#suggestion-discussion

1 messages Β· Page 141 of 1

willow thunder
#

You'll never get the damage from warsong that 2 rapier hits would give so

#

You just want to think you're allowed to avoid combat and be all support lol. This is wrong

molten copper
#

You're thinking solo, the + 9 effective weapon damage split among allies is the key here. Your allies doing just a bit more can absolutely matter. And you don't -avoid- combat, you cast a song with a long lasting effect then go ham yeah.

willow thunder
#

Okay, firstly you can't attack so it's only 6. And it's on hit. So if your two allies like 3 attacks each thats 18 points.

lavish palm
molten copper
#

Once you finish playing speedup/tranquility you can easily swap to rapier and still have the warsong buff AND rapier mastery is what I'm saying lol

willow thunder
#

Default rapier is 14. x2 = 28. This has been basic math and you

molten copper
#

I never said it was better than rapier mastery, I said it was a good perk. I dunno why you're coming at me over this lmao.

hallow belfry
#

Bard Ideas :

Vicious Mokery - Song - Reduce damage dealt by enemy's in range by 20 % for 10 Seconds
See Invisibility - Song - Reveal all invisible enemies in range for the duration of the song
Warding Wind - Increase Physical resistance for yourself for 20 Second
Motivational Speech - All allies in range gain 10 Shield for 15 Seconds

All pulled from DnD spells

spring dew
#

20% is crazy man

willow thunder
#

You speed to engage, you heal at start you personally will not land a warsong hit ever

molten copper
#

Yeah tranquility is mid fight.

willow thunder
#

Pre fight and post fight not mid.

thin owl
#

can we make torches equip to main and off hand XD

willow thunder
#

Once combat starts you should have a crossbow or rapier going. Or peace blocking doors and escaping

molten copper
#

We can agree to disagree here. A mid-fight tranquility when you have a moment to back off IMO def makes a bigger difference.

boreal axle
#

i think there is some random ones too, i got 3 mimics once in that church place with the black skeleton

hearty wadi
#

how do i use the suggestion bot

willow thunder
#

You lose a lot of team fights sounds like. You trust healing and trying again more than winning the fight.

lavish palm
molten copper
#

Made 1.6k gold yesterday on my bard with my team so worked just fine for us.

tender grove
#

i want to pre-order and Ea....

willow thunder
#

Yeah, you're now talking about carrying a bard aa a barb

molten copper
#

I typo'd lmao. I meant bard lol

willow thunder
#

Your teamates carry you

molten copper
#

Whatever you want to think. Have a lovely day! ❀️

willow thunder
#

It's just math man. And basic pvp positioning logic.

summer storm
willow thunder
#

Except Bard isn't 100% support. Welcome to the front of the conversation.

molten copper
#

No, you don't understand, if you don't play bard his way you're playing it WRONG. and deserve to DIE. /s

willow thunder
#

You taking it personally has nothing to do with game mechanics man

hallow belfry
#

Yeah bard is pure support lmao. If you pull out the rapier in a fight you kinda trolling (unless they are one shot of course)

lavish palm
#

Well I guess he's a little hard hitting but I mean what? He's still pretty much all support.

uneven totem
#

the #server-status channel was a great idea. thanks for keeping us informed 😎 πŸ‘

willow thunder
#

Lol So many bad players here. Rapier + Rapier perk puts you ahead of rogue and ranger in trades

covert shadow
#

Bard needs to be full support because it's so gear hungry

#

we have DPS classes. one support. This is a support class.

tawny python
#

server down ?

molten copper
willow thunder
#

If you think Bard shouldn't melee then your fundamentals are off base.

lavish palm
ripe haven
#

Bard is pure support, can't solo PvP at all.

willow thunder
#

You suck then. I 1v1d barbs

covert shadow
molten copper
#

Cas likes putting strawmen arguments in peoples mouths and then getting mad when you don't respond the right way, don't worry too much about him.

lavish palm
ripe haven
willow thunder
#

No, you just can't follow a nuanced conversation and get butthurt when I can visibly tell your position is wrong based off available information

tawny python
sharp salmon
#

@frosty creek is a noob if you watch his suggestion lmao

covert shadow
molten copper
ripe haven
#

I believe the login server might be being ddos'd

willow thunder
#

The rapier perk brings you to 19 damage on starter kit. Thats a bad arming sword

solar niche
#

Make boobies bounce

lavish palm
#

Doesn't arming sword give you like 30 or something? That stuff is so hard hitting, lol. I still like the rapier tho.

molten copper
covert shadow
willow thunder
#

Around white arming swords do 30 afaik

molten copper
#

Because it's dev time they could be using to make the game better instead :V

willow thunder
covert shadow
ripe haven
raven narwhal
#

bard sucks is that what we're talking about?

willow thunder
#

Yeah, and you're idiotically comparing a white quality arming sword to the starter kit rapier which literally proves nothing

lavish palm
barren echo
#

why does the rouge get trickster and not the bard

upbeat sapphire
#

So anyone agree that crossbowmen shouldn't one-shot aimbot you? Bowmen hits you for 25 hp or something, but crossbow for 90? Make it hit 40-50 or something reasonable...

willow thunder
#

Bard has a whole second page of songs planned

summer storm
#

Add a necromancer merchant. I want to take Soul Hearts from little rogues I find in Gobbo Dungeon and sell them to a Necromancer fellow. Dunno what he would sell, maybe the Goblin could accept them as payment instead. I just want to make Soul Hearts a currency because it sounds messed up.

raven narwhal
covert shadow
#

The dissonance is kinda good for killing wizards and clerics if you get the jump

willow thunder
oak raven
#

Overall balance wise- They cannot keep having spells/passives getting +1 scaling on overtime/multi hit spells. Locust Swarm / Poison (rogue) are absolutely busted and offered no counterplay

lavish palm
upbeat sapphire
willow thunder
#

Xbowmen suck they die inside their reload animation. Up your awareness

covert shadow
barren echo
lavish palm
raven narwhal
#

guys cas is actually the best player in the game top 1% bard and he learned how to face agaisnt crossbow skeletons so cool

willow thunder
#

I only use dissonance in pvp

oak raven
covert shadow
willow thunder
covert shadow
upbeat sapphire
#

People in here literally just spouting changes they want to see disguised as "balance changes", smh

barren echo
#

so this might sound crazy seeing the ranger is constantly getting nerfed. but why not allow the arrows to take up a quick item spot vs 1x3 for loot

raven narwhal
lavish palm
covert shadow
#

Rangers still need a nerf

compact edge
oak raven
#

im all for it doing good damage and scaling into the late game. The scaling is absolutely insane. It's game breaking having the +1 scaling not be moved down to a 0.1 or 0.2 scaling (0.2 dmg per +dmg)

white mango
#

Btw guys I had an Idea today:
What if classes had an innate abilities? It's more like passives but it would make them always good at one thing
Let's say cleric would have more dmg to undead
Rogue would have lockpicking
Fighter Weapon Mastery/More armor gain
Hunter with Foot marks
idk about the rest but you get the point

compact edge
covert shadow
#

hey I came in with good ideas

noble wave
#

They buffed how many arrows the rangers can hold but they didn't change how many they can buy... Can we please update the huntsman.

upbeat sapphire
willow thunder
twilit thistle
# compact edge reddit tier community

I’m sorry but you have a furry pfp and suspected t*rrorist tag on your discord acct please do not speak out about any other community ever again

upbeat sapphire
compact edge
willow thunder
#

Idk I use meditate on wiz

twilit thistle
#

Just trying to be polite

covert shadow
#

WIZARD ALL SPELLS IS SO FUN

willow thunder
#

I'm sorry you're a furry too. @compact edge

compact edge
#

you cannot tell me this community isn't on the spectrum

drifting halo
#

how do i make suggest?

twilit thistle
#

What’s wrong with the spectrum bro

covert shadow
upbeat sapphire
# willow thunder Idk I use meditate on wiz

Same. Used all spells at first patch. Switched back to meditate second (which I prefer), but wondering how long it takes to regen with resting now. I'll have to test that

willow thunder
#

It has to be, you're here.

compact edge
#

we're all here

covert shadow
#

making suggestions

twilit thistle
willow thunder
glacial sphinx
#

resting restoring some spells is so damn fun, and really helped wizard balance and skill choice

solid basin
#

Why'd they remove the item indicator when using belt slots?

upbeat sapphire
compact edge
twilit thistle
#

Yeah, restores spells faster and has shorter cd

willow thunder
#

It's like 30 sec instead of 45 or 45 instead of 60 idr

twilit thistle
#

Also if you are running with the same ppl and are even moderately successful, one person should bring a campfire to every dungeon/ruins run. It is really strong

upbeat sapphire
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Yeah, I read that. I assumed it was the same amount of spells recharged just quicker by 6 sec

raven narwhal
#

Wizards in a good place this build I love wizards they take out cross bow skeletons because my silly rogue ahh gets one shot when trying to open a door

willow thunder
#

Wizard feels terrible because I hate charging up my spells

austere obsidian
#

Remove Skeleton Crossbowman like wtf please throw gasoline on their code and light them on fire.

upbeat sapphire
twilit thistle
#

Casting speed seems to be one of their best stats now according to my wizard main homie

compact edge
#

Anyone else here used the Slayer perk for Fighter yet?
Unsure whether to continue using that or use that Combo Attack once more
(no plate is a little weird)

willow thunder
#

All I know is you need LoE and LoS but giving it gets you killed by arrows so

covert shadow
#

wizards damage got nerfed too they just need gear

lavish palm
#

Yeah I detest arrow npcs. They do WAY too much damage. I'd like if they were actually bad up close and not still able to hit you. Maybe make them switch a more melee centric attack set when you get close?

twilit thistle
#

It makes sense though. They have a lot of spells, and can regen them very easily. So being able to get more spells out is a big dps and utility buff.

willow thunder
#

2 direct fireballs don't kill a skeleton so

upbeat sapphire
twilit thistle
#

1 full magic missle will kill any skeleton red or not

covert shadow
upbeat sapphire
raven narwhal
#

I think it'd be cool if skeleton archer/crossbow skeletons switched to a dagger if you got too close

sonic spade
#

Idk if 6 seconds is enough time for the lifesteal on the barbarian blood exchange to be viable, if youre using big weapons it just seems like not enough return

austere obsidian
#

Buff all classes starting gear slightly to reduce the difference higher tier gear makes.

covert shadow
lavish palm
#

Not when your RIGHT next to them! They should NOT turn so quickly when your up in their face. I always get hit atleast once, it's stupid.

twilit thistle
sonic spade
#

yeah all the good weapons for barb seem really heavy

upbeat sapphire
proud silo
#

Pls expand the playtest till firday/sunday. I had a lot of connection issues and want to have more dark and darker πŸ˜„

twilit thistle
#

The dual wield barb still seems viable just not as strong as last PT

covert shadow
upbeat sapphire
#

Side strafe works well

lavish palm
#

Side strafe barely works, lmao

upbeat sapphire
#

Probably depends on movement speed. Could explain why our experiences differ

covert shadow
#

works with bard

lavish palm
covert shadow
#

the movement speed thing

lavish palm
#

I get hit every single time I get up next to them no matter what character I'm playing. They always nick me a bit and do like 70% damage.

covert shadow
#

idk just have to time the duck crouch when they shoot stay standing before

lavish palm
#

They don't aim for my head tho! Just my body.

compact edge
covert shadow
molten copper
#

Dual wielding, unless you have a perk that adds something for doing it, is best done with your weapon you want to use, and the highest statstick you can find for offhand

covert shadow
compact edge
# covert shadow depends on class

For barb, I feel it's either Horseman or a two-hander.
Fighter is good dual wield (also imo) cause the two perks together are p good

covert shadow
compact edge
#

I have seen 0 people in goblin so I really don't know how good it is on pvp, pve it's great

molten copper
#

Dual wield fighter is def strong yea

covert shadow
twilit thistle
# compact edge I think just a single horseman is better than dual wield imo.

The only benefit to dual wield barb is if you have a good offhand weapon that is giving +phys dmg, it can be buffing the main hand weapon. But it slows you more so maybe you’re right. I’m probably going to start including a single hatchet 2ndary to catch rogues. Good rogues simply will not get hit by a barb with 2hander

vague briar
#

We need upgrades to our instruments as Bards! I haven't seen one new lute once since the start of the playtest!

honest lodge
#

allow us to build our own tavern where are toons can hangout - get trophies from the dungeon and store centralised loot. maybe get some buffs for adding x or y.

proud bone
#

dual wield fighter is very strong dps however you gotta be very careful in pvp cause you're more open to hits

twilit thistle
#

We need guilds/clans!

#

How sick would it be if you could have a tabard slot for your guild/clan

upbeat sapphire
#

Anyone know: Can you crouch dodge the double shot from bowmen? Both arrows? Even at melee range?

compact edge
#

I learned it the hard way cause hatchet made me slow, twohand is for that one perk to bust down doors @twilit thistle

Wouldn't know, no chance to test it on actual players since it's either no one in goblin caves or muds (I don't like killing them, free range if they attack me tho) @covert shadow

compact edge
upbeat sapphire
#

oh, so go left for first shot, go right for second ?

granite plinth
#

Arrow Quivers for Rangers, and just use the New Space for the Cloak, for example all others can wear cloaks, Rangers can decide if they want to wear a cloak or a Quiver, or make Quivers for Ranger which have stats like Cloaks

compact edge
#

yeah, changing your direction is good for some ads.

upbeat sapphire
#

kk, I'll try that

hallow anvil
#

You can use g to regain spells, its just slower πŸ™‚

compact edge
lavish palm
compact edge
#

I've rather see a rogue than a bard imo.

twilit thistle
#

I think its clear to everyone bard needs a kit expansion or some pretty significant buffs to become viable. But it took us 5 playtests to get the other classes to an OK point so, it will take time and we need to consider the other classes that arent even in yet

somber halo
#

I would like a /roll D20 system so as to encourage random people that meet in the dungeon to group up even if its same class on a boss fight then people could /roll D20 instead of murking hobo all the mfing time. Maybe along with that a mechanic on boss fights + mini's that the more people that hit it the higher quality loot drops. I dunno. .maybe im too high.

compact edge
#

Bards are useful, but I haven't seen how good they can be for pvp.
Maybe peace then have a ranger pick off enemy head.

twilit thistle
#

tbh I hate the grouping, 2 ppl will group and then just murderhobo everyone else 2v1

proud bone
#

bard healing is pretty good

twilit thistle
somber halo
#

For the Bard i would like ACTION SPEED along with the Movement speed buff.. well Attack speed or something you know.. or all of the above.. if i hit it i wanna open boxes faster but also attack faster.

compact edge
#

I haven't been grouped yet in goblin, only exchanged loot

lavish palm
compact edge
dense temple
#

How do you guys feel about dying in the darkness right now? Like the autokill timer after 5 seconds? I think the game should give you another 30 second timer or something especially with how random the portal placement can be. I've had a few games, especially in crypts, where I'm looking for an exit portal and am opening it then die to the circle fully closing. I feel like there should be an extra buffer or it should just let my health drain. Maybe even at an accelerated rate if IM is concerned about it taking too long.

meager jasper
#

Nah keep the tension I say.

barren echo
upbeat sapphire
willow thunder
#

You need a minimum distance to dodge xbow at melee

barren echo
upbeat sapphire
willow thunder
#

Just don't loot. Only sprint to pvp. πŸ˜‚

upbeat sapphire
#

Though tbf, after you get some gold going you don't really care whether you make it out with 200g or 400g. Would be nice to loot up a lot of good gear to sell for 100g each, but then you're stuck in trading for a while.. So idk

jolly quail
#

My proposed changes for Bard to increase viability

I'll first start by saying I've played almost solely Bard this playtest and have experience with the previous 2 as well. I've gotten to level 20 and played a decent bit of all 3 maps and started recently trying highroller.

My problems with the abilities and some possible solutions in order are as follows:

  1. (Speed song) The duration feels pitiful and a lot of the time if feels like it slows you down for longer than it speeds you up.
    First fix could be to remove/lower the speed penalty when playing this song but increase play time to allow you to use it as a burst of speed for running away leaving you normal speed/slightly slower but then quicker in waves while running away.
    Second fix would be to just increase the duration greatly similar to sprint letting you play it before entering a room with players to allow your team to engage quicker or get a head start running away if the fight is a bad idea.

2.(Aggro song) I love this ability and it doesnt need much changed in my opinion but a MAJOR QOL change would be to just make it STRICTLY make the AI attack each other instead of anything BUT the bard. Its a very useful ability but becomes extremely unreliable and honestly just makes fights harder when with a group due to it making who and when the mobs attack very random. Along with minor bugs ive noticed such as mobs chasing the Bard even while under its effects until it gets into a range in which it would attack and only then turns to attack something else.

3.(Peace song) Again this ability has its very niche uses and has helped in a few cases but I think with how long it takes to play and how slow it makes you I think it would be fair to just lower the play time or increase the bards move speed while playing because most of the time enemies just run out of range and use ranged attacks or ignore it completely with enough move speed and a long weapon.

4.(Heal song) After hotfix #2 this ability feels mostly fine but would be much more useful if it acted fully like resting allowing your team to regen a small amount of their abilities. I think a major downside that was kind of overlooked was how important being quiet in this game is and constantly playing loud music would seriously hamper teams farming spells. Another way to possible balance it would now that we DO regen spells while resting if the bard played this song it would increase the speed instead of letting them do it on the move.

Apart from the songs I think Dissonance duration could be increased a little and encore should play the next song instantly and without inputs. Thank you so much for reading if you actually did and I hope to play you all some songs in the dungeons πŸ˜‰

dense temple
#

I've had some pretty hectic matches lately in the final circles where me and my duo buddy have fought right up until the circle is closing. Even the 15 seconds would have let us escape. I ended up trying to take a down portal but still died to the auto closing.

barren echo
#

So i talked this over with another buddy that plays this as well as DnD. so in DnD you get to start with some gold. everyone should start with maybe 20 gold. its enough to buy a weapon that does just alil more than the default

willow thunder
#

It was prespent on your starter kit. Silly

barren echo
willow thunder
#

No. In your garage 5e minimal d&d experience you do.

upbeat sapphire
dense temple
#

Enough gold for some bandages/pots would be nice. I'm sure they might do that along with a better tutorial in the end. Most classes in DND start with at least 100g assuming you don't roll. I think monk might start with like 13gp. In practice they would probably give everyone like 50g? Enough for some minor stuff.

willow thunder
#

If you can't escape with default kit you don't deserve gold πŸ˜‚

lavish palm
upbeat sapphire
willow thunder
#

If I can get out as a naked without combat, you can earn bandage money

#

It's a noob request and a shortsighted one because it's just going to have been hand over their money to others

#

Trade you my 20 starter gold for that nothing in your inventory mr duo friend.
Deal mr other duo friend. Lets repeat this

upbeat sapphire
#

For an entire wipe, a couple pots worth of gold doesn't make a difference... Shortsighted, or not.

willow thunder
#

It's just a bad idea from bad players with no sense of game development lol

old depot
#

Suggestion: don’t let the last exit portal spawn on the middle of a spike square. Please and thank you 🀣🀣

upbeat sapphire
#

I can see you're here just to argue your misguided beliefs and judgements of others. 20 gold means nothing when you get that from 2 mobs or a couple pots. Past the first game, everyone has pots anyway. Smh

willow thunder
#

Jump.

old depot
#

Man when your fighting for your life, one hit, and stuff is coming from everywhere lol it gets tricky. It was pretty fun though

willow thunder
upbeat sapphire
willow thunder
#

We already farm free arrows man

barren echo
willow thunder
#

Lol Gotham doesn't understand coding

wicked oar
#

Can we get more voice channels?

upbeat sapphire
willow thunder
#

If it doesn't change anything long term, you're agreeing it isn't necessary. πŸ₯°

#

Thank you for arguing my case accidentally.

barren echo
upbeat sapphire
#

I'm referring to my past messages. Whether you start with 20 gold for a couple pots or not, past first couple games everyone has gold for it. So no harm is done, lmao.

willow thunder
#

"Just check a cant trade box on 20 coins!" πŸ˜‚πŸ€£

cerulean hatch
#

fk 1 goblin archer hit boom 35% dmg of my hp not enough with that he also wants to apply a 50% of my hp bleed fkn idiot system of a goblin archer

willow thunder
barren echo
willow thunder
#

It's not that it's impossible to code, it's that you have to literally double the currency code for a subsection of 20 coins. It's busy work and bloat and solves nothing

upbeat sapphire
#

@willow thunder ; Out of curiosity: How do you farm arrows with this exploit of yours?

vague briar
willow thunder
#

Play as a duo, join with a third, drop the bow and arrows

barren echo
twilit thistle
#

Can uhhh, can you run 2 game clients logged into 2 accts at the same time?

willow thunder
#

Any solo player could hand themselves 40gp per run lol

upbeat sapphire
willow thunder
#

It's truly remarkable how little forethought and imagination some people have. Lol

upbeat sapphire
#

Oh, you're talking about multiple clients to give yourself gold?

Edit: Assuming someone isn't capable of critical thought because they're curious, always nice to see.

willow thunder
#

Hunk, you're only concerned with defending your idea. You're not concerned with critical thought about the idea. shrug

twilit thistle
#

dont think of it like real players clicking around and making new toons. Think of an automated bot process that is somehow trying to exploit that starter gold, cause thats what someone is gonna cook up lol

willow thunder
#

Bruh, create a scenario then add in Human Behavior lol

timid abyss
#

You cant explain me why a rogue can two step me even tho i have a shield potion and armor on ?

willow thunder
#

Think anyone sweaty and salty enough would exploit tedious gold?

willow thunder
upbeat sapphire
#

My point was to show: This isn't viable. In such a scenario, you pay for 3 copies to give yourself a dumb advantage that not only requires you to live with said gold, but can be easily obtained just by playing regularly.

timid abyss
willow thunder
#

Again you are either 14 or new to online gaming man lol

willow thunder
#

Think you can't sell d&d gold for real money to sweats?

#

The idea of starter gold is dogshit. Skip to your logical conclusion of improved starter kit instead

upbeat sapphire
# willow thunder Again you are either 14 or new to online gaming man lol

Think what you will of that. Assuming someone salty/sweaty will do it tediously for 40 extra gold is just dumb, especially when you argue with insults.

That's different. WoW doesn't have a limit of 3 players in each game.

Edit: I'll agree, maybe just 2 pots of healing and protection for starter kit would be better.

willow thunder
#

You're demonstrably wrong. Get over it.

twilit thistle
#

Ok Cas youve had your spergout tism flareup keep it respectful

willow thunder
upbeat sapphire
willow thunder
#

Lol. Enjoy dehydration standing at this water, horse

upbeat sapphire
#

Btw: This is why he has a "new" discord account, he probably has to hide behind several fake users for his behaviour.

willow thunder
#

Rere thinks server label is discordwide

gusty ravine
#

Will we ever have anything like MMR or ilvl matchmaking? Tbh it's quite painful to play versus ppl with full purple gear and You have almost no chance to win against them. Yesterday just got one shooted by ranger with some crazy bow, just one headshoot, another time, barbarian with crazy axe it's quite countless how many times I died not because someone was better but because they had much better gear. So my suggestion is to put sth like MMR, ilvl or level based matchmaking. Especially when You're new to this game.

clever helm
#

When will we get cannabis based healing items

upbeat sapphire
twilit thistle
#

I dont know how they intend to balance it out, and I highly doubt they will release that info if they do, because then people will exploit the mmr system

spark wyvern
#

Wizard should start with Quaterstaff (or sword) and book/cristal.

solar cedar
#

we need 3 more trade channels, cloth leather. plate

shadow wind
#

Wizard is unplayable hahaha

willow thunder
#

You can literally tap my pfp to see my join date. Massive goober πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

shadow wind
#

the staff is absolute trash in all aspects, animations, cast speed, damage. The spells deal no damage in beginner gear. Lowest health of all. And not able to run away because you take ages to open doors. Haste should buff interaction speed by like 60%

twilit thistle
#

well, they dont need to balance wizard around starting gear, so thats good

last orchid
#

wth is the gear

shadow wind
#

Nobody said they should balance wizard around starting gear.

ocean sedge
#

Wizard garbage for 99% of people. Only performs well in top players

meager jasper
slow hatch
#

Would be nice to have 1 name that all your characters would use. Same system as now (but I don't have to have 7 different names, I can only grab 1 and I just change the character that I am playing).

willow thunder
#

High floor high ceiling = Unbalancable

dusky field
#

I wanna suggest "fix the black screen for the next playtest please" lol

willow thunder
#

It's intentional. They're keeping it forever

meager jasper
willow thunder
#

Lol would be funny

shadow wind
#

Its starting gear is so garbage you have to rely on 99% luck to ever get out in the beginning. You cant fight anyone. The starting gear should be the book or an orb and a dagger. And there should be one spell with high base-damage against PvE stuff. I am mainly playing rogue and have no issues at all, played rogue last playtest too and did well there. But wizard is absolutely unplayable in its current state. There is a reason not even top players are picking it.

dusky field
willow thunder
#

So you posted fix bugs in suggestions

shadow wind
#

Only thing I can do is trade gold from my main character to buy stuff on my wizard

meager jasper
meager jasper
twilit thistle
#

Wizard looks fun in teams but I would detest soloing. But I don’t enjoy soloing in general, I just have so much more fun playing on a team with the comms/banter

wooden pine
#

how do we submit a suggestion*

meager jasper
#

Goblin and crypt are dangerous for you early because the confined space but a wizard can outrun even rogues with haste.

shadow wind
#

hahaha I knew one of the gid-gud guys would come. I told you I am fine on rogue and outplaying entire lobbies. Especially suggesting ruins with all the rogues on walls that can see half the map is just stupid

dusky field
#

Sigh, all of my stuff... It was the first time I was gonna go in with a well-equipped wizard. Now I'm back to basic orb and dagger until I can farm enough gold to try again.

wooden pine
#

oh suggestionsare closed

echo cloak
#

You can't play wizard solo as you would play in a group, you have to be rattier, and since you play rogue you should understand that.

meager jasper
shadow wind
#

@meager jasper create a wizard right now and do 5 Goblin Cave runs and record it somewhere. I bet you 30€ you wont make it out more than once

wet root
#

Wizard its a trash

meager jasper
#

Are you deaf? I just said goblins are dangerous and ruins are optimal

wet root
#

Do you see Wizards making bosses? No? Because? Its a trash.

meager jasper
#

Its not in a great space alone yeah. Needs some buffs.

shadow wind
#

You never said goblins is dangerous, just that ruins is optimal. Which makes no sense with people seeing half the map at once. But you do you body, youre probably the best player ever

shadow wind
#

Fair. But as I said, outrunning means nothing if you cant run through doors because you cant open them fast enough. That would be even worse on ruins where rogues can jump over 90% of walls and the wood barricades

wooden pine
#

i dont know how they greenlighted rogue this playtest, within the first few minutes of trying it with doublejump you can see its overpowered.

tawny python
#

anyone have lag spikes ?

modern timber
#

why i cant connect to server ? i already update it

shadow wind
#

And when you used haste youre just dead. I know how I feel about wizards in PvP as a rogue. They are just easy prey

tawny python
#

my whole teams got lag spikes like its like frame drop

shadow wind
#

Rogue double jump should be changed to quick-steps left/right, you wouldnt mount walls and still have dodging ability for fighting

meager jasper
#

However you are right, rogue needs a nerf on that map particularly.

#

It seems like they built it for them completely tbh

shadow wind
#

So your answer to Wizard not being able to compete in any fights, not even PvE really (in starter gear) is: Just hide in zone ?
You just want to be right man. Most people agree that wizard is shittier, thats why no one is bothering playing it.
Rogue is fine except for doublejump which should just be sidestep as I said. But thats probably harder to implement than the doublejump

twilit thistle
#

I think they just need to add a skybox on the terrain so they can’t literally scale to the highest peaks and leap onto every single high wall. It just is too strong for a solo rat

shadow wind
meager jasper
#

Not that it is good

old depot
shadow wind
#

DOMINATES PvE lol. You are delusional

#

Did you get rekt last playtest by wizards or why are you trying to keep them from getting better starting gear?

meager jasper
#

Have you literally never used magic missile? It kills nearly anything out of the box. And the map is coveree in small walls the ai cannot navigate.

lament axle
#

yeah i mean wizard is kinda good, only thing thats bad is his staff, but once you get a crystal ball it kinda smacks

twilit thistle
#

Wizards have some of the best free pve man idk what to tell you. Magic missle is a one cast kill on any red skeleton

shadow wind
#

Magic Missiles from long range goes for bodyshots which doesnt work well on anything with a shield. And killing things "out of the box" is what everyone does, and even rogue doesnt take long to kill PvE with grey daggers

meager jasper
ember minnow
#

I'm not a Ranger but I don't think rangers should have to pay for arrows. I think they shouldn't be in the inventory slots at all either, they should load into the match with 20 arrows automatically just like wizard/cleric spells are setup and have to recover the arrows you shot if you want to get more than 20 shots in a match. It still puts a limit on being able to spam arrows but still is reasonably manageable for both good and bad players.

lament axle
#

wait rangers dont start off with arrows?

twilit thistle
#

That’s a bigger nerf than what they deal with now just about

ember minnow
#

They do but it's an inventory item which takes up slots and you have to purchase arrows

fringe island
#

jokester should be a Bard's perk, it's just ridiculous if you compare war song and jokester. When war song needs a successful performance, and jokester just passively gives a bunch of stats and the same 3 damage

shadow wind
#

I am not wasting my time any more. You can be right in your head. Probably the whole community is wrong about wizard and no one plays them because its coincidence.
Gl in life

empty heart
#

yay more server problems

twilit thistle
#

I play with a wizard all day long brother he is loving life. It’s a high floor and high skill ceiling class it won’t cater to everyone

lament axle
#

idk im pretty crap and I can play wizard pretty well.

twilit thistle
#

They will never balance the game around solo dungeons either, the best one can hope for is a tweak to starting gear which will only help out the worst players

shadow wind
#

Never said anything else @twilit thistle . Starting gear is shit. Never said wizard itself needs buffs

empty heart
#

#doesntworkironmace

#

double relog double black screen weeeeeeeeeeeee

meager jasper
#

Wizard has been nerfed into the ground alongside other classes getting major buffs and it no longer punches how it used to imo.

upper sonnet
#

If they undid the Will Nerf they'd be alright

#

-15% damage nerf to every single spell was a bit insane IMO

twilit thistle
#

Tbh I blame haste. Before the nerf wiz could haste a barb/fighter into a killing machine and then also themselves blast for a ton of dmg. Something had to give

meager jasper
#

I have no problem with how wiz was in pt4.

upper sonnet
#

They didn't even nerf haste that much lmao. It got like a -1% nerf to MS and then the time got buffed so it has the same buff time at base with the nerfed Will stat.

meager jasper
#

It was high ouput but still squishy.

twilit thistle
#

No I’m saying it’s really strong in addition to the damage spells, and it still is

upper sonnet
#

They just made Wizard so unplayable no one wants to run them in a group and then buffed the living shit out of Cleric so they're unnecessary to be a Buff bot.

lucid root
twilit thistle
#

Cleric is nice for survival but wizard haste on slow fighters and barbs makes them way more deadly in my experience

#

Play cleric wizard + fighter or barb you will have 75% 3/3 extraction rate on god

upper sonnet
#

I mean Haste still has like the same utility and power for Barb yeah, they only really cared about the MS buff for it and that barely got touched or duration.

#

But the fact people aren't bitching about it as much anymore means it's being run less and less just because of how bad Wizard feels to play still.

quick moat
#

not sure if this has been suggested, but there doesn't seem to be a way to exit game when you are sitting at the log in screen. I just use alt-f4 if needed, but thought it would be a good, quick option to add.

weak vale
#

2 monitors right click close

quick moat
#

probably not an issue after release because i don't recall the login screen in past playtests

graceful sleet
#

REMOVE CROSSBOW BOTS OR NERF THEIR DAMAGE LIKE CRAZY WHO ELSE AGREES?

rose briar
#

I don't know if this has been discussed already, but a bard ability that speeds up the next song you play would be a nice option to have. I don't have much difficulty with casting a bard song, so encore isn't really necessary, and sometimes I wish I could finish a song a bit quicker. I think that an ability that speeds up the next song you play will be useful while also making the bard dynamic a bit more interesting. What do you guys think?

red lava
#

please change the recover bar an other color lol

dense flicker
#

Not that it is a huge issue but I feel as though Invisibility in high level play is too strong and there need to be specific lass counter or Items you can bring to help combat it. Like a barbarians yell that debuffs enemies and removes stealth, or a wizard/cleric casting faire fire like spell from DnD, or items to remove or mark targets to prevent stealth

molten copper
charred quarry
#

can i give a suggestion leave this open say its a demo then work on the game like ur doing don’t update until you believe its truly ready so we can play and you can work on it the only thing is bugs cant be fixed and people have to live with that

rose briar
fervent falcon
#

When does the playtest end? When on the 19th?

molten copper
#

Yeah, right now it's 100% useless compared to dissonance, and I feel like a repeat of the ability is at least strong enough to consider over dissonance. Maybe the recast only has a 50% effect/length of song instead?

charred quarry
#

19th

glacial zephyr
graceful sleet
fervent falcon
#

i am bad player and have never been hit by skeleton crossbow. if its player, different story haha

rose briar
molten copper
#

Or change it to like, el kabong > your next strike of your lute activates your last played song's effect, so the downside is you have to get into melee range with it lol

boreal forge
#

I hope in the future we have a form of hub world system. Like as soon as you log in you choose a character to spawn into your tavern room as. Where then you have things like a mirror, few chests like 1 (and you can pay a daily fee to increase the amount of chests you have and you can make your room be able to look more decked out with wall hangers, trophies and so on.

Then to access the markets, path/waypoint post to get to Dungeons, guild, Merchant's Guild a training field/sparring area etc you go outside from your room into the little village. Where the traders are NPC's with voice actors and have their individual market stand.

The hub world having up to 16 players, making it easy for people to just meet and roleplay or ask to party up in the tavern with some blokes.

To me this would be the dream

molten copper
#

Thats.... a lot of dev work.

boreal forge
molten copper
#

Yeah that's once the nexon suit is beat, game comes out, they make a ton of money and can hire a ton more folks to help them cuz right now they're what, 11 people?

glass warren
#

Game graphics look horrible what settings should i use?

boreal forge
#

But it's still le dream. Basically what animes like SAO, and other game isekais advertise themselves as. Then having that format be real in this game... I wouldn't stop playing

drifting shadow
#

πŸ›‘οΈ Salute πŸ›‘οΈ EXTEND THE PLAYTEST!!!πŸ›‘οΈ Salute πŸ›‘οΈ

halcyon glade
#

make a high roll for goblin cave with less loot then normal hr

shadow pilot
#

Sparring grounds for you and your squad to test out different builds. Wouldn't be hard to implement, just use one of the matchmaking zones. Would lower the risk involved with trying out new ideas with full loadouts and probably decrease class meta

boreal forge
#

Or if they wanna trade, literally the possibilities of this on the fun factor is endless

shadow pilot
boreal forge
#

Rogues walking up to you creepily "Hey pal, do you want this phys dmg mace with buff duration?"

boreal forge
thorny hawk
#

How are you all feeling about the rest mechanic? I like the granularity of the two types of damage ("permanent" and restable), but resting itself is just so... boring. It feels so weird to interrupt the game flow to sit on the floor and stare at my monitor.

boreal forge
shadow pilot
rugged elbow
#

let me drop lutes

thorny hawk
# shadow pilot I think it falls in line with the overall tempo of the game tbh. my only feedbac...

I agree, I think I would feel differently if it were a little quicker. I do think it falls in line with the D&D adjacency of having to take short rests to recover some health and such, but it takes So long when I'd much rather be actually playing the game. I think the animation lock of sitting down and standing back up already does enough to prevent anyone from abusing rests during combat, so I don't think it needs to take so long. iirc the regen right now is less than 1/s.

boreal forge
shadow pilot
#

Also, I think that only giving you one opportunity to regen the health is a bad call.

#

I'd rather the amount that can be restored gradually lowers over time than being forced to sit and not move until it's refilled

opal venture
#

Reduce the amount of healing one receives while in the darkness from spells. Maintain normal healing from all other items.

boreal forge
thorny hawk
thorny hawk
shadow pilot
#

But i get what you mean completely

thorny hawk
shadow pilot
#

In my mind, restable damage would tick down unless you're currently resting. If you have to get up and move, you will still be punished by having an overall lower amount of restorable health by the next time you sit, and it would also add some strategy/break up the monotony of just sitting in one spot.

winter hedge
#

Add hotkeys to the belt so you dont have to click 3 times to access the bottom belt item

shadow pilot
thorny hawk
# shadow pilot In my mind, restable damage would tick down unless you're currently resting. If ...

Gotcha, interesting. I like that better theoretically, but I think thematically the current mechanic makes more sense. I think of it like sleeping almost, where you really do need an uninterrupted period of time to feel rested afterward. If someone is shaking you awake every hour or two all night, you're just never going to feel as rested as you would if you had one long recovery stretch. It also calls back to the D&D mechanics where iirc you need at least an uninterrupted hour for a short rest to work.

thorny hawk
shadow pilot
storm basalt
#

Absolutely loving to play with the Bard class, I did not have so much fun in my gaming sessions for ages. Here's my suggestion, a lv 20 bard song that takes 4x the casting time, and kills everyone that hears it instantly, even the bard.

thorny hawk
thorny hawk
shadow pilot
#

Also, with something that powerful, I would expect that you would have to sacrifice other songs to equip it, Like the Cleric's Resurrection.

frigid edge
#

i think they should add voip to this game XD

twilit thistle
#

they have local voip haha

soft finch
frigid edge
#

3 stacks dont use it though :)

soft finch
#

That's their choice, the function is there.

inner thorn
#

i found that you can use clarity potions to get as mach rogue inv as you want

ember vortex
#

Characters should be able to select their starting gear set up. You should get a certain amount of AP and be able to fiddle around. Items can be locked or unlocked based on the character class. Don't use your lantern? Get rid of it. Assign each starter gear piece a certain AP value and give the options with other dark grey gear. Can customize for more AR or movement speed (still going to be awful starter gear stats).

There's so many weapons and certain playstyles require certain weapons to function properly. Should be able to start with a spellbook over a staff for cleric if needed. Fine if "upgrading" an item costs you to lose a piece of starter gear.

Also... hoping that Merchant tasks allow you get at least white gear + gold. Can be like kill 10 mummies and gain 20g + one white piece of gear. Could gain Reputation after completing a task unlocking better tasks.

inner thorn
inner thorn
rancid pebble
ember vortex
#

@inner thorn It'd still all be starter gear. Just different weapons, armor, or consumables. Won't really be much of an upgrade it's just accomdating different playstyles.

inner thorn
ember vortex
#

It's 6g for the cheapest, but it could cost more AP. So they lose something because of it.

inner thorn
#

its an anti inflation process to not give usefull items

ember vortex
#

Why you have an AP system. Cost of getting a healing potion might be too high. What if you had to sacrifice your weapon? Maybe a cleric might do that but other classes wouldn't.

So like maybe a Ranger can start with a spear but cost them their bow.

small oak
#

The zone really shouldnt close this quickly. its crazy you go in high roller and it takes about half a minute and the rounds are over

quaint mural
rancid pebble
#

Highroller zone is cringe, you have to ape other teams otherwise its like 4 teams left in the last circle

small oak
quaint mural
worn jackal
#

Could we start to name the patches exe's with hotfix numbers or just a version number, as i managed to download both patches into one another. As they have the same file name.

storm basalt
willow thunder
tame whale
#

anyone else think Bard's should be able to use Bucklers? Seems odd to me that they can't, especially given the fact that they have the perk "Rapier Mastery", which were often used WITH Bucklers. It would give the Bard a slight edge in melee fights, as they are currently very squishy and reliant on mobility

austere obsidian
#

Mobs should have less health in general.

willow thunder
#

Headshot more

crude flame
#

anyone else think that giving weapons and armor a sheen that represents the item quality would be a good change? Theres no way to tell if youre going against a fighter with a normal or purple curaiass. Another thing is in the pregame I just saw a normal looking crossbow that was a 64 damage hand crossbow with no visual difference whatsoever.

glacial zephyr
#

Scheduled reminder to make circles much slower

willow thunder
#

Nah, I am glad I don't have to stare at bright colors constantly like every other game

valid yarrow
#

What y’all think about like a β€œtraining ground” arena you can go into with your friends to 1v1 and practice fighting?

willow thunder
#

I'm mixed feels on that

charred summit
#

i would like to see a high roller goblin caves, im normally a solo and its a fun map but i do run duos from time to time

willow thunder
#

I want a real hellscape of a map. Like, pitch black except what you bring/use. Trapped to all hell. But no real pve. Just a pvp darkhole 🫑

#

Single exit at the end

twilit thistle
#

or at least a practice yard with the target dummies

bronze fjord
#

Inertia?

storm maple
#

better remove the alpha because it is very frustrating to have to forcefully close the game because it does not work to try again and again and in 4 hours to be able to play 2 times and the rest of the time trying non-stop due to the black screen, the endless login that does not come in, the sign says it is not possible to access the server, you better pick up the game and come back with something at least playable, I've been trying to play for hours and hours for 3 days and it only frustrates me to be waiting in front of the pc so that when I enter a game I lose everything my loot because the game crashes

twilit thistle
worldly egret
#

i need a mods help

queen delta
lucid root
#

suggestion: when targets are in range of chain lightning sparks start to go off around their player model, would help to get an understanding of its max range

hot night
#

I think they should move Jokester to bard and either remove double jump or fix the areas people can jump to instead of scaling to impossible to reach places and vantage points.

dire sluice
#

Suggestion : Extend the playtest

weak vine
#

Suggestion : make leveling up slower I got level 20 in 15 raids basically

quaint briar
#

The game doesnt start till you hit 15 right now anyways

mild hemlock
quaint briar
#

That'll just make the gap bwtween people with perks vs people without perks that much more obvious..

hallow belfry
#

They haven't implemented the training. So i have a feeling we have imcreased leveling for the Playtests

mild hemlock
#

Yep. Also incresed loot quality

quaint briar
#

What is going to be the point of of identify ability on the knoweledge stat? I know it sounds obvious i just cant think why youd id in the dungeon immediatly unless u need to use a weapon.

shrewd turtle
#

They should extend the play test for about 3 more days right?

night bloom
#

Some changes and improvements I would like to see to bard;
Allow Bards to use bucklers
Allow Bards to play songs while resting / sitting
A skill (Q or E ability) that Dispels targets buffs
A trait that allows us to parry and riposte with a rapier and an empty offhand
Increase the action speed with rapiers from the trait from 5% to 10% and increase its damage bonus from 3 to 6. (This will help keep rapiers competitive against arming swords and falchions in terms of performance but not overall damage per second)
A song of deflect projectiles for 8 seconds
Allow Will to increase the duration of channeling songs I.E. chaos and peacemaking
Allow Will to speed up the playing time in order to get a song out (speed up the guitar hero mini game board)
Increase baseline agility by 5 to help keep up with faster classes. I.E. Barbs Rogues and Rangers.
Remove movement speed penalty from Bard hats to make them more unique and valuable to Bards.
Have higher rarity Lutes or other instruments, give bonuses to certain songs. I.E a blue quality Lute that gives Song of Accelerando +1% action speed to those affected.
Move Jokester talent from Rogue to Bard.

glacial zephyr
#

I just got hit by the achilles strike for the first time lmao

limber shard
#

fix invulnerable spider vases

glacial zephyr
#

So it's basically a oneshot ability

rugged pilot
somber nymph
#

Hello, could you please open a ticket for the developers to change the lookup function of the names of the players from equals to contains, in order to get all players that match a given pattern? This would result in an improved user experience. Thank you so much

crimson flume
#

as a cleric i shouldnt be able to buff enemy players

lavish forge
#

Salute EXTEND THE PLAYTEST Salute

bronze pond
#

REMOVE DOUBLE JUMP ON ROGUES, THANKS

crimson flax
#

Buff double jump on rogues and give them high time from Devil May Cry

fossil sentinel
#

the crossbow skeletons are way to overtuned please nerf them, instant velocity that teleports to you and does like 90% damage Skull

crimson flax
fossil sentinel
#

lmao

crimson flax
#

This is what the playerbase gets for saying the game was too easy and that they reached the skillcap during a 7 day playtest xddd

hard patrol
#

an in-game friends list would be nice

bleak grove
#

I think the bard should have access too multiple different instruments that give power too ceirtain different spells. A drum for the speed buff or the lute for healing. Also they need a spell similiar too the clerics judgement. They would use their voice instead of an instrument as well so it could be used in combat more effectively

flat plover
#

Id love to be able to play test warlock

plush orbit
#

Hitting enter signs you in to the game after entering your credentials. (That's my suggestion)

hollow socket
#

I know you're able to sort of test weapons in the lobby, but has there been a thought to add a small map where you can pick up all of the weapons off the table and mess around with how they swing, etc? Like a practice mode.

limber shard
#

please remove credits from pause menu, why would i want to view credits while in a game? move credits to settings or something

uncut bloom
#

Give bards a charm spell that let a mob follow you around for a bit and defend you.

proud schooner
#

πŸ›‘οΈ Salute πŸ›‘οΈ EXTEND THE PLAYTESTπŸ›‘οΈ Salute πŸ›‘οΈ

glacial sphinx
near vale
#

Add a report feature for teaming in goblin caves. Its cancer and shouldn't be allowed. The whole point of solo is to be solo v solo yet I consistently have to fight 2 or 3 people at the same time.

uncut bloom
bleak mauve
#

How do you make a suggestion?

tepid pebble
#

Turn on discord market channel so we can trade while servers are down

peak dune
#

my suggestion is the following, add some system of buying more space in the stash, because in 2 days of playtest I was already completely full and had nothing else to do. I believe many other players experience the same problem.

near vale
#

Probably not. No one is good enough I guess to do caves alone so they just team instead. Making it a team dungeon at that point.

vapid jolt
#

Give Bard a "Throwing Mastery" Skill to wield all throwables, I love the idea of bard being a little jack of all trades.

near vale
bleak mauve
#

@near vale I literally played all day in goblin caves yesterday and died twice. I saw two duos all day.

uncut bloom
#

I literally have never teamed. But man if it happens it happens. I've maybe seen 1 or 2 games this test that people teamed in gob caves. Its not a problem. Skill issue

near vale
#

Last four caves I've done had teams. Its cancer and needs a way to punish it.

umbral garnet
#

Interesting insights. They definitely need to make every class dangerous in its own way. When you see Bards in the dungeon....you can easily take a piss while slashing them to bits.

shadow rover
#

πŸ›‘οΈ Salute πŸ›‘οΈ EXTEND THE PLAYTEST πŸ›‘οΈ Salute πŸ›‘οΈ

dense helm
#

FF

proud tinsel
#

servers down again?

queen delta
#

i can play

proud tinsel
#

log in servers then

#

last play test i got everything but wiz to 20 this play test not even 2 classes and I have hated 90% of it

molten igloo
#

Cant log in rn, personally

prisma arch
#

Nerf crossbow headshot from elite skeleton πŸ™‚

nova tree
#

No log in?

thorn dawn
#

❀️

desert drift
#

May be an unpopular opinion, but I feel like the trading aspect ruins part of the game. In a game where risk taking and RNG plays a huge part, someone can just play safe a few times and buy the overpowered gear they want. Not saying to take it out by any means, but have it somewhat limited whenever the game full releases (don't know if that was talked about ever)

proud tinsel
#

crossbowman are 100% easier than the regular bowman imo

prisma arch
thorn dawn
proud tinsel
#

i have had no issue with them they are free kills

thorn dawn
#

wait till they land 1 hit

prisma arch
#

^

proud tinsel
#

Oh i have been killed by em just not like the regular bowman

spark gazelle
#

!playtest

prisma arch
#

i have not been killed by regular bow skellies once and ive been one shot by crossbows a handful

im a rogue

thorn dawn
#

^

proud tinsel
#

you're not playing melee than

#

I love the crossbowman as a rogue you just walk behind them

thorn dawn
#

think crossbow guy just got me by surprise tbh

proud tinsel
#

like they are my fav new mob

thorn dawn
#

was shocked it was 1 hit kill tho

proud tinsel
#

only if they headshot ya

golden quarry
#

If i see a crossbow skelly in the room
I dont go in that room

blazing dirge
eternal tundra
#

crossbow men are tough

pure nimbus
#

Playtest extension

proud tinsel
#

idk i like em would take em over bowman or spearmen any time

thorn dawn
#

everyone has personal experience with the mobs i guess

brittle frost
#

cooldown timer to double jump and nerf crossbow dmg ? any1 agree ?

tranquil smelt
#

when is this playtest ending

hollow sparrow
#

servers going down constantly, because of this the playtest should last atleast 1 more day to compensate the day we missed while it was down

visual pulsar
proud tinsel
#

god no rogues are super squishy

shadow pilot
#

Crossbow skelly: get in close and circle strafe until he shoots, then attack, repeat. works every time 75% of the time

fresh pilot
#

i dont even think double jump is that big of a problem if not for the forest map

brittle frost
#

rogue is a griefing class at this stage

thorn dawn
#

the double jump is so funny to see

fresh pilot
#

rogues get basically one tapped by everything exepct super lategame

proud tinsel
#

you can kill xbow skelly while it reloads with a starting rogue dagger which is just punching

umbral garnet
thorn dawn
queen delta
toxic coral
#

so is it over? no more playtest?

proud tinsel
proud tinsel
#

I thought it was going until the 19th

hollow sparrow
toxic coral
#

it is the 19th in korea

queen delta
#

its 19th in south korea though, but I assume they will announce the end of it

graceful tulip
#

Am I perma muted? Lmao

proud tinsel
#

I did not get to play like at all if you asked me this second if I would buy the game I would be 90% hard pass

queen delta
proud tinsel
hoary lion
#

If bards chaotic song cleared the ai’s last directive on its cast start so ai could aggro on other mobs without having to walk into them to cancel their aggro walk to player directive first before they aggro on other mobs

queen delta
proud tinsel
#

I have killed em through walls with a cleric and did not even know they were there until i found the corpses

proud tinsel
hoary lion
#

Also if bards chaotic song also included friendlies in its aggro exemption that would be so good

signal jolt
#

remove the skeleton champion from goblin caves :E

#

how are you even supposed to solo that thing without cheese? he is worse than the troll ffs

tulip patio
#

servers down?

proud tinsel
#

I'm fine with the goblin cave pve but you should not be able to reenter with any blue or above gear

signal jolt
#

yeah I can support limiting your loadout for goblin caves

lost delta
#

Hello I have two suggestions I would like to throw out there one we have a healing and protection potion would it be possible to make a haste potion one that’s not as powerful as fighter speed but enough to get you moving faster. Also bard needs more utility spells for damage bard almost feels like a lesser cleric and or wizard it is a super fun class to play but it is just missing out on either more damage or more utility

analog hearth
#

goblin cave is harder than crypt lmao

signal jolt
#

nah goblin cave is easy as long as you're not going up against the skeleton champ

ionic flume
#

Guys ID and Password how?????

vivid warren
#

i asked Chatgbt for what ideas does DaD misses as a hardcore pve/pvp game to make it successful and more fun. the reply was crazy

stone rune
ionic flume
hoary lion
#

A bard talent that would be really good is a next song instantly plays and if it’s too strong as that then maybe with the downside of less efficacy or even less range on the song

Or a different take is a talent that speeds up the next song but you still need to hit all the skill checks so it’ll be much harder to perform but you have the opportunity to quickly do a performance

signal jolt
tardy monolith
upper sonnet
#

3 the real G test 4cels seething

glacial zephyr
stone rune
signal jolt
#

oh

vivid warren
#

but not 100% ofc

echo gorge
#

Put torches back

upbeat sapphire
#

Anyone else got "Failed Result Code [161]" when trading ?

low yoke
#

is there a fix for the black screen bug? I've had it since last night.

stray nest
#

im trying to find the command to paste in the torrent

low yoke
#

GPT4 does however

bronze merlin
#

u guys know the test is almodt over

low yoke
#

I mean it does not feel like it haha

rose birch
#

!playtest

low yoke
#

I ended last pt with 40k gold and a loaded inv and this playtest I haven't been able to play 3 out of the 5 days lmao

stray nest
#

!playtest

bronze merlin
#

it ends 19th

astral flower
#

So I just got a completely empty map aside from me lol

dapper badge
naive sequoia
#

!playtest

#

Failed to connect to the server? who problem&

merry prairie
#

heya, had an idea after something I had happen in the game, got stuck against a wall by a spider, and couldn't move for getting repeatedly bumped. A solution would be a long CD shove action that everyone could do to mobs, probs a good idea to make bosses and players immune

lone sky
#

Dear devs, please implement DDoS protection/mitigation when you actually release your next playtest or game and piss on the resources spent by other companies and/or toxic players:
CloudFlare Spectrum
https://www.cloudflare.com/gaming/

queen delta
#

Servers are expensive enough for play tests

lone sky
#

Bro, the gofundme would explode if they need money. They're sitting on a goldmine unless they manage their infra.

compact edge
#

we don't talk about that 40k from the last one

queen delta
#

"bro" 50k is not alot, they have to also pay 20 devs. without investors nothing will happen

lone sky
#

That's why I said 'would' explode.

zinc maple
#

Please Put Bows in Valentines shop. Please, idk if its supposed to be there or not, havent seen one bow in there this whole playtest. would love to see what a purple bow will do.

granite plinth
#

@dawn grotto could you open a donation page, alot of people are willing to donate and fund to get better servers or extra employees to get the server up and running, we love the game ❀️ ❀️ ❀️

ashen hamlet
#

I suggest we have Rest Scale as we sit, Start at 1 hp, then 2 , then 3 , then 4, it feels like we're sitting too long and missing have a game if you have no meds

zinc maple
#

yeah its just the principle pf it, Melee weapons in there all the time @jade python

floral totem
#

I suggest to do make us pay 15$ (can be more IMO, I know this game is worth mutch more) for the actual content, just this, no more no les, maybe a new valentine or so. So you can have money while you develop the actual game and when you think you can do the EA make us pay again (because yes, this game is surely NOT worth 15$). This way you could have some more money and you would make us very happy

umbral valve
#

High-roller Goblin Caves needs a game mode.

amber fiber
upbeat sapphire
zinc maple
#

I kinda agree that the tick should increase after 20sec or so

queen delta
buoyant knoll
#

guys i have a suggestion how about deleting someones character if a bard kills him by bonking him with his lute πŸ˜„

ashen hamlet
#

Final Fantasy 11 had a similar system, it never felt op and you're already giving up position and loot while you sit.

amber fiber
# upbeat sapphire That implies a forced healer meta..

I mean I don't think being able to rest up very quickly would be healthy as it would take away the strengths of the support classes and essentially make teams that don't run them not really feel that they're trading much for the extra damage.

upbeat sapphire
zinc maple
#

nothing can take the place of a healer in an actual fight. rest is too long agreed

lethal hatch
#

Anyone else think the wizard should be able to slow walk while meditating?

oak raven
queen delta
buoyant knoll
graceful sleet
twin shell
#

What's the best way to provide suggestions? Just write it here?

urban steeple
#

end the playtest and make the game actually work properly

lethal hatch
graceful sleet
buoyant knoll
twin shell
rigid monolith
#

Suggestion: Make a high roller solo lobby πŸ™‚

umbral valve
#

Anyone else agree Goblin Caves needs high-roller mode as much as the regular trio matches do?

ashen hamlet
#

Right now it takes 40 seconds to heal 40hp , with 1 hp ramp it would take ( 1 2 3 4 5 5 5 5 5 5 5 ) 15? and that's only if you have that much heealable damage

compact edge
#

I heard not getting hit works idk
only heard of it

amber fiber
#

I think Goblin Caves works fine as is but the Troll's health could be a bit lower, the sheer amount of time it takes to whittle that down even if you get a perfect zone means you have very little time to get out even if you're successful

upbeat sapphire
queen delta
buoyant knoll
#

or just make it so that you regen that missing hp like 1 every 5 sec when walking and when you rest its 1 to 1

ashen hamlet
#

Yeah I'm sure they can Adjust the lever if it feels too strong one way or another, but barbs are already punished for high hp pools along with other classes as they get more hp, potions cost more and more to heal

amber fiber
#

I have a pro tip for people who want faster health from resting, bring a campfire...

compact edge
#

use a health pot and it'll go up quicker too
also that is the price u pay as barb, high health so you'll eat all heals.

umbral valve
buoyant knoll
upbeat sapphire
amber fiber
#

Like honestly having a good party composition and bringing a solid amount of supplies for your trip should be way better than sitting on the floor in a cold dungeon.

frosty juniper
#

barb sucks change my mind

queen delta
frosty juniper
#

Rogue > Cleric > Fighter > Bard > Wizard > Barbarian

buoyant knoll
#

where's bard?

ashen hamlet
#

I mean they put spell recover on rest already, that seems broken for trios

queen delta
#

how can it be broken when every trio can access it?

buoyant knoll
amber fiber
#

Bards actually compliment Barbarians so much, with the new grey health mechanic they can save them crazy amounts of money on potions and bandages.

hearty sage
#

Have you tried turning the servers off and on again?

dusky python
#

suggestion: give bard other instruments just like other spellcasters have staff/spellbook/crystal ball. Bard could use a one handed instrument like a small flute and have room for a torch/weapon on the other

inland nexus
#

I got into the server but my characters were deleted

queen delta
zinc maple
#

check your login. if password is off slightly it will do that

frosty juniper
#

ye servers stinky rn

timid nymph
#

Extend the playtests because of all these server issues

amber fiber
#

I just want the chaos song to work properly, half the time enemies kind of just stand still and then at the end of the duration maybe hit eachother once.

umbral valve
#

High-roller Goblin Caves! High-roller for solo players!

muted dagger
#

I suggest playable servers

inland nexus
frosty juniper
#

probably being DDoSed by nexon

sharp echo
#

not sure if its been mentioned or not but a icon added so that it shows when your hitting your mic button. Hard to tell if its queing or what

tulip mountain
#

Cleric Earthquake ability is absolutely busted and might need a nerf.. 5x better then bind just with the slow time alone but can destroy players caught in for full to over half hp. Also the radius is nuts.. Only downside is the stats to run it.

amber fiber
#

No idea if this is intended but a pro tip for the peace song as the bard...fuck up the last note, it lasts like maybe 1 second shorter but the casting time is reduced by like 2 or more seconds.

inland nexus
#

Nexon can suck a duck

teal zealot
#

Anyone know if this is hug of death or ddos attack?

atomic yacht
inland nexus
#

it is the middle of the day for america sooo there's probably quite a few people trying to play

median garden
sudden glacier
#

they should just switch to epic and post the game for 50$

amber fiber
#

Guys idk if this is a good suggestion but for a bard active skill I feel like having a 3 second debuff that scrambles nearby enemies controls would be funny.

zinc maple
#

^

frosty juniper
buoyant knoll
cold hare
frosty juniper
#

Rogue > Cleric > Fighter > Ranger > Bard > Wizard > Barbarian

inland nexus
rare agate
#

Suggestion : fix severs

cold hare
median garden
amber fiber
#

NGL I think Rogues and Barbarians are king atm. Fighter,Wiz,Ranger are middle ground and Bard is on the weaker side atm

buoyant knoll
frosty juniper
#

barbarian is shit change my mind

short mulch
#

not quite yet its not worth. they still need to do quite a bit of fine tuning

inland nexus
cold hare
median garden
compact edge
#

well considering you keep reposting the same thing (coal), you're not looking to have your mind changed

sudden glacier
final yarrow
#

Suggestion: Offline version... $200 perma-tester πŸ˜‰ I'll buy right meow.

buoyant knoll
oak raven
#

Here are the major things I notice that could be adjusted from an unbiased perspective. I will not be talking about this from a class balance, but from a game balance perspective.

  1. Remove +all attributes. While a great stat, it honestly just does a little bit much on it's own.
  2. Add proper scaling to multi-hit abilities benefitting from +damage sources. This could also be done by removing +added damage modifiers and allow +stats to do the work. For example, +10 added true/magic damage should not increase the base poison tick damage value from 1 to 11, while stacking 4 times. (This also applies for other multi hit abilities, arcane missiles, locust swarm, etc).
  3. Refine the maps to not allow players to wall climb and jump up to unintended play areas. I am all for climbing into a dark corner, but getting on top of the Ruins map is laughable. Double-jump should also not allow the player to change their direction/turn around mid-air.
  4. Add diminishing returns to %damage reduction. Obtaining 80% DR is absolutely wild and should not be obtainable.
  5. Remove the hand crossbow, or restrict it's class usage heavily. Also, how does the player reload a hand crossbow while dual wielding?
  6. Re-tune the Skeletal Crossbowman. These bad boys hit harder than the Wraith boss. Obviously, there is counter play. But the projectile is remarkably fast and takes a fast track to your dome.

Let me know what you think, I wrote this out specifically without bias.

median garden
opaque verge
#

Can wizards have the ability to hold quarter staff w/ spell book

umbral valve
frosty juniper
#

fix = make haste self buff only

night night
#

Have a thought of a character class may fit well with this game. Enchanter, another spell caster but has a spell that can turn themselves into objects. Thoughts?

short mulch
night night
#

Kinda but more of a cloak to hide. Turn into a barrel or a chest.

buoyant knoll
brisk bramble
#

How do you add a suggestion to the dnd-suggestion?
Cus i know the bard is new and it is going to get reworked a lot, but it would be really nice if the caos cord could be started again, before the timer ends, just because the AI's react very slow to the effect, so only 2 sec is usefull out of the 6 seconds... So maybe if that cord could be overlapped.. Would make solo barding a little better imo

worn shale
#

Idk if yall need more mods or what but I came in here to get more info on development and or discuss the game but the chat is anarchy. Either need multiple chat rooms for general discussion or people to start getting muted. Its out of hand.

inner smelt
#

My thoughts were of a similar idea in regards to shapeshifting. Typically utilized by changelings which could be a druid or something but perhaps they have a spell where they can copy the appearance of an enemy player for a fixed amount of time. Perhaps it even shows the enemies name above their head too for further confusion. Would be interesting to see

buoyant knoll
#

idea add a perk that allows bard to constantly play with harder and harder minigame until he fails

proud tinsel
#

did they do a wipe i have no characters?

night night
#

I am curious of the warlock. Sounds like an interesting character to play.

umbral valve
brisk bramble
buoyant knoll
buoyant knoll
#

or make peace song a skill instead of usable song

brisk bramble
buoyant knoll
hollow sparrow
vague salmon
#

Literally make the enemies not damage sponges that take 20+ hits to kill and that’s it. Boom game is perfect.

umbral valve
#

Give final day high roller mode for Goblin Caves!

hollow sparrow
brisk bramble
twin adder
#

does anyone know why i get a unreal engine error when trying to launch the playtest

short mulch
#

only thing i can come up with a as a suggestion is small nerfs to rogue. while i am glad to see him get some love, he has waaay to much power now even if he has a small health pool. i have seen teams of 3 rogues just absolutely break the entire map over their knee because of just how much movement they have. to start i think the double jump needs a cool down of about 2 seconds maybe 3. so they aren't just jumping away over and over. rupture should not go on throwables. like the throwing knives or heck even the hand crossbow. thats way crazy. the backflip perk, while absolutely hilarious to me, needs a small movement speed debuff at the end for around a second. they still get the backflip off but get dizzy or something so slows them down.

buoyant knoll
hollow sparrow
brisk bramble
buoyant knoll
inner smelt
#

Double jump used for positioning, mounting, and travel but you need to sheath your weapons to double jump?

brisk bramble
short mulch
buoyant knoll
eternal rover
#

Double jump is fine, rogues rely on mobility to survive, just shoot them with arrows or spells and they die

#

It’s just new and smooth brains are slow to learn counter play until their favorite YouTuber gives them the strat

brisk bramble
umbral valve
#

How about delete Double Jump. Hotfix everyone can agree on.

short mulch
#

i can agree to that

inner smelt
umbral valve
#

No Double Jump = problem solved.

tiny pivot
#

double jump at the very least needs a cooldown or something

eternal rover
#

Rogues won’t stand still and let you headshot, seems like a skill issue

short mulch
#

what xKx said plus getting into areas you shouden't even be in like in ruins

buoyant knoll
#

yea double jump is annoying but you can deal with it the worst when rougs start running and jumping over walls

unborn sand
#

could you add a mail authentication or bot captha auth to deal with ddos (?

earnest lintel
#

I think it just depends on the map. The OG map doesn't feel to bad to play against rogues with double jump but the new one, its too strong on. They can get to so many places that others cannot and also they can double jump over the wooden barricade walls (which is broken)

umbral valve
#

The problem is the new map allows rogues to climb above everyone else and sit where nobody else can see them until somebody walks by under them. That isn’t fun for anyone. Rogues already sit in corners, they don’t need to fall out of the sky too.

inner smelt
#

Not to mention they're already insanely fast. I hit my fighter speed boost and had the fountain of speed buff and couldn't catch a rogue and then followed by jumping over entire walls and any obstacles with a direct path for escape at all times

atomic yacht
inner smelt
#

I just stopped chasing after a while lmao

short mulch
#

yea no i don't blame you

buoyant knoll
eager creek
#

having someone run away (rouge) is nowhere near as annoying as a barb unga bungaing you

inner smelt
#

I had on leather!

eternal rover
#

Amazing, most agile class hard to keep up with. Should remove barb/fighter weapons cause they hurt when they hit me

merry escarp
#

use shield bash

azure pulsar
#

add mercenary class and weapons ak47 and m249 also add bulletproof vest/ also add driveable cars so i can get around the map faster

buoyant knoll
merry escarp
#

shield bash plus sprint = dead rogue

short mulch
earnest lintel
eager creek
inner smelt
#

He was a solo so there was no buffer for him. And if his gear makes him so significantly faster vs a lightweight fighter with two different speed buffs? That's crazy

merry escarp
#

truth, but you cant win em all

short mulch
earnest lintel
#

Theres a reason everyone is spamming rogue. I'm sure the class is balanced

buoyant knoll
proud tinsel
#

finally got in load screen to death never saw the dungeon at all

short mulch
#

ive seen ruins and the base map both have like 8-12 rogues

graceful sleet
#

dont get rid of double jump

buoyant knoll
#

when you enter crypt you see like 5-6 rouges in ruin like 10-12

earnest lintel
#

Ironmace has been really solid when it comes to looking at the numbers on the end of the playtest. They will see what classes were played the most etc. Thats the purpose of the playtest. Rogues will most likely get some balance changes on the next playtest

wicked zenith
#

a hit marker

eager creek
trail forge
#

@eager creek they have said several times they balance the game around group play, not solo. The weird Naruto "I am the main character" fetish isn't a valid argument

earnest lintel
eager creek
trail forge
#

It is good you just have to have semi-decent positioning and game sense

obtuse lichen
#

guys what do you think about making swarm covering random rooms instead of the circle?

eager creek
obtuse lichen
#

basically draw outline on the tiles that will be covered after a certain time instead of a circle because rn it feels frustrating when 50% of the circle is just out of bounds

inner smelt
#

I like the circle. The way it brings players to a centralized area for combat or force escapes is good especially given the limited portals

pure zinc
#

Y'know, I've been seeing a lot of concerns about the rogues double jump ability, does anyone think it would be a better idea to replace it with an item instead? Like a grappling hook or something, part of the drop tables. You can use it to get to higher places, or reposition in large rooms, but it's noisy and takes practice to get used to- and still requires you to find/buy one.

eager creek
frail surge
#

Rogue double jump NEEDS a cool down.
It also shouldnt remove the slowness effect you receive from being hit.

eager creek
obtuse lichen
proud tinsel
#

double jump does not remove the slow from being hit

trail forge
#

The game honestly has no place for that type of mobility.

plucky python
#

how about we implement a login queue so the servers stop dying of overload?

jade harness
#

Biggest thing I miss from last playtest is being able to hit people with the torch

eager creek
#

nah, the zone works as intended. I think this playtest they messed around too much with their bread and butter and I much rpeferred the last playtests game

granite plinth
#

SUGGESTION: Allow us to play locally with AI, like goblins and an arena, so we can practice while servers are down and maybe between playtests.

trail forge
pure zinc
hard kraken
#

barbs getting mad that rogues can escape them with doublejump forgetting that barbs do 80 damage with a single hit which is a 1 shot on the rogue or leaving them at a sliver πŸ˜‚. rogues are at a disadvantage, if you take away their ability to make fights unfair then you will need to double their hp

obtuse lichen
#

not really normal when 90% swarmed and 10% of this room suddenly has the portal

pure zinc
#

Plus, I think grappling hook would remove the issue a lot of people seem to have with double jump: being able to spam it anywhere. It can be used in narrow corridors of the dungeon to constantly dodge, whereas a grappling hook would be nearly useless there. It kinda really emphasises the idea of rogue combat being focused around positioning and preparation

eager creek
obtuse lichen
#

how is this going to make the game fast

eager creek
#

That's not what I said, I said you need to push through because the circle can arbitrarily leave you behind.

hot reef
#

where do i post sugegstions?

obtuse lichen
#

what are you smoking

#

Thats a shame that i cant post my drawing how it can be implemented

eager creek
#

They can't even implement a dungeon room randomizer, which they've tried.

obtuse lichen
#

just make freaking boxes bro

eager creek
obtuse lichen
#

do you even have idea how engine works

ruby citrus
#

Suggestion for warlock: in dungeons and dragons, warlocks can sacrifice souls to their patreon to grow stronger. So the idea is that in dark and darker you can take the souls of enemies you kill and sacrifice/use it somehow and become stronger for the rest of the run. Perhaps as a trait

craggy bison
#

I think a stamina bar would be nice. Instead of infinitely using attacks

#

or a sprint ability to work for everyone, not just a movement speed buff on a skill (like Fighters use)

devout cosmos
craggy bison
#

"No" doesn't count for much discussion. There are a lot of usages for a stamina/exertion system where you use too much of something and are out of a resource

queen delta
devout cosmos
#

"Troll" πŸ€“

hard kraken
#

one piece of advice i would give to devs is to be really careful before making PvM any easier (indirectly aswell) as it could ruin the game on the spot

giving people a sprint would be an indirect way of making PvM far easier imo. the feeling of going onto floor 2 and being overwhelmed by monsters if you are in hobo gear needs to remain

craggy bison
#

that would still be the premise, as you're not going to be able to do much with hobo gear even with a sprint. You go into a room and pull everything, all you can do is run, at least it won't be as unforgiving

queen delta
#

blocked ^

umbral valve
#

High roller Goblin Caves.

devout cosmos
#

Dont care ^^ "blocked ^" πŸ€“
Also who asked?

craggy bison
# umbral valve High roller Goblin Caves.

High-roller option would be nice. Then again, gold amount would have to be lower/relatively the same. I prefer there being other maps with solo/"freelance" options too

rancid monolith
#

Give bards upgraded Lutes

trail forge
#

Bard performance intentionally missing notes in the back half of the song shouldn't make it complete faster. I doubt this is working as intended, but if the idea remains novel and the devs are considering leaving it in, it makes more sense to have perfectly executed notes at the beginning cause the song to execute sooner.

Purposefully playing a song wrong to min/max is terrible design

umbral valve
#

High roller mode for Goblin Caves would add some more respect for the solo players too. goblin cave leaderboards or combined with the other leaderboards.

obsidian portal
#

We need an afk voice channel that people automatically move to like when inactive for a while lots of vcs with one person sittin there afk

trail forge
#

It's not meant to be played exclusively solo. They don't balance around solo. I haven't been in a full crypt lobby in the last 24 hours. This is a glimpse of the future a year after release lol

craggy bison
#

I think when the leveling system is released and there's an overhaul (not including perks/skills btw) to the point where there's more to class identity, it would help to give the classes more to their respective gameplay fantasies, and mechanics

umbral valve
craggy bison
#

Bards, for example, should get more spells (by tiers, like the other spellcasters), and make the songs more unforgiving to mess up, as messing them up unintentionally makes for bad design. The tooltip says "poor, good, and great" (improve the effect of songs), but doesn't do a good job explaining how that works.

Better playing should give an enhanced effect, on top of making duration/something else better. Bards already have a skill like that in "War Song" too.

trail forge
queen delta
#

how does group balance contradict solo high roller?

umbral valve
thorn dawn
#

controller support is pretty good atm lol nice to see

peak needle
thorn dawn
dawn oxide
#

ps release? huh

thorn dawn
#

never know as looting is aids but the combat is good

faint drift
#

Give bards a toggleable ability to heal other parties too.

craggy bison
#

Group balance could have different meanings. Just because classes get changed to better suit groups doesn't mean they can't have a better impact in a solo environment. I think Goblin Caves is the first iteration into what could turn into more of a Solo/Freelance option for strictly PvP content

ancient jolt
#

I always Holy Strike Myself as Cleric

prime gale
short idol
trail forge
tepid shoal
#

I suggest revert to playtest 4

uneven lodge
#

Maybe Bard could increase your recoverable health as well as rest you

umbral valve
#

High-roller Goblin Caves with leaderboards.

atomic spire
#

can't buy handcross bow from merchants, ever other weapon is available at some point?

trail forge
#

Bards should have the lock pick talent as well as rogues.

hazy wagon
#

they already have the ability to increase luck, as well as speed up interactions

twilit thistle
#

class identities should be kept separate, bards should be able to stand on their own two feet with cool stuff

trail forge
# hazy wagon no, no, no

Yes, yes, yes. Every single iteration of bard this game is drawing from for inspiration has lockpick. It makes zero sense only one class - one that does insane dps and isn't a support - is the only class with that utility

uneven lodge
#

they def need some adjustments tho, the heal only works if you have recoverable health etc

trail forge
#

Rogues always on life support the moment they aren't special little naruot snowflakes lol

hazy wagon
uneven lodge
#

The speed one is nice, the peace and discord ones can be used if you're good. but the heal is very bad. Its basically just 2x resting

hazy wagon
#

Bard just feels like a worse rogue, zero advantage to playing it atm

trail forge
#

Also insane that rogues can't cope with bards having lock pick - which every bard has baked into design and has for decades - yet rogues are given a party stat buff? Absolutely wild

hazy wagon
twilit thistle
#

legalize nuclear bombs and wizards casting magic lock on doors

trail forge
hazy wagon
# trail forge Lmao do you think they invented bards?

the point is, they don't have to build off the tropes you expect them to. Let bards have an identity of their own. It'd be a bit much to have a class that can auto pick, have loot chance boost, and an interaction speed boost.

if they get lock picking, they need to loose the increased rarity chance

trail forge
hazy wagon
#

Ah, a bard main, that explains it. "make my class the king of looting"

trail forge
hazy wagon
#

@granite plinth got some toxicity going on here

trail forge
#

Timothy open a suggestion ticket for bards to have lock pick please and thank you

granite plinth
#

man lets take it easy in here

#

no reason to be so agressive

#

this is a discussion you are having

hazy wagon
#

Seriously though, personal attacks are kind of ridiculous

uneven lodge
#

Dark and daker fans answer a question or discuss something withouth being condescending challenge

trail forge
#

Np ez

#

Anyway, give bards lockpick.

umbral valve
#

High roller Goblin Caves with leaderboards.

sterile lily
#

suggestion, the first one who gets to troll is locked in until the player either dies or leaves with the portal inside, having the xxx amount of kills on him just to get killed by teamers, overgeared fighters just bing chillin at doors or crossbow shenanigans shootin u from afar while u finishin him makes u not wanna do it in solo content xd, but might be a skill issue ofc, it just does not feel rewarding doing him while there is at least 2 players each lobby trynna interfere

hazy wagon
#

Half the fun of the game is going in fully kitted and getting wrecked by a naked rat rogue with a grey dagger

frozen scaffold
#

I know they don’t want PVE but what if they let each person do a dungeon once a day. Same forgotten castle you play normally, but no time limit and you can extract when you want with a recall scroll. If you die you lose your loot like normal. Would help people learn the maps and how to fight mobs and not have to worry about getting wiped by geared players.

sterile lily
#

then it might be a skill issue indeed

rigid monolith
#

suggestion: nerf judgment cleric shouldn't be able to 2 shot fully geared anything

frozen scaffold
severe merlin
#

man I wish they moved riposte on longsword to lmb, not being able to block again after the first swing is annoying

trail forge
#

People want cleric to be a wow priest and it isn't. Giving them the ability to restore spells on demand is only helping to further that delusion. Almost every class in this game can 2 shot almost every other class. Clerics aren't inherently heal bots.

heady vortex
#

guys, game balance gonna die. + Weapon damage stats make rogue fastest and damagest character which never taking damage and deal 55+ damage from dagger + poison + bleed. how many time you need for undestanding that, flat damage make faster weapon extreamly dungerous. another test server done for me. gl guys in fights with rogue which have 55+ damage on dagger and hand crossbow

severe merlin
#

definitely not complaining because I just died to a wraith for that exact reason, completely unbiased suggestion

trail forge
sterile lily
#

might be a crazy suggestion, but how about focusing on the improving the general gameplay rather than balancing issues while this is straight up just play test :omegabigthinkingofc:

trail forge
lavish palm
hazy wagon
#

I'd love to see some Cleric specific weapons, and a cleric specific offhand

heady vortex
#

rogue with hand cross bow and +weapon damage on grear can oneshot from head shot with blead. fastest character, with invisible, with double jump, with hand crossbow which make bleed.

hazy wagon
lavish palm
#

I don't get why they gave every class a bow ngl. That takes away Rangers entire niche. Imo atleast.

trail forge
frozen scaffold
heady vortex
hazy wagon
#

rupture as melee only makes sense

heady vortex
severe merlin
#

yeah, it's really not the existence of arrows that hurts ranger so much as now rogue basically just fills the niche better

trail forge
short mulch
#

honestly at this point i would just be happy if they added a duos goblin or crypt thing.

lavish palm
umbral valve
hoary girder
#

??

trail forge
short mulch
blissful girder
#

They should add DUOS if they reach 200k+ player count of full release, otherwise prob will split player base a lot

trail forge
severe merlin
#

only rogue players prefer ruins over crypts lol

umbral valve
#

Solo mode. Duo mode. Add them. And include high roller modes and leaderboards.

lavish palm
trail forge
heady vortex
#

iam stop playing now, balance suck. see you next test guys

lavish palm
#

Plus, crypts just feels correct. The cramped feel of the flame lit corridors and the enemies held within just makes SENSE! It feels like I'm slinking through the dark dungeons snagging loot and fighting off adventurers. THAT is a "dungeon crawler" game to me. THAT is dark and darker.

trail forge
#

I honestly don't see how Ironmace is going to fix gear scaling without coming to terms with the fact that a genuine pvp game should never be as lopsided as it is. Gear is a fun carrot to chase, but it's also a reverse handicap. Giving the best players the best gear is like giving tiger woods 6 more strokes than the drunk fan that won a contest to play with him

trail forge
sterile lily
hazy wagon
#

Also, I feel like this game will need frequent wipes with the current gear and mining system, like monthly

lavish palm
hazy wagon
#

I can fill my entire inventory with gold in 2 days solo cleric

short mulch
# lavish palm Nah dawg I mean just go in with 2! You don't NEED a third, lol. <@7191028137281...

ive tried...well we have tried. we haven't been able to make it out because either a three rogue stack just hits and backflips or a super geared trio catches us...look. this is one of my fav games of all time. me and my other half have played since alpha test 3 and useally by now we have a couple classes at 20. so far its been nothing but stacked trios and just...obliteration. granted im not great at the game, but this is the first play test we haven't been able to even get one level 20 because we just can't make it out. im going to hear "get good" or something from some smooth brain, but how are supposed to get good when you can't even get gear

trail forge
lavish palm
#

Real quick, I think they shouldn't allow more than one player in a lobby be the same character. Just my opinion. It's completely stupid to have like 3 stacks of a specific character that can just SPAM goated stuff because they're all different people.

sterile lily
hazy wagon
#

ruby and cobalt gear is insurmountable with a half decent player

umbral valve
lavish palm
trail forge
sterile lily
trail forge
lavish palm
#

I think they can switch out the dopamine of gear with dopamine of the skill tree they're trying to implement, imo.

Though I'm biased cuz skill trees are my favorite thing in gaming so like-

hazy wagon
#

I'm wondering if this change to make consumables auto equip when pressing 3 or 4 is intentional...if so that needs to be rolled back asap

spring jolt
#

They should make different tier of gear look different and cooler the more the rarity goes up just like weapons

umbral valve
#

Imagine gearing out in all blues and purples and only getting a slight edge against a naked player.

sterile lily
trail forge
lavish palm
hazy wagon
umbral valve
#

I’m worried about getting outplayed. I’m not worried about base stats.

trail forge
#

I'll give you, shipwreck, that "slight" might be too strong a word. But as it is now it's impossible to really identify class balance issues when you hit a point in the play test where everyone is doing over 100 dps

lavish palm
trail forge
#

I genuinely enjoyed playtest 3 the most because we had classes more or less in their complete iterations without wild gear scaling and stat bloat issues

short mulch
#

speaking of the skill tree. im surprised we haven't seen it put in yet. like working i mean