#suggestion-discussion

1 messages · Page 4 of 1

glad breach
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#d-and-d-suggestions message
Hey thanks for all the input on this suggestion already, its got some traction and itd be cool if we could snowball it even more and make it an outlier with a lot of support!
If your not doing anything please take a second to consider and unput!

rain comet
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Honestly it already takes that long for the portals to start spawning as well as finding them

Side note why does this channel have a 2m slow mode when the othe discussion have 30s

#

it’s only instant once the circle is fully closed, how would you handle having a lobby come to an end if not for the circle? Replace it with what?

lethal bison
#

The game have a time limit of 10 minutes (Each Floor), so stuff starts spawning at 6ish minutes I think

hoary pawn
rain comet
hoary pawn
rain comet
#

You know what, I’m gonna back track. I agree with you now. Not fully. I’m starting to see the issues with the circle but I still think removing it and leaving the game as is won’t do, like the portal spawning having access to the entire map and bad rng means not finding one

lethal bison
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I can agree that the portals need to spawn near where the final circle will be, however I think the time is currently good enough even for Rats if they know how to move.

hoary pawn
granite plinth
#

Honestly feels that the Barb is underpowered with his base speed not being a little quicker since he’s a glass cannon

lethal bison
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I have died at the hands of the Insta a few times, I can agree it just needs to do more damage when it comes to the last 15 seconds rather than instant death

little python
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I see barb as a mage killer honestly

granite plinth
# little python I see barb as a mage killer honestly

But surely it should be more than just a one class killer, it’s only strength is being up close and causing mayhem but when you get arrived down to 20% health before you make it to even start trying to damage others

idle vigil
little python
#

Casting magic missile against ranger is suicide

idle vigil
granite plinth
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That’s my thought process too, ranger can do what the Barb does better and SAFER I don’t see how a Barb can compete unless he’s sneaky like a rogue to get in closer

marble schooner
radiant walrus
marble schooner
radiant walrus
marble schooner
idle vigil
radiant walrus
marble schooner
radiant walrus
#

Apparently there's a sick ignite build but I'm trying to solo as a pure caster

hazy cobalt
granite plinth
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rogue still feels like its the strongest class with how fast it can move while attacking, wizard is too slow while casting be is overall move speed of the class or casting speed, and its spells doesnt have any of the damage potential of rogue, barb, or cleric

zenith heron
versed grotto
#

goblins that when they attack they run off with some loot

wispy flint
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Why is the team size 3 yet on the steam store page there is a party of 4 showing

quaint river
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Yes I would love a party of four. The game seems to be heavily inspired by Dungeons and Dragons and the four person party is pretty standard in that.

wind cloak
#

Why do people think proximity voice is remotely a good idea? Players will mute it in-game and continue to use discord. Why would they accept such a huge disadvantage pushed onto them after the fact

little python
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Cause its fun death chat is even funnier

scenic kindle
idle vigil
wispy flint
hazy cobalt
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And like 2 of the loading screens have party of 4

solemn geyser
#

only good player was the fighter and you nerfed it beyond being able to play

fleet hull
#

i don't understand why people hate the idea of a solo que option

scenic kindle
hazy cobalt
#

I can't think of a single game that's pvpve that's balanced around team play, that has a solo que dedicated role, that hasn't been bad, or gone under.

floral flare
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#d-and-d-suggestions message
Gold bar suggestion, melting gold coins into bars for storage with higher gold loss for more compact storage. Alternative to bigger stack sizes/pouches suggestion. Thoughts?

granite plinth
prime epoch
#

New way to trade?

glad depot
grand cape
#

i have to rewrite the suggestion lol

little kestrel
grand cape
#

fixed the writing

floral flare
gleaming light
#

#d-and-d-suggestions message
Do not push this to a more mordhau vibe. It'd going to get away from a all around game and turn into a sword play vomit.

verbal hatch
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@floral flare Did you play as wizard? :D. There's already delay after casting to release spell, and it depends on weapon you use

floral flare
verbal hatch
boreal valve
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Can someone tell me why people are against clerics having some kind of ranged option? I mean rouges can at least throw knives and fighters can use bows with a perk or throwing axes? A spell would eat into their already limited spell slots they have and a better ranged ability or improved judgement range would prevent the use of the much better aoe.

little python
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#d-and-d-suggestions message Fighter does use WILL every class use WILL the attribute doesn’t only apply to spells it literally says magic resist ingame

peak moth
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I'm surprised so many don't want a solo, duo, trio lobbies while having solo against squads be an option. Are they afraid of longer que times?

undone orbit
#

how is a blue surgical kit better than a white one

jagged anvil
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need more storage space buyable option or earnable with the shop points?

peak moth
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Don't think it would be necessary, only means different modes would have different playstyles, and solo players would have to have immense skill, as they should

little python
peak moth
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Not high roller but I've extracted on layer 2 solo. High roller would be worse yeah, but everything is supposed to be easier with a party, it only makes sense

oblique anvil
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Can we re-upload a suggestion ?

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Also, i'd like to discuss about a suggestion that i posted, actually there's 5 people that doesn't agree about it.

"A mini-map marker to see where allies are (Like a dot or something). It happens a lot of time that you lost your friends or going in another direction than them."

I'd like to know why those 5 guys doesn't agree with that, are they playing solo ?

safe quarry
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#d-and-d-suggestions message This right here. There have been many times where I have met a good player that was also solo (I do solo for testing the classes) that we worked very well together and I would have loved to have gotten their names but couldn’t. And it would give it a truer Heroes for Hire vibe like an adventuring group meeting up after finding a quest in the local town bounty board that is in most pen and paper rpgs and video games as well.

prime epoch
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this

peak moth
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Well let's remember this is a early play test, we still have a year before release and I imagine the team would balance the classes properly so none really seem overly powerful than the other. That would balance both parties and solos

safe quarry
peak moth
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Yeah, there needs to be a roundabout change, such as giving each class an edge in 1v1s so a rogue won't body the wizard, maybe in solo matches certain classes gain certain buffs

lunar hedge
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then rogues will be useless though
e: or do you mean if you go in solo, you should get a buff of some kind so a rogue doesn't quickly pick you off? Either way, I think that will make rogues hard to play.

lone sigil
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Should bows' arrows be limited? so that rangers need to be more resourceful and use their melee (Like give them a dagger or rapier cause of the nerf suggesting) more.

urban river
peak moth
idle vigil
lone sigil
idle vigil
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Ranger has an identity crisis you can even see it when players refer to it as an archer when its supposed to be more adaptable than a pure archer it requires more melee options to feel like rangers dont get gimped after losing infinite arrows

bleak portal
#

Is there eventually going to be v-sync support?

wind cloak
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Bro ranger is fine they just need to patch pve safespots

edgy kayak
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Please give us a training room outside of when we join a match. It would be cool to go into a room with friends and test out different weapons we have on dummys to see how we all like to play together and what does what damage.

quasi glacier
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High roller pve is already easy even for a solo, lich king is already possible solo but the circle closing it too fast makes it not worth doing so

midnight wharf
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anyone else think that this game has a memory leak???? its lagging my pc

wide zenith
quasi glacier
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Fighter/ranger

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Ranger is probably even better because it gets a campfire by default + the rations and traps but I prefer fighter’s skills because of sprint and ur E is usually a guaranteed kill

limpid lily
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More audio effects and feedback When pvping would be awesome.

bitter stratus
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Im really confused why Im seeing so many people asking for the crossbow to be taken away from wizards when barely any wizard is running around with them and at best its a last ditch backup option for when their spells are all gone. They arent exactly great at using them compared to a ranger.

Also seeing as the game is based on dungeon crawling games like older editions of DnD, it fits the class fine as that was also why they had crossbow proficiency in those editions. If youre using a crossbow as a wizard, things are dire.

long citrus
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Rating as in, the Reactions?

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They appear on my end :o

winter abyss
oblique haven
long citrus
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Ah, I see what you mean now. I'm not sure D:

hushed nymph
modern zephyr
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any tips for using dual wield rogue?

oblique haven
long citrus
#

I double checked and confirmed it does indeed still appear when pulling suggestions, seems to be a purely visual bug.

pallid tusk
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Make a trader that sells gear people died with in raid and nobody took, reroll enchantments by finding a shrine in the map and sacrificing 2 of the same item rarity/type(big risk for maybe big reward)

hushed nymph
# oblique haven you didnt read what i said. I play wizard. most of the wizard spells are balance...

If you are able to get that close to people with a wizard without taking damage then you are probably in the minority. The counter is slower gameplay and making sure rooms are secure. If groups are just running at you without checking or backing up when you disappear that’s on them. Only part I can agree with is that it’s kinda weird that wizard can be almost as efficient as rouge in that situation

oblique haven
zinc socket
#

I really don't get why people are against having lobbies where everyone is limited to a certain number of players, so people don't just get rolled by a 3 squad. Seems just like gate keeping and wanting easier picks while playing in a group. If you don't have friends to play with, or don't want to keep looking for randoms, then you can just go ahead and avoid playing combat entirely 80% of the time

oblique haven
hushed nymph
oblique haven
rain comet
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Do any of you actually like the slow door opening/closing? I feel like you have to constantly commit to all fights both pvp and pve

oblique haven
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also you dont have to switch weapons at all. i use the ball and dagger. no weapon switching at all

deep blaze
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@edgy forge genuinely curious, why did you downvote my suggestion?

oblique haven
late roost
oblique haven
deep blaze
mossy ginkgo
#

MAKE MORE TIME IN RAIDS

late roost
hushed nymph
left ermine
deep blaze
edgy forge
# oblique haven hes a shitter trio that needs free kills

I'm a largely solo player and i think it's absolutely fine lol. i don't want any splitting of the playerbase queuing besides high rollers. many of the top players on the leaderboard play mostly solo too so maybe you guys are the shitters 😂😂

late roost
oblique haven
deep blaze
edgy forge
hushed nymph
oblique haven
edgy forge
late roost
deep blaze
# late roost yes or get good

"get good" you think extracting 3-4 times with rogue or barb is something that gives you any sort of credibility, it's very easy to do in normal dungeons because a) there aren't many trios and b) the trios that do exist are probably not very geared, i can kill trios most of the time solo in normal dungeons no problem. but when you play high roller they WILL push spawns and they will have good gear, name the counterplay for a trio pushing your spawn and hearing mobs agro you and keying you relentlessly, i'll wait. people are so naive until they've played against godly trios that control the whole dungeon.

zinc socket
oblique haven
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well i dont enjoy killing bricked solos, not everyone wants to play with people and they should 100% have the option to q vs other solos.

hushed nymph
deep blaze
zinc socket
hushed nymph
zinc socket
deep blaze
# hushed nymph Why should end game content not be group only? That is how it is in many games? ...

why should it have to be group only? why can't we just deal with the problem that would cause it to be virtually group only and add a trio queue, those trios can queue into other duos or trios, but not solos. the other queue for solos would be solos v solos & duos. ridiculous that i should have to get 2 mates on just to queue high roller, there is no point whatsoever in me playing normal dungeons everyone just gets 1 shot and it's so boring

late roost
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solo would be fine if less people, smaller map, less loot

oblique haven
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making a solo only q is barely splitting the q since most people arent solo.

deep blaze
# late roost solo would be fine if less people, smaller map, less loot

smaller map = a trio pushing your spawn sooner. when i play trio we push every spawn and the second we hear mobs aggro someone we push it. there is nothing solos can ever do against us and it's the same for me, i cannot deal with it when i'm solo. smaller map = harder time for solos

late roost
idle vigil
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The game has fragmented playerbase already if u havent seen the time it takes to get lobbies for high roller

deep blaze
late roost
deep blaze
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what would you add to it? i only suggested the queue feature itself, the rest i would leave up to the devs. i made it short so more people would read it and vote. since you aren't against the queue itself it doesn't make sense to downvote it. not begging for upvotes either i just don't understand your mentality.

oblique haven
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bro wants a paragraph explaining a solo q

rain comet
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Some of y’all hate ideas when the idea doesn’t really change the game for you . We can get solo que and you can also Que into a trio match alone what’s the issue here

zinc socket
idle vigil
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You must of never heard of a strawman then

late roost
oblique haven
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why is the current map size too big for solos? a solo only q would still be a full lobby of 16 or whatever it is. just 16 solos instead

late roost
oblique haven
undone token
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i don't think the devs could make random generation work

idle vigil
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That was never the attempt it was simply stating that you dont know what a fragmented playerbase is because you word it to fit your own purpose

rain comet
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It wouldn’t need to be a smaller map, that’s what the circle is for. No reason there needs to be less people

mellow spindle
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SOLO queues , before you release

undone token
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solo queues is one of the few things that could be tested properly with a public advertisement playtest like this

open herald
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What are the odds we can get like an endless dungeon mode where there can be a leaderboard for the people that have made it the farthest in the shortest amount of time? Just think it’d be a fun way to add a bit of competitiveness along with setting some records and be a good gold and gear sink

oblique haven
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sounds like way too much work on something that would not get played enough

dim depot
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solo ques will make the matchmaking much slower

idle vigil
late roost
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I also think balancing will change because they will need to balance for both soloq and trios which makes it much more difficult for devs

oblique haven
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giving 10% of the player base their own q isnt going to make match making that much slower. but again this is a playtest so this is the perfect time to test that

dim depot
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I have seen solo people take out groups of 3. Play smart and use your classes skills to your benefit

hushed nymph
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You said that 2 vs 3 is fine enough, so you would only need 1 additional member to run high. If normal dungeons are that easy for you solo then that just further proves that solo q are not needed. It’s not gatekeeping to say play the game as intended or go to the other q. You are of the opinion that there is no point playing normals, but also that high roller is too tough for you. I don’t jump into a WoW raid and ask Blizzard to make it where I can solo a dungeon. What if the devs locked it to 3 man ques only, would that solve the problem here? I don’t want solo ques because I see this as a group game. If you don’t want to play the group game, you can play a litter lesser solo IMO

late roost
idle vigil
dim depot
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If you are in a matchmaking thats 15/16 then you have to wait the full duration of the timer before the game starts. Thats one of the reasons why I love this game is how fast you can actually get in and play.

open herald
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I can understand the want for a solo queue in this game, but honestly I think the way people form parties and trade for the game atm is very nostalgic of the gaming days of old and I personally enjoy it

oblique haven
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every solo i run into just dies without a chance. no reason my geared 3 stack should be able to bully new solos

undone token
rancid void
late roost
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i do like the idea of matchmaking if you want a team as well, hopefully they experiment with that next playtest, however if they do something like that they should make sure they can mark people that are killing their own team consistently

hushed nymph
dim depot
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Nah I kill everyone I see 🙂 If you dont drop your gear in front of me you dead meat!

oblique haven
zinc socket
rancid void
hushed nymph
dim depot
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Yea i think farming dungeons in solo ques would be much easier since there is no threat for you to be outnumbered. Everyone would just solo que.

zinc socket
#

Fun for everyone not only the ones in teams Bot

hushed nymph
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I am all for casual gameplay and fun for the average person. There is a sweat que and a normal que. If you are intentionally avoiding other people then I don’t think this games for you. Solo play is a ton of fun even vs 3 stacks, way harder and way more reward

late roost
#

@wooden wigeon only thing its useful for is walking around the maze with no light lol

zinc socket
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There are still other threats, it is just as fair to play 3vs3 as 1vs1, why should the threat be that I have no friends?

vapid mist
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The dev's have made it clear they are making this game the way they want to also I think its pretty stupid to think a solo queue will be added. Is there a solo queue in tarkov? Is there a solo queue in many extraction games no because you always run the risk of running into teams it's just what these games are high risk high reward

zinc socket
#

Sorry, wanted to respond to TakavorTTV

hushed nymph
late roost
oblique haven
dim depot
#

I mean if you are solo playing and you drop a group of 3, how excited so you get??? Come on guys... games need to bring out the rush and adrenaline in people!

vapid mist
rain comet
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So the thing about shooters is that you have a lot more potential as a solo player to actually gun down 3 others, in a melee based game unless the enemies are dumb and split up and you take them out 1 by one you’ll most likely always lose the fight

zinc socket
hushed nymph
vapid mist
oblique haven
zinc socket
hushed nymph
# oblique haven I play wizard, no fight is really fair. They die before they see me

Then I guess the game will never truly be good, even if they have solo Q then? Weird argument that a player can be so good yet they need a handicap in q.

Saying that is is easier to 1v3 with guns is not the same is funny when half the classes have a ranged ability. It is more similar than not, and the amount of times a good rouge has 1v3 my group over time is sad

vapid mist
zinc socket
oblique haven
hushed nymph
rain comet
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Anyway my solution add more maneuverability rn , ways to disengage and reposition is important as a solo player if you look at games like naraka you aren’t pretty much stuck in place when 3 players are near you

rancid void
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Solo would require classes be balanced around solo rather than group play and I and others prefer balance be focused on group play

dim depot
#

solo que = only mages and rouges lol

oblique haven
grave apex
zinc socket
dim depot
#

FIghters will get kited and killed. Barbs will get kited and killed. Archers may have a chance but will be killed due to reload.

hushed nymph
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I think all classes should be exactly equal and capable of a 1v1. There should be no options for mixed group fights and if one of your group members dies your entire part has to wipe to avoid unbalanced sizes. No reason new players should not be able to 50/50 trade with geared ones. /s

Solo Q opens up too many issues that can be solved by not making them

oblique haven
rancid void
dim depot
#

Look at wow for example. They brought out arenas and they balanced them towards that which killed most of the pvp in the game because people can 100 to 0 you in a stunlock

grave apex
hushed nymph
# zinc socket It's not about calling you in particular bad. I queue solo 50% of the time and a...

Gear is gear so take that for what it’s worth. And willing to bet some of those unorganized groups were actually on comms. There are more bad groups than good ones, the good ones just wipe you and you fixate in them as is normal. I would consider myself a decent group running blues and we have been solo wiped before or had a player or two lost to a solo. Yes we beat solos 8/10 in head on. But solos are also usually less experienced running base gear imo

zinc socket
rancid void
hushed nymph
#

The portal change with no 3 blues was nice. Easy enough to exit camp as a solo now. Giving items would be slippery, but I could maybe get on board a small buff that degrades over the course of the game

rain comet
#

I’m just a lowly cleric I can’t play solo

zinc socket
rancid void
oblique haven
#

mage is by far the easiest to 1v3 with and rogue is a good second

late roost
rain comet
#

How does everyone feel about a pve only mode maybe once an hour, once a day for easy loot kinda like scav run type thing from tarkov

undone token
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I do a lot of solo runs, and it isn't very fun when I get unlucky with the portal spawns and I'm forced into a 3v1 smackdown, but I would feel silly getting consolation gold.

rancid void
oblique haven
# late roost yeah bro chain lightning go hard

for sure but honestly i just ignite, haste, then invis and can kill 1-2 players before they even react. ball and dagger go crazy. needs nerfed really bad lol. also i 100% agree @rancid void. mage is so busted right now its not even funny

fringe gull
rain comet
#

Well I said something similar, idk if the idea of an actual scav would work spawn in kitted.

late roost
bitter ruin
#

I made a suggestion for the skeleton skins to not provide any buff or debuff

granite plinth
oblique haven
rain comet
zinc socket
late roost
thorny minnow
#

Needs a bit more movement speed while attacking
with melee weapons.
Trying to dodge attacks from white or red skeleton foot soldiers often makes it difficult to get out of range while my character's movement speed is slowed during an attack.

bitter ruin
#

Not if it has enough push back, -20 armor rating is a seriously destructive thing

oblique haven
undone token
#

I have grossly misread the text 🥲

snow oyster
fringe gull
late roost
# oblique haven idk, mage having invis makes rogue a pointless character except for looting. mag...

you don't even need invis as rogue, i just take weakpoint to 1 shot people even when i play solo and i get out of normal dungeon most times. i think the difference with rogue and wizard is that wizard has a higher skillcap and is slower at open/close, its hard to immediately run up to people as wizard you need to prep first where as rogue is much faster to get in and out even if wizard is better at it with prep time.

edgy forge
oblique haven
# late roost you don't even need invis as rogue, i just take weakpoint to 1 shot people even ...

i agree with the skill gap part but i dont think the skill gap is high enough for how good it really is. not to mention haste with invis puts you behind a team is literal seconds. also @snow oyster i completely agree. wizard needs a starter buff and a big geared nerf. @edgy forge i dont want rogues buffed at all LOL my only interaction with them is them killing one of my teammates and then dying right after so all it does is grief me or a friend. tbf tho, thats because they are solo most of the time

topaz mantle
late roost
# edgy forge I think rogues should be able to slow walk while Invis by default

I think they should just increase the perk to 20 steps probably or just give you 10 steps by default and 10 more with perk, invisible is bad on rogue imo, whenever i see a rogue that does not have weak point they just die instantly to me and i've never been backstabbed, usually i can find a wizard that uses invis by just swinging daggers and guessing where they went, but they don't crouch beneath attacks so probably just bad.

fringe gull
oblique haven
fringe gull
oblique haven
late roost
oblique haven
late roost
oblique haven
# late roost they can counter invis if there are limited steps they can work out where you we...

idk, most of my fight go exactly like this. i hear mob agro in another room. i open door and then back behind the wall. i pop ignite, haste , then invis and just run at them. without fail i start every fight with 1-2 insta kills. especially when my group setup is 2 mages with a ranger. we double the same combo while my ranger friend shoots from the doorway. half the time its not even a real fight

late roost
oblique haven
gloomy radish
#

What do you think of solo or solo/duo lobby
When you don't have friends it could be more balanced

rancid void
idle vigil
#

It isnt people would simply kill filled teammates for loot too often

rancid void
late roost
bitter stratus
#

get more friends or post in LFGs. Running with complete randoms is a major risk. Ive seen plenty of games where people spawn in with 3 mans and the kill feed almost instantly fills with them or their party members killing each other at round start because they were randos looking to loot the dude in their party who has gear

cyan gull
#

find friends here in lfg

idle vigil
#

How many things would have to go into to making your suggestion work as there are a myriad of potential issues that could arise such as team communication or team composition

idle vigil
cyan gull
#

that kinda just sounds like a crummy friend

bitter stratus
#

play with better people.

cyan gull
#

Im sorry to hear

lament geyser
#

anyone else feel like the wizard staff feels REALLY bad? compared to the book, it takes like 2x longer to cast spells with it

vagrant summit
#

i think they should remove silver coins

idle vigil
late roost
#

sorry about that one man

bitter stratus
#

People are going to grief regardless of threats. You can punish that behavior after it happens but thats not a consolation to the person whos just lost gear and time. If people want to risk that, let them invite randoms. But an auto-fill system seems like a waste of development time and resources.

rancid void
#

In what way? They currently work as traps on the floor

vagrant summit
#

they should be able to bait

rancid void
#

You can currently activate them with you toe then jump on then off of them just as the reset.

bitter ruin
#

I made the suggestion again but i added to it

gloomy radish
#

Just if you want to play solo it's balanced to play against solo people
I don't see the problem, if you are in a 3 player team and you like to fight other player what is the problem in being against 3 other player ? If you like beat a solo player when you're 3 that's not very cool, you have an advantage in the very start of the game

late roost
#

you can get tru liek every trap, the maze is the only area with unfair traps

bitter ruin
#

@cyan gull you downvoted lmao? You think my suggestion is wrong seriously, you're fine with having your defense obliterated by poor development choices and long grinding? For a skin that shouldnt give any competitive disadvantage inthe first place.

rancid void
#

I dont play Fortnite so I have no idea how they work, but I feel like it's not that bad. I was looting mid maze consistently with no damage all day yesterday after I got used to the timing.

cyan gull
bitter stratus
#

Development time that could be spent on more pressing features or fixes. This isnt a big studio. Just use the current invite system as is

idle vigil
#

Auto fill system also leaves the devs getting flak from people getting killed by their teammates

jagged thunder
#

to the 15 people downvoting limiting arrows you guys are bots and not human

rancid void
# late roost you can get tru liek every trap, the maze is the only area with unfair traps

You can get past maze by throwing a torch at the far trap, holstering, then jumping past the near by trap and onto the second as it resets then jump off close to the trap. For the wall spikes there is one after the floor traps you need to jump. Then walk up the chest stairs and drop down past all the wall traps.

Before jumping the last floor trap throw a torch in line with the wall trap to make it easier to see while fighting the mobs.. From there jump the floor trap run in to agro the mobs and jump back, they will get stuck on the door/floor trap. Stay right to avoid close wall trap while you duck in and out to kill the mobs. You will have just enough room to dodge their swings before backing up into the right wall spike trap. Use the light from the torch to your left to make sure you don't go to far back. If you mess up there is a health shrine in the area.

cyan gull
white ermine
#

I’m sure it’s been suggested, but SAFE POCKETS PLEASE

idle vigil
#

Increasing it is the worst idea possible then

solemn geyser
#

i cant post anything on the trade martket, any suggestions?

jagged thunder
# cyan gull nice, do I get paid by russia now for being a bot?

no you just lose your dignity and continue to rage when you get killed for trying to get off with your endless barage of arrows that you keep missing, @granite plinth whats not a good idea? then dont limit spells or throwing weapons? how is unlimited arrows balanced?

cyan gull
rancid void
idle vigil
#

Im saying that they dont deserve the flak in the first place because they dont encourage playing with random people other than the LFG in the discord adding more of a reason to make them responsible isnt a good idea

jagged thunder
late roost
white ermine
cyan gull
rancid void
late roost
idle vigil
#

The fact they dont have an autofill shows that playing with random players isnt core probably because they know how much it would need to work

cyan gull
#

I'd argue the developers are responsible to try and ensure that griefing isn't easy, with stuff like systems to penalize it

jagged thunder
# cyan gull damn, I might have to cancel my D&D nights and hiking plans. Can I still troll i...

get a life and be productive with yourself, hope you learn to be a better person and get some type of lifeskills @granite plinth guy theres literally thousands of people who agree with me, and the only people who dont are exploiting bot trolls that will quit if there was a realistic aspect to the arrow count in the game. your not making any valid points other than your opinion that you want infinite arrows

white ermine
cyan gull
rancid void
late roost
#

he is trolling lol, probably best to ignore or block him

jagged thunder
#

15 people disagreeing and 40k players not voicing their opinions does not mean no one agrees, it mean the 10-15 bots are stalking discord. wow the 7 rangers downvoted limiting arrows, how surprising @cyan gull im great everyday and am productive and self employed

#

ranger is the most played class of course you guys dont want to be balanced its not surprising

idle vigil
#

They dont encourage only thing you need to see is that they have no systems to encourage it why would there be a post about it they have only mentioned about keeping the core to their ideal the 3 players minimal queues

jagged thunder
# late roost he is trolling lol, probably best to ignore or block him

or just dont reply? no the 7 voters anticipating downvoting a balance to their main class is trolling, me replying to people replying to me is conversating, you people disagreeing with an immature hissy fit is trolling, @granite plinth noones arguing other than you, im trying to understand why players like exploiting games and rage quit once a balance hits

idle vigil
#

They have a system to invite players so they must encourage playing with random players? i dont get how you make that leap

jagged thunder
#

all caps does not validate the fact that its a cheap exploit in game when most other classes are balanced, all 10 people out of the 40k players thats a fraction of a %

idle vigil
#

No it doesnt a system they developed means its wasted time if they dont encourage use of it

jagged thunder
#

if you scroll thru suggestions theres been more than 10 post about limiting arrows, so please donnt be upset and attempt to scold me in all caps. being able to hop on objest out of reach and rain down arrows for 10 mins straight? how is that not an exploit? please explain?

rancid void
#

I personally thing rangers should get three times as many arrows but take 3 times longer to reload. So arrows last 1 fight but if someone dodges all your shots they have more time to close on you

tall phoenix
#

How would yall feel if Ranger's had limited ammo but started with a default sword in the secondary slot?

jagged thunder
#

buy more arrows? if im a cleric and run out of spells what do i do? if i fought mobs the entire round and dont have heals and 20% hp and run into a trio what am i suppose to do? maybe give all classes infinite someting? or more realistically, limit the 10 tons of arrowns the ranger/fighters pull out of their asses

vagrant summit
tall phoenix
jagged thunder
#

buy a sword?, im going to react with a clown that will show him whos the child in this convo lmfao

rancid void
#

Fists do 20 damage fyi

jaunty eagle
#

default loadouts aren't meant to be able to win against fully geared people

jagged thunder
# rancid void Fists do 20 damage fyi

dont tell him that hes going to scream nerf its to strong compared to his infinite arrows. @granite plinth tell that to literally every other class than the ranger

barren lantern
#

what about we left outside this game the "stamina bar" and similar stuff? A button that can make you step left/right or behind is enough, i think

faint coral
#

I wish mob hits collide with the terrain, not just pass thru the gates and walls :/

jagged thunder
#

every class need to buy equipment to be viable, ranger gets infinite range attacks and a campfire lmfao

near agate
#

BUFF CROSSBOW

granite plinth
#

V-sync should be added

long raft
#

Can we get class discussion channels please 🙂 ?

bitter stratus
#

Screaming your suggestions into the void in here doesnt get them noticed or logged for the devs for later btw. Just go use the #1048762118255673428 if you have one.

late roost
#

@long dome shift right click is a quick transfer, idk about quick dropping

tawny lodge
#

Maybe it's just because I'm bad but does anyone else feel like Rogues are great at PvE but kinda terrible in PvP?

jaunty eagle
#

maybe u are beating terrible rangers 🤷‍♂️

jagged thunder
#

and i can beat a base cleric as a ranger so whats yours? mine is that the ranger can literally sit in a high corner in a room and clear out the entire room of mobs, and then rain arrowns for the rest of the match, all while the cleric runs out of spells along with the wizard, and any class with ranged throwing weapons also has a limit, unlimited arrows in a game where everything else is balanced is completely out of place

granite plinth
#

QQ stop crying so much when u r clearly just bad @jagged thunder

frosty nimbus
#

add a thumbs down for d and d suggestions because some of this shit is beyond stupid

tawny lodge
# unkempt star You have that the wrong way?

Do I though? I can disarm traps and easily kite/hide from enemies but put me against a player and now I have no block or range to fight a sentient being with. I'm honestly just curious. It could entirely be due to me playing solo and thus building for PvE

rancid void
late roost
jagged thunder
granite plinth
#

watch out we got a badass over here! already killing everyone and everything 😮 l2p u filthy little loser and stop crying on discord so much 🙂 @jagged thunder

jagged thunder
languid lodge
#

lol

faint coral
#

nerf speed buffs, im kinda tired of seeing 6500 Km/h warriors

ember yoke
#

I think everyone can agree reducing collision hotbox on mobs would be nice, so it's not super janky jumping spiders or getting around some mobs body blocking you

granite plinth
shut lantern
#

All classes should open doors, chests, make campfires at the same time, rogue should have a perk that you can make it 50% faster if you want to lose damage for it, it would help to nerf rogue a bit

Rogues can just open doors and turn off torchs so fast, so easy to play solo and pass all places, im a rogue player and i know its op, but if it was a perk and i would need to lose damage for it would be good 🙂

jagged thunder
#

not surprising and also a bold assumtion, my net worth is more than your life i have 3 jobs, and i also know how to speak unlike the lot of you ragers. youre literally replying back to me trying to argue with me over my opinion lmfao grow tf up

languid lodge
dry radish
#

3 jobs and arguing on discord with strangers. what a time to be a hard worker

ancient spindle
granite plinth
#

bro thinks having 3 jobs is a flex

ember yoke
faint coral
jagged thunder
# languid lodge walking breathing contradiction

yea im self employed and not a 9-5 slave, also i dont watch cartoon porn or polute my minds with bs social media like your generation of brain washed goofies scrambling thru social media for a like

dry radish
ancient spindle
oblique python
#

mans got 3 jobs and 21 arrows in his pocket

granite plinth
jagged thunder
#

you guys are literally trying to insult me with the thing your guilty of dont project your negative lifestyles on me because your salty over my opinion on a game you guys have me crying laughing @dry radish stop following the band wagon like the rest of the bots @ancient spindle if you could read youd see that i said i dont do social media so once again swing and miss from the barage of bot troll sub humans

late roost
#

@crude vector #d-and-d-suggestions message dude i love this idea, no way to guarantee your gear, but maybe the goblin can retrieve some of it if the player didn't take some of it after killing you, would probably only want it to take equipped items though

livid spindle
#

all this beautiful talk about suggestion discussion

languid lodge
dry radish
#

that dude wants as many arrows as he has jobs, so like 25

cyan gull
#

I'd wanna block the boomer, but ngl it's too much fun to follow

granite plinth
tawny lodge
#

Controversial suggestion: I Suggest y'all stop being babies (yes all of those invovled), man up, and get over yourselves.... Or take it over to a general chat

jagged thunder
#

im voicing my opinion on a game i like, while im networking at home, also im getting some type of hate mail from these wierd people for some reason. idk, and im literally younger than half this games population lmfao you guys know assumptions make an ass out of you right. now clown emoji to show him that hes still right lol

cyan gull
late roost
silk lantern
#

Anyone feel that rangers with infinite arrows are a bit strong?

ancient spindle
languid lodge
#

While I think TucanSlam is the most in the wrong this is a suggestion-discussion channel. This convo probably shouldnt be happening here

oblique python
tawny lodge
#

Still doesn't change that folks are continuing to feed into it. Just let mods do what they do, and ignore the other party's rantings/eggings and this will be all over

jagged thunder
vagrant summit
tawny orbit
#

anyone else feel like the russian flag reactions in #📢announcements should be replaced with ukrainian flag? 😎

silk lantern
late roost
dry radish
#

didnt u just said your younger than half of us...?

languid lodge
ancient spindle
jagged thunder
#

i urge you to go back and reread why i said that, your all caps does not invalidate my opinion on arrows, and your disrespectful comment and troll groupies need to learn how to speak respectfully

silk lantern
dry radish
#

let rangers have to meditate to get some magic-arrows Kappa

tawny lodge
proven falcon
#

Your magic arrows come from your priest or wizzy

ancient spindle
languid lodge
jagged thunder
silk lantern
#

Skills, perks, passives, things like that changes everything about the playstyle. Can a fighter track? Eat 3 cookies? Tripleshot? No. Yes a fighter can use a bow but they also get -20% damage from it and if they die they have to go buy a new one or take one from stash. Rangers don't. @languid lodge This is why I suggest making a quiver item/slot and making it easy to get from pots and Skeleton archers or buying them in stores for cheap.

swift lake
#

Ranger is op

ancient spindle
tender dew
dry radish
languid lodge
#

I agree that they shouldnt have outright infinite arrows but again they would need a way to get arrows other than looting them. wizard can just regen spells and would outclass a ranger in every way if they had to loot their ammo

proven falcon
#

I'm curious as to why every other class fitz a stereotype of skills for them, but the Barb doesn't have a lunge.

jagged thunder
#

so the wizard attacks with spells, the barbarian has throwing axes, how do i have a limited inventory and an unlimited amount of one supply? where does all the wizards lighting go? where does all the clerics faith go? where do all the throwing weapons go? ranger can puch and use swords or spears right? buy a weapon

frosty nimbus
ancient spindle
silk lantern
#

Clerics pay in spellslots with no way to get them back besides a campfire. I think you're overexaggerating how clerics have nothing to pay because they 100% do. The game is fundamentally different with someone playing an FPS with infinite bullets and someone running in with a melee. Imagine Escape from Tarkov but you have infinite bullets on every gun you had? It's not as good.

@tender dew Yeah so? That's the point of a fighter but they still don't have the skills and perks that a ranger has.

@languid lodge The best suggestion I can give is a quiver slot that carries arrows like a gold pouch that can be loaded up, being able to buy from stores, a loot chance, and the campfire giving them refills on arrows.

jagged thunder
#

and so can the ranger are you like under 50 iq or? did you read the part where i put they can also punch or use different melee weapons, or did you just see the part where i pointed out the imbalance? @ancient spindle fire arrows or poison arrows, ranger shouldnt use magic unless buffed, even tho fire and poison im pretty sure are magic damage

proven falcon
#

What if there was a perk called magic quiver where every x amount of arrows fired the next shot would have a attribute?

ebon folio
#

the auto reload on rangers rapid fire is kinda dumb no?

languid lodge
vernal basalt
#

whoever wanted to have unlimited spells but limit arrows is something else

tawny orbit
ancient spindle
frosty nimbus
#

yall are insane these suggestions are silly. do any of you realize how unbalanced the game is right now? adding almost any of these would be game breaking

cyan gull
#

hopefully the slow pace of the game will weed them out (one can dream)

jagged thunder
proven falcon
#

Every class has a sterotypical skill seen in many other games but the barbarian doesnt have a lunging attack.

granite plinth
#

back from eating and this child is still crying!! i can't hahahahaahahha @jagged thunder get a job loser

languid lodge
vernal basalt
#

I do think barbarian should get a quick step or two forward when swinging. considering ranger starts with just a bow arrows shouldn't be limited

ancient spindle
silk lantern
#

They can use arming swords, rapiers, and other melee weapons. I keep saying it over and over but people keep ignoring it xD

Make a Quiver slot that functions like the Gold Pouch and let arrows be PUT INSIDE. Buy them from the store, loot them off archers, crates, pots, chests, regen them with camping, bring extra from your stash, kill other rangers and steal their arrows.

With limited arrows, they should 100% start off with a weapon melee weapon an arming sword or rapier would suffice.

If they're able to be looted from everywhere then they would still have less issues than the wizard and cleric who have to use other means to recover their range spells.

@granite plinth Then go back and read the perks, there's a big enough difference.

jagged thunder
proven falcon
#

When do we get a bard class so we can get xlips of 16 bards shredding ukeleles in a boss room?

cyan gull
#

thats the smart thing to do, but watching people loose their sanity and become unhinged is fun sometimes

silk lantern
languid lodge
granite plinth
normal nova
jagged thunder
#

sticking up for troll and voicing your uneducated opinion on a subject on discord make you better than your fabricated version of me?

hybrid mica
#

Lockpicking should be like the skill checks in dead by daylight, the ring appears and a second later then does the skill check lol

frosty nimbus
#

hey this is suggestion chat can we stop with the petty stuff lets work together and get rogues nerfed :>

proven falcon
#

All I'm saying is give barbarian a lunge attack that scales with lack of armor value for the trade off of glass cannon.

ancient spindle
#

you've pretty much told us about your whole life

iron wraith
#

will they implement proximity chat?

cyan gull
silk lantern
dry radish
jagged thunder
#

your uneducated because you think a ranger can only attack with arrows

grand tangle
cyan gull
silk lantern
ancient spindle
iron wraith
#

maybe dont pick a class where you shoot with arrows if u dont wanne buy em

jagged thunder
proven falcon
#

@grand tangle I agree, or like in Mordhau and Chiv when you are chasing a player you gain movement speed to catch the cowards turning their back to a fight.

fresh heart
#

limited arrows lol

cyan gull
drifting summit
#

Is there any info whether this game will have terrible mechanic called wipe once its released?

jagged thunder
#

because they are a class in the game are you serious? @cyan gull and the ranger can use a spear or swords what is the difference?

tawny lodge
modern whale
#

Hopefully, if you don't wipe games like this, it doesn't work after a while

iron wraith
#

why just keep adding stuff that will eat gold

cyan gull
drifting summit
pulsar moat
#

Cleric should have perk that make buffs last longer on himself to make self buffing worth it. Now it takes to long to swap to off hand cast spells and switch back to mace and buffs are nearly gone

vagrant summit
dim mauve
#

no chance for extend the playtest or another one soon ?

ancient spindle
jagged thunder
proven falcon
#

Aye yall, lunge attack suggestion up in the #d-and-d-suggestions channel. Give it your opinion. Kthx.

drifting summit
cyan gull
ocean grotto
ancient spindle
jagged thunder
#

good if i have to bring in a campfire for a limited amount of skills @cyan gull you never had a clue all you wanted to do was put clown emojis and pray for a like on your childish insults

waxen siren
vagrant summit
drifting summit
obtuse cosmos
#

You lads reckon it's silly of me to really, REALLY wish that hotfix schedules would be announced earlier than 15 minutes before the patch begins? I think it's such a short window, that it's a little unfair.

cyan gull
rain comet
#

It was announced yesterday that there would be one today

jagged thunder
waxen siren
vagrant summit
drifting summit
#

This is not a story game. This is sandbox dungeon crawler @vagrant summit

obtuse cosmos
granite plinth
modern whale
frosty nimbus
#

LOL@jagged thunder

proven falcon
#

I play tons of rougelites so resets don't phase me at all. Looting is fun.

ancient spindle
jagged thunder
drifting summit
silk lantern
#

Issue:
Rangers having unlimited arrows changes the entire dynamic of the game. Other classes that have range abilities have limited spell slots, a long cooldown, or limited ammunition. It's like playing Escape from Tarkov with only melee weapons and someone is sniping you with a sniper rifle with unlimited bullets while running away, kind of toxic to deal with. This compounds even further when you have a 3 man stack all playing rangers shooting you infinitely in rotation without pause.

Solution:
Add a quiver item and slot while also making it function similarly to a gold pouch. These quivers can be filled up with different types of arrows that vary in price and effects such as poison arrows, fire arrows, water arrows (To shoot at torches and instantly put them out), and more. Make a skill that allows them to rotate through their quiver like the spell wheel and choose from those arrow effects. Whatever you put into the quiver is what shows up on your spell/arrow wheel. This would also make them completely unique from fighters who can also use bows. You can carry multiple quivers in your inventory and swap through them to access a different wheel. If you die with all your special arrows then...you should try this solution...Don't Die Scrub

Where would you get them?
Buy them from the woodsman, regen from campfires, and loot them off archers, crates, pots, chests, and other players.

What issues could arise from this solution?

Running out of arrows with a default character and no stash. Example: You're a fresh spawn with no gear brought in from stash and you fired off all your limited arrows. You now have to punch everything to death.

This is really bad so I suggest giving rangers a starting melee weapon such as a grey arming sword or rapier.

Bot keeps deleting my suggestion, Moderators fix it, please? I'm not throwing out troll suggestions but a well-thought-out one.

granite plinth
cyan gull
ancient spindle
#

you need to put suggestions in the make suggestion and put . suggest in front of itm, i will put it for you as well

bitter stratus
#

Can we please get a <@&988703997378584596> in here to shut down all this pointless insulting and arguing that isnt actually discussing any of the suggestions

split vessel
#

Im in here now.

obtuse cosmos
jagged thunder
frosty nimbus
#

unlimited arrows isnt even a big deal bro i dont get it who cares they still need to hit their shots. rogues are completely broken with 130% damage and weakpoint TF? and i agree with sightless look at the the TTV's its a rogue duo with a cleric its stupid

woeful helm
calm orbit
#

its the worst one beta tests now

green karma
#

have a toggle crouch and walk option in setting

granite plinth
woeful helm
cyan gull
#

not sure if it's worth the time to read through a bunch of messages Wardens, but people got a bit heated and flexed their 3 jobs and high iq

silk lantern
#

Go check out my suggestion and vote please. If you don't understand something then feel free to ping me and ask! We can work out a solution together.

#d-and-d-suggestions message

hallow saffron
#

People just want to nerf the ranger, which is not that easy to play like people says. The hitbox of the arrow is balanced i guess, so just give merit to people that hs you across a corridor

granite plinth
#

🦎

jagged thunder
woeful helm
#

Last warning for anyone continuing

#

Keep the discussion relevant to the channel

granite plinth
dreamy oriole
#

Possible suggestion, a in game warning system for when the server is about to go down

proven falcon
inner gorge
woeful helm
#

@granite plinth you've been timedout for failure to follow directions, and continued arguing.

modern whale
cyan gull
hallow saffron
jagged thunder
#

LIMIT ARROWS!

final sable
#

Completely ignoring the two people arguing-
Add more purchasable options in the merchants for archers, it's really rare to find bows that are any better than the starter one you get

little ravine
#

Try to add some type of notifications in the game. Like when you hover on start or click the start button. It'll just tell you what kind of problem is there. If there is one 🙂

drifting summit
wanton eagle
#

acidentally posted incomplete suggestion lul

frosty nimbus
#

you guys are cry babys i swear unlimited arrows isnt a big deal

woeful helm
#

We can share opinions and thoughts without being rude.

silk lantern
# hallow saffron As I say, I see what you're saying, but I still don't think that's the right way...

Iunno, you have to understand that having 3 people come in with unlimited arrows vs melee only classes is brutal...like very brutal. Against PvE if you're half way decent then nothing in the game can touch you and you risk nothing at all. You can solo almost any mob in the game as a ranger without taking a single hit in record time compared to any other class. It's too strong with unlimited arrows.

proven falcon
#

But that only becomes a skill issue because those melee classes either have to have paper armor or another class buff them to get to you.

maiden solstice
#

Guys, who agrees that information about update/ turning off the game should be ANNOUNCED on game, like a timer, so that people dont lose their gear if they dont look at discord announcments 24/7... It's annoying cause my friends have lost their gear twice because of update 😦 LIKE if you agree, so devs see that! ❤️

oblique haven
#

limiting arrows is a bad way to nerf ranger, id rather there be something from stopping triple ranger teams in general. like maybe a limit to one ranger per team.

jagged thunder
# woeful helm <#1048762118255673428>

already did and the 40k people playing arent all going to see it when theres 20 suggestions every 5 mins @silk lantern the only way to balance it would be unlimited throwing weapons and unlimited spells

last solar
#

I don’t think limiting arrows is a good idea without at least providing a starting dagger, it takes 2 to break barrels, and if I’m playing solo I’d rather not have to punch barrels while a team of 3 rolls up because I need to stay in one place for minutes at a time to get basic cheap loot to sell. There is tons of cover in the dungeons

spiral shale
woeful helm
modern whale
# drifting summit Have you even tested those games I mentioned? There is not high inflation in the...

Buy tokens for VIP with gold = bandaid. Sry. Anyway, no need to argue, we won't agree on this, I love games with wipes and will always do. The "seting up" phase is what I find great in a lot of games, and tons of people share that feeling. If it's not your thing, so be it. Some people prefer to have end game gear, some people prefer fighting over scraps to get there and get bored once they have it.

silk lantern
woeful helm
#

200% damage modifier on good arrows, since their limited you should get value for having limited amounts.

wide turtle
#

I think ranger has counters already
A good fighter will shield, a wizard can fireball, rogue can sneak up in stealth
Once you're in melee range on an archer it's hard for them to stop you

drifting summit
viscid oak
#

200% on good arrows, my rangers already be 1 shooting everyone lol

dire hull
#

so all my gear from the game i was kicked from for update have all been lost ?

proven falcon
#

As often as I find throwing knives, if arrows had the same drop rate itd be fine.

wanton eagle
#

a ranger cant even get away from me on barb and some throwing axes lul

woeful helm
#

A good longbow with 50+ damage and triple shot to even a barbs head that's directly ontop of you. And that guy is gone.

silk lantern
last solar
#

I think that being able to recover arrows would be great, and it’d please the main request people have had in terms of a ranger nerf

jagged thunder
oblique haven
#

ive had no issues fighting rangers unless there is 3 of them. just bait their skill and then push.

dire hull
#

half of my teams stash items are missing

wide turtle
#

I've never had issues with a ranger when I'm in melee, twitching around them randomly crouching and stabbing. But I also wait for the triple arrow
As long as I keep my movement erratic I'm fine on rogue or fighter

indigo girder
#

Give the barbarian An wide sweep ability hitting 3-5 targets would be nice.

woeful helm
#

I love making myself look vulnerable as a ranger but having traps surrounding me, so when a clueless barb walks up, he takes 10years to disarm the trap.

proven falcon
#

Ive died on barb so many times getting to a ranger or rogue that just kill me in the amount of time it takes me to swing.

full peak
#

mobs to strong?

viscid oak
#

imo, way to easy even on the hardcore mod

frosty nimbus
jagged thunder
oblique haven
silk lantern
#

Vote if you haven't already! Let the devs see our suggestions against unlimited arrows and making different arrow types that can be used like spells.

#d-and-d-suggestions message

last solar
proven falcon
#

But its a barbarian. I WANT to use big bonk or swish. But am punished by movement speed and swing speed. Make my smokth brain sad.

indigo girder
full peak
#

shield doesnt work everytime still getting shot by bow threw it? sword as well... and i hate that solo and trio is in same server its to hard to survive

blazing storm
# full peak mobs to strong?

Might just be me being bad at the game, but for instances of solo play, it feels like basic mobs can be the end of my run even when I'm fully kitted. In games like HUNT or Tarkov, enemies are supposed to only become an issue if you are dealing with too many of them or if you're fighting big mobs (such as bosses or elites)

jagged thunder
#

you can wide swing and spin and hit multiple targets in a similar way just without the deflect @full peak you need to crouch with shield and look up to cover your head

oblique haven
inner gorge
silk lantern
#

❤️ Thank you. Hopefully it catches on and the devs can see it. It's being drowned out right now by people posting stuff with no real solutions or checking if someone else already suggested it.

granite plinth
#

game doesn't start just waiting all the time, and I just restarted. then all the items that I wear disappeared 🙂

fast wigeon
#

YO I JUST LOST LIKE 10 HOURS OF LOOT

snow oyster
#

ANYone else feel like the patch note "High-Roller no longer displays Dark Swarm's remain time." Is kind of a weird change? You can literally just set a timer on your phone to give you an advantage if you know the duration of a match... Feels like this change is easy to go around, but just makes those that use external tools have a Leg Up...

jagged thunder
tardy crystal
#

how is there so many downvotes on solo duo and trio lobbies ? EVERY SINGLE battle royale style game has that feature..

viscid oak
#

My suggestions

  1. fix healer aoe it is hitting players
  2. nerf rouge damage or attack speed
  3. get rid of stat changing skins, just add weapon skins/armour/race skins without stats you have the player base to make it off cool skins

that is all -top 10 cleric

oblique haven
full peak
#

i know its a test but the game can be super super good if you guys focus on what the players want not everything. But in my opinion its to hard maybe add a easy dungeon for begginers or questlines like kill 5 players earn 10 gold???

lapis iris
#

I personally don't play this class but have been talking to a few friends about it but why not allow the Claric to have a meditation like thing as well? Relying on campfires just takes super long to get about 2 of your spells back

hushed nymph
#

#d-and-d-suggestions message
I like the concept, but think balancing this would be a nightmare across the board. Do you think the game would be better served by an extra long cooldown every few quiver refreshes?

silk lantern
granite plinth
granite plinth
pallid parrot
#

Honestly i think that devs should limit the playtester count, maybe to 5 or 10 thousand bc this is just too much load for them rn. Have streamer priority and then randomly choose playtesters, maybe 10k for first 3 days and then another 10k for last 3 days

oblique haven
inner gorge
jagged thunder
full peak
#

add easy dungeons and maybe daily quests like XP and items???

sonic pendant
#

@delicate vine you can already split stacks. Alt+drag

lapis iris
autumn silo
#

Add lfg-arabic channel

delicate vine
hushed nymph
granite plinth
tardy crystal
smoky patio
jagged thunder
undone jay
oblique haven
sonic pendant
silk lantern
#

Oi! Highest votes so far about unlimited arrows and making rangers better than fighters who can wear full armor and still use unlimited arrows!!! Vote on my suggestion! Disagree or agree it doesn't matter.

#d-and-d-suggestions message

So far 1/2th of the votes agree with my suggestion.

long raft
fast wigeon
#

MY STASH WAS ROLLED BACK 8+ HOURS AFTER UPDATE WTF

lapis iris
smoky patio
#

I don't think this game will have any trouble filling lobbies

hidden rampart
#

I have a few up that hopefully development takes a look at:

Party autofill:
#d-and-d-suggestions message

Request to join party with 2/3 players:
#d-and-d-suggestions message

Player stats tab:
#d-and-d-suggestions message

Audio cues for skeleton archers:
#d-and-d-suggestions message

Less depressing lobby animations:
#d-and-d-suggestions message

Quantity sliders for buying/selling:
#d-and-d-suggestions message

Walking around the tavern:
#d-and-d-suggestions message

Quickslot radial menus:
#d-and-d-suggestions message

Fix to losing items while in the waiting room:
#d-and-d-suggestions message

*RARE* Treasure goblins/enemies that drop extra loot
#d-and-d-suggestions message

Increase gold stack size:
#d-and-d-suggestions message

Replace buff bubbles with sheen on player:
#d-and-d-suggestions message

Make selling more intuitive:
#d-and-d-suggestions message

full peak
#

Easy dungeons And quests for xp and items quest like escape 5 times or kill 20 mobs or kill players for xp or items????

hushed nymph
smoky patio
#

It's already massively popular. The active numbers we see now will be a fraction of what we see at the beginning of each wipe

tulip flare
#

I would love to see a realy Marketplace system, like New World/Crossout. These Chat-Depending system wont work in a long run, if ever tbf.
Shields needs to be patched somehow, feels enormly weak, weak using it and easy to play against. Better "Aiming" or Better blocking in general 🙂 (There must be a reason, why fighters arent in the leaderboard haha mainly rogue and rangers.)
There were some problems (extreme reaching problems) with high and low grounds, dunno if it was inteded, might be a play tho.
Amazing game! Love it, although it really feels too slow at some points.
The gold in stash (stacked to 10) is a bit odd for me. Higher stacks or anything like that, would be great (although I understand the balancing idea)
@hidden rampart perfect!
Voice chat would be great! In group as in Proxy! 😄

lapis iris
oblique haven
hushed nymph
#

Yeah if some idiot wants to spend the entire game doing nothing but sitting in a bush, I will be furious when I die but hey, if it works it works. As long as a strategy isn’t so crazy overpowered that their is 0 counter play I am down

loud musk
#

put a server for play SOLO mode.

lapis iris
smoky patio
#

exfil camping is way harder in DnD bc of random exfils

lusty wren
calm orbit
#

where THE FUCK IS MY SET WHICH ONE I WAS BUYING ALL DAY

granite plinth
#

what the fuck is this game going

#

just maintanance more open the server, after hotfix, I lost all items because the server crashed, and I played with basic gears, and got out with some items but nothing was in inventory after getting back shit.

lusty wren
calm orbit
edgy ravine
bleak nymph
#

eu working

lapis iris
lusty wren
# calm orbit BCS IT WASTED OUR TIME FCKING MORON?

When one has no argument they resort to personal insults...

You are not wasting time, its public test phase, You are supplying data and if you enjoy the game you are having fun. Items are all going poof anyways. Lets just calm down and enjoy the ride eh

calm orbit
#

u re too stupid to understand. 🙂

south shore
silk lantern
#

Vote on the infinite arrow Ranger debate. A clearly defined problem with a solution is given while also making Rangers more unique from fighters. Currently agree has 63% more votes than disagree.

#d-and-d-suggestions message

hushed nymph
#

A free playtest by a small studio too…..

iron dove
edgy ravine
vale kelp
#

this game rules and the devs are chads. has there been talk of adding more classes on full release?

full peak
#

PLAYERS LEFT SCREEN?

calm orbit
rustic wing
#

Hot take: On release keep it F2P it seems D&D will have a really healthy players base
To make revenue just make skins for weapons torches races (without changes attributes just base) general cosemetics
With regular updates I see this game being around for many years

lusty wren
hushed nymph
deep crest
#

I think it'd be cool to see some class mixing to get others too.

south shore
lapis iris
#

I feel like keeping it F2P would be the worst move for this game due to the community of F2P players (Cheaters aside)
You can already see the playerbase we have as is

lusty wren
edgy ravine
wicked tree
#

buy to play atleast slows down cheaters

iron dove
#

After playing League of Legends I can see the similiarities when it comes to trying to learn the game and having to deal with duos etc. Being free to play would gather even more toxicity than there already is

hushed nymph
deep crest
#

I'd just put it low cost to enter, then allow cosmetic purchases like was stated.

full peak
#

Things i want in the game, Easy dungeon. and weekly Quests that gives xp and items? and visible players left in dungeon?. quests like kill 5 players earn 10 gold and 20xp kill 50 mobs.....

lusty wren
rustic wing
#

trutru but ive seen so many game like this that put a price tag on and then die out do to purchase to entry i fully understand bot and hackers but if you have a decent team and a overall revenue base that only gains traction it should fizzle it out

hushed nymph
#

Not knowing how many players left is a good thing for the game. If you knew how many were left you would change your play style

iron dove
#

You can literally see how many people have already died in the top right corner. Just count lol

granite plinth
#

not wanting the game to be f2p is actually a skill issue, i've not seen a single valid take for not f2p

silk lantern
#

Oi! Keep on voting and let the devs know how we feel. Rangers aren't unique enough from fighters and unlimited arrows with full tank armor is oppressive.

Currently, almost 2/3rd of the votes are in favor of my clearly defined suggestion.

#d-and-d-suggestions message

@granite plinth hackers can get banned and come back with a new email

lapis iris
# granite plinth toxic

I 100% understand wanting the game to be F2P but that being said if you spend just a little bit of time reading general chat after the devs run into a small issue you can already see what kind of players this game has attracted

undone jay
lusty wren
pine hill
#

dont want hackers? get a really good anti-cheat and implement 2 factor authentication... job done no?

winged pulsar
#

@lapis iris Yeah it's amazing this game is not F2P, would be trash if it went there, would become P2W or completely destroy the aesthetic with a myriad of skins, not to mention the amount of hackers it would inject

granite plinth
#

p2w is just not going to happen mate, its pure copium to think that, hackers doesn't even start an issue if the developers have a solid anti cheat

silk lantern
lusty wren
undone jay
hushed nymph
normal lava
#

@charred ingot Instead of removing it completely, i'd prefer it being able to be turned off or on. Since it lets people be happy and allows those who like the option for more customization to expand with more optional choices from race, gear, spells etc.

iron dove
pine hill
#

saying that like theres not going to be hackers in the game even if it costs $25 what am i reading

lapis iris
#

Anyone who says anti cheats work needs to look at the history (Sure they could get banned but why not make another account with a different IP and hop back in because well... the game is free)

bleak nymph
#

IM IN

silk lantern
lusty wren
granite plinth
#

the skin take is the only valid take ive seen. @lusty wren is just on a different planet, there's a plethora of f2p games where hacking is a small issue, and also a plethora of paid for games with hackers being a large issue, it goes both ways, making a game paid just to help deal with hackers is far from a solution

rustic wing
undone jay
hushed nymph
#

More barriers to entry= less hackers
Anti cheat, Cost, 2FA, active mods, hardware bans, and others all help and should be standard in most games now. You can never 100% get rid of them but if the odds of running into them are low enough game is still fun

finite salmon
#

Proximity chat would be supreme for this game in final release would make interactions in the game so much more fun and interactive

lusty wren
placid summit
#

Make a triple que and keep solo and double que together, Jesus so tired of making it to the end to fight 3 people camping

jagged thunder
# silk lantern You have been steadily insulting anyone who doesn't agree with you. I understand...

im insulting people by saying theyre wrong at assuming i am whatever insult they throw at me? i literally only said limit arrows and got attack by a bunch of immature children lol who did i insult? the people insulting me? good maybe they should talk about the topic of conversations instead of throwing shady comment just for a petty like from some troll child. i literally am throwing opinions anf being verbally assaulted by pathetic people over it, read why i say what i say, i never insulted anyone

undone jay
# pine hill 🤡 🤡 🤡

What are you giving me the clown card for, btw? Could you elaborate? : )

Is it so unbelievable that someone might prefer one aesthetic over another, regardless of impact on gameplay?

stone dome
#

enjoying it for what it is so far! That being said, it honestly makes me wish the chivalry 2 team rand with this idea. The combat here is very fun in a early 2000s jank sort of way don't get me wrong haha

iron dove
#

DnD makes practically everything magical, Dark and Darker keeps armors and weapons realistic so I dunno if giving everyone some magic aspects would work

granite plinth
winged pulsar
#

There are some reaaaalllly stupid suggestions, blows my mind reading some of them/broken english lmao

Arachnophobia mode ? Really guys? A dungeon crawler in the style of DnD has spiders and you are playing it knowing it has spiders and are wanting them removed?

pine hill
rustic breach
#

Definitely should implement some sort of system for upgrading your stash, possibly buying property? A place to brew potions and do other things like such, and having more storage.

hushed nymph
lusty wren
silk lantern
# jagged thunder im insulting people by saying theyre wrong at assuming i am whatever insult they...

Right and wrong is subjective. Retaliating isn't the best course of action here. You're clearly agitated and I assure you they're laughing at you no matter what you say even if it makes perfect sense. You can be speaking the truth from God himself but if you speak to people that way it just invites more trolls. Some of these guys here are only here to rile people like you up and have a laugh. You're just falling for their trap.

They insulted you? Move on.

jagged thunder
lusty wren
silk lantern
undone jay
jagged thunder
granite plinth
iron dove
silk lantern
fast wigeon
#

lol just had a bug where i couldn't leave to the lobby at the end of the game, could only close game entirely

winter knot
#

How does everybody feel about stopping match making 15 minutes prior to a patch so that everyone stops complaining about losing all their crap?

lusty wren
lapis iris
jagged thunder
#

imagine not being able to conversate with people lmfao thanks for blocking me i dont need to read your dim witted opinions and fairy tails of what you believe people are like that you dont even know. i got blocked for telling someone the truth imagine being mad that fire and poison are magic damage, what a goofy community

winged pulsar
#

@hidden rampart I sincerely hope they do not go the sellout route, would be a travesty if a game that actually feels good and has good devs who are gamers themselves just relinquish such a gem to a hollow corporate company who will just poison the experience

pay to play for this game with the current developers will make a good name for themselves and see to this game/community having a future

if it gets sold out and converted to a MTX F2P hackerfest it will kill the game for the very people who are currently loving and supporting it so much

winter knot
#

I think people would still rather not lose their stuff. I think many people haven't gotten a chance to playtest high end content yet 😊

lusty wren
grizzled edge
#

Never fear pinging us

stone dome
#

anyone else unable to log into steam?

lunar hedge
#

Yeah, the suggestions are all around "losing your stuff", which is not really what the suggestions are for IMO

thorn iris
#

Ping us whenever you need help. Its okay! 🙂

lapis iris
jagged thunder
#

why isnt there a free look?

woeful helm
silent axle
#

Put all gold from sell in the storage and not in the inventory...

thorn iris
mild oak
#

the ranger healing ability defo needs a nerf imop its almost instant and makes cleric useless

undone jay
lusty wren
limber kernel
#

they can also weild both sword and bow making them more versatile and kinda OP

grizzled edge
#

Actual me responding to person fearing of pinging mods

#

(meaning he's the cool one for calling us for help)

sterile frost
#

tyring to make a duel wield attack speed build work for fighter, only problem is when you mash your abilities, adrenaline rush, and second wind, they stick 3/4 of the time and you cant get a single one off before you get ambushed. Would suggest reworking specific abilities to trigger immediately when hit rather than stuck on a key que

mild oak
#

I also really liked the idea of the skeleton race actually making the player undead and more prone to spells that effect the undead more.

thorn iris
trail gazelle
#

we need a necromancer enemy haha

lusty wren
thorn iris
long raft
sterile frost
warm isle
#

Lengthen the test period!!!

lusty wren
mild oak
#

I know that this would also kind of go against the cleric but i think that the wizard should have a small health spell or ability being a wizard that is a master of magic.

hollow mica
#

solo / duo / trio is for soon or ?

trail gazelle
bitter stratus
thorn iris
sterile frost
long raft
trail gazelle
mild oak
#

love that idea

lusty wren
wet cipher
#

Idea: cleric passive - interact with shrines x% faster

hushed nymph
long raft
sterile frost
#

The fact that adrenaline rush is on a 1 use cooldown is also terrible, considering it really doesnt increase your attack speed all that much

bitter stratus
# trail gazelle for wizard maybe a mana shield style ability that gives you damage reduction in ...

Speaking as someone who mains both cleric and Wizard, the relative squishyness of wizards is their largest balancing feature. They have two perks that allow them to soak a little more damage but with how quickly a wizard can chunk other classes with magic missile at close range, I dont think they need anything extra to avoid hits. Thats what haste and invisibility is for. Barbarian rushing at you? invis and juke then hit him with MM or a fireball before he can reacquire you.

trail gazelle
long raft
#

The only thing I really want to see is rogues having the ability to LOCK doors and chests, maybe 2 uses per run. Perfect for setting up ambushes

thorn iris
lusty wren
oblique haven
#

wizard is crazy broken

undone jay
#

In a way it's kinda fine to have one broken class ingame, imho? Ish? Not that massive of a deal, personally, to me, in my opinion

long raft
#

Wizard is just highest skill cap, the average is fine.

bitter stratus
#

Hahaha. Yeah I get ya. Personally I feel like the less classes with self healing, the better. Its a balancing tool but its also keeps the game from becoming a case of 'oh i hit him he hit me back off we both heal repeat until one of us is out of healing.

@thorn iris Solo wizard against mobs is def a little rough if you proceed at a decent pace but Ive had a lot of success taking it slow and working my way towards the safe zone. Gives me ample time to clear rooms on my own, meditate again and listen for the sounds of approaching groups to either avoid or ambush. The game overall feels more balanced towards party play which, if Im being honest, I totally get and prefer. Being a solo rat is a blast but at the end of the day dungeon delving is best done with a party.

lusty wren
oblique haven
#

the skill gap is no where big enough for how good it is

unborn wren
mild oak
#

how about a spell that can unlock doors would be useful when getting cornered.

undone jay
oblique haven
inner gorge
lusty wren
granite plinth
#

invis spam needs to be nerfed, about it

bitter stratus
thorn iris
unborn wren
oblique haven
long raft
#

Most wizards play defensively, you gotta be an angry little leprechaun for best effect

lusty wren
granite plinth
unborn wren
dusk olive
long raft
# granite plinth same take for ranger surely

As a ranger main(and cleric) Ranger has lowest ceiling to kill people tbh. You can just 5shot someone in chest for a free kill. Higher skill play is more about traps, ambush and rapier play than just pewpew.

oblique haven
stone dome
#

I'd imagine this game will need a solo queue as it's pretty brutal queueing into groups of 3. Unless I'm playing with friends the idea of having to try and find groups and speak with them on disc sounds like an awful experience :P.

foggy jay
#

IMO I dont think anyone should be able to go full invis And i main wizzard so 🤷‍♂️

granite plinth
undone jay
# lusty wren This was my point, the skill ceiling is enough of a balancing act IMO. If you ge...

Imho it has just too many tools, people talk a lot about the infinite arrows, ranged advantage, campfire, rations

But you don't see people talking about the enhanced hearing

Or the footstep tracker

Or the 3 traits to improve their damage

Or the 2 traits to improve their action/movement speed

(Edit: Don't forget traps, though fairly minor and able to be played around, still very strong in the right hands)

oblique haven
#

rangers are not busted by any means. the only problem is their traps. bait their skill then push, it has a counter you just wont do it

lusty wren
lusty wren
pine hill
oblique haven
undone jay
#

There's arguments to be made here for Class Fantasy and Identity, which I think Wizard and Ranger absolutely fucking NAIL, they're really cool in my honest opinion, regardless of gameplay reasons, balance, etc

If you just take Wizard and Ranger at FACE VALUE, they have a strong identity, and one a lotta people like, rite?

Which is hard to tweak and "fix" without upsetting people that their favourite class got fucked over

thorn iris
#

Its a passive they can use yeah.

lusty wren
unborn wren
undone jay
#

I do think it's really cool that Ranger has all these survivability traits, I honestly do, all this utility and stuff, it makes you feel like a survivalist-tracker-dude

The problem imho is NOT NECESSARILY their utility, it's that they have both RIDICULOUS damage potential AND a fuckton of utility, with the skill ceiling not being high enough to justify it

Honestly? Come to think of it?

They could change the name of the class to "Dungeoneer" and I wouldn't bat an eye

oblique haven
lusty wren
pine hill
#

Rations should work like bandages

undone jay
#

Just an idea from the top of my mind is that you could reduce the amount of Rations that you can use to 1, then introduce a perk that allows you to use/carry 1 more ration, and another perk that refreshes 1 ration if you rest at a campfire

Just an idea

So that the "Survivalist" Rangers can not ALSO carry the DPS perks, and the other way around

granite plinth
rancid void
#

#d-and-d-suggestions message

The reason it feels wrong with the rapier is because that is where the tip of the rapier will end up at its most extended. You are more than likely having issues as the fight is inside your reach.

winged pulsar
#

I honestly think that the true chad rangers do not even take rations, instead they take quick fire/quick shot

bitter stratus
#

I think part of the problem with ranger (or bows in general really) is the lack of accuracy loss when moving and firing. Combined with their damage numbers and accuracy/lack of drop before a certain range, there isnt a downside to peek shooting with them or backing up and firing down a hallway.

Adding a bit of accuracy loss when firing and moving might alleviate some of the issues. As it is, crossbows are kind of in a weird place since they only do slightly more damage than a bow when you get down to rate of fire but their bolts drop like crazy.

trim dock
#

As a solo Barbarian player, I would like to suggest reworking the HP after kill Perk to also include PvE and give 5-10 HP after a PvE kill. It will lend itself well to an already implemented Perk and synergize well to promote the fast and Berzerking play style of the character. Many say Barbarian needs help to bring it up to class with the others.

💪

rancid void
lusty wren
pine hill
undone jay
# bitter stratus I think part of the problem with ranger (or bows in general really) is the lack ...

I don't know how hard it is to do, but maybe ontop of that, add damage calculations based on arrow distance traveled?

Survivalist Bow - Low base damage, highest damage close-to-mid range

Recurve - Middling base damage, low damage at close range, low damage at long range

Longbow - High base damage, low damage at close range, middling damage at mid range, high damage at long range

Anything like that? I dunno

So that not every ranger can just DOME YOU with a longbow and triple shot whenever they feel like it

trim dock
rancid void
granite plinth
#

lowering fire rate is a good start to their affective dps, removing the perk aswell on top of that

lusty wren
elfin pebble
#

we need more party room in the discord..

normal spear
#

Bruh... you're really complain about archers? They get the fair nerf, stop bully them.
Game just need go out from battlegrounds concepts

dusk olive
#

archers are fine, cleric's lesser heal buff fixed him mostly, wizards are just a skill class, fighters are fine, barbs got their nerf, rogues are fine

pine hill
#

too many ranger apologists in here cant lie

rancid void
deft kettle
#

And their movement speed while aiming is still pretty fast im certain it would be nice to tone it down a little bit maybe?

oblique haven
dusk olive
#

i played ranger and fight rangers, they are fine. only time i thought "this is bullshit" was when i was playing a skeleton wizard and a ranger one tapped me

normal spear
undone jay
#

Actually, since the ranger discussion has gone on for a long while now

You wanna know what really grinds my gears? Like a lot?

I can wear FULL PLATE ARMOR as a Fighter, with the trait to get more AR from heavy Armor, and get twoshot by a Rogue

I dislike this. A lot.

If I make the choice to be super fkin slow while wearing heavy plate, sacrificing maneuverability and mobility for survivability...I'd like not to get fking destroyed in record time by a rogue, please

granite plinth
#

all fun and games till ranger gets nerfed and purple long bows just get played on fighters instead 🤡

deft kettle
#

I mean dont get me wrong rangers are in a okay situation but rations do give a lot of health fairly quickly, damage isnt that much of a big deal anyways. Ranger is hard to play since its already you're fighting things a small hallway and rooms at can fit 10 people at max. so maybe a movement speed tweak might be a good idea for certain actions?

lusty wren
undone jay
# lusty wren What are you wearing? Are you letting them get lots of back shots on you? I tend...

I was playing with two friends

The cleric gave me the protection shield, with full health, ontop of my 36% physical reduction...and, genuinely, not making this up, I wish I was kidding, I died in less than a second against a rogue I engaged front-facing

It eludes me how this was possible, maybe because of the 50% defense debuff? the 2 dots? the ABSOLUTELY SUPER SKILLED HOLDING LEFT MOUSE BUTTON GAMEPLAY?

cough.

granite plinth
#

really the dps aint the issue, stop working in straight lines and gain some awareness, rations on the other hand..

rancid void
deft kettle
#

Like doing certain actions aka, eating rations slows you down a lot more or it takes a little longer? Aiming bigger bows slow you down a little lot more?

deft cobalt
#

@orchid maple isn't that what high roller dungeon is for?

lusty wren
orchid maple
#

@deft cobalt High Roller doesn't feel worth it because I spend 75 gold then come out with 120 worth of gold of stuff because I spend more time killing shit and the loot doesn't seem much better. Granted this was before the recent hotfix that upped the loot in High Roller

rancid void
#

More then likely kitted + shine of strength + hidden cleric around the corner who buffed them + hidden wizard who ignited him + both damage abilities + stabs to the back of the head + beer

granite plinth
lusty wren
proven falcon
deft cobalt
#

I suggested paying gold to refresh or upgrade the stock in a shop 🙂

pine hill
#

people who say high roller doesnt give good loot need to learn how to navigate the map for the good chests. its literally the same 2 maps over and over. Simply skill issue

lusty wren
#

I was saving up good gear for a while to take into high rollers until I realized in the first 3 rooms I was better equipped so just started taking white in with a decently strong white weapon.

deft kettle
slender star
#

whats with the unfettered hatred of a solo lobby here

deft cobalt
#

it's not needed

lusty wren
# slender star whats with the unfettered hatred of a solo lobby here

Splits the playerbase, and removes the fun of playing SOLO imo the best part of playing solo is all the tension. If you run around with your head cut off you gonna have a bad time. But if you play slow and think about what you are doing its a ton of fun

TBH regular dungeons is essentially solo mode (there are so many solos there its crazy) High rollers for groups 😄

proven falcon
#

The trade off would be exactly what barbarians should be. Glass cannons if they so choose. If they miss the lunge they are rightfully fucked.

granite plinth
deft kettle
slender star
#

i have never seen another solo my entire time playing its just trios and i absolutely do want a 16 man ffa that sounds funny

rancid void
# deft kettle I mean dont get me wrong rangers are in a okay situation but rations do give a l...

Dude Santa sells legendary kit. Shows daggers as 31 damage. With all DPS abilities that's
31 + 9.3(backstab)+1.55 (dagger expert) + 15.5(ambush) +15.5(weak point)+ 4 from poison all times 1.5 for headshot which is 101.32 so enough to one shot you if they are kitted with legendary, burn all their abilities have a third ability so ambush works and hit the back of your head and you have no kit at all realistic the most they can do is 70 before armor reduction

proven falcon
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Yeah. If you miss you get a slow recover from the exertion. Land the hit and you can continue into another swing. Truely barbaric.BarbarianSymbol

deft cobalt
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Solos would be nothing but Rogues and Rangers. Everything else just loses in 1v1

lusty wren
winged pulsar
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@rancid void And this scenario is hard to achieve because of the gearing/timing of 3 seconds post stealth release + being behind the target, hitting your shot etc
not the average, with greens the max I saw was 60 for a headshot with all the combo up then it drops to the 40s for backstab headshots etc

rancid void
slender star
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let people make that decision for themselves, if someone doesnt want to play optimally into people who are minmaxing then who cares

lusty wren
small tendon
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bro i just want to be able to stab

deft kettle
rancid void
granite plinth
pine hill
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I play solos quite a lot and dont really find it to be that unfair alot of the time, understandable if zone is forcing a solo player onto an outnumbered fight in an unfavorable location but playing solo requires an understanding of your kit and what engagements you can take with that info.

slender star
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do you have a source on that 70% genuinely if so i will shut my mouth

proven falcon
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I mean i'd like a little more time to play. All my pals have been busy and we haven't had time to play in a group. Ive just been kind of solo for the entire playtest. Adulting sucks. 😭

dim depot
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@lean parrot You can just close the chest if you get stuck opening them :>

lusty wren
deft kettle
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Yeah really. A 6 month or not even maybe a month of playtest time would be so nice. Game is so unique and fun. I'd really like it if it was just more time to play with my friends

winged pulsar
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I play alot of solos and duos its fine

proven falcon
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A month would be cool. But it is holiday time so understandable if they wanted to end the playtest around this time.
But I wouldn't mind another in Jan or Feb.

deft kettle
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Yeah holidays can be tuff. But i just think. a week is just too short. Skull i wish they extened it before 23th but damn

lusty wren
proven falcon
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@hollow rose I like this suggestion. Mainly if it was available for weapons that would make sense. Any polearm that can block could right click inti a lmb to shove. Same with two handed weapons but using a different input. Shield could still be rmb into lmb for a shield bash or push.
Unless this is planned and we can't see certain skills.

deft kettle
lusty wren
deft kettle
proven falcon
lusty wren
deft kettle
willow condor
tender palm
lusty wren
tender palm
lusty wren
deft kettle
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yeah why not both.

heady current
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YO BRO FOR REAL FOR REAL CAN U GUYS INTRODUCE A KICK THAT DOES VERY LITTLE OR NO DAMAGE BUT PUSHES AWAY MOBS FROM YOU? LIKE A MOB ONLY KICK CAUSE IM TIRED OF GETTING SURROUNDED AT THE FINAL RING BY 20 STUPID SPIDERS AND ZOMBOS. OK THANK YOU FOR MY TED TALK.

lusty wren
heady current
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Hey proxy receptions seems to be off the chain CAPS OR NO CAPS BABNYYYYY YEEEEEEEEEEEEEAAAAAWWW

plush acorn
#

yeehaw

lusty wren
plush acorn
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bruh proxy calm yo ass down fr fr

lusty wren
proven falcon
deft kettle
burnt cove
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Games like Chivalry and Mordhau have a "chase" mechanic for a reason. Combat is not as good when everyone just runs away constantly and you can't catch up (when already very close)

exotic briar
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more party room game got so many ppl lol

lusty wren
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Lunge attack with haste sounds like aids 😄

glad depot
frank relic
proven falcon
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If I remember correctly the chase speed was built up over the duration of the chase. Like every 2 seconds of chase youd gain a bit more movement. Its up to you if you want to chase them down that long or get baited.

burnt cove
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@frank relic how? That makes no sense... It sounds like you've never played Mordhau or Chivalry. Chase mechanic only works when you're already WITHIN melee range

undone jay
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I do think (heavy armor) fighter and barb need some kinda tool to close the gap

Edit: Respectfully, Sprint is horrible.

lusty wren
deft kettle
burnt cove
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Because the issue isn't with "chasing" necessarily. If a rogue is out of reach of a fighter or barb they SHOULD be able to get away. That's totally fine. However, what happens now is there is no lunge OR chase mechanic, so any experienced player will just walk right up to someone using a two-hander and WAIT for them to begin swinging (without swinging themselves), then either run away or step out of the way of their swing and get in 1 or 2 swings themselves. The two-hander has zero outplay opportunity here

signal vine
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Can you please make bind more useless i think it should only be 0.15 and maybe add a laugh sound effect when you use it

proven falcon
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Barbs still get out run by every other class evdn if they Rage + Get hasted AND are in light gear.

deft kettle
signal vine
formal flare
rocky oar
#

auction house please .-.

deft kettle
hollow rose
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@proven falcon yes it would be great. It just seems like you need a way to back out. Like maybe rogue has an evade button where he does a roll out of the way with a cool down too etc..

frank relic
golden tangle
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Solos should not be in matches with trios

small tendon
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wrong, solos having to deal with groups is the appeal

lusty wren
stone dome
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I hope they improve the combat to make it at least somewhat more chiv like. It's currently super jank and basic where it's often not even worth blocking. You just hack at each other

proven falcon
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Someone made a suggestion for a shop that would use souls you get out with.
Like a boatman that will trade or buy souls for gems and crafting. Or something.
Charon the Boatman Merchant.

burnt cove
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Spiders should be immaterial. The majority of all of the movement bugs I noticed are due to spiders blocking you which makes no sense since they're tiny

pallid flax
graceful oracle
dark brook
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Has anyone suggested separate queues for solo, duo, and trios?

snow oyster
frank relic
dark brook
stone dome
muted hawk
tired crystal
#

best class for solo? (for newbie)

trail drift
#

#bringbackfighterbaldspot
also best class for solo newbies for me is rogue

#

???

midnight quail
dark brook
hollow oasis
#

I have a suggestion as some players have too much gold and stuff and no space maybe a gold sink like pay 500g or 1000g to reroll stats on weapons and armour that is purple or above?

foggy moth
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damn, people don't like a pve only mode idea apparently

frank relic
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They should add the ability to friend people from your matches. I’ve met so many wholesome people who will team in solos and no one has done any betrayal yet.

dreamy wharf
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the fact you can't chase & kill a rogue or hasted wiz is balance as it allows that group to possibly respawn tms and escape.
melee players make space/LoS for ranged players to finish off fleeing enemies.

rocky wyvern
#

you guys feeling a lack of loot in general ?

frank relic
rocky wyvern
frank relic
small tendon
willow condor
snow oyster
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Please don't write off my idea immediately because it's a little weird <3
OK. So I haven't fully thought out this idea, but what about this. Portals are gone.

Pressing X(stow weapon) Pulls out a small-ish, Zero Weight Gray stone with cracks in it(Looks like a Handheld version of the Portal Stones, but gray instead of red/blue)

You "charge" the stone by opening Un-opened chests, smashing bots/crates, killing AI or Players, different things/difficulty award more "charge" I.E.- A Killing a player could charge 50%, elite enemy 7%, normal enemy 5%, etc(These are just example numbers).

When the Hand-held Portal Stone is Fully 100% charged, it glows Bright White, only when at 100% charge, holding Left Click makes the Stone glow Blue, sending you out, holding Right Click makes the Stone glow Red, sending you to the next Dungeon Floor. You can Press X(or they could have a UI element for it) to check its progress at any time.

The portal system we have now is by no means perfect, and the last thing I would want to do is criticize something without at least providing an alternative suggestion. However, I do feel like there could be too little risk with my suggestion(even though you're required to explore/fight to escape), an addendum to the concept could be: Transportation Altars are around the map, that fade in and out, open and close, aka, they aren't always in the same place, DOUBLE AKA: They're harder to camp. You need to take your Fully Charged Portal Stone to a Transportation Altar and interact with it(Holding Left or Right Click) to Escape or Go Deeper

This could also solve the supposed need for the "Death Swarm", because players would be forced to Explore, Fight, search around for Transpo Altars, etc. Just give us 15-20mins per map(or whatever they want), and during the last 60s, it gets Dark... and Darker... and even DARKEREST until the screen is fully enveloped by darkness and you perish.

zenith thicket
#

Man
I suddenly understand why so many people are complaining about spider collision and bodyblocking
Just had a great run ruined because two spiders kept me away from the portal

burnt cove
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The spear is WAAAY overpowered... it's rare to find, so many people may not realize how insanely op it is, but it's hilariously op

ripe turtle
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Fighter dual wielding, on the other hand is way too slow and clumsy to be useful in solo. I would love to see Fighter's skill "Adrenaline Rush" buffed so you can use it many times with a cooldown. That would definitely make dual wielding fights more interesting.

midnight quail
glad depot
glad depot
vestal vessel
#

make it so you have a unlimited vc's and can create new ones

junior spoke
glad depot
junior spoke
#

yeah, and with how many votes it got (60) i feel like it already has a good chance of being added

glad depot
fluid geyser
# snow oyster **Please don't write off my idea immediately because it's a little weird** <3 O...

Cool idea! I imagine these portal stones being made by powerful mages, and handed out to adventurers by an Adventurer Guild! It's the key so safely exploring ruins.

My main gripe with it would be that it isnt conducive to hiding. With the current portal system, you can enter the dungeon, and if need be, sneak around, hide from other teams, and overall run for your life, until you find a blue portal to escape. Thisbmakes it so that even if you were preoccupied fleeing, you still have a chance to escape the dungeon. With your system, adventurers will be forced to loudly break boxes/crates or kill enemies in order to charge the portal stone to escape.

Your portal idea would also completely change how adventurers move throughout the dungeon. As it currently is, you know that everyone is looking for a portal in order to either escape or go down. The risk we take is continuing to explore instead of escaping. If we have a portal stone that lets us lea e at any time, without a swarm to close us in together, nearly everyone will make it out. The risk of staying to explore wont be risky any more, so strategy is removed. You would be safe as soon as you got your portal stone charged.

junior spoke
limber torrent
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Do you guys think we could get a discord discussion text chatroom for each of the classes, where you get access to the one you have the role for. I'd love a cleric chatroom.

snow oyster
# fluid geyser Cool idea! I imagine these portal stones being made by powerful mages, and hande...

hmm good points. Thanks!

So I need to think of a stealthy/quieter way of escaping with less interaction with the environment(Idk what to do about this yet), Also-

You say "The risk we take is continuing to explore instead of escaping".
What about being able to "over-charge" the Portal Stone, so you're rewarded for taking more risk, exploring more, engaging with more enemies, etc.. As an example: It could make rewards better when Escaping, or Buff your character when going Deeper(heal/refresh abilities/spells)(Or something to reward players for their time/effort).

And finally, I feel like the "Transportation Altars" I've idealized fill a similar function as Escape/Down Portals, it's mainly just a quality of life change that makes it so 1) A single location can be used multiple times(no need to worry about triple down/escape portal balancing), and 2) you get to decide if you go Down or Escape. But it still acts as a contested area that players are drawn towards. If even then its too easy, maybe they could have limited uses per spawn, so let me explain:

You Charge your Hand-Held Portal Stone full, it guides you towards the nearest Currently Active Transportation Altar, each Altar can only be interacted with "X" amount of times before descending back into the ground it arose from. A visual indicator tells you clearly how many "uses" it has left. UH OH! Only 2 uses are left, and you're put with the choice of 2 of your teammates getting out, or continuing on, risking it to get everyone out. You decide to find another one, you find one your whole party can use to leave, you hold Left Click on it, your Portal Stone glows Blue and as you channel it, you a door opens behind you and an arrow strikes your back.... dun dun dun...

The system I'm thinking about definitely isn't fully thought out, but I do see some positives over the current system.

edgy ravine
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@hazy nimbus Skill issue

hazy nimbus
edgy ravine
hazy nimbus
#

aint no way Skull

edgy ravine
hazy nimbus
humble wing
#

reconnection after a dc always takes me to lobby

hazy nimbus
#

Rogues are fine. Get good

golden tangle
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armour is so weak in this game

finite eagle
#

If I hit a wall/standing/environment flame with a different colored torch, it could change the color of the environmental flame to match the torch i.e. hit wall torches with blue torch to make blue

cursive swift
#

can they please reduce or take off the slow when getting hit from rangers arrows...it really does suck when you cant even get close and anyone with decent aim can hit you

copper kelp
scenic basin
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There needs to be more balance for ranger tbh my suggestion is either lowering the damage or causing more of a bullet drop mechanic or disallowing firing through objects like grates.....the amount of headglitching and inescapable situations caused by the class is pretty staggering atm

rustic cairn
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no one needs proxy chat - get a voip channel lol

small tendon
#

we need proxy chat bc we have to be able to keep yelling after our barb skill yells for maximum roleplay/intimidation

quasi fulcrum
#

Add a spell that gives a wizard the ability to convert lesser undead as allies temporarily

ivory mica
#

allow the level one light spell that wizards have to stick to enemies/allies as a buff/debuff, this would allow it to have additional utility in tracking players, acting as a mobile torch inside of combat and providing niche but useful applications, i think as a tier 1 spell it might be decent as an option then.
thoughts?

rustic cairn
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Nothing really to track.. you wont lose someone in a narrow hallway unless they are just built different and in that case they deserve their well earned escape lol

stark geyser
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Instead of the blue hue on items and red hue on items you cannot equip I think you should use the color of the item rarity as the hue for stash, inventory, loot containers, and items equipped. This would drastically speed up the general looting of containers and bodies and hopefully prevent standing around for an entire minute trying to reorganize your inventory as the zone closes in.

Am I the only one to think this would be an amazing change?

rustic cairn
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I agree some colours on the loot when looting would be nice but the red for can and cant use out of game in the merch doesnt need to change Imo

stark geyser
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I more refer to when looting in match

fast mortar
# foggy moth damn, people don't like a pve only mode idea apparently

I wouldn't mind it but it would have to be completely separate and not be able to be intertwined, like if your a PVE character you CANT go into a PVP player game mode, that way people don't just free farm than go only kitted into PVP matches. This could work if they just made you choose at character creation (PVP or PVE character)

stark geyser
fast mortar
rustic cairn
stark geyser
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I don't know about 30 minutes but even if they extend the time by a few minutes it adds a lot more loot to be gathered and makes fights more rewarding towards the end of matches. getting kills at the end and there being meh loot is kind of sad, now if most people are stacked at that point you get a genuine feel of victory and reward.

fast mortar
# rustic cairn Youd need a larger map for longer ability to loot, because as is, everyone is mo...

I don't agree, Since the idea is that were starting on Map 2 of 3 instead of 1/3, as someone who always goes DOWN to 3/3 there just isn't enough time to really explore/loot. Like I can image once floor 1 is released that the 18 player will be down to probably like 8/10 by floor 2, which is my concern, the more floors the less people and rushing people thru isn't gonna give players time to really experience the dungeon. Even with half the videos you see of people killing bosses, etc, its all of them doing cheese because you don't have enough time to actually do the fight properly.

#

Like have you tried to mine in a dungeon yet? like by the time you ACTUALLY find the ore, your either out of time or the circles so small your stuck fighting everyone whos left

rustic cairn
#

Well my point was if the map is larger you have longer to loot since the other team doesn't spawn on your toes lol

fast mortar
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Well that's a issue of Spawn locations, I do agree they need to address those, id say like 2/5 matches I play everyone's piled into 1 corner of the map all smushed together, but that could also be because of the fact were starting on floor 2/3 instead of 1/3. Hard to say without them releasing it. I think finishing Floor 1 should be a priority to check these things out. Like we all know the more floors the less people will be going down, that's just a given. But to adjust spawn locations/time and the like we need a complete picture of the floors. I honestly would love to see a feature of unlimited floors where they are just randomly generating new floors and it lets you go down till your hearts content. They could even add a leaderboard for the furthest floor reached in a single playthrough. Don't have to get crazy with it, just make the monsters get harder and harder the lower you go and make the loot better as you go down, wouldn't bother me if it was even the same map each time.

slender plover
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Should I have made that two separate suggestions?