#suggestion-discussion
1 messages · Page 28 of 1
red rarity gear, with special names and 3d models, they have the same default stats as purple items but have more additional stats alongside 1 negative stat
nah it would just be tied to protection potion and limit players to single protection use and immunity, 15 protection + arcane immunity, 20 protection + lightning immunity, 25 protection + fire immunity ext.
I'm not really serious about it. 🤣 It'd probably be too open to abuse or like you said very restrictive. Be fun to see what happens with scrolls though. It's a very interesting game concept.
if youre swinging those types of weapons the back ends should still do damage on contact so players too close behind you get hit
Hmm yeah that would be interesting but I feel like once you leave you shouldn't keep them, only being able to use them in that instance
guys imagine imagining in an imaginitive world inside of an imagination
so lets say red sword, some goofy name like "demon slasher" same attack pattern as longsword, does around 45dmg
+3% magic dmg
+1 all attributes
+0.8 movement speed
-1 knowledge
😂 I get it, I suggested a 5s immortal last stand perk for Barbarian
its all in le head
very imaginitive
maybe maybe, but i feel like having them only have dmg stats of purples would make it balanced enough to be able to take out of dungeon
/drool
I wouldn't be against a dying swing perk, when you die your death doll always falls forward allowing one last swing.
Then if you have the 10% heal perk you pop back up if you kill em lol
even 1 sec of immortality would give you enough time to kill another player. 5 secs would prob be enough to kill an entire squad of players.
Maybe also having the mechanic of it being cursed, Like bound till death and then when death occurs it destroys itself
cool idea, but maybe a bit much
Yeah I didn't think of balance when making a goofy ahh suggestion like dat
Makes me thing of the enchantment in minecraft
i wish we could send screenshots
Dying swing perk is actually a really good idea @opaque shore just fix the details : P
@timid pulsar delete all the classes 
facts an add new classes with guns
muzzle loaders
I think barb in dnd have a retribution perk for getting off one last swing ill have to look hrm
give barb dodge
And let's call it pubg, wait NOOOOO (and so the cycle continued, fortnite ensued shortly after, bringing a great depression of gaming, there is no hope)
remove circle keep bugs
Give Barbarian a rocket launcher that insta kills players
themselelves included since theyre firing indoors
Should I edit the suggestion at all? Like adding the items as a thing to recieve instead?
if u want
add dismember on rocket launcher kills
Looks like dnd barb relentless rage allows you to fight while dead.
if you manage to get a kill you're healed
starts at lv 11
At negative health right?
nah just allows you to fight through grevious wounds so yeah you can go negative
so dot
so guess if you heal for 10% on a kill if they dmg you beyond it you'd still die.
#d-and-d-suggestions message
Suffering through early game is the training 
Prepares you for all that dying you're about to do
Maybe just give a perk called Relentless Rage, but have it be a dying swing instead that if you've the 10% perk as well you can survive death lol
what if you dont die to dot or a killing blow, any other contact after is death and if you dont get a kill you die if you do you get 10%hp and die if its not enough to cover the initial killing blow
I guess I could see that but when I think about its just a matter of warming up, I understand aswell that the waiting area is that type of warming up but when I queue I tend to be in the waiting area for about 5 seconds
yeah is why I suggest it just being a dying swing, cause you essentially cant afford any more dmg unless that swing kills someone.
Dont even know if I hit my arrows because there is no indicator if I hit it or not, maybe just for QoL
It sounds like fun cause most cases when you die as barb you tend to think you'd win if you got one more swing xD
give rogue dodge
Yeah I hope they make a persistent tavern a thing, you have like tavern channels and you can just walk around and test damage on dummies, play some gambling or something.
omg you're suggesting in tavern gwent?
give rogue illusion scroll that lets him temporarily transform into a targeted creature/player. thinkin' Team Fortress 2 spy action
fight in dungeons to collect the cards
tavern dice/cards/darts w/ gold gambling
Lmao why do people hate practice tool? People dont want to warm up before a match of insta dying?
cause practice tools promote more tryhards to try harder.
Dying and losing your loot promotes more tryhard wdym
I don't know about dueling or ai practice, just damage testing is fine
pft get out there and give me more lewt wdym?
give cleric "Find the Path" skill to locate where next downportal will appear or where the next zone will be
Ok? Not even a good reason to discard damage practice.
give cleric slay living
they should add a virtual great hall library that's loaded with actual real-world problems. when players submit actual solutions that are at least semi-viable, get special currency for sweet cosmetic upgrades
thats what playtest servers are for; avg player doesn't need to preform that.
they need confessional's in the taverns that only priest can go into on one end nod nod
this test is for the devs to check their mechanics, its not the game. numbers are gonna change with the animations and content
Why would this be in a video game though?
or wire up some special laboratory where players can remote login and control factory gear/arms. it'll be like real-world Amazon auto-turk. after you've done X hours of unpaid remote-presence robotic control labor, you get some in-game currency for cosmetics.
it says on his forehead, do not help him create an app.
Why would this be in a video game though? The sequel.
Jerry never listens >.>
he memeing bro
idk man im just here to do this over here, and some of this over there
@sudden fractal Thank you for making a suggestion, I couldn't be bothered to do what you just did haha
#d-and-d-suggestions message can u guys check out my new suggestion n lemme know what u think? thanks :)
ahahahaha dw :p
i got too much time on my hands rn


You should link my suggestion in yours too to make people go to it
ah i thought it was still quite close to mine, didnt realise there have been so many more suggestions in that time
still just a little scroll, also dont think i can edit suggestions :p
You can
Do .edit 1516969 and then copy and paste what you already have and then add a little extra to it
You don't have to though haha
its only 5 posts apart i think its fine hahaha
No worries
Thank you for crediting me btw haha
I was thinking, they should add rogue / wizard tools that allow you to manipulate exit portals to be reusable for extraction.
Regarding this, I would rather the devs be able to put their time fully toward development and get the game more fleshed out than it is now, rather than having to constantly take breaks from game design to deal with server issues and other administrative issues.
It would be a lot more convenient to simply find 1 or 2 portals rather then 3 if you had a rogue or wizard who could manipulate one to be opened twice.
Also people would get too used to how the game is, when I think they're still in a position right now of making big changes, so people would be like "stop ruining the game it was perfect last patch!"
Better to just work in peace ya know
Maybe to have it so if wizard opens gate the gate remains open for 2 seconds for multiple party members to enter, would be cool since they have slower interaction speed as well.
then if rogue lockpicks they can open previously opened portal to follow a player, imagine having an enemy player start in same rool lol
I'd imagine the Gate spell would be the wizard version very costly T9 but garantees full party exit, and the rogue one to be arcane trickster possibly just the ability to not close stone when opening gate.
People have been suggesting that I haven't had any good suggestions. I just looked through my suggestions, and most of the ones that got down voted didn't completely get down voted. I've also had about a dozen suggestions that got up voted.
What if there was a 'send away' portal stone mechanic, so before a portal is opened you can send the stone back down and it respawns somewhere else on the map
Trash or nah?
well I'd imagine stones use up a shard of dungeon magic to be opened so wizard could supply that themselves rather then use up the stone, and the thief would just manipulate the arcane for RP purposes
which could lend to a detect magic spell being useful for guiding you to a nearby stone.
else it could just detect a skeleton mage if one is still alive and closer then a stone lol
There are messages indicating deaths and stone appearances which is inexplicable.
Who and what are broadcasting these messages hrm
Perhaps it is just the shifting of the dungeon as it occurs
A map of rotating rooms would be neat, probably not worth the hassle to make though
Puzzle map kind of
That would be cool
Random chance of shrine in your spawn? Maybe a double chest spawn, one on each side of the door
borg my guy why didnt u like my suggestion :(
One of those maybe later things I guess, seems like they need to rework current gear
I'll change it to thinking emoji 🤔
aw thanks <3
Someone said corrupted gear too which sounds interesting too, kind of falls into your debuff stat category, but was a little different
o i didnt see that
Some people will be dealt with for negative/rude behavior and comments towards others suggestions. Everyone’s suggestions are all taken into account and looked at. Just stay positive, ignore the negative, and keep up with the great suggestions! ❤️
I think reds already exist in the form of uniques.
we have reds?
Uniques.
They’re tan.
The color is important damnit!
It’s like the color of a gold coin.
???
That’s what mining the ore was for. After getting so much ore, you can craft into ore powder. And trade for red items, with selected traders
do u have any images of them?
but arent those purple?
I mean the armor you make is purple.
Somewhere in the share content there’s a photo.
So wait which gear categories couldn't you get in the test?
Nope red’s
they look pretty purple to me ngl
like the name tag is purple
not the item itself
My mistake, the ore color was red 😅😅
hahahaha
ive also never seen these "unique" items you guys mentioned?
o shit
from the 1st playtest tho
Thought you couldn't get legendaries or unique yet
we can get legendaries
gold rarity
but ive never seen tan items before
but they did apparently exist in the first playtest
Ruby silver what is that o_O
however i wouldnt rly call it unique, its just better than gold gear
no unique name or 3d model
did u play last playtest?
yeah
I didn't play any of the others
playtest 3
the last playtest
not last as in final one, just the most recent one
u didnt see rubysilver when u played?
No :I
basically it was the first ore u can mine, and with it u can craft rubysilver armour
its bright red, purple rarity and has 4 additional stats
also super high defense
Oh...I just sold my ores I didn't even know you could craft with them lol
so u did see rubysilver ore!
its not really crafting its trading with merchants
well, kinda
tasks was it called?
i always died if i brought a pickaxe
xd
i wanted to craft some rubysilver armour but then i realised how much i actually needed
shit was insane
at around3-6 ruby per ore i didnt even bother after a while i just wanted to sell it, seemed too difficult easier to find it in downportals
some guy got full ruby silver drip, said it cost him around 20k gold in total
everyone in the lobby just worshipped him for his drip lmao
nobody pvp'd him
Takes about three hours to farm.
that sounds wrong
For one item?
how much rubysilver is that in total
Big yikes
funny guy
Anyways, last suggestion is about a solo leaderboard. Seems redundant as they’re trying to do as much as possible to avoid a solo queue and solo play.
@white cliff what was this ping for
It was handled.
racist suggestion
Nice
We may be scum here, but not like that
ay mayn speak for urself xddd
Solo leaderboard seems fine, someone suggested it couple days ago
Keep the overall too just to see how you stack up against teams
Alright now he's just antagonizing the mods
leaderboard bounty?
I mean if you think about it, the leaderboards are already solo.
They only count for you, ie boss kills.
I mean that one's not really bad just antagonizing
Ah he removed the killing part.
So I guess it’s not racist anymore.
Only took him two tries.
My guy trying to be woke lmao @viral lodge
That one can stay up, even with the remark at the end. We know why the others were deleted 👍
Never be worried about pinging us 🙂
He's playing 'dodge the banhammer'
to be fair, he could just say character customization..
That’s probably a subject we should avoid though, fantasy has always had a long conflict between actually ethnicities and races inside of DnD or said rpg.
The mods occasionally taking a break from the war zone of general chat to come visit us 🥲
Oh God I switched to general for a second and regretted it
add a fast food restaurant at the center of the map where players can place online orders AND orders in the store
Mcdonalds in DaD?
idgaf im starving brother
My wizard do be lookin too skinny
man i wanna play so i can try cleric
Best class.
Until bard comes out
#d-and-d-suggestions message
Protect item prayer from runescape 😂
@cerulean cypress
So, for this suggestion, if people play as anything but cleric, they'd need to team up with a cleric to remove cursed items?
#d-and-d-suggestions message
why does nobody like my gif Idea 😔
I don't understand it.
Where do you want gifs? In game? I think people don't know what you're asking for.
The spy spray meta in tf2
Gearscore is just as bad as SBMM
if not worse
gear is not a good metric for matchmaking in any way shape and or form
Here we go again
What about matchmaking based on total in-game time?
While that is at least something closer to a valid metric, I do not like any form of that in DaD some of the best times I had in this game was punching up
Any cleric mains enjoy actively using a weapon other than Flanged Mace? Morning Star maybe?
any kind is bad imo
i dont like long queue times
what if they add Portal gun 2-way portal effect as a spell-scroll (walk through, melee/spell/ranged can fly through the portal)
No discord
https://cdn.discordapp.com/attachments/381625548344131594/1053779092153061396/image.png i found these unique boots in a regular, non-high roller b2 chest during the dec playtest. only unique gear i saw the whole test. sold em for what you see here. but yea, they were in the game, just a lot more rare than the oct/nov playtest.
#d-and-d-suggestions message - I'm not against this suggestion but in terms of prioritizing this compared to other features, why? Who Cares? If you're not in high-roller, you can see the number of portals that spawn and just count them in the chat log if you really want.... If you're in hell, what - only 2 portals spawn? Someone's ded lol or like "no it's random between 4 & 5...? again why, who cares? If you're in High-Roller, you can't even see the portals that are spawning in chat, so you're saying they're running all over the rest of the circle and counting the portals, who cares? What, are they going to stop someone from getting to a portal or something... if they've explored the remaining circle they'll probably come across the other players and just fight them anyways... idk, what's the point of this? @wintry forge
Are you saying there isn't a set number of portals now?
Did you read what I said?
i'm pretty sure he's an elegant troll, at this point. he's very subtle, but it's like all his suggestions are designed to be wildly distasteful to anyone who knows the game
<@&988703997378584596>
<@&988703997378584596>
Really? lol
That was random
That guys account was hacked
what? i shouldn't have reported "eboobs"? lol some horny kid
Talking about Suspense's @
oh i've had him blocked for a while now
<@&988703997378584596>
ohhhhh i see it lmao what crazy timing
I feel like he's trying to just get people in here banned
i mean he can be upset but it's my opinion. and it's valid. look at his suggestion history. he's at like -1000 across all of his suggestions. i'm not bullying, i'm pointing out facts.
Nothing really broken there. But Ness if you believe someone to be a troll, please refrain from acknowledging them and not to encourage them. Just let it go and wardens will handle it
true
if you ask me, suspense is the one causing problems out of anyone, and the fact that he would try to get other people banned for frivolous reasons is a big red flag to me.
Are you suggesting I'm a troll too? I'm tired of people suggesting I'm a troll and pointing to my down voted suggestions, and just because they don't like my suggestions. A lot of people have been making rude comments to me because they disagree with my suggestions.
<@&988703997378584596>
There is nothing wrong with Pinging Wardens if you believe something is wrong.
Obviously do not abuse it but do not be afraid or discouraged to ping us at anytime to clear a situation. As I did just then
From how this situation looks like its turning into, Ill just say drop it. No one has broken anything as of right now. So lets please try and keep it that way ❤️ and go your separate ways if you do not have anything nice to say about each other.
I'll be the villain if that's what it takes, time to make some skill based matchmaking suggestions 
you either die a hero, or ...
If anyone doesn't have anything polite to say to me, please don't tag me or anything in your comments.
Cause I love data the numbers so far this year are 244 Ups and 1877 Downs
Like in total?
No - a specific subset
OHHHHH
Your wish is my command
Spoiler i havent made one
RIP lol
I never actually looked at mine, but you convinced me. Looks like my suggestion on cleric weapon attack speed wasn't taken well. 😄
I am here to bash other peoples suggestions not my own
Looks like in total, you're at 325 up and 41 down (assuming you vote your own up) ~89% Upvotes
Better than I would have expected lol
yea that's really good. i'm sure mine's worse. do me, do me! (and i do not upvote my own posts, that's silly)
#d-and-d-suggestions message top performer
I honestly suspected people would disagree with me on a lot more things. I like discussing game mechanics lol
Maybe admins can add like a counter of ups/downs to our discord profile or a channel that counts these so that we can get a general sense of the type of suggestions people have
I mean that counts all by discord user
i was playing solo and had a few 'help the solos' kind of suggestions that tanked, early on. but i've since decided that the game is built for groups and anything that helps solos only makes groups more OP so... solo is just hardcore mode, and we've all got to live with that
124 Up, 198 Down ~39% Up
Worst performers
#d-and-d-suggestions message
&
#d-and-d-suggestions message
Best Performer - #d-and-d-suggestions message
can we make you a bot? this is interesting af
ok now do everyone, go!
There's probably a more efficient way to do this rather than like I am, manually lol
There have been ~7500 suggestions in the past month alone
Congrats on getting all the up votes, but why does everyone care about the up/down votes so much? It's not like the devs are going to implement every suggestion that gets lots of up votes, and they're not ignoring all the suggestions that get lots of down votes. They're reading all of them. They make their own decisions.
Well, if they implement one of your suggestions you get to know what % of the community loves you or hates you for that suggestion 🙂
DFKM @visual goblet is @wintry forge and hes still getting mega downvoted 🤣
Doubtful, both accounts are like 2+ years old
People really don't like his suggestions
how can you play the game or did they shut it down for the time being
In feb
Also, have you noticed that there're typically less than couple hundred people who vote on the suggestions? But I think I read that a million people played the playtest. The votes don't mean much.
It's offline, back feb 6 pending new announcement
thanks
Damn, our votes don't matter - RIP
I did read some fun suggestions tho.. so it matters at least in the regards that it anused me
I didn't say the votes don't matter, but hardly anyone's voting.
I dunno, you got to 125 votes on this one
#d-and-d-suggestions message
so why are people so against the idea of adding parry to more weapons? seems like it would make combat less about having more buffs and pressing the m1 button while running at them
I've had plenty of suggestions that were up voted. You're just looking at the negative.
And that's 131 votes out of a million?
They want the combat to be simple, talked about in the last QnA.
so parry only when you dont have a shield in your hand?
That's why we look at the percentage, the subset here would be users on the discord server that have viewed & reacted to your suggestion. Your argument would need to be why this population is not representative of the whole. Which may be true, but that's where you should start rather than suggesting we poll every user on your idea.
an emote that drops your inventory
I've updated my suggestion, feel free to further downvote it :3
Maybe the ones that aren't voting on suggestions aren't as "hardcore", or aren't as passionate about the game, or they want to spend their time doing other things instead of rating suggestions, etc.
Link?
That sounds like wurk D:
well how am i supposed to downvote you when i can't see your post? 🙂
Totally agree, so then your posts are more for the casual audience? #d-and-d-suggestions message
why is discord so laggy for meh hrm
i know people like the simple combat, i'm one of them, but we already havve a parry/riposte system in game, it's just that only like 3 weapons use it, and i feel that's a wasted combat mechanic. a lot of "successful" suggestions comes down to wording, i probably didn't word my position clearly enough
close and reopen. this server slows down after a while. it behaves almost like a game with a memory leak. i know that's why we have 300 fixed voice channels, instead of the "create a channel" button like most servers; the log files for so many creations were slowing the server down a lot. i think any server with this many users suffers the same. i could be wrong about specifics, but close and reopen fixes the latency for me.
Lol @mossy venture rejected RIP - go to #1048762118255673428
So what would be the purpose or expectation here? Kind of like a, "Ahh, don't kill me, hands ups, here's all my stuff?"
yeah i just tried turning off hardware accel and logging in here that was a mistake lol
exactly
Could be funny I suppose lol
#d-and-d-suggestions message @mossy venture i support this only under the condition that it also soils your trousers when the emote is activated.
Should explain that a little in your suggestion - don't think most would understand
downvoted, thanks! (sorry but the three biggest problems with modern gaming IMO are Stamina, Weight, and Durability. i miss the old days.)
the og of gaming had durability so idkwym
I don't hate durability as long as it's easy to repair and not crazy expensive
Earthbound did not have durability.
otherwise everyone would have vanquishing weapons and noone would have fun.
I do like the "previously owned by" idea but that might be a hard to code
If I bring a sword in for Ness, and drop it for Ness but he dies - who was it previously owned by?
Whenver I'd role up on a fool with a vanquishing weapon I'd steal it : | and I loathed halbergs cause they were too heavy to steal.
what game am I talking about?
nah i can't disagree more; weapons are lost by death. every raid, 16 go in, maybe 6, usually less, come out. that's your loot recycler. we don't need swords breaking in raid... rage.
I didn't particularly care. And you're right, the devs make their own decisions. The upvotes/downvotes in the end do send a signal to the developers about what their player base in general want, though even if something has 100 upvotes, that is an extremely small sample size of the player base.
That said, if suggestions are getting an extreme percentage of downvotes, often it points to either the suggestion failing to take into account game balance, or introducing an idea that could easily cause problems. Not always the case, though.
I generally don't like - make this game more like X other game lol... go play X other game
I think you can certainly pull things that work from other similar games like hunt or tarcov but to emulate them fully would be foolish since this playtest had more than both those games combined.
I do hope they add tarkovs dmg health indications tho, but make it so we can go full monty python.
I think features from a game are fine, but like combat as a whole seems a bit much
yeah i don't see them changing the combat archetype from what it already is.
A feature from a game is "I want this cool feature, here is a reference about how another game does it" compared to "I want this game to feel like this other game"
They just need a better parry system.
Says my suggestion id doesn't exist 😌
noclip abusing shields is not cool.
Yeah, I tend to think of the large mechanics like how combat as a whole works as being pretty set in stone, so I don't really pay attention to those suggestions. The ones I tend to actually read over are things like, "fix this mechanic" or "add this mechanic."
And to be honest, I can see where a lot of the suggestions come from. But a lot of them don't take into account gear level, which is where they get my downvotes.
I think if they simply gave shield an attack while guarding to stagger enemies away from no clipping them it would be good for everything.
still curious what direction they will take to fix shields.
Maybe you're using an incorrect format?
If there's anything I hate besides cheating in PVP games, it's potion abuse of just spamming potions every 30 seconds.... looking at you New World
I enjoyed blocking with shields, but with a cleric it didn't feel good to block an attack, immediately start my swing and they'd get a follow up attack faster than my weapon could hit lol
But in those cases where you did block an attack with the buckler, and followed up and domed someone? It felt pretty good.
yeah they need a stagger attack for shields, would make sense for duel wield perk for fighter and it would create more of a buffer distance for guarding and overall make the fighter a bit op.
(.edit [suggestion id] [blah]) >> .edit [1517500] [blah] >> .edit [1517500 id] [blah] >> .edit [suggestion 1517500] [blah]
what I doin wrong here
[.edit 102315 blah]
ah
blocking is just off-meta, right now, excepting projectiles. i said this earlier, but if you had two of the same class w/ same gear, so that each needs 4 hits to kill the other, you should just duck and dodge while swinging constantly, because the shield 1. does not guarantee you won't be hit and 2. does guarantee that you're not hitting the other player. so if one player tries to block most incoming attacks and the other just left clicks, the left clicker should win statistically more of those fights. i'd like to see that changed somehow too
You're not wrong.
yes
To be honest, as I played more and more cleric, I blocked less and less. Except against barbarian, because it's always, always coming down from overhead.
I don't know, but maybe there are players that aren't voting that'd like my suggestions. But anyways, ultimately only the devs opinions matter because it's their game. And if "hardcore" is based on playtime, then I'm casual.
even then, there's some dmg transfer thru shields, and barbs are the easiest class to juke. but i feel you. i'd love a slightly longer TTK with more skill based fighting. but i mean like 10%, not like mordhau like some suggestions.
yeah, i think a shield attack would balance out the entire parrying function, cause the stagger from landing on shield is not efficiently enough when they're using faster weapons, if you could essentially swing your shield as a fast 1 2 punch for backing and raising your mainhand it would work a lot better.
If you got a proper block, you took no damage I am pretty sure
I'd like a longer TTK as well. But more like a 3-4 shot meta, rather than the 1-2 shot that we have now
Not like a long drawn out fight. I haven't seen Mordhau.
Nah cause barbarian weapons have +1 impact and tagger you as well, you basically cant do anything aside from tank unless you've a cleric behind you.
i'm fuzzy on this, but iirc there was something from the devs about gear score(ish, maybe?) allowing some to transfer, like you can take a fractional % of weapon damage if the weapon is significantly stronger than your shield? i maxed a cleric and a fighter but i never really blocked anything but arrows/magic missiles so i didn't test this. am i making things up or can someone confirm that?
Admittedly, I wasn't paying close attention to my health when blocking barb swings in PvP. I do know that while blocking the centaur or skeleton champions I was taking no damage
you might be right, i can't remember enough of what i'm talking about, could have been some scuttlebut in general for all i remember
I've had longbow arrows go through my shield and still slightly dmg me.
It's totally possible that the damage transfer is just intended to be added later. I have no idea.
I think its involved with getting hit during the stagger animation.
if a barb is duel wielding you likely will get hit regardless of how you guard.
mordhau is a super complex version of sword fighting, every weapon can attack from like 8 different angles, and you can abuse animation to "drag" or "accelerate" your attacks so that you get a hit before or after the player parries you. it's a lot of fun but it would make fights take ages
Yeah, I wouldn't enjoy that. We already have drag here and it's alright, but honestly I kind of like combat how it is now, and think it needs minor tweaks rather than major ones to convert it to something like that.
agreed.
it would be easy to make combat like that, but it the variety would take away from the darksouls feel of level obsticles involved with certain weapon combats.
@wispy dagger This has been suggested quite a few times.
devs have already confirmed that it's coming at some point, haven't they?
Yes.
this is what i was talking about, obv one person isn't proof but i'm pretty sure a system like that was mentioned as being implemented
i wouldn't like some random people calling me names in voice chat during the game tbh
yeah i think it was the skele archers penetrating my shield with their 2 shot
that's the part i'm least looking forward to, but the memes will be worth it
I stopped guarding against that and just ducking the first arrow
I figured it had, I just wanted to be the extra number to prove a point
i hope so
found out with the skele archers its best to duck then raise shield for the 2nd arrow.
got use to killing them quickly they usually dont do more then the first shot.
re: that, this is gold - https://www.youtube.com/watch?v=PxF3jWJOwVE&list=LL&index=4
watch w/ sound
The camera bob is not necessary bit it probably does help,
it is very useful against players though. have one of your tms crouch and then crouch while looking at floor. much less of their body is in swing range
If I'm ever near a streamer I'll go full matrix with the surrender emote.
I'll name my wizard Neo for you all.
Hrm; yes I think i'll use up my Keanu database of names next playtest.
i just assume there's always going to be a 2nd shot lol
and duck every shot w/ shield
i got so tired of having to type out long names to invite friends; i started using ness, ness1, ness2, lol just so i didn't' have to spell it out for everyone i played with
"kingarthurknightoftheroundtable" or w/e is a lot to type.
The left right strife is more then enough unless you're within 5m
by which case I just block.
I'll have to name my rogue neo since he'll be forced to do the most dodging hrm.
I'll name my cleric Keanu, cause keanu always saves.
well I guess not in cyberpunk he kinda fk'd shit up there hrm
He can have my fighters title nod nod
My friend had the same problem since my char name was 40yearsoldwizard) Then after wipe i changed it to 41yearsoldwizard so my friend... ended up suggesting some shorter names for my next characters. Although most of them where quite inappropriate so i wont use them)
I didn't get borg for my wizard, next test maybe
I'll give my cleric a meme name cause I might play cleric more next pt
i can't recommend enough to team with a barb, as a cleric. they're so slow that it's so much easier to hit them with heals, and they're so strong w/ so much health anyway. other classes, even fighters can juke your heals while trying to juke the enemy much easier. plus fear and door smashing. i ran with a barb, and whoever for the third, ranger, wiz, whatever, and we went like 15 raids before we got wiped. it was so much fun. just buff and heal, and avoid fighting at all.
a barb is basically invincible for like 10-15 seconds with a good cleric, and that's plenty of time to wipe a 3man
I'll mostly be soloing my cleric, I'm not that interesting in teamplaying it in pugs lol
ah. now that, was the most boring gameplay i had all wipe. 6 seconds of buffing before every fight, and then just repetitive booping with the mace that only has one swing animation... it was just so boring.
i did fine as a solo cleric
but it's not fun
carrying bad players as cleric is annoying you cant even tap a third of your own potential lol
wizard is the most fun solo imo. so many options every fight, much more dynamic fighting
don't play with bad players. lol. my and my barb friend would do one raid with a rando third in party chat, and then leave if they weren't carryign their weight
I honestly can kill more people by going in myself :3
I have fun with rando's tho, I just dont play cleric lol
eh. if you're a good cleric, and can avoid the temptation to fight everything and just keep your team buffed and healed, it's super OP.
If I pug my cleric ill just watch my teamates die : 3
pug?
public user grp
If it doesn't include teamkills then i am with you on that) As a wizard playing in team feels kinda harder to me then playing solo. I think i killed my teammates with fireballs and chain lightning more often then i killed other players
lokkpik's got an essay about something incoming, lol i'm so ready for it.
well, that was shorter than expected.
I had fun as solo cleric. But I didn't like flanged mace. 😄
pugging a wizard is annoying; I've had people intentionally walk directly infront of me while I rip off "multiple" fireballs to troll...
yea it's a lame weapon. the only-vertical booping with like zero range gets old fast
i am just very slow at typing) Not a native speaker
Morningstar felt better to me. Little more range, and honestly I liked the attack angles better. Bit slow though
Love the flanged mace.
that's ok, i didn't mean to pick on you or anything. usually long typing means a strong opinion and a lot of text is coming, and i like those posts lol
I died more to troll teamates then to enemies as a wizard. I never killed anyone intentionally unless they deserved it.
too slow. i'd def trade power for speed on that, but i agree with the rest
That sounds like griefing with extra steps.
wizards are the most difficult to fit in a team comp; they basically need to be first through every door w/ haste/invis, and get behind the enemies. if you can stick to that in your group, you'll be more successful. but trying to be behind a barb/fighter tanking dps, yea, you're gonna nuke your guys too often
Yeah. The first hit was slower, but the second and 3rd hit seemed a little faster than the first. I'll be the first to admit I wasn't great at cleric combat. Coming from rogue to cleric, all cleric weapons felt unbelievably slow.
you can hear when a wizard begins his cast and the spells have a distinct difference and obvious indication toward which are being casted.
Even the flanged mace felt ridiculously slow on the swing to me. Swapping to fighter, things like arming sword felt way better.
i don't think i ever ran an arming sword on a fight. there was always someone in trade willing to sell a green falch for 30g, even if it took a few tries.
I'm wondering how much stacking some agility would help morningstar
Yeah. Even falchion felt way better than any of the cleric weapons.
why use morning star when flanged does more dmg.
It doesn't.
it doesn't, and range.
Morningstar had higher damage and range
Flanged mace had a very slight edge on speed, but was still really slow feeling
when you start to run cleric you'll see just how bad the range is on flanged. it's basically punching range. edit: quoted wrong person
Nah I killed skeles mostly with flanged cause I could get two hits off.
i mean ok but that doesn't change its dmg or range lol
morning star you get one and the swing was diagnal with larger slow window.
I think both weapons felt so slow to me, the reach on the morningstar and better damage let me lean into that as a crutch. Flanged very well could be a better overall weapon
yea but you could also dodge the return skele swing easier since you were farther away to start. but i agree, morning star was too slow. i usually ran flanged myself. i just didn't care for either
But per hit, morningstar was higher damage. And honestly I liked that it changed up the attack angle. I ran into issues where against people with shields, cleric with flanged had the same weakness as barbarian. If they block upward, you can't hit them lol
you have to be pretty use to using morningstar to get more range out of it tbh
flanged is just faster and better overall
That said, while the first swing of the morningstar was slow, I am almost positive the second and third were faster
I dont even remember what type of swings the 2nd and third were
The first was a slow, slightly diagonal from your upper right. Second was down from the upper left. Third was horizontal from the right
if you're use to using morningstar you probably could just lean away from the skele swing if you knew the timing but idk if its worth it to get that familiar with.
We played pocket wizard the majority of the pt.
Yeah. I think you're probably right that the flanged was better. I just hated the flanged reach and attack angles.
And I was coming to the cleric after using exclusively daggers on rogue. So both felt bad overall to me.
I usually just used the maul cause I like spamming
I tried the war maul one time, because a guy dropped a decent one... after 2 swings, I put it away mid fight and punched a 3 man to death because I couldn't land the hits. 🤣
Oh I usually dont land any either, but thats when my teamates come from behind them.
I used the maul once on drunken cleric and felt like a liability.
It was back to support after that.
its either die to me or die to the barb you managed to get past.
I'm a typhoon baby
Honestly fists felt better than any of the cleric weapons to me.
I think I'll name my Cleric Vash
At least I could keep up with rangers and rogues that were backpedaling
I’m going to name my cleric Kinji.
It is a good name.
If you're unfamiliar with the name Vash, you should spend this time watching the entire trigun series.
oh you can actually watch it on youtube as well lol
I just want a flail 
has anyone seen any suggestions about skills or perks with rangers involving slowing shot enemies. I thought if it were a perk it could be legshots slow for a second or two, and if its a skill it could be less restricted for a limited time
I want a holy dagger, as per the Viva la Dirt League skit on DPS healers.
why people dont like my suggest ?
I would love to see faith option change cleric loadouts
you trying to force team comps in matchmaking? of course people dont like that
fr fr how am I supposed to RP my wizard covens and thieves guilds with team comps?
rp servers needed obviously
need Bards and Dwarves before RP servers
it's wild just how off-the-mark some of these suggestions are. it's wilder that people don't understand why. "add helicopters" ">why am i being downvoted" lolol
Gnome gets the minicopter
smh this is why you should clarify
otherwise people get the wrong idea and downvote you
helicopters isnt even that bad compared to some of the awful suggestions
and thats worrying
#d-and-d-suggestions message let's gather those upvotes, boys
Its gunna be another WoW moment where everyone voted Panda's as a Joke
true. pandas ruined wow
@lucid root why am i being downvoted
in my experience, this is where you call Borg a toxic hater
oh my bad ur right
It's true I be hatin'
i miss the old borg :(
lol the people not in on the joke have found the post.
Which one of your suggestions?
If you mean the first one, it's because a free farming map would break the game. The point of the game is that it's a battle royale where you have limited time. Your idea would make it too easy to farm gear.
If you mean the second one, it's because nobody wants to be forced to play the game a certain way. Forcing every group to have a tank, dps, and support makes no sense. For example, it was better at high end gear to NOT have a support cleric. And even at low end gear, depending on what your group wants to do, having a "tank", "dps" and "support" doesn't necessarily fit what your group wants to do in the first place.
In addition, fighters can be DPS more than tanks, as can barbarians. Cleric can be more tank than support depending on playstyle and gear. Those roles are kind of fluid.
@glacial bridge you remind me of a friend i have
@wintry forge and you... You disagree with a training dummy?
I'd like to know just how much im stabbing someome in the back of the head for
I don't know. I kind of like where players just get to practice in game.
Ah the classic i bonk you as a 2h axe barbarian practice
All I'vr learned is dont fight barbs. Just go away and steal their portals
Its not that i dont know where you're coming from, but i like knowing how much damage perks and skills add
Yeah, I've had the most success with Rogue (although I've only tried Rogue and fighter), but I try to grab loot and get out, because if I'm spotted by groups I usually lose the fight.
Training dummy isn't about practicing combat. It's very bad for that. It's about getting to test what your gear sets are capable of and how stats affect your character.
Whats wrong with this suggestion? #d-and-d-suggestions message
I thought people would like it better than matchmaking based on in-game time. Is it just because it's a sort of skill-based matchmaking? Do you guys only like matchmaking that groups players randomly?
Would it be unreasonable if rangers and barbarians could also use long swords?
The issue is that it will increase the wait time for getting into games. If you're trying to look for players who only have a similar amount of games to you then it will be excluding some players and so it takes longer to fill in the game. You could also make it so that if it exceeds a certain amount of time anybody can be let in, that would be a way to speed it up.
I also just think its one of those things where Iron Mace are very aware of different ways they could have matchmaking work
right now they're starting simple with the goal being to have fast queue times, and so they will gradually introduce more complexity which will increase the queue times, in order to find the sweet spot for where they want it
it wouldn't be unreasonable. in fact, most weapon/class restrictions are unreasonable, but the devs need mechanisms for class balancing, so we have to accept these things. it's not like setting a trap is some impossible challenge that requires years of study, yet only rangers can do it, because if everyone could, they'd be everywhere.
longsword is a knightly weapon, they're not allowed.
Barbs using sword
@wintry forge This, and also you can make new character, nothing stops you from that.
Big no no
Thats small dik energy
Rangers though?
Shortswords and swords maybe
Since theres a playstyle of ranger where they play similar to assassins
And pretty much forgo range >_>
We’ll rangers can use arming swords and rapiers by default and can also use spears with a perk
ironically from a historical context the falchion fits in more with the ranger class than an arming sword, but the arming sword is smaller so it fits with the flimsy arm ranger
So if you wanted to impliment that style, you'd need a perk that removes that
Just to let you know
It takes mad strength
To use a bow
And to fire arrows constantly
back strength
Would drain your stamina fast
So they aren't as weak as games have you believe
On that note, guns are similar
You'd think it would be easy just pointing and pressing a button
But it actually gets very tiring to do that
You know what, now im floating with the idea that this game should have a stamina system >_>
Probably wouldnt be well received
But it would be a great way to balance things
My issue with it is that it is not a skill based match making. Games played tells nothing about how well that person did, how many players they killed, what percentage of games they extracted, how much they looted as they went through... nothing that actually matters. There are a surprising number of players in games that play a lot but don't improve.
look at over pvp games like over watch and league of legends and dota 2
they all use role system
5 healers is not a good team...
But Ironmace is considering limiting the number of characters a player can have.
Yes, but this game is very different than those games. That same rule doesn't apply as well here.
3 rogues is great. 3 rangers? OP. 3 fighters? Works fine.
3 wizards? Brutal
Hey
Dont spit on the sword and board gang
We're gonna have to visit you if you keep spreading this slander
Which is why I suggested it to be based on games played, because it's not just a skill-based matchmaking, which people are against.
What about torches. Do you guys think torches should be an offhand weapon? Maybe each default character could start with 1 torch in their secondary weapon slot as an off hand.
Just because you have an idea of something that can be done... doesn't mean it should be lol
I think this should be elden ring style
Have a basic torch
But allow you to buy a hip lantern
I guess I'm just not seeing what this solves. If it's not a skill based match making system, then you are simply putting bad players in with good players either way.
That has less light range
But the benefit of being able to use your offhand
@soft relic if im seeing this right, his entire argument is that he doesn't want geared to the teeth players, kicking in the faces of players with no equipment
Creating a loop of death and annoyance
Sure. Delete one of your previous characters, make a new one and go destroy newbies as an experienced player. This creates more problems then it solves, at least right now
So if you're not balancing matches by skill or gear, all you're doing is making finding a match take an artificially long amount of time
Because thats what happens if you have no skill based matchming, now im not suporting skill based
My issue is, number of games played =/= amount of gear a player has
But the idea that you get shit stomped because someone plags this game 24/7 doesn't feel good
For example, my best set of gear? I put it together in the first 3 days of the test and didn't touch it until the last day.
Its already proven that good gear just overrides skill unless you're absolute ass
So I could have been stomping people hard with very few games played in the first place
I go back to my example
Of me using a basic rogue knife
And stabbing a knife 15 times
Without him dying
On the flip side, what if you're a long time player wanting to go in with a default kit?
Most default kits are pretty weak.. unless you’re a barb
Yeah but thats the point
It just makes the problem worse
Now again, im not agreeinf with skill based match making
Yeah, default kits suck. But match making based on number of games played doesn't stop people from running over undergeared opponents.
But, i can see the issue in a game like this
default knife is trash, i always have 11 green daggers in my stash
And yes, tmit is an issue ran
I played 10 games without escaping
So if thst was implimented
You have long time players running garbage kits, and players running in full purple on their second day of playing
It should be based on number of games escaped + rough value of loot acquired
However
That poses another issue
Those metrics mean literally nothing
And it just causes a lot of calculation issues and inflated issues
Yeah its not accurate
Im saying in the event it was added
Then why would you use it if it literally means nothing?
It would give a slightly better estimate
Did you not like the idea of high roller lobbies?
All you are doing is inflating queue times for 0 pay off
Then just number of games played
Yeah that too
Thats the 3rd issue
That slipped my mind
It would create queue time issues
In any case
Like i said, i can see his concerns
No player filter would be perfect I think their implementation of only 2 lobbies this test was a good attempt to see how queue times would be affected by even just 50% split. I want to see the data on that before any sort of suggestion on this really can be fleshed out imo.
Queue times being short = king in generes like this, huge impact.
But the implimentation to fix those concerns is poor
The randomness of it all is kinda fun imo
I kind of want a gearscore system
It would cause some minor queue time issues
But it mah solve some things
But if gear is really too much of a problem.. I’m sure the devs could decrease the impact of gear
What i mean is, a floor for no gear, a floor for some gear and a floor for high tier gear
You can only enter these floors if you meet/are below the gear score for the floor
Isn't that was B1-B3 is supposed to do in theory?
GOD that sounds horrible
I.e to enter floor zero, you can only enter with default loot
Meaning an experienced player with a default kit could outplay a noob with full purples
well then I can't zero to hero with that system
Gearscore also is not a metric worth even calculating 😄
To get into floor 2 and start there, you need 100 gs or items that equal it
You cannot enter floor 1 or floor 3 though
Well you didnt let me finish @jagged cobalt
So even if an experienced player enters floor 1 against noobs
The noobs still have some degree of chance
So if you want to wear gear you are locked out of the entire first floor in each queue? This is kinda ridiculous
Since everyone starts with no fear
I feel like a majority of what you're trying to do was tested this play test, and so when they dump the metrics behind it "soon" we can see which direction they'll probably go no?
Kind of yes
Gear does not = win
It would fix the everyone hoards money problem as well
Just listen
Gear is a large portion of the game, you cant deny this
So If I have the skill to do lvl 2 with no gear Im just SOL cus i dont want to wear better gear?
Rogue is ass until they get some good gear for example
Don't lots of good players go in with no gear though?
Yeah, you're stuck in floor 1 until you put on some gear
One of the best parts of this game was killing stacked teams and going from white gear to purple gear 😄
And head to floor 2
You want to enter bigger floors? Equip more shit
The other reason i suggest this is because of the pve aspect
I see what you are saying
You could have bosses tailored specifically to it
YOu can do hell in base gear
Your point?
But I’m pretty sure balancing and the game was created for 3man groups
I dont think you understand my point
Gearscore means nothing. Teams with no gear beat teams with it all the time
And assuming my intent
I played 2 days straight farming up gear with book, gloves and boots from vendor
You are being crystal clear, which makes it even easier to see its just a bad suggestion. No offense though
So even if skill overrides gear
Solo? Yes gear makes a big difference but in team play? Teamwork and team comp can usually win regardless of gear.
At the very least you wont have a situation where gear overrides skill or gear + skill overrides everyone
Which is the main issue
And coming back to the original topic
Gear means nothing. I dont even want to see "gearscore" calculated its a faux and means nothing
Why people keep suggesting skill based match making
i don't. Can't even imagine how big of a pain in the butt it would be for devs to decide how much gearscore = "+1 to resoursefullness". They will have to rate every single enchantment and every single piece of equipment. That is a lot of work for something that doesn't really solves much
Its bexause they want to stop people from just shit stomping other peoples experience
Whats the best ratio for this system in the suggestions?
Its like when you camp a door in tarkov
That is not skill
Thats just you being a rat
Many like to punch up, and your system destroys that
Was this your first playtest?
Trust me.. next playtest you’ll do a lot better
idk man, fortnight kinda died with sbmm
You point to the suggestions asking for SBMM as proof the game needs SBMM have you not seen how badly those suggestions are downvoted?
Sev, i enjoted the game and im not suggesting this bexause i have an issue with going against people with armor
I find the challenge personally to be fun. However, at the same time. I know how frustrating it can get for people
It’s meant to be a hardcore experience
Which I’m sure is what makes it more satisfying
And it can still be that? In any case, if you think this is a terrible idea thats fine
What suggestions do you propose
To prevent people from being bullies/rats
Find yourself being bullied? Group up with a friend or two..
not interested in stopping your definition of "bullying"
Proxy, some reason i feel like you're one of the people who camp exits in tarkov
On the one hand, its a fun experience, very tense
The exit is close but one final obstacle stsnds in your way
On the other hand
No one likes you
The point being
You're being highly aggressive snd confrontational in a discussion room
About potential game mechanics
Not at all, I am explaining why its a bad take. That is all
Put it in suggestions lets see how many upvotes you get
Yeah you could do that without the attitude
Wait isn't a lot of the point of extraction games to bully the extraction by it's very nature?
and you could debate without making personal assumptions of "playstyle" as if that means anything 😉
I think the game was designed to even steal another persons portal
I actuallt dont know the purpise of extraction games, seems the entire purpose is to loot, pvp and escape
going in naked and knowing that I can't get good gear from someone else kinda ruins it for me
Yes
Well fair point
Sometimes you stab someone and it turns out they have good shit on them
But i feel like theres so many things that can be done a bit better
How to impliment those things is another story
Could you imagine tryin to go to floor 2 and getting a screen pop up saying. SORRY your "GEARSCORE" is not high enough to enter.... LOL no thanks
I like going into the unknown, they should remove maps bc it's weird knowing whats behind every door
@lusty wren in my mind it was more of a lobby based thing. You can still loot just fine
And it would be like different brackets and floors if that makes any sense
You said cant go to floor 2.... YOu go to floor two by going thru floor 1 and entering floor 2
That is how the system works
Also, know that the drop rate for high lvl loot is also increased for the playtest
So imagine bracket one is no gs, floors 1-3. Bracket 2 is 100 gs, floors 1-3 but different setting, better loot, different bosses, bracket 3, is another 3 floors with even better loot snd stronger bosses
I’d assume and hope that on official release, rare loot will be rare
And it would be like that
So base dungeons and high roller? 😄
is this a serious statement?
And to enter towers you need a minimum gs to enter
But what metric does Gearscore prove?
@sonic pendant half serious, half joking
Its like battle royals, you dont really have a purpose, except to have fun
absolutely none. just that you spent money. nothing to do with skill
that's... every game, ever.
You should play a barb or a wizard next playtest. They don’t need any gear and can wipe 3man squads.
All adding gearscore does is ruin fun,
@sonic pendant its with extractions especially. Like if i play an rpg, i can enjoy a good story
If i play a moba i guess, i could have some good pvp interactions
So my description of extraction imo is accurate in my mind
You loot, pvp and escape
And then you do it again
Do you want a solo queue also?
@lusty wren and i get that, but i dunno. Lets just say we remove the gs thing because i was thinking in terms of an mmo and refine the idean
I think the towers concept is cool
so why do you play this game? maddening
Because I enjoy hard games?
I ran through elden ring using only daggers, you know how ass those things are
I enjot methodical type playstyles
That force me to use what i have
To outplay someone
So you should be opposed to GS also
i don't care even a little bit how good you want me to think you are at other games. stop trying to change this one fundamentally.
Hmm, yes and no. When i was thinking of the tower concept, i was thinking partly about pve and playing with randoms
@sonic pendant you asked a question, i responded
Why are you suddenly turning it into a personal attack >_>
Rogues, and fighters exclusive
Two falchions
because you're personally attacking others here, and acting like it's self defense. you're being very disagreeable
this
this
DW felt worse than 1 weapon due to movement penalty until, late game where the stat stick effect of the second weapon outshines this penalty.
Im being disagreeable yes, but i dont believe im personally attacking people, minus proxy because he was harping pretty hard on a random suggestion
this
Thats not personally attacking, he was assuming intent >_>
Only proxy because I couldn't combat his point with my own. So I resorted to personal attacks 😄
as i'm assuming yours - as being driven by a superiority complex as evidenced by your bragging about some elden ring nonsense
I think books should have a basic attack of some kind. It would be funny to beat someone with a spellbook
I think it's a "roguelike", without being called a roguelike.
Imma be honest here proxy, some of the stuff you say do make sense, but you could be less aggressive in tone or maybe thats me reading it poorly
I hope I can hit people with a lute with bard
it's def the latter
Spell books felt extremely strong given cast speed, move speed, small target box for cast animation (against walls) and hence the no base attack. I'd rather not give up those stats for what could be a weapon swap, and if you wanted both wasn't that dagger+ball?
Let me piint out an example @sonic pendant
"You said cant go to floor 2.... YOu go to floor two by going thru floor 1 and entering floor 2"
I never said that
He made several statement similar to this one
dude idrc proxy's been in here for a minute and been fine. you show up and are being rude and short and just generally frustrating to read. calm yourself and speak to others with respect
"you said pve was a reason to lock people out of the lower levels"
Is this not assuming intent?
I think the only one ive been mildly rude to is proxy which i do apologize for
I am not attempting to be aggressive, I am simply very against SBMM in all forms for this game because I think it will ruin it. I am not sure how I could alter my responses to seem less "aggressive" I just aggressively hate the concept for DaD 😄
But he was just as rude back
How much have I missed lol.
Why would you have to give up something for it? Just make it be mechanically the same as unarmed strike and that's it
Ive been rude to no one else
I am not offended no worries 😉
And i do think some of his statements have merit
Just the SBMM topic again
In any case the original topic was about skill based match making and i was proposing a basic perhaps not well thought solution to prevent inflated queue times
But i still think the tower concept is cool
And i dont know what sbmm means
there is no skill based mm in this game. the devs themselves have said they don't want it.
It was someone else
I do like a tower concept for difficulty. I just disliked the requirements I guess
Who brought it up
And people were saying its terrible and i see both sides
So i was thinking of a way to benefit both sides
And then i thought about the tower concept
Because that's how weapons seemed to be balanced in this game. Ignite would then be viable if that weapon did any damage at all hence why all the weapons are intended to "feel" distinct?
Spell books + ignite doing it's damage as a weapon attack with a very low movement penalty as is would seem a bit too strong given how good already the ball+dagger version was on top of an even faster cast speed.
Think we need to wait for the implementation of b1
And was like hmm, it doesnt seem like a bad idea to do it like this
But there are issues with it
I hope there are 3 levels in next playtest. Will be such a game changer
Yea I wonder how it will change the gameplay
agreed, can't wait to try the forest
I just want more enviornments, enemies and maps
And perhaps random spawns >_> but some people may not like that
Also random traps
What do you mean by random spawns? Mobs or players?
Mobs
Minus bosses of course
I know theres a level of skill knowing the map
But at the same time, it removes the surprise factor
You want a procedurally generated map system is what you’re saying.
Why are people against water in the game
Id be ok with variations on mob spawns. But I dont know about full random spawns
Procedural is what you’re looking for.
Yeah, I wanted this at first. Until the devs said they suck at it and that was why they shifted away from it 😄
Well not full on gank squad room
Water is horrible and slows gameplay in quite a few ways.
Like, i wouldnt want to walk into a room with 8 skeleton archers
I can’t imagine swinging a sword in neck high water.
For a basic bitch chest thats actually a mimic
then just have different variations of the same map
@white cliff but difficulty and methodical thinking
In relation to water?
Full on water rooms with super good loot?
Maybe use the rooms to ambush or escape
One of the things i love most in games
But dagger hits faster then unarmed strikes isn't it? Not only that, but it also, i think, was doing more damage by itself then unarmed strikes. I don't think that ability to hit someone with a book for unarmed strike damage with the speed of unarmed strikes would've broke anything in that regard
Plus creating the physics engine for that. Probably not a good use of recourses.
Is when you can use the enviornment to your advantage
Sure, that’s a big part of learning the map.
I don’t think water needs to be apart of that.
I think people forget we are working with a low budget and store bought assets. You have limited room for things in this development process
I can’t think of any games where water combat is fun.
But drowning people....
Why did people down vote this? #d-and-d-suggestions message
the sewers don't sound fun
i have a theory
ppl in this game dont want fair and balanced matches
they downvote suggestion like forced roles (1 tank 1 healer 1 dps) and skill based match making
very weird ...
Why do you think miyazaki likes poison levels so much
Forced roles are not necessarily fair or balanced. This isn't a MOBA.
@frosty creek your theory is correct
I mean you’re trying to dictate where recourses should go when you don’t know where the devs are in their pipeline of design. Plus skill trees have been slotted in the game for a while it’s not like they’re not adding them. It’s one of those, yeah of course; obvious suggestions.
Because who are you to tell the devs what they should and shouldn’t have ready next playtest
Its not a theory, its fact
Thx
Its fun to beat down and outplay
i agree
Maybe, but given how crazy good that build was Ignite+dagger. I would think some fine tuning would need to be done to spell book if so. Given it is I think the best casting weapon right? In terms of stats, movement speed, animation, etc. I guess is my point.
You're right that the base damage of fists isn't much for wizards base str, but the flexibility of running even less gear (less movement speed penalty) is a pretty big advantage that maybe wiz doesn't need right now. /shrug.
There is a certain thrill of being able to down a 3man group as a solo.. and there is nothing fair about it.
Why would we want forced comps on us? This is just madness
Exactly, outplay
Being a rovue
And killing three rangers
Gives me a high like no other
for fair matches ?
best team is tank healer dps
so iron mace should force it
His idea is that League of Legends and DOTA2 have forced roles and that 5 healers in those games isn't a good team. But this is not those games.
That is not at all the best team in this game.
Like, not even close
Would that be possible with a gs system or with sbmm?
Fuck your beartraps and fuck your bows
Just a suggestion. I'm not dictating.
NO actually best comp was wiz/barb/cleric So 2 dps and a healer 😄
If you want to play meta comp do it, why force people into that though?
My knife is rated E for everyone
Just a suggestion. I'm not dictating.
for fair matches
not fun to play vs 3 rogue or 3 wiz or 3 healer
they just feed
with 1 tank 1 healer 1 dps every one can do good 👍
I don’t know how to respond to that.
Forcing comps does not force fair matches. There is literally 0 reason to force a friend group of 3 into roles they dislike
I don’t see how forcing someone to play something they’re not comfortable with is helpful?
Having a healer isn’t even really necessary in pvp
Creates what he wants to get rid of "feeders"
3 rogues is fun
it's simple, you just play too much overwatch and start to think that every game must force player's hands in class decisions.
If I am forced into a role im not good at im goign to play worse not better
The entire thing makes no sense
It’s like when you’re trying to tell someone what to play in a video game like overwatch and leauge, and they swap and do bad regardless because they’re not comfortable on that pick.
then why every pvp game have this ?
What pvp games force you into a role you dont want to play?
YOu mean overwatchs dumb tank rule?
3 rogues is best comp
Not every PvP game does. Very specific games designed around those particular mechanics do. This game is NOT designed around those mechanics.
The whole point about DnD is it’s not like any other game.
3 hides + ambush
Yeah, book was very good as casting weapon... i see your points. But i still would like to punch people with books
thank you.
That’s why it’s so fun to play.
you can just block this person with right click and move on. sadly on a public discord, this is increasingly more necessary.
It got worse when the server died down.
Contraversial take here, add a dodge similar to chivalry 2
How many games can anyone really name that forces players into specific roles?
But I don’t have any problem telling him why his idea doesn’t work.
it did. and half of them have zero - 10 hours in game and want to tell everyone else how to play
MOBAs and Overwatch are designed to play around having specific team comps. Dark and Darker, fortunately, is not.
Even mobas though dont force you. I see people playing off meta shit in all the lanes.
I love the visual idea of it yes 🤣 Bonk. Rogue dies.
You can play just fine with 3 DPS or 3 tanks or even 3 clerics, and stomp on a team that is 1 tank, 1 dps, 1 healer.
Actually two contraversial takes, chivalry 2 dodge + a stamina system
And if you dont know. The chivalry 2 dodge is literally a small quick step in one direction
it dont have to be NOW ... but later when we have pvp meta
even league of legends and dota dont have roles from the start
they put roles after players make a meta 👍
so iron mace can do the same
The devs already said they’re not adding a stamina system.
Devs said no stamina system already so kinda moot point
Nope and nope
Rip
there was a guy in here complaining about how crossbows should work the other day. we were all like... that's how they work already. and he was like, oh ok i missed the playtest. lmfao
stamina management is cringe
Adding stamina and a dodge would change the game completely
Slow gameplay plays slower.
I think it'd be a good balancing mechanic for classes since that seems to be an issue
And yeah dodge would shake things up a bit
These are not forced roles. Which is why you see off meta characters being played where they "shouldnt" be
It’s really hard to balance a game in a playtest because they’re not even sure what the game is going to be like in a few months.
The gameplay would turn less into ambush and spacing and more action oriented
stamina, weight, durability, and fall damage are absolutely not important to the future of this game, and most of them would hurt it.
they are ? u will get banned if u dont play real supp or tank top or mage mid
they can do the same for dnd so we dont have noobs 👍
I think the main dev has a vision..
Hopefully
But at the same time it's fun watching someone break their leg
not at the cost of eliminating all drop attacks from everyone.
I don’t think any of those games ban you for meta exploration lol.
I agree with these but I go back and forth on fall damage
@sonic pendant it is if they're the one whos drop attacking
I will take two of my friends playing a dps fighter and a dps ranger with my rogue over forcing them to bring classes/setups they don't want to play any day. We'll win more.
They dont, its a silly take
I agree.
Agreed.
Add unqiue ground pound animation plox
Forced roles doesn't help you "[not] have noobs." At all. 🤣