#suggestion-discussion
1 messages · Page 24 of 1
idk if it was sarcasm or not
or was that a recent change it it was op? and you think it needs reverted?
agreed if thats the case, this was my first playtest
imo it should work if you have the arrows loaded already
can confirm
yes
I kind of feel like it should still reload some arrows on use but not full quiv
ranger if mastered, has many advantages in very open field
like in very open spaces
its good burst tbh, its just too good
why would a ranged class have burst like that, imo unnecessary
kiting isa counter to burst
maybe keeping but with lower damage
and fixing the reload issue cause it auto refills arrow somehow 🤔
then theres the shotgun skill too lol, never tried it myself idk if its relevant
and ive seen that ranger traps dont affect ranger himself?
like does he can walk to his own traps without being trapped?
The burst is really insane with longbows but it's not all that much of a gamechanger with other bows, still incredibly good and worth using but it's certainly not busted in any way
I am not sure, I think rangers can hit own trap, Im pretty sure I did
Rangers can step in their own traps
ah okok
Idk why i keep seeing people talk about this. I 100% stepped on my own trap before
The 5x shot does this too btw
Not at all
Way too easy to dodge
Like small but long ways are nice
Chokepoints are insane
Easy as fuck to hold
Trap are op there to support and defend u
But in big rooms with a lot of space in every direction arrowd are pretty easy to dodge
yea honestly sometimes id find my self having trouble hitting arrows in a hallway that didnt have any obstructions obvi some of that is me being bad but also good movement from the enemy i found my self trying to only fight in smal spaces but not too small so id be able to runn if i get rushed. also at some point during this play test the quick attack ability did less damge somewhere around like 20-30% less than normal arrow but then later in the play test the damage wasnt different.
also didnt even notice the long bow nerf
Arrows actually have a noticeable delay, so when you shoot at someone that is actively dodging feels more like a bet than actual skill >/<
That being said, there's people that excel at betting!
Triple shot and shotgun arrows want a word with you
Yeah the triple arrows in one shot at close range is really silly. Rangers have so many ways of never having to use a melee weapon which makes it too easy to play
guys how to download this game?ù
Wait for the next playtest.
ok thx
Next test it's going to re-download the entire game so might as well uninstall it right?
Not sure on that element, may just update with a large file.
What you guys think about winter maps, like a first level floor would still be cold so frost on the stone walls and floor, zombies are frozen to the floor, some cold environment themed enemies like snow trolls
Interesting but it needs a classical fantasy uniqueness to it.
What are some examples?
It will be a huge disadvantage for the rogues, no?
The brighter the map, the less opportunities to sneak behind after all
Won't a winter map have ice and stuff? which is of lighter color
Maybe some ice, it'll just be cold mostly. Frost, seeing your breath in front of you
Oh, I like the idea with the breath
Zombies can't move but they explode with gas when you kill them
Modern fantasy would do pure glass like ice wonderlands, but we could have perhaps rock, stone ad gravel mixed with trodden preserved plants and dead grass. Frost is encrusted on every wall. Your breath is as thick as clouds as the heat and energy is drawn out of you by the surrounding air, occasional gusts of winds come racing down blowing out any standing torches that they pass by. Snow bleached corpses lie entombed in the ground as well as walls where not even undeath can free them, in the dark tunnels the ice gives off only the reflections of banshees who stalk the shadows when upon seeing any would adventurers they unleash ear drum busting screeches that temporarily deafen those who hear it and causes severe damage. On the rare occasion a yeti may cross you and as long as you do not anger it with fire for if you do it will rip to you shreds.
Torches could be few and far between and making taking torches all the more important especially against howling winds which will snuff out any torch you hold in your hand.
snuffing out torches sound like bad game design in my opinion
And making the whole map pitch black doesn't sound fun with few lights
I didn't say pitch black, I mentioned few and far between perhaps more subtle lighting like dim glowing blue ice or refractive light from the moon also very few things are inherently bad game design.
Well, arguing in a idea that doesn't exist is kinda pointless. You can be both right and wrong.
I currently like how the current map is bright but has a few spots that are totaly dark.
Without knowing how bright the map will be, is hard to judge.
My take was that the current map uses more dark colors for walls and such. So in my mind, a winter map filled with ice would be a disadvantage for the sneaky guy's. But as I don't know if it will be possible be brighter or the same, I can't judge
A solid statement and one I cannot disagree with inherently, maybe just I wanted to argue that to make up for the natural brighter colour palette of a ice map the change to more natural darkness would be an interesting change of pace compared to the other map and balance out the natural increased difficulty for stealth. But what I imagine and what you imagine for a winter tomb themed map will be different so that I understand.
I'm thinking second floor would be no ice as you go deeper underground
Maybe Norwegian tombs could inspire the look of the 2nd floor.
Or not, keep it all the same theme, just thinking in terms of ground temperature as you go down
Like some nord stuff from skyrim
Ye but maybe a lot less fantastical.
If we're doing dwarf races it could be dwarf themed, dug too deep and unleashed some evil like the mines of moria
think devs already stated it with adding only basic weapons thus far, but I'm looking forward to more mace weapons for cleric (all the flail-type weapons, war picks, spiked hammers, different sized warhammers w/ different attack pattern advantages) -- let's not forget the "big ass wooden clubs" from Elden Ring
What do you think about the suggestion of being able to craft your own portal from the souls of three or four players that you have slain in that round? i thought it was a good suggestion but got downvoted. i wonder why
if teammates are split up and one dies, the whole point of a soul is to retrieve it
people looting them breaks the intent
thing is, the devs introduced some slick and unique concepts thus far that probably wouldn't been down-voted to oblivion if some random reddit thread had pitched the idea long before DnD was even an early playtest.
there's probably something there that's spiritually aligned with what you've touched on- which is to give more uses for soul hearts aside from friendly altar revivals. I'm thinking hostile usage (Warlock,Necro,Artificer, etc.)
if you kill 3 people in pvp, getting a blue portal is a non-issue. doesnt need solving
Gotta love a community that bounce back ideas, I could feel that I would be in this discord server for awhile
I like the fact they have stayed with solidly grounded melee and ranged weapons from medieval times and I hope they if they do add any more fantastical weapons they stay on the legendary or Unique rarities.
It could potentially be useful? Taking it into hell/infernal
Oh wait Aritificer is already a decided class?
Bard is, not sure on Artificer being from 5e and more modern fantasy idea pools.
only bard is confirmed
Paladin, Warlock, Druid, Artificer, Monk have been hinted at
Yeah, it doesn't sound like they'll knee-jerk to overly pander to the loudest portions of player-base reactions, so all we have to do is wait for their vision to finish building itself up. (like folks have said plenty of times, probably in good hands seeing the tests so far)
My guess is they'll save the really unique items for much closer to prime-time release. Was watching Cohh play Balduer's Gate, and saw a unique crossbow that didn't need bolts, and always fired enchanted flaming magic bolts. There'll probably be more unique stuff like that later
Oh! well Im glad I posted it on suggestions then, wouldnt want a suggestion be redundant
I thought druid was confirmed too or no
or like some unique anti-shock armor that has a graphical lightning elemental pulse (visual) on the body armor or something so you know they've got that unique on
Rubber suit 👌
They might do him, I hope they do but fitting a dude who can turn into a (wait can we swear or is that auto censored?) Bear! in a tight dungeon will be interesting.
I love the idea of a utility-belt focused artificer. potion grenadier
I like artificers being basically field alchemists and not just gun guys.
not all of the obvious neon/glowing potion colors have been taken, yet- so there should be plenty of room to add some more utility categories
My suggestion for that is becoming a subclass called Alchemist or something
Like a job system or somethin
Maybe through the skill tree.
my initial thought was that I hope they stay away from gun hit-scan, but with the windlass crossbow and high-end longbows, spiritually we're almost there anyways
The fact when I first reloaded a windlass crossbow I had to crank it made me fill a small amount of joy.
but hopefully they don't design in a sky-high flick-shot skill ceiling so that the game gets dominated by shroud-players
Maybe they go with the idea of some ranged stuff being hit-scan and others being kinetic for bows and crossbows.
The only things that should be instant are lightning spells I think
Is there a projectile holy spell?
should be able to buy holy water in a vial that you can throw at undead
or even pre-buff by lathering your own weapons with a bottle of it as a consummable (Witcher lore as an example)
Mmm ignited AND poisoned rondel
Ignite works extremely well with the current targeting/self cast system. just needs tuning before prime time after all the other systems have been built out
item system/magic modifiers still feel like stand-in placeholder values
Escape from Tarkov's latest patch/wipe is widely regarded as a massive disappointment. Game audio is in the worst state it's ever been, after two previous patches attempting to fix it, they've actually made it worse. Frames and FPS are terrible. Cheaters have not been curbed at all. The AI is broken. Queu times are 10-30 minutes depending on the faction you play. Game breaking bugs with the karma system. The "Twitch Drops" event has been regarded as a massive failure, with players watching for 12~ hours to get a screwdriver or a can of dehydrated meat.
I say all of this to suggest an earlier release for Dark and Darker. Whether people admit or or not,** there is overlap in the fan base.** This is evidenced by the top Tarkov streamers enjoying Dark and Darker during it's playtest. Pestily, General Sam, etc.
Strike while the iron is hot, strike while Tarkov, the only competition for D&D is at it's weakest point in years. Don't give them a year to recover.
A solid suggestion but the devs don't seem like they want to fight with tarkov for players?
Devs already said game is slotted for release later this year I dont see them suddenly deciding to put it out as early access. Just give it the time it needs to cook
I thought the leader boards were already based by server
I think they were universal?
it was across all the servers afaik.
leaderboards were put into the playtests for added fun according to the devs
no guarantee theyll keep em later on but they said they were thinking about what to do about them, if anything
I heard a couple people say it was server based but idk
It felt a little too easy getting into the top 100s
Tarvoc is broken, so my idea is to release an unfinished game to compete with it! Interesting take….
people will find anything they can use as evidence to justify their predetermined conclusion
the quality of suggestions got better. but some people are stil out of their damn minds.
Vaulting?!
Im curious why people are against trading between alts, we've got the functionality already, how would you stop that from happening in practice? =p
because it means making alt as a storage and letting you hoard items
Having a hard time to see how you're gonna stop friends from trading, without literally banning trading, or making the fees outrageously high
My point is, you can in effect already do that
you can stil make alts to hoard but not letting you out right trade makes it less desireable to hoard
any serious player would just have a 2nd account to middleman, i'm just suggesting to let you transfer one item for the same fee you'd pay to trade it twice =p
Craftable portals are for sore losers.
You either get lucky with portal spawns or you take a down portal if there are no blues.
agree 😄 stakes should be high, no hiding in the corner and hoping to escape
Mhm having some a rare/unlikely way to escape the dungeon besides escape/down portals would be nice
ide only be interested in a trap portal that sends you down unexpectedly a layer
This is scuffed idea but something like u could buy a special vial from alchemist for 50 gold which would take 4 slots (Just a big magical bottle) and u could put dead player hearts into it and slowly fill it (would take 20 hearts approx to fully fill it) and if u have enough u could either summon a portal which would take longer than putting a campfire , or u could bring it back and do something with it maybe a quest for alchemist , potion creation ? , enchanting ?
20, their are only 16 players in a match.
Or do you fill over multiple matches.
Yeah that's why it's scuffed because not sure if you could refill after you escape or it's only one time thing
the point of player hearts is to retrieve an ally. if enemies loot them then it defeats the reason they were implemented in the first place
Kind of like a piggy bank
Perhaps redirect the resource from players to enemies like the wraith where you get a Phantasmal essence which can be used with a catalyst you buy from the alchemist for a short lived blue portal. Phantasmal Essence drop 25%, catalyst 10 gold cost from alchemist.
Mhmm that could work
@bitter sail They already do drop loot, and they did during the last playtest.
Really? I swear in all my runs I never noticed once, guess I just didn’t look close enough then
Most likely you kept getting silver coins which on the floor are near invisible.
But they can drop goblets and plates and candelabras.
Yall think you should beable to have one of each character or be limited to say 3 for example like other games
no reason to not let people play all classes, you'd be forcing people to give up 80% of the game's gameplay :p
you talking about someone having 3 Rangers on their roster?
with Multi/Subclassing then theres a reason behind it. just dont allow them to transfer items and use it as a mule for gear
I prefer to be able to make multiple characters, especially if they add characters with unchangeable skill-tree choices.
Lie detector said that, this was a lie.
Buff fireball, it doesn’t do enough damage. Chain lightning needs to go through walls too
i think similar when i wake up. but then NA wakes up and the suggestions turn into trolly dogshit
im talking about actual submitted suggestions to vote on. ur good <3
Ah gotcha ❤️ what did you main during the last play test slate
i got Rogue/Ranger/Wizard/Cleric to 20, Fighter/Barb to like 3-5ish
my brother got Fighter/Barb/Ranger to 20
Nice, wish I could have played more but I really only got into cleric. Super enjoyable
so we tried most 2 man team comps
Which ones were balling
tbh all of them if you adjust playstyle to their strengths
the ez mode no brain was double ranger. we just steamrolled
we mostly played Rogue/Barbarian. seemed like the easiest duo to wipe a team of 3 but almost always ended in him rezzing me
Yeah I can only imagine what a team of two geared rangers does to people
was just getting into the flow of things with wizard when the playtest ended. obviously hes a monster
Just wizzin on people huh
Can you crouch jump over spiders?
ye
Heyo, I got this message when trying to make a suggestion but I didn't write anything offensive at all so I'm a bit confused: "This can't be posted because it contains content blocked by this community. This may also be viewed by the community owners."
Does anyone know why this happened or is it just a bug
some language filters are hyper restrictive, and even words that contain partial bad words might trigger them... like saying "Knight" may get filtered because of the 3 letters in the middle, for example. I haven't heard of any problems in DND with that though, but other games.
Huh
Do you think the word "Dragon" would set anything off
I used it alot
Eh I'll just shorten it
I also had this issue with rogue barbarian comp. Barbarian has to commit more and if the rogue follows well he dies. Conversely the rogue can retreat easily and switch to a different fight. I think barbarian rogue is a bad combo tbh
They cant support each other at all, or maybe my partner wasnt in sync with me idk
Imagine not being able to write Japanese in a chat because of the first three letters.
I've seen that happen.
#d-and-d-suggestions message @mkgt#1868 This makes rogue poison passive for everyone, maybe a poison that shows instead of damage. otherwise your taking an ability that is exclusive and giving it to every class
90% of the time you dont even have to crouch jump.
BDO filter on xbox was the worst it banned the number 10 and countless other words that had no combination of letters in it that spelled anything disrespectful or offensive. idk how a filter works or how to go about making one, i know that they can be easily ruined by my experience with other games not allowing you to send a message 30 times because you didnt know you couldnt say "took" or something similar
GIVE DaD or i will jump!
give barbarian huge codpiece, bigger
Well most people do it wrong, its not about tanking with barbarian. Its about having the mobility class in the lead and when a fight starts the barbarian acts as an unpassable wall while the fast class goes in n out doing poke damage. Then the barbarian can push slowly until either the enemies can deal with it, either by ranged, or by having enough room behind them to leave. OR they get pushed into a bad spot with pve coming in and they have to rush the barbarian which never works
in our experience it was cleric wizard fighter zoom rush me down, or just cleric fighter
Yeah that's a tough one. Usually the fighter can beat the barb 1 on 1 with all the buffs, so its down to the rogue to either help kill the fighter and risk being killed by wizard spells, or try to go for a play on the wizard with the assumption that they will have to also kill the cleric else the fight is lost
idk, ran into a lot of cleric fighter, but as soon as we switched off the combo, poof they gone, just unlucky maybe
Wiz/Cleric/Barb strongest thing in this game
Just turn the barbarian into a unstoppable force and sit back and chill
Im sure its fine to swap barb and fighter there
Barb is just superior for the tactic in every way
But yeah dual wield barb or felling axe with ignite and haste yum
ya its crazy
Only thing that team loses to skill for skill is itself
If the other team gets their barb charging first you lose 😄
Since when did suggestions turn into just making obvious blanket statements. Like how many VOIP suggestions need to be upvoted?
please never add sbmm or solo lobbies bro
They devs have stated a numerous amount of times that solo lobbies will never be a thing.
Nah, this is not quite what they said 😄 They said they are going to experiment with many options and try to find a alternative, before considering solo queue.
Something to that effect anyways, Its in the Pestily interview
So he leaves the door open for it if they cant find something better that works
If they’re trying everything to avoid it, it’s pretty telling that they don’t want it in their game though, no?
Its pretty telling theyd prefer to find a better way which is good. But they did leave the door open
Its definitely not saying "solo lobbies will never be a thing"
The danger and potential reward of running into a three man team should always persist.
my bad i lost electricity for 4 hours. what we did was have the rogue play lead and do scouting. he had an option to run away and people are gonna take the bait to follow. If I saw an opportunity, I would assassinate their squishies and while they were panicking to kill me, the barb could close distance and win.
Definitely not a great comp on paper but i think the key is that Barbarian/Fighters dont need to play in front
Suspense is why we need 1 suggestion per day limit lol
I'm not the one trolling.
I reported you. Keep the discussion respectful.
It's true, I'm the problem
Your limb injury idea isn't too bad, there's not really much to fall off of right now though
Surgical kits could heal injuries
how do people feel about the double dipping on wizard's ignite buff to spell damage? I noticed from my experience in the game that ignite got the benefits from flat magic and flat true magic damage. Then later found out that players were abusing the fact that ignite actually buffed your spell damage. meaning that rolls of flat magic and flat true magic damage were doubling up on every roll, since it was applied once on the ignite and once on the spell itself.
#d-and-d-suggestions message
Yeah you can’t ignite magic missiles anymore.
@sudden fractal I was just watching a video a bit ago that showed a wizard hitting the dummy with ignite on did get increased damage. However it would only work when you applied it to the weapon that was casting the spells, as otherwise it only applied to your main hand. meaning it would not work with crystal ball and only worked on staff, crystal sword, and book.
It did, it was hot fixed.
that being said it appling like that was dumb and it let people double dip flat damage increases to the spells.
so it was very possible to get over 100 damage per magic missile without having insane gear.
non issue, suggestion is asking for the hotfix that already occurred 😄
^
they need to lose 3 will and disperse it between +2resourcefulness and +1knowledge imo
@lusty wren im not sure it was, like i mentioned i watched a video that was just uploaded today of someone showing it off. if you read the hot fix the only mention of the ignite spell is in hotfix 4 saying fixed an issue where ignite could malfunction.
servers are down, its been patched. lets move on
Old footage
Suggestion from @carmine current is that how ignite and magic damage stacked and buffed the magic missile? I've heard it doesn't
It was patched like mid play test.
Yeah I think so too. I'd notice insane amount of damage with magic missiles right away
devs already said they were going to add that dont worry
Thank tha lord lol
What about gold stacking more than 10?
id rather see a dedicated coin purse
yeah you can stack 50 with a pouch :D
You being serious? This legit?
Seems like that's a deliberate thing, inventory management/gold sink with the purse
@halcyon patrol i hope they keep the bags, but then add a item that can spawn in the dungeon that you can take out that lets you hold more gold in it. like you can find a vault that is a 3x3 or something that lets you stash 20 pouches in it or something.
yeah that was already a thing, costs 5 gold to buy a pouch and it holds 50 coins is the current system
You went the whole test with piles of 10 stacks? 👀
"Whole test" = I only played a handful of games at the end of the most recent test. Friend put me on to the game
@glacial bridge the issue with that is people like myself had 80% of our stash filled with gold and over 200-300 candy canes. you need to be able to condense it further.
Prob they need to make bigger pouches or at this point just a bag of gold coins (100)
getting free pouches from questing also could be a good idea
I think what's going to happen is the main currency for pro players will be something more valuable to taken up less space, like stones of jordan in d2
@rough elm i dont think the pouches should be free or anything. I like the idea of buying a pouches to store more. However, I think either you should be able to spend even more to condense further or have to find vaults or pouches in the dungeon that can store more
@lucid root that was already the case in the last test. everyone that had to much gold to stash would just by candy canes for 25-30 gold a pop. however it was a pain to trade around since not everyone wanted candy canes
I mean what is more iconic in D&D than bags of holding? Just make them rare and let you hold more things inside
I'll probably be converting my currency to allstat jewelry or something
Then sell it as I need gold
@lucid root all stats were just not that good. the best rolled jewellery were dual flat damage rolls.
Well there ya go
I wonder if silver coins will be more useful or it's just to convert to gold
because they are kinda useless it's not even worth taking them maybe in first dungeon there is going to be much more making them have a purpose for converting to gold i guess
One ring worth a few hundred gold vs 1 pouch that's only 50 gold, big brain time
the other issue with that is trying to buy them is a PIA and selling them for the price you want for them was also a PIA. most players when I was trying to sell jewlery would come into the trade and ask if they could buy it for half, and when i said no they just leave.
also a dual rolled flat damage ring or amulet wasnt a few hundred it was almost a minmum of 900-1k even if it was just +2 to both rolls
I didn't have trouble selling, but people were pretty willing to part with gold since it was the end of the test
I will suggest an useless idea add pouch for silvers lol 
if it was something like +5 or +6 to both rolls it would be like 20k gold at least
which then could only be traded for candy canes
did any1 try putting silver in a pouch?
silver didnt go in pouch. they should just remove silver all together it was a terrible thing to pick up and selling it was cumbersome and boring. i specifically went out of my way to never pick it up
they might have plans for it, or it was just a stress test for inventory items and transfering to npcs
they adressed it in dev qna i dont remember what they said other than they were going to do something about it
I might have like one or two mules just for gold because it takes up so much damn space, other than that I think I'm just going to do item for item trading when it comes down to it
they arent going to make it easy for you to transfer items between (your) characters so youre gonna have to hit the market
well when selling all you had to do was post a few times and you would get a trade offer. the issue i was having is everyone in the middle of the test was just so damn stingy with their gold they would come into the trade to then try and haggle down the price to an unacceptable amount. That would happen over and over again. for instance selling a purple longbow for 1k with +3 flat added physical damage, i would constantly get trade requests asking to sell it for 500g, when it was clearly posted to sell for 1k.
Don't see how it'll be difficult if I have more than one account
why not just party up
Because I want to throw my money away and buy multiple game copies 
Disposable income people
and where you see a problem
ide rather you buy 2 copies than them make that change
you're welcome to buy me one, I'll be your dungeon buddie
i would usually charge 50g under avg what i saw prices or just let ppl make an offer
well the issue is that i knew what the items were worth. if people want to haggle like 10%-20% or so on the item im fine with that. However, you shouldnt send a trade request asking for 50% off.
why no this is free market
i went off the merchant price first then stats on the item
then whatever outrageous prices i seen on the market id undercut to a realistic price
When all my mule stashes are full, the firesale begins, you get half off, you get half off!
sure, but then i have to wait to repost the item and other that try to send trade requests wont be able to actually trade. if you want items for cheap, then look for cheap items. if the price is already posted and your asking for half off, then its out of your price range.
and still dont see a point
if you dont have lose time on market just dont sell anything
many ppl suggested this but they just need to add filters like: Weapons - Bows - Longbow - which rarity - and approx between how much seller is selling
cm needs filter and not allow people to list items in different listing channels keep armor to armor etc
maybe filter out item types
If you put everything in one channel though the filter does the work
thats true you can just wait on what your looking for or ask in the channel
just puts an end to the top channels spamming
but to be fair if i was playing in a group 1k for 3+ flat damage (Bow , or any epic weapon) is definitely correct price but since i'm playing solo that 1k price does not seem like a good price knowing very well that u can run into 3 group teams and just die and u just like well shit i just lost 1k gold
Damn you guys were trying to make bank, I sold shit way underpriced I guess
And still ran out of stash space:(
if i couldnt sell on market id end just selling to the merchants for super low
1k wasnt an outrageous price. there were people just throwing up legendaries for 100 candy canes (about 2.5-3k gold) that were comepletly trash with one good stat and no flat rolled stats. 400-500g was what blues with okay stats (eg +1 or 2 strength) were worth when it came to the high value items. Flat damage rolls were the king of stats and on a purple base for one of the best types was easily worth that.
if anything I think when you get a trade request and go into it you should be able to still get the other trade requests so you can immediately go to the next one. As someone doing stuff like asking for 50% off would waste both peoples time
I didnt sell shit, I picked up what I could use or my group could use and trinkets only i aint got time for that shit and I still had plenty of gold
idk i was charging like 200-300 for blues
@jagged thunder for what base types though. for instance a long bow as a blue will go for more then a survival bow or recurve as a blue. since its the most valuable type of bow.
accessories id hit 350 or up otherwise id go off stats and demand
like the problem is not game or type market the problem are people wich playing games with fleemarket auction house etc this game is on oldschool vibe and you can sell your bow for 4k forbids you
I think judging prices of weps right now is sort of unrelated to how it will be when the game is live. everyone knows its for a limited time so most things go for cheap as there is no infaltion with gold in the few days that the game is live
👆
and if you dont have time or nerves just maybe this game is not for you ?
it will always be player ran so when market runners start having more items there will be a change in the avg price
merchants will set the standard
accessories only mattered for the high % rolled stats and the flat damage roll stats. for instance if you were selling a +2 strength +1 all atribute ring it would be way less valuable then a +3 flat physical damage +1 strength ring. what im was getting at is that the types of weapon/ armor mattered when you take the exact same rolls from one item to another. Since some items were just bad in comparison. for instance a survival bow did about half the damage of the long bow, with 1 extra arrow in the quiver
+any points to all would sell instantly, weapons and armor were hit or miss you just have to catch players in between runs
2 arrows and lesss _ for speed
I think its easy to say a +4 surv bow is not good, but to someone who is newish and has a free 300/400 gold, and they are out of longbows they might snag it
turkey bow headshot on youtube goes crazy btw
yes but what i was saying is if i post a long bow and say WTS [Longbow] 1000g, then get constant trade requests asking for 500g or so for the item its a problem. since others cant send trade requests when you are already in a trade. meaning you now have to wait longer and the more it happens the more you have to wait. I get the point of saying just sell it for less to then go into another run quicker and earn gold, but the problem stands that people like that shouldnt even be asking for a trade no matter what if its out of their price range.
@carmine current WHY NOT ?
If you dont want bartering you may as well have a auction house.
because it wastes both players time?
@carmine current My mistake, I had that happen many times. And I would even do that to people as well to see if maybe I could get 100g off or something after all it is a trade post. but the functions are flawed in that you can not whisper that person without taking up both of your trade spots
and this is free market if you dont have time just dont go there
bartering isnt the problem, like i said if you want to negotiate the price of like 20% or so im fine with that. going in saying half off isnt the same.
or just dont waste your time and mine by offering a crazy low amount when the price for the item was already listed.
i was going to say just action it off in chat goin once going twice style
They are bartering, maybe poorly but its a starting point 😄
whats the issue though? if your time isnt worth waiting for a trade then either dont trade or sell it 50% off
or just waste time playing games ?
dont be mad at yourself
The fix for it i was doing, was someone opens trade with you they say some low price I counter they they say "im poor" then you just leave and repost and ignore their trade request for future times
thsi is the part offf the game no one
iam not mad for me that sound stupid
To be fair i offered some people crazy low ammounts and got the item just because its new they cant use it and dont care because everything gets wiped in a day. I think the live game will be very different than now
I think this is pointless discussion , we need to wait for proper filter and just wait and see what happens because yes it's annoying when ur trying to sell and item and some guy just like i will give you some gems u give me this 300 gold rare sword
turkey headshots get their head slocked off in time for thanksgiving
Seasonal wipes every 1 week. Must crush the hopes and dreams of full time traders 
expect you had a 1 min wait between every post. other players would try and trade and then giveup if the person was already in a trade. when the way it should have worked is you can still recive the trade requests when in a trade with someone. that way you can quickly go from one trade to another, if someone is doing stuff like that
well it comes down to, the way it is setup right now is not ideal we can agree. Its early EARLY testing. the fact that there is a trade post at all im stoked for. And dont mind the inconviencses because Ironmace knows thats not the finished product. I am with you in, it needs to be fixed for future playtests/the game release
that's not how supply and demand work 🙂
yee but they dont understand
I've seen a lot of people asking for soloq and not. I'm in the park of i like everyone mashing together and there being no mmr/solo q. but lean middle of the road. What reasons do you guys have for soloq or just keep it how it is.
I just want solo to stay brutal, I'm a masochist
@gray vessel @hearty fractal well the issue is that the supply for good longbows was low since every ranger and fighter wanted them. Making their prices more. if you think that someone posting something for a certain price then asking for a huge discount for a very desirable item is okay, then you are crazy.
it's a constant war between people wanting soloq and not
They are free to ask no? The whole idea of a NON-regulated price system is that it can't be corrupt, but it also is often unfair/imbalanced because of that.
@carmine current in your case i see that the biggest problem is playing game when you have no time and never see like free market in game
personally i thought that down the road what they should do is prioritize solo players with other solo players, but if there arent enough, then open the lobby up to duo's, then trios.
I personally want soloq , because i said many times it's fun to kill noob groups , but it's not fun whenever ur going against experienced group and you die not because of skill issue but because of numbers and u definitely know u could win 1 vs 1 if it was soloq
How would you regulate this?
You are spending both time and supply for money. How can you complain that your time is being wasted, when YOU are the one spending it.
let the trade requests continue to come in even when in trade. so if someone asks for a crazy low price, you can immediately bounce to the next trade
I dont see a problem with this but I doubt the trade is anywhere near how it will be on release. So its kinda meh
I like that a lot but the problem I would see is you have 13 solos then 1 team of 3 and that team of 3 is unmatched (on the wild off chance no one in the lobby can 1v3)
That's tough, but you still have free will so i don't see the problem tbh
You go to the market for the potential of getting a trade, not the guarentee of getting a trade
what do you not understand about the price that someone puts on an item. it absolutely doesnt matter if you come in and ask for whatever price you want. the price at that point is already set. you can sit here and say its not set, but in fact it is. I get it if you leave the item unpriced and are asking for offers, but no if you post the price that is the price. if you dont get that your dumb af
Turkey "HEAD SHOTS", BOW!!
nah price is not set, its the wanted price. Bartering works well if you do it and can often get a much better price IRL and in this game
bro taht have no sense he dont understand
Its a "ASKING" price
he is probably play all life games with flemarket auction house etc he dont know how old school game and bartering work
This is some stupid discussion but i love it keep it up
he probably never buy some cheap vegetables on market in really life
More stupid than solo que?

You will never have solo que! Over my dead wizard corpse nyaaaahhhhh
do you go to a grocery store and say im not paying this much for this item. how about this lower amount instead. no you dont. your an idiot if you think that is done. if someone is asking for an offer they will say that (example WTS [Longbow]1000g OBO). If someone posts WTS [Longbow], then its an open market to name your price. If someone says WTS[longbow]1000g, then what else does that mean other then selling it for 1000g.
soloq in this game have no sense beacuse then you can just take rouge and sit all time on stealth
Then why were so many people successful at getting a lower price for shit by asking for half off? WTS for 100 is an asking price.
I am very free to say nah but ill pay 50
no the answer is its not very common and almost never done. i can 100% gaurentee you if you or i went to any store, other then a pawn shop they would say no.
Never stop lowballing, waste their time until they give in
ye i do like that in grocery in my life and you know i surprise you its sometimes works
Then DaD's system is closer to a pawn shop than a store... Point? barter
Works at a farmers market that is for sure
ye
DaD is like a street side market in a third world country
Yes DaDs trade center is like a flea market. Where bartering is part of its purpose
Look at all these different examples of bartering 😄 I love it almost as if its a normal thing
@lusty wren except it depends on what the person is saying. for instance if I said WTS[Longbow] 1000g no less, by your logic that would mean you are still flexible and willing to sell it for less. When in reality its the exact opposite. if you dont have that much or dont want to spend that much, then dont buy it.
Car dealers often say I want x for this car. You ever tried to barter with them?
Ever seen a craigslist listing?
😂
People barter bro
Same logic, if you arent willing to sell for that price say no
But you're wasting his time 
@lusty wren again your just to damn dumb to understand the concept of what OBO means. it stands for Or Best Offer. when you see a craigslist post that is what they put. to specifically state they are flexible on the price. if you dont then it means they arent flexible on the price.
this is just new generation of players they dont understand a lot and everything must be simple
Wrong, people who just put a price often are willing to haggle.
True and real
If you are not willing to haggle that is fine just tell people and move on
Many would rather start negotiations on the front that they are not willing to be flexible even though they are 😄
Its called sales
Schulze will eventually monopolize the market and you'll have no choice, he'll be the walmart of DaD
okay so going forward then I will put WTS[Longbow]1000g absoletely no lower. Then what happens if the same person comes in ask asks to buy it for 500g. The issue is that you need to be able to do a few things. 1 you need to be able to get trade requests during trades so you can go from trade to trade if shit like that happens. 2 you need to be able to 100% block players from sending trade requests, so you dont then have to sit there and get low balled by that same person over and over again.
still cant get trade requests during a trade
and ?
just sell it to the shop keeper for 30g and be happy wtf
The market likely will be vastly different by the time the game launches. Chances are this is a non issue. But we shall see
i hope that market not change at all
the filltres on some tape of item and class is all what they can add there and this market for me is gold
@hearty fractal well considering like i said before when someone sees you are already in a trade that generally makes them think that the item is already gone so they ignore the post, then you cant post again for another 1 mins. after which you get another request from someone doing the same thing. the cycle just never ends in your world of just leave the trade and block the person, then repost. if you think the market is fine then your delussional af. if you think that getting trade requests when you are already in a trade is to much, then i dont know what to tell you, since breathing might be to much for you then as well.
All I am hearing is people are delusional if they dont agree with my opinion cry cry whine whine
Maybe have a debate without resorting to personal attacks
may get you further
just you have some problems bro for me its ok you can post trade every 10 sec if you accept 3 time this same man you probably dont even care what you sell and to whom
To put in summary market will be with different prices , filters going to be added , u will have to buy a game so no random kids in playtests bartering 50% of the final price , and prob merchants will take better rarity items for more gold like into hundreds
problem solved
i go sleep
@carmine current would you be in favor of an auction house?
and bots buying good cheap bows and no one look on his bow XD
@lucid root I'm fine either way with this system or an AH. I think games like path of exile do trading near perfectly without an auction house.
I forgot how poe does it
100% of the trading I did on PoE was on a third party website
That's what I remember, haven't played since 2014 ish
poe lets you get as many party invites as you want while you trade, and you directly message the person if you want to haggle. it doesnt block other people from messaging you or trying to trade you if someone else is doing it
as a veteran player who knows what items are worth, you missed out not taking the 500g
what @lusty wren is talking about is on poe trade you can click a button on poe trade that copies a basic message to say you want to buy the item. poe trade is used to go through all the useless gear you dont want
but this is not poe XD
i eventaully sold all the items it just took longer.
on this moment you cant add someone to friends
people probably payed too much at the end since gold means nothing when playtest ends but using a cool item is worht no matter how much gold was wasted
and you want than they make like 1000 trade request spam
It's so bad for streamers
yeah and why try to reinvent the wheel when poe does it near perfectly. what this game does is the bare bones system that nearly all games try to steer away from since its outdated and bad.
You say bad, I say design choice 😎
PoE literally relies on third party websites to do it
Suspense why are you on this crusade dear god!
sad thing is it wasnt overpriced it was realatively under priced. the gear most players were buying were just terrible and they had absoletely no idea what the stats they were looking at did. anyone who knew anything in the test knew that flat damage rolls were the king of stats. so getting purples and legendaries with flat damage rolls were BIS.
https://www.pathofexile.com/trade
litterally not a third party website its on their site. second posting items in a chat is the most outdated form of trading that has been gone in games for decades now.
If no one is willing to pay full price its overpriced ;D
Oh sorry, they copied the third parties and did it themselves on a website 😄
So now you want to take the trade out of the game
NAH no thanks
To be honest, it was so hard to get rid of money in this game that it was always clogging up my inventory. I was constantly buying things I didn't need at full price just to get rid of money and gear up friends.
no im saying make the trade system better, there are hundreds of ways to improve upon the basic trade system of posting gear and waiting for people to go through all the other hundreds of posts to then find your item, at which point they cant trade you since someone else already did. even if they had no intention on actaully buying the gear and wanted it for as little as possible
tried to sleep can't sleep it's 3 am for me. Suspense idea wouldn't be that bad if it was purely hardcore game it's still somewhat casual , and if the game is fully hardcore u will see mortal online 2 situation if it's too casual , people will get bored and game dies. Best mixture is strike a gold spot between casual-hardcore so any ideas making game more hardcore would switch balance to hardcore players
so no don't remove minimap lol
Which one the minimap one?
thats why most of us just started buying candy canes since their value was 25-30 per and it saved on overall space
If the circle didnt exist you could get rid of it. But knowing where the next circle is pivotal
I started doing that, too
I'm sorry that you think that man, it would be hard to get over that level of arrogance.
you're just jealous how rich this guy was in a play test 12 months before release
Well infamous users suspense ideas i see are purely making game more hardcore so he's getting disliked into an oblivion
Most of them are just shit takes tbh
or trolls
He has a point. Most players had no clue how to gear up.
he is just jealous that he selling this bow for few hours because one guy giving him like 500g in 20 trade post
😂
Ye it was a playtest many people were playing for the first time 😄
I mean wasnt it + damage and + all stats the best. if the game is out longer than 2 weeks the whole playerbase would be aware of that
@gray vessel do you not understand that gear with flat stats were just better and then gear being better would cause it to sell for more? like take 1 strength if your base weapon damage was 100, then it would give you 2 hp and 1 flat damage. now imagine that on anything that didnt have 100 base damage which was basically all items in the game other then a legendaries of war maul and windless crossbow. meaning a flat roll gave more damage to everything then the % damage rolls.
I know, but it doesn't take a rocket scientist to go, "Rogue only gear with spell cast speed and buff duration. Yeah I'm not paying 500g for it."
ofc I do? I'm talking about the price it would cost lmao
Many players had more gold then they could handle so they gave 0 fucks if it was a upgrade from what they had they bought it
this is fax
once i figured out how to use trade chat i had like 5k sitting around
but no one to sell me the stuff i wanted
I guess, but for the same price you could buy stuff with +physical damage rolls of equal quality.
Ya and many did. What is the point? lol
Value is what one is willing to pay and nothing else. If you could not sell your items they were over priced.
if you could, they were better priced 😄
There was no "RIGHT VALUE" because it was a playtest and gold had 0 value because of it
@gray vessel well do you know how much longbows themselves were selling for i bet you dont. a green longbow was selling for about 150g with no good rolls what so ever, up to 300g for good rolls. blue was 350-800 based on rolls. purples were from 600-1.5k. legendaries were selling almost exclusively for candy canes at a minimum value of 30 (900g) up to 150 (4500g)
I'm not disagreeing with that. I was more commenting on chadiator's comment about someone's arrogance due to thinking things were underpriced and players had no idea how to gear up.
Ya, as players get more informed and gold has more value things will change.
Gold was a nuisance to me 90% of the time
Same.
id almost pay to get rid of it 😄
nice story i buy green long bows for like 50g this one with good stats for 150-200 bule one for like 300-350
Same because I msged those guys and said HEY I will pay this but not that
You know bartering
😄
This guy took every ones asking price and is acting like that is what people paid
Every trade request I sent was followed with a price adjustment 😄
@carmine current is like this guy whose selling green doublet +5 flat dps for like 700g and i see him like for 5h there
Ye over pricing your shit is a great way to spend to long tryin to sell it
@lusty wren what do you not understand about it. its not that it was overpriced it had nothing to do with people not sending trade requests. after posting it you would get trade requests instantly from people who arent even looking at the price at all and are solely checking the item type and the rarity without looking at anything else. what im getting at is those players would send you a trade request blocking others that are actually looking for specific gear that are willing to pay that price. like i mentioned when people send you a trade request and it doesnt go through because you are already in one is an issue
Sounds like you got a bunch of people trying to barter because your price was to high 😄
@carmine current maybe they should make special trade post chat for veterans like you XD because no every one is pro player and know everything
except its not at all the same. when i would post my items i would get trade offers instantly. the issue is getting trade offers that actually matter and arent trying to haggle to unreasonable prices
Trade is supposed to be improved in the next playtest. Don't discuss it too much because is an issue that is already been attended 👍
As I said 😄 ^
haa ? 5 flat dps
you don't see the similarities
i think we all figured trade would be better. thats why ive just been laughing about the 'worth of items'
I often want to collapse the free market because people arent willing to pay my price 😄
yes the stat is fine depending on the type of flat damage it is and if the class. like i said though if the item base isn't desierable then its not going to be worth it. a longbow is the best base for rangers, so good rolls on a long bow will be worth more then good rolls on a bad base. for instance take plate for instance only clerics and fighters care at all for it. put flat magic damage on it and its useless.
Actually longbow was about 125, with good rolls it could be 250, blue was 300-750 based on rolls. Purples were 500-1350. Legendaries were only for candy caned or several thousand, so I guess you are wrong on all fronts.
ok i am dont this is not on my mind i hope that some day you finally sell your bow for 1k good night bros
@carmine current if it was an actual fully released game you prob would be right but it's just a playtest , many people just trying trading they don't know what trading even means u just get dumb bartering not wanting to buy ur decided price so as much as you hate to admit they are right and ur in loss
and the reason i'm saying with paid game better filters instead of 10 dumb kids trying to banter u will see only 1-2 dumb people trying to banter and u will be able to sell almost every time with what price YOU want
@rough elm like i said from every play test on wards ill put WTS (item) (price) no lower. since you know its just common sense that if someone posts an item for a price they expect that price. if someone posts something saying OBO then it can be haggled, if they dont post a price then you are to offer an amount for it. I guess that concept is just foreign to these people.
but you know its only been that way since every game did a trade system in a chat since the early 2000s
i think longbows were more like 175, with good rolls 310, blue was anywhere between 270 and 800. purples easily 700+. legendary never actually existed. its all government propaganda
what do you guys think about splitting the lobbies a bit for the first floor of the dungeon? say like 4 teams enter a single first floor but when the circle forces people to move down a floor or escape, then merge all remaining teams into the second and third floors.
I think it wouldn't make a big difference to the game, and that difference might not even be benefitial
Just more work in map design for what?
i agree in its current state, lobby size isnt big enough
33 -> 16 -> 9 is the numbers ive seen for B1 / B2 / B3
but if they ever plan on increasing the lobby size i feel that would make for a good change to keep dungeons starts much less crowded
gonna be interesting when theres 3 layers how it feels
first floor i feel their intention is to let players explore a bit with the basic skeletons and mobs to stop you, i cant imagine they want the PvP trolls to anihilate the noobs on the very first floor
so thats why im suggesting splitting the players up a little but only for the first floor
my worry is if the first floor gets repettitive. it either has loot thats worth your time or you feel obligated to run to the first blue portal to continue your run
and obviously a lot of pvp on the Forest
with 33 people and 16 portals, they certainly expect a lot of pvp
theres also the issue that when you take a red* portal, you still have to wait for the full Forest game to end
That fact + the inclusion of high roller lobbies should mean that the noobs will just have to do what they can and level up the normal way. it's not like its realistic for new players to even imagine extracting their first 10 runs
u right, my b
in the last play test i just felt so bad coming up on like a solo player with no gear at all lol
my team wouldnt have any trouble killing them, it was just so unfair XD
im trying to spare them some of that pain i guess
just give them the 2x crouch if they respond they live if they dont rip
yeah man i always equipped torch and spammed crouch but they would nearly always rush me down anyways
they could have just been new to the game and thought you were supposed to kill everyone you saw
then they get the blip blap
nah thats universal, unarmed crouch meme spam means friendly
@brittle patrol there were some funny videos of people gaining other players trust as a rogue by doing that then the entire rest of the game kept doing the pickpocket on them without them realizing that was a thing. sorta scummy but really really funny to watch
that happened to me, thought it was funny I didnt want to ruin the gimmick by talking about it too much
2 rogues doing this to each other would be a good comedy
what if it cost 5gold just to click on the link ?
i think one of the rogues would be bound to just stab the other to death if someone was doing that to them. i didnt even realize until i watched a video on it that it was a thing. though i guess people who play rogue would have seen the perk and would know to watchout for it
i hope they dont add a battlepass
i think it would depend on what is in the pass. anything that gives an advantage i would rather not see. if its all cosmetics i wouldnt mind.
Voice chat will help out solo players immensely I feel
F2p but cosmetic via battlepass is goated
Battle passes are a, mixed experience from game to game. Some are totally free, some are partially unlocked, some have a free and paid track, the rest are full priced with limited time things that are fomo driven.
when you stack Suggestions, you're just giving multiple reasons to downvote
They stated they believed they were planning a buy to play method and I assume they will be adding cosmetics for steady income likely doing deals with groups like critical role to add those chars as skins etc
Didnt they say they are not sure and tending to f2p?
No they said they don't want f2p, but "accessible" whatever that means
Like 30-40 bucks?
Exactly
Likely around 40 with the replies they are being given by us though I'm sure most of us would shell out 60
Then the skins to sell, skins for players, weapons, armors etc
They have a solid revenue stream if they want it
20-30 and they will sell a billion copies. depends on how large a playerbase they are trying to capitalize on
shelling 40+ is easy for a game I like, the big difference is convincing friends to also buy
Does anyone know why when I make a suggestion it’s blocked saying there’s content that isn’t allowed in this community? I don’t know why this is happening.
Why care how much it is going to cost? It's a good game, you like it you buy it.
Just speculation, I doubt anyone cares much
Unless someone was really hoping for it to be f2p, sorry to disappoint
Not anyone can afford games especially in SEA regions, if its f2p every single one of us will play 24/7 on the game
Games with 5-10$ price tag is 500-600 pesos here not worth buying when you need it more for necessities.
I may sound like a trash but if you cannot afford it most likely you shouldn't spend time on games. :/
You do sound like a tool, do you think we dont deserve playing games on a free time because we gain less cash?
Playing games is better than smoking and alcohol tbh
True
Well, in perfect world I wish they'd base the price of the % of your income, but we all know that is not going to happen.
but then the rich guys won't be treated fair because they'll pay triple what the poor will pay 😄
% of the price is loosely base on the Dev region, if the region has a higher economical status then every one on the lower bracket will be absolutely be left out, thats why even high earners on those regions dont even buy games and still do f2p's
Well I hope they'll price the game so you won't be left out, and also I hope developers won't be sacrificing much by allowing that price to happen. This goes both ways..
I agree, I guess the lucky ones on good economic status will be able to play the game if that comes out of it, if its more than 10$ then sadly I will be ignoring it even if I like the game.
I absolutely agree, whatever is better for the game to flourish then they definitely go with that decision.
For me personally, it could be buy2play, free2play, pay2play. I wouldn't care. None of those systems are perfect for the game.
And can do sick tricks on it like a skateboard
#d-and-d-suggestions message @fathom dove
There’s already Adventure currency that is used to purchase cosmetics and skins.
To get that currency, you have to loot and escape which then you use it in the store.
No point in adding in a physical currency to it.
@little rune When you say fix shield blocking, could you go into a bit of detail as to how you were using shields? They worked pretty well if you knew how to use them, I thought.
For example, were you blocking while looking at the enemy? Or were you trying to look at where their weapon was coming from? If the blade was coming from your character's upper left, you had to turn your screen so the shield would intercept the weapon (i.e., look all the way up and left), not just look at the target and the block would succeed even though the weapon would hit your shoulder around the shield.
#d-and-d-suggestions message @rugged palm
With putin pushed into the corner, it would be surprising to hear nukes going off any time soon.
Early access !
why is everyone keep asking for the mini map to be removed? like i never once saw an issue with having it. it didnt make it to easy if anything it just gave people an idea of where to go when the circle was closing in. if you removed that then 90%+ of the players would just find themselves aimlessly running for dear life through every room to get out of the circle.
Agreed, instead of getting like 10-20 bad/joke suggestions a day. Put a time limit of 5-10 hour period between each suggestion 1 can make. So the good suggestions don’t get buried under all these spam suggestions
#d-and-d-suggestions message anyone else think that the lockpick minigame should allow the marker to pass around at least once in the circle before a failed attempt? if not, why?
I agree that it should go around 2nd or 3rd time.
But i disagree with slowing down the minigame.
@fervent crag well it was one or the other not both. Personally i think that one of the 2 needs to happen. since it too difficult to land it multiple times in a row when a single fail resets all the work done.
#d-and-d-suggestions message @wintry forge
Put a sticky note over your map while you go into a dungeon, boom you yourself can play hardcore without a map.
Challenging game should be challenging.
lol agreed. i cant understand why people really are trying to push to have it removed in suggestions. like I've yet to see a good reason as to why it should be removed other then them saying git gud you dont need it.
highroller already removed killfeed
handheld map?
What does that have to do with lock picks…?
but lock picking isnt a time based activity. like thematically it makes no sense unless you are openning a bank vault or something. on top of that you already have to land it at least 2 times to succeed i like a challenge and all but the gear that drops from those chests arent even that much better then most of the good chests anyway.
Lock picks should have durability which means it breaks after 2 tries.
Hit the space bar idk?
the lock pick mechanic is fine
tbh i would prefer a handheld map over the minimap. you absolutely need something to see the BR circle closing in. have it be a blank slate and filled out as you move around
sell a map at the merchants so you have 1 guide with a map
don't make it an item you have to buy
That sounds like a good idea actually, buying intel before exploring a dungeon.
Handheld map sounds cool but what about the circle?
the people who need it most are the new players, and guess what new players don't have. GOLD
makes players have to learn the maps
every player needs to be able to see the circle so buying a map doesnt work in that regard
they could make the room shake when the swarm is moving in
im down with it being very basic but everyone needs access
All you have to do is follow the circle as it closes in.
minimap is fine too i just like the immersion
I fail to see any of the benefits of any option over the current minimap 🤷♂️
remove the ring on the circle and only show the bugs
you also need to see the projected stop point of the next circle so you have the intel to make decisions before the bugs push.
The whole point on them not doing procedurally generated design is so that learning the map is a skill. Being able to buy info kind of defeats the purpose.
Wouldn’t be something they would add based on things they’ve said.
yeah overall i see it as a non-issue, at most i would just say that rather than your minimap be in the corner, you just press 'm' and your character pulls out a physical map with the exact same information
dont need to run off new players for the sake of immersion :)
Transparent map when pressing M or a paper map when you press M
what kind of weapons should the classes have that they already dont?
rogues should have very low damage quaterstaves
cleric too?
we need a monk
i actually really like that idea. before i never saw a point to have the lanturn over the torch, making it an offhand would be sick.
i always sold the lantern it was 25g i think
monk kick
make the torch a primary
Lantern is drastically better then a torch atm... free fireball spell for non casters, toggleable light, focused in front... solid win imo
Already several monk ideas suggested and the devs ARE considering a monk but it's not easy for them
Censors for clerics, it would work as a smokescreen for players and a poison cloud for undead, it should be an offhand so clerics have to pick between them and shields
#d-and-d-suggestions message @hushed plover
You have to do like hours of grinding for cosmetics such as the skeleton skin and blue torch which is a good way to take things.
Adventurer currency can only be gained by looting and escaping the dungeon successfully.
Also new races and skins that would be purchasable with adventurer currency wouldn’t be too game breaking, for instances the -20% armour on the skeleton skin. With greater power the more debuffs you’ll get which is probably whats going to happen with the newer skins that are due to release.
If they were going to make skins purchasable with real money. It would most likely only be cosmetics/skins without any active effects or buffs that would effect the game.
The developers have confirmed that the "adventurer's currency" was added only to make the playtests more fun and that you will not be able to keep the skins you buy during the tests. I think that's pretty assuring that the skins will be paid for with real money.
It would make a lot of people mad if they made paid to skins literally pay 2 win by slapping a 20% damage reduction on them. If they made it give 1 point of stat and remove 1 point of other stat not many people would care
@hushed plover #d-and-d-suggestions message
crossbows in the last test were perfectly fine. if you had gg gear sure a longbow was better since it would oneshot as well, though the windless crossbow was the easiest way for rangers to get reliable oneshot without much gear. fighters were always taking normal crossbow if they were smart, since the 20% reduced damage from windless on them only gave them about 4 extra per shot but had a significantly worse reload. I understand that some people wanted to use the ranger abilities with the crossbow liek the triple shot, but that would 100% break all game balance with the windless due to the insane base damage on it. i think later on they will add skills to ranger that can be used specifically with crossbow, however stuff like you mentioned to bind players would comepletely break game balance as well. since getting hit by 1 windless shot is already almost death, but then a bind into a longbow shot would just kill the tankiest of characters. as it stood in the last test a bunch of players were taking a long bow primary and a windless secondary. when you get into that oh shit moment the windless could be pulled out and 1 tap a player in close range, especially if you already hit them once or twice.
also rangers that played smart were already basically untouchable by melee characters. since they could setup 6 or so traps all near a door and you couldnt push through it without setting them off multiple times doing basically the same binding that you wanted. if you paired a binding shot with their traps you would just never get to move.
I understand where you're coming from but unfortunately you're projecting things. The windlass deals 44 damage and the longbow deals 34.
You have to stop and lose light of sight to reload the crossbow. Ideally you're able to fire a bolt every 7.4 seconds if you shoot and instantly go into the reload exposing yourself (you can't move while reloading). Lastly you have no active abilities to help you use the weapon such as the quickshot or spreadshot.
I think it is very clear why quickshot longbows are meta and will remain indefinitely until crossbows and other bows are somewhat equalized across the board.
Are you arguing that because traps were very strong and hard to counter at times the crossbows shouldn't be made equal to bows? What?
if you are talking about base white sure. a legendary windless was about 98 base.
If they remove adventurer currency in the future and make all cosmetic/skins purchasable with real money.
Then that would be 1 good thing about D&D removed.
Grinding for hours to finally have enough to purchase the skeleton skin with adventurer currency felt like you actually achieved something in-game especially the blue torch and emotes.
Hopefully they learn from that and keep adventurer currency for stat boosted cosmetics/skins and make purchasable cosmetics/skins with real money non-stat boosted.
no im saying if you add a binding shot to crossbow on top of the traps that they could use regardless that would comepletely break game balance.
fair
You don’t have to stop and reload it, it’s free damage on a ranged class. What are you going to do take a rapier, if a barbs in melee range your dead anyways.
also sure the reload was awful but it can be reduced by half with the perk and generally it was used as a way to instantly get a huge damage shot off.
Well the legendary longbow deals damage not that far away from the legendary windlass (I don't have the exact numbers right now but if I had to make a guess it would be about 25% less than the windlass going of the stat difference on whites) which makes the crossbows inferior to longbow big time.
Sure but you’re not primarily using a crossbow. You’re using it for a free 100 free damage once a fight.
the longbow was about ~74ish a windless with 98 that generally just meant that the person hit would die to 1 shot in any body part. as oppesed to having to get a headshot to maybe get the kill
With windlass you had to sacrifice a perk slot just and to get the faster reloads and it would still be worse than the longbow without it
like i said if you were using it properly the windless was used to oneshot people then had a long reload. longbow was more consitent dps. however if a barb or fighter are on top of you a longbow wont do anything since you will die by the time you get your second shot off. however if you pulled out a windless and hit them once they would just drop
you don't have to
If your point is on point is that you can reliably hit 98 damage against naked dudes then yes. You get a free 100 damage each fight provided you're using a legendary windlass crossbow.
My point is on point, yes.
Of course, you don't have to use take the windlass over the longbow too and nobody did except a few people
well if your using a legendary crossbow your going to have a bunch of other gear on as well. with plenty of flat damage and % damage rolls as well. rangers on headshot vs dummy could easily hit 200-300 with windless and decent gear
no one is saying to take it over it. you take both
That's a ridiculous reply but okay lmao
What was the original argument?
That crossbows are weak?
Jesus you want 100% armor pierce?
Yeah I read this.
You mind removing that so my eyes don’t bleed from the bright highlight lol.
yeah that was another thing i thought was dumb. you only survive a windless hit with tons of armor. giving it a 100% pierce means no one lives a single shot
sure
Appreciated.
Dark room, got flash banged.
I also don’t really think this game needs any form of hard cc, they even toned back the traps.
There’s no skill check anymore.
yep i mentioned that paired with a trap every melee character would just die. since you would be cc indefinately
i think an interesting ability for crossbow would be an activated buff shot that would go through shields so it couldnt be blocked. though obviously stuff like that would remove players counterplay. so im not sure if balance wise that would be fair
if you mean go through the blue shields from clerics/pots i like it
but i think you mean through handshields
no i was saying for regular shields like kite or pavise, but im not sure if balance wise it would make sense. though it would be better then what was suggested from the other person of giving all crossbows base 100% pierce
Huh? 15g isn’t that much of a fee to pay, it’s like pocket money considering you can get like 150-200g per successful run.
15g trade fee is good and shouldn’t change.
i thought shields were fine tbh. pavise though was only useful to cheese mobs with the set down
i heard they are pretty useless aswell, but form my own experience they are good
but i only play archer
Did you make a mishap ? Lol
yeah i thought you were talking about the inital trade post cost to join it not the fee for each trade. ive seen some people say to remove that inital cost
its so little it doesnt make a difference, so it basicly serves no purpose and is annoying
i thought they were fine were they op no. they are already easily counterable but shotting spots the person isnt trying to block. though ive won plenty of melee fights beacuse of a good block. also in pve its nice and easy to block every attack from enemies
true but for the initation fee it means you need to go into a run and successfully survive with at least that amount of gold needed plus another 15 for the inital trade. which the issue i mentioned which is a problem is people were trying to character creation farm the candy cane vendor. by creating character over and over until you got good items, then run a mission escape then trade a friend your CC and he trades it to the alt to get the gg legendary item.
it was just a very abusable system that at least put a slight roadblock in peoples way, which i think should either stay or should be increased to prevent things like that
100% armor pen is too much
Now a certain percentage might be fine
Maybe ignore 1/4th since crossbows load slow
Iirc crossbows are deadly weapons of war
To the point where when they were first introduced, nobles wanted them banned because of how easily untrained soldiers could kill trained armored knights
So, the idea that a crossbow can pen through armor isn't far fetched and it would make sense given its reload time
And if someone wants to load like 7 crossbows in their inventory so they don't have to reload... Well... They lose out on loot and shit with the risk of losing all their crossbows from a mage shanking them in the back with a flame dagger >_>
true but as it currently stand a good windless crossbow already one shots barbs in the chest if they arent going for maximum physical damage reduction. if you then remove the only way not to get one shot by it, then your just making it that much more broken. as it stood it was a good secondary weapon, and personally i think it should stay that way.
Honestly, i think they should create a faster firing crossbow that does less damage and has less range purely for close to mid range battles
Not capable of one shotting, but would work well as a primary weapon
@woeful oriole they already had that there were 2 crossbows the base and the windless. the base was a less damage way faster reload version of it
We'll call it.. The palm crossbow... And we'll give it to rogue because im tied of rogue being shafted in terms of what they can equip being rapiers and daggers >_>
But thats just my bias
Im talkin an actual quick reload
Not the, I need to put a device that lets me pull the wire down reload
Ehh functionally it'd be kind of like a slingshot
@woeful oriole well tbh with good gear rogues and barbs could 2 shot with throwing daggers and throwing axes. since all weapon damage flat rolls and % damage rolls increased their damage.
on my fighter when i had tons of gear with flat ture physical and flat physical damage. the throwing axes were hitting like trucks, obviously not as much as the crossbow but were great ranged alternatives
Uh dont know about axes
But i have doubts about knives
I know they can proc bleed
But does their damage scale on a stat?
And on that note, honestly feels like rogues should start with more knives
Rangers get beartraps, and free heals
thier base damage scales with anything that gives them physical damage. so strength works physical damage % works. flat physical damage works, true physical damage works
Rogue is supposed to be the cunning trap/item using one
So it scales with armor that gives strength
yes. also hitting someone that was in heavy armor would reduce the damage
the only one im not sure of is if weapon damage itself scaled them
But even so, i do think rogues should have access to their own type of ranged weapon via crossbow just because crossbows and bows are classic rogue weapons
Or any ranged weapon that isn't a 5m throwing knife
i mean i dont think a rogue would use a crossbow, maybe like a shortbow or something but idk. they def wouldnt be using the longbow or the windless that thematically wouldnt make any sense
Well if you play dnd
One of the ways rogue applies sneak attack is finese weapons or ranged weapons
Common ranged weapon rogues use is crossbows because it has the highest damage
And can only be fired once per turn
Since rogues can only attack once per turn, it's perfect for them in dnd
also there would be major balance issues with a crossbow on them with how much % increased damage perks and abilities they have. they would be able in base kit and a white crossbow be able to oneshot a player if they hit him from behind
Yes, that is an issue
Which is why i mentioned making a rogue exclusive crossbow
Similar to how only rangers can use beartraps for some reason
like a handcross bow or something
Yeah
yeah i guess i could see that but i think it would be more likely for them to just get something like the short bow added as a useable item. since that had the lowest base damage of them all.
though even that being said a shortbow shot from behind with all those same perks would also just truck players.
Yeh which is why bows wouldn't apply rogue perks
Maybe active skills sure
But not perks
Perks would be melee exclusive and the shortbow/palm crossbow would have their own perks
Release game early access so we can all play from now on - Take my money - Please :c
#d-and-d-suggestions message @sacred hill
To be honest, it’s not up to the players even if you have +25 upvotes.
#d-and-d-suggestions is for the devs to browse the ideas and suggestions even if they have low upvotes or not.
Depending on what they’re looking for, they could even take suggestions that have -25 votes.
Considering theres 100,000+ players in the community, upvotes don’t mean any since it’s only like 0.1% players participating in the upvotes.
#d-and-d-suggestions message @wintry forge
If they’re camping the portals. Tough luck, your gonna have to find another, take a down portal or fight to the death with them.
You’re gonna have to take the risks so you can get a successful run.
Agreed with the last bit and good to know on the first bit, I thought they used the upbotes as a sort of filtering system
I hope they look at my suggestions about dynamic maps.
People who play last remnant will understand.
Well how about you explain for those that havent...?
Small areas that aren't vital are randomly gen. The map is added together like a puzzle. (From a preset designed dungeon rooms). The main areas are the same but small areas are different every time.
Like shuffling a deck of cards but they puzzled together.
But it is predetermined how they should look.
To not offset anything.
Ah so dynamic map generation. I'm not massively opposed to the idea, but I read that it already was slightly randomized
Feels like a new map every time but it's not.
Just the rooms are puzzled somewhere else.
the biggest takeaway(s) for me of the bad things from the last playtest was the scummy stuff going on with the trade post
the people doing item scams in an alpha test
From the play test there wasn't anything random not even any of the loot spawn.
also loosely connected to that - scammers who would team up with someone just to TK them and take their best gear to sell on the trade post
Not that I experienced.
i think to prevent that the game should flag nonconsumables that you recover off your teammate's body as team member items and then they get automatically sent to your teammate if you escape
I have never experienced tk. But Tk is just part of the game tbh.
I will try to do some tk next playtest. Never thought of it. Gonna evilmax my rouge. Lmao
tk is part of the game but there is some very scummy things about that that they'll need to address
XD
like if someone is intentionally tking their teammates a lot the game might temp lock their account
Imagine all the free purple gear lol.
Tk was literally my first thought! I didn't do it, but I sure thought of it, make sure you trust who you are running with, don't take out tk
It's hardcore for a reason
I think locking someone's account up is too far. And most people won't pk since you stuck on discord together and vc, it to be awkward lol.
reporting someone for abusive tking is a thing even in tarkov
That's why you don't join random invite lmao.
i'm sure one of the many things future versions of the game will have is easier ways to report and flag players who are being unsporting or toxic
T bagging people is perfectly normal and not toxic.
i said team killing
What I would like better is a color by the name from green to red that changes based on your tk ratio, intentional or otherwise. That's the worst I would want for tkers
teabagging is toxic but not report or banworthy in most games - maybe on some servers in some games where admins dont like that kind of thing
Yes change name green to red is a good punishment for tk.
But I would just leave it at that.
abusive teamkilling is a problem in a lot of games and most modern games - even hardcore ones - have a means of reporting it and means of punishments for doing it
Then learn who to trust...?
not a solution
XD is to me
Teabagging is a normal act of domination.
i dunno why people brought up teabagging lol
i'm only talking about teamkilling here
and specifically, abusive teamkilling
accidental deaths are part of the game
Again I said the worst I want for tkers and it feels a fair trustomitor. Trust at your own risk after that
scummy abusive teamkilling - esp teamkilling scamming - should be discouraged and punished
Changing name color as a tk player should be that. I mean when I play DND I always expect everyone to be my enemy going in.
In general you should trust at your own risk but there are ways for games to provide a little more protection from that sort of thing. Even if you don't eliminate it you can reduce it.
I did towards the end of the last alpha.
Check how it is doing?
it was doing all right last i checked
Then hope they heard.
i might make another ticket for it in the future
That is what my suggested color change would be. It would let you see what their rate of killing teammates is (accidental or otherwise) where the only recovery from red is play games without killing teammates
scammers will find ways around that but that is another layer that might be used too
I checked it, but didn't get enough votes to be greenlit.
Scammers will find ways around everything! Lol
in any case i dont doubt the devs are considering something like what i said
even if they didnt see my post
Legit they could just pull a ton of mobs and abandon their teammate, that wouldn't be bannable or reportable in any of our suggestions
whatever solutions mitigate issues like this
an account that gets a lot of negative reporting on them from randos might wind up flagged
Oh I did that I was almost out of heath and didn't wanna leave loot behind so I gathered a bunch of mobs on me while engaging another player lol.
that is usually how it goes in most online games
it's not perfect
but it is something
People are sensitive I'm sure they would report anything.
yeah but you can get an aggregate on a potential problem account from hearing from a lot of different people
Good way to flag a streamer that pissed off someone with friends
if someone is playing with a lot of randos and doing awful shit to them they will probably wind up flagged
I see ttv in their name and I'm already enraged lmao
with enough reports
Or... hear me out... put responsibility on the individual and skip the tons of costs for nearly no pay off. Party at your own risk
nah dawg that's lazy
It's realistic
Only party if you vc on discord
and irreponsible on the part of the game studio/publisher
there does need to be some kind of mechanisms like this - even takov has them
and there probably will be later on
regardless of our opinion on them
Nah bro you think tarkov does anything?
for alpha testing they learned a lot about how peolpe can fuck up the game and be toxic
Tk ratio to games played color change is easier to code and implement, that much customer service, what you suggest requires constant bills for the.
so they'll find solutions to mitigate that
Tarkov won't even ban the people that are aim botting in labs lmao.
Them*
I still get to this day one shorted thru a door in labs.
I agree with your idea it's simple and easy.
pretty much every game like this has teams they hire to handle this sort of thing - this is not unusual
in fact the alpha is a way for them to gauge how much they need to invest in that kind of thing for launch
anyway - we'll see what they do with all that
It's cost effective, and you are right space, and im sure they feel more on the lines of lord and i
Agreed
in any case
my ORIGINAL suggestion was not reporting users
it was flagging the gear you pick up off teammates so it returns to their inventory if you escape with it
You should make that suggestion.
that's an automated way to discourage ONE form of scamming/tking
mitigating certain kinds of toxic player behavior is something where you need a combination of human effort & automated systems
Nah, I usually tell my team mate to keep it. It would be weird if it gets returned if I picked up my mates stuff. But I do usually just buy them new gear since money is easy to get in game.
in any online game
if you want them to keep it you could just give it to them in trade after you get it back
anyway
there's not much more to say about this
Too much of a hassle
it was just a suggestion and it might not even be a feasible one due to stuff the devs would probably know about
I would have to go to trading menu and everything.
but yeah we'll see what they do in future updates about mitigating player toxicity and scamming /abusive tking /etc
I mean I wouldn't even pick up their item. It would just go to waste.
Space... what was your first gaming console if I may ask, so I can try to understand you a bit more
commodore 64
Oh
A man of culture ❤️
i've played a lot of games like these over the years heh heh
Have you ever played doing the Xbox live era?
literally the loot flagging system i mentioned is something i've seen in text based MUD games too
What is mud game?
not exactly like that but ways to prevent players from tking for gear in their faction
multi-user-dungeon - the grandpappy of MMOs and online action rpgs
To be fair, I'm not super against a flagged gear suggestion
its just an idea as a possible solution
Just don't like that it DOES take out the option of the double cross, which I like the possible storyline there
"Learn who to trust kid" says the rogue who stabbed you in the back as you fall at the blue portal
They should just do like Fortnite does. Every game is recorded and dev just look at footage when someone has reported something and does swift justice lmao.
Waaaaay too much storage costs for that
nah dawg i'm thinking that it encourages scammers who try to will try to make money on the game by stealing rares and selling them for real world money or something - that is also another issue with its own can of worms
the same kind of shitty way that you get chinese gold farmers and russian scammers taking over MMO servers
Like people team with the enemy in pvp match to be the last people. They lock your account for 24hrs lol.
Then don't party with those you don't trust! XD sorry it's such a simple solution, teach people to not fall for telemarketing scams
I understand and is prob unreasonable. But damn does it work. Never encountered a cheater or a hacker lol.
here's another thing to add another layer to this;
ingame warnings every time you party up with people not on your friends list warning about trusting random users
This is my favorite suggestion so far!
either a quick popup reminder or a really obvious warning onscreen on the party menu
mind you
Oh that I understand like people selling game items on eBay for real life money. I can see that happening.
that's just another layer to solve this problem
to mitigate something like this you need multiple layers
so stuff like the loot flagging i mentioned (automated systems) and human team based systems (processing abuse reports)
I like that suggestion
and then you have things like warnings and PSAs to the players about abusive scamming that are visible ingame to warn them
which is another layer
The most cost effective and helpful bits would be my color idea with your warning. You win the Darwin award if you get scammed after that
and there's other additional layers of other things as well - some of them can even involve law enforcement stuff for certain things, like for death threats or crime rings that might be using the game to launder money - this just scratches the surface of the topic
user safety is a complex topic
Like the dude on RuneScape that went to prison for like 30 years because he said edgy things? I think that's too much lol.
some games have used systems where if you are a toxic player you will only get matched up against other toxic players
idk how that would work out in this
cuz you can only really party up with people directly, there's no 'party search' tool
We could just have a karma system where at the end of the match you can rate your teammates
but there might be a possibility of something like that for matching players of appropriate skill level
for the dungeons you get sent to
which isnt about abuse but about invisible systems that keep the players from getting too frustrated
That would be dungeon survival and success rate I think.
Easy implementation
CoD has used hidden systems where they 'reward' you by matching you up against shitty players below your skill tier if you have been doing badly lol
#d-and-d-suggestions message @wary yarrow
Rogues are already fast enough to dodge most and every attacks that are thrown at them, aside from arrows, npc skeletons just always lock on your head even if your behind them.
For your 2nd suggestion, yes i agree with increasing the amount of steps rogues can take during stealth. They’re suppose to be master assassins so they definitely should have more steps than a wizards invisibility.
Haven't played CoD in centuries
i think that system is kinda scummy tbh - i remember the details of it being very cynical and basically a way to hook players into buying the CoD lootboxes
anyway it might be irrelevant for this game at least for now
If rouge gets those bonuses then Cleric should be able to flash bang players.
the hardcore nature of this game means you are supposed to get thrown to the wolves a lot
Blinding light: slow players movement speed in an aoe radius? ^^
but i suspect that the 'first level' coming in the future will be a lot more forgiving so newer players will have more braething room to have fun and get their bearings
the alpha test actually starts players in level 2 of the dungeon
I’d agree to that aswel, clerics need Holy nova or blinding light so they can actually stand their grounds instead of getting destroyed
More like blinds them and impairs hearing. No slowing effects. Last like 5 seconds so I can peace out lmao.
anyway nice talk i gotta jet
Alright night
I agree, the only problem I have with rogue dualwielding is that it's mostly useless atm, you can prolong combo's and get a bit of stats, but it's hardly ever worth it
quick note; dual wielding with some exceptions is actually useless IRL martial arts XD
it looks cool but generally very impractical
In real life you would use it as a way to deflect attacks most likely
yeah most of the time the offhand is a guarding tool
but basically dual wielding is nothing like the fantasy games and movies make it seem like it is XD
it's like that with dual wielding guns too - doing that is stupidly inaccurate
You duel wield? Just throw on a stiletto dagger on your off hand and remove the rondel dagger, you’d be killing people fast especially if it has increased weapon damage
but it looks cool!!!
Yeah but then you're still only really using 1 dagger, regardless of MH or OH
monkey neuron stimulation meme 'more weapon!! more weapon means more stabby!!!'
more shooty!
They should just make a stiletto dagger for the MH, and still give options for parrying with the OH
anyway later
irl in dual wielding, offhand weapon is mostly used to block while you make a strike with the main sword
#d-and-d-suggestions message @fading pendant
About the point of making alt accounts to hack:
The game having an up front cost in the future will deter making alt accounts just for that. Won't stop it and doesn't apply to playtesting right now, of course, but per general rule f2p games have much more hackers in comparison than games you have to pay up front regardless of the implemented anticheat.
Also about my suggestion, it's not about buffing rogue to be stronger than other classes, obviously other classes need additional/better mechanics too. Try not to think of it too much in the context of the games current state.
Why are some suggestions Green and some are blue
Green means they have positive votes, blue means negative.
Nah i See posts which have 70 likes 1 dislike and are still blue
@opaque shore neeed admins for help brazzilians and my indication its @opaque shore fros this carg
Voip yes, proximity chat no
2 dagger double the stabby, cant argue with maths
2 daggers allow u to attack with different angles
double the holes aswell
Hold right and leftclick together was good on barb but never tried it on rogue, was that good/bad?
While dualwielding I mean.
I made a suggestion on a guild hall for something to dump resources into. I wanted to get input on what others thought. The big downfall for me as a roguelike player is I can get a full legendary gear set in a matter of a week or two and it doesn't make me feel accomplished. Having something I can put the thousands of gold I make into and share with my friends where we all chip in would give me a reason to come back again and again.
Trying to alternate clicks was clunky and weird, but simply holding both left and right click together made Barb swing both weapons pretty fast.
I will attempt this on next playtest
Guild hall would be cool. More storage in general very cool.
Gold pouches stacking to 1k and being able to split stack without leaving trade would be pog.
true, the trading system will be good in the future. I think they aren't to worried about it as of yet because of how much work they have to do.
These things already have multiple suggestion posts I think, easily 10+ Guild Hall requests
And you can build things that takes hours to complete but you can pay premium to speed it up
and build troops so you can atack other guild halls.. wait wrong game
Guilds will make solo even harder, which I'm in favor of 
Unless there's a solo only guild, I'll join that one
I might have to make it
All in favor of more blood and gore!
Fireballs making heads explode mmm
Would be cool if players bleed for a short amount of time after getting hit and you can follow blood trails
Keep it a short duration for the sake of conserving memory
Have you considered plying Mortal kombat where it is 1v1 2.5d dungeon?
Yeah but I want 1v3's 
You underestimate how much I want to suffer
Honestly I am in favor of guilds, makes the feel more desolate for us that don't want to be in one
Desolation, loneliness, dark and darker, you know
All the good things
Isn't it contradictory to say you want 1v3 (assuming you are soloing) but then state that you don't want be alone?
No I want guilds but I don't want to be in one
In other words the more the game caters to group play the more difficult it will be for me, which is better
@ebon sky I played around with the idea of room by room corruption instead of circles, but you wouldn't have that final battle thing in the middle
this game seriously should come out sooner
Well, getting a final battle in the middle isn't really needed, imo - there should have at least 3 or 4 final rooms acting as "final battles rooms" (the biggest ones).
In any case, you can simply make in sort there is an equal room/corridor numbers between each "swarm appearance" initial point to always end in the middle.
Also, players getting the possibility to affect the swarm (eg. my holy water/sanctify suggestions) also introduces a sort of "strategy", where final battle is affected by the players using that gameplay aspect
you are right but same thing is with blue potion and cleric shield spell. those poison bottles could be rare or expensive + it takes a few seconds to use it on a weapon. and its very much a typical dungeon fantasy idea so i thought it would suit this game
Fundamental difference with the shield from cleric. The shield protects all damage over a period of time 1 min i think or more, blue potion is 45 physical damage in the next 15 seconds.
If you want a potion for poison it would have to be significantly worse than the ability. Such as a slow effect or 1/4 the tick damage. And since poisons tick damage is already low its nit the best. Also have to remember rogues also have a 1 time poison/damage increase. In other words potions should be fundamentally weaker than any class ability or spell. Also this potion would copy a passive not an ability or spell. The only potion that has done that is invis. And that potion is much weaker in terms of unable to move (even with rogue move ability) and lasting 1/4 the time. Idk if the poison would be worth it. I mean could you imagine if every class could now apply a dot that would kill you after you just barely managed to kill them?
I made a suggestion, let me know what you think, I think it'd bring a lot of quality and more people would want to stay for the PvP, startegies, adn teamwork #d-and-d-suggestions message
yea i get ur point. it could be hard to balance. Specially with archers. I still think its a good idea but pobably not worth it dev-wise
I think it could be a good idea, but I already get sad enough when I barely kill a rogue then the poison kills me and noone benefits if we're both solo
sometimes dungeon writes sad stories... with bad endings. thats whats beautiful in this game 😉
why people hate idea of removing gold bags?
that's also why Goblin Slayer is dope!
Are you suggesting just one gold stack?
did you benefit from the stats on your secondary weapon at all times, or only when it was equipped?
only when equipped
yea just make it number so u can buy item easier and make more space in chest
i think for spcae in the chest they can make cool quest dat unlock extra space
Because inventory management is part of the games difficulty
#d-and-d-suggestions message This would allow for ghosting and ruin the game imo
but u know its no about exploring space bc u have max 100 glod in inventory and im fine witch this acpect but im not fine with buying item and spiting money and no having space in chest bc i have gold it work for week or 2 bc they resart but if they lunch game it will be disaster
i hate in this game 1. Trade chat ! ( they need to make market cause i cant spend 3h to buy gear ) 2. they need to make quest dat unlock space in the chest 3. make a solo q or something good for solo players and all be happy
Yeah they're going to work on trade I'm pretty sure
this could solve it [i think u should add boxes in trade market so u can check box to sort items types. So basically u can select roge green dagger and trading chat show u only that. Make this for every item/class/rarity it would really help buy items quicker]
its not about working its about have idea how to make it
Knuckle weapon would be cool for monk
@red jewel I like the arrow scavenging idea
Finite arrows, but able to retrieve your arrows
So you're pretty much fine in pve but in pvp you can't just spam chokepoints forever
Spare quivers take up like 3 inventory slots or something
Yea, recovery skill and campfires get your projectiles back.
But spammers wanna spam 😆
Idk about campfire regenerating arrows though, seems silly
They should either make all projectiles (throwing weapons), arrows, and magic infinite, or none of them.
Why, that's how it works in D&D. You go foraging and craft traps, poisons etc during rests
Suggestion from Suspense#8292
Max 100 arrows for Ranger, to be realistic. See source:
HO GOD
This guys
It's no sillier than pressing a button and creating projectiles from thin air in seconds
101 arrows? Laws of physics break down