#suggestion-discussion

1 messages · Page 13 of 1

stiff jungle
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oh nah i would use the haste and ignite spells too

trail python
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Lightning bolt and zap headshots just absolutely destroy players

torn locust
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it can be dodged

white cliff
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Hey man, honestly the best advice I can give you is not to listen to this guy lmao.

stiff jungle
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but i would put other spells with other spells and couldnt cast them

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something about having to learn them

trail python
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What

stiff jungle
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which i didnt know about either

trail python
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You def did something wrong when you played

white cliff
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No moron, he’s just exceeding spell capacity.

trail python
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Which.. would be wrong

stiff jungle
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yeeeh i didnt know anything about the game, literaly

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i tried reading but got lost everytime

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and wanted to just try and leanr in game

trail python
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Yea there’s a little bar that fills up as you equip spells if you go over the limit you won’t be able to cast that spell that went over

white cliff
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Each spell has a cost, your character has a max amount of spells they can have. You can increase it with gear so you’re able to cast your fifth spell.

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I think it starts you off with chain lightning.

trail python
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If you get enough gear you can have 12 spells although that’s not super useful

white cliff
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Which you can’t afford to cast.

trail python
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Not to mention chain lightning does such low damage it’s not even worth the cost

white cliff
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I mean being able to run zap is great.

trail python
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^ zap is by far my fav

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Headshots on players and the 3 shot on the zombies with starting gear is just too good

stiff jungle
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i tried running zap with other spells but couldnt use if i remember correctly

white cliff
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I’ve seen chain lighting kill three people, it just doesn’t happen often.

trail python
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You need the right gear, I just prefer the instant one tap from lightning bolt and it costs so much less

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You can invis haste then lightning bolt somone before they see you

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And it instantly kills them

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It’s just too good

stiff jungle
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yeah i feel like i didnt get gold thru out the game at all

white cliff
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My partner was a top wizard, we played pocket most of the play test. Invis haste is a must honestly.

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You can play rogue better than a rogue.

stiff jungle
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my friends always talked about having to buy this and losing so much while im over here struggling to get bandages T_T T_T

white cliff
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Did you ever get a character to lvl20?

vestal plinth
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The developers should certainly consider implementing some sort of incentive systems to encourage players to branch out and play more classes. For example, they should:
1- Implement daily quests with concrete, simple goals such as "Extract as a ranger 5 times". These quests could reward currency which the player can use to enhance their power permanently (think of roguelikes and how you can spend points to get permanent bonuses)
2- A buff-based system where the player receives permanent buffs based on how many characters they have at max level. For example, you could receive a 10% buff to self-healing if you have a max level cleric.
Thoughts?

white cliff
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I think the levels really makes. Difference.

inland pelican
white cliff
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They’re adding a monk class.

trail python
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Monk is already confirmed

white cliff
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They’re adding all the classes from 3e.

trail python
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Read the dev notes people

white cliff
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That’s the worst part about discussing the game, is re hashing the same topics ten thousand times.

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They had to ban talking about the solo queue potential on Reddit.

trail python
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Talking about releasing the game early should be ban worthy

inland pelican
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I know they are working on monk, more im suggesting things that could be implemented for it

white cliff
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True.

wet jay
white cliff
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No.

wet jay
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fair enough

white cliff
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They’ve described why quite a few times.

wet jay
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care to share?

glacial bridge
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solo queue would be awful

torn locust
wet jay
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i like the idea of a fill option and possibly have a game chat, similar to the way apex works

gray vessel
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tbh I hate solo queue idea so much I might queue it with 30 bear traps just to grief every doorway and turn off all lights so people die to pve

white cliff
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I mean it’s not a game oriented towards solos, splitting the player base. Then you talk about queues to help fill solos, then it’s team killing, then it’s take away friendly fire damage which causes class imbalance. Etc etc.

torn locust
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its not rocket science. just find people. you are already in the discord server

white cliff
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People would team kill for loot.

wet jay
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i didn’t think about team killing

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yeah

ancient briar
wet jay
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scratch that then

ancient briar
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Wizard too powerful, needs nerf

white cliff
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And people where scamming in the beta so I doubt team killing would be too far of a reach.

torn locust
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im gonna give Wizard another go once the game is playable again.

wet jay
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oh yeah no i fully expect team killing to exist

loud matrix
torn locust
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so you can play as a skeleton. any ideas what other "races" could be played?

inland pelican
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First thing my buddy and I thought was how easy team killing would be

torn locust
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i hope for Lizards

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common in DnD like games right?

wet jay
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lizardfolk probably

glacial bridge
# torn locust then dont play solo

i would play solo queue nonstop. the people asking for it are worried about getting rushed in pvp. adding a solo queue would amplify that problem so much worse

inland pelican
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I just hate monster/minion skins because it fucks with threat assessment

wet jay
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yeah solo queue would have people spam barbarian and constantly rush

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i can def see why they wouldn’t do it

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could also be common to see people try to get in the same game and destroy randoms

torn locust
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but imagine some randoom guy making a youtube video posing as a monster in Dark and Darker to ambush players

white cliff
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It already exists.

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Pretty funny.

torn locust
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lul

wet jay
torn locust
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shoulda expected that

inland pelican
torn locust
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but like the players have a whole different animations and speed

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not to mention the gear

inland pelican
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I get it sim, but blindsided you just see skin, assume the mob from it and move with that, I thought it was a one sword skele (no chest gear) and turned out it was a rogue

white cliff
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Fight skeleton, remove all the gear.

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Jumped a ranger who ran through a skeleton room trying to get to an extract.

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Didn’t do too many runs but it was pretty funny.

inland pelican
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Trust me I appreciate the comedic value lol

wet jay
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as long as they don’t make skeletons stop attacking you because you are one i won’t really mind

inland pelican
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Just might be because my only experience was a bad one with the skele skins

trail python
ancient briar
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It's funny that we had once in the past in a game called Tibia, a wizard that carried a sword and shield. He was as useless a rat found in towns. No one would like to be around him, and yet with his strong efforts he became the strongest class in the game.

He wasn't able to cast too many spells as his mana pool wasn't big enough. The only thing that worked for him was creating runes and using them in battle. In the beginning he was too weak to make a lot of damage to its foes but with time and a lot of effort. He has became the most feared class in the game. The only class that could one tap.

I'd love to see that here too.

inland pelican
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Eh...

white cliff
ancient briar
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I know lol.. too hardcore I get it :/

I'd never expect that people would like the idea.. These old games are gone.

white cliff
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Not too hardcore that’s just not how game design works or their vision for the game.

finite tide
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Yeah glad to hear the devs are looking at it and will hopefully remove them @inland pelican

inland pelican
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You are talking to a guy that loves spellblades, and that just wouldn't work in this kinda game

white cliff
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Oh boy another add proximity chat suggestion. Daring today aren’t we.

Edited to, Oh boy another PvE suggestion.

inland pelican
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Bard and/or warlock would be the closest... and im sure they will lean more into utility casting then melee or combat magic

vestal plinth
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Because of overwhelming interest, here are my suggestions in one big post.
1- add Ultimate abilities (for example, something like Mercys resurrection from Overwatch)
2- add mythical rarity equipment that everyone has access to upon starting a game, similar to mythical items in League of Legends (this will reduce the power gap between geared and ungeared players)
3- Give solo players a buff, something that will even the odds between solo and party players (for example, a 100% damage and hp increase if you play solo)
Thoughts?
4- Implement daily quests with concrete, simple goals such as "Extract as a ranger 5 times". These quests could reward currency which the player can use to enhance their power permanently (think of roguelikes and how you can spend points to get permanent bonuses)
5- A buff-based system where the player receives permanent buffs based on how many characters they have at max level. For example, you could receive a 50% buff to self-healing if you have a max level cleric.

glacial bridge
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nice meme lmao

inland pelican
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I gotta hold ya up at 1... yikes

lime storm
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Because of overwhelming interest, here are my suggestions in one big post.
1- add Ultimate abilities (for example, something like Mercys resurrection from Overwatch)
2- add mythical rarity equipment that everyone has access to upon starting a game, similar to mythical items in League of Legends (this will reduce the power gap between geared and ungeared players)
3- Give solo players a buff, something that will even the odds between solo and party players (for example, a 100% damage and hp increase if you play solo)
Thoughts?
4- Implement daily quests with concrete, simple goals such as "Extract as a ranger 5 times". These quests could reward currency which the player can use to enhance their power permanently (think of roguelikes and how you can spend points to get permanent bonuses)
5- A buff-based system where the player receives permanent buffs based on how many characters they have at max level. For example, you could receive a 50% buff to self-healing if you have a max level cleric.

white cliff
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These are the feedback comments I’m most scared of.

gray vessel
wide sage
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Oh, hey dood

white cliff
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The the game needs to be like my favorite game, and the the game needs to be fair for everyone and solos.

potent rampart
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@vestal plinth has some very reasonable ideas that should be properly discussed, but I have to strongely disagree with @lime storm, that shit's crap.

inland pelican
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Yo crypt!

glacial bridge
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i suggest the devs dont make the game they have been making and instead make the abstract game that i want them to make. they do work for me now after all

white cliff
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Devs and mods are different.

glacial bridge
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lol i meant that hah

lime storm
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why you didn't like mines

inland pelican
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Mines are great for silver and coal! I love mines

white cliff
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Not everyone can be game designers and that’s okay.

potent rampart
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There were some very specific quotations, commata and such, as well as the overall vibe of your attempt @lime storm, just didn't give me the same feels you know?

white cliff
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@light jetty Just convert your gold into candy canes.

wide sage
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giving a buff to solo players is a horrible take. Players are already able to easily 1v3 throught minmaxing, if solo players get a buff, it would amplifying that to the point that sweats would exclusively go solo to increase their ability to murder everyone in their path

white cliff
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The word easily and 1v3 don’t come to mind for me lol.

inland pelican
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Third party then?

wide sage
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thats because you, like me, arent at the top skill bracket

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but those that ARE would run amuck

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even more than they already do

white cliff
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Uh….I’ve been a top100 cleric both play test. 😂

inland pelican
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I went into a 1v3 and killed a barb! Lol

potent rampart
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Hot Take:

When you died 10 times in a row in the dungeon the mobs will team up with you and murder everyone on the server so you get your serotonin once in a while. Would rate my idea 5/7.

glacial bridge
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coordinating as a group of 3 isnt easy to do. if you make a mistake and give a geared solo the chance to isolate and get a clean pick then a 1v3 is very doable

wide sage
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huh, isn't imbeding, weird

white cliff
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But we’re always on comms.

potent rampart
warped root
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Solo player getting pve dmg buff would be amazing or like a sneak passive where you can crouch past pve without waking/aggro

potent rampart
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Either the solo is as bad as the team and will die. Or they are both good enough for the solo to know he can't fairly take the fight.

white cliff
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Solo players don’t need a buff.

inland pelican
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Look, once d1 is released all this new player buff stuff is out the window...

gray vessel
wide sage
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d1?

inland pelican
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D1 is supposed to be easier and have more portals

white cliff
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More much to dredge through to reach B3. Yuck.

wide sage
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oh the first floor

inland pelican
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D1 is dungeon level 1

white cliff
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Yeah.

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B, for basement.

inland pelican
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Ahh misheard >.<

potent rampart
warped root
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What’s the issue with the buffs I mentioned if you have an opinion on them

glacial bridge
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there doesnt even need to be a large skill/gear difference. a solo ranger is going to shoot arrows and run away if he wants. its not some obscure scenario that he lands shots in succession and kills a target without getting hit.

inland pelican
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Sorry for misinformation

white cliff
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The devs time and time again have said this is the case.

potent rampart
wide sage
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for solo players that arent good at fighting 1v3, they need to learn to instead cover their tracks and thinking ahead with escape and hiding plans

white cliff
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Honestly being a solo isn’t that tough so long as you run.

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Started a new character midway through the play test just to see if the complaints where warranted.

glacial bridge
potent rampart
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Surely, a ranger has some agreeable change to poke on a 3-man. And cases exist where you can actually kill them all. But this boils down to a skill difference between the opponents.

That solo ranger may take down 1 opponent in a 3-man party due to element of surprise on even skill level yes. But on an even skill level, after this element, the team will know how to move away from the ranger and deny him his ranger/space advantage.

wide sage
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I got 5 completed runs totalling 1k gold in a row during the last day. why? cause I stopped taking fights I couldn't win. You're vulnerable alone, and if you play like it instead of being reckless, you'll be fine.

white cliff
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You forgot that I just gave my ranger, wizard, rogue, fighter etc. 20 physical prot, +3 Agi will strength, +10 weapon damage and they are hurdling at you at Mach 10.

potent rampart
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You can always compare a bad ranger to a good team or a goodass ranger to an uncoordinated team.

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But thats not the idea of balancing.

glacial bridge
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its so easy for a solo player to choose to fight if they want to and choose to leave if they want to. it isnt a crazy disadvantage as much as you want to pretend

white cliff
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It’s not a 1v1 when I’m healing them with 35 instant hp.

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Four times.

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😂

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Cleric hands down is the best class.

potent rampart
glacial bridge
white cliff
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So we play pocket wizard, the ranger doesn’t get away. The ranger is already dead lol.

potent rampart
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Take the opposite @glacial bridge, a solo can choose (with enough speed and space) which fights to take and not to take.

white cliff
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The wizard has been hasted and invis the moment we heard him through the door.

potent rampart
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But he can't and shouldn't have the ability to contest a 3-man in their space if the 3-man isnt playing worse than him

white cliff
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Absolutely correct.

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Man sweed you got some good opinions.

glacial bridge
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what are you even talking about lmao

white cliff
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You stated the ranger walks away.

potent rampart
white cliff
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The ranger doesn’t walk away when the invis wizard is already on top of him. Keep in mind he’s solo.

severe temple
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They need to look at the spiders hitboxes. They are super inconsistent and can be very annoying.

white cliff
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The hit boxes are fine.

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They’re just small.

glacial bridge
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i hate to break it to you, but every ranger you have ever killed on this video has made a mistake.

white cliff
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What you’re wanting is larger a usable hit boxes.

inland pelican
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Long story short there is no remedy for 1v3 other then good old caution and common sense, no buff can or should give that

severe temple
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Ill hit them in the dead center and it goes right through them

glacial bridge
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any ranger who cant just walk away has thrown the fight

potent rampart
warped root
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Spiders need a bigger hit box if u say otherwise that’s cap

white cliff
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They’re small, not broken.

potent rampart
white cliff
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Not disjointed.

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Everything is tied to the models.

inland pelican
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Lol reaper

white cliff
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Someone mentioned overwatch earlier. If you shoot around a tanks head you can hit them without shooting it.

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The hit box is bigger and is disjointed from the model.

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The spiders hit box it not, it’s tied to its body and legs.

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Thank you for coming to my Ted talk.

inland pelican
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My rogue buddy complained that he wasn't registering hits on the skeleton because his reticle went between ribs, any truth to that statement?

white cliff
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Yep.

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Factual.

gray vessel
white cliff
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You can shoot through the rib cage with arrows it’s not just a solid box.

potent rampart
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Got my fair share of "what the fuck?" at the stat.

inland pelican
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Nice lol

white cliff
inland pelican
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Love that so much

potent rampart
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But it works properly. Don't worry. As soon as you got the rhythm you can hit head twice, let skelly swing, then hit head down right, head left when coming up, head when back standing, repeat cycle.

inland pelican
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Was only ever fighter or cleric so I never had the missing through the ribs issue

white cliff
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PvE cleric experience is nice.

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100 damage aoe makes rooms go brrrrr.

inland pelican
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My learning pains were trying to learn how to shield right

potent rampart
warped root
# trail python Skill issue

Okay bozo no one said they’re difficult I’m saying my crosshair on their body/legs with a dagger and I watch the knife smack them and yet it doesn’t connect with anything, sounds like a hit box issue. just saying they could make the hitbox a tiny bit bigger. QOL fix is all I’m mentioning they can be dealt with easily wether there’s a change or not.

potent rampart
fringe void
potent rampart
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But I can assure you that the weapon hits register properly with a dagger when you either crouch backwards away from spiders or look exactly down in front of you when hitting them.

inland pelican
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Mmkay back to work, pinging my class suggestion once more, hope the devs will take a look at it and see something they like

#d-and-d-suggestions message

potent rampart
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Maybe it makes more sense when you see a teammate rogue attack spiders. Then you see that you actually dont hit the spider.

warped root
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End of the day I’d take the game as is it’s very fun so far I miss it and am having withdrawals send help

inland pelican
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I feel you reaper

ashen forge
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I feel like a lot of the melee ranges are a little wonky in general

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There was several times I needed to be in like dagger range when I had a spear

potent rampart
verbal shoal
ashen forge
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I mean I may just be crazy but imo it felt off

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But overall the game is great I’m excited to see what new they come up with

warped root
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I’m ready for them to drop a preorder just take my money I’m down bad and tries chivalry 2 for the first time today just to get some melee action in lol

ashen forge
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Ong

glacial bridge
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dont forget that Minsc is a Ranger

trail python
muted moth
trail python
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Are there not colorblind settings? I thought that was like standard

muted moth
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Not yet but no doubt it's gonna be a thing

white cliff
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@solemn sparrow Not every game needs to be zoomer fuel like cod or fortnite with insane movement.

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Slower games are okay.

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Some games play differently and that’s okay too.

night bloom
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Been thinking about this lately, theory crafting with a few friends
in short, what does everyone think about this;
keep wizards similar to how they are now. However, lower their health pool. They should be balanced around being killed in 2-3 hits to body 1-2 in the head with most weapons excluding daggers, survival bows, battleaxes, etc. on both lower and top end of the spectrum.
the idea of this and the feedback that I got from the playtest is that Wizards represent a high skill high risk high reward playstyle and we shouldn't rob them of that. The issue is that a long ranged-build wizard shouldn't be able to challenge 1-2 rangers and not feel fear. and a invis+haste+ignite wizard shouldn't be able to challenge a fighter+barb+cleric combo without feeling fear. Skill is what carries those engagements as a wizard+X / + X or even a solo wizard. not the thought of "I can take a few hits and get out." its the "I can take a few hits" part of that statement that is the issue and I believe lowering their total health would help to solve this.

white cliff
muted moth
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But I want to chop crates, get woods and instantly build walls and ramps tho

night bloom
gray vessel
white cliff
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No I read it.

white cliff
muted moth
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Wiz already get one hit in the face by barbarian and geared rangers

verbal shoal
solemn sparrow
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that's just my opinion, I don't need that much movement, just like lightly faster

deep yacht
white cliff
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And this is just a discussion channel to discuss said opinions?

wide sage
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im back, what i miss

night bloom
viral dawn
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Personally I really like how slow combat and movement feels. It makes the game more challenging and unique to me 😄

muted moth
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There's way to increase your movement speed as much as you want

night bloom
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I have a feeling speed potions will be a thing in the future

wide sage
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"in a world of fast paced modernized shooters, one game stands above the rest to deliver a different kind of pace, one that some might consider... slower"

deep yacht
wide sage
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did you just spell "use" as "youse"??

glacial bridge
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ahead of the game. soon everyone will be doing it

tribal cradle
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youse gots 2 brake the dores wit da axe

deep yacht
night bloom
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Diablo 1 movement was bis

deep yacht
wide sage
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okay that makes more sense

deep yacht
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see XD

inland pelican
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I'm too addicted, I'm here at work xD

wide sage
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lmao

deep yacht
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LOL

wide sage
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I woke up, made tea, and immediately opened this channel

wispy patrol
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#d-and-d-suggestions message

Would like to add this would make the "delving deeper" portals have additional incentive if there were more advanced resource nodes at deeper levels...

white cliff
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Yeah I’m not sure how to feel about your suggestion. First one I’ve been in the middle about.

tribal cradle
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Well, delving deeper is already pretty incentivized by the loot but I can see customizing your starting gear being kinda fun

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Like taking a different basic weapon over the one already defaulted to your class (but still within reason)

deep yacht
wide sage
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maybe crafted starting gear can't be looted?

inland pelican
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I love the light spell idea! Imagine letting your barb or fighter be the light source to pull aggro from players passively or dropping a bangle and using light on it as a distraction?

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Or light to highlight a target!?

wispy patrol
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Could be bound in one of two ways:

  1. Can't be looted
  2. Can't be taken out of the dungeon via blue portal.
deep yacht
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but i think even then you need to not be abel 2 drop it and if the rare case that you find something better you had 2 take it with you

white cliff
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I don’t generally support the suggestions that make the game easier. I do like the better ores being in B3 though.

wispy patrol
wide sage
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I think, nothing above white as far as permanent starting equipment

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its exclusively a "i can start off with a specific build" thing

white cliff
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I mean everyone would just pick the strongest one though.

next wagon
tribal cradle
wide sage
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yeah

wispy patrol
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The current crafted gear is a huge jump up from the starting equipment. But if it was micro-upgrades I think the progression would be rewarding. And allow players who put in the hours to have a permanent set of starting gear that's better than someone who is just joining the game. Making it easier for them to do deep runs.

inland pelican
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Seasonal wipes aren't mutually exclusive with this idea, ya just gotta craft each season

wispy patrol
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true

wide sage
white cliff
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Sure but the white cross bow and long bow are just going to be better than the survival bow.

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🤷🏼‍♂️

next wagon
tribal cradle
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I'm not totally in love with the craftable starting gear but I think being able to modify a stat on your gear with gathered resources (or crafting consumables) would be nice. Allows for high level optimization while still running the risk of losing it, getting killed while gathering.

ancient briar
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They should just add a casual server if you want permanent gear.

tribal cradle
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Of course the draw back for that would be people stacking the best stat on every piece of gear with resources, so that would need to be addressed but any hardcore game is going to have min-maxers

wispy patrol
inland pelican
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I mean I like crafted white gear for the two weapon fighters or the bow fighters

white cliff
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Plus you can just buy the ore.

ancient briar
inland pelican
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Totally different playstyles you can't have to start

wispy patrol
next wagon
spice pawn
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Diablo 1 multiplayer was a ton of fun, before all those "kill all from town" hacks hit the scene.

tbh, I didn't mind people drop-duping elixers to max their stats. in a way, they were working for it

deep yacht
white cliff
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I really don’t want everyone running around with all blue gear.

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Defeats the purpose of the game.

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It’s the whole risk reward thing.

inland pelican
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I don't condone perma gear outside of white starter equipment just saying

white cliff
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It’s an extract based looter.

next wagon
spice pawn
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I wouldn't mind a set of maps where for some lore-related reason, everyone who plays that particular map set has to zero-to-hero only

wide sage
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yeah, anything above the weakest equipment defeats the point

white cliff
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It’s fine, allow him to voice his opinion. That’s the point of the channel.

deep yacht
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or maybe give the archer a choice when you create it with what gear youll want to start crossbow or bow

wide sage
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im even iffy about leveling up increasing stats. that in itself is huge with how impactful stats already are currently

spice pawn
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I like the "powering up" / training montage part of the first few minutes of every dive. it's kinda like how League of Legends has you start over so you can feel that progress again in the beginning

next wagon
deep yacht
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but personally ill alway go for a normal bow and ill take a heavy crossbow as secondary when im in a 3 man

inland pelican
#

I like the crafting bit for fighters, the sheer number of loadouts for them is nuts and not possible to start with if you want bows, 2h axes or two weapon fighting... just my thoughts on base white crafted gear

wide sage
#

yeah. i'd like to start with a dagger or crystal sword as a wizard, just cause i personally hate the staff

#

clearing mobs as an ungeared wizard without wasting spells is a nightmare for me

glacial bridge
#

yeah i cant stand the staff. i bought trash books from the vendor as soon as i had gold

next wagon
wary shell
#

I cant wait to play druid in this game

inland pelican
#

The craft would JUST be for trash white starter items, but allow you to use your playstyle

wary shell
inland pelican
#

Imo

wide sage
#

im very curious about the druid. I wonder if they'll still have spellcasting capability, or are they exclusively shapeshifters

wary shell
#

if they are like they are from D&D

#

they will be both

spice pawn
# wide sage clearing mobs as an ungeared wizard without wasting spells is a nightmare for me

yea the nature of meditation makes me feel that wiz only played with a regular tempo if he's in a party (ideally a smash barb) -- after you clear the scene, you always meditate whenever it comes off cooldown. then you party loots the room and drops relevant stuff by your feet. as soon as you get back up, party pushes forward. that way you're always using up spells, as well.

I also tended to use up the spells evenly, so I'm more likely to top-off from meditate

inland pelican
#

They will likely hive shape-shifting forms as active ability one for each form and one spell knowledge active so they have to pick

next wagon
wary shell
#

root someone, go bear mode

wide sage
#

thats what im hoping, but that also seesm too complicated for this games scope, maybe

wary shell
#

shapeshifting would probably just be an ability

inland pelican
#

Agreed gamma, so long as you can lose it

tribal cradle
#

Seeing as the barb already has an MR perk and wants to rush squishies I see him as a spell caster counter so I think it would complement his kit

wide sage
#

yeah, currently barbs seem like they are meant to be anti-magic, so that seems very fitting

wary shell
#

could just add it to his current shout EyesShake

inland pelican
#

Druid would either get spells and one form or two forms likely between bear for tank, cat for dps or rat for stealth each form would be its own active and spells would be its own but not cashable in beast form

tribal cradle
spice pawn
#

I wonder if they'll add a special "hell-forge" dungeon RNG maptile that let's you craft certain things via a dungeon-only forge

ancient briar
wary shell
#

I kinda want a barb perk that lets you slow people with throwing axes, but the slow effect has a cooldown so you cant spam it

wide sage
#

someone last night made the suggestion of having only SOME of the map be RNG, which I actually really like

radiant walrus
#

some of the map already is rng

wide sage
#

is it? like what

wispy patrol
# white cliff I really don’t want everyone running around with all blue gear.

Yeah, I understand what you are saying. Currently the only crafting takes you straight to purple gear. But if it was reworked so that it actually went in tiers starting at grey > white > green > blue > purple > yellow.... it could actually be a neat progression system. Especially if grey/white nodes could only be found floor 1 of normal and white/green nodes could only be found in floor 2 or norms. Then you could have the nodes for everything above that found in ante dungeons and deeper floors for them.

I would caveat that the crafted gear would not have any randomized stats/bonuses on them. It would just be the base/core stats of the item. To get ones with bonuses on them you would have to get them as drops.

radiant walrus
#

trap placement, and room placement

#

and it gets more intense on high roller

inland pelican
#

I mean really so long as starting rooms are on the outer edge and all the rooms are in the dungeon I wouldn't mind all else as rng

next wagon
white cliff
#

You should be able to craft more.

radiant walrus
#

i think gear definitely should/will be slowed down on full release making crafting white gear better

#

its actually pretty underrated

white cliff
#

Being a lil farmer guy and making some gold profit from the armor seems like an interesting gimmick.

wide sage
#

I didn't know that, I was starting to get the impression it was all the same. even trap placements seemed pretty predictable after a while, it felt

#

i never got to high roller, though

tribal cradle
#

If we're going that way, picking a trade for crafting would be cool

spice pawn
#

here's hoping they add pit-fall traps that open up beneath you and drop you into a room below (as opposed to just the addition of map tiles with holes in the floor during the last test)

wide sage
#

that'd be cool. I would like to see more trap variety

#

I'd also like to see more secret passages/bookcases/etc

wispy patrol
next wagon
inland pelican
#

Poison dart wall traps would be great, really add a trapsense rogues value

spice pawn
wide sage
#

agreed

spice pawn
#

that way, if someone hears you in the "obvious" bookcase secret room ,adn you closed it, at least you hafve a moment since they won't just beeline to the obvious red book lever

wispy patrol
tribal cradle
#

What about being able to trap chests or doors?

white cliff
#

You already keep a set of base gear.

#

It ruins a lot of the risk reward if I don’t have to risk a gear set.

wide sage
#

trapping chests would be cool, but also a tricky thing to keep fair.

wispy patrol
#

You will still have tons of risk vs reward when you are running optimized gear with +x and +% perks

#

which you wouldn't find on crafted gear

white cliff
#

Like I said I don’t upvote or advocate making the game easier.

wispy patrol
#

The spirit of my suggestion it to facilitate some sort of progression.

ancient briar
#

I hope they'll add many other rarity grades for crafted gear.. and also I hope you'll be able to melt that equipment for the materials.. half of the materials that were used to craft it.

You'd be guys working for me to get to purple.

next wagon
#

@radiant wave Love u

radiant wave
white cliff
#

The progression is moving gear rarity to rarity. My stash is always filled with greens, then blues, then purples as I snowball.

#

It doesn’t need to be crafted.

#

The whole gameplay loop is looting and risking said loot.

wispy patrol
#

then this suggestion doesn't even harm you 🤷‍♂️

ancient briar
#

No, it doesn't need to be.. but if you could craft it... Well.. I hope I could benefit from gathering those items.

white cliff
#

It does if it harms the core of the game?

ancient briar
#

Idk, Even though I am not fan of crafting and gathering.. In fact I always avoided crafting and gathering at all cost, however I find gathering quite a cool concept in this game.

next wagon
white cliff
#

You sir are asking the right questions.

wispy patrol
#

It further incentives delving deeper. Actually adds value to crafting beyond just killing and looting. Creates additional PvP hotspots. etc.

wide sage
ancient briar
#

We need an alchemy skill, that will allow you to craft potions. Suicide potions that would look like health potions could be a nice idea.. And also to counter this, there would be a need for identification the potions you drink.

#

Gold is useless, but you haven't discovered it yet. You might understand that in next playtest though.

white cliff
#

The incentive to delve deeper is the better loot. The core loop is also killing and looting and the hotspots are created by the zones.

wispy patrol
ancient briar
#

Gold might be useful when the marketplace gets into the game instead of this trading outpost. I don't know what are your opinions on that but I wish I could actually use my gold to purchase something of use rather than paying for items that should be deleted in the first place.

wide sage
#

well yeah, i never got very far. if you cant reliably buy blues, gold wont be that valuable once you start looting blues more frequently. I understand that

white cliff
ancient briar
#

At times, yes it allows you to purchase an item but most often when you look at the trading post you see garbage not items.

white cliff
#

Am I not following this conversation? What am I missing?

gray vessel
#

yeah I also don't know what gold is for, my barbarian had 1500 by the end of that playtest. I couldn't spend it fast enough

white cliff
#

Y’all need to spend your gold on items lmao.

gray vessel
#

I WAS

wide sage
#

yeah, but i very rarely saw blues in the merchants, and NEVER a purple. so once you get a baseline of blue gear and can consistently maintain that, gold loses its value other than to get backup gear if you have a losing streak with all your best gear

white cliff
#

Well, you need to convert it into candy canes but yeah.

coarse tide
#

All this gold and gray vendor gear lmao

gray vessel
#

like 9 hp pots per round, 6 prot potions, bandages, ect

ancient briar
#

You mean those blue or purple wizard shoes with barbarian stats?

white cliff
#

The devs emphasize trade this way.

#

I mean look for the stat lines you want.

wide sage
#

sure, but curently the trade function is so obnoxious i dont even want to bother interacting with it

white cliff
#

I mean that’s your problem then.

wispy patrol
ancient briar
#

Well with a marketplace I think it'd be easier to find the items you need. For now you can sit in trading post for 10 minutes and you may find one item that could do the work for you.

white cliff
#

Refusing to learn a pretty core mechanic.

leaden marten
ancient briar
#

Yes, it's my main game that I play. Dark and Darker is better unfortunately.. I hope Tarkov will learn a thing from devs of dark and darker

tribal cradle
#

Just make it so you can only link items in the respective trading posts. Weapons in weapons, armor in armor, etc... I think it was already discussed last night

white cliff
#

It should be locked to class.

#

Not type.

#

It would be so much better.

wide sage
#

its not about learning the mechanic, its very straightforward. its just not well designed atm. chat moves too fast to read it properly, getting lost VERY quickly. most people agree the trade needs to be adjusted to reduce spam clutter and maintain some form of consistency

next wagon
#

Do u guys think they will ad more races to the game?

white cliff
#

It’s messy, but refusing to use it hinders your experience.

leaden marten
ancient briar
#

2 minute cooldown and letting people whisper in chat would be enough of a fix. Something like Tibia chat has.

wide sage
#

I know. I'll interact with it when it's designed better.

wide sage
#

I'm happy running normals with my npc merchant gear til lthen

white cliff
#

Sure but then you can’t complain about gold having no value lol.

wide sage
#

im not the one complaining about it lmao

#

im just understanding his point

white cliff
#

I mean that’s on you big homie, that’s your prerogative.

wide sage
#

Skull this mans

white cliff
#

You play how you want to play.

wispy patrol
#

I'm hoping races are purely cosmetic in nature. I don't want to feel race locked to be able to min/max

inland pelican
#

Aye roo

tribal cradle
ancient briar
#

It's not like I am complaining about a gold being useless.. it's a good thing as well.. Tarkov has roubles and dollars that allow you to purchase anything you want. Is that a good deisgn? No, it is not. Tarkov design of currency doesn't allow items to be unique and you don't have to worry about losing them because you'll purchse them again from traders.

leaden marten
#

If they want to make a game where the races are true to scale

#

and similar to fantasy

night bloom
next wagon
leaden marten
#

And add certain strengths and weaknesses inherit because of their sizes and traits, I think that's exciting.

next wagon
#

The hit box will be broken

wide sage
#

I actually like that the skeleton race was used to confuse players. I think that's an interesting and fun interaction. I just hope something will offset it

tribal cradle
#

Yeah I mean, running a 0 knowledge 100 strength orc barb would be fun

leaden marten
#

Same.

wispy patrol
white cliff
#

Y’all keep confusing small hit boxes for broken hit boxes and it’s bugging me lol.

night bloom
#

If you die in full blues, its not cause of gear difference, its cause of bad positioning or misplay.

tribal cradle
leaden marten
#

No, some people might wanna be a human because they wanna be a human

#

that only matters to min maxers and people that like orcs

white cliff
leaden marten
#

Woof Woof

mellow sluice
wispy patrol
ancient briar
#

Well not necessarily because orc stat might have something that you wouldn't desire.. a negative stat..

Orc wizard could be a better idea.. it'd get +4 strength for a -4 will.
Human usually in games is the most balanced for some reason. Let's give him -1 to all stats.
Elf let's say would have -2 strength, +2 knowledge and so on.

tribal cradle
leaden marten
#

yep^

tribal cradle
#

Race passives are usually never to the point that they completely ruin your build

#

You can definitely play a mage orc and do just fine

spice pawn
#

I would like to play as a sentient medieval outhouse, sir

leaden marten
#

But I think they won't introduce races w/ different hitboxes until later down the line. It's a lot of balancing

ancient briar
#

@spice pawn I like your idea about the revealing the stealth.. We currently need a counter for a stealth to be honest.

wispy patrol
upper sonnet
#

I like the idea that the Light Spell aggros mobs to it. Being able to kite mobs away from you is pretty huge for Wizz

spice pawn
#

better yet, a sentient medieval outhouse that doubles as an OP cleric. that'll teach 'em

white cliff
#

For research purposes.

radiant wave
wide sage
wispy patrol
spice pawn
leaden marten
#

D&D with min/maxers that are only optimizing stats and not developing their character are snoooooooooooozers.

white cliff
radiant wave
wide sage
white cliff
#

For you Chris Hanson, or as I like to call you, Chris Handsome.

ancient briar
wispy patrol
spice pawn
#

outhouse casts bless. outhouse casts divine strike.

Yeah. Has a nice ring to it

tribal cradle
radiant wave
spice pawn
ancient briar
#

I think we can fairly say if 95% wizard don't equip certain spells we may assume that there's something wrong with the spells and they need balancing?

Remember the meta is as follows: Invis, haste, fireball, magic missile. None of those spells are worth replacing.

tribal cradle
#

Or do you mean the footprints would randomly appear without anyone making said footprints

inland pelican
wispy patrol
spice pawn
wide sage
#

Like, I would be standing in an area, and then suddenly footprints would appear infront of me. it never felt like i walked up and discovered them, it felt like they were already there and had a delay on becoming visible

wispy patrol
#

If that's your logic for buffing skills/perks then there are a lot bigger problems than the wizards light spell.

ancient briar
leaden marten
tribal cradle
ancient briar
#

How many of you wizards tried lightning strike? and what would need to happen to other spells to actually equip lightning strike instead of any of the meta?

leaden marten
#

I wish it was AOE

wispy patrol
spice pawn
#

I prefer slow over ice bolt

leaden marten
glacial bridge
#

i hit a fighter with 3 lightning strikes in a fight and he didnt go down so i never used the spell again lol

leaden marten
#

I just think it's so underwhelming

tribal cradle
ancient briar
spice pawn
leaden marten
#

When Ranger traps exist

rancid pond
#

Paralyze for lighting would be neat

wide sage
tribal cradle
leaden marten
#

Idk, I think Wizard is in a good place. Once a Bard has Faerie Fire, we're good to go against invis

tribal cradle
#

or a straight up faceplant on the ground paralyzed

ancient briar
#

So.. is magic missile or fireball overtuned? or actuall some of the spells are just straight out garabge?

radiant wave
rancid pond
#

Like it freezes movement of your enemies for n seconds

glacial bridge
#

ide rather buff the bad spells. i personally dont have an issue with MM or FB performance

tribal cradle
#

Most of the spells are fine, it's the additive damage from the gear that makes the spells insanely strong

ancient briar
#

Fireball needs nerf for its blast, and should be blockable by the shield. That's one nerf that should happen

glacial bridge
#

if you block fireball, the splash and burn should still hit

wide sage
#

fireball splash would go through, though

rancid pond
ancient briar
#

then Lightning strike wouldn't be blockable and that would be the only thing that would be good for this spell. Mostly because it attacks from the sky.

leaden marten
#

I'm just here in the Sing-Along Bard Waiting Room

#

gimmeeeeeeeee

#

musiccccccccccc

#

Let me inspireeeee

#

Let me illuminate invis wizards and roguesssss

wide sage
#

I want necromancer that can command skeletons to interact with things remotely

tribal cradle
wide sage
#

yeah. i feel like the core concept of necromancer in a game like this would be to interact with the mobs, and play with the posibilities in that. whether its buffing them, commanding them to do things remotely, or making them target specific players

cerulean pollen
#

Lightning Strike definitely needs something, its much shorter range than many of the other spells and only does slightly more damage than Ice Bolt

wide sage
ancient briar
#

I'd be fine with it if it applied stun to the target.

cerulean pollen
#

maybe give it a microstun if they want to keep it in melee-ish range like it is currently? 0.5s or 0.75s like cleric's bind

wide sage
#

I'm not in favor of hard crowd control like that

ancient briar
#

0.5s and 0.75s of CC is not hard crowd control.

cerulean pollen
#

oh uh maybe it does more damage based on how close they are to the center

spice pawn
#

I wonder if druid can be stealthy by turning into a rat or small flying bird or something

#

then bust out when the time is right by swapping back to human form and going bear form

cerulean pollen
#

edge of the cast radius takes least amount (lower than current dmg) and absolute center takes almost 50% more dmg than we currently have

wide sage
#

druids turning into birds around the tower? insane

tribal cradle
spice pawn
ancient briar
spice pawn
#

probably a crow, if anything. like that brandon kid from game of thrones I'm thinking of the wargs or whatever. not brandon himself. that weirdo

wide sage
#

im not saying its a bad thing, just that the potential would be crazy

cerulean pollen
ancient briar
#

what would need to happen outside lightning strike deals as much dmg as it is now and center deals more damage.

cerulean pollen
#

currently its 4s delay + cast time, if it was 3s or 2s delay + cast time it might not be bad

spice pawn
#

yea- if they add more water tiles (or even a water-themed map set), maybe lightning can get some turf advantage (akin to the cleric anti-undead advantage in the current crypt B2 level)

wide sage
#

I still think it'd be perfectly fine with a long range. the moment players see you casting a spell they start moving too much for the delay to allow a hit, but if it was a long range spell, it'd make a good stealth/sniper spell. cast it from hiding or through door windows

night bloom
#

I will say one thing outside of class balancing issues that I think should change is the ring enclosure time down in level 3 (hell). I cant tell you how annoying it is when you have a group intent on killing the lich / ghost king and half the room is gone. The boss fights are hard enough without being time crunched super hard as well.

#

maybe like, 1 minute stretched across all ring levels would help. so what is that 20 more seconds inbetween each ring enclosure

ancient briar
#

the only good use of lightning strike would be if you are followed, throw it in front of you and pray it won't hit you. 🤣

#

haste> run > lightning strike at the ground and the enemy may enter the circle

graceful frost
radiant wave
#

please tell me how much you all would like/hate a new monster called Phantoms that are invisible and are only visible while attacking they never attack from the same spot or they always try to get behind you ?

cerulean pollen
#

could be fun if spells like Wizard's Light Orb revealed invisible enemies

#

or torches or something, just need something players can do interact with them

radiant wave
#

nice might add that to my suggestion 🙂

cerulean pollen
#

do it. phantoms would add so much chaos to an already chaotic environment

radiant wave
#

yeah i know lol

next wagon
#

I really don't understand why people down vote it, seems to be peevishness lol

leaden marten
radiant wave
#

i knew people would hate it why it would be a great addition to the game lol

cerulean pollen
#

if you're worried about it interacting with rogues you could make it only effect magical invis

leaden marten
#

Bard in D&D has a spell that they always take called faerie fire that illuminates the shapes of invisible figures

cerulean pollen
#

so rogues still have stealth functional

leaden marten
#

and visible

#

I think they should give the invis reveal spell to bards

next wagon
cerulean pollen
#

or warlocks if they add them

#

they always operated as the dark mirror to wizards, so if wizards have invis, it would make sense for warlocks to have anti-invis

leaden marten
#

Just judging off of stuff they've already done

#

It seems to follow a lot of D&D spells

glacial bridge
#

just wait until i get scorching ray and sunblast

leaden marten
#

And I don't know if Warlocks have a spell like that

#

but again, they could introduce something

#

But Faerie Fire is a super popular spell for both Bards and Druids. So I think we'll see it introduced w/ either of them.

#

Just my hope.

finite tide
#

@glacial bridge imo should trash can chain lightning and ice blast for these more light based skills would feel better overall imo and those skills are bad

glacial bridge
#

ide like bard to have Shout for some sonic damage. make it disorient but also make you audible to other adventurers from farther distance

leaden marten
#

For flavor, would be cool if the sound waves from the Bard's instrument illuminated the enemies enemies

leaden marten
#

Or Minor Illusion, so you could throw your voice or mimic other classes sounds in other rooms

#

or the sound of battle

finite tide
#

Shout should be barb skill for sure maybe they should incorporate an extra skill just for him that would be cool @glacial bridge

glacial bridge
#

yeah Horn of Thunder would work. it just seems too high level for us to have :)

finite tide
#

Warcries could be an entire skill tree but you can use two of them and another skill that would be really cool but who knows how the skill trees come about

radiant wave
#

PSA if you edit a suggestion put everything you already put then add the new or it will replace what you had there lol

earnest star
#

voice chat

#

proximty

finite tide
#

Voice chat is not what the game needs it doesn’t add anything they need to look into other things first I’d like to see them try a lot of different stuff

radiant wave
#

do you all think 16 will always be the max for a game or maybe more for bigger maps down the road ?

unborn raptor
finite tide
#

I love the idea of 3 levels maybe they could make it instance based where every dungeon has different people that would allow for more player interaction imo

radiant wave
glacial bridge
#

@fallen umbra i really like the dynamic that my friends and I are holding several items for eachother and the isolated stashes cause that.

fallen umbra
#

Just kinda annoying no?

unborn raptor
#

I would hope, and expect, that the dungeons we see aren't all just underground catacombs and branch into other fantasy settings.

finite tide
#

@glacial bridge only problem with this is imo it feels like I get penalized for making more characters when you should be rewarded doing so somehow experience is everything in this game anyways

glacial bridge
#

definitely annoying, but its a great way to strike up that conversation "hey i want to do a cleric / ranger combo, I got x y z in solo games and we could go for this strat"

finite tide
#

I was super annoyed my homies didn’t try other classes

fallen umbra
#

Wow people really don't like my idea lol

glacial bridge
#

i dont hate your idea, but i feel like a lot of the "negative" things in this game actually succeed in making it more interesting

like the single blue portal out. you have to talk about who should leave and who should stay behind alone

fallen umbra
fallen umbra
#

shared stash space across all your characters just makes sense

ancient briar
#

No, it doesn't

glacial bridge
#

it also creates a dynamic where I can invite a new friend, and do my best as a party member to protect him and let him extract safely. It builds camaraderie which I enjoy

ancient briar
#

I'd be fine with introducing a system where you pay for each item 50 gold per item (white) to transfer it to another character. If you are intended to transfer green item, you'd pay more.

fallen umbra
#

you can buy white gear for cheaper

ancient briar
#

Well the system wouldn't be designed for poor.

brazen plinth
#

it would definitely be better in my opinion to be able to trade or be able to access your teammates stashes

fallen umbra
ancient briar
#

At the moment you can trade your stuff and transfer items with some help of your friends. So, introducing such system wouldn't really break a game as it is.

brazen plinth
#

we would eventually give eachother items we needed in the game but once we got in the actual dungeon, and it would definitely improve QOL

fallen umbra
glacial bridge
#

We can agree to disagree, I just like the concept that if I make a Fighter, he is just a fighter who makes friends along the way who he can support.

There isnt this secret family or guild of all my characters pooling resources to eachother. I am an individual

ancient briar
#

Well, you could do that alone by having more than one account, but if you are willing to pay for one extra copy just to transfer your items, you are more welcomed to do so.

fallen umbra
glacial bridge
#

My brother messages me that he wants to do High roller games.

"I can't right now my rogue is poor, want to try a Barb/Wizard strat instead?"

ancient briar
#

Tell me how'd you transfer the item without a friend?

random tapir
#

someone said to add races

fallen umbra
ancient briar
#

Well shared stash is not exactly what I desire, and I don't think it will do good for a game. I don't think the game should encourage to stash your items instead of giving it to your friends.

random tapir
#

lets instead call this dark and warcraft i hope they dont add races

brazen plinth
#

shared stash across characters and friends that permit it in party 😄

brazen plinth
#

you technically could already transfer loot through mutitple characters if u have a friend

radiant wave
#

guys you really dont want a invisible Phantom monster do you 😛

glacial bridge
#

I dont expect you to agree with my side. I just think that some of these inconveniences actually make the game more engaging to play

fallen umbra
ancient briar
#

Well, that's true that you can do that and many are doing it with friends. But if there was an option for transfering items I'd rather have that you have pay to tranfser it.

fallen umbra
#

Like voip

glacial bridge
#

voip is good

fallen umbra
#

Think of your characters a band of adventurers who bring gold by going out on separate adventures.

brazen plinth
ancient briar
#

Okay, I will settle for this.. In order to put your items into a shared stash you'd need to pay for each item a ceratin amount of gold, and you would need to pay to withdraw it.

fallen umbra
ancient briar
#

Why would they do it for free? transfering high end items to the character they've never played?

gray vessel
#

Tbh sharing stashes between all my characters would be so lame and uninspired

brazen plinth
#

thats fair hawky

next wagon
gray vessel
#

I want to have items for my friends, not for myself

glacial bridge
#

If I go in as a fighter solo and some Wizard gear drops, I would just rather be excited to share that with my friend for a duos game rather than just save it for myself to do more solo stuff

brazen plinth
#

u wouldnt want a level one account with high end gear, but you also want to make it easy to transfer loot

next wagon
#

adding a proper shared slot is just to let who play solo share items too

ancient briar
#

Well, I would suggest add a cooldown for trades with the same nickname. Or make the fee higher depending on how many items and of what quality you have there.

fallen umbra
#

I play solo and it just makes things nicer but the community hates solo play ig

brazen plinth
#

but then again a cost for it definitely makes sense

wispy patrol
#

You all are making Quality of Life features sound like they ruin the core mechanics of the game...

next wagon
#

cuz I bet u don't believe an random to give ur items back to u lol

brazen plinth
glacial bridge
#

DID SOLAIRE TEACH YOU GUYS NOTHING

radiant wave
#

game shouldnt be easy imo

brazen plinth
ancient briar
#

game should be punishing making you throw up and uninstall.

brazen plinth
#

i agree with that

wispy patrol
#

nothing about progression or QoL suggestions = easy

fallen umbra
#

Tarkov is tough af but it also has a shared stash

brazen plinth
#

but having the ability to move loot to other accounts isn't going to change the difficulty of the game 😭

wispy patrol
#

If you want a good player base and quick Queues well into the future you are going to need to cater to more than just your sweaty ball sacks

brazen plinth
#

like i want to keep a crossbow i found on one account to move it to another, but i cant!

ancient briar
#

tarkov and shared stash? never heard of it since you can only have one character 🤣

radiant wave
#

im pretty sure dev said no to shared stashes anyway

brazen plinth
gray vessel
ancient briar
radiant wave
next wagon
fallen umbra
ancient briar
ancient briar
#

who plays scav in tarkov? timmies? c'mon man, get out of that crap.

fallen umbra
radiant wave
glacial bridge
#

i love tarkov

ancient briar
ancient briar
#

Yeah I am not surprised you are still scavenging for items.

#

Although I am surprised.. 55% is enough to keep you well fed.

fallen umbra
ancient briar
#

You must be sitting in bushes or something.

#

🤣

fallen umbra
#

Why are people so one dimensional in how they perceive skill?

ancient briar
#

Yea, yea I am sure that's the main reason of your.. average scores.

#

But I wish we could end this subject.

fallen umbra
ancient briar
#

How do I call a moderator?

fallen umbra
ancient briar
#

It's getting personal. I want to stop.

#

Jeez fuck.. I am top 20% 😮.. I just learned.

fallen umbra
wispy patrol
#

hawky, many of your previous arguments against other suggestions have been personal and "skill difference" in nature.

ancient briar
#

Not true. Not all of them, some of them yes.

#

I want fireball to be nerfed so Fighter can block it with a shield. I main Wizard so that's nerf towards me and buff towards Fighter

fallen umbra
ancient briar
#

I want wizard's invis to be removed, again nerfed towards me because I do realize that haste+invis is too overpowered..

radiant wave
#

i want a invisible monster 😛

wispy patrol
#

You are deflecting

white cliff
#

The heck happened after I left…

glacial bridge
#

deflecting.... smh

#

just change topics why are you trying to go after people. i literally do not care about anything thats not game-discussion related

ancient briar
#

I want buff to lightning strike because I like the spell but it's no good use in any situation and comparing it to meta spells I dont think any wizard would take lightning strike instead of any of the meta.

gray vessel
#

Honestly all characters should get a -5% speed penalty forever from extracting, until they get old and die and you give up all your stash's contents

glacial bridge
#

your stash should also be deleted when you die in a round. are we hardcore or not boys?

ancient briar
#

^ that was one of my suggestions too, but I said about having an option whether you want hardcore or not.

glacial bridge
#

lolol

white cliff
#

I think there’s a difference between difficult and un fun though.

white cliff
#

No that was unironically a suggestion.

fallen umbra
#

it's a fantasy adventure dungeon crawler this does not have to be realistic at all

#

I prefer fun and skill based gameplay for solos and groups

glacial bridge
#

my character should be born with a birth defect like bad circulation. If I get wet and dont use a campfire quick there should be CONSEQUENSES

next wagon
#

The first thing I want is an smarter AI, I cheesed a lot of bosses got a lot of items but it wasn't rewarding

white cliff
#

Oh dang that sucks, this isn’t a solo game.

gray vessel
#

Optional hardcore mode that includes better cosmetics each season

next wagon
fallen umbra
gray vessel
#

I actually want it

white cliff
#

Plenty of ways for you to group up inside the discord though.

#

Don’t ask me, ask the devs.

gray vessel
#

but I'm not brave enough to make a suggestion and get downvoted to hell

white cliff
#

They’ve already stated that there won’t be a solo queue, or any buffs for solo players.

#

They’ve banned the topic from Reddit.

white cliff
#

It’s been talked about into oblivion, that and matchmaking.

fallen umbra
#

But a shared stash across all your characters is a benefit to literally everyone

glacial bridge
next wagon
white cliff
#

Different topic.

#

That hurts core game mechanics.

fallen umbra
white cliff
#

The whole point is limiting storage space, imagining SweatLordxxx horsing six stacks of orange gear across six different mules.

#

It’s a risk your loot type of game.

#

The limited storage is intentional.

#

Just like tarcov.

#

No unlimited loot storage for hoarding gear.

fallen umbra
ancient briar
#

If yo ureally wanted to .. you could have unlimited storage with current trading system

fallen umbra
#

I meant the stash space of all six characters is combined

white cliff
#

I read your suggestion, I understand.

coarse whale
white cliff
#

That is an insane amount of storage.

glacial bridge
#

If my barbarian is rich and my ranger is poor. maybe i should load up aim labs and earn it. thats a him problem

fallen umbra
#

It was an inital suggestion

ancient briar
#

I dont even understand why you want to have that shared stash

white cliff
#

Did you have a storage issue in the play test? What’s the reasoning behind this.

fallen umbra
coarse whale
#

we need nukes

ancient briar
white cliff
#

I mean convert it into candy canes.

fallen umbra
white cliff
#

It stores better.

fallen umbra
white cliff
fallen umbra
white cliff
#

Just play fighter I suppose.

ancient briar
#

Just trade it with a friend and him trade it back to you. Here you go, a shared stash.

fallen umbra
#

I don't understand why people are so opposed to QOL changes

white cliff
#

It’s not a QOL really, it affects how much you can store which affects gameplay.

#

Picture this.

fallen umbra
ancient briar
#

I think it'll change how people behave towards giving out good items to your friends.

white cliff
#

I’m a good player, I’m rolling with a good gear set. My storage is limited so there’s only so much I can keep. Now I can transfer items so I have twenty sets, and the snowball continues and continues and continues.

ancient briar
#

Make a suggestion. It'll have a negative likes. I tried it already

white cliff
#

Sure you can transfer that gear now, but there’s a storage disparity.

#

The limited storage is intentional.

fallen umbra
white cliff
#

Transferring gear causes the same problem.

fallen umbra
#

Allowing the gear you earn to be shared across characters doesn't change that

white cliff
#

Six characters of transfer space?

#

It absolutely does.

#

It would become easier to transfer.

ancient briar
#

My suggestion had a middle ground between those who don't want punishment for transferring and those who want it. - you pay for what you are transferring, and people still didn't like it.

So, my another suggestion is to give up.

fallen umbra
wispy patrol
#

He literally suggested one page of transfer space

fallen umbra
glacial bridge
#

i dont want one page of transfer space though

ancient briar
#

I could live with a shared stash for bandages and potions but that's about it.

white cliff
glacial bridge
#

logic to this argument ended 15 minutes ago. soo... i dont want it and thats that

fallen umbra
fallen umbra
wispy patrol
#

regardless, I would not mind that if I was playing a mage and stashing good equips i find (for all classes)... and then when I wipe I change to a different class that I have gear for on repeat.

glacial bridge
#

yes. i want my rogue to carry fighter gear for my friends fighters. i want my fighter to carry wizard gear for my friends wizards.

i do not want my x to carry gear for my y and z

white cliff
ancient briar
wispy patrol
#

Its loot that isn't in the game

fallen umbra
white cliff
#

I’m afraid of what it does to game balance.

ancient briar
#

^

white cliff
#

It enables strong players to horde gear.

fallen umbra
fallen umbra
white cliff
#

Sure, but what you’re suggesting would make it worse.

wispy patrol
white cliff
#

I am, but why would I want to make the game only fun for myself?

ancient briar
#

So let's say they add a shared stash.. Does that mean I suddenly have 5 additional pages of storage? Well yes, because I put into shared stash, and then I withdraw it to the random level 1 character that is hoarding my gear.

#

This is where your concept goes.

white cliff
#

Beyond being a good player, I’m also an animator and 3D modeler, I breathe this stuff. I like to discuss game balance and design.

#

I don’t want what would cause an imbalance.

wispy patrol
ancient briar
#

Don't you think they'll add a way to purchase those slots?

fallen umbra
ancient briar
#

for $ perhaps?

ancient briar
white cliff
#

I think a single storage across all characters might work, but then it would make the limited storage issue worse because I’m trying to balance six classes and one storage.

fallen umbra
fallen umbra
white cliff
#

Unless you’re suggesting a separate page, and then we revolve back around the hoarding gear problem.

fallen umbra
wispy patrol
white cliff
#

But even another page, for me to keep hypothetically eight full sets of gear is crazy.

white cliff
glacial bridge
#

so now all 6 of my characters have to share 2 total stash tabs because you want to trade gear between your toons :/

wispy patrol
ancient briar
fallen umbra
fallen umbra
#

It's insane

white cliff
# wispy patrol Can you explain to me why hoarding gear = problem?

Sure, the game is designed to have limited space right. If I have a good set my chances of winning are statistically higher meaning I can collect more gear and gold. Eventually I’ll reach a limit on what I collect and eventually wipe. Maybe my storage will go completely empty say for my gold. With the extra space you’re know enabling better and well equipped players to bypass that and to horde sets to keep snowballing with.

wispy patrol
fallen umbra
#

I am not suggesting anything crazy

glacial bridge
#

i dont want to give gear to my other characters. you are failing to convince me that i should want to

next wagon
#

What do u guys think of adding random effect (heal, poison,slow,blind,invis) pots with random colours every run but same in ur stash, and trow able pots? So that way u will need to figure out which one is which or u will drink liquid fire or trow prot in the enemies

ancient briar
white cliff
#

It’s not a crazy idea, but I don’t think it works.

fallen umbra
ancient briar
#

They should probably implement an increased fee for trading high end gear for 0 gold. So, if both players agree, they'd need to pay 1000 gold each.. I know I know.. too hardcore for you :/

white cliff
glacial bridge
#

i do care more about my friends than the QOL of the solo-only players. cant deny that

white cliff
#

And the Devs would agree.

#

They’ve stated there’s no solo queue, no solo buffs etc.

fallen umbra
white cliff
#

But this isn’t about solo play.

wispy patrol
inland pelican
fallen umbra
white cliff
#

I think that’s the games philosophy for having limited storage.

glacial bridge
#

sometimes you dont appreciate what you had until you have lost it all. Extraction games excel at that

ancient briar
fallen umbra
gray vessel
#

An example of why QOL can be bad:

Having infinite storage would be pretty QOL, never having to worry about storage space issues.

glacial bridge
#

theres a reason Extraction games do a full wipe every 3 months

white cliff
#

I’ve had sprees where I haven’t died for two days, which happened twice. Imagine the gear I could have collected in that time though.

inland pelican
#

They announced they would be working on the class, just throwing my thoughts in the ring for things that could work

white cliff
#

And then how hard it would be for me to lose that much gear.

wispy patrol
#

@glacial bridge @white cliff I'm curious then. Where would you two like to see any sort of account/character progression? Or is the concept of an permanent or semi-permanent progression something you are fundamentally against, if so why?

fallen umbra
glacial bridge
fallen umbra
white cliff
#

Sure by why should a less skilled player be punished for my storage?

gray vessel
fallen umbra
#

The game will have wipe cycles too

white cliff
#

Give me an example.

fallen umbra
fallen umbra
ancient briar
# fallen umbra The game will have wipe cycles too

I think as long as they don't add traders similar to tarkov they won't have the need for it. The game itself wipes the items (It has a gold sink, and items sink and limited storage and if they nerf the trading system that's one more way to not do wipes)

wispy patrol
glacial bridge
gray vessel
# fallen umbra Why?

It's a significant change to how you can store items, being able to instantly teleport gear from one individual character to the other for free!?

fallen umbra
fallen umbra
ancient briar
#

Depends on what they'll carry. I hope it won't be anything good. I like the idea that you can purchase only basic stuff and everything better than that needs to be found in dungeon.

fallen umbra
white cliff
shrewd quest
#

I think having a clan would be cool, that way you can always have a group of players to be able to group up with in your clan

white cliff
shrewd quest
gray vessel
fallen umbra
#

Like tarkov gear matters only to a certain point

wispy patrol
white cliff
#

Different games though.

#

End game DnD comes down to spacing and pure stat checking.

fallen umbra
white cliff
#

That’s why people have a problem with rogues.

#

The gear creep on rogue is insane.

ancient briar
#

Tarkov gear matters only to the point where you unlock all traders to level 4 and have sufficient amount of funds. Later it's a CoD

white cliff
#

Gear in this game compared to tarcov is astronomically different.

ancient briar
#

^ I agree

wispy patrol
# white cliff Give me an example.

I've made several suggestions and arguments for my own and other people's suggestions. None of which you agreed with. So I'm now asking you for an idea.

gray vessel
white cliff
#

That’s permanent I suppose.

fallen umbra
#

Maybe that should change? If you want less of a gap between top tier gear and players and more casual players.

white cliff
#

I’m fine with visuals as well.

#

Cosmetics in any capacity.

fallen umbra
fallen umbra
glacial bridge
# wispy patrol Part of the reason its an important question is it most likely will be what ties...

Okay. if someone just plays their main, gets rich and fills up their stash, then they wont need to put anywhere near as much effort into their alts. they can just collect a spellpower gear set, throw it on their wizard, and decide if that was fun or not.

Isolating each characters progression is more content for players to consume which keeps them engaged to the video game for longer. Replayability and keeping a playerbase will help keep the game healthy for incoming players they can monetize off.

The current system would have a more positive result for the devs pockets.

fallen umbra
wispy patrol
# white cliff That’s permanent I suppose.

That's not progression on an account or character basis. that's permanent as you illustrated.

If cosmetics if the progression account progression system. Then I'm assuming it would be through some sort of seasonal pass?

white cliff
#

Yeah, I’m just listing permanent things I’d be okay with them adding.

#

I think the loop is about wiping though.

fallen umbra
white cliff
#

I think permanent things muddy the design.

#

We just have a fundamental disagreement on what the game should be.

#

And it for neither of us to decide.

glacial bridge
wispy patrol
white cliff
#

Though we can discuss it all we like.

fallen umbra
wispy patrol
glacial bridge
white cliff
#

I think you’ll find that more common than not, the game has rooted baseline supporters.

#

Who differ with the newcomers who think the game is brutal.

fallen umbra
white cliff
#

It’s an extract looter they’re not very mainstream games.

fallen umbra
#

I like both aspects

white cliff
#

They never have been.

wispy patrol
fallen umbra
#

Just things could be refined to make it more fun

glacial bridge
white cliff
#

Sure but they’re going to disagree with anything that makes the game easier in any capacity.

ancient briar
white cliff
#

They can see how something like that alters the vision.

ancient briar
#

Is it not punishing enough for the mistake you made? 😄

wispy patrol
white cliff
#

Extract looters.

ancient briar
#

I mean.. I don't know about what brutality you spoke about.. the most brutal would be death = deletion of your character.
And current state is somewhere in the mild brutality

white cliff
#

I’m talking tarcov, hunt showdown.

#

Cycle.

wispy patrol
ancient briar
#

but i'd say the brutality of this game increases with the rarer gear.

wispy patrol
glacial bridge
white cliff
#

I’d say both tarcov and hunt fit the genre.

#

No?

fallen umbra
fallen umbra
wispy patrol
tribal cradle
#

Is this an argument about making DnD coop?

white cliff
#

You weren’t convinced by the gear hoarding argument?

#

And skill variance between players.

white cliff
fallen umbra
wispy patrol
glacial bridge
# tribal cradle Is this an argument about making DnD coop?

its about whether you should share items between your characters.

I was saying that If I am playing a fighter and some wizard pants drop, I would rather post in my irl friends group chat that i found a pair of good wizard pants. My friend can read that, think about Fighter/Wizard team-comp strategies, and get excited for our next gaming session.

They would rather be able to give it to their wizard to play more solos games on an alt.

We are never going to agree, this entire thread is pointless :)

white cliff
#

This entire channel is for pointless discussion.

#

😂

tribal cradle
#

This channel is just for dopamine that you get when you have people agree with your take on the game