#suggestion-discussion

1 messages · Page 148 of 1

hearty badge
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LMAO exactly 😂

rugged eagle
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Just go rogue and sing through VOIP to get the authentic bard experience

summer storm
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Bard is unironically broken in very specific situations.

There was one Bard who used to do solo Inferno runs and just make the entire room fight, close a door, play again; Rinse and repeat and clear rooms as quickly as a duo team.

Bard players are either romantics, or mental asylum patients that escaped.

rugged eagle
summer storm
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The downfalls of Bard can't be replicated by any other class.

rugged eagle
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Bard existed to collect treasure for other players and then die to them

summer storm
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Bard inverse NPC

rugged eagle
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But somehow all the bard players were filthy rich something is going on here 🤔

summer storm
rugged eagle
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Class doesn't have to be strong if you can pay others to carry you with your fat stacks YoloRage

willow dock
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Suggestion: With the lute, every class should be able to play a different variation of a specific song (just for fun), similar to different instruments in Sea of Thieves, so that if everyone has a lute, they can play a song that sounds different depending on the classes of their party/parties members

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^ Also this

hearty badge
hearty badge
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I was thinking that maybe the aoe enemy disruption spell should be altered in some way in that, it prioritizes over enemy players first before NPC's. Or maybe that it should be a limited spell with charges that allows the player to single target charm a mob (excluding the champion and boss mobs) with slightly enhanced stats; it could be balanced by forcing the mob after the effect is over to ONLY target the user who charmed it. But this is not realistic given the way the rooms work, how Bard has to play music, and how npc movement/behavior is. Just spitballing ideas.

thin herald
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Increase party size to 4, with possible map size being bigger?

tulip hill
thin herald
tulip hill
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but then again 8-bit theater had a few extra characters too now that I reminisce...

abstract swallow
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4 to a party is probably pushing the limits of what's possible without a hard minimum to entry for the gametype
the difference between 2 and 3 players is big, but between 3 and 4 players is massive

vivid sparrow
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imagine solo players against 4 mans now lmao good luck

tulip hill
vivid sparrow
tulip hill
lucid root
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fireball jumping, that is all

abstract swallow
tulip hill
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...is that not already possible?

vivid sparrow
lucid root
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BuffedWizard
🆙
🔥

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its possible, but it should be meta

tulip hill
abstract swallow
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if wizard could get an anti-friendly fire perk it could work, but I also want Wizard to get stuff like Spider Climb and Jump

quick blade
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Fireball actually did so little damage you could use it to rocket jump this playtest. get a couple of magic resist items and you were good to go!

tulip hill
unkempt sluice
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yo I know this wouldn't be some for this early on in the games development but I do think that a guild mechanic would be pretty cool. Have like guild leader boards, quests within the guild hall to complete with maybe small random rewards or maybe like a guild point system to level up the guild overtime that way you have to work your guild up from the start. idk, random idea

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somthing*

sharp heron
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!playtest

tulip hill
unkempt sluice
granite plinth
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keep enemy hearts as trophies and can sell and trade them around. leaderboard people's hearts provide great bounties

tulip hill
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How do yall feel about the idea of shortening rogue's Hide cooldown but making it so getting too close to a light source will break you out of it?

tulip hill
unkempt sluice
tulip hill
# unkempt sluice I do agree on shortening it but by doing the light radius they would have to the...

oh that's an interesting idea
See with the light breaking it I was imagining a rather small radius but still one that the rogue would need to be carful about, mostly to make it so someone could throw a torch near you to break you out
but if your hide timer went down faster the brighter it was that would still allow you to hide in a fully lit room but with a much smaller window of time to take advantage of your stealth

unkempt sluice
tulip hill
unkempt sluice
granite plinth
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buff spiders so they can climb walls

tulip hill
granite plinth
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Also we should be able to stomp of them

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Dealing x amount of dmg depending how much weight you carry

tulip hill
granite plinth
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Sometimes it just teleports you

tulip hill
granite plinth
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have named weapons record the amount of kills it has gotten

dense sand
calm dove
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Best rogue double jump balance I have heard so far is if they take damage the second jump is void.

tulip hill
calm dove
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yep

tulip hill
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that is a very small window to lose your jump

calm dove
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True but it would create some counter play

tulip hill
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I'm still an advocate of making it a q/e ability, increase the opportunity cost of running it

calm dove
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I'm almost positive no one would take it then. Just would be better options. The only way the would take it is if they could still get into places others can't

tulip hill
calm dove
tulip hill
# calm dove Well maybe some would if they were looking to do pickpocket runs or something. I...

Some kind of bow: Ranger, Fighter, Bard, Wizard, other Rogues
Throwing weapons: Fighter, Barbarian, other rogues, technically anyone with oil lanterns but I'd understand if we didn't count this one
Magic with good range: Wizard
Really the only class without an at least decent range option is cleric at this point

Also there are several spots on the different maps that, while possible to get to without double jump, would be nearly impossible to get to when actively being attacked such as the 4 rooms with chandeliers

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Look, is the Ruins map too easy to exploit with double jump, yeah
if they want to keep double jump they really do need to go back and make sure you can't play the floor is lava across the whole map
but double jump isn't nearly as much of an issue on the other maps

calm dove
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Yea throwing weps hardly count ..there will be 3 at most on them most of the time. Also If they didnt' fix the ruins map rogues would still be cheese by taking rupture and double jump with that stupid crossbow.

tulip hill
remote orbit
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I think they should just change the double jump to a wall jump

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would still be a fun movement option but you can't scale straight up with it

tulip hill
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a lot of the jumps you can make on the ruins wouldn't be possible if you had to be near a wall

remote orbit
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exactly, but you could still jump barriers and stuff and use it to juke in combat

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but it wouldn't be as universally busted as double jump

tulip hill
lost talon
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I have used the Cleric for the past 2 playtest it have been my main class very fun for a supporting class and does ok dmg but the weapons tht cleric have access to are not tht good comparing it to the others, The mace/morning star has a long swing for a little weapon very easy to block almost every time the first swing is a overhead and easy to see so you cant even swing more than once to get the last swing which is still a overhead but slightly on an angle. The Staff is nice and fast but you can bearly block with it do to one hand being raised in guard mode and the players being right handed so you almost always have to crouch to get the block unless overhand and the war maul has no defense so if and when u get hit there is nothing u can do besides backup but is very strong. Comparing these weapons u will most likely losses even with short sword or axe because swing speed with all of the being said i think a flail would be great for the cleric it can be a bit slower than staff but faster than mace/Morningstar with a bit of range it can be a one or two handed long flail or short one to use it with shield the dmg should go past staff it should just be a chained mace also thanks for the great experience @flat cobalt

tulip hill
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I like it, Imma start advocating for wall jump

remote orbit
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glad you like it 😄

calm dove
remote orbit
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double jump is just too spammable imo, having positioning be important for movement is cool

tulip hill
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Alright Ceeps, be more constructive
I understand its not a very good take and this person is heavily underestimating the maces but just putting a puking emoji makes you seem very rude

hearty badge
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There, fixed it for you

lost talon
tulip hill
hearty badge
wide loom
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I think everyone has really different opinions in this game is because some people always play high rollers and some people don’t

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Like some people don’t understand how good some classes are if played with good gear and an experienced player

hearty badge
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It's the price they pay for having great burst, sustainability, armor possibilities, and now AoE damage spells 👍 The mace is an extremely good weapon too, because it's very easy to trade headshots with an opponent.

lost talon
cunning sequoia
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bit of a short test, I'm not sure everyone got blues/ green gear on all the classes they wanted to try had to test some naked

tulip hill
# lost talon i see you dont like the idea can you explain a little why ?

alright
so the cleric has access to very powerful buffs and heals as the cost of their upfront combat capability
yes the maces are slow and predictable they are not suppose to be as good as a fighter's sword, they are a sub par weapon on purpose
when given a little bit of pre fight buff time a cleric can easily outmatch the other classes as they can be just about as tanky as a fighter with comparable damage to boot
its all about that prep time

remote orbit
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this test I either had purple gear or no gear so idk if my opinion is valuable on this one lmao

tulip hill
inner thorn
remote orbit
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its cause I farm cave troll with no gear then use the loot from it

inner thorn
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i hoard gold because don't have any idea how to effectively spend it and when try loose it instantly)

hearty badge
tulip hill
inner thorn
remote orbit
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yeah I think thats because of how short this test was

calm dove
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I'm a wiz main and while I completely understand it might be the strongest geared class in the game. I completely believe it should have a starter spell book with staff for melee. The reason behind this is early game solo is rough. however one you can always afford a spell book it just feels way more fun to play.

lost talon
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i understand that cleric is not supposed to be the fighter and can for sure win many fights with buffs and greats spells to help turn the tables i listed all the weapons not just mace and i only talked about the down sides of those weapons its just other classes have a range option that i fell can truly fit the charater

inner thorn
tulip hill
calm dove
tulip hill
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something that they could implement that could give cleric a more effective range option is cantrips
how do we feel about giving the spell casters tiny baby spells that they can spam

remote orbit
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they'd have to be very baby to not be op

lost talon
tulip hill
# remote orbit they'd have to be very baby to not be op

first thing that comes to mind is wizard's light spell
make it so only one orb exists at a time (to prevent flashbanging people), maybe revert it back to before it purged rogue's stealth, boom now wizards don't need to worry about the dark ever and can just throw their light out whenever without worry of running out

For cleric, if we want to give them a ranged damage option that isn't too powerful I could see it being like Sacred Flame from Dungeons and Dragon
basically a small mote of fire that players could easily dodge but allows the cleric to at least put some pressure at range
or hell, make it a normal spell with a bit more speed and just have that as a higher range damage option

remote orbit
lost talon
tulip hill
lost talon
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srry im never played watched or seen Dungeons and Dragons

cunning sequoia
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i hear its like battle tec

remote orbit
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actually I might not like the light orb being unlimited, kinda takes the dark out of dark and darker

tulip hill
tight kiln
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A light orb skill already exists in the game wizard has it

remote orbit
lost talon
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i would say less of cooldown on holystrike but thats too op it blinds and does magic dmg

tulip hill
tight kiln
# remote orbit yeah I know but its limited casts

A light orb that just lights stuff up would never be used if it took up a spell slot and if it worked the same way wizards does then it would be op against rogues / if it did damage the way u guys are talking it would also be op

lost talon
tight kiln
tulip hill
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woof, this conversation is a mess lol

tight kiln
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Cleric is in a pretty strong spot rn a lot of people would argue it is bordering op and could use some nerfs

tulip hill
lost talon
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but not a bow or anything thats op

tight kiln
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If u play around ur judgement to initiate it does well.

tulip hill
tight kiln
# lost talon yea thats why i advocate for a ranged weapon instead

Idk I don’t think it would get much use out of a ranged weapon in team fights they are buffing/healing in most engagements so I couldn’t see it taking time to attack people at range. In solo it would be good to have a ranged weapon but probably very strong and op.

lost talon
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even in group fights or solo a ranger could or wizard can do a lot of dmg to cleric before they can even get close even with buffs the cleric is slow

tight kiln
tight kiln
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The best teammates for a cleric are ones that know how to body block / position correctly to protect the cleric.

turbid ermine
lost talon
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the cleric is always the target first or wizard they get the squishy ppl first in team fight

turbid ermine
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To claim cleric won't be front is just false, depends heavily on your lineup versus theirs.

tight kiln
tulip hill
inner thorn
tight kiln
lost talon
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so because u have a front line dont mean u dont have to fight also i wanna have fun not do a job then if the fight goes on long enough ur spell are all out

tight kiln
inner thorn
real trellis
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Here's the IronMace class balancing method: Players cry about X class being busted at high gear levels. IronMace takes notice and decides the class needs a nerf. Instead of nerfing the ceiling of the class, however, they nerf something that effects the class at all tiers of play, making the early game feel like abject torture to play with that class.

tulip hill
tight kiln
inner thorn
lost talon
tulip hill
tight kiln
tulip hill
turbid ermine
# tight kiln Cleric front lining is a weak comp. Tank cleric doesn’t exist in highroller or r...

Yet I hit the leaderboards as one. Qstaff exists precisely for you to more cleanly press an advantage, to remain fixed at the back is one of the worst decisions you can make, flexibility matters hard.

As an example you are a fighter, cleric, mage comp, find the same comp on the enemy, you get the drop on them. If you do not go aid burst the ranger, the fighter will kill them, but eat a trade from the enemy fighter as the cleric has time to reposition (2nd in walk order). Meanwhile if you burst the ranger or dive the other cleric for a quick judgement, you are already pressing your advantage harder. I ain't saying you should bodyblock like an actual frontline, obviusly, but cleric's damage ain't gonna be done from behind.

real trellis
turbid ermine
turbid ermine
tight kiln
inner thorn
tulip hill
real trellis
tight kiln
real trellis
turbid ermine
inner thorn
tight kiln
inner thorn
tulip hill
tight kiln
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Also the qstaff is wildly easy to dodge

turbid ermine
# tight kiln Also the qstaff is wildly easy to dodge

I find it easier to dodge every other cleric option, simply because cleric move speed almost kills their footwork outside of qstaff and warmaul is just area denial in it's current iteration

Can't shield blocl the second qstaff hit either if I jump and look right as it hits the enemy hand from the right

tight kiln
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Mace shield is meta just for the increased armor rating + blocking capabilities also not a bad weapon

inner thorn
tulip hill
turbid ermine
tight kiln
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Not true dodging melee is basic footwork

tulip hill
tight kiln
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I can post a million clips of dodging swings point blank as a full plate fighter. The skill ceiling with melee pvp is doing more dmg than the other player while taking less

inner thorn
lost talon
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good gear vs good gear is fair tryna dive anyone in team fight as cleric is dumb who doesn't know tht but every fight is different its not rock paper scissors

turbid ermine
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Personal experience I guess, found sucess in hr with it.

inner thorn
tulip hill
tight kiln
lost talon
tight kiln
lost talon
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or a flanking wizard can also hurt

tight kiln
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It isn’t rlly a skill thing in the way ur saying tho it is very hard to predict someone crouch jumping over ur swing while up in ur face swinging on u. Also by ur logic u could also dodge every single swing of an attacker

turbid ermine
# lost talon good gear vs good gear is fair tryna dive anyone in team fight as cleric is dumb...

Should read my initial arguments for avoiding rigidity. I mentioned specially:

  • After your buffing is done
  • Likely off neutral when heals are at most precast and your team can take some heat.
  • On opportunity, you obviously do not want to frontline like frontliners do, but if you can burst someone with your fighter instead of pre cast a heal behind them like a bot, you are gaining dps on the party.
  • You avoid frontline versus other frontline classes... obviously.
inner thorn
tight kiln
inner thorn
tight kiln
tulip hill
lost talon
tight kiln
inner thorn
tight kiln
turbid ermine
inner thorn
tight kiln
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Usually people are blue/purple with good jewelry running res tho the jewelry is probably the most important factor for running res

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If u just want res and don’t care about the magic power / magic damage then maybe 600g if u want good overall gear then 1.2-2k good probably

inner thorn
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no i better buy 20 daggers YoloRage

tight kiln
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The cheap way is to do bosses for gear but money is fairly easy to farm I grinded money for 1 day and end with 20k from that and just pvping

inner thorn
lost talon
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after your first couple of blues sets just save like 2k and save all candys to get lots of purple then trade money for candy even more purple then go to hell gor golds or beat the ghost king

tight kiln
inner thorn
tight kiln
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Actually the chests in hell seemed to be a bit overtuned this playtest and had a very low chance of dropping anything below green so the collectibles and gear in there was very good. It also had a oddly high chance of dropping phys damage gear

tight kiln
calm dove
turbid ermine
inner thorn
tight kiln
tight kiln
lost talon
tight kiln
inner thorn
tight kiln
lost talon
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fighter the least

inner thorn
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just decrease chances to get there in global for all teams

lost talon
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barb wasn't as strong as last playtest

inner thorn
lost talon
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well i will be back tm to advocate for the clerics flail tm GN boys

real trellis
dense sand
turbid ermine
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It's better than p4 yes, still not good

dense sand
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the movement speed penalty for qstaff was increased this test, it previously was much faster, too fast a cloth/leather cleric could zoom and slap ppl with ease

turbid ermine
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Really? I'm still zooming, was the patch the 19?

dense sand
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they increase the speed penalty from day 1 of this past playtest

turbid ermine
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Then something ain't adding up

dense sand
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even round shield and flanged mace are faster than qstaff

turbid ermine
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Been using qstaff all this olaytest when I could have run flanged and shield... My mistake

dense sand
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qstaff is nice, especially since it gets way less hilt hits and has a nice combo

scenic cedar
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give bards a flute that is also a dagger

turbid ermine
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loved qstaff since p4, but the new speed kinda defeats it

distant night
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quarterstaff was really strong as a barb, insane even

dense sand
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The other issue is why use a quarter staff when you lose the second items stats of the shield if you are using a blue qstaff u are better off using a blue mace and blue shield for the stats alone

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It's not like 2hand weapons get more affixes, so you are sacrificing a lot when it comes to green+ gear

dense sand
real trellis
dense sand
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If you are min maxing it'd still be better to get the bonus affixes if they rolled well for your build on the 2 items over 1 item

real trellis
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Generally yeah. 2h also usually have the benefit of longer range than 1h but there are exceptions such as the QS and felling axe which have very short range

remote pecan
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@dawn grotto could we make suggestions again? A fun way of passing time until the Early Access

real trellis
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At least let us bump Brakul's suggestion out of sight before he hits 3k downvotes

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Also he seems to be gone and good riddance, dude only came here to post blatantly anime-ripoff suggestions

turbid ermine
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or weird fetishes

dense sand
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suggestion: rogue needs less perk options

remote pecan
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I'm in favour of funny rogue perks, like ventriloquism: when rogues are in range to use VoiP, their voice is unlocatable and always sounds like it's behind you

upper sonnet
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So I wonder what the idea is going to be for the Skill Tree? I know a lot of people (like me) kind of enjoy the current way the system works where you can just pick and choose and change your build on the fly really easily. My big fear is that the Skill Tree will force you to have to make multiple characters for each build which kind of sounds like a pain

remote pecan
# upper sonnet So I wonder what the idea is going to be for the Skill Tree? I know a lot of peo...

I don't think that's a bad idea though, actually. The more characters you need to level up and gear, the more time you're spending building up wealth instead of just sitting on it. Games like Tarkov, Rust, etc. are hard to get into when people are just sitting on vast amounts of wealth before the server wipe, and managing multiple characters also gives people who hardcore grind things to do while they wait for the wipe. Realistically they will probably do a respec for something like an exponentially rising gold cost, or maybe a small real-world currency cost

honest ridge
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im going to go ahead and say what we are all thinking... can rogue get a triple jump?

upper sonnet
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ngl could be a fun buff for Rogue where they have a cool down for like 2-3 jumps but they can use them all at once. Bit of resource management.

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The movement and ability to get away or jump down on people was fine I just think the main issue was just spamming DB and jumping over the heads of players to avoid damage. Should be more of navigation tool instead of them becoming Scout from TF2

rose trellis
dense sand
hexed raft
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Someone just suggest to add more voice lines to other classes like Cleric, Mica Vista judgement and barbs roar. Got me thinking what would rogue be... I say you hear rat noises and you know a Rouge is near.

cosmic thistle
tawny python
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literally not true earthquake + swarm + blind have better scaling dmg then all spell for wizard .

wary junco
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What do you guys think about the idea of bard getting higher rarity lutes or even diffrent lutes to play songs? Let the lute decide which songs you can play with it and the rarity decides the quality of the songs themselfs with longer durations of buffs or more flat healing etc

inner thorn
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now he have all proper abilities, it just breaks when you try to use them and dont scale properly with gear

wary junco
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Anyone tested btw if the healing of the bard scaled with magical or physical healing?

inner thorn
gloomy cradle
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Buff Wizard

rich mantle
tawny sedge
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close general-chat its only an flamewar and u have better things do to than getting insultet for no reason. see u soon hope on steam♥️

granite plinth
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guys it is poossible to make lfg no mic?

lost talon
autumn flare
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How can i make suggestion on the channel above?

frosty charm
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I wish we could make suggestions for this playtest, but seems like we will not be able to

atomic mountain
summer storm
autumn flare
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I would love to see some training area, where you can open your stash and test items on training objects without loosing it or train fighting with your friends.

Also some more weapon types:
Sabre (could attack like falchion from side to side but much faster with less dmg and weaker move penalty and a little bit shorter range) which would be also good choice for ranger and bard as an alternative for rapier.

Morningstar flail, you know the mace on a chain, would be slow and hard to hit properly but give you more range than flanged mace. That weapon could give you some more attack possibilities with that range when playing tank (Cleric/Fighter) Also this is just one of the coolest looking medieval wepaons tbh

My other suggestion is claymoore sword (2 alternative forms of attack but you loose the pare possibility, slow and strong hits from top or heavy stabs) something like zweihander but more concetrated hit. Would be alternative for spear or halberd.

Some one hand wands for wizard which can make magical projectile ranged autoattacks. Those autoattacks could cost some mana, and do very small dmg, cuz it would be too op but can give some additional effect on hit (for example freezing wand with 15 mdmg and 5% slow on hit) That would give wizard some more supportive role in group fights and make easier to help your teammates take some guy down. Also some cool alternative way of attacking mobs on poor gear, you could decide to finish mob with autoattack instead of casting a spell sometimes.

ancient briar
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We would see a lot of demands to nerf rouge this time 🤣

willow geyser
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i think more healing items would be cool, like pies or something

raw dune
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They really should think a bit about monetization. Ofc, we all ready to pay for the game, coz to be honest on the market no such a game and developers like dad and im. Beside this, for example, id like to have a hoody w darker prints. So i hope theyll start to make it while keep making game itself. It s ofc not number 1 priority for them, but could help with funds and will give a joy for some fans

real trellis
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I'd buy merch tbh, as long as it's something tasteful/subtle and not something cringe like a png of Otto on a shirt

autumn flare
real trellis
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Y'all want wall chicken?

autumn flare
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For example, and you eat that chicken and it restores 15hp in like 30 sec.

robust bison
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i think windlass crossbow should get a buff or the crossbow a nerf cuz there's no point to us to use a windlass while the crossbow exist (2x faster to relaod, up to x4 with the mastery for between 4 and 10 less dmg)
windlass adventage is that just slow a bit more for 0.5s more

real trellis
robust bison
autumn flare
real trellis
#

Rapier/Handcrossbow and Windlass sounds like a really legit setup on a ranger tbh

robust bison
real trellis
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(you could also use a falch/hand crossbow with windlass on fighter and have the falch/hand xbow benefit from slayer lol)

robust bison
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but with a longbow cuz it cas use triple shot and even just shoot multiple arrows

real trellis
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Triple shot is extremely good yes. People sleep on the shotgun skill, as well

robust bison
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yeah that's why i don't get the point to play windlass

real trellis
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I point blanked a barb with the shotgun and oneshot him in pt4

robust bison
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bows have a skill that make em rly strong and stock crossbow have a skill that make itr reload it so fast

robust bison
real trellis
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tbh rangers have so many good passives it's hard to choose

robust bison
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i didn't really played ranger last playtest but yeah just that it really make the ranger specialised in crossbows or bows

real trellis
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It's hard to say no to the spear passive because that bumps your strength by 10

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10 STR is HUGE when ranger starts with 10. And the spear is a great weapon in the first place.

robust bison
real trellis
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I mean at least you don't get to apply it to anything but your spear's damage (and your health while holding it) but yeah it makes you an actual threat in melee

robust bison
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while the spear is god damn so strong

abstract swallow
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spear is like the #2 or #3 weapon in the game, only poleaxe and quarterstaff really compete

real trellis
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Base ranger does more damage with a spear than a base fighter RageRanger

autumn flare
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spear is one of the best weapons, especially on low gear cuz you can get all mobs without loosing hp

real trellis
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I love spears because they make it so easy to kill zombies without them farting all over the place

autumn flare
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Ye

abstract swallow
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that said I almost never take Spear into HR runs unless I'm super low on gear
it's an amazing budget option for Low Roller though, makes your PvE clear so much faster and deals with low-gear players incredibly well

robust bison
autumn flare
#

When someone wields shield and defends his head you can always stab legs with a spear

real trellis
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They slapped 25 more movespeed penalty on it

robust bison
real trellis
abstract swallow
#

yeah the PT4 version was hilariously overpowered

robust bison
#

aaaaaah i getr it know i feet like there was something that chanegd on it like the 1st time i used it i said to my friend"i'm frickin' sure they nerfed it i can feel it ut idk where"

abstract swallow
#

iirc it got 5~10% slowdown on its animations and 25 flat penalty
it's still BiS for squishies, but it's no repalcement for horseman's axe anymore

real trellis
#

It has very low damage for a 2h weapon, low range, and an extremely blockable combo

#

The only reason it was "OP" is that people would panic and try to run away and barbs would just run them down and hit them in the back

abstract swallow
robust bison
#

yeah i used to only go flanged/morning star with round/heater when i legit feel it was nerfed

real trellis
#

And let me tell you any weapon can kill easily if you're hitting someone in the back of the head lol

real trellis
#

People were mad because it let barbarians have a decent movespeed without having to rely on a buffball for haste

robust bison
#

yeah but it amost halves their dmg

abstract swallow
real trellis
#

Yes, but it couldn't benefit from axe spec like horseman's could which would bring the damage up to that level

abstract swallow
#

it's not like Barb is at a deficit of fantastic perks to run without axes, especially with a weapon that good

robust bison
#

btw by speaking abt horseman why could it be played with barb?

real trellis
#

it also didn't have a good attack pattern for headshots like horseman's

abstract swallow
#

horseman's is the best non-thrust moveset in the game, no argument there

robust bison
#

never played it so don't know the patern

real trellis
#

There's a reason the most juiced barbs in pt4 were running around with horsemans

abstract swallow
#

most juiced barbs have been running HMA or HMA+Hatchet since they were introduced
it's the best axe in the game, sans the bugged Felling Axe that had 0 recoil

real trellis
#

I had a friend who was at the low end of high-tier gear with a blue horseman's that was doing 130 on headshots

robust bison
#

???? HAHAHAHAHAH WTF how much strenght did he got?

real trellis
#

It's more about the + weapon damage

#

Additional damage is nice but not effected by phys power, weapon damage IS effected by phys power

dense sand
robust bison
#

the pb with "weapon dmg" enchant is that it can have the same stats as a 1 higher tier weapon but with 2 less enchant (1 cuz the rarity and 1 cuz of the weapon dmg enchant) so i never feel that it is really nice to get this on low tier weapons (green and blue)

real trellis
#

I had a very scary encounter with a QS cleric in the goblin caves in PT4

dense sand
#

smite ale divine strike qstaff cleric dangerous

robust bison
dense sand
#

the best is playing solo goblin dunegons with the meme build of no spells and smite+judgement, much lols

warm spoke
#

Can a gambling system be put in with a daily or weekly lottery? I want to be able to buy lottery tickets and have a chance to win big

robust bison
#

cuz smite is really cool yeah but if he runs a bit he can just wait the end of it

robust bison
warm spoke
#

not the same, you'd win money back. Buy a ticket with 50 coins and get 10k coins if you win

marsh salmon
#

They should make the inventory universal across all characters.

warm spoke
#

But you'd lose all those extra inventory space on each character

marsh salmon
#

If you have too much you can gear each character and save the rest in candy.

abstract swallow
#

I wouldn't be opposed to a universal stash, especially once we get backpacks/containers. The stash is very restricted by design, to promote a use-it-or-lose-it attitude with items and to limit the amount of resource hoarding and lootbloat accessible to a single character/player.

dense sand
agile inlet
#

make diffrent tier potions different visually either in size or shape

dense sand
#

I mean unless you are color blind it's pretty easy to tell what their tier is

robust bison
#

btw except barbs can ppl derstroy the chests?

robust bison
#

even mollies? (i don't ask for the wizard fireball)

lucid root
#

Multiple choice suggestion, would you rather have wizards staff either:
A: start with the highest base magic damage, but slowest casting speed
B: give you additional range on range limited spells like chain lightning, zap, lightning strike
C: other/leave it the way it is

bright sierra
lucid root
#

thats a pretty common one so i'll add that in there

#

if we get the make-suggestion channel back

bright sierra
#

a little extra magic dmg would be nice on the staff even if it had the same casting animation time as the book because of the movespeed penalty but then again you can melee with staff so maybe not

#

equalizing cast animation time is literally just baseline quality of life though imo and needs to happen before anymore changes to wizard

humble oxide
#

anyone know why the d and d suggestions chat is locked?

lucid root
#

Its supposed to be, theres another channel that was taken down where you write/edit suggestions and they get posted to that one

robust bison
#

btw

#

does phys power strength ect (except weapon dmg) affect bows/crossbows?

lucid root
#

yeah

robust bison
#

kk

rugged pilot
queen lotus
#

I assume once the backpacks they're talking about get implemented we will be able to expand the stash, or put shit in the bags and then into the stash.

lucid root
#

extra inventory space, movement speed penalty, cannot store in stash while items are inside, something like that

#

limited stash is kind of integral so i doubt they'd let us bypass that with bags

abstract swallow
#

I wouldn't be surprised if containers also lead to a universal inventory
larger overall stash but limited by being on 9~13 characters

lucid root
#

i think gold chests are the next thing

abstract swallow
#

I'm 100% behind the ability to store gold more efficiently as long as it makes that gold untradeable
adding an untradeable gold stash for merchants/fees is one of THE most popular inventory/trading suggestions

lucid root
#

having a lock function would be easy, middle mouse to lock an item so it can't be deducted from or moved

#

lot of rpgs have that already

tulip hill
#

Okay
this suggestion is more of a personal preference but I'm sure many people would agree with me
when quick looting, have items fill your inventory from top to bottom, not side to side
the amount of time I spend moving items in my inventory to make more space is annoying and this simple change would help with that a lot

lucid root
#

loot filters, yay or nay

tulip hill
#

I'm not sure what you mean

lucid root
#

like things that are in your filter stay highlighted

abstract swallow
lucid root
#

personally i'm against it, but its going to show up eventually as an addon anyway

loud remnant
#

was it just me or did they buff the price you sell treasures for? the prices were ridiculously inflated later on in the playtest where a single rapier was 800g for an epic with mediocre stats but on playtest 4 we'd get them for like 150-300 (if bad stats)

tulip hill
tulip hill
loud remnant
#

on npc merchants

tulip hill
#

wait, oh! you're asking if treasures sold for me because people were asking for more money for things, yeah?

abstract swallow
lucid root
#

i wonder how long it'll take to id something

loud remnant
tulip hill
loud remnant
#

Just to make it more clear, Did they make vendor trash (treasures like rings candles etc) more expensive when you vendor them? im asking cause i noticed i gained more gold overall this playtest and everything was way more expensive in the trade chat or did i just become better at the game compared to last playtest

abstract swallow
tulip hill
loud remnant
#

I guess it could be that i found way more white + quality treasures

lucid root
#

higher rarity trinkets definitely felt more common, kept getting exquisites

loud remnant
#

that must be it, on a goblin cave i killed some fighter and ranger and they both had ONLY blue treasures,i filled my bags and made 400 gold in one run xd

lucid root
#

maybe it was just ruins, thats all i played

tulip hill
tulip hill
lucid root
#

were you playing rogue?

tulip hill
placid zinc
#

Suggestion - Cursed Weapons that can not be put in your stash or traded. Item is meant to be used until you die . Curses can very with things such as "You take 3x extra physical damage but deal 1.5x more physical damage" or "You move 40% slower but deal 15% more damage on melee hits"

tulip hill
placid zinc
#

You can drop the cursed item on the ground.

tulip hill
trim maple
#

honestly the idea of an item you cant drop or put in stash is good just that in itself should be the downside, otherwise yea no one would want it

placid zinc
#

Ya it is meant for solo self found style rewards of people using items they found in the game. Sometimes the curse can work well with your build and sometimes you wanna stay far away from it.

trim maple
#

a sort of lunar items tier like risk of rain 2 has would be epic tbh

tulip hill
placid zinc
#

I mean lots of people take the glass cannon perks in games that juice your damage up 2x but u take 3x more dmg.

trim maple
#

imagine shaped glass in this game

tulip hill
trim maple
#

honestly feel like it would work, that and the beetle that doubles your health but halves your speed

placid zinc
#

I guess another way to phrase the cursed item concept is that it would be cool for items to rarely drop with embedded perks that make the item not tradeable or stashable.

trim maple
tulip hill
placid zinc
#

But it's an item that won't make its way into the marketplace or be hordable. It rewards self found gameplay.

trim maple
#

i forgor the item names honestly

#

Yea but it would also be an item that takes up space in your inventory until you drop it/lose it in a run

placid zinc
#

Just fishing for a way to reward self found item gameplay loop rather than sitting in trade chat for hours.

trim maple
#

If you're sitting in trade chat for hours, you're doing it wrong

tulip hill
#

every minute you spend on the market getting nothing done is a minute you could have spent looting the very gear you are trying to get

trim maple
#

^
its all about finding a good enough price that ppl will buy within a few minutes and not selling items no one wants

placid zinc
#

Bind on Pickup items would work well in the game is all I'm saying.

hearty badge
#

Being on the marketplace isn't that much of a time waster guys. 🙄

#

At tops I'd spend anywhere from 1-3 hours searching for the BiS gear. If you're spending more than that, then either you are a trader at heart, or you're just doing it wrong.

placid zinc
#

Finding a sword from zero to hero runs and lasting all day with it is more rewarding than trade and trader.

trim maple
odd hemlock
#

add druid

tulip hill
placid zinc
#

Fix bard before add new classes duh

lucid root
#

this is going to be a mess when we have like 20 classes lol

placid zinc
#

Druid would have thorns and roots and what else lol

tulip hill
placid zinc
#

I can see sub classes being a thing down the road via the skill trees.

granite plinth
#

Maybe they should change barb to orcs and rangers with friking elves

tulip hill
odd hemlock
placid zinc
#

Fighter could branch off into paladin or bruiser or tanky boi etc. Just depends on what they have planned for the skill trees

placid zinc
#

Speaking of viking.... The Viking sword added was poo poo slow animation to dmg ratio

tulip hill
lucid root
#

it would make the whole 'leveling' thing make sense, without a talent tree or subclass system the only reason to level up is to get 15 for all the perks

trim maple
#

I hope skill trees don't end up making this game feel like you can't do anything as a new player, right now it feels like its in a pretty balanced state for naked newbies and I just hope new perks don't mess that up

tulip hill
placid zinc
#

Protected lobbies for level 1-5 would be ideal

abstract swallow
queen lotus
lucid root
#

inb4 you need to spend 400 hours to max everything out and be competitive 🥹

placid zinc
#

I want EverQuest and Dark and Darker to make love and have offspring MMO game :p

abstract swallow
placid zinc
#

Don't they plan to introduce weight mechanics ?

abstract swallow
#

yeah, hopefully it'll replace the garbo -MS penalty system

placid zinc
#

So speed would be normalized for everyone ?

tulip hill
lucid root
#

the naked meta about to be even more meta

abstract swallow
#

every low roller lobby looking like a Rust server gets old after the 3rd playtest in a row

tulip hill
#

oh! escape from tarkov

placid zinc
#

I mean I was a naked bard mostly last play test ... But that was because fighting was mostly pointless anyway :p

trim maple
#

honestly i was interested in eft before i saw how much shit you need to do in that game

abstract swallow
placid zinc
#

Fps gun games are boring and not creative anymore. I'll stick to fantasy games

tulip hill
trim maple
queen lotus
#

I did hear it was some egregious number like 40% or something of all players is using wall hacks

At that level of cheating, it's a defacto game mechanic

tulip hill
placid zinc
#

Hell needs a shrine that you sacrifice souls too for rewards. So if you kill people and plan to plunge down to red hell then you can stock up on your victims souls for a delayed pay day if you make it to the shrine.

trim maple
queen lotus
tulip hill
trim maple
queen lotus
trim maple
#

i'd say 1 soul = purple one handed weapons/equipment, stacks of 3 blue rarity healing/shield/clarity potions, 2 souls would get 2handed equipment and some rarer items, 3 souls would get legendary items

#

basically a way to reward ppl who kill players, and extract, and sacrifice the inventory space for the souls

tulip hill
#

idk man, killing a naked for a purple seems a bit much

tight kiln
#

1 soul = purple weapons maybe 15 souls = purple weapon and u can only get souls in hr 😂

trim maple
#

fair tbh but i think it should be juice

tulip hill
#

also consider you could bring a naked friend along and just kill them at the end to farm souls even safer

trim maple
#

or maybe it could be like the goblin merchant where u just get random rarities and rolls

queen lotus
# tulip hill idk man, killing a naked for a purple seems a bit much

Well it's killing the naked, losing the inventory space, bringing it to hell, and getting out with it.

But yeah I'd say
1 soul = green
2 = blue
3 = purple
6 = legendary
12 = unique.

Being that souls are lost upon extraction, they would all need to be gotten in the single run

trim maple
#

12 kills in a single run seems like a bit much tbh

tight kiln
#

Yeah people are already sniping eachother and bringing full lobbies to hell to farm treasure pile for treasurer leaderboard that would be abused so fast

tulip hill
queen lotus
quick blade
#

That would be a cool mechanic for the warlock turn souls into loot or maybe spells ect.

trim maple
#

I'd say 10 for a unique, since ppl usually wont even find 12 ppl i dont think

tulip hill
trim maple
#

I mean I really don't think it's feasible to get 4 team wipes in a single game

tulip hill
tight kiln
#

It is just decently rare to get 12none of this stuff would work a unique would have to be like 250 souls or something for it to be viable

trim maple
queen lotus
#

Well the idea isn't that you go in there and get a unique every single time. An epic every run is more reliable, occasionally a legendary, and very rarely a unique for extremely good runs

trim maple
#

Still, since souls take up 4 slots and don't stack that would be pretty annoying to have to bring 12 souls with you to hell.

tulip hill
#

I'd trade a full inventory for a unique

trim maple
tight kiln
#

The unique horseman’s axe makes it so the person u hit can’t be healed for 20 seconds

trim maple
#

Or am I just dumb

queen lotus
tulip hill
hearty badge
#

Exclusivity with epics and legendaries is a good thing, and I am 100% against rewarding players with high-grade loot for mediocre tasks.

tight kiln
#

Na these are bad takes shouldn’t be able to trade souls for a unique 😂

tight kiln
#

Maybe 12 souls in one match for a purple or a cape

trim maple
#

honestly just feel like they should add actual unique armors and accessories instead of just unique versions of the ones we have

hearty badge
#

The raiding mechanic is a big appeal in D&D; it encourages connecting and meeting players in the community, and also defines player skill in the end-game tier. Not to mention the high tier PvP to learn and watch from.

tight kiln
#

Uniques have to stay inaccessible to a significant amount of the community or game would suffer a lot

shell fjord
#

Does anyone else wish for female cleric to be granted again the black hair from playtest 4?

queen lotus
hearty badge
tight kiln
queen lotus
#

With a good team is the operative phrase there. That precludes the significant amount of the community

shell fjord
#

I wish cleric had a censer for casting, something unique like wizard having crystal ball
like in left hand a censer whilst right had a mace, or the other way arround, right censer and left shield
then the casting would be done by left click though
or a flail and censer, sounds sick in my head

tight kiln
queen lotus
#

Hell, make it HR only then. Vendor only appears in the hoard room

Now you've gotta do it in hr and also kill the boss.

tight kiln
#

Uniques rn u need a semi competent team to farm highroller bosses / u don’t have a super high chance of getting a unique from the boss and u have to be willing to put the time into pveing to farm the uniques

tight kiln
hearty badge
#

It's a bad idea that is not ideal for this game. Maybe if you altered so that everytime you get a kill, you get a unique collectible, and that if you manage to escape with enough kills, the collectibles combine into an untradeable item that vendors for a random piece of high-tier loot... but this would snowball quickly. 100% against this idea.

tight kiln
hearty badge
tight kiln
hearty badge
#

If you could buy stacks of blue shield pots with ease... trust me, things would change fast. Rewards like this would have to be more than likely, left untradeable from player to player.

tight kiln
#

Also souls for cosmetics could be interesting

lucid root
#

think the questing system should largely just be a noob helper, and once you're skilled enough to progress you pretty much grow out of needing it

#

probably helpful to solo players as well when their bis isn't available in shops

#

merchant quests will gain progress regardless if you extract successfully or not, once you redeem you can pick a green or blue for any gear slot from the relevant merchant maybe

#

wizards will most likely be taking books from alchemist for example

#

devs taking notes furiously

meager jasper
lucid root
#

as for the gold chests/coffers i don't think that should be a quest item, just make it a buyable like the gold bags, not really a point in making it a questing thing. it'd be interesting to see what quests the treasurer would have though

rugged pilot
rugged pilot
#

People are getting into fights for the PVP, not the gear

lucid root
#

slashme question marks the above comment

meager jasper
#

The hell are you talking about? Even if you're in all purples you're there to kill people to steal and sell their shit.

rugged pilot
#

If anything the random teamates I play with will retreat and run away if the enemy has gear

lucid root
#

but those are loot pinatas!

rugged pilot
#

"he twoshotted a skeleton I'm going to run away"

meager jasper
#

Just because you randomly murder naked people for no gain doesn't really mean anything to anyone else, and I don't want to encourage it tbh. The game's current reward system doesn't reward mindless combat, and that's a feature not a bug imo.

lucid root
#

if anyone is going to rush the geared players its the naked players, they got nothin to lose

meager jasper
rugged pilot
meager jasper
#

Also say what you will, I'm super against these whining people who say you're not allowed to be friendly in a dungeon. Not knowing if someone is going to be hostile or not is part of the charm imo. It's also super on brand for dealing with degenerate adventurers.

hearty badge
#

👆Which is why adding VoiP was hilarious and awesome.

rugged pilot
#

Just adds to the toxicity

lucid root
#

haven't had voip on since the first five minutes i realized it was added

meager jasper
# rugged pilot Just adds to the toxicity

"waaa friendliness is toxic and adventurers are unffaaaiiirr"
It's like some of you people don't even have the slightest clue about the source material you're dealing with.

rugged pilot
#

Nowhere did I say that friendlyiness is bad

lucid root
#

heard hank hill in the tavern and i'm like "yeah you're getting permanently disabled"

meager jasper
#

I haven't used voice at all. I communicate purely by crouching. Emotes? Bah.

rugged pilot
hearty badge
solar sorrel
#

please make a Offline torrent so we can play PvE, thank you

rugged pilot
#

Besides people screaming in the lobby thats all VOIP is used for

hearty badge
tawny python
#

nerf cleric next pt or ea Salute

rugged pilot
#

Right, but then people will reduce the toxicity and use less slurs, but still use it for the same reason. Chasing people and verbal cancer

hearty badge
#

Then don't play the game, or turn VoiP off. Fixed 👍

meager jasper
#

Being murdered by a group of immoral, insane hobos is part of the charm of d&d.

rugged pilot
#

Nawh I'm fine with both

rugged pilot
lucid root
#

talking into the void as your team is trying to demoralize a solo wizard, he begins eliminating your team one by one, turn voip back on, "oh sorry did you say something?"

meager jasper
#

Take for example how I play fighter. I see a wizard, and I get the drop on them? They're dead. They're too dangerous with the magic to me. Unless they obviously do not show hostility immediately and get the drop on me.

#

But why would I ever not kill them if they have a soul? Why would they not kill me?

lucid root
#

thank god we don't have health bars in the game

rugged pilot
meager jasper
#

It's the uncertainty that makes and breaks the whole system. The tension. Remove it and it's just a battle royale.

meager jasper
hearty badge
#

Nothing was more funny than watching people be friendly with my Bard, only to turn on me as soon as there is another player around who is aiming for me. Of course, being prepared for such rat like behavior, I always knew my positioning on the map so much better. 😂

rugged pilot
meager jasper
rugged pilot
#

"You might wanna make friends even if you lose some money"

SO YOU WANNA KILL THEM??? Warmonger, Warmonger

meager jasper
rugged pilot
#

There is no reason not to kill any player because they have likely picked up 2 golden bangles in the last room, or have supplies you can use

meager jasper
rugged pilot
meager jasper
bright sierra
rugged pilot
#

By definition 4 cracked golden bangles are worth something

meager jasper
#

Before you straight up said some nonsense like "They make purples"

rugged pilot
#

What? Are you confusing me with the OP of the idea?

Now I understand the hostility.

meager jasper
#

So which is it. Do they have any value or do they not? Because a bangle isn't worth even factoring into someone's plans.

rugged pilot
#

You are confusing me with the dude that suggested what exactly they are worth.

meager jasper
#

Sure. But it doesn't change the point. If you're just going to give it a gold value of sub-10 then nobody will care. That isn't a real motivation.

rugged pilot
#

People will care if they get 3 kills lmao

meager jasper
rugged pilot
#

I get randoms that get mad because I took a bangle off their enemy worth 4gp and we are mid-geared

meager jasper
#

False equivalence with kill stealing implies anything about risking a combat with a player? Okay.

#

Again, if I know for a fact someone has a bangle on their corpse that's not a motivation. Everyone already probably does a minute into the game.

rugged pilot
#

No, but assuming the player is dead they are gonna pick up the soul if they can fit it

meager jasper
#

So you're suggesting a largely immaterial change that exists only to bloat the profits you gain from a dungeon. Which has a knock-on effect on inflation.

rugged pilot
#

Most players don't even factor in your loot, they see Humans and charge in

Atleast when I kill those idiots I could get their souls

No, I didn't suggest it YoloRage

meager jasper
#

It's still a stupid idea imo.

rugged pilot
#

Maybe if people knew they were feeding their killers money even while naked, they'd stop brainlessly charging at people and dying

meager jasper
#

You may not suggest a change that allows item-creation which would be genuinely valuable but adding extra loot to bodies is still something you are suggesting, and it's still dumb. Deal with it, people are a hazard, not a source of loot.

rugged pilot
#

I'm not suggesting it, I just think adding something to enemy souls would be great, because I get naked morons suiciding into me all the time

meager jasper
rugged pilot
#

I think it would be good, you are trying to insert thoughts and agendas into me without my consent, stop

meager jasper
#

If a gearless idiot runs at you with no regard for your gear he's an idiot and that's fine.

dusky python
#

Suggestion for Bard to also have a perk to work well with the ale item. Not necessarily the same effects is has for cleric but would be cool to see some drunk singing goin on

rugged pilot
meager jasper
rugged pilot
meager jasper
#

Then answer the damn question and stop dodging lol?

rugged pilot
#

"something" being added to souls would be nice.

I don't need to explain or defend that for you

meager jasper
#

Yes you do. A suggestion without an explanation or that you can't explain isn't worth anyone's time.

rugged pilot
#

I didn't suggest it YoloRage

lucid root
#

rip

meager jasper
#

Literally arguing for a new system the OP didn't state.
"Hurr durr not suggesting anythiinnngg"

rugged pilot
#

GoldPouch GoldPouch 🤯 GoldPouch GoldPouch

lucid root
#

body fat sliders anyone?

meager jasper
rugged pilot
meager jasper
#

I get you want to seem like you're not taking a hard stance because you've not really properly thought this through, but it's still economically stupid for the game, encourages only low-level characters to essentially grief one another where before hostility was not a given, and doesn't actually provide much benefit economically to anyone - If anything it might cause inflation.

lilac zenith
#

When they add goblin slayer armor?

rugged pilot
meager jasper
#

k

lilac zenith
#

How do i make suggestion?

meager jasper
lilac zenith
#

In the d and d suggestion channel

meager jasper
#

Yep. That's not open to suggestions. Your only recourse at the moment is just to talk about shit.

lilac zenith
#

I am so angry right now then

#

Btw this is not the right channel but about the case. Whats the propability of them winning and what will happen if they lose the case is the game cancelled for good?

meager jasper
# lilac zenith Btw this is not the right channel but about the case. Whats the propability of t...

Declaring probabilities for a legal case is generally a fools game, and you'll get a dozen (wrong) points of view on the internet from armchair lawyers. But generally Nexon's case doesn't seem to be airtight at all. We don't know what "loss" looks like for Ironmace, however, as it may indicate a share of profits rather than being shut down or something like that, or some other settlement being reached.

lucid root
#

just do .suggest and we will commit it to personal memory -tries super hard-

meager jasper
#

.suggest Please overhaul the staff so it has a better magic damage bonus than the spellbook and has a place in the wizard's magical focuses.

lucid root
#

reached memory capacity, commencing memory dump

lilac zenith
meager jasper
lucid root
#

at least give the staff a cool animation, i might use it a little longer for novelty

solar sorrel
#

OPEN UP A OFFLINE, PVE torrent, please.

lucid root
#

not happenin until someone cracks it

meager jasper
#

pve removes all the tension from the game and makes it worthless. It's shocking how many people don't understand the basic loop of the game and why it feels good at all.

lilac zenith
abstract swallow
meager jasper
#

Strictly speaking Ironmace's plans have not changed and they are supposedly slated for an early access release in the immediate future, end of april-early may. But without being relisted on Steam the reach of that will... be debatable and troublesome.

lucid root
#

i was thinkin like december

solar sorrel
#

dont care, I want pve buddie

meager jasper
lilac zenith
#

Is it not possible for them to release like their own launcher for example like tarkov?

meager jasper
abstract swallow
#

it'll probably be another playtest announced sometime in may, with their own launcher
any form of long-term hosting is basically impossible right now

lilac zenith
meager jasper
#

That would only likely happen if they tried to make money on it. So playtesting is still a possibility. The only issue with that is that it takes thousands to maintain a server, and they can't actually make money to maintain it.

solar sorrel
meager jasper
solar sorrel
#

So no DaD

lilac zenith
#

Well thanks for the info. A bit morr optimistic about this

abstract swallow
#

I'd be happy for them to introduce 'practice raids' or a PvE league. It'd be good for the health of the game, introducing new players, and learning the game in general.

lucid root
#

if i had an offline client i'd probably just use it for testing around with stats, possibly build a gear calculator

meager jasper
#

What you are saying is akin to saying "playing against bots in dota is helpful to introduce players etc."
It straight isn't.

abstract swallow
lilac zenith
#

I think he means pve raids like you go in you dont take anything out and you dont lose anything if u die

atomic mountain
#

An “offline” type Diablo 2 mode with separate characters and no access to trading would be fine.

idle forum
#

Offline mode would be slick to practice the bosses get a feel of high roller creeps

meager jasper
#

Maybe. I also still think it would be mostly worthless and way worse as a game to playing with players.

#

However I do actually want some way of testing equipment, since that isn't in the game and it's actually really annoying to get damage numbers in this game, for instance.

atomic mountain
meager jasper
#

All I really want is something akin to the little practice area like in darktide for instance, where I can get access to training dummies without being in a timed lobby or risking the gear I want to test.

abstract swallow
atomic mountain
limber drum
#

DaD without PvP isn't DaD. He is here to beat the hell out of us. (wait...)

lucid root
#

you pvp'd with your dad too huh

#

that sly goose always stole my loot, said its normal to wake up in the hospital after you get rekt

atomic mountain
meager jasper
#

Mhm. To be perfectly honest if I had a super easy pve mode to chew on first, I think it would've straight up made my early experiences worse.

plucky yacht
#

my game suggestion is not saving nexon's code to a personal server and then wiping that server when nexon asks to see it

lucid root
#

i'd love to see people able to build their own maps and play private servers one day

lucid root
rugged eagle
plucky yacht
lucid root
rugged eagle
lucid root
atomic mountain
abstract swallow
rugged eagle
atomic mountain
lucid root
#

disable jumping and pve suddenly gets difficult 😏

rugged eagle
abstract swallow
#

the argument that the existing playtest materials wouldn't support it is fair, I'm not saying it's something that needs to happen any time soon
it's the kind of thing you include in a feature-complete game to expand the audience and improve player retention

atomic mountain
rugged eagle
atomic mountain
rugged eagle
warm spoke
#

put gambling/lottery into the game

rugged eagle
white grove
#

Add diarrhea into the game, if u drink too many potions too quick u get diarrhea and then enemies can follow a poop trail to u

abstract swallow
#

a potion toxicity system was a hot topic back when attrition longbow/fireball warfare was meta and all potions stacked

atomic mountain
warm spoke
#

need lottery to have chance at getting good loot, 1 ticket could win 10k gold coins

rugged eagle
atomic mountain
#

Frens

white grove
#

Add fentanyl into the game. For 3 minutes u are super strong and can run and jump like crazy. Then u die after no matter what

rugged eagle
atomic mountain
#

Yeah like he said “it's the kind of thing you include in a feature-complete game to expand the audience and improve player retention”.
Not sure exactly how they would do it but some sort of test mode would be great a lot of people have suggested many different versions of this from arena to just being able to load into the tavern etc.

warm spoke
#

fentanyl makes you feel reduced pain not super strong or fast

white grove
#

Ale ain’t strong enough

hazy wagon
#

just have different beer varieties

rugged eagle
abstract swallow
warm spoke
#

only seen green tier ale, where is purple?

white grove
#

It’s fentanyl laced with crack cocaine

hazy wagon
#

Do different tier lanterns light larger areas? I've found green ones. I know campfires last longer based on tier

rugged eagle
white grove
#

Ok that’s a dumb idea but add ropes that we can swing across and monkey bars and also water so we can swim and a crocodile monster

rugged eagle
atomic mountain
rugged eagle
hazy wagon
warm spoke
#

tier exposion bottle does more dmg

rugged eagle
white grove
#

Ok add in different weather effects like it’s raining and thunder so ppl can’t hear footsteps as well or foggy so ppl cant see that well

rugged eagle
atomic mountain
#

We all have a different preference for what a Test Mode would optimally be used for each of us, but I could def find no fault with something where solo noobs can learn a little and veterans can help teach them a bit as well before going for the full experience

rugged eagle
hazy wagon
#

I notice people still don't understand the healing stats either, at least based on auction house listings for cleric

meager jasper
#

I actively oppose an actual pve mode. I just want a test room.

rugged eagle
white grove
#

New DLC, light and lighter. It’s rly bright out like when u go out sometimes in summer. Nobody can see anything so u need to hopefully get a sunglasses drop from a chest then u can play the game normally

atomic mountain
rugged eagle
#

They are most certainly doing a training area though so I think everyone can be happy with that

meager jasper
#

I don't necessarily care whether it would be a welcome addition to many. Plenty people don't know what they want.

hazy wagon
#

They've stated multiple times that there's no intent to develop a single player/pve only experience

atomic mountain
#

Yet goblin caves were created

rugged eagle
#

True if the devs listened to whatever people said the game would be a mess YoloRage I'm pretty sure solo mode was not being considered but it still got added so they do go back on their promises

hazy wagon
meager jasper
#

I'm happy for more pvp modes. I think the game would actually benefit from receiving a dedicated duo lobby/map

atomic mountain
molten pine
#

I wanna see arena. you go in and straight up fight to the death and the winning team gets all ur shit PogChampR

meager jasper
atomic mountain
meager jasper
atomic mountain
#

I was referring to the one team takes all aspect as it’s described by the devs themselves

meager jasper
#

The more complex the arena the less like an arena it also becomes, if you argue such things should be included - At that point it just becomes a small dungeon.

meager jasper
#

They were actually more that when they were floor 1 of 3. But there are plenty of portals on the Ruins that makes sneaking around the edges and just waiting for one a completely viable strategy.

atomic mountain
#

I can see many options being great additions. As long as there’s plenty of people there to enjoy them and support the game nothing is off limits unless it muddies the overarching appeal of the game

meager jasper
#

Arguably an arena could be seen to do that. Consider that if it's easy to hop into an arena and just fight repeatedly those that do actively get denied the experience of needing to slowly traverse a dungeon and gather things and the tension of losing them is lessened. The gamble is less drawn out and therefore less impactful. You know only one of you is going to walk out of an arena.

atomic mountain
#

I wasn’t making an exact 1:1 comparison, just the aspect of one team usually being victorious over all others, esp after they removed the down gates.

warm spoke
#

Arena will make people better at combat, but should have relative gear tiers

#

can't have purple tier against green or lower and expect people to play arena

meager jasper
#

It is not all that hard by default to swing a sword as a fighter and connect. It requires more training to shoot a bow accurately over a decent distance for instance.

#

Plenty of classes core playstyle is straight damage trading.

halcyon gorge
#

Not a smart suggestion, but how do you guys think one static exit portal would work? With still the random ones spawning

meager jasper
halcyon gorge
#

Does stairs open every game? I’ve used it but I wasn’t sure it opened every time

meager jasper
atomic mountain
#

In the final minutes it opens, prob 2 mins before end of match by my estimate

meager jasper
#

Yeah it's something like that. Always just before the final circle starts to close. You can hear it open too from a distance.

halcyon gorge
#

Do you think they should do that, but up to 3 uses on normals?

meager jasper
#

Maybe. I don't see why not. The only thing is the normals are not one map. There's several normal maps so presumably it would be in one "cell" that's shared across the maps but in different locations. You'd need to pretty much memorize what those maps look like in order to find it, whereas it's very clear after a short time where they are in goblin.

halcyon gorge
#

Do you think it should be in every map or just certain ones if they did have it?

meager jasper
#

I have no strong opinion on it honestly.

atomic mountain
#

Other games have exits that are open from the start of a match. Idk if it would fit in DaD or not. Ofc we don’t currently have them so many would oppose it simply because it’s a change, but those same folks would likely take up a position against time limited exits if we always had open ones.
I guess it would mostly depend on what feel they’re going for; a crawler that forces players together (what we have now w/ circle) or a game with POIs that incentivizes players to congregate like in games with always open exits.

meager jasper
#

I don't think it should be always open. I would prefer they work like the goblin I think, and open late and also have a decent amount of monster defense guarding them.

halcyon gorge
#

Well, if they did make the one static one I’d say it should stay center of ring so it keeps that incentive

meager jasper
rugged eagle
trim maple
#

Anyone else think it would be a good idea to mark any existing portals as waypoints you can see through walls as the final circle is closing?

abstract swallow
# atomic mountain Other games have exits that are open from the start of a match. Idk if it would ...

Pre-open escapes and descents would probably be very healthy for the game going forwards, as the game isn't meant to be centered around a single-floor battle royale experience but endurance dungeon crawling across several floors.
These options can be limited, and should be included alongside existing time-gated and randomized exits/descents, but would give players the ability to opt into fast descents and low-value runs when they want to self-select out of content they are over or under equipped for.

atomic mountain
trim maple
#

Honestly a vision potion that lets you see chests, portals, and loot thru walls would be nice. Idk about mobs and players tho, that might get a bit op

meager jasper
#

I'm not sure. Some sort of scrying effect is something I had suggested in wizard, but honestly the more I think about it the more I think a lack of information is kind of key to how the game plays at the moment. Not sure if it's a good idea.

atomic mountain
meager jasper
#

Always open descents if they really are certain they want it as level-1 would be decent for ruins I think. But I actually really like a two-level approach to maps at most.

queen lotus
#

A bit of a rework in the exit portal spawning. If there isn't anyone on the 2nd floor, don't spawn them on the 2nd floor.
It's REAL rough when you're in GC, the zone closes in, and the portal spawns a floor above you and the only way to get to it is a roundabout 1 minute long trek through the swarm to get to it.

dense sand
#

Yeah if ruins had all of the descents open until X amount of players/teams went down and they closed, I think would have solved the issue with them

trim maple
meager jasper
#

The only issue is that to be honest there's well enough loot in the Ruins to fill an inventory. So why do anything other than stay there? And if the loot is better on floor 2... why stay in ruins?

atomic mountain
#

I thought their goal for PT5 was to make all 3 levels work in tandem and increase in difficulty whilst also encouraging a healthy player population for each level. Based on what they said before we saw it introduced, they wanted it to be a one way street but were dissatisfied that there wasn’t much pvp in hell.

weak vine
#

I think they should make judgement one shot everything in the game

meager jasper
#

Either way it seems like there's not as much of a reason to go do either of those maps for long with an always-open descent one way or another.

dense sand
trim maple
weak vine
abstract swallow
meager jasper
atomic mountain
trim maple
meager jasper
dense sand
#

even with having to brave the swarm, sometimes super deep in the swarm I prefered it being linked, the only issue is there would be 1 other team with you max most of the time, so for it to really work they'll need to merge matches when teams go to level 2+

#

most of the time my team was getting a free pve farm and lootfest on level 2

weak vine
#

They should add an item that costs 1 gold and insta spawns a portal that brings you to the best loot in the game and only I can access it

meager jasper
#

I ultimately think it's not a good idea to have more than two levels in a dungeon and always-open is not desirable for that reason. Just because of lobby-health.

trim maple
#

Honestly an item that spawns a down portal doesnt sound like a bad idea tho

weak vine
#

Kinda does

meager jasper
#

Give it to wizard. Wizards can open portals right?

dense sand
weak vine
#

An item that anyone can have sounds bad, maybe a new character has an ability to, so that would make sense but an item sounds like a bad idea and reduced pvp

meager jasper
atomic mountain
# dense sand even with having to brave the swarm, sometimes super deep in the swarm I prefere...

See I don’t think they need to do that if they just re-design the first level. Ruin being a low survival rate mob heavy good loot area just doesn’t seem to work well at populating the lower levels.
It seemed more like a highroller alternative map without the buying cost and even less exits. Which would’ve been a great addition to the game much later down the line, but a more spread out less mobs and easy descents would have been a better fit as the 1st of 3 levels. Just my two cents

weak vine
#

Match merging kinda sounds like a bad idea tbh

dense sand
#

you shouldn't get a free uncontested farm of pve and loot just because you went down a level

weak vine
#

If I killed everyone in the lobby I deserve it tho

trim maple
#

Honestly the best decision might just be to make the deeper levels of the dungeon accessible with a gold fee. That way the super geared players can farm Inferno all they want while nakeds can pvp eachother in Ruins

atomic mountain
weak vine
#

It would make boss fighting impossible if you have a full lobby in a deeper level doesn’t really make sense to do it that way

dense sand
#

but on day 1 thats what it was because of lack of match merging, most of the time people escaped or died, it doesn't mean that the match merge should be a full match but it shouldn't be empty and uncontested which is what happened all day friday

trim maple
#

Or maybe make a level-locked way to start on deeper floors

dense sand
#

merge 1-3 more teams on what otherwise would be 1 team on a map

weak vine
#

Level locking is a bad idea I feel like cause whoever grinds the quickest is free to get all the best stuff with no contest

atomic mountain
#

I think the match merging is just a less elegant way to overcome bad design.
Just give players the tools to self select into those areas more reliably

dense sand
trim maple
atomic mountain
#

The three levels would work fine if the first level was an uninteresting area for most players and there was an easy way to populate the second level albeit closing the downs once the second level is full. Couple that with more hell portals on level 2 showing up sooner so people are going down instead of fighting over the last 10 square meters and boom: you got pvp action on all 3 levels

#

It would of course require a lot more fine-tuning and adjustments to be made to several things but I think it’s better than match merging

hearty badge
#

What did everyone think of Goblin Caves map duration this time around? I very much disliked how much faster the closing ring would shrink personally. PT4 was better in that imo.

lucid root
#

haven't played a single goblin cave match

rugged eagle
rugged eagle
atomic mountain
#

What was the new match time vs the old match time? Afaik they did not change.

#

Circle display on the mini map did in fact change, but not the speed. (Correct me if I’m wrong)

gaunt cargo
#

Speed felt about the same to me.

rugged pilot
placid zinc
#

Hell just needs to have zero loot other than bosses and shrines that you sacrifice souls from the people you killed that run.

#

Reward killing players versus ratting into hell portals.

#

@hearty badge goblin cave timing seemed fine. My only gripe about the caves is the triple layer and blue portal spawns towards the end. Sometimes RNG just puts the portal on the bottom floor when your on the top and the sole survivor. They could also probably remove the poison tipped arrows from gobo archers but keep on the melee.

amber solstice
#

The stock up on consumables on Ruins idea that they originally mentioned works so well if people can choose to go deeper quickly and consumables are actually pretty plentiful and the other loot is lacking. Well prepared people will skip it because they don't need it. But forcing them to stick around for 8:40 of 10 minutes was literally the worst case scenario everyone. High mob density that is hard to get past and the ability to see people from so far away also severely hurt newer and less seasoned players.

It honestly feels like they get so carried away implementing new and cool ideas that they are coming up with they they want to use them and make a new and harder level but still need to address the easier pre-levels. Basically every new mob attack they add is faster and more devious than the last. It's hard to make things cool and easier so I can definitely sympathize.

lucid root
#

just remove double jump thats about it

meager sapphire
#

Have cleric perk to auto target party members but the spell is reduced effectiveness this

frosty marsh
rugged pilot
vivid sparrow
#

imagine dying to gobbos

rugged pilot
#

Its kinda nutty how easy the goblins themselves actually are. They swing so close to themselves its unreal

lucid root
#

remove double jump, or add fall damage? which one is better

vivid sparrow
#

double jump is only really incredible on ruins, still good but not enough to remove it

lucid root
#

if nothing changes nobody other than rogues are going to que for it though

vivid sparrow
#

I went in as a fighter with victory strike and a good crossbow to farm the wraith, the windlass one shots rogues to the chest with victory

frosty marsh
rugged pilot
#

They can quite easily just take fall damage and bandage / potion it back up while still running or evading you

lucid root
#

rip ruins then

vivid sparrow
#

ruins is fine, just look up and use your eyes and ears

rugged pilot
#

Its kinda like saying NERF BARB but only when he's in castle in the 1man-wide hallways

Because on ruins he's not very good

vivid sparrow
#

ruins is like skeet shooting for me

rugged pilot
#

I met a few rogues that go up to a place nobody else can reach and that strategy stops working when a ranger exists

#

or a bard / wizard / fighter with a regular crossbow

latent tundra
#

In caves sometimes its best to run to the static escape staircase rather than rely on a portal

rugged eagle
boreal hound
#

bruh put the rouges double jump o a little cooldown

granite plinth
#

what if wizard could activate/extinguish lanterns from a distance, perhaps as a targetable secondary function of Light Orb

rugged pilot
#

Why is it that everybody wants to have ways to turn off light sources from far away? The only mild use is ratting, and even then it doesn't do anything if people walk into the room and throw a torch

#

9/10 times if you walk into a room that is fully dark, theres a guy sitting in there

dapper mulch
#

How do I a small gamer make a suggestion?

lucid root
#

can't right now

dapper mulch
#

Sad

#

Idk if it already been suggestion but I was gonna sugget more different flasks or even throwable flasks if engine itself can handle that. I do not mind if people suggest or have already suggested this idea later.

I just want to throw things that do like 1 tic of damage. Like something to tease or annoy people. You know me just being based rogue player its like trying to herd a cat to kill you, so just like hitting wasp nest with pebble I want to do the same thing with 3 man groups. give them incentive to chase me. Because Lets be real

Most naked rogues (that are build right) Are loaded with rings and gem) So making it so we can throw sht would be amazing.

keen grail
#

Add a belt slot with random bonuses which improves the potions/bandages you stock inside (potions / bandages)
Something which would improve the potions you have in your quick slots with different bonuses like :

  • Increase potion healing over time by X%
  • Increase bandages total heal by X%
  • X% increased recovery speed ( say you take a potion, it heals as much as the potion should heal but the heal over time ticks faster )
  • Increase bandages casting speed by X%

These are just some ideas which crossed my mind

rugged pilot
lilac silo
#

imagine being able to throw healing/prot pots at teammates

rugged pilot
river kettle
#

war maul should only be a downwards smash on its right click, not a hilt smash and then downwards smash

dapper mulch
#

Oh can you add in gondola as a prank character

rugged pilot
river kettle
dapper mulch
river kettle
#

also the damage + range is alot lower with the hilt smash, at least if they skipped that part of the attack it would be much better

rugged pilot
lilac silo
#

the speed from the hilt tap is important

rugged pilot
#

alot of people will block for one hit and then start hitting back. They block the hilt tap and then get hit by the big overhead

river kettle
rugged pilot
#

Good fighters will not get hit by the war maul reguardless of where you swing it. It only comes from one side every single time unless hilt tap, which is what makes it viable.

Also if we go with "logic" for the maul then it shouldn't cleave anymore

lilac silo
river kettle
#

what logic? it shouldnt hilt smash since it feels clunky asf, i dunno what fights ur getting into but the only attack i personally find useful is the normal attack

rugged pilot
#

Yeah but blocks aren't grealy reliable either. They are trying to block your big hits so if they hear a whiff they are ready to fight back, which is usually a favourable trade for maul

lilac silo
#

blocking has promise, it's just a high skill floor

rugged pilot
river kettle
#

for a reliable and easy to aim hit for mainly doorbreaking and not hitting teammates

rugged pilot
#

Which is why its viable and useable especially on Barb, who needs more ability to teamplay and not less

#

RN its like 50% chance to get 40% + damage near your own barbarian if they aren't super careful and walking on eggshells around you

river kettle
rugged pilot
#

Bigger swing is more chance to hit teamates

river kettle
#

hell alot of times when i run war maul i run a felling axe just so my teammates can fight around me if no ranger

rugged pilot
#

for PVE its very easy to hilt tap away from the fight and then turn in for your downward smash

river kettle
rugged pilot
#

You don't even need a good build, just a non standard maul

river kettle
#

u still need to run a purple since thats about as cheap as running pendents

rugged pilot
#

but again its hitting your teamates with the horizontal swings

I've 2hit skeletons etc a maul that wasn't very basic

#

Whats dumb is when somebody next to me gets hit in the body with warmaul and it goes through them to hit me also. Shouldn't happen with a blunt weapon unless they die

river kettle
rugged pilot
#

Didn't say 1shot, 2shot and with white+

#

If you get a good white one its possible

river kettle
#

fair, but by that point just invest the extra gold into the purple war maul, heck i sometimes run purple mauls with white gear because of how cheap they are

rugged pilot
#

You can get good value out of grey mauls sometimes tbh

#

The damage + cleave is what makes it nutty

IMO blunt weapons should have higher damage and no cleave, unless the attack kills somebody, then it continues through them

river kettle
#

not really, 20 damage + multipliers make a huge difference

river kettle
rugged pilot
#

Yeah, but it makes no sense whatsoever

river kettle
#

this isnt a realistic game

median nymph
#

idk if it was there but i want a scroll to switch item option

rugged pilot
river kettle
#

it would make fighting feel even more clunky if that was for some reason a thing

rugged pilot
#

The only real issue is speed, but thats a game design choice.

Having more damage on maul by default but no cleave would give it a purpose and some difference to any other high damage axe. HUGE damage, but slow and no cleave. Serves really well as a single target nuker

river kettle
#

late game becomes even bigger oneshot heaven

rugged pilot
#

Yeah, then I could see a use for right click overhead only. To hit over a teamates side to kill an enemy, peel a rogue or something from your teamate, oneshot a skeleton that is about to kill someone

#

maybe juke a fighter who is behind a shield and not expecting an overhead, could block it incorrectly and the hammer part still catches his head.

The extra damage would put in work and make it a unique playstyle from axe

river kettle
#

do u actually run into fighters/clerics that use their shields at all?

rugged pilot
#

Yes all the time

Fighters, not clerics

river kettle
#

tf? all fighters/clerics i run into very rarely even block my hits since if i see them shield up im going for toes

rugged pilot
#

Fighters I encounter will crouch and block their toes

or jump it

river kettle
rugged pilot
#

Good players that run shit like Rapier / Heater

#

Garbage damage but it doesn't matter because they jump over low hits and block high hits. Best way to deal with them is ranger / wizard as of last playtest, barb peacemaking and ranger

abstract swallow
rugged pilot
abstract swallow
#

there cannot ACTUALLY be Fighters that were running a mainhand with shield that hit like a Wizard Rondell without Ignite

rugged pilot
#

I can't play and record, my setup is garbage. I can try to get my usual team to record next time we play though

rugged pilot
#

I assume they use rapier for spacing because they can't afford the high damage falch yet

tight kiln
#

Rapier heater shield?

rugged pilot
#

Rapier heater + doorway

amber solstice
#

Oh shit, 3x pavise fighters shield slamming people to death sounds hilarious.

rugged pilot
#

its strong versus alot of comps when you can block in a doorway, most horizontal body attacks will hit wall or shield

Anything lower you can jump over. Only threat is a clear front and a ranger or wizard to shoot at you

Rapier can easily hit through the doorway

tight kiln
#

Blocking attacks with a shield is troll learn to sidestep

rugged pilot
tight kiln
#

It is a troll even if they can block every hit reliably learn to side strafe every hit reliably and u can dps while also dodging. U can’t dps and block u can dps and dodge

rugged pilot
#

You have a very weird definition of trolling. Its winning them fights lmao

tight kiln
#

People can win fights standing still and left clicking doesn’t mean it is the best way to do something

dense sand
#

good footwork is always better than blocking, but sometimes you get in a tricky spot and have to block

rugged pilot
#

They can hold 3 people in a doorway indefinitely with block, thats not trolling

tight kiln
dense sand
#

yeah block spells and abilities as mucha s possible, out maneuver melee at all costs

tight kiln
rugged pilot
#

Heater

dense sand
#

lol no, you get head shot or leg shot, you can do anything to noobs but any decent/experienced player isn't getting stopped by a heater shield in a doorway

tight kiln
#

If 3 people can’t figure out how to get past a single dude with a heater then that only shows the players u are playing against

lilac silo
rugged pilot
tight kiln
#

People were really running a rapier + a shield?

rugged pilot
#

if your weapon is horizontal swing you cannot get an attack through a doorway with a shield in it

If you swing low they jump over it

dense sand
lilac silo
#

rapier has one of the fastest attacks in the game, with great range and recovery
compliments shields very nicely. block, get a punish, and recover in time to block again

tight kiln
#

Na this is a crazy discussion. Heater locking 3 people in a room 😂

rugged pilot
dense sand
tight kiln
lilac silo
rugged pilot
tight kiln
rugged pilot
lilac silo
tight kiln
rugged pilot
tight kiln
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na this is a troll fr

rugged pilot
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You don't understand and haven't faught it, its okay. But this is a very good onetrick to fight in doorways with a thrusting weapon with a heater

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I've seen Heater + rondel dagger lmao

Its worse to space with than rapier but I've seen them doing it

tight kiln
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do u just spend the match sitting a doorway hoping that ur only against 3 fighters with only horizontal swings?

rugged pilot
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bruh I'm not the one doing it, if you'd actually bothered to read the discussion before you started replying to it, that would help

tight kiln
lilac silo
rugged pilot
tight kiln
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I have played against people range hacking and they would not be able to lock 3 people in a room

rugged pilot
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That has nothing to do with what was being discussed

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Maybe next playtest you will encounter somebody doing this or test it out for yourself

tight kiln
rugged pilot
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As I said earlier when you arrived, no I cannot record and play because of my bad rig

tight kiln
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I thought u said u weren't the one doing it.