#suggestion-discussion
1 messages · Page 88 of 1
like they get minor heal and zap, maybe a couple of unique spells too
I want race-based things personally
I still think we shouldn't add classes per say, just give the current classes, sub-classes in the perk tree to work towards
uh... not really
would love to get given monsters / entities to play as
well hopefully with the level-up system something like that will happen
Spectre or something
oh god please no skins you can get with money
dark and darker's ranger is a compromise between ranger and rogue though
i don't want to see a god damn wraith doing emotes on me after i die
Ranger doesn't have any of the things that are iconic to rogue in most iterations
Idk if you guys ever read the ranger book series, but he does not use magic.
But it does share a lot with fighter
Love to run through the dungeon as Bugbear bonking people
grabbing them and dragging people
lightweight, dexterity focus, and good with recon/scouting
that's the main stipulation of rogue
I was thinking more, the fighter sub classes are gladiator and knight. While cleric is monk, or paladin
the main identity of rogue is backstab, daggers, ambushes, etc
yep
Rogues identity is indirect fighting
Rouge can be between theif, and assassin,
also being a general little shit, picking locks, picking fights, picking noses
Wherever you don't want him to be is where he is
Personally I wanna see an alchemist or bomber
Would a stash that is shared between your characters be a good idea? That would make levelling alts easy
also i have played as a ghost in dark and darker
can i have a goblin race as a rogue?
Tossing bombs and potions at people
Element of surprise is how I've always seen rogue, being less impactful in a fair fight but having the advantage before the brawl begins
it's similar to rat rogue but you douse all the torches while stalking someone
we spent a whole day talking about these yesterday
not to kill 'em, just to make 'em paranoid
:)
We wanted a Dwarf race that heals when drinking ale
I don't think a stash shared between characters is a great idea, but I do understand how some people would find it important to them
also having the smokebomb skill so there's a cloud of smoke just slowly moving towards them
it'd be nice for solo sessions
i've seen the smokebomb skill used once, and it literally sucks
maybe if the smokebomb doused fire effects it would be nice
Why can't other classes just buy a smoke bomb btw?
fire effects and torches
it blocks line of sight, ignores lighting, and people get slowed when they walk through it
no bombs yet
you can use it at a chokepoint and they now have to guess which hallway you're in
Also y'all talking about ideas that the thief games use.
I would love a blackpowder bomb you light and toss like Vermintide
but it bounces around and blows up
Tell that to the Molotov...
Are there any mods on?
if you got stealth then they shoot and swing blindly
Its so bad I forgot it exists
Imagine if rangers got water arrows to douse candles.
Molotov? you mean Lantern?
Wait that's just thief again..
I sleep on this
naw there is a firebottle
@late gate #1056520745330675763 for hackers, and #report-a-bug for glitches
Latern and Molotov both have fire
let's be real
if we had an item that was a water-padded arrow to douse torches and flames
that'd be sick
I mean for the Discord, @twin delta . One of my suggestions was flagged and I can't fathom why.
why do people want this
why does a ranger want to make it dark where the enemy is
mindgames imo
I can only imagine it's because I said, "Thank you for coming to my TED Talk" at the end of it, which is kinda sorta silly.
maybe for rogue, not for ranger
or while you're running through a hallway you shoot a sconce ahead of you to douse it
so your chasing enemy can't aim at you clearly
why can you not just turn it off manually
like a jar of water you can throw
Seems pointless to me tbh
it takes longer than opening a door, and the range is limited
if you are being chased you aren't holding a bow and shooting it
you are running from the hasted barb
in the ideal situation you are correct
Seems like a cool idea but useless
and this isn't just barbs
hasted fighter with sprint go brrrrrr
been seeing a lot of ranger/cleric/wizard teams today
yeah
it's just barb but at range
or fighter/cleric/wizard
Fighter + sprint + haste + ale
kek gg
very funny combo for running wizards or rangers
yep

only drops to 25 on limb though
2 shot rogue punch
lol
It's so painful not even tenor has theif gifs
lol
let's be honest
when do they plan to add reviews back on the steam page
thief series hasn't been that popular to play
watch and talk about? hell yeah. play? pretty awful
It hurts, because no streamers these days have even heard it
And I really loved the series, I actually went back to play theif 3 and it was amazing
i played cleric but hated how slow they were, so i switched to rogue and now i enjoy killing people :)
bless gives you a 6% movespeed from the +3 agility part
Opponent running, must not register on an emotional level
sheathe weapon
get hasted
press sprint
the enemy is winded, and scared for their life
drink ale
d i s c o m b o b u l a t e
pair yourself with some boots and you'll catch rogues
It has some of the most amazing mechanic that dark and darker polishes really well
I like fighter the most, I love just having access to every single thing I find
heh, discombobulate
In before barbarian gets discombobulate ability
i actually like how rogue can't parry or block
When I run longsword + crossbow and meet a spammy ranger and he's loving life, then I put on a heater + rapier I have in my pocket and this dude is like:
thats illegal
it makes you NEED to play your movement well
i'd prefer having a shitty block like buckler
as a parry
can't hold it up, doesn't block much
I would love like a 2m teleport for Rogue
To this day I still don't know the purpose of the buckler
Never add it but man, it'd be funny
You can block AI arrows that always go for your head
and AI melee once you now the pattern
I can block those with a long sword
Cleric doesn't get access to longsword
Cleric does get access to the better round shield tho..
Not on starter
and it can save your life in default rooms when your ranger sucks with their starter bow
and your barb is busy barbing 10 barrels in the spawn room
I suppose so
I think its supposed to encourage you to engage in melee
but not more than fighter who has bigger shield default
stealth and 10 steps is a slow 3m teleport if you think about it
yeah but imagine you see a barb prep his overhead
and you just tele behind him
"hello there"
Os there any plan on changing the trading mechanic? Needing to stay spaming on a full overcrowded chat is kinda weird
yes
Its a placeholder on a playtest, we are lucky to even have it
yeah
God bless
the most you can do is filter what you want on the drop-down
Uhum
clears out the spam posting and bot advertisements
Just wondering of it was how it is suposed to be or not, felt like in year 2000
if you just wait for a few minutes you can send a trade request and lowball them for 15~50 depending on rarity
it's just like market
I miss 2000s trading
I just waited for like 4 minutes and saw somebody selling 4 sets of axes for 100g total
instead of one set for 100g
Honestly I wouldn't mind a auction market and a private trading area
let me get on VOIP and trade, instead of the chatbox
mothers get very confident on a chatbox
Auction market for people to take their gamble and bid on items while other players can privately over charge others
ye
I would love to have like, tavern auctions
you go and voip-shout your vote with an actual auctioneer
Storage Hunter style
That would suck for people who have time zones and can only play at night
Yeah, true
Just have the item set for auction for like 1,3,5 days. And let people come in and check for them
5 days would be for people selling legendary equipment most likely
can also do other options
standing offers where you place an item on holding for a few hours and whoever pays the funds buys it ouright
At yes, the 99999 standing offwr
that's done so it doesn't take up inventory space
a voip auction house lobby in a tavern would be great actually
yep
I coulda left minutes ago but stayed for the pvp
it's the worst when you're mid-portal opening too
Don't fuck around with the timer
Yeah I forgot it existed
I opened a portal, inventory full of loot and just left it to go fight
cant take it with me after playtest
I've not survived it but I watched my teamate stand in the spawn room till he saw a blue and get it
I was doing fine in there as Cleric, killing the dogs and stuff untill my own Wizard sent me the shadow realm with 2 fireballs
I want a special zone called the shadow realm, is a place where all previous deaths of players were and they just roam around with the gear and items they died with
for the love of all that is holy, fix the utility belt being so clunky and buggy and swapping past the item you want. it is so infuriating
so the swapping past the item is a bug
only visual
the rubberbanding where you're not allowed to swap out of an item though is awful
What do you guys think about a perk for rogue that allows them to see roughly how much hp someone has while they are in stealth and the target is quite close (Protection pots/spell would protect you from him seeing your health estimate) maybe at a 25% rate the indicator changes color or something
It wouldn't really be worth taking if their was such an easy way to nullify it, so the perk wouldn't be used much if that were the case.
Least, in my opinion... By itself, it's an interesting idea...just not sure anyone would pick it over something else if it was thwarted that easily.
lmao
Good idea but useless I reckon
I can't think of a way to suggest that or phrase that without it being an ugly indicator on the screen
Footsteps of injured players?
But that kinda just copies ranger perk but worse
Like bloody footprints that last longer than rangers 'recent footstep' tracking
I mean if you're having trouble looking for hiding people, just put your volume louder.
People's feet are so freaking loud
naw but not for hiding
you know specifically that the guy that went this way is low
below 50% is bloody footprint rogue tracking
As a form of sight, it could simply be a red shadowy plume radiating off their body...making it some sort of slightly magical sense, but as of now...Rogues don't really have any magic in this game. Still, it's not outside the realm of possibility.
besides going invisible like a chameleon lmao
If I were designing it, I'd make it a permanent form of stealth...but you could ONLY see people under a certain health percentage while using it. So...when you unstealth, you have no idea what you're dealing with, player or NPC, unless its health was low while stealthed.
That would be interesting...
i'd rather it be something like they have a similar visual debuff to bleed
...but I'm heavily biased towards long-term stealth, so my mind is...well...I really like being cloaked for longer periods of time than this game allows. 😛
[procedural weapons that can be found in game or bought in shop, eg: different heads for maces of blades for swords] @burnt socket great suggestion but I don't think its good for the the current state of the game
This is a fluff thing that could be added way later in development
I'd enjoy a stealth-sip perk for rogue
yo that reminds me of uh... i think vermintide 2 did a thing
he can drink without slurping like they are dehydrated
where if you picked up a weapon you could turn it into a cosmetic skin
transmog is the usual name for it
I like the idea but absolutely not, because weapon identification is huge
yeah i know, but i thought id suggest it anyway
there's other types of morningstar heads
I recommend a queue where you can't bring anything in and everyone has to play base characters. It would help a ton with people dying to kitted players when trying to build a stash. Would also be the only balanced playlist
so long as the general silhouette is intact it'll read fine
Also a good idea but I think again its a late in development thing
I have nothing to drink in this house, so anything sip related is making me remember I'm dying of dehydration.
IMO nobody should be sipping that loudly in game
agreed
There is no reason I need to hear somebody sipping through 3 stone castle walls
or above me on goblin cave
no, i think theyre separate weapons arent they? "Mace" and "Morning Star"
Flanged mace and morningstar
You could get different styles of each though, but its definetely a fluff feature
yes, fluff is nice
Yeah, modular weapons would be sweet as hell
no no
so you can have a morning star with thin spikes, fat spikes, flared spikes, hooks, nails, etc
Let me deck out my basic flanged mace with a bad termite eaten wood or some glossy swamp oak
you could have a baseball bat with nails in it be a morning star
wouldn't be fitting but it'd be functionally the same
Nah I'm against skins, but slight differences is fine
Like Red Dead 2 gun customisation
Its still the same weapon, just different fittings and grip
It should still directly look like a morning star, a wooden stick with spiked ball on the end
I still want kasurigama for rogues. I will die on this hill. Two handed weapon. The chained weight with the right mouse, the kama with the left...a much more tactical weapon with a wee-bit more range in the form of the chained weight...could be so much fun for rogues that want something a little different.

I say no to weeb items
hahaha
there is enough of that in gaming
i personally dont mind it as long as weeb items arent the ONLY thing in a game, but yeah
it bothers me that every game has to have weeb items or chinese pandering
Can't just stick to the premise, gotta add chinese new year because it makes big money
You can put it on a tinyurl
Yeah, it's the only weeb item I want. 😛
That opens a sluicegate for people to demand more of it because we have one
Yeah, but so few games use this one. It saddens me because it's my fav weapon, but I never get a chance to use it.
I already expect it to be very bad in the hands of most people, as it removes the ability to have two weapons in your hands with two sets of stats, and getting the hang of a weapon like that would take some finesse, as you're looking to combo people...not just hit them with one facet. I'd want it as a high skill weapon more geared towards proper timing.
Or, of course, catching people entirely off guard through stealth.
does this work? it's the morningstar heads i have on hand https://imgur.com/a/zNt2zxQ
but these are all functionally identical (head wise)
and they all read as a morningstar too
could work yeah, but the basic one is a ball
yes
are you talking about a ball mace
So it would have to remain that with customisation
I am heavily against skins because it now looks like a different weapon
... no it wouldn't? so long as it's spikey head on a stick it'll come across as a morningstar
I don't agree
would be like saying a rapier stops looking like one if you change the basket
To me that looks like a blackjack and not a morningstar
If you told me they added a blackjack I'd believe you, its more of a club than a mace
hey i got a question
does a normal torch in game stop looking like a torch to you when it's blue?
To be fair, kinda. Haha.
Now you mention it, yeah
Looks like some kinda mage wand until you realize what they're holding.
Its very borderline for me tbh
Torch doesn't really matter because you don't get threatened by it
... it now makes more sense why people seem afraid of blue torches in the game
I mean, it doesn't bother me...once I learned what it was, that was that. When I first saw it though, I thought someone was holding some weapon I didn't know about.
XD
sheesh
When you don't know what it is, and you know wizards are in the game throwing spells that can do 30dmg to 3 people at once
yes
It's just such a brilliant blue that you expect pain...not just illumination. 😛
but that is the general learning curve of a visual element
I like the Blue Torches though, they're pretty.
In a hectic moment I might mistake the morningstar for a flanged mace, especially if its got a skin on it that has a straight head with less spiky spikes
thin sword with basket on guard = rapier
I just don't agree with changing the physical model unless its just fluff
arming swords and falchions are a bit too close to one another imo to really change them in a unique way beyond subtle differences on like, blade etching or handles
... breeze we've been talking the same thing
this entire time
cosmetics = visual only
I agree untill you posted a picture that drastically changed the morningstar
i did say 'functionally the same'

and said specifically the heads
It doesn't appear the same, so I'd vote that down
not the whole weapon, but the head alone
so you don't like any of the skins that are in the shop?
'cause that's what they are: different looking things
It doesn't look anywhere near as different is what you posted is what I'm saying
and it's not a rectangle, it's a cylinder lined with spikes
it's FUNCTIONALLY the same
if you change the ball its not a morningstar
but VISIBLY different
but breeze that's the thing, those are all historical morningstars
VISIBLY different is why I oppose the skin suggestion
but that's the point of a skin
that gun customization in red dead you mentioned that you liked is a skin???
No, it isn't a skin
yes it is, it changes the visual element of the gun
you just change texture of wood grain and colours
no, it does not change the actual model
you do realize those models were actually changed right
they didn't slap on a different texture
but not the physical model
yes, the physical model
You are being super ADHD right now its unreal
they're actually reshaped polygons on those gun parts you change out, and shaders to fake bolts, nails, and screws
i've got extensive history working in the videogame and animation history, so i sadly know what i'm talking about on this
changing the colour and texture of a thing is not the same as changing the model with a skin
you understand that the model being changed doesn't change the weapon right
skins suck, if they are in a game where identifying the weapon is crucial
it does change your perception of the weapon
it's going to have the same animation, hitbox, and behavior
you mean like changing the type of wood on a gun stock?
Not if you have a musket and its got an AK47 skin on it
those aren't functionally the same
you're still not understanding that i'm talking about a functionally identical skin that is visibly different
... you're being real dumb about this breeze
this isn't asking for a mace to be a morningstar
I hope you enjoy them, I will not enjoy misidentifying weapons
this is morningstar variants being morningstars
If there's ever a firearm in this game, it should be a gunax. That's the only firearm I'd ever want to see added, and I wouldn't even want to see it added.
1shot musket would be pogged
if you cant distinguish between a red morningstar and a purple morningstar good, theres no difference
oh that reminds me
You didn't see the image
damn, two more hours
The Gunax was a flintlock ax. It was actually effective, whereas gunswords weren't.
It was not a different colour like I wanted, it was a different head entirely
alternate fire on crossbows: aim. make the hipfire on the crossbow have the spread on the crosshair like it needs to be reloaded
Not really
Yeah, was stunned that crossbow has no zoom or aim
also perfect accuracy on hipfire
I think skins should be cosmetic only, but I don't hate races having different stats for more character options, an elf rogue being slightly different than a human one is a level of depth. Just balanced and not gatekept too hard yeah?
yes really, to me it appeared to be a different mace
I just saw the image
you’re just contrarian for the purpose of being contrarian arent you?
While I wouldn't mind it, the chaos it could cause is likely not worth it too.
No, I'm saying its easy to mistake for a different mace
ඞ
and I don't want skins of that kind to be in the game
breeze, for one a morningstar is not a mace
What mace are you mistaking it for?
I would say it looks more like a blackjack
it is a headed weapon yes, but it's not a mace. hammers, maces, axes, and morningstars are in the same family
Is there a blackjack in the game?
Could there be one added? Why are we making skins that look like other items instead of just changing textures of wood grain and metal shades?
I doubt it why would you add a nonlethal weapon
Seems counterproductive
Quarterstaff users say what
knock the mob out, steal their loot
Any weapon can beat somebodies head in and kill them
Quarterstaves arent a nonlethal weapon
they're now waking up and going back to patrol
Right, but a club with spikes in it is nonlethal
ultimate rat
i don't think you know what a blackjack is if you think it's a morningstar
Skins are a terrible idea for weapon identification
it's a banded rod of leather that's basically a police baton
Metal shading and fittings / wood grain is way better and cooler, lets players customise their item without making it look like another item
the only image in his mind is “Willow blackjack (o)” from runescape
... i don't recognize that hold on
OH THE SWITCH!?
runescape has ruined you breeze
smh
The most primal form of blackjack was a plank with nails in it lmao
no
the most primal form of blackjack was just grass straps bound together and used as a club made from reeds
or a log filed into a pear shape with nails in it
you're looking at a switch, which is the plank with a nail in it
and seeing a videogame version of it named wrong
and assuming it's the correct one
Nothing like the one I have in my locker for larping
Yes
do you even know where the name or term blackjack came from for it?
Unga bunga club heads
not originally actually
but I do know who used them 
"It's a card game, duh" 
black leather used by highwaymen to subdue travelers from an ambush or to allow a 'legal' weapon because it's not made of wood nor has a blade on it, used to extort or kidnap people in the black of night. the men who you could hire for this like mercenaries were referred to as 'jacks' and usually were 'jacks of the trade'
jacks who kidnapped were called blackjacks
and they were known for carrying those black leather rods
LMAO I am only just realising there is more than one image
Now I see why you are clowning on me
🤣
flails 
that's where you're objectively wrong: it doesn't need to look the same; it needs to behave the same
No, thats my entire point
glad your point is being wrong
It has to look visibly the same, recognisibly the same
jk jk
or its not a morningstar, you could mistake it and die because of that
i got an idea
react with 👍 if you think these are all morningstars, react with 👎 if you do not think they are all morningstars. react with 🤔 if at least half are morningstars https://imgur.com/a/zNt2zxQ
breeze, that morningstar has a thinner shaft
that looks different
I think they are all morningstars lmao, they just don't look like the one in game
true, but a slightly thinner shaft is not unrecognisible for the morning star. its the head that matters
googled up runescape to see if they had a morningstar and i got a picture of bones instead
The first and last image on that link does not look like the one in game, so its a skin and not a customisation

a ball with spikes yes
no, not a ball
It will look like the one in game
a HEAD with spikes
ball only or it isn't like the one in game
the ball for the basic one is the head
that's the point of the skin breeze
so then it looks somewhat different
recognizable as a morningstar
That is what alot of players are opposed to in Dark & Darker
being able to recognize similarities?
they want to instantly recognise the weapon and not notice it looks somewhat different
somewhat different = 💩
so they don't want to have to learn
Nobody should have to learn because you put on an abstract skin
in a game that you're forced to learn
you mean like with a skeleton player having adjusted stats?
or blue torches
means nothing
means nothing
Most people in games with a heavy PVP element want to be able to see what the enemy has and know what it is. Granted, uniques kinda throw that out the window... Anthony Kongphan is currently killing people with a unique sword that...people just aren't ready for at all, haha.
then your argument means nothing at this point
Well, it does mean something though
if it's fine for a skeleton or elf player to have a cosmetic and mild functional difference to a human
If Barb had an axe with a skin that looks like a different barb axe, you can lose expecting a different animation.
because he equipped a skin
then it's fine for a weapon to look similar to its original and just be mildly different only visually*
Uniques partially support your point, but as @rugged pilot Breeze is pointing out...people generally want to know what they're up against by visualization in PVP games.
yes, if the "somewhat difference" fools you into expecting another animation and losing your gear
yes
so if something looks like a mace but has spikes
it's a morningstar right?
is it really that difficult
If it has a ball head and spikes, it will look like the one that is base in game
yes
it literally just needs the spikes
you will not fool me into saying anything else
It will need to look the same as the one in game or it looks too different
you're asking for the same, when i'm talking about similar
Wait, is this argument between a smooth ball mace and one with spikes?
so any change made means it's not the same
wood grain, metal shades and metal fittings do not change the identification of the weapon
no, he wants to change the shape of the head from a ball to a rectangle
yeah breeze demands a ball head morningstar
otherwise it's no good
when a morningstar literally just needs a head with spikes
we're using the example 'cause it's the easiest to work with
i'm going to draw what i've been getting from the discussion at this point
No offence, but the game is like half finished, why are we bothering wasting our time talking about skins that add near to nothing to the game. Shouldn't we focus on the actual problems and gameplay mechanics?
Customize wood grain ✅
Customize metal shading ✅
add nails instead of spikes poking out ✅
make the wood rotten and moudly ✅
make the metal shiny or aged ✅
change the shape of it ❌
Because SKINS do change the game
drastically
if you cannot quickly identify what weapon is being used, you can throw an entire 3v3
Cause the devs have to make money to keep it up?
I get it Breeze. Dark and Darker has a few weapons that have few differences visually, but have different attack animations. So seeing a weapon skin, that changes the overall silhouette might suggest a different animation when there isn't. You're saying that sort of change in a morning star, might suggest it's a different weapon with animation, rather than a skinned weapon
Classic example today, I was fighting a team and they knew that I had a Warmaul as Barb, so they only engaged on my right side where my weapon hit the wall, if I ever took a wide corner I got spammed by ranged fire
We lost that fight because the enemy identified my weapon and used it again me
My main issue with skins that change the shape of a weapon is that you would expect that on unique weapons, because a skin can't be "special" beyond the visual appearance...otherwise it provides an unfair advantage. Unique weapons, however, are supposed to be stronger...special. So they should be the weapons that actually have the most visual uniqueness to them, whereas cosmetics should be subtle, like stains, grip-binds, etc...just subtle things to personalize your items more.
if I had a skin to make it look like a different weapon, fooled them into engaging where they shouldn't and losing, that shit aint fair.
https://imgur.com/O81fG1c these are both morningstars. the one on the left is too much not like the one on the right for breeze
Yes exactly
you see how they're both spiky heads on sticks
one is just a cylinder instead of a ball
I think that's best...because then the unique weapons can look the most different, and judging from the unique I'm watching right now in this stream...uniques SHOULD look very different because hot damn do they absolutely SLAP.
The left one looks way more like a flanged mace for example than the morningstar in game, simple as
Yeah but then u cant tell the rarity of the item being used, example If its purple or a grey longsword. It's a small amount of information you're hiding but in a game like this I think information is the key to everything. Don't get me wrong, obviously you're welcome to talk about whatever you like but yeah I just think skins are a bad idea overall. I think peoples time and ideas are better spent on actual additions to the game.
rarity does not matter with spacing
here i'll do you one better breeze
You can outplay purple longsword with a rondel if you know how to space
Though that shit is HARD
Yes, I can
but not in a dark corridor with little lights and more than that to look at
I understand what you're saying but I still believe its hiding information that an experienced eye could spot
I really think the most unique skins should be reserved for unique weapons. In that sense, I would agree that they should look a good bit different from the base versions that don't have, for example, lightning powers on them...heh.
true but why make it harder when you could do these things instead
Customize wood grain ✅
Customize metal shading ✅
add nails instead of spikes poking out ✅
make the wood rotten and moudly ✅
make the metal shiny or aged ✅
change the shape of it ❌
tell me that looks more like a flanged mace and not a morningstar
You are damage controlling a problem you created
Granted, the unique in question that I'm watching does have perpetual energy swirling around the blade.
u might want to play something abit more cautiously if you think someone has good gear no?
it's a problem you're having
its a problem many people have with other games and don't want in this one
nails instead of spikes poking out? that changes the shape breeze. y'sure that's good?
Which is why skin suggestions get thumbed down
because people don't want to lose weapon identification
Not if its on a ball head
i'm surprised people are not upset over fighters and clerics being able to wear templar vestments then
they are still spikes coming out of a ball, its simply changing the shading and texture of the metal
which affects nothing
They are spikes with a different grain and shade on them lmao
you know the flanged mace has a ball in the center of it too right?
Fighter and Cleric are rather similar in function
both can hit you with a morningstar for example
But yes, people don't love all-class items for that exact reason
or a flanged mace. shame it's so hard to tell the difference between the two, though one has spikes instead of broad paneling
Not hard at all if you glimpse the head
oh you mean the spiked head
which should always be a ball for easy identification
i really wish you the best in your inability to recognize silhouettes
which you won't. Game fidelities > skins
the game functioning as it should > a literal sprite
^
what stance are you even on
if you're saying i was talking about changing the function for a sprite
nobody said that but you
not even once did I say it makes the function of the weapon different
no? it's been functionally identical, just visibly different from the start
but it does affect player perception
you're really arguing about how a personal bias affects the game
that's where you are right now
A personal bias exhibited by lots of people that don't want skins

and you really want skins don't you Beverage
what do you say to people who want this game to be more like fortnite
honest question
Please go and play Fortnite
that applies here
skins are already in the game
it's gonna be if the devs don't want to make duplicate weapons that behave with slight variations or behaviors if they want a different design added into the game
If they have sense it will be customisable textures that don't change the weapon identifcation
Like the current player models
which is a lot more work than just changing the model, which on its own is only visual. if you're thinking changing the model means it adjusts the hitbox, hurtbox, or stats then you really don't know how this works
and at borderline value, torch
okay okay
more work is not bad if it saves the integrity of the game
keys have different shapes and sizes right
you still recognize a key as a key
it's literally just that for weapon designs
Yes but I would not want a key skin on my house key
because it would not look like my house key
Okay, thats fine
I hope they never get added to the game and so do lots more people lmao
but you don't want people to have key skins for their house keys
stop trying to change my mind
Beverage, I am more stubborn'a mule chewin on bumblebees
You will not change my mind
the fact you think this is an attempt to change your mind
is just actually insane to me
it's a discussion
Then what are you trying to do by making constant analogys and showing me images 
so you understand
you can keep your own bias
but you don't seem to exhibit an understanding to it
I understand you want skins that will put weapon identification in peril, similar to fortnite
what?
Chain lightning needs to be nerfed something chronic
Couldn't you tell the weapon by the attack animation regardless? This whole discussion seems kinda moot
it's naturally balanced to being able to hit the wizard who casted it
also it can be blocked
agreed sazuru
You shouldn't have to wait for the animation to identify the weapon
if the team I faught earlier had to wait, they would be dead in one swing
breeze, youd rather just have the whole solo lobbies a big team fest?
Not very fair though when there is two of us decently geared with blue pot and cleric protection being 3/4th healthed in one hit
protection only works on physical cryo
This is a solid point if the animations weren't poor as they are right now
it's in the spell description even
Why not? Scouting out your enemies and outpositioning is 90% of the fight in this game, you're gonna see em swing before its at you if you had a chance to win anyway
make it so you can report people teaming in solos. maybe they get restricted access in solos for awhile if they get reported too many times. its annoying going to solos to avoid having to play 3v1's or 2v1's to still have it happen in solo dungeons....
@worthy spear
I don't understand why so many people keep bringing this up
Solo mode is for QUEUEing solo
not playing solo 100%
it's because when there's a team in the tombs who isn't doing too well they go team in solos by coordinating their queue
if you have evidence of that you can report them
then they can go play in the regular lobbies? instead of teaming with someone and ruining someone elses experience just trying to play the game
i've ran into it a few times where i've killed a team who wasn't doing too well then decided to try out soloing to grind up another character and found that same team in the caves
i'm still scrounging through 50 or so hours of footage
99% of players in goblin caves are not premeditated teaming
... i don't want to stop adding to the pile 'cause i do love playing this game
They just friendly crouch or getting on VOIP to team up, thats fair and allowed.
i think the issue is when there's teaming without proximity vc
no but the blatant ones where they kill you and they both just loot you and walk away together is frustrating
Whats wrong with that?
.....
especially when they both enter the same room without an introduction

A team trying to snipe each other's queue for solo sucks, but how to differentiate from people naturally teaming based on their situation? Lots of people still just crouch at you a lot
crouch or surrender
You cannot prove somebody is doing the queue sniping
if you can, report it
with video
not without an investigation
or if they're dumb enough to do it live on stream
asking for a lot with that one
Most people that have a problem with "teaming in goblin cave" are just upset that people make friends and kill them
and think solo dungeon means no teaming in the mission
eh
why did they put solos in the first place do you think?
at the same time, there are also those assholes who try to kill in the dungeon
For solo players to play?
and expect nobody to try killing them
so solo people dont go against teams and just immediately lose to them
Yep
so they get upset if people improvise a truce
You aren't talking about premeditated teaming, you are genuinely upset somebody goes on mic and says "Hey man friendly?" and then they kill you
today before the weapon skins talk, i teamed up with a barbarian in the caves 'cause a wizard was hunting players
so we hunted down the wizard
but it was in game
Me too lmao
I ran into a fighter and surrendered say "Hey dude, theres a rogue and I'm scared, lets fight him together" and we did
thats fair game
yes, but thats still so weird to do. regardless. just play the regular lobbies if youre doing that
No it isn't. Its just the nature of survival game where you want to survive. The only time its weird is if you KILL ON SIGHT and no mic all the time
barbarians love attacking when you plea though
true
also true
yes i love killing you all while screaming
Tbh for newer players the relative difficulty of the solo dungeon compared to the normally intended dungeon encourages more teaming up. Tweaking that would change the team up rate
Team up is great for the game though
you may make a new friend you can invite or add on steam
and play longer
i agree with that
what? the solo dungeon is literally for solo players trying to not run into teams, if you kill on site or let them walk away thats fine, but when you start teaming up with someone to kill the lobby it shouldnt be allowed, if youre doing that they can play the regular mode
Yes, have you tried getting on the mic or surrendering to players?
Or do you whip out franc axes and start tossing
LMAO, im on a wizard, and they dont care man. they just run it down on you anyway.
Simply, no. People enjoy solo queue and having freedom to team up in game. Its very normal for extraction games.
Yes, expect to be hunted on Ranger or Wizard
then team in the regular mode no?
Its legitimately the only reason people spammed for weeks to get VOIP
to be friendly and joke around
but you an watch the kill feed while being a rat and see one barbarian kill three guys in under a minute
and go 'ah, friendlies'
Yeah I very rarely see teaming in goblin cave, I don't think its a problem at least yet. In my experience its usually a newbie. Anyway there is also "teaming" in main dungeon even if its just one person running for their life and the other not engaging. Sometimes its smarter to do that, when there's multiple teams and/or fog in play. It's like swinging pickaxe in Fortnite when its a bad situation for both of you.
I don't think its a problem at all. Rarely do teamers in goblin cave refuse to team with you
part of the adventuring life
Unless you are a filthy ranged spammer, you will likely get some bouncy crouches and surrenders


You can't trust anyone, and they will kill you if there is only one extract left.
eh
Most of the time I would not, unless they give me sus behaviour
when i've been friends with a person improvised it's like
I would happily die the ring so my son could leave
we hold the door open for one another at the last portal
i've had to dump items on the ground and tell 'em to take it for them to leave
Fact is, you never can be sure.
Yeah
"im not gonna make it boss.. Take my golden waterpots."
see, i see these kind of games like everyone fends for themself if you queue, especially into a SOLO game, if you talk and say you dont want to fight to me ill say sure move along then. im not going to befriend them and start slaying other people down having a unfair advantage.
Do you need an authorization to put a suggestion?
its just cringe
"these shoes have gotten me through some tough times bruv. they'll make sure you get through those times too"
They are fending for themself
but some people find slight safety in numbers
they are holding eachothers hands and fighting other SOLOS
I've been 1hp as Rogue and made friends with a full HP barb
simply because I had no chance of killing him
not a chance in hell
no way
thats not fendiing for yourself thats fending for you and the people youre teaming with
3vsCavetroll
You can do it too
Unless the barbarian was me
Collect friends for the 
I saw naked barb kill the troll by just looking down every time it swings
easy farm
I saw it after patch last night
wait does the overhead not go low eanough?
no problem
see this i can get behind, but its like going after people that are solo just to loot everyone else in the lobby is weird
Not really, they gained an advantage in the match
why would they not use it
lmaoo
The only counter to "they gain an advantage by teaming up" is always "it is cringe"
"I died tho"
"I shot my newbie fighter spawn-mate untill he died so I had no friend"
Teaming up, like everything in this game, is a gamble. It rewards you for taking a risk.
Then remove solos all together. theres no point in having it if youre just trying to team and team up on other solos.
Lol
No, if you don't like it you can go back to Forgotten castle
which is easier to extract and gain gold in

then youre guaranteed to play against parties
Yes, but the game mode is easier, so
Solo has very very limited extracts.
It makes me a hater to say: get some friends then
i've noticed a few things
then you are in 3v3 not 3v1
If you team up, you risk not having enough portals to escape both you and your mate.
basically need to stick near the edges to avoid solos, and you're not getting any loot
portals also spawn on the edges which most teams miss
which is very safe
i play with friends but when im on alone, i like to play solos, but still getting teamed on isnt fun.
Then team up with your neighbors in goblin cave if they let you
The game is not fair
You are not special
get them
at any cost
I never had a problem extracting in solo, it would be a problem maybe if 66% of the lobby didn't die to pve, lol. In castle, you're quieter than a full team and you get first choice on all the loot, that's about the only advantage of solo there. I like to play both as solo sometimes.
ye
Stairs extract in goblin cave is free
shrine of healing if you can take out that pack
it refreshes over time to keep you up
man that pack requires some work though
A little
That doesn't make what I am saying less true. It is a gamble, you need two extracts instead of one when teaming up with someone, and you risk them betraying you.
true
Nah I only need one lmao 
I can easily say "bro rogue behind us come help"
and then open it and leave
Is there always an extract on the stairs btw?
genuinely had this happend to, we said were chill we wont attack eachother i was going on my way, as im opening a door he attacks me in the back,
There are two stairs after all.
Yeah the stairs is a staircase behind a portcullis
At 3mins or less randomly, the gate opens
thats why i want solos to be just solos and not people being weird teaming,
Don't even need to do that, just get to the extract before they do, or if its a friendly they often give you the extract. Then there's cave exit. I never grouped or used VOIP in solo so the issue never came up for me.
Yeah, that is the gamble all teamrs have.
depending on ring its very close for some classes but if the goblins are dead, health shrine recharges and you can live long enough to get the extract
It brings in a whole different dynamic to teaming than for example the forgotten castle.
if rocks are on the stairs, somebody used it already and you cant
i don't like the animation for the stairs btw
legit thought i died
the stones falling from the ceiling to let people know the static stairs were used is a good touch though
Right now most players die to their spawn-player or PVE and the stairs are a free extract
Yeah, I think it should drop the stones when you are off the screen
Like you leave and it drops stones
Goblin caves are weird. I don't understand the pve deaths. Then again, I play cleric.
Rogue is 2shot to goblins if no healing is braught in
I don't bring heal though. Judgement and smite rocks.
Starter rogue can be very rough in some spawns
borderline impossible if you don't just run and close a door behind you
So thats why everyone dies to one judgement when I meet them.
fighting 2 goblins + archer in a confined space is actual death lmao
yeah mostly
one hit + full poison ticks is half hp on rogue, alot of hp on cleric and fighter
they need to rebalance goblin caves
and goblin cave either spawns lots of healing or none at all
I think its fine, wildcard
the moment you get any gear at all its easy
;p
cleric has high will so debuffs last half as long
then protection from evil means the debuff lasts for one tick or two
goblin mage + homing shots + no healing effect = instant lose hope
you can legitimately sidestep it
I meany with perserverence the poison doesn't deal any damage anyway.
or walk in a circle around the mage
im not that skilled, either way i like killing players in The Forgotten Castle
I have a harder time in castle than caves
To be fair they did, it used to be harder, goblins used to deal 50 dmg and 2 shot most classes. Death beetles used to deal more I'm sure. There used to be a guaranteed elite spider spawn in the mid centre, etc.
I killed goblin mages in caves with starting gear np, just don't let yourself be cornered.
It is not like they stand in very small passages.
I don't think the goblin mages have ever hit me I don't even know what they do lol.
they have a poison spell and a no-heal spell
They do like 40(?) ish damage and antiheal
Their projectile is pretty slow.
the poison spell deals 90 damage to a rogue with the dot
yeah its slow AF
just a fyi
Damn, that is rough
I didn't even know there was a poison spell

the no-heal deals about 45
I always get antihealed
i hate goblin mage
ye
I never have an issue with it
The main idea seems to be clear - in order not to collect scrolls, they must be destroyed, the scrolls themselves should not be very cheap (mb around 25-30 gold) per piece, because, they will make an impact in the battle. Well, mages need more skills, because now it is very small, some skills are generally useless - for example, Zap, which deals 1 damage, is generally meaningless.
man
Who can use them?
i can't wait for scrolls to actually give +knowledge or access to a new spell to memorize
Any, its one-time scrolls
immediate dislike
XD
wizard now available to anybody that carries many scrolls
It would be interesting to see how other classes cast. They should gave negative casting speed, so it takes ages to cast fireball for a fighter.
I would hate to be fighting some classes with some spells
lol, this is a concept, developers set limits
Oh, I hate the idea.
But it would be funny seeing a fighter wind up fireball for 10 seconds.
Yeah, but the concept is something I liked if it was available to the right class
Wizard being able to hold more charges of spells via disposable scrolls is interesting
maybe ONE stronger spell on a rare scroll
Stealing magic from other classes is their thing.
It is called magical secrets man, play 5e.
they're able to do melee combat, ranged combat, and both polarities of spellcasting
they're just not good at any of them
fighter but with a book
For the wizard, you can add a limit on the number of additional scrolls carried, but at the same time give the opportunity not to destroy them, because, he owns magic
(compared to the specialist classes, like fighter, ranger, wizard, cleric)
I could see it working for wizard and maybe other specific classes with a perk
but not all class all spells
Indeed
That's why I said that this is a concept, not a single proposed idea will be implemented by the developers in its pure form, if it is not an idea to add an inscription above the buff)
like we have prayer on cleric right, for purification
Thats why I said needs refining and put 🤔 instead of yes or no
bard could do something similar since that's a big AoE, just a generally weaker spell effect
I suggest giving the cleric a perk to deal 4 magic damage every swing, but it is only active if you have no spell memory equipped.
War priest
huh... how would bardic inspiration work
Bard needs to have no footstep sounds but be constantly strumming on a lute
i know it's not gonna be a thing
but i want to be able to actually make tabs for songs
Improvement will depend on the balance in the game, there is still a question whether the players support the addition
Personally cant see it happening. Spells used at the right time are incredibly impactful
like gimme an instrument where i can press keys and play songs
Press Q on a person, and it adds +5 to all stats, but only until the next action (opening door, swing, cast, etc)
but its very interesting, I like where your head is at
Or 10 seconds
hmmm
yeah 10 seconds makes sense since interacting with some items is a slog
half speed lockpicking
... okay that's dangerous actually
I meant 10 seconds or next action, whatever comes first.
Spell that gives the target an an instant action untill the next action
its why one spell must be not cheap, mb 25-30g for piece)
oh its so nice i got my unbannn
oh so like the attack buffs
We don't want it to be better blessing
victory strike, rupture, weakpoint etc
Exactly.
yeye i like it
For a haste scroll that would be much too cheap
do you ever sleep Bubble ?;
than 50g, its about balance)
I just woke up.
30g is nothing at all if you wipe a team and get 3/4 of their gear
you only need like three or four treasure items to get 30+ gold
Ye
spells or scrols ?
scrolls with spells)
one if it's blue
I think if anything, scrolls are like lockpics.
spells should be pay once to unlock or lvl

never again after
Only drop them, and let the playerbase decide their worth
yes, agree, good idea)
locakpicks for all spells for the magic kind
A scroll of haste could ve worth 300g upwards


