#suggestion-discussion

1 messages · Page 8 of 1

north panther
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am i jsut a noob or is starting out in this game next to impossible?

uncut mist
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That's fair, it was the first suggestion I've ever made, so I wasn't sure how to format them

modern lodge
zealous perch
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yeah I cant in good conscious upvote any suggestion with multiple even if i agree with most if one is especially bad

smoky yoke
#

ops mega sad, i did a mistake to my suggestion
i meant names that are linked to other players

granite plinth
# north panther am i jsut a noob or is starting out in this game next to impossible?

Adjust your play style or watch some content of the class that fits you. I personally don’t bc I’d rather experience but keep playing brother you’ll eventually get better. Find some friends to help you. The game def gets easier that’s cap whoever says it. Everything becomes easier as you do something more. There’s always going to be a better player or team as well so if you die just do better next time and learn from the death. Give yourself goals and don’t get attached to gear like some of these nut jobs

modern lodge
#

this game starts hard and doesn't get easier

smoky yoke
# north panther am i jsut a noob or is starting out in this game next to impossible?

you need to grow in the dungeons, it implies many deaths but then you will respawn because it's a fantasy
so you respawn and you still keep your knowledge achieved from the previous games until you discover tricks, purpose of the classes and many stuff

but yea it's game design, developers as well in one of the interview said that, things get better the more you play, and also because you will achieved many coins to start buy better gear ect

inland pelican
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It feels like ark, it is a game that will kick you in the teeth over and over again, but the more you play the more you learn, a day or so I hopped in and died to every mob I ran into lol you learn how to fight mobs and move on. Teammates DEF do help though. I just wish shields were a little bigger for my ass lol blocking is hard

broken dagger
#

Can you implent a parry system

livid prawn
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What do you guys think about a 5th specialized perk for class? And a little bit more difficulty the level up

fiery thunder
glad tendon
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#d-and-d-suggestions message I really like the idea around this one. Especially for play-tests. It'd help out in getting info and shaping up the balance around characters. Players are the best one to figure out the most cookie-cutter builds and items so then those can get balanced out.

inland pelican
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I mean... I like the thought you put on it Cheshire, but it feels like something that should only be used for that perpous... idk...

shell rain
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@granite plinth what is your idea to prevent RMT?

Well why post a suggestion without any suggestion in it? It's like posting a suggestion "make a good game"

hearty ibex
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what does it mean that my suggestion has a green border? just highlighting that it's my suggestion?

granite plinth
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It’s not my job to come up with a solution and if anyone complains about fighting it or downvotes it they just want to do it themselves lol. plain as day. I understand that fighting RMT is huge deal in the gaming community to the point that its a losing war

mortal carbon
scarlet olive
granite plinth
#

#d-and-d-suggestions message @mortal carbon that’s good in theory but they’ll just make new disc accounts / steam accounts. Boom back at it. It’s horrible to suggest this but at this stage in gaming we need to do like Korea does or china whatever where you have to link your personal information so if you are caught being a cheater there’s really no way to hide aside from using your brothers / family members account maybe lmfao which again is a terrible idea as well bc hackers will steal that crap. Like I said the war of technology is real and unfortunately we are losing atm. It’s an issue with very very limited solutions. I just hope people see that it sucks for those with limited time to play who actually play to get something and the other guy just buys all the stuff for 10usd.

shell rain
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@granite plinth @mortal carbon I agree it is not an easy thing, but Byuurn is right, some things can be done.

I was going to suggest like a level requirement on items that you did not pick up yourself. So for example, a purple from another player given to you in-game, regardless of is he in your party or not, should have a level requirement. If you found the item yourself on an enemy AI or enemy player, fine, no level requirement.

Also, I feel the root cause of RMT is basically ways to avoid grind. So, the game should have less grind in it. Games like Tarkov is basically an MMO, and it has the same RMT issue as MMO games do.

EDIT: @brazen pilot It's true, the game has no grind. If it does get grindy, RMT will come in, that's my point

smoky yoke
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it's green like an orc or goblin? (we need goblins and orcs as enemies and also as classes)

brazen pilot
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the game has
no grind lmao, it takes like 6-8 runs to get to lvl15. Also green suggestion just means it has 20 upvotes as far as I'm aware.

mortal carbon
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why do we need a trade section to begin with?

fiery thunder
granite plinth
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@mortal carbon social area economy etc. i wouldn’t be opposed to getting rid of trade if only the merchants gave more than 7 gold for a blue weapon I can sell to Joe Schmoe on trade chat for 100xs that. It’s like every merchant is a GameStop employee and you just bought a new 70$ game only to return it days later for 10 pennys and a firm handshake. I enjoy the trade chat but god is it awful eye sore. @mortal carbon for potions and gear bandages what else would you use gold for ? Maybe I misunderstood the question

mortal carbon
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sure thing, but what would you need those 100g from the shop for?
i mean we are having a discussion, so im not defending anything, just getting questions and answers out there, so what we are saying that, if the removal of trading was a thing, the value of gear needs to go up for sell to merchants

hollow smelt
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Hey people! Dont you think the game needs like more dinamic gameplay? its like some classes can be invisible, some classes can run a lot, some classes deals tons of damage in range, but there is no grap closer or dodge to avoid in a "RPG Fantasy Game"? Not as new mechanic, just as spell or something like that with huge CD, nothing broke at all, just more dinamic, even with slowly animations.

granite plinth
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I’m not saying you are byuurn just don’t know what else you would use gold for

shell rain
mortal carbon
# granite plinth I’m not saying you are byuurn just don’t know what else you would use gold for

id love to see a transaction from gold to candy in the candy shop, if the trade was removed, im just not so keen with having a trade in this game, feels like you are defeating the looting and extracting part of the game, same goes for with the merchants, they are just there, gold was not a issue to come by this test, get those 70g go high roller, pick all the blues and leave, and i sold blues for several 100g, felt so... unsatisfying, you know what i mean?

brazen pilot
granite plinth
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Ah so you would like it to be more difficult to attain gear I see. There should feel like there’s more reward for extracting good gear I see I see Well my friend that would def push the grind and RMT would def take place even more so I see how the trade can be beneficial to fighting that I guess. Also I’m 100% confident they’ll add in a filter for trade and revamp it there is waaaaay too many that do not like it’s current state. You say you don’t care about rmt but if rmt takes place it make your item even more worthless bc an abundance are now present in the economy if people are cheating to get items which they will

warped gulch
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the current trading system does not work with the huge playerbase, trying to read the insanely fast wall of text to find an item worth buying or trying to get your items sold is almost impossible. It certainly doesn't help that the traders can't recognise god stats on items so you are gonna get like 60g for selling an item that could be worth 300 on the open market

mortal carbon
long narwhal
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the rest of the trades are used by groups to swap items with each other and type random shit lmao

tacit canopy
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Could Rogues get a couple more steps to take during invis or perhaps remove the noise they make while invis

hollow smelt
brazen pilot
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No, thats stupid. Instead just give barbarian a charge attack ability

granite plinth
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Also I’m 100% confident they’ll add in a filter for trade and revamp it there is waaaaay too many that do not like it’s current state. You say you don’t care about rmt @mortal carbon but if rmt takes place it make your item even more worthless bc an abundance are now present in the economy if people are cheating to get items which they will. My solution to it now that I’m thinking about it. Take a tarkov style approach…wipes that occur every decided period

warped gulch
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realistically the best way for player trading to work is have an auction house where people can bid on the items, and some kind of search function or filter. People can put say 10 trades on the market and bump them each once an hour to avoid the wall of text and spam with bids that are about to end appearing higher up the list or maybe the most popular bids being at the top. The wall of text is hell and doesn't work especially for newer players trying to figure out how to trade

mortal carbon
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tarkov is dealing with thier rmt in the worst wway ever, making thier game more boring each wipe tbh, thier fault is that hey have a client sided game, and thus cheating is easy, just think about diablo 2, and now think about diablo 3, and now back to diablo 2, yeah but if the game was not client sided they could have had parameters like, "target is flying at x speed" kick and suspended

tacit canopy
granite plinth
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Unfortunately there’s better hacks than anti cheat software bc it’s more profitable lol I played a lot of ark survival and the people who sell bases make thousands and inside it to sell it again. The market is so huge that I couldn’t actually prove it to you but there’s been speculation on devs doing RMT for games they work on for a some extra dinero…My tribe knew a guy who just sits there and makes cheats all day for Microsoft games and others. @mortal carbon. @tacit canopy I think they are trying to go for the RuneScape style selling and won’t give up on the idea, I see more so a future with filters in trade rather than an AH but we will see!

real basin
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make tradeing more easy like in albion online, you put item on the list what pirce you want and thats all so players will not waste time on seating on trade channels and spam.

strong tendon
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The Ranger could have more arrow types. You stil can shoot the normal ones unlimeted but you can find or buy limeted arrowes as well. You could buy them from the Fletscher. Some example for such arrows would be arrows with oil on them to shoot fire arrows or frozing arrows or else.

hollow smelt
zealous perch
granite plinth
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Anyone else use wizard ice shield ? That crap is USELESS swear it does no slow to attackers lol plus …..you’re fookin dead anyways if melee gets on you and theyre competent player

mortal carbon
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when you join a game, your gear will become cursed, only you can extract pick up/extract with that gear from your party, remove trade between players both personal and the trade section. now the only way to obtain gear is killing someone that is not in your team. thus making it harder for rmt to happen.

iceshield for wizzard, does that not give more armor than any other starter classes tho?

easy, soul be arragned to be somewhere else.

north panther
ember fog
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Why can’t they just release the play test for like $10 and let community pay for the servers

mortal carbon
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because the game has not that much to offer, so keeping it open a few days every now and then will make you wanna game it more, but this playertest, i really felt the fighter was really nerfed with the -20% dmg reduction on weapon mastery, anyone else? , the class is already dependant on gear, and now they put a -20% reduction ontop of that was kinda iffy

yeah, i think that is quite strong tho, that is at least 1 hit

its funny you say OP, when it makes them okay.

So the longbow is the issues in the game, is what i take from this discussion,

compact stream
granite plinth
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The ice shield is a wiz perk that’s supposed to give a shield from dmg and it’s supposed to slow but I watched someone use it and all it did was give him like a prot potion worth or dmg reduction. Just confused where the slow was, prob some bs slow for .35 s. Fighter wasn’t bad imo I saw people just spamming it with bow in middle just running cheese comps like FFRa or FFRo etc honestly if they’re going to give the ranger a freaking spear to create space from melee attackers that should get a dmg reduction or cleric should get a knock back. Bind is meh it really is

sharp zenith
bleak sedge
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Yeah it was a hit in the feels if you gear up whole game and then a guy across the big room just does pew with a Longbow onehitting you in the process xD

shell rain
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@haughty burrow You can do that already

granite plinth
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Honestly I’ve killed so many rangers bc they were just impatient and tried to push. The bow dmg prob needs another nerf and wiz needs a soft cd on zap bc I was destroying ppl with zap. Only class that doesn’t get wrecked by zap is barb honestly. Fighter is actually in a decent place rn to be improved on. To those that are less experienced and are troubled bc of the tryhards in your match don’t worry bc they still have the first floor room they are adding in we are only starting in the 2nd atm

ember fog
mortal carbon
bleak sedge
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Dude thats rude

dark abyss
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What are your opinions on weapons that have swings attacks (Zwei, war maul) and how they are possibly the worst weapons because you can’t fight by doors or tight corridors. I feel they aren’t even used because their attacks aren’t as optimal as other weapons. Just picking peoples brains on this.

granite plinth
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That’s why I suggested a way to control the swing direction and the ability to cancel a swing @dark abyss there’s some weapons you can do a secondary swing that is in a different direction

signal vine
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I want that mordhau combat

mortal carbon
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Did they change the attack speed of the 2handed weapons anything this test?

Becuase I loved the bardiche last wipe, but this wipe on my fighter, it sucked ass.

This wipe, Spear>Longsword(somewhat iffy weapon to use, 1st hit is a poke, witch is good, second attack, is somewhat unique and you can hit quite good vs shield users with this, 3rd attack usually bounce becuse u are swining it backwards on things)Battle Axe, has overhead swings witch are okay. Double Axe is in a wierd spot can work, but it might fuck you over.

soft relic
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I don't recall anything about the attack speed, but I do remember they nerfed move speed with weapons out, especially with 2 handers.

spark widget
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Does anyone know how much man power they have? LIke how many people do they have working on this game assuming a typical 9 to 5 shift or something?

granite plinth
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Spear is king melee next to longsword, longbow, Rondel Crystal ball, stiletto rapier, felling axe, spiked mace. Goated longsword is 2hand so is spear the rest of the 2 hands are trash felling axe is goat 2hand

mortal carbon
granite plinth
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Think the zweihander is the sword that has a secondary swing this playtest or it’s the sword that has a block/ parry animation I don’t use it so idk exactly what it’s use is. Tbh in this game Speed wins so if it’s slow no thankyou

mortal carbon
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yeah, i felt that even more this playtest, rogues/archers/wizzards, are really top tier when it comes to speed.

balanced, not at all. but that is what these tests are here for.

i mean we are discussing the matter here, and the solution will come by this.

hollow smelt
ashen ibex
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Thoughts on Wizard having a teleport where you have a static channel instead of invis ? Also only self calst

ancient briar
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I'd like to see that just to try out and see how the gameplay would feel.. I think with a teleport.. they'd need add a cooldown or long cast speed.

Make staff is A true garbage. @granite plinth

@clever rock I think it's rng. I had more troubles finding spellbooks.

clever rock
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Anyone talk about the low spawn rate of maces and other cleric weapons? maybe just my rng but 4 of my lvl 20s barely got anything good

granite plinth
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@hollow smelt I don’t need to tell them how to do their jobs plus they will only really cater to the majority or listen to the ones that make content and get the majority of views / have a platform. Aside from that, there’s weapons that were actually slept on, survival bow actually wasn’t as bad as people made it out to be, the dmg trade off was made up for by the ability to weave faster while string is pulled as well as more ammunition…..and if you accidentally hit your teammate it’s not truly that detrimental. People dogged the spike mace but I’ve slapped kids with that as cleric swings slow but if you hit your headshots on the melee big deeps. I think one of the worst item in the game is the mage staff.

limber elbow
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main hand dagger like super rare , we need gold keep in number not coin or bag so hard to trade if all coin in the bag can't take out

high acorn
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Damn, why do people want an infinite stash? You're supposed to have limited inventory.

clever rock
mortal carbon
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shared stash tab with you own characters. just make it happen.

dark abyss
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I agree with @clever rock as far as finding weapons for the cleric goes. I barely found any good flanged maces or morningstars the entire wipe (on all my characters). I’m not saying they don’t exist but the drop rate is certainly lesser than other classes based on my experience.

dense sinew
clever rock
granite plinth
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@dark abyss last playtest it was barb gear that i could never find honestly. the amount of bows and fighter gear i found this playtest is unreal

sharp zenith
dark abyss
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It’s possible I didn’t have luck in finding what I needed, but I think if I were to go back and count, I barely found any morningstars or flanged maces or felling axes. It could be just my luck so I don’t think it’s necessary to make a suggestion on the spawn rates of the weapons, could be my rng. I found a lot of equipment for fighters. Armor, bows, weapons, shield, you name it. I think that’s because they predicted most people would play fighters, not sure.

sweet venture
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I think maces do have lower drop rates, i've felt it too playing as a cleric. I think that can be confirmed by the lack of maces in the trading post. I always see longbows and other weapons but it took at least 5 minutes to even see a mace in the trade.

granite plinth
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I would 100% pre purchase game to keep playing play test

dull glen
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#d-and-d-suggestions message
How can you say you can avoid everything when just having enough movement speed + fast weapon all your attacks are unavoidable just by movement?

limber elbow
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so many people want stash because we lost every gear if we die right , so we need to keep gear , potion , camp fire and gold bag take like 60% stash , and in trade we can't sell gear over 2000G no space to hold gold if we do like that we need number to keep gold not bag or coin

high acorn
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I propose a system of "Power Level" in items (Armors, Weapons, Rings) and that it is added to a total, and that the Matchmaking is guided by that total, because being without anything and finding yourself with a fully equipped party is sad. Also, being in a party adds more "Power level" the more players there are.
The stats on your gear doesn't matter if you're good at the game. I've taken out trios as a solo with no armour and just a felling axe, while they were completely stacked. I've also been killed while having really good armour and weapons by a starter rogue hiding in a corner. Making a Power Level system will just allow the best players to "smurf" by going fully naked with a weapon into noob lobbies, which will turn off new players from the game. By instead having a balanced/random number of good and bad players in a lobby this won't happen as often.

dark abyss
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I disagree with the power level system. One of the things this game shares with other successful game titles that are pvp based is the fact that you can come up HEAVY if you play your cards right. Going from zero to hero is an adrenaline booster (which is addictive). I think having all different types of gear makes the game more interesting.

mortal carbon
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take arming sword as example, it has 3 different attacks, slash,slash,pierce, and why does it deal 100%, 90% and then 70% of the weapon damage, why is this a thing?, it apperntly is the different attacks, not body parts. @rough elm

sweet venture
# dull glen https://discord.com/channels/988365908009447485/1048759403819577486/105694966831...

That's really a rogue problem. Classes like fighters, barbarians and clerics have slow and dodgable attack. The thing that balances rogues is that they're squishy as hell, even though i don't think they're really balanced right now. But my main point still stands, the game does not need dodges. Mobility creep is in every game these days, and i'm missing a slow combat like this game provides

dull glen
rough elm
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@mortal carbon isn't damage the same no matter what kinda slash-pierce you do ? The only time it does less damage is whenever let's say attacking head head and then body which basically means 100% damage 100% damage and then 70% damage because it's body. ? Idk someone needs to confirm

mortal carbon
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All daggers deal 100% all 3 combos, except the castillion, witch deal 150% on the last combo.

high acorn
# dull glen How do you avoid melee damage without it turning into a dpsrace with whoever has...

Duck under horizontal swings, sidestep overheads and stabs, move in a way to protect your head and make attacks hit limbs. I've gone up in 1v1s or 1vXs as a naked barbarian with a grey felling axe against a fully stacked green/purple fighter and won, because I didn't let them hit me on the most damage dealing parts or make them just miss me completely, while I always hit headshots.

opaque star
#

We want instruments and we want them now !

dull glen
robust tiger
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Nerf wiz is all I have to say

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I’ve already had talks with the wardens on the subject the class has such a nice skill ceiling. But it’s over tuned and not balanced for pvp or pve rn. To the point it feels meta to run one and archer being antimeta. I really hope they nerf it <@&988703997378584596> ban this kid

sweet venture
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I agree, bad wizards are a joke but good wizards can 1v2 or even 1v3 way too easily

grizzled edge
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Bro

#

You distracted me with that opinion

inland furnace
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Loved the playtest, congratulations to the dev team. Hope to have another playtest very soon 😦

rough elm
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If wiz needs nerf it's meditation. Few of ideas is: Increasing cd between uses , but also you get 1 spell back every 30 Or 1 Min. Also meditation could be replaced as a spell rather than a skill. (These are scuffed ideas btw)

high acorn
# dull glen weapons have different parts where they do more damage, if you hit them with the...

I've managed to sidestep or walk out of reach for almost everyone weapon in the game, but it all depends on the skill of my opponent. In cases I can't, I just protect my head and try to not get hit by the most damage dealing part, and then deal a headshot with my weapon. Slow two-handers, daggers, and one-handers are all easy to move out of range from, unless you're right in their face, which you really shouldn't be.

granite plinth
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Wizard and Rogue has the most 1v3 potential 100% like ive said before ZAP IS GOATED

robust tiger
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@grizzled edge lol my bad hommie man had his priorities strait gameplay>tittie!!
That’s my warden!!!!
Now moving on to what I said I was one shoting teams did all bosses and got 4-7 kills avg per game on wiz and that’s even with meditation not giving proper spell return values…. The class needs a bit of a scaling reduction or better get players have more options to run magic resist.

dull glen
mortal carbon
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they say that the cosmetic gives no competitive advantage in game, but yet, i got fooled a skeleton was an AI, Kappa

robust tiger
high acorn
sweet venture
mortal carbon
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idk, dots just bypasses armor so who cares

dull glen
sweet venture
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1v1s between 2 high geared player should feel like a 1v1 between 2 low geared player. Only 1v1s with a gear disparity should be instakills and that good stuff.

robust tiger
high acorn
mortal carbon
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imma be the first one to say it, being a 3man is making this game a cakewalk, change my mind

sweet venture
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I've never seen a pavise being used. So i dont really have an opinion of that

robust tiger
dull glen
sweet venture
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oh wow, that sounds awful

dull glen
robust tiger
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At the end of the play test I was full legendary gear almost and have finished all content available due to cheesing. That is available to wiz range.

high acorn
vestal bramble
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Too bad they made horsemans axe slow you all the way down when you swing

dull glen
granite plinth
robust tiger
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I just wish they spawned 3 person down portals earlier and made that area the focus instead of high roller

granite plinth
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Lol you must not have run into the throwing axe chads of barb yet. Ranger barb lmfao BRO IT DOES SO MUCH DMG.

high acorn
robust tiger
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Honestly as a wiz gamer those things are not ok XD the damage feels so much more than it says on it

grand finch
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I suggest early access starting today at about 3:30pm east?

granite plinth
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Wizard is prob the strongest class by far, mobility dmg invis. Health wise its balanced, wiz has lowest hp if im not mistaken

dull glen
limber elbow
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i love playing solo and hunt solo or squad 2 , but squad 3 can only run and hide

robust tiger
granite plinth
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i run Zap invis etc

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zap is so goated its not even funny. ive done the missle thing but god do i love seeing someones body ragdoll after a zap or watching someone panic when i aggressively push throwing balls and lighting just to disappear

limber elbow
#

Mage electric sure 1 hit rougue , ranger

high acorn
dull glen
limber elbow
high acorn
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(in a sneak rush attack)

dull glen
granite plinth
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They still havent added the first floor so that will def seperate the skill level hopefully. swear ive just mopped up lobbies of newbies and felt so terrible bc i or someone else prob made them quit lmfao

high acorn
#

It's surprisingly easy to sneak up on people

dull glen
high acorn
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Especially when there are skellies around to muffle your steps

limber elbow
wary shell
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any opinions on my spears for barbarians suggestion btw? curious what other people think

limber elbow
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best way to kill team 3 is sneak and follow them wait them meet some zombie or ske and then kill back line

granite plinth
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Wizard isnt impossible to kill, its just hard. just bait his abilities and stay by the corners / forks in paths Corner is your ally against wiz and if they invis you can literally hear gandalf drunkily stepping around

high acorn
dull glen
limber elbow
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only safe way is wait them because we main rougue so sneak is the way not run to them or just hide like rat we need to wait and follow them like predator

granite plinth
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Best cheese meta by far is you have barb pop speed, you haste him then invis, he speeds behind enemy backline and starts hacking. i had the most fun on barb and wiz. that wont really work as much on HR teams but its still hilarious to see the enemy reaction. i pray one day i can hear it in the ingame vc

high acorn
#

Or wait until they're far enough away and disable the trap

limber elbow
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play 2 day and got 23.5 hours first time after more than 10 years , i feel alive

carmine current
dull glen
granite plinth
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Thats actually 500iq lol ik the ability is strong but i could not be fucked using it zap was just so much better for my aggro style guerilla gandalf

limber elbow
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done work run so fast to my conner but the game is done test T^T

high acorn
dull glen
high acorn
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That barb just needs to be better than the good trio

carmine current
granite plinth
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id say the difficulty of fighting 1v3 being barb as the 1 is quite high. need the element of surprise, or be goated with throwing axe

limber elbow
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i think Dev can make trade different gear in trade make more ez to find gear , if i want to find dagger go to dagger page not all of it , so many people sell armour in weapon trade

high acorn
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Ofc it won't work against the best trio in the whole world

dull glen
limber elbow
#

that will never happend

high acorn
limber elbow
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only if they weak or they fight with something

granite plinth
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@carmine current how often did you encounter that in HR out of 100 matches

#

thats so funny lmfao

limber elbow
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meet squad 3 fololow them and hide wait them fight and you come in for they mage or cleric

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but 90% always die

carmine current
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@granite plinth only once. however you only have to encounter it once to know there was no counter play to it. chain can hit 4, the normal counter to chain is dodging it. bringing a full mr player in removes the only counter play to it and with gg gear you oneshot everyone that isnt full mr. I just think that if a wizard can wipe an entire party with 1 spell cast especially if it doesnt have to hit those players then it is a problem

granite plinth
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hahaha right ! i dont even need to experience it more than once just hearing what happened to you i believe it

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godbless that was kept on the downlow

limber elbow
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we got any tip for buying potion and bandage in merchant take to long to buy only 1 per time

granite plinth
#

no im right there with you brother wtf lmfao god that sounds so bad haha "hey guys want to do some HR? 5s later "what in the fck just happened"

#

fck wish i had tested it once for the video haha

#

learn so much speaking to some of you swear to god

carmine current
# granite plinth hahaha right ! i dont even need to experience it more than once just hearing wha...

@granite plinth i hope what the devs do is make it so the first target takes 100% damage then second takes 50%, third takes, 25%, fourth takes 25%. that way it hinders that playstyle if you are going for one shots. since the first player will lose about half hp from the hit if they are full magic resist. the second player without tons of mr will lose about half or 2/3, third and forth would lose about 1/3. meaning you would have to hit multiple times on your mr team mate killing him in the process. then you would have 2 very low hp players and 1 death from the other squad, instead of killing all 3 in a single cast.

limber elbow
#

Rougue best for solo , ranger best hide behind tank , mage destroy everything , cleric best cheerleader , barbarian best train run into enemy , fighter snail tank

granite plinth
#

honestly think they are fully aware of wizard balance right now 100% they nerf it a bit. i would def post that as a suggestion to give them another idea of how to take it. hopefully not unplayable but theyre def going to tweak it. i personally think wizard needs like a cone ability or a frost storm type deal that slows instead of the dumb slow ability its lack luster.

#

i didnt watch the tourney or participate so idk what the chads are doing, hopefully thats been brought to their attention.

limber elbow
#

best way to neft is put cold down into it

#

see all after 10 month i hope my fire with this game still burn

unreal plover
#

@thick briar Sup dude.
I'd like to know if you don't mind saying, what part of the feedback do you dislike?

carmine current
thick briar
limber elbow
#

do it like dota 2 free to play but all play still spend money for weapon skin , champ skin and back ground

#

player never quit dota like me from dota 1 to dota 2 almost 15 years now

thick briar
#

I recommend having only one thing to suggest per suggestion since I agreed with proximity chat and not too fond of the cosmetic stuff since it usually gives me a bad taste in my mouth

unreal plover
limber elbow
#

fire weapon or ice weapon

#

sure you can look at it

unreal plover
thick briar
#

And I think cosmetics could be great. I am worried it might take away from the atmosphere and awesome feeling the game currently has

earnest swallow
#

i think wizard is just brokenand need some rework balance the double speed buff + invis the 1 shot skill with zap all over way to overpowerd if u have 3 iq to play him u doint need expensive gear just buy green stuff with true dmg on it and u will have fun . and everyone otehr not

limber elbow
snow oyster
#

Guys. What about giving Clerics an ability that's a mix of Second Wind and Meditation. A one time use, lock in place, where you pray for a medium duration, recovering spells and HP fully.

limber elbow
#

no that will broke the game

#

that will make poison and bleed damage useless

#

10 month

#

Q4 2023

earnest swallow
#

untill february

limber elbow
#

another test sever ?

autumn sapphire
#

so we cant play till february ?

sturdy creek
#

game will be dead till february xD

#

if they wont make another playtest earlier

limber elbow
#

i think make more stash and 1 stash cost 100 gold or 200gold , make Gold coin and Gold bag into number in stash easy to keep and trader don't worry not enough space

autumn sapphire
#

so there wont be another test play ? we need to wait for february ????

limber elbow
#

right now is 26/12 i think we need to wait 1 week

unreal plover
hollow flicker
#

Lol at the feeble attempts at concern trolling that the devs must release now or lose their hype, not realizing that these playtests keep people super addicted and leave us wanting more. We are going to wait for the EA like the addicts we are

verbal marsh
# earnest swallow i think wizard is just brokenand need some rework balance the double speed buff ...

Few things need to happen with wizard: A: Meditation needs to be effected by the knowledge status. 5 Knowledge for tier 1, 10 knowledge for tier 2, 15 knowledge and ext. how much knowledge you have over limit effects how many spells you've returned. FE: @12 every 2 over limit refreshes a tier 1, for a total of 7 tier 1 spells refreshed, and 2 tier 2 spells. B: Zap headshots should effect damage, currently it does flat damage regardless and its too high. C: Add 6th slot for cantrips so wizard always has something to cast.

rare linden
#

I'd literally pay $40 for this right now and keep playing exactly what is out till Feb

limber elbow
thick briar
stone spire
limber elbow
#

this game good and better than so many PVP because we use sword , axe , mace , bow to fight

#

The hype is real right now , i can't play any other game , feel sad , maybe tomorrow get back to apex legend or dota again

indigo moss
#

honestly ive seen many games do this. The game is going to die out from this very quickly

limber elbow
#

first time i play eternal return feel like this play 2 week non-stop but Dev close sever to fix something for 2 day after that im drop the game for some reason

scenic fern
#

I might have made too many suggestions 😛 it says an error occured and it won't lemme suggest stuff :v

winged pulsar
#

@thick briar well lucky for us it's buy to play and the devs detest the gaming landscape and won't put microtransactions in

limber elbow
#

we don't need graphic to high that the key to have more people play the game

#

like so many game just need GTX 650 or 750 they can play

#

game take so quick when you looking for a match or team mate in match making

earnest swallow
ember fog
#

GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!!

verbal marsh
limber elbow
earnest swallow
# verbal marsh invis is fine, people just need to listen to the pitter patters of the wizards f...

absolut not . its nonsene to give wizard the ability to be that long invisble and the rouge class can go furckhimself with wasting 1 perk 1 skill for it and thant go slowly 10 steps thats absolut trash .

absolut nobrainer : haste : invis run behind neemy cast homing missle = kill without nay counter play chance for classes like cleric or ranger even with listing to steps the hit chances absolut garbage also only reaztrded wizard dont use true dmg only perks on amour .

full green kit with true dmg = easy one shot with zap on full gear epic players

verbal marsh
#

If you look at my suggestion, the invis spell would easily be depleted until a campfire and even after they'd only have 1 or 2 reuses. They just need to further limit the meditation on higher tier spells.

earnest swallow
#

we made 42 kills in 5 rounds with green gear only yesterday in the tournament

#

like 30 of it was by the wizard : haste invis zapoping

verbal marsh
#

Also your complaint is more over haste then invis lol. Invis last 4 seconds the only reason they're able to close distance is the haste, and if they further limit the meditation haste would quickly be depleted to disable that combo from being repeatidly used over and over.

limber elbow
#

invi just one in Wiz spell book he can invi he can run , but the rougue can only walk 10 step if he run they see

earnest swallow
#

wizard dont need to watch out for position if u wanna be a good wizard player rush the enemys in close combat wit hzap and homing missile wit htrue dmg gear u will kill everyone no matter how strong amoured they are

earnest swallow
#

also a speed buff is "lore" better to a wizard and invis better to a rouge instead the rouge have the worst invis of both

verbal marsh
#

yeah i think you've just an extreme bias and not interested in actual balance.

limber elbow
#

rougue take 2 perk to slow walk for 10 sec , Wiz don't need any perk it's the skill

earnest swallow
verbal marsh
#

nah you said to just completly gut a core spell lol

earnest swallow
#

yes bc its nonsen even without invis the wizard will be strong as fuck

verbal marsh
#

nah invis is how the wizard gets in position

#

othewise you're blasting fireballs and magic missiles in the back of your own teams head.

earnest swallow
#

but i dont know how he could be make more balanced maybe invis spell delted + truze magic dmg deletion

limber elbow
#

no one want to get close to the Wiz full spell , babarian say no too

verbal marsh
#

wizards is affectively either played as backline support or as infiltrator.

earnest swallow
limber elbow
#

on the right hand Wiz sure Top 1 , if Rougue inv hit him first he can use fire ball and then inv and then electric came sure dead rougue or dead when fire ball lane on him in close range

verbal marsh
#

nah, thats room barging Noone wants to lead the charge in the room cause blocking isn't working efficiently yet. Once they fix fighter melee will have better push

earnest swallow
verbal marsh
#

So lets say you're a wizard. I have a fighter next to the door, zone is closing in on you. What do you do?

#

team of 3 at the door.

#

you're stuck in red zone

limber elbow
#

and with full gear he still faster than rougue or ranger with his buff non-stop

earnest swallow
#

btw in my posted video u can see

verbal marsh
#

we hear ur feet, rogue is waiting and looking for u you pop u die.

earnest swallow
earnest swallow
#

1 zap

#

1 fast casting zap

native field
#

I really hope the devs wont listen to the scrubs in this chat

verbal marsh
#

you already died dude. you got tapped by a random swing of the fighter and the rogue one shot u soon as u started to cast lol

native field
#

spamming nonsense

earnest swallow
#

dude we played yesterday the kill tournament we didnt fight longer than 20 seconds a singel fight made 42 kills in 5 rounds

limber elbow
#

rougue and ranger with gear can stand fireball after that near dead

paper turtle
#

Bruh my friend one shot the rank 1 kill rogue with a fireball they were both geared

earnest swallow
verbal marsh
#

sounds like you were mopping normals .

earnest swallow
#

"random swing of fighter" these words

#

u dont need fireball if u play true dmg gear with zap .

paper turtle
#

Don’t think my friend even had much true dmg just all attributes lol

earnest swallow
#

way faster and saver

verbal marsh
#

zap is broken not gonna lie

paper turtle
#

Mage is overturned

verbal marsh
#

when i found out i dont even need headshots for its dmg i was sad.

limber elbow
#

just think haste spell take to long , rougue and ranger or any champ only shoes no armour can't chase the Wiz Haste buff non-stop

verbal marsh
#

i just started shooting at peoples feet with zap....

limber elbow
#

wait for him stop to hit but he keep run and turn back with spell

earnest swallow
# verbal marsh zap is broken not gonna lie

just check the videos i linked. these was all day wizard is overloaded as shit without invis i think he would worry way more about positiong but as u can see all high rank kill players on wizard going hasteinvis than zap or homing missile and there is no counterplay bc as zap 1 taps u with the burning effect ....

verbal marsh
#

zap is probably the only part i'd say is really broken about wizard damage rest is fine, just fix the meditation on refreshing haste n' invis.

earnest swallow
#

i would like to see how wizard gaemplay change when zap dmg is fixed + no invis . i mean just try to play it without invis u just cant push people that easy anymore .

verbal marsh
#

I did fine w/o invis I just took lightning strike and didn't bother infeltration.

#

its actually easier.

limber elbow
#

Wiz need colddown no refresh , Rougue take like 40 sec for his invi and can only stand or walk 10 step not fair

earnest swallow
#

yep but its fit bettter to an wizard " as rush into enemys and blast the shit with 1 shot build out of them"

verbal marsh
#

lol @granite plinth

earnest swallow
#

obvious uare some kind of wasted lifetime to spend arround . we talk about invis and a buggy spell. so might u keep ur comments into the kind of area.

verbal marsh
#

@earnest swallow please refrain from insulting individuals over their opinions due to your own being a minority... simply disrespectful.

earnest swallow
verbal marsh
#

He's attempting to make a valid point in a rudimentary fashion.

earnest swallow
#

maybe my english is just not that good to make him understand that making a stupid comment on a discussion is comparable to when 2 people talk and one of them calls out something stupid in the background

limber elbow
#

still think about toy hammer skin XD

#

with the sound

earnest swallow
steady moat
earnest swallow
#

Furthermore, the removal of invis is absolutely not a damage restriction but a restriction on the style of play, so his point of view with the statement is just like a nagging child who gets upset that you take his favorite toy away

steady moat
#

Any feedback on my restaurant idea? Might actually make that a reality on my own tbh

native field
#

damn im so glad blocking people is a thing

verbal marsh
native field
#

such a relief

dark abyss
earnest swallow
steady moat
earnest swallow
#

i mean it was called some time ago dont feed the trolls

limber elbow
#

this is the end of the journey for me now good game but waitting make me out of this road , love you all

steady moat
earnest swallow
steady moat
dark abyss
#

I think prior to making a suggestion, I'll ask the general audience of the game's opinion on what I think should be looked for the future of the game. Whether you do or do not agree, let me know.

QOL Change 1: Allow a quantity of an item to be bought instead of buying items one at a time in the store. It will make everyone mobilize their character in the lobby.

QOL Change 2: Create a friends list so I don't have to ask my friend which character he is on to invite him, it'd be nice to directly invite him no matter who he is playing as.

QOL Change 3: We're all familiar with OSRS and MMO's with similar trading fashion, where you spam the most unique chat to try to sell your item, but I think making an Auction House or at least a filter by class would help make the game more modern and user friendly.

verbal marsh
earnest swallow
# verbal marsh you yourself are the troll....

why am i ? i paly wizard myself. my mate play wizard we both playing it with high kills every round its not just iam some random noob calling nerf it ! i dont know any kind of numbers behind it to twerk arround but its absolut smashing fact wizard is overpowerd. and in my opinion best way to test is remove invis. he dont lose any dmg at all but need to be way more careful in every decision and also cant just rush in with like 40% move speed ? 10 by invis 30 by haste ? not sure about the numbers any more but try to random swing that speed goodluck

steady moat
#

On second thought don't improve your english that 'twerk around' made me chuckle ❤️

earnest swallow
verbal marsh
earnest swallow
green adder
#

I think it would be a great idea to have the play test extended until the end of the year since its really snowballing with hype now and i think it will set them up really well for the next play test in februrary to give people a little more time to play it since I have friends who only downloaded the game on 24th and had barely any time to play it since it was christmas. I understand if they cant but i think it would server the community well and also their marketing to do it 🙂

dark abyss
#

This chat is for suggestion discussions boys. Drop the quarrel

earnest swallow
slim iris
dark abyss
#

The game has sunk it's teeth into all of us and there's nothing to satisfy the void this game created

verbal marsh
#

I feel that was a bit established between the differences of High Roller and Norms.

#

Armors def. need balancing thats for sure.

#

Heavy Armor needs active Projectile protection on it, and it should be an overall armor status on your character sheet.

dark abyss
#

I think prior to making a suggestion, I'll ask the general audience of the game's opinion on what I think should be looked for the future of the game. Whether you do or do not agree, let me know.

QOL Change 1: Allow a quantity of an item to be bought instead of buying items one at a time in the store. It will make everyone mobilize their character in the lobby.

QOL Change 2: Create a friends list so I don't have to ask my friend which character he is on to invite him, it'd be nice to directly invite him no matter who he is playing as.

QOL Change 3: We're all familiar with OSRS and MMO's with similar trading fashion, where you spam the most unique chat to try to sell your item, but I think making an Auction House or at least a filter by class would help make the game more modern and user friendly.

QOL Change 4: I think most people have discord and friends to play the game with, but for the people who play with randoms, I feel there should at least be an in game voice chat. I know you can use any of the LFG chats, but if someone gets invited by a random player, I think they should be able to communicate. I think VOIP/Proximity Chat would be a fun addition to the game as well.

verbal marsh
dark abyss
#

I also think weapons like the Zwei and War Maul are the worst because they have swing attacks. A lot of fights happen in skinny corridors, ramps, or doorways. The Zwei and War Maul get little - no use because the swing attacks get caught on the wall or object to the side of the character model.

green adder
# dark abyss I don't disagree, but they won't be able to work as effectively on the game with...

ive never related to anything more than that last statement. But i agree,, ,take baldurs gate 3 for example - we've already been in early access for over 2 years now. I understand the need for play testing but im sure it wouldve have taken them this long if the game wasnt just constantly playable this whole time.
I understand why they need to take the data away and now start working on it, but people are on christmas breaks right now and looking for something fun to play with friends, I think they will really be missing out on some marketing/hype potential

paper turtle
#

I honestly don’t mind the + damage and absurdly low ttk

verbal marsh
paper turtle
#

I think the game would be worse if the fights were long and drawn out

dark abyss
paper turtle
#

Dunno didn’t play enough last play test

#

My experience was there were a lot more fighters last patch and a lot more second wind so kind of yeah. There was also no high roller though and the pace of the game was a bit different. A lot more early fights and way less chaotic end game.

lament topaz
#

For me it wasn't that the ttk felt different, More that I'd fight a very high variance in ttk between different players I'd run into.

paper turtle
#

If the ttk was higher with the current spawns and portal system/high roller end game would be really awful imo

verbal marsh
#

what is ttk

paper turtle
#

Time to kill

dark abyss
#

time to kill

lament topaz
#

Some people wouldn't die and some people died instantly. I played mostly barb and fighter.

verbal marsh
#

At first it felt like not enough time, but as I became more experienced it felt fine.

lament topaz
#

I'd kill fighters in plate at the same rate as a rogue sometimes.

verbal marsh
#

I think the largest obsticle at first was players just spawning additional mobs by exploring the rooms.

#

Once I began to understand how they reduced the spawn count the ttk became less of an obsticle.

verbal marsh
lament topaz
#

No i meant that the rogue and the fighter both seemed just as tough sometimes when I was a Barb or Fighter

verbal marsh
#

oh they have the same hp, and if youwere using reckless assault yeah it really doesnt matter.

earnest swallow
verbal marsh
lament topaz
#

Huh. Do they intend to make higher tier gear stand out more in the future? I noticed a purple Heater Shield that was very ornate, but lots of the armor looked identical to the rest.

#

(And weapons being more polished than low tier.)

earnest swallow
verbal marsh
#

I believe some weapons did have different skins. It depended on the weapon damage.

lament topaz
#

I didn't know rogues and Fighters had the same base HP. That's interesting.

#

I didn't play rogue or ranger tbf

earnest swallow
#

each part of the body uses the flat incoming damage differently head increases chest reduced and arms legs extremely reduce the dmg

verbal marsh
lament topaz
#

Chest isn't just base dmg?

verbal marsh
lament topaz
#

So is armor not applicable on headshots besides the helmet's % bonus?

verbal marsh
#

Believe armor was still critic so you'd do 150% - 50%, and head protection.

lament topaz
#

Holy shit okay.

#

I mean that tracks with historical combat. You can wear as much armor as you want but a couple strikes to the head from a heavy weapon and you're 6 feet under

dark abyss
#

I miss beheading rogues when they tried to stick me like a pig man

earnest swallow
tired panther
#

I've seen some complaints about the battle royale ring taking away from dungeon delving experience for some. I have also seen a lot of desire for more PvE incentivization since there seems to be very little reward to actually fighting monsters. The game as it is right now seems to be mostly a PvP game. Which is fine but it could definitely be a lot more than that too. Any ideas on how the game could be improved in these areas?

tardy smelt
#

Sodium Chloride belongs in the kitchen, not on discord asking for PvE.

#

🌈 🐻

lament topaz
#

I see. So headshots are as (maybe more) crucial in this as they are in a game as hunt showdown.

tired panther
#

Don't get me wrong I do love the PvP aspect too

earnest swallow
tired panther
lament topaz
#

It felt wrong one tapping one dude, and then completely not being able to damage another guy, but I guess good gear and bad hits makes for a loss.

verbal marsh
#

I had plenty of naked rogues kill me. Stuff happens man...

still lichen
#

What if instead of the ring monsters get progressively harder until you are basically forced to leave since they will be too strong to kill or there will be too many of them?

lament topaz
#

Suffer not the Rogue nor the Ranger to live.

#

Also at first I thought making the barbarian as slow as it is was a bad choice, but now that i've had a few good runs with it, I understand the choice.

tired panther
still lichen
#

Roaming mobs would be great

verbal marsh
#

I still didn't enjoy the lack of gap closing for 2handers. It's too easily to exploit. I really want to see swing motion that will either close or create backswing gap to keep you protected.

tired panther
#

And instead of dealing damage Swarm could buff all the enemies and turn off some of the lights, maybe add some movement debuff to players or something

lament topaz
verbal marsh
lament topaz
#

Almost emulate lunging.

#

Yeah the souls games did a good job of having your character lunge on each strike. Footwork is very important in fighting and in this game footwork is VERY hard to pull off well.

#

I think it needs a little work.

verbal marsh
#

One other thing I think needs to be added is a shield skill for fighter.

tired panther
#

like a shield bash?

verbal marsh
#

Yeah that would be great.

lament topaz
#

Agreed.

#

Even if it's just for interruption it could make a very useful tool other than just blocking.

verbal marsh
#

staggers and blocks same time 60s cooldown.

#

that alone would fix all parry issues.

coarse eagle
#

i would suggest to add button for selling all junk to collector, buying stuff in stock. 🤔

tidal flame
lament topaz
#

One of my favorite things in the game is mixing the PVE with the PVP. The amount of times I've lured the Wraith to a Team of 3 when I'm a solo. It's funny every time.

#

I think the PVE aspect is very fun but I understand a lot of people tend to want to do the PVP more. Hopefully the merchants guild quests will boost incentive.

#

Also fighting the Skeleton Champion and killing it for the first time was truly epic.

tired panther
#

yeah that guy is tough

lament topaz
#

I'd like to see more enemies that fight like actual fighters. Even if they're not as tanky or lethal as the skelly champ. Sometimes the monotony of the skeletons attack patterns gets old.

#

Maybe skeletons with longswords and axes

#

I never really found the War Maul to be very good. The attack pattern threw me off.

molten orbit
#

Hi

lament topaz
#

That's probably due to my lack of experience with it though.

#

Hello.

molten orbit
#

I found A Hack where I Can Go thru walls

lament topaz
#

Post that in Bug report maybe

#

I think the Longsword is fantastic btw. I love how your character does a false edge strike into a regular swing.

tired panther
lament topaz
#

Oh yeah definitely. Even skeleton champions with greatswords or halberds would be sick.

tired panther
#

How about some kind of big guys that swing hard? Maybe a hammer wielding orc or a Zweihander/halberd wielding cursed armor?

#

Imagine some armors jotted around different parts of the map, but some of them come to life

lament topaz
#

I like that Idea. Like mimics but actually a threat lmao

#

I think sticking to the Undead theme It could be a big corpulent zombie with an axe or hammer.

tired panther
#

Yeah

earnest swallow
lament topaz
#

Never underestimate the power of FAST

astral thunder
#

Unsure if this has been discussed already. Is there any chance that we could randomize/empower mobs to roam the map? Dungeon crawling kinda got to a point where I knew exactly what enemies and how many would be in any specified room. The way I see it, it could add an additional shock factor as to whether or not hearing a door open would mean its a player or an enemy

earnest swallow
slender bear
#

Please Please Please make a better gold storage situation for the love of God. These 50 gold coin purses are soo annoying. ALSO PLEASE GIVE US THE ABILITY TO access an extra storage tab for our characters. So we can have more space.

astral thunder
#

And it would also make you weigh what equipment you would want to keep compared to just mass selling

earnest swallow
slender bear
#

Bigger purses. Or just let us store gold in 1 spot like every other game on the planet. And type amount when trading. I do t get the benefit or these purses

earnest swallow
verbal marsh
astral thunder
#

Do we have an active list of things that were already discussed or 'teased" just to prevent spam?

verbal marsh
#

not really, its good to see reoccuring topics though.

earnest swallow
earnest swallow
#

without any experience or selftrying or simular

bronze kraken
#

I hope there is an ai update

#

because you can stand on a table and farm bosses

coral lava
#

I think if the timer was slowed down and the storm even by a couple minutes it would feel better

#

Talking about a suggestion not the chat lol

#

Like fifteen at most I would think but 12 or 13 would probably feel more balanced instead of the normal 10

worthy night
#

@velvet crane its not just 3 arrows, it give you a full reload, if you are 0/6 shots, it instantly gives you 6/6 arrows, 3 that go for the quickshot, so you can fire 12 times before an actual reload animation etc

coral lava
#

I feel like pvp would be better too without having the panic rush at the end but instead being able to actually fight a bit more instead of focusing on the storm

ancient briar
#

maybe they should add one more mode to the game named casual game with reduced loot and where you don't have to worry about the storm and extracting. We could name it "low roller"

would you prefer it that way @coral lava ?

coral lava
#

Maybe but I worry that game mode could be a bit boring

#

Maybe like a beginner kind of thing

ancient briar
#

Then you do agree that worrying about the storm is actually a good idea?

coral lava
#

To an extent I was mostly thinking of tweaking how long before it hits

grand tangle
#

All bonus damage should honestly be percentage based . Ran into a rogue with +28 bonus damage. Flat damage values scale way more with attack speed than with bigger weapons . Swinging the equivalent of two barbarian axe overheads per second is literally busted and offers zero counter play other than "don't be in the lobby with them"

ancient briar
#

THe map is very small @coral lava so I don't think they can tweak it any further. We have enough time to clear the map the way it is

coral lava
#

That's why I was thinking like two minutes more or something small

ancient briar
coral lava
#

Cus yeah I imagine too much messing would ruin the game balance

leaden marten
#

Hmm, I wish the SLOW spell were AOE (targeted individual is the center of the spell's radius). I'd be curious to know the stats on how many people actively used it.

grand tangle
ancient briar
#

Not many.. for PvE slow spell is really good. But in PvP with current spell meta no one is carrying other spells than haste, invis, fireball, magic missile. Those 4 is meta

grand tangle
unkempt dawn
#

They should add guns

ancient briar
unkempt dawn
#

Sorry

grand tangle
tired panther
grand tangle
#

That might be what artificer ends up with ?

They said the planned classes include: paladin, druid ,warlock and artificer

coral lava
#

@ancient briar ok idea lol I love the name slow roller and maybe like 20 min map no storm all the mobs are the same difficulty and only grey jewelry and white gear and it could be like a tutorial kind of thingy

grand tangle
#

Would love the warlock to be path of blade styling . Magic sword/greatsword.

That or eventually adding a death knight /hell knight class

ancient briar
dapper gust
#

pirate class suggestion

coral lava
#

For sure it would feel very different

#

Such a good name idea you had thooo

river kettle
#

anyone else think the war maul could use a alternate swing? like a downwards one

unkempt dawn
#

Yeah probably a good idea it’s not that good

strange dirge
#

I do feel like maybe extending the timer would be okay but having rooms be cut off by collapsing one at a time would be interesting instead of the circle/storm mechanic it would feel more like a dungeon

unkempt dawn
#

That does sound pretty cool

coral lava
#

Ooo

grand tangle
coral lava
#

I like that more then an ugly circle

river kettle
#

i love the war maul personally

river kettle
#

but like damn when it sucks

#

it sucks

unkempt dawn
#

Felling axe went crazy

grand tangle
#

Floor collapsing would definitely be great

strange dirge
#

Im glad to see you guys like the idea

ancient briar
#

but also what I would like to see.. maybe the game would alternate between collapsing map and dark swarm (the closing circle). So you would never know which one you'll get in a dunegon

unkempt dawn
#

A goblin would be cool for PvE

#

And maybe an orc boss

strange dirge
#

Maybe even both where theres like a lich boss controlling the swarm and if you kill them it gets rid of the storm?

dapper gust
#

the loots will be crazy

unkempt dawn
#

Like an in game event

tired panther
#

instead of a circle

coral lava
tired panther
#

One suggestion I put forward was a roaming dungeon boss that would spread the Swarm where it went.

dapper gust
unkempt dawn
#

That would be cool

coral lava
#

Kill the swarm boss and then have mass pvp and then we all won the game haha

dapper gust
#

lmao crazy loot though a big ass chest

tired panther
dapper gust
#

hell yeah. dragon scales armor sounds awesome

tired panther
#

A zombie dragon would probably fit the theme even better

unkempt dawn
#

A skeleton dragon

leaden marten
unkempt dawn
#

A goblin dragon

coral lava
#

Maybe there could be different environmental traps to like slow it down or something if it was an unkillable thing

dapper gust
#

goblin dragon? 😆

coral lava
#

Then instead of more time in the dungeon you have to make more time if you want it

burnt arch
#

You know what's cooler than npcs? Voip.

tired panther
dapper gust
#

voip?

coral lava
#

I am a bit torn on the voice thing

#

Cus I've already heard friends talk about the level of trolling haha

#

So I like the sound of it but man it could be annoying

unkempt dawn
#

I would probably start screaming when I would see anyone

burnt arch
#

I'd bet you'd say gamer words

unkempt dawn
#

Nope

#

Just scream very loud!

tired panther
#

Gamer with a hard R?

unkempt dawn
#

No more like ARRRRGGGGGHHHHH!!!!!!!!!!

burnt arch
#

Even Among Us has voip

unkempt dawn
#

😀

tired panther
grand tangle
#

People would just play copyrighted music on repeat to troll streamers

unkempt dawn
#

Forsen moment

burnt arch
#

Parasocial streamer moment

coral lava
#

Barbarians would just be yelling the whole time haha

tired panther
#

imagine you go to a dungeon with your teammates and all of a sudden you start hearing gachi music getting louder and louder

burnt arch
#

But it's 3 people in the squad doing it

deep dove
#

How do you upvote suggestions?

unkempt dawn
#

One of those I guess

lament topaz
#

Three barbs running up on you spamming gachi

vernal sierra
#

for people making suggestions, .suggest. will not work, you have to remove the period after suggest or it will not work so it should look like ".suggest" without the quotation marks

muted crag
#

Ya know what, Im willing to accept that im wrong about highroller, seeing as that my opinion is the unpopular one and will adopt another.

slender jungle
#

Okey i will leave some of my final toughs about the last playtest:

  • A lot of quality of life improvement has to be made: buying more than one item, an "auto-sell" button for every "treasure" type of item, bigger bags of gold or another type of currency (like candy canes) to improve inventory space, a way to upgrade our stash and share it with our own character, trade chat being chaotic and the need of some rules to post on the right channel or just make and auction house.. etc
  • The game mechanics are really good at the current moment, i mean you guys could improve some things to balance the game more ( i'm looking at you wizards and mobs with 5000HP ) but i think the "gameplay" part is ready to launch.
  • Maps, maps need more personality... i know it's supposed to be a catacomb but everything looks the same, only 2 maps (per floor) and with stage 1 still on development it get repetitive very fast. i think for the future you guys should implements more "maps" on the early stages... like stage 1 having 4 different maps, stage 2 -> 3 and stage 3 -> 2... So at least the most playable maps (easiest ones) would be different each time you play, and if you get deep enough (stage 3) it would be helpful to have less maps so you can learn them fast.
  • And the final part is "PvP" balance, and as i said before i dont think classes or weapons are really unbalanced.The problem is that the game is really different if you play on a 3 people team or if you go alone. I wouldn't say that playing alone wasn't fun, but for sure it was x3 times harder and sometimes feels really unfair, so i think solo queue should be implemented even with some tweak for balance (less lot or more people per match).

Anyway thank you for your hard work development team and sorry for my bad english (i'm not a native speaker).

viral trail
#

I'm curious why so many people are against having visible damage display on enemies as an indication of their health

ancient briar
#

On standard they could add the indication for damage dealt but in high rolls they should be removed.

Also upon your death or extract there should be info on how much damage you have taken and how much damage you've dealt

boreal sun
#

I def want damage numbers shown
there's no way of knowing how much damage you're doing to players in combat, whether a headshot actually registered, etc.
more clarity on that front is always good

viral trail
#

I'm not talking about health bars or damage numbers. I'm talking about the visual appearance of the enemy becoming more damaged as they are closer to death

#

Like skeletons becoming more cracked as they take damage or wounds/tears showing up on bosses

boreal sun
#

ah
just not something that's very high priority I guess
or people don't want the game becoming even less optimized

viral trail
#

Yeah I feel you. I can definitely see someone not supporting that as a high priority

vale aspen
#

i feel like straight numbers or health bar would take away some of the realism

viral trail
#

I just can't understand the position "having no indication of enemy healh is better than having some immersive visible indicator"

boreal sun
#

maybe damage numbers could be a toggle

#

so people who value realism can have their fun, and people who value the information can get it

viral trail
#

Yeah like personally I wouldn't want damage numbers or health bars because I like immersive games

vale aspen
#

yeah i fell like it dosent fit the vibe of the game

boreal sun
#

I care more about the combat/optimization side over the aesthetic, personally

#

a toggle for it allows both breeds of players to enjoy it

clear fox
#

Do a community poll to see who the most OP class is. My guess is wiz with ranger right behind

radiant prism
#

No damage indicator creates a sense of uncertainty, you dont know if you are going to win this fight or not, it just goes along with the theme of the game

quasi star
#

Anyone who needs QoL should just go back to wow instead. This game is not for you.

fierce thicket
#

Yeah people should enjoy having to buy items individually and have to store gold one stack at a time

quasi star
#

Yes I agree. Having a bigger inventory isn't the point. This isn't skyrim. You aren't supposed to collect every item you see on the ground.

lofty bobcat
#

killing other players didnt gave exp or its me that didnt noticed it?

twin thorn
quasi star
#

When your inventory is full, guess what that means. Go use your loot and stop being a scaredy baby trying to hoard items for no reason.

fierce thicket
#

what the heck do you think QoL means?

ancient briar
#

You should see what happens to stashes of players who clear out whole lobbies. We need extra space in the storage. Either paid or unpaid. I don't care if I pay or not.

quasi star
#

So you can't pick up every single item in the server and this is the games problem? Maybe you should consider its your problem.

#

The game is telling you to make a choice.

radiant prism
#

You have to have some QoL in a game or else it just drives away players

lofty bobcat
#

guys why so agressive, chill

quasi star
#

Removing choice is not better gameplay.

deep dove
quasi star
#

There should be some indication of health. But that doesn't mean we need to turn this into wow.

quasi star
#

Yep.

lofty bobcat
#

nah

quasi star
#

Actually yeah either way is fine with me.

lofty bobcat
#

its better not to know how good they are

radiant prism
#

^^

lofty bobcat
#

its funnier

#

and scarier

fierce thicket
#

What if seeing someone's health was a spell or ability? Would you still be for or against it after that?

quasi star
#

Sounds dumb.

radiant prism
#

pointless spell

quasi star
#

Pointless spell.

lofty bobcat
#

a 1 costs spell

deep dove
lofty bobcat
#

if u r a solo player it would be usefull

#

maybe u dont want to fight a cleric full health

#

but u do a barbarian lowhp

astral vault
#

Maybe it shows an aura of different colors based on how generally healthy or hurt they are.

fierce thicket
#

I had that thought as well as an aura to show someone's health instead of hard numbers or a bar.

quasi star
maiden oak
#

thoughts on local or private matches where difficulty, rate at which the circle closes? I think it'd be fun to have 3 teams of 2 or however you choose to set it up go in for a friendly PvEvP.

lofty bobcat
#

shouldn't pk give exp? or already does?

quasi star
#

I wonder if this game dev will be able to prevent loot arms race from spiraling to retardation like tarkov failed to

#

Or if they'll also just wipe every 2 months lmao

#

Would be better if they balance the game instead

fierce thicket
#

Killing players already give xp, if that's what you mean.

lofty bobcat
#

what u guys think about finding a map?

#

u spawn, dont know where or which are your surroundings

#

until u find a map

ancient briar
#

Tarkov doesn't wipe every two months.

This game is in a better position than tarkov due to the fact that you can purchase high end game items from the traders. This game offers a complete wipe of items for to lack of insurance.

As long as this game doesn't introduce same system of traders as tarkov has, they won't need to wipe servers.

But also in their situation they can introduce seasonal servers where everyone can start from nothing and it the end of season they can just move the characters to standard servers.

quasi star
#

U already have a map

lofty bobcat
#

that gives u the mini map down right

lofty bobcat
quasi star
#

No need to randomly pick who gets a map. That's pointless rng

lofty bobcat
#

instead of having it from the beggining, u have to find one

astral vault
#

But won't some players struggle with knowing when the circle is coming?

lofty bobcat
quasi star
#

Plus this game would be nearly impossible in tight situations without a map

lofty bobcat
#

or having the map dark but seeing the red circle

#

so u know if its close

#

but doesnt see the dungeon

#

until u find a map

lofty bobcat
quasi star
#

Exploration is extremely dangerous in this game. You can't just run around hoping to find a map.

lofty bobcat
#

cuz now u could just see the map and say "oh, there is that room (u already know which is without even going)

wise vine
#

similar to the bloodied system in some tabletop games

#

it could be used on bosses to give them a phase change or new attacks or something

lofty bobcat
#

it would be more difficult

#

but nothing imposible

#

or hardcore

drifting citrus
#

i agree with no map

quasi star
#

Yes so let's randomly make a hard game way harder for some people

#

Great idea

wise vine
#

but normally, nah

lofty bobcat
quasi star
#

No it's rng spawn luck

lofty bobcat
#

fair enough

lofty bobcat
quasi star
#

That's not how rng works

wise vine
#

its still lucky if you get a good spawn lol

quasi star
#

Yes

lofty bobcat
wise vine
#

like you'll be happier to spawn in the library with a bunch of potions then in a room with a spider pot

lofty bobcat
#

its still lucky if u get to loot a good weapon

quasi star
#

It's a massive advantage based on random spawn. We need less of that not more

lofty bobcat
lofty bobcat
wise vine
#

Forces you to explore more without knowing exactly where to go I suppose, though as I said for high roller I can see it just being having to rely on your knowledge of the game rather than a tool

drifting citrus
#

the map kills the mood immediately in the first 5s of picking up this game

#

i'm here to expl- nevermind

#

there's everything

lofty bobcat
#

hahah

lofty bobcat
#

but in high roller?

wise vine
#

I dont have a problem with the map although it is an objective advantage for sure, it feels a bit cheesy to just know where everything is at a glance and know exactly where all the good loot is after finding it once

fierce thicket
#

Having no visible map wouldn't be good if the BR circle would still be in.

quasi star
#

It's a fixed map. You can't explore for more than a few plays anyways.

wise vine
#

I think having the map be truly random every time in terms of layout with aleviate that alot

#

having it be a set map feels a little ehhhh

scarlet elbow
#

what about a T6 necro spell for the wizard 1 use lets you res any one humanoid enemy bot

quasi star
#

Randomized map is a terrible idea.

drifting citrus
#

no devs already decided they want to reward players who learn the map

lofty bobcat
#

its not completly no map

quasi star
#

It's a skill based game. Random map is stupid.

drifting citrus
#

but if they wanted to do that why add the minimap?

carmine merlin
#

i think there was no problems with the map itself.. maybe have the mobs spawn random locations so we dont know where everyone after a dozens plays thrus

drifting citrus
#

they contradict themselves with minimap

quasi star
#

It's not a contradiction.

lofty bobcat
#

i love the map

#

just suggesting

carmine merlin
#

minimap is crucial to the game for myself at least

quasi star
#

Suggest something better plz. Let's hear your best idea.

carmine merlin
#

specially trying to escape the dark

drifting citrus
#

i suggest no map that's my suggestion

quasi star
#

Go on. You're in charge. Let's hear your best idea.

carmine merlin
#

even with out a map after 30 play thrus u will know every crany of the zone

drifting citrus
#

in fact i want to hub

#

no hub

lofty bobcat
#

ez gameplay

verbal zealot
#

No map or at least more hidden rooms and pathways that don't show up on map is a nice idea

lofty bobcat
#

i mean, no map until u find one is more realistic

quasi star
#

My suggestion is fix the enemy aggro. It's completely retarded right now.

verbal zealot
#

Different quality maps? Map fragments? Great thought Krane

lofty bobcat
#

i mean

#

u arrive a dungeon

quasi star
#

And fix the fucked up zombie gas movement. It's complete horseshit right now. It seems to be random. Make an actual system that can be learned.

lofty bobcat
#

dont know where u are

#

u kill a skeleton and it had a map

#

great

#

and ancient map of the dungeon

#

now u know where to move and WHERE THE TRAPS ARE

solid rapids
verbal zealot
#

Low quality map only shows the obvious corridors, medium quality map shows a few hidden rooms and paths, high quality map shows all the 'normal' hidden paths and rooms, and maybe a single highly randomized spot where you can pull a torch and a loot room opens

solid rapids
quasi star
lofty bobcat
#

i mean, the map its not that important

#

u can memorise the dungeon

verbal zealot
#

@solid rapids how does adding a tradeable item remove the purpose of the item

drifting citrus
#

map fragments is stupid

drifting citrus
#

no map period if you're not looking at one on your other monitor you're not even gaming

lofty bobcat
#

u can already stare at the minimap

verbal zealot
#

that's the same for every tradeable item

solid rapids
#

It's like in tarkov if lots of hackers find all the keys u can them find em on markets

#

Defeats the purpose of em

lofty bobcat
#

ok

verbal zealot
#

"Wow you made this amazing blue longsword tradeable? Then the fun of finding it yourself is gone!"

lofty bobcat
#

but the problem is the hackers lmao

quasi star
#

I suggest they add in game sex.

lofty bobcat
#

not the item

solid rapids
#

Im not disagreeing but just saying that maps should be of quality based and untradeable

quasi star
#

I suggest you can summon a dirt bike and do flips.

lofty bobcat
#

idk

verbal zealot
lofty bobcat
#

but how the game is now

#

u have a map that shows u all

#

the rooms

#

the traps

drifting citrus
#

the game is too easy as is

quasi star
#

I suggest that we have immersive real life mode where you have to live 30 years as a peasant in a village before u get to play the game.

verbal zealot
#

I do like the current map a lot too, it does hint at traps but hardly points them all out

lofty bobcat
#

sebae seems mad with the ideas

quasi star
#

I suggest a realistic gameplay mode where you have to feel around in your pockets to find the potion.

#

I suggest you have to use your mic to speak the spells

drifting citrus
#

are you implying that won't be real when vr develops

quasi star
#

I suggest you can talk to other players so it's more realistic. And have sex. Which is realistic.

drifting citrus
#

already in vr shooters you have to take magazines off your rigs

quasi star
#

I suggest there are horses added and animal husbandry

verbal zealot
#

I suggest to cast a spell ingame you have to cast it in real life too

quasi star
#

I suggest we make houses in game and have to survive in them like I'm rust. More realistic

#

I suggest they add a back story campaign that explains the life of each character and who was their girlfriend before they came here.

drifting citrus
#

i only made one suggestion so far and that was barbarian tiddies but i don't think the devs saw it yet

quasi star
#

I suggest they make the stash infinite so I ca. Pick up all items in the world.

jovial stirrup
#

they need to take the overhead names off

#

makes trios more interesting

winged girder
#

I already eat arrows from my teammates with the names on

tight quail
#

How can i make a suggestion?

winged girder
#

please no more arrows

quasi star
#

I suggest the map is so realistic that you can tear it, get dirt on it, spill your potion on it, roll it up and slide it into your breast pocket, crinkle it over time so people can see how 1337 of a gamer I am from my maps age.

verbal zealot
#

Coin pouches should probably be infinite tho so you can have one main pouch in your stash, bring an empty one into dungeon, and be able to click to pour x amount of coins out into trade window instead of having a max trade size of 1250g

lofty bobcat
#

they should add a mode where u drop from a bus and wins the last alive

jovial stirrup
quasi star
#

I suggest they make crafting.

verbal zealot
#

'coming in you'

quasi star
#

I suggest we collect light bulbs and batteries until we can craft a potion

winged girder
#

"is this you?"

quasi star
#

I suggest you have to bring your whole stash in every game because that's more realistic

#

I suggest they make all decisions from now on by popular vote on reddit.

#

I suggest we have to meet our party in a real tavern and we can be stabbed to death when we're loading in to the match cause that's more realistic.

#

I suggest they remove loading because that's more realistic.

verbal zealot
#

Tried to find my own suggestions from last night and it took 10min even though I knew the rough time and date... Lord have mercy on whoever's job it'll be to sort through all the suggestions and bring it to the dev team meetings.

high acorn
quasi star
#

I suggest your character can be born with bad eye sight and you have to wear glasses that can be knocked off

#

Like Gordon freeman.

verbal zealot
#

It looks like suggestion bot died, check make-suggestion

scarlet olive
#

Ive seen so many repeat suggestions

lofty bobcat
#

i suggest that as there is perks and skills

scarlet olive
#

I think there is to many suggestions going in

verbal zealot
lofty bobcat
#

there could be a curse u can choose (or not) that gives u something bad and good

scarlet olive
#

And the bot doesnt know how to handle it

quasi star
#

I suggest they remove all UI and text from the game because that's more immersive. We shouldn't know anything except what the character knows. We should have to manipulate energy crystals to invite teammates.

verbal zealot
#

Except the future person at DaD company that'll (presumably, I don't see why anyone would assume they wouldn't) read through them, take out the duplicates and categorize them to be presentable to the devs

lofty bobcat
#

i've seen stats for "inspecting"

#

so maybe they plan on doing it lmao

high acorn
#

I suggest replacing the buff statues with statues of Echidna

quasi star
verbal zealot
#

Item Identification, Krane? That's probably because there'll be high rarity items similar to PoE

eternal rover
#

Perfect realism !== good gameplay, devs will find the balance they like

verbal zealot
quasi star
lofty bobcat
#

or maybe bad and good potions

quasi star
#

I don't hate this game.

lofty bobcat
#

that u have to identify before consuming them

quasi star
#

I love it.

#

It's like tarkov except fun

verbal zealot
#

That is a fat doubt

drifting citrus
#

wait do you actually think suggestion posts in any shape or form get looked at game developers?

quasi star
#

Lmao

#

Player think they're creative

verbal zealot
quasi star
#

"I played a game for a week. I know it better than the developers!"

visual flint
#

I'm curious if people hate my suggestion because they don't want clerics using crossbow or don't want them using spellbooks as offhands? Cleric is one of the worst classes and fills nothing but a support role. And even then unless you have a few campfires lying around you're kinda useless after you've popped all your spells after 2-3 engagements.

quasi star
#

I suggest they add realistic clothing physics and you have to store items in your pockets and potions can fall out of your pocket and also when you get stabbed it can cut a hole in your pocket and all your potions can fall out.

drifting citrus
#

yeah well these guys are called IRONMACE and they're based in korea. probably a small team. so if you think some korean guy is gonna work on a game for 15 hours and want to look at these shitty player suggestions and go "hmm very good" i think you have a great imagination lol

verbal zealot
lofty bobcat
#

doesnt need a crossbow

high acorn
verbal zealot
#

I think clerics being able to use a low damage crossbow would be fine, but they'd have to be incredibly careful not to make Clerics op and they 100% don't need it.

high acorn
#

Yeah

quasi star
#

I suggest making realistic crossbow reload time based in the players real strength.

high acorn
#

They're never gonna sit through every suggestion, that would be impossible

verbal zealot
lofty bobcat
drifting citrus
quasi star
#

Haha good idea krone ur smart

#

I suggest krone as lead designer

lofty bobcat
#

thx

high acorn
lofty bobcat
#

why would a wizard reload as fast as an archer

visual flint
#

Is no one going to comment on how cleric is almost useless at pve unless you specifically get rid of key abilities and spells in favour of ones for pve?

dense raven
drifting citrus
deep dove
lofty bobcat
#

cleric is op at pve

quasi star
#

The reason they made this channel is so you'll post here instead of emailing them. It's a recycling bin and you all got played. 🥹

dense raven
#

And clearing bosses

lofty bobcat
#

and i think there is a class for everything

verbal zealot
# high acorn They're never gonna sit through every suggestion, that would be impossible

"It would be impossible to read 1000 suggestions" No, just impractical for one of the game developers to do it. You make your community manager or even an out-of-company consultant read through them, remove duplicates, and present them in a organized manner to a manager within the company that will then make use of them at meetings and the such.
No, your favourite developer will probably never read the suggestion personally, but to assume they made this discord, and the channel, just to throw it away is pessimistic and frankly stupid.

visual flint
#

If you build him for pve yes, but then you're sacrificing your PvP and general support

quasi star
lofty bobcat
quasi star
#

I suggest we can wrestle people and make them say uncle

lofty bobcat
#

i mean

drifting citrus
#

only chads make suggestions by dming the highest rank discord mod and making demands

lofty bobcat
#

they are not forced to it

#

but maybe they sit in a chair and say "lets see if there is any good idea"

deep dove
quasi star
#

I suggest potions taste bad and ur character can choke on them, giving you less effect. More realistic.

lofty bobcat
#

the laugh or maybe they fins one

visual flint
verbal zealot
#

Reasonable Krane. It's called a suggestion thread, not a list of things they have to do, obviously. We're volunteering them with (ideally) no implication that they have to do any of it.

quasi star
high acorn
lofty bobcat
#

imagine u r looking for ideas

#

u go to the chanel

quasi star
#

I suggest you can scoop up some dust from the ground and throw it in people's eyes. More realistic.

lofty bobcat
#

and write "map"

#

and u see some ideas for map things

#

ez

#

teamwork

quasi star
#

I suggest they add passing and shitting like in that dayz clone.

#

Pissing*

high acorn
#

Actually, the dev team phoned me right now and confirmed it.

quasi star
#

I love how making retarded suggestions no one cares about has evolved into arguing about whether or not the devs care and how feasible it would be for them.

#

Excited to see the next paradigm shift of this convo.

drifting citrus
#

it's sad to say that a developer will never see my best suggestion which is to allow pissing on the floor as a trap and knocking back or in a random direction any player who walks into it

high acorn
#

Wonder how long it will take for Godwin's Law to kick in

verbal zealot
quasi star
#

I'm going to put all my suggestions here into my resume and fax it to them.

high acorn
quasi star
#

I suggest they hire me as lead developer so I can make the game more immersive and realistic.

high acorn
quasi star
#

I suggest they add dynamic character strength based in the players bench press.

verbal zealot
#

Chat experience got a lot better after I blocked the shitposter, thanks for that suggestion

quasi star
#

I suggest skeletons are more spookier and when they scare you you die in game.

high acorn
#

You want them to add jumpscares when you die?

quasi star
#

I suggest when you die you go to the gulag and have to throw rocks at people.

drifting citrus
#

how they didn't make dead players reanimate after a certain point is beyond me. 2/10 not even a scary dungeon

verbal zealot
quasi star
#

I suggest when you die your body becomes a zombie and you can kill it in the next game to get your loot back.

quasi star
#

I suggest you can hire a Mongol army of horse archers and unleash terror on the populace.

high acorn
quasi star
#

I've made more suggestions than anyone else here. I'm the Supreme suggestor.

lofty bobcat
#

why we talking about blizzard now? lmao

quasi star
#

Realism

#

Thats what game devs don't get these days.

queen acorn
#

@quasi star hey buddy, could you please post all your suggestions with one message? There's no need to spam, thank you

quasi star
#

Oh sorry I wasn't trying to spam. The conversation gave me new ideas.

drifting citrus
#

uh oh the mod came

high acorn
queen acorn
deep dove
#

sebae509 is a troll imo

lofty bobcat
#

i blocked him lmao

quasi star
#

Oh okay. Guys no more suggestions in here please.

high acorn
queen acorn
#

Chill guys, there's always some space for humor

drifting citrus
#

please go easy on sebae i really liked his suggestions

quasi star
#

Thank you cricket.

drifting citrus
#

the peeing and shitting one was pretty good

quasi star
drifting citrus
#

like if you shit the swarm closes in faster

lofty bobcat
#

there is like 30 at least

verbal zealot
#

I didn't mind his suggestions, I minded the hostile way he talked between them

queen acorn
rain copper
#

how do we feel about mimic doors , i think that is my favorite one so far from the list

lofty bobcat
#

but a very rare mob

#

that instakills u

#

hahahah

quasi star
#

How does mimic door work

high acorn
#

Yeah, make it look different from a normal door too, so you have to pay attention

#

Just slightly different

lofty bobcat
silk hamlet
rain copper
lofty bobcat
#

a chest is good cuz is just a mob

quasi star
#

But do they move orare they still a door

rain copper
#

makes the game harder since its super easy already

lofty bobcat
#

but the door could keep u trapped until u kill it

#

a bit unfair to have that luck

#

"unfair"

silk hamlet
#

If mimic doors are in the game most people will just smash doors I think.

lofty bobcat
#

it attacks

#

like the chest

silk hamlet
quasi star
#

Yep

verbal zealot
#

I like the idea of a mimic punishing people that open too many chests, it's kind of punishing greed.
A mimic that punishes people for opening doors is kinda completely different, it punishes people for, what, exactly?

silk hamlet
#

It reminds me of how things will go in some trap-heavy D&D games. Players will just start breaking every room and object in them to destroy traps and mimics etc.

drifting citrus
#

then make mimic doors invincible. it will only open if you let it eat your fingers

#

do you guys even have an imagination

silk hamlet
#

again it depends on how it is implemented and if it works for the game

drifting citrus
#

and then it make pvp more important because you can take their fingers and save them incase there are mimic doors

silk hamlet
#

don't think about adding things just to add them, think about how adding them would add to the game experience in some way

lofty bobcat
#

mimics should attack players and other mobs (players have priority focus)

silk hamlet
#

you have to approach it from that angle - obviously something like that would need to be playtested in multiple approaches and ideas too

lofty bobcat
#

they want to eat

#

👍

drifting citrus
#

exactly

#

but the mimic door cannot move, because he is bolted to the wall

#

so he makes a deal with humans, give them the fingers and he will open

silk hamlet
#

I would be interested in seeing an AI dungeon master added to the game who changes the conditions of the arena semi-randomly or in reaction to what the players are doing.

lofty bobcat
#

talking fr, idk about the mimic door

#

seems strange for me

lofty bobcat
#

sell ur idea fast

#

i hope to see it in 2027

drifting citrus
#

that was already tried with evil dead

lofty bobcat
#

i have to look for it

#

is it good?

drifting citrus
#

it was okay but idk if it died already

silk hamlet
#

it had some good ideas in it

drifting citrus
#

one bad thing was the demon player who controls the map ended up being way more fun than surviving

ancient briar
drifting citrus
#

so if you have the master being fun and surviving isn't you game dies cus where's the players

lofty bobcat
#

so it was a dbd but bad executed

silk hamlet
ancient briar
#

make a suggestion. I think its a good idea

lofty bobcat
#

i dont like that ur game is in hands of others

lofty bobcat
lofty bobcat
#

"oh! why does the game master choose us"

#

and u loose ur loot

ancient briar
#

the game is in hands of others regardless whether you have or not a dungeon master.

In high rolls, you gotta face someone who you gotta fight against.

lofty bobcat
#

not that much

lofty bobcat
#

but it is u vs them

#

but u cant attack the game master

verbal zealot
# lofty bobcat i dont like that ur game is in hands of others

I agree that making the 'dungeonmaster' a player creates a really weird atmosphere. A player might be biased and spend all their resources fucking over someone they dislike.
But, having an AI dungeonmaster that tracks how teams are playing and punishes certain types of gameplay, sounds amazing. Also adds the possibility of dungeon-wide effects that differ from game to game, and challenges to complete with other rewards (buffs for the rest of the run or items)

lofty bobcat
#

and it can focus u until u r dead

ancient briar
#

I don't think you understand the concept of dungeon master. It would let's give some examples:

It would be able to spawn certain monsters in random locations or apply negative or positive effects on all characters. It doesn't mean it will constantly bombard you with AI until you are dead.

lofty bobcat
#

explain it then, pls

verbal zealot