#suggestion-discussion

1 messages · Page 19 of 1

sudden fractal
#

if u go in with all legendaries u should expect to dominate

#

and that is expected

wicked tree
#

you turn into the terminator with gear lol

sudden fractal
#

no matter what class ur playing

wicked tree
#

fighter with epic or legendary armor and a weapon your good with expect to murder 1v3

sudden fractal
#

fax

#

ANY high gear class can easily 1v3 a low gear squad

wicked tree
#

fighters were reaching 50% damage reduction from green/blue gear imagine a fighter in full epic plate armor with about 75% damage reduction there gonna slaugter

#

barbs are good low gear characters because of there flat axe damage

sudden fractal
#

high gear barb is insane too

wicked tree
#

and even stronger with better gear

sudden fractal
#

do u think felling axe needs a nerf?

wicked tree
#

not really the problem is that defensive gear is kinda buggy shields are very unreliable since you can clip inside its hitbox

sudden fractal
#

hmm yeah

#

they gotta work alot on shields

#

blocking in general

#

its pointless in pvp

wicked tree
#

if a barb is on you panic because you let them either sneak up on you or you didnt keep them out

#

wizard is i fell the class that is gonna get a tad nerf in the melee department with ignite being over tuned

sudden fractal
#

yeah 100%

#

ignite increases dmg by 11 right?

wicked tree
#

plus magic missile is a little bit overtuned its just insane

sudden fractal
#

and it scales with magic power lvl

keen notch
#

I was thinking it might be interesting if Barbarian's shouts took priority over attack animations, so that triggering a shout would instantly cancel out of an attack and do the shout anim instead. This could make it easier for Barb to make space/time to safely activate a shout while in close combat, but also give him the potential to mess with an opponent's dodge timing if they're caught in a rhythm. Tying it to the CDs of his shout abilities would prevent it from being oppressive and offer a new tactical decision for the Barb - do I use my shout right away for the buff, or do I save it for a mid-fight switch-up?

wicked tree
#

All abilities need to be able to be used during attacks thats one of fighters biggest problems as a class

#

you cant use your skills until you stop attacking

sudden fractal
#

i feel like a fighter being able to use second wind DURING a swing would be way too broken

#

its already a crazy strong skill

#

it needs a vice like not being able to be used during swing

wicked tree
#

thing is abilities like victory strike cant be used mid combo when you need it lol

sudden fractal
#

or is it just when it would be the strongest

#

bcuz if its the latter, then maybe its meant to stay that way so that it doesnt become OP

wicked tree
#

its 20% on the next swing and if it kills you heal 5% of your max health

sudden fractal
#

ohhh

#

hmm true

#

maybe they should change it to a tagging mechanic

sudden fractal
#

no fighter

wicked tree
#

fighter passive

sudden fractal
#

passive?

wicked tree
#

well active

#

its a passive of an active

sudden fractal
#

yeah its a skill

smoky yoke
#

ah ok

#

that tbh seems nice

wicked tree
#

its nice for sustain on spiders

sudden fractal
#

maybe change it so when you activate it, you get that 20% dmg increase on 1st swing, and then the enemy u hit gets tagged for 10 seconds and if u kill the enemy in that time window u get 5% heal

wicked tree
#

anyway 95% of these perks are gonna get reworked for live anyway lol

sudden fractal
#

maybe 10 seconds is too long, 5 seconds maybe

wicked tree
#

not a bad idea tbh

sudden fractal
#

ill add it to suggestions

wicked tree
#

i mean barb smash perk is giga chad

#

its so fun so i think that will stay

keen notch
#

hopefully smash and pickpocket stay. those are the two I love most

wicked tree
#

honestly second wind could be on a 3 min timer tbh

#

fighters are all about sustain

sudden fractal
wicked tree
#

its not that bad jeeky they might get buffed during the reworks most of are current perks are frameworks for testing

sudden fractal
#

not sure if fully recharged, maybe by 1

wicked tree
#

it can be recharged currently with 7 campfire ticks

sudden fractal
wicked tree
#

but only once per match

sudden fractal
#

i didnt know that

wicked tree
#

most abilities recharge based on campfire ticks

sudden fractal
#

damn that makes sense, cant believe i didnt think of that

#

i assumed it would just be spells

wicked tree
#

so two greys or a grey and a white or a single green campfire regened it

sudden fractal
#

i see i see

strong goblet
#

#release

fervent crag
#

#d-and-d-suggestions message

Lmao, what were the names you were using? Ill make sure to take them during the next playtest
Of course they’re going to wipe the data base including your “names”, no bargaining or anything.

So you best be early during the new playtest in the coming months if you want some good “names”

blissful scarab
#

#d-and-d-suggestions message
I'm 100% sure that's already a thing in the game because that's a constant tactic me and my friends keep doing to avoid spike damage.

ripe steeple
#

I really want a PvE mode. Like the old WoW Raids

rapid spindle
#

its insane to me some people want wizard buffs

#

needs nerfs if anything

rocky bobcat
reef cosmos
#

They answered one question about the pve dungeons if im not mistaken @ripe steeple

#

Someone said something about a boss that requires more than 1 party to kill it

ripe steeple
#

I really hope so, I would love something like that. Ideally one where people aren’t fighting over loot too

#

Or killing each other

#

Intentionally

rocky bobcat
pseudo delta
#

I was thinking it might be interesting if Barbarian's shouts took priority over attack animations, so that triggering a shout would instantly cancel out of an attack and do the shout anim instead. This could make it easier for Barb to make space/time to safely activate a shout while in close combat, but also give him the potential to mess with an opponent's dodge timing if they're caught in a rhythm. Tying it to the CDs of his shout abilities would prevent it from being oppressive and offer a new tactical decision for the Barb - do I use my shout right away for the buff, or do I save it for a mid-fight switch-up?

quiet snow
#

This would make one of the best VR games played

next wagon
next wagon
ripe steeple
#

What if rouges could pickpocket

fervent crag
next wagon
ripe steeple
#

Or a fairy like Navi

next wagon
ripe steeple
#

Imagine getting a Navi fairy

#

HEY

#

HEY

#

That would be pretty funny

long robin
#

What does everyone think about allowing constant access to the game, for a small fee (to help support the dev team), throughout the alpha and beta process and just wiping every time they have major patches?

#

One of the coolest things about Tarkov was watching it evolve over the years and getting to feel like we were apart of the process.

spice pawn
next wagon
long robin
#

To hire a small team to suport the function of the game and to give the devs a little extra money to help the game out.

#

monthly subscription even. Just for this process. Not for the actual game release.

#

Hell, if the devs had a donation button, I would click it right now.

cursive kayak
#

Voip Is going to be crazy fun in this game

next wagon
fervent crag
#

Dw guys in about half a year we’ll get beta/early access hopefully.
Q4 2023 full game release which is in between October and December.

What I’m really hoping for is, The next playtest having the same length as the previous one.
Steamfest is hosted over 7 days which means we got at least 7 days on the next playtest.

reef cosmos
reef cosmos
long robin
#

monthly subs is baad. Solid opinion...care to elaborate? As a business model, it has worked for thousands of companies. And as players, WOW has had it for decades...so...?

glacial bridge
#

this isnt an mmo

fervent crag
# reef cosmos but they said they will release an early access (most likely) and on the Steamfe...

Early access is far off, most likely in between August & October
As they still need to test and optimise the quest system, weight system, service system and class training system over the future Playtests.

The most they’re going to be sharing during Steamfest is the next Playtest and maybe an official release date that they’re aiming for. Probably some dev insight on the game also to widespread their accomplishments.

hazy cobalt
fervent crag
finite bay
#

I don't see why the PvE Campaign mode idea was downvoted. Seems like the optimal move for the game, gives players a chance to practice Mobs, gear being separated means that players can't grind PvE for good gear to bring to PvP, plus it could open up cool PvE areas to go to (I was thinking like old school Monster Hunter on the DS) how you had your town and then a map you could go that surrounded the town, Devs could offer skins the area as well opening up another monetization route without including a P2W advantage (as it's for the PvE mode where you could not PvP), would be fun to go fight some random mobs while waiting for your friends to come online, or if they're AFK could do it while they're away. All just some rough brainstorming but I think that's a seriously good idea to open up the game a bit more

Good suggestion Shuikai 👍

glacial bridge
#

if the devs want to make a pve mode, they will ask the community about it.

everyone just jumping in and telling them to completely rework their game is pretty disrespectful

long robin
# fervent crag it’s more preferable for these types of games to just increase the base price on...

Subscription has nothing to do with classification of games. Choosing to do any form of income generating process is a decision that has nothing to do with they game being MMO or not. Its a financial model that has anticipated outcomes. There is no rule on when to apply subscriptions or price changes to a game. And as for "content" in terms of price point, a games worth is no different than the worth of a car, or house, or painting. It is worth whatever someone is willing to pay for it. Subscription or otherwise.

cold nymph
#

Honestly just wouldn’t want resources heading towards a pve mode, cause you couldn’t have the loot pools intersect and it’d be a pretty lack luster experience. As is the combat with mobs isn’t really complex enough you need to learn it like that. Just doesn’t seem worth it.

fervent crag
finite bay
#

No body is saying re work the game.. I don't see why games need to have one game mode though. Enough people have mentioned it that it clearly has some traction, no body is saying "add this or I will not play", which would be really disrespectful. They're suggesting a mode in the suggestion channel set up by the Devs lol

I don't think a PvE mode would require a lot of resources, but it def could. Idk a lot about game dev. Make a map, throw in mobs, make it local hosting or whatever (idk the correct term but if it's party only then I don't think any large amount of resources would be dedicated to it). I feel like it's a viable suggestion, if it doesn't fit the vision Ironmace has however I wouldn't want them to go out of their way to include it

finite bay
tribal cradle
#

I think the fear there is balancing for PvE and PvP then which draws resources from the PVP aspect (the main draw of the game).

#

Nothing wrong with suggesting but I don't think PvE suits the game direction

vagrant stone
#

it's also super easy from a programming standpoint

finite bay
#

Fair enough lol I think the game has a lot of different elements already that mold pretty well, drawing a line at PvE doesn't make sense but I won't press. Sometimes less is more I guess but PvE has been asked by quite a bit in Gen Chat n stuff, we'll see what comes to though I doubt the Devs will do anything that halts the status of the game

finite bay
vagrant stone
#

decent chance the devs plan to add it

tribal cradle
finite bay
#

As a PvPvE game I don't think the PvE would need a lot of balancing as it's just as simple as removing the PvP from the main game mode

finite bay
vagrant stone
#

you literally just have to program a few things

  1. Only your team enters the game
  2. Gear can't leave these specific games
  3. Ideally, if you're on like floor #2 and you save and quit, you can enter floor #2 again later with the same gear you had (this is probably the hardest part from a programming standpoint but still pretty easy)

Besides that all the work developing code for PvP can just be reused.

finite bay
# vagrant stone you literally just have to program a few things 1. Only your team enters the ga...

Maybe it was the map idea I brought in that caused a bigger workload. Having PvE dungeons with no storm and say a time limit till your character starves (so that way you're not holding up infinite resources) and bam. PvE Exploration mode like everyone is asking. Include some separate map modules from High Roller, Low Roller, to PvE to have the maps gen differently and you're cooking with gas

tribal cradle
#

Like rooms set up with varied mobs as a challenge

vagrant stone
#

I dont know how many floors they intend there to be but that would be the only thing with a campaign mode is like, do you have enough map assets?

#

you could always create a few more for the campaign players, other games have done the same

glacial bridge
#

memorizing the map in a sandbox is the quickest way to ruin the fun of the game

vagrant stone
finite bay
#

That'd be cool. Hunt has those map challenges things, I'd like to see something like that included. Could help foster smaller communities within the overarching community, I can already see Solos being a thing, include some challenges and you have a challenge community, got high rollers, then you have your casuals who just want to PvE and sometimes test their luck in the dungeons with others. I think it'd be good to look at how you can expand your game and community while keeping in line with the theme. The Souls series has shown how popular "challenge" runs can make a game

vagrant stone
#

a lot of people have memorized all the maps already just from a few playtests of gameplay

#

once this game is years old everybody will know the maps

glacial bridge
#

missing the point

vagrant stone
#

whats the point

finite bay
#

Yeah I was pretty good at the map after a few hours. Factor in knowledge of game mechanics and I'm playing Dying Light while others are playing Chiv 2 w Dungeons

wanton eagle
#

Pls enlighten me why they can Tjust keep the game running in-between game tests?

vagrant stone
#

your point is you don't want people learning the maps? they're going to learn them anyway it's inevitable

glacial bridge
#

smh lmao

#

nvm not worth it

vagrant stone
finite bay
vagrant stone
tribal cradle
#

Yes, after the game extension I noticed a lot of bugs popping up, maps not fully loading, enemies glitching through walls

#

seems like keeping the game up requires a lot of hotfixes which takes away from the development process

vagrant stone
#

realistically a sales/business oriented person would laugh at their unwillingness to have the game active and monetize it, but you know that's the difference between the visionary / business side of things. Ultimately I am confident that they will release a high quality game

lusty wren
wanton eagle
lusty wren
tribal cradle
#

based on their vision/goals/values posted on the ironmace website

vagrant stone
wanton eagle
lusty wren
lusty wren
tribal cradle
# wanton eagle I know that but they have a player base that believes it's worth paying for to k...

If you've ever invested time and passion into a project you don't really want others paying for it until it matches your dream. As soon as you have people paying for it, they believe they have a bigger say and argument in the development process. And yes, players do have a say in the direction of the game. But the dev's have a specific vision for what they want to create. Players are good at pointing out issues but usually terrible at coming up with solutions

#

It's one of the first things learned in game design process

muted crag
#

I'm seeing a common suggestion of an offline training mode. Mayhaps such will come when map 1 (forest) is ready, but untill then dont hold anything back during these testing periods. The more Ironmace knowns in worst case scenarios, the better.

upper warren
#

there will be a forest map?

vagrant stone
#

maybe quests will be campaign who knows

lusty wren
upper warren
#

btw with the pve it would require class rebalance

upper warren
lusty wren
upper warren
#

yea i know just pointing out the most obvious one in my opinion

lusty wren
#

Ya, I was just backing you up 😄

muted crag
#

Maybe a testing area wont even be an "offline run" or anything of the such.

finite bay
#

I don't think it would be standalone experience. Tarkov has a PvE Practice mode. What would be the balance that would need to be added that's different outside of the regular game mode? Is there something I'm overlooking?

lusty wren
muted crag
#

Perfect, can put that box away.

lusty wren
#

because they plan to have it be able to stand alone 😄

finite bay
# lusty wren Tarkov also has settings for everything in that mode, you can make the ai better...

Fair enough. Tarkov also has that high end mobility system that took forever, I doubt ironmace will over work themselves in one area for an aspect of realism (though the movement system would be SICK in DaD) I think what's being asked for, vs what's being envisioned on the other side are two separate things. I wouldn't want the devs to dedicate months of their time, huge amount of resources, to make a standalone PvE experience. If they want to, cool, if not, just remove the PvP elements, add a second PvE stash (or go with the tarkov route of not loosing what you bring in, but not keeping what you take out) , maybe add a unique PvE map, or PvE specific modules (considering the changes from last playtest to this playtest, we know that is around a month of work at best whil other things are being worked on) so that way map memorization isn't effected, but tbh survive a few PvP raids and you're already one step ahead of the game. I think it's viable, and I hope they consider it. If it's to much resources, I hope they let us know so we can leave the suggestion be lol

#

I'm just not a fan of shutting something down when it's a valid suggestion. I'd use the PvE mode to meme around if I used it at all, but I'm not gonna stand against it when it's something quite a few gamers are asking for. As long as it doesn't give them an advantage over me when I try to kill them, it's neither here nor there for me

lusty wren
#

IMO most of the people who are asking for it will play it for a month and never touch it again. Which would most likely leave the pve section of the game barren and unplayed.(They will move to the next game that does PVE better which many do because its their focus) Which then would be a waste of dev time as a whole. That is my only worry with it.

#

Its like fortnite. They started pve and it sucked, then saved their game with BR. Guess what happened when that happend? People started asking for PVE mode not realizing it had already been made and failed 😄

finite bay
#

That's a very valid concern. I didn't think of it like that, if they're not gonna stick with the game then I would want to see the time dedicated elsewhere

finite bay
#

I'm still hurt.

lusty wren
#

😄 I was as well

#

which is why its there in my brain HAHA

#

That and i was a paragon player that Fortnite BR killed

finite bay
#

I hope some Indy dev finds the Fortnite trailer of what it was supposed to be and brings it to life. I'm not saying I would have played it endlessly, but it would have been a lot of fun to play games with friends

lusty wren
#

Ya, the problem with fortnite was no one was willing to pay for just that pve experience. I cant remember the numbers but their purchases were abysmal

#

and that was a game built from the ground up for pve

finite bay
#

I'm happy they found success in BR, it blew up. I don't want to see Ironmace make a "Save the World" but a "Get Drunk at this tavern and go explore a field while you wait for the loligaggers to come back" would be sick

lusty wren
#

They didnt have to worry about retention when no one purchased in the first place 😄

shrewd lantern
#

give solo q !

graceful frost
#

@mental harness why I want the game to be p2 w

shrewd lantern
graceful frost
shrewd lantern
#

its a troll

lusty wren
calm pasture
#

@graceful frost ????

granite plinth
#

@mental harness the hell, you want this game going P2W?

shrewd lantern
#

lol its a troll

granite plinth
#

hopefully

lusty wren
#

Take that feeding the trolls shit to general 😄

calm pasture
#

bruh i randomly got mentioned in this and im just sitting here confused af xD

radiant wave
#

lol

shrewd lantern
#

i think 80% of ppl here are trolls so

calm pasture
#

probably shit had me lost cause I never said anything in any of the channels lol

radiant wave
calm pasture
#

makes sense lol and whoever suggested that hell nah

radiant wave
#

lol

austere wharf
#

My name is Gabriel Corrêa, and my idea is to create the character Shaman, his skills would be totems, totem buffs, area damage, and healing, leather armor..., with passives of increasing armor, increasing totems... .
among other cool ideas we had...

graceful frost
granite plinth
#

Make my cat, his name is 7, into the game

odd kestrel
#

Not much of a suggestion just closing thoughts, me + 2 friends, male, 20-30 years in age , no kids, key demographic,

Lost all 3 of us at the fact we can't extract together, if you want your game to be like that, then more power to you, but we hate that. Also it would be nice to give the game more of a point, like, yes, we see merchants, and yes, we want good gear innately because we do not have it, but unfortunately, that seems to be the only driving force behind actually getting into one of these nightmarish dungeons.

I'm not talking shit and i know rome wasn't built ina day, im just literally telling yall why me and my friends are just going to go play tarkov instead. Giving my 2 cents because that's what devs need with a WIP game, maybe im wrong and my opinion is an isolated one. who knows, i dont care. here's my take lol.

Thanks , i think this game has a lot of awesome unique qualities and i hope it smashes into the scene upon release

late fossil
#

you can extract as a team in high roller apparently

#

tension is a great vehicle for making memories good or bad

odd kestrel
#

we're not good enough for that, the game is very hard, and i dont want that to change at all, cuz that's the whole point, but with our skill level / rate we are able to "get gud" / and overall play time, we'll all extract separate maybe once every 25 games.

#

we are all hard core dark souls fans, we aint afraid of hard, but like why

late fossil
#

how many raids did you play

odd kestrel
#

ambiguous hardness for the sake of being hard is just blah

stuck mesa
late fossil
#

my friends wife was surviving playing solo or inviting randoms from the lobby, maybe you're being too harsh on yourself

south shore
#

I keep hearing people complain about no 3 portal spawns for leaving, but me and my two homies kept confirming portals before even trying to leave. if we only found two or one, we would either let the most well off between us leave, or we'd just go deeper.

stuck mesa
odd kestrel
#

thanks for actually talking to me instead of tearing me to pieces like i love this game, i love this concept, if i was a billionaire id already own this studio to protect them, even if i couldnt play the game due to skill

south shore
lusty wren
stuck mesa
odd kestrel
#

I could be 100% wrong and its ME who just doesn't get it, im not above that at all

late fossil
#

all I know is I felt better running around with my friends like chickens with their heads cut off, convincing each other to take escape portals or sticking it out for a team extract. Half the fun is the fact the game makes you feel something

#

and to finish the first part of that last message, it felt more fun than any number of extracts in tarkov which I have over 600 hours on and can't stand to play anymore

stuck mesa
lusty wren
stuck mesa
#

really?

gray vessel
lusty wren
stuck mesa
#

ok

odd kestrel
#

uhhh the last december release, we played 4 days straight

lusty wren
wary shell
#

just do what I did with my cleric homie

odd kestrel
wary shell
#

just kill half the players 😄

odd kestrel
#

cuz yeah we hit it up early on and were like wtf we'll never extract see yaaa

lusty wren
#

ya that was before the tweaked the extracts. Id say test next playtest and see if you guys think its better because of it

odd kestrel
#

hell yeah im not against it, its not my game, im open to whatever they're monkeying with honestly

lusty wren
# stuck mesa ok

Q: How will the final game play, will we start in B1 then port to B2 then port to B3?
A: I do not know. This is hard to answer, I can say that I am thinking about the 3 layers I think the difficulty of the first floor will be similar to the current B2..

glacial sphinx
#

You don't need to extract one by one, you wait til you're aware of 3 and then all get out at once. Thats how we did it at least

#

and the slightly added difficulty of 3 people clean extracting balances the game a bit for solos and duos who have an easier time

lusty wren
#

ya but after the portal tweak it was MUCh easier just be center circle and your pretty much guaranteed 5 or 6 blue portals 😄 in the vicinity

stuck mesa
#
  • 2 mages and 5 archers
lusty wren
bold coyote
#

So glad to see all the sweaty try-hards downvoting the suggestion to have lobbies without parties allowed / solos only. Some of us don't want to play this game with friends or have lives outside of sweating 14 hours a day to be able to 3 v 1, holy fuck.

lusty wren
stuck mesa
late fossil
glacial sphinx
#

its not that hard to escape as a solo, you barely ever are forced to win a 3v1 to get out

#

and mixed queues is shorter time between games, more varied encounters

bold coyote
#

My experience would strongly disagree, Louis. Probably 7 out of every 10 games, I'd get pinned in a spot where I either turned around and died to the storm, or had to run down a narrow corridor into a trio party that was already booking straight for me without being engaged.

rocky bobcat
stuck mesa
lusty wren
wary shell
#

big time

finite skiff
stuck mesa
finite skiff
#

Escaped much more than I didn't

glacial sphinx
finite skiff
#

Yeah invis pots are big

wary shell
#

Invis pots are good, but have you ever tried extreme violence?

cold yacht
#

Any smart people have ideas for making solo play less punishing without strictly buffing solo player stats? For instance they have 100% friendly damage and no team exit portals. Are there other things that could be implemented like this that will avoid having to split the player base with a solo queue?

unique hazel
#

I definitely believe rogue pickpocketting should be able to toggle 2 modes

1 where you steal utility items like potions primarily targeting the belt first and foremost

and another where you steal the most valuable items in the inventory.
You could even steal unquipped weapons.

languid raptor
unique hazel
languid raptor
lusty wren
languid raptor
#

I mean solos would just know where they are

#

Idk if I like the idea or not

cold yacht
#

Might take a bit of fun out if you know how to leave, but I do like the extra xp idea. I also like buffing pickpocketing so its not a useless skill haha.

#

Not sure how useful extra xp is though. It doesn't help you being run down by a naked, invisible, hasted barbarian with his ranger buddy

languid raptor
#

I think it would be sick if pickpocketing had more of a risk reward structure. Like set it to take more valuable things and place a qte on it, if you fail it alerts the victim

#

Idk if they're planning on adding rpg elements like tarkovs but that would be a good one

lusty wren
cold yacht
#

They may, they seem to be HEAVILY inspired by D&D which has skills.

Naming aside, all the classes seem to come from 5E (both have 12 classes planned and the names are the same). Level cap is 20 in both atm, etc...

granite plinth
#

Please allow us to see bare feet in the game so I can see my wifu ranger cute lil toes while I open chests. Ty

next violet
#

any opinions on the shield charge idea?

lusty wren
indigo shore
#

Guild/clans would be tight

lusty wren
#

<@&988703997378584596> Yall really should start deleting and timeouting or banning these troll suggestion makers. It devalues the entire system. Thanks

scarlet elbow
#

definitely a later option but i feel having a PVE option would be cool, like a separate character/inventory to allow testing & familiarization with builds and potential runs or essentially a "for fun" run where nothing would be gained/lost. Or just a test/training room to test against mobs & builds like Exanima's Arena Mode.

dark abyss
haughty mango
#

Let me pay now to continue playing the game. The gameplay loop is great and I just want to keep playing. I don't care that it's not polished enough for release yet. Let us in to an open alphaaaaa! 🙂 ❤️

scarlet elbow
# dark abyss Like the Practice Offline mode in Tarkov?

the PVE testing i guess so, i would like being able to test a map run or two like the high baller ones or higher teir dungeons but i do lean more on the arena mode idea where you can run a seperate inventory & gp against various mobs or ranked against players.

haughty mango
#

@lusty wren Sorry that I hurt you, darn. I just wanted to continue supporting these devs on the wonderful job done thus far. 😢

lusty wren
spice pawn
lusty wren
spice pawn
#

Yea might be a tad too strong. like pound me in the bung-hole levels of CC

jagged thunder
#

suggest rope to hogtie wizards

spice pawn
obtuse hedge
#

hear me out, a bounty system for people on killstreaks where players can pay a lump sum (200-300) g to spawn into the same game as the high value target

jagged thunder
#

hand/leg/neck with a chain around the neck so i can parade my prize thru the dungeon

spice pawn
jagged thunder
obtuse hedge
#

a bounty based on killstreak and maps survived

lusty wren
obtuse hedge
#

their is big risk for the hunter but the normal risk for a regular player

spice pawn
#

for sure wouldn't mind a bounty system for people who team-kill. only happened to me once, but that was irritating

lusty wren
obtuse hedge
#

hmmm prob would have to be a non matchmade team

jagged thunder
obtuse hedge
#

solos hunt solos and duo vs duo etc

obtuse hedge
spice pawn
#

I wouldn't mind either of the following as random RNG map tile encounters in future levels:
(1) Nemesis from Resident Evil games comes to stalk the dungeon
(2) X-men's Juggernaut randomly standing in the center of an empty room

jagged thunder
#

dont reward teamkilling top ranked players, make a teamkiller ranking and reward teamkilling a ranked teamkiller, make teamkillers rank go down 1 per 2-3 extracts or 1 per time getting TKd

obtuse hedge
#

?

#

i think there was a snag in translation from me to keyboard

spice pawn
#

If you get TK'd, Otto should come up to you next tavern to say hi

obtuse hedge
#

bounty systems pay to try and spawn in their world, never to team up

jagged thunder
#

itd be easier to goto a bounty npc at the merchant menu or leaderboard menu and get a reward for a verified kill on a ranked player

#

rng map would be refreshing

lusty wren
spice pawn
#

if we do ever get player housing lots (instanced), I hope it's like stardew valley where the lot is initially a mess and requires a clean-up.

Sadly, that was the only thing I liked about the original Fallout 4. Cleaning up the settlements

jagged thunder
lusty wren
jagged thunder
#

i enjoy the game, if there was another level in addition to the 3 floor dungeon, with a more in depth class creation system, a few inventory items, some quests or daily tasks, toggleable voip and guilds, th egame will be a monster

#

id like to see guilds/factions fight over a large boss room that requires more than one party to defeat, so more in depth combat with the same risk reward, just a boss/pvp focused area instead of a layered dungeon with multiple mobs and mini bosses

#

a dragon that guilds will kill eachother for a chance to kill

indigo shore
#

Add gambling

jagged thunder
#

maybe darts

#

or a party wager before entering the dungeon on who gets the most kills or loots the most of a certain item or gold amount

glass warren
#

suggest wizard

channeled spell, damaging surroundings (slight self damage) For stacking mobs, spiders.

jagged thunder
#

more spells for casters and more weapons for all classes

vague sky
#

Cantrips as little active perks like Thaumaturgy: Snuffing out a torch, opening a door from a distance or making fake noises in a certain direction like footsteps or a chug from a potion

pale plinth
#

Add bologna sandwiches to the game

wide sage
#

makes me happy seeing these people trying to spam "release the game now! literally no one cares about keeping them closed!" suggestions getting downvoted every single time

wary shell
#

brainlets

#

me want play game! Why no game?

winged hazel
#

stop downvoting my post

glacial bridge
#

no

#

ur post is bad and you should feel bad

gray vessel
trail python
winged hazel
gray vessel
winged hazel
#

wrong

winged hazel
wary shell
#

lmfao

wide sage
#

who's "we" when you said "we dont care"? Cause all i see is you upvoting your own post but 15 people downvoting it

winged hazel
#

crypt knight is a cringe name

wide sage
#

also please dont spam the suggestion channel just to be mad at us

#

its pathetic

winged hazel
#

i wouldnt call that "spamming"

trail python
lusty wren
wide sage
#

its not a suggestion for the devs, its a statement to us. so yes it is spam in that its taking up space away from its intended purpose

winged hazel
#

but im a rat

trail python
lusty wren
trail python
#

Lmao

winged hazel
trail python
#

At being pests.

winged hazel
#

at everthing

split vessel
#

If you arent here to discuss the game, and feedback - please move on.

wide sage
#

hey, rats make lovely pets

#

not this guy, but still

trail python
#

I’m excited for bard, I really hope they don’t make it useless compared to cleric. That heal is just too good to trade for

wide sage
#

agreed

lusty wren
wide sage
#

i saw that necromancer actually IS on their radar for a class, and I'm stoked for what they come up with

trail python
#

Not somthing super instant but still compatible to the cleric heal

wide sage
wary shell
#

im thinking about druid

lusty wren
#

I would like most songs to effect the party and the enemy. Just with less potency

wary shell
#

druid could potentially be insane

trail python
#

I mean… think about necromancer summoning skeleton archers

#

Like bruh

wide sage
#

yeah its great 😄

wary shell
#

yeah but think about druid summoning wolves

lusty wren
wary shell
lusty wren
#

I do think shapeshifting druid woudl be sick

trail python
#

It’s gonna be a shapeshifter

#

That’s already been stated

wide sage
#

I think just making use of the existing ai instead of new ai specifically for summons would be best

wary shell
#

druid is a pretty multifaceted class concept

#

did they say specifically no summons?

wide sage
#

no, just some people are nervous about summons in a game like this

#

which i totally understand

wary shell
#

yeah it sounds crazy

lusty wren
wary shell
#

I basically love everything about druids so im down for whatever

#

wild shape and/or summoning beasts

#

healing spells

#

etc

lusty wren
#

I think staying away from support druid makes sense tho game would have way to many upports otherwise 😄

trail python
#

I’m unsure they’d get healing too.

Adding to many healing skills could pottentially be bad for the game

sweet blaze
#

Do we know if there are any plans for customizing the default look of the player character?

wide sage
#

I got a DnD session starting soon, I'll see yall later o/

wary shell
#

I think druid could have a large variety of spells, maybe like one of them is a heal over time spell

#

and then the rest is like utility stuff

trail python
#

I mean fighter is already gonna get cleric spells eventually more than likely when the stuff from the qna gets added

#

Either from the cross skills thing or the multi class specification one

wary shell
#

wait what

trail python
#

There’s no way they don’t add paladin through the specializations thing with fighter

wary shell
#

multiclassing?

trail python
#

Yea it was in the qna

#

He said rangers will get mage spells specifically but other classes will be able to use other classes skills and stuff

next pebble
#

i thought druid is going to be a shifter

wary shell
#

barbarian with innate healing abilities EyesShake

trail python
#

And what is a paladin if not a knight with cleric abilities

#

That’s my guess on how that will be added

sweet blaze
#

I feel like paladin giving regen boosts instead of instant heals makes more sense

next pebble
#

me when sdf gives wizard teleport anyway

trail python
#

Just like ranger will be able to oneshot you with lightning bolt like wizard does

#

Or go invis

#

Or give himself haste

#

Cause ranger isn’t already strong enough

next pebble
#

nobody is getting 1 shot by lightning

sweet blaze
#

ong

trail python
dull tinsel
trail python
#

It’s literally got a small kill circle in the reticle for it

trail python
dull tinsel
trail python
#

Go look at the qna x3

#

Literally said ranger will get mage spells

dull tinsel
sweet blaze
#

I feel like multiclassing would have like a 50% effectiveness reduction to all class merges would it not?

#

I can't imagine it would be the full strength of a normal wizards spells

dull tinsel
wary shell
#

rangers in 3.5 and pf have spells

#

its not a crazy stretch

trail python
#

It’s not an if

#

It’s a they will

#

The exactvwording

dull tinsel
ancient briar
trail python
dull tinsel
#

Show me that he said Ranger will have Wizard spells, it wasnt said, he used as an example, I remember the part you are talking about

trail python
#

I literally just sent it to you

smoky yoke
trail python
#

Yes

dull tinsel
#

That is COMPLETELY different

trail python
#

It’s really not…

dull tinsel
#

It really is lmao

trail python
#

Just because you have to equip an item that gives you the spell doesn’t mean it’s any different than them just having it

#

They still get it

silver summit
#

How many days do you have to wait before you can play again?

dull tinsel
#

Lol but everyone would have access to them at that point

glacial bridge
#

if its their version of multiclassing / subclassing then thats very different than saying its part of the Ranger kit

dull tinsel
#

It's completely different than saying "rangers will get wizard spells"

silver summit
trail python
#

No it isn’t

#

Rangers getting wizard spells is words than fighter getting wizard spells

jagged thunder
trail python
#

Ranger benifits from them so much more than any other class

#

They will be so strong with them

sweet blaze
#

I again feel like multiclass perks are going to be less effective than they are on their origin class

sweet blaze
#

They likely won't be that overpowered if it works the way I hope it does

trail python
#

But I don’t play games like this to not min max the shit out of everything

glacial bridge
#

ide rather a 70/30 class split rather than 50/50

#

but make it meaningful

unique hazel
#

@opaque slate I definitely saw what it looks like to "defeat" a block or parry in videos and a few rare times ingame but it's definitely a obscure thing you can't really rely on... annoying.

wary shell
#

even if second wind is half as effective

unique hazel
#

what exactly is +1 to impact

wary shell
#

it would still be crazy good on barb

unique hazel
#

very unexplained

opaque slate
#

yep

trail python
#

But a barb casting haste is kinda useless compared to ranger who then quick shots and just runs away forever not to mention firing an arrow then going invis and spearing behind you, like it’s so unbelievably good sounding that I almost hope they never get mage spells

sweet blaze
#

In my ideal world rogue would have a subclass that turns him into spy from tf2

trail python
#

Not to mention other things like rogue getting stuff like ignite possibly so they have bleed poison and burn just by themselves

#

And poison akrwady scales of magic damage along with the burn

fair trail
#

In my ideal wizard would smoke a pipe to regenerate health

sweet blaze
#

^

trail python
#

Lol

sweet blaze
#

A damage over time class would be really [Interesting]

fair trail
#

That's almost how the rogue plays now tbh

trail python
#

And certain mage builds to

jagged thunder
#

which class should be added next?
Druid
Monk
Paladin
Psion
Psychic Warrior
Sorcerer forgot Bard

smoky yoke
sweet blaze
#

What I'm imagining is more of a debuff applier class with little to no base damage per hit

#

Only damage source is damage over time debuffs

#

It would be interesting to say the least

fair trail
#

I really want whips for fighter, I want to feel like a fucking Belmont

sly shore
#

idk if anyone has talked about it yet but will axes and large 2 handed weapons lob a head off later on?

sweet blaze
#

Do they not already?

sly shore
#

Like a head falls to a floor does that happen?

fair trail
#

Probably not

jagged thunder
#

doubt it maybe monsters still doubt it

sweet blaze
#

I'm actually not sure, I feel like it might have happened to me once but I could just be crazy

fair trail
#

It's not really necessary

sly shore
#

Make barbarian more appealing is all

jovial gust
#

@zenith fable how are you playing the game????

sly shore
trail python
delicate jacinth
#

launch the game

fair trail
#

Why are people against whips btw

#

Is it the range?

trail python
#

Just not really practical

fair trail
#

You can get them in dungeons and dragons after all

sweet blaze
#

I feel like a ranger subclass for throwing would be a little silly and fun

wary shell
#

you can get a lot of shit in d&d

radiant wave
fair trail
#

You can get a lot of shit in dnd

#

And that's one of the good things about it

jagged thunder
dull tinsel
#

I dont think anything beyond Bard is confirmed

radiant wave
terse pivot
#

everything besides bard is not confirmed

dull tinsel
#

just that they said there are things they want to try to do

fair trail
#

They've been talking about artificers

terse pivot
#

but the fact that they are grabbing classes from Dungeons and dragons

fair trail
#

Very interested

smoky yoke
#

bard confirmed but however it's not sure if it will be available during playtest #4

terse pivot
#

means you can expect those classes

dull tinsel
#

that's just not true at all

radiant wave
dull tinsel
#

and saying stuff like that, potentially getting people's hopes up, without any evidence, doesn't help anything tbh

sweet blaze
#

Grenaidier class sounds unique and stupid

smoky yoke
#

seems like the compendium of beasts received 93 positive feedback
hopefully we can see the bestiary in the game, cause it would be cool

wary shell
#

bombs EyesShake

terse pivot
#

I mean we have multiple explosives/fire mechanics in game

#

grenadier is not too far off

wary shell
#

the alchemist in pathfinder throws bombs that do all sorts a shit

sweet blaze
#

Grenadier sounds like it would be a little busted with the current explosives we have

fair trail
#

Do you reckon they'll go through with artificer?

terse pivot
#

unless they pump out 1 class per playtest

#

no

#

we have a est. 4th quarter release

#

and it looks like theres a month gap inbetween t ests

dull tinsel
#

IMO by how sdf was talking, Bard will be either on release, or on early access release, prolly the latter if I were to guess, to try and get bugs worked out with it before full release, maybe 1 more class added for full release? but by how they seem to err on the side of caution, I doubt it, but always possible, talkin another year of development, it's doable for sure

jagged thunder
#

covers alot of the devs plans

inland pelican
#

I just read a proposal about giving heals to bards... I think it's not bad but they assert a thing that is blatantly untrue, a bard without heal would not be passed out by cleric just because they likely could have trickery magics like a sound xfer or illusions as well as buffing music or increased healing at campfires

inland pelican
jagged thunder
terse pivot
#

Their skills being music based, im assuming AoE healing AoE buffs

jagged thunder
#

a hp over time buff would be nice

#

like hp per note played or something

terse pivot
#

They surely won't be getting +all attribute buffs

jagged thunder
#

should they have multiple uses like have moral stats for team and demoral stats for enemies

terse pivot
#

they wont be getting movement speed buffs

smoky yoke
#

just some mode where you can play notes just also for fun to compose songs randomly lol without buffs

#

that would be already nice uniqueness

terse pivot
#

maybe Max HP/resistance buffs

jagged thunder
#

+5Str +5Agi + hp recovery

#

or +3

inland pelican
#

Likely they would get a buff rivaling bless, maybe like barb's shout but an effect of bless in the same area as an active? And I don't think a sustainable heal is a good call for the bard, faster heal or greater heal from campfires as a passive would work

#

Just a small tune softly playing foe "song of rest" and a composer mode would be cool where you can compose a song for each of your spells and lock the sound in for in game play?

#

The thing about bards is the level of sound they give off adds another vector for balance

drowsy bramble
#

Does hand holding kill pvp games?

jagged thunder
grizzled pumice
#

What do you people think of my suggestion in the #d-and-d-suggestions channel? Let me know about any improvements to the idea.

drowsy bramble
#

Only if you skip with me

drowsy bramble
grizzled pumice
#

which part doesn't fit the theme? It wouldn't have to be a character promotion but could just be the multi-classing part

drowsy bramble
#

Rogue to assassin or giving up clerics healing. Wouldn't really be a cleric then

grizzled pumice
#

let me know if you have any feedback so I can think about this from multiple angles

#

aren't people already running around with cleric punching people with beer?

drowsy bramble
#

I think they would have skill trees where you can put points into a certain direction on the tree to specialize a certain part of your class

smoky yoke
#

yes, there was also some skill tree that was locked and we didnt see entirely yet

grizzled pumice
#

yea

#

it could be something like that

smoky yoke
#

maybe we can extend more playstyles thanks to those abilities unlocked

grizzled pumice
#

that a certain subclass branches to a different direction in the skill tree

#

a bit like in diablo

drowsy bramble
#

Or wow

grizzled pumice
#

yeah that's what I was going for

drowsy bramble
#

I think that would make each class and each players build feel unique more than a single archetype

grizzled pumice
#

hmm

#

couldn't they add different paths that are locked behind certain subclasses tho

#

so that you can specialize in only a single thing or be a jack of all trades

drowsy bramble
#

Wouldn't skill trees simply be the same exact thing without complications

grizzled pumice
#

yea

#

I just personally think the subclass thing would be cool

#

it doesn't have to be a thing

#

but specializing in a certain part of a skilltree, like summons if they become a thing, wouldn't have the same ring if I was just called wizard and not a necromancer 😭

jagged thunder
grizzled pumice
#

yeah

#

player feedback is probably more important than my schizo ramblings but this is feedback too I guess

#

maybe the skilltree could have different branches based on the different playstyles classes have, each branch strengthening a certain playstyle

jagged thunder
#

if you like the game and you have some ideas you feel could improve it this is the spot to voice your opinion

grizzled pumice
#

yeah

#

I'm still suffering from playtest withdrawal lol

radiant wave
#

lol yeah it sucks

jagged thunder
#

classes already had multiple build off of the basic class, im interested to see how they add to it with the skill tree

grizzled pumice
#

yea

glass warren
#

Smonk suck my ass

grizzled pumice
#

no

glass warren
#

Pls

grizzled pumice
#

sry but no 😦

jagged thunder
#

by a tacobell dumpster

glass warren
grizzled pumice
#

L

grizzled pumice
#

like +melee atk/speed branch

#

or +magic dmg/cast speed, or more spell slots branch

jagged thunder
#

devs keep up the solid work the game isnt even finished and im content with waiting on the game while it improves

grizzled pumice
#

true

#

what do you think of my idea tho

glass warren
#

Tucan want to sit on my face

jagged thunder
jagged thunder
jagged thunder
grizzled pumice
#

yea that's the general way I think they will go with it

#

I thought about locking some specializations unless you choose that specific subclass that fits the corresponding branch

#

like locking the melee branch behind a paladin subclass for cleric

#

but that's IF the devs want us to be able to be very specific in our playstyles

#

and who knows, that might work for groups but it might make solo play a bit complicated

jagged thunder
grizzled pumice
#

well it would add customization, but it might make each build a bit too unique, only being able go one branch

#

you shouldn't be able to hop back and forth between the subclasses though

grizzled pumice
#

you would need to play the game to unlock each one

#

well so far my I have managed to sell this subclass idea to one stranger, good job me! 😎

jagged thunder
#

alot of people have their opinions more people probably agree with you than you think not everyone is in chat

grizzled pumice
#

yea the skill tree is something they are going to add, pretty much guaranteed

jagged thunder
#

Thanks to the over 1 million testers who joined us during this playtest.
We collected a ton of data over this period that we will putting to good use to help improve the game for the next playtest.

grizzled pumice
#

🤨

jagged thunder
grizzled pumice
#

yeah

#

but it will happen at one point

dull tinsel
#

@somber wind I only played this last playtest, when Hide was "unnerfed" was Sneak an available perk as well?

smoky yoke
#

i remember that also invisible potions were infinite as long you were standing or am i wrong? in the playtest #2 maybe

terse pivot
#

you are correct

#

invisible pots allowed u to move a certain # of steps and had no timer

#

that 0 timer allowed u to have infinite invis if u stood within the step limit

#

Also invis pots felt bad this playtest because its uses are extremely in niche scenarious

lusty wren
#

which feels bad

terse pivot
#

stronger as in duration

#

because u cant move with invis pot

#

thats a huge difference

#

as well as a cast time for the pot itself

#

This goes for all invis. but the aggro breaking on mobs feels bad

#

because they stand still

#

when you are standing still

lusty wren
#

its better than hide by far bro

#

You have to take a perk (which really hurts because rogue is perk dependant) to make stealth better then a pot

somber wind
#

It works like it does now

lusty wren
somber wind
#

Oh did it have steps?

lusty wren
#

yes by default

somber wind
#

Am I gaslighting myself?

#

lol

lusty wren
#

now it does not

#

meaning the invisibility potion which lasts longer is a better version of rogue hide

somber wind
#

Ight eitherway I think that it shouldn't have steps by default but should be infinite while standing still but ONLY for the Rogue skill not potion

#

Potion can stay as is

lusty wren
#

ya invis pot should not be stronger then the rogue skill for it

terse pivot
#

rogues aren't fun to play against mechanically in this game. and being able to move while invis is a massive advantage for any class

#

regardless if u need to use a perk for it or not

lusty wren
#

rogue is easy mode if it doesnt get the drop on you lol

terse pivot
#

yes thats why we close doors

lusty wren
#

and its very perk dependent class

terse pivot
#

and swing corners

somber wind
#

Updated version

scarlet olive
#

Usually when i go 3 man i get 1 or 2 shot by rougues since they focus me since im the ranger

terse pivot
#

but can a rogue easily tail a group doing PVE and kill all 3 of them

#

yes

somber wind
#

I re-suggested with the changes

lusty wren
#

if ur a dum dum group of 3 sure 😄

somber wind
#

Question

#

Do you think Rogue and Ranger should have access to the Wrist Crossbow that Terrence talked about in an Interview?

lusty wren
#

Ranger and wiz are far superior 1v3 than rogue

somber wind
#

or just Rogue?

#

or just Ranger?

#

lol

lusty wren
#

typo 😉

lusty wren
inner radish
#

@glass warren Please refrain from making suggestions just to joke or to troll, this channel is there for a good reason.
I've deleted some of your suggestion since they weren't suggestion.

radiant wave
#

Thank you for cleaning the suggestions

glass warren
#

Thank you mellie

terse pivot
#

Rogues don't need any more ranged tools when they have knives

somber wind
#

So Ranger only you think?

terse pivot
#

Barbs have ranged weapons

inner radish
#

@reef sinew Please refrain from making troll suggestions, this channel is reserved for actual suggestions. I've removed two of yours since they were clearly jokes.

somber wind
#

We do know Wrist Crossbows and Slings are coming. Just don't know what classes for exactly.

glass warren
#

Get is ass

terse pivot
#

Most of the current classes have ranged weapons

#

tools

somber wind
#

I'd love to see a perk for Barb's throwing axes

terse pivot
#

They just have to make sure it doesn't tip the balance PVP wise

#

but PvE I dont care

somber wind
#

Ye

glass warren
#

Was it the flying carpet @inner radish

#

I thought it be cool

#

Wizard on a carpet

smoky yoke
languid raptor
#

bruh

smoky yoke
#

Q: Will there be a flying carpet?
A: I am very interested in letting players fly.

#

no need to suggest something that was already answered 🤔

radiant wave
glass warren
#

Money

languid raptor
#

maybe an item that grants flight briefly could be cool

inner radish
glass warren
#

Some surt of levitate stun

#

I was testing the waters, people be doing the opposite lol

smoky yoke
#

my bestiary compendium beast as suggestion received 93 positive feedback
hopefully it will be considered as suggestion

glass warren
#

@inner radish how do u feel about wizard going through walls?

languid raptor
#

is mellie a dev or mod?

inner radish
inner radish
languid raptor
#

ty

radiant wave
#

maybe a long cooldown on suggestions would help keep spam down and make people sit and think a lil before posting

smoky yoke
ancient briar
#

That'd be a great feature, allowing wizard to fly through walls. Wish to see it in game. Also, I wish I could send a rain of meteors into my enemies. And.. magic shield that no one could break also sounds amazing.

languid raptor
#

What do you guys think should be done to make solos have a better chance/make it worth it?

glacial bridge
#

nothing

ancient briar
lusty wren
smoky yoke
#

or play solo trying to outplay a team
there's nothing to do about 🤔

radiant wave
#

i really want them to add a some kind of invisible monster to the game but i already knew alot ppl would hate it and my suggestion downvotes agreed lol

smoky yoke
#

try to be friendly as last resort mimic

languid raptor
#

I played last wipe in a group most of the time, but I don't think every solo is a sweat. Just think there should be something small to make up for it.

#

In grey gear you just have no chance unless they are braindead

inner radish
#

@winged hazel Please refrain from abusing the #1048762118255673428. This is a channel made to make suggestions for the devs, it is not made for you own amusement. I had to remove 3 of your suggestions since they were entirely unrelated.

smoky yoke
glass warren
#

Loto is better for solo

lusty wren
#

You can do just fine solo without being a sweat. Just turn off torches sound whore alot and know when to run. ONE health pot and you can run the entirety of the map outside of the zone. Play smart and reposition when needed

languid raptor
glacial bridge
#

in B2 during the last playtest, there were 16 players in the lobby and 16 spawns. if theres a bunch of large teams then they only occupy 6 locations

a solo lobby would guarantee that you are sandwiched between teams every round so playing carefully would be much harder

languid raptor
#

Not asking for solo lobby, I think it's a bad idea. Unless they have the player count for it, it would be fun to try.

smoky yoke
#

may say, that was more better playing solo than a team
less people to think about seems good
but maybe because i was playing a rat playstyle rogue 🤔
sometimes at least

#

🐀

languid raptor
#

Ye rogue is so good solo. Gotta be that or barb for me

glass warren
smoky yoke
glacial bridge
#

people suggesting extra damage/health for solo players is very problematic. Hunt: Showdown managed this system so I would be open to something like that

smoky yoke
#

thats why it also rng dependent

languid raptor
#

My idea is an xp bonus for extracting as solo. This paired with an endgame screen like Hunt SHowdown's.

smoky yoke
#

thats the only reliable fix
but then some people will be disappointed cause they want to play also as solo

#

or duo only

#

there are also the masochist people

sweet blaze
#

Crossbow ADS makes so much sense for real though

languid raptor
#

Yea that wouldn't be great. COuldn't play solo, and I could get tkd

glacial bridge
#

a reward for winning that isnt too powerful but gives you a nod for playing solo is fine. suggesting special game balance rules is not

hardy owl
#

heh rat rogues for the profitable run capped off by stealing someone's portal!

glass warren
#

Mages need more aoe spells to clear rooms tho.. its a mage

languid raptor
#

I like how the wiz feels rn. Good at pvp, meh at pve

smoky yoke
#

nothing forbids you to use all your spells and then waiting safely and meditating even twice

sweet blaze
#

What are your thoughts on a ranger subclass for throwing weapons?

smoky yoke
#

it will be a bit slow but still possible

glacial bridge
#

yeah wizard is fine. anything more and he will scale too powerful. if anything, address spells like lightning strike that are comparatively useless

glass warren
#

Pve kinda sucks.. have to ignite ur blade to poke everything.. but he is suppose to stay ranged

languid raptor
#

I think it's a good tradeoff considering I can die to two fireballs in 4 seconds.

smoky yoke
#

when i see a ranger in a very big open area i just escape
not worth to push

glass warren
sweet blaze
#

oh sick!

#

Caltrops would be great

lusty wren
languid raptor
#

I think ranger is ass honestly. Feels like they need a change, or most people sucked with him.

hardy owl
gentle mountain
sweet blaze
#

Ranger is pretty busted right now but there are lots of bad ranger players that even it out

sonic maple
#

lich is impossible to kill with anything besides ranger

languid raptor
hardy owl
lusty wren
#

Ranger need nothing, they are one of the strongest classes in the game if you can hit your shots. WHICH is not all that hard

#

if anything ration needs tuned down

sweet blaze
#

What are your thoughts on quick deployable traps like caltrops?

smoky yoke
#

most of kills according to data devs is from longbow

#

and in fact longbow is very strong

sweet blaze
#

I feel like ration is fine as is to be completely honest

lusty wren
languid raptor
#

Yeah longbow is solid

glacial bridge
#

thats because crossbow bolts drop to the floor like potatoes

smoky yoke
#

yea

hardy owl
#

Didn't they tone down the longbow the most recent test?

glacial bridge
#

longbow so much easier to hit heads

narrow oriole
smoky yoke
#

it does anyway have really a lot of advantages

languid raptor
#

fighter with crossbow and longsword went crazy

smoky yoke
#

in a open giant area, rangers are good
and also they can hit through the window of a door people

sweet blaze
#

But i like caltrops :(

unique hazel
glass warren
unique hazel
#

I absolutely deploy traps right in front of people and those people walk right into it... or just turn a corner for it

narrow oriole
unique hazel
#

would be impossible without that perk
So fucking funny

narrow oriole
#

Heck, Ranger's bear traps are powerful AF and they take a good 8 seconds to set up

glacial bridge
#

caltrops dont seem too difficult to balace.

unique hazel
#

You cut that timer in half with the perk

#

combat planting is absolutely viable

glass warren
#

Wizard should ve be able to summon ghost king, no cooldown

#

10secs only tho

unique hazel
#

If anything it's meta

narrow oriole
languid raptor
#

ANyone know if bard will be available on release?

unique hazel
#

AFAIK it will be there in feb test

smoky yoke
glass warren
#

What is bard

smoky yoke
# unique hazel AFAIK it will be there in feb test

i'm afraid of not according to developer answer

Q: What is the next class going to be?
A: Bard is the next target. However it will probably be too hard to include them in the next playtest. The instrument should be fun for the bard and everyone else.

languid raptor
#

new class. Plays music and buffs/heals team

unique hazel
#

ah, possibly, but not likely

smoky yoke
#

it might be not present in the next playtest perhaps

#

yea its a 50/50 i guess

glass warren
#

What does he hit you with a guitar

languid raptor
#

God i hope

smoky yoke
#

hopefully there will be in the next playtest
because ironmace good skilled devs

glass warren
#

Kekw

unique hazel
#

would be hilarious for it to be a guitar hero minigame

wise flame
#

If the bard can't clobber someone over the head with a lute and have it make a funny music clunk we riot

glass warren
#

Good thing im not a dev, i'd make some stupid shit

smoky yoke
#

i hope he can enter in some mode where he can freely play the instrument

#

and compose even songs while trolling

languid raptor
#

I wish they had some way to take my money so they could add on a few new devs.

smoky yoke
#

there was something similar to warframe a character where you could play notes iirc

unique hazel
#

hehe, downvotes. They want it to be involved not just a "click to play" I guarantee it

#

It's gonna be something similar

glass warren
#

Yo wizard wind blast

granite plinth
#

need dark and darker now

#

was the funnest thing out for like a week

lusty wren
smoky yoke
#

yea
we will see

lusty wren
#

I do wish it was coming soon but bard needs to be handled with care so i want them to take the time

glass warren
#

Instead of working i keep wasting my time here damn 😂

lusty wren
#

ya making troll suggestions is costing ya 😄

smoky yoke
#

perhaps once the #4 playtest will end, we might even see a final #5 playtest before the early access at april (if there will be an early access at april, cause i might be Q2)

glass warren
#

Bru in just making myself crack up lmao

glacial bridge
#

hes been warned plenty about it. i would have banned him a while ago

glass warren
#

Ppl downvoting quick

smoky yoke
glass warren
#

They have to make it 1 post for 5hr pr somwthg ing

#

Devs are pretty cool to make it so involved

gray vessel
dull tinsel
#

not sure how you can say that, while making a joke of it by spamming nonsense suggestions, not really taking their time seriously, if they do choose to spend it looking at community suggestions

jagged thunder
dull tinsel
# jagged thunder youre in the suggestion channel anticipating down votes looking for peoples pict...

Any suggestion I voted on, I have read in full, I just don't think your suggestions are good, sorry, I've voted yes on tons of suggestions, I havent looked at a single person's picture? no clue what you're talking about, I read suggestions, voted on a lot of them, made one of my own, might make more but I choose to put more thought into them before hand, just my preference, you're entitled to your opinion, do you

jagged thunder
lean notch
#

that would be cool if rouge had a ranged ability to turf off torches

jagged thunder
#

xzyst is jumping on anything rogue buff

lean notch
#

maybe a double stab ability with both dagers

dull tinsel
#

um Rogue was probably my most played class, and I dont think they need much buff, just tweaks

lean notch
#

that would be interesting if archer class had a evade ability where he jumps back

dull tinsel
#

I can tell you why I didnt like your most recent suggestion if you'd like, you're trying to change the loot management in the game, and I just don't think it's a good idea

#

the person I was talking to that you linked the message for, had made this most recent suggestion Wizard teleports behind rogues, no cooldown

jagged thunder
dull tinsel
jagged thunder
#

either way the guy you were complaining about downvoted at the same time as you and he was trolling as soon as i posted, and youve downvoted all my post the past few days and made a post complaining about mine without naming me, idc if you dont like my vote thanks for your opinion, dont troll my post and downvote as soon as they hit the page

dull tinsel
glass warren
#

@jagged thunder xzy is a troll just ignore him bru

sacred island
#

it would be nice if you can pre input songs for your bard using midi or something

fervent crag
white cliff
#

I hope not.

#

The game is balanced around a limited stash.

#

Normally something like that gets voted into oblivion.

glass warren
#

Ye hope not

jaunty tree
#

some people are suggesting the worst ideas ever, genuinely unsure if they're trolling or not

somber wind
#

We already know storage is going to be expandable BUT it wont be buyable or anything like that, SDF was saying that it would be something else.

#

I'm interested in what he's thinking of.

scarlet elbow
somber wind
#

Level cap is 20

tribal cradle
#

I was thinking it would be a drop from a mob

somber wind
#

Maybe boss drop or something?

tribal cradle
#

Or looted from chest with super low rate

scarlet elbow
#

could be based on sucessful exit after clearing all dungeon levels up to a decent cap like 1.5 inventory size or simply fully leveling a character providing a flat extension, something rewarding but ultimately achievable

jaunty tree
elfin vigil
#

Why is @glass warren Just spamming troll suggestion wtf ?

glass warren
#

Stfu

#

Obviously you dont know some of the spells already available in dnd.

elfin vigil
#

What a cordial man you are

glass warren
#

Now get on your knees and apologize for being a comsumer

elfin vigil
#

Lmfao what a deadbeat

glass warren
#

Lol

#

Jk man

elfin vigil
#

Still why are you spamming troll sugg ?

glass warren
#

But yea check dnd spell list, its op af

#

Im not

elfin vigil
#

lol ok

glass warren
#

Polymorph is an actual spell for dnd

#

So is spell word kill

#

I'd like to see them ingame

#

Read up on them, if ur actually interesting in what the game will probably feature at some point.

shadow jacinth
#

Guys all of my suggestions have been downvoted please stop this

glass warren
#

Which one so i can downvote?

#

Ohh those are def good suggestions, i have u thumbs up

#

Read some of the spells for wizards from dnd, pretty cool stuff

shrewd lantern
#

mods plz start to ban this trolls from discord and from alpha test

glass warren
#

Why are u hating on the dude?

fossil wraith
loud matrix
# glass warren Read some of the spells for wizards from dnd, pretty cool stuff

Other than 5E, no version of D&D ever pretended to be balanced.
Linear fighter, quadratic wizard is a D&D idiom for a reason.
In other words: it is impossible to implement the full power of a wizard (or a cleric) without breaking the game in its entirety and making it so the only playable characters are those classes with access to 9th level spells.

#

Alternatively, you can also be glad it isn't a 100% like D&D.
Barbarian has most health, like in the tabletop.
But that's d12. Wizard originally had only a d4 and could die to a single goblin attack.

#

If you really want to increase the spell pool of a wizard, then he should have schools.
Pick a school to specialize in, pick schools that are forbidden as a trade-off.
You know, the way it is in D&D.

glacial sphinx
#

dnd editions might be the starting point for many of the fantasies in the game, clearly it shouldnt be some kind of measuring stick for what should be in the game or how to balance it though.

#

I'm not even sure the game needs as many classes as are in 5e, any class you add will somehow reduce the uniqueness of an already existing one

loud matrix
#

Precisely. I'm not dead serious, just throwing that guy's own logic back at him.
Paladin isn't necessary with how the cleric is designed, for example.

glacial sphinx
#

Could see maybe warlock for example being a more sustained caster focusing on their cantrip and maybe some controlling an undead and darker, debuff abilities like hexes. But sorcerer for example in 5e isn't unique enough to be added alongside wizard imo.

loud matrix
#

The game uses a different medium than tabletop. That alone makes it different to balance.

#

We don't talk about 5E. This game is clearly taking inspiration from classic D&D, not modern.

glacial sphinx
#

I'm pretty sure they're looking at fantasy tropes in a pretty broad sense, but in any case the point is that something like a sorc overlaps with wizard too much imo

fervent crag
#

#d-and-d-suggestions message @solar flume

This is already in the game and is named “Service”, You gather materials and forge your own armour/weapons with randomised stats and repair them. It’s still in testing phase, but we’ve already seen you can craft armour at the armourer, so it wouldn’t be surprising if they added weapons in the weapon smith service tab so you can craft weapons with random stats.

formal raven
#

#d-and-d-suggestions message @compact oyster

This devalues rogue lock pick ability too much, simply allowing you to buy lock picks for 30 gold would be a better value, or making it so if you successfuly lock pick you don't loose your pick is a better idea

spring mango
#

bro this suspense guy just wants everyone to die to mobs

formal raven
wide sage
formal raven
#

@tawdry falcon do you think that pick pocket is fine as is? if so why?

#

i mean risky sure, but its not exactly usable, when using pick pocket you are fully vulnerable, there is no solo lobby so you have to contend with 3 sets of eyes in a CQ environmentits high risk for 0 reward, at the moment if you come across a solo player, you may as well just kill them with rogue bust and freely loot, as a rogue you can even wipe a team, and freely loot with less risk and a higher reward. I feel like either rogue damage is unbalanced or the pickpocket was a flavor ability not intended to be used

wide sage
#

I dont think rogues are too strong, but pickpocket is kind of a joke feature right now

#

In any situation that you would use it, its better to just kill the person

formal raven
#

thats why i think pick pocket (as ai suggested it in suggestions) is a nice change gives it some actual usability with teh option to try and avoid combat to get some small items. theres also a rnage in which pick polcket doesnt work so if they move you just vcant get the loot

wide sage
#

Imean.. yeah i guess if you manage to befriend another team

formal raven
#

i mean if proximity chat happens yeah you could do that but you dont need to be a rogue to betray them. killing is just esier and a better reward, less likley of them stabbing you in the back

#

otherwise you just lose every tme

wicked tree
#

pickpocket is super fun :3

formal raven
#

befrending a team to just use 1 passive while they stand still for 30 seconds is nice but noones standing still next to an enemy rogue like be realistic

wicked tree
#

its just an intresting alternate way to play

wide sage
#

Well no hold on. If you befriend a 3 man by yourself and vetray one by attacking him, that forces you to kill them all or run with no loot, so i can see that angle better

wicked tree
#

the target can move away from you while pickpocketing and you still get loot

#

you just need to trigger the start of it

formal raven
#

true, but they arnt gunna stand there for 20 s for you to loot em. are you gunna stand next to a rogue whos not on your team for 20 seconds (5 second cats 10 seconds o idetify what loot to take and then 5 to grab what you want?

wide sage
#

Makes it even trickier. Are they paying attention to their own inventoryor just the chest loot? I kinda like that

#

It only takes a couple seconds to snatch gold and teinkets and run

formal raven
#

even without pickpocket and in 1 team, instantly killing someone goining invis withe movement and a 2v1 rogue situation is so much better. i just think its a joke addon, much easier to just kill em. if VC yeah i think it would be fine but i think just stealth looting them would be more "rogue like"

#

i mean rogues get 1 shot or 2 shot by anything but a rogue

#

unless their geared in armor

#

then its 2 and 3

#

and th3ey just loose to barb

#

if camping rogues is your problem bring more torches

#

swing at all the corners

wide sage
#

Now that its been brought up i wanna experiment with pickpocketing the way it is now

#

Give people more chances to test it out, mightve been written off as a joke too soon

formal raven
#

I tried, its like a whole new level of game to try and get to work. i find noone is trusting. and rightfully so, no VC to like slyly talk your way into it. i met 1 player who ever wanted to team and i wasnt a rogue when they did XD

wide sage
#

Ive teamed up many times

formal raven
#

not only that but they never let you get close anyways

wide sage
#

Once with 2 other teams simultaneously

tawdry falcon
# formal raven <@260221931406622721> do you think that pick pocket is fine as is? if so why?

Yes I think it's fine. It requires the rogue to unstealth to perform, which is challenging to pull off, but not impossible. Having a rogue be able to remain in stealth and pickpocket would just invite rogues to camp portals and net free loot. I also like how the item is random, I think being able to choose the item you steal would be unfair. If you want to choose loot, go open crates like the rest of the classes.

formal raven
#

post lobby without vc?

wide sage
#

Yep

#

It was very weird and i didnt trust any of them, but it happened

formal raven
#

Idk maybe im just unlucky every team i meet just zergs their way in and tries to murdalizse me

wide sage
#

Its not something i would count on succeeding without alooot of practic3

#

More like an opportunist thing

formal raven
#

its not a practice thing its a luck thing atm

tawdry falcon
#

I think pickpocket should only choose from the player inventory, but not items they have equipped.

formal raven
#

thats what i suggested xd

wide sage
#

I do agree with that

formal raven
#

excluding rings and necklace

tawdry falcon
#

If you are sneaky enough to pickpocket, honestly just kill the poor guy and take everything.

wide sage
#

I was thinking excluding belt items

formal raven
wide sage
#

It coukd very well get some love, i just think it should be tested by players more first

#

More data on it

tawdry falcon
#

I didn't ever use it as a perk, only saw it used in a video.

formal raven
#

in the current build it wont be used. players play optimaly, and its just more optimal to back stab the team blindly and pick your loot

#

rogues can turn a 3v3 into a 3v2 in two attacks, or a 3v1 to a 2v1 in 2 attacks, and thats very winnable

wide sage
#

Well pickpocket is in no way an optimal strat even as a concept

#

I see it as a fun focused perk, which i think is fine

tawdry falcon
wide sage
#

Maybe

formal raven
#

monsters would then need an AI rrework to react on sight not sound

#

or proximitty

wide sage
#

ai are already getting upgrades, so put a pin in that

#

but like.. mummies would be easy to circle around

#

shield skeletons, too

formal raven
#

yeah but idk about an ability tro sneak past em. its a major staple to have to deal with them

#

cast time is too long even for mummies