#suggestion-discussion
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Ehh I like the Deeper floors still having risk, I dislike the idea of it being so free to escape like that. To make bosses more worth it though it should be 3 man portals since sometimes you kill the boss and then you're just screwed.
Thats what im talking about
especially since it takes so much time to kill them and then get some loot for the pile
i died like 5 times this playtest because of sacrificing myself so that my team can extract
I'm saying single portal exits should exist for Inferno but there should also be upon killing the boss 1 spawn of a triple portal not that all portals should be triple portals like you were saying.
I think said about a single 3 man portal
1 single 3 man portal in the last ring
excuse me if i didnt but thats what i meant
Think its cool to have 3 man portal spawning on boss kill only
Yeah same
agreed
Also its going to be cool if you summon the boss by yourself instead of making it prespawned
I think it should also be a guaranteed 1 portal after the Troll boss in Goblin cave.
I like it being pre-spawned, makes the room more dangerous.
So that you can move around the rooms without being buttfucked by the boss if came just to loot rooms instead of bossing
small change but i think is little needed to find good random teams is adding lvls till 50 that is progressively harder to get, met so many 20s that had no clue how to pvp or even kill mobs probably
or maybe move the guaranteed exit into the troll room
every boss should have guaranteed extract upon killing
would definitly make going for them more appealing
just make it spawn after 20s upon killing the boss not instant
just to make chance for other players to force pvp on you
ehh, they should have contested you while you fighting the boss
Not everyone likes clusterfuck fights
then wait until the boss is dead
dude can't open the portal if you are swinging on them
Sometimes its better to wait and then go in
why finish opponents job you can just wait for them to kill lich and after that ambush
well they can but unless they are a tank it won't end well
I'm just saying 20 seconds is a long time if you just want out
20 seconds is a horrifically long time, Imagine you kill the boss with 18 seconds before it fully closes the zone.
actually yes
but still making some delay on portal spawns like 5-10 seconds might be good
I've killed ghost king with almost no time left before due to soloing it.
Just dont solo it XD
Then why just not add special item after the boss dies , that special item would open portal only for you and no once could access
I don't trust others to be competent enough at the fight to not get me killed lol
well it takes a couple seconds for the pedestal to come out of the ground then a couple more seconds to open it (depending on class) and then that small amount of time where you can't actually step in
I think just having to open the portal is enough time to get contested. People will know you were fighting and hover on the outside. Edit: yeah as Zest said.
yo make a suggestion is now open, you guys go at it with the ideas
yo? nice
i made a quiver suggestion as well, i feel like it doesnt change anything when it comes to limited arrows and is actaully not annoying to deal with arrows in inven\
I like the idea of a quiver but am unsure of how exactly it should function
I just want a 60 base dmg lute to bonk ppl with
Strength Based Bard
A Bardbarian
everyone wants it
Imagine a unique lute enhancing your team so absurdly that you speed around like sonic
imagine if bard had jokester perk instead of rogue
Thats also very true, it realy confused me why rogue had thst perk
I'm not opposed to it, bard needs all they can get
though I would miss my free stats on rogue
Yeah, lets make rogues into super mario walljumping back and forth. Would be a fun thing if they combined the backwards spin of rogue into a wall thing where you jumped into a wall to spin around someone behind you to get behind them.
Rogues already have way to much like a spoiled child in a rich family
bard was truly lacking
Yeah for me it was very obvious that bard got thrown into the playtest without any big thought... basicly just to have it.
Only 4 notes and 2 of them are questionable
I'm not sure I know what you mean
also these ones that are useful just straight up dogshit because of the low duration and hard to cast
Or just realy poor quality of the song itself like the healing one
like that gif
the song itself has really good idea behind it but the difficulty to cast and duration of the regen is not worth it
oh! the backflip ability
yeah, thet skill needs to be changed a bit
either a bit faster of an animation or a bit more distance (preferably distance imo)
I'd be fine with the dodge being improved as long as a cooldown is slapped on it
how long of a cooldown were you thinking?
Not necessarily the duration, maybe just the itensity of the hp ticks , idk casting those songs are very easy after you played them about 3 times
Just put a 5 s cooldown on the double jump
sorry for bad explaining
Its not like difficulty more like time to cast
I don't know if having static songs is a good thing. I would assume people could then just make macros for perfect optimization for songs
That issue should be fixed with the rarity of the lute, it should reduce the time beeing cast.
Imo bard should have huge duration on his songs or ability to play them non stop
to make him more like semi support
so that he can engage in pvp as well if he chooses to
Yep the bard should be allowed to weave about 2-3 attacks in before he has to do redo his song.
Rightnow you are basicly constantly just playing which feels pretty bad
yeah
why is there a 5hr timeout on the make suggestion channel?
I did the .suggest and now want to .shortinfo but cannot ๐
You can't do both in the same message?
what about a resource system
you can play continuously but the less perfect you play the more it drains the resource
once you run out of this resource you stop playing
resource comes back slowly over time
sounds like a stam system to me
An unnecessary one to be exact
Resourcefulness stacking lets go
they probably intended that but it didn't come across
https://i.imgur.com/cIPcQ3v.png
bots can be finicky so I was just following the example
Limiting someone in their playstyle and forcing them to do something diffrent then trying to introduce to diffrent playtsyles is not wise
I am just disappointed bard songs stops if you switch weapon considering the time spent singing the song
actually that might be a good idea for some future classes but rn resourcefulness is kinda WIP
Ressourcefullness might be the stat for druid, you could make a unique trait for the druid that his healing spells scale with ressourcefullness
add paladin
if they are going to bind resourcefulness to inventory space that is going to make a huge loot bag from the bard
pinata bard
That is not a good idea, considering you would gatekeep classes from getting loot
especially since they find better loot
ik
@true yacht
#d-and-d-suggestions message
For this one maybe if it was a gamemode or specific map you had to choose.
There's definitely people who wouldn't want only-dark dungeons, but I'd be keen on giving it a try
bro i already cant see
you wont be able to edit your description for 6 hours though ๐
Sadly paladin has a problem of identity between cleric and fighter, i fear that paladin if it ever will get introduced will just feel like cheap knockoff of a cleric frontliner
its a multiclass
When I was talking with my homie earlier, I think she actually said something about exactly that. Imagine they did that for High Roller..... That would be horrifying. But unplayable as well.
i think they are planning to add sub classes later on
I wish we could add reacts, I just want to
it or something but not fill up the chat with replies ๐ฆ
That would make the current System to complicated in my opinion @obtuse lichen
yeah it requires a ton of work
Not only work, it makes it way to complicated for the common playerbase. Think about it... they will introduce questlines crafting and even more gathering
also that means perks are going to be dedicated to certain sub classes as well
Yeah thats never going to happen hopefully
so if you want to get subclass bonus you are going to sacrifice some perks as well
Its going to be like 50 pros and 50 cons probably
Yeah and thats just bad design it forces people to make a decision thst limits their possibilitys
I hope there will be something for hitting levels after 15. And that each class will have more talents/skills and they be tweaked often too balance them out
Or maybe you can use all perks you want but is pointless to use 2hander if you do a 1h subclass
imo just making more perks should work better than making sub classes
so no one limits you and you can be pretty much everything you want
Maybe subclass is the way to fix double jump rogue. Everyone can pick up the talent from subclassing rogue
Yeah making more perks is fine, but making sub classes forcing you to take specific perks is bad.
I like free build system since im POE player
Hell no just put a proper cooldown on the double jump
I dont want to play Quake or titanfall here no thanks
Most of the perks are balanced rn the main problem for me is skills some of them are just straight up superior to other or others just not worth taking like a winning strike
Maybe its just me but it feels like 2 ability slots are not enough
That is true, but that is a genrell balancing issue every developer has. Honestly rogue for this playtest was completly overtuned considering he nearly had double of the perks then every class
Skills for sure are not balanced. Specially second wind is superior to everything else the fighter has option for
Blurting the game with more abilitys will make the game a lot faster as it already is... in my opinion it is fine as it is
Rogue was only busted because of double jump and ruins being the map it was. Before they made it 9 portals. Rogue was not all over that map
Doesnt change the fact that rogue had about 12 perks where the bard had 5
I think making some perks are bound to first slot and second might me the great idea so that you cant combo something like sprint and second wind
Splitting skills in minor and major slots might be great
I actually wished they stayed with the few portals and stairs. But people cried like no tomorrow. Instead of getting used to it.
Or something like 1 defensive/utility skill 1 offensive/buff
Very Bad idea, since it once again limits the player in its creativity to choose their main abilities thst decide about death or survival
Don't see how that would be balanced for spell casters unless they get far more skills to choose between
Casters are supposed to cast
I think the fog removal and lighting changes were a huge positive. I think the stairs mechanics were kind of cool but needed some further work. Probably having them open sooner would've made things a lot less bad. I also think in general that having two long maps isn't the play, because it'll require treasure to be very sparse in the first one or people will have a full inventory by the time they reach the second.
They could have Ruins as it is, but still add the stairs opening in the last 3 minutes to a shorter dangerous map with a tough boss for example.
I like the first ruins map because it felt like a middle ground between crypt and high roller. While with the new one. It just felt like a 2nd crypt in a way
Thats why im not suggesting it since my vision of the game kinda a lot more different than majority of the players
I do think the difficulty of the blue crypt felt like a nice middle ground between inferno and normal crypt
Also stair appearing sooner could possible be nice change. I just liked the fact that solos had a more tricky time getting all juicy loot and just leaving
Actually the best balancing for second wind might be making it 2 charges but 1 charge restores 25% hp over 8 seconds and they cannot be stacked on top of each other
Inferno being the 2nd floor of crypt?
Atleast then you are selfaware of your diffrent view of things. But yeah some of your ideas actively work against the base idea of the game and your own statements. Previously you stated the freedom of POE but in the next comment you want to extremly limit the players options... doesnt make much sense atleast from my perspective
Right
You see, that is a proper suggestion. Even though i believe second wind is completly fine as it is.
I see. Well I never tried much inferno. This patch I mostly went Ruins and High Roller
i do be like that sometimes
Aslong you are selfaware ๐ and you accept it we all good. If i make a point that doesnt make sense out of your perspective ... lets talk about it. ๐
its probably fine on paper but by looking at the other skills vast majority of them needs a huge buff or just nerf to second wind
whats easier in your opinion?
Buffing every other skill or reworking superior ones?
I'd always say buff the ones that underperform. It is always better to make new toys attractive then taking away a toy and make it worse and give it back
I kinda don't like the wall jump as a replacement to double jump. First from a developer perspective that might require a lot more work than just tweaking double jump. Also, what is considered a wall. What direction does the jump allows you to jump from the wall.
probably but its harder to implement as well since you dont know actual power of the other skills just because no one was running them before
For example for victory strike, make the enemys be outlined with a red line if the next melee dmg hit with the bonus dmg would kill it. Baaam skill got way better for the common playerbase
Hi bros, I can't log in to the game, do I need to register somewhere?
Playtest ended 5 days ago
Game is offline, playtest over.
so when will it be released
You might say "Yeah but the defs are quite against the fact of giving meta information about healthstates stats and so on." Then its a valid point, considering that the devs on purpose want to do it like thst
But then you simply have to find a way to buff the skill, before gutting others
victory strike needs to refresh cooldown on kill and also restore like 5% hp from mob and 15% against players to make it usable
Buffing the dmg bonus would make it easier to use in pve and pvp. Buffing it hp gain would motivate players more to be intellegent about the last Hits
I'd say just make victory strike work as long as the target dies within 3 seconds or something is enough of a buff
You see, refreshing the cooldown makes it already strong enough. That would be a huge buff to it, maybe even way to strong considering you would need no meds anymore.... which would give fighter a major advantage
refreshing the CD is way too good
That is also a good way of handling it, give it a specific timeframe.
I actualy didnt test it, did it only work on melee weapons or also on bows?
Because the ability itself if it synergises with bows would not even need a buff. Since killing somwthing with a bow is easily done without taking dmg
Which would require you to run all weapons, but yeah... which fighter doesnt do that anyway
adding time frame is a nice idea
I never realy bothered with fighter abilities more then Sprint and second wind, what kind of abilities do they have and victory strike
taunt
adrenaline rush
A taunt? Does it have any kind of pvp applicability?
yes it increases your armor i managed to get 95% reduction just by using green gear with shield and taunt
For what period of time?
Yeah okay, i would have guessed 8 secs. I personaly would design it diffrently but it makes sense how it is
was using second wind if had no cleric
I'd rather would have designed it like the barb fear which does 25% dmg reduction
it might make it a lot more busted
But i can see why they didnt do it. They simply want the fighter to be more of the plate person
just because if you already have 95% reduction and on top of that enemies weapons deal 25% less
can you imagine that
I mean to be fair, i'd remove the armor gain from the taunt and replace it with the dmg reduction
Less than 10 I'd say
Even skills with penetration are going to useless against fighter
I mean, yes they will have less of an impact. But they still would be good, considering that you can just block any armor penetration ability with a Single raise of your shield
But yeah i can see your argument and it make sense.
actually penetrating barb hits should go through the shield
Thematicly yes, gameplaywise HELL NO
but with less damage
Fighters already struggle against barbs very hard
it might make his attack skill useful against shield users as well
Like 50% damage
not really i literally was demolishing barbs while being fighter easily
I always felt like as fighter i have to block 6-7 hits of the barb to eventuely wiggle him down with my 7-10 falcion cuts
Played on cleric and fighter this playtest mostly and it was pretty satisfying since they made armor curve more linear
I mainly played fighter and the moment i saw a barb i knew iam dead as soon he reaches me
Managed to get 60% to 50% dmg reduction on cleric almost every run
People were literally tickling me
Cause doesnt care what gear i have he could just tank more dmg then me in starting gear then i can do in full blue plate
Not at middle-high armor levels, once fighter hits 75% DR that 150 dmg headshot is suddenly only ~37 dmg
its really easy to hit 75% on the fighter
I guess i never managed to hit the milestones on the armor then. Because i realy felt bad playing against any melee classes
a fighter with full blue plate has about 60% DR, with defense expert that's ~64%
While people were roleplaying with ls i was armor stacking with shield and arming sword
Only moment i felt unkillable was the moment the enemy squad had rangers
Considering most rangers did like 8% of my hp per shot
shield expert gives 15% armor rating when blocking and its kinda busted with taunt
At that point you effectively have 240 hp, assuming absolutely no boosts to strength or hp
Even if you get hit through your shield you take almost 0 damage
And yeah you can get shield expert up in there and add on taunt to hit 75%+ easily with full blue
Nah its easy to hit 75% with green as well
Fact is you cant tank the troll with full purple... i tested it and got 2 hit xD
By using cuirass hounskull and mostly plate armor pieces
Troll oneshoted me in the head when i had 80 reduction
literally bonked
Almost every attack from the troll has to deal at least 300 damage
Oh yeah good suggestion right there those aimbot crossbowmen...
Hitting me through walls and corners in my head
he'll oneshot you through limb damage reduction, armor, whatever
Once you hit 95% DR you can laugh in the troll's face though
https://youtu.be/3mjOUmTtpq8?t=343 Troll fight with a super-armored fighter
I scream everytime when i see the crossbowman skelly just to make sure everyone heard me because my teammates were oneshoted by him a lot
I just took distance and killed him with a bow
ofc you can do that
but not everyone plays with a ranger in party or bow on the fighter
My mate tried to push crossbow skelly on the rogue and got demolished
Crossbow skeletons will really mess you up if you don't respect them. But if you know what to do about them they're really not that bad. First of all, you want to try to put a non-breakable object between you and the xbow
. This should be possible in almost every scenario. Get the xbow
to come as close to the object as you can - they should move towards you to try to get an angle to shoot you once they're aggroed. Once they're close, dip out and then QUICKLY back behind the object. After you hear the shot, you should be able to kill it before it can reload unless your weapon is total doodoo or you are attempting this from too far away. In these cases, put just one headshot in on the xbow
and run back to cover and repeat.
#d-and-d-suggestions message free cookie for anyone who voted
Their reload speed is something
and its not like he is solo standing it comes with a pack of other mobs as well
I can't think of any situation where you can't pull the other mobs into another room or behind a wall and then deal with the crossbow skeleton afterward, unless you intentionally close the door behind you and run full tilt into a full room lol.
Sometimes you dont see that sceleton if he stay in some dark corner and if you play wizard you can say bye bye
This is only really a problem in the hell map where they can be set up on some balcony that's pitch black, I've never had a situation where I absolutely could not see them outside of there
Pulling the mobs is not the best idea just because it requires some extra time to do and you already have limited time
Moving mobs into advantageous positions to ensure you are not overwhelmed or ganked while fighting them is like 33% of the game.
I actually wish Bards chaotic song was not only for him, but for the entire party. Then I at least feel useful in a party as bard
There is completely dark place when you leave that church-like room, and there is skeleton with xbow. My wizard friend died here like 5 times XD
I had no problems with the mobs in the previous playtest until they added axeman and crossbow
Yes xbow and axe skeletons are fked up, sometimes you cant dodge a hit from them or its really hard challenge.
yeah, how do you dodge crossbow skeletons?
vertical axe swing literally goes through shield btw
the ones in he hell/inferno just hits and moves too fast.
pray
Yes its 50\50 when it comes to close combat with axe skelet
its really easy to block horizontal with the shield but for some reason vertical swing just goes through block
When i spawn in basic gear as a solo fighter in room with xbow and axe skelet i know im gonna loose some HP or even die XD
oh i remember scuffed spawn in square rooms where you get to fight 4 skellies at the same time
and literally 2 of them almost always axeman and spearman at the same time
Spearman atleast deal low dmg, but this axe mothertoucher is salt im my eye
spearman is easy but in combo with axeman they become really frustrating
Got in a room in high roller with spearmen and axeman combo. Managed to kill the spearman. Got oneshot by axeman. Hate that shit
I tried to hit axeman and instantly run and it never worked, blocking is 50/50.
Crossbow skeleton kills wizard on one shot
Those 2 need to be nerfed or removed
I mean this game is supposed to be hard, but dying from one hit from some common mob is frustrating
This is why i enjoyed playtest 4 much more
It was cool and hard enough without axe,spear,crossbow skelets
Crossbow skeleton kills rogue in 1 hit too if Rogue has bad gear
Yes and imo this is just too much shit
I feel his range is too long. I tried to fight him as a rogue. and I was unable to get out of range even with 1 hit only
Crossbow skellies are least of the threats to a wizard unless they surprise you. However the axe ones are always bs.
its because he has lunge on every attack
If he is going to lunge that fast it needs to be easily sidestepped
hes attack speed is just to absurd rn that what makes him scuffed
Yes he should attack like longsword skelet
Making him slower might fix the problem with dodging his attacks
@meager jasper bruh i already suggested it #d-and-d-suggestions message
A percentile is vastly inferior to the innate bonus of the book
- Unless it is silly high
Adding flat dmg stats is just bad for a game and balance
I mean its cool that basic mobs are challenging, but ye those new skelets sucks, they are strong and sometimes impossible to kill without loosing any hp
Perhaps but as long as the book works that way it would overshadow the staff significantly.
Stacking like +15 additional magic damage is not good for the game only because it makes cheap spells like zap oneshot people
We have the same goal but i cannot agree to the specifics. And I like the way gear gets degenerately strong later to be honest.
Man i love 95% physical damage reduction
I think removing flat damage bonuses is a great idea and buffing % damage increase is a good way to go
Alright
Book 1.15x-1.35x(rarity dependent) cast speed 100% spell power
Staff 1.0x cast speed 120%-150%(rarity dependent) spell power
Ball idk since its state is good rn
and straight up removing flat damage bonuses
and keeping % ones for damage stats
flat damage just breaks the game too much
cheaper spells are supposed to be less damaging than expensive ones
that should make them more balanced across the board
Zap is already insane only because it has hitscan and small cast speed
its not about nerfing everything to the ground its more like making the game less stupid
with the flat damage bonuses
lighter weapons should deal less damage but be faster meanwhile heavy weapons should hit hard but be slower
adding % damage bonus makes weapon damage more bound to its type to not make it ridiculous when you have like 50 dmg per swing on arming and huge attacks speed
and zwei that sucks and everything even if it has the best stat bonuses in the world
Axe skeleton and (allegedly) spear skelly do not work on the same principle as their sword-wielding brethren. Unlike the footman and guardsman, the axe and spear boneboys can't spin on a dime while in the middle of their attack animation. Therefore, when they start their attack animation, you just slip around behind them via their left side.
I can tell you from personal experience that this ABSOLUTELY works on the axe skelly. I did not have a chance to do extensive testing on the spear skelly.
the only flat stats that should be left is attributes and thats it
everything else should be in %
Sure but that is a seperate suggestion imo
ik
some stats like -30% movement speed penalty from item should be added instead of additional movement speed since you can already get it from agility stat
That will make buff more meaningful on the items
also removing useless stats like magic damage on the phys weapons and phys damage on magic weapons as well
And magical and physical healing stats are joke rn
imo you should see the base attack speed on the phys weapons as well
Don't think thats necessary and it makes all the stats less interesting when everything is so simplified. Imo +added damage should be tuned to be slightly better for fast attacks and +% damage rolls should tuned to be better for heavy attacks.
Currently the problem is that +added damage is generally better for almost everything
Not really simplified its just removes useless stats and makes the game easier to balance
It's easier to balance yeah, but not impossible and I think the additional depth can be worth investing a little extra time in balancing
adding additional damage flat damage as skills and buffs is already enough
It might be great to keep if flat stat bonuses were only dedicated to weapons but the are not
Since they nerfed +added damage rolls this playtest I feel the issue has already been reduced a ton. Outside of maybe locust swarm I don't even think its broken on much anymore. For now I can think of achilles strike but the rest isnt too bad
Im fine with having like +1-2 base damage on my sword but not on the armor
Armor should mostly give attributes speed or protection bonuses and not damage for you weapon
and maybe gloves can you give you some damage but not chestpiece
Think its okay if it gives a little, not as much as a weapon but don't see a clear reason why it never should outside of personal preference
cant really call it little
When every equipment has +1 dmg thats not little already
Its just makes faster weapons strong af when slower weapons gain almost nothing from it
Thats why im against flat stats and topping for % bonuses
Time for WoW style coefficients. For damage added
Well thats up to balancing right, if the percent damage rolls were say 10%, and added damage rolled 1 or 2 then assuming no other effects percentage rolls would beat out added damage on weapons/spells over 20 damage
Ok thanks, gonna try it next time, but i think that they are still a little bit too challenging as coomon mobs
but u can say the same thing for %bonuses aswell, slower weapons gain more from it then faster ones
because they should
You only think that because the other skeletons have taught you habits that don't work on the axe and spear skeletons. Walking past an enemy as it attacks is very easy you're just not used to it because it doesn't work on any other skeleton.
Maybe you are right
but why should they, the game should allow u to have different playstyles, if u like fast weapons go for armor with flat bonuses if u like slow weapons go for %
You need to be a little more aware of your surroundings and make sure there is room to pass by them but aside from that... Really quite easy.
It makes faster weapons superior compare to slower
But what about the xbow skelly that kills wizard with one shot? You cant always see them, i think they could have dmg nerfed by atleast 10%
but there are already both attributes ingame, there was a % and a flat dmg bonus removing one would just make 1 kind of weapon so much stronger
do you know the math
no i dont but numbers can be changed to balance the flat or % dmg buff, straight up removing one wont balance it
I think both the flat dmg and % dmg bonuses are fine, maybe flat dmg could be a little bit nerfed to not get more than 2 in an item but its completely fine as an atribute
They trade higher damage than normal bow skeletons for only being able to fire once and having an extended reload. If you get domed by one as a wizard it means you weren't paying attention. In my experience each room has the same enemy composition (roughly) as it's always had, just some skeleton footmen are replaced with axe, spear, and greatsword, and some skeleton archers are replaced with crossbowmen. It comes down to game knowledge. If you're about to enter a room that has had archers in it in the past, you need to consider that one of them may have a crossbow this time and plan accordingly.
i agree
Yes attention and aware playing but you should have been able to make one mistake against common mob
Count hits per second + weapon damage and also add probability of misses
making axe deal like 80 dmg per hit not a problem since its slow also people have damage reduction
but making arming deal 50 damage is a huge no just because it has huge attack speed and its hard to miss
๐คท They're scary but once I figured out how to handle them I almost never got hit by one. Can't say the same for my friends ๐
The best way to balance it around is to keep flat dmg bonuses on gloves and weapons and thats it
I greatly approve of certain stats being locked to specific gear pieces
Well its already somewhat the case, certain stuff rolls higher on specific pieces. Think all stat on weapons is higher than on anything else
@real trellis I mean you are right, there is a way to outplay xbow skelet but if you dont you got killed by one shot as a wizard which is absurd, sometimes you run from other players, sometimes from mobs cuz you miss one spell, just enter a room with xbow skel and gg. The one mistake should be forgiven, especially when we are talking about common mob not a boss
not really, a way better way to balance it, is to nerf the arming sword
lol you are going to nerf the vast majority of the weapons with it as well then
Yeah it's not a great situation, but I think wizards do get to start with a (weak) shield potion so maybe start planning on bringing more of those just in case.
The weapon itself is balanced additional flat damage thats what it makes busted
Yes or just nerf xbow skelet by 10%
I believe there was a point in PT4 where a goblin could kill a rogue in one hit if it was a headshot. They nerfed that so they'll probably nerf the xbow skellys.
but u can say the same thing about %dmg bonuses and a halberd
whats wrong with the halberd?
its literally toothpick
toothpicks dont 1 shot
it literally oneshots everything
Cant imagine myself getting killed by a halberd
since im playing on the cleric and fighter
whats ur main class devilman
Think red xbow skelly should onetap, normal xbow skelly probably shouldn't. Maybe it should be like 65 damage or something, taking a base wizard to 10 hp when it headshots. Honestly part of the problem is also starting Wizard gear being so crap its better to take most of it off in general.
I dont have main
what is that supposed to mean
damage reduction
The Magic Staff is terrible, the grey wizard hat is a net negative, the pants are a net negative. Only the frock is pretty ok
It doesnt, you gotta look straight up when he does it
?
+1
do you know that you can wear armor right? or do you run naked and cry in chat everytime when you get oneshoted
Its easy even on the rogue to get 30% reduction
do you know that the dmg reduction ALSO reduces a arming swords dmg
Yeah you know that it takes less effective damage from the arming just because it hits faster
open the calculator
100dmg in 4 hits reduced by 40% is the same as 100dmg in 2 hits reduced by 40%
do you know that you cant just stay and spam attacks?
And dps output is still going to be higher on faster weapons anyways when armor reduction hits more than 70%
but that doesnt mean anything
As fighter these new skellis were quite easy to kill. The only real annoying one is the axe skeleton since you dont have enough time to properly react to its sideswing. My tactic that proved sucessfull is spinning around the skeletons to the right and the moment i see their Animation for the sideswing i blocked with my shield
wdym
Or just constantly spin around the skelli to the right side and Block constantly until he does his sideswing
What other classes can do? Dafuq do i know ๐ die i guess?
faster weapons have a higher dps, but slower have more burst dmg and more range, these are just differences again between different weapons, i dont see a problem with that
burst damage lol
Faster weapons dont necessarily have higher dps then slower weapons
yeah probably not
Its just about delivering the dmg in a specific window
also easier to miss with slower weapons
Ofc the dagger will have higher dps in the first 2 seconds but after that the felling axe will have higher dps
but thats just a skill issue
felling is fast af
compare it to battle axe or waraxe
I can make a coffee while waiting for attack to hit me
Waraxe if perfectly executed can deal more dps then felling but i get you point, i choose a rather fast axe to compare with
Yeah skill issue ofc bro you are the best sorry for arguing with you coach me
even my grandma can just step away from war axe hit
why tf are u getting so defensive all the time after typing a counter argument
or parry it with the shield
its a skill issue is a counter argument lol
it is, missing a hit isnt the weapons fault but the players
I just sneezed and all my clothings is full of goo skill issue i guess
You clearly dont know what youre saying
Don't think you're entirely right though, if a swing is slow enough to be dodgeable that makes a difference and its not just about the attackers skill. In general I wouldn't consider DPS too much, TTK is more important in PVP
if i miss my hit or it being blocked just because animation is dogshit or the weapon takes ages to windup its not my problem
i partly agree, but most weapons can be redirect mid swing and it doesnt change that slow weapons are easier to miss isnt a real argument
Try hit someone with battle axe
Think its very hard in general to compare weapons in this game, its very situational and TTK varies a lot between classes you're attacking. Their movespeeds also vary
meanwhile fast weapons give you more movement speed as well
true
slow weapons give u more range and dmg so i dont see the problem again
wdym am i trolling, a halberd or a spear or even a longsword have more range then an arming sword
spear is not heavy weapon
Many slow weapons do have more range than the very fastest ones yeah. Rapier kinda is fast and has long range though, might be a bit OP honestly
thats not even arguable
and when longsword became a heavy weapon?
so a 2 handed weapon with -40 move speed isnt a heavy weapon, then tell me what are heavy weapons
well movement speed means nothing to only because ls attacks are fast af already
imo heavy weapon in DaD counts as weapon that has slow attack huge movement speed penalty but huge damage output
but ls has fast attack and also it can stack flat damage on top of it so i cant really consider it a heavy weapon
the only downside is a movement speed
zwei should be heavier alternative to ls and its dogshit
@obtuse lichen what are you coping on your views have all been objectively false tf youi mean longsword is not a heavy weapon
show me a clip where you tank 5 halberd hits or even just more than 2
do you even use shield?
Or you like to gachi muchi facehug everyone and then cry about how he kills me in 2 hits with a halberd
and firstly i was talking about flat damage bonuses this guy just changed the objective of the talk
dO yOu EvEn UsE sHiElD
can u stop asking stupid questions instead of delivering a decent argument, most of ur points are straight up wrong or dont even have a connection to ur previous points. Every single one of ur arguments is: bUt i ThInK tHaT i Am RiGhT
I wasnt talking about halberd specifically
no u changed the objective because ur arguments dont connect
Look at the start of the discussion you are clearly just baiting
.
please keep the map crypts without this map without a doubt it is the best map that has it is both my favorite map and practically the entire dark and darker community
nah im done talking with you
thats because u cant type a decent argument to discuss
I agreed with you, but the idea of Ruins is fine, i think they just need to add more "red stairs" or portal to go to the crypts, even better if they are open from the start
I think ruins should spawn less gear and more utility and support items
so that can be a really good location to start without healing items
probably the best to farm like clarity pots and campfires
WTF never thought about it but it's a great idea, the loot will be tuned down for sure, but the idea of a higher drop rate for pots and bandages is a great idea imho, i like that
So people should always prioritize going for crypts if they want good gear
ofc
Make a suggestion
I already made a suggestion today for magic staff #d-and-d-suggestions message
And was a good one, i gave you my upvote 
people downvoting my suggestion to toggle whether or not the arrows you're shot with are automatically added to your inventory are so braindead lmao. YES, PLEASE LET ME KEEP PICKING UP ARROWS WORTH ZERO AS A BARBARIAN! AWESOME! idiots
makes no sense, is the rp that my dude rips it out of his chest and shoves it in his pack? ooo this lowest rarity item worth nothing that my class will never be able to use sure will come in handy!
if anything you would just rip it out and discard it
I shall make that suggestion for you. Honestly, pretty good idea.
In a circumstance where you have to back off and heal you wouldnt want the ranger to be able to run up and get their arrows back. Sure, they probably have tons, but what if they don't?
i would rather they pick up a thousand arrows than they're added to my inventory for no reason
it makes absolutely no sense for half of the classes to pick up the arrows they're shot with. and like i said, make it a toggleable option if it's so important to you that you steal their arrows
Well 17 people would rather not
SO MAKE IT A TOGGLEABLE OPTION
17 people said no thanks to a toggleable option 
17 people be like huh? you pick up arrows that you're shot with? cause they never get to extract anyway
17 people just don't care about the arrows in their inventory that they can drop with one click and drag or one bindable key
so i guess we should never improve anything, ah man! just a click away! come on!
Yeah why picking them up in the first place is my question if you are a class that cant use them
Personally I do not want it to be easier for rangers to regather their arrows and having idiots turn that off and see them auto drop on the ground, resulting in limited arrows becoming unlimited again
if a fight goes on long enough that an archer exhausts his entire quiver, picks up arrows that all hit you off the ground and still kills you
A fight can be tense enough that 3 arrows in 3-shot ability can win it for them
Arrows should not be pickupable until the target is dead
they aren't because they go into your inventory
this is such a stupid argument, BRO THOSE 3 ARROWS COULD MAKE THE DIFFERENCE! so don't miss??? so pick the ones you did miss off the ground?
All this because: I can't be bothered to drop arrows

Exactly just dont miss, thats the point of the class just hit your shots.
Yes, next patch melee classes will have a stamina bar and they will have to sleep after so many swings or blocks
The point of your class is to not get tired
look, if you can't see that there's absolutely no reason my class who will never use bows should be ripping the worthless arrows out of his chest and clogging up his inventory, we will never find common ground. A battle is not going to be won or lost for the archer solely by the 6 arrows i "stole" from them
Can i get a teddy bear cosmetic i can snuggle with?
to deprive every other arrow user in the match of arrows, to supply your team with arrows
understand it like 17 people did or continue raging, the choice is yours.
they start with like 30!!! they can pick up arrows which missed!!! you find arrows everywhere!!!
You can drop the arrows!!!!!!
at the end of the day i only want it to be a toggleable option. hell, if those 6 arrows not circulating back to the archer matter SO much to you, make it so that the option is either A) they're added to your inventory or B) they just disappear once they hit their target!
@rugged pilot do i get a cute snuggling toy while sleeping? ๐ฅบ
I understand and respect your opinion to want a togglable option. I don't want it, and looking at your suggestion neither does anybody else.
๐งธ 
Oh dude imangine a giant teddy pyjama you equip while resting on the fire that would lit
Mimic should drop cuddley toy to increase fatigue recovery
rare drop
Or it laughs at you and gives you nightmares like Black ops 2 zombie style
Sub 1% drop Giant teddy campfire cosmetic - From mimic
Personal Opinion, i usually pick up arrows for my ranger as a cleric, and it doesn't bother me so i don't think it is necessary RN
@vivid glacier #d-and-d-suggestions message
You want the crossbow skele to be harder to juke and make it miss?
dont think anyone's making the case it's necessary, just a toggleable option. literally only a positive if it offers an option for both camps
Honestly though the only thing i want is a giant lute with 60 basedamage to stagedive people like etc from hots. BONK
maybe people would have a reason to play bard then
Not really much of a positive at all, adds a direct negative to leave arrows on the ground and make players less likely to share arrows with their team. Do not like it.
People have a right to downvote a suggestion
Do suggestions take their time popping up? I did mine and it hasn't appeared yet D:
The bot usually tells you if it didn't post
might be too long, or have filtered words in. Silly words in this server are filtered
Yeah beeing flamed for ideas in this channel is kinda normal aswell. You gotta get thicker hide, most people argue with emotions instead of clear mind
people have a right to downvote but NOT to explain their thinking in here, cut that out!
You can explain it, but saying people are noobs or spamming in caps because people downvoted you is rude and makes you look stupid
How dare they voice their opinions about my ideas! My ideas are absolute and true and nothing could beat my ideas... okay my guy
i think i am entirely within my right to make up my own narratives about why people disagree with my suggestion lmao
This is just foul rudeness, no need for it. You came in here to spam 3+ messages about people that dared to downvote
your definition of spam is nauseating
Thats fine, I'll drop a warden ping next time you spew rudeness
Thats what a delusional person would day ngl
wait omg no please don't call a warden over jesus okay you win i apologize for expressing my opinion
Not just in those 3+ messages you opened with, the rest of the retorts contained cap spam
Sir, this is not how it works here xD
lmao like 8 words in a row still expressing an authentic point. get over yourself. if anything, continuing to have this pointless bickering with me is more spam
In full caps, followed and proceeding insults calling people braindead and idiotic, because they dared to use a reaction button intended to tell you if they like or dislike your idea.
Then messages later, saying "Guess I'm not allowed to share my opinions!!!"
Look at how foolish you look mate.

was being sarcastic, obv i don't think i've been censored at all and still feel free to share an opinion
Issue is typing is not the best way to get sarcasm across unless you mark it properly.
leo i appreciate you helping me through all of this. /s.
Squint
hope that sufficed king
They was on your side with the toggleable option arguement and probably still is. But how much of a spoiled goofball you acted like took them away from you lmao
spoiled goofball eh, aight. i'll leave by saying anyone who agrees with me is a pimp and a cool, and everybody who disagrees is a filthy mouth-breathing troglodyte incapable of nuanced thinking. please call a warden
I mean, i can understand his urge to have such a mechanic in the game. But i dont think most of the players would even care about this option. Basicly means that programming it would be to much effort to satisfy very little ppl
i agree with that. was only ever a suggestion

Like specialy in situations where ironmace suffers serious attacks something like that is completly pointless to suggest
Just pointless in general when the solution is: drop the arrows
ideally for your own ranger
Well it isnt fully pointless. Just very very very deep down priority lane
lmao please remove shift-clicking gold and items into your storage, you can just drag! please remove selling items in bunches, you can already sell them one at a time!
There is a bindable key for drop which you haven't bothered with
Also that is not fair to compare it to. Everyone is affected by the Gold... the arrows on the other hand barely anyone cares
for the record i never said my suggestion was of the utmost importance and needed to be in the next drop before anything else lmao, it was only ever added as a potential quality of life update
if anything I'd like throwing axes and knives to go into my inventory when thrown at me
Fair point.
those are actually of value lmao i agree with you there, also they're a lot rarer than arrows
Still think anybody turning it off would be putting themselves at a disadvantage
Like not pulling gamma to the Max while plsying this game
like playing bard. what's your point? it's their option
even if its just depriving their ranger of the arrows
We can assume its an optimisation thing for them to go into your inventory
So if they didn't, it'd be on the ground
but that's not the case because it doesn't happen with thrown axes and knives
Is it just me though that doesnt care at all about those arrow changes? I feel like nothing realy changed besides rangers and fighters are a little bit more poor
not yet, but ranger arrows just got a rework.
the axes and knives disappear once they connect with the target, can only be picked up if you miss. why do you want them added to your inventory?
Yeah, but ranger arrows JUST got reworked, so it may be a new feature they plan to add to other ranged items
Let me throw javelins

Because it deprives the enemy barb and fighter of their throwing items
they're deprived already once they hit you though, without them being added to the inventory
Why not if arrows can be ripped out and reused?
i'm not disagreeing with your fundamental idea of making them get picked up. i'm just saying your argument that you want to "deprive" the enemy barb or fighter or rogue of their ranged attacks makes no sense since they can't re-use it already if they connect
That wasn't the arguement with throwables but its the same thing in principle. It should work the same as arrows exact;y
so what is this
no i want the crossbow skele to not one tap you even on full gear
If I'm playing Bard and I get hit with 2 Francesca axes I should be able to drop them for my fighter / barb
Just like you should with the arrows you don't want to pick up
agreed. do you want to respond to my message
You dodge them by crouching
Making them aim for body would make them garunteed ranged damage unless you block
Was the next play test announced?
non
That is responding to your message, they are still deprived of their throwing items in my inventory
so the depriving thing is a moot point then. they're already deprived. you just want to be able to pick the items up yourself.
How is it? You want the option for them to fall on the ground instead of being deprived of them lmao.
You can sidestep to dodge like with the archer skeleton, and the real problem is crossbow skeleton that's attack you by surprise and one shot you
Press crouch
Don't be suprised by AI is all I can say lmao
skill issue it seems
skellies should have random spread imo
Iam exited to see, how many people died to axe skellis. I want to see these stats
Why? You can just crouch under crossbow skele
unless he shots you when you cant see him or physically cant react
Requires good ping and very good timing
Then you get shot or hit and die like any other mob?
we're going in circles, i already mentioned i would be fine with the options being "either they're added to your inventory or outright destroyed" too. regardless my whole issue with them is solved if the arrows are worth even just 1 gold apiece, at least then they aren't inherently junk for solo classes
that's exacly what i say
I mean it is fun tho, there is a mob that can 100-0 you from distance if you don't notice him, it add a little bit of thrill
any other mob doesnt oneshots me
my opinion for the crossbow skeletons is they should be left exactly as is but maybe have more of a visual/auditory cue letting you know they're about to shoot
^^^
also their reload speed is kinda fast
the damage is dodgeable and fine as is imo
Destroying them is not an option, ranger arrows are now retrievable, meaning they have to stay on you.
I don't think right now the code allows for them to stay on you without being in your inventory
They already do the skeleton grunt when shooting, and you can legitimately crouch when you hear them pull the trigger
i think that aiming the body is fine because it deal enough damage to be punishing but not enough to end your run
Yes
You are not wrong, but it does suck if you managed to get to high Roller hell alone after trying to survive against 3 teams after beating a centaur 2 man bats 4 archers and 3 axeskellis ... if you get oneshot by a skelli while taking the healthshrine after you sucessfully deafeated a 3 times dashing wingbat
No its not okay to shoot body, because now you have no option but to tank the damage instead of dodge. Please read dude
you can sidestep
sidestep
Yes 100% agree, one mistake should be forgiven
you can sidestep
making the xbow noscopes an elite+ crossbow skele thing would be nice, but wouldn't let you learn how to deal with it in normals
big ups on them audibly calling their shots though
You cannot sidestep a crossbow at most ranges bruh, crouch is 900% easier
you can sidestep it
you can sidestep that
Then why does it matter that it hits your head? Just sidestep it 
They could go the EFT scav approach of having them make a noise when they aggro.
Yeah had same problem twice, once while looting a chest and another one while opening a portal last sec, but NGL when my friends got OS from nowhere and start malding it is TOOO fun xD
the problem is if it attack you by surprise
Its unrealistic how every damn archer or crossbow skelly aims for head
Why do they need to nerf a mob because you get suprised by it?
It kills wizard with one shot, you cant always be prepared, and sometimes this skelet is in dark
It's a matter of time, then you will memorize every crossbow in every room and double check for them
them just not having a bowdraw sound makes them infinitely more dangerous than bow skeles
and with how fast and straight their projectiles go they will consistently cheese you through broken collision
I've seen so many people onetapped through secret door gaps/broken collision
Can we all agree on the fact that the triple dashing batskulls are the worst?
They should have random spread
because no other mob os you by surprise
Your awareness is the issue then
Dude no shit, the strong ranged weapon can headshot a man in cloth that is not paying attention to whats around him
They should randomly aim for your physical model not aimlock on the head
i already know every crossbow in the game but sometimes you are fighting other mob and they aggro and you don't see it
meh, i think they'll touch up the indicators that the crossbowman's preparing to shoot at the very least
All ranged AI aimlock on your head, every single one.
This is why you can crouch the goblin archers, archers, and crossbowmen
Yeah yeah can always happens and will always be sad.... but i still like the trhill
bro why you are so focused on the crouch are you playing dominatrix
I'm outplaying the AI instead of complaining about it
But its basically stupid to force players to study maps and grind for months just to not get oneshoted by xbow skelet and still sometimes you will step on them when running or fighting different mobs. Why you guys fight that much against nerfing the xbow skelet for a little bit? Its definitelly too strong for low hp classes as a common mob
its a quick movement option everyone has access to lol, basically the fastest hitbox movement for any class. crouching is a fundamental part of the game
what yall think about having offline mode to where its only pve solo/lan to where you can just practice boss mechanics and just explore the maps solo offline? that way we can always play DaD even if the servers go offline etc?
I oppose any form of PVEonly content
The games USP is PvP Dungeon Crawler
Crouching should be animated and not one framed
now you're just speaking pure lunacy
I remember when mordhau had 0 crouch anim that was horrible
yea but im not saying it has to be only PVE just an option to add for those that like to PVE
That is PVEonly content and development time, hate the idea
The issue is just that every new attack they are adding is just getting faster and less telegraphed. It's not just same difficulty in a different way. It would make more sense if these were just the upgraded mobs as you go deeper. But putting the harder mobs in the starter levels just doesn't make sense.
i think all of the issues with crossbow skeletons become solved with more indication that they're attacking
So its getting harder for the people that screamed and shouted for PVE content
People wanted more and more harder PVE enemies, they got it, they don't like it
i mean does it take more time to develop? I would just assume that they could have everything the same just have some way of making it able to play solo not on the live servers?
I just don't care about it, I don't want even a moment of dev time to go to singleplayer / PVEonly content.
asking for solo servers so you can run around and have your little lootfest is kinda stupid, like asking for an mmo to give you the option of an empty world so you can play alone
Because axe skelet and xbow skelet are just too op, doing too much dmg and sometimes impossible to dodge
A hate pve and mostly playing for pvp
Axe skeleton: Move around it when it swings
Crossbow skeleton: Crouch when it makes the grunt noise
"too op"
imagine killing skellies for random loot if you can kill people with the loot of your choice
where do you get that loot bro???
i guess if u see it that way it makes sense but it can be useful for exploring the maps/practicing bosses withot losing everything on live servers
But you get rewarded for learning the hell pve mechanics ๐
yeah, the only reason it makes some sense is because of the dismal state of online connectivity and availability of last playtest. i think your desire would go away in the world where the servers are always online and run well
I don't know what people would even do on a solo server after the game is "dead"...
So you've played for like 9 playtests and mastered PvP, killed bosses and more..
Now you wander around castle slaying skeletons with a Greataxe+9 alone
The game knowledge rewards you, i don't see nothing wrong about it
nonono my team kills mobs i heal as a cleric
Noooo. Brau'kul will never hit 3000 downvotes now
you are a fool
@tribal patio howcome you think that arming sword lacks?
you get 2shotted by regular skeleton, only wizard dies to one headshot. And you can simply crouch to avoid it, or sidestep like many people said.
Skill issue
๐ญ
@granite plinth no my iq is higher than 70
your argument of being surprised by the same chunk of code in the same spot every time is making me doubt that
its 71
Literally everyone knows it, but still axe skelet will hit you 50/50 cuz its bugged and hit with vertical strike through the shield i see you havent fought too many of them
And xbow skelet kills you on one shot as a wizard which is too much dmg for common mob, you cant always see all the xbows during fight or running, one mistake should be forgiven especially when we are talking about common mob
No no the Arming sword is an amazing weapon
People who dont know braukul is a mods alt 
its not bugged, you just reacted too late or got "suprised"
my mistake. carry on chad
No, read what i said
Oh you compared the viking sword to the arming sword so the viking sword should be more like the arming sword?
Again its not bugged, thats the blocking mechanic
Why do you even argue with pve gods
It has a huge axe head that hits your head behind shields, look at the size of it. Your block hits the bottom part of the blade or the axe shaft and your head still takes damage
I had 0 problem vs them by just moving in circle, i don't remember correctly but there is one way you even dodge the horizzontal slash, with high MS tho, not sure with plate
The viking sword is so much worse than the arming sword when the damage is almost identical, but with arming sword being alot faster , has a great 3 hit moveset combo and good range. Viking sword is lacking
probably wouldn't call it a bug but the consistency of your shield's block hitbox vs their attack hitbox is certainly questionable at times. don't think it's good faith to consider the shield's implementation in the game flawless
You don't need to be a PVE god to avoid damage from skeletons. Thats just average player
Totaly agree, have my upvote.
I have recorded how i got shield, taking the hit on shield and it does dmg to me. I have fought like 100 of them and i can certainly say there is something wrong with axe skelets
try to avoid 4 skellies while 2 of them being axeman and spearman
Skill issue
I got myself into this unwinnable fight and it's the dev's fault for making one mob too...strong? wait hold on what was i saying
what are you smoking
Very easy, Mostly just run away and close a door
i'm just rewording the goofy stuff you're saying
TOTALLY
it was literally a spawn in the previous playtest inside the 4 squared rooms
you spawn and immediately getting harased by skellies
Just be a rogue and trivialize everything.
there is nowhere in the entire game where you can't solve the issue with proper awareness/planning/party formation
that 4square spawn was brutal in the F1/B1 version
the only time I survived it was as Barb/Rogue
You could get them all to just kill each other with baiting their swings.
you're making this one room with more enemies than normal out as if they throw you naked into the lich king fight
yeah go learn how to play
"Oh, you got out and shut the door before we woke up? lmao time to spear THROUGH the corner of the other wall and break the door."
Bro that was the worst every time that happend i knew i was dead
The new mobs hitting you through walls and floors was actually toxic though.
Specialy because there was a crossbow archer next door xD
i got one shotted by a red crossbow as a cleric while using a shield spell, the skeleton was hidden in a corner
I don't get why people struggly with mobs, get told its skill issue and then get upset
I already noted for myself that its not worth to argue here with some people
That's why I've been playing playtest. Not everyone is born the best at DaD as an pve god. But i can certainly say the axe and xbow skelets need to be nerfed a little bit or changed
for the record i dont think its worth it to argue in here with anyone :> but we keep dancing
Okay, you got outplayed by a skeleton in the dark, next game.
You also didn't get oneshotted unless you were not at full HP
they be like JUST GIT GUD
I was convinced they didn't even do friendly fire damage in addition to having no 'clank protection' like skeles had back in PT4 (which also made them ignore blocks way more easily, especially as elites)
They do, it's just absolutely pathetic damage
it takes like 15+ axe skeleton hits to kill another axe skeleton
i was at full hp, it was a high roller dungeon, either red or black crossbow skeleton
Because sometimes circumstances erase skill out of the equation. I have been there sometimes
Well which was it. Black crossbow is not a regular or frequent enemy, neither is Red
neither is red, but it was second day of the playtest, regardless of that its not good gameplay to get one shotted by a element you dont even know its there while you are buffed
Cool story bro but you should add dragons next time
They did, but the hitboxes seemed super wonky with the new weapons though.
leo the skill issue comment is meant to say you messed up to get yourself into that situation in the first place. there's always something you could have done differently, you never spawn in a match and are guaranteed dead
thats a good shit you are smoking
there are some brutal archer spawns that can have crossbowskeles now on Coliseum, the one hiding on the outside of the cage is especially bad since he can 'see' three separate doorways
People really say "I got cornered by 51 goblins and died, NERF GOBLINS"
they are adding a dragon as a boss btw, they said so in a q&a, the other thing with crossbows is you cant sidestep them at close range like archer since their bolts are way faster
Well there is that room with the healthshrines and 4 squares that room means instand death in high roller since atleast 2 black special skellis spawn there
bro i cant stop laughing stop making me cringe please
You can crouch under the crossbow and archers VERY EASILY
well, you're not supposed to
I think anyone that had a slow load in Big Corner, Hot Spawn (at least they took the crossbowman out of the version with no spawn door in patch #2), or ANY of the goblin archer spawns in the caves can attest to being hit/dead before they loaded in
I know they are adding dragon, that was the point of the comment lmao
Your nickname needs to be brown so that everyone can see you messages and get instant facepalm boost @rugged pilot
news to me. i'd agree with that then, didnt see anyone bring that up here tho
it wasn't super common, but I had it happen a few times after the final patch """fixed""" passive aggro
Skeletons love it when this guy walks into the room, its the only person they can reliably kill because he doesn't understand how to crouch
fair enough
ofc
are we playing osu?
Wait till you see me block archer arrows with Bardiche, then I'll be Uber PVE Galaxy God
bro are you an asian?
I will tip my hat if you can consistently do that.
Getting oneshot by xbow skelet as a wizard is fine? You leave the room and go to another or just run from some players, for that little amount of time he doesnt make any noise and GG @rugged pilot
Why are you fighting that much against nerfing the xbow skelet for atleast 5%? It is clearly too strong for a common enemy and one mistake against common mob shouldnt be GG
Even i cant predict everything meanwhile having 3k hours in mordhau
You don't even need to be good to do it, they aim at your head only. Stand still, look up and hold block
being able to longsword parry the crossbow skeles at midrange was the funniest thing in the world
they are so accurate and have so little dropoff that you can consistently block it by looking down and right slightly
Never tried always was scared to be hit in the face ๐

See, longsword parrying is PVE god
Longsword my beloved
Wait you can actualy parry crossbow archers with longsword holy cow
Only spear
No offence meant but 3k hours doesn't mean you are good at it lmao
nah bro dont wanna be cocky but i was a comp player
Time to get killed more then 100 times trying to do that next playtest
You are a ranger dying to crossbow skeletons? 
Wizard cant use spear
Wizard
Longsword is mid af, but it's more fun than Fighter's better weapons most of the time
hearing the sourspot of a mis-spaced halberd accel makes the mordhau player in me angry
clearly a skill issue buy coaching from me
But when i play fighter (my favorite) i only wield spear
You are dying to crossbows on WIZARD??
The guy that can throw like 6x different spells to annihilate skeletons??
Sometimes you cant dodge and predict everything my dude
no everyone is an asian
You can crouch every single time

lowgear/non-juiced HR Wizard has a lot of trouble with the crossbones since they easily aggro'd without LoS last PT and their PvE spells aside from MM all got nerfed
even if you place LS well you've still gotta do multiple casts
No you cant, cuz sometimes you run from other players, and sometimes skelet spawns in dark and doesnt make noise for a moment
Atleast once on 100 games you gonna get that oneshot from xbow skelet which in my opinion sucks, cuz its just a common mob
Okay then you died, next game
They also aren't common
Yes but the game shouldnt end on common mob by one mistake
lol breeze you had a winning game but this doesn't work. imagine if the skeleton he's complaining about was an undodgeable meteor that targets only you and deals 9999 damage. can't just say "oh well next game" like it wouldn't be infuriating
@near oxide btw what about a suggestion that you were about to write
Do you not die by mistake to a mob every single time you die to a mob?
Are you ever like "Okay, this mob is going to end my life, stand back, I am going to die now."
just dont make mistakes 4 head
literally yes
I mean you dont dodge any other mob and you live, just loose like 30-50% which is ok
its fine when skellies one shot you just be neo and dodge everything
You made a mistake, you chose to run past a crossbow skeleton that you know is going to kill you. Instead of waiting for it to shoot and crouching, finding a different route, killing it with ranged weapons, or not running from the team in the first place, you die to it, willingly.
You choose to make a mistake. So what, you died
yes, it's called "dragging the wraith and champion into someone else's teamfight while blasting funny sounds in VOIP"
Damn dude not everyone is having a map model with spawns of mobs on different screen
You don't have to die for that 
I want to see you dealing with them
I don't need a map to have played the playtest and have seen low crossbow skeleton spawns compared to everything else
Dear god braukul is typing in make-suggestion
The core of your argument is "I died to a mob that has 2+ counters and its "so common of a mob", It simply is not
oh no
YESSSSS!!!!!
norfindel if it makes you feel any better i would be surprised if they didn't nerf the crossbow skeletons at all for the next version of the game. you'll probably get your wish in some form bro โค๏ธ
That was a very mild brau'kul post, he's out of shape
The core of my argument is that, the common mob shouldnt be killing on one shot, yes its just absurd
Lmao yes please
#d-and-d-suggestions message
@tranquil leaf I'd love to spawn in with Halberd + crossbow every time as fighter, thanks. Its balanced
the king returns
Just make him do 5 less dmg and im totally ok with that
you'll probably get something along those lines
The core of my retort is, it isn't common, its a mildly rare mob, it has plenty of counters and only kills one class.
I also doubt it even kills in one shot, unless you take off your hat or took damage already. The moment you are prepared to fight it or have a lvl 2 hat you are fine.
Double jump about to get ratiod
Ok whatever
Aren't crossbow skellies dodgable with crouch?
yes and sidestep
If you don't know he's there just learn mob spawns.
i personally thought the idea of giving double jump a flat cooldown seemed alright. sounds cumbersome and inconsistent to make it only apply to walls
We tried telling him there is sidestep / crouch
Then this guy will respond with "But if its behind me or in the dark I'll die to it by mistake"
Hello, guys. I made an excellent suggestion today like i always do but it seems the Eryk trolls will never leave me so please go and like my suggestions. Its good for game ๐
perish in flames
Brau'Kul burns brighter than you could ever understand
Yeah, if i can fight 2 goblin archer and 1 goblin mage all 3 together no hit in the open as a melee he can dodge a crossbow lol
Goblin archer also the same, I had big issues with them till I learned that. I assumed because they are short, the arrow would hit me if I crouched
nope, right over your head like all the others
the existence of complaints about mobs being op kinda makes sense when you remember that by the time you meet someone like a third of the lobby has died to throwaway enemies
i want to eat your first born
They aim for the head but if you are melees range they are too short and hit you anyway, you just need to bait the arrow by running with W at approx 5 meters distance from them then turn and hit, repeat until they are dead.
Yeah, same with skele though, but skele ofc aren't short
I do this with Barb, faster classes can sidestep too
every class and player should have their own way of dealing with them but the outcome can always be 0 damage taken
Still the case, everybody can crouch the crossbow, but wizard would be better off using cover to bait a shot and then sending them to another planet because wizard
Versus schele archers is mor effective to couch under them cause they can shoot twice
I certainly would prefer not to even chance a oneshot (or with hat, I believe a 95% shot)
Crossbow skelly takes ages too reload, it's so easy to bait the shot
I do not believe for even a moment that wizard with headshot reduction, base hat is oneshotted
even so, not suprising. He's an old man with robes on
Leather cap youre down to like 5% hp
I saw a Rouge getting oneshotted in a video but was in Castle, maybe he was an elite skelly
base wizard hat has headshot reduction though, its not great but it exists.
I have no sympathy for naked wizards being headshotted.
wizard's trash against mobs overall though, i liked the suggestion that spells should do higher damage to them. kinda lame to need to fight everything with magic missile
Crystal sword?
Build true magical and its alot easier, also ya crystal sword
Come on lets not say he's trash. Mobs have high health but he is in no way "Trash" vs PVE
chip away for your precious little 17s then, still believe it's tedious
relatively speaking
Crossbow is probably the only single PVE enemy that can even threaten a wizard atm
I feel like wizard just relies ALOT on equipment, or more specifically anything with magic dmg
And dont get me wrong, a wizard is terrifying if theyre geared
agreed
Naked wizards can kill players with haste + fireball + lightning strike
even more with invis
The more geared the enemy, the slower the enemy. Wizard kinda gets advantage through that
Oh god the invis players, honestly terrifying to see a wizard appear and shoot missiles at your face
Declan's suggestion is good, at least as long as the gear can't be freely removed from the kit. Otherwise that's just a free 120+ tiles of stash space.
I'd like to see sword mage as subclass
Legitimately fresh gear wizard is able to easily kill people with spells, sure he rely on gear to do big huge damage numbers but it can still be done easily
Right now casting with everything that isn't a spellbook is trash
Automod filters ๐ธ Laughter ??
For what reason lmao
crystal ball is fine
Oh yeah there's crystal ball too.
Then staff and crystal sword are trash for casting
Crystal ball + dagger is great because you can get 2 things of magic dmg on 2 separate gear
crystal ball needs a little less psuedoweight or animation slowdown tbh, unless they're going to make weapon swap times take longer in the future
staff and crystal sword need innate cast speed boosts (to offset the flourish) and their own innates
i made a suggestion about staff and idk about a sword
I'd like to see some magic that requires crystal sword to use, like shooting magic blades and stuff
staff and sword need to not clank the casts, but instead act as attacks when casting offensive spells
i think increasing attack range and damage with on the sword might be good
Nah staff only needs more dmg
trying to hit someone with a staff is a roleplaying
#d-and-d-suggestions message
@green veldt
I only say no to this because I want the staff to be made useful. Then wizards have no reason to no longer want to ever have it.
Just like other classes start with their default (that is useful) and then switch asap
Imagine a skill tree that let's Wizard use light armor to go melee and dedicated spells for sword
Can't wait to see subclasses
With ignite it isn't bad
attack range still sucks
also if you just hit people with 2 spells its fine to hit with staff
it needs to cast AND hit at the same time
let me club a zap headshot or use a MM thrust for spacing or go nuclear with a melee fireball
it shouldnt be that crystal ball and dagger is just better than everything else
Going melee with staff is just meme
Can kind of do that with ignite/haste/invis. Itโs pretty nasty but hard to use. You do a ton of damage but get 2 tapped as well lol
sounds like a subclass for the mage honestly
Yeah but we do that by buffing and changing other weapons, not allowing mages to select crystal ball dagger from spawn
when wizard visits a gym
IgniteShield is incredibly strong in lowgear/goblin caves
you can facetank any starter kit in the game while dealing 40+ damage a stab with a grey dagger
my suggestion just says re-balance
Tries to get wizard buffed, gets nerfed
Oh you right, I thought it said let wizard pick
Upvoted 
Yeah i know but if they make spells subclass related you can be a magic warrior with more hp and defense. Subclasses has unlimited potential
that can mean make crystal ball and dagger worse or by buffing the other ones. whatever ironmace thinks is better
Book is not bad because of stat increases
honestly you cant just say rebalance without suggesting the way to do it
Yes you can, and he has
I can and I have
ok champ
Book is better for casting cause you move faster, i think that's enough
You gonna stop trolling in here at any point?
its only 10 move speed tho its not enough of a difference to care
Yeah. I also hope they make skill trees just change the play style of the class. Like cleric can either go healing side or damage side like paladin. I hope itโs not just stat increases. If they try to do that Iโd rather them just scrap it all together. Which theyโve said in the past In one of the interviews that they arenโt even sure if they are going to keep skill trees so who knows
Can be if you don't have good stat dagger and orb, or are mostly naked anyway
I think they're hesitant to release the class trainer as an in-progress system because of how important it is to so many different parts of play
and they haven't even finished implementing all the basic stats like RSC/KNW and their associated mechanics (item identification, utility effectiveness, equip and inventory slots, weight and containers, etc)
I think skill trees giving like tiny stat buffs on the way down the tree, then maybe giving a new skill or passive at levels 10 and 20 depending on which spec you go would be best
small, flexible stat buffs (ie: +1 AGI or +1 WIL) would probably be for the best, especially as intermediary nodes
lots of stuff does also need to be made hard passive, Rogue and Fighter are the biggest example of the Perk & Skill system completely failing
For me they hardly even started making skill trees, it's a low priority
don't feel great about the trainer tbh. Making higher levels even more meaningful over people just starting out is rough.
They had a fully-functional class trainer prototype for the OG 6, but chose not to implement it yet.
During playtest is fine but depending on how far the trainer goes, could be very rough on new players that get many advantages stacked over them
Or maybe they can make certain playstyle skill tree dependant
Eh I mean you can hit 20 in 1 day of playing if you escape enough.
Like a perk for using dual weapons on fighter for example, a perk for crossbow, etc...
This would be nice
Instead of levels, have it like specific milestones to be reached.
Do X damage with polearms to unlock polearm related buffs
btw i already suggested the way to make staff useable #d-and-d-suggestions message
Yeah, more flat% based damage systems in the game, no thanks
When % became flat
I think it would work well as a fail-forward mechanic for new players, and even without the accelerated EXP gains we have in the Playtests you can still crank out level gains by focusing on PvE kills and extractions. Levelling shouldn't be an issue, at least as long as they don't go full EFT on character progression and start cranking out restrictions on basic mechanics behind obscure/tedious requirements.
% is flat damage
I feel like it would make sense if a magic staff was the most powerful
Fireball now does 15% more damage 
Flat is +X not 130%
as much as I absolutely hate to suggest the existence of such a stat, Magic Staff probably needs a form of spell efficiency
It needs somethin, not % damage increase
maybe it could charge spells a little faster?
@real trellis Hatchets don't meed to be strong for Fighters, they are weapons for Barbarian that Fighter can use too
1.15 x spell damage
Thats how you make a good drop absolutely mega overpowered
I'll leave that to 
Flat system is rigged in terms of buffing weak spells
Naw its nonsense
Imagine having +10 additional damage on zap or magic missiles
"make wizard staff useful by making it the best casting item in game"
Bro its still casts slower than book its just an alternative
Considering 2 playtests ago we already saw people oneshotting with zap and chain lightning NO thank you
Wow, way to miss the point so hard it's actually making my head hurt. The hatchet, overall, is a terrible weapon all around that is never used except as a stat-stick that is never actually swung, it just provides a passive boost when equipped with the actual weapon you're suing. The horseman's axe is literally worse than every single other fighter 1h, by a lot. But yeah sure leave them as is lol.
hatchet does need a small buff, it's got the worst sourspots of any axe with its moveset and all the same motion values/substats as the other 1h weapons despite being weaker
just shave off 5% of its slowdown and give it slightly more damage
(and give it to Ranger too, it's a wood axe lmao)
yeah thats why im saying its should be % not flat
You want +10 damage arcane missiles? It already hits for 10 - 12 times
You want to do 220 damage in one cast?
Are you hardstuck?
Yes leave them as they are cause they are strong for Barbarian bro
For the cost of two passive perks the horseman's axe can be turned into a weapon that barely has more base damage when headshotting than an arming sword, very good and based weapon!
hello answer me please stay with us
Yeah but he died to it one time
20x1.3=?
When you answer me troll, I will answer you 
as much as I love blatant disinformation, keep it to the class chat and not suggestion chat
Brooo Barbarian can't use arming sword
I'm arguing about a suggestion I made? Are you daft?
Horseman axe and Hatchet are made for Barbarian not for Fighter
And they're bad weapons both
On barb they are strong
They are not for fighter, if you choose to run it on fighter then you are playing around.
wait what?
Anything is "strong" on barb they have thirty fricking strength
No they're meta for Barb right now
Yes thats right, they are barbarian weapons.
You know fighter gets a damage penalty when not using Fighter Weapons, right?
Time to farm some downvotes 
Only because 2h weapons are awful and they're the only 1h axes barb has access to?
horseman axe is literally one of the best weapons in the game only because its fast af and doesnt takes a lot of ms from you
HMA is the best onehanded weapon in the game for both classes that can use it
top tier combo, fast attacks that reset on hit instead of cleave, and a generous hitbox that covers most of its own sourspot
Yes and they are Barbarian weapons, there's no reason to balance them around Fighter
It is a tolerable weapon on barbarian it's legitimately awful on fighter
just dont use on the fighter since you have arming sword
Guys longbow damage on Fighter is not good, buff it please 
Hatchet instead has slightly lower attack but is faster and have less moving penalty
Literally fighter alternative to horseman is arming
I picked up a lute as fighter and it did no damage, massive buff thank you 
Horseman's and hatchet are native fighter weapons so the argument that they're "not for fighter" is fundamentally flawed
They're strong af right now, what are you talking about?
They aren't for fighter though lmao
if you are talking down about HMA, please actually go and use it next playtest
weapons that reset on hit instead of finish their animation are incredibly strong
I'm gonna have a fking aneurism
And Viking sword is native to Barb but is trash anyway, so what's your point?
You're all so unbelievably willingly ignorant that it hurts
viking sword is literally just HMA but it cleaves instead of resets so it's terrible
actually fighter is shit with every weapon because he is gear dependent unlike barb
Barbarian has perks for axes Fighter doesn't
You are calling the most meta weapon in the entire game trash and asking for a buff

But we are the ignorant people

that's a "Fighter is a joke class" problem, not a weapon balance problem
And I will point out that I am not even asking for a damage buff or anything just a change of some kind
You want the animation which is S Tier to be changed?
@real trellis why u downvote my suggestion ?
Barbarian hasn't been meta this PT outside of chucking achilles axes at people and watching them run themselves to death
Yeah and Barbarian becomes OP as fk
Because you're one of the oldest and most obnoxious trolls who only comes here to post garbage suggestions and honestly I was hoping you'd left the damn discord
Its just rogue with 500% more weeb
whats your point
i played with horseman axe + shield on the fighter and its insane
that's moreso because Rogue hardcountered Barbarian this PT, Barbs are still A or S tier they just struggled in the meta where Rogues and ranged kiting were king
they were literally BUFFED this PT but just like in PT3 the dominance of ranged threats (DJ+HX Rogues instead of Wizard/Longbow) naturally checked him
How about hatchets and horsemans axes are, I dunno, cheaper at the vendors? Then maybe I'd have a reason to touch one as a fighter in the early game
what it already costs like 10 gold to buy
LMAO he wants to use the meta weapon more often because its so "trash", right?
vendor prices in general need a cut, especially for grey gear, and especially if they're not gonna buff armor until they redo gear
(med prices are decent where they are though)
Its not a rogue its a shadow ninja
It's only meta once you're heavily geared as a barb and can pump the headshot damage over 100, before then it's not that great
Damn healing potions suck.... Maybe we could get them cheaper or something...
guys i cant anymore im about to die from cringe

+5 dmg and +10% headshot damage makes even a grey hatchet overpowered
You're an absolute fool if you actually believe that
hard disagree, HMA has always been the true meta for Barbarian, it was even viable while Felling Axe was bugged
10+10% movespeed, almost 100% faster attacks and better range than most of his 2H Axe combos, way more generous sweetspot, and can statstick with Hatchet
Naked barb + horsemans is meta
even grey, lowest possible horsemans
That's why they can't be balanced for Fighter
Then take them off the fighter's weapon list and give them the rapier
LMAO
"I want to use rapier as Fighter because its better than the Horsemans"
Did you played Barbarian?
again, kind of a Fighter issue
HMA is a good option for DWSlayer but that's also a joke because Fighter randomly has to give up entire armor types and is forced into specific playstyles for things other classes just get for free
(It is the BiS option for S&B thou, because you can block after landing the HMA shot if you don't buffer another swing)
Rapier is probably the worst weapon in the game, hitting less than wizard staff -ignite
Rapier got buffed this playtest, they just need to give it to Fighter by default
a grey hatchet with those two perks deals all of 24 damage with a bit extra on headshot, not what I'd call op lmfao, but enjoy walking around with the slowest movespeed offhand in the game
Let's give everything to the fighter yeah...
It hits fast as hell my brother in christ
bad range, bad move speed, predictable attacks
you dont need range its a headclicker
fast move speed without shield
Yeah predictable attacks but its not your main weapon so thats fine
nono give rogue buckler
please do, I like the Longsword but literally everything about the class is like watching a Special Ed kid try REALLY hard to keep up in normal classes
your terms are acceptable
๐ค
imagine rocking buckler and rapier on the rogue to roleplay duelist
Rapier got massively buffed in case you didn't notice. It also only suffers -13 movespeed, has REALLY good range, and has a moveset made for sneaking around shields
Its still dogwater
pure skill issue, rapier reset is some of the fastest 1h DPS in the game at incredible range
it's just not on any class that gets Buckler for some reason
Better than your precious hatchet
Hatchet has a great moveset actually, horseman too
Not better than HMA
It's only great for PVE, but anyone with 3 brain cells and a shield has you locked in
Horsemans absolute S+ tier
Dying to shields lmao
You deal like 70 dmg per hit with a grey hatchet
bro 3 is excessive
Thats why its a secondary weapon. You aren't supposed to eggs in one basket hatchet
You deal 0 damage when blocked by someone with 2 brain cells because your attack pattern is hilariously predictable
So any weapon you just rise you shield and ez? Lol
You don't win hiding behind a shield
If you hit a shield more than one time in combat you are the one with 2 braincells
Guys i have another good suggestion how do i make timer go away? Im afraid i may forget it??
unless you have a team i guess but still cant just always hold the shield
How are you going to manage to get past their shield rocking -55 movespeed bub

switch to my primary and hit their feet
or get closed, look down towards their back and clip through the shield
55, that's as bad as a maul and everyone dogs on that weapon for being slow and making you slow
How are you being defeated by shields like a skeleton lmao
Hit legs, jumping over, circle around, throwing axes? Lol
just move into them and walk their block lmao
shields are useless in CQC if you know to just move into them and whack them with your sourspot
I'm so sorry none of you have ever run into a competent fighter lol
How are you being defeated by shields like a skeleton lmao
Why is your -25 hatchet taking up -55 speed malus?
In the time you swing an arming sword hatchet can hit twice
oh I'm sorry I thought we were still talking about the "meta" of dual wielding horseman's and hatchet
I'm sorry you get bodied by shieldbots
I'm sorry you were born
Nobody is dual wielding them, single only
Yes and you can just run into a fighter shield and attack over it
only noobs get rolled by shields
Dual wield only for op modifiers
you don't even have to attack over it if you clip inside and walk the block
you'll only hit for your 80% sourspot but it's way better than the 40 or 50 you get with swords (but not as good as Zwei/thrusting weapons that can just start their attack INSIDE the block)
This, you just run into them
@real trellis reaction when enemy has a shield: Run away! Its a competent fighter, men, flee!

Done talking to you
Oh no he raised his shield, now he's immortal
I knew that when you started dropping insults because your noob arguments were exhausted
Enjoy getting your head taken off by the first longsword fighter you come across omegalul
Man you can literally walk through the shield with hatchet or horseman and attack through it
Thats me so I doubt it pal 
bro you are not better than him probably
I'll never get as many downvotes as braukul and its immasculating ๐
Definetely am. He's asking for horseman axe price to drop in vendor, which means he's bad enough to need to keep repurchasing 13gp primarys
You still don't get full damage ok but the fighter can keep the shield up forever
it terms of arguing*
He's typing
even though he's done, he's coming back

Plus if you block an hatchet you don't see anything in your screen
just because another man has capitalized on opportunity does not mean that you lack talent
and even if you lack talent, it can be made up for in skill and peristence
I believe in you, Borg.

Unless I'm missing something he's the one who started responding aggressively first, unless you count when I was talking to the other guy because I definitely was insulting him lol
Don't worry brother I'll keep downvoting you, I'll always downvote you. 
he always responds like that everyone who doesn't agrees with him he calls a noob
Imagine that ๐
Not true, only noobs get told that
Never said it to you, just that skele crossbows can be crouched
people were simply suggesting tuning down crossbow skelly damage
I was against it at first but I think as long as red skellys can still do the funny 1shot then it's fine. Never really had much problem with the xbow skeletons since I figured out their behavior but there are apparently some spots where they can hang out in dark corners and snipe you before you know what happened
For what reason? It only benefits people that can't dodge them easily, like most people can.
Crouch or sidestep very easy.
he doesn't need the damage tuned down, he needs a sound cue for when he's taking aim like the bow skeles do and for monster aggro in general to be un-flubbed
(okay, maybe tune it down like 2~4 points so wizard can tank one hit with his clothes on)
you said just crouch 4 head
I just said easily dodge them on any class because its a universal solution to all ranged AI.... yes.
probably but getting randomly oneshoted is not really nice for the game
I still don't believe a full HP wizard is dying to one headshot with hat
That's part of the game
he does
You can say he does, I do not believe you 
I know I've had it happen with just hat+shoes+loose trousers, but I don't know about non-elites doing it to full default
