#suggestion-discussion
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you could just let every weapon have a diverse moveset with fast and slow options
thats a lot of work mind you
or just make them come down for a bit, kinda like axes in minecraft (disgusting to mention minecraft ik)
They could increase move speed with weapons out to make dodging harder compared to what it is now, and make blocking something like a war maul reduce damage taken, but not nullify it.
It's actually dumb that I can block a war maul with a buckler and take no damage, haha
other than stupidly forgiving block hotboxes and mordhaus stupid accel system, i dont see what would be so bad about putting some aspects of that combat into dnd, at least to make blocking somewhat useful
some 2 handers were actually really good though
folks tended to prefer the straight overhead swing 2h weapons (i guess for pve reasons), but the side swinging 2h sword was difficult to dodge fort he punchy cleric
all of the polearms, and the longsword were great
Spear was amazing
Spear best
No i mean we liturally learning to drag in this game because there is no turn cap
Real shit
spear was borderline OP, super consistent
It can bypass block also
very realistic though if we talking history
Blue +5 true, +4 move speed spear killed so many peeps.
Felling Axe is the best two hander in the game 
if we talking history, shields shouldnt be useless
I mean kinda, but only because it was the best barb weapon for one-shotting
Yeah, but ya need it with agility build
Shields are currently not that great, because your move speed gets so slow with one out that you will NEVER keep up with your opponent in PvP
speed doesn't matter when you're being triple shotted then shotgunned up the ass by a ranger
yeah move speed should be the primary balance dial
like if XYZ is weak, make it faster
And the worst thing, they give ranger the ability to wield it
2 historical things that everyone in the medieval battle used effectively, in 1 class
legit
there should be footwork involved but this speed meta is getting ridiculous
It does because with the shield out you will never catch the ranger. You can start a swing on one, and he can just backpedal faster than you can keep up and shoot you again.
ironically though rogue is so feast-or-famine even though it's super fast
Speed in this game is everything
the speed thing is a bit silly ~ it shouldnt be a better idea to go naked
That if ranger actually had the money to buy those healing potions, otherwise, one of 2
I played ranger to lvl 20 and got top 100 for it, speed was not saving you
probably just make armor reduce speed a little bit less, buff the speed on most shoes
No, but it helped even a tiny bit. More than armor did
and definitely reduce weapon speed by a ton
or rather, increase it
reduce the penalty
Ranger was super overtuned. Bows shouldn't be hitting harder than 2 handed weapons from across rooms.
By the time a melee class got to me I just pull out the shotgun (multishot) and free kills.
Rogues shouldn't have been 2 shotting plate wearers, either. Damage just scaled too heavily with gear.
Man, ya've never heard of the heavy crossbow right?
everyone talk about long bows asif they didnt dominate in medieval war
They didn't against plate.
well they did
But in this game? The bows don't care if you wear plate.
Yeah with my build at the end of the test, I was one shotting rogues and clerics.
Chainmail, yes, plate, not even the slightly chance
besides, IRL you shouldn't be able to hold an arrow in a bow for more than 2 or 3 seconds
I was doing 140 to head
Yeah, it turned into a 1 shot fest. If I hit the ranger with a sneak attack I won, if he hit me, he won.
pretty sure some of those 1000lb xbows would pierce plate
I am talking longbow and recurve in this game. Crossbows are balanced by slow fire rate
the heavy crossbow was kinda weak except for oneshot cheese
Tbh, they put chainmail into plate kind armour
Also, heavy crossbow do be joke in this game
I think all ranged weapons should be balanced by ammo count, limit the number of arrows you bring into a dungeon
Like at least the weapon should have some bypass plate armor stat
and deal a bit less damage than a two-hander
Heavy crossbow was good with high rolls. Blue and above. But garbage below.
Bows should be a poke or kite weapon. Not a mass damage weapon.
weapon damage was definitely way too high-scaling with level, armor was kinda weak, and speed mattered way more than the ability to block
Yeah, but in any situation, bringing a sword or spear with them always
You see a guy in plate? Poke him to half health while he approaches and finish him with melee while he's weakened, or kite him. Not 2 shot him.
google tells me that english longbows with the right arrow and a skilled user, could pierce plate
okay but a dungeon is the definition of non-ideal circumstances
Unlikely. There are tests of longbows on armor remakes that couldn't pierce plate even at close range.
It would have to find a crack in the armor. Not pierce the plate.
Have you try searching for "How long it takes to train an english longbowman?" and "How long it takes to train a crossbowman?"
yeah a skilled user...
but the ranger would be as much of an expert at his craft as any other class is theirs
this isnt just some guy with a bow
just make the hitbox a bit more generous and improve the speed while blocking by a lot
to be fair, he's not a proper english longbowman, probably more of a hunter
so he's good but not "dedicated his entire life to using massive warbows" good
Not bad suggestion, but ya also need to buff barbarian, or at least give him a way to bypass shield
barb is strong with good gear and a cleric but he takes way too much damage
my suggestion is to turn the servers back online
Yeah, he mostly go for magical's deflection build, but, a wizard could one-shot him anyway ๐
maybe they could make the ranger have to do a hunters mark type ability in order to be pening the armours.. slow down his murder-ness a little without making it too weak to use
hunter's mark would be awesome.
nerf all bows by a little, but add hunter's mark
channeled spell, pick a target, +10 damage against the target for like, 10 seconds or so
Also give some true physical damage to the crossbow, but nerf a bit in it's power
release it again
or buff armour vs missiles more, but then let this ability negate some of that
I think crossbow is fine tbh, heavy crossbow just needs an overall damage buff though, should deal like 50 at base
the thing is a one-shot wonder in a fight, should be a little bit OP for that
Well, how about 48 base damage and 2 base true physical damage
true physical damage is a little bit of a spiral
if you get a nice head eyes with the xbow, it kinda should put someone down
Well it bypass armor, so there is no point not using that stat
idk, one shots from across the map is a slippery slope
one-shots should be limited as much as possible, only in melee with a ton of setup if at all
Man, ya clearly have never heard of the terrain bug
that's a bug
one-shotting a fighter in plate armor from down the hallway shouldn't be a feature
ranger could also get a nice hamstring shot ability ๐
So it's actually not that bad, but still, bad
heavy crossbow should be mitigated by armor like everything else. at best, add the true damage to the crossbow expert skill or smth
Also, at least make an active skill for crossbow, like increase agility or smth
maybe instant reload?
Man, i said it before, 2 true physical damage
Nope, too op
Nah, agility
thats what long bow is for, but everyone cries about it
No more
sheer agi is pretty boring though, and would probably just be picked with longbow
at that point you might as well just buff the crossbow damage straight
Increase agility is also increase the move speed man
Faster in making distant to have time for reloading
does agil also give armour ~ like dex save in dnd
Well, we got the faster projectile skill, but it's useless tbh
Agility = increase move speed + increase interact speed
it just doesn't make sense that using crossbows can let you instantly get agi though, it should be something that just makes reloading faster
also attack speed with melee weapons iirc
maybe it could also give armour to represent dodge, perhaps when wearing leather or cloth only
Yep
nah we don't want agi meta, the dodge is represented by movespeed
you dodge in this game by, y'know, actually dodging
Idk, we don't have much space to dodge in dungeon tbh
i mean, we do, but it shouldn't give armor
thats just how dnd balance plate vs leather users
we don't need dodge mechanics in this game
that's an abstraction in dungeons and dragons
Ik, but the instant reload is op, and everyone can agree with it, if the crossbow damage got buffed
in this game, leather is better because of movespeed i.e. dodge
maybe not instant
Agree
but just faster
but we already spoke about how movepseed meta isnt good cus of how it does 2h dirty
like a double speed reload or smth
Just make it like bow, faster shoot and reload
so should agi not give movespeed and instead make you tank better?
Yeah, so we will have about 3 times the speed (with perk) of reload it normal (without perk)
maybe like a period where you can reload faster, so like 10 secs where you can reload in half the time (i.e. shoot twice as fast)
Nope, that 50% perk will make it 3
that doesn't seem that bad tho
you already said crossbow ranger is shite
and reload is the main issue there it seems
not speed
3 second for a heavy crossbow, think about how fast those animations are
Tbh... when fighting geared opponents, the difference between a regal gambeson and a fine curaiss was non-existent. Both died in 2 hits, but regal gambeson let you move faster. Agility giving armor instead of move speed would be a strict nerf to agility.
so one second reload for like, 5 secs?
doesn't seem too strong, especially since a heavy crossbow has to stand still
Nope, 3.33 second reloading (crossbow pro + your suggest active skill)
And +5 physical damage
that sounds balance
three extra shots, kinda like triple shot, but much worse because triple shot on a crossbow would be ridiculous
๐
๐คทโโ๏ธ was just an idea
some kind of middle ground could probably work well overall i kinda feel armour isnt as good as it should be,
there shouldnt really be any situation where throwing your gear on the ground is better than using it... but naked priest was kinda sick lol
Or, you know, replace that crossbow with an arbalest
Honestly, naked rogue was better than low end greens/blues, too.
armor should have a MUCH lower movement reduction
really just reduce movement reductions on everything, across the board
Like, seriously those heavy crossbow with robe reloading system doesn't go well in tight alley
An arbalest would be a better option
don't make anything faster at base, but reduce the gap between an armored fighter with weapons out and a naked cleric
how do you implement warlock?
same as wizard but replenish spell slots by sacrificing hp?
debuffer
1 patron perk slot so you cant mix and match and you can only pick one
and then generic perks like other classes
monk with quarterstaff that can block
literally warlock should just be a debuff-focused class
warlock or a shadow cleric
I agree it's just a normal full plate and make u fell like ur wearing catarina armour
thats not what they are in d&d
what they are in d&d 5e is an eldritch blast bot
yep
Well, it's the most logical choice
warlocks just have different spell pool and spell memory mechanics to wizards in dnd
which could be cool ig, an unlimited use, channeled spell that is hitscan and deals solid damage that scales with will
there are so many possibilities i dont think we have only 1 logical choice
i was thinking hitscan but it would break the laws of the game
Most logical, not only logical
true, and open the game to aimbot issues
fast moving projectile with no dropoff
is less toxic
than hitscan
yeah, that'd work
then you could have eldritch spear perk where all your EBs have mega range
overall I think spells should scale more
they should be weaker early game but better later game
well for wizard it's dangerous since they have a lot of utility and a wide array of shit to pick from
spells could easily take over the game if they did all the casting that dnd offers
especially cleric buffs, rn the scaling on those is shite
I'm casually working on a medieval game so I went deep on this armour thing and the weight its like 47lb/22kg distributed all over ur body, and u can still run fast and have no movement issues
like, a cleric with no gear should buff me worse than a cleric with lots of casting buffs
warlocks in this game should totally have the option to darkness+devil sight
feels really fitting for a game like this
that could be cool, having darkvision as a spell effect
Too bad, most of those cleric are scav clerics
not darkvision
so like, a buff that gives you nightvision goggles
well, that would be the best equivalent imo
devil sight is another thing that allows you to see inside magical darkness, darkvision is just "see in the dark"
so a warlock would:
we shouldn't make it exactly copy and pasted from 5e because it's a different thing
if they add dark vision they should make it be a potion, so anyone can access it
having a spell that creates a dark field would also be cool to pair with it, but could easily become way too annoying
cant copy dnd exactly too much, or you will cross over from generic fantasy into copyright infringement ๐
idk I think putting it on a class makes it more interesting
with potions then it would be the go-to choice for everything, especially higher levels
since there'd be barely any opportunity cost
u have a point
what if they make a shrine?
for dark vision
cast darkness, giving their position away because you can see this really obvious big cloud of black/purple smoke, at that point, the enemy can guess the warlock could be hidden in there trying to snipe people with EB, so you as an enemy KNOW that you should be nowhere near warlock darkness, and warlocks can use it as a mind game to trick/scare people, and if someone actually decides to push inside darkness, if warlocks have devil sight they can keep people at bay
would just create interesting mind games i think
and trying to guess if warlock has devil sight or hasnt
if you get warlock darkness, wiz should get cloudkill ๐
yo talking about smoke, u guys think the rogue smoke should be buffed? It is a crap
like making it spread to all 1 room
it should just be changed to something else imo
or making it poison so u can't across
you should be able to throw it
it's so useless that they could just replace it with "rogues can now deploy ranger traps" and people would be ok with it
that could work
just putting it at your feet makes it super hard to use
if you could put it somewhere else then it might be bettter
more flexible
lmao but cloudkill does damage
I agree
lol yeah would decimate these corridors
cloudkill could just be zombie burps
also, rogues should be able to use a ranged weapon of some kind
add like a smaller crossbow that they can use
slings might be a good all class missile
but make them shite, not actually as OP as they are in real life
well even tho shit shouldnt be copied from d&d directly, i still believe warlocks will be sick if they had a singular "patron" perk slot to pick from, while still able to pick other normal generic perks (but weaker than other class perks because patron will give so much)
I think increase initial throw able daggers stack to 6 will already work
idk just having normal perks seems better imo
would differentiate the class more from wizard imo
imo warlock should be singularly focused on one thing and can "flex" the needed role based on the patron
druid might be a better casting class to add than warlock
your party needs healing but u dont have cleric to 20? play warlock with celestial perk
honestly I prefer having warlock as a debuffer though
that would be the most unique thing
slow seems like the go-to
I saw some guys talking about replacing the circle safe zone for something else or just removing it, what do u guys think?
maybe damage vulnerability, no healing
it's confirmed that druids will be focused on shapeshifting
shapeshifting focused druid seems balanced, but yeah, no casting
casting+shapeshifting would be way too many tools
each class shouldn't be too overloaded
this isn't D&D
yeah druids can do everything lol
heals, crowd control and debuffs,
buffs,
shape shifts
...you name it
right, druid in this game shouldn't work like that
unless u limit it with the perk and skills so you do one of those things
overall, I think wizard needs to have his spell uses nerfed, fireball/magic missile shouldn't be so spammable
id like to see wiz get stuff like mirror image and blurr
all spells should scale more with gear overall, so make it weaker when you first get them, but a good bit stronger when you get better gear
haste and invis are already much better than either of those and easier to implement
remember, this isn't d&d, we don't have abstractions like Armor Class
xD misty step wiz
a teleport spell would be cool but stupid busted
right now, casters are almost gear agnostic (except clerics needing gear in order to have access to rez) while other classes need good gear to be effective
ways to interupt cast would help. is it just the barb that can do that?
but as far as I know, a wizard with a bunch of gear does the same damage as a wizard with jack shit
dont think i tried it, but throwing daggers and axes could be a nice interupt
all classes can
it's called, killing the caster
XD
I couldn't agree more, early I was discussing about how much broken is to have a 3 mage/ranger party cuz my party been slain be a meteor rain of 9 fireballs, and I don't think limiting 1 class per party is the solution, and think the mage damage is good to the class cuz it really should be OP. SO this could be the perfect solution
I think having less uses would also make Meditate more important
i honestly think it would be fine as is, if you had an oportunity to interupt him casting
it will be great too
rn the wizard gameplay is to avoid fighting until it's close to the end, then nuke a 3-man with all of your spells at the last second
but will make then unable to kill anyone that rush them
I think it's fine as is, interrupting spellcasting is unnecessary when you can just kill him
I personally think stacks of all the same class is not good for the game but I understand that's likely not going to be something that's restricted.
maybe increasing the casting time might be a good idea?
something thats not guaranteed... a missile weapon hit should probably break concentration (it may already do so... i didnt try)
nah man, that would buff ranger to epic proportions
imagine your cleric trying to heal you but gets his pinky toe hit by a ranger
but you can pre cast and hold
maybe it could work for the fireball, cuz the magic missile is a close combat spell so it need to be a little bit faster or will be useless
then you make some things instant, and some concentration based
yeah, I meant for chain lightning and fireball in particular
so it could work too
idk tbh the game is fine for the most part
i mostly have nitpicks
it's like tiny things, and at higher levels things break down more
yeah i didnt really feel like anything is super op.
just felt weird that taking my clothes off was better than not
I mean, at higher levels it's all about running around naked which is weird
for me too I just want they keep working on more content and fix the bugs
The only balancing thing they should work on is to make speed reductions smaller across the board
like literally everything that reduces speed should reduce it by a little bit less, especially equipment and blocking
Otherwise, the game is more-or-less perfect.
Damage scaling needs lowered as well. Badly.
To be fair that's also a good shout
especially true damage
Like, gear with extra damage should be removed altogether, replace it with other, more interesting random stuff
right now, high levels are mostly spent trading for gear with +damage or +speed
Eh. Make it so only gloves, weapons and jewelry can roll damage, and not 2 different damage stats on the same piece.
poison potions that apply to a weapon
That's a good middle ground.
i.e. no +weapon damage and +additional physical on the same piece
You'd certainly know more than me tbh
I think if they make true dmg appear only on blue or rarer gear and reduce the max stat per gear to 3 it will be already great
cuz if u get the max in all gears ur max true will be 33 but they should make it hard to appear in a rerrol
that will be awesome too
@hollow smelt I think haste should stay on Wizard. Wizard should also be an effective support class, and Haste is one of the things that keeps them from being a fireball bot.
Actually dissagree. Wizard has tons of resources while cleric got none but support the team. Wizard improves utility and one shoot everyone? Wizard already got better armors with less speed reduce.
That's kinda what cleric's shtick is, though. He improves survivability, while Wizard improves utility
Cleric having haste would make him even more of a must-pick than he already is. Wizard having haste at least encourages him to play with a team
My biggest issue with stacking enchants is that there's 0 way to predict who is a threat.
The guy could look like a complete hobo but the moment he stabs you lose 50 HP aaand you're dead.
cleric a must pick?
I would suggest something for the issue but I really can't think of anything in particular to solve that issue that doesn't come with it's own problems
U didnt play alpha at all my friend. Cleric isnt a must pick at all, actually partys with clerics always loses pvp.
Like how would you communicate that to a player? That a guy has +20 damage enchants total?
other than "welp you died in 1 hit lol"
idk, maybe instead Bless should provide a higher agi buff
right now Bless doesn't feel very strong, especially at higher levels when +3 to anything is a drop in the bucket
That's actually a pretty big deal imo. Not being able to gauge threat level is a problem.
Right now, your best bet is actually that anyone who looks like a complete hobo is a bigger threat than someone who wears armor
yo down vote this pls #d-and-d-suggestions message
There is no healing for a one shoot kill from wizards or archers.
there is nothing wrong with this actually as long as the player keeps nothing from practice raids
Resurrect would like a word with you /s
You have a point actually
Though with two shots a heal can often make you go down in 3 instead of 2 which is a big difference
this guys don't understood that every season will be a wipe and everyone will be a newbie again, so it will make u need to wait untill u find players and break the base idea of the game
Sounds like an issue with allowing one-shots more than anything though
did u ever try resurect? it takes like 30 sec. while u spend 8 skill ponts XD
pratice is a good thing but pve map its the worst thing
honestly I dont think straight up damage boost enchants should exists
The other enchants are fine. true damage doesn't even actually add damage, but augments existing damage to ignore armor.
Yeah I know, I was jokin
I've never successfully used ressurrect
But being able to add flat damage boosts, which are then augmented by scaling of physical power and shit, is really bad.
I pickpocket a mage 2 times before he hit me while he was ressing
I agree. It forces high level players to spend all of their time trading for +damage gear
We already see that slower weapons (pretty much every 2 hander in the game) are dogshit in pvp.
id like to see other races no size /hit box changes, things like elfs /orcs /cat-folk/lizard-folk let me play a blizzard lizard wizard no short races or every one will just play small hitbox gnomes
because those damage boosts augment much more favorably with faster hitting weapons that actually land hits
rather than everyone just casually walking out of the attacks
And that's because flat damage boosts are much much better on fast weapons
It will be sick
Faster hitting weapons not only hit more consistently, but also end up dealing more DPS because they can stack a damage boost more often
Flat damage boosts are silly, any damage boost should be percentage-based if existing at all
pretty much
Especially on enchanted gear
Like attribute stacking is already efficiency capped where anything beyond 40 has diminishing returns
Stuff like spells are fine because they're not on 100% of the time
someone suggested that barbarian gets the ale perk instead of cleric
which actually sounds like a good idea imo
at the very least it sounds fun
the damage he can dish out currently, oof that'd be nuts
okay true
What do u guys think about making arrows a actual resource and adding a quiver like in diablo?
Diminishes the strengths of the ranger even more :('
I thing will be great a long as the arrows deal more damage in mobs
pls bro stop, this is the most op class ever
I run up, bonkem once or twice in the head, problem solved
barbarian should have the ale perk that cleric has
that's assuming you can do the running up part
they should let u actually hit with the bow
arrows should be a resource, but you can recover them once you shoot them
barbarian should have a CC or a skill to slow others even for a brief second so he doesnt have to chase others
so like, you shoot, go up to whatever you shot and pick the arrow back up
fr, throwing daggers and axes too
i think that barbarian should be abe to throw his main weapon
...
throwing bardiche moment
i agree that would be dope lmao
who needs ranger when you have a barbarian with a full inventory of double axes
barbarian will become the new meta
na make it have small range
I think barbs you get increased weapon action speed perk, not the increase damage more perk, i think the biggest weakness of bark is the harsh movement reduction on those swings
if u got a purple weap still one tap hs
in my opinion, barbarian is actually still really good, the sheer damage he puts out is ridiculous and smash is super useful for closing the distance
his main issue is that he takes too much damage imo
I agree
he could use a touch more speed
yes barbarian is good rn but if u play anyone who has exp with barb will just run away from him and he cant catch up even with rage
I think the best change for every class across the board would just be to make you move faster with weapons out
i want to see more with the shields, like them having health, certain weapons like the two handed axes can do increased damage to them,imo it would make pvp more interesting, and make you want to take fights quicker
right now fist meta goes hard
Say hello to my francisca
PLEASE turn around so I can throw 9 of them into the back of your head
Please... I am carrying 10 stacks of these things i looted in the raid... please turn around.
My back
yes but they will still get away when they close doors then leave that room before i get to the door
I will just bash the door down instantly
and each hit from the francscia roots them
And most people actually able to run away? Can't survive more than like... 3 of them
assuming white quality and you have axe perk
axe perk works on the throwing axe?
I am fairly certain. With grey quality 20 damage, took axe perk, and tested on dummy. was getting 44? damage
exactly, people spending time on doors is actually the best case scenario for barb
ofc i had some enchants to augment but for torso damage it had to be augmented by the perk, way too high
cuz smash is just so good for closing distance, and especially good for ambushing people
the thing is, barb is really really strong with movement speed gear and a little bit of damage buffing
but without any gear at all, the best class has to be wizard
a crystal ball makes a big difference, but his spells seem more or less gear-agnostic since you can take all the best ones without knowledge buffs
Yeah. Wizard can wipe geared people without any if he's just really good and a bit of luck
I dont actually see any other class doing that with literally nothing to assist
Good haste and invis usage makes a Wizard easily the best when you don't have any gear
Arguably, he's best without gear for the speed
maybe there should be a shield that gives at least 50% immunity against magic to deal with pvp and pve
So true... had a naked following me, and I thought he was joking around so I left him up. Then he started to attack... so I shot him in the head with my bow.
Cmon guys, be fair and balance the game. Dont just OP your main classes even more. If ranger and wizards are 70% of the lobbies is for some reason. they need nerf, and quickly one before its too late.
I main cleric and think itโs the best class.
for pve yes, for pvp sucks
Judgement is super good for PVP, basically no aim for 30 magic damage
Protection is also super good, and then a well-placed Holy Light can turn a 2-shot into a 3 or even 4-shot with good timing
Good thing I can protect my dps with a 20 sheild and give them 20 damage to any weapon, and +3 most attributes. ๐
I'm not so sure when it comes to ranger. I think ranger is very easy to pve so a lot of players just lean toward it.
30 damage? no aim? 4m distance and stay still for 1 sec. so u get oneshooted before u actually caste it.
funny joke
Yeah I donโt use judgment.
Without cheesing?
Its not a joke, hes in a shit spot
I've used Judgement to great effect
Just circle him and shoot him
I'd have to see it, I think.
Iโm not saying itโs bad, but if Iโm in a position to even cast that, Iโm probably in a 1v3 and screwed either way.
I am just not seeing it man.
I go as the "worst" class all test and wipe entire lobbies. Probably a kill count of a thousand before the test is over. Solo. Some in high roller but mostly not.
Im just butchering these "OP" classes without a second thought.
Ranger is always gonna feel busted because his primary attack is ranged with fast projectiles. It feels like you're getting shot by a gun in close quarters. I get it. But have you tried not engaging him head on? Works wonders.
Getting one-shotted is not a very common occurrence unless someone's using a very particular strategy or you have absolutely no armor
I could send a video of us trying it, but my wizard died in the first minutes of the fight i call it solo
Or the other person is a wizard. Then it happens more often XD
Iโm interested to see if a full magic damage judgment build could work.
tbf a barb with a basic loadout can 1 shot 4 of the classes with a headshot and a felling axe.
I guess I've done it... just shoot, run a bit, shoot again...
Typically.
Judgement isn't used all the time but when it comes in clutch it comes in clutch
Did u ever find a party of 3 archers? put 3 traps on door. U have to turn arround and change your path, instead of fight.
I get why people generally use the other thing though, it's really nice to just
Not have to PVE ever
Sure but Iโd rather one bang pve rooms. And then be buffing my team, I found usually when I was casting judgment things where going wrong or went wrong. Someone died because I didnโt heal, or buff etc.
For sure. Don't play their game. Move around. They can't stay in that room forever unless you let them take control of the final inner circle room of course.
Yeah, I saw someone do that
cleric buffs can target the enemy is a mistake, what you guys think?
I mean, I play rogue, and only rogue. I get outclassed by literally everything. If I'm not running away from a fight to sneakily reengage at a later time I'm dead, and that's if I'm lucky enough to even get away. With all the different buffs from cleric and wizard a fighter can easily catch up to a rogue.
I played all the classes to 20 levels, and then some...
I think it's because the game is designed to not really distinguish between enemy and ally
Ranger is just objectively stronger than everyone else
They can buff, dead pve mobs, enemy players, they can miss by an inch if your teammates donโt stop moving, they can buff alive pve mobs!
It's all the same in the code, which I think is good for the occasional time when those things blur
First time i see a rogue say that, they can wipe teams of 3 cuz his agility pretty easy.
An ammo count would fix that.
Yeah they need something like that
And put emphases on the sword usage.
Like the occasional time you end up teaming with a random dude in the dungeon
Puffing pve mobs adds options, too
It is also easy to get 1 tapped by anything... So a team of 3 with a cleric is not that easy to deal with...
i just can buff if my teammates is stop, in a fight heal or buffs is hard
Practice makes perfect.
I still think this is not a problem with ranger but a problem with the fact people can stack a team of 3 of them together. A competent trio with solid gear is oppressive as fuck.
Could just have a class limit for party.
I think that can take more fun out the game.
Also the rogue has a smoke bomb ability that is completely useless, it should just be a unique util item that he gets.
Fighting 3 good rouges isn't a joke either
So u need 3 guys full ekiped to deal with 1 or 2 rangers with nothing equiped?
They can wipe an entire lobby themselves
The Christmas tournament required players have no duplicate classes.
I think limiting the arrows on ranged weapons is the best idea. Make it take inventory space to bring arrows, but make them cheap and easy to find in the dungeon
Maybe make that a rule in high rollers?
But not in normal lobbies
That is a issue too, but just think about his potential. He can use spears better than a fighter ever can, a class built entirely around melee. He can out range wizards with bows and unlimited arrows with bursts or even shotguns to wipe out rushing barbarians. They can trap doors, heal themselves and open things faster than anyone else
Range is oppressive, a buffed barb or wizard one shotting rouges. Not so much.
You name it, a ranger is probably better at it than you
A ranger canโt heal their teammates for an instant 35 healing 4 times.
And 20 health 4 times.
To be fair, healing doesn't outpace damage
rangers dont need healing if the enemy is dead
The only reason I dont think ranger is OP is because rogue counters anything squishy, IF u get the jump on them. As soon as you're spotted by a ranger ur prolly just dead, or running far far away.
and its 25 hp 4 times
instant? XD do u see cast speed from clerics?
I don't think it is at all. Repositioning, flanking, cutting that distance down, using your shields, w/e... there are ways around it.
which is more than what second wind gives
Ranger is certainly the ultimate generalist in my experience.
There is no situation he is bad at, except if someone gets the drop on him while his bow is still out
You can precast, hold it, and then wait for ur teammate to get hit.
Use a spell book?
You can easily win a 1v1 for a teammate with a single spell
ranger is most vulnerable to a rogue ambush i think
Shields? they can shoot the legs , close the distance? beartrapped the doors and all the portals, theres no escape
and if my teammate gest one shooted, who do i use that spell with?
agreed. Unless he has prepared traps beforehand.
Protection can make a lot of one-shots harder to pull off.
Pretty much that's the only way I would die as ranger. Or a triple shot from an enemy ranger.
the only thing that hard counters rangers is more rangers
i have protection on my sett, and still i saw tons of times oneshoots.
Range is annoying, but not op
Hes op brah
I get using traps as I went naked and filled my inventory with traps and placed them everywhere for memes, but you can take advantage of them. If you are fighting in a long hall way, that's your fault. There are so many doors and so on.
Well yeah, probably because you didn't put prot on them or they weren't at full HP
yo I posted an incomplete suggest lol
I was even considering damage falloff the longer the range the arrow travels
This is the usual way long range characters are balanced but not gutted.
but it just feels wrong to be punished for landing shots from super long range when it's the hardest in that scenario.
Honestly my party really didnโt have a hard time with any classes, we had two days where we didnโt die happen twice. I always was confused when people talked about balance.
or because protect, just def like armor, not magic damage ๐
the stats will show for the third wipe in a row that longbow was king, pretty sure
there's any way to delete it?
Ranger will be first to receive nerfs, and rogue likely to receive buffs. In my humble opinion.
protection doesn't work on fireballs, no
But maybe bows could deal with that mechanic, but not crossbows.
Thats not always the case, especially in the new high rollers map. They get on that tower and suppress the whole area
but only direct fireballs can oneshot you and those things are super slow
keen to see the stats for this playtest :)
Donโt get me started on the 4x4 ๐ญ
So why didn't you bring your own range to counter?
I loved the wheel in the last play test.
#d-and-d-suggestions message How do I delete it, isn't complete lol
Honestly thought the map design was better.
We did, we only barely won because he had such good area
Lmao that fucking thing was hilarious to get to before others as solo ranger
I was literally killing the lobby there. Solo. I would set up traps in funny places and then wait for them to approach the pve, start shooting.
Get chased and they run right into the traps. So many lobby wipes.
We went Ranger, Wizard, Fighter or Ranger, Cleric, Fighter, to make us more adept, and sometimes I went rogue so we only had the wizard for range.
Yeah lmao
Yeah that seems like the meta tbh
All im saying is good rangers are almost unstoppable and they should be tweaked a little, and fighters should get some buffs
literally worst melee class and its my favorite one too
Is it??
You negate like 70% of dmg as a fighter
Second Wind is hella nice bruv
Kiiinda
Not to mention sprint
I hate to suggest it but traps should probably be an ability.
Roll the trap expert and the actual trap laying into an ability. So they can't shit them out literally everywhere.
its alot to talk about here
I mean, we played cleric, fighter, wizard or 2x cleric wizard for the entire play test and really didnโt have trouble with rangers at all.
I buy 21 or so whenever I go into a raid as ranger.
but barbarians get sprint but better, which is called rage
rogues can stealth and 2 shot
It's ludicrous
The problem here, is the OP classes are already taken by most population, and they dont want balance anymore. They just want to break the game.
rangers are better with spears than fighter, which was my favorite weapons for fighter as its one of the only where you can actually move 2 feet while attacking
Honestly that feat needs to be nerfed, +5 strength at most
Shields need some fleshing out
It's nonsense that a shield that's not actively raised doesn't defend you at all. If an arrow happens to hit the shield model when you don't have it raised, it should still block it, same with melee. If that's the point of contact, then it should block it.
it shouldnt give anything
the thing is Fighter would be better with spears then
Well, yeah.
Since Fighter has a higher strength at base
I agree with this. If I hit the shield of a mob, it works like that.
The bad part is the hit boxes are so good it makes sense. You can see above the shield so your head and eyes are technically above it.
Melee classes should be better at melee then ranged classes
So +5 Strength would just make Ranger slightly worse
Fighter would then be the best spear class in the game with ranger at 2nd but not by much
If you crouch and look up you block 99% of the time.
The fighter is so versatile, he can literally use anything. That is his main selling point, it's what makes him good. Not to mention his stats are overall pretty balanced. I don't know how you could complain about that class.
If you are too close to shield you hit thorugh it i hav etested it
Fighter can use everything, just worse than everyone else
I think the Weapon Mastery needs to be buffed tho, rn you only want it so you can use longbows
NGL I have never been scared of a fighter ever as any class
I eat these people like they're a jello packet. As barb, as rogue, as ranger, doesn't matter. They're so pathetic it's unreal. Never died to a fighter ever except once as a literal starter gear barb vs 2 fully equipped.
Fighters can use halberds, but if you want a bardiche you get 20% reduction which makes it worthless
Just take a crossbow. After the bow nerf, crossbow dealt more dmg and you don't even need the trait.
you can only use fighter gear because negating any melee damage you do is suicide
crossbow deals more damage but longbow can be shot way way more
Fighter is by far the weakest class in the game, from my perspective. Versatility... that's the ranger.
the crossbow works good for him its what i use, with the spear
Fighter is treated as a shitty tank in this game
If you are in a fight, you fire one shot, then hide behind a wall, you basically shoot same speed.
idk Fighter is really flexible
but hes really not, but on paper he is
Long bow got nerfed near the end of the play test.
im done here for now but ive left some of my opinions
Sprint makes him good at a lot of stuff
dm me or something if you want to hear more
I only play rogue, which I enjoy quite a bit. But I do think some of the rogue perks and abilities are completely useless. I also think 10 steps in invis is underwhelming when the wizard can get away with much more.
@hollow smelt Voting no as a fighter ๐คก
If I had to do class placements it would be Cleric, Wizard, Ranger, Rogue, Barb, Fighter.
this is true
It still feels like you want to bring a Fighter when you can tho
I guess it's just because Fighters can use good armor and take hits
It for sure feels like you need a tank, but often when weโre enabling our wizard to kill someone and make it a 3v2 itโs not necessary.
The thing is, it's hard to rank the classes because they all do different things
Buy barbarians can get like 200 hp or at least mine did so hes better at that too
i have almost never been killed by a fighter unless i was just straight being goofy
Barbarians are massive heal-guzzler though
The rogue isnt versatile though, while the fighter is. The rogue can do like 1 thing extremely good. While the fighter can do everything, just very average.
Barbs need speed gear in order to not get kited
So the class that can 1 hit everything also needs to be fast? I dont think so.
Just use horseman axe or felling axe, it fixes his class, ive killed like 12+ people solo with it
No its not hard. Ranger 1, Wizard 2, Ranger 3, Wizard 4.... then at place 90 arround the rest. that's my top 100 rank class system.
Rogue nowhere on there?
rogue is actually balanced
At this point, I'm pretty sure nobody here has any objectively factual conclusions on which classes are better than others
None of us can agree on anything
I feel like everyone has a totally different experience
I just think a lot are whining about how other classes are too powerful because they can't figure a way to beat them. Sometimes you just get outplayed. Adapt.
Every class has people going into games and totally dominating
The rogue is balanced but some of his perks and abilities need reworks. Like smoke bomb is useless, pick pocket is useless. You can only build the rogue 2 ways, 1 hit build. Or a poison damage build. Often you are doing both simultaneously.
Cleric is the best class because it enables every other class. I feel like being able to sustain in a fight will win you the majority of engagements. +20 sheild and +10 to any weapon, instant health gain, +3 to vital stats, and a resurrection.
It's +10 but whatever
hey people, this is like someone play nerf class and say it needs a buff, then someone else plays a OP class says it needs a buff. Then is the word of one vs the word of the other. and nerfed class still being nerfed, and op class still being op. who wins? OP class ofc.
murdering everyone all test I can't help but consider most people to just lack situational awareness. This will greatly affect the general consensus as people die when they really... really shouldn't be. And form opinions based on those cases.
It's good, but I think it's about equal to what another class can offer
It's difficult to test how effective any class is when 90% of the pop are deaf and unable to fight back.
Did you know there are people who legit just invite random people from the list? no voice?
Can confirm
I am deaf and unable to fight back
The devs take this into consideration. They can see the good players, the shit players, and they can usually see if there is emotion in the feedback.
@glacial bridge u know this game will have a wipe every season right?
its just .suggest for the bot right? sorry for askin in here
Yeah, someone did it to me. I joined and asked about discord.. ran with them with junk gear, and they died really fast. I think they were just desperate for a team mate, but can't communicate. /shrug
Whoops, fixed.
guys... its just more easy than that. All classes should be played the same. so if rangers are 50% above the rest... nerf them. if fighters no one plays it. buff them, why we want class that no one uses?
yeah, I still would like to theorycraft my pvp build with systems that MANY other games have implemented countless times. i love that stuff :D
Iโm not too sure though, in a game where healing takes upwards of thirty seconds and potion healing is also on a timer, instant heath can win an engagement. And when a lot of it comes down to space and stat checking itโs even more important.
I actually think Rogues and Barbs are least played. I like them, at least Rogue, but I think they are harder to learn for fresh people to this type of game play so that may be why.
True, but Clerics are also not very fun in solo, can be easily ganked, and don't provide much value besides buffs and heals
And heals are shockingly difficult to use. There's a decent amount of skill in actually landing a heal
They donโt provide anything beyond instant healing and some of the best pve clear in the game lol.
Oh I know it.
True, I always forget about that ability
The healing is nice and could maybe use a bit of tuning? But if it's all you bring to the table, it should win an engagement, you know?
Nobody wants to play a healer class who only tops people off between fights
Me too, I just think there's no point on doing something that take too long and u end up not even playing with, hope they do it in a way u can get the final subclass at least in half a season
Like I said it usually does. We had spans where we didnโt die for two days haha.
Bro, u dont know what u talk about, trust me.
Ah but youโre looking at him.
Iโve been a top 100 cleric on both play tests lol.
i really hope devs don't look at suggestions seriously. some of these suggestions are straight up game breakingly terrible.
So you'd play Cleric if his heals were heals over time?
Cuz if that's what you're suggesting that sounds boring as hell
No thatโs why cleric is so strong though.
I'm with you. I wouldnt expect someone to attempt all of those changes. one or two more ways to add depth is the goal
Change of premades, and try again to be top 100. get carried doesnt mean to a class be OP.
Lmao okay my guy.
Iโm talking from my experience of hundreds of fights, that healing and buffs wins the majority of combat. The class is a class enabler, and will beat a non cleric team the majority of the time.
All your suggestions were very good. It would be really cool if they implemented them in a functional way
Even rangers?
Letโs face it the combat isnโt complex, it comes down to stat checking.
Like I said before we ran wizard, fighter, cleric, or 2x cleric wizard. You invis haste, protect and bless, and get rid of that ranger incredibly quickly.
Exactly, so it's counterable. It's not op.
I never said ranger was op, I really donโt have a problem with class balance.
Though my experience seems to be an outlier.
I think no matter what, a lot of the balancing will probably be focused more on team play rather than solo play, or I at least hope so.
We can hope, thereโs been a lot of uproar about the solo experience.
This game has no option for Solo Q. so obv is team focused.
Youโd think that, but for the amount of complaints about solo play some people disagree with you.
I'd have to imagine around 40% are pure solo players.
Yeesh, really?
Then make ways for the community to play with each other easier, without getting stab in the back in the process
I'm not saying it's good or smart, but it's just how people are. That's why so many asked about a pve dungeon only.
Something we can agree on. I think solo q team killing without voip would be horrible.
I dont want VOIP, for kids to flame and be toxic after killing you by pure luck maybe? and be even proud of it XD
I mean if they want pve, play skyrim
What are we the soft generation now? Did Covid give everyone anxiety too, I swear nobody wants to voice chat or interact with the community anymore in fear of being yelled at.
I think it's been like that even before covid.
A sign of the times I guess.
Hey bro, maybe in your town, village, city, neighborhood or something like this are savages... I dont have to test my patiente with and archer says u have no balls to pass throw that door every single pvp.
You know, I have no idea what thatโs suppose to mean but Iโll take it as a compliment.
that's exaclty what i meant.
Anyway... this reminds me of a bug I need to report...
Nice. I thought people might not like my suggestion since they could take it as a "circle bad, balance around solo play" suggestion. I hope the devs agree that the existing systems are really interesting but could use some tweaking to have less frustrating situations.
I agree im not a fan of cicle mechanics BUT you could flavor it to be the dungeons collapsing ๐
So rooms get closed off farther from the center cause they cave in
Itโs hard to give a thumbs up or down with large suggestions. Some parts I agreed with and some I didnโt.
I actually had talked about the hunt showdown formatting bonus for solo and duos like you mentioned!
I really like how it ties into the dungeon (scarab swarm) and works as a timer that punishes greed. I don't even really dislike the random nature of it for the most part since it keeps me from doing the same moneymaking strategies every run, together with random spawns. The part where it gets frustrating is when the portal spawns are hard to secure or find.
I think it comes down to whether you believe their post is worth seeing or not. Our upvotes dont determine what gets implemented, just what the devs are more likely to see and consider
In High Roller, I think having to win fights to get out makes sense. In Normal, I feel like the playstyle of looting and scooting should be pretty viable without relying too much on luck. I see Normal as where you learn the game, make money to recover from rock bottom, or play a more dungeoneering/PvE playstyle. The zone can introduce a random element that hinders all of that. I'm curious if others agree.
A lot of the time you can listen for them.
The only problem Iโve really had is on B3 in the vertical rooms. Died to circle twice?
No portals anywhere.
Also great analysis of the modes.
Why can't I make suggestions anymore
the bot wasnt working so its temporarily taken down
I've had that situation about a dozen times in both floors. I played a lot of Solo and was frequently last man standing in my trio since I have a safe, slow playstyle. That meant I ran into situations where even though I knew where some portals were, I couldn't use them because a trio was already there or they were in dangerous AI rooms (lots of archers, wraith, etc)
Oh trust me Iโm the cleric Iโm always last out, as Iโm needed to heal my other teammate and sacrifice is need be. Gear creep is way softer on cleric.
The middle room right?
I really didnโt have that issue, but itโs more of our play style probably. We fight for portal control to the bitter end usually.
Im pretty sure this has been said a billion times but I wish that ai health would be reduced to cause players to be more less the main object of danger in the game
Kind of making ai a bit more of a source of loot then full on danger
@fading horizon i watched some youtube video that said this playtest was actually level 2/3 of the dungeon. Level 1 would be 'The Forest' and monsters would be weaker
ty for the info slate
As you get better gear, mobbing becomes easier though. And you get the loot from the mobs.
What about pve type game? And architypes for classes?
We need pve mode too) rhis game is so good for dnd role playing
Have you tried cleric? The cleric PvE experience is so nice.
Open source modding with custom games?
@keen onyx
Oh donโt ping the devs big homie. ๐
don't do that
Iโm sure heโs a chill guy, I doubt heโs answer. More of a respect thing to just leave the guy be.
Nope. Pve type of game. Not modding
Probably gets pinged a billion times a day.
I just donโt think it has a ton of appeal, but I can see it being added by modding if it was open source. I knew what you meant by pve.
I noticed once I actually ran some semi-decent gear sets the AI felt much less like damage sponges. I think I like where the AI is at right now because they're enough of a threat to change how you move around the map until you get the gear to actually care about PvP
So...developers will add modding?
Who knows
:/
If they do, there will be lots of opportunity to make great custom experiences. I hope they'll consider it
I think custom lobbies and server browsers are the single best way to ensure the long term health of a multiplayer game
Actually yes
I mean pve mode with individual characters and a branch of the levels of these characters
And stash
Official pve mod
I am really hope to see it
Crafting a a pve experience with writing, level design, characters, etc. Is a lot more work than creating the framework of a pvp game. The randomness and player interaction provides a lot of your content for you. Ironmace is only 26 people right now and are hoping to get a full release in the next year (probably a bit longer, I would guess). I wouldn't expect pve content. They have enough on their plate trying to add all the customization and class variety they want. If they ever decide to make pvp balance a priority that will be extremely time-consuming as well.
That being said, sdf said in the qna that AI badly needs improvement and one of the things they most want to add to the game is more maps and enemies. I think they care quite a bit about the PvE experience and will try to make it very enjoyable even if it never has enough meat on its bones to be a standalone experience.
Would it be possible to have certain rarities of items having a item level and make it so that high geared people can only go into high level dungeons? Just saying this because when i played yesterday i ran into a team of 2 and both my friend and I got 1 hit from full hp by one of them using a legendary halberd and he had 2 other legendary items and all purples for damage... I mean if i was a rogue sure but i was a fighter with over 32% phys defense and a blue plate helm. Just seems kinda unfair i feel like if you had to be bellow x item level then it would make people have to choose their build more so if they wanted damage they would have to be a glass cannon or at least balance it out
pls do not ping a dev like this. Thank you
Can you still add more suggestions?
People were adding the same bad idea 50 times over anyway.
I just wanted to suggest that the cleric should be allowed to use the book as an off hand instead of shield as a passive ability to balance it.
ya kinda surprised they can't
one thing they really need to change is ranger traps, having to look down and manually disable them is one of the worst game design choices ive ever seen :/
No offense to that guy in particular but the guy asking for a PvE mode kind of encompasses the fear I have if a PvE mode is created. PvE players will start asking for all sorts of focus on the game specifically for PvE players. They will complain that there needs to be more difficult/smarter mobs. The vast majority of RPG style games are already targeted at the PvE players and their attraction to their pixels is why you never see full loot PvP MMORPGs anymore. I enjoy the fact that PvE in Dark and Darker can be challenging and unforgiving but I don't think it should become the sole focus of a game mode.
New World was originally designed as a full loot survival MMORPG and their attempts to please PvE players resulted in a game that no one was really happy with. From the playtest there is obviously a good sized market that is attracted to the game the way it is. Please don't follow in the footsteps of other developers that have given in to this group of often very entitled players (pinging a dev for attention to their idea lol) that are extremely fickle and demanding of ever more "content" when for PvP players fighting others is the primary content.
I'm not certain the circle is a good idea, but I do love that the game kind of forces encounters. It makes it a lot more fun and entertaining because it gives it a spice to me not knowing what to expect. Could be three rogues all stacked in a corner in the shadows of the next room, or a barbarian ready to berserk out as soon as he sees me. Who knows?
If it was just PvE, I think I would get bored of the game too fast.
i have done both of those things u said and i just feel like even a base long sword taking more than one hit to kill a skeleton is a bit much
That's why I made the comment that PvE players would just constantly be demanding new content and changes to monsters etc. Just look at most PvE games on the market an expansion comes out and then people exhaust all the content in like 2 weeks. Not to mention that balancing between PvE and PvP can start to create nightmares as something that is strong in one mode could be weak in another.
Most weapons will take more than one hit to kill enemies it just be like that. Though it gets better with gear.
Why do you want easy mode PvE? There are plenty of games like that already. This is a game where you have to play smart because you need to land multiple hits on things while taking even a single hit can put you in a very bad situation. It isn't meant to be a Diablo style game where you are clearing rooms full of monsters with a single ability.
Very True
what im saying is that i want people to be a bigger problem than mobs
People are, lol.
not for me if i can get a green long sword or if i am playing cleric it just feels like there isnt even a competition
Against people?
They already are. Mobs are not difficult if you are skilled. But they are something that take an important resource even for skilled players (time). So you have to decide whether a certain room is worth the time investment to clear to find loot in it or to by pass it and move on.
That and risk giving away your position with sound
I very much would like to experience level one and see what the loot there would be like in terms of helping you gear up, because I feel like lvl 3 is a bit unbalanced for non HR dungeons right now, feeling like you would need to do multiple tier 2 runs before going down, and dont even get me started on attempting the boss
take wizard out of game
level 2 is fine once you can fund your own heals and grab some basic weapons or gear to pad yourself out, but its super brutal on most characters when doing a fresh start
as far as the mob difficulty goes one of the reasons i loved barbarian so much was getting my hands on a white felling axe and being able to just melt skellies in 2-3 hits, that was truly satisfying
at one point i got a purple one and could oneshot archers and 2shot mages and regular skellies
mike shut it game amazing
take wizard out of game
@granite plinth stfu you god damn idiot lol
take wizard out of game
If players achieve or complete their achievements or quests, it would be good to make efficient use of the storage space by allowing them to obtain classified boxes such as golden boxes and lion head boxes. For example, the golden box has the size of one storage box, and the lion's head box has 80% of it, and the lower class boxes have to be given space sequentially.
Guys I broke my reddit feedback post. It says "This field must be under 40000 characters"
https://www.reddit.com/r/DarkAndDarker/comments/zwaufg/dark_and_darker_feedback_and_suggestion/ Here it is. I did some research and it says that it's about 30-60 minute read time. Enjoy you folks who like reading feedback (the D-and-D suggestion discord tab didn't have enough space for me to write in lol)
On skeletons, align the Y axis of rotation to their hips. Also decrease their rotation speed when changing targets.
skill issue
Make it so that you can only link items in their respective trade chats when trading.
For example, only linking weapons in the weapon chat
Armors in the armor chat
etc etc.
Consumable items like torches, campfires, lock picks, keys, and what not would go into Utilities.
lol k, bud.
NOW I HAVE TO PLAY DOG SHIT CALL OF DUTY, RELEASE THE GAME ITS SO FUCKING GREAT PLS JUUST RELEASE ALREADY
^this is how we got unfinished broken game
youre talking outta your ass lil bro, the game is literally done
is this the place where you can make suggestions for the game?
It's okay, @rapid ibex, Mal don't understand how games work, but figured out caps lock, so I'll give 'em a pass. Read the QnA there --> #dev-qna-archives Mal.
I guess you can post them here, but there used to be a suggestion submission channel during the playtest.
I can't imagine parsing through all that shit if I were them.
Blessing and a curse.
Holy hell this. I can strafe skeletons while fighting them just fine, but suddenly when I try to run past one they turn on a dime.
Instead of a big circle the "darkness" progressively moves "filling" each room from the outside in. for example smaller rooms are filled faster than bigger ones. Just something a little more unique than a big red danger circle. It would function more or less the same just moving differently.
the game should be free with micro transactions, that way the game would make a lot more profits, more profits = allows for more content to be added and allows a longer upkeep for the game throughout the years.
Being free makes people more willing to try the game, use destiny 2 as an example that game nearly died until it became F2P that revived the game since it allowed more players and they used micro transactions instead as a way to monetise the game. Valorant did the same, fortnite, csgo, overwatch 2, league of legends and dota 2 just to name a few of the big games.
no MTX
no free
Free makes it easy to hack
as there is no barrier to entry
no MTX as it's always BS
Please make it so that if I'm standing in the tavern and use my skills in the tavern. The skill doesn't go on couldown once I join the game. The tavern is supposed to be a lobby where you can just do random stuff waiting for other players. Goofing around in the lobby shouldn't be a penalty in game
valorant has the least ammount of hackers and they are free
Valorant is a huge game billion dollar ocmpany that can back it up with an expensive software anti cheat
because valorant is using Epic's bullshit thing
that has root access or something
and i dont wanna Winnie Xi Ping to read my data
Yeah but not by the CCP
why is the suggestion channel closed? or am i just banned`?
you are banned from there
they said your suggestions were trash
jk
its closed for all
The CCP has information on so many people already
ok then i just wanna say that they should fix how abusable the Pavise is in PvE. just make monsters attack it
well the devs already decided to make it pay once to play so nothing we can change tbh
i just hope that the game is able to be sustained for a long time
And i want cosmetics fr fr
I hope the game is $80 tbh
Im gonna get the most expensive pre order, just take my money
70$ is fine
for this game
EA can fuck off tho
But i doubt that is enough time for people to actually learn the game and wnjoy it
If the game isn't at least $60 I'm not buying it
Bruh if it was free with a bunch of skins i am buying all the beta stuff
They can sustain it with paid DLC like Paradox imo
If the price is high then cosmetics should be unlockable by play and not purchased as well.
Cuz i hope they wonโt be obtainable for full release
That why paid games are a downfall unless they are story games
people donโt want to pay extra for cosmetics when you spent like $100 on the game
Or fun and getting regular content updates
bruh
why do you think elden rings updates are only about pvp and bug fixes
when itโs a pay once and own it all
Elden ring is #14 on steam charts after months
but there earnings are nowhere near the f2p with micro transactions
And gtav, rust, destiny 2 (most of the players have the expansions) ARK, Siv 6, payday 2
those games are so dead
All of those are top 20 on steam
Gtav you can literally just get infinite money through cheat engine
rust isnโt even popular
gtav is #1 streamed on twitch
you realise 90% of these viewers are watching one streamer
on the one fortunate day that he decided to play gtav
check all time
Most streamed
7 days isnโt sufficient
I thought we were talking about mtx not GTAV streams. Also it was still #1 like 6 months ago when I was streaming
Since it could just be one streamer carrying that game
i never mentioned mtx once
microtransactions?
oh is that what i means
All I'm saying is if they keep it fresh and good the playerbase won't die fast
Never used mtx as a term before
well thatโs the problem
because you need funds to keep a game running
And buying the base game just wonโt cut it for the amount of content for a competitive game
The difference between gtav and dark adn darker is gtav doesnโt even have to add new stuff to the game since itโs a one and done
and they literally just out here making 20 different editions of gtavs which people will just buy anyways
Curious to hear the responses to my suggestion
Nah most of the time only 2 arrows hit anyways
itโs difficult to hit with more then 3 since the spread is too wide
and shields are a perfect counter to it
How far away are you doing it? I often kill players point blank with 4+ arrow hits with the shotgun. All you have to do is let them get in swing range, jump if they have a shield and if not just body them with 5 arrows.
about 1feet
Also a 3 spread could be tightened up, the arrows donโt need to go super wide.
Thatโs too far lol, you need to be point blank.
Nah
that point id die to one hit from a barb
and yes all your counters can be countered
Highly doubtful, the amount of times Iโve killed barbs with a single shotgun, or a triple arrow leading into a shotgun is insane. Itโs overtuned and I main ranger.
It's also a full blown skill slot. only heals have had a limited number of uses, which seems very intentional.
I play barb ranger and wizard
And yeah the 5 shot is good not broken
maybe reduce one arrow
I wouldnโt say itโs a โskill shotโ or if it really is, itโs a very light skill shot. Itโs an instant kill in most scenarios if you are using it right.
2 arrows would make it useless
Which isnโt difficult to do
yeah well if they are good players they wouldnโt run at you when you have 5 shot
maybe reduce the time it takes to pull out 5 arrows
being instant is a little unfair
up the time it takes i meant
Might be indicative of a bigger problem, ie some people seem to think that the longbow in general is just a taaaad too strong per arrow. Naturally even a small nerf to damage would also nerf the spreadshot
I mean what do they do then? If theyโre a fighter, or barb, theyโre going to need to get in range to do anything.
The longbow already got nerfed, the recurve is the play now.
ah
They can just pop a shield potion or just use throwing axe
If you miss itโs retrievable anyways
I suppose. I just feel like, a ranger who has cqb clearance is just too useful.
well without 5 shots
Ranger is just gonna get smacked cqb
They already had a gear nerf
regarding the VOIP suggestion - it should probably be like in DayZ or Arma 3 - allowing the player to adjust their speech volume (aka distance)
on the lowest setting you can whisper to a player right next to you and nobody else like 2-3 meters away can hear it
Isnโt that the point of the class? A ranger is useful ranged, and a fighter/barb is useful cqb.
Just make it proximity
i mean, rapiers are pretty good backups
but when set to yelling it can go as far as 100 meters
okay but lets say itโs a 1v3
Prox chat is already coming I think
theres different ways to implement proximity chat
Most players arenโt going to 1v3, theyโll play smart and avoid
if its set to like 10 meters forever, using it sneakily wont be possible because youre always going to be heard through walls and behind doors lol
You can still kill with a 3 shot.
You can avoid but it isnโt always gonna be possible
you cant if players have decent builds
Thatโs all (if)
5 shots might be powerful for normal
but high roller
people are much more geared
And skilled
so dodging is no problem
And 90s cooldown is outrages
maybe like 60 max
yeah
itโs already bad enough with no dodging
ibut no dodging is nice
It fits this game
It's kind of fitting of a ranger playstyle, I think. get them as weak as possible before they get to you, then you have one last shotgun blast to hopefully finish them off before it turns into a desperate scramble
exactly
and you generally have no ammo after that ability anyways
So if they survive
You are done for
Unless you have a backup sword
Thing is no one even uses zap but if devs want it to be used maybe they can roll with your plan
And wizard already has a pretty decked out kit
I know they have an insane skill ceiling, which I think is great, and yeah I wouldn't want that to be boosted at all. But I would just like zap to have a proper use, maybe even if it's just to help less skilled wizards
If they buff zap another ability has gotta be nerfed
Why so?
cuz even if they do
No one is gonna use zap
donโt*
Theyโll still roll with their 1vx builds
But increase zap usage
or just increase damge
since starter players donโt have the gear for extra intelligence
/knowledge
so they canโt make full wizard builds
unless in the future they make it so your stats gets better the higher your level
I doubt that though
I think the damage is fine, it is only a first tier spell after all, but its also so weak that only 5/6 uses is practically worthless imo
yeah
eww... who suggested shields should be breakable? they have too few actual uses as is >.<
itโs gonna be a thing regardless
all gears are breakable
Hence the repair function
if all gear is, that is fine
but a suggestion was for shields specifically and it legit made my skin crawl
nah thatโs stupid
that does sound nasty
like bro, it takes solid skill and practice to capably use the shield as is... dont punish shield users more T_T is a shield fighter, apparently i like punishment
i mean that huge shield for archers is literally riot shield in cod
so i guess thatโs why that person wrote that
huge shield? the biggest shield available is a kite shield, and let me tell you, it doesnt help much >.<
oh guess you have never picked it up
o.o there is a bigger one?
It covers like your whole upper body from behind
is there a tower shield?
the pavice?
i never saw it! o.o
it actually blocks stuff while on your back?
i want it so bad...
I think it is. maybe good for setting up portal camping
I thought it was a tower shield the first time i got one on my fighter, i was so disapointed
Haha
XD
Figghters need a tower shield
i mean if it is that big i could make good freaking use of it even if it isnt a tower shield
pure tank build
if they make it two handed they have to give it a shield bash attack, if a weak damaging one
no damage, only tank
o.o? how?
which would be fine if you have a massive shield, you just run them down
XD i mean it wouldnt be much further then a punch for range if not shorter, make the dmg no bigger then a punch
give almost no visibility and rangers can shoot through the vision slot
your back would still be exposed so the counterplay is that you push yourself right into a bad situation
aye
Not possible
i think that they need to add more time in the safe zone all the time i wasnt able to loot more than 3 4 chest and i had too run away because i was diying for the safezone
maybe give it a speed penalty like the rest of the gear up around 50
If it becomes a thing all other shields would be able to bash too
Since a bash would be an ability no?
the reason you could bash with this shield would litterally be because it is two handed, and no just a weapon attack with the shield
aye
well to this specific shield, and it would, but its an easy counter for it lol
bruh they have cancelled my message
i think it would be fun if not super useful lol you could close off a pass for your friends to ambush the other guys as they try to work around
or do a controlled retreat into an ambush
Or they can it make it into its own class/race