#suggestion-discussion
1 messages · Page 9 of 1
hahah
C A E L I D
That sounds fun AF
an AI dungeon master would be there to torment and reward the players - basically a neutral party that would spice things up in a run. It wouldn't even need to do all that much, just enough to throw some slight curveballs here and there. Like buffing certain enemies, setting a new escape condition, funneling players to a particular spot that deviates from the usual map circle, taunting players with a special reward item, putting a reward bounty on a PVP player, flooding a room with lava, etc.
it doesnt attack
instead of running away it sends u to the red dungeon
lmao
u use the blue portal (its a mimic)
enter and u didnt scape
u entered the other dungeon
now die
@ancient briar Yo this is some good stuff
maybe an ai is good, but definetly not a player
i wanna be spawn in the dungeon as a mob or just a rat
rat
I think that's called a "rogue"
u already r a rat
Imagine if you could queue to take over control of a Wraith.
i know i even easier to kill the rat.
man there are some BAD ideas here
some good too?
i would be interested in a player dungeon master vs players mode but that seems more like a gimmick for-fun mode for hosting tournaments and observing people - i could even see twitch integration to vote on conditions changing for the dungeon
mmmm...goblin
mostly bad uninformed " i want this and that "
yea that would need to be a whole different game mode but I do like that idea.. Imagine having a brutal dungeon master trhowing at you every knife he has
#d-and-d-suggestions message please view this post and tell me what you think 😄
a tournament mode where you can spectate players will be needed at some point tho
defintiely need arenas
yeah most peoples suggestions are feature creep ideas without an idea of how it would actually affect design
1 game mode is essential to the gameplay, when you keep adding different modes you split the player base.
yep 100%
nothing wrong with suggesting things because 'this seems like it would be interesting to try' tho - doesn't mean that the idea would work, but i would hope it would be tried out in testing
Imagine a squad of 3 bards all playing Doom theme.
i would just do improv in random areas of the dungeon
sometimes great gameplay comes out of emergent accidents
add a cooldown to additional modes so people cannot spam them. problem solved.
i think it will be filtered anyways by down-voting
more maps and more time i guees. is battleroyal mode, i dont know to burned, i mean its a lots of battleroyals.
Discussed arenas with friends, we think it would be weird if you can go in with your normal gear, but having a gamemode where you spawn with, and only find, white items and don't worry about loot seems fun
maybe like tarkov, and depends maps size
i think there should definitely be limtied edition queues with special game modes, but that seems further down the line than the base mechanics theyre trying to lay down
I think this is very likely, but it might be a year or more after the game's release
the hardcore dungeon crawling experience is what the game is. when you start adding other modes it waters down the experience
what you guys think about being able to loot a very rare that can be looted from bosses only triple blue scroll portal that would spawn the portals on your position. IT would take a full minute to use the scroll.
i agree
i dont wanna be a minute standind still
I agree to some degree, but asking for more game modes within the game system we're really enjoying doesn't seem wrong.
Mordhau has a completely different feeling to it, and last I checked, doesn't have magic system or even perks and skills?
that's a drawback of the scroll.. its an emergancy portal
Dying game
You're probably right, there are red portals as well
to go down if you can't find blues
the core of this game is PVEPVP in a dungeon. more game modes spreads the game to thin
yeah
thats what i think
is like "fuck, there is no other option"
Yeah, they should only add more gamemodes if there is a large enough playerbase
Mordhau was always kind of a small niche game, with a diehard core fanbase. Idk if it's actually dying or the tourists are just going away.
but sadly.. i have played wiht many people who prioritze their own good for the good of the team
1 gamemode is plenty. there are other games to get your fill
I feel like its dying. Many veterans are leaving, and the extremely high skill-ceiling and toxicity is putting off new players from getting better.
One gamemode is already amazing, yup.
There isn't another game that would feel the same as DaDarker arena mode though.
mb killing mobs in the future gives you special reward like 1 slot pouch in ur inventory that can't be lost after death . but with really tight entrance that require time to put item inðŸ¤
The idea behind this emergancy portal scroll is that when you end up with all legendary gear it'd suck to not be able to find a portal and lose all that gear.
just because you want it doesnt mean its good for the game
yeah, but thats a punishment for greednes
And just because you disagree doesn't mean either of us is in tune with what the developers want to do.
We can make suggestions without you saying the majority are bad.
i mean, the scrolls is not a bad idea
this game already has an identity and i firmly believe they should stick to it.
but needs a lot of tjinking
thinking* on how to implement it
i would totally agree with a scroll to red dungeon
Those would have to be so damn rare
and if its blue
just one portal
not three
three is way too op
imagine ppl trading with it
a whole team scapes and buy one for the next run
infinite loop
What if it's 50/50 chance you return or go to hell lolllll
hahaha
well as I said, that portal would be very rare and would loot only from the bosses
A blue escape scroll even with a 1 minute cast time would be ridiculously strong. Especially in high roller.
This is because you can pop them outside the circle with a healing potion active, and the cleric of your team can keep you alive through the cast.
yeah but
imagine u have a lot of loot
u, ur friend and ur other friend
u three scape
how we make a suggestion ?
and then between u 3 buy another one
how make suggestion correctly?
go to channel make-suggestion and begin with .suggest
type ".suggest I suggest we can start baking cake during lobby." in #1048762118255673428
ty
but you are assuming that portals are going to be in abundance.
i wonder if Otto likes cake 🤔
not in abundance, but they will be always portals on the market
how you want to buy it if there's only few of them and most likely players are going to hold them for themselves?
how many times have bosses been killed in total?
yea, I mean only high roll.
If they are tradeable, people will hoard them and sell them for likely over a thousand gold each.
The math will be very simple. If your team is investing thousands of gold worth of gear, having a portal with you is worth it.
If you're a solo player, or someone that plays with friends that aren't super geared, you'd rather get a thousand gold cashout than spend it to maybe save your 300g worth of gear and 100g of loot.
yep
exactly
and i repeat
if you aren't super geared can you face a boss sucessfully killing it?
Yes.
as time goes by
really?
there will be more
All the bosses so far can be beaten by 3 rangers with white gear.
on high roll?
Takes longer. But yes.
Well. I thought they're harder to kill than that
What do u guys think about the circle safe zone mechanic?
Windows hurt bosses
is there any plans to limit 1 per class in a squad? 3 rangers break the game straight up
@vale elbow That's going to conflict with the color coding of what is equippable and not.
Full legendary gear will only give you like, 30% more armor/life, and 50% more damage (at best) than full greens.
The game isn't so strictly balanced so that you need particular gear to beat anything, but we invest in gear to have an edge in PVP.
It's not like an MMO where you gear up to deal 6000% more dps.
bro why does this discord lag that much
@safe wren not the biggest fan of that idea honestly... just don't know a proper way to manage it
@fierce thicket yea true, i think there should be a way to design that, higher gear item have same appeareance has low gear, i think there should be a way to distinct them
i dont like that idea
did Devs says already that they going to slow down melee combat mechanics? or im trippin?
Yeah I agree with that. It would be a nice QoL, but that supposed solution wouldn't work.
being all 3 the same is very fun
That will be good, but u say it cuz u didn't saw a 3 mage group, they spawn a meteor rain with the fireball spell
I wanted to go with my friends trio mage comp but they cant play a wizard.. It must be fun to nuke your enemies down or magic missile the hell out of them
i just feel like having 3 wiz or rangers is a massive problem
My issue with slowing down melee combat is it will give a massive edge to ranged players
3 rangers is extremely strong, but gets countered by wizard invis+Hasteing the fighter/rogue to get close to them. Or simply by them walking into a pair of rogues.
they literally isntakilled my team
fr
only wizard surclass everything if played perfectly, ranger has lot of counter
Wizards are supposed to be super powerful, with the tradeoff that they have limited spells, and are super squishy
Would be cool to add some subtle clue if people are team killers. Keep that element of suspense of it being possible, but find a way to alert observant players. Notch in the ear, or a subtle sound cue like cannibals in Dayz. Probably tons of options not sure what would be best
everyone will be reworked by talent tree later i guess. now it just rough sketch of classes to have fun
having more than 1 of a class is blasphemy in terms of the holy trinity of RPGs
tank dmg and heal
hahah blasphemy
Says you, nothing stopped me from stacking same classes in any dungeon crawler or rpg
I have heard complaints about every class being op except clerics and fighters... should the balance instead be to buff those two?
clerics are op
3 rangers is only fun for the 3 rangers
but i love them
noone else
Wizard doesn't even win long range battles vs Ranger/Fighter, because you can avoid their spells but an arrow/bolt flies faster than realistically reactable.
Nah Dood, Fighter and Cleric are super strong too.
buff fighter *with a little more ASpd will be a fix for the class actually
For a wizard to beat a Ranger they generally have to haste-invis close, and outplay them with multiple attack spells before the ranger can stab them a single time in the face with the spear. Definitely a skill matchup.
i was banged by those heathens so many times already😢 they do that just for laughs
i used to spawn as a barbarian
rush to the nearest spawn
and kill anyone i see even if i dies
died*
so srry
by those heathens didn't he mean people that kill their own teammates?
oh
thats not me then
Also that's a great way to level up 1-14 barb, just go fight people, die, repeat
i find it slow
honestly is way more worth to kill mobs
I remember when a fucking wizard kamikaze bombed me with a fireball right as I stepped out of the spawn room.
hahahaha
could be me fr
i did that as a barbarian, a wizard and a rogue
I had so much shit, but I really couldn't be mad at that lmao
we in fact did that with a 3 rogue party
hahah u cant
is funny
They should add a spell that just instakills the wizard, while also doing massive damage to surroundings
(It would totally be balanced)
any D&D experts here? is it common for barb to throwin his main weapon at enemy as a fight starts?
That's a throwing axe
Barbarians have them in their starter loadout
F*ck it. throwing axes is to Op with +10 dmg perk. i use to bring 12 stack of those for pvp and white ass falling axe for mobs
i would have killed u no doubt
low diff
cleric solos
Do we know if they intend to further develop the combat mechanics / patterns at all?
idk
say it to 3d axe sticking out from ur head. im an expert already
noob
i'll just look up when u shoot
🥱
lmao
u know nothing about skaffed hit boxes lol
1v1 when it opens again
i'll be waiting for u

easy at the main door
What if bandages heal based on percentage of your max health rather than a flat number?
op on barb
dont like it
barb trash
Add bleeding so bandages make sense
@lofty seal it will be good but probably will have infinity bugs :/
Yeah, just a set amount of hitpoints that drain overtime
yeah, but for a certain amount of time
Bandages were amazing as a rogue. Like, really amazing. I liked them better than health pots.
I did find it weird that cleric was so unbelievably slow with bandages and surgical kits.
I think everyone should use a mix of both, pop a potion then bandage while it's going on
I mean read the dev qna im pretty sure we saw sdf talking about combat mechanics
I don't know why cleric starts with a bandage
Probably 5 health, stack up to 30. When X health has been drained, bleeding stops. Bandages apply much faster, but do not heal as much and main purpose is to stop bleeding
it's very weird considering they have tons of self-heal already
Agreed. I kept pots in my bag so they wouldn't show on my belt, but used both frequently
Then make healing pots and weaker surgical kits the main healing items
Each class starts with some consumable for flavor, and yeah Cleric has 8 heals total but that's not that much for a full dungeon run, I mostly use potions and bandages for selfheal (as cleric), and teammates still use their own consumables for healing, saving the Cleric heals for tough fights.
I remember when I first started, I'd put the bandage in storage to stack them up for later
If you take damage from random skeletons and traps and make the cleric heal you, you'll run out of heals REAL fast
That was before I was consistently escaping and had enough to buy pots
I did not find group support/healer cleric to be effective, to be honest. Either playing it, or fighting against it.
Yeah but the thing with pots is that it lights you up like a beacon so you have to navigate the menu if you want to be concealed
I'm not sure about bleed being universal
It's currently a rogue-specific ability and making DoTs work on all classes could get really obnoxious
It was more of an emergency heal, not to be used for all injuries.
I was able to solo parties as Barbarian if I had a cleric on my ass buffing/healing me
Cleric isn't intended to be a healer that just casts spells the whole run, they bonk people with mace, buff you str/agi, shield your fighter before pushing a corridor, and uses a few, very powerful heals per pvp fight
One-handed axe with focus on movespeed, +10 axe damage, 10% from being shirtless
Two-shots most classes and they can't run
#d-and-d-suggestions message Bandages are much better on rogues/rangers with fast reaction speed, and they don't give away your position in the darkness. They don't need to be better
They make noise, so the stealth aspect doesn't really work
everything makes noise in this game
the point isn't that they're silent -- but you can have them on your belt
when they don't remove ur hud lol
When you are ambushing someone, it's hard to do with a big red glowing orb on your belt.
Arguably a wizard is even stronger for buffing, hasteing then invising our barb for 12+4 seconds was hilarious and effective
Barb is hilariously good as a buffed damage dealer
all these comps can be deleted by 3 rangers
The cleric buffs did not scale well into end game.
Wizard buffs were amazing end game.
if you see 3 rangers, don't chase. simple as
but 3 rogues hiding in the dark is funny
Fully automatic bow
Reasonable point Ranclast. Bless adding a flat 3 agi 3 str is amazing earlygame, not noticable on someone with +8 all attributes +12 str/agi from gear
thats a ridiculous statement
what if you run INTO 3 rangers
lol like what dude
yea meta gaming ruin all fun
what if mobs are at the door you just closed
ok but what u do when u spawn 3 meters from them and they push u back to ur spawn?
Keep running straight into them and bonk them over the head
if they're chasing you, you should be ambushing them
barbarian in a doorway > ranger that chases
that's exactly what happened to me
guys ask KJ all your questions. hes got all the answers!
Even individual rangers do too much damage with bows given how heavy armor and 2 handers work. I take issue with bows doing as much damage as a 2 hander, from across a hallway, and being able to do 70% of a plate wearer's health in one shot.
Often the answer was disengaging vs rangers. But thar can be hard to do when they run the second fastest in the game and can use bows in melee as well.
I get wiped by really skilled fighters far more often than I get wiped by a couple of rangers
That's only on a headshot, with a ranger wearing full +dmg +str gear
they just don't meet a proper firing squad yet 🙃
possible troll tbh
Could be. But even without a headshot, they were doing as much as a 2 hander from across halls. Kinda weird.
Also, if you weren't wearing +damage gear as a rogue or ranger, you weren't trying.
I mean, I find turning a corner and staring straight into three tripleshots kinda funny.
Same as a wizard suicide bomber
+30 damage on any class is OP
Was the opposite for me. Fighters were way easier to deal with. But it could just be the classes we played.
The bow needs to be a poke mechanic, not a primary killing tool doing as much as melee. You poke and kite, or you poke and finish your weakened opponent in melee.
fighter who can dodge and hit well, with full purple gear, a cleric behind him, and second wind is a nightmare to fight against for anyone except a wizard
not in fighters, they never hit hard enough or swing fast enough really an mid term class
Eh. Just 2 shot it through the buffs with a full purple rogue.
a ranger with a 50 dmg long bow can delete that comp 1v2
My point isn't that they might choose to wear different gear, but that stacking good items with +dmg on every slot takes a lot of investment. An item with +attributes and bonus physical damage is quite rare.
And, just in case someone wasn't aware, stacking strength and all attributes on ranger makes you deal more damage than stacking as much +physical damage as you can. And that gear isn't so easy to stock up on, because strength and +attributes is the best gear for ALL classes except maybe wizard.
sure, rogue can beat fighter easily if you get the jump on him. Otherwise fighter winds handily
I wonder if bows have any ricochet / deflection chances against plate armor?
They do not. Would be interesting
Strength is just an incredibly strong stat for all players, since more hp is always great.
Eh... it was pretty easy to make gear sets over 30 added damage.
theres a projectile dmg reduction stat
it's all come down to the ability clicking heads at some point. and tippleshot is scary
I had so many of those gear sets, I made alts to hold them. And that's after giving some of those sets to friends.
A bow isn't an AWP. You don't click the head unless you're fairly close, because of projectile drop, and people move between you letting go and the projectile arriving at them.
I suggested to limit 1 class per team but it is really fun to do it actually and it should stay that way but I really wish that 3 ranged don't become a meta and destroy it lol
yeah.. green items giving 4-5 damage makes it easy
but is hits like one
there's no reason to limit the classes on a team. If there's an incentive to bring 3 of one class, that class is overpowered or doesn't have enough counterplay
if everyone ran 3x fighter, wizard would suddenly become stronger
it's just a matter of balance
Agree that of the "stack three of one class" comps, Ranger is probably the strongest. Fighter's close, Rogue's close.
But I don't agree that three rangers is better than a balanced comp of, say, Cleric-Fighter-Ranger
and I think ranger is close.. just traps feel a bit too strong IMO
traps are the only thing giving rangers space to play their class
lol not really... movement speed gives them space
if you are toe to toe with a ranger and you dont suck, dead ranger
Traps are definitely strong. Once had to navigate a goddamn minefield while also dodging arrows from 2 rangers.
high quality traps do stupid damage too
sex. thoughts?
Rangers are really strong in close-range with a spear, but only if they have space to use the range properly.
Obviously, they die in one or two hits from a fighter or barb or even a cleric mace.
I actually think movement speed is too important in this game, and it is another reason heavy armor and shields felt bad in PvP
But mages kind off need be overpowered they focus is deal magical damage
What is that? Some kind of wizard spell?
if only tossing torches could help to disarm traps🤔
I have only ever read about it
So i am unsure.
No no no, Wizards are forbidden from using magic in bed.
Erotic magic is too powerful, any users or teachers of it are hunted down by all the other classes.
Running naked actually felt really strong. Stronger than running suboptimal gear on rogue, cleric and fighter.
it's what the rogue does to you coming out of stealth
as I fighter I think fighters are crap bro
What weapons do you use?
I hear sex magic is the most effective type of magic
Long swords and crossbows/bows
yea slut magic is most proficient one
or falchions and bows
I went all purple in a solo run and died to a all green rogue cuz I can't swing faster enough lol
I thought fighter with a recurve bow and a Spear was the by far strongest, didn't like that? Or didn't really try it?
I'd also assume you use Second Wind+Sprint, not the other crappy skills.
It is a bit sad that pretty much all classes only use 2 skills though - some buffs to the unused skills/perks would be welcome.
Rogue and ranger felt really overtuned this playtest.
If you find a purple longsword it certainly wasn't bad, but you'd prefer a spear if even remotely similar quality.
But yeah, on fighter spear is incredible. Our fighter had been giving them to our ranger the whole playtest and finally tried it on the last day and was shocked at how strong it was.
I never tried actually, always thing will be more slower, yeah I always use these 2 too
considering how fast a rog can attack idk why dagger dmg gets as high as a 2 hander
thats a bit off imo
I thought it was really sad how rare spears were... You check the weaponsmith between each dungeon and like one in five times there's a single Grey spear.
It's because of damage scaling and weakpoint is too strong of an ability.
since this I became a rogue and started doing 6k/ day easily, better class for solo, before mage
def needs tuning but hey thats what the playtest is for
i didint notice if high impact weapon slows ppl down more? feels like daggers slows less
a dagger should never have high dmg stats like a 2hander
just my opinion over what I tested
They don't. My best legendary dagger was 33 damage. It's all the extra modifiers that make it hit that hard.
Backstab adding 30%, ambush adding 50%, weak point adding 50% more
true dmg broken stat
Absolutely.
true dmg is dmg that cannot be mitigated, correct?
Yes
+Strength was better IMO because not only does it give a noticable %increase to damage but also gives Life, which all classes could never get enough of.
yup
yup
yea thats nutty lol
It was until you hit a certain point where you could 1-2 shot anyone at all regardless of gear, and then strength didn't matter as much. At least on a rogue or ranger.
true physical true magical give alot off boost for daggers for both classes like rouges and wizards
I think they could go a long way toward balancing the game if they removed true damage, and changed it so only gloves, jewelry, and weapons could roll + damage stats.
especialy wizards with dots
The only class that didn't need to stack +strength would be Barb, because they already start with 30 (or more?) so adding an extra 1-2 per item is a small percent increase, and agility helps them more
+True magical was insane on Wizard fireball+Fire Mastery, because each tick of the dot got 1:1 scaling from the stat.
my barb is fully on agi diet
yeaaa it might be better overall to just remove true dmg
idk tho. balancing is hard.
also we've been playing WITHOUT talents
who knows whats down the pipeline
I liked that there are a lot of different stats you can get on gear, and most of them are useful to most classes.
It means getting a perfect item is extremely rare, and if found extremely valuable, but any item of purple quality is at least useful.
I don't think anyone likes the fact that rogue/barb/fighter-only gear can roll with +spell damage though, that just seems silly punishing.
sore losers downvoting every post 🤣
is not a final build. we never saw a talent tree yet. so just having fun for free in almost perfectly working alpha. but i really like too hear interesting ideas in game mechanics.
while its annoying to see stuff like spell dmg on your fighter sword it makes those perfect rolls even better, ya know
maybe just limit the max points *of it in each gear will be good enough
I know, but I'd rather see some relatively weak stats than entirely 100% useless stats
No blacksmith would make a sword only usable by a Fighter and go "I better enchant this with +knowledge and spelldamage"
oh you mean cap the true dmg stat
5 max
magic healing on kriss too lol
10 max
yeah
hm yea maybe
I know haha, but I didn't include rogue because at least your poison scales on spelldamage (although not very good)
but not the max u can use in the char but the max that can appear in the gear stats, like blue max +1, plurple max +2, orange max +3
To be honest, by the time you realized you're poisoned and swapped to the potion, it's probably already almost run its course.
the ambush does plenty already lol
I wanted to know this before lol
btw anyone know what magical/physical healing is? I assume cleric heals are magical, bandages are physical, but which one is potions? Does Fighter heal scale on anything other than +max health? Does Barb heal-on-kill?
I didn't even run poison except for 1 or 2 runs. It wasn't needed because with proper blue gear and purple daggers, rogue could just 2 shot anything from a default cleric with buffs to a purple geared fighter with cleric buffs.
this plus only let the true dmg stat roll on weps so people cant stack it with other gear
so the max u can get of true dmg in a set will be 33
its a good option too
really? I had no idea DoT damage scaled like that.. no wonder people kept raving about zap
I think the base scaling is 1 damage equals 1 damage over the course of the DoT's duration, but with Fire mastery the duration goes from 1 second to 3.5 second, so the damage gets multiplied 3.5 times
I think the wizards damage is good by itself and almost its utility as well. but to have them both at the same time is a little much. the wizard should have to chose to build towards one or the other in the pre-lobby. (equipping certain gear and taking certain perks to make the direction effective) players should still have the choice to try and have both, but the numbers should be balanced in a way that having both doesn't end up being as effective as it was in test3. This would of course be easier to implement when the Training tab is filled out and new perks are brought in.
I ways thought physical healing was the bandages, and magical the potions and spells
i had alot of blue and green pendants with +4! magic or true magic dmg
my wizard was rocking nearly enough damage to kill a wraith in 1 magic missile... but I never ran the burn perk
After the wraith got magic resistance buffed near the end of the playtest or before?
near the end
Sheeeesh
magic missile + ranger 3-shot was killing
goddamn lol
That was in normal or high roller and how deep?
It's a scary amount of damage with friendly fire lol
on normal. nightmare wraiths were obviously more work
I definitely think Slow needs some adjusting, though. Would be interesting to see them make it an AOE spell.
slow just needs a tad more duration
could u one tap urself too with it?
Yea when the game releases I'm sure a Wizz with that much dmg isn't wasting time in a normal
and one more interesting thing ignite applyes on magic missiles too
maybe.. but I doubt it. I think I had ~90 life and like 20% mr
I gotta say, if you made a build that stacked +damage, Will, and didn't take Fire Mastery, it's more of a PVE spec that's designed to kill mobs quickly. Not really viable for PVP, where Arcane Missiles generally doesn't have much use except a last-resort hailmary when the fighter is 2 feet away from you and you're out of haste/invis casts.
Aim for the legs and hope he dies before he can bonk you one time.
i only ever used magic missile for pve. other skills are pretty trash
didnt they fix that?
always save lightning bolt and fireball for pvp
last time i played. nope
Fireball was easily my favourite spell, it was powerful, but not undodgeable, and if you use it in close range you probably take out 70% of your OWN health in a single cast.
missiles can slap too but u need agi
yeah missiles were great in pvp against anyone without a shield
but they're harder to land
Has anyone tried surfing off the fireball knockback? If done right you could jump into the wizzy with it closing distance quickly
lightning bolt was 3-tapping barbarians with little risk of friendly fire
They were great as a finisher, but if you didn't poke the player down first with Zap/Fireball/Lightning Strike/CL they will just kill you in 1-2 hits before missiles can.
zap is tiny range
no I only surfed on spiders to jump traps
it's just slightly longer range than the 2h crystal sword
thats pretty sad
yea but only on barb cos if u miss a little -75hp
i've surfed spiders to dome a ranger with an axe before. Was pretty hilarious
quick question why can barb oneshot hs with felling axe
Zap was a great spell, but what made it the best was the animation and sound. We called it the "bug zapper"
Yea its a very risky move but possible if you stack magic resistance
felling axe is so bad. don't complain about that
yes but the range is bad and it doesn't follow up quickly
copium
Huh? Felling axe was the favourite weapon of every single barb I met.
They usually run that, and Hatchet+Horseman's axe in their offhand, which was good for dealing with rogues.
turn around and outrange the swipe, then turn back and kill barb
felling axe has interesting mechanic: u should not miss 4HEAD. it punish u with extra recovery delay
I had a green felling axe 1 shot my cleric in full purple heavy armor with +armor/health rolls. Not hard to outrange it, but if they do connect that hit... 😄
with a grey felling axe it says 38 dmg but when i hs it does 101 dmg feels weird
true, but they could probably 1-2 shot you with a lot of weapons
from 38 to 101
The 3rd hit (stab) off the Castillon dagger was nuts. I hit a 267 on a target dummy. Granted it would be hard to pull off on a player.
38 + 10 from perk * 1.5 for headshot * ?? for strength
What you need to be doing is using Meditate more often, and don't spam spells. Rely on Arcane Missiles, or Ignite, combined with melee attacks for PVE. Try to meditate as soon as it's off cooldown and you've used 6 spells.
blue one 53+ does like 130
lol I always do
It annoyed me that I blocked his first hit with a buckler and immediately swung my weapon, but he managed to connect his hit with that felling axe before my weapon swung haha. Just that slow swing speed on cleric weapons
The good ones do. Every time I'm less than 80% hp on any class I pop a potion.
why go in with 5 stacks of heals and 2 campfires if you're not always topped off
new ppl dies like that all the time
barb sucks with experienced players
or just blue francisca axes
barb > fighter. But barb >>>>>>> wizard let me tell you
Gren, you don't want to use all your spells for PvE
get yourself a crystal sword or a crossbow and ez-mode the rooms
i can usually outrange most of the mobs with my staff
Sir/ma'am, the game isn't designed for solo. Just use one arcane missiles per mob, and finish them off with your sword/dagger/staff (but don't recommend using a staff unless it's a very very good one)
A friend of mine played a lot of rogue, and when he switched to wizard, he was clearing most enemies with just dagger hits. Often without even wasting a cast on Ignite.
lol yeah.. I just let my ranger do most of teh work
meditation rate recovers slowly all spells at the same time so u should use 1 of every dmg spells
No, if you've only used arcane missiles, it'll recharge all 5 casts of it.
run molerat build
i dont know what u talking about. mb my stats is'nt there
You probably used some ignite/Zap/Fireball/Haste and it recharged other spells first.
i max 2 spel per med
Wizard felt really bad in PvE to me until I got a crystal ball and rondel. Which may be because I mained rogue and was comfortable with the dagger. But it was sooooo much better than the staff.
yeah ignite + dagger is good
staff is trash
Gren and LTG, don't call me a liar when you didn't read the meditate skill description.
bad animation, bad attack speed, bad damage..
Believe it is whichever spell you pick first when setting your wheel gets priority. Could be wrong.
lets see you make a better game @hexed badger
It's not, strangely enough, I think it might actually be the last picked spell gets priority, or the higher rank spell. Didn't test it enough.
Interesting. I only messed around on wizard. Was the easiest red rooms I had, though.
Now I'm curious how meditate worked for spell priority lol
Yeah, I switched to other classes and didn't figure out that bit of the puzzle, played all except barb to 20
Well if you only used one spell, meditation will replenish whats missing
so many tooltips are wrong in this game..
i dont think there is priority cos recharge rate is different for each spell
The reason Arcane Missiles often didn't replenish was either that it was a low ranked spell, or that it's the first one I picked every time.
i always hit E and watch how it goes
Game isn't finished. It was an alpha playtest
Maybe things weren't working as intended
Crazy thought, I know
meditate restores all spells at the same time. It does seem a bit random as to how many it fills up, but it definitely doesn't fill 5 magic missiles if that's all you've usd
cleric gets +30 damage at will, what are you talking about
and most hidden thing on mage is agy - makes ur projectiles fly faster
That's expected in an alpha playtest, but I actually didn't encounter much bugs. The only annoying one would be that mobs swing through walls sometimes, that spiders will travel 500 miles to reach you if you aggroed the first one and can't close a door between the spawner and yourself (even if you kill each one that comes to you, new ones spawn and run all the way to you), and that bats/flies get stuck on a wall instead of going around it to you.
Oof yea first time I went deeper through a red portal the first room and an archer stuck in a wall shooting me 🤣
my game crashed when i tried to play with friends after i reconnected i was in spectator mode match wouldnt start and after i alt f4'd all my stuff was gone
wrong chat sorry
this being a team game, i think for (alphatest3) wizards, it was appropriate for the wizard to have to rely on their team for a large majority of the pve DMG given the fact that they had such DMG potential in pvp. to be worried about getting caught without spells should be a concern if you blow too many on pve
I probably did the most PVE damage in my team as a wizard, even with a PVP build. Just use Arcane Missiles to clear mobs, finishing them off with melee hit, and meditate OFTEN to stay topped off.
Maybe ONE fireball if there's a lot of mobs grouped up.
it's manageable. later on we'll have some strats for solo pvp and pve. cos no one said there is no nasty crawlers in dungeons... lurking around
ignite + arcane missiles + meditation
Mm, but I can kill 5 mobs faster than my ranger can, then meditate while he kills 1-2 more.
I have to point out that most rangers don't have blue longbows for every game.
Ranger triple shot probably shouldn't reload arrows
Generally I was happy if they have a white one, and not some garbage purple Survival bow.
Until Longbow nerf.
Then you only want to see Longbow if it's a good rolled green/blue/purple, and generally only want to see Green or better Recurve Bows.
yea same thing
i do my solo work with white dagger + white book + green pendant. white agy pants and glows +1 knowledge. seems fine
From what I can see how meditation works is that it restores all your spells at the same time at different rates.
For me, a full channel would restore 1 fireball, 2 magic missiles and all uses of spark
It would do that every single time I used it
cos it is. wizard is the best rouge in the game
IDK sometimes it wouldn't give a single charge of Arcane Missiles, but replenish several Fireball/Haste/Invis.
I'm not sure of the exact mechanics.
I agree about the bandages, but cleric had good damage. The issue with cleric's damage was that the weapon swing speeds were so unbelievably slow, I often found myself putting away my weapons and using my fists.
This is just my experience, it was the same with my friend though when we played
But it did mention it was based off some stat, i forgot the name
Arcane something? And that having that at a higher rate would restore more spells
I am not kidding, it was better as a cleric to put away the weapon and punch people to death with smite. The weapons were too easy to dodge, and you could NEVER keep up with someone running or back pedaling because of how slow the cleric moved. Putting away the weapon gave you the mobility you needed to dodge and keep up with the opponent to keep them from dodging.
When you say one charge of fireball, how many had you used?
Had you used any higher level spells too and it chose not to recharge them?
WWas your magic missiles at 3/5 before casting then went to 5/5? Do you know what happened if missiles were at 0/5 and Zap was also 0/6?
Heater was great, but the weapons swung so slowly that I often found that even if I blocked the barb, I couldn't counter attack because we'd trade blows.
Also yes, I agree, wizard with a shank is literally better rogue >_>, sad day for rogue players
take the armour off, get some good lightfoot boots and naked box everyone
3 shots barbs btw 😡
@verbal zealot yeah i was testing it with my friend, it was fairly consistent
The way it worked is, the lower the Cost, the more you get back per Meditation.
You'll ALWAYS get full Ignite/Zap charges, you'll ALWAYS gain more Magic Missile Charges than Fireball, The higher you go in tier, the slower they recharge.
At 0/5 for fireball, it kept restoring 1 fireball per meditation
Same with magic missiles
It would always restore 2 for a full channel
The cleric weapons could, yeah. But barb could 1 shot a cleric if the barb was geared and the cleric didn't block it, so trading blows was always a bad idea, haha
i would like it if they made the cleric pray only applies to mobs and buff the dmg and make the weapons faster when using them
GUYS use .suggest not .suggest. or ur suggestion will not appear
HyperNoxious, Door Guy, your results were different from mine at testing. I'd wager neither of us fully understood it because my theory can't explain your results, and your theory can't explain mine.
Its more like 1.2 fireballs per Meditation. As long as you use the full duration
Well it is in alpha, it's quite possible it's buggy
ops i meant this line "punch people to death with smite"
This is just some testing me and a friend did because we wanted to understand how not to get merc'd as mage
Door Guy, if you hadn't used ANY other spells, you would be getting at least 4 charges of fireball back in my experience. Probably all 5.
Oh, yeah. Only if it was headshots. But it definitely could, especially if you stacked +additional/true physical damage gear.
Hmm, how curious
Well, i did mention it before but it said meditation was based on some stat
And that stat affected the recharge rate of spells
I felt like a boxer on my cleric more than a heavily armored pseudo-fighter with group utility lol
Don't spells have a cost to equip? And does that maybe effect the meditation replenish? Just guessing as I never played a caster
It makes your meditation go quicker, you don't gain more spells per meditation
yea probably cos on my white shit i can gain back only 2 charges of missiles
Also interesting. I wonder if it recharged like, 80% of a Chain Lightning? So next time you meditate you'd get the full chainlightning quickly but not cost as much as the first time?
So if you have no other spells used it dumps all the regen into a single spell?
Though i dont think thats quite right either, this is not me trying to be contradicting but, i do recall fireball being the only spell I used
No. Not at all
And meditation still only restoring one stack
But someone else mentioned if you use no other spells, you could restore 4 fireball stacks
I'd often use like, one haste, one invis, 3 fireballs, and all arcane missiles. Then I rest, and I get zero or a single charge of arcane missiles back, but replenish haste, invis, and 1-2 fireballs.
It always seemed to prefer the higher rank spells first (Haste/Invis), but I don't know if it's because they were higher ranked, or because they were picked last in Class-Spells.
Hmm
hay can I fix connection problem
In my experience, I think similar. I think it restores a specific amount of stacks depending on the spell tier/what you use
I did actually switch order of spells to select Haste-Invis-Ignite-Fireball-Arcane Missiles in that order instead, in order to test it, but I never remembered to really record results...
Like magic missile would always restore 2 stacks unless it hit max stacks
Maybe the equip cost interacts with the meditation? Low cost spells being replenished more than higher cost spells?
Yo, what do u guys think about adding a pose that mimic a skeleton idle pose?
On that note, can someone explain to me why mages are allowed to sprint through the shadows with increased movement speed with flaming daggers 2 shotting people while rogues have to take baby steps for a limited distance or stand in place
I also think I'll main wizard next... It was my first char this time, so I ended up playing Ranger/Cleric/Fighter a lot more, but playing a bit of wizard on the night before playtest ended and it was so fun...
because wizard invis lasts 4 seconds while rogues can sit there for 30sec or somesuch, runs faster (besides Haste, which can also be cast on partymembers and is limited by spellslots/meditation), and rogues open doors and boxes and mine ore twice as fast?
Also Wizard being a lot squishier than rogue?
I would say they're about the same when comparing them to fighting other classes
Barbs and fighters kinda merc rogues and wizards in a few hits. Of course thats if they fight up front and head on
Rogue in gear doesn't get oneshot by a fighter longsword/spear headshot, but a wizard does
Feels the same tbh
The difference between 1, 2 and 3 hits is massive
Wizards and Rogues wear the same armor types
Wizards just go invis and run
Rogues just kinda... If they dont duck and dodge they die
Except body and head armor, and rogues pick more strength and I believe have higher base hp too
I actuallt dont think they have higher base hp iirc
even if u get hit once u can still use haste no?
I played both and they were similar
and run away without dying
Around 70 i think?
Maybe remove invis from wizzy
Wizard 70, Rogue/Ranger 90 I think
wizard has 75 base hp rogue has 90 or something like that
Hmm
ranged class (wizard) should be at a melee disadvantage compared to rogue when both are facing the same enemy
makes sense
Wizards invis gives 10% movement speed, and that's before adding haste
They should but wizards just haste. Invis, flaming dagger. You die
An invisible wizard just doesn't sit right with me. Seems way to strong
dmg skills are good, invis is useless and needing two perks to make it good is too much of an investment imo
Yeah thats my other issue
Also, wizards tend to wear items with less strength, more will/knowledge/spell penetration/magic damage, while rogues stack as much strength and agility as they can, which both make you harder to kill
Two skills
For rogue depend on hide skill
If you dont use hide, they're useless
Pickpocket is useless
half of the perks of all classes is useless imo
That's the whole gimmick of rogue though. Their invis should be better than a wiz invis
Smokebomb is... I honestly dont know how useful it is tbh
im still thinking about this 🤔 #d-and-d-suggestions message
That is where your wring@hardy hawk
except wizard, wizard is broken
making rogue more viable as a solo would mean reworking the invis. in a party you can bait your teammates and go for backstabs on enemy players
Actually true. Most people that are decently successful pick the exact same skills and perks.
Take a look at ranger skille, almost all of them are useful
Same with wizard
Almost all the skills are useful for a variety of builds
Even priests
Havent touched barb and fighter tbh
Refuse to touch barb after i saw one
chin checker cleric build is the best 💀
But every single ranger you watch will take the same 3 bow perks, Spear Mastery if they find a Spear, otherwise one random other perk. And every one uses Field Ration+tripleshot, only memesters take the aoe shot.
One shot everyone around me with a single swing
yeah not a lot of viable rogue playstyles
Almost every single wizard takes Fire Mastery, Quickcast, Arcane Mastery, and the last slot depends on how much knowledge you get from gear. Either +knowledge, +5% dmg, or ice barrier.
i actually take triple shot and aoe shot when i play ranger helps when players close on me
Optimal yes, but the skills themselves are still useful @verbal zealot
Like pickpocket on rogue is never useful
yeah thats what i would do in duos with my friend, but there is a fantasy attached to the idea of a rogue that embodies stealth thats hard to make real in the game atm
if u hit 3 shots on enemy they are down to 1 hit
If you're gonna run pickpocket, just run more damage and kill the guy
Then take his shit
slow chat....
@warped bane if they do I think they will stick on semi-generated maps, cuz random generation allways bring some bugs
LTG's point is one that I think is very fair to say:
Almost all successful players use the exact same loadout of skills+perks, which imply more buffs to less used perks and skills is in order.
Just because you CAN technically make use of other perks, doesn't mean the balance is in a good place. Which is expected in an Alpha.
again that is a group setting. Rogues are the most traditionally solo class in fantasy, so making their invis more solo viable would be good
semi-generated would still bring a huge boost of freshness better than just having that same 1-2 maps
Bringing this back around
I feel like too many skills are either useless, or rely on using hide as a mechanic
When hide itself isnt that good
yeah yeah
Yeah you can stay stealthed for 30 seconds to ambush someone
like take for example why would i take (barbs perk that gives him dmg without chestplate) when i can use axe spec instead
or gives u shitty experience over all. is not easy make properly
But a wizard can just hide, flaming shank and then hide out
Which is... What a rogue should be doing
theres also something to be said for experienced players knowing the map. I think semi generated would be best
Going in, assassinating someone, then getting out
Yea rogue invis should be better than wiz invis
from the little bugs I had and saw I've got faith in these fellas if they were to implement it
But rogues just kind of go in... And then die to the barb
I mean, you imply that the other 3 slots are set in stone too, no?
Which, frankly might be the case.
Smash seems mandatory once you get 3+ slots, because barbs open doors SO DAMN SLOWLY.
- but I'll point out, barb is the only class I didn't play.
All the other classes you generally use the exact same skills and perks as everyone else, with MAYBE one flexible slot.
i used to think smash was bad but i saw one vid and i never run without smash anymore
I feel like rogue invis should work like this, if you ever played league, you'd know about kayn. He can use shadow step to walk faster and it only lasts a short duration, but if he walks through a wall, it becomes extended by a large amount
its already semi generated bro
It should work similar for hide. In hide, it lasts for a short time and you can move at full speed, BUT, if you stand still, the duration is extended
@delicate cliff barb is ungabunger, me tank u hit and one shot you in head
can we agree fighter is the most balanced class in game
ORRRRR get a pocket cleric to turn you into a freaking raid boss
i talking about complexity of layouts if will be blunt eh there is a reason why this feature not for every project
The amount of barbs i run into with a 2h axe that kill me from full hp to zero in a single hit is unreal
And they always do the same thing
get a team of wizard+cleric to buff u perma
u will be unstoppable
I don't think any of the classes is particularly unbalanced, and Fighter definitely doesn't strike me as over/underpowered... They're Rangers with less ranged damage, but tougher.
They hide behind a door, go "HEEEERRE'S JOHNNY." Smash the door down, power up and then kill me
Barb = W+m1
What u guys think of a mechanic like EFT security cases where u can save 1 item?
but I feel like it could enhance the experience in this game specifically
LMFAO
What do you guys think about a class advancement system at certain levels? Like rogue advances to assassin and unlocks more skills, mage to archmage etc.
No opinion really. Sounds alright. Wouldn't hate or love it, up to the devs.
i wish, but i think they will not ever try 😕
that will be good
Is anyone concerned about how the weight system and movement speed stat will interact?
That would be really cool. More customization in general would be amazing, such as placement of stat points like Diablo 2. I should be able to make a strong wizard if I want
unless u crouch or slow walk i can follow the sounds of ur footsteps
probably just weight cap dependent off strength
Super cool. Not needed, but if they add it, I'd probably love it.
The training tab not being ready for this playtest makes a lot of our thoughts on balance mostly centered on this playtest, since we have no idea what the meta will be after the "talent system" (if that is even what they go with) is in.
me too, i saw some people asking for it, but I think that if have few slots will be unfair for classes with long weapons, but lots of slots will be broken, so if they add it will be better stick to one item
That would be the safer bet yea. 1 item regardless of size
#d-and-d-suggestions message
Upvote this 1000 times please
Let's have some more spooks in our spooky dungeon.
hell nah i already get jumpscared from a wraith when i dont pay attention
still thinking about solo players AI agro/deagro numbers. it should be lower. It unlock for me new sub class called Necromancer.
I'm a stalker crack head so I kind of need it
As a partymember of someone that also gets jumpscared easily... Your reaction is exactly why we want more 😈
I think there should be a solo mode tbh, it would split the playerbase but uh... Solo life be tough mein
I loved solo ranger play in the last playtest
yeah i was able to make decent money with ranger
solo ranger, rogue, wizard was fine. Anything else wasn't that enjoyable trying to 1v3 anyone with at least half a brain cell
Ehh ranger and wizard yes
Sticking to the darkness and setting up escape routes littered with traps was incredible
The rogue experience is being a loot goblin, trying to avoid fights unless you can assassinate one person and running away
solo rouge is hard to pull off against teams
Those rogues who can 1v3 are just exceptionally good players
A solo queue would take away the most rewarding part of being solo. Beating the odds and playing smarter than others.
stealth away from 1v3's
But even then, they required the enemies to make mistakes
if they don't have torches it ins't
Or just geared.
Like splitting up
ignore the 3 man parties
so i every solo run i rallied my troops (some of them not leaving my ass what so ever) red skeletons, buts, wraith. then find a stack off players and pop invis. I love watch the show that's coming next.
why would you ever want to take that fight anyway unless you are insanely geared and skilled
rogues just gave you an opportunity to not have the fight
Because they're standing between you and the last few portals
When you 1 to 2 shot everyone, you don't have to be good. I'm not great, but with decent gear it was easy to 1v3 most groups.
Someone has to die >_>
you never stealthed and then stole a portal?
i can kill 2 poeple with my rogue if i have the overhead stabbing dagger
@manic quartz ah yes, someone told me that's actually the secret necromancer class
cuz when u kill everyone of them and survive with 1 hp to die for a wall trap it's just fantastic
With the group of raging barbarians and fighters? @rugged mason
No thanks, Ill take my chances with the rangers and wizards
yea that's why i did suggest changes in agro/disagro sistem for solos
wait until they open a portal, stealth walk into it
See ive tried that but either the portal is too far away where stelath wont reach
Or they just see me/guard it while the others loot
I have stolen portals before
But, sometimes its exceptionally difficult
When they refuse to open it but camp it
And im just far away
Hiding behind something
I mean, honestly how many times did you face this situation? there were only a few times where I couldn't find a portal after they increased the spawn
Realistically, only a few times
I usually get merc'd by a barbarian or escape through a lucky portal
Ive pretty much figured out how to shank rangers and wizards
Typically if you can't find a blue to escape your positioning is bad or you got greedy looting in the red
Use headphones and avoid fights that you don't think you can win. Walk everywhere
Fighters are kind of... Half and half
you can hear portals coming up from the ground. dont get greedy and just escape if you have a decent inventory
and curve ur spine in natural rat position
i died with my 900g worth gear to a rogue in 2 stabs as a fighter 
As someone pointed out before, those rogue abilities need tuning
it feels like only one time that's happened to you
press x to doubt unless he had full +dmg gear and even then his bleed still does 20 damage
@rugged mason well against a wizard or ranger its possible if you stack certain skills
throwing apply rapture as well. magic damage rouges incoming
rogue perks can stack on stealth though. extra damage on release of stealth, backstab, rupture
he said fighter with 900g of gear
Backstab + weakness + damg out of stealth
You can definitely hurt a ranger or wizard
But fighters and barbs... Bleh
he said 900g of gear fighter
Feels like im tickling them with my knife
i'm saying there is no way he got 2 shot unless the rogue was insanely geared with +dmg
Stabbed a fighter 9 times and that bastard didn't drop
and even then.... by just the bleed alone? press x to doubt
All of them were headstabs as well
Is the bleed and poison reduced by armor/mr
Poison is magical and bleed is physical right?
back stub headshot from invis etc
yeah, so with 900g of gear he should have some pretty significant damage reduction and +stat
I'm not denying that rogues can't own people when they are supergeared
Maybe he had 900g worth of cloth gear on 
900 g depends how good trader was
900g worth of cloth on a fighter sounds like a solid waste of 900g and he should have died lol
i had a bardiche for 450 or 500 rest was spent on armor and consumables
Ahh im just trolling
I have a feeling he got stabbed more then twice
ok, I see the problem now
1 necklace could worth 350 🙂
so really what you meant to say was that you were in greens and maybe a blue and you got killed by a rogue who probably had some okay +dmg gear
I don't see how that is a problem
Truth be told, you can get one strong hit off with certain skills coming out of stealth
my fighter and barb were the two classes that I felt like it was fair against a rogue
After that its about ducking and weaving
U wot
Every barb i went against was naked with a helm
And they always won the fight
Even if i dodged like 5 swings
And stabbed him 8 times in the process
If you French fry when you're supposed to pizza you're gonna have a bad time 
I feel like barbs shouldnt be tanks, but all or nothing damage dealers
Because as of now, they act like both >_>
did you have any gear? Rogues and wizards IMO are the most gear dependent classes
well im just happy devs wont add dragging in the game
a high geared rogue or wizard will almost certainly 2-4 shot any class
i wish main combat mechanic was abit more slower for every one. just to enjoy it a bit longer
Naw, i kept getting one shot, it took me many games to escape as rogue, only rhen. Did i start gearing
wdym there is draging
?
there is only accel and it only works with overhead swings
How to escape as rogue guide.
- dont die in PVE (this is easy as a rogue)
- walk everywhere
- use headphones and listen for enemy players/portals etc
- avoid all fights until geared
- escape as soon as possible even if you only have 50g worth of stuff
- get geared and start killing everything
- Don't walk into my hunting trap
- always watch for traps
i do some times drag against shields and dodgers
with twobladed axe
or even combat axe
why would u ever use that its so slow
barbs should only use felling and horseman axe
all the other options are too slow
@rugged mason yeah i figured that out after 15 games of just dying to rangers, barbs, and maged
💪
🫵
Then i played ranger and realized, man, rangers get put on easy mode
have to agree with that
how to rogue:
- find a dark place near safezone
- wait until some sound or view of players
- get invisible
- backstab a unfortune
- die
rangers are definitely pretty strong. I'm not sure how they will balance ranged combat in this game
#d-and-d-suggestions message please check out this suggestion so it makes it into the game. I'd like to see clips of bards playing music like dragonborn comes or toss a coin to your witcher
they need to add a quiver to ranger
people talking abour ranger begin OP do you guys atleast touch a wizard?
infinite arrows is a bit too strong
can rogue, can fighter, can ranger, can even berserk
The triple shot reloading all arrows needs to be removed
wizard and rangers are the best classes in game wdym
@upper imp i think haste is the single most overtuned thing in the game right now
@upper imp yes, dont get me wrong, wizards are strong af to
They do the rogue playstyle better then rogue
Go invis, shank, invis. Assassinate a team of three
they do anything better than no one
shanking wiz was a build
ignite on a decent crystal sword was better than a berserk with a axe
just give him haste and he will 1v3
why if i can do it better singin wololo?
Yo, u guys think will be good to have random effect potions good/bad and trow-able potions that have a random colour in each run but will have the same in ur stash? pros: the fun and chance of drinking liquid fire/venom or trowing boost on enemies, cons: will take more space in inventory
that will be good to
i think all potions could be green and to discover what it does, u should drink
and could be anything, from poison to bless
maybe wizard could become a brewer class later
true words
sorry i meant alchemist its late i cant even think in english
necromancer will be easy mostly OP class
just think on a random guy passing around with 2 black skulls as serve
but it can be cap to spawn less and don't break the game too
make army of spiders 
Oof a pet class in DaD would hurt my butt
damn what a malignant mind
like the tale with the rats (i forgot its name)
I don't even want my worst enemy to face an army of spiders
smurfs
these things frighten, even barbarians fear
thats why its the best option
wizard is the best counter to my army of spiders with that fireball
not smurfs
it must be similar then
the guy with the flute he plays his flute all the rats follow him
yo that IS Smurfs
smurfs are the blue little ones what are you on brother
no way, I could swear
My main gripe/suggestion from playing about 2hrs of this game:
Quality of gameplay would be significantly increased if an MMR system was put into place. If not, the option to queue into single player lobbies would be AMAZING. I often found myself getting gangbanged by groups with insane equipped items and I never have a chance to progress.
I am aware this suggestion may be based on my own experience but I think having the option to queue with other solo’s would be great display of skill.
solo q is a good option but mmr system is not
Solo queue will be the worst idea bro, it's simple if u can't fight try to run, I have 80hrs just on this playtest and half of it I was dying being gangbanged cuz I only play solo, that is the proposal of the game
i dont understand what ur saying
that has nothing to do with soloq
hes just telling everyone to git gud
he wants to pvp
or be a little b and run away from ever player
ur just saying play pve
what he says is, if you outnumbered run, which has nothing to do with soloq
true they can gang on you even in soloq
solo queue for pve?
huh
people want soloq so they can pvp, you saying that you have to play pve if your solo
nah bro the other half of it i still getting gangbanged and dying but with other class, forget to mention
which has nothing todo with soloq
a good wizard can 1v3 easily
I didn’t mind pvping solo idk. I kind of like the solo experience, it forces you to be sneakier, hit and run, plan more, pick times to engage when they are tied up with mobs etc
I don’t really see anything wrong with solo lobbies I guess
thats what i like about solo aswell
i think solo lobbies would make it way to easy to get loot
what are your opinions on the molerat build
of course not, I never stop pvp because of dying 1v3 is the best think ever
that is why it is bad 🙂
yeah that’s true
solo lobbies also kind of just go against the design of the game, which is like, a lot of early edition d&d vibes
party oriented
yeah that's the point I don't want a easy game
playing solo into parties is really fun and a massively different feel to the game than 2's and 3's
I agree but I also wonder how important it is to enforce what I want, and whether making concessions like solo lobbies actually changes my experience for the worse
imo duos and trios are a bunch of poke'ing match
yeah u never truly believe then haha
who hits more wins
I agree
solo gameplay is fine as is. ... its meant to be "An Unforgiving Hardcore First-Person Fantasy Dungeon Adventure. "
dnd is a fantasy genre focused tarkov without secured containers
I saw a lot of guys complaining and asking for a soloq cuz its too hard but they forget that u can team up with anyone
ofcourse, no one stopping them teaming up except for themselves
I'm brazilian and found me playing with people from all countries, my English is a garbage to talk but I never had this kind of experience and it was Amazing
i had some brazilians invite me to party atleast once.
played plenty of solo, teams with randoms and also teams with friends. solo is fine, you win some you loose some, no problems with it
yeah yeah
I read somewhere that they will add gear durability so even if u get a lot of items and play in a close party u probably will not always be OP
also weight on gear and items
I hate durability
yeah there is repair tab on traders
whoever invented it can choke
gear is easy come easy go. dunno why folks get so mad about it 😅
only way I would ever like it if there was an in depth repair system where you could like, repair items yourself and take care of them
that will be terrible for my rogue lol but will be awesome too
fr
i dont think it needs it, but a sort of insurance, like tarkov has could work, especially if theres weight limits and not everyone can take your stuff
that could work just fine too
why are people already asking for pet class summoner already exists
could do a lot with mages and all the magic schools, but dnd mages are super powerful and would be difficult to balance with non magic clases
pet class would be AWFUL
being able to just bodyblock people with a pet would be busted
I don't doubt it will be a new meta
And btw cleric kinda sucks to play overall
if the pets are summoned undead? then a cleric can just holy dmg them ez
It's adrenaline-inducing but you often feel kinda useless
ranger could have animal friends too 😅 that'd upset folks that are salty about bows
You can occasionally save time with holy nukes and you have a lot of actual impact, but it's really hard to feel good playing the class
I think all ranged weapons should have limited arrows, no cap
You can pick em up tho
naked wizard with lightfoot boots is already a viable summoner
we dont need a dedicated class
lmao true
just run to center of the map and pull wraith plus champ then go invis when u see a squad
i dont have a problem with the bows are they are,
but also wouldnt oppose having to carry arrows and them being limited to what you chose to carry, or by the weight of them/size of them in your quiver
casters gotta manage spells, melee fighters/barbs gotta manage health, so ranged attackers should manage ammo
ranger could lose rations campfire and its traps in default loaduout and still be a solid class
no way I saw some guys 1v3 with bare hands with him lol
but that costs a skill, beer, and spells
rangers have to manage not falling asleep due to the class playing itself
honestly, ranger is kinda broken this playtest
it was same last playtest thats why i didnt roll one this time
cleric is strong as hell but feels like shit to play, ranger is also kinda boring but only because it's hella easy, and barb is ridiculous with high-end gear
ranger was ok, but cleric is the op one
idk ranged weapons is a HUGE advantage
well yeah... there a reason we dont melee in the modern day.
especially when you can just pull out a spear and duel a fighter in melee anyways
cleric may be kinda strong but I think that's just because they're the only healing class
but to run down a ranger, you just needed blue pots, a cleric backing you up helps too
I suppose you have a point, but then sometimes you end up in a big room that's hard to navigate
or you have the ranger's friends playing interference
but then again, that should be where the ranger shines, you know?
quick shot is very cheesy when a ranger can quickly end you with three arrows to the face though
but then shields exist so idk
rangers are good, sure.
but definitely not as op as chat would have you believe
cleric can self heal, self buff, self bubble, drink ale without the slow effect, and smite their fists for some real big punches
but then it costs money, a skill, and a spell slot to smitepunch people
Bard needs MIDI song import.
ntm inventory slots for the ale
I want to skip along to E1M1 or Diablo music
ale was cheap af
and you save costs in no armour required
even without drunken smitepunch cheese, cleric buffs and heals easily won most fights
optmial cleric was fast boots, str gloves and jewelery and ales
Please God no
xD when his wiz friend gives him haste, invis and fire hands too big oof
to be fair though, punch cleric is pretty easily countered by just shooting him
Cleric drops off hard when high end gear is involved.
cleric is amazing early game but scales super poorly
The issue is that move speed matters too much in this game, and the cleric weapons are slow as hell and easy to dodge.
most of the high end stuff seemed 2 hits to kill at worst
So ironically fists were better weapons for them, because at least they could keep up with their enemies and dodge themselves.
thats why u ditch the armour aswell
I got 2 suggestion here but don't know if it's good or bad
- Buff barbarian's magical's deflection but also nerf physical's defection (for balance of course) since the barbarian is one of the melee that has the best anti-magical build, but somehow wizard, if go with the right build, can one-shot him even if barbarian got the strong will perk and the 10% more health perk. The buff of course should turn the death-on-spot to near-death experience.
- An actual support for using window option for resolution, since each time you hover mouse too much, the mouse will get out of the window instead of locking there, making it hard to play the game since ya can't turn around 180 degree without pressing alt+tab again. Not much but would be better for computer with low-spec pc.
Yep. It wasn't as strong as something like a geared rogue, wizard or ranger, but it was easier to 1v3 with a naked fist cleric than a cleric in gear.
i dont even know what they could do to make slow weapons viable, maybe slow down an enemies speed for one second if you block their attack so you can get a hit in before they ran a cross country marathon to get out of your range?
or just
make them faster
maybe increase the range on them
They slowed down move speed with weapons out too much. Impossible to chase someone down with a weapon ready. If you put your weapon away to chase, you are playing reactively to when they decide to pull their weapon out, turn and hit you.
yeah most of the two handed weapons are awful
mace range is a little too short imo
the halberd had gnarly range
eliminating the existance of slow weapons doesnt really make them viable it just makes them indistinguishable from swords
Mordhau and Chiv player: "Allow us to introduce ourselves..."
yeah it feels like fists > weapons, especially on casters
