#suggestion-discussion
1 messages · Page 22 of 1
More wipes make the game more accessible to every demographic though...
I feel the less starting difference the better when it come to level. you don't want a situation where new player are just getting there heads kicked in.
In the short term yes, but those players will litteraly never reach endgame gear and will get bored soooooo quick
Deza I gave u a 👍
that's not a bad idea at all in that case
How many stash tabs should we have
They probably wouldn't reach it with fewer wipes either, because anyone with a purple weapon would just clobberstomp them back to the lobby.
0
No stash? 👀
you could actually give stat increases in that structure.
If u add cheater insurance cheaters will definitely abuse that to dupe items for rmt
Appreciate it lmao 😂 The votes don’t matter too much to me tho, I just hope people know what their getting into with a system like that 😅
Why not just add gearscore based on gear rarity and make brackets out of that?
White-blue / blue-purple / gold+ seems like it wouldn’t split the playerbase that much but would reduce the necessity for frequent wipes 🤷🏻♂️
Maybe put a price tag on the tabs, 3k gold or smth just to give it some progression
great part of the game is being able to go in and punch up. MMR system / brackets based on gear score will ruin this game.
You can easily outplay gear right now just by using map knowledge and playing smarter. Do not take this away from us
Even a less skillful group can catch a stacked group off guard and wipe them and take their gear.. This is a great part of the game
im guessing the additional tab(s) will be behind a questline
Quest you say
i would expect 3 at most total
"at most total"?
I think bags are a better way to go. Smaller bags with less room and less hit on speed. Big bags more inventory more hit to speed
3 tabs I'll be stressing my stash management skills to the max a few weeks in but I guess it should be that way
Quest + price tag for extra tabs could work beautifully. Doesn’t affect the average player but gives the grinders something to do
Default inventory should be half of what we get now if its expandable
clarifying 1+2 instead of 1+3
OH yall talkin bout stash
Hmmm. Stash is plenty big. Id rather see more stash management in the game
id like to see more options for inventory size though with a cool bag system 😄
From the Q&A Google Doc
Q: Will there be a way to increase stash size?
A: There will be a way, however, we’re still thinking about how to provide it.
Yes, which means they may make the stash smaller and then add ways to expand to what we had in PT
Which would be best IMO
They also said they want stash management to be filled with choices.
Only thing upgradeable about inventory I'd be for is like a belt slot to get extra utility slots for potions and such
Since there's no belt slot at all atm
I think current inventory is pretty large. Id like a "default" bag to be half its size. Then you can choose for a smaller bag that hurts ur speed less. Or a larger bag that increases the hit on ur speed. I like this way over say a weight system.
Give us “herb” to smoke in game 😉 😂 footsteps suddenly become louder and lights shine slightly brighter - joking obviously
i like that. put up the Poll :)
Which one the herbs?
Prolly proxy’s idea
nah the bag speed. i aint no hippie
You joke but good audio is op
I stole the idea from another here wouldnt feel right to put in the suggestion 😄
Though id upvote a well explained version of it HAHA
once people will have stacked stuff the inventory will be only filled of potions and bandages only in high roller dungeons
The bag idea was urs right? You should write up a suggestion for it
in high roller dungeons pretty much loot will be secondary prob
only if they find purple or green worth to take
no wasnt mine lol
to me inventory and stash is fine like its tbh
Ah my memory fails me
Honestly the ale should have some effect on game volume, whether it’s louder or quieter, although it would need to have a counterpart item . Would be interesting but possibly overpowered so maybe for the best we don’t have it
Single stash tab is gonna be brutal
maybe some backpack where you can buy to have some small extra storage but idk
to me inventory and stash looks already nice and large already
Easy mode the mobs can only temporarily knock you down, making you vulnerable to being executed by hostile players.
Yes, but the object of it is to make meaningful decisions on what you keep and what you dont. Not hoarding everything.... What if there was just a separate coin purse to not fill the stash?
my suggestion about stash was that once you get your loot, you can automatically stash your riches/loot directly in the stash
just as quality of life
right in the deposit instantly instead to do it manually one by one
with a button, when the game is finished
An auto-sort would also be a god send, less Tetris mid game and after game
so you could even do it manually if people want
This would be nice, also being able to say go to the right trader and press a button to put everything up he will buy at once. Like trinkets. Tired of clicking on every slot of my inventory to sell all my trinkets every raid
yea, auto sort + also keeping the manual mode
so its fine for everyone
yea
i found out that doing shift + mouse 2 (right click) sends them in the deposit way faster
but that's it
its still slow
but im sure there will be QoL updates about that prob
SEE, I PUT OUT THE SUGGESTION AND IMMEDIATELY MADE A TYPO
THIS IS CLEARLY YOUR FAULT
I’d also like to see a change to how we split items, I’d MUCH rather right click the item and be given the option to “drop, or split” and then you are given a slider/text box to enter the amount
you can do .edit and use the ID of your suggestion i believe
and edit
LOL still got my upvote
I understand the design choice behind limited stash, but I've seen it tried and people just make mules to go around it
try to do .edit 1509064 and then copy paste your suggestion fixing the typos id say
ok
Welp this means more money for the devs right? 😄
I tried editing it didn't work
rip
it looks like it worked from my pov
ah
sorry for posting twice with what's basically the same suggestion, but my tech skills are limited to say the least.
I didn’t even think about this… if you really wanted to you could just make 30 steam accounts and multi box them so you’d have 30 stashes
That is a bunch of extra money for the devs. I am down with this
Trueee tottaly forgot the games not free lmao, I’m also cool with it
maybe you can ask a mod to delete your old suggestion specifing the ID and keeping the new one
you could also just edit your previous suggestion
I mean sure I'll buy a few extra copies just to store shit if it supports the devs, I had like 10 mule accounts in d2
it exists also friends to have more stash and dropping stuff if needed
i think storage is fine like it is
already balanced tbh
I have 4 mules on tarkov 😂 one is pure Grenada’s 😈
in high roller dungeons people usually just fill their full inventory of potions
seems to be meta as thing
cause i guess the loot there is not very primary as thing
they perhaps farm in normal and then can also buy better stuff
I tried to edit the original but it kept telling me the post # was invalid. I copy pasted it so I didn't get it wrong. but I'm sure the error is me so I don't know how to fix it. lol
POTS and trinkets is all i pick up unless its a upgrade to me or my team
any good roll item would take priority i made most my money in the post
you used your own ID suggestion?
yes
as I say I'm not too savvy.
Just to confirm your doing “.edit ##### blahblahblah” ?
Square brackets right?
No brackets
Oh that was my problem then
The only special character used is .
well you see, i'm not too savvy
a fellow fool at least
Ahaha it happens, everybody has made that mistake with brackets one time in their life
My coding experience doesn't help me at all
Make the barbarian grow when he rages lmao
From 4ft to 7ft
Since historically vikings are only 4ft tall.
@native cargo Your suggestion already exists
Feels like character customization is always wanted in just about every game
I made the same suggestion earlier Harry 🙂
Upvoting regardless 👍
Im a fan of giving rogue more cool shit
@wintry forge can you elaborate on this one?
I haven't played Dungeons and Dragons, but I'm guessing the Dark and Darker class abilities and perks are based on that game. I don't know what else Ironmace has planned to add to the classes, but maybe use Dungeons and Dragons as a reference when deciding what abilities, perks, and gear to use in Dark and Darker for the classes.
I meant your suggestion you made about the random player count
You mean randomly select 15-25 players? So, players spawn into the tavern as usual. The differences are that some players spawn into the "Inn", nobody can see a player count, and a random number between 15 and 25 will be chosen for each game. This way nobody knows how many players they might face or what all of the classes will be.
@minor venture type if you think wizard is op
Thanks for asking. I figured maybe others wouldn't know what I meant so I reposted my suggestion.
The inconsistency on these polls are kinda ridiculous, 3 almost identical posts about character customization one gets 13-1 votes, one has 12-24 and other is 4-13 . I’m 99% sure some people are just voting to meme and not reading anything. (Numbers are slightly off cus I’m too lazy to go check again)
They can also be different people 😄
And some people just don't know what they want.
Or sometimes polls are for similar things but completely different implementations thereof.
It's a huge difference if races are implemented as the skeletons were in the last playtest as unlockable rewards, from the beginning, if they have gameplay effects or not, or if they're just separate classes for some reason. I've seen all of these possibilities as suggestions.
As a class, for example, is plain stupid in my opinion, though that's how D&D had it originally.
my suggestion about character customization had 34 positive votes
but yea people just vote without thinking most of time, they just follow the big number
my latest suggestion received 100 thumbsup
i guess 100 people agree that there should be some sort of compendium bestiary
Unga bunga, big number better
Also any suggestion that even mentions any form of minor rogue buff gets downvoted into oblivion
People really hate rogue despite it not being overpowered in the slightest or annoying for that matter
Hey I suggested two rogue buffs and it did pretty good
I think people are more open to skill based abilities rather than just saying boost this or that you know
@lucid root imo, traps and trickery fit rogue far more then ranger. Well beartrap fits ranger, but it feels like rogue should have caltrips, and various tools
Would be interesting if they expanded on that and made rogue a more inventory tool type character
developer said that ranger can have spells as well
but instead to make all class having spells, he may think of some artifact
devs said that the weapons were the most basic that they could come up with right now, so im assuming they will expand on tools/traps as well
They mentioned Artifacts, Scrolls and Wands with Artifacts being later.
can't wait for rangers to bear trap you, hunters mark you, then one tap you in the head
@gray vessel Why do you dislike making durability not horrible? It's planned to have durability.
I'd rather it just be more durability. Either of those submissions inherently leads to items having low durability. IF you can repair your items in the shop, then why would you ever need a whetstone if you weren't worried it would break in a single run.
Yeah but I'd rather we not have to deal with LOSING gear when we are winning.
It'd make good rolled items worth significantly less.
Since they'd be mostly pointless.
I'm fine with that tbh
It basically invalidates the rolled effects.
rogue need trap
I disagree with that statement
rogue it's a living trap itself, rogue can ambush people 🤔
Why wouldn't it invalidate it? If items are going to be lost, why farm for good rolled gear when you can get "good enough" gear?
Especially as Wizard or Rogue
lol
I want to beable to actually build up my build
not just farm for gold before buying the whole thing at the trading post
Since that's what would be the best way to play if durability deletes items
I don't see how either of your posts change whether you can build up your build or not. Why wouldn't you be able to repair gear at the shop? Do you think I am suggesting all gear should break and never be repairable?
@wintry forge They already said they had stamina bars, not happening even if the community backed it.
싱글모드 로 문열어!!!!!
I mention in my first one that weapon's dont get deleted and instead become significantly weaker when broken. The other one I don't really care about too much. It was just so if your items end up getting lower durability from fighting something that you could deal with it. The other one isn't REALLY needed.
This one specifically
Is the important one
I'd rather the constant risk that if you don't repair them each time at the shop for gold then they could break in the dungeon
Just feels gross, we'd need alot of durability then
I don't think your suggestion is completely terrible, i just don't think it would make as fun of gameplay in the long run 🤷♂️
How much do you think is fair
Like
3 games worth of durability roughly?
So if you end up fighting everyone in 1 game you don't just break your weapon mid fight in 1 game.
enough for 1 long b1 -> b2 -> b3 raid, and a tiny bit more. After clearing 3 dungeons it should be almost broken, but if you cycle only b1 over and over, you can do maybe 3 runs before repairing
Would you prefer this as an alternative
what I said before
BUT
instead of it lowering stats or turning off modifers
You're saying that there's no possibility of having stamina bars?
it makes it unable to be equipped
Correct the dev's said they hate the mechanic a few times now
That's pretty much the same thing in my eyes lol
How so?
If it's unable to be equipped
you need to empty your bag out
to put it into your bag to keep it
instead of keeping it in your hand
because it still exists, I want it to be deleted forever if you overuse it
so you sacrifice inventory space if you want to bring it back
and if multiple things break you wont realistically beable to bring it all abck
I want the durability to be a RISK not an annoyance that you have to go repair
I understand the need for item sinks but I feel like this is the wrong way
I'd rather it just be a gold sink
I think adding features to the game that make it more tedious is bad for it, but adding risks and rewards is good for it.
I don't really see it as a risk reward
I just see it as risk and annoyance
(it deleting)
What is the annoyance? You can only be annoyed at yourself by not repairing the item that you care about before a raid
More so if I end up having a really grindy few floors
I expect to break it
So if I get too grindy of a game
and I'm going for a boss fight
I have to tell the group
"I gotta leave, my gear is going to break"
if they were to implement it how I would, I would do rigorous testing to make sure it was not at any risk of that tbh
In my imagination this line would only ever occur if you didn't repair before doing the raid
At minimum there should be a gear about to break warning then on the hud
having to repair before every raid sounds just annoying and worthless
ewwww no
Similar to how dark souls does it
where it's a buff
So on your buff bar it shows a broken icon and then an icon for the type
so a "No" symbol over a Helmet for example
there's a reason they removed durability in elden ring
durability doesnt really much to the gameplay to be honest
Do you pay attention to your buff bar that much? I rarely look at it
and ds3 i think
I notice when stuff changes so I'm pretty sure I'd notice it in my peripheral
or check between fights
maybe if you couldnt repair at all, that would be meaningful
I notice when I get haste thrown on me for example
as an item sink
That would make me drop the game lol
it's just a pointless mechanic to be honest repairing weapons
if they only add it it's probably to balance more the economy in general about gold
Yeah durability is an interesting choice. Hopefully how they implement it helps the game, rather than hinders it
so I'm trying to think of the most inoffensive way to add it
mostly invalidate it and turn it into just a gold sink
as a gold sink maybe it makes sense
I do think item sinks need to exist but durability would be the worst way to do it
maybe it should be super expensive and stuff only breaks when a player dies with the item
would be cool if shields break after a while
same for the shields of normal mobs
maybe
Eh that would punish other players though
also maybe there might be even a weight system
it was present as stat but it wasnt active yet
but who knows
things can change
Weight system is something they said they'd be testing to see if they still want to go with it, it was planned.
It might be removed though.
maybe they will add it to balance
because people in high roller dungeons just full their inventory of bandages and potions just to survive
but idk
I don't think that'd change really even with weight
the weight would need to be low to affect bandages and potions
unless they weigh more than we'd expect potions and bandages to weigh
whats the point of weight with limited inventory space
They want to add variable size backpacks and to balance that, weight.
ive seen many players having like their inventory full of potions and bandages
was insane lol
no loot somehow
makes sense in like skyrim
hmm seems weird
backpack with -40 movement speed rip
I would prefer if bags just had movement speed modifiers based on their size.
variable size backpack sounds like kinda pointless complexity
No I ment like having Small, Medium, Big and Giant bags
I think ya if you have a backpack it should slow you down but maybe give you bigger inventory
might work only if the maps would be really really big
otherwise not sure
I hope they add chests you can put in your stash
Already confirmed but it will only be for holding gold bags.
but probably are also for people going in inferno maps
that might be useful to loot even more
better than nothing
cause people looting and then going in inferno maps taking the red portal they are kinda filled already
We do know expanding stash size will happen just now how, SDF was saying it wouldn't be directly just buying more stash size.
there's diminishing returns on extra bagspace anyway, like clearly you'll always take the most valuable items, so added bagspace is just going to give you the ability to carry something like the 6th or 7th most valuable piece of gear ontop of what you already have.
hopefully that upgrade wont be wiped 🤔
It likely would

but we'll see
a backpack slot seems like a cool idea
with big weight penalty
but i dont think items in inventory should have weight
I think just having movement speed negative stat on the bag would be enough, no need to add a weight system
with the basic bag having no changes to movement speed
and maybe even smaller bags having increased move speed on them
i dont think weight should reflect the movement speed
only the capacity of what you can bring
so if you have no space, you have no space
if you have space, you can put more stuff
but the fact backpack can give -40 movement speed for example
ok
thats already built in though
I think the goal is to have a balancing factor to the bags
you only got so many squares
weight wasnt present yet i think
your inventory is limited i dont see why you gotta add a second limit layer
I'd also personally be ok with instead of lowering movement speed
instead interact speed
that'd be funny
So it affects only outside of combat stuff
yea but lowering the movement speed because the backpack
not because what there is inside imo
else weight would reflect even for people with no backpack
and if they have many stuff then they are slower rip
So like how boots affect movement speed
they should give you a giant sack that u gotta hold with both hands
yes
the bag should affect movement speed
cant use weapons or interact
and weight shouldn't be a mechanic
i could see using backpack for tactics and strategies for inferno maps maybe
where at least one of the three people have it
I think weight on armor makes sense
like a fighter in full getup is slow af
yea cause the modifier movement speed
maybe takes balancing tho
the bag is the weapon
yes and more damage the fuller it gets
Would attack speed based builds be viable at all or would they be busted with the current mechanics?
Pretty viable depending on build, ignite gives a flat damage boost which is amazing on the weaker weapons that normally have faster attack speeds. Rogue poisons stack up to a limit so attack speed helps stack fast. Not sure what other classes get a particular benefit tho
Honestly it's so easy to stack +damage that attack speed is always good to have.
suggestions chat in portuguese.
or can you send suggestions in other languages?
rules say that messages should be kept in English except in specified language channels that you can access by reacting in #1026916693806686208
People don’t like the idea about insuring items like it’s done in Tarkov. Why is it a bad idea?
Because some folks like that level of "hardcore" gameplay loop
its not so much a "bad" idea as its a feature that some like and some don't.
like, the idea of the game is "you dont get to keep things when you die, you have to earn your own insurance through storing items you get out with, and keeping your coffers lined with gold to buy stuff to go in with when you lose your gear."
so when you introduce an extra layer of insurance, some folks feel like that hardcore feature is being lessened, which, fair enough.
I get both sides, but I'm personally in favor of no additional insurance
Durability gold sink is something I can live with, but when the gamble merchant comes out that's pretty much the only gold sink you need
there were some ways to duplicate stuff already
if a cheater kills you unfairly there should be some refund imo just because wasted time
losing gear to cheaters, yeah I agree you should be compensated
even if implemented such refund it wont be an issue because when they fix the cheating issue, there will be way more less cheaters
also since it runs to dedicated servers if you get disconnected because some errors you can reconnect to the session without losing items it seems like
How about rollbacks on server crashes, I lost all my gear like 5 times lol
idk
still an alpha, maybe when the game full released it wouldnt happen
but i guess it could work something like that
That's fair
It sucks losing your stuff to cheater forsure, but it’s just unhealthy for the game to give it back :/
its a game where you're expected to lose stuff alot, so I don't see it as a huge deal. getting stuff back is a good faith move but if it causes actual problems then yeah it's not worth it
once the cheater get banned, their inventory closed as well
yea because economy is very volatile here
What about the replay suggestion do you guys not like? The YouTube content would be so good!
Just wondering
depends like how is implemented
ok but nerf wizard
when a game closes, the thing id like to see is only return to lobby or spectate the players
too much clutter imo its not nice
if its implemented via main menu ok, i guess it could work, but then it would auto download most likely all the games or similar and might be unhealthy for the storage id guess
not even sure how replay system work modernly
D:
also about cheating issue, it will be pretty much solved very soon, if not in the early access
I was just thinking same same way overwatch does it, The server would be fully shut down before anybody could view it , having its own little section in the main menu. Although your right about the storage
They would need to put a lot of money into cloud storage didn’t rly think about that
what do you think about removing jumping from the game?
Can we talk about how proximity voice chat would work
buffing wizard type opinion
@sinful cipher I think 2handed staffs are fine, maybe a wand with a shirtword?
more like removing mosnter cheese
like its a matter to implement sanity checks, their solutions and also the anti cheat apparently that they want to put seems like
and doing some checks to the servers so that people cant do nothing because server side
for now its an alpha so they didnt work much on security
but it will be improved later for sure
how about a warstaff? can be used for attacks and cast spells?
devs said that they will rework/tweak the AI of enemies
5 meters maybe or 7
@lucid root i just think a wooden staff is light enough to handle single handed, a short sword, or tougher mele damage staffs would work, cause being forced to use books or a crystal ball is wack
even less than 6 meters honestly
you can use the crystal ball with the dagger
6 is kinda small tbh
10 is fine
even with 10 u cant speak with a guy at end of the room
depends if they make the prox chat fall over distance
yeah but daggers are ass as a wizzard seriously, no way to defend yourself effectively, at least be able to block with some kind of weapon
i guess you want hear other people? so you can know the position of others?
also other may hear from far away
it should make sense and being fair
?
unless theyre stacked daggers with good buffs
daggers with ignite 2 shot
but it wouldnt make sense realistically
even irl, you would have to shout probably
3 shot blue
Let me smack skeletons with my spell book 😡 I wanna go full librarian class
i think the important thing for proximity chat
lmao
is that people want to shit talk no?
no cause you may get banned most likely to be honest
i demand bards be added
wizard does not need buffs
Sure proximity chat is fine but I'll be disabling it immediately
and btw would shit talk and swearing be reportable lol?
i wanna jam a lute
😂 just imagine a drunken cleric beating you down with the spine of book
depends on how bad the shit talk is
as in they ban people for having offensive names, imagine people shit talking in game
would players be okay with ow2 style recording voice?
same, going to enjoy the alpha experience
when there wasnt yet proximity chat
nostalgic
100% as long as they are realistic about the things gamers say, overwatch is too sensitive
to be fair adding prox chat and a system to detect offensive language
is not going to be a walk in the park
it’s probably put to the back of the queue of things to work on
I think there's something nice about no text or proximity chat, it's depersonalizing and adds to the dark and lonely ambience, makes you trust everyone less
as it doesn’t directly expand upon the game
Wouldn’t need to detect anything live, just record and report. Then somebody gives it a look over whenever they have time
you can report toxic chatting yourself if you record
how would that work though?
you’d have to store thousands of games
and filter through thousands more interactions between players
Same as overwatch, voice channels are recorded and saved to the devs server, when they receive a report matching that player-I’d and match-I’d they can pull it up
sounds like such a waste of effort. simply add prox chat, a mute option for specific players in the lobby and a toggle to turn it off
i personally disagree and view that as unrealistic
theres also a block system in the end
it does exist though
many games does record when you use VOIP
i know it does but usually not on the smaller dev team size games
We do have to keep in mind it’s usually the largest studios doing this because they have the budget
recorded and banned because you said wizard is not op
jk
realest thing
yea
im more for the block and move on usually
people like that there will be always
that’s what i’m trying to say, itonmace probably doesn’t have the budget to store all the voice reports and then to get the manpower to check them
I see so much about wizard but never anything about rafter-barbarian jumping down from the skies and one shotting a whole squad
the difference is
i already see people using soundboards to troll lol
but at least that if done cooler its fine
problem is people being toxic and insulting prob
Guys stop putting 2/3 different things in one suggestion it's just going to get downvoted lol
barb is only good at face to face tanking
he must missclick to be bad wizard
but yea people that mastered wizard they are very advantaged
and like just enough the projectile missiles removes really a lot
i good wizard can win 90 percent of fights
pushing forward is a suicide 90% of cases
without armour half the time too
im assuming wizards will be balanced when they add more magical items into the game
best reliable way to counterplay wizards is to bait them all the spells til he finish them
and pray he miss all of them
there would be a nice solution already imo
if you cast haste, you shouldnt be able to go invisible
pray he misses 15 spells
Maybe limiting the range of all wizards attacks could work, down to the range of zap , although of magic missile lock on it ignores it , only when locked on though
keep invisibility and haste
but dont let them work together
Then hides and meditates and misses some more
a scroll of reflect would prevent a wizard from attacking you
cause at least i know when invisible
hes fast as others and not sonic
something in that area
i mean i don’t think that is directly the problem with haste and invis giving you infinite chances to get away from any one near you
both them just highlights the issue more
lol
then the wizard says that they would like to look up the area when they meditate
like the campfire where you can look around
honestly invis gives slowing effect to yourself
and haste only lasts 6 seconds
maybe over nerfed
but it’s for the better
yes also haste by itself, easy escape
I think that’s more of a motion sickness issue, I personally feel a little weird when meditating
and no one is going to try to chase a wizard cause not very worth
yea no problem
Toward the end of the playtest I experienced some 3 mans just closing the door and running on me
maybe they locked the camera because the lore of the meditation
dunno
like when meditating
realistically supposed also to close eyes but that would be maybe too way exaggerated lol
Chain lightning an entire group instantly
yes
Just face it wizard is the main character
That's kind of why I've been pushing for rogue to have some cooler stuff, teams should be looking for good rogues to be like wizard hunters
They'e not looking to balance the game in it's current state.
Wizards often stray from the team too
Fill out the content, then worry about balancing.
When I want my worst enemy to be better that says a lot
I feel bad for crapping on them every time
Take away meditate, give wizards cantrips. Easy balance.
i feel like for most people the game is already in a good spot, balance wise
No meditate o_O
Eh, not really.
Balanced ™️
But right now I'd rather features be fleshed out than worry of balance at the moment.
More balanced than WoW pvp at least
Add the new classes. Give rangers their spells. Even rogues get spells in D&D.
Races...
Can't wait for all the halfing wizards throwing lightning from a pint sized package.
do really have they follow the rules of dungeons and dragons though 🤔
I just want a druid rat form
I think it'd be cool to have companion classes but with the AI as is and pathing it probably wouldn't work.
some flying minions AI could be very a problem
Will have to see how they optimize it though.
A warlock summoning a flying imp that shoots little fire bolts.
Resurrect a wraith to fight for you, rip
resurrect the lich king and wipe the entire b3 o_O
wraith he said 🤣
Bring black spiders back with you to normal b1 and fuck all the noobs up
Revive the fucking champion and haste it
Everyone thinks they're normal spiders
Elite spiders 😳
Curious if the BR style plague zone will be a constant thing in the full release or if it will go away.
easy mode should also guarantee plenty of exit portals
A "lost" timer kind of like the Tarkov MIA function would be an alternative.
there are for everyone afaik
Hell yeah, let it all in
#d-and-d-suggestions message ok this one is epic
I need to beat the shit out of people with my spellbook
What if igniting your spellbook just made it catch on fire and you lost your spellbook forever, s tier troll mechanic
And that's why we don't put every suggestion in 
speaking of suggestion
i think we should remove silver coins
or make them have another purpose
they take space for no reason
does anyone have an idea on how bard plays?
You play music
I imagine they'll have a lute that casts kind of like wizard/cleric items.
There's no benefit other than being able to play music 
so suggestion to bash people with the instrument?
Maybe the bard will be the first class to have hard cc and make enemies either fight against their teammates or dance like the discoball in fortnite

I need a skill called "shred" and you deal fire damage
should custom music be allowed?
I want it but idk if it's a good idea
Hell yes
Sounds like a job for mods
Not like imported music but just being able to play notes on the instrument
listening to this. would in game trash talk be something people want?
Imagine if you had to actually play the notes to cast the spells
as in
y e s
in game voice lines
Even more if they can be custom
I just want to hear FEEL THE LIGHT as i cast smite on my enemies
If bards can't play breakdowns I'll be pissed.
real bard gameplay leak
I want to play the jaws theme while stalking someone
imma play the among us drip
I'd 100% abuse the mailbox as extra storage
@rugged dock I think they already plan on adding a gamble merchant
Similar to gheed in d2
Just something to throw gold into if you have an obscene amount
I'm guessing the return rate of good gambles is going to be shit but that's kind of the point
i mean more like player to player card games and dice
i guess i shoulda specified that
might be super fun when they add voip too
Oh gambling minigames
I had also thought that having the tavern available as a "hub" area where you could walk around and gamble in some simple games would be an amazing addition to the game
Yeah i mean it's there might as well use it for something other than a lobby
it seems a shame. You only get like 10 seconds at most before the game starts so you cant really even enjoy it
Looks like today is a bad day for suggestions, so many bad ones, i.e "give rangers a leap backwards, which also slows enemies in their presence, maybe also rooting them in place. leap grants ranger 100% action speed for the next 5 seconds as well"
some of them ar efunny tho
nothing better to do we'd all be playing dark and darker rn soooooo
How about the mortal kombat grappling hook
Get over here!
I think there should be a channel that pins the most popular suggestions so if a dev decides to come in he isn't sifting through a bunch of shit
And to make it easier for the rest of us too
there probably is for them
Then at least one for us would be cool
All the spergs in general chat who dont like to read can just hop in and vote on the popular stuff
felling axe needs to get negative frames when blocked, currently there is no counter attack possible when trading hits; https://youtu.be/NrywpQQfp6Q?t=234
Rangers already do proc their own traps
So many suggestions requesting things the game already has 😄
lol fr
Probably people that don't play the class
i would love to troll and place 12 bear traps as a minefield and just spam arrows as i dance around
I hate you
😄
idk about traps but if it was very limited duration then i could see that being fun
wizards already so strong, dont want to give them absolute power
ez fix
and id expect that rupture the bleeding from rogue not stacking when hiding with the ability
they would still apply even after breaking invisibility so its fine
I'm not against gaining the spell magic rune : 3 forget which tier that is.
hey proxy can i ask what you dont like about the race ideas? is it that you want them to be more of like cosmetic skins?
i like the concept of races but im very hesitant to passives like Drow dark vision and Dhampir health regen
nm, guess thats more of a skyrim spell cant find it in my book hrm
if they did add dark vision, i would want it to be locked to something like rogue and force them to use perk slots that result in less dps
yeah i made them at like 5 in the morning going off of 2 days without sleep so they definitely need work
more customization is always good, but theres a lot of variables that could cause issues.
Over all, i like it
ah nm there it is; Glyph of Warding 3rd circle spell
thank you yeah i think drow would just get picked alot for just the dark vision but alot of races in d&d have dark vision and i was thinking more of like 5 to 10 feet infront of you that you could see in the dark in black in white but i could see it causing alot of issues. i just dig vampires and dhampirs so i tried to think of something that could make it work.
I imagine they have something that converts all the suggestions into a spreadsheet / document and they sort it by the feedback
I would imagine if they implement races, you'd lose one of your perks per a racial perk. Humans do tend to have the extra.
While there are some batshit ideas, there are actually a lot of good suggestions as well. Although for every good suggestion there's generally 10 duplicates of it.
From what they said previously, they don't want skins to have any advantages/disadvantages, so if they treat them as skins then I wouldn't expect there to be any differences (although if they are altering the size of models for different races they may have to make some changes). They said the only reason they put a modifier on the skeleton skin is because they thought being misidentified as a monster was an advantage that they wanted to counter.
races will probably be cosmetic but it would be cool if they did do something but i doubt it
I personally would prefer there to not be any advantages/disadvantages tied to races, I'd rather it be a way of character expression rather than another thing being min/maxed
I would imagine equipping the skin would still effect the amount of perks you should have available; It is a given that humans have the 1 feat adv in dnd
At it's heart the game is a competitive game and if races had inherent advantages/disadvantages you would see everyone choosing specific races for specific classes and that's kinda boring
In certain fantasy worlds, this could be a multicultural fantasy world where every race is equal
but like i said a fps not d&d simulator
i like racial advantages/disadvantages.
they will probably do something like you suggested, but your suggestion is a bit much
like 15% reduced damage is insane
yeah theres definitely some elfs that like black smithing and dwarfs that prefer to do wood working but thats the "exception to law" kind of thing
yeah its definitely a rough draft
i do NOT like races being the same as classes. i hate those suggestions
TBH I just was turned off by the passives
yeah thats fair i was just shooting in the dark
Im not opposed to passive in general just some of those I didnt want to stand behind 😉
For example I know dark evles can see in the dark
but I do not think seeing in the dark fits int his game
yeah exactly i just didnt know what to give drow
like misty step would be busted type of thing
If you just said say, have races get unique passives, and leaving it up to the devs for those passives (to avoid a single passive getting you downvotes) id probably have upvoted
just curious what would you do for a passive on dark elfs
Would imagine dark vision to be like cat eyes in the dark, highly reflective and easily visible in the dark.
oooo i like that
Like I said, I think with any racial system you are going to have pretty much a hands down optimal race selection for every class. There will be some that go against the grain for fun / lack of knowledge but you will see the vast majority of the population just picking the "meta" race for their class and at that point it isn't even really a choice anymore, just an illusion of choice. I would rather see a wide mix of races based on what people like aesthetically and have more variety.
or just that torches light reaches further on your screen
it would have to be a toggled ability.
im all for a Halfling Barbarian having -Str but you see it in pvp and wonder if hes about to fuck up your world
with a long cooldown
sacrifice a feat to use it : P
maybe just that each race had a ability with a long cool down?
could vary between perk of skill feature.
that way people could use anything they wanted
or just armor value like skeleton
and stuff wouldnt be so meta
Yeah, me too
There can be tons of ways to min-max but there should also be room for just fun-sake options
in d&d you can just put a +1 in one stat and a +2 in any other stat with some form of passive being hooked to the race so they could do that so its not so meta
Gnomes would probably be a perk loss for stature difference and greatly lowered phy armor due to size.
i doubt they will do gnomes because of how small they are
gnomes arent that small they're usually just shy of dwarf and halfling
there like 3 ft
max like 4 but im going from dnd you could be going off of somewhere else
you're right i think gnomes are roughly 3 ft
i dont think there gonna incorperate a race under 4 ft
would be abused for its hitbox
they'd be as big as oddjob.
If you think all of the passives would be able to be balanced to be equally valuable and there wouldn't be an "optimal" selection, I have a bridge to sell you. Either races have differences that make certain class/race combos ideal or you they are negligible which at that point you should just keep them all the same anyway. Unless they make some sort of penalty to grouping with different races people will just select the optimal one for their class which as I said previously is just the illusion of choice. This isn't a table top RP where you are trying to roleplay. It is a competitive PvPvE game an the vast majority of the population is going to maximize their power, not take on disadvantages for flavor.
dude im literally theory crafting. there probably gonna just be cosmetic
Honestly I have no idea personally 😄
funny part is guy is doing exactly what he's attempting to advocate against lol
Drows had spell resistance maybe some of that for their passive
Humans obviously the baseline. Races with similar hitboxes should have very minor changes. Races like Dwarfves/Halflings should have heavy downsides
yeah maybe but it would have to be slight
ya nothing huge, just like a 5-8% resistance
make it so a ranger can proc their own traps if they walk over them... <--- This suggestion... they already can!
people do the same in dnd if you want to run a race thats crap with you class do it no ones stopping you
like i said there most likely going to be cosmetic
The gnome warriors in EQ were fierce.
lol
same
best way to go about perks is to make them non-combat types, like +2 to all healing received, increased velocity to throwing items, invisibility lasts 2 seconds longer, healing potions lasts 2 seconds longer, your character remains completely black for 1 second when leaving shadows, traps are delayed from triggering for an extra 0.5 seconds, increase torch light radius by 2 meters
Orcs get a -50% additional movespeed slow when they go through those small tunnels
i like the small increase approach
If it's just mental masturbation then go for it, but when it's in a suggestion section for changes to the game I am going to critique things that I think would be bad for the game. You are also not taking into consideration that things like races are an easy route for monetization and placing any sort of bonuses behind a paywall is bad. Giving all the races for free takes an easy path to money away from the developers.
Re: Your comment on D&D race/class combos, it's very different in a tabletop game where the focus is roleplay and generally collaborative non-competitive play not a game focused on competing against other players. Also, D&D also has many broken things, a game like this can't have things that are broken.
When it comes down to regardless; The default class would remain the meta regardless of race stat speculations.
The rest is just flavor town.
do yall think they'll add the monk class? i wanna go punchy punch
"your character remains completely black for 1 second when leaving shadows" would be pretty freaking cool/scary.
Imagine seeing a shadowy figure leaping from shadow to shadow closing the distance on you lmao
They said they intend to but it needs alot of work
They already said it's a planned class.
oooh
Monk would be kind of boring imo
awesome!
speedy punchy lad? nah
Monk is a staple class it must be included
even dndo didnt have monk for first 2 years so idk what you mean.
This is what the devs said 😄
yea... i donno about the monk class. rogue daggers are already really hard to block. monk would also just be a copy of the rogue but without weapons and no invis?
If the devs are shit I guess itd just be a copy, but the monk has plenty to make it unique they could draw from
a support monk with dashes/dodge rolls would be kinda cool like kharazim from heroes of the storm
like in d&d monks can do some crazy acrobatic jumpy shit
The entire roster cant be support 😄
only support class is the cleric i thought
I don't really think it's a staple class compared to many others that haven't been included but I'm up for more classes in general so I don't mind any additions as long as they are balanced well. Would hate to see a LoL style "new class is broken for several patches" cycle.
Wiz is support/ bard is support/ cleric is support
oh didnt play wizard, thought they got fire, magic missle, ice, ect but they get buffs too?
they should add a shield bash skill that knockbacks and stuns enemies to make the tower shield usable
also missed all the convo on bards
Yes they have dps and support, Ignite, Haste, Invis,
ahhh, understood
Monks are bottom priority for me.
Important classes would be Bard, Paladin, Druid, (Warlock?)
Less important = Monk, Artificer, Sorcerer
Their "support" consists of haste, invisibility and a weapon buff, I wouldn't really class them as a support class though....
I was regurgitating what the devs said, Take it up with them 😉
Put a wiz and a cleric with a barb, and then tell the wiz to only use support skills. The barb will destroy everything. Its a support for sure 😄 Just has DPS abilities also
wizard is a switch class depending on the player, i personally treat it like an infantry and heavy damage class
Wizards always been a CC class for me, Sorcerers are the exploders
wizard plays like a wizard to me
i like to call my wizard playstyle the rage wizard
I suggest they add unlockable camouflage for swords and crossbows. Golden, tiger stripe, arctic camo
wiz is fun currently. you die quick but get to cast cool spells
Wizard is in a great spot IF you make it to where invis and haste cant stack
It really just depends on what games you played/were exposed to giving you that feeling. Many games have classes that share the same name but play very differently / have different skillsets
Wizard is obviously extremely op right now.
https://m.youtube.com/watch?v=B3av99Omwmo
yeah its a bit nuts
i think a necromancer type class would be cool
They alluded to a class like it but said it wont be called necro
defeated players can be revived as zombie AIs or something
Yes!!!!!!
They said they want something like a necromancer if not specifically a necromancer, but as with many things that is a while away.
i feel like they will do the 12 base roster then do subclasses for each class
and if they do that necro will be a wiz subclass
I prefer legit sub classees though and not multi classing
yeah multiclassing would be a nightmare in this game
yeah. a Fighter/Ranger should be fundamentally different than a Ranger/Fighter
mmm, lets see what subclasses would there be.
probably the base from the phb
with some not there for balance reasons
plus which edition they take inspiration from
I mean just pull em straight from 5e eh? So cleric would get to choose a DOMAIN, knowledge domain, arcane, etc.
i love 5e but its got some broken stuff
eh, multiclassing in DnD has always been a bit rough
imagine a arcane fighter
All DnD does. Its the devs responsibility to balance everything.
Domains are awesome but i think thats too much to balance for a pvp game
fighter doesnt get domains
i was talking about 5e subclass
Subs for fighter are battle master, Cavalier, champion
Knight... etc
I think you just cherry pick the best sub classes per class. And balance em
best as in most fun
not mechanically the best
Samurai fighter would be fun
Rogue - Arcane Trickster, Wizard - Schools, Bard - Valor/Lore, Ranger - Great Enemies, Fighter - Paladin?, Barbarian - Rager/Herald, Cleric - Deities
I do not think all of the 5e subs woudl work but cherry pick them
how many subclasses per class do you guys think?
i got you want me to make a list?
I would think their primary path basically is a sub.
In 5e they each get like 5 or 6 subs right? That is way to much for DaD
i feel 3 each class is a solid number
I could be persuaded to 3, but no more
cherry pick the best
Don't really need more then 1 cause base path has enough variables.
Does it though? Id like subclasses to be picked at 20, and then they can be leveled to like 10
i feel the way to do subclasses in this game is at level 15 or 20 you choose a subclass that gives you more variety
so youd get 2 additional perks with them
but only sub class specific perks
not 2 more base perks
If they're sticking to the theme subclasses would be approached more along lv 10 lol, lv 20 is generally max lv in dnd
yeah or like gain a extra perk based upon the subclass
and still would be
youd be a lvl 20 fighter with a lvl 10 subclass
if your a spell caster gain different spells depending on subclass
My nwn bard was 15, 4, 1 Just enough levels of arcane archer for arcane arrows while I use song of pacification lol
Noone one my server liked me xD
I come into the zone and noone can shoot me while my bow never misses lol
yeah that one basically broke the arena there were some really good assassins on my server too lol
But now you know how why Jarlaxle was so op. xD
what do you guys think about the druid class and how its gonna be incorperated
forget what druid spells there are
i got the phb if you want me to tell you?
nature attacks, i think some debuffs, animal forms
Lets see they'll probably have the fart cloud spell the zombies have.
Goodberries, Sanctuary, Call Lightning, Flaming Weapon
Hrm; looks like trap spells, healing, fart cloud for dps
vine whip?
Barkskin, Insect Swarm, Heal
barkskin probably just a class perk
Faerie Fire, Regenerate
i feel alot of people would get mad at both of those
especially faerie fire
screws rogues completely
vine wall?
i like that
wizard needs a flame wall
for zoning it would be cool
condition on equipment is a terrible idea and I cannot believe so many people upvoted it lmao
ide rather something like Grasping vines on the ground rather than a barrier
I doubt they'd bother with faerie fire its a generic cantrip
durability will just be another gold sync nothing more
i was thinking like thorns that hit when you get close but you can ju,mp over it
maybe a slow
gold sink is needed
Not a cantrip its a level 1 spell 🤓
it would be different if you didnt lose your gear when you died but since you do it feels like just extra steps
for no reason
There's more gold generated with successful escape than ppl dying
makes the game more enjoyable with t he risk factor
Every death involves gear loss that is never recovered
Even if killed by players his stuff is usually gonna be left half picked
iirc, game already has repair system just not implemented
There is consistent loss of gear
devs said they wanna play with a durability system
That's different. It will be used to upgrade stuff to next tiers
So grey would go to white, white to green, etc
If there's more gear lost than gold gained, we would have New World 1.0
but obviously there's enough gold for high rollers
yeah im not a huge durability guy myself but whatever the devs do they do
we need more gold sink along high roller
Your shit breaking mid raid is not gonna be fun for anyone and it would necessitate bean counting the durability points you have left and UI elements
It's a bad idea across the board
it's an unfun mechanic
i dont mind so long as its not unrealistically fragile gear and we can repair it somehow
lulkekw, never played zelda breathe of wild?
Thinking druids probably get grasping vines, a vine trap spell, thunder spells, healing spells, for buff perks probably barkskin, healing, stronger elemental dmg, Shillelagh and maybe a shapechange.
diablo series?
seen some cool games lose a player base due to durability being implemented wrong. either being way to punishing or just a slight annoyance
Durability is tedious and boring and every game it’s in is worse for it.
so you want someone with legendary gear to hodl forever?
agreed
theres wipes in this game
its like sandstorm you shoot till the gun clicks you need to reload or switch weapons until you run out of ammo on the secondary, then you need to do something else
so you want someone with legendary gear to hodl forever until the wipe?* FTFY
Correct.
monster hunter had a whetstone system that just reduced damage on weapons with dura instead of breaking items
expect seasonal wipes
so instead of encouraging players to constantly repair and resupply, you just want players to play safe/rat 24/7?
Yes.
They earned it
They run with it and lose it when they die.
That's how items are lost. very consistently. high roller nightmare dungeons kills people with top tier gear all the time.
wipes help out with that stuff and no ones immortal
Yes
Which is precisely where you would take such gear
they do that anyways
ONLY BECAUSE THERE IS NO REPAIR SYSTEM
hurdur
if durability gradually decrease, players will need to replace it
it add more game loop
i thought there was hurdur
wait are you implying that items should degrade over time from non-use?
how so?
No the best players with the best gear would be able to get the materials to repair the gear. It doesn’t fix any problems it just makes the game more tedious. Go play minecraft
devs already said they wanted to test it out im just passing the news
minecraft for you i guess
a durability system will just make the top 10% of players always able to repair there gear and the rest just being swept by them
"An **unforgiving hardcore **fantasy FPS dungeon PvPvE adventure" - Imagine minecraft is actually more hardcore than dnd playerbase
Yep
Again, that repair mechanic is gonna involve upgrading shitty gear with gold. So if you find a weapon that's rare (like a spear) you can pay to have it upgraded to white, to green, to blue, etc
I wouldn't be against gear losing durability upon death >.> just means whoever kills you has a chance toward getting nothing
we dont know how they are gonna build the dura system they might not make it hard to repair
sweet a upgrade system would be dope
so you want top 10% players to faceroll because of no upkeep of using good gear?
This is why gamble merchant is the best gold sink, people will be dumping 90% of their gold into it when they have nothing else to buy
so just annoyance?
i think for more stat changes in fights
The top 10% of players are gonna face roll and repair their gear. Are you dumb?
high end durability will be more costly to repair in general durability/repair mech
idk y you would think repairing leg will cost as same as green/blue
A gear repair system doesn’t hurt the best players it hurts the mid players who have okay gear.
I actually support the idea of durability loss upon death, no repairing
you dont know if its going to cost at all not all games have the same system
economics baby
so because you are afraid that dev won't scale repair cost to the item tier, you don't want dev to implement it at all?
The best players will consistently have access to the best gear and the ability to fix it because they will accumulate resources at a disproportionately higher rate than other players
Creates a durable value system and filters out reused gear.
must be really copium in living if you are afraid to try
As if most players keep their gear for more than 2-3 games anyway
i have no idea what youre trying to say
youre assuming that its going to cost resources, plus with seasonal wipes even if it is that way they wont be stacked forever
as long as it is oppressive, if you're going to have durability loss it may as well be to lower the vlue of player drops comparatively to found loot.
If gear is damaged upon looting then yeah it'll work, but most people won't even have their gear long enough to break
The thing that actually would do all the things you’re talking about is an MMR system where players are generally matched against people of similar skill level. That means they’ll generally be against players with similar gear and skill level
hard pass
maybe just implement a durability system on purple gear and gear rarer than that
no mmr, no repair. must be casual kekw twitch/yt lulz content creator
so its not so hinderin
just remove "hardcore" part
The only people who hate mmr in my experience are bottom of dunning Kruger mid players who want to stomp noobs and not play against people who are actually at their skill level
if you can't upkeep repair, maybe you shouldn't burn gear for nothing
MMR is for casual games not hardcore 😉
As long as we dont get deminishing returns on repairs.
yes, because all ranked play is for epeen casual
on another note whats peoples opinions on the weight system thats suppose to come up?
“Hardcore games is when I can always play against bad players and never have to worry about seeing people who are similarly good as me”
Its an rpg, weight is the norm.
I think it’s a good theoretical way to balance classes with heavier armors and weapons in addition to movement speed
there's weight system ingame - just not implemented
you can see it on stat. Assume the typical str = more wgt
i know lol
You are projecting. In DaD you can easily catch a much more skilled group off guard and wipe them. It happens all the time. It feels really good to be in all white gear and to wipe a team and be upgraded to purp/gold gear.
thats why im asking on how you think it will be implemented
well if you look at it from that perspective youre probably right, no one is on your level
like a hardcore system from tarkov with momentium or just a "you cant carry this your overweight" thing
no you can't. Are you saying that in any competitive game, one skilled player will carry three skill players?
and if it will be linked to strength
If there's 1 faker vs 3 fakers. You always bet on 3 fakers
I am talking about DaD not "any competitive game" again you are projecting 😄
what is "skilled player" to you?
MMR also makes the game more accessible to newer players because they don’t have to worry about being steam rolled by people no life-ing the game. I don’t have any issue with no lifers I’m going to no life the shit out of this game but long term health needs casuals and new players
Ot will indeed be linked to strength
1v3's are very doable in dark and darker
Ye
You can definitely catch a better group off guard, just takes a lot of patience. Talking boss fights, picking players off when two separate groups are fighting
it's not a matter of doable. It's a matter of on "equal skill level"
Normal dungeons is the place for noobs and solo. The majority of "skilled" players are going to be in high roller as was seen in the PT's.
|the better skilled team in DaD does not always win. because there are so many different situations that can unfold. You catch a team off guard and you can even the odds
idk id like to see a whetstone or something similar for weapons and a repair kit for armor, maybe have low grade gear have a few durability levels that looses stats each level loss and the higher grade gear gets more durability walls to damage thru to debuff the gear, not completely broke just damaged gear that can gain its stats back with a repair in the dungeon
That's what the wipes are for
Heres the thing with 1v3, most figjts are actually 1v1 with extra teammates outside of friendly fire range.
and once you have a target dead, you have leverage. they cant get the soul but have the obligation
or make a sword completely breakable idk just release more content
and at any point as a solo, you can just leave
Being able to punch up in DaD is a great part of the game. You can punch up vs gear, and you can punch up vs "skill" if you are smart or shit even if you just happen to catch them looting and out of position
1v3 is possible so long as you dont sprint directly into them
i feel that durability in this game is just going to push away alot of people is my worry than bringing in more people.
This is why im not advocating for solo matchmaking, getting a tripple kill and bringing home the bacon.
the way the devs worded it seems like they just wanted to test it so its not something like guilds or more classes where its set in stone
Solo burnout is real, constsnt adrenaline. wears on your nerves
yeah im down for testing it of course but i dont want it to kill the fun out of it type of thing.
It requires a lot of patience and positioning to not get flanked, but damn its worth it. Im sure everyone here has gotten more than one player kill in their matches.
tl;dr it's playtest. add solo queue and durability. Gather data and make decision.
or... dont
they said theyre taking a careful approach to all angles of the game and taking all feedback and building from it
No, IM does need the data.
if you are afraid of gather data and test, obviousy you are missing the part of play"test"
There shouldn't be much dev time to implement solo queue. Just add another choice and make sure you are not in group and merry on your way for solo queue data
"Does a white felling axe cleave my skull in one hit? Yes, good test."
I don't think any solo queue advocate is saying that "YOU CAN ONLY QUEUE IN SOLO"
You can queue either solo or multi
if you want 1v3 thrill, no one is stopping you
Some player may just want sweaty 1v1
nah im pretty sure its because I am afraid of solos
maybe for the people that want solo que make there be a reward for going solo like in hunt showdown. i dont have a issue with were the games at.
the main problem with solo queues is easy dungeon farming, id like an arena solo queue or 1v1-6v6 to 12man deathmatches with full loot drops and extra 10-20 secs to loot after match is won
A reward for not risking going against 3 man teams? Thats backwards.
Queueing solo and extracting is either rushing to where portals may be or sneaking around the ring til near last and wiping up the dregs
no they arent
you say that until you get every top 10 ranked player running solos
pve mobs are a joke once youve played the game for more then 2 hours
i mean in the current form of the game were you go solo but theres groups. i even brought up hunt showdown for example
instead of saying "get gud" - maybe you should have mentality of "pick your opponent on your size"
if you want 3v3, go ahead
if you want 1v3, go ahead
Some just want 1 v 14
1v1v11v1v11v1v11v1v11v1v1
You wanna fight 15 rogues? Solo-only is how you get 15 rogues.
I missed many 1v3 encounters by waiting for sound queues that let me know I wasup against only one or two people
wiz is also one shot loser
Splitting the playerbase is not something that I want to see. Id much rather they try to make it work without as they have planned. If nothing works then sure add a solo queue. But they should be allowed the time to try to make the game how they envision it
that right there explains your mentality
Else you book it
yes, strawman argument is easy when you pick one idea off
i like hearing the 3 man running around fighting then suddenly stop everything to loot
Found em! You doxed urself bro. Now your comments make sense
I've stood under off torches and watched people loot an entire room its not hard : P
apparently invalidates whole solo queue idea
dont bring up strawman arguments. you're projecting
yes it invalidates your opinion 😄
Scary to use a throw dagger or projectile and hope none of them saw where it came from
i also think the solo queue takes away from the core experience of the game which is the chance of running into another graverobber party
Ye
aim for the head
the drop takes time to figure out
extraction shooters don't really feel that they need solo ques but thats my opinion and others may feel how they do
I've laughed and cried with mishaps from those knives
gotta make all 3 count
I try to bring 9 
Gotta put rupture and weak point on all 3
3 to miss 3 to hit and 3 to hit the wrong target
Wait, do those apply to the knives?
one molotov to finish it up
wrong reply
hahaha
And a pick to the face for BM.
can you swing the pick like a weapon?
Yeah
Its not good, but eh if a torch works well enough-
Better than a starter rondel im sure.
Can someone explain to me what the fighter weaponry mastery perk does?