#suggestion-discussion
1 messages Β· Page 23 of 1
You're given a perk... that gives you a benefit... but comes with a catch
Unlike literally every other perk in the game that has nothing but benefits.
Yeah, on FIGHTER of all classes.
barb only has 2
the other two are debuffs and useless
What you don't understand is Fighter has Weapon Specialization, and when you take that perk you're essentially denying yourself.
what do you mean? Abilities?
right misunderstood
Youre giving your enemy 20% DR on top of their armor.
It should only be -20% for bows.
Yeah i was about to say
I could live with that since he's a melee focused class to begin with.
Just use crossbow, half the classes can use it and its goated.
yeah lol
nah you're specialized in swords, its natural fighter isn't good with the rest.
Only reason to take that perk is to use a bow
oh and the crossbow
I have yet to test a fighter with shield and a nice dagger π€―
I haven't seen anyone take a invis potion and just headshot instakill with it but you absolutely can
Sacrificing a perk slot to use other weapons is more than balanced they should keep the -20% for bows though
yeah a dagger + shield would probably be meta for a solo fighter
Nah, falchion phuqs.
you dont need to use other weapons you're not specialized with unless you're just picking up random trash to use lol
Maximize DPS matters
I mean Fighter is the only one who uses swords you do realize.
and being able to reform from an attack fastest so you can use your shield on demand
Fighter with dagger and shield is a dead fighter π
The point is the perk is useless for other weapons only reason to use it is for a bow
Other weapons are much slower and there is no "Cancelling" it
daggers lets you get max use of your shield
Rangers can use arming swords
Haseeb, you dont need the perk for crossbow.
or sneak into dagger range after blocking with the shield
I'm saying Fighter has Weapon Specialization with swords, so using a non specialized weapon means you get -20%...
I hope fighters start doing this, Will be a bunch of free kills π
20% multiplicative DR on top of your enemys armor.
Was the -20% new to this playtest? I donβt remember that being a thing in October
Yeah
It's nothing like the barb shirtless perk
Because going shirtless HAS BENEFITS
yeah
It makes sense. They donβt want a ranger in full plate armour that can speed boost himself to be faster than an actual ranger
Going naked means speed.
-20% damage to ranged weapons it unlocks is more reasonable
Yeah thatβs fair, only -20% for ranged weapons. Normal for everything else
What melee weapons does it unlock?
A lot.
Barbarian and rogue stuff
i feel like you guys all only main one class and want your class to be better
Morning star, war maul.
I actually like the -20%. Maybe I would adjust it to -15%, but having no debuff just give you access to way many good weapons πͺ
I do main fighter, but I 20d all them this test.
Well fighter is a pure weapon master
the perk should reflect it appropriately
It's mastery not "dabbles"
I got everything in the shop too.
I mained fighter, and find this suggested change to be atrocious
I understand there's definitely a "logistic" benefit to being able to use basically every weapon
Maybe it really is just the amount of damage lost that's a bit overtuned
But a fifth of your damage?
It would take more to allow multi mastery then to simply have them be sword masters, imo maces should also receive the -20%
yeah brutal
suggestions that increase options are worth considering. people requesting buffs is almost always bad
Its not requesting a buff, its getting our base damage back.
The hidden benefit of having access to every weapon is if you find really good weapons you can be guaranteed to use them which may be better than your natural weapon selection I guess
Fighters with longbows were OP in October so I see why they added -20 dr
This is for sure a buff
Like finding a purple dagger with +5 damage etc
It may lose 20% damage but it's still on par with a blue equivalent weapon in theory
The advantage is the windlass crossbow with true strike to make up for the difference.
Nah, i did the math, a windlass -20% does less than normal.
Sounds about right
and once you are loaded, you could bring multiple weapons into the dungeon and change them to counter any opponent
or just use the "best" weapon every season
windlass only does 15% more than crossbow on average
Reloading a windlass makes it not worth
and this is why it shouldnt exist π
That and the crossbow is innate on fighter
This spell but for every light in the room for a few seconds
On a necro or warlock or some jazz
have anyone tried to equip a book as a fighter? you read them to boredom-death or..?
I hate to say it but the -20% may be reasonable
Were at an impass and I disagree.
It does end up with some silly situations
but the biggest benefit is being able to loot and use every great weapon you come across with high quality and enchants
no more leaving it behind or having to go and pawn it off
It should probably be -15% though
Can someone tell me the damage of a unique war maul - 20%?
on par with losing a tier of quality in a weapon
20% is a tier + some
overkill
and im pretty sure each quality level is 10%
so it might be even more
Imma look at this one sec.
@muted crag depending on how the calculation works
This perk could be partially bypassed with true damage enchants
if it really "adds" 20% to armor of player
pretty big space safer for when you kill someone
or is a final calculation on weapon score
then that true damage still goes through for full
Okay a unique war maul does 80 damage, take a fifth off that is 64. Thats the damage of so many other unqiue innate fighter weapons.
Faster too.
tbh 2h weapons are not a great comparison
most of those weapons are useless
why use that when you can just use the zwei
Yeah, why bother with that perk?
I suspect true damage building is best when using 'foreign' weapons
you partially bypass the debuff
adding more damage, you still lose a point every 5 you gain
but true damage makes sure that flat amount gets through every hit
daggers looking even nicer on fighter....
its a perk to give you what you want, not what you need
but in general high hit rate, high speed, high recovery weapons are king in this game.
Well if its shitty, its not what I want.
Dagger looks great on any class
you're one step closer to not being a newb
Fighters get castillions innate, thats uncastrated dagger enough.
castillion is made for running attacks you dont really need to aim it
It has double damage on 3rd hit though.
If armor stays the same imma just use magic resistant stuff.
then I stab you
Its fine, same armor rating as everything else, ruggeds, leathers, gambeson, riveted, and barbute. Plenty of AP.
tbh fighter doesn't have a lot of toughness even with full armor it ends up at like... 20% with full white plate typically?
and like 100 HP
Yeah, it all ends up around 30%
I 1 shot fighters all the time
It's hilarious
and vs mages he even has susceptibility
fucked up
May as well take a little something lighter to move.
I never saw armor go above 55% at most.
you can get GIGA magic resist on barb
barbarian is just a better fight honestly
He has balanced resistance against everything with his armor having no weakness to magic
no shield? Who needs it
150 HP
fuck you
Shield super good though.
yeah I should've tried the full armor perks to see how high it goes hrm
The only weakness barb has is against ranger and to a lesser extent rogue (if the barb forgot his throwing axes and hatchet only)
think you get additional 5% for shield, and 10% increase overall on armor? so fighter should be able to get around 70%
Honestly, plate kinda sucka without extra armor enchants.
Yeah it makes you wayyyy too slow
and it just doesn't have enough resistance to make it worthwile
on top of magic weakness
well it doesnt help when cleric is giving magic dmg to archers : |
it's crazy as fuck how much regal gambeson gives compared to plate
Besides just taking a chest for the magic res on dark or templar.
Gambesons comfy as phuq.
whats the best trio?
all benefits, close level of armor rating, just no -15% to projectile damage but that's WHAT A SHIELD IS FOR
yeah is why imma try stacking resourcefulness next time so I can swap and bandage on a dime
Yeah there were some some pretty distinct "This armor is by far best in slot" types.
Much as I loved Lightfoot Boots, Riveted Gloves, and Gambesons, would be nice to have more reasons to switch it up
I just wanna stack + all attributes.
Heavy armor is just a trap in general unless it comes with significant movespeed enchants*
If you're slower it means anyone who has ranged options will just kite you to death
I just want +3 with +3 all attributes for resourcefulness : P
I may have slaughtered a thousand players during last test as barb but it was thanks to using a hatchet and movespeed stuff
once you get in melee range everyone dies
But if you dont
You have no options
you just fall over
what does resourcefulness do?
open doors
Interaction speed
and no amount of cleric buffing that barbarian with 10 heals and protections is gonna change that issue
You still just get kited to death without being able to run people down
Whats the highest "+ all" you guys seen?
So movespeed is absolutely king in this game and damage resist from armor is pathetic for how little it gives
Suspense is really firing suggestions out
brainblast:
Armor rating on individual areas should reduce the "root" timer when you get hit on that spot so you're harder to slow down with hits
people have said physical armor later gets really strong, but magic resist is lacking. I didnt play much high armor fighter so idk
would be nice for the tradeoff of stripping down naked not be so obvious
Armor rating kinda has deminishing and the exponential returns after a threshold, then back to deminishing.
you think melee will be doing shit like armor swapping mid combat?
Like
What good is armor if you can just get shot and now you're slow for 10 years and get shot again
someone in full plate should more or less be powering through being shot by arrows with little to no slowdown
like swapping out your plate with a gambeson really quick
there is an equip duration, if that ever became an issue it would take 2 seconds to fix
Its good when you get enough.
Yeah.... Im fine with you being slowed as current and usual from melee hits
It's ranged weapons that a guy in full plate should more or less be ignoring the rooting effect of
@wintry forge Like an ability that shuts off all lights or? What exactly do you mean by this suggestion?
Slow movespeed but no SLOWDOWN from being shot
which light sources can't you shut off?
there were some small candle doodads i noticed i couldnt turn off
ahh
There's a few, some unusual torches, candles, etc
ADD WATER ARROWS
Set pieces.
water arrows O-O
last thing ranger needs is MORE utility π
Mage should be able to turn off torches with ice shard anyways
rogue ability "douse" makes all nearby light sources go out, combine that with night vision perk and stab everyone in the dark london style
Fireball should turn on torches / caskets etc.
Night vision perk? Mother fucker are you bloody mad?
ya night vision imo does not fit the game
it got a lot of upvotes i was surprised
Thats from rogue mains.
rogue needs a man-catcher pole and shackles? idk why that was a reply
Popularity does not always = good though π
i'm not a rogue main and i think its coo' π€·ββοΈ
"Dark and Darker" not "I can see, you cant"
maybe i'm just a masochist for wanting to be ganked by rogues
Totally.
Rogue is overrated. The only time I see people with that "omega killstreak rogue" is when they are in a three man with a cleric focusing on them
Someone got a link to the night vision suggestion?
meanwhile barbarian: Does the same thing completely alone
there's two
theres been many night vision suggestions
I need to make sure ive downvoted them all make it easy for me π
i just need a thermal scope mounted on my repeating crossbow
Hmm i did, but your cancelation of it makes me second guess it. It may be ok with that caveat, ill think bout it π
Clearly we need torch arrows
immersive wallhacks
Just make it so Barb's can spit really hard and put out the torches
His savage roar putting out all nearby torches with the sheer amount of spittle
rogue stealth into a man catcher pole and voip tell them to drop their gear and the wiz and barb wont kill them
i didn't see many wizard/barb teams
i feel like the barb is just going to always be in fireball range
because most people are selfish and wanna be the one doing the clicking on people's head
wiz barb cleric was the team to run
pretty much
someone suggested an assist leaderboard for that reason
haste on barb is brutal enough
If you ever saw a barbarian with the speed fountain you notice how he just straight up murders everyone soon after with 0 effort
having that on demand
- invisibility
that he can run through
hilarious shit
barb has iron will with the buffs from cleric and wiz fireball wont do much
The thing to worry about is that lightning strike which appears to do about 120 damage
chain lightning?
anyways it 1 shots everyone but barbarian
strike is hard to hit you need to catch them in a doorway
I thought chain lightning was a 2 shot unless you're geared pretty well
if youre buffed up youre probably gonna grey gear a squad no prob
unless they came ready and counter you
Never a pick a fight where you didn't already kill 1 guy with a cheap hit
chain gonna kill the wiz too
if you can kill one guy quickly it usually makes the rest of them panic for a second and thats usually all the time you need
try to let one run off for some loot or catch them fighting a mob with one ont the other end of the mob
ive had long fights where it came to 3v1 and we lost
to a fighter
you mean the balanced all round' fighter?
rogue ranger fighter
fighter played ranger until he had to fight
isn't the fighter weak without gear? and you're without gear a large majority of the time
the rooms play a big part in the fight too with jail bars and traps everywhere
Yeah, this is what I was referring to.
i feel like all classes are pretty balanced at grey starter gear
a 3v1 should never play out in the favor of a solo, 3 players make mistakes that let the solo player kill them all or 1 of them if there isn't a trade. Basically always and how it should be. At the same token any class can 3v1 with skill gaps. all the video's of 3v1 are the 3 players over extending, not using ranged weapons to slow (barb mostly), not weapon sheathing, rangers not using traps and simply just letting solos extend into them.
Never?
Never if all players are equal skill
I found the fighter weak in pvp at the start then gets way better with gear then the inverse with the ranger, weak in pve but great in pvp until he gets gear and is great in both
we ran out of spells and our ranger ran in to fight we were fighting for like 5 mins
with an equal skill matchup, the solo player can win. sick of this argument every hour not going to elaborate again
i need to fill my one suggestion a day quota, but i can't think of anything right now
don't respond to a topic you'd prefer not to talk about then π€ͺ
A solo player gets stuffed in a 3v1, all things being equal. The 3v1 are of people trickling in vs 1 guy and dying like 99% on top of being out geared and outplaying all of them.
somthing with torches? how would you improve them or add another utility?
ive dropped in solo and 1v3 sometimes you get killed
i can respond to anything i feel like. even if its just to go on record saying this is a stupid premise
Iron will is only 20% dmg reduction. cleric protection doesn't work against spells
Barbarians are EZ, I just juggle them with fireballs. Or arcane missile (3-4) kills if they're coming straight at me.
If they're not using a felling axe I'll just ignite stab them and kill them in less than one second
wasn't saying you can't, that's kinda an immature reponse, just saying it's better for your health to ignore topics that upset you lmaoo
we dont have any flammable surfaces right now, maybe torches can be thrown eventually to light oil on fire or something
yesss
like those hanging oil pots in skyrim
use a throwing axe to knock it down, player gets a movement speed debuff in them
if you are interested in a more mature response, scroll up and find the last 10 times someone made the same assertive statement because they were butthurt from a loss.
youre gonna be hitting for another 20%less after a yell and the other yell is going to boost incoming attacks with all the buffs from wiz and cleric you get headshotted
gonna do what i recommend and just ignore convo's i don't wanna talk about haha
he's evolving
ill be here talking about actual suggestions to the game. if something stupid pops up, i might just say its dumb :)
yell debuffs barb by 20%, dunno what you're talking about
how about useful feedback! π
it's -20% nerf for the barb so you take more damage and i kill you even faster
wrong build
which yell are you talking about? Fear? only affects phys damage and does nothing against my mdmg
hp boost and fear
again, useful feedback to that is there if you scroll up to the last 10 times it was stated that 1v3's are simply impossible and theres nothing you can do about it
You use HP boost and fear? for real?
hp boost with berserk is going to boost max hp increasing ak% +axe and 2 handed
bro staph π€£ πͺ€
but make up your mind, you keep changing your build
fear reduces your atack
it does not
ok
only affects phys damage, no affect against wizards
Best use of Fear is vs invis players
maybe it doesnt and i read it wrong either way you still get one shot
since youre talking about your sword once i swing
here's the thing about this game. you could do a billion damage but it means nothing if you don't have the movespeed to catch anyone
barbarian has the slowest base speed out of all classes. If you're using a felling axe you're even slower
youre fighting a wizard and a cleric not just a barbarian...
Your speed buff lasts 5 seconds. It only boosts your speed. Mine lasts 17-20s with will. It speeds my attack, casting, and speed. And I can chain cast it
Cleric doesn't help against mdmg
I mean meta is move speed, Best barbs just use Hatchet, fanciscas and good weapon swaps. Pure move speed builds. Rest is just skill with terrain and timing.
ok uber wiz you got it
If I face stab you with ignite you're still dead in under a second
If you run straight at me, again, dead from 3-4 arcane missiles. Which I can chain cast back to back
Wiz melee build is just aids cause of invis ambushes on people with 0 ears.
can throwing axes be used by barbs? when a player takes damage it slows them down so you can use those to try and catch someone with the sheath speed in between
people got pretty good at following my footsteps eventually
yes, they also gain the +10 damage axe mastery
Throwing axes are decent, but they have extremely slow travel time
true
So they're easy for a hasted wiz to dodge
that's why a racial perk of throwing item velocity would be cool
barb is going to be coming at you with 6 buffs and die since youre uber wiz you got it
I mean that's where skill comes in, much like how it's easy to see a good ranger vs random one. It's like the wizards who can headshot fireball you.
There's so many things players can determine by skill alone.
None of those buffs help barb vs wiz, as it only affects phys damage. Rage actually makes you take 20% ALL damage, not just phys.
youre talking about wrong builds and soloing a barb rushing at you not a team rolling you thinking youre the solo wizard god
Anyone know if the candy canes were a seasonal thing or they are permanent? It would be really cool if the items changed depending on the time of year
well i was #20 wiz. fought plenty of players and soloed teams 1v3 in high rollers.
Barbs are just free kills because they can never reach you.
If they're not holding a felling axe, I'm the one chasing them. And even if they have a felling axe, I pop invis, stab them on the side of the head and they're dead
you get rolled fighting a mob or looting everytime
The thing about swings in this game, is the slowdown when swinging occurs the moment you press attack. So I can just step outside of range of any barb attacks, which take forever. 1h barbs can't outdps ignited rondels
youre not one shotting a buffed barb coming in with like 180hp
I also run around with protection pots on. Which means I can eat 2-3 swings, but it doesn't work on your end, because magic damage pierces protection pots/cleric buffs
weapon swings look so slow when spectating people
cleric heals and a wizard behind the barb you die
weapon swings have to be slow to be deliberate and reactable, anything else it'll become a spam fest
Id say deliberate but ya you can use slow π
Itβs quite amusing that people think an 8ft tall barbarian wearing plate armour and carrying a giant 2h weapon should be able to catch a skinny dude in robes
swing the two hand hammer on the cleric and it feels slower than it looks
i'm watching some vods and spectating a cleric it looks like i'm watching slowmo lol
then it looks so awkward his body strafing around faster than his arm is swinging
my wiz can chain lighting me 2 times into you and kill you @red jewel
that's true, chain lightning is really powerful
or I can chain lightning you first, and kill all 3 of you because you're bunched up
were coming in buffed to the max with the cleric pushing behind after they buff themselves
Seasonal it was candy corn in the previous play test
barb looks like the easy taget and you find out hesa tank
Okay bet πͺπΌ I wonder how people would feel about being able to spend them on things like a Santa hat, or a Halloween mask
I think itβd be fun
what will valentines day candy be
Those spicy heart things
#d-and-d-suggestions message there's no spawn killing, only fight losing. i love starting a round with a battle in 20 seconds. if i win, it's already a great run. if i lose, well, i didn't waste time gathering loot for my murderers.
You guys just love camping newbs... My suggestion is so fair. Assuming it's a good player, they are going to move out to avoid your 3 man group. However, you don't want the challenge so you're going to spawn kill them.
"guys stop killing all the casual players in normal lobbies you're gonna drive away the playerbase π "
reddit in a nutshell
There 100% is spawn killing, mainly at the spawn with the barrels/vases blocking the way. If you spawn solo in the room with monsters then your absolutely fucked because that 3 man is gonna come smashing through the barrels and chase you before you even have a chance to run
50/50 avoidable if you're rogue/wiz/ranger (door interaction) imo. But yes still hard if they camp both exits (pointless for them but it happens) You instantly hear any movement at that spawn from both sides so you know if you're in danger or not.
Me, I prefer to be challenged. So, I don't get the desire to kill new players. I do understand how its currently made, you kind of have to go clear those spawns because if they are a 3 man team, they might gank you at the wrong time later.
However, my suggestion literally fixes that problem for solo* players.
whats the worst spawn for solo's?
Bottom right map 2
i disagree. it's a team game. if you're going in solo, you're already agreeing to "hard mode." win the fight. don't bring in gear you can't afford to lose as a solo. i played 50/50 solo/teams, and i enjoyed all the pvp.
Even 3v3 itβs still unfair because you have multiple monsters spawn at the same time they are coming through the barrels, and the monsters are targeted on you
its like an entirely different game solo, more like a survival horror game
Thatβs the only spawnpoint I have an issue with though
tons of stuff is unfair. it's a difficult game, and it's never going to be balanced to the perfection you want as long as there's any PVE to worry about
If you're the weaker team, you're supposed to run / reset? I don't understand why more people don't think retreating ( a lot farther than they think) isn't a viable strategy esp, early on or under geared. There's 0 reason to engage in that spawn.
yea leaving is like... always an option. and there's two classes that can open doors instantly, maybe play one of them if you need to run away a lot
that decision has to be made on spawn. Which most players don't do.
or be a smart solo and bring invis pots
You canβt retreat there my guy, and unless your ranger you canβt even run down the ramp to open the door down the hall because more skeles spawn down there, any other class gets smacked
New players take portals if they survive. Everyone must die
and then run away when they enter the room and leavve the door open
ive been reading this chat for 10 seconds and all i have to say is
skill issue
it depends on the class and mostly door open speed. Cleric would be hardest, ranger/barb/rogue can easily kite the mobs, stealth, and open the far door and run to the opposite end of the map honestly, something I always do if just doing naked runs. volume max, run a lot at start.
Thereβs a difference between difficult and bad design, and that spawnpoint is bad design
Okay, let's the get the number one player in the game spawning in solo. Gets flanked from both sides. By teams of three. What is the counter play?
think its silly to expect every fight you get into to be fair, but I could see the point about looking at spawnpoints for solos. However I feel thats only in the case where you get spawned into a position where you have literally no choice but to fight a 3 man team right away, which I think is either extremely rare or never the case.
I disagree completely lol
Do you guys think that a samurai type of class suits the game?
Put your weapon away and run deep into the map
"whenever i 1v3 as a solo, they all get to attack me at the same time. this game should be turn based, or solo players should get a 3x movement/attack speed"
Or if you're a wizard just kill everyone
I just suggested what such class and it's weapon can have
You can't. You are flanked on both sides. You just spawned in. You have to fight one group. Even if you were a group of 3 and flanked by two groups instantly. There is no counter play.
Those spawns don't exist anymore
@junior hawk Its a subclass for fighter in DnD I feel it should stay there if it comes into DaD as a subclass not a base class
does that ever really happen though? I feel like its either super rare or n ever happened to me ever
then the game ends and you start another IN LIKE 18 SECONDS so much crying about solo spawns geez
so maybe you just go next if you get a 1 in 100 horrid spawn
#d-and-d-suggestions message
damn i wasnt expecting such negative feedback on this
i thought it was an ok idea
There's only one spawn (vase/boxes) spawn where two teams start off near each other, but even that one you can run straight into the map if you hear people
Either he has good gear and can win the fight, or he has no gear and dying/reseting is not a big deal
crossbows DO NOT NEED A BUFF. one-tap headshots on blues or better, for the most part. they need a nerf, if anything.
It honestly is when it could be remedied so easily. My suggestion does that.
the counterplay is play smarter, dont rely on spawns and devs to make the game easier for you
what i like to do as a solo is if i hear players i immedietly find a dark hiding spot to ambush and hide
I guess its kinda vague and people only think of it like a crossbow shooting thrice, which makes no sense physically plus would be OP.
thats why i added that what it would actually do would be upto debate
I know how to counter play. I made the top 100 boards.
I'm suggesting a way that will solve the problem for solos and newbs.
i was thinking something tame like next shot reloads 20% faster
It's fixes it.
just be more specific on what you want it to do, instead of opening up the discussion through a suggestion, thats kind of what this channel is for so you can work out what the suggestion should be first
well thats why I mean its a vague suggestion, maybe with a fitting idea it could get more support
the problem is, is that crossbows deal heavy damage already when they hit
adding quickfire or multishot to it would be op for a class thats already hard to balance
I think you just worded it poorly, people make assumptions and by how you worded it, it seems like you want crossbows to have triple shot. Which would be way too op. Instead you could word it like "There should be more abilities for crossbows" and that would get much more popularity
Yeah yeah I know... trolls. Got to love them.
crossbows you can move while reloading right?
All the guys claiming skill issue etc never made the leaderboards or understand how being put at pure disadvantage the second you spawn is not good design. If you had the option to run or fight it would be okay. But the only option you are given at that spawnpoint is the fight for your life
idk im thinking ppl just dont know how to read lmao, but alas, ig ppl think crossbows are strong enough atm, understandable
this. never suggest a specific buff to add, those almost always get tanked in voting. general concepts seem to go ovver much better
only for the small one
only the regular one. the big, better windlass you stand still for like 6 secs
i for one thought crossbows were massively under used tbf
Its because if you say "add an ability" people will input their own imagined ability rather than yours, which they'll agree with.
only underused because of limited drops
a longbow that does 50dmg per hit that u can shoot 3 times rapid fire seems pretty busted to me
ALOT more busted than a 50dmg crossbow that can only shoot once
@agile seal yeah i always thought it was weird that arrows are unlimited
xbow has other advantages and disadvantages compared to longbow
don't forget the longbow has more projectile speed too π
exactly
and shoots at a much faster pace than a crossbow
you don't have to be on the leaderboard to disagree with someone. maybe we should make a separate channel for "leaderboard" players to share their infinitely more valuable opinions. the rest of us plebs who just had fun and didn't care about their K/D can keep to ourselves. such snobbery. there's nothing wrong with getting into a fight immediately. how is it any less fair than when you bump into that same group 5 minutes later when there''s a wraith chasing you and archers on your ass? it's not. it just makes the round shorter for the loser, and better for the winner. win win, imo.
shouldn't xbow have faster than normal bow... considering xbow uses mechanical design that is stronger than what human can theoretically can pull its string
not evven a little bit?
not even kind of ?
no
yeah i thought crossbow bolts are much faster initially but their energy potential drops off earlier
show me how.
the projectiles DO move faster, if that's what you mean, but they certainly shouldn't reload/fire faster.
the advantage of crossbow is higher damage and the fact that its pre drawn
reload? no. fire faster? my man xbow only needs to pull triger
there shouldn't be firing delay animation
there isn't one.... it's instant.
thens its fine
What's wrong with making something fair?
Spacing out the spawning points if there are 3 man teams makes sense for balance.
The only reason you wouldnt is if you wanted specifically to fight spawn kills which overwhelming effects solo players. This hurts the player base as a whole and makes the game less fun.
wait have you not played the game and you're in here? lol
r u implying that i have to use xbow to give wep logic feedback?
next thing i can't say knife throw should be faster than axe throw?
sry i didn't have time to test xbow considering i only found it twice
on non-ranger
can watch some vids too
imo everything is as balanced as it can get in its current state, and im perfectly happy for it all to remain unchanged until some gamebreaking exploit comes around that will force some nerfs to come
EXCEPT FROM ignite dmg scaling
Or, they could just learn here in conversation without you antagonizing π€π€·
true
i think added damage in general is too plentiful or strong as a stat
id be happy if they removed ignite, or replaced with something completely different
Thankfully, the suggestions are determined by the devs.
really wasn't expecting ignite to get this much attention, i stopped running it when my spells started destroying people
The problem right now is that the lower end crossbows are nearly unusable but when buffing them I wouldnβt want the the higher end god roll ones to get any buff because people currently just switch to them and one tap people point blank with them since they have such high damage (not sure if I Englished this right )
ignite only becomes insanely strong when u have lots of magic power stat, it can make a green rondel dagger do upto 70dmg per hit
which it should
I think if you wanted to kill the invis wiz melee dagger build, you could suggest while Ignited you can't invis. π€£ This would probably be enough to balance it. Don't think it needs it though even though it does sometimes feel bad.
but not to this extent
Whil hasted you cant be invised is much better and remove the speed buff to invis
hmmm maybe, but that would remove a whole playstyle
well, not rly actually
no now that i think ab it thatd be a good change
There is 0 reason a wiz should be able to invis and haste they need to not stack
Yeah exactly, I'm not in favor of removing the build diversity yet. Esp not until we see the rest of the clases.
wizards will be nerfed next test for sure. they were too much fun this go around.
u can still run invis haste with no ignite and do well as wiz
fun =/= op
dnno its really enjoyable is one reason, I just think wiz benefited extremely from added damage scaling being out of control
being enjoyable is no reason to keep it. Its very OP. And a simple thing to put wiz in a much better spot without ruining what it does best
yes you can. i ran an 11g spellbook the whole playtest. tons of 1v2s, even a few 1v3s, and i'm thoroughly mid. i didn't even have zap, most of the time, due to knowledge. just haste/invis/fb/mm.
wiz meditate should be removed - it's imba for mage to spell cast all the way to the exit
imagine if cleric had such skill
horrible take
being enjoyable is the best reason to keep things, and no meditate should not be removed its a great mechanic
theres risk/reward and spells counts still feel meaningful
absolutely atrocious. completely class breaking. you can burn all your spells on ONE fight.
OP is always enjoyable to the person playing it. By this logic you just want your class to be OP π
it already 1/2 shots
nobody would use their spells except for players if you took out meditate, just crossbow wizards everywhere lol
Then so does camp fires
if ur bad then yeah but its a very valid point
campfire is a consumable tho
campfire requires inventory and also provides health boost
oh no i was agreeing with you, meant to quote the guy you were quoting. medi is a must
I dont think its only fun cause its strong though, I think squishy characters need some mechanics to be slippery and I think its way better than giving wizards a teleport or a damage reduction for example. I just think wizards damage is broken with enough added damage because they have a spell with a ton of hits and ignite
cost is you are very vulnerable while sitting on ur ass
so does campfire
yeye ik u were dw haha
Invis alone gives you slipperiness as does haste alone. They shouldn't stack because it becomes OP
remove meditate, add shrine that refills spell
thats already SO MUCH LESS than any other game would provide u
until they add some mana potion
maybe mage should rely more on campsite then free skill
its not free
ugh i give up on this channel gg to the sane folks who don't want everything tailored to their weaknesses
^
Skills are a trade off. If you choose one you lose the other. That is not free
can we just discuss goblins
loot goblins, also a goblin king boss
what else that is better than meditate?
u dont seem to realise that if u remove meditate that would leave room for players to use other skills, which idk if u realised are CRAZY powerful if used correctly
O_O
players dont use them cuz they play it safe and they dont take risks
if u force people into using those skills then
well done
Each person in the party brings one for him π
Only mediocre wizards ran med π
you trollin'
Nope
u got a point
the best wizards i seen in the game dont run it
Ya i never said bad
cuz they prefer to have the jump with an insta cast
That shit is way stronger then med
cus you still have campfires
med is a trap
π
practically anything that changes current state is bad apparently
- add dura
- no free ammo
- no free meditate
- add soloq
imagine a wiz just fuckin domes u with 2 chain lightnings within 1 second?
come at me bros
jesus fucking christ my eyes
im gna have to bleach them after reading those
calling meditate free is a fucking joke in itself
you have to lose the best shit for it
free meditate is a campfire π
Durability in games is usually just an annoyance 99% of the time is the problem. It doesn't add enough gameplay value to dev time other than a gold sink.
you pay next to nothing for it
1: useless addition, u wont ever be able to fully use up a weapon before u died anyway. and it will make weapons less valuable
2: that would make bow weapons useless. completely useless.
3: we discussed this already.
4: get good
id way rather pay 20 gold for a campfire then to nerf my build by taking med
Also of course no meditate builds are good, you just limit the speed of encounters and it's super greedy. Meditate has to cost a lot for how good it is.
Which is does it costs a shit ton to take med over your other options
if you got time to med you most likely got time to campfire π
Yeah people just don't understand how well the game is balanced currently. I'm actually shocked how good it was over this alpha. Was my first time.
well campfire also has a cost in potions/bagspace, theres always a tradeoff
Yes the point is its a vastly lower cost then med is
also campfire can be used by multiple people, meditate cannot
you lose 20 gold instead of a much better skill
and maybe with a skill tree there will be further tradeoffs, like could see some talents affecting meditation or something
so in general, campfires are better than meditate lol
especially if u use a blue campfire
but yeah its clearly not "free spells"
what other option do wiz have? they only have 2 option - med or instant cast
also med is unlimited use unlike campsite
idk how ppl can justify med has cost
fighter can only use 50% hp gain once per dungeon run
ranger jerk only has 3
just sitting down and channeling is a cost, not taking instant casts is a cost. So yeah it has an opportunity cost
but med tho? onos
so you compare to camp site
has gold + initial placement AND sitting down
med? you just sit
second wind can be recharged with a campfire.
so does ranger
yup
gold doesnt really mean anything, the delay of placing campfire is a cost
campsite is balanced
but spells are a CORE part of wizard, do u not understand?
what about cleric?
wizard invi just 1 charge
imagine if wizard couldnt do magic
its not needed
literally you can spam fireball all the way to exit
do it then and see how you fair lol
if you can carry unlimited nukes, there's no balance
they are only nukes if u hit them
and they only hit u, if u dont know how to dodge or you have horrible luck/positioning
raising the goal post now?
how many spell charges does a campfire recharge?
logic is "med has cost" to "well... you gotta hit it tho"
1.25 fireballs for a full meditate. not sure about campfires
depends on rarity of campfire, but i believe its at the same rate as meditate. not sure tho
you can buy campfire
bcuz campfire rarity only determines how long the campfire lasts for and not how fast it regens
with good stats you can meditate pretty fast, but that probably goes for campfire too
at least the placement
i think if you're running solo, campfire would be kind of dumb
team then yeah it makes sense
listen, no one other than you has ever complained about meditate being an OP skill, and same goes for clerics, ive not heard a cleric complain that they dont have meditate
infact most clerics ive played with didnt even know campfires regened their spells lol
and they never felt like their amount of spells was unbalanced
you also have a leaf by your name
idk why i joined a week ago lol
r u sure? you can literally search meditate and search by the oldest
i see ppl qqing since sept
Do you understand how strong insta cast is? especially when everything good about med is already in a campfire? π
ohhhh i see
its a trade off
this guy is just mad cuz he gets fucked by wizards all the time lol
didnt this convo stem from saying that Meditate is mandatory and you should never use instant cast???
so he wants them nerfed to the ground
whats the cooldown on intense focus?
The only tweak needed to wiz is haste and invis should NOT stack
thats the insta cast right? i think its quite short but im not sure
ALOT of ppl would be mad about that haha
idr prob like 45 secs
i had an idea to make wizard invis pulse an outline of your character every second or so
so its still very difficult to see but not 100% invisible
some ppl didnt like that idea tho
you know i can see a case where i'd run intense focus, just run to the nearest 3 man, run past all the mobs. nuke the 3 man and grab the gear, hide until blue stone spawns
and by "outline pulse" i dont mean literal outline, more like how things look when you look through heat? idk what that effect is called lol
Alot of people get mad at any balance changes they will get over it. The two are to strong in conjunction
I liked the outline idea
but dont think haste fits with invis at all
so I downvoted π
idk i feel like wizards have so little health and defense that being able to run away from a fight like that is something needed for them
I upvoted your last one to make up for it HAHAHA
thanks <3
They can run from a fight with just hatste though, they can also get out of a fight with just invis
game is perfectly balanced β’οΈ
I get out of lots of fights on rogue with just hide
They have a better invis cus it adds speed already
hmmmm, what do u think of just not being able to equip both of them at the same time?
unless u take spell capacity 2
I dont mind them being equipped at the same time. Just if you haste yourself and then invis the invis should override the haste
so u can only equip 1 tier of spell per spell wheel
They could still be useful in seperate situations though
so same would go for chain lighting and fireball, u can only equip one
invis already has a speed enhancement component
thats the risk reward factor
adding haste just makes it fucking crazy
it does? i never noticed that
its just TOO fast. Wiz is very strong as is, it does not need them to stack
wait, invis is a tier 4 spell?
damn wtf
a lot of people suggested making invis debuff your speed which i like
yknow, that would be a decent change then imo. only being able to equip 1 of each tier of spell
I could get behind this idea
rather they just move invis to tier 5 or 6 or something, leaving it the same and nerfing added damage/ignite then see how wiz is
i just dont know the reprecussions for other spell casters right off hand
just checked the wiki and turns out chain lightning is tier 6 and fireball is t4
we dont even have a t5
fax
any wizard nerf gets downvoted into the ground π
and most people dont even know how to use chain lol
if the tiers stay as they are rn, then u would have to choose either invis or fireball
did any of u know that u can chain lightning off dead bodies on the ground?
it arcs to players thru bodies, u can dmg players behind walls if they just killed a mob and u see the body
alot
never seen it hit a limit
so in theory u could trail bodies from 1 end of the map to another and do dmg
LOL
pair that with necro and your chain lightning follows the necro summons into the room of players youre trying to kill
they dont even know how op their kit is lol
fax
damn thatd be sick as fuck
Graysun is watching in disappointment
but srsly, does anyone know this?
i should be keeping this lil secret to myself for the next playtest tbf lol
3 times
It's mentioned in CL's description
ooo fr?
I mean
i swear ive seen it arc more than that
if it was infinite you could destroy every room in 2 shots
"Chain Lightning - 4 Casts - Light
Electrocutes, dealing spell damage and fires lightning that is transferred to others within 400 meters and shocks up to 3 times."
thats what description says
it "shocks" upto 3 times
not chains
idk if thats just lost in translation tho?
bcuz i mean 400 meters is DEFINITELY wrong lmao
i thought shock was a tick after u get hit
like fire ticks
no
shocks = hit someone with CL
And the same target can't be hit by the same CL twice
ye we know that 100%
hmmmm
id take the spell descriptions with a grain of salt tho
"There are either mages who pull off insane 1v3s or guys accidentally grief their own team and kill themselves. there is no inbetween." my favorite quote
why with a grain of salt ?
not all wizards are born equal
mistranslation aside for the "shock" part
"transferred to others within 400 meters"
i dont think the map is even 400meters
yeah
but still, if they made a mistake like that there, who knows where else they made a mistake
thats why u should take em with a grain of salt
There's something weird though
I'm looking at some spell guides on youtube
and in one of them the guy is close to the monsters and get hit by CL twice
By close i mean close enough to kiss them
maybe a bug
Nah
so if there's only 2 players does it bounce off the second guy and hit the first guy again totaling 3 shocks?
i think the shock in itself does contact damage
so the first guy takes 2 shocks?
π
he got hit by the skeleton
π
lol
Skill issue on my part
i need to watch some of these clips in super slow mo to see what the arc is doing
Pretty sure one hit is the Skeleton.
ye
get with the times brah
i love the library room, loot up on jewelry, kill some mage mobs, steal their book if they have one
I think there should be guns with lasers personally
frickin sharks with frickin laser beams
i just wanna cosplay goblin slayer man for fucks sake
Library room is great cus you can fill entire inventories full of trinkets then just look for fights the rest of the map
cant blame you there
god hes so hot
WE NEED GOBLINS ASAP
lil green murder hobbits
straight up hunts a guy down that was like 100 feet away lol
Barb with Haste, Speed Shrine, and Rage, now that was a good time
barb fully buffed with your wizard casting chain lighting at you and your cleric healing you is devastating
Can you define? squished like spiders? You mean just tankiness right? Sorry if its obvious I am pretty stoned π
my brother suggested that you could jump on spiders since theyre always right at your feet
The theory would be because they are at least the size of your shoe, and the spiders are mummy spiders, so undead, squishing wouldn't work
Do a belly flop on them and get mummy spider guts all over you
Lol
Barbarian gets special move belly flob
Deals 75% damage and 5% chance to stun target
How does that sound
I dont see why people struggle so much with the spiders π
They hit like wet noodles
People complaining they have arachnaphobia, just wait until the spider boss π
Instead of a boss room it's a series of tunnels and Shelob from lotr chasing you down
in a world that mimics exist, spiders are the least of your worries
queue the "THATS NOT HOW PHOBIAS WORK" crowd
lol yea i meant like goblins with spider hp
lol fair, but the game is called Dark and Darker and will only introduce more and more horror monsters. Its just not the type of game that i care about catering towards peoples phobias
I 100% agree. Plenty of games out there that are catering to the masses. Its nice having developers that are willing to fill a niche
someone suggested a trap room where the walls close in on you. I will happily upvote that because it sounds fun in a video game. Sorry to those who are claustrophobic
Eh, i disliked many of that suggestions rooms. I think trap rooms like they have right now are much better
add more traps, flame walls, pitfalls, smoke traps
id be fine with add more traps as long as that doesnt mean add more spikes π
pitfall into spike trap
I find that to be fine, I just dont want to see every hallway have wall spikes LOL
wall spikes that dont show up on the mini map... we have those
ide like some cracked floor stones that collapses into a pitfall rather than the circle holes we currently have
into a fire pit
β½Κ·αΆ¦α΅Κ° Λ’α΅αΆ¦α΅α΅Λ’βΎ
floor traps that send you to downportals
same, fight over who gets to slay the dragon
I mean you guys seen that dragon on the load screen for high rollers right?
I want to fight that
dev said they want the dragon in the game someday
would like to have it
5 man mandatory queue 20man lobby 1 dragon
maybe some small drakes or something
Shouldn't have to have 5 people, but this is a cool idea. Maybe 3 people mandatory queue for 15 people lobby. 5 groups of 3, to go along with the 3man queue now
i just like playing with more people so i said 5, 3 man would be fine too
id like to see how a 6v6 plays out
maybe 4 since its a dragon
maybe a boss eventually where 3 isn't enough and enemies might have to cooperate to kill it
then they kill each other afterward if they want
still 3 man parties but just temporarily working together to kill a certain boss
Based on how often I see teams of 3 accidentally meleeing each other already I could see this falling apart REAL fast every time.
Naw, would just lead to people finding ways to cheese the bosses with 3
if they can, great
but if its so ridiculously overtuned that there's no way to kill it with 3, all doors lock when boss fight initiates, nothing to climb on to cheese AI, then it'd be fun times
hey nobody says you have to fight it
i miss the og mmo's where certain bosses would take months to figure out
To make it that strong youd have to use some real lame mechanics π
Fuck yeah
if 3 or 4 groups with no comms can do it 1 group with comms can do it π
unless you use lame ass mechanics
I'm tryin to make some people quit the game here
Give it that annoying mechanic where if you don't kill it in time it full heals
Oh yes rage timer can't forget that
TBH id like the dragon to be a thing where you have to be the last one alive on the map to open the door or some shit.
NO red circle in that room just your group vs the dragon after fighting for the right to fight it
Meme Channel
Wait they're going to have a dragon boss?
They want to
Hmm what else should this impossible boss have...
ya and its on a loading screen π
You put it on a loading screen for a game inspired by DnD i better get one
I'd want a boss to be so insane, it'd require a full team of high DPSers to kill it, or two separate teams to do so.
Or a boss that requires a gimmick team of all clerics or something because you can only damage it with heals
The devs, IIRC, said something like "This is not explicitally a PvP game." So yeah, a boss that requires multiple groups would sound cool.
Of course, personally, I'd immediately turn on the other group after the boss is dead
I feel like guilds would make it pretty easy, you'd have some friendly teams ready to go
Damn you guilds!
Id rather have to fight the other people before the boss tbh. Id hate to have to rely on a bunch of randoms to not be ass to kill the boss
If they're in the 3rd level trying to fight the boss, you think they'd be bad?
Maybe 4th level, depending
Oh man just imagine the hell trying to synch up a lobby, then trying to get all of your group actually there, then hope to God you can kill it
infernal isnt that hard
It isn't that hard if you know what's happening
People solo infernal its not a metric for a "raid boss"
or how well a team would perform in one
i was thinking of something similar with voip, how would the loot work though, were definitely fighting over the loot
Hence, the turn at the end
Chaos chaos chaos
Rogues should be pickpocketing their teammates.
nah the good teams will let the boss get dinked up a bit then turn on the other team when they have boss aggro π
which would be fine. I just find raid boss in this setting to be lame. Rather fight all the people and be rewarded with a chance at the dragon
id tk them
let them kill the boss completely and kill them while theyre looting
Nah, they are going to expect to fight. No one with a brain is gonna just start looting with other teams there π
They gonna fight
it will be very rare to not see it
theyll be weak or low on spells
maybe short a player
I got a pretty good pokey stick on my wizard, just the one though
with 5 3man parties fighting a boss with 1 or 2 parties just sitting in the corner like a wave if you can kill the first couple parties
I guess I did come up with my one daily suggestion, yall thought I was memeing 
It would be so fun to be in charge of designing boss encounters though on their dev team
druid it sounded like
Bear vs barb
Who wins?
Not sure how I feel about parrys, I know how strong they can be
isnt there already parries?
yes
its going to be select few weapons and is on the longsword atm iirc
Pretty sure its the longsword
its good too
How does it work?
if the bear has a wiz and cleric prob the bear
you right click at the right time and you block the attack and counter attack with a nice little slice
so ya yet another suggestion asking for something already in the game
As long as it's on a select few like you said
They said something about wanting monk but having no clue what it would like like atm
Because i can parry all day given enough practice
ya the idea is to have it be on a subset of weapons not sure what their criteria are for it
give them a kick and a dodge
id be ok if parry weapons were confined to fighter tbh
Shield break and/or a general stun with a kick?
i just know bardiche idk any other parry weapon
bardiche was able to parry?
im pretty sure
it was barb only tho i think
I tried right clicking right away with Crystal sword because the game felt so much like chivalry
But nothin
polearm tho not an axe so i didnt use it, its good to have if you ditch the axe+ perk
Nah that combat devolves into spergy nonsense way too fast
agreed, i love how the combat is going in DaD
It's clunky but in all the right ways
Its slow and deliberate which I like
theres a retro modern feel to it
i dont like suggestions that are "give x to play testers".
bruh we are supposed to be trying to improve the game, not ask for rewards that only we get...
I don't want any special treatment
i like the main class buff and debuff all other class suggestions

I do downvote wizard nerf suggestions instinctively even though they are needed π
@lucid root ah so a troll
LOL I tried to make a joke and the bot deleted my post, i got rolled
Nah I catch myself and fix it usually
It's just a reflex thing ya know, trying to protect my baby
i didnt play enough wiz when i did i liked it tho, i played barb/cleric/rogue and i feel like they were ok barb had 1 or 2 build tho and both the others had a few
wiz i had a few build didnt run enought with him i know intense focus waas cracked
i wouldnt know how to balance him other than lose strength and put those stats elsewhere
It starts out feeling kind of weak then it just keeps snowballing
every class was like that though, fights could be decided by the environment tho so i feel like every class was ok other than cleric low stats
open pvp tho wizard is probably gonna win unless theres a team woking together
wiz 33will should be 30 and resourcefulness should be 8 didnt know they had 5 strength
i want a bounty leaderboard for normal/highroller
Same. Gives incentive to play solo even if you could normally do 3 man and publicly praises the people who fall into each category. Gives streamers extra content to work towards as well so people might not feel as bad about being solo if they see their favorite streamer doing it
maybe resourcefulness/knowledge
I suppose these things could also be accomplished with any reason to be solo over trio such as specific quests or something though too
dailies
gives solo players incentive to team up and vice versa
Yeah literally anything that solo gets or has something to show that 3 man doesn't get would make most of the "solo unplayable" people happier
I like the leaderboard idea cuz it doesn't actually affect gameplay but still promotes the option to be solo
Shouldn't be any backlash from the 3 man only groups
The backlash comes from within, us solos hate ourselves
Us solos don't have friends >_>
you can lfg in discord
tavern voice
"Can you guys hear me?" "Yeah you sound retarded" slashme runs and cries in a corner
dont party up with those people?
you can lfg and look for specific classes in lfg channel so you avoid random people that just want to run off and solo loot even tho theyre in a party
@wise basin Why wouldn't you want other races added?
because multiple times they suggested that and developers said that in future they will add more races
+1
I have no strong feelings toward additional races. Generally more customization is better
i hope races can also have their own customization
like human, the ability to change hairstyle, face ect
and same for other races
Maybe just exclude races that would have tiny hit boxes like gnomes
I am fine for other races, I am not fine for other cosmetics like the skeleton that alter gameplay. His suggestion is vague enough to be considered more of the skeleton no thank you
Keep the same physics and hit box rig for all the races so we're kinda constrained to what races we can add based on shape and size
Like elves are pretty much the same size
Undead race
i like honestly the diversity in hitboxes
like, it could be a problem perhaps to fight them, but they will have their own disvantage too as in they couldnt crouch jump to reach some spots
but tbh i think dwarves wouldnt be really a problem in fight tbh
just looking down, perhaps even better headshot accuracy
i like that races might have some their unique stat
and the cosmetics were probably just a test
i think realistically cosmetics will be cosmetic only that wont alter stats/gameplay
Imagine a gnome mage, so much destruction
Q: Do you plan to add more fantasy races? Dwarves, Elves, etc.
A: We are still experimenting but yes. We want to include more customization.
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Ohhh shit
i added the classes from 3e
Oh they didn't say that
they want to add races they experimented with skeletons
id guess theyll keep the skeleton and maybe add an elf
the QnA yea the classes no
Keeping it close to human frame would make sense pvp wise
yea i dont want to chase a dwarf with haste however fun it might be to play one
Gnomes will dominate
i was looking at leonin and dragonborn
Ppl keep asking for trap to desarm if you bait it for a second or two but it actually already does but it's so quick that it takes practice to do it, timing like the Ghost King jump. Very narrow
Shouldn't we address it so ppl stop spamming for trap nerf ?
If small races become a real thing they could have less health or something. Or honestly being small is probably a downside cuz you can't headshot as easy and you get headshot easier
Good vs archers tho
More health makes more sense
Yeah I was thinking they're harder to hit, but they also get headshot so much easier so idk
Also two handed weapons should be buffed on them
They wouldn't be that much harder to hit unless they are faster in their feet
Imagine a guy the size of a mummy spider running around hasted
shooting out fireballs
And then enlarge/reduce gets added as a spell as well so he's just microscopic
ah I see thanks
druid bait turns into a hasted bear
@unique hazel n- u there?
ye
i was thinking another solution could be timed shots, although u might not know, but if a ranger strafely slowly and holding a lane like that you can guess they are holding the bow string
there could be an exhaustion feature where you have to let go or shoot or your shot goes stray and future shots stray quicker till you recover l, like arm stamina
so they cant just perma hold the bow ay an anglez they hve to give ground this way and kite
the developer said that he hates stamina
I feel like the game design is mostly trying not to punish players for playing
While that's a viable solution it's not the kind of design the game is going for in my opinion
O hyeah i remember this
I can tell you that I really hate stamina systems. We also donβt want all melee classes to play with parries.
to quote
definitely would keep rangers strong, just not angle hold god