#suggestion-discussion

1 messages · Page 22 of 1

minor pond
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Fair point for hardcore gamers. Its just that the devs have to consider every demographic of player and the average age for this game will most likely be 20-25+ due to genre and price tag. And that’s around the age people start working full time jobs

valid mica
rose folio
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I feel the less starting difference the better when it come to level. you don't want a situation where new player are just getting there heads kicked in.

minor pond
cursive kayak
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Deza I gave u a 👍

rose folio
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that's not a bad idea at all in that case

lucid root
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How many stash tabs should we have

valid mica
gray vessel
lucid root
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No stash? 👀

rose folio
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you could actually give stat increases in that structure.

cursive kayak
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If u add cheater insurance cheaters will definitely abuse that to dupe items for rmt

minor pond
pulsar sierra
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Why not just add gearscore based on gear rarity and make brackets out of that?
White-blue / blue-purple / gold+ seems like it wouldn’t split the playerbase that much but would reduce the necessity for frequent wipes 🤷🏻‍♂️

lucid root
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3 stash tabs seems alright over a 3 month season

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I filled my shit up in like 2 days

minor pond
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Maybe put a price tag on the tabs, 3k gold or smth just to give it some progression

lusty wren
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great part of the game is being able to go in and punch up. MMR system / brackets based on gear score will ruin this game.

You can easily outplay gear right now just by using map knowledge and playing smarter. Do not take this away from us

Even a less skillful group can catch a stacked group off guard and wipe them and take their gear.. This is a great part of the game

lucid root
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3k yeah I'll pay that

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Then make the max like 3-4

glacial bridge
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im guessing the additional tab(s) will be behind a questline

lucid root
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Quest you say

glacial bridge
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i would expect 3 at most total

gray vessel
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"at most total"?

lusty wren
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I think bags are a better way to go. Smaller bags with less room and less hit on speed. Big bags more inventory more hit to speed

lucid root
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3 tabs I'll be stressing my stash management skills to the max a few weeks in but I guess it should be that way

minor pond
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Quest + price tag for extra tabs could work beautifully. Doesn’t affect the average player but gives the grinders something to do

lusty wren
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Default inventory should be half of what we get now if its expandable

glacial bridge
lusty wren
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OH yall talkin bout stash

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Hmmm. Stash is plenty big. Id rather see more stash management in the game

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id like to see more options for inventory size though with a cool bag system 😄

glacial bridge
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From the Q&A Google Doc

Q: Will there be a way to increase stash size?
A: There will be a way, however, we’re still thinking about how to provide it.

lusty wren
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Which would be best IMO

glacial bridge
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ide be fine with that Proxy

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limited is good by me

lusty wren
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They also said they want stash management to be filled with choices.

lucid root
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Only thing upgradeable about inventory I'd be for is like a belt slot to get extra utility slots for potions and such

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Since there's no belt slot at all atm

lusty wren
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I think current inventory is pretty large. Id like a "default" bag to be half its size. Then you can choose for a smaller bag that hurts ur speed less. Or a larger bag that increases the hit on ur speed. I like this way over say a weight system.

minor pond
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Give us “herb” to smoke in game 😉 😂 footsteps suddenly become louder and lights shine slightly brighter - joking obviously

glacial bridge
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i like that. put up the Poll :)

lucid root
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Which one the herbs?

minor pond
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Prolly proxy’s idea

glacial bridge
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nah the bag speed. i aint no hippie

lucid root
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You joke but good audio is op

lusty wren
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Though id upvote a well explained version of it HAHA

smoky yoke
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once people will have stacked stuff the inventory will be only filled of potions and bandages only in high roller dungeons

lusty wren
smoky yoke
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in high roller dungeons pretty much loot will be secondary prob
only if they find purple or green worth to take

smoky yoke
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to me inventory and stash is fine like its tbh

lusty wren
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Ah my memory fails me

minor pond
# lucid root You joke but good audio is op

Honestly the ale should have some effect on game volume, whether it’s louder or quieter, although it would need to have a counterpart item . Would be interesting but possibly overpowered so maybe for the best we don’t have it

lucid root
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Single stash tab is gonna be brutal

smoky yoke
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maybe some backpack where you can buy to have some small extra storage but idk

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to me inventory and stash looks already nice and large already

umbral valve
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Easy mode the mobs can only temporarily knock you down, making you vulnerable to being executed by hostile players.

lusty wren
smoky yoke
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my suggestion about stash was that once you get your loot, you can automatically stash your riches/loot directly in the stash
just as quality of life

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right in the deposit instantly instead to do it manually one by one

smoky yoke
minor pond
smoky yoke
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so you could even do it manually if people want

lusty wren
smoky yoke
smoky yoke
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i found out that doing shift + mouse 2 (right click) sends them in the deposit way faster
but that's it

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its still slow
but im sure there will be QoL updates about that prob

glacial bridge
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SEE, I PUT OUT THE SUGGESTION AND IMMEDIATELY MADE A TYPO

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THIS IS CLEARLY YOUR FAULT

minor pond
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I’d also like to see a change to how we split items, I’d MUCH rather right click the item and be given the option to “drop, or split” and then you are given a slider/text box to enter the amount

smoky yoke
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and edit

lusty wren
lucid root
smoky yoke
glacial bridge
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ok

lusty wren
lucid root
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I tried editing it didn't work

smoky yoke
glacial bridge
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it looks like it worked from my pov

smoky yoke
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ah

lucid root
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Wasn't accepting my ID for some reason

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Oh my edit worked?

rose folio
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sorry for posting twice with what's basically the same suggestion, but my tech skills are limited to say the least.

minor pond
lusty wren
minor pond
smoky yoke
lucid root
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I mean sure I'll buy a few extra copies just to store shit if it supports the devs, I had like 10 mule accounts in d2

smoky yoke
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it exists also friends to have more stash and dropping stuff if needed
i think storage is fine like it is
already balanced tbh

minor pond
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I have 4 mules on tarkov 😂 one is pure Grenada’s 😈

smoky yoke
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in high roller dungeons people usually just fill their full inventory of potions
seems to be meta as thing
cause i guess the loot there is not very primary as thing
they perhaps farm in normal and then can also buy better stuff

rose folio
lusty wren
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POTS and trinkets is all i pick up unless its a upgrade to me or my team

rose folio
smoky yoke
rose folio
rose folio
minor pond
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Just to confirm your doing “.edit ##### blahblahblah” ?

lucid root
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Square brackets right?

minor pond
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No brackets

lucid root
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Oh that was my problem then

minor pond
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The only special character used is .

rose folio
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well you see, i'm not too savvy

rose folio
minor pond
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Ahaha it happens, everybody has made that mistake with brackets one time in their life

lucid root
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My coding experience doesn't help me at all

errant niche
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Make the barbarian grow when he rages lmao

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From 4ft to 7ft

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Since historically vikings are only 4ft tall.

lusty wren
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@native cargo Your suggestion already exists

lucid root
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Updated my caltrop suggestion

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Now that I figured out how to do it

lucid root
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Feels like character customization is always wanted in just about every game

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I made the same suggestion earlier Harry 🙂

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Upvoting regardless 👍

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Im a fan of giving rogue more cool shit

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@wintry forge can you elaborate on this one?

wintry forge
# lucid root Im a fan of giving rogue more cool shit

I haven't played Dungeons and Dragons, but I'm guessing the Dark and Darker class abilities and perks are based on that game. I don't know what else Ironmace has planned to add to the classes, but maybe use Dungeons and Dragons as a reference when deciding what abilities, perks, and gear to use in Dark and Darker for the classes.

lucid root
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I meant your suggestion you made about the random player count

wintry forge
# lucid root I meant your suggestion you made about the random player count

You mean randomly select 15-25 players? So, players spawn into the tavern as usual. The differences are that some players spawn into the "Inn", nobody can see a player count, and a random number between 15 and 25 will be chosen for each game. This way nobody knows how many players they might face or what all of the classes will be.

shadow jacinth
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@minor venture type if you think wizard is op

wintry forge
minor pond
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The inconsistency on these polls are kinda ridiculous, 3 almost identical posts about character customization one gets 13-1 votes, one has 12-24 and other is 4-13 . I’m 99% sure some people are just voting to meme and not reading anything. (Numbers are slightly off cus I’m too lazy to go check again)

lusty wren
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They can also be different people 😄

loud matrix
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And some people just don't know what they want.
Or sometimes polls are for similar things but completely different implementations thereof.

It's a huge difference if races are implemented as the skeletons were in the last playtest as unlockable rewards, from the beginning, if they have gameplay effects or not, or if they're just separate classes for some reason. I've seen all of these possibilities as suggestions.

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As a class, for example, is plain stupid in my opinion, though that's how D&D had it originally.

smoky yoke
smoky yoke
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my latest suggestion received 100 thumbsup
i guess 100 people agree that there should be some sort of compendium bestiary

woeful oriole
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Unga bunga, big number better

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Also any suggestion that even mentions any form of minor rogue buff gets downvoted into oblivion

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People really hate rogue despite it not being overpowered in the slightest or annoying for that matter

faint dirge
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its just annoying

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regarless of power level

lucid root
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Hey I suggested two rogue buffs and it did pretty good

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I think people are more open to skill based abilities rather than just saying boost this or that you know

woeful oriole
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@lucid root imo, traps and trickery fit rogue far more then ranger. Well beartrap fits ranger, but it feels like rogue should have caltrips, and various tools

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Would be interesting if they expanded on that and made rogue a more inventory tool type character

smoky yoke
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developer said that ranger can have spells as well
but instead to make all class having spells, he may think of some artifact

jagged thunder
somber wind
woeful oriole
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can't wait for rangers to bear trap you, hunters mark you, then one tap you in the head

somber wind
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@gray vessel Why do you dislike making durability not horrible? It's planned to have durability.

gray vessel
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I'd rather it just be more durability. Either of those submissions inherently leads to items having low durability. IF you can repair your items in the shop, then why would you ever need a whetstone if you weren't worried it would break in a single run.

somber wind
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Yeah but I'd rather we not have to deal with LOSING gear when we are winning.

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It'd make good rolled items worth significantly less.

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Since they'd be mostly pointless.

gray vessel
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I'm fine with that tbh

somber wind
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It basically invalidates the rolled effects.

glossy cloak
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rogue need trap

gray vessel
smoky yoke
somber wind
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Why wouldn't it invalidate it? If items are going to be lost, why farm for good rolled gear when you can get "good enough" gear?

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Especially as Wizard or Rogue

gray vessel
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lol

somber wind
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I want to beable to actually build up my build

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not just farm for gold before buying the whole thing at the trading post

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Since that's what would be the best way to play if durability deletes items

gray vessel
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I don't see how either of your posts change whether you can build up your build or not. Why wouldn't you be able to repair gear at the shop? Do you think I am suggesting all gear should break and never be repairable?

somber wind
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@wintry forge They already said they had stamina bars, not happening even if the community backed it.

bronze sail
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싱글모드 로 문열어!!!!!

somber wind
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This one specifically

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Is the important one

gray vessel
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I'd rather the constant risk that if you don't repair them each time at the shop for gold then they could break in the dungeon

somber wind
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Just feels gross, we'd need alot of durability then

gray vessel
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I don't think your suggestion is completely terrible, i just don't think it would make as fun of gameplay in the long run 🤷‍♂️

somber wind
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How much do you think is fair

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Like

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3 games worth of durability roughly?

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So if you end up fighting everyone in 1 game you don't just break your weapon mid fight in 1 game.

gray vessel
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enough for 1 long b1 -> b2 -> b3 raid, and a tiny bit more. After clearing 3 dungeons it should be almost broken, but if you cycle only b1 over and over, you can do maybe 3 runs before repairing

somber wind
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Would you prefer this as an alternative

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what I said before

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BUT

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instead of it lowering stats or turning off modifers

wintry forge
somber wind
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it makes it unable to be equipped

somber wind
gray vessel
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That's pretty much the same thing in my eyes lol

somber wind
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How so?

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If it's unable to be equipped

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you need to empty your bag out

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to put it into your bag to keep it

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instead of keeping it in your hand

gray vessel
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because it still exists, I want it to be deleted forever if you overuse it

somber wind
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so you sacrifice inventory space if you want to bring it back

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and if multiple things break you wont realistically beable to bring it all abck

gray vessel
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I want the durability to be a RISK not an annoyance that you have to go repair

somber wind
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I understand the need for item sinks but I feel like this is the wrong way

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I'd rather it just be a gold sink

gray vessel
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I think adding features to the game that make it more tedious is bad for it, but adding risks and rewards is good for it.

somber wind
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I don't really see it as a risk reward

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I just see it as risk and annoyance

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(it deleting)

gray vessel
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What is the annoyance? You can only be annoyed at yourself by not repairing the item that you care about before a raid

somber wind
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More so if I end up having a really grindy few floors

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I expect to break it

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So if I get too grindy of a game

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and I'm going for a boss fight

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I have to tell the group

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"I gotta leave, my gear is going to break"

gray vessel
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if they were to implement it how I would, I would do rigorous testing to make sure it was not at any risk of that tbh

gray vessel
somber wind
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At minimum there should be a gear about to break warning then on the hud

fresh sable
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having to repair before every raid sounds just annoying and worthless

somber wind
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Similar to how dark souls does it

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where it's a buff

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So on your buff bar it shows a broken icon and then an icon for the type

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so a "No" symbol over a Helmet for example

fresh sable
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there's a reason they removed durability in elden ring

smoky yoke
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durability doesnt really much to the gameplay to be honest

gray vessel
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Do you pay attention to your buff bar that much? I rarely look at it

fresh sable
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and ds3 i think

somber wind
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I notice when stuff changes so I'm pretty sure I'd notice it in my peripheral

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or check between fights

fresh sable
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maybe if you couldnt repair at all, that would be meaningful

somber wind
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I notice when I get haste thrown on me for example

fresh sable
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as an item sink

somber wind
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That would make me drop the game lol

fresh sable
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lol ya

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but repairable durability is just fluff imo

somber wind
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Oh 100% I don't think it should exist

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but it's planned

smoky yoke
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it's just a pointless mechanic to be honest repairing weapons
if they only add it it's probably to balance more the economy in general about gold

gray vessel
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Yeah durability is an interesting choice. Hopefully how they implement it helps the game, rather than hinders it

somber wind
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so I'm trying to think of the most inoffensive way to add it

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mostly invalidate it and turn it into just a gold sink

fresh sable
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as a gold sink maybe it makes sense

somber wind
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I do think item sinks need to exist but durability would be the worst way to do it

fresh sable
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maybe it should be super expensive and stuff only breaks when a player dies with the item

smoky yoke
somber wind
smoky yoke
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also maybe there might be even a weight system

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it was present as stat but it wasnt active yet
but who knows
things can change

somber wind
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Weight system is something they said they'd be testing to see if they still want to go with it, it was planned.

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It might be removed though.

smoky yoke
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maybe they will add it to balance
because people in high roller dungeons just full their inventory of bandages and potions just to survive

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but idk

somber wind
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I don't think that'd change really even with weight

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the weight would need to be low to affect bandages and potions

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unless they weigh more than we'd expect potions and bandages to weigh

fresh sable
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whats the point of weight with limited inventory space

somber wind
smoky yoke
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ive seen many players having like their inventory full of potions and bandages
was insane lol
no loot somehow

fresh sable
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makes sense in like skyrim

smoky yoke
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backpack with -40 movement speed rip

somber wind
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I would prefer if bags just had movement speed modifiers based on their size.

glacial sphinx
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variable size backpack sounds like kinda pointless complexity

somber wind
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No I ment like having Small, Medium, Big and Giant bags

fresh sable
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I think ya if you have a backpack it should slow you down but maybe give you bigger inventory

somber wind
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as well as sacks

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It being an equippable item

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like other items

smoky yoke
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might work only if the maps would be really really big
otherwise not sure

fresh sable
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I hope they add chests you can put in your stash

somber wind
smoky yoke
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but probably are also for people going in inferno maps
that might be useful to loot even more

fresh sable
smoky yoke
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cause people looting and then going in inferno maps taking the red portal they are kinda filled already

somber wind
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We do know expanding stash size will happen just now how, SDF was saying it wouldn't be directly just buying more stash size.

glacial sphinx
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there's diminishing returns on extra bagspace anyway, like clearly you'll always take the most valuable items, so added bagspace is just going to give you the ability to carry something like the 6th or 7th most valuable piece of gear ontop of what you already have.

smoky yoke
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hopefully that upgrade wont be wiped 🤔

somber wind
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It likely would

smoky yoke
somber wind
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but we'll see

fresh sable
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a backpack slot seems like a cool idea

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with big weight penalty

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but i dont think items in inventory should have weight

somber wind
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I think just having movement speed negative stat on the bag would be enough, no need to add a weight system

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with the basic bag having no changes to movement speed

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and maybe even smaller bags having increased move speed on them

smoky yoke
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i dont think weight should reflect the movement speed
only the capacity of what you can bring
so if you have no space, you have no space
if you have space, you can put more stuff

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but the fact backpack can give -40 movement speed for example
ok

fresh sable
somber wind
fresh sable
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you only got so many squares

smoky yoke
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weight wasnt present yet i think

somber wind
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so it's not just an upgrade

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but a choice

smoky yoke
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yea sure

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the drawback can be the slow movement speed

fresh sable
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your inventory is limited i dont see why you gotta add a second limit layer

somber wind
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I'd also personally be ok with instead of lowering movement speed

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instead interact speed

fresh sable
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that'd be funny

somber wind
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So it affects only outside of combat stuff

smoky yoke
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yea but lowering the movement speed because the backpack
not because what there is inside imo

somber wind
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Yeah that's what I was saying

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It should be a modifier

smoky yoke
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else weight would reflect even for people with no backpack
and if they have many stuff then they are slower rip

somber wind
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So like how boots affect movement speed

fresh sable
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they should give you a giant sack that u gotta hold with both hands

smoky yoke
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yes

somber wind
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the bag should affect movement speed

fresh sable
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cant use weapons or interact

somber wind
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and weight shouldn't be a mechanic

smoky yoke
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i could see using backpack for tactics and strategies for inferno maps maybe
where at least one of the three people have it

fresh sable
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like a fighter in full getup is slow af

smoky yoke
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yea cause the modifier movement speed

fresh sable
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maybe takes balancing tho

fickle gorge
fresh sable
sweet blaze
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Would attack speed based builds be viable at all or would they be busted with the current mechanics?

wide sage
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Pretty viable depending on build, ignite gives a flat damage boost which is amazing on the weaker weapons that normally have faster attack speeds. Rogue poisons stack up to a limit so attack speed helps stack fast. Not sure what other classes get a particular benefit tho

soft relic
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Honestly it's so easy to stack +damage that attack speed is always good to have.

remote sonnet
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suggestions chat in portuguese.
or can you send suggestions in other languages?

smoky yoke
upbeat thunder
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People don’t like the idea about insuring items like it’s done in Tarkov. Why is it a bad idea?

wide sage
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Because some folks like that level of "hardcore" gameplay loop

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its not so much a "bad" idea as its a feature that some like and some don't.

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like, the idea of the game is "you dont get to keep things when you die, you have to earn your own insurance through storing items you get out with, and keeping your coffers lined with gold to buy stuff to go in with when you lose your gear."
so when you introduce an extra layer of insurance, some folks feel like that hardcore feature is being lessened, which, fair enough.

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I get both sides, but I'm personally in favor of no additional insurance

lucid root
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Durability gold sink is something I can live with, but when the gamble merchant comes out that's pretty much the only gold sink you need

smoky yoke
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there were some ways to duplicate stuff already
if a cheater kills you unfairly there should be some refund imo just because wasted time

wide sage
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losing gear to cheaters, yeah I agree you should be compensated

smoky yoke
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even if implemented such refund it wont be an issue because when they fix the cheating issue, there will be way more less cheaters

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also since it runs to dedicated servers if you get disconnected because some errors you can reconnect to the session without losing items it seems like

lucid root
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How about rollbacks on server crashes, I lost all my gear like 5 times lol

smoky yoke
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idk
still an alpha, maybe when the game full released it wouldnt happen
but i guess it could work something like that

wide sage
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That's fair

minor pond
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It sucks losing your stuff to cheater forsure, but it’s just unhealthy for the game to give it back :/

wide sage
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its a game where you're expected to lose stuff alot, so I don't see it as a huge deal. getting stuff back is a good faith move but if it causes actual problems then yeah it's not worth it

smoky yoke
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once the cheater get banned, their inventory closed as well

smoky yoke
minor pond
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What about the replay suggestion do you guys not like? The YouTube content would be so good!

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Just wondering

smoky yoke
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depends like how is implemented

minor venture
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ok but nerf wizard

smoky yoke
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when a game closes, the thing id like to see is only return to lobby or spectate the players
too much clutter imo its not nice

if its implemented via main menu ok, i guess it could work, but then it would auto download most likely all the games or similar and might be unhealthy for the storage id guess
not even sure how replay system work modernly

lucid root
smoky yoke
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also about cheating issue, it will be pretty much solved very soon, if not in the early access

minor pond
# smoky yoke depends like how is implemented

I was just thinking same same way overwatch does it, The server would be fully shut down before anybody could view it , having its own little section in the main menu. Although your right about the storage

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They would need to put a lot of money into cloud storage didn’t rly think about that

autumn sparrow
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what do you think about removing jumping from the game?

simple bluff
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Can we talk about how proximity voice chat would work

minor venture
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buffing wizard type opinion

simple bluff
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since maps are really isnt that big

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so how much is in "proximity"

lucid root
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@sinful cipher I think 2handed staffs are fine, maybe a wand with a shirtword?

autumn sparrow
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more like removing mosnter cheese

minor venture
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decrease the range to like 10m for prix chat

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prox

smoky yoke
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but it will be improved later for sure

simple bluff
smoky yoke
smoky yoke
sinful cipher
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@lucid root i just think a wooden staff is light enough to handle single handed, a short sword, or tougher mele damage staffs would work, cause being forced to use books or a crystal ball is wack

smoky yoke
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even less than 6 meters honestly

smoky yoke
simple bluff
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6 is kinda small tbh

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10 is fine

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even with 10 u cant speak with a guy at end of the room

minor venture
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depends if they make the prox chat fall over distance

sinful cipher
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yeah but daggers are ass as a wizzard seriously, no way to defend yourself effectively, at least be able to block with some kind of weapon

smoky yoke
# simple bluff 6 is kinda small tbh

i guess you want hear other people? so you can know the position of others?
also other may hear from far away
it should make sense and being fair

sinful cipher
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unless theyre stacked daggers with good buffs

minor venture
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daggers with ignite 2 shot

smoky yoke
minor venture
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3 shot blue

minor pond
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Let me smack skeletons with my spell book 😡 I wanna go full librarian class

autumn sparrow
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i think the important thing for proximity chat

sinful cipher
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lmao

autumn sparrow
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is that people want to shit talk no?

smoky yoke
sinful cipher
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i demand bards be added

minor venture
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wizard does not need buffs

lucid root
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Sure proximity chat is fine but I'll be disabling it immediately

simple bluff
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and btw would shit talk and swearing be reportable lol?

sinful cipher
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i wanna jam a lute

minor pond
autumn sparrow
#

depends on how bad the shit talk is

smoky yoke
#

as in they ban people for having offensive names, imagine people shit talking in game

simple bluff
#

u bad lol git gud is fine

#

but swearing isnt

autumn sparrow
#

would players be okay with ow2 style recording voice?

smoky yoke
#

nostalgic

minor pond
minor venture
#

to be fair adding prox chat and a system to detect offensive language

#

is not going to be a walk in the park

#

it’s probably put to the back of the queue of things to work on

lucid root
#

I think there's something nice about no text or proximity chat, it's depersonalizing and adds to the dark and lonely ambience, makes you trust everyone less

minor venture
#

as it doesn’t directly expand upon the game

minor pond
autumn sparrow
#

you can report toxic chatting yourself if you record

minor venture
#

you’d have to store thousands of games

#

and filter through thousands more interactions between players

minor pond
glacial bridge
#

sounds like such a waste of effort. simply add prox chat, a mute option for specific players in the lobby and a toggle to turn it off

minor venture
#

i personally disagree and view that as unrealistic

smoky yoke
smoky yoke
minor venture
#

i know it does but usually not on the smaller dev team size games

minor pond
smoky yoke
#

jk

minor venture
#

realest thing

smoky yoke
#

im more for the block and move on usually
people like that there will be always

minor venture
minor pond
#

I see so much about wizard but never anything about rafter-barbarian jumping down from the skies and one shotting a whole squad

minor venture
#

the difference is

smoky yoke
#

i already see people using soundboards to troll lol
but at least that if done cooler its fine

problem is people being toxic and insulting prob

minor venture
#

wizard can do anything

#

and is one of the best at anything

lucid root
#

Guys stop putting 2/3 different things in one suggestion it's just going to get downvoted lol

minor venture
#

barb is only good at face to face tanking

smoky yoke
#

he must missclick to be bad wizard

#

but yea people that mastered wizard they are very advantaged

#

and like just enough the projectile missiles removes really a lot

minor venture
#

i good wizard can win 90 percent of fights

smoky yoke
#

pushing forward is a suicide 90% of cases

minor venture
#

without armour half the time too

autumn sparrow
#

im assuming wizards will be balanced when they add more magical items into the game

smoky yoke
#

best reliable way to counterplay wizards is to bait them all the spells til he finish them
and pray he miss all of them

smoky yoke
minor pond
#

Maybe limiting the range of all wizards attacks could work, down to the range of zap , although of magic missile lock on it ignores it , only when locked on though

smoky yoke
#

keep invisibility and haste
but dont let them work together

lucid root
#

Then hides and meditates and misses some more

autumn sparrow
#

a scroll of reflect would prevent a wizard from attacking you

smoky yoke
#

cause at least i know when invisible
hes fast as others and not sonic

autumn sparrow
#

something in that area

minor venture
#

both them just highlights the issue more

smoky yoke
#

then the wizard says that they would like to look up the area when they meditate
like the campfire where you can look around

minor venture
#

honestly invis gives slowing effect to yourself

#

and haste only lasts 6 seconds

#

maybe over nerfed

#

but it’s for the better

smoky yoke
minor pond
smoky yoke
#

and no one is going to try to chase a wizard cause not very worth

lucid root
#

Toward the end of the playtest I experienced some 3 mans just closing the door and running on me

smoky yoke
#

maybe they locked the camera because the lore of the meditation
dunno

#

like when meditating
realistically supposed also to close eyes but that would be maybe too way exaggerated lol

lucid root
#

Feels very rp

#

You have to chant irl while meditating too

#

Bust out the didgeridoo

minor venture
#

half of wizards spells

#

are too strong

#

and the others are too weak

lucid root
#

Chain lightning an entire group instantly

minor venture
#

yes

lucid root
#

Just face it wizard is the main character

#

That's kind of why I've been pushing for rogue to have some cooler stuff, teams should be looking for good rogues to be like wizard hunters

unborn raptor
#

They'e not looking to balance the game in it's current state.

lucid root
#

Wizards often stray from the team too

unborn raptor
#

Fill out the content, then worry about balancing.

lucid root
#

When I want my worst enemy to be better that says a lot

#

I feel bad for crapping on them every time

unborn raptor
#

Take away meditate, give wizards cantrips. Easy balance.

autumn sparrow
#

i feel like for most people the game is already in a good spot, balance wise

lucid root
#

No meditate o_O

lucid root
#

Balanced ™️

unborn raptor
#

But right now I'd rather features be fleshed out than worry of balance at the moment.

lucid root
#

More balanced than WoW pvp at least

unborn raptor
#

Add the new classes. Give rangers their spells. Even rogues get spells in D&D.

#

Races...

#

Can't wait for all the halfing wizards throwing lightning from a pint sized package.

smoky yoke
#

do really have they follow the rules of dungeons and dragons though 🤔

lucid root
#

Not really

#

And they've already differed from it quite a bit

autumn sparrow
#

I just want a druid rat form

sterile idol
#

I want muh necromancer class

#

Let me become the greatest mf of this game

unborn raptor
#

I think it'd be cool to have companion classes but with the AI as is and pathing it probably wouldn't work.

smoky yoke
#

some flying minions AI could be very a problem

unborn raptor
#

Will have to see how they optimize it though.

#

A warlock summoning a flying imp that shoots little fire bolts.

lucid root
#

Resurrect a wraith to fight for you, rip

wary flower
sterile idol
#

wraith he said 🤣

lucid root
#

Bring black spiders back with you to normal b1 and fuck all the noobs up

sterile idol
#

Revive the fucking champion and haste it

lucid root
#

Everyone thinks they're normal spiders

sterile idol
#

Elite spiders 😳

unborn raptor
#

Curious if the BR style plague zone will be a constant thing in the full release or if it will go away.

sterile idol
#

imo the "easy" mode shouldn't have the plague

#

or make it move very slowly

autumn sparrow
#

easy mode should also guarantee plenty of exit portals

unborn raptor
#

A "lost" timer kind of like the Tarkov MIA function would be an alternative.

smoky yoke
lucid root
#

Imagine if every suggestion made it into the game, my God

#

What a dumpster fire

unborn raptor
#

Hell yeah, let it all in

sterile idol
#

I need to beat the shit out of people with my spellbook

lucid root
#

What if igniting your spellbook just made it catch on fire and you lost your spellbook forever, s tier troll mechanic

#

And that's why we don't put every suggestion in Skull

sterile idol
#

speaking of suggestion

#

i think we should remove silver coins

#

or make them have another purpose

#

they take space for no reason

autumn sparrow
#

does anyone have an idea on how bard plays?

lucid root
#

You play music

unborn raptor
#

I imagine they'll have a lute that casts kind of like wizard/cleric items.

lucid root
#

There's no benefit other than being able to play music YoloRage

autumn sparrow
#

so suggestion to bash people with the instrument?

unborn raptor
#

I just want to bonk with it

#

El kabong

gilded sigil
#

Maybe the bard will be the first class to have hard cc and make enemies either fight against their teammates or dance like the discoball in fortnite

lucid root
#

Bard scares me

#

His overwhelming sexual prowess

unborn raptor
#

I need a skill called "shred" and you deal fire damage

autumn sparrow
#

should custom music be allowed?

autumn sparrow
#

I want it but idk if it's a good idea

lucid root
gilded sigil
lucid root
#

Not like imported music but just being able to play notes on the instrument

autumn sparrow
unborn raptor
#

Imagine if you had to actually play the notes to cast the spells

autumn sparrow
#

as in

autumn sparrow
#

in game voice lines

sterile idol
#

Even more if they can be custom

gilded sigil
#

I just want to hear FEEL THE LIGHT as i cast smite on my enemies

unborn raptor
#

If bards can't play breakdowns I'll be pissed.

autumn sparrow
#

real bard gameplay leak

lucid root
#

I want to play the jaws theme while stalking someone

sterile idol
#

imma play the among us drip

lucid root
#

Play some metal gear solid stealth music

#

Name your guy solid snake

lucid root
#

I'd 100% abuse the mailbox as extra storage

lucid root
#

@rugged dock I think they already plan on adding a gamble merchant

#

Similar to gheed in d2

#

Just something to throw gold into if you have an obscene amount

#

I'm guessing the return rate of good gambles is going to be shit but that's kind of the point

rugged dock
#

i guess i shoulda specified that

#

might be super fun when they add voip too

lucid root
#

Oh gambling minigames

prisma zinc
#

I had also thought that having the tavern available as a "hub" area where you could walk around and gamble in some simple games would be an amazing addition to the game

lucid root
#

Yeah i mean it's there might as well use it for something other than a lobby

prisma zinc
#

it seems a shame. You only get like 10 seconds at most before the game starts so you cant really even enjoy it

shy pollen
#

Looks like today is a bad day for suggestions, so many bad ones, i.e "give rangers a leap backwards, which also slows enemies in their presence, maybe also rooting them in place. leap grants ranger 100% action speed for the next 5 seconds as well"

rugged palm
#

some of them ar efunny tho

#

nothing better to do we'd all be playing dark and darker rn soooooo

lucid root
#

How about the mortal kombat grappling hook

#

Get over here!

#

I think there should be a channel that pins the most popular suggestions so if a dev decides to come in he isn't sifting through a bunch of shit

#

And to make it easier for the rest of us too

glacial bridge
#

there probably is for them

lucid root
#

Then at least one for us would be cool

#

All the spergs in general chat who dont like to read can just hop in and vote on the popular stuff

shadow ledge
lusty wren
#

Rangers already do proc their own traps

#

So many suggestions requesting things the game already has 😄

glacial bridge
#

lol fr

lucid root
#

Probably people that don't play the class

glacial bridge
#

i would love to troll and place 12 bear traps as a minefield and just spam arrows as i dance around

lucid root
#

Imagine if wizard had a trap, holy overpowered hell

#

Placing sigil traps on the floor

glacial bridge
#

idk about traps but if it was very limited duration then i could see that being fun

#

wizards already so strong, dont want to give them absolute power

lusty wren
#

wiz needs nothing

#

all wiz needs is for INVIS and HASTE to not stack

smoky yoke
#

ez fix

#

and id expect that rupture the bleeding from rogue not stacking when hiding with the ability

#

they would still apply even after breaking invisibility so its fine

verbal marsh
#

I'm not against gaining the spell magic rune : 3 forget which tier that is.

cyan nymph
glacial bridge
#

i like the concept of races but im very hesitant to passives like Drow dark vision and Dhampir health regen

verbal marsh
#

nm, guess thats more of a skyrim spell cant find it in my book hrm

glacial bridge
#

if they did add dark vision, i would want it to be locked to something like rogue and force them to use perk slots that result in less dps

cyan nymph
#

yeah i made them at like 5 in the morning going off of 2 days without sleep so they definitely need work

glacial bridge
#

more customization is always good, but theres a lot of variables that could cause issues.

Over all, i like it

verbal marsh
#

ah nm there it is; Glyph of Warding 3rd circle spell

cyan nymph
#

thank you yeah i think drow would just get picked alot for just the dark vision but alot of races in d&d have dark vision and i was thinking more of like 5 to 10 feet infront of you that you could see in the dark in black in white but i could see it causing alot of issues. i just dig vampires and dhampirs so i tried to think of something that could make it work.

shy pollen
verbal marsh
#

I would imagine if they implement races, you'd lose one of your perks per a racial perk. Humans do tend to have the extra.

shy pollen
#

While there are some batshit ideas, there are actually a lot of good suggestions as well. Although for every good suggestion there's generally 10 duplicates of it.

shy pollen
# verbal marsh I would imagine if they implement races, you'd lose one of your perks per a raci...

From what they said previously, they don't want skins to have any advantages/disadvantages, so if they treat them as skins then I wouldn't expect there to be any differences (although if they are altering the size of models for different races they may have to make some changes). They said the only reason they put a modifier on the skeleton skin is because they thought being misidentified as a monster was an advantage that they wanted to counter.

cyan nymph
#

races will probably be cosmetic but it would be cool if they did do something but i doubt it

shy pollen
#

I personally would prefer there to not be any advantages/disadvantages tied to races, I'd rather it be a way of character expression rather than another thing being min/maxed

verbal marsh
#

I would imagine equipping the skin would still effect the amount of perks you should have available; It is a given that humans have the 1 feat adv in dnd

cyan nymph
#

people want a fps not a d&d simulator

#

unfortunate

shy pollen
#

At it's heart the game is a competitive game and if races had inherent advantages/disadvantages you would see everyone choosing specific races for specific classes and that's kinda boring

cyan nymph
#

yeah but some races are just better at things than others

#

thats kinda a thing

shy pollen
#

In certain fantasy worlds, this could be a multicultural fantasy world where every race is equal

cyan nymph
#

but like i said a fps not d&d simulator

glacial bridge
#

i like racial advantages/disadvantages.

wary shell
#

they will probably do something like you suggested, but your suggestion is a bit much

#

like 15% reduced damage is insane

cyan nymph
#

yeah theres definitely some elfs that like black smithing and dwarfs that prefer to do wood working but thats the "exception to law" kind of thing

#

yeah its definitely a rough draft

glacial bridge
#

i do NOT like races being the same as classes. i hate those suggestions

lusty wren
cyan nymph
#

yeah thats fair i was just shooting in the dark

lusty wren
#

Im not opposed to passive in general just some of those I didnt want to stand behind 😉

#

For example I know dark evles can see in the dark

#

but I do not think seeing in the dark fits int his game

cyan nymph
#

yeah exactly i just didnt know what to give drow

#

like misty step would be busted type of thing

lusty wren
#

If you just said say, have races get unique passives, and leaving it up to the devs for those passives (to avoid a single passive getting you downvotes) id probably have upvoted

cyan nymph
#

just curious what would you do for a passive on dark elfs

verbal marsh
#

Would imagine dark vision to be like cat eyes in the dark, highly reflective and easily visible in the dark.

cyan nymph
#

oooo i like that

shy pollen
#

Like I said, I think with any racial system you are going to have pretty much a hands down optimal race selection for every class. There will be some that go against the grain for fun / lack of knowledge but you will see the vast majority of the population just picking the "meta" race for their class and at that point it isn't even really a choice anymore, just an illusion of choice. I would rather see a wide mix of races based on what people like aesthetically and have more variety.

cyan nymph
#

or just that torches light reaches further on your screen

verbal marsh
#

it would have to be a toggled ability.

glacial bridge
#

im all for a Halfling Barbarian having -Str but you see it in pvp and wonder if hes about to fuck up your world

verbal marsh
#

with a long cooldown

cyan nymph
#

i have no clue what the key bind would be though

#

"g"??

verbal marsh
#

sacrifice a feat to use it : P

cyan nymph
#

maybe just that each race had a ability with a long cool down?

verbal marsh
#

could vary between perk of skill feature.

cyan nymph
#

that way people could use anything they wanted

verbal marsh
#

or just armor value like skeleton

cyan nymph
#

and stuff wouldnt be so meta

next violet
cyan nymph
#

in d&d you can just put a +1 in one stat and a +2 in any other stat with some form of passive being hooked to the race so they could do that so its not so meta

verbal marsh
#

Gnomes would probably be a perk loss for stature difference and greatly lowered phy armor due to size.

cyan nymph
#

i doubt they will do gnomes because of how small they are

verbal marsh
#

gnomes arent that small they're usually just shy of dwarf and halfling

cyan nymph
#

there like 3 ft

verbal marsh
#

it's like going from 6 food, to 5, to 4

#

or rather 5 to 4 to 3,

cyan nymph
#

max like 4 but im going from dnd you could be going off of somewhere else

verbal marsh
#

you're right i think gnomes are roughly 3 ft

cyan nymph
#

i dont think there gonna incorperate a race under 4 ft

#

would be abused for its hitbox

verbal marsh
#

they'd be as big as oddjob.

shy pollen
# cyan nymph in d&d you can just put a +1 in one stat and a +2 in any other stat with some fo...

If you think all of the passives would be able to be balanced to be equally valuable and there wouldn't be an "optimal" selection, I have a bridge to sell you. Either races have differences that make certain class/race combos ideal or you they are negligible which at that point you should just keep them all the same anyway. Unless they make some sort of penalty to grouping with different races people will just select the optimal one for their class which as I said previously is just the illusion of choice. This isn't a table top RP where you are trying to roleplay. It is a competitive PvPvE game an the vast majority of the population is going to maximize their power, not take on disadvantages for flavor.

cyan nymph
#

dude im literally theory crafting. there probably gonna just be cosmetic

lusty wren
verbal marsh
#

funny part is guy is doing exactly what he's attempting to advocate against lol

lusty wren
#

Drows had spell resistance maybe some of that for their passive

glacial bridge
#

Humans obviously the baseline. Races with similar hitboxes should have very minor changes. Races like Dwarfves/Halflings should have heavy downsides

cyan nymph
#

yeah maybe but it would have to be slight

lusty wren
#

ya nothing huge, just like a 5-8% resistance

uneven hearth
#

make it so a ranger can proc their own traps if they walk over them... <--- This suggestion... they already can!

cyan nymph
#

like i said there most likely going to be cosmetic

verbal marsh
#

The gnome warriors in EQ were fierce.

cyan nymph
#

lol

fresh fossil
#

i hope they add orcs or half orcs

#

that would be cool

cyan nymph
#

same

haughty bison
#

best way to go about perks is to make them non-combat types, like +2 to all healing received, increased velocity to throwing items, invisibility lasts 2 seconds longer, healing potions lasts 2 seconds longer, your character remains completely black for 1 second when leaving shadows, traps are delayed from triggering for an extra 0.5 seconds, increase torch light radius by 2 meters

glacial bridge
#

Orcs get a -50% additional movespeed slow when they go through those small tunnels

cyan nymph
shy pollen
# cyan nymph dude im literally theory crafting. there probably gonna just be cosmetic

If it's just mental masturbation then go for it, but when it's in a suggestion section for changes to the game I am going to critique things that I think would be bad for the game. You are also not taking into consideration that things like races are an easy route for monetization and placing any sort of bonuses behind a paywall is bad. Giving all the races for free takes an easy path to money away from the developers.

Re: Your comment on D&D race/class combos, it's very different in a tabletop game where the focus is roleplay and generally collaborative non-competitive play not a game focused on competing against other players. Also, D&D also has many broken things, a game like this can't have things that are broken.

verbal marsh
#

When it comes down to regardless; The default class would remain the meta regardless of race stat speculations.

#

The rest is just flavor town.

cyan nymph
#

exactly

#

its a fps i get it

fresh fossil
#

do yall think they'll add the monk class? i wanna go punchy punch

haughty bison
#

"your character remains completely black for 1 second when leaving shadows" would be pretty freaking cool/scary.
Imagine seeing a shadowy figure leaping from shadow to shadow closing the distance on you lmao

lusty wren
shy pollen
fresh fossil
#

oooh

verbal marsh
#

Monk would be kind of boring imo

fresh fossil
#

awesome!

fresh fossil
lusty wren
#

Monk is a staple class it must be included

verbal marsh
#

even dndo didnt have monk for first 2 years so idk what you mean.

lusty wren
haughty bison
#

yea... i donno about the monk class. rogue daggers are already really hard to block. monk would also just be a copy of the rogue but without weapons and no invis?

fresh fossil
#

monk is awesome and a staple class

#

monk would maybe be a movement class?

lusty wren
#

If the devs are shit I guess itd just be a copy, but the monk has plenty to make it unique they could draw from

haughty bison
#

a support monk with dashes/dodge rolls would be kinda cool like kharazim from heroes of the storm

fresh fossil
#

like in d&d monks can do some crazy acrobatic jumpy shit

lusty wren
#

The entire roster cant be support 😄

haughty bison
#

only support class is the cleric i thought

shy pollen
# lusty wren Monk is a staple class it must be included

I don't really think it's a staple class compared to many others that haven't been included but I'm up for more classes in general so I don't mind any additions as long as they are balanced well. Would hate to see a LoL style "new class is broken for several patches" cycle.

lusty wren
#

Wiz is support/ bard is support/ cleric is support

haughty bison
#

oh didnt play wizard, thought they got fire, magic missle, ice, ect but they get buffs too?

fresh fossil
#

they should add a shield bash skill that knockbacks and stuns enemies to make the tower shield usable

haughty bison
#

also missed all the convo on bards

lusty wren
haughty bison
#

ahhh, understood

glacial bridge
#

Monks are bottom priority for me.

Important classes would be Bard, Paladin, Druid, (Warlock?)
Less important = Monk, Artificer, Sorcerer

shy pollen
lusty wren
lusty wren
fresh fossil
#

wizard is a switch class depending on the player, i personally treat it like an infantry and heavy damage class

glacial bridge
#

Wizards always been a CC class for me, Sorcerers are the exploders

verbal marsh
#

wizard plays like a wizard to me

fresh fossil
#

i like to call my wizard playstyle the rage wizard

quasi star
#

I suggest they add unlockable camouflage for swords and crossbows. Golden, tiger stripe, arctic camo

cyan nymph
#

wiz is fun currently. you die quick but get to cast cool spells

lusty wren
#

Wizard is in a great spot IF you make it to where invis and haste cant stack

shy pollen
quasi star
fresh fossil
#

i think a necromancer type class would be cool

lusty wren
fresh fossil
#

defeated players can be revived as zombie AIs or something

quasi star
shy pollen
cyan nymph
#

i feel like they will do the 12 base roster then do subclasses for each class

#

and if they do that necro will be a wiz subclass

lusty wren
#

I prefer legit sub classees though and not multi classing

cyan nymph
#

yeah multiclassing would be a nightmare in this game

glacial bridge
#

yeah. a Fighter/Ranger should be fundamentally different than a Ranger/Fighter

verbal marsh
#

mmm, lets see what subclasses would there be.

cyan nymph
#

probably the base from the phb

#

with some not there for balance reasons

#

plus which edition they take inspiration from

lusty wren
#

I mean just pull em straight from 5e eh? So cleric would get to choose a DOMAIN, knowledge domain, arcane, etc.

cyan nymph
#

i love 5e but its got some broken stuff

tall nexus
#

eh, multiclassing in DnD has always been a bit rough

cyan nymph
#

imagine a arcane fighter

lusty wren
#

All DnD does. Its the devs responsibility to balance everything.

glacial bridge
#

Domains are awesome but i think thats too much to balance for a pvp game

lusty wren
#

fighter doesnt get domains

cyan nymph
#

i was talking about 5e subclass

lusty wren
#

Subs for fighter are battle master, Cavalier, champion

#

Knight... etc

#

I think you just cherry pick the best sub classes per class. And balance em

#

best as in most fun

#

not mechanically the best

#

Samurai fighter would be fun

cyan nymph
#

i meant eldritch knight my bad

#

got the phb in my lap

verbal marsh
#

Rogue - Arcane Trickster, Wizard - Schools, Bard - Valor/Lore, Ranger - Great Enemies, Fighter - Paladin?, Barbarian - Rager/Herald, Cleric - Deities

lusty wren
#

I do not think all of the 5e subs woudl work but cherry pick them

cyan nymph
#

how many subclasses per class do you guys think?

lusty wren
#

cherry pick maybe 2 or 3 per class

#

2 subs per class is my pref

cyan nymph
#

i got you want me to make a list?

verbal marsh
#

I would think their primary path basically is a sub.

lusty wren
cyan nymph
#

i feel 3 each class is a solid number

lusty wren
#

I could be persuaded to 3, but no more

cyan nymph
#

cherry pick the best

verbal marsh
#

Don't really need more then 1 cause base path has enough variables.

lusty wren
cyan nymph
#

i feel the way to do subclasses in this game is at level 15 or 20 you choose a subclass that gives you more variety

lusty wren
#

so youd get 2 additional perks with them

#

but only sub class specific perks

#

not 2 more base perks

verbal marsh
#

If they're sticking to the theme subclasses would be approached more along lv 10 lol, lv 20 is generally max lv in dnd

cyan nymph
#

yeah or like gain a extra perk based upon the subclass

lusty wren
#

youd be a lvl 20 fighter with a lvl 10 subclass

cyan nymph
#

if your a spell caster gain different spells depending on subclass

verbal marsh
#

My nwn bard was 15, 4, 1 Just enough levels of arcane archer for arcane arrows while I use song of pacification lol

#

Noone one my server liked me xD

cyan nymph
#

i bet

#

im running a level 13 necro right now and my dm hates me

verbal marsh
#

I come into the zone and noone can shoot me while my bow never misses lol

cyan nymph
#

see now thats meta lol

#

theres meta in dnd

verbal marsh
#

yeah that one basically broke the arena there were some really good assassins on my server too lol

#

But now you know how why Jarlaxle was so op. xD

cyan nymph
#

what do you guys think about the druid class and how its gonna be incorperated

verbal marsh
#

forget what druid spells there are

cyan nymph
#

i got the phb if you want me to tell you?

jagged thunder
verbal marsh
#

Lets see they'll probably have the fart cloud spell the zombies have.

cyan nymph
#

cloud kill?

#

would need to be turned down

#

from the ttrpg predeccessor

glacial bridge
#

Goodberries, Sanctuary, Call Lightning, Flaming Weapon

verbal marsh
#

Hrm; looks like trap spells, healing, fart cloud for dps

cyan nymph
#

vine whip?

glacial bridge
#

Barkskin, Insect Swarm, Heal

verbal marsh
#

barkskin probably just a class perk

glacial bridge
#

Faerie Fire, Regenerate

cyan nymph
#

i feel alot of people would get mad at both of those

#

especially faerie fire

#

screws rogues completely

jagged thunder
cyan nymph
#

i like that

jagged thunder
#

wizard needs a flame wall

cyan nymph
#

for zoning it would be cool

unique hazel
#

condition on equipment is a terrible idea and I cannot believe so many people upvoted it lmao

glacial bridge
#

ide rather something like Grasping vines on the ground rather than a barrier

verbal marsh
#

I doubt they'd bother with faerie fire its a generic cantrip

cyan nymph
#

durability will just be another gold sync nothing more

jagged thunder
#

maybe a slow

agile seal
#

gold sink is needed

feral scaffold
cyan nymph
#

for no reason

agile seal
#

There's more gold generated with successful escape than ppl dying

jagged thunder
unique hazel
#

Every death involves gear loss that is never recovered
Even if killed by players his stuff is usually gonna be left half picked

agile seal
#

iirc, game already has repair system just not implemented

unique hazel
#

There is consistent loss of gear

jagged thunder
unique hazel
agile seal
#

If there's more gear lost than gold gained, we would have New World 1.0

#

but obviously there's enough gold for high rollers

cyan nymph
#

yeah im not a huge durability guy myself but whatever the devs do they do

agile seal
#

we need more gold sink along high roller

unique hazel
#

Your shit breaking mid raid is not gonna be fun for anyone and it would necessitate bean counting the durability points you have left and UI elements

#

It's a bad idea across the board

#

it's an unfun mechanic

jagged thunder
agile seal
#

lulkekw, never played zelda breathe of wild?

verbal marsh
#

Thinking druids probably get grasping vines, a vine trap spell, thunder spells, healing spells, for buff perks probably barkskin, healing, stronger elemental dmg, Shillelagh and maybe a shapechange.

agile seal
#

diablo series?

cyan nymph
#

seen some cool games lose a player base due to durability being implemented wrong. either being way to punishing or just a slight annoyance

unborn spade
#

Durability is tedious and boring and every game it’s in is worse for it.

agile seal
#

so you want someone with legendary gear to hodl forever?

cyan nymph
jagged thunder
agile seal
#

so you want someone with legendary gear to hodl forever until the wipe?* FTFY

jagged thunder
#

monster hunter had a whetstone system that just reduced damage on weapons with dura instead of breaking items

agile seal
#

so instead of encouraging players to constantly repair and resupply, you just want players to play safe/rat 24/7?

unique hazel
cyan nymph
#

wipes help out with that stuff and no ones immortal

unique hazel
#

Which is precisely where you would take such gear

agile seal
#

ONLY BECAUSE THERE IS NO REPAIR SYSTEM

#

hurdur

#

if durability gradually decrease, players will need to replace it

#

it add more game loop

jagged thunder
unique hazel
#

wait are you implying that items should degrade over time from non-use?

unborn spade
#

No the best players with the best gear would be able to get the materials to repair the gear. It doesn’t fix any problems it just makes the game more tedious. Go play minecraft

jagged thunder
#

minecraft for you i guess

cyan nymph
#

a durability system will just make the top 10% of players always able to repair there gear and the rest just being swept by them

agile seal
#

"An **unforgiving hardcore **fantasy FPS dungeon PvPvE adventure" - Imagine minecraft is actually more hardcore than dnd playerbase

unique hazel
#

Again, that repair mechanic is gonna involve upgrading shitty gear with gold. So if you find a weapon that's rare (like a spear) you can pay to have it upgraded to white, to green, to blue, etc

verbal marsh
#

I wouldn't be against gear losing durability upon death >.> just means whoever kills you has a chance toward getting nothing

jagged thunder
#

we dont know how they are gonna build the dura system they might not make it hard to repair

cyan nymph
agile seal
#

so you want top 10% players to faceroll because of no upkeep of using good gear?

lucid root
jagged thunder
unborn spade
agile seal
#

high end durability will be more costly to repair in general durability/repair mech

jagged thunder
#

so barbs cant one tap every mob plus every player

#

without repairing

agile seal
#

idk y you would think repairing leg will cost as same as green/blue

unborn spade
#

A gear repair system doesn’t hurt the best players it hurts the mid players who have okay gear.

verbal marsh
#

I actually support the idea of durability loss upon death, no repairing

jagged thunder
agile seal
#

so because you are afraid that dev won't scale repair cost to the item tier, you don't want dev to implement it at all?

unborn spade
#

The best players will consistently have access to the best gear and the ability to fix it because they will accumulate resources at a disproportionately higher rate than other players

verbal marsh
#

Creates a durable value system and filters out reused gear.

agile seal
#

must be really copium in living if you are afraid to try

lucid root
#

As if most players keep their gear for more than 2-3 games anyway

jagged thunder
lusty wren
#

repair system would be a fine gold sink.

#

As long as its not oppressive

jagged thunder
verbal marsh
#

as long as it is oppressive, if you're going to have durability loss it may as well be to lower the vlue of player drops comparatively to found loot.

lucid root
#

If gear is damaged upon looting then yeah it'll work, but most people won't even have their gear long enough to break

unborn spade
#

The thing that actually would do all the things you’re talking about is an MMR system where players are generally matched against people of similar skill level. That means they’ll generally be against players with similar gear and skill level

cyan nymph
#

maybe just implement a durability system on purple gear and gear rarer than that

agile seal
#

no mmr, no repair. must be casual kekw twitch/yt lulz content creator

cyan nymph
#

so its not so hinderin

agile seal
#

just remove "hardcore" part

unborn spade
#

The only people who hate mmr in my experience are bottom of dunning Kruger mid players who want to stomp noobs and not play against people who are actually at their skill level

agile seal
#

if you can't upkeep repair, maybe you shouldn't burn gear for nothing

lusty wren
muted crag
#

As long as we dont get deminishing returns on repairs.

agile seal
#

yes, because all ranked play is for epeen casual

cyan nymph
#

on another note whats peoples opinions on the weight system thats suppose to come up?

unborn spade
#

“Hardcore games is when I can always play against bad players and never have to worry about seeing people who are similarly good as me”

muted crag
#

Its an rpg, weight is the norm.

unborn spade
agile seal
#

there's weight system ingame - just not implemented

#

you can see it on stat. Assume the typical str = more wgt

lusty wren
cyan nymph
#

thats why im asking on how you think it will be implemented

jagged thunder
cyan nymph
#

like a hardcore system from tarkov with momentium or just a "you cant carry this your overweight" thing

agile seal
cyan nymph
#

and if it will be linked to strength

agile seal
#

If there's 1 faker vs 3 fakers. You always bet on 3 fakers

lusty wren
agile seal
#

what is "skilled player" to you?

unborn spade
#

MMR also makes the game more accessible to newer players because they don’t have to worry about being steam rolled by people no life-ing the game. I don’t have any issue with no lifers I’m going to no life the shit out of this game but long term health needs casuals and new players

muted crag
#

Ot will indeed be linked to strength

glacial bridge
#

1v3's are very doable in dark and darker

muted crag
#

Ye

lucid root
#

You can definitely catch a better group off guard, just takes a lot of patience. Talking boss fights, picking players off when two separate groups are fighting

agile seal
#

it's not a matter of doable. It's a matter of on "equal skill level"

lusty wren
jagged thunder
# cyan nymph thats why im asking on how you think it will be implemented

idk id like to see a whetstone or something similar for weapons and a repair kit for armor, maybe have low grade gear have a few durability levels that looses stats each level loss and the higher grade gear gets more durability walls to damage thru to debuff the gear, not completely broke just damaged gear that can gain its stats back with a repair in the dungeon

muted crag
#

Heres the thing with 1v3, most figjts are actually 1v1 with extra teammates outside of friendly fire range.

glacial bridge
#

and once you have a target dead, you have leverage. they cant get the soul but have the obligation

jagged thunder
#

or make a sword completely breakable idk just release more content

glacial bridge
#

and at any point as a solo, you can just leave

lusty wren
#

Being able to punch up in DaD is a great part of the game. You can punch up vs gear, and you can punch up vs "skill" if you are smart or shit even if you just happen to catch them looting and out of position

jagged thunder
cyan nymph
muted crag
#

This is why im not advocating for solo matchmaking, getting a tripple kill and bringing home the bacon.

jagged thunder
lucid root
#

Solo burnout is real, constsnt adrenaline. wears on your nerves

cyan nymph
muted crag
#

It requires a lot of patience and positioning to not get flanked, but damn its worth it. Im sure everyone here has gotten more than one player kill in their matches.

agile seal
#

tl;dr it's playtest. add solo queue and durability. Gather data and make decision.

glacial bridge
#

or... dont

jagged thunder
muted crag
#

No, IM does need the data.

agile seal
#

if you are afraid of gather data and test, obviousy you are missing the part of play"test"

#

There shouldn't be much dev time to implement solo queue. Just add another choice and make sure you are not in group and merry on your way for solo queue data

muted crag
#

"Does a white felling axe cleave my skull in one hit? Yes, good test."

agile seal
#

I don't think any solo queue advocate is saying that "YOU CAN ONLY QUEUE IN SOLO"

#

You can queue either solo or multi

#

if you want 1v3 thrill, no one is stopping you

#

Some player may just want sweaty 1v1

glacial bridge
#

nah im pretty sure its because I am afraid of solos

cyan nymph
#

maybe for the people that want solo que make there be a reward for going solo like in hunt showdown. i dont have a issue with were the games at.

jagged thunder
agile seal
#

how is it easy?

#

you still got sweaty 16 players

#

you can't get res'd

muted crag
#

A reward for not risking going against 3 man teams? Thats backwards.

austere mulch
#

Queueing solo and extracting is either rushing to where portals may be or sneaking around the ring til near last and wiping up the dregs

agile seal
#

pve mob is hard as is

#

so you want 3v1 faceroll

lusty wren
#

no they arent

jagged thunder
lusty wren
#

pve mobs are a joke once youve played the game for more then 2 hours

cyan nymph
agile seal
#

instead of saying "get gud" - maybe you should have mentality of "pick your opponent on your size"

#

if you want 3v3, go ahead

#

if you want 1v3, go ahead

#

Some just want 1 v 14

#

1v1v11v1v11v1v11v1v11v1v1

muted crag
#

You wanna fight 15 rogues? Solo-only is how you get 15 rogues.

agile seal
#

you get the idea

#

idk, we've seen barb popping off

austere mulch
#

I missed many 1v3 encounters by waiting for sound queues that let me know I wasup against only one or two people

agile seal
#

wiz is also one shot loser

lusty wren
#

Splitting the playerbase is not something that I want to see. Id much rather they try to make it work without as they have planned. If nothing works then sure add a solo queue. But they should be allowed the time to try to make the game how they envision it

cyan nymph
austere mulch
#

Else you book it

agile seal
#

yes, strawman argument is easy when you pick one idea off

jagged thunder
lusty wren
agile seal
#

because you think it will be 16 roguefest

#

and saying wiz oneshot is still a thing

verbal marsh
agile seal
#

apparently invalidates whole solo queue idea

glacial bridge
#

dont bring up strawman arguments. you're projecting

lusty wren
austere mulch
jagged thunder
#

i also think the solo queue takes away from the core experience of the game which is the chance of running into another graverobber party

muted crag
#

Ye

austere mulch
#

Aim for the head and hit their toes, if you use a throwing knife

#

OR a spider

jagged thunder
cyan nymph
#

extraction shooters don't really feel that they need solo ques but thats my opinion and others may feel how they do

austere mulch
#

I've laughed and cried with mishaps from those knives

jagged thunder
austere mulch
#

I try to bring 9 Skull

muted crag
#

Gotta put rupture and weak point on all 3

austere mulch
#

3 to miss 3 to hit and 3 to hit the wrong target

#

Wait, do those apply to the knives?

jagged thunder
#

wrong reply

cyan nymph
#

hahaha

muted crag
#

And a pick to the face for BM.

jagged thunder
#

can you swing the pick like a weapon?

muted crag
#

Yeah

jagged thunder
#

never tried

#

all pick kills next playtest on my rogue

muted crag
#

Its not good, but eh if a torch works well enough-

#

Better than a starter rondel im sure.

unique hazel
#

Can someone explain to me what the fighter weaponry mastery perk does?