#suggestion-discussion
1 messages · Page 21 of 1
i think it would be fine. obviously a cast not some wow blink
not on my priority of wishes though
since it's first person, unless they take measures against in close corridors you'd just be teleporting in front of other people/mobs
it wouldnt be very useful in the situations you'd hope for it to be useful in
I'd probably use it to teleport enemies into death traps
you wouldnt have to worry about people blinking with a fully charged fireball. it might make the 0.1 cast time Skill more tempting
Teleporting other players would just be op as hell
yeah I assume they wouldnt do that, sounds much harder to target anyways
if you could teleport others why wouldn't you just get a squad of 3 wizards and camp a trap?
enemy teleports for turn based games
just shuffle someone around into the trap
how about Stoneskin for Wizards? :)
definitely do want a shield spell of some sorts for wizards
although, that already is a perk of theirs
i would imagine it would only affect physical damage and have the downside of movement speed loss
i feel like it could have a fire and lightning damage reduction as well
just not explosive spells
like fireball
That orb spell in diablo that soaks up physical hits
Orbs circle around you
God damnit we're supposed to be nerfing wizard and we all want to make it cooler
they need to try and be as cool as I have built up Bard to be in my head
Well that's just impossible
fair
Bruh damn auto correct made my suggestion sound like opposite
We could just make wizard so utterly useless in group play that you're only viable solo
Every spell is even more dangerous to your party
Nah that's an inadvertent buff lol
Gib teleport skill
You tried playing a mage in a pug ? lol it is almost that way already : P
Feel like some players were doing it on purpose.
i have killed so many of my teammates because they seem to just magnetically flow towards my spells
was running ignite, magic missile, haste, fireball, zap
theres some teammates who are master at getting in the way for no reasons
When your hair starts to stick up you're too close
I had barbarians puposely walking infront of me from behind to kill me : |
even as ranger my teammates walk infront of me so much
such a tiny hitbox for an arrow yet they still manage to walk infront of it and get headshot
when i loudly exclaim
"im gonna shoot that guy"
exactly haha
Yeah there was so many brain dead hold w players lol
That's the barb meta, w+m1
not when your wizard is chain casting their third fireball lol
ish like dude, let me do my thing for a second.
magic missile aiming is so crazy lol
i was hitting this skelly
and my teammate walks past him once
Nothing sucks more than missing every missile
suddenly they all fly towards him
and he dies
and then when i try to hit an enemy player they all miss
I don't bother with helping my teamates in pve with it if they're already in room
I just go into next room and quick solo entire room while they're fighting lol
since that situation im pretty much stuck to initiating combat with a fireball and then hasting and igniting my teammates
ill definitely fireball a fleeing enemy though
Kill the players while team clears the mobs
I just zap
zap hitbox is wonky
i zapped a skelly and it went thru his ribcage and hit my teammate
Zap almost one shots a skull right? You just need a little bit extra magic damage
zap didn't deal extra dmg to heads, you could hit their feet and deal same
pretty sure zap oneshots a skull regardless of that
i spawned in as my first wiz and one-shot a flying skull
Hmm I thought default load out can't one shot
I never ran chain lightning actually
it wasnt that great to run since recharge was poor
i prefer lightning strike over chain lightning just wish strike did a lil more dmg
felt like haste, zap, missile, and fireball were all core required spells
only 1 slot was optional
I stopped using ignite, but I only play solo
some people swore by ignite dagger builds
I just enjoyed burning and electrocuting people more.
I wasn't big on it, felt like you practically had to be inside the person to consistently hit with daggers
going cleric wizard rogue is awesome for bless ignite haste tho
give the rogue a good rondel and a stiletto
plus backstab
and some poison plus rupture
crazy damage
yeah but all you need is arcande mastery for instant invis with haste then boost fire damage twice and knowledge
yeah hasting a good rogue is disgusting with fire enchant
That's scary
Is this suggestion already planned by the devs?
#d-and-d-suggestions message
its just important to be able to put in same work as wiz incase you get caught also : P
Unidentified items?
if ur casting those 3 spells all the time sometimes u miss and need to be able to do the work urself
I saw something about identifying speed somewhere already
Like a scholar ability but you can only identify in a match. Sounds brutal
Yeah I don't think they'll bother with that tho detracts a lot from overall
I killed plenty of people with lightning strike
How much damage does it do?
it was good for hittin gpeople hiding on the edge of corners.
i was in a base loadout and hit a fighter with 4 lightning strikes and he didnt go down so i never used the spell again. harder to land the hit didnt feel worth the effort
also you can cast it directly at them to hit their feet so you dont need to exactly aim at ground either.
Yeah I can see it being a good option to flush someone out from a corner
I used it a lot in team fights cause I can miss ally's with it lol
Fireball can kinda do that but you need to expose yourself for a moment
but overall zap was still better.
if you wernt running invis lightning strike was good to take for extra spell damage.
any chance we can get a little more freedom in naming?
I often would just come in with a single spellbook, haste-zap-mm-ls-fb and leave with full gear.
if you're solo clearing the extra spell is more useful then invis
else you may have no spells when you do find players
I don't get why people need to push the envelope with their names lol
i assumed he meant Surname stuff which is common in D&D games
You can't use special characters?
netaive
i didnt even try to be creative with my names
RogueXxxxx
RangerXxxxx
WizardXxxxx
I am which is why Id like a space
On full release I can see them retracting that or else player names are going to get really long
make the suggestion, cause I think they are leaning toward a more account based identifier rather then per character.
wouldn't hurt for them to allow spaces
But i like the names D:
some use a crossbow for clearing without wasting spells
ide also be down for Account identifier as your Surname. then everyone has a unique last name but the 6 characters could have matching first names with other players
Can you ignite crossbow I never tried that
i got even better results with a barb instead of a rogue, full buffed barb running like crazy coming out of invisibility is just nuts O_O
I never really got to use my crossbow, I found it a bit clunky and throwing daggers were more useful for chase
ignite is better on rogue due to attack speed
a hasted barb dual wielding hatchet and horsemans axe will get close tho
I do hope they add Light and Heavy crossbows in addition to a hand crossbow for bards / fighters
well they already do have the difference between the normal crossbow and the windlass crossbow
windlass is like a siege crossbow tho
Like dual wield a light crossbow with a sword
sounds op tbh
hand crossbows can be duel wielded, i jus tstarted a bard in bg3 lol
if you take the quick reload perk with it and some duel wield perks you can get off 4 shots in a turn lol
@chilly nebula bro tell me about it
tried playing tarkov after it wiped and i already want to blow my fucking brains out
played ONE MATCH and died to a scav with no footsteps buckshot to head eyes
so yeah at this point, id do anything to play dark and darker again
Maybe I'll play some d2 classic to scratch the loot crawler itch
lol yea its tarkov the new map is cool but they released it after year and its unplayable
yes, rogue can make a better dps overall when buffed, but who cares about dps when the barb can oneshot everyone and even go faster after using his own buffs
like... buff buff buff, invi, ROAR 1 shot 1 shot 1 shot, we are clear guys 😂
i just hope they make barbarians a bit better
i still cant get past 60fps on most maps with a 1080 ti
shit is unreal
nahhh barbs r OP when used correctly
yep, my brother plays fighter with just a 1h weapon and pops sprint
I think barbs just get too overconfident and die
fax
a fighter easily outplays a barb
its the same thing when anyone is facing a decent wizard
just bait out the spells and you win
Panic fireball until they're out then the rest is just a chasing game
especially if ur a barb, theres no excuse for not being able to run away cuz u can bust down doors with ur axe
I just save my last fireball and find a door to meditate behind lol
Barbarians and Ranger are just the 2 classes that noobs gravitate to. there are many good ones im not talking trash, you will just notice very low skill players on those classes more than most
we even made a couple of troll runs where we all went in naked with the skeleton skin, buffing the barb and letting him wipe the enemy squad while eating popcorn in the back 😅
they smash skeletons easier and get the impression barb is god. then they run in a straight line in a hallway and die in pvp overconfident
but barb is god xD
xD
yeah, all classes are in very good positions balance wise
other than ignite on wizard, that is too strong and it doesnt take too much to see that
but just nerf the dmg on the spell and it'll be fine
ignite only added 5 dmg O.o
thought it was 11 by default
also it scales with magic dmg stats
I thought it was 5 magic damage added
you might burn for 6 I never checked the burn
well, at least they fixed the "bug" that added ignite to each ball of the fire missile, since then in my opinion is just ok, not overpowered
idk what the exact number is, but idk something about a dagger doing 70dmg +fire ticks just doesnt sit right with me lmao
people said it was adding to magic missile xD
I thought people were trolling about the ignite magic missile
it did add, but i'm pretty sure they changed it in the last few days
yeah i stopped using ignite when i found out it was lol
It’s a 1080 what do you expect… Just because it’s a physical powerhouse doesn’t mean it has the software capabilities to keep up with whatever the game is using, probably dx12
or at least that's what I felt after a hotfix that said something like "we changed something about ignite" (don't remember it correctly)
they didnt specify but yeah it said that
man 1080 ti is plenty capable to run pretty much every game ever at 100+ fps, no excuse for a game ESPECIALLY one like tarkov to be running so shit after all this time
even the newer cards barely push past 100
1080 is a barbarian, a 3060 is a wizard
lol
the way i look at it, if i spend £3000 on a pc then i expect 300fps in my games
not 100
1080 is a nomad, 3080 is a corpo : P
Do some research about your card brotha, also tarkov uses unity engine so unless your using an intel cpu your kinda fucked. Tarkov is not a gpu heavy game in comparison
well that's not how it works. you can expect that playing old games.
That’s cap I’m using a 2070s and I never drop below 160 on max settings
i can walk into an apple store and spend $3000. it doesnt mean I own anything of value :D
1080 pc +3000€? you may be talking about a few years ago?
I don't even bother to look at my settings on the game cause it just runs xD
rust is a unity game and doesnt that game rly like amd cpus?
man im not saying i have £3000 pc
im just saying in general
i wish i could run tarkov at 100fps lmao
Tarkov or this game?
tarkov
Compatibility issues suck but they do exist. their variables operate outside of the actual power of your hardware
I was about to say I'm running dnd on a 3050ti lol
same 3050
yeah nah we were talking ab how shit tarkov optimization is
bcuz lets be honest it is shit
I mainly need to upgrade my cpu and get more ram
My cheap lenovo gaming laptop runs pretty much everything
I've an i5, I'm probably just going to upgrade to the latest crystal lakes socket available and double down my ram and I should be fine another 2-4 years
I was going to say: just buy and Iphone, it can run any game at max fps. But then I remembered that I'm a mod and I shouldn't troll u.u
its like with every wipe the performance gets worse
I think someone messed up on the pricing of the ideapad gaming it was $570 for a day I jumped on it
video cards cost more then that nowadays >.>
For real
if you havn't spent 300$ in the last 2 years on your video card, you're basically overdue an update.
few months ago i bought a good msi 1080 ti for like £250
which is more than 300$ i think
I think you might have overpaid.
1080 is a good card, but it wont be long before you begin to get phased out
I would recommend getting anything new that's in your budget
its good for the games i play so i aint complaining
thats good
im gonna run my 1660 until it burns out
well, being clear, most games this days are really demanding. I love how they look, but it's starting to be a burden to the overall gaming community. Last year I couldn't have played D&Darker
i did want to get a 3070 ti but i aint paying £600 for a card fuck that
plus i had one before and i refunded cuz i barely got an fps increase
wont get into it, no one could identify the issue
isn't gtx 1080 comparable to RTX 3050 > ?
Hardware not software, newer games gonnna run like crap on 1080
Technology is a manufacturer of diminishing returns, so dont worry none if you dont get the new thing.
you really have to keep your eye out for good deals you can get half off if you do.
to clarify, u mean 1080 TI right? cuz 1080 and ti are very different
And primarily talking about just GTX 1080 not Ti version
right
1080ti was the goat of future proofing
pretty sure 3050 runs worse doesnt it?
yeah; I always find a good sale when I get my parts.
I mean, whats the mucking difference of GPUs other than VRAM?
your hrz
yea, 1080ti is ~90% better than 3050, ofc if you exclude raytracing
alot? lol
Do tell
comes down to how much multi processing you do after a certain point.
I thought a 1080ti was more comparable to like a 3060 ti
nah 3060ti is more powerful but 1080ti is not that far behind
if you're opening just one window, and running one monitor, sure go down to walmart and buy a pc.
u cant compare a 1080 ti with 11gb to a 3080ti with 11gb lol
i guess 1080Ti = 3060
that doesnt sound right at all lol
3060 ti
there are plenty of websites for comparing speeds and variables
Its not supposed to sound right, its supposed to sound like a huge upgrade because of marketing.
But they still trade on certain benchmarks
at 1080p i think 1080 ti and 3060 ti perform the same
but at higher res i think 3000 series does better
thats 3060 ti
So 1080ti is still pulling its weight lol
hell yeah
Surely you can buy one off a crypto scalper by now.
Basically 1080ti is between 3060-3060Ti in terms of performance and if u have it u will be good for years to come
why would u tho lol
One that hasn't been power washed
Theyre overstoked on them due to scalping.
I saw a video on someone pressure washing a pile of video cards o.O
"crypto scalpers"
u mean scalpers? or crypto miners? cuz those 2 are different
scalper, yeah id buy a card from them cuz they arent used
damn 1080 ti's still a damn good card
miners? fuck no that card is barely breathing
Yet they can be both.
:/
The 1080ti days were great, best era for games too
Good point though, miners burn the hell out of their rigs with no cooling regards.
my 2070s is better for multi processing according to this benchmark but the 1080ti says its better overall mmm
3060 is not for gaming - the only strong thing it has - 12gb video memory, if you not looking at 3060-ti or better - just go for 1080ti - i'm personally do some tests and comparison within 1080ti, 3050, 3060ti 3070ti 1660 - if you dont care about RTX - 1080ti will be supercheap and has outstanding performance for fullHD even in novadays
Wat
prob because anything below 3060 Ti - RX 6700 will struggle to run 1440p on latest titles (well assuming playing on high graphics as well)
meanwhile most pc gamers are on decade old laptops on the verge of catching fire
i never checked my fps on dark and darker, does it perform well?
rogue need trap
altho now that i mention that sometimes near the end of the game i would get rly bad lag and go down to 40-50fps
i never got drops on a 3050 ti, even particle effect spamming didn't really do much
it didnt always happen, only a few times
maybe a memory leak or someshit
too many particles
could be anything
It will never be balanced because +dmg gear works per tick. It says +5 damage, but you can get: +5 true magic, +5 magic, +5 additional magic damage, magic power on EVERY gear pierce. Ignite hits 3-4 tics with the burn duration perk. You end up doing 100+ dmg.
This is why fast weapons will always be god weapons in D&D.
i dont think my pc could run the game less than 120fps
then they gotta change how ignite works, simple :p
I didn't experience any issues with the game besides rare lag and I have a Rx 580.
also thats fine cuz even without ignite some classes can 1shot with heavy weapons anyway
seems simple to me. if burn does 4 ticks then give it 25% spellpower scaling
or just make it not affect tick dmg
It's not just ignite though. Magic damage boosts my arcane missiles to 90+ dmg PER MISSILE. It's just the way +dmg on gear works period.
Fast daggers will always own a 2h with +dmg
then somethings gotta change
or it stays how it is, either way its fine
wizard will just be a bit harder to use
A couple playtests ago +dmg with survival bows was oneshotting everyone while shooting like a machinegun. Fast weapons will always be the best as long as there's so many +dmg mods
i mean... base fireball does 20+30, magic missiles does something like 12x10? so give magic missiles 40% scaling of spellpower, that will drop your total damage from 70 to like 40 per missile. still super devastating
fireball does 20+30? what does that mean
30 on hit, 20 splash
- DoT burn follow-up dmg
zap does 33dmg
it does that much?
you can get like 15 raw damage on a piece of equipment with perfect rolls. But then you also have will bonus which sends dmg to the stratosphere
thats what wiki says atleast
I thought zap does like 15 dmg
i thought zap was like 10 damage for some reason lol
Only that? Damn then how did my full health fully kitted out fighter get one shot?
negative magic resist?
i have no idea, maybe both the hit and the splash scale separately with spellpower? add in the burn and it triple scales?
with good gear, zap becomes a decent revolver
yeah wiki also says fireballs does
Head & Splash 74 + 33
Torso & Splash 49 + 33
Limb & Splash 33 + 24
It scales with WILL, so I imagine since wizard has high base will fireball will already do much more
i wish the wiki was.. better
we need the option to just chill in the tavern to test out damage on dummies
RIP my friend he had full blue and a purple longsword.
yeah one of my suggestions from 3 days ago was detailed tooltip options and/or spell formulas
hopefully we can summon a clay golem like in Diablo 1
Yep, i made a suggestion to add more resistance and magic resistence to lategame armor because it just wasn't enough to keep up with peoples endgame damage output
ayoooo willpower gives magic resist? i had no idea
I wouldn't mind garbage AI and weak dmg/life. just the body blocking potential alone will make for some laughs
i think a personal player tavern where you and your party just walk around and test damage on dummies would be good
we had a suggestion earlier that necromancer would revive AI to fight for him but they would res with less health and dmg
dont you worry, thats been suggested 15+ times lol
Maybe have armours that spec into magic resistance and others into physical resistance but not too much in both. Some RPG's make non-metal stuff that is physically weak good against magic like wooden shields being magically resistant.
and amount of summons u could have would scale with spell capacity
the player tavern?
yeah
I want to see necro's get body-block RIP'd by their own summons
i don't think its a huge ask, just a 'get up from table' button and you start walking around the tavern
would affect load times to the main menu though
if its been asked so much i guess there's a good chance it'll make it in i guess
not that i don't trust tooltips, i just...don't always trust tooltips
poe has let me down too many times
poe? as in path of exile or im too uneducated lol
yeah
yeah i play it to
it took me month to understand some bs
it fun till they patch your build to ground
"balanced of course"
I really hope they don’t add private players stores…. It’s would just be a giant monopoly, Not to mention the disgusting amount of rmt that would take place (meaning more cheats too)
someone suggested that?
I’ve seen it like 4 times, they wanna be able to name their store n shit
i like the idea of rare merchants, thats probably already been discussed though
twice a day for 30 minutes a rare merchant is up or something
It would advantage people who play a lot over those who don't have much time
imo it should be a probability to spawn after a game
so you're incentivized for playing the game
What i mean is
They could spawn for someone at 6 PM
But for someone else it'd be 4 AM
Even if both are active players, there is a difference in availability
However if you use a probability system (e.g 1/20 for the rare merchant to spawn after a game for a limited time), then pretty much anyone could have a chance to trade with them
I didn't think my suggestion in #d-and-d-suggestions would be so polarizing
i dont hate your suggestion but the way darkness works it would be a pain in the ass to find wall braziers.
i also like the concept that if i turn off all the lights in my room as a solo player, its intimidating so teams of 3 might decide its not worth
do rogues have some ability that lets them see in the dark?
if not that'd be cool
any light source deactivates it and starts a 10-20ish second cooldown?
or any light source that gets close enough more specifically
not full on night vision but like an "adjusted eyesight" ability so you can see well enough
i'll see how well it does on make-suggestion
@jagged cobalt i like this idea, maybe "pray" instead of meditate?
oh i didn't see that you already said prayer
Yea but Clerics with unlimited heals could be op..
hmm yeah thats true, maybe only able to pray at altars?
i still think cleric should get a knock back aside from bind. any bind users? then again maybe not. i could see binds to knockback into Rtraps or floor traps
what about a holy light ability so monsters don't come any closer than a certain point, so you're safe from melee but not range
vista already super strong tbh
yeah it is
im sadge i didnt abuse the judgement smite thing
a warding light could be used as a pushback too if you walk towards mobs
wouldn't do anything to players obviously
getting close to paladin territory
@rugged palm jokes aside, i would watch that movie
rogue need trap
caltrops?
Could be very cool, slowing effect and damage when moving through
Hahaha yeah saw is awesome
yo they need to make a troll suggestion channel it started serious but us creatives, we like to have fun, people are being like BAN HIM, BAN HER, relax, it's fine, there is a 5m cd anyways.
I want drow with night vision and swashbuckling lets go
They are the only ones who could possibly cast darkness, anyways, which was being discussed.
Halflings should throw bolas which are a slow or root (NOT a ranger trap puzzle}
Sling can arc more but do more body damage since it's a blunt weapon
Witch hunter class could be very cool, two small crossbows (one per hand) and ability to use the rapier. Able to use blood magic to embue his attack similar to wizard ignite, Basically just copy “Corvus Condrad” from the “Son of a dungeon” series
1508588
drow is a race not a class but w/e
i hope they dont add playable races like dwarfs or hobbits, maybe as a mob players not so much
hmm well i can't get it to work, what i meant to say was caltrops would be a throwable trap item not an ability
I highly recommend you all watch “Son of a dungeon” before the next playtest 😉 it’s a 2 season DND show made by vfx artists and its soooo damn good - made by Corridor Crew
Im guessing necromancer is gonna be one of the new classes they'll work on
i think its going to be a class with a necro animation skill not a necro class
sorc im guessing
devs said something along the lines of they wanted players to have a skill to raise the dead
Game mode that just let's you play pve with friends no battle royal style would be fun.
i doubt they are going to do that its a pvpve game
Ive been thinking of how the devs could make a dante's inferno level designed when u decide to go to hell.
Maybe an offline mode that runs the server off your own pc, same as tarkov
post in suggest make sure you word it nicely
That would be great
if they didnt seperate the storage system from the online account it would make it easy for players to farm high gear
It wouldn’t have any progression, you wouldn’t lose gear, and anything you picked up would disappear
plus it takes away from the core experience of the game which is random players wanting to rob and kill you
Your looking at it backwards my g
It’s just the same as loading up a cod custom match vs bots, you don’t gain exp or anything
everything client side basically
^
conan exiles did something similar i know how games work its just a pvp game so online against pve is kind of not pvp
Around 80% of my experience in the game is me dealing with mobs more so than players.
O.F.F.L.I.N.E is the keyword here
theyd have to make a single player mode expanding on the game for a few players who want to play solo, and every match i dropped in i had some type of player interaction whether hiding or fighting idk what game you were playing
im not agains tthe idea, i wouldnt play it if they dropped a solo mode tho so i find it useless
It’s not just a pvp game, people also wanna be able to learn the map or learn the bosses, or literally a million other things outside of pvp. Personally I would never use the mode even for practice but there are shit tons of people that would go in their for 10 minutes a day to warmup. Don’t think of it as a single player mode but more of a testing ground
voip would help with more co op play from random parties or neutral agreements, i just dont really care for single player games where i can just hit and step back mobs
it IS just a pvp game. the the exploration, the traps, the monsters you fight have greater meaning because you are in danger at all times
constant pressure from players and the fog wall are necessary
I think, given that there are good/evil/neutral alignments, traditionally, there should be a consequence AND a benefit to being a player killer, ESPECIALLY team mates, because without seeing name tags, how can you know you are going after a murderer on the wanted leaderboards?
i would have played this game for an hour most if it was not online pvp
maybe sweet justice is enough
people want to kill other players, its a game, not like hey lets do this dungeon, it's a bloodbath
i get it, people want a dungeons and dragons Co-op dungeon crawl game. I would play one too. Thats not what this is
some player suggested some type of documenting of the dungeon thru some type of game mechanics to keep players familiar with the environment, i dont think devs want players to know 100% of the map layout (immediately) thats why they throw pvp headhunters in the mix
Did anyone ever discuss being able to use the blue portals earlier in the dungeon?
What kind of documenting ?
would still be nice to have an offline mode for testing purposes, even if no monsters spawn, just an empty map
The sections are easily dissociable
thru a book or something like monster weak spots, map layouts trap types etc.
yeah so some kind of intel
could be done by searching dead corpses scattered around the map
Actually the devs could do something about the minimap suggestion and mix with this.
what was the minimap suggestion ?
You don’t get it lol, people are not gonna go into the fucking offline mode for hours on end, they pop in test what they wanna test and continue playing the game. This has quite litteraly NO AFFECT on the current game in fact it would decrease gear fear meaning BETTER pvp engagements.
Option to Disable minimap
hide minimap hotkey or somethin'
They could disable the minimap for everyone and make the minimap a mob drop
Wouldn't that be done in a harder version of high roller ?
nO YoU dOnT gEt iT
i'm glad more people are in favor of not splitting up seasonal and permanent servers
idk if you played monster hunter world, the way the suggestion was described was something similar to how you needed to learn about monsters and plants and map layouts etc. in that game
Yeah i understand what you mean
Why don't you just make the suggestion and see if it gets down voted or not. If your idea has some weight behind it, the devs might see there is interest. My bet though is no one is really interested.
There’s already a few suggestions related to this and all have + voted, just discussing it further here 🙂
as you should
The issue is that All enemies' weakpoints are the head, i.e there is no particular weakpoint on joints, hands, feet, etc... so there is no real point for this
i think limb and torso had seperate damage as well
In the current version of the game
In the end you don't have something like an enemy that has a unique weakpoint
e.g the back
maybe just for bosses?
or unique events that can occur depending on where you hit, e.g breaking a limb of a skeleton champion to make it drop its shield
that'd be sick
Only the rogues should be the only class that can do extra dmg on the back
this mf would rush at you right away
Maybe after 4 successful hits the shield just shatters, on to something here
skeleton archers going melee mode once you're close enough as well
shattering the champion's shield ?
Mhm
that maybe alot of reworking in game mechanics to add a dismember
Bruh if we could use that shield nothing would pass through
It is a lot of work
it is
something special about the skeleton shield, seems to work a lot better than player shields lol
But that'd make the game just better
You could sometimes swap the champion's weapons as well
making it go shield + lance
This game needs to develop the core gameplay and functionality before anything, so far is good.
skeleton rogues too
any type of physics mechanic would be great from environmental damage to player dismember/armor damage
We need the talent tree at some point early 2023 if they have it figured out already
it would also fry ppls gpus
What would be their prio atm?
Talking about the trading system
smoothing out the levels improve ai add bard and all around quality of life improvements
I made a suggestion about making custom trading rooms with the class categories
Besides having the current channels
ye
i saw it was pretty detailed
You could get subchannels as well
Even tho players like the chaotic 800 people spam
one for ornaments, one for armors, one for weapons
which is impossible to find anything with
And no1 using any other channel except weapon #1
Now that i think about it
they could add another system
but that'd be tough coding-wise i think
I made it more detailed than that but the bot was having a problem with the message so i had to edit it
Keep a class-based channel and add some "live" sorting
Such that only the messages with contents that you might need appear on the chat
at this point an auction house would be easier
guild auction houses?
Not necessarily guilds
i need something with guilds
Guilds sound amazing
You could have NPCs who own auction houses for each class
and they plan to add guilds iirc
not a fan of putting guilds in every game, but thats just me
i think they said guilds are a must?
It's a medieval style game guilds are always a must
I can already see BLOOD FOR THE BLOOD GOD guild
All barbarians
Q: Is there a plan for guilds?
A: Guilds will exist. However, implementation is far away.
Whats up dumb fucks
Hello sexy
i want to give you a noogie and a wedgie
Nothing much fat ass

Just wondering about guilds
And other things
bruh i forgot playtest 4 will be close to Valentine's day
Oh?
hope the merchant will be some big tiddy momma
Man ive hurt my eye site so much looking at my damn computer, and i have to finish read a book for work fuck
She'll ask us to collect some bs hearts
Post it NOW
how about a big tiddy daddy?
die
fine then
No more traps i clicked on one video on youtube and now my account is cursed
This is what your candy can afford
Man that @errant niche guy is a real idiot, go back to playing fortnite
he in general chat?
Suggestions
Why? What's wrong with you wanting cosmetic? We already have skeleton cosmetic what's wrong for having more? Are you agents supporting this game?
Are you new?
didn't someone say the current cosmetics were just for the playtest?
It's just a suggestion, he acts like I fucked his mom lmao.
my night vision rogue suggestion is doing pretty good, i'm glad people like it
i don't play rogue but it would be fun to watch as a viewer
if you have to buy it with $ i dont want to download the skin just so i can see 1 person wearing it
if they keep the cosmetic system theyre playing with itd be nice to do that with in game gold amount instead of $
One man's opinion here but i don't like the fighter's stats being 15 down the board. I feel it makes them feel like a "default" character where all the others have specialties.
I think they are supposed to be balanced. Since they are extremely versatile.
fighter is an all around class makes sense, the cleric had the lowest stat count by accident otherwise they get a cap on attribute points
barb had like 30 strength right
the fighter is not an "all around class" they have no magic so why then have the same knowledge as a wizard?
eventually have magic?
fighters can use magic i thought
The only thumb up you got is from yourself, and the other is probably up your ass
Dumbshit request
@errant niche
@errant niche block dude hes a bot who post multiple ridiculous suggestions and downvotes every other one
what magic does the fighter use? give examples don't just give misinfo
Game is still in alpha test. I believe eventually every class will be able to cast spells via scrolls or wands. Maybe one time use scrolls? Who knows.
they use magic in D&D right which is where they get theirbuilds from
like staffs will have spells as an affix that any class can use?
Who cares what they do in a different game?
this isnt the complete game quit trying to argue
that's the worst excuse i've ever heard
This is a suggestion board. I'll give suggestions if I wish
Does anyone know if will increases the amount of healing from second wind? At the very least either will or knowledge also increases magic resist
use magic items tends to be a bard / rogue thing, fighters don't tend to be able to use much but yeah its possible.
will increases resistance and I'm not bitching about that. giving the fighter 15's down there whole sheet is lazy.
Wish they had some dirty fighting type skills worked in for the rogue like sand/dirt in the eyes to blind them or a low blow but idk how balancing it would work
how when they can use every weapon?
kiss them on the lips to stun them
fighter type classes are always well rounded and balanced
you can train a monkey to go to space you don't need to be a brain surgeon to figure out how a mace works
you obviously cant teach a monkey the basics of a game either
But all because you can wield it doesnt mean you can optimize it
because they're the fighter it's what they do and that was a great skill to give them. but 15's all the way down is lazy.
how when they are an all around class its the perfect build for them 15 isnt even much 20 is what you want or up
Tbh i havent played any other class except rogue with the exception of a little bit of a mage so i wouldnt be able to speak on the fighter
Base stats are not much of an indicator of overall class considering most of the abilities they effect are also pre determined.
I would not surmise the balancing based off that.
hes suggesting its lazy not unbalanced
they are not "all around" and what does that even mean? they don't use magic and get a 20% debuff to bows and weapons that are off type for their class. this all around garbage is just that.
it is unbalanced and lazy, the dev already stated overall balancing will come later.
my guy they get their builds from D&D multiple people told you about magic items in the future, quit bitching
Balancing is usually done when they are polishing it up isnt it ?
make a suggestion about it
class balancing is on the bottom of priority list because they are all balanced
lol
My issues with your suggestions have nothing to do with "cosmetics" It has to do with that FOMO rotation shit.
Again this is a suggestion section I'll suggest what I wish. D&D is a completely different game with different owners and developers, what they do is completely immaterial. magic weapons also don't address that the fighter is the least specialized in doing what there class title describes.
ok define what a fighter should do or how they should be built
DnD is the whole foundation though
I'm a fighter and I have been fighting just fine
gattz gonna say first of all they shouldnt be able to kill wizards
bare knuckle boxing, butt naked
@lucid root i thought thay was a monk
he doesnt care its his opinion
i feel like monk should be like battle staff
i like rogues with the staves
I'm a fighter I diff Wizards
rogue need trap
Rouge does not need trap
what kind of trap
ranger trap
No
we need
Not at all, they should be as competent as any other class they should just get stats that represent their strengths. I have no problems with balance I have an issue with making them generic. 20 strength as that is their primary stat. 18ish Dex as that's important but not a focus like the ranger. 18 con as their training makes them hardier than a scholar. 20 will for their bravery and fortitude, and weaker knowledge say 10 due to them being in the yard training as opposed to schooling.
flamethrower wall traps
my point is to make them feel like fighters not the default character in a video game.
Honestly i expect more of cheap tactics from rogues so blinds poisons stuns seem to be the right direction imo
theyre a fighter not a knight, and wizards give them magic damage
But rogues are fine
Idk what game u playing @rose folio every class is viable and unique
what the fuck does that have to do with anything?
obviously nothing
what another class does is irrelevant
lmfao
wizard is the only class that matters
thats where he gets his magic damage from + future plans
I didn't say they weren't viable, i said they don't feel like fighters.
and he has no idea what D&D is
@left tinsel Please use the suggestion tool appropriately in future 👍
What lv did u get urs
???
do stats go up with level i didn't really pay attention
@lucid root i didnt notice the rogues going up at all tbh but theyvare probably waiting to add those features in
I'm a dungeon master with years of experience and I'll tell you the number of time I've have a player sit down at the table to play fighter and all there stats where the same number. 0 times.
I'm not a bot, what?
was talking about the guy msging you
Bro r we talking about the same game
Oh lol
Ur saying it doesn't feel like a fighter cuz some number are the same
@lucid root im pretty sure my rogue had base agility of 35 from 1 to 20
20 i got to 20 with every class but ranger.
only got ranger to 17
I wasnt paying attention to other stats
Stats don't increase when leveling, at least for now. The only thing you got from leveling in the last play test was access to more perks.
I hope they don't increase states by leveling. That would suck for new players
surly @left tinsel had great suggestions so i wouldnt say thats bad
not really considering in dnd lving only granted attributes every 4 lv's, so it would only be adjusted 5 times.
Someone implied I was unfamiliar with Dungeons and dragons. I'm really only interested in talking about dark and darker, but the two seem to be conflated in the minds of some here.
speaking of useless trolls. this guy is back
But that's a Perma state increase.
I agree
i think if you lay out a well articulated idea on how they should build a fighter you will get upvotes and i wont vote at all
The adjustment wouldn't effect the overall outcome of the fight. The more experienced player is going to win either way.
At least with perks you eliminate something to gain those state boost. So it is balance.
@rose folio okay but ur argument was fighter doesn't feel like fighter cuz some of the stats are the same
U can up ur stats with gear anyway depending on your build those are just base stats
The fighter has great perks. And versatile gear.
as they should theyre an all around class
Beginning states don't matter if you don't build his equipment right. And he is very easily adjustable to your play style too. I think he is alright the way he is tbh.
the fighter doesn't need a complete rework. It needs refinement. My argument is that 15's down the board seems like a short cut. The class is specialized and should feel that way.
they specialize in being able to use all fighting styles
Add a couple 13 and 18s and the fighter will now feel like a fighter 👍
get gear, and the fighter will feel like a fighter...
They specialize in being a generalist hehe
Agreed
christ this guy is hitting for 220 damage with his fireball
The only problem with fighter imo is the weapon mastery perk having -20% damage it makes sense for bows but no reason to use any other weapons like barb weapons and daggers
consecutive blows negates that, but I feel like the buff duration should be extended to a full second.
so taking away from their knowledge would make them generally stupid
they do and that skill was a brilliant inclusion to their kit, they do suffer a debuff as those weapons aren't their specialties though. That's also a fine decision that I understand, but as I said before they need a small redistribution of skill points to make them feel like fighters instead of the RPG character you rushed to create and didn't put any thought into stats for.
he doesnt have the strength or agi to be affective with those weapons
basically, Yes.
Basically he wants fighter to be able to play any class aside wizard, and lack stealth & backstab...
this is not the complete game and they are adding magical items which will be used by fighters who can use them
and I put forward that giving him a little strength / dex to pull off those weapons while making him a bit less knowledgeable would be an improvement
My point is there is a reason to use bows even with the -20% but why would u use barb 2 handed weapons when u could just use halbred and do 20% more damage
meaning that all classes need rework after, and nerfing fighters from future magic items
Your knowledge determines how many spells you memorize, what do magic items have to do with it?
it effect casting speed too?
the game is in development so I expect they will all get reworked a bit here and there. That's why I'm suggesting this now in this stage of development.
only thing fighter needs rn is a better parry system imo
Yes knowledge affects casting speed.
That may be true but the fighter also doesn't cast.
yes they do
what spells?
in development as stated multiple times
Had a great wizard with 40+ int and knw he was insta casting pretty op with the haste and magic missile combo. 3 men team stand no chance.
wizard OP
Ur arguing that a stats number should be lowered even though it makes 0 differenc what that number Is
looks like 40 is soft cap for stats
doesnt knowledge affect magic damage overall too or is that will? i thought will was buff durration and resistance
Will is spellpower
Clerics need access to scepters for casting, and the ability to use it in melee with a shield.
as for the knowledge into cast speed
I dont know the specific number for 1 knowledge
but 1 will = 1 spellpower
1 str = 2hp/2atk
1 agil = 2 move
which is why +3 all attributes is the most valued/strongest stat this playtest
Even still, the fighter is as proficient as wizard then in regards to what they can know?
Love cleric but wish he got some offensive magic
Besides the praying and do 100dmg on undead
wizards have like 20 knowledge?
Something for pvp
Smite allows him to carry magic damage stats
cleric offensive spells are kinda op tho.
I think clerics will but it will be pretty limited, since they are basing things a lot on D&D i wouldn't be surprised if clerics got Flame Strike
Ale = 22atk/22 hp
no they don't
ngl, if harm was in game everyone would be dead.
they dont have 15
Clerics are strong offensively but have too much downtime
for buffs
not ideal
div+smite is 20 flat not including stats
Last play test cleric was pretty broken with bare fist lmao.
bless is 6 addition 6 atk/6hp/6move
I played one up to 20 and looked into all the stats before making this argument, and yes they had a 15
but you fighting window is 20 seconds
I didn't know about that build I guess. I played cleric mainly as the standard group support role and had a lot of success and fun though
before u have to rebuff
same as the cleric
so your argument is hidden behind some false flag so you can buff wizards
I wouldn't be against adding deities to cleric to limit spell choices and create additional options.
Someone got his states up with beer and ability and was one punching people with bare fist.
whats wizards will
That's on purpose my friend plays wizard and he needs some items to up his stats before he's able to use haste spells
I don't care to buff wizards. lol. and no false flag here. Just someone who played A LOT of this game and noticed some things I personally would change for the benefit of said game.
youre comparing a wizard to a fighter based on knowledge
because the stat shouldn't be the same. if anything I'm arguing for a buff to fighters as I feel their strength is too low.
why is a wizard more intelligent than a fighter?
I'm not saying wizard needs a buff, i'm saying 15 is too high for fighter
lol
youre saying its too high because a wizard is at 15
The whole point of the game is to get gear to make ur character stronger... and u urself said knowledge does nothing for a fighter
because knowledge is far more important to a wizard
how when a fighter can use magic?
Crying cuz he couldn't find good gear
wizards dont need knowledge they use 3 spells clerics need knowledge
ye clerics need ALL stats
cleric was the lowest overall in attributes
you make a character stronger in regards to their strengths, fighters value strength more as a class because that's what they focus on, same with wizards and knowledge.
name me that spell and you get a cookie.
i like your dog so im not gonna block you yet
Fighters can equip spellbooks iirc. Though not sure what the point would be.
you know a wizard has more use for knowledge than a fighter.
no you think that
by all means block me it will do me no harm
its like crying that ranger has 35 resourcing, but rogue has 50% bonus to opening doors while the stat gets the ranger to 0%
lets use critical thinking and not ask stupid questions
i hope youre not drunk
A rouge being more nimble fingered than a ranger makes since though
a ranger having 2x the resourcing skill of a rogue while the actual task is 1/3 the speed of a rogue....
what im saying is you're debating over nothing.
that might be a bit janky in practice but you could probably nerf the buff the rouge gets to 30% and fix it a bit
U just argue to argue
Half the stat functions are not fully implimented... and wtf is goign on with my spell check lol
I don't think so. I don't think your idea is bad either. this is a suggestion space for a game in development with a team that seems to listen.
English is clearly not your first language, good luck pal.
Wrong, I defend my ideas.
post in #1048762118255673428
Bro no one wants to add catgirls
shits stupid
nah we want intelligent weapons
Yes
like a lion race
Leonin
Yeah
Thunder cats
see im thinking your talking about some freaky shit
Lol bro
I will. Thank you, and I hope I didn't stress you out any. I really appreciate Y'alls push back, I feel even more confident in my opinion now that I got some criticism. Not sure if that was your intention but thank all the same.
I'm addicted, the only thing missing in the game was the translation into Portuguese (BR)
youre good felt like you werent listening and kinda getting upset all good tho
I wasn't getting upset. That's just the way I talk.
and if they add a spell for the fighter to cast my opinion may change about the knowledge stat but it is what it is for now.
youd be wrong since you just spoke on it...
I made a point about how the base stats are supposed to be weak for each class cuz the point of the game is to improve them and u said you make a character stronger in regards to its strengts. Which is something I never denied. You were just more specific about what I said and never addressed the point I made
is swissy a dev?
Defined ur ideas pretty well
I must have misunderstood then sorry.
thank you.
K no prob
stats are in no way balanced, and that is clearly intended by the dev team at this juncture.
I figure they'll move and shake.
I think the attributes are balanced
they are what they are rn imo
If we had more info on what knowledge gives
Any1 use breakthrough and sprint on fighter
read the handbook made by a communtiy member lol
I don't recall using them together but I found breakthrough lack luster
full disclosure though The fighter wasn't my favorite class.
i tried using it; was quite worthless. arrows still stagger you to a snails pace.
Only time u would use break through is when u have heavy armor and since sprint is better u would also only use Breakthrough with sprint
But than you have to give up second wind
if wizards actually used slow it would have a use, but that debuff is short making the skill worthless regardless lol
I also feel that the fighter would get more form a skill like the ranger "ration" skill than second wind.
but that's all over here, i'm not saying that needs a change
What ration I'm a fighter main
ration gives ranger more versatility which is good
the ranger got a bread that gave back 30ish health, I'm saying that seems more useful than second wind.
second wind is a HoT that takes 2 campfires
but that's all my opinion and i;m not as ready to defend this one lol
I found resourceful stat useful on fighters good, bandaging and camp deployments were quick.
sprint was a god send when it came to opening portals and shit.
HoTs in this game might be extremely weak due to how damage is calculated
Druids might have a hard time
Ah I wonder if it was sprint causing me to use bandages in seconds I never checked.
I was using them mid combat it was so fast.
I have stolen like 4 portals from other players as fighter
because most people die in 1/2/3 hits unless every1s playing w/ no gear
sprint made everything faster
much faster
everytime i thought they'd die in just 1 more hit, it'd be a yoked out barb that had war cry and fear and took 10...
I booggied across the wrath room and hit an exit FTW using sprint more than once this playtest
fear was SO potent! lol I loved everything about barbarian.
I think the -20% weapon damage should only apply to bows no reason to use barb weapons as a fighter
horseman's axe plus hatchet was devastating
Only time it would be useful is if u find a really good weapon for another class while ur weapon is trash
I was running hatchet and sword for a while
fighters basically have weapon specialization already. the -20% is just them using weapons they're not specialized with.
so taking the skill is effectively denying that you're already specialized.
If you like bow so much just play ranger : P
I think PvE content wise, multiple classes having consistant range weapons helps a lot
especially when people don't run multiple characters
going forward, there's gonna be more PVE content
and range will
be a factor
for cheese
I solo pve as rogue, the only content I failed to do was the lv3 bosses
did it work? I was playing Barb with axe and hatchet. dual wield + fear + rage = a bad time for everyone but me.
Yea I put a video in the Share content section of the discord some of my kills with that build are in it
If I had had a wizard to cast haste on me it would have been doom!
I only had a good cleric once when I played barb, good clerics hard to find.
Cleric is a hard class to play
You constantly need campfires and heal teammates
While huffing and protecting everyone
Buffing
hit me up next playtest. I main cleric.
Pocket heals can be strong but WILL fail if the enemy has multiple people focus firing a party member. In my experience buffing the party and aiding the martials is the more effective way to fight teams. then do your healing after you win the engagement.
other races no size /hit box changes, things like elfs /orks /catfolk/lizard folk no smaller races
What you don't want another "odd job" situation? lol.
I'm not disagreeing with you fully here but Cleric was probably my 2nd most successful solo class.
convo 1 i argee with
and 2 as well
basically Yea
like you're not wrong lol
i was just successful more often than not and it's also due to the smite issue as well
which they "fixed" lol
"and thats good but the leader board is where you need to look." 100%
All of these ideas are good.
That is unfortunate. I really like the idea of the Hospitaller, and I haven't really been thinking too much about "new classes" I think they want to get these down and then maybe add more/ subclasses. Hospitaller would be a cool fighter or cleric subclass idea. But giving the cleric the option to use the Halberd would be cool for sure.
Upsides of solo play, faster loot fill, no need to stick together, faster navigation, no getting exposed by a over extending teammate, better ambush tactics.
also some classes are much better suited for solo play. the hide being able to drop agro is huge in an one-sided fight situation.
also higher probability of random player adoptions
Fighter, cleric, wizard, rouge, ranger, not so much barb, he's the chonky cleric defender man.
cleric is cleric. let paladin fix your woes
lol downsides? You don't have to take spells to be successful as a cleric; That is just a perk.
Judgement cleric be like
Cleric does NOT have low dmg in any way shape or form, neither pve or pvp, their starting weapon has 2nd highest dmg in game and one of the best attack patterns, both morning stars and flanged mace have very high dmg for 1h, they have divine strike and smite to up their melee dmg along with bless, and they have aoe dmg for pve
We do have enough choices for a class to have a pole arm specialization.
Cleric is not one of the weaker classes in any aspect of the game tbh
A lot of people dont know about clerics purging powers due to its micromanagement play style in a supportive position.
Spells are a huge boon to a solo cleric though. adding divine strike to a smite, smote folks.
your barb in white items didnt 1 shot ANYTHING except MAYBE skelly archers, stop
cleric is a cleric, though. why is it a problem that cleric is not a fighter/barb
oh my
One of my old teammates was all like "I'm cleric, I cant fight at all", like boi, you literally have the best damage buffs in the game.
this IS a hot button isn't it.
cleric with smite + divine strike = 3 shot most pve with 1h weapon, 2-3 shot players
Morningstars are also the slowest 1h weapons. Also you can't have smite, aoe dmg and bless.
DEVINE ALE COMBO
sometimes drunken max pre-cast clerics could fist down a careless but tanked out melee guy 1v1
I wasnt saying them all together, I was saying they have option of smite for single target dmg or ALSO the aoe prayer
and you're not wrong.
a lot of people didn't realize prayer did damage to enemy player either.
Ye it's either or.
"slowest" means nothing when you only really take 1-2 shots to avoid being hit by attacks from enemies
just because you didn't play a class well, doesn't mean other hadn't lol
prayer didnt do dmg to enemy player
Iono, you sound kinda elitist
Yeah, that team was an over extending fighter and a coward cleric with me as ranger, it was horrible and they never stopped arguing like an old married couple. "its your fault no its your fault, how come you have no money, because you take everything, git gud!"
Pve it's fine, pvp it's trash. Same as the maul.
disagree, morning star and flanged mace had ALL overhead attacks, able to bypass shields easier than most other weapons with minimal aim adjustments
you don't have the context, they were talking to me about getting shouted down before. now this
comparing morning star to 2h maul is silly IMO, not at all similar, yea maul was trash against shields in general whether pve or pvp
oh.
No they wern't lol, most players didnt even play hr que.
I loved the maul, so many one taps.
same, was fun as hell against nubs, but shields made it useless against decent players using shields
Teammates included, after I said "swinging this big thing!"
it's pretty funny now that I see it for myself.
How do we feel about a solo or duos mode being added
Solos would be perfect in a game like this
don't see the point; you're either good solo or you are not.
dont do it, the danger of solos in normal lobbies must persist.
sorry fides i feel your struggle though.
the feeling of soloing a trio is unlike anything
If solo match making is introduced, it will strangle the health of normal lobbies by making every team a 3 man.
I wouldn't be against overall solo maps however that have a different layout, but I don't want mix que to have a separate solo.
the cleric is strong but takes a lot of "know how" to pull of that crazy stuff.
I feel as if solo clerics, on average, have the added advantage of looking like a walking, talking ham sandwich in the dungeon. folks tend to dive-bomb them without much thought
and then they get clonked.
if the cleric has gear and moxxie, yes
moxxie should be a given.
I enjoy the last-minute "eat shit and die" rogue plays where they hide by single portals, kill randoms and steal their portal without even looting the dead body
I just used agi gear when in groups since I always held my book
They do look delicious
If no changes are going to be made to armor next test, imma just horde items with innate magic resistance, ruggeds, leathers, gambesons, riveted, and barbutes/kettles.
i got adopted a lot as well
i'll try it next playtest, seems like a good solution to follow up
Just an idea, remove the ring and give players the option to solo queue as a Minotaur or other dungeon boss. They would be beefy and would act as the stage clearer. It would be possible to take out the Minotaur for good loot but then you would have to extract without getting ganked by someone else! Maybe add the possibility to swallow one corpse you kill a game and get their stuff so you can progress
NAH
one thing nice about being armored is people expect you to die fast, so chugging a protection pot and turning around you could just two shot the stupid naked rogues lol
solo fighters like pocket heals more than caved skulls. #DaDneedsvoip
speaking of stacking stats, whats the highest value of '+ all attributes' you've guys seen?
works good, just get use to using your item slots for running lol
I got +9 on a barb
People never expect my torch to come flying at their face while i disappear lol
@rose folio on one item?
item slots for running? why not press X?
torches have same run speed and tend to be more useful then your fists, same with throwing items.
I see. Nice tip 💪
Really is no reason to switch to fists when you've item in your slots that can be of use.
no, +3 was the highest on one item this was across 5 pieces the I had movement and physical power on the rest.
Do torches apply burning damage? Cause if not they only do 13 damage instead of a fists 15.
savage
people who came up with the fist meta were uneducated lol
its all about them throwing weapon if you class uses em
able to proc any class skill with those.
Also they hurt just as well as any other hit.
axes were great, I used them to chase and slow when I needed to run lol
axe spec applies to fransescas? damn.
the people crying over wizards were hilarious, 2-3 throwing weapons kills them.
rouge skills applied to throwing knifes as well
including poison?
yup
well, tbh, fighting a full wizard squad was a nightmare 😅
Huge problem with cheater insurance that people don’t realize - The cheater kills you and sells your gear which injects money into the economy, They then get banned and you ALSO get the items back essentially duplicating the items and inflation begins. This is exactly why tarkov does not have this feature. Please think about it guys
I mained wizard so I never had an issue killing a single one of em.
as any class lo
wizards were the easiest class to kill tbh
yeah, seeing them all casting fire ball putts the brown pants to good use.
Heres what I think about that deza, meh.
anyone who was good simply disappeared into ai on me.
Also this has the largest impact on those who play alot because items become cheaper and cheaper making the game mind numbingly stale
Yeah now I think about it; the only good players I ran into knew not to fight me lol
well aside from those ones that just murdered me without me being ready >.>
Sounds like that is easily fixed with seasons and banwaves, without any of the hassle.
Valorant has the most pervasive anti cheat in the world 😄 and it still has a pretty big cheater population. You are always going to be playing behind the curve, but keeping op on the cheat market and doing regular ban waves makes a huge difference
Yes and no, it solves the problem when it wipes, but in the weeks leading up to the wipe people quit playing
Weeks... Each season should only last a few weeks lol
That’s unrealistic and won’t happen tho will be minimum 3 months
Why is that unrealistic?
lunar cycles, makes it fun.
Valorant devs have had to address and state they know their game is rampant with cheating on multiple occasions 😄 It always going to be a up hill battle.
Being b2p, keeping tabs on the cheating community and creating ways to detect them and doing ban waves will do enough for dark and darker IMO No nead for a super pervasive system like valorant that doesnt even work
new moon, new wipe! lol
Because nobody wants to grind on weekends off work only to have 4 play sessions before it’s wiped, There’s a lack of connection to your gear with seasons that short
then gear fear wont be a thing.
I'm curious on what the server structure is; I mean if possible it wouldn't be the worse idea to allow private domains to host their own competitive seasons, and just sustain a few publicly hosted ones.
Your 100% right but it needs to be a happy medium though, weeks is too short, the tarkov 6 month cycle is too long
in all reality you're correct though. The seasons will have to be at least 2 to 3 months long for people to care at all.
Exactly 😉
I would want that, and someone else said every new moon would be good, which is roughly every month if i'm not mistaken...
The start of the game is the best part. Going through dungeons fresh when others can have purples or higher would absolutely be a hinderance. Every month could be an easy rotation for a game like this, and would solve all the issues you've stated.
How often does tarkov wipe?
Twice a year, usually June* and December
Even tarkov devs have said they have no clue how the wipe will work once launched(or if it will even exist) right now it happens based on development 😄
I said new moon would be fun, and it would be for me but i play more often than someone with a 9 to 5 + kids.
A lot of people would need more time.
that would be way to few
I think DaD would do fine with 4 month seasons
Yee I’m just replying to how often tarkov wipes
i know you're talking about tarkove but DaD can't pull that.
Oh yeah I agree 100%
Somewhere between 2-3 months should hit the spot for 90% of players imo
PoE does 13 week seasons IIRC seems to work well for them
Shared storage sounds atrocious to me
shared = bad
if the stash were shared it would have to be expanded as not to prohibit people playing multiple classes. this would create it's own issues.
As is with all games, they're a time investment. A frequent wipe would help people who are busy, less frequent wipes means my pockets are lined and I'm going in with blue+ gear every time because I have nothing better to do with my money.
That's a fair argument.
To be fair this playtest was only a week and a half long and I got a modicum of gear fear for some of my Cleric stuff.
and as i say i play more than most