#suggestion-discussion

1 messages · Page 61 of 1

upbeat pewter
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short sword is not as good as the falchion

native cedar
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the crossbow is great

hollow sentinel
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so why not just use throwing knives and axes which are actually good? why do they need to add subpar ranged weapons

upbeat pewter
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the ordinary crossbow isnt great. its ok. far inferior to bows.

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why shouldnt they? just because something else is better isnt a good reason to not allow it

native cedar
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Crossbow on Fighter is strong and you don't need to waste a perk slot for a bow

hollow sentinel
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they should give fighters a 5 second stealth ability to help balance things out

upbeat pewter
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its still not better than a bow, despite the damage loss on bow.

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and there isnt much competition on fighter perks atm

native cedar
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thats not the point of the discussion

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it gives class identity for classes not to have everything

upbeat pewter
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sure. but your point was that crossbow is great, so it shouldnt be added.

native cedar
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it is great

upbeat pewter
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and who said everything? i merely said 'simple' weapons.

hollow sentinel
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crossbow is better than the bow on fighter, 100%

native cedar
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there are just better options on ranger

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and you can run bow and xbow

upbeat pewter
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the only reason crossbow would be better would be due to shoot and swap

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thats it

native cedar
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sounds fine that not every class gets it

upbeat pewter
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maybe, but i dont think its a bad thing if they do.

native cedar
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then your just going to have every class shooting crossbows except rangers

upbeat pewter
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its not going to make classes samey, as they are, for the mostpart, less good options that are only good when found on the fly.

gloomy cradle
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They still have to buy/find the crossbows, and crossbows are good for rangers too as they do more damage

upbeat pewter
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if every class is using a crossbow, they likely arnt using their class properly.

gloomy cradle
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Also they're probably going to be adding Ranger perks that boost crossbows

upbeat pewter
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like a rogue wouldnt exactly be getting rogue stuff from it. there a thing to be said that its very likely if something like that was added, all abilities would be daggers/rapiers only

native cedar
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you can play crossbow a lot safer than going in melee range

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but hey we are not going to agree. I side with the devs on this one.

upbeat pewter
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thats fine. but thats not really the point, it doesnt exactly create balance issues

native cedar
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I think it does

upbeat pewter
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i dont think the devs have really made a stance yet.

gloomy cradle
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I think it solves balance issues

upbeat pewter
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im expecting much more weapon variation later with talent trees.

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the only reason it makes some sense now is because we only have 10 weapon types or something

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when we have say... 100 or so, it makes way more sense, which is realistic on release

gloomy cradle
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The devs got rid of Rogues access to crossbows for PT3 I believe

upbeat pewter
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did they? i dont remember them being able to use them in pt2

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maybe it was removed for pt2?

gloomy cradle
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oh nvm. It was Rapier not Crossbow

rocky oar
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Huh

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Rouges can use rapiers

native cedar
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rapiers just got nerfed pt3

gloomy cradle
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Maybe they changed it back for one of the hotfixes? The patch notes at the start of PT3 say - The Rogue is no longer able to equip the Rapier.

native cedar
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Well I know for 100% that rogues could use rapiers PT3.

upbeat pewter
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yeah, they definitely could

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they said they removed it, but was still there, but.. pretty bad. worse damage than daggers

rocky oar
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Listen

gloomy cradle
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but crossbows. So easy monkeys can use them

upbeat pewter
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though to be fair, dagger is the highest dps weapon in the game

rocky oar
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Buff Wizard, nerf everything else. Balanced.

upbeat pewter
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leave wizard alone. buff everything else

rocky oar
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lol

upbeat pewter
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change rogue, but overall buffs

rocky oar
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Nah

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I think everything should be nerfed

upbeat pewter
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why? ttk too high?

rocky oar
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Yea,

upbeat pewter
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too low*

rocky oar
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I truly think TTK is to fast

upbeat pewter
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i like low ttk

gloomy cradle
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-> Everyone can use crossbows
-> Everyone can use consumable spell scrolls
Balanced game

rocky oar
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Even with base gear it's fast as hell

upbeat pewter
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when you get armour its fixed a bit

rocky oar
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It gets way too much with half decent gear

upbeat pewter
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base gear is just horrible

rocky oar
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Well kinda right about that

upbeat pewter
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i find it funny how ranger starts with a higher armour score than fighter

rocky oar
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The issue about that is that rouge ranger and wiz don't scale no where as much as the other classes when it comes to armor which makes things super weird for ttk

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Wiz is a whole different issue cause there is almost no MR in the game

upbeat pewter
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MR will be tweaked, it was only just introduced

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cant expect it to be right immediately

rocky oar
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Facts

upbeat pewter
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do we have a magic pens stat already?

rocky oar
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Yea

upbeat pewter
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obviously its bad atm

rocky oar
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It was way too strong

distant night
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using invis should remove ignite, thats all

upbeat pewter
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no way

rocky oar
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lol

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Ma man capping out here

native cedar
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Zap>Ignite

rocky oar
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Double Cap

upbeat pewter
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its a little weird that ignite effects mage spells though

rocky oar
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That was already fixed

native cedar
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i thought that was patched

rocky oar
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It doesn't

upbeat pewter
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no idea if it was. was watching videos where people were claiming it did, and always used it.

native cedar
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it was

upbeat pewter
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apparently it worked on fireball and MM

rocky oar
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Yea it was fixed during last PT

upbeat pewter
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yeah, fair enough

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likely a good thing

rocky oar
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Well yea

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MM bussing

native cedar
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I main Wiz and it was a good thing

upbeat pewter
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yeah, definitely good.

rocky oar
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I prefer ignite over zap though

upbeat pewter
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why not both

native cedar
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ignite is still a great option. I just like keeping distance

rocky oar
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because I prefer fireball over zap

native cedar
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I'd like both but I can't fit both

gloomy cradle
upbeat pewter
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zap, MM, fireball, invis, haste

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yeah, not room for both

rocky oar
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I find Ignite to be more useful in situations

upbeat pewter
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depends. zap scales decently

rocky oar
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You're not wrong

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But at that point fireball will easily 2 shot if not one shot depending on situation

native cedar
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they are both great options it's just preference

rocky oar
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Also facts

upbeat pewter
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yeah, i feel like zap is what you use to clean up

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options are great.

gloomy cradle
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Ignite if orb and dagger, zap if staff or book

upbeat pewter
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i think its the other way round

rocky oar
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My main argument for Ignite over Zap: Ignite can be given to other players at the same time, works extremely well against Wiz and Ranger giving them no time to charge a spell or an arrow and by the time they can even get something ready they are already dead to dagger, great sustain for PvE, can kill mini-bosses and bosses faster if ya give ignite to ur friendly Ranger

upbeat pewter
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take orb and dagger if you want ignite

rocky oar
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You take both if you can

upbeat pewter
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yeah.

rocky oar
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Book primary and Dagger in secondary as prio, crystal ball comes later if ya can get it

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Being stabbed straight out of invis is extremely toxic

gloomy cradle
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Bring 3 wizards and have one bring ignite and the other 2 bring zap

upbeat pewter
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the movement speed really needs to be toned down though

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as in stats, not the spells

rocky oar
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Sound is a bit iffy

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Especially in 3 mans

upbeat pewter
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im yet to have an unexpected wizard stab me

rocky oar
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Behind a door, down a hallway and around a corner you can easily not hear the cast go off

native cedar
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You would hear footsteps so far in advanced in that situation

rocky oar
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People are even caught by surprised even more cause they are always hearing their own teammates

upbeat pewter
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how does a wizard make that much distance on you though?

rocky oar
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Teammates fuck with people a lot more than you think

native cedar
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play solo

rocky oar
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Haste Invis Unequip

upbeat pewter
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thats still a long way to go in 4s.

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and they'd only do it hearing you first, and then make just as much noise

rocky oar
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It's a lot more doable than people think it is

upbeat pewter
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move speed stat is pretty brokenly strong atm, id admit that

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isnt it 1 agi = 5% ms?

rocky oar
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uhhh

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I have no idea

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But I think the "All Stats" needs to be gone from the game

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it is way to strong

upbeat pewter
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all stats needs to be above curve in number of stats

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but not equal to

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like all stats 2 shouldnt be on gear that has agi 2

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all stats 1 maybe

rocky oar
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Like it's even stronger on both Wiz and Cleric cause they can actually make use of every stat

upbeat pewter
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yeah

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its definitely a problem

rocky oar
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Other classes can't use Int or Wisdom

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It's Wisdom right?

upbeat pewter
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will?

rocky oar
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Will

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Ur right

upbeat pewter
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and knowledge

rocky oar
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Lmao

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I said all the wrong stats

hollow sentinel
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ignite should be a cleric ability tbh

rocky oar
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Cap

upbeat pewter
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ignite is fine on wiz imo.

rocky oar
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I hear Cleric and I don't imagine Fire ability, I imagine Holy abilities being heals, buffs, and debuffs.

upbeat pewter
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after tweaking with stats

rocky oar
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Which is how it is in DnD

upbeat pewter
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might make sense when we get more spells

hollow sentinel
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holy fire, checkmate

upbeat pewter
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which is what im most excited for this test

rocky oar
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LMAO

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I ain't gonna like

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You got me

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I forgot Holy Fire is a thing

native cedar
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what if there are no new spells?

rocky oar
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Still Holy dmg

upbeat pewter
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i doubt there will be no new spells.

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they'll want to keep releasing them to test them

hollow flicker
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they said they want to add a lot of spells

rocky oar
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I just want Warlock :c

upbeat pewter
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yeah, me too. bladelocks will be sick

hollow flicker
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they added the ability to memorize two sets of 5 spells and there's not even enough spells to max those out rn so i expect a lot more spells to come

rocky oar
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idk if they would do that

upbeat pewter
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bladelock + rogue multiclass

rocky oar
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unless that add subclasses

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It probably just be the traditional warlock stuff

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ya know

upbeat pewter
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they are adding talents. i imagine first choice will be all in on spells or melee

rocky oar
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You can max the spells out

upbeat pewter
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ive seen plenty of people playing with 10 spells

native cedar
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I'm sure more spells will be added but I don't think new spells are guaranteed next playtest. B1? Bard? No one knows

rocky oar
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Oh

upbeat pewter
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its not good though

rocky oar
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Darkness

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I just realized

hollow flicker
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Are there 10 spells even?

upbeat pewter
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yes

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zap, fireball, mm, CL, ignite, haste, slow, invis, frost bolt, light

rocky oar
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All Stats will work for everyone in the future cause of Multiclass assuming people multiclass into a spellcaster

hollow flicker
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Okay

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I dont think cleric has 10 spells tho

upbeat pewter
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i hope they take the 3.5e route and go prestige/multiclass

hollow flicker
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anyway on one of the QnAs they said they want to add a lot of spells

upbeat pewter
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yeah, all stats will likley be nerfed before then

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yeah, they did. there will be lots of spells

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i imagine enough to spec into pure element

native cedar
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yes they said that on the QnA. And? It doesn't mean this playtest.

upbeat pewter
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yeah, we wont get that many more, likely just a few

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i dont think bard will be ready though, right?

rocky oar
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Darknesse

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Imagine this

native cedar
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we don't know. but probably not.

upbeat pewter
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im fairly sure they wanted more maps this playtest, which was the main focus

rocky oar
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Spare the Dying lasting like 30-45 seconds and it will stop someone from out right dying and leave them at 1 hp requiring on additional hit to kill said person.

upbeat pewter
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interesting.

native cedar
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My expectations are at zero until they announce more information on PT4.

upbeat pewter
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maybe aura of life is a better fit, since it would be more expensive?

rocky oar
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Just a thought

upbeat pewter
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yeah, i dont really have much expectation other than maps.

rocky oar
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Possibly a 3 or 4 cost spell

upbeat pewter
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spare the dying seems too cheap. aura of life is something i use on my campaign cleric, its awesome

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but yeah, they could just make it a more expensive spell

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im not sure how i feel about it

rocky oar
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Mmmm

upbeat pewter
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good enough that id like to test it

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but seems strong

rocky oar
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I don't think it's cheap

upbeat pewter
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cheap in DnD

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i mean

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since its a cantrip

rocky oar
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The game overall is slow paced but combat is fast and the likely hood of you get hit back to back really fast is high

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Oh

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lol

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DnD does DnD things

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More meant to have fun and to give players a way to keep people from dying

upbeat pewter
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yeah, its like.. not impactful enough for a higher level spell, too weak for a low cost.

rocky oar
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Imagine being level 1 and not have a way to keep a party memeber alive if they hit 0 hp

upbeat pewter
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thats my feeling

rocky oar
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that would not be fun

upbeat pewter
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id like better ressurection

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bring in scrolls of res

rocky oar
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What are we talking about

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DnD or DaD?

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lol

upbeat pewter
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dark

rocky oar
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Lmao

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U lost me

upbeat pewter
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yeah lol

rocky oar
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Rez is awesome

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I love it

upbeat pewter
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but scroll of res would be great

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seems like a bad spell

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but a great scroll

rocky oar
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Takes a long time to still cast and the person still spawns with almost no HP and it's just one use

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It also requires two campires to get uses back

upbeat pewter
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yeah.

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thats kinda why i feel like its a bad spell

rocky oar
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I think it's in such a great place

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I don't know about your situations

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But I've legit died in the worse place possible

upbeat pewter
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imo, id take something else to win the fight

rocky oar
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0 time to fight a rez table

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and Rez spell was legit the lifesaver

upbeat pewter
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but thats just my opinion

hollow flicker
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I want a flail that can wrap around shields and corners

rocky oar
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Well wait a second

upbeat pewter
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flails would be great

rocky oar
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Let me pull up the Cleric spells

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Cause I tend to forget them all

upbeat pewter
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heal, damage/heal, smite, shield, all stats.. cant think of the rest

rocky oar
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So

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We ran this

upbeat pewter
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res

hollow flicker
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is there another skill (not spell) that gets recharged by campfires except second wind?

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it's kind of weird that the ranger self heal doesn't get recharged by campfires, even though it would probably be unbalanced

rocky oar
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Protection, Bless, Lesser heal, Holy Light, and Rez. The only thing that was interchangeable is divine strike but at least Bless would work on anyone you are playing with.

upbeat pewter
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other than spells? i dont think so

hollow flicker
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not that rangers need the help but it's kind of asymmetric

upbeat pewter
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i imagine they'll get more abilities

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some of which might need a short rest

rocky oar
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Sometimes I am willing to give the Bless up for Divine Strike if my ranger is good cause I hate when Rangers literally get giga buffed and not do anything with it

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I know I am very cable at the game so I will make Bless to good use

upbeat pewter
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i didnt run res at all.

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triple buff and 2 heals

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with the unkilling aoe

rocky oar
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No this is like mad crazy gear

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But their is a point where Divine Strike is not needed

upbeat pewter
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yeah, i know. i dont know if id swap for res even then

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i guess thats true

rocky oar
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I had a ranger once that legit one tapped me to body from full health while I had full purples

hollow flicker
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Isn't divine strike +20 flat damage?

upbeat pewter
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+15

hollow flicker
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how would you ever not want that

rocky oar
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he had 0 buffs on too cause we were legit just PvEing and he hit me by accident

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The Wiki says +10

upbeat pewter
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ignite was +10 afaik

hollow flicker
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maybe they hotfixed it I remember it being +20

rocky oar
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Ignite is +5

hollow flicker
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either way + flat damage is so amazing

rocky oar
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Always has been

hollow flicker
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divine strike is must pick for cleric imo over bless

rocky oar
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Depends on how you play

upbeat pewter
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imo movement speed > damage

rocky oar
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Our Cleric was a healbot

hollow flicker
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i guess so but sometimes you don't have a choice but to fight as cleric

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either way having your melees do + X damage per hit is amazing especially if they are using 1 handers

rocky oar
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Bless also did last 30 seconds btw

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Which is long as hell

hollow flicker
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true

upbeat pewter
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yeah, they also want will, so it lasts longer

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cast speed so important

hollow flicker
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i mean i think most clerics were running the same spells

rocky oar
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Bless on Wiz with Ignite Dagger, literally all of the stats you getting from Bless for that Wiz is just wild

hollow flicker
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bless, divine weapon, the two heals and protection

rocky oar
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Darknesse

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Maybe Bless had something to do with me running people down

upbeat pewter
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cleric definitely needs more spells.

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probably.

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i used it mostly to keep range on people as fighter

rocky oar
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You get +3 Agi from it sooo

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Idk

upbeat pewter
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thats 15% ms

hollow flicker
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what

rocky oar
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I don't know the conversions on that

upbeat pewter
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i 'think' agi is 5

hollow flicker
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agi was closer to 1% per point iirc

upbeat pewter
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% per

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it might be

rocky oar
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Darknesse

hollow flicker
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if agi was 5% ms per then rogues would be 100% faster than anyone else

rocky oar
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I think a lot of people don't play with their game maxed btw

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Volume that is

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My game was maxed out and everytime I cast any spell I legit can't hear discord at all

upbeat pewter
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thats on them xD

rocky oar
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I wish there was a setting to turn down your own spell sounds

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It's way too louad

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everything else is perfect

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Everytime I do boss fight man

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I am spamming spells so much that I can't hear anyone in Discord for like a full 15-20 seconds

upbeat pewter
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adjust discord to be louder, and lower overall volume

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spells are loud though

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looking for a source on agi scaling

rocky oar
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I did testing with Will and Knowledge and figured out how it scalled

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but I completely forgot it already

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I think I have your answers

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I just found my testing

upbeat pewter
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yeah, 1%

rocky oar
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I did testing on Will and Magical Power

upbeat pewter
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from what this guy says

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5% casting speed from will

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had em mixed up

rocky oar
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1 Will gave 2% Spell Power... 1 Magical Power also gave 2% Spell Power

upbeat pewter
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the cast speed is extremely important on it too

rocky oar
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umm

upbeat pewter
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the speed ive seen people getting out MMs

rocky oar
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You mean for Knowledge

upbeat pewter
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oh, its on knowledge?

rocky oar
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Yea

upbeat pewter
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yeah, my mistake

rocky oar
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Will is Spell Power

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Knowledge is Cast Speed and +1 Spell Capacity

upbeat pewter
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imo knowledge is so much better

rocky oar
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Compared to what?

upbeat pewter
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will vs knowledge

hollow flicker
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did anyone ever get enough spell capacity bonuses to even get higher max spells?

rocky oar
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Cap, I think both are equally important in their own right

hollow flicker
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i tried wearing all my spell capacity stuff and never saw more spell charges

late scroll
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will gives magic power mr and buff duration

upbeat pewter
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yeah

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thought it was cast speed swapped with buff.

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but its not

late scroll
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knowledge is cast speed, magic interactin, spell mem

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knowledge was ass

upbeat pewter
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no way

rocky oar
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Ur capping

upbeat pewter
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it takes the TTK down way lower with MM than damage does.

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you can spew out missles crazy fast

rocky oar
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Casting speed was wild and gave melee players almost no room to work with when Wiz were casting so fast

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Meditate also is a lot faster especially since the base casting speed of meditate is the longest in the game

late scroll
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yea but after 30 there is almost no benefit

rocky oar
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I saw a video finish mediate in literally 4-5 seconds vs the like 10+ seconds

upbeat pewter
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yeah, the fast meditates are pretty crazy.

rocky oar
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Also makes chain lightning more viable as well

upbeat pewter
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and even if theres diminishing returns on casting speed, its good enough of a stat that its still better

rocky oar
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I honestly don't even know if their is diminishing returns

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It's very easy to check in game

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But until then we can't see

late scroll
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there is

upbeat pewter
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there definitely is, but i dont know the numbers on it

late scroll
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0 -> -95%
0 to 1 = 0% per point -> (threshold at -95%)
1 to 30 = 5% -> 50%
30 to 40 = 3% -> 80%
40 to 100 = 2% -> 200%

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ehh maybe not that bad

rocky oar
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Wait

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That's confusing

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Don't some of the classes already start in that upper range?

upbeat pewter
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i dont think anyone starts that high

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let me check wiz stats

late scroll
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wiz start highest

upbeat pewter
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spell casting speed starts at -40%

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for wiz

rocky oar
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Ohhh

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Will starts a 33

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No wonder

upbeat pewter
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damage from magic power starts at 33 (will)

rocky oar
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Wait

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I'm more confused

upbeat pewter
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33 will = 33% extra damage

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so their baseline of damage is at that

rocky oar
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According to wiki

late scroll
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wait wtf fighter start at most knowledge

rocky oar
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33 will is 46%

upbeat pewter
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46% would include passives or something

rocky oar
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No

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It's because Diminishing Returns on Magic Power doesn't start until 30

upbeat pewter
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i see.

rocky oar
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Oh

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This makes so much more sense now

upbeat pewter
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what im looking at is base wizard with 33 (46%)

rocky oar
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Magic Power and Will both equal Magic Power Bonus

late scroll
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well will give you magic power no?

rocky oar
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Base Magic Power Bonus being 33 which comes all from the 33 Will you start with. So, if you had a +1 Magic Power on an item, then the Magic Power Bonus will go to 34 whether it comes from Will or Magical Power

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That's gonna confuse some people

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Magic Power and Magic Power Bonus are two different things

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Both Magic Power and Will contribute to Magical Power Bonus

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I see that the Diminishing Returns are different for every stat as well

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Wack

upbeat pewter
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lol

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i imagine when final balancing comes through it will be more consistant

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right now its just put together

rocky oar
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I doubt

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This legit how any game with stats are

#

Diminishing Returns are legit different for every stat in every game I've ever played

upbeat pewter
#

i mean more like... random bonuses starting in the negatives and stuff

rocky oar
#

Oh

#

Maybe idk

gloomy cradle
rocky oar
#

Lol yea

#

Lmao

#

What in the world

#

Bro

#

Get this okay

#

You start with 12 Knowledge, Softcap isn't even until you hit 30 Knowledge giving you 50% casting speed. Harder softcap is 40 giving 80% spell casting speed.

#

That is wild

gloomy cradle
#

almost twice as fast

rocky oar
#

Bind you btw

#

At 12 Knowledge you have -40% Casting Speed

#

lmao

#

BRO

#

What is this scaling on Debuff Duration

#

LMAOOO

#

Guess who's min-maxing next PT bois

#

Yall finna get one tapped by me by a .5 second fireball

#

xD

gloomy cradle
#

Assuming all those numbers don't get changed of course

rocky oar
#

I doubt they will

upbeat pewter
#

check some of the top wizard videos

#

the cast speed is stupidly strong

#

but you need pretty good gear

trail quartz
#

My suggestion was heavily downvoted ! This is outrageous lol

upbeat pewter
#

it was all over the place lol

late scroll
#

whats the id

#

so i can shortinfo

gloomy cradle
#

.shortinfo 1568854

eager sableBOT
#
Suggestion from Zhul#7799

[I think more "portals" would fit well to D&D and could maybe benefit the game... In game portals to different servers and (geo) locations (NA,EU, Asia, etc] and to various realms/shards (pve, pvp, hardcore, ranked, seasonal etc). With portals to hardcore pvp realms such as perma death realms Skull with better loot where people might maybe coop rather than slaughter themselves.. but maybe not Skull Portals could be in some dungeons (like current settings) or maybe craftable (hard/many items) or as rare items (dungeon reward) or even as cash shop items. Typical portal could be use one time only and last about 15 minutes and be used by everyone around. Mouse pointer over such portal should show clearly the destination and risks involved, (geo)location etc. ]

Opinion:

-48

Suggestions Feed Post

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late scroll
#

different geolocation Skull

gloomy cradle
trail quartz
#

This game is imcomplete , it wouldn t need much more features to be really fun and replayable. I think portals and if devs can do it nicely/well enough procedural content / dungeons and non fighting area to socialize , have vendors sell your stuff etc.

gloomy cradle
trail quartz
#

kids just want a lobby game with no story and no soul to be quickly release to slash people and rank their PP, this is deplorable lol Cheers2

#

released*

hollow flicker
#

what you describe is a different game, regarding all the portal stuff

#

social lobby / tavern is already a highly upvoted suggestion over and over

#

and will probably happen eventually

trail quartz
#

I cant put my finger on the name but I remember a "similar" game .. well kinda.. an old offline game that managed really well the lobby / tavern /character management things out of combats sequence , it was very simple while being very deep system and cool

upbeat pewter
#

Regarding movespeed with heavier weapons, seems good, but heavier downside while swinging?

frail locust
#

*** ADD VOIP PRETTY PLEASE!!!!! ***

gloomy cradle
cosmic thistle
upbeat pewter
#

more slow down if hit

gloomy cradle
#

maybe just include more of a lunge with the swing?

upbeat pewter
#

possibly

gloomy cradle
#

or a controllable lunge based on how long you hold the attack key. That way you can use more skill to stop yourself from overextending

upbeat pewter
#

sounds good. depends if they are willing to code it

ionic mango
#

yo can anyone explain the suggestion charles did? the one about 15 dex

#

the way he worded it made it sound like people are escaping him but he wants to reduce the slow??

smoky yoke
#

.shortinfo 1570337

eager sableBOT
#
Suggestion from CharlsV#0885

Slightly decrease slow downs for heavy weapons, as it stands anything with 15 or more agility is walking away

Opinion:

+12

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ionic mango
#

ye

#

@smoky yoke so?

hollow flicker
#

When you attack with 2 handed weapons you move a lot slower (this was not the case in PT#2), OP means that you can't chase down someone with a 2 hander because when you swing you slow down and they are fast enough to move away

#

i think it's kind of true with 1 handers, unless you're a rogue I had to use fists to kill people who ran away

smoky yoke
ionic mango
#

ooh gotcha, i thought he meant slowdown from getting hit

#

it gets my upvote then

hollow flicker
#

There was the idea that in PT 2, 2 handers were the meta, and in PT3 due to the slowdown 1handers were the meta

#

I can't really say one way or the other but perhaps they nerfed 2h too much, maybe a middle ground is needed

ionic mango
#

when was the PT 1

#

what month

smoky yoke
tender remnant
#

My new suggestion. Stop the Discord spamming

odd kestrel
#

-boone's voice- is it time?

opaque shore
#

.shortinfo 1570901

eager sableBOT
#
Suggestion from nes#0115

Short cut button to quickly throw throwables (Daggers, Franciscas)

Opinion:

+4

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opaque shore
#

Downvoters let me know why

serene snow
#

would each throwable have it's own key or should the system decide which throwable to use based on some system. like how tarkov chooses which grenade to use based inventory order.

#

.shortinfo 1529551

eager sableBOT
#
Suggestion from Ben#2317

limit each account to only have one character per class. Then lock out players from using that class after dying for ~15 minutes. This will force people to use more classes

Opinion:

-165

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serene snow
#

pls upvote this suggestion. i want to get this one positive today

ionic mango
#

lmao

vale hound
#

@serene snow But if you really don't like the gameplay of all classes except one, then you would not like the game for that mechanic. I think everyone should play what they want.
No one would play dungeons and dragons or any other class based game if they are forced to a class decision

serene snow
ionic mango
#

but where is the almost everyone factor? they gave u the stats, its pretty balanced xD

serene snow
#

people didn't find out that rogue was the best class until the end of the playtest

vale hound
#

In those couple of hours i played, i've came across all classes pretty evenly. Of course there are a bit more rangers, but if there is any balancing issue, it's better to rebalance that before

ionic mango
#

wtf, people been knowing that

#

and even then, rogue isnt the majority of players

vale hound
#

I personally like every class except for cleric and wizard, because i don't like the spell system

elder heart
#

L

sturdy spear
#

.shortinfo 1570953
good suggestion

eager sableBOT
#
Suggestion from Loba#3503

[Less chests overall but more and better loot in chests to compensate so looting chests feels more rewarding, exciting and less "grindy"]

Opinion:

+21

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#

Protip: You can invite Suggester to your server here

serene snow
#

that change would be a big nerf to rogues

#

so it would balance the game out

ionic mango
#

i know u think it does

#

but the game doesnt need to be balanced

#

its pretty alright lad

serene snow
#

yeah, they should just release it as is

ionic mango
#

beautiful

serene snow
#

.shortinfo 1536810

eager sableBOT
#
Suggestion from Ben#2317

single-use hookshot item that can only be used on a special surface. Similar to how the hookshot in zelda 64 only works on some surfaces. These could lead to hidden treasure chests, places to hide, shortcuts, etc.

Opinion:

-41

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serene snow
#

maybe we can get this one positive

violet garden
#

This isn't an upvote contest. If people don't like it then they don't like it.

ionic mango
#

ur probably bringing more peoples attention to that and will lead to more downvotes tbh

serene snow
#

i have the most downvoted suggestions that aren't troll suggestions

#

i bet they'll get implemented

ionic mango
#

thats an achievement, gratz

#

although id consider the class and game locking out suggestion to be pretty troll

serene snow
ionic mango
#

and their both in the shitter

#

locking people out = unfun

#

and ur argument doesnt even apply properly

serene snow
#

i wish tarkov didn't lock me out of scavs

ionic mango
#

i play exclusively barbarian, with a friend that only does fighter and one that only does cleric

#

why would the 3 of us be forced to play the "meta" that you are so against

serene snow
ionic mango
#

it already is, u literally lose everything

serene snow
#

losing your levels would be another possibility

#

or at least some xp

ionic mango
#

...

#

ur already losing everything

#

u can set up personal challenges

#

everytime u die in game

#

go 2 days withotu water

#

and stuff like that

#

to make it more "punishing"

serene snow
#

i think losing some xp when you die isn't a bad idea

#

only pvp though. and the killer gains the xp

ionic mango
#

suggest it then

#

watch it get downvoted to oblivion

serene snow
#

i might

ionic mango
#

its already been suggested before and its at -80 atm

serene snow
#

can you shortinfo it pls

ionic mango
#

damn that involves a lot of scrolling up

serene snow
#

lol

ionic mango
#

i think it was by mrbeanz if u wanna search for his name

serene snow
#

i dont need it

#

i'll find it later

ionic mango
#

so what do u lose in tarkov when u die

#

apart frmo ur gear

serene snow
#

if you play as scav you get timed out

ionic mango
#

very fun sounding mechanic

#

forced to not play the game

serene snow
#

it forces you to play as pmc

nimble juniper
#

just bring better loot if you wanna die with it

reef cosmos
#

you think we didn't see that?

serene snow
fervent falcon
#

Ben, no offense but locking people out from playing the class they want to, deserves 165+ downvotes imo, and asking people to upvote your own suggestions is kinda trashy lol. There is no way that a suggestion with 165 downvotes is going to get overturned to be positive either, that's just not realistic.

fervent falcon
granite plinth
# eager sable

your idea is forcing people to play classes that they dont want to basiclly

fervent falcon
granite plinth
#

what? bro people always die to mobs and groups

serene snow
#

because there is no real penalty for dying

granite plinth
fervent falcon
# serene snow they die because they are not careful

I don't think forcing people to keep changing the class they play will make people play more carefully, most of the time when I died it was through no fault of my own, other than a skill issue or simply getting ganked by a rogue or a bigger, better party.

fervent falcon
serene snow
#

that would be too easy though

granite plinth
fervent falcon
#

I think some players hardly ever escape, so its enough of a penalty even if they have basic. It doesn't need to be more punishing and hey you can't keep practicising the same class, here try wizard or rogue even if you personally despise those classes. Or try cleric even if you have no idea how to pvp with cleric and get destroyed again.

serene snow
barren wing
#

A lot of players hardly ever escaped

fervent falcon
barren wing
#

It’s like 3 to 1 for deaths to escape

#

Which makes sense since a majority of a lobby would die before the blue portals popped up

fervent falcon
#

I think that could be improved slightly when team escape portals return but basically yeah. There's nothing you can do to improve the odds if you are always getting ganked by better geared and skilled parties. I think the game is plenty punishing, there's always a bigger fish unless you're the #1 player.

barren wing
#

I enjoyed the solo escape portals last session. The added pressure was kinda nice since you’re already at an advantage if partied up.

serene snow
# eager sable

maybe there could be a cleric merchant that will revive you for ~20g and let you play right away if you dont want to wait

fervent falcon
reef cosmos
#

.shortinfo 1571276
upvote if you agree, many rogues did this last playtest

eager sableBOT
#
Suggestion from Eliézer Samuel#2217

A feature on the system to record spawn kills and ban trolls. Without the need for the players themself to record and send the evidence. Not everyone is a streamer

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reef cosmos
#

apparently there is no punishment unless the victim records and reports

tired osprey
granite plinth
#

he mean i thing killing party members

reef cosmos
#

@tired osprey lol, when you spawn with randoms and one of them kills at the spawn

tired osprey
reef cosmos
#

weird, i didnt think anyone would imagine that

#

its so obvious entering other ppl spawn isnt bannable or wrong in any way

serene snow
#

they just added trolls

#

why would they ban them?

reef cosmos
#

lol

serene snow
# reef cosmos lol

you dont need to stream to record. use nvidia overlay in game anf setup shadow play

reef cosmos
#

which you mean i would have to record 7h of gameplay?

serene snow
#

record the last X minutes

reef cosmos
#

isnt easier for the game to have anti-troll mechanics instead?

livid mason
reef cosmos
#

exactly

#

You shouldn't consider spawn kill as invading other ppls spawn, to me its obvious its about friendly killing eachother

serene snow
serene snow
livid mason
serene snow
#

got to be careful with a system that can ban you

reef cosmos
#

@serene snow if in the first 10 seconds of the game you get killed on your spawn

#

either the game bug where you spawn with other team is still there or you got backstabbed by your ally

#

i can see no abuse

serene snow
#

the troll could engage you and then stop and let you kill them

#

then you are banned

reef cosmos
#

lol

#

then make it punishment like anyother game, add queue time for that troll

#

etc

granite plinth
#

or just catch that moment with nvidia so u have prof after geting banned

serene snow
#

troll will enjoy getting people banned

#

say something funny right before they kill you on voip

livid mason
#

honestly this discussion isn't really going any where. The real trolls are the random queue ups in discords and then getting back,stabbed and looting and leaving for dead for free loot. the spawn thing doesnt make much sense imo

granite plinth
#

its going to be kinda hard to trust randoms u queue up with or they can add no friendly fire but that prob will never happen

serene snow
#

so you kill yourself if you hit a teammate

reef cosmos
#

maybe reduced dmg agains teammate

granite plinth
#

that accidental shots cound happend

#

if ur teamate moves by accident in front of your shots or swings

livid mason
#

Nah everything should stay the same. just have a report button option after you see the option to keep watching and or leave lobby. they'll have a red name so it can indicate they are a teamkiller or something.

#

so playing with randoms can be safe. then have a black merchant market to remove the name for xxx gold thats multiplicative

granite plinth
#

so add tabs to peoples profiles indicating there reputation with other people "respected , dishonered"

granite plinth
blazing flame
#

If a player is killed by another player, there should be a Punishment button. Simply because friendly fire is going to happen, it should be up to the player if the one who brought them down gets hit with a Betrayer title and a time limit before playing another match.

reef cosmos
#

My point is, there is the need for a punishment of some kind

#

Right now, if you don't record it and send a report, there is no punishment for the trolls who kill teammates

#

During last tournament, we had people who weren't aware the devs knew who was killing team members, trying to get kills on the tournament with their allies

blazing flame
#

True...that's why I think it should be up to the player. Because I did cast fireball during a dungeon while screaming "Step away young Scholllaarrr!" and heaved fireball at the skeleton which also splatted my friend.

reef cosmos
#

@blazing flame my suggestion is about spawn deaths, if you get killed by your ally in your spawn like 10 sec after spawning

#

outside of the spawn is hard to tell

blazing flame
#

@ifood I think it should be for the entire game as well as spawn, because yeah spawning and getting back stabbed sucks, but making it through dungeons with massive loot just to be stabbed in the back by your party sucks even worse.

#

Hence, a blanket Punishment player option

#

I mean, just for spawn, we're then just discussing how long before someone can troll you

simple anvil
blazing flame
#

@simple anvil I agree, two options, Punish or Forgive, red and green would be great and can be triggered whenever someone kills you, either at spawn or at the end. Then a reputation marker will pop up above their heads whilst sitting at the tavern table to let those who sit at the same table know this Player is known for back stabbing

#

It will get to a point where the troll will have dug their own grave and will need to solo or party with his own kind and take the risk of being betrayed themselves

#

There should be a damage timer too, so they can't stab you once, and let a skeleton finish you off. So if you die within that damage timer range, the Punish/Forgive options should still pop up within a X time frame of 'friendly' damage, like 30sec or so.

granite plinth
#

.shortinfo 1571469

eager sableBOT
#
Suggestion from Chet MF Manley#5321

[ Be able to take the soul out of a dead person, put it into another body and be able to resurrect them ]

Opinion:

-1

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#

Protip: You can use .notify to enable or disable receiving DM notifications when an action is taken on one of your suggestions

granite plinth
#

this suggestion defeats the purpose of a resurrection shrine

fervent falcon
fervent falcon
#

re: consequences, people keep talking about being "banned", I still think its simpler not to directly punish them anyway, just give them a red name or something. So you can see whether or not the person you're grouped with is going to give you a bad time. Just let players know what they're getting into.

fervent falcon
# serene snow maybe damage could reflect against teammates

They could just remove friendly damage even though its not realistic, thats how it works in Fortnite. Even though people can still troll their teammates in other ways in either game. No FF eliminates all possibilites of people abusing the system or backstabbing someone in the last 5 seconds to loot them too.

fervent falcon
fervent falcon
smoky yoke
fervent falcon
# granite plinth this suggestion defeats the purpose of a resurrection shrine

I do think resurrection shrines should give you more than 1 hp though (and maybe spawn you with a basic weapon or torch - since torch is both weapon and light, and fists=weapon). Maybe because I have bad experiences with them in general. - I rarely get ressed, but the number of times being ressed without a torch/weapon or "spellbook" for the magic casters has got to be close to 100%.

smoky yoke
#

seems like devs were thinking about karma and fame as system actually

#

from an old message of sdf

I'm thinking about Karma and Fame. But this is just an idea and we don't know when or how it will be made.

granite plinth
serene snow
#

max trolling

fervent falcon
serene snow
fervent falcon
serene snow
#

yep

fervent falcon
#

skeptical

granite plinth
blazing flame
#

@fervent falcon I think res shrines should bring you back as well with at least 50%, but I think it's another treacherous aspect of the dungeon that will force you group to either drop loot to bring you your gear, or keep their loot and just rez

fervent falcon
#

Yeah exactly, they could report you for FF. I think trolling a doorway is just a situation where you report, it should really not be possible to fully body block a door though, if you remove it, its a corridor, I don't think you can bodyblock an entire corridor?

fervent falcon
#

There's no gain for a player to troll in that way but maybe due to the time limited nature of the alpha tests that behaviour just hasn't appeared yet. I still think it shouldn't be possible to body block a corridor in any case.

serene snow
blazing flame
#

I think once you get in a radius of the door then you can escape rather than actually going through the door

serene snow
#

and theyll just kill you if you block a door now

blazing flame
#

That would eliminate door blocking

fervent falcon
#

I'm thinking it would be easier to bodyblock a portal but thats no different than just going through it really.

granite plinth
blazing flame
#

Lol

serene snow
#

no FF and no clipping between teammates would prevent trolling

#

but the game would be less fun

fervent falcon
#

No clipping shouldn't be necessary and I'm sure that combination would lead to some weird abuse with pavise and so on. Just make corridors wide enough that body-blocking is impossible. +no FF if community supports that more than having it on.

blazing flame
#

I like things the way the are as of last test honestly, I didn't really play with randoms though, just friends in Discord.

fervent falcon
#

I played a lot with randoms, so I know/experienced more about the issues that come up.

blazing flame
#

@fervent falcon I agree, but the doorways are another issue

fervent falcon
# blazing flame <@173895784184545280> I agree, but the doorways are another issue

I don't know the solution to body blocking doorways. I don't think its friendly fire FRA. And pushing means they can just push each other (and also push team into traps/off ledges and all kinds of new nonsense). If you could just get around a person standing in a doorway with some kind of slippage it'd solve itself. Oh- and there's always report. That was the first thing I said.

opaque shore
#

.shortinfo 1571574

eager sableBOT
#
Suggestion from Darkpin#7028

Add more voice chats, alternatively create a different discord server with more channels 🙂

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opaque shore
#

@obtuse knot When they add VOIP we will be fine

#

This sounds unnecessary to me If they implement VOIP

obtuse knot
#

certainly if they are adding this for the new playtest this is not neccesary

#

however during the previous playtest alot of the time the channels were all occupied

fervent falcon
# blazing flame <@173895784184545280> I agree, but the doorways are another issue

What if spawnroom(all levels,1-3) had doubledoors? I think the problem would solve itself, it would be a rare issue. Adding code to just deal with doorways has potential to add other kinds of problems/bugs etc. So I think double doors at spawn + the report feature would be enough. I'm finding it hard to imagine someone would decide to troll mid-match by blocking the only exit while death swarm is enroute, not saying it couldn't happen though. I'm sure if its a problem someone will think of something.

blazing flame
#

@fervent falcon Yeah I think that could work, but at the same time I think if someone wants to troll they're going to do it. And also, never put it passed in troll to do whatever, whenever, come mid match or the end.

granite plinth
fervent falcon
blazing flame
#

Yeah report should be a thing, add a screen shot and so on

plain knot
#

.shortinfo 1571634

eager sableBOT
#
Suggestion from Jerky Gaming#5027

[This one is more for the community and not the devs but I would love if there was a speedrun community on speedrun and maybe a separate speedruning discord. I feel like speedruns of gold on new accounts or like a max level/skill tree would be kinda cool. idk just a thought]

Opinion:

+1

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plain knot
#

thoughts?

reef cosmos
#

Thinking way ahead

plain knot
# reef cosmos There is no content yet to speed run.

Sure there is. There is no requirement on what can/ cant be speedran. 100 gold, max inv gold, all bosses, max level, all quests, x number of kills, all portals, 10 escapes, max trader friendship level thingy. I mean there certainly is content to run but there isn't any collectables/story that can be completed and I think it could be a pretty fun and different way to play that may be appealing to some players. But yes I am thinking ahead

unique loom
#

Hey folks this chat is for suggestion discussion, not advertising for guilds or lfg.

carmine path
#

That secondary attack should be for a specific class only like barb or fighter

#

And same with the blocking

#

If you make it generally it takes away from those classes imo

tribal patio
#

Fighter and barb especially

#

but since most weapons are those 2 classes asides from daggers

upbeat pewter
#

I dont see how it takes away from fighter/barb. Neither of them really benefit much from blocking with 2h weapons, as blocking in general for PvP is pretty pointless.

carmine path
#

and the zweihandlier has its role just doesn't get played much

carmine path
upbeat pewter
#

How woukd they block barb hits exactly?

#

Blocking is already coded for attacks to bypass if the damage exceeds an amount. A dagger obviously wont block a 2h weapon.

carmine path
#

Idk that’s up to the suggester

upbeat pewter
#

No, its up to the devs, lol

#

People act like suggestions have to solve all problems, but they dont. A good suggestion is just an idea that can be expanded upon

carmine path
#

Exactly I’m just saying that having other classes merge their role with something unrelated like blocking just doesn’t make sense

#

A rouge originally is supposed to be a glass canon so why block at all

#

A wizard is supposed to be back line support so is ranger, so why block

upbeat pewter
#

Blocking isnt any classes 'role'. And theres no harm in having those options for players to find use for them.

carmine path
#

If that’s what the community wants then by all means Whaat

upbeat pewter
#

Spell scrolls are already planned btw.

carmine path
#

That’s good

void jetty
#

Fortnite skins? EyesRight

#

You know with funny dance

#

colorful

granite plinth
#

Fortnit dance might be good

#

But not skins

opaque shore
#

Goku in Dark and Darker?

reef cosmos
#

i dont want any colorful skins in dark and darker, if this is really implemented, pls add an off button, i dont want to see goku shooting fire ball at me. Kills the whole immersion

void jetty
#

in DnD

reef cosmos
#

disgusting

opaque shore
void jetty
reef cosmos
#

yeah, some ppl like the idea tho

#

teenagers would like to see skins like that

opaque shore
gloomy cradle
#

I just want Druids that can turn into gorillas

opaque shore
gloomy cradle
#

Unkillable due to psychological warfare

upbeat pewter
#

i want druids that can use rat form for 'stealth'

#

V rising esque

gloomy cradle
#

They should add an easy mode on April 1st that puts you into a trap maze with no blue portals

upbeat pewter
#

trap maze on april 1st only for people who make troll suggestions

gloomy cradle
#

How would they connect troll discorder to in-game player?

upbeat pewter
#

magic

chilly geyser
#

Can we force the Dev to let the play test forever instead of 1 week that's too little

upbeat pewter
#

no

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id rather the game be developed, and actually continue to progress to release at a good pace

chilly geyser
#

Let the play test doesn't stop them to Dev it . If u prefer the game be developed to play it that's your choice

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1 week is really to little

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I need my dose

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We all need it

reef cosmos
#

i would agree with darknesse

dull glen
#

making sure the servers work properly etc is a lot more work than you think with the amount of players the playtests get, the team is small so it's away from actual development time

reef cosmos
#

releasing too early would only make ppl bored and leave the game

#

We need more content some kind of progression system, more maps, modes, mobs

#

Till the end of the year we will see all that

chilly geyser
#

Yeah I see your point guys. But 1 week after waiting for months... This is frustrating af. Could be not forever but at least someth like 1 month to test. 1 week isn't a test, it's a taste

reef cosmos
#

you have to deal with it, its no their duty to release the game, they want to do it.
Go to general chat you will see ppl crying but no one wants to force them to do anything.

#

Everyone wants to play this game but, we want the best version

gloomy cradle
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It's only 42 days in between PT3 and PT4

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People have survived longer without food

chilly geyser
#

42 days without sleeping well, with paranoia phases. After the end of playtest, every game felt gloomy. Lol

gloomy cradle
#

I don't think game developers are trained to help you with those problems.

upbeat pewter
# chilly geyser Let the play test doesn't stop them to Dev it . If u prefer the game be develope...

theres a lot of effort in keeping the servers going, and likely a lot more than you realise. if 30% of the team are being put to running the servers, maintaining connection, gathering relevant data from the players, ect, its going to slow down the overall development, especially when those same people are needed for specific issues.
they make tests with a specific goal in mind (what they want tested, and how they are going to gather that info) per test, and thats helping them overall when doing short tests.

grim fiber
reef cosmos
#

Can someone suggest the Troll King fighting involving a lot of screams and curses? Maybe not curses but i hope it yells a lot

opaque shore
# reef cosmos Can someone suggest the Troll King fighting involving a lot of screams and curse...

https://www.youtube.com/watch?v=qM_Qu-w46co It screams right in the intro

A Cave Troll is a monstrous giant 3 meters tall, 2.3 m wide and 1.3 m in depth. His animations slow and clumsy, but dreadful and deadly.
Please rate our assets on Unreal Engine marketplace :
https://www.unrealengine.com/marketplace/en-US/profile/Sychov+Brothers?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

▶ Play video
#

👀

distant night
#

that crotch bowl is def going to act as a shield ingame..

gloomy cradle
opaque shore
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I'd say the most they would've done is change the size / added in-game stats to fit DaD

gloomy cradle
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at least it's not a helmet

distant night
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I imagine he's atleast 1.5x bigger than the player so it would be cool if it attacks bounced off of it

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Infact since the game has pretty accurate weapon hit detection more armored enemies with weak spots would be SUPER cool for the later levels

opaque shore
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The medium version says he's 1.5m tall and 2.3m wide

#

.shortinfo 1572457

eager sableBOT
#
Suggestion from Karu#7785

add training dummy to red portal wait room because the waiting gets boring

Opinion:

+24

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

opaque shore
#

I love this suggestion

upbeat pewter
#

weapons bouncing would be pretty cool, though it really depends on where. it needs places all weapons can hit

#

not necessary a spot every weapon can hit, but a spot for each

distant night
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here it's gonna be the "troll king" it better be large YoloRage

upbeat pewter
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otherwise its another nerf for melee

gloomy cradle
distant night
#

wait what I might be confused then

gloomy cradle
#

that's all they gave us

distant night
#

Yeah, I prob just saw ppl say troll king

frosty creek
#

@sharp creek @gloomy cradle why u dont like ?

gloomy cradle
#

Its developer approved t-bagging. We'll have enough people playing airhorn funerals on their soundboards once they add VOIP

opaque shore
#

.shortinfo 1572642

eager sableBOT
#
Suggestion from MrBeanz#0561

add killstreak and kill feed effects
so for example u can equip a rainbow effect
then it will show MrBeanz killed Rogue 🌈
like that !

Opinion:

-5

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

opaque shore
#

Here's a simple way to put it @frosty creek It would not fit this game at all

gloomy cradle
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@frosty creek Thanks for the suggestion though. Yours are always interesting to read even if I downvote most of them

real trellis
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Don't encourage him

gloomy cradle
#

PogChampR 🫳 SleepingMimic
PogChampL 💨 mimic

old gorge
rancid pebble
#

.shortinfo 1572794

eager sableBOT
#
Suggestion from 三和大神#7959

add attack pattern variety. i was thinking, instead of just having the base attack patterns with certain weapons, give us the ability to switch them around in the skill screen and or add new attack patterns that we can choose and change for a weapon. for example: the longsword starts with a stab, then with a slash and ends the pattern with an overhead, but now you change it like a skillset and switch it around to starting with an overhead and ending the pattern with a stab at a different angle or something. i dunno just a thought 🤔

Opinion:

+1

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

rancid pebble
#

I kid you not I thought about this yesterday, interesting idea but doubt people will like it

upbeat pewter
#

Its not a bad suggestion, but would need a lot of balancing. Cant start with finisher level damage, and cant spam only the same animation.

In all honesty, id open every weapon with a stab outside of dual wield in what we've experienced so dar. Or 3 different types of stabs in the current dungeon.

It does, however, allow for builds that may not always be favourable and allows specialisation. Maybe b1 is open, allowing more slashes, which are easier to land, and aoe. But b2/b3 are both corridors, so stabs are better.

rocky oar
upbeat pewter
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Also opens other things in exchange for finisher damage, like knockback

rancid pebble
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i was just thinking it would be cool to be able to customize your animations, i dreamt about it funnily enough, but realistically yes people would use op setups

#

also for good PvP'ers like yolo rage and those inspired by him it would be hard to memorize or predict the animations

#

lowers the skill ceiling a bit I think

rocky oar
lusty wren
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Weapon attack patterns are pretty integral to balance IMO. Sounds like a bad idea to me

opaque slate
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agreed

opaque shore
#

One of the biggest problems I see with more attack patterns is users sticking to "META" attack patterns and completely disregarding everything else; We could already see some of this effect in the last playtest cough cough felling axe cough cough

#

To sum up one of my biggest issues with modern gaming:

"META" or "Best Builds" or even "Best Way to Win" have always been annoying to me.
I never liked these, so I always in every game I ever played, tried my best to make non-meta builds work and I've had a lot of success with this!

opaque slate
gloomy cradle
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It bothers me so much that everyone uses meta wrong.

#

It means to transcend people! Meta isn't the best, it what is specifically designed to beat the best despite being bad against everything but the best.

rocky oar
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bro

opaque shore
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I love doing subpar builds, makes wins feel 10x more rewarding and fun in games!

rocky oar
#

Nessi

#

explain to me why "huh-" is a banned word

opaque shore
rocky oar
#

that's wild

#

Ay yoo

#

There's a report player channel

gentle blade
rocky oar
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huh

opaque shore
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Thanks shoXy ❤️

rocky oar
#

I just thought it was a bit weird, I was just trying to react to DrunkenMagi with a phat "huh" xD

rocky oar
#

lol

lusty wren
#

Eh Meta comes from utilizing outside knowledge to gain an advantage in game. META is what happens when everyone decides to do what the streamers and guide creators do and call it hte "best" 😄 not always indeed the best

rocky oar
#

That's actually called metagaming

opaque slate
#

i love bleed builds 🙂

lusty wren
#

yes which is where the term meta comes from

rocky oar
#

meta and metagaming are 2 different things

gloomy cradle
#

The origin of the word used in games began in magic the gathering. Many people would end up replicating the decks of early tournament winners so that they themselves would do better. Other people would end up 'meta-gaming' these decks by learning all the cards in them and then designing their decks to specifically counter them. These meta-decks would often easily beat the best decks but lose to normally constructed decks.

#

With the creation of livestreaming, some highly watched players began to misuse the word because they didn't know what it actually meant. Thinking the prefix was actually an acronym, they then created that acronym in a self fulfilling prophecy. It ended up getting spread to their viewers who then continued to spread the misinformation. Now the word meta is a homonym.

rocky oar
gloomy cradle
#

I was there Gandalf. I was there 3000 years ago...

civic wharf
#

Is there any news of standardizing interaction speed across all classes?

verbal marsh
#

Don't see it happening how you'd want it from a coding perspective.

#

The idea makes me reminiscent of Toribash.

steel oyster
#

should movement speed be affected by what you have in your inventory instead of what you have equipped in your hands?

granite plinth
#

Irl you run faster if your hands are free honestly

steel oyster
#

Yea but if youre wearing a backpack full of gold and silver wouldnt you be a little slower? @granite plinth

granite plinth
#

oh that true

#

But even without that feature i think characters are kinda already slow

steel oyster
#

You havent seen the naked wizard strat then lol @granite plinth It makes him so fast

verbal marsh
granite plinth
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Im pretty new still

steel oyster
#

Like I feel to make it easier to code at least, each slot or section of slots in your inventory is equal to "X" amount of weight and gives you a debuff to speed @verbal marsh

verbal marsh
steel oyster
#

I think it would decrease pvp tbh. If you see that someone is super quick its obvious they wouldnt have any loot to begin with so almost not worth getting into a fight with them. @verbal marsh

verbal marsh
steel oyster
#

Good idea @verbal marsh

#

Makes sense a wizard cant carry as much as a barbarian

gusty timber
#

I think a good way to nerf the thief class would be to make it more of a pick your fights class

civic wharf
gusty timber
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Like decrease the rouges damage but make their interaction speed faster

verbal marsh
#

Yeah I dont see it happening, just entertaining the idea.

gusty timber
#

So they won’t be so annoying if they catch you off gaurd but they can slip away easy

steel oyster
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@civic wharf in the patch notes they say they havent implemented the "resourcefulness" trait yet, all the items that carry those traits are usually the slow ones. Resourcefulness improves item interaction

gusty timber
#

That’s their point it’s supposed to be a HOW DID HE GET THERE momenr and it’s really fun tho I feel rouge is a bit tooo meta

#

Like if you’re watching a mega epic dark n darker complation XDXDXD 9/10 they’re playing rogue

verbal marsh
#

rogue just has some of the best perks for solo pvp

steel oyster
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@verbal marsh true

gusty timber
#

That’s fair and as a solo they’re specifically catered to do that that’s the point

#

I don’t doubt they should specialize in that aspect but I think they’re specializing toooo good

steel oyster
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Rouge has everything for a solo player. Escape, quick attacks, high dmg. youre supposed to be an assassin. Not sure if you ever see rouges in team fights they usually die immediately

gusty timber
#

Maybe I need to get good tho tbf lol

verbal marsh
#

Artemis Entreri is by far my favorite rogue character in books.

gusty timber
#

Who

#

I’m dumb I don’t know things

steel oyster
#

I think one thing the devs would really need to focus is not making a "meta" each class should be super good for each role they play. Ex, Barbarian is a tank that can dish out huge dmg if he hits with slow atks. Cleric should be focused on healing the team back to full after an encounter, and so on

verbal marsh
#

They all have their own solo strengths, rogue is just good cause you can easily sneak up on people if you know what you're doing.

gusty timber
#

I think cleric is sort of a tank class

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Like especially with the shield

steel oyster
#

Cleric is unfortunately not a tank class XD I mained him last one

gusty timber
#

That’s the only way my friends and I kill the Minotaur he’d block it with a shied and we’d shoot it

gusty timber
#

And health also good

steel oyster
#

Im just bad then lol

verbal marsh
#

Just set a pavise and open the door and shoot him.

gusty timber
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Hdjdnd we all are the game was out for a week not much time to be a pro lol

#

Hopefully I’d they decide to release it early acsess in April we can become competent lol

gusty timber
#

I hadn’t thought of that tho

verbal marsh
#

Person I watched killed him easily enough idk.

steel oyster
#

I honestly hope they dont release early access. That's how games get stuck in development like Dayz, Tarkov, and a lot more

gusty timber
#

Yeah Tarkov is a mess

#

In all fairness tho that’s how most games are

steel oyster
#

It's not how it used to be... 😦

gusty timber
#

They get update constantly throughout their realese they’re never really done

gusty timber
verbal marsh
#

no such thing as early access, once you put your money out you're paying for what you're paying for.

reef cosmos
#

160h and 9 minutes till playtest

gusty timber
#

Mc constantly gets updates tho same with apex n stuff and those are polished games I agree that they should polish the game before releasing it lol

gusty timber
steel oyster
#

I think we all agree it Dark and Darker scratches the itch we all are wanting from a game right now. The game has huge potential I would hate to see it get catered to the people who spend money on microtransactions, or rushed into production

gusty timber
#

I am dumb

verbal marsh
# gusty timber Explain

you pay in hopes of further updates, but you're essentially paying for whatever product that is already available.

gusty timber
#

Also I think the itch is “a consistently good extraction shooter that dosent turn my pc into a cooktop stove”

steel oyster
#

@gusty timber Take Battlefield 2042 for example. Huge money production, released it about a year ahead of schedule and they hoped to hide behind the curtain of "triple AAA" game

verbal marsh
#

if you dont think the game is worth 30$ don't buy it simple as that. If its worth 30$ at its current stage then buy it.

gusty timber
#

In all fairness tho dark n darker is more than that it’s a neat twist on the genre with its own quirks

gusty timber
#

The fact they’re hesitant at all to reales an early acaess in April in spite of the massive success so far is more than evident something like that won’t happen

steel oyster
#

If you look back at the games you never had to download, you walked into gamestop and bought the game. That was it, no DLC, no Updates, it was either a good or bad game. That's what made the market for video games competative

verbal marsh
#

People with no standards just toss their money around, and publishers - not devs. - are use to that and will take your money and pull the devs to another project lol.

gusty timber
#

Workers have a lot more control over this project given it’s inde

steel oyster
#

Im glad they are indie. I just really hope they dont cave in for more money

gusty timber
#

Like they aren’t just gonna reales de the early acsess and stop messin with it

#

Otherwise they’d just release the game fully

#

Again this is all hypothetical tho

verbal marsh
#

your hypothetical has been disproven time and time again sadly.

gusty timber
gusty timber
verbal marsh
#

true enough

#

There are some good games with early access releases but they're few and far between

#

most cases you're getting what you paid for, and if you expect more well... shame on you lol

gusty timber
#

But that being said with the market domminated by so many others it hard

#

They’ve gone on saying they wouldn’t milk micro transactions probably only for meaningless cosmetics but even still they’ve wanted those cosmetics not only to play a part in making it activley a burden (in an intresting silly way) but also allow for a means to get it without paying for it

#

That’s what the skeliton skin was

#

If you noticed it actively gave you a debuff

#

Looked metal af tho lol

verbal marsh
#

Not a fan of mtx at all. Don't see it working unless they intend to go f2p, but shrug who knows.

#

Last game I put money into was Star Conflict, which is basically a space version of wof tanks. Had a fairly immersive system until they plagued the ui screen.

#

Namely put money into since it was f2p, and I'd over 300 hours in it. The ships were not much of an adv, but I'm sure f2players viewed me as whaling.

#

Doesn't really matter if you've an advantage or not soon as people see that cash ticket they get jelly and leave if they too cant afford it lol.

#

Games are suppose to be an equal playing field, cash even for cosmetics are viewed poorly unless the ingame rewards are superior in visual design.

#

Most successful games that use mtx time gate cosmetic rewards, and allow players to bypass battle-pass earning systems to purchase it directly, so no-one is the wiser.

#

Partly what made Overwatch 1 so successful.

boreal sun
#

cosmetics usually result in the majority of players not putting any money in, maybe one or two things for their favorite character, and then a minority of whales who buy absolutely everything

#

battlepasses allowing you to pay money to bypass the timegate could be considered a form of predatory marketing

#

especially if those cosmetics are limited time only, because it abuses fear of missing out
even if you don't want it now, what if you will want it a year from now and it's not available anymore? etc.

verbal marsh
#

Ofc its predatory lol it wouldn't be a mtx if it wasn't trying to take your money.

#

Cosmetics are basically a form of NFT in-game, only you don't own exclusive rights lol

boreal sun
#

ideally players would realize cosmetics are useless and only really used to support the developers, but
idk, mtx wouldn't be as common if it weren't successful

#

and honestly with how much time and work goes into a game, and how many people need to feed themselves, games are disgustingly cheap compared to the labor that goes into them
it makes sense why certain monetization schemes exist

verbal marsh
#

I think players understand that, but its a status symbol and if you've x amount of hours in game you expect to be recongized regardless of your RL cash circumstances.

boreal sun
#

well there's always the chad default players to look up to

#

default demoman with 3k hours who destroys everyone and feels no need to track kills or wear hats

#

if only we could all be so pure

verbal marsh
#

Basically people want to earn anything you can buy, and paying for it is whaling. Putting hours into the community and playing the game should be enough to earn a bit of pixels.

#

As long as you can earn it, it doesn't have an advantage; Then it should be fine. Based on the last playtest, presumably see them going with the rotational predatory idea I stated earlier if they were to do mtx.

boreal sun
#

of course the earn time shouldn't be too long
in dbd you can technically earn most characters using a free currency but the time it would take you is actually insane

verbal marsh
#

Still you can save it and wait for a different skin that releases, or you can whale and just buy em all : P

boreal sun
#

there's also the argument of whether paying to get earned cosmetics downplays the pristige of those cosmetics

#

I'd argue something like that should only be accessible through playing the game, and paid cosmetics should always be separate

verbal marsh
#

Hence why battle-passes have become popular form of mtx.

#

I'm honestly not a big fan of those.

#

but they seem to work fine.

boreal sun
#

need earn-only cosmetics for those who have the time but not the money, paid-only cosmetics for those with the money but not the time, and sprinkle in some that require either

#

something for everyone, and it's easier to distinguish the whales from the dedicated players

verbal marsh
#

and thus where the argument always lies : P

boreal sun
#

I think the more important issue is whether the grind exists purely to wear down players into spending money

#

if the grind only exists for the sake of monetization, then it's predatory

but if the grind existed and was designed without monetization in mind, and monetization was added afterwards, then it's probably more "fine", because chances are the grind won't be unnecessarily "grindy"

verbal marsh
#

I'm strongly against multiple in-game currencies. They've Gold, silver, candycanes, and escape currencies since last playtest... An additional UI screen for cosmetics, and the next thing you know they'll have Featured content, Cash shop cosmetics, more seasonal currencies, popups, and more.... I'd suggest to stop the plague and avoid mtx for the time being. Were people to purchase anything best to just have the cosmetic currency monetized.

gusty jetty
#

Has there already been discussion about the hitboxes of jewelry (bracelets, rings, necklaces) on the ground, and how much precision it takes to pick them up? I'm considering making an official suggestion to just fill in the hitboxes to make those items a bit easier to loot, especially in places like the Library where there are a lot of them. I don't wanna spam the suggestion channel if it's already been discussed to death though.

verbal marsh