#suggestion-discussion
1 messages · Page 61 of 1
the crossbow is great
so why not just use throwing knives and axes which are actually good? why do they need to add subpar ranged weapons
the ordinary crossbow isnt great. its ok. far inferior to bows.
why shouldnt they? just because something else is better isnt a good reason to not allow it
Crossbow on Fighter is strong and you don't need to waste a perk slot for a bow
they should give fighters a 5 second stealth ability to help balance things out
its still not better than a bow, despite the damage loss on bow.
and there isnt much competition on fighter perks atm
thats not the point of the discussion
it gives class identity for classes not to have everything
sure. but your point was that crossbow is great, so it shouldnt be added.
it is great
and who said everything? i merely said 'simple' weapons.
crossbow is better than the bow on fighter, 100%
sounds fine that not every class gets it
maybe, but i dont think its a bad thing if they do.
then your just going to have every class shooting crossbows except rangers
its not going to make classes samey, as they are, for the mostpart, less good options that are only good when found on the fly.
They still have to buy/find the crossbows, and crossbows are good for rangers too as they do more damage
if every class is using a crossbow, they likely arnt using their class properly.
Also they're probably going to be adding Ranger perks that boost crossbows
like a rogue wouldnt exactly be getting rogue stuff from it. there a thing to be said that its very likely if something like that was added, all abilities would be daggers/rapiers only
you can play crossbow a lot safer than going in melee range
but hey we are not going to agree. I side with the devs on this one.
thats fine. but thats not really the point, it doesnt exactly create balance issues
I think it does
i dont think the devs have really made a stance yet.
I think it solves balance issues
im expecting much more weapon variation later with talent trees.
the only reason it makes some sense now is because we only have 10 weapon types or something
when we have say... 100 or so, it makes way more sense, which is realistic on release
The devs got rid of Rogues access to crossbows for PT3 I believe
did they? i dont remember them being able to use them in pt2
maybe it was removed for pt2?
oh nvm. It was Rapier not Crossbow
rapiers just got nerfed pt3
Maybe they changed it back for one of the hotfixes? The patch notes at the start of PT3 say - The Rogue is no longer able to equip the Rapier.
Well I know for 100% that rogues could use rapiers PT3.
yeah, they definitely could
they said they removed it, but was still there, but.. pretty bad. worse damage than daggers
Listen
but crossbows. So easy monkeys can use them
though to be fair, dagger is the highest dps weapon in the game
Buff Wizard, nerf everything else. Balanced.
leave wizard alone. buff everything else
lol
change rogue, but overall buffs
why? ttk too high?
Yea,
too low*
I truly think TTK is to fast
i like low ttk
-> Everyone can use crossbows
-> Everyone can use consumable spell scrolls
Balanced game
Even with base gear it's fast as hell
when you get armour its fixed a bit
It gets way too much with half decent gear
base gear is just horrible
Well kinda right about that
i find it funny how ranger starts with a higher armour score than fighter
The issue about that is that rouge ranger and wiz don't scale no where as much as the other classes when it comes to armor which makes things super weird for ttk
Wiz is a whole different issue cause there is almost no MR in the game
MR will be tweaked, it was only just introduced
cant expect it to be right immediately
Facts
do we have a magic pens stat already?
Yea
obviously its bad atm
It was way too strong
using invis should remove ignite, thats all
no way

Zap>Ignite
Double Cap
its a little weird that ignite effects mage spells though
That was already fixed
i thought that was patched
It doesn't
no idea if it was. was watching videos where people were claiming it did, and always used it.
it was
apparently it worked on fireball and MM
Yea it was fixed during last PT
I main Wiz and it was a good thing
yeah, definitely good.
I prefer ignite over zap though
why not both
ignite is still a great option. I just like keeping distance
because I prefer fireball over zap
I'd like both but I can't fit both
Is this why you don't like crossbows?
I find Ignite to be more useful in situations
depends. zap scales decently
You're not wrong
But at that point fireball will easily 2 shot if not one shot depending on situation
they are both great options it's just preference
Also facts
Ignite if orb and dagger, zap if staff or book
i think its the other way round
My main argument for Ignite over Zap: Ignite can be given to other players at the same time, works extremely well against Wiz and Ranger giving them no time to charge a spell or an arrow and by the time they can even get something ready they are already dead to dagger, great sustain for PvE, can kill mini-bosses and bosses faster if ya give ignite to ur friendly Ranger
take orb and dagger if you want ignite
You take both if you can
yeah.
Book primary and Dagger in secondary as prio, crystal ball comes later if ya can get it
Being stabbed straight out of invis is extremely toxic
Bring 3 wizards and have one bring ignite and the other 2 bring zap
at least you can hear the invis cast and can kind of expect something like that
the movement speed really needs to be toned down though
as in stats, not the spells
im yet to have an unexpected wizard stab me
Behind a door, down a hallway and around a corner you can easily not hear the cast go off
You would hear footsteps so far in advanced in that situation
People are even caught by surprised even more cause they are always hearing their own teammates
how does a wizard make that much distance on you though?
Teammates fuck with people a lot more than you think
play solo
Haste Invis Unequip
thats still a long way to go in 4s.
and they'd only do it hearing you first, and then make just as much noise
It's a lot more doable than people think it is
move speed stat is pretty brokenly strong atm, id admit that
isnt it 1 agi = 5% ms?
uhhh
I have no idea
But I think the "All Stats" needs to be gone from the game
it is way to strong
all stats needs to be above curve in number of stats
but not equal to
like all stats 2 shouldnt be on gear that has agi 2
all stats 1 maybe
Like it's even stronger on both Wiz and Cleric cause they can actually make use of every stat
will?
and knowledge
ignite should be a cleric ability tbh
Cap
ignite is fine on wiz imo.
I hear Cleric and I don't imagine Fire ability, I imagine Holy abilities being heals, buffs, and debuffs.
after tweaking with stats
Which is how it is in DnD
might make sense when we get more spells
holy fire, checkmate
which is what im most excited for this test
what if there are no new spells?
Still Holy dmg
i doubt there will be no new spells.
they'll want to keep releasing them to test them
they said they want to add a lot of spells
I just want Warlock :c
yeah, me too. bladelocks will be sick
they added the ability to memorize two sets of 5 spells and there's not even enough spells to max those out rn so i expect a lot more spells to come
idk if they would do that
bladelock + rogue multiclass
unless that add subclasses
It probably just be the traditional warlock stuff
ya know
wrong
they are adding talents. i imagine first choice will be all in on spells or melee
You can max the spells out
ive seen plenty of people playing with 10 spells
I'm sure more spells will be added but I don't think new spells are guaranteed next playtest. B1? Bard? No one knows
Oh
its not good though
Are there 10 spells even?
All Stats will work for everyone in the future cause of Multiclass assuming people multiclass into a spellcaster
i hope they take the 3.5e route and go prestige/multiclass
anyway on one of the QnAs they said they want to add a lot of spells
yeah, all stats will likley be nerfed before then
yeah, they did. there will be lots of spells
i imagine enough to spec into pure element
yes they said that on the QnA. And? It doesn't mean this playtest.
yeah, we wont get that many more, likely just a few
i dont think bard will be ready though, right?
we don't know. but probably not.
im fairly sure they wanted more maps this playtest, which was the main focus
Spare the Dying lasting like 30-45 seconds and it will stop someone from out right dying and leave them at 1 hp requiring on additional hit to kill said person.
interesting.
My expectations are at zero until they announce more information on PT4.
maybe aura of life is a better fit, since it would be more expensive?
Just a thought
yeah, i dont really have much expectation other than maps.
Possibly a 3 or 4 cost spell
spare the dying seems too cheap. aura of life is something i use on my campaign cleric, its awesome
but yeah, they could just make it a more expensive spell
im not sure how i feel about it
Mmmm
I don't think it's cheap
The game overall is slow paced but combat is fast and the likely hood of you get hit back to back really fast is high
Oh
lol
DnD does DnD things
More meant to have fun and to give players a way to keep people from dying
yeah, its like.. not impactful enough for a higher level spell, too weak for a low cost.
Imagine being level 1 and not have a way to keep a party memeber alive if they hit 0 hp
thats my feeling
that would not be fun
dark
yeah lol
Takes a long time to still cast and the person still spawns with almost no HP and it's just one use
It also requires two campires to get uses back
I think it's in such a great place
I don't know about your situations
But I've legit died in the worse place possible
imo, id take something else to win the fight
but thats just my opinion
I want a flail that can wrap around shields and corners
Well wait a second
flails would be great
heal, damage/heal, smite, shield, all stats.. cant think of the rest
res
is there another skill (not spell) that gets recharged by campfires except second wind?
it's kind of weird that the ranger self heal doesn't get recharged by campfires, even though it would probably be unbalanced
Protection, Bless, Lesser heal, Holy Light, and Rez. The only thing that was interchangeable is divine strike but at least Bless would work on anyone you are playing with.
other than spells? i dont think so
not that rangers need the help but it's kind of asymmetric
Sometimes I am willing to give the Bless up for Divine Strike if my ranger is good cause I hate when Rangers literally get giga buffed and not do anything with it
I know I am very cable at the game so I will make Bless to good use
I had a ranger once that legit one tapped me to body from full health while I had full purples
Isn't divine strike +20 flat damage?
+15
how would you ever not want that
he had 0 buffs on too cause we were legit just PvEing and he hit me by accident
The Wiki says +10
ignite was +10 afaik
maybe they hotfixed it I remember it being +20
Ignite is +5
either way + flat damage is so amazing
Always has been
divine strike is must pick for cleric imo over bless
Depends on how you play
imo movement speed > damage
Our Cleric was a healbot
i guess so but sometimes you don't have a choice but to fight as cleric
either way having your melees do + X damage per hit is amazing especially if they are using 1 handers
true
i mean i think most clerics were running the same spells
Bless on Wiz with Ignite Dagger, literally all of the stats you getting from Bless for that Wiz is just wild
bless, divine weapon, the two heals and protection
cleric definitely needs more spells.
probably.
i used it mostly to keep range on people as fighter
thats 15% ms
what
I don't know the conversions on that
i 'think' agi is 5
agi was closer to 1% per point iirc
Darknesse
if agi was 5% ms per then rogues would be 100% faster than anyone else
I think a lot of people don't play with their game maxed btw
Volume that is
My game was maxed out and everytime I cast any spell I legit can't hear discord at all
thats on them xD
I wish there was a setting to turn down your own spell sounds
It's way too louad
everything else is perfect
Everytime I do boss fight man
I am spamming spells so much that I can't hear anyone in Discord for like a full 15-20 seconds
adjust discord to be louder, and lower overall volume
spells are loud though
looking for a source on agi scaling
I did testing with Will and Knowledge and figured out how it scalled
but I completely forgot it already
I think I have your answers
I just found my testing
I did testing on Will and Magical Power
1 Will gave 2% Spell Power... 1 Magical Power also gave 2% Spell Power
the cast speed is extremely important on it too
umm
the speed ive seen people getting out MMs
You mean for Knowledge
oh, its on knowledge?
Yea
yeah, my mistake
imo knowledge is so much better
Compared to what?
will vs knowledge
did anyone ever get enough spell capacity bonuses to even get higher max spells?
Cap, I think both are equally important in their own right
i tried wearing all my spell capacity stuff and never saw more spell charges
will gives magic power mr and buff duration
no way
Ur capping
it takes the TTK down way lower with MM than damage does.
you can spew out missles crazy fast
Casting speed was wild and gave melee players almost no room to work with when Wiz were casting so fast
Meditate also is a lot faster especially since the base casting speed of meditate is the longest in the game
yea but after 30 there is almost no benefit
I saw a video finish mediate in literally 4-5 seconds vs the like 10+ seconds
yeah, the fast meditates are pretty crazy.
Also makes chain lightning more viable as well
and even if theres diminishing returns on casting speed, its good enough of a stat that its still better
I honestly don't even know if their is diminishing returns
It's very easy to check in game
But until then we can't see
there is
there definitely is, but i dont know the numbers on it
0 -> -95%
0 to 1 = 0% per point -> (threshold at -95%)
1 to 30 = 5% -> 50%
30 to 40 = 3% -> 80%
40 to 100 = 2% -> 200%
ehh maybe not that bad
wiz start highest
damage from magic power starts at 33 (will)
According to wiki
wait wtf fighter start at most knowledge
33 will is 46%
46% would include passives or something
i see.
what im looking at is base wizard with 33 (46%)
Magic Power and Will both equal Magic Power Bonus
well will give you magic power no?
Base Magic Power Bonus being 33 which comes all from the 33 Will you start with. So, if you had a +1 Magic Power on an item, then the Magic Power Bonus will go to 34 whether it comes from Will or Magical Power
That's gonna confuse some people
Magic Power and Magic Power Bonus are two different things
Both Magic Power and Will contribute to Magical Power Bonus
I see that the Diminishing Returns are different for every stat as well
Wack
lol
i imagine when final balancing comes through it will be more consistant
right now its just put together
I doubt
This legit how any game with stats are
Diminishing Returns are legit different for every stat in every game I've ever played
i mean more like... random bonuses starting in the negatives and stuff
My eyes glazed over at 'Bonus'
Lol yea
Lmao
What in the world
Bro
Get this okay
You start with 12 Knowledge, Softcap isn't even until you hit 30 Knowledge giving you 50% casting speed. Harder softcap is 40 giving 80% spell casting speed.
That is wild
almost twice as fast
Bind you btw
At 12 Knowledge you have -40% Casting Speed
lmao
BRO
What is this scaling on Debuff Duration
LMAOOO
Guess who's min-maxing next PT bois
Yall finna get one tapped by me by a .5 second fireball
xD
Assuming all those numbers don't get changed of course
I doubt they will
check some of the top wizard videos
the cast speed is stupidly strong
but you need pretty good gear
My suggestion was heavily downvoted ! This is outrageous lol
it was all over the place lol
You borderline suggested adding in portals that closed this game and opened another one
.shortinfo 1568854
[I think more "portals" would fit well to D&D and could maybe benefit the game... In game portals to different servers and (geo) locations (NA,EU, Asia, etc] and to various realms/shards (pve, pvp, hardcore, ranked, seasonal etc). With portals to hardcore pvp realms such as perma death realms
with better loot where people might maybe coop rather than slaughter themselves.. but maybe not
Portals could be in some dungeons (like current settings) or maybe craftable (hard/many items) or as rare items (dungeon reward) or even as cash shop items. Typical portal could be use one time only and last about 15 minutes and be used by everyone around. Mouse pointer over such portal should show clearly the destination and risks involved, (geo)location etc. ]
-48
[Suggestions Feed Post](#d-and-d-suggestions message)
different geolocation 

This game is imcomplete , it wouldn t need much more features to be really fun and replayable. I think portals and if devs can do it nicely/well enough procedural content / dungeons and non fighting area to socialize , have vendors sell your stuff etc.
Think of it this way. You're on the leaderboards for one of the most hated suggestions.
kids just want a lobby game with no story and no soul to be quickly release to slash people and rank their PP, this is deplorable lol 
released*
what you describe is a different game, regarding all the portal stuff
social lobby / tavern is already a highly upvoted suggestion over and over
and will probably happen eventually
I cant put my finger on the name but I remember a "similar" game .. well kinda.. an old offline game that managed really well the lobby / tavern /character management things out of combats sequence , it was very simple while being very deep system and cool
Regarding movespeed with heavier weapons, seems good, but heavier downside while swinging?
*** ADD VOIP PRETTY PLEASE!!!!! ***
I read the suggestion as 'raise move speed while swinging heavy weapons'
Already confirmed just maybe not for this upcoming playtest
you might be right. i feel like more slow down, less normal speed is a good idea
more slow down if hit
maybe just include more of a lunge with the swing?
possibly
or a controllable lunge based on how long you hold the attack key. That way you can use more skill to stop yourself from overextending
sounds good. depends if they are willing to code it
yo can anyone explain the suggestion charles did? the one about 15 dex
the way he worded it made it sound like people are escaping him but he wants to reduce the slow??
.shortinfo 1570337
Slightly decrease slow downs for heavy weapons, as it stands anything with 15 or more agility is walking away
+12
[Suggestions Feed Post](#d-and-d-suggestions message)
this one?
When you attack with 2 handed weapons you move a lot slower (this was not the case in PT#2), OP means that you can't chase down someone with a 2 hander because when you swing you slow down and they are fast enough to move away
i think it's kind of true with 1 handers, unless you're a rogue I had to use fists to kill people who ran away
yes this is true, also for barbarians sometimes
they had to use fists otherwise they couldn't reach rogues/rangers
There was the idea that in PT 2, 2 handers were the meta, and in PT3 due to the slowdown 1handers were the meta
I can't really say one way or the other but perhaps they nerfed 2h too much, maybe a middle ground is needed
seems like at august
My new suggestion. Stop the Discord spamming
not as bad as the furry one
-boone's voice- is it time?
.shortinfo 1570901
Short cut button to quickly throw throwables (Daggers, Franciscas)
+4
[Suggestions Feed Post](#d-and-d-suggestions message)
Downvoters let me know why
would each throwable have it's own key or should the system decide which throwable to use based on some system. like how tarkov chooses which grenade to use based inventory order.
.shortinfo 1529551
limit each account to only have one character per class. Then lock out players from using that class after dying for ~15 minutes. This will force people to use more classes
-165
[Suggestions Feed Post](#d-and-d-suggestions message)
pls upvote this suggestion. i want to get this one positive today
lmao
@serene snow But if you really don't like the gameplay of all classes except one, then you would not like the game for that mechanic. I think everyone should play what they want.
No one would play dungeons and dragons or any other class based game if they are forced to a class decision
do you want to play a d&d game where almost everyone is the same class? forcing people to use other classes will lead you into more engagements with other classes. it also makes extracting more of a reward
but where is the almost everyone factor? they gave u the stats, its pretty balanced xD
eventually there will be a meta build that takes over
people didn't find out that rogue was the best class until the end of the playtest
In those couple of hours i played, i've came across all classes pretty evenly. Of course there are a bit more rangers, but if there is any balancing issue, it's better to rebalance that before
I personally like every class except for cleric and wizard, because i don't like the spell system
L
.shortinfo 1570953
good suggestion
[Less chests overall but more and better loot in chests to compensate so looting chests feels more rewarding, exciting and less "grindy"]
+21
[Suggestions Feed Post](#d-and-d-suggestions message)
Protip: You can invite Suggester to your server here
i know u think it does
but the game doesnt need to be balanced
its pretty alright lad
yeah, they should just release it as is
beautiful
.shortinfo 1536810
single-use hookshot item that can only be used on a special surface. Similar to how the hookshot in zelda 64 only works on some surfaces. These could lead to hidden treasure chests, places to hide, shortcuts, etc.
-41
[Suggestions Feed Post](#d-and-d-suggestions message)
maybe we can get this one positive
This isn't an upvote contest. If people don't like it then they don't like it.
ur probably bringing more peoples attention to that and will lead to more downvotes tbh
i have the most downvoted suggestions that aren't troll suggestions
i bet they'll get implemented
thats an achievement, gratz
although id consider the class and game locking out suggestion to be pretty troll
this happens in tarkov with scavs. also games like The War Z did it when it was popular
and their both in the shitter
locking people out = unfun
and ur argument doesnt even apply properly
i wish tarkov didn't lock me out of scavs
i play exclusively barbarian, with a friend that only does fighter and one that only does cleric
why would the 3 of us be forced to play the "meta" that you are so against
dying in these types of games is supposed to be punishing. that way it's more rewarding when you survive
it already is, u literally lose everything
...
ur already losing everything
u can set up personal challenges
everytime u die in game
go 2 days withotu water
and stuff like that
to make it more "punishing"
i think losing some xp when you die isn't a bad idea
only pvp though. and the killer gains the xp
i might
its already been suggested before and its at -80 atm
can you shortinfo it pls
damn that involves a lot of scrolling up
lol
i think it was by mrbeanz if u wanna search for his name
if you play as scav you get timed out
it forces you to play as pmc
just bring better loot if you wanna die with it
wdym?
Ben, no offense but locking people out from playing the class they want to, deserves 165+ downvotes imo, and asking people to upvote your own suggestions is kinda trashy lol. There is no way that a suggestion with 165 downvotes is going to get overturned to be positive either, that's just not realistic.
never give up
never surrender. But in this case you should accept it lol.
your idea is forcing people to play classes that they dont want to basiclly
force people not to die
Do you mean you think people are dying because of the class they pick / they picked the wrong class / non-meta / are bad at the class they like?
what? bro people always die to mobs and groups
they die because they are not careful
because there is no real penalty for dying
the only penalty i see is losing everything u had on u
I don't think forcing people to keep changing the class they play will make people play more carefully, most of the time when I died it was through no fault of my own, other than a skill issue or simply getting ganked by a rogue or a bigger, better party.
Personally I think losing all of your gear is a big enough penalty. What if you have all blue/purple/orange? or rubysilver, etc.
i'd rather be locked out for 15 minutes and keep that gear if i die
that would be too easy though
"keeping your gear" people will start walking with mythical gear then
I think some players hardly ever escape, so its enough of a penalty even if they have basic. It doesn't need to be more punishing and hey you can't keep practicising the same class, here try wizard or rogue even if you personally despise those classes. Or try cleric even if you have no idea how to pvp with cleric and get destroyed again.
and gear would have to dup or you'd have to prevent people from looting other players
A lot of players hardly ever escaped
Yeah that was my thinking, just based off the stats I saw.
It’s like 3 to 1 for deaths to escape
Which makes sense since a majority of a lobby would die before the blue portals popped up
I think that could be improved slightly when team escape portals return but basically yeah. There's nothing you can do to improve the odds if you are always getting ganked by better geared and skilled parties. I think the game is plenty punishing, there's always a bigger fish unless you're the #1 player.
I enjoyed the solo escape portals last session. The added pressure was kinda nice since you’re already at an advantage if partied up.
maybe there could be a cleric merchant that will revive you for ~20g and let you play right away if you dont want to wait
They do create a little conflict in the sense of "who takes first portal", that's the only reason I hated it, nothing against the pressure / difficulty etc
.shortinfo 1571276
upvote if you agree, many rogues did this last playtest
A feature on the system to record spawn kills and ban trolls. Without the need for the players themself to record and send the evidence. Not everyone is a streamer
[Suggestions Feed Post](#d-and-d-suggestions message)
apparently there is no punishment unless the victim records and reports
Spawn kills as in people who go into a spawn and kill someone in their?
he mean i thing killing party members
@tired osprey lol, when you spawn with randoms and one of them kills at the spawn
You should phrase it as killing friendlies not spawn kills as many would assume you are referring to people who check out other spawn rooms for players.
that's what i thought
weird, i didnt think anyone would imagine that
its so obvious entering other ppl spawn isnt bannable or wrong in any way
lol
you dont need to stream to record. use nvidia overlay in game anf setup shadow play
which you mean i would have to record 7h of gameplay?
you can set it up like the police body cams
record the last X minutes
isnt easier for the game to have anti-troll mechanics instead?
yeah, you even also have a map to see where the general spawns are, it's not that difficult to learn or counter
exactly
You shouldn't consider spawn kill as invading other ppls spawn, to me its obvious its about friendly killing eachother
in fps spawn killing means something different
these can be abused if they aren't setup right
yeah usually it's a point and click mentality, you barely can counter it unless your enemy is dog
got to be careful with a system that can ban you
@serene snow if in the first 10 seconds of the game you get killed on your spawn
either the game bug where you spawn with other team is still there or you got backstabbed by your ally
i can see no abuse
or just catch that moment with nvidia so u have prof after geting banned
troll will enjoy getting people banned
say something funny right before they kill you on voip
honestly this discussion isn't really going any where. The real trolls are the random queue ups in discords and then getting back,stabbed and looting and leaving for dead for free loot. the spawn thing doesnt make much sense imo
its going to be kinda hard to trust randoms u queue up with or they can add no friendly fire but that prob will never happen
maybe damage could reflect against teammates
so you kill yourself if you hit a teammate
maybe reduced dmg agains teammate
that accidental shots cound happend
if ur teamate moves by accident in front of your shots or swings
or on purpose
Nah everything should stay the same. just have a report button option after you see the option to keep watching and or leave lobby. they'll have a red name so it can indicate they are a teamkiller or something.
so playing with randoms can be safe. then have a black merchant market to remove the name for xxx gold thats multiplicative
that could work
so add tabs to peoples profiles indicating there reputation with other people "respected , dishonered"
they better pay 500 g if they want to do the same stuff
If a player is killed by another player, there should be a Punishment button. Simply because friendly fire is going to happen, it should be up to the player if the one who brought them down gets hit with a Betrayer title and a time limit before playing another match.
My point is, there is the need for a punishment of some kind
Right now, if you don't record it and send a report, there is no punishment for the trolls who kill teammates
During last tournament, we had people who weren't aware the devs knew who was killing team members, trying to get kills on the tournament with their allies
True...that's why I think it should be up to the player. Because I did cast fireball during a dungeon while screaming "Step away young Scholllaarrr!" and heaved fireball at the skeleton which also splatted my friend.
@blazing flame my suggestion is about spawn deaths, if you get killed by your ally in your spawn like 10 sec after spawning
outside of the spawn is hard to tell
@ifood I think it should be for the entire game as well as spawn, because yeah spawning and getting back stabbed sucks, but making it through dungeons with massive loot just to be stabbed in the back by your party sucks even worse.
Hence, a blanket Punishment player option
I mean, just for spawn, we're then just discussing how long before someone can troll you
Add a forgive system if team killed by someone in your party u could forgive them or punish them
@simple anvil I agree, two options, Punish or Forgive, red and green would be great and can be triggered whenever someone kills you, either at spawn or at the end. Then a reputation marker will pop up above their heads whilst sitting at the tavern table to let those who sit at the same table know this Player is known for back stabbing
It will get to a point where the troll will have dug their own grave and will need to solo or party with his own kind and take the risk of being betrayed themselves
There should be a damage timer too, so they can't stab you once, and let a skeleton finish you off. So if you die within that damage timer range, the Punish/Forgive options should still pop up within a X time frame of 'friendly' damage, like 30sec or so.
.shortinfo 1571469
[ Be able to take the soul out of a dead person, put it into another body and be able to resurrect them ]
-1
[Suggestions Feed Post](#d-and-d-suggestions message)
Protip: You can use .notify to enable or disable receiving DM notifications when an action is taken on one of your suggestions
this suggestion defeats the purpose of a resurrection shrine
I agree. The wording is unfortunate, even though I understand what the suggestion meant.
There's also no way to record it, if someone kills you before you load in.
re: consequences, people keep talking about being "banned", I still think its simpler not to directly punish them anyway, just give them a red name or something. So you can see whether or not the person you're grouped with is going to give you a bad time. Just let players know what they're getting into.
They could just remove friendly damage even though its not realistic, thats how it works in Fortnite. Even though people can still troll their teammates in other ways in either game. No FF eliminates all possibilites of people abusing the system or backstabbing someone in the last 5 seconds to loot them too.
That's unfortunately true too. Imagine being a Ranger and teammate intentionally leaping in front of your shots or blocking your view so that you get punished or take reflection damage. vldl did a skit on that: https://www.youtube.com/watch?v=OnxbARh7BkQ
or basically play solo for consistent teamkillers - I think thats the best punishment in itself. It's true I would definitely laugh if a teamkiller got killed by another teamkiller though.

I do think resurrection shrines should give you more than 1 hp though (and maybe spawn you with a basic weapon or torch - since torch is both weapon and light, and fists=weapon). Maybe because I have bad experiences with them in general. - I rarely get ressed, but the number of times being ressed without a torch/weapon or "spellbook" for the magic casters has got to be close to 100%.
seems like devs were thinking about karma and fame as system actually
from an old message of sdf
I'm thinking about Karma and Fame. But this is just an idea and we don't know when or how it will be made.
it wound be appreciated by a lot of people if they changed the amount of hp u get from being resurrected
imagine a teammate blocking the spawn door and being invincible
max trolling
Easy report, is that how it works though is it even possible to bodyblock an entire doorframe? It's never happened to me ingame so I don't know if its possible. If you destroy the door I think you would get past.
if you stand in the doorway no one can get past you
Even if you destroy the door?
yep
skeptical
u cound kill him but it will backfire on u if they report u for killing party members
@fervent falcon I think res shrines should bring you back as well with at least 50%, but I think it's another treacherous aspect of the dungeon that will force you group to either drop loot to bring you your gear, or keep their loot and just rez
Yeah exactly, they could report you for FF. I think trolling a doorway is just a situation where you report, it should really not be possible to fully body block a door though, if you remove it, its a corridor, I don't think you can bodyblock an entire corridor?
trolls always find a way
There's no gain for a player to troll in that way but maybe due to the time limited nature of the alpha tests that behaviour just hasn't appeared yet. I still think it shouldn't be possible to body block a corridor in any case.
killing your teammate is an easier troll
I think once you get in a radius of the door then you can escape rather than actually going through the door
and theyll just kill you if you block a door now
That would eliminate door blocking
I'm thinking it would be easier to bodyblock a portal but thats no different than just going through it really.
if they wound add tackle to barbarian
Lol
no FF and no clipping between teammates would prevent trolling
but the game would be less fun
No clipping shouldn't be necessary and I'm sure that combination would lead to some weird abuse with pavise and so on. Just make corridors wide enough that body-blocking is impossible. +no FF if community supports that more than having it on.
I like things the way the are as of last test honestly, I didn't really play with randoms though, just friends in Discord.
I played a lot with randoms, so I know/experienced more about the issues that come up.
@fervent falcon I agree, but the doorways are another issue
I don't know the solution to body blocking doorways. I don't think its friendly fire FRA. And pushing means they can just push each other (and also push team into traps/off ledges and all kinds of new nonsense). If you could just get around a person standing in a doorway with some kind of slippage it'd solve itself. Oh- and there's always report. That was the first thing I said.
.shortinfo 1571574
Add more voice chats, alternatively create a different discord server with more channels 🙂
[Suggestions Feed Post](#d-and-d-suggestions message)
@obtuse knot When they add VOIP we will be fine
This sounds unnecessary to me If they implement VOIP
certainly if they are adding this for the new playtest this is not neccesary
however during the previous playtest alot of the time the channels were all occupied
What if spawnroom(all levels,1-3) had doubledoors? I think the problem would solve itself, it would be a rare issue. Adding code to just deal with doorways has potential to add other kinds of problems/bugs etc. So I think double doors at spawn + the report feature would be enough. I'm finding it hard to imagine someone would decide to troll mid-match by blocking the only exit while death swarm is enroute, not saying it couldn't happen though. I'm sure if its a problem someone will think of something.
@fervent falcon Yeah I think that could work, but at the same time I think if someone wants to troll they're going to do it. And also, never put it passed in troll to do whatever, whenever, come mid match or the end.
they can change the room so there is 3 doors to go through in 3 direction left,right,straight leading to diffrent rooms but that might backfire if they get pushed throught every entry
Getting pushed happens anyway but I do think doubledoors alone leading into a 2-way or 3-way corridor works. I don't know what can be done mid-match about potentially bodyblocking troll though, besides report. I realised a Cleric using bug abuse could get away with it but again, thats a report for 2+ reasons.
Yeah report should be a thing, add a screen shot and so on
.shortinfo 1571634
[This one is more for the community and not the devs but I would love if there was a speedrun community on speedrun and maybe a separate speedruning discord. I feel like speedruns of gold on new accounts or like a max level/skill tree would be kinda cool. idk just a thought]
+1
[Suggestions Feed Post](#d-and-d-suggestions message)
thoughts?
Sure there is. There is no requirement on what can/ cant be speedran. 100 gold, max inv gold, all bosses, max level, all quests, x number of kills, all portals, 10 escapes, max trader friendship level thingy. I mean there certainly is content to run but there isn't any collectables/story that can be completed and I think it could be a pretty fun and different way to play that may be appealing to some players. But yes I am thinking ahead
Hey folks this chat is for suggestion discussion, not advertising for guilds or lfg.
That secondary attack should be for a specific class only like barb or fighter
And same with the blocking
If you make it generally it takes away from those classes imo
Fighter and barb especially
but since most weapons are those 2 classes asides from daggers
I dont see how it takes away from fighter/barb. Neither of them really benefit much from blocking with 2h weapons, as blocking in general for PvP is pretty pointless.
the pvp is still underdeveloped hopefully by beta it'll be fleshed out more
and the zweihandlier has its role just doesn't get played much
just imagine rouge and wizard blocking barb and fighter hits lmao
How woukd they block barb hits exactly?
Blocking is already coded for attacks to bypass if the damage exceeds an amount. A dagger obviously wont block a 2h weapon.
Idk that’s up to the suggester
No, its up to the devs, lol
People act like suggestions have to solve all problems, but they dont. A good suggestion is just an idea that can be expanded upon
Exactly I’m just saying that having other classes merge their role with something unrelated like blocking just doesn’t make sense
A rouge originally is supposed to be a glass canon so why block at all
A wizard is supposed to be back line support so is ranger, so why block
Blocking isnt any classes 'role'. And theres no harm in having those options for players to find use for them.
If that’s what the community wants then by all means 
Spell scrolls are already planned btw.
That’s good
Goku in Dark and Darker?
i dont want any colorful skins in dark and darker, if this is really implemented, pls add an off button, i dont want to see goku shooting fire ball at me. Kills the whole immersion
disgusting
Yeah me neither. I just see every suggestion like these just as a joke, honestly
Im just joking, relax:v
I would say that's generalizing
I just want Druids that can turn into gorillas
Harambe user
Unkillable due to psychological warfare
They should add an easy mode on April 1st that puts you into a trap maze with no blue portals
trap maze on april 1st only for people who make troll suggestions
How would they connect troll discorder to in-game player?
magic
Can we force the Dev to let the play test forever instead of 1 week that's too little
no
id rather the game be developed, and actually continue to progress to release at a good pace
Let the play test doesn't stop them to Dev it . If u prefer the game be developed to play it that's your choice
1 week is really to little
I need my dose
We all need it
i would agree with darknesse
making sure the servers work properly etc is a lot more work than you think with the amount of players the playtests get, the team is small so it's away from actual development time
releasing too early would only make ppl bored and leave the game
We need more content some kind of progression system, more maps, modes, mobs
Till the end of the year we will see all that
Yeah I see your point guys. But 1 week after waiting for months... This is frustrating af. Could be not forever but at least someth like 1 month to test. 1 week isn't a test, it's a taste
you have to deal with it, its no their duty to release the game, they want to do it.
Go to general chat you will see ppl crying but no one wants to force them to do anything.
Everyone wants to play this game but, we want the best version
42 days without sleeping well, with paranoia phases. After the end of playtest, every game felt gloomy. Lol
I don't think game developers are trained to help you with those problems.
theres a lot of effort in keeping the servers going, and likely a lot more than you realise. if 30% of the team are being put to running the servers, maintaining connection, gathering relevant data from the players, ect, its going to slow down the overall development, especially when those same people are needed for specific issues.
they make tests with a specific goal in mind (what they want tested, and how they are going to gather that info) per test, and thats helping them overall when doing short tests.
And it will be the same after the 13th
Can someone suggest the Troll King fighting involving a lot of screams and curses? Maybe not curses but i hope it yells a lot
https://www.youtube.com/watch?v=qM_Qu-w46co It screams right in the intro
A Cave Troll is a monstrous giant 3 meters tall, 2.3 m wide and 1.3 m in depth. His animations slow and clumsy, but dreadful and deadly.
Please rate our assets on Unreal Engine marketplace :
https://www.unrealengine.com/marketplace/en-US/profile/Sychov+Brothers?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
👀
that crotch bowl is def going to act as a shield ingame..
Is that for DaD or just UE4 in general?
Definitely both, they bought this asset, probably minimally modified it
I'd say the most they would've done is change the size / added in-game stats to fit DaD
Troll codpiece buckler - smells so bad spiders run from you
at least it's not a helmet
I imagine he's atleast 1.5x bigger than the player so it would be cool if it attacks bounced off of it
Infact since the game has pretty accurate weapon hit detection more armored enemies with weak spots would be SUPER cool for the later levels
add training dummy to red portal wait room because the waiting gets boring
+24
[Suggestions Feed Post](#d-and-d-suggestions message)
I love this suggestion
weapons bouncing would be pretty cool, though it really depends on where. it needs places all weapons can hit
not necessary a spot every weapon can hit, but a spot for each
here it's gonna be the "troll king" it better be large 
otherwise its another nerf for melee
Who said troll king? I only heard cave troll
wait what I might be confused then
@sharp creek @gloomy cradle why u dont like ?
Its developer approved t-bagging. We'll have enough people playing airhorn funerals on their soundboards once they add VOIP
.shortinfo 1572642
add killstreak and kill feed effects
so for example u can equip a rainbow effect
then it will show MrBeanz killed Rogue 🌈
like that !
-5
[Suggestions Feed Post](#d-and-d-suggestions message)
Here's a simple way to put it @frosty creek It would not fit this game at all
@frosty creek Thanks for the suggestion though. Yours are always interesting to read even if I downvote most of them
Don't encourage him
🫳 
💨 
if you hover over the image its called trollking arrives.png
.shortinfo 1572794
add attack pattern variety. i was thinking, instead of just having the base attack patterns with certain weapons, give us the ability to switch them around in the skill screen and or add new attack patterns that we can choose and change for a weapon. for example: the longsword starts with a stab, then with a slash and ends the pattern with an overhead, but now you change it like a skillset and switch it around to starting with an overhead and ending the pattern with a stab at a different angle or something. i dunno just a thought 🤔
+1
[Suggestions Feed Post](#d-and-d-suggestions message)
I kid you not I thought about this yesterday, interesting idea but doubt people will like it
Its not a bad suggestion, but would need a lot of balancing. Cant start with finisher level damage, and cant spam only the same animation.
In all honesty, id open every weapon with a stab outside of dual wield in what we've experienced so dar. Or 3 different types of stabs in the current dungeon.
It does, however, allow for builds that may not always be favourable and allows specialisation. Maybe b1 is open, allowing more slashes, which are easier to land, and aoe. But b2/b3 are both corridors, so stabs are better.

Also opens other things in exchange for finisher damage, like knockback
i was just thinking it would be cool to be able to customize your animations, i dreamt about it funnily enough, but realistically yes people would use op setups
also for good PvP'ers like yolo rage and those inspired by him it would be hard to memorize or predict the animations
lowers the skill ceiling a bit I think

Weapon attack patterns are pretty integral to balance IMO. Sounds like a bad idea to me
agreed
One of the biggest problems I see with more attack patterns is users sticking to "META" attack patterns and completely disregarding everything else; We could already see some of this effect in the last playtest cough cough felling axe cough cough
To sum up one of my biggest issues with modern gaming:
"META" or "Best Builds" or even "Best Way to Win" have always been annoying to me.
I never liked these, so I always in every game I ever played, tried my best to make non-meta builds work and I've had a lot of success with this!
i literally went in naked barb with only felling axe and destroyed parties that were greens or blues 🙂
It bothers me so much that everyone uses meta wrong.
It means to transcend people! Meta isn't the best, it what is specifically designed to beat the best despite being bad against everything but the best.
bro
I love doing subpar builds, makes wins feel 10x more rewarding and fun in games!
I couldn't really explain this to you at the moment, as I have 0 control over the bots. Feel free to ask the same question by sending a message to @hallow granite, Tavern Masters and above will also see it!
Its now allowed again
I just thought it was a bit weird, I was just trying to react to DrunkenMagi with a phat "huh" xD
According to urban dictionary for meta " A term used in mmo meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work." Example: "Ninja in FFXI wasn't meant to be a tank, but it ended up being one in the meta because it's evasion was so high."
lol
Eh Meta comes from utilizing outside knowledge to gain an advantage in game. META is what happens when everyone decides to do what the streamers and guide creators do and call it hte "best" 😄 not always indeed the best
That's actually called metagaming
i love bleed builds 🙂
yes which is where the term meta comes from
meta and metagaming are 2 different things
The origin of the word used in games began in magic the gathering. Many people would end up replicating the decks of early tournament winners so that they themselves would do better. Other people would end up 'meta-gaming' these decks by learning all the cards in them and then designing their decks to specifically counter them. These meta-decks would often easily beat the best decks but lose to normally constructed decks.
With the creation of livestreaming, some highly watched players began to misuse the word because they didn't know what it actually meant. Thinking the prefix was actually an acronym, they then created that acronym in a self fulfilling prophecy. It ended up getting spread to their viewers who then continued to spread the misinformation. Now the word meta is a homonym.

I was there Gandalf. I was there 3000 years ago...
Is there any news of standardizing interaction speed across all classes?
It is a good idea, but it would be a much more complex game to develop.
Don't see it happening how you'd want it from a coding perspective.
The idea makes me reminiscent of Toribash.
should movement speed be affected by what you have in your inventory instead of what you have equipped in your hands?
Irl you run faster if your hands are free honestly
Yea but if youre wearing a backpack full of gold and silver wouldnt you be a little slower? @granite plinth
oh that true
But even without that feature i think characters are kinda already slow
You havent seen the naked wizard strat then lol @granite plinth It makes him so fast
I wouldn't be against a 5% bagged gear penalty, fe: -10 speed item lowering your speed by -.5 once collected.
Im pretty new still
This is a serious problem
Like I feel to make it easier to code at least, each slot or section of slots in your inventory is equal to "X" amount of weight and gives you a debuff to speed @verbal marsh
That go too far and people would just stop looting and killing people. At least if it is gear based it would make you consider whether you want to loot someone you killed or not.
I think it would decrease pvp tbh. If you see that someone is super quick its obvious they wouldnt have any loot to begin with so almost not worth getting into a fight with them. @verbal marsh
they would have to have str play a role in encumbrance, FE: you can hold x amount gear penalty in your bag.
I think a good way to nerf the thief class would be to make it more of a pick your fights class
I do not like that idea at all. Look at interaction speed, its already extremely punishing to play the low interaction speed classes solo, but it groups it makes zero difference
Like decrease the rouges damage but make their interaction speed faster
Yeah I dont see it happening, just entertaining the idea.
So they won’t be so annoying if they catch you off gaurd but they can slip away easy
@civic wharf in the patch notes they say they havent implemented the "resourcefulness" trait yet, all the items that carry those traits are usually the slow ones. Resourcefulness improves item interaction
That’s their point it’s supposed to be a HOW DID HE GET THERE momenr and it’s really fun tho I feel rouge is a bit tooo meta
Like if you’re watching a mega epic dark n darker complation XDXDXD 9/10 they’re playing rogue
rogue just has some of the best perks for solo pvp
@verbal marsh true
That’s fair and as a solo they’re specifically catered to do that that’s the point
I don’t doubt they should specialize in that aspect but I think they’re specializing toooo good
Rouge has everything for a solo player. Escape, quick attacks, high dmg. youre supposed to be an assassin. Not sure if you ever see rouges in team fights they usually die immediately
Maybe I need to get good tho tbf lol
Valid
Artemis Entreri is by far my favorite rogue character in books.
I think one thing the devs would really need to focus is not making a "meta" each class should be super good for each role they play. Ex, Barbarian is a tank that can dish out huge dmg if he hits with slow atks. Cleric should be focused on healing the team back to full after an encounter, and so on
They all have their own solo strengths, rogue is just good cause you can easily sneak up on people if you know what you're doing.
Cleric is unfortunately not a tank class XD I mained him last one
That’s the only way my friends and I kill the Minotaur he’d block it with a shied and we’d shoot it
Shield good
And health also good
Im just bad then lol
Just set a pavise and open the door and shoot him.
Hdjdnd we all are the game was out for a week not much time to be a pro lol
Hopefully I’d they decide to release it early acsess in April we can become competent lol
Can’t those be destroyed?
I hadn’t thought of that tho
Person I watched killed him easily enough idk.
I honestly hope they dont release early access. That's how games get stuck in development like Dayz, Tarkov, and a lot more
It's not how it used to be... 😦
They get update constantly throughout their realese they’re never really done
Lol fair
no such thing as early access, once you put your money out you're paying for what you're paying for.
160h and 9 minutes till playtest
Mc constantly gets updates tho same with apex n stuff and those are polished games I agree that they should polish the game before releasing it lol
It’s an evolving project you aren’t just paying for what you get on launch it’ll change into something more than that and let’s be fair the play tests had issues but who here wouldn’t pay to play it again
that is just buyers remorse.
I think we all agree it Dark and Darker scratches the itch we all are wanting from a game right now. The game has huge potential I would hate to see it get catered to the people who spend money on microtransactions, or rushed into production
Fair
you pay in hopes of further updates, but you're essentially paying for whatever product that is already available.
Also I think the itch is “a consistently good extraction shooter that dosent turn my pc into a cooktop stove”
@gusty timber Take Battlefield 2042 for example. Huge money production, released it about a year ahead of schedule and they hoped to hide behind the curtain of "triple AAA" game
if you dont think the game is worth 30$ don't buy it simple as that. If its worth 30$ at its current stage then buy it.
In all fairness tho dark n darker is more than that it’s a neat twist on the genre with its own quirks
Don’t compare an inde game to something rushed through a triple a studio the same way a burrito goes through my digestive system
The fact they’re hesitant at all to reales an early acaess in April in spite of the massive success so far is more than evident something like that won’t happen
If you look back at the games you never had to download, you walked into gamestop and bought the game. That was it, no DLC, no Updates, it was either a good or bad game. That's what made the market for video games competative
People with no standards just toss their money around, and publishers - not devs. - are use to that and will take your money and pull the devs to another project lol.
Workers have a lot more control over this project given it’s inde
Im glad they are indie. I just really hope they dont cave in for more money
Well yeah fair that’s what you get when you buy it but later more updates would probably be released and again who wouldn’t pay to play for the current version
Like they aren’t just gonna reales de the early acsess and stop messin with it
Otherwise they’d just release the game fully
Again this is all hypothetical tho
your hypothetical has been disproven time and time again sadly.
Exactly wich is why this isn’t as much a problem with a good chunk of inde games like dark n darker workers more specifically the devs have alot more control over not only the process of development and it’s efficiency but their own well being
Fair although it depends I’d say
true enough
There are some good games with early access releases but they're few and far between
most cases you're getting what you paid for, and if you expect more well... shame on you lol
That how it be especially since their inde they can’t just rig the market to make a profit in spite of putting no investment into the product alk they can do is put as much capital into the product itself and ball ig
But that being said with the market domminated by so many others it hard
They’ve gone on saying they wouldn’t milk micro transactions probably only for meaningless cosmetics but even still they’ve wanted those cosmetics not only to play a part in making it activley a burden (in an intresting silly way) but also allow for a means to get it without paying for it
That’s what the skeliton skin was
If you noticed it actively gave you a debuff
Looked metal af tho lol
Not a fan of mtx at all. Don't see it working unless they intend to go f2p, but shrug who knows.
Last game I put money into was Star Conflict, which is basically a space version of wof tanks. Had a fairly immersive system until they plagued the ui screen.
Namely put money into since it was f2p, and I'd over 300 hours in it. The ships were not much of an adv, but I'm sure f2players viewed me as whaling.
Doesn't really matter if you've an advantage or not soon as people see that cash ticket they get jelly and leave if they too cant afford it lol.
Games are suppose to be an equal playing field, cash even for cosmetics are viewed poorly unless the ingame rewards are superior in visual design.
Most successful games that use mtx time gate cosmetic rewards, and allow players to bypass battle-pass earning systems to purchase it directly, so no-one is the wiser.
Partly what made Overwatch 1 so successful.
cosmetics usually result in the majority of players not putting any money in, maybe one or two things for their favorite character, and then a minority of whales who buy absolutely everything
battlepasses allowing you to pay money to bypass the timegate could be considered a form of predatory marketing
especially if those cosmetics are limited time only, because it abuses fear of missing out
even if you don't want it now, what if you will want it a year from now and it's not available anymore? etc.
Ofc its predatory lol it wouldn't be a mtx if it wasn't trying to take your money.
Cosmetics are basically a form of NFT in-game, only you don't own exclusive rights lol
ideally players would realize cosmetics are useless and only really used to support the developers, but
idk, mtx wouldn't be as common if it weren't successful
and honestly with how much time and work goes into a game, and how many people need to feed themselves, games are disgustingly cheap compared to the labor that goes into them
it makes sense why certain monetization schemes exist
I think players understand that, but its a status symbol and if you've x amount of hours in game you expect to be recongized regardless of your RL cash circumstances.
well there's always the chad default players to look up to
default demoman with 3k hours who destroys everyone and feels no need to track kills or wear hats
if only we could all be so pure
Basically people want to earn anything you can buy, and paying for it is whaling. Putting hours into the community and playing the game should be enough to earn a bit of pixels.
As long as you can earn it, it doesn't have an advantage; Then it should be fine. Based on the last playtest, presumably see them going with the rotational predatory idea I stated earlier if they were to do mtx.
of course the earn time shouldn't be too long
in dbd you can technically earn most characters using a free currency but the time it would take you is actually insane
Still you can save it and wait for a different skin that releases, or you can whale and just buy em all : P
there's also the argument of whether paying to get earned cosmetics downplays the pristige of those cosmetics
I'd argue something like that should only be accessible through playing the game, and paid cosmetics should always be separate
Hence why battle-passes have become popular form of mtx.
I'm honestly not a big fan of those.
but they seem to work fine.
need earn-only cosmetics for those who have the time but not the money, paid-only cosmetics for those with the money but not the time, and sprinkle in some that require either
something for everyone, and it's easier to distinguish the whales from the dedicated players
and thus where the argument always lies : P
I think the more important issue is whether the grind exists purely to wear down players into spending money
if the grind only exists for the sake of monetization, then it's predatory
but if the grind existed and was designed without monetization in mind, and monetization was added afterwards, then it's probably more "fine", because chances are the grind won't be unnecessarily "grindy"
I'm strongly against multiple in-game currencies. They've Gold, silver, candycanes, and escape currencies since last playtest... An additional UI screen for cosmetics, and the next thing you know they'll have Featured content, Cash shop cosmetics, more seasonal currencies, popups, and more.... I'd suggest to stop the plague and avoid mtx for the time being. Were people to purchase anything best to just have the cosmetic currency monetized.
Has there already been discussion about the hitboxes of jewelry (bracelets, rings, necklaces) on the ground, and how much precision it takes to pick them up? I'm considering making an official suggestion to just fill in the hitboxes to make those items a bit easier to loot, especially in places like the Library where there are a lot of them. I don't wanna spam the suggestion channel if it's already been discussed to death though.
have you played tarkov before?

