#suggestion-discussion
1 messages · Page 79 of 1
Fw?
It does increase your riposte speeds but its not that significant.
shorthand for fuck with
at least in library, mages can be dealt with range and if they're having troubles vs cockroaches then that's skill issue
😭
I mean I take it because I like having both
I don't think they're necessarily the mvp
In theory the best out of combat heal outside of surgical kit would be popping potions and then bandaging
But you hp and bandage and that's increase healing speed as well
but I dont rlly care lol
tbh I won't be surprised if cleric healing gets nerfed, right now we don't feel that much punishment when encountering people or mobs
Would be nice if the SUrgeon had a chance for one in the store
I mean I guess I wouldn't want them every where
Low chance
Yeah thats the biggest issue, maybe they could make it so that you get a healing debuff on consumables for x ammount of time after starting combat, cause it honestly feels pretty bad to have to down your whole healing stash because you got hit twice
My issue with bandages is they're actually more expensive per HP point recovered.
3 grey tier bandages heal 10 each, cost 15gp, thats 2 hp per gp
3 grey tier potions heal 15 each, cost 18gp, that's 2.5 hp per gp
their main use imo is on Rogue so they dont make u a christmas tree in the dark
Stacking pots is even more expensive than that
I'd rather quickly sip a pot and wait for heal in combat than attempt a bandage
and out of combat who cares how long it takes
I would rather get faster healing outside of combat with bandages plus a pot
pop 1 5 pot, pop a 19 pot, heal 34 hp while moving back into combat!
Personally
I think the high damage numbers are balanced, my problem is just how much you have to invest to get back to full after a single mistake
Plus badasges feel good to use imo with the sounds haha
thats what I usually do lol
lol
fastest heal is protection pots B)
Protection pots are great
insanely slept on
personally, the only mistake this game has is wizards 
LMFAO someone earlier thought Prot pots blocked magic damage
ya they dont.
do prot pots stack with Clerics protection spell?
they stipulate physical damage
yes
and that is why I love running Judgement on Cleric
holy shit peter im cu
I guess it's fine though
Honestly healing being so expensive just incentivizes people to play like rats because a single fight can set you back a bunch of gold in healing alone
yeah I killed a barb with ignite through their prot pot the other day
Because the majority of damage in the game is phys
ok time to abuse this and be a 140 hp cleric every combat encounter
i thought they didnt stack 😭
That's good to know
Better heals = less time out of combat = more pricey. Its more cost efficient to just buy the 10 hp banadage stacks at 15 hp potion stacks
i have like 30 prot pots on my cleric i dont use
I would never think that a bubble shield would not work vs magic
🤤
But whatever haha
with all due respect, I've played this game for 5 days now and so far I have no problem affording healing items.
Welp.
Yeah but you main Cleric :^)
I have Fighter and Barb
Clerics dont even need healing pots in Goblin Caves, just default gear + extract via eastern entrance
anyone else think you should be allowed to talk in the gathering hall or is that just me?
Ngl I find Barb rlly eco but with Fighter I do sometimes feel pained for budget
And I don't have a working headset right now
Im bad at the game, most of my runs arent succesful, and the few i succeed i just burn trough my gold reserves on healing and other utility
So my hearing isn't good
regardless of level
What classes do u main
You need a team imo
Mostly fighter
Do you solo everything?
A lot of the time yeah
It's hard to get through things on your own
Yaa fighter is the least budget class in the game tbf. Maybe switch to Cleric or Barb for cheaper/more successful solo runs. I love fighter but their kits cost the most.
Horlof honestly just rely on the small heals and play safe. learn the patterns and minimize how much damage you take. Fighter should not be having healing issues if you learn your damage numbers properly and run the strike. 5 hp at base max health per kill is good if you know solo cave map or where spiders spawn as you can kill multiple with one strike
that's another thing, if you solo. you're going to suffer.
endlessly. Unless you're a wizard main
Rat is my middle name
Only take good fights if you can
playing safe, learning aggro management and avoiding the freakin trap maze helps me a lot
Honestly i just like the playstyle, lately i've really liked using longswords
dont close doors behind you unless you have to, keep a route of escape
Maybe recommend just taking 3 grey heals and 1 prot pot + longsword and no extra gear for Solo. That's enough for me
That'll help when you see how they play
Sprint + SWind for heals
Even as barb I'd stealth sometimes solo
my loadout is usually three 15 hp pot and one bandage
I bring a fuck tob of heals
honestly if I am going solo I do naked base gear runs and just rely on finding heals if I play dumb. I tend to run sprint and the strike for healing. While its slower then second wind you can get more utility out of it as you had 50% weapon damage to that swing.
also juking skel archer shots by crouching and looking down does help A LOT.
I do luv taking at least 1 prot pot on solos bcs its a massive boon when forced to fight
lol
It adds 20%
you could always run with a team
not 50%
I do
is it 20% god im tired my numbers been off all day
ya
Same lmao
Vic Strike can be viable with a spider spawner
I do
but usually I dont sweat that hard on Fighter eco runs
is it worth to buy the better bandages? 3x as expensive for a marginal increase in heals
as a bandage hater I say no 😭
Not pve obviously
that's too much imo, just strat to always going to the library for them good red wine
I take the occasional hit from pve but it's not comnon
oh god bruh 😭 I dont even bring that much with me on trios
when I run with my squad for castle We all run 9-12 HP pots, 9-12 bandages, 6 prot pots and a bunch of campfires so I can use my cleric spells with no worries lmfao. then we just player hunt
I dont trust my teammates enough to kit that hard sorry
I just pick up their prot pots :^)
I guess the only problem with bringing that much is sometimes dungeons are long enough
Arent
were a full squad lmfao we know eachother
But if you get in a lot of team fights you absolutely use all that
I play with irls too but they're dogwater compared to me 😭
we go second floor normally if we aint full up on good loot
kek
Im bad at the game i get hit by basic mobs too, and with bad armor a skeleton swipe does like 50 damage
have you heard of holding down S
No your not Horlof
:^)
yeahhh my first time playing this game. my entire trio got wiped first room by 3 skeletons LMFAOOO
Esp when new pve destroyed me for sure
now I can go multiple games without taking a hit from PVE
But the follow up attacks are so cool 😭
I'm used to all the enemies now except helll
Usually you just walk back and slap in a few attacks, after the NPC attacks you can slap in 2 more, or even 3 depending on wep
Hell enemies feel like they're from a different game on god
one where you walk 4x faster thats for sure
Does anyone else think you should be allowed to talk in the Gathering Hall regardless of your level or is that just me?
Fuck red mages and red archers
Delete them
No because gold seller's and spam unfortunetely
It'll get worse even
Just remove their aimbot, as a meelee it feels impossible to kill them without taking damage
I've seen gold sellers already
I don't see that as being an issue once the game costs 15 dollars
but atm yeah since the game is practically free
Gold sellers are already in pretty much anygamw
can i at least have an answer?
They will be here
Imo ranged enemies should get staggered if pulling back their bow/charging spell and hit by melee.
I kind of like the idea of this format
Goblin archers are better in melee than goblin swordsmen 💀
Where we constantly get our stash wiped
On god
It prevents anyone from becoming absolutely way too stacked and it hurts gold sellers
come on guys
Basically tarkov wipe every couple months
Or have AI where they run back to shoot you
I said no
Goblin archers be face tanking you for 6 hits and then 1 tap you 💀
me?
Maybe if you had to have at least one level 5
I never used gathering hall 💀
oh
Yeah I said I don't think level 0 would be good for gathering hall because spam
Trading in this game is dog in general. Should just rip off EFT and make it automated auction instead of "Selling gf" runescape ahh shit
It sucks for people though
There are no widdle goblins in Dark(er). They're tougher than Valheim's Fulings.
Idk why they have super slow mode in the gathering hall and that's even worse
I dont wanna sit in a chat spamming "SELLING BARDICHE 60G" for 20 minutes its so annoying
ok but what if your new looking for people to play with? you just ask here?
If you're brand new asking here is a good idea and say youre new so people don't assume anything
Honestly its just good for the health of the game, because at some point you just have more loot than you know what to do with, it also levels the playing field for new players
And try and help
huh
Having a Hireling you could have spam the message for you would be nice. Load them up with gear you want to sell, they auto-link it in chat for the price you list.
Or a market where all the Hirelings are at.
I dunno, there's eomthing there.
People will help you in game if you say youre new
i mean it is not like ima just sit there and do nothing
By telling you in voice chat how things work
Or just rip off EFT and make a proper auction. Even Runescape has the Grand Exchange. I have no idea why they decided to design their player market around 2006 game design.
I mean
i mean i will do that
Basically, but Hireling is a common thing from old school D&D. Fits with the vibe they're going for.
Coming from tarkov, I kind of like this market system, it’s kind of cool imo, but I could definitely see how it sucks not being able to post and just leave it up,
I don't know what the solution for the marketplace is
There are a lot of these in the game honestly.
I never had to stand outside of a tavern in D&D yelling "selling bardiche for 60 gold" for 2 hours
It's a very complex call
You'll get tired of it real fast.
They have some intentional design choices that have fallen from the wayside in contemporary game design
The devs should figure out how they'll know best
It also makes it so people actually use their good loot instead of letting things rot in their stash
you werent playing DND well enough then. Your DM needs to make you guys stand outside a tavern IRL in the future
They have designers
Real
Like? The player trading is the only thing painfully backwards imo
In game encomies are so complex that they sometimes use them as examples to teach economics classes
Haha gaia online
That was a joke
I don't imagine the player market staying like this forever tbh. Designers aren't always right (Look at Darktide lmao)
The fact it's not added yet makes me feel they might just scrap it as an idea completely.
That system sounds like it'd ruin this game
I dunno any designer comments on a trade system, but I do hope they don't dig in like GGG has with PoE
I do agree that chatroom trades are a relic
Please for the love of God scrap it
Auction house would potentially be negative
I know plenty of players have issues with auction houses
And they're not always fun for legit
I'd like a Blind Barter system. You have your Inventry Tab, your Stash Tab, and your Market Tab.
You can go to Market, filter by what you're looking for, then see how many folks are selling it.
Sellers can make notes on their item, but the buyer can leave an offer.
Seller is notified of a new offer and can check them all on the Market Tab
There should be store fronts or something
when an enemy is mid swing it cant drink a mountain dew and hit a nasty 360 and hit someone completely different
EFT auction would be ideal imo. Atm the biggest issue of the chat market other than it taking 20 minutes to sell anything is that the massive 15gp cost to trade means nobody will trade small items. Find a few throwing axes in raid? Good luck, nobody will buy them until you find 9 more and thats if you're lucky.
Where a player can link their page
And you look
And the filters will list the stores with shit you want
And there could be more adv filters
As a buyer, I want it right away though, I’m not putting an offer and waiting until that person is finally available to check their offers..
Idk maybe that's a nightmare on the coding side
Yeah i feel like the trade fee should either be removed or only apply to the buyer not the seller
It should realistically scale off of the items traded, not a flat amount.
Regarding my suggestions: The need to sell different loot to different shop owners adds absolutely nothing to the game, other than extra time navigating the menu
Bro
Its setting up for the future rep system.
Don't give people a way to mule for free
I mean come on infinite stash how's that a good thing
Ah, well that’s understandable. Currently it’s just a pain and awful UX
Eventually trading with dealers will increase rep, doing quests for them will increase rep, more rep levels will give you better prices + more items.
The different shop vendors are gonna be used for different services and quests in the future
This game could fail ngl
So you'll have to decide, do you wanna sell your weapons to Armorsmith for less profit but more Armorsmith XP or Weaponsmith for more profit etc.
Same as EFT
I hope they don't try and implement too many systems and mess up what they have
If they add Encumbrance 💀
Anything could, but someone will see it and realize there's a sizable market for a game in that niche and start looking to fill it.
I think this game will do well but please fix player trading god 😭
and dont add encumbrance
Honestly i think the current core gameplay loop is pretty fun, they shouldnt deviate too much from what we already have
I only say that it could fail because they have a lot of ideas
they need to expand
they need more classes
more weapons
And if they add too many unpolished systems then the players leave in droves
I've seen it happen a lot
there needs to be a potion/bandage reset after every game.
I'll be interested to see what maps and enemies they add
This core gameplay loop is really good
sure buckaroo
Auction house is an absolute mess. It’s about as easy to navigate as a 90s era IRC chat. Easier to implement than an asynchronous system, but also it’s just never ending chat spam
I said core gameplay loop, of course the game needs more content
They don't need to bog it down with a ton of complex dnd systems for content imo
For sure
more gmaeplay
It feels like they hit the sweet spot here I love RPGs
But I wouldn't want this to get too system heavy
I do want some more complicated stuff, but only to help expand upon what's established (like other uses for Player Souls)
Idk if the affinity thing and quests would even work
Unless quests are just challenges
Which would be cool
I would love challenges in this game
Use x weapon would be fun
Quests will prob just be 1:1 of EFT. So will unlock certain purchases/level up traders/give rewards
Merchant Rep could increase the number of items in a shop for that Merchant or increase the odds of higher quality?
Prob shit like "find 5 bandages in raid for surgeon"
I would love challenges that incentisized learning the game
Like blocking using different weapons etc
Hopefully we get good ones unlike the ones from EFT 😭
So many EFT missions are trash
Its alright
bruh my suggestion didnt even go through and i have to wait 6 hours to make a suggestion tf
Only rlly usable on Cleric tho
I know it is but no one uses it's because fear idk
I'd like quests to also incentivize learning the layout of the map, like the alchemist having quests for you to retrieve stuff at the library for example
That would be cool too
If 'real' Level 1 is a forest, I imagine Alchemist would ask you to bring him herbs and plants and for there to be Services for some potions
I like the option
It isn't though.
Where everyone constantly getting revived
I think the fact that it feels useless attests to that
It just feels like the altars almost never get used because first you have to be near them
You have to have the time
Fog etc
If it was a little faster I think that's be good change persoanlly
?
Reviving is such a huge pain in the ass
Because you usually have to grab their gear too
Unless you're right on top of an altar
I like it honestly.
Yeah reviving is very annoying
I don't want it to be freee
It isn't though?
I just want it a little bit less more viable
Its so ez to revive now there is some many shrines
cleric rev is a little expensive but worth it if youre player hunting tbh
the altars are great whatchu mean. I DO NOT WANT TO HAVE TO RUN REZ ALL THE TIME DAMMIT
Homestly reviving is only worth if you get into fights in the early game
Not sure if it's true, but Ive been hearing that the 'level 1' we start on in the playtests is actually intended to be 'level 2'
So my hope is that you start on the surface and have to go down, then you can go down again for Inferno.
sounds cool
Yes forgotten castle is level 2
Cause by the mid game onwards you now have to scramble for loot to your naked friend and a bunch of heald for them to not be on one shot range
do you mean rez altar or green healing altar? my squad uses healing altars all the time :3 same with rez altars when we playing dumb
Reviving is worth if it's worth - sometimes you can do it, other times it's too costly and you just loot 'em
Rez
just have a cleric run requiem they spawn with 50% hp
Rez altars suck was what I was saying
They should suck slightly less not too much though
rez altars are amazing cause I dont need to waste a spell slot on a 8 cost sometimes use spell
I do agree that shey should rez the player with 10-20 hp though so they arent insta gibbed by storm
Because they're so slow an inconvenient
Like...just faster use time? Or maybe the nearest one is highlighted through walls if you're carry a Heartsoul?
As they should be
Even something like that
That's a good idea
I like the highlight thing I don't always have amazing map knwoledge
I think that'd be fair.
Even though I am familiar with the whole map
What is it an easy workaround to?
Rangers get everything
CAN WE HAVE 4 MAN PARTIES???
I hate that
Clerics and barbs can't do anything faster than a snail
And those are my favorites 😦
Someone suggested a 5 man raid
Same with mages
cleric and ranger are like the best goofy
mages are trash
agreed but the rez altars shouldnt be a death sentence if you have to go for a risky rez. ive honestly found as a cleric its easier to run requiem rez an ally out in storm drop em some heals guide em back to their body and get em regeared before leaving rather then rez in zone cause of how bad the altars currently are
it takes a really good player to play mage good
That's what I think too
The rez altars are so situational I almost never want to rez
It's not that I want deaths to be free
Though
respawning with 1 HP if you odnt have a cleric rez you feels bad man. especially if you are a 160 hp barb
A lot of teams have clerics
every high roller has a cleric
But I bring a lot of healing I think that part isn't the problem for me
Yeah most of the time its more worth to just loot the best stuff from teammate and rat until you find a portal
They take too long and the storm screws them
I guess hp pots counter the storm
It's a pain
yes but not every high roller cleric runs ressurection so has to rely on those rez altars with requiem for the 50% hp and no hp loss from rezzing. that takes away a perk slot (not that there is a better perk but still)
The game shouldnt be balanced assuming you always have a cleric shoving heals up your ass
Rogue is like weakest classs this pt
not complaining about reviving. complaining about the cleric being FORCED to take the perk requiem due to how pisspoor rezzing is lmfao. literally just rezzing with 20 HP would make it JUST enough safer then it is currently
In just saying the altars are a little too useless
you said mages are goof you are a dumpster fire
They don't need to be op either
quit this game shitter
Least toxic rogue player
this mans thinks mages arent good kekw
This rogue probably dies to floor traps
look at your own PFP before talking
you die to mages💀
you die to cleric judgement. whats your defense?
Mages are the strongest class in the game or top 3
If you're doing normal dungeons you don't get it
💀
I don't die to mages
yeah i do the castle
I use iron will lmao
what about it
look like a glitched morrowind NPC mate
Bro cant think of a good insult lmao
its not me dumbfuck💀
likely story
bro your a child
its my friend goofy
You're*
WOAH I AM CANADIAN AND WE DO NOT LOOK LIKE SOMEONE INBRED FOR FOUR GENERATIONS IN ALABAMA
Haha
I drew my pfp, i learned a useful skill, why would i be ashamed or feel insulted by it lol
Eh now that's a little harsh dontcha know
bro its pixel art
pixel art isnt drawing
Lmao
💀
Of course it is
He doesnt know
delicate why dont you try doing pixel art
There's literally paintings drawn with similar styles issue shapes
you arent drawing shit you fill squares with colors
He plays rogue
painting? a pixel art painting?
woah now. I have a rogue pal he can... maybe draw
you play barb the most brain dead class ever
swing evade
win
les go
My brother in christ thats literally what drawing is, its literally just a matter of canvas size
you play rogue, you go can hit 90s with your fist
Digital art is all squares with colors, pixel art just uses a lot less of them
Barbs are good?
i have killed teams solo as a wizard... and a rogue and a cleric. just matter of playing the fight correctly
Barbs are only good if you're fighting people who don't know how to use a shield
Wrong quote
💀 yeah a lot a lot a lot less
I bet you couldnt even fill in the colouring books correctly. Eat your crayons and shush.
Try representing complex shapes with like 30 squares bro
Barbs are on the high roller leaderboards
piticus flexing he killed new born children playing this game
People must suck there
are you a newborn?
People aren't used to shielding yet
nah ugly ass
This guy probably only escapes if he doesn't encounter players haha
cause like... with what youre saying my mace would like to meat your head so that you can go meet our lord and saviour for judgement.
Typical rogue player
Man rogue teammates are the worst
They int all the time
And then they loot goblin all the chests
better rogues dont play random queue weirdo
So they die with most of the loot
typical dogshit rogue
Most rogues are
every class has a dogshit player base
That's partly why I suggested a loot split system if you're in a team and survive together
its all right here in this channel
It's a hard class to play
Yeah we know you are bro
So what kind of suggestions are we taking about.
go get better at real art
🤣
It's devolved into a mess haha
Go get better at insults lmao
😭 😭 😭 😭
This man throwing 3rd grade insults on god
bro
you aint got no insults
I’d say most of the playerbase is casual especially if you consider the HR leaderboard requires pretty low entry rate for top 100. I wouldn’t really say “dog shit” though.
How are barbs brain dead class if you just said you dodge all their attacks
Honestly a quick simple tutorial would be nice, i only know how most things work because im familiar with the genre
Im trying to calculate that shit
barb you swing
Yeah cause its not worth wasting my time on you bro
If you swing and miss how is that brain dead
How does dodging attacks from a class make that class not brain dead still?
oh yeah sounds like an excuse
The you just suck
Explain one thing to me. We had a team of 3 people. We went to the highroll.. We killed the entire lobby. The zone was in a maze with spikes in the normal map pattern. We killed the entire lobby. No portals opened for us. It's been like this 3 times already. 3 times we died on a highroll not from people but from the zone. Portals don't appear. The zone is buggy and the portals can't see the space because it's full of walls. Could you fix it? We have all lost equipment with all +1-3 attributes third times. There is an obvious difference in the spawning of highroll portals from normal. I lose 2 hours on trade to buy items and then die through stupid portals. It's not my fault. I have a skill. It was the developers who invented themselves to die forcibly because of the lack of portals.
It can't be that we kill everyone, the zone is huge and the portals don't spawn. This is not a reward. And that's just on the highroll. Normal portals work fine. I understand that you want to make it difficult, but this is a bit of an exaggeration. I don't want to play like that.
I hate final rings in the trap maze
Can’t relate, I’ve never died to storm.
They spawned somewhere I guarantee it
I always find 4-6 portals in final zone.
I’m sure y’all saw a triple down at some point too.
Maze is certainly horrible.
Your complaints are valid though
Ok so you did see triple downs and chose to die?
no they dont have pathtracing implemented to see where is empty space for spawn
I’ve never seen it happen.
Honestly i feel like a triple escape portal should always spawn at the center of the final ring when it finishes closing
There's too many red portals imo if anything
I kind of wish maybe one blue had two exits
going deeper wont hurt
if they cant exit at the end
You just need to learn the strats for going deeper, and you can’t do that if you don’t actually play B3.
That would incentivize groups to try to last until the final ring cause they know they have a garanteed way out if they last that long
they should keep an eye on the feed and an ear out for portals earlier
Agreed tbh
No feed in HR.
At the very end though
Yeah like when the storm fully closes
keep just an ear out then
True.
its mad loud
They make a pretty loud spawn sound.
The storm fully closing on you and instantly dying is not a good mechanic
I can tell you that
Agreed.
I don't even know why the storm insta kills
Had a match where me and a barb where fighting over a portal and neither of us would let us open it, opposite sides. So we just died to storm.
To prevent stalling?
It should take like a full minute for the final storm to insta kill you when it closes tbh
Was probably me haha
It should just do increased damage.
The one shot is annoying, especially if you kill a ton of people and can’t loot.
Honestly, there's no point in having a clutch final ring fight if you just die to storm right after
Kinda like the instant kill though. Means people loot and exit at the end and don't just wait until the last second foraging for a little extra loot before leaving because there's no threat
The final storm usually isn't an issue
But when it is it feels terrible
I guess that makes sense faux
Swarms need to do more damage if anything
You can just walk through it most of the game
Maybe not chests and shit
I think after the ring closes it should give at least a minute before the insta kill. That gives enough time to do some quick looting and to activate a last minute portal
I just don't want to watch my teammate in the swarmbdrinking pots and bandages looking for extra loot when I'm trying to start a new run
Honestly even if it was just normal fog with slightly more damage
I think that'd be good enough
Enough to stop HP pots being faster than the fog
Unless you stack
I guess that's true as well
People already do that though
If the final storm isn't there
It wouldn't be that much worse
It happens rarely
Yeah which is why the swarm needs more damage in general
Shit I’m fine with my teammates trying to loot extra gear haha.
All my friends are tools, so
Man I had this teammate that constantly grabed everything in front of me
You know what I'd really want
The person who gets the kill should get loot priority
Unless their desd
You need new friends I guess.
For a few seconds
What about wraith and champion kills though
I was just playing with randos
Class specific.
I don't care about those
Also golden keys it doesn’t really matter.
Usually they are fine
Because everyone gets the gold.
People usually divy up the loot at wraith and champion
Yeah as a cleric I’m not greeding for that +3 attribute long bow if my fighter can take it.
I should have said something
I never said anything
That guy was the worst teammate
A need/greed system would be nice but it wouldn't really fit in the game
Sometimes you don't be confrtational because it would just negatively affect the dynamic potentially
Not need greed
Loot lock
For a few seconds
Just a few
Rough for cleric life
Maybe 10
Clerics should get in there too
Ngl
If you want to talk about brain class
Clerics get screwed hard in the game in regards to loot
Buffbot cleric if that's all they can do
I play cleric
I don't play it like that
I do everything
Still, you're going to get out damaged by barbs and fighters
Not always
Clerics get strong weapons
Outdamaged only in percent of health lost
Sometimes you can do as much damage as a barb
It's crazy
I saw someone with purple q staff hit like 90 somethings on the dummy
More than 90 because they had true magic damage
Still my Grey axe hits higher
Lol it's like 3 times slower
It does not lol
would it be silly to suggest removing spiders?
There's no way a grey axe hits a 90
they're just so terrible in every way
Take a Grey felling axe to a dummy
Make sure you take the perks ofc
You can jump on objects and mess them up
I think they should just remove colision with them, its pretty annyoing to be body blocked by spiders
You can even jump on their pot
That's their whole thing
When I was a noob I didn't know you could break the spider pot lmao
yeah it's even worse as a rogue
cus with a dagger u cant reach them
unless u crouch on them
u literally dont get enough range to hit spiders if u use a dagger
Honestly with a lot of weapons you can't reach them
You have to look almost directly down
daggers its the worst tho
u gotta be standing on top of them and croucn on them to hit
Yeah i have to crouch swing with felling
rapier is fine
That's a skill thing
shortsword even
It's just rogues have it tough
nah it's not rlly a skill thing if theres shit on u othr than the spiders themselves
Deservedly so
Lmao yeah in one of my first runs i opened a door and spiders started coming out of it but i didnt know about spawners so i just stayed in the other room baiting them wondering why there were so many spiders
If you're losing to spiders you're probably not handling other npcs well eiher
As rogue
I would just run to the pot
just bugs
And jump on it
i surfed off the altar
and then slid into 3 spiders and a mummy
that jam me into a wall
I did a pot slide
This is the strategy.
It was hilarious
i do that
I zoomed across the room
Remember that a pot will only spawn a max of 4 spiders
I think that goes away
Spiders don't bother me at all
Expect reds
Reds are annoying
As in it can only have 4 spiders spawned at a time or it can only spawn 4 spiders total
I unless you have something to climb
Idk
Reds are just a pain sometimes not always
At a time. When it is less than 4 it will spawn a new one every x seconds
They're good for slowing down rushers
Have y’all tried to ride a bat yet?
Yeah
I guess that's true
Rushing was fun as hell
I have a hard time rushing now because it's hard to remember spawns
Haha
spellbook makes you cast faster than staff or Im just high?
We played a kill tournament yesterday, running for kills is super fun.
Shouldnt that info be in the tooltip?
Except quarterstaff
Need to trim down the vod, but it was 46 kills in 5 rounds.
It's obvious
how so? 🤣
Staffs aren’t super good, unless you have good rolls.
Well, if Im a new player (which I am) I wouldnt know until using it..
Staves are useless imo
Learn through experimentation.
I'd rather them not exist
Staves are way too slow
They should be a little bit faster than they are
Oh boy I can hit for 20s
But my cast time is twice as long
Oh joy
It should.
Or there should be some information about it
So therefore there ha to be a reason
Yeah but I don't know that as a new player
It's in the name
Spellbook
It casts spells
Haha
It's ok though
Sorry if I'm giving you a hard time
So it casts spells with left click?
Still should be stated in the tooltip
I think it's pretty basic you learn petty quick
I wonder if there will be a True Procedurally Generated Dungeon - maybe not in terms of layout, but in terms of chest/monster/shrine spawns
Yeah
Since it's a weapon and weapons attack with left click, a spell should be cast with left click if you use a spellbook
Probably
Nice.
I'd like to see that. Truly not knowing what's behind every door
It's just too much for someone who has to learn the begining of the whole game too
To add that on top
And yeah, everyone should have to do fighter first
You don't learn to block as barb
I guess if you use a bardiche
Blocking is op, shield is the strongest weapon in the game
The strongest weapon is the spellbook
Strongest weapon is FIST
strongest weapon is staff whatcha mean.
Ah yes
noone expects a ignited staff bonk
Other weapons will hurt the character, but fists will cause psyche damage to the actual player for getting killed by them.
That's quality lumber
who needs fast stabs when you can strong bonk with quality lumber!
20 damage fists are not something to laugh at lmfao
That's my dating profile basically
Barbs do like 30 damage with fists lmao
It's almost as strong as the starting Arming Sword
:(
It's not illegal, no one can stop you
yeah cause they have that 15% bonus so its like 20(115/100) off base.
i punch a ranger to death as a cleric the other day...
I also staff killed a barb with my wizard cause I was outta spells kekw
he just kept RMB with the felling axe...
You ever just get a kill and KNOW they have to take a break afterwards
Yes
Felling axe only has lmb.
I killed someone with my fists one step out of blue portal
is felling axe not the one with the straight up and down swing?
it was a two handed axe.
Nah, it has a chop from the top right
Double axe rmb
he still died to a wiz bonk
It makes me fell over. Wait.
Felling axe is disgustingly strong
Felling isn’t that hard to counter. It only has a vertical swing. The issue is the drag hitbox
Makes one dead feller
But if you miss you are a sitting duck
Yeah shields are op
Then i turn my shield
Spank the cheeks shield can't block that
One thing that Mordhau did right, that Chivalry overlooked, was how the drag mechanics worked.
Yeah, I worry about the level of complexity the drag would add to this game
It's possible to hit behind the enemy in front of them
Question, what is the use of putting down the pavisa?
I loved it in mordhau where combat was the focus, but i don't think I'd love it here
And have a bunch of arrows
There’s already drag in this game. You can strait up stab people in the back of the head if you time the horizontal slash right with drag
Really? I didn't know that.
It’s not as robust and the predetermined slashes help a lot though
I hope high level play of this game doesn't evolve like mordhau did with the bending up and down wonkiness being the strongest strategy
It's basically you shall not pass in weapon form
I know you can block attacks from cave troll with pavise but i dont really see a use of setting it down aside from griefing
There’s a video on YouTube of a kid clearing a dungeon as a solo naked lvl1 rogue and he basically abused drag mechanics to get every kill. It was masterfully done though
You use it in doorways and it's bs
Or you use it as cover
It's a bow or crossbow enabler
Maybe you can use it for cover to reload a crossbow
Can you send me that?
Drag exists in this game already.
I'm just learning this
Buddy had interesting idea when we discussed DnD.
Gender specific classes: Witches, female, warlocks male etc.
I don't hate it
I think gender matters very little in this game
You barely feel it
It’s a mechanic where you can drag the mouse to change the hitbox of swing attacks
You're usually covered in armor
the trade post is such a terrible mechanic. delete it asap
Yes that's in this game for sure
They removed gender completely in a recent patch I think
That'd be fine if they keep character customization lackluster, if not its just annoying for people to be locked out of a class because of a cosmetic choice
At least positionally it is
In Mordhau, that ended up destroying the meta. It turned into crazy flailing and crouch spamming
But not changing the swing according to how you move your mouse
You can do bs in this game like nordhau
With contorting your hitbox
I dodge all the time like that
I ducked a zwei right in a barbs face twice and killed him
People will start to body shot
I think that'll happen
Aiming for only the head can be a mistake
Aiming for the biggest target can be valid
I think drag needs to be nerfed
Cuz its easy to get high damage weapon and spin in circles and hit multiple people lol
Idk if it gets to that point then yeah
I don't think so because right now it's one of their biggest upsides
Slow swings are so bad
They need positives besides a high damage swing to make up for it
Idk I cleave with dragging
But it's not that crazy
It's good but a zwei or war maul could do a similar swing
It's clearly made with the intention that you can drag
It feels too obvious to be looked over
I mean look at chiv 1
I mean look at the battle axes right click
People would literally turn into bayblades
That's begging to be dragged
Okay for example someone is using a shield, in this game you're supposed to block where the swing is coming from. If you can spin the swing like a million different ways its impossible to block
I really don't think 2hs have a ton going for them they're noob killers
How
It's not impossible
You can block
It still starts from one spot depending on the weapon
4 player mode when?
Same, but a 4s map would be fun too :3
Yeah but you can flick it up down backwards or around. The only limit is your dpi
And there's ways to make a button on your mouse increase your dpi
Yeah I have that
So you swing then hit the button and move your mouse like crazy lol
But if you have high dpi it's harder to aim no?
You still would prefer headshots
I don't know what's possible tbh
I mean you don't really have to aim, just get near them
and yeah headshots are always preferable
Happened to me with a spear the other day lol
Grab a warmaul, left click once and SPIN and you whirlwind
He went to stab, flicked around super quick, and I couldn't block it with my heater shield
If any part of your weapon collides with a hitbox during an attack they take dmg. So ya it works
War mauls are whack though
Its doable with every weapon
I was just giving you a good example of the drag. Its VERY pronounced on maul
because you can just whirlwind like a D2 barbarian
I don't think so
Whirlwind skill
I hope not
If thats the intent then they need to rework blocking lol
I do think dragging is intentional. But not sure to that extent
how
Why not back up
because we're 1v1ing
Ya but you can still create spacing in a 1v1
Can't you just time your hits just like any other mob
Well I would hope the person I'm fighting is smarter than a mob
Back up to dodge the maul and counterattacj
Isn't that tunnel visioning on the shield
okay but the point I was making was about blocking
Whats the point in blocking if its completely useless
It's not though
If I have to create space because my block doesn't work, then why even have a shield
Out of how many fights was your sheild useless
Hm
get big damage
Idk
its okay for PVE
People tell me blocking is really good
Blocking can be very good
Night be an issue where you're blocking and how
Especially against barbs
Could be
Are you crouching while blocking?
typical yes
because they are slow and their weapon pattersn are very predictable
but id rather outspace than block anyday
Proxy knows what he's talking about for sure
and blocking can reduce damage from mages def
Idk proxy do you have a lot of trouble with drag used on you?
I don't think a lot of people have caught on how to abuse it
That's true
They were talking about how they haven't gave much thought into balancing
I wouldn't worry about it
It's still early
I'd assume its going to come with time
Not typically but occasionally ive been like SHIT shoulda seen that coming
They're focusing on the core gameplay
What do y'all think about the lockpicking system?
Idk it's a good point to make
We should at least make sure they're aware
On the extremes if drag
Agreed
I mean they have to know you can aim down and the position of the swing is different

