#suggestion-discussion
1 messages · Page 148 of 1
Just go rogue and sing through VOIP to get the authentic bard experience
Bard is unironically broken in very specific situations.
There was one Bard who used to do solo Inferno runs and just make the entire room fight, close a door, play again; Rinse and repeat and clear rooms as quickly as a duo team.
Bard players are either romantics, or mental asylum patients that escaped.
Yep deranged bard players clearing an entire dungeon in 2 minutes and then die to starter fighter
Or try to RP with a Ranger who triple shot kills him immediately.
The downfalls of Bard can't be replicated by any other class.
Bard existed to collect treasure for other players and then die to them
Bard inverse NPC
But somehow all the bard players were filthy rich something is going on here 🤔
Bard Trade Chat was where all the black market deals happened.
People selling capes for 100g, then they resell them for 1k in Cleric chat.
Bards were the real winners of last playtest they were billionaires
Class doesn't have to be strong if you can pay others to carry you with your fat stacks 
Suggestion: With the lute, every class should be able to play a different variation of a specific song (just for fun), similar to different instruments in Sea of Thieves, so that if everyone has a lute, they can play a song that sounds different depending on the classes of their party/parties members
^ Also this
Only for fun, if there's anything more to it than 👎
This LOL
I was thinking that maybe the aoe enemy disruption spell should be altered in some way in that, it prioritizes over enemy players first before NPC's. Or maybe that it should be a limited spell with charges that allows the player to single target charm a mob (excluding the champion and boss mobs) with slightly enhanced stats; it could be balanced by forcing the mob after the effect is over to ONLY target the user who charmed it. But this is not realistic given the way the rooms work, how Bard has to play music, and how npc movement/behavior is. Just spitballing ideas.
Increase party size to 4, with possible map size being bigger?
they are already considering 4 man parties
thats great, feels like 4 is a proper rpg party
yeah, 4 hits the middle for typical RPG style parties
reminds me of 8-bit theater's Fighter, Rogue, White Mage, Black Mage
but then again 8-bit theater had a few extra characters too now that I reminisce...
4 to a party is probably pushing the limits of what's possible without a hard minimum to entry for the gametype
the difference between 2 and 3 players is big, but between 3 and 4 players is massive
imagine solo players against 4 mans now lmao good luck
fair point, though with goblin caves being solo only I could see them doing a larger map with up to 4 man parties
maybe the new snow themed one will be a a pool for 4 man
snow themed map? first time hearing about that
fireball jumping, that is all
it's a very funny thing to do with Barbarians, yes
...is that not already possible?
i briefly read something about it in some QnA summery
I feel like it would be better if they just gave wizard a spell similar to Jump from Dungeons and Dragons
if wizard could get an anti-friendly fire perk it could work, but I also want Wizard to get stuff like Spider Climb and Jump
Fireball actually did so little damage you could use it to rocket jump this playtest. get a couple of magic resist items and you were good to go!
Anti Friendly fire would be nice
Spider Climb probably not with this engine
and yes jump, hello my fellow D&D nerd
yo I know this wouldn't be some for this early on in the games development but I do think that a guild mechanic would be pretty cool. Have like guild leader boards, quests within the guild hall to complete with maybe small random rewards or maybe like a guild point system to level up the guild overtime that way you have to work your guild up from the start. idk, random idea
somthing*
!playtest
I vaguely remember them saying they were thinking about guilds
yeah I thought I did as well but I randomly thought of the way to build it up or something and wanted to throw it out. Could make the guild feel more worth it in the long run and help unite random community members as well
keep enemy hearts as trophies and can sell and trade them around. leaderboard people's hearts provide great bounties
How do yall feel about the idea of shortening rogue's Hide cooldown but making it so getting too close to a light source will break you out of it?
idk, I do think they should add more to do with the soul hearts but if you kill a leaderboard player they probably had some pretty good loot to serve as your reward
I do agree on shortening it but by doing the light radius they would have to then turn all lights off before hand so everyone would stay away from any lights that are off. Maybe have it to where the closer they are to the light the faster it runs out?
oh that's an interesting idea
See with the light breaking it I was imagining a rather small radius but still one that the rogue would need to be carful about, mostly to make it so someone could throw a torch near you to break you out
but if your hide timer went down faster the brighter it was that would still allow you to hide in a fully lit room but with a much smaller window of time to take advantage of your stealth
That way they can still Atleast pop out for a second if they’re in a dire situation. If not I feel like it would unbalance them too much ya know? But now also what about maybe introducing level weapons down the road? I thought I saw something about magic weapons but I also think maybe an ego weapon or soul ex weapon would spice it up
I have no clue what you're talking about there
like a weapon that levels up as you use it?
More as it levels up with each player kill or mob kill. Of course maybe a small bit more for player kills. But that way after it levels up maybe it unlocks a buff to its stats or gives you a passive
buff spiders so they can climb walls
that is some unique level stuff right there and I don't think I'm a huge fan of the idea
@granite plinth I vaguely remember someone reporting a model for forest spiders found in the files, maybe they would be able to climb up stuff
Also we should be able to stomp of them
Dealing x amount of dmg depending how much weight you carry
speaking of stomping on them, wish when you went to jump over them they didn't sometimes bounce you in a random direction, but that's just how the game's engine handles being on top of another entity
Sometimes it just teleports you
that might just be the game having a hiccup at the same time
have named weapons record the amount of kills it has gotten
in previous interviews and I believe at least 1 QnA, they've said they plan to have guilds, and some guild vs guild activities
Best rogue double jump balance I have heard so far is if they take damage the second jump is void.
like, between the first and second jump?
yep
that is a very small window to lose your jump
True but it would create some counter play
I'm still an advocate of making it a q/e ability, increase the opportunity cost of running it
I'm almost positive no one would take it then. Just would be better options. The only way the would take it is if they could still get into places others can't
first off, I'd still take it
secondly, why wouldn't they be able to get into places others can't?
Well maybe some would if they were looking to do pickpocket runs or something. If double jump were to stay there's no way they wouldn't fix the spots that allowed rogues to be safe and no other melee could reach them. That's just super cheese.
Some kind of bow: Ranger, Fighter, Bard, Wizard, other Rogues
Throwing weapons: Fighter, Barbarian, other rogues, technically anyone with oil lanterns but I'd understand if we didn't count this one
Magic with good range: Wizard
Really the only class without an at least decent range option is cleric at this point
Also there are several spots on the different maps that, while possible to get to without double jump, would be nearly impossible to get to when actively being attacked such as the 4 rooms with chandeliers
Look, is the Ruins map too easy to exploit with double jump, yeah
if they want to keep double jump they really do need to go back and make sure you can't play the floor is lava across the whole map
but double jump isn't nearly as much of an issue on the other maps
Yea throwing weps hardly count ..there will be 3 at most on them most of the time. Also If they didnt' fix the ruins map rogues would still be cheese by taking rupture and double jump with that stupid crossbow.
okay, fine, even discounting thrown weapons Clerics and Barbarians have to avoid the rogue's nest while everyone else just shoots back at the rogue who didn't take the hide skill because they thought they would be safe in the rafters
I think they should just change the double jump to a wall jump
would still be a fun movement option but you can't scale straight up with it
you know actually that would be a pretty elegant solution
a lot of the jumps you can make on the ruins wouldn't be possible if you had to be near a wall
exactly, but you could still jump barriers and stuff and use it to juke in combat
but it wouldn't be as universally busted as double jump
unless you get caught out in the middle of an open area
I have used the Cleric for the past 2 playtest it have been my main class very fun for a supporting class and does ok dmg but the weapons tht cleric have access to are not tht good comparing it to the others, The mace/morning star has a long swing for a little weapon very easy to block almost every time the first swing is a overhead and easy to see so you cant even swing more than once to get the last swing which is still a overhead but slightly on an angle. The Staff is nice and fast but you can bearly block with it do to one hand being raised in guard mode and the players being right handed so you almost always have to crouch to get the block unless overhand and the war maul has no defense so if and when u get hit there is nothing u can do besides backup but is very strong. Comparing these weapons u will most likely losses even with short sword or axe because swing speed with all of the being said i think a flail would be great for the cleric it can be a bit slower than staff but faster than mace/Morningstar with a bit of range it can be a one or two handed long flail or short one to use it with shield the dmg should go past staff it should just be a chained mace also thanks for the great experience @flat cobalt
I like it, Imma start advocating for wall jump
glad you like it 😄
Yea that's also a great idea it would really be nice not to get juked as much by that double jump.
double jump is just too spammable imo, having positioning be important for movement is cool
👎 👎
Alright Ceeps, be more constructive
I understand its not a very good take and this person is heavily underestimating the maces but just putting a puking emoji makes you seem very rude
There, fixed it for you
i see you dont like the idea can you explain a little why ?
thats...marginally better
The last thing Clerics need at this time is an extended weapon reach. The weapons they do have are great already, and with an array of spells (including the newest options), it's just not sensible.
I think everyone has really different opinions in this game is because some people always play high rollers and some people don’t
Like some people don’t understand how good some classes are if played with good gear and an experienced player
It's the price they pay for having great burst, sustainability, armor possibilities, and now AoE damage spells 👍 The mace is an extremely good weapon too, because it's very easy to trade headshots with an opponent.
thanks for tht /also i like the mace alot i but i feel for a ranged weapon flail can be good and not out of character or to op
bit of a short test, I'm not sure everyone got blues/ green gear on all the classes they wanted to try had to test some naked
alright
so the cleric has access to very powerful buffs and heals as the cost of their upfront combat capability
yes the maces are slow and predictable they are not suppose to be as good as a fighter's sword, they are a sub par weapon on purpose
when given a little bit of pre fight buff time a cleric can easily outmatch the other classes as they can be just about as tanky as a fighter with comparable damage to boot
its all about that prep time
this test I either had purple gear or no gear so idk if my opinion is valuable on this one lmao
for sure! last thing we need in this community is toxicity
also next time we get to play, try out the hammer
its can be a bit hard to fight with because of its very wide swings but absolutely chunks if you can get good with it
yes, without those he pops out in seconds
High risk gamer I see
its cause I farm cave troll with no gear then use the loot from it
i hoard gold because don't have any idea how to effectively spend it and when try loose it instantly)

ah, I didn't play much goblin cave this time because there was a bunch of mega looted players just slaying lobbies
i love to slay those with other players
yeah I think thats because of how short this test was
I'm a wiz main and while I completely understand it might be the strongest geared class in the game. I completely believe it should have a starter spell book with staff for melee. The reason behind this is early game solo is rough. however one you can always afford a spell book it just feels way more fun to play.
i understand that cleric is not supposed to be the fighter and can for sure win many fights with buffs and greats spells to help turn the tables i listed all the weapons not just mace and i only talked about the down sides of those weapons its just other classes have a range option that i fell can truly fit the charater
i fell more about shared inventory between characters so you can make gold on barb and without shrennigans get geared wizard
oh I actually totally agree
Wizard kinda has a design problem that they scale super hard but are complete garbage early on
devs have tried to fix it but have been changing things about the base class when the real problem is the discrepancy between high and low gear wizards
Sounds great at first but there's a huge problem that would be exploited and ruin the games economy. That is bank alts. The reason why ppl can't always run the best gear is due to bank size. If they combined shared inventory it would change that.
ah, yeah, cleric kinda gets screwed in the range department
Judgment has a little bit of range to it and can be super powerful with gear but other than that any other class has options to at the very least deal out chip damage
something that they could implement that could give cleric a more effective range option is cantrips
how do we feel about giving the spell casters tiny baby spells that they can spam
they'd have to be very baby to not be op
yea i just wanted to put a ranged option out there that wont break the game like locust did i can see as a cleric main it was too OP and was a well deserved nerf i 1 shot full teams so many times until the stopped it then i had 2 of them can could refill the spell with G /rest but i would love to hear only ranged ideas
first thing that comes to mind is wizard's light spell
make it so only one orb exists at a time (to prevent flashbanging people), maybe revert it back to before it purged rogue's stealth, boom now wizards don't need to worry about the dark ever and can just throw their light out whenever without worry of running out
For cleric, if we want to give them a ranged damage option that isn't too powerful I could see it being like Sacred Flame from Dungeons and Dragon
basically a small mote of fire that players could easily dodge but allows the cleric to at least put some pressure at range
or hell, make it a normal spell with a bit more speed and just have that as a higher range damage option
People had over 20k gold
as long as it isn't too spammable and doesn't scale up too much the sacred flame thing sounds cool. and utility options I could definitely see going in a cantrip slot
i would say i can be out of character because the cleric is a priest like person i mean his lore is so harming ppl would not be something he does its his god tht strikes lighting when he does judgement so it would hhave to be somthing unlike wizards moves but fits because i do want a balanced game
i like the light orb thing
oh well sacred flame, at least in Dungeons and Dragons, isn't a projectile that you shoot out
basically the fire is summoned above the target and descends down onto them
srry im never played watched or seen Dungeons and Dragons
i hear its like battle tec
actually I might not like the light orb being unlimited, kinda takes the dark out of dark and darker
all good, I didn't explain it very well
with Dark and Darker being very inspired by Dungeons and Dragons I sometimes forget not everyone here is as much of a nerd as I
A light orb skill already exists in the game wizard has it
yeah I know but its limited casts
i would say less of cooldown on holystrike but thats too op it blinds and does magic dmg
thats a fair concern
been thinking more about it and I feel like if they wanted to add cantrips they would probably want to have similar limits but probably come back over time
A light orb that just lights stuff up would never be used if it took up a spell slot and if it worked the same way wizards does then it would be op against rogues / if it did damage the way u guys are talking it would also be op
what if it can make invisible ppl visible
That is what the wizard one does if cleric could do that and spam it that would be op
woof, this conversation is a mess lol
Cleric is in a pretty strong spot rn a lot of people would argue it is bordering op and could use some nerfs
Cleric in a group is very potent, yes, we are talking about potential changes that would impact their solo experience more than their group play
yea thats why i advocate for a ranged weapon instead
but not a bow or anything thats op
It is very strong solo aswell. One of the better solo classes due to all the buffs and things they are a menace in goblin caves.
If u play around ur judgement to initiate it does well.
yeah but in solo play they have some very large weaknesses that normally are shielded by their friends in group play
if we added some options that you could take in place of other supportive options it would help make solo cleric more friendly to new players
Idk I don’t think it would get much use out of a ranged weapon in team fights they are buffing/healing in most engagements so I couldn’t see it taking time to attack people at range. In solo it would be good to have a ranged weapon but probably very strong and op.
even in group fights or solo a ranger could or wizard can do a lot of dmg to cleric before they can even get close even with buffs the cleric is slow
Most classes have large weaknesses that are shielded by their friends in group play
In group fights a cleric doesn’t frontline so it shouldn’t have any issues with rangers or wizards. In solo play u have to make use of ur surroundings and shield to counter rangers and wizards. If you let them kite u they will beat u which is what should happen with a ranged vs melee class.
The best teammates for a cleric are ones that know how to body block / position correctly to protect the cleric.
Tank cleric exists for a reason outside of duo memory buff bot.
the cleric is always the target first or wizard they get the squishy ppl first in team fight
To claim cleric won't be front is just false, depends heavily on your lineup versus theirs.
The only way a wizard should get to ur cleric is if they invis/hast ignite dagger into ur back line and catch u by surprise. Otherwise the only way is if ur frontline dies and u lose the fight
or you push up past a rogue, but that's on you and your team for the most part
Well there is a way to make limitations on inventory size softer and make transferring gear legally possible or go another way and completely restrict it. I personally like first one, because its too restrictive for classes who need a sets of shields and heavy armor every time, it will make them to trade a lot of time instead of just playing
Cleric front lining is a weak comp. Tank cleric doesn’t exist in highroller or rlly anything but maybe solos
so because u have a front line dont mean u dont have to fight also i wanna have fun not do a job then if the fight goes on long enough ur spell are all out
Yeah that is one of the issues with rogue meta but u can adapt ur comp to counter it
no solos, i will prefer to fight geared cleric then fighter solo, becouse that often take time to switch between stuff and weapon
Here's the IronMace class balancing method: Players cry about X class being busted at high gear levels. IronMace takes notice and decides the class needs a nerf. Instead of nerfing the ceiling of the class, however, they nerf something that effects the class at all tiers of play, making the early game feel like abject torture to play with that class.
depends what you are playing
if I'm fighter or rogue I don't want to fight a solo cleric
that judgement slaps if the cleric has gear
Yeah that is what happened with wizard extremely high skill ceiling class that made good players able to wipe lobbies solo nerfed it so now only good players can get some use out of it but the average player can’t play it.
Rogue. I dont give time to cast. I hear LOUD STEPS, go inv, wait for a moment and slap headshots
right once the buffs are gone and the fight drags your not in a good potion as cleric
sadly yeah, but they aren't too concerned about class balance atm so I'm not too worried about it
Yeah that is where the skill gap starts to be created dodging unnecessary damage while still having dps output as a frontline and conserving ur spells while not letting ur team die as a cleric.
oh sorry, forgot there were other rogues, I play full rat on rogue
Yet I hit the leaderboards as one. Qstaff exists precisely for you to more cleanly press an advantage, to remain fixed at the back is one of the worst decisions you can make, flexibility matters hard.
As an example you are a fighter, cleric, mage comp, find the same comp on the enemy, you get the drop on them. If you do not go aid burst the ranger, the fighter will kill them, but eat a trade from the enemy fighter as the cleric has time to reposition (2nd in walk order). Meanwhile if you burst the ranger or dive the other cleric for a quick judgement, you are already pressing your advantage harder. I ain't saying you should bodyblock like an actual frontline, obviusly, but cleric's damage ain't gonna be done from behind.
I look forward to Wizard having 3 less knowledge next playtest and Barbarians having their agility set to 0 because IM seems to think Barbarians being able to move fast enough to hit people is the main problem with Barbs
p3 to p4 to now p5 wizard is one of the saddest stories
Barbarians were killing too many grey geared players therefore we have removed their weapon slots.
I disagree quarter staff is an easily abused weapon by good fighters/barb in a fighter cleric mage comp u should buff ur fighter. If u want to do damage time ur judgement with ur fighters engage so u insta kill one of their players. Fighting with a qstaff is troll.
too real
i play those too sometimes, but i prefer to kill. Players always have healing on them, so if done correctly its net 0 on health and +gear. A lot of death on my side, but more skill for fights later
now that you mention it, I don't think I've heard a single complaint about wizard being too powerful, did they finally nerf them hard enough to take them off the top?
Fighters aren't touching QS they have much better options in terms of light or 2h weapons. Barbs MIGHT use QS but it's 25 move speed slower than it was last pt and didn't gain any damage to compensate so it's less likely.
By a used I meant easy to dodge and punish not use quarterstaff cleric vs fighter/barb is gonna get punted back to the lobby
Oh fair enough Clerics are kinda slow
We are obviously diving after your duty, buffing, is done and if you consider yourself there's no necesary heal that will keep someone off death.
I have yet to see someone dodge qstaff and currently it's the only cleric weapon that doesn't kill your move speed.
mostly chaing lighting oneshot problems as i see through chat, nerfed a little bit. fireball damage nerfed significally
If ur in a 3v1 I could see but u could always be precasting heals and stuff going in with a quarter staff all ur doing is getting in the way 😂
also nerfed those hitscan ability, forgot name. not not used in pvp
Precasting heal bot 🤮
I have stalked a 3 man for almost the whole dungeon in order to kill the ranger after a rough fight
team mates didn't have enough space to get all his gear so I got to take a bunch of it after losing them in the dark
Also the qstaff is wildly easy to dodge
I find it easier to dodge every other cleric option, simply because cleric move speed almost kills their footwork outside of qstaff and warmaul is just area denial in it's current iteration
Can't shield blocl the second qstaff hit either if I jump and look right as it hits the enemy hand from the right
Mace shield is meta just for the increased armor rating + blocking capabilities also not a bad weapon
yeah i play in group a lot and whyle other players are distracted by fighter+cleric go behind and kill their cleric/ranger. usually it takes them ages to know what to do with headshots and switch to melee so they die
dodging melee is a myth
if a strike doesn't land that's the fault of the wielder not spacing correctly or not reacting to your movements
Flanged nad shield total movespeed makes the cleric a joke to footwork, no wonder you saying cleric frontline bad if you are on that set up 😂
Not true dodging melee is basic footwork
can dodge using double jump
that's fair, double jump is fast enough to get out of range
I can post a million clips of dodging swings point blank as a full plate fighter. The skill ceiling with melee pvp is doing more dmg than the other player while taking less
nuh dont mind, he just need to learn
good gear vs good gear is fair tryna dive anyone in team fight as cleric is dumb who doesn't know tht but every fight is different its not rock paper scissors
Personal experience I guess, found sucess in hr with it.
yeah you never expect someone to jump on your head
my point is any movement you make that doesn't take you out of range of the weapon can be compensated by the attacker
you can dodge headshots but a good enough player can hypothetically redirect their attack to hit at least your legs
Idk I just can’t see risking the only player who has a res spell so that he can dish a bit of dmg with a qstaff
rouge with the batman style
I mean if the attacker has a built in AI but not even the best players react to all ur movements
key word, hypothetically
or a flanking wizard can also hurt
It isn’t rlly a skill thing in the way ur saying tho it is very hard to predict someone crouch jumping over ur swing while up in ur face swinging on u. Also by ur logic u could also dodge every single swing of an attacker
Should read my initial arguments for avoiding rigidity. I mentioned specially:
- After your buffing is done
- Likely off neutral when heals are at most precast and your team can take some heat.
- On opportunity, you obviously do not want to frontline like frontliners do, but if you can burst someone with your fighter instead of pre cast a heal behind them like a bot, you are gaining dps on the party.
- You avoid frontline versus other frontline classes... obviously.
also how this spell works exactly?
Just cast it on ur dead teammate takes like 25-30 seconds they pop back up restore it with a campfire
my clerics (5) never use those, weird
Takes a lot of knowledge stat to be able to use it
the mouse is faster than your character's movements
because of the active hurt box, unless you move out of range, they could drag the weapon to your new position
either way, my original statement was hyperbolic
yea i understand u are not just healing u stay behind the guy thats protecting you and jump the guy he is fighting in between heals
Usually only worth running in highroller
how many those gear woud be in gold?
U don’t need any gold gear u could do it full green if u built knowledge
pretty much
@inner thorn budget blues make most builds rather cheap
i mean how many you need to spend on player market in gold (currency) to achieve corresponding gear
Usually people are blue/purple with good jewelry running res tho the jewelry is probably the most important factor for running res
If u just want res and don’t care about the magic power / magic damage then maybe 600g if u want good overall gear then 1.2-2k good probably
no i better buy 20 daggers 
The cheap way is to do bosses for gear but money is fairly easy to farm I grinded money for 1 day and end with 20k from that and just pvping
still think drop rate will be reduced
after your first couple of blues sets just save like 2k and save all candys to get lots of purple then trade money for candy even more purple then go to hell gor golds or beat the ghost king
Maybe the best money tho isn’t necessarily from the drops it is from the collectibles in the treasure pile
then lose those) killing purple are my most loved things
from here too
Actually the chests in hell seemed to be a bit overtuned this playtest and had a very low chance of dropping anything below green so the collectibles and gear in there was very good. It also had a oddly high chance of dropping phys damage gear
do you go there pre patch?
I went there all throughout the playtest including the last day of the test
yea the npc drops were better
O shit bois!! it's looking good! https://youtu.be/EuQ4x84lTDw
Yet another over reaction by ironmace listening to players, p4 hell was kind of a joke drop wise
how hell works pre patch? castle->2nd blue layer-> hell?
Maybe for candies the chests were insane tho in a lot of cases more worth than killing the boss l.
There was no hell in normal mode prepatch u could only go via highroller. My team was consistently netting like 4k a run on chests sometimes a lot more.
we most have had very different runs then buddy
Yeah ran it as a barb cleric ranger usually cleared most of hell and looted a large majority of the chests by the end of circle.
i think normally it would mean all those stages in hightroller too, meaning every time its ~25 minutes and need to survive every floor, especially 2nd with super strong crossbow skeletons and 2 dozens of mummies in one room
The crossbows u just bait first shot then kill as a barb u can just fear them mummies I was 3 shotting with a feiling axe
i mained cleric wizard fighter mostly
fighter the least
they have ways to deal with them ofc, for example you can rogue inv just walk through them
just decrease chances to get there in global for all teams
barb wasn't as strong as last playtest
there was a lot of complains, so no wonder
well i will be back tm to advocate for the clerics flail tm GN boys
Barb was hit with a nerf that made early game barb feel awful. I mained barb last pt but this pt I didn't even get to level 15 before quitting because it felt terrible and slow.
1h and shield is faster than quarterstaff this playtest
Flanged mace still shows as -5 and shield as -10
It's better than p4 yes, still not good
the movement speed penalty for qstaff was increased this test, it previously was much faster, too fast a cloth/leather cleric could zoom and slap ppl with ease
Really? I'm still zooming, was the patch the 19?
they increase the speed penalty from day 1 of this past playtest
Then something ain't adding up
even round shield and flanged mace are faster than qstaff
Been using qstaff all this olaytest when I could have run flanged and shield... My mistake
qstaff is nice, especially since it gets way less hilt hits and has a nice combo
give bards a flute that is also a dagger
loved qstaff since p4, but the new speed kinda defeats it
quarterstaff was really strong as a barb, insane even
The other issue is why use a quarter staff when you lose the second items stats of the shield if you are using a blue qstaff u are better off using a blue mace and blue shield for the stats alone
It's not like 2hand weapons get more affixes, so you are sacrificing a lot when it comes to green+ gear
So damn good
2handers do get the ability to roll up to +3 all stats while 1hs can only roll +1 all, but that's about it
If you are min maxing it'd still be better to get the bonus affixes if they rolled well for your build on the 2 items over 1 item
Generally yeah. 2h also usually have the benefit of longer range than 1h but there are exceptions such as the QS and felling axe which have very short range
@dawn grotto could we make suggestions again? A fun way of passing time until the Early Access
At least let us bump Brakul's suggestion out of sight before he hits 3k downvotes
Also he seems to be gone and good riddance, dude only came here to post blatantly anime-ripoff suggestions
or weird fetishes
suggestion: rogue needs less perk options
I'm in favour of funny rogue perks, like ventriloquism: when rogues are in range to use VoiP, their voice is unlocatable and always sounds like it's behind you
So I wonder what the idea is going to be for the Skill Tree? I know a lot of people (like me) kind of enjoy the current way the system works where you can just pick and choose and change your build on the fly really easily. My big fear is that the Skill Tree will force you to have to make multiple characters for each build which kind of sounds like a pain
I don't think that's a bad idea though, actually. The more characters you need to level up and gear, the more time you're spending building up wealth instead of just sitting on it. Games like Tarkov, Rust, etc. are hard to get into when people are just sitting on vast amounts of wealth before the server wipe, and managing multiple characters also gives people who hardcore grind things to do while they wait for the wipe. Realistically they will probably do a respec for something like an exponentially rising gold cost, or maybe a small real-world currency cost
im going to go ahead and say what we are all thinking... can rogue get a triple jump?
ngl could be a fun buff for Rogue where they have a cool down for like 2-3 jumps but they can use them all at once. Bit of resource management.
The movement and ability to get away or jump down on people was fine I just think the main issue was just spamming DB and jumping over the heads of players to avoid damage. Should be more of navigation tool instead of them becoming Scout from TF2
Why not just slippers of spider climb honestly
you'll probably be able to retrain/respec for a gold cost
Someone just suggest to add more voice lines to other classes like Cleric, Mica Vista judgement and barbs roar. Got me thinking what would rogue be... I say you hear rat noises and you know a Rouge is near.
Killing bosses will always be more worth it. A boss can give a named unique that is worth an entire stash of gold. (paid for in candies, other unique or legendary items, or in rare cases rubysilver powder)
literally not true earthquake + swarm + blind have better scaling dmg then all spell for wizard .
What do you guys think about the idea of bard getting higher rarity lutes or even diffrent lutes to play songs? Let the lute decide which songs you can play with it and the rarity decides the quality of the songs themselfs with longer durations of buffs or more flat healing etc
will be ok. i personally think of him as a stronger buffer then cleric with downside of total inability to wear heavy armor and also being loud
now he have all proper abilities, it just breaks when you try to use them and dont scale properly with gear
Anyone tested btw if the healing of the bard scaled with magical or physical healing?
not sure, because its broken. sometimes it heals literally full hp with standart gear and sometimes nothing at all
Buff Wizard
you have magical healing it scales with that tested it, physical scales with barb talent to life steal
close general-chat its only an flamewar and u have better things do to than getting insultet for no reason. see u soon hope on steam♥️
guys it is poossible to make lfg no mic?
cleric can not zoom there slow
How can i make suggestion on the channel above?
I wish we could make suggestions for this playtest, but seems like we will not be able to
The suggestion feature is temporarily disabled, but I also hope to see it’s return soon. Tavern Masters are the ones who control that. @frosty charm
Probably disabled to to 80% of the suggestions would have been people demanding Rogue buffs 
I would love to see some training area, where you can open your stash and test items on training objects without loosing it or train fighting with your friends.
Also some more weapon types:
Sabre (could attack like falchion from side to side but much faster with less dmg and weaker move penalty and a little bit shorter range) which would be also good choice for ranger and bard as an alternative for rapier.
Morningstar flail, you know the mace on a chain, would be slow and hard to hit properly but give you more range than flanged mace. That weapon could give you some more attack possibilities with that range when playing tank (Cleric/Fighter) Also this is just one of the coolest looking medieval wepaons tbh
My other suggestion is claymoore sword (2 alternative forms of attack but you loose the pare possibility, slow and strong hits from top or heavy stabs) something like zweihander but more concetrated hit. Would be alternative for spear or halberd.
Some one hand wands for wizard which can make magical projectile ranged autoattacks. Those autoattacks could cost some mana, and do very small dmg, cuz it would be too op but can give some additional effect on hit (for example freezing wand with 15 mdmg and 5% slow on hit) That would give wizard some more supportive role in group fights and make easier to help your teammates take some guy down. Also some cool alternative way of attacking mobs on poor gear, you could decide to finish mob with autoattack instead of casting a spell sometimes.
We would see a lot of demands to nerf rouge this time 🤣
i think more healing items would be cool, like pies or something
They really should think a bit about monetization. Ofc, we all ready to pay for the game, coz to be honest on the market no such a game and developers like dad and im. Beside this, for example, id like to have a hoody w darker prints. So i hope theyll start to make it while keep making game itself. It s ofc not number 1 priority for them, but could help with funds and will give a joy for some fans
I'd buy merch tbh, as long as it's something tasteful/subtle and not something cringe like a png of
on a shirt
Ye some kind of food which could be found a little bit more often than potions after destroying barrels and heal some hp in more time than potions.
Y'all want wall chicken?
For example, and you eat that chicken and it restores 15hp in like 30 sec.
i think windlass crossbow should get a buff or the crossbow a nerf cuz there's no point to us to use a windlass while the crossbow exist (2x faster to relaod, up to x4 with the mastery for between 4 and 10 less dmg)
windlass adventage is that just slow a bit more for 0.5s more
With decent gear and victory strike fighters can 1shot wizards and rogues to the chest with windlass
a really decent and with only 1 shot against a rogue with almost 0 armor and strenght
Imagine you play ranger in a 3 ppl party and you dont need to wield any melee weapon, you can have bow in one slot and windlass in other and keep it prepared to give a devastating shot.
Rapier/Handcrossbow and Windlass sounds like a really legit setup on a ranger tbh
yeah i was thinking that while watching a video of someone playing rapier hand crossbow
(you could also use a falch/hand crossbow with windlass on fighter and have the falch/hand xbow benefit from slayer lol)
but with a longbow cuz it cas use triple shot and even just shoot multiple arrows
Triple shot is extremely good yes. People sleep on the shotgun skill, as well
yeah that's why i don't get the point to play windlass
I point blanked a barb with the shotgun and oneshot him in pt4
bows have a skill that make em rly strong and stock crossbow have a skill that make itr reload it so fast
yeah but multi shot that rly situationnal (mostly seen for cave troll
)
tbh rangers have so many good passives it's hard to choose
i didn't really played ranger last playtest but yeah just that it really make the ranger specialised in crossbows or bows
It's hard to say no to the spear passive because that bumps your strength by 10
10 STR is HUGE when ranger starts with 10. And the spear is a great weapon in the first place.
for fuck sake yes it's just overpowered 💀 around 15/20 more hp and so much physical dmg for free
I mean at least you don't get to apply it to anything but your spear's damage (and your health while holding it) but yeah it makes you an actual threat in melee
while the spear is god damn so strong
spear is like the #2 or #3 weapon in the game, only poleaxe and quarterstaff really compete
Base ranger does more damage with a spear than a base fighter 
spear is one of the best weapons, especially on low gear cuz you can get all mobs without loosing hp
I love spears because they make it so easy to kill zombies without them farting all over the place
Ye
that said I almost never take Spear into HR runs unless I'm super low on gear
it's an amazing budget option for Low Roller though, makes your PvE clear so much faster and deals with low-gear players incredibly well
pt4 i used to like qs as a cleric but on pt5 i saw how weak it was against shield (or i'm jus tbad af idk xD)
When someone wields shield and defends his head you can always stab legs with a spear
They slapped 25 more movespeed penalty on it
on qs?
Yeah, PT4 it was -10, PT5 it was -35
yeah the PT4 version was hilariously overpowered
aaaaaah i getr it know i feet like there was something that chanegd on it like the 1st time i used it i said to my friend"i'm frickin' sure they nerfed it i can feel it ut idk where"
iirc it got 5~10% slowdown on its animations and 25 flat penalty
it's still BiS for squishies, but it's no repalcement for horseman's axe anymore
It has very low damage for a 2h weapon, low range, and an extremely blockable combo
The only reason it was "OP" is that people would panic and try to run away and barbs would just run them down and hit them in the back
the range is very deceptive if you can tilt your camera, you can outspace the shorter arming sword/falchion swings with it
yeah i used to only go flanged/morning star with round/heater when i legit feel it was nerfed
And let me tell you any weapon can kill easily if you're hitting someone in the back of the head lol
the spear can do it xD
People were mad because it let barbarians have a decent movespeed without having to rely on a buffball for haste
yeah but it amost halves their dmg
it straight up outsped and out-damaged Horseman's Axe, which was absolute insanity
Yes, but it couldn't benefit from axe spec like horseman's could which would bring the damage up to that level
it's not like Barb is at a deficit of fantastic perks to run without axes, especially with a weapon that good
btw by speaking abt horseman why could it be played with barb?
it also didn't have a good attack pattern for headshots like horseman's
horseman's is the best non-thrust moveset in the game, no argument there
never played it so don't know the patern
There's a reason the most juiced barbs in pt4 were running around with horsemans
most juiced barbs have been running HMA or HMA+Hatchet since they were introduced
it's the best axe in the game, sans the bugged Felling Axe that had 0 recoil
I had a friend who was at the low end of high-tier gear with a blue horseman's that was doing 130 on headshots
???? HAHAHAHAHAH WTF how much strenght did he got?
It's more about the + weapon damage
Additional damage is nice but not effected by phys power, weapon damage IS effected by phys power
cleric could zoom with the old quarter staff and all leather/cloth gear, any class can zoom if you stack +% movespeed
the pb with "weapon dmg" enchant is that it can have the same stats as a 1 higher tier weapon but with 2 less enchant (1 cuz the rarity and 1 cuz of the weapon dmg enchant) so i never feel that it is really nice to get this on low tier weapons (green and blue)
I had a very scary encounter with a QS cleric in the goblin caves in PT4
smite ale divine strike qstaff cleric dangerous
i'm more on judgement to not getting kited even if i sometimes play with smite
the best is playing solo goblin dunegons with the meme build of no spells and smite+judgement, much lols
Can a gambling system be put in with a daily or weekly lottery? I want to be able to buy lottery tickets and have a chance to win big
cuz smite is really cool yeah but if he runs a bit he can just wait the end of it
the pb is playing without spells is even that can be funny and meme build it just underwhelming xd
you got goblin merchant
not the same, you'd win money back. Buy a ticket with 50 coins and get 10k coins if you win
They should make the inventory universal across all characters.
But you'd lose all those extra inventory space on each character
If you have too much you can gear each character and save the rest in candy.
I wouldn't be opposed to a universal stash, especially once we get backpacks/containers. The stash is very restricted by design, to promote a use-it-or-lose-it attitude with items and to limit the amount of resource hoarding and lootbloat accessible to a single character/player.
yeah im talking about for lols in the goblin cave, the meme is that you can successfully lobby clear the gobbo caves pretty quick that way in starter gear
make diffrent tier potions different visually either in size or shape
I mean unless you are color blind it's pretty easy to tell what their tier is
btw except barbs can ppl derstroy the chests?
nope
even mollies? (i don't ask for the wizard fireball)
Multiple choice suggestion, would you rather have wizards staff either:
A: start with the highest base magic damage, but slowest casting speed
B: give you additional range on range limited spells like chain lightning, zap, lightning strike
C: other/leave it the way it is
i would rather all spell casting items have the same casting animation time so i can use whichever one i want
thats a pretty common one so i'll add that in there
if we get the make-suggestion channel back
a little extra magic dmg would be nice on the staff even if it had the same casting animation time as the book because of the movespeed penalty but then again you can melee with staff so maybe not
equalizing cast animation time is literally just baseline quality of life though imo and needs to happen before anymore changes to wizard
anyone know why the d and d suggestions chat is locked?
Its supposed to be, theres another channel that was taken down where you write/edit suggestions and they get posted to that one
yeah
kk
massive damage increase is the reason to use it
I assume once the backpacks they're talking about get implemented we will be able to expand the stash, or put shit in the bags and then into the stash.
extra inventory space, movement speed penalty, cannot store in stash while items are inside, something like that
limited stash is kind of integral so i doubt they'd let us bypass that with bags
I wouldn't be surprised if containers also lead to a universal inventory
larger overall stash but limited by being on 9~13 characters
i think gold chests are the next thing
I'm 100% behind the ability to store gold more efficiently as long as it makes that gold untradeable
adding an untradeable gold stash for merchants/fees is one of THE most popular inventory/trading suggestions
having a lock function would be easy, middle mouse to lock an item so it can't be deducted from or moved
lot of rpgs have that already
Okay
this suggestion is more of a personal preference but I'm sure many people would agree with me
when quick looting, have items fill your inventory from top to bottom, not side to side
the amount of time I spend moving items in my inventory to make more space is annoying and this simple change would help with that a lot
loot filters, yay or nay
I'm not sure what you mean
like things that are in your filter stay highlighted
iirc it's intentional because the size of bags can change and presumably in the opposite direction
personally i'm against it, but its going to show up eventually as an addon anyway
was it just me or did they buff the price you sell treasures for? the prices were ridiculously inflated later on in the playtest where a single rapier was 800g for an epic with mediocre stats but on playtest 4 we'd get them for like 150-300 (if bad stats)
oh! ehh, I think its unnecessary. I'm highly visually impaired and don't have a problem spotting items I want
on the market or when sold to an NPC?
on npc merchants
wait, oh! you're asking if treasures sold for me because people were asking for more money for things, yeah?
I don't think it'll matter much outside of inventory management since Item Identification is gonna be a thing
i wonder how long it'll take to id something
Yeah basically inflation haha (compared to last playtest)
fair point
speaking of future features, I hope quest items are highlighted
Just to make it more clear, Did they make vendor trash (treasures like rings candles etc) more expensive when you vendor them? im asking cause i noticed i gained more gold overall this playtest and everything was way more expensive in the trade chat or did i just become better at the game compared to last playtest
no, the playerside economy was just significantly worse this playtest due to missing 2 days of trade, more normal loot rarity, and lower population
maybe? if you were playing in the ruins map you were probably just finding rarer treasure since it had better loot pools
I guess it could be that i found way more white + quality treasures
higher rarity trinkets definitely felt more common, kept getting exquisites
that must be it, on a goblin cave i killed some fighter and ranger and they both had ONLY blue treasures,i filled my bags and made 400 gold in one run xd
maybe it was just ruins, thats all i played
oh shit really? I didn't play much coblin gaves because the couple times I did I ran into absolutely stacked people clearing lobbies with their full purple sets
yeah, on ruin runs where I actually looted up instead of just stalking people I definitely found green and blue treasure a lot more than last playtest
were you playing rogue?
I am a rat at heart, but also some longsword fighter because I want to get better with parries
Suggestion - Cursed Weapons that can not be put in your stash or traded. Item is meant to be used until you die . Curses can very with things such as "You take 3x extra physical damage but deal 1.5x more physical damage" or "You move 40% slower but deal 15% more damage on melee hits"
yeesh, those negatives are kinda too much
make the curse too detrimental and people will just put away all their other gear and go into a run naked to get rid of the cursed item
You can drop the cursed item on the ground.
oh well in that case people will just bring in their normal kits and drop the weapon at the start of the match if they don't want to deal with it
honestly the idea of an item you cant drop or put in stash is good just that in itself should be the downside, otherwise yea no one would want it
Ya it is meant for solo self found style rewards of people using items they found in the game. Sometimes the curse can work well with your build and sometimes you wanna stay far away from it.
a sort of lunar items tier like risk of rain 2 has would be epic tbh
I mean, the idea can work, but the examples you listed are just death wishes
I mean lots of people take the glass cannon perks in games that juice your damage up 2x but u take 3x more dmg.
imagine shaped glass in this game
I don't think shaped glass is a good idea in PvP game
honestly feel like it would work, that and the beetle that doubles your health but halves your speed
I guess another way to phrase the cursed item concept is that it would be cool for items to rarely drop with embedded perks that make the item not tradeable or stashable.
That would only work if it were like a really insanely OP item tho
Beetle? Transcendence doubles your health and but converts it into shields (making healing worthless)
You're thinking Stone Flux Pauldron
But it's an item that won't make its way into the marketplace or be hordable. It rewards self found gameplay.
i forgor the item names honestly
Yea but it would also be an item that takes up space in your inventory until you drop it/lose it in a run
Just fishing for a way to reward self found item gameplay loop rather than sitting in trade chat for hours.
If you're sitting in trade chat for hours, you're doing it wrong
every minute you spend on the market getting nothing done is a minute you could have spent looting the very gear you are trying to get
^
its all about finding a good enough price that ppl will buy within a few minutes and not selling items no one wants
Bind on Pickup items would work well in the game is all I'm saying.
Being on the marketplace isn't that much of a time waster guys. 🙄
At tops I'd spend anywhere from 1-3 hours searching for the BiS gear. If you're spending more than that, then either you are a trader at heart, or you're just doing it wrong.
Finding a sword from zero to hero runs and lasting all day with it is more rewarding than trade and trader.
This I agree with, but that should be the only downside tbh. An item that I can't stash or sell and drops my max health or some BS is just too much imo
add druid
truuue
also truuue 🔽
Fix bard before add new classes duh
this is going to be a mess when we have like 20 classes lol
Druid would have thorns and roots and what else lol
I don't think they'll go that far
probably just the classic Dungeon and Dragon classes and maybe a couple more
I can see sub classes being a thing down the road via the skill trees.
Maybe they should change barb to orcs and rangers with friking elves
maybe? they might go for a more free form build system
that is true to many classes is an issue. i dont want it to end up being like league
Fighter could branch off into paladin or bruiser or tanky boi etc. Just depends on what they have planned for the skill trees
nah
viking cool
Speaking of viking.... The Viking sword added was poo poo slow animation to dmg ratio
oh yeah, they could make paladin an offshoot of fighter
it would make the whole 'leveling' thing make sense, without a talent tree or subclass system the only reason to level up is to get 15 for all the perks
I hope skill trees don't end up making this game feel like you can't do anything as a new player, right now it feels like its in a pretty balanced state for naked newbies and I just hope new perks don't mess that up
I mean, we already know there will be some kind of talent tree
Protected lobbies for level 1-5 would be ideal
honestly?
they can't do much worse than now unless they start gating core functionalities behind a grind ala EFT
It wouldn't have any more of an impact than trying to take on a stacked chad as a naked.
You already have an incredibly slim chance there to begin with and would need to capitalize on a really good opportunity to kill them as it is
you cannot jump until level 10 
inb4 you need to spend 400 hours to max everything out and be competitive 🥹
I want EverQuest and Dark and Darker to make love and have offspring MMO game :p
level 10?
no, far too easy, to get normal inventory space you have to jog with an overfull backpack and throw consumables 3~12 times an adventure for 60+ adventures
Don't they plan to introduce weight mechanics ?
yeah, hopefully it'll replace the garbo -MS penalty system
So speed would be normalized for everyone ?
okay wasn't going to ask but now I'm interested
what the heck is EFT?
the naked meta about to be even more meta
every low roller lobby looking like a Rust server gets old after the 3rd playtest in a row
oh! escape from tarkov
I mean I was a naked bard mostly last play test ... But that was because fighting was mostly pointless anyway :p
honestly i was interested in eft before i saw how much shit you need to do in that game
escape from tarkov, an extraction shooter with infamously bad skill/quest progression limiting core gameplay features
Fps gun games are boring and not creative anymore. I'll stick to fantasy games
not to mention the fact that like 1 in 3 people are using instant kill esp cheats
yea, what i like about dark and darker is how you can just
play
I did hear it was some egregious number like 40% or something of all players is using wall hacks
At that level of cheating, it's a defacto game mechanic
I mean, there are still cheaters in DaD but thankfully devs are being active with their policing
Hell needs a shrine that you sacrifice souls too for rewards. So if you kill people and plan to plunge down to red hell then you can stock up on your victims souls for a delayed pay day if you make it to the shrine.

yea, and any hacks created are just script kiddies using unpatched unreal engine backdoors afaik
I do like the idea of being able to take the hearts of killed players and use them for something
it wasn't specifically esp, but yeah, chances are if they are using anything they probably also have an esp
honestly would be sick if there were like a demon merchant you could buy items from using souls
how much is 1 soul worth?
Indirectly opens up the door to having to track down your teammates killers too.
If you survived your teams killing, you'd then need to track down the ones who killed them to get the soul back for the resurrection altar....
...or take them and sell them yourself.
i'd say 1 soul = purple one handed weapons/equipment, stacks of 3 blue rarity healing/shield/clarity potions, 2 souls would get 2handed equipment and some rarer items, 3 souls would get legendary items
basically a way to reward ppl who kill players, and extract, and sacrifice the inventory space for the souls
idk man, killing a naked for a purple seems a bit much
1 soul = purple weapons maybe 15 souls = purple weapon and u can only get souls in hr 😂
fair tbh but i think it should be juice
also consider you could bring a naked friend along and just kill them at the end to farm souls even safer
or maybe it could be like the goblin merchant where u just get random rarities and rolls
Well it's killing the naked, losing the inventory space, bringing it to hell, and getting out with it.
But yeah I'd say
1 soul = green
2 = blue
3 = purple
6 = legendary
12 = unique.
Being that souls are lost upon extraction, they would all need to be gotten in the single run
12 kills in a single run seems like a bit much tbh
Yeah people are already sniping eachother and bringing full lobbies to hell to farm treasure pile for treasurer leaderboard that would be abused so fast
ah! well if you can't stockpile them this is a much better idea
A unique is a big prize
That would be a cool mechanic for the warlock turn souls into loot or maybe spells ect.
I'd say 10 for a unique, since ppl usually wont even find 12 ppl i dont think
well we don't actually want uniques to be easier to get
I mean I really don't think it's feasible to get 4 team wipes in a single game
also consider that some of the kills you get will give you more than one souls since you aren't the only person who will be collecting
It is just decently rare to get 12none of this stuff would work a unique would have to be like 250 souls or something for it to be viable
Actually that is fair I didn't think of that
Well the idea isn't that you go in there and get a unique every single time. An epic every run is more reliable, occasionally a legendary, and very rarely a unique for extremely good runs
Still, since souls take up 4 slots and don't stack that would be pretty annoying to have to bring 12 souls with you to hell.
I'd trade a full inventory for a unique
Have u had a unique before?
I mean 3 ppl literally wouldnt be able to carry 12 souls in their inventories would they?
The unique horseman’s axe makes it so the person u hit can’t be healed for 20 seconds
Or am I just dumb
Yeah thats the idea. A unique weapon is EXTREMELY powerful. You're basically giving up the entire runs worth of loot space for it
you could carry 10 in your main inventory alone and souls can also be kept in utility slots
Ah, just dumb then
Exclusivity with epics and legendaries is a good thing, and I am 100% against rewarding players with high-grade loot for mediocre tasks.
Na these are bad takes shouldn’t be able to trade souls for a unique 😂
that is a fair concern
Maybe 12 souls in one match for a purple or a cape
honestly just feel like they should add actual unique armors and accessories instead of just unique versions of the ones we have
The raiding mechanic is a big appeal in D&D; it encourages connecting and meeting players in the community, and also defines player skill in the end-game tier. Not to mention the high tier PvP to learn and watch from.
Uniques have to stay inaccessible to a significant amount of the community or game would suffer a lot
Does anyone else wish for female cleric to be granted again the black hair from playtest 4?
I would argue needing to wipe out the entire lobby, make it to hell, sacrifice your entire inventories loot space, and get out with it all in a single run Is fairly inaccessible.
👎 It's nonsense. Especially when you can run around collecting souls off corpses from which you didn't kill.
Not rlly especially in normal with a good team u do that for days straight without a single wipe
With a good team is the operative phrase there. That precludes the significant amount of the community
I wish cleric had a censer for casting, something unique like wizard having crystal ball
like in left hand a censer whilst right had a mace, or the other way arround, right censer and left shield
then the casting would be done by left click though
or a flail and censer, sounds sick in my head
True but then highroller would just be full lobbies where everyone has uniques and normals would be farmed by good players for uniques
Hell, make it HR only then. Vendor only appears in the hoard room
Now you've gotta do it in hr and also kill the boss.
Uniques rn u need a semi competent team to farm highroller bosses / u don’t have a super high chance of getting a unique from the boss and u have to be willing to put the time into pveing to farm the uniques
Yeah that could be interesting would stop people from going to Brazil servers and hiding in a corner until red portals spawn
It's a bad idea that is not ideal for this game. Maybe if you altered so that everytime you get a kill, you get a unique collectible, and that if you manage to escape with enough kills, the collectibles combine into an untradeable item that vendors for a random piece of high-tier loot... but this would snowball quickly. 100% against this idea.
If the devs wanted to implement a kill reward the best way to do it would probably be better consumables rather than gear since there isn’t really a great way currently to get blue tier pots and things.
I'm down to see rewards in the form of potentially better consumables. But again, a system like this could snowball very fast and would be bad for the economy. D&D still has the blatant issue of being a numbers game at the end of the day.
True but I don’t rlly see a huge eco for consumables I think that most people don’t buy or sell them so probably wouldn’t change a whole lot
If you could buy stacks of blue shield pots with ease... trust me, things would change fast. Rewards like this would have to be more than likely, left untradeable from player to player.
Also souls for cosmetics could be interesting
think the questing system should largely just be a noob helper, and once you're skilled enough to progress you pretty much grow out of needing it
probably helpful to solo players as well when their bis isn't available in shops
merchant quests will gain progress regardless if you extract successfully or not, once you redeem you can pick a green or blue for any gear slot from the relevant merchant maybe
wizards will most likely be taking books from alchemist for example
devs taking notes furiously
I hate this. The main reason to compete should be for equipment. Forcing more pvp arbitrarily isn't something I want.
as for the gold chests/coffers i don't think that should be a quest item, just make it a buyable like the gold bags, not really a point in making it a questing thing. it'd be interesting to see what quests the treasurer would have though
You are out of your mind if you think good players are minmaxing for slightly better gear when they are stomping castle in purple
What?
People are getting into fights for the PVP, not the gear
slashme question marks the above comment
The hell are you talking about? Even if you're in all purples you're there to kill people to steal and sell their shit.
If anything the random teamates I play with will retreat and run away if the enemy has gear
but those are loot pinatas!
"he twoshotted a skeleton I'm going to run away"
Just because you randomly murder naked people for no gain doesn't really mean anything to anyone else, and I don't want to encourage it tbh. The game's current reward system doesn't reward mindless combat, and that's a feature not a bug imo.
if anyone is going to rush the geared players its the naked players, they got nothin to lose
Yeah, because it's a good chance to get a leg up economically. Again, that's cool and by design. It also adds a bit of tension.
Its not really a choice as a solo, Most of the time I'm trying to avoid players that don't have healing supplies on them visually, but you don't get a choice when people will actively suicide through mobs and spam fireballs at doors to break them, so they chase you
👍
Also say what you will, I'm super against these whining people who say you're not allowed to be friendly in a dungeon. Not knowing if someone is going to be hostile or not is part of the charm imo. It's also super on brand for dealing with degenerate adventurers.
👆Which is why adding VoiP was hilarious and awesome.
Just adds to the toxicity
or rogue .
haven't had voip on since the first five minutes i realized it was added
"waaa friendliness is toxic and adventurers are unffaaaiiirr"
It's like some of you people don't even have the slightest clue about the source material you're dealing with.
Nowhere did I say that friendlyiness is bad
heard hank hill in the tavern and i'm like "yeah you're getting permanently disabled"
I haven't used voice at all. I communicate purely by crouching. Emotes? Bah.
The source material: Being chased by a three stack shouting "come back here Nr , Clive, We got a nr"
I always thought that it was an experiment in the Goblin Caves to have potentially a grouping mentality with other players in order to take down the Cave Troll. The current Cave Troll system is lame imo.
please make a Offline torrent so we can play PvE, thank you
ahh the pubg days
Besides people screaming in the lobby thats all VOIP is used for
So those people eventually get banned? Moving on.
nerf cleric next pt or ea 
Right, but then people will reduce the toxicity and use less slurs, but still use it for the same reason. Chasing people and verbal cancer
Then don't play the game, or turn VoiP off. Fixed 👍
Being murdered by a group of immoral, insane hobos is part of the charm of d&d.
Nawh I'm fine with both
🙌
But people only fight for the gear, they aren't murder hobos, they just want your default gear they can't equip
talking into the void as your team is trying to demoralize a solo wizard, he begins eliminating your team one by one, turn voip back on, "oh sorry did you say something?"
No but they shouldn't be rewarded for insanity. It should emerge organically from the doubt that one of you might be hostile and one of you might also have good shit to sell/kill you with.
Take for example how I play fighter. I see a wizard, and I get the drop on them? They're dead. They're too dangerous with the magic to me. Unless they obviously do not show hostility immediately and get the drop on me.
But why would I ever not kill them if they have a soul? Why would they not kill me?
thank god we don't have health bars in the game
Because you actually WANT to make friends with players and not kill them?
It's the uncertainty that makes and breaks the whole system. The tension. Remove it and it's just a battle royale.
lolwut? Nobody is in the dungeon for a conversation and a friendship. You really are an insane murder hobo
Nothing was more funny than watching people be friendly with my Bard, only to turn on me as soon as there is another player around who is aiming for me. Of course, being prepared for such rat like behavior, I always knew my positioning on the map so much better. 😂
You love assuming things about people you know nothing about, huh?
Being a murder-hobo? That's what an adventurer is. I see again, you've never played D&D.
"You might wanna make friends even if you lose some money"
SO YOU WANNA KILL THEM??? Warmonger, Warmonger
There is no reason I wouldn't kill every naked person I see if their soul is valuable. That's just the reality of giving their soul material value.
There is no reason not to kill any player because they have likely picked up 2 golden bangles in the last room, or have supplies you can use
Except that there's always plenty of time to get generic loot and fighting someone for nothing is a detraction of time.
You think a soul is not just generic loot? Its not gonna sell for more than a couple of bangles
It's either worth something or it's worthless then lol.
from a competitive standpoint you are right, but there are some people out there that dont like always being competitive
By definition 4 cracked golden bangles are worth something
Before you straight up said some nonsense like "They make purples"
What? Are you confusing me with the OP of the idea?
Now I understand the hostility.
So which is it. Do they have any value or do they not? Because a bangle isn't worth even factoring into someone's plans.
You are confusing me with the dude that suggested what exactly they are worth.
Sure. But it doesn't change the point. If you're just going to give it a gold value of sub-10 then nobody will care. That isn't a real motivation.
People will care if they get 3 kills lmao
Probably not unless they're naked tbh.
I get randoms that get mad because I took a bangle off their enemy worth 4gp and we are mid-geared
False equivalence with kill stealing implies anything about risking a combat with a player? Okay.
Again, if I know for a fact someone has a bangle on their corpse that's not a motivation. Everyone already probably does a minute into the game.
No, but assuming the player is dead they are gonna pick up the soul if they can fit it
So you're suggesting a largely immaterial change that exists only to bloat the profits you gain from a dungeon. Which has a knock-on effect on inflation.
Most players don't even factor in your loot, they see Humans and charge in
Atleast when I kill those idiots I could get their souls
No, I didn't suggest it 
It's still a stupid idea imo.
Maybe if people knew they were feeding their killers money even while naked, they'd stop brainlessly charging at people and dying
You may not suggest a change that allows item-creation which would be genuinely valuable but adding extra loot to bodies is still something you are suggesting, and it's still dumb. Deal with it, people are a hazard, not a source of loot.
I'm not suggesting it, I just think adding something to enemy souls would be great, because I get naked morons suiciding into me all the time
And you think that entitles you to something? I don't think it does tbh.
I think it would be good, you are trying to insert thoughts and agendas into me without my consent, stop
If a gearless idiot runs at you with no regard for your gear he's an idiot and that's fine.
Suggestion for Bard to also have a perk to work well with the ale item. Not necessarily the same effects is has for cleric but would be cool to see some drunk singing goin on
They should lose 50% of their stashed coins 
Why do you think it would be good if not that you feel entitled because you want some recompense for the effort of killing a literal trash mob who ran at you? It's obvious you're entitled lol. Except that you don't seem to understand this would have a negative impact on a lot of situations.
You are going through some real mental gymnastics to arrive at that conclusion
Then answer the damn question and stop dodging lol?
"something" being added to souls would be nice.
I don't need to explain or defend that for you
Yes you do. A suggestion without an explanation or that you can't explain isn't worth anyone's time.
I didn't suggest it 
diablo 2, explode with a giant pile of gold when you die
rip
Literally arguing for a new system the OP didn't state.
"Hurr durr not suggesting anythiinnngg"
🤯

body fat sliders anyone?
Agreed. I will be the most corpulent wizard.
"Adding something to souls would be nice"
The topic: Adding value to souls
Yep, that's a suggestion.
I get you want to seem like you're not taking a hard stance because you've not really properly thought this through, but it's still economically stupid for the game, encourages only low-level characters to essentially grief one another where before hostility was not a given, and doesn't actually provide much benefit economically to anyone - If anything it might cause inflation.
When they add goblin slayer armor?
no its not a suggestion 
k
How do i make suggestion?
Do you mean via the bot system thing? It's closed atm.
In the d and d suggestion channel
Yep. That's not open to suggestions. Your only recourse at the moment is just to talk about shit.
I am so angry right now then
Btw this is not the right channel but about the case. Whats the propability of them winning and what will happen if they lose the case is the game cancelled for good?
Declaring probabilities for a legal case is generally a fools game, and you'll get a dozen (wrong) points of view on the internet from armchair lawyers. But generally Nexon's case doesn't seem to be airtight at all. We don't know what "loss" looks like for Ironmace, however, as it may indicate a share of profits rather than being shut down or something like that, or some other settlement being reached.
just do .suggest and we will commit it to personal memory -tries super hard-
.suggest Please overhaul the staff so it has a better magic damage bonus than the spellbook and has a place in the wizard's magical focuses.
reached memory capacity, commencing memory dump
Oh then its not so bad maybe develoment will take longer then. And peopaplbility is like which favor is it moving right now
There's a downside to this, however in that Nexon probably knows their case is doomed and fully intends to delay Ironmace and strangle their funds. It could very well be years before we get the game, or we might get it immediately, and the court will not injunction Ironmace. We don't know.
at least give the staff a cool animation, i might use it a little longer for novelty
OPEN UP A OFFLINE, PVE torrent, please.
not happenin until someone cracks it
pve removes all the tension from the game and makes it worthless. It's shocking how many people don't understand the basic loop of the game and why it feels good at all.
Ahh alright its just this game has really huge potention and it would be really shameful to cancel something like this. Pure gem
I feel like a lot of people forget that the other half of the game is supposed to be about the character of the dungeon itself, too
it's not just a melee battle royale, it's a dungeon crawler
Strictly speaking Ironmace's plans have not changed and they are supposedly slated for an early access release in the immediate future, end of april-early may. But without being relisted on Steam the reach of that will... be debatable and troublesome.
i was thinkin like december
dont care, I want pve buddie
Yeah and plenty of people think dark souls should have an easy mode. I laugh at them too.
Is it not possible for them to release like their own launcher for example like tarkov?
Yes it is, but the danger is that the court sees this and decides to slap an injunction on them preventing further operations until the case is resolved.
it'll probably be another playtest announced sometime in may, with their own launcher
any form of long-term hosting is basically impossible right now
Ahh so they are in a really sticky situanion where they want to let their community play/test the game but is tricky
That would only likely happen if they tried to make money on it. So playtesting is still a possibility. The only issue with that is that it takes thousands to maintain a server, and they can't actually make money to maintain it.
youd rather play no DaD or pve
DaD isn't DaD without pvp on a very basic level.
So no DaD
Well thanks for the info. A bit morr optimistic about this
I'd be happy for them to introduce 'practice raids' or a PvE league. It'd be good for the health of the game, introducing new players, and learning the game in general.
if i had an offline client i'd probably just use it for testing around with stats, possibly build a gear calculator
I disagree. Any sort of allowance of gathering loot without the threat of players completely undercuts the economy and will also cause massive inflation.
What you are saying is akin to saying "playing against bots in dota is helpful to introduce players etc."
It straight isn't.
I apologize for not being clear, I meant 'practice raids' in reference to Tarkov-- where items are not gained nor lost in the cooperative raid, and 'PvE League' as in a separate player pool and economy for non-PvP characters.
I think he means pve raids like you go in you dont take anything out and you dont lose anything if u die
An “offline” type Diablo 2 mode with separate characters and no access to trading would be fine.
Offline mode would be slick to practice the bosses get a feel of high roller creeps
Maybe. I also still think it would be mostly worthless and way worse as a game to playing with players.
However I do actually want some way of testing equipment, since that isn't in the game and it's actually really annoying to get damage numbers in this game, for instance.
Eh, I’d vote for no level available except for level 1 (in this hypothetical).
Bosses are a rewarding challenge, and if you want to practice you need to play the main mode.
All I really want is something akin to the little practice area like in darktide for instance, where I can get access to training dummies without being in a timed lobby or risking the gear I want to test.
There's a significant barrier to knowledge right now, both in the investment required to test out non-starterkit items/playstyles and to learn higher-end PvE.
Just look at the general reaction to Nightmares and their advanced combos-- people need the ability to see this content in action.
It could have a co-op feature too.
Veterans could help new peeps learn the ropes without risking themselves in a pvp extraction environment
DaD without PvP isn't DaD. He is here to beat the hell out of us. (wait...)
you pvp'd with your dad too huh
that sly goose always stole my loot, said its normal to wake up in the hospital after you get rekt
Yeah, you make a good point, but based on their philosophy of wanting players to learn by doing I’d only see them chewing on the idea of a Test mode dungeon as more of a community building feature rather than a full game tutorial.
Mhm. To be perfectly honest if I had a super easy pve mode to chew on first, I think it would've straight up made my early experiences worse.
my game suggestion is not saving nexon's code to a personal server and then wiping that server when nexon asks to see it
i'd love to see people able to build their own maps and play private servers one day
you just dunked on ironmace boi
People would get bored of a pve mode very quickly tbh this game does not have enough pve variety to make it work and the AI is super jank
yeah i know
give me a dev chest with all the gear and i'll sit there for a week just testing out stats
And then what? lol the entire game is structured around the pvp/pve dynamic there is simply not enough going for it to be a pve dungeon crawler right now maybe near release when there's a bunch more maps and enemies but killing skeletons is already boring enough imagine that with no pvp 
and then thats it, thats all i wanna do
They recently added more than double the variety after less than two months. AI was jank last PT because last PT was jank all around.
hard disagree, there's a very large market for simple dungeon crawlers out there that have been stuck to Skyrim and ARPGs for the better part of two decades
a co-op PvE experience would have a fairly consistent community, on top of the people who could use it as a vector into the very challenging and inaccessible core game
Yep and the amount available is still not enough to be a good pve dungeon crawler imo
I don’t want that you’re arguing with badger unless you’re also misconstruing his suggestion
disable jumping and pve suddenly gets difficult 😏
You should check out Barony if you like pve dungeon crawlers but hey I'm not trashing on the concept I'm a fan of dungeon crawlers myself I just don't think this game in it's current state would be a good fit for a pve mode
the argument that the existing playtest materials wouldn't support it is fair, I'm not saying it's something that needs to happen any time soon
it's the kind of thing you include in a feature-complete game to expand the audience and improve player retention
He’s not even arguing to change the entire vision of the game. You’re approaching his suggestion with the same argument people used to say solo would ruin the game and it’s direction when in fact it was an amazing addition
???? I never said he was trying to change the entire vision of the game I've simply said that pve would not fit with the CURRENT version of the game and would need significant increases with mob and map variety to become something fun
You literally just told him that if he wants this added feature he should just go play a different game because that’s “not what DaD is”
I suggested a game because he seemed interested in pve dungeon crawlers... I did not say if you want to play a pve dungeon crawler you must play Barony
put gambling/lottery into the game
Goblin merchant has entered the chat 
Add diarrhea into the game, if u drink too many potions too quick u get diarrhea and then enemies can follow a poop trail to u

a potion toxicity system was a hot topic back when attrition longbow/fireball warfare was meta and all potions stacked
Sounded like you were attempting at gatekeeping a feature suggestion but maybe I’m wrong and you’re just being a friendly gamer. 😅 My bad
need lottery to have chance at getting good loot, 1 ticket could win 10k gold coins
Sorry if you misunderstood my message I'm very lazy with punctuation. I actually like the PVE idea as I had a similiar thought playing last playtest but that should be something very far in the future
Frens
Add fentanyl into the game. For 3 minutes u are super strong and can run and jump like crazy. Then u die after no matter what
that's called Ale
Do healing/prot potions still stack?
Yeah like he said “it's the kind of thing you include in a feature-complete game to expand the audience and improve player retention”.
Not sure exactly how they would do it but some sort of test mode would be great a lot of people have suggested many different versions of this from arena to just being able to load into the tavern etc.
fentanyl makes you feel reduced pain not super strong or fast
Ale ain’t strong enough
just have different beer varieties
I would especially like it for the bosses and stuff so you can get a handle on it without jumping into high roller/hell
different levels of healing stack, and I have been told but can't prove that ale rarities stack
only seen green tier ale, where is purple?
It’s fentanyl laced with crack cocaine
Do different tier lanterns light larger areas? I've found green ones. I know campfires last longer based on tier
If ale stacked that would be kinda op tbh
Ok that’s a dumb idea but add ropes that we can swing across and monkey bars and also water so we can swim and a crocodile monster
Some people say they do but I have used different rarity lanterns while standing still and the brightness/radius has not changed. Lighting was very janky this playtest though so it's hard to tell
Yeah on this point I’m kind of split because if they make certain design choices later on that make it to where doing bosses is also a higher than it is now, PVP risk, then I probably wouldn’t like to see a lot of boss practice taking place outside of that environment.
Aquatic creatures?
Very cool just don't want underwater combat because it always sucks 
Wondered the same about explosion bottles, no real way to test the damage though
tier exposion bottle does more dmg
I don't want to be able to fight the dragon boss they got planned or whatever just lich, ghost king and troll are enough for me
Ok add in different weather effects like it’s raining and thunder so ppl can’t hear footsteps as well or foggy so ppl cant see that well
Definitely does more damage the grey explosion bottle should be renamed tickle bottle
We all have a different preference for what a Test Mode would optimally be used for each of us, but I could def find no fault with something where solo noobs can learn a little and veterans can help teach them a bit as well before going for the full experience
I wouldn't trust the devs with weather rn the game is already kinda laggy and janky with lighting but I think weather is actually planned for some of the maps
I notice people still don't understand the healing stats either, at least based on auction house listings for cleric
I actively oppose an actual pve mode. I just want a test room.
Pretty sure the devs are firm on not doing a pve mode but we'll have to see
New DLC, light and lighter. It’s rly bright out like when u go out sometimes in summer. Nobody can see anything so u need to hopefully get a sunglasses drop from a chest then u can play the game normally

A full on PvE mode with gear rewards I would also oppose. Just some form of it though could be a welcome addition to many.
They are most certainly doing a training area though so I think everyone can be happy with that
I don't necessarily care whether it would be a welcome addition to many. Plenty people don't know what they want.
They've stated multiple times that there's no intent to develop a single player/pve only experience
Yet goblin caves were created
True if the devs listened to whatever people said the game would be a mess
I'm pretty sure solo mode was not being considered but it still got added so they do go back on their promises
that's still full pvp
I'm happy for more pvp modes. I think the game would actually benefit from receiving a dedicated duo lobby/map
And it’s still something they never planned on in their vision
I wanna see arena. you go in and straight up fight to the death and the winning team gets all ur shit 
An arena is not a good idea in a game where tactical positioning in a dungeon is so important. It would only serve to highlight that certain classes cannot win in a fair fight.
Sounds like Ruin/Forest on a smaller scale
Arguably it's anti-ruins. Ruins is open, but it certainly doesn't have neutral or balanced grounds. It has a central structure with oversight over the rest of the map from various angles. And of course, plenty of walls.
I was referring to the one team takes all aspect as it’s described by the devs themselves
The more complex the arena the less like an arena it also becomes, if you argue such things should be included - At that point it just becomes a small dungeon.
I'm really curious about that given that the Ruins most definitely were never that lol.
They were actually more that when they were floor 1 of 3. But there are plenty of portals on the Ruins that makes sneaking around the edges and just waiting for one a completely viable strategy.
I can see many options being great additions. As long as there’s plenty of people there to enjoy them and support the game nothing is off limits unless it muddies the overarching appeal of the game
Arguably an arena could be seen to do that. Consider that if it's easy to hop into an arena and just fight repeatedly those that do actively get denied the experience of needing to slowly traverse a dungeon and gather things and the tension of losing them is lessened. The gamble is less drawn out and therefore less impactful. You know only one of you is going to walk out of an arena.
#📢announcements message
They describe it as a survival of the fittest, limited escapes mode.
I wasn’t making an exact 1:1 comparison, just the aspect of one team usually being victorious over all others, esp after they removed the down gates.
Arena will make people better at combat, but should have relative gear tiers
can't have purple tier against green or lower and expect people to play arena
It will make people better at some forms of combat. Gear and positioning are what are actually important to most of combat tbh. If you essentially have neither then you're only training your reflexes, and not all classes even benefit from that much.
It is not all that hard by default to swing a sword as a fighter and connect. It requires more training to shoot a bow accurately over a decent distance for instance.
Plenty of classes core playstyle is straight damage trading.
Not a smart suggestion, but how do you guys think one static exit portal would work? With still the random ones spawning
This is essentially what the stairs on goblin are. And I like it.
Does stairs open every game? I’ve used it but I wasn’t sure it opened every time
Yes, but it is timed. It can open when it's in the swarm. As a fighter I got very consistent about using them rather than contesting portals.
In the final minutes it opens, prob 2 mins before end of match by my estimate
Yeah it's something like that. Always just before the final circle starts to close. You can hear it open too from a distance.
Do you think they should do that, but up to 3 uses on normals?
Maybe. I don't see why not. The only thing is the normals are not one map. There's several normal maps so presumably it would be in one "cell" that's shared across the maps but in different locations. You'd need to pretty much memorize what those maps look like in order to find it, whereas it's very clear after a short time where they are in goblin.
Do you think it should be in every map or just certain ones if they did have it?
I have no strong opinion on it honestly.
Other games have exits that are open from the start of a match. Idk if it would fit in DaD or not. Ofc we don’t currently have them so many would oppose it simply because it’s a change, but those same folks would likely take up a position against time limited exits if we always had open ones.
I guess it would mostly depend on what feel they’re going for; a crawler that forces players together (what we have now w/ circle) or a game with POIs that incentivizes players to congregate like in games with always open exits.
I don't think it should be always open. I would prefer they work like the goblin I think, and open late and also have a decent amount of monster defense guarding them.
Well, if they did make the one static one I’d say it should stay center of ring so it keeps that incentive
That would ruin the point. It should be perfectly capable of being outside the ring otherwise there's no value in running into the swarm to get it.
It's between 2:00 and 4:30 and usually happens around the time 3rd exit portal appears I'd know I've used it so many times 
Anyone else think it would be a good idea to mark any existing portals as waypoints you can see through walls as the final circle is closing?
Pre-open escapes and descents would probably be very healthy for the game going forwards, as the game isn't meant to be centered around a single-floor battle royale experience but endurance dungeon crawling across several floors.
These options can be limited, and should be included alongside existing time-gated and randomized exits/descents, but would give players the ability to opt into fast descents and low-value runs when they want to self-select out of content they are over or under equipped for.
Perhaps as a class perk /ability? Maybe 🤔
Or an elite mob dropping a single use scroll consumable
Honestly a vision potion that lets you see chests, portals, and loot thru walls would be nice. Idk about mobs and players tho, that might get a bit op
I'm not sure. Some sort of scrying effect is something I had suggested in wizard, but honestly the more I think about it the more I think a lack of information is kind of key to how the game plays at the moment. Not sure if it's a good idea.
I definitely would have preferred to see always open descents for Ruin. Sounds like many did
Always open descents if they really are certain they want it as level-1 would be decent for ruins I think. But I actually really like a two-level approach to maps at most.
A bit of a rework in the exit portal spawning. If there isn't anyone on the 2nd floor, don't spawn them on the 2nd floor.
It's REAL rough when you're in GC, the zone closes in, and the portal spawns a floor above you and the only way to get to it is a roundabout 1 minute long trek through the swarm to get to it.
Yeah if ruins had all of the descents open until X amount of players/teams went down and they closed, I think would have solved the issue with them
I think the descent in ruin opening in the final circles was fine, the circles should have just centered around the down gate instead of leaving it in the swarm 80% of the time
The only issue is that to be honest there's well enough loot in the Ruins to fill an inventory. So why do anything other than stay there? And if the loot is better on floor 2... why stay in ruins?
I thought their goal for PT5 was to make all 3 levels work in tandem and increase in difficulty whilst also encouraging a healthy player population for each level. Based on what they said before we saw it introduced, they wanted it to be a one way street but were dissatisfied that there wasn’t much pvp in hell.
I think they should make judgement one shot everything in the game
Either way it seems like there's not as much of a reason to go do either of those maps for long with an always-open descent one way or another.
friday all 3 levels were together but due to issues they separated the ruins map
They increased the loot drops when they made it a single map, it had pretty garbage stuff before the first hotfix
Was it a lot better after? I didn’t play it after the hot fix
That's why limited pre-opened exit/descents is the way to go. High-end players can risk manuevering and competing over them or play the round normally.
I know, but returning it just means no one will even pick anything up there. They'll just rush the exits.
Yeah of course they were tied together but the design of ruin made it nearly impossible for there to be a healthy amount of people in level two or three
Basically the new Rogue's playground, but for everyone else it was still aight
Making them limited just reintroduces the problem imo.
even with having to brave the swarm, sometimes super deep in the swarm I prefered it being linked, the only issue is there would be 1 other team with you max most of the time, so for it to really work they'll need to merge matches when teams go to level 2+
most of the time my team was getting a free pve farm and lootfest on level 2
They should add an item that costs 1 gold and insta spawns a portal that brings you to the best loot in the game and only I can access it
Agreed
I ultimately think it's not a good idea to have more than two levels in a dungeon and always-open is not desirable for that reason. Just because of lobby-health.
Honestly an item that spawns a down portal doesnt sound like a bad idea tho
Kinda does
Give it to wizard. Wizards can open portals right?
i hope they go to 5 levels eventually and institute match merging like they mentioned before
An item that anyone can have sounds bad, maybe a new character has an ability to, so that would make sense but an item sounds like a bad idea and reduced pvp
Match-merging does change the name of the game but tbh I don't want there to be levels of the dungeon where all that's there is white gear. That just sucks.
See I don’t think they need to do that if they just re-design the first level. Ruin being a low survival rate mob heavy good loot area just doesn’t seem to work well at populating the lower levels.
It seemed more like a highroller alternative map without the buying cost and even less exits. Which would’ve been a great addition to the game much later down the line, but a more spread out less mobs and easy descents would have been a better fit as the 1st of 3 levels. Just my two cents
Match merging kinda sounds like a bad idea tbh
you shouldn't get a free uncontested farm of pve and loot just because you went down a level
If I killed everyone in the lobby I deserve it tho
Honestly the best decision might just be to make the deeper levels of the dungeon accessible with a gold fee. That way the super geared players can farm Inferno all they want while nakeds can pvp eachother in Ruins
That’s essentially what hell has been though, until they re-design things.
It would make boss fighting impossible if you have a full lobby in a deeper level doesn’t really make sense to do it that way
but on day 1 thats what it was because of lack of match merging, most of the time people escaped or died, it doesn't mean that the match merge should be a full match but it shouldn't be empty and uncontested which is what happened all day friday
Or maybe make a level-locked way to start on deeper floors
merge 1-3 more teams on what otherwise would be 1 team on a map
Level locking is a bad idea I feel like cause whoever grinds the quickest is free to get all the best stuff with no contest
I think the match merging is just a less elegant way to overcome bad design.
Just give players the tools to self select into those areas more reliably
exactly, and it shouldn't be that way
Down portals would still exist, it wouldn't be like it's LOCKED locked. You'd just have the option to start on lower levels when you pass certain levels. Also wouldnt be a thing in high roller ofc
The three levels would work fine if the first level was an uninteresting area for most players and there was an easy way to populate the second level albeit closing the downs once the second level is full. Couple that with more hell portals on level 2 showing up sooner so people are going down instead of fighting over the last 10 square meters and boom: you got pvp action on all 3 levels
It would of course require a lot more fine-tuning and adjustments to be made to several things but I think it’s better than match merging
What did everyone think of Goblin Caves map duration this time around? I very much disliked how much faster the closing ring would shrink personally. PT4 was better in that imo.
haven't played a single goblin cave match
For me it felt good but i would play slayer fighter like i was on crack speeding around so wouldnt have noticed it anyway
They should merge lobbies up to a certain baseline like 10 players for b1 and 6 for b2 since it was scuffed rolling into b1 in an empty lobby
What was the new match time vs the old match time? Afaik they did not change.
Circle display on the mini map did in fact change, but not the speed. (Correct me if I’m wrong)
Speed felt about the same to me.
You get that because its true, I simply stated I would enjoy something being added to souls, because that was the topic. Something is better than nothing.
Hell just needs to have zero loot other than bosses and shrines that you sacrifice souls from the people you killed that run.
Reward killing players versus ratting into hell portals.
@hearty badge goblin cave timing seemed fine. My only gripe about the caves is the triple layer and blue portal spawns towards the end. Sometimes RNG just puts the portal on the bottom floor when your on the top and the sole survivor. They could also probably remove the poison tipped arrows from gobo archers but keep on the melee.
The stock up on consumables on Ruins idea that they originally mentioned works so well if people can choose to go deeper quickly and consumables are actually pretty plentiful and the other loot is lacking. Well prepared people will skip it because they don't need it. But forcing them to stick around for 8:40 of 10 minutes was literally the worst case scenario everyone. High mob density that is hard to get past and the ability to see people from so far away also severely hurt newer and less seasoned players.
It honestly feels like they get so carried away implementing new and cool ideas that they are coming up with they they want to use them and make a new and harder level but still need to address the easier pre-levels. Basically every new mob attack they add is faster and more devious than the last. It's hard to make things cool and easier so I can definitely sympathize.
just remove double jump thats about it
Have cleric perk to auto target party members but the spell is reduced effectiveness 
You're not missing much 😛
Garunteed died to goblins > players
imagine dying to gobbos
Its kinda nutty how easy the goblins themselves actually are. They swing so close to themselves its unreal
remove double jump, or add fall damage? which one is better
double jump is only really incredible on ruins, still good but not enough to remove it
if nothing changes nobody other than rogues are going to que for it though
I went in as a fighter with victory strike and a good crossbow to farm the wraith, the windlass one shots rogues to the chest with victory
They're super easy, just backstep lol
Neither, Doublejump is not that good unless on ruins, where it was intended to be strong.
Fall damage is a horrible idea for most room setups and would benefit rogue with double jump WAY MORE than it would be problematic for them.
They can quite easily just take fall damage and bandage / potion it back up while still running or evading you
rip ruins then
ruins is fine, just look up and use your eyes and ears
Its kinda like saying NERF BARB but only when he's in castle in the 1man-wide hallways
Because on ruins he's not very good
ruins is like skeet shooting for me
I met a few rogues that go up to a place nobody else can reach and that strategy stops working when a ranger exists
or a bard / wizard / fighter with a regular crossbow
In caves sometimes its best to run to the static escape staircase rather than rely on a portal
Its actually better because its so consistent no portal above/below you nonsense
bruh put the rouges double jump o a little cooldown
what if wizard could activate/extinguish lanterns from a distance, perhaps as a targetable secondary function of Light Orb
People are addicted to this concept
Why is it that everybody wants to have ways to turn off light sources from far away? The only mild use is ratting, and even then it doesn't do anything if people walk into the room and throw a torch
9/10 times if you walk into a room that is fully dark, theres a guy sitting in there
How do I a small gamer make a suggestion?
can't right now
Sad
Idk if it already been suggestion but I was gonna sugget more different flasks or even throwable flasks if engine itself can handle that. I do not mind if people suggest or have already suggested this idea later.
I just want to throw things that do like 1 tic of damage. Like something to tease or annoy people. You know me just being based rogue player its like trying to herd a cat to kill you, so just like hitting wasp nest with pebble I want to do the same thing with 3 man groups. give them incentive to chase me. Because Lets be real
Most naked rogues (that are build right) Are loaded with rings and gem) So making it so we can throw sht would be amazing.
Add a belt slot with random bonuses which improves the potions/bandages you stock inside (potions / bandages)
Something which would improve the potions you have in your quick slots with different bonuses like :
- Increase potion healing over time by X%
- Increase bandages total heal by X%
- X% increased recovery speed ( say you take a potion, it heals as much as the potion should heal but the heal over time ticks faster )
- Increase bandages casting speed by X%
These are just some ideas which crossed my mind
I'd bet that an alchemist class or something will come, being based on DnD
imagine being able to throw healing/prot pots at teammates
Physical and magical healing is already a stat. Belt items coming with innate stats would be nice though
war maul should only be a downwards smash on its right click, not a hilt smash and then downwards smash
Oh can you add in gondola as a prank character
the hilt tap is the only thing making it viable lmao
the hilt tap feels wonky asf, the only thing its really useful for is breaking doors
also the damage + range is alot lower with the hilt smash, at least if they skipped that part of the attack it would be much better
Thats what makes it viable, that and finishing off people that are good at blocking your horizontal only long af swings
the speed from the hilt tap is important
alot of people will block for one hit and then start hitting back. They block the hilt tap and then get hit by the big overhead
u go for feet then, and regarding the speed thing just position ur weapon so the moment the animation starts u already hit the person
Good fighters will not get hit by the war maul reguardless of where you swing it. It only comes from one side every single time unless hilt tap, which is what makes it viable.
Also if we go with "logic" for the maul then it shouldn't cleave anymore
I'm not 100% sure this would work
as I understand it, if the sourspot of your swing gets blocked, then you get the "recoil" animation you'd get if you clanked a wall
the hilt is 100% sourspot, so blocking it would end the combo if I understand things correctly
what logic? it shouldnt hilt smash since it feels clunky asf, i dunno what fights ur getting into but the only attack i personally find useful is the normal attack
Yeah but blocks aren't grealy reliable either. They are trying to block your big hits so if they hear a whiff they are ready to fight back, which is usually a favourable trade for maul
blocking has promise, it's just a high skill floor
Then it shouldn't cleave either. How is a hammer cleaving unless it knocks somebodys head clean off?
for a reliable and easy to aim hit for mainly doorbreaking and not hitting teammates
Which is why its viable and useable especially on Barb, who needs more ability to teamplay and not less
RN its like 50% chance to get 40% + damage near your own barbarian if they aren't super careful and walking on eggshells around you
which is why it should warmaul should have a purely downwards smash so you dont hit teammates
Bigger swing is more chance to hit teamates
hell alot of times when i run war maul i run a felling axe just so my teammates can fight around me if no ranger
for PVE its very easy to hilt tap away from the fight and then turn in for your downward smash
for pve u can stay out of range of most mobs with left click, with a good build u can one/two tap mobs
You don't even need a good build, just a non standard maul
u still need to run a purple since thats about as cheap as running pendents
but again its hitting your teamates with the horizontal swings
I've 2hit skeletons etc a maul that wasn't very basic
Whats dumb is when somebody next to me gets hit in the body with warmaul and it goes through them to hit me also. Shouldn't happen with a blunt weapon unless they die
tf war white mauls are u running? for alot of pve oneshots u need at least a blue depending on ur e and q
fair, but by that point just invest the extra gold into the purple war maul, heck i sometimes run purple mauls with white gear because of how cheap they are
You can get good value out of grey mauls sometimes tbh
The damage + cleave is what makes it nutty
IMO blunt weapons should have higher damage and no cleave, unless the attack kills somebody, then it continues through them
not really, 20 damage + multipliers make a huge difference
nah, see the one thing war maul has going for it is how easy it is to drag and hit multiple enemies (and the damage)
Yeah, but it makes no sense whatsoever
this isnt a realistic game
idk if it was there but i want a scroll to switch item option
The weapons are fairly realistic.
it would make fighting feel even more clunky if that was for some reason a thing
The only real issue is speed, but thats a game design choice.
Having more damage on maul by default but no cleave would give it a purpose and some difference to any other high damage axe. HUGE damage, but slow and no cleave. Serves really well as a single target nuker
late game becomes even bigger oneshot heaven
Yeah, then I could see a use for right click overhead only. To hit over a teamates side to kill an enemy, peel a rogue or something from your teamate, oneshot a skeleton that is about to kill someone
maybe juke a fighter who is behind a shield and not expecting an overhead, could block it incorrectly and the hammer part still catches his head.
The extra damage would put in work and make it a unique playstyle from axe
do u actually run into fighters/clerics that use their shields at all?
Yes all the time
Fighters, not clerics
tf? all fighters/clerics i run into very rarely even block my hits since if i see them shield up im going for toes
Fighters I encounter will crouch and block their toes
or jump it
dunno what fights u are running into then
Good players that run shit like Rapier / Heater
Garbage damage but it doesn't matter because they jump over low hits and block high hits. Best way to deal with them is ranger / wizard as of last playtest, barb peacemaking and ranger
You're kidding, right?
Please share an example of this, I want to see this in action.
I truly in every sense wish I was
there cannot ACTUALLY be Fighters that were running a mainhand with shield that hit like a Wizard Rondell without Ignite
I can't play and record, my setup is garbage. I can try to get my usual team to record next time we play though
The ones that are absolutely insane at blocking do, because they have block and jump tech
I assume they use rapier for spacing because they can't afford the high damage falch yet
Rapier heater shield?
Rapier heater + doorway
Oh shit, 3x pavise fighters shield slamming people to death sounds hilarious.
its strong versus alot of comps when you can block in a doorway, most horizontal body attacks will hit wall or shield
Anything lower you can jump over. Only threat is a clear front and a ranger or wizard to shoot at you
Rapier can easily hit through the doorway
Blocking attacks with a shield is troll learn to sidestep
Not really a troll if they can block every hit reliably lmao.
Some people are block monsters
I once saw a barb with bardiche block 2 rangers from 2 different angles
It is a troll even if they can block every hit reliably learn to side strafe every hit reliably and u can dps while also dodging. U can’t dps and block u can dps and dodge
You have a very weird definition of trolling. Its winning them fights lmao
People can win fights standing still and left clicking doesn’t mean it is the best way to do something
good footwork is always better than blocking, but sometimes you get in a tricky spot and have to block
They can hold 3 people in a doorway indefinitely with block, thats not trolling
True some cases it is worth blocking if ur trying to waste an Achilles proc etc I agree
yeah block spells and abilities as mucha s possible, out maneuver melee at all costs
Hold 3 people in a doorway with what a pavise?
Heater
lol no, you get head shot or leg shot, you can do anything to noobs but any decent/experienced player isn't getting stopped by a heater shield in a doorway
If 3 people can’t figure out how to get past a single dude with a heater then that only shows the players u are playing against
rapier was massively buffed this playtest
I was using this build myself and can attest to its strength
Alot of weapons don't actually have a choice lmao
People were really running a rapier + a shield?
if your weapon is horizontal swing you cannot get an attack through a doorway with a shield in it
If you swing low they jump over it
you said 3 people, if 3 people are magically running the same weapon and are horrible players yeah anything is possible, but you can't infinitely block all angles with a heater shield in a door way from 3 non brain damaged players
rapier has one of the fastest attacks in the game, with great range and recovery
compliments shields very nicely. block, get a punish, and recover in time to block again
Na this is a crazy discussion. Heater locking 3 people in a room 😂
alot of weapons are also incapable of fighting side by side. Because again horizontal attacks
sounds like either you were playing with or against players with horrible positioning and aim
U had to use the weaponmastery perk for it?
yes, but you're using that anyway if you're smart
fighter with a longbow is very good
No, the best counter to players doing this (and what we use to counter it) is ranger or wizard
or peacemaker bard / any of those with crossbow
a rapier is not better than an arming sword in that sense tho with the dmg decrease.
It is if you are fighting in the doorway where arming sword cannot hit
it's not as good damage-wise, but the speed and punish potential is its own strength
arming sword has a stab attack?
Not first in the chain, and stab attack very easy to block
na this is a troll fr
You don't understand and haven't faught it, its okay. But this is a very good onetrick to fight in doorways with a thrusting weapon with a heater
I've seen Heater + rondel dagger lmao
Its worse to space with than rapier but I've seen them doing it
do u just spend the match sitting a doorway hoping that ur only against 3 fighters with only horizontal swings?
bruh I'm not the one doing it, if you'd actually bothered to read the discussion before you started replying to it, that would help
bro the second u said blocking 3 people in a doorway with a heater shield it was kinda over
are you kidding? this is discord we're talking about, people love jumping into conversations 80% of the way in without bothering to inform themselves of the context
Okay, is it fair to say you've never seen anybody running rapier + heater and running into doorways?
If so, I understand that you have no idea how well this works.
I have played against people range hacking and they would not be able to lock 3 people in a room
That has nothing to do with what was being discussed
Maybe next playtest you will encounter somebody doing this or test it out for yourself
Do u have a clip of it. It just wouldn't work 🤣
As I said earlier when you arrived, no I cannot record and play because of my bad rig
I thought u said u weren't the one doing it.
