#suggestion-discussion

1 messages · Page 147 of 1

placid zinc
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It's classic rpg duh

atomic mountain
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Doing bosses requires so many arrows before retrieval can take place. Them taking up inventory space just for that one class is a huge inconvenience.
But immersion arguments miss the mark most of the time imo. Viability and player choice is a better framework for your proposal

meager jasper
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No thanks. I'll take class development over a DCC star sign. I don't think that has any business being in a pvp dungeon crawler. Not everything in TTRPGs fits in this style of game.

placid zinc
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Rpg customization is what will make or break the longevity zennypoo

burnt lynx
rich kiln
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i dont mind having so many arrows 60 should be fine but having to reload while having 60 arrows in my inventory is my problem

meager jasper
burnt lynx
placid zinc
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It snot fluff. Bane and boon systems have the most depth. You balance your bane and boons how you see fit. You can choose zero or 5 of each.

atomic mountain
burnt lynx
atomic mountain
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I think a big issue is probably the cost and the recuperation of that cost because you can’t store them so if you bring 60 arrows for a boss but you only leave the instance with 20 or 30 for the next run you’re losing gold and that cost might not get recuperated if you don’t get any loot to drop for you.
I’d certainly like to see arrows and bolts able to be stashed for later use

burnt lynx
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My suggestion doesn't really change the amount of arrows that can be brought in or taken out, it just makes inventory management easier as most arrows go into that fixed slot

meager jasper
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I fully expect the devs to add an additional backpack system given it's already part of the UI. It's likely we'll get a quiver bag that's bigger than others but only holds ammo or something.

burnt lynx
meager jasper
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Of course that will just shunt the problem. Then it'll be a choice to bring a quiver and not have extra inventory. But at least it doesn't directly penalize your actual inventory.

burnt lynx
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You don't bring the Quiver as I suggest it, It is an additional slot in the inventory

meager jasper
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I would've expected it to just be equipment, but maybe.

rich kiln
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quiver could go in the cloak slot

last onyx
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you ape I meant spectate a friend only when you wait for him/her so finish the game.

atomic mountain
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Yeah i get it. I’m not for or against it, just talking about some of the other issues I found. Like not being able to stash them and the case use of more than 30 arrows.

meager jasper
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Bags within bags is a tarkov thing right lol?

burnt lynx
burnt lynx
hearty badge
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Upgrade quivers are dumb. Just one regular one seems fine and gives the class a touch to its unique identity

rich kiln
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gives value to having a quiver and if you dont have one it could just take up standard inventory space

hearty badge
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That's... dumb, and imbalanced. Reminds me of of when TF2 used to give soldier and demoman more than 30 rounds.

atomic mountain
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Yeah I don’t know it’s higher rarity quivers would need to be a thing so soon, IF they wanted to put one in. One size would do to start. See how it goes and go from there.

hearty badge
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Giving Ranger 30 rounds in the quiver idea seems fine enough on it's own, and they can carry the rest of their arrows in the inventory.

meager jasper
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I don't like having limited stash, by the way. While the topic of the stash is up.

burnt lynx
atomic mountain
tulip venture
tulip venture
burnt lynx
meager jasper
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The problem with the stash is that it would not actually be that difficult to fill past 5 days. It needs expansion, one way or another. Tarkov does the bag inside bag thing, but we can at least do something better and just pay for upgrades to the size or something.

atomic mountain
burnt lynx
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The size of the stash is fine for playtests, but if I was playing the same character for more than a weak, I would definitely like to enhance the size of my stash

hearty badge
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Fighters got screwed this playtest??... Where? 🤔

meager jasper
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Purely with stash. The stash can't store full sets of gear nearly as efficiently as the couple of backup weapons other classes need.

tulip venture
meager jasper
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And Fighter wants full sets more than anyone. It lives or dies on its armor.

hearty badge
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Sounds like a decent trade off for still being one of the most effective classes all around.

meager jasper
hearty badge
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Maybe in the 3 man castle, sure. In goblin cave, just an insane nutso class.

burnt lynx
atomic mountain
# hearty badge Sounds like a decent trade off for still being one of the most effective classes...

Yes and no. The fighters class appeal is that they are versatile but the problem with having so many options is that you don’t have any more options for the storage of alternate gear sets for different builds so it discourages people to explore the class in a sense. Which I think we can all agree is a bad thing. If you have such a versatile class that can change up its build on the fly you want people to explore that

tribal patio
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No other class is as gear dependant as the fighter

meager jasper
atomic mountain
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Perhaps on the full release of the game when builds become more in-depth and questing gets fully flushed out there will be a class specific quest for the fighter where they can get increased armor and weapons storage. Perhaps rangers to get a ammo storage box or as an additional stash tab, etc for each class respectively

amber solstice
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I think they are basically eliminating as many possible commonalities as they can that Nexon are arguing about. They are doing it hastily with basic placeholders until they can flesh it out at a later date. They replaced it entirely with the lantern, but oddly kept it in as a weapon. Maybe they turn it into a fire damage weapon eventually but at this point they could just remove it. Maybe they just don't want to let Nexon be able to force anything out of their game entirely, but it seemed like they were willing to completely scrap the Tavern. All of the UI changes just seemed like stuff quickly down placeholders that will get tweaked to their level of quality soon. They know a lot of the changes were downgrades, but they wanted to keep their word and not let Nexon prevent them from keeping their word.

tulip venture
hearty badge
tulip venture
atomic mountain
lucid root
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going to need a few muels just to store all my crafting shit

burnt lynx
tulip venture
hearty badge
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I don't know why it's everyone's favorite fantasy to add crafting complexity when Dark & Darkers broader appeal is the simplicity of just being able to run back into the dungeons as fast as possible, win or lose.

atomic mountain
meager jasper
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I don't think crafting will actually add too much. Cobalt and Rubysilver are completely useless imo too. As far as have a system to random-roll fixed-rarity items like that, I don't like it very much.

lucid root
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kind of like redeeming silver coins for gold at the treasurer just with potions at the alchemist

tulip venture
burnt lynx
atomic mountain
meager jasper
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Implying I wouldn't come back for every single one thirsty.

hearty badge
tulip venture
upper sonnet
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I just hope the Questing system doesn't make you want to die like Tarkov's SkullThe Questing system in Tarkov sucks so much enjoyment out of the game it's crazy.

tulip venture
meager jasper
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Anyway yeah, according to their intentions previously they wanted to release to EA at some point at the end of April/May. Obviously that can't happen now, but that means once it's resolved it's likely we will get EA if anything, rather than another playtest.

atomic mountain
tulip venture
meager jasper
amber fiber
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Ideas for crafting

  1. Collect silver coins like crazy in order to silver a weapon/ammo cost scaling with the size of weapon. 200 for a dagger, 400 for swords/onehanded weapons, 600 for two handers. Silvered weapons deal bonus damage to the undead and hell enemies like flying imps from hell.
  2. Reagents for potions/potion upgrades. Could turn healing potions into greater/superior healing potions and the same thing for clarity and protection. Poison weapons/ammo could also be something interesting to explore though it should only last one run or in the case of ranged ammo 1 hit per arrow/bolt.
  3. Leather scraps for leather armor/coin pouches and metal scraps for armor and weapons that would serve as something better than the base starter gear. (you could choose to hoard gold AND materials in order to get better starts)
meager jasper
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It also doesn't look good in court.

upper sonnet
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There's nothing they can really do to stop them with an Injunction tbh and we'll just have to wait and see if they're gonna issue it.

atomic mountain
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I’d wager the quest objectives will be simple yet slightly challenging to accomplish. The rewards should be different based on class/character though. Purchasable upgrades/consumables like:
Armor/gear stash tab for fighter,
Quiver purchasable item for Ranger
Spellbook always available for Wizard
Campfires for Clerics
Etc

tulip venture
meager jasper
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As for the time. I think even if they did plan an early release, now that's going to be pushed back since they're dealing with a different environment and will be looking for solutions for their DDOS problem and their balance/map issues now rather than going straight to EA smoothly.

amber solstice
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I'm down for as many new systems as they want as long as everyone isn't required to do them all. But it's rare for devs to build systems and only want a small part of the community to actually use them. They generally want them fully incorporated into the game. There is very little reason to devote resources for very selective content when they can make content for everyone.

I hope they dance on the edge of freedom more than most games do, but that's my own personal preference. It feels like we have it now, but that may very well disappear and never come back. I don't enjoy crafting or questing or arbitrarily tedious gameplay for the sake of time sinks. There are far more people that want all of those in as large quantities as possible. I love grinding when the grind itself it actually rewarding. I want more gameplay oriented games and less stories that are facilitated via gameplay. There are seemingly more people that enjoy good plot/story/lore. Popular opinion definitely show a lot of people want games on rails with all the bells and whistles.

meager jasper
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On the note of wizard, I put in the Wizard chat but I think they need an extreme weapon overhaul tbh. At the moment only two of their weapons are even viable, and the tome outshines the orb/dagger considerably. The sword an staff lack a magic bonus and basically any place as a result - Even ignoring the sword being significantly weaker than a basic longsword.

hearty badge
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After seeing the disastrous results of this playtest, I would much rather wait a longer or extended period of time for a more sensible and thought out test. I'm very passionate about this game, and given their circumstance I'd much rather be patient than to basically take multiple steps backwards.

upper sonnet
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Wizard definitely needs love in EA when Warlock comes out.

meager jasper
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I also think the spellbook needs a small nerf to bring it in line with the other upgraded magical weapons. My thoughts on wizard are probably that:
Staff should be the slowest and also the strongest focus and have a large innate magic bonus. Keep it extremely mediocre in melee.
Tome might remain the fastest, but should have reduced damage output, currently it is both the strongest and fastest in every way.
Orb is in a relatively good spot, and needs very little update, but I think wizard itself needs slightly better damage output in order to make a melee wizard decent. They over-nerfed wizard with a 15% magic reduction this PT.
Crystal Sword is one of the worst contenders since it's practically the iconic weapon for a wizard in dark and darker and it's nearly worthless. Wizards have an innate negative to its physical damage. It needs to be brought up to be comparable in damage to something like a longsword if you ask me, but should not have an innate magic bonus to compensate. It should force you to want to go into melee while the rondel remains the hybrid build.

atomic mountain
upper sonnet
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Swords could be easily fixed if they just adjusted the Physical/Magic damage split. It's less than 50/50 now. If it was 30/70 Physical and Magic it'd be usable.

hearty badge
meager jasper
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Maybe spellblade will be more viable once we have a class-progression system, but at the moment there's no reason to use the crystal sword over a rondel. A rondel dramatically improves the value of ignite due to its sheer speed.

upper sonnet
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Also for weapons Wizard should have: Kris Dagger 100%

atomic mountain
burnt lynx
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Listen, Nerf all classes and BUFF ranger! I know you are thinking I am wrong, but you guys don't know SHIT about the game!

upper sonnet
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It's pretty bad on Rogue anyway but it'd be good for Wizard to have a bit of variety. Plus cool cultist blade.

meager jasper
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In addition, because a rondel can be used with an orb, it can be used while benefiting from its magical damage increase. A crystal sword can only benefit from its own magic-damage bonuses rolled because of rarity, while a rondel can also benefit from both its orbs innate number, its rolls, and the dagger's rolls. All of which stack on ignite.

tulip hill
atomic mountain
amber solstice
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Turning the staff melee into shooting 1 slow projectile a relatively short distance may be a interesting way to make it significantly better and actually have a purpose that wouldn't be broken in pvp.

upper sonnet
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Dagorb would be in a fine place if they unnerfed Wizard's Agi. That Agi nerf hurt it pretty hard. It's why Book was meta now.

meager jasper
upper sonnet
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I think C Sword has hands down the slowest casting speed actually lmao

meager jasper
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I thought it was similar to the staff atm? But yeah that wouldn't surprise me.

atomic mountain
meager jasper
upper sonnet
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It's just somewhat usable in melee (mostly for killing Mobs tbh) so it avoids the fate of the Staff. For values: 0,625 cast speed for Staff, 0,95 cast speed for C Sword lmao

atomic mountain
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It’s the second worst, right? lol

meager jasper
atomic mountain
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(C. Sword) Could be worse, but it does a specific job well enough to not be trash

trim maple
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ADD AMBIENT SOUNDS AROUND THE GOBLIN MAGE'S PROJECTILES!!! I dunno if this was forgotten about or intentional but either way its a necessary level of feedback that is absent from this enemy. Being able to hear where the projectile is stops players from seemingly being killed by nothing with no feedback. Ironmace pls fix!

upper sonnet
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No it's THE worst. I think that's fine though, they should just make it useful for PvP instead of just being a Mob clearer.

meager jasper
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At the moment it's tome or nothing at range. Or orb+rondel if you want to do a little melee once you close. At least when we're talking pure viability in pvp.

atomic mountain
upper sonnet
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Staff 100% should be reworked to have some sort of Cantrip. It fills no niche that C-Sword wouldn't.

meager jasper
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There's no good reason to not use a tome to clear mobs and have an orb and rondel in your off-slot for your shanking shenanigans if you can afford both. Except perhaps that the knife cannot break barrels.

hearty badge
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No comment for Wizard stuff. I've never been enthusiastic enough to master that class, but it definitely seems that the class continues to dog new learners of the role. It seems like already functional Wizard players still know what they're doing.

meager jasper
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I was wizard in the last PT and I definitely felt it went way down in power this PT. I think a lot of wizards also seem to have left to play rogue just because we got nerfed so badly. I ended up doing a lot of fighter instead.

upper sonnet
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Wizard still was good geared, last hours me and my bud were tearing shit up.

atomic mountain
hearty badge
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Rogue got nonsense class buffs that should be reevaluated entirely potentially.

meager jasper
upper sonnet
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But yeah they keep nerfing base wizard so much and making them basically unplayable ungeared.

atomic mountain
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See I actually enjoyed the route that they went with the Rogue, But I’d also like to see them buff everybody’s base kit to make each class fun to start with.

meager jasper
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It was nearly across the board in terms of power. Substantial individual spell nerfs in terms of both damage and casting speed, as well as an innate -15% overall reduction in damage from will being reduced.

upper sonnet
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They 100% need to undo the Will Nerf and then revert Mana Surge.

meager jasper
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I honestly want them to revert the changes to wizard hard, because I think they just got spooked by some of the high-roller stats in the last PT. Ultimately wizard didn't do too well except as a buff-bot in that setting, and elsewhere wasn't actually that scary in terms of numbers.

atomic mountain
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The answer to Wizard is nerf the dmg scaling, not the whole class

meager jasper
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And the spooky buffs that made them really strong had nothing to do with their damage output. Those nerfs to invis and haste should stay.

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upper sonnet
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They did that too anyway, less gear with flat Magic Damage bonuses. More just had additional or Percentages.

atomic mountain
regal lotus
meager jasper
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I actually really want wizard to be a big glass cannon, and feel it isn't anymore. It's more like a glass ranger, as someone else said.

upper sonnet
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I honestly think they should just remove Weapon and Magic damage bonuses entirely as enchantments. Just have Additional and true.

lucid root
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+1 will or knowledge to wizard hat and wizard shoes 😏

regal lotus
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Well I think if you bring campfires you can skip meditate and run the insta cast abillity which is very very strong.

Get any bit of spacing, fast cast and turn around and you are doing some pretty broken stuff

meager jasper
atomic mountain
upper sonnet
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We need more Wizard drip. Bigger hats

meager jasper
atomic mountain
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And bigger beards

tulip hill
atomic mountain
meager jasper
lucid root
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starter kit is Torn Wizard Hat, the next immediate upgrade is just a common wizard hat, gives +1 will, make it kind of hard to get in shops as well

atomic mountain
# meager jasper I'd buy every damn one.

I would love to see them do a sort of battle pass like deep rock galactic does. It’s unlockable by grinding out the seasonal pass which is FREE or you can purchase it with in game currency later on down the line if you missed out.

tulip hill
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Dunce cap wizard hat when

atomic mountain
meager jasper
atomic mountain
meager jasper
atomic mountain
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And it would also probably fix the “naked” issue for the people that harp on that. Not a major issue imo, but yeah. Base stats on class gear would be A OK with me

lucid root
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spellbook and boots runs were some of the most fun i had

meager jasper
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I don't really think it's much of an issue myself. Though I do think the lightest basic cloth gear shouldn't give you a movement penalty at all.

atomic mountain
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I did enjoy some of the new armors that they came out with like the facemask for the Rogues. Makes it easier to tell classes apart at first glance. (Ex: duel wield fighter in leather vs Rogue)

tulip hill
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Speaking of base gear, anyone else find it strange that the wizard and cleric starting chest slot has more armor (plus magic resist) compared to what everyone else gets?

lucid root
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the agility pants, yeah. shouldn't be any penalty

atomic mountain
atomic mountain
hearty badge
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Did Bard gear have any benefits at all? I'm just thinking to myself how much worse was there's by comparison to all these other talking points

meager jasper
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Not enough for them to buy it in their trade chat, let me tell you...

lucid root
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also being confined to rawhides/padded leggings/robes kind of makes findind upgrades pretty hard, without trade we'd be toast

atomic mountain
tulip hill
hearty badge
atomic mountain
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I think the lute should be a weapon slot. Did anyone find higher rarity lutes though?

hearty badge
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No, which is why I think it needs to be utility. The Lute is hands down the worst weapon in the game.

tulip hill
atomic mountain
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Yeah but I think they could fix that if they just included better lutes in the loot pool (slightly better play speed or song effectiveness maybe) It’s Not meant to be a melee weapon but I think it does serve a purpose to take up a weapon slot

hearty badge
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If it were a good weapon, I would agree. But it isn't

I'm pretty sure the lute shares the same attack range as a dagger, except 5x slower and weaker.

tulip hill
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I think if they had different instruments, similar to the different spellcasting items, it taking the weapon slot is fine

atomic mountain
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Flute for Bard when?! 🤣

hearty badge
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Flute would basically be spell tome? 🤔

tulip hill
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Bongos RageBard

atomic mountain
lucid root
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since torches are equip slot now what do you think about them getting loot stats like item rarity, gold quantity that stuff

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i never really thought about loot stats until bards wanderer perk

atomic mountain
tulip hill
atomic mountain
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Torches with active stats, hmm 🤔

tulip hill
lucid root
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i was going to say extra burn damage, but we'd have francisca axe on steroids

kindred crane
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Was High Roller shorter in duration than prior playtests? I know there's less time in the dungeon than regular mode, but it felt way too "rushed" even from my recollection of last playtest. Also, were there less exits this time than last?

Personally think high roller should be identical to regular mode (even including kill feeds), but with the only real difference being the gold ante and having your competitors volunteering themselves to be in a mode where you expect to fight better geared and better skilled players.

My party would literally steamroll normal lobbies. 8+ kills each, no party deaths, 10+ games a night. But in High Roller we'd struggle to find escapes while still having fun engaging in team fights. One major teamfight was half the bloody time in the dungeon

atomic mountain
tulip hill
atomic mountain
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Short version: old circle outline would remain in place when red circle closed on it.
New white circle overlay moves immediately but the red zone remains paused until it moves again.
I prefer the old version myself.

lucid root
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true, though you'd want to pick up your torch pretty immediately so it doesn't get stolen

kindred crane
tulip hill
atomic mountain
tulip hill
atomic mountain
kindred crane
atomic mountain
deep marsh
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Hey just thought I'd pop in and ask what you guys think about this idea:

So in other roguelike dungeon crawlers you have to identify weapons, and that's a whole mechanic not knowing what something's gonna be until you use it enough, or you use an item to identify it, with some classes having a higher stat to identify things quicker. I think this would be great for DND, seeing as it's already kind of a thing with the goblin merchant, but I definitely think there should be a "curse" effect on a small percentage of items, as a penalty for equipping random items willy nilly, that binds the item to the player, and generally has worse stats compared to a non cursed counterpart.

Do you guys think this would work for DND? Or would it be too much of a change?

tulip hill
lucid root
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highroller was too tough for me this playtest doing solo wizard, my spells felt like nerf darts

atomic mountain
meager jasper
quaint briar
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Isnt the movement penalty of certain weapons plus the inclusion of weight in the future already the necessaey debuff

tulip hill
gaunt cargo
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Kind of a "cursed" weapon type situation.

tulip hill
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How do you guys feel about the idea of them having like 3 or 4 stair wells that lead down rather than having red portals?

atomic mountain
rugged eagle
hearty badge
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Yucky 🤢🤮

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I suppose that invites everyone who likes Diablo II

quaint briar
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Its dnd inspired

hearty badge
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🤢🤮 More senseless tedium, great

rugged eagle
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It kinda makes sense I don't want to have to identify every green I come across though it should be reserved for high quality items

quaint briar
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Maybe identifying will affect atfixes and rarity

minor sonnet
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I have some suggestion about the game, where do i write my idea ?

rugged eagle
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My first thought where they'd be going with it would be cursed/normal items since that's the usual use for it you risk getting cursed if you equip random items without identifying

hearty badge
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Just lol

minor sonnet
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ah well i killed a lot of people in goblin caves and all that was left to loot from a person was soul and i tought there should be something to do with them like getting the enchantment u want on a weapon like idk 20 hearts or souls however u call em for 1+ will,strenght etc. other stats that are strong such as true dmg to be more expensive

atomic mountain
rugged eagle
tulip hill
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Bad idea: Let warlocks consume the souls of other players for some kind of benefit

rugged eagle
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They will most certainly do something more with the souls but I don't think warlock will get any interaction with them that's more of a necromancer type of thing

grave torrent
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Make vampire: they take damage over time if they have a passive skill on for life steal that works on mobs as well and get a small duration bonus after kills yes yes

tulip hill
rugged eagle
grave torrent
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I think I should be able to hide peoples souls after killing then that way the rat who’s sitting somewhere can’t help

rugged eagle
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But you are correct necromantic themes do get pushed into the warlock class for some reason

tulip hill
rugged eagle
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Mans a witch doctor not warlock but at that point it's just semantics YoloRage For a warlock they're going around collecting souls already owed to the patron which means those people had already made a deal with the patron and it's fair game

tulip hill
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Now that I think about it, some warlocks straight up are pyramid schemes

rugged eagle
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Pretty much lol

tulip hill
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at the end of the day, a lot of patrons don't care who souls they get, as long as they get their souls

rugged eagle
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They did say that a necromancer class was a possibility so I would like that class to get the soul theme instead of warlock as I see Ironmace implementing warlock as more of a spellblade class

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There is no way they turn warlock into just another spellslinger would be very dissapointing anguish

quaint briar
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Isnt the idea of a necromancer that the things they raise have no soul.

tulip hill
grave torrent
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SPEED POTIONSSSSS

rugged eagle
tulip hill
rugged eagle
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Like the whole idea of bringing the dead back to life is bringing the soul back to the body functionally so it makes sense they have close ties to souls

grave torrent
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can I get a LOD bone spear necro plz

quaint briar
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I could see an artificer class using the souls. But then again artificer is kinda mary sue tier

rugged eagle
grave torrent
tulip hill
grave torrent
rugged eagle
minor sonnet
deep marsh
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Hey guys just read all the things, thanks for the replies! so how I was thinking it would work would be any the rarer the item, the harder to identify, aswell as maybe not having the weapon be permanently equipped to you when cursed, but stuck in your inventory until you can get rid of the curse, or extract. I also think you play with idea of having this be just for ai loot, giving more pvp incentive as all items from players will be identified. And definitely have all loot be identified upon extraction.

This definitely could be too much of a change, but I think a different mode somewhat like this would be really fun with the high risk, high reward mechanics

tulip hill
grave torrent
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Or a mix a both but theyre not as strong

atomic mountain
restive sand
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Revert high roller lobbies to less black mobs, also change pacing for the circle closing. It moves like a turtle at first when there is little PVP then in high roller lobbies when you get into more teamfights in the final circles it moves way to fast. Most fights you win you don't have time to even loot before having to scramble for portals. Very unfun gameplay loop.

grave torrent
grave torrent
tulip hill
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How would yall feel if HR lobbies had less blue portals and more red portals

atomic mountain
restive sand
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Let me just clarify, black mobs everywhere slows down the high roller pacing even more to a circle that already moved to quickly towards the end. By the time its the 2nd to last or 3rd circle you have wiped 2-3 other teams that had to fight through these black skeletons. So theres even more people towards these end circles and you dont have time to loot these kills if the fight was remotely close b4 having to leave

grave torrent
deep marsh
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@atomic mountain I see, I was playing solo the whole time so I definitely wasn't thinking about that loll! So maybe if this was something they were thinking about implementing, they would have to go with the stat lowering version that people were talking about, but as you were saying, the balancing may be an issue, so ig well just have to wait and see!

restive sand
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I'm not worried about dying to mobs, its how long they take to kill slowing the high rollers down even more.

grave torrent
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Read the last 3 words

restive sand
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I mean i guess the pacing may feel fine to you, nothing worse in high roller being the team that kills 3-4 other teams and not getting any loot because the circle closes to fast and the pacing feels even more scuffed then it use to

grave torrent
restive sand
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I'm also fine with them spawning a 3 portal out/down in the final circle middle when it closes like b1

tulip hill
restive sand
deep marsh
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@restive sand I think that's the fun of it tbh, it's so exhilarating having to scramble after a fight to grab what you can and go! And most of the time, if you take your time, your dead, so it makes for a more, ig "realistic" experience, like if you were down there with all those monsters you definitely wouldn't have time to grab every little piece of gold, so I think the game does a good job of not just being a loot simulator, and it keeps you on your toes!

tulip hill
restive sand
grave torrent
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People play too passive due to gear fear. They worry too much on staying alive rather than getting more loot. It’s optional to pvp but it’s just not fun(too me) to only kill mobs and open chest and escape

deep marsh
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Yeah was trying to think of a better one but I'm a little fried after 4/20 lmao

trim maple
#

I had an idea for some new unique items that could fill up the Pendant slot: Hero Charms. Basically, you would have a different pendant with an aspect of each class, such as:

Fighter Charm - Allows you to equip any item much like the Weapon Mastery perk

Barbarian Charm - Grants a damage boost and a short regen upon getting a headshot kill on an enemy with any two-handed melee weapon

Ranger Charm - Gives a damage boost that scales based on how far away the enemy is

Wizard Charm - Fires a Magic Missile projectile from the crosshair upon attacking. Also grants a large Will bonus

Rogue Charm - Grants invisibility on crouch. Is cancelled by movement and attacking like the normal invisibility.

Cleric Charm - Boosts the effectiveness of healing items. No percentages cuz this could be insanely op.

Bard Charm - You and all nearby friendly players gain a bonus to attributes that cycles periodically

Probably dumb but I think its cool 😎

grave torrent
tulip hill
trim maple
deep marsh
mortal dirge
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what if they add a market so that you can keep selling your items while you are in game, you can search what you want for too instead of class specific trades hubs the prices might also get lower instead of people selling for everything for more than 100 the prices might get lower, it would also be easier than waiting for the right trade to come up and you can buy things easier by searching for what u want

trim maple
mortal dirge
grave torrent
tulip hill
grave torrent
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Damn I was lied to then.

deep marsh
trim maple
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its why agility build is so good on barb

grave torrent
#

This new discord update is horrible on the phone

tulip hill
# grave torrent Damn I was lied to then.

while there are some effects that specifically increase attack speed, it is partially determined by a stat call "Action Speed" which dictates the animation of using items which includes the attack animation

#

and agility increases your action speed

lucid root
regal lotus
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god this Ceeps guy is annoying

tulip hill
trim maple
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trim maple
#

oh because you know so much about the thought put into dnd's development?

tulip hill
trim maple
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i just think it'd be cool to have unique pendants shrug

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Considering I have blown more than 200 hours into D&D already, I'd say I have a pretty good feel of what would compel myself to spend $60 (and possibly more) on this unique product.

trim maple
#

what

#

that is insanely sad if you're genuinely considering the value these items would have in rmt

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#

Yikes

tulip hill
trim maple
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just kinda fried from 4/20 still shrug

latent tundra
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What do you guys think of adding crafting materials to the game? I was thinking like an exalted orb from poe where you can add a stat to an existing item

rugged eagle
trim maple
latent tundra
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It could work as a higher up currency rather than candy

tulip hill
atomic mountain
trim maple
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i feel like the higher rarity potions/bandages need a more consistent way to obtain tho. just finding them randomly doesnt seem like a very good way to do it

rugged eagle
latent tundra
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Ya im against things that reroll in the current game but rather really rare currency that can add a stat to an already good piece of gear

rugged eagle
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I don't like the idea of gear systems existing outside of the maps because that detaches them from the risk/reward cycle of the game

latent tundra
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Obviously with a cap at the same mods as uniques so you can’t infinitely add stats to items

tulip hill
trim maple
hearty badge
# rugged eagle This is coming from the guy who didn't like the idea of object identification wh...

Yes, stuff like this is questionable and makes me wonder if the devs do understand what they're doing here. Playtest 5 imo is indicative of many questionable aspects moving forward, which prevents me from wanting to spend my valuable time and money. I'll say it again - Dark & Darker's biggest and most beautiful aspect is it's simplicity at surface level that allows you to get back into the dungeons as fast as possible, win or lose. At the same time, build complexity, design, and resourcefulness is a driving factor for working towards the end game. Tedium is bad, all around.

latent tundra
#

A divine would be sick too, reroll values on gear. Could make certain items insane that only roll 1 damage opposed to 3

atomic mountain
# hearty badge The only feedback worth writing about is towards the people who actually know th...

Sometimes an idea is inspired by other games, but that doesn’t mean they are bad by default. Reacting with emojis is immature and discourages the sharing of ideas more than countering with a sentence or two on how the idea may be problematic or would only conditionally work. It takes more effort to be kind and thorough in a response, but it’s the only way to respond that is worthwhile. Unless ofc you’re poking fun at an obvious troll.

tulip hill
trim maple
#

If it were made to be priced according to the rarity of the item it would probably not be a case of rerolling items taking up space but rather choosing between spending gold on a guaranteed decent weapon or a chance at a better one

atomic mountain
granite plinth
#

I would love to see Wizard gain access to Short Sword along with a new primary slot one-handed casting weapon.

trim maple
atomic mountain
rugged eagle
latent tundra
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Im more for adding rarer crafting items than common ones to avoid bloat. The exalt and divine would have to be rare and maybe limited to high-roller/inferno

trim maple
# tulip hill exactly

like ~30g for a green, ~80g for a blue, ~200g for purples, ~600g for golds is what i'd say off the top of my head

rugged eagle
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I dont think any of them are crazy enough to push features that would ruin the charm of the game

tulip hill
latent tundra
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I wouldn’t want orbs of alteration to just reroll same rarity gear

atomic mountain
# hearty badge Yes, stuff like this is questionable and makes me wonder if the devs do understa...

I’d agree that PT5 was the worst (as far as stability and mistakes being made) but I like that they’re willing to experiment. This is when you’d want to see wild changes in design, so they can figure out what they’d like to see as devs and what the community prefers so they can take that feedback and improve to find a compromise that adds to the enjoyment value the players get on full release.

trim maple
#

Honestly tho I also wouldn't mind some sort of trade-up system or something that let you upgrade the rarity of an item through some process

tulip hill
trim maple
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I feel like there should also be quests to get some of the unique items 🙂

tulip hill
latent tundra
#

Vendor 3 of same rarity weapons and get a higher up tier weapon with random stats, would help with stash bloat and raise the value of items with bad rolls

atomic mountain
gaunt cargo
#

Are we ignoring the existing gear crafting system?
I wouldn't mind if they let you salvage items for the various cobalt or ruby components.

latent tundra
#

The existing crafting is dogshit unless you want a high pdr chest

trim maple
winter bronze
trim maple
#

Some of them have really cool effects that the majority of people just miss out on

tulip hill
trim maple
#

Something that could take an experienced player a couple weeks at the least

latent tundra
#

Its better to add crafting systems that are easy to understand for noobs, that effect gamewide systems. Like who was crafting leather shit with ore? It was a waste of time

gaunt cargo
placid zinc
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Nerf Falchions or bring the other 1handers up in power.

tulip hill
rugged eagle
trim maple
latent tundra
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The only piece worth crafting is armor chest cuz of the high base armor value since you get random stats and they have the most variance

atomic mountain
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I would have rather seen a more spaced out and less mob dense Level 1 that didn’t provide as much loot value or PvP action as Castle, but provided a more new player friendly option for people to learn in a lower pressure environment.
A higher stakes HR alternative with good loot, lots of mobs and PvP minus the HR buy-in would have been a great addition later on, imo.

hearty badge
# atomic mountain Sometimes an idea is inspired by other games, but that doesn’t mean they are bad...

While I do understand the sentiments around how people perceive it as negative, the die hard community should be veering people away from ideals that make it either too complex, too tedious, or just plain unrealistic from what D&D should remain at it's core. Some of these ideas here aren't necessarily bad, but they clearly need way more thought put into it.

I'll make it fair though by spitballing a thought I had about a certain Bard passive (given that I clocked in almost 50 hours worth before being bored of it), and you guys can shit on me if it sounds dumb.

Bard has an extremely niche passive that gives him bonus armor rating for playing or channeling a song. This is extremely pointless since the class is not tanky to begin with, nor would you ever want to channel in the midst of your opponent being in hit range. In my personal opinion, the talent should have read more like "Bard receives an armor bonus, and a slight move speed bonus while playing and channeling a tune." Mobility is an extremely important aspect of any class, and perhaps allowing Bard to reposition slightly better in the midst of intense combat while playing music, would be a bigger help than receiving just flat armor.

placid zinc
#

Remove trade from the game and juice up the merchant / quest / crafting system.

tulip hill
atomic mountain
rugged eagle
tulip hill
rugged eagle
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They just wanted testing data so balance was definitely not their priority

unborn pond
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is this game ever going to get a mantle/climb system?

rugged eagle
#

We will find out more from the post playtest interviews i hope!

tulip hill
unborn pond
mental pendant
#

It's not cod bruh 💀

placid zinc
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Suggestion: Add a perk for bards that allows songs to be sung without an instrument at a reduced effectiveness. Skalds bebe.

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placid zinc
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The powerful songs could still require an instrument.

tame pewter
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bard song that opens doors near you?

placid zinc
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Like the AoE charm and invuln song require instruments but the songs that don't play the melody after hitting the notes wouldn't if used the perk

atomic mountain
# hearty badge While I do understand the sentiments around how people perceive it as negative, ...

I’m not adverse to shidding on flat out horrible ideas, and I do think gatekeeping certain things is an important responsibility of an established community. I just tend to keep it lighthearted at first, until they poison the well then I’m going to emoji them as well lmao.

Your bard suggestion is reasonable. Move speed would help a solo whereas the armor bonus seems to be more of a group support back-liner protection perk that allows them to play music without worrying as much about taking a hit or two before adjusting.

crisp valve
#

just make the aoe for the bard spells bigger/smaller depending on the instrument. offhand horn to use with a rapier or two hand lute for large aoe

placid zinc
#

Ya. Lean into instruments amplifying the songs while if your just singing them they are less effective

atomic mountain
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# atomic mountain I’m not adverse to shidding on flat out horrible ideas, and I do think gatekeepi...

Also I'm going to admit fully that most of what I think about is based around playing solo, which is the strongest appealing aspect for a lot of gamers. The castle is fine and what not, but I'm not going to pretend I understand the complexity of designing and balancing for a team composition. I spam and play solo, and that's what I know the best based on how it feels and plays for each class.

placid zinc
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I'd be interested to see the community split of solo versus group players. I think the groups have the solos beat in representation.

crisp valve
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the game is intended to be a group game, its dnd inspired. solo play is something they experimented with in goblin caves but i think they said the core game is going to be 3 player

tulip hill
# unborn pond ok what is that based on

long story short, a mantle system doesn't fit within the style of the game as DaD is heavily inspired by older generation games
mantling is a system that grants games a faux fluidity in their movement, something that would taint the conceptual design of Dark and Darker, the fact we even have double jump is a little surprising but not as far removed as a mantle system

atomic mountain
lucid root
#

Wizard hitting a bard allies lute with zap turns it into an electric lute for big time jamz

placid zinc
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Ya the only solo concept that will last is solo ratting. Solo combat should never be relevant for balance

lusty pasture
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We need a gold sink so players with a lot of gold dont have as much - maybe repair items off players they kill and loot?

placid zinc
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Duo is probably my preferred style if they ever release it. But game should be balanced around trios.

#

They plan to add durability to items.

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# atomic mountain I’m sure later on they’ll find a decent balance for each class’s viability and t...

Healing is a big issue in my opinion in the solo caves, which is why Cleric and Fighter are the biggest offenders. The game is still a numbers game, and those classes almost have no drawback for basically having a 2nd life. It will be difficult to balance that, which seems like a real problem. Also, if a game is forcing you to play with people to experience the "fun," that's a huge turn off in my opinion.

crisp valve
#

gold really doesnt buy you much besides mid healing and basic white armor. its the trading that gold gets strong and its already capped at the small trade window inventory. they just need to make trades expensive so its harder to get mid gear unless you loot it and big trades for great gear

placid zinc
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I think trading is bad for the game. Wish they scrapped it all together and beefed up merchant / crafting mechanics to allow more deterministic outcomes.

forest moat
placid zinc
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In a good crafting system you could deconstruct the epics or other gear you looted

tulip hill
crisp valve
#

yeah trading is huge, i just wish it was like a 100g tax on trades so you cant just pickup a budget gear set with a hand crossbow every run for 100g

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Some aspects of the trading is fun, other aspects are not. When you spend a load of time trying to purchase BiS off players, just to get cheesed with that build, it can lead to a feeling of wasted time, which is bad.

placid zinc
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If you could remove 1 modifier from an item by deconstructing it then adding that modifier to a similar tiered item with crafting mats ... Much better... I am a SSF gamer though and view trade as always leading to RMT and wasted time not playing the game.

forest moat
hollow flicker
#

It would be fine if you had the stash to buy sell and trade stuff in bulk

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forest moat
placid zinc
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No trade means less hackers and cheaters that are doing it for RMT.

crisp valve
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no trade means you and your group pull bis wizard gear but no one wants to play wiz so it just gets sold for 50g to a merchant. trade is important to any escape game especially since the game is supposed to be fun and theres supposed to be op gear

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lusty pasture
#

How do you all feel about this? - a system with no trade and items were bound but you could salvage for the specs, then have to take those items in-game and craft in-game. So you have a chance to make what you want BUT there is a chance you will get killed getting to the crafting station?

placid zinc
#

In theory you could do it via 3rd party website but then have to group together and join a game with no guarantee you get the item.

Obviously if you remove trade you need to juice up the merchant and questing and crafting to make up for the items.

trim maple
gleaming marsh
#

We need our playable skeletons back. There were no options for them anymore, and that's a shame.

I want to be pickpocketed by a level fifty rogue skeleton again.

trim maple
#

so they arent like 0.1% boosts that give nothing

forest moat
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placid zinc
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Having the crafting bench be inside the game that puts you at risk would be great

forest moat
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crisp valve
trim maple
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honestly i feel like it'd be different for every weapon. realistically they cant make the stats completely random because there's always the chance for them to get out of hand, so i feel like what they should do instead is have a list of different attribute buffs each item can have that it rolls for every item drop

placid zinc
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Eventually you won't need loot. The meta can shift towards securing the crafting station to make items and get out. Sounds fun to me.

trail forge
# lusty pasture How do you all feel about this? - a system with no trade and items were bound bu...

The game's skill bloat in general is a headache for the devs to balance and renders way too much gear generally useless. If they insist on keeping the current system then they should give us a crafting system similar to vermintide where we can deconstruct items for crafting mats to upgrade other pieces, build new ones from scratch, or reroll stats and it should be done in the merchant window.

The current trade post is too much a feckless time sink to compensate for the amount of useless gear generated.

forest moat
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#

I think the crafting bench in the map idea is just going to lead to literal griefing, camping, and gatekeeping. Hard pass.

placid zinc
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The casuals would be able to loot more if the rich don't need to loot but focus more on the crafting and objectives within the game.

lusty pasture
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Broadly speaking - there needs to be a way that either the rich have a harder time getting gear or the poor have an easier time getting gear. I never had a problem getting gear. It just seemed like a chore to try and be the first to trade to get that +3 all att item.

trail forge
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I think the crafting stuff is unnecessary, and cobalt and ruby ore collecting should be better defined by the risks and rewards. As I said before, mining matches the themes of the dungeons, and forces interactions in unique rooms while also scratching the crafting itch people desire.

regal lotus
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I vote better trading/auction system first.

Then think about crafting gear, because as noted it will cause a gear creep

lusty pasture
crisp valve
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i think crafting is cringe, bis being rng is good enough for me. if you need +3 attribute weapons to be competitive then im sorry but you suck. you dont /need/ bis to kill bosses and stuff

regal lotus
regal lotus
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If you make a more powerful crafting system you wind up forcing players to engage w it and many probablly dont care to

trail forge
lusty pasture
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lusty pasture
#

Also people - google the Pareto distribution.

proper hornet
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As a sugestion.. Please stop buffing the Rougue. you keep putting buffs, skills and perks on a class that its already to much buffed.
You debuff the wizard.
And you make a quiver for the archer to carry arrows as it takes a lot of inventory space.

trail forge
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trail forge
regal lotus
proper hornet
crisp valve
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the other classes should be as fun as rouge, make them squishier so a cleric can just smite them or they have to really dodge and out range to kill, make hemorage and the anti - armor not apply on ranged attacks

trail forge
hearty badge
regal lotus
granite plinth
lusty pasture
# regal lotus You are missing the point. Its not about creeping everyone's access to gear equa...

I'm not saying equality of outcome - I am not a proponent of that irl either hahaha. But equality of opportunity would be nice. Technically it exists now. But I think there should be alternatives to just buying BiS is all I'm saying. I hate crafting. Never been a crafter. But I think there is a way it could be done creatively and would be good content for the game. That's why I suggested it be samething in match. Risk/reward,

trim maple
#

Current trading system is there not for ease of use but to promote community interaction

lusty pasture
#

Also - the perk tree when you click class should be interesting and open up a lot of options for players to play different builds. That is if its like most other rpgs.

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regal lotus
#

Eh you can have community interaction without frustrating systems

trim maple
trail forge
regal lotus
#

Im not worried about it, they make it better every playtest.

I just dont want to RNG reroll my gear and sit around playing RNG reroll simulator

lusty pasture
regal lotus
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I dont want to spend my in game time trying to upgrade my gear either

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trail forge
trim maple
# trail forge This is probably the flimsiest defense in keeping it as is: there is absolutely ...

When you're spamming low value green items for 50g that no one wants anyways, yes this is true. But for high value items there's alot to think about when it comes to pricing, and there's even people who can game the system to make money without even going in the dungeon in the first place. It's an entirely different game to dungeon diving that's meant to have a similar timesink for better rewards

regal lotus
#

Something about rerolling gear w RNG and some mats tho right? Not my cup of tea

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trail forge
# hearty badge Noted, however perhaps the idea is more for allowing players to have a sense in ...

@trim maple You can still play the game as a trader with an auction house. You're still playing the market, your name is still on the listing - you could easily have a DM or note system to haggle for pricies on more rare and expensive gear that will take longer to move. The difference is removing the time sink for gearing up for the more mundane and daily play sessions.

@regal lotus in vermintide 2 you basically gets powders and materials the same grade as the item you deconstruct. Powders are used to either reroll stats or upgrade rarity, materials are used with a blue prints to build different items. It's all instant.

So say, as a rogue, after dumpstering a bunch of caster stated barbarian gear that will never sell on the trade post, you now can use the mats to build a one handed cross bow and you can use the powders to upgrade its rarity/reroll stats depending on the quality of what you've been deconstructing.

lucid root
#

Can we get at least 90 fov plox

trim maple
#

The difference is removing the time sink for gearing up for the more mundane and daily play sessions.
That is... literally the entire point. It's meant to take a bit of patience. You cant get stacked with god roll purples right away.

charred summit
#

dumb question but i keep seeing people say BiS, i know it refers to items but i dont know exactly

trail forge
trim maple
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So your options are either play the game and just roll with what the merchants have and what you can find randomly, or spend some time in the market to get some better gear

granite plinth
trail forge
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charred summit
trim maple
hearty badge
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Some green items are literally god tier and affordable by comparison to higher quality items

trail forge
trim maple
#

Even then, you usually find enough decent gear just opening chests to kit you out enough to run even high roller runs if you can prevent skill issues

trail forge
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Trade post is a dumb time sink that exists because of nostalgia goggles for dial up era mmos. It's an archaic system that even grindy games recognized needed to away

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I'm here to fight in dungeons not ego stroke strangers in chat spam

trim maple
#

You could just buy the first things you see and roll with those lol

trail forge
#

Lmao that solution is about as eloquent as the system itself, which isn't very

trim maple
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It's not supposed to be, it's literally intended to be a bit scuffed at the edges because it's not meant to be the main way you get your gear

trail forge
#

Basically you have two arguments:

"I like trade because it's my social identity"

And

"This stage of the game is a wild departure from the actual game play loop that takes way too long for how important gear is in any semblance of competitive play"

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#

How do people feel about insurance systems? Is it plausible in a game like D&D (does it fit), and is there a way to make it more interesting or balanced?

dense sand
#

Booo insurance booo

trail forge
hearty badge
#

Interesting, noted 📝

trim maple
trail forge
trim maple
trail forge
hearty badge
trim maple
rose trellis
lucid root
#

Barebones mode next playtest, only go in with starter kits, loot is increased, thoughts?

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If it were, I'd be prepping myself to be a professional MM where I receive 20% or more on any given item I'm required to barter lol

rose trellis
#

It's a game homie not a job no one wants to pay their friend to trade for em lol

trim maple
rose trellis
trim maple
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it sounds like a skill solution to a patience issue

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and like is this not a huge mmo

rose trellis
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Lmao paying your friends is not a skill solution it's just extra steps to sell stuff that sounds annoying, and a simple solution would be just be able to post stuff you wanna sell and it stays up till it sells or you take it down like tarkov

trim maple
#

yea but then there's literally no community interaction aside from buying and selling and that's not what the devs want. you can't barter in an auctionhouse

weak vine
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I think the current way the market works is awesome a lot more fun then a store like tarkov, even tho it would be easier I think this way is way more fun even tho it’s time consuming

rose trellis
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Also no this is not an mmo lmao, and yeah I don't have an issue with the current market but your solution for people who do is not a real one

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If there were an auction house, marketing fees should apply there, and not to the current bartering system. I think we could agree on that. Your time spent personally should not be taxed.

weak vine
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Marking fees is the lamest thing in the world, it ruined tarkov market there should just be the 15 gold fee

rose trellis
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Tarkov ruined tarkov by locking everything out of the flee lmao

weak vine
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They should just leave the trading system as it is, it’s fun

trim maple
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i think the big misconception alot of people make about the trading hall system is that you're supposed to get your items instantly and like that's literally not the point. having a chance to open a window of dialog with the person selling the item gives you a chance to buy it for your own price, or even trade items for what you need. an auctionhouse would ruin that and suck the soul out of buying things, you just wouldn't be able to barter anymore

weak vine
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Tarkov sucks so bad now they should just keep the trading how it is

trim maple
#

like
i can sell purple items for ~200-600g depending on the rolls. but sometimes i go lower because people offered me a deal i was willing to accept and that level of interaction is lost with market postings like you suggest

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weak vine
#

Tarkov is such a dead game it is so sad it used to be so great

tulip hill
trail forge
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I am a little concerned for anyone who thinks the trade system resembles social interaction

tulip hill
trail forge
trim maple
tulip hill
summer storm
#

Just chiming in with my own thoughts, I think having a potential hub area to load into to chat and recruit as if you actually went into a tavern to recruit for your party would be a funny addition. Also a good way to flex off gear / etc.

tulip hill
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trail forge
trim maple
trail forge
# trim maple I mean again you can barter for lower prices in the current system, in an auctio...

Yes you can, you simply add a DM or mail system. If the item is actually of any consequence to haggle for then it will be on the market long enough for a conversation. At this point you're just trying to force people play an entirely separate game from "dungeon crawler" for some need to more easily roleplay a price gouger.

If you can't make meaningful pricing impact with a mail system or just good old fashioned buying low, selling high, you really don't deserve to derive a profit at the expensive of literally everyone else's time

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#

I'm not going to say an AH system is potentially a bad idea. It makes partial sense given that time is valuable and not everyone has that time to be bartering constantly. Additionally, I spelled out a huge negative regarding how much time you can waste on making a build, to only lose it in less than 5 minutes.

trim maple
summer storm
# hearty badge 👍 It would allow players to view and spectate builds too, which could help newe...

Agreed, something similar to A4 loading area, give some training dummies to test damage of your build and all that, it would mean people experiment with builds without worrying about risking losing stuff.

Hell, a year or so down the line we could even be looking at a generic dice game or card game for people to jump in and play to pass the time in this social hub area. I think the more heavily they lean into immersion and light-RP systems create more unique experiences for players that retain attention for longer.

I could never fully recall a generic fight with a Barbarian in goblin caves. But I will always remember the time a Bard ran around asking for assistance because he got blackout drunk and found himself in the Goblin caves. I killed for that naked lute player, I murdered for him. But by God's Will as a valiant Knight, I got that man out of there.

trail forge
tulip hill
lucid root
#

Barebones mode next playtest, only go in with starter kits, loot is increased

I think it would bring a lot of progression issues to the forefront that trading kind of bandaids though
That would have to be ironed out, some classes are going to get upgrades much more frequently
Give skele mages like a guaranteed wizard slot weapon drop

reposted from wizzy chat

trim maple
summer storm
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Give skele mages like a guaranteed wizard slot weapon drop

reposted from wizzy chat

No bias I see.

lucid root
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you can't bring anything in with you except the starter load out, no escape portals only down portals, hence the increased loot

trim maple
#

eh

hearty badge
#

idk about that one chief

atomic mountain
# hearty badge Healing is a big issue in my opinion in the solo caves, which is why Cleric and ...

Yeah for sure. Even the Ranger has a self heal so they’re also strong in the Caves. I’d personally like to see some sort of hp regen on the Wizard, Rogue, and even the Barb so no gear characters can enjoy solo. As long as it’s not something that can be leveraged to make them OP in combat I don’t see why not. (Rest hp regen could apply to the Wizard meditate and Barbs could heal a small amount off mob kills for example)

rose trellis
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I don't think a guaranteed wizard drop but a higher chance makes sense

lucid root
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buncha trade enthusiasts ovah here

trim maple
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hell ye

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tulip hill
lucid root
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so you can beat the boss at the end, and get mad killz

summer storm
tulip hill
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so like, you want the game to be a rogue like where you keep nothing?

trim maple
lucid root
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just a separate mode yeah

rose trellis
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I'm sorry borg but that is a terrible idea and is just a rogue like that doesn't fit what they are doing at all

atomic mountain
lucid root
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it does fit the hardcore aspect though

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Speaking of Barbs, was the life steal ability even good for Barbs during this PT?

rose trellis
tulip hill
# lucid root just a separate mode yeah

ah! there is the key point
as for that, ehhh maybe, but between the different maps and potential different modes we don't want to split the playerbase up too much later down the line

trim maple
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Honestly in terms of a no-gear mode where everyone has starter kits but all the loot droprates are lowered I think that could be fine

summer storm
lucid root
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i'd probably only play barebones if it came out, once you fill your inventory with candy the novelty kind of wears off

rose trellis
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Also yeah imo they kinda went a little crazy with the classes that get free heals which means other classes need a way too

tulip hill
trim maple
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Honestly I really like how hard it feels to recover health

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tulip hill
atomic mountain
summer storm
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But there's no guarantee that a playerbase would be split evenly, then you get more issues with balancing as well, unless you want to start balancing around specific maps / game modes.

tulip hill
lucid root
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the only reason i brought up skele mages guaranteeing a weapon drop is because wizard is pretty useless without a book or orb, and without merchants for barebones it'd suck

trim maple
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I think making changes to player balance itself is a step in the wrong direction when trying to balance the game around solo play, I think the more important issue to face is tooling maps like the Goblin Caves around 1v1 combat and adding ways for weaker solo classes to get an advantage over classes like Barbarian and Fighter

summer storm
tulip hill
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trim maple
atomic mountain
summer storm
trim maple
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I just think they should buff the staff slightly

atomic mountain
tulip hill
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What if instead of starting with set gear you could slightly customize what you start with?

lucid root
#

like how slightly

atomic mountain
summer storm
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I've heard people talk about this and I think it's possible within reason.
People spoke about a system that uses points and you change equipment based on that, remove your armour and go in with a better weapon.
Sounds familiar because it's... Yep, you guessed it; A Mordhau thing.

Wouldn't mind seeing Clerics change grey staff for grey book. Very very minor adjustments like that.

Anything above that, nah.

tawny python
summer storm
trim maple
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Hot take but y'all are just butthurt that Cleric has some damaging spells now since he only had support spells before

tulip hill
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trim maple
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Judgement was a bit strong and locust swarm but otherwise he seemed fine to me tbh

lucid root
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inb4 every class fills every role YoloRage

summer storm
atomic mountain
tulip hill
summer storm
lucid root
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romance mechanic with merchants 🙏

tulip hill
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summer storm
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I'm out here hunting that Gobbusy.

tulip hill
tulip hill
summer storm
tulip hill
summer storm
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I take a Purple Windlass crossbow + Victory Strike and I one tap those little loot bugs and take everything they have.

tulip hill
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One thing that was extremely disappointing in my opinion was the fact that you could not buy the hand crossbow from the Woodsman at all during the playtest. That, or within 50 hours of Bard gameplay I never once saw it available for purchase. It was an interesting weapon that increased the Bard's viability by a lot single handedly, which is why I thought it was strange it was another way to lock him out of his potential.

summer storm
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Purple Windlass + Victory strike is a one tap on a naked rogue (assuming they have less than +3 strength on gear) and a wizard to the torso.

lucid root
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selling common hand crossbows for 50g each easy money

atomic mountain
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Valentine is the hispanic lover of the Merchants

rare glacier
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My balancing ideas

Rogue double jump: Make it only usable if you aren't using chest armor ( The reason for this is making them agile but squishy. I ran naked rogue this last PT and was able to be 1-3 hit by pretty much everyone but I was annoying to deal with and most of the fights I won were me SWEATING since I could be one shot and I had to land 10-20 hits on people in purple to kill them.)
Cleric judgement: Line of Sight should be a must for this. There shouldn't be anything in the game that allows you to reduce a skill gap by this much. I'm fine with it locking on if you're body to body but if you break LoS the attack should be wasted and the cooldown activated
Barb Achilles: Change from physical damage to actual weapon damage. Is currently a broken skill and has an overwhelming damage stack. Have been one shotted while running from barb with a throwing axe. Is no good.
Wizard buffs: Remove haste from wizard and make invis movement need an additional perk like Rogue. A fun idea would be to add a perk that allows for the arcane missile things to be cast while moving but at a reduced movement speed.
Bard: I have little idea how bard works because it seemed like a weak class to me and I didn't even bother using it, but if Haste is removed from wizard, buff their movement speed song. Another idea I have is to make it so they have a song that increases rest effectiveness in regards to getting spells back.
Ranger arrows: tune stacks back down to 10 and add a quiver. Quiver allows for carrying 30-50 arrows in the sack, increase draw speed by 5-10 percent or reload by 10-15 percent, but reduces movement speed by 15-25. I was tossing around this idea with a friend but the quiver would be useful for PvE runs since movement speed isn't the MOST important thing with pve. And if people are aiming to mostly PvP they just wont run a quiver. This of course could actually work as a buff if ran with something that can buff movement.

Just some ideas.

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Quiver should only ever hold 30 arrows, and anything more they pay for it by having to lose stacks of inventory space. Additionally, in order to load the quiver it should take some sort of channeling time, so that way they can't just cheese by tabbing fast and moving arrows to it. No quiver upgrades either, totally unnecessary.

summer storm
# rare glacier My balancing ideas Rogue double jump: Make it only usable if you aren't using c...

Rogue double jump: Make it only usable if you aren't using chest armor ( The reason for this is making them agile but squishy. I ran naked rogue this last PT and was able to be 1-3 hit by pretty much everyone but I was annoying to deal with and most of the fights I won were me SWEATING since I could be one shot and I had to land 10-20 hits on people in purple to kill them.)

Or just change some areas of the Ruins so they can't parkour around the entire map. Double Jump isn't the issue. Double Jump on Ruins while Ruins has better average loot score and GQ level is.

Cleric judgement: Line of Sight should be a must for this. There shouldn't be anything in the game that allows you to reduce a skill gap by this much. I'm fine with it locking on if you're body to body but if you break LoS the attack should be wasted and the cooldown activated

You can just bait it by walking close and immediately 180, but I could understand increasing the channel time to 1 second meaning you have to trade damage.

Barb Achilles: Change from physical damage to actual weapon damage. Is currently a broken skill and has an overwhelming damage stack. Have been one shotted while running from barb with a throwing axe. Is no good.

Weapon damage perhaps, problem is you need to ensure it doesn't scale off of total weapon damage.

Bard: I have little idea how bard works because it seemed like a weak class to me and I didn't even bother using it, but if Haste is removed from wizard, buff their movement speed song. Another idea I have is to make it so they have a song that increases rest effectiveness in regards to getting spells back.

Honestly don't even think it's needed I think rest is so fast now, at least the few Wizard folk that I played with on this PT really appreciated the Meditation buffs, plus rest changes. But Bards having more songs is always 100% agreed with.

Ranger arrows: tune stacks back down to 10 and add a quiver. Quiver allows for carrying 30-50 arrows in the sack, increase draw speed by 5-10 percent or reload by 10-15 percent, but reduces movement speed by 15-25. I was tossing around this idea with a friend but the quiver would be useful for PvE runs since movement speed isn't the MOST important thing with pve. And if people are aiming to mostly PvP they just wont run a quiver. This of course could actually work as a buff if ran with something that can buff movement.

I actually think most Ranger players, based off of what I read in here, don't actually use a melee weapon ever. For anything. Using a bow to aggro and draw mobs slowly is good and all and you should be getting back all the arrows you use... And you default spawn with 30 arrows now anyway... Do Rangers just... Not use their melee weapon, ever?

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# summer storm > Rogue double jump: Make it only usable if you aren't using chest armor ( The r...

No, double jump is a huge issue since they can circumvent skilled players in mobility and evading - You will not escape getting ganked by a good player, no matter how good you are if they have double jump to cut certain ledges. Being good should be displayed in how well you understand where and how you are moving in certain areas.

If double jump will exist, then it needs fine tuning in some manor or aspect that doesn't guarantee pure success.

rare glacier
rare glacier
# hearty badge No, double jump is a huge issue since they can circumvent skilled players in mob...

I agree with this to a certain extent. This is the reason I suggested removing chest armor. I don't know if you've ever fought a full geared rogue with purples/yellows on, but they can become as tanky as a fighter but move a bit faster. This is why I say remove ability to wear chest armor and maybe restrict leg armor to only cloth or something. ORRRRRR make it so you can only double jump with movement of 320 or higher or something.

summer storm
# hearty badge No, double jump is a huge issue since they can circumvent skilled players in mob...

Hard disagree, simply for the fact that the Dungeons are more constricted and move speed difference is the main problem, Especially when your class default starts with 35 Agility, not specifically Double Jump. I genuinely believe, as a Fighter main, who tried a bit of Rogue, that Double Jump is not the main issue.

There's much less value in double jump in Dungeon, you could argue a few spots in HR are alright for Double Jump. I think it's a good perk, this PT I think it might even be the best perk. But I don't think that Double Jump itself is the primary issue.

Like I said; Ruins being top open, easy to access top of walls and ability to circumvent areas, while also having higher loot score and GQ levels than the Dungeon was the problem.

If Ruins and Dungeon swapped loot score / GQ levels, you wouldn't see as many people complaining about Double Jump.

rare glacier
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Its not as big an issue in my eyes solely because I was consistently getting 1-3 shot by almost everyone. Especially rangers.

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# summer storm Hard disagree, simply for the fact that the Dungeons are more constricted and mo...

I wont comment about any other map I experienced frustration on other than Goblin Caves - The biggest offender was any area where normally you could cut the edge off a ramp to begin ascending faster. Rogue double jump allows them to chase relentlessly while you're already down in tempo from being ganked hard. If I'm an experienced player who knows my mobility and the map I'm playing on inside and out, I should not be punished over a newer player slotting for that perk.

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I can't imagine how silly it gets in castle and high-roller with geared and experienced Rogue players with double jump.

rare glacier
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Like, when I was fighting people, it was clear who was used to dealing with rogues and who wasnt. The people who were needed extra improvising to put down....and I failed a lot lmao.

summer storm
# hearty badge I wont comment about any other map I experienced frustration on other than Gobli...

I think it comes down to class selection. I've seen so many people in here talk with a straight face about Rogue buffs. The main reason being? Rogues can't kill geared fighters, Rogues get one shot by Barbs, Rogues get oneshot by clerics etc.

I agree, Double Jump is a really good perk. But I don't think it's a massive problem, there's a reason that 70% - 80% of Ruins lobbies were naked Rogues. Because they have:

  • The highest base Agility (Mega fast open doors / chests)
  • Double jump
  • An open top map where they could walk above everything and avoid majority of PvE and also PvP.
  • Said open top map with increased loot quality.

It was just a combination of things as opposed to just Double Jump.

But I could see an argument be made that Rogues shouldn't be able to change direction of their jump, that way you can more easily track them.

(Also I took a Purple Windlass Crossbow + Victory strike and it one taps naked rogues. Straight up one taps them, just dead. Gone. Donezo.)

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I played the weakest class extensively this PT, and I can definitely tell you some anti-rogue strats most people wont think about. Trust me when I say that being chased and them being able to cut corners is just nuts.

summer storm
# hearty badge I played the weakest class extensively this PT, and I can definitely tell you so...

It's strong but I wouldn't say it's something that needs to be changed or fixed. It's just... The strongest possible choice, same with Fighter, all our abilities are dogwater except... Three? And one of them you take if you're going a specific build. So we're forced to run Second Wind, is it strong? Yeah. Could I remove it? Yeah. Would I place myself at a direct disadvantage doing so? Also yah.

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Players who understand the precision in mobility should not be overruled by players slotting a talent, without some sort of drawback. Mobility is one of the most important aspects of any class, also being defined by skill/knowledge.

summer storm
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summer storm
abstract swallow
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Second Wind is good, but it falls off more than people want to admit. It's an ability designed to allow a comeback or efficient hit trading in a game where neither exist in a meaningful way in normal play.

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tulip hill
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In what is, technically a numbers games - Skilled fighter will always come out on top for the most part in an exchange, based on being able to mitigate and restore a 2nd life.

abstract swallow
summer storm
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summer storm
tulip hill
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rugged eagle
summer storm
rugged eagle
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I would see Clerics all the time in Goblin Cave - Fighter and Cleric for sure in the top meta, and Rogue fighting for a spot in 3rd or between those two. Rangers still great, but getting nerfed into the ground toned their position from last playtest.

rugged eagle
abstract swallow
rare glacier
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Mm, I think rogue or fighter def solo kings but for different reasons. Fighter you're safer in almost every instance or at least you have a higher chance of surviving encounters. Rogue you can disengage and be a pacifist and just rat for loot.

rugged eagle
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I always say this but rogue is king because their skills let them pick when to fight so a good rogue should always be starting a fight with tge advantage

abstract swallow
rare glacier
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For example I went from 500-2.2k gold in about an hour as rogue just avoiding pvp fights and looting but if I ever had an instance where I couldnt avoid pvp it was like....a 60 pecent chance I'd take the L.

summer storm
rugged eagle
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If you let any other class pick their fights theyre strong simply because they die less

abstract swallow
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It does; mobility is a key factor in almost every excursion that comes down to either baiting, juking, or widdling down your opponent.

tulip hill
rare glacier
rugged eagle
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There is no solution high mobility classes will always be consistent

abstract swallow
rugged eagle
abstract swallow
summer storm
vivid sparrow
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or just block that mf

#

big fat overhead is easy pickings for that juicy longsword riposte

rugged eagle
summer storm
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OR MAYBE, A CRAZY IDEA. DON'T RUSH IN TO FIGHT A -FIGHTER- BECAUSE A -FIGHTER-, AS THE NAME SUGGESTS IS REALLY GOOD AT CLOSE RANGE -FIGHTING-.

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rare glacier
abstract swallow
rugged eagle
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Wait people were getting caught by clank fighters?

summer storm
abstract swallow
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rugged eagle
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You need sprint to return to normal speed lol if youre getting caught idk what to say

#

Maybe fat plate clerics cant run but thats it

rare glacier
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I think distinctions between average skill opponents and above average skill opponents need to be made...

summer storm
# hearty badge Hence why rangers were, and will be good forever.

But you can avoid rangers.

Let me lay this out as best as I can:

  • You're complaining that you can't avoid Fighters because they can use a Crossbow and Sprint.

  • I'm pointing out that Rangers and Wizards exist.

  • By your logic, you are always dying to and never able to avoid Rangers and Wizards.

Yes or no?

latent tundra
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The thing is with ranger is if you have high pdr they literally need like 15 shots to kill you

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rugged eagle
latent tundra
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But they slap in pve

rare glacier
trim maple
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rare glacier
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Just want to play Dead Island 2 but Epics authenticator aint authenticating. Send help.

summer storm
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rugged eagle
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If people commit to running a fighter cannot catch fun little game you can play just sit behind a door and fighter player will die of old age before they open it

summer storm
latent tundra
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Even with high pdr a barb can dumpster you

rugged eagle
trim maple
summer storm
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People throw out buzzwords and phrases in here and immediately forget them. People complain about the movement speed meta and double jump, here's a reminder: Movement speed is king.

Someone in full plate is not catching you. If you holster and close a door, that Fighter will take twice as long to open it due to dogwater base resourcefulness.
They can speed themselves up, but they're also wearing full plate, it should balance out.

trim maple
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u can reach 120+ dmg headshots on a gray axe with the right perks now, it's pretty nice

latent tundra
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By buddies cleric had 85% pdr and the 3 damage perk and a headshot with no buffs did like 20 dam with a horseman

abstract swallow
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rugged eagle
latent tundra
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You’re at a disadvantage pushing people if they’re aware you’re going to rush

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Yes, which is why it's easy to figure out player behavior and to play accordingly.

rare glacier
rugged eagle
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Even with sprint/move speed perk you are so slow nobody is forced to fight you unless they mess up

summer storm
# hearty badge This is being intellectually dishonest imo, I wont bother engaging with this. Es...

Intellectually dishonest, what the kark are you chatting about. You're making me sound like I'm Megamind or something.

If someone is:

  • Camping
  • Full plate
  • 80% PDR
  • You're playing a physical damage class
  • They kill you immediately as you walk through a door.

Screw it man, sure. If they do that then it's whatever, but I refuse to believe that this scenario that you're talking about that is such a major issue, happens frequently enough to warrant it being classified as a genuine issue.

latent tundra
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Thats why wiz cleric barb is insane, because buffs counteract that disadvantage

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latent tundra
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Thats why the game is amazing tho, positioning and environment matter a lot

tulip hill
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Imma be honest yall, I have no idea that the argument is at this point
a geared out fighter is very powerful but can be countered with specific strats
what is controversial about this?

summer storm
rugged eagle
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Does fighter counter any class but ranger? So many classes deal magic or ignore armour

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summer storm
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"Were"

latent tundra
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Fighter is strong against cleric

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Yes, the playtest is over in a past-tense.

latent tundra
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Locust cheese aside

rugged eagle
abstract swallow
summer storm
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I don't think many people would agree that Fighter was the reigning king in solo play when:

  • Pre Nerfed Cleric existed
  • Rogue on Ruins existed
  • Ranger exists
rare glacier
latent tundra
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Judgement cant one shot, if you got high pdr you win that fight cuz they think you’re low but in reality they just chunked you, really depends how buffed they are tho

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summer storm
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joshJ — Today at 02:24
Judgement cant one shot

My sweet summer child.

Jokes aside, it can't literally one shot. But you can push judgement damage very high.

rare glacier
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If Im being completely honest, I don't think any class is really "king" That seems kind of like a cop out to me. At a higher skill level, fights are decided mostly on positioning and situational awareness.

tulip hill
latent tundra
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Dawg ive never been hit for more than half from a judgement, idk what cleric is stacking all mag dam in every slot but ig if they did that then maybe

rare glacier
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I believe if Fighter has second wind, he will still beat Cleric once he is within range and can stick to the target... Which he can.

summer storm
latent tundra
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All im sayin is, if you got high pdr on a fighter, it kinda baits them cuz they think ur low

abstract swallow
# hearty badge I personally don't believe Barbarian has ever been in the top tbh. Given what wa...

PT4 Franc Axes put Barbs at the top of their game, plus they had bugged Felling Axe ON TOP of the S-Tier HMAxe build
This was the same playtest Wizards ate back to back nerfs, Rangers spent half of with bugged projectile drop mechanics and with ranged weapons not correctly firing, etc. Every Barbarian hard counter was at their lowest point that playtest, and they were at their best even without buffball.

tulip hill
rugged eagle
latent tundra
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But cleric has the benefit of prepping before a fight with mad buffs so you can still get dumpstered for sure

summer storm
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Cleric and Wizard are meta because they are the only direct buff classes that can omega buff melee frontline? No. 😮

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rare glacier
rugged eagle
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Everyone can agree that rogue poison and judgement are very easy to land and if you're full plate in fighter you take extra magic damage so in judgements case with a semi-geared cleric they actually can one shot you!

latent tundra
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I love that certain classes are stronger against others tho, I think the dynamic is really good rn except for maybe barbs achilles strike being too silly

abstract swallow
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the issue with judgement isn't its 1v1 potential, it's fine there
the real, absolutely busted part of Judgement is that it's a literal, 100% free pick if you just drop it on anyone engaging your frontliner
there are 0 builds that could survive Judgement and any followup hit from a melee class

rugged eagle
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Speaking from experience where a barely geared cleric used judgement on me with my full plate set and took me down to 20%

rugged eagle
tight kiln
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rugged eagle
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Like why? Rogues are meant to be killing squishies so why are they being given perks/skills to make killing tanky dudes even easier just makes no sense

tulip hill
latent tundra
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Rogues 15% pdr is way too high

abstract swallow
summer storm
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I think a common comp I would see constantly during PT4 was Cleric, x2 Ranger.

That hasn't changed. The best meta comp for quick clear Ghost King is still 2 Rangers 1 Cleric.

tight kiln
latent tundra
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Thats 3 gear rolls like maxed out

summer storm
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I've seen Judgement pass through doors as well, it's funny.

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rugged eagle
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Can't think of a more broken skill then judgement and they give it to the buff support class Skull

tight kiln
latent tundra
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If you’re not rocking a 1h on barb stacking flat phys you’re playing wrong

rare glacier
rugged eagle
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They should give fighter a skill that deletes 80% of someones health by flexing your halberd at them YoloRage

tight kiln
summer storm
tulip hill
latent tundra
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Its kinda disgusting how much a 1h does on barb

tight kiln
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Barb has never not been a strong class this playtest barb peaked from an op standpoint with Achilles not sure why more people didn’t play it

rugged eagle
tight kiln
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Barb with Achilles is the strongest barb has ever been and made it 10x stronger than any other class this playtest.

summer storm
rugged eagle
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Atleast give fighter better 2h perks or something anguish they get nothing special

rare glacier
latent tundra
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And then achilles scales with flat phys and phys power

tight kiln
rugged eagle
tulip hill
summer storm
tulip hill
rare glacier
tight kiln
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Fighter needs a perk rework they only have 3-4 viable options

vivid sparrow
grizzled falcon
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Longsword is busted using defense perks. I'm afraid that a combination of defense and 2 hand perks would make longsword beyond op

rugged eagle
latent tundra
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The 15% defense when blocking and faster attack after block feels really nice

rugged eagle
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Why yes I would like +5 damage on everything for my halberd please game thank you YoloRage

abstract swallow
tulip hill
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tight kiln
latent tundra
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You’re just too slow on fighter wearing plate

tight kiln
rugged eagle
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Fighter longsword just gets eaten alive by any ranged class as they clank over to them

latent tundra
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Like man even 80% is slow of base ms but 70% is rough man

rugged eagle
grizzled falcon
abstract swallow
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But that's why you run that speed ability when you're wearing full plate. I mean even with his slow interaction speeds, good fighters could just stall a room of agro'd mobs until his cd's are up, then clear enough distance to open a door if needed.

tight kiln
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They need to add another healing / buffing class so that they have something to balance cleric against. Right now it is hard to nerf/change a class that is 100% necessary in 95% of team comps / boss fights

rugged eagle
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Fighter was really fun this playtest tbh I think it's in a good spot it's just that rogue being rogue has overshadowed literally everything

latent tundra
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My problem with longsword is losing a 40 armor heater shield

agile inlet
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Add a quiver to ranger that come equipped in the cape slot that can hold arrow and bolts and can only be equiped by ranger

grizzled falcon
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Absolutely disagree lol, it's busted against everyone. Longsword riposte hits a barb before the attack that was parried even finishes

rugged eagle
tight kiln
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tight kiln
summer storm
rugged eagle
agile inlet
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a got 4 stacks 60 arrows / bolts

latent tundra
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I was at capped pdr with taunt up or when blocking and the attack after defense is almost instant with a falchion

tight kiln
rugged eagle
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And a plate fighter without sprint is a sitting duck that is the perfect time to fight and destroy them because you can weave in and out of range to hit them and they can't do anything about it with their 2 ton plate armour

tight kiln
rugged eagle
agile inlet
latent tundra
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Dude taunt is honestly sick af

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summer storm
rugged eagle
agile inlet
summer storm
rugged eagle
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In 3v3 with a pocket that's a different story but in solo unless you are also a fighter then gl lol another plate fighter is not a raid boss

latent tundra
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You 3 shot a fighter that has like 65% pdr on barb with a horseman

tight kiln
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Wizard is going to be buffed next patch and hugely meta again making fighter not viable unless ur stacking magic res jewelry and magic res on all ur gear

rugged eagle
agile inlet
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and i think a quiver would add a buff for ranger because he would be able to hold more arrows and not have to compromise with his inventory

latent tundra
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I really think barbs base health should be tuned, I shouldn’t be able to run around with 170 health, a cleric prot, a shield prot and fight people with 100 base health

tight kiln
rugged eagle
summer storm
alpine tree
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How do i post on the suggestion bot

latent tundra
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I’d be most scared of a max pdr fighter with a falchion and heater over anything melee

rugged eagle
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Does Barb beat Fighter with purely buffs active, like Strength shout? I fail to understand where the advantage is at, unless it's Felling Axe with headshots

latent tundra
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Pop rage right before you attack and achilles strike and they die in 2-3 hits

summer storm
rugged eagle
tight kiln
latent tundra
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My achilles was adding 28 flat to my attacks not accounting for the 5 you take when you move

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Oh with Achilles Strike? Yeah def - I was thinking more around the common issues around PT4, it's very clear Barb got some very good tools for PT5, and it makes sense.

true pivot
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does breakthrough cancel the movement damage from achilles?

rugged eagle
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Don't get me wrong barb should be winning in melee they are the king melee class after all but it's a bit sad how helpless fighter can be in the face of one

tight kiln
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summer storm
latent tundra
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But even without achilles the other skills are really strong, fear for pve if ur solo and 25% health shout in group play is nutty

rugged eagle
tight kiln
latent tundra
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Cuz rage gives 30 flat health ontop of scaling strength for health, so 190-200*1.25 plus prot shields and cleric prot

rugged eagle
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I think I could get ChatGPT to pilot a barb and kill a lobby would prob do better then the average barb

latent tundra
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I think barb would still be really strong without achilles being absolutely busted tho despite the 5 flat nerf on axes

rugged eagle
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The amount of games Fighter has stalemated me in over the last portal available in Goblin Caves 💀

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rugged eagle
grizzled falcon
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If a longsword fighter parries a barb its like a guaranteed kill

steel widget
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if one of barbs hits gets blocked they normally die they dont have that many resistances

grizzled falcon
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And it's not that hard to block it

rugged eagle
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Ye longsword is good vs barbs because of all those juicy overhead swings halberd is just too good to give up though

steel widget
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tbh most of the tiems it just comes down to a cleric gap and who pockets frontline better

grizzled falcon
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I think your issue is that Halberd just doesn't have anything going for it. Definitely needs some perks

steel widget
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uh no, the damage is crazy theres a reason every top fighter uses it

rugged eagle
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The only weapon that doesn't have anything going for it is the spear imo why would I ever pick it over halberd unless devs release a new map that is 100% tunnels you cannot swing in

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rugged eagle
steel widget
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also, wizard uniques when :(

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Ranger being forced into melee weapons was a good thing this PT.

rugged eagle
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rugged eagle
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Staff is the coolest looking wizard weapon let's give it a unique YoloRage

summer storm
rugged eagle
rugged eagle
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rugged eagle
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"Noooooo you can't take away our infinite arrows! How will we cheese the entire game?" anguish

summer storm
abstract swallow
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Ranger and Fighter will likely both see huge number drops because they were the designated novice classes, plus Ranger is no longer exceptionally cost-effective for PvE content now that they have to give both space and cash investment for dungeon runs

steel widget
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yeah but why they gotta take up so much damn space 😢

rugged eagle
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At least the Quiver idea is a cute and fundamentally plausible way to give the class more to its identity lol

summer storm
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And Bow specific perks / abilities aren't?

abstract swallow
summer storm
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Problem is that Quivers will have to be absurdly rare and default quiver never rolls with stats.

So it matches the current iteration of how rare capes are.

rugged eagle
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  • Because fighter can use literally everything they're really flexible with loot so it's very easy to get some gear
rugged eagle
abstract swallow
steel widget
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but fighter was a lil too strong this playtest i feel after the barb nerf they seemed a bit too prevalent, i think nerf sprint a little bit imo

rugged eagle
summer storm
abstract swallow
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unironically it's what I enjoy most about Fighter, hopefully the Class Training system obsoletes the need for Weapon Master and lets us just pick up proficiencies normally

rugged eagle
steel widget
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maybe not sprint, but i think it needs a small nerf after that barb nerf

rugged eagle
abstract swallow
summer storm
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But why does Fighter need to be nerfed if Barb got nerfed. I'm not following, plus Barb got buffed.

steel widget
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it legit lost half damage on a neccesary perk?

rugged eagle
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Let fighter eat scraps on the floor in peace no more nerfs please they better not touch my halberd

abstract swallow
tight kiln
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my friends a barb player and we looked over all perks on release, and i did forget ab achilles im ngl. but after its nerf i think it was fine

rugged eagle
abstract swallow
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an actual Barbarian nerf would be them implementing diminishing returns for stats instead of softcaps and nerfing Rage

tight kiln
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Barb was the strongest it has ever been this playtest just no one was smart enough to test out a few skills

abstract swallow
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ironic that Barb, king of PT4, was the strongest counter to Rogues with Achilles Francesca in PT5

rugged eagle
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I am truly praying that double jump gets looked at because alot of the planned maps most likely will also have entrances which means even more open maps to abuse rogue on anguish

steel widget
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on top of maps is a little unbalanced lmao

rugged eagle
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It was fun getting into the forest lobby and seeing only naked rogues

tight kiln
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Rogue double jump was rlly good on castle I don’t rlly think it is that strong tho just needs a cooldown on it

rugged eagle
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Knew you were in for a good time when before you even cleared your spawn pve they had traversed the walls of your spawn area and had come for blood

abstract swallow
summer storm
tight kiln
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Castle and ruins it was good castle because u could jump across to mid 😂

rugged eagle
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But the devs have been a bit wacky with balance there is a datamined spell for wizard that will let them fly Skull Skull My soul aches at the thought of next playtest

latent tundra
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Achilles wasnt busted cuz of the ms reduction

abstract swallow
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Ruins also needs to make top-end surfaces you aren't supposed to stand on make you 'slip' off like the old roofs in EFT

tight kiln
rugged eagle
abstract swallow
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old news, there's also an unlocking spell but we aren't supposed to talk about datamined content

rugged eagle
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Ban incoming anguish

tight kiln
latent tundra
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Oh ik it was absolutely insane

tight kiln
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Being able to one shot a rogue/ranger/cleric/wizard and be able to take 90% health off a fighter/barb before even getting close is wild

latent tundra
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It should only have ms reduction, no damage on movement

abstract swallow
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Achilles is incredible because not only are the numbers amazing and it can be applied at range
but it gets better against opponents the more geared they are due to how its tendon damage works

umbral valve
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It’s time to introduce high-roller Goblin Caves and leaderboards for solo players.

tight kiln
rugged eagle
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When are they gonna stop these weapon skills applying to ranged/throwing weapons? It's not fun getting poisoned by a rogue and turning that 1 damage throwing knife into a quarter of your health

summer storm
tight kiln
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I agree

abstract swallow
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rupture on throwing knives was cool
rupture+WPA on hand crossbow needs a call to human resources for sexual harassment

rugged eagle
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Rogue cretins figured out near the end of playtest that by combining the naked double jump strat with hand crossbow/throwing knives they could turn into something unholy

latent tundra
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Weakpoint and rupture proccing on a hand crossbow shot

rugged eagle
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The only saving grace was that crossbows were bugged the entire playtest and it was especially bad on hand crossbow

latent tundra
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Ya they wouldnt shoot half the time

rugged eagle
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I got no clue how people kept using the hand crossbow it took one time for it to annoy me out of ever using it again it's a testament to the rogue players commitment to evil

summer storm
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Let Ranger duel wield hand crossbows

rugged eagle
latent tundra
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They sold for so much, it was fat muns getting them

rugged eagle
latent tundra
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Ya I got quite a few, I didnt even pick up the white ones for the longest time because I didnt think they sold for so much

abstract swallow
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yeah, anything added but not yet added to shops is always a killer
quarterstaves were like that too until they got added to shops

rugged eagle
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Even stuff like spears that would show up in the shop sold for alot and I have no clue why

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Petition for ironmace to add riposte to spear to make it a good fighter weapon Copium_Knight

latent tundra
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Stuff like halberd and spear feel so good for pve

summer storm
latent tundra
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My problem with a lot of the 2handers is the environment blocking swings

rugged eagle
abstract swallow
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learn to angle your hits, only truly garbage attacks like Longsword-3 clank out of your control, or that clanking can't be exploited for faster recovery

vivid sparrow
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longsword block is easy enough as is in my opinion

summer storm
rugged eagle
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Halberd chads when their right click is instead objectively useless Salute

vivid sparrow
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i nearly dropped a geared duo with a grey longsword ripost, only my lack of helmet was my downfall against barb axe

abstract swallow
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honestly? just give it a sourspot block with the rest of the blade, watching attacks go THROUGH the blocking object when LITERALLY EVERY OTHER BLOCK IN THE GAME IS SPECIFICALLY BASED AROUND THE EXACT MODEL OF THE BLOCKING OBJECT TO THE POINT THAT IT IS SPECIFICALLY CALLED OUT IN MULTIPLE LOADING SCREEN TIPS is complete garbage

rugged eagle
latent tundra
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Idk blocking feels kinda jank in general even with shields

abstract swallow
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blocking was especially bad this playtest, which was a shame
PT3/4 was fairly consistent and getting better but even without Zwei/Spear I was chewing through people's blocks or just walking straight through them

summer storm
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Yeah, as much as I joke about Longsword parry getting buffed, it's more that blocking in general is just absolutely dogwater because stuff constantly phases through and hits you regardless.

rugged eagle
latent tundra
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Achilles wasnt consumed on block either

rugged eagle
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But this playtest the servers were laggy af so I can give them a pass on client/server desync

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It would be PogChampR if next time we get to play the fighter shield skills did anything Copium_Knight

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I sure do love giving up 50% EHP or revert movement back to baseline skill for 25 damage and a block which doesn't do anything anguish

latent tundra
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I really like the 50% faster swing after blocking

rugged eagle
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Neither of the skills can be activated while blocking and the shield slam doesn't even get block frames I can't even

latent tundra
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That perk felt phatty

rugged eagle
latent tundra
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Hournskull was a phat addition too for pdr stacking

abstract swallow
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Hound felt like a straight buff for Fighters/Clerics, that 2% is so incredibly important after the Barbarian buff

rugged eagle
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Man what is up with this server I can't say a * s but I can say shit and fuck SkeleSad

latent tundra
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Just more flat armor in general too, just had to get a couple pieces with additional armor or pdr and you were sitting at like 75-80 base

rugged eagle
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And it triggers the slowmode timer aswell it's killing my zoomer brain

rugged eagle
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So one cool thing I found about Bard (out of the very few things 😂) was that if you are in a situation where you must tread through an unlit passage or corridor in which you know your opponent is camping, you can play the disarming tune to not only disable the gank, but to also alert their positioning as well. You would not believe how many Rogues can be shut down this way 😂

rugged eagle