and it upgrades to purple and for balance sake it would only add 1 extra line of stats bonus
It would give and actuall value to these dog water roles i get on purple bard pants that i cant use cause im a fighter
The thing is that cleric gets hit with the nerf hammer because other classes it pairs well with are doing great, while they never receive the nerfbat nearly as hard.
It's like the inverse of the mercy situation in overwatch, where blizzard doesnt nerf mercy because teamcomp and instead opts to nerf the characters that can become monsters with mercy, while ironmace isn't afraid to slap cleric if the class is overperforming in comps.
IMO i feel like the warlock is real bad rn in terms of starting gear and overall feel of the character. He/She feels like a mix of wizard and rouge ( squishy and can cast curse/debuff type spells) . but with barbarian slowness. its very clunky and weird. in nothing but cloth i feel heavier and slower then a dude with plate. plus the fact he only starts with a staff and the occultist robes (unless green) are not an upgrade. it feels so hard to get traction with this character. i want to like this character, i think hes so badass.
Warlock and Wizard need to start with some steel on their sides, aka a dagger or even a sword. Trying to get the ball rolling with Wizard and Warlock is too painful, especially for Wizard
One thing that's really painful, is the Skeleton armor reduction. it''s suuuuuch a bad downside, when all i want to do is use the skin i paid for.I wish it had no gameplay effect, or at least had a lower impact, like the elf or orc
Perhaps a way to toggle it on and off would be nice
i run red skelly on my rogue always but i dont notice the differnce between wearing it and not
PICKAXES SHOULD COST LESS
trust me, you do as wizard.
and i concur with pickaxes being expensive,
YEAH ITS NOT EVEN WORTH SELLING THE ORE AT THE PRICE PEOPLE BEEN ASKING
pickaxes also only sell for like 2 gold at merchant
25G IS HOW MUCH THEY COST
and that's assuming you spawn in a place close enough to ore deposits
pre sure spawns are based on load times as i always get 1 of 3 spawn points
We shouldnt have to pay an entrance fee to highroller. Change my mind.
The increased monster difficulty will already hold out a bunch of new people.
The amount of sweaty people to casual gamers is already 99%, with the occasional casual "trying it out" then getting destroyed by people in full blues or a nightmare monster.
Giving less incentive to bother noobs in normal crypts/goblin, giving them a better game experience overall.
The chance of dying, coupled with the price of entry is currently way too prohibitive (even at 50g) keeping out a majority of the playerbase from even trying.
8-12g feels right for the pickaxe
Trade should not be Claas categorised but item categorised.
Some Items can be found in different Claas trades not to mention that some unique stats can be good for cleric unlike fighter, when you are not able to find them on cleric chat.
It will also make the trade sectors equal without forcing everyone to go Fighter trade
Create mouseover tooltips to read buffs when in game with inventory open. There are so many buffs and debuffs, it would help to put a name and description to the icons.
I agree
yeah
i agree with this fully, i almost never do high roller becuase i kno that if i do i will likely die every time so that plus -50g is extra punishing
@mystic sundial That sounds like a typical skill issue , 50 gold is not even that hard to get and the items u get from it justifies that u need to pay 50 gold. Even if u get lowest possible amount from HR u still get above 50 and on a good run u can get like 300 gold it could be even more if u find some giga chad and u manage to kill him and then selling his gear to trading.
and kinda cuts the less fortunate of the playerbase off from a map they could be learning
you can get 300g doing normals, and not have to pay an entryfee or risk sweaty lobbies
and everytime you die, you dont lose 50g of those 300g you made on your succesfull run
mhmmm i don't think u can get 300 gold unless looting some geared guy or going to down portal which itself is harder than being in HR goblin cave
Just wanna interject here and say getting 300g is super possible and happens fairly frequently for me.
Yeah as i mentioned if u loot some good guy or get very lucky yes but on average no. On HR ur able to get such amount of gold quite frequently
Unless ur very bad u die constantly and u end up losing 500 gold worth of gear + luck potion + pots and then HR fee then yes i can see someone's perspective that HR is too much for them
wdym "Lucky"? This happens fairly commonly, like yeah not every time and sometimes I don't make it out but it isn't just getting lucky if you know how and where to loot
the difference is, dying in normal costs you whatever you found in the run, on highroller you lose 0-800g worth of gear + a 50-100g fee. That's alot of investment to make up from looting.
PUT IN A RACE FOR CASTERS
added magical damage goblin shaman skin lets go!
@rough elm For the record I don't play HR, I want to wait until I've had more practice at this game, I've only been playing for a week or so and the entry fee along with the impression that I'll be up against other geared guys is quite daunting. I only took issue with you saying that getting 300g in a normal non-HR run isn't realistic on average.
I mean all i need is some green gear ? It's someone's choice to bring their blue gear set and risking to die. It seems u don't understand that HR is supposed to be ur risking all because if everyone could get in HR for free u would see body's dying left and right , u would see some people literally break economy since u already get so much (Those who know what they are doing in HR are too rich at this point already)
what isn;t their choice is to spend 50g every time or not be able to participate in the map
True, high roller is meant for the better players and letting noobs in completely defeats the purpose and it will be hard to find geared players to fight
Wait wasn't it 100 gold and 50 gold is just a temporary thing and if they revert 100 gold is still a good price maybe making average to 70 gold somewhere could be a sweet spot
yeah 50 gold is temporary correct, it will be back to 100g some time
they haven't changed it back yet, lets hope they dont 🙂 still struggling to convince my groups to go hr. They dont want to take the risk.
ya
Nah change back to 100 it's actually scary what good loot u can get from goblin HR
The best way to get people to play HR is to remove epics from standard again.
or remove the entryfee
One or the other.
Though the removal of the entryfee just makes it become standard and everyone runs junk with no risk. Entryfee makes that psychological demand of bringing decent gear since you have something on the line.
Aren't Legendaries in Standard too? Last I checked the loot tables you could still get them.
I don't think it's a good idea to restrict gear one mode, that doesn't sound good at all. Don't think casuals should be never allowed to see loot that good just cause they're casuals.
Remove entry free and u will see good players running most of the time with rare-epic set which even if u have same set those players run constantly HR and would destroy u basically. What i would so is make the cost to 70 gold reduce the best gear u could get is blue's and very low chance getting epic/legendary from bosses and force players play crypts and go down portal where u would have better chance of getting epic/legendary items
Wouldnt it be a nice progression if normal mode is for people to learn the game, and then they can move into highroller when they feel confident and want a challenge.
The challenge shouldnt be to scrounge up 50-100g everytime you (inevitably) die while learning the map/running into better players.
You could make goblin caves free, and add a 50g cost to normals, and 100g to highroller. people would lose their minds.
the thing that has that affect on me is the armor itself not the fee
What about naked rogue runners? People forget you can play this game while almost entirely ignoring combat and still come out on top.
ya but what if ur not rogue
Yeah but then the entire point of high roller becomes moot. The entire idea is to break out of the shell, take the risk and get a chance at getting greater equipment to dunk on others.
@rough elm Down portals in high roller already demand a few Epics to be survivable, especially against element infused enemies or the new enhanced demon berserkers. Can't afford to sit there and constantly slap an enemy for a full minute when Hell already requires constant movement.
I mean I have a rogue, even though I'm not a rogue. Rogue is a very easy character to get gear while ignoring the game's combat system entirely.
meant to reply to this mesasage with my last reply
The reason you want to break out, and the reason I eventually will is both for the challenge and the vastly increased loot rates. You don't need exclusivity for that. The entry fee is fine from my perspective but LOCKING loot away just sounds bad.
in other words the armor is the phycological demand because the map itself is harder
i agree locking loot away simply sounds bad, better to have diff rates
@icy panther Yeah but it's also the same that these players who think don't need a fee thinks it's too risky and hard to justify to going hr caves. Same people won't go to the down portal cuz it's not player-friendly as well so they are also missing out on the good loot. TLDR: 50 Gold fee for now is more than enough and making any way easier to get in caves or making more player friendly would be too much and it could possibly break the economy/gear (since everyone would be constantly running around with blue's since u get so much money u can buy entire sets)
https://darkanddarker.featureupvote.com/suggestions/472230/visit-map-mode-roam-alone-to-learn-the-level-and-test-loadout-no-xploot-or-death is someone would like to upvote this i'll be very grateful
down portals are good loot, im a cleric and ive had a god amount of decent experinces with a down portals as lng as i got a team with me, usually a fighter and a ranger or barb and ranger
i can;t do down portals well alone tho
Fair, but aren't the Unique's already locked away? I don't know where these loot tables are to check :S
@unborn yacht I'd say the armor is more because of other players. Defeating red/elite enemies in Crypt is not as important than it is in Hell in either standard or HR because Hell really does require you to move more than Crypt ever demands
@rough elm Well it's not just that Hell isn't friendly (as it should be) it's also because Hell on standard doesn't really feel like it improves loot when you can consistently get greens/blues to dip a toe into HR from standard Crypt. Risk/reward to most players just isn't worth it, not to mention people usually just run base kit trash and go rags to riches for most of their runs.
yeah agreed
me with wrags most the time will not be in high roller most the time
Uniques are indeed locked away, I don't think they should be, but should definitely be at a much lower rate than they are in the base game. Though I don't think it's THAT bad that uniques are locked away, I think taking that two-steps further and putting both legendaries and epics being locked into the mode would definitely be bad for the game.
As for loot tables, you can check them on the wiki for any individual item, shows you the sources for that item and where they can drop: https://darkanddarker.wiki.spellsandguns.com/Felling_Axe#Legendary-0
The loot rate for legendaries in HR mode vs normal is like 3x more frequent in HR mode. So it's... VERY well worth it, no need to lock it away, that difference is vast enough that if people really want to get the higher chances with higher risk they'll do it.
Not sure if this is the place to put it, but when we get the druid class they should get a spell that works like the Hunting trap, But instead they place vines that will grow and hold a person in place
when friendlist
Make the stash bigger
What class feels like king of gobo caves?
wizard and cleric
fighter is good but only if you have no gear
goblin caves need more exits, more times then not i come out on top but die to lack of portals
yeah
Same goes for rego dungeon. idk why they thought it was clever to remove the 3-man escape portals. just constntly feels like a kick in the balls having 2 of your frens leave and one person is left behind. not fun
i killed cave troll like 5 times in a row and extracted only 1 because portals kept spawning under me
ya dude. 80% of my gobo cave loses are portals
Honestly i think inferno should have 1 3 man portal at the final ring
For some reason, I can't seem to submit my suggestion for pendant/ring descriptions...
Ox Pendant - A pendant inscribed with the relief of an ox. Within the reflection of the gem, you see a mighty warrior, cleaving their foe in twain as if they were butter.
Fox Pendant - A pendant inscribed with the relief of a fox. Within the reflection of the gem, you see a lithe figure, perched delicately on a thin branch despite plucking a fruit from its stem.
Badger Pendant - A pendant inscribed with the relief of a badger. Within the reflection of the gem, you see a stoic hermit, staring unblinkingly at a tyrant despite their flesh crackling from an immolation.
Necklace of Peace (potentially Dove Pendant) - A pendant inscribed with the relief of a dove. Within the reflection of the gem, you see a wizened sage, smiling at a blooming flower despite witnessing the wonders of the world.
Dex Pendant (cant say its name)- A pendant inscribed with the relief of a rat. Within the reflection of the gem, you see a streetwise urchin, fat with the fruits of opportunity despite living in an urban wasteland.
Ring of Resolve - A ring set with a calming aquamarine. Wearing the ring makes your hand feel clasped in the hand of a lover, squeezing to reassure you during dire times.
Ring of Survival - A ring set with a gleaming topaz. Wearing the ring makes you hand playful beyond your control, slipping easily inside pockets and containers unnoticed.
Ring of Courage - A ring set with a flashing ruby. Wearing the ring makes your hand grip tightly with determination, ready to brandish a blade against those who would oppose you.
Ring of Quickness - A ring set with a dull emerald. Wearing the ring makes your hand fleet and true, flicking the ring from finger to finger with unerring accuracy.
seems reasonable. but even still. a few 3-man portals would make the feel of team play fell abit more connected instead of always dippin on teammates. its a trio game mode. why not trio portal 😦 feels bad
devs just wanna fuck us over every time
we have to clear the whole room everytime and sometimes even 2 rooms for portals
Okay, the R word for a mouse is filtered lol
And this 12 minute timer is a bit rush i think it should be around 15 mins ideally
12? holy shit. i think it used to be 30 in previous versions
I think it was 15 before then they made it 10 and after 12
yo where do i submit suggestions of mine?
Friends, will a modified minimap with buffs like treatment be considered cheating ?
Guys, go upvote for necromancy : https://darkanddarker.featureupvote.com/suggestions/472241/necromancerwarlock-upgrade
no
[Universal Mechanic: Shove Kick]
Shove Kick is a new mechanic that all classes can use. This attack deals a measly 3 damage to all foes, but takes 0.75 seconds to perform and has a recovery time of 1 second.
When this makes contact to an enemy or player within 2 meters, Shove Kick pushes them away by 4 meters.
Non-miniboss enemies kicked by Shove Kick also receive stagger for 2.5 seconds, and can be pushed aside by the player to allow a quick escape from danger.
Shove Kick has a cooldown of 15 seconds.
[Additional Notes]
-Shove Kick would be affected by all physical damage bonuses.
-Shove Kick would be empowered by the Barbarian's Crush perk, allowing it to both stagger shields and break objects.
This would introduce another facet of gameplay to present depth for veteran players and grant newcomers to the game an ability to get out of very sticky (often NPC-related) situations.
Please add a separate "Main menu FPS cap" setting
Allowing the player to lock fps in main menu to 30 or 60 fps is very needed in order to avoid GPU's running at 100% usage when the main "Max Frame Limit" setting is set to a high fps number.
- My monitor's frequency is 165hz
- I run the game on max settings with the Max frame setting on 200
- My specs are: i9 13900k, 32gb 6000mhz 32 latency, rtx 4080
When I'm anywhere in the main menu, my gpu runs at 100% usage and if I tab out to another monitor, anything I try to do becomes impossible (scrolling discord, spotify, interacting with anything other than the game while tabbed out)
If I lock the game's max frame limit to 60, my gpu runs at 20-30% usage while on the main menu and the problem is resolved.
GPU does not need to run at 100% usage to display frames outside the game instance (dungeon).
Thanks 🙏
I've decided to make a post for the forum: https://darkanddarker.featureupvote.com/suggestions/472244/mechanic-shove-kick
make spears sellable in range trade center
- Add an auction house / grand exchange
- Remove the 15g trade cost. Flipping stuff can be fun, but 15g is too steep to make it a viable pastime
nerf meta comp
How can i Suggest anything to the Ironmace studio
The trade cost exists to clamp down on infinite inflation
The game wipes frequently anyway. Moreover, I doubt 15g is sufficient to accomplish that
nerf bard again, still too good lmao
Remove the damn Bolaslingers, for crying out loud. They're not fun, they're just badly designed.
How so?
It's 15 g on both ends. For every trade a total of 30 gold is vanishing into nothing
Duo queue when?
Duo queue is a great idea
Are we expecting a quad mode?
that would be awesome too
Too much slowdown on a map already riddled with it. Also inconsistent throwing speeds.
nerf meta comp
just block head-high to counter bola slingers
I have set up a document for achievement proposals, you can contribute by filling in the form that is linked on page 1 https://docs.google.com/document/d/1Q94Malcrfsy1PLsWK7UAEDy7yvJC1v07dM5Vdc5q5_U/edit?usp=sharing
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
Also, I'm gonna be real, Warlock kind of needs the following changes:
[Dark Reflection]
Removed. Nothing in the game should EVER reflect an attacker's damage passively.
[Torture Mastery]
Nerf: Now restores health by 0.3 HP every instance.
[Blow of Corruption]
Nerf: Magical damage reduced to 5.
Nerf: Missing Blow of Corruption now consumes the ability.
[Power of Sacrifice]
Nerf: Damage per second reduced to 1.5.
[Curse of Weakness]
Nerf: Base stat reduction reduced to 10%.
This would make it so that Warlock doesn't have the capacity to one-tap a person (even with moderately-high gear) in the head or body and have the most potent healing capability in the game.
Just dodge/block it, wait for the attack to come out, strike , wait, repeat until dead.
You missed the part where throw timing is inconsistent. That's their second biggest problem besides the slowdown.
yeah its either missing a audio for the throw but they do instant throws which cant be dodged very annoying
Anyone know if projectiles can colide? If they don't that should be in. Would be pretty cool to see two arrows clash or maybe if two wizards fireballs clash they make a bigger boom.
Lol...
I've personally never experienced the throw being inconsistent myself, as for the slow they're hardly unique doing that, and the projectile isn't hard to avoid
how can you add a sguggestion to the devs ?
Y'know they REALLY need to separate teams and solos soon or else this game will probably die quickly. There's no satisfaction in killing a solo in 3v1 and there's nothing fair about a 1v3.
I wouldn't put it past the demographic leaning towards Goblin Caves as the most frequently-played map. People like fairness, not BS. You offer them BS, they will lose the desire to play.
I like going solo in crypts
"Hey here's our solo only map"
"Here's our team map that you can choose to go solo"
"But I'm at a disadvantage if I willingly choose to go into the teams map"
Yea thats... that's the point.
How about a perk that does something like +all attributes (for example 6), but loses some for each teammate you have (for example -3) so the perk is useless if you are a 3 stack but it would help someone going solo into something like crypts and ruins. Especially for weaker classes that have no shot of even contesting 1v3. Doesn't need to be something like all attr but other stats like weapon damage, agi, and so on ... Also it should never be too strong a 1v3 should be way in advantage for the 3 stack at any time
Soloing in crypts isn’t to bad usually - long as you’re playing to your strengths
How is that fighting down inflation in any meaningful way
When literally every extract people do in the game creates dimensions more inflation than 15 freaking g
15g creates a wall for any trade forcing the margins to cover for it and limiting a good chunk of goods that could be traded below a 15g margin, so most probably done to combat item transfers from the same account
and even for that 15g is laughable
!suggest please make in game friends system
!Suggest Make an autosell button for trinkets and autosell filter by equipment rarity.
I just went up against a fighter I got to jump on him I got some good hits on him and he too shots me I have full health he most likely has full health too his armor makes it impossible for me to win that's not my main concern my main concern is he can too sharp me with falchion all of his stats on his items are blue very good items good on him I have no real colored items but I have my battle axe the fighter right now is in a very very overpowered state where he can take the job of a damage dealing barbarian and being an immovable and very fast tank this is not good for the game
!Suggest Let people choose their starting weapon (junk quality)
stands right now the fighter can take three jobs in one class the ranger with his ability to carry a bow the Barbarian with the high damage weapons he can use and the absolutely tankiness of a fighter he does everything way too good that's my main problem why play any other class when it's obvious that you can be all free on your team in one class
and don't forget that he really doesn't get slowed down with his active ability to make some run fast so he can chase you down in full plate sometimes
That's something standard and is a staple of game balance, there's no getting away from the dilemma and the fighter, depending on what he's wearing and the skill of the player will be able to effectively do all those 3 roles
Are you upset a fighter with good gear beat you?
I am upset is to run into a fighter who can do my job as a barbarian a Rangers job and still be the tankiest he's doing the job way too good it's unbalanced as hell and in the future we are going to see more and more people just abusing it
the increase in stats with good gear, I think that might be a bigger issue than the fighter being able to do 3 roles in one
well I can't wait for you to be a barbarian running into a fighter and getting two shot from full health I have 130hp and he can two shot me doesn't that also give a little bit of Warning
Too bad I main Cleric and I bonk all fighters like a Chad
good for you 👍
remember he can also heal himself so he doesn't really need that much of a cleric either
that's laughable, a cleric will full HP him with 1 heal, his own heal will barely keep him alive in a fight
I'm not as much problem with his self heal as its only a thing he can use them himself once but it still heals him for 50% of his health and hair have been healing pots being that cheap I'm surprised I haven't run into three Mans of fully geared Fighters who's just running around and killing everyone
cause of the missed opportunity, a fighter does well, but combine it with other assets and it does even better
3 rogues, 3 mages, that sounds fun
no
that is true again him having good gear is not my problem my problem is having that good Gear nullifies every other obstacle that could stand in front of him he has a shield he can block range of Fire he has a perk so you can even give that range of fire back. his protection makes it almost impossible if a barbarian doesn't have the same level amount of gear and he can even do the same amount of damage and carries some of the weapons the Barbarian can use .he's hella fast with his ability so he in certain cases he can even catch up to Rogues it running away. he is dominating in many categories the Barbarians weakness is he's kind of slow the ranger has very little health so he needs to keep his distance declare can fight but is not on the same level of fighting potential and tankiness as the fighter and the rogue is supposed to be very easy to escape but the fighter with the right items can do all of their jobs as good as them. my suggestion is that it should be harder for him to be good at all three things make it so that if he specialize in tankiness then he loses damage make it so if he goes for a fast build he loses his protection make it so if he's going for a Range build that he cannot have that much health give him always give him the option to still be flexible but make noticeable sacrifices.... and I'm sorry for the novella I just wrote I hope it made sense 🤣
I understand there's a serious balance to keep in mind cause of the Barbarian, the more DPS we allow on the Fighter, specially when having good gear the more Barbarian becomes obsolete and inferior cause of it's lack of versatility
it's about all the classes not just the Barbarian
It's a matter of either nerfing the Fighter DPS output or making Barbarian more versatile, the other classes are versatile
a ranger has "enough" tools to either outgun the fighter or outrun it and the cleric has healing and buffs
or just make it if the fighter wants to go for a route he needs to Sacrifice something else he's not losing anything when he's going for a high DPS high armor and the ability to shoot with a bow
Loses a fair bit of movement speed and becomes vulnerable to magic damage?
technically a fully geared fighter is uber vulnerable to magic just by wearing plates
maybe some pro wears some cloth item to up its magic resist enough
how many people play Wizard and also he has an ability to make some run hella fast almost nullifying the speed debuff he gets from heavy armor and why would you go wizards when the fighter can shoot them with a bow
the point is it's very easy to make fighter very very good and harder to counter it a wizard is super weak so if he gets too short either on the body or the head he's dead well the fighter can either stay at a range so he doesn't get hit by lightning and the fireball moves very slow
fireball doesn't move slow at all, I think you're thinking of the warlock
Very easy, just need a full inventory of blue gear lmao
fully geared mage 3 shots most players, no matter the gear kekw
and of course a very good wizard against a very good fighter and The Wizard would have an advantage but it's not a one V1 fight they'll be different fights happening and they'll weaken you and use your resources up the fighter is better equipped to those kinds of scenario whether wizard will fail more often but adds of course my limited view on Wizard I will admit I have really not played them that much so in that perspective I could be very wrong
imho, wizard wins against a fighter if they both know what they're doing and have equal gear
the only time I get hit by a fireball as abarbarian is when he is point Blank shooting down at his feet and blowing himself up to people who tried to hit me with a fireball at range I can usually dodge that and not get hit by it
afaik it's as fast as an arrow as a projectile issue is casting time which makes it possible to anticipate direction
but it's never an equal fight if the wizard has just been in a fight he has almost no spells if the fighter just has been into a fight he can pop his self heal either to run into the fight or run away the resources he has a very good compared to the wizards
Wizard can now just sit down after each fight, there's no reason to think he wont have enough spells
is a fighter really gonna stand and wait for the wizard to get all of his spell
in a 1v1 with all of their resources yes the wizard will win is that what happens in the game usually no fighter has an advantage both short-term and long term
sorry for my spelling errors English is not my first language 😅
Again, we can sit down, Wizards have more spells than ever available
and again that's time for a fighter to gain the distance to get into melee combat unless he has a bow then you are sitting down which mean you're not moving meaning one shot then another shot and potentially a third shot if you have really good Gear and then you're dead
I don't understand what you're saying, the fact a Wizard can sit down to refresh spells has nothing to do with what you're saying, the wizard wont be sitting down when engaged by a fighter, obviously
Has anyone suggested boss room extractions after the boss has been killed?
WE NEED GUILDS AND A REPORT BUTTON FOR CHEATERS
Wizards have been buffed by being able to sit down and refresh spells, if before a fighter might have a chance against a mage if he wasn't constantly meditating now there's no chance the mage will have run out of spells
if a fighter is getting jumped he can immediately defend himself if the wizard is getting jumped well he's recharging his spells he can do nothing but die that's my point
That's why I don't like the new map, not enough doors, in the classic dungeon, you'll hear them coming and they'll have to open at least a door if you're playing normally
makes sense but it probably should be something that is timed so people still have the time of taking your loot it shouldn't be a okay I've killed the boss I can now go safely home
the new map is just too Zerg friendly for my taste, I stay away from it
Timed would be fine I'm just tired of killing trolls in GC then getting swamped by the ppl outside
if every map was the same that's not fun and that also points out the problem different Maps give different opportunities and the fighter don't need to care that much about those situations as The Wizard has to because the wizard is more vulnerable even with high level Gear
Create channels for trading on discord
in the new map, yeah I agree
new map is Zerg fest, no chance for any casters, almost even for the Cleric
I know the feeling there is so many people whose just camping like the mining areas or the troll King because they don't want to do the work then they kill you to get the stuff
and again that's the point there should obviously be some maps that should be harder for other classes but for the fighter he does not take any disadvantage because he is so flexible and don't really get any negative of basically being a ranger fighter and barbarian in one class and that's not fun for other people because why should I play Ranger when I can play a fighter why should I play up a barrierian when I could play a fighter and if I'm a fighter yay I have so many options compared to the other classes
It's infuriating because I main rogue so I'm already at a huge disadvantage in outright combat and gear so I feel in GC there should be a guaranteed extract after troll is killed to circumvent this just slightly
It's a balance topic but it being an issue is debatable and as I've said before the Fighter isn't going anywhere and it will remain a versatile good option
well that's just because Rogues needs a little bit of help
I don't know what kind of buff they should have because mainly the Rogues I'm running into don't seem to care about their lives and run straight at me
there will be pouches to put that sort of stuff in the future afaik which will prevent you from losing it if you place it there
it's just two versatile
but thank you for the conversation you definitely had some good point as yourself @blazing hedge
I think the issue becomes that blatant cause of the serious flaws of the new map, I think it's far from being an issue, it's a balance dilemma, not entirely a flaw
For stash and inventory outside of dungeons can we get some sorting system in place?
same thing bud, good convo
https://darkanddarker.featureupvote.com/ everyone go upvote duo queue!!!!!
sorry but i dont believe a duo queue is really needed
That's cause you're not old enough
so ur a ageist?
What makes duo queue a necessity is entirely cause of a portion of the playerbase not having enough people to play DaD with
Wait really?
afaik it has been mentioned somewhere in the future things, might have been speculation
that sounds like a personal problem. I get invites all the time by ppl. Plus I see no issue with joining in a 3 man map. I usually play in a duo party. And we wrecked 4 3 man squads easily. So yes i dont believe a duo matchmaking system is really worth it. where they can work on other things to better the game
Do you a link to it by chance? I'm curious to see what else is planned
Buying gold irl needs to be eliminated ASAP. There are way too people doing this, and the games not even been out for a week. This is a dangerous situation, and the economy of this game is at risk. We must make at as unprofitable as possible to sell gold, here is my purposal
https://darkanddarker.featureupvote.com/suggestions/472284/stop-real-world-trading-solution
Again, you're not old enough or too sociable, most people won't play with people they don't know or haven't interacted beforehand
There should not be separating queues imo - you accept the risk by going into a map that can have up to 3 ppl in a group
Ofc, if you play something like Overwatch, a 5 man game, and you're not a 5 man group, you won't control everything and will be subject to some nasty things
So why improve that?
Lmao.
I mean you claim that ppl won’t play with others if they don’t know them - but how are you gonna know somebody if you don’t interact with them
Either you have enough friends for it or you try and find more - it’s not like everyone is toxic and team killing you
usually, secondhand recomendations
idk why I'm explaining basic social dynamics
If you have to explain then I worry about your understanding of it yourself - anyone who’s played a BR has probably had to interact with ppl they don’t know themselves - not ideal but reality
Why is the game offering a 3 man experience and not a 5 man experience, why not a 2 man experience, why not a 4 one?
Is offering a 2 man dungeon really such a limitation or inconvenience
i like that you dont have enough ppl to play with but yet you claim that you know everyone is having the same issue. also you dont even know how old i am or my personality. so please quit while your ahead.
Duo system will just get abused like the solo one is anyways. Everyone is teaming up in the dungeon or queing together to get an edge.
again I play with 3 man groups, 2 man groups and even solo. and i get out 80% of the time. its all about your skill level and your patience.
That’s what they chose - it doesn’t make sense to split every map further into queues - just a min group size of 1 and max of w.e
they need to focus on more important things. like Anti-cheat. Sorting system. new classes. skill tree.
It's called extrapolation, people can speculate when there's some train of thought or logic they've put together, that's what normal people do
Idk what you mean to say with the second part
third part, I share the same experience and again, I'm lost as to what you're trying to convey and why you're assuming such things
Also yes walking out of ruins as a solo is totally doable and yeah the anti cheat should take priority
Asking to make a que because you can’t make a 3 man is a bit much - the issue can be pretty easily resolved on your side if it bothers you that much
You having a different opinion as to what direction the game should take is your own thing, as other people have their own thing, diminishing stuff that people "need" to enjoy the game in the same manner that people that can find other 2 people to team up with is rather decreasing the potential quality of this game, community wise at least
STOP REAL IRL GOLD SELLERS.
Get iron maces attention
The purposed solution is not concrete but at least we can get the discussion started.
https://darkanddarker.featureupvote.com/suggestions/472284/stop-real-world-trading-solution

I've been playing Duos for around 10 years now and finding a trusted third guy that plays to our specs isn't always possible
lol you should read your own stuff your personal opinion shouldnt effect the game either.
How is a fact an opinion, we have troubles to find a third guy, that's a fact, not an opinion
your personal thoughts is an opinion. not a fact.
It's a fact that he plays duo and it's hard to find someone who fits his and his buddy's method
We have eventual third guys cause we have more irl friends than just us two, but again, not something that is possible reliably cause we have lives
It sounds like you have a very specific way of playing after 10 years and that’s something that falls under your approach - not really for the game resolve because you can’t always trust your 3rd
i dont see your role as a admin, dev or even a mod. so ur thought is irvealeant.
Then when someone doesnt like your thought. you personally attack them. which means you feel attacked for someone not liking your thought.
irvealeant
since ive sat here. i have had at least 10 invite requests from ppl i dont know.
It's kinda surprising we can fix our schedules right now, he works hospitality I work variable shifts
thank you my English is shit
wizard meditation should have a minigame added to recover spells faster or atleast have its duration reduced and spell recovery increased. It's not fun just sitting on the cold concrete half the match
im pretty sure once the skill tree comes out they're will be a path for that exact thing
Can we make fireball actually do more damage than hitting them with a magic staff?
I'm very excited for skill trees
same.
please make projectiles like bows and spells not eject at different times depending on your ping
i think fireballs does enough damage if you directly hit the person. even the splash is pretty good
i think the fireball should move faster though
I understand that, but when you use your magic staff to hit someone, you're comparing 30 damage to 25 which is default.
It makes fireball kind of look like shit.
well its not really 25 damage. its lower than that. and its alsso not 30damage it should be higher depending on magic mig they have on
Again, idk what to think from y'all not being able to see some people have a difficulty finding reliable third guys.
It's up to the personal situation of every player if they will have 1 or 2 or more people that they can game together with.
I don't have actual data to 100% assure you there's a need from whatever % of the playerbase but I can assure you that it is an issue specially for non english speakers to expand their horizons, socially speaking, online.
Which makes a 2 man dungeon somewhat of an objective need, from an unknown amount of players, such as me and my friend
Has anyone suggested adding visible base damage amounts for the other wizard spells outside of fireball/magic missile?
here bud this is what i'll do for you. im going to block you. so we dont have to worry about another school shooting okay. our conversation has been done for about 10 minutes now. your just looking for a fight at this point. have a good life. hope you find a 3rd.
Awkay my bad, shouldn't have interacted with this guy, lmao
what do you mean like floating damage text?
Like, you know how it shows the damage text in the description of the spells, yeah'.
i wouldnt say floating damage because it will ruin the immersion. but maybe a combat log like wow?
oooo maybe like a damage meter like wow addon would be nice
Well, we have it for some spells, but not others. It makes a fireball and magic missile build hard to compare to anything else imo.
oh true. yeah tbh i haven't tried the wizard yet.
so idk how much balancing they did with them. but i see what your meaning. you cant really gage a build. to see which one is meta.
Yeah', exactly.
Nerf this team "Cleric + bard + X" this comp is just unfair. Nerf This. everyone is playing it.
how so the buffs?
They have to fix coin purses. You used to be able to change coins between them, now you have to divide coins hahaha
Please add 1 extra character slot so we can have 1 of each class
he just means he wants raw damage numbers in spell description
floating means it changes depending on gear etc, say you switch your boots for magic dmg boots, and the dmg of a spell goes from 12 per hit to 14 per hit
idk about implementation but it basically just makes the game run a simulation based on current stats to generate a dmg number
ahhhh that makes sense
hey guys just got back from selling my kidney, donating plasma, extracting 420 times, and beating my meat left handed, can i unlock a class now?
🇲 🇦 🇰 🇪
🇨 🇱 🇦 🇸 🇸 🇪 🇸
🇫 🇷 🇪 🇪
What’s , mouldy bread, maggots, volcanic ash, cloth and all the tid bits for? Like seems like they are for crafting rather than vendoring, is it an unreleased feature
Yeah annoying to fight
make gold auto go to stash instead of player inventory when selling items (literally has 0 purpose to automaticly go into players inventory) not even a suggestion. just fix it
Both are planned
I am sure it was brought up many times.
Would be nice to have a real Zero to hero mode. A hard core mode with disabled trading and if you die, you die for ever.
You don't need a mode for that just delete the character yourself
But trading is still available. And it is nice when you play with the same players on the same condition. So the mode is needed in this case.
It's really not, seems like a pretty niche desire.
Okay, nice discussion. 🤗
Solo Self Found as a mode would be nice, with it's own Leaderboard for wealth.
Cant loot other players, cant use the trade menu, cant loot chests that have been opened by other players.
As GreyFeralas would say. You do not need a mod for it. Just do not loot other players and chests that are open.
Yes but there is no way to prove your accolades.
This is why I suggested a hardcore mode above.
If you become good enough you will be accused of cheating. Just like how Ironman was in Runescape before it got added to the game.
Yes I agree with the mode. It should be selectable when you create a character.
Iron man mode would be cool, I think it might have a super low population tho since the game is already so punishing
Should make it so that those gold farmers have a report button on them, like that if enough people report them for gold spamming we can get their accounts closed.
Which would make the leaderboard very competitive. That said I don't think it'd be against the spirit of the mode to not beable to team. Just locking the players actions when it comes to interacting should be sufficient. Like a Cleric would be fine to heal an Ironman but you couldn't pick anything up the Cleric dropped for example.
@terse pier maybe you are right. But there are always a lot hardcore players. But it may be not enough. I would love to compete with other players where you use the gear you found yourself only. And if you dies, wel... Start over again.
Or at least just a no trading mode, where you can die.
You're both right, I just wonder if Ironmace would want to risk fragmenting the playerbase c0pypasta
It doesn't need to fragment is Ironmen and non-ironmen can play together like I was saying. It doesn't stop it from being an ironman. If it does then at minimum it's Self Found from Path of Exile. In this situation it doesn't matter if there is enough or not.
Has anybody else been asking for duos or just me? lol
Something interesting to consider also is additional modes like Hardocre or Self Found could proivide Blue Shard multipliers since you're increasing difficulty.
So if we got Duos it would be a Duos map like how Goblin Caves is a Single map. I don't think they'd be against that since they've talked about larger player groups for a Dragon fight map awhile back.
I'm hoping, I only have 1 friend that plays regularly so we're duo into trios and it's almost impossible with him playing ranger and me liking rogue. I personally think a duos mode would be better but I'm biased and love duos in any game more than any other option.
I mean they implemented a gathering hall where you can find new players to join so unless you don’t like meeting new people why not use that @ember moon
please PLEASE AUCTION HOUSEEEE this trade is insufferable IT'S SO BAAAAAD MAKE AUCTION HOUSE
I have a hard time meeting and talking to new people in general not knowing who is ok with what because I say a lot of out of picket silly stuff just as jokes. Nothing racist or like that but ya. That and I don't get mad or shame other play styles but it's hard to find others with the same mental. Lfg is just gambling imo but I'm starting to try now.
How do we feel about an auction house where you can post items for bid/ buy out ?
I like duos
WE FEEL VERY GOOD AOBUT IT PLEASE IMPLEMENT AUCTION HOUSE
They should make an HDV like most MMO for selling items, it take way to much time to try to sell items even at some correct price
i was trying to give +1 attributes wizard shoes for free but because this trading system is so bad nobody would even take it 🙂 FOR FREE
Yeah same for a friend who try to sell things for like 5g almost free no one see it lol
Player market is weird tbh, I'll try n sell a (Base 3 Will) +1 all +2 Spell cap neck for 100g n no one buys it, but then i sell some ring with 1 str 3 m/s and it instantly sells for 300g
This has already been confirmed to never happen, the devs are very against it.
So far this game seems to not be at all about pve or exploring the dg. Its just about fighting. what would be the point?
lmao they really need to rework it if they can, best bet is HDV like so people can put item online for sell and they can play during that time and if people want to buy something they just look for it
I'm personally against it as it makes items too fluid, removes the difficulty of the game and makes the only content worth doing whatever makes the most money on average instead of spikes. It will also make things that become unique drops from specific enemies or bosses no longer matter as you can easily get them from the market so only things that would give best gold per hour would be done.
An auction house would 100% erode that (especially when more area specific rewards are added which are planned), which is why the devs have been against it.
Literally was just going to come here to say we need a damn auction house lol
If not an auction house, something to make the trading experience not so cumbersome
They intend to make it more fluid but nothing to make it too easy to find exactly what you want as they want players to use trading specifically as a stepping stone and not as an end goal. In the previous test we got the filters for example and also made it so the trading post had categories instead of everyone trading everything in 1 chat.
EFT work great with it
Honestly. I’m with that take. Start selling items for double vendor in trade house. Stop trying to milk 100s of gold for a mediocre item.
If anything I actually argue it makes it lesser since the only goal becomes currency. When items become fluid like money is, then the only goal becomes money which invalidates aspirational content.
Remove the need to "lockpick" yourself out of a ranger trap...doing the minigame while getting shot is really cancerous
I mean... I need money to buy stuff to go looting
Yes so without an auction house you have to get "mostly" good gear instead of exactly what you want which gives you a goal to get better and specific gear instead of already having it then having nothing to do.
Having full access to what you want specifically once you have the gold amount instead of it just being a chance of it makes it so there is no aspirational content and it makes it harder for the devs to make aspirational content without making it also pump gold into the game in addition to it's drops which can cause economic problems in the game but becomes required which will then require gold sinks (which the game already needs) so they can pump more gold into the game.
It causes the issue of having to segement content into "what is good to do" and causes dead content just due to the auction house existing.
Path of Exile can have aspirational content because you cant always get what you want when trading. Tarkov's aspirational content like the lighthouse is completely based around pumping currency into the game.
An auction house affects what the rewards from content CAN be.
This is why for example when Runescape added the Grand Exchange the amount of people wearing Barrows went from seeing it every 40 people to every 5 people. It didn't increase content activity just reward access and invalidated doing the content yourself meaning you never have to do content you find "scary".
Auction house is better than waiting for hours for selling items imo but if that for specific content they can put some restrictions selling
If I had a suggestion it would be please let every class start with a melee weapon. It could just be a dagger, but what self respecting adventurer doesn't have a melee weapon? Give the Wizard and Warlock daggers.
Which is the other solution which is why World of Warcraft has almost no tradable items now. With time more aspirational content gets added which means more untradables which means over time the game gets bogged down with untradables causing a new problem. This is why currency in WoW is also worth nothing now and often not even used in trading when it does happen.
You know you can hit with the staff right
Yeah.
It's awful.
Still a melee weapon 😄
I'm speaking as someone who's able to buy from shops with a bit of a stockpile of gold, both these classes have the worst starts and it would be insurmountably better (still bad, but so much more bearable) with dagger. That's really it lol
I still want a named staff with +30 Weapon Damage as it's only gimmick.
Named staff that does as much as a greatsword would be hilarious. I'm pretty sure staff is currently just the worst weapon in the game, which sucks.
I actually saw a melee staff build awhile back that was slapping 100+
we need a bank/vault we send gear/items/weapons to when our stash is full. it may take a few irl days to move the items from your bank/vault to your stash, but that's the price of having extra room. the stash only holds 3-4kits, I don't have a single space to put even a bandage in lol
Or they can make it so staff doesn't do weapon damage, and instead magical so it scales with those class's Will stats, then adjust the base damage accordingly so it's not over the top. I just wanna see those starts be a little more even with the other classes
I'd be fine with it starting with 1 Magic Damage in melee so you can buff it with Will and modifiers. Crystal Sword would still be better.
Limited storage keeps the game in check though.
except people who just send items to their friends who they trust/other characters. it's doable, it's just annoying, so just make it easier. limited storage doesn't keep the game in check imo
Yeah, that'd do. I don't wanna make the starts better than what you can find ofc
I'd be fine with renting storage, something like a daily tax scaled to how much you have in it and if you cant pay it you don't have access to the items until you do and if you don't for long enough items get "Liquidated" slowly to pay some of it off.
that's the solution, there you go
I kind of agree with the points you're saying Zandorum but I think there are more creative ways to make an auction house like that not in the way that you said, for example, making no gold trading for items above a certain rarity, or make people trade items of the same rarity with eachother. Want a unique? Have to give someone else a unique for it. People offer into the auction and then the seller accepts if they got the unique they want, and you can add like a message alongside the auction, asking for what you want.
Yeah it'd be ideal
That's also a solution but I almost feel that's a hat on a hat situation where it's just better to leave it as is as.
This way people have to still go content hunting, like you're describing, but people who want to play the game through the trade chat still get to.
There's definitely a subsect of players who are looking to only play the game through trading, and I feel like those players should have an opportunity to shine as well.
It also makes a staff you find in chests an actual interesting upgrade because it would have higher magical damage. Right now it's seemingly rare to find upgrades while playing as a a vanilla Wizard. It's a little easier on Warlock because they have a much larger weapon pool.
I actually think that the current trading post lets them shine the most. Prices are extremely hard to regulate so you can wheel and deal ALOT more right now than you could with that.
An example is I currently buy a ton of Ore for 20/25g and sell it for 35g at low quantity times.
I've also seen before people doing funny stuff like fraud where people will have a bunch of friends join say something like Selling for 50g and then have 1 of them after a few minutes say selling for 40g to scoop up the people holding out as 50g is too absurd.
Of course, and that's something I just thought up in 5 minutes, imagine what a team of devs could do during their work hours for something like that.
why the fuck arent gathering halls at least monitored once a day, yall have 30+ team members and nobody is willing to at least check once a day in the chat rooms to see the 2 guys spamming ads for a scam all day? do better D&D
They have 8 and most are in court.
since when? last i heard they had at least 20. dropping like flies?
Nah they have temporary people for specific pieces of work. Freelancer stuff. 8 is the core team atleast to my knowledge.
makes sense, but still no excuse. 1 of those 8 people could and should or at least appoint someone to check ONCE a day in the game chatrooms to ban scammers. they are actively allowing it. ban their PAID accounts and watch it stop instantly.
Oh they do need to do something but I think they're completely all hands on deck working on the anti-cheat right now (and the lawsuit).
Suggestion: Every map should have guarenteed portals at the final circle.
This is what I said in response to tou saying to put guaranteed portals on every map. You are lying and backtracking like you said that originally. So petty. I'm done with u bro.
I suggest looking at the old playtests and what made them fun because the changes since PT4 to now are awful and have made most of the game not fun. Especially as a solo player.
Game is just simply not fun unless you follow the currently very narrow meta. (or spend a day farming goblin caves to maybe buy some gear from the market to lose to a 3-man with a Cleric/Bard/Barb/Fighter).
It's really just Bard. Bard is cracked rn
suggestion: Don't be an idiot and use critical thinking or play the game longer than 2 minutes. Went a whole HR run, running around and heard the portal open only a single time that was on some other floor I had no access to. Shit like that happens fairly often.
Bard is superglue that makes an entire team op. Wizards no longer need to spend time/gold economy to get their spells back, one song makes the entire team gain 50 armor, which is better than a lot of chest plates. Huge action speed increases while also having AoE spells that go though walls... all without limits.
honestly i feel like bard is on the same level as cleric rn but just a lower skill ceiling
Cleric have limited spell slots so they can't just spam. It takes time economy to stop and restore spell slots.
bard can just play songs and superbuff their entire team but cleric has to time and aim their spells for them to be effective
how do i suggest something for #d-and-d-suggestions i suggested a simple word filter for trade back in the 2nd playtest and it got a lot of praise and i now want to suggest an auction house as an upgrade as the filters help the buyers but the sellers are still sitting in trade for 2 hours posting every 10 seconds like bots and it can still be better
What is with the zone ending the game prematurely? I'm on full health and opening a portal and the game screen just fades to black
just does that, can smuck you over real good sometimes
it sucks, they should remove it
Wdym prematurely? Time was up
why nakeds got nerfed?
they didnt? they were buffed
they will soon
you can see in patch notes, they did recently get nerfed
the game is already punishing enough, I've got healing and I can tank the zone damage easily but they force a fade to black? Come on..
Could have said you were in inferno. Those portals are fkd. Big difference between that and crypts, which I thought you were complaining about as most people play crypts and still complain about it lol. All good man.
If it's the last ring it can fade to black and instakill you ye
The timer isn't a suggestion hahaha, sorry you lost your gear mate.
they shrunk the armor scale rating, armor means less now, skin is stronger
If the portal spawns are going to be as bad as they are then the least they can do is make it so it doesn't force a game over state
No?
@quartz cosmos they lowered the def of nakeds.
Portals are fine, just gotta not get greedy with time 🙂
they changed teh curve to punish people taking of ftheir cloaths
Still disagree to add guaranteed for every map, inferno just needs a few more, the unavailability of portals makes it more intense and gives major reason for pvp. Still a good system and I stand by what I said.
No they aren't dude
i read it wrong XD
@split vessel exactly, im just trying to understand the logic behind this.
feels like its just nerfing builds that already arent that op, im a bit confused by it.
that's the logic. people were taking off clothes because of move penalty and not experiencing enough downside
You can't even read properly lol I said guarenteed in the final circle, not add more.
You're going to get my favorite response soon, portals are fine man. Iirc a total of 6 down portals and... 7 or so proper escapes spawn in ruins, with 4 escapes in goblin caves with 1 guaranteed extract
@split vessel
yea, that makes sense they would do that, im trying to understand why im does not want them to do that?
And I disagree. You never said inferno. You can't even type to illustrate what you want and then get mad at other people about it. Get a grip dude.
You're an apologist for this game, it's in early access and are looking for suggestions, if you're going to defend the game in it's current state what's the point of even participating in these conversations?
One issue i've had on inferno is there are a couple of spots where the circle ends edging two rooms, and there is some serious verticality between the two rooms, and they are not directly connected either
You triggered by discussion? Like the name of this channel?
I explained an instance in HR, you're the one who can't read to save a dying orphan lol
so the only way to navigate is to go through the boss room, fight more mobs, and try to find portals, its really bad luck on that ending in inferno because there were only two portals and the rest were in that other room with verticality, it made escaping this time impossible
No you didn't. Stop lying dummy.
I'm happy to discuss actual suggestions that aren't "I'm bad make game easier 😦 "
^
I'm gonna be honest, the devs need to get their crap together with balancing this game. The current balance changes are not going in the right direction whatsoever. Changing what doesn't NEED to be changed and not looking at the problematic aspects of the game (Barb two-tap, Cleric's existence, Ranger still being a nuisance, Wizard still being VERY bad solo, etc.).
thats all u will find here. discord is where the liberals come to qq
"Make game better" is what I want really, the balancing is all over the place
@weak vale You're actually dumb
All of those things are countered by skill. This is a hardcore survival games. Axes hurt a lot in real life.
hard game = good game? You're very clearly in your elitist rabit hole and are never going to come out so what's the point lol
"Countered by skill", and my skill is countered by their gear. This isn't a skill-based game. It's gear-based with emphasis on third-partying or opportunism rather than actual skill.
There is nothing wrong with the game being hard, but I think there is a line with - why the fuck would you play insert class if this other class does it 10x better with no penalty
This game isn't honestly even hard. It's just unbalanced and sometimes legitimately unfair.
Skill = get gear, skill = get kills, more skill, more gear, more kills. If you can't fight them run and get gear.
If gear isn't enough then get skill. Rinse and repeat.
Usually it’s a class differentiator, not the gear
well honestly nowadays patience will get u gear.
There's always ways to counter every class, some being harder than others.
Brother, I'm annihilating whole lobbies with just a low-grade gear Fighter because I have the right Perks. I know what the fuck I'm doing, but it still doesn't excuse the times a Barb simply two-taps me when I get my good shit on.
everyone wants to rush rush rush rush. if you slow down take your time calcuate your attacks. u can easily take down 3 a man group
Block their axe swings. Use skill to do that. Bam they can't do damage, bam countered.
I do not use shields. They're for pansies.
To an extent, but to a degree no, depending on what the class is.
Then don't complain if you're not taking full advantage of your class.
I use the build that actually makes me an unstoppable force when I want to try. Emphasis on when.
Clearly not since ur complaining about dying, give shields a try and get used to it as a back up for situations like those you outlined.
You're going to need to extrapolate on all of those points because
While swinging, barb is very slow. Turn around , run from them, turn back smack them once, rinse and repeat.
Cleric gonna need more than that, if you give them the opportunity to buff they're definitely scary but you can just walk away until those buffs run out, engage on your terms.
Ranger... ?
Wizard certainly needs a little help solo, the problem is how to do so without tipping it too far in the other direction.
Nah. I'm just not going to sacrifice my speed, mobility and physical power for that. Besides, Fighter isn't the class I'm getting screwed over with by Barbs.
Shields are cheap, dying aint.
Not necessarily, but making everything a cakewalk to cater to people who refuse to learn from mistakes is not correct either.
Fighter is either where all classes need to be or needs to be nerfed
This is in non HR as well.
You should see what teams with a Bard are doing in HR.
And as a result of the Bards, all the try hards in purple are in the normal lobbies just going around wiping the lobby in minutes.
Game's going to die very quick considering a majority of people can't even deal with the PVE alone.
The game's going to die unless we get separation of queues.
I've paid 35 bucks just to spend 95% of my time in the Goblin Caves. I'm not putting up with the BS that is 1v3s.
Imagine bein so bad ti only being able to complain instead of gettin Better 
Can we have one more class allowed in character creation? I want one of every class in the game ._.
You aren't even good at the game.
If you were, you wouldn't even be reading discord.
No but at least i don't complain
If that ain't getting scammed because of the devs intention, I don't know what is. It's one of the reasons I've been trying to get a refund. I'm already bored AF.
What? Because you don't have friends you are scammed?
I'm scammed because I just want to play by myself and against other solos. The game is at its best in the 1v1.
Then get used to goblin caves or expand your mindset. Not the games fault dude.
No, it's 100% the game's fault since it's inherently designed this way. So unless something is changed, I'm going to bother them until I get my refund.
"This game doesn't cater specifically to my wants and desires so it's a bad game"
Is genuinely such a awful take on game design
You know you can use the gathering halls to look for a group right? This game is all about teamwork for me, I find it incredibly boring playing solo, makes it too easy, less chaotic and overall less fun. They gave you the option to play solo in goblin caves. Don't get a reason to be mad..
That's what you think my take is. My take is that "this game doesn't give players expansive amounts of options to play like they want, so it's a bad game for that among other reasons".
CROSSBOW NEEDS CHANGE:
Problem: Currently bows simply have better dps and utility than crossbows overall. Fighter have more by using bows and Ranger has not enough usefull crossbow perks.
How could crossbow make more viable and stand against the bows in general:
- armor pen on item
- perks for Ranger
In general even if you hit one crossbow shot, you will be in disadvantage in contrary to bows (next shots on long rnage, no reload on short range)
Crossbow needs definitly a buff to be an alternative to bows.
Game journalist mindset. Idk what to say anymore.
Any amount of looking into how the game functions before you purchased would have prevented this. But by your own admission you've already been playing a fair bit, don't think you're eligible for a refund at this point.
Plz no
You think THAT'S game journalist mindset? Brother, you have got to be the single most daft person I've met here.
I don't see an issue with putting singles, duos and trios across all maps. Except gob caves ofc
Of course you don't because it's what you want.
I'm saying that as to reference game journalists constantly campaigning for games to be easier. Why are you mad rn?
Bro the game is in early access, it's also what the devs want 🧠
Stop being so hostile towards suggestions and get off your freaking elitist high horse
We will see! If they do then neat, but until we have word it's what they're going to do...
The crossbow has a distinct advantage of being able to load it, stow it away, then shoot whenever you want to.
And you want this game to die because it can't get new players in due to every veteran player being so optimized that the fun is sucked out of it instantly for newcomers.
The solo vs team areas are entirely intentional, the dungeons have more loot and quality than caves, it's more dangerous and has different monsters too. That's a good game if you ask me. Difficulty scaling and catering to all players.
Exactly this. I want high rollers to stay brutal endgame dungeon dives. We can have a game that is both accessible AND sweaty af at the same time
If the game had separate queues for all roles, it would be significantly better than it already is. Damned if I care if the matchmaking gets marginally worse, I care about the games actually being fair and balanced across the board to the point everyone can enjoy it how they feel.
You want to be paired with other people using the exact same class as you?
I want to go against solos in the Crypts/Ruins as a solo. It is not hard to ask for that.
"You don't agree with what I'm saying so I'm going to put words in your mouth as if you want the game to die out "
Get out of here lmao, go back to repeatedly failing to learn how to fight a barbarian
It's a win-win situation.
Oh the irony of YOU saying this
Oh please do explain how it's ironic. Please.
This is illogical. That's a step backwards and much more lazy, the maps aren't just a reskin for fun they are entirely different and purposed for team play. It just wouldn't work or be as good as it is now for 99% of other players. The maps all have different loot tables, more enemies and qualities. It's all very well thought out.
You put words in other peoples mouths, undermining any suggestion I've made to "wahhh make game easier"
Have you made a suggestion that isn't to make the game easier? Genuinely.
Apparently not. Aside from actual masochists who haven't touched grass in who-knows-how-long, who actually wants to play a game as a solo and have a chance to find teams they will have an improbability to win against?
I'll tell you. No one in the right mind would.
The fact you think that shows how willingly ignorant you are
Actually I was asking? You could have brought up any suggestion you made that wasn't.
@weak vale Do you think the game has room for duo queues/map?
I want PvP to be the bigger threat so in that sense yes I want the game to be harder
Look for groups. Get used to team play. This is a game based off of dungeons and dragons, a table top party game. You aren't expected to solo 3 people in the dungeons. Dont go there solo unless you are extremely confident in your abilities, I'm not, most people aren't.
Tarcov said the same thing, now it has 30 queues.
Duos would just be fun tho
I don’t disagree. But adding more queues so liberally is a slippery slope.
That's not making the game harder? If you're nerfing the pve so that pvp is the dominant threat That's still making the game easier.
Suggestion: Don't have warlock spells auto cast on the warlock if there's no other target. Why would I want to hit myself with curses ever?
Pvp is already the bigger threat though?
If they made a map for it I'd be all for it honestly, but it'd need to be built for it
Disagree, could just use the goblin caves or dungeon, they really aren't too different in size
Ruins is already kinda it, needs a purpose other than just looking cool. And maybe a Faye boss or something, that'd be dope
Ehhhhhhhhh, maybe.
In your opinion, the PvE really is just a matter of patience and repetition rather than skill. In my opinion.
Yet still dangerous. Nerfing it still makes game easier.
PvE should not be nerfed, if anything buffed
Hard pve builds pvp skill. I got to level 20 on barb in 4 days after learning the hard way the first day. Lost almost all my matches. Now I win almost all my matches and don't get hit by pve.
Cap dude, fighting mobs is NOTHING like fighting players, in fact they don't even obey the same rules.
So I stand by that you haven't made any suggestions other than making the game easier.
Okay, sure, but I think it would make the game better. The PvE is just a slog atm.
Building skill as in getting used to your loadout, weapon, attack patterns and cooldowns. It does build skill believe it or not.
Yeah granted knowing your moveset is nice but it's just not the same. PvE is a matter of learning attack patterns and aggro, what you can and can't cheese and in which situations. PvP just can't be boiled down to such a reductive set of actions in my view.
Every mob has a moveset, so does every weapon. Getting into the rhythm of learning one sets you up for learning the next.
It's like preschool, gotta learn how to learn, feel me?
Exactly. Perfectly outlined.
I feel like we should be able to refund the first character you buy cause what if you not satisfied wit the character you buy and want the other one. for instance i bought the bard and i hate playing him and i want the warlock cause he seems so good
They're just not transferable, PvE is almost totally predictable every time, you can't predict what a player's unqiue playstyle will be. Besides most normal lobbies are filled with 50% of the players getting killed by PvE anyway. They'll just quit or ask for refunds.
There are always extenuating circumstances in pvp of course, but once you get the feel of things, suddenly you get the feel of the best direction to move In to dodge X, exactly how much reach or how long of a windup your opponents attacks have, if you have time to get a hit in with your weapon and still get away without being hit back or if you're going to trade swings
For me it transfers over, I know how to reposition, access risk and my reach of weapon from doing pve against skeleton champions and wraiths n shit. I see what you're saying but I think it's still fine, game ain't for everyone.
"the basic mechanics aren't transferable" lol ok. Sparring is way different than throwing bunches, but they're still fundamental, lol
For example against a spear which is a thrusting weapon the best dodging method is to either side, a weapon that sweeps you'll be best served by ducking, etc
Don't miquote me dude < , <
Don't get me wrong there's definitely some crossover in terms of learning since you're still playing the game, how to dodge and block etc, but it doesn't change my argument, the game would just be more fun with more players getting to interact with one another and the easiest fix for that is less PvE healthbars. I'm only interested in making the game less tedious, mobs should still hit hard but a room of skeletons takes about 25% too long to kill imo
Bring a better weapon and hit them in the head more often idk what to tell ya man
Hard pve also leads to crazy pvp encounters, I've made literal herds of skeletons and mummies attack other players and surround and kill him by fearing with barb, bard can do similar. Different classes can play around pve and make them into pvp.
I feel@like that could be argued a good squad even solo can make quick work of 4-5 skeletons or zombies
yes. and they would be able to even if they had 100x their current health because their attack patterns are JUST so predictable. It's not the most interesting part of the game baiting out AI attacks and poking them in the head 7x before they die
Mobs being tougher also lends more... weight, in a way to getting upgrades. Going from having to hit them 5 times to 4 or 3 feels more important
[Felling Axe]
Nerf: Damage of all rarities reduced by 4.
Nerf: Miss cooldown increased from 1844ms to 2108ms.
[Falchion]
Nerf: Damage of all rarities reduced by 5.
These nerfs would basically help reduce the significant issue with both of these weapons without altering most of their other attributes and making all of the other weapons viable options in their stead.
Oh, before I forget:
[Viking Sword]
Buff: Damage of all rarities increased by 2.
Buff: The last attack of the Viking Sword is now changed to a horizontal slash.
Enemies drop loot to reward you for killing them, time spent = money and more loot. Or you can just run past pve. Lots of ways to play, think outside the box.
Why not have 2 Leaderboards? 1 for Highrollers and 1 for Standard? I don't really see any negative to having 2, only positives; I'm not real big on leaderboards to begin with, but it was interesting to see how you placed against other players in different aspects like kills, gold/loot value, escapes, etc.
That's a good point but I don't think the drops justify the time spent the majority of the time.
A side note - Mimics are WAY too common now, and their loot used to be way better??
I just think that PvE takes too long baseline, at least in normal dungeons.
Do you have reasoning behind those numbers?
Having a leader board for standard will just result in more pub stomping by geared deathsquads in standard
You mention that cuz I said I play barb? I don't use the felling axe, double axe supremacy. If not then I'm a self centered ahole B)
that happens already, I don't think it would affect it as much as you think; most those 'elite' players would rather be on the 'elite' Highroller leaderboard.
The Felling Axe's damage output is far too high and allows for Barb to really deal damage--I didn't want to change it too much to keep it an option, so the miss cooldown was also touched to make it even MORE punishing to miss the attack.
The Falchion is just too overtuned at the moment. It's even more powerful than a weapon that requires more commitment to use (Longsword), so a reduction in damage is necessary to maintain the viability of the other swords.
The Viking Sword just sucks. Let's give it something to really make it a choice.
I've had good sucess dodging sideways to overhead swings and thrust attacks but the horizontal swipes of the spearman and ESPECIALLY the axeman are problematic and need a big windup imo
Flachion is indeed broken, figuters and warlocks can use it and it's attack pattern and damage are some of the best. Definitely needs a change.
Axeman does have huge windups, though he does have very good reach. Try crouching and looking at the floor
The reduction of damage by 5 points still makes it the strongest one-handed sword obviously, but it would only be by a margin (since I buffed Viking Sword).
nah dude there's one attack he does that has very little to no wind-up, he swings from his left hip horizontally
Same with alt attack with double axe after performing a full left click combo, I think most weapons have niche stuff like that, love it.
Personally I disagree on the feeling axe because you basically need to be kissing to hit anyone with it due to its short range.
As for falchion I do agree a nerf of 2-3 damage would be warranted, but comparing it to the skill ceiling king of weapons I disagree
Sorry I should have clarified, I'm talking about the PvE skeleton axeman and spearman
Ah haha I didn't read the context above. Myb.
Personally think it's fine, while it's definitely faster than the overhead there's still time to react, though I've had my fair share of taking a bonk or my teammates getting mulched due to greed/impatience
Maybe they could just have private individual stats for players showing their total escapes, kills and loot value instead of a Standard Leaderboard then.
That would be awesome honestly, especially if they had a percent statistic like how often you get out
I'd love that, plox add
By the way the reason it's 5 is solely because I've made Barbs go from playing DnD to playing DbD with the Slayer Perk.
@keen onyx @dawn grotto
Regional pricing idea
After you've worked on your anti-cheat measures maybe consider do some regional pricing/discount for geographical low income countries for a week or two and get back to original pricing after that. Everyone who wants to get the game can do so and cheaters will stock up on a few keys. A few weeks it'll be bad (like when CSGO is on discount) but after removing and banning them will be fine.
They said something about that in their announcement or faq a while back, said they were looking to do that but as things are now they may be too busy to organize chaf and themselves, set up systems and verifications to make sure the system isn't abused and etc. Games take time. It's early access. They have 8 people rn lol.
If u want to catch cheaters just look in HR
nerf bard
Having a halfling race would be really really funny but I feel that would be really hard to balance
*Race, give us dwarves too
my b
I wonder if there are plans for that 
Please stop giving us useless rolls on gear that's specific to our class. There is no logical reason I should get spell capacity rolls on a fine cuirass.
Why is double jump still a trait for rogues. If u are a melee only fighter or a barb u can never catch a geared up double jump abuser rogue. speacially in solos. Make bards fly in the next patch ffs,
I do agree, double jump is a really weird ability to put in a game with movement so slow and meticulous
Gain health lose movespeed perhaps?
how does one send a suggestion?
I also think it's a shame they put invisible walls EVERYWHERE on ruins, it makes climbing certain areas weird even if you're not a double jump rogue
They had to do so due to objective rogue dominance from sheer height they could access
100%, I just think there's a middle ground / they should have designed the map with careful consideration of rogue double jump's power
Make ore mining more rewarding. The 10def wizard hat is basically identical to normal wizard white gear. x-x
Bruh what
10 def for a 24ore investment.
And the random properties?
I haven't crafted yet, the hassle of mining in the first place deters me. That does not sound very worth
How do I add suggestion
Not worth. I got good rolls for the random ones but it's like 2.7 this or that.
And what properties did you get?
Barb loot is none existent
3.6 mag pen, 1.8 action speed and base 10 def on blue hat. Not worth at all. It's just a cool looking hat. 24 Ore for a 10def hat. ffs
I mean, that's faster casting speed and more damage getting through defences 🤷
they're a hassle to create and their base values are rly low.
The defence value for the wizard hat is low? Say it ain't so
Identical to normal.
I still don't think it's worth the time investment even if you think that's a good roll
Yea, it's just a guaranteed blue
"ore infused fibers" my butt cheek
nerf bard
lol maybe they could reduce the cost / increase the rarity tier, I guess it's RNG tho so maybe you could have got a purple? Or is that only with red ore or something
auto blue
Purples are with rubysilver
gotcha
not worth the time and gold in pickaxes.
change fireball to 35 direct and 15 splash
🤷
better off playing the game normally atm, they'll probably do a balance pass of mining eventually
input is valid ty for your contribution lmfao
Wait, why did you even make a wizard hat as a bard?
Because it's cool.
Well, fair enough but then you got what you wanted, that sweet blue drip lmao
it is v. swank. but I just wish that it wasn't so normal.
That's fair enough, idk. It's guaranteed blue/purple rarity gear without fighting anything too nasty that you can Aquire in normal dungeons
meanwhile rubysilver cuirass starts at like 94 def.
they should add alchemy, herbs, mushroom and moulds that spawn on all maps that can be used to make the existing potions and possibly some new ones (+firebombs)
yo firebombs need to be fixed they've been buggy and inconsistent for ages.
ah really? I haven't used them much since playtests
You're comparing the light wizard hat a rarity tier down to the chunkiest piece of armor in the game
Deadass threw a firebomb thru a mob. x-x
Anyone not able to find any good barb loot? Or just me?
farm axe wielding goblins for axes
on my fighter I have found some good axes but it does seem like the loot weighting is a bit weird atm, seems to be a lot of warlock gear?
I mean like armor and stuff
s'not much but it's consistent.
I get barb helms in all my runs. There's only like 1 unique chest for barb so just wear a gamBUSSIN if you incline.
holy shit buff wizard its so bad its unreal, just look at the stats from last playtest and see wizard on the bottom of everything but heres more reasons
- Less damage than an Archer shot with 2x the cast time and Way slower projectile speed
- Squishiest class ingame
- One of the Slowest classes ingame
- Archer gets triple shot, where is triple fireball?
- 30 second meditate to get two fireballs back, and the other skill slot is fucking using any spells, wizard effectively has 0 skills while they should be passives. So why is fireball worse than an arrow from a white longbow?
- Endgame archers get purple bow to do 60 damage, wizard needs a full set of +20 magic damage to do the same, archer needs one item and can stack more +dmg if they want make it make sense
- Zap takes .75 seconds to cast for 30 dmg, literally unusable
- archer can self heal 3 times and has more max HP than wiz
And yeah these are all archer comparisons because its the easiest thing to compare to as it is also a ranged class and the most busted class which has recieved 0 nerfs.
I always find the gear I want for my other classes no matter which I'm playing lmao it's funny
yeah but wiz can create lightning with his words.
also crazy that every suggestion that says buff wiz from the last test had 90% approval and still no buffs.
Developers need to wake up and nerf archer, nerf barb, nerf cleric, buff wizard, remove double jump, and probably nerf bard as its overtuned as fuck now
idk invis wizards are better than rogues at burst stabbin
This is a suggestion I think should be universally agreed upon:
Every time a new class is created for the game, players will now be given 1 additional character slot.
That I agree with entirely
agree
We currently cannot even use all the available classes solely because of this restriction.
Buff your skill perhaps
s'bit cringe innit
funny
I do think there's an argument to be made about wizard not having that many long range options that can compete with ranger, maybe a new spell would be an ideal solution. Ranger is a bad matchup for wizard imo.
Its not about matchups its about balance, Wizard is objectively worse in every single way than archer which is another ranged class. All classes should ideally be close in balance but its just so glaringly obvious wizard is weaker than everything else in the game
you really shouldnt be dying to a wizard in almost any scenario these days as their attacks literally tickle now taking 3 fireball direct hits to kill even a squishy class like archer
I think it's about both matchups and balance, plus wizard has the ability to haste as well as use a superior invis to rogue
you can hear wizards while invis just fine, it doesnt help them much anyways since their long ass cast time makes casting a spell coming out of invis unviable as it takes so long if someone follows the noise you will just get whacked before they close the distance
yeah but they can sprint while invis, it's a good option
wizard unironically wins 0 matchups against an equally skilled player
Point 1: Debatable depending on target, fighters are way more susceptible to wizards, so are rogues
-
Yes that's intentional because of all the escapes you have access to
-
Cast haste + invis, now you're the fastest and people can't see you.
-
Triple fireball would wipe entire teams not just 1 guy.
-
Actually agree to some extent. Meditate should improve it, not be the requirement to get spells back at all.
-
Wizards damage multiple people with their spells and thus scale better with more power
-
.75 seconds is actually quite fast for how much you can buff that, and it'll get faster with more knowledge too. Being hitscan instead of a actual projectile also helps.
-
That 25 hp do be out here
its fairly clear in the statistics anyway from last playtest with wizard being at the bottom of every leaderboard
Besides, wizards also have more options to buff their party as opposed to strictly dealing damage
Anyone else remember the invisible hasted barbarians? Pretty sure those are still happening, actually
- fighter just uses sprint and whacks you, rogue just runs up because they are so much faster
- less hp than rogue but they have double jump and more movespeed
- haste + invis only makes you as fast as a rogue for 10 seconds
- triple fireball would literally only do 90 damage if you knew the numbers, triple shot does so much more
- yea wizard blows
- wiz splash damge is literally 15 on a fireball hit, it tickles
- magic missile is .5 seconds.
Also wizards can buff their party but just play cleric or bard? Those two are both far superior in both teamplay and individual options
Just go play wizard and see how slow and little damage you do instead of debating me on it
Alright, I'll give it a shot when I'm home, I'll grab a barb friend 🙂
Make it to where you can edit your chracters name if youd like?
yea gl
triple shot with a longbow is actually gross, it's the only option worth taking on ranger which is pretty boring
Had a friend running both triple shot and shotgun arrows it was quite funny
Can we get a extra small stash just enough to store main gear into? sometimes i wana chill with mid gear
Positive is they can spam their spells far more than a cleric can due to meditation. Unless you are constantly campfiring.
clerics spells are just better, its not about spam anyway
Don't get me wrong I agree and they are better than wizards at everything except running away. Rechargeable spells is just the only thing they have going for them.
Wiz needs to use spells to clear PVE anyway unless youre down to whack a skeleton with your staff 30 times
Wizard stats were already bad previous playtest, now they are somewhat better at early game but their late game damage got ubernerfed
yea wiz is just bad
They haven’t received new content for a while, new spells and reworking useless passives would make them way better
new content is cool but its existing kit needs to not be trash first
Also, they are falling behind as buffers now that bard is the best at that
I liked it in a comp of wizard cleric barb but of the 3 it was easily the most replaceable. Giving haste to your melee is good but that's about all they do.
yea u cant even use spells 90% of the time without hitting ur team, especially after zap was nerfed to a .75 second cast
Just use bard and buff/debuff in AoE lol
Consuming a skill slot for spells hurts all of the casting classes because they all have another non-memory spell that is just straight up too good to not take
Haven't played it do they have a speed up ability? Something to catch people?
they have two, buffs ur team as well and tehy stack
Rip wizards then
yea and they are unlimited no spell cost
😆
Wizard could be that hybrid support/damage, but right now it is better to get a ranger or a bard/cleric
Would be nice to have a shield spell. Maybe blur or mirror image?
Cleric has that already tho
Now it's impossible to play VS bard+cleric+some dps party if you are solo/duo.
Just make - If you register trio = only trio against you, if you register duo/solo Crypts you play against duo/solo.
And wiz has some ice shield or reactive shield as well, but they aren't really good
wiz has a 10 dmg shield guys lets fucking g ooo
Agreed, stacking buffs is insanely strong and the only real counter is to run away. Buff classes need a looking at
++
Shields aren’t bad but you need so much stats to make melee wizard work
please add duo maps, give me some fair fight and not 3vs2 some map or mode where I can go in two, it is not possible to fight against three when there is a cleric and a fighter (ranger, bard) in the group
I've never played melee wiz before because of how little their hp pool is
Exactly
Protection spell + bless + protection potion on a barb makes them neigh unkillable
wiz got low hp low dmg high afk time meditating and low ability to clear pve since u do 0 dmg withj spells now its literally unplayable in its current state imo
Takes 2 magic missiles to kill a white skeleton if you dont hit every headshot
never seen a solo wizard, there's probably a good reason for that
I've tried wizard in goblin caves and I've only gotten out once out of like 7 times
Let wizards dual wield like gandalf
it used to be i could run solo wiz and do just as good as i could on my solo barb or cleric or archer but its just unplayable now.
And i do mean just as good i could wipe lobbies with barb cleric archer just as well as i could with wiz'
After that run I bought as many grey spell books I could buy, and I still die cause I cast slow
Same but I've never gotten out. Cleric I live 80% never survived as a wizard. Two goblins is a serious life ending threat as a wizard.
and honestly i could get shutdown by any archer to hit me with two arrows
on barb im just doomslayer and on archer im fucking legolas and cleric im literally god with a beer and a stick smiting the evils of the world for 80 dmg a swing
I either would want like a damage buff to wiz or some more better perks or new spells
on wiz im just an old man who dies to getting slapped and can throw matches at people and shine a light in their eyes
is there an item value list somewhere?
LOL that sounds like every average wizard. When I'm fighter I literally just block, parry, dodge everything and escape most of the time
Wizard get backed into a corner by mummy. Die.
yea i have old clips of me wiping teams or just a killfeed of me killing the lobby but now its literally a miracle if i kill one person
Cleric’s judgment range should be increased to 8m or the damage of the ability should return to 35dmg and keep the short range of 5m
The first time I killed a person with wizard was when I third partied a fight between a fighter and ranger.
I killed the ranger and then the fighter waited in the dark until I went invisible so he could hear my footsteps and headshot me twice to kill me
yea theres literally a struggle every room to kill 2 skeletons now
Oh and it was when I went through the doorway so yea 😐
yea invis is practically useless now all things considered you cant even use it to make space to cast a spell because ur slower and cast time takes so long now
Wiz should get a better damage shield, like protection and damage back melee attacks
Has anyone tried running wizard with a crossbow? Does that help?
i dont really think it would make a difference
it would do more damage and reload faster than it takes to cast fireball though so i think that says something about wizards viability in combat
[Warlock Punch]
A new skill for Warlock, imbuing their dark energy into a singular attack within their fist.
Grants a 50% damage resistance for 3 seconds while charging a powerful dark magic attack. Once the duration is over, unleash a powerful punch that deals 10 Physical and 20 Magical damage.
For each 5% of damage you take, you deal 3 additional Physical Damage, up to 30.
Cooldown: 24 seconds if it misses, 45 seconds if it hits.
Id like more tabs for inventory space. Not free you would have to pay with in-game gold for more inventory space.
wizard crossbow with ignite can oneshot a few classes, it's pretty funny
As a fighter main I might regret saying this but I want wizard to have more powerful attack spells, other than chain lightning, fireball, lightning strike, zap, and magic missle
Pls fix items falling through the floor it is infuriating
[Dead Man's Volley]
Another new skill for Warlock, using a spell that they can cast to send an electrical sphere to their target.
Generates a large sphere of electricity that moves at 4m/s and deals 12 dark magic damage on hit. Upon hitting the target, that target is slowed down by 30%.
Dead Man's Volley completely ignores blocking, but can be sent back to the Warlock if it is hit by any weapon. Likewise, the Warlock can send it back to their foe. Each time this happens, the sphere increases in speed by a flat 25% per strike and dealing 1 additional dark magic damage per strike at it.
Cooldown: 24 seconds
In-game chat, so you can talk with friends 🙂
whole heartedly agree, low geared wizard needs Buffs like crazy, at the moment loses to basically every class in an equal 1v1
Does anyone have good suggestions to help buff wizard?
wizards are hard to get going but once youre geared the dmg is insane..
Oh, well all I have is a grey spell book lol
wiz needs to return to how it was in play test 4 and start from there
increase projectile damage and travel speed, lower speed penalty while casting spells, lower casting animation on weapons.
you boys clearly didnt play the first playtests, if you buff the wiz too much at the start game becomes unfun
most importantly, wizard starting vallues need buffing
I second this ^ (even though I main fighter we don't talk about that)
i played and it was still more fun than archer
running into a wiz god every 20 runs who claps you is fine
of course it was more fun than archer it was broken
Wizard meditate should also proc rest
one major issue is wizard has almost no effective range against players. if players are far enough for you to get enough spells off in time, they can easily dodge the slow moving projectile. If your close enough to hit the projectiles, the player is close enough to run up to you and kill you before you can't get enough dps out
no i mean its more fun than playing against archer now lmao
same thing with playing vs rogue or bard or barb or cleric lmao
wizard invisibility should also lower the sounds of footsteps, maybe not make them 100% silent, but make it so it's not trivial to track where an invisible wizard is
Magic is op af rn
Make it so you can’t queue with a bard and cleric in the same party
Remove meditation for wizard and bake it into their rest. If they end it early they still lose the hp they coulda got back. Opens up a skill slot; but still requires memory to fill out two spell books. Or just Add a skill that make next spell free to use ez
how so, it takes at least 2-3 fireball headshots to kill any player, while dealing pitiful splash damage to anyone else
I'm going to say skill issue. Wizard and bard are absolutely insane together...
Magic missile is beyond OP
that is on gray gear tho
if you get gear 3 fireballs are more than enough to kill one and a half or maybe 2 players if you add 2 zaps
the important part there is IF you get gear
gray gear wizard is worse than any other gray gear class
idrc have fun 👍 ¯_(ツ)_/¯
yeah agree 100% but the problem is not gray gear wizards, wizard is probably the best scaling class in the game
thats why my first comment was, wizard is hard to get going but crazy dmg when you get gear
Not, not right now
Their scaling got nerfed by roughly 30%, on top of the (deserved) gear nerf on playtest 5
Please make Viking swords purchasable from the weaponsmith 🙂
Please let us purchase more stash space with ingame gold if the game plans to have a couple month wipe cycle it's going to be awful for stash space
Can there please be a colorblind mode added? I can’t tell the difference between blues and purple loot and a lot of other objects. It would be great if there were another indicator option to turn on to somehow distinguish items from one another rather than a hue? Maybe a label option to turn on? Thanks.
Can we get a guaranteed exit portal in the middle of the very last ring?
Devs won't do that, They'll see how OP bard is and nerf wizard again since thats been their balancing philosophy since PT3. Devs don't give a single fuck about balance, if they did bard would have half scaling on his damage like everything on wizard does now, ranger doing too much damage with bows? better nerf wizard again. Everyone complainging about barbarian buff ball? heres a class that can stack 6 2 minute buffs and kill you in 3 ticks of AOE damage through walls (oh and another wizard nerf because obviously) Then they give us a slight cast speed buff as if that wasn't a bandaid on the knowledge and cast speed nerfs that already happened, on top of the undeserved damage nerfs.(fireball does less base damage than a white longbow and can actually be dodged)
The fact that we don't have an ingame report is wild just ran into a blatant hacker but since I don't record my gameplay I can't report him 10/10
Actually there is, press R while spectating the offender. You can report for cheats and/or username
doesn't seem like they actually get banned considering this guy is level 20 and is hardcore blatant lmao
Not hard to get lvl 20 in a day especially if cheating. Also SDF literally announced they were prioritizing cheaters so i get your frustraton but accusations of not trying are unfounded.
I mean how the hell isn't meleeing people from 10 feet away an instant detection
You'd also think spinbot aimhacks in other games are so blatant its an instant flag, but the arms race of cheat software vs anit-cheat software isn't just this easy thing to overcome, if it was there would be no cheaters.
I mean if they bothered to actually use an anti cheat atleast it would be harder for them to cheat
They do have an anti-cheat its called Iron Shield. I can't speak to how good it is, but it is there.
Please allow Francisca Axes to be picked back up