#suggestion-discussion

1 messages · Page 9 of 1

ancient briar
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They should add portal mimics 👿

lofty bobcat
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hahah

high acorn
verbal zealot
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That sounds fun AF

lofty bobcat
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no

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well yes

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but

silk hamlet
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an AI dungeon master would be there to torment and reward the players - basically a neutral party that would spice things up in a run. It wouldn't even need to do all that much, just enough to throw some slight curveballs here and there. Like buffing certain enemies, setting a new escape condition, funneling players to a particular spot that deviates from the usual map circle, taunting players with a special reward item, putting a reward bounty on a PVP player, flooding a room with lava, etc.

lofty bobcat
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it doesnt attack

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instead of running away it sends u to the red dungeon

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lmao

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u use the blue portal (its a mimic)

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enter and u didnt scape

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u entered the other dungeon

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now die

next wagon
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@ancient briar Yo this is some good stuff

lofty bobcat
manic quartz
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i wanna be spawn in the dungeon as a mob or just a rat

high acorn
lofty bobcat
verbal zealot
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Imagine if you could queue to take over control of a Wraith.

manic quartz
safe wren
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man there are some BAD ideas here

lofty bobcat
silk hamlet
hot wave
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mmmm...goblin

safe wren
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mostly bad uninformed " i want this and that "

ancient briar
lofty bobcat
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idk, i dont like the dungeon master idea

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but its just my opinion

radiant walrus
silk hamlet
radiant walrus
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defintiely need arenas

silk hamlet
safe wren
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1 game mode is essential to the gameplay, when you keep adding different modes you split the player base.

silk hamlet
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nothing wrong with suggesting things because 'this seems like it would be interesting to try' tho - doesn't mean that the idea would work, but i would hope it would be tried out in testing

fierce thicket
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Imagine a squad of 3 bards all playing Doom theme.

radiant walrus
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i would just do improv in random areas of the dungeon

silk hamlet
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sometimes great gameplay comes out of emergent accidents

ancient briar
manic quartz
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i think it will be filtered anyways by down-voting

safe wren
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if people want arenas there are other games to play that

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thats not dark and darker

swift horizon
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more maps and more time i guees. is battleroyal mode, i dont know to burned, i mean its a lots of battleroyals.

verbal zealot
# radiant walrus defintiely need arenas

Discussed arenas with friends, we think it would be weird if you can go in with your normal gear, but having a gamemode where you spawn with, and only find, white items and don't worry about loot seems fun

swift horizon
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maybe like tarkov, and depends maps size

radiant walrus
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i think there should definitely be limtied edition queues with special game modes, but that seems further down the line than the base mechanics theyre trying to lay down

verbal zealot
safe wren
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the hardcore dungeon crawling experience is what the game is. when you start adding other modes it waters down the experience

ancient briar
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what you guys think about being able to loot a very rare that can be looted from bosses only triple blue scroll portal that would spawn the portals on your position. IT would take a full minute to use the scroll.

safe wren
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this isnt an arcade

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its 1 game

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you want fps arena play? mordhau.

lofty bobcat
verbal zealot
ancient briar
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that's a drawback of the scroll.. its an emergancy portal

lofty bobcat
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ik

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but, maybe its part of the gameplay to find the portal dont u think?

high acorn
ancient briar
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You're probably right, there are red portals as well

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to go down if you can't find blues

safe wren
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the core of this game is PVEPVP in a dungeon. more game modes spreads the game to thin

lofty bobcat
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thats what i think

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is like "fuck, there is no other option"

high acorn
verbal zealot
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Mordhau was always kind of a small niche game, with a diehard core fanbase. Idk if it's actually dying or the tourists are just going away.

ancient briar
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but sadly.. i have played wiht many people who prioritze their own good for the good of the team

lofty bobcat
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cuz if u have a scroll of that type

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u can go to the red dungeon without risk

safe wren
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1 gamemode is plenty. there are other games to get your fill

high acorn
lofty bobcat
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i dont wanna be in a 20 mins queu cuz all ppl is playing other gamemode

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🥲

verbal zealot
manic quartz
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mb killing mobs in the future gives you special reward like 1 slot pouch in ur inventory that can't be lost after death . but with really tight entrance that require time to put item in🤭

ancient briar
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The idea behind this emergancy portal scroll is that when you end up with all legendary gear it'd suck to not be able to find a portal and lose all that gear.

safe wren
lofty bobcat
verbal zealot
lofty bobcat
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i mean, the scrolls is not a bad idea

safe wren
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this game already has an identity and i firmly believe they should stick to it.

lofty bobcat
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but needs a lot of tjinking

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thinking* on how to implement it

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i would totally agree with a scroll to red dungeon

leaden marten
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Those would have to be so damn rare

lofty bobcat
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and if its blue

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just one portal

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not three

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three is way too op

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imagine ppl trading with it

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a whole team scapes and buy one for the next run

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infinite loop

leaden marten
ancient briar
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well as I said, that portal would be very rare and would loot only from the bosses

lofty bobcat
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i like gambling

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but idk

verbal zealot
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A blue escape scroll even with a 1 minute cast time would be ridiculously strong. Especially in high roller.
This is because you can pop them outside the circle with a healing potion active, and the cleric of your team can keep you alive through the cast.

lofty bobcat
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imagine u have a lot of loot

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u, ur friend and ur other friend

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u three scape

vale elbow
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how we make a suggestion ?

lofty bobcat
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and then between u 3 buy another one

molten frost
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how make suggestion correctly?

ancient briar
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go to channel make-suggestion and begin with .suggest

verbal zealot
molten frost
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ty

ancient briar
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but you are assuming that portals are going to be in abundance.

safe wren
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i wonder if Otto likes cake 🤔

lofty bobcat
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not in abundance, but they will be always portals on the market

ancient briar
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how you want to buy it if there's only few of them and most likely players are going to hold them for themselves?

lofty bobcat
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there is a looot of ppl

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and as time goes by there will be more and more

ancient briar
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how many times have bosses been killed in total?

lofty bobcat
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in higher roll few

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in normal? idk i've seen it once

ancient briar
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yea, I mean only high roll.

verbal zealot
# ancient briar how you want to buy it if there's only few of them and most likely players are g...

If they are tradeable, people will hoard them and sell them for likely over a thousand gold each.
The math will be very simple. If your team is investing thousands of gold worth of gear, having a portal with you is worth it.
If you're a solo player, or someone that plays with friends that aren't super geared, you'd rather get a thousand gold cashout than spend it to maybe save your 300g worth of gear and 100g of loot.

ancient briar
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if you aren't super geared can you face a boss sucessfully killing it?

lofty bobcat
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as time goes by

ancient briar
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really?

lofty bobcat
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there will be more

verbal zealot
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All the bosses so far can be beaten by 3 rangers with white gear.

ancient briar
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on high roll?

verbal zealot
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Takes longer. But yes.

ancient briar
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Well. I thought they're harder to kill than that

next wagon
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What do u guys think about the circle safe zone mechanic?

inland pelican
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Windows hurt bosses

safe wren
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is there any plans to limit 1 per class in a squad? 3 rangers break the game straight up

fierce thicket
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@vale elbow That's going to conflict with the color coding of what is equippable and not.

verbal zealot
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Full legendary gear will only give you like, 30% more armor/life, and 50% more damage (at best) than full greens.
The game isn't so strictly balanced so that you need particular gear to beat anything, but we invest in gear to have an edge in PVP.

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It's not like an MMO where you gear up to deal 6000% more dps.

lofty bobcat
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bro why does this discord lag that much

inland pelican
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@safe wren not the biggest fan of that idea honestly... just don't know a proper way to manage it

vale elbow
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@fierce thicket yea true, i think there should be a way to design that, higher gear item have same appeareance has low gear, i think there should be a way to distinct them

manic quartz
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did Devs says already that they going to slow down melee combat mechanics? or im trippin?

fierce thicket
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Yeah I agree with that. It would be a nice QoL, but that supposed solution wouldn't work.

lofty bobcat
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being all 3 the same is very fun

next wagon
ancient briar
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I wanted to go with my friends trio mage comp but they cant play a wizard.. It must be fun to nuke your enemies down or magic missile the hell out of them

safe wren
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i just feel like having 3 wiz or rangers is a massive problem

inland pelican
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My issue with slowing down melee combat is it will give a massive edge to ranged players

verbal zealot
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3 rangers is extremely strong, but gets countered by wizard invis+Hasteing the fighter/rogue to get close to them. Or simply by them walking into a pair of rogues.

lofty bobcat
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i played as 3 rogues and 3 barbarians and is hella fun

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but we where killeable too

next wagon
lofty bobcat
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they should nerf ranguers

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thats all

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not party limit character

vale elbow
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only wizard surclass everything if played perfectly, ranger has lot of counter

verbal zealot
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Wizards are supposed to be super powerful, with the tradeoff that they have limited spells, and are super squishy

wise flame
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Would be cool to add some subtle clue if people are team killers. Keep that element of suspense of it being possible, but find a way to alert observant players. Notch in the ear, or a subtle sound cue like cannibals in Dayz. Probably tons of options not sure what would be best

manic quartz
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everyone will be reworked by talent tree later i guess. now it just rough sketch of classes to have fun

safe wren
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having more than 1 of a class is blasphemy in terms of the holy trinity of RPGs

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tank dmg and heal

fierce thicket
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Says you, nothing stopped me from stacking same classes in any dungeon crawler or rpg

inland pelican
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I have heard complaints about every class being op except clerics and fighters... should the balance instead be to buff those two?

safe wren
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3 rangers is only fun for the 3 rangers

lofty bobcat
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but i love them

safe wren
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noone else

verbal zealot
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Wizard doesn't even win long range battles vs Ranger/Fighter, because you can avoid their spells but an arrow/bolt flies faster than realistically reactable.
Nah Dood, Fighter and Cleric are super strong too.

next wagon
verbal zealot
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For a wizard to beat a Ranger they generally have to haste-invis close, and outplay them with multiple attack spells before the ranger can stab them a single time in the face with the spear. Definitely a skill matchup.

manic quartz
lofty bobcat
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rush to the nearest spawn

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and kill anyone i see even if i dies

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died*

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so srry

verbal zealot
lofty bobcat
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thats not me then

verbal zealot
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Also that's a great way to level up 1-14 barb, just go fight people, die, repeat

lofty bobcat
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honestly is way more worth to kill mobs

high acorn
lofty bobcat
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could be me fr

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i did that as a barbarian, a wizard and a rogue

high acorn
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I had so much shit, but I really couldn't be mad at that lmao

lofty bobcat
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we in fact did that with a 3 rogue party

lofty bobcat
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is funny

high acorn
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They should add a spell that just instakills the wizard, while also doing massive damage to surroundings

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(It would totally be balanced)

safe wren
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3 rangers all shooting triple shots

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yikes

manic quartz
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any D&D experts here? is it common for barb to throwin his main weapon at enemy as a fight starts?

high acorn
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Barbarians have them in their starter loadout

manic quartz
lofty bobcat
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low diff

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cleric solos

leaden marten
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Do we know if they intend to further develop the combat mechanics / patterns at all?

manic quartz
lofty bobcat
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i'll just look up when u shoot

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🥱

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lmao

high acorn
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Just crouch and sidestep

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Franciscas are very easy to dodge

manic quartz
lofty bobcat
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i'll be waiting for u

manic quartz
fierce thicket
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What if bandages heal based on percentage of your max health rather than a flat number?

lofty bobcat
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dont like it

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barb trash

high acorn
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Add bleeding so bandages make sense

lofty bobcat
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good effect

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but nor perma until bandage

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not*

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it would suck

next wagon
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@lofty seal it will be good but probably will have infinity bugs :/

high acorn
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Yeah, just a set amount of hitpoints that drain overtime

lofty bobcat
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yeah, but for a certain amount of time

soft relic
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Bandages were amazing as a rogue. Like, really amazing. I liked them better than health pots.

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I did find it weird that cleric was so unbelievably slow with bandages and surgical kits.

verbal zealot
strange dirge
boreal sun
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I don't know why cleric starts with a bandage

high acorn
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Probably 5 health, stack up to 30. When X health has been drained, bleeding stops. Bandages apply much faster, but do not heal as much and main purpose is to stop bleeding

boreal sun
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it's very weird considering they have tons of self-heal already

soft relic
high acorn
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Then make healing pots and weaker surgical kits the main healing items

verbal zealot
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Each class starts with some consumable for flavor, and yeah Cleric has 8 heals total but that's not that much for a full dungeon run, I mostly use potions and bandages for selfheal (as cleric), and teammates still use their own consumables for healing, saving the Cleric heals for tough fights.

boreal sun
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I remember when I first started, I'd put the bandage in storage to stack them up for later

verbal zealot
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If you take damage from random skeletons and traps and make the cleric heal you, you'll run out of heals REAL fast

boreal sun
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That was before I was consistently escaping and had enough to buy pots

soft relic
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I did not find group support/healer cleric to be effective, to be honest. Either playing it, or fighting against it.

strange dirge
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Yeah but the thing with pots is that it lights you up like a beacon so you have to navigate the menu if you want to be concealed

boreal sun
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I'm not sure about bleed being universal
It's currently a rogue-specific ability and making DoTs work on all classes could get really obnoxious

soft relic
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It was more of an emergency heal, not to be used for all injuries.

boreal sun
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I was able to solo parties as Barbarian if I had a cleric on my ass buffing/healing me

verbal zealot
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Cleric isn't intended to be a healer that just casts spells the whole run, they bonk people with mace, buff you str/agi, shield your fighter before pushing a corridor, and uses a few, very powerful heals per pvp fight

boreal sun
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One-handed axe with focus on movespeed, +10 axe damage, 10% from being shirtless
Two-shots most classes and they can't run

hexed badger
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#d-and-d-suggestions message Bandages are much better on rogues/rangers with fast reaction speed, and they don't give away your position in the darkness. They don't need to be better

boreal sun
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They make noise, so the stealth aspect doesn't really work

safe wren
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everything makes noise in this game

hexed badger
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the point isn't that they're silent -- but you can have them on your belt

next wagon
soft relic
verbal zealot
boreal sun
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Barb is hilariously good as a buffed damage dealer

safe wren
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all these comps can be deleted by 3 rangers

soft relic
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The cleric buffs did not scale well into end game.

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Wizard buffs were amazing end game.

safe wren
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there just should not be more than 1 class in a single squad

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it removes all strategy

hexed badger
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if you see 3 rangers, don't chase. simple as

boreal sun
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but 3 rogues hiding in the dark is funny

high acorn
verbal zealot
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Reasonable point Ranclast. Bless adding a flat 3 agi 3 str is amazing earlygame, not noticable on someone with +8 all attributes +12 str/agi from gear

safe wren
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what if you run INTO 3 rangers

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lol like what dude

hexed badger
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turn around and close the door lol

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the map isn't a straight line

manic quartz
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yea meta gaming ruin all fun

safe wren
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what if mobs are at the door you just closed

hexed badger
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that sounds like a you problem

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but also mobs aren't scary... jsut dodge them

next wagon
high acorn
hexed badger
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if they're chasing you, you should be ambushing them

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barbarian in a doorway > ranger that chases

next wagon
safe wren
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guys ask KJ all your questions. hes got all the answers!

soft relic
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Even individual rangers do too much damage with bows given how heavy armor and 2 handers work. I take issue with bows doing as much damage as a 2 hander, from across a hallway, and being able to do 70% of a plate wearer's health in one shot.

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Often the answer was disengaging vs rangers. But thar can be hard to do when they run the second fastest in the game and can use bows in melee as well.

hexed badger
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I get wiped by really skilled fighters far more often than I get wiped by a couple of rangers

verbal zealot
manic quartz
safe wren
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possible troll tbh

soft relic
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Also, if you weren't wearing +damage gear as a rogue or ranger, you weren't trying.

safe wren
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i mained ranger and i feel that.

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they do feel OP

high acorn
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I mean, I find turning a corner and staring straight into three tripleshots kinda funny.

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Same as a wizard suicide bomber

hexed badger
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+30 damage on any class is OP

soft relic
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The bow needs to be a poke mechanic, not a primary killing tool doing as much as melee. You poke and kite, or you poke and finish your weakened opponent in melee.

hexed badger
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fighter who can dodge and hit well, with full purple gear, a cleric behind him, and second wind is a nightmare to fight against for anyone except a wizard

next wagon
soft relic
safe wren
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a ranger with a 50 dmg long bow can delete that comp 1v2

verbal zealot
# soft relic Could be. But even without a headshot, they were doing as much as a 2 hander fro...

My point isn't that they might choose to wear different gear, but that stacking good items with +dmg on every slot takes a lot of investment. An item with +attributes and bonus physical damage is quite rare.
And, just in case someone wasn't aware, stacking strength and all attributes on ranger makes you deal more damage than stacking as much +physical damage as you can. And that gear isn't so easy to stock up on, because strength and +attributes is the best gear for ALL classes except maybe wizard.

hexed badger
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sure, rogue can beat fighter easily if you get the jump on him. Otherwise fighter winds handily

leaden marten
soft relic
verbal zealot
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Strength is just an incredibly strong stat for all players, since more hp is always great.

soft relic
safe wren
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theres a projectile dmg reduction stat

manic quartz
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it's all come down to the ability clicking heads at some point. and tippleshot is scary

soft relic
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I had so many of those gear sets, I made alts to hold them. And that's after giving some of those sets to friends.

verbal zealot
next wagon
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I suggested to limit 1 class per team but it is really fun to do it actually and it should stay that way but I really wish that 3 ranged don't become a meta and destroy it lol

hexed badger
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yeah.. green items giving 4-5 damage makes it easy

hexed badger
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there's no reason to limit the classes on a team. If there's an incentive to bring 3 of one class, that class is overpowered or doesn't have enough counterplay

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if everyone ran 3x fighter, wizard would suddenly become stronger

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it's just a matter of balance

verbal zealot
hexed badger
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and I think ranger is close.. just traps feel a bit too strong IMO

safe wren
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traps are the only thing giving rangers space to play their class

hexed badger
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lol not really... movement speed gives them space

safe wren
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if you are toe to toe with a ranger and you dont suck, dead ranger

high acorn
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Traps are definitely strong. Once had to navigate a goddamn minefield while also dodging arrows from 2 rangers.

hexed badger
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high quality traps do stupid damage too

mystic gazelle
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sex. thoughts?

verbal zealot
soft relic
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I actually think movement speed is too important in this game, and it is another reason heavy armor and shields felt bad in PvP

next wagon
high acorn
next wagon
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Idn actually I think I'm traumatised

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Idnk

manic quartz
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if only tossing torches could help to disarm traps🤔

mystic gazelle
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So i am unsure.

verbal zealot
soft relic
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Running naked actually felt really strong. Stronger than running suboptimal gear on rogue, cleric and fighter.

chrome epoch
next wagon
verbal zealot
high acorn
next wagon
manic quartz
next wagon
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or falchions and bows

next wagon
verbal zealot
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I thought fighter with a recurve bow and a Spear was the by far strongest, didn't like that? Or didn't really try it?
I'd also assume you use Second Wind+Sprint, not the other crappy skills.
It is a bit sad that pretty much all classes only use 2 skills though - some buffs to the unused skills/perks would be welcome.

safe wren
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rogues are nutty man

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fast AF

soft relic
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Rogue and ranger felt really overtuned this playtest.

verbal zealot
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If you find a purple longsword it certainly wasn't bad, but you'd prefer a spear if even remotely similar quality.

soft relic
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But yeah, on fighter spear is incredible. Our fighter had been giving them to our ranger the whole playtest and finally tried it on the last day and was shocked at how strong it was.

next wagon
safe wren
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considering how fast a rog can attack idk why dagger dmg gets as high as a 2 hander

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thats a bit off imo

verbal zealot
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I thought it was really sad how rare spears were... You check the weaponsmith between each dungeon and like one in five times there's a single Grey spear.

soft relic
next wagon
safe wren
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def needs tuning but hey thats what the playtest is for

manic quartz
safe wren
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a dagger should never have high dmg stats like a 2hander

next wagon
soft relic
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Backstab adding 30%, ambush adding 50%, weak point adding 50% more

manic quartz
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true dmg broken stat

soft relic
safe wren
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true dmg is dmg that cannot be mitigated, correct?

verbal zealot
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+Strength was better IMO because not only does it give a noticable %increase to damage but also gives Life, which all classes could never get enough of.

manic quartz
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yup

safe wren
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yea thats nutty lol

soft relic
manic quartz
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true physical true magical give alot off boost for daggers for both classes like rouges and wizards

soft relic
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I think they could go a long way toward balancing the game if they removed true damage, and changed it so only gloves, jewelry, and weapons could roll + damage stats.

manic quartz
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especialy wizards with dots

verbal zealot
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The only class that didn't need to stack +strength would be Barb, because they already start with 30 (or more?) so adding an extra 1-2 per item is a small percent increase, and agility helps them more

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+True magical was insane on Wizard fireball+Fire Mastery, because each tick of the dot got 1:1 scaling from the stat.

safe wren
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yeaaa it might be better overall to just remove true dmg

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idk tho. balancing is hard.

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also we've been playing WITHOUT talents

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who knows whats down the pipeline

verbal zealot
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I liked that there are a lot of different stats you can get on gear, and most of them are useful to most classes.
It means getting a perfect item is extremely rare, and if found extremely valuable, but any item of purple quality is at least useful.

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I don't think anyone likes the fact that rogue/barb/fighter-only gear can roll with +spell damage though, that just seems silly punishing.

chrome epoch
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sore losers downvoting every post 🤣

manic quartz
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is not a final build. we never saw a talent tree yet. so just having fun for free in almost perfectly working alpha. but i really like too hear interesting ideas in game mechanics.

safe wren
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while its annoying to see stuff like spell dmg on your fighter sword it makes those perfect rolls even better, ya know

next wagon
verbal zealot
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No blacksmith would make a sword only usable by a Fighter and go "I better enchant this with +knowledge and spelldamage"

safe wren
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5 max

next wagon
safe wren
#

10 max

next wagon
safe wren
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hm yea maybe

verbal zealot
next wagon
safe wren
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just give me a poison protection potion

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cut down a little dmg in the opening stab

soft relic
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To be honest, by the time you realized you're poisoned and swapped to the potion, it's probably already almost run its course.

safe wren
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the ambush does plenty already lol

next wagon
verbal zealot
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btw anyone know what magical/physical healing is? I assume cleric heals are magical, bandages are physical, but which one is potions? Does Fighter heal scale on anything other than +max health? Does Barb heal-on-kill?

soft relic
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I didn't even run poison except for 1 or 2 runs. It wasn't needed because with proper blue gear and purple daggers, rogue could just 2 shot anything from a default cleric with buffs to a purple geared fighter with cleric buffs.

safe wren
next wagon
hexed badger
verbal zealot
twin oyster
#

I think the wizards damage is good by itself and almost its utility as well. but to have them both at the same time is a little much. the wizard should have to chose to build towards one or the other in the pre-lobby. (equipping certain gear and taking certain perks to make the direction effective) players should still have the choice to try and have both, but the numbers should be balanced in a way that having both doesn't end up being as effective as it was in test3. This would of course be easier to implement when the Training tab is filled out and new perks are brought in.

next wagon
manic quartz
hexed badger
verbal zealot
hexed badger
#

near the end

verbal zealot
#

Sheeeesh

hexed badger
#

magic missile + ranger 3-shot was killing

next wagon
#

goddamn lol

safe wren
#

That was in normal or high roller and how deep?

hexed badger
#

It's a scary amount of damage with friendly fire lol

#

on normal. nightmare wraiths were obviously more work

leaden marten
hexed badger
#

slow just needs a tad more duration

next wagon
safe wren
#

Yea when the game releases I'm sure a Wizz with that much dmg isn't wasting time in a normal

manic quartz
hexed badger
#

maybe.. but I doubt it. I think I had ~90 life and like 20% mr

verbal zealot
#

I gotta say, if you made a build that stacked +damage, Will, and didn't take Fire Mastery, it's more of a PVE spec that's designed to kill mobs quickly. Not really viable for PVP, where Arcane Missiles generally doesn't have much use except a last-resort hailmary when the fighter is 2 feet away from you and you're out of haste/invis casts.
Aim for the legs and hope he dies before he can bonk you one time.

hexed badger
#

i only ever used magic missile for pve. other skills are pretty trash

hardy hawk
hexed badger
#

always save lightning bolt and fireball for pvp

safe wren
#

That very well may be in the talent trees

#

We dont know yet

manic quartz
verbal zealot
#

Fireball was easily my favourite spell, it was powerful, but not undodgeable, and if you use it in close range you probably take out 70% of your OWN health in a single cast.

manic quartz
hexed badger
#

yeah missiles were great in pvp against anyone without a shield

#

but they're harder to land

safe wren
#

Has anyone tried surfing off the fireball knockback? If done right you could jump into the wizzy with it closing distance quickly

hexed badger
#

lightning bolt was 3-tapping barbarians with little risk of friendly fire

verbal zealot
hexed badger
#

zap is tiny range

next wagon
hexed badger
#

it's just slightly longer range than the 2h crystal sword

hardy hawk
#

thats pretty sad

manic quartz
hexed badger
#

i've surfed spiders to dome a ranger with an axe before. Was pretty hilarious

hardy hawk
#

quick question why can barb oneshot hs with felling axe

soft relic
#

Zap was a great spell, but what made it the best was the animation and sound. We called it the "bug zapper"

safe wren
hexed badger
#

felling axe is so bad. don't complain about that

#

yes but the range is bad and it doesn't follow up quickly

verbal zealot
hexed badger
#

turn around and outrange the swipe, then turn back and kill barb

manic quartz
#

felling axe has interesting mechanic: u should not miss 4HEAD. it punish u with extra recovery delay

soft relic
#

I had a green felling axe 1 shot my cleric in full purple heavy armor with +armor/health rolls. Not hard to outrange it, but if they do connect that hit... 😄

hardy hawk
#

with a grey felling axe it says 38 dmg but when i hs it does 101 dmg feels weird

hexed badger
hardy hawk
#

from 38 to 101

soft relic
#

The 3rd hit (stab) off the Castillon dagger was nuts. I hit a 267 on a target dummy. Granted it would be hard to pull off on a player.

hexed badger
#

38 + 10 from perk * 1.5 for headshot * ?? for strength

verbal zealot
#

What you need to be doing is using Meditate more often, and don't spam spells. Rely on Arcane Missiles, or Ignite, combined with melee attacks for PVE. Try to meditate as soon as it's off cooldown and you've used 6 spells.

manic quartz
hexed badger
#

lol I always do

soft relic
#

It annoyed me that I blocked his first hit with a buckler and immediately swung my weapon, but he managed to connect his hit with that felling axe before my weapon swung haha. Just that slow swing speed on cleric weapons

verbal zealot
#

The good ones do. Every time I'm less than 80% hp on any class I pop a potion.

hexed badger
#

why go in with 5 stacks of heals and 2 campfires if you're not always topped off

manic quartz
#

new ppl dies like that all the time

hardy hawk
#

barb sucks with experienced players

manic quartz
hexed badger
#

barb > fighter. But barb >>>>>>> wizard let me tell you

#

Gren, you don't want to use all your spells for PvE

#

get yourself a crystal sword or a crossbow and ez-mode the rooms

hardy hawk
#

i can usually outrange most of the mobs with my staff

verbal zealot
#

Sir/ma'am, the game isn't designed for solo. Just use one arcane missiles per mob, and finish them off with your sword/dagger/staff (but don't recommend using a staff unless it's a very very good one)

#

A friend of mine played a lot of rogue, and when he switched to wizard, he was clearing most enemies with just dagger hits. Often without even wasting a cast on Ignite.

hexed badger
manic quartz
#

meditation rate recovers slowly all spells at the same time so u should use 1 of every dmg spells

verbal zealot
hardy hawk
#

run molerat build

manic quartz
verbal zealot
#

You probably used some ignite/Zap/Fireball/Haste and it recharged other spells first.

manic quartz
soft relic
#

Wizard felt really bad in PvE to me until I got a crystal ball and rondel. Which may be because I mained rogue and was comfortable with the dagger. But it was sooooo much better than the staff.

hexed badger
#

staff is trash

verbal zealot
#

Gren and LTG, don't call me a liar when you didn't read the meditate skill description.

hexed badger
#

bad animation, bad attack speed, bad damage..

soft relic
#

Believe it is whichever spell you pick first when setting your wheel gets priority. Could be wrong.

unborn cobalt
#

lets see you make a better game @hexed badger

verbal zealot
soft relic
#

Interesting. I only messed around on wizard. Was the easiest red rooms I had, though.

#

Now I'm curious how meditate worked for spell priority lol

verbal zealot
#

Yeah, I switched to other classes and didn't figure out that bit of the puzzle, played all except barb to 20

safe wren
#

Well if you only used one spell, meditation will replenish whats missing

hexed badger
#

so many tooltips are wrong in this game..

manic quartz
verbal zealot
#

The reason Arcane Missiles often didn't replenish was either that it was a low ranked spell, or that it's the first one I picked every time.

manic quartz
safe wren
#

Maybe things weren't working as intended

#

Crazy thought, I know

hexed badger
#

meditate restores all spells at the same time. It does seem a bit random as to how many it fills up, but it definitely doesn't fill 5 magic missiles if that's all you've usd

#

cleric gets +30 damage at will, what are you talking about

manic quartz
#

and most hidden thing on mage is agy - makes ur projectiles fly faster

verbal zealot
#

That's expected in an alpha playtest, but I actually didn't encounter much bugs. The only annoying one would be that mobs swing through walls sometimes, that spiders will travel 500 miles to reach you if you aggroed the first one and can't close a door between the spawner and yourself (even if you kill each one that comes to you, new ones spawn and run all the way to you), and that bats/flies get stuck on a wall instead of going around it to you.

safe wren
hardy hawk
#

my game crashed when i tried to play with friends after i reconnected i was in spectator mode match wouldnt start and after i alt f4'd all my stuff was gone

#

wrong chat sorry

twin oyster
#

this being a team game, i think for (alphatest3) wizards, it was appropriate for the wizard to have to rely on their team for a large majority of the pve DMG given the fact that they had such DMG potential in pvp. to be worried about getting caught without spells should be a concern if you blow too many on pve

verbal zealot
#

Maybe ONE fireball if there's a lot of mobs grouped up.

manic quartz
#

ignite + arcane missiles + meditation

verbal zealot
#

Mm, but I can kill 5 mobs faster than my ranger can, then meditate while he kills 1-2 more.

#

I have to point out that most rangers don't have blue longbows for every game.

safe wren
#

Ranger triple shot probably shouldn't reload arrows

verbal zealot
#

Generally I was happy if they have a white one, and not some garbage purple Survival bow.
Until Longbow nerf.
Then you only want to see Longbow if it's a good rolled green/blue/purple, and generally only want to see Green or better Recurve Bows.

manic quartz
#

yea same thing

#

i do my solo work with white dagger + white book + green pendant. white agy pants and glows +1 knowledge. seems fine

woeful oriole
#

From what I can see how meditation works is that it restores all your spells at the same time at different rates.

For me, a full channel would restore 1 fireball, 2 magic missiles and all uses of spark

#

It would do that every single time I used it

manic quartz
#

cos it is. wizard is the best rouge in the game

verbal zealot
soft relic
#

I agree about the bandages, but cleric had good damage. The issue with cleric's damage was that the weapon swing speeds were so unbelievably slow, I often found myself putting away my weapons and using my fists.

woeful oriole
#

This is just my experience, it was the same with my friend though when we played

#

But it did mention it was based off some stat, i forgot the name

#

Arcane something? And that having that at a higher rate would restore more spells

soft relic
#

I am not kidding, it was better as a cleric to put away the weapon and punch people to death with smite. The weapons were too easy to dodge, and you could NEVER keep up with someone running or back pedaling because of how slow the cleric moved. Putting away the weapon gave you the mobility you needed to dodge and keep up with the opponent to keep them from dodging.

verbal zealot
soft relic
#

Heater was great, but the weapons swung so slowly that I often found that even if I blocked the barb, I couldn't counter attack because we'd trade blows.

woeful oriole
#

Also yes, I agree, wizard with a shank is literally better rogue >_>, sad day for rogue players

severe cedar
woeful oriole
#

@verbal zealot yeah i was testing it with my friend, it was fairly consistent

snow oyster
woeful oriole
#

At 0/5 for fireball, it kept restoring 1 fireball per meditation

#

Same with magic missiles

#

It would always restore 2 for a full channel

soft relic
hearty umbra
next wagon
#

GUYS use .suggest not .suggest. or ur suggestion will not appear

verbal zealot
#

HyperNoxious, Door Guy, your results were different from mine at testing. I'd wager neither of us fully understood it because my theory can't explain your results, and your theory can't explain mine.

snow oyster
woeful oriole
#

Well it is in alpha, it's quite possible it's buggy

manic quartz
woeful oriole
#

This is just some testing me and a friend did because we wanted to understand how not to get merc'd as mage

verbal zealot
#

Door Guy, if you hadn't used ANY other spells, you would be getting at least 4 charges of fireball back in my experience. Probably all 5.

soft relic
woeful oriole
#

Hmm, how curious

#

Well, i did mention it before but it said meditation was based on some stat

#

And that stat affected the recharge rate of spells

soft relic
#

I felt like a boxer on my cleric more than a heavily armored pseudo-fighter with group utility lol

woeful oriole
#

But my tests were from draining all spells

#

Not one at a time

safe wren
#

Don't spells have a cost to equip? And does that maybe effect the meditation replenish? Just guessing as I never played a caster

snow oyster
manic quartz
woeful oriole
#

Ah, I see

#

I probably misread it

verbal zealot
#

Also interesting. I wonder if it recharged like, 80% of a Chain Lightning? So next time you meditate you'd get the full chainlightning quickly but not cost as much as the first time?

woeful oriole
#

So if you have no other spells used it dumps all the regen into a single spell?

#

Though i dont think thats quite right either, this is not me trying to be contradicting but, i do recall fireball being the only spell I used

woeful oriole
#

And meditation still only restoring one stack

#

But someone else mentioned if you use no other spells, you could restore 4 fireball stacks

verbal zealot
#

I'd often use like, one haste, one invis, 3 fireballs, and all arcane missiles. Then I rest, and I get zero or a single charge of arcane missiles back, but replenish haste, invis, and 1-2 fireballs.
It always seemed to prefer the higher rank spells first (Haste/Invis), but I don't know if it's because they were higher ranked, or because they were picked last in Class-Spells.

woeful oriole
#

Hmm

crude hawk
#

hay can I fix connection problem

woeful oriole
#

In my experience, I think similar. I think it restores a specific amount of stacks depending on the spell tier/what you use

verbal zealot
#

I did actually switch order of spells to select Haste-Invis-Ignite-Fireball-Arcane Missiles in that order instead, in order to test it, but I never remembered to really record results...

woeful oriole
#

Like magic missile would always restore 2 stacks unless it hit max stacks

safe wren
#

Maybe the equip cost interacts with the meditation? Low cost spells being replenished more than higher cost spells?

next wagon
#

Yo, what do u guys think about adding a pose that mimic a skeleton idle pose?

woeful oriole
#

On that note, can someone explain to me why mages are allowed to sprint through the shadows with increased movement speed with flaming daggers 2 shotting people while rogues have to take baby steps for a limited distance or stand in place

verbal zealot
#

I also think I'll main wizard next... It was my first char this time, so I ended up playing Ranger/Cleric/Fighter a lot more, but playing a bit of wizard on the night before playtest ended and it was so fun...

verbal zealot
#

Also Wizard being a lot squishier than rogue?

woeful oriole
#

I would say they're about the same when comparing them to fighting other classes

#

Barbs and fighters kinda merc rogues and wizards in a few hits. Of course thats if they fight up front and head on

verbal zealot
#

Rogue in gear doesn't get oneshot by a fighter longsword/spear headshot, but a wizard does

woeful oriole
#

Feels the same tbh

verbal zealot
#

The difference between 1, 2 and 3 hits is massive

woeful oriole
#

True

#

But

snow oyster
woeful oriole
#

Wizards just go invis and run

#

Rogues just kinda... If they dont duck and dodge they die

verbal zealot
woeful oriole
#

I actuallt dont think they have higher base hp iirc

hardy hawk
#

even if u get hit once u can still use haste no?

woeful oriole
#

I played both and they were similar

hardy hawk
#

and run away without dying

woeful oriole
#

Around 70 i think?

safe wren
#

Maybe remove invis from wizzy

verbal zealot
#

Wizard 70, Rogue/Ranger 90 I think

hardy hawk
#

wizard has 75 base hp rogue has 90 or something like that

woeful oriole
#

Hmm

cloud briar
#

ranged class (wizard) should be at a melee disadvantage compared to rogue when both are facing the same enemy

#

makes sense

snow oyster
#

Wizards invis gives 10% movement speed, and that's before adding haste

woeful oriole
#

They should but wizards just haste. Invis, flaming dagger. You die

safe wren
#

An invisible wizard just doesn't sit right with me. Seems way to strong

woeful oriole
#

Honestly rework rogue skills

#

Like pickpocket is just troll

cloud briar
woeful oriole
#

Yeah thats my other issue

verbal zealot
#

Also, wizards tend to wear items with less strength, more will/knowledge/spell penetration/magic damage, while rogues stack as much strength and agility as they can, which both make you harder to kill

woeful oriole
#

Two skills

#

For rogue depend on hide skill

#

If you dont use hide, they're useless

#

Pickpocket is useless

hardy hawk
#

half of the perks of all classes is useless imo

safe wren
#

That's the whole gimmick of rogue though. Their invis should be better than a wiz invis

woeful oriole
#

Smokebomb is... I honestly dont know how useful it is tbh

manic quartz
woeful oriole
#

That is where your wring@hardy hawk

hardy hawk
#

except wizard, wizard is broken

cloud briar
#

making rogue more viable as a solo would mean reworking the invis. in a party you can bait your teammates and go for backstabs on enemy players

verbal zealot
woeful oriole
#

Take a look at ranger skille, almost all of them are useful

#

Same with wizard

#

Almost all the skills are useful for a variety of builds

#

Even priests

#

Havent touched barb and fighter tbh

#

Refuse to touch barb after i saw one

hardy hawk
#

chin checker cleric build is the best 💀

verbal zealot
woeful oriole
#

One shot everyone around me with a single swing

cloud briar
verbal zealot
# woeful oriole Same with wizard

Almost every single wizard takes Fire Mastery, Quickcast, Arcane Mastery, and the last slot depends on how much knowledge you get from gear. Either +knowledge, +5% dmg, or ice barrier.

hardy hawk
woeful oriole
#

Optimal yes, but the skills themselves are still useful @verbal zealot

#

Like pickpocket on rogue is never useful

cloud briar
#

yeah thats what i would do in duos with my friend, but there is a fantasy attached to the idea of a rogue that embodies stealth thats hard to make real in the game atm

hardy hawk
#

if u hit 3 shots on enemy they are down to 1 hit

woeful oriole
#

If you're gonna run pickpocket, just run more damage and kill the guy

#

Then take his shit

lofty seal
#

slow chat....

next wagon
#

@warped bane if they do I think they will stick on semi-generated maps, cuz random generation allways bring some bugs

woeful oriole
#

@delicate cliff meme style lul

#

Its funny

verbal zealot
#

LTG's point is one that I think is very fair to say:
Almost all successful players use the exact same loadout of skills+perks, which imply more buffs to less used perks and skills is in order.

#

Just because you CAN technically make use of other perks, doesn't mean the balance is in a good place. Which is expected in an Alpha.

cloud briar
#

again that is a group setting. Rogues are the most traditionally solo class in fantasy, so making their invis more solo viable would be good

warped bane
woeful oriole
#

Bringing this back around

#

I feel like too many skills are either useless, or rely on using hide as a mechanic

#

When hide itself isnt that good

woeful oriole
#

Yeah you can stay stealthed for 30 seconds to ambush someone

hardy hawk
manic quartz
woeful oriole
#

But a wizard can just hide, flaming shank and then hide out

#

Which is... What a rogue should be doing

cloud briar
#

theres also something to be said for experienced players knowing the map. I think semi generated would be best

woeful oriole
#

Going in, assassinating someone, then getting out

safe wren
#

Yea rogue invis should be better than wiz invis

warped bane
woeful oriole
#

But rogues just kind of go in... And then die to the barb

verbal zealot
hardy hawk
#

i used to think smash was bad but i saw one vid and i never run without smash anymore

woeful oriole
#

I feel like rogue invis should work like this, if you ever played league, you'd know about kayn. He can use shadow step to walk faster and it only lasts a short duration, but if he walks through a wall, it becomes extended by a large amount

next wagon
woeful oriole
#

It should work similar for hide. In hide, it lasts for a short time and you can move at full speed, BUT, if you stand still, the duration is extended

#

@delicate cliff barb is ungabunger, me tank u hit and one shot you in head

hardy hawk
#

can we agree fighter is the most balanced class in game

warped bane
#

ORRRRR get a pocket cleric to turn you into a freaking raid boss

manic quartz
woeful oriole
#

The amount of barbs i run into with a 2h axe that kill me from full hp to zero in a single hit is unreal

#

And they always do the same thing

hardy hawk
#

u will be unstoppable

verbal zealot
woeful oriole
#

They hide behind a door, go "HEEEERRE'S JOHNNY." Smash the door down, power up and then kill me

safe wren
#

Barb = W+m1

next wagon
#

What u guys think of a mechanic like EFT security cases where u can save 1 item?

warped bane
warped bane
woeful oriole
#

What do you guys think about a class advancement system at certain levels? Like rogue advances to assassin and unlocks more skills, mage to archmage etc.

verbal zealot
manic quartz
safe wren
#

Is anyone concerned about how the weight system and movement speed stat will interact?

clear fox
hardy hawk
#

unless u crouch or slow walk i can follow the sounds of ur footsteps

manic quartz
verbal zealot
hardy hawk
#

how do i remove reaction Skull

#

ok its gone

next wagon
safe wren
verbal zealot
#

Let's have some more spooks in our spooky dungeon.

hardy hawk
#

hell nah i already get jumpscared from a wraith when i dont pay attention

manic quartz
#

still thinking about solo players AI agro/deagro numbers. it should be lower. It unlock for me new sub class called Necromancer.

next wagon
verbal zealot
woeful oriole
#

I think there should be a solo mode tbh, it would split the playerbase but uh... Solo life be tough mein

safe wren
#

I loved solo ranger play in the last playtest

hardy hawk
#

yeah i was able to make decent money with ranger

rugged mason
#

solo ranger, rogue, wizard was fine. Anything else wasn't that enjoyable trying to 1v3 anyone with at least half a brain cell

woeful oriole
#

Ehh ranger and wizard yes

safe wren
#

Sticking to the darkness and setting up escape routes littered with traps was incredible

woeful oriole
#

The rogue experience is being a loot goblin, trying to avoid fights unless you can assassinate one person and running away

hardy hawk
#

solo rouge is hard to pull off against teams

woeful oriole
#

Those rogues who can 1v3 are just exceptionally good players

soft relic
#

A solo queue would take away the most rewarding part of being solo. Beating the odds and playing smarter than others.

rugged mason
#

stealth away from 1v3's

woeful oriole
#

But even then, they required the enemies to make mistakes

next wagon
woeful oriole
#

Like splitting up

rugged mason
#

ignore the 3 man parties

manic quartz
#

so i every solo run i rallied my troops (some of them not leaving my ass what so ever) red skeletons, buts, wraith. then find a stack off players and pop invis. I love watch the show that's coming next.

rugged mason
#

why would you ever want to take that fight anyway unless you are insanely geared and skilled

#

rogues just gave you an opportunity to not have the fight

woeful oriole
#

Because they're standing between you and the last few portals

soft relic
#

When you 1 to 2 shot everyone, you don't have to be good. I'm not great, but with decent gear it was easy to 1v3 most groups.

woeful oriole
#

Someone has to die >_>

rugged mason
hardy hawk
#

i can kill 2 poeple with my rogue if i have the overhead stabbing dagger

woeful oriole
#

@manic quartz ah yes, someone told me that's actually the secret necromancer class

next wagon
woeful oriole
#

With the group of raging barbarians and fighters? @rugged mason

#

No thanks, Ill take my chances with the rangers and wizards

manic quartz
rugged mason
woeful oriole
#

See ive tried that but either the portal is too far away where stelath wont reach

#

Or they just see me/guard it while the others loot

#

I have stolen portals before

#

But, sometimes its exceptionally difficult

#

When they refuse to open it but camp it

#

And im just far away

#

Hiding behind something

rugged mason
#

I mean, honestly how many times did you face this situation? there were only a few times where I couldn't find a portal after they increased the spawn

woeful oriole
#

Realistically, only a few times

#

I usually get merc'd by a barbarian or escape through a lucky portal

#

Ive pretty much figured out how to shank rangers and wizards

safe wren
#

Typically if you can't find a blue to escape your positioning is bad or you got greedy looting in the red

rugged mason
#

Use headphones and avoid fights that you don't think you can win. Walk everywhere

woeful oriole
#

Fighters are kind of... Half and half

rugged mason
#

you can hear portals coming up from the ground. dont get greedy and just escape if you have a decent inventory

manic quartz
#

and curve ur spine in natural rat position

hardy hawk
rugged mason
#

geared rogues 2 shot anyone

#

same with geared wiz and ranger

hardy hawk
#

he had green dagger

#

bleed and stealth did half my hp

safe wren
#

As someone pointed out before, those rogue abilities need tuning

manic quartz
rugged mason
woeful oriole
#

@rugged mason well against a wizard or ranger its possible if you stack certain skills

manic quartz
upper scaffold
rugged mason
#

he said fighter with 900g of gear

woeful oriole
#

Backstab + weakness + damg out of stealth

#

You can definitely hurt a ranger or wizard

#

But fighters and barbs... Bleh

rugged mason
#

he said 900g of gear fighter

woeful oriole
#

Feels like im tickling them with my knife

rugged mason
#

i'm saying there is no way he got 2 shot unless the rogue was insanely geared with +dmg

woeful oriole
#

Stabbed a fighter 9 times and that bastard didn't drop

rugged mason
#

and even then.... by just the bleed alone? press x to doubt

woeful oriole
#

All of them were headstabs as well

#

Is the bleed and poison reduced by armor/mr

#

Poison is magical and bleed is physical right?

manic quartz
rugged mason
#

yeah, so with 900g of gear he should have some pretty significant damage reduction and +stat

#

I'm not denying that rogues can't own people when they are supergeared

safe wren
#

Maybe he had 900g worth of cloth gear on YoloRage

manic quartz
#

900 g depends how good trader was

rugged mason
#

900g worth of cloth on a fighter sounds like a solid waste of 900g and he should have died lol

hardy hawk
#

i had a bardiche for 450 or 500 rest was spent on armor and consumables

safe wren
#

Ahh im just trolling

woeful oriole
#

I have a feeling he got stabbed more then twice

rugged mason
manic quartz
#

1 necklace could worth 350 🙂

rugged mason
#

so really what you meant to say was that you were in greens and maybe a blue and you got killed by a rogue who probably had some okay +dmg gear

#

I don't see how that is a problem

woeful oriole
#

Truth be told, you can get one strong hit off with certain skills coming out of stealth

rugged mason
#

my fighter and barb were the two classes that I felt like it was fair against a rogue

woeful oriole
#

After that its about ducking and weaving

#

U wot

#

Every barb i went against was naked with a helm

#

And they always won the fight

#

Even if i dodged like 5 swings

#

And stabbed him 8 times in the process

safe wren
#

If you French fry when you're supposed to pizza you're gonna have a bad time YoloRage

rugged mason
#

too fast if you french fry

#

zoom zoom

woeful oriole
#

I feel like barbs shouldnt be tanks, but all or nothing damage dealers

#

Because as of now, they act like both >_>

rugged mason
#

did you have any gear? Rogues and wizards IMO are the most gear dependent classes

hardy hawk
#

well im just happy devs wont add dragging in the game

rugged mason
#

a high geared rogue or wizard will almost certainly 2-4 shot any class

manic quartz
#

i wish main combat mechanic was abit more slower for every one. just to enjoy it a bit longer

woeful oriole
#

Naw, i kept getting one shot, it took me many games to escape as rogue, only rhen. Did i start gearing

manic quartz
hardy hawk
#

there is only accel and it only works with overhead swings

woeful oriole
#

After that, i started avoiding barbs

#

I have trauma of one shots to the head

rugged mason
#
  1. get geared and start killing everything
safe wren
#
  1. Don't walk into my hunting trap
rugged mason
#
  1. always watch for traps
manic quartz
#

i do some times drag against shields and dodgers

#

with twobladed axe

#

or even combat axe

hardy hawk
#

why would u ever use that its so slow

#

barbs should only use felling and horseman axe

#

all the other options are too slow

manic quartz
#

cos i need to put my axe in my enemy

#

me smash

hardy hawk
#

me barb me swing axe me kill

woeful oriole
#

@rugged mason yeah i figured that out after 15 games of just dying to rangers, barbs, and maged

safe wren
#

💪YoloRage 🫵

woeful oriole
#

Then i played ranger and realized, man, rangers get put on easy mode

hardy hawk
#

have to agree with that

upper imp
#

how to rogue:

  1. find a dark place near safezone
  2. wait until some sound or view of players
  3. get invisible
  4. backstab a unfortune
  5. die
rugged mason
#

rangers are definitely pretty strong. I'm not sure how they will balance ranged combat in this game

radiant walrus
#

#d-and-d-suggestions message please check out this suggestion so it makes it into the game. I'd like to see clips of bards playing music like dragonborn comes or toss a coin to your witcher

hardy hawk
#

they need to add a quiver to ranger

upper imp
#

people talking abour ranger begin OP do you guys atleast touch a wizard?

hardy hawk
#

infinite arrows is a bit too strong

upper imp
#

can rogue, can fighter, can ranger, can even berserk

safe wren
#

The triple shot reloading all arrows needs to be removed

hardy hawk
radiant walrus
#

@upper imp i think haste is the single most overtuned thing in the game right now

woeful oriole
#

@upper imp yes, dont get me wrong, wizards are strong af to

#

They do the rogue playstyle better then rogue

#

Go invis, shank, invis. Assassinate a team of three

upper imp
#

they do anything better than no one

woeful oriole
#

If you cant do that

#

Spam fireball on all 3

upper imp
#

before nerf on ignite

#

nerf dont, correct patch

hardy hawk
#

shanking wiz was a build

upper imp
#

ignite on a decent crystal sword was better than a berserk with a axe

hardy hawk
#

just give him haste and he will 1v3

upper imp
#

why if i can do it better singin wololo?

next wagon
#

Yo, u guys think will be good to have random effect potions good/bad and trow-able potions that have a random colour in each run but will have the same in ur stash? pros: the fun and chance of drinking liquid fire/venom or trowing boost on enemies, cons: will take more space in inventory

#

that will be good to

upper imp
#

i think all potions could be green and to discover what it does, u should drink

#

and could be anything, from poison to bless

hardy hawk
#

maybe wizard could become a brewer class later

next wagon
#

true words

hardy hawk
#

sorry i meant alchemist its late i cant even think in english

upper imp
#

necromancer will be easy mostly OP class

#

just think on a random guy passing around with 2 black skulls as serve

next wagon
#

but it can be cap to spawn less and don't break the game too

safe wren
#

Oof a pet class in DaD would hurt my butt

upper imp
#

damn what a malignant mind

hardy hawk
#

like the tale with the rats (i forgot its name)

upper imp
#

I don't even want my worst enemy to face an army of spiders

next wagon
upper imp
#

these things frighten, even barbarians fear

hardy hawk
#

thats why its the best option

#

wizard is the best counter to my army of spiders with that fireball

hardy hawk
next wagon
hardy hawk
#

the guy with the flute he plays his flute all the rats follow him

hardy hawk
#

smurfs are the blue little ones what are you on brother

next wagon
solemn glade
#

My main gripe/suggestion from playing about 2hrs of this game:

Quality of gameplay would be significantly increased if an MMR system was put into place. If not, the option to queue into single player lobbies would be AMAZING. I often found myself getting gangbanged by groups with insane equipped items and I never have a chance to progress.

I am aware this suggestion may be based on my own experience but I think having the option to queue with other solo’s would be great display of skill.

hardy hawk
#

solo q is a good option but mmr system is not

next wagon
faint dirge
#

that has nothing to do with soloq

hardy hawk
#

hes just telling everyone to git gud

faint dirge
#

he wants to pvp

hardy hawk
#

or be a little b and run away from ever player

faint dirge
#

ur just saying play pve

#

what he says is, if you outnumbered run, which has nothing to do with soloq

hardy hawk
#

true they can gang on you even in soloq

next wagon
faint dirge
#

huh

#

people want soloq so they can pvp, you saying that you have to play pve if your solo

next wagon
faint dirge
#

which has nothing todo with soloq

hardy hawk
#

a good wizard can 1v3 easily

quaint slate
#

I didn’t mind pvping solo idk. I kind of like the solo experience, it forces you to be sneakier, hit and run, plan more, pick times to engage when they are tied up with mobs etc

#

I don’t really see anything wrong with solo lobbies I guess

faint dirge
#

i think solo lobbies would make it way to easy to get loot

hardy hawk
#

what are your opinions on the molerat build

next wagon
next wagon
quaint slate
#

yeah that’s true

#

solo lobbies also kind of just go against the design of the game, which is like, a lot of early edition d&d vibes

#

party oriented

next wagon
simple summit
#

playing solo into parties is really fun and a massively different feel to the game than 2's and 3's

quaint slate
#

I agree but I also wonder how important it is to enforce what I want, and whether making concessions like solo lobbies actually changes my experience for the worse

hardy hawk
#

imo duos and trios are a bunch of poke'ing match

next wagon
hardy hawk
#

who hits more wins

severe cedar
#

solo gameplay is fine as is. ... its meant to be "An Unforgiving Hardcore First-Person Fantasy Dungeon Adventure. "

hardy hawk
#

dnd is a fantasy genre focused tarkov without secured containers

next wagon
severe cedar
next wagon
#

I'm brazilian and found me playing with people from all countries, my English is a garbage to talk but I never had this kind of experience and it was Amazing

severe cedar
next wagon
severe cedar
quaint slate
#

I hate durability

hardy hawk
#

yeah there is repair tab on traders

quaint slate
#

whoever invented it can choke

severe cedar
#

gear is easy come easy go. dunno why folks get so mad about it 😅

quaint slate
#

only way I would ever like it if there was an in depth repair system where you could like, repair items yourself and take care of them

next wagon
hardy hawk
#

weight is the worst system imo

#

but it is needed for the balance

next wagon
severe cedar
#

i dont think it needs it, but a sort of insurance, like tarkov has could work, especially if theres weight limits and not everyone can take your stuff

lime imp
#

why are people already asking for pet class summoner already exists

severe cedar
#

could do a lot with mages and all the magic schools, but dnd mages are super powerful and would be difficult to balance with non magic clases

craggy coyote
#

pet class would be AWFUL

craggy coyote
#

being able to just bodyblock people with a pet would be busted

next wagon
craggy coyote
#

And btw cleric kinda sucks to play overall

severe cedar
#

if the pets are summoned undead? then a cleric can just holy dmg them ez

craggy coyote
#

It's adrenaline-inducing but you often feel kinda useless

severe cedar
#

ranger could have animal friends too 😅 that'd upset folks that are salty about bows

craggy coyote
#

You can occasionally save time with holy nukes and you have a lot of actual impact, but it's really hard to feel good playing the class

craggy coyote
#

You can pick em up tho

lime imp
#

naked wizard with lightfoot boots is already a viable summoner

#

we dont need a dedicated class

lime imp
#

just run to center of the map and pull wraith plus champ then go invis when u see a squad

severe cedar
craggy coyote
lime imp
#

ranger could lose rations campfire and its traps in default loaduout and still be a solid class

next wagon
craggy coyote
lime imp
craggy coyote
lime imp
#

it was same last playtest thats why i didnt roll one this time

craggy coyote
#

cleric is strong as hell but feels like shit to play, ranger is also kinda boring but only because it's hella easy, and barb is ridiculous with high-end gear

severe cedar
#

ranger was ok, but cleric is the op one

craggy coyote
#

idk ranged weapons is a HUGE advantage

severe cedar
#

well yeah... there a reason we dont melee in the modern day.

craggy coyote
#

especially when you can just pull out a spear and duel a fighter in melee anyways

#

cleric may be kinda strong but I think that's just because they're the only healing class

severe cedar
#

but to run down a ranger, you just needed blue pots, a cleric backing you up helps too

craggy coyote
#

I suppose you have a point, but then sometimes you end up in a big room that's hard to navigate

#

or you have the ranger's friends playing interference

#

but then again, that should be where the ranger shines, you know?

#

quick shot is very cheesy when a ranger can quickly end you with three arrows to the face though

#

but then shields exist so idk

severe cedar
#

rangers are good, sure.
but definitely not as op as chat would have you believe

cleric can self heal, self buff, self bubble, drink ale without the slow effect, and smite their fists for some real big punches

craggy coyote
#

but then it costs money, a skill, and a spell slot to smitepunch people

topaz blade
#

Bard needs MIDI song import.

craggy coyote
#

ntm inventory slots for the ale

topaz blade
#

I want to skip along to E1M1 or Diablo music

severe cedar
#

ale was cheap af

craggy coyote
#

tru

#

and I do know that not having a cleric kinda fucked you over in pvp

severe cedar
#

and you save costs in no armour required

craggy coyote
#

even without drunken smitepunch cheese, cleric buffs and heals easily won most fights

severe cedar
#

optmial cleric was fast boots, str gloves and jewelery and ales

craggy coyote
#

but then again so does haste

#

wizard haste and invis just totally warps the game

hollow sentinel
severe cedar
#

xD when his wiz friend gives him haste, invis and fire hands too big oof

craggy coyote
#

to be fair though, punch cleric is pretty easily countered by just shooting him

soft relic
craggy coyote
#

cleric is amazing early game but scales super poorly

soft relic
#

The issue is that move speed matters too much in this game, and the cleric weapons are slow as hell and easy to dodge.

severe cedar
#

most of the high end stuff seemed 2 hits to kill at worst

soft relic
#

So ironically fists were better weapons for them, because at least they could keep up with their enemies and dodge themselves.

severe cedar
subtle iris
#

I got 2 suggestion here but don't know if it's good or bad

  1. Buff barbarian's magical's deflection but also nerf physical's defection (for balance of course) since the barbarian is one of the melee that has the best anti-magical build, but somehow wizard, if go with the right build, can one-shot him even if barbarian got the strong will perk and the 10% more health perk. The buff of course should turn the death-on-spot to near-death experience.
  2. An actual support for using window option for resolution, since each time you hover mouse too much, the mouse will get out of the window instead of locking there, making it hard to play the game since ya can't turn around 180 degree without pressing alt+tab again. Not much but would be better for computer with low-spec pc.
soft relic
inland path
#

i dont even know what they could do to make slow weapons viable, maybe slow down an enemies speed for one second if you block their attack so you can get a hit in before they ran a cross country marathon to get out of your range?

craggy coyote
#

make them faster

#

maybe increase the range on them

soft relic
wary shell
#

yeah most of the two handed weapons are awful

craggy coyote
#

mace range is a little too short imo

severe cedar
#

the halberd had gnarly range

inland path
#

eliminating the existance of slow weapons doesnt really make them viable it just makes them indistinguishable from swords

subtle iris
craggy coyote