#suggestion-discussion
1 messages Β· Page 38 of 1
They would have to code possibly 32+ more chests for no reason because nobody would ever use them
Yes, but within reason, invisibility is a very magical thing. To be honest, every wizard atm easily can and should have invis on their bar. Rogue isn't THE STEALTH CLASS since you can actually just not use hide. And everyone does have potions. I will admit Rogue stealth and perks are very strong and if you want to minmax rogues effectiveness you are kinda pigeon-holed into pretty specific set up perks and skill wise but rogue can forgo stealth, they sneak around and look for opportunities that are advantageous.
so I can have a house, set up a guard to protect my stash, and go raid someones base.
sounds like you should play rust
would be more like atlas.
But if rogues are going to continue to be mostly melee, they should have strong stealth. But they could totally merge rogue and ranger
and less like Dark and Darker. sorry, but i don't think anything like that belongs in this game
Yeah i dont get why they dont just play the games they want to change this one into lmao
the map would be like the tavern just largerwith a lot more players.
players would start their matches by taking portals to start the dg.
Could be something there I suppose?
-Chests have to persist
-Each player chooses their chest's location (For each map? Might be weird)
-Chests load in where the chest's owner is a member of that match
-It's essentially an in-game stash that others could loot
-Better hope you spawn near it and remember where it is lol
Idk.. maybe there's something there but I see this going 1 of 2 ways, really abused or never used.
and you're introducing friendly pve guards, a lootable base, and a map that punishes playeers for pvp. that's just nothing like the spirit of this game
so why are rogues a non stealth class but wizards are? i legitimately dont understand your reasoning
you have no imagination but good for you :3
have you ever played grim souls? its a mobile game...the way they set up pvp raiding was enjoyable
never heard of it, not a fan of mobile games.
that's just rude. i can imagine a game where you're on an island of adorable cats, but Hello Kitty Island Adventure doesn't belong in Dark and Darker.
there's some things that just don't belong in this game
i played it years ago it was actually a decent game it was a hardcore survival
like me reading your responses goodbye :3
Lmao
dude can't take even a little bit of negative feedback
Guys guys
gg
Dont escalate
?
Im saying rogues aren't THE stealth class. Its just a common trope to be sneaky/stealthy as rogue. A Wizard is the magic class, and invisibility is very very much magical and super reasonable for them to insert it into the game as a defensive magic option. It would be that or some barrier spell like shield which im sure would be a different apples to oranges comparison with someone else. A rogue doesn't need stealth to be a rogue, and a wizard doesn't need invis to be a wizard. But for them to both have something that operates similarly and one to be better than the other doesn't invalidate the others use. Rogues have more than just stealth, but you keep fixating on them being the stealth class.
1: make suggestions 2: watch them get downvoted 3: donβt insult
lol
why arent clerics the invisibility class?
wizards have ignite weapon, does that make them the top tier melee class?
I think you are attacking your own stance
that was new to this playtest, ignite wasn't in the first one or second
That's true, in most turn based rpgs the rogue just steals stuff that's about it
Pretty much every ff game
Well rogues often have debuffs too, etc etc. or evasion and what not
Most players who complain about rogues didn't take the time to get good with em :3 they just stabby stabby get one shot and say rogue bad.
Nobody is complaining about rogues lmao
Recommend some high level rogue gameplay vids?

yolorage
mee bot actually deleting a message an im pretty sure it didnt have a swear but im not retyping it but just know "insert good response here"
Profanity filter is weird
you said wizards invisibility should dog on rogues stealth because Wizards are a magical class. Thats why I was trying to prod at that reasoning
this convo is going nowhere. we can call it quits
Their invis serve different purposes guys.. come on..
I get what ur saying, but I think the issue lies with rogues having nothing better
Wizards invis is to outmaneuver and juke, rogues is to set up ambushes
I think our rogue needs a short cooldown side dash, but this only has use if they introduce something like a reduction to cursor control during swings or max cleave distance.
Because you can spin in a circle and hit everything, so dashing adjacent serves no purpose atm.
i would love rogue dashes
Does rogue need to be the stealth 1v1 king?
But stealth is badass and I hope wizards invis becomes 1 cast or 2 cast per meditate
wizard just shouldnt be able to spam that shit
Give rogue wall running 
But the spell should BE better than stealth
wiz invis is no big deal without haste stacking
I would be okay with rogue getting a new skill called 'evasive maneuver' that allows .5 seconds of noclipping enemy attacks.
Invis isnt even the issue you can literally hear their footsteps
Nah honestly, like why does rogue have like a 30second cooldown(semantics if its less) but wizard can cast like 5 times before resting for a few
A dash with i-frames?
This would be so op
could have i frames but with the way it works with swings atm if its a long swing you could just reflick to them
If anything is an issue its haste,, but like ive said before wizards are not an issue because they have MOST OF THEIR KIT WITH SPELLS. Other classes will get more tools when skill trees etc come out. Its just like cleric having more just because they have spells
nah, this game is more Kingsfield than Darksouls, i think just movement is appropriate
indeed
with speed boost and stacks with haste lol
Buuuut the game could just accept the hit and make it 0 instead
yeah and why that
Thinking like a programmer blood
theres a certain point where a sneaky evasive spell turns you into a fighter jet blasting fireballs at a squad and then flying away
would have to be a 1 use skill lol
π oh me, me thinking.. you think I think π
Don't make it weird π
I wish the people complaining about wizard actually played wizard lmaoo
wizards dont complain about wizards :3 it was the highest learning curve class in game.
The same people who would be caught in killfeed fireballing themselves
I played enough wizard, still needs adjusted, the way stuff interacted with +bonus damage and shit was very silly
I mean sometimes a suicide fireball is necessary
some people only play Barbarian, they run straight down the hallway and think the game should be balanced accordingly. we still love them
it's the squishiest class in the game and it's so easy to die, and it's the most difficult class to make skill plays with, but people watch some top 10 player content or got squad wiped once by a wiz and freak out
Yeah ignite was bugged for the first but
I want a QoL self cast key like most MMOs have so we dont have to flick cast, id rather hold ALT while casting for myself.
oh all wizards are aware spells need balancing, but spells are suppose to be powerful in first place so its shrug
actually im a genius
Its literally the fact that they HAVE spells
the gear or level is suppose to scale you, grey wiz can drop down and get filthy
quote from a streamer responding to a viewer "is wizard op? yeah, if you're good like me"
Once skill trees come out and they add/rework skills wizard will be fine even without tuning
playing in grey is hard to get use to when you're use to having green suit or better.
rooms clear so much faster with a lil bit o' will
Thats the one thing i think they need to look at if anything, being able to run 1 knowledge gloves/legs and getting your full kit is pretty strong
learning tactics while in grey will help you a lot more when you do get that gear though. you figure out positioning against enemy matchups
33 will
oh every class learns in greys, its no different for wizard : P
people just get mad cause wizard is range while learning their ways. its like getting shot by a longbow.
thats higher than the barbs 30 strength
There were times last playtest where i was giving up inventory space just to fit white items with 1 knowledge lmfao
that was a nerf already... prior playtest you just got 5 spells, period. there were ONLY 5, but you got them all. you can't even afford the original 5 without knowledge gear now
For rat runs ofc
I stopped saving grey suits and lost all my gear and regretted not keeping my grey suits lol
just 5 will and a little magic power makes a huge diff.
rather think its 3 will you get, and 3-4 magic power off book
each class has a specific playstyle wiz is just cracked and then ranger
Yeah i remember that, although i didnt get much playtime second playtest because i had just discovered it
Wizard is going to be completely neutered next test just wait 
using crystal ball and spellbook were key, a lot of wiz didn't realize those were only way to raise initial magic power also.
staff crystal sword not good for that
Spellbook is insane
I could not go back to anything but a spellbook after spellbook casting
Crystal sword was okay for pveing mobs
Staff was good for breaking boxes
i kept my staff for breaking vases in one shot
Idk I think wizard will always be the class that has the most overhauled mechanics. Its never a small tweak thing, its going to be fundamental changes every time is how I perceive it being adjusted. mainly because setting up your wizard is like making a build, ofc theres a meta of what spells you run, but if they adjust numbers one way or another so many things could change just by making more spells require stationary casting or long cast time, etc etc.
Imagine if wizard had an ice nova root or something, then back up and fireball(longer cast time than normal) but you have to smack the ice to break out, etc etc, like changes to the class would be very all encompassing imo.
arrows were disgusting for breaking stuff. it felt so weird cuz most games its the reverse
Yeah 1hitting crates with a magic stick was funny
Omg I loved that, I hope they keep the way it feels, it feels magical to just tap it.
Dude i swear to god people slept on icebolt
?
Sure it didnt do alot of dmg but the slow in it was insane for a 2cost spell
didnt feel any need for ice bolt, mainly ran lightning strike, fireball, mm, zap, haste
Plus it still did enough dmg to oneshot flying mobs in normal
would run invis if we didnt have range on team
In groups icebolt was a blessing for not blasting my mates, but i also would probably prefer running ignite lol
I usually did mm/fireball/haste/invis with ignite/icebolt/chainlight depending on my knowledge
I liked lightning strike cause I made sure everyone knew there was a wizard
I wanted to play with that skill so bad cuz i can only imagine the dmg it does but i couldnt with the 4s detonate time
Why did barrels have the best shit for some reason
roughly same dmg as zap.
Although thinking of it now, you could just cast it on yourself if youre being zerged
but you can cast it on ground an aim less also aoe.
youve clearly never broken into barrels in real life
Fr tho i heard crates were dropping purple gear like, ima be breaking all those next time lol
I usually got best lewt out of barrels near my spawn
yeah, shoes and helmets and gloves oh my
I started loving that rush spot cause I'd just fireball the hole thing down in seconds.
that's what people said about rangers, and we got a quiver that auto reloads if you're a ranger and use either of your two perks lol
My friend gets hella mad at me if i break crates tho cuz he has the ranger hearing perk lol
free lewt enough to exit on first blue portal found lol
Dude spawning in the library or the tomb room
I need a stat like + to object destruction, then stack it on my staff, run book/staff, go around one tapping barrels
Omgggg
Dude i tried to fireball like 5barrels and you can imagine my sadness when only one broke lmfao
weapon dmg effects it, best object destroyer aside from barbarian is war maul.
it does damage them though, try two and they all break
Oh really? I thought it was just based on weapon type, blunt being the best?
In pretty sure i malded and threw atleast 2 more lmao
war maul has natural +1 on impact dmg
i did that tooo, i think it worked for me, unlucky for you lol
Seems like any old hammer or maul should be the barrel one tapperz
Does warmaul + smash do anything extra to shields?
I used warmaul for like 4 hours+ before I realized it was kinda dogwater slow and atrocious, but it was so WHOMPY and cool
war maul can ignore shield if you know how wing from below
yeah, but i mean mechanically
idk if blocking war maul triggers that block animation or not
Off screen animation start aiming, annoying
think if you block it correctly it does, else it will dmg you for %
if you dont block perfectly
why would you ever block a war maul? Just move its soooo slow
how can i do the play test guys i wanna download the game
Warmaul is sooooo slow but i got one good headshot and mans folded lmfaooo
One month
lol I can hit you twice in one swing if you let me.
yes baby
I was good at keeping the tip of my warmaul in your face for a never ending swing
u mean after 1 month
Yeah
its gonna be limited numbers or ?
Same thing
February we all get to playtest
ok good
Likewise i remember coming across a warmaul barb and thinking he was gonna headshot me, so i crouched even though i saw the warmaul coming straight for my face and caught it to the dome lol
SAME
It was like in literal slow motion i got to watch as it collided into my forehead
I decided then that if im healthy, i jump limb tank
did the same thing against a longsword D:
In barb 1v1s i tried crouching a few, i always insta regretted
You quickly learn they aint aiming at anything in particular, they just aiming
Deadass
Its good that theyre getting into character atleast LMAO
lol
It comes with being a barb and smashing everything in your path
I never felt bad for blasting a barb.
Too often did they intentionall walk directly into me as I cast fireball D:
I swear their shouting gives me ptsd
When i hear it i know im turning around into a 3 man
if a barb walks directly infront of yu while you're charging your 2nd fireball, switch to mm and tear his rear to shreds.
and scream " The Power" while you do it
better yet use chain lightning xD
Someone told me about that tactic, but I never thought to just be evil.
Anyone i came into contact with got met with a fireball into mm channel so they ran away or died lol
Oh I never had problems with enemies eating it, was always the barbarian who wanted to steal my kill : |
Barbarians always so demanding, haste me, invis me, then he goes and runs infront of your 2nd fireball and murks you when you had it under control : |
for sure, i stopped hasting teamates lol
I figured if I dont make them fast they cant murk me : |
Payback for barbs always being the buffers in d2, BO BO BO
fighters were indeed the other issue darn their sprint.
but at least when they asked for haste they used it properly
hated hasting people to watch them whiff swings lol
or swing during the invis and swing again to cancel it : |
gave you invis so you wouldnt miss the swing goes and wiffs and
immedietly lol
yeah wtf, zdps lame
Whatβre your guys thoughts about having a perk for clerics to be able to cast there spells with a mourning star/flang mace? Sounds meh but itβs just a thought
@still flower NA gonna get rekt π
yeah i hope devevolopers do something
it really sucks when you are low rank in a game and trying to climb and then in the enemy team there is a EU player. its almost like smurfing
that makes no sense, it could be a NA player also
if it was a NA smurf, then the smurf detection systems could catch him
normal EU players plays at the skills of the top NA players, it will always be an issue
π im not that good yet chill
Basically europeans are smarter
no its because of culture. europeans watch more anime so theyre more inclined to want to become a super saiyan
Makes sense
i wouldnt say that Europeans are smarter, NA is just dumb π
Europe has a lot more people than America so its bound to be more competitive but DnD has no mmr so it doesnt matter
@sudden fractal stop trolling the suggestion board please
seeing ppls crazy suggestions always makes my day
skrillex sounds reasonable to me
its deep u wouldnt get it
high five bro
@lucid root u mf how could u
Should've said deadmau5
but skrillex funny
Did you delete or a mod?
i think a mod did
wish they added skrillex :(
its nice that they can take a joke and not punish for smthn like that
love u mods <3
i wish you were banned forever. how dare you

first and last time i ever used warmaul i took out my 2 other teammates in one swing
did you at least gaslight them that it was their fault?
I don't thin kit would've worked since they brought all their good loot too lol
Listen to the intrusive thoughts, fireball the teammates 
ngl i had my share of solo games in grey gear just running into 3-stacks spamming fireballs at my feet until i died
War Hammer only works in the hands of Thor.
You weak mortals cannot handle the power.
That braeden guy tryin to steal my suggestion π
My bad π
I'm pretty sure they want to eventually but next playtest is in like a month so I dont think thats coming lol
The final floor is you get to choose if you want to become a floor boss π ||sorry I just finished Alice in Borderland||
Why are there so many people in the discord atm?
Are there?
Like 25 people idk lol
The dragon should be a smaller sized dragon, but still wreck your shit
Big dragon would be awkward in the boss room default dimensions
Unless they made one really big room
Maybe a drake instead of a dragon
Do we have any gods established in the game yet?
Lore-wise, not physically
I was thinking about the shrines if they represent a specific God or something
Yeah, I was thinking a small dragon, with the possibility of adding a Dragon King as end-game content later on
Drake with poison claws that spits acid π€
Any form of karma system at all?
I was thinking of like a 'pay it forward' karma mechanic somehow involving shrines, like sacrifice a health pot to the healing shrine
Reach a threshold and reduces cost of potions and bandages at the shops or something
If gold were ever an issue to obtain that is, currently it flows like water
...no? Alright next bad idea
Or maybe something that can crawl on the walls cuz the game as of now looks more like a catacombs, a Spider queen looks more fitting because there are already small spider mobs
#d-and-d-suggestions message dude tryin' to start a fight
hey i got a dumb question for the suggestions, what does the thinking emoji mean/what are you guys using it for?
Using it as undecided
For many things actually. In my case it could be "i like the general idea but it is unpolished/expressed in a way that i don't like" or "i can't tell if it is a bad suggestion or a good one" or "i don't understand this suggestion". Example for the last one - #d-and-d-suggestions message
I have no idea what is "a spell reminiscent of Wrath of God from dark souls", how it looks like and what it does.
Depends.
Its crazy how many people think that players killing AI where they cant retaliate is a problem. All the ones that matter can hit and the others are extremely easy to dodge, to the point where setting that up is a detriment anyways.
just catchin up now, but uh
this one #d-and-d-suggestions message
wtf? lmao, "switch ranger's starting weapon to rapier" Idk what part of ranger he doesn't get
ranger in DnD isnt 'the' ranged class. i feel like ranger starting with a melee weapon instead is a pretty good idea, honestly. add bows as standard to fighter, add an ability, and allow both to be 'archers' but do it differently.
they mostly 'are' played as a ranged class in DnD, mind. but they arnt better at it than fighter, and i like that. they are just as viable melee (which isnt particularly good, rangers are bad in DnD), and imo, thats ideal.
that suggestion was a little extreme though
Idk, we should have a class that starts with ranged, and I disagree that fighter should start with a bow.
the ranger being bow oriented makes sense as a name to those who don't play and understood by those who do play rpgs.
if classes get multiple base kit weapons, sure I could see the fighter getting a survival bow, but otherwise, fighters are primarily melee
i dont think fighter should start with a bow, just be standard to their kit.
how so?
by that, i mean that they can use one without a perk
i feel like its something that talents would help a lot with.
so both can be build melee or ranged.
i do think rogue should be included in that as well
but only with deep talent investment
Yeah the talent system would be great for that
yeah. hopefully they take that direction.
from DnD;
fighter = best standard archer, no tricks, just kill.
ranger = archer with spells. most tricks to take advantage of. by far the most utility
rogue = most burst, but needs to be intelligent to make use of it.
Borg farmin Ls RIP - #d-and-d-suggestions message π
Sad, it's a fun suggestion
idk, i prefer standard locations
it means people fight over them more
you can get lucky already finding loot from mobs/chest
Maybe, it does have that fun isaac donation box type feel, and is kinda arcadey with diff locations
i feel like its just something people would want to use to save loot mid-run
with the circle, not sure how it would really be used, actually.
theres not enough freedom to explore and use the map currently
perhaps limit it to some middle adjacent tiles
Then it's almost standardized location, but with a little wiggle for fun
For ranger by spells you mean druidic I dont think they are on par with wizards/mages
Rangers have magic, they're half casters, yeah
would love to see some spell like abilities for ranger, much more interesting than -3 rapid fire- -5 burst-
rangers are half casters. they are weak spellcasters, but have some unique powerful spells. its not the same as wizards or whatever, just different
yeah like entangle π
pass without trace was a good example, but too strong for this game
and by half caster, they have a much lower limit, and usually have spells at a maximum level of around half of that of a full caster
@strange sable why do you disagree with a spellcasting button?
I feel there are better ways to limit skills for casters other than forcing them to take a skill to cast spells, when it should just be innate because it's the class
Spell casters are already top tier and that is a buff
Sure, but think of the alternatives
Why does the wizard need abilities when it could just be a spell?
Every wizard now has the instant cast button
Make the skills like 60% the power of what they currently offer, and give casters the choice of skills
Awful suggestion Jax come on
@steady cloud Want to share your opinion instead of just reacting?
What do you mean?
Is desolent muted?
What does that even mean...
If we make a bind for spellcasting separate of the skill, we can go about making the skills, even the instant cast skill slightly worse, to help give room for two skills
Skills as in meditate and spell memory?
Yeah, meditate is honestly fine, but stuff like the instant spell cast, because you shouldn't normally have room for an instant cast and meditate, the instant cast is now "the casting time for your next spell is 40% faster"
or so
@steady cloud Why are you thumbs downing me but you also downvoted the suggestion?
lol
You can't really nerf spell memory or meditate, and nerfing intense focus makes no sense because it is already trash compared to the other two skills.
Look at the data from playtest 2
Okay okay, I didn't play much wizard, but the suggestion applies to all casters, so I'm trying to make sense
less than 5% of people use intense focus
Intense focus is trash you say?
Compared to meditate and spell memory, yes
depends on how you look at it
intense focus is absolutely not trash for whoever you encounter (and evaporate) first
it's pretty trash after you've blown your load though
Trash unless you have 50 camp fires
if you're solo it's trash, with a team it's gucci
I believe the advantages of the suggestion of separating spells from being a skill, i.e. removing spell memory and making it base kit for casters (maybe keep spell memory 2 if you want more slots though)
would be in letting the ranger get spells, since they are half casters, and freeing player choice for wizards and clerics
What kind of skills are you thinking about
Why can't it be bunched in with the spells
To accommodate that, though I may have chosen a bad example, would be to reduce the effects of other skills, since it's currently balanced around one of the skills on a caster to be spell memory
I'm not sure we're on the same page
You are saying spell memory should be in the base kit so wizard can choose another skill no?
Yes, so casters, the wizard included, can choose two skills to play with.
and spells be base kit, selected with a new key bind
Intense focus + mediate + spell memory is OP
Wizard is already considered #1 by most
Yes, but
as i stated in my post, they would need to be rebalanced so that it WOULDNT be a straight up buff.
Per this comment, since casters would have two skills, they should balance them around having two skills
Yes
they should be about the same. someone downvoting for that reason needs to read more.
Still dislike it, that would mean meditate gets a nerf
why would it get a nerf?
To balance
sure but it probably wouldn't be a huge nerf, meditate feels good in it's state
You are buffing the wizard by giving him intense focus for no extra cost so ynow you need to remove something, mediate is the only thing to nerf
how is meditate the only thing to nerf?
Exactly, doesn't make sense to nerf meditate
The wizard has 3 skills
we don't have to have every solution,
why would it need to be a skill?
they could literally take out some power of the class, and add a skill that compensates.
I don't really see the point is rebalancing the whole wizard buiild for this
power, like damage.
I'm not thinking of wizard solely, I think this suggestion benefits every caster, especially ranger, who's class is given spells in Dungeons and Dragons, but as a half caster
.^
changing for QoL is worth it. and yeah, im thinking of every caster. it feels so bad to only get 1 ability.
Nerf to meditate: when you meditate you fall asleep and snore very loud
Would be pretty funny actually π
Also player choice, letting people choose two skills feels really nice compared to being stuck taking spell memory if you're a caster
the feel of a class in play and on paper matter
So, if I understand you correctly, you think it would be better if instead of spell memory replacing one of the ranger's abilities, they got a triple shot + ration / shotgun + bear traps + campfire + spells? That sounds like an unreasonably strong kit for a class that is already kinda strong without any spells. Or does that mean that rangers also will need to be nerfed rebalanced for that?
rangers should have to wear hi-vis hunting jackets to balance that
Not sure, honestly wasn't thinking about how it played into rangers, rangers probably deserve the spell memory as a skill more than cleric or wizard though
I like this kind of suggestion, but before that both wizards and clerics need more abilities, because nothing much will change if you make their spell memory innate right now - both classes only have 3 abilities to choose from (including spell memory)
Oh for sure, but it's a suggestion, it's somethin we give to the devs to chew on, not for our instant gratification
What do you guys think about this crafting system?
https://discordapp.com/channels/988365908009447485/1048759403819577486/1061910204834385922
I'm not a fan of crafting. I always thought it's a feature that came at a huge development cost.
Let's say I want to make an item of epic quality. To do this, I need to first go to the dungeon, collect the necessary materials and go out with them. I may not find the materials, I may find the wrong materials, or I may not even exit the dungeon, so it may take more than one run. After that, I need to buy a tool, load myself with the necessary materials and go to the second floor of the dungeon. On the road, I can die, losing all my progress. When I get there, I can die from the guards, losing all my progress. Having gone down to the second floor, I may not find a place for crafting or be unable to use it due to swarm or other players.
Or I can just find an epic item in a random barrel not risking anything or spending too much of my time
In my opinion, with such a system, crafting is too time consuming and too risky to do. Not worth it
I didn't want to read wall text, glad you gave a comprehensive answer
well, from what i said in my post, id hope the balance remains the same
if its going to make casters brokenly strong, and nothing is done to change that (keep in mind literally everything is going to be balanced to a large degree LATER), thats bad.
imo, thinking that the change is intended to make them strong is stupid.
we'll get more caster releases, and i hope that they (and the current two) have more ability customization other than the single slot.
But a single ability slot isn't the limiting factor. The current state of the game simply lacks customisation options for casters... Or, actually, maybe for all classes. I don't disagree with your initial post, i just don't think that spell memory taking an ability slot is an actual problem right now. Maybe later it will be
Hey it's all about player enjoyment in the end, while yes, it may not be a big problem as @ebon delta says, but I'm sure it would be more interesting to have more options to pick from
yeah, basically. you may not see it as a problem, but that mostly shows you dont play the class.
the only real variation in wizards atm is which spells they chose, while all take identical abilities. that is absolutely a problem.
Yeah true that
spells are like weapon choice for other classes. spellcaster's actual weapon is basically just cast speed/damage balance.
so its like an ability slot for casters atm is effectively allowing the use of weapons. feels bad
Well then they need more abilities to choose from? Giving them another slot for abilities won't change anything in that regard and that is exactly what i am trying to say
There is not enough abilities to choose from
the problem is that no ability is EVER going to be better than spells. its not really an ability choice, its a class feature. at that point, it shouldnt be taking up a slot
and yeah, more abilities would be nice as well, but the effectiveness of said abilities doesnt matter much atm i think
Aren't we all right? It needs more choices, so spells can be base kit
they could be bad, but at least you'd need something
yeah
id argue that cleric benefits way more from casting being baseline anyways. their skills are straight up broken
instaclearing rooms is amazing
It is pretty good
Didn't use the ability much when I played cleric for a day, mostly used the targeted dmg+slow
what i like about the instaclear is that it readies you for anything.
Couldn't one shot so I was never super impressed, and figured pvp skill was more fun
someone nearby while you're fighting AI? pop, ready to fight them
which ones? i didnt really find any of them bad
Well archers are problematic to ignore if you are trying to fight around them
true. you can duck their arrows though
Yeah, I'm just saying it's easier to have a clear sighted fight without archers around, meaning the aoe skill is good
i dont disagree.
oil bottles would be cool that could be used in alchemy or somethin but also used to do additional fire dmg
Make it so that you can obtain crafting materials for certain modifiers so you can choose what you want. Also, if it is too risky for the trouble, increase the materials obtained
Honestly, to keep crafting from being broken, they can't let you choose the attributes it will roll with. If they did, it would have to be so insanely hard to get that most players could not obtain it.
If it's random, it still can't be easy without major changes to the loot system in general, because it could break the game's current system/economy.
The game already has craft, but most players have not even touched it. All you had to do is buy a pickaxe for 25 gold, find ruby-silver ore, mine it, exit the dungeon, repeat until you have enough RSO to craft, and then craft. The ore always spawns in the same places on the first (second) floor, so there are virtually no risks in the gathering process, you only need a small investment in pickaxes and knowing where to mine the ore. The ore that you collected and carried out remains in your stash and you cannot lose it. There are no risks at all in the crafting process and the items you get are on par with the legendary ones. But even this kind of crafting was not done by most people. The crafting process, as it described in suggestion, requires even more time, knowledge and gold costs to cover the risks even if you want to make an epic items. It may sound interesting, but realistically speaking, almost no one will waste their time on this
Which one of you snippersnappers pinged me?!
me
How dare you.
Exactly, no one did it because it was not worth. That is why I think the material cost should be reduced or the output should be better, allowing you to choose some modifiers or getting more than regular armor.
I don't like comparing dnd to other games because different games don't fit the same vibes-- but I think you just need a pretty basic crafting system that gets more intensive in the later teirs like going to specific locations to craft legendary gear would be cool asf
But just basic crafting early turning metal scrap into lockpicks or something-- maybe a bit more expensive so we don't make rogue more useless
I think the crafting didnβt have that much success because it was A LOT of ressources for one item, I think they are gonna reduce the minerals welded per craft tho
I feel like I'm missing something, but what does that have to do with the original suggestion I was commenting on? https://discordapp.com/channels/988365908009447485/1048759403819577486/1061910204834385922
I also think players don't tend to engage when there isn't a lot of crafting to get into-- when it's only a couple items you can get from it. it's easy to gloss over
I think a lot of people didn't want to deal with it in the limited time the playtest was running?
i think the biggest part was that people that were successful enough to run a bunch of raids, and collect the stuff and escape with it are also the people that have killed and extracted gear from others, which would vastly outweigh the benefit of mining.
so the people that can do it, dont need to.
its just the first introduction though, it will obviously be expanded upon
@sacred hill What if the dwarves have the same hitbox as normal humans...
That way you can stab the air above their heads for free headshots. π
Or have the dwarves ride a raptor so theyll have the same height as humans lol
or they have reduced armor, but stilll, good luck with the rogue dwarf xd
I like it. Maybe you can also pay 15$ to have the Raptor also bite other players as an AI @steady cloud
his mom credit card aint infinite
lolololool
Agreed it also meant 3 less bear traps
Be careful @odd reef might tell you that you are a typical rogue main
Real talk. I thought about it and made a suggestion that people didn't like.
So I'd like to know what people's issues are with the idea of a Bolas as a consumable throwing weapon?
Technically I played as much ranger and fighter as rogue. Sadly can't select multiple roles.
everyone becomes a healer, broken
I think ebolas as a throwing weapon is realistic enough, I like it
How so? Throwing Knives and Arrows already slow on impact?
Having a .25 bind, literally doesn't change anything
i thought you mean trowing heals potions xD
it can happen but should be expensive item, so people dont spam it
I can understand people concerned with the idea of binds, cause any hard CC in this game would be extra busted. Traps are already insanely good. But if the Bind is as long as, or shorter than, the cooldown to switch weapons/slots, then it really doesn't harm or break anything. Adding a little depth to being able to weave in and out of combat for solos.
Huh ?
No I was just commenting on how crafting could be overhauled, my bad if I did not clarify
oh, okay, no worries
suggest: floor 4 that is just pure black. SO dark taht yuo can onyl find your way through by bumping into walls. Even sources of light are nerfed 80% as the darkness consumes your light. You need a dozen tourches to light up even a single room
That's actually interesting and terrifying o_O
All the enemies could have glowing red/white eyes and that's the only way you can see them
walking into a new room and see dozens of glowing red eyes turning to look at you.... gotta need a clean pair of pants after that
Finally a use for light spell
why would he pay for that? He wants classes and features clearly not dwarf on raptor bites.
I kinda get what ur saying, but things do work atm. It does suck that you cant really disengage from a fight but that means the skills you need are threat assessment, spacing, and patience.
I played barb solo and rogue solo, a lot, a lot. And its silly, but barbarian has to run from many fights until its advantageous, sometimes never. Rogue though, he can harrass like a little mosquito and pick of one by one. Just how it is at the moment.
i think spell memory shouldnt be a skill and instead a seperate keybind
kinda boring only having 1 active, and for wiz its just meditate
π€
The playtest data π€€
I'm really surprised that wizard (12%) and ranger (20%) only made up 1/3 of all character classes made and played during the playtest seeing how overtuned they turned out to be. I regret not playing these two more ever since the test closed
i read the suggestions made and cannot figure out if some are serious
where can we see this data
which ones and hi guys
the guy whos always sayig make us pay alot of money for something nobody wants
I was pretty sure cleric was least played, very surprised wizard was a close second
i would only assume if someone keeps saying it is either living a lie or is going for something that will never happen or just trolling
as my mother would always say and alot of people "ask once and if people see it dont keep asking"
they're funny
yo borg where can we see this data bro
it should be in development
i see, thanks bb
Most popular in usa, not surprising. Needs more gacha to succeed over seas 
i will suggest sometghing similarf
I wonder if they consult an economist once they gather a bunch of data on trade π
they should, there is actual gold inflation that they need to keep on track
they need a proper item and gold sink
I know blizzard has an economist on staff full time
@sacred hill i dont liked ur suggestion
I like the total darkness, I think some of the zombies have glowing green spots already?
Thereβs always inflation in games of loot collecting, d2 had runes, kinda helped having a rarer form of currency, a little bit like candy canes but could be thought out a lil more
But yea the more people extract with gold, the less gold is worth in trades
Floor 4 turns into a horror game 
Server wipes also give them so much leeway in correcting stuff
Market stuff
If there ever is a permanent server it'll be like "bye bye value of anything ever"
Yep, was a quick inflation for 2 weeks tho
Finding loot is fun but if too ez nothing is worth anything g
Not sure if mining and candy canes are enough to stop gold inflation
Stash size alone would be enough to stop hoarding but there will be mules and alts all that
They said they made getting gold easy for the playtest. Trinkets probably wont be worth more than 5 gold for an epic
Pair that with 4 possible wipes a year and you might see some gold suppression
They're going to have to tune drop rates and sell values to make progression during the 3 month season satisfying for the average player but not quite enough time for the elite players to feel burned out from having everything
Most definitely. I feel they can balance it well it will probably take a while before it's just right
Something that was only possible with bot teams in d2 classic, getting near perfect gear
whats the point of grinding for a perfect gear if you lose it in 1 death
Point taken
they have to think to add a mode where you dont lose everything like an arena or some shit like that
i would never grind 1 month for a gear that i can lose from a fcking random spike in the floor xD
I'd imagine you'll be dying to traps less often at that skill level
there should be a bigger purpose than killing randoms with that gear
Its a battle royale type game, killing randoms is the thing
if ur grinding for a month and dying to traps i dont think losing loot is your biggest issue...
why downvote a suggestion about giving enemies accurate hitboxes? lmao
you basically want easier mobs
they are already very basic
excuse me?
I want FAIR mobs
they can make them difficult in ways other than "hitboxes that don't match the animation"
that's false difficulty
real difficulty involves giving them complex attacks that have counterplay, but are still fair
Listen buddy, this isn't a hitbox issue. This is a skill issue. You get hit when the sword goes through you. You don't get hit if it does not. Just backstep the attack like the rest of us instead of sidestepping it.
giving enemies accurate hitboxes is game design 101
their animation does not match their hitbox
I don't understand what drugs you're on if you think that failing that basic standard of game design is somehow good, and that someone pointing that out is just "skill issue"
Itβs an extract looter, thatβs the core gameplay loop. Itβs loot risk.
The enemies have incredibly accurate hit boxes, you can shoot through a skeletons rib cage with an arrow lol.
Iβve never had any problems with hit boxes not matching models/animations of AI.
There should be a mode with a harder dungeon for people with legendaries. One shoting randoms with top gear will get you bored i a week
I mean, considering you can get hit while behind the overhead swing, and the fact that the skeleton champion's second and third hit of their combo deal 0 damage
your experience does not match the experience of others
at the very least they could be called "inconsistent" or "buggy" if it's a problem for some but not others
Itβs high roller?
it was a joke, only difference was partyes
Yeah I havenβt seen enough complaints to warrant what your suggesting.
I personally think the AI needs to be harder.
We need a righ holler mode thatβs harder than normal that you have to like buy into or something
they should be harder in a way that's fair
not in a "this move can't be dodged because of inconsistency between animation and hitbox"
Hit and step backwards?
my complaint is purely from a perspective of the game's animations and hitboxes matching up
it's not about difficulty
If anything the animations have saved me because the hit boxes are so tightly tied to the models instead of being larger boxes.
Iβve been like huh, that swing should have hit me.
so they're inconsistent
because myself and everyone I played with had the opposite problem
enter with special gems/keys dropped from normal dungeon
specifically with skeleton footman overhead swing
it's aggravating that the playtest is closed, otherwise I'd get footage of it happening
I mean you donβt have an upvote yet?
Seems like nobody agrees with you at this point.
because people are misconstruing it as "make the mobs easier"
god this community sometimes
maybe your suggestion was written wrong
just say fix mob atacks hitbox
I certainly had no problem side stepping the overhead swing on the skeleton footman
I said "this mob can be unfair because of their hitboxes and that leads to frustration"
Youβre saying itβs swing canβt be side stepped, it can, but itβs easier to step backwards with certain enemies. Iβve never been hit from behind while an enemy is swinging forward, and your last point is mobs can headshot thatβs unfair. Thatβs literally what you wrote.
but people see "unfair" and assume it's a newbie bitching about something they don't understand
βAnother thing which I think is unfair is their tendency to headshot playersβ
I said that their headshots lead to them being more dangerous than people expect
and it COULD be an issue
SKILLS
yup
Your suggestion could have been βsome of the animation, hit times, and hit boxes seem to be bugged sometimes - Align them all so pve combat is a better experienceβ
So Iβm not sure what youβre trying to explain?
I'm just bringing up that it could be potentially an issue
lol
if they decide it's an issue then it's an issue
hitboxes will obviously be improved its an alpha
if it's by design then it's by design
So Iβm talking about headshots now.
I broke your suggestion down by paragraph.
Follow the train of thought here.
so don't quote me on something related to paragraph 1 when you're talking about paragraph 2
People are misconstruing your suggestion as make the game easier, when you just told me the reasoning for the last paragraph is it could be too hard.
^
misquote first of all
and second of all, I brought it up because it's not clear if it's meant to be like that or if it's a coincidence because the swing is an overhead swing
if they wanted the skeleton to headshot you, cool
then it's not a problem
Yep enemies can headshot you.
I'm aware
Itβs intended, glad we cleared that up.
but did they want the skeleton to headshot as often as they do
THAT'S the concern
not whether enemies are able to headshot
but whether this specific enemy is meant to do it so often
you can look straight up or down to not get hs
Do you in-fact think the reasoning behind people dying to literally every type of AI. Is because extract looters have never been mainstream, and tacking on 40k players who donβt understand the importance of health are greeding for hits.
yes I tried dodging it
obviously
I know backstepping is effective
I'm not a new player
When I was new and playing barb I got donked in the head a few times by the skellys before I figured out the timing
and before I figured out I could do a 180 and walk away faster than backpedaling
I know that as well
my complaint was specifically that the skeleton footman's overhead swing can't be dodged by walking sideways, despite being an overhead swing
vertical attacks can usually be sidestepped
some people are saying they COULD dodge to the side
It can.
but myself and people I played with could never do so
so it's inconsistent at the very least
I'd reckon that may be intended, I'd maybe hazard you could ask in a QandA next playtest if the issue isnt amended before then
I've had skeletons whip a 180 midswing to slap me in the face when I pulled aggro off my friend
And if it isn't it may well, again be intended
if it's intended for hitboxes to not match animations, then it's bad game design
if it's not intended then it's something that can be fixed and forgiven
They matchup fine, these are some of the best hit boxes Iβve seen in a long time.
your experience is not the universal one unfortunately
Iβm not experiencing this issue, and I havenβt seen any other complaints on it.
All I can say is that the skeletons can turn on a dime to make that vertical hit you
I wish I could say the same
Sure, Iβve yet to see somebody agree with you though.
It's not a hitbox issue so much as a turn radius issue
they don't turn once the animation starts
ive experienced that aswell
I swear I've seen them whip 180 after starting a swing
I mean it sounds like youβre just not dodging properly.
maybe you should stop assuming the worst of me lol
Iβve also seen it lol - itβs like they aggro a different person midswing
no, ive had that happen to me
it happened to me and at least 4 other people I played with
Also sounds like a bug for the report bugs channel though
and I know how to play the game, I know how to turn around to dodge npc hits faster and when I can get attacks in
lol
If you could provide a video example this would be a lot easier to figure out
once the combat animation you've more then enough time to move.
I wish I could but the test is closed
You didnβt think to record the bug?
otherwise I would've recorded and posted a long time ago

no, because from what I'd been told by friends, this was a known problem
but clearly it's not
The issue Iβve seen isnβt about dodging the skeleton swing on you that Iβve noticed. Itβs that they start swinging one 1 person and then halfway through the swing they 180 to finish the swing on another person
Not what theyβre arguing.
Itβs two suggestions to from the bottom, take a read.
sounds like someone
Alright then idk - had no issues just strafing that swing solo
At least 9 other people would agree with you lol.
again
it could very well be an uncommon issue
I think the vote ratio is more just because the post is long and doesnβt get to the point lol, no one wants to read all that
but I know most people dislike that... for some inexplicable reason
I don't think that piling on assumed criticism is a constructive addition to the conversation
the problem is the lack of thinking.
I tried to avoid that, but stating the swings canβt be dodged by side stepping is incorrect.
What class were you playing while attempting to sidestep? Did you have a lot of armor on? Heavy weapon?
it's generally better to give people the benefit of the doubt and let them elaborate on their experience than to just say "skill issue" to feel good about yourself
lol
all of them
it was a consistent problem throughout the playtest
if I were a barb with heavy weapon I could accept it just not being possible due to speed, but it also happened as rogue with no chest armor
Like itβs said there certainly is a difference in skill because of the genre itself. Tack 30-40k players on an existing extract looter, and theyβre all dying to mobs and trying to give their opinions on what the game should be and why it should be easier.
Were you attempting to walk directly perpendicular to the skeleton as it swung, or were you trying to circle behind it?
Extract looters are notorious for being unforgiving and punishing.
People normally donβt like one shot mechanics or perma death.
As seen by a lot of suggestions.
I think if they added a lockstep network option you'd see just how out of sync combat is right now, the hit boxes might be fine who knows
There's a big difference between "I want the game to be easier" and "I want the hitboxes to be intuitive and make sense"
both
I tried side strafing and also circle strafing
it was most frustrating when I could literally strafe behind the skeleton and still get hit
Basically if you have a dagger, stab a skeleton 5x in the back of the head and took aggro you're going to get hit for over swinging.
Iβd agree, I doubt itβs the hit boxes.
We're talking about solo dodging
he will have time to do an attack animation from you over swinging.
you over commmitted
this is what I've been saying from the start lmao
why are you making up scenarios that don't apply to Candelle's issue lmao
because you're talking about 180 swing from a mob and that is precisely the cause.
Because the enemy ai works like this approach>stop>attack, they're always moving toward you, and the way you play against that is kiting then quickly approach and attack, so you're probably hitting the very tip of where their hit box actually is or just whiffing
Heβs explaining why mobs 180 because of damage agro.
Not what the original suggestion talked about.
Somebody chimed in without reading.
if he is mid swing yes over attacking will take his attention and he will turn around and swing on you.
I posted the link, read the original suggestion.
I was never talking about damage aggro, so it's irrelevant to this conversation
The network stuff will solve a lot of that stuff that seems like hitbox issues I think
that is noone but your own fault.
Yeah it might just have been a connection issue honestly
The game might've thought your hurtbox was still in his swing range
True.
because it hadn't updated your pos yet
And it could be a reason why I felt like I should have been hit when I wasnβt.
Because my hitbox hadnβt updated to the current position.
Like I said add lockstep like PoE had during the beta idk if they still have it
But you'll see lol
or just don't swing while the ai is swining if you think you're about to steal aggro off it lol
π€ it is a mystery
at the very least it could be described as an inconsistency
but it's a consistent inconsistency, because it never seemed to function on my end
despite having a wired connection
If it is still an issue in the next playtest please try to grab some footage of it. I'd be interested to know what's going on too.
The only things I had trouble on were spiders and shields, spiders move fast and have small hit boxes 
When somebody finally states they have small hit boxes instead of broken ones!
Have to wait for them to stop moving to actually hittem
β₯οΈ
I've seen rogues run around corners and hide mid swing while being chased. It is a good way to kill people chasing you lol.
This is the most toxic suggestion channel I have ever seen xD
But honestly, we are all here because we love the game, maybe we should just trust in their vision a little
You can drag swipe on spiders.
Just have to block certain people and it goes back to normal
This wasnβt even close to toxic lol.
Also why have a suggestion channel if they donβt want people to make suggestions.
only if you have the champion skeleton chasing tho since they have a longer attack.
the big frustration with spiders is that your weapon will almost always clank with the floor, making it slower to kill them
but that's just a personal gripe, not necessarily a problem with the game
it balances out how little hp they have
Sometimes I just say screw it and fireball them
and I'm sure if i dragged upwards, it might not even happen
could be a skill ceiling opportunity
You can usually slap 2-3 of them in one swing even with a medium weapon
yeah the spiders are easy usually
it's when they swarm you when dealing with a different mob/player that they become dangerous
which makes sense
Spiders are tough to kil with war maul at first.
Pretty much. I don't like them but they serve a specific niche purpose and I don't begrudge that
I like that spiders are more difficult with some of the heavier hitting weapons lol
I forgot bl0w is a blocked word π
most things are more difficult with the heavier hitting weapons
lmao brain crossed wires
I had a hell of a time killing them with a felling axe before I figured out how to use that thing
Oh yeah dude I do that all the time if I read a word while I'm typing lol
I always hit the floor with my felling axe lol, i need to learn to surive glide it for more kills.
surface
It always felt like it had a really short range for how long it was
but I didn't have THAT much time to play around with one
I think that applies to all the two handers
they feel like they're much stubbier than they should be
I guess? The spear feels properly long
the zwei is uncomfortably long
felling axe range felt around the same as a dagger.
but the axes and maul in particular
I think the issue with the axes is that you need to keep a hand nearer the head of the weapon to control it
they felt really stubby, which feels bad considering how slow they make you
I love the zwei cause noone expects the third attack for some reason.
You can't just slide your grip down to the bottom and expect things to go well for you
yeah it makes sense from how a human would actually USE an axe
As someone who spent countless hours splitting firewood with a splitting maul, it's realistic
though if you know how to chop wood, you know that you do kind of slide the grip down as the axe falls
at least if you're splitting wood downwards
balance/gameplay wise though
feels bad
somewhat yeah, but that's an unmoving target at an ideal height
You ever watch those forester competition's, wood chopping is srs business.
Hell they used to do those woodchopping competitions at a park in my home town lol. Sawdust for days
Sick I'm jealous I would love to see one live.
That speed feet chop thing they do freaks me out lol
in terms of gameplay, I do kinda think 2h weapons like the axes and other slow weapons need some qol
they bonk against walls a lot more often and hurt teammates a lot more often if they lack a vertical swing
and more range would be nice from a balance perspective but it might make them bonk/teamkill even MORE
I think some have suggested alternate swing buttons and similar things that give diversity to the lumbering effect of certain 2 handers
Yeah I still want a slight gap closer on 2h weapons daggers shouldnt be able to in and out so easily.
Eh? What kind of weapon would in and out easier than a dagger?
my foot
I think there's a suggestion for that
I made a suggestion for a dedicated "stab" button, with the obvious drawback that things like axes would take a damage penalty for stabbing
but I think it didn't perform very well
so far the game uses what, everything but the under triggers?
if it were to be transfered to a controller use
no it does use the under triggers already so all keys are taken mmm
there is precedent for an alt fire
since some weapons' right-click gives an alternative swing
well you'd have under triggers for lrmb, then top triggers for item scroll, x y for item use, then a b for skills.
wait i think items were just a single thing nm on that.
no yeah you'd need to be able to scroll nm
Are they planning on a console release?
I think they plan to make it portable isn't confirmed.
More console players = more noob stompin 
I plan to setup my controller to play some next pt if it allows.
the weapons that don't have an alt swing, I get the impression that they just haven't implemented it yet
at least i'm hoping
regarding 2 handers anyway
Might be diff between simple vrs martial weapons hrm
Giving it to just the slowest weapons I can see that
I'm fine with war maul remaining a bulky slow hammer.
I think if those weapons can't block, then they should be able to alt swing, and the alt swing and normal swing should synergize well
so hopefully that's how it turns out
unless it's the longsword and then it gets blocking and riposte and freaking everything
such a fun weapon
best weapon
Looks like swing speed is where it needs to be according to votes on my suggestion. Guess I missed out on the fast weapons haha.
alt weapon attacks are kinda like baulders gates alt weapon attacks
Ok but hear me out... scrolls
People will want some weapons attack speeds to be faster if a dodge is added, because they won't be able to hit players with slow weapons.
I think I was just laughing at the speed of the big ole two hander(warrior? Barbarian? Forgot) I made a comment to my friend that I could swing that weapon faster. Not that Iβm strong Iβm just not THAT slow. I havenβt tried other classes besides rogue though so maybe Iβm looking into it too much
No, you're right. Some weapons are too slow. Some people will say the attack speed is fine, but right now all you can to avoid getting hit is walk sideways or backwards. So, if they increased the attack speed it would be harder to avoid getting hit. However, if they add a dodge mechanic people will want the attack speed faster otherwise they won't be able to hit players while using slow weapons.
@steady cloud please make more suggestions
instead of map edge (shrinking red zone) shrinking brickwall for no return for highroller only. trapped player will be smashed.
Have the devs said whether they will add a doge mechanic?
Doge is otto π
With flat damage modifiers being very strong in playtest 3, fast weapons as they were seemed fast enough.
Every class has access to enough weapons with slower or faster hit rates and increased range. If weapons were made any faster, then a lot of modifiers and agi values would need to be rebalanced I think, so not the way to go balance wise.
As far as opinion goes, in PvP the better players you face the faster the weapon you want because your hit window will shrink a lot and more importantly your move speed (as melee) due to them trying to bait out your attacks and counter. You can also make more mistakes as melee with a faster weapon without completely throwing the fight.
When playing Barb I always felt that Felling/Battle Axe was better as a PvE option, then hatchet/francisca swap for PvP for most scenarios.
The game wants you do a weapon swap/sheathing or at the very least makes a very compelling reason to do so.
If players actually notice you and have the same move speed, you'll almost never catch up to someone keeping your 2hand swinging/unsheathed which I see a majority of players do, even more so if you miss due to move mechanics.
Most barb VoDs you see them one-shotting with felling, but it's almost always against players without a clue what is happening. 2hand barbs aren't garbage in PvP, I just mean every weapon kind of has it's time and place and single wielding fast low movespeed penalty weapons felt like a huge meta in the last test.
Also if your class has access to a fast weapon that does what you want but isn't a 2hander is that really something worth fixing when it seems to be only because it's not your favorite weapon?
#VOIP
that would be pretty cool
scrolls that have rare spells on them
like the wind wall/stone wall/see invisibility etc
i wonder how much a town portal scroll would sell for
if thats a scroll, definitely ridiculously rare and expensive
I really hope scrolls are not much more than 4x4 in size or stack if they're that good and tradeable. It's going to be a massive inventory pain. π€£
@vivid rover This seems like something for suggestion-discussion. I don't see a suggestion in here: #d-and-d-suggestions message
reread the post sir and you will understand
we want weapon sheathing and swap
No one wants to read a suggestion as long as a essay
reread the suggestion again and you will understand sir
Some of you are really weird for reposting my messages as a suggestion? as an alt discord account too... Please get help.π€£
It's posted verbatim, so no I doubt that. Just a troll.
Copy paste
Our Idea
It wasn't even an idea, it's discussion to a specific reply. It makes no sense even putting what I wrote up there as a suggestion.
π
Gross dodge... what is this dark souls?
Wait, there are souls in this game
Yes remove chest piece to find heart/soul π
At least wait for me to finish lockpicking the chest before you kill me π
Not dodge roll, just dodge.
Ya i no like π
#d-and-d-suggestions message
Look who wrote that.
Its a good suggestion tho π
tomorrow i am working now
It's more the irony of who wrote that.
#d-and-d-suggestions message For this one, I don't really see players who lose sticking around to wait to talk to the people who escaped. I could see a place people could run around and not enter into a round automatically, some kind of community tavern or hall.
Edit: I too wish the tavern pre-game was a little bit longer, but I'm happy that it's currently short because of how many people are playing.
I've only been making about 1 suggestion per day. I have 3 so far today, because 2 of them are trying to fix the suggestion channel.
that would be really nice as well, i suggested it the way i did with server avainility and traffic in mind. If you connect it to an already active server of people its less devs have to do. I know nothing about coding and that was a guess
Bruh, don't lie. You make more suggestions in an hour than I made in the entire channel.
Look over the last few days. I'm not one of the people making lots of suggestions. And I keep my suggestions short, so they are quick reads.
never mind people liked your suggestions
i knew you had it in you to make a good suggestion
please never go through the trouble of adding a dodge to the game, the core fighting mechanic of the game is almost perfect as it is
i kind of agree since hit boxes are clean enough to use crouch to dodge in some places as well
though it would be intresting as maybe a class feature
Oops looking at the wrong one, wizard is #1
Pretty balanced in terms of distribution aside from cleric all things considered
it feels like everyone is looking for crazy ways to improve combat and change it up, but isnt this combat rn the one we fell in love with and keep begging for the released game for?
i dont get why people are trying to ruin how it is right now with dashes and dodging and stuff like that
Because it's a different game that people aren't used to, my guess. Some people just don't know what they like
Love the combat as is currently.
Like that when I hit people in the face with a battle-axe they fold.
well maybe not everyone was the most excited about combat. Im a bit of a more casual player, and what i enjoyed was going in, running around and killing monsters. I died a lot to players, and if i was more salty i could understand wanting to suggest anything to help me live longer
i am personally fine with how combat it
if ur more of a casual gamer, you add dodging and dashes and ull never find urself winning against sweaty players @tough jay
leave my jank morrowind combat alone
true enough XD
ur adding more mechanics for experienced players to dominate casual players with
We talked about a dodge but specifically for rogue
the combat being jank also encourages good team play tbh
And no i-frames
simple to figure out and a bit challenging to master
im kind of in the middle on that. I would love to see the combat get more accurate, with less enemies having 360 moves to make player/enemy combat a bit more predictable in a good way
game really humbles you quick
THIS
@tough jay i dont totally disagree with u on the accuracy and predictability, but i think dodges and more mechanics added would build to the opposite of that
if u wanna take it a step further, you can dodge the 360 swings by bending ur camera way back
Chivalry moment
lmao
wait can you really???
yeah
the hitboxes are crisp enough for u to bend backwards and they miss the swing
usually with a crouch too
I didnt even consider dodging via camera movement, but i figured out crouch at least π
thats so nice
i love dark and darker
give wizard a stroke spell that gives you a stroke
we all do :D
Let us cast stroke on discord users in d-n-d suggestions
Yes, have him publicly cut down for an event
ahahaha
Would make a good example lol
#d-and-d-suggestions message
actively wanting less nuance in suggestions
I don't get it
I'm pretty much wiped on ideas, just here to check the new ones
Vendor refresh is pretty popular
Limit it to 2 or 3 per day
No, I'm not suggesting adding dodge because I'm bad at the game. I think combat needs more complexity to stay interesting.
I think there will be additional complexity in the way the game is played moving forward though. Combat doesn't necessarily need to be more complex as there is already dodging and weaving and clear skill gaps between players.
Classes seem to be very balanced from the new data
Yeah, even clerics getting some action
Combat really doesn't need to be more complex, like what was said before, people came here because the combat was good, why change it for the skill gap to increase
I think most people don't want to have to read essays in order to vote on something.
It would be nice to see data on which class kills what other class
Rogue with high kill stat makes sense too
There are certainly some common themes as far as class counters, but I can tell you that as a barbarian, fighter, and ranger, I killed most every class pretty regularly.
people agreed with you via votes, but i personally dont mind. I like people being able to properly explain themselves
Also if you don't want to read to vote on something, just don't? π€·
Wizard got top 2 twice 
Shhhh
Vote with π pls
Please go to your bed. It's high time you go to sleep ^^
because combat without outplay potential just turns into dps race which is boring
Long suggestions limit how many people are willing to vote because of the time spent reading.
There definitely is outplay potential though. You can cause people's attacks to miss by sidestepping and crouching, even at melee range.
Okay, that's fine Not everything needs voted on by everyone
at the end of the days votes mean nothing though, even if something gets 100% support (or zero percent) its up to the devs to pick things that match thier vision/ability
so some people missing out by choice seems ok
only with the slow weapons and if the attacking player cannot aim/track
there's nuance behind every opinion and suggestion, and removing that nuance removes an important aspect of deciding whether those ideas should be implemented
Also just because a post is long doesn't mean you should downvote the post, don't make your laziness affect others posts
if you make outplay/dodge mechanics the slow weapons will always miss or be dodged the fast weapons will always hit, so the whole game would have to go through major changes
nothing is stopping you from swinging after the dodge, the dodge wouldn't be spammable
fat weapons already always hit if you can aim/track
Rogue dancing around a slow barb with a maul I like that
instead of dps raid it would be speed race
it already is
why do you think low geared people were running 0 gear last playtest
for the speed
mobility is extremely important with a combat system like this
it's arguably as important as damage
can't take damage if they can't hit you
fair enough
fast weapons with fast movement are already the best choice due to the mobility factor and the scaling of damage increases combining with their fast swing speed
adding a dodge would just make the best thing even better
at least, in their current state
i know in the future (from that menu that was disabled regarding level up) theres slots for more skills. itd be nice if it was an optional thing perhaps
I think if they were to add a dodge, it'd have to have a set recovery time that's punishable if they read it
and it probably shouldn't function as an invincible move you can just use on reaction, it'd have to be predictive
more mobility and mobility options would ruin the game as is
but even then it would give a strict advantage over not having it, as having more options is generally stronger than having limited options
im really on the fence if it would or wouldnt tbh, both points make sense
yeah no iframes for a dodge just avoiding the weapon
I feel like some of the two handed weapons don't reach as far as they should/look like they should.
buuut keep in mind that having faster walking speed can effectively give you this ability anyway
the combat that is in place rn woudlnt work with high mobility, it would have to be changed heavily mainly stuff like fighter and barb
If they reached farther I think that counters the small range high attack speed weapons.
yeah thats why the best melee character was a wizard with +dmg and ignited crystal sword
itd be cool if they reached farther but only at the end, like how someone suggested the flail should work in suggestions
some 2h weapons are really good range, like the spear
but the axes feel like daggers in terms of range and that feels really bad when you're fighting against a dagger
you're slower, and they can dodge your swings
I completely agree on the axe ranges. Spear was good.
spear and longsword were one of the few decent 2handers
regardless of what they do to the 2handers, they may never compare to the mobility and DPS-scaling advantages of the smaller weapons
kind of just a fact of game design
I felt like many times the axes would reach only as far as a sword and in some cases barely counter a dagger when a rouge would come in close and then move out of range.
they can try to give them fun niches, at least
Spear really felt like you could fight people way far away (which makes sense)
spear was great the few times I used it, but they're pretty rare and I almost never went into trade channels for my weapons