#suggestion-discussion
1 messages ยท Page 34 of 1
so maybe if i just agree with you
I am proud of your typing skill young one, you have come far.
new season of how to pick up girls in a dungeon started, the adventures of bell continue
If player A has a shield on back and is struck by player B, you think player B should gain advantage in a trade of blows as trade off for the shield working on the back? At that point now the idea, the suggestion, goes from OP and disruptive to OP and distruptive and useless.
Will Bell Cranel survive lv 7 catastrophe only time can tell.
How about we all agree shield on back is a dumb idea. ๐
Also.. god forbid frontal attacks collide with shield before body
agree
op like a silent rogue having inf lockpicks?
you're trying to suggest that there will be no desync errors or issues with implementing your idea.
I've never seen someone call lockpick skill op lol
im talking about his suggestions
Ah
oh is it a recent suggestion let me look
I wish the bot told you whenver a new suggestion was made in here.
I am saying i think the shield idea is bad, i am explaining his counter argument and fleshing out why its bad.
It would be flooded w @(suspense) lol
youre countering an argument with its useless ro something similar to that
No, you suggested to tone it down with the shielded player getting stunned, I say thats creating a bad scenario with no benefit to the feature or the game.
It's time to ressurect one of my old suggestions lets see....
๐ฟ
What do you think xD #d-and-d-suggestions message
your argument was that its op to have a shield on your back, if devs add a stun and moves the player , then youre countering it with some beneficial argument because it doesnt benefit you
I'll take more downvotes w/e
how does a silent rogue benefit the game over proper collision?
Lame. Don't like the whole durability thing.
Makes me think too much. Just want Unga bunga till I die.
I have it setup for trophy lewt as well.
Can you clean this up so I can respond? I can not what you mean.
as a weapon perk system
Durability and weight imo are completely unneeded fluff that'll only make the game more tedious and detract from the actual fun gameplay
I think most people dont read past the word durability for my suggestion
wont make a difference
The only benefit to durability is gold sink imo. If it's per dungeon I don't see the issue
just drop less gold instead, so I dont have to repair after every game and can spend more time in game then
My brains turns off when I see repairs needed lol
Nah if your weapon takes a durability damage chunk, it would be costly to repair but you get the added perk of having the dead persons name you took it off of stapled to it.
So there is an up an down
Old good weapons would have name lists like a book
lol
it'd just make the hosting more expensive tracking all that data
Weight makes sense.
It makes sense as in being realistic but does it make gameplay better? No
I think it makes it better
could just lower that to a few names then, idk since most anti cheat involves item id tracking.
I've only been making suggestions since 12/17, and I've already suggested lots of things I've thought about, so my suggestion rate is slowing down.
The idea was mainly to have rogues be silent at a cost to interaction speed. It is an awesome idea and had nothing to do with our discussion. Your opinion of my valid idea that ive posted does not detract from my comments here. If you want to discuss the silent rogue instead, have at it.
you'll spend more time sorting and making inventory decisions instead of just playing, imo thats worse
The thing I could see with weight is that the more you carry the slower you go? Pure weight limit would be aids though
Weight is only applied to what you have out, not the inventory
I thought they said they were implementing a different weight system
they already have movespeed modifiers for that
I.e put away your sword you run faster.
Oh I didn't hear that. Idl that.
you having a bunch of rogue mains wanting a silent perk doesnt mean much, and its not benefiting the game when you suggest nothing but buffs for your solo main
Rouges opening doors silently is a good idea and it actually makes sense lol.
this exists, since every item has a movespeed penalty pretty much, except boots
would imagine that the item id would be tracked normally then the player's profile data would be updated to link it to another players name, then upon that players death it would send the previous owner data along with adding his name to the list, so maybe a shorter list would suffice to keep that from being an issue, but I'd rather catalog all 'owner deaths' with weapon.
What master of shadows Rouge swings a door open lol?
Yea I like how it is currently.
do they carry around oil to keep the door opening smoothly?
Actually a really good suggestion for a silent interaction Rouge perk. Trade damage for stealth plays.
is the door going to open any slower?
Rouges thematically are known for sneaking into houses and assisinating people.
They dont swing doors wildly like others.
why would they need oil to be better at something they are practiced in
shield are known for separating you from a weapon lmao
Imo silent door should just be attached to rogue's silent foothold effect hrm
The point of this channel is to further discuss suggestions made, the idea was and is there, if youd like to try to actually make a point instead of trying to put down rogues, id appreciatr that. My main was barbarian by far, and the idea can be shifted, could be its own skill, etc. Lockpicking IMO isnt OP so i thought itd be nice to have a use when it doesn't.
yea and you arent disscussing anything youre saying my suggestions are useless
Yeah probably
im blocking you
Oh because you two are arguing his suggestion can't be good lol?
Ok
I think more silent interactions fit the rogue class and aren't necessarily broken or something
๐คฃ๐คฃ๐คฃ
im not saying that... i used his argument against him
i didnt vot on his suggestion idc
It would be a tradeoff for other damage or sneaking perks, so it's not even a crazy idea or anything
But his idea was good? To me at least.
I have a new suggestion guys.
Why dont we give barbarian a perk to throw hatchest straighter hrm.
discuss.
i dont see its use rogue is good enough why focus on one class
game has many more issues than some guy wanting to open a door silently
Would a perk that makes opening doors silently be op?
I don't think its necessarily focusing on one class, I think every class should have a few more perks and skill tree things and suggestions for one doesnt mean excluding others
would you tripping after getting hit in your back shield be op?
if so then yes
???
๐ง
Stay on one topic, idk what yall are arguing about lol

im being realistic nothing is op in this game if a shield working as a shiled is op than im pretty sure silently moving is op as well
I think he's lashing out at other suggestions because everyone thought his idea was bad
TucanSlam idk why you fixated on me, but relax I was just trying to shut down your suggestion because i thought it flawed. Its sort of the point here.
Ok he's beyond salty lol
theres like 4 of you
uhh
lets keep it to suggestions and not ego stroking
we kinda moved on from the shield on the back thing to talk about the other suggestion
Don't forget to vote on my suggestion #d-and-d-suggestions message
My pov is that the shield stun thing wasn't worth even talking about because the original part was a bad idea
I was trying to chat with you but you're out for blood
I expect to see them big numbers go up
the whole convo was about shields and how useless they would be if they worked properly
chat? you be trolling 24 7
Truuuuue
Suggestions have fucking devolved into "make this class op" or "ruin this system and everything related to it".
everyone suggesting off the wall buffs for their mains
Anything relating to balance literally doesn't even matter to the devs right now. They've said that in the Q&A. They just wanna see how different systems work out
Show me them big numbers peoples
no one suggesting improvements to the game other than improvements to their prefered playstyles
#d-and-d-suggestions message woops wrong copy spot lol
All I want is for a war maul to not be brought down to falchion damage on fighter, or another comparison the windlass doing less that the crossbow.
I think there's some cool ideas there, but in general I don't really like to vote on something that is essentially 40 different ideas. Cause I may not like 7-8 of them
push the middle button
Or those 7 may be horrible deal breakers.
Yea I'm not reading a that lol
Anyways, I think it would be cool to stealth near a door thats gunna have traffic at somepoint and stealthy open. Honestly maybe opening doors for all classes could have a skill check built in for silent opening. But yeah, my preferree playstyle in general is ganking.
I saw something earlier that was a really cool idea and then they ruined it with something dumb in the next sentence
The barb throwing axe was a good suggestion tho
But i ganke on barbarian heHE
You HAVE throwing axes.
can you link it?
He wrote it in chat here
ty
yeah but i didnt submit it : P
My two suggestions are fire ๐ฅ though. Upvote them ๐
It was like straighter line axe on barb perk or something
Maybe faster proj speed too
Throwing weapons feel really hard to use
I think something like Throwing Mastery for barb could be Skill Tree thing I guess, with the better throw speed/angle I guess
One suggestion I saw was popular in positive votes was for player races to not have altered stats.
why have races?
so are mine! idk why so many people dont like em >.>
Fantasy setting @jagged thunder
why have stats?
Orc, lizardmen, black people
Honestly I wasnt a fan of the idea.
Cuz it's a game
All fantasty choices for this time period
I like the idea of altered stats, but not the ones we were given
Yeah, straight up -ehp was harsh.
I think races have to have some type of stat if their hitboxes are different
If hitboxes are different yes
dwarves have hearty, they receive 20 more hp, and are shorter :3
thats two buffs
There's no shot dwarf is the same hitbox as elf or something though
I don't think short is a buff
smaller target
Kinda don't like that idea, cuz in wow there are best races for each class.
Harder to headshot enemies and more likely to be headshot
They are lower to ground so perfect for humans to headshot with dagger, and also have a lower ms speed due to their diminutive nature.
Yeah lets not have that.
also their heads are fatter.
take it to the extreme I feel its a buff to be a 1 inch ranger or wizard
Short is prob buff vs archers but weaker to all melee
Lower effective dps too cuz you can't headshot as easily
Hard to get high ground when you're low ground lol
"Aim at the walking chicken nugget!"
its situational, but people would mostly use it in the situation where its a pure buff
they have fatter heads remember, so how are they winning in an archery contest?
they also have more obsticles cause they cant look over ledges the same as a human.
Yea all races should be cosmetic.
@hushed plover tbh, i see what you mean, but stealthing in shadow still worked fine, and usually ur around a corner, etc. But yeah maybe they glow way too much
Could see small being better on long range only characters
so they tend to jump onto them and become a target
but their fat little heads always poke over the ledge lol
So I think if you want to balance a race, and lets say you're saying its hitbox is a buff at range but a nerf in melee, then I guess you'd not give it flat HP, but rather give it something like bonus melee dmg as a tradeoff
hp is to make up for the ms loss and increased headshot receiving
Aw hell nah, we all know how fucky that can get.
also their chop animation requires precision to hit enemy heads that are taller
so players are taking less dmg from them in first place
You'd have to jump attack lol
doesnt have to be a static amount if that's what you're imagining
i think being small is already a buff and nerf
they do less dmg as rogues cause at most they can stick you in the rear.
i think its a 100% buff to a ranger or wizard
and they're also slower so meh
Lets just ask ironmace if they plan to have differnt sized races first before we go down this rabbit hole any further.
they would make good for hide tho since its more of a positioining tactic
Dwarf could have something like "giant fighting: grants 10% increased physical melee damage to enemies larger than you" to fit your suggestion
Guys, in every mmo where races w diff stats exist, there becomes a Meta on which race plays which class. That defeats the whole purpose of even having different races because it forces you to pick what's best.
I have updated my suggestion with this video clip now. https://youtube.com/clip/UgkxecaQjCZfqdLfRFmI3XlFCBt9l3cIBEIF
True @eager creek
you are right, but you can hve fun too but yeh
My main issue is that it would be much more fun to actually see the opponent you're fighting and not swinging in his general direction
Yeah we're only talking about them because we were talking about differing hitbox sizes having the same effect, and needing to be offset
I think that's just gonna be the game though. Skill trees and perk options will exist and eventually there will be a meta anyway
a dwarf should be more resourceful at a cost of agility or something
who cares about your so called meta in first place ?
Main stat values could work.
Of course but now you're forced to play as minotaur barb or elven ranger
Is that a downside? It's like now where everyone is forced to be human
dwarfs are suppose to be handy and slow right
I like the idea of races without changes to stats
Hold on yall, every class gets some downside or benefit from every main stat, why not just have those be the race effects?
yeah most likely fast at doors slow on feet makes sense
So you can play what you want without having a benefit.
Would you say every race has the same hitbox then?
the skeleton skin effected sheet stats so idk if race would be the same as cosmetics?
tbfair, you can kinda see the player, and the stream has less color per pixel and then uploaded, but I for one dont mind it atm. Either way works for me.
Just wouldn't be able to add small races
They would need to, yes.
Or traditionally bulky
Sure, that's just my opinion ^^
That's consistent at least yeah, might look/feel off though.
The reason I think races should have different things is cuz this game already has so many customizations. It's already a minmax spreadsheet game
And the perks aren't even out yet
when you look at 20 armor value it really didn't do much unless you had 0 armor lol
Im just indifferent on the potion thing. It is stylistic moving forward though as a game. xD
Just put skins over the different races if you want something different, but another customization option is cool to me
Depends on how much or little you had, armor DR has kinda a whole W curve on its graph.
i need that in depth character customization
I want dwarves just to be a dwarf
But races won't matter when a meta is formed. In wow everyone went X race for X class. It becomes the norm. Doesn't feel like you're picking a fantasy, you're just doing what's optimal.
I just used the red skele skin to get rid of the fighters bowl cut.
you shouldn't try to speak for everyone.
you tend to sound stupid when you do that.
If you play at a disadvantage because of your race, you'll make the switch too
Unless you're strictly playing for fun.
now you just sound like a straight up moron when trying to speak for me lol
nobody plays games for fun, cmon be realistic
Facts
But you don't even see yourself in game. Just show your skin in the tavern ๐คทโโ๏ธ
Anyways I guess I should've said I don't want to play with the sweats who are only going to play the most optimal races for their classes in high rollers.
Because I'll be forced to do the same.
I think that's just the game
It's the same with optimizing gear stats and perks and skills
It's a math game like path of exile
I'm only saying for races to be cosmetic.
Yeah I mean I guess it doesn't matter if one thing is left out, but you're forced to only have same size/shape races in the game
tbh, i know what you mean. But the game still operates. Hopefully the disadvantages turn out small, Id play dwarf barbarian and enjoy it even with a try hard mindset if it was bad.
comes down to level design.
Think the main thing is no one enjoys playing something that looks crappy to them just to not be disadvantaged. But I think as long as there's tradeoffs and its pretty even it might be fine to have some differences
There easily can be areas a shorter race cant jumpto as being a huge disadvantage but can crouch through as a bigger advantage.
dwarves might have to carry stones and books around just to reach certain areas.
who knows
Anything is playable at low-mid lv but I always try to compete with the sweats. So that means optimal and it's just unfun to be pigeonholed w race. You're already pudgeonholed w builds, perks, skills etc.
if there are multiple maps one map can be meta for one and another for another, then just the randomness makes you want to have either.
I remember back in the day I needed to restart my wow character because I didn't know how op the blood elf silence was for pvp.
Yeah, the "meta" doesnt usually matter like one might think in instanced looters. Lots of people just do "stuff," The bulk here is there are too many factors to attribute failure to race, especially here as conjecture, genres dont always translate.
certain areas of maps that are advantages for one, and others that are worse.
I'm surprised thats not already broken down a bit with the class system to you already lol
I'm not against metas
its not a meta if its simply a strength as opposed to its individual weakness.
I just don't want my barb to be a tinker fairy kin because that's the optimal race lol
Dwarves could easily have poison resistance and easier time with hearing through stone or someshit LOL
just institutes the need for complex balancing
That is a huge point. Without sbmm 90% of the people are probably "play for fun" people
most people didnt even play high roller last playtest
Hopefully they add a 3rd cash tier felt high roller was a bit low brow.
exactly, tarkov is like that, until you go LABs which is high roller, but LABs issue is the PvE pressure tbh, so you need to be ready. High roller isnt as hard in comparison from base game.
People entering w next to no gear is cringe. 75 g was nothing.
yeah I think once the ai difficulties are balanced that wont happen.
high roller was what 2-3 minutes faster to end, with only elite and death mobs?
agreed, when that happens races could be forced into meta
I like that the new death skeleton had additional combat animations that made it a lil harder tho
i think if it was mostly death level skele's players wouldnt be able to enter with that trash
@steady cloud stop trolling
I did a decent amount of high roller, whats death level skele?
Every suggestion is inputting cc info
I was juiced up barb, i 2 shot a lot
but like, are they common, i didnt notice
was maybe 1 every 5 or so elites you run into
skeleton wasnt that common of a mob in my route
same actually
all the other versions of death difficulty were pretty easy and I didnt notice any additional animations
The archers that shot 3x were annoying... Died to those a few times not expecting the third shot
And ofc they 1shot headshot in hell
Barb life, never had that happen oof
oh death archers might shoot 3 times
The fear is OP for mobs
also when they impact your shield they shoot fast enough to breach it
they made fear less effective in high roller
people were pk rushing too mugh i suppose
Seemed to still reduce defense enough to oneshot archers with my bardiche or felling axe
doesnt reduce defense, reduces dmg
its good for tanking with warcry for hp boost
take a good 10 hits to down you
hmm, actually it did didnt it.. then idk, shit felt good, im delush though for getting that mixed up
is why double barb group is scary :3
have one with rage and relentless, and the tank with fear and warcry
noone stops you lol
warcry was 25% hp right?
double barb grp I ran chopped the basic norm bosses down like trash in 2 seconds lol
yeah, so your dps barb is still getting all the benefits of your tank and just one shotting
doesnt even need to wear armor and has rage for speed
while your tank is just a beefy sob who shrugs hits n eats babies
Warcry didnt work right in my small testing. I asked my friend to punch me after I shout and when my hp returned to normal the damage was still the same.
its more of a dmg reducer cause it hp is based off total value
so you gain 25% is basically reducing dmg by 25%
by your total hp pool
so like, percentage, i didnt compare it like so, ty
its wierd but it works
Shouldn't current hp go down then once it wears off?
i was hoping for bonus 25% temp hp, but thats still a thing i guess
% should be same, but actual number down
so you generally have 150 hp, gaining 25% is like 40, so when you take dmg say 15, you're buffering maybe 2-3 dmg with your hp
i was expecting to lose temp hp after it went down, instead of being set to my percentage of previous value
yeah I thought same thing but thats not how it works
so with fear, you take 20% reduced dmg with 25% hp buffer
so say 10 dmg is reduced to 8 and your hp is buffering 25% of that
Well it wasnt intuitive to me from other games, but im glad it works
you basically take 5 dmg instead of 10
- whatever your armor value reduction is as well
so if you've 50% phy armor
25% more hp is essentially 20% DR
you take 5, then you take 25% / 20% off that you taking 3
based on your total hp basically
since your hp is so high
so unarmored barb gets more out of it this way
If fear is 20% DR then the total effective DR of both abilities is 36%
if it was the way i expected myself, armoured barb would benefit more
nah armored barb gets most out of it with armor
you want more reduction lol
so your hp buffer can do more
but the damage you take is more with less armor
otherwise you still losing chunks of hp
so the DR impact is more relevant the bigger the number getting through
losing 50% is stil 50% you just have 25% more for limited time
Yeah but, i mean
Its not actually DR though
It's effectively DR
Its damage taken repercentaged after dr
That's the same thing
it would be Armor > Fear > Protection > Protection > Hp > 0 , as far as order of how your damage reduction would work.
So a barb with zero armor value gets 25% damage reduced from an attacks damage
you're not likely to die as a tanky barb
I've charged multi archers spam shooting me with a cleric if not for the stagger....
I would have killed em all
KILL EM ALL LUKE
but an armoured barb wouod reduce the damage first, then the total shrug off from the health shift is 25% of the remainder, so its effectively less effective in post damage, relatively
its a dmg reducer, you still take dmg lol
The 25% health is just 20% DR
Still relevant damage reduction, just relatively diminished, i guess im being semantical, didnt mean to
I meant that for you guys
I think i get it more, although i did fail to see the 25/20 relevance but thats redundant, but ty
1/1.25 = .8
effectively its the difference in taking 10 hits instead of 7 to die.
even if you take 5, you're 3 hits safer then if not having it.
get to survive 1 extra hit :3
Hard to talk about number of hits you can take cuz everyone has so much variance on their damage
And weapons have damage modifiers on each swing in the chain attack
Im way past how it works, i just think if they come out with better options, its better for an unarmoured barb. Since you comp has 2 its nice to share like u do
cope harder azzy ๐
most weapons are 15-30 dmg barb has 150 hp, if your dr is 50 most cases you die in 10 hits.
not that difficult to calculate.
If you theorycraft with specific example numbers i think youll see what I mean.
Love you too evan
longbow stat generally 50, if you're properly armored that stat is basically static
so you can take 3-5 hs
people really underestimate armor lol
taking an extra hit does mean something
just sucks when you run into wizards lol
Yeah and then you run into the guy with true dmg on every piece of gear and get 2 tapped lol
Sucks when they run into barbarian
๐งโโ๏ธ
this was me as rogue for like 4 hours straight, actually had so much fun. found some unlooted rogue STACKED at the end of a match
I enjoyed dual wield, very fun, smash with secondary
The playtest before this one I had like perfect gear on rogue. +true damage and +flat phys on every piece of gear with some different attributes thrown in
I meant throwing hatchets, you're a sitting duck once barb hits you
Had an epic battle at the end of the playtest with another group in full legendaries, killed them all, and then died to the boom lol
oh, i see, tbf didnt think the weapon matters too much once ur on a wizard but i still enjoyed dual wield
Hitting the dummy for 250 is kind of comical
you would never reach me without a throwing hatchet lol
Excluding felling axe cause it must be bugged, dual wielding was really good feeling and bardiche was enjoyablr whenbi learned to look down to not bonk the ceiling
there there, i often left ranged fights or started them in melee
oh yeah they get fustrated when their wasd tracking is wack too lol
omg the lag correction om jiggle movement was horrendous at times
actually teleporting
totally wurf if they think they can down you wit htriple to put an axe in their skull to throw off aim lol
most people didnt realize items were equiv to running with fist lol
So, why are the voice channels so limited in size? We've formed large groups that appreciate eachother... Seems a trivial change when we cannot use the server to facilitate actual teamplay within DnD, and tbh, voice channels for groups of all sizes would be wonderful. Im not sure on the bot used or how they did it, but I have been in servers that allow users to create, name, and use voice channels on the fly!
I didnt play early week but my Barb wad TheGodTheGodTheGod, maybe u ran into me once
if you need a bigger channel become a warden or just make your own discord lol
I have been in servers that allow users to create, name, and use voice channels on the fly!
nah, I played enough hours toward everyone was forgettable
Which are removed when empty
I went the full Vader route in my playstyle.
fair, i dont remember names myself
Oh nice good little jedi learning the ways of the force.
To I am your father, bow down before my great power!
proceeds to cast chain lightning strike
I think I will aim for the wizard name Palpatine next playtest
I fought two wizards once on my Barb near the hallway with shrine buffs and the windows that look into a room with 2 archers and a wraith guarding a hidden lever treasure room
very vader seeming wizards
were they both you ?!
i tried a few wizard groups might have been
Was I trying a young sith?
training
I would probably be ressurecting him like Vader cause he was bad lol
was low gear, very aggresive wizards, practicslly running me down but i had speeeeed shrine zoom
then i turned, ofc
My wizard had this name so it'd be hard to mistake me
hmm ill look for it next time, looks familiar but tons of people with japanese style names ingame
Hrm Ill spout out my names last playtest lets see.
Kinji, Ninomiya, Momoga, Squirrely, Shepherd
was shepherd a cleric?
yeah
i think i murdered u as rogue once
I didnt enjoy playing cleric cause usually teams were bad
didnt like healing people who cant beat skeleton lol
ran past a fighter and was on him l, maybe not though
I wouldnt be surprised
Omg you played with random people?
Yeah I mainly pug
just go solo, random people are so random, literally
idk, i played one pug and went as i figured it would
Being good with bads it being good in general : 3
the game is pretty learnable in 2 days, not too much relevant nuance
cant be a hero if you ain got someone to save.
- its almost like streaming two people are forced to watch yeah xD
ciao
Of course cuz people dont like over exaggerated suggestions
You a bot?
rouge is a london stabber
Nah I just see him type the same thing like once an hour so thought it was on a timer
Only played cleric this last test
@rotund yarrow rogue main?
Didn't they already make rogues slower while attacking in a hotfix?
Well dagger specifically
Which is what I assume you meant in the post
Surely not just mad at rogues cuz you died a few times to one
@mortal lichen nope, but during the playtest i did not see why rouge should have to be slowed down movement while attack, would it even be possible for them to chase someone?
fair point koko, but then again barbarians axe was a one hit to most characters
not wrong.
and they have a nerf while hitting, no problem with that
Think wizard was just better rogue this playtest anyway
Faster, more dps, ranged option, and better invis
@placid canopy i agree, rogues need to have better stealth
Also found it funny that rogues were so bad that streamers who main rogues felt forced to switch off it
Spudhunter talked about it constantly
pestiliy
Their stealth serves different purposesโฆ.. rogues is to set up ambushes and mages is to outmaneuver, i cant believe how many people i have to say this too
I literally play cleric lmao
Think koko is just troll
Thought he was a bot earlier cuz he copy pasted the same message 10 times
i tried most classes last patch, and i switched of rogue pretty fast, mainly because their stealth suck
Like dont get me wrong wizard definitely feels stronger than most, but you also have to realize they have SPELLS which is a huge part of wizards/clerics kit, once we get the rest of the kits in the form of skill trees and other weapons etc, wiz could be fine. They could rework/add skills like: adding magic res while second wind is ticking, or giving a magical protection bubble (of 1 spell) when you eat ranger food. WE DONT KNOW. ITS ALPHA lol. Everything can change
Yeah balance also doesn't matter to the devs right now. They said it in their Q&A
When was the last more than 50% accepted suggestion lol
There's a few here and there. Most of them are just not good or wildly outlandish though
really? i tried out rogue last two days, felt really good as long as i upgraded my weapon. Dmg wasnt too crazy but i felt like i ran circles round the whole game after maining barb
Yeah it's gonna feel way dif, but it doesn't mean they're in a good place. I don't think barb was the best either unless you had a comp for it
if every class if OP noone is, and it felt like that
Weakpoint is good but i think people sleep on rupture+castillon
exceept for maybe rogue and cleric
Rupture is guaranteed 20 bleed dmg and castillons swing patterns allow you to easily kite back and slice them when they go to swing for you
The balancing is already really good, maybe just a lack of content for some however
Barb definitely needs more content
I only really had solo experience, barb felt great to me. Had to run smash and avoid bad fights but was fun af
Castillons are only good for the third swing
No way
They feel bad cuz slow otherwise
I would also love more high tier spells like resurrection
I think castillion felt the best to me as well
i just ran empty main hand
stilleto my beloved ๐
Only if you had good gear or severly gimped yourself on other spells
Castillons first swing is a literal meta breaker, it swings wide from the LEFT . 94% of weapons swing from the right/overhead, which means during that swing animation castillon is perfectly set up to get a slice off and back up, people cant even touch you
my fellow rogue gamers what do you think about a rapier parry
Or just poke with rapier
ok relax, its range abysmal tbf, but yeah poking
Once people get good at the game you will see castillon rupture kite rogues only im betting rn lol
Rupture only better than weakpoint if your gear is bad
Rapier main hand and castilllion dagger off hwnd was my goal, but -ms yuck
rupture does work with throwing iirc
Weakpoint is only better if you can take advantage of the armor debuff, which is usually only on an ambush, meaning they should be dead regardless
If you deal 40 damage then weakpoint is the same as rupture, but also debuffs armor and applies the damage instantly on top of multiplying other first strike hits
Keyword is IF
Unless youโre ambushing them theu arent gonna let you swing for free lol
Well it just comes down to gear
The higher tier your and enemy's gear, the better weakpoint is
I like rupture early on for what it is
I mean sure, a fully decked out rogue would probably get more value out of a rapier or rondel + weakpoint but for the majority rupture will be more consistent damage
Yes rupture is definitely better early game
Castillon is one of the best users of weakpoint too cuz you just swing twice first
Makes the breakpoint way sooner
Idk why it has 50% more damage on the third swing lol
agree to dagger
Flanged mace attack pattern is absolutely wild and i think fighters hella sleep on it
because it's god
Flanged mace is op starting weapon
And it's fast
Kinda easy to block but the headshot guarantee is insane
I always thought the longsword's third strike looked like it would hit the hardest, but it's 40% less lol
I know, I meant similar power-level spells
yeah, POWER WORD DEATH
No hearthstone spells allowed
Mace and castillion was pretty fun.
the poison damage raises to 10 on third swing so it just seems like more.
it is only less because you're not landing hit in the correct damage zone.
@verbal marsh no the weapons have actual multipliers
can someone explain why we dont like rapiers being able to parry? i feel like itd add more depth to the weapon
and its not like parrying is op either
because light weapons dont need a parry you already have range and speed
I'm not against idea; Just don't think it'd work in current build maybe after class sheet is revealed.
https://darkanddarker.wiki.spellsandguns.com/Weapons wiki of the weapons and their attack speeds/damage
playing poke/rapier in last playtest was horrible for me, i was just outsped and they caught up to me and then i had no space
maybe skill issue but it was just inferior to getting in their face and killing them- this is just braindead than tactical play
To play with rapier efficiently you kinda have to be good at movement, even sometimes turning your back to them to move quickly away
Theres no easy, thisll be faster or not scenarios. The scenario you describe is sorta braindead, if you are unsure if you can outspeed, you should try to avoid or ambush.
when sprint, barb skill, haste exist ๐
Yeah, rogue needs to wait for an opening, remember you can throw knives and fist up too.
Lots of people dont use knives, they work well
then this will just make rapier outclassed/just dont work
you arent supposed to be able to straight up fight a barb
I mean, it has the poke still, but there is sprint and rage speed yes
when they are on cooldown you have advantage
Rapier, i read people say its swing is bad or something, idk, moveset is good imo
Rogue doesn't really dip in and out of melee range like a wizard does right?
Playstyle-wise
rouge doesnt really make sense as a rapier class
i like how they made it only dagger viable
just wanted rapier to actually be an option
adding the parry to rapier would not only be cool asf, itd also have a high skill ceiling (very good)
Itโs suppose to be a rock, paper, scissors type game centralized around party combat of course barb can kill rogue that easily, but a ranger can kite a barb, but a wizard can easily kill a ranger etc etc.
I dont see the practicality of giving rouge a parry
they should straight up lose fair fights vs bard and fighter
I just disagree with the parry mechanic if the devs want to keep the combat simple and janky.
thats why they shouldnt initiate "fair" fights
Theyโre clearing testing the waters with mechanics if itโs on one weapon.
thats a good point too
adding universal parry would lose some charm for the clunkiness of the game
thats why i said rapier, not in general
well thats adding it to every class but wizard lol
This game might be rock paper scissors when it comes to classes but everything can beat everything with SKILL
Sure, but certain classes have advantages over one another.
Why did people disagree with items having a player history list, and an increase on level limits?
you guys have some heavy rogue takes
Compared to other people not really.
literally my first rogue suggestion 
rouge is an interesting class to suggest for
you can counter by, idk, suggesting something for another class?
o_o
all my other ones were barb
i didnt want it because i think it would make people camp streamers more.
Well, I can tell this conversations going no where based on that comment.
can i get a link, search is wonky
It would be interesting to have gear touched by said famous stream worth random amounts of gold, I do think itโs hard enough to stream snipe that I wouldnโt be an issue.
thats exactly why people would do it even more lol
if you can get paid for famous streamer gear, people will camp them haaaard. right now its for lols, but if you can get compensated for it --
And he upvoted his own comment, okayโฆ.
I play league and we have a serious problem with that
I mean leauge has a serious betting problem which ties into the stream sniping.
yea
putting names on weop could open a market for that here too
imagine people selling xQcs bow on ebay
๐
Could be annoying. It would be cool just to see a weapon history on how long a piece of loot has existed.
Imagine finding something from now when the game is up for a few years.
how bout no names, just the number of players its been through
Because loot is left in the dungeon all the time.
or the time it has existedp
its def a cool idea, but it will be exploited
Sure remove the names.
think about all the people in third and second world countries where that will be there job
Iโd love a stat page for gear.
aight just repost it, maybe ppl will like this idea
well revised of course
๐
^
Balancing doesnโt work under the guise of make my favorite class stronger.
Youโd need to take into consideration how your changes affect the game as a whole.
And fun fact since the game is in play test balancing is super hard because a single spell or class changes the entire game.
koko is a troll lol
Then youโre balancing all over again.
Well I mean, no shit.
This guy and his suggestions.
Why am i getting downvoted
He wants everything to be purchasable with money.
I donโt think Iโve gotten to your suggestion yet.
Still going through the ones Iโve missed.
Ah I see why.
perhaps the phrasing
Not the phrasing imo.
Ideas that break of fundamentally alter the game in a drastic why are usually downvoted.
well if they said id like a wider arrangement of classes, here are some suggestions:
Allowing every class to use every weapon is one of those.
then itd get updooted
to avoid server reset doesnt make any sense, since they just wipe the server. as for the other one, I think there could be a monk but not the other ones
but i thinking emojid both your posts lol
People fully enjoy the experience for a month and then the start over to balance it for everyone. Itโs you know, the core gameplay loop? Loot and risk said loot.
What youโre suggestion would destroy the game.
And cause an imbalance in real world currency which and historically ruined most games.
Why would I play a game if someone can drop their wallet and be the best in the game. Thatโs not a skill ceiling, thatโs a whaling pit.
if koko downvotes you, then ik its a good idea
My God it's turning into reddit
Three strikes and youโre out. Gave him the benefit of the doubt.
Also @plucky crown theyโre planning on adding all of the 3e classes so anything related to classes is kind of redundant at this point.
no warlock
Why
I think 3 months per wipe is a little long with the current game state, with all the content out I think it'll be about right
All the official launch content at least
warlock wasn't in 3e. ๐
#d-and-d-suggestions message @plucky crown
Thereโs a reason why they reset everything, itโs either because they removed items or modified things already in game.
This could cause corruption in player files which would end up in you getting a error or a crash while trying to join the next playtest as youโve got corrupted items or removed items. It would also take the devs a long time to modify everyones player saves to remove or fix items.
So wiping is mandatory.
Edit: i may have misinterpreted your comment as i read it a second time.
Itโs a seasonal game, wipes are mandatory still lol.
No one wants to be stomped by a guy who kept all his legendaries after the wipe.
all the people suggesting things related to Paying are clueless retards
Its in Ironmace's mission statement to not be nickle and diming scumbags.
Yep
All those people asking to be able to pay extra, it finally happened, theyre desensitized to what the big companies wanted.
thats why i havent been playing anything in years
paying for stats is bad, cosmetics is good
Im just reading these suggestions and ๐ฌ
@coarse chasm or just bring in your 5g coin pouches lol?
@steady cloud I bet you pay for women
@analog nest how would you even stop that?
I donโt know tbh but something needs to be done because I can see it getting aids especially when voice chat comes out
i can agree it being aids but idk how youd even fix that
Maybe add some sort of replay system so if people are caught teaming they just lose all their gear and stuff they went in with for that round so it wonโt be worth them teaming
thatd require way too much work lol
even the biggest studio, league of legends, doesnt allocate funds for that
Yeah probably but itโs going to get aids sooner or later
id imagine most people would 3 man
but only the truly desperate losers would do groups of 6 and 9
Oh they will be doing it
i dont doubt it
Youโve already got 3 mans teaming with others etc
#d-and-d-suggestions message @simple bluff LMAO
Yes, peasants used crossbows. But take a look medieval history and tell me again that crossbows made longbows obsolete.
Not even close bud. You should hit the books again.
Oh this is true, i walked into a group of 6 working together while doing high roller with some buddies.
Didnโt record as i quit the match 2 fast to realise.
damn so aggressive lol
I donโt know why you all down voted my suggestion tbh I agree I donโt know what they could do at this moment in time to fix it but the problem will be a big one
well thats why we downvoted
Right well enjoy getting gang banged every now and then until they do something I guess
losers will always try to game the system, so mentioning it is moot unless theres a suggestion
a solution*
nobody disagrees its a problem, its just theres no solution to the problem.
without the studio wasting money on people monitering it*
How about you send clips in if people are clearly teaming they just get banned?
Only thing I can think of in this moment of time
Just report them with video evidence, would get them all ip-banned or hwid-banned from all playtests im pretty sure.
You would ruin all of them
Probably the best solution atm
Man
thats probably the only thing you can do, ya
I like cross teaming
3 isnt enough?
make that a suggestion and ill updoot it.
I donโt think people should be banned for teaming I just think something needs to be implemented to discourage it. For example
Give enemies damage / speed / hp buffs if more than 4 people are in x radius from it.
Have it increase per player til the enemies are a real threat and make it unprofitable for people to team in big groups.
It would also make the ai more of a hazard in general
Without punishing two solos who decide to team up or a duo who adopts a random solo they befriend
That wouldnโt work if teams were fighting
from a development pov thats hard to accomplish
It would just think they are teaming
- rangers would game that system too
It would make 3v3 combat harder because youโd need to clear enemies first sure
But having mods needing to manually check every time someone is accused of teaming would be a huge waste of resources
When they could put that time into focussing on removing cheaters and stuff
Itโs definitely not the best solution or a means to an end
But itโs a solution at least
If someone has a better one Iโm all ears
thats litterally impossible to implement @undone grotto
I donโt think itโs impossible to implement I just think it would be difficult
Plus the more you have to code the more chances stuff will go wrong somewhere else
how would you decide which ppl get the buff and which wouldnt
as someone whos dabbled in coding for games its def hard
Fix a bug add ten bugs
- like i said, rangers will just stay out of range for the debuff
what if your two teamates are in a radius with another two
and then it will be moot
literally impossible
It would involve some trial and error to find the sweet spot of โthis is enough of a hinderence but doesnโt break the gameโ for sure
But thatโs what a playtest is for right
what if two rogues are invis next to two random players, then you pull up with your tm8 to fight the two visible guys but now you have a buff and they dont?
As for rangers, I try to forget they exist for the pain they cause me mentally
the disconect is you prob dont understand how hard that is to code
like to write the script to make your idea happen sounds like a nightmare
I understand how hard it is to code I make plugins for rust
I just am happy to suggest it as someone who doesnโt have to write it
fair enough lol
You spend ten hours fixing something and find out you broke something else
Lmao
All i want is for my ally to be babyleashed to me so he doesnโt keep charging off
Like those kid backpacks with a teather
@analog nest @undone grotto Why are we trying to fix a non existent problem, Iโve never seen six people team before in my hours of gameplay lmao.
Also buffing AI when six people are close creates a problem for pvp.
@white cliff it does happen thereโs even clips of people teaming on YouTube? It happens plenty
It ainโt about 6 people teaming. There should be no teaming outside of your designated team.
Thereโs really no incentive to do that, especially without voice communication.
Yeah I have never seen two full teams cross team
I have only seen solos cross team which is fine
Iโd probably be more impressed that six people could cooperate with no mics.
And trust each other enough not backstab.
There is not an issue with solos cross teaming and it just adds more fun to the game
If you donโt want to play solo find someone to play with? Instead of teaming in game itโs just cheating plain and simple no matter how people chose to view it.
@analog nest this literally exists, there are only 5 escape portals from Inferno so 1 of those 6 are dead and the others better hope they find all of the portals
Until the game takes a firm stance or even has an opinion on cross teaming itโs not cheating.
Itโs cheating. Enjoy your day.
Didnโt know you made the rules but have a nice day, and just a heads up this is the discussion channel to discuss said suggestions.
what makes you think they arent micd up lol?
solos is fine. Ive teamed w fellow solo barbs for fun runs
the friendly crouch to a fellow solo is a tip of the hat
Props if you can get into the same game.
With six people.
Choosing not to murder a fellow solo and going on your different paths Iโd say is fine
We tried it on oce play test two.
No thatโs collusion and cross teaming thatโs not allowed by your standards.
Seeing a group and choosing not to fight them is also fine lol
yes?
I would say thereโs a difference between avoiding a fight and actively working together? But bad players will team and actively work together I guess
no reason to get all elitist lol
youre shooting yourself in the foot
most people agree 6 people teaming is bullshit. 2 solos teaming is fair game.
Or people just goofing off, that don't care, aren't looking to PVP, maybe 3 wizards see another group of 3 wizards and they're like OH SHIT this is even more what we were trying to do - 6 wizard time, death to all non-wizards, who knows
I agree thatโs not to bad but if you want to not play solo you can just find a team mate? But yeah
I'd imagine teaming here would be similar to Tarkov, you can do it, but they can still backstab you and take your stuff lol
Suggestion: Rogue stealth should be passive, allow movement, & require no perks. ~koko
Just for you, Iโm gonna make another one.
๐
I donโt even think rogues need a buff but now Iโm to convince everyone they do.
Solely out of spite.
koko forgot how the internet worked for a minute, spare him
rouge stealth should auto activate when you stop moving
Rogues are the weakest class ๐ (not ironic)
rogues should just always be invisible, have noclip on and godmode
new rogue weapon: Golden Gun
Rogue should not need to spend an ability slot to stealth while you're at it.
Rogues should have infinite stealth (not ironic)
idk why koko hates rouges so much when barbs literally slap them
Heโs a troll just ignore him.
No no no ya'll being played
Nobody was talking about rogues at all.
Koko actually really wants more rogue buffs & wasn't seeing enough. Their post was merely a challenge to us plebs, to come up with amazing rogue buffs and post them out of spite... but all apart of koko's master plan
Agreed.
some 5-head stuff
yeah you are a ranger
You got me
I didn't see any future tense in their message lol
I don't know if that's how english works
I'm fine with any buffs or nerfs to other classes, only thing I don't want to see are changes to ranger that would make it less fun
@flint jungle was thinking the same, that competition will definitely hurt it
ah a man of culture @agile condor
#d-and-d-suggestions message too much info IMO to get a real vote. I like the way you see multi classes by having to do quest line to become another class. Just not the exemple of perks/skills
yea, i auto downvoted. Way to much text
suggestions should be simple and clear.
if clerics can buff enemies and pve units then wizards should be able to ignite and invis them
apparently i have to say this every day. NO SUMMONS
automated damage has no place in pvp games
sorry new to server
lol you're good. thats just the worst change they could make in my opinion
turrets are in some pvp games, i dont know how it would ve implemented in this, maybe very weak just to distract, but i think you are right
maybe can spawn enemies that attack everyone
waiting for someone to be distracted and loot a chest etc is an opportunity for you to try and close distance. a summoned minion who watches your back while you are distracted is really bad for stealth based pvp
Devs have said they are very interested in a necromancer so we'll see how that gets implemented
Not sure how it would be a thing other than reanimated minions
ide rathey they go the Warlock route. Necromancers can do other things than the standard expected skeleton buddy. we'll see
Ya idk how it would work in a team either if you wanted to do the team pvp thing people were doing in a tourney
#d-and-d-suggestions message if i crouch at another player and they decide to be friendly, big deal. deal with it. teaming is never going to be a serious problem in a game with random lobbies. get over yourself
i can only imagine the rage if my teammate got hit by a horizontal swing of a summoned skeleton and died
and if there is a game where 8 players manage to make friends and steamroll the server, that's hilarious, and i can't wait for the YT vid. it's not going to happen to you every day.
I thought the devs were thinking about a necro class?
they are, slate just doesn't want it, but slate doesn't make the rules.
might be interesting if the player had to control the summons manually, leaving himself vulnerable to sneak attacks
i think it'd be fun as hell, if it were balanced properly
Actual cool idea
Thereโs a tournament scheduled for valentines day.
Balancing summons is going to be hard I think, mainly due to collision. It's going to make a lot of the map areas feel like an absolute cluster and going to annoy a lot of Wizards/Rangers. Seems fun though.
becasue being able to raise one or two skeletons that just don't aggro onto you, would not be some game-breaking power. people ignore the WRAITH while they're in pvp ffs.
Doom 4 sorry
Was talking about summoner class friendly fire and stuff
If you could control mobs that'd be really strong, if they think you're a regular mob they'll be expecting the same attack patterns
you can already wear a skele skin. nobody was fooled by that last test.
yeah thats true, but mabe they can have a distinct shine or like a trace to the location of the player controlling them
esp rogues w/ the hidden belt perk. you still stand out
I'm imagining some type of control like sova sending out a drone in valorant. Replace it with a dragonfly and you got a summoner
Can't move yourself during it
yes that would be cool
while you control a summon you cant move and only see what the summon sees, and it could leave a trace to your location so people know its a summon and where you are even if they kill it
it would be like a trade of information(?
They just added this in hunt showdown, itโs a flying beetle.
That's kind of different though, they just put the skeleton model over the player rig
If you're using all the skele animations then you could trick some people
So youre telling me those were players and not npcs?
Which ones
Those skeletons were players wearing a skin apparently
Lol
the ones that acted and moved like players were players...? the skin didn't let you drag your sword, or do the lazy chop swings, or assemble yourself from a pile of bones on the floor
Ohhh so they werent like new mobs that just have regular movement
If youโre running fast through a room youโre not going to realize whoโs a naked skeleton and whatโs an AI though.
sure you can lol. the player skele skins couldnt' carry 1h longswords, and had waistbelts, and usually unique shields
We just trolling using fighter skeletons with nothing equipped.
Not arguable itโs viable.
Though it is funny.
Unequip weapon and get rogue perk that hides belt.
there's no empty handed skele mobs
Then dont say they couldnt carry longswords.
"player skele skins couldnt' carry 1h longswords" no player can carry 1h longsword. maybe read better
only skels can have those
So all those skeletons that had potions and non sword weapons werent mobs
correct
those were players
I thought there were just like smart skeletons
it was a free skin unlocked after a certain amount of accrued 'adventure points'
there was a red and a white skin
same way you got the blue torches or the throat cut emote
Is it really free if it uses a currency system?
god damn you are one disagreeable person
Point still stands, people mistook skele players as skeletons.
did it cost anyone money? then it was free.
I thought the blue torches were dropped by the ghost king
nope. just an unlockable skin
Thats true, just looking for more flavor than only throwing axes
Javelins could be strong but one use or retrievable
Yeah I agree
Javelins are stronger but only one per slot and darts would be maybe like 5 per slot
Yeah 100%
right now the ONLY class that can't attack at range is a cleric, iirc. fighters,barbs have throwing axes, rogues/wiz get knives, rangers get bows obv.. i don't think we need a plethora of new options, but i do think clerics should get something to chuck. unless i'm mistaken. i did max a cleric but i don't recall whether i could throw axes/knives
I liked the dungeons and dragons javelins where people just stacked their inventory when them and threw them two a turn.
Cleric just needs offensive spells but they do have shields
Ness really saying other people are disagreeable meanwhile he takes every single chance to argue
Wizard can use throwing knives?โฆ
Nahh lol
Judgement and holy light not counting huh?
Not even purification nova? sad.
Lol that might be meta in this game
Just full inventory barb with javelins
obviously discussing weapons, not magic, here. use your context clues, friend. also, blocked.
Its already meta to place 50 traps in inventory lol
Dear god
Dang someone has been here for too long./
Ness chill tf lol
So if the white skeletons that moved faster were players what about the red ones?
Same thing. There are red NPC skeletons and player ones.
sorry this guy is just so short and rude with people i can't deal with people like that. he's just looking for something to call people wrong about.
You said cleric was the only class that canโt attack at range.
Thatโs the context.
Thatโs not true, what he said was correct.
1 blocked message.
I wonder from who.
Weโll never know.
๐ฆ
i also said wizard have knives. i can see how i could have clarified further, but i feel like that was enough context under the topic of 'throwables' that i was responding to
So some skeletons were players and there was this thing called โadventure pointsโโฆ
I buy the adventure points thing but those were definitely mobs
Yeah. It was the barebones verison of a cosmetics shop
What if they added in a kata-
Your as blind as that Fox ๐ฆ
Most were mobs, some werent.
Did you not see the emotes and skeleton skins in the shop lol
I have a feeling they either didnt play much or not at all. They joined discord 10 days after playtest ended.
I got everything besides the red skeleton
So then how can you not tell the skeleton players and mobs apart?
Same.
Maybe left and joined
did you play the game?
The players literally stand differently
When you give suggestions on the game without ever playing the game.
Considering the amount of bans I wouldnt be suprised if they got banned just for asking the questions they are asking now.
When youโre running through a room at a glance they are visually the same.
Mine says Jan 3rd because I left the discord to try to escape my dark and darker addiction
I thought those were just new skeletons but i could still tell them apart
Lmao so many do that its insane.
If they actually add skeletons that move around like that in the game. It would be terrifying.
Rare rogue skeletons that just charge up to you, preemptively stabbing in your direction.
The game will get much harder dont worry.
lmao the "remove rogues, not realistic" suggestion. As if wizards chucking fireballs and clerics blasting people with pillars of light are realistic classes.
If only there was a way for me to equip the exact same weapon as a skeleton mob and enter the same standing animation
i wonder who posted that
i know a late answer but they literally did since traning to use long bow effectively took years while u can learn how to use a crossbow effectively in few weeks this lead to armies losing valuable archers since they cant be replaced hence the years of training, while every dead peasant was replaced by another without problem
I could really trick people that way
Playing enough dark and darker should give you the posture for it.
Im a cleric main dude.
Play skeleton in gameโ> become skeleton irl
This is why the game has been free
They want to turn us into skellies
To avoid all of the legal liability lol
This is like mkultra 2.0
ong
bussy
TImeout evasion ๐
They literally didn't. Most medieval armies utilized both.
The weapon that replaced both of these were firearms once they became good enough, and even that took them about 600/700 years of technological refinement.
Bows and Crossbows have inherent advantages over each other that make both weapons fulfill different roles. They had different penetration power, effective range, maximum range... so saying that crossbows replaced bows is like saying shotguns replaced sniper rifles.
And even with firearms... sure, you can have a lot of guys trained with an AK in a short time.
A well-trained sniper is still worth the extra money depending on the situation.
Crossbow use varied greatly depending on country, type of engagement and other factors.
Try using a crossbow on horseback, for example. It won't work well. That's why cavalry based armies (most famously the huns) tended not to utilize crossbows much, if at all.
China had repeating crossbows as early as 200AD. Surprisingly, though, through its history of use in China, it saw more use in home defense than in warfare.
Medieval England was famous for its longbowmen. Crossbows were used alongside those, of course, but the English per general rule preferred archers.
Meanwhile Ancient Rome - despite having access to both technologically - didn't utilize either much in warfare because it didn't suit their doctrine. Roman doctrine is strange, highly specific and its own topic, though.
There's of course more examples and there's also examples of armies that overall preferred the crossbow over the bow, but very few armies in Medieval times and before then completely shunned one in favour of the other.
I'm pretty sure the outside map is going to be dark too just a heads up
can you explain me why dungeons should always be dark?
any source for your statement
Which one
outside map and dungeon should be the same map. no loading inbetween
The title of the game 
Who's gonna keep all those torches lit?
@granite plinth @green dust are you guys transphobic?
or just straight up racists
please elaborate your downvotes on #d-and-d-suggestions message
Reddit typing style.
lol
I was really hoping that the community of dark and darker would not be filled with transphobs and racists like they are everywhere on the itnernet
Every class having access to a reliable ranged option will destroy the game. Every single fight will devolve into a ranged stand off
Please go troll in general, not here
sue me
I will have a word with the admins about this
I wouldn't know, don't use it.
A black paladin would be cool though
You choose your own gender, is that not good enough? I dont get it
This is so ignorant
Maybe I just want a black pally because of d2 ๐ค
You are ignorant for spitting into the face of every trans person
You are disrespectful and should be cancled
Troll
I am shocked that the admins of the Dark and Darker discord allow this kind of behavior
You can ping wardens if you have an issue
xD
Just trolling mate
<@&988703997378584596> i have issues with this transphobic coimmunity
Relax
Medal and koko been trolls all day
what are the genders in GAMES? cut yourself below the waist what you want, build up boobs in real life, meet guys and sleep with moms, leave the games alone!
now you should really be banned for this statement
I am shocked
That in 2023 people still are so close minded
๐ณ๏ธโโง๏ธ
Drop the discussion please, this isn't the place for this topic.
Proxy clutched it
Remember when that one warden said they where handling the trolls in the suggestions. I remember like it was yesterday, because it was.
๐
Do you have me blocked? ๐
I thought we did pretty good of not feeding the troll, idk ๐คทโโ๏ธ
@mortal lichen You have received a timeout. Take some time to clear your head and come back with a less baity attitude.

