#suggestion-discussion
1 messages Β· Page 141 of 1
You just want to think you're allowed to avoid combat and be all support lol. This is wrong
You're thinking solo, the + 9 effective weapon damage split among allies is the key here. Your allies doing just a bit more can absolutely matter. And you don't -avoid- combat, you cast a song with a long lasting effect then go ham yeah.
Okay, firstly you can't attack so it's only 6. And it's on hit. So if your two allies like 3 attacks each thats 18 points.
I thought that too!! But ofc you can always drop the lute and start messin people up so it's fine.
Once you finish playing speedup/tranquility you can easily swap to rapier and still have the warsong buff AND rapier mastery is what I'm saying lol
Default rapier is 14. x2 = 28. This has been basic math and you
I never said it was better than rapier mastery, I said it was a good perk. I dunno why you're coming at me over this lmao.
Bard Ideas :
Vicious Mokery - Song - Reduce damage dealt by enemy's in range by 20 % for 10 Seconds
See Invisibility - Song - Reveal all invisible enemies in range for the duration of the song
Warding Wind - Increase Physical resistance for yourself for 20 Second
Motivational Speech - All allies in range gain 10 Shield for 15 Seconds
All pulled from DnD spells
20% is crazy man
You speed to engage, you heal at start you personally will not land a warsong hit ever
Yeah tranquility is mid fight.
Pre fight and post fight not mid.
can we make torches equip to main and off hand XD
Once combat starts you should have a crossbow or rapier going. Or peace blocking doors and escaping
We can agree to disagree here. A mid-fight tranquility when you have a moment to back off IMO def makes a bigger difference.
i think there is some random ones too, i got 3 mimics once in that church place with the black skeleton
how do i use the suggestion bot
You lose a lot of team fights sounds like. You trust healing and trying again more than winning the fight.
It does. But only for certain guys. If your Barb is fighting a lowish damage fighter, it's goated.
Made 1.6k gold yesterday on my bard with my team so worked just fine for us.
i want to pre-order and Ea....
Yeah, you're now talking about carrying a bard aa a barb
I typo'd lmao. I meant bard lol
Your teamates carry you
Whatever you want to think. Have a lovely day! β€οΈ
It's just math man. And basic pvp positioning logic.
Duh, it's a team game and he's playing support. The hell you expect him to do? 1 v 3? Go back to gobbo cave runs in purple gear.
Except Bard isn't 100% support. Welcome to the front of the conversation.
No, you don't understand, if you don't play bard his way you're playing it WRONG. and deserve to DIE. /s
??? Yes he is??
You taking it personally has nothing to do with game mechanics man
Yeah bard is pure support lmao. If you pull out the rapier in a fight you kinda trolling (unless they are one shot of course)
Well I guess he's a little hard hitting but I mean what? He's still pretty much all support.
the #server-status channel was a great idea. thanks for keeping us informed π π
Lol So many bad players here. Rapier + Rapier perk puts you ahead of rogue and ranger in trades
Bard needs to be full support because it's so gear hungry
we have DPS classes. one support. This is a support class.
server down ?
My dude there is a channel for this now #server-status message
If you think Bard shouldn't melee then your fundamentals are off base.
Did you just say ranger??? Y tf r u letting someone hit you as ranger?
lol not what i said
Bard is pure support, can't solo PvP at all.
You suck then. I 1v1d barbs
give me an arming sword i'll give one of you hell
Cas likes putting strawmen arguments in peoples mouths and then getting mad when you don't respond the right way, don't worry too much about him.
Then the barbarian was trash, lmfao. He hits you like once you die.
U can have a rapier
No, you just can't follow a nuanced conversation and get butthurt when I can visibly tell your position is wrong based off available information
failed to connect with admin priv
@frosty creek is a noob if you watch his suggestion lmao
but damage is key
Did you not go to the channel and read that servers are unstable? That was what the link was for lol
I believe the login server might be being ddos'd
The rapier perk brings you to 19 damage on starter kit. Thats a bad arming sword

Make boobies bounce
Doesn't arming sword give you like 30 or something? That stuff is so hard hitting, lol. I still like the rapier tho.
There's 500000 games for that already, why do you need this one to do that too?
no lol arming is 22 from a fighter, and whites are 26-29
Around white arming swords do 30 afaik
why not?
Because it's dev time they could be using to make the game better instead :V
Lol 19 vs 22 vs attavk speed difference = welcome to me being right
the point is a headshot with an arming sword is stronger than a rapier.
My starting fighter arming sword is 23
bard sucks is that what we're talking about?
no its not
Yeah, and you're idiotically comparing a white quality arming sword to the starter kit rapier which literally proves nothing
Based change. Implement it NOW!
why does the rouge get trickster and not the bard
TRUE
So anyone agree that crossbowmen shouldn't one-shot aimbot you? Bowmen hits you for 25 hp or something, but crossbow for 90? Make it hit 40-50 or something reasonable...
Bard has a whole second page of songs planned
Add a necromancer merchant. I want to take Soul Hearts from little rogues I find in Gobbo Dungeon and sell them to a Necromancer fellow. Dunno what he would sell, maybe the Goblin could accept them as payment instead. I just want to make Soul Hearts a currency because it sounds messed up.
even 50hp would be reasonable
I made this comment yesterday and someone said skill issue like bruh I'm just saying he one shots
The dissonance is kinda good for killing wizards and clerics if you get the jump
Have you tried dodging? I recommend circling Also don't get headshot
Overall balance wise- They cannot keep having spells/passives getting +1 scaling on overtime/multi hit spells. Locust Swarm / Poison (rogue) are absolutely busted and offered no counterplay
How tf does it work?? I know it lasts for 3 seconds, but do I need to gold the lute out the entire 3 seconds??
Indeed. The one-shot is problematic, especially combined with them shooting through edges and columns. I even had a crossbowman side-step shoot me instantly
Xbowmen suck they die inside their reload animation. Up your awareness
no you hit the ability and switch to a weapon gives you a free two hits if they are unaware. 2 hts with arming sword.
at that point rouges and wizards need to have next to no survivability
Does it affect npcs??? I swear it just doesn't work against npcs, lol. I do that switch thing all the time and it never works.
guys cas is actually the best player in the game top 1% bard and he learned how to face agaisnt crossbow skeletons so cool
I only use dissonance in pvp
correct, but mutli hit, arcane missiles included. Should not be +1 dmg per instance. It should be more of an ability power/scaling.
it might affect the wizards but i couldn't get it to work
the 100% makes sense
Hey softboi. I'm terrible at the game, but the internet sees fit that there are always many people available worse than me
it's 1% so it's less than 1 damage wizards are gear hungry
People in here literally just spouting changes they want to see disguised as "balance changes", smh
so this might sound crazy seeing the ranger is constantly getting nerfed. but why not allow the arrows to take up a quick item spot vs 1x3 for loot
I'm soft and my skin is silky squeeze me and I'll milk
Tbf it's the only good one
Rangers still need a nerf
or the most.. braindead take you'll ever see in your life.
im all for it doing good damage and scaling into the late game. The scaling is absolutely insane. It's game breaking having the +1 scaling not be moved down to a 0.1 or 0.2 scaling (0.2 dmg per +dmg)
Btw guys I had an Idea today:
What if classes had an innate abilities? It's more like passives but it would make them always good at one thing
Let's say cleric would have more dmg to undead
Rogue would have lockpicking
Fighter Weapon Mastery/More armor gain
Hunter with Foot marks
idk about the rest but you get the point
Indeed.
reddit tier community
hey I came in with good ideas
They buffed how many arrows the rangers can hold but they didn't change how many they can buy... Can we please update the huntsman.
Sorry about that. To clarify: I don't mean everyone here. "People" as in quite a few
Only thing I wanted was cantrips for wiz and cleric but they've solved spell availability with resting
Iβm sorry but you have a furry pfp and suspected t*rrorist tag on your discord acct please do not speak out about any other community ever again
How is the resting atm? Is wiz back to double spells ?
you could've started that sentence with anything but "I'm sorry"
Idk I use meditate on wiz
Rolling my eyes, lmao
Just trying to be polite
WIZARD ALL SPELLS IS SO FUN
I'm sorry you're a furry too. @compact edge
you cannot tell me this community isn't on the spectrum
how do i make suggest?
Whatβs wrong with the spectrum bro
we're just sorry
Same. Used all spells at first patch. Switched back to meditate second (which I prefer), but wondering how long it takes to regen with resting now. I'll have to test that
It has to be, you're here.
we're all here
making suggestions
With the buff to meditate I highly recommend it. Our wizard builds for casting speed improvement and he is chucking spells like a madman, buffing barb with haste invis causing fireball chaos and then just takes a quick sit down and is ready to go again
I just meditate to full and don't spam spells except for pvp
resting restoring some spells is so damn fun, and really helped wizard balance and skill choice
Why'd they remove the item indicator when using belt slots?
Oh, when did they buff meditate? 2nd patch?
yeah,
Yeah, restores spells faster and has shorter cd
It's like 30 sec instead of 45 or 45 instead of 60 idr
Also if you are running with the same ppl and are even moderately successful, one person should bring a campfire to every dungeon/ruins run. It is really strong
Yeah, I read that. I assumed it was the same amount of spells recharged just quicker by 6 sec
Wizards in a good place this build I love wizards they take out cross bow skeletons because my silly rogue ahh gets one shot when trying to open a door
Wizard feels terrible because I hate charging up my spells
Remove Skeleton Crossbowman like wtf please throw gasoline on their code and light them on fire.
They nerfed spell casting speed this test, right?
Casting speed seems to be one of their best stats now according to my wizard main homie
Anyone else here used the Slayer perk for Fighter yet?
Unsure whether to continue using that or use that Combo Attack once more
(no plate is a little weird)
All I know is you need LoE and LoS but giving it gets you killed by arrows so
wizards damage got nerfed too they just need gear
Yeah I detest arrow npcs. They do WAY too much damage. I'd like if they were actually bad up close and not still able to hit you. Maybe make them switch a more melee centric attack set when you get close?
It makes sense though. They have a lot of spells, and can regen them very easily. So being able to get more spells out is a big dps and utility buff.
2 direct fireballs don't kill a skeleton so
This is actually the solution. Does not make sense to keep firing arrows/bolts in melee range
1 full magic missle will kill any skeleton red or not
the system they aim with allows for ducking if timed right because they aim for your head
Not vs crossbowmen. Source: I tried, and got headshot.
I think it'd be cool if skeleton archer/crossbow skeletons switched to a dagger if you got too close
Idk if 6 seconds is enough time for the lifesteal on the barbarian blood exchange to be viable, if youre using big weapons it just seems like not enough return
Buff all classes starting gear slightly to reduce the difference higher tier gear makes.
everytime it's literally easier bc they don't fire 2 in a row lol
Not when your RIGHT next to them! They should NOT turn so quickly when your up in their face. I always get hit atleast once, it's stupid.
Useless perk imo, total trap
yeah all the good weapons for barb seem really heavy
Vertical juking vs crossbowmen is just horrible ime. Mid-doublejump as rogue, still get headshot
Pls expand the playtest till firday/sunday. I had a lot of connection issues and want to have more dark and darker π
The dual wield barb still seems viable just not as strong as last PT
no one told you to do that, just keep your heap up until he fires then duck. If he's close then side strafe and duck when he shoots.
Side strafe works well
Side strafe barely works, lmao
Probably depends on movement speed. Could explain why our experiences differ
works with bard
Pardon????
the movement speed thing
I get hit every single time I get up next to them no matter what character I'm playing. They always nick me a bit and do like 70% damage.
idk just have to time the duck crouch when they shoot stay standing before
They don't aim for my head tho! Just my body.
I think just a single horseman is better than dual wield imo.
depends on class
Dual wielding, unless you have a perk that adds something for doing it, is best done with your weapon you want to use, and the highest statstick you can find for offhand
exactly, couple it with a heavy hitter like a falchion your in business
For barb, I feel it's either Horseman or a two-hander.
Fighter is good dual wield (also imo) cause the two perks together are p good
Fighter is the meta dual wielder dude. All 4 perks do damage or help speed
I have seen 0 people in goblin so I really don't know how good it is on pvp, pve it's great
Dual wield fighter is def strong yea
takes skill in pvp a miss on a barb or a longsword fighter is easily punished but it has a ton of DPS
The only benefit to dual wield barb is if you have a good offhand weapon that is giving +phys dmg, it can be buffing the main hand weapon. But it slows you more so maybe youβre right. Iβm probably going to start including a single hatchet 2ndary to catch rogues. Good rogues simply will not get hit by a barb with 2hander
We need upgrades to our instruments as Bards! I haven't seen one new lute once since the start of the playtest!
allow us to build our own tavern where are toons can hangout - get trophies from the dungeon and store centralised loot. maybe get some buffs for adding x or y.
dual wield fighter is very strong dps however you gotta be very careful in pvp cause you're more open to hits
upvote
We need guilds/clans!
How sick would it be if you could have a tabard slot for your guild/clan
Anyone know: Can you crouch dodge the double shot from bowmen? Both arrows? Even at melee range?
I learned it the hard way cause hatchet made me slow, twohand is for that one perk to bust down doors @twilit thistle
Wouldn't know, no chance to test it on actual players since it's either no one in goblin caves or muds (I don't like killing them, free range if they attack me tho) @covert shadow
If you do just one direction to dodge, you may get hit
like going total left/right = 50/50 chance you'll get hit
but I've had better success dodging in one direction then going complete opposite
oh, so go left for first shot, go right for second ?
Arrow Quivers for Rangers, and just use the New Space for the Cloak, for example all others can wear cloaks, Rangers can decide if they want to wear a cloak or a Quiver, or make Quivers for Ranger which have stats like Cloaks
yeah, changing your direction is good for some ads.
kk, I'll try that
You can use g to regain spells, its just slower π
yeah, I used dual fighter last playtest but barb was just too strong and far too many of em.
I love dying as bard and being completely useless π
I've rather see a rogue than a bard imo.
I think its clear to everyone bard needs a kit expansion or some pretty significant buffs to become viable. But it took us 5 playtests to get the other classes to an OK point so, it will take time and we need to consider the other classes that arent even in yet
I would like a /roll D20 system so as to encourage random people that meet in the dungeon to group up even if its same class on a boss fight then people could /roll D20 instead of murking hobo all the mfing time. Maybe along with that a mechanic on boss fights + mini's that the more people that hit it the higher quality loot drops. I dunno. .maybe im too high.
Bards are useful, but I haven't seen how good they can be for pvp.
Maybe peace then have a ranger pick off enemy head.
tbh I hate the grouping, 2 ppl will group and then just murderhobo everyone else 2v1
bard healing is pretty good
I have not seen a bard have a positive impact on any pvp fight ive been involved in. If anything they are a major hinderance to the team because I simply kill them last and ignore them in the fight
For the Bard i would like ACTION SPEED along with the Movement speed buff.. well Attack speed or something you know.. or all of the above.. if i hit it i wanna open boxes faster but also attack faster.
I haven't been grouped yet in goblin, only exchanged loot
Wizard can use spells in peace so that's better
I remember seeing our cleric just judgement an enemy bard, funny to see.
How do you guys feel about dying in the darkness right now? Like the autokill timer after 5 seconds? I think the game should give you another 30 second timer or something especially with how random the portal placement can be. I've had a few games, especially in crypts, where I'm looking for an exit portal and am opening it then die to the circle fully closing. I feel like there should be an extra buffer or it should just let my health drain. Maybe even at an accelerated rate if IM is concerned about it taking too long.
Nah keep the tension I say.
maybe 15 sec. its because you should be cognoscente of the time in the match
I just think they should increase circle timer by 2,5 mins. Make earlier circles go a tad bit faster, but make later circles take longer to close. Most fights happen near the end. Feelsbad to leave 5 corpses "stacked" with loot because of quick circles
You need a minimum distance to dodge xbow at melee
nope take me out but you cant get me loot lol
π
Just don't loot. Only sprint to pvp. π
Though tbf, after you get some gold going you don't really care whether you make it out with 200g or 400g. Would be nice to loot up a lot of good gear to sell for 100g each, but then you're stuck in trading for a while.. So idk
My proposed changes for Bard to increase viability
I'll first start by saying I've played almost solely Bard this playtest and have experience with the previous 2 as well. I've gotten to level 20 and played a decent bit of all 3 maps and started recently trying highroller.
My problems with the abilities and some possible solutions in order are as follows:
- (Speed song) The duration feels pitiful and a lot of the time if feels like it slows you down for longer than it speeds you up.
First fix could be to remove/lower the speed penalty when playing this song but increase play time to allow you to use it as a burst of speed for running away leaving you normal speed/slightly slower but then quicker in waves while running away.
Second fix would be to just increase the duration greatly similar to sprint letting you play it before entering a room with players to allow your team to engage quicker or get a head start running away if the fight is a bad idea.
2.(Aggro song) I love this ability and it doesnt need much changed in my opinion but a MAJOR QOL change would be to just make it STRICTLY make the AI attack each other instead of anything BUT the bard. Its a very useful ability but becomes extremely unreliable and honestly just makes fights harder when with a group due to it making who and when the mobs attack very random. Along with minor bugs ive noticed such as mobs chasing the Bard even while under its effects until it gets into a range in which it would attack and only then turns to attack something else.
3.(Peace song) Again this ability has its very niche uses and has helped in a few cases but I think with how long it takes to play and how slow it makes you I think it would be fair to just lower the play time or increase the bards move speed while playing because most of the time enemies just run out of range and use ranged attacks or ignore it completely with enough move speed and a long weapon.
4.(Heal song) After hotfix #2 this ability feels mostly fine but would be much more useful if it acted fully like resting allowing your team to regen a small amount of their abilities. I think a major downside that was kind of overlooked was how important being quiet in this game is and constantly playing loud music would seriously hamper teams farming spells. Another way to possible balance it would now that we DO regen spells while resting if the bard played this song it would increase the speed instead of letting them do it on the move.
Apart from the songs I think Dissonance duration could be increased a little and encore should play the next song instantly and without inputs. Thank you so much for reading if you actually did and I hope to play you all some songs in the dungeons π
I've had some pretty hectic matches lately in the final circles where me and my duo buddy have fought right up until the circle is closing. Even the 15 seconds would have let us escape. I ended up trying to take a down portal but still died to the auto closing.
So i talked this over with another buddy that plays this as well as DnD. so in DnD you get to start with some gold. everyone should start with maybe 20 gold. its enough to buy a weapon that does just alil more than the default
It was prespent on your starter kit. Silly
even in dnd you have a starter kit and gold
No. In your garage 5e minimal d&d experience you do.
I think starting with 20, maybe even 50, gold is nice. That way ppl get some healing or w/e going first game. The other way is just to play safe for the first match, but it's tedious to play a match just to get some healing/items going for the real runs. If you die first match with healing, then you're stuck without healing from vendor for next game, so I think it'd be fair
Enough gold for some bandages/pots would be nice. I'm sure they might do that along with a better tutorial in the end. Most classes in DND start with at least 100g assuming you don't roll. I think monk might start with like 13gp. In practice they would probably give everyone like 50g? Enough for some minor stuff.
If you can't escape with default kit you don't deserve gold π
Like a big chunk of this ngl. The speed is so mid honestly, it needs to last longer. Maybe increase action speed if you're feeling feisty
Yeah aggro is so buggy. Will maybe be okay once that's fixed.
Peace takes forever, yes.
Heal is odd. It can't be too much cuz it'd be nuts in fights, but it can't be too little cuz it'd be useless everywhere.
Well, everybody can do that, and they are doing just that. Complaining about a low amount of starter gold is just arguing hardcore for the sake of hardcore. Kinda pointless.
If I can get out as a naked without combat, you can earn bandage money
It's a noob request and a shortsighted one because it's just going to have been hand over their money to others
Trade you my 20 starter gold for that nothing in your inventory mr duo friend.
Deal mr other duo friend. Lets repeat this
For an entire wipe, a couple pots worth of gold doesn't make a difference... Shortsighted, or not.
It's just a bad idea from bad players with no sense of game development lol
Suggestion: donβt let the last exit portal spawn on the middle of a spike square. Please and thank you π€£π€£
I can see you're here just to argue your misguided beliefs and judgements of others. 20 gold means nothing when you get that from 2 mobs or a couple pots. Past the first game, everyone has pots anyway. Smh
Jump.
Man when your fighting for your life, one hit, and stuff is coming from everywhere lol it gets tricky. It was pretty fun though
I literally just gave you an infinite money exploit with it in seconds. Don't be rere
How? Trades with 15g fee + lvl 5/25 trade establishment? Or do you mean actually dropping 20g and staying lvl 1 forever by creating new chars?
We already farm free arrows man
not necessarily, the same way you cant put starter kit in the stash its the same way the starter gold cant leave the stash
Lol Gotham doesn't understand coding
Can we get more voice channels?
Well, if people want to spend their entire playtime farming 20g at a time, when they can spend 2 mins in-game for more gold, be my guest. Still doesn't change anything longterm
If it doesn't change anything long term, you're agreeing it isn't necessary. π₯°
Thank you for arguing my case accidentally.
and i assume ur an expert and on the dev team.
I'm referring to my past messages. Whether you start with 20 gold for a couple pots or not, past first couple games everyone has gold for it. So no harm is done, lmao.
Please tell me how easy you think it is to make a currency that is duplicate but not across the entire currency system
"Just check a cant trade box on 20 coins!" ππ€£
fk 1 goblin archer hit boom 35% dmg of my hp not enough with that he also wants to apply a 50% of my hp bleed fkn idiot system of a goblin archer
Meaning, that if they play a couple games, the work needed isn't necessary. You're requesting labor waste
im not a coder nor tryin ot say that, but it is possible to implement. EFT has starter gear that is account bound until you reset your account or buy a new one so it is in the realm of possibilities
It's not that it's impossible to code, it's that you have to literally double the currency code for a subsection of 20 coins. It's busy work and bloat and solves nothing
@willow thunder ; Out of curiosity: How do you farm arrows with this exploit of yours?
Just like in regular D&D π Jokes aside I think the bard could actually be pretty good. It just needs MORE. More of everything lmao.
Play as a duo, join with a third, drop the bow and arrows
he goes around only hunting rangers
Can uhhh, can you run 2 game clients logged into 2 accts at the same time?
Any solo player could hand themselves 40gp per run lol
And how would you apply this to the 20g starter gold? Repeat over and over until everyone has full pots for their first game? Say, 4 games?
It's truly remarkable how little forethought and imagination some people have. Lol
Oh, you're talking about multiple clients to give yourself gold?
Edit: Assuming someone isn't capable of critical thought because they're curious, always nice to see.
Hunk, you're only concerned with defending your idea. You're not concerned with critical thought about the idea. shrug
dont think of it like real players clicking around and making new toons. Think of an automated bot process that is somehow trying to exploit that starter gold, cause thats what someone is gonna cook up lol
Bruh, create a scenario then add in Human Behavior lol
You cant explain me why a rogue can two step me even tho i have a shield potion and armor on ?
Think anyone sweaty and salty enough would exploit tedious gold?
If geared, +damage gear and head shots.
My point was to show: This isn't viable. In such a scenario, you pay for 3 copies to give yourself a dumb advantage that not only requires you to live with said gold, but can be easily obtained just by playing regularly.
even i as barbarian need 3 hits
Again you are either 14 or new to online gaming man lol
How many copies of WoW do the gold sellers own?
Think you can't sell d&d gold for real money to sweats?
The idea of starter gold is dogshit. Skip to your logical conclusion of improved starter kit instead
Think what you will of that. Assuming someone salty/sweaty will do it tediously for 40 extra gold is just dumb, especially when you argue with insults.
That's different. WoW doesn't have a limit of 3 players in each game.
Edit: I'll agree, maybe just 2 pots of healing and protection for starter kit would be better.
You're demonstrably wrong. Get over it.
Ok Cas youve had your spergout tism flareup keep it respectful
Keep your conflict aversion under control
Okay, boomer. You stick to your weird arguments, I'm gonna head out on the high horse and just stick with my belief that you're wrong about this, since I've heard no real arguments from you. Have a nice day ^^
Lol. Enjoy dehydration standing at this water, horse
Btw: This is why he has a "new" discord account, he probably has to hide behind several fake users for his behaviour.
Rere thinks server label is discordwide
Will we ever have anything like MMR or ilvl matchmaking? Tbh it's quite painful to play versus ppl with full purple gear and You have almost no chance to win against them. Yesterday just got one shooted by ranger with some crazy bow, just one headshoot, another time, barbarian with crazy axe it's quite countless how many times I died not because someone was better but because they had much better gear. So my suggestion is to put sth like MMR, ilvl or level based matchmaking. Especially when You're new to this game.
When will we get cannabis based healing items
I think chances of someone as active in discussions, such as yourself, being new in the discussion channel vs. just a new account is quite slim. Think critically, remember? Bye now
I dont know how they intend to balance it out, and I highly doubt they will release that info if they do, because then people will exploit the mmr system
Wizard should start with Quaterstaff (or sword) and book/cristal.
we need 3 more trade channels, cloth leather. plate
Wizard is unplayable hahaha
You keep proving yourself dumber and dumber lmao
You can literally tap my pfp to see my join date. Massive goober ππππ
the staff is absolute trash in all aspects, animations, cast speed, damage. The spells deal no damage in beginner gear. Lowest health of all. And not able to run away because you take ages to open doors. Haste should buff interaction speed by like 60%
well, they dont need to balance wizard around starting gear, so thats good
wth is the gear
Nobody said they should balance wizard around starting gear.
Wizard garbage for 99% of people. Only performs well in top players
The staff needs an overhaul. With shield at least the orb and rondel now have a place but either the staff needs a major skill that makes it useful or an even bigger magic bonus than the book which is the fastest magic focus, and shoulsnt automatically be the strongest too imo.
Would be nice to have 1 name that all your characters would use. Same system as now (but I don't have to have 7 different names, I can only grab 1 and I just change the character that I am playing).
High floor high ceiling = Unbalancable
I wanna suggest "fix the black screen for the next playtest please" lol
Im sure they know.
It's intentional. They're keeping it forever
Thins the weak of will lol
Lol would be funny
Its starting gear is so garbage you have to rely on 99% luck to ever get out in the beginning. You cant fight anyone. The starting gear should be the book or an orb and a dagger. And there should be one spell with high base-damage against PvE stuff. I am mainly playing rogue and have no issues at all, played rogue last playtest too and did well there. But wizard is absolutely unplayable in its current state. There is a reason not even top players are picking it.
I want them to know it harder
So you posted fix bugs in suggestions
Only thing I can do is trade gold from my main character to buy stuff on my wizard
Thats just not true. Get gud, as they say. Especially with all the blaclscreens ive repeatedly started from scratch easily.
Wizard huh? Go ruins solo and stay away from danger. Its not that hard.
Wizard looks fun in teams but I would detest soloing. But I donβt enjoy soloing in general, I just have so much more fun playing on a team with the comms/banter
how do we submit a suggestion*
Goblin and crypt are dangerous for you early because the confined space but a wizard can outrun even rogues with haste.
hahaha I knew one of the gid-gud guys would come. I told you I am fine on rogue and outplaying entire lobbies. Especially suggesting ruins with all the rogues on walls that can see half the map is just stupid
Sigh, all of my stuff... It was the first time I was gonna go in with a well-equipped wizard. Now I'm back to basic orb and dagger until I can farm enough gold to try again.
oh suggestionsare closed
You can't play wizard solo as you would play in a group, you have to be rattier, and since you play rogue you should understand that.
Wizard fighter main here. It works consistently for me.
@meager jasper create a wizard right now and do 5 Goblin Cave runs and record it somewhere. I bet you 30β¬ you wont make it out more than once
Wizard its a trash
Are you deaf? I just said goblins are dangerous and ruins are optimal
Do you see Wizards making bosses? No? Because? Its a trash.
Its not in a great space alone yeah. Needs some buffs.
You never said goblins is dangerous, just that ruins is optimal. Which makes no sense with people seeing half the map at once. But you do you body, youre probably the best player ever
Said here
Fair. But as I said, outrunning means nothing if you cant run through doors because you cant open them fast enough. That would be even worse on ruins where rogues can jump over 90% of walls and the wood barricades
i dont know how they greenlighted rogue this playtest, within the first few minutes of trying it with doublejump you can see its overpowered.
anyone have lag spikes ?
why i cant connect to server ? i already update it
And when you used haste youre just dead. I know how I feel about wizards in PvP as a rogue. They are just easy prey
my whole teams got lag spikes like its like frame drop
Rogue double jump should be changed to quick-steps left/right, you wouldnt mount walls and still have dodging ability for fighting
You sound like the least stealthy rogue main lol. You hear boots you move the opposite direction and stay at the edge of the zone, running into it if you must.
However you are right, rogue needs a nerf on that map particularly.
It seems like they built it for them completely tbh
So your answer to Wizard not being able to compete in any fights, not even PvE really (in starter gear) is: Just hide in zone ?
You just want to be right man. Most people agree that wizard is shittier, thats why no one is bothering playing it.
Rogue is fine except for doublejump which should just be sidestep as I said. But thats probably harder to implement than the doublejump
I think they just need to add a skybox on the terrain so they canβt literally scale to the highest peaks and leap onto every single high wall. It just is too strong for a solo rat
maybe add fall-damage too π At least you get punished for falling down and sky-attacks are not viable
I told you how to get out alive with solo fresh wizard how it is. Also the wizard fresh dominates pve in that map. Lots of space to magic missile.
Not that it is good
Lol donβt say that. I suggested it earlier and a lot of people felt attacked
DOMINATES PvE lol. You are delusional
Did you get rekt last playtest by wizards or why are you trying to keep them from getting better starting gear?
Have you literally never used magic missile? It kills nearly anything out of the box. And the map is coveree in small walls the ai cannot navigate.
yeah i mean wizard is kinda good, only thing thats bad is his staff, but once you get a crystal ball it kinda smacks
Wizards have some of the best free pve man idk what to tell you. Magic missle is a one cast kill on any red skeleton
Magic Missiles from long range goes for bodyshots which doesnt work well on anything with a shield. And killing things "out of the box" is what everyone does, and even rogue doesnt take long to kill PvE with grey daggers
You have 0 reading comprehension.
I'm not a Ranger but I don't think rangers should have to pay for arrows. I think they shouldn't be in the inventory slots at all either, they should load into the match with 20 arrows automatically just like wizard/cleric spells are setup and have to recover the arrows you shot if you want to get more than 20 shots in a match. It still puts a limit on being able to spam arrows but still is reasonably manageable for both good and bad players.
wait rangers dont start off with arrows?
Thatβs a bigger nerf than what they deal with now just about
They do but it's an inventory item which takes up slots and you have to purchase arrows
jokester should be a Bard's perk, it's just ridiculous if you compare war song and jokester. When war song needs a successful performance, and jokester just passively gives a bunch of stats and the same 3 damage
I am not wasting my time any more. You can be right in your head. Probably the whole community is wrong about wizard and no one plays them because its coincidence.
Gl in life
yay more server problems
I play with a wizard all day long brother he is loving life. Itβs a high floor and high skill ceiling class it wonβt cater to everyone
idk im pretty crap and I can play wizard pretty well.
They will never balance the game around solo dungeons either, the best one can hope for is a tweak to starting gear which will only help out the worst players
Never said anything else @twilit thistle . Starting gear is shit. Never said wizard itself needs buffs
Wizard has been nerfed into the ground alongside other classes getting major buffs and it no longer punches how it used to imo.
If they undid the Will Nerf they'd be alright
-15% damage nerf to every single spell was a bit insane IMO
Tbh I blame haste. Before the nerf wiz could haste a barb/fighter into a killing machine and then also themselves blast for a ton of dmg. Something had to give
I have no problem with how wiz was in pt4.
They didn't even nerf haste that much lmao. It got like a -1% nerf to MS and then the time got buffed so it has the same buff time at base with the nerfed Will stat.
It was high ouput but still squishy.
No Iβm saying itβs really strong in addition to the damage spells, and it still is
They just made Wizard so unplayable no one wants to run them in a group and then buffed the living shit out of Cleric so they're unnecessary to be a Buff bot.
Right, it was a 1v3 monster but still the least played class so it kind of balanced out
Cleric is nice for survival but wizard haste on slow fighters and barbs makes them way more deadly in my experience
Play cleric wizard + fighter or barb you will have 75% 3/3 extraction rate on god
I mean Haste still has like the same utility and power for Barb yeah, they only really cared about the MS buff for it and that barely got touched or duration.
But the fact people aren't bitching about it as much anymore means it's being run less and less just because of how bad Wizard feels to play still.
not sure if this has been suggested, but there doesn't seem to be a way to exit game when you are sitting at the log in screen. I just use alt-f4 if needed, but thought it would be a good, quick option to add.
2 monitors right click close
probably not an issue after release because i don't recall the login screen in past playtests
REMOVE CROSSBOW BOTS OR NERF THEIR DAMAGE LIKE CRAZY WHO ELSE AGREES?
I don't know if this has been discussed already, but a bard ability that speeds up the next song you play would be a nice option to have. I don't have much difficulty with casting a bard song, so encore isn't really necessary, and sometimes I wish I could finish a song a bit quicker. I think that an ability that speeds up the next song you play will be useful while also making the bard dynamic a bit more interesting. What do you guys think?
please change the recover bar an other color lol
Not that it is a huge issue but I feel as though Invisibility in high level play is too strong and there need to be specific lass counter or Items you can bring to help combat it. Like a barbarians yell that debuffs enemies and removes stealth, or a wizard/cleric casting faire fire like spell from DnD, or items to remove or mark targets to prevent stealth
Change encore to give you the -final result- of the last song you've played without having to play it again. So if you just played chaos, then you get the chaos aura again. You know, like an -ENCORE-
can i give a suggestion leave this open say its a demo then work on the game like ur doing donβt update until you believe its truly ready so we can play and you can work on it the only thing is bugs cant be fixed and people have to live with that
That would make more sense considering the ability, but I feel like that would be a bit hard for the opponent to read in a middle of a fight. If you could use that move any time, then it'd be a bit annoying to fight a bard who presses q on their keyboard and immediately get a pacifism aura or something, maybe if you could only do that for a limited time after you cast a spell then sure.
When does the playtest end? When on the 19th?
Yeah, right now it's 100% useless compared to dissonance, and I feel like a repeat of the ability is at least strong enough to consider over dissonance. Maybe the recast only has a 50% effect/length of song instead?
19th
Step to the side m8
i do but my teammates cannot dodge lmfao
i am bad player and have never been hit by skeleton crossbow. if its player, different story haha
I suppose you could argue that if you encore a song right now, you can focus on dodging rather than playing and dodging at the same time, but I totally agree it needs a rework or buff
Or change it to like, el kabong > your next strike of your lute activates your last played song's effect, so the downside is you have to get into melee range with it lol
I hope in the future we have a form of hub world system. Like as soon as you log in you choose a character to spawn into your tavern room as. Where then you have things like a mirror, few chests like 1 (and you can pay a daily fee to increase the amount of chests you have and you can make your room be able to look more decked out with wall hangers, trophies and so on.
Then to access the markets, path/waypoint post to get to Dungeons, guild, Merchant's Guild a training field/sparring area etc you go outside from your room into the little village. Where the traders are NPC's with voice actors and have their individual market stand.
The hub world having up to 16 players, making it easy for people to just meet and roleplay or ask to party up in the tavern with some blokes.
To me this would be the dream
Thats.... a lot of dev work.
Yes, far future
Yeah that's once the nexon suit is beat, game comes out, they make a ton of money and can hire a ton more folks to help them cuz right now they're what, 11 people?
Game graphics look horrible what settings should i use?
But it's still le dream. Basically what animes like SAO, and other game isekais advertise themselves as. Then having that format be real in this game... I wouldn't stop playing
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make a high roll for goblin cave with less loot then normal hr
They probably will
Sparring grounds for you and your squad to test out different builds. Wouldn't be hard to implement, just use one of the matchmaking zones. Would lower the risk involved with trying out new ideas with full loadouts and probably decrease class meta
Yeah but a hubworld map for people to chill out like it's vrchat and can party up with randos from the tavern.
Literally would love to just walk up to some people and ask them to go dungeoning or to do some sparring
Or if they wanna trade, literally the possibilities of this on the fun factor is endless
have you met the randos in this game? no thank you lmao
Rogues walking up to you creepily "Hey pal, do you want this phys dmg mace with buff duration?"
You just gotta have the right circumstances set in place. Like trolling as a bard has led to some fun stuff for me. Or just when things go wacky where you both communicate, become friends and decide to go seperate ways and wish eachother good luck
How are you all feeling about the rest mechanic? I like the granularity of the two types of damage ("permanent" and restable), but resting itself is just so... boring. It feels so weird to interrupt the game flow to sit on the floor and stare at my monitor.
I love it. But I wish the bard could play the lute while in resting position
I think it falls in line with the overall tempo of the game tbh. my only feedback is to increase the regen speed by about 15-20%
let me drop lutes
I agree, I think I would feel differently if it were a little quicker. I do think it falls in line with the D&D adjacency of having to take short rests to recover some health and such, but it takes So long when I'd much rather be actually playing the game. I think the animation lock of sitting down and standing back up already does enough to prevent anyone from abusing rests during combat, so I don't think it needs to take so long. iirc the regen right now is less than 1/s.
I hope for more different kinds of instruments. Perhaps different instruments can have different buffs they do better.
Also, I think that only giving you one opportunity to regen the health is a bad call.
I'd rather the amount that can be restored gradually lowers over time than being forced to sit and not move until it's refilled
Reduce the amount of healing one receives while in the darkness from spells. Maintain normal healing from all other items.
That should be where the bard shines. He should be able to rest and play tranquility at the same time
I disagree there, I love the risk/reward of losing that chunk of restable health if you try to rest at an inopportune time. It's trying on my patience, but I like having to be very certain I'm going to have the time and safety to heal if I sit down.
I agree, I do think it would be cool if bard could play while resting. However, I haven't played bard so I don't know what all nonsense that could entail.
the risk reward is still there with the amount of refillable health decreasing over time.
But i get what you mean completely
Hm, so you're saying that restable damage would be ticking downward constantly until you rest, but wouldn't drop away when you stand?
In my mind, restable damage would tick down unless you're currently resting. If you have to get up and move, you will still be punished by having an overall lower amount of restorable health by the next time you sit, and it would also add some strategy/break up the monotony of just sitting in one spot.
Add hotkeys to the belt so you dont have to click 3 times to access the bottom belt item
Honestly, just being able to mouse over a belt item in your inventory and assign it a hotkey... basic stuff like that not being in the game yet is pretty disappointing
Gotcha, interesting. I like that better theoretically, but I think thematically the current mechanic makes more sense. I think of it like sleeping almost, where you really do need an uninterrupted period of time to feel rested afterward. If someone is shaking you awake every hour or two all night, you're just never going to feel as rested as you would if you had one long recovery stretch. It also calls back to the D&D mechanics where iirc you need at least an uninterrupted hour for a short rest to work.
this is the thing I want in the game more than anything else. Nothing is more annoying than rifling through my hotkeys to find shit, but maybe that's a thematic choice too?
Fair point with the DnD angle. A good compromise would be to set a minimum amount of time resting before you can stand and retain your recoverable HP pool. if you stand too early, you lose the pool
Absolutely loving to play with the Bard class, I did not have so much fun in my gaming sessions for ages. Here's my suggestion, a lv 20 bard song that takes 4x the casting time, and kills everyone that hears it instantly, even the bard.
That could be a workable compromise for sure. Might be confusing initially unless they make the UI real clear. I really think it would all feel just fine if the regen was like 1.2/s
this is hilarious but god the trolling that would occur
Not very fair in my opinion unless the range is small.
Also, with something that powerful, I would expect that you would have to sacrifice other songs to equip it, Like the Cleric's Resurrection.
i think they should add voip to this game XD
they have local voip haha
It's already in the game
3 stacks dont use it though :)
That's their choice, the function is there.
i found that you can use clarity potions to get as mach rogue inv as you want
Characters should be able to select their starting gear set up. You should get a certain amount of AP and be able to fiddle around. Items can be locked or unlocked based on the character class. Don't use your lantern? Get rid of it. Assign each starter gear piece a certain AP value and give the options with other dark grey gear. Can customize for more AR or movement speed (still going to be awful starter gear stats).
There's so many weapons and certain playstyles require certain weapons to function properly. Should be able to start with a spellbook over a staff for cleric if needed. Fine if "upgrading" an item costs you to lose a piece of starter gear.
Also... hoping that Merchant tasks allow you get at least white gear + gold. Can be like kill 10 mummies and gain 20g + one white piece of gear. Could gain Reputation after completing a task unlocking better tasks.
dope, need one time to just sit in the center of map and eat hamburgers
starting gear is supposed to be bad to encourage money spending
People suggested this for months, it would be too good for some classes useless for others
@inner thorn It'd still all be starter gear. Just different weapons, armor, or consumables. Won't really be much of an upgrade it's just accomdating different playstyles.
then classes without healing potion will always get healing potion and dont spend 10g on the shop
It's 6g for the cheapest, but it could cost more AP. So they lose something because of it.
its an anti inflation process to not give usefull items
Why you have an AP system. Cost of getting a healing potion might be too high. What if you had to sacrifice your weapon? Maybe a cleric might do that but other classes wouldn't.
So like maybe a Ranger can start with a spear but cost them their bow.
The zone really shouldnt close this quickly. its crazy you go in high roller and it takes about half a minute and the rounds are over
Agreed, the speed of the circle closing, and the general tankiness of mobs really doesn't feel like it's working together
Highroller zone is cringe, you have to ape other teams otherwise its like 4 teams left in the last circle
like i just went into high roller and i swear it was about 5 minutes and the zone was done
Even outside of HR, if they are trying to make it three floors they are going to have to make some changes, or it just won't be worth it to keep going down
Could we start to name the patches exe's with hotfix numbers or just a version number, as i managed to download both patches into one another. As they have the same file name.
Really funny tho
You can just save it better
anyone else think Bard's should be able to use Bucklers? Seems odd to me that they can't, especially given the fact that they have the perk "Rapier Mastery", which were often used WITH Bucklers. It would give the Bard a slight edge in melee fights, as they are currently very squishy and reliant on mobility
Mobs should have less health in general.
Headshot more
anyone else think that giving weapons and armor a sheen that represents the item quality would be a good change? Theres no way to tell if youre going against a fighter with a normal or purple curaiass. Another thing is in the pregame I just saw a normal looking crossbow that was a 64 damage hand crossbow with no visual difference whatsoever.
Scheduled reminder to make circles much slower
Nah, I am glad I don't have to stare at bright colors constantly like every other game
What yβall think about like a βtraining groundβ arena you can go into with your friends to 1v1 and practice fighting?
I'm mixed feels on that
i would like to see a high roller goblin caves, im normally a solo and its a fun map but i do run duos from time to time
I want a real hellscape of a map. Like, pitch black except what you bring/use. Trapped to all hell. But no real pve. Just a pvp darkhole π«‘
Single exit at the end
I thought they said something like this is planned for hte future
or at least a practice yard with the target dummies
Inertia?
better remove the alpha because it is very frustrating to have to forcefully close the game because it does not work to try again and again and in 4 hours to be able to play 2 times and the rest of the time trying non-stop due to the black screen, the endless login that does not come in, the sign says it is not possible to access the server, you better pick up the game and come back with something at least playable, I've been trying to play for hours and hours for 3 days and it only frustrates me to be waiting in front of the pc so that when I enter a game I lose everything my loot because the game crashes
no one is forcing you to play bro go do something else. Just because you dont have patience doesnt mean no one else does
i need a mods help
sorry to say but I dont have any of your issues
suggestion: when targets are in range of chain lightning sparks start to go off around their player model, would help to get an understanding of its max range
I think they should move Jokester to bard and either remove double jump or fix the areas people can jump to instead of scaling to impossible to reach places and vantage points.
Suggestion : Extend the playtest
Suggestion : make leveling up slower I got level 20 in 15 raids basically
Lose more
The game doesnt start till you hit 15 right now anyways
Or: Make level up much faster, but loose all pregression on death π
That'll just make the gap bwtween people with perks vs people without perks that much more obvious..
They haven't implemented the training. So i have a feeling we have imcreased leveling for the Playtests
Yep. Also incresed loot quality
What is going to be the point of of identify ability on the knoweledge stat? I know it sounds obvious i just cant think why youd id in the dungeon immediatly unless u need to use a weapon.
They should extend the play test for about 3 more days right?
Some changes and improvements I would like to see to bard;
Allow Bards to use bucklers
Allow Bards to play songs while resting / sitting
A skill (Q or E ability) that Dispels targets buffs
A trait that allows us to parry and riposte with a rapier and an empty offhand
Increase the action speed with rapiers from the trait from 5% to 10% and increase its damage bonus from 3 to 6. (This will help keep rapiers competitive against arming swords and falchions in terms of performance but not overall damage per second)
A song of deflect projectiles for 8 seconds
Allow Will to increase the duration of channeling songs I.E. chaos and peacemaking
Allow Will to speed up the playing time in order to get a song out (speed up the guitar hero mini game board)
Increase baseline agility by 5 to help keep up with faster classes. I.E. Barbs Rogues and Rangers.
Remove movement speed penalty from Bard hats to make them more unique and valuable to Bards.
Have higher rarity Lutes or other instruments, give bonuses to certain songs. I.E a blue quality Lute that gives Song of Accelerando +1% action speed to those affected.
Move Jokester talent from Rogue to Bard.
I just got hit by the achilles strike for the first time lmao
fix invulnerable spider vases
So it's basically a oneshot ability
There isn't any, its a visual bug
Hello, could you please open a ticket for the developers to change the lookup function of the names of the players from equals to contains, in order to get all players that match a given pattern? This would result in an improved user experience. Thank you so much
as a cleric i shouldnt be able to buff enemy players
EXTEND THE PLAYTEST 
REMOVE DOUBLE JUMP ON ROGUES, THANKS
Buff double jump on rogues and give them high time from Devil May Cry
the crossbow skeletons are way to overtuned please nerf them, instant velocity that teleports to you and does like 90% damage 
Nexon definitely worked on these, they straight up got guns
lmao
This is what the playerbase gets for saying the game was too easy and that they reached the skillcap during a 7 day playtest xddd
an in-game friends list would be nice
I think the bard should have access too multiple different instruments that give power too ceirtain different spells. A drum for the speed buff or the lute for healing. Also they need a spell similiar too the clerics judgement. They would use their voice instead of an instrument as well so it could be used in combat more effectively
Id love to be able to play test warlock
Hitting enter signs you in to the game after entering your credentials. (That's my suggestion)
I know you're able to sort of test weapons in the lobby, but has there been a thought to add a small map where you can pick up all of the weapons off the table and mess around with how they swing, etc? Like a practice mode.
Or you could just not play
please remove credits from pause menu, why would i want to view credits while in a game? move credits to settings or something
Give bards a charm spell that let a mob follow you around for a bit and defend you.
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Guessing thats gonna be a warlock thing
Add a report feature for teaming in goblin caves. Its cancer and shouldn't be allowed. The whole point of solo is to be solo v solo yet I consistently have to fight 2 or 3 people at the same time.
Wont happen
Thats dumb. Maybe if people are trying to get into friends lobbies ect. sure. But for organic teaming happenin in dungeon its fine.
How do you make a suggestion?
Turn on discord market channel so we can trade while servers are down
my suggestion is the following, add some system of buying more space in the stash, because in 2 days of playtest I was already completely full and had nothing else to do. I believe many other players experience the same problem.
Probably not. No one is good enough I guess to do caves alone so they just team instead. Making it a team dungeon at that point.
Give Bard a "Throwing Mastery" Skill to wield all throwables, I love the idea of bard being a little jack of all trades.
Its dumb because you constantly team in caves huh? Try being good enough to do it alone or maybe just don't play anymore if you can't survive without teaming
@near vale I literally played all day in goblin caves yesterday and died twice. I saw two duos all day.
I literally have never teamed. But man if it happens it happens. I've maybe seen 1 or 2 games this test that people teamed in gob caves. Its not a problem. Skill issue
Last four caves I've done had teams. Its cancer and needs a way to punish it.
Interesting insights. They definitely need to make every class dangerous in its own way. When you see Bards in the dungeon....you can easily take a piss while slashing them to bits.
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FF
servers down again?
i can play
log in servers then
last play test i got everything but wiz to 20 this play test not even 2 classes and I have hated 90% of it
Cant log in rn, personally
Nerf crossbow headshot from elite skeleton π
No log in?
β€οΈ
May be an unpopular opinion, but I feel like the trading aspect ruins part of the game. In a game where risk taking and RNG plays a huge part, someone can just play safe a few times and buy the overpowered gear they want. Not saying to take it out by any means, but have it somewhat limited whenever the game full releases (don't know if that was talked about ever)
crossbowman are 100% easier than the regular bowman imo
no way you aint getting 1 shot by crossbowman with a random hs
i got 1 shot by crossbow man
i have had no issue with them they are free kills
wait till they land 1 hit
^
Oh i have been killed by em just not like the regular bowman
!playtest
i have not been killed by regular bow skellies once and ive been one shot by crossbows a handful
im a rogue
^
you're not playing melee than
I love the crossbowman as a rogue you just walk behind them
think crossbow guy just got me by surprise tbh
like they are my fav new mob
was shocked it was 1 hit kill tho
only if they headshot ya
If i see a crossbow skelly in the room
I dont go in that room
lucky you didn't encounter those sneaky ones, that are no where to be seen until it's to late
crossbow men are tough
Playtest extension
idk i like em would take em over bowman or spearmen any time
everyone has personal experience with the mobs i guess
cooldown timer to double jump and nerf crossbow dmg ? any1 agree ?
when is this playtest ending
servers going down constantly, because of this the playtest should last atleast 1 more day to compensate the day we missed while it was down
Rogues still kinda trash lol. I think they need it xD
god no rogues are super squishy
Crossbow skelly: get in close and circle strafe until he shoots, then attack, repeat. works every time 75% of the time
i dont even think double jump is that big of a problem if not for the forest map
rogue is a griefing class at this stage
the double jump is so funny to see
rogues get basically one tapped by everything exepct super lategame
you can kill xbow skelly while it reloads with a starting rogue dagger which is just punching
this would be hilarious and wrong. Selling the souls of the slain. Excellent.
doesnt it inflict a bleed effect aswell
that works in tight corridorsa, but there is one in overworld in a corner which is quite tough
π
so is it over? no more playtest?
only if you talent or ability for it
I thought it was going until the 19th
it was supposed atleast to end at the 19th so i think it will stay
it is the 19th in korea
its 19th in south korea though, but I assume they will announce the end of it
Am I perma muted? Lmao
I did not get to play like at all if you asked me this second if I would buy the game I would be 90% hard pass
#server-status gives unstable
they are super fragile if you cant kill it while it reloads you deserve to die
If bards chaotic song cleared the aiβs last directive on its cast start so ai could aggro on other mobs without having to walk into them to cancel their aggro walk to player directive first before they aggro on other mobs
i understand you are super good, but its their first shot which is hard to dodge, not killing during reload
I have killed em through walls with a cleric and did not even know they were there until i found the corpses
nah im terrible, its not hard to dodge, im maybe 2 in 50 pvp this round of tests
Also if bards chaotic song also included friendlies in its aggro exemption that would be so good
remove the skeleton champion from goblin caves :E
how are you even supposed to solo that thing without cheese? he is worse than the troll ffs
servers down?
I'm fine with the goblin cave pve but you should not be able to reenter with any blue or above gear
yeah I can support limiting your loadout for goblin caves
Hello I have two suggestions I would like to throw out there one we have a healing and protection potion would it be possible to make a haste potion one thatβs not as powerful as fighter speed but enough to get you moving faster. Also bard needs more utility spells for damage bard almost feels like a lesser cleric and or wizard it is a super fun class to play but it is just missing out on either more damage or more utility
goblin cave is harder than crypt lmao
nah goblin cave is easy as long as you're not going up against the skeleton champ
Guys ID and Password how?????
i asked Chatgbt for what ideas does DaD misses as a hardcore pve/pvp game to make it successful and more fun. the reply was crazy
Anything you want
Iβm stuck on connecting, is that normal?
A bard talent that would be really good is a next song instantly plays and if itβs too strong as that then maybe with the downside of less efficacy or even less range on the song
Or a different take is a talent that speeds up the next song but you still need to hit all the skill checks so itβll be much harder to perform but you have the opportunity to quickly do a performance
chatgpt wouldn't even be able to know what dark and darker is, it doesn't have any knowledge of the past 2 years and has no internet access
You create your account first login
3 the real G test 4cels seething
You won't believe what chadpbt replied! Link in the description below
The playtest might be over soon. It's officially till tomorrow.
i explained the game
oh
but not 100% ofc
Put torches back
Anyone else got "Failed Result Code [161]" when trading ?
is there a fix for the black screen bug? I've had it since last night.
im trying to find the command to paste in the torrent
GPT4 does however
u guys know the test is almodt over
I mean it does not feel like it haha
!playtest
I ended last pt with 40k gold and a loaded inv and this playtest I haven't been able to play 3 out of the 5 days lmao
!playtest
it ends 19th
So I just got a completely empty map aside from me lol
It's not Joever till it's Joever
heya, had an idea after something I had happen in the game, got stuck against a wall by a spider, and couldn't move for getting repeatedly bumped. A solution would be a long CD shove action that everyone could do to mobs, probs a good idea to make bosses and players immune
Dear devs, please implement DDoS protection/mitigation when you actually release your next playtest or game and piss on the resources spent by other companies and/or toxic players:
CloudFlare Spectrum
https://www.cloudflare.com/gaming/
Servers are expensive enough for play tests
Bro, the gofundme would explode if they need money. They're sitting on a goldmine unless they manage their infra.
we don't talk about that 40k from the last one
"bro" 50k is not alot, they have to also pay 20 devs. without investors nothing will happen
That's why I said 'would' explode.
Please Put Bows in Valentines shop. Please, idk if its supposed to be there or not, havent seen one bow in there this whole playtest. would love to see what a purple bow will do.
doesn't change that much
@dawn grotto could you open a donation page, alot of people are willing to donate and fund to get better servers or extra employees to get the server up and running, we love the game β€οΈ β€οΈ β€οΈ
I suggest we have Rest Scale as we sit, Start at 1 hp, then 2 , then 3 , then 4, it feels like we're sitting too long and missing have a game if you have no meds
yeah its just the principle pf it, Melee weapons in there all the time @jade python
I suggest to do make us pay 15$ (can be more IMO, I know this game is worth mutch more) for the actual content, just this, no more no les, maybe a new valentine or so. So you can have money while you develop the actual game and when you think you can do the EA make us pay again (because yes, this game is surely NOT worth 15$). This way you could have some more money and you would make us very happy
also true
High-roller Goblin Caves needs a game mode.
I think this would make resting too good, it's supposed to be an extremely suboptimal way to heal up. Bards and Clerics are supposed to top you up if you don't have enough meds or are saving them.
That implies a forced healer meta..
Agreed
I kinda agree that the tick should increase after 20sec or so
no, you jsut prep with meds. thats what merchants are for
guys i have a suggestion how about deleting someones character if a bard kills him by bonking him with his lute π
Final Fantasy 11 had a similar system, it never felt op and you're already giving up position and loot while you sit.
I mean I don't think being able to rest up very quickly would be healthy as it would take away the strengths of the support classes and essentially make teams that don't run them not really feel that they're trading much for the extra damage.
True. But I don't think ramping 1 extra hp on rest every 10 sec is too much
Edit: Don't forget, a game only lasts 10 mins or so
The rest takes too long.
nothing can take the place of a healer in an actual fight. rest is too long agreed
Anyone else think the wizard should be able to slow walk while meditating?
That is the whole point, if you want faster regen, buy some pots
ther est is supposed to take long
rest could heal faster the longer you sit down
yeah i wish they buff the hp if gives you by like 0.5 or 1 -2 its super slow
n o
What's the best way to provide suggestions? Just write it here?
end the playtest and make the game actually work properly
wondering the same, wondering how to get the suggestion to go into suggestion channel
used to be dnd suggestions but they took it out for some reason
lot's of troll/idiotic suggestion a bet
I mean the channel is still there but it seems to be only moderated by some bot
Suggestion: Make a high roller solo lobby π
Anyone else agree Goblin Caves needs high-roller mode as much as the regular trio matches do?
Right now it takes 40 seconds to heal 40hp , with 1 hp ramp it would take ( 1 2 3 4 5 5 5 5 5 5 5 ) 15? and that's only if you have that much heealable damage
I heard not getting hit works idk
only heard of it
I think Goblin Caves works fine as is but the Troll's health could be a bit lower, the sheer amount of time it takes to whittle that down even if you get a perfect zone means you have very little time to get out even if you're successful
That's assuming 1 hp ramp every sec. That's too strong
there is always the stairs though
or just make it so that you regen that missing hp like 1 every 5 sec when walking and when you rest its 1 to 1
Yeah I'm sure they can Adjust the lever if it feels too strong one way or another, but barbs are already punished for high hp pools along with other classes as they get more hp, potions cost more and more to heal
I have a pro tip for people who want faster health from resting, bring a campfire...
use a health pot and it'll go up quicker too
also that is the price u pay as barb, high health so you'll eat all heals.
Weβre just talking about the base rest feature and itβs healing. If they want to give you the option, donβt make it a 5 minute wait.
for what ? just bring a bard
I think it's better with a slow ramp-up for resting, so that people don't rely on clerics all the time. But I guess you're ok with clerics recharging heals?
Like honestly having a good party composition and bringing a solid amount of supplies for your trip should be way better than sitting on the floor in a cold dungeon.
barb sucks change my mind
keep in mind the game is balanced around Trios
Rogue > Cleric > Fighter > Bard > Wizard > Barbarian
This.
where's bard?
I mean they put spell recover on rest already, that seems broken for trios
This
how can it be broken when every trio can access it?
This
Bards actually compliment Barbarians so much, with the new grey health mechanic they can save them crazy amounts of money on potions and bandages.
Have you tried turning the servers off and on again?
suggestion: give bard other instruments just like other spellcasters have staff/spellbook/crystal ball. Bard could use a one handed instrument like a small flute and have room for a torch/weapon on the other
I got into the server but my characters were deleted
dont panic, servers are unstable
check your login. if password is off slightly it will do that
ye servers stinky rn
Extend the playtests because of all these server issues
I just want the chaos song to work properly, half the time enemies kind of just stand still and then at the end of the duration maybe hit eachother once.
High-roller Goblin Caves! High-roller for solo players!
I suggest playable servers
oh, I know lmao. the log in was the same
probably being DDoSed by nexon
not sure if its been mentioned or not but a icon added so that it shows when your hitting your mic button. Hard to tell if its queing or what
Cleric Earthquake ability is absolutely busted and might need a nerf.. 5x better then bind just with the slow time alone but can destroy players caught in for full to over half hp. Also the radius is nuts.. Only downside is the stats to run it.
No idea if this is intended but a pro tip for the peace song as the bard...fuck up the last note, it lasts like maybe 1 second shorter but the casting time is reduced by like 2 or more seconds.
good to know thx
Nexon can suck a duck
Anyone know if this is hug of death or ddos attack?
yes
it is the middle of the day for america sooo there's probably quite a few people trying to play

they should just switch to epic and post the game for 50$
Guys idk if this is a good suggestion but for a bard active skill I feel like having a 3 second debuff that scrambles nearby enemies controls would be funny.
^
ranger>
invert their movements
sry forgot one
give him an ear rape'y song ;d
think ranger goes between cleric and fighter
Rogue > Cleric > Fighter > Ranger > Bard > Wizard > Barbarian
not sure if the game is worth a full 59.99
Suggestion : fix severs
plus barb wayyyy too low lol
I think it should be like you press q and it rickrolls everyone
NGL I think Rogues and Barbarians are king atm. Fighter,Wiz,Ranger are middle ground and Bard is on the weaker side atm
not sure if epic deserves that game
barbarian is shit change my mind
not quite yet its not worth. they still need to do quite a bit of fine tuning
Amen
one taps squishys
π
well considering you keep reposting the same thing (coal), you're not looking to have your mind changed
just because low assets but this is the best game I have ever played
Suggestion: Offline version... $200 perma-tester π I'll buy right meow.
- play barb 2. have friends 3 frends buff 4. you're a fu****g monster
Here are the major things I notice that could be adjusted from an unbiased perspective. I will not be talking about this from a class balance, but from a game balance perspective.
- Remove +all attributes. While a great stat, it honestly just does a little bit much on it's own.
- Add proper scaling to multi-hit abilities benefitting from +damage sources. This could also be done by removing +added damage modifiers and allow +stats to do the work. For example, +10 added true/magic damage should not increase the base poison tick damage value from 1 to 11, while stacking 4 times. (This also applies for other multi hit abilities, arcane missiles, locust swarm, etc).
- Refine the maps to not allow players to wall climb and jump up to unintended play areas. I am all for climbing into a dark corner, but getting on top of the Ruins map is laughable. Double-jump should also not allow the player to change their direction/turn around mid-air.
- Add diminishing returns to %damage reduction. Obtaining 80% DR is absolutely wild and should not be obtainable.
- Remove the hand crossbow, or restrict it's class usage heavily. Also, how does the player reload a hand crossbow while dual wielding?
- Re-tune the Skeletal Crossbowman. These bad boys hit harder than the Wraith boss. Obviously, there is counter play. But the projectile is remarkably fast and takes a fast track to your dome.
Let me know what you think, I wrote this out specifically without bias.
Step 2 is too hard for me
Can wizards have the ability to hold quarter staff w/ spell book
Cleric + Wizard buffing a Barbarian was unstoppable last playtest.
fix = make haste self buff only
Have a thought of a character class may fit well with this game. Enchanter, another spell caster but has a spell that can turn themselves into objects. Thoughts?
like polymorph?
all of that sounds wonderful to me
Kinda but more of a cloak to hide. Turn into a barrel or a chest.
add to list to remove hell spawn in treasure room and we're golden
How do you add a suggestion to the dnd-suggestion?
Cus i know the bard is new and it is going to get reworked a lot, but it would be really nice if the caos cord could be started again, before the timer ends, just because the AI's react very slow to the effect, so only 2 sec is usefull out of the 6 seconds... So maybe if that cord could be overlapped.. Would make solo barding a little better imo
Idk if yall need more mods or what but I came in here to get more info on development and or discuss the game but the chat is anarchy. Either need multiple chat rooms for general discussion or people to start getting muted. Its out of hand.
My thoughts were of a similar idea in regards to shapeshifting. Typically utilized by changelings which could be a druid or something but perhaps they have a spell where they can copy the appearance of an enemy player for a fixed amount of time. Perhaps it even shows the enemies name above their head too for further confusion. Would be interesting to see
idea add a perk that allows bard to constantly play with harder and harder minigame until he fails
did they do a wipe i have no characters?
I am curious of the warlock. Sounds like an interesting character to play.
I think polymorph is covered by invisibility abilities/potions
yeah, but not the peace making song.. would be too troll
make it ramp up in difficulty fast
lol
or make peace song a skill instead of usable song
yeah, but still, then people could just stand there and look at a bard with insane reaction and do nothing xD But would be fun to see it on the movespeed song and go zooming on the map
like i said make peace song a skill then so bard has an actualy usefull skill
just 1 day would be dope
Literally make the enemies not damage sponges that take 20+ hits to kill and thatβs it. Boom game is perfect.
Give final day high roller mode for Goblin Caves!
what are you talking about?
im a barbarian, i didn't understand this
yeah indeed, and then a silence song, so mages, clerics can react and run away
does anyone know why i get a unreal engine error when trying to launch the playtest
only thing i can come up with a as a suggestion is small nerfs to rogue. while i am glad to see him get some love, he has waaay to much power now even if he has a small health pool. i have seen teams of 3 rogues just absolutely break the entire map over their knee because of just how much movement they have. to start i think the double jump needs a cool down of about 2 seconds maybe 3. so they aren't just jumping away over and over. rupture should not go on throwables. like the throwing knives or heck even the hand crossbow. thats way crazy. the backflip perk, while absolutely hilarious to me, needs a small movement speed debuff at the end for around a second. they still get the backflip off but get dizzy or something so slows them down.
wouldn't be that bad it would force a buffles fight without healing unless they actualy took backline instead of breathing down barbs back
double jump requires either a direct nerf on usage or a drawback of using it like , double jump but -10 hp
yeah, and then maybe a movement slow to enemies as a skill also or song donno
and to have that silence you pay with one of you party members being preatty much useless in this battle so it's still 3 vs 2
Double jump used for positioning, mounting, and travel but you need to sheath your weapons to double jump?
Or just make an internal cd on it.. so only every 10 sec
i agree. i also don't want to gut the skill neither. honestly a cooldown plus -hp would make it a bit more thought into it before useing it wildly
can't be injured for 5 sec to double jump
Double jump is fine, rogues rely on mobility to survive, just shoot them with arrows or spells and they die
Itβs just new and smooth brains are slow to learn counter play until their favorite YouTuber gives them the strat
hahah i feel like that when i play rogue, but when i fight them, it feels like they have more hp than a barb xD
How about delete Double Jump. Hotfix everyone can agree on.
i can agree to that
nah
With what range when their main goal is to get close and shank you? Then every potential headshot is a hit to their toes while they downward stab at you as their leisure
No Double Jump = problem solved.
double jump at the very least needs a cooldown or something
Rogues wonβt stand still and let you headshot, seems like a skill issue
what xKx said plus getting into areas you shouden't even be in like in ruins
yea double jump is annoying but you can deal with it the worst when rougs start running and jumping over walls
could you add a mail authentication or bot captha auth to deal with ddos (?
I think it just depends on the map. The OG map doesn't feel to bad to play against rogues with double jump but the new one, its too strong on. They can get to so many places that others cannot and also they can double jump over the wooden barricade walls (which is broken)
The problem is the new map allows rogues to climb above everyone else and sit where nobody else can see them until somebody walks by under them. That isnβt fun for anyone. Rogues already sit in corners, they donβt need to fall out of the sky too.
Not to mention they're already insanely fast. I hit my fighter speed boost and had the fountain of speed buff and couldn't catch a rogue and then followed by jumping over entire walls and any obstacles with a direct path for escape at all times
rogues should just get to fly for 5s tbh
really? good lordie
I just stopped chasing after a while lmao
yea no i don't blame you
well that's how light armor vs tin can works
having someone run away (rouge) is nowhere near as annoying as a barb unga bungaing you
I had on leather!
Amazing, most agile class hard to keep up with. Should remove barb/fighter weapons cause they hurt when they hit me
use shield bash
add mercenary class and weapons ak47 and m249 also add bulletproof vest/ also add driveable cars so i can get around the map faster
then he had to have some kind of boost or ms gear on
shield bash plus sprint = dead rogue
difference is i can dodge most barbs attacks because of how slow it is even as a figher
Yeah until they double jump over a wall and disappear
you arent fighting barbs playing with the right weopons then.
He was a solo so there was no buffer for him. And if his gear makes him so significantly faster vs a lightweight fighter with two different speed buffs? That's crazy
truth, but you cant win em all
probably not. seems most ive faught have been having the base ax.
Theres a reason everyone is spamming rogue. I'm sure the class is balanced
nah just new map is stupidly good for them
finally got in load screen to death never saw the dungeon at all
ive seen ruins and the base map both have like 8-12 rogues
dont get rid of double jump
when you enter crypt you see like 5-6 rouges in ruin like 10-12
Ironmace has been really solid when it comes to looking at the numbers on the end of the playtest. They will see what classes were played the most etc. Thats the purpose of the playtest. Rogues will most likely get some balance changes on the next playtest
a hit marker
rouge was underpowered last playtest, and still is in group play. It should be op solo, thats its only purpose.
@eager creek they have said several times they balance the game around group play, not solo. The weird Naruto "I am the main character" fetish isn't a valid argument
I don't think rogues are underpowered in group play. They can assassinate the healer or other carries. Just a bit more skill than forehead rushing in on the barb. No class should be "op" solo imo
This guy gets it
Well hopefully they figure out something to make rouge as good as a melee class next playtest with squads.
It is good you just have to have semi-decent positioning and game sense
guys what do you think about making swarm covering random rooms instead of the circle?
Id say its meh, no reason to play it over fighter and barb at the moment, but ig we will agree to disagree
basically draw outline on the tiles that will be covered after a certain time instead of a circle because rn it feels frustrating when 50% of the circle is just out of bounds
I like the circle. The way it brings players to a centralized area for combat or force escapes is good especially given the limited portals
Y'know, I've been seeing a lot of concerns about the rogues double jump ability, does anyone think it would be a better idea to replace it with an item instead? Like a grappling hook or something, part of the drop tables. You can use it to get to higher places, or reposition in large rooms, but it's noisy and takes practice to get used to- and still requires you to find/buy one.
zone is what forces engagement and keeps all the escapes allocated in the same area.
Rogue double jump NEEDS a cool down.
It also shouldnt remove the slowness effect you receive from being hit.
attack on titan grappling hook would be legit! id upvote that suggestion
Well i mean instead of circles just make swarm cover rooms the zone is basically is going to advance anyways
double jump does not remove the slow from being hit
The game honestly has no place for that type of mobility.
how about we implement a login queue so the servers stop dying of overload?
Biggest thing I miss from last playtest is being able to hit people with the torch
nah, the zone works as intended. I think this playtest they messed around too much with their bread and butter and I much rpeferred the last playtests game
SUGGESTION: Allow us to play locally with AI, like goblins and an arena, so we can practice while servers are down and maybe between playtests.
we need the ability to hit target dummies outside of the match lobby at the very least
Pretty much, yeah, just something to allow players to intentionally reposition. It would be hard to use in combat, would remove the double jump spam in open areas, but still let rogues flee or get into opportune positions to engage!
barbs getting mad that rogues can escape them with doublejump forgetting that barbs do 80 damage with a single hit which is a 1 shot on the rogue or leaving them at a sliver π. rogues are at a disadvantage, if you take away their ability to make fights unfair then you will need to double their hp
wdym as intended imo its not really the best idea to make circles in the dungeon just because most of the time 30% it is inside the walls
Why not just make swarm cover certain rooms one by one instead of making it unclear and strange when you have and edge of the circle with a portal in other room that you can reach by only going around the whole map like a freak
not really normal when 90% swarmed and 10% of this room suddenly has the portal
Plus, I think grappling hook would remove the issue a lot of people seem to have with double jump: being able to spam it anywhere. It can be used in narrow corridors of the dungeon to constantly dodge, whereas a grappling hook would be nearly useless there. It kinda really emphasises the idea of rogue combat being focused around positioning and preparation
Well for starters what you're suggesting would be a nightmare to code, and the randomness of the circle adds to the experience. You gotta clear fast to not get left behind.
how is this going to make the game fast
That's not what I said, I said you need to push through because the circle can arbitrarily leave you behind.
where do i post sugegstions?
what are you smoking
Thats a shame that i cant post my drawing how it can be implemented
you can in #dnd-content
Have you ever coded before? What you're suggesting doesn't sound easy at all lol.
They can't even implement a dungeon room randomizer, which they've tried.
just make freaking boxes bro
Ah, you have no idea how coding works lol.
do you even have idea how engine works
Suggestion for warlock: in dungeons and dragons, warlocks can sacrifice souls to their patreon to grow stronger. So the idea is that in dark and darker you can take the souls of enemies you kill and sacrifice/use it somehow and become stronger for the rest of the run. Perhaps as a trait
I think a stamina bar would be nice. Instead of infinitely using attacks
or a sprint ability to work for everyone, not just a movement speed buff on a skill (like Fighters use)
No
No. If you want that go play elden ring not this
"No" doesn't count for much discussion. There are a lot of usages for a stamina/exertion system where you use too much of something and are out of a resource
No. Shut up
troll
"Troll" π€
one piece of advice i would give to devs is to be really careful before making PvM any easier (indirectly aswell) as it could ruin the game on the spot
giving people a sprint would be an indirect way of making PvM far easier imo. the feeling of going onto floor 2 and being overwhelmed by monsters if you are in hobo gear needs to remain
that would still be the premise, as you're not going to be able to do much with hobo gear even with a sprint. You go into a room and pull everything, all you can do is run, at least it won't be as unforgiving
Didnt ask
blocked ^
High roller Goblin Caves.
Dont care ^^ "blocked ^" π€
Also who asked?
High-roller option would be nice. Then again, gold amount would have to be lower/relatively the same. I prefer there being other maps with solo/"freelance" options too
Ante-up cost is ok.
Give bards upgraded Lutes
Bard performance intentionally missing notes in the back half of the song shouldn't make it complete faster. I doubt this is working as intended, but if the idea remains novel and the devs are considering leaving it in, it makes more sense to have perfectly executed notes at the beginning cause the song to execute sooner.
Purposefully playing a song wrong to min/max is terrible design
High roller mode for Goblin Caves would add some more respect for the solo players too. goblin cave leaderboards or combined with the other leaderboards.
We need an afk voice channel that people automatically move to like when inactive for a while lots of vcs with one person sittin there afk
It's not meant to be played exclusively solo. They don't balance around solo. I haven't been in a full crypt lobby in the last 24 hours. This is a glimpse of the future a year after release lol
I think when the leveling system is released and there's an overhaul (not including perks/skills btw) to the point where there's more to class identity, it would help to give the classes more to their respective gameplay fantasies, and mechanics
There is a whole different part of the game, that being solo in Goblin Caves. Itβs already there, why choose to ignore it because you only want to pay attention to the balance around teams on a separate map? Solo map can still be given a high roller mode and there can be a separate leaderboard for solo players.
Bards, for example, should get more spells (by tiers, like the other spellcasters), and make the songs more unforgiving to mess up, as messing them up unintentionally makes for bad design. The tooltip says "poor, good, and great" (improve the effect of songs), but doesn't do a good job explaining how that works.
Better playing should give an enhanced effect, on top of making duration/something else better. Bards already have a skill like that in "War Song" too.
It's not what I want, it's what the devs have said themselves. They only care about group balance
how does group balance contradict solo high roller?
That doesnβt stop people from also playing solo.
controller support is pretty good atm lol nice to see
https://garticphone.com/lobby come join us shit on nexon in garctic phone
yeah you can play on controller
ps release? huh
never know as looting is aids but the combat is good
Give bards a toggleable ability to heal other parties too.
Group balance could have different meanings. Just because classes get changed to better suit groups doesn't mean they can't have a better impact in a solo environment. I think Goblin Caves is the first iteration into what could turn into more of a Solo/Freelance option for strictly PvP content
I always Holy Strike Myself as Cleric
skill issue
https://garticphone.com/en/?c=0153d41538 join up bored af
Its range is way shorter than the heals
I suggest revert to playtest 4
Maybe Bard could increase your recoverable health as well as rest you
High-roller Goblin Caves with leaderboards.
can't buy handcross bow from merchants, ever other weapon is available at some point?
Bards should have the lock pick talent as well as rogues.
no, no, no
they already have the ability to increase luck, as well as speed up interactions
class identities should be kept separate, bards should be able to stand on their own two feet with cool stuff
Yes, yes, yes. Every single iteration of bard this game is drawing from for inspiration has lockpick. It makes zero sense only one class - one that does insane dps and isn't a support - is the only class with that utility
they def need some adjustments tho, the heal only works if you have recoverable health etc
Rogues always on life support the moment they aren't special little naruot snowflakes lol
the songs are def underwhelming
The speed one is nice, the peace and discord ones can be used if you're good. but the heal is very bad. Its basically just 2x resting
Bard just feels like a worse rogue, zero advantage to playing it atm
Also insane that rogues can't cope with bards having lock pick - which every bard has baked into design and has for decades - yet rogues are given a party stat buff? Absolutely wild
this game hasn't existed for decades...
legalize nuclear bombs and wizards casting magic lock on doors
Lmao do you think they invented bards?
the point is, they don't have to build off the tropes you expect them to. Let bards have an identity of their own. It'd be a bit much to have a class that can auto pick, have loot chance boost, and an interaction speed boost.
if they get lock picking, they need to loose the increased rarity chance
This is a dumb take and a sad excuse for just wanting to keep something most rogues don't even take for themselves.
huh? I don't even play rogue
Ah, a bard main, that explains it. "make my class the king of looting"
Okay cool your opinion doesn't matter, later nerd.
@granite plinth got some toxicity going on here
Timothy open a suggestion ticket for bards to have lock pick please and thank you
man lets take it easy in here
no reason to be so agressive
this is a discussion you are having
Seriously though, personal attacks are kind of ridiculous
Dark and daker fans answer a question or discuss something withouth being condescending challenge
High roller Goblin Caves with leaderboards.
suggestion, the first one who gets to troll is locked in until the player either dies or leaves with the portal inside, having the xxx amount of kills on him just to get killed by teamers, overgeared fighters just bing chillin at doors or crossbow shenanigans shootin u from afar while u finishin him makes u not wanna do it in solo content xd, but might be a skill issue ofc, it just does not feel rewarding doing him while there is at least 2 players each lobby trynna interfere
Half the fun of the game is going in fully kitted and getting wrecked by a naked rat rogue with a grey dagger
I know they donβt want PVE but what if they let each person do a dungeon once a day. Same forgotten castle you play normally, but no time limit and you can extract when you want with a recall scroll. If you die you lose your loot like normal. Would help people learn the maps and how to fight mobs and not have to worry about getting wiped by geared players.
then it might be a skill issue indeed
suggestion: nerf judgment cleric shouldn't be able to 2 shot fully geared anything
as a cleric main, I agree
Judgement is on a timer, geared barbarians can two shot people with axe way faster. Do we need them?
man I wish they moved riposte on longsword to lmb, not being able to block again after the first swing is annoying
this tbh
People want cleric to be a wow priest and it isn't. Giving them the ability to restore spells on demand is only helping to further that delusion. Almost every class in this game can 2 shot almost every other class. Clerics aren't inherently heal bots.
guys, game balance gonna die. + Weapon damage stats make rogue fastest and damagest character which never taking damage and deal 55+ damage from dagger + poison + bleed. how many time you need for undestanding that, flat damage make faster weapon extreamly dungerous. another test server done for me. gl guys in fights with rogue which have 55+ damage on dagger and hand crossbow
definitely not complaining because I just died to a wraith for that exact reason, completely unbiased suggestion
The people aren't ready for your truths. Gear scaling is a mess
might be a crazy suggestion, but how about focusing on the improving the general gameplay rather than balancing issues while this is straight up just play test :omegabigthinkingofc:
It's a pvp game. Balance is the game play.
Because we're testing and giving feedback. I NEVER understood this take.
I'd love to see some Cleric specific weapons, and a cleric specific offhand
rogue with hand cross bow and +weapon damage on grear can oneshot from head shot with blead. fastest character, with invisible, with double jump, with hand crossbow which make bleed.
add double jump on ruins...and it's literally broken
I don't get why they gave every class a bow ngl. That takes away Rangers entire niche. Imo atleast.
Either take away poison and rupture from ranged weapons or make a consumables weapon poison any class can buy from the merchants
Yes. Needs to be on a timer or something
double jump + bleed shot from hand crossbow + any 15 weapon damage on gear looks like balance die for me
rupture as melee only makes sense
no, the just need to remove "weapon damage" stat, which add many flat damage, that make fastest weapon oneshot machine
yeah, it's really not the existence of arrows that hurts ranger so much as now rogue basically just fills the niche better
Arguably the devs would agree with you since they have nerfed wizard and cleric for doing the same thing with true Magic damage
honestly at this point i would just be happy if they added a duos goblin or crypt thing.
May I ask why people keep asking for this? Just go in with another person, lol. You don't need to have duo only lobbies. That's splitting the playbase a smidge.
But what about the classes being balanced around trioβs?!
??
It would be a lot of fun but, especially now, segregating the player base wouldn't be great. I legit haven't seen a full crypt lobby on US west in over 24 hours
Facts
Tbf, that map blows
i don't have a third friend to throw into the mix. i mean i do but most quit because rogue go burr...
They should add DUOS if they reach 200k+ player count of full release, otherwise prob will split player base a lot
I respect your opinion but you're dead to me
only rogue players prefer ruins over crypts lol
Solo mode. Duo mode. Add them. And include high roller modes and leaderboards.
Nah dawg I mean just go in with 2! You don't NEED a third, lol.
@trail forge it's so DARK bro!
Oh yeah don't worry I only play crypt and this entire play test has been only solo or duo with a homie
iam stop playing now, balance suck. see you next test guys
Plus, crypts just feels correct. The cramped feel of the flame lit corridors and the enemies held within just makes SENSE! It feels like I'm slinking through the dark dungeons snagging loot and fighting off adventurers. THAT is a "dungeon crawler" game to me. THAT is dark and darker.
I honestly don't see how Ironmace is going to fix gear scaling without coming to terms with the fact that a genuine pvp game should never be as lopsided as it is. Gear is a fun carrot to chase, but it's also a reverse handicap. Giving the best players the best gear is like giving tiger woods 6 more strokes than the drunk fan that won a contest to play with him
What are you even implying
I'm implying that gear should never make a fight be decided by a single click
I'm sorry, english is my 3rd language, would u be so kind to rewrite it so a preschooler can get the idea?
Also, I feel like this game will need frequent wipes with the current gear and mining system, like monthly
Gear is kinda cringe. Makes the game feel unbalanced. Make it balanced.
I think.
sick dude
I can fill my entire inventory with gold in 2 days solo cleric
ive tried...well we have tried. we haven't been able to make it out because either a three rogue stack just hits and backflips or a super geared trio catches us...look. this is one of my fav games of all time. me and my other half have played since alpha test 3 and useally by now we have a couple classes at 20. so far its been nothing but stacked trios and just...obliteration. granted im not great at the game, but this is the first play test we haven't been able to even get one level 20 because we just can't make it out. im going to hear "get good" or something from some smooth brain, but how are supposed to get good when you can't even get gear
This gear scaling in this game is so lopsided that when a good player gets good gear there is absolutely no chance for an interesting fight to happen.
Gear is a handicap and it's always going to be worn by the people who need it least. So balance is really a moot point in the long run.
Real quick, I think they shouldn't allow more than one player in a lobby be the same character. Just my opinion. It's completely stupid to have like 3 stacks of a specific character that can just SPAM goated stuff because they're all different people.
Ah I see, yeah that makes sense, but what else would be reward in this casual friendly game, other than the gear....achievements, rating, smth to show off. dunno honestly
ruby and cobalt gear is insurmountable with a half decent player
Iβve been kitting myself out in solo dungeons and win most of my fights and I always fight. There are times I lose my gear but if Iβm fighting naked people they should have to outplay me.
Honestly fair, lol. Idk either. Been trying to get better. I hate teams with the same character.
They have to keep the carrot on the stick for the player base to chase, you're absolutely right. They just need to make the gear scale a lot less I general. Rogue feels OP, and it might be because of its skills, but at the end of the day it's the gear that makes him two shot a 180 hp barbarian with half second swing timer
I dislike the gear system as well, makes the game balance harder, especially with all the class system, but there is rn nothin that can give the rewarding dopamine, + the whole idea would have to go, and thats prolly a no go
Gear should give a slight edge and look cool. It should also have different stats for pve since they seem to be leaning harder into making 3rd floor bosses an achievement. It's why ranger got gutted the way it did: it trivialize pve bosses
I think they can switch out the dopamine of gear with dopamine of the skill tree they're trying to implement, imo.
Though I'm biased cuz skill trees are my favorite thing in gaming so like-
I'm wondering if this change to make consumables auto equip when pressing 3 or 4 is intentional...if so that needs to be rolled back asap
They should make different tier of gear look different and cooler the more the rarity goes up just like weapons
Imagine gearing out in all blues and purples and only getting a slight edge against a naked player.
skill tree will only bring more imbalance, so no hopes brother, the more stuff u have to balance = more stuff thats either straight up op or underperforming
I mean if you took the time to do that and you lost to a new player then you A) didn't deserve to win or B) have discovered a genuine reason for class balance changes
Slightly related to this, they need to make the icons for different rarity potions/bandages look different BECAUSE THEY DO DIFFERENT THINGS-
a fully geared player SHOULD have to worry about rats
Iβm worried about getting outplayed. Iβm not worried about base stats.
I'll give you, shipwreck, that "slight" might be too strong a word. But as it is now it's impossible to really identify class balance issues when you hit a point in the play test where everyone is doing over 100 dps
They are literally implementing a skill tree. It's in the game right now, lol. You can go look at it. Plus, that's not what it is. I'm imagining it'd be used to unlock stuff for the character you're playing as you progress and level up. Like you can unlock Jokester for rouge or something if you spend a point.
I genuinely enjoyed playtest 3 the most because we had classes more or less in their complete iterations without wild gear scaling and stat bloat issues
speaking of the skill tree. im surprised we haven't seen it put in yet. like working i mean