#suggestion-discussion

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eager creek
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I play league of legends ๐Ÿ™‚

jagged thunder
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so maybe if i just agree with you

verbal marsh
eager creek
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Longest shot was 5 meters

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Was after nnn

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Oh wait nvm.

verbal marsh
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new season of how to pick up girls in a dungeon started, the adventures of bell continue

mossy ruin
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If player A has a shield on back and is struck by player B, you think player B should gain advantage in a trade of blows as trade off for the shield working on the back? At that point now the idea, the suggestion, goes from OP and disruptive to OP and distruptive and useless.

verbal marsh
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Will Bell Cranel survive lv 7 catastrophe only time can tell.

eager creek
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How about we all agree shield on back is a dumb idea. ๐Ÿ™„

mossy ruin
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Also.. god forbid frontal attacks collide with shield before body

jagged thunder
verbal marsh
eager creek
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I've never seen someone call lockpick skill op lol

jagged thunder
eager creek
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Ah

verbal marsh
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oh is it a recent suggestion let me look

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I wish the bot told you whenver a new suggestion was made in here.

mossy ruin
eager creek
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It would be flooded w @(suspense) lol

jagged thunder
mossy ruin
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No, you suggested to tone it down with the shielded player getting stunned, I say thats creating a bad scenario with no benefit to the feature or the game.

verbal marsh
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It's time to ressurect one of my old suggestions lets see....

eager creek
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๐Ÿฟ

verbal marsh
jagged thunder
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your argument was that its op to have a shield on your back, if devs add a stun and moves the player , then youre countering it with some beneficial argument because it doesnt benefit you

verbal marsh
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I'll take more downvotes w/e

jagged thunder
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how does a silent rogue benefit the game over proper collision?

eager creek
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Makes me think too much. Just want Unga bunga till I die.

verbal marsh
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I have it setup for trophy lewt as well.

mossy ruin
verbal marsh
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as a weapon perk system

glacial sphinx
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Durability and weight imo are completely unneeded fluff that'll only make the game more tedious and detract from the actual fun gameplay

verbal marsh
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I think most people dont read past the word durability for my suggestion

jagged thunder
placid canopy
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The only benefit to durability is gold sink imo. If it's per dungeon I don't see the issue

glacial sphinx
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just drop less gold instead, so I dont have to repair after every game and can spend more time in game then

eager creek
verbal marsh
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Nah if your weapon takes a durability damage chunk, it would be costly to repair but you get the added perk of having the dead persons name you took it off of stapled to it.

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So there is an up an down

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Old good weapons would have name lists like a book

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lol

glacial sphinx
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it'd just make the hosting more expensive tracking all that data

glacial sphinx
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It makes sense as in being realistic but does it make gameplay better? No

eager creek
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I think it makes it better

verbal marsh
wintry forge
mossy ruin
glacial sphinx
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you'll spend more time sorting and making inventory decisions instead of just playing, imo thats worse

placid canopy
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The thing I could see with weight is that the more you carry the slower you go? Pure weight limit would be aids though

eager creek
placid canopy
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I thought they said they were implementing a different weight system

glacial sphinx
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they already have movespeed modifiers for that

eager creek
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I.e put away your sword you run faster.

placid canopy
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To inventory stuff

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Maybe it was a suggestion I saw idr

eager creek
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Oh I didn't hear that. Idl that.

jagged thunder
eager creek
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Rouges opening doors silently is a good idea and it actually makes sense lol.

glacial sphinx
verbal marsh
# glacial sphinx it'd just make the hosting more expensive tracking all that data

would imagine that the item id would be tracked normally then the player's profile data would be updated to link it to another players name, then upon that players death it would send the previous owner data along with adding his name to the list, so maybe a shorter list would suffice to keep that from being an issue, but I'd rather catalog all 'owner deaths' with weapon.

eager creek
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What master of shadows Rouge swings a door open lol?

eager creek
jagged thunder
eager creek
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Actually a really good suggestion for a silent interaction Rouge perk. Trade damage for stealth plays.

jagged thunder
eager creek
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Rouges thematically are known for sneaking into houses and assisinating people.

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They dont swing doors wildly like others.

glacial sphinx
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why would they need oil to be better at something they are practiced in

jagged thunder
verbal marsh
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Imo silent door should just be attached to rogue's silent foothold effect hrm

mossy ruin
jagged thunder
jagged thunder
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im blocking you

eager creek
glacial sphinx
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I think more silent interactions fit the rogue class and aren't necessarily broken or something

eager creek
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๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ

jagged thunder
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i didnt vot on his suggestion idc

eager creek
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It would be a tradeoff for other damage or sneaking perks, so it's not even a crazy idea or anything

eager creek
verbal marsh
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I have a new suggestion guys.

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Why dont we give barbarian a perk to throw hatchest straighter hrm.

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discuss.

jagged thunder
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game has many more issues than some guy wanting to open a door silently

eager creek
glacial sphinx
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I don't think its necessarily focusing on one class, I think every class should have a few more perks and skill tree things and suggestions for one doesnt mean excluding others

jagged thunder
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if so then yes

eager creek
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???

placid canopy
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๐Ÿง‚

eager creek
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Stay on one topic, idk what yall are arguing about lol

verbal marsh
jagged thunder
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im being realistic nothing is op in this game if a shield working as a shiled is op than im pretty sure silently moving is op as well

placid canopy
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I think he's lashing out at other suggestions because everyone thought his idea was bad

mossy ruin
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TucanSlam idk why you fixated on me, but relax I was just trying to shut down your suggestion because i thought it flawed. Its sort of the point here.

eager creek
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Ok he's beyond salty lol

verbal marsh
jagged thunder
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self projection, cant stand the constructive criticism

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so insinuate

mossy ruin
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uhh

jagged thunder
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lets keep it to suggestions and not ego stroking

glacial sphinx
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we kinda moved on from the shield on the back thing to talk about the other suggestion

verbal marsh
placid canopy
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My pov is that the shield stun thing wasn't worth even talking about because the original part was a bad idea

eager creek
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I was trying to chat with you but you're out for blood

verbal marsh
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I expect to see them big numbers go up

jagged thunder
eager creek
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You just don't like blooddrum lol

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So anything he says is bad.

jagged thunder
muted crag
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Suggestions have fucking devolved into "make this class op" or "ruin this system and everything related to it".

verbal marsh
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Time to resurrect another one of my suggestions

jagged thunder
placid canopy
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Anything relating to balance literally doesn't even matter to the devs right now. They've said that in the Q&A. They just wanna see how different systems work out

verbal marsh
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Show me them big numbers peoples

jagged thunder
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no one suggesting improvements to the game other than improvements to their prefered playstyles

verbal marsh
muted crag
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All I want is for a war maul to not be brought down to falchion damage on fighter, or another comparison the windlass doing less that the crossbow.

glacial sphinx
verbal marsh
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push the middle button

muted crag
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Or those 7 may be horrible deal breakers.

eager creek
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Yea I'm not reading a that lol

mossy ruin
placid canopy
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I saw something earlier that was a really cool idea and then they ruined it with something dumb in the next sentence

eager creek
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The barb throwing axe was a good suggestion tho

mossy ruin
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But i ganke on barbarian heHE

muted crag
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You HAVE throwing axes.

mossy ruin
verbal marsh
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Oh i dont make good suggestions I make edgy ones.

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xD

eager creek
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He wrote it in chat here

mossy ruin
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ty

verbal marsh
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yeah but i didnt submit it : P

eager creek
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My two suggestions are fire ๐Ÿ”ฅ though. Upvote them ๐Ÿ™‚

placid canopy
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It was like straighter line axe on barb perk or something

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Maybe faster proj speed too

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Throwing weapons feel really hard to use

glacial sphinx
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I think something like Throwing Mastery for barb could be Skill Tree thing I guess, with the better throw speed/angle I guess

muted crag
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One suggestion I saw was popular in positive votes was for player races to not have altered stats.

verbal marsh
muted crag
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Fantasy setting @jagged thunder

jagged thunder
eager creek
muted crag
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Honestly I wasnt a fan of the idea.

placid canopy
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Cuz it's a game

eager creek
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All fantasty choices for this time period

mossy ruin
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I like the idea of altered stats, but not the ones we were given

muted crag
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Yeah, straight up -ehp was harsh.

placid canopy
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I think races have to have some type of stat if their hitboxes are different

glacial sphinx
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If hitboxes are different yes

verbal marsh
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dwarves have hearty, they receive 20 more hp, and are shorter :3

glacial sphinx
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thats two buffs

placid canopy
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There's no shot dwarf is the same hitbox as elf or something though

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I don't think short is a buff

glacial sphinx
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smaller target

eager creek
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Kinda don't like that idea, cuz in wow there are best races for each class.

placid canopy
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Harder to headshot enemies and more likely to be headshot

verbal marsh
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They are lower to ground so perfect for humans to headshot with dagger, and also have a lower ms speed due to their diminutive nature.

muted crag
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Yeah lets not have that.

verbal marsh
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also their heads are fatter.

glacial sphinx
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take it to the extreme I feel its a buff to be a 1 inch ranger or wizard

placid canopy
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Short is prob buff vs archers but weaker to all melee

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Lower effective dps too cuz you can't headshot as easily

eager creek
muted crag
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"Aim at the walking chicken nugget!"

verbal marsh
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Yeah short is not a buff when it comes to axe animations lol

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fkn knee biters.

glacial sphinx
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its situational, but people would mostly use it in the situation where its a pure buff

verbal marsh
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they have fatter heads remember, so how are they winning in an archery contest?

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they also have more obsticles cause they cant look over ledges the same as a human.

eager creek
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Yea all races should be cosmetic.

mossy ruin
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@hushed plover tbh, i see what you mean, but stealthing in shadow still worked fine, and usually ur around a corner, etc. But yeah maybe they glow way too much

placid canopy
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Could see small being better on long range only characters

verbal marsh
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so they tend to jump onto them and become a target

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but their fat little heads always poke over the ledge lol

glacial sphinx
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So I think if you want to balance a race, and lets say you're saying its hitbox is a buff at range but a nerf in melee, then I guess you'd not give it flat HP, but rather give it something like bonus melee dmg as a tradeoff

verbal marsh
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hp is to make up for the ms loss and increased headshot receiving

muted crag
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Aw hell nah, we all know how fucky that can get.

verbal marsh
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also their chop animation requires precision to hit enemy heads that are taller

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so players are taking less dmg from them in first place

placid canopy
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You'd have to jump attack lol

glacial sphinx
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doesnt have to be a static amount if that's what you're imagining

mossy ruin
verbal marsh
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they do less dmg as rogues cause at most they can stick you in the rear.

glacial sphinx
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i think its a 100% buff to a ranger or wizard

verbal marsh
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and they're also slower so meh

muted crag
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Lets just ask ironmace if they plan to have differnt sized races first before we go down this rabbit hole any further.

verbal marsh
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they would make good for hide tho since its more of a positioining tactic

placid canopy
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Dwarf could have something like "giant fighting: grants 10% increased physical melee damage to enemies larger than you" to fit your suggestion

verbal marsh
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but overall playing a dwarf wouldn't have much benefit

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other then being a dwarf

eager creek
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Guys, in every mmo where races w diff stats exist, there becomes a Meta on which race plays which class. That defeats the whole purpose of even having different races because it forces you to pick what's best.

muted crag
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True @eager creek

mossy ruin
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you are right, but you can hve fun too but yeh

hushed plover
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My main issue is that it would be much more fun to actually see the opponent you're fighting and not swinging in his general direction

glacial sphinx
placid canopy
jagged thunder
verbal marsh
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who cares about your so called meta in first place ?

muted crag
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Main stat values could work.

eager creek
placid canopy
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Is that a downside? It's like now where everyone is forced to be human

jagged thunder
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dwarfs are suppose to be handy and slow right

eager creek
muted crag
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Hold on yall, every class gets some downside or benefit from every main stat, why not just have those be the race effects?

verbal marsh
eager creek
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So you can play what you want without having a benefit.

glacial sphinx
jagged thunder
mossy ruin
placid canopy
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Just wouldn't be able to add small races

eager creek
placid canopy
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Or traditionally bulky

hushed plover
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Sure, that's just my opinion ^^

glacial sphinx
placid canopy
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The reason I think races should have different things is cuz this game already has so many customizations. It's already a minmax spreadsheet game

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And the perks aren't even out yet

verbal marsh
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when you look at 20 armor value it really didn't do much unless you had 0 armor lol

mossy ruin
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Im just indifferent on the potion thing. It is stylistic moving forward though as a game. xD

verbal marsh
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people over exclaimed about those armor values also

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20 is 2% i think?

placid canopy
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Just put skins over the different races if you want something different, but another customization option is cool to me

muted crag
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Depends on how much or little you had, armor DR has kinda a whole W curve on its graph.

jagged thunder
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i need that in depth character customization

mossy ruin
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I want dwarves just to be a dwarf

eager creek
muted crag
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I just used the red skele skin to get rid of the fighters bowl cut.

verbal marsh
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you shouldn't try to speak for everyone.

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you tend to sound stupid when you do that.

eager creek
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If you play at a disadvantage because of your race, you'll make the switch too

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Unless you're strictly playing for fun.

verbal marsh
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now you just sound like a straight up moron when trying to speak for me lol

gray vessel
eager creek
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Facts

placid canopy
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But you don't even see yourself in game. Just show your skin in the tavern ๐Ÿคทโ€โ™‚๏ธ

eager creek
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Anyways I guess I should've said I don't want to play with the sweats who are only going to play the most optimal races for their classes in high rollers.

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Because I'll be forced to do the same.

placid canopy
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I think that's just the game

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It's the same with optimizing gear stats and perks and skills

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It's a math game like path of exile

eager creek
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I'm only saying for races to be cosmetic.

placid canopy
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Yeah I mean I guess it doesn't matter if one thing is left out, but you're forced to only have same size/shape races in the game

mossy ruin
verbal marsh
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comes down to level design.

glacial sphinx
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Think the main thing is no one enjoys playing something that looks crappy to them just to not be disadvantaged. But I think as long as there's tradeoffs and its pretty even it might be fine to have some differences

verbal marsh
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There easily can be areas a shorter race cant jumpto as being a huge disadvantage but can crouch through as a bigger advantage.

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dwarves might have to carry stones and books around just to reach certain areas.

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who knows

eager creek
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Anything is playable at low-mid lv but I always try to compete with the sweats. So that means optimal and it's just unfun to be pigeonholed w race. You're already pudgeonholed w builds, perks, skills etc.

verbal marsh
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if there are multiple maps one map can be meta for one and another for another, then just the randomness makes you want to have either.

eager creek
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I remember back in the day I needed to restart my wow character because I didn't know how op the blood elf silence was for pvp.

mossy ruin
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Yeah, the "meta" doesnt usually matter like one might think in instanced looters. Lots of people just do "stuff," The bulk here is there are too many factors to attribute failure to race, especially here as conjecture, genres dont always translate.

verbal marsh
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certain areas of maps that are advantages for one, and others that are worse.

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I'm surprised thats not already broken down a bit with the class system to you already lol

eager creek
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I'm not against metas

verbal marsh
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its not a meta if its simply a strength as opposed to its individual weakness.

eager creek
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I just don't want my barb to be a tinker fairy kin because that's the optimal race lol

mossy ruin
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Dwarves could easily have poison resistance and easier time with hearing through stone or someshit LOL

verbal marsh
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just institutes the need for complex balancing

placid canopy
verbal marsh
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most people didnt even play high roller last playtest

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Hopefully they add a 3rd cash tier felt high roller was a bit low brow.

mossy ruin
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exactly, tarkov is like that, until you go LABs which is high roller, but LABs issue is the PvE pressure tbh, so you need to be ready. High roller isnt as hard in comparison from base game.

eager creek
verbal marsh
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yeah I think once the ai difficulties are balanced that wont happen.

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high roller was what 2-3 minutes faster to end, with only elite and death mobs?

mossy ruin
verbal marsh
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I like that the new death skeleton had additional combat animations that made it a lil harder tho

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i think if it was mostly death level skele's players wouldnt be able to enter with that trash

eager creek
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@steady cloud stop trolling

mossy ruin
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I did a decent amount of high roller, whats death level skele?

eager creek
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Every suggestion is inputting cc info

mossy ruin
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I was juiced up barb, i 2 shot a lot

verbal marsh
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black texture = death difficulty

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red texture = elite difficulty

mossy ruin
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but like, are they common, i didnt notice

verbal marsh
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was maybe 1 every 5 or so elites you run into

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skeleton wasnt that common of a mob in my route

mossy ruin
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same actually

verbal marsh
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all the other versions of death difficulty were pretty easy and I didnt notice any additional animations

placid canopy
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The archers that shot 3x were annoying... Died to those a few times not expecting the third shot

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And ofc they 1shot headshot in hell

mossy ruin
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Barb life, never had that happen oof

verbal marsh
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oh death archers might shoot 3 times

mossy ruin
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The fear is OP for mobs

verbal marsh
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also when they impact your shield they shoot fast enough to breach it

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they made fear less effective in high roller

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people were pk rushing too mugh i suppose

mossy ruin
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Seemed to still reduce defense enough to oneshot archers with my bardiche or felling axe

verbal marsh
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doesnt reduce defense, reduces dmg

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its good for tanking with warcry for hp boost

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take a good 10 hits to down you

mossy ruin
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hmm, actually it did didnt it.. then idk, shit felt good, im delush though for getting that mixed up

verbal marsh
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is why double barb group is scary :3

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have one with rage and relentless, and the tank with fear and warcry

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noone stops you lol

mossy ruin
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warcry was 25% hp right?

verbal marsh
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double barb grp I ran chopped the basic norm bosses down like trash in 2 seconds lol

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yeah, so your dps barb is still getting all the benefits of your tank and just one shotting

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doesnt even need to wear armor and has rage for speed

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while your tank is just a beefy sob who shrugs hits n eats babies

mossy ruin
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Warcry didnt work right in my small testing. I asked my friend to punch me after I shout and when my hp returned to normal the damage was still the same.

verbal marsh
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its more of a dmg reducer cause it hp is based off total value

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so you gain 25% is basically reducing dmg by 25%

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by your total hp pool

mossy ruin
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so like, percentage, i didnt compare it like so, ty

verbal marsh
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its wierd but it works

placid canopy
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Shouldn't current hp go down then once it wears off?

mossy ruin
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i was hoping for bonus 25% temp hp, but thats still a thing i guess

placid canopy
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% should be same, but actual number down

verbal marsh
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so you generally have 150 hp, gaining 25% is like 40, so when you take dmg say 15, you're buffering maybe 2-3 dmg with your hp

mossy ruin
verbal marsh
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yeah I thought same thing but thats not how it works

placid canopy
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Ah

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Makes sense how it is right now. That's what I expected

verbal marsh
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so with fear, you take 20% reduced dmg with 25% hp buffer

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so say 10 dmg is reduced to 8 and your hp is buffering 25% of that

mossy ruin
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Well it wasnt intuitive to me from other games, but im glad it works

verbal marsh
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you basically take 5 dmg instead of 10

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  • whatever your armor value reduction is as well
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so if you've 50% phy armor

placid canopy
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25% more hp is essentially 20% DR

verbal marsh
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you take 5, then you take 25% / 20% off that you taking 3

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based on your total hp basically

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since your hp is so high

mossy ruin
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so unarmored barb gets more out of it this way

verbal marsh
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it wont be 25% when the dmg value is over 30 tho

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be more like 12.5

placid canopy
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If fear is 20% DR then the total effective DR of both abilities is 36%

mossy ruin
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if it was the way i expected myself, armoured barb would benefit more

verbal marsh
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nah armored barb gets most out of it with armor

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you want more reduction lol

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so your hp buffer can do more

mossy ruin
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but the damage you take is more with less armor

verbal marsh
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otherwise you still losing chunks of hp

mossy ruin
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so the DR impact is more relevant the bigger the number getting through

verbal marsh
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losing 50% is stil 50% you just have 25% more for limited time

mossy ruin
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Yeah but, i mean

placid canopy
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All the damage reduction is multiplicative

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It's not additive so it doesn't matter

mossy ruin
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Its not actually DR though

placid canopy
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It's effectively DR

mossy ruin
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Its damage taken repercentaged after dr

placid canopy
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That's the same thing

verbal marsh
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it would be Armor > Fear > Protection > Protection > Hp > 0 , as far as order of how your damage reduction would work.

mossy ruin
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So a barb with zero armor value gets 25% damage reduced from an attacks damage

verbal marsh
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you're not likely to die as a tanky barb

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I've charged multi archers spam shooting me with a cleric if not for the stagger....

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I would have killed em all

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KILL EM ALL LUKE

mossy ruin
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but an armoured barb wouod reduce the damage first, then the total shrug off from the health shift is 25% of the remainder, so its effectively less effective in post damage, relatively

verbal marsh
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its a dmg reducer, you still take dmg lol

placid canopy
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The 25% health is just 20% DR

mossy ruin
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Still relevant damage reduction, just relatively diminished, i guess im being semantical, didnt mean to

verbal marsh
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all good you must be digesting it : P

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the concept is pretty foreign to me too

mossy ruin
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I think i get it more, although i did fail to see the 25/20 relevance but thats redundant, but ty

placid canopy
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1/1.25 = .8

verbal marsh
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effectively its the difference in taking 10 hits instead of 7 to die.

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even if you take 5, you're 3 hits safer then if not having it.

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get to survive 1 extra hit :3

placid canopy
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Hard to talk about number of hits you can take cuz everyone has so much variance on their damage

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And weapons have damage modifiers on each swing in the chain attack

mossy ruin
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Im way past how it works, i just think if they come out with better options, its better for an unarmoured barb. Since you comp has 2 its nice to share like u do

opaque slate
#

cope harder azzy ๐Ÿ™‚

verbal marsh
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most weapons are 15-30 dmg barb has 150 hp, if your dr is 50 most cases you die in 10 hits.

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not that difficult to calculate.

mossy ruin
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If you theorycraft with specific example numbers i think youll see what I mean.

undone grotto
verbal marsh
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longbow stat generally 50, if you're properly armored that stat is basically static

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so you can take 3-5 hs

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people really underestimate armor lol

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taking an extra hit does mean something

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just sucks when you run into wizards lol

placid canopy
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Yeah and then you run into the guy with true dmg on every piece of gear and get 2 tapped lol

mossy ruin
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Sucks when they run into barbarian

elder heart
#

๐Ÿง™โ€โ™‚๏ธ

verbal marsh
#

only good barbs who killed my wizard used hatchets.

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๐Ÿ˜

mossy ruin
mossy ruin
placid canopy
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The playtest before this one I had like perfect gear on rogue. +true damage and +flat phys on every piece of gear with some different attributes thrown in

verbal marsh
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I meant throwing hatchets, you're a sitting duck once barb hits you

placid canopy
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Had an epic battle at the end of the playtest with another group in full legendaries, killed them all, and then died to the boom lol

mossy ruin
#

oh, i see, tbf didnt think the weapon matters too much once ur on a wizard but i still enjoyed dual wield

placid canopy
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Hitting the dummy for 250 is kind of comical

verbal marsh
mossy ruin
#

Excluding felling axe cause it must be bugged, dual wielding was really good feeling and bardiche was enjoyablr whenbi learned to look down to not bonk the ceiling

mossy ruin
verbal marsh
#

I loved the throwing hatchet so op

#

was my only bane also lol

mossy ruin
#

i used them on rangers a lot

#

never worth the fight though imo

verbal marsh
#

oh yeah they get fustrated when their wasd tracking is wack too lol

mossy ruin
#

omg the lag correction om jiggle movement was horrendous at times

#

actually teleporting

verbal marsh
#

totally wurf if they think they can down you wit htriple to put an axe in their skull to throw off aim lol

#

most people didnt realize items were equiv to running with fist lol

safe gyro
#

So, why are the voice channels so limited in size? We've formed large groups that appreciate eachother... Seems a trivial change when we cannot use the server to facilitate actual teamplay within DnD, and tbh, voice channels for groups of all sizes would be wonderful. Im not sure on the bot used or how they did it, but I have been in servers that allow users to create, name, and use voice channels on the fly!

mossy ruin
#

I didnt play early week but my Barb wad TheGodTheGodTheGod, maybe u ran into me once

verbal marsh
#

if you need a bigger channel become a warden or just make your own discord lol

safe gyro
verbal marsh
#

nah, I played enough hours toward everyone was forgettable

safe gyro
#

Which are removed when empty

verbal marsh
#

I went the full Vader route in my playstyle.

mossy ruin
verbal marsh
#

Oh nice good little jedi learning the ways of the force.

#

To I am your father, bow down before my great power!

#

proceeds to cast chain lightning strike

#

I think I will aim for the wizard name Palpatine next playtest

mossy ruin
#

I fought two wizards once on my Barb near the hallway with shrine buffs and the windows that look into a room with 2 archers and a wraith guarding a hidden lever treasure room

#

very vader seeming wizards

#

were they both you ?!

verbal marsh
#

i tried a few wizard groups might have been

#

Was I trying a young sith?

#

training

#

I would probably be ressurecting him like Vader cause he was bad lol

mossy ruin
#

was low gear, very aggresive wizards, practicslly running me down but i had speeeeed shrine zoom

#

then i turned, ofc

verbal marsh
#

My wizard had this name so it'd be hard to mistake me

mossy ruin
#

hmm ill look for it next time, looks familiar but tons of people with japanese style names ingame

verbal marsh
#

Hrm Ill spout out my names last playtest lets see.

#

Kinji, Ninomiya, Momoga, Squirrely, Shepherd

mossy ruin
#

was shepherd a cleric?

verbal marsh
#

yeah

mossy ruin
#

i think i murdered u as rogue once

verbal marsh
#

I didnt enjoy playing cleric cause usually teams were bad

#

didnt like healing people who cant beat skeleton lol

mossy ruin
#

ran past a fighter and was on him l, maybe not though

verbal marsh
#

I wouldnt be surprised

mossy ruin
#

Omg you played with random people?

verbal marsh
#

Yeah I mainly pug

mossy ruin
#

just go solo, random people are so random, literally

verbal marsh
#

yeah but its fun

#
  • noone can keep up with hours i put in neways
mossy ruin
#

idk, i played one pug and went as i figured it would

verbal marsh
#

Being good with bads it being good in general : 3

mossy ruin
verbal marsh
#

cant be a hero if you ain got someone to save.

#
  • its almost like streaming two people are forced to watch yeah xD
mossy ruin
#

true

#

oh my, oka oka

#

i gtg bed now though, laters good chat

verbal marsh
#

ciao

ashen ibex
#

Arcane hand is sick wizard suggestion

#

Trickster sounds pretty evil too ๐Ÿ™‚

opal sparrow
#

Of course cuz people dont like over exaggerated suggestions

placid canopy
#

You a bot?

mortal lichen
#

Red is biggest rogue main i've ever seen LMAO

#

try playing a real class

sand wyvern
#

rouge is a london stabber

placid canopy
#

Nah I just see him type the same thing like once an hour so thought it was on a timer

#

Only played cleric this last test

mortal lichen
#

@rotund yarrow rogue main?

placid canopy
#

Didn't they already make rogues slower while attacking in a hotfix?

#

Well dagger specifically

#

Which is what I assume you meant in the post

#

Surely not just mad at rogues cuz you died a few times to one

rotund yarrow
#

@mortal lichen nope, but during the playtest i did not see why rouge should have to be slowed down movement while attack, would it even be possible for them to chase someone?

#

fair point koko, but then again barbarians axe was a one hit to most characters

mortal lichen
#

not wrong.

rotund yarrow
#

and they have a nerf while hitting, no problem with that

placid canopy
#

Think wizard was just better rogue this playtest anyway

#

Faster, more dps, ranged option, and better invis

rotund yarrow
#

@placid canopy i agree, rogues need to have better stealth

placid canopy
#

Also found it funny that rogues were so bad that streamers who main rogues felt forced to switch off it

#

Spudhunter talked about it constantly

rotund yarrow
#

pestiliy

cosmic cave
#

Their stealth serves different purposesโ€ฆ.. rogues is to set up ambushes and mages is to outmaneuver, i cant believe how many people i have to say this too

#

I literally play cleric lmao

placid canopy
#

Think koko is just troll

#

Thought he was a bot earlier cuz he copy pasted the same message 10 times

rotund yarrow
cosmic cave
#

Like dont get me wrong wizard definitely feels stronger than most, but you also have to realize they have SPELLS which is a huge part of wizards/clerics kit, once we get the rest of the kits in the form of skill trees and other weapons etc, wiz could be fine. They could rework/add skills like: adding magic res while second wind is ticking, or giving a magical protection bubble (of 1 spell) when you eat ranger food. WE DONT KNOW. ITS ALPHA lol. Everything can change

placid canopy
#

Yeah balance also doesn't matter to the devs right now. They said it in their Q&A

foggy shadow
#

When was the last more than 50% accepted suggestion lol

placid canopy
#

There's a few here and there. Most of them are just not good or wildly outlandish though

mossy ruin
placid canopy
#

Yeah it's gonna feel way dif, but it doesn't mean they're in a good place. I don't think barb was the best either unless you had a comp for it

rotund yarrow
#

if every class if OP noone is, and it felt like that

cosmic cave
#

Weakpoint is good but i think people sleep on rupture+castillon

rotund yarrow
#

exceept for maybe rogue and cleric

cosmic cave
#

Rupture is guaranteed 20 bleed dmg and castillons swing patterns allow you to easily kite back and slice them when they go to swing for you

foggy shadow
#

The balancing is already really good, maybe just a lack of content for some however

#

Barb definitely needs more content

mossy ruin
#

I only really had solo experience, barb felt great to me. Had to run smash and avoid bad fights but was fun af

placid canopy
#

Castillons are only good for the third swing

cosmic cave
#

No way

placid canopy
#

They feel bad cuz slow otherwise

foggy shadow
#

I would also love more high tier spells like resurrection

mossy ruin
#

I think castillion felt the best to me as well

rotund yarrow
#

resurerection was in the game

#

cleric had it

mossy ruin
#

i just ran empty main hand

opaque slate
#

stilleto my beloved ๐Ÿ™

placid canopy
cosmic cave
#

Castillons first swing is a literal meta breaker, it swings wide from the LEFT . 94% of weapons swing from the right/overhead, which means during that swing animation castillon is perfectly set up to get a slice off and back up, people cant even touch you

opaque slate
#

my fellow rogue gamers what do you think about a rapier parry

mossy ruin
#

ok relax, its range abysmal tbf, but yeah poking

cosmic cave
#

Once people get good at the game you will see castillon rupture kite rogues only im betting rn lol

placid canopy
#

Rupture only better than weakpoint if your gear is bad

mossy ruin
#

Rapier main hand and castilllion dagger off hwnd was my goal, but -ms yuck

#

rupture does work with throwing iirc

cosmic cave
#

Weakpoint is only better if you can take advantage of the armor debuff, which is usually only on an ambush, meaning they should be dead regardless

placid canopy
cosmic cave
#

Unless youโ€™re ambushing them theu arent gonna let you swing for free lol

placid canopy
#

Well it just comes down to gear

#

The higher tier your and enemy's gear, the better weakpoint is

mossy ruin
#

I like rupture early on for what it is

cosmic cave
#

I mean sure, a fully decked out rogue would probably get more value out of a rapier or rondel + weakpoint but for the majority rupture will be more consistent damage

placid canopy
#

Yes rupture is definitely better early game

#

Castillon is one of the best users of weakpoint too cuz you just swing twice first

#

Makes the breakpoint way sooner

cosmic cave
#

Castillon fr makes me horny im ngl

#

Same with flanged mace

placid canopy
#

Idk why it has 50% more damage on the third swing lol

mossy ruin
#

agree to dagger

cosmic cave
#

Flanged mace attack pattern is absolutely wild and i think fighters hella sleep on it

mossy ruin
#

because it's god

placid canopy
#

Flanged mace is op starting weapon

cosmic cave
#

2 overheads and a left overhead swipe???

#

Hello??

placid canopy
#

And it's fast

cosmic cave
#

Kinda easy to block but the headshot guarantee is insane

placid canopy
#

I always thought the longsword's third strike looked like it would hit the hardest, but it's 40% less lol

foggy shadow
mossy ruin
#

yeah, POWER WORD DEATH

foggy shadow
#

No hearthstone spells allowed

muted crag
#

Mace and castillion was pretty fun.

verbal marsh
verbal marsh
placid canopy
#

@verbal marsh no the weapons have actual multipliers

opaque slate
#

can someone explain why we dont like rapiers being able to parry? i feel like itd add more depth to the weapon

#

and its not like parrying is op either

verbal marsh
#

because light weapons dont need a parry you already have range and speed

#

I'm not against idea; Just don't think it'd work in current build maybe after class sheet is revealed.

opaque slate
#

maybe skill issue but it was just inferior to getting in their face and killing them- this is just braindead than tactical play

cosmic cave
#

To play with rapier efficiently you kinda have to be good at movement, even sometimes turning your back to them to move quickly away

mossy ruin
opaque slate
#

when sprint, barb skill, haste exist ๐Ÿ™‚

mossy ruin
#

Yeah, rogue needs to wait for an opening, remember you can throw knives and fist up too.

#

Lots of people dont use knives, they work well

opaque slate
#

then this will just make rapier outclassed/just dont work

wary shell
#

you arent supposed to be able to straight up fight a barb

mossy ruin
#

I mean, it has the poke still, but there is sprint and rage speed yes

#

when they are on cooldown you have advantage

#

Rapier, i read people say its swing is bad or something, idk, moveset is good imo

lucid root
#

Rogue doesn't really dip in and out of melee range like a wizard does right?

#

Playstyle-wise

eager creek
#

i like how they made it only dagger viable

opaque slate
#

just wanted rapier to actually be an option

#

adding the parry to rapier would not only be cool asf, itd also have a high skill ceiling (very good)

white cliff
#

Itโ€™s suppose to be a rock, paper, scissors type game centralized around party combat of course barb can kill rogue that easily, but a ranger can kite a barb, but a wizard can easily kill a ranger etc etc.

eager creek
#

I dont see the practicality of giving rouge a parry

#

they should straight up lose fair fights vs bard and fighter

white cliff
#

I just disagree with the parry mechanic if the devs want to keep the combat simple and janky.

eager creek
#

thats why they shouldnt initiate "fair" fights

white cliff
#

Theyโ€™re clearing testing the waters with mechanics if itโ€™s on one weapon.

eager creek
#

thats a good point too

#

adding universal parry would lose some charm for the clunkiness of the game

opaque slate
#

thats why i said rapier, not in general

eager creek
#

well thats adding it to every class but wizard lol

cosmic cave
#

This game might be rock paper scissors when it comes to classes but everything can beat everything with SKILL

white cliff
#

Sure, but certain classes have advantages over one another.

#

Why did people disagree with items having a player history list, and an increase on level limits?

mortal lichen
#

you guys have some heavy rogue takes

white cliff
#

Compared to other people not really.

opaque slate
#

literally my first rogue suggestion Skull

eager creek
#

rouge is an interesting class to suggest for

#

you can counter by, idk, suggesting something for another class?

#

o_o

opaque slate
#

all my other ones were barb

eager creek
white cliff
#

Well, I can tell this conversations going no where based on that comment.

opaque slate
white cliff
eager creek
#

thats exactly why people would do it even more lol

white cliff
#

Yeah nothing should do 200% damage ever.

eager creek
#

if you can get paid for famous streamer gear, people will camp them haaaard. right now its for lols, but if you can get compensated for it --

white cliff
#

And he upvoted his own comment, okayโ€ฆ.

eager creek
#

I play league and we have a serious problem with that

white cliff
#

I mean leauge has a serious betting problem which ties into the stream sniping.

eager creek
#

yea

#

putting names on weop could open a market for that here too

#

imagine people selling xQcs bow on ebay

#

๐Ÿ’€

white cliff
#

Could be annoying. It would be cool just to see a weapon history on how long a piece of loot has existed.

#

Imagine finding something from now when the game is up for a few years.

opaque slate
#

how bout no names, just the number of players its been through

white cliff
#

Because loot is left in the dungeon all the time.

opaque slate
#

or the time it has existedp

eager creek
#

its def a cool idea, but it will be exploited

white cliff
#

Sure remove the names.

eager creek
#

think about all the people in third and second world countries where that will be there job

white cliff
#

Iโ€™d love a stat page for gear.

eager creek
#

yea, number of players is good

#

they already have a perk for that lol..

opaque slate
#

well revised of course

eager creek
#

or just nerf mage

#

๐Ÿ‘

mortal lichen
#

๐Ÿ‘Ž

white cliff
#

Balancing doesnโ€™t work under the guise of make my favorite class stronger.

#

Youโ€™d need to take into consideration how your changes affect the game as a whole.

#

And fun fact since the game is in play test balancing is super hard because a single spell or class changes the entire game.

eager creek
#

koko is a troll lol

white cliff
#

Then youโ€™re balancing all over again.

#

Well I mean, no shit.

#

This guy and his suggestions.

plucky crown
#

Why am i getting downvoted

white cliff
#

He wants everything to be purchasable with money.

#

I donโ€™t think Iโ€™ve gotten to your suggestion yet.

#

Still going through the ones Iโ€™ve missed.

white cliff
opaque slate
#

perhaps the phrasing

white cliff
#

Not the phrasing imo.

#

Ideas that break of fundamentally alter the game in a drastic why are usually downvoted.

opaque slate
#

well if they said id like a wider arrangement of classes, here are some suggestions:

white cliff
#

Allowing every class to use every weapon is one of those.

opaque slate
#

then itd get updooted

eager creek
#

but i thinking emojid both your posts lol

white cliff
#

People fully enjoy the experience for a month and then the start over to balance it for everyone. Itโ€™s you know, the core gameplay loop? Loot and risk said loot.

#

What youโ€™re suggestion would destroy the game.

#

And cause an imbalance in real world currency which and historically ruined most games.

#

Why would I play a game if someone can drop their wallet and be the best in the game. Thatโ€™s not a skill ceiling, thatโ€™s a whaling pit.

eager creek
#

if koko downvotes you, then ik its a good idea

lucid root
#

My God it's turning into reddit

white cliff
#

Three strikes and youโ€™re out. Gave him the benefit of the doubt.

#

Also @plucky crown theyโ€™re planning on adding all of the 3e classes so anything related to classes is kind of redundant at this point.

tardy smelt
#

no warlock

white cliff
lucid root
#

I think 3 months per wipe is a little long with the current game state, with all the content out I think it'll be about right

#

All the official launch content at least

tardy smelt
white cliff
#

True.

#

Why was that even said then lol.

fervent crag
#

#d-and-d-suggestions message @plucky crown

Thereโ€™s a reason why they reset everything, itโ€™s either because they removed items or modified things already in game.
This could cause corruption in player files which would end up in you getting a error or a crash while trying to join the next playtest as youโ€™ve got corrupted items or removed items. It would also take the devs a long time to modify everyones player saves to remove or fix items.

So wiping is mandatory.

Edit: i may have misinterpreted your comment as i read it a second time.
Itโ€™s a seasonal game, wipes are mandatory still lol.
No one wants to be stomped by a guy who kept all his legendaries after the wipe.

sacred hill
#

all the people suggesting things related to Paying are clueless retards

muted crag
#

Its in Ironmace's mission statement to not be nickle and diming scumbags.

muted crag
#

All those people asking to be able to pay extra, it finally happened, theyre desensitized to what the big companies wanted.

sacred hill
#

thats why i havent been playing anything in years

eager creek
hushed plover
#

Im just reading these suggestions and ๐Ÿ˜ฌ

eager creek
#

@coarse chasm or just bring in your 5g coin pouches lol?

sacred hill
#

@steady cloud I bet you pay for women

eager creek
#

@analog nest how would you even stop that?

analog nest
#

I donโ€™t know tbh but something needs to be done because I can see it getting aids especially when voice chat comes out

eager creek
#

i can agree it being aids but idk how youd even fix that

analog nest
#

Maybe add some sort of replay system so if people are caught teaming they just lose all their gear and stuff they went in with for that round so it wonโ€™t be worth them teaming

eager creek
#

thatd require way too much work lol

#

even the biggest studio, league of legends, doesnt allocate funds for that

analog nest
#

Yeah probably but itโ€™s going to get aids sooner or later

eager creek
#

id imagine most people would 3 man

#

but only the truly desperate losers would do groups of 6 and 9

analog nest
#

Oh they will be doing it

eager creek
#

i dont doubt it

analog nest
#

Youโ€™ve already got 3 mans teaming with others etc

loud matrix
#

#d-and-d-suggestions message @simple bluff LMAO
Yes, peasants used crossbows. But take a look medieval history and tell me again that crossbows made longbows obsolete.
Not even close bud. You should hit the books again.

fervent crag
eager creek
#

damn so aggressive lol

analog nest
#

I donโ€™t know why you all down voted my suggestion tbh I agree I donโ€™t know what they could do at this moment in time to fix it but the problem will be a big one

eager creek
#

well thats why we downvoted

analog nest
#

Right well enjoy getting gang banged every now and then until they do something I guess

eager creek
#

losers will always try to game the system, so mentioning it is moot unless theres a suggestion

#

a solution*

eager creek
#

without the studio wasting money on people monitering it*

analog nest
#

How about you send clips in if people are clearly teaming they just get banned?

#

Only thing I can think of in this moment of time

fervent crag
#

Just report them with video evidence, would get them all ip-banned or hwid-banned from all playtests im pretty sure.

You would ruin all of them

strange sable
#

Man

eager creek
#

thats probably the only thing you can do, ya

strange sable
#

I like cross teaming

eager creek
#

3 isnt enough?

eager creek
undone grotto
#

I donโ€™t think people should be banned for teaming I just think something needs to be implemented to discourage it. For example

Give enemies damage / speed / hp buffs if more than 4 people are in x radius from it.

Have it increase per player til the enemies are a real threat and make it unprofitable for people to team in big groups.

It would also make the ai more of a hazard in general

Without punishing two solos who decide to team up or a duo who adopts a random solo they befriend

strange sable
#

That wouldnโ€™t work if teams were fighting

eager creek
strange sable
#

It would just think they are teaming

eager creek
#
  • rangers would game that system too
undone grotto
#

It would make 3v3 combat harder because youโ€™d need to clear enemies first sure

#

But having mods needing to manually check every time someone is accused of teaming would be a huge waste of resources

#

When they could put that time into focussing on removing cheaters and stuff

#

Itโ€™s definitely not the best solution or a means to an end

#

But itโ€™s a solution at least

#

If someone has a better one Iโ€™m all ears

outer niche
#

thats litterally impossible to implement @undone grotto

undone grotto
#

I donโ€™t think itโ€™s impossible to implement I just think it would be difficult

#

Plus the more you have to code the more chances stuff will go wrong somewhere else

outer niche
#

how would you decide which ppl get the buff and which wouldnt

eager creek
#

as someone whos dabbled in coding for games its def hard

undone grotto
#

Fix a bug add ten bugs

eager creek
#
  • like i said, rangers will just stay out of range for the debuff
outer niche
#

what if your two teamates are in a radius with another two

eager creek
#

and then it will be moot

outer niche
#

literally impossible

undone grotto
#

It would involve some trial and error to find the sweet spot of โ€œthis is enough of a hinderence but doesnโ€™t break the gameโ€ for sure

#

But thatโ€™s what a playtest is for right

outer niche
#

what if two rogues are invis next to two random players, then you pull up with your tm8 to fight the two visible guys but now you have a buff and they dont?

undone grotto
#

As for rangers, I try to forget they exist for the pain they cause me mentally

eager creek
#

the disconect is you prob dont understand how hard that is to code

#

like to write the script to make your idea happen sounds like a nightmare

undone grotto
#

I understand how hard it is to code I make plugins for rust

#

I just am happy to suggest it as someone who doesnโ€™t have to write it

eager creek
#

fair enough lol

undone grotto
#

You spend ten hours fixing something and find out you broke something else

#

Lmao

#

All i want is for my ally to be babyleashed to me so he doesnโ€™t keep charging off

#

Like those kid backpacks with a teather

white cliff
#

@analog nest @undone grotto Why are we trying to fix a non existent problem, Iโ€™ve never seen six people team before in my hours of gameplay lmao.

#

Also buffing AI when six people are close creates a problem for pvp.

analog nest
#

@white cliff it does happen thereโ€™s even clips of people teaming on YouTube? It happens plenty

#

It ainโ€™t about 6 people teaming. There should be no teaming outside of your designated team.

white cliff
#

Thereโ€™s really no incentive to do that, especially without voice communication.

strange sable
#

Yeah I have never seen two full teams cross team

#

I have only seen solos cross team which is fine

white cliff
#

Iโ€™d probably be more impressed that six people could cooperate with no mics.

#

And trust each other enough not backstab.

strange sable
#

There is not an issue with solos cross teaming and it just adds more fun to the game

analog nest
#

If you donโ€™t want to play solo find someone to play with? Instead of teaming in game itโ€™s just cheating plain and simple no matter how people chose to view it.

agile condor
#

@analog nest this literally exists, there are only 5 escape portals from Inferno so 1 of those 6 are dead and the others better hope they find all of the portals

white cliff
#

Until the game takes a firm stance or even has an opinion on cross teaming itโ€™s not cheating.

analog nest
#

Itโ€™s cheating. Enjoy your day.

white cliff
eager creek
eager creek
#

the friendly crouch to a fellow solo is a tip of the hat

white cliff
#

With six people.

eager creek
#

its easy on certain servers

#

prob not NA

analog nest
white cliff
#

We tried it on oce play test two.

white cliff
agile condor
analog nest
#

I would say thereโ€™s a difference between avoiding a fight and actively working together? But bad players will team and actively work together I guess

eager creek
#

no reason to get all elitist lol

#

youre shooting yourself in the foot

#

most people agree 6 people teaming is bullshit. 2 solos teaming is fair game.

agile condor
#

Or people just goofing off, that don't care, aren't looking to PVP, maybe 3 wizards see another group of 3 wizards and they're like OH SHIT this is even more what we were trying to do - 6 wizard time, death to all non-wizards, who knows

analog nest
agile condor
#

I'd imagine teaming here would be similar to Tarkov, you can do it, but they can still backstab you and take your stuff lol

#

Suggestion: Rogue stealth should be passive, allow movement, & require no perks. ~koko

white cliff
#

Just for you, Iโ€™m gonna make another one.

agile condor
#

๐Ÿ˜„

white cliff
#

I donโ€™t even think rogues need a buff but now Iโ€™m to convince everyone they do.

#

Solely out of spite.

agile condor
#

koko forgot how the internet worked for a minute, spare him

eager creek
#

rouge stealth should auto activate when you stop moving

placid canopy
#

Rogues are the weakest class ๐Ÿ™‚ (not ironic)

glacial bridge
#

rogues should just always be invisible, have noclip on and godmode

agile condor
#

new rogue weapon: Golden Gun

loud matrix
white cliff
#

Rogues should have infinite stealth (not ironic)

eager creek
#

idk why koko hates rouges so much when barbs literally slap them

white cliff
#

Heโ€™s a troll just ignore him.

agile condor
#

No no no ya'll being played

eager creek
#

i should take my own advice

#

i said tthat a few hours ago to him

white cliff
#

Nobody was talking about rogues at all.

agile condor
#

Koko actually really wants more rogue buffs & wasn't seeing enough. Their post was merely a challenge to us plebs, to come up with amazing rogue buffs and post them out of spite... but all apart of koko's master plan

white cliff
#

Agreed.

agile condor
#

some 5-head stuff

placid canopy
#

It's all reverse psychology. He's actually a rogue main

#

Classic toxic rogue main

agile condor
#

you can see our main classes lol

#

Ranger bruh

glacial bridge
#

yeah you are a ranger

agile condor
#

You got me

glacial bridge
#

and you will never change

#

its locked in

agile condor
#

I didn't see any future tense in their message lol

#

I don't know if that's how english works

#

I'm fine with any buffs or nerfs to other classes, only thing I don't want to see are changes to ranger that would make it less fun

#

@flint jungle was thinking the same, that competition will definitely hurt it

flint jungle
#

ah a man of culture @agile condor

stiff imp
#

#d-and-d-suggestions message too much info IMO to get a real vote. I like the way you see multi classes by having to do quest line to become another class. Just not the exemple of perks/skills

eager creek
#

suggestions should be simple and clear.

frail quest
#

if clerics can buff enemies and pve units then wizards should be able to ignite and invis them

glacial bridge
#

apparently i have to say this every day. NO SUMMONS

#

automated damage has no place in pvp games

sick delta
#

sorry new to server

glacial bridge
#

lol you're good. thats just the worst change they could make in my opinion

sick delta
#

turrets are in some pvp games, i dont know how it would ve implemented in this, maybe very weak just to distract, but i think you are right

#

maybe can spawn enemies that attack everyone

glacial bridge
#

waiting for someone to be distracted and loot a chest etc is an opportunity for you to try and close distance. a summoned minion who watches your back while you are distracted is really bad for stealth based pvp

placid canopy
#

Devs have said they are very interested in a necromancer so we'll see how that gets implemented

#

Not sure how it would be a thing other than reanimated minions

glacial bridge
#

ide rathey they go the Warlock route. Necromancers can do other things than the standard expected skeleton buddy. we'll see

placid canopy
#

Ya idk how it would work in a team either if you wanted to do the team pvp thing people were doing in a tourney

sonic pendant
#

#d-and-d-suggestions message if i crouch at another player and they decide to be friendly, big deal. deal with it. teaming is never going to be a serious problem in a game with random lobbies. get over yourself

glacial bridge
#

i can only imagine the rage if my teammate got hit by a horizontal swing of a summoned skeleton and died

sonic pendant
#

and if there is a game where 8 players manage to make friends and steamroll the server, that's hilarious, and i can't wait for the YT vid. it's not going to happen to you every day.

lucid root
sonic pendant
sick delta
#

might be interesting if the player had to control the summons manually, leaving himself vulnerable to sneak attacks

sonic pendant
#

i think it'd be fun as hell, if it were balanced properly

white cliff
lucid root
#

Using a summon like a drone

#

Like the skull demon drone in doom 3

vestal thorn
#

Balancing summons is going to be hard I think, mainly due to collision. It's going to make a lot of the map areas feel like an absolute cluster and going to annoy a lot of Wizards/Rangers. Seems fun though.

sonic pendant
#

becasue being able to raise one or two skeletons that just don't aggro onto you, would not be some game-breaking power. people ignore the WRAITH while they're in pvp ffs.

lucid root
#

Doom 4 sorry

placid canopy
lucid root
#

If you could control mobs that'd be really strong, if they think you're a regular mob they'll be expecting the same attack patterns

sonic pendant
sick delta
#

yeah thats true, but mabe they can have a distinct shine or like a trace to the location of the player controlling them

sonic pendant
#

esp rogues w/ the hidden belt perk. you still stand out

placid canopy
#

I'm imagining some type of control like sova sending out a drone in valorant. Replace it with a dragonfly and you got a summoner

#

Can't move yourself during it

sick delta
#

yes that would be cool

#

while you control a summon you cant move and only see what the summon sees, and it could leave a trace to your location so people know its a summon and where you are even if they kill it

#

it would be like a trade of information(?

white cliff
#

They just added this in hunt showdown, itโ€™s a flying beetle.

lucid root
#

If you're using all the skele animations then you could trick some people

foggy shadow
#

So youre telling me those were players and not npcs?

lucid root
#

Which ones

foggy shadow
#

Those skeletons were players wearing a skin apparently

lucid root
#

Lol

sonic pendant
foggy shadow
#

Ohhh so they werent like new mobs that just have regular movement

white cliff
#

If youโ€™re running fast through a room youโ€™re not going to realize whoโ€™s a naked skeleton and whatโ€™s an AI though.

sonic pendant
white cliff
#

We just trolling using fighter skeletons with nothing equipped.

#

Not arguable itโ€™s viable.

#

Though it is funny.

cosmic thistle
sonic pendant
cosmic thistle
sonic pendant
#

only skels can have those

foggy shadow
#

So all those skeletons that had potions and non sword weapons werent mobs

sonic pendant
#

those were players

foggy shadow
#

I thought there were just like smart skeletons

sonic pendant
#

it was a free skin unlocked after a certain amount of accrued 'adventure points'

#

there was a red and a white skin

#

same way you got the blue torches or the throat cut emote

cosmic thistle
sonic pendant
cosmic thistle
sonic pendant
foggy shadow
#

I thought the blue torches were dropped by the ghost king

sonic pendant
strange sable
#

Idk about darts

#

I feel like adding something like that nerfs rangers

foggy shadow
strange sable
#

Javelins could be strong but one use or retrievable

foggy shadow
#

Javelins are stronger but only one per slot and darts would be maybe like 5 per slot

#

Yeah 100%

sonic pendant
cosmic thistle
foggy shadow
#

Cleric just needs offensive spells but they do have shields

minor pond
#

Ness really saying other people are disagreeable meanwhile he takes every single chance to argue

strange sable
#

Wizard can use throwing knives?โ€ฆ

foggy shadow
#

Nahh lol

cosmic thistle
#

Not even purification nova? sad.

foggy shadow
#

Just full inventory barb with javelins

sonic pendant
cosmic thistle
foggy shadow
#

Dear god

cosmic thistle
foggy shadow
#

So if the white skeletons that moved faster were players what about the red ones?

cosmic thistle
sonic pendant
# strange sable Ness chill tf lol

sorry this guy is just so short and rude with people i can't deal with people like that. he's just looking for something to call people wrong about.

white cliff
#

Thatโ€™s the context.

#

Thatโ€™s not true, what he said was correct.

#

1 blocked message.

#

I wonder from who.

#

Weโ€™ll never know.

cosmic thistle
sonic pendant
foggy shadow
#

So some skeletons were players and there was this thing called โ€˜adventure pointsโ€™โ€ฆ

#

I buy the adventure points thing but those were definitely mobs

cosmic thistle
fair copper
#

What if they added in a kata-

white cliff
#

Your as blind as that Fox ๐ŸฆŠ

cosmic thistle
strange sable
cosmic thistle
fair copper
#

I got everything besides the red skeleton

foggy shadow
#

So then how can you not tell the skeleton players and mobs apart?

cosmic thistle
sonic pendant
foggy shadow
#

The players literally stand differently

white cliff
cosmic thistle
white cliff
#

When youโ€™re running through a room at a glance they are visually the same.

strange sable
white cliff
#

There skeletons.

#

A skele-ton of confusion.

foggy shadow
#

I thought those were just new skeletons but i could still tell them apart

cosmic thistle
cosmic thistle
#

Rare rogue skeletons that just charge up to you, preemptively stabbing in your direction.

foggy shadow
#

Yeah i thought they just made the game even harder

#

But they were just players

cosmic thistle
#

lmao the "remove rogues, not realistic" suggestion. As if wizards chucking fireballs and clerics blasting people with pillars of light are realistic classes.

foggy shadow
#

If only there was a way for me to equip the exact same weapon as a skeleton mob and enter the same standing animation

opaque slate
#

i wonder who posted that

simple bluff
foggy shadow
#

I could really trick people that way

cosmic thistle
#

Im a cleric main dude.

foggy shadow
#

Play skeleton in gameโ€”> become skeleton irl

#

This is why the game has been free

#

They want to turn us into skellies

cosmic thistle
foggy shadow
#

This is like mkultra 2.0

white cliff
#

1 blocked messaged.

#

2 blocked messages.

opaque slate
#

ong

foggy shadow
#

bussy

lusty wren
lucid root
#

I didn't suspect a troll until the rainbows part

loud matrix
# simple bluff i know a late answer but they literally did since traning to use long bow effect...

They literally didn't. Most medieval armies utilized both.
The weapon that replaced both of these were firearms once they became good enough, and even that took them about 600/700 years of technological refinement.

Bows and Crossbows have inherent advantages over each other that make both weapons fulfill different roles. They had different penetration power, effective range, maximum range... so saying that crossbows replaced bows is like saying shotguns replaced sniper rifles.
And even with firearms... sure, you can have a lot of guys trained with an AK in a short time.
A well-trained sniper is still worth the extra money depending on the situation.

Crossbow use varied greatly depending on country, type of engagement and other factors.
Try using a crossbow on horseback, for example. It won't work well. That's why cavalry based armies (most famously the huns) tended not to utilize crossbows much, if at all.
China had repeating crossbows as early as 200AD. Surprisingly, though, through its history of use in China, it saw more use in home defense than in warfare.
Medieval England was famous for its longbowmen. Crossbows were used alongside those, of course, but the English per general rule preferred archers.
Meanwhile Ancient Rome - despite having access to both technologically - didn't utilize either much in warfare because it didn't suit their doctrine. Roman doctrine is strange, highly specific and its own topic, though.

There's of course more examples and there's also examples of armies that overall preferred the crossbow over the bow, but very few armies in Medieval times and before then completely shunned one in favour of the other.

lucid root
#

I'm pretty sure the outside map is going to be dark too just a heads up

mortal lichen
#

any source for your statement

lucid root
serene snow
#

outside map and dungeon should be the same map. no loading inbetween

lucid root
loud matrix
mortal lichen
#

@granite plinth @green dust are you guys transphobic?

#

or just straight up racists

mortal lichen
#

I was really hoping that the community of dark and darker would not be filled with transphobs and racists like they are everywhere on the itnernet

lusty wren
#

Every class having access to a reliable ranged option will destroy the game. Every single fight will devolve into a ranged stand off

lucid root
#

Please go troll in general, not here

mortal lichen
#

I will have a word with the admins about this

loud matrix
lucid root
#

A black paladin would be cool though

lusty wren
lucid root
#

Maybe I just want a black pally because of d2 ๐Ÿค”

mortal lichen
#

You are ignorant for spitting into the face of every trans person

#

You are disrespectful and should be cancled

lusty wren
#

Troll

mortal lichen
#

I am shocked that the admins of the Dark and Darker discord allow this kind of behavior

lusty wren
granite plinth
#

Just trolling mate

mortal lichen
#

<@&988703997378584596> i have issues with this transphobic coimmunity

granite plinth
#

Relax

placid canopy
#

Medal and koko been trolls all day

green dust
#

what are the genders in GAMES? cut yourself below the waist what you want, build up boobs in real life, meet guys and sleep with moms, leave the games alone!

mortal lichen
#

now you should really be banned for this statement

#

I am shocked

#

That in 2023 people still are so close minded

#

๐Ÿณ๏ธโ€โšง๏ธ

blazing vapor
#

Drop the discussion please, this isn't the place for this topic.

lucid root
#

Proxy clutched it

white cliff
#

Remember when that one warden said they where handling the trolls in the suggestions. I remember like it was yesterday, because it was.

lusty wren
#

๐Ÿ˜„

lusty wren
lucid root
#

I thought we did pretty good of not feeding the troll, idk ๐Ÿคทโ€โ™‚๏ธ

blazing vapor
#

@mortal lichen You have received a timeout. Take some time to clear your head and come back with a less baity attitude.