#suggestion-discussion
1 messages · Page 4 of 1
Honestly it already takes that long for the portals to start spawning as well as finding them
Side note why does this channel have a 2m slow mode when the othe discussion have 30s
it’s only instant once the circle is fully closed, how would you handle having a lobby come to an end if not for the circle? Replace it with what?
The game have a time limit of 10 minutes (Each Floor), so stuff starts spawning at 6ish minutes I think
Instant kill without a circle. Have seen too many lobbies end with 2 parties being forced to fight by the shitty circle and then everyone dying because an arbitrary time limit is set on them
I would agree with you if this game had hot zones, areas where people are more likely to go and therefore pvp happens more idk I like the circle means everyone can’t hide
Hiding should be an option. Rat gameplay is best gameplay. Especially if you're solo. They say they want mechanics for solos to do well, but the circle alone destroys that prospect
You know what, I’m gonna back track. I agree with you now. Not fully. I’m starting to see the issues with the circle but I still think removing it and leaving the game as is won’t do, like the portal spawning having access to the entire map and bad rng means not finding one
I can agree that the portals need to spawn near where the final circle will be, however I think the time is currently good enough even for Rats if they know how to move.
Circle also might be okay without the insta kill and only the damage tick. So then people have a chance to wait bigger groups out.
Honestly feels that the Barb is underpowered with his base speed not being a little quicker since he’s a glass cannon
I have died at the hands of the Insta a few times, I can agree it just needs to do more damage when it comes to the last 15 seconds rather than instant death
I see barb as a mage killer honestly
But surely it should be more than just a one class killer, it’s only strength is being up close and causing mayhem but when you get arrived down to 20% health before you make it to even start trying to damage others
Ranger also is a mage killer since if casting magic missile they have to be still so its free shots
Casting magic missile against ranger is suicide
Denying them of their best magic is rather annoying but rangers easily harass wizards even without using it wizards feel kind of odd
That’s my thought process too, ranger can do what the Barb does better and SAFER I don’t see how a Barb can compete unless he’s sneaky like a rogue to get in closer
A barb is as good as the team he brings and the gear he wears, if he gets like double movement speed buffs plus his own power speed is crazy
If anyone gets gear and buffs they go crazy
Yeah but not everyone needs a team barbs are more punished solo without a team to buff him
Buffing barb is like storing your crypto in ftx
Idk what ftx is but barbs go crazy with some movement speed and some heals
Honestly not even wrong
Barb becomes playable after you build a comp sound it. Every other class is just playable. (Except mage probably, i just started doing mage solo do i don't know yet?
I agree with the mage solo that's another really tough class but I've seen some weirdos that do the speed invis wiz and that run around so fast lol
Apparently there's a sick ignite build but I'm trying to solo as a pure caster
#d-and-d-suggestions message
Half of these are while separate ass classes
rogue still feels like its the strongest class with how fast it can move while attacking, wizard is too slow while casting be is overall move speed of the class or casting speed, and its spells doesnt have any of the damage potential of rogue, barb, or cleric
creating prestige classes perhaps unlockable with materials or other prerequisites increases the lifespan of the game and would lead players to create multiple characters (it would be too simple to put them directly as playable classes) on the other hand it would benefit veterans at the expense of new players
goblins that when they attack they run off with some loot
Why is the team size 3 yet on the steam store page there is a party of 4 showing
Yes I would love a party of four. The game seems to be heavily inspired by Dungeons and Dragons and the four person party is pretty standard in that.
Why do people think proximity voice is remotely a good idea? Players will mute it in-game and continue to use discord. Why would they accept such a huge disadvantage pushed onto them after the fact
Cause its fun death chat is even funnier
There is no space in Dungeon for 4 stack party

Then why the steam page artwork got a party of 4 xD
And like 2 of the loading screens have party of 4
only good player was the fighter and you nerfed it beyond being able to play
i don't understand why people hate the idea of a solo que option
mb there's no option to choose cause most of the games got 4 man party
I can't think of a single game that's pvpve that's balanced around team play, that has a solo que dedicated role, that hasn't been bad, or gone under.
#d-and-d-suggestions message
Gold bar suggestion, melting gold coins into bars for storage with higher gold loss for more compact storage. Alternative to bigger stack sizes/pouches suggestion. Thoughts?
Literally this. it’s designed to be a team game to use your strengths to compliment your team or to fill a gap they are missing
New way to trade?
Saw a good suggestion #d-and-d-suggestions message
i have to rewrite the suggestion lol
Bump for Clerics as well. When the whole point of a class is being able to use spells it doesn't make any sense when those spells take up an ability slot.
fixed the writing
#d-and-d-suggestions message
@random phoenix the longsword already has a parry mechanic when block with the tip since last playtest
Mages are already pretty strong and balanced as is. Let's say they free up sn ability spot? We just get them a new thing to push them to unbalanced?
#d-and-d-suggestions message
Do not push this to a more mordhau vibe. It'd going to get away from a all around game and turn into a sword play vomit.
@floral flare Did you play as wizard? :D. There's already delay after casting to release spell, and it depends on weapon you use
I have, again its just turning knobs (adjusting numbers) kind of suggestion. They have the training skill tree and perks system they will be flushing out way more so it was an idea for that. All of those can be addressed but sounded like an idea that adds different playstyle options.
Ypu, in this case u might be right, but we don't know what they will put into skill trees on classes 😄
Can someone tell me why people are against clerics having some kind of ranged option? I mean rouges can at least throw knives and fighters can use bows with a perk or throwing axes? A spell would eat into their already limited spell slots they have and a better ranged ability or improved judgement range would prevent the use of the much better aoe.
#d-and-d-suggestions message Fighter does use WILL every class use WILL the attribute doesn’t only apply to spells it literally says magic resist ingame
I'm surprised so many don't want a solo, duo, trio lobbies while having solo against squads be an option. Are they afraid of longer que times?
how is a blue surgical kit better than a white one
Absolutely
need more storage space buyable option or earnable with the shop points?
Don't think it would be necessary, only means different modes would have different playstyles, and solo players would have to have immense skill, as they should
I would also like to point out that the class has a perk to help it defend better against projectiles.
Not high roller but I've extracted on layer 2 solo. High roller would be worse yeah, but everything is supposed to be easier with a party, it only makes sense
Can we re-upload a suggestion ?
Also, i'd like to discuss about a suggestion that i posted, actually there's 5 people that doesn't agree about it.
"A mini-map marker to see where allies are (Like a dot or something). It happens a lot of time that you lost your friends or going in another direction than them."
I'd like to know why those 5 guys doesn't agree with that, are they playing solo ?
#d-and-d-suggestions message This right here. There have been many times where I have met a good player that was also solo (I do solo for testing the classes) that we worked very well together and I would have loved to have gotten their names but couldn’t. And it would give it a truer Heroes for Hire vibe like an adventuring group meeting up after finding a quest in the local town bounty board that is in most pen and paper rpgs and video games as well.
this
Well let's remember this is a early play test, we still have a year before release and I imagine the team would balance the classes properly so none really seem overly powerful than the other. That would balance both parties and solos
That would actually be a great help until voice is put into the game properly. Maybe a key bind to ping that teammates position once every few minutes? Only reason I’m saying is cause there’s a lot who while they have a mic, don’t say a friggin word when you are talking to them other than in lobby. Very annoying.
Yeah, there needs to be a roundabout change, such as giving each class an edge in 1v1s so a rogue won't body the wizard, maybe in solo matches certain classes gain certain buffs
then rogues will be useless though
e: or do you mean if you go in solo, you should get a buff of some kind so a rogue doesn't quickly pick you off? Either way, I think that will make rogues hard to play.
Should bows' arrows be limited? so that rangers need to be more resourceful and use their melee (Like give them a dagger or rapier cause of the nerf suggesting) more.
Whats class identity then if everyone is equally strong against eachother
Well idk, that's what they have to figure out, what kind of changes they should make for a sole 1v1 scenario
Nerf their spear again, limited arrows, change healing ability to give them more arrows instead then give more options for melee
I mean just give them a dagger when having limited arrows, like at least when wizard run out of spells they have their staff to wack But yea I agree with your other nerfs
Ranger has an identity crisis you can even see it when players refer to it as an archer when its supposed to be more adaptable than a pure archer it requires more melee options to feel like rangers dont get gimped after losing infinite arrows
Is there eventually going to be v-sync support?
Bro ranger is fine they just need to patch pve safespots
Please give us a training room outside of when we join a match. It would be cool to go into a room with friends and test out different weapons we have on dummys to see how we all like to play together and what does what damage.
High roller pve is already easy even for a solo, lich king is already possible solo but the circle closing it too fast makes it not worth doing so
anyone else think that this game has a memory leak???? its lagging my pc
I would hope it's faster
Fighter/ranger
Ranger is probably even better because it gets a campfire by default + the rations and traps but I prefer fighter’s skills because of sprint and ur E is usually a guaranteed kill
More audio effects and feedback When pvping would be awesome.
Im really confused why Im seeing so many people asking for the crossbow to be taken away from wizards when barely any wizard is running around with them and at best its a last ditch backup option for when their spells are all gone. They arent exactly great at using them compared to a ranger.
Also seeing as the game is based on dungeon crawling games like older editions of DnD, it fits the class fine as that was also why they had crossbow proficiency in those editions. If youre using a crossbow as a wizard, things are dire.
#d-and-d-suggestions message how tf is this getting downvotes lmao the current ui is completely broken in this regard
people are actually terrified to have their broken class balanced. You seriously cant have fingers if you think wizard is ok where it is. needs a good buff to starter kit with invis and ignite removed. no reason for it to 2-3 tap good geared barbs with a dagger. not to mention there is no way to counter a invis wizard. coming from a wizard main. https://discordapp.com/channels/988365908009447485/1048759403819577486/1054794815809790015
Ah, I see what you mean now. I'm not sure D:
Their projectiles move so slow just don’t run right at them. People seem to think that every class should have an even fight against every class. Counters are good for the game and class identity. Wizards do have crazy damage, and are also the class most likely to damage yourself and party members. They have plenty of counters and downsides
any tips for using dual wield rogue?
you didnt read what i said. I play wizard. most of the wizard spells are balanced. The problem is that when ever i see people i go behind a wall and pop ignite, haste, and then invis and get behind them in literal seconds. the dagger on fire 2-3 taps good geared barbs and fighters and since its a dagger they die before they can even react.
I double checked and confirmed it does indeed still appear when pulling suggestions, seems to be a purely visual bug.
Make a trader that sells gear people died with in raid and nobody took, reroll enchantments by finding a shrine in the map and sacrificing 2 of the same item rarity/type(big risk for maybe big reward)
If you are able to get that close to people with a wizard without taking damage then you are probably in the minority. The counter is slower gameplay and making sure rooms are secure. If groups are just running at you without checking or backing up when you disappear that’s on them. Only part I can agree with is that it’s kinda weird that wizard can be almost as efficient as rouge in that situation
um no. with haste you move really fast and can close any distance unless they close a door on you. you can move full speed while invis as wizard so with haste you literally get behind a team in seconds. not to mention the flaming dagger that insta kills any class.
I really don't get why people are against having lobbies where everyone is limited to a certain number of players, so people don't just get rolled by a 3 squad. Seems just like gate keeping and wanting easier picks while playing in a group. If you don't have friends to play with, or don't want to keep looking for randoms, then you can just go ahead and avoid playing combat entirely 80% of the time
agreed, im almost always a trio and hate running into solos. I also cant imagine getting into this game as a solo, now it wouldnt be as bad since i have like 100 hours but fuck the new players i guess LOL
So in this ideal scenario the enemy/team does nothing while you cast 2 abilities, switch weapons, and run in as a glass cannon melee wizard? If it works for you then great, but just because a fringe build is good in a situation does not mean it is broken
what are you even saying? it doesnt take long to cast the spells im talking about lol. i see a team at the other end of the room so i go behind a wall and cast the spells. not rocket science
Do any of you actually like the slow door opening/closing? I feel like you have to constantly commit to all fights both pvp and pve
also you dont have to switch weapons at all. i use the ball and dagger. no weapon switching at all
@edgy forge genuinely curious, why did you downvote my suggestion?
hes a shitter trio that needs free kills
solo is fine, i only play rogue and barb solo but i know for a fact you can get out as both because ive done it multiple times
thats not the arguement buddy, solos have almost no chance vs a decent trio. I always run duo trio and get no satisfaction killing a solo.
that doesn't have much to do with my suggestion. i have 70hrs on the game i've escaped 100-150 times my point is the game would be a more fun experience if trios couldn't gang up on solo players or exit camp, it's fun to get 1v3s if they aren't geared but if they are it's barely winnable
MAKE MORE TIME IN RAIDS
ok run away and dont fight then, or just fight them anyway. more fun if its an uphill battle even with the chances of losing higher
I think the solo experience is the rat experience. Get loot, take a highly advantage fight, take a portal out. As a solo I think you have to be okay with not looking for fights. I could almost get behind a solo que and then a que for everyone else, but the more they split the game population the worse the game is going to do
You shouldnt have to be a rat the entire game just to be able to escape as a solo.
again you're just missing the point, you cannot always run away and you cannot just hide the whole game, you have to eventually push them to extract. also, if you HAVE to rat to play solo then it's just boring, more reason for trios to have their own queue.
I'm a largely solo player and i think it's absolutely fine lol. i don't want any splitting of the playerbase queuing besides high rollers. many of the top players on the leaderboard play mostly solo too so maybe you guys are the shitters 😂😂
no you can wait for them to escape first, or just try to escape early, you can live in the zone for awhile if you have hp pot
fighting solos when im a trio is boring. thats the point being made. I'd much rather solos have the option to solo q or q normally that way if i do run into a solo they are not bricked or new.
so solo players should escape early and get considerably less loot because there might be a trio that decides to extract camp or hunt down spawns?
then maybe petition for a trio only queue, IDC. i like fighting trios solo
yes or get good
Yes. Solo play is different from group play. It brings me so much joy as a solo player killing a groups member, looting them, and taking off. Or you could also reverse camp them. The odds of 3 blue portals in a small space are low, wait for one to leave or wander off and shank them for easy loot
its like you are refusing to understand the point LOL i want solos to have the option to do either. if you want to q vs trios then by all means but for new players that are solo they should 100% have the option to q vs other solos
i understand the point entirely and i don't want solo queue to be an option. it's very easy to party with randoms via the menu, but a "fill party" option might not hurt if people want to play with randoms
i enjoy the fact that you're forced to play against the 3mans as a solo
"get good" you think extracting 3-4 times with rogue or barb is something that gives you any sort of credibility, it's very easy to do in normal dungeons because a) there aren't many trios and b) the trios that do exist are probably not very geared, i can kill trios most of the time solo in normal dungeons no problem. but when you play high roller they WILL push spawns and they will have good gear, name the counterplay for a trio pushing your spawn and hearing mobs agro you and keying you relentlessly, i'll wait. people are so naive until they've played against godly trios that control the whole dungeon.
So would prefer if the players who don't want to be in a group just stop playing instead of getting their own queue??
well i dont enjoy killing bricked solos, not everyone wants to play with people and they should 100% have the option to q vs other solos.
not reading all this lol
So as a solo player why not use the non high roller que as it does not have many trios? You are asking for a que without many trios, and you make it sounds like there already is one. If it is easy to do in the normal que then perfect, problem solved
you cannot convince me that the endgame content (high roller) should be virtually inaccessible to solo players because we can't admit that trios shouldn't be stomping solos. that's a big part of the game and that's how most people spend their gold, normal dungeons are too easy they are filled with naked players
yep. bye
Even the normal dungeon has a lot of trios, I encounter 3 trios minimum in every lobby. Which means there are still 7 other players, but doesn't make it any less unfair encountering them
Why should end game content not be group only? That is how it is in many games? Frustrating? Maybe, but group play is a core mechanic. This game was made for groups, play it as intended or run lower dungeons slower. Have people considered changing their play style instead of the games?
It doesn't require any changes made to the gameplay itself, it is literally just an option in queue, why do you have to be so gatekeeping about this game?
why should it have to be group only? why can't we just deal with the problem that would cause it to be virtually group only and add a trio queue, those trios can queue into other duos or trios, but not solos. the other queue for solos would be solos v solos & duos. ridiculous that i should have to get 2 mates on just to queue high roller, there is no point whatsoever in me playing normal dungeons everyone just gets 1 shot and it's so boring
solo would be fine if less people, smaller map, less loot
making a solo only q is barely splitting the q since most people arent solo.
smaller map = a trio pushing your spawn sooner. when i play trio we push every spawn and the second we hear mobs aggro someone we push it. there is nothing solos can ever do against us and it's the same for me, i cannot deal with it when i'm solo. smaller map = harder time for solos
i only mean for solo q, map size would stay the same for trio
The game has fragmented playerbase already if u havent seen the time it takes to get lobbies for high roller
so why did you downvote my suggestion of solo queue if you just suggested it yourself in here? seems like we've backpedalled a bit.
because it is not specific enough, you need to make it more detailed, i cannot agree with it without proper detail
what would you add to it? i only suggested the queue feature itself, the rest i would leave up to the devs. i made it short so more people would read it and vote. since you aren't against the queue itself it doesn't make sense to downvote it. not begging for upvotes either i just don't understand your mentality.
bro wants a paragraph explaining a solo q
Some of y’all hate ideas when the idea doesn’t really change the game for you . We can get solo que and you can also Que into a trio match alone what’s the issue here
I find this suggestion is the most detailed for different queues #d-and-d-suggestions message
You must of never heard of a strawman then
I disagree with it because adding soloq to the current map size would be bad, and also not adding a soloq dosent stop that many people from playing, they will just play in the normal q with everyone else
why is the current map size too big for solos? a solo only q would still be a full lobby of 16 or whatever it is. just 16 solos instead
no you forgot there needs to be less people too, so close buddy
there doesnt tho? add more spawns if needed
i don't think the devs could make random generation work
That was never the attempt it was simply stating that you dont know what a fragmented playerbase is because you word it to fit your own purpose
It wouldn’t need to be a smaller map, that’s what the circle is for. No reason there needs to be less people
SOLO queues , before you release
solo queues is one of the few things that could be tested properly with a public advertisement playtest like this
What are the odds we can get like an endless dungeon mode where there can be a leaderboard for the people that have made it the farthest in the shortest amount of time? Just think it’d be a fun way to add a bit of competitiveness along with setting some records and be a good gold and gear sink
sounds like way too much work on something that would not get played enough
solo ques will make the matchmaking much slower
high roller queue will take so much longer
I also think balancing will change because they will need to balance for both soloq and trios which makes it much more difficult for devs
giving 10% of the player base their own q isnt going to make match making that much slower. but again this is a playtest so this is the perfect time to test that
I have seen solo people take out groups of 3. Play smart and use your classes skills to your benefit
You said that 2 vs 3 is fine enough, so you would only need 1 additional member to run high. If normal dungeons are that easy for you solo then that just further proves that solo q are not needed. It’s not gatekeeping to say play the game as intended or go to the other q. You are of the opinion that there is no point playing normals, but also that high roller is too tough for you. I don’t jump into a WoW raid and ask Blizzard to make it where I can solo a dungeon. What if the devs locked it to 3 man ques only, would that solve the problem here? I don’t want solo ques because I see this as a group game. If you don’t want to play the group game, you can play a litter lesser solo IMO
that said, its ok of they want to try out a soloq mode but balance changes should be made for whichever is more popular instead
Solo queue is fun right now it just have to play it differently
If you are in a matchmaking thats 15/16 then you have to wait the full duration of the timer before the game starts. Thats one of the reasons why I love this game is how fast you can actually get in and play.
I can understand the want for a solo queue in this game, but honestly I think the way people form parties and trade for the game atm is very nostalgic of the gaming days of old and I personally enjoy it
every solo i run into just dies without a chance. no reason my geared 3 stack should be able to bully new solos
i really do enjoy that fast join time
One reason is right of might cause you out number them
i do like the idea of matchmaking if you want a team as well, hopefully they experiment with that next playtest, however if they do something like that they should make sure they can mark people that are killing their own team consistently
I read this as “There is no reason players with better gear, better experience, and a full party shouldn’t be able to beat an unprepared person”. If killing solos brings you that little content, let them live. I let’s solos live all the time lol
Nah I kill everyone I see 🙂 If you dont drop your gear in front of me you dead meat!
the point is that they should be able to have fun too. im not gonna let them live, fuck em. doesnt mean i dont think they shouldnt have their own q
This is game, not real life, it's not about realism and how it should turn out, but about having fun playing
Ya I agree with your take of his take. And to add to that, I have killed three mans with proper preparation, patience for the right moment, and map knowledge.
New players will always be bullied by veterans no matter what ques we have
Is it not fun to play with friends, have better gear, and more experience?
Yea i think farming dungeons in solo ques would be much easier since there is no threat for you to be outnumbered. Everyone would just solo que.
Fun for everyone not only the ones in teams Bot
I am all for casual gameplay and fun for the average person. There is a sweat que and a normal que. If you are intentionally avoiding other people then I don’t think this games for you. Solo play is a ton of fun even vs 3 stacks, way harder and way more reward
@wooden wigeon only thing its useful for is walking around the maze with no light lol
There are still other threats, it is just as fair to play 3vs3 as 1vs1, why should the threat be that I have no friends?
The dev's have made it clear they are making this game the way they want to also I think its pretty stupid to think a solo queue will be added. Is there a solo queue in tarkov? Is there a solo queue in many extraction games no because you always run the risk of running into teams it's just what these games are high risk high reward
Sorry, wanted to respond to TakavorTTV
You are missing out. Some of my best moments are from solos running into my group. Last night solo brought a campfire as a peace offering and all 4 sat around it, then he disappeared into the night never to be seen again. The game is fun for solo players, you just expect to be able to have the exact same experience across party sizes which is not the case
#d-and-d-suggestions message I think they are ending because they want to spend XMAS and not worry about running the servers/patching
wrong. I play duo trio and want good competitive fights.
I mean if you are solo playing and you drop a group of 3, how excited so you get??? Come on guys... games need to bring out the rush and adrenaline in people!
They are not wrong you just have a different opinion
So the thing about shooters is that you have a lot more potential as a solo player to actually gun down 3 others, in a melee based game unless the enemies are dumb and split up and you take them out 1 by one you’ll most likely always lose the fight
Noone who wants this experience is missing out on it, just go in trio queue? It won't hurt anyone, who doesn't just want to roll solos
“Your opinion is wrong” Nice lmao
You want competitive? 1v1 the guy while your group watches. The devs are adamant about the current q sizes, and I and many other agree. If you want to play solo more power to you, but this is a group game at its core
I feel this is an ignorant take
I play wizard, no fight is really fair. They die before they see me
This 100%, give me a gun and I'll solo queue into quartets, being able to kill someone with a headshot, while hidden in the grass, makes solo so much more justifyable, than having to kill a double buffed fighter while dodging fireballs with my little sword. Tarkov can not be used for comparison
Then I guess the game will never truly be good, even if they have solo Q then? Weird argument that a player can be so good yet they need a handicap in q.
Saying that is is easier to 1v3 with guns is not the same is funny when half the classes have a ranged ability. It is more similar than not, and the amount of times a good rouge has 1v3 my group over time is sad
Apparently according to reddit and all these people who want a solo queue this game is doomed DOOMED without a solo queue lol
"Over time", so you split the party and got killed by a rogue? Not every trio is playing badly my guy, if they are good, you have no outplay, but to run and hope they don't hunt
huh? I said wrong because you assumed im missing out on good solo moments lmao. also if i thought the game would never be good then i would not be playing it or giving my opinion on it.
Nah party all together rouge is hidden, quickly drops a squishy and leaves only to come back later. Also funny you accuse others of playing badly then want a special q but hey, everyone has their own opinion
Anyway my solution add more maneuverability rn , ways to disengage and reposition is important as a solo player if you look at games like naraka you aren’t pretty much stuck in place when 3 players are near you
Solo would require classes be balanced around solo rather than group play and I and others prefer balance be focused on group play
solo que = only mages and rouges lol
fair point, they really do need to nerf mage tho. no reason for it to be a better rogue with magic
Group Play would absolutely be busted if it was balanced around solo - check any moba or mmo for balancing woes examples lol
It's not about calling you in particular bad. I queue solo 50% of the time and also had my fair share of double and tripple kills. Not once would I say were these groups organized in any way, nor equipped incredibly well. If you get up against a voice chatting trio, with any gear, I do not see how they could lose
FIghters will get kited and killed. Barbs will get kited and killed. Archers may have a chance but will be killed due to reload.
I think all classes should be exactly equal and capable of a 1v1. There should be no options for mixed group fights and if one of your group members dies your entire part has to wipe to avoid unbalanced sizes. No reason new players should not be able to 50/50 trade with geared ones. /s
Solo Q opens up too many issues that can be solved by not making them
thats more of just bad balancing for mage tho tbf
I have killed kitted groups (can't tell if they had coms) by ambushing them while they were busy and running after each kill.
I have done so with rogue, wizard, barbarian, and ranger. (Barb I used smash, map knowledge, and nudity to run them through mobs/other teams and used throwing axes to slow the fast classes)
Look at wow for example. They brought out arenas and they balanced them towards that which killed most of the pvp in the game because people can 100 to 0 you in a stunlock
yes pls i want to be stun locked when i loot chests - that is what I want - pls make that a thing lmaoo
Gear is gear so take that for what it’s worth. And willing to bet some of those unorganized groups were actually on comms. There are more bad groups than good ones, the good ones just wipe you and you fixate in them as is normal. I would consider myself a decent group running blues and we have been solo wiped before or had a player or two lost to a solo. Yes we beat solos 8/10 in head on. But solos are also usually less experienced running base gear imo
Maybe a drop bonus, instead of extraction? Like different base gears, maybe more invis potions, something that enables you to avoid groups or fight 1vs2 early? At least it wouldn't hurt when you die to trio, because you wouldn't lose the gear you need to manage in the world
I could see solos getting a free bandage and invis pot. I'm not mad at that. They would have to be the ones that sell for 0 gold.
The portal change with no 3 blues was nice. Easy enough to exit camp as a solo now. Giving items would be slippery, but I could maybe get on board a small buff that degrades over the course of the game
I’m just a lowly cleric I can’t play solo
Yes, you're fricked
Ya Cleric is a hard class to solo with due to the interact speed. Their buff stacking makes them a combat monster but you can not run so you can't turn the fights into 3 1v1s instead of 3v1
mage is by far the easiest to 1v3 with and rogue is a good second
yeah bro chain lightning go hard
How does everyone feel about a pve only mode maybe once an hour, once a day for easy loot kinda like scav run type thing from tarkov
I do a lot of solo runs, and it isn't very fun when I get unlucky with the portal spawns and I'm forced into a 3v1 smackdown, but I would feel silly getting consolation gold.
Mage should not get extra damage from magic damage buffs to each tick of ignite. They already fixed that with rogue poison, now do it with mage
for sure but honestly i just ignite, haste, then invis and can kill 1-2 players before they even react. ball and dagger go crazy. needs nerfed really bad lol. also i 100% agree @rancid void. mage is so busted right now its not even funny
Melee games, Mordhau and Chiv 2 are the most skill based games for 1vX situations I.E 1v3+ Its just this game doesnt have any depth to melee, but do not mistake melee for being a low individual skill genre, its actually the greatest.
Well I said something similar, idk if the idea of an actual scav would work spawn in kitted.
how do you think it should be nerfed, make crystal ball 2 handed, increase spell cast time or increase knowledge required, or nerf the damage on ignite/buffs from haste. don't play enough wizard and wanna see your opinion
I made a suggestion for the skeleton skins to not provide any buff or debuff
Just promoting my suggestion because I find it tough to review all your suggestions and vote. 😅
#d-and-d-suggestions message
mage should not even have ignite or invis at all tbh, it already has a lot of good spells that are really good
Yea that’s what I was getting at the melee in this game isn’t deep enough
Yes, more block / parry mechanics would make fighting other melees more enjoyable. Also having the shield not be a buggy mess would help
i think the invis is fine or maybe they can increase invis spell tier, they could just nerf the damage/make it not burn on hit or just increase the spell tier as well
Needs a bit more movement speed while attacking
with melee weapons.
Trying to dodge attacks from white or red skeleton foot soldiers often makes it difficult to get out of range while my character's movement speed is slowed during an attack.
Not if it has enough push back, -20 armor rating is a seriously destructive thing
idk, mage having invis makes rogue a pointless character except for looting. mage is literally a rogue with higher melee dps, better invis, and the ability to cast other spells
I have grossly misread the text 🥲
Crystal Ball + dagger could use more movement speed penalties to deter it more, but the staff needs a rework/ heavy buff. It's by far the worst casting tool available, even if you get a high stat one, they're awful compared to mid-tier books or balls
Chambers would be cool to see, so if you thrust, and i can then thrust back, blocking that incoming attack and allowing a faster windup of my swing... Directional swings based on keyboard inputs. Thrust, Horizontal strike, under hand and overhead for a start, have them alternate angle, we're already at 16 different strike angles..
you don't even need invis as rogue, i just take weakpoint to 1 shot people even when i play solo and i get out of normal dungeon most times. i think the difference with rogue and wizard is that wizard has a higher skillcap and is slower at open/close, its hard to immediately run up to people as wizard you need to prep first where as rogue is much faster to get in and out even if wizard is better at it with prep time.
I think rogues should be able to slow walk while Invis by default
i agree with the skill gap part but i dont think the skill gap is high enough for how good it really is. not to mention haste with invis puts you behind a team is literal seconds. also @snow oyster i completely agree. wizard needs a starter buff and a big geared nerf. @edgy forge i dont want rogues buffed at all LOL my only interaction with them is them killing one of my teammates and then dying right after so all it does is grief me or a friend. tbf tho, thats because they are solo most of the time
PVE would require too much work and resources to bring up to even an acceptable standard. And in tarkov you still have the chance of being shot by PMC's as a scav, or even by other scavs if they feel naughty enough.
I think they should just increase the perk to 20 steps probably or just give you 10 steps by default and 10 more with perk, invisible is bad on rogue imo, whenever i see a rogue that does not have weak point they just die instantly to me and i've never been backstabbed, usually i can find a wizard that uses invis by just swinging daggers and guessing where they went, but they don't crouch beneath attacks so probably just bad.
Swap staff out for sword/Book. Staff should be spec'd into for end game big damage and buff, staff is just dog shit
thats because most wizards are either not geared or dont know how to play wizard. a good wizard is almost not killable in pvp, at least my only deaths as mage are to pve. @fringe gull honestly ball dagger would be a good starter for mage but only with invis and ignite removed. I would still play mage with that set up and it wouldnt feel overly busted
Ohh for sure, even in a small time i've gathered that Mage is good due to that heavy DPS with decent spacing, and fast movement speed, its busted, but there is a skill gap to it. dagger and ball for naked/low gear for sure.
yeah i started this playtest as ranger and switched to mage after watching the streamer katie play. since i switched pvp almost just feels too easy even in high roller
they could also nerf invis by making limited steps, and ignite can run out after a number of attacks or only make it deal damage to undead
i mean yeah sure but i just dont think there should be something in a game that kills players in a way they cant counter. right now nothing counters a mage if they do the combo i said. it is funny when i just appear in front of people tho lol.
they can counter invis if there are limited steps they can work out where you went for sure, if they didn't know you were there from hearing you ahead of time they r probably just bad esp with limited steps.
idk, most of my fight go exactly like this. i hear mob agro in another room. i open door and then back behind the wall. i pop ignite, haste , then invis and just run at them. without fail i start every fight with 1-2 insta kills. especially when my group setup is 2 mages with a ranger. we double the same combo while my ranger friend shoots from the doorway. half the time its not even a real fight
I'm just saying it sounds like the players you're killing don't pay attention to the doors, i'm sure in some rooms either the door is already open or its too far from where they're fighting to notice you open the door but I have never been flanked by a mage and not already been aware that they're there.
thats def because most mages are either starter kit or dont know how to play mage. by the end of the playtest tho it will get bad if not fixed.
What do you think of solo or solo/duo lobby
When you don't have friends it could be more balanced
find friends here in lfg
Just fyi it is slower then a crystal sword. Only -5 slower but still
It isnt people would simply kill filled teammates for loot too often
I think the wizard issue is that each ignite burn tick gets damage from bonus magic damage. It's the same issues rogue poison used to have before they nerfed it.
Also 10 steps is already insanely good for dodging groups 20 would be walking across the room and out the door
just make it so if you kill too many you cant queue for team/get a penalty of some kind and it shows on your character
get more friends or post in LFGs. Running with complete randoms is a major risk. Ive seen plenty of games where people spawn in with 3 mans and the kill feed almost instantly fills with them or their party members killing each other at round start because they were randos looking to loot the dude in their party who has gear
find friends here in lfg
How many things would have to go into to making your suggestion work as there are a myriad of potential issues that could arise such as team communication or team composition
A random invited a friend of mine and left them for dead in hell with full purples its a lot of things to deal with to make one thing work
that kinda just sounds like a crummy friend
play with better people.
Im sorry to hear
anyone else feel like the wizard staff feels REALLY bad? compared to the book, it takes like 2x longer to cast spells with it
i think they should remove silver coins
they should make them faster to trade in
sorry about that one man
People are going to grief regardless of threats. You can punish that behavior after it happens but thats not a consolation to the person whos just lost gear and time. If people want to risk that, let them invite randoms. But an auto-fill system seems like a waste of development time and resources.
In what way? They currently work as traps on the floor
they should be able to bait
You can currently activate them with you toe then jump on then off of them just as the reset.
I made the suggestion again but i added to it
Just if you want to play solo it's balanced to play against solo people
I don't see the problem, if you are in a 3 player team and you like to fight other player what is the problem in being against 3 other player ? If you like beat a solo player when you're 3 that's not very cool, you have an advantage in the very start of the game
you can get tru liek every trap, the maze is the only area with unfair traps
@cyan gull you downvoted lmao? You think my suggestion is wrong seriously, you're fine with having your defense obliterated by poor development choices and long grinding? For a skin that shouldnt give any competitive disadvantage inthe first place.
I dont play Fortnite so I have no idea how they work, but I feel like it's not that bad. I was looting mid maze consistently with no damage all day yesterday after I got used to the timing.
the skins are being removed at the end of the playtest and are a placeholder to test the store, so I think tweaking them would be pointless until they become an actual feature
Development time that could be spent on more pressing features or fixes. This isnt a big studio. Just use the current invite system as is
Auto fill system also leaves the devs getting flak from people getting killed by their teammates
to the 15 people downvoting limiting arrows you guys are bots and not human
You can get past maze by throwing a torch at the far trap, holstering, then jumping past the near by trap and onto the second as it resets then jump off close to the trap. For the wall spikes there is one after the floor traps you need to jump. Then walk up the chest stairs and drop down past all the wall traps.
Before jumping the last floor trap throw a torch in line with the wall trap to make it easier to see while fighting the mobs.. From there jump the floor trap run in to agro the mobs and jump back, they will get stuck on the door/floor trap. Stay right to avoid close wall trap while you duck in and out to kill the mobs. You will have just enough room to dodge their swings before backing up into the right wall spike trap. Use the light from the torch to your left to make sure you don't go to far back. If you mess up there is a health shrine in the area.
nice, do I get paid by russia now for being a bot?
I’m sure it’s been suggested, but SAFE POCKETS PLEASE
Increasing it is the worst idea possible then
i cant post anything on the trade martket, any suggestions?
no you just lose your dignity and continue to rage when you get killed for trying to get off with your endless barage of arrows that you keep missing, @granite plinth whats not a good idea? then dont limit spells or throwing weapons? how is unlimited arrows balanced?
nice, I havent raged at a game yet. I have to go outside and touch grass instead all this time. How's it feel to rage, and how should i prepare for it?
and you're bad at game
Na I hate that stuff, if you have good stuff and I kill you, I want your good stuff. Even if it means I lose good stuff when I die.
Essentially with how strong rings and amulets can be
Im saying that they dont deserve the flak in the first place because they dont encourage playing with random people other than the LFG in the discord adding more of a reason to make them responsible isnt a good idea
no you just troll online 24/7 with nothing to do @late roost what are you like 15? play me in chess and youll get spanked, run into me in the dungeon with your team and i most likely already killed you
whats that mean
I hear you but I was thinking they could add more keys and such - and I’m not losing them when they do!
damn, I might have to cancel my D&D nights and hiking plans. Can I still troll if I do it on mobile instead? It'll at least let me go out and hang with friends
But I want your keys when you die!
@late roost a safe pocket is a pouch where you can put items that even if you die you keep them. It's a thing in tarkov and some other extraction games
why are you so mad man, you gotta chill out. grab a beer or something
The fact they dont have an autofill shows that playing with random players isnt core probably because they know how much it would need to work
I'd argue the developers are responsible to try and ensure that griefing isn't easy, with stuff like systems to penalize it
get a life and be productive with yourself, hope you learn to be a better person and get some type of lifeskills @granite plinth guy theres literally thousands of people who agree with me, and the only people who dont are exploiting bot trolls that will quit if there was a realistic aspect to the arrow count in the game. your not making any valid points other than your opinion that you want infinite arrows
One slot would help bums like me out a LOT
okei, I'll do that if you also remember to keep yourself productive and work on improving yourself every day
NO! You might have rings in there! My rings!
he is trolling lol, probably best to ignore or block him
15 people disagreeing and 40k players not voicing their opinions does not mean no one agrees, it mean the 10-15 bots are stalking discord. wow the 7 rangers downvoted limiting arrows, how surprising @cyan gull im great everyday and am productive and self employed
ranger is the most played class of course you guys dont want to be balanced its not surprising
They dont encourage only thing you need to see is that they have no systems to encourage it why would there be a post about it they have only mentioned about keeping the core to their ideal the 3 players minimal queues
or just dont reply? no the 7 voters anticipating downvoting a balance to their main class is trolling, me replying to people replying to me is conversating, you people disagreeing with an immature hissy fit is trolling, @granite plinth noones arguing other than you, im trying to understand why players like exploiting games and rage quit once a balance hits
They have a system to invite players so they must encourage playing with random players? i dont get how you make that leap
all caps does not validate the fact that its a cheap exploit in game when most other classes are balanced, all 10 people out of the 40k players thats a fraction of a %
No it doesnt a system they developed means its wasted time if they dont encourage use of it
if you scroll thru suggestions theres been more than 10 post about limiting arrows, so please donnt be upset and attempt to scold me in all caps. being able to hop on objest out of reach and rain down arrows for 10 mins straight? how is that not an exploit? please explain?
I personally thing rangers should get three times as many arrows but take 3 times longer to reload. So arrows last 1 fight but if someone dodges all your shots they have more time to close on you
How would yall feel if Ranger's had limited ammo but started with a default sword in the secondary slot?
buy more arrows? if im a cleric and run out of spells what do i do? if i fought mobs the entire round and dont have heals and 20% hp and run into a trio what am i suppose to do? maybe give all classes infinite someting? or more realistically, limit the 10 tons of arrowns the ranger/fighters pull out of their asses
this would make fighters useless
Fighters get a shield and more resistances, they are far from useless. Still have a unique identity
how? @granite plinth yea then use your fists when you run out of arrows lmfao are you seriously suggesting that its balanced to have infinite arrows and every other class has limited everything?
buy a sword?, im going to react with a clown that will show him whos the child in this convo lmfao
Fists do 20 damage fyi
default loadouts aren't meant to be able to win against fully geared people
dont tell him that hes going to scream nerf its to strong compared to his infinite arrows. @granite plinth tell that to literally every other class than the ranger
what about we left outside this game the "stamina bar" and similar stuff? A button that can make you step left/right or behind is enough, i think
I wish mob hits collide with the terrain, not just pass thru the gates and walls :/
every class need to buy equipment to be viable, ranger gets infinite range attacks and a campfire lmfao
BUFF CROSSBOW
V-sync should be added
Can we get class discussion channels please 🙂 ?
Screaming your suggestions into the void in here doesnt get them noticed or logged for the devs for later btw. Just go use the #1048762118255673428 if you have one.
@long dome shift right click is a quick transfer, idk about quick dropping
Maybe it's just because I'm bad but does anyone else feel like Rogues are great at PvE but kinda terrible in PvP?
maybe u are beating terrible rangers 🤷♂️
You have that the wrong way?
and i can beat a base cleric as a ranger so whats yours? mine is that the ranger can literally sit in a high corner in a room and clear out the entire room of mobs, and then rain arrowns for the rest of the match, all while the cleric runs out of spells along with the wizard, and any class with ranged throwing weapons also has a limit, unlimited arrows in a game where everything else is balanced is completely out of place
QQ stop crying so much when u r clearly just bad @jagged thunder
add a thumbs down for d and d suggestions because some of this shit is beyond stupid
Do I though? I can disarm traps and easily kite/hide from enemies but put me against a player and now I have no block or range to fight a sentient being with. I'm honestly just curious. It could entirely be due to me playing solo and thus building for PvE
There are but it is slow to add them when a lot of suggestions get added at once
u just gotta play careful probably, its easier to dodge attacks but you are squishier, if you take poison/blood perks and weak point you can kill quickly, powerful class rn.
"your bad at the game" is a typical reply from a raging pre pubescent brat with a lack of vocabulary or understanding on the subject, be gone troll, ive extracted more than you and most likely already killed you and your team... @granite plinth yea because its one sword, not infinite arrows lmfao
watch out we got a badass over here! already killing everyone and everything 😮 l2p u filthy little loser and stop crying on discord so much 🙂 @jagged thunder
you guys are super pressed and salty over my opinions lmfao im in a great mood you guys are crying and making bad jokes trying to save face in a conversation about a game that your so in your chest about... lmfao who left you heartbroken?
lol
nerf speed buffs, im kinda tired of seeing 6500 Km/h warriors
I think everyone can agree reducing collision hotbox on mobs would be nice, so it's not super janky jumping spiders or getting around some mobs body blocking you
you write like somebody who got bullied his entire life 😂 u prob still get bullied, l2 have some better takes and l2p the game, its not other peoples fault that u freaking suck 🙂 much love to you overweight little boy ❤️
All classes should open doors, chests, make campfires at the same time, rogue should have a perk that you can make it 50% faster if you want to lose damage for it, it would help to nerf rogue a bit
Rogues can just open doors and turn off torchs so fast, so easy to play solo and pass all places, im a rogue player and i know its op, but if it was a perk and i would need to lose damage for it would be good 🙂
not surprising and also a bold assumtion, my net worth is more than your life i have 3 jobs, and i also know how to speak unlike the lot of you ragers. youre literally replying back to me trying to argue with me over my opinion lmfao grow tf up
walking breathing contradiction
3 jobs and arguing on discord with strangers. what a time to be a hard worker
you're the one arguing about a video with a child
bros a mouth breather
bro thinks having 3 jobs is a flex
Rogues are great for pvp, horrible for pve outside of turbo looting rooms
being a discord mod in 3 different servers is not considered a job
yea im self employed and not a 9-5 slave, also i dont watch cartoon porn or polute my minds with bs social media like your generation of brain washed goofies scrambling thru social media for a like
ok boomer
3 jobs AND self employed. how can i be like you
been watching too much andrew tate mate
you are weird
mans got 3 jobs and 21 arrows in his pocket
self employed and 3 jobs, but calls 9-5 people slaves.
shouldn't you be working old man?
you guys are literally trying to insult me with the thing your guilty of dont project your negative lifestyles on me because your salty over my opinion on a game you guys have me crying laughing @dry radish stop following the band wagon like the rest of the bots @ancient spindle if you could read youd see that i said i dont do social media so once again swing and miss from the barage of bot troll sub humans
@crude vector #d-and-d-suggestions message dude i love this idea, no way to guarantee your gear, but maybe the goblin can retrieve some of it if the player didn't take some of it after killing you, would probably only want it to take equipped items though
bro has left the matrix
all this beautiful talk about suggestion discussion
I agree. Would be very similar to insurance in tarkov
that dude wants as many arrows as he has jobs, so like 25
I'd wanna block the boomer, but ngl it's too much fun to follow
idk how you can write like the biggest boomer in existence, like go see your grandkids or smth, stop wasting time on discord
Controversial suggestion: I Suggest y'all stop being babies (yes all of those invovled), man up, and get over yourselves.... Or take it over to a general chat
im voicing my opinion on a game i like, while im networking at home, also im getting some type of hate mail from these wierd people for some reason. idk, and im literally younger than half this games population lmfao you guys know assumptions make an ass out of you right. now clown emoji to show him that hes still right lol
general has a 5 minute cool down I believe, and we did have a proper conversation, but it devolved to this really fast when he told us about how many jobs he has
nah its this one guy, hes been aggressive because people didn't agree with his opinion and has since resulted to hurling insults
Anyone feel that rangers with infinite arrows are a bit strong?
what happens if I run out of arrows
While I think TucanSlam is the most in the wrong this is a suggestion-discussion channel. This convo probably shouldnt be happening here
Still doesn't change that folks are continuing to feed into it. Just let mods do what they do, and ignore the other party's rantings/eggings and this will be all over
this conversation is about infinite arrows and the wierd youth not knowing how to debate or conversate so they result to childish insults and hypothetical assuptions thru self projecting
go outside mate and maybe take your monthly shower
anyone else feel like the russian flag reactions in #📢announcements should be replaced with ukrainian flag? 😎
Find more, make it accessible from archer skeletons, pots, buying from store, make a quiver slot, USE A MELEE weapon. There's a bunch of alternatives really but infinite poke with bows is a bit much.
I've already blocked him lol, i agree though
didnt u just said your younger than half of us...?
The arrow talk is fine but the rest of it shouldnt be here. Plus you are doing most of the things that you are complaining about
do you think rangers should maybe start with a sword or maybe a slowish dagger
i urge you to go back and reread why i said that, your all caps does not invalidate my opinion on arrows, and your disrespectful comment and troll groupies need to learn how to speak respectfully
Yes, I do. A arming sword of rapier will be fine to start with. Giving an archer idk...30 arrows and a Rapier/Arming sword would just make sense. Wizards have spell slots and run out. They have to camp or meditate to get any of it back and are completely useless if they run out. Why not make Rangers suffer the same way? At least Wizards can bonk people if they need to though.
let rangers have to meditate to get some magic-arrows Kappa
Or just have arrows be items that can be picked up/looted after being shot
Your magic arrows come from your priest or wizzy
i agree with that i little but i think it should maybe be a little weaker or a new weapon as awhole so it won't be like a fighter
I think the only issue with having limited arrows is that meditate wouldnt be able to regen arrows of course. A way for rangers to recover arrows would be heavily needed otherwise they would quickly become useless
make them 1 silver or something, cleric has to pay 24 gold for a campfire i dont see how paying for arrows is any different
Skills, perks, passives, things like that changes everything about the playstyle. Can a fighter track? Eat 3 cookies? Tripleshot? No. Yes a fighter can use a bow but they also get -20% damage from it and if they die they have to go buy a new one or take one from stash. Rangers don't. @languid lodge This is why I suggest making a quiver item/slot and making it easy to get from pots and Skeleton archers or buying them in stores for cheap.
Ranger is op
the thing is i think most can agree having to keep silver coins is just a massive pain
fighter can have plate armour and a bow though
wizard goes poof
I agree that they shouldnt have outright infinite arrows but again they would need a way to get arrows other than looting them. wizard can just regen spells and would outclass a ranger in every way if they had to loot their ammo
I'm curious as to why every other class fitz a stereotype of skills for them, but the Barb doesn't have a lunge.
so the wizard attacks with spells, the barbarian has throwing axes, how do i have a limited inventory and an unlimited amount of one supply? where does all the wizards lighting go? where does all the clerics faith go? where do all the throwing weapons go? ranger can puch and use swords or spears right? buy a weapon
in which it does nothing because of Weakpoint Attack rogue needs a major nerf
wait no nether mind i think it could just work with just buying in bolk with gold coins with different types of arrows like magic or have special attacks like fire or somthing
Clerics pay in spellslots with no way to get them back besides a campfire. I think you're overexaggerating how clerics have nothing to pay because they 100% do. The game is fundamentally different with someone playing an FPS with infinite bullets and someone running in with a melee. Imagine Escape from Tarkov but you have infinite bullets on every gun you had? It's not as good.
@tender dew Yeah so? That's the point of a fighter but they still don't have the skills and perks that a ranger has.
@languid lodge The best suggestion I can give is a quiver slot that carries arrows like a gold pouch that can be loaded up, being able to buy from stores, a loot chance, and the campfire giving them refills on arrows.
and so can the ranger are you like under 50 iq or? did you read the part where i put they can also punch or use different melee weapons, or did you just see the part where i pointed out the imbalance? @ancient spindle fire arrows or poison arrows, ranger shouldnt use magic unless buffed, even tho fire and poison im pretty sure are magic damage
What if there was a perk called magic quiver where every x amount of arrows fired the next shot would have a attribute?
the auto reload on rangers rapid fire is kinda dumb no?
you always insult people. weird
whoever wanted to have unlimited spells but limit arrows is something else
nice cat
No i didn't read your message. just trying to make more subclasses maybe a ranger which has arrows against PvE or PvP makling more subclasses
yall are insane these suggestions are silly. do any of you realize how unbalanced the game is right now? adding almost any of these would be game breaking
hopefully the slow pace of the game will weed them out (one can dream)
indigo maybe try giving a valid point on the subject, this guy literally thinks the ranger can only use a bow... @ancient spindle the first part wasnt directed towards you
Every class has a sterotypical skill seen in many other games but the barbarian doesnt have a lunging attack.
back from eating and this child is still crying!! i can't hahahahaahahha @jagged thunder get a job loser
I have given what i consider to be a valid point but I do so without getting furious and insulting everyone who has a different opinion.
@tawny orbit nice cat+nice purr gif
I do think barbarian should get a quick step or two forward when swinging. considering ranger starts with just a bow arrows shouldn't be limited
i play ranger and i only use bows but i do play in a team, the only melee weapon i use is a spear now and then simply beacuse they are very powerful
They can use arming swords, rapiers, and other melee weapons. I keep saying it over and over but people keep ignoring it xD
Make a Quiver slot that functions like the Gold Pouch and let arrows be PUT INSIDE. Buy them from the store, loot them off archers, crates, pots, chests, regen them with camping, bring extra from your stash, kill other rangers and steal their arrows.
With limited arrows, they should 100% start off with a weapon melee weapon an arming sword or rapier would suffice.
If they're able to be looted from everywhere then they would still have less issues than the wizard and cleric who have to use other means to recover their range spells.
@granite plinth Then go back and read the perks, there's a big enough difference.
get a life guy... @languid lodge are you suggesting that im raging to all these incorrect attempts at insulting me or are you just saying your not upset, which i never assumed?
When do we get a bard class so we can get xlips of 16 bards shredding ukeleles in a boss room?
thats the smart thing to do, but watching people loose their sanity and become unhinged is fun sometimes
You have been steadily insulting anyone who doesn't agree with you. I understand that text can easily be misunderstood but the way you write easily causes others to assume you're being hyper-aggressive and defensive against anyone who disagrees with you.
i am suggesting that insults dont need to be part of a discussion. Yet you call others childish for insulting people which i do believe wold make you a hypocrite.
bro i went eating and took a break and you are STILL crying, cmon how can u tell others to get a life when u are 24/7 on discord and crying?
whats up with your 3 jobs? 🩲
bro lmao 🤣 "add a chef that can cook bologna sandwiches for the team"
#d-and-d-suggestions message
sticking up for troll and voicing your uneducated opinion on a subject on discord make you better than your fabricated version of me?
Lockpicking should be like the skill checks in dead by daylight, the ring appears and a second later then does the skill check lol
hey this is suggestion chat can we stop with the petty stuff lets work together and get rogues nerfed :>
All I'm saying is give barbarian a lunge attack that scales with lack of armor value for the trade off of glass cannon.
you've pretty much told us about your whole life
will they implement proximity chat?
I'd recommend adding that to #d-and-d-suggestions cause it seems like a good idea
I was hoping a bard that could cook at a campfire or play the mandolin to cast spells. Have them run around and bonk people on the head with a medieval guitar screaming HEAVY METAL
i got some legendary mandolines on a game called new wolrd, u want some for 2.5k?
your uneducated because you think a ranger can only attack with arrows
They should just up it's movement speed.
DND barbarian has the fast movement class feature in almost every edition and that makes it have faster base movement
yknow, you are kinda right. Maybe they should have unlimited traps to make up for limited arrows /s
See? Still insulting people man. I understand where you're coming from bro and I agree with you! I just don't agree with you insulting everyone every 2 seconds. Just chill mann...people are 100% less likely to troll you and listen to your advice and suggestions if you aren't being rude and mean.
but they do. In a team rangers will only use arrows, I play ranger. I use only use my melee is if it's a spear or a good rapier and i'm out of arrows and only if it is a low level ranger or theif. Not if they have good weapons or armor i just run away
maybe dont pick a class where you shoot with arrows if u dont wanne buy em
right just like wiz/cleric should have unlimited spells, and barbarian should have unlimited throwing axes, and yet for some reason people think thats unbalnced, wonder why? as life goes on i lose more and more faith in the youth and the following generations...
@grand tangle I agree, or like in Mordhau and Chiv when you are chasing a player you gain movement speed to catch the cowards turning their back to a fight.
limited arrows lol
because wiz/cleric has staff to attack, barbarian doesnt use throwing axe as main, and rangers main weapon that they start with is bow, so if you dont have arrows you cant use main weapon. A rangers bow isnt an ability, it's their attack. It's like having a fighters sword break after too many swings
Is there any info whether this game will have terrible mechanic called wipe once its released?
because they are a class in the game are you serious? @cyan gull and the ranger can use a spear or swords what is the difference?
Never hurts to backup just in case!
yes it will
Hopefully, if you don't wipe games like this, it doesn't work after a while
why just keep adding stuff that will eat gold
rangers dont have a sword to start with and a spear is a passive ability unlock. Again, a rangers base weapon is it's bow, and limiting the uses of a classes base weapon basically nerfs it into the ground
Thats why you do proper economy. Item sinks etc. Albion Online, Eve, good examples of proper economy
Cleric should have perk that make buffs last longer on himself to make self buffing worth it. Now it takes to long to swap to off hand cast spells and switch back to mace and buffs are nearly gone
the game escape from tarkov has a wipe 6-9 months and it makes it fun and more balanced
no chance for extend the playtest or another one soon ?
makes players new to the game see the game and then have the chance to start the same as eveyone else
so if the sword can break then the bow should break too that would be fine, just as long as i cant carry around 10 tons of arrows and only a limited inventory, wizard staff does less damage than fists and cleric mace does a little more your infinite arrows is unrealistic, unbalanced, and inteded for a group of players who probably just want to buy $1000s in cosmetics
Aye yall, lunge attack suggestion up in the #d-and-d-suggestions channel. Give it your opinion. Kthx.
I played Tarkov and stopped mainly because of wipes (cheaters too). It does not matter if its 5 months, 1 month, or 1 year. Wipe is destroying all your progress, all sweat you put into game. I really hate it. I prefer properly done item sink economy, so there is no such a lazy way to restart economy like wipe.
Im sorry dude, you were funny at first but now I have no idea what you're even saying or arguing
If you don't like wipes you should play an MMO or some shit. they are critical for this type of game to retain players
for me i enjoy wipe after a couple of months in me and my friends slowly stop playing. For example new wipe will be soon and we are all very excited for it. And i'm sure if wiped is spaced well it will work in this game
good if i have to bring in a campfire for a limited amount of skills @cyan gull you never had a clue all you wanted to do was put clown emojis and pray for a like on your childish insults
as a tarkov player, it wipes for that reason but that reason only really exists because its extremely poorly balanced and intentionally top-heavy with both availability, passive benefits, but also a rich get richer aspect
most people are exited for wipe and after playing for a while it gets to the point where there are no more things to do
I have been playing mmos for last 15 years.
Jebby if there are no things to do and people are excited for restart, then it is somewhat a problem with design, isnt it?
You lads reckon it's silly of me to really, REALLY wish that hotfix schedules would be announced earlier than 15 minutes before the patch begins? I think it's such a short window, that it's a little unfair.
alright dude, well not sure what you're getting at but I hope you manage to calm down before heading to bed cause sleeping stressed is never fun.
It was announced yesterday that there would be one today
once again swing and a miss, im zen yall are the ones pressed, i literally had like 10 children trying to insult me over my opinion on a game, i think its hilarious
they're excited to be on the same playing field as other players, not as much loosing their stuff. a way can be made to have best of both worlds, they just dont because of how rocket-tag their game intentionally is but Dark n Darker is significantly less by design and already better with spawns and loot acquisition probability
whats the difference to finishing a story game? also its more fun because you can do it again 🙂
This is not a story game. This is sandbox dungeon crawler @vagrant summit
ok, there is one every single day practically. Should everyone just stand on their toes for the entire playtest? Idk.
AND HE'S STILL CRYING ABOUT RANGERS :DDDD man u really got beaten up by one huh? fucking stop already, get a family to spend time with, what a fat loser hahahaha
Why couldn't it be the design of the game to start over ? For a lot of people, that's where the fun lies, developping character, building wealth, getting ahead of others. COMPETING. That is why wipes work. And that is why a game like Tarkov or Rust cannot be "wipeless". When PVP is gear based, eventually the few sharks eat all the fishes, and then they are alone.
LOL@jagged thunder
I play tons of rougelites so resets don't phase me at all. Looting is fun.
the thing is the devs would need to keep on adding new stuff for the higher level players and it may be hard for them to keep up i imagine
and im still in your head and youre still useless in this conversation, its a game i kill and die all the time in it and i dnt care its a game, fat lose? my guy id bench press you and slam you thru the concrete, how long can you run? like a qrtr mile before you throw up?
Thats why i am saying to implement proper item sink economy like Albion Online or Eve. Proper set economy does not need wipes. If balance between new rare items and lost items is equal = economy is good. Like 30% chance to trash items upon dying is a good example of it
Issue:
Rangers having unlimited arrows changes the entire dynamic of the game. Other classes that have range abilities have limited spell slots, a long cooldown, or limited ammunition. It's like playing Escape from Tarkov with only melee weapons and someone is sniping you with a sniper rifle with unlimited bullets while running away, kind of toxic to deal with. This compounds even further when you have a 3 man stack all playing rangers shooting you infinitely in rotation without pause.
Solution:
Add a quiver item and slot while also making it function similarly to a gold pouch. These quivers can be filled up with different types of arrows that vary in price and effects such as poison arrows, fire arrows, water arrows (To shoot at torches and instantly put them out), and more. Make a skill that allows them to rotate through their quiver like the spell wheel and choose from those arrow effects. Whatever you put into the quiver is what shows up on your spell/arrow wheel. This would also make them completely unique from fighters who can also use bows. You can carry multiple quivers in your inventory and swap through them to access a different wheel. If you die with all your special arrows then...you should try this solution...Don't Die Scrub
Where would you get them?
Buy them from the woodsman, regen from campfires, and loot them off archers, crates, pots, chests, and other players.
What issues could arise from this solution?
Running out of arrows with a default character and no stash. Example: You're a fresh spawn with no gear brought in from stash and you fired off all your limited arrows. You now have to punch everything to death.
This is really bad so I suggest giving rangers a starting melee weapon such as a grey arming sword or rapier.
Bot keeps deleting my suggestion, Moderators fix it, please? I'm not throwing out troll suggestions but a well-thought-out one.
you don't care, but u spend the past 2+ hrs complaining about 1 thing on discord, while you're the only one who even sees it that way, u seriously need to get friends to talk with or play with, u seem alone and depressed, i can't imagine wasting so much time crying about 1 thing 😄 😄 3 jobs my ass, u prob live off mommas money 😄
thank you for arguing against unlimited arrows in a way that makes sense
you need to put suggestions in the make suggestion and put . suggest in front of itm, i will put it for you as well
Can we please get a <@&988703997378584596> in here to shut down all this pointless insulting and arguing that isnt actually discussing any of the suggestions
Im in here now.
This isn't for suggestions. Make the suggestion in the suggestions channel and then ask people to look at it here if you want comments on it.
im glad you remember how much more succeful i am than you on top of all the fabricated fairy tales you project on to me due to your failed life experiences
unlimited arrows isnt even a big deal bro i dont get it who cares they still need to hit their shots. rogues are completely broken with 130% damage and weakpoint TF? and i agree with sightless look at the the TTV's its a rogue duo with a cleric its stupid

its the worst one beta tests now
have a toggle crouch and walk option in setting
3 jobs doesnt scream sucessful to me buddy, it screams living paycheck to paycheck to me, you whiney little babyrager 😄
Thanks for your feedback 🙂
not sure if it's worth the time to read through a bunch of messages Wardens, but people got a bit heated and flexed their 3 jobs and high iq
Stop. This is not relevant
Go check out my suggestion and vote please. If you don't understand something then feel free to ping me and ask! We can work out a solution together.
People just want to nerf the ranger, which is not that easy to play like people says. The hitbox of the arrow is balanced i guess, so just give merit to people that hs you across a corridor
🦎
once again you are using your fairy tale fabrication and self projections, im self employed lmfao, i can get $ while pointing out how idiotic you are all while you have to 9-5
TucanSlam — today at 21:17
not surprising and also a bold assumtion, my net worth is more than your life i have 3 jobs, and i also know how to speak unlike the lot of you ragers. youre literally replying back to me trying to argue with me over my opinion lmfao grow tf up
so much about "fairy tale fabrication" HAHAHAHAH fking loser 😄
Possible suggestion, a in game warning system for when the server is about to go down
Throw your votes lads. Barbs need to be more reckless abandon and less Golden Axe.
#d-and-d-suggestions message
yeah i think theres enough cover in the game to effectively deal with rangers
@granite plinth you've been timedout for failure to follow directions, and continued arguing.
You are kidding yourself, there is never a "proper economy", only bandaids to try to fight inflation. Also, wipes are good vs bots and RMT.
if rangers started out with a basic melee weapon like clerics or wizards, then limiting arrows could make sense, but it feels like too big of a nerf to limit a classes basic attack
As I say, I see what you're saying, but I still don't think that's the right way. I share that there should be different type of arrows ( in limited amount to bring ), but the basics one should be unlimited. You may think about lowering the dmg maybe?
LIMIT ARROWS!
Completely ignoring the two people arguing-
Add more purchasable options in the merchants for archers, it's really rare to find bows that are any better than the starter one you get
Try to add some type of notifications in the game. Like when you hover on start or click the start button. It'll just tell you what kind of problem is there. If there is one 🙂
Have you even tested those games I mentioned? There is not high inflation in them since premiere. They have been there for many, many years. Economy is very healthy and stable
acidentally posted incomplete suggestion lul
you guys are cry babys i swear unlimited arrows isnt a big deal
Iunno, you have to understand that having 3 people come in with unlimited arrows vs melee only classes is brutal...like very brutal. Against PvE if you're half way decent then nothing in the game can touch you and you risk nothing at all. You can solo almost any mob in the game as a ranger without taking a single hit in record time compared to any other class. It's too strong with unlimited arrows.
But that only becomes a skill issue because those melee classes either have to have paper armor or another class buff them to get to you.
Guys, who agrees that information about update/ turning off the game should be ANNOUNCED on game, like a timer, so that people dont lose their gear if they dont look at discord announcments 24/7... It's annoying cause my friends have lost their gear twice because of update 😦 LIKE if you agree, so devs see that! ❤️
limiting arrows is a bad way to nerf ranger, id rather there be something from stopping triple ranger teams in general. like maybe a limit to one ranger per team.
already did and the 40k people playing arent all going to see it when theres 20 suggestions every 5 mins @silk lantern the only way to balance it would be unlimited throwing weapons and unlimited spells
I don’t think limiting arrows is a good idea without at least providing a starting dagger, it takes 2 to break barrels, and if I’m playing solo I’d rather not have to punch barrels while a team of 3 rolls up because I need to stay in one place for minutes at a time to get basic cheap loot to sell. There is tons of cover in the dungeons
my brother in christ, it's literally an alpha test
I would be fine with limited arrows, as long as I can recover them from bodies.
And better arrows have better damage modifies to boost damage exponentially.
Also explosive arrows, poison arrows, barbed arrows so no matter what the enemy doesn't get away.
Buy tokens for VIP with gold = bandaid. Sry. Anyway, no need to argue, we won't agree on this, I love games with wipes and will always do. The "seting up" phase is what I find great in a lot of games, and tons of people share that feeling. If it's not your thing, so be it. Some people prefer to have end game gear, some people prefer fighting over scraps to get there and get bored once they have it.
This sounds great! A lot of people might be trolling and talking crap right now but I think this is way healthier for the game in the long run.
200% damage modifier on good arrows, since their limited you should get value for having limited amounts.
I think ranger has counters already
A good fighter will shield, a wizard can fireball, rogue can sneak up in stealth
Once you're in melee range on an archer it's hard for them to stop you
I am not talking about tokens or anything about that. End of conv
200% on good arrows, my rangers already be 1 shooting everyone lol
so all my gear from the game i was kicked from for update have all been lost ?
As often as I find throwing knives, if arrows had the same drop rate itd be fine.
a ranger cant even get away from me on barb and some throwing axes lul
I disagree. I find it far easier to triple shot somebody in my face when I can't miss
A good longbow with 50+ damage and triple shot to even a barbs head that's directly ontop of you. And that guy is gone.
A good ranger will shoot you in the head, toes, or anywhere else then slow you down before running away and doing it again until you're dead.
@proven falcon Yeah but people don't like the idea of their favorite class being slightly nerfed for a bigger buff late game.
I think that being able to recover arrows would be great, and it’d please the main request people have had in terms of a ranger nerf
barb is much slower and only has 3 axes to the rangers high mobility/interaction speed and unlimited range
ive had no issues fighting rangers unless there is 3 of them. just bait their skill and then push.
half of my teams stash items are missing
I've never had issues with a ranger when I'm in melee, twitching around them randomly crouching and stabbing. But I also wait for the triple arrow
As long as I keep my movement erratic I'm fine on rogue or fighter
Give the barbarian An wide sweep ability hitting 3-5 targets would be nice.
I love making myself look vulnerable as a ranger but having traps surrounding me, so when a clueless barb walks up, he takes 10years to disarm the trap.
Ive died on barb so many times getting to a ranger or rogue that just kill me in the amount of time it takes me to swing.
mobs to strong?
imo, way to easy even on the hardcore mod
its because they have nerfed barb into the ground while they leave the rogue untouched for 3 playtest XD 130% weapon damage in 3 perks what other class gets that? not to mention the -50% armor
ive killed 2 people in one wide swing on barb
dont use 2 handed weapons. horseman axe is way better for barb and will fix that problem for you. barb starting kit is a bit bad tho
Vote if you haven't already! Let the devs see our suggestions against unlimited arrows and making different arrow types that can be used like spells.
It already exists hit right click with your axe
But its a barbarian. I WANT to use big bonk or swish. But am punished by movement speed and swing speed. Make my smokth brain sad.
I know wasnt rly refering to that. And also every axe have different swings
shield doesnt work everytime still getting shot by bow threw it? sword as well... and i hate that solo and trio is in same server its to hard to survive
Might just be me being bad at the game, but for instances of solo play, it feels like basic mobs can be the end of my run even when I'm fully kitted. In games like HUNT or Tarkov, enemies are supposed to only become an issue if you are dealing with too many of them or if you're fighting big mobs (such as bosses or elites)
you can wide swing and spin and hit multiple targets in a similar way just without the deflect @full peak you need to crouch with shield and look up to cover your head
no, they are most likely hitting your head which sticks out above the shield
then dont run solo. you can send invites in player search.
❤️ Thank you. Hopefully it catches on and the devs can see it. It's being drowned out right now by people posting stuff with no real solutions or checking if someone else already suggested it.
game doesn't start just waiting all the time, and I just restarted. then all the items that I wear disappeared 🙂
YO I JUST LOST LIKE 10 HOURS OF LOOT
ANYone else feel like the patch note "High-Roller no longer displays Dark Swarm's remain time." Is kind of a weird change? You can literally just set a timer on your phone to give you an advantage if you know the duration of a match... Feels like this change is easy to go around, but just makes those that use external tools have a Leg Up...
servers are unstable currently said in announcements
how is there so many downvotes on solo duo and trio lobbies ? EVERY SINGLE battle royale style game has that feature..
My suggestions
- fix healer aoe it is hitting players
- nerf rouge damage or attack speed
- get rid of stat changing skins, just add weapon skins/armour/race skins without stats you have the player base to make it off cool skins
that is all -top 10 cleric
yeah idk why cosmetics have stats to begin with.
i know its a test but the game can be super super good if you guys focus on what the players want not everything. But in my opinion its to hard maybe add a easy dungeon for begginers or questlines like kill 5 players earn 10 gold???
I personally don't play this class but have been talking to a few friends about it but why not allow the Claric to have a meditation like thing as well? Relying on campfires just takes super long to get about 2 of your spells back
#d-and-d-suggestions message
I like the concept, but think balancing this would be a nightmare across the board. Do you think the game would be better served by an extra long cooldown every few quiver refreshes?
You just gotta advertise your suggestion and pray people see it and get higher votes.
nobody wants cleric spamming
they didn't say like do not start the game.
Honestly i think that devs should limit the playtester count, maybe to 5 or 10 thousand bc this is just too much load for them rn. Have streamer priority and then randomly choose playtesters, maybe 10k for first 3 days and then another 10k for last 3 days
ranger is not even that busted, its only hard to fight when its a team of 3 or if they play like losers and heavily focus on their traps.
because it splits the player base. gets rid of the randomness of encounters and limits playstyle. if your a solo you need to play like a solo. i 1v3 with my cleric all the time. plus you can send invites to others in player search if your having a hard time
when they were unstable before people thought they got theire accounts wiped, you should be ok once everything is back up
add easy dungeons and maybe daily quests like XP and items???
@delicate vine you can already split stacks. Alt+drag
I understand but at the same time it would just prove how useful having one on your side would be
Realistically you could always just reduce how much they can do
Add lfg-arabic channel
oh shoot really??
I had no idea
I don’t think ranger is busted at all which is why I brought it up, but there are certain scenarios in which they can spam arrows to very good results be it PVP or PVE. I also don’t think playing to their traps makes them losers…
wow i didn't know they can back up for just some specific people. because now some others can play
so its OK to split everyone into high roller and casual ? but not best solo, best duo and best trio ?
The player base is currently 40,000 players, splitting that between 4 types of lobbies would not be an issue
its just a server instability. Some issues have been identified and the server may be unstable for a while. We will continue to fix it
It's still unclear though how many people will keep playing post launch, so there might be issues down the line if people are queueing for different modes and don't get into games
difference in opinion on the traps but i understand the rest. I dont think placing a single trap makes them a loser but there are some that will not take a fight but instead keep running and placing traps until they secure a free kill. those people are losers to me
that playerbase will likely drop to 1/10th or less during non-primetime when the game isn't doing week long events that everyone has to show up for or not play.
Oi! Highest votes so far about unlimited arrows and making rangers better than fighters who can wear full armor and still use unlimited arrows!!! Vote on my suggestion! Disagree or agree it doesn't matter.
So far 1/2th of the votes agree with my suggestion.
Alpha's have but a fraction of total playerbase compared to release.
MY STASH WAS ROLLED BACK 8+ HOURS AFTER UPDATE WTF
Its all getting wiped Thursday anyway my guy
I don't think this game will have any trouble filling lobbies
I have a few up that hopefully development takes a look at:
Party autofill:
#d-and-d-suggestions message
Request to join party with 2/3 players:
#d-and-d-suggestions message
Player stats tab:
#d-and-d-suggestions message
Audio cues for skeleton archers:
#d-and-d-suggestions message
Less depressing lobby animations:
#d-and-d-suggestions message
Quantity sliders for buying/selling:
#d-and-d-suggestions message
Walking around the tavern:
#d-and-d-suggestions message
Quickslot radial menus:
#d-and-d-suggestions message
Fix to losing items while in the waiting room:
#d-and-d-suggestions message
*RARE* Treasure goblins/enemies that drop extra loot
#d-and-d-suggestions message
Increase gold stack size:
#d-and-d-suggestions message
Replace buff bubbles with sheen on player:
#d-and-d-suggestions message
Make selling more intuitive:
#d-and-d-suggestions message
Easy dungeons And quests for xp and items quest like escape 5 times or kill 20 mobs or kill players for xp or items????
How a person plays the game is up to them. Some players hate pvp or are less skilled than others. Yeah I will chase them down but to each their own. The new traps are more balanced, the old ones were really bad as I don’t think a trap should be an insta death but different topic
It's already massively popular. The active numbers we see now will be a fraction of what we see at the beginning of each wipe
I would love to see a realy Marketplace system, like New World/Crossout. These Chat-Depending system wont work in a long run, if ever tbf.
Shields needs to be patched somehow, feels enormly weak, weak using it and easy to play against. Better "Aiming" or Better blocking in general 🙂 (There must be a reason, why fighters arent in the leaderboard haha mainly rogue and rangers.)
There were some problems (extreme reaching problems) with high and low grounds, dunno if it was inteded, might be a play tho.
Amazing game! Love it, although it really feels too slow at some points.
The gold in stash (stacked to 10) is a bit odd for me. Higher stacks or anything like that, would be great (although I understand the balancing idea)
@hidden rampart perfect!
Voice chat would be great! In group as in Proxy! 😄
Its like with Escape from Tarkov
Most people hated exit campers but in reality it was a way they wanted to play the game
this game is insanely refreshing from what i normally play and i assume most people feel the same about that.
Yeah if some idiot wants to spend the entire game doing nothing but sitting in a bush, I will be furious when I die but hey, if it works it works. As long as a strategy isn’t so crazy overpowered that their is 0 counter play I am down
put a server for play SOLO mode.
I've died to exit campers so many times but that was usually due to me not taking my time and checking my corners
exfil camping is way harder in DnD bc of random exfils
Solo mode is the basic dungeon. The smart groups are in high roller which is why we see so many solos in normal dungeon. Its fine no need to separate the player base even more
where THE FUCK IS MY SET WHICH ONE I WAS BUYING ALL DAY
what the fuck is this game going
just maintanance more open the server, after hotfix, I lost all items because the server crashed, and I played with basic gears, and got out with some items but nothing was in inventory after getting back shit.
but who cares about your items? they get wiped in 3 days anyways
BCS IT WASTED OUR TIME FCKING MORON?
@iron dove Like Tarkov’s offline mode to just go into a game and not get anything after extracting?
eu working
First off no reason to used caps to insult someone and second off its wiping this Thursday so if you want to use a bit of brain cells all of this is a waste of time my friend
When one has no argument they resort to personal insults...
You are not wasting time, its public test phase, You are supplying data and if you enjoy the game you are having fun. Items are all going poof anyways. Lets just calm down and enjoy the ride eh
u re too stupid to understand. 🙂
how old are you, lmao
Vote on the infinite arrow Ranger debate. A clearly defined problem with a solution is given while also making Rangers more unique from fighters. Currently agree has 63% more votes than disagree.
A free playtest by a small studio too…..
Dunno, didn't play Tarkov but from what it seems like yeah? Just with the random bots with basic gear, although those might be hard to program to not be braindead with these fighting mechanics
No argument. Nice. The game wipes and doesn’t have carry over to full release. This is also technically the waste of time by your own concerns. Don’t be so toxic.
this game rules and the devs are chads. has there been talk of adding more classes on full release?
PLAYERS LEFT SCREEN?
wasted time on looking for items all day which one were wiped in one moment?
Hot take: On release keep it F2P it seems D&D will have a really healthy players base
To make revenue just make skins for weapons torches races (without changes attributes just base) general cosemetics
With regular updates I see this game being around for many years
Calm down bucko, it will be ok
Guild system vote. I want a way to meet up with new friends.
I think it'd be cool to see some class mixing to get others too.
I can get behind this. maybe just revert the debuffs and buffs to skins so they're just skins?
I feel like keeping it F2P would be the worst move for this game due to the community of F2P players (Cheaters aside)
You can already see the playerbase we have as is
F2P is cancer no thanks. Id prefer to pay and keep the microtransactions to a minimum. F2P is anti consumer even though some people think otherwise.
Also if people are going to cheat and get banned the least they can do is have to buy more copies of the game instead of just creating a new account. Just far more cons than pros
And everything will be erased in the upcoming days. Your point? You have days to play and then it’s all gone till another play test or full release where you start allllll over again.
buy to play atleast slows down cheaters
toxic
After playing League of Legends I can see the similiarities when it comes to trying to learn the game and having to deal with duos etc. Being free to play would gather even more toxicity than there already is
Only issue I see is bots or hackers. Why not charge a small amount ($20?) and keep them away more? Go on sale from time to time, for under $10, have a few free play weekends, and people will still buy it. Free games always have tons of hackers, although paid games are not immune any hacker gatekeeping helps
I'd just put it low cost to enter, then allow cosmetic purchases like was stated.
Things i want in the game, Easy dungeon. and weekly Quests that gives xp and items? and visible players left in dungeon?. quests like kill 5 players earn 10 gold and 20xp kill 50 mobs.....
The quests sound fun. and easy dungeon will be floor one. we are starting on floor 2 now.
and players left in dungeon is lame as shit, I like not knowing and retaining that uneasy feeling.
trutru but ive seen so many game like this that put a price tag on and then die out do to purchase to entry i fully understand bot and hackers but if you have a decent team and a overall revenue base that only gains traction it should fizzle it out
Not knowing how many players left is a good thing for the game. If you knew how many were left you would change your play style
You can literally see how many people have already died in the top right corner. Just count lol
not wanting the game to be f2p is actually a skill issue, i've not seen a single valid take for not f2p
Oi! Keep on voting and let the devs know how we feel. Rangers aren't unique enough from fighters and unlimited arrows with full tank armor is oppressive.
Currently, almost 2/3rd of the votes are in favor of my clearly defined suggestion.
@granite plinth hackers can get banned and come back with a new email
I 100% understand wanting the game to be F2P but that being said if you spend just a little bit of time reading general chat after the devs run into a small issue you can already see what kind of players this game has attracted
I don't really agree with the elemental arrows bit, honestly, but the rest I do mostly agree with
Plenty of games also do just fine with a price tag. F2P is so anti consumer and people just lap it up like its fucking milk.
@granite plinth Its anti consumer, Its easy mode for hackers, it creates P2W situations, the list goes on and on my friend. Reject the anti consumerism it is simply taking over and brain washing you folks
dont want hackers? get a really good anti-cheat and implement 2 factor authentication... job done no?
@lapis iris Yeah it's amazing this game is not F2P, would be trash if it went there, would become P2W or completely destroy the aesthetic with a myriad of skins, not to mention the amount of hackers it would inject
p2w is just not going to happen mate, its pure copium to think that, hackers doesn't even start an issue if the developers have a solid anti cheat
That's okay to disagree with that part but it is a fantasy game and a little magic wouldn't hurt.
If you think this stops hacker you are new to the gaming industry 😄
Valorant has the most pervasive anti cheat system known to games and it is still absolutely chock full of hackers. F2P is a cancer on consumerism.
@granite plinth Thinking a "anti cheat" is going to save you from hackers is pure copium using your term 😄
Yeh, but for nature magic stuff, Druid will be there, and for arcane magic, Wizard is there, I simply just like the Ranger aesthetic how it is, I would not want to stray away from it
There are many “solid” and top dollar anti cheats with hackers. Hackers always find a way, especially in F2P. Copium is thinking hackers run away when they see an anti cheat
@charred ingot Instead of removing it completely, i'd prefer it being able to be turned off or on. Since it lets people be happy and allows those who like the option for more customization to expand with more optional choices from race, gear, spells etc.
I think rangers have enough of an advantage with being able to keep distance, elemental arrows would be too much
saying that like theres not going to be hackers in the game even if it costs $25 what am i reading
Anyone who says anti cheats work needs to look at the history (Sure they could get banned but why not make another account with a different IP and hop back in because well... the game is free)
IM IN
I don't know if you ever played dungeons and dragons but rangers are close enough to nature to use some elemental magic.
@iron dove this is why I suggested making arrows limited instead of infinite. The main advantage right now is arrow spam with high damage arrows.
When a hacker is banned they have to rebuy, this prices alot of hackers out. This is standard in the gaming world.
F2P is cancer as I said, it does nothing but give devs incentives to create scummy systems to generate cash flow. It has been seen over and over again. Plenty of data for you to sift through if you are genuinely interested 😉
the skin take is the only valid take ive seen. @lusty wren is just on a different planet, there's a plethora of f2p games where hacking is a small issue, and also a plethora of paid for games with hackers being a large issue, it goes both ways, making a game paid just to help deal with hackers is far from a solution
f2p will usually bring in hackers/scripters generally so its more work to implement good code to counter this which is more time cosuming but i do beleive it to be worth but there are draw back to f2p
I've been a Dungeon Master for 4 years, played near every class as player, too, so yes I know what you're talking about fully, but again, I would like to keep the non-magical Ranger aesthetic as is, as stated before
More barriers to entry= less hackers
Anti cheat, Cost, 2FA, active mods, hardware bans, and others all help and should be standard in most games now. You can never 100% get rid of them but if the odds of running into them are low enough game is still fun
Proximity chat would be supreme for this game in final release would make interactions in the game so much more fun and interactive
🤡 🤡 🤡
When did I say this was a "solution" i said it helps, and among the multitude of other cons F2P has its a cancer to the industry. Just keep lapping up the F2P kool aid. Is it that hard to go and work to make a few bucks for the game? 😄
Make a triple que and keep solo and double que together, Jesus so tired of making it to the end to fight 3 people camping
im insulting people by saying theyre wrong at assuming i am whatever insult they throw at me? i literally only said limit arrows and got attack by a bunch of immature children lol who did i insult? the people insulting me? good maybe they should talk about the topic of conversations instead of throwing shady comment just for a petty like from some troll child. i literally am throwing opinions anf being verbally assaulted by pathetic people over it, read why i say what i say, i never insulted anyone
What are you giving me the clown card for, btw? Could you elaborate? : )
Is it so unbelievable that someone might prefer one aesthetic over another, regardless of impact on gameplay?
enjoying it for what it is so far! That being said, it honestly makes me wish the chivalry 2 team rand with this idea. The combat here is very fun in a early 2000s jank sort of way don't get me wrong haha
DnD makes practically everything magical, Dark and Darker keeps armors and weapons realistic so I dunno if giving everyone some magic aspects would work
you keep saying f2p has its further cons yet all i've seen you argue is hackers, the work comment is actually poor from you, you are on copium
There are some reaaaalllly stupid suggestions, blows my mind reading some of them/broken english lmao
Arachnophobia mode ? Really guys? A dungeon crawler in the style of DnD has spiders and you are playing it knowing it has spiders and are wanting them removed?
your argument to back your statement holds no ground. "Ive been a dungeon master for 4 years " like how does that contribute in any that takes the discussion further i dont understand
Definitely should implement some sort of system for upgrading your stash, possibly buying property? A place to brew potions and do other things like such, and having more storage.
Only hope is that devs literally ignore them all lmao
Because you fail to read the comments I am typing.
I said multiple times, it creates an environment that incentivizes devs to create scummy mechanics as a form of generating cash flow.
Are you new to the gaming industry? Again there is lots of data on this if you care to look into it.
Right and wrong is subjective. Retaliating isn't the best course of action here. You're clearly agitated and I assure you they're laughing at you no matter what you say even if it makes perfect sense. You can be speaking the truth from God himself but if you speak to people that way it just invites more trolls. Some of these guys here are only here to rile people like you up and have a laugh. You're just falling for their trap.
They insulted you? Move on.
yea its an insult to point out the truth in people i guess, a bunch of snowflakes the truth hurts, its an insult to tell someone how the game works i guess. how did i retaliate? by asking logical questions trying to understand the point of view of other players on a subject of unlimited arrows? please point out an insult in any of my comments
😴 😴 😴
Exactly, no argument to be seen. Thanks for contributing 0 value to the conversation though. Have a good day O/
A poison arrow and fire arrow are far from magical, I can make one right now if I wanted. If the arrows are too strong now and they give unique arrow types then just nerf base damage and you're good to go.
Poison and Fire I'd be cool with, personally, because that is possible to do without magic
poison and fire are both magical damage what are you talking about? put your clown emoji on yourself for not knowing what youre talking about
you're just a waste of my 2 minute chat cd mate, its just a 1970s take and its boring me reading it, not to worry about my contribution, you've really got a strong voice and an influential take! You go girl!
I'd see it more as a skill where you can dip an arrowhead in poison before shooting it. The fire ones were more meant to set fires to roofs etc but in game I think it'd be the same thing - DoT, so idunno, one or the other would be good i guess
I'm blocking you, I hope you learn something from what I said when you grow up and mature a little.
lol just had a bug where i couldn't leave to the lobby at the end of the game, could only close game entirely
How does everybody feel about stopping match making 15 minutes prior to a patch so that everyone stops complaining about losing all their crap?
Eh, during a playtest I see no need. Especially seeing as raids are less time than 15 minutes. But on full release id expect a notice in game about updates. During playtest it is what it is
Normally I'd agree but because we're gunna wipe in 3 days anyway I am sure it'll pass
imagine not being able to conversate with people lmfao thanks for blocking me i dont need to read your dim witted opinions and fairy tails of what you believe people are like that you dont even know. i got blocked for telling someone the truth imagine being mad that fire and poison are magic damage, what a goofy community
@hidden rampart I sincerely hope they do not go the sellout route, would be a travesty if a game that actually feels good and has good devs who are gamers themselves just relinquish such a gem to a hollow corporate company who will just poison the experience
pay to play for this game with the current developers will make a good name for themselves and see to this game/community having a future
if it gets sold out and converted to a MTX F2P hackerfest it will kill the game for the very people who are currently loving and supporting it so much
I think people would still rather not lose their stuff. I think many people haven't gotten a chance to playtest high end content yet 😊
If its a big concern id suggest watching discord for the updates. they let us know 17 minutes ahead of time which is 2 minutes longer then you wanted. Raids are less than 15 minutes so "being in raid" cannot be used as an excuse. I think in the future on release having a in game msg is enough
@granite plinth Id suggest utilizing discords block feature it really helps
Never fear pinging us
anyone else unable to log into steam?
Yeah, the suggestions are all around "losing your stuff", which is not really what the suggestions are for IMO
Ping us whenever you need help. Its okay! 🙂
I'm not sure why but I imagined you wearing a super hero suit while reading that
why isnt there a free look?
This is the second time you've been causing issues and I've already told you to stop once before.
Since you can't seem to follow directions and insist on arguing, you're now being timedout.
Put all gold from sell in the storage and not in the inventory...
Oh, i would assume he is doing that! 😉
the ranger healing ability defo needs a nerf imop its almost instant and makes cleric useless
Doesn't make Cleric useless but the other Ranger abilities do definitely pale in comparison, it's very strong
I would agree ranger has to much self sustain with rations
they can also weild both sword and bow making them more versatile and kinda OP
Actual me responding to person fearing of pinging mods
(meaning he's the cool one for calling us for help)
tyring to make a duel wield attack speed build work for fighter, only problem is when you mash your abilities, adrenaline rush, and second wind, they stick 3/4 of the time and you cant get a single one off before you get ambushed. Would suggest reworking specific abilities to trigger immediately when hit rather than stuck on a key que
I also really liked the idea of the skeleton race actually making the player undead and more prone to spells that effect the undead more.
Yeah, for my own test I thought the same. With the campfire, the rations and the unlimited range attacks and a rapier or something like that, the Ranger feels like the strongest Class at the moment for me.
we need a necromancer enemy haha
Just curious why would you want to dual wield as a fighter? The shield is super good and fighter 1 hands are plenty fast to swing
Why should it be an enemy? I would love playing a dark necro with black or blood magic! xD
Cleric can bless self to buff all healing, gets 4x regular, 4times greater heal. Any good ranger with a cleric would run trip shot and 5x shot anyway
Just trying to use what they gave us to try something new 🤷♂️ otherwise they are pointless perks
Lengthen the test period!!!
I dunno, I just feel duel wielding is choosing to nerf yourself personally. But was just curious, thanks for answering.
I know that this would also kind of go against the cleric but i think that the wizard should have a small health spell or ability being a wizard that is a master of magic.
solo / duo / trio is for soon or ?
Perhaps another class, one of its perks could be reduced undead aggro when not in combat, but might be a tad too strong on first floor! or a skill that allows you to "charm" one undead for a short time.
and have magic focussed on things like darkness / snuffing out light, debuffing enemies, healing off corpses / self damage to deal damage, etc.
Wizards generally arent that kind of a support caster in dungeon crawls. Theyre the swiss army knife of casters who can offer non-healing support spells and offensive options. Adding healing to their abilities would step on clerics toes too much.
This sounds dope, cool idea
Yeah, i personally feel like every class needs a little chance of getting health back. Cleric, Ranger and Fighter has something I think. (never played fighter).
But Barb should get the 10% Health after all enemy kills, pve or pvp I think. Mage could get a little health over time maybe and for the rogue... I think one or two health pots in the standard kit could work.
I agree, that's why im trying to make it work, like I said otherwise they just have pointless perks in the game. I am sure the devs would like everything used not just things thrown in for placeholder
Warlock could be what you want. Heals on damage, maybe can have a spell to make entire rooms dark.
for wizard maybe a mana shield style ability that gives you damage reduction in return for draining your spell charges could be cool, not full on healing, but its like "temp hp" at the cost of offensive spell slots, which you can regain anyway with meditate
that way you're basically sacrificing your offensive capabilities to survive
Yeah, sounds great.
love that idea
yeah, I would expect some changes to it to bring it in line with other skills. But atm its just a nerf of yourself. I also would not expect all perks to be equally strong especially during such a early play test. But i am down for trying new things like I said I was just curious behind your reasoning which seems pretty valid 😉
Idea: cleric passive - interact with shrines x% faster
Could probably roll that into the redirect at 25% skill
Could be added as part of 'level' system
The fact that adrenaline rush is on a 1 use cooldown is also terrible, considering it really doesnt increase your attack speed all that much
Speaking as someone who mains both cleric and Wizard, the relative squishyness of wizards is their largest balancing feature. They have two perks that allow them to soak a little more damage but with how quickly a wizard can chunk other classes with magic missile at close range, I dont think they need anything extra to avoid hits. Thats what haste and invisibility is for. Barbarian rushing at you? invis and juke then hit him with MM or a fireball before he can reacquire you.
Totally agree that their squishiness is their balance, I think they are one of the stronger classes currently. It was just in response to the idea that so many other classes have some form of healing, but wizard doesnt. (also rogue doesnt but do they really deserve it :P)
The only thing I really want to see is rogues having the ability to LOCK doors and chests, maybe 2 uses per run. Perfect for setting up ambushes
In case of pvp fights you are absolutely right. Personally I have problems with keeping my health up as wizard when im playing solo and need to fight with to much monsters with almost no time in between.
I mean wizard is vastly superior to rogue IMO but wizard is just far to strong to have sustain also
wizard is crazy broken
In a way it's kinda fine to have one broken class ingame, imho? Ish? Not that massive of a deal, personally, to me, in my opinion
Wizard is just highest skill cap, the average is fine.
Hahaha. Yeah I get ya. Personally I feel like the less classes with self healing, the better. Its a balancing tool but its also keeps the game from becoming a case of 'oh i hit him he hit me back off we both heal repeat until one of us is out of healing.
@thorn iris Solo wizard against mobs is def a little rough if you proceed at a decent pace but Ive had a lot of success taking it slow and working my way towards the safe zone. Gives me ample time to clear rooms on my own, meditate again and listen for the sounds of approaching groups to either avoid or ambush. The game overall feels more balanced towards party play which, if Im being honest, I totally get and prefer. Being a solo rat is a blast but at the end of the day dungeon delving is best done with a party.
Wizard has enough cons to balance it out. But when they are good at the class it can be pretty oppressive for sure . I think just its skill ceiling alone is enough of a balance for it
the skill gap is no where big enough for how good it is
idk i played wizard and in like 3 games i feel like 1v3ing is very possible consistently
how about a spell that can unlock doors would be useful when getting cornered.
yea its called fireball
It seems to me that people think more about the times they misplayed or were caught in a bad spot, and not enough about the times they absolutely DESTROYED the wizards they faced because they have low health and a buncha stuff to manage
cough, cough
ball dagger? just ignite, haste, then invis? easiest thing to do with no possible counter. i kill people before they even look at me
1v3 is possible with every class you just have to play to strengths
I slay 90% of wizards I come across because they are just not good enough on the class. Seems to be working well IMO
@undone jay I agree
invis spam needs to be nerfed, about it
also known as "That rogue hiding behind next to the door is about to have a bad day"
Yeah, right. It is balanced for groups, thats right. Maybe I played to many from software games, so that I like the hardest way to play 😄
Going slowly is the right way, I think. Sometimes I forget that maybe 😄
to an extent, some classes are way easier to 1v3 than others... anything ranged is going to have an easier time getting picks vs. a barb or cleric who have to walk up to do things and fall in traps and tank spells and arrows to face
thats because most wizards are either not geared or just dont know how to play the class
Most wizards play defensively, you gotta be an angry little leprechaun for best effect
This was my point, the skill ceiling is enough of a balancing act IMO. If you get very good with a wizard you deserve to be strong 😄
@granite plinth I think ranger is very strong, but I dont think its OP.... THOUGH I do think it has to much self sustain and rations needs either a big nerf or to be removed from their kit
same take for ranger surely
wizard skill ceiling = ignite --> fireball = 1 shot. or ignite --> haste --> invis --> stab them to death lol
ive been playing wizard recently, the electric spell makes me think of hephestus from god of war 3, from his quote, "Here's your RETRIBUTION!!!"
https://www.youtube.com/watch?v=ie-Ib8R01_s link to the quote
As a ranger main(and cleric) Ranger has lowest ceiling to kill people tbh. You can just 5shot someone in chest for a free kill. Higher skill play is more about traps, ambush and rapier play than just pewpew.
no lol just no. the only reason its not more of a problem is because the game hasnt been out long enough to create a meta but with streamers it will happen and i promise there is no counter to a good wizard
I'd imagine this game will need a solo queue as it's pretty brutal queueing into groups of 3. Unless I'm playing with friends the idea of having to try and find groups and speak with them on disc sounds like an awful experience :P.
IMO I dont think anyone should be able to go full invis And i main wizzard so 🤷♂️
all fun and games till invis spamming wizard back stabs you like a rogue
Imho it has just too many tools, people talk a lot about the infinite arrows, ranged advantage, campfire, rations
But you don't see people talking about the enhanced hearing
Or the footstep tracker
Or the 3 traits to improve their damage
Or the 2 traits to improve their action/movement speed
(Edit: Don't forget traps, though fairly minor and able to be played around, still very strong in the right hands)
rangers are not busted by any means. the only problem is their traps. bait their skill then push, it has a counter you just wont do it
I agree which is why I think it needs less self sustain. It already has mind blowing DPS, and CC. It does not need the self sustain to be strong. I think the other things would be fine without so much self sustain.
I did not say they were busted. I think they are pretty close to balanced just have to many tools they can do everything in the game. DPS/Self-Sustain/CC/hearing increase.... it literally can do everything in the game and it just is too much utility IMO
Strongly disagree, saying bait the skills is irrelevant as a ranger can just sit there with a fully drawn longbow arrow and wait until the person pushes down a narrow corridor just to headshot them and near enough take their whole hp bar
guess im just better then. i dont have that issue when fighting them
There's arguments to be made here for Class Fantasy and Identity, which I think Wizard and Ranger absolutely fucking NAIL, they're really cool in my honest opinion, regardless of gameplay reasons, balance, etc
If you just take Wizard and Ranger at FACE VALUE, they have a strong identity, and one a lotta people like, rite?
Which is hard to tweak and "fix" without upsetting people that their favourite class got fucked over
Its a passive they can use yeah.
I see what you are saying here BUT nerfing or even removing rations from their kit will not "fuck over" rangers in anyway. Just gives them less tools. They are just super utility right now and super dps. its too much (I say this not as someone who struggles against them but as someone who has one in my team that can literally do EVERYTHING)
the problem isn't them headshotting you, that's skill, the problem is their trap that is unbreakable and takes 3 seconds to disarm requiring you to stand still
I do think it's really cool that Ranger has all these survivability traits, I honestly do, all this utility and stuff, it makes you feel like a survivalist-tracker-dude
The problem imho is NOT NECESSARILY their utility, it's that they have both RIDICULOUS damage potential AND a fuckton of utility, with the skill ceiling not being high enough to justify it
Honestly? Come to think of it?
They could change the name of the class to "Dungeoneer" and I wouldn't bat an eye
rations dont need taken away but instead should take longer to use. i have no problem with all classes having some sort of healing skill for them self. just cleric is the only one that should have instant healing
I did say "nerf or remove" Its vastly superior to any other self sustain skill in the game.
Rations should work like bandages
Just an idea from the top of my mind is that you could reduce the amount of Rations that you can use to 1, then introduce a perk that allows you to use/carry 1 more ration, and another perk that refreshes 1 ration if you rest at a campfire
Just an idea
So that the "Survivalist" Rangers can not ALSO carry the DPS perks, and the other way around
might aswell remove the skill, instead of taking the ration, they'd end up taking another dps skill just for then people to complain about their high dps
The reason it feels wrong with the rapier is because that is where the tip of the rapier will end up at its most extended. You are more than likely having issues as the fight is inside your reach.
I honestly think that the true chad rangers do not even take rations, instead they take quick fire/quick shot
I think part of the problem with ranger (or bows in general really) is the lack of accuracy loss when moving and firing. Combined with their damage numbers and accuracy/lack of drop before a certain range, there isnt a downside to peek shooting with them or backing up and firing down a hallway.
Adding a bit of accuracy loss when firing and moving might alleviate some of the issues. As it is, crossbows are kind of in a weird place since they only do slightly more damage than a bow when you get down to rate of fire but their bolts drop like crazy.
As a solo Barbarian player, I would like to suggest reworking the HP after kill Perk to also include PvE and give 5-10 HP after a PvE kill. It will lend itself well to an already implemented Perk and synergize well to promote the fast and Berzerking play style of the character. Many say Barbarian needs help to bring it up to class with the others.
💪
bloom is never fun in any game
Maybe instead of bloom it bobs so you can still get used to it and aim on target but your movement still affects your shots?
I think barbs are SUPER strong with either a cleric or a wiz supporting them. Buffing them will make them oppressive as hell in groups (And the game is afterall balanced to groups)
I don't know how hard it is to do, but maybe ontop of that, add damage calculations based on arrow distance traveled?
Survivalist Bow - Low base damage, highest damage close-to-mid range
Recurve - Middling base damage, low damage at close range, low damage at long range
Longbow - High base damage, low damage at close range, middling damage at mid range, high damage at long range
Anything like that? I dunno
So that not every ranger can just DOME YOU with a longbow and triple shot whenever they feel like it
Balanced to groups?
What about Ranger that can clear almost all PvE content. This game is hardly balanced to anything and just an idea
I discovered that dual-wielding with a barbarian is so much fun. You can attack ridiculously fast with dual wielding considering your damage. Because each weapon has its own recovery time that is separate from each other meaning you can attack with one and attack with the other while the first ones recovering.
lowering fire rate is a good start to their affective dps, removing the perk aswell on top of that
The game is 100% being balanced around groups. Its very clear in everything the devs say. It takes one blog to figure that out.
we need more party room in the discord..
Bruh... you're really complain about archers? They get the fair nerf, stop bully them.
Game just need go out from battlegrounds concepts
archers are fine, cleric's lesser heal buff fixed him mostly, wizards are just a skill class, fighters are fine, barbs got their nerf, rogues are fine
too many ranger apologists in here cant lie
I think that exists because devs don't want people to just clear everyone off the map and then it just go farming resources for an hour.
And their movement speed while aiming is still pretty fast im certain it would be nice to tone it down a little bit maybe?
most of them dont play ranger either, including me. ive had no problems against ranger as a wizard or barb
i played ranger and fight rangers, they are fine. only time i thought "this is bullshit" was when i was playing a skeleton wizard and a ranger one tapped me
It needs to be developed and refined, but the fact is that the game plays from positions, but the monsters and the fucking zone think the opposite and prop you up in the most terrible moments.
Think about it, most of the winning battles are just because of the mobs that cause you damage
Or the zone that makes you come to this very room with a wraith that you saw off you're face
Actually, since the ranger discussion has gone on for a long while now
You wanna know what really grinds my gears? Like a lot?
I can wear FULL PLATE ARMOR as a Fighter, with the trait to get more AR from heavy Armor, and get twoshot by a Rogue
I dislike this. A lot.
If I make the choice to be super fkin slow while wearing heavy plate, sacrificing maneuverability and mobility for survivability...I'd like not to get fking destroyed in record time by a rogue, please
all fun and games till ranger gets nerfed and purple long bows just get played on fighters instead 🤡
I mean dont get me wrong rangers are in a okay situation but rations do give a lot of health fairly quickly, damage isnt that much of a big deal anyways. Ranger is hard to play since its already you're fighting things a small hallway and rooms at can fit 10 people at max. so maybe a movement speed tweak might be a good idea for certain actions?
What are you wearing? Are you letting them get lots of back shots on you? I tend to just let rogues hit me so I can get a easy head shot on them when playing fighter.. I always feel like I can tank them forever if i dont give em my back
I am always wearing full plate as a fighter though
back shots you say?
I was playing with two friends
The cleric gave me the protection shield, with full health, ontop of my 36% physical reduction...and, genuinely, not making this up, I wish I was kidding, I died in less than a second against a rogue I engaged front-facing
It eludes me how this was possible, maybe because of the 50% defense debuff? the 2 dots? the ABSOLUTELY SUPER SKILLED HOLDING LEFT MOUSE BUTTON GAMEPLAY?
cough.
really the dps aint the issue, stop working in straight lines and gain some awareness, rations on the other hand..
That's a damn kitted rogue.
Like doing certain actions aka, eating rations slows you down a lot more or it takes a little longer? Aiming bigger bows slow you down a little lot more?
@orchid maple isn't that what high roller dungeon is for?
Ya that rogue has to be the most kitted rogue ever 😄 I went against a rogue with a legendary dagger yesterday and he did hit hard but not that hard 😄
@deft cobalt High Roller doesn't feel worth it because I spend 75 gold then come out with 120 worth of gold of stuff because I spend more time killing shit and the loot doesn't seem much better. Granted this was before the recent hotfix that upped the loot in High Roller
More then likely kitted + shine of strength + hidden cleric around the corner who buffed them + hidden wizard who ignited him + both damage abilities + stabs to the back of the head + beer
high roller loot feels calm now, hit redzone and say nothing, guaranteed 50k gold
HIgh roller drops WAY more good equipment.
Check out my suggestion for barbs, yall.
More reckless abandon. Need make big bonk and swish great again.
#d-and-d-suggestions message
I suggested paying gold to refresh or upgrade the stock in a shop 🙂
people who say high roller doesnt give good loot need to learn how to navigate the map for the good chests. its literally the same 2 maps over and over. Simply skill issue
I was saving up good gear for a while to take into high rollers until I realized in the first 3 rooms I was better equipped so just started taking white in with a decently strong white weapon.
Barb has been (not that much) lackluster. Even in dnd he's "supposed" to be lunging and charge at enemies. but for balancing issues (since he had a lot of health) he is slow as hell but i donno how that would work. Could be interesting to see tf2 demoman charging barbs LMAO
whats with the unfettered hatred of a solo lobby here
it's not needed
Splits the playerbase, and removes the fun of playing SOLO imo the best part of playing solo is all the tension. If you run around with your head cut off you gonna have a bad time. But if you play slow and think about what you are doing its a ton of fun
TBH regular dungeons is essentially solo mode (there are so many solos there its crazy) High rollers for groups 😄
The trade off would be exactly what barbarians should be. Glass cannons if they so choose. If they miss the lunge they are rightfully fucked.
dont think you'd want a 16 man ffa, solo would be a 3rd party cockfest
I like it. The charge should slow you for half a second or even a second if you miss it and hit a wall or something.
i have never seen another solo my entire time playing its just trios and i absolutely do want a 16 man ffa that sounds funny
Dude Santa sells legendary kit. Shows daggers as 31 damage. With all DPS abilities that's
31 + 9.3(backstab)+1.55 (dagger expert) + 15.5(ambush) +15.5(weak point)+ 4 from poison all times 1.5 for headshot which is 101.32 so enough to one shot you if they are kitted with legendary, burn all their abilities have a third ability so ambush works and hit the back of your head and you have no kit at all realistic the most they can do is 70 before armor reduction
Yeah. If you miss you get a slow recover from the exertion. Land the hit and you can continue into another swing. Truely barbaric.
Solos would be nothing but Rogues and Rangers. Everything else just loses in 1v1
wizard??
And if you are just as kitted with gear it is reduced heavily 😄
@rancid void And this scenario is hard to achieve because of the gearing/timing of 3 seconds post stealth release + being behind the target, hitting your shot etc
not the average, with greens the max I saw was 60 for a headshot with all the combo up then it drops to the 40s for backstab headshots etc
Exactly @winged pulsar @lusty wren, not to mention most of those are 1 of buffs so his second attack will be half that or even lower
let people make that decision for themselves, if someone doesnt want to play optimally into people who are minmaxing then who cares
Because it splits the player base. Regular dungeon is already 70% solos
bro i just want to be able to stab
what do you think about extending playtest times?
May it be too much? tarkov is a big example (as much as i hate comparing any extraction shooters with tarkov) it kinda works the way they do it
Not just that but the solo player base would start demanding nerfs/buffs based off of solo play
the only successful example
I play solos quite a lot and dont really find it to be that unfair alot of the time, understandable if zone is forcing a solo player onto an outnumbered fight in an unfavorable location but playing solo requires an understanding of your kit and what engagements you can take with that info.
do you have a source on that 70% genuinely if so i will shut my mouth
I mean i'd like a little more time to play. All my pals have been busy and we haven't had time to play in a group. Ive just been kind of solo for the entire playtest. Adulting sucks. 😭
@lean parrot You can just close the chest if you get stuck opening them :>
Even then if you are prepared with an escape route in mind you can go thru the darkness around almost the entire map with 1 health pot 😄
@slender star I am speaking from a perspective based upon my experience in the game. I have no way to do anything otherwise.
Yeah really. A 6 month or not even maybe a month of playtest time would be so nice. Game is so unique and fun. I'd really like it if it was just more time to play with my friends
I play alot of solos and duos its fine
A month would be cool. But it is holiday time so understandable if they wanted to end the playtest around this time.
But I wouldn't mind another in Jan or Feb.
Yeah holidays can be tuff. But i just think. a week is just too short.
i wish they extened it before 23th but damn
Data will collect itself, parse it after the holiday 😄
@hollow rose I like this suggestion. Mainly if it was available for weapons that would make sense. Any polearm that can block could right click inti a lmb to shove. Same with two handed weapons but using a different input. Shield could still be rmb into lmb for a shield bash or push.
Unless this is planned and we can't see certain skills.
I know im just addicted to this game 😭
i just wish i could just keep testing the game and help improve find bugs and stuff.
I agree, I was actually helping your case. By saying the devs can go on holiday and the data will still collect, they just need to parse it after the holiday
I am addicted also
Why dont we all band together and get like a 50 vote on one suggestion to extend playtest lmao 
Check this suggestion yall.
#d-and-d-suggestions message
LOL I think I have up voted all of those suggestions thus far.
This one seems like a good candidate...yall know what to do...
#d-and-d-suggestions message
How bout dis one? #d-and-d-suggestions message
No complaints with this
I mean, it's not that big a deal, whereas getting playtests to be a month long is a much bigger deal imo
Eh, its a good QoL change though. And it wouldnt take much effort
True, it would be an easy fix, but I would prefer them doing the monthly playtesting instead of that simple thing honestly. If they could do both though that would be awesome
You beat me to my reply HAHAHA was gonna say why not both? 😄
yeah why not both.
YO BRO FOR REAL FOR REAL CAN U GUYS INTRODUCE A KICK THAT DOES VERY LITTLE OR NO DAMAGE BUT PUSHES AWAY MOBS FROM YOU? LIKE A MOB ONLY KICK CAUSE IM TIRED OF GETTING SURROUNDED AT THE FINAL RING BY 20 STUPID SPIDERS AND ZOMBOS. OK THANK YOU FOR MY TED TALK.
Just a suggestion, often times people just decide to not read blocks of words in all caps like this. You will get much better reception if you just turn off caps lock 😉 I would enjoy a kick though, or some form of push back for pve
Hey proxy receptions seems to be off the chain CAPS OR NO CAPS BABNYYYYY YEEEEEEEEEEEEEAAAAAWWW
yeehaw
Good luck getting a dev to give two fucks about your all caps suggestion is all I'm saying its far more likely to get ignored. Take it or leave it 😉
bruh proxy calm yo ass down fr fr
I am very calm, just giving a suggestion. No need to get defensive about it. Just a simple observation. I think the idea is good but the presentation is lacking 😄
Making a post for all the sugestions that could benefit barbs.
Barb love in these suggestions yall.
#d-and-d-suggestions message
3.
#d-and-d-suggestions message
Let me know if you see any other good ones.
3rd post got 21 likes. You might make it brother
Games like Chivalry and Mordhau have a "chase" mechanic for a reason. Combat is not as good when everyone just runs away constantly and you can't catch up (when already very close)
more party room game got so many ppl lol
Lunge attack with haste sounds like aids 😄
i like them all
Interesting take on wizard without any sort of buff #d-and-d-suggestions message
I understand the game is meant for parties but adding a chase mechanic would completely nullify solo capability to escape from parties, and would also nullify movement speed as a necessary stat in combat at time.
If I remember correctly the chase speed was built up over the duration of the chase. Like every 2 seconds of chase youd gain a bit more movement. Its up to you if you want to chase them down that long or get baited.
@frank relic how? That makes no sense... It sounds like you've never played Mordhau or Chivalry. Chase mechanic only works when you're already WITHIN melee range
I do think (heavy armor) fighter and barb need some kinda tool to close the gap
Edit: Respectfully, Sprint is horrible.
They both have speed boosts....
Its not...enough...more speed....moooore..
Because the issue isn't with "chasing" necessarily. If a rogue is out of reach of a fighter or barb they SHOULD be able to get away. That's totally fine. However, what happens now is there is no lunge OR chase mechanic, so any experienced player will just walk right up to someone using a two-hander and WAIT for them to begin swinging (without swinging themselves), then either run away or step out of the way of their swing and get in 1 or 2 swings themselves. The two-hander has zero outplay opportunity here
Can you please make bind more useless i think it should only be 0.15 and maybe add a laugh sound effect when you use it
Barbs still get out run by every other class evdn if they Rage + Get hasted AND are in light gear.
I have not seen anyone use blind its not that useful? Maybe in close party combat
Literally slows you down more than it stops the enemy
#d-and-d-suggestions message
If you played chivalry or mordhau, you would know how toxic dash is
auction house please .-.
Like i said i have not seen the use of it nor been used on so maybe it might be bad. Cant say for myself.
@proven falcon yes it would be great. It just seems like you need a way to back out. Like maybe rogue has an evade button where he does a roll out of the way with a cool down too etc..
I’ve played mordhau and chivalry. How does that apply to my point? I’m not saying they don’t exist. I’m saying that it would be hard for solos to run away. In mordhau you don’t have to be that close to chase them from what I remember and the spaces are already small in this.
Solos should not be in matches with trios
wrong, solos having to deal with groups is the appeal
Absolutely not. Misinformation, someone call twitter!
I hope they improve the combat to make it at least somewhat more chiv like. It's currently super jank and basic where it's often not even worth blocking. You just hack at each other
Someone made a suggestion for a shop that would use souls you get out with.
Like a boatman that will trade or buy souls for gems and crafting. Or something.
Charon the Boatman Merchant.
Spiders should be immaterial. The majority of all of the movement bugs I noticed are due to spiders blocking you which makes no sense since they're tiny
You must be from australia I wouldn't call those spiders tiny
The appeal to who? The groups that gang up on them?
Has anyone suggested separate queues for solo, duo, and trios?
People have, but it's a terrible idea.
After encountering a rogue I now second that a chase mechanic would suck. They already stick to you like glue and make fighting impossible, if they could outrun my sprint I would just switch from fighter to rogue.
It would increase queue times for sure which would suck. Why do you think it's a terrible idea?
it's the only modern viable solution for population health... there is a reason trios would be one of the least popular
lf1m Normal Dungeons https://discord.com/channels/988365908009447485/1052835268073369630
best class for solo? (for newbie)
kinda ruins the point of the game imo
rogue
I have a suggestion as some players have too much gold and stuff and no space maybe a gold sink like pay 500g or 1000g to reroll stats on weapons and armour that is purple or above?
damn, people don't like a pve only mode idea apparently
They should add the ability to friend people from your matches. I’ve met so many wholesome people who will team in solos and no one has done any betrayal yet.
the fact you can't chase & kill a rogue or hasted wiz is balance as it allows that group to possibly respawn tms and escape.
melee players make space/LoS for ranged players to finish off fleeing enemies.
you guys feeling a lack of loot in general ?
With the amount of times I escape I haven’t even gotten the second floor yet with like 200 runs
me and my group did like 10 highrollers inferno and we only got 1 legendary and it was trash
Yea that sounds awful. I haven’t gotten that far yet so I haven’t reached any lack of loot end game. I just got killed by a duo because I tried making friends but they didn’t like it lol. I guess swing first friend later.
not a fan of splitting dev hours on a two man crew this early
Rage speed boost plus a 1hander, or even sheathing a weapon makes Barb a very speedy boy. Don't discount unarmed on barb if need be, he punches HARD
Please don't write off my idea immediately because it's a little weird <3
OK. So I haven't fully thought out this idea, but what about this. Portals are gone.
Pressing X(stow weapon) Pulls out a small-ish, Zero Weight Gray stone with cracks in it(Looks like a Handheld version of the Portal Stones, but gray instead of red/blue)
You "charge" the stone by opening Un-opened chests, smashing bots/crates, killing AI or Players, different things/difficulty award more "charge" I.E.- A Killing a player could charge 50%, elite enemy 7%, normal enemy 5%, etc(These are just example numbers).
When the Hand-held Portal Stone is Fully 100% charged, it glows Bright White, only when at 100% charge, holding Left Click makes the Stone glow Blue, sending you out, holding Right Click makes the Stone glow Red, sending you to the next Dungeon Floor. You can Press X(or they could have a UI element for it) to check its progress at any time.
The portal system we have now is by no means perfect, and the last thing I would want to do is criticize something without at least providing an alternative suggestion. However, I do feel like there could be too little risk with my suggestion(even though you're required to explore/fight to escape), an addendum to the concept could be: Transportation Altars are around the map, that fade in and out, open and close, aka, they aren't always in the same place, DOUBLE AKA: They're harder to camp. You need to take your Fully Charged Portal Stone to a Transportation Altar and interact with it(Holding Left or Right Click) to Escape or Go Deeper
This could also solve the supposed need for the "Death Swarm", because players would be forced to Explore, Fight, search around for Transpo Altars, etc. Just give us 15-20mins per map(or whatever they want), and during the last 60s, it gets Dark... and Darker... and even DARKEREST until the screen is fully enveloped by darkness and you perish.
Man
I suddenly understand why so many people are complaining about spider collision and bodyblocking
Just had a great run ruined because two spiders kept me away from the portal
The spear is WAAAY overpowered... it's rare to find, so many people may not realize how insanely op it is, but it's hilariously op
the weapon is only as potent as its master.
Fighter dual wielding, on the other hand is way too slow and clumsy to be useful in solo. I would love to see Fighter's skill "Adrenaline Rush" buffed so you can use it many times with a cooldown. That would definitely make dual wielding fights more interesting.
no man a 20 damage sword is nowhere near as potent as a 40 damage knife on a 5 meter pole
Interesting take on wizard without any sort of buff #d-and-d-suggestions message
Thoughts on this from everyone?
make it so you have a unlimited vc's and can create new ones
I do agree but to compensate for how strong wizards already are + how much stronger this would make them (allowing an extra perk slot) a nerf of some sort would be needed
I think that would be fair if this change was implemented to help balance
yeah, and with how many votes it got (60) i feel like it already has a good chance of being added
It should apply to clerics as well or any spell caster that is and or added to the game in the future
Cool idea! I imagine these portal stones being made by powerful mages, and handed out to adventurers by an Adventurer Guild! It's the key so safely exploring ruins.
My main gripe with it would be that it isnt conducive to hiding. With the current portal system, you can enter the dungeon, and if need be, sneak around, hide from other teams, and overall run for your life, until you find a blue portal to escape. Thisbmakes it so that even if you were preoccupied fleeing, you still have a chance to escape the dungeon. With your system, adventurers will be forced to loudly break boxes/crates or kill enemies in order to charge the portal stone to escape.
Your portal idea would also completely change how adventurers move throughout the dungeon. As it currently is, you know that everyone is looking for a portal in order to either escape or go down. The risk we take is continuing to explore instead of escaping. If we have a portal stone that lets us lea e at any time, without a swarm to close us in together, nearly everyone will make it out. The risk of staying to explore wont be risky any more, so strategy is removed. You would be safe as soon as you got your portal stone charged.
yeah I made a suggestion about that, hoping it gets a little focus, #d-and-d-suggestions message
Do you guys think we could get a discord discussion text chatroom for each of the classes, where you get access to the one you have the role for. I'd love a cleric chatroom.
hmm good points. Thanks!
So I need to think of a stealthy/quieter way of escaping with less interaction with the environment(Idk what to do about this yet), Also-
You say "The risk we take is continuing to explore instead of escaping".
What about being able to "over-charge" the Portal Stone, so you're rewarded for taking more risk, exploring more, engaging with more enemies, etc.. As an example: It could make rewards better when Escaping, or Buff your character when going Deeper(heal/refresh abilities/spells)(Or something to reward players for their time/effort).
And finally, I feel like the "Transportation Altars" I've idealized fill a similar function as Escape/Down Portals, it's mainly just a quality of life change that makes it so 1) A single location can be used multiple times(no need to worry about triple down/escape portal balancing), and 2) you get to decide if you go Down or Escape. But it still acts as a contested area that players are drawn towards. If even then its too easy, maybe they could have limited uses per spawn, so let me explain:
You Charge your Hand-Held Portal Stone full, it guides you towards the nearest Currently Active Transportation Altar, each Altar can only be interacted with "X" amount of times before descending back into the ground it arose from. A visual indicator tells you clearly how many "uses" it has left. UH OH! Only 2 uses are left, and you're put with the choice of 2 of your teammates getting out, or continuing on, risking it to get everyone out. You decide to find another one, you find one your whole party can use to leave, you hold Left Click on it, your Portal Stone glows Blue and as you channel it, you a door opens behind you and an arrow strikes your back.... dun dun dun...
The system I'm thinking about definitely isn't fully thought out, but I do see some positives over the current system.
@hazy nimbus Skill issue
PLEASE THEYRE SO BAAD AAAAAAAAAA
Dodge the arrows 
aint no way 
Duck, they aim for your head
Much appreciated friend 
reconnection after a dc always takes me to lobby
Rogues are fine. Get good
armour is so weak in this game
If I hit a wall/standing/environment flame with a different colored torch, it could change the color of the environmental flame to match the torch i.e. hit wall torches with blue torch to make blue
can they please reduce or take off the slow when getting hit from rangers arrows...it really does suck when you cant even get close and anyone with decent aim can hit you
its a glass cannon. I can teamwipe but if i get hit 2-3 times im usually dead
There needs to be more balance for ranger tbh my suggestion is either lowering the damage or causing more of a bullet drop mechanic or disallowing firing through objects like grates.....the amount of headglitching and inescapable situations caused by the class is pretty staggering atm
no one needs proxy chat - get a voip channel lol
we need proxy chat bc we have to be able to keep yelling after our barb skill yells for maximum roleplay/intimidation
Add a spell that gives a wizard the ability to convert lesser undead as allies temporarily
allow the level one light spell that wizards have to stick to enemies/allies as a buff/debuff, this would allow it to have additional utility in tracking players, acting as a mobile torch inside of combat and providing niche but useful applications, i think as a tier 1 spell it might be decent as an option then.
thoughts?
Nothing really to track.. you wont lose someone in a narrow hallway unless they are just built different and in that case they deserve their well earned escape lol
Instead of the blue hue on items and red hue on items you cannot equip I think you should use the color of the item rarity as the hue for stash, inventory, loot containers, and items equipped. This would drastically speed up the general looting of containers and bodies and hopefully prevent standing around for an entire minute trying to reorganize your inventory as the zone closes in.
Am I the only one to think this would be an amazing change?
I agree some colours on the loot when looting would be nice but the red for can and cant use out of game in the merch doesnt need to change Imo
I more refer to when looting in match
I wouldn't mind it but it would have to be completely separate and not be able to be intertwined, like if your a PVE character you CANT go into a PVP player game mode, that way people don't just free farm than go only kitted into PVP matches. This could work if they just made you choose at character creation (PVP or PVE character)
More concerned with rarity to look at closer or to sell, and will be able to see if I can use it later.
Wouldn't be a problem if they increased matches from 15mins to 30mins, that would also allow for more exploration/looting/and battles both PVE and PVP
Youd need a larger map for longer ability to loot, because as is, everyone is mostly dead near the end of the match - I cant say I havent bumped into anyone at all in any match ever
I don't know about 30 minutes but even if they extend the time by a few minutes it adds a lot more loot to be gathered and makes fights more rewarding towards the end of matches. getting kills at the end and there being meh loot is kind of sad, now if most people are stacked at that point you get a genuine feel of victory and reward.
I don't agree, Since the idea is that were starting on Map 2 of 3 instead of 1/3, as someone who always goes DOWN to 3/3 there just isn't enough time to really explore/loot. Like I can image once floor 1 is released that the 18 player will be down to probably like 8/10 by floor 2, which is my concern, the more floors the less people and rushing people thru isn't gonna give players time to really experience the dungeon. Even with half the videos you see of people killing bosses, etc, its all of them doing cheese because you don't have enough time to actually do the fight properly.
Like have you tried to mine in a dungeon yet? like by the time you ACTUALLY find the ore, your either out of time or the circles so small your stuck fighting everyone whos left
Well my point was if the map is larger you have longer to loot since the other team doesn't spawn on your toes lol
Well that's a issue of Spawn locations, I do agree they need to address those, id say like 2/5 matches I play everyone's piled into 1 corner of the map all smushed together, but that could also be because of the fact were starting on floor 2/3 instead of 1/3. Hard to say without them releasing it. I think finishing Floor 1 should be a priority to check these things out. Like we all know the more floors the less people will be going down, that's just a given. But to adjust spawn locations/time and the like we need a complete picture of the floors. I honestly would love to see a feature of unlimited floors where they are just randomly generating new floors and it lets you go down till your hearts content. They could even add a leaderboard for the furthest floor reached in a single playthrough. Don't have to get crazy with it, just make the monsters get harder and harder the lower you go and make the loot better as you go down, wouldn't bother me if it was even the same map each time.
Should I have made that two separate suggestions?