#suggestion-discussion
1 messages Β· Page 18 of 1
I'm just freak out because of ultima's identification system
and barony's
I hear those words and go
FUCK NO
Hopefully that's how it's done
Would make it so you cant rat loot a body in 3 seconds
Yeah I'd be very ok with that
This would be fine, but i dont want to spend hours middle mouse button clicking on every item to "identify it"
Oh no it would do it automatically
It's kinda like when you look in a bag IRL and it takes a second for YOU to identify what is inside it
ya, id be fine with that. Tarkov has killed me on the "identifying items" thing π
I'm saying that like tarkov when you open a body it would slowly reveal the items. If your intellect is higher it reveals them quicker
I really do not think a weight system is needed tbh as a side note
what do you guys think?
Hehehe, checked my morality post and 4 goobers downvoted it. Wonder if they've been team killing a fair bit
I think the inventory size works as is
God please no
i also like the scenario of you're trying to quickly loot someones body before running and you're just like "what is it what is it what is it OKAY NICE ILL TAKE IT LETS GOOOOO"
Ya, I equated it to the tarkov feature of middle mouse button clicking everything at the start of a wipe because nothing is identified π
Currently planned
If you saw in the inventory
you could see it
also in the trailer
I'm tired of oppressive weight systems
I go back and forth on weight for this game
they have it working
I would prefer when they do the backpack update
that instead of having a weight system
they had movement speed modifiers on the bags
and if you brought additional bags it would just lower movement speed by bringing more bags
I think its important to keep in mind they also said they work in iteration and testing and confirming things work. So just because its planned dont mean it doesnt get scrapped
a smaller bag could increase movement speed
a weight system AND a tetris inventory at the same time is too much imo
with our current bag
being how it currently feels
smaller bags than that increase speed
As long as it's not oppressive. I should be able to carry as many cups as I want. But I understand if I can't carry 7 battle axes
A bigger bag would be nice
bigger bags than that decrease
i like the tetris inventory, i've always liked it
Tetris inventory is lovely
but please dont make it MORE complicated
Id rather see bag sizes, smallerbags you move faster but have less slots, larger you move slower but have more slots
Makes looting take longer which im for
This was also a design decision to not allow the turning of ittems
Exactly what I was saying, that's what I think
like, fighters wearing heavy armor are punished enough from movespeed, dont also punish their ability to loot
Yeah I enjoyed that decision
If they do add a weight system to items in inventory, that would only make heavy armor even more worthless
So I doubt it'd work like that
Make it so worn gear doesn't take weight up
Let me find from the trailer
It would suck for say fighters who already wear heavy armor and would naturally need to pick all that heavy ass armor up
and also any ingame screenshots in general
Wanna more inventory space ? Let us rotate items there is always like 3-4 free space blocks that are left because u cannot rotate items
Then you compare it to ranger that needs essentially nothing
and can stay fast always
Trinkets my man
Play tetris better. Best believe when I leave every slot is filled
Well u can always fill with treasure and u get full inv but still
You can see "Weight Limit" and Weight: 0/0
this was ingame
while we were playing last test
I mean my runs are just treasure runs anyway. Treasure goes in inventory better gear gets put on π
night fam
I heard that not being able to rotate items is intentional
night puff ball
I am with Z on this if its not oppressive its fine but I like his bag idea much better
Yeah it's to make the inventory clunnkier
no one seems to like it tho
I love it
decisions matter on every level in DaD
and i like that
I think backpacks with speed modifiers instead of weight system would be best since it would allow for additional bags like they want to do
r we gonna get backpacks?
tough storage decisions, tough inventory decisions. I like making choices that effect me
Yeah that's confirmed, you can see the default bag in the inventory currently
as well as empty slots
for bags to be put into
ahh ye thats fax
but you cant interact with it
i hope the first bag we spawn with wont be too small :/
I'd be ok with that too
idk
current bag is a bit big, and if we were to get more better bags then god damn theyd have to be huge
Yeah I think half bag we have now
unless they just add a row to each level of bag
exactly
and the ability for bigger/smaller primary bags
me as a fighter gonna be crawling towards rangers with slow malicious intent
Tarkov i feel goes overboard with its weight system
but tarkov also has stamina
so its hard to tell
what just the lack of stamina does to it
i hope they dont add stamina and weight into d&d
They said they wouldn't add stamina
This is my main worry. because fighters naturally will be slowed down WAY more with picking up items they use being dramatically heavier
especially since its melee focused game
They are very against stamina
They said they specifically disliked stamina in games
Yes which I am very happy for.
inertia would fix being able to dodge everything by simply walking away from it
Something I was interested in
and would make blocking alot more viable
maybe if the perk that decreases armor movespeed penalty ALSO decreased weight movespeed penalty, that could work
No initeria
Yeah that would be a nice fix
This slot: https://i.imgur.com/U7UIHHb.png
u dont think it'd be good?
I think being able to dodge is good tbh
What if those are waist pouches to give you more waist items?
No, the combat is purely movement based and for them to change that would leave combat a left click simulator
I assumed but I'm wondering how that'd work on the UI
change what exactly?
but thats one of the biggest issues with pvp rn. theres very little technique involved, its hold down W and swing simulator
adding inertia would fix that
I dunno, have you watched that fucking rogue dude whats his name?
no, good fights have footsies rn
It's not. Atleast not at the higher levels of play. You should be moving back snd forth and side to side
except for barbs, but that seems like their fantasy
Jumping on shit and doing parkour around your enemies
but that shouldnt be the case should it?
Who knows that rogue dude that is top of the leaderboards every test? Watch some of his videos and say what he does is basic π
its super easy to just turn around and hold W
that man be duck turning and juking everyone.
I personally like invalidating hits
by ducking under them
or jumping so they hit my legs
to reduce damage
genuine question, do you play chiv or mordhau?
sure as a rogue with high agility stat maybe inertia would affect them as much
I have played both yes
Break your back to dodge hits
Ight guys time to add the bone breaking system from tarkov (please don't this is a joke)
but adding inertia along with faints (cancelling animation mid swing) and refining blocking, it would make it so much more interesting
then i suppose you already know that watching it looks way more simple than playing it
rogues who cant block will still have movement advantage and shield characters will be able to block more effectively
Yes, though I am not sure what you mean by this. Watching this fuck does not make it look easy. Makes a simple system look like it has more depth then one may think
God i gotta find his name
oh, wait I thought you were saying he DOES make it seem simple
Tbh I'd prefer hop movement from tribes where you can double tap a direction to hop in that direction with a lower arc than a jump.
NO the shit he does shows that there is more depth then just walking forward π
gotcha gotcha gotcha, then we are on the same wavelength lmao
as a rogue with high agi yeah it makes sense that you can do that
YOLO RAGE!
but fatty characters cant do that
That is his name
Yes they can, because he is hardly ever moving out of range, just ducking and turning and manipulating his hit box to not get hit
we r talking ab rogue yes?
Pressing W and just swinging is how noobs play. There are definitely finer details. We are talking about YOLORAGE the player π
and he plays rogue?
He mains rogue yes
Other classes 100% can pull off his jukes if they are good at doing it like he is
For example he is really good at ducking and turning his camera to manipulate where his head is any class can do this
hm, well if thats intended then sure. but i swear (i dont remember where i saw it, i think it mightve been the interview with pestily) one of the devs say they dont like how the combat looks rn
or maybe it was another youtuber idk
I heard the opposite in the pestily interview that combat is very close to how they want it
π
huh i see
as a fighter i was frequently playing footsies with my opponents regardless of class
I may have read it tho let me double check
my point is, blocking during pvp? useless
If you're not at least crouching when fighting, you should reconsider
adding inertia would make rogue with high agi stat still be able to do what rogue does AND for blocking to be viable
Depends when I am grouped with strong dps ill just block barbs and let them kill it
thats just my take tho
How often would you guys want wipes?
depends how its implemented ig
Seasonally
So every 3 months?
However long they decide a season is
id prefer no wipes and just huge content updates and level cap increases
Season wipes, so when a nice chunk of new content is available. Much like PoE does it. They start each season with new content and game tweaks
So I was actually thinking about PoE on this
blocking needs some touch ups, i agree. currently the fighter cant punish a succesful block, but instead gets punished for blocking
They TRIED to fix that with the one passive but...
Seasonals could get new content before Permanent like PoE as well
so they can tune it for core game
they just need to stop fighters from being staggered for blocking
PoE has wipes?
Eh, but if it becomes like PoE where those are barren id say nuke em π because like in Diablo 2/3/d2r they all get abandoned when seasons start
the guy who hits the shield should get punished, not the other way around
very regularly
ESPECIALLY with how hard it is to block succesfully
hopefully our chars dont get wiped too? not sure how it would work
like whole inventory?
YES! I agree
Or give them impact resistance, so that a successful block bounces the weapon back
Or something, not sure
Well they get pushed to a new server no one plays on. and if you want to play the season you have to restart (So not a typical wipe I guess)
it should get staggered like when you hit a wall
like some delay before to start attacking again
exactly
also just watched some yolorage, i honestly dont thing the stuff he does is that impressive hahaha
dont get me wrong hes good but the movement u guys r talking about is rly quite simple :p
What he does is far from a W holding fest as was said up in the comment by far
Then why is he so far ahead of everyone else if its easy?
he still just crouches, looks away from the swing and holds W tho
how far ahead?
Imo it's skill expressive and it should be like that
He was pretty far ahead when I looked during the playtest I cant say where he ended but he was #1 by far and away in the middle of the test
good gear and he plays non stop?
Nobody plays like him
and he solo wipes teams regularly that helps π
If the movement is simple why isn't everyone doing it
if you look to the right, yolorage is literally a veteran adventurer role
and gets mad when a wizard kills him lol
which i believe was for people that topped the leaderboards
He does and then he say wiz is in a fine place balance wise π
i feel like they are
Everyone rages at times
i rage constantly
Well I expect top 10 next playtest for you. Ill be watching π
never pay attention to my opinions when im getting mad at dying
alright BET
top 10 bard
wtf will bard even do?
it will be support
what kind tho
good question
Hard to tell, but bard has a pretty extensive kit in DnD so ive been told
we already got heals, we got buffs, we got invis and speed
Like being able to turn into things right? Could you imagine turning your barb friend into a chest? or a barrel? π
theyd have to get quite creative with bard
plus his weapon is a lute right? wtf is he gonna do play music so loud enemies die? hahaha
no
vicious mockery for life
bard uses a musical instrument much like a wizard uses a attunement item. But they still have access to weapons
It would be songs that give buffs to your team and debuff enemies
i see i see
Bards should be able to seduce players for cc
I dont like hard cc in a pvp game tho so I dunno bout that
imagine "extra damage against the opposite sex" perk
we would have all female bards
facts
actually, would that be balanced?
probably not
it would equal out, i think
itd probs make the lobbies a lot more diverse
id like to see bard songs differentiate themselves by being active while in a proximity to your team. So you could keep a bard buff up permanently if you continue to sing / play it and stay within range
Bards have got to dance and do a jig with songs
there was a suggestion i saw few days ago that gives bard ability to make fireplace more effective with his music
And the music should become increasingly more frantic as someone runs at them
i think thats a pretty unique perk
Ya this would be cool
Maybe he can also soothe the mind giving clerics and wiz some spells back like a campfire π
yeah like a small campfire ability with just music instead of a fire
dunno if that would be op tho
moving targets are hard to hit, make jump and click their heels
I think itd be fine if it had no heal to it
Out of combat regen could also be a bard song
but then unless ur playing a class with spells then its useless?
i think a small heal would be alright
Ya so then youd swap it out for a better skill for you situation. This is why we have options
ig
I think though there are alot of different ways to go with bard even if it overlaps a bit in some places like shields or minor healing like out of combat regen etc
ayo, bard xp boost?
bard song for better item find π
I dunno tbh
I dont think so.
no
oh
you're probs thinking of elder scrolls or fallout
correct
Bards could give songs of resistance
charisma*
Like
thats what i meant by luck
Magic resistance
i think magic resistence would be too op
charisma should affect agro right?
Yes, Id like to see some debuffs also
any ability that can straight up NULLIFY a class should not exist imo
Barbβs iron will would like to talk to you π€£
like yesterday we were talking about spells that can un-cloak or detect invis players
that would literally make rogue useless
I think magical and physical resists would just be like a shield if done right but with a bit of flare π
I would like to say that I am in favor of classes directly countering some other classes.
I think bards should be master debuffers though.
as a necromancer advocate i am perfectly fine with clerics completely nullifying me
iron will is a perk for just barb, plus its only 15% dmg decrease its not that much
i hate that, it will turn into rock paper scissors type gameplay. like overwatch
I think thatβs the closest to βnullifyingβ the devs want to get
counters
But a 10% magic resistance would be fine
for magic damge only tho
i hate counters in games
I LIKE rock paper scissors gameplay
I feel there has to be counters in games like this
classes already have their purposes without directing being made specifically to deal with other classes
not insurmountable counters. But gentle ones
thats kinda what we already have
and i think its in a very good place
I agree
Right now it feels more balanced than most other games
it would be cool if there were class advancement like fighter could turn into magic swordsman or into a death knight or somethin like that
if wizard knows how to play theyll haste/run and cast
wizard uses magic missile at a silly little barb thats running straight at him
honestly d&d is so balanced that i dont want to play any other game
it spoiled me
and i would like to see the barb succesfully tank it and then murder the wizard
Not 100%. Like a buff. Let's say a song that gives 15%
DaD π
Iβve heard a lot of people express that they think the wizards are too strong and Iβm not quite sure Iβd agree
tried playing overwatch earlier and got ganked by a team of meta heros
Though the wizard has the highest chance of survival in a 1v3 lol
if the wizards wants to survive a barb, he should be playing tricks, not out dps his tankiness
its boring to have a meta
but thats just my thought
and making counters creates a meta
Everything has a meta
Yes
as much as I hate metas too, literally everything will have one
is there gonna me new classes or is it gonna be like this till release
tell me a meta that is uncounterable
meta literally stands for "Most.Effective.Strategy.Available."
Run wizard with ignite haste invisible fireball and magic missle
It does and all games get them. META just means using outside of game information to gain advantage. The masses will always watch a guide and then try to replicate that π
ok ignite needs a nerf thats a fact, but ive seen plenty of wizards get fucked regardless
Every game has one and this game. FOR SURE has pne
NO. METAGAMING is using outside information (of the game) to gain an advantage
So? People are shit..doesn't mean it's not rhe meta
Which ends up in everyone just doing what they think is "best" from some idiot streamer π
so long as theres a meta for every class, and its still viable, then im fine with that
metagaming makes use of the meta, but it does not change the meaning of meta itself
but as soon as we see 1 character dominating every other character then we r taking a turn for the bad
He is right
i literally learned this from game designers teaching game design at college
Wizard
A meta is formed by people telling other people how to be good at the game. Using outside information to gain an advantage π
A good Wizard steam rolls anything
Wizard definitely had the highest success rates for 1v3 with itβs kit IMO
do we have stats on how many wizards there were last playtest?
thats just how the meta becomes widely known
key word, good wizard
Very often the META is not in fact the best way to play as pros of games like LoL show
a good barb can do the same
its also how meta developes and refines so damn fast
a good rogue can also do the same
Obviously anyone can 1v3 if played correctly but if I were to bet, a good wizard beats a βgoodβ player of most other classes
I'm not gonna argue if you dont know the definition of topics you talk about
a good barb cant close the distance against a good wizard
@granite plinth should open the game to be played again in beta. I just found out about it today and Iβm already so hype I want to play π©
i dont know what good wizard means? lmao
he doesnt tho
He does
he CAN beat everything, so can every other class
"everybody has a plan until someone gets punched in the face." meta is the plan, skill is doing good when theory turns into practice
I do think a wizard in the right hands is the most OP class possible
You should really watch the top 1 wizard games
but it also has a higher skill ceiling to hit
i do
When you talk meta you don't talk absolutes you talk percentages. You are speaking and cherry picking words
A good wizard. 98% of the time wins against any class
I think a good wizard has more potential than a good player of any other class
Hands down no debate
i dont agree with that but sure
wizard is best for pvp, barbarian is going to have to rely on stealth/surprise to kill a wizard
Don't agree. The playtest does
Yes but it has a higher skill ceiling so the average wizard you see is not that strong
I think that wizard is best played as a solo too
do we have statistics to back that up tho?
open fights wizard/ranger/ then the other classes are about equal
bear in mind i did say i think ignite should be nerfed
Check the second half of playtest high roller Stat kill leaderboard
wizard 80dmg per swing on dagger is ridiculous
The stats they put out for playtest 2 were pretty decent stats. But nothing for 3 yet
but thats the only thing i would change ab wizard
Oh yeah, I was dunking on wizards as barb the whole wipe. But 2-3 good chain lightnings = team wipe
I also do agree wizard should never be able to become a better rogue
Meta isn't defined by the average shitter its defined by the best
ok that was just mean lmao
where do i check that? cant check in game :p
A wizard being able to haste for a speed boost and go invisible with a speed boost really does make him a better rogue
they will probs nerf that
I'm an average shitter. You probably are too. Most people are below average or average shitters
I think some classes should have those higher skill ceilings and when you get good with it you are rewarded by being strong
i think they will yeah, but to what extent?
Considering the rogue can only go invisible with hide and crouch walk lmao
do you guys think invis should be removed?
No
Yeah but personally I'd feel demotivated not having some kind of permanent mode. Permanent would very much be super sweaty and casual at the same time so it'd be fun for returning players or people who don't want to rebuild and just aren't in the mood for the climb (since seasonal will provide that; not everyone will want that ALL of the time. I'd play both ALOT).
Buff rogue invis
Soz went AFK
I think Rogue Invis having the perk for movement by default and having the perk just make it better might be a good way to fix it.
Wizard shouldn't have better invis then rogue
I've lost track of the convo, i got so caught up in the meta debate π
maybe make wizard invis pulse a little haze every second?
Ya, i get that. but that has not been my experience in other games. NON season servers just sit empty for the most part. If it didnt id be fine with it, but if they did they should just remove them IMO
so its still invis but not as good as a rogue invis
I disagree, a Wizard should out do everyone at anything magic related.
I mean when the wizard is invisible you can still hear him but if a solo wizard is up against 3 players, he can haste, invis, and hit 3 chain lightnings to wipe a team
then why play rogue when you can play wizard?
1 hit kill poison + rupture
rogue can pick locks and stay invis for longer
Especially if wizard can ignite for more damage per hit with a dagger
ok but you can 3 shot people with ignite and a good dagger as a wizard
Motionless invis is actually good
But it shouldnt be able to become a BETTER rogue
rogue is faster by default and interacts faster, i think strength is higher too?
i dont think wizard is a better rogue tbf
same
lets NOT talk about changing the wizard when the biggest thing that MADE wizards into a problem was how insanely their gear scaled
tru
fix the gear first, then we can discuss wizards
i heard some arguments about that
100% it's gear
They can become one, 100% ignite and haste alone on a dagger is fucking bonkers. and they have a better invis to better position. LIke what?
A wizard can haste, ignite, invis, and 2-3 shot someone with a dagger
i once saw a wizard with all +3 all attr gear with purples and oranges
This is just a bad take tbh
he casted fireball instantly pretty much
Like it's not even debatable it's just bad
checked his stats after i died, he had like 37 knowledge? insane
Can we talk about drops
a barbarian buffed both wizard buffs and all three cleric buffs double buffs themselves and crunches anything while the cleric heals and wizard missles everyone
Wizard gear did scale super hard compared to any other class
loot?
I never really found any good flanged maces or Morningstars for cleric
At the very least, Rogue Hide should not be breaking when the hiding player touches NPC or PC corpses especially, or living teammates for that matter, current Hide seems bugged or very weird
i did
Yeah but Rogue can hide indefinitely. This is what I think though: Rogue should have the ability to move in it's invisibility but only while crouched for reduced speed, if they walk normally it breaks it. In addition the Perk that exists for movement would change to allow them to do the equivalent of what Wizard does right now having an amount of time you're invisible but can stand; if crouched it doesn't use up time but if standing it does.
I found a bunch, where you bossin?
Nothing really note worthy dropped for the cleric. At least in my experience
infact maces and morning stars were my most looted purples lol
and it was stupid cuz nobody wanted to buy
Sure. They shouldn't be able to sprint but I should be able to move more than 10 steps
I found em all pretty much on bosses
I found a lot more purple fighter equipment
they cannot do that anymore
whats the meta 3 man?
That should be reverted then.
My play test was loaded with fighter equipment
cleric
rogue hides for less time then most pots bro
if they cant move, then i agree
so long as u have cleric ur fine
The most annoying things about rogues was the fact I could get knocked out of invisible by teammates
a pot beats a rogue invis 9 times out of 10
well, move their 10 steps or whatever
3 clerics crushing it?
thats fine
Yeah they should revert it to infinite invisibility while not moving like before.
Rogue Hide currently breaks when running into other players (teammates and enemy players) NPCs alive or dead, and PC corpses, at least he happened to me a lot
noooo, go as whatever u want. so long as you have atleast 1 cleric in ur team ur fine
yep, was terrible
Cleric barb wiz is a solid 3 stack
It is extremely underwhelming atm
never happend to me
How about that perk that lets you walk 10 steps also makes it so you don't become visible when bumped?
i always had that on
Make 10 steps base rogue and the perk makes it 30
Haste, ignite, invis, the barb. Cleric should buff barb too before he goes in.
I don't mind that
Suggest it, I'll vote yes on that.
i feel like 30 is a bit too much, maybe 20?
mmm, im not sure. 10 steps is actually alot
barb/wiz/cler is the meta
How about this actually
How many steps does the wizard get when he runs in invisibility?
Wizards can sprint across the map invisibile
5 steps default and the perk adds 10 so 15 steps with perk.
A fuck ton π its time limited
wizards gear is also wayyyy overtuned.
No. It's none base
idk man, seen a lot of fighters and rangers absolutely dunking on our team of barb wiz cleric
If you touch your keyboard it breaks
lets NOT compare wizards to things when their gear breaks their ability to be balanced
I agree with this
speaking of
Exactly so how are people saying 30 steps are too much π³
I'm saying let wizards keep their invisible. I want to be a rogue let me sneak around
should judgement cleric exist?
I think it's fine how it is, as long as bumping doesn't break, considering it's currently a 45s cd, but I think it should be a 30s cd tbh
By that I mean the 300 damage judgement build
sure why not
usually happens when the wizard and the barb split up and leave the cleric before buffing
Absolutely judgement was a critical part of the cleric
300????????????
Yes 300
Wiz also sprints at full haste invis right? YOu have to slow walk or crouch as a rogue
it does 30 dmg doesnt it?
Let me find a vid
Yes it does but there is a build that can increase it by quite alot
but rogues dish out ALOT of damage with daggers and poisons, 10 steps to circle around someone while they look for you is already huge
I had a guy on my team with that judgement build and he one shot people
Crouch walking 30 steps is not too many if a wizard can haste run invisible
im in favor of rogues having infinite stealth, but limited mobility while stealthed
I agree
i thought stats dont increase skill effectiveness?
LET US NOT COMPARE WIZARDS WHEN THEIR GEAR SHATTERS THEIR BALANCE
since a skill is not a spell, and spell power affects spell damage
I dont think you understand how little 10 steps actually is, you can basically full circle a stationary person like twice (without bumping into them so it breaks early)
Itβs not necessarily about the gear though. Itβs about the wizard being able to do more in stealth than the rogue, who is designed to be sneaky beaky.
damn wtf spell power does affect it?
I dont think you understand how much 10 steps actually is, you can basically full circle a person like twice
You also have to lose a very good perk to get it
That isn't a thing about gear. That's a naked wizard bro
i thought it wasnt considered magic
does spell power also increase effectiveness of heals?
Not sure about heals but I do know it affects Poison and Bleed LUL
a stationary non moving person, most people are moving, you cant reposition much unless someone is literally standing still
but naked wizards dont nuclear ignite assassination like rogues can
Yes. They do. They very much do
We aren't debating damage
what if wizard buff spells can only be used on other players? would that be a good change?
We are debating base spell effects
im doubting this, but if you can show me then sure
We are not debating damage numbers. We are debating base spell effects. Read the messages
Regardless of wizard gear, they can haste and use invisibility,, resulting in a 24% speed boost and the ability to move without losing stealth.
Honestly this would be fine IMO, maybe have limited defensive spells it can cast on self
wizards with the right spell build are the best for open pvp
@wide sage Basically Haste makes them faster and attack faster and ignite puts the damage really high.
this is one example, but the wizard just got lucky af
Nah should show Melee Wizard for that
I have been. using two spell slots that require spellcasting time to do dope shit is fine in my eyes.
Sky tea is always 1v3ing lmao that man plays very well
You are. Nobody else is. We were talking ivis and stealth again. Read the messages
wiz intense focus double cast chain lighting to fry you
Chain lightning could fry teams so fast
I DO, think that invis should cancel out haste and vice versa.
Yeah but it can also backfire if you aren't careful and end up killing yourself
but i dont think rogues should get to move more than 15 steps, and i think wizards should keep both spells
i think chain lightning dmg should get nerfed, and thats it
maybe add a tick damage afterwards instead
I saw my buddy do it once. Funniest shit Iβve seen in a minute. He didnβt do it since.
I don't think the damage should be nerfed, I think that the self damage should be doubled
The range of chain lightning helps fry from a distance.
then make the 15 steps default because you lose very good perks to get it
man i just wanna play again :(
isnt only 10 steps?
i say slow down the wizard and lower their strength increase their will and leave their skills alone
in the perk was written 10 steps, not 15
no, because the perk is what allows specialization. you sacrifice stealth gameplay for assassination gameplay, or lockpick gameplay, etc
ya i think so
It's 10
A lot of players who use chain lightning close enough to hit themself really donβt know how the spells work. Once they realize they can use chain lightning 3 times to fry an entire team before the team can hit them is insane
So you just think a wizard should have better stealth than a rogue flat out?
True
sure, because rogues are more than just stealth
wizard as invisible does less than 10 steps i believe
but because of haste, it feels way more
thats why imo haste it shouldnt work with invisible
if you cast haste, then it should make unavailable invisible
and tbh haste it would be still nice even if you are still visible
so are wizards...ALOT more
welcome to wizards. they do alot, always have
that is not a defense for just straight up becoming a better version of that class. It invalidates it
I do think that Rogue should be more carried by it's perks, have hide be slightly buffed though
and Wizard keeps invis as it is
maybe lower duration
Rogue already is carried by its perks imo, its a ball buster to take it π
It's time based. You can walk while invisible. The distance is what matters
Even in Dungeons and Dragons this is something that is considered less of an issue because of the perks a Rogue can get
You know what I'd LOVE to see for Rogue
again, thats a wizard problem, not a rogue problem. and right now wizards are so buffed by their gear that i don't think it does any good at all to talk about wziards as a class until their gear is fixed
"Extremely tight space" from 3.5e Dungeons and Dragons
the ability to fit into a 2 inch by 2 inch square area
imo the real fix would be the fact once you cast haste then you cant cast invisible together
only as soon haste finish
They are a better rogue naked bro
You should stop saying that lmfao. It's the worst take
its the take im standing by
Weβre talking about the wizards abilities not their equipment or damage
Wizard naked can become just a straight up better rogue π
It's not relevant at all. You are arguing useless information that brings nothing to the discussion
so a wizard without a spellbook, dagger, and orb is a better rogue?
Arguing semantics
a naked wizard is vastly superior to a base equip rogue not even a close match AT being a rogue
Wizards having the quickest movement speed (with buffs) and an invisibility where they can go 3x the distance of the rogue doesnβt seem like a conflict of interest?
I think Wizards are a fun class with a high skill ceiling, I hope they buff other classes more than they nerf Wizard tbh, I think if all classes were near where Wizard is in general class strength/identity, game would be even better than it already is
once they make not possible to go invisible once you cast haste
it would be pretty much fixed imo
what do you MEAN semantics. the only way a naked wizard can be a better rogue is if they are able to instant cast anything through stats, their damage is through the roof through STATS, and their buff duration is through the roof through STATS
Chain lightning is pretty strong without weapon or equipment stats..
They do not need to insta cast. They cast ignite, haste, invis, then go to town
because with base gear they are NOT as broken as people are making them out to be
going invisible while using haste it feels really too way overtuned as in you can really go behind a team and then casting the projectile missiles
just remove invisibility and move speed buff from wizzard and all be good
and chain lightning can also kill the wizard himself
agreed
no imo keeping invisibility its fine
as long its not possible to be chained with haste
im also with this take
like you cast haste but then you cannot cast invisibility
only if haste finishes
ya no reason to remove invis as long as haste negates it
If weβre assuming the wizard kills himself with chain lightning, heβll be bad as any class because he doesnβt know positioning lmao
na, lower their base strength and interaction/movement speed and increase their will
yea this is imo the possible real fix
Then the wizard is still very strong but doesnt become a better rogue
A wizard can blast chain lightning and wipe an entire team with 3 casts. I agree prohibiting invisibility when using haste (vice versa) thatβd be a viable solution
I think they should be able to do this, its kinda the wizard thing. But they shouldn't also be able to be a better rogue so we agree π
cant wiz cast invis on other players? it wouldnt work if theyre buffed?
Iβm glad we can have a conversation about the balance (in our opinions) without throwing insults lmao
I think haste on other players should negate the invis also
imo the counterplay its baiting all the spells of wizard then wizards cant do pretty much nothing unless trying with melee
once i baited all the spells of a wizard then started to go away
agreed
Yeah, but atm when you bait all the spells they just become super rogues with their remaining buffs they werent using

if in my heated passion i have flung out any insults, i apologize
yea
I think your solution fits well overall
they cast haste + invisible then they are already in another place
;-; I said it too..
Your solution also fits very well π
β€οΈ
not ironically when you cast invisibility and then haste it does negates invisibility
so it should be vice versa
does it?
yea
doing actions while invis does cancel it out
Now Iβm just picking at your brains
What are your opinions on people saying. Barb is too weak?
ya it needs to work both ways
invisibility once casted, if you cast then haste
it will negate invisibility
for what i recall
yes which reflects even rogue actually
so i think its a mechanic
yes
like with the other ability of rogue with Q bleeding dagger
while invisibility
so idk
I think barb is mediocre to bad with no support. But it becomes a monster with support. I think that is a fun place for a class to be in a team game
strong tbh
its a matter if he misses swings or not
As a barb player, I think itβs genuinely a fun class. I think itβs just the βme no think, me killβ orc mindset I always loved.
Without support tho you literally counter a barb by letting him swing first then attacking wins everytime with no support
but like, stacking some buffs is good, but i think magical buffing from the SAME source shouldnt be a thing.
In DnD theres a mechanic called concentration. every buff spell in the game requires concentration, and it means that you cant concentrate on two spells at once, and if you take damage you effectively lose concentration and therefore drop the buff
i guess
barb is pretty strong, but the most punishing in pvp for new players, if you dont learn your movement and positioning it's really hard
hes very kiteable
I donβt see why people say heβs the weakest class. I think one of my concerns is the zwei and war maul being the worst weapons due to their swing attacks
im not sure if the damage dropping it should apply, but you should deffo only have one buff spell active at any given time
barb gets strong when its got support, but is just a noob stomper without it. Because noobs dont understand π
idk i used barbarian most of my solo runs
just crouch walked and turned out all the lights everywhere
I am not saying you cant do well. My buddy does great barb solo. But hes better on every other class solo π
main issue with barb is 1) not enough weapons they can use 2) the main starting weapon is pretty trash, Felling Axe having the hidden 2nd attack speed modifier after a successful hit is crazy
depends also by the hp of others
but once you manage to bishot or oneshot because in that circumstance a player had low hp then you can chain kill and sometimes even wiping a team
I dont think there is a issue with barb. its a team game, he is a monster with two supports and if you buff him ANY he becomes unstoppable with 2 supports
this is deee way
wait for someone to turn the corner of darkness SHOUT AND CHARRRRRGE
I think the barb could definitely use more weapons.
If you give more weapons you have to reduce magical effectiveness on it somehow. Its one of the most OP things in the game with 2 suppports it would be crazy
barb with berserker, iron will, axe +10, and 2hand plus5% and the max health skill played hand in hand with berserker perk and the fear skill debuffed incoming attack so i was decent enough in fights
barb needs access to all 2 handed weapons and more throwing weapons like javelins
The last half of the playtest all i did was play cleric with a wiz and barb, we would buff him, and he woudl wreck the lobby he was the most OP thing around π Only ever lost to the same comp doing the same shit to us
we typically joked around in the room behind him waiting for him to slaughter everything
then we would go in and loot
and it was glorious
If you buff barb, this becomes even more unstoppable π
I think that would make them a bit too strong
they would have to buy the gear anyways
doesnt have already something to throw? π€
yes
axes
but most barbs refuse to use it π
I think they could use more weapons, not all 2h though
barb cant throw knives
im fine with them using all 2hnd weps tbh doenst change much
yea, but tbh does very less damage it seems
only worth throw them if people run away or if theres distance enough
throwing knives iirc also wizard can use them
and as rogue its on their kit
+10dmg on axes worked with throwing axes I believe
i dont think they need a jav tho
so they actually hit pretty hard, had a few kills with them on my barb
i dont see why they cant use a halberd or a spear but can use a bardiche and a 2hand sword
I do agree, i think they should be able to utilize all 2hnders and dont think it changes much as far as power goes
they probably have a different physics but once they master that its good
they lose power without axes anyways polearms arent much of a buff
it would allow for different builds
what about all classes using a crossbow but increase reload time ?
I would just think a barbarian would be able to swing any two hand weapon pretty efficiently lol
its kinda what they do
things might change very often between playtests and even during early access when the game will be at that stage
how much skill do you need to use a crossbow really?
once they put some training area
then more chances to be skilled with ranged
i dont like everybody carryin crossbows at all
I think ranged should be very specialized tbh
wizard can use a crossbow?
If they can I disagree with it π
not a rogue?
dont think so
that tiny pasty bitch ya maybe
give rogue a single shot pistol or blunderbuss
LOL
give him grenades
he has smoke already
smoke is undervalued and unapreciated
I really dislike every class having a ranged option
game will be range and ranger again
I think the barb needs the throwing axes
For chase down
barb starts with 3
Yeah exactly he needs them. Theyβre not the easiest to hit but the benefits of them are essential for the barb
but if everyone has a ranged option all fights will lead to ranged stand offs lol
many do already
we dont need MORE of it
There are already some spots on these maps that are very hard to push range from any direction. it would so often become a ranged battle
ranged should be specialized IMO consistent range anyways
theres multiple chokes and doors/tight spots as well with the zone closing
Yes so now those spots that are extremely hard to push a ranged person in now become suicide runs because the zone chokes you into them π
if everyone has a ranged option that is consistent the game will be so different in a bad way
wide swings coming from a cleric hammer and a barb axe with magic missle flying down the center, no entry
You can push past all those things
bait the wizard and push,
bait the swing and push
every class has a range option tho except the cleric, give them the crossbow and take it from the wizard
no clue why wizard has crossbow, thats just weird
i didnt know why cleric couldnt use the crossbow or 2 hand shield
crossbow does not compare to throwing knives at all crossbow is infinite and much stronger
same with throwing axes
crossbow takes a long reload time
they are vastly different
And hits like a fucking truck
now if your rogue buddy hits em also in the head they dead fuck a reload time π
It just becomes a range fest. DId you see the first two playtests?
rogue headshot from stealth with the next attack doing extra damage = who killed me?
The game was play ranger or lose. Range is VERY powerful and should be very careful with it
i dont like the infinite arrow for ranger
Im talking about from range with a crossbow π
or pistol as you called it π
yea i know you said rogue hitting the head i thought you meant if they could use a crossbow
ya, crossbows hit hard as fuck from my experience
dont know the numbers
but they hit hard
Ive for sure seen people go down to two in the head
i was 1 of them
lol
that is to strong to be usable by all classes
i dont think wiz should hav eit
either
i think cleric should take that luxury from them
Cleric already one of the strongest classes, no reason for them to get it xD
Cleric is insanely strong
cleric has no range and cant move or interact to save their life
they're amazing pve, and very good pvp as well, good dmg, great utility, good solo or group, somewhat tanky
ya they are in a very good place. I think giving them more pushes them to being too strong
id rather them have more debuffs than a crossbow tbh
or an aoe spell attack that hits players
Flanged Mace/Morning Star were IMO some of the best weapons, high dmg, decent range, decent attack speed, consistent attacks, went over top of shields pretty easily
morning star with kite shield was the way to go
they dont need aoe attack spell that dmgs players, you cast divine strike + smite skill + war maul = aoe against players lol
can also do the drunk buff, they can hit like trucks, even with 1h it was insane dmg
you cant do that if youre a support cleric
if you're a support cleric you arent worried about dmg, you dont need a crossbow
Thatβs a build issue lol
or an AoE pvp skill
If youβre support youβre not supposed to do crazy damageβ¦
so give them a casting build? dont clerics attack with spells
I think Cleric is honestly in a good state. Not too strong, not too weak, can actually play solo if youβd like.
They heal and buff
Think of a priest in WoW or healer role.
I think between judgement and their buffs/heal, theyβre in a balanced and strong state tbh
But ultimately itβs not what I think, itβs what the devs think
judgement takes up a skill and doesnt change the one spell tree build
they need more spells
do you like my recent suggestion
i think it would fit 200%, and very lorewise
forgot to add that in this book it can make you inspect their model by rotating them and when you click on them they play their voiceline sound for a brief and also do their attack animation
just to animate also the thing a bit
i was thinking monster hunter world
ah didnt know
but yea, it think it would fit very much
and also adding some lines about enemies so theres also some cool lore about
there was also something similar to Nioh games
like a monstrology
also that could work
what about a tavern that i can gamble with other players at in dice/cards?
or a menu like the trade chat
yea tavern minigames cool things to do while waiting
maybe something like the game where you can do arm wrestling lol
can gamble and talk to a potential trader at the same time
if they do a lore book i hope this lorebook would like librom from soul sacrifice delta
would be cool
Being able to gamble on whether or not other parties will survive
soul sacrifice delta also a bit its fantasy like
but the most games similar to dark and darker
but just as singleplayer maybe it's King's Field
skeleton in a barrel reminded me of that
yes
i just want to gamble dice and cards when i dont want to raid the dungeon
actually dark and darker gameplay its not different from king's field
because its very based on king's field when kiting enemies back and forth
or like a fist fight
Ik its fun in the playtest but if enemies dont get more interesting attack behaviors its gonna get kinda boring, already was for me in that one specific room with the 7 mummies, aswell as the lion chest room with 4
yes definitely goblinos
there are 2 types of bats already lol
oh really? didnt see them π€
not conventional bats tho....

theyre flying skulls and some type of bug
aah
man bats
i remember
a big mansized vampire bat would be something fun to run away from
not sure, but i think pve its more secondary btw
the developer said the AI of enemies will be tweaked over time
not sure if by adding new attack or ect
i think in the high roller dungeons they should spawn randomly just for the effect surprise but dunno
or maybe at least in the B3 layer
well they also said balancing is not in their priority at all so
something that does differ at least and not the same thing over and over
they said nerfs and buff will come at anytime
and i agree on that anyway
balancing it should be the last concern
all im saying is that walking back counters every melee mob in L1 rn
which gets repetitive
its a pvpve so its two in one you gotta pve with other players who want to pvp, adds to the difficulty of the dungeon and makes up for the lack of competition in the mobs by throwing random attacks at you like a DM
yea but its kinda like that the dungeon crawler genre
even in the 90s games was like that
but i can understand
a stab type attack you have to dodge sideways would change things up every once in a while
sometimes skeletons make a vertical slash where you actually can dodge sideway but since they do 2 attack animations its always better kiting backward
flying skulls also and wraith usually by strafing also works
If they moved forward with that down slash, you know
yea
3 isnt there? there are normal, bloody, and elite
and potentially electric elite
never seen those tho
so thats 4
what about a man sized drake?
ah but i meant the flying skulls and the gargoyle from the lower levels
gargoyle?
gargoyle
theyre called man-bats, i think
we have those?
loool
as in enemies or the statues?
flying enemies, they push you around with their attacks
like the cartoon
ohhhhhh
in the inferno maps
my group called them that and i dont remember the name on the interact message so..
idk, i dont remember their name in the kill feed
i think in the inferno map theres no kill feed iirc
fair fair
or maybe because the high roller dungeons the last time i played
they're man-bats on interact
ah ok
theyre called gargoyles on the wiki tho
tho i dont trust the wiki, its very unfinished
mmh idk
thats why a bestiary would be cool, like i suggested
some cool lorebook
just to check their info and all inside the book with lore notes and also interesting infos about them
ye i liked that suggestion

bestiary = pokedex?
ye
would be cool if there was an "inspect monster" skill everyone had for the bestiary, takes 10 or 20 seconds to inspect a monster corpse in order to add to bestiary, so it's not risk free
yea
like killing them to unlock their info gradually
like killing 20 spiders it unlock the basic description, then the lore one and ect ect
and then the math info like headshot weakspot, weakness ect ect
but any stuff could work
then you can rotate their model in the book to check the model just for fun so its also animated
yes sounds good
cant wait to see what new mobs they add
so killing mobs also will reward the knowledge because you get by killing them so you aquire the knowledge and then the book will appear with the data you discovered while fighting them
i believe we might see some sort of bandits seems like
not sure actually but i remember the dev saying something about bandits
im going to check again
couldnt agree more
yeh
only solos
ah ok
i dont think its even balanced as solo for pve most of time so i doubt they will add a solo queque π€
as they said its oriented for party
i played most of time solo
and once i played already with duo, it was already way better
i just hope it remains the ability to go solo vs teams tho just for fun
i dont wanna get matched with randoms to make a team π€
Solo Q would be harder for the baddies anyway tbh
yea
you have 15 groups of 1 to contend with and they will know you're alone so will be out for blood
once i outplayed some trios as solo and it was cool
I did too but it was not the exception
I only fought 3 when i was testing out crazy strats or when i was backed into a corner
one of my 1 v 3s was as a cleric
and you can usually escape teams of 3 if you want
and i had surrender emoted them first
yea true
yes I just stay hyper vigilant and if i hear more than one pair of footsteps to take another way
yeh
once as rogue some trio chasing me and instead to go invisible with a door locked (they would known i was there)
i just opened the door and then went invisible
so it gives the doubt and they tought i ran away when in reality i was hiding there
but as everyone, when someone chases you pretty good stuff is to sacrifice the gear you have equipped and discard them quickly opening the inventory while they chase you to gain more movement speed
as last resort
??????
wtf kind of wizards have u been playing against lmao
they use light orb and it too strong
every other spell weak
barb def don't need nerfs. I played throughout the whole thing. barb was fine usually. I think its weakness is in barb's abilities, they weren't the greatest, u had to be point blank in front of the opp for them to be useful. barb was great for pve thx to the dmg and fear ability it has, and in pvp barb was ok, and lost to range very easily which is expected
honestly the more i played the more i realised each class shined in certain combat scenarios
fax
the game is super balanced
i honestly believe theres no such thing as a meta setup
anything is viable
it kinda is cleric is a god with prep time as is wizard with something to distract for them barbarian is good if you can catch people off guard fighter is the most allrounder and balanced in nearly all combat rogue excels at ambush
