#suggestion-discussion
1 messages · Page 8 of 1
That's fair, it was the first suggestion I've ever made, so I wasn't sure how to format them
AFAIK that's by design
yeah I cant in good conscious upvote any suggestion with multiple even if i agree with most if one is especially bad
ops mega sad, i did a mistake to my suggestion
i meant names that are linked to other players
Adjust your play style or watch some content of the class that fits you. I personally don’t bc I’d rather experience but keep playing brother you’ll eventually get better. Find some friends to help you. The game def gets easier that’s cap whoever says it. Everything becomes easier as you do something more. There’s always going to be a better player or team as well so if you die just do better next time and learn from the death. Give yourself goals and don’t get attached to gear like some of these nut jobs
this game starts hard and doesn't get easier
you need to grow in the dungeons, it implies many deaths but then you will respawn because it's a fantasy
so you respawn and you still keep your knowledge achieved from the previous games until you discover tricks, purpose of the classes and many stuff
but yea it's game design, developers as well in one of the interview said that, things get better the more you play, and also because you will achieved many coins to start buy better gear ect
It feels like ark, it is a game that will kick you in the teeth over and over again, but the more you play the more you learn, a day or so I hopped in and died to every mob I ran into lol you learn how to fight mobs and move on. Teammates DEF do help though. I just wish shields were a little bigger for my ass lol blocking is hard
Can you implent a parry system
What do you guys think about a 5th specialized perk for class? And a little bit more difficulty the level up
#d-and-d-suggestions message Upvote if you like it!
#d-and-d-suggestions message I really like the idea around this one. Especially for play-tests. It'd help out in getting info and shaping up the balance around characters. Players are the best one to figure out the most cookie-cutter builds and items so then those can get balanced out.
I mean... I like the thought you put on it Cheshire, but it feels like something that should only be used for that perpous... idk...
@granite plinth what is your idea to prevent RMT?
Well why post a suggestion without any suggestion in it? It's like posting a suggestion "make a good game"
what does it mean that my suggestion has a green border? just highlighting that it's my suggestion?
It’s not my job to come up with a solution and if anyone complains about fighting it or downvotes it they just want to do it themselves lol. plain as day. I understand that fighting RMT is huge deal in the gaming community to the point that its a losing war
fight against rmt is a constant work, but few simple ways are that you have to be verified in some way to be able to trade, or set a minimum hours played, or a minimum level to be able to trade etcetc
#d-and-d-suggestions message i think if they do this they should make a item that decreases bow reload speed
has 20 upvotes
#d-and-d-suggestions message @mortal carbon that’s good in theory but they’ll just make new disc accounts / steam accounts. Boom back at it. It’s horrible to suggest this but at this stage in gaming we need to do like Korea does or china whatever where you have to link your personal information so if you are caught being a cheater there’s really no way to hide aside from using your brothers / family members account maybe lmfao which again is a terrible idea as well bc hackers will steal that crap. Like I said the war of technology is real and unfortunately we are losing atm. It’s an issue with very very limited solutions. I just hope people see that it sucks for those with limited time to play who actually play to get something and the other guy just buys all the stuff for 10usd.
@granite plinth @mortal carbon I agree it is not an easy thing, but Byuurn is right, some things can be done.
I was going to suggest like a level requirement on items that you did not pick up yourself. So for example, a purple from another player given to you in-game, regardless of is he in your party or not, should have a level requirement. If you found the item yourself on an enemy AI or enemy player, fine, no level requirement.
Also, I feel the root cause of RMT is basically ways to avoid grind. So, the game should have less grind in it. Games like Tarkov is basically an MMO, and it has the same RMT issue as MMO games do.
EDIT: @brazen pilot It's true, the game has no grind. If it does get grindy, RMT will come in, that's my point
it's green like an orc or goblin? (we need goblins and orcs as enemies and also as classes)
the game has
no grind lmao, it takes like 6-8 runs to get to lvl15. Also green suggestion just means it has 20 upvotes as far as I'm aware.
why do we need a trade section to begin with?
@mortal carbon social area economy etc. i wouldn’t be opposed to getting rid of trade if only the merchants gave more than 7 gold for a blue weapon I can sell to Joe Schmoe on trade chat for 100xs that. It’s like every merchant is a GameStop employee and you just bought a new 70$ game only to return it days later for 10 pennys and a firm handshake. I enjoy the trade chat but god is it awful eye sore. @mortal carbon for potions and gear bandages what else would you use gold for ? Maybe I misunderstood the question
sure thing, but what would you need those 100g from the shop for?
i mean we are having a discussion, so im not defending anything, just getting questions and answers out there, so what we are saying that, if the removal of trading was a thing, the value of gear needs to go up for sell to merchants
Hey people! Dont you think the game needs like more dinamic gameplay? its like some classes can be invisible, some classes can run a lot, some classes deals tons of damage in range, but there is no grap closer or dodge to avoid in a "RPG Fantasy Game"? Not as new mechanic, just as spell or something like that with huge CD, nothing broke at all, just more dinamic, even with slowly animations.
I’m not saying you are byuurn just don’t know what else you would use gold for
Repairs, Bags, Auction Stuff for quests, Arrows/Bolts (should be like Tarkov ammo), with some custom arrows (Water arrows/Fire arrows/Poison arrows), Containers (Quivers) etc
id love to see a transaction from gold to candy in the candy shop, if the trade was removed, im just not so keen with having a trade in this game, feels like you are defeating the looting and extracting part of the game, same goes for with the merchants, they are just there, gold was not a issue to come by this test, get those 70g go high roller, pick all the blues and leave, and i sold blues for several 100g, felt so... unsatisfying, you know what i mean?
The game has that. Its called Traps / Wizard Haste / Barbarian Rage. If your asking for more mobility perks, I would say giving melee classes except Barbarian a Roll ability that has a short cooldown, not a universal perk.
Ah so you would like it to be more difficult to attain gear I see. There should feel like there’s more reward for extracting good gear I see I see Well my friend that would def push the grind and RMT would def take place even more so I see how the trade can be beneficial to fighting that I guess. Also I’m 100% confident they’ll add in a filter for trade and revamp it there is waaaaay too many that do not like it’s current state. You say you don’t care about rmt but if rmt takes place it make your item even more worthless bc an abundance are now present in the economy if people are cheating to get items which they will
the current trading system does not work with the huge playerbase, trying to read the insanely fast wall of text to find an item worth buying or trying to get your items sold is almost impossible. It certainly doesn't help that the traders can't recognise god stats on items so you are gonna get like 60g for selling an item that could be worth 300 on the open market
i dont really care for rmt tbh, if you wanna spend your money on some pixel, that you might lose to some random trap or rogue, go ahead, the trade itself is just a mess, everyone sits in "weapon trade 1" and spam all kind of shit, the rest of the trades are barley touched
the rest of the trades are used by groups to swap items with each other and type random shit lmao
Could Rogues get a couple more steps to take during invis or perhaps remove the noise they make while invis
But its not what i mean, i would change the actual barbarian rage by rage combo, which each hit goes with a huge step forward, cast max 3 times in a row, and w8 30 sec for CD or something like that
No, thats stupid. Instead just give barbarian a charge attack ability
Also I’m 100% confident they’ll add in a filter for trade and revamp it there is waaaaay too many that do not like it’s current state. You say you don’t care about rmt @mortal carbon but if rmt takes place it make your item even more worthless bc an abundance are now present in the economy if people are cheating to get items which they will. My solution to it now that I’m thinking about it. Take a tarkov style approach…wipes that occur every decided period
realistically the best way for player trading to work is have an auction house where people can bid on the items, and some kind of search function or filter. People can put say 10 trades on the market and bump them each once an hour to avoid the wall of text and spam with bids that are about to end appearing higher up the list or maybe the most popular bids being at the top. The wall of text is hell and doesn't work especially for newer players trying to figure out how to trade
tarkov is dealing with thier rmt in the worst wway ever, making thier game more boring each wipe tbh, thier fault is that hey have a client sided game, and thus cheating is easy, just think about diablo 2, and now think about diablo 3, and now back to diablo 2, yeah but if the game was not client sided they could have had parameters like, "target is flying at x speed" kick and suspended
Trade could be turned into an auction house (similar if not the same as in wow) if it works don't fix it, and keep the trade chat for people who wanna sell asap shrug
Unfortunately there’s better hacks than anti cheat software bc it’s more profitable lol I played a lot of ark survival and the people who sell bases make thousands and inside it to sell it again. The market is so huge that I couldn’t actually prove it to you but there’s been speculation on devs doing RMT for games they work on for a some extra dinero…My tribe knew a guy who just sits there and makes cheats all day for Microsoft games and others. @mortal carbon. @tacit canopy I think they are trying to go for the RuneScape style selling and won’t give up on the idea, I see more so a future with filters in trade rather than an AH but we will see!
make tradeing more easy like in albion online, you put item on the list what pirce you want and thats all so players will not waste time on seating on trade channels and spam.
The Ranger could have more arrow types. You stil can shoot the normal ones unlimeted but you can find or buy limeted arrowes as well. You could buy them from the Fletscher. Some example for such arrows would be arrows with oil on them to shoot fire arrows or frozing arrows or else.
Why just rangers? Why not Ice Swords? Why not poison axes? So rangers are the actually OP issue of the game, and u even want to put them more OP???
Because ammo stacks in limited inventory games are a pain in the teeth
Anyone else use wizard ice shield ? That crap is USELESS swear it does no slow to attackers lol plus …..you’re fookin dead anyways if melee gets on you and theyre competent player
when you join a game, your gear will become cursed, only you can extract pick up/extract with that gear from your party, remove trade between players both personal and the trade section. now the only way to obtain gear is killing someone that is not in your team. thus making it harder for rmt to happen.
iceshield for wizzard, does that not give more armor than any other starter classes tho?
easy, soul be arragned to be somewhere else.
problem is, i cant extract at all. if i dont die in room one i find a 3 man behind the 2nd door.
Why can’t they just release the play test for like $10 and let community pay for the servers
because the game has not that much to offer, so keeping it open a few days every now and then will make you wanna game it more, but this playertest, i really felt the fighter was really nerfed with the -20% dmg reduction on weapon mastery, anyone else? , the class is already dependant on gear, and now they put a -20% reduction ontop of that was kinda iffy
yeah, i think that is quite strong tho, that is at least 1 hit
its funny you say OP, when it makes them okay.
So the longbow is the issues in the game, is what i take from this discussion,
cause it will die next year
The ice shield is a wiz perk that’s supposed to give a shield from dmg and it’s supposed to slow but I watched someone use it and all it did was give him like a prot potion worth or dmg reduction. Just confused where the slow was, prob some bs slow for .35 s. Fighter wasn’t bad imo I saw people just spamming it with bow in middle just running cheese comps like FFRa or FFRo etc honestly if they’re going to give the ranger a freaking spear to create space from melee attackers that should get a dmg reduction or cleric should get a knock back. Bind is meh it really is
didnt even matter, spear and longbow still OP
Yeah it was a hit in the feels if you gear up whole game and then a guy across the big room just does pew with a Longbow onehitting you in the process xD
@haughty burrow You can do that already
Honestly I’ve killed so many rangers bc they were just impatient and tried to push. The bow dmg prob needs another nerf and wiz needs a soft cd on zap bc I was destroying ppl with zap. Only class that doesn’t get wrecked by zap is barb honestly. Fighter is actually in a decent place rn to be improved on. To those that are less experienced and are troubled bc of the tryhards in your match don’t worry bc they still have the first floor room they are adding in we are only starting in the 2nd atm
You’re probably just awful at the game and don’t enjoy it coz you die every round
mages are super strong, invis and super speed, run behind your target, crouch down and shoot your missiles in thier backs, they are the wizninjas in this game.
Dude thats rude
What are your opinions on weapons that have swings attacks (Zwei, war maul) and how they are possibly the worst weapons because you can’t fight by doors or tight corridors. I feel they aren’t even used because their attacks aren’t as optimal as other weapons. Just picking peoples brains on this.
That’s why I suggested a way to control the swing direction and the ability to cancel a swing @dark abyss there’s some weapons you can do a secondary swing that is in a different direction
I want that mordhau combat
Did they change the attack speed of the 2handed weapons anything this test?
Becuase I loved the bardiche last wipe, but this wipe on my fighter, it sucked ass.
This wipe, Spear>Longsword(somewhat iffy weapon to use, 1st hit is a poke, witch is good, second attack, is somewhat unique and you can hit quite good vs shield users with this, 3rd attack usually bounce becuse u are swining it backwards on things)Battle Axe, has overhead swings witch are okay. Double Axe is in a wierd spot can work, but it might fuck you over.
I don't recall anything about the attack speed, but I do remember they nerfed move speed with weapons out, especially with 2 handers.
Does anyone know how much man power they have? LIke how many people do they have working on this game assuming a typical 9 to 5 shift or something?
Spear is king melee next to longsword, longbow, Rondel Crystal ball, stiletto rapier, felling axe, spiked mace. Goated longsword is 2hand so is spear the rest of the 2 hands are trash felling axe is goat 2hand
We were talking about melee 2hand weapons, like the zwiehander, who in thier right mind would ever use that trash weapon in this game, if you like hitting walls, then this is the weapon for you.
The bardiche was king, i loved the 1-2 combo, overhead into a poke. was sucha good weapon.
Think the zweihander is the sword that has a secondary swing this playtest or it’s the sword that has a block/ parry animation I don’t use it so idk exactly what it’s use is. Tbh in this game Speed wins so if it’s slow no thankyou
yeah, i felt that even more this playtest, rogues/archers/wizzards, are really top tier when it comes to speed.
balanced, not at all. but that is what these tests are here for.
i mean we are discussing the matter here, and the solution will come by this.
Speed wins XD is that balanced at all? 😄 If its not balanced, suggest a solution 😉
Thoughts on Wizard having a teleport where you have a static channel instead of invis ? Also only self calst
I'd like to see that just to try out and see how the gameplay would feel.. I think with a teleport.. they'd need add a cooldown or long cast speed.
Make staff is A true garbage. @granite plinth
@clever rock I think it's rng. I had more troubles finding spellbooks.
Anyone talk about the low spawn rate of maces and other cleric weapons? maybe just my rng but 4 of my lvl 20s barely got anything good
@hollow smelt I don’t need to tell them how to do their jobs plus they will only really cater to the majority or listen to the ones that make content and get the majority of views / have a platform. Aside from that, there’s weapons that were actually slept on, survival bow actually wasn’t as bad as people made it out to be, the dmg trade off was made up for by the ability to weave faster while string is pulled as well as more ammunition…..and if you accidentally hit your teammate it’s not truly that detrimental. People dogged the spike mace but I’ve slapped kids with that as cleric swings slow but if you hit your headshots on the melee big deeps. I think one of the worst item in the game is the mage staff.
main hand dagger like super rare , we need gold keep in number not coin or bag so hard to trade if all coin in the bag can't take out
Damn, why do people want an infinite stash? You're supposed to have limited inventory.
that is a good point i found some crazy bows my ranger never got to use, but could never find a good one on the said ranger
shared stash tab with you own characters. just make it happen.
I agree with @clever rock as far as finding weapons for the cleric goes. I barely found any good flanged maces or morningstars the entire wipe (on all my characters). I’m not saying they don’t exist but the drop rate is certainly lesser than other classes based on my experience.
Good morningstars is all my group found felling axes I'm convinced have a lower drop rate then all other axes
i found so many good daggers and never played my rogue .I thought it was odd how high the spawn rate for those were for all my characters. I dropped several high damage daggers for gold stuff that was better a couple of times . and i could never find axes for my barb either
@dark abyss last playtest it was barb gear that i could never find honestly. the amount of bows and fighter gear i found this playtest is unreal
maybe unlucky, i personally found them quite often
It’s possible I didn’t have luck in finding what I needed, but I think if I were to go back and count, I barely found any morningstars or flanged maces or felling axes. It could be just my luck so I don’t think it’s necessary to make a suggestion on the spawn rates of the weapons, could be my rng. I found a lot of equipment for fighters. Armor, bows, weapons, shield, you name it. I think that’s because they predicted most people would play fighters, not sure.
I think maces do have lower drop rates, i've felt it too playing as a cleric. I think that can be confirmed by the lack of maces in the trading post. I always see longbows and other weapons but it took at least 5 minutes to even see a mace in the trade.
I would 100% pre purchase game to keep playing play test
#d-and-d-suggestions message
How can you say you can avoid everything when just having enough movement speed + fast weapon all your attacks are unavoidable just by movement?
so many people want stash because we lost every gear if we die right , so we need to keep gear , potion , camp fire and gold bag take like 60% stash , and in trade we can't sell gear over 2000G no space to hold gold if we do like that we need number to keep gold not bag or coin
I propose a system of "Power Level" in items (Armors, Weapons, Rings) and that it is added to a total, and that the Matchmaking is guided by that total, because being without anything and finding yourself with a fully equipped party is sad. Also, being in a party adds more "Power level" the more players there are.
The stats on your gear doesn't matter if you're good at the game. I've taken out trios as a solo with no armour and just a felling axe, while they were completely stacked. I've also been killed while having really good armour and weapons by a starter rogue hiding in a corner. Making a Power Level system will just allow the best players to "smurf" by going fully naked with a weapon into noob lobbies, which will turn off new players from the game. By instead having a balanced/random number of good and bad players in a lobby this won't happen as often.
I disagree with the power level system. One of the things this game shares with other successful game titles that are pvp based is the fact that you can come up HEAVY if you play your cards right. Going from zero to hero is an adrenaline booster (which is addictive). I think having all different types of gear makes the game more interesting.
take arming sword as example, it has 3 different attacks, slash,slash,pierce, and why does it deal 100%, 90% and then 70% of the weapon damage, why is this a thing?, it apperntly is the different attacks, not body parts. @rough elm
That's really a rogue problem. Classes like fighters, barbarians and clerics have slow and dodgable attack. The thing that balances rogues is that they're squishy as hell, even though i don't think they're really balanced right now. But my main point still stands, the game does not need dodges. Mobility creep is in every game these days, and i'm missing a slow combat like this game provides
How do you avoid melee damage without it turning into a dpsrace with whoever has best gear? because thats how pvp is in melee
@mortal carbon isn't damage the same no matter what kinda slash-pierce you do ? The only time it does less damage is whenever let's say attacking head head and then body which basically means 100% damage 100% damage and then 70% damage because it's body. ? Idk someone needs to confirm
All daggers deal 100% all 3 combos, except the castillion, witch deal 150% on the last combo.
Duck under horizontal swings, sidestep overheads and stabs, move in a way to protect your head and make attacks hit limbs. I've gone up in 1v1s or 1vXs as a naked barbarian with a grey felling axe against a fully stacked green/purple fighter and won, because I didn't let them hit me on the most damage dealing parts or make them just miss me completely, while I always hit headshots.
We want instruments and we want them now !
weapons have different parts where they do more damage, if you hit them with the tip of the spear you do more etc, many weapons have this
@high acorn I'd love to see you sidestep anything that isn't a slow twohander because not a single player has been able to do that to me, they always get hit because of slow movement speed
Nerf wiz is all I have to say
I’ve already had talks with the wardens on the subject the class has such a nice skill ceiling. But it’s over tuned and not balanced for pvp or pve rn. To the point it feels meta to run one and archer being antimeta. I really hope they nerf it <@&988703997378584596> ban this kid
I agree, bad wizards are a joke but good wizards can 1v2 or even 1v3 way too easily
Loved the playtest, congratulations to the dev team. Hope to have another playtest very soon 😦
If wiz needs nerf it's meditation. Few of ideas is: Increasing cd between uses , but also you get 1 spell back every 30 Or 1 Min. Also meditation could be replaced as a spell rather than a skill. (These are scuffed ideas btw)
I've managed to sidestep or walk out of reach for almost everyone weapon in the game, but it all depends on the skill of my opponent. In cases I can't, I just protect my head and try to not get hit by the most damage dealing part, and then deal a headshot with my weapon. Slow two-handers, daggers, and one-handers are all easy to move out of range from, unless you're right in their face, which you really shouldn't be.
Wizard and Rogue has the most 1v3 potential 100% like ive said before ZAP IS GOATED
@grizzled edge lol my bad hommie man had his priorities strait gameplay>tittie!!
That’s my warden!!!!
Now moving on to what I said I was one shoting teams did all bosses and got 4-7 kills avg per game on wiz and that’s even with meditation not giving proper spell return values…. The class needs a bit of a scaling reduction or better get players have more options to run magic resist.
with good gear all melee ends in 2 swings, a rogue will 2tap anyone basically
they say that the cosmetic gives no competitive advantage in game, but yet, i got fooled a skeleton was an AI, Kappa
That was the difference between this play test and last was avg gear last one was a lot higher and had wars of attrition
Rogues are very easy to dodge, unless they sneak up behind you (which is the entire point). Dagger reach is shit, and a good geared barbarian can 1 shot them in the head.
That i agree with. The armor should be better or high tier weapons should do less damage. The problem is that good tier armor is hard to find.
idk, dots just bypasses armor so who cares
you just haven't played against that many good players then because it's very easy to just run into range, hit someone 2-3 times as the rogue since it takes a second and they're gone
1v1s between 2 high geared player should feel like a 1v1 between 2 low geared player. Only 1v1s with a gear disparity should be instakills and that good stuff.
Ummm yea that’s kinda the issue this play test has been a one shot meta every one and there mom is just running +dmg on their stuff knowing it’s going to come down to who gets who first. Which is why wiz and ranger are so oppressive. Pavise needs to be removed from rangers. It’s too good.
That's if they sneak up on you, which is the entire point of rogue gameplay. They're supposed to be rats who get you to low hp before you know what struck you. Otherwise you can just smack them in the head before they get into dagger reach and they're dead.
imma be the first one to say it, being a 3man is making this game a cakewalk, change my mind
I've never seen a pavise being used. So i dont really have an opinion of that
So how they work is they can agro place it down in a door way and the bosses can never reach free farm… doesn’t matter the boss
well yeah no-one expects a rogue to just run at a barb even though that's still fairly easy with a rapier you just stay out of range of the axe since they are so slow
oh wow, that sounds awful
Felling axe lol
still not quick enough thats a weapon you can actually sidestep as the rogue
At the end of the play test I was full legendary gear almost and have finished all content available due to cheesing. That is available to wiz range.
Quick enough to 1-tap a rogue while they're recreating Caesar's death, and you won't be able to sidestep as easily if the barbarian is actually good.
Too bad they made horsemans axe slow you all the way down when you swing
I wish they add a way to duel in an arena because the only times I die to barb is if they are hasted + invis/3rd party a fight
You haven’t fought a good Barb then
I just wish they spawned 3 person down portals earlier and made that area the focus instead of high roller
Lol you must not have run into the throwing axe chads of barb yet. Ranger barb lmfao BRO IT DOES SO MUCH DMG.
Busted
You must've fought a really shit barb. A good barb can one/two tap a stacked trio while fully naked.
Honestly as a wiz gamer those things are not ok XD the damage feels so much more than it says on it
I suggest early access starting today at about 3:30pm east?
Wizard is prob the strongest class by far, mobility dmg invis. Health wise its balanced, wiz has lowest hp if im not mistaken
well you're not accounting for the fact that my trio isn't shit either - no way a naked barb ever onetaps everyone if they have their hands on their keyboards
@granite plinth which is why I wish for a duel arena since the game has random matchmaking
i love playing solo and hunt solo or squad 2 , but squad 3 can only run and hide
Full damage or utility magic missile setup both are insane….
A pretty good point tbh but they probably don’t want to stray too far from the main aim of their game
i run Zap invis etc
zap is so goated its not even funny. ive done the missle thing but god do i love seeing someones body ragdoll after a zap or watching someone panic when i aggressively push throwing balls and lighting just to disappear
Mage electric sure 1 hit rougue , ranger
"one/two taps". That's ranger, rogue, wiz. Stalk the trio for a good while and them hit them in the back when they don't expect it. Hit the wiz and ranger first cause fuck em. Activate your buffs and 2 tap the others in the head.
it could just be an area with a testing dummy etc and you could go in there with your friend
@high acorn it's nice to imagine scenarios but if it's a stacked trio the wizard will kill the barb in 3 magic missiles
they know now you can't do that with squad 3 they look every where and hit the conner check rougue
And that's why you kill the wiz first.
(in a sneak rush attack)
how do you kill a wizard thats aware of you unless you have haste + invis, everyone I play with has headphones so the barb will be heard
They still havent added the first floor so that will def seperate the skill level hopefully. swear ive just mopped up lobbies of newbies and felt so terrible bc i or someone else prob made them quit lmfao
As I said, you hit them when they don't know you're there
It's surprisingly easy to sneak up on people
yeah I'll believe it when I see it
Especially when there are skellies around to muffle your steps
only for newbie , do that with team 3 more than 10 hours is suicide
any opinions on my spears for barbarians suggestion btw? curious what other people think
best way to kill team 3 is sneak and follow them wait them meet some zombie or ske and then kill back line
Wizard isnt impossible to kill, its just hard. just bait his abilities and stay by the corners / forks in paths Corner is your ally against wiz and if they invis you can literally hear gandalf drunkily stepping around
Trust me, I've sneaked up on fully stacked trios that have had more than 10 hours many times. Just do it when they're fighting skellies or zombies so they won't hear you coming.
they just haven't been that good at the game if they don't cover their exits with traps/pavise shields which require you to interact with them to get through
only safe way is wait them because we main rougue so sneak is the way not run to them or just hide like rat we need to wait and follow them like predator
Best cheese meta by far is you have barb pop speed, you haste him then invis, he speeds behind enemy backline and starts hacking. i had the most fun on barb and wiz. that wont really work as much on HR teams but its still hilarious to see the enemy reaction. i pray one day i can hear it in the ingame vc
If they're so paranoid that they bring 10 traps to cover every door behind them, just rush them and hope for the best.
Or wait until they're far enough away and disable the trap
play 2 day and got 23.5 hours first time after more than 10 years , i feel alive
the issue is that chain doesnt have to hit you to chain to you. i died in a high roller last night because the wizard used his teammate to hit around a corner with chain lightning. that person also was running all magic resist gear
you can keep coming up with scenarios as much as you want but until I see someone do it, a naked barbarian will not kill a "stacked" trio with good players; shit players yeah but good players no
Thats actually 500iq lol ik the ability is strong but i could not be fucked using it zap was just so much better for my aggro style guerilla gandalf
done work run so fast to my conner but the game is done test T^T
"Keep coming up with scenarios" my guy you can stay inside your little box, but I've done it before. There is no reason to delude yourself into thinking barb players can't be better than you.
I'm not saying barb players can't be better than me I just don't buy that a naked barb can 1v3 a squad of good players
That barb just needs to be better than the good trio
well the issue you see is that a barb with that gear and the magic res perk can get like 60 or 70% magic resistance with gg gear. then the wizard with gg gear can make a chain lightning hit for over 150 damage. meaning if you have a barb walk up and hit him with the chain lightning you just lose. it will wipe an entire party with actually no counter play.
id say the difficulty of fighting 1v3 being barb as the 1 is quite high. need the element of surprise, or be goated with throwing axe
i think Dev can make trade different gear in trade make more ez to find gear , if i want to find dagger go to dagger page not all of it , so many people sell armour in weapon trade
Ofc it won't work against the best trio in the whole world
you should post some clips of you 1v3ing trios while naked and I'll dissect them
that will never happend
I'll take some clips next playtest or release then
only if they weak or they fight with something
@carmine current how often did you encounter that in HR out of 100 matches
thats so funny lmfao
meet squad 3 fololow them and hide wait them fight and you come in for they mage or cleric
but 90% always die
@granite plinth only once. however you only have to encounter it once to know there was no counter play to it. chain can hit 4, the normal counter to chain is dodging it. bringing a full mr player in removes the only counter play to it and with gg gear you oneshot everyone that isnt full mr. I just think that if a wizard can wipe an entire party with 1 spell cast especially if it doesnt have to hit those players then it is a problem
hahaha right ! i dont even need to experience it more than once just hearing what happened to you i believe it
godbless that was kept on the downlow
we got any tip for buying potion and bandage in merchant take to long to buy only 1 per time
no im right there with you brother wtf lmfao god that sounds so bad haha "hey guys want to do some HR? 5s later "what in the fck just happened"
fck wish i had tested it once for the video haha
learn so much speaking to some of you swear to god
@granite plinth i hope what the devs do is make it so the first target takes 100% damage then second takes 50%, third takes, 25%, fourth takes 25%. that way it hinders that playstyle if you are going for one shots. since the first player will lose about half hp from the hit if they are full magic resist. the second player without tons of mr will lose about half or 2/3, third and forth would lose about 1/3. meaning you would have to hit multiple times on your mr team mate killing him in the process. then you would have 2 very low hp players and 1 death from the other squad, instead of killing all 3 in a single cast.
Rougue best for solo , ranger best hide behind tank , mage destroy everything , cleric best cheerleader , barbarian best train run into enemy , fighter snail tank
honestly think they are fully aware of wizard balance right now 100% they nerf it a bit. i would def post that as a suggestion to give them another idea of how to take it. hopefully not unplayable but theyre def going to tweak it. i personally think wizard needs like a cone ability or a frost storm type deal that slows instead of the dumb slow ability its lack luster.
i didnt watch the tourney or participate so idk what the chads are doing, hopefully thats been brought to their attention.
best way to neft is put cold down into it
see all after 10 month i hope my fire with this game still burn
@thick briar Sup dude.
I'd like to know if you don't mind saying, what part of the feedback do you dislike?
putting a cd on chain lightning wouldnt fix the issue when it can chain from a teammate to wipe an entire enemy squad in a single cast.
#d-and-d-suggestions message
Here is the proposed change to chain lightning.
I think the first part is great. What I disagree with is the free to play aspect with cosmetics
do it like dota 2 free to play but all play still spend money for weapon skin , champ skin and back ground
player never quit dota like me from dota 1 to dota 2 almost 15 years now
I recommend having only one thing to suggest per suggestion since I agreed with proximity chat and not too fond of the cosmetic stuff since it usually gives me a bad taste in my mouth
I agreed, but its important to see all the points of view
Did you mean bad experience in previous BR?
Yeah like battle pass stuff is really frustrating and boring in my opinion
And I think cosmetics could be great. I am worried it might take away from the atmosphere and awesome feeling the game currently has
i think wizard is just brokenand need some rework balance the double speed buff + invis the 1 shot skill with zap all over way to overpowerd if u have 3 iq to play him u doint need expensive gear just buy green stuff with true dmg on it and u will have fun . and everyone otehr not
yes i agree , die so many time watch camera he only use green book and boots
Guys. What about giving Clerics an ability that's a mix of Second Wind and Meditation. A one time use, lock in place, where you pray for a medium duration, recovering spells and HP fully.
no that will broke the game
that will make poison and bleed damage useless
10 month
Q4 2023
untill february
another test sever ?
so we cant play till february ?
i think make more stash and 1 stash cost 100 gold or 200gold , make Gold coin and Gold bag into number in stash easy to keep and trader don't worry not enough space
so there wont be another test play ? we need to wait for february ????
right now is 26/12 i think we need to wait 1 week
understood, thanks for answering me
Lol at the feeble attempts at concern trolling that the devs must release now or lose their hype, not realizing that these playtests keep people super addicted and leave us wanting more. We are going to wait for the EA like the addicts we are
Few things need to happen with wizard: A: Meditation needs to be effected by the knowledge status. 5 Knowledge for tier 1, 10 knowledge for tier 2, 15 knowledge and ext. how much knowledge you have over limit effects how many spells you've returned. FE: @12 every 2 over limit refreshes a tier 1, for a total of 7 tier 1 spells refreshed, and 2 tier 2 spells. B: Zap headshots should effect damage, currently it does flat damage regardless and its too high. C: Add 6th slot for cantrips so wizard always has something to cast.
I'd literally pay $40 for this right now and keep playing exactly what is out till Feb
ye i agree with you , im done every thing quick to play and forget how many hours in the game , die and win and lost and steal
Thank you for asking 🤗😊
there's a lot of dark fantasy and realistic fantasy games to draw inspiration from. if they keep the style correct it could be great
probably first one should be DnD themed, second souls themed, etc
this game good and better than so many PVP because we use sword , axe , mace , bow to fight
The hype is real right now , i can't play any other game , feel sad , maybe tomorrow get back to apex legend or dota again
honestly ive seen many games do this. The game is going to die out from this very quickly
first time i play eternal return feel like this play 2 week non-stop but Dev close sever to fix something for 2 day after that im drop the game for some reason
I might have made too many suggestions 😛 it says an error occured and it won't lemme suggest stuff :v
@thick briar well lucky for us it's buy to play and the devs detest the gaming landscape and won't put microtransactions in
we don't need graphic to high that the key to have more people play the game
like so many game just need GTX 650 or 750 they can play
game take so quick when you looking for a match or team mate in match making
the invis spell should be removed its absolut not fair to the roug class who needs to use perks + skill for beeing able to go invis and than just be able to go like 10 steps forward slowly or courching while wizard cna move like ~30 meters with both speed buffs .
GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!! GIVE US THE GAME!!!!
invis is fine, people just need to listen to the pitter patters of the wizards feet and one shot the dummy.
Wiz can instal invi in font of my face , rougue invi they can see white vision for 0.5 sec
absolut not . its nonsene to give wizard the ability to be that long invisble and the rouge class can go furckhimself with wasting 1 perk 1 skill for it and thant go slowly 10 steps thats absolut trash .
absolut nobrainer : haste : invis run behind neemy cast homing missle = kill without nay counter play chance for classes like cleric or ranger even with listing to steps the hit chances absolut garbage also only reaztrded wizard dont use true dmg only perks on amour .
full green kit with true dmg = easy one shot with zap on full gear epic players
If you look at my suggestion, the invis spell would easily be depleted until a campfire and even after they'd only have 1 or 2 reuses. They just need to further limit the meditation on higher tier spells.
we made 42 kills in 5 rounds with green gear only yesterday in the tournament
like 30 of it was by the wizard : haste invis zapoping
Also your complaint is more over haste then invis lol. Invis last 4 seconds the only reason they're able to close distance is the haste, and if they further limit the meditation haste would quickly be depleted to disable that combo from being repeatidly used over and over.
invi just one in Wiz spell book he can invi he can run , but the rougue can only walk 10 step if he run they see
wizard dont need to watch out for position if u wanna be a good wizard player rush the enemys in close combat wit hzap and homing missile wit htrue dmg gear u will kill everyone no matter how strong amoured they are
invis gives also speed.
also its not the problem if u can see the mand dodge / hit them way better
also a speed buff is "lore" better to a wizard and invis better to a rouge instead the rouge have the worst invis of both
yeah i think you've just an extreme bias and not interested in actual balance.
rougue take 2 perk to slow walk for 10 sec , Wiz don't need any perk it's the skill
thats why i play it myself bc its op and i just say its need to be reworked and balance i never said how it should be.
nah you said to just completly gut a core spell lol
yes bc its nonsen even without invis the wizard will be strong as fuck
nah invis is how the wizard gets in position
othewise you're blasting fireballs and magic missiles in the back of your own teams head.
but i dont know how he could be make more balanced maybe invis spell delted + truze magic dmg deletion
no one want to get close to the Wiz full spell , babarian say no too
wizards is affectively either played as backline support or as infiltrator.
https://www.twitch.tv/videos/1688720186?t=01h06m55s
keep in mind thats only green gear
on the right hand Wiz sure Top 1 , if Rougue inv hit him first he can use fire ball and then inv and then electric came sure dead rougue or dead when fire ball lane on him in close range
nah, thats room barging Noone wants to lead the charge in the room cause blocking isn't working efficiently yet. Once they fix fighter melee will have better push
i would almost rate these as dumb words.
wizard only way to play true dmg gear + invis + haste + zap every other playstyle is waste of time and kill potential
So lets say you're a wizard. I have a fighter next to the door, zone is closing in on you. What do you do?
team of 3 at the door.
you're stuck in red zone
and with full gear he still faster than rougue or ranger with his buff non-stop
fire ball door
haste invis rush thoug hthem walking backwards while zap the mdead ez
btw in my posted video u can see
we hear ur feet, rogue is waiting and looking for u you pop u die.
https://www.twitch.tv/videos/1688720186?t=01h08m09s
right here is just such a moment
rouge is 1 shot dead
1 zap
1 fast casting zap
as u can see here
I really hope the devs wont listen to the scrubs in this chat
you already died dude. you got tapped by a random swing of the fighter and the rogue one shot u soon as u started to cast lol
spamming nonsense
dude we played yesterday the kill tournament we didnt fight longer than 20 seconds a singel fight made 42 kills in 5 rounds
rougue and ranger with gear can stand fireball after that near dead
Bruh my friend one shot the rank 1 kill rogue with a fireball they were both geared
u just run thoug hthem with double speed buff the rouge cant catch u up
sounds like you were mopping normals .
"random swing of fighter" these words
u dont need fireball if u play true dmg gear with zap .
Don’t think my friend even had much true dmg just all attributes lol
way faster and saver
zap is broken not gonna lie
Mage is overturned
when i found out i dont even need headshots for its dmg i was sad.
just think haste spell take to long , rougue and ranger or any champ only shoes no armour can't chase the Wiz Haste buff non-stop
i just started shooting at peoples feet with zap....
wait for him stop to hit but he keep run and turn back with spell
just check the videos i linked. these was all day wizard is overloaded as shit without invis i think he would worry way more about positiong but as u can see all high rank kill players on wizard going hasteinvis than zap or homing missile and there is no counterplay bc as zap 1 taps u with the burning effect ....
zap is probably the only part i'd say is really broken about wizard damage rest is fine, just fix the meditation on refreshing haste n' invis.
i would like to see how wizard gaemplay change when zap dmg is fixed + no invis . i mean just try to play it without invis u just cant push people that easy anymore .
I did fine w/o invis I just took lightning strike and didn't bother infeltration.
its actually easier.
Wiz need colddown no refresh , Rougue take like 40 sec for his invi and can only stand or walk 10 step not fair
yep but its fit bettter to an wizard " as rush into enemys and blast the shit with 1 shot build out of them"
lol @granite plinth
obvious uare some kind of wasted lifetime to spend arround . we talk about invis and a buggy spell. so might u keep ur comments into the kind of area.
@earnest swallow please refrain from insulting individuals over their opinions due to your own being a minority... simply disrespectful.
maybe you're right but just throwing in a stupid comment as if i were saying you should nerf the wizard completely away is stupid and anything but beneficial and accordingly he also gets it that responding to this type of comment represents a wasted lifetime
He's attempting to make a valid point in a rudimentary fashion.
maybe my english is just not that good to make him understand that making a stupid comment on a discussion is comparable to when 2 people talk and one of them calls out something stupid in the background
a point that is absolutely unstoppable because my statement is to take the wizard's invisibility that makes him hardly more vulnerable than before the invis saves significantly less from villains than it helps to rush brainafk somewhere and kill everything
On the internet 2 people having a conversation is called private messages and this ia discussion thread where everyone's opinions are equal
Furthermore, the removal of invis is absolutely not a damage restriction but a restriction on the style of play, so his point of view with the statement is just like a nagging child who gets upset that you take his favorite toy away
Any feedback on my restaurant idea? Might actually make that a reality on my own tbh
damn im so glad blocking people is a thing
and everyone here is making the point of stating why they don't agree with you... That is no reason to insult another individuals character.
such a relief
If you do it, I'll stop by and eat there.
correct, however, to throw in a comment that is absolutely without support and reason and causes completely exaggerated representations does not belong there. and responding to that is like wasted lifetime back when i was young they used to call them internet trolls
I'd say that's for a moderator to decide not just a basic chatter ;P
not sure what a moderator should decide about this ? I pointed it out to him. I don't know what I've offended anyone with, nshould I say that responding to their testimony is a waste of life
i mean it was called some time ago dont feed the trolls
this is the end of the journey for me now good game but waitting make me out of this road , love you all
you yourself are the troll....
Ima go out on a limb and point out the "waste of a life"-part could be taken slightly the wrong way ^^
probably u are right maybe one of the troubles there is my english isnt that best ..
Then improve it. Speaking as someone who has english as their second language ;P You'll be the one in trouble from the things you say just remember that, so make sure it's translated correctly
I think prior to making a suggestion, I'll ask the general audience of the game's opinion on what I think should be looked for the future of the game. Whether you do or do not agree, let me know.
QOL Change 1: Allow a quantity of an item to be bought instead of buying items one at a time in the store. It will make everyone mobilize their character in the lobby.
QOL Change 2: Create a friends list so I don't have to ask my friend which character he is on to invite him, it'd be nice to directly invite him no matter who he is playing as.
QOL Change 3: We're all familiar with OSRS and MMO's with similar trading fashion, where you spam the most unique chat to try to sell your item, but I think making an Auction House or at least a filter by class would help make the game more modern and user friendly.
bak baka baka, baka baka baka, baka.... Ever series will depict the word stupid as a childish insult toward character when you have no better response. Don't pretend that language is a barrier toward understanding basic principle.
why am i ? i paly wizard myself. my mate play wizard we both playing it with high kills every round its not just iam some random noob calling nerf it ! i dont know any kind of numbers behind it to twerk arround but its absolut smashing fact wizard is overpowerd. and in my opinion best way to test is remove invis. he dont lose any dmg at all but need to be way more careful in every decision and also cant just rush in with like 40% move speed ? 10 by invis 30 by haste ? not sure about the numbers any more but try to random swing that speed goodluck
On second thought don't improve your english that 'twerk around' made me chuckle ❤️
I don't see it as an insult to say to a troll that responding to his statement is a waste of time.
I may have phrased it in such a way that it was misleading, that may be. I'm not correcting that either because a warden should decide about it. I stand by what I say
I wouldn't say waste of life. I'd state waste of breathe, and simply stop responding as I am to you as of now.
thats transalted as my english isnt the yellow from the egg a german "langauge usage :D"
I think it would be a great idea to have the play test extended until the end of the year since its really snowballing with hype now and i think it will set them up really well for the next play test in februrary to give people a little more time to play it since I have friends who only downloaded the game on 24th and had barely any time to play it since it was christmas. I understand if they cant but i think it would server the community well and also their marketing to do it 🙂
This chat is for suggestion discussions boys. Drop the quarrel
I'm surprised that you go off on it so much that there was something unfortunate worded. I didn't insult him as a bastard or anything like that. for me it seems more as if there were no good arguments to let the wizard keep his invis because he is honestly spoken op. for that you just have to look at the leaderboards of the last time and how high the killfeed is for the wizards there.
Vote to release game #d-and-d-suggestions message more the better
I don't disagree, but they won't be able to work as effectively on the game with people sending in reports, complaints, and suggestions while trying to make their own changes to the product. The game costs money to run on the servers as well. I agree the game is snowballing right now and they're well set up. I think the game is in a very "playable" state and there is nothing like it.
The game has sunk it's teeth into all of us and there's nothing to satisfy the void this game created
I feel that was a bit established between the differences of High Roller and Norms.
Armors def. need balancing thats for sure.
Heavy Armor needs active Projectile protection on it, and it should be an overall armor status on your character sheet.
I think prior to making a suggestion, I'll ask the general audience of the game's opinion on what I think should be looked for the future of the game. Whether you do or do not agree, let me know.
QOL Change 1: Allow a quantity of an item to be bought instead of buying items one at a time in the store. It will make everyone mobilize their character in the lobby.
QOL Change 2: Create a friends list so I don't have to ask my friend which character he is on to invite him, it'd be nice to directly invite him no matter who he is playing as.
QOL Change 3: We're all familiar with OSRS and MMO's with similar trading fashion, where you spam the most unique chat to try to sell your item, but I think making an Auction House or at least a filter by class would help make the game more modern and user friendly.
QOL Change 4: I think most people have discord and friends to play the game with, but for the people who play with randoms, I feel there should at least be an in game voice chat. I know you can use any of the LFG chats, but if someone gets invited by a random player, I think they should be able to communicate. I think VOIP/Proximity Chat would be a fun addition to the game as well.
these all have been suggested, and are likely to be added.
I also think weapons like the Zwei and War Maul are the worst because they have swing attacks. A lot of fights happen in skinny corridors, ramps, or doorways. The Zwei and War Maul get little - no use because the swing attacks get caught on the wall or object to the side of the character model.
ive never related to anything more than that last statement. But i agree,, ,take baldurs gate 3 for example - we've already been in early access for over 2 years now. I understand the need for play testing but im sure it wouldve have taken them this long if the game wasnt just constantly playable this whole time.
I understand why they need to take the data away and now start working on it, but people are on christmas breaks right now and looking for something fun to play with friends, I think they will really be missing out on some marketing/hype potential
I honestly don’t mind the + damage and absurdly low ttk
I agree, I would like to see a Heavy gap closer for these types of weapon swings. FE: War Maul: (LMB) Causes your character to move toward the end of the hammer, so you first start to move to the right auto then the mid section, so if you know how to swing your character while swining you can effectively move at slightly faster speed then normal.
I think the game would be worse if the fights were long and drawn out
I agree. By the time people see a lot of youtubers videos on the game, they can't play because the playtest is over. I could see that.
Dunno didn’t play enough last play test
My experience was there were a lot more fighters last patch and a lot more second wind so kind of yeah. There was also no high roller though and the pace of the game was a bit different. A lot more early fights and way less chaotic end game.
For me it wasn't that the ttk felt different, More that I'd fight a very high variance in ttk between different players I'd run into.
If the ttk was higher with the current spawns and portal system/high roller end game would be really awful imo
what is ttk
Time to kill
time to kill
Some people wouldn't die and some people died instantly. I played mostly barb and fighter.
At first it felt like not enough time, but as I became more experienced it felt fine.
I'd kill fighters in plate at the same rate as a rogue sometimes.
I think the largest obsticle at first was players just spawning additional mobs by exploring the rooms.
Once I began to understand how they reduced the spawn count the ttk became less of an obsticle.
plate is weak to magical damage, so they still effectively were vuln to rogue poison daggers.
No i meant that the rogue and the fighter both seemed just as tough sometimes when I was a Barb or Fighter
oh they have the same hp, and if youwere using reckless assault yeah it really doesnt matter.
depending what u hit if u deal 50ß dmg to head the chest would take 40 and limbs like 5 dmg
also it depends what they wear for real they can look liek ehavy amoured but wearing trash
Reminds me of Chivalry 2, I don't think weapons could hit the same person in one swing twice however.
Huh. Do they intend to make higher tier gear stand out more in the future? I noticed a purple Heater Shield that was very ornate, but lots of the armor looked identical to the rest.
(And weapons being more polished than low tier.)
nah
i mean head chest and limbs have different damage multipliactor
image u make 30 dmg flat
on an ehadshot it get multipeld by 1.5x
on chest divided by 0.5
on limbs u lose like 90% dmg
I believe some weapons did have different skins. It depended on the weapon damage.
And no I used Rage and War Cry with Axe specialization, berserker, The smash things better one, and two handed expert.
I didn't know rogues and Fighters had the same base HP. That's interesting.
I didn't play rogue or ranger tbf
each part of the body uses the flat incoming damage differently head increases chest reduced and arms legs extremely reduce the dmg
ah yeah, tru. I really do hope they make some weapons like Chivalry 2 though where they stop when they hit an opp. While large 2h can hit multiple.
Chest isn't just base dmg?
not if you have armor. Most phy resist was base 50%
So is armor not applicable on headshots besides the helmet's % bonus?
Believe armor was still critic so you'd do 150% - 50%, and head protection.
Holy shit okay.
I mean that tracks with historical combat. You can wear as much armor as you want but a couple strikes to the head from a heavy weapon and you're 6 feet under
I miss beheading rogues when they tried to stick me like a pig man
but damage is assessed - armor value - helmet reduction x headshot bonus, there are also true dmg values and penetration values, whereby I have found that true dmg, at least physically, apparently also with other multiplactors was calculated (I had my set increased by 1 true dmg and 4 dmg made more when testing on dummy)
I've seen some complaints about the battle royale ring taking away from dungeon delving experience for some. I have also seen a lot of desire for more PvE incentivization since there seems to be very little reward to actually fighting monsters. The game as it is right now seems to be mostly a PvP game. Which is fine but it could definitely be a lot more than that too. Any ideas on how the game could be improved in these areas?
I see. So headshots are as (maybe more) crucial in this as they are in a game as hunt showdown.
Don't get me wrong I do love the PvP aspect too
there was palytest without ring but it was getting boring for the most players bc there was to much time . i mean compare it to tarkov 🙂
also most of the games are pretty decent pve/pvp mixed ... maybe uahd yesterday some different kind of experience ^^
But Tarkov is great though haha
It felt wrong one tapping one dude, and then completely not being able to damage another guy, but I guess good gear and bad hits makes for a loss.
when they add merchant quests there will be more incentives.
I had plenty of naked rogues kill me. Stuff happens man...
What if instead of the ring monsters get progressively harder until you are basically forced to leave since they will be too strong to kill or there will be too many of them?
Suffer not the Rogue nor the Ranger to live.
Also at first I thought making the barbarian as slow as it is was a bad choice, but now that i've had a few good runs with it, I understand the choice.
this is a pretty good idea. I'm now also beginning to imagine some roaming dungeon boss monster that infects rooms with Swarm
Roaming mobs would be great
I still didn't enjoy the lack of gap closing for 2handers. It's too easily to exploit. I really want to see swing motion that will either close or create backswing gap to keep you protected.
And instead of dealing damage Swarm could buff all the enemies and turn off some of the lights, maybe add some movement debuff to players or something
I felt that. I think maybe making the windup slow you down but making the swing itself give you more movement would help.
Yeah. Be one of the elden ring weapons.
Almost emulate lunging.
Yeah the souls games did a good job of having your character lunge on each strike. Footwork is very important in fighting and in this game footwork is VERY hard to pull off well.
I think it needs a little work.
One other thing I think needs to be added is a shield skill for fighter.
like a shield bash?
Yeah that would be great.
Agreed.
Even if it's just for interruption it could make a very useful tool other than just blocking.
i would suggest to add button for selling all junk to collector, buying stuff in stock. 🤔
There already is incentive to pve. Most ppl just dont do it and dont realize. The bosses give nuts loot
One of my favorite things in the game is mixing the PVE with the PVP. The amount of times I've lured the Wraith to a Team of 3 when I'm a solo. It's funny every time.
I think the PVE aspect is very fun but I understand a lot of people tend to want to do the PVP more. Hopefully the merchants guild quests will boost incentive.
Also fighting the Skeleton Champion and killing it for the first time was truly epic.
yeah that guy is tough
I'd like to see more enemies that fight like actual fighters. Even if they're not as tanky or lethal as the skelly champ. Sometimes the monotony of the skeletons attack patterns gets old.
Maybe skeletons with longswords and axes
I never really found the War Maul to be very good. The attack pattern threw me off.
Hi
I found A Hack where I Can Go thru walls
Post that in Bug report maybe
I think the Longsword is fantastic btw. I love how your character does a false edge strike into a regular swing.
agreed, some spear wielding enemies for example could maybe mix things up a bit too.
Oh yeah definitely. Even skeleton champions with greatswords or halberds would be sick.
How about some kind of big guys that swing hard? Maybe a hammer wielding orc or a Zweihander/halberd wielding cursed armor?
Imagine some armors jotted around different parts of the map, but some of them come to life
I like that Idea. Like mimics but actually a threat lmao
I think sticking to the Undead theme It could be a big corpulent zombie with an axe or hammer.
Yeah
as wizard ? when they was camping somewhere ?
Never underestimate the power of FAST
Unsure if this has been discussed already. Is there any chance that we could randomize/empower mobs to roam the map? Dungeon crawling kinda got to a point where I knew exactly what enemies and how many would be in any specified room. The way I see it, it could add an additional shock factor as to whether or not hearing a door open would mean its a player or an enemy
i guess something like these is coming . atlkeast u dont need to give a fuck about mobs at all if uwant
Please Please Please make a better gold storage situation for the love of God. These 50 gold coin purses are soo annoying. ALSO PLEASE GIVE US THE ABILITY TO access an extra storage tab for our characters. So we can have more space.
Maybe even a shared inventory between your characters. I found I was more successful with different classes, so it would help benefit the weaker classes that may have more difficulty escaping
And it would also make you weigh what equipment you would want to keep compared to just mass selling
was alread y teased as far i remember right like a chest
Bigger purses. Or just let us store gold in 1 spot like every other game on the planet. And type amount when trading. I do t get the benefit or these purses
was also teeased a while ago
just rat rogues, sometimes they get the hop on you nothing u can do.
im on a damn roll!
Do we have an active list of things that were already discussed or 'teased" just to prevent spam?
not really, its good to see reoccuring topics though.
yep but thats same as the invis rushing into ur lines mage u could jhust random hit every corner so u find him and 1 zap him than
hopeless even if there would be something like that most guys going into it and just spam there opinion
without any experience or selftrying or simular
I think if the timer was slowed down and the storm even by a couple minutes it would feel better
Talking about a suggestion not the chat lol
Like fifteen at most I would think but 12 or 13 would probably feel more balanced instead of the normal 10
@velvet crane its not just 3 arrows, it give you a full reload, if you are 0/6 shots, it instantly gives you 6/6 arrows, 3 that go for the quickshot, so you can fire 12 times before an actual reload animation etc
I feel like pvp would be better too without having the panic rush at the end but instead being able to actually fight a bit more instead of focusing on the storm
maybe they should add one more mode to the game named casual game with reduced loot and where you don't have to worry about the storm and extracting. We could name it "low roller"
would you prefer it that way @coral lava ?
Maybe but I worry that game mode could be a bit boring
Maybe like a beginner kind of thing
Then you do agree that worrying about the storm is actually a good idea?
To an extent I was mostly thinking of tweaking how long before it hits
All bonus damage should honestly be percentage based . Ran into a rogue with +28 bonus damage. Flat damage values scale way more with attack speed than with bigger weapons . Swinging the equivalent of two barbarian axe overheads per second is literally busted and offers zero counter play other than "don't be in the lobby with them"
THe map is very small @coral lava so I don't think they can tweak it any further. We have enough time to clear the map the way it is
That's why I was thinking like two minutes more or something small
I am sure they are aware of this.. The scaling of all classes is a bit too good.
Cus yeah I imagine too much messing would ruin the game balance
Hmm, I wish the SLOW spell were AOE (targeted individual is the center of the spell's radius). I'd be curious to know the stats on how many people actively used it.
I know bind for cleric for example is getting zero use because you root yourself In place for longer than the target
Not many.. for PvE slow spell is really good. But in PvP with current spell meta no one is carrying other spells than haste, invis, fireball, magic missile. Those 4 is meta
Speed is just absolute king for both pvp and pve . So any flat damage increases get bonkers with attack speed. I imagine not just with rogue but ranger triple shot becomes even more insane if you tack on an extra 20-30 damage to each shot
They should add guns
I used flat damage stats oon my Wizard, and yeah.. you can't go wrong with additional magic damage or additional true damage.
Sorry
Alakablam , my favorite spell
would love a gunslinger class with a flintlock
That might be what artificer ends up with ?
They said the planned classes include: paladin, druid ,warlock and artificer
@ancient briar ok idea lol I love the name slow roller and maybe like 20 min map no storm all the mobs are the same difficulty and only grey jewelry and white gear and it could be like a tutorial kind of thingy
Would love the warlock to be path of blade styling . Magic sword/greatsword.
That or eventually adding a death knight /hell knight class
maybe I don't know.. but the moment new players come to the standard rolls, they'd face a entirely new level of difficulty. The biggest difficulty for me is to survive in high roll from players who are better than me.
pirate class suggestion
anyone else think the war maul could use a alternate swing? like a downwards one
Yeah probably a good idea it’s not that good
I do feel like maybe extending the timer would be okay but having rooms be cut off by collapsing one at a time would be interesting instead of the circle/storm mechanic it would feel more like a dungeon
That does sound pretty cool
Ooo
Yes, it's currently the worst weapon in game lol
I like that more then an ugly circle
i love the war maul personally
I'd like to see that..
Felling axe went crazy
Floor collapsing would definitely be great
Im glad to see you guys like the idea
but also what I would like to see.. maybe the game would alternate between collapsing map and dark swarm (the closing circle). So you would never know which one you'll get in a dunegon
Maybe even both where theres like a lich boss controlling the swarm and if you kill them it gets rid of the storm?
makes me wonder imagine a huge dragon boss that requires like 10 players to kill
the loots will be crazy
Like an in game event
A room-to-room Swarm would be cool imo
instead of a circle
This is super great idea
One suggestion I put forward was a roaming dungeon boss that would spread the Swarm where it went.
yeah. maybe a map where enemies can team up to take down a dragon sounds fun
That would be cool
Kill the swarm boss and then have mass pvp and then we all won the game haha
lmao crazy loot though a big ass chest
would be cool to loot all the Dragon's treasure afterwards
hell yeah. dragon scales armor sounds awesome
A zombie dragon would probably fit the theme even better
A skeleton dragon
Weeeeird, that doesn't seem to make much sense that they'd make hunter traps so powerful and low-cost, but bind and slow are limited in so many ways. I hope that there are some changes w/ these cc spells, then.
A goblin dragon
Maybe there could be different environmental traps to like slow it down or something if it was an unkillable thing
goblin dragon? 😆
Then instead of more time in the dungeon you have to make more time if you want it
You know what's cooler than npcs? Voip.
I like the idea of voice lines better maybe, to not break immersion
voip?
I am a bit torn on the voice thing
Cus I've already heard friends talk about the level of trolling haha
So I like the sound of it but man it could be annoying
I would probably start screaming when I would see anyone
I'd bet you'd say gamer words
Gamer with a hard R?
No more like ARRRRGGGGGHHHHH!!!!!!!!!!
Even Among Us has voip
😀
ngl that is pretty based
People would just play copyrighted music on repeat to troll streamers
Forsen moment
Parasocial streamer moment
Barbarians would just be yelling the whole time haha
imagine you go to a dungeon with your teammates and all of a sudden you start hearing gachi music getting louder and louder
But it's 3 people in the squad doing it
How do you upvote suggestions?
One of those I guess
This isn't what's good for the game, It's what the game NEEDS
Three barbs running up on you spamming gachi
for people making suggestions, .suggest. will not work, you have to remove the period after suggest or it will not work so it should look like ".suggest" without the quotation marks
Ya know what, Im willing to accept that im wrong about highroller, seeing as that my opinion is the unpopular one and will adopt another.
Okey i will leave some of my final toughs about the last playtest:
- A lot of quality of life improvement has to be made: buying more than one item, an "auto-sell" button for every "treasure" type of item, bigger bags of gold or another type of currency (like candy canes) to improve inventory space, a way to upgrade our stash and share it with our own character, trade chat being chaotic and the need of some rules to post on the right channel or just make and auction house.. etc
- The game mechanics are really good at the current moment, i mean you guys could improve some things to balance the game more ( i'm looking at you wizards and mobs with 5000HP ) but i think the "gameplay" part is ready to launch.
- Maps, maps need more personality... i know it's supposed to be a catacomb but everything looks the same, only 2 maps (per floor) and with stage 1 still on development it get repetitive very fast. i think for the future you guys should implements more "maps" on the early stages... like stage 1 having 4 different maps, stage 2 -> 3 and stage 3 -> 2... So at least the most playable maps (easiest ones) would be different each time you play, and if you get deep enough (stage 3) it would be helpful to have less maps so you can learn them fast.
- And the final part is "PvP" balance, and as i said before i dont think classes or weapons are really unbalanced.The problem is that the game is really different if you play on a 3 people team or if you go alone. I wouldn't say that playing alone wasn't fun, but for sure it was x3 times harder and sometimes feels really unfair, so i think solo queue should be implemented even with some tweak for balance (less lot or more people per match).
Anyway thank you for your hard work development team and sorry for my bad english (i'm not a native speaker).
I'm curious why so many people are against having visible damage display on enemies as an indication of their health
On standard they could add the indication for damage dealt but in high rolls they should be removed.
Also upon your death or extract there should be info on how much damage you have taken and how much damage you've dealt
I def want damage numbers shown
there's no way of knowing how much damage you're doing to players in combat, whether a headshot actually registered, etc.
more clarity on that front is always good
I'm not talking about health bars or damage numbers. I'm talking about the visual appearance of the enemy becoming more damaged as they are closer to death
Like skeletons becoming more cracked as they take damage or wounds/tears showing up on bosses
ah
just not something that's very high priority I guess
or people don't want the game becoming even less optimized
I like this
Yeah I feel you. I can definitely see someone not supporting that as a high priority
i feel like straight numbers or health bar would take away some of the realism
I just can't understand the position "having no indication of enemy healh is better than having some immersive visible indicator"
maybe damage numbers could be a toggle
so people who value realism can have their fun, and people who value the information can get it
Yeah like personally I wouldn't want damage numbers or health bars because I like immersive games
yeah i fell like it dosent fit the vibe of the game
I care more about the combat/optimization side over the aesthetic, personally
a toggle for it allows both breeds of players to enjoy it
Do a community poll to see who the most OP class is. My guess is wiz with ranger right behind
No damage indicator creates a sense of uncertainty, you dont know if you are going to win this fight or not, it just goes along with the theme of the game
Anyone who needs QoL should just go back to wow instead. This game is not for you.
Yeah people should enjoy having to buy items individually and have to store gold one stack at a time
Yes I agree. Having a bigger inventory isn't the point. This isn't skyrim. You aren't supposed to collect every item you see on the ground.
killing other players didnt gave exp or its me that didnt noticed it?
QOL =/= bigger inventory. we are talking about buying multiple potions at once
When your inventory is full, guess what that means. Go use your loot and stop being a scaredy baby trying to hoard items for no reason.
what the heck do you think QoL means?
You should see what happens to stashes of players who clear out whole lobbies. We need extra space in the storage. Either paid or unpaid. I don't care if I pay or not.
So you can't pick up every single item in the server and this is the games problem? Maybe you should consider its your problem.
The game is telling you to make a choice.
You have to have some QoL in a game or else it just drives away players
guys why so agressive, chill
Removing choice is not better gameplay.
It takes away from the immersion, uncertainty and danger. in a training area i'm all for it
agree
There should be some indication of health. But that doesn't mean we need to turn this into wow.
of enemy's health?
Yep.
nah
Actually yeah either way is fine with me.
its better not to know how good they are
^^
What if seeing someone's health was a spell or ability? Would you still be for or against it after that?
Sounds dumb.
pointless spell
thats a good idea
Pointless spell.
a 1 costs spell
hard pass, part of the fun is the gamble. maybe that wraith fought some players and it's almost dead
if u r a solo player it would be usefull
maybe u dont want to fight a cleric full health
but u do a barbarian lowhp
Maybe it shows an aura of different colors based on how generally healthy or hurt they are.
fair enough
I had that thought as well as an aura to show someone's health instead of hard numbers or a bar.
If health is indicated by wounds it's possible you can't even see the wounds from far anyways so its not either or.
thoughts on local or private matches where difficulty, rate at which the circle closes? I think it'd be fun to have 3 teams of 2 or however you choose to set it up go in for a friendly PvEvP.
I'd be fine with wounds
shouldn't pk give exp? or already does?
I wonder if this game dev will be able to prevent loot arms race from spiraling to retardation like tarkov failed to
Or if they'll also just wipe every 2 months lmao
Would be better if they balance the game instead
Killing players already give xp, if that's what you mean.
yeah, i didnt noticed it then thx
what u guys think about finding a map?
u spawn, dont know where or which are your surroundings
until u find a map
Tarkov doesn't wipe every two months.
This game is in a better position than tarkov due to the fact that you can purchase high end game items from the traders. This game offers a complete wipe of items for to lack of insurance.
As long as this game doesn't introduce same system of traders as tarkov has, they won't need to wipe servers.
But also in their situation they can introduce seasonal servers where everyone can start from nothing and it the end of season they can just move the characters to standard servers.
U already have a map
that gives u the mini map down right
yeah, but i mean
No need to randomly pick who gets a map. That's pointless rng
instead of having it from the beggining, u have to find one
But won't some players struggle with knowing when the circle is coming?
well, u can see it if its close
Plus this game would be nearly impossible in tight situations without a map
or having the map dark but seeing the red circle
so u know if its close
but doesnt see the dungeon
until u find a map
adds exploration
Exploration is extremely dangerous in this game. You can't just run around hoping to find a map.
cuz now u could just see the map and say "oh, there is that room (u already know which is without even going)
This actually sounds very interesting
similar to the bloodied system in some tabletop games
it could be used on bosses to give them a phase change or new attacks or something
i think you can go without a map perfectly
it would be more difficult
but nothing imposible
or hardcore
i agree with no map
no map in high roller would be interesting
but normally, nah
for all ppl*
ok
No it's rng spawn luck
fair enough
doesnt all ppl have the same %?
That's not how rng works
its still lucky if you get a good spawn lol
Yes
yeah well
like you'll be happier to spawn in the library with a bunch of potions then in a room with a spider pot
its still lucky if u get to loot a good weapon
It's a massive advantage based on random spawn. We need less of that not more
and what does that have to do with a map?
and that already happens doesnt it?
Forces you to explore more without knowing exactly where to go I suppose, though as I said for high roller I can see it just being having to rely on your knowledge of the game rather than a tool
the map kills the mood immediately in the first 5s of picking up this game
i'm here to expl- nevermind
there's everything
maybe u r right
but in high roller?
I dont have a problem with the map although it is an objective advantage for sure, it feels a bit cheesy to just know where everything is at a glance and know exactly where all the good loot is after finding it once
Having no visible map wouldn't be good if the BR circle would still be in.
It's a fixed map. You can't explore for more than a few plays anyways.
I think having the map be truly random every time in terms of layout with aleviate that alot
having it be a set map feels a little ehhhh
what about a T6 necro spell for the wizard 1 use lets you res any one humanoid enemy bot
Randomized map is a terrible idea.
no devs already decided they want to reward players who learn the map
im still saying that u would have a dark square down right, seeing only where u are in the square and the red circle
its not completly no map
It's a skill based game. Random map is stupid.
but if they wanted to do that why add the minimap?
i think there was no problems with the map itself.. maybe have the mobs spawn random locations so we dont know where everyone after a dozens plays thrus
they contradict themselves with minimap
It's not a contradiction.
i dont have any problem
i love the map
just suggesting
minimap is crucial to the game for myself at least
Suggest something better plz. Let's hear your best idea.
specially trying to escape the dark
hahahah
i suggest no map that's my suggestion
Go on. You're in charge. Let's hear your best idea.
even with out a map after 30 play thrus u will know every crany of the zone
No map or at least more hidden rooms and pathways that don't show up on map is a nice idea
i mean, no map until u find one is more realistic
My suggestion is fix the enemy aggro. It's completely retarded right now.
agree
Different quality maps? Map fragments? Great thought Krane
thx
i mean
u arrive a dungeon
And fix the fucked up zombie gas movement. It's complete horseshit right now. It seems to be random. Make an actual system that can be learned.
dont know where u are
u kill a skeleton and it had a map
great
and ancient map of the dungeon
now u know where to move and WHERE THE TRAPS ARE
But then players/ sellers can just sell it on the player market
Low quality map only shows the obvious corridors, medium quality map shows a few hidden rooms and paths, high quality map shows all the 'normal' hidden paths and rooms, and maybe a single highly randomized spot where you can pull a torch and a loot room opens
iand?
and*
Defeats the whole purpose
Great so now I can stare at my mini map for the wholw game just like skyrim. Excellent gameplay.
@solid rapids how does adding a tradeable item remove the purpose of the item
map fragments is stupid
?
The purpose of finding it
no map period if you're not looking at one on your other monitor you're not even gaming
u can already stare at the minimap
that's the same for every tradeable item
It's like in tarkov if lots of hackers find all the keys u can them find em on markets
Defeats the purpose of em
ok
"Wow you made this amazing blue longsword tradeable? Then the fun of finding it yourself is gone!"
but the problem is the hackers lmao
I suggest they add in game sex.
not the item
Im not disagreeing but just saying that maps should be of quality based and untradeable
I suggest you can summon a dirt bike and do flips.
idk
You can fist your friends on the bed in lobby room, highly recommended
the game is too easy as is
I suggest that we have immersive real life mode where you have to live 30 years as a peasant in a village before u get to play the game.
I do like the current map a lot too, it does hint at traps but hardly points them all out
sebae seems mad with the ideas
I suggest a realistic gameplay mode where you have to feel around in your pockets to find the potion.
I suggest you have to use your mic to speak the spells
are you implying that won't be real when vr develops
I suggest you can talk to other players so it's more realistic. And have sex. Which is realistic.
already in vr shooters you have to take magazines off your rigs
I suggest there are horses added and animal husbandry
I suggest to cast a spell ingame you have to cast it in real life too
I suggest we make houses in game and have to survive in them like I'm rust. More realistic
I suggest they add a back story campaign that explains the life of each character and who was their girlfriend before they came here.
i only made one suggestion so far and that was barbarian tiddies but i don't think the devs saw it yet
I suggest they make the stash infinite so I ca. Pick up all items in the world.
I already eat arrows from my teammates with the names on
How can i make a suggestion?
please no more arrows
I suggest the map is so realistic that you can tear it, get dirt on it, spill your potion on it, roll it up and slide it into your breast pocket, crinkle it over time so people can see how 1337 of a gamer I am from my maps age.
Coin pouches should probably be infinite tho so you can have one main pouch in your stash, bring an empty one into dungeon, and be able to click to pour x amount of coins out into trade window instead of having a max trade size of 1250g
they should add a mode where u drop from a bus and wins the last alive
yeah but imagine a random solo coming in you thinking its your teammate lol
I suggest they make crafting.
'coming in you'
I suggest we collect light bulbs and batteries until we can craft a potion
this is where tarkov comms will come into play
"is this you?"
Agree because Echidna
I suggest you have to bring your whole stash in every game because that's more realistic
I suggest they make all decisions from now on by popular vote on reddit.
I suggest we have to meet our party in a real tavern and we can be stabbed to death when we're loading in to the match cause that's more realistic.
I suggest they remove loading because that's more realistic.
Tried to find my own suggestions from last night and it took 10min even though I knew the rough time and date... Lord have mercy on whoever's job it'll be to sort through all the suggestions and bring it to the dev team meetings.
I suggest random heart attacks that will instakill you and permaban you from the game
I suggest your character can be born with bad eye sight and you have to wear glasses that can be knocked off
Like Gordon freeman.
It looks like suggestion bot died, check make-suggestion
Ive seen so many repeat suggestions
i suggest that as there is perks and skills
I think there is to many suggestions going in
Well, because noone's gonna read through thousands of suggestions to see if they've been suggested before
there could be a curse u can choose (or not) that gives u something bad and good
And the bot doesnt know how to handle it
I suggest they remove all UI and text from the game because that's more immersive. We shouldn't know anything except what the character knows. We should have to manipulate energy crystals to invite teammates.
Except the future person at DaD company that'll (presumably, I don't see why anyone would assume they wouldn't) read through them, take out the duplicates and categorize them to be presentable to the devs
well
i've seen stats for "inspecting"
so maybe they plan on doing it lmao
I suggest replacing the buff statues with statues of Echidna
More likely they'll ignore 99% of these suggestions. They've probably already thought of all of this horse shit. Players aren't creative.
i agree
Item Identification, Krane? That's probably because there'll be high rarity items similar to PoE
Perfect realism !== good gameplay, devs will find the balance they like
yeah
You're such a shitposter, you were funny at first but it's clear you seem to hate this game and just want to stir up drama. Go away.
I suggest we add realism because it's immersive.
or maybe bad and good potions
I don't hate this game.
that u have to identify before consuming them
That is a fat doubt
wait do you actually think suggestion posts in any shape or form get looked at game developers?
If you mail them to Activision surely not, if you mail them to Grinding Gear Games yes. It depends on the company.
"I played a game for a week. I know it better than the developers!"
I'm curious if people hate my suggestion because they don't want clerics using crossbow or don't want them using spellbooks as offhands? Cleric is one of the worst classes and fills nothing but a support role. And even then unless you have a few campfires lying around you're kinda useless after you've popped all your spells after 2-3 engagements.
I suggest they add realistic clothing physics and you have to store items in your pockets and potions can fall out of your pocket and also when you get stabbed it can cut a hole in your pocket and all your potions can fall out.
yeah well these guys are called IRONMACE and they're based in korea. probably a small team. so if you think some korean guy is gonna work on a game for 15 hours and want to look at these shitty player suggestions and go "hmm very good" i think you have a great imagination lol
"Worst classes" How tf do you figure that? Cleric is one of the most powerful classes in a 3man squad. Game is not balanced around solo capabilities.
Which suggestion?
i think cleric is one of the bests
doesnt need a crossbow
Pretty sure they just look at the suggestions with the most amount of thumbs up, and ignore the rest
I think clerics being able to use a low damage crossbow would be fine, but they'd have to be incredibly careful not to make Clerics op and they 100% don't need it.
i find it logical
Yeah
I suggest making realistic crossbow reload time based in the players real strength.
They're never gonna sit through every suggestion, that would be impossible
Pessimistic, or have you asked one of the actual developers? sigh
there could be a stat that affects how fast u reload
Why does my crossbow reload take 24 hours?
thx
Hundreds of suggestions everyday, would be extremely time-consuming for them to read every suggestion, especially when they're a small dev team.
why would a wizard reload as fast as an archer
Is no one going to comment on how cleric is almost useless at pve unless you specifically get rid of key abilities and spells in favour of ones for pve?
Because it 1 taps to the head any back liners other than Clerics with insanely good helmets
i doubt even that honestly. developers have their own ideas. imagine you spend 4000 hours designing a game and some nerd with a bunch of upboats tells you what you should do
what
I blocked them, not worth my time
cleric is op at pve
Good for teamplay
The reason they made this channel is so you'll post here instead of emailing them. It's a recycling bin and you all got played. 🥹
And clearing bosses
and i think there is a class for everything
"It would be impossible to read 1000 suggestions" No, just impractical for one of the game developers to do it. You make your community manager or even an out-of-company consultant read through them, remove duplicates, and present them in a organized manner to a manager within the company that will then make use of them at meetings and the such.
No, your favourite developer will probably never read the suggestion personally, but to assume they made this discord, and the channel, just to throw it away is pessimistic and frankly stupid.
If you build him for pve yes, but then you're sacrificing your PvP and general support
Lmao let's keep arguing about something we have no influence over or insight into. Good use of time.
if they love the game, probably they would find funny to read sometimes some suggestions
I suggest we can wrestle people and make them say uncle
i mean
only chads make suggestions by dming the highest rank discord mod and making demands
they are not forced to it
but maybe they sit in a chair and say "lets see if there is any good idea"
I think I'd get the data and parse it into categories like suggestions that mention rogue, suggestions that mention merchants and then give those suggestions to junior analysts to sumarize
I suggest potions taste bad and ur character can choke on them, giving you less effect. More realistic.
the laugh or maybe they fins one
I mean thats how I got rocks buffed in Mordhau. On-top of posting a progressively longer shitpost every day pinging one of the games Devs.
Reasonable Krane. It's called a suggestion thread, not a list of things they have to do, obviously. We're volunteering them with (ideally) no implication that they have to do any of it.
I dare you to scrape this channel and parse it into a useful format. Go.
ofc
Yeah, it's not like they're constantly sitting there monitoring it. Just checking in sometimes, and looking at the most upvoted ones (which is probably why that system exists in the first place).
nice
i would do that
imagine u r looking for ideas
u go to the chanel
I suggest you can scoop up some dust from the ground and throw it in people's eyes. More realistic.
Great suggestion. I'm 100% sure they're gonna add it.
Actually, the dev team phoned me right now and confirmed it.
I love how making retarded suggestions no one cares about has evolved into arguing about whether or not the devs care and how feasible it would be for them.
Excited to see the next paradigm shift of this convo.
it's sad to say that a developer will never see my best suggestion which is to allow pissing on the floor as a trap and knocking back or in a random direction any player who walks into it
Wonder how long it will take for Godwin's Law to kick in
Also a very good way to make use of it. Usually companies of all kinds do appreciate feedback, even if the developers have different opinions on what the right direction for their game is.
Usually.
Some billion dollar companies like Riot, EA and Activision-Blizzard kinda ignore their players.
I'm going to put all my suggestions here into my resume and fax it to them.
Why listen to community feedback when you can sexually harass your employees 😔
I suggest they hire me as lead developer so I can make the game more immersive and realistic.
Start a petition for it, that will work.
I suggest they add dynamic character strength based in the players bench press.
Chat experience got a lot better after I blocked the shitposter, thanks for that suggestion
I suggest skeletons are more spookier and when they scare you you die in game.
You want them to add jumpscares when you die?
I suggest when you die you go to the gulag and have to throw rocks at people.
how they didn't make dead players reanimate after a certain point is beyond me. 2/10 not even a scary dungeon
To be fair, that was old Blizzard of which 95% aren't even game devs anymore, I haven't heard much of that in Activision.
I suggest when you die your body becomes a zombie and you can kill it in the next game to get your loot back.
Yeah, that's good
I suggest you can hire a Mongol army of horse archers and unleash terror on the populace.
What populace. We're in a dungeon. There's dead people and like 15 not dead people.
I've made more suggestions than anyone else here. I'm the Supreme suggestor.
why we talking about blizzard now? lmao
Quantity > quality?
@quasi star hey buddy, could you please post all your suggestions with one message? There's no need to spam, thank you
Oh sorry I wasn't trying to spam. The conversation gave me new ideas.
uh oh the mod came
thx
How did the conversation give you the idea of a mongol invasion into the dungeon???
You can post your ideas at #d-and-d-suggestions. This is the room to discuss them
sebae509 is a troll imo
i blocked him lmao
Oh okay. Guys no more suggestions in here please.
Good idea
Chill guys, there's always some space for humor
please go easy on sebae i really liked his suggestions
same
Thank you cricket.
the peeing and shitting one was pretty good
Which one is your favorite?
like if you shit the swarm closes in faster
there is like 30 at least
I didn't mind his suggestions, I minded the hostile way he talked between them
spooky death for sure
how do we feel about mimic doors , i think that is my favorite one so far from the list
lmao, funny
but a very rare mob
that instakills u
hahahah
How does mimic door work
Yeah, make it look different from a normal door too, so you have to pay attention
Just slightly different
no but, i find it interesting, but i dont like it into the game
I think those and mimic walls could be good. It really depends on how they are implemented and where.
random rng has some doors turn into mimic when you open them
a chest is good cuz is just a mob
But do they move orare they still a door
makes the game harder since its super easy already
but the door could keep u trapped until u kill it
a bit unfair to have that luck
"unfair"
If mimic doors are in the game most people will just smash doors I think.
the mimic doesnt smash
it attacks
like the chest
I mean people will break the doors rather than open them.
Yep
I like the idea of a mimic punishing people that open too many chests, it's kind of punishing greed.
A mimic that punishes people for opening doors is kinda completely different, it punishes people for, what, exactly?
It reminds me of how things will go in some trap-heavy D&D games. Players will just start breaking every room and object in them to destroy traps and mimics etc.
then make mimic doors invincible. it will only open if you let it eat your fingers
do you guys even have an imagination
hahaha
again it depends on how it is implemented and if it works for the game
and then it make pvp more important because you can take their fingers and save them incase there are mimic doors
don't think about adding things just to add them, think about how adding them would add to the game experience in some way
mimics should attack players and other mobs (players have priority focus)
you have to approach it from that angle - obviously something like that would need to be playtested in multiple approaches and ideas too
they are mimics, not skeleton friendly
they want to eat
👍
exactly
but the mimic door cannot move, because he is bolted to the wall
so he makes a deal with humans, give them the fingers and he will open
I would be interested in seeing an AI dungeon master added to the game who changes the conditions of the arena semi-randomly or in reaction to what the players are doing.
imagine
sell ur idea fast
i hope to see it in 2027
that was already tried with evil dead
evil dead?
i have to look for it
is it good?
it was okay but idk if it died already
it had some good ideas in it
one bad thing was the demon player who controls the map ended up being way more fun than surviving
dynamic spawns of bosses or some other monsters. you got a good idea there
so if you have the master being fun and surviving isn't you game dies cus where's the players
so it was a dbd but bad executed
the dungeon master could play a wild card adding in strange challenges and conditions to the arena too
i dont like that idea
make a suggestion. I think its a good idea
i dont like that ur game is in hands of others
yeah make it, why not
this would be unfair
"oh! why does the game master choose us"
and u loose ur loot
the game is in hands of others regardless whether you have or not a dungeon master.
In high rolls, you gotta face someone who you gotta fight against.
not that much
yeah
but it is u vs them
but u cant attack the game master
I agree that making the 'dungeonmaster' a player creates a really weird atmosphere. A player might be biased and spend all their resources fucking over someone they dislike.
But, having an AI dungeonmaster that tracks how teams are playing and punishes certain types of gameplay, sounds amazing. Also adds the possibility of dungeon-wide effects that differ from game to game, and challenges to complete with other rewards (buffs for the rest of the run or items)
and it can focus u until u r dead
I don't think you understand the concept of dungeon master. It would let's give some examples:
It would be able to spawn certain monsters in random locations or apply negative or positive effects on all characters. It doesn't mean it will constantly bombard you with AI until you are dead.
explain it then, pls
Who are you referring to and why would you assume that?