#suggestion-discussion
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or like.. imagine being a skeleton, fighting abunch of players when suddenly you hear a cleric start chanting. you're gonna BOLT SO HARD
Haman li testo raka pasta!
wait are we talking about a whole new skele class or the cosmetic you could get this playtest?
amplifying the skeleton cosmetic to be a full blown race
Whole new optional race: Unlocked through getting out with a blue item called Litchi's Brew that you can drink to permanently turn that character into a skeleton.
ohhhh well then ignore what i said b4 i was talking about the cosmetic XD
What was the consensus on an orb like item for clerics?
explain?
Maybe not a orb but maybe a Crucifix like item?
Well I mean in terms of functionality
Casting item that can be used alongside a small weapon or medium weapon.
ok yeah they should totaly get somthing
Yeah like flanged mace, crucifix or tome or something
prayer beads maybe
A thurible could be cool
Smack skeleton with crucifix BONK.
extra dmg for blut XD
also imagine a skeleton necromancer. runs around with a literal skeleton crew and blends in
its the fantasy I NEEED in my life
I am an advocate for skeleton race AND necromancer, and I also aprove of both being exceptionally weak against clerics
That would be awesome with smoke coming out from burning those Holy 11 herbs and spices.
would you be able to use it as a blinding weapon with 1d4 burn dmg ๐
pocket spice!
Swinging it would create a smoke screen that damages undead.
fuck you ranger shoot at this !
XD
Now I want a thurible 2 hander that can cast and swing like a decorative flail.
Halberd LMB second attack already is a thrusting animation
bad design. first attack should be thrust to allow it to function in corridors similar to spear.
I don't mind it either way, although truly the halberd got me killed while trying to fight someone in a doorway
ahah, finally posted
Wish I did more testing with ranger trueshot ability than i did
single mode ๋ด์ค
-pokes head in general chat. slowly leaves, as not to be noticed-
I'm safe here. We have thought provoking discussions about game features and balance.
I'd rather weapons have light and heavy attacks than to be forced to use a certain swing only as the first attack.
sounds neat, but even if it were slower, people would just replace normal swings with heavies rather than utilizing both, or ignore heavies altogether. Even dark souls, which has a much more competent combat system than this, struggled to make heavies worthwhile for a long time.
Currently some weapons have an alternate attack as right click that does something different (poke vs sweep), while other weapons such as the longsword have a block
I like the Idea of Zweihandlers where the alter attack is a faster 2 hit attack that cannot follow a third strike. It becomes deciding whether u want 3 continuous slow attacks or releasing 2 wild swing fast
The move itself sucks tho lmfao
yeah. i brough the zwei along for fights in big open spaces
hunted down a rogue that snuffed out every single light in the library, just wildly swinging so he couldnt get near
made me love the zwei.. and then small spaces happened
I almost cry when I pvp with it in the room with 5 chests and spawn 4 mummies
My blade keep bumping into walls and my opponent throws like 18 axes on me
I don't think having light and heavy attacks would lead to people ignoring heavy attacks or only using it, especially if they have different properties and swings.
#d-and-d-suggestions message this guy might be a genius
It would be cool if the right click could be like, turn the sword around and bonk people with the pommel
Cool for tight space and vibe
that, or half-sword grip for a thrusting attack
but mordhau grip bonks would make me happy inside
oh so like, bonk as the second swing? I LIKE it
YEAAA exactly one hand forward when half-swording and put second hand forward for second bonk
It make sense too ima suggest it
please do
i also finally typed out my necromancer suggestion
been sitting on it for like 3 days
nice lmao
whats peoples thoughts on different chest/door opening triggers?
wdym?
triggers?
like atm rogue and barb are the only classes with perks and such that can change how you go through an area, with lockpicks and smashing chests
like with rogue you can open locked chests and doors and barb can smash some chest in areas to go different ways
what if you had a ward spell on a chest/door and needed a spell or scroll for example to open them giving other classes some more utility in exploration
for example what if a door needed a light spell casted on it to open
or a ranger/ fighter has to shoot an arrow at a target on the other side of the room for it to open a chest
I don't like it. It's unintuitive and it's not something you'd see in any dungeon crawler.
that seems both too specific, and a way of saying "I want this feature that certain classes have available to them, to be available to all classes." which is effectively taking away their unique benefits. because you'd have to make more rooms to make these new scenarios, and then you're left with "everyone has a special roomTM, once again taking away the true value
i mean this in a everyone can buy a lockpick way if that makes sense since i think its confirmed in q&a that scrolls are coming anyway
confirmed? Where do you see that?
i swear i saw this being answered on q and a
oh i see the q&a
i dont want to add anything to the classes really just more options for unique interactions with each class in the dungeon cause as much as the rogue and barb have that all the other classes seem to be lacking on this, like id take a flying spell to avoid traps if that was offered
you know, I was probably too harsh in my rebuttal. Every class offering something different thats not just combat focused IS a pretty cool thing
I would just like it to not be different versions of the same thing
its all good, that's why i said different triggers im not so sure what would make the best options for this with each class
who else thinks bards will be gimp and annoying lol
hi samira
yes hopefully there is an ability to throw silver coins at people lol
i think if i can smash a lute on someones head it will be fine
maybe that will be how bards cast confusion - toss coins on ground
I think it will be hilarious if by having bard in your party you just completely forgo stealth and make tons of noise
maybe SO MUCH noise that it actually disorients your enemy
you know he's near, but you dont know WHERE
if it gave the buff so long as you kept playing that would be funny
What the GreenBorder mean at the Suggestions ?
think it just means how much attention its gotten
Ah i hoped it ment a dev noticed it ๐คช
i mean, its more likely a dev will
ez mine got a green border #d-and-d-suggestions message B)
@robust salmon bro that aint a suggestion thats an argument against a suggestion
@robust salmon based
@wanton eagle it's a suggestion to NOT add solo queue, i can't type more cus i don't have nitro
i guess thats kinda true
the bot only accepts 1900 characters anyways
i also felt it would be a little mean to specifically call x and y person out with @s
but i do agree with you. not being able to adapt or not wanting to is just a skill issue
its fine, spazz maticus isnt accepting any rebutal anyways
i was kind of on the make solo queue side at the beginning but the experience and enjoyment i got after persevering a little bit made me change my mind, it's kinda like not wanting an easy mode in souls games
Same
when i first started the playtest i was getting insanely frustrated
went to bed, woke up, tried again, still frustrated. gave it one more chance the next day and started to really like it
its a game MEANT to be played as a 3 man, the same way league of legends HAS to be played with 4 other people. allowing players to venture on their own solo against teams of player is a bonus that didnt have to be included in my eyes
i just stopped taking the game seriously and having gear fear, went in as a naked skelly with a longsword, made friends with the first solo i saw and goofed around, often people would attack me despite my emotes of friendliness so i had enough of those players and smushed them, if i could kill 1-2 sometimes even 3 mans as a naked skelly i thought why not try a serious build with decent gear, so i did that for every class and had a blast
I stopped trying to force gear wizard to do what everyone else was doing, and just started taking stock fighter. suddenly i got 5 succesful extracts in a row, where as the prior nights I was lucky to get 3 in an entire play session
ye but league only has 1 win condition and if your win condition is goof around and have fun, it's often times at your teammates expense, d&d allows u to goof off and get up to your own shenanigans on your own without bothering teammates. You can go in wanting to just goof, u can go in wanting to pvp, you can go in wanting to be a loot goblin, you can go in wanting to do invis jumpscare barbarian with invis pots and shout skills (super fun btw watching ppl crap themselves)
exactly
ye i was struggling too at 1 point and afterwards i just wasnt
lmao.. spazz downvoted. of course
but yeah, part of the fun as a solo player isnt even to fight and win, or even barely sneak past or escape, (tho those are valid joys) part of it is just from fucking with the premades. being a little nuisance player that outsmarts them
it's super fun
especially when you can smell how fresh they are and they chase you in to death traps or you bring multiple rooms worth of mobs just to invis and let them deal with it
so much stuff you can do to have fun, having fun is the win for me and eventually you learn so much about the game that you can outmatch the average 3 man in multiple ways
Transforming spiders in balls like in Grounded to help arachnophobia, what do you guys think?
dont go diving into dark scarry dungeons if you're afraid of spiders
That's not a valid argument
How about no.
Spiders are a common video game enemy, especially in fantasy and has been a tabletop staple for a long time.
As an arachnophobe, relish the chance you get to kill them.
sure it is
What I mean it's an option, like on the settings for arachnophobia where you click and it transform the spiders into balls.
Not make all spiders balls for everyone
i think its unessesary and a non-issue
Can we at least agree spiders don't need an unlimited spawner? Like 10 max pls
Spiders are not there to be just another type of enemy, they serve the purpose of creating a problem you need to deal with as soon as possible. Maybe just make them deal less damage and instead slow you down or something, to make it less of a threat and more a nuisance.
I ask because in terms of gameplay they don't mesh. Nothing else spawns unlimited and I believe it'd be better for pace.
I'd prefer to just make it easier to jump over them
hate how something so small can body block so hard
I'll take it lol. Yeah jumping them is like a little teleport.
N B4 elite spider mummies become number one npc people died to
Are we having this discussion again?
Arachnophobia mode falls under accessibility options which nowadays isnt that big of a deal to implement. There's nothing requiring people to use it, but the existence of the option for those who need it is nice. Just because you dont have a phobia, doesnt mean others dont and giving them the option to fully enjoy the game without giving them a gameplay edge over others is a no brainer.
I don't think it's nessesary, that is my take
@bitter stratus trying to suggest any QoL improvements just gets you met with resistance in this chat. They all believe it will break the integrity of the core gameplay.
And why dont you think its necessary?
because im that guy that thinks people can get over it, even if they dont want to believe so
I'm no scientist so by all means feel free to ignore me, but that is my take
Arachnophobia mode just turns spiders into little gnomes
Actually horrifying. has my full support
just realized I never replied to this. gonna do that and then fuck off to bed.
I think some QoL changes can be good, but I also believe that giving too much DOES have a subtle effect on the game that can very easily snowball if not treated with caution. Just because it doesn't effect game balance doesn't mean it automatically gets a pass. Think of the clutter that is your stereotypical EA HUD design. Just because you can, and just because theres good intentions behind it, doesn't mean you should, or that it is inherently a good thing. That is my take, hope you all have a good day and/or night.
Sleep well.
Providing options for particularly handicapped players doesnt provide an advantage, it evens out the playing field.
When three people try to watch a game looking over a fence, with one being able to watch standing, the others being to small to do the same, you don't get a disadvantage by giving them boxes to stand on. Nor do they gain advantage over you.
It's a common system in any kind of video game.
Color blind settings, reduced gore and splatter effects, hell even filtering of strong language.
If you don't need it, good for you. But don't prevent others from getting boxes. Or kick them away with the (imo absolutely dumbfound argument) that they can overcome their height and grow if they just want it enough as you theorized.
Sleep well and think about that.
disguising dumbing down the game and excusing it as QOL is meh
sweedstone seems like a bit of a commie XD
btw why the really why the hell rogue dont have max resourcefulness lol
isnt that like their entire thing
well he did literally try to explain a dumb socialism meme as if it was profound ๐
XDXD no way bro
I don't know if anybody did this suggestion: make the venom clouds from zombies, been able to explode with fire, like fireball or torchs. Like the interaction that exists in "Curse of the Dead Gods"
i think the rouge should be able to use the bow , at least the survival boow
We are talking about game mechanics. Not about printing money or to tax the rich to pay for everyone. Which are unproductive and against economical principle.
sweedstone stfu and go back to reddit
Don't know what brought you to the conclusion that thinking inclusive equald communism.
You are welcome to disagree.
never heard of rogues using bows in dnd unless multiclassing lol
i dont argue with morons
ide rather stick to discussing game mechanics. i was just saying that QOL isnt a blanket protection for any and all changes
well i mean isnt a rouge basicly a assassin, they use bows all the time and ive never played dnd
Excuse me? Did I insult you with a mere discussion input? Their was absolutely nothing personal in my lines.
DnD it's like the base from Dark and Darker... it's based in that old role game...
Only time I used a bow in dnd was Nwn2 bard/sorc/arcane archer was a bit overpowered with song of requiem and arcane arrows lol
i'm fine with rogues being a throwing dagger class, but they should have some sort of advantages whether they can apply poison or have infinite ammo like rangers
Fair enough. Where would be the line for you though? I mean, in terms of providing no benefit to players that use QoL options?
i know what it i9s just never playded before , and if this is like dnd then why cant the wizard use move earth or any of the other cool sp[eels
What would be a reasonable way to determine whether a change is over-the-top or useful without changing balance?
there is no line. but you dont get to diminish arguments against a proposed change by declaring it QOL and anyone against it being haters
I've years of gaming experience feel free to run your suggestions by me : P
First of all, the game isn't complete at all... They have lot of content to add... Like the base of DnD, DRAGONS. This was a beta man, chill
Hm, fair point. Sorry.
Still disagree with the guy saying people can just overcome phobia if they "want it hard enough".
dragons! oh hell yeah
i used to be scared of spiders untill i picked on up one day so i gotta agree with him
Well, how would you determine that? Did you experience QoL changes that went beyond their intent or had negative output although done by "good means"? And vice versa?
spiders are cool until you're eating them in your sleep.
Unscientific and personal. But good for you.
geezzus `, no man plz keep that thought FAAAR away from mee
iunno. i would rather the devs make the game they are making and ignore outside pressures. if someone is phobic to mimics then does that need to change? things are scary
I do hope they add drow and drider lol
why you such an asshole XD "unscientific and personal" like no duh i just said a personal story and im not a scientist , who pizzd in your cornflakes this morning dudeXD
Ohhhh sick. Sick sick sick.
I mean who doesnt love a lil forgotten realms?
I just said something myself without insulting you. Don't know what drove you to the pole.
im done dealing with him he can get blocked
Do as you please. Free choice.
thats a really good point
๐ซฃ
I been thinking of playing baldurs gate 3 for once since they announced the official release date but i dunnnoooo
Hmm, that's why I seriously try to figure where the line can/should be.
Boils down to Dev choice what to cater for in the end I guess? As it doesn't change any kind of balance, it's just a matter of what they wanna put effort in right? Can agree on that?
so if this is gunna be like dnd are there gunna be halflings and dwarvs and elfs? and will they get race bonus's?
Such split opinions on that game I witnessed, really, if the pricetag is no issue for you just go ahead an give it a go..๐ ๐ค๐ฝ
the question comes down to creating custom hit boxes. humanoid size races are easy like the skeleton they added
have they announced anything like that?
making a halfling takes more work... and do you really want 10 million halfling rangers shooting and running
good point
I honestly don't see how they're going to balance races.
im down to see an orcs green skin and know that hes about to 1 shot me with higher strength etc. we'll see how the devs decide to proceed
but then again who said they could use bows , and maybe dwaves are better at minning and crafting and elves better at bows , idk just spitballing here
or w/e type of races and designs they decide to go with obviously
true
I'd assume they're not coming anytime soon as they the class tab won't be added until later dev.
if at all.
Implementing races isn't difficult. In any game using them it's a class-lite system
Y"ou get a minor buff and debuff and a situational skill most times.
well human's are known to get an extra feat in dnd, so I'd assume you'd get half the perks or skills if you chose another race.
and no one said they HAD to give you bouns's , maybe they could just be a race
like a skin
so if we're going down that line of thought @oblique wharf we can assume that.
In a game like Dark and Darker, you don't get most the DnD benefits it's pulling from anyway, like languages and most proficiencies like history or survival.
i just want as much customization as possible. Races, Talent Trees, Multiclassing, expanded Perks/Skills, Proficiencies/Specializations. give me it all
amen same here
You're boxing them in creatively. They're already not pulling these stats 1 for 1 from DnD.
Otherwise rogues wouldn't automatically be assassins.
nore are they feigning away from core dnd concepts as illustrated by them.
Precisely, so they can take something like humans and instead of giving them DOUBLE the perks or resources, they can maybe have one more perk slot.
rogues are not assassins they're rogues : P they do have lockpicking and pickpocket.
Or maybe have a couple more attribute points to allocate.
The entire idea of humans in DnD is the all arounder.
A flexible jack of all trades race.
So I'd assume you'd get a free perk or two from playing another race and lose 2 perk slots whenever they do add races.
add in Bard, Artificer, Druid, Monk, Paladin, Sorcerer, Warlock
double the weapon-types that drop. dont overcomplicate the combat too much like a Mordhau clone but consider an alt-attack pattern so i have a little more aim
The point I'm making is they have a ton of leeway to use creative license to balance it while making it themed similarly.
This game has some fundamental issues it is going to have to nip in the bud if it wants to succeed for more than a few months imo.
The elephant in the room is simply the pvp mechanics feeling like they were designed in 2001 AND solo players queueing into groups. PVE focused games require a 'carrot on a stick' model of consistent content releases for pve players to not get bored; you can really only run a dungeon so many times before it starts to get stale. This is less of an issue for a game that focuses on PVP. Unfortunately the combat system currently is just... jank, in comparison to modern titles with similar combat mechanics; chiv, chiv 2, mordauh etc. You can claim that dark and darker's jank combat is part of the 'appeal' in a sorta retro sense I suppose. But that will lose you the pvp players pretty quickly imo.
I think a lot of players enjoy that it's not overly complicated combat like mordhau or chiv. It feels pretty smooth to me once I got the hang of it
i dont mind the feel of the pvp. i just want more tools along the same vein
Well, there isn't other medieval "Tarkov-like" game, chiv is 50v50 game, here if you fight with more of 3 people, you fighting 2 parties
The combat system in nearly perfect the way it is.
They could just polish current features and release game in a few months if they just wanted to cash grab tbh.
It's extremely simple, freeing up focus on other aspects of the game.
I could see maybe adding a way to direct swings
Game already has a solid 100+ hours worth of content for the avg user.
easy to learn hard to master type combat
But just cleaning up hotboxes and making shields consist is all they really need
100 is generous, but i cant lie that time flies. i hit 35 hours and still feel like im just scratching the surface
I currently like that the melee combat is more about footwork and aim than perfect parries and hitbox manipulation. It feels like a slower first person version of darkfall mixed with mortal online 2 a bit
combat made me nostalgic for stuff like Kingsfield before Darksouls became the standard
somehow the combat makes me nostalgic for ultime online lol
maybe its because I'm a wizard >.>
the devs posted the games they played and were inspired by
Ultima Online, Everquest, Wow, D&D, Tarkov, Hunt:Showdown
so it makes sense to think UO
only one i'm unfamiliar with is hunt shwdown
unfortunately I find the combat overly simplistic with a relatively low skill ceiling. In a single day I was alrdy utilizing jank versions of drags, 2 hander kite into 180 attacks, and 360s for memes that actually work.
Hunt is cowboys in Louisiana swamps. i like it a lot but ping/desync makes me rage
its an Extraction game
yeah looking that the youtube trailer it looks good.
Skill ceiling for melee isn't insane but it's there I think that's part of the appeal for players who didn't get into chiv. Keep in my mind the game is more than just melee fights. It's a lot about outsmarting your opponent and utilizing your class well. Map knowledge etc.
when the combat mechanics are too simple, you simply cant have solo players queueing into groups of 3 imo
i think solo queue is a trap and will cause much worse problems for solo players than they have now
chivalry doesn't have lewt
. A friend and I came to this play test invited by a friend who has been playing for quite a while across more than one iteration of dark and darker. He invited us because we are fantastic fps and chiv/chiv 2/BR players. Within the first match we were alrdy doming the pve and player groups. By the end of the first day we were messing around with drags, 180 and 360 attacks with proficiency. The 'lack' of complexity/depth is a significant issue in the current system of solo queuers queueing into groups of 3. I see alot of people suggesting they have success as solo against groups. That might be the case against average pve players
combat mechanics can be changed i mean just adding abunch of races and sub classes and choices seems silly
another thing I didnt like about c2 was how the respawns work
i didn't enjoy that game much because of that.
Unfortunately you get 2 or 3 good pvpers in a match and there simply is no "outsmarting". You can brute force everything with the right class comp , storm the room and overwhelm any solo players that don't immediately run before we get too close
Yeah you will die to 3 good players on most games. I'm all for raising the skill ceiling it just depends how they do it.
in chiv and mordhau 3 good pvpers will spank ass of solo player aswell
They just need to balance out armor effectiveness, cant have 3 man archers just sitting and pelting people to point they cant be reached.
100% false, you must not play many high lvl fps or even games like chiv, chiv 2, brs etc. Obviously definitions of 'good' vs 'great' matter and vary quite a bit depending on the person. But that being said, when mechanics are as simple as they are in dark and darker currently, a great player has no chance against 3 good players that know how to rush for instance. Now, you hypothetically thought experiment in chiv 2 mechanics into dark and darker.... a great player can absolutely wreck 3 good players.
now, im not suggesting a 1 to 1 copy of chiv 2 or any other game. But I do think they should consider improving hit detection and mechaincs like block/dodge/parry
Sorry I should have said great players. As you claim you guys are great players so to a best a 3 stack of great players such as yourselves they would need to be god tier.
Thought I was in general chat this whole tome
so 3 good players no so good apparently ?
easier to solo then play good with a team lol
that's the thing, when u have something this simplistic, no amount of 'god tier' gameplay is going to save you from hack and slash without additional outplay mechanics
Most of my deaths were due to teamates
Only way you get 1v3ed in most games are
- You're terrible
- You fought a god
- Very unlucky
but i think you guys are alrdy focusing a bit too much on the hypotheticals i presented to try and explain issues of lacking a significant skill ceiling
1v3s in dark and darker are easier than in most other games
yeah and if portals remain the same its easier to extract solo lol
I mean I'm in agreement the skill ceiling isn't insane but there is more than just melee. Mages have a very high potential ceiling as do clerics and even rangers to an extent. We are just talking melee combat for the most part.
melee combat you can juke attacks if you memorize the patterns of each weapon
I still want a better parry mechanic
100%
no :I that ruins spacing
the only thing I don't like about melee is shield parry
shield could be better
rogues have hide, barbarians have brute, fighters just suck.
oi fighters can use a bow and main tank
I think a better parry wouldn't hurt anything but I hope they don't go full directional melee
cough fighters just suck.
Its like the opposite of dnd, why play a fighter when you can play a ranger...
because you can main tank and shoot a bow :I
Fighters have sprint and second wind which can be insane. The potential to kite better than a Ranger with your movement ability
fighters biggest strength is they can use a bow and use sprint. Barbs are easy to manage but Fighters have a lot of tools
and second wind
Second wind even comes back with camprlfires
ever try to fight a fighter with sprint and second wind, combined with a cleric spamming heals and shield
you quite literally can't do anything
and yet ranger does more dmg with a spear and most of the game involves preparation more then speed. oh and their bow is better...
speed is by a large margin the best stat in the game. preparation is huge but dont ever diss on my boi speed
what good is speed when you're taking a triple shot to the dome and leg?
by the time you reach a ranger wit hthat speed you'd be at 20% and one shot with their spear lol
if not simply trapped and shot like a stray dog.
Sprint and heal are absolutely massive in this game.
the whole dungeon is full of tight corners and darkness. if you try to push a large room or long hallway to a ranger then you deserve to die
one of our most successful team comps is Ranger/Fighter. i play lead as ranger and scout out the rooms. if someone tries to chase me they run head on with a fighter ready to demolish them
I didnt bother with second wind this playtest on my fighter, sadly it seems like a core ability lol
Yeah second wind is required
speed is core ability for any melee
I feel like fighter should start with camp instead of ranger also.
along with have the higher resourcefulness.
camp fits ranger the most, if not him then it would fit barb more than a fighter
but 100%, buy 2 from the woodsman every chance you get as a fighter
fits fighter more imo, always felt like rangers were anti fire lol
with their respect to dryads
mb instead of parry and blocking they will add some sidesteps animations with short range and mostly upper body movement for ppl without shields?
i mean what is with you thiking it fits barb more then a fighter that is so left wing lol
Rangers are in the wilderness, hunting for food and cooking it at an encampment. it completely fits their expertise
Barbarians are also outdoorsmen
What does politics have to do with anything being discussed here????
Also Ranger is not a druid, theyre hunters/outdoorsmen who live off the land which means using fallen wood for fires.
it is a figure of speech don't be a ninny...
i think the common phrase would be 'left field' rather than left wing. no biggie i understood you :)
^
-.- wing is a reference to swinging aka punching aka southpaw aka not common.
probably a regional thing. in the US left wing has a political basis and left field would be a baseball term for something unexpected
your generation is just sensitive to bullshit tbh
im 30 as fuck. dont start some shit you dont want
Why is this guy so angry lmfao none of you even provoked him
I think your vernacular was confusing, and youโre the one being sensitive about it
xD tru
moving on
yeah lets stick to game discussion
Much respect though my guy
I'm curious how their shapeshifting druid will fit into the game
Just be killing skellies and a wild bear appears
Yeah Iโm super curious to see nature magic/shapeshifting. Hopefully you can specialize in one or the other. Canโt wait for skill trees
With first person, I hope they adjust the camera angle for where your head is located in the new form
Do we know anything about what changes are being tested in february?
Iโm pretty sure bard is confirmed? Donโt quote me
Nope too late already quoting you to everyone I know
I imagine if they go with the usual assortment of shapes theyll be limited in duration and/or uses and certain forms wont be able to access certain areas due to size.
They said they dont have a public list of things coming but that Bard is the next class being added. They didnt give a timeframe on when so I wouldnt expect it next playtest.
i dont have proof, but ive heard that Bard is confirmed as the next class and Monk would be after that
in addition, they have hinted at Paladin, Druid, Warlock, Artificer
Man if bard is released in Feb Iโm going to nude run and just echo the halls with lyre and feet slaps
Which is super exciting cause bard and monk are the 2 classes Iโm most excited to try lol
Monk would be so funny to play
looking at the qna briefly I saw spells and scrolls mentioned, so if bard becomes available I expect that to be a focus.
my brother doesnt like bards, but im very excited for it
bard + pvp has such great potential
I imagine Bard is gonna end up with the utility I wish Rogue had
so it may be that wizards are not the only one using spells
Little direct combat, a lot of buffing, debuffing, and working around NPC and map mechanics
dont forget the manual music that the devs stated they wanted
I appreciate how the devs seem to be sticking to dungeons and dragons classes, the familiarity is so satisfying
i hope Rogue talents lean more into Utility/tools instead of Assassination
bards can use magic too
Iโm expecting bard to get some kind of tumble or dodge roll as a skill. And of course songs to buff teams damage/defense/healing like a spell caster would.
rogues are known to have use magical item skill as well
i hope bards have the irresistible dance spell
*lesser heal buff monkeys
They already gave Cleric inspiration, so I'm assuming it will be less stat driven combat stims
Lesser Heal, Haste, Horn of Thunder, Courage. Bards could be so sick for multiplayer
wands and scrolls sounds like a very interesting addition, I wonder what type of wands there will be hrm.
Song of rest so your team heals more with campfires
I would love a multi use aura to build based on instrument play time as an 'attacl' mechanic
i wish his songs will be annoying enough even with out other positive/negative effects
or song of rest just acts like a campfire but on the move
Almost like Sona from League of Legends
bro wtf is wrong with you hahahahaha
A song for speed, a song for damage, a song for healing/shields
What about bards being able to provoke/peacemake npcs?
Song of pacifism
Bards get charm person in DnD don't they?
no one can fight
Yeah Iโm trying to think of previous bard abilities that would be thematic without being too overpowered
Ah soothing lullaby. Aoe stop monsters from aggro or attacking for 10 seconds
Barb already has his aoe fear
oh god... bards popping pacifism as they run through a boss room. opening the door and dipping then all the monsters attack pvp gankers chasing
yeah maybe they'll have a way to disguise as your teammate lol
I feel like they'd need to differentiate any kind of anti combat spell
dont get me excited to troll lobbies guys
That is such a bard thing to do
this is why i want song of pacifism so bad
use it to prevent being attacked while you open portals
Horn of Thunder would be sick too. you hear a Bard 3 rooms over just blasting people with their sonic damage
I don't imagine them getting that song thats like lv 10 also lol
I want to give the devs money to hire more devs to make this all a reality
honestly im super excited to see how the game develops
Keep the team smaller.
dont they have like 22 people working on the team now
Every time a game gets money bombed they get overwhelmed with new hiring and training
and it actually makes the game take forever
And then it launches half baked
Let it happen naturally
I get that, but these devs do sound experienced enough with game development to see those challenges coming and know how not to make AAA mistakes
THESE devs
But also itโs risky af and if the safest play is to allow them more time, Iโd rather that too
They have a pretty good sized team and donโt think they are hiring, and have said the game is fully funded and they donโt need/want financial support. All we can do is wait and let them do their thing
These devs are together because they agree on their design philosophy
Yeah true, too many cooks
They are actually hiring, but not on the scale millions of dollars would make them think about doing
Let's 'em find like minded individuals who aren't just seeing dollar signs
Thatโs good, Iโm not saying hire directors, but juniors devs to knock out time-consuming timetables
Hey! I made a suggestion for a 3 level drow dungeon, let me know what your guys think!
"Hello, I've really enjoyed dark and darker, and look forward to the future smile
This would be a ton of work, but adding a Drow/Dark Elf themed dungeon.
1st level being Duerger and Thralls with the odd dark elf
2n level containing primarily Dark elfs
3rd level/inferno populated by driders, demons, and Drow Sorcerers or gods
Thank you for the oppurtunity to play your game, It's been a blast"
An underdark dungeon would be very nice.
I think so as well.
Maybe umbrahulks as bosses
I would be happy if they pretty much stole literally any of the thematic and design from Champions of Norrath
Absolutely, even if they had to justify DLC to make it happen
Though since the jump to B2 doesnโt follow a theme with B1, I couldnโt see why theyโd have to DLC it
i feel like Underdark needs to be a later terrain theme
give us some Goblins/Kobolds/Orcs first, maybe some Gnolls. Then when we get really good at the game then you go all Dark and Scorpions
I would enjoy seeing thematically logical dungeon progression
And having a rotation of available maps and they design more of them throughout the games lifecycle
As long as they stay dark
made an suggistion my self
Add identification scrolls what they will do is to use on items above green to be able to see stats.Reason behind this is to "force" players to bring items with them if they dont have scrolls back.this will lead to players have more items in their invitory then just gold items. And lead to play more safe or argo play depending what items you get in fear of losing a potentially great item.
feel this will add more exictement in the fights
but then agian im a pvper
If there is a mechanic I hate more than aything else in video games in general
does anyone else get Diablo2 vibes from this game
It's the item identification crap in games like PoE
All you are doing is gating me from efficiently sorting my loot. There's better ways to encourage PVP
i think Diablo 1 vibes more, but mostly D&D with some Kingsfield
i agree with this
Like having enchantment shrines that can buff an item in the map
funny thing is the character in kingsfield attacks faster then the d&d characters
So you have a really good weapon you wanna keep using, fight everyone else for the single use enchantment shrine in the middle of the map
To those who havent played since its not common
(Kingsfield = Dark Souls before they added dodge roll)
the music was so good in kingsfield
I was finding a ton of parallels to Ultima Online
same
Item identification is already slated to be, if you read the knowledge skill it says it increases item identification speed
Slate you ever try to beat kingsfield as a mage ?
I wonder how both identifying and repairing will work
i played the PS1 Kingsfield for years and never got close. then I revisited it after i loved DS1 and really enjoyed it
I hope the secondary stats are cleaned up a bit.
i didnt do much on the PS2 version, just the old janky one :D
Someone mentioned item durability and I donโt know how I feel about that. Unless you go all-out and add durability-damage bonuses to weapon type and durability-increase bonuses to armor
well holy shit some one actually attempted it https://www.youtube.com/watch?v=19pw7sQE-q4
magic only run
lol
durability doesnโt really fit this style of game
There was a repair tab in the merchant
looks at the repair in the blacksmith shop
i think durability could work depending on future changes. if we look at it from the lense of now then it doesnt really make sense
Weโre in alpha so itโs not like itโll 100% stay either
That was my feeling, but also being able to sledgehammer through some clericโs plate and shield would feel really satisfying
It would give blocking an actual function
Oh god barbarian doing more damage to equipment and mage with the rust spell D:
I don't wanna run my blade endlessly against a cleric shield if it's gonna break my weapon
a barbarian running in and chopping at a shield until it breaks sounds fun to me. a rogue using finesse to avoid armor plates and deal direct damage also could work
imagine a fighter blocking your magic missiles, but his shield breaks on #8 and hes just fucked after that
Unless either weapon or shield has a durability bonus, Iโd imagine theyโd break around the same time, but I also agree with your sentiment that this game doesnโt need a durability mechanic in that state
I would hope durability is exclusively to burn gold.
The game needs a way for good players to still sink cash
Otherwise the economy gets overwhelmed
i dont like durability in pve, but it has a lot of potential for 'memorable moments' in pvp which could be very exciting
And it's not an end game answer, but it helps while they figure out what that end game sink is
I think shields need to break
TBH I guarantee if shields break with any noticeable frequency, people will stop using them.
Having a shield breaking weapon as a counter, good. Shields just breaking under most use cases, bad.
I think I'd prefer other goldsinks than durability. Feels mostly tedious having to not forget to repair before every map, and if durability damage is enough that stuff actually break in a single map I think its gnna be annoying
Or carry a more durable shield, or another shield
maybe you would want to combo something like a Maul + a Barbarian perk to try and smash shields, but keep them mostly reliable
that way when you spot the big hammer, you know not to fool around but it isnt an epidemic of broken defenses
A wooden shield should break with a similar relativity as a cask does to weapons (or maybe twice as many strikes), and maybe a metal shield would be impervious but reduce movement moreโฆ
i also want to see more Pavises used as door holds and what not
I definitely think theyโd need to introduce more shields
then fighters/barbarians are trying to smash it out of the way
Like 99% of gear will eventually become unused due to poor stat randomization. So Iโm picturing a crap ton of broken gear being unused and Iโm imagining broken gear will be either unsellable to vendors or itโll sell for a lot less then when non damaged. So if thatโs the case should we talk about also adding a salvage tab where we can destroy items for materials that can be used for crafting purposes? like what if we went more in-depth with professions? for example you salvage a damaged cloth chest and receive 1-3 cloth fragments, now you can gather up cloth fragments + another material and go to a surgeon and craft basic bandages
i like crafting, but I would want it to be White-Tier stuff. magic properties could possibly be enchanted later but not inherent
that way, its common to put stuff in your stash that you want as a starter loadout
focus more on the preferred item types beyond default grays they give
This seems silly. Wooden shields in general, both in games and real life, do not break this easily at all. They would be just making shields worthless for the few people who still use them as is.
Yeah I think if they expanded with professions more it should be kept minimal/simple. Like my example above making bandages at surgeons would be strictly the grey/white bandages. Green+ would be either shops or finding them in games. This should go towards any other professions that get added. if alchemy gets added same case
i do think for mechanics and balance, speed versus durability are the main factors to weigh against eachother
This 100000%. I hate there being 5 different damage increasing stats on gear. It took me the entire playtest to actually learn the difference between them all lmao. Additional damage, weapon damage, true damage, physical power and strength.
This makes sense for most things, but shields already have a balance that works around that: Size vs speed. The hitbox of the shield, which must be aimed, will change how slow it makes you.
And also not knowing if any of the magical increasing stats gave a bonus to your melee hits. Like does โ1 true magic damageโ give my melee hits some magic damage? Would really like a clear cut glossary to explain everything in detail
A big tower shield would make blocking extremely easy, but would likely encumber you immensely. Vs a buckler being skill intensive, but very light.
All I know is the parry system needs works D:
thats fair. and although you may be factually correct, I would like to see something that a Metal buckler doesnt break but a Wooden Tower Shield could be demolished with enough force
We could also allow certain weapons to still deal reduced damage through shields, like hammers because the force carries through compared to a strike from a short sword.
If you've ever hit a tough surface with a metal pipe without gloves or any handle wrap, it hurts like hell.
barbs already have increased stagger against shields
Same concept applied.
Not certain but I think different weapons also have varying impact power as well.
I understand wanting dark/invis vision, but the game is called Dark and Darker
Wooden casks also donโt break in real life nor do chests. And it isnโt silly - wooden shields in real life DO experience wear, a two handed battle axe would shatter a wooden shield into splinters.
If they add dwarves I wonder if theyโll have dark vision
ide rather people be throwing torches without their weapons at the ready momentarily than popping their sight boost and spam chopping
Yeah would be a nightmare for balancing but itโs such a key feature for dwarves in d&d lol. I doubt they would add it. If they did it would definitely take a whole skill slot and wouldnโt just let you see perfectly in dark
add in the fact that dwarves have a smaller hitbox and good health in D&D. it just seems too strong in a pvp game
Yeah but say goodbye to your headshot bonus which is pretty major. And say hello to people head shotting you easier
a shield also covers more of your body
Yeah I really want to play a dwarf tank lol.
i love dwarf tanks too :D
You are completely ignoring half my comment.
they could do some stuff where Halfling ranger cant use a longbow, but its still gonna be a nightmare of FPS players in full speed mode
Lmaooo halfling rogues gonna be so infuriating
i think they need to stick to human sized races and not do custom sizes. atleast not soon
I do think races with smaller hitboxes is a nightmare to balance.
Yeah. Definitely curious to see where they land on that. Would like to see it at least tested to see how it feels and how the community reacts
it would also be super funny to see a halfling/dwarf spam jumping to see through the peek hole of a door
they alreayd nerf skeleton skin because it gives a similar kind of advantage
Having -20 armor because you're harder to distinguish from idle NPCs helps, but it still feels unfair to die because you thought that fighter was an NPC and you didn't feel the need to predict it's behavior
alright im sold. let me play a goblin Rogue. im down to be awful to deal with
on that topic though, since this is a full pvp game I wouldnt mind being evil races as well
I see no reason to exclude them.
Tieflings, Drow, Githyanki, Orcs, Lizardfolk... its all good to me
I dont think races will work long term
the hit boxes is really tricky for this type of game
if done wrong everyone will be forced to play whatโs meta
theyre also not hard-bound to any D&D rules. it could just be custom skins but on a Humanoid model
Has there been any news of the game releasing something to play earlier or will it probably be februari and that's just it?
Feb 6th as far as i know
So far no early access has been confirmed.
allright fair enough
They are CONSIDERING pre launch support, and that is all that was said.
the plan was Q2 EA 2023, Q4 Release 2023
define pre launch support ?
They said kickstarter as an example
No mention of EA I can find
If anyone finds a source I'd happily correct myself
I want EA more than anything
money
February will come fast. Weโre only a month away
is the game coming out on february?
no the next play test iirc
i think early access is like Q2
first week of February 4th-6th
ok
The latter half of your comment was objectively false and ignorant. Do you feel ignored?
oh I cant post pictures in here
"yes, we still have a lot of stuff we want to implement before we would feel comfortable offering an early access, but hopefully we can get one out early next year"
has anyone heard the possibility of a 4th floor for next play test?
no so hard date
they should add a bonus room where you can be safe for a few seconds like the call of duty zomby pack and punch room
i think next play test they will add in floor 1 (33 players) but idk when it would be complete
Barbarian class is the most weak class
yeai heard that aswell, it's supposed to be in a forest or something and then you can get into the dungeon wich is lvl 2
lol rrrrr if i play any class weakest class
forest type floor would be dope actually
Barbarian probably should be the weakest class. if he has a team (or enemies) who allow him to apply his strengths then he wins, but he should be the easiest kit to shut down
well it's level 1 also so the beast will be much easier there haha
None of it was objectively false, and I was referring to my reference to common video game mechanics. I said both real life AND video games, and you ignored the game aspect entirely; arguably the more relevant half of the example.
barb is alot of hp so if noobs against noobs barb comes out on top often haha he's very outplayable though
good barbs have a lot of speed and agility and arent that easily outplayable
every D&D campaign ive ever played has been the Barbarian carrying the useless Wizard etc until hes high enough to become a god
hes the early game hero which is fine
the bad ones with an attack speed of once per 10 seconds are a different story ๐
Ranger is weak and would be good to see if ranger got a buff
Ranger is the strongest class and it isnt close
Solo rogue is so fun
i main rogue so i wont argue against him being crazy. but under the current game Ranger has more tools and better team contribution
idk about strongest but ranger is def top 3 imo, doesn't need a buff
Don't gotta fight 1v3, you can just hit and run, harvest people who have to be left behind and extract from the shadows.
the thing is, Ranger can set up the most map control. he can choose to start a 1v3 fight and either win or just leave.
Ranger only dies when they make a mistake
Any Bozo with a shield can block a ranger's shots and just push them into a corner lol
Ranger is easy to corner. If you walk up to a ranger across an open room you're fighting a ranger wrong.
maybe I just bumped into a lot of bad rangers because as a cleric solo I had the easiest time against rangers lol
bruh. your shield doesnt cover your whole character. if you step on a bear trap then you are 100% dead. a ranger can just walk away if he doesnt have a secured victory
rogue isn't strongest
Rangers are very popular so theres a ton of people who dont utilize his tools, theres a skill ceiling also
Rogues and wizards both exist to couner rangers, and the other classes can split and corner or distract while rogue or wizard is doing what they need to do.
i mained rogue and he only has potential 1vs 2 if you are against good players
1vs3 is almost guaranteed loss
I day from a solo cleric perspective, rogues weโre a nightmare for me
Shield doesn't need to cover your whole character 100% of the time, and there's no room big enough to make a ranger win a fight instantly + you can't walk away.
Any class can just walk away if they don't have a secured victory, that's basic strategy from every class
what makes you feel entitled to even be in the same room as a Ranger?
bear trap times are too high yea
he fucked up by letting you in already
the trap should shine a bit so you notice it
Rangers are like Batman. "With enough prep time . . ." argument only works if you're under 0 pressure.
circle, NPCs, other groups, OTHER RANGERS
go into high roller with 12 traps, they place in 2 seconds and you have open doors. if someone goes in your space just close a door you are entirely unchasable
You know that people can jump over bear traps in doorways, right?
there should be maximum amounts
A lot of hunters didnโt know how to use traps properly.
i already said earlier i main a rogue, i just understand from playing a Ranger how insane they are
yes, ive jumped over bear traps and killed decent rangers
You're overhyping ranger by a lot
but i have 10 steps of stealth, if they decided to stick around and find out, that is a mistake
Wizards are the other class that have the highest skill ceilings with Rangers
they are the best counter, but rangers equally can counter Wizards
Yeah I got killed by a spear trap inside a health shrine wtf was that
Duck
People def overhyped Ranger. That being said most rangers don't use trap expert perk. Literally knocks off 2 seconds from trap placement and allows you to get them down faster than most people expected.
this isn't some 1v1 arena, lol. Every class has a win condition for fights that lets then 1v3 if done
Rangers also under utilize darkness. part of the reason you can freely leave is because you can run around with your fists out and they have to have a torch or they are toast
Yeah I think most players in general don't put out lights enough
They gotta choose between seeing you and fighting you
Always have that torch in my hot bar
That's an unexperiened playerbase thing, rather than a ranger thing
You know i got that Thang on me
They throw a torch, pick it up
im not saying that Rangers are even anything special to an unexperienced player. im saying their kit is the strongest of the 6 in the current game
I'm saying you are wrong because you keep overbloating what ranger can do with what all classes can do
All sorts of counter play in this game. Ranger places trap you throw torch. Ranger picks it up but you still a brief second where you can see the trap and know how to proceed. But Ranger can play mind games. I would put a trap down and disarm it and put another right in front of it. People would try to jump my trap and land right in my second
you think a shield is going to make any level of difference so I think your opinion is invalid.
Now they can't jump over the first one
Why would a ranger push them?
Do... do you not know how shields work in Dark and Darker?
When they run
Everybodyโs got a plan til they get punched in the mouth
do you? ill put an easy 4 arrows in your completely exposed legs and effortlessly create distance as you hobble around slowly
Bro... so you don't know how crouch-blocking works but you still want to complain about ranger?
Getting kills is not the objective, surviving and extracting is. Kills means less pressure and more loot, but at the end of the day there is not infinite healing but you DO have infinite arrows
whos complaining? I love playing my ranger and playing against people like you lmao
Yea infinite ammo is gonna get nerfed imo
This thread started because someone said Rangers need a buff.
I think just turning off the auto reload from spells is good.
Not when they have a cleric healing them. Now I have free reign to play the door and potentially secure the kill
You literally called ranger the best class in the game like 9 times ๐
Then when I pointed out clear examples of why you are wrong, you just went "NUH UH" lol
Clerics don't get infinite heals
Some people play for fights. Everyone has a different objective
Also I hate how everyone is always like, 'Yes, there is a counter to you, a single person, and that counter is multiple people"
this is where our convo ends. I dont think you are arguing in bad faith. You just arent capable of comprehending
๐ฟ๐ฟ๐ฟ
Like yeah, everyone knows if you have a cleric healing you while we're fighting AND I'm solo that's gonna suck
The argument of a losing person is "haha ur so dumb u can't understand" I.E. what you're doing ๐
if you even understood what you were talking about, you'd be able to explain why you're correct, but you can't because you're factually incorrect
We're assuming roughly equal grounds unless otherwise specified in these hypotheticals
No one said that?
Did you read our conversation?
Cleric doesn't lose every 1v1 lol
Also yeah Cleric doesn't lose 1v1s often anyway
1v1s are situational every class has a chance
its the fact that i brought up creating distance and movespeed several times. your braindead answer is that you are going to crouch walk with a heavy shield to deal with that. If you cant see where your logic immediately fails then theres no point in trying to convince you.
"Nuh uh. Shield no work cause I walk away and u have to keep shielding 24/7 no matter what cause I said so so im right"
Don't you understand how inane that argument is?
To be fair, I will say anyone who is keeping their weapons out while chasing a ranger who put their bow away is dumb.
I mean itโs all moot anyway, as youโre both debating hypotheticals on a game in its alpha stage, in a suggestion-discussion board
No reason to be running at like -30 speed if your enemy can't hit you
So bards with ranged weapons; although it is canon, would it too powerful in this game?
Nah
Alot of people are really bad at this game. I still believe there is a lot to learn that we haven't scratched the surface of since we can only play 1 week every two months
Bards are supposed to be in their team buffing, ranged is a must
But donโt give their skill tree options to spec into ranged imo
Battlebards just sounds cool and now I wanna be one
If a bard wants that, hypothetically he could pick up ranger subclass, as devs alluded to subclasses already
subclasses/multiclassing would be amazing
Bard/Barb keeps me up at night
A BARDbarian? XD
Would a Barb/Bard have a fear with longer duration, then more powerful battle chants?
Just has an axe lute
smash in doors and wipe out a 3 man
Nah, real bards always spec voice as instrument
But I like the imagery
I imagine the sounds of a guitar being smashed on a stage
But with every hit on anything
Too scared to tell the bard the music sucks lol
I would assume a lute, but I don't know if they have a standard instrument
In dungeons & dragons theyโd have a list you could choose from (appropriate to time period)
But going voice meant you never were without your instrument, and it was always at the ready
(Unless you get muted)
But ultima online didnโt have a voice option, you had drums, lyre, lute, flute, and tambourine
And if you had someone with every instrument playing at the same time, youโd hear the complete piece, not just one instrumentโs contribution
Dual wielding drum stucks just running down halls bangin on barrels lmao
Honestly I want the bard to be a class that has an insane skill cieling
like imagine if he actually had to play a song note for note, and the more accurate he was the more effective his spells were
I want a bard class that can only use like daggers and instruments
Yeah I feel like the bard class will have to be a buff based class that's awful for solo play
One recommendation that made me laugh was that the bard should be able to seduce zombies, and I honestly would love that just because its hilarious
I think the Bard should be a Buff & Debuffer. Able to use Daggers, Rapiers and Crossbows
In all honesty it will likely be ranged magic based attacks using instruments and songs to flavor the magic with aura buffs and debuffs on the side
I feel like implementing the things we wanna see would be very difficult
I agree with daggers, but I feel like he should only be able to use weak bows & short range melee. It wouldn't make much sense for a bard to be able to whip out a sword and kick a swordsmans ass too easily
That's lazy talk
Only daggers imo
I agree in all honesty. I imagine it will be similar to wizard, but instead of a rev up time, it'll be a quick song that gets played
If this were post launch, then maybe. But they're in the middle of making the entire game.
Also I believe they have 26 people on the team atm, but they said they're worried about hiring more people because if their dev team grows too fast then they'll implode
Precisely.
Hmm.. Let's see. Making a new class... Take the existing Rouge or Cleric. Modifie looks, magical animations and walla, got the base foundation of a Bard. Things don't have to be made from scratched, they can be modified by duplicating existing content and heavily modify to the point where it's new and unique.
Btw it was 20 when they started making the game, so they already expanded by ~30%
Quick question before yall are at eachothers throats
do either of yall know programming @tender remnant @oblique wharf
There are complete games out there made by a single person. I have faith they can make another class
bruh please answer the question tho, cause it changes how I describe what yall are saying
No one is saying they can't make another class, but that expectations like real time song playing note by note is a bit much.
I'm not asking nor want that
Yeah yall just miscommunicated then @tender remnant @oblique wharf
cause Aleph was talking about the idea I said
Someone was, and that's part of who I was talking to. And then you jumped in out of nowhere.
Making them a dagger or conventional weapon class is simple, but they already said it will be an instrument based class.
What I wonder about is how they're adding new classes to the game. I want to know if they have a dev GUI for making new classes (the best thing they could have), of if they're trying to program each one as an entirely seperate thing
So how they are going to make that work without making it out of place is the question.
Could you point me to where to find that? Im curious
The QnA
Flute dagger. Problem solved
They mentioned that they needed to make playing instruments fun for the bard class and that it's a design challenge
What they'd said was
"Q: What is the next class going to be?
A: Bard is the next target. However it will probably be too hard to include them in the next playtest. The instrument should be fun for the bard and everyone else.
"
Which is fair, if you just played a lute all the time and just held left click the whole game
I don't think they outright said his main tool is the instrument, but I could be missing something
yall wanna hop in a vc? It'll make this discussion a lot easier
That's fair, but his first language also isn't English so I am interpreting a little.
I'm actually at work RN lol
oof
Nobody wants to do button mashing guitar heros style music play. Should just be casting a spell with a single button, but flavors it with musical audio and animations
honestly I think that sounds kinda funny. I want it to be like an option in settings
That's definitely a solution, but that just sounds like a WoW support class.
You telling me you dont wanna style on fools while hitting a sick lick?
They might make it like the flute thing from zelda
A single button press being a buff or debuff on a CD being the whole identity of a class seems boring
Option? Sure. More work though. Rather just be a single button like all the other casters or its going to make then NOT fun to play by most
At least wizards have different styles of combat and do direct forms of damage with their button presses
Although I would argue Wizards are still pretty boring currently
What? I found the Wizards fun and the only combo I needed was I had to stay still for magic missile to shoot all six shots
That's kind of my point
I imagine that they will either make it like the wizard and about as powerful, but then everyone will just think its mid, or they will give it a system like the ocarina from legend of zelda and much more powerful cause you need to memorize
Wizard just needs more spell variety
You just hold a button and then let go for every spell, some you gotta stop moving
With the threat of melee mostly removed it's kind of bland
At least ranger has an in combat reload mechanic and has a harder time aiming at a range, for example
Magic Missile was the only spell you had to stay still for.. all others, you could move
And traps
Who says they cant have normal spell casting, then have another ability that lets them jam out and give haste to their whole party?
I honestly feel like wizard should get a rework. He feels too simple for using spells. I think it'd be cool if it were like an osu level were you had to move your mouse to certain areas and click in a certain order to get a specific spell
Like up, down, right & down, left could be fireball, etc etc
I honestly think wizard needs spell mechanic variety
Does raise the skill gap, but lowers the fun
Wizard is pretty input intensive if you are being optimal
Relative to the other classes of course
Channels, instant casts, long casts, prep spells like traps that have a long set time so you have to plan ahead
Classes right now are about positioning and timing. That's how it should be
You're right, but I feel like it needs a bit more * spice *
something to add more depth
Exactly
I won't say I have all the answers, cause I don't, but it feels like it needs a bit more
Have to learn spells over time would be a good start?
Maybe can charge spells for increased effects?
Moving lowers charge time?
Or
I mean
Increases
Idk, I'm worried about it taking a tarkov route where the more you grind the game, the more like 2% boosts to skills you get.
I think just more spell choices, and there shouldnt be such easy no brainer selections when it comes to spells
Same goes for cleric
This could be a good start! Instead of moving cancelling a spell, it could set you back so you have to charge the spell back up
As to why wipes are a thing when that inevitable happens in all full loot extraction games
This is like DnD, but isn't DnD
And most D&D games ignore materials.. too tedious to deal with
I don't wanna have to gather moss in the dungeon every game if I wanna cast
But it could be used in a less tedious way
@tender remnant @oblique wharf do either of yall know programming or tried making a game?
I have never made a game, I'm familiar with basic programming
Yes! Holly cow do people ask that so often
Aight, it helps for context
wanted to make sure yall knew how plausible an idea was in a game
but I feel like going a material route for spells is a bad idea
If we wanna actually finish this convo we should decide about what were talking about too, so what are we talking about now? Wizards? Bards? Making the system for spells more complex? How bards should be implemented?
They're already introducing scrolls, same idea but baked into a class. Could augment spells to cause different effects.
Right. Cause that adds more. Adding more in a game too quickly, creates bugs. But if the Spell thing needs to become more complex.. Maybe they start with fewer spells and have to buy them over time or something.. But really, I don't want some classes to be more fun than others..
.
Bards need to be a Buff and Debuffer. Clerics should be more healing, Bards should have few to none healing spells. Bards would cast magic through a focus, such as an instrument like the Cleric does
Bards should have a regular melee weapon too, just like both the Cleric and Wizard does
Hmm, Ima address these 1 by 1. I agree that bards should buff & debuff, but I think they should be able to give players a "second wind" where they temporarily recover like 30% hp
Bards in DnD do use other things than just instruments as weapons. Even if this game is only like DnD.. it makes sense to follow agreed upon lore based on other games. A instrument should NOT be their only weapon
thoughts on this @tender remnant
I disagree. The 2nd Wind is a fighter staple ability. Bards should have their own unique one
Yeah I agree, I more just think they should be able to have some degree of minor healing
Onto the next point then
I think clerics are already in a good spot for healing, why do you think they need more?
They have Buffers that should go to the Bard class.. need to replace those with something else
Honestly I agree with that as well. Once a bard class is added, they should get most of the buffs from cleric. Though I think it might be better if those are replaced with more spells to deal with undead as well as healing, instead of just way more healing options
Exactly. Or one for Fiends, cause you know they'll add those and Clerics like to deal with fiends as well generally speaking
Yeah thats also really accurate
damn why didnt i do this sooner
this is a way better way of discussing ideas
I think the final thing is about how bard can pvp
I honestly feel like they should be similar to archer in hp and melee dmg, but they should only be allowed to use 1 handed weapons & no bows
One hands, yes. But I'd be okay with crossbow... long reload times, only get one shot, better make it count. Combat positioning for them should be middle or back of the line
I didn't use bows/crossbows at all this alpha test cause I don't like the feel of them, so I just am gonna trust your judgement and agree
anyway im gonna go die now
Bards in DnD have always been sort of the switcher class. They can do both melee and range, but its best they don't get hit too much, so they can offer support to those who can excel better at one or the other
i dont like how Longbow had much less projectile drop than crossbows
kinda true if they have the same arrow speed
then its correct
slower means gravity will take it down before reaching
I can already barely loot before zone closes in, aight gonna catch me having shit luck and traveling cross map
What do you think guys if we do a community charity for dark and darker server they will be turn on the game for us ๐ง
Stop. Let the devs work on their game. Itโs not a money issue.
hm i think it is
other games so much bigger games. and smaller dev team and they runnin the server bcs they get information for the players
oh fk I forgot that I also wanted to mention in my suggestion that in higher difficultly there should be higher zone damage but im sure they already have that in mind
I think crossbows should have less drop but more spread
What does it mean when a suggestion is marked green?
it seems to indicate a large consensus and probably gets more attention from devs.
I figured it was either that, or it was "greenlit," probably the former though. Thanks!
My assumption is it meets two criteria: X% of upvotes, and X votes
I need the devs to leak some Bard stuff ๐ซฆ
@hardy owl i just wanna play as a mosquito
Haha Cheesing dungeon mechanics the other way I see...excellent
Bard is probably going to be able to use weapons, similar to rogue weapons, but a little worse at them
Maybe a bit like wizard in that there's going to be mainhand instruments and offhand instruments
Bard will most likely be support, given that it's their usual role in tabletop.
Campfire specific abilities, skills focused on party buffs sounds like the most likely playstyle.
Rogue weaponry does make sense as well, since they usually overlap in proficiency.
Would you get to respawn if you're just a spider until the urn is destroyed?
hope they put bard close to baldurs gate would be insane
That's an interesting question, not sure how hard would it be to code.
I imagine illusionary tricks as we talked about yesterday, taking the sound from an area around you and projecting it to a room or two in the direction you are facing
Ghost sound, minor image, disguise self and similar spells are also on the bard spell list.
Disguise self I would be okay with making you look like a highlighted mob
yeah i agre
i would prefer it the opposite way
i dont even mind longbows drop, it just feels odd that i shoot a crossbow and it drops to the floor
Recurve and Survival bow are fine
yeah I agree
only thing is that variable drop makes it harder to use different kinds of bows, have to like warm up with a new bow type to learn the drop off
so i'm not a huge fan of that but you know i don't mind that much
the bigger issue to me is the travel time of crossbow in that you could aim at a guys head but then he could move out of the way before the bolt hits him
Got 126 Hours as just Barb. My feedback would be to lower weapon damage bonus from +10 to +5, give barbs a perk that increases all healing done to perked barb is increased by 15%, reduce the attack pattern of the horseman's axe from 3 to 2. Keep a similar attack pattern to base 2 hand axe, make the cooldown of reckless attack somewhere between 5-10 seconds after attack use is used, increase cooldown of fear aoe by 5 more seconds, also the +10 str for short duration is useless. turn it into gain X str after each monster kill per dungeon run. permanent. doesn't have to be much. Could be like .25-.33 str per kill, increase 2 hand perk bonus from 10% to 15%, increase no chest piece damage bonus from 5% to 10%, give double axe a higher overall damage cap. it's so slow. at least give it the damage to back up only needing to hit once. doesn't have to be much. like 3-4 dmg.
stop being so right
I would just make protection spell and potion work against all damage types...I don't see any reason why not
Do we really need another potion type cluttering up our inventories and stashes? Yet another potion to drink before a fight?
#d-and-d-suggestions message
does no one rly think this would be a cool idea? the spell is currently useless as u can just use a torch
of course with a few nerfs to wizards current spells as their current state is a bit op
I didn't even try the spell tbh because yeah, who can afford a spell slot for some weak utility?
I don't think there should be useless spells / abilities so yeah I'm in favor of turning it into a mild blind
idk i feel like a massive AOE stun against AI is quite useful if your not going for PVP
and the blind i was thinking more of lets say in tarkov someone is shining a flashlight into your eyes rather than a flashbang explosion
yeah idk how people would receive flashbangs in this game
but it's alpha and it's the time to try things
but it couldn't be a level 1 spell anymore that's for sure
lmao yeah i dont think anyone wants a flashbang
yeah 100%, maybe have only 3 of them and make the cast rly long
i would like it to be a mild blind / disorient and still have a lingering effect to replace torches in dark areas
tier 3 spell
QOL utility spells are good and bring flavor, but that shouldn't ONLY do that in a competititve pvp game
well presumably it would be a wizard's defensive spell
so a long cast time would defeat the purpose
but then again, in scenarios like these i wonder, why should i bother with utility if i can just straight up kill my opponent? which is why maybe it should be a tier 1 spell. otherwise it just wont get used
ngl i would happily give up a slot for a little radial blind to get myself out of a tough spot
well it could be a globe of light spell that when it lands it emits a pulse that would blind anyone looking at it
so you could basically lob it like a grenade into an enemy team and buy yourself time
hmmmm idk, that sounds a bit broken to me
or at your feet and look away
was thinking something like "you shall not pass" lord of the rings scene lol
large flash of light
skilled players will just learn to look away from it
as they should but if you toss it at your feet even the experienced people won't always be able to react
isnt that a bad thing?
but after the blind it would still light up the room so you can light up your enemies at a distance , MAYBE blind them
no?
that just sounds broken
well the devil is in the details if it's a mild blind, or if it's a stronger blind that lasts 0.2 seconds
i think tweaking the numbers it won't be broken
idk
well so far the pvp abilities require aim in this game
and i think that's a good thing
nice to have control so you don't blind your teammates
yeah but imagine being able to blind an enemy from around a corner
itd just turn into valorant
thats why, wizard stays behind, so your teammates have their backs toward you and they dont get blinded
i mean if you want blinds in the game that's gonna be something new in the game that people are gonna complain about
but it won't 'turn it into valorant' lol
anyway
the devs gonna do whatever they want
u know what i mean, having the ability to affect players without being in any danger is instantly something OP
Fireball literally kills people around corners
u still have to show urself
you gotta peak
with what your suggesting, there is no peek, u just shoot the blind at a wall and boom
I never suggested a homing projectile or a blind that goes around corners like Phoenix
if you can throw a ball that emits light, then thats exactly what ur suggesting
how far does the ball travel?
a fireball lets say that instead of damage will blind people if they don't look away, and then it emits light in the area to retain the original QOL aspect of it
If it were me i'd make it like throwing the oil lanters
just like a lob projectile
nah thatd be broken i think
alright lol
does anyone think any class rn is particularly OP? because i think other than maybe wizard ignite spell everything is pretty much perfectly balanced
Any class is OP once it gets geared. Wizard, Ranger and Rogue felt ridiculous once geared.
so it is balanced then
Ranged was a bit OP in general. Geared or not.
No reason for people to be hitting as hard as a 2 handed weapon from across a hallway with no real drawbacks. Ranged was generally the meta for PvP, and made cheesing PvE much easier as well. But that's normal for games.
thats why u close the distance and wait for them to reload
Sounds good on paper
Doesn't work well in practice unless people are in low end gear, or terrible shots.
maybe once blocking gets more refined
Not every class gets shields
true, but also not every class has ranged attacks
Yeah. The game felt better at low end gear to be honest. Once you got to high end gear and had rangers hitting fighters in purple or better plate for 70% in one shot, it was crazy.
so its even i think
It's kind of hard to discuss balance because it depended so much on what level of gear you're talking about, really.
thats the way its supposed to be tbf
if you have good better gear, u should expect to out perform everyone no matter the class
unless they are simply better at the game than u lol
Eh, not quite what I mean
ive seen countless videos on yt that go something along the lines of "(INSERT CLASS NAME) IS OP AND THIS IS WHY"
I mean if everyone is in greys/greens, some classes look really good. When you move up to purples/legendaries, the scaling changes and some classes totally break
and for all 6 classes lol
For example, rogue. Low gear it was usable, but not really that great. High gear, it would 2 shot anyone.
Barbarian was balanced out by a lack of ranged options, lower movement speed and lack of shields.
Ranged (or really, just bows) are where the real question of balance comes in down the road. Personally I would prefer if a white longbow wasnt doing as much damage as a Green falchion given there are numerous benefits to being at range while the person with that falchion is diving up close where they're going toe to toe with fighters and barbarians and buffed clerics.
i think thats a testament to how well the game is balanced
Cleric buffs mattered a ton at low gear, but were weaker than wizard buffs at high gear
u think so?
Definitely.
tbf i see where ur coming from, ignite increases damage wayyyy too much
20 physical damage shield didn't scale well, 3 to str/agi/will is good at low gear, but didn't matter as much at high gear. Divine weapon was always good. But haste/invis from wizard just kept getting stronger and stronger as your gear increased.
the fact that wizard can apply buffs to himself is pretty strong
Move speed was one of the most important things in the game.
the shield would be more impactful if it also blocked magical damage so you could at least soak most of a fireballs splash
do cleric spells not increase in power with gear stats?
I am fairly certain it was just their duration that increased. It is possible the shield value increased, but I 2 shot a fighter in purple plate with that shield and a potion of protection up, and I was 2 shotting fighters in purple plate without those up, so it didn't feel like it mattered much.
hmmm maybe that should be a good change then. for cleric spells effectiveness to increase with magic power level
Yeah. Only reason I haven't suggested it is that I don't know for sure if they do or don't.
It was kind of hard to test the shield for how much damage it could absorb with gear scaling
@vagrant stone Sugesstion isn't really for asking questions imo. You're doing it wrong. Its for suggesting something as a potential change to the game.
but then, if lets say your a cleric with gear powerful enough to increase someones str/agi/will by lets say 10, wouldnt that be ridiculously op?
It would be, yeah.
buffing low gear players to be on par with high gear players
and buffing high gear players to be virtually un killable
But once you hit a certain gear threshold, most PvP was 1-2 shots, so the current 3 str/agi/will didn't matter at all. Not sure how they'd fix that one. Probably just make the shield scale with will value if it doesn't already, because at base it was like a grey potion of protection.
A lot of your responses seem to be 'Just do X" which rely on best case scenarios. There is no band-aid solution to everything being suggestion and you arent going to run into wizards who miss with fireballs that often or rangers who are shit at aiming.
man cant wait til they refine blocking with weapons so its viable during pvp. that could seriously change the pace of cqb
This isnt about a lack of experience, this is about having enough experience to run into players who arent bad
sorry I was just really interested in what the general consensus is (for the average player) right now, I'll stop
I had fun blocking with bucklers. But it felt like it didn't matter if I blocked something like an arming sword with my cleric, because even if I started swinging my mace immediately after the block, they'd get a follow up attack and trade with me.
Heaters and round shields slowed my move speed too much to be worth trying in PvP
also as has always been the case, you cant balance the game around the top percentile of players or you quickly alienate the rest of the community
yeah after getting a successful block off the enemy should get a slight debuff of something, like speed or a really brief stun
and, in order to counteract that, swings should be cancellable like spells can
As I recall, blocking reset their attack combo back to square one, but if they had a faster weapon than you it kinda didn't matter, unless you were just trying to reset something like a castillon dagger to avoid giving it the 3rd hit damage bonus.
Pretty niche situation
Time to bump my monk :p please don't hate meh, just ideas I would like the devil to consider
castillion dagger has a 3rd hit damage bonus?
Both offhand daggers (castillon and stiletto) had a damage bonus on the 3rd hit animation.
A pretty good one, too. Messing around on the test dummy, I hit 137, 137, 173 with a castillon.
for dmg to increase the more combo hits you pull off
So it's something like a 26% damage increase on the third hit
I had a barbarian 1 shot my cleric that was in full purple gear with some +armor and +hp rolls. He had a green axe. Kinda hurt to see that. ๐
But overall, barb seemed like a 1 hit wonder. Generally predictable, but if it did land that one hit...
if u can just outrun a barb, you win
catch him out in the open
every class has strengths and weaknesses
He drank an invis potion. I never saw it coming, haha. Barbarian/rogue multiclass
lets say a wizard vs barb,
if out in an open room, where barb has no range and wizard can easily outrun, then wizard would generally win
but the barb can always take cover and try bait out the wizards spells
and on the contrary, the wizard has to know when to pull of his spells so he doesnt waste them
theres countless outplay scenarios
god i love that about this game hahaha
i always thought cleric and wizard had the highest learning curve
especially wizard, because of his wide range of spells in his arsenal and lack of defense
u rly gotta outplay
omg i completely forgot about iron will
100%? does it completely negate magic damage? or just half it?
huh
interesting
From watching someone playing with their stats, it's roughly 15%.
oh thats not that much
you also can't balance just for the casual player, say a casual player has trouble with wizard, the answer isn't just to give the wizard a bunch of broken options, because you'll mess up the top player base
did you guys know you can chain lightning through dead bodies to players?
u think this is broken or should stay in the game?
and is it unintentional or intended