#suggestion-discussion
1 messages · Page 19 of 1
you turn into the terminator with gear lol
no matter what class ur playing
fighter with epic or legendary armor and a weapon your good with expect to murder 1v3
fighters were reaching 50% damage reduction from green/blue gear imagine a fighter in full epic plate armor with about 75% damage reduction there gonna slaugter
barbs are good low gear characters because of there flat axe damage
high gear barb is insane too
and even stronger with better gear
do u think felling axe needs a nerf?
not really the problem is that defensive gear is kinda buggy shields are very unreliable since you can clip inside its hitbox
hmm yeah
they gotta work alot on shields
blocking in general
its pointless in pvp
if a barb is on you panic because you let them either sneak up on you or you didnt keep them out
wizard is i fell the class that is gonna get a tad nerf in the melee department with ignite being over tuned
plus magic missile is a little bit overtuned its just insane
and it scales with magic power lvl
I was thinking it might be interesting if Barbarian's shouts took priority over attack animations, so that triggering a shout would instantly cancel out of an attack and do the shout anim instead. This could make it easier for Barb to make space/time to safely activate a shout while in close combat, but also give him the potential to mess with an opponent's dodge timing if they're caught in a rhythm. Tying it to the CDs of his shout abilities would prevent it from being oppressive and offer a new tactical decision for the Barb - do I use my shout right away for the buff, or do I save it for a mid-fight switch-up?
All abilities need to be able to be used during attacks thats one of fighters biggest problems as a class
you cant use your skills until you stop attacking
wether thats a good or bad thing is up to debate
i feel like a fighter being able to use second wind DURING a swing would be way too broken
its already a crazy strong skill
it needs a vice like not being able to be used during swing
thing is abilities like victory strike cant be used mid combo when you need it lol
is that when you need it?
or is it just when it would be the strongest
bcuz if its the latter, then maybe its meant to stay that way so that it doesnt become OP
its 20% on the next swing and if it kills you heal 5% of your max health
barb?
no fighter
fighter passive
passive?
yeah its a skill
its nice for sustain on spiders
maybe change it so when you activate it, you get that 20% dmg increase on 1st swing, and then the enemy u hit gets tagged for 10 seconds and if u kill the enemy in that time window u get 5% heal
anyway 95% of these perks are gonna get reworked for live anyway lol
maybe 10 seconds is too long, 5 seconds maybe
not a bad idea tbh
ill add it to suggestions
rip ill miss them
hopefully smash and pickpocket stay. those are the two I love most
:(
i saw a suggestion to make it so non rechargable skills get recharged on health shrines
its not that bad jeeky they might get buffed during the reworks most of are current perks are frameworks for testing
not sure if fully recharged, maybe by 1
it can be recharged currently with 7 campfire ticks
wow rly?
but only once per match
i didnt know that
most abilities recharge based on campfire ticks
damn that makes sense, cant believe i didnt think of that
i assumed it would just be spells
so two greys or a grey and a white or a single green campfire regened it
i see i see
#release
Lmao, what were the names you were using? Ill make sure to take them during the next playtest
Of course they’re going to wipe the data base including your “names”, no bargaining or anything.
So you best be early during the new playtest in the coming months if you want some good “names”
#d-and-d-suggestions message
I'm 100% sure that's already a thing in the game because that's a constant tactic me and my friends keep doing to avoid spike damage.
I really want a PvE mode. Like the old WoW Raids
#d-and-d-suggestions message VoIP is confirmed to be in the game soon
They answered one question about the pve dungeons if im not mistaken @ripe steeple
Someone said something about a boss that requires more than 1 party to kill it
I really hope so, I would love something like that. Ideally one where people aren’t fighting over loot too
Or killing each other
Intentionally
#d-and-d-suggestions message @fervent crag If they stick to what they promise they shoulnd implement one
I was thinking it might be interesting if Barbarian's shouts took priority over attack animations, so that triggering a shout would instantly cancel out of an attack and do the shout anim instead. This could make it easier for Barb to make space/time to safely activate a shout while in close combat, but also give him the potential to mess with an opponent's dodge timing if they're caught in a rhythm. Tying it to the CDs of his shout abilities would prevent it from being oppressive and offer a new tactical decision for the Barb - do I use my shout right away for the buff, or do I save it for a mid-fight switch-up?
This would make one of the best VR games played
How someone downvote this wtf? #d-and-d-suggestions message
So go play WOW Raids 👍
What if rouges could pickpocket
Mate, this ain’t some pokemon game….
This is D&D, a Dungeon crawler.
@mental harness is on crack bro look at each of his suggestions
If it didn’t affect gameplay I would be ok with it. Charge money for it, like a parrot that sits on your shoulder or whatever
Or a fairy like Navi
I also think they already want to add pets, cuz of the puppy in the tavern
What does everyone think about allowing constant access to the game, for a small fee (to help support the dev team), throughout the alpha and beta process and just wiping every time they have major patches?
One of the coolest things about Tarkov was watching it evolve over the years and getting to feel like we were apart of the process.
I think the idea is that they're a small dev team, and it's better if they focus 100% on development (vs monitoring, troubleshooting, and putting out fires for an unfinished product)
I would prefer a early access, but would do anything to keep playing it so I think is good too
Agreed, hence the small fee.
To hire a small team to suport the function of the game and to give the devs a little extra money to help the game out.
monthly subscription even. Just for this process. Not for the actual game release.
Hell, if the devs had a donation button, I would click it right now.
Voip Is going to be crazy fun in this game
Nah this is just not a good thing
Dw guys in about half a year we’ll get beta/early access hopefully.
Q4 2023 full game release which is in between October and December.
What I’m really hoping for is, The next playtest having the same length as the previous one.
Steamfest is hosted over 7 days which means we got at least 7 days on the next playtest.
but they can
monthly subs is baad
but they said they will release an early access (most likely) and on the Steamfest many devs releases their early access, so... im guessing its what its gonna happen here too
monthly subs is baad. Solid opinion...care to elaborate? As a business model, it has worked for thousands of companies. And as players, WOW has had it for decades...so...?
this isnt an mmo
Early access is far off, most likely in between August & October
As they still need to test and optimise the quest system, weight system, service system and class training system over the future Playtests.
The most they’re going to be sharing during Steamfest is the next Playtest and maybe an official release date that they’re aiming for. Probably some dev insight on the game also to widespread their accomplishments.
#d-and-d-suggestions message
normal shields CAN block spells, just not the big aoe ones
it’s more preferable for these types of games to just increase the base price on the game which would be around $80-$100 and then potentially sell cosmetics that have no effects in-game.
Subscription is more of a MMORPG option as it provides you with a lot more content that exceed the games base price $80.
I don't see why the PvE Campaign mode idea was downvoted. Seems like the optimal move for the game, gives players a chance to practice Mobs, gear being separated means that players can't grind PvE for good gear to bring to PvP, plus it could open up cool PvE areas to go to (I was thinking like old school Monster Hunter on the DS) how you had your town and then a map you could go that surrounded the town, Devs could offer skins the area as well opening up another monetization route without including a P2W advantage (as it's for the PvE mode where you could not PvP), would be fun to go fight some random mobs while waiting for your friends to come online, or if they're AFK could do it while they're away. All just some rough brainstorming but I think that's a seriously good idea to open up the game a bit more
Good suggestion Shuikai 👍
if the devs want to make a pve mode, they will ask the community about it.
everyone just jumping in and telling them to completely rework their game is pretty disrespectful
Subscription has nothing to do with classification of games. Choosing to do any form of income generating process is a decision that has nothing to do with they game being MMO or not. Its a financial model that has anticipated outcomes. There is no rule on when to apply subscriptions or price changes to a game. And as for "content" in terms of price point, a games worth is no different than the worth of a car, or house, or painting. It is worth whatever someone is willing to pay for it. Subscription or otherwise.
Honestly just wouldn’t want resources heading towards a pve mode, cause you couldn’t have the loot pools intersect and it’d be a pretty lack luster experience. As is the combat with mobs isn’t really complex enough you need to learn it like that. Just doesn’t seem worth it.
Asking a small dev team to stop what they’re basing the game on (PVP Dungeon crawler extraction) and implement a PVE mode is asking for to much at this point. Would mean they would have to completely rework the systems and change many things.
Would also delay the release date till 2024 as it would be a big project to finish optimising the PVP and PVE mode at the same time.
No body is saying re work the game.. I don't see why games need to have one game mode though. Enough people have mentioned it that it clearly has some traction, no body is saying "add this or I will not play", which would be really disrespectful. They're suggesting a mode in the suggestion channel set up by the Devs lol
I don't think a PvE mode would require a lot of resources, but it def could. Idk a lot about game dev. Make a map, throw in mobs, make it local hosting or whatever (idk the correct term but if it's party only then I don't think any large amount of resources would be dedicated to it). I feel like it's a viable suggestion, if it doesn't fit the vision Ironmace has however I wouldn't want them to go out of their way to include it
Game will be in early access, it could be something worked on in Early Access. I'm not saying stop the current development of DaD to throw this in, but if it fits the roadmap why not consider it lol Maybe I thought of it to simply and it is a lot of work lol
I think the fear there is balancing for PvE and PvP then which draws resources from the PVP aspect (the main draw of the game).
Nothing wrong with suggesting but I don't think PvE suits the game direction
I think given how many people are asking for it, it should be a pretty obvious addition to the game
it's also super easy from a programming standpoint
Fair enough lol I think the game has a lot of different elements already that mold pretty well, drawing a line at PvE doesn't make sense but I won't press. Sometimes less is more I guess but PvE has been asked by quite a bit in Gen Chat n stuff, we'll see what comes to though I doubt the Devs will do anything that halts the status of the game
I thought so, I have a limited knowledge of programming n stuff so that's why I thought it'd be simple, but maybe there's something I'm overlooking from a dev standpoint
decent chance the devs plan to add it
I think if they were to do PvE it would be very far down the road. It's a small team so the resources we speak of are very very limited. Considering how ambitious they are with the other features
As a PvPvE game I don't think the PvE would need a lot of balancing as it's just as simple as removing the PvP from the main game mode
Small but dedicated. As gamers we are to used to seeing big staffed companies put out product that doesn't meet the standard we know it should. From last playtest to this playtest, I am impressed how much they got done with their resources and team
you literally just have to program a few things
- Only your team enters the game
- Gear can't leave these specific games
- Ideally, if you're on like floor #2 and you save and quit, you can enter floor #2 again later with the same gear you had (this is probably the hardest part from a programming standpoint but still pretty easy)
Besides that all the work developing code for PvP can just be reused.
Maybe it was the map idea I brought in that caused a bigger workload. Having PvE dungeons with no storm and say a time limit till your character starves (so that way you're not holding up infinite resources) and bam. PvE Exploration mode like everyone is asking. Include some separate map modules from High Roller, Low Roller, to PvE to have the maps gen differently and you're cooking with gas
I wouldn't mind map exploration and perhaps challenges
Like rooms set up with varied mobs as a challenge
I dont know how many floors they intend there to be but that would be the only thing with a campaign mode is like, do you have enough map assets?
you could always create a few more for the campaign players, other games have done the same
memorizing the map in a sandbox is the quickest way to ruin the fun of the game
c'mon man you can memorize it easily just playing PvP
That'd be cool. Hunt has those map challenges things, I'd like to see something like that included. Could help foster smaller communities within the overarching community, I can already see Solos being a thing, include some challenges and you have a challenge community, got high rollers, then you have your casuals who just want to PvE and sometimes test their luck in the dungeons with others. I think it'd be good to look at how you can expand your game and community while keeping in line with the theme. The Souls series has shown how popular "challenge" runs can make a game
a lot of people have memorized all the maps already just from a few playtests of gameplay
once this game is years old everybody will know the maps
missing the point
whats the point
Yeah I was pretty good at the map after a few hours. Factor in knowledge of game mechanics and I'm playing Dying Light while others are playing Chiv 2 w Dungeons
Pls enlighten me why they can Tjust keep the game running in-between game tests?
your point is you don't want people learning the maps? they're going to learn them anyway it's inevitable
they are afraid that if they keep it running they will feel they need to provide support and spend time on the player's experience rather than developing the game
Deving while maintaining the current state of the game to like.. What was it a million players reached? Plus continued growth (so many players join at the end of the test). It would slow down the development of the game drastically
if you're not going to explain then don't bother typing
Yes, after the game extension I noticed a lot of bugs popping up, maps not fully loading, enemies glitching through walls
seems like keeping the game up requires a lot of hotfixes which takes away from the development process
realistically a sales/business oriented person would laugh at their unwillingness to have the game active and monetize it, but you know that's the difference between the visionary / business side of things. Ultimately I am confident that they will release a high quality game
DaD's PVE does not hold up though. There are many games that do PVE much better. The soul of the game is the PVP mixed with the pve
What I meant was, sure maintain server stability but nothing more. And once it's time for tests you do that. I don't have any knowledge in server maintenance tho.
BS, Good sales/business people understand hype trains and the value of them 😄
It costs money to run servers. I think the devs don't want to take money until they have a game they think is worth paying for
based on their vision/goals/values posted on the ironmace website
Well you have a huge ton of people asking for it
I know that but they have a player base that believes it's worth paying for to keep open.
Devs are fully funded, with server costs included. They want to wait till Q2 to have a better game to release into EA to not be a scummy dev team as they said
Yes that is what a hype train is. Does not mean you pander to the people who want drastic changes
exactly
If you've ever invested time and passion into a project you don't really want others paying for it until it matches your dream. As soon as you have people paying for it, they believe they have a bigger say and argument in the development process. And yes, players do have a say in the direction of the game. But the dev's have a specific vision for what they want to create. Players are good at pointing out issues but usually terrible at coming up with solutions
It's one of the first things learned in game design process
I'm seeing a common suggestion of an offline training mode. Mayhaps such will come when map 1 (forest) is ready, but untill then dont hold anything back during these testing periods. The more Ironmace knowns in worst case scenarios, the better.
there will be a forest map?
maybe quests will be campaign who knows
Forest is first foor, then you go into crypt, then infernal
btw with the pve it would require class rebalance
oh thats cool ty
It would require alot more then that for it to be fun and attention holding. Other games simply do PVE better because its their focus. It would simply take to much dev work to make it a standalone experience
yea i know just pointing out the most obvious one in my opinion
Ya, I was just backing you up 😄
Maybe a testing area wont even be an "offline run" or anything of the such.
I don't think it would be standalone experience. Tarkov has a PvE Practice mode. What would be the balance that would need to be added that's different outside of the regular game mode? Is there something I'm overlooking?
The devs already said this will be a thing just not high prio
Perfect, can put that box away.
Tarkov also has settings for everything in that mode, you can make the ai better/worse, you can change literally everything. It took a decent chunk of dev time from their own mouths
because they plan to have it be able to stand alone 😄
Fair enough. Tarkov also has that high end mobility system that took forever, I doubt ironmace will over work themselves in one area for an aspect of realism (though the movement system would be SICK in DaD) I think what's being asked for, vs what's being envisioned on the other side are two separate things. I wouldn't want the devs to dedicate months of their time, huge amount of resources, to make a standalone PvE experience. If they want to, cool, if not, just remove the PvP elements, add a second PvE stash (or go with the tarkov route of not loosing what you bring in, but not keeping what you take out) , maybe add a unique PvE map, or PvE specific modules (considering the changes from last playtest to this playtest, we know that is around a month of work at best whil other things are being worked on) so that way map memorization isn't effected, but tbh survive a few PvP raids and you're already one step ahead of the game. I think it's viable, and I hope they consider it. If it's to much resources, I hope they let us know so we can leave the suggestion be lol
I'm just not a fan of shutting something down when it's a valid suggestion. I'd use the PvE mode to meme around if I used it at all, but I'm not gonna stand against it when it's something quite a few gamers are asking for. As long as it doesn't give them an advantage over me when I try to kill them, it's neither here nor there for me
IMO most of the people who are asking for it will play it for a month and never touch it again. Which would most likely leave the pve section of the game barren and unplayed.(They will move to the next game that does PVE better which many do because its their focus) Which then would be a waste of dev time as a whole. That is my only worry with it.
Its like fortnite. They started pve and it sucked, then saved their game with BR. Guess what happened when that happend? People started asking for PVE mode not realizing it had already been made and failed 😄
That's a very valid concern. I didn't think of it like that, if they're not gonna stick with the game then I would want to see the time dedicated elsewhere
Oh man, you mentioning OG Fortnite hurts. I was one of the few who actually cared about what the game was supposed to be before BR, then BR hit and I was like "this isn't what was advertised"
I'm still hurt.
😄 I was as well
which is why its there in my brain HAHA
That and i was a paragon player that Fortnite BR killed
I hope some Indy dev finds the Fortnite trailer of what it was supposed to be and brings it to life. I'm not saying I would have played it endlessly, but it would have been a lot of fun to play games with friends
Ya, the problem with fortnite was no one was willing to pay for just that pve experience. I cant remember the numbers but their purchases were abysmal
and that was a game built from the ground up for pve
I'm happy they found success in BR, it blew up. I don't want to see Ironmace make a "Save the World" but a "Get Drunk at this tavern and go explore a field while you wait for the loligaggers to come back" would be sick
They didnt have to worry about retention when no one purchased in the first place 😄
give solo q !
@mental harness why I want the game to be p2 w
no1 wants what re u talking about XD
Look in suggestions
its a troll
My prefered way of them doing something like this would be as follows
- fully release their vision of the game
- create an expansion with a pve mode. (among pvp things added also) maybe even not the first expansion but a small dlc after the first expansion. But the game needs to be where they want it before focusing on this
@graceful frost ????
@mental harness the hell, you want this game going P2W?
lol its a troll
hopefully
Take that feeding the trolls shit to general 😄
bruh i randomly got mentioned in this and im just sitting here confused af xD
lol
i think 80% of ppl here are trolls so
probably shit had me lost cause I never said anything in any of the channels lol
someone has the same name as you suggested $5 for 1000g why he tagged you
makes sense lol and whoever suggested that hell nah
lol
My name is Gabriel Corrêa, and my idea is to create the character Shaman, his skills would be totems, totem buffs, area damage, and healing, leather armor..., with passives of increasing armor, increasing totems... .
among other cool ideas we had...
I @ a diff guy names obsidian not you
Make my cat, his name is 7, into the game
Not much of a suggestion just closing thoughts, me + 2 friends, male, 20-30 years in age , no kids, key demographic,
Lost all 3 of us at the fact we can't extract together, if you want your game to be like that, then more power to you, but we hate that. Also it would be nice to give the game more of a point, like, yes, we see merchants, and yes, we want good gear innately because we do not have it, but unfortunately, that seems to be the only driving force behind actually getting into one of these nightmarish dungeons.
I'm not talking shit and i know rome wasn't built ina day, im just literally telling yall why me and my friends are just going to go play tarkov instead. Giving my 2 cents because that's what devs need with a WIP game, maybe im wrong and my opinion is an isolated one. who knows, i dont care. here's my take lol.
Thanks , i think this game has a lot of awesome unique qualities and i hope it smashes into the scene upon release
you can extract as a team in high roller apparently
tension is a great vehicle for making memories good or bad
we're not good enough for that, the game is very hard, and i dont want that to change at all, cuz that's the whole point, but with our skill level / rate we are able to "get gud" / and overall play time, we'll all extract separate maybe once every 25 games.
we are all hard core dark souls fans, we aint afraid of hard, but like why
how many raids did you play
ambiguous hardness for the sake of being hard is just blah
I personally enjoy the tension of having to decide who leaves first and tring to find more escapes.
my friends wife was surviving playing solo or inviting randoms from the lobby, maybe you're being too harsh on yourself
I keep hearing people complain about no 3 portal spawns for leaving, but me and my two homies kept confirming portals before even trying to leave. if we only found two or one, we would either let the most well off between us leave, or we'd just go deeper.
Game starts in hard mode, they have not made normal mode yet
thanks for actually talking to me instead of tearing me to pieces like i love this game, i love this concept, if i was a billionaire id already own this studio to protect them, even if i couldnt play the game due to skill
we start in the 2nd floor, first floor will be easier (probably)
What period of the PT did you guys play? After they added more blue portals as long as you were center circle youd see 4-6 blue portals all around you. Pretty easy for a team to extract together
They say so, so I hope
I could be 100% wrong and its ME who just doesn't get it, im not above that at all
all I know is I felt better running around with my friends like chickens with their heads cut off, convincing each other to take escape portals or sticking it out for a team extract. Half the fun is the fact the game makes you feel something
and to finish the first part of that last message, it felt more fun than any number of extracts in tarkov which I have over 600 hours on and can't stand to play anymore
lol bye
Nah games just a little though now (especially with only hard and hell difficulty)
Devs did say the difficulty we face on D2 is likely to be the same on D1 without bosses
really?
btw that was dungeon 2, with them adding the easier world with b1, it should be more easy. I wouldn't stress the difficulty
Ill try to find the quote
ok
I hear that, but idk, maybe its just RNG? like for example, even if one of us find a blue portal, someone if not the other 2 teammates will get bogged down with circle shrinking and lack of blue portals. like im really not tryna sound like a whiney bitch, im just sayin if they release the game like this youre going to be catering to very niche group of gamers which is fine but ya
uhhh the last december release, we played 4 days straight
But did you start the PT in the early stages or the late stages? Because they changed how often they spawn in the later portion of the PT
just do what I did with my cleric homie
ohhhhhhhhhhhhh that might have been it.
just kill half the players 😄
cuz yeah we hit it up early on and were like wtf we'll never extract see yaaa
ya that was before the tweaked the extracts. Id say test next playtest and see if you guys think its better because of it
hell yeah im not against it, its not my game, im open to whatever they're monkeying with honestly
Q: How will the final game play, will we start in B1 then port to B2 then port to B3?
A: I do not know. This is hard to answer, I can say that I am thinking about the 3 layers I think the difficulty of the first floor will be similar to the current B2..
You don't need to extract one by one, you wait til you're aware of 3 and then all get out at once. Thats how we did it at least
and the slightly added difficulty of 3 people clean extracting balances the game a bit for solos and duos who have an easier time
ya but after the portal tweak it was MUCh easier just be center circle and your pretty much guaranteed 5 or 6 blue portals 😄 in the vicinity
There were just like 3 minibosses
- 2 mages and 5 archers
Ya, they may even add minibosses to the first lvl I misremembered it including minibosses. But as he said in the QA most likely will be about the same difficulty as current D2
If you want to read the QA i got it from this https://docs.google.com/document/d/1mOyjH8sYxG5p2aZt_jlofP3-nsHjMnVsxgvqQHdBrjA/edit
So glad to see all the sweaty try-hards downvoting the suggestion to have lobbies without parties allowed / solos only. Some of us don't want to play this game with friends or have lives outside of sweating 14 hours a day to be able to 3 v 1, holy fuck.
Then you should have no problem out ratioin the down votes 😉
I actually think it kind of makes sense to make it all in one lobby, The solo experience is fun, multiplayer is just as hard
you're on a discord where one of the perks is teaming up with others
its not that hard to escape as a solo, you barely ever are forced to win a 3v1 to get out
and mixed queues is shorter time between games, more varied encounters
My experience would strongly disagree, Louis. Probably 7 out of every 10 games, I'd get pinned in a spot where I either turned around and died to the storm, or had to run down a narrow corridor into a trio party that was already booking straight for me without being engaged.
I played solo a lot at first and it was pretty fun, even against duos and trios. Somtines running and hiding is the better strat if you think youll lose. And you get way more loot because all is yours
I think it is just part of the fun.
Once you gain more experience you will learn that you can run almost the entirety of the map out of the zone with one health pot 😄
Map knowledge matters
big time
Same I escaped a lot by just not making noise and turning off torches along the way...
its the risk reward of playing solo
Escaped much more than I didn't
Yeah for sure can be tough situations, but sounds like 3/10 times there was maybe a chance to win. And the feeling of winning is enhanced by the difficulty of it. Maybe some invis pots or w/e could've gotten you out, or maybe you got in a spot you'd avoid with more experience. It's kinda JUST started, lot more to learn before just changing the way the game is played.
Yeah invis pots are big
Any smart people have ideas for making solo play less punishing without strictly buffing solo player stats? For instance they have 100% friendly damage and no team exit portals. Are there other things that could be implemented like this that will avoid having to split the player base with a solo queue?
I definitely believe rogue pickpocketting should be able to toggle 2 modes
1 where you steal utility items like potions primarily targeting the belt first and foremost
and another where you steal the most valuable items in the inventory.
You could even steal unquipped weapons.
They could have exit maps appear on their maps, quicker portal opening, or just more xp on survival. The latter is my pick
Why not both?
I think an endgame xp screen would do well with it as well
Portals already start at like the 7 min mark. That is just 5 minutes after the raid starts
Might take a bit of fun out if you know how to leave, but I do like the extra xp idea. I also like buffing pickpocketing so its not a useless skill haha.
Not sure how useful extra xp is though. It doesn't help you being run down by a naked, invisible, hasted barbarian with his ranger buddy
I think it would be sick if pickpocketing had more of a risk reward structure. Like set it to take more valuable things and place a qte on it, if you fail it alerts the victim
Idk if they're planning on adding rpg elements like tarkovs but that would be a good one
leaving already gives a bonus to xp iirc
They may, they seem to be HEAVILY inspired by D&D which has skills.
Naming aside, all the classes seem to come from 5E (both have 12 classes planned and the names are the same). Level cap is 20 in both atm, etc...
Please allow us to see bare feet in the game so I can see my wifu ranger cute lil toes while I open chests. Ty
any opinions on the shield charge idea?
I like it got my upvote
Guild/clans would be tight
<@&988703997378584596> Yall really should start deleting and timeouting or banning these troll suggestion makers. It devalues the entire system. Thanks
definitely a later option but i feel having a PVE option would be cool, like a separate character/inventory to allow testing & familiarization with builds and potential runs or essentially a "for fun" run where nothing would be gained/lost. Or just a test/training room to test against mobs & builds like Exanima's Arena Mode.
Like the Practice Offline mode in Tarkov?
Let me pay now to continue playing the game. The gameplay loop is great and I just want to keep playing. I don't care that it's not polished enough for release yet. Let us in to an open alphaaaaa! 🙂 ❤️
the PVE testing i guess so, i would like being able to test a map run or two like the high baller ones or higher teir dungeons but i do lean more on the arena mode idea where you can run a seperate inventory & gp against various mobs or ranked against players.
@lusty wren Sorry that I hurt you, darn. I just wanted to continue supporting these devs on the wonderful job done thus far. 😢
Stop projecting no one hurt me. Just thought your opinion is bad. Calm down bucko
Projection. it's the only way. how else can I hurt you.
If it's true for me, it MUST be true for you, as well. Also, oops. Aired my dirty laundry. TEE-HEE
On a suggestion-related note, would a time-travel (targeted) spell be too OP CC-wise? Like if I hit someone with it, him and I both go back in time within the dungeon by 3 seconds
Sounds VERY strong but maybe? I dont like any HARD CC and this sounds like hard CC to me 😄
Yea might be a tad too strong. like pound me in the bung-hole levels of CC
suggest rope to hogtie wizards
thing is, I think hand/leg manacles are very much a scenario prop in D&D campaigns (usually prison/dungeon related)
hear me out, a bounty system for people on killstreaks where players can pay a lump sum (200-300) g to spawn into the same game as the high value target
hand/leg/neck with a chain around the neck so i can parade my prize thru the dungeon
Would certainly take stream sniping to new levels. a higher-tier art form, one might say
bounty on all ranked players acording to rank
a bounty based on killstreak and maps survived
This would be tough as hell with games being 12 minutes. Like youd spawn out of the circle 9/10
their is big risk for the hunter but the normal risk for a regular player
for sure wouldn't mind a bounty system for people who team-kill. only happened to me once, but that was irritating
Put TKers in a special queue with hackers. Problem solved on both fronts 😄
hmmm prob would have to be a non matchmade team
i dont think ranked players should be marked they should just ahve a reward you get from a bounty npc at the leaderboard menu
solos hunt solos and duo vs duo etc
now here is the kicker, if you kill the person who used the bounty system, you get half the gold they put in
I wouldn't mind either of the following as random RNG map tile encounters in future levels:
(1) Nemesis from Resident Evil games comes to stalk the dungeon
(2) X-men's Juggernaut randomly standing in the center of an empty room
dont reward teamkilling top ranked players, make a teamkiller ranking and reward teamkilling a ranked teamkiller, make teamkillers rank go down 1 per 2-3 extracts or 1 per time getting TKd
If you get TK'd, Otto should come up to you next tavern to say hi
bounty systems pay to try and spawn in their world, never to team up
itd be easier to goto a bounty npc at the merchant menu or leaderboard menu and get a reward for a verified kill on a ranked player
rng map would be refreshing
Not if its poorly done, and devs stated they tried it and were terrible at it
if we do ever get player housing lots (instanced), I hope it's like stardew valley where the lot is initially a mess and requires a clean-up.
Sadly, that was the only thing I liked about the original Fallout 4. Cleaning up the settlements
it is complicated as i could imagine, the only game i know that does this is zero hour
Ya I think the statement was something like we are bad at it, and the amount of time we would need to RND isnt feasible
i think if anything work out some of the square dimensions in the dungeons and its good
i enjoy the game, if there was another level in addition to the 3 floor dungeon, with a more in depth class creation system, a few inventory items, some quests or daily tasks, toggleable voip and guilds, th egame will be a monster
id like to see guilds/factions fight over a large boss room that requires more than one party to defeat, so more in depth combat with the same risk reward, just a boss/pvp focused area instead of a layered dungeon with multiple mobs and mini bosses
a dragon that guilds will kill eachother for a chance to kill
Add gambling
dice and cards
maybe darts
or a party wager before entering the dungeon on who gets the most kills or loots the most of a certain item or gold amount
suggest wizard
channeled spell, damaging surroundings (slight self damage) For stacking mobs, spiders.
more spells for casters and more weapons for all classes
Cantrips as little active perks like Thaumaturgy: Snuffing out a torch, opening a door from a distance or making fake noises in a certain direction like footsteps or a chug from a potion
Add bologna sandwiches to the game
makes me happy seeing these people trying to spam "release the game now! literally no one cares about keeping them closed!" suggestions getting downvoted every single time
stop downvoting my post
You are wrong
Absolutely awful suggestion that won’t happen
no you are
nah
arrogance is the 8th deadly sin
wrong
not arrogance just smarter than you
lmfao
who's "we" when you said "we dont care"? Cause all i see is you upvoting your own post but 15 people downvoting it
crypt knight is a cringe name
i wouldnt call that "spamming"
<@&988703997378584596> bruh this guy
If you dont feed them they go away 😄
its not a suggestion for the devs, its a statement to us. so yes it is spam in that its taking up space away from its intended purpose
I take offense to that
Valid response 😄
Lmao
rats are better than mouses
At being pests.
at everthing
If you arent here to discuss the game, and feedback - please move on.
I’m excited for bard, I really hope they don’t make it useless compared to cleric. That heal is just too good to trade for
agreed
I think out of combat regen would be nice, and alot of debuffs
i saw that necromancer actually IS on their radar for a class, and I'm stoked for what they come up with
I hope they get a slow aoe regen ability
Not somthing super instant but still compatible to the cleric heal
which reminds me, self suggestion plug #d-and-d-suggestions message
im thinking about druid
Yes
I would like most songs to effect the party and the enemy. Just with less potency
druid could potentially be insane
yeah its great 😄
yeah but think about druid summoning wolves
I dislike summons for this game but we maybe they can do something special with em

I do think shapeshifting druid woudl be sick
Druid won’t be able to
It’s gonna be a shapeshifter
That’s already been stated
I think just making use of the existing ai instead of new ai specifically for summons would be best
no, just some people are nervous about summons in a game like this
which i totally understand
yeah it sounds crazy
IIRC they said they wanted to lean heavily into shapeshifting
I basically love everything about druids so im down for whatever
wild shape and/or summoning beasts
healing spells
etc
I think staying away from support druid makes sense tho game would have way to many upports otherwise 😄
I’m unsure they’d get healing too.
Adding to many healing skills could pottentially be bad for the game
Do we know if there are any plans for customizing the default look of the player character?
I got a DnD session starting soon, I'll see yall later o/
I think druid could have a large variety of spells, maybe like one of them is a heal over time spell
and then the rest is like utility stuff
I mean fighter is already gonna get cleric spells eventually more than likely when the stuff from the qna gets added
Either from the cross skills thing or the multi class specification one
wait what
There’s no way they don’t add paladin through the specializations thing with fighter
multiclassing?
Yea it was in the qna
He said rangers will get mage spells specifically but other classes will be able to use other classes skills and stuff
i thought druid is going to be a shifter
barbarian with innate healing abilities 
And what is a paladin if not a knight with cleric abilities
That’s my guess on how that will be added
I feel like paladin giving regen boosts instead of instant heals makes more sense
me when sdf gives wizard teleport anyway
If it’s added via the multi classing it will be the exact same heal as cleric
Just like ranger will be able to oneshot you with lightning bolt like wizard does
Or go invis
Or give himself haste
Cause ranger isn’t already strong enough
nobody is getting 1 shot by lightning
ong
It literally deals over 100 damage if you hit them directly on a wizard with no gear
I think you are jumping to conclusions
It’s literally got a small kill circle in the reticle for it
It’s already confirmed
I dont think thats what sdf said, I think you read it wrong
I read it all, he didnt say that
I feel like multiclassing would have like a 50% effectiveness reduction to all class merges would it not?
I can't imagine it would be the full strength of a normal wizards spells
What I believe he said was, they want to try to do multiclass, and used that as an example, a ranger using wizard spells
No he literally said THEY WILL have spells
It’s not an if
It’s a they will
The exactvwording
By all means. Show me then
rangers and fighters are well?
Yea I believe he was referring to this since the game is largely based on it from my understanding
Show me that he said Ranger will have Wizard spells, it wasnt said, he used as an example, I remember the part you are talking about
I literally just sent it to you
developer said that is thinking of implementing it through artifacts rather than each class having spell casting
we can expect wands and scrolls
Yes
youve misread
That was the second part
That is COMPLETELY different
It’s really not…
It really is lmao
Just because you have to equip an item that gives you the spell doesn’t mean it’s any different than them just having it
They still get it
How many days do you have to wait before you can play again?
Lol but everyone would have access to them at that point
feb
if its their version of multiclassing / subclassing then thats very different than saying its part of the Ranger kit
So…?
It's completely different than saying "rangers will get wizard spells"
day?
No it isn’t
Rangers getting wizard spells is words than fighter getting wizard spells
6 i think
Ranger benifits from them so much more than any other class
They will be so strong with them
I again feel like multiclass perks are going to be less effective than they are on their origin class
Probably yea
They likely won't be that overpowered if it works the way I hope it does
But I don’t play games like this to not min max the shit out of everything
@opaque slate I definitely saw what it looks like to "defeat" a block or parry in videos and a few rare times ingame but it's definitely a obscure thing you can't really rely on... annoying.
even if second wind is half as effective
what exactly is +1 to impact
it would still be crazy good on barb
very unexplained
yep
Exactly
But a barb casting haste is kinda useless compared to ranger who then quick shots and just runs away forever not to mention firing an arrow then going invis and spearing behind you, like it’s so unbelievably good sounding that I almost hope they never get mage spells
In my ideal world rogue would have a subclass that turns him into spy from tf2
Not to mention other things like rogue getting stuff like ignite possibly so they have bleed poison and burn just by themselves
And poison akrwady scales of magic damage along with the burn
In my ideal wizard would smoke a pipe to regenerate health
^
Lol
A damage over time class would be really [Interesting]
That's almost how the rogue plays now tbh
And certain mage builds to
which class should be added next?
Druid
Monk
Paladin
Psion
Psychic Warrior
Sorcerer forgot Bard
yea and poison + bleeding it really hurts
What I'm imagining is more of a debuff applier class with little to no base damage per hit
Only damage source is damage over time debuffs
It would be interesting to say the least
I really want whips for fighter, I want to feel like a fucking Belmont
idk if anyone has talked about it yet but will axes and large 2 handed weapons lob a head off later on?
Do they not already?
Like a head falls to a floor does that happen?
Probably not
doubt it maybe monsters still doubt it
I'm actually not sure, I feel like it might have happened to me once but I could just be crazy
It's not really necessary
Make barbarian more appealing is all
@zenith fable how are you playing the game????

He’s not
launch the game
Just not really practical
You can get them in dungeons and dragons after all
I feel like a ranger subclass for throwing would be a little silly and fun
you can get a lot of shit in d&d
confirmed bard is the next class dont know if you knew
all 3e classes are confirmed too right?
I dont think anything beyond Bard is confirmed
i think but im not 100% on that one
everything besides bard is not confirmed
just that they said there are things they want to try to do
They've been talking about artificers
but the fact that they are grabbing classes from Dungeons and dragons
Very interested
bard confirmed but however it's not sure if it will be available during playtest #4
means you can expect those classes
that's just not true at all
id be surprised if it was be cool tho lol
and saying stuff like that, potentially getting people's hopes up, without any evidence, doesn't help anything tbh
Grenaidier class sounds unique and stupid
seems like the compendium of beasts received 93 positive feedback
hopefully we can see the bestiary in the game, cause it would be cool
bombs 
I mean we have multiple explosives/fire mechanics in game
grenadier is not too far off
the alchemist in pathfinder throws bombs that do all sorts a shit
Grenadier sounds like it would be a little busted with the current explosives we have
Do you reckon they'll go through with artificer?
unless they pump out 1 class per playtest
no
we have a est. 4th quarter release
and it looks like theres a month gap inbetween t ests
IMO by how sdf was talking, Bard will be either on release, or on early access release, prolly the latter if I were to guess, to try and get bugs worked out with it before full release, maybe 1 more class added for full release? but by how they seem to err on the side of caution, I doubt it, but always possible, talkin another year of development, it's doable for sure
I just read a proposal about giving heals to bards... I think it's not bad but they assert a thing that is blatantly untrue, a bard without heal would not be passed out by cleric just because they likely could have trickery magics like a sound xfer or illusions as well as buffing music or increased healing at campfires
Reading now! Sorry for posting before the read
youre good i just read it too
Their skills being music based, im assuming AoE healing AoE buffs
They surely won't be getting +all attribute buffs
should they have multiple uses like have moral stats for team and demoral stats for enemies
they wont be getting movement speed buffs
just some mode where you can play notes just also for fun to compose songs randomly lol without buffs
that would be already nice uniqueness
maybe Max HP/resistance buffs
Likely they would get a buff rivaling bless, maybe like barb's shout but an effect of bless in the same area as an active? And I don't think a sustainable heal is a good call for the bard, faster heal or greater heal from campfires as a passive would work
Just a small tune softly playing foe "song of rest" and a composer mode would be cool where you can compose a song for each of your spells and lock the sound in for in game play?
The thing about bards is the level of sound they give off adds another vector for balance
Does hand holding kill pvp games?
hand holding is necessary in team pvp?
What do you people think of my suggestion in the #d-and-d-suggestions channel? Let me know about any improvements to the idea.
Only if you skip with me
It doesnt fit the theme. They commented on the potential of multi-classing though
which part doesn't fit the theme? It wouldn't have to be a character promotion but could just be the multi-classing part
Rogue to assassin or giving up clerics healing. Wouldn't really be a cleric then
let me know if you have any feedback so I can think about this from multiple angles
aren't people already running around with cleric punching people with beer?
I think they would have skill trees where you can put points into a certain direction on the tree to specialize a certain part of your class
yes, there was also some skill tree that was locked and we didnt see entirely yet
maybe we can extend more playstyles thanks to those abilities unlocked
that a certain subclass branches to a different direction in the skill tree
a bit like in diablo
Or wow
yeah that's what I was going for
I think that would make each class and each players build feel unique more than a single archetype
hmm
couldn't they add different paths that are locked behind certain subclasses tho
so that you can specialize in only a single thing or be a jack of all trades
Wouldn't skill trees simply be the same exact thing without complications
yea
I just personally think the subclass thing would be cool
it doesn't have to be a thing
but specializing in a certain part of a skilltree, like summons if they become a thing, wouldn't have the same ring if I was just called wizard and not a necromancer 😭
theyre trying to figure out how to implement it and they go off player feedback
yeah
player feedback is probably more important than my schizo ramblings but this is feedback too I guess
maybe the skilltree could have different branches based on the different playstyles classes have, each branch strengthening a certain playstyle
if you like the game and you have some ideas you feel could improve it this is the spot to voice your opinion
lol yeah it sucks
classes already had multiple build off of the basic class, im interested to see how they add to it with the skill tree
yea
Smonk suck my ass
no
Pls
sry but no 😦
by a tacobell dumpster
L
yeah they could probably make different branches for the different playstyles
like +melee atk/speed branch
or +magic dmg/cast speed, or more spell slots branch
devs keep up the solid work the game isnt even finished and im content with waiting on the game while it improves
Tucan want to sit on my face
probably not
this
any type of multi build choice system
yea that's the general way I think they will go with it
I thought about locking some specializations unless you choose that specific subclass that fits the corresponding branch
like locking the melee branch behind a paladin subclass for cleric
but that's IF the devs want us to be able to be very specific in our playstyles
and who knows, that might work for groups but it might make solo play a bit complicated
devs want more customization for builds
well it would add customization, but it might make each build a bit too unique, only being able go one branch
you shouldn't be able to hop back and forth between the subclasses though
not at all
you would need to play the game to unlock each one
well so far my I have managed to sell this subclass idea to one stranger, good job me! 😎
alot of people have their opinions more people probably agree with you than you think not everyone is in chat
yea the skill tree is something they are going to add, pretty much guaranteed
Thanks to the over 1 million testers who joined us during this playtest.
We collected a ton of data over this period that we will putting to good use to help improve the game for the next playtest.
🤨
it might not be ready for the next playtest tho
@somber wind I only played this last playtest, when Hide was "unnerfed" was Sneak an available perk as well?
i remember that also invisible potions were infinite as long you were standing or am i wrong? in the playtest #2 maybe
you are correct
invisible pots allowed u to move a certain # of steps and had no timer
that 0 timer allowed u to have infinite invis if u stood within the step limit
Also invis pots felt bad this playtest because its uses are extremely in niche scenarious
Its still stronger then base rogues invis
which feels bad
stronger as in duration
because u cant move with invis pot
thats a huge difference
as well as a cast time for the pot itself
This goes for all invis. but the aggro breaking on mobs feels bad
because they stand still
when you are standing still
its better than hide by far bro
You have to take a perk (which really hurts because rogue is perk dependant) to make stealth better then a pot
Yes
It works like it does now
No by default you had steps on old hide
Oh did it have steps?
yes by default
now it does not
meaning the invisibility potion which lasts longer is a better version of rogue hide
Ight eitherway I think that it shouldn't have steps by default but should be infinite while standing still but ONLY for the Rogue skill not potion
Potion can stay as is
ya invis pot should not be stronger then the rogue skill for it
rogues aren't fun to play against mechanically in this game. and being able to move while invis is a massive advantage for any class
regardless if u need to use a perk for it or not
rogue is easy mode if it doesnt get the drop on you lol
yes thats why we close doors
and its very perk dependent class
and swing corners
Updated version
Usually when i go 3 man i get 1 or 2 shot by rougues since they focus me since im the ranger
I re-suggested with the changes
if ur a dum dum group of 3 sure 😄
Question
Do you think Rogue and Ranger should have access to the Wrist Crossbow that Terrence talked about in an Interview?
Ranger and wiz are far superior 1v3 than rogue
typo 😉
I personally dislike rogue getting a ranged option. I think ranged should be specialized and used lightly in this style of game or every engagement turns into ranged and ranger (by ranged option I mean unlimited ammo consistent ranged dmg like crossbows. Throwin knives are fine)
@glass warren Please refrain from making suggestions just to joke or to troll, this channel is there for a good reason.
I've deleted some of your suggestion since they weren't suggestion.
Thank you for cleaning the suggestions
Thank you mellie
Rogues don't need any more ranged tools when they have knives
So Ranger only you think?
Barbs have ranged weapons
@reef sinew Please refrain from making troll suggestions, this channel is reserved for actual suggestions. I've removed two of yours since they were clearly jokes.
We do know Wrist Crossbows and Slings are coming. Just don't know what classes for exactly.
Get is ass
I'd love to see a perk for Barb's throwing axes
Ye
the dev answered about this
bruh
Q: Will there be a flying carpet?
A: I am very interested in letting players fly.
no need to suggest something that was already answered 🤔
lol he actually did say something about flying i remember
Money
maybe an item that grants flight briefly could be cool
No I left one of the flying carpet one, but I removed the one suggesting it to no-clip and the other that was just asking for downvotes.
Some surt of levitate stun
I was testing the waters, people be doing the opposite lol
my bestiary compendium beast as suggestion received 93 positive feedback
hopefully it will be considered as suggestion
@inner radish how do u feel about wizard going through walls?
is mellie a dev or mod?
What was it?
I don't see an issue to suggesting it my issue was : Make wizard go through walls and fly around the map, no cooldown.
That's basically the description of a no-clip 😅
mod 🙂
ty
maybe a long cooldown on suggestions would help keep spam down and make people sit and think a lil before posting
yea. like 6hrs tbh
so instead to joke, they might use it for serious purpose
That'd be a great feature, allowing wizard to fly through walls. Wish to see it in game. Also, I wish I could send a rain of meteors into my enemies. And.. magic shield that no one could break also sounds amazing.
What do you guys think should be done to make solos have a better chance/make it worth it?
nothing
nothing, don't play solo. Uninstall the game and find a game that's for solo players.
Give VOIP to randoms. Solo is fun atm and hard i like it as is
or play solo trying to outplay a team
there's nothing to do about 🤔
i really want them to add a some kind of invisible monster to the game but i already knew alot ppl would hate it and my suggestion downvotes agreed lol
try to be friendly as last resort 
I played last wipe in a group most of the time, but I don't think every solo is a sweat. Just think there should be something small to make up for it.
In grey gear you just have no chance unless they are braindead
@winged hazel Please refrain from abusing the #1048762118255673428. This is a channel made to make suggestions for the devs, it is not made for you own amusement. I had to remove 3 of your suggestions since they were entirely unrelated.
you may have chances
multiple times people wiped an entire team as solo 🤔
Loto is better for solo
You can do just fine solo without being a sweat. Just turn off torches sound whore alot and know when to run. ONE health pot and you can run the entirety of the map outside of the zone. Play smart and reposition when needed
For sure, I had a solo game this patch with 2 3 man kills. Just tough is all.
in B2 during the last playtest, there were 16 players in the lobby and 16 spawns. if theres a bunch of large teams then they only occupy 6 locations
a solo lobby would guarantee that you are sandwiched between teams every round so playing carefully would be much harder
Not asking for solo lobby, I think it's a bad idea. Unless they have the player count for it, it would be fun to try.
may say, that was more better playing solo than a team
less people to think about seems good
but maybe because i was playing a rat playstyle rogue 🤔
sometimes at least
🐀
Ye rogue is so good solo. Gotta be that or barb for me

which most of people also can die to environment, mobs
then only few ones survive really for pvp tbh
people suggesting extra damage/health for solo players is very problematic. Hunt: Showdown managed this system so I would be open to something like that
thats why it also rng dependent
Agreed. I think there should be an xp bonus or something similar like Hunt did.
My idea is an xp bonus for extracting as solo. This paired with an endgame screen like Hunt SHowdown's.
i think maybe making you matchmaking to an existing team?
like a duo, but then you join and then you are inside of this duo so it become a trio
thats the only reliable fix
but then some people will be disappointed cause they want to play also as solo
or duo only
there are also the masochist people
Crossbow ADS makes so much sense for real though
Yea that wouldn't be great. COuldn't play solo, and I could get tkd
a reward for winning that isnt too powerful but gives you a nod for playing solo is fine. suggesting special game balance rules is not
heh rat rogues for the profitable run capped off by stealing someone's portal!
Mages need more aoe spells to clear rooms tho.. its a mage
🎩
🐀
I like how the wiz feels rn. Good at pvp, meh at pve
i think mage is more oriented to pvp
but it still can do stuff for pve
nothing forbids you to use all your spells and then waiting safely and meditating even twice
What are your thoughts on a ranger subclass for throwing weapons?
it will be a bit slow but still possible
yeah wizard is fine. anything more and he will scale too powerful. if anything, address spells like lightning strike that are comparatively useless
Pve kinda sucks.. have to ignite ur blade to poke everything.. but he is suppose to stay ranged
I think it's a good tradeoff considering I can die to two fireballs in 4 seconds.
similar to what barb and rogue have
but just different damage
i think ranged classes have real more advantage in open spaces
when i see a ranger in a very big open area i just escape
not worth to push
Only if u want to hit ur teammates
Lightning strike useless? I dunno ive seen crazy shit happen with that spell
I think ranger is ass honestly. Feels like they need a change, or most people sucked with him.
What game were you playing? 😉
I think fighters should have the throwing skill, since they are the 'all-rounders'
they have throwing weps already
Ranger is pretty busted right now but there are lots of bad ranger players that even it out
lich is impossible to kill with anything besides ranger
Ha, I only died to two and one was being stuck in a trap.
Guess I am thinking of the future skill tree, they should be able specialize into throwing
Ranger need nothing, they are one of the strongest classes in the game if you can hit your shots. WHICH is not all that hard
if anything ration needs tuned down
What are your thoughts on quick deployable traps like caltrops?
most of kills according to data devs is from longbow
and in fact longbow is very strong
I feel like ration is fine as is to be completely honest
followed by the other bow 😄
Yeah longbow is solid
thats because crossbow bolts drop to the floor like potatoes
yea
Didn't they tone down the longbow the most recent test?
longbow so much easier to hit heads
The words "quick" and "deployable traps" should not exist in the same sentence as Dark and Darker
it does anyway have really a lot of advantages
fighter with crossbow and longsword went crazy
in a open giant area, rangers are good
and also they can hit through the window of a door people
But i like caltrops :(
Well they already do if you take the trap expert perk it's just not an insta deploy.
Go step on one
I absolutely deploy traps right in front of people and those people walk right into it... or just turn a corner for it
I like Caltrops too, but any form of "instant trap" is going to be broken lol
would be impossible without that perk
So fucking funny
Heck, Ranger's bear traps are powerful AF and they take a good 8 seconds to set up
caltrops dont seem too difficult to balace.
If anything it's meta
NGL, that's legitimately half of the suggestions I see in the #d-and-d-suggestions channel lmao
ANyone know if bard will be available on release?
AFAIK it will be there in feb test
very most likely in full release
if you mean in Q4
What is bard
i'm afraid of not according to developer answer
Q: What is the next class going to be?
A: Bard is the next target. However it will probably be too hard to include them in the next playtest. The instrument should be fun for the bard and everyone else.
new class. Plays music and buffs/heals team
ah, possibly, but not likely
What does he hit you with a guitar
God i hope
hopefully there will be in the next playtest
because ironmace good skilled devs
Kekw
would be hilarious for it to be a guitar hero minigame
If the bard can't clobber someone over the head with a lute and have it make a funny music clunk we riot
Good thing im not a dev, i'd make some stupid shit
i hope he can enter in some mode where he can freely play the instrument
and compose even songs while trolling
I wish they had some way to take my money so they could add on a few new devs.
there was something similar to warframe a character where you could play notes iirc
hehe, downvotes. They want it to be involved not just a "click to play" I guarantee it
It's gonna be something similar
I dunno it sounds more like its not going to happen 50/50 is to generous 😄
yea
we will see
I do wish it was coming soon but bard needs to be handled with care so i want them to take the time
Instead of working i keep wasting my time here damn 😂
ya making troll suggestions is costing ya 😄
perhaps once the #4 playtest will end, we might even see a final #5 playtest before the early access at april (if there will be an early access at april, cause i might be Q2)
Bru in just making myself crack up lmao
hes been warned plenty about it. i would have banned him a while ago
Ppl downvoting quick
plz dont troll tbh
it may ruin real suggestion and then devs not looking to interesting feedback
They have to make it 1 post for 5hr pr somwthg ing
Devs are pretty cool to make it so involved
I'd be throwing 1d bans at this point. So many troll posts
not sure how you can say that, while making a joke of it by spamming nonsense suggestions, not really taking their time seriously, if they do choose to spend it looking at community suggestions
youre in the suggestion channel anticipating down votes looking for peoples pictures you dont like in chat doing pretty much the same thing, unless im mistaken on you immediately down voteing all my suggestions before you could read them and not interacting with many other suggestions.
Any suggestion I voted on, I have read in full, I just don't think your suggestions are good, sorry, I've voted yes on tons of suggestions, I havent looked at a single person's picture? no clue what you're talking about, I read suggestions, voted on a lot of them, made one of my own, might make more but I choose to put more thought into them before hand, just my preference, you're entitled to your opinion, do you
no way youre reading 100 words in under 5 seconds ok tho
that would be cool if rouge had a ranged ability to turf off torches
xzyst is jumping on anything rogue buff
maybe a double stab ability with both dagers
um Rogue was probably my most played class, and I dont think they need much buff, just tweaks
that would be interesting if archer class had a evade ability where he jumps back
I can tell you why I didnt like your most recent suggestion if you'd like, you're trying to change the loot management in the game, and I just don't think it's a good idea
the person I was talking to that you linked the message for, had made this most recent suggestion Wizard teleports behind rogues, no cooldown
devs want to add inventory expanding items
and? does that automatically mean any idea regarding inventory expansion is a good one? stop getting butthurt and think of better suggestions, I've not singled you out at all, I've voted on almost every single suggestion put up so far
either way the guy you were complaining about downvoted at the same time as you and he was trolling as soon as i posted, and youve downvoted all my post the past few days and made a post complaining about mine without naming me, idc if you dont like my vote thanks for your opinion, dont troll my post and downvote as soon as they hit the page
I didnt make a post complaining about you at all, you seem a bit self-absorbed, I will continue to vote on suggestions as I read them, sorry you don't have any control over that, if I like it I'll vote up, if I don't I'll vote down, not sure what you're trying to accomplish
Looks like a good ability
@jagged thunder xzy is a troll just ignore him bru
it would be nice if you can pre input songs for your bard using midi or something
It’s most likely already going to be implemented.
I hope not.
The game is balanced around a limited stash.
Normally something like that gets voted into oblivion.
Ye hope not
some people are suggesting the worst ideas ever, genuinely unsure if they're trolling or not
We already know storage is going to be expandable BUT it wont be buyable or anything like that, SDF was saying that it would be something else.
I'm interested in what he's thinking of.
level based maybe? like every 5-10 levels gives a new row, not sure if theres a level cap.
Level cap is 20
I was thinking it would be a drop from a mob
Maybe boss drop or something?
Or looted from chest with super low rate
could be based on sucessful exit after clearing all dungeon levels up to a decent cap like 1.5 inventory size or simply fully leveling a character providing a flat extension, something rewarding but ultimately achievable
#d-and-d-suggestions message why punish people for having more loot...? do people think about these suggestions? or
Why is @glass warren Just spamming troll suggestion wtf ?
What a cordial man you are
Lmfao what a deadbeat
Still why are you spamming troll sugg ?
lol ok
Polymorph is an actual spell for dnd
So is spell word kill
I'd like to see them ingame
Read up on them, if ur actually interesting in what the game will probably feature at some point.
Guys all of my suggestions have been downvoted please stop this
Which one so i can downvote?
Ohh those are def good suggestions, i have u thumbs up
Read some of the spells for wizards from dnd, pretty cool stuff
mods plz start to ban this trolls from discord and from alpha test
Why are u hating on the dude?
Feel free to ping wardens if there's a problem
Other than 5E, no version of D&D ever pretended to be balanced.
Linear fighter, quadratic wizard is a D&D idiom for a reason.
In other words: it is impossible to implement the full power of a wizard (or a cleric) without breaking the game in its entirety and making it so the only playable characters are those classes with access to 9th level spells.
Alternatively, you can also be glad it isn't a 100% like D&D.
Barbarian has most health, like in the tabletop.
But that's d12. Wizard originally had only a d4 and could die to a single goblin attack.
If you really want to increase the spell pool of a wizard, then he should have schools.
Pick a school to specialize in, pick schools that are forbidden as a trade-off.
You know, the way it is in D&D.
dnd editions might be the starting point for many of the fantasies in the game, clearly it shouldnt be some kind of measuring stick for what should be in the game or how to balance it though.
I'm not even sure the game needs as many classes as are in 5e, any class you add will somehow reduce the uniqueness of an already existing one
Precisely. I'm not dead serious, just throwing that guy's own logic back at him.
Paladin isn't necessary with how the cleric is designed, for example.
Could see maybe warlock for example being a more sustained caster focusing on their cantrip and maybe some controlling an undead and darker, debuff abilities like hexes. But sorcerer for example in 5e isn't unique enough to be added alongside wizard imo.
The game uses a different medium than tabletop. That alone makes it different to balance.
We don't talk about 5E. This game is clearly taking inspiration from classic D&D, not modern.
I'm pretty sure they're looking at fantasy tropes in a pretty broad sense, but in any case the point is that something like a sorc overlaps with wizard too much imo
#d-and-d-suggestions message @solar flume
This is already in the game and is named “Service”, You gather materials and forge your own armour/weapons with randomised stats and repair them. It’s still in testing phase, but we’ve already seen you can craft armour at the armourer, so it wouldn’t be surprising if they added weapons in the weapon smith service tab so you can craft weapons with random stats.
#d-and-d-suggestions message @compact oyster
This devalues rogue lock pick ability too much, simply allowing you to buy lock picks for 30 gold would be a better value, or making it so if you successfuly lock pick you don't loose your pick is a better idea
bro this suspense guy just wants everyone to die to mobs
#d-and-d-suggestions message to build on this, a sell all to collector button would work wonders
#d-and-d-suggestions message @shadow jacinth congratz, you finally made a good suggestion
@tawdry falcon do you think that pick pocket is fine as is? if so why?
i mean risky sure, but its not exactly usable, when using pick pocket you are fully vulnerable, there is no solo lobby so you have to contend with 3 sets of eyes in a CQ environmentits high risk for 0 reward, at the moment if you come across a solo player, you may as well just kill them with rogue bust and freely loot, as a rogue you can even wipe a team, and freely loot with less risk and a higher reward. I feel like either rogue damage is unbalanced or the pickpocket was a flavor ability not intended to be used
I dont think rogues are too strong, but pickpocket is kind of a joke feature right now
In any situation that you would use it, its better to just kill the person
thats why i think pick pocket (as ai suggested it in suggestions) is a nice change gives it some actual usability with teh option to try and avoid combat to get some small items. theres also a rnage in which pick polcket doesnt work so if they move you just vcant get the loot
Imean.. yeah i guess if you manage to befriend another team
i mean if proximity chat happens yeah you could do that but you dont need to be a rogue to betray them. killing is just esier and a better reward, less likley of them stabbing you in the back
otherwise you just lose every tme
pickpocket is super fun :3
befrending a team to just use 1 passive while they stand still for 30 seconds is nice but noones standing still next to an enemy rogue like be realistic
its just an intresting alternate way to play
Well no hold on. If you befriend a 3 man by yourself and vetray one by attacking him, that forces you to kill them all or run with no loot, so i can see that angle better
the target can move away from you while pickpocketing and you still get loot
you just need to trigger the start of it
true, but they arnt gunna stand there for 20 s for you to loot em. are you gunna stand next to a rogue whos not on your team for 20 seconds (5 second cats 10 seconds o idetify what loot to take and then 5 to grab what you want?
Makes it even trickier. Are they paying attention to their own inventoryor just the chest loot? I kinda like that
It only takes a couple seconds to snatch gold and teinkets and run
even without pickpocket and in 1 team, instantly killing someone goining invis withe movement and a 2v1 rogue situation is so much better. i just think its a joke addon, much easier to just kill em. if VC yeah i think it would be fine but i think just stealth looting them would be more "rogue like"
i mean rogues get 1 shot or 2 shot by anything but a rogue
unless their geared in armor
then its 2 and 3
and th3ey just loose to barb
if camping rogues is your problem bring more torches
swing at all the corners
Now that its been brought up i wanna experiment with pickpocketing the way it is now
Give people more chances to test it out, mightve been written off as a joke too soon
I tried, its like a whole new level of game to try and get to work. i find noone is trusting. and rightfully so, no VC to like slyly talk your way into it. i met 1 player who ever wanted to team and i wasnt a rogue when they did XD
Ive teamed up many times
not only that but they never let you get close anyways
Once with 2 other teams simultaneously
Yes I think it's fine. It requires the rogue to unstealth to perform, which is challenging to pull off, but not impossible. Having a rogue be able to remain in stealth and pickpocket would just invite rogues to camp portals and net free loot. I also like how the item is random, I think being able to choose the item you steal would be unfair. If you want to choose loot, go open crates like the rest of the classes.
post lobby without vc?
I can understand that, but im talking like restrictions on what can be taken, not choosing what can be.
Idk maybe im just unlucky every team i meet just zergs their way in and tries to murdalizse me
Its not something i would count on succeeding without alooot of practic3
More like an opportunist thing
its not a practice thing its a luck thing atm
I think pickpocket should only choose from the player inventory, but not items they have equipped.
thats what i suggested xd
I do agree with that
excluding rings and necklace
If you are sneaky enough to pickpocket, honestly just kill the poor guy and take everything.
I was thinking excluding belt items
exactly which is why i stated if not it should be replaced
It coukd very well get some love, i just think it should be tested by players more first
More data on it
I didn't ever use it as a perk, only saw it used in a video.
in the current build it wont be used. players play optimaly, and its just more optimal to back stab the team blindly and pick your loot
rogues can turn a 3v3 into a 3v2 in two attacks, or a 3v1 to a 2v1 in 2 attacks, and thats very winnable
Well pickpocket is in no way an optimal strat even as a concept
I see it as a fun focused perk, which i think is fine
Maybe you could pickpocket monsters too, might be more useful than taking the time to kill them.
Maybe
