#d-and-d-suggestions

1 messages · Page 6 of 1

zenith treeBOT
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Suggestion from Ren#4723

When buying merchant consumables i.e health pots, bandages and torches, to be bought in stacks to save making the same transaction multiple times.

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Suggestion from Setonos#3293

enemy ai can be heavly cheesed by standing on objects or even crates. Either making them hide or adding in reach or ranged attacks. The wraith could even fly and pass through objects and doors if the player is out of reach.

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Suggestion from RoomTempMayo#6571

ability to see lobby chat while in other screens such as merchants, as well as if the party members have ready-upd, ALSO, if u cant do ingame comms for teammates, atleast make ingame text?

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Suggestion from Arcus#3113

clerics are able to use spears

Votes

Opinion: -5
Upvotes: 8 38.09%
Downvotes: 13 61.90%

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Suggestion from YoungSoccGod#7523

that there is a bigger gold bag or chest that you can buy to hold more gold. i would say like 5000 gold. you can make it take more slots as well. I would pay 1000 gold for that.

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Suggestion from owls#3265

Would be nice if you could make a tavern where you can sit down and talk with other people, reading patch notes and quests on a board, having an npc that can serve you food/ale/potions (like the lobby one before joining a match). Kind of like a role playing thing where you can spend some time before joining a game and maybe find a party that way also.

Anime like goblin slayer and konosuba have the tavern/guild style I'm thinking of.

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

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Suggestion from WillieWood#2813

Please consider removing The Swarm at some point. I love it's implementation at the beginning, it 100% was the way to go at the start. It brings excitement, keeps the game moving and goes hand in hand with the quick matchmaking during these playtests. However in the long term, it limits the game. Especially with the consistent player base that's being built, and is honestly already here, removing the circle and giving players freedom to explore, fight, escape, etc. over a longer period of time (maybe 20 minutes, there still should be a timer or "endpoint", just without the swarm) and at their decision would be amazing. Also, with this the lobbies could probably be one to two teams of 3 bigger, though they wouldn't have to be, and this would set the game up for more robust quests. Either way, love what you've done, thanks for your work and wish you all a Happy Holiday season ❤️

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

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Suggestion from Chuche002#2410

scrolls you can collect throughout the map that once you have enough of can reveal where an escape portal is. Can scale with a certain skill like knowledge or wisdom to determine how many scrolls you need to reveal the portal location

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

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Suggestion from Nysteria#0248

Alchemy system to swap stats between gear, or change stats for another random stat at the cost of gold, same rarity gear or special mats like ores

Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

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Suggestion from fool used as a tool#3455

should be able to inspect in lobby just in case a friend is missing a item that could be important

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Suggestion from YoungSoccGod#7523

everyone wants a cleric on there team. a different way to heal teammates need to be added or cleric needs a small nerf

Votes

Opinion: -24
Upvotes: 3 10%
Downvotes: 27 90%

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Suggestion from シルメリア#8917

it would be cool a hotkey that lets you inspect your weapons, like the system present in Vermintide or similar games where you can dynamically inspect your own weapons just to check the details of the model.
I think it would be a nice addition to implement for a First-Person, just for aesthetic.

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Suggestion from grub#1337

Make an API available for us developers! I’d love to help contribute to both a PHP and a JS SDK for an API, whether public or private with an OAuth key, I think an API would be huge.

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Suggestion from Preacher#6767

Decrease the swing speed of Felling Axe. Increase the swing speed of other 2 handed axes for Barb. Everyone is just rushing with Felling Axe due to the high swing speed. The other axes seem to be useless and no one uses them due to the slow attack and easy dodge counter.

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Suggestion from fool used as a tool#3455

in the warhammer vermintide 2 they show what each weapons benefits and downside are, i think this could help decide what people what to use in their kit

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Suggestion from SneakySerpent64#9874

get rid of the wrath spawn, ive played 5 matches in a row with a spawn that forced a boss battle

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Suggestion from TMTrainer#8349

Different cleric perks that let you pick a god the worship. Different gods do different things but you can't have two god perks.

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Suggestion from deatclaws#2606

can we get a buy-back from shop please cause i just sold 2 rare pendant thinking it was loot .... --' !

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Suggestion from YoungSoccGod#7523

when trading items instead of doing it by weapons, armor, and utility make it by classes sorted that way so you can easily find what you are looking for. the only chats that fill up now are the number one chats.

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Suggestion from Sordoom#4274

A perk for rangers to be able to pick their traps back up.

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Suggestion from シルメリア#8917

a button to stash all your riches/loot automatically in the stash deposit.

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Suggestion from Myzix#6432

have a rarity border around an item, making it easier to determine what bandages or potions you currently have or any item I.e a common potion having a white border and an uncommercial potion having a green border.

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Suggestion from doob#3065

Trade Market: Add a text bar where you can type keywords that will be highlighted in the chat. Would make shopping for specific things significantly easier.

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Suggestion from 6379#6379

perma ban every user that suggests making the game easier in any way

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Suggestion from BUZLIFE#2230

Have a french Lokking For Group will help a lot french people

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Suggestion from Walf#7774

headshot multiplier for rangers, arrows doing the same amount of damage for the unarmored head is kinda dumb imo and it makes it harder to kill things

Votes

Opinion: -10
Upvotes: 8 30.76%
Downvotes: 18 69.23%

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Suggestion from PvtLenny#8317

WHY.... Are we still in 3 man lobbies when we play solo. It makes no sense.

Votes

Opinion: +3
Upvotes: 25 53.19%
Downvotes: 22 46.80%

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Suggestion from goattmilk_#0

It may not be a fan favorite, but if we can have more of a variety for character customization (hairstyles, skin tone, etc.)

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

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Suggestion from killercat625#4006

Races should be present in the game, but they are selected when creating a character. Races can be there by default, unlocked, or even dlc but the idea of choosing different races with different attributes and abilities would fit the themes and make the gameplay loop different each race, which also allows for a lot more replay-ability.

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Suggestion from Kennny#0114

Desert Temple/Egyptian Map Ideas
(Just a quick thought/rundown for this map)

Upon opening a Tomb(Loot Chest) chance of mummies to come out of it

Traps containing in the map:

Upon stepping ontop of fragile ground, it will collapse causing you to be in a room with 3 mummies (2 normal and 1 elite) and scorpions, With one Lion chest and 2 smaller ones. Or you can choose to leave, go up a ramp and open the passage-way with lever.
okay
Original Spike Traps (Both ground and Wall)

Flame Traps (Causes Burning Effect for 3s)

Poison Traps (Causes Poison Effect for 3s)

Enemies;
Same Mummies, Skeletons, Spiders.

New Enemies:
Scorpions; Getting stung by scorpion causes slow(Maybe) and poisoned effect for 2s

Anubis (Mini-Boss)

Some Loot?;
Khopesh Sword
Throwing Needles (for rogues) [Could be found in chest]
[More to come]

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

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Suggestion from BearofWarIII#6969

please make it a little easier to maneuver around skeletons, at times it feels like they are as obtrusive as a barrel and make it impossible to even jump over them when they are on much lower terrain than you

Votes

Opinion: -14
Upvotes: 6 23.07%
Downvotes: 20 76.92%

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Suggestion from CrustyTheMoist#3763

The ability to rotate items in the inventory, to allow for better inventory management

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Rickabonkers#0001

Anytime you have gold in your stash or in your inventory, if you right click it, it will auto send to the most empty bag so you don't have to drag it.

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Suggestion from Socks#0001

extend the play test, extending it over christmas Is bad imo

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

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Suggestion from TheNerdySoul#9515

give us a option to purchase the game now to support the development and also let it give us access to the game while its in development like we have right now so the ones of us who are wanting to continue helping provide feedback and support

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Suggestion from Conor#2082

It would be nice to see the items in the trade market, I understand its new and may change entirely how it will look in the future, I just think pictures will make it more friendly, as well as a search / filter would be nice, Everything is sold in Weapons #1, be it armour, potions, candycanes, weapons etc...

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Suggestion from gut#0808

V-sync, my screen be tearin

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Suggestion from Captain Strangelove#0777

I suggest putting limits/caps on the amount of people allowed per trade-group in the trading post. Make it about 250-300 people, to reduce spam and spread everyone out around all the channels, rather than Weapon Trade Post 1 having 800 and everything else having ~100 or <50

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Suggestion from Plushyycat#6674

have an option to be matched randomly with 2 other people. having to look at the list and invite every single person that appears 'solo' is not optimal and doesn't succeed 90% of the time.

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Suggestion from BlackManWithAPlan™#1889

A gender swap Serum/Potion, purchasable from the surgeon for a large sum of Gold. Permanently changes your characters gender.
Obviously this is just so you can change without needing to make a new character, purely cosmetic.

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

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Suggestion from momoyawn#2582

buff the range/speed/move speed reduction of the crystal sword or change how the ignite spell interacts with faster weapons by making it scale less with spell power and start scaling with weapon damage, currently crystal sword is straight outclassed by the crystal ball and rondel + ignite combo.

Votes

Opinion: +2
Upvotes: 7 58.33%
Downvotes: 5 41.66%

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Suggestion from TheSilentWolf#9750

make people wearing all metal amrour actually make noise when they walk, the amount of times i have been killed buy a dude with full metal armour, SILENTLY running up on me pisses me off

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Suggestion from DarthRevan#6642

a mode that is just pve with less treasure to find equipment.

Votes

Opinion: -24
Upvotes: 11 23.91%
Downvotes: 35 76.08%

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Suggestion from Hartassen#3733

Add a custom/class filter for trade chats to only be able to see items your class can wear or that you're interested in.

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

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Suggestion from TMTrainer#8349

Ranger's "Trap Expert" should let you keep the traps you disarm, only if you've placed them.

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

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Suggestion from Whicks#6970

You guys are knocking it out of the park with this game, you're filling an entire void in the gaming community. Something that let's people show their internet epeen, true risk vs reward gameplay, and high skill ceiling gameplay. Most companies won't do this due to the size of the markets they hit, they're generally pretty niche. Please... p l e a s e don't cater to the masses and naysayers. Instead, charge a higher entry point for the game itself. People spend $20 for 2 hours of entertainment at the movies. How many hours are they gonna get from this on average? Shoot for the moon. I'd pay $100 for this game in its current state if you can keep the cheating under control. Keep going, we are all behind you.

Votes

Opinion: +7
Upvotes: 6 120%
Downvotes: -1 -20%

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Suggestion from Brad Quackson#0948

Please add a slow door opening perk/skill for us stealth players

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Suggestion from Edgy Anime "charater"#6119

change the Trade Channels so that when I search and somebody joins the trade channel I don't have to keep spamming the dudes name and hoping I got his name and trade with him cause of refresh

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

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Suggestion from WaterFlask#3146

Add overhead secondary attack to War Maul weapon
--> Existing war maul is lacking & is under-utilized
--> Gives war maul much needed versatility (also, think pile driving)

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

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Suggestion from Lethal#1008

Include categorization/filters into the Trade System, where players can purchase a specific item with an applied filter to help with the purchase and not struggle to read 10 posts a second in the Trade system by possibly overlooking the item due to the spam. The filters can be from basic to a general weapon or for specific perks, this will be well suiting for players looking to buy and create certain role builds to help optimize their teams for HR, or even boss fights.

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Suggestion from Conor#2082

100% needs a solo dungeon option, its no fun not being able to chill and play solo when its constant 3v1s

Votes

Opinion: -16
Upvotes: 19 35.18%
Downvotes: 35 64.81%

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Suggestion from boots#4547

Nerf Skeleton Warrior (Guy with plate helmet, shield and spear)

Votes

Opinion: -31
Upvotes: 5 12.19%
Downvotes: 36 87.80%

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Suggestion from JunktioSumo#6205

Turn down the Attack Speed of the Wizard. Wizard Attack Speed is way too fast in which Users and do nothing to them since they can Cast Instantly.

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Suggestion from Rambenis#2714

Can we get more party channels

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

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Suggestion from Bilbo Beenus#2300

more lobby music tracks, along with the user's ability to switch between them

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Suggestion from TheSilentWolf#9750

decrease the time it takes to raise the shield with the fighter after a successful hit or stagger the enemies afterwards because the skeletons seem to be able to swing immediately after being hit before you even get a chance to think about blocking

zenith treeBOT
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Suggestion from TOSHADE#9476

Please add a filter to the trade chats. This way players can find their gear quick instead of looking at the chat go by fast.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

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Suggestion from BattleUnit#9396

possibly changing the silver to gold transaction from us buying from the treasure to us selling him the silver coins. ik its small but it would make silver coins less annoying i almost hate picking them up because the trade seems like so much work for 1 gold

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Suggestion from Cuz#0002

Some type of insurance on 1 item in non-high roll raids. It is a low risk low reward raid anyways. Maybe so you don't faceroll with a yellow item, can cap it to purple or blue

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Suggestion from PandaRigger#3404

REMOVE BODY BLOCKS UNTIL YOU CAN STOMP OR PUSH. Really unfun to have to kite the dungeon to be stopped by simple skeles, spiders and mummies. THINGS YOU CAN STOMP AND PUSH OVER.

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Suggestion from TMTrainer#8349

New weapon suggestion - Holy Book.
Clerics only.
Replaces the staff weapon in the cleric kit.
Has no weapon damage makes you move -10 speed, like spell books, but instead of a bonus to magic damage, gives you a bonus to healing and buff duration for spells you cast.

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

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Suggestion from Wendigo#8267

A passive rogue skill to interact/open things silently

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Suggestion from YoungSoccGod#7523

healing items need to be a bit stronger i shouldn't have to buy 6 potions to heal me up. or make it where we can buy stronger healing potions from the merchant. You could also make it where you can buy one surgical kit after every round.

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

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Suggestion from PandaRigger#3404

ANY FUCKING RANGE COUNTER TO RANGERS AND FIGHTERS WITH LONGBOWS

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Suggestion from YoungSoccGod#7523

get rid of silver coins or make them worth something. Most players don't bother picking them up anymore because they take up room and are to time consuming to covert.

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Suggestion from Kharn#1182

the barb being able to use all weapons....if a fucking wizard can use a crossbow then barb can too...makes zero sense...ALSO why doesnt the cleric have its own symbol...instead of a staff...the book works...but as a cleric you have a holy symbol to use to cast spells.

Votes

Opinion: -6
Upvotes: 1 12.5%
Downvotes: 7 87.5%

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Suggestion from boots#4547

Add an in-game FRIENDS LIST

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

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Suggestion from Fabio#5888

I do like the cosmetics would like to see it more fleshed out instead of spending x games to get x amount of currency. I think it would be more rewarding and fun with unique unlocks doing a specific task was added along side currency unlocks. For example killing x amount of elite skeletons as a skeleton you get the skin unlocked. Unlocking somethinf with the gold key and extracting gives you cosmetic golden lockpick.
Keeping items with stat changes like the skeleton available for currency and variants/other as unlocks.
(Sidenote i think cosmetics shouldnt stray too far from the original item or model)

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Suggestion from smoke#5951

make uniques more worthwhile to get

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Suggestion from GamingPunk#5329

allow the barbarian to use the halberd

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Suggestion from TMTrainer#8349

Clerics feel like they have the worst starting kit in the game. I think maces could be made slightly better? Clerics being the worst at PvP is fine but it feels like the gap between cleric and the next worst is too large.

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

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Suggestion from boots#4547

Make a tabern gamemode where you can test our your weapon, and there's a bathroom so you can go pee pee or poo poo for RP reasons

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

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Suggestion from KK'#9503

dont be assholes

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Suggestion from Shuikai#2568

I suggest creating a training mode, where you can 1v1 different PvM with god mod active.

Votes

Opinion: +2
Upvotes: 7 58.33%
Downvotes: 5 41.66%

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Suggestion from Twopoint#0278

Team Only Voice Chat. Proxy chat would be fun while in dungeons.

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Suggestion from Danger Dave#5256

A lot of people seem to be complaining about solo being near impossible, I think this might be ameliorated with larger map sizes and a slight increase in exit portals, as opposed to entirely separate queues

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

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Suggestion from フェキトー、デザイナ#3276

Remove 1x active regen skill from Fighter and give him a passive regen whats be stopped by take or maka damage.

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Suggestion from Spookyskelly#0666

I think we need minotaur's i want to run around a corner and see that thing waiting to rip my head off

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Suggestion from Ducko#2177

Fix skeletons swinging through walls and shooting through obstacles

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Suggestion from 陈文中#0264

control - F, or filter in trading guild

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

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Suggestion from Tank#7018

please add in item rotation in your inventory/stash

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Suggestion from SLHam#9936

I love the refreshes of the shops but it would be nice to have the bare basics for the respective class you are playing. For example, I'm running barb instead of taking up an item slot for a halberd since its locked to fighter it would be nice to have that space allocated for class specific starters. A bare minimum felling axe, double axe, battle axe, zweihander, etc etc its great to have the random chance for perc'd items in there but the basics of the class should be included, but im guessing something like this is already coming since quests are hinted to be a thing soon, reputation unlocks?

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Suggestion from Strange Rat#4270

petition to ban PandaRigger#3404 from making suggestions

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Suggestion from Shuikai#2568

A tower shield different from pavise, which can be used in one hand and can block arrows to the feet.

Votes

Opinion: -13
Upvotes: 7 25.92%
Downvotes: 20 74.07%

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Suggestion from フェキトー、デザイナ#3276

Merge most of merchants. Weaponsmith can sell whe his own melee weapon on (1) page, and renged weapon from Woodworker on (2) page.
Same to Merge Surgeon, Tavern Master and Alchemist to one Alchemist.
Same to merge 3 armorers to one Armorer guy.

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Suggestion from moog#2636

buff Creep and make its effect more obvious to the player with it equipped.

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Suggestion from m4zepl4ys#8314
  • Higher stacking sizes for items in stash
  • and please let me buy 3 potions, bandages, etc (or as many i want) with max 2 clicks.
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Suggestion from Butters#8135

similar items like campfires to stack in stash (not in inventory ofc)

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Suggestion from m4zepl4ys#8314

when im moving an item to a space which is already blocked by another item: place it there and make me pick up the item which blocked instead. Like in og diablo 2.

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Suggestion from Apocalypse#9829

create friends list, auction house, and an ARENA where participants put up a very large fee , two men enter and one man leaves. however SPECTATORS can place BETS using a betting system and can sit in the audience and perhaps even throw torches/tomatoes at people for fun.

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Suggestion from bagira#4439

make the blue torch only visible for your and maybe your teammates because it really stands out so enemys can easier see you so its rly not good and make a option where you can choose if you want the stats of the skeleton skin or not because surely there are players who want to play with the skin but dont want the stat changes

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Suggestion from BUZLIFE#2230

make a parring to protect ourself

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

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Suggestion from SNS#7021

Me and my friends have spent lots of time in this playtest learning and loving. Culmination of our insights and those I have seen here, the lobby feature could be something really special. Imagine if the starting area when you go into a game was your party lobby. It could have store houses for lots of loot, communal bins/way to transfer loot to teammates easier than dropping them during a game, and much more. NPC/merchants could be physical vendors and so on.

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

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Suggestion from Sunnycore#7918

The new AI patch that has 'aggression to nearby targets' makes the Rogue quite irrelevant in party combat.
We need something that helps rogues be useful in close ranged backstab combat for PvE mobs.

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

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Suggestion from Butters#8135

on top of previous suggestion for item stacking in stash it would be nice if there was a bigger pile for gold - eventually you can end up with lots of 50 gp bags of gold in stash filling most of it, theres a limit to how much gp your stash can hold

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Suggestion from GatorsRaid#6676

make it where there's different modes like Trios, Duos, and Solos. Right now the game is extremely unbalanced for new players that don't know what they're doing getting killed by level 20's.

Votes

Opinion: -4
Upvotes: 13 43.33%
Downvotes: 17 56.66%

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Suggestion from dialectiks#0305

make us able to manage our inventory while opening chests or doors

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Suggestion from TMTrainer#8349

When you're solo or if your partner(s) in a duo or trio are dead, buffing/healing targets other than yourself should be disabled unless you turn a setting on or something. Randomly healing or buffing enemies because you're looking at them is silly.

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Suggestion from Oggieson#4692

Extend the time spent in the tavern ahead of starting a dungeon run and allow players to interact with each other to create groups. Would help solo players have a better chance at finding groups instead of being forced to use outside sources to find others to group with. Would also still let solo players be able to go in if that's what they want as well.

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Suggestion from Skyfall#6081

the trade system is a little bit messy... i'd would like to see an auction house

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Suggestion from Newbi#7967

I think having the ability to join a game as a spectator only would be very cool. It could also be further implemented for specific games during tournaments making casting easier possibly? I would like to watch games in client to get some tips, tricks, or just waste time.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Sirus#8206

a like epic or boss mimic that can spawn from the gold lion chests while trying to lock pick them.
I thought if the big iron chests can be mimics why not the really big ones
And it could drop loot equal to the champion skeleton or wraiths for being a much harder encounter

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Suggestion from 𝕋𝕜𝕕𝕨𝕠𝕝𝕗𝕖𝟟#5326

I think with due time and attention the spell system can be developed more and have a wider range amount classes, Plus If more talents slots and choices were made for each class then it would add an element that makes my character more unique.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from MelloJelloo#7723

a system for cleric similar to wizard where he could pray to his God in order to restore spell slots

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

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Suggestion from Quitzxy#9778

make throwables like the knives and axes re-grabbable

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from RemTheLamb#8124

passive for Barbarian that gives them passive HP Regen/second

Votes

Opinion: -23
Upvotes: 1 4%
Downvotes: 24 96%

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Suggestion from WussLee#3295

a way to report in game the external site that is currently used adds to many additional steps. Unfortunately i cannot sign in to that site no matter how hard i try so i am unable to send these clips.

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Suggestion from Sleepingfoxhound#9282

an arena to practice with your teammates on blocking, striking, spells.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from CylonSupreme#0678

there should be no speed boost items or perks unless weapons damage is going to be drastically revamped. Fighters in full plate should not be able to chase down the faster classes who aren't wearing heavy armor yet it happens all the time.

Votes

Opinion: -14
Upvotes: 1 6.25%
Downvotes: 15 93.75%

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Suggestion from worm#3871

maybe add a new slot for back packs, where you could expand your inventory by a few columns, could sell in leathersmith shop

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

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Suggestion from nooyess#4384

Bounties for players on kill streaks/escape streaks. Incentivize killing strong players, also rewarding with bonus gold drop or something.

Votes

Opinion: 0
Upvotes: 9 50%
Downvotes: 9 50%

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Suggestion from Danger Dave#5256

Some kind of loot share system for parties, especially if people do more partying up with randoms

Votes

Opinion: -11
Upvotes: 1 7.69%
Downvotes: 12 92.30%

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Suggestion from Bruh#4315

Rogue can use bucklers. It's a small light shield.

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from Sloth#9000

Remove / rework wall spikes. Looking for a pixel in the wall is not a skillcheck.

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

#
Suggestion from Danger Dave#5256

Chivalry-like combat system: scrolling forward to stab and scrolling downward to overhead strike

Votes

Opinion: -29
Upvotes: 1 3.22%
Downvotes: 30 96.77%

#
Suggestion from Eldasck#2946

make numbers on health bar

Votes

Opinion: -1
Upvotes: 1 33.33%
Downvotes: 2 66.66%

#
Suggestion from WilliamMaverick#7607

Make arrows/ bolts a consumable with different rarities like the other thrown weapons

Votes

Opinion: -20
Upvotes: 1 4.54%
Downvotes: 21 95.45%

#
Suggestion from pace#2870

I think i speak for everyone when I say I would rather have small downtimes whilst still being able to play the game instead of it going down for a long time

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from Lappland#1111

Morale boost gives a Movespeed buff instead of health on kill, it makes far more sense given the context, when morale is raise you're invigorated wanting to further charge in especially given how it'd synergize berserker as well it seems to be the play

Votes

Opinion: +2
Upvotes: 6 60%
Downvotes: 4 40%

#
Suggestion from Friendly#6499

that you cant use heal/ shields / buffs on enemy players

Votes

Opinion: -22
Upvotes: 1 4.16%
Downvotes: 23 95.83%

#
Suggestion from Stop Clockerman#9603

Longbow might need to be retuned. If you take Nimble Hands it renders the Recurve Bow useless, even without it I rarely see people using a Recurve over the Longbow. You get all that damage at no cost. An idea could be separating the perks based on the bow you choose to use. Nimble goes with Recurve for a faster, lighter burst, while maintaining low weight with a lighter bow and lighter arrows for more maneuverability; and Longbow gets the bigger, heavier, hard hitting, long draw speed bow playstyle.

Votes

Opinion: -6
Upvotes: 1 12.5%
Downvotes: 7 87.5%

#
Suggestion from Danger Dave#5256

I'm with the naysayers, down with the zoomer circle. This is a dungeon crawler and it ought to lean into that ethos to achieve the same effect as the ugly ouch circle. One such way is to make the circle invisible and simply increase wandering monster spawns as time goes on.

Votes

Opinion: -18
Upvotes: 1 5%
Downvotes: 19 95%

#
Suggestion from Sommerlands#0998

Make Otto give a in-game debuff to those who would strike the bestest boi before the match.

#
Suggestion from Dodi#2945

that we can go to the loading Tavern to practice gear and see damage numbers on the training dummies

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from gut#0808

let us react to messages with the default emojis in general chat 😌

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from LordWolfgrim#0660

Add a Tower Helmet for the Cleric to match up with the Templar armor.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Goido#9250

take off the buffs/debuffs of the skeletton costumes make them only visuals

#
Suggestion from Youshisu#0268

Show me weapon attack speed or animation time

#
Suggestion from Brad Quackson#0948

Please make smoke bomb actually conceal you, the shaders on it are like highlighting the outline of a player

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Kangaroo#4163

Since there is no "flea" market, instead there is a chat, give us option to search for specific keyword in trade chat and then it should index only messages that have included that keyword, that way trading will be very much time efficient.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Brad Quackson#0948

Hey, I am a rogue pacifist pickpocketing enthusiast, I believe that our stealth perks should be a little bit better, or others worse. I think being able to turn off torches and open doors in the hide ability would be really cool, footsteps being hidden while in stealth would be really nice so archer isnt a complete counter, I think making it a more of a actual stealth class would be really cool and encourage variety in playstyles of the character, a passive included with the rogue to be able to have an option to silently close/open doors would be neat!

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from Clockworkbun#2622

4 man groups and solos/duos?

Votes

Opinion: -10
Upvotes: 12 35.29%
Downvotes: 22 64.70%

#
Suggestion from Shrimpyboi#5243

make the play test a alpha and have it continue running with hotfixs and the game wont lose momentum while it is trending

#
Suggestion from FistOfTheNoob#7325

Pin suggestions that have been viewed by developers and are being considered.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Izrilian#5351

I've played a lot recently and what I actually would love to see, is the possibility to select what sorta start-weapon you get. Not stronger damage wise, but for the sake of moveset. That would be cool. So that a Fighter could decide to start with a longsword instead of sword and shield. Or a Rogue with rapier over the normal dagger Mage with Dagger and Ball instead of Staff.. etc.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from TMTrainer#8349

Shields should work while on your back.

Votes

Opinion: -18
Upvotes: 1 5%
Downvotes: 19 95%

#
Suggestion from GilbertsWay#5291

Don't allow weapons with over-hand swings to be used in crawlspaces, especially not two-handed weapons.

Votes

Opinion: -12
Upvotes: 1 7.14%
Downvotes: 13 92.85%

#
Suggestion from 𝗖𝗲𝗲𝗕𝗲𝗲#3493

extend the alpha again

Votes

Opinion: -5
Upvotes: 1 14.28%
Downvotes: 6 85.71%

#
Suggestion from Plushyycat#6674

don't impliment 1v1 2v2 because people will tag with others and make it 3v1 or 4v2. Keep 3v3 most optimal and allow people to queue with randoms to make a 3v3 team ( or they can go solo if they want ). make a team voice chat in-game available without the use of third party softwares.

Votes

Opinion: +15
Upvotes: 21 77.77%
Downvotes: 6 22.22%

#
Suggestion from DeToks#0765

Make rings and amulets have the ability to have physical/magic damage reduction as a base stat. So 2 new rings/amulets and call them "Ring/Amulet of Protection" and they can roll either phys or magic damage reduction as the base stat instead of an attribute.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from El Cabezao#2685

please add shield to barbarian for more balanced gameplay.

#
Suggestion from Pastah#6969

More advanced medieval combat mechanics like Chivalry, Mordhau, or Mount & Blade

Votes

Opinion: -36
Upvotes: 1 2.63%
Downvotes: 37 97.36%

#
Suggestion from Quad#6045

trap levers that drop you into rooms with mobs and traps for even more fun. i want to be able to yell you pulled the wrong lever at people

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Izrilian#5351

I guess that might be already considered or planned for later, but a matchmaking system, that stop throwing a single player against group of 3 players. Besides my skill issues, I do think that it is just way to hard to fight 3 people solo.

#
Suggestion from Tentarro#0001

that the vendors have better items because I often have to go in naked because they sell utter shit

#
Suggestion from Edgy Anime "charater"#6119

give people who have the skeleton skin the ability to yell boo at people

Votes

Opinion: +6
Upvotes: 17 60.71%
Downvotes: 11 39.28%

zenith treeBOT
#
Suggestion from Rik-e#0431

can you devs do a right job and ban actual cheaters, i just want to enjoy the game after a long day and i come home to you banning my account and not allowing me to play, do better thanks.

Votes

Opinion: -32
Upvotes: 1 2.94%
Downvotes: 33 97.05%

#
Suggestion from Bond#9750

Make it so chain lightning can't damage/kill through walls
Almost died out of nowhere cause someone in the room over hit a mob with it and it flew through the wall onto me

#
Suggestion from Preacher#6767

Hardware ban cheaters so they can't just keep creating new steam accounts 😀

#
Suggestion from Chickenfryz#0522

Solo players have it rough, maybe a throwable/placeable dummy like the monkey for cod zombies?! It wouldn't have to last long 3-10 seconds (3 = lowest Rarity / 10 highest rarity)

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from 재재#7465

I'd like you to simply provide a detailed description of the terms physical attack, additional physical damage, additional true physical damage, weapon attack, defense penetration, etc. It doesn't tell you what these factors are involved in, so you have to look at the character details section and compare them one by one. Also, I wonder if the percentage of penetration of armor is applied as a percentage point or a percentage.

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from TheeChadSlayer#0871

instead of having big gaps in between each playtest we should have a alpha or something and have small one week server shutdowns with like 2 or 3 days of playtest each time

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from Godzilladad#4022

nerf barbarian so it stops 1 shotting every person

Votes

Opinion: -29
Upvotes: 2 6.06%
Downvotes: 31 93.93%

#
Suggestion from Aphetoros#1337

Instead of crafting being tied to specific merchants, it would be neat to have a crafting area of the menu and crafting 'tables' instead. I think with the robust trade system in this game, there could be a way to really make professions a big thing since there are many who LOVE crafting and gathering, and I think the way the mining works is a cool start. Could be herbs and alchemy, skinning for leather, etc. - would be super cool

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Digitice#8950

A shared stash or characters bank between your classes would be nice and the option to invite your friends through Steam or maybe trade them easier.

Votes

Opinion: +13
Upvotes: 19 76%
Downvotes: 6 24%

#
Suggestion from Mookie#4477

decrease longbow damage or increase projectile protection buffs

Votes

Opinion: +3
Upvotes: 10 58.82%
Downvotes: 7 41.17%

#
Suggestion from Powerfuldad#0791

proximity chat lmao

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Travis#7979

Potentially think about the idea of releasing the game under early access with the heighten popularity of the game. Have weekly or monthly wipes when big changes happen. We saw this work in the early days of Escape from Tarkov. We can also see games like Rust where they have monthly wipes which yes they're entirely different games.

That and extend the playtest until Jan 1st 🙂

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from Shuikai#2568

Nullify rogue poison effect once the rogue, or at the very least their team has wiped. Really anti-climactic when both teams get wiped and everyone loses their gear.

Votes

Opinion: -24
Upvotes: 3 10%
Downvotes: 27 90%

#
Suggestion from Monkeys In Paris#2138
  1. Add a friends system or be able to invite through steam 2. Make the loot in high roller better(I havent gotten anything very good could just be me). 3. Make the shields and or duel weilding better. 4. Leting you see res tables on minimaps
#
Suggestion from TheLameOne#7203

Add a checkbox that allows your character not to spawn with default equipment. I have to remove default equipment every match and its annoying af

#
Suggestion from TheeChadSlayer#0871

make the spiders not body block you as much but maybe apply a poison effect instead of body blocking you really bad

Votes

Opinion: +2
Upvotes: 10 55.55%
Downvotes: 8 44.44%

#
Suggestion from Monkeys In Paris#2138

change the trading tab to class based or make it restricked to certain weapons/equipment, show a visual of item and be able to search for specfic item, attrubutes or rarity and make it so you dont have to sit in the trading lobby to sell items.

#
Suggestion from dialectiks#0305

for the love of god please stop zones ending in the labyrinth

#
Suggestion from Skud#2368

introduce races for character customization with racial/species perks (orc/elf ect.)

#
Suggestion from シルメリア#8917

the experimental shop is amazing, hopefully there won't be microtransactions but only currency obtainable in-game by just playing like now. for the future, various torches of color like green, white, red, ect, it would be cool.
And making also other interesting fantasy skin costumes would be amazing, like around at 10k adventure points or similar, to show that players played for long time cause they appreciate the game and they have fun. and also more emotes!

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from Endless7Galaxy#0032

Game would benefit greatly from proximity party chat, and a matchmaking feature for those who want to D'crawl with randoms, put actual damage numbers in spell descriptions, most of them dont have em. More in depth explanations of how weapon modifiers and such effect damage, such as true weapon damage, additional magic damage, and the armor modifiers such as the reduction etc. OH and make it so enemies are effected by weapon attacks, i refuse to believe a mummy wont stagger if hit by a solid swipe from most weapons, at least a slight stun or something, to reward dual wielding more and make comboing more potentially fluid

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from ioko#3317

Extend the playtest until 31 decembet , Amen

#
Suggestion from AdaptorDieAdmin#8575

At the moment by putting items in a chest with a friend (having them hold onto the item), you can essentially trade items to your other characters. A little risky but possible. Why not just make it you can send items to your other characters? (maybe for a fee)

Votes

Opinion: +1
Upvotes: 9 52.94%
Downvotes: 8 47.05%

#
Suggestion from Black in Italian#5330

make wizard spells like haste unable to target enemies

Votes

Opinion: -22
Upvotes: 3 10.71%
Downvotes: 25 89.28%

#
Suggestion from Cuz#0002

I and a lot of other people currently dump our currency into candy canes for storage space , can we please increase coin purse to 100-150 gold, aswell as let us be able to rotate items, if not in raid at least in stash

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

#
Suggestion from Schulze#8503

Add a goblin skin for players to buy with the points (doesnt have to change stats). Then i can fill my entire inventory with bags of gold and say im a loot goblin.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from boots#4547

Let us keep our blue torch / skelly skins after the launch. Give play testers a skin and reward for helping in the beta

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from King9noahi#3186

rouge and ranger definitely need toned down. the new ranger quiver "nerf" is just an inconvenience for ranger they can still 2 shot a fully kitted fighter with ease and overall just make the game unfun. The damage needs toned down quite and they need a movement speed nerf whilst their bow is drawn. Rouges being able to wipe a whole team in a few seconds because you accidently ran into them while they were completely invisible isn't fun to be on the receiving end on. rouges need more counters like being able to dispel their invisibility. their damage also toned down. their damage perks and abilities are way stronger compared to the rest of the classes right now and need to be lowered or even replaced. one guy shouldn't be able to wipe an whole team in a few seconds it should be a challenging fight.

Votes

Opinion: -14
Upvotes: 13 32.5%
Downvotes: 27 67.5%

#
Suggestion from Pastah#6969

Can melee combat please have more than 2 actions? Basic attacks + WASD? Can we please have melee combat be more advanced than TF2 Medieval Mode?

Votes

Opinion: -13
Upvotes: 10 30.30%
Downvotes: 23 69.69%

#
Suggestion from Mellow#7220

-Add a quality of life feature: Show how long the cooldowns are for skills in the class --> perk & skill menu. Since you can't see the cooldowns of each ability, you are just guessing. An ability that sounds awesome could turn out to be just terrible, and it doesn't feel great to have to guess all the time. It would be really nice to have all the information available to you.

-Consider slightly lowering the collision hitbox on PvE enemies, specifically really tiny ones like spiders. Sometimes you get trapped by 1 enemy in a hallway and you can see tons of space to get around them, but your character can't pass through it. It's a really frustrating way to die. It feels like you died due to silly game physics, rather than a mistake that you can learn from.

-Using spells and abilities in the pre-game lobby uses the charges and spell slots in-game, so spells and one-time abilities can get totally wasted and it feels terrible.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from Spoon#5269

Add search functionality for the leaderboard

#
Suggestion from boots#4547

Improve the ways of forming a party ingame. Allow people to open/close their lobby and join existing lobbys with 2/3 players without need to be invited. Have an LFG in-game where you list classes you can play and form a good comp that way. Let us filter by character level so can choose to invite below or above a certain threshold.

#
Suggestion from Champ Btw 🏆#2099

The trade post should have a system where you can filter the chat with certain weapons, example: I want a rapier so I filter chat by rapier and only rapiers that are posted show up, you should be able to do this with either all gear in general or at least sort by classes so it is easier. However I also understand the fun in a huge market with things flying by so fast as it adds an unpredictability.

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from DxAxxxTyriel#5893

There's a bug currently where if you aim your cleric lesser heal at a dead AI, it will heal the dead AI. I've had this happen a few times where the dead AI got healed and I lost a charge on the spell, simply because I aimed down at my feet to self cast. Please fix it.

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from ninjabladeJr#9701

Make it so that the two fast firing fast reloading ranger perks only work on the two fast-firing bows. Add other perks to compensate for the longbow.

Rangers should not be able to rapid-fire a bow that does the same damage as a barbarian's weapon

Votes

Opinion: +23
Upvotes: 33 76.74%
Downvotes: 10 23.25%

#
Suggestion from Black in Italian#5330

combine treasurer and collector since one of them buys nothing and the other sells nothing

Votes

Opinion: +62
Upvotes: 62 100%
Downvotes: 0 0%

#
Suggestion from Lucid#7571

We should be able to report players for suspected cheating or offensive names, etc.

#
Suggestion from Leudgar#5802

More one handed opinions to use such as short one handed spears, Viking swords, and many single edged swords

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from ninjabladeJr#9701

There's a bug currently where if you aim your cleric lesser heal at a dead AI, it will heal the dead AI.

Please make this so that it will revive the dead AI.

Votes

Opinion: +16
Upvotes: 23 76.66%
Downvotes: 7 23.33%

#
Suggestion from Thee_Doktor#0626

Implement the same impact power to the Felling Axe (Being a 2-handed weapon) as the Battle Axe, the Dual Axe and the War Maul. I'm not sure if the Felling axe taking 2 hits to destroy barrels and some chests with the Smash Perk is intentional or a bug that was missed but it is a 2-handed weapon and should be the same as the others.

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

zenith treeBOT
#
Suggestion from bokser#1615

A perk for rogue which would allow them to mouse1 with explosive bottles to place them on the ground as destructible entities that would detonate like a normal explosive bottle upon taking damage
Should be able to be placed on traps without triggering them but activated traps should damage the bottle
Players can pick up intact bottle traps for the explosive bottle
The possibility of chain reaction explosions would be cool

#
Suggestion from T-TvWolfeTactics#6950

Give the ranger a cancel for the Ration use like other useable items and lock trade chats to respective items so you dont see alot of unrelated content in the wrong spot. its hard to keep up.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Wasabi#7506

I would like to suggest that the Developers do an extension on the playtest. Reason 1 being this game is addicting as hell and I will have withdrawals without it. Reason 2 is because a lot of the player base can't fully dedicate time to the test because its Christmas and many people are spending time with family and/or friends. Reason 3 the more time the test is open the more data y'all will have to work with. Finally, my personal Christmas wish is that y'all consider my suggestion, thank you.

Votes

Opinion: +59
Upvotes: 69 87.34%
Downvotes: 10 12.65%

#
Suggestion from Conor#2082

100% needs a solo dungeon, groups of kids 3v1 players to get loot is pointless, cant have any fun solo, you're just asking to lose. And those who downvote this post are the problem, you are the players who are happy farming solo kids in your trio to get some basic loot. Doesn't mean trio dungeons are gone, just an extra option for those who don't have any friends online is undoubtedly needed.

#
Suggestion from Relax#4877

I'd think that I'd be amazing if the things we unlocked in the store stayed throughout the play tests and release of the game, to support and appreciate people who took part in the initial testing and feedback for the game (:

#
Suggestion from Robbie#0914

a crying laughing emoji with the 👍 🤔 👎 under the suggestion to laugh at comically stupid suggestions and crybabys

#
Suggestion from Bitharne#7198

fix traders so that GoblinMerchant is at the end so they don't get reordered...destroying muscle memory is bad.

#
Suggestion from FrostyFresh#3396

Arenas that are skill based everyone goes in with whatever the starter gear is winner comes out with some gold or depending on the win streak gear

#
Suggestion from RadUnit-6813#5281

Make lanterns shine forward when on your belt slots, like a flashlight of sorts. And you can use a keybind to close the flap on them that allows light threw.

#
Suggestion from Black in Italian#5330

refill spells that are used in the waiting room

Votes

Opinion: +68
Upvotes: 68 100%
Downvotes: 0 0%

#
Suggestion from RadUnit-6813#5281

Make the ranger skill : Trap Expert, allow pickup of 'owned' placed traps. As it is weird for a 'trap expert' to not be able to salvage a bear trap.

#
Suggestion from Pingufan#3714

More classes (Warlock, Paladin, Bard, Monk / brawler, maybe even a necro who can turn enemies into allies)
More spells / skills to choose from
Search function in trading or an auction house
LFG and friends list
numbers on healthbars and cooldowns on abilities (also in the main menu)
better description of stats and a training dummy / room for training
Remove stats from skins and maybe add more. If it is a DnD game, then there got to be dwarfs etc. Or remove skins completely but I think making the monetization like PoE with ONLY cosmetics (even skills / spells / effects) could work
Maybe add buff foods or stuff like this

Votes

Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%

#
Suggestion from moog#2636

spider mode so my arachnophobe friend can play

#
Suggestion from Aphetoros#1337

Please extend the playtest till the first! <3 I know a lot of people are just getting into their time off and it would be so lovely to have more time with the game, as I've just found out about it since it's really popping off!

#
Suggestion from Philthie#6107

Have a very Merry Christmas!

#
Suggestion from Naniii#7815

maybe not have the spiders be "surfable" as they get near your feet and you jump, only to end up going faster than someone sprinting in an untended direction, also make corpses say empty if they have nothing on them, would be a nice qol

#
Suggestion from Cheshire#4459

Small QoL: background color of items in inventory should reflect the rarity of it. If colors are muted enough it wouldn't affect visual design too much and would allow for faster item rarity recognition to sort trash from possibly interesting equipment without constantly checking everything with cursor.

As of now all items have dark blueish background color to show exactly which squares of space are taken. If that color could depend on rarity it'd improve speed of detecting and sorting interesting items. Especially in dungeon in high stress situations.
Bonus - it'd look nice on characters equipment. A little bit of psychological effect to see your character in all purple or orange gear.

#
Suggestion from Ding Dong#3096

When you sell on the merchant gold goes to your stash instead of your inventory

#
Suggestion from Ombrage#6112

Maybe to make solo dungeoning more attractive, you could give a little bonus to player going in with less than three players like "hunt showdown" does. Could be (in the future) XP or adventure point
It makes going in solo or duo more exciting, with a bit of risk/reward added to the game

#
Suggestion from aaa#4092

please just add early access of the game rather than closing the alpha test thank you

Votes

Opinion: +33
Upvotes: 42 82.35%
Downvotes: 9 17.64%

zenith treeBOT
#
Suggestion from RedMeat#9982

Jumping and landing on top of creatures or players causes squashing damage.

#
Suggestion from KLR#9562

When in the Merchant's deal page, you should be able to move your items around just like in Stash

#
Suggestion from MihailKage#6117

Make other fantasy races as adventure currency shop skins (same as skeleton, elite skeleton) . Like Elfs, Orcs, dwarfs or DND races like Drow or Tabaxi.

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

#
Suggestion from Voarex#6207

Could we possibly add a voip proximity chat?

#
Suggestion from Vykone#6345

I would really like to see an update/change to the 2handed mace animations/attack patterns. Cleric is a fun solo class and for their two handed brew build, the mace is the only option for a 2 hander, it would add a lot of potential to the play style if the 2 hand mace/maul had an overhead vertical strike, instead of the very weak side to side it had currently

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from SkyeBaby#7720

In Game Text Chat for players who dont use mics.

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from Mumbles#6710

PLEASE EXTEND PLAY TEST UNTIL JAN 1ST Happy Christmas

#
Suggestion from nzir666#3842

add an ability to parry with swords ⚔️ if it fails you get increased damage cause of it
if it succeeds you stun your enemy enough to hit him twice or once at least (depends on class)
ability to kick with your leg to push enemy from the cliff or to spikes) it’ll be fun 🤩

#
Suggestion from Chastokol#4220

Increase the block hitbox size of all two-handed weapons. A longsword block is almost impossible to make. Also add the ability to riposte to other weapons, not just the longsword.

#
Suggestion from シルメリア#8917

more variety in armors (they can also have same stats but making them different visually) but also new completely armors just to extend more variety in build, fashion ect, same for weapons. maybe implementing a system where you can craft or grind to own skins to replace and changing weapons visually, more cool skins also for weapons.
and i also hope for more variety in term of dungeons, maps

#
Suggestion from Zz'rot Portal#2859

in trade chat, press tab or click a check box to clarify if the message its a sell or buy order, and a chat filtering option to see only buy and only sell orders if you want

#
Suggestion from SmirkingOrc#5186

The party leader should be able to 'ready' up rather than waiting and watching for the other players before hitting 'start'

Votes

Opinion: +42
Upvotes: 46 92%
Downvotes: 4 8%

zenith treeBOT
#
Suggestion from BedlessSleeper#0896

I know a lot of people complain about enemies being able to swing or shoot through walls unlike the player who gets impeded by them, and want skeletons to knock their weapons on the wall the same way, but I believe doing this would simply invite more problems than solve them. Unless specifically made difficult for skeletons to actually be impacted by walls when attacking, this would just invite way too much 'cheese' and issues with standing in specific spots to purposely prevent the enemy from being able to swing their weapon or attack. It would require a bit of AI reworking as well and potentially mapping changes just to support such a change. Too much effort for a minor issue in retrospect.

So instead of making skeletons unable to swing through walls, I would simply have the attacks damage reduced slightly when it makes contact with a wall, as well as a 'spark' visual effect to signify the damage has been reduced due to hitting the wall. The damage reduction would not be high, just enough to make it feel more fair for the player and not be abused.

#
Suggestion from T3ABOY#6576

extending playtest til end of year as a christmas treat 🙂

#
Suggestion from saiburg2002#9010

show teammates on the map and change the indicator where you are to a color that is more visible. (rn it's grey/white)

#
Suggestion from kp14man#0826

pleaaaaase add lfg chat

#
Suggestion from PvtLenny#8317

combat mechanics and class balance is total trash. Overhaul combat mechanics to allow for choosing attack types, cancelling attacks. Movement needs to be faster and a ranger should not be able to tripple shot kill a guy in his face after surviving 3 swings from an epic zweihander.

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

#
Suggestion from kp14man#0826

a stabbing animation, or a few different ones on weapons. its annoying hitting the wall in reality people would stab in narrow corridors

zenith treeBOT
#
Suggestion from Legion#7533

An item like gaunlets or gloves that boosts unarmed melee damage, or a weapon that uses the melee moveset like a cestus

#
Suggestion from Wakefield#4007

There's a lot of salty players in this game, getting outplayed or TKed.

Give them something to spend their money on.

Add a bounty board where players can post bounties on players they have an issue with. Add a bounty board in the tavern, notifying players if there is an active bounty in their match.

#
Suggestion from Misrule#1011

what about another week 😦

#
Suggestion from QQza#4600

Only for High Roller gameplay.
Current map mechanic (seeing a square with position and direction pointer on the low right corner, should be replaced).
Reasons:

  1. low effort mechanic to understand positioning and "dungeon crawling".
  2. gives less immersivenes.

Proposition: Adopt Similar map mechanic of Mortal Online.
You need to stop, look at a map. With time you learn to position, and understand how to move.
This will probably generate:

  1. More screen immersiveness (less information)
  2. More in-depth mechanical games, where to fully play the game, you need to take in-real time decitions, and lectures of where you are/where you should go.
#
Suggestion from Berrbarian#1151

Movement ramp up for PvE enemies. IE, if a skull-bat starts moving, it does not instantly move at it's maximum move speed, but instead ramps over a half-second or so to it's maximum speed. This also applies to Skeletons and other enemies changing targets. Turn speed has a "Ramp up" to telegraph and allow for counterplay. At current, PvE enemies can change targets mid-swing at nearly instant speed, allowing for little, if any, intelligent counterplay.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from Quad#6045

have a leaderboard for high roller and another one for normals, its always fun to have some kind of global progress to work to and check up on 🙂

#
Suggestion from !Benito#0283

Add invites by steam friend list plss

#
Suggestion from DaeVo#6767

let solos spawn further away from full teams of 3. some spawns are doomed - if you advance they'll hear you fight 3 skeletons so you have to sneak around until they slowly progress leaving you with a completely stunted run.

#
Suggestion from GAMAx0sj#7076

extend the play test period at least until the end of the month, the game still has a lot of bugs and will probably be easier to identify with players testing it, and also I think I don't speak only for myself when I say that I became an addict lol

#
Suggestion from AErthur#3977

Show me how many people can pass through a portal. My friend group would rather look for a 3man portal instead of taking 3 1man portals

#
Suggestion from Zim#0685

We need giant rats! No self respecting dungeon is complete without them

Votes

Opinion: +53
Upvotes: 55 96.49%
Downvotes: 2 3.50%

#
Suggestion from LEON#7951

enable in-game mic, and for arrange random team for solo person

Votes

Opinion: +10
Upvotes: 14 77.77%
Downvotes: 4 22.22%

#
Suggestion from next#6818

provide a practice thing to test damage on target dummies

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from SwirlyPooDragon#8859

add monk class so we can beat our enemies to death with our bare hands!

Votes

Opinion: +27
Upvotes: 32 86.48%
Downvotes: 5 13.51%

#
Suggestion from Hartassen#3733

The trade system badly needs an overhaul.

  1. Stop people from linking the same item more than once.
  2. Allow people to only link items that are relevant for the trade post (no armor in weapon trading)
#
Suggestion from Conscript#9592

Make basic class equipment always available for purchase. So let's say you're a rogue (throwing daggers) or a barbarian (franciszka), very often the basic throwing weapons are just not available for replenishment. Instead you can have to wait 12 hours for a lucky re-roll. Considering that if a grey tier one is available you can just bulk buy them anyway, I can only really see this as a small quality of life adjustment.

#
Suggestion from Hartassen#3733

The trade system badly needs an overhaul I am often stuck with a lot of gold and no means to find the items I want besides spending hours on the trading post and not playing the game.

  1. Don't allow people to link items more than once.
  2. Consider only allowing linking of relevant items in the trade post (no armor in weapon trading)
  3. Set a limit for how many can trade in a channel (maybe 500)
  4. Allow us to set a filter to see items only relevant to our class
  5. Custom filters like plate boots with +str or +att and filter out the ones who don't have it
  6. Consider implementing an auction house. The novelty of the barter system wears off quite fast
  7. Allow us to dismantle gold coin purses while in trade menu (no more holding onto loose gold for the people who want to sell items between 50 increments)
#
Suggestion from Bilbo Beenus#2300

quality of life change: include a ‘select all’ option for each merchant that automatically enters everything from your stash that the merchant would be interested in buying into the selling window. Also let us buy multiple potions/heals in one click. Thank you

zenith treeBOT
#
Suggestion from celtrik#8823

make leveling system a bit more forgiving-ish? Like, if u escape u level normally, and if u don't u level up a tiny bit based on what items you had when you died. Nearly not as much as if u escape, but I think It would be appreciated

#
Suggestion from dialectiks#0305

I would love to have statistics! Like highest kill game, highest (pvp-)damage per game, average amount of kills, extract rate

#
Suggestion from Skunklyfe#6059

remove slowdown on damage from bows and leave it to crossbows and throwing weapons, kinda nerfs ranger without really destroying class damage.

Votes

Opinion: +9
Upvotes: 28 59.57%
Downvotes: 19 40.42%

#
Suggestion from celtrik#8823

oh also, other types of weapons could be cool, maybe more weapons derived from current ones, example, more rapiers, or more one handed swords, more types of daggers, more survival bows, so players can use the ones specialized for their playstyle specifically, maybe one rapier hits fast af and does little damage, another one is "modified" for and does no damage but has a tiny bit of "lifesteal" (even if u just gain health) not sure, all my ideas on WHAT to do with them are ass, just that, more weapons. The color system is cool, but I find it a bit lacking in terms of variety.

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from Starcatraz#3359

Have throwing daggers be available at a merchant, just like how throwing axes are available for purchase, for some reason daggers are not available

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from KJ#3354

added damage stats significantly outshine other stats on gear, and ruin the balance of spells and weapons. For example, with +20 physical damage there's little point in wielding a longbow over a recurve bow. I recommend removing any flat damage bonuses

#
Suggestion from Seetherrrr#1026

Please normalize chest opening speed across classes. I have mainly played a cleric this play test and while I am fine having slower interactions with using items, swinging my weapon etc. I do not think this penalty should apply to opening chests. I have grouped with a rogue that opened a chest before me when they started when I was already 50% complete. It's just absurd with how integral opening chests are to this game. (Also, if the "roleplay explanation" for the speed difference is that rogues are more dexterous and quicker with their hands then why are they also faster at opening up stone coffins when that should be a very heavy object for them).

Votes

Opinion: +9
Upvotes: 24 61.53%
Downvotes: 15 38.46%

#
Suggestion from Musashi#0001

Do not allow stacking classes. While it can be fun, it's too OP and unbalanced. We were 2v3 against 3 archers, they engaged from idk where, my friend go two shot and I... was against 3 archers. I was a cleric with a shield, but I can't do shit against 3 ppl spamming me..

#
Suggestion from 90's Jolono...#4409

There's not really a lot to say about it, I think you should add a friend system. for example, friend requests and a friend list. in addition, I think that a set party would be nice (a "permanent" party for you and your friends)

#
Suggestion from celtrik#8823

not really a lot to say, just please add character customization, like, face and hair and all that, nothing too fancy but it'd be cool to not see all classes look almost the same. Oh, also, maybe some armor customization? (Example: gambeson colors, maybe this is too farfetched, just asking for it cuz it'd be cool, but not needed)

#
Suggestion from ChaoticNewtrl#9990

I need a come here emote so I can better shepherd these new fokes about lol

#
Suggestion from SavageTorment#4873

If a Tavern gets added where you can lounge and socialize without having to go into a match, I would love to be able to play a simple dice game where you can bet gold or items!

#
Suggestion from aaa#4092

add team chat please for non mic users

#
Suggestion from ZeddleSnake#0541

add an ingame voice chat for team and add an ingame chat so we can communicate

#
Suggestion from SavageTorment#4873

When Guilds are added it would be nice if we had our own private guild Leaderboard shared across all our members for both normal dungeons and high roller dungeons.

#
Suggestion from НоВања_НоПарти#4123

make solo gamemode with no other players, lower chance for good loot and less xp for level up

#
Suggestion from Ding Dong#3096

one-use super rare magic scrolls with different spells to be used by magical classes

#
Suggestion from Scrollin#8542

Make it to where you can pick throwing knives back up

#
Suggestion from von#4837

please for the next playtest give a hard look into wizards and rangers, especially wizards. They can be better assassins than Rogues, they can spam fireballs every second, its really unfun to play vs

Votes

Opinion: +14
Upvotes: 24 70.58%
Downvotes: 10 29.41%

#
Suggestion from DROPBEAR (ᛞᚱᛟᛈᛒᛖᚫᚱ)#5671

10 minute penalty box for grief killing your own party members - maybe must be more than 3 hits so as "accidental" deaths are not punished

#
Suggestion from Power#0635

add orc, elven, dwarven, and other interesting races with their own race specific buffs like the funny little skeleton men that you can buy if you play enough, like an elf would be better with bows but take more damage, or an orc would deal more damage but walk a lot slower

#
Suggestion from Karu#7785

add a whistle or something similar so you can alert your teammates in game

#
Suggestion from fatalchaos#4898

clerics Q that does the big wave of magic to kill undead should also heal teammates

#
Suggestion from Power#0635

make the trading posts similar to games like escape from tarkov, as i find it hectic to look through all of the text to find an item that i want, and you should also be able to sort by rarity, rising and lower price

#
Suggestion from Karu#7785

make inviting players to your team easier by adding a solo option so you can see only solo players

#
Suggestion from DxAxxxTyriel#5893

I just found a bug you can kind of abuse on the ranger to get 2 clips of arrows without reloading. You just shoot until you're out of arrows, then press the triple shot skill and press f to cancel and instantly you have a full clip of arrows.

#
Suggestion from Its_Bogz#3470

When approaching a dead creature/player or a chest of some sort, if there is no loot to be found then it would be nice to see something on the lines of

(empty)

Hovering underneath the named entity 🥰 Thanks dev team!

#
Suggestion from Lukor#0451

Hot take. Consider not implementing an Auction House. Being able to filter items by affix would create a large disparity in the value of looting uncommon/rare items, purely based on what is considered BIS for classes. This convenience encourages the min/max culture that trivializes the fun feeling of looting uncommon/rare items.

#
Suggestion from jspeer424#2915

it would be cool if when you hit someone wearing armour with a weapon it would leave a dent where you hit. idk if that is even possible to do in a game but i think it would be a cool detail

#
Suggestion from celtrik#8823

maybe add in a later update after full launch a PvE coop mode, like, idk, resembling a Dungeons and Dragons campaign. I think it would be really fun, not short games but like games that are long and save + have a story, or maybe you have to decide the story yourself, not sure, but really, a coop PvE mode would be SOOOO cool, yeah, like resembling a Dungeons and Dragons campaign

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from GetGood#3247

please add voip

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from Oleoay#0352

Make a gelatinous cube that plugs up a corridor as it slowly moves around, dissolves loot and can damage players unless attacked with fire (torch, campfire) or magic (including rogue's poison). It'll help add a bit more map variety and force some interesting PvP fights.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Shizoram#1124

keep gold storage the same to make the economy stable. Too much good means inflated prices, these trade prices felt fair, the economy was good.

#
Suggestion from 5 Solas#6698

Goblins and Orcs please and thank you.

#
Suggestion from Polish silver guy#0078

Voice chat, like in rust or PUBG to talk to other players in dungeons.

#
Suggestion from celtrik#8823

maybe add in a later update after full launch a PvE coop mode, like, idk, resembling a Dungeons and Dragons campaign. I think it would be really fun, not short games but like games that are long and save + have a story, or maybe you have to decide the story yourself, not sure, but really, a coop PvE mode would be SOOOO cool, yeah, like resembling a Dungeons and Dragons campaign

Votes

Opinion: -17
Upvotes: 4 16%
Downvotes: 21 84%

#
Suggestion from Frost#5703

Fire arrows would be pretty cool for archers.
Positive effects:

  • Players/creatures wearing cloth or leather armor (after getting hit by multiple fire arrows) would be lit on-fire.
  • Wooden map objects, like wood doors and barrels, could be lit on-fire.
  • Wooden shields, after taking enough arrows, would light on-fire.

Negative effects:

  • Players wearing metal armor wouldn't be affected from the fire.
  • Lighting the arrows should have some sort of animation that plays in-order to light them.
  • You can't put the lit arrows away, you have to shoot them.
  • You cannot hold the lit arrows in your bow for a long time, doing so would light your wooden bow on fire.
  • You cannot triple-shoot lit arrows.

I suggest some sort of material, like oil-saturated cloth (or just oil) to be a material you need in your inventory in-order to make fire arrows.

#
Suggestion from Doom#8693

Remove All Attributes Stat entierly from the game or make it only available in purple+ gear. It's a known fact that the stat is behind some of the most broken builds and most annoying ways to die arround

#
Suggestion from Hatimaki#7341

I would like the features to form a trio with someone I don't know in the game (not forced to do so). This will greatly reduce the burden of solo play and allow playing with friends to remain stationary.

Also, to eliminate people who sabotage their allies, such as people who kill allied players right at the start of a match, I think adding a rating system, lowering the rating of players who sabotage their allies and allowing them to check their rating when forming trios, would reduce complaints about the features to form trios with people they do not know.

(I'm using Deepl, so this may be weird English)

#
Suggestion from cerb#5869

remove the maze map

#
Suggestion from Shizoram#1124

give an option to make crouch and walk toggle-able instead of just while key is pressed.

#
Suggestion from HyperStriker#0003

filter system for trade chat that makes everything else fade in transparency and the items your filtering for would still show up the normal colors of trade chat they do now if not this. Find a way to make the trade chat channels more in depth for specific items. Example: I want gloves with magic damage, so I should probably go to the "WIZARD ARMOR TRADE POST" Just divide up the channels by more direct things to help people buy and sell their goods faster. Wizard Weapons/Wizard Gear/Wizard jewelry channel #1 #2 #3

#
Suggestion from Spacedad#3139

A loot flagging system to disincentivize PVP teamkilling where nonconsumable loot you pick up off teammate bodies gets automatically sent to that player in after you escape. This will at least stop people from murdering teammates for items to be sold on the trading post.

#
Suggestion from resmensacmalik#5919

Everyone wants a Christmas present. If you can extend the playtest of this amazing game until the end of the month, we will enter the new year together and you will give the best gift you can give. Happy new year ❤️

#
Suggestion from Desicrator/Greven doom#3591

have a PVE server seperate from pvp. keep the characters and the gear from pve completely seperate from pvp. Some people want to go to the boss and fight it . unfortunately the nature of pvp is kill others on site even if they run or dont attack you.

Votes

Opinion: -14
Upvotes: 10 29.41%
Downvotes: 24 70.58%

#
Suggestion from Crakdkaine#4783

so im having alot of issues connecting to the game and have been through the playtest so i have lost some good time when trying to play it. i still love this game and its amazing dont get me wrong but extending the play test till the end of the year would be amazing this would make so many people happy specially some one like me who doesnt have very many family left or any one really around any more. I would love for an Open beta soon like very soon this game has me addicted and i cant get enough. I would even be willing to pay to get into an open beta.
also the druid class would be amazing as well as the monk or warlock, im a big Dungeons and Dragons fan and player and have been thinking of so many ideas that would probably go with your game, i think it would be amazing 🙂 you guys are doing great love the game and the content so far keep it up. you have so many fans and players here so excited for this game!

#
Suggestion from 2ManyMaglights#7862

Make Fighters Weapon mastery damage penalty only apply to ranged weapons - since it seems the intention of adding it was to prevent fighter longbow spam rather then switching up to more interesting melee options for fighter

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from 5 Solas#6698

Please consider removing team damage. This game is brutal enough without it. Skull

#
Suggestion from RedMeat#9982

Barbarian's Savage perk also provides bonuses for not wearing pants or helmets.

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from 2ManyMaglights#7862

Reconsider the balance for certain perks/skills on classes - barb is a prime example of having a bunch of positive perks or skills with a downside - and is the only class aside from fighter with this handicap, consider reducing the handicaps or giving other classes downsides to certain perks/abilities as well (Things like maybe making 5 arrow shotgun not deal full damage with every arrow for a starter - 200+ damage on a single button press at close range is a bit.... much for the ranged class)

Reduce the move-speed penalty for swinging all weapons - helps with the problems ranger and wizard have with extreme mobility compared to melee bois - that being that decent rangers know to just put there weapons away and run thanks to there higher agility letting them infinitely kite you even with sprint/rage. Rangers balance problem doesn't stem from his extreme damage or utility, but rather his ability to impact mobility by hit-slow and his own high base speed.

Possibly remove or reduce the hitslow on being hit with ranged fire, it rewards spam gameplay and heavy ranged comps by making a random hit a death sentence thanks to being slowed long enough to be shot down

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Corano#9244

-shield hit reg from previous playtest was good. This playtest the shield is almost useless

-make shields mitigate a percentage of damage on successful block. This makes quality of shields and weapons more important in combat

Example: Fighter has a shield that blocks 90% of any damage on successful block. (Devs can tweak the %, types of damage, and abilities as desired for each class).

This means there is no endless blocking, attacking still does some type of damage to turtling players, and it allows class abilities that increase or reduce damage mitigation for all classes in regard to shields.

#
Suggestion from Splendiferous#8814

Allow Barbarians to wield Spears to improve their solo play against PvE, as it stands its very difficult to fight the tougher creatures without an abundance of healing items. Also it would allow for a little more variety in barbarian strategy without overshadowing the felling axe/hachet rush strategies

#
Suggestion from Hi Friend#1482

Release the game in early access! I ain’t playing around

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

#
Suggestion from Snifo#7877

Hi, i've playing this game and its really good but missing some stuff like

  • Voice Chat
  • Better Trading (Because they are spamming) maybe a search bar for items
  • Use of silver coins
  • trio to squad ?
  • Arena (3vs3)...
  • report button
  • Pickaxe is a weapon not a position or a trap
  • The toxic Gaz should follow you like a fly not like a walking mob
  • toxic Gaz should feed out (and less damage every second or something) not insta vanish
  • ranger when he use a perk and then cancel it will reload the arrows faster
  • some perks need a remake
  • There is a mob that throw a fire ball should be on the level 2
  • reduce spider spawn time
  • lighting is kind broken
  • maybe a better chunking system (less fps drops)
  • The game icon is OKAY
  • a death screen ?
  • status page (total kills/ KDA / total deaths ...)
  • more weapons
  • ecc......
    Anyway enjoyed the game, keep it up ❤️ and Merry Christmas
#
Suggestion from Prophet#9031

Enemies should have some kind of ranged attack (like throwing rocks or bones, or anything that makes sense for that creaute) for when the player is unreachable. I have been playing ranger and fighter and using a bow is very unfair against the AI. If you get up to somewhere they cant get, any elevated platform will make the ai unable to hit the player.

#
Suggestion from Bungoloid#2216

add a miniboss room in infernal that would cycle through minibosses like a D&D style chimera, so thereand add a bit more time to the clock in infernal too because you would only be able to loot like two rooms at best.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Saltz#7862

Rogue Balance - As someone who ran around as a naked punch rogue for an entire day this playtest rogue is distinctly unbalanced in pvp (Wiped at least one person everytime I dropped - often times would wipe duos or 2 out of 3 in a trio) - on the otherhand, his short range and low hit point pool makes him a glass cannon.

I suggest buffing his utility, move-speed and stealth aspects further whilst nerfing his damage output. Things like making creep make you completely silent while crouching and quieter running, stealth letting you move full speed hidden and crouch 10 steps being normal, pickpocket not requiring a skill check but having a cooldown associated with it. Considering giving him a way to reset mob positioning and aggro that inflicts a debuff on enemies (Pocket sand or alike)

As for nerfing his damage output - reduce the base damage on all his weapons or give him a damage penalty. Increase the length of his dot but reduce the damage. Lean into making rogue a hit and run class with lots of get in and out options rather then a creep in and stab everyone to death class.

Failing that... consider making a second stealth class to be built around raw stealth gameplay and gameplans.

Votes

Opinion: +5
Upvotes: 12 63.15%
Downvotes: 7 36.84%

#
Suggestion from Zakru#2787

Cleric's heal is currently so strong that it would be troll not to pick him in your team. It can sustain you immensely both in fights and over the duration of an entire raid. (base heal from the default spells adds up to 4*15 + 4*30 = 180. That's 12 cheap health potions, instantly applied) This means a 3-man comp without a cleric is simply playing with a handicap vs teams that have one. This reduces the diversity of team comps by giving up a slot to meta, leaving only two players that have to find classes that have to fill every gap in both PvP and PvE combat.
I can come up with a couple options to mitigate this. The first one is the dreaded nerf to Cleric's healing abilities, but I see from past suggestions that players aren't fans of that idea (although imo a nerfed cleric + healing supplies would still be very strong, considering a ragger cleric costs nothing and can still output a lot of DPS).
Another is to buff healing supplies. Increase heal amounts/speeds or decrease activation times or costs. There are ways to do this without affecting PvP sustain but still filling the bulk heal role. Buffing all sustain would make the cleric not as big of a difference.
Either way, the point of this suggestion is to acknowledge and somehow deal with the issue of Cleric being a necessity in team comps (again, yes, you can manage without it, but you will be severely lacking PvP effectiveness). This would open up the third pick to something else, diversifying team comps.

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

#
Suggestion from BUZLIFE#2230

have a choice to play solo,3 party or 4 party

Votes

Opinion: -12
Upvotes: 4 20%
Downvotes: 16 80%

#
Suggestion from BobTheSniper#0308

Me and my friend were trading and we accidentally duped some items. We think that it was because he was lagging but we are not sure and could not replicate it.

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

#
Suggestion from Aphetoros#1337

delete the maze

Votes

Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%

#
Suggestion from CCAbaant#4974

make the dungeons longer than 10 minutes. 10 minutes feels to short for a looter

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from Stockaveli#3515

buff fighter

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Aphetoros#1337

meditate as a mechanic is so irritating. The fact that you need to bring meditate is like… what’s the point of the other mage skill that makes your spell instacast? I guess you could be a bonfire mage but.. idk. I’m usually a spell/magic enjoyer but I find the way magic is handled in this game to be very clunky

Votes

Opinion: -10
Upvotes: 3 18.75%
Downvotes: 13 81.25%

#
Suggestion from 2ManyMaglights#7862

Certain final circle areas make it nigh impossible to consistently find portals thanks to a change in elevation or severe separation of zones (IE maze or the two layered hallway adjacent to it being a prime example) - Consider adding more portal spawns when this is the final zone or a way to force portals to distribute more evenly in accessible areas (Even adding an additional note for these zones that tells you "escape portal has spawned - Low ground" or alike.)
it feels terrible that certain zones I can tell in advance I'm unlikely to make an escape purely due to rng and an extremely long running route to check other potential spawns.

Votes

Opinion: +4
Upvotes: 8 66.66%
Downvotes: 4 33.33%

#
Suggestion from Bungoloid#2216

add a miniboss room in infernal that would cycle through minibosses like a D&D style chimera, sphinx, or a minotaur so there is a chance for people who dont have the best loot to fight something a little weaker than the main boss and have a purpose to want to go to infernal, and add a bit more time to the clock in infernal too because you would only be able to loot like two rooms at best before the swarm catches up to you.

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from TenTapTod#8895

allow players to attribute skill points, 1 skill point per level

#
Suggestion from CAPTAIN V00D00#9058

I think a cool addition is a knockout system like D&D hit 0 hit points get knocked out teammates can pick you up to a low hp ( to be tested the amount) but if your team dose not the other players can do a simple but satisfying execution.

#
Suggestion from Raiden#7978

Please consider (you probable are already) reworking the trade UI and system.
The chat is impossible to read since everyone post in the same channel and there is no filter (for example filter to only see people selling Double Axe).
Look for something like tarkov or WoW where you post your offer and people can just search and buy what they want through some kind of research browser.

#
Suggestion from darbycastles#8668

solo queues, where only solo players are matched together in a game. in contrast, a team queue where teams only get matched together

#
Suggestion from Tyson#4640

Since wizards are wafer thin maybe add a perk that allows them to heal slightly during meditation maybe like 5 health at a time even?

Votes

Opinion: -17
Upvotes: 6 20.68%
Downvotes: 23 79.31%

#
Suggestion from Light-Valentine#7486

can we have bigger map and more people please maybe around 60 player per dungeon and max party size is 4 player would be so cool!

Votes

Opinion: -4
Upvotes: 13 43.33%
Downvotes: 17 56.66%

#
Suggestion from J0KER#2247

npc should stop attacking when im hidden(rogue)

Votes

Opinion: +42
Upvotes: 47 90.38%
Downvotes: 5 9.61%

#
Suggestion from RunicGuardian#4935

Wider dungeon floors with more hidey spots so solo players can evade groups easier.

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from boxofrain1#3285

It would be nice to give players from the first playtest a role in discord or something showing that we have been here since the beginning.

Votes

Opinion: -8
Upvotes: 7 31.81%
Downvotes: 15 68.18%

#
Suggestion from 2ManyMaglights#7862

While I am a big fan of the current gametime/gameplay loop - I think that making the map slightly larger (like 25%) and increasing the round time to 18ish minutes would be a healthy step - the current problems solo players have with getting killed mainly stem from a either people nascar sprinting the edge to find other spawn doors open or from not having enough playspace to avoid teams effectively.

Making the map larger and giving people more playtime would help make moving around easier and safer for solos, whilst also letting three mans loot more consistently and extract more consistently.

Votes

Opinion: +27
Upvotes: 31 88.57%
Downvotes: 4 11.42%

#
Suggestion from ylesh#1236

after entering a red portal, rather than being put directly into a new dungeon spawn while waiting for the previous game to end, it would be cool if you were put into a setting like the tavern while waiting for the lobby to populate before moving to the second dungeon.

Votes

Opinion: +1
Upvotes: 15 51.72%
Downvotes: 14 48.27%

#
Suggestion from Sookit#4511

add extremely rare loot (1 in a million) that you might not even find throughout a whole playtest. adds more excitement to looting.

Votes

Opinion: -21
Upvotes: 1 4.34%
Downvotes: 22 95.65%

#
Suggestion from Raiden#7978

Keep the gold storage the same because the overall economy and prices were really good this playtest.
BUT, i would like to add something essential, add a sorting button in the inventory to sort your items AND ESPECIALLY PUT THE GOLDS AUTOMATICALLY IN THE GOLD PURSES.

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from Dakota#6321

can i suggest stationary traps on the wall and a shove mechanic that allows you to push players into them?

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from Shuikai#2568

nerf splash damage from fireball so that one ball doesn't reduce fighter HP somewhere between 50% - 100%.

Votes

Opinion: -5
Upvotes: 12 41.37%
Downvotes: 17 58.62%

#
Suggestion from Romotoma#2478

extend the plates for the full day of the 26th, some people Including myself were not able to get into the servers all day due to the connectivity error. And still to this point I can no get into the game.

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from Splendiferous#8814

Necromancer class (im sure its been suggested)

Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

#
Suggestion from Athul1897#2916

Team mates icons inside map so players can check where they at and check where they r look at.

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

#
Suggestion from Ktyria#2554

As a new player who had friends introduce me to the game, I found it hard to keep track of where my teammates were. Since there's a minimap, having your teammates appear on it would be very helpful when communicating 👍

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from Romotoma#2478

extend playtest for all day the 26th, some people Including myself were not able to get into the servers all morning and I'm still not able to connect to servers.

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from Gigacat#9767

add scavs from tarkov, like players can spawn as skeletons

Votes

Opinion: -23
Upvotes: 3 10.34%
Downvotes: 26 89.65%

#
Suggestion from dialectiks#0305

in high roller lobbies you have to collect the heart of an enemy to create blue portals

Votes

Opinion: -1
Upvotes: 13 48.14%
Downvotes: 14 51.85%

#
Suggestion from Lille My#3643

remove the instakill on circle closing fully and instead make it so the swarm's damage ramps up

Votes

Opinion: +59
Upvotes: 59 100%
Downvotes: 0 0%

#
Suggestion from Eosphorus#5042

randomly generated dungeon will be cool.

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from boots#4547

Find another way to find community feedbacks other than discord suggestions because it's a hivemind of ignorant people looking towards ignorant choices.

Votes

Opinion: +15
Upvotes: 23 74.19%
Downvotes: 8 25.80%

#
Suggestion from Helgonet#1234

I suggest to create a class Amazon that could wield and specialize in spears, also there could be short spear that could be wielded with shield, and have some spells like Jab, three times jab with spear. I really enjoy playing archer with spear but this class has nothing in support with spears

Votes

Opinion: -5
Upvotes: 5 33.33%
Downvotes: 10 66.66%

#
Suggestion from Aphetoros#1337

Consider allowing cleric to select their deity, which could alter spells available to them/provide some alternative abilities. Say there is a Nature domain, instead of Judgement they can pick an entangling root spell, or Tempest domain they bless themselves or a party member with the electrical “thorns” the shield skellies have. Not necessarily those ofc, but cleric domains would be sick

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from pbsim#2468

all-class santa hat drops during christmas

Votes

Opinion: +16
Upvotes: 21 80.76%
Downvotes: 5 19.23%

#
Suggestion from SparkyCJ#7599

Hear me out, please only allow purple+ items to spawn with +all attritbute and true phys/magic damage, they are by far the best perks and greens shouldnt be able to spawn with +3all or +4 true.

Votes

Opinion: -30
Upvotes: 2 5.88%
Downvotes: 32 94.11%

#
Suggestion from Stockaveli#3515

give fighter a parrying and feinting function to fighter or all classes. cannot solo with fighter at all unless ur juiced up w purp you will die 3rd or 2nd raid unless ur a rat

Votes

Opinion: -12
Upvotes: 6 25%
Downvotes: 18 75%

#
Suggestion from FistOfTheNoob#7325

Make the tavern a joinable lobby without queuing for a match so we have access to the training dummy and other shenanigans

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

#
Suggestion from Murph#0343

Radial menus when you hold 3 or 4?

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

#
Suggestion from Zaku#5906

Give the cleric either a passive skill to see players(and possibly mobs) HP at 2-3m, or let it replace one of his Q/E and have allow him to see players HP at 5m for 15 seconds. (This would not work on invis players)

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from Stormtidetitan#4326

i think it would heavily benefit the game if future maps for the game arent all "undead crypt" in the feeling of their aesthetic. I fully understand the games title in dark and darker, but i also think that having maps that feel different can heavily benefit the game and prevent it from feeling like every map is "samey". Some examples that come to mind. Inside of a pyramid where the primary enemies are mummies. A bramble filled haunted woods where its packed with bloated drowned corpses. Even an undead castle where the skeletons have armor and its a little less dark out. Honestly even a map thats bright and not dark and all could be great if they're done right. One where its like supplicants to some god and angels as the more "elite enemy". I think the variety could be great especially when the high stakes challenge of the game is maintained with it

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from FistOfTheNoob#7325

All weapons should be able to break barrels and boxes

Votes

Opinion: +2
Upvotes: 21 52.5%
Downvotes: 19 47.5%

#
Suggestion from DexteR#0168

More Party Slots in Discord

Votes

Opinion: +6
Upvotes: 8 80%
Downvotes: 2 20%

#
Suggestion from Black in Italian#5330

remove ability to heal dead bodies, chests and torches as well as enchant dead bodies, chests and torches. Possibly improve the range of both skills. Nothing sucks more than trying to cast these in the heat of battle only for them to hit a torch or not reach.

Votes

Opinion: +26
Upvotes: 30 88.23%
Downvotes: 4 11.76%

#
Suggestion from Flashhyyy#5245

Show your own team's killfeed in high roll dungeons for more clarity

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from FistOfTheNoob#7325

Add voice commands to an option wheel and let the commands be hotkeyable. If a player doesnt have a mic they can still tell their party they need healing, or whisper to not move, etc.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from JustineGames#6117

Suggestion:
make it so when reloading as ranger it only reloads what you need (if you have 3 remaining arrows it reloads only 3 and not 6 as shown in animation.
Reason: why you reloading 6 when you still got you can fire Skull

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from PurpleLTV#0952

Since this is a team focused game, the ability to create guilds would be nice. An upgradeable guild hideout would be even better.

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from Ἄτλας#3560

after the swarm clears you can pay a fee and get the gear players didnt take. Kind of sad when you die last minute to a player and you watch him then instantly die to a death skull. Its a situation that neither of you will feel good about unless ofc you received the loot you when in with and he the loot he came in with. Think tarkov insurance

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

#
Suggestion from Pwouixel#1927

Due to server problems. Can't we have an extension of the playtest until January 10th? :D.
Thank you for your consideration, it would be a nice Christmas present!

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

#
Suggestion from FistOfTheNoob#7325

Add different playable races like lizardmen , cows, wolves for character customization

Votes

Opinion: -12
Upvotes: 10 31.25%
Downvotes: 22 68.75%

#
Suggestion from Danger Dave#5256

Don't ever change mimic spawn rate. It's perfect.

Votes

Opinion: +34
Upvotes: 37 92.5%
Downvotes: 3 7.5%

#
Suggestion from dialectiks#0305

someone suggested deleting the mace - i would answer: keep it, but don't let zones end in it.

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from The Jesus Viking#5763

Throwing a torch or something similar onto floor spike activates them, i feel as though this should be a way to quickly negate them for a brief moment to cross unharmed but that sadly isn't the case. Maybe make it so there is a grace period between floor spikes activating again or remove the hurtbox while the spikes are already up?

Votes

Opinion: +26
Upvotes: 30 88.23%
Downvotes: 4 11.76%

#
Suggestion from moistegg#6326

go into beta and just release updates you have the player base don't let the game die by time id be fine paying for access to beta to even support you devs the game is fun while there isn't much to play rn

Votes

Opinion: +14
Upvotes: 22 73.33%
Downvotes: 8 26.66%

#
Suggestion from FistOfTheNoob#7325

add an equippable backpack or satchel for extra inventory that can be found or bought for gold

Votes

Opinion: -13
Upvotes: 9 29.03%
Downvotes: 22 70.96%

#
Suggestion from Ἄτλας#3560

I know you guys have been considering another slot for a team aka 4 man teams, a really easy way to do that would be to give 4 mans their own lobby. There would be no balancing issues because its 4v4s and you wouldnt have solos complaining that its too hard. Keep the other lobbies the same and boom you have players doing both which means if 4 mans just dont work out, then it didnt really change anything

Votes

Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%

#
Suggestion from OheyTherr#2753

stash item rotation and auto item sorter

Votes

Opinion: +4
Upvotes: 12 60%
Downvotes: 8 40%

#
Suggestion from ChaoticCole#4644

PROX chat please. It would make the game better.

Votes

Opinion: +31
Upvotes: 35 89.74%
Downvotes: 4 10.25%

#
Suggestion from AdvenTheWizard#8719

Hey, anyone else see the problem of some stats?
Like "+1.2% Spell casting speed"? +1 Knowledge gives you +5%

It would be much more interesting if instead of about +1% of cast speed it was for example +7%, so you can choose do you want to get cast speed with spell slots or focus only on cast speed and get really high numbers of those, cus now that stat just looks redundant. Similar to many other stats.

Also it would be nice to add like +4% to Skill cooldown. There`s no source of that in game now and I am sure there would be more playstyles like Smokescreens with +40% Skill cooldown (with enough gear-investment)

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Losokos#0007

Please post stuff from the announcements/known-bugs channels to servers that follow them.

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Angery#7743

Collector merchant, unless planned to sell things in the future, should open to the "sell" menu. Having to navigate to the sell menu every time when the default buy menu doesn't include anything seems a bit pointless.

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from ZhyfraX#5289

I suggest any kind of limited Dash or Roll. Limted by capacity or type of armors. Or just for some characters like a spell like the knights speed. But nothing too OP or too broke: with huge delay or stamina costs or even slow dodge animation. But any mechanic arround that, will improve the game for sure. Thx and Merry Xmas!

Votes

Opinion: 0
Upvotes: 9 50%
Downvotes: 9 50%

#
Suggestion from ChaoticCole#4644

Team matchmaking with role qs, similar to Overwatch

Votes

Opinion: -37
Upvotes: 2 4.87%
Downvotes: 39 95.12%

#
Suggestion from fsidu#0001

remove hunting trap -> triple shot combo as the most uninteractive thing in the game

Votes

Opinion: -15
Upvotes: 8 25.80%
Downvotes: 23 74.19%

#
Suggestion from PandaRigger#3404

skele skin needs decreased monster aggro range.

Votes

Opinion: -30
Upvotes: 0 0%
Downvotes: 30 100%

#
Suggestion from King9noahi#3186

old vc bot was better than what we got now. Can we have it back?

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Matyáš#2381

make the free dungeons a pve only or atleast optional pvp its not much fun for new players atleast when you just started playing and some tryhard team full geared camps the low tier free dungeon instead of going to the payed one but sure make the payed one a forced pvp i dont have a problem with that if you payed for it sure be prepared to die to players too but not the free ones i dont care that people will call me casual or newbie but its really annoying when you get your first piece of equipment and some gold, you queue in again and a full gear berserk just annihilates your group..

Votes

Opinion: -23
Upvotes: 5 15.15%
Downvotes: 28 84.84%

#
Suggestion from PandaRigger#3404

Make every cosmetic and fun thing in the game super shit to use. SO when people go to use your hard work and dev time, they just run naked and solo being a toxic adventurer risking nothing and ruining teamwork with these fantastic 9man fights off the rip. CLEARLY thats how this suggestion box shit works. ALSO VOIP/PROXY CHAT, NERF RANGER, NERF EVERYONE BUT MY CHARACTER, ADD FILTERS TO TRADE and all the billions of repeated dogshit in this sugget bot.

Votes

Opinion: -33
Upvotes: 1 2.85%
Downvotes: 34 97.14%

#
Suggestion from Zaku#5906

Cleric's interaction speed with the prayer shrines should be sped up, or have them last slightly longer for him, cleric only, he is a holy man.

#
Suggestion from TMTrainer#8349

A new tier of gear - Unique. They have specific models and unique effects you can only find on those models, but you can only equip one unique item at a time. They're not necessarily more powerful than other pieces of gear, just unique. For example, a staff that has a unique effect that makes it a viable melee weapon, or a shield with spikes on it so if you touch people with it while blocking with it, it does damage.

#
Suggestion from sixty#8748

add bounty merchant system for soul hearts or cutting dead players heads off

#
Suggestion from Rebirthed🧪🐅#7766

Open donations to community so we can fund servers and apply a small cosmetic to it so early supporters can show off in game. This will maintain momentum and hype with the community allowing people to continue playing while updating on the backend would improve real time updates.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from Mumbles#6710

Extend Playtest until Jan 1st please 🙂 More time for people to play over the holidays, more bug fixes and game improvements/suggestions

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

#
Suggestion from 2ManyMaglights#7862

After doing a pickpocket only run I can say that the time needed to pickpocket needs to be reduced substantially - its already incredibly hard to get close enough to players to actually do it to begin with. Having to spend several seconds in an animation to steal a single item is a bit overkill.

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from Enferyi#4644

Make a training room with dummy. And NPC spawner to test weapons and stuff. And if u can give in the shop do some cosmetics, just pure cosmetics.

#
Suggestion from baysicks#0275

Some kind of pvp reward system. Maybe take a finger or ear from killed players and trade it in for either cosmetics or gear.

#
Suggestion from Pilot#6282

The +to all attributes stats is OP, cap it at +2 (only epic or legendary and above) with +1 being rare too

#
Suggestion from Smacked#3774

Some form of insuring your gear like tarkov perhaps? ? Would need to be expensive to make it balanced. Would help the demoralizing maze ends to games where 3 groups lose all their gear to traps and mobs

#
Suggestion from Hawer#9576

Directional block and attack

#
Suggestion from Tac#7343

it would be cool if there was a potion for clerics and mages that would replenish their spells so they could continue putting on the pressure in combat

#
Suggestion from yagrmakak#7858

Add a way to pick up dropped items under corpses or such. Not fun losing a soul heart under a skeleton corpse and not being able to rez him.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from niqholas#8980

I'm sure it's been suggested but I think it would be really nice to have a teammate auto-fill option in game. Along with being able to at least type/speak in game to teammates. That is all 🙂

#
Suggestion from † Teon †#2767

make the hitbox for picking up rings and necklaces not just the ring but the full circle with the middle i dont want to need aim assist for that

Votes

Opinion: +30
Upvotes: 33 91.66%
Downvotes: 3 8.33%

#
Suggestion from YoHis#0025

Allow us to equip items in our slot 1/2 in our stash to see updated stats and would be good if we could get a training room the check the damage of our weapons on training dummies like in the pre-game lobby.

Add a filter system to trading rooms for example: being able to filter items only equipable by your class/filter items by rarity, equipment slot and modifiers. (A trade system like Path of Exile would be great imo)

#
Suggestion from Wompta#0448

Hello! It would be really awesome if the playtest was extended just a little bit further to give those who couldn't play over the holidays to play more of your amazing game. It could also help with further feedback/bug fixes due to the popping player count as well. I know the playtest can't go on forever, but again, an extension for a few days after Christmas would be very nice. Either way, thank you devs for makings such an awesome game, and good luck!

#
Suggestion from BaJIePb9IHKa#9029

The ability to select the type of blow when pressing the R key, for example: using longsword, before pressing the key, the blow will be chopping, and after pressing the piercing, pressing again will make the type of blow chopping again

#
Suggestion from wolfyo#6006

I’ve played this game a hell of a lot, and I think the one change from the gameplay so far that I would like to see, is more time for the final circle. All the other circles are fine, but I would love for there to be more time for either a final fight, or revelling in the glory of being the last team standing before everyone is instantly killed by the map collapsing.

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Fruitpebs#6104

Adding a bola or slowing item. Something that can cripple or root enemy players and npcs. Make it a rare item to find, similar rate to surgical kits, make it a thrown projectile so it’s different from hunter traps / cleric bind, but able to be found and picked up by every class. Possibly only a 2 second root or slow so it’s good enough to make an escape, reposition, or a sneak attack etc. Also maybe a 2 second wind up to use.

#
Suggestion from Kolorblind#4201

Please add a color blind setting with presets and strength sliders similar to OW settings. I am colorblind and its extremally hard for me to tell the difference between white and red enemies especially with the darkness it would also help with overall rarity clarity and game clarity for many players with colorblindness!

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Dale#8447

I think there should be some form of mob that can capture a player inside of it and your team has to kill it to release you, however you do not take damage while inside of it. It still does an initial hit and can swing but this could be fun. Imagine playing solo and you get eaten, this gives you a chance to run away when the mob dies or wait and cut yourself out. Just something fun to think about.

#
Suggestion from Mepicaelanuel#2753

I would like to suggest to leave the playtest on untill new year, because there is a lot of new player who havent tried the game yet, also it wont require like active control on servers, just like u extended 3 days would be nice to have like 5 or 6 more days to test this out

#
Suggestion from SwirlyPooDragon#8859

a lobby you can join to test gear on training dummies and have dummies with different armor types

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from Gris#0280

the farts shouldn't last as long or they shouldn't do so much damage, having them do so much base damage and last so long and follow is just bad.

Votes

Opinion: +10
Upvotes: 17 70.83%
Downvotes: 7 29.16%

#
Suggestion from Dale#8447

Ground loot such as an expensive fire ruby that does damage while in inventory. Your team can play hot potato with it or you can just heal a lot while in the raid. Also, a rouge could plant it on an unaware enemy and they could slowly take damage unknowingly in a fight.

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Form an actual forum page dedicated for collecting feedback rather than using the heavily unmoderated steam forums that have the abysmal reputation that they have. Now you're also using discord messages for collecting feedback? Please be a little more professional.

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

#
Suggestion from Nebaka#7415

Post-match statistics: kills, assists, damage to mobs, damage to each player, friendly fire, etc. More information is better

#
Suggestion from OddBall#9835

Class idea - this is an idea in D&d what if there was a class like the monk that was all about bare fist and getting up close and personal and did good damage and was fast but had lowish health and couldn’t equip any weapons but they had skills like wizard or clerics that let them add damage effects to themselves etc yes no?

#
Suggestion from DashieTheAngel#6969

Dual wielding skeletons, they should be able to spawn in with double axes or a magic staff to bonk players with (no spells just bonk)

#
Suggestion from Allahsız Kedi#4742

Me and my 2 friends recently started playing. At first game was pretty funny but after 2 hours we died to engame players almost 20 times, AI is strong, players are grouping up in discord. We are starting with 3-4lv character but fighting againts 20 lw full armored enchaindted players with epic weapons. At last game a 150hp barbarian player camped at a blue portal, just ran on us and spammed melee attack and got three of us without any strategy, just spammed and got us down. With this matchmaking i wont play anymore for be someones joy. Game must give a chance to new players for evacuate and gain some resorce at first.

#
Suggestion from GingrBeardMan#4205

in-game "LFG" channel - with specifics on what your group is planning to do, Normal or High Roller + PvP / Loot / Fast Escaping / Down Portals / Boss Kills

#
Suggestion from Lokista#7029

I have so many problems with connecting to server like everyone (wink wink), my suggestion is to extend the playtest by atleast 3 days

#
Suggestion from Dale#8447

A healing wisp that floats around the map and can be anywhere at any time. If you see it you chase it and capture it to give yourself full health. Could be helpful in a team fight if it pops up or when trying to run from attackers/mobs. Maybe a dmg buff wisp too but I'm not sure how balanced that would be.

#
Suggestion from Adro032#6216

make gold just be written in inv and not take bag slots

#
Suggestion from OddBall#9835

enchanter class give the wizard more damage spells and make this class be able to use weapons like a warrior but can cast enchantments to players or self like ignite or haste but add more abilities like frost blade or heavy blade (more damage) give it a focus on team play and buffs

#
Suggestion from sloch#4519

More preventive measures to stop scammers, someone just swapped a white recurve bow instead of the legendary.. paid 95cc 500g :/

#
Suggestion from Skits#4389

add a skill for rouge called disguise that lets rouge wear any armor and clothes for any class just with heavy reduced value if it isn't for rouge. the idea is rouge can trick people into thinking they are another class. so basically just weapon master for fighter but with a different utility

#
Suggestion from DashieTheAngel#6969

Should archers have to carry arrows? (I like this system but I wonder if it worked more like Skyrim)

#
Suggestion from drunkencola#9927

rangers should have ammo they can find thoughtout the map or bought from the shop

#
Suggestion from Avenor484#3929

able to random enchant gear with new ore or books

#
Suggestion from Keyorden#3667

Clerics should either be paladin style or have more damaging spells. In addition, they should have a perk that allows them to regain a small amount of spells (like by interacting with shrines, or ect).

#
Suggestion from Piciji_Grip#2863

make auction house like in WoW, this is little bit chaotic

#
Suggestion from Adro032#6216

clerics must have bubble (divine shield) like in wow

#
Suggestion from 3700295#8389

Fighters should be able to cast second wind & other spells while blocking

#
Suggestion from Avenor484#3929

This auction is so bad it hurts my eyes can we get Escape from Tarkov kind of style.

#
Suggestion from JOEYSPINHAMMER#8122

Keep the game out and start selling it instead of closing the testing tomorrow. The game is more than playable and it has so many players. There aren't really any glitches, atleast ones that can't be fixed in an update or two. This game is the most playable test game I have ever seen, and it would be a shame to lose it and wait months for the same product. There is also a huge risk that this game will lose a lot of the fame it has rn if it is shelfed for a few months.

#
Suggestion from Milk.exe#2556

add Sex

Votes

Opinion: +8
Upvotes: 27 58.69%
Downvotes: 19 41.30%

#
Suggestion from OddBall#9835

every class should have a perk that lets them seen monsters health bars this would take up a slot so it’s a give or take

#
Suggestion from Enferyi#4644

If i can ask do some auction house and let trade chat still in there, but add auction house. Soo we can sell offline and buy items from offline players. And its better to buy items this way. You can even see items whats available.

#
Suggestion from tjhookaa#4692

add a merchant service that can disenchant unsellable green+ items into rubysilver

#
Suggestion from Crimson#0004

knowing this game may not have been meant for solo play, i think adding better survivability methods for smaller teams against larger teams without having an upper hand on the larger teams would be nice. My idea was having ai aggro to larger teams if they are in the ai's aggro range. There are a decent amount of teams who just hunt solo's with no care to circle or AI since the solo will be the one attracting all enemies by going into new rooms, which feels unforgiving.

#
Suggestion from BakedBeans&STANAG#1545

EXTEND THE PLAY TEST BY ONE DAY SO THOSE WHO CAN'T PLAY ON XMAS HAVE SOMETHING TO LOOK FORWARD TO CandyCane CandyCane Skull

#
Suggestion from Avenor484#3929

get rid of chest monster

#
Suggestion from Catalin#5746

It would be nice if we could sell/buy multiple products from traders at once so we don't need to spam 10 times for some gold from silver

#
Suggestion from ZhyfraX#5289

Add new BALANCED Roll/Dash/Dodge mechanic. It would be amazing if there were more than 1 type of jump: each part of the equipment weighs differently, depending on the weight there are 3 or more types of dash. Varying in length, manner and speed of animation. (maybe even no-dash if you have heavy armor and shield).

Btw I said BALANCED: X seconds between jump and jump, stamina or some kind of limitation so as not to spam it. I don't want anything OP.

Thanks for this amazing game to both the owners and the community.

Votes

Opinion: -16
Upvotes: 7 23.33%
Downvotes: 23 76.66%

#
Suggestion from Nahida#7098

Idk you should be able to jump over 10cm tall spiders#

Votes

Opinion: +57
Upvotes: 58 98.30%
Downvotes: 1 1.69%

#
Suggestion from Birthday#7835

make it so you can pay gold and name an item you find in the dungeon, also if you could pay and have you name engraved in the description of the item so as it gets passed from user to user you would know the history. Name of items would be permanent at the top, and history of users would appear in under description or in a history tab .

Votes

Opinion: +29
Upvotes: 35 85.36%
Downvotes: 6 14.63%

#
Suggestion from Shadeinside#2920

Clerics holy light spell should dmg enemy players as well, just separate dmg for pve/pvp for that, same for holy purification, way lower dmg for pvp though

#
Suggestion from Source2#5249

Optimize the game please.
I am running on i7 - 6700k and gtx 970 and I have 240Hz monitor and those fps are hurting my eyes, literally.
I get average 100 fps and when I am close to a zombie gas or a rogue smoke it can drop as low as 40. And 100 fps is low for average.

#
Suggestion from Dominus de Uncto#3211

Add the ability to loot the souls of slain enemy players. Maybe craft a single escape portal with 3 enemy souls.

Votes

Opinion: +36
Upvotes: 44 84.61%
Downvotes: 8 15.38%

#
Suggestion from yagrmakak#7858

Add a way to see spell ranges like ignite, invis, haste I hate when I wanna buff an ally but he is too far. But I guess it's a learning curve so something like practice range where you could try them would solve this

#
Suggestion from trollcat#4066

when crafting a campfire, it sits immediately instead needing to press f and losing maybe 2sec = 10hp

#
Suggestion from DJ Duck#3621

proximity chat

Votes

Opinion: +33
Upvotes: 39 86.66%
Downvotes: 6 13.33%

#
Suggestion from 6379#6379

perma ban every user that suggests extending the play test

#
Suggestion from Don_Keedic#0259

It really feels like the Storm/Dungeon Timer combo paired with the lack of insurance for your gear (Which should be called blessing and a serviced offered by the Alchemist or a Mage based Merchant but that's a different post waiting to be) takes away much more from the game experience and flow than it adds. Ex. Just lost one of the most well played and hard fought games despite getting every possible move and play correctly because the storm ticked my last bit of health 3 steps from a successful DMG tanked opening of an Esc. Port against a Wraith and roughly 7-9 Skeleton ads. I cannot imagine any world where we want the game to reward amazing plays and runs with blown kits and no loot. We do not need to be like other games, we need our game to make sense. Dark and Darker has the potential to change the scene in this genre of gaming if balanced correctly. Otherwise, why would it be worth the time investment for potential players? I fully understand these are Open Alphas and appreciate all the time and effort the IronMace team puts into this Game and Community and especially over the Holidays. All love, keep up the good work!

Votes

Opinion: -14
Upvotes: 9 28.12%
Downvotes: 23 71.87%

#
Suggestion from Kinben#0001

For my 40 hours of playtime in the past 5 days of this playtest, I can say with great attitude that this game is wildly liked by numerous individuals that may actually miss out on time played because either they were late seeing the playtest release, spending time with family members during the holidays or other numerous things like the power outages across the states (over 1million without power) I feel like the playtest should be extended to New Years Day, If possible. Thank you for this fabulous piece of gameplay.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from G-Jeprody#3691

I don’t know the logistics of it all; but y’all should sell the game as is and consistently update and hotfix. This is a selfish ask since I don’t know anything about producing and developing a game. I just know that this is the first game I’ve genuinely enjoyed playing in years. 🙏🏽 tldr; sell game and update/fix as you go.

Votes

Opinion: +29
Upvotes: 41 77.35%
Downvotes: 12 22.64%

#
Suggestion from Derrek#8182

extend the playtest please!!!!!!!!! Ill even pay to play this im so addicted to it. Add updates you we go until full release Please!!!!!!!!!!!!!!

#
Suggestion from Elyy#3840

Be able to compare the items your wearing with the items you find inside the dungeon without having to move your mouse cursor on your own items. All you have to do is point your mouse cursor over an item you find. (Allows for faster thinking).

Votes

Opinion: +55
Upvotes: 55 100%
Downvotes: 0 0%

#
Suggestion from 𝖂𝖔𝖔𝖟𝖆𝖇𝖔𝖔#9959

I suggest character customization and full nudity

Votes

Opinion: -28
Upvotes: 7 16.66%
Downvotes: 35 83.33%

#
Suggestion from ZhyfraX#5289

NERF the TRAP of Archers. Thx. Players that likes Balanced skills vote yes / Players that likes non sense OP mechanichs vote no.

#
Suggestion from DJ Duck#3621

buffing bandages, i feel like the time that it takes to apply the bandage isnt worth it for the 10 hp

#
Suggestion from Gkinght15#6535

A channel for spanish speakers

#
Suggestion from ΛGƧ | GlassCannon#8214

Some sort of mailing system that would cost a small fee
it would also help as a money sink would be insignificant but would help

#
Suggestion from Dominus de Uncto#3211

Ok, hear me out. The rogue should be able to place what is essentially a cardboard cutout of himself to distract people. It wouldnt be made out of cardboard because its a fantasy setting but still, it would be a funny way to distract archers while youre actually invisible and standing right behind them

#
Suggestion from Enger#2318

just let me use my invis with a torch

#
Suggestion from jord#9870

GigaChad skin

#
Suggestion from Nemm#3172

The Trade chat, and the userlist, are almost entirely worthless. Not only is the chatroom itself way too spammy, the userlist on the right side behaves as if it has constant seizures. Having used this tool, I can only say this system will not be a positive or do you any favour. What I heavily suggest:
Filters for userlist, faster scrolling maybe.
Filters for the chat, filtering items by type, class, rarity, etc.
Basically: Filters! All of them! We're smart enough to use them!

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Elyy#3840

Amount of items you want to buy of a merchant. Example, if you want 5 bandages...without having the need to "Fill In All Storage" and then Pressing "Make Deal".
All you have to do is insert number 5 and Make Deal.

#
Suggestion from anadliv#1556

add more bosses and boss specific loot/drops. could even be a different rarity

#
Suggestion from dialectiks#0305

make clerics have more viability in a 1v1 fight. Also they should be able to meditate like sorcerers

Votes

Opinion: -32
Upvotes: 1 2.94%
Downvotes: 33 97.05%

#
Suggestion from ZhyfraX#5289

"Open Beta" with BATTLE PASS with COSTUMES & COSMETICS both FREE & PAID for players who want to support the game and its launch! 😃

#
Suggestion from SavageTorment#4873

Have different effects you can purchase before a match which affect your name and the “killed” text when you eliminate an enemy player.

These effects could cost gold and last once per match only.

It could be another way to get rid of excess gold players are hoarding while getting a neat little way to show off.

Example:

Pay 100 Gold and your name is changed to the color blue in the death chat for the next round.

Pay 150 Gold and when you kill an enemy player instead of saying:

“You have killed X player”

It would say something like:

“You have obliterated X player”

Just different words to help distinguish your character from other players and feel special.

Another thing you could add are death effects.

Example:

Pay 300 Gold and for the next round only, whenever you kill an enemy player their corpse bursts on fire for a few seconds.

#
Suggestion from ϟ BlackCat ϟ#5033

the trap should let go of you after a few seconds and say to the player that set it it activated instead of how it is now

#
Suggestion from ZhyfraX#5289

You have to vote like 20 times positive to others before make a suggestion, because there is too many repeated suggestions and too many people voting NO to others so his message have more positive appearance...

#
Suggestion from 10nnoy#7471

necromancer or raise zombie/ skeleton spells

#
Suggestion from Sharky#0440

TLDR; Story mode (PVE), Class Tutorial/Tips, Shop/Marchant Tutorial.

Story mode: Myself and many others have recently become annoyed with only pvp games and the continuous repetitive PvP that developer's seem to only focus on. I would really enjoy to see a PvE/Story mode introduced as i think it will expand the community to a much larger number i would even be willing to write a story given the lore and theme surrounding the game to blend well with pvp and the reason why the undead are so prominent in this area and why there is a portal to abyss within the basement of this dungeon.

Tutorials: I found it a bit confusing opening up the shop tab to just 8 merchants and no real explanation on what merchants are for what and how they impact the game, i would like if their was a shoet blerb on each merchant/what to expect from them to entice beginners this also extends to clueing players into the power spikes in their classes 5/10/15/20 ince they reach certain levels maybe even a chart explaining dps, tankieness/survivability etc.

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

#
Suggestion from ΛGƧ | GlassCannon#8214

make the wizard a better rouge then the rouge is
faster.. movement and attack speed with ..haste
stronger.. benefitting from magic and physical damage with ..fire weapon buff
more hidden.. no movement penalty for his invisibility
up vote = keep things the same
thinking =
down vote = this needs to be looked into

Votes

Opinion: -26
Upvotes: 0 0%
Downvotes: 26 100%

#
Suggestion from Irindal#3275

Solo only perks with reset on kills mechanics
How about add solo players perks like restealth for rogues or barbarian 20%health insta regen, for any chance to fights against groups

Votes

Opinion: +1
Upvotes: 14 51.85%
Downvotes: 13 48.14%

#
Suggestion from Phantomz#9250

keep this game playable even after the play test it’s the best game and I can’t live without it.

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from Dakota#6321

character customization, new gear for each class. Tower shields, poison dipped hand crossbows, flail, etc.

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

#
Suggestion from Ovelion#6246

Make trading posts more clear, add options to see only items available for your class or make your class items showing other color. Or even more options so you can choose what part of item you want and this kind of item will show with other color etc.

#
Suggestion from shakensquid#4034

proximity chat

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from 재재#7465

I'd like to increase the cleric's bandaging speed when he bandage to other teammate or himself.

#
Suggestion from Phantomz#9250

some sort of in dungeon trader or upgrade. It would cost gold and could maybe sell better rarity items or upgrade rarity’s or refill attributes. It could really do anything but you would need to bring gold into the dungeon along with the weapon you want to upgrade/change if they went with that path. This would mean there is a lot of risk. And could be a high roller thing.

#
Suggestion from JFRusty (Loading Name)#2961

Love the game and can't wait for more to be added. Yet, even now as it is, I find it incredibly fun. Only suggestion I have so far is balance the Invisibility between Rogue and Wizard. No reason the Wizard invisibility should be able to travel faster and farther while invisible.

#
Suggestion from TheGammer211#4803

some sort of multiclassing where you can get some passive abilities from another class as well as the stuff they can equip. Say every 5 levels when you would get a new passive ability slot you can choose to multi class into a different class for the next 5 levels where you can then after that choose one or two passive abilities from that class to get and if you take 10 levels in a multi classed class you can get one active ability from that class. Obviously can only multi class into one separate class but I think it would be fun and stay true to the source material while giving a lot more customization. Obviously it would be permanent for that character and some tuning may need to be had hut I think it would be fun to see those sorts of combinations

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

#
Suggestion from ΛGƧ | GlassCannon#8214

make the rouge a better rouge then the wizard is
currently the wizard is
faster.. movement and attack speed with ..haste
stronger.. benefitting from magic and physical damage with ..fire weapon buff
more hidden.. no movement penalty for his invisibility
up vote = this needs to be looked into
thinking =
down vote = keep things the same

Votes

Opinion: -5
Upvotes: 10 40%
Downvotes: 15 60%

#
Suggestion from TheeChadSlayer#0871

when buying from merchant add the ability to buy more than one item as I want to buy more than one item

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Bilbo Beenus#2300

make everyones christmas wish come true and extend the playtest once more pretty please with a cherry on top 🥰

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

#
Suggestion from anadliv#1556

A big problem is having too much gold and nothing to do with it. I know its a playtest so there wont be a lot to buy atm, but it would be nice to add some things to sink gold into for endgame so that were not bored after getting 10k gold and have something to still grind for. having goals is what keeps people playing these types of games. Some things you could add to fix this could be

-add a hideout with limited space where you can build crafting stations, farms, and etc (like tarkov)

-merchants are mainly for new players and they only sell low tier potions and meds, maybe you should add trades or professions so people with high levels in certain proffesions can invest there gold into ingediets or resources to brew better potions or craft better meds and sell them for a profit to stronger players or even making better hunting traps and campfires. you could also add more floors with each floor more difficult and have better ores be found on those deeper floors. this would require better gear to attempt but also better loot and ORES. these ores should be hard to obtain and should be used for crafting good gear. this would give blacksmithing a use for players as a proffesion and help there products sell on the market but you would have to make it difficult as to not lower the value of good gear looted in boxes. if these ores were easy to get it would deflate the value epic and Legendary loot.

-add a way to level up your bases stats(this should be done through excessive use) but make sure to add a fair cap so that people with max stats and no gear arent better then people with lower stats and gear.

zenith treeBOT
#
Suggestion from Schulze#8503

keep servers open until end of the day on 12/26.

Votes

Opinion: +18
Upvotes: 24 80%
Downvotes: 6 20%

#
Suggestion from Kris#0737

Give us a small separate inventory (maybe 2x2 or something) that you get to keep even if you die.
It feels very hard to progress beyond starting gear, getting to keep just a little of the stuff you gather makes a run where you die seem like less of a waste of time.

#
Suggestion from Zandorum#6027

Double tapping a direction does a lunge in that direction. No this wouldn't have I-frames or anything, it's just for more interaction in fights. It'd be similar to a jumping in a direction but without such a high arc and doesn't interrupt your attacks to do it.

#
Suggestion from RedIIIJedi#7034

There should be a toggle option for crouching

#
Suggestion from Fokus#3191

I suggest to add container to store gold like for example chest 2x2 which can hold 1000 gold or 20 purses of gold

#
Suggestion from Kris#0737

Show sell value on items.
Makes it a lot easier to make informed decisions on what to keep and what to toss while being inside the dungeons.

#
Suggestion from Grumblebum the Uncomfortable#5826

After perusing the trade chat for about 30 seconds I have concluded that in it's current form the trade system is a perfect way to induce the contraction of severe super-ball-cancer or the committing of surprise seppuku. As such I have come to bring wisdom to drip gently into your open and vulnerable eyes.

My suggestion is that the trade system may benefit from having a component similar to the Grand Exchange on Runescape, in which items are posted for prices and other players can put item requests for such items and offer amounts and if it matches well they are automatically traded in pseudo-stashes run by the exchange which the players can collect from when they arrive.

Due to the nature of the way items and their stats work in Dark and Darker though, it may not work exactly this way, but maybe instead players should be able to post their items for sale with prices and then prospective buyers should be able to browse them by: Category, stats, weapon type, damage (a minimum setting which filters to show the requested damage and higher), rarity, and so on and so forth. This might be the best way for Dark and Darker's trade system to work efficiently, but it might be a good idea to keep the "Send trade request" funtionality of the current system, as well as the despair-inducing chat, so players can engage in global discussion in the trade rooms.

LMK what you think.

#
Suggestion from Friend.#5913

add back 3 person escape portals and 1 person down portals, make single portals spawn in the early circles and 3 person ones spawn in the later circles

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

#
Suggestion from シルメリア#8917

let us keybind individually items such torch to a specific button so that we can directly use it instantly the torch instead to roll through potions ect.
and also for potions so that you can instantly grab the potion and use it

#
Suggestion from The Murr Fish#8563

please figure out a way to stop getting stuck on top of spiders and other mobs, also getting pinned against a wall by mobs there should be a way out.

#
Suggestion from RoseLaminae#6982

Make the treasurer be able to sell bigger gold containers. Like a 1x2 pouch holding 100-125 gold, a 2x2 holding 200-275, and a chest which could be around the size 3x3 or depending on what the devs seem fit holding 500-100+. A treasure hoard needs some chests to store the treasures after all.

#
Suggestion from Nabrotar#4699

Increased Candy Cane drop rate for last day of test 🎅 🎄 CandyCane

#
Suggestion from Dakota#6321

I think it would go a Long way to add the merchants as NPCs inside the tavern and give each one a few quick voice lines. Would really help bring them to life a bit.

#
Suggestion from macuk#9460

a gamble merchant, with gear that is 'unidentified' until you purchase it - could be any colour

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Bungoloid#2216

the molitov should be thrown with M1 not M2

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Teo07#1557

slightly reduce the wizard's base speed, but remove all movement speed penalties from all Wizard gear. This should rid us of the current naked Wizard optimal play.

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

#
Suggestion from Horo#2621

Trade has filters like "boots" and "wearable by my class" so you only see in the chat people saying that type of item. Trade right now is give me sickness to the eyes with so many people spamming.

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from Vixacious#0001

let the play testers keep the cosmetics we bought when the full game releases

Votes

Opinion: +9
Upvotes: 20 64.51%
Downvotes: 11 35.48%

#
Suggestion from Catalin#5746

playtime 20minutes

Votes

Opinion: -10
Upvotes: 2 14.28%
Downvotes: 12 85.71%

#
Suggestion from 𝓢𝓬𝓪𝓡𝓕♥#6409

I suggest a parry and faint system with stamina

Votes

Opinion: -10
Upvotes: 6 27.27%
Downvotes: 16 72.72%

#
Suggestion from treymil#2044

Make some kind of interaction/trap/item to randomly teleport players into different areas of the map! Maybe to split teams up somewhat? I could see that causing some chaos and making the experience more fair/viable for solo play 😛

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from trollcat#4066

allow stacking healing potions, ex: if you drink 2 healing potions in a row, instead of losing the second one, it shows a x2 or something similar in the HUD and after the firsg pot runs out it follows by the second

Votes

Opinion: +7
Upvotes: 17 62.96%
Downvotes: 10 37.03%

#
Suggestion from Zutho#5942

An universal push/shove move, this would help with PVE when stuck between mobs, when mobs are blocking the way, etc. The mechanic is already there (fireballs push enemies aside already), it could scale based on STR or the impact stat so the more you have the higher the distance it pushes is. No stun, no damage, just a push.

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from fadi#4635

Make it so you cant waste your abilities and items in the pregame

Votes

Opinion: +52
Upvotes: 55 94.82%
Downvotes: 3 5.17%

#
Suggestion from Eliézer Samuel#2217

Make it more simple
Whats better? physical power or physical damage?
Agility or movement speed?
It's tricky, i would like some kind of information inside the game on these attributes

Votes

Opinion: 0
Upvotes: 11 50%
Downvotes: 11 50%

#
Suggestion from Aspect#3735

I'm not sure of this Christmas tournament was officially supported by the Devs. But the group hosting has hosted one of the most unorganized messes I've ever seen. I can't begin to describe the chaos that has unfolded due to lack of communication, conflicting information from officials in that discord. There were donations for it which makes it worse. Teams are dropping out left and right because of how ban it's managed. The ones left are just desperate enough to wait it out I guess. But the devs need to look into this group and, if it is officially supported by the devs, reassign the individuals over it. I've participated in a lot of tournaments, but this was the worst mess I've ever seen. There will be Youtube content put out for sure about the joke it was, which is a shame because it will make this great game get bad PR. PLEASE look into this or make a statement on it

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

#
Suggestion from Tongs#7453

Tons of people have probably said this already but this game in its current state is 100x more engaging than 90% of games in early access and would gladly throw money at iron mace to release this as soon as it came out.

Votes

Opinion: +10
Upvotes: 18 69.23%
Downvotes: 8 30.76%

#
Suggestion from Quitzxy#9778

make an items icon box the same color as its quality, and change the red box showing its unusable by your class into something else like a large red X in the corner of the items box to show you cant use it

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from KingEdd#4040

Make A Que Or Lobbies for Solo/duo players so they can look for some random mates that is also looking for people? Maybe make A looking for A specific class. Or even have A setting for lobbies that they are open or closed so people can just click and join?

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

#
Suggestion from jinkanzaki#9356

a pop up message when the loot is changed in trade with other players. Some people are already scamming by switching it.

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

#
Suggestion from Jobbut#3469

Give me a hotkey to swap which hand I'm holding my weapons in. Give it a re-equip time if both hands are full.

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

#
Suggestion from Heimdallr#6638

there should be a mode which allows you to open a portal out of someone's heart, either a mode or a deeper dungeon part? someone might be lucky finding a dead player, someone needs to kill a player to achieve that

Votes

Opinion: -8
Upvotes: 6 30%
Downvotes: 14 70%

#
Suggestion from Tyson#4640

If I cant hit a skeleton through a steel gate/wall then skeleton shouldn't be able to hit me. The same should also go for Mages fireballs....

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Stove#3637

Make an Insurance feature through the Services tab of the Treasurer. A lot of teams grab their dead teammates gear to bring back next run. It would give solos a chance to do sort of the same thing. Also, lets teams prioritize loot over grabbing dead teammates sets especially if they are putting gear somewhere harder to be found and it works for solos who want to upgrade their set while not potentially losing what they hid somewhere and still having room to loot.

Votes

Opinion: -13
Upvotes: 7 25.92%
Downvotes: 20 74.07%

#
Suggestion from Engage#6352

Could you please make character names preset/randomly generated or apply a prefix so players are allowed to name their characters what they want to name them.
I am currently unable to start playing unless I type in a bunch of random letters and half the time random strings of letters are also taken. It's only a matter of time before nobody is allowed to make a new character because players would have farmed every combination of letters there is.

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

#
Suggestion from Marigold#7387

not sure what people will think of this one but I think adding like a 20% slow on mobs for Barbarian's Savage Roar ability would feel good. It's a bit annoying when you fear an elite mob and they run mach speed in the other direction while you are swinging.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from moz#8680

Ranged attacks only stagger/slow on leg hits.

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

#
Suggestion from Heimdallr#6638

Keep game skill based not laziness based. No range showing for spells/arrows, no removal of channeling of sitting/skill using etc. Players should learn the tricks by testing and developing their skill by trying, not by getting "helpers" in forms of easier mechanics. It is more rewarding for all

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from JU1CY.exe#4724

Up the tavern countdown to 10-15 seconds so we have more time to spend with Otto

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from Wonton Wishes#8965

would be helpful if the different tiers of molotov/oil lamps would indicate the dot damage or dot time. Same for surgical kits, should also display healing done and time needed to apply.

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Buttflexer#5061

maybe since a solo player is thrown in with duos and triples make atleast a slight penalty against triple teams make em take more dmg from mobs or solo players. Seems to be fairly balanced as a solo player vs duos just lacks balance in the trio department

Votes

Opinion: -45
Upvotes: 1 2.12%
Downvotes: 46 97.87%

#
Suggestion from Pastah#6969

Spiders shouldn't spawn nonstop if you're directly above them via a 2nd floor above the spawn of it, should be path distance based and not distance through ceiling and floors

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from Remagify#5564

proximity chat lol

Votes

Opinion: +28
Upvotes: 35 83.33%
Downvotes: 7 16.66%

#
Suggestion from FranAyrolo#0341

Make meditation one of the 2 default skills for the Wizard class. The wizard can and will run out or spell charges quite early in dungeon runs, and not being able to consistently recharge them leaves them useless. New players may not find the ability by themselves so they'd end up just having an awful time and dropping the class, or the game

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from moz#8680

More team seperation mechanics. Eg. A trap that relocates you to a random location in dungeon. Door that shut and lock after one player goes through. I'm sure the devs could come up with some great ideas.

Votes

Opinion: +24
Upvotes: 31 81.57%
Downvotes: 7 18.42%

#
Suggestion from S3rv0n#8331

I've read most of the suggestions so far, and have not yet come across a suggestion of mine:

You could implement a (very) rarely occurring spawn of something like a magic pouch, that lets you stash anything from withing the dungeon and continue afterwards (entices to go deeper/look for pvp in the late game).

Alternatively a magic pouch to buy from a merchant (alchemist/treasurer) for a one time use when taking it into the dungeon to save X times X slots of equip. (or a scroll that gets used up after saving the items)

personal note: your game is already looking awesome. pls keep at it.

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Vealo#3089

please remove zone doesnt amake sense to have one in it or at least make it slower or take less damage but i think zone is silly to have in a game like this

Votes

Opinion: -19
Upvotes: 6 19.35%
Downvotes: 25 80.64%

#
Suggestion from シルメリア#8917

it would be cool if in every game, or at least for the high roller dungeons enemies spawning randomly, so that's more randomized and more fun because different everytime.

i think most of players know already the type of spawns of every enemies in the dungeons already.
also it would be cool more new enemies so more variety.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from RoseLaminae#6982

Poison trap puzzles? Locked in a room and if you mess up poison floods the room until you escape or solve the puzzle. Or it doesn’t flood it if you just solve it!

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

#
Suggestion from BRScroft#5567

for wizards I feel as if there should be a quicker way to gain spells back, as in like a 2 or 3 second way to gain slight amount of spells back. Just my thought

Votes

Opinion: -31
Upvotes: 0 0%
Downvotes: 31 100%

#
Suggestion from FranAyrolo#0341

Show spell damage for all Wizard spells, at least in the lobby

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Corkeys#4628

crouch toggle please

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from ZawodowieC#5872

Keep open servers and just do updates and do wipes before major updates :)

Votes

Opinion: +25
Upvotes: 31 83.78%
Downvotes: 6 16.21%

#
Suggestion from Engage#6352

your main weapon in loadout should already be equipped when entering in game.

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from Geng#6549

Gofund/kickstarter to help with the game development, maybe a skin or something silly for the backers (I don’t mind getting a reward but yeah)

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

#
Suggestion from Imagine#0814

This was most likely suggested multiple times- but hey 1 more won't hurt.

Please add more voice channels ! Only in alpha and they are all full (almost) all the time !

Add like 1000 more ! ❤️

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

#
Suggestion from Preacher#6767

Nerf the Ranger. It's indisputably the most OP class in the game PvE and PvP.

Votes

Opinion: -16
Upvotes: 16 33.33%
Downvotes: 32 66.66%

#
Suggestion from Marigold#7387

as the playtest goes on and I imagine once the game comes out as well players are starting to know where people spawn by looking at the map. I think it would be better for the game if it was more tricky/more dangerous to immediately spawn rush like it's possible right now. Especially if you are playing in a 3 man spawn rushing is so easy. Spawns imo should be either more spread out, less directly connected, or more tricky to get to if they are close to each other. This would be good for the new player experience in my opinion without compromising any core aspect of why people like the game right now

Votes

Opinion: +17
Upvotes: 22 81.48%
Downvotes: 5 18.51%

#
Suggestion from Atrox#9713

if you guys plan to have this big of a playerbase i hope youll add an ingame voice system. since ive been told "cap amount of voicecoms" in discord.

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from jblazer1#3478

make it so you don’t have to hold ‘C’ to crouch, you can tap it on and off

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Impact#6969

people should search their suggestion before posting, the tab is 98% clutter

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

#
Suggestion from Kris#0737

When spawning into the map, face the player towards the first door.
Small thing, but would be nice.

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from Bilbo Beenus#2300

make it so that players logs dont go away in the chat box once they leave the lobby

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Bilbo Beenus#2300

let us change our names for like 500 gold or something

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

#
Suggestion from FlumSaft#9878

INSTEAD OF THE RING
Rooms & hallways starts to fill up with poisoning gas.
Swarms of poison bugs starts to spawn in.
Spike traps spawns on the walls.
Parts of the floor starts to sink down then pikes appear in the holes.
Shrinking rooms, walls that start to slowly move into the center of the room squeezing you..
Some of the rooms get filled with water.
A mix of stuff like that I think is better for the game and would be so crazy fun.

Votes

Opinion: -13
Upvotes: 4 19.04%
Downvotes: 17 80.95%

#
Suggestion from Neverenty#6490

Hello, I would like to make a suggestion regarding the valance of the gameplay in the game regarding the monsters in the dungeons, specifically referring to the Flying-Skull, since when you go through only 1 of these in an open door you get stuck, making it impossible to do so. to be able to flee from a situation, whether in a group or alone... since with spiders the most common thing is to jump on top of them to escape or to look for the nest and break it, I think that with the Flying-Skulls the theme of avoiding them in some way (eg crouching) could benefit players and make the gameplay a bit more fair. Thanks for reading and hopefully upvote.

Idea translated from Spanish to English by Google Translator, sorry if there are mistakes.

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

#
Suggestion from Flake#6222

Some kind of push Mechanic so you don't get trapped by mobs in a corner.

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from PreEnabled#1652

The trade chat is way too chaotic. Please introduce an Auction house of some sort as well.

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from Stephen#2929

Add a filter mechanic to trade chat. For example, if you type “Boots” in to the filter, only messages and items containing the word Boots inside will come up.

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from Edgy Anime "charater"#6119

add more funny emotes like a t pose emote to show dominance

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from Bilbo Beenus#2300

make the sigil next to our names bigger and more customizable. Maybe we can unlock different sigils based on mob kills or extracts. A different sort of progression within the game that shows ppl how experienced you are

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Messi10#8466

Add an option so that during the game, solo players can ally and team up with other solo players, and if they don't want to, they can kill each other :D

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

#
Suggestion from 6incher#1852

Adding more sword combos like Chivalry or Mordhau like mouse wheel up to thrust or mouse wheel down to swing down right for heavy left for light. this differs between weapons rapiers cant heavy but they can swing twice for a quick attack but longer recovery time. Another example is Axes can thrust so they do a blunt attack that can make shields get stunned if their just blocking non-stop.

Votes

Opinion: +4
Upvotes: 10 62.5%
Downvotes: 6 37.5%

#
Suggestion from FlumSaft#9878

WHEN UNLOCKING DOORS
Beable to strafe or move a bit while opening doors. So you could avoid mobs hitting you in the back. or so you can hold shield up ..or using melee.. Then the unlocking pauses.. And you could hit a mob or defend yourself..while unlocking doors.

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

#
Suggestion from AdaptAgain#0756

Remove overhead names for allies and party tiles in the bottom left
Adds to the "Hardcore" playstyle forcing communication rather than HUD

Votes

Opinion: -26
Upvotes: 3 9.37%
Downvotes: 29 90.62%

#
Suggestion from galtz#0566

An unknown adventurer and I had a friendly bout in the library. It was a grand duel that lasted several minutes but it's with great disappointment that the brave fighter had perished in combat not by hands but the hands of a detestable rogue skulking in the shadows. This is an earnest request. I implore you that allow the resurrection of strangers who remain in the lobby so our swords may cross once again and we may fight to our hearts content.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from FlumSaft#9878

REPAIR WEPONS to keep them healthy. With cost of ore & material you have to farm
BLACKSMITH MERCHANT do it for you. And if your lucky you get bonus attributes on the gear, weapons.

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Walf#7774

After doing several runs solo, it is quite clear that the game is impossible when it comes to other players. I can deal with enemies with relative ease, but as soon as other players come into the mix it's either a 3v1, a 2v1 with stronger players, or a stacked player against you. For those that disagree about the modes, feel free to ping me to explain your reasoning behind it. As of right now, I do not see the point in having it only 3 player pods.

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from BoomYeti#9135

Extend the playtest through to the 1st of the month! Not that we are entitled to it, just that so many people are having an absolute blast playing during the holidays!

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

#
Suggestion from hawky#1779

add discord channel for each class, so new players can come there and ask experienced players about the class they're playing.

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

#
Suggestion from Messi10#8466

Add proximity voice chat and set listening restrictions.

For example, that you have to be in the same room as the person to hear clearly, and that if you hear them through a wall or door it's super low to the point where it's almost impossible to understand the conversation.

Obviously also that the closer you are, the louder it is heard and vice versa.

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from FlumSaft#9878

Player Icon on the minimap
Make it a bit clearer to see

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from hawky#1779

Introducing enchant stones similar to Path of Exile. This system would allow to modify the current items by using certain enchant gems that can be found in dungeons. Each gem would have its own rarity and purpose.

For those who aren't aware of how Path of Exile enhancement system work: example, there would be a rarity upgrader which would increase a rarity of white item, adding additional perks on that item. There would be another gem that would responsible for replacing the already existing stat on a green item for a new stat that could benefit your class more. Now, there are many more gems in Path of Exile but let’s not go into depth with that system.

Votes

Opinion: -7
Upvotes: 6 31.57%
Downvotes: 13 68.42%

#
Suggestion from Freelancer#0912

Door mimics. Would be best on doors that don't have a window, since they're rare-ish already.

(If they can mimic things why stop at chests?)

Votes

Opinion: +3
Upvotes: 15 55.55%
Downvotes: 12 44.44%

#
Suggestion from Power#0635

keep test open until the 27th at the earliest, and the 2nd of Jan at the latest, game is fun and I would pay for it in the state it's in

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from Lonely#5749

create a blink ability for the mage

Votes

Opinion: -19
Upvotes: 5 17.24%
Downvotes: 24 82.75%

#
Suggestion from Flake#6222

The ability to inspect your party members gear inside the 'Play' menu.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Valkryn1138#5283

Most likely already in the works, but a way to sort through trade chat for the item(s) you are looking for.

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from AdaptAgain#0756

IF group size increases to 4, then we need Solo/Duo queue and Trio/Quad queue
Adult work life dictates that you will be solo at somepoint in your gaming time, i am not 1v4'ing players, even if you miraculously win that matchup its more stress than fun l0l

Votes

Opinion: +18
Upvotes: 26 76.47%
Downvotes: 8 23.52%

#
Suggestion from Remagify#5564

rotate items in inventory and in stash

Votes

Opinion: +39
Upvotes: 44 89.79%
Downvotes: 5 10.20%

#
Suggestion from Coffee Fox#0512

extend this playtest for couple days more (please please please please)

Votes

Opinion: +25
Upvotes: 34 79.06%
Downvotes: 9 20.93%

#
Suggestion from Mills#2807

adding a filter or specific way to find what you're looking for in the trading post

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Bits#2271

Allow lobby members to inspect party member's current equipment/stash like you do while spectating but not the storage

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Kamina#3513

rework the trade system , its impossible to buy somenthing so much people spamming

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Randy Marsh#8124

When looking at the High-Roller Leaderboard you should be able to see your personal scores/kills/escapes next to your name at the bottom of the screen.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Yogurt#5045

Make it so you can sort the trading posts by your class' items only. Spam is too high for things that might not even apply to you

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from madi#8251

Nerf barbarian, the amount of damage it does is beyond insane. have 115hp and still getting 1 shot and 2 shotted. please fix :)

Votes

Opinion: -12
Upvotes: 11 32.35%
Downvotes: 23 67.64%

#
Suggestion from KingEdd#4040

So if people dont want An que/lobby sytem to be able to find people easy then please make some chat rooms in game like looking for group channel and also make an VOIP chat for the game aswell.

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

#
Suggestion from Zal#3782

I would love the ability to pull up the entire dungeon map as to make educated guesses on where the ring will end, resulting in more planning than kind of just going for it and hoping for the best.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from 𝐊𝐮𝐫𝐨𝐧𝐨#3424

I would love if the zone would decrease in longer periods of time if it has to exist. Because people will just take blue portals hostage while you struggle around the zone taking damage and I think it would be more enjoyable if you could take your time thinking about risk and reward of fighting a team near a portal rather than dying to the zone if you have to disengage

Votes

Opinion: +1
Upvotes: 7 53.84%
Downvotes: 6 46.15%

#
Suggestion from Kryes#1337

We need the ability to inspect our party members while they're ready. It's extremely frustrating to queue into a game when everyone agrees to bringing their top loot only to enter the match and see they're in rat gear.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from WilderQ#9522
  1. Make it easier to buy multiple items in the merchants
  2. Hit markers with archer. it feels weird that you dont know if you hit anyone.
  3. friend list. It feels very cheap that you dont have it and have to type the persons name in every time.
  4. More storage. When playing this game for only a single week you already have a bunch of storage problems.
  5. add 1-3 potions to all standard loadouts. Game has a steep learning curve and i feel there is no reason to punish new players with them not having heals.
  6. Instead of trade chat make a auction house or something to make it easier to sell and buy stuff.
Votes

Opinion: +14
Upvotes: 20 76.92%
Downvotes: 6 23.07%

#
Suggestion from Wambhse#5398

A mass heal for the cleric would be cool, it could function like the holy purification spell, but instead of damaging undead, it will heal anyone in the radios including mobs and enemy players so be careful when you use it! Also a blast back spell for the wizard would be interesting. After casting, anyone around the wizard up to 5 meters would be pushed away, possibly stunning for .5 seconds. If the bard character is introduced, having to have a two handed instrument that you have to continuously hold the left click button down "to play the instrument" and it does various area effects, like buffs characters, or damages enemies, however your movement speed is slowed like when a ranger has an arrow nocked.

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

#
Suggestion from Drabous#9342

Show your allies on the map as icons.

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from Travis#7979

-Make it where torches are on or off randomly across all floors
-Add Spell "Lumen" to cleric allow for a x meter area shout that extinguishes all near by torch

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from Ugi#4668

that xtend playtest until 02.01.23

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

#
Suggestion from Nurmengard#4620

one buttom to sell all items to collector

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from Weenie Bobeenie#8457

With the advent of the revamped spell system, it would be nice to see how weapons effects affect spell slot amounts in the stash, as currently you can't gauge how many slots a weapon gives without going into a match, thanks much love

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from Nemesis#0240

Add practice dummies to B3 waiting rooms to kill time whenever you enter the red portal early

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Maou#6440

Making it less punishing to cast a spell when close to a wall. Even with a spellbook you're bound to bump your fist into the wall, the spell fizzles, AND the spell slot is lost. Particularly troublesome when there are multiple hostile and friendly players nearby, because you have to turn away to cast on self, but if the wall is too close, it becomes nearly impossible.

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from hawky#1779

Hard nerf of Wizard's invisibility or completely removing it.

Votes

Opinion: +17
Upvotes: 28 71.79%
Downvotes: 11 28.20%

#
Suggestion from A.b.1.2.3#5554

Campfires should be more affordable

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from BiG MOseR#9834

The respawn table needs a health buff, twice today i died to the death curse just by trying out run it unable to reach the circle due to sooo low health, should probably give us full/half/or regen to full but if in curse it will go to half before going down back to 0, or regen to half.

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from Eliézer Samuel#2217

A choice to create a hardcore character that dies with the death inside the dungeon.
Pro and cons are up to you devs.
I would love the thrill

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Maou#6440

Higher stack size on Rubysilver Ore, and arguably less ridiculous number of ores needed to make an item. It easily cost 4k gold to make one rubysilver chestplate, which on average ends up being worth maybe 500g.
I do like the chase aspect of the item, but it's both very awkward to save up for, and very unrewarding currently.
92 hours played, I've farmed a full set and a half. Vast majority of them are quite terrible besides the high armor value - and the rogue-ranger variants seem to have an extremely high chance of getting modifiers only usable by Casters. The basetype of the gloves is even the Will+Knowledge gloves.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Maou#6440

The Wraith is a flying unit. Please consider making it able to float up to reach players who are sitting on ledges or cough sarcophagus in the center room. I cheesed it probably 30+ times the last few days, everyone knows about it, and it frankly doesn't make sense.
The other melee enemies should probably also have the ability to climb up, or have a ranged option that perhaps only gets used when a player is at an unreachable height, but the Wraith particularly is sadly too easy when it doesn't even make sense in character for it to be.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from Thee_Doktor#0626

Reduce fist damage/impact power/strength of hit. Recently came in contact with a Cleric that didn't have Smite and hit me 3 times while me having 157 health as a barbarian and no debuffs, I died.

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

#
Suggestion from UnderHandAbyss#8400

currently you can not split stacks in the trade guild. That would be great to have sorted out but not critical for next playtest.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Ryan.S#9627

I know you guys have a shit load of people saying this, But keep the game up! This game has a massive following already and I know myself and just about everyone else would love nothing more than to keep playing. Honestly better than most AAA titles. great work guys

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

#
Suggestion from hawky#1779

Remove rangers reload and let the ranger carry his own arrows in an inventory or in his quiver. Now he would need to find his own arrows, or buy them or conjure them. Add arrows quality/rarity: gray, white, green, blue, purple, yellow. Each quality/rarity would decide on the amount of damage the bow would deal. For example: if you got 55 attack bow and you are using gray arrows, you'd be dealing 80% of damage, white arrows would let you deal 100% of damage. The arrows above white wouldn't be accessible in store or by conjuring them by using skill, those can only be found in dungeons and each rarity above white would increase the damage of that bow. Yellow obviously would be the strongest and the rarest. The ranger would be able to conjure only gray arrows, while white rarity arrows would be accessible in store.

Because of that nerf ranger would need to start with a melee weapon as starting bow may be really bad in the beginning without having a better rarity arrows.

Votes

Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%

#
Suggestion from dialectiks#0305

clerics should be able to replenish all spells except heal and rez, maybe on a higher CD than sorcerer meditate

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from BiG MOseR#9834

make it soo rangers come in with X amount of arrows and you can loot more from chests, skele archers, breakable creates/urns. plus you can make so if you want more than the set amount it takes up like 6 or 8 inv spots.

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from Sightless#0523

Just a small QoL feature for down the road, I think it'd be neat if we could inspect the gear of our teammates while sitting in the pre-start screen. Only on pre-mades, obviously.

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Skullder#1855

add a quiver to the bow's off hand, with different rarities for quantity, and perks for reload speed

Votes

Opinion: +35
Upvotes: 39 90.69%
Downvotes: 4 9.30%

#
Suggestion from jr8972686#1198

Please fix collision. Enemy AI should not be able to swing/hit through closed doors, etc

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Mint's going mad#6728

i would love to have a character creator in like a looks sense and not just class like i at least want to have a skin color that isnt white like just a small amount of representation would make me be happier you know

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from RoseLaminae#6982

Like Hunt Showdown. You should have the option to be able to see what gear your friends have. So they can remind you/you remind them if they forgot something. Also to gear check them if need be.

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from ZeddleSnake#0541

increase the projectile speed and decrease the bullet drop of survival bow by a little
Survival bow already has little pros to use give it more pros so people can use it

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from hawky#1779

add friendlist

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Splendiferous#8814

rogue should be able to use the basic crossbow

Votes

Opinion: -27
Upvotes: 3 9.09%
Downvotes: 30 90.90%

#
Suggestion from Viz#6165

Allow rangers to cancel drawn shots with [F] like wizards and clerics can with spells

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Pyilo#7247

movement kinda feels cramped and sort of slow especially with weapons clanging they should add a sidestep dodge feature that has like a 5 second cooldown

Votes

Opinion: -3
Upvotes: 7 41.17%
Downvotes: 10 58.82%

#
Suggestion from bliicy(Nik)#7452

adding more filters to the trading posts. Stop people from posting different categories. ex.(weapons in armor post). Also more filters within weapons. Ex. (Color/Tier-dagger/sword-recurve bow/longbow)

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from ZeddleSnake#0541

maybe allow rangers to use throwing knifes when they run out of arrows?

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from MadManatee#4141

a mode where everyone in the lobby is a solo player- 1v3 are tough

Votes

Opinion: -18
Upvotes: 3 12.5%
Downvotes: 21 87.5%

#
Suggestion from MagneticPull#6246

Make fighter's Victory Strike have separate scaling for AI vs Players with AI having a much larger damage amplification.

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from hawky#1779

make monsters melee hits to cancel when they hit an obstacle. Same mechanic that hapepns to players, if my sword gets blocked by a lantern, it won't swing through that lantern.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Tongs#7453

a cleric really shouldnt be able to buff other players that arent in their party i get teaming with randoms mid game but it really is just aggravating to have to look at the roof in the middle of a fight

Votes

Opinion: -8
Upvotes: 4 25%
Downvotes: 12 75%

#
Suggestion from MagneticPull#6246

Make fighter's Victory Strike melee only (or reduced damage for ranged) to curb current crossbow easy one shot shenanigans.

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from 👑 Kherbyne#8207

Wizard and clerics "double spell perks are useless" No one uses both.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from ZhyfraX#5289

Do a general vote for all people if the games goes shooter mode or just RPG first person with some ranged atacks. Because there is obviously mostly those 2 kinds of people. campers and fighers. I would like to know the path of the game, I think the rest of u too 👍 Ç
Have a nice day everyone!

Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

#
Suggestion from hawky#1779

chain lightning buff

Votes

Opinion: +4
Upvotes: 12 60%
Downvotes: 8 40%

#
Suggestion from ZeddleSnake#0541

increase the attack speed buff from "counter attack" (a fighter perk) by 5%, it doesn't work well with very heavy weapons

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from kono#9059

allow us to bind spells to specific keys

Votes

Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%

#
Suggestion from ZeddleSnake#0541

increase the healing from "Victory strike" by 3% (8% in total) and also make so you heal more from elite monsters, and leas from creatures like spiders flies etc. Also make it so you heal by 20% of your health if you kill a player with it.

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

#
Suggestion from dialectiks#0305

Longer cast time for invis and speed boost for Sorcerers. Because right now they are faster and stealthier than Rogues

Votes

Opinion: +29
Upvotes: 34 87.17%
Downvotes: 5 12.82%

#
Suggestion from Clandenas#6287

change how some armor types give -movespeed modifiers, or add class perks that allow some to move better. Rogue and ranger are too fast, barb, fighter and cleric are too slow, maybe wizard only gear shouldn't have -movespeed, same with cleric-only.

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

#
Suggestion from hawky#1779

lightning strike needs a buff. it's a strange spell and most likely unused by any wizard. maybe if it did a stun to target that would be enough to make this spell appealing

Votes

Opinion: +7
Upvotes: 14 66.66%
Downvotes: 7 33.33%

#
Suggestion from The Jester#6112

Mr/Ms ironmace people? please let me give you money, im not trying to beg for extensions or anything like that, i just want to throw cash at you absolute madlads

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from Outsider#8269

I think the ranger needs another skill to do dmg with the crossbow because right now the only one compatible with the crossbow is true shot and it is not really good compared with the skills that are compatible with bows ( or maybe buff that skill)

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from WilderQ#9522

Do so you dont have to have a different name for each character i just wanna have my normal name :/

Votes

Opinion: +5
Upvotes: 12 63.15%
Downvotes: 7 36.84%

#
Suggestion from Lupino#9561

ok hear me out, an item, that is a placeable box, small enough to jump on top of it, but big enough for a player to fit inside crouched

Votes

Opinion: +1
Upvotes: 8 53.33%
Downvotes: 7 46.66%

#
Suggestion from zskara#4878

A sandbox mode where players can build their own dungeon/map.

#
Suggestion from dd#8326

Make spiders death animation and death state more noticeable. Right now is kinda confusing for new players to distinguish a live spider than one that already died

#
Suggestion from Murphy#9264

Make bear traps auto-break after 15 seconds to stop cases of it getting glitched in floors/bodies with no interaction popup

#
Suggestion from ItsTK#8328

Instead of doing more playtests release the game with a beta state where people can pre-purchase to play on a beta server until full release allowing players to continue playing whilist helping devs fix bugs/gametest I also believe that there should be a few more cosmetics like the skeleton skins that maybe people can buy for real money to help support the devs

#
Suggestion from Schulze#8503

add a 2nd type of protection pot that gives a shield that prevents magic damage. currently the protection pot only protects against physical damage and armor is very prevelent so its easy to mitigate some physical damage, though there is almost no way people without insane gear can mitigate any magic damage. Giving the option to use a specific pot for the situation would bring an extra element to strategy to the game. Also, I dont think that having a physical damage shield and magic damage shield should stack. the buff would overwrite each other.

Votes

Opinion: +42
Upvotes: 43 97.72%
Downvotes: 1 2.27%

#
Suggestion from dd#8326

Add a small "recommended players section" where you can invite suggested players to your lobby according to level/role. An alternative is just implementing a matchmaking queue.

Votes

Opinion: -2
Upvotes: 5 41.66%
Downvotes: 7 58.33%

#
Suggestion from Vulgar Desperado#3375

add a text channel for teams in game.

#
Suggestion from hawky#1779

better keybinds for potions. 4, 5, 6 and so on instead of spaming number 3. The main reason it bugs out the switch.

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from Jobbut#3469

Reduce the scaling of innate Damage and AR values across rarities. There's some pretty flagrant punching-down in Low Roller once you can access purples on the cheap, and you should probably curb that level of blatant sealclubbing.

Votes

Opinion: +4
Upvotes: 9 64.28%
Downvotes: 5 35.71%

#
Suggestion from DylanDevious#3688

Add body highlight for healing spells to allow for better differentiating, (not auto target) Maybe a whole map viewing item that can be looted. Allow players to see their group members on the mini map

#
Suggestion from Douke#6802

implement a trading system similar to path of exiles

#
Suggestion from Winterfyre#0077

The trading menus could be made a lot less overwhelming if, rather than all the different chats, you just have just have a big, all-encompassing page; where you can put up items for sale/barter, and choose if you want to have a fixed sale price, have people make offers on it, bid for it, and then search for specific items/types, etc.
It's a pretty big concept, but I feel like it would make trading feel more inviting and less spammy.

#
Suggestion from DylanDevious#3688

Add proximity voice chat that can be toggled on or off. 😌

#
Suggestion from dd#8326

Make small items's hit-boxes easier to notice/click. e.g: rings, thin necklaces

#
Suggestion from mine_sweeper#0834

make a shooting range type thing whare I can dress up different classes with different gear and try my weapons out on them to see how much damage I am actually doing.

#
Suggestion from dd#8326

Add delete/discard/dismantle option to items in stash for an easier way to clear inventory space

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from Splatterpope#0892

add in a gambling store a-la Diablo where you can buy unidentified items (but you know the type) as a gold sink.

#
Suggestion from Klomberry#8211

Upgrade pickpocket perk on Rogue to continuously take random items from player one by one until they cancel the action or walk too far away. Also pickpocketing doesn't remove stealth and has the potential to steal equipped armor/weapons.

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

#
Suggestion from dd#8326

Implement basic sorting system to item stash (item-type,value,rarity)

#
Suggestion from ZhyfraX#5289

Make the game skill based and balance much more the classes. Right now has low skills base gameplay. The duels 1 vs 1 have to last way longer... not te get oneshooted by someone with just 1 lucky hit with a nice weapon. Thx and great job for the game DEVs. I enjoy it a lot, but could be much better! Do not let community screw it up!

#
Suggestion from Polystan#5953

Replace the Reddit mod u/DryF1re for breaking the toxicity rule.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from El Cabezao#2685

mark in the minimap revive point.

#
Suggestion from Comrade_Xandy_Candy#8584

get rid of the closing circle system. its meant for forced PvP and doesn't fit into a slow gritty game like this. there isn't a single winning team at the end who've killed all the other teams. the goal is to get loot and get out and the circle undermines that by forcing you to play a certain way.

Votes

Opinion: -1
Upvotes: 26 49.05%
Downvotes: 27 50.94%

#
Suggestion from Schulze#8503

add an option for players to test things in the tavern on dummies without having to que for a match. I find that it becomes very cumbersome to test damage number and stats when you have to go into a new run every time and might not even spawn in close enough to the dummies to test for more then a single hit.

Votes

Opinion: +46
Upvotes: 48 96%
Downvotes: 2 4%

#
Suggestion from mine_sweeper#0834

whenever there is a item say a arming sword for example with like magic damage or spell capacity just get rid of the roll on it so I don't have to spend time reading rolls that don't do anything.

#
Suggestion from dd#8326

Make the bonfire's turn-off-timer start counting for each player individually, its really difficult to coordinate and sit down to the bonfire and use it to the max unless you have third party coms. Example: Barb turns on bonfire and sits down 4s later fighter sits down. Even if the barbs time on the bonfire is over the bonfire is still active for the fighter for whatever amount of time he has left

#
Suggestion from ZhyfraX#5289

Limit the number of suggestions than a person can make by day or by voting other suggestions or what ever you like, then they probably will stop making the same and same suggestion again and create spam... and they will finally vote for the one that is already the same. Like the dummie one, I've seen it like 20 times already.

Votes

Opinion: -3
Upvotes: -1 -100%
Downvotes: 2 200%

#
Suggestion from IDontToofu#0909

Early Access Release 😄

#
Suggestion from cclark1110#3271

A spell that allows the caster to “ward” a door. Either it makes it longer to unlock or it explodes when opened.

#
Suggestion from dd#8326

Implement an alternate game mode that is exactly like dungeon but excluding the circle-fog for players that enjoy a longer session. To balance out the loot obtained in this game mode it could probably have a bit harder PvE and a lower blue portal spawn rate.

#
Suggestion from ZhyfraX#5289

Make a counter for positive, thinking about it and negative votes you did on suggestions, if u got triple negatives than the rest, gets banned from discord. It will help to end toxicity from suggestions 👍 vote NO to give me the reason 🤣

#
Suggestion from dd#8326

add a "recently played with" list in the players list so you can invite recent players in case you DC'd or the game bugged. Even if you remember their ign they could be using a different class than the one they used while playing with you

#
Suggestion from VaiN ShadoWolf#5557

a separate pvp and pve mode, my group of friends personally feel the AI are already challenging, so mixing actual players in the mix makes it that much more complicated

Votes

Opinion: -29
Upvotes: 12 22.64%
Downvotes: 41 77.35%

#
Suggestion from knorssman#4964

Keybinds to toggle "buff/heals can target enemies" and "cast on self"
You can still target non-party players with heals if you want. Also its important to gameplay flow to have an alternative for self casting buffs other than looking away from the fight

#
Suggestion from hawky#1779

make a restriction in a high roll dungeons where a party cannot have same classes in a party. Solving the issue with having 2 or 3 of same class.

#
Suggestion from VaiN ShadoWolf#5557

an option to toggle crouch instead of just holding crouch

#
Suggestion from dd#8326

Let barbarians use their shout abilities while attacking or shorthen the shouts animation. Currently you have to stop attacking completely then shout, wait for the animation and attack Which in the case of barbarians (mostly heavy weapons) gives a lot of time for enemies to run/dps

#
Suggestion from skuller#6559

Suggestion to rename the the levels of the three levels of white equipment [ITEM][ITEM +1][[ITEM +2]. As opposed to the current grey/white/whiter. This will help simplify the understanding of the items effective level and stats between players

#
Suggestion from Judas#7221

I'd like to see a spell to turn someone into a chicken but it makes them fast and slow falling so they can float away real quick.

#
Suggestion from Flare Chaser#6645

Remove the pubg circle or atleast make it not so fast so people have time to fight or loot. Make skeletons not as strong. They litterally two shot new fighters but take a ton of damage to kill. Remove Zombie gas or make it atleast go away faster or go off in one direction. Extend playtest or open the game through a purchase.

#
Suggestion from hawky#1779

blocking a fireball with your shield should mitigate 80% of damage.

#
Suggestion from FastByte#3892

Add chest hair to the barbarians chest.

#
Suggestion from ShadowStorm#7531

have the game come out like it is but early access or beta and slowly update like you want to and on schedule or even slower if i can keep playing ( I WILL PAY WHATEVER YOU SEE FIT)

Votes

Opinion: +11
Upvotes: 21 67.74%
Downvotes: 10 32.25%

#
Suggestion from ChaosKeepers#4890

Post Christmas Miracle to extend the playtest little more pretty please!

#
Suggestion from dd#8326

add class-specific debuffs when there are 3 of the same classes in a party. E.g: If its a 3-ranged class nerf attack speed?

#
Suggestion from Rappolt#8536

A setting to see verbose item stats, such as the possible range of base stats and added stats, and base combo damage.

#
Suggestion from Havoc2urface#0176

Gas zombies make a fart noise when they let gas out 🙂

#
Suggestion from Winterfyre#0077

I agree with a lot of the recent suggestions, I don't feel like the circle/mist fits the game all that well. I feel it would fit the games' styling more to just have the mist not exist, and make it so it's more plausible to actually red portal rather than just run for a blue so you don't get eaten by the storm.

#
Suggestion from Andromeda#2909

Teammate location appear on mini map

#
Suggestion from gato_fachero#3423

esto es un consejo que voy a dar después de haberle metido horas al juego

  1. Porfa metan algún incentivo para que la gente juegue clérigo puedo curar pero solo eso... Tiene poca vida, poco daño, tarda mucho en recoger el loot y siempre vas a acabar con 0 de loot por que mientras estas curando tu party todo el mundo ya abra limpiado la sala y eso es algo que me desmotiva mucho a la hora de jugar clérigo irme de la dangeon con el inventario casi sin nada ¿Cual es el problema para mí? Lo lento que hace todo como abrir un cofre o revisar un cuerpo mientras tu estas a mitad para abrir un cofre el rogue ya lo abra abierto y se abra llevado todo y algo esencial en este juego es el loot y yo con clérigo solo curo mientras veo a toda mi party llevarse el dinero...

  2. En un día subí de nivel al clérigo me parece que eso no debería ser así y que tal vez deberían hacer algo para que sea mas difícil subirlo al máximo como poner que el nivel máximo sea 50 o algo mas que todo para que el juego no se haga repetitivo tan rapido

  3. El movimiento de las armas siento que es algo que todavía hay que pulir me imagino que esto es algo que ya saben pero solo se los digo

Esto es todo todavía hay mas cosas para mejorar pero esto al final es una beta y se que ustedes ya estarán trabajando en ello espero que les allá servido algo que e dicho

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from Ant#1494

Get a moderator for the suggestions channel so we stop seeing the same set of suggestions on loop.

#
Suggestion from Clandenas#6287

SLOW DOWN Hell's (B3) circle closing rate! It's too fast! (Shorten the time between closures, whatever fine. but the circle itself moves faster than a naked rogue!)

#
Suggestion from hawky#1779

For high roll dungeons I would like to see all UI markings like nicknames, map removed.

#
Suggestion from The_item#3477

Christmas Miracle to extend the playtest little more pretty please!

#
Suggestion from Frog_Nog#3747

a new class called Samurai and has new items like katana and shurikans along with a 15% reduction on arrow damage

#
Suggestion from Aspect#8289

Trader that takes silver coins and adds a random PVE stat buff to accessories that you own already. Such as 5% less damage from mobs. Or Chests have a 3% chance for additional valuables (Random stuff you sell to collector). Maybe 25 silver per ring/amulet upgrade. Just a way to use silver so its more worth the stash space.

#
Suggestion from iignuss#7218

add a friends list in game or let people join through steam 🙂 probably already been suggested

#
Suggestion from The Soul King#2607

can you add an approximate voice chat. it will be very fun and interesting and also it can help us make friends inside the game also it will help solo players to survive

#
Suggestion from ZhyfraX#5289

Add new Hardcore-High-Roller Randomized Map which costs MUCH gold to enter, WITHOUT any HUD. Literally NOTHING: (NO or YES) life, NO minimap, NO allies in HUD, Just GAMEPLAY. Harder Mobs, randomized and new traps, even randomized puzzles if u can 😄 Hardcore Immersive experience for Veterans of the game. Minimun of lvl required for not new players. And obv better rewards than High-Roller. This will keep the game the same, just adding an extra option.

#
Suggestion from gut#0808

i lost my job at the factory, i have nothing, please extend the test

#
Suggestion from Outsider#8269

Create a personal training field to check weapons dmg instead of having to enter in a game to check in the lobby dummies (some times u dont even get to check it)

#
Suggestion from gato_fachero#3423

hagan cola para solitario y duo

#
Suggestion from Prongos#7125

heavily increase the price of traps or limit the amount of traps rangers can put down in game. it's extremely lame having sweaty rangers come in with 30 traps in their inventory and think they're good at the video game

#
Suggestion from Igris [Allenheim]#5318

make a spell that places a magic circle on the ground and if stepped upon, it will explode. It should be visible and last around 10secs.

#
Suggestion from Eldasck#2946

make bardiche axe-type weapon, cuz its barb's weapon and dont stack with his perk

#
Suggestion from ComicallyStoic#9231

magic cast on friendlies should auto lock to some degree, also a visual representation of how far the spell can actually be cast would be good too (circle around player for instance)

#
Suggestion from ZeddleSnake#0541

decreased fireaball damage, it's too high and one shots most of the time

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Suggestion from Plushyycat#6674

Pickpocket ( rogue skill ) is utterly useless to be honest. It either needs rework or change it for another spell. Smoke is useless too. takes way too long to hide you and the area is too small to hide and bypass the opponent. THERE is a reason why 99% of rogues use invisibility + poison dagger skills. they're the only viable options.

Votes

Opinion: +32
Upvotes: 38 86.36%
Downvotes: 6 13.63%

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Suggestion from The_item#3477

Suggestion:
Please make it so when casting spells it highlights what player your targeting.

When casting resurrection, if you shoot it at a enemy player it uses the spell up and gives a warning "Can't resurrect enemy player" and consumes the spell instead of giving it back.
My friends body was stacked on a enemy play which made it harder to cast on.

#
Suggestion from Mumbles#6710

Add a way for us to donate through PayPal to help with dev/running of game

Just give us a 'Founders Pack' doesn't have to be anything substantial as I'm sure alot of people would donate for nothing in return

IMO best to do it now to help build your roadmap and whilst the game has so many players its a good idea to raise some funds.

❤️

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Suggestion from iChindo#6583

I think we need another day to uhh check for bugs

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Suggestion from Saito#0897

(Not Sure if mentioned or not already)
Maybe give Rangers the ability to use Daggers? The spear and Rapier make sense but with limit options of close combat, it can make ranger difficult.
(And yes I know Range is a RANGE class, but we all know having the spear/sword for that rouge mimic is extremely handy.)

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Suggestion from Aspect#8289

A higher form of currency such as candy canes was a huge help to selling higher tier items. Maybe bring in something official that is more rare then gold that can still be used to trade. Give it functionality and rarity so its worth more then gold. Such as enhancing items or buying from a special shop like santa. Loved the game and really enjoyed testing it. A final thank you till the next time I have the opportunity to play this amazing game.

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Suggestion from Yotes#0595

The access of higher tier weapons with the use of gold. I noticed that in the later days of the wipe when everyone had gold already, the only currency used to buy high tier items was with Candy Canes(limited time event). Maybe the traders could sell higher tier items so that players have something to grind for. Possibly a purple rarity item for 800g.

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Suggestion from sixinthehood#3319

Next playtest should focus on the quest and service functionality of merchants, and should ease up on the difficulty spike present in the second level dungeon.

Quest progression needs to be ironed out early because that will be a longterm goal for players and we haven't gotten a chance to start actually working out it's possible bugs/un-balanced problems. Plus it can lead to greater money sinks for players that let us focus on specific objectives in game and have more chances at rolling loot that is worthwhile.

The idea behind collecting a resource and then crafting items from it was a great start, but the amount of resource needed for each equipment was far beyond reasonable and I gave up after crafting one piece of equipment (that rolled awful stats as well). Not only does this need to be tweaked into something more enticing, but we should actually be able to craft all pieces of gear. Barbarian had no specific equipment for them to craft, I had to resort to leather gear despite full plate being available to fighter/cleric.

Last playtest myself and others in my friendgroup were constantly pushing lvl 2 and this felt like a healthy progression of our skill and character power-level. This playtest I've visited lvl 2 twice, once where we encountered standard enemies and got out safe, once where we encountered the centaur and party wiped. Others I talked to stated that there was no point in attempting to fight the bosses or the centaurs (especially since they can be a tier 2). Gear progression was purposely nerfed and this is fine, but than that means the second level on normal dungeon should be scaled back appropriately. No reason to visit lvl 2 if high roller provides just as good loot with far less risk.

#
Suggestion from fabZeef#6797

Add scepter type of weapon for cleric, mace type of weapon that would let them cast spells too without needing to switch weapons

#
Suggestion from ⛧Phrax⛧#6879

EXTEND THE PLAYTEST...AGAIN.

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Suggestion from Sleepy#3107

Release the game and update it monthly please!

Votes

Opinion: +18
Upvotes: 29 72.5%
Downvotes: 11 27.50%

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Suggestion from MysticFight02#6398

Keep the play test open for people who wish too continue playing without updates/changes constantly while you work on the game. That way we can continue too play while you guys keep up the good work

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Suggestion from Ben 『 벤 』#7305

implement teleport trap that gets triggered in certain location or action. Example => new mimic that after you open or destroy that chest. The character or characters nearby tp to a specific area of the map or random location.

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Suggestion from cartmanraaa#3415

make bar CAT

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

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Suggestion from .silmeria.#0

consider to add a Character Customization, let us change hairstyle, face ect
so far among to all classes shares the same model. it would be cool to have some variety in hairstyles, faces ect. some fantasy hairstyles related for example

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

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Suggestion from Rachdingue#1884

PvP tournament which you pay a high gold entrance fee where you can compete against others to win a gold price pool and/or titles. Gear shouldn't be lost on dying (maybe having a generic item set for each class for balance purposes so high geared people won't have advantage or being able to equip yourself as you want before battle from a fixed item list)

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from HifeFolf#9851

The game is incredible.

I have seen a number of suggestions regarding the very high costs for crafted gear. I would like to say that in the light of the stats being randomized the costs are indeed high for something that "Might" end up being worse than a blue for your class. Some sort of consistency regarding stats should be added if you want to keep the current costs (which I think is awesome, good gear should be very hard to find).

Regarding the release of the game I would suggest giving a limited Alpha Pre-Order as soon as possible. I imagine a lump of money would be nice for you and also having 500-1000 players at all time to test changes would benefit gameplay itself.

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Suggestion from Kalavaras#5021

To buy more than 1 item at once, example: potions, bandages.

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

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Suggestion from RedMeat#9982

Arrows snare on legshots only.

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

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Suggestion from Rokaazul#1390

what about a new perk for lvl20, with a total of 5 perks

#
Suggestion from TheGoudaCheese#9251

thank you for your playtest:)

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Suggestion from stillnolife#1040

voip would take this game to new heights. Be sure theirs an option to disable for players who don’t want it.

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Suggestion from Cowbalt#5462

Make it so that pressing on 3 or 4 don't auto-equip consumables from your inventory into your utility slots

Sometimes we want to keep our slots clean and having them auto-equip without notice makes it frustrating at times

Maybe set it as an option we can turn on or off so players can choose

#
Suggestion from Tranquil#3126

please make a PvE only server on release.

Votes

Opinion: -42
Upvotes: 5 9.61%
Downvotes: 47 90.38%

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Suggestion from CriimZe#0538

Add more translation languages in the future

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Suggestion from AthosNergal#4532

Starting equipment can be placed in the stash and then regenerated by doing a naked run in the dungeon, this is not important for gear as it can not be sold in the shop but for characters with items like potions or campfires this can be spammed for an infinite amount

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Suggestion from Sevink#6206

Change the economy so that silver coins are viable. For example, the cost of items at the merchants could be 10silver.. for a grey arming sword, or 4 silver for a bandage. Currently, it feels as if silver is just a waste of space.

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Suggestion from Rokaazul#1390

what about having an extra perk slot for lvl20 but this is a class special perk like for rogues for example, doble jump or wall jump that would make it more interesting reaching lvl 20, for fighter something like, fortress wall, blocking with the shield consecutive attacks increases armour by 1-5%.

Something like that for lvl20 so it makes it more interesting the fact to grind for levels, and make so it's a little bit more difficult to level up it was quite easy reach lvl 20, make it like it feels like a challenge worth taking on

#
Suggestion from ☮Jay#6163

it would be nice to be able to transfer items between characters for a small fee. As it stands you can already do it for 30gold through the trading post but you need another person to help you which is very inconvenient.

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Suggestion from Sleepy#3107

Add a way to evade attacks from players that isnt the akward backstep like a dodge or roll feature

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Suggestion from Raphytator#5982

Allow to buy more storage. 150g for the first, 300 the next, 450 etc... useful for merchants and players who keep stuff for their friends / guild members

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Xero#0273

Personal stats tracker that is not tied to the leaderboard (specially the high-rollers) so us normies can see stuff like personal kills, escapes, loot, ect. 🙂

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Suggestion from Korlikk#7013

please make arrows a limited resource

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Suggestion from Ranclast#5317

As a rogue running high damage gear (legendary daggers/armor with high damage/true damage rolls on all pieces, with 4 sets of roughly +30-41 damage gear), damage scaling in this game is too high. It got to the point where I could 2, maybe 3 shot a fighter in full purple/legendary plate armor, before he could get an attack off. Rangers were doing 70% of a fighter's health in full purple/legendary plate from across hallways. Barbarians were 1-shotting players in full purple heavy armor as well.

Being able to 2 shot basically anyone resulted in encounters really feeling like the skill which made the game fun in low end gear disappeared as I got more gear.

I suspect true damage is one of the sources of this problem. However, because of how high damage scaling is in this game, plate armor, which feels strong early on, doesn't really help in player engagements, and often ends up harming the user more than it helps, because the move speed penalty and lack of tankiness against high damage gear just ends up becoming a hinderance.

Revisit the damage model of the game. I'm not saying major changes need to take place, however the current scaling turns high end PvP into just a bunch of 1-2 shots, which really wasn't that fun after the first couple games.

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

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Suggestion from Estus Soup#0211

Rogue Ability: Fein Death the rogue makes a groan like him dying before then ragdolling, pressing any movement will make him get up immediately. Maybe a 20-30 second recharge and the obvious giveaway being that the rogue can't be looted while ragdolled.

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Suggestion from boots#4547

Wizard spells are way too bursty. They offer way too much damage for a ranged character, easily able to wipe a party of 3 with 3 well placed fireballs. Melees are unable to deal with them whatsoever unless the mage positions incorrectly.

My solution: allow the mage to cast more spells, i.e. instead of 5 fireballs you are able to cast 10, but their damage is reduced in half. Baseline nerf to make them more fair to play against.

#
Suggestion from RedMeat#9982

Fix the timing of the Ghost King's air slam and make it more lenient. It kills players even when they're midair right now.

Perhaps make it send out a jumpable expanding shockwave instead.

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Domukari#1026

Please make hunting traps priority to disarm when looking down. I killed a Ranger and he left a trap underneath a big mimic corpse and I couldn't disarm it and died to the swarm.

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Suggestion from dialectiks#0305

loot three enemy souls/hearts to create an escape portal

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Suggestion from SavageTorment#4873

Rogue was so fun this playtest, especially when you had access to areas with verticality.

I think it would be cool if Rogues had access to a Wall Climb perk that lets them slowly crawl up a wall and then hold onto said wall for surprise attacks or in order to evade 3-man parties.

Votes

Opinion: -25
Upvotes: 5 14.28%
Downvotes: 30 85.71%

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Suggestion from Seetherrrr#1026

Please add a post-extraction lobby for groups so that gear can be potentially divided. Given the way interaction speed works between different classes, if you are a Cleric it is less efficient for you to be opening chests during a run than other team members. Trying to drop loot at the end of a run before extraction is dangerous and can't be done in a lot of cases. It isn't really a viable option to do it using the trade post since a trade would have 30gp in transaction fees while most people end runs in normals with 100gp - 300gp worth of vendor loot.

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Suggestion from Sleepy#3107

Add a merchant that can create a custom kit. Lets say for example you just died as a ranger with a longbow and a rapier and some gauntlets, boots, potions etc. Most of the time it will take about a min or two to get everything you need for a raid but with this implimented you can make a custom kit right before you head for a raid that gets saved and you pay the same amount of money but it takes less time to get evrything you need. I believe this will be a nice quality of life change.

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Suggestion from Henry.#4007

get some bitches, on my mama (dont ban me pls)

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Suggestion from Ladokz#8792

Add a function in trade chat to filter messages by free text.

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Suggestion from FrostyVoid#4617

Make it so you can buy a full stack of potions and bandages.

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Suggestion from Cya#0664

an easier way to buy stacks of items instead of 1 by 1 and having to fill up gold then hitting make deal, also a way to swap items in inventory, say you have a ring (A) and another ring (B) - the way it works right now i cant drag A on top of B to replace it, i have to move B to another slot then put A in the slot B was previously in

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Suggestion from Robchop#7346

Its christmas please turn back on the servers 🙂

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Suggestion from Aissling#4743

Make a default load out dungeon queue, a normal dungeon queue, and the ante ❤️

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Suggestion from Katsuo#6797

darkness spell, that makes an area dark for a short time, without putting out torches. Fire still burns, but the lighting is just dark

Votes

Opinion: +23
Upvotes: 28 84.84%
Downvotes: 5 15.15%

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Suggestion from SavageTorment#4873

A perk for Rogues which lets you turn torches off instantly and see better in the dark would be pretty cool!

Votes

Opinion: -20
Upvotes: 3 11.53%
Downvotes: 23 88.46%

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Suggestion from Katsuo#6797

levitation spell
You start levitating for a set time, you make no footstep noise and don't trigger ground traps (spike traps/bear traps). The bloody hell ground, that damages while standing on it won't hurt you either.But you are slower and it takes a lot of time to charge the spell. You can cast it on yourself or on others (even enemies)

Votes

Opinion: -6
Upvotes: 2 20%
Downvotes: 8 80%

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Suggestion from Ignak#0246

Make campfire so it starts when the first player touches it

#
Suggestion from Cya#0664

I suggest there will be NO pay 2 win, any skin etc cosmetics should have no stats or make your glow brighter etc, NO advantage in game what so ever

Votes

Opinion: +44
Upvotes: 46 95.83%
Downvotes: 2 4.16%

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Suggestion from Cowbalt#5462

Prohibit linking items in the inappropriate channels and increase the timer in between messages

Both would help clean up the trade channels and help navigating them much easier

#
Suggestion from 89chi#4472

Rebalancing the mobs attack points into making PVE a little more forgiving. Also improvements on the environment and overall game play on walls, objects, players to players collisions. Its often for players to get stuck by objects or other teammates in their way

#
Suggestion from Garek#6969

Restrict class stacking in parties/teams. It feels unbalanced. For example ranger stacking. I’m just staring gear, they have access to 9 traps, able to each heal for 75 ho quickly if using rations. Able to rapid fire bow shots for a barrage, which slows you decently if you’re hit by one arrow. Then they have access to 3 campfires. The longevity they have to survive, while also mowing things down from range is a bit bonkers. Rangers deal decent damage with their longbow, as we have seen from longbow damage getting needed several times. It would be less of an issue if ranger wasn’t stacked so often in teams. This is an example, not a degrading of ranger. Ranger thematically is well done.

#
Suggestion from Katsuo#6797

Forcebolt spell
Arcane damage spell, that can destroy doors/barrels/crates instantly and has more knockback than fireball, but less damage

#
Suggestion from Gummiboi#5848

Make buy and sell two general tabs/modes that apply to all merchants, rather than having to click the merchant, click sell, click items for different merchants

#
Suggestion from Shizoram#1124

solo (and maybe duo) leaderboards just for players who make kills while solo or in a team of 2. I wanna see who the real badasses are.

#
Suggestion from Katsuo#6797

water and metal conduct electricity
Plus elemental affixes on weapons (e.g. plus 1 fire damage, plus 2 lightning damage)

#
Suggestion from The_item#3477

Guild System
This is purely my make believe, that i’m wishing for.

  • Add a Guild Dungeon that has a maximum party size of 10, with the dungeon capacity of 50 players.
    Which means 5 Guilds can fight against other guilds and loot inside the dungeon each with party of 10.

  • The ability to buy a Guild Tavern/Hall where guild members can enter and interact with each other,

    • The Guild Tavern/Hall would also have gambling functions such as betting and coin flip and also a Guild Quest board.
#
Suggestion from Prongos#7125

make the lantern emit light when it's on your utility belt. being forced to have your torch when traversing dark areas to avoid bear traps makes rangers even stronger than they already are

#
Suggestion from Quaid#2755

solo game mode ,without groups

#
Suggestion from thetrueayyyy#6419

release this game in Early Access for $50 and watch all of us buy it

Votes

Opinion: +19
Upvotes: 31 72.09%
Downvotes: 12 27.90%

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Suggestion from Chad2.0-_-#2036

purple grade items and above should have their own skin and special look

#
Suggestion from Katsuo#6797

A weird looking fungus themed map or single rooms with fungus creatures, flying jellyfishes and a foggy atmosphere full of spores (just ambient).

#
Suggestion from Atrox#9713

dont make skins thats gives debuffs / buffs ie the skeleton skin.

#
Suggestion from DanD#8661

add automatic part, but with option to play solo

#
Suggestion from Sleepy#3107

Have a way to report a player so staff can check on thierpast games to see if they are cheating

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Tao#0911

I think the contracting circle mechanic detracts from the game. It was originally designed more for open worlds where people might camp a building in the middle of nowhere. In a game like this, perhaps have dungeon levels, and force people down towards harder levels. This might make the game lean more to PVE with occasional PVP though which could be of concern.

An alternative might be better to have different game modes, including one without the circle.

Another game mode that might be appealing arises from not having a full party and match making to fill groups. Rather than matchmaking, have a single player mode where you can join forces with (or stab in the back) other players you come across. A Thief encountering a Cleric would be beneficial, where two thieves might cut the extra weight. This could have some unique outcomes such as large groups forming to challenge deep dungeon levels.

#
Suggestion from Katsuo#6797

The rooms with a hole in the middle of the room/middle of the ceiling should be changed to quicksand. You don't see what is down/up there, but the AI and other players can't see you either. They have to risk going down, invisibility doesn't work in quicksand. That would be a nerf for long range classes and skeleton archers and a buffnerf to stealth classes

#
Suggestion from Ugaih#3018

Solo Duo and Trio lobbys, A gift for the Alpha players to show we are veterans. A training area to practice your PVP with a friend of stranger. Maybe an Altar or statue where you can play to get all your spells up again for clerics and wizards.

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Suggestion from СтарыйКотик#5697
  1. возможность покупать несколько предметов
  2. разширение схрона в котором складировать вещи
  3. трейдер пост именно по определённым вещам, чтоб игроки выставляли вещь как в таркове например и цены варировались, была возаожность сортировки предмета по качеству/редкости, так гараздо удобнее и рынок более стабильный
    4.увеличить размер мешочка с золотом хотя бы до 100 монет так как они занимают половину и без того маленького инвентаря
  4. сделать боёвку персонажей более динамичной, так играться будет куда веселее, можно например позаимствовать скорость у мордхау, там же и разные взмахи (только не управление оружием как в мордхау, будут люди которых будет победить невозможно из за заученых имбовых движений)
Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from Atrox#9713

the RNG in this game should include both normal mob and elite mob spawn locations. too much static spawn imo give us a different experience every time we walk into a room aside from the players.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Eslam Green#1943

some social and communication features: 1-in-game VOIP in the lobby and in the dungeon, maybe even with proximity voice chat for extra danger. 2-the ability to send friend request from the player menu or a party window. 3-some minor interactivity in the lobby screen for fun; like if we can high five after a successful extraction, or drown our sorrows in drink after a lose.

#
Suggestion from LastTourniquet#8824

Stealth to be viable against mobs. Not just going invisible just crouch walking and staying out of line of sight.

Having specific solo/duo/trio lobbies would be nice but that is probably way down the pipe line. Instead for now making sure the lobby size divides equally into groups of 3 is nice (15 or 18 are the two closest numbers to the current 16 lobby size).

Making the "info" button on the main lobby be a little bit more obvious. I only found out about that by accident because it was labeled strangely (possibly a translation error?).

When you sell/buy items to the vendor the proceeds should go to whichever inventory you have visible. If I have my character inventory open put the items/gold in my character inventory. If I have my stash open put the items/gold in my stash. Having it default to the character inventory is jarring when you have the stash open.

#
Suggestion from СтарыйКотик#5697
  1. ability to buy multiple items
  2. expansion of the cache in which to store things
  3. a trader post exactly on certain things, so that players put up a thing like in tarkov, for example, and prices vary, there was an opportunity to sort an item by quality / rarity, it’s much more convenient and the market is more stable
  4. increase the size of the bag of gold to at least 100 coins, since they take up half of the already small inventory
  5. make the combat of the characters more dynamic, so it will be much more fun to play, for example, you can borrow the speed from the mordhau, there are different swings in the same place (just not the control of the weapon as in the mordhau, there will be people who will be impossible to defeat because of the memorized imbo movements)
Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from alan#1019

Map item that allows you to see the entire map

#
Suggestion from The_item#3477

Colosseum system
As the name goes, this is mostly for Player vs Player.
Players queue up for the colosseum and fight against players until there is 1 player left.
The progress would be, fighting in 1v1 match ups and then the winner proceeds to the next match against the winner of another match. It continues until the last 2 winners are last and battles against each other.

  • Rewards for the 1st, 2nd and 3rd place.
  • Ranking system
  • maximum of 15-20 players per match.
#
Suggestion from crack fiend#0307

unban me because im sorry 🥺 😩

#
Suggestion from Horo#2621

let us buy more than 1 potion / bandage instead of going 1 to 1.

#
Suggestion from tankzU#7421

more inventory. make items that can be found in raid that can be used to put specific item into that has more space inside then it uses in your inventory to save inventory space. Example: potion box ( uses a 2x2 space in your inventory but has an internal space of 5x5 that you can only put potions in).weapon rack (uses 4x3 space in your inventory but has an internal space of 7x6 that you can only put weapons in). armor stand ( uses 5x2 space in your inventory but you can put 1 of each type of armor in a slot on the stand so 1 breastplate, 1 legging, 1 helm , 1 boot and 1 glove). was supper annoying having to inventory manage all the time so having these item to save inventory will help a lot,

#
Suggestion from kimj0ngphil#7109

solos only mode

#
Suggestion from Atrox#9713

the trade chat is absolute chaos. im sure youve seen the post suggestion 1000xs already. Create an auction style house, regardless youre going to get people who cheat and bot items w/e the case will be in the future. a simple organized WOW style auction house would suffice. You post your item to either be bid on or bought out, while its being bid or bought you can go into a game....instead of players running out of gold and having to spend a minute + buying gear selling gear etc. while me an the other guy who are ready spend 15 minutes waiting for a guy...vice versa. "weapon chat, sub chat daggers" "armor chat, sub chat wizard, sub chat preferences "frock". It looks like youre after the haggler aspect which i get but i do not have an answer as to how to implement it without chaos of crap. also a preferences tab based on tier gear. "only show blues or purps"

Votes

Opinion: +2
Upvotes: 11 55.00%
Downvotes: 9 45%

#
Suggestion from BedlessSleeper#0896

I feel like you guys shouldn't do another test, and instead just release the game in EA. The reason I say this isn't because I just want to play the game forever etc, its because your just giving players more free2play time to get burnt out and not desire to purchase the game when it fully releases later imo. And besides that, I want to just give you my money already because I've already sunk in over 50 hours just this playtest and you guys deserve it!

Otherwise, make the next playtest pre-order/pre-purchase players only. Thanks

#
Suggestion from Pinte2Chouffe#6031

stop posting the same suggestion over and over it just flood the voting channel for no reason

#
Suggestion from the_item#0

Rangers: Remove the Trap items and make it an ability with limited uses.
This would most likely balance things out with rangers bringing a ton a traps and placing then everywhere.

Votes

Opinion: -19
Upvotes: 7 21.21%
Downvotes: 26 78.78%

#
Suggestion from Heimdallr#6638

Guild hall with a paid shop to support game and also a find in game most hardcore locations loot for the guild hall. Naturally this requires guilds to be in, but being able to meet in 3d with your team in a place where you can have npcs, and some sort of buffs or things to slightly influence the game but it should be a really minimal bonus so that guildless wouldn't be in a big disadvantage

#
Suggestion from Synthetic#0474

add an ability to reroll your perks on items. Have the boss drop some sort of item that when taken to one of the merchants you will be able to reroll 1 items perks.

Votes

Opinion: +7
Upvotes: 17 62.96%
Downvotes: 10 37.03%

#
Suggestion from tessman45#2140

we could have pnj inside the dungeons for buy some rare item or doing special puzzle

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Iamdeboi#8573

Instead of having poison solely for rogues, make a consumable vial which can "coat" specific weapons, arrows, bolts, etc. where applicable for a limited time. Rouges should have more control of how their poisons should interact with the game with either reducing incoming healing, increased PvE damage, slowing poisons, etc. Rouges should choose these specific poison effects via another window/ability (similarly to how spells work for Wizard and Cleric currently).

#
Suggestion from The_item#3477

Cosmetics bought with Adventure Currency are carried over to the next few Playtests and Full game as a sign that you are a Veteran Adventurer who played during the playtests and beta.

#
Suggestion from Jimbo420man#6446

put the severs back up

#
Suggestion from Trace#1489

do NOT have real money purchases for any loot or advantage

Votes

Opinion: +61
Upvotes: 61 100%
Downvotes: 0 0%

#
Suggestion from Estus Soup#0211

Warlock class: stats similar to the cleric. Can use spell books and talismans (like a decorated skull on a rope) mainly roles buff spells and de-buff spells maybe 1 or 2 light damage spells and can summon creatures to fight for him maybe he could summon a death skull on his Q and has a spell that when aimed at a defeated undead enemy will bring it back and he loses proportional to the strength of that enemy so small amounts for spiders and nearly 3/4 to revive a red skeleton that follows him around.

#
Suggestion from adrian1#4435

Make certain classes counter other classes. I was having the thought that rogue would be able to spec into a duelist perk that gives them a lunge good for dealing with barbarian types

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from 재재#7465

I would like to know what capabilities can be displayed for each part item, and how wide the capabilities can be obtained

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from TEGD#5981

A remake of the High Roller dungeon since it doesn't really solve the problem that it was supposed to fix

The idea of the high roller dungeon was to let players have a better time in the normal version, not having to face players with rare and powerful gear there. With high roller in play it didn't really take much time before squads started to get better gear and after doing it they would go to the normal version to steamroll everything on the way. Another problem that comes up is that solo players have almost no chance in the high roller since its really complicated to safely clear rooms without a squad and not only they can't get better gear they will always have to eventually face squads from high roll in the normal mode.

My suggestion, make the high roller mode a "challenge mode", mobs are stronger but the rarity of the gear that you can get is the same, the objective would be to kill the boss in the last floor that would drop artifact/legendary gear, meanwhile in the normal mode the last boss would rarely drop legendary gear.

Gear also needs a bit of tuning because the disparity between some classes was apparent, a good example was with wizards being able to instant cast and one shot squads with fireball since apparently they could get gear that would sometimes give +10 dmg for just equipping a ring.. also the magic missile that apparently every one of then would get buffed by the gear.

#
Suggestion from Brody420#1856

add where we can pay for insurance for our gear so if someone doesn't take something you get it back via mailbox. Also would be nice for a better way to store gold maybe add a few more bigger pouches like maybe a 100 250 and 500 pouch. Also make it where we can by storage boxes to take up less room in stash but hold more items.

#
Suggestion from Kahboomafu#7398

Perhaps adding Identify scrolls and the spell identify to clerics giving clerics another job

#
Suggestion from Atrox#9713

finding a way to fight the real money trading that will come to this game upon release. I can already see it now, “joe Shmoe is selling this epic dagger for 10usd”

#
Suggestion from Iamdeboi#8573

Throwing knives and axes should be able to be picked up on PvE corpses

Votes

Opinion: +42
Upvotes: 43 97.72%
Downvotes: 1 2.27%

#
Suggestion from High-D#2003

add filters trade. like I can select only boots or choose stats which I need. Make it that u cant spam 1st trade channel with all items. only weapons goes into weapon chat and so on

#
Suggestion from Synix#8044

Better Fighting Combat. Like Mordhaw

#
Suggestion from QQza#4600

ENABLE IN DUNGEON VOICE CHAT

Votes

Opinion: +18
Upvotes: 26 76.47%
Downvotes: 8 23.52%

#
Suggestion from yotsuba#1067

Make an "Mercenary Outpost" (group organizer) so you can see online players that can be invited to a group

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from juan 1881#1419

Keep alpha servers on so we can play while u continue developing the game

#
Suggestion from untitled tallgeese game#9278

make a Curse of Strahd-esque event for Halloween 2023/2024

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from bezee#8876

have self-cast modifier for buffs/heals, like holding alt will cast Bless on self instead of whats in front of you

#
Suggestion from Elliot Crowe#7904

Poison as consumable, trap as limited skill

#
Suggestion from シルメリア#8917

It would be cool being able to use names that are not linked to other people.
Therefore it would be cool to revamp the name system, and let us take names that may be taken already from other players.
In order to avoid the "this name is not available because is already taken" error.

it wouldn't be a problem for the leaderboard because it would still display the in-game name, and if you click on it, it would open the steam profile displaying the original player, in order to not create confusion. (according to privacy settings)

and about the problem of cheating, adding a system of report that makes you to report a specific player (maybe when spectating a game and pressing ESC > list players > report)

#
Suggestion from Bricktop#1652

Make a copy of the game in its current state so everyone can still play the game whilst you work on the real one and once you are ready to release the playtest you can do so and transfer the data over.

#
Suggestion from MasterJohnson#7292

Well, i swear i saw a weird bug in dungeon but i don't remember how to reproduce it. Maybe one day more could help...

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from Synthetic#0474

make the trade area more like an auction house so that every post can be filtered. Each item would have a starting price and a player could make a min bid on each item. Each item would also have a buyout price that would be the max ammount of gold a player can puchase the item for immediately instead of bidding on it. The auction house would take a % ammount of the items total sell price instead of a flat 15 gold. Items could only stay listed for 24 hours or less.

#
Suggestion from Trucciolo#3243

give to every class a second source bar, like rage focus etc for using abilities and remove the usage of those abilities. So they are limitless but require some resource

#
Suggestion from untitled tallgeese game#9278

at some point in the far future, add different domains for each of the classes (i.e. Champion Fighter vs. Battle Master Fighter); this would allow for more flexibility in playstyles and party compositions

#
Suggestion from Araevin#8283

Include a solo only game mode so new players have the chance to practice against NPCS, before getting into matches with PvPers.

#
Suggestion from Nexxus#9374

a PvE type of map with a bit harder mobs or aginst AI controlled characters

Votes

Opinion: -21
Upvotes: 10 24.39%
Downvotes: 31 75.60%

#
Suggestion from stillnolife#1040

every decent game over the past couple years has been in early access beta for multiple years. Ex)tarkov, rust, ark, valheim ETC. Release the game in early access beta sooner while the hype is still extremely high this will give you funding to do and show everything you want to do with the game and as long as you consistently show updates/patches/new content within a month or less spans game will thrive. The game is very playable right now and I feel a lot of people rather play it in its current state and let y’all make changes while we play than wait another half a year IMO. Theirs very few good games on the market currently who knows if same will be true in months to come. This games blown many away even in current state we all just want to play it.

Votes

Opinion: +31
Upvotes: 37 86.04%
Downvotes: 6 13.95%

#
Suggestion from Iamdeboi#8573

In the future, add a separate solo practice lobby to test out damage numbers on dummies and to help practice blocking attacks from certain enemy types

#
Suggestion from untitled tallgeese game#9278

add more playable fantasy races (High/Wood Elves + Drow, Dwarves, Halflings, Orcs, etc.) which affect the stat distribution a la Dungeons and Dragons, allowing for further customization and optimization

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Kamina (Edge[Browser])#6669

i really hope you dont implement the weight limit system, we already have that for the inventory by sorting differently sized loot. And in the equipped items we have that through the movement speed reduction, you would have to completely replace the movement speed reduction in order for a weight limit to makes actual sense for equipped items.

#
Suggestion from Sleepy#3107

Make a channel that shows everything that has been green flagged so people dont repeat the same suggestions

#
Suggestion from Darth Falcon#7517

silver coins feel bad to loot, it's so tedious trading 3 silver for 1 gold. they should be removed from the loot tables or given their own special trader.

#
Suggestion from Sardenor#5607

Make a training ground where we can found every weapon.
Let us invite friend or give us some practice dummy (with attack patern). Let us choose the weapon for the dummy's to.
Thanks

#
Suggestion from The_item#3477

Add Dodge and Roll to all classes

  • Both Dodge and roll can phase through NPC mobs.
    Which would make it easier to escape getting trapped in a corner or door by spiders and skeleton mobs.

  • Dodge and Roll wont be able to phase through players though.

#
Suggestion from Doodknight#6832

a multi-classing option after level 15 would be very useful, you could make your own variant class this way, a wizard fighter for a spellblade for example. Lowered magical stats if primary is fighter but no ability for heavy armor if wizard is main etc. <just a thought>

Votes

Opinion: -18
Upvotes: 10 26.31%
Downvotes: 28 73.68%

#
Suggestion from DVIBEZY#4681

lower the time inbetween messages in general chat so people can have general conversations without waiting forever to respond

#
Suggestion from シルメリア#8917

Add big dragons and wyverns, drake.
Some cool bossfight, where a trio needs to beat the dragon for greater possible loot.
it's also a dungeon fantasy, there should be more Dragons imo.

A really hard bossfight that sometimes, not even a trio can make it if not prepared, and that might require the temporary additional help of another enemy team, cooperating just for the moment, but because the loot is greater it might lead often to betrayment, which is cool. hence why also (PvPvE)

and also some snakes, imo they can fit as well as enemies with poison.

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from BedlessSleeper#0896

Create a 'Raid' dungeon that can only be accessed once every 2hours globally, where a team of 5 (or more depending on scale) can go to fight in a PvE focused dungeon, with more bosses, enemies, and a different dungeon structure to support it.

Votes

Opinion: +27
Upvotes: 39 76.47%
Downvotes: 12 23.52%

#
Suggestion from BedlessSleeper#0896

Please reconfigure the AI for ranged enemies such as Archers and Sorcerers to stop targeting you once entering stealth, its very frustrating to enter stealth and have the enemy pinpoint aim at you seconds after due to them already preparing to shoot just before you entered stealth.

#
Suggestion from napbukaj#8112

Regarding Ranger skill Quickshot(the one thats allow you to shot 3 times rapidly). You can use the skill to refill your arrows which is kind of overpowered. Since Longbow does like 50~ dmg per shot, in midrange you can put 10 arrows into the enemy before he reaches you. It should be nerfed. Skill shouldn't be used when you have 0 arrows in a quiver and shouldn't fill a quiver after using the skill.

#
Suggestion from Atrox#9713

a push style ability or knock back something to create space for clerics who are being bum rushed by melee. Cooldown TBD.

#
Suggestion from RizSoto#1237

Hello, allow players to rotate item in their stash.
Might be useful for store more item.
Thanks and sorry for my English

#
Suggestion from BedlessSleeper#0896

Give weapon recovery animation a late cancel window, so that you can switch weapons, use an ability, or pull out utility items slightly earlier etc. This would not speed up attacks with the same weapon or the total recovery animation if nothing was switched/cancelled.

This cancel window would enable anyone such as rangers to switch to their melee weapon slightly earlier after releasing an arrow, barbarians to use their shout skills earlier after swinging, or any class being able to holster or pull out utility items earlier during their attacks recovery window. This would make combat feel a lot more fluid and long recovery attacks that some classes have such as barbarians to feel slightly better.

#
Suggestion from RizSoto#1237

make the trade with NPC more real.
For that, delete this system like Escape from tarkov and do a system where you move with your player in a little city to find NPC traders like MMORPG or RPG.

Votes

Opinion: -24
Upvotes: 5 14.70%
Downvotes: 29 85.29%

#
Suggestion from ZhyfraX#5289

Some kind of spell for melee classes to dash or jump on enemy with a hit. (Even with slowly animation). A spell to hit and jump back for rangers and stuff like that. (CD as you think its nice). First Person Fantasy RPG without any kind of mechanic of movility for the melee to catch or the rangers to avoid... Its like non sense. Just running like speedster its such a lack of gameplay.

#
Suggestion from BedlessSleeper#0896

Quickshot should only reload 3 arrows instead of the full quiver, it is way too strong for that considering in high end PvP you can 2 shot players with high end gear.

#
Suggestion from napbukaj#8112

In the future add guild/community activities. Like defending guild dungeon, creating custom lobby dungeon, fighting pit/arena dungeon.

#
Suggestion from BedlessSleeper#0896

Make it so you can cancel Quickshot while shooting it, instead of being forced to unload the full 3 shots after triggering the ability.

#
Suggestion from Starcatraz#3359

Arena Mode, 1v1 2v2 and 3v3 bet hold, spectators can also bet Gold, winner gets all the loot and % of gold that was betted. Can also be used for practice

#
Suggestion from talentedguy#4905

STASH/ITEM SUGGETIONS:
-Unlimited (preferred), or X amount stash pages + option to purchase pages for gold/ruby/candy cane

  • Button to sell all grey/white/green/blue/purple items to their correct merchants.
  • Button to transfer player inventory to stash instantly
#
Suggestion from Yone12#3382

small QOL suggestion, keep the "Fill from stash" button activated when it is clicked, it's a pain to have to keep pressing when buying multiple of the same item

#
Suggestion from thetrueayyyy#6419

Add Emote Reactions to Gen Chat

#
Suggestion from Starcatraz#3359

"Sell All Collectables" Button from Inventory, not Stash, sometimes the player might want to keep purple grade or higher collectables, as they are gold and space efficient to keep.

#
Suggestion from SparkyCJ#7599

Wizard skillcap needs to be reduced, theres no counterplay to a strong wizard player with hard hitting spells and good mobility. Its not fun to fight against and is unfair.

#
Suggestion from Iamdeboi#8573

With the advent of mining in this recent playtest for acquiring Ruby Silver, add more nodes to mine for extracting jewels or raw ore purely to sell to traders for gold.

#
Suggestion from Yone12#3382

reduce the slowmode in gen chat during quite server times, the gen chat is not being spammed

#
Suggestion from FadedPotato#6037

Have a small stash or coin stash that is accessible through a players whole account (accessible regardless of class) so players can switch classes and have some money to buy a better weapon or healing items

#
Suggestion from PvtLenny#8317

could we pay 20 euro for keeping the servers running perhabs. Buy access and then when the game comes out we buy it again. 20 euro strictly server funding.

Votes

Opinion: +21
Upvotes: 32 74.41%
Downvotes: 11 25.58%

#
Suggestion from talentedguy#4905

STASH/ITEM SUGGETIONS:
-Unlimited (preferred), or X amount STASH PAGES + option to purchase pages for gold/ruby/candy cane

  • Button(s) to SELL ALL grey/white/green/blue/purple items from stash-screen to their correct merchants.
  • TRANSFER ITEM BUTTON player inventory to stash instantly
  • Stash area’s creation or premade area’s within stash (For potions/gear/loot etc. -> option to include automatic sorting based on given parameters by the player) please support your OCD players ^^
    BUY/TRADE SUGGESTIONS:
    -In Trade#channel FILTER FOR ‘ITEM’ option (including checkboxes for filter items + search bar) so only relevant chat messages will show up in trade.
  • SellPrice increase merchant when fast selling your green/blue loot (not everybody has time/patience for the TRADE channel so maybe the value calculation could be enhanced)
  • Merchant trade multiple item buy button (select BUY 1/3/X OPTION above merchant trade inventory)
#
Suggestion from Just Kill Me#5566

Extend the playtest little more!

#
Suggestion from Jz#8301

let people pay for the play test so the servers can keep running just like $10 or something

#
Suggestion from Iamdeboi#8573

Implement a simple weapon maintenance system for weapons, armor, shields, etc. Keeping your weapons sharp and repaired before matches begin should reward players with more effective use from their gear as an exchange for investing in their gear prior to a match's start. Conversely, gear in poor conditions would be less effective in damage, armor, etc.

Votes

Opinion: -19
Upvotes: 7 21.21%
Downvotes: 26 78.78%

#
Suggestion from Aude#0001

Bards should be jack of all trades.

Give them songs that can be cast around them that give short duration buffs or debuffs... heals IE song of rest...

Song weaving should 100% be a thing!

Give them shorter duration versions of some of the cleric buffs (or weaker versions).

I always envision a Bard as a little bit of healing, kind of a rogue, kind of a fighter, and a little bit of a wizard.

#
Suggestion from Nell#0511

big bosses

#
Suggestion from Scorch6675#2671

a way to sell items straight from your stash

#
Suggestion from ZhyfraX#5289

Put the game just for 18 or 21 or even 25 years old + with your country ID. This will end toxicity, will be more easy to balance every class and the most important: Stop to hackers. We will enjoy a solid community with stable player base that will grow up with time. Players will be players no matter the age: If we already use computer to play we will play sometimes until the end of our life. And I want this game to live and prosper plenty of time. So SOLID community without toxicity on a probably "Proximity Voice Chat" is actually needed.

#
Suggestion from bonk#6408

Something fun for boxing like some spiked gloves. Limit these to barbarians only.

#
Suggestion from .avoid#8049

having a “change-log” similar to how Facepunch Studios does. This creates involvement with the community and allows for the community to see progress and changes that are happening during a play test or during normal development time. This also creates accessibility to see current updates and changes to the average player and deviates constant questioning.

Now this isn’t the same as patch notes, these are active “real time” changes. They might not always be an appealing change, but it lets the players see what’s being done behind the scenes.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from joebama#1637

please add proximity chat

#
Suggestion from Carnyx WQRSBF#6316

Please add proximity chat. I would invest millions of dollars into this company if you did.

#
Suggestion from Sasu#7277

Good morning, my suggestion is simple. When the game comes out, make a contract with nvidia to put it on geforce now. So players who don't have a PC gamer can play. And you received the money normally because it is bought by steam normally. I have several friends who wanted to play but they don't have a good enough PC...

#
Suggestion from Iamdeboi#8573

As one of the services for the Surgeon and the Alchemist, have the ability to convert multiple lower-tier bandages and potions a higher tier one. (Example: 3 White Bandages --> 1 Green Bandage)

#
Suggestion from Cowbalt#5462

Since a lot of people are complaining about the Skeleton race item from the Adventure Points shop,

I'm putting this here as a way to show that I think that adding different races with differing stat bonuses and deficits is a great idea.

It helps let players both aesthetically and functionally make the characters we want and since it costs currency we CAN EARN, it is something we can work towards and everyone can get without spending a dime!

Cant wait for more playable races! Keep up the good work dev team love you guys!!

#
Suggestion from Friend.#5913

allow people that have one time or multi-use but not infinite abilities (second wind, field ration) to restore it by killing people of the same class with that ability. IE a fighter with no second wind left kills a fighter with 1 available, he now has 1 available

#
Suggestion from Starcatraz#3359

Add Stamina, being able to endlessly swing in each others faces is not very skill based or fun, the winner will end up who ever has the better gear, same with rangers firing like a machine gun non stop, or wizards spamming spells

#
Suggestion from Nireda52_#3382

Have a common loot between your different classes or a way to tansfer some of it

#
Suggestion from .Tim#4889

add a search or filter feature to the player trades so you dont always have to look in chat and wait until you see your item
(it can be really hard trying to find a specific item when there is 100 other things people are trying to sell)

#
Suggestion from Chad2.0-_-#2036

add a fiddle or maybe even a harp so that we can turn this dungeon into a dungehome 😔 (and so we can sing sea shanties in the final circle)

#
Suggestion from RedMeat#9982

Barbarian's Rage speed buff skill also reduces slowdown from being hit.

It has a second long animation, shout which gives away position, and 20% defense penalty; It is strictly worse than the Fighter's sprint with no added benefits and only drawbacks.

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from Pajaro#4856

add spanish language please

#
Suggestion from byuurn#9631

shared stash tab with you own characters

#
Suggestion from Gkinght15#6535

I propose a system of "Power Level" in items (Armors, Weapons, Rings) and that it is added to a total, and that the Matchmaking is guided by that total, because being without anything and finding yourself with a fully equipped party is sad. Also, being in a party adds more "Power level" the more players there are.

#
Suggestion from Selseta#5579

It is necessary to defend against cheat users who modify their abilities without permission.
Every time the ability changes, a log record should be left so that the user's account can be automatically suspended when an attack speed or movement speed exceeding the sum of the skill and equipment stats of the job is detected.

#
Suggestion from Empanadocrep#4548

Don't add dodges or rolls. Mobility options like dashes and move speed buffs should be hard to find and for some classes impossible. I'm tired of all the fantasy/rpg games implementing rolls for everything. This game's move set and its clunkiness is very refreshing and the way you can still dodge everything if you're good enough is amazing and very satisfying.

#
Suggestion from Adur#3365

Increase the spawn rate for cleric and barbarian weapons, and decrease the spawnrate for daggers. Throughout the playtest, I've never found a single cleric weapons except on other players, and I've never found a felling axe. Over half the weapons I have found have been daggers though, often with high damage.

#
Suggestion from seba=cor#0899

A big fat goblin boss sitting on a pile of treasure, he commands small tiny puny goblins that make weird little goblin noises and individually are weak but as a whole it is a force to be reckoned with.

#
Suggestion from Pajaro#4856

add general voice system

#
Suggestion from BedlessSleeper#0896

Reduce slowmode in channels such as #suggestion-discussion and #game-discussion from 5minutes to 1minute.... Why is it so long.

#
Suggestion from joebama#1637

please let us get multiple pets that will one tap enemies when they attack us 😛

#
Suggestion from Björn Ulf Thunderlot#5344

having different basic starting equipment just for the sake of choice, so fighters could have the option to start with either mace, sword, morningstar etc, same damages and such, just to have something different

#
Suggestion from .Tim#4889

add an item (maybe an instrument like a flute) that, with sounds, can effect AI's and players in different ways:
you can freeze an AI for a few seconds; blind a player; create a sound barrier (around you maybe) or other things....

#
Suggestion from brandonc8238#0

I am from South Africa we all face one issue, This is the lack of servers in many of the worlds most popular games which then force us to play on EU servers which will leave us with 140 - 200 ping which makes playing these beloved games very difficult to play. I suggest that RSA servers are to be added. This would lead to an influx in players that are playing form RSA.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from RedMeat#9982

Barbarian's +25% Max HP shout skill instead provides +25% temporary HP buffer which is deducted before real health is reduced.

#
Suggestion from Aurora#3959

I would like to see the portals for extraction/deeper dive to be able to be accessed via an interact feature or accessed from all sides, too many times I was blocked off by mobs and died because it was impossible to exit from the one side of the portal.

#
Suggestion from ZekronW#3330

add a shield bash skill to open the way through dungeon or to flee in emergency, also it is a good cc skill, thanks !

#
Suggestion from Carnyx WQRSBF#6316

ADD ALL OF THESE MOBS INTO THE GAME NOW!

Goblins
Cyclops
Cenaturs
Fairies
Vampires
Werewolves
Sphinxes
Kelpies
Nymphs
Chimaeras
Gorgons
Mermaids
Harpies
Basilisks
Bogeys
Imp
Banshee
Kelpie
Chimera
Dryad
Naiad
Leanan sidhe
Faerie
Alp
Epimetheus
Peryton
Vodyanoy
Selkie
Gwyllion
Yara-ma-yha-who
Grendel
Mothman
Knocker
Will-o'-the-wisp
Barghest
Djin
Efreet
Gorgon
Harpy
Hinkypunk
Jotun
Kraken
Lamassu
Manticore
Naga
Nixie
Nymph
Orobas
Peacock angel
Peryton
Quetzalcoatl
Rakshasa
Rusalka
Sirens
Sylph
Tengu
Tuatha de Danaan
Wight
Wyvern

#
Suggestion from kaiquai#3717

make a 4 and/or 5 player game mode. maybe a little bit larger map or the same amount of players with less teams to account for larger teams.

#
Suggestion from Bananasmeow#7343

Health bar - it would be a nice feature to possibly see a number over the health bar to help determine how many more hits you could take before you bit the bullet

Camp fires - They are a bit confusing at the moment with no understanding of how much HP or how long they last or why in the shop the wood merchant had two different ones but one cost 24 gold while the other cost 39 gold

they were both gray I believe with no understanding to why one cost more

Blocking - While i like the shields I dont see why other classes cant block to some degree? Even if there was an way to block with any class but take less damage if successful or possible a parry

Levels - Possibly different styles of dungeons? like Caves, Dense Forests, Swamps, Snow. maybe even a dungeon with 2 floors

Random Event - Maybe a special creature thats a hot spot for people to try and get too before others and if you successfully kill the creature in the hot spot you can get a item you have to collect for a special reward

Potions - I like the health pots but I do wish they were a bit more understanding on how much they actually heal you

Hunter traps - They need a nerf or possibly break over time if you dont look down and unlock it. It takes way to long to break one in mid fight and Ive noticed people are getting walked on in a fight while trying to unlock it

The collector - Im not sure if the collector is ever going to sell stuff. but it would be nice if you could remove the buy button and make him only sell some how to just avoid having to go through extra steps. not a big deal though

Trade Shop - A filter system would be nice or even a different section for class types instead of a jumbled mess of spam trying to find an item. you could also break things up like rings / necklaces / 2 handers / cloth / leather / plate

#
Suggestion from Atrox#9713

a ui editor. give me the option to make my text larger, move my map to other side, my teams icons to a side etc.

#
Suggestion from Goldmember#9393

Leave Playtest 3 up until Jan 3, 2023.

#
Suggestion from 9ohn#9999

let you see names in highroller or keep a deathlog so you can actually report hackers...

#
Suggestion from RedMeat#9982

Barbarian's Savage Roar fear effect debuffs all damage by 25%, not just physical, as the CC component is useless against players and minibosses+.

#
Suggestion from IHLgamer#4002

more playtest

#
Suggestion from GeneralPwn#2129

allow players to pre-purchase game to continue play test now (rather than wait 2 months until feb to play again)

#
Suggestion from Sardenor#5607

Give items an iLvL. Block access for the normal adventure for people with more than a certain value of iLvL

And remove/nerf buff attacks from armor. Or make it only effective on NPC

Votes

Opinion: -24
Upvotes: 2 7.14%
Downvotes: 26 92.85%

#
Suggestion from Björn Ulf Thunderlot#5344

PvP/weapon statistics to see how many players you've managed to kill with what weapons or spells, headshots done and taken etc, just for fun.

#
Suggestion from aarmora#9020

Make map procedurally generated.

#
Suggestion from kitkat.#2002

my suggestion is make gold stacks, and upgrade stash with gold or real money that make players collect more resources

#
Suggestion from Aurora#3959

I’d like some changes to some character classes, rogue is tuned nicely to be lethal up close but I feel as if they’re unable to always close to gap, make it where they have increased movement speed when crouched and invisible.

Give a 60% muffled audio when invisible to not be easily located.

Ranger needs slightly faster draw times for shooting across all bows except survival.

Allow for a filter feature within the trade market so we can easily find sales and trades via other players it’s hard to find Barbarian gear when 300 items got Clarics and fighters are being posted.

Headshots for rangers I feel should mean more, it has a sour taste to me that I can hit someone 2-3 times in the head and they live where as a rogue has so much dps off of abilities and perks.

Give rangers ability to add effects onto arrows (poison, slow, fire, ice ect.)

Limit rolls for class specific gear to class specific benefits, Ranger hood shouldn’t roll spell capacity.

Create a debuff potion that can be thrown as a splash effect to debuff enemies.

Lower movement speed of barbarian outside of his rage it’s not easy to escape a barbarian with twice the health as a mage/ranger/rogue when he has the same if not much higher base movement speed and an axe to one shot you.

#
Suggestion from 0kk0#3558

having more room in stash is a MUST, we can have more tabs on stash, that can be purchasable for 500g, for example. Also adding some bonus skill or perk or something to reaching lvl 20, cause it has no point beeing lvl 15 or lvl 20, just matters 15, for the perk slot

#
Suggestion from Atrox#9713

more informative stat descriptions and more informative ability descriptions. there shouldnt be hidden perks / abilities within an ability or stat that arent even described or listed.........IE there are many clerics whom dont know that VISTA the aoe ability ALSO DOES PLAYER DMG. it clearly says undead when you scroll over it. nothing about player dmg.

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from treymil#2044

Set up a game mode/option for folks to duo together, you and one other random player will spawn together in a party!

Random chances to get paired with whoever is in the dungeon! So you never know what class you'll be paired with!

Only downside I see is if you pair up and folks try to kill their teamates!

Possible fix? Have both characters spawn a fair distance from one another unable to move/do anything until both characters are fully loaded in! 😄
(As a super game mode/option for folks!!)

Sounds like a fun eay to encounter some off party comps! 😄

#
Suggestion from 0kk0#3558

showing dmg done to npcs and players, just like it shows when you hit the dummy on the lobby, also a small wiki with usefull data, like, mobs health, and how affects any modifier to your final damage, for example: you have a dagger with 25 dmg, but when you hit it deals 47 dmg, okey, what math went through that number to get 47? like, +4 dmg for strength, +7 for physical power, +4 for physical dmg, +15 for headshot, etc. so would like to know, how many dmg gives you +1 physical power, exactly, so then you can know which item is better than other ones etc

#
Suggestion from Tripp#3775

add a dash system, availaible every 5-6 seconds, if you press spacebar while walking sideways or backward. Would allow more evasion mooves and survivability for ranged class but also melee.

#
Suggestion from Nach#4490

Have races or subclasses, to encourage the creation of more than 1 character of the same class

#
Suggestion from Reus#8178

Make a class that 1 to 2 shots any other class from any distance. Oh wait that's ranger. Thanks

#
Suggestion from treymil#2044

I like the idea of rolling/random starting loot, nothing too crazy but having some folks start with a healing potion! Or an invis potion! Adding some randomness to what people spawn with! 😄 (maybe add in some very RARE chances for a better weapon/armor piece/money to spice things up)

That adds a level of unpredictability with folks spawning in (though will probably make folks more aggro and less friendly)

#
Suggestion from valderon#8613

An item like a pebble/rock to misdirect monsters with a sound. Or even let us throw one of our jewels/goblet etc to create a quick distraction. Could be used in PVP to misdirect too I suppose.

#
Suggestion from St0rmTheGates#7238

Use visible damage on enemies to give an indication of their health. Ex: When hitting a skeleton, cracks start to appear on skull and bones. When nearly dead the jaw flies off or a big chunk comes out of the skull. Could also use locational damage such as cracking ribs on torso hit instead of damaging skull.

#
Suggestion from RedMeat#9982

Every chest randomly has the chance to be a mimic, but the total capped per map .

Mimics drop extra loot. Larger mimics carry more.

Votes

Opinion: +48
Upvotes: 50 96.15%
Downvotes: 2 3.84%

#
Suggestion from treymil#2044

Items for cleric/wizard having spells attached!

Let's say I find a fancy book with bonus stats, but it also has the ability for me to cast a spell i didn't previously have!!
(Could do something similar with gear for othsr classes)

So you start naked, limited class actions/spells and finding gear helps get you more abilities/spells(randomize that too!!?)

#
Suggestion from ٴٴ#2567

Add a rune system

#
Suggestion from ALL ON RED#6636

hitmarkers with bow

#
Suggestion from Ugaih#3018

a gamemode for solo player only duo players only and trio players only

Votes

Opinion: -4
Upvotes: 19 45.23%
Downvotes: 23 54.76%

#
Suggestion from 김유현#2935

make it so that we can buy multiple items in the store

#
Suggestion from mins#0302

portal scroll - Only 1 or 2 of them randomly come out of mobs, boxes, or jars per game. It takes 10 seconds to read the scroll, the equipment remains the same, and only half of the given items disappear randomly

Votes

Opinion: -3
Upvotes: 9 42.85%
Downvotes: 12 57.14%

#
Suggestion from СтарыйКотик#5697

make a training camp where you can check the damage of weapons on dummies

#
Suggestion from Tiny#0473

I never found anything, but was there a weapon in game that made Clerics be able to cast spells and swing with? Kind of like how the wizards had the daggers and crystal balls.

#
Suggestion from Kalinex#6501

Add a tiered treasure map system for dungeons (and maybe a treasure hunter class).
Treasure chests should be:
Random spawn locations.
Require a pickaxe/shovel to dig up.
Lockpicks to open the chests.
Trapped chests that require disarm kits before lockpicking.
Undead monsters spawn while digging.
Rare loot/trinkets that can only be obtained from treasure chests.

Tmaps could be focused group content (for teams of 2 or 3) and encourage different types of team composition and strat (more heavily PvE focused?).

Why?
This would open new group fights scenarios at different locations on maps instead of groups camping portals at the end of the round - this in turn gives more opportunities for solo players to escape.

A Treasure hunter class could have a toolset and abilities that enables them to tackle tmaps solo, or to stealth in and steal the loot, some sort of cartography skill to read and decipher the maps, an ability to shield team reducing damage taken while outside the circle.

#
Suggestion from RedMeat#9982

Recharge shrines with the looted souls of players.

Votes

Opinion: +40
Upvotes: 45 90%
Downvotes: 5 10%

#
Suggestion from treymil#2044

Correct me if this is already a thing, but have there be loot that needs to be identified, so sure I picked up a fancy axe, but I have to identify it to figure out what the stats are! (Not all weapons/items but periodically it would be cool! To have items with unknown stats/info)

Adds a bit of confusion for players to figure out what's worth taking or not! 😄

Might get lucky with a sick identification of said item, or you get something worthless 😦

Identify the item upon bringing it to a vendor/stashing said item!)

#
Suggestion from Tonykelmer#6317

Make the darkness slower or change it

#
Suggestion from TMTrainer#8349

A cleric only spellcasting weapons called holy book and/or holy symbol because it's more thematic than Clerics using the same weapons as wizard.

#
Suggestion from treymil#2044

New class could have this spell?

Or give a spell to wiz/cleric to charm a mob (for a short duration of time)

This would work to help parties run past mobs, or if there's a group fight and mobs are nearby. They'll focus people other than the caster! (Short duration of time for this spell)

Votes

Opinion: +1
Upvotes: 10 52.63%
Downvotes: 9 47.36%

#
Suggestion from lt_hardlock#0

Some type of insurance so the players keep a couple of there items or like a box that is linked to there stash which spawn like the portals

Votes

Opinion: -27
Upvotes: 3 9.09%
Downvotes: 30 90.90%

#
Suggestion from treymil#2044

Hmm I know rogue is pretty strong PVP

But maybe give them a trait(or another class this trait)

They can find extra loot In chests, nothing fancy but an extra small item or two (might make people more friendly with these classes, but that's also complicated, is this a friendly rogue? Or is he gonna gankspank you and ruin your run?

Also, if rogues can't pickpocket mobs, they should be able to!! 😮

Votes

Opinion: -24
Upvotes: 3 10%
Downvotes: 27 90%

#
Suggestion from xValhir#6353

Give us back this amazing game plz ;d !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Let us play !

Votes

Opinion: -9
Upvotes: 9 33.33%
Downvotes: 18 66.66%

#
Suggestion from Kawkaw#7931

I'd like to see more dungeon theme variance. I'm not quite sure what the developer vision on this is, but something like the following;

A network of caves connected by corridors carved out by sentient beings (dwarves?) filled with elementals, lava serpents, lizardmen,
and similar archetype creatures where the bosses are drakes or dragons.

A hedge maze filled with dryads, (easier) centaurs, elven rangers, fairies, wisps and similiar fae creatures with for example a hippogriff or
giant sentient tree as a final boss.

Other stuff like dwarven mines (moria inspired), mountain peaks, orc forts, etc. could be done as well, there's a lot of different syles that could be implemented for dungeons in this game.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from treymil#2044

Rogues can lockpick
Fighter and Barb can break containers easy

Why not have areas that only priests/wizards can access to get some fancy loot(helps bring more utility to other classes! Bring a wizard so they can read a tome to open a secret passage! ect...

Votes

Opinion: +34
Upvotes: 42 84%
Downvotes: 8 16%

#
Suggestion from СтарыйКотик#5697

Give the Alpha Players something that shows we are play testers in the Alpha or Founders type thing.

Votes

Opinion: +49
Upvotes: 54 91.52%
Downvotes: 5 8.47%

#
Suggestion from opachki#7573

Barbarian's Smash destroy all objects in 1 hit, including spider's urn

Votes

Opinion: +23
Upvotes: 31 79.48%
Downvotes: 8 20.51%

#
Suggestion from anadliv#1556

please make high roller cost more. the risk is so low in high roller because the cost is so low but the reward is high. i always see people in there with starter gear. if you make the high roller cost more it will force people to actually gear up so they dont die and lose there 300 or more gold buy in. it would make it feel more of a high roller queue.

Votes

Opinion: -28
Upvotes: 12 23.07%
Downvotes: 40 76.92%

#
Suggestion from Moarboltz#5714

Currently, health potions show the entire bar as blinking. Change potions to only "blink" or highlight the amount of health it will replenish.

Votes

Opinion: +80
Upvotes: 80 100%
Downvotes: 0 0%

#
Suggestion from Chief#1019

My playtest experience is what I think is good and healthy for the development of the game until its release.

The game already runs very "smoothly" for the type of game it is, what it urgently needs is a proximity voice system, currently the only means of communication is crouching and crouching since the emote takes a long time to execute the animation.
A 4-person mode is pretty attractive too, the voice chat would keep it from becoming total chaos.

If the game is intended to be paid, it's great to release now with little polish and voice chat, and if it's intended to be free, a ton of cosmetics, character customization, waifus and beefy guys is essential for that the game lives AND survives for a long and lasting time, I know that it can fit the theme of a classic dungeon with a party without anything flashy, but let's face it, more of the same will get boring at one time or another, a considerable amount of cosmetics and the opportunity for each player to be able to show himself in the best way that each individual knows how to do in his own special way, is priceless. I speak for myself when I refer to character customization as something of extreme importance, but this is something that would keep me in the game for years and years, as it was with League of Legends, Overwatch and several MMOs that I played during my life, the cosmetics added to the creativity of a close-knit community like Dark and Darker, will make it one of the most famous and enduring games this world has ever seen, I had a lot of fun with my friends playing the game, and that's why I I'd like to do whatever I can to help this game thrive as best I can.

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

#
Suggestion from Saicko#7596

considering the large amount of ingots needed to craft an item. They take up way to many slots when stashing them. Make Ore a stackable one slot. While the ingots take up two.. And the Ingot is laying down sideways.

Votes

Opinion: +12
Upvotes: 16 80%
Downvotes: 4 20%

#
Suggestion from treymil#2044

Quests will be a thing eventually
Try to set up a system that pairs experienced players with newbies, and if they're able to help the noob extract/survive? The experienced player gets some fancy loot/quest completion.

Might help encourage folks to help one another out 😄
(Again. I could also see folks using this to take advantage of noobs though.. but in a perfect world this sounds great)

Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

#
Suggestion from Asteflix#7971

I think the barbarian model should be both taller and fatter, a lot more bearish rather than being thin and muscular. It would add to the experience.

Votes

Opinion: +36
Upvotes: 41 89.13%
Downvotes: 5 10.86%

#
Suggestion from Björn Ulf Thunderlot#5344

different maps based on group sizes, single, duo, tripple and maybe in the future 4 people groups, map variety and easier to play with different numbers of people, you can still choose to go to the 4 squad map as a duo ofc and any other combo of people currently in the loby, but on your own volition. obviously no 4 man in duo or such, or duo in single.

Votes

Opinion: -13
Upvotes: 8 27.58%
Downvotes: 21 72.41%

#
Suggestion from BolchÉmile#5910

when interchanging equipped item with item in a chest, if the inventory is full, the previously equipped item should go in the chest. Because in the last playtest, the message 'the invenory is full' was displayed and you had to manually place the equiped item in the chest THAN equipped the item you wanted, loosing precious second in the process

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from dakeyras#5943

to have a gameplay around keeping the equipment when you join a game, even if you die. like the use of a potion on an item will safe it for the game and you'll get back with it. that potion could be a single use per game so even if you don't die, you'd have to use a potion on the next mission. that way there would be a feeling of progression on the stuff you have but there would still be a cost if you want to keep it each missions.

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

#
Suggestion from Schulze#8503

make chain lightning have drastic damage falloff after the first target (at least when hitting players, for pve the damage can be the same throughout). I suggest something like first target takes 100%, second takes 50%, third onwards take 25%. currently as it stands a wizard with very basic gear can 2 shot an entire party with chain lightning. when it comes to good/ great gear it can one shot an entire party of players. However there is a broken strategy that some players were using by bringing a barb with all magic resistance gear (getting upwards of 60-75% mr), and chaining the hit off of them, to hit around corners and do full team wipes while the mage is safe staying super far back. realistically I don't see much counter play around that as a group of players.

Votes

Opinion: 0
Upvotes: 15 50%
Downvotes: 15 50%

#
Suggestion from Pickleface#3191

a (singleplayer/offline?) Game mode where you can train or duel with/against friends. Or practice your skills on npc's.

Votes

Opinion: +55
Upvotes: 58 95.08%
Downvotes: 3 4.91%

#
Suggestion from Tonykelmer#6317

make pvp more scarce making it easier for solo players and create less off a battle royal feel with the "storm"

Votes

Opinion: -36
Upvotes: 6 12.5%
Downvotes: 42 87.5%

#
Suggestion from treymil#2044

A stat sheet with relevant info to different characters

20 headshots, 5 trapped players
10 escapes, 70 healing potions drank
Highest gold kept in stash
Most damage done(per run or during that season/wipe)

Keeping track of those silly things doesn't seem too challenging and I imagine itll be rewarding for players to look at their achievements!
Could also pull up a stat screen post mortem(upon team wipe)

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from Louis#4186

For the long term health of the game I think it would be good if Epic, Legendary and Unique drops were slightly more exclusive. There should be dungeons with more floors (4-5) and harder than the current, to the point where it is extremely difficult to survive all the way down and featuring bosses a fair bit harder than what is currently available. Otherwise people will quickly learn the mechanics and the highest levels of loot will be too common.
The deepest level should be something where even the top 0.5% of players will frequently die. In those places the best loot could drop while still keeping it special.

Votes

Opinion: -5
Upvotes: 8 38.09%
Downvotes: 13 61.90%

#
Suggestion from DayZChainz#2156

Please extend the play test! Since it has ended there has been a void that nothing can fill. At least extend until the end of the holidays please, we love this game and need to keep playing.

Votes

Opinion: +18
Upvotes: 26 76.47%
Downvotes: 8 23.52%

#
Suggestion from AskAkizz#7117

How about making the Spear throwable as a last resort type of thing (making it high risk by allowing enemies to pick up the spear if it misses)

Votes

Opinion: +53
Upvotes: 55 96.49%
Downvotes: 2 3.50%

#
Suggestion from treymil#2044

Make ring and amulet drops more common!
Maybe drop more lesser quality rings/amulets?
Even if they don't offer much for stats, it feels really bummer not having anything equipped there D:

Votes

Opinion: +36
Upvotes: 41 89.13%
Downvotes: 5 10.86%

#
Suggestion from Piciji_Grip#2863

Reopen dark and darker pleaseeeeeeeeeeeee

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from moz#8680

Allow rogues to inspect from from stealth/hide so we can pickpocket players in the dungeon.

Votes

Opinion: +21
Upvotes: 33 73.33%
Downvotes: 12 26.66%

#
Suggestion from Everett#7450

extend the alpha play test for even longer

Votes

Opinion: +10
Upvotes: 17 70.83%
Downvotes: 7 29.16%

#
Suggestion from treymil#2044

Another portal type
Purple in color, this portal can send you either through a blue, or a red.
I say make it a 50/50 shot, or you could tweak those numbers!
(Possibly save these for near the end when the circle is real small?)

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

#
Suggestion from Apis#0001

Give the rogue an ability to do a forward roll he is very squishy to begin with and this extra movement would have a massive impact on the play style for them sneaky solo players

Votes

Opinion: -36
Upvotes: 2 5%
Downvotes: 38 95%

#
Suggestion from rymdragnar#2309

Implement key bindings for the belt items to reduce the total amount of necessary key presses. At the moment the 3- and 4 key have multiple responsibilities, both bring up a belt item and swap to the next item. This could be reduced to: bring up 'G' item and 'Q' to scroll to next item, for example.

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from h.#1250

I can already see these coming so I'm just going to say it now! please don't over do a weight system in the future, don't add inertia, don't add stamina system after swinging.

Votes

Opinion: +70
Upvotes: 71 98.61%
Downvotes: 1 1.38%

#
Suggestion from Iamdeboi#8573

Somewhere in the future, can we get a flail-type weapon for cleric, fighter, etc. It's main gimmick being that you can charge a heavier attack while moving (though still moving slowly as per any movement penalty with swinging a weapon).

Votes

Opinion: +25
Upvotes: 30 85.71%
Downvotes: 5 14.28%

#
Suggestion from treymil#2044

Footsteps sound different based on what shoes you're wearing

Your hearing range/sensitivity should be connected to your helmet of choice!

A metal helmet makes it much harder to hear compared to a hood/leather cap

Votes

Opinion: +36
Upvotes: 42 87.5%
Downvotes: 6 12.5%

#
Suggestion from (Clean)#2296

a few quick suggestions that may already be considered.
-monk class
-druid class
-sorcerer class
-combined classes (forget what they were called in d&d)

I'm sure there are more dungeons coming, probably a guild system coming already also? Perhaps a guild house people can setup trophies in etc maybe have different targets or monster statues to setup around.

1v1 battle mode or maybe specifically 1v1 tourneys monthly or something. 2v2 and 3v3 tourneys could also be a thing.

Familiar slot for a firefly or a bat or something I could see appealing to people

Being able to turn mics on in game could be cool. People could actually choose to work together in dungeons if they wanted like a real adventure.

Great game ! Can't wait to see how it goes.

#
Suggestion from R4ndum.#6272

make DND playable for all AS IS until release or pre release etc...

Votes

Opinion: +103
Upvotes: 122 86.52%
Downvotes: 19 13.47%

#
Suggestion from michaelclark09#8460

Add some sort of in game chat, whether it is proximity chat or text based. Would make some funny interaction and help with solo players teaming up

Votes

Opinion: +47
Upvotes: 52 91.22%
Downvotes: 5 8.77%

#
Suggestion from sebbz#4254

MacOS m1 compatible version CandyCane

#
Suggestion from 太ったラット#3260

i think that a perfect goblet and a perfect golden goblet shouldn't be the same sell price

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from treymil#2044

Upon dying and being resurrected you should be able to pick up your bag with an action( interact for 5 seconds or so to transfer the whole inventory!

The gear you had on you will have to move manually, but it would make sense that you could just pick up your bag as you have nothing on you when you spawn naked!

Votes

Opinion: +1
Upvotes: 13 52%
Downvotes: 12 48%

#
Suggestion from Linsung#1789

Auction house should be added to the game to be search for certain items by category such as "Head, Hands, Body, etc.". Same goes for other categories such as "Potions, Lock Picking Keys, or even a ETC. section.". For searching for gear within categories there should also be an options to search for specific stats on said gear as well if you would like to and have an option to just have all items within that category appear anyway if you are not looking for a specific stat. Separate suggestion but I feel as though being able to view the whole map by pressing M should be an option. It is kinda unfair to have third-party sites that players can have on their second monitor to see the whole map where as other players are not doing that. Another thing, spell capacity does not make sense as stat when Knowledge exist. Knowledge is just a better stat than spell capacity since knowledge makes cast time go faster. I see that other stats such as Will and Magical Power do the exact same thing from my testing. 1 Will and 1 Magical Power both increase your Spell Power by 2%. I understand that this adds more stats into the game for a little more RNG on gear but why does Spell Capacity exist when it's completely worse than Knowledge. You never need that much extra Spell Capacity and/or Knowledge anyway so it makes Spell Capacity a throw away stat and it's just a time waster since it's a dead stat since knowledge is better to have if you gonna need extra memory capacity anyway. Lastly, VOIP would be super fucking cool, that is all.

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from Evileion#4056

Make a game mode arena where one team fights another team 3v3 style and winner just wins their gear or maybe wagger a price to enter. The team that wins gets the money the losing team wagered and the money they wagered to get in. But don't add any loot in the arena. Maybe add spectators and a way for the spectators to gamble for a winning team. I believe this would be a cool idea not expecting to actually be added in the game. And would allow players to learn how to get better at pvp

Votes

Opinion: +38
Upvotes: 41 93.18%
Downvotes: 3 6.81%

#
Suggestion from flashfirez#1564

players have a shared stash that all their characters can access. So you can swap loot between characters.

Votes

Opinion: +47
Upvotes: 66 77.64%
Downvotes: 19 22.35%

#
Suggestion from Moarboltz#5714

The arcane shield needs a visual. I tried to test it over multiple tests, but it's very difficult to even humor taking the ability when it is so vague in its application and has no true visual queues.

The ability feels like a placeholder.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Estus Soup#0211

If you they add a Bard class it would be nice if he could use different instruments which are better suited to buffing, de-uffing or damage. Mandalo for starter all rounder instrument, Carnyx for buffing and war drums fir de-buffing.

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from scaredmoose#9385

let us buy prerelease access as u develop the game

Votes

Opinion: +295
Upvotes: 320 92.75%
Downvotes: 25 7.24%

#
Suggestion from treymil#2044

Bosses should drop more loot.

It's possible I had bad rng, but from the handful of bosses I killed with friends the amount of time spent fighting didn't justify the loot we ended up getting sadly.
(Using decent gear too)

Votes

Opinion: +84
Upvotes: 92 92%
Downvotes: 8 8%

#
Suggestion from V1King#5639

A Dark and Darker themed restaurant, i'm thinking korean BBQ over a campfire, maybe hotpot with a spicy inferno bone broth.. Wallspike-skewers and maybe even a witch king sorbet? Centaur-cleaved player skull-bowls? The potential is endless

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

#
Suggestion from treymil#2044

Barbarians should be able to break coffins with their attacks
(Pls forgive me if they can already do that, i never play barb)

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from Tj#1411

i think a good decision to capture the hype for the game in-between play tests could be a subscription based closed play test where the money helps keep server open but at a smaller size depending on sub size

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from Marcosgr#4926

make the game open world

Votes

Opinion: -17
Upvotes: 1 5.26%
Downvotes: 18 94.73%

#
Suggestion from SavageTorment#4873

iPhone and Desktop wallpapers please!

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

#
Suggestion from treymil#2044

A vendor who doesn't take gold, but certain items
If you can manage to find the item the vendor is looking for? They'll trade with you and give you an item that's better or worthwhile (possibly just extra gold?)

Have this on a timer like the other vendors! Or maybe have it refresh every run/every other run??

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Kennnwxyz#5317

being able to immediately attack after an invisible state is way too strong (rogue and wizard especially), I think there should be an animation for pulling out the weapon or something.

Votes

Opinion: -11
Upvotes: 2 13.33%
Downvotes: 13 86.66%

#
Suggestion from Jointedcoin#5852

A player id which links it to every class they own, helping the add "friend" system

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from RedMeat#9982

Impractical weapons like the War Maul and Double Axe can lunge in the direction of movement on release of its swing.

At the moment they are worthless in PVP because of suicidally long swing animations that self-root for several seconds. They will never hit anyone just walking backwards, so nobody uses them.

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from untitled tallgeese game#9278

put #game-discussion on slow mode people are being really annoying there

Votes

Opinion: +2
Upvotes: 3 75%
Downvotes: 1 25%

#
Suggestion from Skullengton#3234

make it so that items can be rotated in the inventory

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from Redshift#3984

Hello, since the collector merchant's only intent is to sell him trinkets, please remove the "buy" tab so the sell tab is the only one that shows up. Going further, could possibly make an option either in each merchant tab or the settings to default to show the sell tab instead of the buy tab upon clicking into a merchant, this will speed up selling items. Thank you and great game so far.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from flashfirez#1564

There should be a merchant just for all selling items to make the game less clunky and time consuming.

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

#
Suggestion from Skullengton#3234

make more game modes/difficulties. For example, a mode with damage being based on real life (basically everything one tapping)

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from ruben#8903

big barbarian tiddies

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from nnason85#9320

make shields more usefull as currently npcs can hit through them 90 percent of the time making them only usefull for blocking npc arrows as players are able to hit over them.

Votes

Opinion: -4
Upvotes: 4 33.33%
Downvotes: 8 66.66%

#
Suggestion from RedMeat#9982

Strength has a greater effect on fist damage.

Gloves that increase fist damage.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Toggatug#4317

Add a kickback action with a CD to allow solos to have a slight bit of crowd control VS a 3 man

Votes

Opinion: -4
Upvotes: 0 0%
Downvotes: 4 100%

#
Suggestion from BrontaniusEU#6120

Eventually add a boss to a deeper level of the dungeon that cannot be defeated by a single party. At the moment there is only two outcomes when players meet which is fight or flight. This will incentivize two things, one being a reason to go to the absolute depths of the dungeon and two, players will have more interactions with one another past immediate pvp.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from >623#7835

as you build on classes, consider adding approximations to the classes from 4th edition dungeons and dragons.

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

#
Suggestion from NaCl#5000

PvE dungeon crawling mode without circle

Votes

Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%

#
Suggestion from doobiescoo#0113

practice range with party, enable pvp option and ability to spawn monsters
Also ability for floating damage numbers to be shown

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Omowotomo#9551

Have Mana Potions in the game where it is one consume and whatever spell is currently slotted will give one charge. Will work for clerics and wizards.

Votes

Opinion: 0
Upvotes: 5 50%
Downvotes: 5 50%

#
Suggestion from MahnaMahna#8886

make barbarian savage roar break invisibility potions and rogue stealth skill. Invisibility needs a counter.

Votes

Opinion: -8
Upvotes: 5 27.77%
Downvotes: 13 72.22%

#
Suggestion from El Miguel#6209

Make blocking with weapons more viable

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Redshift#3984

Hello, suggesting deeper customization within the audio settings, for instance to increase the sound of footsteps and decrease the sounds of close combat - everyone's sound profiles are different based on their computer setup and environment. Thank you.

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

#
Suggestion from nnason85#9320

add a tank class as we dont currently have anyone good for tanking damage perhaps a type of fighter subclass or skill that will make him deal less damage but increase his health?

Votes

Opinion: -2
Upvotes: 5 41.66%
Downvotes: 7 58.33%

#
Suggestion from NaCl#5000

shieldbearer class with focus on using shields and defense

Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

#
Suggestion from Igris [Allenheim]#5318

a spell that places a curse (like slow) and deals dmg. The curse last the whole round and if a player dies with it, it will spawn a empowered skeleton depending of class. Also, the spawned skeleton will not target you allies. That curse can't be removed without a cleric. I would like to see a necromancy themed magic and I think that such spell would be quite nice

Votes

Opinion: -13
Upvotes: 2 11.76%
Downvotes: 15 88.23%

#
Suggestion from Razersnek#0001
  • Easy to see timer should be displayed on merchant's so players can check the stores for new items easier
Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from flashfirez#1564

Add in extremely tough roaming mobs to the dungeons that drop good loot

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from Bad Plays#9722

add voip/proximity chat or voicelines to allow more player interaction as players have no way to communicate besides spam crouching

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from NaCl#5000

instead of a circle, add a roaming boss monster that "infects" the rooms it goes to with Swarm. Have those rooms show in the map as Swarmed

Votes

Opinion: -4
Upvotes: 3 30%
Downvotes: 7 70%

#
Suggestion from Razersnek#0001
  • The map zone timer should be increased by 1-2 minutes for both levels except high roller
  • When clicking to trade a player, their name should be displayed on the tooltip to prevent wrong trades
  • A player with not enough gold to pay the trade fee should not be able to join or talk in any trade chat
  • Add big money pouch to hold 100g for big trades
  • Mining rocks should be independent of action speed and be the same across all classes
  • Add friends or view recent team mate list in order to make inviting to groups easier
  • Add an optional proximity voice chat for players
  • Add a report player option when spectating (because cheaters will cheat)
  • Add a good anticheat software for this game and measures against wallhacks, flying, aimbot..ect
  • Friendly team mates should appear as a green dot on your minimap when in range
  • Gear and items should not roll 100% randomly when class specific (ex. Rogue Cowl should not have spell capacity and magic damage rolled into it)
  • All classes should be able to see their weapon and spell damage displayed in stash detail option when putting together their armor
  • A Pavis should have a huge healthbar and be targetable by mobs or players to prevent easy winning against enemies stuck behind it
  • Dagger attack animations should be slightly slowed as it's extremely fast when using certain daggers
  • Fix the strange creature springing to life animation when looking at it again after it has died
  • Add a largeback pack item with -20 movement speed at all times but it adds alot of extra room for loot
  • When hitting an unopened mimic chest start the aggro animation of it
  • Increase aggro range of skeleton wizard but lower the damage of their fireballs
  • Add oxygen bar for players when entering water, also prevent the use of a flaming torch when submerged
Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from Legendairy#0737

please add the feature to the discord that allows players to create their own discord channels that auto self delete upon all players leaving. Scrolling through 300+ channels trying to find an empty one is ass and very dated at this point.

Votes

Opinion: -2
Upvotes: 2 33.33%
Downvotes: 4 66.66%

#
Suggestion from radovic#9545

Gives us a way of supporting the development of the game: buying game prerelease, donations or even merch. I'm sure there are many people like me that are excited about the game and want to help it any way we can.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from RedMeat#9982

Let players bind the quickslots to 3-8.

Or use a radial menu like spellcasting.

The items quickslot frequently bugs out when rotated too quickly.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%