#suggestion-discussion
1 messages · Page 14 of 1
And you could still give your friends that gear
i made a suggestion just see how many downvote itll get
Honestly, I don't think its pointless. I've asked some questions that I got great answers from you all on. Helps me understand.
I fully believe there is middle ground on some of these topics.
who pinged me here-
where
I mean there's nothing stopping you from just trading the pants to your friend and having them trade it back to your other character that wants it
the Phantom invisible monster
mustve been long time ago. i woiuldnt search for it if i were you
so may as well add gear transfer between alts and add a fee maybe
No like I said before I like discussing game design lol.
Me holding gold is different then me snowballing with gear sets. I’m not sure if you’re familiar with the market all too much, but gear is a few hundred gold for top rolls if not more.
i guess yeah i cant find the ping or mention
why not have the dynamic of risk/reward of taking a valuable item into a raid and being forced to win that round. Sounds more fun to me
its the one about adding a Phantom invisible monster 😛 people hate it and i knew they would
I agree, I'm just saying players are going to find ways to transfer stuff to their alts regardless. Making it a controlled feature might just be better
Absolutely, but us players who has the 3k+ gold snowballs gear through gold constantly. And by the time we actually wipe again we have earned that and more gold back.
Maybe a bad take; I don't like the market too much.
But imagine if I could horde gear sets and not gold, the snowball would be even bigger.
Eventually I run out of space and need to drop about 10k
Because I died, it’s inevitable.
I think with shared storage the market wouldn't be necessary. Would make getting incredible gear hard and not just a gold grind
at the end of the day. I just like that the current system created an incentive to constantly change things up with our team-comp. Based on what we find together, we have extra reason to talk about strategy. Lowkey I find it funny to play contrarian to solo-only players for no reason other than I know they dont like it
They want the market to be used though it’s why the merchants suck.
So, you just like instigating because you're immature
The players form the economy.
Oh wait are you saying that you shouldn't be able to trade at all?
So that you HAVE to go into game to transfer gear to friends
No, it would actually be smaller. The market allows for personalized snowballing. If the snowball was limited to the gear you had in stash you would be much more limited in what was available and would be promoted to switch classes more often.
The only difference in the gold sink fee of 15g which is not actually enough of a fee considering you never had to have that item take inventory space.
Gold hoarding is more of a snowball than item hoarding.
I liked it though. It would be hard to balance it if you wouldn't have a Wizard and its Light spell.. but.. What they could if you attack an invisible monster it'd reappear for 2 seconds.
Something similar to a Stalker in Tibia.
scroll up and bring some receipts. Ive been making arguments this entire time. It is way too late for you to get butthurt and start calling names
"Lowkey I find it funny to play contrarian to solo-only players for no reason other than I know they dont like it" You are literally arguing for no reason then but your own amusement
Ideally yeah
It's exactly how capitalism works. By having a medium (gold/money) that bypasses the need for bartering you create a market where gold/money is what is actually of value rather than the assets.
If you wanted to give your friends gear
I think that means he likes it for no reason, but he isn't purely making the argument for that same reason. He still believes in the argument.
But I think having individual shared storage would make it better
The gold sink is when I pay 10k for a set though. And my storage is 90% gear because I pick it up constantly, I have no problem keeping two really good purple and orange sets, and I can’t imagine being allowed to keep even more. It’s a gear/stat dominated game, the combats not super diverse.
Yes you are correct sorry
yeah thats why i went back and added the wiz light the ranger foot prints perk and maybe stacking torches thrown in a room lol idk game need an invis monster tho to add to the chaos but maybe they dont want invis monsters
You made it clear 45 minutes ago that no amount of evidence means anything to you at all. Why not keep it going for amusement
Well, they could also change the trading fee to scale with item rarity
it's a skill problem :/ not every player is skilled and are worried about the invis monsters.
to incentivize using it or giving it to friends in game
I have also brought logical arguments for why it would work and help which you so equally adamantly ignored
Yes! The shared stash would literally do that
That gold isn't actually in a "sink" though maybe 100 to 200 of it is. But the rest just trades hands.
Your statement is literally that gold is what snowballs.
everyone got 3 torches tho 😛
A "sink" is a mechanic that causes the resource to leave the hands of the player base entirely.
Yeah I misunderstood what you meant. Also durability and weight are planned lol.
I think 3 torches shouldn't make the monster visible. I am against that idea 😄
I think the monster should make itself invisible but the moment it attacks you or is near you it becomes visible. Anyway, I'd like to see a monster named "Stalker" mechanics from Tibia.
Considering every merchant has a "repair" tab...
Yeah I suppose you’re right.
I mean... repairing would be something only those who extract would have to do. Basically it would slow down the snowballing of geared out players.
i like repairing between rounds, it would suck though to have a piece break mid-raid
yeah i know lol but it would be funny seeing ppl throw all there torches in a room so they dont get jump scared by them 🤣 also thanks for liking it tho ( idk about the stalker ill look it up tho good name tho )
it would suck but it would be cool.
That might be a nice boost to some of the slower weapons. Getting hit by the maul or bigger 2h's or blocking them would cause alot of durability loss
as long as its clear how the system works then im fine with it.
Rogues could also have some piercing/ignoring armor type perks
Maul having a block break-through mechanic might be a good way to help balance it too
My worry about that is it would affect melee classes more than ranged/magic classes. Considering magic/ranged classes would probably die before their gear breaks.
Do we even need any armor piercing attributes with current game? I don't find those armors to be defensive enough
nah not with the current game, but who knows how it will feel after talent trees etc
Perhaps making magical equipment and ranger weapons lose durability faster by usage would help balance that
since you won't be taking many hits anyway
id be cool with a stalker just looked it up
I mean you can get both physical and magical resistances up to 30%+ dmg reduction. Which is a significant enough amount that piercing could be valuable.
True, I still think live match durability causes more problems than it offers solutions.
<running away> <get chopped in the back> <chest armor breaks which improves your speed so you escape>
yeah, the wizard from that game have the spell to reveal them.. but also any damage towards those monsters reveal them until they go invisible again.
Not sure how I feel about a weight system though. I want the game to feel fun not like a simulation. Probably why I never go into tarcov at all.
Weight simulation would make barbarians the pack mules of groups
which... is fine... lemme hold your treasure
i'll give it back i promise
weight may also encourage Rogues/Rangers camping blue stones
they dont want to lose move speed, so just hold out and loot a player at the end
I think with the weight system they'd need to allow us to drop the bag that we carry. If that's where the weight system is going - to reduce your movement speed.
that would be hilarious to just snag someone's bag while they're doing a lich fight and dipping with it
@radiant wave You typing up a thesis? Or did you go afk?
😄
lol i was thinking 😛
You're gonna scare him away
Lol
Weight affecting looting would be sucky. But if it affects speed based off of your equipment.. that might be a happy medium.
thinking about counters to see the invisible monster and i guess i hit a key 😛
Mimics still jump scare me after 100 hours I would hate invisible monsters
not from a gameplay point of view but just bc I'm weak of heart
yeah everyone one would even me but it would be a great addition to the game
how about invisible but you see their footprints on the ground + hear them?
It'd need to have same mechanics as rouges/wizard's stealth
the moment you touch them they reappear.
This game should expand it's target audience
BattleRoyal PvP is awesome, but there is more to DnD can "grab"
sound would be a good idea but i want them to be a jump scare tho lol
Same here lol. Every single time I jumped.
lol am i dying from a invis wiz or rouge or phantom 😛
keep in mind that popularity for a game like this is a signal for other developers. even if DaD dont make a pve mode, developers paying attention can see posts requesting a D&D Co-Op Dungeon Crawl game. do it correct and theres an audience there
^
I just wish that DeepRockGalatic dev started doing a slow combat and D&D class like Dark n Darker did. The immersion of thoose games are so good, damn
Totally there is no reasons I couldn't go hire a team and start development on a PvE roguelike first person extract-looter
also expect some potential Medieval type BRs/Extraction games not necessarily with the D&D feel but a fantasy theme
The thing is the "slow combat". Everything now is fast. But DnD is hard and slow
My suggestion to expand target audience got downvoted.. Lol, i just suggesting to dream a little bigger. Not only BR
im all for others to do a variation on this game phasmo had alot and some of them are pretty good
i would say that the devs got this far based on their passions. they should continue on the path that inspired them. After they have "succeeded" in their vision, then consider branching
You said it all. ❤️
Would like to see people's thoughts on these: https://steamcommunity.com/app/2016590/discussions/0/3725071921954416923/
Please share your thoughts on:
Add some kind of microtransaction for people who dont want to play the game as much but still want good loot. You can add some items that are better than what you can get from drops and are permanently in your inventory.(Other people cant pick them up off your body and if you die you can respawn with them just to balance them out and make sure people who spend money have a better chance to win)
I can't argue if its > $1000
make it over 1000
I don't have time to see my suggestions ID before the message disappeared. Any way to know it?
+50% loot for the whole lobby?
i like it.
rewards people who are winners in real life to remind those gamers that they will always be beneath
facts
I am unsure what I think of it. I do like it and I don't. Let the devs and public decide
how about you form your opinion asshat
youre part of this community too bro, take some space
I am neutral. I guess it depends how they implement the boosts.
bro sittin in the suggestion cuck chair
I'd also be down for p2w to boost everyone in the lobby, i.e. for each person who bought a boost the total dungeon loot goes up by 10%
Na no pay to win shit. The devs are actively against that too.
if theyre against microtransactions im against the dev team
We don't need Diablo and Darker: Immortal
Cool, bye.
thats pussy as fuck
You're the kind of person who falls for crypto rugs pulls.
man FUCK you
why do you get triggered toby
You wish
relax, why you care about the 'beneath person'
He probably got scammed by zoocoin lol
i want microtransactions so i can spend my crypto gains
you sound broke as fuck, only a broke boy would be against micro transactions
I'd like to have blue portal scrolls in $store. I'd be down for that
but what do i know
Cry more?
that is the dumbest shit ive ever heard
Said DeepSeaMonkey
@ancient briar id like the blue portal scroll if it was $20 usd for each one
now youre on to something
Imagine selling those scrolls for items in game. Lovely
And make them NFT's while you're at it.
im gonna write these down and pretend they were my ideas
It's too bad the devs aren't going to add the p2w shit. Tough L for the whales who want their games played for them
there is literally nothing wrong with wanting to support the devs and also getting something in return
P2W won't support the devs in the long run. They already said they're looking at cosmetics. Hell, they had them in the last playtest, they're just not adding p2w shit.
If you dont have money you can always just grind to get stuff as good as I'll have. I dont see the problem, I just dont want to put the time in.
Toby's got a point though
You won't have cool shit because there won't be buyable gear. Stay mad.
will you atleast agree to speed potions? nothing crazy maybe just like 20% for the duration of a match
I'd rather there be a hyper where you and everyone are faster.
resurrection feathers?
Faster circle. Faster playtime, faster enemies.
A stone that kills all enemies nearby?
I feel like you should at least to be able to buy gold and character levels
i think there should be a vip membership you can buy that gives you 30% extra health and +1 to each attribute
it would be fiscally irresponsible not to do that
I'd like a p2w sword that instant kills 1 player, but gets used up after 1 use
thats actually smart af
Just make sure to upvote my post
yeah for sure. thats definitely the button i clicked
I won't since you didn't ask nicely.
I wouldn't even be mad if I died to the p2w sword insta kill, as long as I know they payed $1250 for it
Curious what the dev meant when they said "we're all fans of minecraft" when describing the crafting system they have planned.
WoW has a p2w system where you can pay for gold
probably the system theyre going for
@unborn raptor you might have to place things in a grid to craft it. but i think you should be able to purchase more crafting grids with usd to make mega armor
No, they're looking to do cosmetics or "Whatever the community is comfortable with". If you read their about they said they're specifically against predatory practices in gaming.
thats literally not predatory
its not like theres loot boxes
Isn't it?
they should add loot boxes i love gambling it makes life more colorful and awesome
RMT @fallow pilot . You'll have your way one way or another. One way benefitting the devs pocket or venezulean player's pocket.
You're either a troll or really dumb.
whats RMT
Real money trading, very popular among multiplayer games
hmm
Am I dumb or don't I just edit suggestions like this:
.edit [188384] [I want to suggest....]
I think it should be in the game by default though as I wouldnt want to lose loot I spent money for, you know what I mean?
why have rmt when you can give the devs money for legendary gear. win win
i think i would be fine if lootboxes for cosmetics but I think you should be able to flat out buy items/ gold
It took like 10 mins for the bot to edit mine
Ah I just keep being told I didn't put a valid ID
Well seeing the public opinion on p2w items I don't see much chances that you'll see what you want to see, especially when devs themselves (I have not witnessed it) said that they'll do stuff as long as community is fine with it. So far the community is against p2w.
But RMT will exist and that's the way you can gain your stuff.
that's because your id is: 1502366
It's literally on their website. Go watch the Pestily interview with the dev.
I would be fine with predatory acts in my gaming industry! Keep on shoveling the shit and ILL kEEP SWALOWING!
You can expect secret facebook pages with RMT.
Well I never claimed that you guys are lying, I just said that I have not witnessed it, and honestly I don't care what they do with the game.
Radioactive Microsphere Therapy?
Oh yeah true, that was just random numberss i typed in this chat.
@gray vessel been typing it like this:
.edit [1502366] [Adding more physical textures to the swarm..... ]
you've got as much IQ as your nickname shows.
I thought you didn't care? Personal attacks not only point to lack of argument but that you do in fact care 😉
Chinese gold farmers don’t want you to know this one big secret.
Another IQ master.
Click now to learn more!
Gain an argument eh 😉
Guys I think this might have been sarcasm.
How would I dare to argument with such intellectual people :/
No shit? 😄
Toby, are you aiming for 100 dislikes?
Oh Jesus you got downvoted into oblivion.
I have gotten 34 so far. That'd be my record
damn i was going for most downvotes
It's raising at rapid rate.
mines at 28 i never get it now
I was reading the suggestions... God so many
They will read so much stuff, I hope they can read mine
https://steamcommunity.com/app/2016590/discussions/0/3725071921954516376/
Hopefully they can order it by top voted
They need to open sells
They should "embark" the hype
More money comming in = More motivation to end this game and make it better ( and more money to hire more dev )
I don't think they look at anything with less then 20 up votes here
And I can't blame them
@fallow pilot #d-and-d-suggestions message
I like them being paid as they should, don't like where that big a safe pocket for pay would lead
8x8 is a bit much. 4x4 would be more than enough
We talked about this earlier I think storage has a lot to do with game balance.
That is garunteed gold every run...
yup.. those rare items up my arse 🤣 Tarkovers knows.
XD I promise give me that 4x4 and I'll have enough gold in one day to be set for a good while
Why people have so much problem with p2win?
I think they should make weapons and armor less around the classes and more about specializations unlocked in class talent trees.
Hi! I am fan of d&d and dark and darker)
I think what developers will hear me, so can u please answer my questions about future plans of game plz?
- will there be a separate pve mode with separate development of individual characters? without a narrowing zone, for those who don't like the battle royale and who just want a role play
- are there plans to introduce dedicated servers that players can rent and introduce mods there?
- will there be class and race archetypes like in d&d?
these ideas will greatly increase the interest of players in the game:)
addendum to paragraph 1: i mean in menu u can choose what do u want to play. Pve or pvp battleground. each mode will have its own character,stash, lvl, progress
No, no, yes.
Though open source modding could fill both one and two.
I don’t think either of those are planned in any capacity.
1 and 2 are likely no's but they don't know yet. 3 is a yes, they're just figuring out how to balance the races and have said as far as classes "if the fantasy trope exists it'll probably be a class."
They were asked about mod support and said to be determined.
But they have said the launch version will likely have slower gameplay on modes outside of the high rollers.
@dusty garden your suggestion about cleric being underpowered is false. They can indeed clap cheeks and 1v3
Every class CAN 1v3 but it's a matter of how easy they can.
Maybe if you play vs brain dead gamers
well yeah, theyre everywhere
Cleric is the best class.
I played most of the classes to 20 this playtest and the weakest starters felt like wizard, rogue, and cleric in no particular order.
But a 1v3 vs competent players. You lose everytime
All I'm saying is it's confirmation bias
'competent' you can easily win a 1v3. high skilled then nah
Rogue has the best glowup with gear though so just a better weapon or 2 and they're immediately better.
Rogue is strong because of gear creep yeah.
I just hope bards will be able to bonk skeletons with their lutes.
That's all I really care about.
Also, give Clerics the light spell. Make it a buff and make it emanate from yours or a teammates weapon.
Any class indeed can 1vX
how ever once you have 1vXd on the other classes you will find the cleric struggles hard to do the same.
A build allowing the cleric to be built a more paladin style would be great
Wizards get light orb. It's not really unprecedented.
no class can 1v3
not even 1v2
Every class can.
talking about same skill and same equip
Even rogue in their dogshit glory, can 1v3 if they can isolate targets
Yeah, its a matter of isolating targets and quickly assassinating them for every class
Some classes have it easier then others
and way worse
There isn't an MMR system so skill/gear matchups are irrelevant.
Like wizard can just fireball 3 times and kill everyone if they're grouped
If you wanna argue same skill, then why not dogshit 0.01% worst players? I'd say that completely disproves your statement lol
I did just that with chain lightning
All about positioning and situation really
they die to pve first
Oh right, that exists as well
Book cast chain lighting back to back, barb came at me near dead so I staffed him in the head once. Easy 1v3.
By the way, is my suggestion to rework rogue skills and allow them to use a crossbow really that bad >_>
Some rogue skills are literal dog
Na, it's not but I think with the current pair of crossbows it wouldn't be good. A hand crossbow would be cool for that though.
And the crossbow is just because it fits rogue/gives them ranged options that every class minus barb has
if everything is on even playground, same skill, stuff, classes, etc you cant win a 1v2
Agreed
Rogues have throwing knives...
I was thinking a new type of crossbow, palm crossbow
Oh I knew your picture looked familiar. You gave a really vague suggestion.
Wizards have throwing knives
Bruv, if you try to tell me a consumable that does minimal damage with extreme ranged drop off is good
I swear
Wtf!? Do they? What are wizards doing with throwing knives!?
It was basically “make changes” which isn’t really a suggestion specifically lol.
lol I have and every one I play with has solod 3 man teams
But that chip damage doesnt do much when a barb just goes rawe and smacks you in the head
FYI throwing knives work with the bleed and weakness strike for rogues.
Low key broken
Decent amount of rogues were at the top of highroller leaderboard. If your asking for more buffs than it seems you are not having success with that class.
Okay, that i did not know
Its not about whether or not good players can make rogue work because they find it fun
I have also had a Barbarian break a door in the right spot and proceed to 1v3 us
There are some fundamentally broken things about rogue skill wise
Pickpocket for example
Trash
Not the poison from what I've seen. But 100% the bleed and weakpoint strike
Why waste a skill on that, when you can get damage skills and assassinate someone
Then loot their rotten corpse
Plus the pickpocketing is a random item
it's about trolling right
And you have to use it whe you're behind someone without them knowing you're there
If we're going to use class fantasy, rogues should be masters of stealth assassination
It was inspired off dungeons & dragons. With the data they have now and in the future they will improve on it.
Yet wizards do it better with a flaming dagger
It's why I think at the very least rogues should be able to use survival bows.
And rogues often use bows and crossbows
So again, by that logic, those should be usable
Also does poison and bleed actually proc on throwing knives?
a tallent wpuld fix that
like spears on rangers
Never noticed, not like they let us train in practice rooms on training dummies
I'd like to see a rouge based on assassin in Aion.
Oh. I was never against rogues + crossbows only said they should add a hand crossbow for them.
I agree
I think it fits since, i imagine a palm crossbow would be shorter range, one handed, faster to reload and leas damage
Which i think would work exceedingly well with rogue
I believe it does, and honestly if you give them crossbows, should be a hand crossbow that applies poison but has average dmg of a dagger
Poisons don't seem to but I tested weakpoint and bleed on dummies with knives and they do work.
How did you manage to get in the dummy room to test that
Pregame
Dedicated to testing shit
in highroller like a man
BTW, barbs reckless strike doesn't work with throwing axes XD
It DOES however benefit from their axe spec
I feel like rogues should have maybe some advantages with throwing knives tbh
High roller queue takes a few minutes to fill haha.
+10 damage to throwing axes low key OP
Like maybe a rogue specific stat helps it scale with them
Like how rogues open stuff faster
shhhhhh
let them learn the slow way ha ha
Knive should fly for longer and more straight
Eh...
I do want to try the drunken cleric build next playtest. Didn't get to this one.
But if you've ever thrown knives
They don't drop off that fast...
Especially if you give them a good throw
It's for balance. Same reason arrows drop so heavily now. Playtest 2 had rangers beaming triple shots across big open rooms.
And why there's a "quiver" now.
@white cliff yeh, didn't elaborate. Was a mistake. Several rogue skills are useless/feel like they should exist by default just for being rogue
No hate, wish you elaborated more.
Well... Rangers don't really suffer too much from drop off even now
I like discussing the game but you don’t give me much to discuss!
Maybe it was even more atrocious
Naked Rogue was a force to be wrekt with, now you're asking for that buff, its insaneeee
But they can still shoot from across several hallways with extreme accuracy
@viral lodge either i'm the worst rogue in the world or we're playing two different games/versions
Oh for sure. Rangers still a phenomenonal solo class right now and even better with groups. They're solid as is with hopefully some tweaks whe. They add their spells, which I remember them saying is coming.
So here’s a fundamental difference.
Naked Rogue solo with a good weapon specifically
I’m going to guess you play normals exclusively.
That doesn't sound very naked to me...
I hear rogue is extremely strong with good gear
Or for the most part?
Yes
Yeah, so the gear creep for rogue is insane.
But it doesn't change the fact that several skills just make no sense
70/30 normal/high roller
They dominated the start of the play test.
1st 2nd or 3rd?
Can you explain
Current data.
Rogues start weak as hell but definitely scale the best. Especially with the "+ physical damage" items.
I'm genuinely confused on how they could dominate with the starter gear
So a rogue with no gear feels weak, a rogue that has +3 attributes and agi in a few gear slots starts to three shot people.
I think they'll do away with raw + numbers and swap to percentages only for that.
Hmm
Wizards seem to scale the best, but im sure rogues are up there
every class actually scales really well with items, hard to say who scales the most, possibly rogues or wizards maybe barbs
Kind of? I had my barb hitting like 140 headshots on dummies.
Warriors.. Are honestlt, they feel the most balanced
Haven't died to a warrior where i thought "that was bullshit."
Rogues scale the fastest, and gain the most from gear.
Yeah... fighters don't scale like that from what I heard or experienced
I have had a minor issue where i stabbed a warrior like 14 times and he refused to die
But i just assume he had some really good armor
Fighter or barb?
Fighter
Gotcha.
Barbs get nutty on HP if str stacking
They get plus percent armor passive and can stack plus health stats
My barb is experience is them breaking through doors, screaming and then one shotting me with a 2h axe
Yep
They always break through doors...
Classes i played are wizard, rogue and ranger this playtest
Those where my other guesses if you where squishy enough to get to shot. 😂
I played them all. I think they're all fun to play.
Wizard only one i didn't get to 20 though, take that for what you will.
Ranger is easy mode. Wizard has some bs stuff but they're also the most skill dependant. Rogue just felt.... Pretty bad until i learned that im not designed to one shot people
there's lots of talk about how wizard haste is OP and needs to be nerfed but the reality is that wizards shouldnt even have haste to begin with
Not till you have gear.
Yeah getting a rapier on rogue felt better or dual wielding
Why?
But one thing i knew for certain was
you're probably right
Rogue got shafted HARD in terms of skills
Thanks
We ran wizard from the start, helped us counter rogues.
Your skill is to press M1
ive never played an RPG where a wizard has any sort of buff, particularly movement speed
Rapier feels better 100% over dagger. Atleast IMO
Iike the other two had skills that were only beneificial, rogues on the other hand had useless skills
Or skills that were required to make other stuff work
I have heard from several that wizards are just better rogues with invisible haste, then fireball to the head
Wizards can cast haste in DnD.
If you think about.. without invisibility and haste I'd consider taking Lightning strike
I even typically use rapier over arming sword on ranger of the damage is good enough.
Like poison feels lije a 100% must have
@unborn raptor wizards are masters of elements and damage, not buffs, especially a buff that is considered to be one of the best if not the best
Hide is fairly... Its not useless but it feels extremelt shitty unless you have the skill where you can move in it
Then theres wizard who can spam cast it, gains movement speed in it and can sprint during it
Every edition of dnd says otherwise
Speed in this game is king.
Right?
It doesnt really matter if its 4 seconds vs 30, 30 seconds of standing in one spot is pointless
Unless you're memeing/hiding from death
You can try to set up an ambush but like...
You might not like it but wizards are certainly the casters of haste and invis.
Wait wait are you talking about the stealth?
You have to be in a spot where they're goinf to walk by
You’re saying the stealth is bad?
No
yes, they are wizardo-rouges. You can build them as stabbers with invis, and haste.
Hes saying stealth without the movement perk is.
Im saying rogue vs wizards feel bad
Oh absolutely haha.
And yes that to
The faxt that the movement skill is basically required to make hide good
Is shit
Yeah, dagger wizard is certainly OP for pvp
I am also sure those two spells - haste and invis will be nerfed if not next playtest then another or at release. This has been suggested multiple times with high favor of public and some of the top wizards say the same.
While wizards can sprint with flaming daggers and 2 shank everyone
Anywho before I hop back to work, let me bump my monk suggestion for devs to hopefully look at ❤️ lol
Down boop.
Theres a few key things i would like to see reworked for rogue
wizrad is so bullshit
possible to hit-scan onhit other squishy classes AND being insane utility
@night bloom well then dnd is trash, ive played basically every rpg and never seen a wizard that can buff, games like EQ, daoc, final fantasy etc, wizards dont and should not have a spell like that period, wizards should be relegated to magical artillery and aoe
This is probably the worst take I’ve ever seen.
Wizards are the magical Swiss army knife
Do something with pickpocket, i dont know what
Make it so movement in stealth is a default of stealth, not a skill
Do something with disarm traps... Its actually useless once you know the map.
Invisible belt is... I can see what they're going for but... Why... If you're gonna hide in a dark corner to ambush, you may as well just use hide and stand still for 30 seconds
Give rogue a palm crossbow at least, if not other crossbows/short bows
The other skills are uh, pretty worthy of skill slots
I’m not engaging with this, it’s either bait or you’re not going to be able to hold a conversation.
I don't think you should be commentating criticism on a game inspired about dungeons and dragons when you yourself have never played dungeons and dragons to begin with. You seem arrogant and ignorant. Please educate yourself on the source material before commenting on how the game "should be"
Well, other games may not gave the haste for wizards because they gave them shield spells? Ex: Black Desert, Aion.
Tibia on other hand gave both, speed and magic shield.
How do I like a comment more than once?
Dot poison, backstab damage, silent footsteps is useful but honestly should feel like a default skill just for being rogue tbh but thats debatable because it is a pretty huge advantage
Uh, lockpicks are situational but.. Still moderately worthy of a skill slot
Same for ambush, situational but potentially worthy
With how much invis pots exist
Rogue is worth picking for lock picks alone.
Can get big value out of it
Im saying in terms of skill slots
Whether or not the skills should be just a default festure of rogue or if they're too strong, so they need to be a skill
You swap it out when you pvp though.
you guys are idiots if you think a class that has the highest damage potential from a distance and massive aoe damage should also be able to go invis and have the most broken buff in the entire game
All I hear is rararara.
Like hide with movement should just be a default of hide
Nobody said anything about wizard shut up.
It shouldn't be a separate skill
@white cliff all I hear is "im a complete retard and can't defend a completely moronic idea"
Anyways, I’m not sure if you can just start bundling skills to a class inherently.
Rararara. Keep typing moron.
Welcome to DnD... go read about Cloud Kill and Greater Invisibility
Well true but i dont think the hide one is outrageous @white cliff
It feels like what hide should be by default
I mean I’d like the 20% damage to monsters to be tied to my kit.
Because just standing still for 30 seconds is... Honestly useless outside of trying to sneak attack a single person/avoid a group
there's a reason wizards topped literally every leaderboard just about during this last playtest, surely theyre balanced, fucking idiots lol
The thing with wizards is a balance issue, scaling is heavy for their dmg, the utility isn't the real problem
When I played rogue I didn't even use Hide. I did burst rogue. Weakpoint and bleed and just do big burst swings.
Nobody said anything about wizard balance. And rogue was dominating for about 3/4ths the play test.
Will you shut the fuck up now?
Good god.
Because hide forces you to waste one or potentially two skill slots to make it useful o.e @unborn raptor
Burst rogue is fun though
Definitely
Just charge at them and load up the shanks
they shouldnt be able to provide that huge damage potential AND utility they should choose between before game
@inland pelican are you on crack? their utlity is literally the reason theyre so broken, are you even watching videos of top tier wizards? its haste and invis getting them like 90% of their kills and 3v1's
Yeah but being able to pick off somebody and make it a 2v3 is super important.
Though you can do the same on wizard.
If we’re actually going to talk about wiz balance.
Which wasn’t what we where talking about but oh fucking well.
"Setting up for a fight makes you successful." SAY IT ISNT SO
Chill dude. Wizards will get nerfed so you can calm down. No need for further conversation.
I'm listening to the people talking about it, if wizards don't have one shot power, the invisible haste isn't the end all be all
<@&988703997378584596> can we get dome moderation in here from this dude slinging insults at everyone and not contributing a single piece of constructive feedback? Guy is just spewing toxicity at this point
XD
Oh great now I gotta watch my mouth! Don’t call the police man.
its not even the wizards damage spells, it's literally their melee doing most of the damage, they are better rogues than actual rogues
I do think wizards need some nerfs but i also feel like they shouldn't be heavy handed. Like the spellcasting is fine. It's mainly invis and haste
One of my favorite targets as rogue is ironically wizards
@night bloom i did offer constructive feedback but retards like you just go "well it's in dnd so it should stay!"
Because you can stab them out of stealth if you stay on their heels like a rabbid dog
Your argument was my rpg games don’t have this you’re all dumb!
and "durrr that's the dumbest take ever" durrr
Absolute moron.
I think their scaling also needs nerf. Magic missiles definitely needs some adjustment. I've seen 3 little balls dropping a tank. Fireball needs nerf, haste needs Nerf, invis must be removed and lightning strike needs buff.
give solo q delete wizards !
Hmm, magic missile is an interesting one
It looked like a bait post it was so dumb.
@white cliff i said almost every single rpg is what im suggesting and for a reason you fucking imbecile
You didn't offer criticism at all. You just kicked your feet and called names.
I thought it was balanced with how easy it is to dodge/interrupt but others may not feel that way
We are thinking of the vision of the devs as we can see it and they clearly want it in there, we are thinking of how to keep it balanced while keeping the vision
It's certainly cancer in a 3v3 setting
Rararara, keep typing the same shit.
Lukewarm iq.
@white cliff there has to be balance, you cant give a class the highest fucking damage and best aoe capabilities and also the best utility you dumb fuck
I want none of their shenanigans
the fact that this needs explaining just goes to show how fucking dumb and cluess you are
Always geek the mage :p
i totally agree with you but your being rude and a bitch urself
Never said that was the case, your argument was my rpg game doesn’t have that, DnD is dumb! Herrrrr, my two brain cells don’t work together.
Go touch grass.
Can we just have a civil conversation @white cliff @copper crystal
Not sure what happened
But no need for any of this
I do, the majority of the time. This guy just dragged it out of me.
A paladin style build already exist yes you’re right about it struggling more then other classes but once you acquire the right gear set he’ll be a beast not even a default cleric vs a default fighter will win if they know what they’re doing
We all agree that haste and invis on wizard is a bit busted given their skill set
Being an absolute cunt for no reason.
to make all happy we need delete wizzards from the game and give solo q
But no one needs to be mean
I mean they wanted solo queue so much they actually stopped people from talking about it on the Reddit.
XD don't forget the pve map!
Just be a fighter and block their magic with a shield.
To be fair, i just made a suggestion for solo lobbies...
Because the devs where actually so against it and explained it several times. 😂
Sometimes its hard for me to find a group x_c
Yeah yeah we know. It’s just that it’s been explained why that doesn’t work.
So its usuallt me trying to kill three people as a rogue/wizard/ranger
What were the reasons
I was unaware of this
IM literally terrified that the suggestions from players murder the game how it is
@white cliff lol for no reason, i made an argument and your reply was "that's the dumbest take i ever heard" but couldnt actually provide any reasoning behind it, you're a dumb fuck
just get friends problem fixed
Agreed pikz
It took you that long to type that? Jesus nobody wants you here just leave.
People are spewing and crying and slinging insults while they make suggestions. I wouldn't be too worried.
@random tapir thats how wizard ended up where it is now off bad players saying he needed buffs. But then you look at kenkenobi last playtest and he played extremely well.
@white cliff when my argument is flawlessly logical, wizards cant be the masters of multiple things, no class should be
^
Rogues should be the master of one shots... But it seems every class is capable of that .-.
Never get high on your own supply
every class is gear dependant
Yes im rogue biased, i was crying in a corner alone trying to survive groups of three QQ
Okay true, fighter is all rounder balanced
Honestly, best class to fight against because it's skill based
if u dont know all classes will have 4 -6 skils like mages or game will die in 1 month if classes will have only 2 skills its super boring
EVERYTHING felt skill based regardless of class
I like fighter, just want slightly bigger shields or a short stiffness on successful block
Christ anyways, rogues.
@random tapir imma be honest, wasn't really feeling the skill when that barb split my head open in one swing from full hp with an axe
We where talking about rogues.
I was feeling the comedy
And the fun of the situation
But not the skill, i didn't feel outplayed
Did someone say barbarians?
XD
If a fighter kills me, i feel like i messed up or he outplayed me
@shrewd lantern it's not about classes being able to multiple things its that they shouldnt be jack of all trades and also masters of several, sort of like how bards in EQ ended up being
If i kill a ranger or mage, i feel i outplayed him
and the fact that they were the slowest in the game with the lowest armor rating?
But when i go against a barb, honestly, feels like i should just run since he's slow
And just avoid fighting him altogether
Unless i have some good gear
thats the point
Yep, like I said before speed is king.
But they're not any of that. Being able to cast a few spells doesn't make them "masters of all." They barely even have a fraction of the spells they could have that would make them even more OP.
a lot of peoiple miss the fact that the point of the game is HARDCORE if you have trouble with something LITERALLY BUG OFF
It's strange to make barbs as slow as they were but I guess if they played exactly from the inspirational material barbs would be the end all be all class no matter what. Imagine if barbs had the speed they have in dnd. It's probably why monks will be the hardest to balance if they ever make them
Sometimes, when you see a barb, you have to bust out the secret necromancer class. Aggro a bunch of skeletons and wraiths, run to the barb, then use hide
My guy it’s not in ESO, so it’s not really fantasy.
Door, you may need to start playing more classes to understand class balance. Your getting tagged by a class that you can ASD/crouch/camera turn to avoid his swings unless he's playing 1h and if he's playing 1h, he is not 1 shotting
Displacement, mirror image, stoneskin, cloud kill, power word death....
And then cry when he kills all of them with one swing
No no more classes races are a dumb thing to add as well
@terse pivot true
They said they’re basing it of 3e. Which I’m all for.
Should play barb and fighter more
Playing more than one class? Yucky!
To understand how im getting my head lobbed off in a single swing
Everything about the game is perfect as is
Only seen 5e and 2e homebrew. Not super familiar with 3e
No ew no
If you played a barb, you would complain about clerics/fighters shield blocking all your hits and hitting you without u being able to do anything
Old school DnD is pretty cool.
Rogue is strong big homie.
Idk pikz, the game needs balance, and the first floor, I don't need more classes but my buddy craves a monk class lol
For all of you who disagree, you wish to tell me pickpocket is a useful skill?
Unironically this on class balance. But Bard is coming no matter what. So we can expect druid paladin Monk in the future. Maybe even warlock depending
I’m telling ya.
I mostly watch campaigns, which can be really entertaining.
Or trap detection
rangers are broken too, traps having to be manually disabled is unbelievably dumb and infinite ammo also very questionable
This why I wrote up monk class suggestions
Or invisible belt
We’re not saying some of the skills are niche. You know cleric has a skill that prevents you from getting drunk?
Maybe even sorcerer
If crybabies had their way this is gonna be another fortnite
Not running that all the time.
It is very funny.
Not the point I’m making though.
Not all the perks are super useful.
It's not a suggestion it's what the devs said is coming
Hey, that skill has a use... In making your cleric a fucking man
What are some 3e classes you'd expect?
Yeah but like
Bard and Druid I know are all in the works.
You cannot defend pickpocket o.e
im so terrified this play through was wonderful and i see nothing wrong with the game at all
They are adding all dungeon and dragon classes. Not all of them. most oof them
Unless you're trying to troll people as they open portals
@random tapir then you're delusional
The ones from third edition.
They said when talking with Pestily "if the fantasy trope exists we'll probably have the class"
And hope to steal something extremelt valuable by accident
Again with the insults.
@random tapir or just didnt play enough
Can you honestly shut the fuck up for five minutes?
i think the game feels perfectly complete and cannot wait another second for relaease
@white cliff well when people make unbelievably idiotic comments im gonna call them out on it
they could definitely launch it in its initial state and build onto it but they arent so it is what it is
80 hours
every class will have pros and cons which will always make one class better than another if you compare it in many ways. each class in my current opinion has a place in the game depending how you and your group want to play it
What we should worry about is multi classing and paragon classes ruining the game
@random tapir ok so then delusional
@terse pivot hmm, perhaps, i did not play barb or fighter. Only rogue, ranger, mage and cleric
This is legitimate irony considering what you typed not 10 minutes ago.
pro gamer why?
Seriously just leave.
@random tapir cuz there's A LOT of things wrong with the game
I honestly don't see multiclass being a thing TBH
Look pikz I get what you are saying I hope but it is not balanced, floor one isn't out yet and they DO plan to release several more classes and maps... that said I greatly enjoyed this last Playtex, they have gold here
i think the game already has a experience you cant get from any other game and its enjoyability is far beyond other games currently
it will be the most popular game out when it comes out that is for sure
The game is great guys, we all agree on that
like?
I could be wrong but multiclass just doesn't fit the game that well.
If you do, then it's a bias
@white cliff ya me saying wizards shouldnt be the best at multiple aspects of the game is really dumb dude, get a fucking clue you inbred hillybilly, they topped every fucking chart
WHAT ARE THE BALANCE ISSUES
Something something haste in my fantasy games. 😂
Just like im bias toward rogue
We need more wizard nerf suggestions and ideas to properly balance the class. Because we can't even fucking test/practice B3 bosses without running into a wizard that has the best PVP support tools in the game.
wiz shouldnt be able to haste themselves
Your insults are as dry as your wit. Yawn.
@random tapir look at wizard as the elephant in the room
Shwizzy gets it
The most obvious glaring one
if wiz cant haste themselves, they are balanced
hey a non retard has arrived
WIZARD IS BALANCED IM SORRY YOU GOT STUCK IN A HALLWAY
currently its hard to kill a wiz cause they can easily haste, invis then either enchant and kill you with melee or doubl zap or fireball
High skill ceiling sure, but wizards are oppressive if they master the class
They want us to fucking test the game not just the PVP but PVE, but we are barricaded by gandalf
Its mainlt haste and an invisibility that speeds you up
That’s not initially what you said, you butted into a conversation you weren’t apart of started talking about wizards and how it’s not in rpg games for them to have haste. When the fucking game is based on dnd where wizards have haste.
Like you're sonic
Literal bait.
So are rangers, barbs, fighters, rogues....
@pikz you need to go watch some top tier wizard players and get a fucking clue bro
You shall not pass. And go back to the lobby.
@copper crystal no need to be mean man
IVE PLAYED PLENTY OF HIGH ROLLERS WHERE WEVE SAID OH HEY THERES A WIZARD DO WE WANT TO COMMIT IN THIS TIGHT AREA? "NO"
Every class is "oppressive" if the person playing it is skilled.
Wizard has several one shot spells with tons of utility, rangers from what I heard are too strong in trios from what I heard, rogues are too fast still also from hearsay... only two classes I have heard no complaint about are fighter and cleric
We can all have a nice conversation
@pikz ya and then good wizards would just haste, invis, flank you and kill you with melee rofl
hey pro gamers
I think it's easy fixes
@random tapir Positioning is one thing, take out that "tight area" the problem still remains.
@unborn raptor that is a good point, but as the others have said, wizard is essentially a master at everything
I DONT think they need heavy nerfs
Someone take a picture of this dudes quote
Range, stealth, burst, movement, they excel at all of them
Fighters and Clerics are well balanced for group play. Fighters CAN do solo but not as well as wizard or ranger.
i didnt even play wizrd to know its balanced
I dont think they need heavy nerfs either @inland pelican
I'm surprised that you really think wizard is balanced. Those one taps with fireballs were fun though.
Just a few tweaks
What is needed is gear fixes from what I gathered, turning flat Stat buffs dmg etc and turn them to %
Wizard only 1 shots negative magic resistance, thats not even the problem guys
Wizards should have high damage because spells take time to cast
yall are going to be the downfall of what made this game great
Haste and invisibility can be used at the same time, yes? I think an easy start would be to be limited to one at a time and see how much of an impact that has.
Never been 1 tapped by a wizard. Shields can soak fireball and chain lightning.
@pikz again, idiot, they topped every chart statistic, why do you think that is? they aren't balanced
“dnd is trash, ive played basically every rpg and never seen a wizard that can buff, games like EQ, daoc, final fantasy etc, wizards dont and should not have a spell like that period, wizards should be relegated to magical artillery and aoe”
That’s my new copy pasta.
But a common trope of wizards is that they lack in speed unless they're a warrior type of wizard
I feel like, a spellblade warlock would fit that style better
link me
A traditional wizard should be slinging fireballs and nuking the battlefield
Not sure how much health my enemies had but.. one fireball was enough to make them ran away and die from my burn.
The only reason why wizard wasn't tuned/nerf during this playtest was because they are gathering the data to implement more precise changes like how Rangers was not touched 2nd playtest.
They were weak then. Base fireball is 30, 56 if headshot.
I feel like the devs are super biased toward them
the wizard wasnt THAT BAD!
More with extra stats obviously
Yes bro if u didnt know rangers had 70+ damage longbows and unlimited ammo back then
they can shoot a 2H axe across the map into your head and kill you
chain lightning was huge but thats not bad
High accurate unlimited damage range, free weaker campfire heal, healing biscuits, traps....
A traditional wizard should be bending the fabric of reality to make brooms carry water, stars fall from the sky, and to challenge god himself.
I think wizard scales very well. And I also thought that direct hit+splash damage is applied. No?
It's funny. You can 100% block chain lightning and nullify it with a starter fighter shield.
Have you played wheel? If three rangers get on the tower you’re screwed.
Direct to 1, splash to others.
If hit
@wide sage you're not wrong but.. A traditional wizard gets merc'd by an assassin/dies in close combat
Devs if you are seeing this i hope you dont let a bunch of butt hurt individuals ruin your game please and thank you i appreciated my play test and everything felt perfect
Because they have to chant spells
Weakness of wizards in practice in other games and the core reference of d&d is super squishy and the urge to use all your spells at once. That is mostly sustained, if the wizard isn't smart then they get nuked... I have seen that first hand
Yes
@random tapir You are right and wrong, but at the same time you are insulting the wrong people.
Literally just juke and rush them. Fireballs move slow.
Pikz is... Yeah about half and half
The game is great, we all love it, but its not perfectly balanced, however based on what i hear, it's improved significantlt
My point is theres athousand different versions of "traditional wizard" even in dnd. One big wizard trope is magical utility, but that gets overlooked by pop culture because Muh Firbull
I fear the idea that rangers had infinite ammo and even MORE accurate arrows then they do now
The best feeling in the world is dodging all a rangers arrows and stabbing him while he reloads
"durrr im a moron that thinks wizards should have the best damage in the game, best aoe in the game, the best utility in the game, fuck it, they should have most health too, best defensive spells, i mean shit lets just give this class literally everything, but we'll balance this by making them unable to open doors quickly this is fine and balanced because dnd says so!" - Jkidd the dumbass
thats my new copy pasta
@copper crystal barbs have most health
i have zero control in what this game becomes and im absolutely terrified what happens reading suggestions and this chat so uhh we'll see i guess 🤮
Jesus you type so incredibly slow.
That's the thing, an easy solution to any wizard overpoweredness would be lower number of casts by one, see how it goes, raise the value of conserving spell slots that makes the utility less a panic because it comes at a cost
@terse pivot im being sarcastic
Slow arthritic fingers.
@white cliff ya 120wpm, super slow
@random tapir a better game for a majority of the playerbase hopefully
It took you five minutes to type that. 😂
You know how they nerfed clerics by taking rez out of their starter kit. Lets take away either haste/invis off their starting kit call it even
Thats doing a diservice to the devs and their ability to just say no.
IM TERRIFIED
<@&988703997378584596> Can y’all time this guy out or something, I’ll take one too I probably deserve it but goddamn he’s obnoxious.
Rez can be on cleric starter kit, rez and lesser heal
You know, this is a bit of a random suggestion but... I think they should buff mimic enemies to be any chest thats not a key chest
Would make things funny
Old. Arthritic. Fingers.
If you think anything was over powered you just got outplayed tbh 😄
Exactly, lets make it so wizard has to sacrifice as well. fair? or not fair
Agreed door xD mimic power would be funny
@pikz you're the kind of idiot that thinks if a champ in like league of legends or something has a 20% higher winrate than everything else that it's because people aren't playing around it correctly
or you know, the more logical reason, it's fucking broken
Mimics arent even hard to fight. I killed one with a torch while trapped in a pocket room. So letting them be ANY chest would be great imo
The issue is will the sacrifice be too big at first? Maybe instead lower the number of invisible or haste spells that can be cast is lowered by one, keep the thematic weakness of wizards
We need more suggestions to nerf wizard guys. Please input your thoughts/ideas on what you can make it more balanced but at the same time keep it fun. I also want to play wizard but not when I know its gonna get hard nerfed. I'll play after it gets nerfed.
negative nelly
Keep it balanced and fun, agreed
we want fun thats the goal, we want diversity, If i get 2 shot 1 shot I want to understand what I did wrong and what I couldve done. Not accept that I couldn't do anything, or think of anything.
@terse pivot my suggestion was to completely remove haste from their kit, would help for sure, they shouldnt even have a spell like haste to begin with
I think there should be diversity to builds
THE PLAYS MADE FROM THE BUFFS GIVEN AND SET UP!!!!!!!!!
I mean, devs have already said they arent prioritizing balance right now because they are still developing systems that could shake up everything
For examplez a rapier dualing rogue, a dual wield rogue, a burst assassin rogue, a fire mage, ice mage, lightning mage,
Sword and board fighter, dual wield fighter etc.
Make skills to help them specialize in those playstyles
So i wouldnt worry too much about balancing wizards
I disagree, I think they should have to really think hard about when and where to use it though, which is why I suggest lowering their casts of it by 1
Fair enough if that's what devs said
That would be the goal more for talent trees
Removing haste is a lazy knee jerk solution. Small adjustments can go a long way
Agreed crypt
removing haste makes the most sense, wizards are suppose to be high damage aoe and long range artillery, not a buff class
who said that
Says who @copper crystal ?
Again, this game is DnD based wizards aren't wow mages
haste should be more of either a cleric thing or a bard thing or enchanter
@inland pelican @copper crystal Wizard is in a position where it's almost impossible to balance without making it a class not worth playing. Take away any of the tools, it will be deemed unplayable. I suggest they balance the class letting it keep its tools but reduce the value of the tools to match equally vs the other classes.
Not the dev's reference material
They might give us options to protect against magical damage, so who knows maybe that nerf won't be needed after all
lost ark probably has the best iteration of a wizard of any game ive ever played
if melee got an option for some sort of spellcast cancel shout skill on a cooldown, that alone would probably be enough to help utilize corners against a wizard. granted, i feel like most of the classes are pretty balanced so far.
@ancient briar thats been suggested before and it's actually a good suggestion.
No no I mostly agree, I simply think lowering the value comes in lowering the max number of casts of said tools by one
Once again, thats a disservice to the devs and any creative problem solving process. Just cause you dont see it doesnt mean its not possible
massive damage potential from long range, massive aoe, but squishy and moderate mobility and low utility
Again. This is based on DnD, not lost ark or FF14...
@wide sage Yes but if you seen the wizard gameplay its extremely fun, and it's when they use all their tools. Im just saying it's gonna be difficult to balance the class without removing the fun it provides.
This convo happens all the time. The issue is not the class it’s the magic damage stacking on gear.
Your conception of "wizard" isn't what this wizard will be.
As a wizard, yes I made some insane plays, but I still get one shot by every barb that hits me.
it's not based solely on DnD, the devs have said themselves that their inspiration comes from all sorts of games like Ultima Online, Everquest, DAoC etc
Aye mayor/swen
Will gets out of control pretty fast, with just a decent amount of it I was 1 tapping Rangers, Rogues and Wizards with Judgement pretty often
The traditional weakness of wizards is squishy and the urge to waste your spell slots, I think the game should keep those and balance around them
Will is nothing compared to +true magic making burn tick for 6+ points for 3.5 seconds, a base Missile does 12 per +6 TMD is an easy 50% base I had my arcane Missile up to 56 per hit on the dummy stacking TMD
I got killed with 1k worth of gear by 2 fireballs from wizard in last playtest as a fighter xd
All of what I said said yes gear is an issue that effects all classes and should be addressed, it's behind the barb and rogue complaints as well
ya there's definitely issues with certain gear attributes
Burn gets real and you don't even have to direct hit
+3 all attributes is the most valued stat in the game 6 atk / 6 hp / 6 movespeed / 3 spellpower
its basically 4 substats fused into 1
Brb once again to shower
tru. -wizards are like machine gun in medieval. if im assembling a pvp oriented team ima tell a wizard to suppress and rouge to flank xd
@terse pivot agreed It is the plus all skills of the game, but not broken
I have a problem... I spent more time on this while at work then working xD
@strong marlin its a good substat, it increases value on items.
U can even call it the god substat
Player Housing, I just want to rent a room in the tavern
@terse pivot i dont think it's that hard to balance them, remove haste entirely, if they become too weak because of that then slightly up their damage or give them more utility from their damaging spells, like their ice spells should slow and/or pierce targets
lots of things that can be done
Non-dungeon stuff? Player housing is meh, but a small town lobby where you can visit the tavern talk with friends and sell to merchants? Super win lol but that's lowest priority
Honestly I think the wizard is find, if anything we need +3 to 5 more resourcefulness
Same for the cleric
They are just to slow, they can't even loot chest, before the Ranger opens 5
@copper crystal but haste is actually such a fun spell to use for outplay and intense fights. I don't abuse Wizard but like haste feels good dude. Have you ever been hasted
non dungeon stuff a bit of a pipe dream for now, the text based UI works well for now
Thats why im saying how do u balance wizard without removing the fun
Oh for sure! It's a last minute polish, but a nice one
Wizard is fine.
people are looking at it all wrong. each class has strengths/weaknesses, wizard seems OP but thats because its a PvP-focused class. you ever tried to solo running wiz and clearing trash? hope you enjoy wasting all your charges, meditating every 3 mobs, or taking 2x long as even a cleric does
@terse pivot ya haste is good but it belongs to another class, should be more of a bard thing or future classes like enchanter/druid
Wizard would do perfectly fine without ignite, haste, or invis. It would still be the only class with massive damage AOEs that hit multiple targets/around corners.
I told you, deal with stats on gear, lower the number of casts for key spells by one for the dungeon, feel from there, play on traditional weaknesses
Wizard has the fastest clears with ignite, dunno what you mean. It's a 1 cost spell and outdamages felling axe barbs. Recovers all charges in one meditate
Wizard IS perfectly fine. Next play test go play solo and see how you fare if it's OP. There's a reason people do rat runs with rogues and not wizards
I have a suggestion: instead they should buff magic resistance on non metal gears. So good players playing melee classes can choose to use armor with less armor rating but can tank a lot of magic spell. thoughts?
@cerulean pollen Devs said it is balanced around 3s but they are considering solo balance and que
@cerulean pollen the problem is that this is a pvp game, the balance needs to be centered around the pvp, not pve
I did play wiz solo. #20 on the leaderboard lol
and in pvp, wizards are not balanced period
thats exactly my point lol. If you're losing to wiz in a pvp setting its a skill diff or he had better support than you
It's one kill per ignited rondel stab. And ranger teams never had the chance to see me
@cerulean pollen Yes and if you are a wizard that loses to any other class besides rogue, you are the worst Dark and darker player in the discord.
@cerulean pollen no, it's literally that theyre broken, sure skill has some part of it but the fact is that wizards are not balanced and this is proven by the leaderboards
Im sure its entirely the fault of wizard's damage output, and definitely not peoples inability to kill the glass cannon poking them with a dagger
@cerulean pollen how do you kill a hasted invis class that can nearly 1 shot you both from melee and range? explain bro
it aint that fucking ez
good players gravitate towards high skill classes/weapons, leaderboards are a semi-false positive
Your also only losing to some wizards. I bet you kill 50+% of the wizards you meet
turn up your DPI and turn your camera around instead of freaking out
use a shield, stay close to your team, drink pots before turning corners, listen footsteps
@terse pivot ya but it's a dagger so might as well be a 1 shot lol
as a fighter player I just scare of wizards. retreat = death but rush a haste wizard is so dangerous
Ever seen a fighter with a crossbow?
you can try to blindfire my footsteps. But that usually doesn't do anything because I use prot pots while invis/haste/ignited. So you're still gonna die
Facestab oneshots with +magic damage gear and the fire duration perk. Wiz / rogue / ranger all die to one facestab with the gear i was running
Retreat is how I survived most wizards except when I baited one out for my rogue buddy to stab him to death
@cerulean pollen bonk everything with fire a hue
At the highest skill level, you cannot say wizard is a balanced class
If you are a wizard main you have to provide honest feedback for everyones sake
the problem with games like this is the same reason why there are ranked que's in games like league of legends and dota, there is such a massive skill disparity between the player base that it's hard for the vast majority of the playerbase to understand why or how something is broken
or what needs to be done to fix it
oh good for you. I dont have friends
You cannot just say oh yeah skill diff you deserve to die to a wizard. it does nothing
One of my stabs accidently hit a friendly barb in the arm, and took him to 30%. Also the number of stabs is really inconsequential, because haste also buffs attack speed. Everyone still dies in one second
again, wizard feels unbalanced because it is a primarily PvP class. cleric is primarily PvE, barbarian is 50/50, ranger is 60% PvE, 40% pvp, rogue is 60% pvp, 40% pve. its just how the class is designed. stop looking at it as raw "omg imba nerf pls"
I provided my feedback as a cleric main saying that Judgement needed a nerf
I was honest
I played my class
I feel that so strong lol there is a reason I don't have more stories of my rogue friend T-T lonely fighters together!
Im not gonna lie and screw the devs and the playerbase
when (if) wizard gets nerfed, whichever class that is more pvp-centric will be complained about just as much next
high skill cap classes/weapons/players will always upset you. dont play pvp games if you cant accept that
@terse pivot honest feedback, I made some insane plays, and killed more 3 man's on a wizard than any other class, but then again I didn't max a barb.
I would argue Wizards also the best PVE class. Nothing is faster than ignited wizard DPS in melee. Maybe ranger for taking out archers/mosquitos from afar
nah, rangers are the best pve class and it's not even close
there is no debate to be had
@cerulean pollen Ignite was to offset the fact that wizard was weak to pve last playtest. They have balanced in terms of PVE
just watch spud playing ranger, it's VERY blatantly broken, he solo's every single thing in the game except the final boss
wizard is definitely not the best pve class. even from a starting point you need to get dagger/orb before being able to do well in pve unless you want to lug around a -30 movespeed sword
I heard a good argument fir clerics clearing a room with the are prayer
A wizard that understands his meditation rotation can clear pve very fast. Example you get 1 Missiles back on the first meditation but 2 back on the second.
bows minimize meditate downtime. ignited wiz has the best straight DPS by a factor of 2 or more depending on magic damage gear
You don't need anything except ignite really
@inland pelican theyre decent but nothing close to ranger, rangers have infinite ammo and massive range and can solo everything except the final boss with extreme ease
And solely based on the +MD OR +TMD
Which makes it balanced
Just had to throw the argument out there :p didn't get to try ranger
do rangers have infinite arrows in dnd?
yep
Depends on the DM most allow it cause too much bookkeeping
Last playtest they didn't have to reload. This playtest rangers have to reload.
weird but i guess not a big deal on a p&p type game, in a live action game it's absurdly broken tho
reload was defo a healthy change
and it kinda make sense that every ranger bring enough arrows at least for a single fight
and they can restore it after the fight from corpses
I would expect them to give the ranger a starting grey rapier and a bundle of arrows, but they may not nerf it anymore.
they still need to fix triple shot tho, you can have 1 arrow left and then triple shot AND it reloads you for free, definitely not working as intended
@copper crystal They have to leave that or lichking is impossible for them
ranger should start with a bow and hatchet imo
I do think there needs to be a stopping point to endless arrows thru a doorway
Yeah... I saw that issue mentioned, they should have free arrows to finish swift shot then have to reload
maybe make arrows/quivers something you equip or have in your inventory, on your belt or a new inventory slot for example
Fair, just saying if they limit the arrows they need a base way to attack.
@terse pivot impossible? i highly doubt that, their melee isnt terrible so that makes no sense and cant possibly be even close to being true
Well there was the 2 bag slots on our inventory
When Lichking enters phase 2 and all the skeletons turn red it is basically impossible.
they also need to remove having to manually disable traps, such a dumb idea
eh I kinda like the manually disable traps, adds to the hardcore element
and it was even worse last play test, you ltierally had to do the lockpick mini game to untrap rofl
in real life a trap wouldnt just suddenly dissapear after 4 seconds of you being rooted in place
your leg gonna still be stuck in that thing until you pull it out
Idk, I think anything that makes trapsense more valuable on a rogue is good to have
Anyone know if your skins will carry over to each playtest/main game?
@kind plover they will not
No its for testing RB
extremely dumb logic Grayson, by that logic, when an arrow hits you in the head should you have to manually pull it out yourself too? or if a wall spike hits and impales you, should you be stuck until you manually pull it out? ive never in my life seen a cc ability in any game whatsoever that needed to be manually disabled
it's quite possibly the dumbest thing ive ever seen implemented into a pvp game
We still had to do the skill check on traps at the beginning of this play test. They fixed that, and I think traps are good. A ranger has to take a perk to place fast, and they make noise
Its not that everything has to follow 100% realistic logic at all times, its about finding that balance of being game-ified and realism
And yet it’s fun. Some of the best times are having a teammate help free you from a trap while you’re blocking arrows with a shield or a cleric is keeping you alive
And as far as trap vanishing after being triggered, safe to assume it was pried open and discarded
to me the fact they have something that makes players interact with something they havent had to before is super cool
not only that but if a corpse is on top of the trap, you literally cannot even target it sometimes and become perma trapped
which i know someone got fucked by
now that should be tweaked, but the concept on its own is fine to me
Letting you manually interact with cc makes you feel like you can help yourself instead of just waiting for a timer before you can do things again
@tribal cradle it really isn't fun at all, it's super cancer and just a really bad idea overall, should jsut be a set timed root and that's it, cc's in pvp games should never need manual disabling
idk but isnt trap kinda balance now? the time it required to set it up isnt something that can be done during the fight but before. rangers should be awarded with a cheeky trap that cc the opponent longer than 4 sec
The corpse had to fall on the trap, rangers set two at once to make this happen. They can't place under a corpse
time to realize you are trapped + time it takes to adjust and untrap yourself = the effective equivalent of a normal 2-4 second long root
and if you dont react to it, you're punished more. the dungeon is dark and full of terrors, you should be fully attentive when moving
@tribal cradle i means whats next, a class gets a root spell and roots come up out of the ground and now youve gotta look down and swing your sword to slash them off of you? jesus christ this isnt suppose to be real life
Well, what if it is a set timer you can choose to take off you if you are fast enough at the game?
its not like rangers can throw traps at the ground in front of you instantly
exactly
@copper crystal Druids are coming
Duck and let your ranger, fighter, or wizard shot over you. Provide cover.
Or heal thru it
even with the trap expert perk, ive only ever placed 1 or 2 traps in front of a door as a fighter or rogue was opening it to come get me. its hard
@misty walrus considering they can kill you in like 2 seconds i think it's beyond broken especially since you're literally a sitting duck by a single trap, you have almost 0% chance to live vs an actual good ranger
I mean sit through the 4 second timer or free yourself faster by cutting roots or setting them on fire
traps are something that falls into the non-active, pre-planning section of gameplay, like inventory management or paying attention to your environment
I’m getting died to traps constantly bc you wouldn’t learn your lesson vibes tbh
just gotta watch em more carefully
