#suggestion-discussion

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severe cedar
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if durability comes into it, 2h's probably break shields?

wary shell
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you could just let every weapon have a diverse moveset with fast and slow options

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thats a lot of work mind you

craggy coyote
soft relic
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They could increase move speed with weapons out to make dodging harder compared to what it is now, and make blocking something like a war maul reduce damage taken, but not nullify it.

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It's actually dumb that I can block a war maul with a buckler and take no damage, haha

inland path
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other than stupidly forgiving block hotboxes and mordhaus stupid accel system, i dont see what would be so bad about putting some aspects of that combat into dnd, at least to make blocking somewhat useful

craggy coyote
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some 2 handers were actually really good though

severe cedar
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folks tended to prefer the straight overhead swing 2h weapons (i guess for pve reasons), but the side swinging 2h sword was difficult to dodge fort he punchy cleric

craggy coyote
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all of the polearms, and the longsword were great

soft relic
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Spear was amazing

topaz blade
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Spear best

subtle iris
subtle iris
craggy coyote
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spear was borderline OP, super consistent

subtle iris
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It can bypass block also

craggy coyote
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very realistic though if we talking history

topaz blade
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Blue +5 true, +4 move speed spear killed so many peeps.

wary shell
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Felling Axe is the best two hander in the game YoloRage

inland path
craggy coyote
subtle iris
craggy coyote
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and speeeeed

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speeeeeeeeeed barb

soft relic
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Shields are currently not that great, because your move speed gets so slow with one out that you will NEVER keep up with your opponent in PvP

azure sandal
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speed doesn't matter when you're being triple shotted then shotgunned up the ass by a ranger

craggy coyote
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like if XYZ is weak, make it faster

subtle iris
craggy coyote
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legit

inland path
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there should be footwork involved but this speed meta is getting ridiculous

soft relic
craggy coyote
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ironically though rogue is so feast-or-famine even though it's super fast

soft relic
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Speed in this game is everything

severe cedar
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the speed thing is a bit silly ~ it shouldnt be a better idea to go naked

subtle iris
azure sandal
craggy coyote
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probably just make armor reduce speed a little bit less, buff the speed on most shoes

soft relic
craggy coyote
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and definitely reduce weapon speed by a ton

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or rather, increase it

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reduce the penalty

soft relic
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Ranger was super overtuned. Bows shouldn't be hitting harder than 2 handed weapons from across rooms.

azure sandal
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By the time a melee class got to me I just pull out the shotgun (multishot) and free kills.

soft relic
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Rogues shouldn't have been 2 shotting plate wearers, either. Damage just scaled too heavily with gear.

subtle iris
severe cedar
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everyone talk about long bows asif they didnt dominate in medieval war

soft relic
craggy coyote
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well they did

soft relic
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But in this game? The bows don't care if you wear plate.

craggy coyote
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but that shouldn't be how it works in the game

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that's anti-fun

azure sandal
subtle iris
craggy coyote
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besides, IRL you shouldn't be able to hold an arrow in a bow for more than 2 or 3 seconds

azure sandal
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I was doing 140 to head

soft relic
severe cedar
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pretty sure some of those 1000lb xbows would pierce plate

soft relic
craggy coyote
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the heavy crossbow was kinda weak except for oneshot cheese

subtle iris
craggy coyote
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I think all ranged weapons should be balanced by ammo count, limit the number of arrows you bring into a dungeon

subtle iris
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Like at least the weapon should have some bypass plate armor stat

craggy coyote
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and deal a bit less damage than a two-hander

topaz blade
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Heavy crossbow was good with high rolls. Blue and above. But garbage below.

soft relic
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Bows should be a poke or kite weapon. Not a mass damage weapon.

craggy coyote
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weapon damage was definitely way too high-scaling with level, armor was kinda weak, and speed mattered way more than the ability to block

subtle iris
soft relic
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You see a guy in plate? Poke him to half health while he approaches and finish him with melee while he's weakened, or kite him. Not 2 shot him.

severe cedar
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google tells me that english longbows with the right arrow and a skilled user, could pierce plate

craggy coyote
soft relic
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It would have to find a crack in the armor. Not pierce the plate.

subtle iris
craggy coyote
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armor should be way stronger

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shields should be a teensy bit easier to use

severe cedar
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yeah a skilled user...
but the ranger would be as much of an expert at his craft as any other class is theirs

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this isnt just some guy with a bow

craggy coyote
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just make the hitbox a bit more generous and improve the speed while blocking by a lot

craggy coyote
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so he's good but not "dedicated his entire life to using massive warbows" good

subtle iris
craggy coyote
winter nova
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my suggestion is to turn the servers back online

craggy coyote
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clearly, we need more data

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not enough time to make educated decisions on balance

subtle iris
severe cedar
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maybe they could make the ranger have to do a hunters mark type ability in order to be pening the armours.. slow down his murder-ness a little without making it too weak to use

craggy coyote
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nerf all bows by a little, but add hunter's mark

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channeled spell, pick a target, +10 damage against the target for like, 10 seconds or so

subtle iris
thorny canyon
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release it again

severe cedar
craggy coyote
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the thing is a one-shot wonder in a fight, should be a little bit OP for that

subtle iris
craggy coyote
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true physical damage is a little bit of a spiral

severe cedar
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if you get a nice head eyes with the xbow, it kinda should put someone down

subtle iris
craggy coyote
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one-shots should be limited as much as possible, only in melee with a ton of setup if at all

subtle iris
craggy coyote
subtle iris
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But, more data for us

craggy coyote
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one-shotting a fighter in plate armor from down the hallway shouldn't be a feature

severe cedar
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ranger could also get a nice hamstring shot ability ๐Ÿ˜…

subtle iris
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So it's actually not that bad, but still, bad

craggy coyote
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heavy crossbow should be mitigated by armor like everything else. at best, add the true damage to the crossbow expert skill or smth

subtle iris
subtle iris
craggy coyote
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or like, a really fast reload in combat

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get a second shot in

subtle iris
subtle iris
severe cedar
subtle iris
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No more

craggy coyote
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sheer agi is pretty boring though, and would probably just be picked with longbow

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at that point you might as well just buff the crossbow damage straight

subtle iris
severe cedar
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does agil also give armour ~ like dex save in dnd

subtle iris
subtle iris
craggy coyote
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it just doesn't make sense that using crossbows can let you instantly get agi though, it should be something that just makes reloading faster

craggy coyote
severe cedar
subtle iris
craggy coyote
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you dodge in this game by, y'know, actually dodging

subtle iris
craggy coyote
severe cedar
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thats just how dnd balance plate vs leather users

craggy coyote
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we don't need dodge mechanics in this game

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that's an abstraction in dungeons and dragons

subtle iris
craggy coyote
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in this game, leather is better because of movespeed i.e. dodge

subtle iris
craggy coyote
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but just faster

severe cedar
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but we already spoke about how movepseed meta isnt good cus of how it does 2h dirty

craggy coyote
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like a double speed reload or smth

subtle iris
craggy coyote
subtle iris
craggy coyote
subtle iris
craggy coyote
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that doesn't seem that bad tho

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you already said crossbow ranger is shite

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and reload is the main issue there it seems

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not speed

subtle iris
soft relic
craggy coyote
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so one second reload for like, 5 secs?

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doesn't seem too strong, especially since a heavy crossbow has to stand still

subtle iris
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And +5 physical damage

craggy coyote
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that sounds balance

craggy coyote
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three extra shots, kinda like triple shot, but much worse because triple shot on a crossbow would be ridiculous

severe cedar
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๐Ÿ˜… ๐Ÿคทโ€โ™‚๏ธ was just an idea
some kind of middle ground could probably work well overall i kinda feel armour isnt as good as it should be,
there shouldnt really be any situation where throwing your gear on the ground is better than using it... but naked priest was kinda sick lol

subtle iris
soft relic
craggy coyote
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armor should have a MUCH lower movement reduction

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really just reduce movement reductions on everything, across the board

subtle iris
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Like, seriously those heavy crossbow with robe reloading system doesn't go well in tight alley

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An arbalest would be a better option

craggy coyote
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don't make anything faster at base, but reduce the gap between an armored fighter with weapons out and a naked cleric

meager isle
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how do you implement warlock?

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same as wizard but replenish spell slots by sacrificing hp?

craggy coyote
meager isle
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1 patron perk slot so you cant mix and match and you can only pick one

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and then generic perks like other classes

subtle iris
craggy coyote
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literally warlock should just be a debuff-focused class

severe cedar
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warlock or a shadow cleric

next wagon
meager isle
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thats not what they are in d&d

craggy coyote
meager isle
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yep

subtle iris
severe cedar
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warlocks just have different spell pool and spell memory mechanics to wizards in dnd

craggy coyote
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which could be cool ig, an unlimited use, channeled spell that is hitscan and deals solid damage that scales with will

meager isle
meager isle
subtle iris
craggy coyote
meager isle
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is less toxic

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than hitscan

craggy coyote
meager isle
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then you could have eldritch spear perk where all your EBs have mega range

craggy coyote
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overall I think spells should scale more

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they should be weaker early game but better later game

meager isle
severe cedar
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spells could easily take over the game if they did all the casting that dnd offers

craggy coyote
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especially cleric buffs, rn the scaling on those is shite

next wagon
craggy coyote
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like, a cleric with no gear should buff me worse than a cleric with lots of casting buffs

meager isle
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warlocks in this game should totally have the option to darkness+devil sight

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feels really fitting for a game like this

craggy coyote
subtle iris
meager isle
craggy coyote
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so like, a buff that gives you nightvision goggles

craggy coyote
meager isle
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so a warlock would:

craggy coyote
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we shouldn't make it exactly copy and pasted from 5e because it's a different thing

next wagon
craggy coyote
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having a spell that creates a dark field would also be cool to pair with it, but could easily become way too annoying

severe cedar
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cant copy dnd exactly too much, or you will cross over from generic fantasy into copyright infringement ๐Ÿ˜›

craggy coyote
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with potions then it would be the go-to choice for everything, especially higher levels

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since there'd be barely any opportunity cost

next wagon
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what if they make a shrine?

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for dark vision

meager isle
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cast darkness, giving their position away because you can see this really obvious big cloud of black/purple smoke, at that point, the enemy can guess the warlock could be hidden in there trying to snipe people with EB, so you as an enemy KNOW that you should be nowhere near warlock darkness, and warlocks can use it as a mind game to trick/scare people, and if someone actually decides to push inside darkness, if warlocks have devil sight they can keep people at bay

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would just create interesting mind games i think

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and trying to guess if warlock has devil sight or hasnt

severe cedar
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if you get warlock darkness, wiz should get cloudkill ๐Ÿ˜‚

next wagon
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yo talking about smoke, u guys think the rogue smoke should be buffed? It is a crap

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like making it spread to all 1 room

meager isle
next wagon
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or making it poison so u can't across

craggy coyote
meager isle
next wagon
craggy coyote
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just putting it at your feet makes it super hard to use

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if you could put it somewhere else then it might be bettter

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more flexible

meager isle
severe cedar
craggy coyote
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cloudkill could just be zombie burps

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also, rogues should be able to use a ranged weapon of some kind

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add like a smaller crossbow that they can use

severe cedar
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slings might be a good all class missile

craggy coyote
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but make them shite, not actually as OP as they are in real life

meager isle
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well even tho shit shouldnt be copied from d&d directly, i still believe warlocks will be sick if they had a singular "patron" perk slot to pick from, while still able to pick other normal generic perks (but weaker than other class perks because patron will give so much)

next wagon
craggy coyote
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idk just having normal perks seems better imo

meager isle
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would differentiate the class more from wizard imo

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imo warlock should be singularly focused on one thing and can "flex" the needed role based on the patron

severe cedar
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druid might be a better casting class to add than warlock

meager isle
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your party needs healing but u dont have cleric to 20? play warlock with celestial perk

craggy coyote
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honestly I prefer having warlock as a debuffer though

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that would be the most unique thing

meager isle
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what kind of debuffs are we talking tho

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deafness/blindness?

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or like

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25% slow

craggy coyote
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slow seems like the go-to

next wagon
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I saw some guys talking about replacing the circle safe zone for something else or just removing it, what do u guys think?

craggy coyote
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maybe damage vulnerability, no healing

meager isle
craggy coyote
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shapeshifting focused druid seems balanced, but yeah, no casting

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casting+shapeshifting would be way too many tools

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each class shouldn't be too overloaded

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this isn't D&D

severe cedar
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yeah druids can do everything lol
heals, crowd control and debuffs,
buffs,
shape shifts
...you name it

craggy coyote
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right, druid in this game shouldn't work like that

severe cedar
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unless u limit it with the perk and skills so you do one of those things

craggy coyote
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overall, I think wizard needs to have his spell uses nerfed, fireball/magic missile shouldn't be so spammable

severe cedar
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id like to see wiz get stuff like mirror image and blurr

craggy coyote
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all spells should scale more with gear overall, so make it weaker when you first get them, but a good bit stronger when you get better gear

craggy coyote
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remember, this isn't d&d, we don't have abstractions like Armor Class

severe cedar
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xD misty step wiz

craggy coyote
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a teleport spell would be cool but stupid busted

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right now, casters are almost gear agnostic (except clerics needing gear in order to have access to rez) while other classes need good gear to be effective

severe cedar
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ways to interupt cast would help. is it just the barb that can do that?

craggy coyote
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but as far as I know, a wizard with a bunch of gear does the same damage as a wizard with jack shit

severe cedar
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dont think i tried it, but throwing daggers and axes could be a nice interupt

craggy coyote
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it's called, killing the caster

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XD

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craggy coyote
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I think having less uses would also make Meditate more important

severe cedar
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i honestly think it would be fine as is, if you had an oportunity to interupt him casting

craggy coyote
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rn the wizard gameplay is to avoid fighting until it's close to the end, then nuke a 3-man with all of your spells at the last second

next wagon
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but will make then unable to kill anyone that rush them

craggy coyote
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I think it's fine as is, interrupting spellcasting is unnecessary when you can just kill him

unique hazel
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I personally think stacks of all the same class is not good for the game but I understand that's likely not going to be something that's restricted.

craggy coyote
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maybe increasing the casting time might be a good idea?

severe cedar
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something thats not guaranteed... a missile weapon hit should probably break concentration (it may already do so... i didnt try)

craggy coyote
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imagine your cleric trying to heal you but gets his pinky toe hit by a ranger

severe cedar
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but you can pre cast and hold

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severe cedar
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then you make some things instant, and some concentration based

craggy coyote
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craggy coyote
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idk tbh the game is fine for the most part

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i mostly have nitpicks

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it's like tiny things, and at higher levels things break down more

severe cedar
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yeah i didnt really feel like anything is super op.
just felt weird that taking my clothes off was better than not

craggy coyote
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I mean, at higher levels it's all about running around naked which is weird

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craggy coyote
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The only balancing thing they should work on is to make speed reductions smaller across the board

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like literally everything that reduces speed should reduce it by a little bit less, especially equipment and blocking

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Otherwise, the game is more-or-less perfect.

soft relic
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Damage scaling needs lowered as well. Badly.

craggy coyote
next wagon
craggy coyote
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Like, gear with extra damage should be removed altogether, replace it with other, more interesting random stuff

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right now, high levels are mostly spent trading for gear with +damage or +speed

soft relic
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Eh. Make it so only gloves, weapons and jewelry can roll damage, and not 2 different damage stats on the same piece.

jagged cedar
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poison potions that apply to a weapon

craggy coyote
soft relic
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i.e. no +weapon damage and +additional physical on the same piece

craggy coyote
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You'd certainly know more than me tbh

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craggy coyote
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@hollow smelt I think haste should stay on Wizard. Wizard should also be an effective support class, and Haste is one of the things that keeps them from being a fireball bot.

hollow smelt
craggy coyote
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Cleric having haste would make him even more of a must-pick than he already is. Wizard having haste at least encourages him to play with a team

unique hazel
hollow smelt
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cleric a must pick?

unique hazel
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I would suggest something for the issue but I really can't think of anything in particular to solve that issue that doesn't come with it's own problems

hollow smelt
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U didnt play alpha at all my friend. Cleric isnt a must pick at all, actually partys with clerics always loses pvp.

unique hazel
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Like how would you communicate that to a player? That a guy has +20 damage enchants total?

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other than "welp you died in 1 hit lol"

craggy coyote
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right now Bless doesn't feel very strong, especially at higher levels when +3 to anything is a drop in the bucket

craggy coyote
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Right now, your best bet is actually that anyone who looks like a complete hobo is a bigger threat than someone who wears armor

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hollow smelt
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There is no healing for a one shoot kill from wizards or archers.

unique hazel
craggy coyote
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You have a point actually

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Though with two shots a heal can often make you go down in 3 instead of 2 which is a big difference

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craggy coyote
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Sounds like an issue with allowing one-shots more than anything though

hollow smelt
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did u ever try resurect? it takes like 30 sec. while u spend 8 skill ponts XD

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unique hazel
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honestly I dont think straight up damage boost enchants should exists

The other enchants are fine. true damage doesn't even actually add damage, but augments existing damage to ignore armor.

craggy coyote
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I've never successfully used ressurrect

unique hazel
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But being able to add flat damage boosts, which are then augmented by scaling of physical power and shit, is really bad.

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craggy coyote
unique hazel
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We already see that slower weapons (pretty much every 2 hander in the game) are dogshit in pvp.

quaint sentinel
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id like to see other races no size /hit box changes, things like elfs /orcs /cat-folk/lizard-folk let me play a blizzard lizard wizard no short races or every one will just play small hitbox gnomes

unique hazel
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because those damage boosts augment much more favorably with faster hitting weapons that actually land hits

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rather than everyone just casually walking out of the attacks

craggy coyote
craggy coyote
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Faster hitting weapons not only hit more consistently, but also end up dealing more DPS because they can stack a damage boost more often

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Flat damage boosts are silly, any damage boost should be percentage-based if existing at all

unique hazel
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pretty much

craggy coyote
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Especially on enchanted gear

unique hazel
#

Like attribute stacking is already efficiency capped where anything beyond 40 has diminishing returns

craggy coyote
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Stuff like spells are fine because they're not on 100% of the time

unique hazel
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but there's no such thing for +damage stuff

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which is very lol

craggy coyote
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someone suggested that barbarian gets the ale perk instead of cleric

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which actually sounds like a good idea imo

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at the very least it sounds fun

warm leaf
craggy coyote
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okay true

next wagon
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What do u guys think about making arrows a actual resource and adding a quiver like in diablo?

warm leaf
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warm leaf
jagged cedar
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barbarian should have the ale perk that cleric has

craggy coyote
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craggy coyote
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arrows should be a resource, but you can recover them once you shoot them

jagged cedar
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barbarian should have a CC or a skill to slow others even for a brief second so he doesnt have to chase others

craggy coyote
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so like, you shoot, go up to whatever you shot and pick the arrow back up

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jagged cedar
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i think that barbarian should be abe to throw his main weapon

craggy coyote
#

throwing bardiche moment

faint temple
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i agree that would be dope lmao

craggy coyote
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who needs ranger when you have a barbarian with a full inventory of double axes

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jagged cedar
warm leaf
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craggy coyote
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in my opinion, barbarian is actually still really good, the sheer damage he puts out is ridiculous and smash is super useful for closing the distance

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his main issue is that he takes too much damage imo

craggy coyote
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he could use a touch more speed

jagged cedar
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yes barbarian is good rn but if u play anyone who has exp with barb will just run away from him and he cant catch up even with rage

craggy coyote
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I think the best change for every class across the board would just be to make you move faster with weapons out

faint temple
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i want to see more with the shields, like them having health, certain weapons like the two handed axes can do increased damage to them,imo it would make pvp more interesting, and make you want to take fights quicker

craggy coyote
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right now fist meta goes hard

unique hazel
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PLEASE turn around so I can throw 9 of them into the back of your head

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Please... I am carrying 10 stacks of these things i looted in the raid... please turn around.

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My back

jagged cedar
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yes but they will still get away when they close doors then leave that room before i get to the door

unique hazel
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I will just bash the door down instantly

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and each hit from the francscia roots them

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And most people actually able to run away? Can't survive more than like... 3 of them

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assuming white quality and you have axe perk

jagged cedar
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axe perk works on the throwing axe?

unique hazel
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I am fairly certain. With grey quality 20 damage, took axe perk, and tested on dummy. was getting 44? damage

craggy coyote
unique hazel
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ofc i had some enchants to augment but for torso damage it had to be augmented by the perk, way too high

craggy coyote
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cuz smash is just so good for closing distance, and especially good for ambushing people

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the thing is, barb is really really strong with movement speed gear and a little bit of damage buffing

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but without any gear at all, the best class has to be wizard

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a crystal ball makes a big difference, but his spells seem more or less gear-agnostic since you can take all the best ones without knowledge buffs

unique hazel
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Yeah. Wizard can wipe geared people without any if he's just really good and a bit of luck

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I dont actually see any other class doing that with literally nothing to assist

craggy coyote
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Good haste and invis usage makes a Wizard easily the best when you don't have any gear

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Arguably, he's best without gear for the speed

jagged cedar
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maybe there should be a shield that gives at least 50% immunity against magic to deal with pvp and pve

uneven hearth
hollow smelt
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Cmon guys, be fair and balance the game. Dont just OP your main classes even more. If ranger and wizards are 70% of the lobbies is for some reason. they need nerf, and quickly one before its too late.

white cliff
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I main cleric and think itโ€™s the best class.

hollow smelt
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for pve yes, for pvp sucks

tribal patio
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Fighters need buffs

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poor guys

craggy coyote
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Judgement is super good for PVP, basically no aim for 30 magic damage

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Protection is also super good, and then a well-placed Holy Light can turn a 2-shot into a 3 or even 4-shot with good timing

white cliff
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Good thing I can protect my dps with a 20 sheild and give them 20 damage to any weapon, and +3 most attributes. ๐Ÿ˜‚

uneven hearth
hollow smelt
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30 damage? no aim? 4m distance and stay still for 1 sec. so u get oneshooted before u actually caste it.

tribal patio
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I can solo the lich as ranger lmao

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its busted

void quartz
white cliff
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Yeah I donโ€™t use judgment.

uneven hearth
tribal patio
craggy coyote
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I've used Judgement to great effect

tribal patio
uneven hearth
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I'd have to see it, I think.

white cliff
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Iโ€™m not saying itโ€™s bad, but if Iโ€™m in a position to even cast that, Iโ€™m probably in a 1v3 and screwed either way.

unique hazel
# hollow smelt Cmon guys, be fair and balance the game. Dont just OP your main classes even mor...

I am just not seeing it man.

I go as the "worst" class all test and wipe entire lobbies. Probably a kill count of a thousand before the test is over. Solo. Some in high roller but mostly not.
Im just butchering these "OP" classes without a second thought.

Ranger is always gonna feel busted because his primary attack is ranged with fast projectiles. It feels like you're getting shot by a gun in close quarters. I get it. But have you tried not engaging him head on? Works wonders.

craggy coyote
tribal patio
craggy coyote
#

Or the other person is a wizard. Then it happens more often XD

white cliff
#

Iโ€™m interested to see if a full magic damage judgment build could work.

unique hazel
uneven hearth
#

I guess I've done it... just shoot, run a bit, shoot again...

unique hazel
#

Typically.

craggy coyote
uneven hearth
#

Even so... it's the nature of the job

#

I don't think that's a cause to call it OP

hollow smelt
craggy coyote
#

I get why people generally use the other thing though, it's really nice to just

#

Not have to PVE ever

white cliff
unique hazel
white cliff
#

I have a clip of clearing bat room with a single aoe.

#

Itโ€™s great.

uneven hearth
#

Yeah, I saw someone do that

arctic mist
#

cleric buffs can target the enemy is a mistake, what you guys think?

void quartz
#

I mean, I play rogue, and only rogue. I get outclassed by literally everything. If I'm not running away from a fight to sneakily reengage at a later time I'm dead, and that's if I'm lucky enough to even get away. With all the different buffs from cleric and wizard a fighter can easily catch up to a rogue.

tribal patio
#

I played all the classes to 20 levels, and then some...

craggy coyote
tribal patio
#

Ranger is just objectively stronger than everyone else

white cliff
craggy coyote
#

It's all the same in the code, which I think is good for the occasional time when those things blur

hollow smelt
white cliff
tribal patio
white cliff
#

And put emphases on the sword usage.

craggy coyote
#

Like the occasional time you end up teaming with a random dude in the dungeon

#

Puffing pve mobs adds options, too

void quartz
arctic mist
white cliff
unique hazel
white cliff
uneven hearth
void quartz
#

Also the rogue has a smoke bomb ability that is completely useless, it should just be a unique util item that he gets.

uneven hearth
#

Fighting 3 good rouges isn't a joke either

hollow smelt
uneven hearth
#

They can wipe an entire lobby themselves

white cliff
#

The Christmas tournament required players have no duplicate classes.

craggy coyote
#

I think limiting the arrows on ranged weapons is the best idea. Make it take inventory space to bring arrows, but make them cheap and easy to find in the dungeon

craggy coyote
#

But not in normal lobbies

tribal patio
white cliff
tribal patio
#

You name it, a ranger is probably better at it than you

white cliff
#

A ranger canโ€™t heal their teammates for an instant 35 healing 4 times.

#

And 20 health 4 times.

craggy coyote
tribal patio
#

rangers dont need healing if the enemy is dead

void quartz
#

The only reason I dont think ranger is OP is because rogue counters anything squishy, IF u get the jump on them. As soon as you're spotted by a ranger ur prolly just dead, or running far far away.

tribal patio
#

and its 25 hp 4 times

hollow smelt
uneven hearth
tribal patio
#

which is more than what second wind gives

unique hazel
#

Ranger is certainly the ultimate generalist in my experience.
There is no situation he is bad at, except if someone gets the drop on him while his bow is still out

craggy coyote
white cliff
craggy coyote
#

You can easily win a 1v1 for a teammate with a single spell

twin thorn
#

ranger is most vulnerable to a rogue ambush i think

tribal patio
hollow smelt
void quartz
craggy coyote
unique hazel
tribal patio
#

the only thing that hard counters rangers is more rangers

hollow smelt
arctic mist
#

Range is annoying, but not op

tribal patio
#

Hes op brah

uneven hearth
craggy coyote
next wagon
#

yo I posted an incomplete suggest lol

unique hazel
#

I was even considering damage falloff the longer the range the arrow travels
This is the usual way long range characters are balanced but not gutted.
but it just feels wrong to be punished for landing shots from super long range when it's the hardest in that scenario.

white cliff
#

Honestly my party really didnโ€™t have a hard time with any classes, we had two days where we didnโ€™t die happen twice. I always was confused when people talked about balance.

hollow smelt
pseudo wing
#

the stats will show for the third wipe in a row that longbow was king, pretty sure

next wagon
#

there's any way to delete it?

void quartz
#

Ranger will be first to receive nerfs, and rogue likely to receive buffs. In my humble opinion.

craggy coyote
unique hazel
#

But maybe bows could deal with that mechanic, but not crossbows.

tribal patio
craggy coyote
#

but only direct fireballs can oneshot you and those things are super slow

jaunty tree
#

keen to see the stats for this playtest :)

white cliff
uneven hearth
white cliff
#

I loved the wheel in the last play test.

next wagon
white cliff
#

Honestly thought the map design was better.

tribal patio
unique hazel
uneven hearth
#

We went Ranger, Wizard, Fighter or Ranger, Cleric, Fighter, to make us more adept, and sometimes I went rogue so we only had the wizard for range.

craggy coyote
tribal patio
#

All im saying is good rangers are almost unstoppable and they should be tweaked a little, and fighters should get some buffs

#

literally worst melee class and its my favorite one too

uneven hearth
#

You negate like 70% of dmg as a fighter

craggy coyote
#

Second Wind is hella nice bruv

tribal patio
#

Kiiinda

craggy coyote
#

Not to mention sprint

unique hazel
#

I hate to suggest it but traps should probably be an ability.

Roll the trap expert and the actual trap laying into an ability. So they can't shit them out literally everywhere.

tribal patio
#

its alot to talk about here

white cliff
#

I mean, we played cleric, fighter, wizard or 2x cleric wizard for the entire play test and really didnโ€™t have trouble with rangers at all.

unique hazel
#

I buy 21 or so whenever I go into a raid as ranger.

tribal patio
#

but barbarians get sprint but better, which is called rage

#

rogues can stealth and 2 shot

unique hazel
#

It's ludicrous

hollow smelt
#

The problem here, is the OP classes are already taken by most population, and they dont want balance anymore. They just want to break the game.

tribal patio
#

rangers are better with spears than fighter, which was my favorite weapons for fighter as its one of the only where you can actually move 2 feet while attacking

craggy coyote
unique hazel
tribal patio
craggy coyote
tribal patio
craggy coyote
#

Since Fighter has a higher strength at base

uneven hearth
white cliff
tribal patio
#

Melee classes should be better at melee then ranged classes

craggy coyote
#

So +5 Strength would just make Ranger slightly worse

#

Fighter would then be the best spear class in the game with ranger at 2nd but not by much

white cliff
#

If you crouch and look up you block 99% of the time.

void quartz
#

The fighter is so versatile, he can literally use anything. That is his main selling point, it's what makes him good. Not to mention his stats are overall pretty balanced. I don't know how you could complain about that class.

tribal patio
#

If you are too close to shield you hit thorugh it i hav etested it

tribal patio
craggy coyote
unique hazel
tribal patio
#

Fighters can use halberds, but if you want a bardiche you get 20% reduction which makes it worthless

uneven hearth
#

Just take a crossbow. After the bow nerf, crossbow dealt more dmg and you don't even need the trait.

tribal patio
#

you can only use fighter gear because negating any melee damage you do is suicide

craggy coyote
unique hazel
#

Fighter is by far the weakest class in the game, from my perspective. Versatility... that's the ranger.

tribal patio
#

the crossbow works good for him its what i use, with the spear

#

Fighter is treated as a shitty tank in this game

uneven hearth
craggy coyote
tribal patio
#

but hes really not, but on paper he is

white cliff
tribal patio
#

im done here for now but ive left some of my opinions

craggy coyote
#

Sprint makes him good at a lot of stuff

tribal patio
#

dm me or something if you want to hear more

void quartz
next wagon
#

@hollow smelt Voting no as a fighter ๐Ÿคก

white cliff
#

If I had to do class placements it would be Cleric, Wizard, Ranger, Rogue, Barb, Fighter.

craggy coyote
craggy coyote
#

I guess it's just because Fighters can use good armor and take hits

white cliff
#

It for sure feels like you need a tank, but often when weโ€™re enabling our wizard to kill someone and make it a 3v2 itโ€™s not necessary.

craggy coyote
#

The thing is, it's hard to rank the classes because they all do different things

tribal patio
#

i have almost never been killed by a fighter unless i was just straight being goofy

craggy coyote
void quartz
#

The rogue isnt versatile though, while the fighter is. The rogue can do like 1 thing extremely good. While the fighter can do everything, just very average.

craggy coyote
#

Barbs need speed gear in order to not get kited

void quartz
tribal patio
#

Just use horseman axe or felling axe, it fixes his class, ive killed like 12+ people solo with it

hollow smelt
white cliff
#

Rogue nowhere on there?

hollow smelt
#

rogue is actually balanced

craggy coyote
#

At this point, I'm pretty sure nobody here has any objectively factual conclusions on which classes are better than others

#

None of us can agree on anything

#

I feel like everyone has a totally different experience

uneven hearth
#

I just think a lot are whining about how other classes are too powerful because they can't figure a way to beat them. Sometimes you just get outplayed. Adapt.

void quartz
# hollow smelt rogue is actually balanced

The rogue is balanced but some of his perks and abilities need reworks. Like smoke bomb is useless, pick pocket is useless. You can only build the rogue 2 ways, 1 hit build. Or a poison damage build. Often you are doing both simultaneously.

white cliff
#

Cleric is the best class because it enables every other class. I feel like being able to sustain in a fight will win you the majority of engagements. +20 sheild and +10 to any weapon, instant health gain, +3 to vital stats, and a resurrection.

hollow smelt
#

hey people, this is like someone play nerf class and say it needs a buff, then someone else plays a OP class says it needs a buff. Then is the word of one vs the word of the other. and nerfed class still being nerfed, and op class still being op. who wins? OP class ofc.

unique hazel
#

murdering everyone all test I can't help but consider most people to just lack situational awareness. This will greatly affect the general consensus as people die when they really... really shouldn't be. And form opinions based on those cases.

craggy coyote
unique hazel
#

It's difficult to test how effective any class is when 90% of the pop are deaf and unable to fight back.

#

Did you know there are people who legit just invite random people from the list? no voice?

craggy coyote
#

I am deaf and unable to fight back

void quartz
next wagon
#

@glacial bridge u know this game will have a wipe every season right?

simple summit
#

its just .suggest for the bot right? sorry for askin in here

uneven hearth
white cliff
hollow smelt
#

guys... its just more easy than that. All classes should be played the same. so if rangers are 50% above the rest... nerf them. if fighters no one plays it. buff them, why we want class that no one uses?

glacial bridge
white cliff
uneven hearth
#

I actually think Rogues and Barbs are least played. I like them, at least Rogue, but I think they are harder to learn for fresh people to this type of game play so that may be why.

craggy coyote
#

And heals are shockingly difficult to use. There's a decent amount of skill in actually landing a heal

white cliff
craggy coyote
#

The healing is nice and could maybe use a bit of tuning? But if it's all you bring to the table, it should win an engagement, you know?

#

Nobody wants to play a healer class who only tops people off between fights

next wagon
white cliff
#

Like I said it usually does. We had spans where we didnโ€™t die for two days haha.

hollow smelt
white cliff
white cliff
deft sequoia
#

i really hope devs don't look at suggestions seriously. some of these suggestions are straight up game breakingly terrible.

craggy coyote
#

Cuz if that's what you're suggesting that sounds boring as hell

white cliff
glacial bridge
hollow smelt
white cliff
#

Iโ€™m talking from my experience of hundreds of fights, that healing and buffs wins the majority of combat. The class is a class enabler, and will beat a non cleric team the majority of the time.

next wagon
white cliff
#

Letโ€™s face it the combat isnโ€™t complex, it comes down to stat checking.

white cliff
# uneven hearth Even rangers?

Like I said before we ran wizard, fighter, cleric, or 2x cleric wizard. You invis haste, protect and bless, and get rid of that ranger incredibly quickly.

uneven hearth
white cliff
#

Though my experience seems to be an outlier.

uneven hearth
#

I think no matter what, a lot of the balancing will probably be focused more on team play rather than solo play, or I at least hope so.

white cliff
#

We can hope, thereโ€™s been a lot of uproar about the solo experience.

hollow smelt
white cliff
#

Youโ€™d think that, but for the amount of complaints about solo play some people disagree with you.

uneven hearth
#

I'd have to imagine around 40% are pure solo players.

white cliff
#

Yeesh, really?

hollow smelt
uneven hearth
#

I'm not saying it's good or smart, but it's just how people are. That's why so many asked about a pve dungeon only.

white cliff
hollow smelt
#

I dont want VOIP, for kids to flame and be toxic after killing you by pure luck maybe? and be even proud of it XD

uneven hearth
#

I mean if they want pve, play skyrim

white cliff
uneven hearth
#

I think it's been like that even before covid.

white cliff
#

A sign of the times I guess.

hollow smelt
white cliff
uneven hearth
#

Anyway... this reminds me of a bug I need to report...

hasty olive
#

Nice. I thought people might not like my suggestion since they could take it as a "circle bad, balance around solo play" suggestion. I hope the devs agree that the existing systems are really interesting but could use some tweaking to have less frustrating situations.

strange dirge
#

I agree im not a fan of cicle mechanics BUT you could flavor it to be the dungeons collapsing ๐Ÿ™‚

#

So rooms get closed off farther from the center cause they cave in

white cliff
#

I actually had talked about the hunt showdown formatting bonus for solo and duos like you mentioned!

hasty olive
glacial bridge
#

I think it comes down to whether you believe their post is worth seeing or not. Our upvotes dont determine what gets implemented, just what the devs are more likely to see and consider

hasty olive
#

In High Roller, I think having to win fights to get out makes sense. In Normal, I feel like the playstyle of looting and scooting should be pretty viable without relying too much on luck. I see Normal as where you learn the game, make money to recover from rock bottom, or play a more dungeoneering/PvE playstyle. The zone can introduce a random element that hinders all of that. I'm curious if others agree.

white cliff
#

The only problem Iโ€™ve really had is on B3 in the vertical rooms. Died to circle twice?

#

No portals anywhere.

white cliff
undone orbit
#

Why can't I make suggestions anymore

glacial bridge
#

the bot wasnt working so its temporarily taken down

hasty olive
white cliff
white cliff
#

I really didnโ€™t have that issue, but itโ€™s more of our play style probably. We fight for portal control to the bitter end usually.

fading horizon
#

Im pretty sure this has been said a billion times but I wish that ai health would be reduced to cause players to be more less the main object of danger in the game

#

Kind of making ai a bit more of a source of loot then full on danger

glacial bridge
#

@fading horizon i watched some youtube video that said this playtest was actually level 2/3 of the dungeon. Level 1 would be 'The Forest' and monsters would be weaker

fading horizon
#

ty for the info slate

white cliff
gusty needle
#

What about pve type game? And architypes for classes?

#

We need pve mode too) rhis game is so good for dnd role playing

white cliff
white cliff
gusty needle
#

@keen onyx

white cliff
#

Oh donโ€™t ping the devs big homie. ๐Ÿ˜‚

hasty olive
white cliff
#

Iโ€™m sure heโ€™s a chill guy, I doubt heโ€™s answer. More of a respect thing to just leave the guy be.

gusty needle
white cliff
#

Probably gets pinged a billion times a day.

gusty needle
#

Not king of the hill type

#

Not royal battle

#

Just hard pve

white cliff
hasty olive
#

I noticed once I actually ran some semi-decent gear sets the AI felt much less like damage sponges. I think I like where the AI is at right now because they're enough of a threat to change how you move around the map until you get the gear to actually care about PvP

gusty needle
#

So...developers will add modding?

hasty olive
#

Who knows

gusty needle
#

:/

hasty olive
#

If they do, there will be lots of opportunity to make great custom experiences. I hope they'll consider it

gusty needle
#

They can do pve and pve types

#

Not together

hasty olive
#

I think custom lobbies and server browsers are the single best way to ensure the long term health of a multiplayer game

gusty needle
#

Actually yes

#

I mean pve mode with individual characters and a branch of the levels of these characters

#

And stash

#

Official pve mod

#

I am really hope to see it

hasty olive
#

Crafting a a pve experience with writing, level design, characters, etc. Is a lot more work than creating the framework of a pvp game. The randomness and player interaction provides a lot of your content for you. Ironmace is only 26 people right now and are hoping to get a full release in the next year (probably a bit longer, I would guess). I wouldn't expect pve content. They have enough on their plate trying to add all the customization and class variety they want. If they ever decide to make pvp balance a priority that will be extremely time-consuming as well.

That being said, sdf said in the qna that AI badly needs improvement and one of the things they most want to add to the game is more maps and enemies. I think they care quite a bit about the PvE experience and will try to make it very enjoyable even if it never has enough meat on its bones to be a standalone experience.

odd narwhal
#

Would it be possible to have certain rarities of items having a item level and make it so that high geared people can only go into high level dungeons? Just saying this because when i played yesterday i ran into a team of 2 and both my friend and I got 1 hit from full hp by one of them using a legendary halberd and he had 2 other legendary items and all purples for damage... I mean if i was a rogue sure but i was a fighter with over 32% phys defense and a blue plate helm. Just seems kinda unfair i feel like if you had to be bellow x item level then it would make people have to choose their build more so if they wanted damage they would have to be a glass cannon or at least balance it out

dense girder
errant niche
#

Can you still add more suggestions?

azure sandal
#

The bot broke

#

So they removed the ability to add more until they fix it

muted crag
#

People were adding the same bad idea 50 times over anyway.

errant niche
#

I just wanted to suggest that the cleric should be allowed to use the book as an off hand instead of shield as a passive ability to balance it.

copper crystal
#

ya kinda surprised they can't

#

one thing they really need to change is ranger traps, having to look down and manually disable them is one of the worst game design choices ive ever seen :/

shy pollen
#

No offense to that guy in particular but the guy asking for a PvE mode kind of encompasses the fear I have if a PvE mode is created. PvE players will start asking for all sorts of focus on the game specifically for PvE players. They will complain that there needs to be more difficult/smarter mobs. The vast majority of RPG style games are already targeted at the PvE players and their attraction to their pixels is why you never see full loot PvP MMORPGs anymore. I enjoy the fact that PvE in Dark and Darker can be challenging and unforgiving but I don't think it should become the sole focus of a game mode.

New World was originally designed as a full loot survival MMORPG and their attempts to please PvE players resulted in a game that no one was really happy with. From the playtest there is obviously a good sized market that is attracted to the game the way it is. Please don't follow in the footsteps of other developers that have given in to this group of often very entitled players (pinging a dev for attention to their idea lol) that are extremely fickle and demanding of ever more "content" when for PvP players fighting others is the primary content.

uneven hearth
#

I'm not certain the circle is a good idea, but I do love that the game kind of forces encounters. It makes it a lot more fun and entertaining because it gives it a spice to me not knowing what to expect. Could be three rogues all stacked in a corner in the shadows of the next room, or a barbarian ready to berserk out as soon as he sees me. Who knows?

#

If it was just PvE, I think I would get bored of the game too fast.

fading horizon
shy pollen
# uneven hearth If it was just PvE, I think I would get bored of the game too fast.

That's why I made the comment that PvE players would just constantly be demanding new content and changes to monsters etc. Just look at most PvE games on the market an expansion comes out and then people exhaust all the content in like 2 weeks. Not to mention that balancing between PvE and PvP can start to create nightmares as something that is strong in one mode could be weak in another.

white cliff
shy pollen
fading horizon
uneven hearth
#

People are, lol.

fading horizon
#

not for me if i can get a green long sword or if i am playing cleric it just feels like there isnt even a competition

uneven hearth
#

Against people?

shy pollen
uneven hearth
#

That and risk giving away your position with sound

visual flint
#

I very much would like to experience level one and see what the loot there would be like in terms of helping you gear up, because I feel like lvl 3 is a bit unbalanced for non HR dungeons right now, feeling like you would need to do multiple tier 2 runs before going down, and dont even get me started on attempting the boss

granite plinth
#

take wizard out of game

visual flint
#

level 2 is fine once you can fund your own heals and grab some basic weapons or gear to pad yourself out, but its super brutal on most characters when doing a fresh start

#

as far as the mob difficulty goes one of the reasons i loved barbarian so much was getting my hands on a white felling axe and being able to just melt skellies in 2-3 hits, that was truly satisfying

#

at one point i got a purple one and could oneshot archers and 2shot mages and regular skellies

brazen kernel
#

mike shut it game amazing

granite plinth
#

take wizard out of game

copper crystal
#

@granite plinth stfu you god damn idiot lol

granite plinth
#

take wizard out of game

regal shale
#

If players achieve or complete their achievements or quests, it would be good to make efficient use of the storage space by allowing them to obtain classified boxes such as golden boxes and lion head boxes. For example, the golden box has the size of one storage box, and the lion's head box has 80% of it, and the lower class boxes have to be given space sequentially.

hushed plover
#

Guys I broke my reddit feedback post. It says "This field must be under 40000 characters"

light bane
#

On skeletons, align the Y axis of rotation to their hips. Also decrease their rotation speed when changing targets.

shell rain
plucky lantern
#

Make it so that you can only link items in their respective trade chats when trading.
For example, only linking weapons in the weapon chat
Armors in the armor chat
etc etc.
Consumable items like torches, campfires, lock picks, keys, and what not would go into Utilities.

leaden marten
lost tulip
#

NOW I HAVE TO PLAY DOG SHIT CALL OF DUTY, RELEASE THE GAME ITS SO FUCKING GREAT PLS JUUST RELEASE ALREADY

rapid ibex
#

^this is how we got unfinished broken game

lost tulip
rough prairie
#

is this the place where you can make suggestions for the game?

leaden marten
leaden marten
#

I can't imagine parsing through all that shit if I were them.

#

Blessing and a curse.

wide sage
raw scarab
#

Instead of a big circle the "darkness" progressively moves "filling" each room from the outside in. for example smaller rooms are filled faster than bigger ones. Just something a little more unique than a big red danger circle. It would function more or less the same just moving differently.

granite plinth
#

the game should be free with micro transactions, that way the game would make a lot more profits, more profits = allows for more content to be added and allows a longer upkeep for the game throughout the years.

Being free makes people more willing to try the game, use destiny 2 as an example that game nearly died until it became F2P that revived the game since it allowed more players and they used micro transactions instead as a way to monetise the game. Valorant did the same, fortnite, csgo, overwatch 2, league of legends and dota 2 just to name a few of the big games.

shell rain
#

no MTX

#

no free

#

Free makes it easy to hack

#

as there is no barrier to entry

#

no MTX as it's always BS

empty pumice
#

Please make it so that if I'm standing in the tavern and use my skills in the tavern. The skill doesn't go on couldown once I join the game. The tavern is supposed to be a lobby where you can just do random stuff waiting for other players. Goofing around in the lobby shouldn't be a penalty in game

granite plinth
#

valorant has the least ammount of hackers and they are free

empty pumice
#

Valorant is a huge game billion dollar ocmpany that can back it up with an expensive software anti cheat

shell rain
#

because valorant is using Epic's bullshit thing

#

that has root access or something

#

and i dont wanna Winnie Xi Ping to read my data

granite plinth
#

there is nothing wrong with root access

#

you already did by being on the internet

shell rain
#

Yeah but not by the CCP

prisma acorn
#

why is the suggestion channel closed? or am i just banned`?

shell rain
#

you are banned from there

#

they said your suggestions were trash

#

jk

#

its closed for all

granite plinth
#

The CCP has information on so many people already

prisma acorn
#

ok then i just wanna say that they should fix how abusable the Pavise is in PvE. just make monsters attack it

granite plinth
#

well the devs already decided to make it pay once to play so nothing we can change tbh

#

i just hope that the game is able to be sustained for a long time

#

And i want cosmetics fr fr

snow grove
#

I hope the game is $80 tbh

granite plinth
#

bruh

#

there is a less 2 hour play and you get full refund

grim fiber
#

Im gonna get the most expensive pre order, just take my money

shell rain
#

for this game

#

EA can fuck off tho

granite plinth
#

But i doubt that is enough time for people to actually learn the game and wnjoy it

shell rain
#

I mean

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Electronic Arts I mean

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not Early Access

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with their 70$

snow grove
#

If the game isn't at least $60 I'm not buying it

granite plinth
#

Bruh if it was free with a bunch of skins i am buying all the beta stuff

snow grove
#

They can sustain it with paid DLC like Paradox imo

empty pumice
#

If the price is high then cosmetics should be unlockable by play and not purchased as well.

granite plinth
#

Cuz i hope they wonโ€™t be obtainable for full release

granite plinth
#

people donโ€™t want to pay extra for cosmetics when you spent like $100 on the game

snow grove
#

Or fun and getting regular content updates

granite plinth
#

bruh

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why do you think elden rings updates are only about pvp and bug fixes

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when itโ€™s a pay once and own it all

snow grove
#

Elden ring is #14 on steam charts after months

granite plinth
#

but there earnings are nowhere near the f2p with micro transactions

snow grove
#

And gtav, rust, destiny 2 (most of the players have the expansions) ARK, Siv 6, payday 2

granite plinth
#

those games are so dead

snow grove
#

All of those are top 20 on steam

granite plinth
#

Gtav you can literally just get infinite money through cheat engine

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rust isnโ€™t even popular

snow grove
#

gtav is #1 streamed on twitch

granite plinth
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Thatโ€™s so cap

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dunno where you got your sources but thatโ€™s incorrect

snow grove
#

bot is stopping me from posting more links sorry

granite plinth
#

you realise 90% of these viewers are watching one streamer

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on the one fortunate day that he decided to play gtav

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check all time

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Most streamed

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7 days isnโ€™t sufficient

snow grove
#

I thought we were talking about mtx not GTAV streams. Also it was still #1 like 6 months ago when I was streaming

granite plinth
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Since it could just be one streamer carrying that game

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i never mentioned mtx once

granite plinth
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oh is that what i means

snow grove
#

All I'm saying is if they keep it fresh and good the playerbase won't die fast

granite plinth
#

Never used mtx as a term before

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well thatโ€™s the problem

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because you need funds to keep a game running

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And buying the base game just wonโ€™t cut it for the amount of content for a competitive game

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The difference between gtav and dark adn darker is gtav doesnโ€™t even have to add new stuff to the game since itโ€™s a one and done

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and they literally just out here making 20 different editions of gtavs which people will just buy anyways

potent frigate
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Curious to hear the responses to my suggestion

granite plinth
#

Nah most of the time only 2 arrows hit anyways

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itโ€™s difficult to hit with more then 3 since the spread is too wide

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and shields are a perfect counter to it

potent frigate
#

How far away are you doing it? I often kill players point blank with 4+ arrow hits with the shotgun. All you have to do is let them get in swing range, jump if they have a shield and if not just body them with 5 arrows.

granite plinth
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about 1feet

potent frigate
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Also a 3 spread could be tightened up, the arrows donโ€™t need to go super wide.

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Thatโ€™s too far lol, you need to be point blank.

granite plinth
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Nah

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that point id die to one hit from a barb

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and yes all your counters can be countered

potent frigate
#

Highly doubtful, the amount of times Iโ€™ve killed barbs with a single shotgun, or a triple arrow leading into a shotgun is insane. Itโ€™s overtuned and I main ranger.

wide sage
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It's also a full blown skill slot. only heals have had a limited number of uses, which seems very intentional.

granite plinth
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I play barb ranger and wizard

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And yeah the 5 shot is good not broken

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maybe reduce one arrow

potent frigate
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I wouldnโ€™t say itโ€™s a โ€œskill shotโ€ or if it really is, itโ€™s a very light skill shot. Itโ€™s an instant kill in most scenarios if you are using it right.

granite plinth
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2 arrows would make it useless

potent frigate
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Which isnโ€™t difficult to do

granite plinth
#

yeah well if they are good players they wouldnโ€™t run at you when you have 5 shot

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maybe reduce the time it takes to pull out 5 arrows

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being instant is a little unfair

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up the time it takes i meant

wide sage
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Might be indicative of a bigger problem, ie some people seem to think that the longbow in general is just a taaaad too strong per arrow. Naturally even a small nerf to damage would also nerf the spreadshot

potent frigate
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I mean what do they do then? If theyโ€™re a fighter, or barb, theyโ€™re going to need to get in range to do anything.

potent frigate
wide sage
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ah

granite plinth
#

If you miss itโ€™s retrievable anyways

potent frigate
#

I suppose. I just feel like, a ranger who has cqb clearance is just too useful.

granite plinth
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well without 5 shots

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Ranger is just gonna get smacked cqb

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They already had a gear nerf

livid valve
#

regarding the VOIP suggestion - it should probably be like in DayZ or Arma 3 - allowing the player to adjust their speech volume (aka distance)

#

on the lowest setting you can whisper to a player right next to you and nobody else like 2-3 meters away can hear it

potent frigate
#

Isnโ€™t that the point of the class? A ranger is useful ranged, and a fighter/barb is useful cqb.

wide sage
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i mean, rapiers are pretty good backups

livid valve
#

but when set to yelling it can go as far as 100 meters

granite plinth
potent frigate
#

Prox chat is already coming I think

granite plinth
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You are an archer

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All three close in on you

livid valve
#

theres different ways to implement proximity chat

granite plinth
#

What do you do

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With a 3 shot nerfed ability abil

potent frigate
livid valve
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if its set to like 10 meters forever, using it sneakily wont be possible because youre always going to be heard through walls and behind doors lol

potent frigate
granite plinth
#

You can avoid but it isnโ€™t always gonna be possible

granite plinth
potent frigate
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Thatโ€™s all (if)

granite plinth
#

5 shots might be powerful for normal

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but high roller

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people are much more geared

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And skilled

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so dodging is no problem

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And 90s cooldown is outrages

wide sage
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maybe like 60 max

granite plinth
#

yeah

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itโ€™s already bad enough with no dodging

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ibut no dodging is nice

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It fits this game

wide sage
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It's kind of fitting of a ranger playstyle, I think. get them as weak as possible before they get to you, then you have one last shotgun blast to hopefully finish them off before it turns into a desperate scramble

granite plinth
#

exactly

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and you generally have no ammo after that ability anyways

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So if they survive

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You are done for

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Unless you have a backup sword

wide sage
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well again, i would j- yeah

#

thoughts on my zap/meditate suggestion?

granite plinth
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Thing is no one even uses zap but if devs want it to be used maybe they can roll with your plan

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And wizard already has a pretty decked out kit

wide sage
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I know they have an insane skill ceiling, which I think is great, and yeah I wouldn't want that to be boosted at all. But I would just like zap to have a proper use, maybe even if it's just to help less skilled wizards

granite plinth
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If they buff zap another ability has gotta be nerfed

wide sage
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Why so?

granite plinth
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cuz even if they do

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No one is gonna use zap

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donโ€™t*

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Theyโ€™ll still roll with their 1vx builds

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But increase zap usage

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or just increase damge

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since starter players donโ€™t have the gear for extra intelligence

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/knowledge

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so they canโ€™t make full wizard builds

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unless in the future they make it so your stats gets better the higher your level

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I doubt that though

wide sage
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I think the damage is fine, it is only a first tier spell after all, but its also so weak that only 5/6 uses is practically worthless imo

granite plinth
#

yeah

inland pelican
#

eww... who suggested shields should be breakable? they have too few actual uses as is >.<

granite plinth
#

itโ€™s gonna be a thing regardless

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all gears are breakable

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Hence the repair function

inland pelican
#

if all gear is, that is fine

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but a suggestion was for shields specifically and it legit made my skin crawl

granite plinth
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nah thatโ€™s stupid

wide sage
#

that does sound nasty

inland pelican
#

like bro, it takes solid skill and practice to capably use the shield as is... dont punish shield users more T_T is a shield fighter, apparently i like punishment

granite plinth
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i mean that huge shield for archers is literally riot shield in cod

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so i guess thatโ€™s why that person wrote that

inland pelican
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huge shield? the biggest shield available is a kite shield, and let me tell you, it doesnt help much >.<

granite plinth
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oh guess you have never picked it up

inland pelican
#

o.o there is a bigger one?

granite plinth
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It covers like your whole upper body from behind

inland pelican
#

is there a tower shield?

wide sage
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the pavice?

granite plinth
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yeah

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the pavice

inland pelican
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i never saw it! o.o

wide sage
#

it actually blocks stuff while on your back?

inland pelican
#

i want it so bad...

granite plinth
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it should

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if it doesnโ€™t

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then itโ€™s basically useless gear

wide sage
#

I think it is. maybe good for setting up portal camping

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I thought it was a tower shield the first time i got one on my fighter, i was so disapointed

granite plinth
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Haha

inland pelican
#

XD

granite plinth
#

Figghters need a tower shield

inland pelican
#

i mean if it is that big i could make good freaking use of it even if it isnt a tower shield

granite plinth
#

Where they canโ€™t equip melees only the shield

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Could make a nice tank

wide sage
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pure tank build

inland pelican
#

if they make it two handed they have to give it a shield bash attack, if a weak damaging one

wide sage
#

no damage, only tank

granite plinth
#

nah no shield bash

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shield bash is clunky

inland pelican
#

o.o? how?

granite plinth
#

Maybe you canโ€™t see

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plus your range would probably only be like 1mm

wide sage
#

which would be fine if you have a massive shield, you just run them down

inland pelican
#

XD i mean it wouldnt be much further then a punch for range if not shorter, make the dmg no bigger then a punch

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give almost no visibility and rangers can shoot through the vision slot

wide sage
#

your back would still be exposed so the counterplay is that you push yourself right into a bad situation

inland pelican
#

aye

granite plinth
#

Not possible

fluid oracle
#

i think that they need to add more time in the safe zone all the time i wasnt able to loot more than 3 4 chest and i had too run away because i was diying for the safezone

inland pelican
#

maybe give it a speed penalty like the rest of the gear up around 50

granite plinth
#

If it becomes a thing all other shields would be able to bash too

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Since a bash would be an ability no?

inland pelican
#

the reason you could bash with this shield would litterally be because it is two handed, and no just a weapon attack with the shield

granite plinth
#

They could do that

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By limiting it to only two handed shields

inland pelican
#

aye

granite plinth
#

but it would only make for a troll build

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wouldnโ€™t really be useful tbh

inland pelican
#

well to this specific shield, and it would, but its an easy counter for it lol

fluid oracle
#

bruh they have cancelled my message

inland pelican
#

i think it would be fun if not super useful lol you could close off a pass for your friends to ambush the other guys as they try to work around

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or do a controlled retreat into an ambush

granite plinth
#

Or they can it make it into its own class/race